OddHolme Round 26, (revisited Hero Actions) [DM SteveK] d100=84 ; d100=71 ; d100=79 ; Monday December 6th, 2010 11:35:00 AM (ooc: Because of the small corridors and fog, there are 5 of 7 PCs that can't complete the action they want. To head off frustration, I'm posting only PC actions. If a Player wants to change his hero's action from what is below, go ahead and post.
I will post Round 27 tomorrow. ..........
Xenia works to clear the way for the others, pulling out her Thieves Tools and gets ready to pick the lock at the top of the webbed stairs.
Kazak keeps moving forward, his stone blade smashing another Hound to the hard-packed earth of the corridor floor.
Torgon wants to move, but with Peerimus, Firn'gaer, and Yorrick in the way, there is no place for him to go and strike out at the same time. And so the warrior stands where he is, lashing out again and again with his chain until the Hound is slain. (ooc: 1- Squeezing past friendly's cost double move, there is nowhere for Torgon to get to in 30 feet of move. 2- since Torgon didn't move, DM used the rolled AoOs as a full round action to kill the Hound.)
Firn'gaer wants to cast a spell, but can't see the Hounds or Gorgon clearly enough to target the enemy! (ooc: fog gives 50% miss and unable to target for beings more than 5 feet away.)
Rash wants to heal Firn'gaer, but can't squeeze past Torgon who can't squeeze past Peerimus and Firn'gaer. At least, they can't squeeze past and conduct other actions at the same time...
Yorrick gives the Gorgon another wound. The armored bull looks nowhere close to death, but with the bear striking and the gorgon not, it is only a matter of time. The question lays in whose side does time help?
Peerimus calls for a different tactic and looks for an enemy to strike before withdrawing. It appears either action is a possibility, but with the Hound already dead, not both.
Durgan retrieves a potion from his haversack (move action), then moves across in front of Peerimus and Yorrick (move action) before drinking it (next round). He reminds everyone that he is best at defense and can keep rear guard while the others attack the real target.
Torgon AC: 39 HP : 173(192)/186 Monday December 6th, 2010 2:38:49 PM
OOC: I'm good with that. Thanks.
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 Monday December 6th, 2010 9:53:13 PM
Firn'gaer will use Mage's Lucubration to recall his Empowered Fireball.
Durgan Stonewall (AC 39; HP 195/284) Monday December 6th, 2010 9:54:00 PM
OOC- thats fine. For some reason, I thought retrieving an item from a haversack was a free action
Rash 176/160 AC 46 Monday December 6th, 2010 11:18:04 PM
Rash will use her greater teleport to teleport to Xenia. Sorry Kazak but I guess you will need a healing potion
OddHolme Round 27 [DM SteveK] 10d6=28 ; d20+20=21 ; d20+20=37 ; Tuesday December 7th, 2010 4:49:32 PM
Xenia works to clear the way for the others, pulling out her Thieves Tools and gets ready to pick the lock at the top of the webbed stairs. Amazingly enough, the door springs open at the first touch! door is open!
Kazak keeps moving forward, his stone blade smashing another Hound to the hard-packed earth of the corridor floor. Since Rash can't get to the dwarf, no healing spell arrives.
Torgon wants to move, but with Peerimus, Firn'gaer, and Yorrick in the way, there is no place for him to go and strike out at the same time. And so the warrior stands where he is, lashing out again and again with his chain until the Hound is slain. (ooc: 1- Squeezing past friendly's cost double move, there is nowhere for Torgon to get to in 30 feet of move. 2- since Torgon didn't move, DM used the rolled AoOs as a full round action to kill the Hound.)
Firn'gaer will use Mage's Lucubration to recall his Empowered Fireball.
Rash casts greater teleport to teleport to Xenia. As the magical spell whisks her away, tremendous forces clash and flare in that 'otherspace' of teleportation. A maelstrom of magic singes Rash and she arrives at the base of the stairs Xenia is at with wisps of smoke and burn holes in her clothes. The cleric immediately understands that the battle between the Chaos-Tattooed demon and the Power Sargrass has entered a new level... it would be VERY dangerous for any extra dimensional travel right now. Maybe that is why none of the demons have been teleporting about? Rash takes 28 epic fire damage, no save, no resistance
On the good side of things, Rash is now next to Xenia!
Yorrick gives the Gorgon another wound. The armored bull looks nowhere close to death, but with the bear striking and the gorgon not, it is only a matter of time. The question lays in whose side does time help?
Peerimus calls for a different tactic and looks for an enemy to strike before withdrawing. It appears either action is a possibility, but with the Hound already dead, not both.
Durgan retrieves a potion from his haversack (move action), then moves across in front of Peerimus and Yorrick (move action) before drinking it (next round). He reminds everyone that he is best at defense and can keep rear guard while the others attack the real target.
........................
The Gorgon tries to gore Yorrick, but it would take a miracle for the monster to draw blood.
The last Hound leaps insanely at Kazak, failing to make a mark on the well-armored dwarf.
Mr. X again seems content to stay in the misty shadows, and, other than keeping the heroes under observation, does no overt attack...
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead
Huge Fiendish Gorgon 1 dead Huge Fiendish Gorgon 2 AC 32 93/? Mr. X (Balor) AC 39 30/ ?
"Hey, Momma Rash," the rogue spares a moment over her shoulder for a greeting before stepping through the door and attacks the second door. Xenia is on the proverbial roll. Waard, god of fortune and tricksters has blessed her with luck to augment her skill. This door falls as easily as the other.
"It's open!" Xenia throws the door open. "Go, Momma Rash. Go."
