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Harpies and Fledglings
Loose Ends and R&R


Here is here, now where to?DM Buzz 
Friday March 19th, 2010 1:02:23 PM

Without ceremony, the characters find themselves in the last place they were thinking of, that was safe. The minor disturbances that occur when Malgant enters in the sand pit of Imod, cause little concern. All those present know, if Imod did not want a creature to appear in his sacred temple, they would not. Appolo is next to appear and his smile leave one to wonder what he is thinking as he makes an announcement that true adventurers have arrived. Highlight to display spoiler: {(I'm glad you enjoyed it! :))} Whysper soon follows in the wake of heros and she looks up to see some very large minotaurs standing around the large round chamber made from great beams of wood and covered with hide. The inside walls are lined with the pageantry which all the elders display. Their colors and device as well as past elders who have succumbed to the wasting disease called age that few mortals can overcome. Vauhwyt remembers that they brought the kraken meat in the barrels back with them when they were done digging out the tunnels, as well, she brought extra meat in the form of small square pieces of cloth. They are now near the docks with that old salty sea captains name on them, waiting for pickup. In the evening is when sparring takes place. It is then, Vauhwyt can test her mettle against those that train solely for unarmed combat, of course, the training grounds for weapons is just outside and there are likely just as many out there willing to spar as well. This island is prepared for war and train for it regularly. Uel finally enters and he is also treated with respect.

The initiates bow, which is the custom and as predicted, Gorenthall is still standing by the door, an ever present warrior, except when relieved from duties and resting. Then, he is likely getting his adrenaline addiction fulfilled by taking on several initiates at once, or any others that enter the pit with him. He wears a plain chain shirt, that glimmers slightly in the right light. On his back he carries a Falchion which he uses with one hand. Malgant remembers, he likes to grab his opponents with his off hand before he pummels them with his head, just to release them and cut them apart on the next round. That is his definition of a good joke. (Gorenthall is an 11th level warrior that has many feats in unarmed combat as well as martial combat, he only uses submission when ordered by superiors, in a real battle.)

Malgant is greeted by the brute in the usual manner, some form of punch or kick before he embraces the Protector. In the language of Minotaur, which is the only language he knows, Highlight to display spoiler: { You just left yesterday, what happened? Did you rescue these new small creatures that came with you.? Did the others die? I hope it was in battle!"}

Clearly, the clergy have not yet come to the temple and are likely at breakfast still as those that brave follow in their foot prints prepare the temple for the daily activities. A lasting memory for Malgant as he too has combed the sand pit for thousands of hours, in contemplation of his daily learning.

Any with Malgant feel welcome by the others and an initiate, the elder initiate, one which is next in line to become a cleric will lead any that are hungry or would like to rest, to the great hall where breakfast is being served.

Back at Gnym, Vorelle and Aztyr appear to see the fisherman and their boats already out at sea as those that take care of the village during the day, go about their business. Some minotaurs are cutting wood for boat repairs and other needs as a food stand appears busy as the small market begins to open. There are still damages from the flooding caused by the latest migration, but in the few days the party has been gone, it is seen to be much better as clearly, these people living on the edge of an unforgiving force of nature have endured many hurricanes as well as other migrations. They are a hardy people. Vorelle finds when she leaves the artifact, her speech is plain and without impediment. Yet, the sun has yet to rise for the next day, has her true desire yet to occur?

The lovely minotaur lady that agreed to keep Champ seems a bit disappointed at Vorelles arrival, but without a grudge, she scratches the dog about the ears and sends him off toward her. Champ bounds across the sands, his tail wagging and his bark deep. He runs up to Vorelle and around her a few times. she can tell he is upset with her for leaving him behind on another grand adventure, but unbeknownst to Vorelle at the time, it was a very wise idea. Champ soon enough lets Vorelle pet him as he can't stay angry at his true mistress forever.

Goodbyes are said after the villagers ask for them to stay awhile, but alas, the three of you have plans elsewhere and those in Gnym welcome the Motley Good back at anytime. "Please tell your other friends hello for us!"

They return to the temple of Imod around twenty minutes after the others. Aztyr casts a spell, that brings them, just barely where they wanted to arrive. Initiates will also welcome them and explain that breakfast is being served if they are interested. they can join the group now.

Off in the woods, deep in a part of the Wold that few are aware of, a druid relaxes by himself, with only the plants and wild animals to keep him company. He wonders at many things, like, why was he meant to go and do the things he has done over the last couple of days. taken completely out of his element, the forces of nature has destined him to see things that others never would have known. he unlocks dark deep knowledge his mentor told him, but those words were passed off as the rambling of an old man, but now, those ramblings are known to be true. How many other druids are aware of this knowledge and will Nebin someday tell his apprentice of the things he saw and the dark powers of those from a different reality? Will that apprentice also take those words with a grain of salt, not really believing such things are possible, until they too discover them as true? What an awkward position to be in, but there is still time for others, greater than a hermit, to save the Wold. Until then, one could just join, the wild kingdom and forget oneself.

In another part of the flat world called The Wold, an Undead slayer saves a community from the ravishing of an evil necromancer. Her disruption of his plans has caused a power surge in the experimental machinery that he was developing. In some ways, it made them both more powerful, but as Valanthe slays the evil corruption on the small area of land she has protected, she is not the same creature she was before. It is as if, the power of the machine has hardened her into a more efficient killing machine. She has a new lust for battle and she hungers to face her opponents in a toe to toe fashion, which is much different then her old self. She gives away all the weapons and armor she no longer wishes to use. She donates them to the small community in a gesture of faith and good will, that they should prosper.

The village elder comes forth and tells her, "Our ancient defender has foretold your coming and your grace. It is placed upon his tomb and has been there for three hundred years, "A warrior princess that represent the elves will save the village of Gar'Gorlin. When this happens, only her may enter this tomb safely and that which is within, will be hers to carry until she no longer have need for them."

The village elder says, "Please, go and collect your much deserved reward and feel free to stay wih us only as long as you desire. we are a small, humble community and we understand the needs of adventures and heros to travel."

She enters the tomb and finds many magnificent things that will help her on her career. She returns to the village without incident and a feast has been prepared in her honor, while she was away at the tomb.

Appolo OOC 
Friday March 19th, 2010 3:59:20 PM

Appolo follows the iniates lead and heads for breakfast.While at breakfast he regails the minotuars present with tales of the groups recent adventures,of the things he saw his death and resurection.Everything that happened.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Friday March 19th, 2010 6:21:47 PM

Aztyr grabs Champs neck scruff and holds onto Vorelle, as they teleport to just in front of the Temple. (rolled spell last post)
She lets go of both of them once they appear, "Sorry for the feeling of being squeezed through a key hole, but that's the way the spell works. Travel that way enough and you eventually get used to it.
Now, let's go find the rest."

Aztyr heads towards the door and greets Malgant and whoever else is with him, she'd beed reaching for the handle when it opened in front of her.
"Looks like everyone is here, except Nebin, guess he wanted to go elsewhere. He wasn't at the town, and I don't see him here.
Time to head off to the Catacombs?"


Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

(removed all "timed" spell effects except for the hour/level ones)

Valanthe 
Friday March 19th, 2010 11:01:27 PM

Before the Tomb:

Valanthe sat in the small room she was given to use. Currently the only thing she wore were the bandages covering her various wounds. It was amazing that skeletons and zombies, while quite fragile, could get through mithril links. When the adrenaline of battle faded the pain from numerous wounds showed Valanthe how hurt she really was. Her mind flashed back to when the hordes first swarmed the village. Bow and arrow had been useless. If not for her warhammer, Gargul's Fist, she would have died. It was a special warhammer with the head crafted into the shape of a fist. With the symbol of Gargul across the knuckles. It was as much insubstantial as substantial. Reaching those undead that could become like the wind. Looking at the items that were once important, Valanthe no longer felt the attatchment she once did. Only the longbow tugged at her heart. Valanthe walked over and carefully picked up the bow as if the slightest motion would cause it to break. It was no longer useful to her except it wasn't her bow. It was Ashira's bow. It was the last thing she had connecting her to the old days. Valanthe unstrung the bow, securing the loose cord around the grip.

Valanthe set the bow down to the elven crafted mithril chain laid out on the bed. Valanthe knows that Ashira would approve of her leaving the bow for one that needed it. It was no longer of use to her and keeping it would be selfish. Still whoever claimed the bow would have to earn it. They would have to string it. The tensil strength was incredible. Only the strongest could string this bow. A true test for one worthy of arm and heart. One day the things she's leaving behind will be used. A rising hero will string the bow and slay evil that threatens good people. Ashira would approve of that.

Valanthe sat back down and grabbed a mirror. She looked at her long golden hair with red highlights. Sunset she called it. It constrasted sharply with her jet black skin. It was a source of vanity for her. In battle it was a liability. Valanthe took some scissors and began cutting off the long locks. She kept cutting until her hair was short but still feminine and sexy. Valanthe was about to dress but instead paused and looked at her body. She was strong before but now she had muscle. Quite a stand out on an elf. Even one with a unique body like hers. Valanthe set down the mirror and caught the pirate tattoo on the inside of her forearm. It was done in white, marking her rank in the pirates of jack. Before she hated the thing but now she was glad she had it. It was a reminder to the past and the times she had. Both good and bad. She set the mirror down with one hand and absently ran her fingers across the screaming elf tattoos on her neck. The mark of the father. His last gift before he was cast out of the wold. There was still magic there and yet she knew she would never use it. Why she didn't know. Maybe it was the fear of loosing the connection to the only man that ever felt like a father to her. Valanthe dressed and gathered the things that were no longer of use to her. She trusted the village would keep the treasures until a hero claimed them in a time of great need.

After the Tomb:

Valanthe had spent considerable time in the tomb. Paying her respects to the fallen hero. One who had the forsight to plan for this day. After the hordes of undead the tomb felt peaceful. She was told that she could enter the tomb safely but that didn't mean it felt right. Valanthe pushed those feeling down and retrieved the treasures. In the times ahead she would need them. Lives depended on it and she didn't mean her own. A follower of Gargul did not fear passing on from this life. It was an acceptance that brought peace of mind. That didn't mean she sought death. Far from it. So few made it their mission to destroy those that broke the cycle of life that Valanthe needed to stay alive as long as she could.

"Thank you Lord Gargul for these gifts. I shall use them to smite your enemies." Valanthe says into the empty tomb.

She returned to the village, new treasures in hand. Valanthe finds much enjoyment in the feast. More than she thought she would. It felt the proper way to celebrate a big victorious battle. She happily sat at the table, Gargul's Fist sitting on it. Displaying the semi translucent weapon the struck down the hordes of undead. She raises a toast to Lord Gargul for granting her the strength to do what needed to be done.

ooc: description of treasures coming when gear gets finalized. Also since Appolo is probably the only one that would get her displayed name I thought I would explain. She hasn't used her full name of Valanthe since before her death by Ashira in the valley of the mother of the elves. The dark skin of a drow was chosen upon her ressurection to display the anger of her nature as well as a self punishment for turning against her friends. After her ressurection into her pure elf body her name was shortened to Val to signify her new self and the mental and spiritual turmoil she went through. Now she has reached a point in her life where she is at peace with herself. Forgiven herself for past crimes.

Whysper (AC 23 - HP 48+20/48) 
Saturday March 20th, 2010 5:52:24 AM

Seeing Malgant embrace the minotaur - Gorenthall, she believes his name is - Whysper wonders if this might be Malgant's home village. Best try to avoid helping herself to any pockets while here then.

She joins Apollo for breakfast with the other initiates, feeling comfortable enough that she will return to Uel's side soon. It's still hard to believe that her scars have healed. With a smile on her face, she enjoys her morning meal, content with herself and to watch the local going-ons.

It occurs to her that Uel hasn't said anything to frustrate her lately, and in an out of character way, even tried to comfort her earlier. Is it possible her sorceror friend has had some personal growth? OOC: Noticing the change in Charisma She rejoins the group and awaits Uel's decision as to whether they are ready to journey to the catacombs, still happy to follow his lead.


Vorelle 
Sunday March 21st, 2010 11:25:11 AM

Vorelle enthusiastically returns Champ's greeting, kneeling to hug him and receive doggy kisses in return. She has missed him, too.

"You wouldn't have liked it there," she tells him, reveling in being able to talk like a normal person. "There was fire, and trees that tried to grab you, and you couldn't really tell where you were going. No place for a good dog like you."

When they return to the Temple, she quickly moves to join the others for a bit of breakfast. Champ re-acquaints himself with them, too, barking joyfully at Mookie a couple of times before settling down by Vorelle's side.

Light Fortification, AC 26, 92/92 hp Malgant  d20+12=25 ;
Sunday March 21st, 2010 11:15:53 PM

Malgant gathers his armor and retires to the bath house. Once he has cleaned off all of his blood from both himself and his armor, he redresses and returns to the Temple for morning prayers. Once those are said he has the means to contact both the Cloudprance's and Val. This he does immediately.( Malgant casts Sending )
To Val." My love, hold on. Coming at dawn to assist you. What do you require in aid?" Val may reply with 25 words or less or not at all.
(Malgant casts sending again) Roll to beat Spell Resistance 25
To Bardamion. " Mission accomplished. Artifact is unattainable by us or the Dread. Artifact sentient. Faeries formerly trapped inside will hide the island. We are at Minotaur Temple." Bardamion may reply with 25 words or less or no at all.
Once he receives a reply from both people Malgant retires to the temple to explain what has gone on in the past day with the elder and to retrieve the groups treasue, left here when they went to Gargul's Realm to retrieve their companions.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday March 22nd, 2010 12:51:48 PM


Vauhwyt is glad her feeble brain reminds her of what the deal was with the meat. She is tempted to give some to the sea captain right then and there, but then she pauses. She remembers the fooforah over loot from the lich-warriors, and she figures she should rendez-vous with her friends and put ALL the loot into one big pile for the group to take care of with no hard feelings or questions. Loot includes kraken meat.

So she passes on the challenge of wrestling minotaurs and instead meets up with her friends at the temple. She meets Vorelle and Champ, who barks at Mookie.

Mookie caws, "Arrgh! When will I be free of canine harrassment?!?" But when he thinks no one is looking, he gives Champ a treat from Vauwhyt's saddlebags.

Meanwhile, Vauhwyt listens to Mal's sendings and nods. "Good job," she says when he finishes.

Then she says to everybody present, "Isn't it about time we put all the loot in a pile and divvied it up? We have to kill time somehow before dawn comes -- and with it, our wishes!"

Wysp from the Catacombs (DM Jay B) 
Monday March 22nd, 2010 2:08:20 PM

A pixie pops into being were group is.

"Sorry for the inconvenience Valanthe, I can still help you if you like. I've been very busy and spaced out for a moment. Is there anything in the Catacombs I can help you with?"

(OOC: DM of Blackbird, delete if you wish when this have been read by appropriate player. Sorry for the disturbance. HAPPY ADVENTURING!!!)

Light Fortification, AC 26, 92/92 hp Malgant 
Monday March 22nd, 2010 4:24:34 PM

OOC
Reprinted to fix the speech not being bold. The old one can be deleted if you wish. New spells are prayed for and in use.

Malgant gathers his armor and retires to the bath house. Once he has cleaned off all of his blood from both himself and his armor, he redresses and returns to the Temple for morning prayers. Once those are said he has the means to contact both the Cloudprance's and Val. This he does immediately.
( Malgant casts Sending )
To Val." My love, hold on. Coming at dawn to assist you. What do you require in aid?" Val may reply with 25 words or less or not at all.
(Malgant casts sending again) Roll to beat Spell Resistance 25
To Bardamion. " Mission accomplished. Artifact is unattainable by us or the Dread. Artifact sentient. Faeries formerly trapped inside will hide the island. We are at Minotaur Temple." Bardamion may reply with 25 words or less or no at all.
Once he receives a reply from both people Malgant retires to the temple to explain what has gone on in the past day with the elder and to retrieve the groups treasure, left here when they went to Gargul's Realm to retrieve their companions.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2
OOC Part 2
Is the meat loot? I can't remember if he was going to reward us for it or if it was us repaying him for information by gathering it.


Here is here, now where to?DM Buzz 
Monday March 22nd, 2010 7:02:11 PM

DM post coming tonight

Valanthe 
Monday March 22nd, 2010 8:31:29 PM

Mal? It's good to hear you. You can relax, everything is alright, crisis is over. It will be good to see you.

The only sign of the magical communication was a pause and a smile as Valanthe raised a goblet to her lips. She took a big drink, setting down the empty cup with a think. Valanthe continued her tales of adventures on the high seas with the pirates of jack against the evil corruption of Ga'al.

Light Fortification, AC 26, 92/92 hp Malgant 
Monday March 22nd, 2010 9:25:43 PM

Malgant nearly cried with relief as he got the first reply. Seeing Vauhwyt standing there, listening to the Sendings he was doing he tells her," Val is alright. She said the crisis with the undead had passed.she doesn't need rescue but we can still go and get her tomorow, and bring her home with us."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Various creatures in various places/DM Buzz 
Tuesday March 23rd, 2010 12:37:19 AM

So, the group now has contact with everyone they wanted. Vorelle and her trusted pet Champ. Whysper knows where Uel is and vice versa. Mookie is where he is supposed to be when Vauhwyt checks on him. Aztyr checks on Jynx and the mercat can smell Kage, the two are well aware of each other, in fact, who knows if they will become friends or if their species can come to an amicable truce? Malgant contacts his lost love Valanthe and he receives a reply, but his words are a blade that hurts Appolo, to see her with another, even if she is a different person.

The group goes about their own business for a short time. Some want to clean up while others want to eat. There are no needs that are not taken care of by the initiates, for the friend of a High Priest to Imod. Yes, Malgant is regarded as a High priest now, though not an Elder.

Bardamion responds to Malgant Highlight to display spoiler: {"I am at an inn enjoying breakfast, please have everyone join me as soon as possible for a debriefing on the situation. The Mangled Centaur on shipwreck avenue."}

Malgant is fully aware of the ruffians that hang out in that area. Mercenaries every one of them. Some could actually be called pirates, yet, not wanted on their home island. Seedy scum, decrepit whores at the end of their careers and of course, they would sell their mother for a box of gold or a barrel of booze. That leaves one to wonder, why Bardamion would choose such an establishment for his rendezvous?

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Tuesday March 23rd, 2010 3:20:15 AM

Uel says to Whysper, "I have no money to purchase anything at the catacombs, but we could go check it out. Who knows, there might be a door prize. Regardless, things have been quite interesting since we fell in with this group. Perhaps we should tag along with them. We'll have to get back on that lich's trail eventually, but I've never been this far west before, and there is much we could learn."

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday March 23rd, 2010 4:07:11 AM

OOC
Malgant knows it? so the Inn is nearby, within our days travel time frame?

DM Buzz: In the capitol city, north of the docks.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 23rd, 2010 8:15:26 AM


Vauhwyt asks Mal, "What did they say? Probably to meet them in the morning, right? So we can go look at the loot now? Not to be single-minded; I'm just curious."

"What's wrong with being single-minded?" caws Mookie.

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday March 23rd, 2010 4:06:36 PM

" He would like to see us as soon as we can arrive at The Mangled Centaur where he is currently having breakfast. This place is not exactly a den of thieves, but it is not someplace you would want to find yourself drunk in either. The clientele is mostly mercenaries and pirates. We need to maintain vigilance while we are there and hopefully we will retire to another place to talk business. We should probably go now, before we are sent away tomorrow morning. We also need to discuss who is going to go see Val and return with her. Since she says that the crisis on her end is passed I doubt an armed force needs to go to retrieve her, probably only 1 of our teleporters and a group, minus one that they can carry back. Let us go see Bardamion and we can talk on the way. Lets gather the others."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Whysper (AC 23 - HP 48+20/48) 
Tuesday March 23rd, 2010 6:41:10 PM

Whysper responds to Uel "I'm happy to lend you some coin, you know that. Of course we would need to discuss what would happen if you didn't pay me back...". She chuckles aloud to let Uel know she was only kidding. "Seriously, if you need a couple of coins, I can loan you some. In terms of this group though, based on how we fared against that Lich last time, perhaps we require more numbers on our side. Best we stay with the group for now, and who knows, they may be able to help us out in the future".

Malgant's description of the Mangled Centaur sounds like Whysper's kind of place. "Ok, let's go" . She starts stretching her arms and fingers in anticipation of some thievery.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday March 23rd, 2010 7:25:36 PM

"That bar sounds like your kind of place Vauhwyt." Aztyr says with a smile.
Becoming more serious,"Malgant, in the past month or so, I've learned to try and always be on my guard, as the most unusual things keep happening . Let's see.... There were those borrowing worms, then there was the Slaad disguised as a child. After that a black dragon amung other dragons. The the realignment that took Val and tried to drop a building on us. Then we happened upon a ship that I assume was crewed by pirates, but they behaved and then First the Dread tried to kill us. And imeadiatly after a Visit to God, a machine tried to kill us. So if one does not pat attention, you could end up in a world of hurt hanging around with this group."
After a few dozen steps towards the tavern, "We still need to get to the catacombs too, so lets not waste time, and be sure to mention to Bardamion we are short on time...'

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Appolo 
Tuesday March 23rd, 2010 7:38:30 PM

Appolo looks at Malgant witha smile"The mangled Centuar.Good sounds like our kind of place.You and Aztyr should go get Valanthe.One of you teleport there one can teleport back."Then too the group as a whole"Shall we go and make our way to thee Mangled Centuar.'

Valanthe 
Tuesday March 23rd, 2010 9:13:06 PM

Valanthe returned to her room after the great feast. With a throbbing head from far too much ale. Not that she couldn't hold her drink but she's never gotten into a celebration like she had tonight. The food, the stories, the ale. It was glorious and Valanthe reveled in every moment. Even though her steps wobbled from the drink, Valanthe still had the frame of mind to remove her new armor and place it upon the stand in her room. The plate was red with white tracings around each individual plate. The plates fit together seamlessly with sharp angle lines cutting a fierce image. As did the accompanying helm. It too was sleek with a nose guard and angled eye slits to give a fierce impression. It truly was remarkable the way it fit her body. It was quite heavy but it didn't hinder her movements too much. Valanthe wanted to test it out in real battle. To see how the armor moved with her when trying to dodge an enemies blow. With her gear stored properly Valanthe thought about giving it a proper cleaning but in the end decided it could wait til morning.

The Mangled Centaur


Gathering up the squad/DM Buzz 
Tuesday March 23rd, 2010 10:58:27 PM

The group comes together and begin to walk down toward the docks. Many smells assault the heros as they take in many different sights. Walking by the gardens one finds the aroma of fresh turf being tilled as a new season comes their way and so too, a new crop. The aroma here is much more pleasant then within the artifact, where it almost smelled like sterile dirt, clearly a fabrication.

Further down the streets, sweat is easily detected as many different people walk by, doing their daily work. Minotaurs are prevalent, but so too are many other races, even an occasional centaur or two. Times have certainly changed between the islands over the last couple of years, but there still lies some suspicions amongst the races, at the very least.

Getting closer to the docks, the smell of tar and fish are unmistakable as they mingle in the air. Only a salty sailor can appreciate the aroma. While, sitting in the bay is a large fleet of ships of various sizes. Some look to be waiting for high tide and the afternoon wind to come in. Sailors hustle about in a busy fashion as their captain shouts vulgarities.

Taking a left and another right, the neighborhood soon changes as eyes peek out from windows and disturbing sounds come from the alley ways. Soon, another left finds you all on Shipwreck Avenue and it indeed appears to match the description. One of the first areas ever built, it was used to house war slaves as the main barracks had several sister stations running through this area, to keep in check any thoughts of escape or attack. Then, slaves became less and less used as feeding them and keeping them healthy became less and less mandatory and eventually banned altogether. This section fell into disrepair and the buildings were cheap to buy. Soon, a whole new community came to exist and every race that can be considered even somewhat sociable, can be found here. Orcs and bugbears are fairly common while goblins are everywhere.

The group doesn't even get a second glance from those walking through the streets. Many adventurers have walked through these very roads, some to never walk again.

Just ahead is The Mangled Minotaur and pouring out into the street, a brawl from the same establishment you want to enter. Two minotaurs are beating up one pretty badly. They are strong looking and very hardened. They appear to be wearing no armor except for some leather vanbracers around their wrists. Each wear black britches and matching vests. The drunk wears a blood soaked brown jerkin and a pair of well worn pants, the original type and shade of color long indiscernible.

The minotaur in the street looks drunk and half dead from the beating he received as he lays in the dirt and groans with every punch or kick he receives. The shorter of the two minotaurs points his finger at the drunk and yells in his face, with a language of minotaur Highlight to display spoiler: {"If you even so much as look at our mistress again, you will find yourself mounted on her mantle, you slime sucking barnacle lover!"}

The tall one kicks him once more before they both enter, leaving him lying still in the street. People ignore him as they either walk around or over his motionless corpse like body.

Welcome to The Mangled Centaur.

Vorelle 
Tuesday March 23rd, 2010 11:25:24 PM

Vorelle is interested in her new surroundings at first, and Champ doubly so. There was a time, and not so long ago, when Vorelle would have been terrified at the prospect of being among so many strangers. Now, however, she is just curious, and makes note of the similarities and differences to the dock districts of Dirt City.

Champ, of course, is utterly enchanted by the new world of smells.

As they enter the poorer quarter, Vorelle feels a familiar knot form in her stomach. This place is leagues away from her home, but in many respects she might as well be back among her family and the other Grubbers of Dirt City.

She winces at the assault on the minotaur, and wonders if they ought to intervene. Before she can decide, however, the bullies walk away, leaving their victim lying in the street. Vorelle glances over at Malgant. She wants to go and help the man, but she will follow the Protector's lead.

Light Fortification, AC 26, 92/92 hp Malgant  d8+5=8 ;
Wednesday March 24th, 2010 4:35:49 AM

Malgant see's Vorelle's look and almost imperceptibly he nods. He doesn't know exactly what sparked this fight, but it sounds like the beating was deserved, if overly harsh. As others step over or around the fallen Minotaur, Malgant stoops down, ever aware of his surroundings and picks the body up and steadies it on its feet. A few divine words fall from his lips and the Taur is healed somewhat ( cast cure light wounds for 8 healing to both lethal and nonlethal damage). Malgant says a few words softly to the beaten Taur in the Minotaur language." I don't know exactly what you did, but if I were you I would pick myself up, be glad that I was alive and go on about my business....elsewhere." To his friends he says, in Common " You see how easy it is to fall into trouble here, mind your looks and manners. Yes, we can finish almost any fight that starts here, but that isn't our purpose. We are here to meet Bardamion and his friends(family). We have other fish to fry today and nursing a few bruises is not what will get them done." He then steps through he door looking not necessarily for the Bardamion he knows by sight, but by manner since he is pretty sure the man could "look" like anyone he wanted to. His personality and mannerisms would surely point him out to those that know him.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Wednesday March 24th, 2010 5:43:05 AM

As Malgant sets the battered minotaur back on his feet, those near Uel can hear him musing aloud, "...not the first time I've wished for a touch of divine magic. Perhaps some day..." He trails off.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday March 24th, 2010 2:39:12 PM

Vauhwyt watches with interest as Mal helps out a fellow minotaur. She hangs back a second while the others enter the tavern. She pauses by the minotaur Mal cured and whispers to him: "Bide your time, my friend, and say a prayer to Our Lady of Vengeance. She takes care of those who ask for justice."

The liontaur enters the tavern after her friends.

Whysper (AC 23 - HP 48+20/48)  d20+17=30 ; d20+17=21 ;
Wednesday March 24th, 2010 6:39:47 PM

Unarmed, Whysper approaches the tavern doors with a straight face. She sticks close to the adventurers despite wondering whether the group might draw unwanted attention walking in together. On their own, they may just be another person off the street, but as a group, they certainly are a mixed gathering.

She prepares herself for what may be inside.

Rolls for once inside the door: Listen: 30, Spot 21



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+2=7 ;
Wednesday March 24th, 2010 8:02:16 PM

Aztyr lets Mal do his thing, and Vauhwyt her thing, and she keeps her own advice to herself. She could get in enough trouble on her own, without adding other's troubles to her own. Ture, she was haning out with a bunch of trouble loadstones, but these or at least most of these people were her friends, currently. The new might soon be added added to her list of friends.
After they head in she tries to spot thier partner, through the pipe smoke and the fire smoke, but she ends up bringing tears to her eyes. She wipes away the tears and hopes one of the others can pick him out of the crowd.

(spot 7)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Appolo  d20+12=25 ; d20+10=18 ; d20+16=29 ; d20+16=32 ;
Wednesday March 24th, 2010 9:12:44 PM

Appolo let's Mlagant help his fellow Minotuat and silently steps away from the group.He let's all the others enter before him.Waitinga acouple extra minutes after the last member of his group enters the tavern,Appolo enters seperately.He finds his own seat at a table with his back against the wall,so he can watch the others and the rest of the bar.
He orders a drink and quietly sips it while watching his surroundings from the shadows.

Spot 25 Listen 18 Hide in shadows 29 Move Silently 31

Not so fast/DM Buzz 
Wednesday March 24th, 2010 9:51:02 PM

Vorelle enjoys the city in many respects and reminisces of times past as things grow familiar, even in a new setting. Her new confidence does not soften her heart, but she is aware one should avoid foreign affairs so, she lets a friend and native handle things. Champ growls as he stays on her heels.

Malgant would have to pick up dead weight to heal this dark drunkard, better to just heal him while he's down so he can get up on his own. Once closer, it is easy to see, he is malnourished. His horns chipped and flaking while an unhealthy yellow tent like fungus grows through the root. He seems to be missing teeth, some more recent then others. The smell is disgusting and to carry this guy would leave a bloody, greasy grime trail. Yet, the Protector does his job and gives advice to boot.

Uel is unimpressed in the display of force exhibited by the bullies. He mutters something really not understandable, except that he wants a style of magic contrary to his own. Perhaps it has something to do with his true desire?

Aztyr wants to wait for the Grim Avenger, but the fellow liontaur would like to have private words alone with the battered minotaur. She too enters the establishment, hoping to find some...thing that would resemble their contact.

Whysper remains close to the others keeping alert. She knows the company of people that frequent this type of establishment. Indeed, it was those very types that introduced her to her long time friend.

Vauhwyt offers words of encouragement to the drunk that is still quite beat up. His hopes for the future, do not seem to be as long lived as the Avengers when the drunk reaches out to grope the liontaur, while muttering something about wild cats and furry felines.

Appolo lets the Protector do his bit and distances himself from the others. He presumes this is a typical bar, but that is a far stretch from the truth.

As most of the group walks into the entrance, they can see before them, four guards, in the black uniforms the bullies in the street wore. Standing to the right, behind a metal grate is an ogre, in charge of keeping items not allowed in the main bar. Ahead is a portcullis that is down. Behind it are the sounds of a fun time. Music that is playing can sometimes be drowned out by cheers of the crowd. If this place is busy during the day, it might be hard to imagine an evening shift. To the left are stairs leading up, wide enough for a large creature to climb.

The short minotaur that yelled at the drunk in the street stops you all and gives you his spiel in common, "Welcome to The Mangled Centaur. No weapons bigger then a dagger allowed in the bar, horns and claws excluded. Up the stairs you can find rooms if your staying. If you don't want to check your weapons with Ga there..." He points to the ogre, "Then stow them in your room. No fighting. Spitting in spittoons only. No relieving oneself in the common room. No throwing up in the common room. No sex in the common room. And whatever you do, never, ever insult the mistress of this establishment."

The minotaur looks you all over to see what you are wanting to do, he seems to not care, he is just doing his job. "If you are worried about your gear, we have the utmost pride in our professionalism. We want to make sure ALL of our customers return as often as possible. Nothing will happen to them."

Valanthe 
Wednesday March 24th, 2010 10:59:33 PM

Valanthe settles into bed, quickly falling into a deep reverie. She's standing in a forest village. One in the deep forests away from the kingdoms of man. It was the only place she ever thought of as home. A place ripped away from her when she was just a child. Valanthe stands amidst the burning buildings and the bodies of her kin. A strong breeze clears the smoke and Valanthe sees herself across the clearing. Except its not her true body but a younger version of the one she has now. Her younger self was covered in blood, seething in anger. She had just killed a couple of orcs that discovered her hiding place. Valanthe remembers that moment. Everything that happened to her family caused her to snap. That anger and savage fury took her a long way but it also caused many problems.

The smoke rose up again, obscuring her vision. When it cleared she was in the valley of the mother of elves. The father took advantage of her anger but Valanthe didn't hold it against him. At that time she needed what he offered her. The love of a father. Even now she bore his mark upon her neck. Once she died Valanthe turned away from the anger and embraced nature and the peace of it. Using the bow to distance herself from battle. Avoiding what she knew she relished. Now Valanthe was reborn by the Necromancer's machine. She was older now but not by years. By life experience. She has seen more since her rescue from the slavers than most people do in a lifetime. Valanthe knew the power of anger but now she wouldn't let it control her.

Light Fortification, AC 26, 92/92 hp Malgant  d20+8=17 ;
Thursday March 25th, 2010 12:34:49 AM

" It says the Mangled Centaur outside on the shingle. Has that changed? Perhaps we have the wrong Inn. It has been awhile since I was in the capitol, but when last I was here a priest of the Heart of Imod would not have been treated in such a manner. Yet I have friends to meet and a schedule to keep so i'll play along . With that A flaming greatsword is produced from off of the Minotaur's back and a heavy mace appears from his belt. These go through the grate to his right. As this is accomplished Malgant surveys the foyer with a warrior's eye, just as he hopes he other spell casters, now the powerhouses of the group, are doing. Far from unarmed the Protector of Imod stands ready to enter the barroom before him.

Spot 17 ( Malgant is looking over the strength and experience of the guards and the ogre as well as the construction of the booth in which the ogre stands. He is also trying to gauge what effect if any a column of divine fire might have in this confined area should that be called for. For the first time he is very aware that Bart and his glove of storing are not here.)

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

DM Buzz: LOL, thanks David for the subtle hint. :)

Whysper (AC 23 - HP 48+20/48)  d20+17=28 ; d20+17=23 ;
Thursday March 25th, 2010 12:57:28 AM

"No weapons bigger than a dagger, eh? Finally something is going my way" Whysper thinks to herself - daggers being the only weapons she carries. Then something else crosses her mind "If they think they're going to pat me down and check for weapons, they have another thing coming...

"Understood" she responds to the minotaur. Turning to the group she speaks softly "I'm going to go ahead and check out the bar area. I'll wait inside near the entrance while you guys check your things"

"So.. " she says turning back to the minotaur, opening her arms before her and showing she is unarmed "I'm happy to abide by the mistresses rules - they certainly sound fair. Care to open the gate so I can get a drink?

Listen: 28, Spot: 23

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Thursday March 25th, 2010 3:39:48 AM

"Well, I suppose that my walking stick would technically qualify as a weapon larger than a dagger. Here, take it if you must. Can't remember the last time I actually tried whacking something with it." This last is only muttered as Uel allows his unseen servant to support the staff until the ogre can take it. Uel ambles lazily after Whysper, nearly tripping over his own feet as she spins around to ask about the gate. A quick side step and he also turns around, to await the small minotaur's approval.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+2=4 ;
Thursday March 25th, 2010 12:55:37 PM

Aztyr watches as those with weapons, or with weapons larger than a dagger at least hand them over. Seeing as she only has a dagger on her harness and the spear is stowed inside her haversack, which she usually forgets is there most of the time, she hands over nothing.
"Interesting place Malgant." She makes as a short remark and is now working on paying closer attention. She tries to keep a watch out for any trouble. (rolled a 4, even worse than the last time)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Vorelle 
Thursday March 25th, 2010 3:08:52 PM

Vorelle hands over her quiver. It appears to be an empty quiver, but her longbow and many arrows are stashed inside it.

She shows her handaxes. "I'm not sure what size dagger you have in mind. Are these bigger than daggers?" she asks.

She would prefer to keep the axes, if possible, but she will not argue the point.

Appolo 
Thursday March 25th, 2010 6:38:44 PM

Appolo leaves his eqipment with the doorman and enters last.Taking a sperate seat and drniking his drink slowly.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+18=33 ;
Thursday March 25th, 2010 7:11:23 PM

Vauhwyt has no problem leaving her spiked chain. Her armor spikes, spiked gauntlet, two hidden daggers, and paws will have to do! :-)

Just after handing over her weapon, Vauhwyt concentrates (check 33 beats the needed DC20) and fades away into the Realm of Shadows (Ethereal Darkwalk Grim ability). In the Realm of Shadows, she steps delicately over a rivulet of Woldsblood, walks into the common room of the establishment, and rematerializes on the other side of the lowered portcullis.

"I've been wanting to do that foreverr!" she whispers to Mookie.

Mookie replies, "Show-off!"

She looks around the Common Room and waits for her friends to join her.

Apologies/DM Buzz 
Friday March 26th, 2010 1:22:50 AM

ooc: Large post coming tomorrow. Sorry all, been sick again.

And the fur flies/DM Buzz 
Friday March 26th, 2010 4:50:26 PM

Vauhwyt allows the drunkard to live another day. Perhaps his revenge will come to pass as prayed for. She enters the inn with Appolo right behind her. They see Malgant is the first to lead the way in disarming himself. Pulling his flaming sword gets smiles from the minotaur guards and a scowl from Ga, "he Ha to funy, put back in tingy." He points toward the scabbard as he talks and takes the sheathed weapon from the Protector. The lead bouncer doesn't try to explain himself or the rules, he obviously doesn't care who anyone is, everyone is treated the same.

The short Minotaur, only eight and a half feet tall, motions for the two guards standing on the inside of the bar, to raise the portcullis. It rises slowly and with little sound. One at a time, each of you can walk through. The guards do not touch you, but they look each of you over from all sides. If someone has long hair, they are asked to raise it. It seems the majority of this group has grown up in rough places and have heard of people hiding short swords in their long wavy locks. Aztyr easily passes through, but then the lead guardsman stops her. "One second ma'am. You have been marked as having a weapon not allowed. Please step aside and remove whatever that might be." She is lead back out to the entry way where Ga waits patiently.

As Vorelle approaches and asks of axes, their response, "If it does more damage then a dagger, it is considered bigger then a dagger. You also need to muzzle your mutt ma'am. Can't take no chances on it biting someone and if you need a dog for protection, then you don't belong here." She is asked to step aside until he is muzzled, but they do not seem mean about it, just indifferent. Uel passes his support off with magic and the guards seem about as impressed with his skills as the wizard was with how they handled those uncourteous to the mistress. When Vauhwyt hands over her weapons, she attempts to go ethereal and the guards now freak out. When she comes back to this dimension, they rush inside and the portcullis shuts.

Appolo is still outside the portcullis and unable to reach his friends or their weapons.

The guards look very upset at the Grims attempt to thwart their procedures. They reach out and attempt to grab her by the arms. As well, the lead guard says "HOLD! Stop and exit the way you came in. You were not inspected!"

Those now on the other side of the portcullis are in a small passage way that appears to travel about thirty feet turning left from the portcullis and then goes down stairs. The smell of smoke and stale ale is clear, but one has not entered main room.

Will the guards be attacked by the heros or will Vauhwyt submit to the demands of the bouncers, who for some reason take their job, very, very seriously.

In another part of the Wold, Valanthe "has seen more since her rescue from the slavers than most people do in a lifetime. Valanthe knew the power of anger but now she wouldn't let it control her." The pains from her past are now perhaps healed from her profound reverie, when she is brought back to the present by a small knock at her door. The knock is unconfident and light, as though, one hopes the occupant does not answer or they are afraid to disturb such a powerful and renown person in a small community.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+23=33 ;
Friday March 26th, 2010 7:38:29 PM

Oh, Vauhwyt submits, sure.