Kazak Stonewall Ac 36(40 vs Chaos) Hp 94 /229 and not healed ;-( d20+32=35 ; d20+27=39 ; d20+22=41 ; d20+22=24 ; d20+17=31 ; d10+10=18 ; d10+10=11 ; d10+10=13 ; d10+10=15 ; d10+10=13 ; Tuesday December 7th, 2010 9:48:05 PM
With one last hound in the way .... the dwarven warrior keeps plodding forward .....his stone blade keeping in step
damage should of been +16 and not the +10 i rolled , i just added the +6 to damage afterwards
" Ima clearing da way Peerimus ..... it should be clear to follow Xenia ....."
Rash 148/160 AC 46 Tuesday December 7th, 2010 10:43:47 PM
Rash starts patting the small flames out wincing at some of the blisters being raised and looks at Xenia and asks, "What am I supposed to do when I get there child? Please enlighten me. Am I supposed to fight something. Tear something down? What? I am not equipped to tear down a tower my dear." While Xenia explains, Rash decides to bring in some reinforcements wondering if it will work. She will summon an earth elemental to show up next round
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending, Dismissal, Magic Weapon Greater Fifth: Teleport!*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2!!, Dispel Magic Greater x 2 Seventh: Greater teleport*, Empowered cure light mass, Monster summoning 7, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes divine favor8/10 (+6 luck bonus to hit and damage) divine power 18/18 base attacks is 18, +6 strength, 18 temp hps) righteous might 18/18 (double size to large size, +4 to natural ac, damage reduction 15/evil +8 Str +4 Con) Spell immunity
quicken rod lesser 2/3 quicken rod 2/3 miracle from staff
Peerimus AC 21/25 vs evil HP 146/146 and Yorrick AC 50 HP 121/160 d20+26=35 ; d20+26=40 ; d20+23=26 ; d20+18=26 ; d20+18=33 ; 3d6+18=30 ; 3d6+18=27 ; 2d6=5 ; 2d6=5 ; Tuesday December 7th, 2010 11:02:04 PM
Peerimus deactivates his boots, as the opponent that was just there gets cut down. With Rash gone temporarily, The druid fills in. Moving to Kazak he touches the dwarf. "Mother tend your wounds", he whispers move to himself as he casts the Heal spell I got your 150 right here brotha "Kazak, forget the dog and move through that door! Torgon take out the Hound. We need to be moving towards Xenia."
Yorrick continues to trade blood for air with the Gorgon. This time two of the great bears strikes connect. [Hit AC 35/40/26 Dmg 30/27/ plus 5 Fire plus 5 Cold]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Torgon AC: 39 HP : 173(192)/186 d20+26=31 ; 2d6+33=41 ; d20+26=38 ; d20+26=37 ; d20+26=46 ; d20+26=42 ; d20+26=41 ; d20+26=30 ; 2d6+33=38 ; 2d6+33=36 ; 2d6+33=44 ; 2d6+33=45 ; 2d6+33=39 ; 2d6+33=39 ; Wednesday December 8th, 2010 8:33:34 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 83 rounds True Seeing, duration 64 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 16 rounds
"Got it Peerimus, one dead hound coming up."
Torgon moves out into the main room, getting as close to the hound as he can.Torgon will then swing at the hound once.(Attacks power attacked by 7)
Attack 1: hit ac 31 Damage: 41 Torgon will take an AoO whenever the opportunity arises with his 15' reach. AoO if needed: 38,37,46(42 to confirm),41,30 Damage: 38,36,44(99 if crit.),39,39.
OddHolme Round 28 [DM SteveK] d100=53 ; d100=45 ; d100=63 ; d100=51 ; 12d6=50 ; d100=91 ; d20+20=37 ; Wednesday December 8th, 2010 1:37:36 PM
Xenia is on a roll, picking locks as fast as a child eating candied fruit.
Kazak's stone blade rings as the last Hound is sliced four times! (DM rolled fog miss chances, all hit)
Rash listens to Xenia's scouting report and attempts to perform a Summoning spell. Within seconds, she knows something is wrong. The spell rips open the fabric of reality, burning everything in a 10 foot radius of Rash! Rash lose spell, and takes 50 epic fire damage, no save, no resistance. Xenia Reflex DC 25 or 50 epic fire damage, no resistance (improved evasion normally) .
On a good note, all the webs are burned off the stairs!
Peerimus deactivates his boots, and casts the Heal on Kazak.
Yorrick continues to trade blood for air with the Gorgon.
Torgon moves out into the main corridor, gets close to the hound, and delivers the killing blow.
........................
The Gorgon tries to gore Yorrick, but it would take a miracle for the monster to draw blood.
Mr. X is nowhere to be seen or felt in the misty shadows beyond the Yorrick/Gorgon battle.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead
Huge Fiendish Gorgon 1 dead Huge Fiendish Gorgon 2 AC 32 160/? Mr. X (Balor) AC 39 30/ ?
"Whoa!" The rogue tucks into her cloak at the first sign of fire, lifting her head when it passes. "That didn't happen last time."
When all appears safe, Xenia tucks away her kit of tools, and takes out a scroll.
"Careful, there's a powerful stench on the other side of the door," she warns. "Bring tears to your eyes. Oh, hi, Fernie. This opens onto a balcony that looks down on the Center Meeting area. In the middle is a big iron tower, and in the tower you can hear chanting. I'm thinking that's where Snake Girl's hid herself out."
+++++++++++++++++++++++++++
Reflex 37 vs DC25 (No damage /Evasion) Put away Thieves Tools Take out Scroll
Kazak Stonewall Ac 36 Hp 229 /229 feeling better ;-) Wednesday December 8th, 2010 9:02:14 PM
" Moving forward to da stairs ..." Growls Kazak
The dwarven warrior charges through the doorway ... heading to the stairs .....following the voices of Rash and Xenia .....
[thanks for the heal Peerimus ] ;-)
Peerimus AC 21/25 vs evil HP 146/146 and Yorrick AC 50 HP 121/160 d20+26=40 ; d20+26=28 ; d20+24=27 ; 3d6+18=31 ; d6=1 ; d6=4 ; Wednesday December 8th, 2010 9:02:18 PM
Torgon kills the hound and Peerimus moves on past, through the door and to Rash and Xenia. Peerimus nods as Xenia lays out the territory and casts Shape Change, but keeps his current form
Yorrick continues to trade blood for air with the Gorgon. Striking only once, the Gorgons fortune to continue to survive is impressive. [Hit AC 40/28/27 Dmg 31 plus 1 Fire plus 4 Cold]
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Durgan Stonewall (AC 39; HP 195/284) Wednesday December 8th, 2010 10:52:51 PM
Durgan drinks his potion. (enlarge) The now enlarged dwarf then takes a step closer to the Gorgon, and readies to try his axe against the formidable creature.
Actions: drink potion, move
Active effects: enlarge
Rash 146/160 AC 37 4d8+18=38 ; Thursday December 9th, 2010 8:06:32 AM
Rash's battle magic fades and she shrinks back down to normal size. She looks at Xenia and says, "I guess we better do this smart instead of bold." She starts to pat out even more scorched marks and continues, "Doesn't look like I am summoning any help either."
Rash burns a sending spell to cast a cure critical on herself getting back 38 hitpoints.
She will then call to the others, "Hurry up! We need to finish this before more bad things appear!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending!, Dismissal, Magic Weapon Greater Fifth: Teleport!*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2!!, Dispel Magic Greater x 2 Seventh: Greater teleport!*, Empowered cure light mass, Monster summoning 7!, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes divine favor 10/10 Spell immunity
quicken rod lesser 2/3 quicken rod 2/3 miracle from staff
Torgon AC: 39 HP : 173(192)/186 d20+26=27 ; d20+26=43 ; d20+26=34 ; d20+26=44 ; d20+26=28 ; d20+26=27 ; 2d6+33=39 ; 2d6+33=39 ; 2d6+33=41 ; 2d6+33=39 ; Thursday December 9th, 2010 11:24:24 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 82rounds True Seeing, duration 63 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 15 rounds
Torgon is about to head after the group when he realizes that leaving Durgan and Yorrick back here by themselves with Mr. X running around is not a great idea. He moves to AQ/AR 49/50(or closer to the Gorgon if he can) and swings once.
"Let's finish off this thing quickly and catch up to the others." he says to Durgan
Attack 1: hit ac 27. Nat 1--miss Damage:
Torgon will take an AoO whenever the opportunity arises with his 15' reach. AoO if needed: 43,34,44,28,27--nat 1 again. Damage: 39,39,41,39.
Kazak Stonewall Ac 36 Hp 229 /229 feeling better ;-) Thursday December 9th, 2010 10:53:43 PM
The dwarven warrior continues to charge towards Rash and Xenia's position !!
OddHolme Round 28 [DM SteveK] d100=90 ; d100=3 ; Friday December 10th, 2010 1:43:49 PM
Firn'gaer flies a few feet over in the misty corridor.
Xenia tucks away her kit of tools, and takes out a scroll.
Kazak charges through the doorway, following the voices of Rash and Xenia. Hustling through the darkness, the dwarf is halfway up the stairs on the far side of the room.
Peerimus moves through the door and casts Shape Change, but keeps his current form. He also sees the darkened room, the stairs and the open door where Xenia just picked the lock.
Yorrick continues to trade blood for air with the Gorgon. The monster is starting to feel the effects of its wounds.
Durgan drinks his potion. The now enlarged dwarf takes a step closer to the Gorgon, and readies to try his axe against the formidable creature.
Rash casts a spontaneous cure critical on herself.
Torgon moves closer to the Gorgon and delivers a blow that only sweeps the cloying mists.
........................
The Gorgon breathes again, a greenish fog that covers Yorrick, Durgan, and Torgon. All three Fort Dc 23 or be turned to stone!
No other enemy actions are seen or felt.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead
Huge Fiendish Gorgon 1 dead Huge Fiendish Gorgon 2 AC 32 196/? Mr. X (Balor) AC 39 30/ ?
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight Yellow is Lighted Areas -- only can see in these areas
Torgon AC: 39 HP : 173(192)/186 d20+21=34 ; d20+26=30 ; d20+21=37 ; d20+16=26 ; d20+11=19 ; 2d6+33=38 ; 2d6+33=37 ; 2d6+33=36 ; 2d6+33=40 ; d20+26=42 ; d20+26=38 ; d20+26=43 ; d20+26=28 ; d20+26=32 ; 2d6+33=38 ; 2d6+33=40 ; 2d6+33=40 ; 2d6+33=39 ; 2d6+33=39 ; Friday December 10th, 2010 5:52:29 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 81rounds True Seeing, duration 62 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 14 rounds
Torgon shakes off the effects of the Gorgons breath weapon(dc 34), and swings away at the creature, hoping to take it down even though he cannot really see it.
Attacks(pa 7): hit ac 30, 37, 26, 19 Damage: 38,37,36,40
Torgon will take an AoO whenever the opportunity arises with his 15' reach. AoO if needed: 42,38,43,28,32. Damage: 38,40,40,39,39.
Xenia (AC31, HP107/109) Friday December 10th, 2010 6:14:25 PM
"Lets clear the air." Xenia reads from the scroll, and, as it crumbles, points her dark gloved fingers in the direction of the center of the Meeting Area. A powerful wind flows from her hand, sweeping away the Stinking Cloud.