"Come, now, boys," she says, "No one said it was against the rules to enter the Realm of Shadows, where my lord Gargul rules, where the souls of those a-borning and those newly dead swim in rivers of the blood of the Wold. Search all you like, I have nothing to hide."

She grins and submits to any search.

"I serve the gods of life, death, and vengeance -- nothing up my sleeve, nothing in my shadow."

She motions, and in fact anyone who looks can see that she has no shadow.

[OOC: I guess that's an intimidate check, not intended to threaten, but to startle and maybe inspire a little awe. So the roll: 33.]

And the fur flies not/DM Buzz 
Friday March 26th, 2010 7:45:20 PM

Continued...

The portcullis is raised and she is taken back out. Then, again allowed through with Appolo.

They do seem a bit shaken, and pleased that there is no further trouble.

Entry post will come later tonight.

Valanthe 
Friday March 26th, 2010 9:35:07 PM

"Enter." Valanthe says as she props herself up on an elbow. Her nightshirt shifts and she brushes hair out of her eyes that is no longer there. Without waiting for the person to enter, Valanthe sits up and swings her legs off the side of the bed. She stretches a little. Getting the blood flowing through her limbs once more. Reverie often left her stiff from the lack of movement. Tingling extremeties that she found quite annoying.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Saturday March 27th, 2010 9:26:58 AM

Uel pulls out his journal and makes a quick note:...Mangled Centaur, no weapons larger than daggers, no extradimensional travel... "Your pardon, doormen, can we assume that it is an equal offense to teleport directly into the bar completely bypassing your services? I just want to know for future reference." Aside to his companions he smiles and adds, "I do enjoy rules, but I prefer to twist them in my favor."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Saturday March 27th, 2010 7:42:59 PM

Aztyr walks back out to the weapon check area and shrugs off her pack. She rummages through it and eventually finds the leather capped spear and a light goes off in her mind. She pulls it out and out and out, It is a Large weapon after all. She hands it over saying,"Sorry, it's been in there over a year and I forgot about it."
She then re-enters the bar area and shrugs if any of her friends give her a questioning look.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

A friendly face/DM Buzz 
Sunday March 28th, 2010 4:39:49 PM

The group is allowed to enter the main room after some controversy. The mention of hating spell casters from one of the guards is easily overheard by those that speak minotaur, but soon enough, the last member is allowed in and the portcullis closes behind him as a few loud orcs come in soon after and seem to know the guards as laughing is heard behind you all.

At the end of the narrow ramp, well, narrow to a large creature, you take a right and continue down some stairs. The sound is loud as a ruckus of some sort is happening in the main room. The group descends down into a smoke filled haze, at least at first, then the group can see a large room that is paneled in taur wood, which is a bright red color, when first cut. It is thought to be denoted from the many wars between the taur islands and all the blood that was shed. Even the sap is a bright red as if ones life fluid is oxygenated. As it ages it turns a darker and darker brown and so, the walls of this establishment look nearly black from the time this place was first built.

Hanging from the roof are oil filled chandeliers. There are six of them placed across the ceiling, with only three of them going at any one time. There is a small hole in the roof, likely the only ventilation for the entire establishment as the smoke from pipes, cigars and the lamps lighting this place drift up and forms a thick layer of almost breathable air. The patrons obviously look forward to descending to the main room, thirty feet from the entry corridor.

Walking down the extremely sturdy steps, many tables rest on the rooms floor. They look old, and almost not usable. The many bar room fights have left them quite decrepit. Some of them only have three legs and are supported by someone knee. Not only that, but they don't seem to have been wiped down since the second migration, with visibly noticeable liquids, from who knows what, dripping down the sides of the round and square tops. There are a few chairs, here and there, but all seem to be occupied. Around the walls are many stools, bolted down to the floor to discourage their use as weapons and a long shelf, representing a table runs along the wall in front of the round topped chairs.

Capering about on the large rectangular stage are two groups of goblins, each in an ugly, jester type uniform. One side is a bright yellow and orange where the other is wearing pink and purple. It seems they are creating some type of battle or competition. Goblins wearing one uniform sits on an others shoulders which is on their same team. The one on top has resting on their shoulders completely covering their noggin, a goats head, freshly killed and carved out. The are wielding dark tipped mops and the goblin on the bottom seems to be giving direction to the one on top swinging the wet and sooty weapon at a similar opponent in a different uniform. Betting seems to be taking place on the scene and gold exchanges hands regularly.

Now, on the far wall standing on a platform, must be the mistress. She appears to be a centaur, but she is very old by looking at her, perhaps hundreds of years old, seeing how she is stuffed. Indeed, the hair on her torso is flaking away showing leathery cured skin. her left arm is missing midway at the humerus and her fingers on the right hand also appear to be missing. What was once thick, long dark hair are now wisps and strands hanging down on a deformed face. her body is undressed and equally deformed due to age and abuse.

Bardamion is easy to spot, he is sitting in the middle of the room in his fine robes. His table is human sized and actually, until the group just entered, he was the only medium sized creature in the room. He sits in his fine robes with a glass of wine in his hand and a large tankard with many glasses sitting at likely the only clean surface in the joint.

He motions over those with the group and the crowd seems to eagerly grant passage to those that would join the strange and out of place humanoid sitting alone.

Whysper (AC 23 - HP 48+20/48)  d20+17=30 ; d3=3 ; d20+17=20 ;
Sunday March 28th, 2010 8:35:37 PM

Having never met Bardamion before, Whysper is at first unsure if this is their contact. She looks around to see if he was indeed gesturing to the group, and deciding that he was, gives Uel a nudge to indicate the man. She begins to make her way to Bardamion.

She keeps her hands near her pockets to prevent fellow thieves from trying to help themselves to the contents - she's been in bars like this before!

Listen: 30, Spot: 20. Accidental click on the D3

Light Fortification, AC 26, 92/92 hp Malgant 
Sunday March 28th, 2010 8:39:11 PM

Malgant strides over to Bardamion and greets the man warmly with a hearty handshake, clapping the man on the back as he shakes his had. We are well met as always Bardamion. This place is secure enough to discuss what has happened in the past few days? If you say so then so it shall be. These two" Indicating Whysper and Uel." are new friends. I would be honored if you would discuss with them all that we do and offer them a position with us. I have seen nothing in them that makes me doubt them morally and they seemed willing enough to help when the need arose during our last job. We have told them enough to satisfy their curiosity, but it should be you or your family that tells them everything, as you did when we came into your care. Nebin chose not to return here with us, but I have a plan to bring Val back, hopefully today, if all else fails tomorrow." From the way he speaks it sounds like Malgant has an alternate plan for finding and retrieving Val. from the relief in his voice it sounds like he thinks it will be simple and that he should have thought of it a long time ago.

OOC
would it be possible to change one of my spells that I prayed for this morning? After your email Buzz I started looking at the problem of finding Val so that we could teleport there ourselves and I can't BELIEVE how I have missed it for so long. If changing spells is out I am sure the temple may have what I need ( a scrying or greater scrying spell) on hand or Bardamion may even have it prayed for today. Once we scry her and Aztyr views the spot she is in teleporting goes from dangerous to pretty possible.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Sunday March 28th, 2010 10:18:10 PM

Uel is somewhat put off by the decor. With such vigilant guards at the door he had expected a more upscale business. Carefully not stepping in anything questionable he follows the group to Bardamion's table, giving the other patrons a wide berth.

Vorelle 
Monday March 29th, 2010 2:00:30 AM

Champ has never been muzzled before, and Vorelle isn't sure how well he will take to it. Also, she doesn't have one. She considers asking permission to just leave him outside. But it's a rough neighborhood, and they have just gotten through a long separation.

And it seems that the establishment has muzzles to lend, so Vorelle works to keep her friend calm while he is muzzled. She is a bit taken aback by the interior of the place. She hadn't imagined there could be anything seedier than a Grubber bar, but here it is.

She approaches Bardamion with the others, anxious to conclude their business and get out of this place.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday March 29th, 2010 8:57:50 AM


Vauhwyt's expression darkens, and the joviality she expressed in her talk with the bouncers evaporates like a water elemental under red dragon breath.

"I don't think much of your meeting place, Bardamion," she says. "It is hard to imagine that you have any intent other than to insult us. Please explain your purpose, and if you truly desire respectable conversation, we can move to another venue. Now."

Vauhwyt does not sit down. By the swish of her tail and the flexing of her claws, she communicates her feelings pretty clearly. As does her glare at the "decor" and the "entertainment."

"I won't stay herre. Unless you quickly give a more compelling reason than I can imagine exists, we can leave togetherr, or we can part company." Her accent reveals the depth of her feeling.

Who is most insulted/DM Buzz 
Monday March 29th, 2010 6:20:12 PM

The group walks down the stairs and sitting at the clean table is a very tall elf looking male. He must have some half elven traits, or at least, that is the description he wants everyone to see.

A warm face greets you all, and a handshake is returned to Malgant in return, he greets the new heros to the group, Whysper and Uel, and says hello to Champ and Vorelle again. Some are quite hostile at the scenery however and ultimatums are issued to the powerful, if not much smaller, individual that invited them to this inn. That cheerful demeanor leaves Bardamion and a piercing cold stare replaces his visage as it locks onto Vauhwyts own scowl. Taking his left hand, Bardamion reaches across his body and grabs the table, then tips it over onto the side and slides it into a group of four minotaurs that frown at the disturbance. The crystal glasses that were resting on the table shatter as they hit the ground and the wine splashes up and onto just about everybody and everything in the immediate area. The horned man the table hit, brushes the small object aside, now finding more immediate amusement then the capering goblins. He licks his arm...clean... not wanting to waste what alcohol hit him.

Bardamion sits there for a full second before he rises to his feet and walks right up to the Grim Avenger, looking up in the process and in a very calm manner explains, "I don't need to explain anything, to anybody at any time." With that, he turns away and plainly says, "Anyone that wishes to join me, may." He then walks away toward the back of the room, where another set of stairs ascend back up, to a different location then the entrance.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday March 29th, 2010 6:52:39 PM


"Good enough," Vauhwyt says, and follows Bardamion.

Appolo 
Monday March 29th, 2010 7:25:55 PM

Appolo came down last about two minutes after the rest of the group.Once downstairs he looks around and moves to the bar ordering some hale he stands quietly drinking his beer and watching room.He sees and heres Vauhwyt's outburst and smiles lightly thinking this ought to be good.He jostled bit by drunk patrons.,then Bardamion replies to Vauhwyt's comments.
Appolo can't help but laugh as makes his way over to the stage with the goblins.Looking around for anyone taking bets he smiles and says"I'll put 10 silver on the pink and purple."He watches as the group goes up another set of stairs he let's them go without him.Appolo is in his lelment he isa pirate after all and seems to be enjoying himself as makes small talk with the other patrons.


Whysper (AC 23 - HP 48+20/48)  d20+17=33 ; d20+17=26 ;
Monday March 29th, 2010 7:52:11 PM

Whysper is taken aback by Vauhwyt's attitude to this man, but is impressed by Bardamion's response. "I like him" she whispers to Uel with a smile, and follows Vauhwyt and Bardamion across the room and up the stairs.

Whilst walking, Whysper tries to inconspicuously have a good look at the Mistress. She must have indeed been powerful to have commanded the respect, loyalty, or perhaps even fear of this crowd.

She tries to remain alert to her immediate surroundings.

Listen: 33, Spot: 26

Light Fortification, AC 26, 92/92 hp Malgant 
Monday March 29th, 2010 9:34:30 PM

Malgant heads up the stairs following Bardamion. As he does so he quietly asks Vauhwyt, " What bit you in he ass Vauhwyt?" Malgant asks at her outburst. " The thing at the door? Please, we have enough spellcasters here to level this bar in less than a minute. Let them have the illusion that no weapons grants them security. Personally it forces me to use spells, making one decision for me if a fight should start. Although the fact that they may have the place warded to suppress that kind of thing is interesting."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Valanthe 
Monday March 29th, 2010 9:39:39 PM

Valanthe slides out of bed. She stretches, popping her back. Val contiues to stretch as she walks over to the door, opening it. It must be important for somebody to bother her at this hour. Even if it turned out to be nothing Val wasn't about to snap on the person. She had to remember that she was a big deal to these people. That this may be the biggest thing that happned in their lives. One thing that Val always tried to remember was that because she looked like a dark elf didn't mean she had to act like one

Who is most insulted/DM Buzz 
Monday March 29th, 2010 9:55:29 PM

ooc to Malgant, I apologize for not responding to your spell question. No, keep what you have and when the smoke settles, you can ask Bardamion about spells or scrolls.

Valanthe 
Monday March 29th, 2010 10:09:49 PM

OOC: Maybe I'm way off here but Vauhwyt may be offended by one of the taur people on display as a trophy.

DM Buzz: :)

Vorelle 
Monday March 29th, 2010 11:12:45 PM

Vorelle jumps at the crash of the table and glassware hitting the floor. For a moment, she nearly falls back into her old pattern of cowering and withdrawing from things that startle her. Then she tells herself sternly that she's not like that now.

Champ tries once or twice to bark, but the muzzle prevents it. He whines anxiously.

Concerned about broken glass on sensitive paw-pads, Vorelle picks Champ up and carries him past the mess. He is an awkward armful, and heavy, but she doesn't want him to get hurt.

She sets Champ down once they are past the broken glass, and together they head for the back where Bardmion went.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 30th, 2010 12:06:45 AM

Vauhwyt says softly to Mal, "Yeah, dead people for decor items, and filthy goblins prancing for the entertainment of the masses? Rubs me the wrong way, sorry. I'll try to tone it down some. Our Lady says to keep it cool; I gotta get me some of that."

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Tuesday March 30th, 2010 3:46:28 AM

Kage climbs onto Uel's head and chitters something that only he would understand. The odd four legged dance he executes is a striking counterpoint to the befuddled expression on the dark elf's face. After a moment of perplexed silence the elf smiles and says, "Kage agrees, Whysper. This has certainly become a very interesting place!" More softly, and to himself he adds, "I must remember to keep a few charm spells on hand in the future. What fun!" He also moves toward the stairs, moving carefully so he does not upset the little rat's dance.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday March 30th, 2010 12:10:51 PM

Aztyr decides to remain quiet rather than to add her opinion. She had already decided to not sit on the Bar's floor, mainly due to the fact she didn't know just what it was she'd be sitting on. When thier host began to lead them towards a set of stairs she was pleased that they were leaving the bar propper.
Aztyr whispers under her breath during the noise of the bar, allowing the message spell to carry it to her friends, "Vauhwyt, it'd be good to remember EXACTLY whom or patron is. I doubt that he ever is truely ever threatened by anyone, ever."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday March 30th, 2010 5:22:10 PM

"My apologies Vauhwyt. The goblins do not provoke the same level of ire in me that they do for you, due to your past dealings. The stuffed Centaur though I hadn't even really thought about. When hatred is is drilled into you from birth you see things differently I suppose. Were it a living captive that I could help I wouldn't hesitate to do so. Seeing it from your point of view it is not very pretty and I wouldn't want any of my ancestors stuffed and mounted, denied their final peace. Mayhap this is something we can deal with once Bardamion has had his talk with us. Deal?"

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2
OOC
WOW I totally missed that as a reason you might be pissed. It sort of blended into the background you might say. Sorry about that ...
Ok Buzz, I figured mentioning it might help with Bardamion's spell selection for the day <wink> <wink>

Appolo 
Tuesday March 30th, 2010 5:34:59 PM

Appolo continues to watch the goblins and luagh along with the rest of the patrons while keeping a sharp out for trouble.As the others go to another room.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday March 30th, 2010 7:36:14 PM

Vauhwyt whispers back to Aztyr, "I know! Sorry! Sorry. I'll try to keep a tighter rein on it." Even whispering, her chagrin is clear.

Vauhwyt listens intently to Mal and sighs. She seems a little embarrassed that she let her emotions get away from her.

"Eh, I don't want to make trouble on Minotaur Isle standing up for a dead centaurr. If I stood up for all the dead centaurs, there would be no end to it. What I'll do is use my Lord Gargul's gifts to see if the poor dead creature's spirit -- or any other spirits -- haunts the place. If so, it will be my duty to help the lost soul find rest. If not, we can assume that the soul has gone on to The Lands of Rest, and we'll let the issue be. Okay?"

Mookie caws, " 'Let the issue be'! First reasonable thing you've said all day, Boss."

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday March 30th, 2010 8:28:18 PM

" Agreed. I would not be well loved for siding with a centaur, dead or alive. As long as the creature's soul is at rest I can let it stand."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Another friendly face/DM Buzz 
Wednesday March 31st, 2010 12:14:54 AM

Valanthe stretches and answers the door. It is late indeed and the village should still be asleep. The door squeaks open and before her is a small girl holding a stick and a blanket. She has long blond hair and deep blue eyes. Standing about three and a half feet tall, her night gown appears almost to small with little pink toes sticking out from small feet. She looks up at the ever morphing dark skinned elf and her eyes well up. "Daddy says you are leaving us. Please say it isn't so...please.." Obviously, the small child pleads and is not asking for her hero to stay. "Who else can tr..trai... train me to be a hero too?", she cries.

Appolo watches as the group walks toward the stairs. Two of the local bouncers stand on each side at the bottom and as the group gets closer, a minotaur wearing a stained apron approaches Bardamion about the disturbance, the half elf flips him a very shiny and large platinum piece, which quickly appeases the worker who now has to go clean up the glass. As Bardamion reaches the stairs, he whispers in each of their ears and nods toward the ballroom, slipping each a similar coin as before, receiving a smile and a nod in turn. The human pirate is now surrounded by cut throats and mercenaries, most are actually both. The orcs and half orcs that recently came in start drinking heavily, eyeing the human pirate, since he is likely the only one of their size. The minotaurs too look upon Appolo with interest, but they mostly say nothing, until the wager is made and they all laugh. A one eyed, one legged minotaur shouts back, "My wee small child has that as a weekly allowance. I will take that bet for him!" The laughs come about, but one can tell, it's likely not in a hostile manner, they are just testing the waters with the new human. Soon after, a half orc comes over from the table with a scowl on his face. He walks up to the tall human and eyes him up and down. "Nice tattoos!" He says as a matter of fact. He rolls up his sleeves and exhibits very similar tattoos as well. You recognize him as Vambrace, never knew if that was his real name or not, but he worked the sails well and had keen eyes. "It has been a very long time you mongrel ship rat. You are sitting with us and your not buying a drink all night!" Unless Appolo completely resists, he is drug over to the table and introduced to his family members. His uncle is getting married to a human girl with money, so it's an exciting time!

The group walks up the stairs and as the last is witness to, a drunk minotaur acting as though he is going to follow the heros. After all, Bardamion said, anyone that wanted to, may, but as he gets closer to the stairs, the guard on the left holds his hand up and points back toward the common room. The people in this bar have seen what it is like to be escorted out and he quickly follows the advice of those paid to protect everyone.

The walk is long as the group goes through a few passages, but also, the further you walk, the nicer things become and next, there are lamps outside and even more guards. But now, they hold scepters and wear chain mail. In common one asks, "Is an escort necessary Lord Gyser?" The one you knew as Bardamion just raises a hand, waving them away like servants. Walking up to the room, he just turns the knob and opens the door. It doesn't even appear to be locked.

Stepping inside is a very nice suite, with intricate carpets and well gilded tables. There do not appear to be windows visible, but all the walls have a blue and red faux pattern that matches well the oil lamps giving off a nice bright light, just enough as to not make the wick bellow black smoke.

Sitting in one of a few fine chairs is Sherentiva. She appears to be a human in all respects, but she claims to be the second sibling to Bardamion when she gracefully stands and introduces herself to those she has not met and hugging those she knows well. She seems to notice Bardamions dark mood, but pays it no mind as she asks if she can get anyone refreshments. The tall half elf in fine robes and nice jewelry sits himself down in the head Captains Chair, where he can face those that sit on the couch, another chair, or cushions which seem to be abundant on the floor. He doesn't say any thing, just looks at Malgant and waits.

Valanthe 
Wednesday March 31st, 2010 9:31:40 AM

Valanthe smiles brightly and crouches down. This was the reward that was more valuable than gold or magic. Valanthe reaches out and gently brushes some hair out of the girl's eyes. "Honey there are still monsters out there. I have to go fight the monsters so villages like this one are safe. I can give you your first and most important lesson on being a hero. It's all about what's in here." Valanthe says and places her hand over her heart.

"Heroes are different than normal people because deep inside they want to help people. That isn't something that can be taught."

Valanthe rises and walks over to her haversack. She draws out a silver piece and a dagger. For a moment she considered gold but somebody would take that from her. Valanthe uses the dagger and etches her name in elvish across one side and in common across the other. She returns the dagger to her pack and walks back over to the girl, crouching down once more.

"This is for you little one. A secret present. On this silver piece is my name both in elvish and common. Elves live a long time. If the fates decide we may meet again. Now little one, what is your name? So when I hear the tales of your deeds I can say I knew her when she had the cutest little smile."

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday March 31st, 2010 5:39:06 PM

As Malgant tops the stairs and is ready to go through the door to the private rooms he looks back down into the bar at Appolo. Off on his own again what, 2 days after being killed for wandering off alone? The Minotaur shakes his head. Inside Bardamion's room He greets Sherentiva warmly, glad to see others of the Cloudprance family here. Malgant then gets a glass of wine and sits down in one of the chairs that looks sturdy enough to support him in his armor.He notes Bardamion's gaze and after a sip of wine relates the tale from the time of leaving Gnym to arriving here today.
" We had two deaths. One when Appolo wandered off on his own when digging seemed to be too much work for him. He was paralyzed by the Dread spellcasters sent after us and then run through with his own blade. Later in the battle under the island Vauhwyt and Vorelle were cut off from the rest of us by most of the Dread's Lich footmen. Vauhwyt was slain and Vorelle barely escaped alive. For that matter all of us barely escaped alive. We returned to my temple here on the island and from there went to Gargul's realm to gather our fallen. Gargul released us back to the island where we began the exploration of the artifact. After going through what was called the Labyrinth of Despair, a structure inside the artifact that either transported us into Jericho space or simulated sending us there we reasoned with the artifact and rather than destroy it we gained its trust and talked it into releasing the people it had taken into safekeeping at the end of the first age. One of the faeries held in the artifact was named Ringalingling. She granted us a wish which will come true tomorrow morning. She agreed to hide the island from being found again and to keep the artifact both safe and keep it company . We then were returned to the temple this morning. If you are able, or if the temple has a scroll of Scrying we would like too scry Val and teleport to her and return her to our group."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2


Whysper (AC 23 - HP 48+20/48) 
Wednesday March 31st, 2010 6:07:01 PM

Whysper remains silent for now. She has never met these people before, but the rest of the group seem to get along with them. She sits down cross-legged on one of the cushions on the floor, and admires the surroundings. When she has her own guild, this is what it will look like...

Appolo 
Wednesday March 31st, 2010 7:38:00 PM

Appolo notices the orcs and half orcs.He jions in the luaghter with the minotuars and replies"Well I think it's a fair bet.Considering 10 silvers is worth more then all those goblins put together are."Appolo is completely at home.Enjoying himself.

When Vambrace comes over Appolo smile and replies as he walks over with the half orc"So how are you doing you son of seahag.'Once they reach the table Appolo introduces himselfe"Vambtace and used to sail together.Terorrized the seven sea we did.Having aparty .thanks for the invite.Pirates like us go to stick together."Appolo jions his old buddies group and rinks little,but not enough to get drunk.He enjoys the company spinsa few tall tales about the Pirates of Jack and his adventures on the highseas.

Revenge/DM Buzz 
Wednesday March 31st, 2010 9:41:16 PM

Sherentiva seems to be the only one that expresses emotion at the deaths of the party members and that of sadness. Bardamion remains without feelings at this time and continues to look at the minotaur Protector until he is finished. He reaches into a drawer nearby and pulls out an inkwell, a pen and a binder of paper and hands it to Sherentiva, for her to documant the adventure. Bardamion then stands and leaves the immediate room, going down a hall and shutting a door behind himself.

Now, the group goes through a few bottles of wine as Sherentiva asks, literally, around five hundred questions. Some which seem obscure and others quite fitting. She asks about the animals, the natives, the fish, the waters, the island and all the other islands. The type of rock the tunnels were made of. The type of minerals and precious materials the artifact seemed to be created from. Half the group is likely dozing off before Bardamion returns.

In the bar room, Appolo has a wonderful time, but still, he is in a dangerous place.
Appolo needs to roll a d100. Anything over 75% is a dangerous encounter he will have to deal with. Anything between 75% and 50% is a minor encounter. Anything less then 50% earns an uneventful evening.

Valanthe puts to rest the child's fears and the little girl asks, "But are all the undead gone? What if they come back? What if they are still here? What if , they want revenge?" With that, she grows fangs and launches herself at the female hero.

Valanthe needs to roll a sense motive check, DC 20 on a hunch or be caught Flat Footed. If caught flat footed, please give me AC while sleeping minus dexterity bonuses.

It is still the monsters round, but I want to see your roll first please. Map of room will come with next post.



Valanthe AC ? HP 122 / 122  d20=19 ;
Wednesday March 31st, 2010 10:11:01 PM

I believe it has to be the base 10. She removed her gear for reverie. Probably could be 12 if the ring of prot +2 applies. I could see somebody leaving a ring on but not an amulet. She isn't trained in sense motive. Rolled a 19. Valanthe has a +1 Wisdom bonus. If that applies she would make the DC of 20. Since elves don't dream there is no way she can expect this to be anything but real. That actually popped into my head today for reasons I can't remember but if somebody never dreamed how could you explain it to them?

If she somehow has her gear:
Normal: 32
Flat Footed: 31
Against Incorperal: 25

Gear-Less:
Normal: 14 (10, dex +2, rop +2)
Flat Footed: 12

DM Buzz: OOC: Wisdom is not to be under rated, very nice roll!

An amulet is a necklace, so you could wear that to bed, as well as the ring. I see you do not have the Endurance Feat. I would recommend you find some light armor, like a chain shirt, to sleep in, for occassions like this. :)


Appolo  d100=49 ;
Wednesday March 31st, 2010 10:58:50 PM

Appolo continues to enjoy the company of fellow pirates,rogues and rascals.

OOC:If you wish to go ahead and give Appolo aminoe encounter.Rolled 49

Vorelle 
Thursday April 1st, 2010 1:04:52 AM

While answering questions about animals, fish, plants, water, minerals, weather patterns, etc., Vorelle is far from bored. She is animated, and speaks more than most people have probably ever heard her. This is her area of expertise, and she is eager to share it. Especially now that she can talk properly.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday April 1st, 2010 1:13:21 AM


Feeling a little ashamed -- an Avenger should not let offense show so visibly -- Vauhwyt tries now to make amends by playing it cool. She welcomes the chance to talk with Sherentiva, and patiently joins in answering questions.

"For what it is worth, if I may, I have to admit that the artifact still confuses me. Lady, if you would share your deductions with us, I for one would be very grateful to hear your insights. Especially, how could it contain a fey lord that has the power to grant multiple wishes."

"Also, the enemy we faced -- the dreadlords and warrior liches -- are most troubling, especially to a follower of Lord Gargul. Who are those undead? What is their goal? If we can pursue and engage them, what would be your advice?"

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday April 1st, 2010 1:14:24 AM


Vauhwyt listens to Vorelle and is amazed! The liontaur grins very broadly, and draws out her friend, taking pleasure in the sound of her voice.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday April 1st, 2010 10:35:18 AM

Aztyr joins in with the descussion when it comes to the undead fight, explaining what she felt and noticed as a Umberhulk, especially about the tunnel and it's construction.
Other than that, she watches and listens to Vorelle, simply stuned at how much she it talking.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant 
Thursday April 1st, 2010 11:06:05 PM

Malgant patiently answers Sherentiva's questions so that she may have a complete accounting of what went on. When her questions are exhausted Malgant asks her," Is something wrong with Bardamion? He doesn't seem himself. Is Lady Xil here also? When we were recruited she was the one to talk to us and explain things. I think that Uel and Whysper can be an asset to the group. If they are to join us though they need to have the situation fully explained to them."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2


Whysper (AC 23 - HP 48+20/48) 
Friday April 2nd, 2010 1:49:28 AM

Whysper's attention is drawn back to the present at Malgant's mention of her name. "What situation exactly? What haven't we been told?"

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Friday April 2nd, 2010 6:30:45 AM

Uel stands by patiently, waiting for more information to be revealed. This seems to be a situation where his renowned lack of tact would not be welcome.

Light Fortification, AC 26, 92/92 hp Malgant 
Friday April 2nd, 2010 2:42:38 PM

Malgant looks almost apologetic. Sherentiva's lack of response makes him think something is wrong, possibly with Lady Xil. he looks nervously to the others. He normally does most of the talking but also knows that at times he has all the tact and grace of a Bull in a China Shop. " Dis I say something wrong? Everything IS alright isn't it? Surely the fact that the artifact will not be being used by the Sons of Dread is a good thing right?" He quickly shuts his trap. If something IS wrong his blathering on will likely only aggravate it.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

A long talk and lots of action/DM Buzz  d20+14=20 ; d10=8 ;
Friday April 2nd, 2010 9:37:22 PM

The fiend jumps at Valanthe from the door way attempting to embrace the hero, "You killed my soul!" she screams, "I was to take him to the shadows with me, but no, you had to send him to Gargul! You will die!" She reaches for the dark elf warrior and does not provoke an attack of opportunity from the unarmed, unarmored hero.(See Special Attacks summary under house rules)

The Attack DC for the fiend is 14
The defender, Valanthe has a Grapple DC of DC 27

Valanthe, stays on her toes and avoids the grappling effect of whatever this demon spawn is, now what will she do? Valanthe is certain, whatever is attacking her is not from this world. Her weapons, easily within reach...(5' step needed to get to equipment that is 8' away.)

Valanthe

Appolo is in a bar with a bunch of people that are likely meaner and nastier then even he cares to think about. Yea, sure, Appolo is a pirate, ruthless to his enemies, but he still has a good heart. He is witness to some things down stairs during that night, that not even he can really tolerate very well. Sure, he wins the 10 silver pieces he bet, but then, the losing goblins get tied to a rack and the winners get to throw miniature darts at the losers, inflicting terrible pain on those less skilled at swinging a wet heavy mop. Nothing lethal evident, but clearly, those struck yell out in pain to the amusement of the crowd. That isn't even the worst of it! The burlesque shows that come on after the goblins clear the stage leaves very little to the imagination with far to much to mention, causing this narrator to get banned from this venue. At any time, Appolo can make his way to the stairs and will receive an escort to the room where the others are.

Malgant goes into much detail on the subject of the last few days and his focus is on the deaths of his comrades and those that would stand in the way of this group. He has concerns for the new members, noting their worth and possible value to the group, considering they lost two heros to the whims of Gargul.

Vorelle takes much delight in communicating clearly with those that can hear her speech. Her amazing ability to recall the many natural conditions and creatures as well as some unnatural is astounding and Sherentiva seems quite happy, for all the ranger has to say, if she still had a stutter, she would likely have been handed her own pen and paper.

Vauhwyt has a bitter sweet taste in her mouth as watching her old friend speak plainly rubs on her heart strings, while in her gut, she feels bad about earlier displays and wonders how to make amends, so she too volunteers as much information as possible. She asks about the artifact and how it could be as powerful as a faerie granting wishes.

Aztyr gives an account of being an umberhulk and the sensation of electricity when she attempted to penetrate the dark stone with her massive claws. She includes other information also, like the effectiveness of a flying rhinoceros through an entangled area full of very nasty plants. Not to mention, the dark ritual, her, the pirate rogue and the druid saw over Izen.

Whysper thinks about her future when she realizes, there is more to know then meets the eye. Thoughts of running a complex organization dealing in semi-nefarious goods and practices flee from her thoughts for the moment as now she is aware, there is more to these people then she originally thought.

Uel does not have to stand long, in elven standards anyway, before him and his roguish companion are asked many questions. A deep and thorough investigation into their lives come up. Where were they born, where have they lived. Past companions and how you both met.

Indeed, Sherentiva asks these questions not in a manner of judgement or accusation, but as a matter of scientific fact, with which they can extrapolate any number of answers from the questions their powerful minds can conceive.

When the dark ritual over Izen is mentioned, she stops writing and looks up a moment before continuing on with her barrage of questions. Land marks and terrain types. Izen is a large area.

When Malgant asks about Bardamion and his mood, she casually says, "Some fool drunk minotaur likely challenged him in some way. He gets that way when he doesn't get to eat something that insults him. He will be over it in a decade or two, I am sure." She goes back to writing before answering the Protectors second question, "Mother and Daphenella need to evacuate Cloudprance Manor. The Ga'alian high priests have imposed a martial law on the state after the last migration and is... (she uses her fingers, with the pen sticking through her right hand fingers) "ENCOURAGING" those not willing to take a heart seed, leave their theocracy. Apparently Ga'al is upset at the dissidence of his children whom he had loved and that is what caused the migration to occur. That is what they are spouting anyway. There have been a mass exodus by those seeking a new life away from submission, so the Culverwood and Izen are receiving a large refugee occupation as well as Fargunia to the north. Everyone has been given a week to decide if they will accept Ga'als' love once again or they may leave with their possessions without them being taxed. It is an ugly time right now, so we need a new base of operations. As for our new friends here with us, all good news will come at a time that is most appropriate." Having answered some questions, which is only fair seeing as how she asked around two hundred times more then the group so far.

She continues from where she left off until Bardamion returns to the group.

He walks over to his chair and sits down as Sherentiva hands him the couple of dozen pages she has written so far. His attention is on the very first page and he beings to read. Sherentiva again gets the attention of the group. "Let us go over this Dread again as well as the one named Vandmark and Beeble. Six fighters in heavy armor and two human arcane spell casters. No divine casters? You say the warriors were also identified as liches that... are warriors, is that correct? Where did you get this information? Have you brought what items they were carrying with you? Perhaps we can gain some knowledge from these to help us explore who they all were."

Light Fortification, AC 26, 92/92 hp Malgant 
Friday April 2nd, 2010 11:12:56 PM

" The priests at my temple who are far more versed in the undead than I identified them. I can describe them in some detail, and the other priests that identified them can probably add more observations, Their gear and all that they carried is back at the temple in the keeping of the elder. You can examine it and see if something in it makes more sense to you than it did to us. They were 2 arcane casters and they FORCED Beeble to act on their behalf. He was a spell caster but I cannot recall of what kind, possibly abjuration, I think the globe of invulnerability was his doing. They used his loved ones as hostages. We were unable to save them and when they died he became angry, stopped attacking us and helped kill the Dread( I think). When it was over he ended his own life. The undead fought with precision and skill. They held ranks complemented each other where their formation allowed and were nearly the end of our chaotic attempt to fight them. In the end Lorth and I managed to kill most of them. Lorth with his blade and I with healing magic and weapon damage. I brought one of the undead bodies back to the temple. I think it is still there."
" As for the trouble at home, I would much rather we deal with the Ga'alian problem and remove their oppressive god from the face of the Wold. But, they have an entire country of brainwashed hive minded warriors behind them and likely we would not stand much of a chance. I will pray for those still caught inside the Theocracy's borders at the end of the week, for the loss of their free will. I can ask at the temple if any of the priests or warriors wish to hire on as security with you for the time it takes to relocate. For the chance to crush a few Ga'alian skulls I think I could find some volunteers for you, if you need them."
" If you wish to view the body or gear from the Dread minions we could all retire to the temple. I am ... ashamed of the barbaric spectacle this Inn represents and I would like to leave here. Now that I have an idea how to reach Val I would also like to accomplish that as soon as possible."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

A long talk and lots of action part 2/DM Buzz 
Saturday April 3rd, 2010 8:33:25 PM

Sherentiva answers Vauhwyts question also. "As you could likely tell, the Teucri artifacts have different effects on different creatures. This artifact you secured had a rupulsion effect on all magical creatures. That is why our family needed your assistance. The fey, were overcome by the power of the device when it initiated it's defensive prodedures, but then, there was a negative effect once the Fairy Lady interacted with the device. Like electricity, they were immedietly bound to each other, each resisiting the dominance of the other. That is only an assumption though. One of us will eventually attempt to locate this Ringalingling and see how things fare."

Valanthe AC 21 HP 122 / 122, Light Fortifacation 
Saturday April 3rd, 2010 11:17:40 PM

Clearly this creature wanted to get its undead hands upon her. Something that Valanthe guessed would be a very bad thing. There were so many things undead could do to the living with but a touch and all of them were bad. So instead of Gargul's Fist, Valanthe took a quick step and grabbed her new tower shield. She was tall for an elf and this mithril shield was nearly as big as she was. It should help greatly in keeping the creature away.

ooc: using a 5' step and then equipping the tower shield.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Sunday April 4th, 2010 12:09:19 AM


Vauhwyt listens carefully to what Sherentiva and Mal say. Her first thought is that there is too much to do, and not enough time to do it.

"Before dawn, we need to show you the items we picked up from the lich-warriors. That means you, Lady Sherentiva, coming with us to the Temple to look them overr, or we going to get them and then coming back."

"In addition, before dawn we need to go fetch Val. Your help might well make a huge difference in that."

[OOC Note: the range on a Teleport is 100 miles per caster level. The Southern Continent is farther than that, for sure. We need a Greater Teleport if we are to do it tonight before the wishes come true.]

"At dawn, wishes come true, and that means our business here must be concluded."

Vauhwyt listens carefully to the stories out of Aisildur.

"Now, this is very interesting news, for sure. The theocrats must have been pretty cheesed off when Val and Appolo and Ashira and everyone killed the mother heartseed. They've likely been itching for a chance to "purify" the country."

And while, sure fighting Ga'alians in Aisildur might be fun -- not to mention very risky -- we have to think about the refugees being driven out. Those going to Farungia are likely the best off. Those going to the Culverwood are in the kinds of trouble we can do nothing to help. But the ones headed to Izen we can help. And they will need help."

"A stream of freedom-loving Aisildurians headed into Izen will be easy marks for the mounted orc-tribes and worse that claim that land. If those refugees are to survive, they will need help."

Vauhwyt thinks. "If we had mastered the control of those floating islands in Blackbird Lake, we could take refugees therre. But alas, we cannot contol the motion of these islands, nor their floatation."

"Hey wait!" Vauhwyt grins. "I know of a place, or ratherr, I will at dawn -- a place recently to be vacated! Once we clean the stink of goblin out, I bet we can found a nice little village of refugees from Aisildurr."

Whysper (AC 23 - HP 48+20/48) 
Sunday April 4th, 2010 12:40:32 AM

Whysper starts to fidget impatiently. There is a lively inn just outside the door, with many a heavy purse, and she's stuck here listening to stories, answering questions and reliving the past few days. Best guess, Bardamion and Sherentiva are diplomats of some sort, or at the very least some sort of political figures.

As Vauhwyt speaks, Whysper stands and walks over to a side table, helping herself to a small piece of fruit and some cheese. A small silver knife catches her eye, but she resists any urge to touch it - for now.

She sits back down on her cushion, and letting her mind wander, considers what her chances would be of successfully pocketing a knife or two before she leaves. No doubt slim, but thinking of it calms her mind and settles her from the current proceedings.

Whysper gets Uel's attention, and tosses him a small piece of the cheese. "For Kage" she mutters quietly, not wanting to interupt the others.


Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life)  d20+14=26 ; d20=13 ;
Sunday April 4th, 2010 4:34:27 AM

Uel smiles at Whysper as he catches the cheese in midair, no hands of course. Kage quickly devours the cheese and disappears to his usual hiding spot behind Uel's high collar. Soon after, Kage slips out a sleeve and works his way to the floor, deciding to sniff around the place and see if he can find anything interesting. Of course, he tries not to be seen and keeps in contact with Uel through their link. He explores as much of the building as possible, in search of anything shiny, tasty, or fun. (Hide: 26, Search: 13) He pays special attention to other VIP rooms where valuables may have been left unattended.

(ooc: Kage has been known to make off with pouches of jewelry, stashing them for Uel to retrieve later.)

Light Fortification, AC 26, 92/92 hp Malgant 
Sunday April 4th, 2010 10:19:08 PM

" The Culverwood is a beautiful place provided you respect the forest. I doubt it would tolerate many refugees for long though, unless they were in the new villages from the last cleansing of 'infidels' from Aisildur territory. I know where one of those is. They might know enough of the forest to convince it to allow another village. Last I saw they had made a peace with the wood and that was awhile ago with the Swords of Light. Your plan for making them a home may work too Vauhwyt. As for Val we don't know where she is. The greater reach we have the better, but we may still be able to reach her on our own. We will have to see."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Monday April 5th, 2010 10:18:32 AM

"Well, anything too far over a 1000 miles would require me to make multiple jumps, some of them would be blind teleporting, and I've already mentioned my thoughts on doing that. But, if we can do scrying of aproximatly that distance I can do multiple teleporting. I have a majority of my most powerfull spells left, but if we do this, I'll need a rest afterwards.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Vorelle 
Monday April 5th, 2010 2:06:55 PM

Now Sherentiva's questions are outside Vorelle's areas of knowledge. "I'm afraid I can't tell one kind of spellcasting from another," she says. "They were scary. They could see in the dark. And they killed Vauhwyt."

She looks somber at the news from Aisildur. She has never personally encountered Ga'alians, but she has heard about them, and the heartseeds.

Appolo 
Monday April 5th, 2010 5:23:00 PM

Appolo is enjoying himself and the company of Vambrace,when the mop fight ends and he collects his money.He does so with smile,then decides to excuse himself from the party"Well Vambrace.It's been nice catching up with you and good luck to the happy couple,but I have business upstairs.You know places to go people to kill.So I'll see ya around.Keep your head now."Appolo gets up and heads for the stairs witha nice little buzz going.
Arriving at the entry way he tells the guards he's with the group that just went up.Appolo calmly waits to be allowed up the stirs.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Monday April 5th, 2010 6:28:39 PM

"Well, anything too far over a 1000 miles would require me to make multiple jumps, some of them would be blind teleporting, and I've already mentioned my thoughts on doing that. But, if we can do scrying of aproximatly that distance I can do multiple teleporting. I have a majority of my most powerfull spells left, but if we do this, I'll need a rest afterwards.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


What will come?/DM Buzz  d20+14=17 ;
Monday April 5th, 2010 8:33:48 PM

Valanthe attempts to use her tower shield in full defense, but her picking up the item and equiping it with a creature attempting to grapple her is not so successful this round. No matter though for the blond haired child with big and wild blue eyes grabs at the female warrior one again, only to fail horribly. She continues to struggle for an embrace, "I will suck your soul from your corpse as Gargul watches and give birth to a quasit in your name!"

Appolo makes it to the room in short order and joins the others. he will notice, he is not asked any questions this evening, but this likely does not mean he will get away from relating his ordeal on his death, in his own words, as well as other aspects of the journey, in the morning.

When the group is done answering questions, it is very late or extremely early. The group still has a few hours before their wishes come true. Malgant stresses the fact that their long lost companion will return to the group.

With this Bardamion crosses his right leg over his left and with his elbows resting on the chair arms, his fingertips touch in front of him, "I have serious concerns about the flux with which this group works. In the short time we have known you, people have come and gone and it is jeopardizing our mission. Granted, no one was aware of the last migration a few days ago, but we would have gladly went and retrieved Val when we first arrived. She on the other hand was the first to break the contract and now she wants to return? For how long I have to ask myself."

With this, Whysper is thinking of pilfering the dining ware set before her for convenience. Uel sends his well fed friend off to explore the place. The suite has six bedrooms, each with a chamber pot. A dinner table and wood stove in a kitchenette with the large living room. The rodent familiar can tell, there is no escape from this suite. He also can not enter rooms where the doors are closed. The suite itself seems to be completely sealed, as if to prevent even vapors from going through various peoples private rooms. Likely for security sake. As for tasty and fun, when his curiosity is sated, he makes his way back to where there is a lovely ham with bacon stuffed mushrooms just calling his name.

Vauhwyt adds her concerns on what the group should do next, obviously willing to give up the fight for Teucri knowledge to save the Woldians alive today. Aztyr speaks on retrieving Val and the difficulty of this without a wish being granted. Vorelle has explained all she knows and on topics out of her expertise, she leaves those queries for others.

Sherentiva calmly adds to the conversation, without any hostility. "All decisions on these matters are finalized by mother, but our advice and thoughts are held in high standards with her opinion."

Bardamion asks Sherentiva if they have scrolls of divination or teleport that will help them. She thinks but a second and replies, "We have a surplus on those." she answers. Tapping his fingers once, "We will sell you a Greater Teleport scroll and a SCRYING scroll at Catacombs price. We can't by law under cut them. At least you can use them here tonight instead of waiting until morning for the store to open. If you want to stay here for the evening, there are rooms for two large occupants each or if you desire, you may leave." With that he stands and exits the room with the paper work. His mind busy with all that he needs to read... or other things.

Sherentiva smiles as he exits and says in a low tone, "It was one of you I see." She smiles and goes back into a room, then returns a few minutes later with a couple of scrolls and a mirror. "I have to charge you what my brother says, but I can assist you for free if you desire." She offers, in a friendly fashion. She addresses concerns for the vulgarity of this establishment, "Two hundred years ago, slaves were tortured to death on the stage. One hundred years ago, Centaurs were forced to fight each other in a gladiatorial fashion. If they refused, they were both killed by acid vials thrown from the booing crowd. Today, there are consensual adults performing on the stage and yes, the goblins do receive some rough punishment when they lose, they are just as happy to win the contest and inflict the damage. Things are much more under control since Daphenella became the mistress of The Mangled Centaur. At one time, the worst of the worst would come here to trade, in anything worth money. They literally put millions of platinum pieces into this place to keep out unwanted visitors as well as people looking for other people or those attempting to bring in powerful weapons. This inn is likely the safest place to be when the Dread are searching for their enemies. If you are going to ask how my little sister became the proprietor of this place, I will have to defer the question to her."

She places all the items on the table waiting for the group to decide what they want to do. "We can deal with the magic items and the lich corpse in the morning. There is no need to wake those just a few hours before they would rise anyway."

Vauhwyt is struck weak for a moment as a flash goes off in her head, directly from her goddess.

Alright everyone, please send me a private email with what your real wish is, except for Val of course...sorry.



Valanthe AC 21 HP 122 / 122, Light Fortifacation 
Monday April 5th, 2010 9:50:51 PM

Valanthe reaches over with her other hand, grabbing Gargul's Fist. Never again would she underestimate a monster that looks like a child. She was quick and probably a lot stronger than she looked. Valanthe needed to end things quickly before her luck ran out.

"Gargul decides my fate. If he no longer has need of me then you may get your wish."

ooc: picking up warhammer this round. I'm guessing that last round she picked up her shield and this round the defense actually kicks in?

Light Fortification, AC 26, 92/92 hp Malgant 
Monday April 5th, 2010 10:20:39 PM

OOC
What's a magic mirror spell? It is not in the SRD and I don't see it in the PHB.
Why was Val unable to perform 2 move actions? Picking up her shield and donning a shield? Normally you can make a 5' step and perform a full round action. The beast failed the grapple and was 5' away.
Thanks for Sherentiva volunteering to help with the spells since we would need UMD rolls( high I assume) to use them.
Unless there was cash money on the Dread casters I am at about 300 gold, so I can't buy scrolls.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday April 5th, 2010 10:39:35 PM


When Sherentiva says, "It was one of you I see," Vauhwyt swishes her tail in embarrassment.

"I'm afraid it was me. I was upset at the, um, roughness of the common room, and spoke a little too harshly. In truth, I am ashamed. Those who honor the Dark Lady are taught to keep control over their emotions, and I let mine get the best of me. In fact, my Lady has let me know in no uncertain terms that I am not ready to receive the blessing of justice that I desirre, and I am not to satisfy myself until I can control myself."

The liontaur says this in a calm, unemotional way, but a careful observer might see that the grip of her claws on the floor is so fierce that she may just leave a scratch or two.

"If I could apologize to your brotherr, I would," she tells Sherentiva. "I hope I will have the opportunity. In the meantime, your aid to us is most generous, so thank you."

The liontaur listens carefully to Mal when he mentions being able to use the scrolls. "Fear not," she says, "I can give it a try. But if this generous lady would help out, I am sure her proficiency far exceeds my own." [OOC: Do we need UMD to use these, or can Sherentiva do it for us? If the latter, do let's go get Val asap!]

[OOC: e-mail to Buzz with new wish, thanks!]

What will come?/DM Buzz 
Monday April 5th, 2010 10:41:08 PM

ooc: LOL, I had a Second Edition moment, sorry...

As for the shield, she was using it for total defense, that requires a full round action without attacks. Picking up and equiping a shield is to much in addition to the Total defense.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Monday April 5th, 2010 10:53:43 PM

Anyone who looks at Uel will see him smiling for no apparent reason, but through their shared link, he is enjoying Kage's pleasure at finding a feast larger than himself.

Vorelle 
Monday April 5th, 2010 10:57:25 PM

Whether they are staying or going, Champ needs to be taken for a walk. Vorelle takes him outside briefly, and lets him out of his muzzle. She is not gone long, as this is not a good part of town.

When she returns, she has a little supper, and waits to see what the group will do next.

Valanthe AC 21 HP 122 / 122, Light Fortifacation 
Monday April 5th, 2010 11:50:47 PM

OOC: I was never going for total defense. Not even sure where that came from. Listed action (OOC) was just taking a 5' step and equipping the shield. The rest was an attempt at some description to make a better post. Instead of just saying Valanthe walks over and picks up her shield.

DM Buzz: My apologies for the misunderstanding. If you are not going for total defense, then the shield is worthless against a creature attempting to use a touch attack to grapple.

Whysper (AC 23 - HP 48+20/48) 
Tuesday April 6th, 2010 3:20:03 AM

OOC: Wish sent to DM

Whysper relaxs back and settles herself in to her cushion. She does not want to be the first person to head off to the rooms for fear of missing out on anything. She's quite happy to call this her bed for the night if neee be.

Valanthe AC 21 HP 122 / 122, Light Fortifacation 
Tuesday April 6th, 2010 7:21:07 AM

OOC: seriously? I figured that putting a shield that's bigger than the creature trying to grapple in the way would have an effect. I don't know if that's a rule straight from the PHB or something special to the wold but the lack of common sense in the rule is amazing.

I feel your pain, but I am just following the grappling rules that have been set down in the Woldipedia.

Grapple DC = 10 + Str Modifier + Size Mod + BAB + Feats

A Grapple involves a touch attack which negates most mundane armor.


Appolo 
Tuesday April 6th, 2010 11:48:55 AM

Appolo comes in looks around says hello to his hostes and then wonders of toa room some where to get some sleep.It is clear to all that Appolo enjoyed himself downstairs.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday April 6th, 2010 1:06:42 PM

"I am certin that if I were to try and cast that spell from a scroll, that somehow I would end up no where near Val, maybe even I'd have it blow up in my face leaving us all in trouble."
Having made herself clear she doubted her ability to cast them.
"As to paying for the scrolls, I have a few gems, I recieved from the catacombs and a little money, just tell us the cost and I might be able to afford them."

ooc: My wish changes to my wanting to have more influence when presenting myself. (+1 chr)

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday April 6th, 2010 4:18:05 PM

OOC
Yeah, I looked up grapple because I couldn't believe it and it is a touch attack. I guess the reasoning is that no amount of armor will stop something from grabbing you. What kind of damage they can do should be influenced by your armor, but I don't think that is taken into account either.

Buzz, we can't pay for the scrolls if we don't know what the spell is. Greater Teleport is in the DMG but there is no spell called magic mirror.

IC
As Appolo saunters in Malgant looks up from the discussion and speaks to the Pirate. " Had enough of hanging out with the lowlifes downstairs Appolo? Far be it from me to remind you we were here to be debriefed about our job or anything. Much less mention that the last time you wandered off you ended up dead with your own sword in your neck. Don't let me interrupt you though, it isn't like we are on a schedule or anything. Please go and get some rest after your trying day." Apparently Bardamion's anger with the group as a whole has touched a nerve in the Minotaur. Appolo may not have been the catylst for the remarks but wandered into the line of fire and was a much safer target than the already pissed off Bardamion. The retorts come out a bit more harshly than Malgant may have intended. Still the Minotaur does not take them back but returns to the discussion at hand. " I have little in the way of money on me, but here is what I have . It in no way will purchase either of those scrolls." Malgant produces 24 platinum pieces and 60 gold. He also pulls out two pouches of diamond dust obviously measured out for use as spell components.( 2, 250 gp pouches of diamond dust).

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

DM Buzz: I corrected the DM post above to say SCRYING. :)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday April 6th, 2010 5:02:04 PM

Aztyr pulls out a pouch Malgant had seen before when she supplied him with the gem he requested she pick up for him. She carefully pours out 2 big diamonds and 30 smaller pearls. (diamonds 5,000 gp each/ Pearls 100 gp each)
"That's all I really got malgant, the few coins I have would add little to the amount."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday April 6th, 2010 5:54:11 PM

"We'll pay you back," says Vauwhyt to the other liontaur in the group.

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday April 6th, 2010 7:25:50 PM

OOC
I hate to say this, but unless we all go, and start the new adventure from Val's location, we will need 2 greater teleport scrolls, or a small away team that I can Recall back to the temple om Minotaur isle.
Sorry to be the party pooper.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday April 6th, 2010 8:48:42 PM

Vauhwyt says, "Why not send a small away team? Didn't you say she was safe and sound after finishing her quest?"

Demon and Dragon


Magic monocle/DM Buzz  d20+25=40 ;
Wednesday April 7th, 2010 1:38:09 AM

Before the very eyes of Valanthe, she witnesses the demon take it's true form. Her naked, voluptuous human body carries a horned skull with blazing red eyes and a maw full of teeth. Dark black wings spring from her back as she curses you, "Nothing can save you now. When you are gone, I will feast on this village and find another pawn." The demon is facing down the dark warrior in a toe to toe conflict. No apparent witnesses to the battle so far, just by looking over the shoulder of the fiend and out the door.

Back in the room, no dust swirls on the clean floor, as well, the furniture is recently polished and brushed. Sherentive nods her head with Vauhwyt's words and comforts her a little, "Speak with him when it is daylight out. He is not a night...person."

Kage is miserable. Indeed, he lies on his side next to the platter, legs kicking in a futile attempt to get up. Uel has a feeling of being bloated, for some reason. He rests and listens carefully to the conversation.

The faithful canine Champ is grateful to be led outside by his loving mistress. Finding some place to relieve himself is easy as an alley way as been used by who knows what other creatures. A group of young minotaurs approach Vorelle early in the morning and before they get very close, two guards step out from the door and look down on team of ruffians. With the new witness, they walk around the area. Little do they know, the guardsmen likely saved their life.

Whysper has thoughts of a long successful career as she lounges on the large couch. Content to stay the night. Little does she know, that it will be very soon before others in the room will be reacting to something seen.

Appolo is willing to call it a night early, even this late, saying hello to Sherentiva briefly and asking which room is his.

Being absolutely infuriated at either the antics of the completely chaotic pirate or needing to vent over the fact, someone that was not easy to impress might now be disappointed, Malgant uses sarcasm to get some solid points across, despite the reason they were mentioned.

Aztyr is not confident in her chance of success and would be happy for assistance. The discussion of money comes up with several in the group.

Sherentiva lays out the price, "All we need is a Scrying scroll to locate Val. I doubt we will need to cast spell through it. That is 700 gold pieces. Then, the Greater Teleport scroll, which is necessary for your journey would be 2275 gold pieces. Now, if I help you for free, to go to Valanthe then I would of course have to return back here. I suppose I could bring others back with me when I return." She smiles and winks at the group.

She places the mirror in front of her and pulls the scroll out. Looking at Malgant she asks, "Do you have some memento from her I can use?" She reaches into her pouch and pulls out what appears to be a solid gold monocle rimming a beautifully cut diamond. She reads the scroll and activates the magic from the paper onto the mirror. She knows Val very well and actually knows her signature, so there are quite a few minuses to the warriors saving throw. Also, if Malgant has something of hers, or anyone else like Appolo, then finding her becomes even easier.

Unfortunately, when Val feels the mental intrusion, she will believe it is the demon attacking her instead of friend contacting her, so she will resist. Val, please roll a Will Save and I will tell you the DC for it after we know what it is. :)

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Wednesday April 7th, 2010 2:25:56 AM

ooc: question, to scribe scrolls, is it necessary to specifically purchase scroll materials, or can I scribe them and deduct the amount from my coin on hand? Breaking down the math, 1000gp of scrolls can be made in an 8 hour day, so a 1st lvl scroll can be made in 12 minutes. It would be a good use of time during a conversation like this, when Uel doesn't have much to contribute.

Uel carefully picks Kage up, being sure not to squeeze him uncomfortably and places him gingerly into his spell component pouch so he can sleep off the fantastic feast.

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday April 7th, 2010 3:52:31 AM

" I have no physical items, no. Just my memories of her. Before you scry her I have another sending spell available to me today. I can use it to tell her not to resist, if you think that will help. If you are not adverse to spending the rest of the night at Val's location I can return myself and up to four others to the Temple after my morning prayers."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3**

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Magic monocle/DM Buzz 
Wednesday April 7th, 2010 10:24:46 AM

Uel, please take your question to the rules board. They will more accuratly answer your questions on scrolls, without me having to look up all the info you need.

Sherentiva holds off on casting the spell until Malgant says he has contacted her.

Malgant please, when you do something like this, just to save some time, complete your action, like what will you say to Val in the spells message? That way Val could post a reply this post as well.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Wednesday April 7th, 2010 1:25:51 PM

ooc: right, sorry

DM Buzz: No, I am sorry my friend. The problem is, even if I looked up the info, I would likely make a mistake never having done it myself, so I would prefer to get it right the first time. As well, I will read their answer and know for future reference. :)

Co-DM Marty 
Wednesday April 7th, 2010 2:31:26 PM

ooc: Ive been following along; me and JimC had this conversation not long ago; the least amount of time scribing a scroll can take is one day. 8 hours, from 0-1000gp. The more after the 1000 mark. Just tryin to save you sm time :)---Marty

DM Buzz: Thank you Marty! :)

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday April 7th, 2010 5:20:02 PM

OOC
Sorry, when I post in the morning they need to be brief. Mostly I am just checking my mail and only posting if needed to keep things going. Mostly I am getting ready for work 8).
Also sorry to keep mentioning the spell name I had my browser set to 'since last post' and couldn't see above my replies.
IC
Malgant calls upon the powers Imod bestows on him for the third time today and sends a second message to Val. " Val, attempting to scry you in order to teleport there. When you feel Sherentiva's spell do not resist it so we can come to you."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3***

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Light Fortification, AC 26, 92/92 hp Malgant 
Wednesday April 7th, 2010 5:22:06 PM

oops... Val may reply with 25 or fewer words to the sending...same as it always was, but I like putting that part in.

Appolo 
Wednesday April 7th, 2010 7:36:16 PM

Appolo finds his room and goes to sleep.He sleeps well and long.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday April 7th, 2010 8:20:32 PM

Vauhwyt waits patiently, wondering if she will be on the away team.

Whysper (AC 23 - HP 48+20/48) 
Wednesday April 7th, 2010 8:59:36 PM

Whysper rises from her cushion and stretches. She's never met this Val person, and doesn't particularly need to be part of the team to go and retrieve her. She excuses herself with a nod to Uel, and adjourns to her room to sleep.

Valanthe AC 21 HP 122 / 122, Light Fortifacation  d20+21=35 ; d20+16=19 ; d20+11=29 ; d8+11=17 ; d8+11=18 ; d8+11=17 ;
Wednesday April 7th, 2010 10:20:22 PM

Valanthe grins at the fiend. This was not an idea situation but things hardly ever were. She had never faced down a fiend before. Her mithril plate armor would make her feel much better. Still the weight of the tower shield and the familiar grip of Gargul's Fist in her hand eased her nerves. Valanthe slid her left foot forward slightly as she shifted her weight. Her heart was pounding. Blood rushing through her veins. It was a glorious feeling. How much the thrill of battle exited her was surprising.

"Fiend I'm going to enjoy bashing you to pieces. The fact that you waited until I was in reverie tells much about your fear. I do thank you for one thing fiend. You've opened my eyes to the fact that beings such as yourself excist outside the cycle. Lord Gargul brought you here for that purpose. Now he wishes me to kill you."

Valanthe springs into action. Exploding off her front foot, Gargul's fist coming in low behind he visual cover of the tower shield. She is aware of the perception that elves aren't strong. That a warhammer is traditionally a dwarven weapon. Valanthe doesn't know how dwarves would judge her skill with a hammer. What she does know is that she weilds it with considerable skill and it's really good at smashing stuff. The sudden mental intrustion from Malgants message does cause her to faulter for a half second. Thankfully her body acts on instinct and quickly recovers. She brings Gargul's Fist in low before quickly reversing the swing and bringing it up high in a sharp backhand.

A little busy. Trying to bash a fiend that's rather angry with me.

OOC: attacking the fiend. hit ac 35 for 17, ac 19 for 18, ac 29 for 17

Vorelle 
Thursday April 8th, 2010 12:17:37 AM

Vorelle glances around. "I have a little money if we still need to buy items," she says. "How much are we short?"

Umm, a little busy right now/DM Buzz 
Thursday April 8th, 2010 12:40:12 AM

Valanthe, is only slightly disturbed at the intrusion by Malgant, but it does not take long before those thoughts pass and she focuses on the creature attempting to steal her soul. Two strikes land hard and the mighty warrior believes her strikes solid and firm, but this is no Woldian plow hand she is fighting. This is a demon! Her blows land causing less then half the damage she expected. No, Val has killed hundreds of undead, with almost a dozen different types, metaphorically notched, on her experienced friend Gargul's Fist.

Now, the demon has some additional leverage as she is no longer small, but medium sized, yet, she chooses a different approch besides attacking, "Don't you realize your ambition is folly? Lord Gargul allows us to exist, just so the good guys have something to keep themselves occupied! I could not be here without Lord Gargul's permission. Your ideas and faith are a falsehood. Join me on the dark side of Gargul. He wants people like us to exist! I will be watching you and waiting for you. You will be my next willing pawn and together, the weaker races will grovel at your feet. YES! You are worthy..."

She licks the fiery blood on her small pale hand, she just a second before pulls away from her pressure wound slashed face. Taking a five foot step away from the powerful warrior she laughs and shouts out once more "Valanthe, you are worthy!" Then as if by whim, she disappears from sight.

Everyone is back in the room, after being relieved in one manner or another. Some are asleep when Malgant gets the return reply and tells the others, more than likely, of their long time friends conflict.

Sherentiva casts the spell (using the last roll) and Valanthe feels the power of another wanting to effect her spirit to locate her. Allowing it, in the mirror is seen, the dark skinned warrior in night clothes wielding her hammer and a tower shield.

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Thursday April 8th, 2010 2:34:58 AM

ooc: Thanks Marty, I knew that was the letter of the rule, but it's kind of a broken rule where scrolls come in so I wanted the Wold's ruling. Thanks for the time saver.

"Well, it's getting late and it seems I have little to contribute. Perhaps in the morning we can reconvene and decide our next course of action. My services will be available if you need them. Good night." Uel excuses himself and seeks a room to retire in for the night.


Light Fortification, AC 26, 92/92 hp Malgant 
Thursday April 8th, 2010 4:05:12 AM

" She is fighting a fiend?! But I see nothing. How long to retrieve our weapons Sherentiva? If it is more than a minute to retrieve them we will want those with spells and that are already armed like Vahuwyt, Aztyr and myself. Vauhwyt will you be able to educe yourself and Aztyr for the return trip tomorrow? if so then that is our team. Lets go support Val. We will return to the temple in the morning. Rest and meet us there."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power, Greater Magic Weapon, Sending x3***

5th level (3+1)
Domain Righteous might, Flame strike, True seeing, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d100=38 ; d100=37 ; d100=2 ; d100=6 ; d100=78 ;
Thursday April 8th, 2010 6:03:11 AM

"I won't be useless in a fight," says Vauwhyt. "Let's go."

Before the group leaves, she casts Shield, Reduce Person, False Life, and Alter Self on Mookie, using 5 slots to cast 4 spells.

Appolo 
Thursday April 8th, 2010 12:45:51 PM

OOC:Is Appolo still in his room asleep or did someone wake him?Appolo had founda room and gone to sleep.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday April 8th, 2010 1:45:35 PM

Aztyr, just before they teleport to Val's side, will cast Shield as a caution, as well as Protection from Evil.
"Ready Malgant., she says to alert that she's ready to go.

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)
Shield (12/12 minutes )
Protection from Evil ( 12/12 minutes )

Malgant's Spells
Status (19 hours)


Co-DM Marty 
Thursday April 8th, 2010 2:01:36 PM

--This is going to be good. nice post Val :) Im looking forward to this game guys.---


Light Fortification, AC 26, 92/92 hp Malgant 
Thursday April 8th, 2010 6:01:14 PM

" Agreed Vauhwyt, time to go. Try to fight near me. Val was unarmored so I will be trying to provide her with as much protection as I can. It will extend to all my allies around me. We will not be able to leave via spell, at least not by my casting so it will be win or die time. Try and kep your spells targeted Aztyr. we cannot see far from Val, there might be friendiies near her. " As Vauhwyt starts casting, so does Malgant. In order he casts Greater magic weapon, on Vauhwyt's armor spikes ( increases their magic bonus to +3) and True Seeing, Divine Favor and Divine Power on himself, waiting until the teleport is completed to cast Righteous Might.
Malgant will begin using interpose on Val as soon as they arrive and will fight using take under wing for the maximum + 5 bonus to others armor that he can dish out. This protection extends to any allies within 10 feet of Malgant.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor*, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power*, Greater Magic Weapon*, Sending x3***

5th level (3+1)
Domain Righteous might, Flame strike, True seeing*, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2
Active Spells
Righteous Might + 6 strength(enhancement) +12 temp hit points BAB as fighter( +12) 12 rounds duration
Divine Favor +4 attack and damage bonus to melee 9 round duration
True Seeing 118 round duration
Greater Magic Weapon on Vauhwyt 12 hour duration


Vorelle 
Thursday April 8th, 2010 7:15:58 PM

Vorelle is disappointed to be left out, but she understands that not everybody can go. She gives Vauhwyt a hug good-bye.

"Don't die again," she tells her friend.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday April 8th, 2010 8:51:22 PM

Vauhwyt hugs her friend back, but is honestly surprised. "Do you think there might be some dangerr? Nah, don't worry."

Valanthe AC 21 HP 122 / 122, Light Fortifacation 
Thursday April 8th, 2010 10:30:27 PM

Her fingers squeeze the leather grip. Valanthe stood motionless like a finely crafted statue. She held her breath listening for the subtle sounds of movement. Just because the fiend appeared to leave didn't mean it was actually gone. Once Valanthe was posative it was gone she let out a sigh of relief.

"First lesson in fighting Fiends. They are a whole lot more resilient than they look."

Valanthe knew she wasn't going to get back to reverie tonight. There was no real fight but the anticipation left her blood pumping. She walked over to the armor stand, setting down her shield. She glanced down at the warhammer in her right hand. It was a perfectly crafted weapon. Heavy enchantments were woven into it. Spells specificly harmful to undead. It was very effective against undead. Not so much against Fiends. In the future she was going to have to keep her eye out for something that will work better against Fiends. Especially if one was trying to turn her to its cause. That made her chuckle. A god turned her against her friends. Valanthe learned from that mistake. This fiend was welcome to try.

Valanthe set Gargul' Fist down and removed her silk robe. She took her adventuring clothes out and began to dress. Thicker, more durable cloth to wear under her armor. A bit hot at times but comfortable. Now dressed Valanthe turns and looks at her armor. She takes the helm in both hands and gently places it upon her head. It felt good. It felt right. After a moment she begins to put on the rest of her armor. It was red mithril plate with white trim. A softer touch to the hard fierce image.

OOC: going to start gearing up this round. Amulet, armor, ect...

Umm, a little busy right now/DM Buzz 
Friday April 9th, 2010 1:20:43 AM

ooc: Another big post coming today. It will be bringing everyone safely back to Minotaur island, granted everyone agrees with the story told.

Together again/DM Buzz  d20+15=26 ; d20+25=32 ;
Friday April 9th, 2010 9:06:41 PM

Long is the day of a warrior. Defeating an evil necromancer and then having to deal with his hellish sponsor leaves one to believe, rest is yet elusive. Yet, her old team is coming to the rescue as those that Teleport to Valanthe can not all fit in her small quarters, so the group appears outside, just about the same time as everyone else in the small community stirs from the screams and threats. Most men and a few women grab kitchen, hunting or farming tools as they glare at the group, but Valanthe puts them all at ease. The group is happy to meet the friends of their hero, but wonder at the sounds previous to their arrival.

Sherentiva and everyone else can see, the mystical and wondrous armor that she now wears while the dark fighter tells the group she is still needed here, in quiet tones of course. The demon threatened the people of this village, how could she possibly leave them to it? Vauhwyt steps into the shadows and can not see a creature lurking in that realm. Malgant does not detect anything either, even after a perimeter check. Aztyr is eager to blast something that would dare present itself as a target. After a couple of hours of searching, that is when the tall human looking female tells the party, that after you all rendevous, she will return and see to it the village is demon free. "I have some research to perform for a few weeks anyway. Small little villages are a perfect spot. Of course that means, you will need to try to get along with Bardamion. You have to understand, he considers himself above any creature on this planet, except mother of course, until proven otherwise. He enjoys conflict and hasn't been in a battle for quite some time."

Sherentiva asks the Elder of the village if she might vacation in his community for a bit. He stutters and coughs, stunned that someone as powerful as those present would ask his permission on anything. He quickly agrees though and everyone soon goes back to their cottages while the group gathers around and touches the female, high level, arcane caster that brought them all there to begin with.

The away team reappears out in the street and walks in. The group is welcomed and Valanthe is warned on what to expect by the others before she too must reluctantly hand over Gargul's Fist and any other weapon someone may have.

A quick walk through the now dying crowd leaves the group to watch the half orc servants cleaning up, or at least sweeping the floor of glass and other items that found their way on the floor this evening. Two new guards stand at the stairs back up but they allow the group to pass when a pass is produced. The group is now back together and many a tell can be told, but, what if no one goes to sleep before the sun comes up?

Light Fortification, AC 26, 92/92 hp Malgant 
Friday April 9th, 2010 11:37:37 PM

Malgant is overjoyed o be reunited with Val. He looks at her new armor rather enviously, noting how it is light but protective, and how well it fits her. She has become quite the front line warrior in the past week. A warrior Malgant looks forward to facing the dangers of the Wold next to. After they return to the Mangled Centaur, Malgant takes turns with the others, relating the tales about the island, the Dread, and the artifact itself. He also listens closely to Val's tale about the Necromancer and his undead creation process and what it did to her when it exploded. He also listens to her tale about the demon and when she mentions that it made her uneasy and unable to continue her reverie he offers to protect her while she rests. If there is still night once the storytelling is ended, Malgant finds a room in the Cloudprance suite and claims it so that he and Val might get some rest before the group is undoubtedly awoken at dawn with the fulfillment of Ringalingling's wishes.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor*, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power*, Greater Magic Weapon*, Sending x3***

5th level (3+1)
Domain Righteous might, Flame strike, True seeing*, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

OOC
I'll be away this weekend so I don't think I'll be able to respond to any posts about storytelling or the reunion until Sunday evening. Have a good weekend folks.

Valanthe AC 32 HP 122 / 122, Light Fortifacation 
Saturday April 10th, 2010 9:10:03 AM

Valanthe set down Gargul's Fist a little harder than she had to. Valanthe held the grip for a moment giving men a wicked grin. She didn't say anything. She didn't have to. Valanthe knew the type of place they were in. Places like this were dangerous. Even if you knew what you were doing. It was the perfect place they went to relax after getting their butt's handed to them by a Quad or two. In a place like this it was all about appearences. They would believe she was another dark elf. So Valanthe would play up on the image.

"Back in the pirates we'd go to places like this to unwind after battle. I especially loved going into a place for the first time. They laughed when I walked through the door. Back then I was a dainty little thing with white skin and coppery red hair. They laughing stopped when I screamed and started throwing people three times my size around the room like they were children. Those were good times. Apart from the constant threat of death and heartseeding rather sucked though."

As they walk past the guards into the protected back rooms, Valanthe is glad to be out of the main room. She just wasn't in the mood to deal with all the crap that came with this enviorment. There was too much on her mind at the moment. Specificly those people in the village she just left. Valanthe knows they are safe with Sherentiva there and probably would be for some time. Who knows how many years a dragon went of vacation for. Still it feels like she left with a job half done. Valanthe wasn't prepared for the fiend and probably wouldn't have survived the battle but it still felt wrong. Oh well there wasn't much she could do about it. Regrets were the price of the life she led.

OOC: Valanthe is exotic, even for an elf. Her body is more muscular than the typical lithe body of her race. She has the jet black skin of a drow. Her hair is pure gold with red highlights, cut short but still very feminine. The odd coloring is due to a mix of hair colors common to the sun and wood elves. As if to accentuate her extoic appearance Valanthe's left eye is green with gold specs, and her right eye is gold with green specs. Valanthe wears red full plate armor with a matching helm. The armor is well made, fitted for a woman, with white trim around the plate edges. If one stares hard enough at the armor you could almost see right through it. In her left hand is a tower shield. Matching red and white pattern indicate the shield was made as an accompanying piece to the armor. In her right hand Valanthe carries Gargul's Fist. A Warhammer with a leather grip molded to fit her hand. The head of the Warhammer is shaped into a large strong fist with Gargul's symbol across the knuckles. It is a lasting warning to all undead that escape her wrath that the god of death has not forgotten them.


Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Saturday April 10th, 2010 9:33:18 AM

Vauhwyt grins. "Val! It is good to see you!"

Valanthe AC 32 HP 122 / 122, Light Fortifacation 
Sunday April 11th, 2010 2:53:49 PM

Valanthe reaches up and removes her plumeless helm. She hangs it from a hook on her belt and runs a gauntleted hand through her short hair. It still felt odd to have it so short. Her head felt light and cold. "It's good to be back. Though leaving things unfiinshed still eats at me. Sounds like you had one hell of an adventure."

Vorelle 
Sunday April 11th, 2010 6:17:39 PM

"Hello, Val."

Champ barks a greeting of his own.

Although she is a bit bewildered by all the comings and goings, Vorelle is glad the group is back together again.

"Maybe we should try to get some rest," she suggests.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Sunday April 11th, 2010 6:24:46 PM

Aztyr does a double take as Val reviels her new look.
"Welcome back Val, I believe that the new look suits you. It sounds almost as if you had as much adventure as we ourselves had. All though I think I'd prefer to visit Gargul's realm as sparcely as possible, and hopefully only visit it again when it's time for me to do so, for my final rest."
Aztyr then decides it's probably time to recover the items left at the temple for safe keeping,"The sooner we get stuff done here and our business at the Catacombs, the sooner we can be about our business. Oh yeah, I suppose I ought to tell Bardamion that Sherentiva decided to stay and do some research. Maybe Vauhwyt should not be with me when I do the informing."

Spells Used:

Level 0 : 6 -1
Level 1 : 8 -2
Level 2 : 8 -
Level 3 : 7 -5
Level 4 : 7 -1
Level 5 : 5 -2
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning 19/22 hour duration)
Status (cast in morning by Malgant 19/22 hours)

Malgant's Spells
Status (19 hours)


Light Fortification, AC 26, 92/92 hp Malgant 
Sunday April 11th, 2010 8:57:50 PM

"Val!! Your hair. Trimmed to fit under that much more sensible helm I see. That should protect your face from battle and your hair from Aztyr's close fire support. We also have 2 new faces with us. Uel is the Drow wizard that joined us inside the artifact and Whysper is the half elf traveling with him. Both of them have retired for the night since only so many could be transported to your site and back. Lorth and Bart were sent on another mission by Gargul, we have not seen them since our trip yo his realm. I think Vorelle has the best idea. We can all catch up in the morning. We may as well get some sleep before Ringalingling's magic wakes us at dawn. I don't suppose wishes are quiet spells. If you are still uneasy that the demon may come back for you Val, even here I can watch over you as you take your rest, Imod will cleanse the fatigue from me in the morning. I would not worry though. Daphnella is the proprietress of this bar. Rough as it is I believe it very secure."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor*, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power*, Greater Magic Weapon*, Sending x3***

5th level (3+1)
Domain Righteous might, Flame strike, True seeing*, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Sunday April 11th, 2010 9:59:46 PM

Vauhwyt looks embarrassed when Aztyr says she should not be there when they talk with Bardamion. But she does not say anything.

Valanthe AC 32 HP 122 / 122, Light Fortifacation 
Sunday April 11th, 2010 10:38:33 PM

"Yeah the long hair almost got me killed. Hated to cut it but it was neccessary. Plus it just looks bad hanging out of the helm like it did. Don't worry about me tonight. I'm much too wound up for reverie. After the week I've had I'll enjoy the peace and quiet."

Appolo 
Monday April 12th, 2010 3:34:58 AM

Appolo sleeps blissfully through the nightHe is comfortable and relaxed.

Whysper (AC 23 - HP 48+20/48) 
Monday April 12th, 2010 3:48:20 AM

Whysper mumbles in her sleep - something about a diamond she can't reach - but soon settles.

Light Fortification, AC 26, 92/92 hp Malgant 
Monday April 12th, 2010 8:20:29 PM

Exhausted, Malgant heads to bed, hoping to get some rest before the wish kicks in. He removes his armor and goes to bed.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith , divine favor*, bless

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Shatter

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , remove curse, dispel magic, invisibility purge

4h level (4+1)
Domain divine power*, Greater Magic Weapon*, Sending x3***

5th level (3+1)
Domain Righteous might, Flame strike, True seeing*, righteous might

6th level (2+1)
Domain Blade Barrier, Heal x2
OOC
I am exhausted too so I am off to bed. I'll look in the morning and see if there is anything I need to post to.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday April 13th, 2010 12:35:59 AM

Aztyr sees that everyone is headed to get some rest, she decides that she may as well also. She finds a nice cushioned area and lays down and is soon asleep, She awakens after a couple hours feeling fully rested and decides it's time to add some more stiching to her shirt. There was quite a tale told on that shirt, if you could figure our the meanings of the symbols and designs.

(with ring of sustanance 2 hours sleep = full rest)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast in morning /24 hour duration)
Status (cast in morning by Malgant /24 hours)

Malgant's Spells

Will cast a Fresh Mage armor at 6am game time.

Together again/DM Buzz 
Tuesday April 13th, 2010 12:44:36 AM

Working on wish post...