Then, the dark rogue moves through the door and flies out over the edge of the balcony. The floor of the Central Meeting area drops away below.
+++++++++++++++++++++++++++
UMD Autosuccess (Min 28 possible vs DC22 for Gust of Wind)
Kazak Stonewall Ac 36 Hp 229 /229 feeling better ;-) Friday December 10th, 2010 9:58:05 PM
His boots pounding the stairs ..... Kazak reaches the top ..... quickly zig zagging through the doorways .... finally moving to the left as he exits the door ..... taking up a readied position ..(moves to Bd 49)
Barking out what he sees to the others coming up the stairs behind him .....
Peerimus AC 21/25 vs evil HP 146/146 and Yorrick AC 50 HP 121/160 d20+28=33 ; d20+26=28 ; d20+26=42 ; d20+24=29 ; 3d6+18=33 ; d6=4 ; d6=6 ; Saturday December 11th, 2010 7:53:58 PM
Yorrick roars through the fog [Fort 33] and continues mauling the gorgon [Hit AC 28/42/29 Dmg 33 plus 4 Fire Plus 6 Cold]
"I need some light in that room without any of us being in it. Peerimus begins casting a Heightened Firestorm
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Rash 146/160 AC 37 Sunday December 12th, 2010 11:56:09 PM
Rash leaps into the air, following Xenia with her own fly spell. Rash refrains from casting any other spells but she goes over her inventory both memorized and what she has available on scroll. She shakes her head and says to Xenia, "We need to get this battle finished! Costing me to much in magic. Can't believe I had to use two miracles on Firn'gaer."
OddHolme Round 30 [DM SteveK] d100=99 ; d100=41 ; Monday December 13th, 2010 11:49:34 AM
Torgon shakes off the effects of the Gorgons breath weapon and swings away at the creature, yet by putting more strength in his swings, less of them strike, and only one snap of the chain scores the huge gorgon. It totters, but is still on its legs!
Xenia clears the air of the upstairs room with a Gust of Wind allowing her companions to easily move through the dark to the more spacious central meeting place. The rogue then flies out into the darkness beyond the balcony. Her True Seeing pierces the darkness, noting that there are still no creatures or illusions that she can see. Only the large empty space with stadium seating and three large doors at floor level. Many smaller doorways are visible in the walls around the top of the stadium-like area, similar to the balcony that Xenia just flew out of. And at the center of the area is the squat iron tower.
Kazak runs, his hobnailed boots pounding the stairs, breath like a bellows. With a grace belieing his squat bulk, he eels through two doors and stands guard in the dark room. The dwarven brother sees a small bare room with a balcony looking out on a great darkness (beyond 60 foot darkvision).
Yorrick roars through the fog and finally clubs the Gorgon to the earth with a last meaty paw!
Peerimus is in the darkness of a room. He hears Xenia and Kazak calling out what they see and knows there is at least a set of stairs, three doors, a hallway, and another room before he can target the central meeting place. By the sounds of the half-elf and dwarf, at least one is already in the largest room! (ooc: are you sure Peerimus wants to begin a Heightened Firestorm spell in this little room?)
Rash leaps into the air, following Xenia and weaves through the stair, door, foggy corridor, door, empty room, balcony, darkened meeting area with alacrity. Her own True Seeing spell allows the cleric to see the same thing that Xenia does.
........................
No enemy actions are seen or felt.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Dazed: The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect.
Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead 2 Huge Fiendish Gorgons dead
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight Yellow is Lighted Areas -- only can see in these areas
Xenia (AC31, HP107/109) Monday December 13th, 2010 6:12:45 PM
"We need to get in, Momma Rash." Floating in the air near the balcony, the dark rogue assesses the situation. "We can take the subtle approach," she suggests. "But, I'm betting just trying to bash our way in would be quicker."
Still, trained in ways of subtlety, Xenia jets across the intervening space to the corner of the tower and begins an examination of the exterior, her eyes skimming quickly over the structure for obvious entrances.
Sure, there are quieter ways to slip in, ways that speak of great finesse. But, there are just some days when you could really do with a big old adamantine axe.
+++++++++++++++++++++++++++
Hide 66 (Taking 10 w/Skill Mastery; -5 Penalty for full speed; +20 for Invisible) Move Silently 34 (Taking 10 w/Skill Mastery; -5 Penalty for full speed) Spot 44 (Taking 10 w/Skill Mastery) Listen 40 (Taking 10 w/Skill Mastery)
Kazak Stonewall Ac 36 Hp 229 /229 feeling better ;-) Monday December 13th, 2010 10:52:24 PM
"Well its ain't like we gonna neak up and surprise dem now ..... so lets make some light and see what crawls outa dem shadows .. " growls Kazak stepping to the balconeys edge (5'ft move)
Reaching into one of his magical quivers .. he withdraws a couple sundrods ....striking them againist his armor he tosses them to the sides of the tower .... (BM-45 AND BM-51)
Sunrod This 1-foot-long, gold-tipped, iron rod glows brightly when struck. It clearly illuminates a 30-foot radius and provides shadowy illumination in a 60-foot radius. It glows for 6 hours, after which the gold tip is burned out and worthless.
Durgan Stonewall (AC 39; HP 195/284) d20+26=30 Tuesday December 14th, 2010 12:09:00 AM
"Allright Torgon, off ye go to the others, and take Yorrick with ye. I'll be following, don't ye worry."
Durgan will wait till everyone heads up the stairs, then follow last.