Uel (AC 15/19 w extened Mage Armor - HP 72/55 w false life) & Kage(AC 24 - HP 44/27 w extended false life) 
Tuesday April 13th, 2010 1:54:57 AM

As Uel dreams of lightning and godlike power, Kage recovers from his massive feast and continues to skulk the Inn and the Tavern below. Seeking forgotten treasures and the odd bits of waste that are the stuff of arcana. Bits of fur, dregs of alcohol in discarded bottles. A loose nail that pulls easily from a floor board could become the components for a hold person spell. Kage knows all of this because Uel knows it, and he knows that the strangest things can turn up where you least expect.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday April 13th, 2010 6:44:33 AM

Vauhwyt yawns. "What a long day!" she says, and then heads off to bed. "Good night."

Awkward morning/DM Buzz 
Tuesday April 13th, 2010 6:04:57 PM

Sherentiva returns with the away team, in order to check in with Bardamion and pack a few supplies. There are a few asleep when she arrives and it is time for everyone to brake off into groups and begin to rest. "There is no hurry on the treasure, it is safe. It is not going anywhere." Sherentiva assures those that want to do things now. The day to all feels like a couple of months have passed and now dreams should form so that the experience of the day can be recorded and embedded into the long term memory of the character. For those of you that refuse to sleep, or go into reverie, one feels as though they might be hallucinating! A shiny little object appears above their head, humanoid in shape made from sand. It claps its hands together and an explosion of colors spread across the room, then sprinkles of twilight descend down upon the character that attempts to challenge the will of Eberyon. Will save DC 40

For those that rest or fail to resist.

A deep dark dream unfolds for Vauhwyt...
Highlight to display spoiler: {Darkness races across a bright sunny day. The mood of the Avenger brings with her a melancholy despair that darkens the sky. Off in the distance a vision of joy is beheld as she has finally found those responsible for her inner torment. The day has come for revenge. She runs into the mob, swinging her spiked chain, creating a foreboding unease with the rest of her prey as the lust for blood filled within the liontaur is followed through with a skull exploding on the first swing.

The bodies accumulate and the leaders she seek. The ones who wielded unholy instruments of pain are ever elusive. A dozen goblins are now dead and then another. The weapon in her hand feels stronger, in a chaotic sort of way. It seems to appear, the head os her spiked chain now resembles what appears to be a six sided dice at the tip, covered in small spikes. Yet, she wakes never having fulfilled her fantasy. As you wish, it is granted!
}

An epic battle unfolds for Malgant...
Highlight to display spoiler: {An undead army continues to haunt you from your past, but now, you are stronger and more powerful! You are a high priest of Imod with the powers of a Protector! Nothing dares stand in the ways of his children and he has taught his priests to trample the weak of will that would dare cross over to the path of darkness and command undead.

He slaughters every type of undead possible, his ancient nemesis that raised the army near his home when he was young eludes him. Malgant travels through plains, then desert, then forest, then swamp. Each phase of his journey through rougher and rougher terrain, yet, his pace is steady and his will strong. Just before he is able to reach the evil necromancer, he has cornered in a building, he can see his armor is much finer and lighter. Yet, he wakes never having fulfilled his fantasy. As you wish, it is granted!
}

It is deep within a dirty alley and through a door, that Vorelle is projected this night...
Highlight to display spoiler: {Growing up in a family full of abuse and then being married into another just as bad if not worse. Vorelle revisits her past in a collage of scenes where she was ignored and misunderstood.
In every scene, she attempts to say something, only to be interrupted or shouted over. The past is a dark memory for the young girl that fate so coldly chose for her.

A dark memory turned light as her words are able to now form. Syllables are steady and the voices of those abusive around her fade. She carries a new strength in her voice and people can not help but hear her and understand clearly. Her words of wisdom are shared with a new set of people as those faces from her past fade away to the background, to become nothing more then a past experience. Vorelle now earns to teach others of nature. So many places to go and enemies to fight in the name of good, there seems to be an endless task before her. Yet, she wakes never having fulfilled her fantasy. As you wish, it is granted! If you would like to add one point of charisma to your character with this, please feel free, but not obligated, to do so. :)
}

The liontaur Aztyr finds herself in a forest...
Highlight to display spoiler: {With the breeze blowing through the leaves, it is soon discovered a deep dark cave looms before the four legged female feline. A dark stench is emitted from the opening, like a fresh kill, but from a creature not of this world. She enters, with a spell prepared on her lips for any aggression.

The tunnel is deep and the smell grows greater and greater. One must breathe through their mouth in order to prevent from gagging on what would be left in the intestines. She finds a dark monster, in the shape of a blob. It pulses and quivers as it launches divine magic at the sorceress intruder. Aztyr fights hard with her magic and nearing death, finally defeats the creature that seemed almost immune to her magics. Disgusted and dirty, the only thing Aztyr finds of value in the creatures nest, is a single ring. She casts a spell and identifies it as enchanted to plus three. Yet, the sorceress wants more! More knowledge! More treasure! A back entrance, hidden by the beast descends deeper into the dark. Yet, she wakes never having fulfilled her fantasy. As you wish, it is granted!
}

It is a grand library Uel finds himself...
Highlight to display spoiler: { The dark elf sits in a comfortable chair, in a room with a table presenting a sixteen armed candelabra and nothing but shelves full of books. The wizard rapidly reads one, then an Unseen Servant returns it to the shelf, just to fetch the powerful wizard another one. One after another, knowledge seeps into the mind.

A book on physics, in and out of a gravitational field is very interesting, as is a book on botany and the biology of the half orc brain. One book after another, the light carries the words from the pages to his mind. Soon, he grabs a book, flips through the pages and tosses it aside, fully comprehending the contents, yet, the library continues to get longer. No matter how fast he reads, he just can not get to them all. Yet, he wakes never having fulfilled his fantasy. As you wish, it is granted!
}

In the rigging is where Appolo finds himself...
Highlight to display spoiler: {High on the yard arm, the pirate works the ropes, preparing to tack against the wind while he pitches hither and fro with the waves from the sea. The salty water collides against the prow of the mighty vessel on which he rides as sea gulls follow in the ships wake, to scavange the remains of what the sailors abandon overboard.

Of in the distance, a Ga'alian merchant ship is sighted and the target is announced. The wind the way it is, a vector must be set to intercept the smaller vessel and those on that small ship no, they can not escape the Pirates of Jack. A skirmish commences and grappling hooks grab onto and dig deep into the wood of the ships hull. Dancing from one ships rigging to the other, Appolo gracefully slides down their rigging and in a bloody and daring fight, he helps to capture the ship and it's treasure. The booty is split but deep in his heart, he knows his battle is not over. There will be other days and other battles. Yet, he wakes never having fulfilled his fantasy. As you wish, it is granted
}

It is a dark night, in an unknown city when Whysper finds herself staring out a window...
Highlight to display spoiler: {It is then she sees a little old lady walking across the street, when a cutpurse slips up from behind her and cuts the strings on her bag. The sound of many tinkles is audible, even from the window as it lands into the swift thief's hands. Whysper smirks as the old woman cries out loud, "No!! My lifes savings, some one please help me." Yet, no one helps.

It eats away at the inside of the rogue good of heart. She craves power, indeed. She wants her own ruthless band of cut throats, perhaps like that one below. She now realizes, rogues with a heart are not a dime a dozen, but a needle in a hay stack! She jumps down and pursues the robber. Through allies, her legs pump up and down as adrenaline courses through her veins. THERE HE IS! she thinks to herself as he is spotted climbing up a wall and onto a roof. With a jump, tuck and roll, he is now aware he is being pursued. he turns holding a dagger and for some reason, Whysper is enraged at the fact, that old lady may have starved over the winter without her money. Her blade brightens with her fury. Her feet glow dimly as her speed is also improved. It is a bloody battle, and she has some serious wounds, but her prey is defeated at her feet. She knows, there are more like him out there. Many more and a loving look of gratitude is expressed when the money returned. Yet, he wakes never having fulfilled his fantasy. As you wish, it is granted
}

In the morning Valanthe realizes, she is back with her friends and the week wasn't a dream.

Awakened refreshed,those that get dressed and leave their bed chamber will find the small table in the suites, with the elder brother Bardamion pouring over the notes Sherentiva documented just hours earlier. Without words and not moving his gaze from the papers, he points to where there are some hot and cold beverages and juices as well as some breads, meats, cheeses and some baked beans.

He just continues to read.

Light Fortification, AC 26, 92/92 hp Malgant 
Tuesday April 13th, 2010 8:00:18 PM

OOC
Darn it, I hit private post on my post, copy pasting it here. Buzz please delete the private one 8).
IC
Malgant wakes refreshed from his short but eventful slumber. Looking at the rack where last night he stored his armor he sees in it's place the armor from his dream. He detects magic on it and finds that there is a low enchantment on it, but that the fortification is greater than that which his old armor held. He also detects a limited enchantment on it, very similar to Appolo's or Bart's boots. He is pleased. Now he will be able to keep up with his friends and not slow them down. He puts the armor on, reveling in the lightness of each piece and the obvious craftsmanship of each article of it. Deep dark blood red plates make up the armor. Almost black at the center of each lacquered plate, lightening to a brighter red at the edges. Each plate is then edged in black. The armor makes him look and feel like a hero from the epics told by the elders to inspire the initiates to greater devotion. Once dressed he goes about his morning devotions to Imod.

He chooses quiet prayer this morning, knowing that there is no quiet courtyard outside the Inn that he can practice his forms in, and that the room is just too small for that. He meditates the past week. Losing Val, the mission, the loss of Appolo and Vauwhyt, the visit to Gargul's realm, the artifact, the meeting with Bardamion and Sherentiva, Vauhwyt's outburst, Bardamion's response, Val's return. He realizes a few things.

He realizes that he did not like being separated from Val. She has returned and he needs to make sure she never has cause to leave again. It was a hard time for him, worrying about her yet knowing that to ignore the mission meant many in the Wold would suffer at the hands of the Sons of Dread. He feels like he betrayed her doing that , yet he cannot imagine how bad he would feel had the Son's of Dread gotten the artifact to work for them and used it on the innocent people of the Wold.

He realizes that Appolo will likely never change. He had no response last night to the accusations that he was doing the same thing that got him killed the last time all over again. That is who Appolo is and there is nothing that can be done to change it.

He realizes that Vauhwyt was right to be offended by the Centaur in the common room below. He had overlooked it as the expression of racial enmity that the Minotaurs and Centaurs have held for many a long age. Vauhwtyt saw it at face value, another sentient creature stuffed and mounted for the enjoyment of a bunch of drunken clowns. She was right, her means, her methods and her outburst did not serve her purpose, but she was right.

He realizes that he needs to support Vauhwyt in her belief and that the needs of the Centaur downstairs need to be seen to. Bardamion may be over his snit, or he may not be. Either way what is right is right, what is lawful, is lawful. He would help Vauhwyt bury the Centaur and send it on its way to Gargul's realm. That was teamwork. Something the group had lacked a week ago, that has been steadily building over the past few days.

Done with his devotions, Malgant steps out into the lounge area of the suite and finds Bardamion still indifferent to the group. He steps across the lounge and embraces Val, wishing her a good morning. Having a seat, he makes a plate of meat and fruit and eats breakfast. Once Vauhwyt arrives he outlines a plan to get the Centaur out of the Inn and see to the needs of the body of the deceased creature. "What you said yesterday may not have been put as well as you would have liked, or stated in as friendly a way as you might have wanted to say it. But It was true. The Centaur's needs should be addressed. We can take the Centaur with us when we leave this morning . We will take it to a place I know outside the city. It overlooks the sea, and it is consecrated ground, a holy place of sorts. There we can say the rites of the dead, together if you would allow me the privilege, and build a pyre to cremate the body. Once that is done I will give any of us that wishes to help, water walking and we can scatter the ashes over the sea. Do you think that would be a fitting burial?" He waits for Vauhwyt's response.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday April 13th, 2010 8:38:07 PM


Vauhwyt wakes and seeks out her friends.

"I must admit I am very curious about how all your dreams went! Here's mine: I was fighting goblins, which is good. And my weapon was very lucky in fighting them. I am pretty sure that this means it is time to use this."

The liontaur takes out an amulet, one that Vorelle will recognize. "When the Fey King awoke, but before he was tamed, we fought against his folk in defense of a temple of Wardd. As a thank you, the clerics gave us each an amulet. They said we could use it to bless a weapon with luck. Now it is time for me to use mine."

She holds up the amulet and the spiked chain. "Wardd blessed this amulet because we fought the Fey King. But the Fey King has repented, and he adds his blessing to this too. Now I invoke Wardd and Ebbryon! Thank you, Great Ones, and grant your blessings on my humble weapon herre!"

Vauhwyt brings the amulet and the weapon together.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+4=14 ;
Tuesday April 13th, 2010 8:51:43 PM

[OOC: Sorry, posted before I saw Mal's post.]

After she is done with her wish, amulet and weapon, Vauhwyt listens to Mal. Her expression is equal parts glad and chagrined. She glances at Bardamion, who seems to be ignoring them -- though she suspects he is listening to every word. She gulps, and her tail swishes nervously.

She says to Mal, "My good friend, when I saw those goblins, I let my personal feelings get the better of me, and I spoke rashly. When I saw the centaur's corpse, I also spoke quickly, maybe too quickly, though maybe not rashly, since it makes me sad to see any creature's remains so treated. I was forward and rude, and I deeply regret that."

"My Lady teaches that a cool head and patience are always more appropriate than an overheated heart. I failed Her in that, and I am grateful that Her rebuke was as gentle as it was."

"I also did not know the context or the history of this place, so too I spoke out of ignorance."

"I would like to look with Lord Gargul's blessing for the spirit of that centaur, and if her unquiet soul yet roams this place, then I will speak with it, and maybe find a way to give it rest, maybe in the way you suggest. Otherwise, I will not risk further offense beyond that which I have already offered."

She turns and walks directly in front of Bardamion. She speaks directly to him. "Your pardon, good sirr." her nervousness shows in her speech. "I owe you more than an indirect apology. I am sorry for my rudeness, and I hope that I can put it to rights. Please accept my regret at the harsh words I spoke in angerr."

Diplomacy (untrained) 14.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday April 13th, 2010 10:38:41 PM

Aztyr takes a mug and fills it with what appears to be apple juice, it was almost too sweet as she was unused to fruits such as apples being turned into liquid, rather than being cooked and shared as part of a meal. She knows what to do with the bread and meat, adding some cheese, she makes up three sandwiches.
She listens to Malgant and Vauhwyt, and decides to remain quite, she had her opinion about both the goblin and the stuffed Centaur. As far as the goblins went, as long as they left her alone, she wouldn't shove a fireball down thier throats, each of thier throats. As for the centaur, she could see worrying about it's departed spirit, and about the stuffed remains, but this is a Minotaur city, that was a centaur, they could only kill it once, and the stuffing of it was way to keep the reminder for a long time. It wasn't her duty to get between a city of Minotaurs and thier revenge over wars that seemed to last forever before it was over.

"What ever you decide Malgant, Vauhwyt, count on my backing.' She nods to each as she says thier names.

At 6 am Aztyr casts Mage Armor useing her Rod of Lesser Extend.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 6 am 24/24 hour duration)
Status (cast by Malgant /24 hours)

Malgant's Spells


Whysper (AC 23 - HP 48+20/48) 
Tuesday April 13th, 2010 11:30:46 PM

Whysper helps herself to some fruit and bread from the table, and finds a quiet place to sit and reminisce the vivid dream of the night before. Judging by the conversation that Malgant is having with the stranger, it seems that "Val" is a fellow adventurer, and former party member. I wonder if she'll be joining the group too...
Whysper keeps her distance from the rest of the group for the time being, content to watch and listen to the goings-on.

Awkward morning/DM Buzz 
Tuesday April 13th, 2010 11:36:35 PM

ooc: Whyspers dream has been edited above in DM post.

Vorelle 
Wednesday April 14th, 2010 1:05:35 AM

Vorelle seems little changed when she awakens, and her speech is still stutter-free. From time to time throughout the morning, she smiles a little to herself, but doesn't share anything about what she may have dreamed.

When Vauhwyt makes her apologies, Vorelle moves over to give her friend a hug. "Rash and impulsive? You?" she teases.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday April 14th, 2010 7:15:14 AM


Vauhwyt whispers back to her friend, laughing, "I know! I'm hopeless! What can I say!"

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation  d20+7=23 ;
Wednesday April 14th, 2010 2:49:40 PM

Valanthe comes down looking quite refreshed. She didn't want the reverie but whatever caused her to enter it but it was much needed. Valanthe came down in her armor, the red mithril plate was freshly polished. The matching red helm was hooked to her belt and the tower shield hung from her back. Now that she was back with her friends she could relax a little more. The episode with the fiend unnerved her a little. What she did find surprising was that she wanted to track this fiend down and bash its head in. The changes the necromancers machine made in her were astonishing. Not just physical but mental as well. She walks over to the table and makes herself up a plate. It wasn't the home cooked meals she got in the village the last week but she didn't have to eat while thinking about a horde of undead trying to wipe out the city. What she would like is to eat a good breakfast and get back to sending undead to face Gargul's judgement.

"Vorelle it's good to see you smile. How's Champ been doing?" Valanthe asks as she eats a muffin.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Wednesday April 14th, 2010 7:01:57 PM

Malgant finishes his breakfast and looks to Vauhwyt." Are you prepared to go and seek what you need to see with your Grim abilities? I don't know how that works, but I would be glad to learn and to provide assistance if I can." To Bardamion he asks," once we have our immediate future settled would you be going to the temple with us to look over the gear and undead body that we brought back from our trip? I got the impression Sherentiva was going to accompany us but she will be off on her sabbatical, won't she?" In any case, Malgant prepares himself for the day by casting a few spells, extended with his rod of lesser extend* cast magic vestment on my armor bringing the bonus to +3, and cast magic vestment on my shield, also extended with the rod of lesser extend to bring my shield bonus to +3)
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 24 hour duration
Magic Vestment on my shield to make the bonus +3 .... 24 hour duration

Appolo 
Wednesday April 14th, 2010 9:08:11 PM

Apppolo awakes late,he gets up,washes,uses the facilities,then heads to breakfast.
Appolo is the last to arrive.he is ina good mood.Appolo looks the same but seems to be more graceful,fluid and agile then usaul,He walks into the room"Good morning everyone.'
Seeing Valanthe he walks over to her and looks her over"Good to see you agian.I'm glad you are well and it looks as thougha few things have changed about you.Very nice armour.Yes Iam truly glad you have returned."Appolo proceeds to grab some breakfast.Looking around the room"I hope you all slept well and all your wishes came true.'
Making his way over to Malgant"Hey big guy.You need to relax some.Lifes to short to take seriously."

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Wednesday April 14th, 2010 9:44:05 PM

OOC: Well, Vauhwyt will use her abilities to sense spirits and to look into the Realm of Shadows to search for any spirits lurking about. But really, she wants to see what Baldy says before she starts poking around the tavern, whether ethereally or no. She also wants to hear what happened when she activated her amulet and touched it to her spiked chain.

Waltzing Matilda/DM Buzz 
Wednesday April 14th, 2010 11:32:46 PM

The group rejoins for breakfast. Bardamion sits with his neatly trimmed black hair and clear green eyes, easily in a chair reading by some type of light spell as there are no lamps going at this time. Vauhwyt brags on her dream, but does she not remember, her spiked chain is not in her presence and further more, when she looks for the gift from Wardd, it is not found either. Malgant sets down a plan that would likely raise the ire of all in the establishment and it will likely cause some bloodshed and even that discussion does not rouse the tall elf from taking a page he holds and lying it face down on the table with others as he continues with the next. Aztyr doesn't really want to get involved in politics, but she will back up her friends in whatever they decide. Whysper is again off in a corner listening and watching her surroundings. She doesn't share her dream for some reason. Vorelle in a steady and clear voice uses sarcasm to help her old friend feel better. Valanthe greeted everyone she knew, including pets and introduces herself to the new people, then gets herself some food, which is satisfying if not tasty. Appolo feels as though, there are some springs wound just a bit to tight and sometimes, a safe life isn't worth living.

Bardamion seems to not notice the group until Vauhwyt addresses him directly. He looks at her over the top of the papers he is reading, then sets them down, using his finger tips to make sure they are all together and squared, with no edges sticking out past others. Just a few seconds pass, but this man has some way of making mere seconds feel as though he is pulling your soul from out of your skin. His face emotionless, he doesn't really recognize the apology, but simply says, "Matilda is no trophy, but a reminder to her enemies. She was placed there in honor of her prowess in battle, when she alone... with Daphenella, so many years ago staged a massive rescue mission to return over two hundred centaur prisoners of war."

Bardamion reaches for the small glass of wine and takes a sip, again, drawing out the seconds into what appears to be hours.

"The anchor was stuck in the harbor and the minotaur militia was closing in with their ferries. Matilda jumped overboard to cut the rope, stranding herself on the shore where she killed over thirty minotaurs before they finally killed her, honorably in battle. Her life was taken so that Daphenella could maintain her identity as well as save the prisoners."

Bardamion looks at each person in turn, his eyes penetrating like an awl through cloth. "Daphenella has only once went to Gargul to petition a soul. Matilda refused to return, saying she couldn't have died a better way a second time. Matilda in jest told Daphenella before going to a part of the Realm of Shadows she most nobly deserves. "I want them to remember me forever! Let them remember centaurs will always be their equal, if not greater."

He reaches again for the unread papers and finishes with some last words before he goes back to reading. "Daphenella was soon after the proprietor of this establishment and learned, that a seed does not grow and bloom over night presenting a flower in the morning and neither do a people change over night, but those with time on their hands have learned to be like a river and carve slowly over time, a more good path for others to follow."

He looks up one last time, "Bring the articles from our enemies back here to me, unless this establishment is still not to your liking, then you may take it all and be safe. You now have powerful enemies after you. I will investigate the corpse in a day or two."

He at this time still acts indifferent to the group, but this might just be another test of your will power. To take the money and run or to fulfill some perceived obligations that were null and void with a contract, some people here, didn't even sign?

Moderate Fortification, AC 27, 92/92 hp Malgant 
Thursday April 15th, 2010 4:28:17 AM

" There are weapons among the gear they used. What would you have us do with those? The staff will not be pleased if we try and bring them inside." Malgant had heard that tale before, what Minotaur who aspired to be either a soldier or priest had not. On that day a single Centaur had laid waste to almost an entire group of militia. He had no idea that the subject of the tale had been placed in the Inn to be a constant reminder to the Minotaur. He knew now that the Centaur was at rest and indeed needed no further protection.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 24 hour duration
Magic Vestment on my shield to make the bonus +3 .... 24 hour duration

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday April 15th, 2010 7:34:03 AM


Vauhwyt sighs. "The more you know, the more you understand your mistakes. Ah, well."

Mookie caws, "Mistakes? You, Boss? Neverrrr!"

Come get me/DM Buzz 
Thursday April 15th, 2010 9:58:32 AM

Bardamion answers Malgants question, again not moving his gaze from the research the group returned. "Have them come and get me when you arrive. I will be down soon."

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Thursday April 15th, 2010 12:58:21 PM

It was hard to miss Bardamion in a bad mood. Valanthe almost went and said something but decided to leave him be. Best to remember what he was and not what he appeared to be. Finished with breakfast, Valanthe sat back and kept quiet. It was an odd feeling. It was peaceful and restless at the same time. She wasn't quite sure what was going on but hoped it would lead to somewhere. Surely there was another artifact to hunt for. Something the Sons of Dread were up to. What really felt odd was not having Gargul's Fist handing from her belt. The warhammer should have been there but it wasn't and she didn't really like it. She couldn't even practice with it.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+7=16 ;
Thursday April 15th, 2010 4:52:58 PM

Aztyr will let the others head off to the temple to retrieve the gear, she plans on staying at the inn, in the private area in which they are now, actually.
"Bardamion, is there anything I can help out with? Or is this information not for our eyes, at least not yet?
I'm more than willing to help, if you want."
(diplomacy rolled 16)

Depending on his reply, she either digs in and helps or heads back to the table and make a couple more sandwiches, as well as slipping a large chunk of meat and some fruit to Jynx.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 6 am 24/24 hour duration)

Moderate Fortification, AC 27, 92/92 hp Malgant 
Thursday April 15th, 2010 6:57:47 PM

" We'll be back shortly then boss.That is provided the Wold doesn't try and swallow us or the Dread do not try and kill us. Is there anything you need from the Temple or the Market? We could stop on the way... No, alright then we will be back soon. Vauhwyt you have enough space in your bags for the gear I believe you said earlier, right? Let's go. Oh, what name do we tell the guards to go fetch, Bardamion ? You were not using one I am familiar with. "

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 24 hour duration
Magic Vestment on my shield to make the bonus +3 .... 24 hour duration


Moderate Fortification, AC 27, 92/92 hp Malgant 
Thursday April 15th, 2010 6:59:08 PM

hmm last post should also state that Malgant retrieves his weapons from the guards at the door before going on to the temple.

Another response/DM Buzz 
Thursday April 15th, 2010 7:37:48 PM

He looks over at Aztyr. "You should already know what I am reading, but I may have questions, you can answer in just a little while." He goes back to reading.

Malgant asks about the market and how to address him. Bardamion sets the papers on his lap as if he is being bothered by gnats and is swatting at them, "The employees here know I am named Bardamion. They use Lord Geyser when I am in a bad mood, if you can get the point. They think it's funny a little half elf acting like a minotaur and I let them." His temper cools, "In a way, Vauhwyt did me a favor down stairs, to back up the fact nothing can intimidate me. I wouldn't make a habit of it though, if I were another."

Now, Bardamion just waits for everyone that is about to depart, to do so, before he goes back to business.

Gathering their items, they now have free reign of the city, but getting outside finds you all in the early afternoon. Spells normally cast in the morning are actually started around 11AMish. Valanthe feels much more secure with her old frind back in her hand and on her belt.

Still, the city is before you. Who's splitting up this time?

Co-DM Marty 
Thursday April 15th, 2010 7:54:26 PM

As for Malgants wanting to switch feats to use a different weapon. I don't see why not; Although I must ask why. You mentioned something of animating But Im not really sure what that is..

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Thursday April 15th, 2010 8:58:02 PM


[OOC: Are you gently teasing us, oh great DM? I think we should stick together.]

Vauhwyt gets her spiked chain at the door and looks really closely at it.

She travels with the group to gather up the Dread loot and bring it ALL back to the tavern.

Whysper (AC 23 - HP 48+20/48) 
Thursday April 15th, 2010 9:15:31 PM

Whysper savours her breakfast. It's been a while since she's tasted bread this fresh or fruit this sweet. With her last mouthful, she reaches into her pocket and pulls out her favourite dagger. Turning the blade in the light, she examines it, trying to see if last night's dream has altered it as she believes it has.

Uel has been resting for quite a while - perhaps his night was just as interesting? She contemplates staying in the room a little longer. She hasn't seen a half-elf in a position of authority before, and this experience with Bardamion interests her. That being said, she has spent enough time sitting idle. "I'll be out in the bar if anyone needs me" she says aloud, to noone in particular "Come get me on your way back in, Mal". With that, she pockets her dagger, gives a bow towards Bardamion - no doubt unnoticed - and leaves the room.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday April 15th, 2010 10:05:46 PM

Aztyr takes a seat and nibbles on some food, and answers any questions Bardamion has to the best of her ability. Other than that she remains quiet, enjoying the calm... and anticipating the storm when the rest return.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)

Moderate Fortification, AC 27, 92/92 hp Malgant 
Thursday April 15th, 2010 10:16:54 PM

OOC
Split up? us?Why would we do that? looks at Appolo....

My current shield is animated Marty, allowing me to use a 2 handed sword and still gain the benefits of my shield. Animated is a +2 enhancement on a shield and I have some other goals in mind for my shield. We are now entering the 'save or die' stages of the game where the next spell cast at me may be the last spell I see in the encounter. I have need of some higher end enhancements for the shield that the animation may get in the way of and will certainly make very expensive. Besides that, the novelty of my shield floating in front of me has kinda worn off.

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life)  d10+10=11 ;
Thursday April 15th, 2010 10:51:07 PM

ooc:Sorry for the delays in posting guys. The net has been rough on me the last few days. We have far more guests on the cop right now than we're used to and sometimes nothing will open.

Uel comes down the stairs, stopping at the bottom to stoop and recover Kage, who had been prowling during the night for miscellaneous treasures.
"Good morning, all! Sorry I'm late. What are the plans for today? If nothing is going to kill us immediately, or nothing needs immediate killing, I would like to do some business in the trade district.

Spells in effect:
Extended Mage armor
Extended False Life
Extended Unseen Servant

1: Mage Armor*, Unseen Servant*, Truestrike, Tenser's floating disk, Ray of Enfeeblement x2
2: False life*, Invisibility, See Invisibility, Scorching Ray x3
3: Dispel magic, Protection from Energy, Fly, Open slots x3
4: Empowered Scorching Ray x2, Phantasmal Killer, Polymorph, Enervation
5: Summon monster 5, teleport, fabricate
6: Disintegrate, Otiluke's freezing sphere

Another response/DM Buzz 
Friday April 16th, 2010 1:17:49 AM

OOC: Made a mistake. You can take your weapons to your room, so you can take them to Bardamion. they just are not allowed in bar room.

Vorelle 
Friday April 16th, 2010 2:19:55 AM

Vorelle watches Bardamion as he pummels the group with his words and his silence. "If you don't tell us things," she remarks mildly, "you really shouldn't be surprised when we don't know them."

She urges the group to stick together. "We have enough time that we can run errands and visit the Temple," she says. "Bad things happen when we split up."

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Friday April 16th, 2010 4:33:29 AM

Vauhwyt's eyes widen when Vorelle actually talks back to Bardamion. She flashes the ranger a quick grin.

OOC: Vauhwyt still looks closely at her weapon as soon as she can!

Appolo 
Friday April 16th, 2010 11:29:20 AM

Appolo quietly watches and litens to all that is going on,while eating his breakfast.Once he is done he hits thehead,then gathers his weapons and equipment.
Appolo jions Malgant outside"Well let's go get the stuff and bring it back."

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Friday April 16th, 2010 10:10:08 PM

Valanthe walked with the others. She was quite glad to be in a city again. As nice as that village was. She watched the people watch her. Everybody just assumed she was just a dark elf with fancy hair. She couldn't blame them. As far as she knew there were no elves like her. A dark elf in mithril plate armor with a big shield attracted attention. Not that she was afraid of cuthroats and bandits. Especially when she walked with an equally unique group of people. All of which were just as deadly as she was. These minotaurs would assume that Vorelle was weak. What a surprise they would get if they saw her fight.

"So what's on the agenda for today?"

Moderate Fortification, AC 27, 92/92 hp Malgant 
Friday April 16th, 2010 11:09:12 PM

"Mainly we just head to the temple and retrieve the loot from the Dread soldiers and casters we killed. We take that to Bardamion since that was the deal and he can decide where we go from there. Really nothing difficult unless someone decides to make trouble with us." Malgant watched how Val held herself and moved in her armor. It was like a second skin to her and she seemed not at all discomforted by the weight of the plate. What HAD happened to her to change a light armor wearing mobility conscious elf into a plate wearing juggernaut? Not that he was complaining. He relished the chance to show what a protector and a hardened warrior paired up could do in a fight. Especially when the Protector had the best interests of the fighter in mind because he cared for her. He almost felt sorry for their opponents, almost.
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 24 hour duration
Magic Vestment on my shield to make the bonus +3 .... 24 hour duration



Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Saturday April 17th, 2010 4:52:33 AM

"This is the same temple we arrived at yesterday? If so, and if I'm not specifically needed, Kage can ride along with you guys while I get some work done in town. I prepared a teleport spell this morning and I'll keep an eye on Kage, so if you need me I can be there in seconds. Does that sound acceptable?"

Moderate Fortification, AC 27, 92/92 hp Malgant 
Saturday April 17th, 2010 11:47:32 AM

"Besides the fact that whenever one of us wanders off they end up dead, it sounds fine. The trip to the temple will take at most an hour or two. Most of the town will be like Gorenthall. They will speak Minotaur and little else. Merchants will likely speak a few languages so they will probably be able to speak with you. In case it was not readily apparent from what you have seen so far offenses will likely get you beat up. Through money and the fact that they wouldn't be able to hurt him anyway, Bardamion has carved himself a niche where he isn't bothered. Just watch what you say and do and you should be alright. After all we aren't complete savages. I haven't prepared status today because when I do nothing ever happens. Therefore you will be on your own if you get in trouble. Oh and generally the Dread shoot first and then question your corpse, so be careful. If your argument is ' they would never approach me in town', then bear in mind both Val and myself as well as Bart were approached in a city larger than this and had combat erupted I am sure we would have been the ones brought to justice. I am not trying to deter you, just merely stating the facts as I know them so that you are not caught by surprise."
Malgant then shifts his gear, allows his shield to float free and loosens his sword in the ring on his back for an easier draw. " Let us get there and back. I have some prayers that I need to say in the temple and a great deal of negotiation preparation to accomplish for our trip to the catacombs once Bardamion has determined what our share of the spoils of war are. I would urge you all once again to prepare for your future demise and buy the components needed to retrieve your soul from Gargul's realm should you wish the retrieval to take place."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 24 hour duration
Magic Vestment on my shield to make the bonus +3 .... 24 hour duration

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Saturday April 17th, 2010 1:37:08 PM

OOC: Was there a component cost to Vauhwyt's raise? Please let me know!

DM Buzz: The high priest of the temple used a scroll if I remember correctly. They don't really believe in using the spell, when the death was in glorious combat, but Malgant is now respected in the community and they were willing to help him.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Saturday April 17th, 2010 5:12:55 PM

OOC: Thanks Buzz!

"Well, I should really make a nice donation to the temple," says Vauhwyt. "As soon as I get a share of loot to spend."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Sunday April 18th, 2010 1:12:50 AM

OOC
No Buzz. Malgant stated before the adventure started it would be a good idea to buy components for the spell. He bought them and so did Aztyr. Malgant used his gem(5000 gp diamond) to cast the spell to rez both characters. If the wold requires the spell be cast once for each character then we have a problem. However the Wold does things different in that you need to go plead your case so the spell is more of a transport spell than a direct rez.

OOC/DM Buzz 
Sunday April 18th, 2010 3:27:29 AM

Components are used whenever a spell is cast or a scroll is used. According to the text...


Gargul awaits/DM Buzz d20+10=11 ; d20+8=26 ;
Tuesday November 10th, 2009 6:49:20 PM
High Priest Davros raises his eyebrows at the mention that Imod favors those not of the Minotaur race and laughs a bit, but allows Malgant to continue.

When finished he shakes his head as if a child had just told an outrageous story. "Imod is the true god of Minotaurs and wars have been raised over the difference. Keep wary of your words amongst your people Malgant for to assume that some are tolerant of such blasphemey may find you in more kaylebs then you can handle!"

He relaxes a bit though, knowing the distance and time that the protector has been gone might have confused him on the solid foundations from which their religion is carried and the many deaths that have occurred, all in the name of Imod.

We do not petition Gargul for the return of our dead Malgant. If they die with honor in battle, then we trust Gargul to send them to Imods hall where their bliss is eternal. It is what warriors strive for and it is the priests that want to lead these warriors to this end. If some die due to accidents, then it was meant to be, because there can be no way back from the after life with honor, when you have done the best you can on your first journey. Why take a chance at ruining what is meant to be? I'm am sorry Malgant, but you have as much experience in visiting the halls of Gargul then I and quite frankly, I only want to see him once. With this endeavor, you are on your own, but again, if Imod allows you to use your powers to do so, then we will not prevent it."

When the body of the undead is produced, High Priest Davros explains, "I know of nothing like this." He summons his junior priest Vouger, a scholar in the arts of all religion and he gasps after studying it. "Surely, it is the remains of a lich." He points out the scars that are present on the body. The souls of the feet burned. Strips of flesh removed with a whip. Jagged edged blades used to create significant superficial wounds, there intent, only to cause pain. The priest goes on to say, "These creatures were tortured to death so that their soul may be placed in a phylactery. You must have destroyed the phylactery in order to fully kill this beast. Where is it?" When the group does not produce one an autopsy is performed on the skull. Imbedded into the sinus cavity is a darkened gem, burnt out and now worthless, where once it may have been worth a fortune. "This is indeed different. Not at all what a lich actually does. Upon this creatures death, the phylactery consumed the soul of the creature, fortunate for you all. These are indeed a new species of lich. What types of magic did they use on you?"

When it is explained, they were warriors in armor, the scholar shakes his head, "The Dread as conceived a new nature of beast. One in which the wold should greatly fear. Be on your guard for if there are many more of these creatures, an army will be needed to thwart but a squad of these abominations." At this time, Vouger goes into detail on the powers of a lich (reference the MM) and goes back to his study, more in thought then when he arrived.

Gorenthall takes possessions of the treasure found, Appolo's gear being amongst it and assures everyone, his death will come before the items are in any way removed from his protection.

The bodies of the slain are prepared and the time has come for Malgant to cast the Raise Dead spell.

In the middle of the pit, a gate opens into a swirling black and red terrain. Wolds blood is seen to run in rivulets, streams and rivers as off in the distance a dark mountain looms, contrasting itself even against the gloom of the realm. It awaits those that wish to step through.


So where is it Malgant says he uses components and casts a spell from memory? please feel free to go back and cut and paste what I missed.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Sunday April 18th, 2010 7:47:34 AM

OOC
I Cast the spell. I used the components Aztyr bought for me months ago, when the Blackbird Lake scene ended and before we went on this mission. I erased them from my sheet like you would used rations or a broken item. If you don't want me to erase my 5000 gp diamond and would prefer the temple used theirs, thats ok with me. But the spell was in my list, then it was cast. It was successful so the components came from somewhere. It was all a DM post, not mine.

Tuesday November 10th, 2009 7:21:16 PM
Malgant had not truly known what to expect. This was about how he would have imagined it though. Armored beneath his robes, The Priest steps through the portal without a backward glance. He does not know if they will need to win their way to an audience with the God of Death, but his sword remains sheathed as he steps into the unknown. He reasons that bearing his sword in a battle ready position, such as drawn, would be an affront to those on the other side. Once he is through the portal, he steps to the side, awaiting any of his companions that wish to follow. If none do, he waits a moment and gathers his beaings, then sets off to do what he came here for, bring his friends souls home if they wish it.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, Gentle Repose*, Lesser Restoration , Remove paralysis, Resist energy, Statusx2**

3rd Level (5+1)
Domain Magic Vestment *, protection from energy, Speak with Dead , remove curse*, dispel magic*, invisibility purge

4h level (3+1)
Domain divine power, Death Ward, Greater Magic Weapon, Restoration

5th level (2+1)
Domain Righteous might, Break enchantment* , Raise Dead*

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Spells in effect
I am not sure how long has passed in preparation
Status on all his companions cast this morning, extended 22 hour total duration
Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration


This would be the post right after I am told I cast the Raise Dead. Note that it is checked off. As for the diamond I had it, now it is not on my sheet so it must have been consumed in the casting.

OOC/DM Buzz 
Sunday April 18th, 2010 4:50:26 PM

Well, if you wanted to do it without the help of the temple, that is fine also. Please mark off the compnent for the spell.

I also need those that bought the two spells, to retrieve Val, to mark off the price for those also please.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Sunday April 18th, 2010 7:39:34 PM

Vauhwyt is eager to get the loot back to Bardy, then hopefully he will claim none of it and we can sell it and divvy up the loot, then pay back our debts.

OOC: DM Buzz, sorry I am confused. Did Vauwhyt apply her amulet yet, or did she do it in her sleep, or did someone else, or what? When she looks at her weapon of choice, what does she see?

DM Buzz: Vauhwyt wished for the amulet to effect her spiked chain and it has. I just haven't written the new description down yet. Look for it in the next post. :)

Volcano or iceberg/DM Buzz  d20+5=8 ;
Tuesday April 20th, 2010 1:53:16 AM

Bardamion stands when Vorelle states the group is in the dark. He slowly crosses over to the door, "What I expect are problem solvers that do not need to be micro managed or nurtured. Indeed, if you crave a pat on your back for saving the Wold, you might receive that from Mother or Sherentiva. I can assure you, what you can expect from me is excellence in doing what I say I will do and accomplishing that in the most efficient manner possible. That does not include, wandering into unknown areas while fatigued and out of spells or walking off by myself after knowing there were dangers present. There are other things we could discuss, but it seems rather pointless."

It seems to have taken him forever to cross the short distance, but somehow, he timed it to where he closes the door behind the party members as they leave down the hall.

Vauhwyt hardly recognizes her spiked chain and even the check person makes sure the ticket is correct. Just like in the dream, the spiked chain has what appears to be a six sided dice on it's tip. Each number has a designated spike to itself on each side. After her detah, she feels as though, now, she owes someone a debt of gratitude.

Malgant discourages separating the group along with the Grim Avenger and others, but he warns those that do, they are dealing with a race of people that are full of pride, that come in many different dispositions. Like the minotaurs in Gnym that seemed quite humble and appreciative of the hero's help, to the thugs in the street that almost approached the ranger.

Uel asks who will keep Kage for him while he takes to heart the Protectors warning. He doesn't really say what he is looking for however. Please let me know where you are going so I can speed up some posts. :)

Valanthe although again quite different. She feels like it hasn't changed much with the group. A few new faces and some gone. Such is the life of war. She asks, what to expect from this day.

For a change, Appolo goes with, instead of against, the flow of the group. Perhaps it is because there is a pot of gold, per-sey , at the end of his rainbow.

As always, the sorceress Aztyr loves to be near the fire and when Bardamion closes the door leaving him alone with her, he walks back to his chair and settles in and with a calm tone. "Do you have any questions or have something to say before I finish reading?"

Whysper makes herself at home in the bar area. Seeing as she is the only female in the joint at this mid day hour, she has quite an assortment of "gentlemen" wanting her attention and buying her whatever drinks or food she desires.

Those that go to the temple find Gorenthall is easily replaced while he retrieves your gear. He does not seem to notice that Appolos armor is missing from the horde and he is now wearing them. The powers of Gargul never cease to amaze some.

No encounters and three hours later, the five that went back to the temple find themselves back at the apartment. Again, taking a left up the stairs finds the group near the minor rooms, yet going further then before, the VIP rooms are soon in sight and so is the door to the room where Bardamion awaits.

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Tuesday April 20th, 2010 2:40:23 AM

ooc: Right, looked like we had a component issue to work out so I kept quiet. I prepared a fabricate spell and with my total of +11 in craft(weapons) I can take 10 to turn out an insane number of masterwork weapons in a single casting. I'd like to find a weapon smith who needs some quality work done quickly and see if I can make some cash. Then it would be a simple shopping trip, scroll components, maybe some cheap magic items if I can find them. Not sure yet on how that kind of purchase works in the wold. Steel weighs 490 lbs/cubic foot (googled). At my level this means I can produce 1,347 longswords in just one minute, provided the smith has the steel to do it. This is a market value of 20,205gp which, at my skill level would amount to 4 years of work. Of course I can vary the weapon type to avoid overstock issues and I'm willing to work at a drastic loss for the sake of quick cash. If I can't find a weapon smith with the supplies or or willingness, I can do almost as well at any other trade (take 10 for 18) But weapons allow me to take 10 and produce masterwork. Final value is totally DM's decision, but that's the intent.

"Whysper, would you mind if Kage rides along with you? You get along well."

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Tuesday April 20th, 2010 3:28:01 AM

ooc:just for fun, I crunched the extra numbers. If I had raw materials for it, I could make 424,305gp worth of MW long swords. fun spell.

DM Buzz: I can see you have a merchants eye Uel, but there are a few problems with your scenerio, which I will go into on the next post. :)

Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday April 20th, 2010 3:53:43 AM

OOC
Again the issue where we "rushed" In unprepared when we were told Time was of the essence. I tire of contradictions so this will be the last time Malgant works for the Cloudprance family. I Have to get ready for work, so this short ooc is all I have time for right now. I'll post more when I get home.



Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday April 20th, 2010 8:11:21 AM

Vauhwyt is pleased with her improved weapon -- and more pleased that we got back to the tavern without incident. She is interested in hearing what Bardy says about the loot.

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Tuesday April 20th, 2010 2:59:03 PM

Valanthe removes her helm, hanging it from a hook on her belt. So far this morning she was bored. Normally she wasn't this restless but just sitting around without some sort of goal got on her nerves. Plus Bardamion was somebody she really didn't want to deal with. He had some sort of problem and Valanthe didn't feel like being the target of underserved anger. Times like this she missed sailing on the high seas. There was nobody to bother you and nothing but the horizon to shoot for. The enemy was clear and they were everywhere. It wasn't as complicated as it was now. The cloudprance family, ancient mysterious artifacts, and a shadowy orginization that was hard to find. At least Ga'al was obvious, heartseed everybody.

"So what do we have to do before we can get out of here?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49)  d20+7=23 ;
Tuesday April 20th, 2010 4:30:17 PM

Aztyr is glad that the rest returned, undamaged, and she smiled as they entered. She waited until all were present and then she adressed Bardamion.
"Bardamion, We as a Group are not all formally trained as warriors or soldiers. We seem to work best when underpressure, don't ask why, but I assume it's because it focus' our ways of thinking to one goal. None of us are forced into something we don't want to go. Why Appolo went off alone and went to sleep, you'd have to ask him, we didn't tell him he could or couldn't go, he's a free person and can make his own choices. As to why we pressed on after they dug all afternoon, we sent Scouts forward to inspect, not start a battle. Now imagine if we had started to rest and then the Dread had attacked, I doubt it would have turned out any better than it did.
After we went to Gargul Realm to retrieve those whom fell, one in battle, one his own recklessness, we were informed it was our duty to finish with the Device, by a GOD, it's kinda hard to say no to that.
We got through the device and I thought we made a fair resolution to the device and the problem it presented.
We then returned here, and you were here as well as your sister. We reported in and left nothing out, as far as I know. We could have polished up our report and not mentioned the troubles we had along the way. We felt honored to give you the full truth in our reports. (Diplomacy 23)"

Aztyr leaves her speach end there and awaits Bardamion's reply or explosion, unashamed by her beliefs.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)

DM Buzz: Nice job! :)

Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday April 20th, 2010 4:51:10 PM

Malgant starts to Tense as Bardamion ushers the group out of the suite that morning. His lungs full he is about to launch into a defense for each and every slight Bardamion has brought up. Only to have the door quietly closed in his face. He stands, Head lowered, eyes closed, fists clenching and unclenching for a full minute before letting his breath out and turning to go to the temple. Those close by hear a muttered" I don't need this, I really don't need this." as he heads down the hallway. In the Temple Malgant talks to Gorenthall as he pulls the gear out of storage and lays it out before them. He thanks his old friend and speaks to him in Minotaur." We need to catch up on what has happened in our lives while I was away. Also after this afternoon's parley with my employer I believe I will need something to drink, a great deal of something to drink. We should meet up and solve both of these problems tonight. Name a tavern besides the Mangled Centaur and I will meet you there this evening to catch up." All the way back to the Inn Malgant tests the words he will use to explain why things happened the way they did. If Bardamion's tone remains as smarmy as it was this morning Malgant has little doubt the conversation will go south quickly. When they arrive back in Bardamion's suite and have all settled down Aztyr speaks. Malgant is floored at hearing the liontaur that rarely commits to a course of action so fully and eloquently sum up all the things that were on his mind. His argumnts fall uselessly to the dusty floor of his brain and lie there, pale in comparison to Aztyr's words. His jaw snaps shut with an audible click as he waits for Bardamion's response.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Tuesday April 20th, 2010 6:08:44 PM

Valanthe slides over next to Malgant, putting an arm around his back. She could see how tense he was. Valanthe must have missed something when she was away. From the look of things the hordes of murdering undead was the better deal than dealing with Bardamion. "You know everybody Appolo and I still know people in the pirates of jack. It wouldn't take much to sail the high seas again. It's a freedom that you can't imagine."

Appolo 
Tuesday April 20th, 2010 7:59:29 PM

Appolo goes along to the Temple collects the gear,He is pleasent easy going and relaxed.Appolo takesa postion close to Bardimon.Appolo quietly listens to Azryr as she goes off on him.Appolo adds"Now I no whatevers got you're pantie in bunch,can't be us.We di as you asked,denied the Dread access to the object,then we secured it and made a powerful ally.We did out jobs,however imperfect and coordinated our efforts were we still got the job done.So here the loot we took from the Dread.As far Vauhwyt's out burst goes last night.You shouldn't have brought us to this place.As you knew that one or more of us would find it more then offensive.So I think we will be leaving your employ and as far as enemies go.Well I count Gods amongst them so some Lich who dreams of becoming a god is just another second rate loser who one day will end up on the business end of my blade."

The tall lanky incrdibly gracefull pirate turns to the others"I think our business is done here.Unless anyone has any objections,shall we take our leave."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday April 20th, 2010 9:32:05 PM

Malgant slips his arm around Val, happy to be back at her side. She knew when he was angry, or sad, or happy and was able to adjust his mood accordingly so that he didn't blurt the first thought to come to mind. At Appolo's sanguine outburst Malgant bristles. Some of the things the pirate said rang true to Malgant's own feelings, at least they had been his feelings until Aztyr had brought them up to Bardamion much more smoothly than Appolo, or Malgant could have. Trying to save Aztyr's good vibe Malgant says, " Excellent opinion you have Appolo. Though I don't share it. The agent of our mistress," Malgant nods to Bardamion," was about to finish our debrief. He has read our reports and no doubt has some questions. He is also the one to determine the disposition of the loot we won from the Dread if I am not mistaken. Additionally I think that Sherentiva mentioned that the family would share with us what they know about the type of undead we faced so that when we face them again we know better what to expect. I would value that information. I don't doubt that the casters we killed were mere pawns in the Dread's forces, but I am sure that an eternal being would still desire revenge for their deaths. Besides, there are still a few hours before I am to meet up with my old friend and catch up on a few years of missed carousing."
Malgant looks to Bardamion, " Please, continue with your debrief." This last is said as Malgant puts his feet up and relaxes, awaiting Bardamion's review and questions.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration


Vorelle 
Tuesday April 20th, 2010 10:18:22 PM

Vorelle has undergone many changes since she began her career as an adventurer. She no longer hides, she is no longer fearful of strangers, she no longer stutters. But in one respect she hasn't changed a bit--she still doesn't like bullies.

"I was not fatigued," she tells Bardimon. "And I can't run out of spells because I'm not a caster. If you're going to yell at me, at least yell at me for stuff I did."

She remains alert on the journey to the temple, and is relieved that it is uneventful. If there is time, she would like to stop at the marketplace before returning to the inn--but she will go with her friends, whatever they decide.

Whysper (AC 23 - HP 48+20/48) 
Tuesday April 20th, 2010 10:55:35 PM

Whysper reluctantly returns from the bar to the back room. She was quite enjoying the attention from the bar patrons. It was a surprise to her that none got "too friendly", but suspects they noticed Bardimon's scene earlier, and were reluctant to try anything against one of his associates.

"I'm happy to look after Kage if you want to go for a wander, Uel" She sits down cross-legged on a cushion, and beckons her rat friend over with a fresh piece of bread.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday April 20th, 2010 11:19:11 PM

Vauhwyt overhears Whysper [OOC hope that's okay]. "Please come up and join us in talking with Bardamion. I know it is less than relevant to you, but there might be information or fireworks worth hearing."

The liontaur says the same to Uel if he is nearby.

Then she goes upstairs to hear the goings on. She herself stays in the background. She does smile at the thought that Vorelle is saying more than she is.

Harsh answer/DM Buzz 
Wednesday April 21st, 2010 1:51:21 AM

Highlight to display spoiler: {ooc: I really want to end the tedium of this banter, so I will post Bardamions answer to Vorelle tonight, then I have a huge post for you all tomorrow as Bardamion examines the items. If you really want this to continue, it will get rather boring. He has a longer life then you all so he will be getting the last word in, in some manner. :)}

Bardamion looks at Vorelle with a question on his face. He hasn't "yelled" at all. Perhaps, it just felt like he had or perhaps you hoped he would, but no, it is his absolute calm that causes his words to be so sharp.

Without raising his voice and in that same calmness, "Very well young lady, in your case, it is not what you did, but rather what you did not do. You did not stop them."

Huge post to come tomorrow. I have to deal with Uel and that is going to take some time as well. I would like to solve this all before Marty takes over on Monday. :)



Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Wednesday April 21st, 2010 2:23:10 AM

ooc: I know, that spell is kind of a bombshell. Wizarding is expensive, after all. Contingent on Buzz's ruling...

Uel replies, "I'll listen through Kage. There is much I need to get done before things become exciting again. With his help, I can learn all I need to from Bardamion while still attending to other matters."

For his part, Kage is all too happy to ride along with his young, half elven lady friend. He quickly finds a comfortable spot and snuggles in.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Wednesday April 21st, 2010 4:29:31 PM

Bardamion's verbal slap to Vorelle strikes a nerve in the Protector's heart. Vorelle is well....Vorelle. She would not intentionally hurt anyone's feelings as far as Malgant knows and here Bardamion is throwing combat efficiency in her face. She knows that she is not a hard hitting combatant. But she tries. She flanks and distracts her opponents so that other heavier hitters can benefit from her distraction. She is hands down the most observant person Malgant has ever known, and her knowledge of the natural world is vast.Malgant's gaze focuses on the totem around her neck. He still didn't know what she had done to earn it, but he was sure she had. Imod seemed sure too for how else could Malgant justify the effect of the sanctuary spell that had stayed the hand of all those undead. He couldn't, but he could defend her on this point. Calmly, evenly Malgant addresses Bardamion. "Sounds to me like you think your mother did a poor job of picking us but you haven't the stones to tell her. Thus you just stay icily calm and nitpick the decisions made at the front line from a place of safety and comfort. Vorelle may not be able to put out the same amount of damage as a Silver Dragon can in a fight, but I would rather have her at my side. She has passion and tenacity. The reason she keeps talking back to you, trying to find out why you seem so disappointed in us is because you lack both. You are treating us as an unpleasant task that must be seen to and in a manner that clearly shows that you don't want to do it. At least Sherentiva showed some emotion in her debriefing. She didn't need to feign interest because she actually cared how the mission went and was interested in the details of it. You may care but it is hidden behind such a wall of proper bureaucracy that it is sterile and without life. Perhaps you act in such a perfect manner because you will live so long that doing or saying something you will regret will stay with you a long time. I am sorry for you in that regard if it is so? Regrets and shared triumphs are what makes a life worth living. Please continue on though. I would hear your take on the mission, no matter how sterile the delivery might be. I believe in your mother's cause. I think it is worth fighting, and dying for. Do you?"

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration

On to the magic/DM Buzz  d20+6=22 ;
Wednesday April 21st, 2010 4:59:59 PM

Uel walks toward the market section unmolested. On his journey, he passes through a neighborhood known as guilds hall. The buildings here are well designed and groomed. They represent many different aspects of merchants, from weaving and fish, to armoring and weapon smithing. Even a local wizards guild. Indeed the variety of craftspeople on the island means it is thriving, but it also means that their commerce is protected.

Plans are made by others for an eventful evening. Malgant wants a new place to drink and Gorenthall nods in understanding. In minotaurHighlight to display spoiler: { If you want fancy, meet me at The Willow. It will cost me a months pay, but it is time we caught up. Down by the docks.}

Upstairs, the group has a few things to say Bardamion and he responds in kind while Vauhwyt remains still and this is one of those rare occasions where Mookie knows propriety. Valanthe thinks fondly of the wind in sails and the roll of a boat in the water as she snuggles up next to Malgant on the large couch.

To Aztyr Bardamion nods his head in agreement, not angry "I agree that your honesty is a foundation for a solid relationship in all good company. I do not understand how chaos operates efficiently, so to read these notes literally causes me concerns, not just for a mission but for your own safety!" Some sign of emotion expressed finally.

While Bardamion is addressing Appolo, I just want it know that as a DM, I like Appolo. He is a wild card that has ket me on my toes and no DM will be bored ruling on his actions. These words are from a Lawful Good Silver Dragon that wants to express his own opinion, from what he read in the report. Please do not take it as a personal assault. :)

Appolo thinks him and everyone else in the group are done with the tyrant and this is when Bardamion smiles. "That's always the easy way for you isn't it Appolo. You let others do the work while you do nothing. Seems pretty consistent, they dig the sand while you relax. They come up here and give a detailed and efficient report while you relax. Even in the artifact while your friends struggled against what seems very painful obstructions, you did nothing. You are a liability and why they would want to call on Gargul to return you to the same liability again and again and again is completely beyond me. I was to take your report while Sherentiva went to study but I have concluded already that you just don't care. What is sad is, you don't care if an entire people would perish because of one impetuous action, let alone your own team members you supposedly call friend." He shakes his head in wonderment that such a situation could exist.

Now, where ever everyone is at this point, they watch as Bardamion gets on his knees in front of a coffee table and from under neath, hidden, he pulls out a very strange device. It looks like a complicated micro scope with an adjustable base. Clearly it is complicated and there are small levers and buttons.

His face gets a little scrunched as he thinks on how to use it. "Sherentiva is the one that normally uses these things. She has many skills in them. I on the other hand am not as skilled as her, so anyone with the ability to Use Magic Devices, I will need your help. Please aid me. For those of you that would like to go about town, please be careful. I will need a few days to study these items and determine where they were manufactured. Feel free to enjoy yourselves."

Those that help Bardamion calibrate the machine to identify magic items will add +2 to his ability. If he succeeds, then all the items won't need to go through the Catacombs for Identify spells. This Teucri Device has a DC 25 to calibrate to magic. A character must have skill points in Use Magic Device to aid him.

Bardamion rolled: DC 22

On to the magic/DM Buzz 
Wednesday April 21st, 2010 5:10:31 PM

Bardamion said that to Vorelle as you were all leaving, at least that is the jest as next you all went to the temple. Let us say, Malgant confronts him with that question when everyone returns, in the room and not in the hallway.

Bardamion would still answer Malgant "Longer then you could possibly understand. That is why I stress the danger involved. This isn't the work for a bunch of clumsy teenagers. If you are not trained warriors well, you better learn, because your enemy is, as you have seen. I'm trying to run you off because I am worried you are all going to get killed and then what? We need a group with longevity and a willingness to sweat and bleed beside each other, everyone."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Wednesday April 21st, 2010 5:46:42 PM

" Better. I can feel that emotion cleanly in your words. Though our ages may be young, our races, noble and ignoble are not as long lived as yours. We understand there are risks. We accepted them. When we are sloppy people die, agian an accepted risk. Note I say accepted, not acceptable. Thankfully you are still inside the sterile shell you are showing us. I am glad because you were beginning to worry me. I am completely unskilled with magic devices I do not know. I wish I could help you with this one but I cannot. Also remember the Lich . He still remains at the temple. The thought of carrying around an ancient sack of meat did not appeal to me, so he will need to be viewed at the temple."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration


Whysper (AC 23 - HP 48+20/48)  d20+19=39 ;
Wednesday April 21st, 2010 7:20:04 PM

"What an interesting looking device. Might if I have a look?" Whysper rises from her cushion, Kage in hand, and approaches Bardamion without waiting for an answer. "Perhaps I can assist in it's function" This is the chance she's been waiting for - to prove herself before this apparently powerful half-elf.

Use Magic Device: 39 (Nat 20) to assist Bardamion

Vorelle 
Wednesday April 21st, 2010 7:58:31 PM

Vorelle merely smiles at Bardimon's reply. Fair enough. She had not stopped them. Though whether anyone, ever, in the entire history of the Wold, had ever stopped Vauhwyt or Appollo from doing anything...that's an open question. Come to think of it, she wouldn't want to try to stop Malgant, either. Or Valanthe.

If there is time, Vorelle would like to go to the marketplace and get some new clothes. The shapeless, battered attire she had used as a form of social camoflauge no longer suits her.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday April 21st, 2010 8:46:36 PM

Aztyr looks at the device and decides that her help is unneeded with it.

"Sorry Bardamion, useing devices like that are not my perview, but it looks like Whysper understands it to some effect."

Aztyr stays out of the way and watches as they tinker with the device.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Wednesday April 21st, 2010 10:11:45 PM

"Bardamion perhaps I can offer some perspective that you may not have considered. Oh you are quite correct that Appolo needs a boot in the arse from time to time. One that I'll be placing should he need it. Plus I can see how he would just grate on you. Appolo can be quite ruthless which is to be expected if you think about where we were before. As Pirates of Jack we were a special strike force. Often a single unit against a country of fanatical and deadly warriors. It was an impossible task that was suicide. Striking out against the heart of a vengeful god's main temple. One that we accomplished and survived. It was...." Valanthe paused, her eyes looking far away as she struggled to find the words, "a trying experience. One that I cannot describe. Even if I did I'm not sure you would understand. What I'm trying to say is that you want your enemies to go away, Appolo can do that. You want longevity. We waged a personal war against Ga'al. A god that would steal your soul. A fate which I find worse than death."

A thought enters her mind. She turns to Malgant while Bardamion is fiddling with the device. "If were looking for the Sons of Dread and what little things they may be up to. Well we may want to contact the Pirates of Jack. Pirates hear things. Things normally they won't share but I think they would talk to Appolo and me. I'm sure the Cloudprance resources are quite good but there could be other ways to learn things. Things they wouldn't hear. It might not get us anything new but it could be worth a shot."

On to the magic/DM Buzz 
Wednesday April 21st, 2010 11:03:51 PM

OOC: Bardamion needs help from one other for him to succeed.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19)  d20+13=14 ; d20+12=25 ;
Thursday April 22nd, 2010 6:31:31 AM

Vauhwyt brightens at the sight of the new machine. "Maybe it is the jackdaw in me," she says, "but I love to try my luck on shiny new things like that."

Mookie pops his head out of Vauhwyt's belt pouch. "Hey! I resemble that remark!" He takes a look at the magic machine. "Ooo! What's that?"

Liontaur and raven both come closer for a look. "Hey misterr," Vauhwyt says. "Try putting that dinglehopper there into the frajjistan." Aid Another 14 gives a +2.

"Yeah, and look at that geegaw," adds Mookie. "Try giving that a poke." Aid Another 25 gives another +2.

The two watch, fascinated.

Appolo 
Thursday April 22nd, 2010 7:20:10 PM

Appolo just walks outsaying"ill be downstairs." as he leaves.Appolo heads downstairs for a drink.It is clear he's angry and has very little use for Bardinion.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Thursday April 22nd, 2010 11:06:01 PM

Malgant stands back and watches as the more device oriented of his friends poke and prod the device in Bardamion's hands. All of this is a complete mystery to him, and as such is fascinating.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration


Moderate Fortification, AC 27, 92/92 hp Malgant 
Friday April 23rd, 2010 11:21:21 PM

OOC
Please be sure to check your email and send Buzz the info he asked for so we can move along.
That is all.


On to the magic/DM Buzz 
Saturday April 24th, 2010 12:18:53 AM

Yes, I am still waiting on six other emails for loot.

Thank you David and Cayzle for the prompt response.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Saturday April 24th, 2010 12:56:33 PM

Buzz, I sent mine, do i need to resend? (sent about 5 hours after I recieved. Also Aztyr has a list with prices on it so.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday April 26th, 2010 7:10:11 AM

Vauwhyt shuffles her feet and swishes her tail. On some level, she suspects that certain of her friends are causing some kind of delay. She looks around, glaring.

[OOC: Guys! Get your magic item tallies to Buzz asap, please!]

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Monday April 26th, 2010 7:35:07 AM

ooc: Nice post!

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Monday April 26th, 2010 3:29:51 PM

OOC: I hope its not me. I haven't sent anything because Valanthe was not involved and Nebin is gone. So there is no share coming my way. The price of swapping.

On to the magic/DM Buzz 
Monday April 26th, 2010 4:35:59 PM

Alright. I have what I need, but technically, Marty should begin posting today.

For those of you that want to go shopping, feel free to do so. Sorry, the Catacombs is of course available, but it might be a few game days before you can get there with your share of the dreaded loot. :)

If for some reason, Marty does not post by Wednesday, I will step in until it is decided what is happening.

:)

Co-DM Marty 
There comes a time when change must come;
That time is now, for better or worse;
The old meet the new and things begin;
The adventure goes on in the end.

Monday April 26th, 2010 8:17:32 PM

Bardamion looks to the group; using the device to identify the items presented to him. It produces a light from a circular hole in one of its sides, shining that light upon the item is the only thing Bardamion did. He lists them off in a monotone voice; until he comes to the armor.

It seems Apolo has tired of me... Im sure you'll give this information to him. He says, a grin on his face; he also explains that the armor seems as though it was made in Izen;

Some of the other equipment as well; but full plate is expensive no?

Four +4 Tower Shields
One +4 Tower Shields- Sundered completely
One +4 Tower Shield - Sundered 10pts.
Six +1 Keen Bastard Swords
Six +1 rings of protection
Six rings of Counterspell
Two Amulets of Health +6
Two +2 Rings of Protection
One Neutral Robe of the Archmage (Brown instead of Gray)
Two black Beads of Force
One Evil Robe of the Archmage (Black)
One Murlynd's Spoon
One Folding Boat
One Spell Book Arcane Locked; ( Black Hardened skin of some creature binds the book in a secure mounted briefcase. A large mithril clasp keeps the all in one box secure until opened. 1000 GP Value without the spells)
and Six +4 Full Plate armor

ExDM Buzz reminder. One of those tower shields is sundered 10 points and another is completely sundered, worthless at this time.

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Monday April 26th, 2010 9:29:31 PM

In character:

"Wowsy.

Mookie adds, "You said it, Boss!"

Out of character:

Is there an XP award too, Marty and Buzz? Are we at the end of the module?

My suspicion is that all this loot will put us way over what we should have for PCs at our level. My suggestion is that we tally our newest xp / level, figure out how much we should have for a character at our level, add loot to bring us to that level, and then donate the rest to charity. Comments?

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Monday April 26th, 2010 9:59:39 PM

"Hmmmm.... I'd like to see if the Catacombs would do a swap on one of those Robes. And Malgant and I are out a bit of cash as well. Him for the Diamond and myself for a large number of pearls fior other spells.


OOC: whatever works out. I'd also be interested in trading up my necklace for one of the +6's, I know I'm sounding greedy, so feel free to unleash on me.

Whysper (AC 23 - HP 48+20/48) 
Monday April 26th, 2010 10:17:54 PM

Whysper silently eyes the loot the others have brought in. Had she known her colleagues were so well off... well... It gives her something to think about.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Monday April 26th, 2010 10:50:29 PM

OOC
Yeah I was thinking the same Cayzle. I could level off of this adventure. There is the matter of doing hero points as well.
Beyond that Malgant was planning on buying an amulet of con and 2 counterspell rings so this loot is very nice.
In other news, will a mending or make whole fix that shield? I can cast either in the morning.

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Monday April 26th, 2010 11:05:45 PM

Although Uel is wandering the town, looking to make a deal, Kage's excitement at the potential within the spellbook comes through clearly. He continues to search for a smith with plenty of raw materials with renewed vigor so he can more quickly return to his comrades.

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Monday April 26th, 2010 11:34:42 PM

ooc: one option is to trade in the items and then keep the gold as group funds. You never know when a large amoutn of gold could be useful. Maybe we locate an old run down keep that needs fixing up. A little gold and then we have a base of operations. Just something to consider.

Vorelle 
Monday April 26th, 2010 11:38:10 PM

"Wow. If we'd had all this stuff, we would have been hard to take down, too." Vorelle can scarcely believe the wealth laid out before the group.

[OOC: Since the encounter was way out of line for our level, it isn't surprising that the loot is also way out of line for our level. And, unless the baddies were nerfed at the last minute, I'd argue that we should reap the benefit of the mistake, since we already reaped the suck.]

ExDM Buzz: Takes a deep breath and does some editing... This is not at all true Kathy. This loot is based on your levels, while Bart is level 14 and Lorth was level 12. This loot is proportional to your past group levels.
Also notice, the weapons and items the warriors had? All their money went into armor. It was all legitimate and authorized by Jerry.

Ooooom


Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday April 27th, 2010 3:56:55 AM

OOC
Group funds can include, curative wands, stoneskin wands, lesser restoration wands, diamonds for the possible raise dead spells we will need. teleport scrolls so our casters can arrive fresh and ready to go with full spell lists. Real property also comes to mind, a place to go when not saving the Wold.
IC
" So Bardamion, what is the Cloudprance family's cut of this and what do we have to distribute? we were working for you when we acquired all of this, working at least under intelligence you had gathered to set us on that path. What is your end and what is our final split?"

Co-DM Marty 
Tuesday April 27th, 2010 1:57:33 PM

Bardamion shurgs his shoulders. Being a Dragon had certain perks. Not needing anything laid out before him for example. Seeing some of the group wide eyed over the magical items, Bardimion sighs and says, Well; I've no use for none of this. But Gold I truly value. Im sure you have a way to sell these things. So; find the total value of everything here, and split it equally among me and yourselves. Keep what you wish, as long as I get my share in gold.

Meanwhile, Uel roams around looking for a smith, with raw matrials. He soon finds a shop that seems to have what he needs. Harvy's Smithing Services reads the sign above the beat down shop. Walking inside the shop the man is obviously a bit overloaded with buisness. Right now, the old man sets at a table, pipe in hand smoking away. He's balding, but what hair he has is gray, wearing stained pants and a cut off t-shirt, glasses nearly an inch thick. Peoples these days, an so impatient... Good work takes time... Doesn't anyone realize this?

Finally noticeing Uel, the man sneers abit at the drow. What do you need son? Make it snappy, I've work to do. He motions through at his desk across the room, papers thrown everywhere.

OOC: Im not really sure what you guys want to do with the Items. As far as XP and hero points goes, Buzz will need to give that out I think. Im not sure what you've earned from his last module. I figured he'd already given it out really. I'll get in contact with him.

Uel; I was left outta the loop about what your looking for, so Im not exactly sure what Materials your seeking. Just RP it out with Harvey there and we'll get it handled.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday April 27th, 2010 4:45:11 PM

OOC
So how many folks are we splitting among? Bart and Lorth are not currently playing, Val, Uel and Whysper were not on the mission. Leaving Aztyr, Malgant, Vorelle, Vahuwyt and Appolo, plus the four dragons.Is that correct?

(ooc: In Emails with Buzz, I think the loot was to be divided 12 ways. co-dm Glenn.)

Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday April 27th, 2010 4:52:50 PM

OOC
Also, what is the significance of the armor being made in Izen? I'm sure it is somehow significant but I don't know the history that well, anyone have an idea?

Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) 
Tuesday April 27th, 2010 7:56:49 PM


Vauhwyt's "Wowsy" changes into a gasp and a glare when she hears that some of the items are made in Izen. She sees that Malgant is confused.

"Let me clarify, dear friends," she says. "Vorelle and I come from Dirt City, so we know something of Izen. In fact, Izen is a land of humanoids and evilkin, from the orc riders in the west to the trolls near the eaves of the forest in the northeast. To the ... tribes of ... goblins ... everywhere else."

She shudders and composes herself. "It is not a land of potent mages."

"But there is one necromancer strong enough to create the magic we see here before us. That this stuff comes from the undead is a hint as well. The only mage in Izen who could make magic of this potency is the Master of Mount Bone."

"Twice he assaulted Dirt City in living memory. The first time he was repulsed by Valdor Dragonstone. The second time ..." Vauhwyt looks grim. "Suffice to say I have blotted out the memory of that."

[OOC: We were just about to wage that war when the Dirt City campaign ended. I have assumed that it was in that second war that the Dirt City group came to its end, and in which Vauwhyt became a Grim, maybe in payment to Gargul for a death and raise in that war. I've also assumed that the necromancer was thrown back, and that Dirt City is still ruled by the new prince, Liam Kent, IIRC.]

"Clearly, if this is from Izen, and if it was worn by some new undead warrior lich, then it comes from Mount Bone."

[OOC: As I was saying, as soon as we get the xp totals for this just-finished adventure, we can figure out how to divide the loot equitably.]

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Tuesday April 27th, 2010 8:36:10 PM

"Hello, sir. I assume you are the proprietor of this smithy. I can tell you're busy, so I'll get right to the point. I'm a talented smith with military experience and also a rather powerful wizard. I have the skill to easily forge masterwork weapons and the magic to create as many in a minute as someone could in four years, provided you have the raw materials. I would be happy to do some work for you, making you a rich man and putting you on easy street, in exchange for a fair percentage to fund my research. What do you say?

Vorelle 
Tuesday April 27th, 2010 11:13:19 PM

"If it's from Izen," Vorelle echoes Vauhwyt. "It could just be a similar style, But I agree it's a worry."

She examines the assembled loot. "A folding boat could come in very handy," she muses.

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Wednesday April 28th, 2010 8:48:14 AM

"Sounds like this Master of Mount Bone is somebody that needs to be looked into. If he's suppling the sons of dread with enchanted arms and armor than we need to stop that. I doubt it would stop the sons of dread but maybe it would slow them down. Plus I have a feeling that Gargul takes a special pleasure in judging necromancers."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday April 28th, 2010 12:34:54 PM

"Actually, It almost sounds like this Master of Mount Bone, might be part of the Driving force behind the Dread. I don't imagine he'd creat a new type of Undead and just sell them off. The Undead we faced didn't seem to be mindless automations either.
So, you have Izen made armor and a new type of Combat Lich, They both point towards this Master you are talking about Vauhwyt. You seem to believe that he is the only person who could creat both of the things we've seen.


Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)



Appolo 
Wednesday April 28th, 2010 1:11:03 PM

Appolo comes back in the room.He seems to be in abetter mood as he looks over the items"Ill take one of those amulets.You can divide the rest up anyway you like."

AppoloOOC 
Wednesday April 28th, 2010 1:11:43 PM

Appolo wants an amulate of health.

Co-DM Marty-- Harvey's Smithy 
Wednesday April 28th, 2010 1:33:14 PM

Harvey, who is a bit of a specialist, looks at Uel with a blank stare. What makes you seek me out elf? The man obviously not wanting to upset Uel. Most of my work is for beasts and creatures. The minotaurs don't weild Long Swords and wear human sized armor. The weild bastard swords, great axes, warhammers and the like. Armor for a minotaur is a great amount of steel son. He nods his head up and down, hmmm Walking to his desk, muttering under his breath, he pulls up a small folder crammed with parchment.

I could use your help. Although the best I could offer is a percentage of the value.

Co-DM Marty-- Master Of Mount Bone? 
Wednesday April 28th, 2010 1:41:21 PM

Dirt City's a fine place alright. Bardmion mumbles as everyone discusses what they've found out.

OOC: So; splitting up the total Value of everything here, Except what each person would like. Some of you have mentioned some things, but lets get everything clear. Who wants What?

Apollo: Amulet of Health +6
Aztyr: Amulet of Health +6

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Wednesday April 28th, 2010 3:04:15 PM

Aztyr would take a robe first, then would offer up her +4 amulet for a +6 but it's only a offer. A robe to taske to the Catacombs is first on her list.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Wednesday April 28th, 2010 3:24:00 PM

OOC
Easiest way to do it, and how it has been done in the past is total what we have, take out for expenses and then divide. If someone wants something specific and it is below their "share" then they can have the item and the balance in gold. If it is over ( like those robes are going to be) .Then we can negotiate. Personally I would like to see our casters with the added caster levels, innate spell resistance, save bonuses, and AC bonus those robes would give them. I would be willing to call that a share.
Whats the answer on using Mending or Make Whole on the shields? Will that repair them? It seems we have a talented smith among us, but we don't know that currently unless someone can volunteer the info. A +4 shield or 2 added to the kitty makes it that much easier to make the robes a single share.
I think we should also keep the boat and the spoon in the group for future use. They can be pretty handy if they are needed,.
Another thing I am not totally clear on is what the GP value limit we are discussing is. I know that there is a value given in the DMG for starting gear for a character above 1st level....is that the table we are talking about? If so, and if most of the rest of the group is near their 'limit' like I am then what happens to the remainder of this gear or gold once we trade it in? It disappears? I fail to see how that would be fair since we fought (and in some cases died) acquiring it.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Wednesday April 28th, 2010 3:48:23 PM

Malgant nods at Vauhwyt's knowledge of the Wold, he has not had the time or luxury to get to know many of the places his exile carried him. He continues to ask he questions, trying to work out a plan of action." Vauhwyt, will the pilgrims fleeing Alsidur end up going into Izen as one of their escape routes? If that is the case, then is the tribe you seek in Izen? If it is we can do alot of good in a small area. We could establish a safe place for those pilgrims to settle, grant you vengeance on those that have done you harm and visit this Master of Bone Mountain and deal with him. We have shown our hand in the area before, mayhaps the Wold has us earmarked as the hand of good in that area.
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration


Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Wednesday April 28th, 2010 9:04:40 PM

ooc:If Uel is the talented smith Malgant was referring to, Whysper can offer that information to the party.

To Harvey: "I sought you because you seem to have a large supply of unworked materials. I only mention longswords as a unit of measure. Most weapons use approximately that much steel and I can produce any kind of weapon. The measure of time may hold more weight with you, four years of work in a minute. I could just as well walk into a forest and transmute it into a thousand cartloads of masterwork quarterstaffs and the carts to haul them back, but I am not a merchant and I would then have to vend them myself. I would be happy to produce anything you need, but I prefer to work in bulk and weapons are a specialty. I could produce the armor as well as any other smith, but it wouldn't be masterwork.

Vorelle 
Wednesday April 28th, 2010 10:19:46 PM

"I think I would like one of these," Vorelle picks up a Ring of Counterspells. She smiles a little. "I don't cast spells myself, and it would be nice to have some protection. Is there any way to determine whether there's already a spell in there?"

"Also, I think the party should keep the Folding Boat, and that it shouldn't count against anyone's share. It's something we can all use."

Whysper (AC 23 - HP 48+20/48)  d20+4=16 ;
Wednesday April 28th, 2010 11:56:29 PM

Whysper diverts her eyes from the groups loot. She notices Kage actions, and determines the Uel is also informed of the proceedings. She stands, her small frame paling to that of most of the group, and speaks for all to hear:
"Look, I know Valanthe, Uel and I .. yes, Kage, you too ... are new to the group. We weren't around when all this stuff was won. Truth is though, we've signed on to help you. And we CAN help you" she pauses to look each person - including Bardimion - in the eyes to show her seriousness. "We take issues with the undead very seriously. You might recall we were dealing with a lich when unexpectedly brought to you. Now, if you're saying there are - for lack of a better word - super-lichs out there, then we all have a responsibility to do what we can to stop them. What I'm getting at here, is that if we are to fight and stand as a team, then we must act as a team. Uel and I must be as equipped as you are to defeat this threat. Otherwise, the risk to us is too great." The small half-elf pauses again. She lacks Uel's physical presence to give her confidence, but she knows he is listening through Kage. "We have agreed to put our lives to this cause. Are you willing to put some of your wealth to it? Are you prepared to share these spoils to outfit the group as a whole, to ensure victory in the future?" Whyspers steps down from her metaphorical soapbox to allow someone else to speak.