OOC- fort vs turn to stone = 30
Rash 146/160 AC 37 d20+11=26 ; Tuesday December 14th, 2010 5:08:28 PM
Rash follows along with Xenia searching the skies, ground and area (true seeing) for any potential foes or problems (spot check 26) She says to Xenia, "Try and find a way in dear but we need to wait for the others to catch up. I don't think we are going to be able to handle whatever we find inside by ourselves.
Rash will content herself to follow along with Xenia protecting her back while she searches.
OddHolme Round 31 [DM SteveK] 6d6=24 ; 12d6(1+6+4+2+5+6+4+5+1+4+6+6)=50 Tuesday December 14th, 2010 5:12:57 PM
Xenia jets across the intervening space to the corner of the tower, crossing two magical barriers and suffering their effects! The first assaults her inherit 'goodness' and the second also preys on that trait. Xenia takes 24 damage, save Will DC 25 for half. Xenia also save Will DC 25 or unable to move closer to the Tower. Xenia, Durgan, Rash: Spellcraft DC 17 Highlight to display spoiler: { Forbiddance and Repulsion spells}
Xenia if make 2nd Will Save Highlight to display spoiler: {The square Iron Tower is 30 feet high and has one door on the south side and one trapdoor on the roof. Three arrow slits are visible 25 feet up on each of the four sides.}
Kazak reaches for a couple sundrods (move) and lights them up (standard) preparing to throw them in a couple of seconds (2 throws = full round next round). He can clearly see the empty room he is in.
Durgan will wait till everyone heads up the stairs, then follow last.
Rash follows along with Xenia searching the skies,and falls into the same spelltrap! Rash takes 50 damage, save Will DC 25 for half. Rash also save Will DC 25 or unable to move closer to the Tower.
........................
No enemy actions are seen or felt.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead 2 Huge Fiendish Gorgons dead
First pain, and then some weerdo force that pushes her away. Xenia fights against both, gritting her teeth and battling through. Against both, she triumphs.
The dark rogue moves over the roof and out of line with the arrow slits before calling out. "Trapdoor on the roof. Arrow slits. All sides. High up. One door. South side," she calls in an brief abbreviated fashion before turning her attention to the trapdoor and its surroundings.
While her ears remain alert for signs that someone from inside might be coming out, Xenia's keen eyes scan the surface of the roof for traps.
+++++++++++++++++++++++++++
Will 29 vs Forbiddance DC24 Will 35 vs Repulsion DC25
Hide 66 (Taking 10 w/Skill Mastery; -5 Penalty for full speed; +20 for Invisible) Listen 40 (Taking 10 w/Skill Mastery) Search 37 - Area of the Trapdoor (Taking 10 w/Skill Mastery)
Peerimus AC 21/25 vs evil HP 146/146 and Yorrick AC 50 HP 121/160 Tuesday December 14th, 2010 8:23:16 PM
Peerimus mistaking where he was abandons the Firestorm,it was going to be little more than a light show anyway. Activating his boots he moves to Kaza, Whistling loudly for Yorrick to do his best to follow. [move to BE/50]
hearing Xenia and rash call out, "Can you disarm them Xenia, or should be simply barge through?"
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Torgon AC: 39 HP : 173(192)/186 Tuesday December 14th, 2010 8:34:20 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 79rounds True Seeing, duration 60 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 12 rounds
Torgon turns and heads after the others now that the Gorgon is dead. "C'mon Yorrick. The battle is not done yet."
Kazak Stonewall Ac 36 Hp 229 /229 Tuesday December 14th, 2010 10:47:19 PM
Overlooking the carvernous room ...... and hearing the pounding on the stairs ..... " dis little room can't hold all of us ... better do something quick before i get squashed "
Taking that to heart the dwarf steps forward and leaps over the railing of the balconey ..... with a sunrod still held in each hand ...." its only stone .... it can't hurt dat much " growls Kazak as the floor hurtles closer .....
Hopefully landing on his feet .....he moves forward ( not sure how high the balconey is ;-) ..... looking about the dwarven army sergeant spins about in 360 degree turn .....finally Kazak just sticks the sunrods in his boots ..... too many dark places i'ma going gonna keep where i am lit up like mages practicing fireballs ......... " nice target i make myself "
Rash 146/160 AC 37 d20+22=24 ; d20+22=29 ; d20+8=25 ; Thursday December 16th, 2010 8:55:55 AM
Rash runs into a wall and stops cold for a second. She exerts her will and pushes through experiencing some pain as she does. (first save missed but rerolled using hero point) Rash follows Xenia still watching her back. She will call out to the others warning them of the defensive spells in place naming them forbidence and repulsion. (knowledge check of 25)
She catches up to Xenia asking, "How do we get in?"
OddHolme Round 32 [DM SteveK] d6=3 ; Thursday December 16th, 2010 11:31:32 AM
Xenia moves over the roof out of sight from the arrow slits and reports her findings. She keeps alert for a sortie and scans the roof for traps.
before calling out. "Trapdoor on the roof. Arrow slits. All sides. High up. One door. South side," she calls in an brief abbreviated fashion before turning her attention to the trapdoor and its surroundings.
While her ears remain alert for signs that someone from inside might be coming out, Xenia's keen eyes scan the surface of the roof for traps. There appear to be none.
Peerimus moves to Kazak and whistles for Yorrick to follow.
Yorrick's rolling gate gets the bear squeezed through the first door and he places his paws on the stairs.
Torgon also squeezes through the door. Between the minotaur and bear, they nearly fill the room.
Kazak hops off the balcony to the stadium-like seating a mere 10 feet down. Kazak take 3 falling damage He sticks the Sunrods in his boots and they light up the area. He brightly lights up the western portion of the open area, the Iron Tower illuminated full of shadows.