Diplomacy Roll (just in case): 16
OOC: If the group decides not to share the loot, then I'm hopeful that Uel can earn (and share) an equivalent amount from smithing


Co-DM Marty-- Master Of Mount Bone? 
Thursday April 29th, 2010 5:07:19 AM

OOC: JUst got off work.. So tired...

The shields are repairable with a Make whole spell each; I'll divide the loot your way, it seems much simpler than others I've came across. As far as gold or loot 'dissapearing', I won't do that. If a mistake has been made and you guys end up with a bit more or less than your suppose to, so be it. Unless a PTB steps in, you guys will get whats coming.

As far as full shares or items, I leave that to you guys, and if Val, Whysper and Uel get anything as well. I believe, especially since its being RPed, that the characters should decide that, who am I to say you can't share your loot right?

Also, remember one of the robes are evil. Don't believe that will work out to well; will it?

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Thursday April 29th, 2010 8:16:42 AM

"Whysper has a point. Undead are quite dangerous and the right gear can mean victory or death." Valanthe pulls Gargul's Fist from her belt. Turning the fist shaped warhammer slowly so everybody could see the symbol of gargul across the knuckles. "This weapon is enchanted with magics to destroy the undead. It is the only reason I'm alive. If we expect to face more of the warrior liches than I recomend that everybody has some type of weapon to deal with the undead. It won't help any against living necromancers but the living are usually easier to deal with."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday April 29th, 2010 12:26:29 PM

OOC: I've been informed that the Catacombs will swap Evil for good items of like items for a small amount, or at least that's what I've come to understand. I doubt either Robe could be used as is, niether is "GOOD".

IC:

"I'd have to take a robe to the Catacomb's to do anything with it. Last time I was there they were exchanging an item for someone else."

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)



Moderate Fortification, AC 27, 92/92 hp Malgant 
Thursday April 29th, 2010 4:36:55 PM

" Indeed if we are looking to the survival of the group as a whole, and for success in our future encounters then I think we probably should split this amongst the whole group, new and old. I fought and bled and had to watch helpless when I was only able to save one of my friends at the hands of these undead, were we all a bit more powerful I think the fight would have gone...better. If I am not mistaken, there is a prayer that will restore the two sundered shields. I can ask Imod for such magic in the morning. How then shall we split this up? Determine the catacombs price for all of it less the two utility items of the boat and spoon,and split it evenly so that each may get what they need from the place? That would be easiest, once Aztyr and I have been reimbursed for the expenses we incurred on the mission. Val's point is well spoken. I plan a slightly different route though. By making my weapon Holy to Imod almost all the foes we face would feel the sting of magic in its touch. I would caution though, that many of us, myself included should strengthen our bodies against damage like those two Sons of Dread did. The higher the amount of damage we can withstand the better chance we have of living through their attempts on our lives.( simple translation...raise your constitution)[b] What does everyone else think of that type of split?"
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration


Appolo 
Thursday April 29th, 2010 8:17:57 PM

Appolo relies"have no problem shating with Valanthe and our new friends.All I want is this amulate."Hesays holding it up and looking it over.

Co-DM Marty--OOC-- Loot Splitting 
Thursday April 29th, 2010 11:56:56 PM

OOC: Ok, breakdown time...

+6 Tower Shields: 97,080gp
Keen Bastard Swords- 14,010gp
+1 ROP's- 12,000gp
+2 ROP's- 16,000gp
2 Counter Spell rings- 16,000 (8,000gp each)
+6 Amulet of Health's- 72,000gp (36,000gp each)
2 Robes of Arch Mage- 150,000gp (75K each)
2 beads of force- 6,000gp

Total= 383,090gp;

Divided Among: Malgant, Apollo, Wysper, Vorelle, Valanthe, Uel, Aztyr, Vauwhyt and 4 dragons correct?

31,924gp and 16sp each

So; by not selling the two health amulets, a counter spell ring, and one robe of archmage. The total would come down to; 228,090gp. To actually split among everyone. The way I understand you guys want this done, is to split this total, what is actually sold at the catacombs, with everyone who didn't take a item. Meaning; Vorelle, Valanthe, Uel, Vauwhyt and the dragons would each get:: 28511gp 25sp

I hate math, Always get things Mixed up in Hook City too when treasure is divided, I just pray my DM an fellow players arn't cheating lol :)

Whysper (AC 23 - HP 48+20/48) 
Friday April 30th, 2010 1:16:37 AM

OOC: Whysper too, i hope :)

Vorelle 
Friday April 30th, 2010 1:41:34 AM

[OOC: I guess I get to answer my own question. From my reading of the description in the DMG, it would seem that an Identify spell would be able to determine whether a spell was currently cast into the Ring of Spell Storing. YMMV, of course; the rule could be interpreted otherwise. So, what I would like is either a determination of what spell has been cast into the ring, or a determination that no spell is currently in the ring, or official word from the DM that we have no way of knowing the answer to that question.]

"If they are to be part of the group," Vorelle says of the newcomers, "then I think it would be wise to let them outfit themselves as we do. I think they should each have a full share."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Friday April 30th, 2010 4:06:35 AM

OOC
UM...NO
You forgot the armor, you left out most of the counterspell rings, there are 6 @ 4000 apiece, and since we are spreading the split thinner I do kinda have a problem with a 75000 gp share and the rest of the group getting less than 30000 gp. I need to get ready for work so I can't post the list of actual totals right now but when you sell it all and split it it comes closer to 45000 per person. If the catacombs had limited quantities of anything rare like the robes I would have to say let the robes go as shares. They are not limited in any way though. People can purchase whatever they want with their share. It solves questions like "what spells are in the rings " which I would want to know too, and is fair to everyone. Comments?

Vauhwyt and Mookie 
Friday April 30th, 2010 6:34:50 AM


Vauhwyt looks over the loot. "You know," she says, "I used to work in the Catacombs. So let me have a peek at everything and I'll give you a good guess of how to split it up, fair and squarre."

"And you know, I think the impulse to share with everybody is a great idea. Let's be a team and be generous!"

She starts to look it all over. "But we need to open this book and look inside, without setting off any traps!"

[OOC: Sorry I've been awol. Real life, blah blah blah. But I'll do some math right now and make another post within the hour.]

Vauhwyt and Mookie 
Friday April 30th, 2010 7:43:28 AM

Vauhwyt cogitates and makes notes.

[OOC: You seem to have valued the +1 keen bastard swords at 2335 each; should be 8335 each. Rings of Counterspells are 4000 each, not 8000 each, but we have 6, not 2.

Here is all the math. Please do check. I will e-mail the spreadsheet too.

After doing the math, I calculate each share should be worth 38365 gp each.

So it is easy enough to divide the loot into 40,000 gp piles. I do that below.]


LOOT PILES

Vauhwyt looks at her notes and divides the loot into 12 piles. It goes pretty well, but at the end she is left holding the spoon. She frowns. She reaches into her purse, pulls out her personal wealth, and announces loudly, "I am selling this spoon to myself for 4,860 gold, exactly what the Catacombs will pay me." Then she puts 405 gp on every pile. She puts a note on every pile too.

The piles (Each Pile has 405 gp on top!):

Neutral Robe .......... 36000
Ring of protection +1 .......... 2000
TOTAL .......... 38000

Evil Robe .......... 36000
Ring of protection +1 .......... 2000
TOTAL .......... 38000

Amulet of Health +6 .......... 36000
Ring of protection +1 .......... 2000
TOTAL .......... 38000

Amulet of Health +6 .......... 36000
Ring of protection +1 .......... 2000
TOTAL .......... 38000

THREE Keen Bastard Swords +1 .......... 25005
Ring of protection +1 .......... 2000
Ring of protection +2 .......... 8000
Bead of Force .......... 3000
TOTAL .......... 38005

THREE Keen Bastard Swords +1 .......... 25005
Ring of protection +1 .......... 2000
Ring of protection +2 .......... 8000
Bead of Force .......... 3000
TOTAL .......... 38005

Tower Shield +4 .......... 16180
Full Plate armor +4 .......... 17650
Ring of Counterspell .......... 4000
TOTAL .......... 37830

Tower Shield +4 .......... 16180
Full Plate armor +4 .......... 17650
Ring of Counterspell .......... 4000
TOTAL .......... 37830

Tower Shield +4 .......... 16180
Full Plate armor +4 .......... 17650
Ring of Counterspell .......... 4000
TOTAL .......... 37830

Tower Shield +4 .......... 16180
Full Plate armor +4 .......... 17650
Ring of Counterspell .......... 4000
TOTAL .......... 37830

Tower Shield +4 .......... 16180
Full Plate armor +4 .......... 17650
Ring of Counterspell .......... 4000
TOTAL .......... 37830

Tower Shield +4 .......... 16180
Full Plate armor +4 .......... 17650
Ring of Counterspell .......... 4000
TOTAL .......... 37830

Pick a pile, any pile, she announces.

NOTE: The boat is set aside as a party item. The spell book will be sold and the proceeds divided later, when we know what it is worth.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Friday April 30th, 2010 4:10:37 PM

Except that the DMG lists robes of the archmagi at 75000 gp each.

my math( promised this morning)
6 +4 full plate armor 17650 each 105900 total
6 +4 tower shields 16180 each 97080 total
6 +1 keen bastard swords 6335 each 50010 total
6 +1 rings of Protection 2000 each 12000 total
2 +2 rings of protection 8000 each 16000 total
5 rings of counterspell 4000 each 24000 total
2 +6 amulets of health 36000 each 72000 total
2 robes of the Arch magi 75000 each 150000 total
2 beads of force 6000 each 12000 total
myrlund's spoon 5400 each 5400 total
the boat is kept as party treasure
the spell book can be dealt with later once appraised.
total 544390
less 5000 gp diamond used in raise dead spell
539390
less 30 100 gp pearls used to buy scrolls from the Cloudprance family.
536390
divided among 12 people
44699 gp and a little change per person

Vauhwyt and Mookie 
Friday April 30th, 2010 6:38:16 PM

> 6 +1 keen bastard swords 6335 each

That's short by 2 grand each

> 2 robes of the Arch magi 75000 each 150000 total

I think I was saying 36,000 each per Marty. Right Marty?

> 2 beads of force 6000 each 12000 total

I think it is 3000 each

Moderate Fortification, AC 27, 92/92 hp Malgant 
Friday April 30th, 2010 6:59:56 PM

OOC
Typo, I didn't proofread it, but I got the right total for 8335 8)
> 2 beads of force 6000 each 12000 total.... it is 3000 each, I misread my sheet
so 530390gp /12 people = 44199gp/person as an even split

Vauhwyt and Mookie 
Friday April 30th, 2010 7:48:53 PM

But can we get full value for the robes? That and the value/contents of the spell book are the big outstanding questions. Can the dragons open the book? What if we look at it with the funky machine?

Moderate Fortification, AC 27, 92/92 hp Malgant 
Friday April 30th, 2010 10:05:23 PM

Why wouldn't we get full value? Is there a catacomb thing I don't understand at work here? If there is, then why? We didn't face nerfed robes we faced them at full value. Just asking. Also Cayzle can you send me info on how to create a Legacy Item? I remember being able to read it once, but now I can't. I have an idea and once I look the rules over to try and balance it I'll ping it off you. It is along the lines of what we were talking about but a little different.

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Saturday May 1st, 2010 6:37:58 AM

Consider also that the spellbook is usable by Uel. I know I didn't really contribute much to the quest, but it's value won't depreciate and it could simply be kept as party loot while Uel uses it to the party's benefit. Once he's copied the spells into his own books it can be sold for just as much and the party will still have the added strength of those spells. Spellbooks are a special treasure. Even the robes don't entice me like the book does.

Vauhwyt and Mookie 
Saturday May 1st, 2010 1:27:03 PM


Vauhwyt flinches a little when Mal mentions her vengeance. "Well, my friend, honestly, the Merciful Lady to whom I am devoted has let me know very clearly that I am not ready for that yet. Maybe in a year or five. I am patient. Now please, let us not talk about it."

"We have two other items on our plate. Three, really. Here are my thoughts."

"One, there are refugees coming out of Aisildurr. If they are few, we can make a home for them and keep them safe. If they are many, we may need to find them a home, and the best answer then is likely by ship to Dirt City. We can arrange for that."

"But we have no home ourselves, and I for one am tired of being a wandererr. Here is my idea:"

"Let's find a small bay on the eastern shore of Blackbird Lake, in relatively shallow water, within sight of Blackbird Forest. Maybe as close as 100 feet from shore. There we sink stone pilings -- created with my new Wall fo Stone spell -- into the mud, down to the bedrock. We can create stone flooring on the piers, and stone buildings on the flooring. We can make a whole village. It will be a home for those who need one, and a refuge for us."

"Thoughts?"

"Then we can turn our attention to the Sons of Dread."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Saturday May 1st, 2010 7:20:41 PM

" An admirable plan. What is the political climate there? Is that part of Alsidur and will the tyrant priests of Ga'al find us to be a ....thorn in their side? Also, if the Sons of Dread decide to target us would it be wise to have a population around us that they can harm? I like the plan. Imod knows that I have been a wanderer of the Wold and not by choice. Having somewhere that I helped make be a safe haven for those who have nowhere else is appealing, I just fear for their safety. Also it is my understanding that a wall of stone needs to be anchored to stone in order to be created. Your plan would work, but we would need to start at the bedrock and work upward. Being on a lake would also allow us to keep that gnomish contraption at hand in case we needed it."

Vauhwyt and Mookie (Detect Scrying)  d100=15 ;
Saturday May 1st, 2010 8:13:29 PM


It is Vauhwyt's standard proceedure to cast Detect Scrying every day. But I see it is not in my header. So if needed, she casts it right now, before saying any more.

Spell Fail 15% = ok.

"Yeah," says Vauhwyt, "The ideal would be to get a druid to tell us the lay of the land. Where the bedrock was close enough to the surface, say, and away from any volcanoes or places earthquakes are likely. Failing that, and with Nebin gone, I guess that's the case, we could buy a ranger scroll of commune with nature and I could probably read it with UMD."

"I agree that the greatest danger would be that the place or its folk could be used against us. I have some ideas on that."

"First, I always have Detect Scrying up."

"Second, we buy a couple eversmoking bottles and the ranger's Commune With Nature. And a couple potions or scrolls of water breathing. Or you can cast that, right? And maybe a scroll or two of move earth. I'd like one of those Vedik's Headbands too."

"We meet at the shore of Blackbird Lake. We use our gnome boat or our folding boat or both. We uncork the bottles, cast a deeper darkness or two, and set off."

"The idea is if we are scried, I'll know about it, and even if we are, between the deeper darkness and the smoking bottles, no scryer will be able to get enough of a fix to even find us."

"Near the eastern shore, I read the scroll and figure out the best place for a village. Use water breathe to go down down down. Move earth to get to the bedrock. Cast several walls of rock to make pilings. Maybe Uel can Fabricate some too, or cast Wall of Stone too."

"It might take a few days, but we should be able to get some solid pilings in place. Then more castings of Wall of Stone to make the foundation of the village, maybe ten feet above the lake surface."

"Okay, now we are ready to help refugees. First, find some. Cast Detect Good. Any non-good ones we direct to Dirt City. Good ones we offer refuge. We lay out the deal so they know what they are getting into. We blindfold them and either teleport or boat them to the village. They make a new home for themselves."

"Naturally, there would be fishing. We could teleport or create or move earth for garden plots. We would have to see who we can attract."

"We need defenses. We could use darkness and eversmoking bottles. We might be able to get some permanent illusions."

"We could make one or two of the pilings hollow, pump out the water, put in stairs, and disintegrate out chambers in the bedrock."

"My old friend Rose had a spell to make an area warm or cold. We could use that."

"We would want to consecrate and sanctify the heck out of the entire thing."

"We could use glyphs too."

"You know who would be an ideal full-time resident and mayor? Our pal Nebin. I got the idea he did not want to be an adventurer. But he would be great at keep the place safe, providing for the people, summoning water elementals if enemy boats came near, doing interesting research in Blackbird Forest."

"We should try to find out where he went and ask him."

[OOC: Nebin would make a great NPC mayor! Just sayin'!]



Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Saturday May 1st, 2010 10:54:43 PM

"Sounds like a good plan but if we are going to do this they we have to do it right. As you said the town will need defenses and good ones. So we will need to contract a dwarven engineer. Somebody that can tell us the right way to build walls and fortifacations. We can't take the easy road if we do this."

Vorelle 
Saturday May 1st, 2010 11:40:25 PM

"A town--in the lake?" Vorelle asks. "How many people are we talking about? Is there enough fish and game to sustain them until the gardens take hold? What will we do with their garbage and sewage and waste-water? It can't go in the lake--that's the drinking-water.

"I think a secret refugee town is a fine idea, but it should be beside the lake, not on it."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Sunday May 2nd, 2010 12:33:42 AM

"Provided the lake has recovered sufficiently from the acid blight."


Whysper (AC 23 - HP 48+20/48) 
Sunday May 2nd, 2010 3:13:45 AM

OOC: In terms of selling items at the Catacombs, it's worth noting this rule:

"1.Items sold in the Catacombs will receive 90% of their total value listed in the DMG."

http://www.woldiangames.com/Woldipedia/index.php/Catacombs

Unless the DM(s) overrule this? :)


Vauhwyt and Mookie (Detect Scrying) 
Sunday May 2nd, 2010 6:26:51 AM

OOC: That is exactly right. So even though each share might be worth 40,000 gp, say, unless you can use the items in your pile, your actual resale/trade-in value would be 36,000 gp.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Sunday May 2nd, 2010 11:39:00 AM

OOC
Then why don't we stop messing around here( we have lost a week in mostly OOC posts trying to divide this loot without clear numbers to work with) and take it to the catacombs, get firm numbers and move on with the story.

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Sunday May 2nd, 2010 11:10:25 PM

OOC: I'm waiting on an official ruling for what the loot is worth

Whysper (AC 23 - HP 48+20/48) 
Monday May 3rd, 2010 1:56:13 AM

OOC: Thanks Val. In that case, did anyone have a preference for any of the items? I think the list so far is:
Aztyr - Amulet of Health
Apollo - Amulet of Health
Vorelle - Ring of Counterspell
Malgant - Ring of Counterspell
Uel - The spellbook (and selling it after taking what he can from it)

As the newcomer, I'm just grateful for a share so have no preference for anything :)

Vauhwyt and Mookie (Detect Scrying) 
Monday May 3rd, 2010 6:52:03 AM

Vauhwyt looks at Bardamion. "Good sirr," she asks, "How much does that machine of yours say the robes of the archmage are worth? Or even better, relying on your expertise, what do you think we could get for them at market, with the caveat that we would not sell to evil buyers or those who supply such folk?"

"And can you open this magic book? Is there any chance of a curse or magical protection on it, according to your machine?"

[OOC: Yup, we are kinda waiting on these questions. There's nothing posted on the Catacombs Staff Board.]

==========

Meanwhile, Vauhwyt is excited with her friends' reactions to her idea. She has some comments.

To Mal she says, "Aisildur claims both Blackbird Lake and Blackbird Forest. [OOC, take a look at this map.] Acid City is on the south. Lord Agor rules the west coast. If the lake is a clockface, then the settles lands run from Abderas at 4 o'clock around to Allenport at 11 o'clock. The fort at Abus at 1 o'clock is not a worry -- my understanding is that either they are fighting the Culverwood for lumber -- always a bad idea -- or hunkering down, just ot maintain the claim. Between 2 and 3 o'clock on the map, the Forest butts up against the lake, and no one lives there at all! Except Priscilla the witch, a friend from the old days."

"So where can we take these refugees? One of the islands in Blackbird Lake might work, but they tend to sink and rise, so that's a problem. We have to get them out of Aisildur. We can't settle them in the forest -- it is too dangerous. The only other places are in Izen or Dirt City, and that's far away."

"But if we settle right next to the Forest, but in the Lake, we can be safe from the magic of the woods and yet shelter near it, where no one goes."

[OOC: One reason I LOVE the idea of a village on the lake, rather like Laketown in the Hobbit, is that it gives new meaning to the game ... which is called "Blackbird Lake," after all. Maybe this is why!]

Vauhwyt nods at what Valanthe has to say. "Yes, we need an architect, absolutely. Someone we can teleport in to do the job, then teleport out, hopefully someone who won't know where he is, and who we can trust to keep mum. Dwarves are good, but does it have to be a dwarf? Maybe the Cloudprance family can recommend someone."

"Vorelle, you are right, we do need to live carefully. We need to keep secret, so we need to rely on Rose's spell, not on any fire. Smoke could give us away. We need to take care of our wastes in ways that do not foul our own water, and in ways that will not offend the forest. Maybe we can use walls of stone to make a few composting ponds, that drain into the lake only after being purified and cleaned. Maybe we can find species of fish and snails and things that would do well in such ponds."

"For 1,440 gp, we could give our master of sewers a Purify Food and Drink Tattoo, so he could purify four cubic feet of people-waste per day. If everyone uses chamberpots, and the sewermaster collects it all, well, how many cubic feet of it would a village of 100 people make a day, say? More than four cubic feet? Maybe we give two people tattoos and handle eight cubic feet a day. Then we put the resultant purified stuff into gardens or composting pools and we are all set."

"And we have to be careful about food. Of course, Mal can feed 36 people per day per casting of Create Food and Water. And we will have to lay in supplies of hardtack and such. But we have an advantage ... we can make darn sure there are no rats or mice or vermin in our town, since we will be creating it de novo, from the lakebed up."

"I do not think the entire lake was affected by the acid blight, Mal. Just the part near Acid City. That would be like 100 to 200 miles away from our village. And we fixed that, so I bet it is not a problem now."

"What do you guys think? A village built on stone pilings and caissons. Next to a magic forest where no one goes. Concealed by secrecy and magic."

"I would love to have Nebin to help us as a mayor of sorts. We could use a person of his talents."

[OOC: We will need a castellan or cohort of some kind to take care of things while we are not there. Any other ideas?]

Moderate Fortification, AC 27, 92/92 hp Malgant 
Monday May 3rd, 2010 5:48:22 PM

Malgant listens to Vauhwyt, genuinely impressed. She apparently has given this a great deal of thought and is planning on a level Malgant was almost sure her chaotic nature would never allow. He liked this Vauhwyt. He hoped that this focus would keep her from her thoughts of revenge and salve the wounds she still carried despite Ringalingling's healing. He didn't love the idea of creating food, since it would allow him to do precious little else, including shaping the stone that was created by the other casters and himself via wall of stone. He wasn't sure that secrecy would protect this place forever, but it would provide the town time to establish itself and learn to protect itself. This was a good idea.
" You realize the town would not be able to remain secret forever. However the plans you are laying out should provide it the time it needs to establish itself and be ready for whatever happens when it does become common knowledge. I stand with you in making this happen. Imod knows there are few enough safe places in the Wold. making another one and defending it is an admirable idea and worth our time to accomplish. I think Nebin would be a huge asset to this endeavor. He would be quite capable of negotiating with the forest and any other plant life in the area. His mastery of summoning would likely allow the building to proceed much faster and he would be in his element If it came to defending the place. In the morning, in addition to making the shields whole I can contact him and see if he will speak to us about it."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration
OOC
while you are taking notes on who would like what I could use one of the +2 protection rings and a ring of counterspells. Beyond that what I need mainly is cash to rearm and armor Malgant. I have changed his focus a little in light of our dealings with the dread and need to adjust his gear for it.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Monday May 3rd, 2010 10:25:49 PM

As Vauhwyt goes on and on about creating a town on the water, Aztyr sort of loses focus and then finally makes a comment.
"Yep, go ahead and creat a town make out of conjured stone. It'll all be one piece of rock from the way the spell was explained to me. and then you get one irritated mage and he promptly casts Disintergrate and watch most of the village fall into the water. Not to rain on your parade, but....


She shrugs and then just remains quiet.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)


Vauhwyt and Mookie (Detect Scrying) 
Monday May 3rd, 2010 10:39:47 PM

"I don't think it works like that." Vauhwyt says. "You can't disintegrate an entire building. Just a part of it."

[OOC: Sorry to drone on. Feel free to ignore me or whatever! Maybe we should take an out of character vote on what to do next. If we agree OOC to do this, Vauhwyt won't mind dragging the whole party along for the ride!]

Vorelle 
Monday May 3rd, 2010 10:55:52 PM

"I want to help the refugees," Vorelle says. "I'm just not sure that elaborate plans involving powerful magical spells is the right way to go about it."

Co-DM Marty--OOC-- Loot Splitting 
Monday May 3rd, 2010 11:08:49 PM

First off; Im sorry. RL has been super crazy. Got into the logging buisness in the last few days, and Waffle house is working my ass off still as well... Secondly; Im having to cut back on some things in the Wold Gold Tap and Blood Pack. I'll still DM you guys and play in Hook City. Now, to buisness.

No one was detected trying to scry anyone in the group.

Bardimion uses his device once again on the two robes, If sold for full value, just over 70,000gp (75000gp). Although who buys stuff for market price anymore?

From then on the disguised dragon sets back and listens to the conversation about a town, built by magic, on a lake. After a while he gives his professinal opinion.

I think and Elven arctitech is what you need my friends, your dealing with magic and things not of this natural world. The dwarves could help with the Woldian Stone, surely. But The elves could do a good job as well, plus give advice and help with anything non-mundane.

He shurgs his shoulders abit, A laketown? What if the lake floods? Have you thought this through? Making another rash decision are we? Surly you can cast the spells you'll need more than once a day right?

OOC: As far as this lake town goes, Im for it. I think its a really cool idea.

Whysper (AC 23 - HP 48+20/48) 
Monday May 3rd, 2010 11:27:41 PM

Whysper sits back down, happy that her suggestion for splitting the loot wasn't shot down by the rest of the group. The idea of creating a new town intrigues her. Every town requires thieves and a black market - that's just how economies work. What better way to start her own guild, than to play a part in the forming of the community. But then again, the group had powerful enemies. Would those enemies wait? Would it be better to go after them, rather than wait to be hunted down?

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Monday May 3rd, 2010 11:30:47 PM

"I do have a different perspective on things. Other people can handle the logistics of where to put all the refugees. It is a big problem and one that needs addressing but are we doing the most good by focusing on the building of a town? I think we would be doing the most good by tracking down whoever is creating the warrior liches. That is also a big problem and one that has far fewer qualified people to do so. I doubt anybody except us are aware of the issue and are willing to do something about it."

Appolo 
Tuesday May 4th, 2010 12:29:39 PM

Appolo puts in his two cents"I say we take our gold and go on vacation.Let's go to Platue City and enjoy ourselves for awhile.Let the Wold get by without us.As far as our enemies go well we can let them find us,if they really want to get thier heads handed to them."

Vauhwyt and Mookie (Detect Scrying) 
Tuesday May 4th, 2010 6:27:42 PM


Vauhwyt laughs. "Maybe it is because Appolo and I just came back from the dead, but I kind of appreciate what he is saying. I'd like to take a few days to train and unwind. And I'd like to move forward on building a village that would be a good home for us and a place to send refugees."

The liontaur does a quick tally of what people have been saying about the idea of building a village on Blackbird Lake.

Valanthe said it was a good plan, but we need an architect to do it right.

Vorelle likes the idea of a village for refugees, but does not seem to be comfortable with putting it on stone pilings over water. Too elaborate, too magical.

Mal says that making a new safe place in the Wold is an admirable goal, one worth pursuing.

Aztyr thinks that one Disintegrate Spell would topple most of the village. Too risky!

Whysper seems encouraging, but undecided and uncertain.

Uel and Appolo have not weighed in on the idea yet.

[OOC: The reluctant ones are Vorelle and Aztyr. Is that just in character, or OOC too? Want to suggest something else? A better location for a village? Or forget that and just find a home for ourselves? Or just stay shiftless wanderers? Or let it all go for now and focus on the liches? Appolo, Uel, wanna weigh in? Alternately, what could we agree on that would help convince your characters or otherwise get them on board?]

Vauhwyt and Mookie (Detect Scrying) 
Tuesday May 4th, 2010 6:35:37 PM

Vauhwyt smiles at Bardamion. "Thank you for that excellent suggestion. Can you recommend an elven architect who might be interested?"

"I have thought that if we build all the buildings two levels high, with the first level with lots of open window spaces and doorways, then any water rising would flood them but leave the upper level untouched. We could use the lower level for the storage of things that are water-tight or not vulnerable to water damage."

"I can cast three walls of stone per day. It should suffice. Uel can fabricate us quite a bit in a day. Nebbin, if we recruit him, can do even more. Mal can shape stone as well. I think we can do the work pretty darn fast."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Tuesday May 4th, 2010 7:41:53 PM

OOC: I like the idea out of character, but Aztyr thinks too much planning is based on mage.

IC:

"Vauhwyt, I think you missunderstand what I mean. With Disintegrate, a single object up to a few cubic feet is just plane gone. What it sounds like is to build a structure out of stone. It's one piece and if someone zapped tow or three of the pilons you want to use, the rest may not be supported because it weigh's too much. Just think for a minute, Take a table, load 4 or 5 hundred pounds of gear on it, then kick one of it's legs away. What happens?
Understand my fears now? It's not that I don't want a place to feel safe, it's just dangerous to rely on so much magic to make the place we want. Now, if you wanted to make a solid pedistal under the full area then it wouldn't be quite so risky."


Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)

Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday May 4th, 2010 9:38:26 PM

" If your idea were taken a step farther and the city were floating, say on a deck made of wood, it would rise with flood waters. I could be anchored to the lake bed with pulleys and chains, allowing for the rise of the lake, but keeping it in one place. Could it be made of stone and then magically transmuted into wood, at least the platform/base? This would also solve Aztyr's concern of a few well placed disintegrate spells taking out the supports."

Stretching, Malgant stands up." For once Appolo old boy, you have the right idea, at least for tonight. I have made arrangements for myself to meet Gorenthall tonight and catch up on current events over a few taverns full of alcohol. I need to get cleaned up and make ready for that outing. Any of the rest of you are welcome to join us, though he does not speak common and does not suffer fools, other than myself and others he knows well already, moreso when he has had a few dozen drinks. Val, my dear, you are of course welcome to come along and keep me out of trouble, if you can." Malgant then heads off in search of a hot bath before leaving to meet his old friend.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration

Moderate Fortification, AC 27, 92/92 hp Malgant 
Tuesday May 4th, 2010 9:43:20 PM

OOC
The above SHOULD read IT could be anchored. 8) I could be anchored just by stepping into water.

Vauhwyt and Mookie (Detect Scrying) 
Tuesday May 4th, 2010 11:46:28 PM


Vauhwyt grins at the comments from Aztyr and Mal. "These are great ideas!" she exclaims. "Yes, we should have one part of the village be elevated on stone pilings that rise from the lakebed foundation, AND a part of the village afloat on pontoons!"

"We should have the village be in parts, say four at first, so that toppling one part would not bring down the others. Each part would have bridges to the bordering parts. If we expand in the future, we just add more separate parts joined by a bridge."

"We will need wood, but we can never take it from Blackbird Forest. However, I have some ideas for using shrink item spells to make stuff, like logs, smaller, then using summoned light archons to teleport the stuff to the site. They have greater teleport, you know, but only for themselves and a light load. I can summon them."

"The more we talk and discuss it, the better the whole plan gets!"

Appolo 
Wednesday May 5th, 2010 7:32:04 PM

Appolo has been listening to the othewrs discuss buildinga town out of nothing and decides to put his two cents worth in"Who Hold on here folks.We don't have the resources or time for buildinga town out of scratch.Even with magical assistance it will take quite abit of time and be hugely expensive.Not to mention the fact that if we bring theses people there we'll have ro organize them and lead them.Is this the kind of commitment you wish to make.Plus the fact maybe these people won't want to live so close to Asidilur.Let's just goan vacation and once we run out of money we can go back to monster hunting.Liches,Ogre Giants whatever big nasties are out there."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Wednesday May 5th, 2010 9:20:37 PM

Malgant pauses on his way out of the room. Appolo speaks!! Turning the Minotaur tries to deflect Appolo's negative outlook on helping those in need."Make no mistake Appolo, this course of action will be work. If you are once again planning to let us do it while you go get stabbed in the throat then I think you should rethink your plan. These people have been given a terrible deal in order to keep their souls. You know better than I do what a Heartseed does to a person. You said NO! to that once already. You stood up and stopped them from implanting other people with Heartseeds. You destroyed their means to produce the Heartseeds too. What has changed? Do you not care about those that are not Appolo anymore? Would you let these people wander into Gods knows what as they flee tyranny that demands that they give up their soul in order to stay where they are? If you have become that cold and uncaring about others then I think you should take your share and go. We need to work together and work hard if we are going to make this group work. Almost everyone else here is doing that. Offering suggestions. Offering encouragement. Even offering up what they see as flaws in the plan to bring others around to making the plan better. You are offering selfish hedonism. All about Appolo, all the time. Think it over. Go have a few drinks. If you still don't like helping others when you wake up tomorrow then that's ok. Take your share and live the life you want to live. The rest of us sound like we are planning a future of helping others who cannot help themselves. If that isn't your path, then so be it. Not everyone is cut out for heroics. You were once, but something has changed . Be who you need to be to be happy. If that doesn't include us, I understand and wish you the best. "
Malgant waits for Appolo to respond before leaving to take that bath.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration

Vauhwyt and Mookie (Detect Scrying) 
Wednesday May 5th, 2010 10:52:52 PM


Vauhwyt hopes Appolo didn't really mean it about abandoning the refugees. Maybe he thought it was just about making a keep for ourselves. Really, it is to give these people some shelter.

But the liontaur has done some thinking about it.

"If we find a place pretty close to shore, with a depth from water surface to bedrock underneath of about 40 to 50 feet, then I am convinced I can make a 20-ft-by-20-ft platform on four pilings in two days. That's 200 square feet per day."

"Now, assume we are having floating pontoons as well, at a four-to-one ratio of wood area to stone area. That's 800 square ft of platforms per day. Call it 1,000 square feet of area per day. Let's say each person needs a 10x10 ft space to live. That's 10 people per day. So in a month of work, we can make a place that will be home to 300 people."

[OOC: The population density of Mumbai is 33 sq ft per person. I'm proposing 100 sq ft per person.]

"Now, if we have thousands of refugees, 300 per month is not very good. If we have dozens or hundreds, we can help a lot."

[OOC: I'm assuming three walls of stone per day. If we can increase that number, it would help a whole lot. Can Uel cast Wall of Stone? Maybe we could as much as double production. with his help.]

==========

Some interesting info for comparisons:

This century, the differences between the record high and low monthly mean lake levels were: Superior 3.8 feet (1.2 meters); Michigan and Huron 6.2 feet (1.9 meters); Erie 6.0 feet (1.8 meters); and Ontario 6.5 feet (2.0 meters).

Short-term water level changes are more dramatic and can last minutes or hours. Passing weather systems and wind shifts cause fluctuations in lake level, called seiches, which can raise lake levels from 6 inches to more that 1 foot for several minutes. Storm surges can temporarily raise lake levels several feet on the open coast and 5 feet in bays, for a few hours. At the eastern end of Lake Erie storm surges up to 8 feet have been recorded, along with a similar drop in water level at the opposite end of the lake.


By surface area, Blackbird Lake is a little larger than Lake Erie and about half the size of Lake Michigan, I guesstimate. I actually think that I overguesstimated, so I'd put it pretty close to Lake Erie.

We have no idea how deep Blackbird Lake is. The average depth of Lake Erie is 62 feet; the average depth of Lake Michigan is 279 feet.

Whysper (AC 23 - HP 48+20/48) 
Wednesday May 5th, 2010 11:11:00 PM

Trying to act the diplomat, Whysper again weighs in to the discussions "Not a bad plan Vauhwyt. But I do see Apollo's point in regards to delays and the threat to both us and the refugees. You know, with a wand, you might get your construction done in a day. It'd be expensive, but it means these people wouldn't have to wait. Furthermore, knowing they were safe would mean we could deal with the undead threat head-on, as opposed to waiting for them to strike first. In terms of leading these refugees, they probably already have some unofficial leader of the group already - some elder or person of respect. Until someone is officially appointed to lead them, that person should continue the role."

OOC: Hmm... wonder if it's possible to turn an entire lake into holy water for added protection :)

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Wednesday May 5th, 2010 11:25:50 PM

Valanthe understands all too well why Malgant is angry. Appolo's uncaring attitude is what drove her away in the first place. Except Malgant doesn't understand a pirate and probably never will. It's a simple philosiphy of enjoy today because tomarrow you may be dead. Valanthe steps between Malgant and Appolo, fixing a hard gaze upon both of them.

"Malgant take breath. Appolo think before you speak. These aren't the pirates. They pretty much threw us out."

Once she was sure that she wasn't going to have to smack both of them did she move away. Valanthe took a deep breath and put a gauntleted hand against her head. "This idea of helping the people is noble and good, but the whole picture needs to be looked at. I still think our efforts are best suited to Izen and the creator of the warrior liches. If everybody wants to build a village then I will support the decision. I just want to point out some things that only Appolo is aware of. It is true that we survived a suicide mission to destroy the heartseed tree. Which was created by a god. We don't know if they can't make more. I would have to assume that we only slowed down the heartseed production. You don't know what its like to go to war with the followers of Ga'al. Because that is exactly what it will be.... war. Right now Appolo and I have slipped away. If we do this they will find us again. Their priests weild dark magics that are very potent and with them comes the Quad."

With the mention of the Quad Valanthe pauses. Thinking back to past battles and how to properly express herself. "The right words are hard to find. In all of my travels I haven't found an adversary like the Quad. As you may expect they are a group of four warriors. They train together intensely but its more than that. They react with instinct and coordination. Their strength is of one. If we do this then we will still have the attention of the Sons of Dread and hunting for artifacts for the Cloudprance family. All I'm saying is don't make an emotional judgement. Seriously think about this and what it means. Are you ready to face a foe that can turn your best friend into your worst enemy? Don't mistake these words of caution for fear. Because I would love another chance to put a hurting on those foolish enough to follow Ga'al. The ones that willingly accept a heartseed out of misguided faith. I'm not trying to preach or change what your heart tells you is right. Only to do my best to give you a full picture of what may very well be in store."

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Wednesday May 5th, 2010 11:43:40 PM

Uel awaits the blacksmith's decision regarding his services while, elsewhere, Kage listens intently to the plans for the village. It seems that Kage has a few things to say, but his mouth simply isn't shaped for it.

Vorelle 
Thursday May 6th, 2010 1:06:06 AM

[In character, Vorelle would like to see the new town being in better harmony with nature than what is currently being proposed. Out of character, as a player whose character has no magical ability whatsoever, I am less than enthused by plans that involve casting lots and lots and lots of spells and not doing anything else. Because that kind of means I don't get to play. Both of us think that perhaps a gaggle of adventurers is not what you want when planning and building a town. :)]

"Maybe we should ask them what they would like," Vorelle says. "Maybe they'd rather live on the lake where they'd be harder to get to. Or maybe they'd rather live on the shore so they could have real farms."

Appolo 
Thursday May 6th, 2010 2:26:56 AM

Appolo replies"Look it's not that I don't want to help.It's just that buildinga colony like this.Takes alot of time and effort.We'll needa plan and we'll need to know how many people we are talking about.I'm not saying we shouldn't do it or can't do it.I'm just well it takes alot more commitment then retrieving lost artifacts or going after a specific person or target..If we commit to building this colony for refugees,we can't be trapesing around looking for artifacts or chasing monsters.We'll have to stay put for at least year to make sure the colony gets established properly.The last time.Myself and a group I was with took on such an undertaking,we didn't finish the job.The result of not finishing said job, are said refugees.So if we decide to do this then we will need to be completely committed to it and we will need help."