Rash pushes through the Forbidence and Repulsion effects, telling the others of the spells and effects as she catches up with Xenia.
Durgan (as previously stated) keeps rear guard and gets everyone through the door before he will go himself. ........................
No enemy actions are seen or felt.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead 2 Huge Fiendish Gorgons dead
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight Yellow is Lighted Areas -- only can see in these areas
Xenia (AC31, HP95/109) Thursday December 16th, 2010 11:55:27 AM
"In through here, Momma Rash," Xenia whispers, jerking open the trapdoor in the roof. "Go. I'll make sure the south door is safe for the others."
With a backward kick, the dark rogue drops over the edge of the tower, descending from the roof to the door in the south. From ten feet above the ground, she prepares to perform another search for traps.
+++++++++++++++++++++++++++
Open Trapdoor / Move down the south side of the tower to the South door.
Hide 66 (Taking 10 w/Skill Mastery; -5 Penalty for full speed; +20 for Invisible) Listen 40 (Taking 10 w/Skill Mastery)
Position: BR50(?? Move / Not sure of the distance. Don't know where the trapdoor is. - Currently 10ft Elevation)
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 Thursday December 16th, 2010 1:00:51 PM
Firn'gaer moves to keep up with the others. He moves up to Peerimus's position.
Kazak Stonewall Ac 36 Hp 226 /229 Thursday December 16th, 2010 10:55:31 PM
Moving forward towards the tower the dwarven warrior moves to the left of the tower ....(moves to BP-45) ..
" maybe i can draw any fire . " growls Kazak to himself " keep em bust before da others get here "
Atcive magic Sunrods x2 in boots
OddHolme Round 33 [DM SteveK] Friday December 17th, 2010 1:32:12 PM
ooc: I'm beginning the 2 weeks of Christmas for the Wold in this post. Historically, this means no one gets penalized for not posting, and no character can get killed. Next 2 weeeks is just for fun.
.................
Xenia jerks open the trapdoor in the roof, but is unable to go inside because something is blocking the way. In fact, it is coming out!
Firn'gaer moves to keep up with the others. He nimbly flies past the heaving bulk of Torgon and Yorrick as those stalwarts paused in the stairway room, enabling him to get to Peerimus.
Torgon continues to follow after the others, waiting for Yorrick to move out of the way if he needs to in order to proceed.
Kazak moves towards the tower, perhaps to draw fire...
Peerimus moves from the small room (DM move) in order to let the larger members of the Children get through the confined spaces.
Yorrick and Durgan (from earlier intentions) continue to squeeze their way through corridors too small for their bulk. The great bear actually gets into the bare room at the top of the stairs with only a dozen hanks of hair left on corners and niches.
........................
The trapdoor that Xenia opened is full of a bristly cross of close branches and pine needles. It stirs, and then pushes its way through the trapdoor. Much greater than the size of the door, it fills the area, and squeezes up to stand a full 30 feet up at the top of the tower. Bits of string and wire hang haphazardly from the tall pine. A large green-furred hand shoves the conifer completely out of the trapdoor where it stands as the rest of the pot-bellied monster wriggles half-way out. A permenant snarl is on its face; white eyes too big, nose almost lost on its bulging muzzle.
It seems rather surprised to be face-to-face with Xenia and Rash!
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead 2 Huge Fiendish Gorgons dead
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight Yellow is Lighted Areas -- only can see in these areas
Xenia (AC31, HP95/109) Friday December 17th, 2010 3:48:59 PM
"Dave?" The voice of the invisible rogue calls out the name of the guy who had come into the Giggling Ghost each year, packing with him a large tree from which had hung oodzillions of magic presents. "Nah. Couldn't be."
Xenia cautiously backs away from the tree-wielding, Pig-Faced Guy, simply stepping over the edge and floating down to the door in the southern face of the tower. Here, she runs her eyes quickly over the door in search of harmful traps.
+++++++++++++++++++++++++++
Move down the south side of the tower to the South door.
Hide 66 (Taking 10 w/Skill Mastery; -5 Penalty for full speed; +20 for Invisible) Search 44 (Taking 10 w/Skill Mastery)
Position: BR50(25ft Move / Currently 10ft Elevation)
Peerimus AC 21/25 vs evil HP 146/146 and Yorrick AC 50 HP 121/160 Friday December 17th, 2010 10:12:39 PM
Peerimus casts Stone sShape, creating a much larger hole in the wall next to the door. Opening a 32 cu ft hole in the wall. With the appearance of the tree wielding giant, the druid pauses to consider what this strange turn of events here may mean
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, *Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Kazak Stonewall Ac 36 Hp 226 /229 Friday December 17th, 2010 11:09:23 PM
Not sure of what to make of the newest threat ....
" What by stone is dat thing .... some type of demon tree ?? " growls Kazak " Hey Durgan getcha ya axe ready "
Durgan Stonewall (AC 39; HP 195/284) Saturday December 18th, 2010 12:25:52 AM
"It's sharp as always. I'm just wondering what happened to that big fella with the sour attitude. Figured he woulda tried to attack us as we moved on up this way."
Torgon AC: 39 HP : 173(192)/186 Saturday December 18th, 2010 11:31:59 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 77 rounds True Seeing, duration 58 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 10 rounds
Torgon follows after the others, and he then pulls to a stop next to them, and looks at the odd creature before them. "Rash? Firn'Gaer? anyone?" He has chain in hand, but holds back until he sees what transpires.
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 d20+8=24 ; d20+34=36 ; d20+14=31 ; d20+29=39 ; d20+12=31 ; Monday December 20th, 2010 8:27:24 AM
Firn'gaer scans the large chamber for magic and invisible or masked things of interest. He also looks at the new creature. He will call out what he knows.