Vauhwyt and Mookie (Detect Scrying) 
Thursday May 6th, 2010 7:48:41 AM


Vauhwyt grins. "Well, I'm learning more all the time, and one of the things I just learned is to be more cool about things, and maybe not so impulsive. So why don't we all take a day or two to think about it. Let's set aside the loot that folks have expressed an interest in and sell the rest of it at the Catacombs."

She bows slightly to the dragons present. "Unless the Cloud-Prance family wants the loot, at 90 percent of market rates? The same as the Catacombs? We should give you all the right to first refusal, as a courtesy, at least."

"Why don't we reconvene this evening. Besides, I want Uel here to voice an opinion too."

DM Questions Can we get that spell book opened and read? Does the Cloud-Prance family want to buy the loot we don't want? Or to stake a claim to any of it as their share?

Ashira 
Thursday May 6th, 2010 11:00:38 AM

The door to tavern opens and a familiar figure (at least familiar to some) strides through. For those that care to take notice and know her, it is non other than that old Pirate of Jack, Ashira. She stands adorned in her traditional mithril plate armor which to the trained eye has obviously been altered to allow for more room in the midsection. Her usual emerald complexion is a bit paler than before as if she hasn't seen enough time out of doors. It's true, her arm muscles are not quite so well cut and defined as in the past, but still look quite capable of wielding her swords.

For those who have never met the half aquatic elf, an interesting sight meets their wandering gaze... Standing a full 6' tall, with short cropped dark blue hair, and greenish gray complexion, and a slightly stocky build, the half-elf is obviously a warrior by trade. Her wardrobe is composed of black pants, Mithral Breast plate armor (black with blue trim), a gray cloak with interwoven blue threads held in place by a darkwood and ivory brooch in the shape of a hammerhead shark, and a long and shortsword sheathed on either side. A massive scar with serrated edges peaks out from under the armor on her left arm. On top of her armor lies a necklace with twined strands of seaweed and a piece of coral carved intricately into the shape of a fish dangling from it. Her walk is definitely un-feminine, with a pronounced swagger as you would expect to see from one who had lived most of their life aboard a ship.

Hands on armored hips, the ranger stands in the doorway scanning and searching the crowd for faces. Faces she knows that are here, faces she has missed for so long now.

Appolo 
Thursday May 6th, 2010 12:48:55 PM

Appolo sees Ashita and smiles"Well I'll be.Hey Val.It's Ashira."He says as he walks toward his old friend."Ashita.What are you doing here.Last time I saw you.You were settling down with Rigging and going to bea fishemans wife or something."Appolo is clearly happy to seeAshira but she can tell he is also suspicious."Come on in and I'll introduce you to the others."



Ashira 
Thursday May 6th, 2010 1:39:46 PM

The ranger grins from ear to ear when she sees her little brother Appolo. She laughs at his greeting, but there is a sorrow and perhaps mild anger in her eyes. "Yeah, ummm....that whole stick around town and cook dinner while Rigging played Emperor for the day didn't really work out so well for me. He's still over there..." she smiles but there is a small sigh. "I just needed to get back to what I do best."

And then...she sees that flicker in his eyes...the reservation...and she knows. Her hands go instinctively to her chest...to where *it* was...and she understands. "Right then...first things first. You guys got some mages and priests to check me out? Just to make sure...you know." She smiles at Appolo, all too understand of his suspicions.

Vauhwyt and Mookie (Detect Scrying) 
Thursday May 6th, 2010 5:58:47 PM

Vauhwyt has gone out to the Catacombs and gone shopping. [OOC: I'm assuming her purchases are complete, even though the CC trips are not done yet.]

While she is out, she also takes a look around for Uel. She figures it is not hard to find one such as him in a town of minotaurs. When she finds him, she briefs him on goings on and plans, trying not to sound too enthusiastic about her own ideas. She urges him to come back with her. [OOC: Our DM is way busy and may not get back to you anytime soon. Come on back and resolve your fabrication stuff later. We should have you chatting, and it must be boring for you otherwise!]

When she returns, the first thing she sees is Ashira and Appolo!

"WOWSY!" she shouts! "Ashira!"

After the hugging is done, Vauhwyt takes a good look at her old friend. "I think I haven't seen you in real life since that time we fought cultists on that sinking island in Blackbird Lake! Boy it has been too long!"

Vauhwyt is clearly older, and the marks of having died once or twice are pretty obvious to anyone who knows her well. Her face has a line or two that was not there in her youth. Is that a strand of white in her auburn mane? But on the other hand, she looks renewed! No scars, no signs of long-ago wounds. Even her current friends may be surprised at her new look. She's less ... spikey! Her spiked chain is gone. Her spiked gauntlet is gone. Though she still has her armor spikes. She's sporting a new headband that keeps her mane swept back -- a real change, since she always used to wear her hair long and falling forward over one side of her head. She has a new short sword and a new mithril buckler, too.

"Come on you two! Vorelle is around here somewherre, and we have to introduce you to everyone else!"

"Oh, and you may have to check your weapons at the desk. And ignore the decor in herre -- yeah it is gross, but it's a long story, and not worth fussing about!"

Mookie pokes his head out of Vauhwyt's belt pouch. "What's all the hub-bub! Jeezum Crow! Can't a bird sleep around here?"

The liontaur tells her familiar, "Hush, Mookie."

Moderate Fortification, AC 27, 92/92 hp Malgant 
Thursday May 6th, 2010 7:47:52 PM

Malgant gets cleaned up and heads out to meet Gorenthall. As they sit, talking and drinking Malgant relates all of his adventures to his friend whom he had to leave behind.He listens to the tales from Gorenthall about life at the Temple and how things went on in his absence.
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 19 hour duration
Magic Vestment on my shield to make the bonus +3 .... 19 hour duration


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 98/98) & Jynx (AC 20 - HP 49/49) 
Thursday May 6th, 2010 9:21:40 PM

Aztyr, having seen that the group was basicly done for now, heads towards the Catacombs, she has some small business dealings to get done there. She has a few ideas of items she wants to pick up. She also wants to ask Malgant if he'll cast a few simple spells for her as well in the morning.
"I'm headed to the Catacombs and to a couple of shops near there, anyone want to travel with me? If I remember correctly the last time we were in a city, some of us were approached by some people whom were probably working at odds with our eventual goals."

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -
Level 6 : 4-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)



Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Thursday May 6th, 2010 10:17:34 PM

Valanthe was about to say that Appolo made some good points when Ashira walked through the door. She feels a rush of things but the most is shock. Valanthe didn't expect to see her again for many a year. The shock turns into joy and the elven warrior almost squeals like a maiden.

Valanthe is exotic, even for an elf. Her body is more muscular than lithe body of her race. She has the jet black skin of a drow. Her hair is pure gold with red highlights, cut short but still very feminine. The odd coloring is due to a mix of hair colors common to the sun and wood elves. As if to accentuate her extoic appearance Valanthe's left eye is green with gold specs, and her right eye is gold with green specs. Valanthe wears red full plate armor with a matching helm. The armor is well made, fitted for a woman, with white trim around the plate edges. If one stares hard enough at the armor you could almost see right through it. In her left hand is a tower shield. Matching red and white pattern indicate the shield was made as an accompanying piece to the armor. In her right hand Valanthe carries Gargul's Fist. A Warhammer with a leather grip molded to fit her hand. The head of the Warhammer is shaped into a large strong fist with Gargul's symbol across the knuckles. It is a lasting warning to all undead that escape her wrath that the god of death has not forgotten them.

Valanthe runs over and gives Ashira a crushing hug, once Vauhwyt gets done with hers. "It is good to see you sister. I see that the easy life has made you soft. Are you sure your up to life on the road again? We could always use some help carrying the gear." She says with a grin on her face. It was good natured ribbing. Pretty tame compaired to most stuff said on a pirate ship.

"As Vauhwyt said you have to check your weapons at the door. Then we can get a table and catch up. Much has happened since you decided to retire from pirating."

OOC: I agree with Vorelle. First we should actually ask the people what they want. Also unless the building of the village is just a backdrop for a renewed conflict ga'al I would really like to avoid it. I would find it boring. Plus we do have a prior commitment with the Cloudprance family that would make building a city a difficult thing to do

Vauhwyt and Mookie (Detect Scrying) 
Thursday May 6th, 2010 11:30:44 PM


OOC: Well, if it is only Mal and me who are truly interested -- or maybe Uel too, who knows -- that's not really enough to go for it. But maybe I'll keep the idea on the back burner for another day.

So are we going to ignore this refugee problem? Or send them where? Or convince the local nobles to lift the tax on the non-heartseeded after all?

Vorelle 
Thursday May 6th, 2010 11:38:31 PM

"Hello, Ashira. It's good to see you again," says Vorelle, without a hint of her previous stutter.

DM Question: This is the third time I've asked this, and I'd really like an answer. Is there a way of telling whether there is already a spell cast into the Ring of Counterspells? It's okay if you don't know. I'm a DM myself; I get it. :) I'd just like some kind of answer, please.

EX-DM Buzz: Slow Spell was in each ring.

Ashira 
Thursday May 6th, 2010 11:59:09 PM

She gladly surrenders her weapons at the desk and joins the others.

Ashira is amazed by her reception, particularly by Val. She looks at Val's "new" form. True, Val has looked like this for what...has it been years? But in the back of her mind, Ashira still remembers her innocent "little" sister. In a brief flashback of a time long ago Ashira remembers a time when things were hard, when alliances were questioned...and then the "gift" of a new body. Looking carefully at her sister as the air is squeezed from her body, Ashira pushes the memory away and lets the sheer joy of the moment fill her soul. She was back with the family and nothing else mattered. Looking at her arms, she laughs. "You know, I might just take you up on that offer...gotta get back into shape somehow!"

Pausing, Ashira shifts her gaze to Vauhwyt and then the stutterless Vorelle. By Ga'al's pimpled hind quarters...how long Have I been out?!! *Everyone has changed!* She hugs those who are comfortable with the action and then joins the table.

"Please, don't let me interrupt. Looks like you were discussing something important...and maybe dangerous...*please* tell me you're planning something dangerous." The half-elf grins mischievously as she flags down someone to bring her an ale.

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Friday May 7th, 2010 8:02:59 AM

"I just got caught up myself. During the last great migration I was transported to this small village somewhere far from here. Down on the southern continent I believe. There was this horde of undead swarming this village. While I did my best to keep the undead back I discovered the source was a necromancer. He built this strange machine. The likes of which I have never seen. As I smashed the thing, which in hindsight probably wasn't the best idea, it exploded. The necromancer was trasformed into a wraith and hardened me into a more efficient killing machine. While I was involved with that they ran into the sons of dread again. What's really interesting is that the sons of dread had something new, warrior liches. After examining the shields and weapons it was determined they were made in Izen. There was only one person thought to be able to create such undead. Some master necromancer that's attacked Dirt City twice. What also came up is that there are refugees fleeing Aisildur and the idea was brought up to help these people. A very noble idea. Much like we did before. I remember lots of people and then being shipwrecked on an island of deadly natives where we intended to build houses. I was just pointing out how dangerous it will probably be. All of us that destroyed the heartseed tree have went to ground so to speak. Away from Aisildur and Ga'al. There is no way he's forgotten what we did. If we go and help the refugees Ga'al will find us. Which means dark priests, quads, and heartseeds. Yeah maybe we slowed down the growth of heartseeds but there is no way we stopped it. Before we can really do anything you'll have to speak with Bardamion. We are more or less employed by his mother. I'm sure he'll be able to explain all of that better than I could. Either way anything we plan on doing will be quite dangerous. "

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Friday May 7th, 2010 10:14:35 AM

OOC: what's the situation with the loot?

Vauhwyt and Mookie (Detect Scrying) 
Friday May 7th, 2010 12:10:56 PM

Loot report: I'm selling it as we speak, and will come back with cash. I held back items people expressed an interest it.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Friday May 7th, 2010 8:28:57 PM

For Malgant, the night passes, stories are told and old friendships are rekindled. He and Gorenthall talk and drink deep into the night and then part headed back to their separate lives that cross only when they are together. Gorenthall is a sworn defender of The Temple and Malgant an adventuring protector of those who cannot defend themselves.
Malgant reenters the Mangled Centaur and heads up to the private room held by Bardamion for the group. Finding none of his friends there he stores his weapons and heads down to the common room, which is still busy even at this hour. Spotting his friends at a table across the room he is at first struck by the woman sitting with them. Is she green? He has been drinking and is not entirely sure. He crosses the room and pulls up a chair next to Val. He isn't worried since all of those around the table seem to be at ease with one another. If something were wrong he should be able to see it in their posture.
"Who's your friend?" He asks as he pulls up a chair." My name is Malgant. Are you green? I have been out to a few of the other bars in town, catching up with friends. I just wanted to be sure it was you and not me." He offers to the newcomer as he sits down.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 11 hour duration
Magic Vestment on my shield to make the bonus +3 .... 11 hour duration

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Friday May 7th, 2010 10:03:56 PM

Valanthe hooks an arm around Malgants and slides closer. "Sorry I didn't get to go meet your friend with you. This is my sister Ashira. She was part of the pirate crew with Appolo and myself that fought the war with Ga'al. Despite the apparent softness from an easy life I assure you she is still quite deadly with her blades. A few morning of combat drills with yours truly and she'll be back in top form. Sons of Dread or priests of Ga'al, she will be an asset to have around. Not to mention that if we get involved with ga'al she'll be able to call in a few favors with the pirates if need be. Not that they don't owe us big time for what we pulled off."

Valanthe turns to Ashira with that look saying 'I'll answer all your questions later'. She knew that Ashira would probably be just a little curious as to how she got involved with a minotaur but that was something for a proper place and time. That is if Vauhwyt or Vorelle didn't tell her everything first.

Moderate Fortification, AC 27, 92/92 hp Malgant 
Saturday May 8th, 2010 10:14:30 PM

"But Val," Malgant attempts to whisper. His breath smells of enough alcohol to light a room and Val could probably get a buzz just sitting next to him."She is green, right? I knew I shouldn't have let him dare me into those dwarven spirits. There are some things meant for drinking and there are some things meant to etch metal. Spirits are for metal. Now I must be hallucinating." Malgant keeps rubbing his eyes but Ashira continues to have a green complexion. The minotaur sighs and gives up.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 11 hour duration
Magic Vestment on my shield to make the bonus +3 .... 11 hour duration


Vauhwyt and Mookie (Detect Scrying) 
Saturday May 8th, 2010 10:59:26 PM

Vauhwyt looks around the table. She smiles thinking about each one in turn, because each one has been through a lot at one time or another. They have each one been damaged or hurt. Each one has moved past their history.

Vauhwyt has known Vorelle the longest. She knew Vauhwyt before the liontaur could even cast spells. She's been through a lot. Bad relationships. Just as bad family. And that Targo! The less thought about him, the better. Vauhwyt supresses a shudder. She redirects her thoughts. That stutter that plagued her for so long. But look at her now! So confident. But still always thinking about others. A hero.

And Vauhwyt has known Ashira nearly as long. And what she has been through! Vauhwyt is not exactly clear on the details, but she was captured and put to the test by the Ga'alites. She suffered for that. And now she honors Gargul too, doesn't she? Vauhwyt recalls talking to her once about the unique solace that The Lady can offer. Maybe someday soon she'll have a chance at another private talk.

Valanthe seems more confident these days too. Her relationship with Mal seems to be grounding her. The liontaur thinks they are good for each other, sure, but Mal is good for her. Something strange happened to her in the past, some fey thing. And she came through her own solo trials recently with a real sense of victory, Vauwhyt thinks. Changed, but victorious. That's good too. She has fought for and earned all she has.

Malgant. A genuine hero. He reminds her of Valdor Dragonstone, though she wouldn't say that to him. It would make him uneasy. Modest, thinking of others. But he had a shadow on his past too, one he recently resolved here in the Taur Isles. He earned back his honor. Though Vauhwyt thinks he never really lost it.

And Appolo. The devil-may-care rogue of the group. The wild one. The crazy one. Every group has one -- like Madjack was, before his soul got lost in Koshe Marr. Appolo makes Vauhwyt laugh, and Lem knows he's good in a fight. But what made him wild? Was he always that way? Ashira would know. Maybe she'll ask her some day.

Vauhwyt thinks about the ones who are not here. Her sister liontaur, Aztyr. The new ones, Uel and Whysper. They should be here too.

Vauhwyt gets up to go look for the missing members of the team. She hopes she will find them quickly, and bring them back for this excellent gathering.

Whysper (AC 23 - HP 48+20/48)  d20+17=29 ; d20+17=19 ;
Sunday May 9th, 2010 1:11:43 AM

Whysper casually makes her way down to the bar area, having spent enough time in the private rooms. She sees the group gathering at a table, and decides to pull up a seat. She quickly notices the newcomer to the group, but for the time being, waits for introductions. Is this a new travelling companion, or merely someone Appolo wants to "get to know better"?

She keeps her eyes and ears open for anything that may be of interest

Listen: 29, Spot: 19

Loot and Shopping


co-dm Glenn 
Sunday May 9th, 2010 2:00:51 AM

(ooc: Sorry guys for a lack of DM post. I'm stepping in to make DM posts until Marty can.)

The group continues to discuss plans and details about building a city for the Aisldur refugees. Except for Valanthe who wants to go after the one making warrior Liches and Appolo who would like a vacation.

Appolo plays devils advocate, question the group's commitment to see the refugees through, causing Malgant to question Appolo's priorities. Vauhwyt & Whysper offer more design details to counter Appolos objections. Valanthe steps in to play referee between Malgant and Appolo give everyone information about hartseeds and Quads.

Uel -- still talking to the Blacksmith listens through Kage his Familiar. Harvey explains he only has so much raw material and orders to fill, beyond that he would be sitting on unsold inventory. One third of the cost to make items is in the material, so if he had a hundred swords, but only sold one third then he would just break even on the material cost much less the cost of what you want for casting a spell to make thousand of swords. He would be willing to pay you the same he would any other smith to make quality items. (ooc: he has work you can do, but not in the supper large volumes you are looking for to maximum you spells yield.)

Appolo questions if the group can both help refugees and fight monsters, and Varelle wonders what the refugees would want if asked.

Vauhwyt when talking about look offers the dragons any items as there part of the loot. Bardamion and the other dragons settle on what items and or coin they want as part of their share. She then goes shopping. (ooc: I don't have the information on the spell book, so for now it remains sealed. As for the Loot since it doesn't change the loot value where the dragons or CC buys go ahead and sell the unclaimed items.)

Malgant goes to meet an old friend Gorenthall to catch up on old times.

Ashira an Aquatic elf returns to the group. Appolo greets her, but is suspicious until she offers to be checked out. Returning Vahwyt greets Ashira enthusiastically, but it pales to Valanthe's joy and hugs for a sister. Ashira reunion continues as everyone renew's friendships or starts newones before they get back to the hero business. Vahwyt takes time to muse about her compaions and how they have changed.

Valanthe summarizes her and others adventures taking about undead, Sons of dread's warrior Liches, Necromancers attacks and Refugees fleeing Aisldur. Vauhwy ask what the group's is going to do about the refugees or the hartseedless tax.

Bardamion comments "It seems the Wold's problems will take more than one day to solve, even for experienced adventures such as yourselves."



(OOC: I was told that Buzz recently award EXP for the previous adventure. If you missed it please let me know.)



Moderate Fortification, AC 27, 92/92 hp Malgant 
Sunday May 9th, 2010 7:31:16 AM

OOC
Buzz awarded xp for the part before we entered the artifact. Beyond that point we have not been awarded xp. Also at the end of an adventure it is customary (from what I have seen) to discuss the heroics of the adventure and award hero points. That also has not been done.

Vauhwyt and Mookie (Detect Scrying) 
Sunday May 9th, 2010 8:18:34 AM

OOC: I am to blame here, sorry!

Looking back over my e-mail, I see that Buzz had CCed me on a suggested xp award, but he was leaving it to the new DMs to bestow. My stupid head forgot the details (but not the amount) and got the idea it was a general award that had been announced. My deep apologies.

Cayzle

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Sunday May 9th, 2010 8:48:05 AM

Valanthe can't help but laugh at Malgant's confusion over Ashira's green tones. "Mal she's an aquatic elf. Came in very handy aboard a pirate ship. Most people don't ever see an aquatic elf. Especially this far inland."

co-dm Glenn Experience award 
Sunday May 9th, 2010 11:09:33 AM

OOC:

Everyone receives 12,000 Experience points total for the time period between Dec 9 and now. If anyone is less than 12th level after this please let me know.

Special case for Valanthe, since Water swapped out characters. She should have enough exp to advance to 13th level.

Ashira / Nellie returning character?

I'll get with Buzz about hero points.


Vauhwyt and Mookie (Detect Scrying) 
Sunday May 9th, 2010 11:10:01 AM

The liontaur gets up, and jingles. She starts suddenly, laughing at herself. "Here I am so excited to see Ashira, and then just woolgathering. I totally forgot about the loot!"

She parcels out a package to each person:

LOOT PILES

Vauhwyt
......... Gold ......... 39,329
......... Ring of protection +1 ......... 2000
......... TOTAL ......... 41,329

Vorelle
......... Gold ......... 37,329
......... Ring of Counterspells ......... 4000
......... TOTAL ......... 41,329

Aztyr
......... Gold ......... 5,329
......... Amulet of Health +6 ......... 36000
......... TOTAL ......... 41,329

Appolo
......... Gold ......... 5,329
......... Amulet of Health +6 ......... 36000
......... TOTAL ......... 41,329

Malgant
......... Gold ......... 29,329
......... Ring of protection +2 ......... 8,000
......... Ring of Counterspells ......... 4000
......... TOTAL ......... 41,329

Uel
......... Gold ......... 35,329
......... Spellbook ......... 6000
......... TOTAL ......... 41,329

Whysper
......... TOTAL - Gold Only ......... 41,329

Valanthe
......... TOTAL - Gold Only ......... 41,329

"Last one to the Catacombs is a rotten dragon egg!"

Ashira 
Sunday May 9th, 2010 11:48:46 AM

The half elf cooks an eyebrow as Val cozies up to the minotaur. Many logistical questions come to mind, but the are definitely not for public consumption...even for a pirate.

Then the ranger catches a whiff of the minotaur's breath...pure sweet bottled bliss! Heavens how she's missed having a true drinking partner! Rigging was always a light weight...and then for the past however long they were trying to patch things up in Aisildur Rigging had frowned on her getting sloppy drunk. Something about diplomacy and appearances. But this fellow...he had potential!

Ashira grins mischievously at the minotaur. "Yeah, like Val said, I'm one of a kind...in more ways than one.... Say big fellow, you think you can go another round or two? Buy a gal a drink?" Ashira winks at Val, knowing that, at least in her glory days as a Pirate she could drink a dwarven miner under the table. Somethings have changed since then...maybe it's time to find out what she's made of... She's so caught up with the idea of getting rip roaring drunk that she completely misses Wysper as she joins the group.

OOC: Does Malgant wear anything showing his connection to Domi? I didn't see anything mentioned on his sheet. :)

Moderate Fortification, AC 27, 99/99 hp Malgant 
Sunday May 9th, 2010 12:36:55 PM

OOC
Yes, he has a silver armband made for him by a paladin of Domi that bears the symbols of his devotion around one of his upper arms. He uses that rather than the holy symbol in his totem bag whenever he needs one. It is the Minotaur version of Domi, Imod that Malgant worships. He called him Domi while he was in the human lands but now that he has returned to the company of Minotaurs and has restored his place here he calls his God Imod, knowing what most Minotaurs refuse to accept, that they are one and the same.

As an aside, while I was updating my character for the xp we gained ( look ma...more HP) I noticed that I don't seem to have the sheet shared. Can any of you use the link I have up to view my sheet?

Moderate Fortification, AC 27, 99/99 hp Malgant 
Sunday May 9th, 2010 1:09:54 PM

"Yeah, like Val said, I'm one of a kind...in more ways than one.... Say big fellow, you think you can go another round or two? Buy a gal a drink?"
As the words leave her lips Malgant's face goes an odd shade of pale mixed with green. His eyes widen and an incoherent groan escapes his lips. " Oh Gods no, not again..." He lurches up from where he sits and heads, rather unsteadily, towards the privy at the back of the bar. Moments later he returns, looking sheepish, and perhaps a bit more steady on his hooves. Sitting down he apologizes.
" Sorry about that. If you were looking for a drinking partner then Gorenthall would be your Minotaur. In the third bar, the one with the spirits, I passed out. He was not even slurring his words. He carried me back here, stopping to let me rid myself of some of the alcohol I had consumed a couple of times, now all I can do is retch miserably. I think we were threatened by a group of Minotaurs on our way here, but it is all so blurry. I think he told them that he would ' kill three of them before he put me down and then deal with the rest of them once he had both hands free' or something like that. They left him alone after that. Just thinking about alcohol now makes me ill. He dropped me off here and walked back to the Temple, I think."
Malgant looks up at Vauhwyt when she jumps to here feet and begins to pass out loot. He tries to thank her, but most of his words don't work , so he just smiles and puts on the 2 rings she hands him, along with the platinum ring on each of his fingers. While he does this something strikes him and he rummages about in the totem bag around his neck. pulling out 2 platinum rings that look identical to those he wears he hands them to Whysper. " You and Uel should each wear one of those if you will be traveling with us. It allows me to use a prayer to take some of the pain from blows that hit you onto myself. Without the rings as a conduit I can't complete the prayer." He then turns to Ashira. " Not to impose on you er anything, but what're your intentions with us? Were you planning on joining us or just dropping by to catch up with friends, like I was earlier tonight?" He starts to turn that shade of green again, but manages through force of will alone not to be sick again. If you're staying you'll want a ring too.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 11 hour duration
Magic Vestment on my shield to make the bonus +3 .... 11 hour duration

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Sunday May 9th, 2010 2:42:14 PM

"She'll be staying with us. I don't think she tracked me and Appolo down just for drinks. She misses the call of battle and the clash of steel. What we do isn't the same as sailing the high seas but I've yet to find anything that comes close to that experience. Still our lives are quite exciting with travel to far off places and deadly enemies popping up."

Valanthe turns to Ashira. "If your looking for a drinking partner I may be all you have. Though I haven't really drank since my pirate days. I found it a bit different when your not sailing from port to port. Still this is an occasion to drink. Many stories to tell and it won't be proper without a pint in hand."

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Sunday May 9th, 2010 2:42:29 PM

OOC: the link worked for me.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Sunday May 9th, 2010 4:42:50 PM

(OOC: character sheet updated, except for new spells, waiting on a ruling from rules board.)

Aztyr gladly accepts the amulet from Vauhwyt and takes off her older one, and offers it to Malgant saying,"We'll settle up when you're more sober, my friend."
She greets the green elf,"It's nice to meet a friend of my friends.'settles in with the rest comfortably.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)


Moderate Fortification, AC 29, 125/125 hp Malgant 
Sunday May 9th, 2010 5:32:45 PM

Malgant reached intp the totem bag again and produced another platinum ring, and handed it to Ashira.

Malgant remembers asking Aztyr to sell to him her old amulet when she traded up. It would net her a little more gold than the catacombs would pay and would cost him nothing more. He pulled out the bag of gold Vauhwyt had brought him and started counting. It was a slow process with his brain pickled.

16000 gp paid
+4 amulet of health gained

Vorelle 
Sunday May 9th, 2010 9:53:02 PM

There's a lot happening, and Vorelle isn't sure she's following all of it. But the arrival of the gold sends her thoughts spinning on what she still needs to be a first-rate adventurer. She smiles "The Catacombs it is," she says. "And at some point, could one of you casters suggest a good spell to store in the Ring of Counterspells?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Sunday May 9th, 2010 10:24:27 PM

Aztyr looks to Vorelle, "Well, I can think of two that might come in handy.... First is Magic missile, but the other is a area spell, so unless it's directed directly at you... I doubt you could counter it."

Co-DM Marty 
Sunday May 9th, 2010 11:46:04 PM

Thanks Glenn... Sorry guys....

Vorelle 
Monday May 10th, 2010 3:41:17 PM

Vorelle nods at Aztyr's suggestions. "The orcs nearly killed me with Magic Missiles that one time," she says. "That might be a good one. Anything else you might use on a nimble opponent?"

co-dm glenn 
Monday May 10th, 2010 4:18:22 PM

(OOC: No problem Marty. Looks like I'll be DMing for now. )

Valanthe finds Malgant's confusion of Ashira's skin color amusing.

Freshly back from the Catacomes, the Liontaur hands out the loot to everyone.

Watching Val and the minotaur, Ashira wonders about many things include his drinking potential. She offers to let him buy her a drink.

The thought of more booze sends Malgant stumbling for the privy. Once he returns he recounts how he fared in drinking with Gorenthall. As Vauhwyt passes out loot, the Minotaur pulls out some rings and passes them around so that he may use them to shield the owners. He wonders if Ashira is staying or just visiting.
(ooc: Yes, I can see Malgant's character sheet just find.)

Valanthe insist that Ashira would be staying.

Gladly accepting her share of the loot, Aztyr greets the green elf.

The gold sends Vorelle's head spinning and independently starts burning a hole in her pocket as she heads to the catacombs. Having asked for counter spell advice, Aztyr makes a few suggestions, and Vorelle for more ideals.

Bardamion takes charge of the four dragons shares, "I'll see that the others get their shares. By the Way I have an odd bit of news. I have some contacts letting me know where most of the Aisldur refugees are going, while they seem to be leaving in all directions and means, There is one place they don't seem to be going 'The Tears of the Wold'. I have heard the place is almost empty? "



Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday May 10th, 2010 4:51:25 PM

Malgant's still muddled head swings toward Vauhwyt, his own personal cartographer it seems, for an explanation of 'The Tears of the Wold'. His puzzled look pretty much conveys to her what it normally does when places are mentioned, that he has no clue.
To Vorelle Malgant poses his own question. It is a bit slurred, and rambles a bit too, but his point is clear. " Whats the worst thing some spell caster can do to you? Does being slowed fear you, like it did the undead that wore these last? Does being disintegrated where you stand send shivers down your spine? Find that which you fear happening and ward yourself against it. I fear now, as I have since my time as an apprentice, being held helpless by magic as my friends pay for my paralysis. I hear that a simple brooch, inexpensive in light of our new fortunes will ward you against Magic Missiles. I would use this for something bigger, more potent, and equally unavoidable by your agile nature."
"Now, unless you all can't wait to discuss more of this in the morning, I think it is time my aching head and rolling stomach head to bed. Goodnight, I shall see you all in the morning, Imod willing." He then lurches, unsteadily, to his feet and heads slowly upstairs.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy x2

3rd Level (5+1)
Domain Magic Vestment , protection from energy, Magic Vestment , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Freedom of movement x2

5th level (3+1)
Domain Righteous might, Flame strike x2, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 11 hour duration
Magic Vestment on my shield to make the bonus +3 .... 11 hour duration

Uel (AC 15/19 w extened Mage Armor - HP 66/55 w false life) & Kage(AC 24 - HP 38/27 w extended false life) 
Monday May 10th, 2010 5:22:31 PM

ooc:
Hi guys.

A lot of bad stuff is going down at home. The army is sending me home early for this emergency, so I'll be out of the loop for a few days. I'll post again when I can.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday May 10th, 2010 8:12:15 PM

Aztyr thanks Malgant for the gold and slips it back into her secured pouch, "'night Mal, see you in the morning."
She then orders a meal of mostly rare meats and since she tasted apple juice this morning she orders a pitchur of that to drink.
With the food arriving she cuts off bite sized chunks and eats, drinking as needed to wash down the dinner.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)


Whysper (AC 23 - HP 48+20/48) 
Monday May 10th, 2010 8:43:43 PM

OOC: No problem Uel. Hope everything turns out ok for you!

Appolo 
Monday May 10th, 2010 9:26:04 PM

Appolo takes his coin and amulet smiles as Malgant rushes off,then returns The once things settle down and Malgant heads off to bed Appolo smiles."Well Ladies.I gues i'm buying.Time to drink like pirates."Appolo orders around of the strongest brew the establishment has and tells the waitress to keep it coming."So Ahira how is Rigging doing.Life as a housewife driving you crazy."He says witha luaghter in his eyes.

Valanthe AC 32/ 25 vs intangible HP 122 / 122, Light Fortifacation 
Monday May 10th, 2010 9:59:44 PM

"I don't think it was the housewife that drove her crazy. I bet it was the politics. Ashira all dressed up in a fancy gown, concealing a dagger. Some boring politician droning on and on. All the while he's droning on and on. The urge to gut him growing and growing. What I want to know is how long it was before you laid somebody out with a punch to the face." Valanthe said laughing.

Vauhwyt and Mookie (Detect Scrying) 
Monday May 10th, 2010 11:24:13 PM

"Oh yes," says Vauhwyt. "I have also heard of it as The Tears of the Wood, if we are talking about the same place. Mal, we met there when we started out adventures."

"It is a hard place to get to from here. You have to go around the north or south side of the Blackbird Forest, which is a long trip, or through the forest, as we did, but that's a path only for hardy adventurers."

Ashira 
Tuesday May 11th, 2010 12:03:37 AM

Ashira politely greets all the newcomers and shakes their hands. She thanks Malgant for his ring, though he will note that she doesn't put it on immediately. A slight frown on her face, she looks from the newly discovered symbol on his arm to the ring and back several times. Apparently something bothers her about Malgant's deity, though she doesn't bring it up quite yet.

As the others dismiss themselves and Appolo suggests a drinking binge, Ashira grins. "You bet! Let's do this thing!" She gulps down her first drink with a smile. "Rigging is well...he loves hanging out with the big wigs and talking...and talking...and talking. Remember his speeches?! I swear he's gotten ten times worse!" Ashira's eye's take on dangerous glint when Appolo mentions being a housewife, though her voice retains its conversational tone. "Yeah, well, I think we all know that I wasn't cut out for that role long term."

Val's all too true assessment catches Ashira mid drink and she sprays some of her liquor on Appolo's boots.
*cough*
" 'Bout the third..."
*hack, splutter*
"week."
*wheeze, choke*
"Some pretentious..."
(another drink)
"arrogant priest of Ga'al..."
*clears throat*
"broke his nose so bad that the standard healing couldn't fix it. I *aheem* heard that they had to call in some special Healer to set it properly..." She slaps the table hard, starting to laugh. "Sprayed blood all over the local magistrate..." The laughter begins to build until tears start to roll. "You shoulda seen the look on Rigging's face. I don't know whether he was more embarrassed or proud..." Ashira takes a couple of seconds to compose herself. *cough* "After that, I wasn't invited to as many events and Rigging double checked the invitation roster personally." She winks at Val as she downs another drink.

She also listens in on Vauhwyt's conversation, wondering if she's ever visited the place they're talking about.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Tuesday May 11th, 2010 6:56:01 AM

"I'm sorry that your happily ever after didn't work out Ashira. It was a nice end to a suicide mission we happen to survive. That kind of reminds me. We still have to track down those priests and that quad on that giant ship. Get that artifact back. For the life of me I can't remember what Rigging called the damn thing. Can't let Ga'al think they can kick us around and get away with it."

Appolo 
Tuesday May 11th, 2010 1:54:53 PM

Appolo luaghs"Yep you went soft alright.The Ashira I know would've broken his neck not his nose,then chopped into little bits and served him up to the sharks.There's were you made your mistaketrying to set up shop in Aisildur.We shouldn't have broken up when we did.We should killed everyone witha heartseed and burned that entire city to the ground,but we let them off the hook.The Jack and the pirates didn't follow up.As aresult there'sa refugee problem to be dealt with.As well as the fact that apparently they have resumed heartseeding.So welost and everything we did was for nothing.So for now on I'm in this for the plunder,cion wealth and power just like the rest of the wold."Appolo goes back to drinking and eating some bread.

co-dm Glenn 
Tuesday May 11th, 2010 2:16:34 PM

Malgant with a head still muddled by over indulgent, gives advise to Vorelle on magic, before he stumbles off to bed.

Uel has to go see about something and will catch up later. (ooc: Ok, post back when you can.)

Accepting the gold ring, Aztyr bids him goodnight.

With Malgant off to sleep off the alcohol effects, Appolo offers to buy the ladies a drink, and chats with Ahira wondering what brought her back. Valanthe guesses it was the politics and boring diplomacy.

Bothered by Malgant's deity, Ashira lets it side as she tells Appolo about Rigging and life of a politician. Val's comments catcher her off guard causing her to waste a drink.

Commenting on how things work out, Valanthe muses about tracking down some of Ga'al's priest and a Quad on some ship.

Hearing The Tears of the Wood, Vauhwyt recalls it's the place the group started out from Musing it's on the far side of the Blackbird Forest. (ooc: sorry, I miss typed the inn's name in the previous post.)

Bardmion nods in agreement, "But still it is on the boarder of Aisldur and Izen it should have some refugees and other patrons. It could be just chance that everyone chose to go elsewhere, in the last week. I just find it odd and worth mention. Still if something is happening to the refugees out there, how long would it take to check out? If its nothing then, count it as a vacation."

The evening wear on, and the hour get later and later as the group chats and catches up on old times.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday May 11th, 2010 5:34:27 PM

"It might not be so difficult to reach Vauhwyt, Remember I've been there, and I can Teleport. I can also do a little looking in on stuff now, before we just arrive without any warning. I saw how useful it was when we scryed on Val, before we went and got her."
Aztyr finished up her nearly raw dinner and will say goodnight to the rest, heading up to her room to cycle down to a relaxed state and rest for the evening, planning on being up early and be prepared for the morning.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 11 am 24/24 hour duration)


Vauhwyt and Mookie (Detect Scrying) 
Tuesday May 11th, 2010 5:59:10 PM

"Hey! Good idea, Azter! I gotta learn me that teleport spell too."

Vauhwyt has been drinking with Ashira and Val as well, so she's getting a little more than somewhat happier than usual.

"Well, if Bardi-- Bardi-- Bardimum -- hic -- thinks iss worth checkin out, thats a good idea by me. I allatime like that place. Mebbe we'll see Persila there. Shes nice."

Mookie would have said something -- probably about how the Boss is a sloppy drunk -- if he weren't passed out in a puddle of booze.

Vauhwyt laughs at Val's comment on surviving a suicide mission. "Hee hee! I dint survive mine!" she laughs, referring to her recent over-close brush with mortality.

The Shield of Dreams


Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday May 11th, 2010 6:00:56 PM

Malgant reaches the room he has been sleeping in and slowly and deliberately takes off his armor and hangs it on the rack beside the bed. It would be so much easier to just fall onto the bed and sleep, but the armor guards his life, and so deserves his care and respect, even when he is too drunk to carry on a meaningful conversation. The armor put away for the night he lies down and ponders Ashira's look as he handed her the ring. He was not too drunk to miss that.. Something troubles her, perhaps about Imod. I cannot fathom what that could be, but when I am in better spirits I will ask her. He then falls rapidly to sleep.
He is unsure if it is the alcohol in his system or if the past few days events bring on the dream, but it is vivid and upon waking he remembers it clearly. He stands in the training circle in the Temple practicing his sword forms as he prays to Imod for his daily prayers. He wields his Greatsword. On a rack at the edge of the training pit he sees a longsword and a distinctive shield. On the shield are depicted symbols of Imod, Domi and Tomi, arranged around the rim of the great round shield. In the center are depicted a minotaur, a liontaur and of all things, a centaur. Each faces the center of the shield and each is a simple yet distinctive silhouette, accurately depicting each race. He hears a voice. It comes from everywhere around him, yet there is no speaker, no visible source. It is a voice he has heard before. It is the voice that he hears each day as he presents his devotions to his God, asking that he be granted miracles in the form of prayers so that he may better serve the people of the Wold.
The voice says " You have chosen not to fight in the way that I learned to fight originally. Not to rely completely on your agility and speed to keep you from harm. Instead you sheathe your form in metal. This too I learned in the days that I walked the Wold. You have decided to use your agility more I see, wearing lighter armor that allows you more freedom to act. I would have you try a smaller weapon, one that brings your foe closer and allows them to better see the resolve in your gaze. Take up the sword and shield at the side of the training pit and feel how they are made for you. The sword is Holy, it bears my blessing and will harm those that harbor evil in their hearts. You will find it waiting for you in the Catacombs. The shield however, that is an item that you will have to gain for yourself. You have already felt the urge to honor one that your people would scoff at you honoring. Your Elders journey home now from a trip that caused them to rethink their views on how and why there is a rift between the Taur races. They may lack the conviction to openly display what they have been shown in the south. You, however have walked among the various races of the Wold. You have called me by more than one name and always had my ear, no matter the name you used. You saw the hero buried in what many of your race saw as mere sport. Do something with that knowledge. Obey your instincts to honor the fallen. You know which of the courses before you you favor. Choose it and make your case. The Law favors your choice, as does the Good of the Wold. Make the shield, bear the shield, and offer protection to those that you know need it. With this I now charge you." There is a thunderclap that would knock a normal minotaur to the ground, but Malgant's training and devotion allow him to weather it. When it is over his Greatsword is gone, and in its place he holds the longsword and shield.
Malgant awakens. It is morning and on the stand next to him is his armor and his greatsword. He remembers the dream clearly. The other sword awaits him in the catacombs but the shield he must dreate from himself. He thought he understood that. To bring it about would take some planning, but he was sure it could be done. Now he needed to pray for Imod's help to make the arrangements.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Make whole x2 **, Consecrate , Continual flame x2

3rd Level (5+1)
Domain Magic Vestment* , protection from energy, Magic Vestment* , water walk x2, invisibility purge

4th level (4+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x2

5th level (3+1)
Domain Righteous might, Atonement , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's grasping hand,Holy Word.
Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on my shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+13=29 ;
Tuesday May 11th, 2010 7:25:31 PM

OOC
New prayers memorized
Malgant would like to create his Legacy item before we move on with the new adventure. I am confering with Cayzle about it now and hope to get it done this week. I'll start the sending spells today to start making the arrangements for it.
IC
Malgant finished his morning prayers, and set about making the arrangements that would need to be accomplished to create the shield in his dreams. The first was speaking to Daphnella. She was not here, but he had met her and spoken to her at length before the mission to recover the Teucri artifact. He would send her a message, hopefully her mind was not as resistant to spells as her mother's.

Spell penetration roll of 29 to bypass spell resistance

Here is the sending..." Daphnella, I wish to craft a shield honoring Matilda. I will need to rent your tavern for at least one night for the dedication ceremony." Daphnella, Lady Xill's other daughter, may reply with up to 25 words immediately.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Make whole x2 **, Consecrate , Continual flame x2

3rd Level (5+1)
Domain Magic Vestment* , protection from energy, Magic Vestment* , water walk x2, invisibility purge

4th level (5+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x3*

5th level (3+1)
Domain Righteous might, Atonement , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's grasping hand,Holy Word.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Tuesday May 11th, 2010 10:17:39 PM

Valanthe stands up from the table, her head spinning from all the alcohol. "We...we should be able to get back to that inn. It was a creepy place but desperate people shouldn't care. All of that can wait until tomarrow." With that said Valanthe turns and stumbles off to her room.

Vorelle 
Tuesday May 11th, 2010 10:42:24 PM

Vorelle drinks but sparingly, still turning over the problem of what spell she most wants to counter. As the evening ends, she takes Champ for a final walk before turning in.

The information about the refugees catches her attention. "We should definitely look into it," she says. "And a teleport would be most welcome."

[OOC: Vorelle knows jack about spells, but I'll use OOC knowledge and assume she discussed it IC with her companions. :) I've narrowed it down to Enervation, Phantasmal Killer, and Unholy Blight. Can anybody cast any of those? If not, Vorelle will just pay for a casting in the Catacombs.]

Whysper (AC 23 - HP 48+20/48) 
Tuesday May 11th, 2010 11:21:10 PM

Whysper remains in the bar. She has been drinking sparingly, preferring her senses remain keen. She keeps Kage by her side, awaiting Uel's return. Besides, in a place like this, secrets and information are often shared with a woman seated on her own.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday May 12th, 2010 4:24:10 AM

OOC
I can cast Unholy Blight if I pray for it, If I can get it as a Good priest. To use it like this I should be able to get it. But, it is AOE, not targeted.

co-dm Glenn 
Wednesday May 12th, 2010 11:36:21 AM

Bardmion bids farewell to the group, and to let them mull over the information, as he has other things to see to.

As the liontaur finishes her rare diner, Aztyr suggest using a Scry spell before teleporting to the Inn. Having finishes she retires for the evening.

In a slurred speech that comes natural to inebriated ones, the other Liontaur Vauhwyt agrees with Aztyr.

Spinning from the alcohol, the all Elf Valanthe weaves her way to her room.

In favor of looking into the problem, Vorelle still clear headed takes Champ for a walk before turning in.

The half-elf rogue Whysper, stays in the bar after the others turn in waiting for Uel's return. It's late and while there is lose talk about, it's all old news about Aisldur new tax and the fleeing refugees.

Already retired, Malgant has a dream/vision telling him what to do. In the morning the Minotaur protector meditates for his clerical prayers. Later he using magic to contact Daphnella. The silver dragon adventurer pauses for a moment before replying "Malgant, it had better be a shield worthy of Matilda, but yes you can rent the tavern for a night."
[i](ooc: You should have time to work out your legacy item, and everyone should have time to finish their Catacomb's shopping and character updates, before the new module get too involved. )[/b]

The morning arrives along with the noise of people going about their daily task, the strong smell of fresh breakfast is in the air. Nearby some workers are using hammers to repair a roof. "BANG, BANG, BANG ...."

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday May 12th, 2010 4:31:20 PM

OOC
Cayzle, are my emails reaching you?
IC
Malgant sits down to a hearty breakfast now that his devotions are complete and Daphnella has been contacted. Her permission was the first step toward making the shield that he had seen in his dream. He will wait for awhile to see if anyone else wakes up to join him on his rounds today. If they do not then the Minotaur has many stops to make. He had heard that Uel had wanted to find a smithy. Strangely that is Malgant's goal today as well. He knows he will likely end up at the Temple armory asking the residing smith to craft the shield that he needs, but Uel does not seem to have come home last night. This worries the Protector more than a little.
If others show up to breakfast before Malgant has waited overly long he will inform them that he plans to visit some of the smithys in the city and then head first to the Temple and then to the Catacombs. If no one wakes up before he is ready to go he will leave a note to that effect on the table.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Make whole x2 **, Consecrate , Continual flame x2

3rd Level (5+1)
Domain Magic Vestment* , protection from energy, Magic Vestment* , water walk x2, invisibility purge

4th level (5+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x3*

5th level (3+1)
Domain Righteous might, Atonement , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand,Holy Word.

OOC2
Can we write in the purchases we plan to make at the catacombs while carrying on our roleplay in game? Cayzle has stepped up to help clear the flood of people in the catacombs, like he always has to when we go there,(Thank You BTW Cayzle) but it may still take a few days to complete our purchases.
When you will be absent for any period of time longer than a day it is a good idea to find someone to post for you so that you can keep up with the group. I realize you mentioned that something unforeseen had come up and was going to throw your posting way off, just a friendly reminder for the future.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday May 12th, 2010 5:06:52 PM

Aztyr awakens early and refreshes her Mage Armor spell, focusing it through her ever present rod of lesser extend.
She pulls on her shirt and then settles the hand made leather harness into place, making sure all of her items are in thier usual places. Confident in her appearence, she makes sure Jynx is safely in his bag as well.
She is glad to see Malgant up and mostly recovered from the drinking binge last evening.
"How's head pounding this morning Mal? that crew doing repairs bothering you much?"

While eating Aztyr mentions, "What I'm wanting to do Malgant is have you cast Continual Flame on, or more accuratly inside of a couple Shuttered Lanterns I want to buy today. I'd also like to buy a couple candle sticks and have you enchant them as well when you can. You and yuor flaming sword may not always be around and I don't see very well in dark places. Think you can do that for me?"
When he mentions he'd appreaciate company on his list of errands, Aztyr is more than happy to go with him.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24/24 hour duration)


Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday May 12th, 2010 6:49:41 PM

"I hardly noticed their work. I had a dream last night about what I should do and I am happy to say that it has focused me quite well. I no longer have any doubt as to what I want to make my next priority, now I only need to make my case when we decide on our future actions as a group. As for your prayers I can accomplish two of them today and should be able to do the others tomorrow. I would like to look into some of the smithys in town and see if they have any word of Uel. Then I need to visit Alton Steelhorn, The retired priest and current master of the forge at the Temple. I need to commission him to make me a rather special shield. Then arrange for some ritual materials to be brought here and settle on a price to rent the tavern from Daphnella long enough to complete the ritual I have in mind. "
He pauses, thinking about his next question and finally just looks Aztyr in the eye and asks her. "Have you ever mentioned what god, if any you and your people worship?, I know whom Vauhwyt reveres but who do you pray to when the chips are down? It is a very private question and if you do not wish to answer then I understand."

Vauhwyt and Mookie (Detect Scrying) 
Wednesday May 12th, 2010 7:01:22 PM

The next morning, Vauwhyt is glad to see the clarity of purpose in Mal's eyes. She asks him how long he thinks his errands will take.

"The reason is, I was thinking of going to Dirt City. In disguise. Because ..." she ticks off reasons on her fingers ... "One, I need to train at the WLA. Two, I might get some news about the master of Mount Bone. Three, someone should warn the prince, who is a friend of mine, that the refugees are coming. Four, well, I might have an errand or two there for someone else."

"It likely would take me about three days."

"Anyone else want to come? Vorelle, sorry my friend, probably not you, because you are not good at disguise and might be identified."

"Is anyone else in the group a member of the WLA, like me?" she asks suddenly. "I should already know that, I guess!"

OOC as ACDM: Malgant's item will be ready very soon. I'm working on it right now.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Wednesday May 12th, 2010 7:16:30 PM

It was impossible to sleep with all that banging so Valanthe was up early. She came down dressed for battle. Armor cleaned, shield on her back. Instead of wearing the plumeless mithril helm, Valanthe kept it hooked on her belt. Her short sunset gold hair was brushed and freshly washed. Still the effects of last nights drinking and early morning banging were quite visible in her tired multi colored eyes (one is green and the other is gold).

"Morning handsome." Valanthe says and slides over next to Malgant.

Once Malgant mentions his rounds, Valanthe agrees to accompany him. She knew she should get in some combat training to stay sharp but that wasn't going to happen with the pounding headache she had. So a walk around with Malgant seemed to be a much better idea.

Appolo 
Wednesday May 12th, 2010 8:00:12 PM

As the other come dowmstairs the find Appolo asleep ina chair in the corner.He is leaned back against the wall feet ona table,acouple of empty bear stines on the floor along witha couple empty plates.Also on the table area couple of pouches.Apparenlty after everyone else retreated for the night Appolo stayed up late,then made couple of bucks.There also a deck of card on the table. If you look around you might see a couple of disgruntled patrons.Dtinking and playing cards witha pirate apparently isn't a good idea.

Appolo continues to sleep and he looks quite comfortable.Not bothered in the least by the noise and comotion arouns him.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday May 12th, 2010 9:11:55 PM

Aztyr looks at Malgant and replies, "Well, I follow the path of the same diety as you. I know him by all three of his spoken names. But when I speak to him, or at least how I speak to him in my thoughts, I use Domi, even though others of the Liontaur use a different name.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24/24 hour duration)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday May 12th, 2010 10:02:13 PM

Aztyr looks at Malgant and replies, "Well, I follow the path of the same diety as you. I know him by all three of his spoken names. But when I speak to him, or at least how I speak to him in my thoughts, I use Domi, even though others of the Liontaur use a different name.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24/24 hour duration)


Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday May 12th, 2010 10:13:58 PM

" Aztyr, I would like to include you, or more specifically a lock of your hair, in the ceremony I am planning. I had a dream last night. It covered alot of things that I have been going over in my head. In it Imod showed me the path he wanted me to take. My heart was glad to see that I had already chosen much of that path. He wished for me to make some changes in how I fight, specifically to get closer to my opponents and not fight from the end of a greatsword behind a flying shield. He showed me the technique I should use, and he showed me the weapon and shield I should use. The shield he showed me was a work of both art and diplomacy. The Taur races have been fractured for a long time, almost entirely over Imod's name. You all know that when you met me I was an exile, and called him Domi. Yet he still granted me my prayers. Through the events that have taken place in the past few weeks I have come home to reclaim my honor, with the knowledge that no matter what name I use for him, he is still with me. He helped bring me to this tavern where I saw a Centaur example of the Protector's path I would follow. A Protector that willingly faced certain death and disgrace to allow her warparty to escape. For that I am bound to pay her respect. The shield he showed me depicted all three of the Taur races on a round shield, surrounded by Imod's symbols. A round shield can be EVENLY divided, so that none of the races holds more than the others on its face. I would like to have such a shield created and place it at Matilda's feet and offer her the respect she deserves. By doing that I think that Imod will place his blessings upon the shield. Then I wish to bear it forth so that in spirit at least, Matilda may once again walk the Wold and see the honor she once stood for alive in the Wold. I have contacted Daphnella and she agreed to allow me to rent the tavern so that I may perform the ritual. I need to have the shield crafted, hopefully by a retired priest turned master armorer at the Temple. All of that should take a few days, less than a week I assume. "

"The last part of the dream was what path I should support for our future. I think that helping the refugees is more important than finding this wizard, these are my reasons. First, the refugees need help now. Their need is immediate. Izen and this wizard will be there in a week, a month, a year, when we have finished helping the refugees. Second, what right have we to do anything but go and speak to this wizard? As far as we know, for a fact, he has done nothing wrong in the matter of the Sons of Dread. Are we not the aggressors if we kick in his door and assault him on the supposition that he has aided the Sons and therefore earned our enmity?"

"The trips to the local forges in town are merely because I fear for Uel. I have not seen him return and fear he may be in trouble, though his familiar would know if he were, I assume. "

Vorelle 
Wednesday May 12th, 2010 10:59:05 PM

In the morning, Vorelle takes Champ outside again before settling down to breakfast.

"I'll join you," she tells Malgant. "I need to run some errands, too."

When Vauhwyt talks about her desire to return to Dirt City, Vorelle says, "I don't know if I'd want to go back anyway. Be careful. And--and--could you ask the Wolves about Targo? Whether they still have him? Whether he's alive?"

Vauhwyt and Mookie (Detect Scrying) 
Wednesday May 12th, 2010 11:06:04 PM

Vauhwyt says to Vorelle: Please Highlight to display spoiler: {"of course. I thought maybe you would like me to.}

She gives her friend a hug before she goes.

[OOC: with some surgery already approved, Vauhwyt will have both Teleport and Wall of Stone to cast. I'm working hard on her revised PC sheet. She also intends to use Alter Self the entire time to keep in disguise. More on that next post.]

Ashira 
Wednesday May 12th, 2010 11:52:04 PM

OOC: Sorry guys, RL got real busy all of a sudden. Hoping it dies down after tomorrow.

Ashira spends the night drinking and drinking and drinking...and catching up with good friends. In the morning, Ashira arrives looking disheveled...blue hair askew and green skin definitely paler. Rubbing tenderly at her temples, she volunteers to go with Vauhwyt. "I've got a Hat of Disguise...I could go with you."

Whysper (AC 23 - HP 48+20/48) 
Thursday May 13th, 2010 4:12:54 AM

Whysper rejoins the group at breakfast, surprised that she is yet to see Uel. Based on Kage's behaviour, she is sure the dark elf is fine. "Don't worry about Uel, Malgant. That wizard is around here somewhere, no doubt finding a way to get us into more trouble" She winks at Kage. "I have no immediate plans, so happy to potter around for a while.

The talk of Dirt City is of interest, having never been there before. "What's the WLA, Vauhwyt?"

Vauhwyt and Mookie (Detect Scrying) 
Thursday May 13th, 2010 6:36:11 AM

Vauhwyt grins. "Why, it is a sort of a club. A super adventuring club. It stands for Woldian League of Adventurers. You have to pay some hefty dues, but you get a lot in return. Great training, news, healing, even discounts on teleports and stuff. In return, you promise to help out if there are ever any emergencies, and you swear to be a true hero."

She explains the whole thing to Whysper (see link above). She adds, "The Prince of Dirt City is an officer in the WLA. He swore me in when I first joined. The reason he was picked, I think, aside from him being great for the job anyway, is that he's not associated with any one of the Houses."

(LOL! She's happy to go on about the politics of Dirt City as well, of course.)

When Ashira volunteers to come, Vaiuhwyt grins. "Wowsy, that would be great! Let's practice our disguises." Vauhwyt casts Alter Self, changing herself to a human woman, and Mookie to teensy bat.

"Hey! What gives?" squeaks Mookie in a high-pitched bat voice. "I'm a mouse with flaps!"

"Look," replies Vauwhyt, "You have to be small enough to fit in my pocket and not be noticed. And the only diminutive animals in the SRD are bat and toad. You want I should make you a toad?"

"Fine," sulks bat-Mookie.

"Then hush," says Vauhwyt. "Nobody is to know you are even there."

The liontaur says to Ashira, "I figure if we HAVE to reveal ourselves at all, we'll tell those we must that we are working for Vauwhyt and Vorelle. But to Liam -- the Prince -- we'll tell the truth, but in private only."

By the way, her accent has vanished, seeing as she no longer has those liontaur teeth to force Rs around.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Thursday May 13th, 2010 10:22:18 AM

"Ignoring the sons of dread doesn't mean they aren't a serious threat. From the sound of it those warrior liches aren't something to be taken lightly. If the weapons they carried came from Izen then we should at least put it on the list of things to investigate."

Ashira 
Thursday May 13th, 2010 1:57:51 PM

The ranger smiles and pops on her hat. "Hmmmm...lesseee...how 'bout a toothless hag." And in a blink of an eye there's an ugly, toothless woman standing beside Vauhwyt. "Well, shall we?" says the toothless hag.

co-dm Glenn 
Thursday May 13th, 2010 2:15:23 PM

Making plans, Malgant is first up and well into breakfast, before his is joined by Aztyr. The Linotaur sorcerer wonders how's he doing, and ask some him to cast a few spells for her. Full of purpose, Malgant agrees and tells Aztyr of his dream.

Vauhwyt joint the two in the morning glade to see Mal's focus, She out lines her travel plans and need to visit the WLA.

Awaken by the banging, Valanthe slides in next to Malgant, and plans to accompany him on his tasks.

Asleep in a corner of the tavern, Appolo pushes the empty mugs aside and checks his cards and winnings, before continuing his nap.

Aztyr and Malgant chat about Domi and the minataur's dream and plans.

Vorelle offers to join Mal and Val for the day, declining to visit Dirt City with Vauhwyt.

Catching up with everyone, Ashire putter around with the others, she isn't worried about Uel, but she is interested in Dirt City. Vauhwyt fills her in on everything and practices her disguises.

Valanthe continues to suggest the group plan to check up on the Dread liche warriors at some point.

The group has many errand and personal task to see to, before setting off on another adventure.




(ooc: Looks like the Catacombs is backed up.)



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday May 13th, 2010 4:00:28 PM

ooc: an understatement if there ever was one.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday May 13th, 2010 4:25:41 PM

Putting his arm around Val, Malgant gives her an affectionate squeeze." I am not saying we ignore them. Most likely they will crop up at the most inappropriate time and try to kill us. That is hard to ignore. But the refugees have no one to look out for them, that I am aware of. The area they are being pushed out into is not a nice place. They need to be helped first. Finding out more about this wizard and his creations before we go to visit him would probably be a good idea too, rather than stumbling in blindly and thrashing about like we normally do. Not that that isn't effective, but it IS reckless. Somehow I don't think reckless is a good idea when visiting a wizard on his home turf. If Whysper is quite sure that Uel is ok through Kage's lack of concerning behavior then we can head directly to the temple and then the catacombs. Hows that sound? Also once at the Temple your head might be a little less painful Val, and we can get in some sparring, maybe even have some of the initiates practice their lessons with us, how would that be? They and their instructors can be pretty challenging and we may teach them a few things as well as get in a good practice session. "

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Make whole x2 **, Consecrate , Continual flame x2

3rd Level (5+1)
Domain Magic Vestment* , protection from energy, Magic Vestment* , water walk x2, invisibility purge

4th level (5+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x3*

5th level (3+1)
Domain Righteous might, Atonement , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand,Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on my shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Thursday May 13th, 2010 6:15:02 PM

"Yeah your right. Plus if Bardamion mentioned the tears of the wood then we should check it out. Its doubtful that we can help all the refugees but if we can clear out a dangerous area its more room for them. As for the temple I'd be happy to get in some sparring practice. Although I don't think your proud brothers will enjoy being bested by an elven woman. I'm probably just as strong if not stronger than most of them too. I doubt they would believe such strength is packed into my small body." Valanthe says with a smile. She leaned in closer, resting her head against him. In what would be affectionate if not for the full plate armor.

Appolo 
Thursday May 13th, 2010 6:34:35 PM

After awaking and gethring his winnings,Appolo stand stretches with a yawn.He heads to the restroom does his business,cleans up and comes out.He comes out he is happy, none the worse for wear.Looks around walks over"Good morning everyone.So what's going on.What's the plan.Monster hunting or town building?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday May 13th, 2010 6:51:15 PM

"I immagine it'll end up being a bit of both. We have people here that need three or four days, to compleate thier business. Then it sound like we are headed back to the Tears of the Wood. The place we all met up at with the Ship's bow carving that gave us a riddle to contimplate.
If the refugees are headed there we'll have to help clear an area for them to stay in, at least for a few months, if not more. I'm also betting that those they are running from, won't let them go as easily as it sounds like either. So they'll need protection, From persuers and the wilderness. I expect we'll busy enough, and as Malgant said earlier, our friends the Dread won't forget about us, so I expect them to come looking for us, or do you think they are the forgiving type, Appolo?"


Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24 hour duration)


Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday May 13th, 2010 8:00:06 PM

" Sometimes even I find it hard to believe that you are that strong, then you hug me and nearly break my back. They will learn, probably painfully. Which is another tool in your arsenal. Most opponents expect an elf to be agile, but fragile. You have elven agility, but have conditioned yourself to be both strong and resilient, something not often seen in an elf. I imagine you could draw an opponent close by reacting as they expect you to when you are hit and then do a great deal of damage once they are close."

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Thursday May 13th, 2010 9:05:36 PM

"I was tough before but that necromancers strange machine hardened me into an efficient killing machine. Not just physically but mentally too. I enjoy battle, lust for it even though I have yet to test my new skills. I lost a lot too. I used to know all sorts of things about sneaking and the wilds. That stuff is gone and replaced with battle knowledge. Weapon techniques, specificly for the warhammer. How to use the massive shield effectively in battle. All sorts of things like that. I imagine that I could really sucker opponents if I didn't have the skin of a dark elf. Which I don't mind myself. It humbled me quite a bit early on and besides I think it makes me look sexy."

Vorelle 
Thursday May 13th, 2010 10:17:18 PM

"That sounds like a full day," Vorelle says as Malgant outlines the itinerary. "Where to first? And can we bring Champ along?"

Whysper (AC 23 - HP 48+20/48) 
Thursday May 13th, 2010 11:20:56 PM

"Hmm.. the WLA sounds interesting. Well, if Mal needs some time here for his erands, perhaps we can head to Dirt City and have a look around?" Things have been a bit quiet here. Perhaps some of the colourful characters in Dirt City will create some excitement.

Vauhwyt and Mookie (Detect Scrying) 
Thursday May 13th, 2010 11:31:38 PM


Vauhwyt listens to all the plans and wishes Malgant well. She urges him to use a sending spell each morning to make sure everyone is okay. If he has a chance.

She tells Val that she is not ignoring the Sons of Dread. Rather, she hopes to learn more in Dirt City.

She tells Appolo about her plans to go to Dirt City and why. Just FYI.

She gets out her disguise kit and puts the finishing touches on her outfit. She now looks like a young human mage, carrying a mithril buckler and a hoodie pull-over that reads, "My god's in TWO pantheons. How many is YOURS in?" [OOC: A liberal reconfiguring of her new Setanos Vestment. It gives a bonus to relate to Gargulites and a penalty for everyone else. I figure the tee-shirt with the obnoxious slogan is a good way to emulate that.] Mookie is hiding in bat form in the tummy pocket of the hoodie.

"Come on, Nana," she tells crone-Ashira. "We've got a ways to go you know."

She will cast teleport to get to Dirt City. More later.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday May 14th, 2010 4:30:32 AM

"That it does Val, that it does."
Turning his attention to Vorelle he says," Certainly Champ can come along. I have missed his antics these past few days and I am sure he would love to explore the sites in the city. I was thinking the marketplace first, I have a few things I need that the Temple may not have, and we can keep an eye out for Uel. Then up to the temple for some logistics and sparring. We can either pass the night there or come back here, it isn't that far of a walk."

Vauhwyt and Mookie (Detect Scrying) 
Friday May 14th, 2010 5:01:53 AM


As Vauhwyt and Ashira are readying their disguises, Whysper asks to come too. Vauhwyt grins and says, "Great! Do you have a disguise to wear? If not, it's probably okay, since (A) you did not fight the lich-warriors so they don't know you, and (B) I think you said you've never been to Dirt City?"

She watches Ashira closely. Does she walk with her usual fierce stride, or with the mincing steps of the aged? Is her voice strong and clear, or quavering? If she really can't pull off the old lady disguise, Vauwhyt will privately urge her to try something less extreme. "Um, a half-elf with brown hair and brown eyes would likely serve better, for example."

[OOC: I was wondering if I could teleport to Dirt City, given the range of 1,200 miles, and after some mapping, it is no problem.]

More later.

Vauhwyt and Mookie (Detect Scrying)  d100=52
Friday May 14th, 2010 7:31:59 AM

Just before teleporting, Vauhwyt casts Greater Magic Weapon on her light pick, False Life, Detect Scrying if she has not already done so today, and Alter Self, of course for the disguise. And a Heroism.

Finally, she says to her friends, "Stay close so that if things go belly up I can grab you and blip out. And if things go REALLY belly up, I'll either slip away to the Realm of Shadows and come back for you, or if I can grab you, I'll drag us all off into Shadows so we can escape."

She decides to head for a place she knows well: the Blue Eel Tavern, on the top side of Dirt City, where Vauhwyt, Vorelle, and their friends killed an assassin once. It's the above-ground part of Dirt City, so odds are no one will bat an eye at strange goings-on. And it is close enough to a sewer entrance that the three can slip underground pretty fast if there is a fight.

Roll for teleport accuracy: 52 = a-ok. And no arcane spell fail check in no armor.

co-dm Glenn 
Friday May 14th, 2010 12:04:25 PM

Malgant shares his thoughts with Val and suggest some sparring practice. Valanthe agrees to both.

Finally getting up, Appolo joins the to see what's planned for the group.

Estimating a few days before they can head out, Aztyr is cool with visiting the Tears of the Wood again, and looking forward to another riddle.

Vorelle comments on Malgant's itinerary and wonders if Champ can come. Mal agress and outlines the plan.

Whysper is keen on visisting Dirt City to look around while Malgant takes care of his erands.

Vauhwyt takes care a few details along with her and Whysper's disguise before teleporting them both to the Blue Eel Tavern in Dirt City. With a pop the two appear at the Blue Eel Tavern, the place hasn't changed a bit. Your sudden appearance has drawn a few eyes, as does the lack of dirt on you, but they soon return to minding there own business. Your sure the information about a young human mage Gargulite and a female half elf teleporting is already being sold or traded somewhere. The next thing you notice is the dirt everywhere, and you are already feeling the need for a bath. Its still early so there are only a few patrons in the tavern currently.

(ooc: Interesting do a search in the Woldipedia for "blue Eel Tavern" returns the blue dog Inn, Belt and Belch Tavern, Blue Ale Tavern, Message in a bottle Tavern and The Brass Toad Tavern.)


Appolo 
Friday May 14th, 2010 4:26:47 PM

Appolo looks at Val and Malgant"I guess that leaves you two to babysit me."He laughs and heads out with them."Sparring eh.I'd like to do some as well.See how well they deal with speed and agility."

Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday May 14th, 2010 5:07:44 PM

Malgant waits for his group to make ready, and when they are he sets off into town, armed and armored as always.He leads the group through the city, which he knows fairly well to the crowded marketplace. Using his armored bulk he manages to make decent headway in the crowds, but is polite to those he meets, not jostling, and shows great respect for his elders. Many of you notice that the crowd, at least the crowds that contain more than a few older Minotaurs part fairly easily for the group. An astute observer will note that they are not getting out of Malgant's way, but Vorelle's. Many of the older taur's can be seen looking at the totem around her neck and minutely stepping aside. The effect is subtle, but it tends to give her enough room to make her way through the crowd without bumping into people.
When they reach the first place Malgant wishes to try his luck at he turns to her and repeats what he has said several times since leaving the village of Gnym a few days ago." I still want to hear the tale behind that Totem, It has to be good." The shop seems to be a cross between a curio shop and an alchemical ingredients store. Stepping into the shop Malgant greets the proprietor and asks, in minotaur, if the proprietor has any items from a paladin. Sweat, blood, a lock of hair, a bit of armor or weapon, a bone fragment, any item that was once used by or belonged to a paladin. If this were to be an Imod worshiping, Wemic paladin then this would be even better. He also requires a brazier, oil for the brazier, incense, and several small metal dishes that can be clipped or hung from the inside of the brazier, over the flames.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Make whole x2 **, Consecrate , Continual flame x2

3rd Level (5+1)
Domain Magic Vestment* , protection from energy, Magic Vestment* , water walk x2, invisibility purge

4th level (5+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x3*

5th level (3+1)
Domain Righteous might, Atonement , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand,Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on my shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Friday May 14th, 2010 6:44:41 PM

Aztyr, still leaving her spear at the lock up, doesn't bother to collect it for a trip around the city, she sees no need and having to check it in every time she wants to head to the bar is just too much bother.
Traveling with Malgant and rest she isn't suprised to see people get out of the way, they were heavly armored and well armed, as well as obviously together. She sees the type of shop she is looking for, after awhile.
"I want to stop here for a couple minutes, I just want a couple things they have on hand."

She walks into the Tin workers shope. "I'd like to buy a pair, or at least two, they don't need to be the same in any case, of your shuttered bullseye lanterns. Ones that can be opened for all around light or closed for better directional lighting.
I'd also like a pair of single candle, candle sticks, these can be a bit more high class, but don't need to be super fancy."

Now after asking for her purchases, Malgant can see what she wanted certin spells for.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24 hour duration)


Appolo 
Friday May 14th, 2010 9:17:54 PM

Appolo heads to the market with Malgant,Valanthe,Aztyr and Vorelle.He walks along buysan apple and happily munching on it."Nice day don't you think."He says to the group.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Friday May 14th, 2010 10:10:22 PM

"It is a nice day. Although once you've seen the sun rising over the sparkling sea nothing really compares. So Vorelle do you want to get some sparring in? Showing the young warriors not to underestimate an opponent could save their lives."

OOC: while she's out she will restock her own stores. Rations and water in the nice hand haversack.

Vauhwyt and Mookie (Detect Scrying) 
Friday May 14th, 2010 11:49:31 PM


[OOC: Note that Whysper and Ashira are with Vauhwyt.]

Vauhwyt wants to try something she has been thinking of. She jots down a note. She casts Summon Monster IV and calls for a lantern archon. She says to the ball of light, "Excuse me, you can greater teleport at will, right, yourself plus up to 50 pounds?"

Assuming the answer is yes (per the rules), then Vauhwyt asks it to take the note she has just written and take it to the Mangled Centaur Tavern on Minotaur Island. She gives enough detail for a teleport, and of course Greater Teleport has zero chance of error.

She says to deliver it to a liontaur mage named Aztyr, or just leave it for her if she is not there. Her name is on the outside of the note. Then come back.

The note reads, "Having a good time. We're fine. Testing out the new mail system. Take care. Love, V"

"I addressed it to Aztyr because how many liontaur mages are there on that island? Not many, I bet."

Whysper (AC 23 - HP 48+20/48)  d20+19=37 ; d20+19=37 ;
Saturday May 15th, 2010 12:16:11 AM

Whysper looks around at her current surroundings. It could be any bar in any town, but the dirt that covers every surface strongly suggests they are in fact in Dirt City.

She takes in her surroundings, and leaning towards Vauhwyt, she mutters "You lead the way"

Spot: 37, Listen: 37

Vorelle 
Sunday May 16th, 2010 9:03:03 PM

Vorelle has come to the marketplace looking for clothes. For years, she has dressed in worn, nondescript clothing. Loose-fitting (or too large) to hide her shape. But no more.

Now, she's looking for new clothes. And while she'll never be a fasion plate, she's looking for clothes that actually fit her. Possibly even clothes that look good on her.

Vauhwyt and Mookie (Detect Scrying) 
Monday May 17th, 2010 7:02:39 AM

Human girl Vauhwyt looks at Ashira and Whysper.

"First things first, we have to go see the Prince. But it will be easier to get to him through back channels. So we go to the WLA."

She leads the way. As they enter the sewers, she says, "When I was here, the tradition was to peace-bond weapons in the sewers." She wraps a cord around the handle of the pick in her belt, her only obvious weapon. "It's more for show and to declare peaceful intent. Everyone has hidden weapons."

At the WLA, she shows her membership pin and asks if Fidel is around. If not, then whoever is the officer in charge, please.

AppoloOOC 
Monday May 17th, 2010 11:54:54 AM

I have lost the ability to access my charactor sheet.So I'm going to have to redo it.Appolo is lrvrl 13 now.So I'll redo the sheet this week.Tryed to do it over the weekend but couldn't.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Monday May 17th, 2010 1:11:57 PM

OOC: Appolo why not click on the link and copy and paste?

co-dm Glenn 
Monday May 17th, 2010 2:36:52 PM

Newly in Dirt City, Vauhwyt with Whysper and Ashire (ooc: Oops still getting characters strait.). Vauhwyt not even a minute after teleporting, she writes a note and then casting strong magic summons a Lantern Archon to do her bidding. The disguised wemic has succeed on drawing everyone's attention in the Blue Eel upon herself and the floating ball of light. The bright light pulsates as it replies "Technically I can teleport with 50 pounds, but in practice it works better if I had appendages to hold something with." floating down on top of the note it vanishes then reappears about about half a minute later "Done."

Meanwhile back in the Taur islands:

Appolo always a rouge, inquires about sparing with Val and Malgant.

A ball of light appears with a note, "Paging Aztyr! Is there a Aztyr here? You there, the Liontaur here's a message if your Aztyr then there's a message for you." The ball of light floats up then vanishes leaving the note.

After the note is claimed or not, Malgant leads the way to the crowded marketplace with Val, Vorelle, Aztyr and Appolo. The crowd of minotaurs do seem to make way for Vorelle a mere human girl, more so than Malgant a minotaur , as the the group shops. Stopping at one particular shop, Malgant makes some odd request for ingredients in addition to mundane items. The minotaur proprietor looks at Malgant for a moment, before digging out an old box with dust on it, "Something that carries the essence of a Wemic Paladin? You don't ask for much, I assume a fallen Paladin would be no good." The minotaur chuckles at his little pun as he opens the dusty box "Lets see what we have here.... dragon tears, ... princess ears, ..... Ah would an old buckle strap from a shield do? It belonged to a Liontaur paladin who fight against the Evil Queen, I guess a real black sheep." The proprietor chuckles again.

Visiting a Tin smith, Aztyr purchases a pair of shuttered bullseye lanterns and candle sticks. The shop owner tries to sell the her fancy ones, but in the end Sorcerer Liontaur keeps it simple.

Valanthe and Appolo chat about the nice weather, as the Elf renews her supplies.

Shopping for new cloths, Vorelle finds several serviceable outfits that fit well enough.

Back in Dirt City:

Whysper glances around not finding the Blue Eel very impressive, She does notice most of the customers and staff are either staring at Vauhwyt's or pretending not to be looking at the spell-caster. The half elf suggest they move on.

Vauhwyt replies that they must see the Prince and the WLA as she leads the way. Making their way to the WLA without incident, they are greeted by Ledif, "Welcome to the WLA, please if your members sign in, if not then let me tell you all about the benefits of WLA membership.... 'Fidel' no he is away on business currently, but I will be glade to take care of you while you are here." The human seems eager to please.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday May 17th, 2010 8:13:28 PM

Aztyr is a bit suprised by the message deliverer, but reads the message and tells the rest, "Vauhwyt says they're fine."

She watches as Vorelle, picks and choses clothing, if asked she gives her opinion of styles and colors, but then again, she was from a small pride in the wilds of her homeland.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24 hour duration)

Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday May 17th, 2010 9:56:11 PM

"That would do fine. Also add a censer for the incense I needed and a stand for the brazier. I think that will do it. What do I owe you for the buckle and the other items I needed to purchase?
Malgant keeps his eyes open, watching the groups as they shop. He is aware that he is the only member of the group not with another group member and it makes him smile. We are learning to pair off naturally rather than having to be told to watch each others backs, all except me it appears.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drinkx2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength, Make whole x2 **, Consecrate , Continual flame x2

3rd Level (5+1)
Domain Magic Vestment* , protection from energy, Magic Vestment* , water walk x2, invisibility purge

4th level (5+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x3*

5th level (3+1)
Domain Righteous might, Atonement , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand,Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on my shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)


Vauhwyt and Mookie (Detect Scrying) 
Monday May 17th, 2010 10:34:44 PM

"Thank you, Sir Ledif," says Vauhwyt in human form. "I am a WLA member and officer traveling incognito, here to train and pay my dues for the upper echelons of membership. Of course, I will have to reveal my identity in order to pay my dues, but I would like delay that moment for now. In the meantime, I have urgent news to give Liam Kent, and I figure you folks are the ones most likely to allow me to either meet him or pass on a message he will find interesting."

"I am willing to swear in Gargul's name that I am here honestly, as an officer of the WLA, and that I have news for Liam that he may not have heard, that I have other business with him of interest to all those who oppose the enemies of Lord Gargul, and that I am a personal friend who wishes him well. And if I am foresworn, I would pray to spend a thousand years in the torment of the Estates of Unrest as I would then deserve." She will take that oath, if the WLA official hints that he wants to hear it.

She also holds up her arm to the light, showing that she casts no shadow. "By this token you know that I serve who I claim to serve."

"In the meantime, I have training to do, and my friend here" -- she indicates Whysper, though not by name, being discreet -- "is interested in learning more about the League. My other friend" -- she indicates Ashira -- "may or may not be interested too, but she is a dear friend to me, and I hope she would enjoy training with me, if only for the pleasure of the company.

If Ledif is willing to take Kent a note, Vauhwyt will write, "My dear sir, you took my oath of loyalty to the League, and I have caused you nothing but trouble for it. You once sent me on a suicide mission to destroy a sea skull; but who is the dark horse now? I have news out of Aisildur and Izen that you should hear."

Whysper (AC 23 - HP 48+20/48) 
Monday May 17th, 2010 11:39:04 PM

Whysper gives a slight bow to Ledif following Vauhwt's introduction, before speaking to him. "Flowers blessing to you. It is true that I have only recently become aware of the League, however, if all of your members are as noble and worthy as my colleague here, then I would be honoured if you would consider me for application. There is