OddHolme Round 34 [DM SteveK] Monday December 20th, 2010 11:35:19 AM
There must be some magic in the air. For very quickly, all the heroes are in the huge common chamber and guaging the actions of the large strange green-furred, pot-bellied creature who is still holding the 30 foot conifer tree in one hand.
Firn'gaer tries to identify, be it an Outsider, Aberration, Undead, or even diety. Despite his extensive knowledge, he hasn't a clue as to what the creature is (which is in itself a determination of sorts)
Xenia wonders for a second if the new creature is Dave, the jovial barbarian from the Giggling Ghost, but quickly dismisses the thought. She slips down to the door to check it out for traps.
The other heroes hold and assess what this unusual creature may herald.
.....................
The green-furred creature holds aloft the great tree in a single hand and jumps from the roof of the Iron Tower. "Not more greed, not more whats, not more thingamajigs and such! You won't take it, I won't flinch, I won't budge a single inch!"
It waves the 30 foot tree about with the agility of a short sword.
Xenia (AC31, HP95/109) Monday December 20th, 2010 2:36:00 PM
"You're not with them, are you?" With her eyes still on the southern door and its frame, the dark rogue tosses the question over her shoulder. "I mean, with Snake Girl and her group of Invaders From the Demon Plane. Are you?"
"Sorry, not 'zactly polite. Hang on." The rogue quickly completes her search before turning to address Tree Guy. "Dunno if you can see me or not. Act-shully, hoping not. But I'm Xenia," she says, and the invisible girl gives her signature hand wave. Just in case.
"We're the Chaos Guys. We all do good. We're here to beat a demon rush. We'll crush you down if you get rough. Though for peaceful folk we're like the dove. Okay sure, I like my piles of stuff. But, Ain't a thing here, though, I'd trade for love."
A sigh comes from a patch of air near the door. Wynn would like this. He did the rhyming and meter thing better than she.
+++++++++++++++++++++++++++
Continue Searching Southern Door for traps. Open door if not trapped.
Hide 66 (Taking 10 w/Skill Mastery; -5 Penalty for full speed; +20 for Invisible) Search 44 (Taking 10 w/Skill Mastery)
Position: BR50(25ft Move / Currently 10ft Elevation)
"Not more greed, not more whats, not more thingamajigs and such! You won't take it, I won't flinch, I won't budge a single inch!"
Torgon AC: 39 HP : 173(192)/186 Monday December 20th, 2010 4:21:20 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 76 rounds True Seeing, duration 57 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 9 rounds
The Minotaur stares at the big green furred creature with his mouth open, and at a loss for words for a moment. He then says "seriously?" and begins to chuckle which turns to a wholehearted laughing roar. "He fights with a tree? That cannot be." He manages to get out as he laughs harder and continues to try and rhyme between gasping for air. "The demons below are those whom you you need, we are good, and honest and pure of deed."
At that, he can't take it anymore, and doubles over with tears running down his face.
Xenia (AC31, HP95/109) Monday December 20th, 2010 7:56:13 PM
"You're as cuddly as a cactus, You're as charming as an eel!!!"
Xenia shouts out the words with an odd and disturbing abruptness.
"Now ... why did I say that?" muses the voice of the invisible girl.
Durgan Stonewall (AC 39; HP 195/284) Monday December 20th, 2010 10:57:10 PM
"I think I need some ale"
OddHolme Round 35 [DM SteveK] Tuesday December 21st, 2010 12:07:06 PM
The green-furred humanoid glares at Torgon, Durgan, and the space where Xenia is hiding with googlie red-rimmed eyes. "Demons is what they are, all those Whats from near and far. They keep Yule for themselves and share it not with dwarves or elves."
The monologue of the pot-bellied thing is interrupted when the doors at the ground level of the common area burst open and a stream of three foot high humanoids run in, going full tilt towards the Iron Tower. Thier cherubic faces are charicatures of benevolence and good humor, and each carries a platter or bowl piled impossibly high with a wide range of roasts, puddings, fruits, and other foods. "He stole the Yule Tree!" They shout in high squeeky voices, "Help us or no one in the Wold gets Yule this year!"
The green monster swings the tree as it sheds pine needles. The little creatures respond by grabbing spoons of pudding, bars of sugary food, and slides of meats. No one looks to be in the mood for any talking.
The COC note that as soon as the little creatures arrived, a shimmering has filled every door, window, or other opening in the Tower and Common Area. There is no possibility of moving out of the line of fire...
"Fah who for-aze!" The cry from a far distant land fills Xenia's mouth. "Dah hoo dor-aze!" Whipping the newly handcrafted magic bow from her back, the rogue takes careful aim at the weapon of the tree wielding Green Guy.
Twang ... Thwanko!
The arrow strikes at just the right angle. It would take a powerful foe indeed to keep hold of the tree now.
+++++++++++++++++++++++++++
Disarm 53 ([+22/+17/+12 RAB, +2 Magic, +7 Artisan's Gift, +1 Pale green Ioun Stone, +2 for Strike as Invisible due to Blinking ... or ... Invisibility, +1 for Point Blank Shot.) 20% Miss chance 76 / Pass
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
Rash 146/160 AC 37 Tuesday December 21st, 2010 4:33:52 PM
OOC Sorry for the missed posts. My long list of excuses range from work to health to family emergencies. Been a strange couple of days to say the least.
Rash moves forward menancing the tree wielding green large goblin with her sword. "Put that tree down you you....you grinch! How could you steal the Yule tree!? Don't you want any roast beast? I bet you would be invited to the feast if you just ask nicely and put away the hate in your heart. Who knows, your heart might even grow!"
OddHolme Round 35 [DM SteveK] Wednesday December 22nd, 2010 2:17:23 PM
Xenia's expert shot startles the large green monster and it drops the Yule Tree. It strikes the ground and slowly topples over to lay full length on the floor. The Whats cheer and fling pudding into the air. "YAY!"
The curmudgeonly monster glares at Xenia and stoops to pick the tree up again, and then shakes off the Whats that had clambered on the tree. "You don't understand, you don't see, that these Whats aren't meant to be. It's they who are wicked, it's THEY who are bad, it's THEY who will steal Yule from each Mom and Dad!"
Peerimus AC 21/25 vs evil HP 146/146 and Yorrick AC 50 HP 121/160 Wednesday December 22nd, 2010 3:48:01 PM
Peerimus's head pivots in screwed up confusion bot as far to the left as it ever has. Is now really the best time for a joke Father the unasked question streams through his mind. The Druid moves into the room becomning a Solar as he does so. He floats into the air and closes on the tree wielding creature. "How do they steal the Yule from those who do not own it?" he asks. the druid then aims a question at the others smaller creatures, "And how could the theft of a tree prevent the Yule?"
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, *Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
"All I see's them having fun. Them Whats on first were just climbing 'round. Prove it now, is what I say," she fires an arrow. "Fram, gone astray!"
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Disarm 36 Natural 1 ([+22/+17/+12 RAB, +2 Magic, +7 Artisan's Gift, +1 Pale green Ioun Stone, +2 for Strike as Invisible due to Blinking ... or ... Invisibility, +1 for Point Blank Shot.)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
OddHolme Round 36 [DM SteveK] Friday December 24th, 2010 9:19:13 AM
Pudding, condencsed milk bars, and thick slabs of bone-in meat are flung from over a hundred spoons and hands from equally hundred bowls and platters. The Whats seem to spray the area around the green-furred humaniod indiscriminately. Where the food strikes floor and the walls of the Iron Tower, it leaves streaks of sauce and fat that looks very slippery, sticky, and lumpy all at once. (Combination Grease, Tanglefoot, and Difficult Terrain within 30 feet of the tree holder) Where the food conglomeration strikes, the effect is more serious; the acrid smell of acid and a puff of smoke with burned green fur attests to the deadly affect of the rich food!
"That's right! Make him let go! He stole our tree! Please help us poor small folk against a monster so big!" The cherubic-faced Whats shout and call and encourage the heroes on.
The huge wounded green-furred pot-bellied creature winces in pain and strikes back with a shout at the Whats to the north. "I HATE YOOOUUUUU!" The mighty wind of his cry bowls over the Whats to the north like lawn pins and they skid across the floor until they are piled up against the north wall. It doesn't stop the other Whats who are still surrounding the monster on 3 sides. Its big goggly eyes glare balefully at Peerimus and the voice of Xenia. "Proof you ask that Whats steal and seeking the Wold for Yule to repeal and that I am working for all people's weal, but I have none save this appeal. Proof I have none, nor have I might to back my words of what is right. If you have not the faith and trust, then do as you will do as you must."
The green-furred monster slips on some grease and falls hard on its backside in the middle of the food barrage.
Xenia (AC31, HP95/109) Saturday December 25th, 2010 8:15:51 AM
"Stars! Wouldja lookit what they done with that food! Don't think I ever seen a sight so rude, that's shaken me from this rare and jolly spirit. Lookit the slop! I don't wanna get near it."
The girl rogue, now visible, draws back and into herself. She shakes her head, as though to clear it, as though to shake off an enchantment. And, when she next speaks, it is tentative, listening to her own voice for change.
"You know ... I'm thinking ... we should just stay outta this one. We don't know nothing 'bout this feud, and this ain't what we come here for. Whew. Glad to kick that rhyming stuff. I say we just stay back and let them kill each other down."
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Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
OddHolme Round 36 [DM SteveK] Tuesday December 28th, 2010 12:36:08 PM
with no assistance coming, the Whats quickly overwhelm the green-furred monster and claim the pine tree. The entire floor is now covered in food; puddings, bones, sticky fudgie stuff. (The floor is a combination Grease, Tanglefoot, Difficult Terrain effects)
The green monster is just an acidic goo on the floor. The Whats seem immune to thier own food, not slowed down in the slightest. As they claim the tree, it is festooned with lights, baubles, and ... and Toys! The Whats gleefully grab the presents off the tree and dance around the tree shouting and banging the toys about. "Mine, Mine, Mine!"
Xenia (AC31, HP95/109) Tuesday December 28th, 2010 1:49:44 PM
"Yeah, alright!" Hovering in the air up above the flame headed rogue makes shooing motions to clear off the weerdo little Whatsiswhats. "Alright. You got your stuff. Now clear off. This is a danger area. Lotta deadly business gonna be goin on here soon. Don't wanna be kilt down now. Shoo! Take your stuff and go."
Yeesh.
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Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
OddHolme Round 36 [DM SteveK] Wednesday December 29th, 2010 7:56:05 PM
Hooting and dancing, the Whats claim thier tree and run out the doors, leaving the sticky mess behind.
(Next post on Monday. Returning to our regularly scheduled program)
Xenia (AC31, HP95/109) Thursday December 30th, 2010 8:31:26 AM
Whew. The dark rogue breaths a silent sigh of relief. "Dunno what it is 'bout them. Those little guys sorta give me the feebee weebles."
"So ... where were we?"
"Oh yeah."
Ensuring that the southern door is devoid of traps, the dark rogue opens the door.
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Search 37 (Taking 10 w/Skill Mastery)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking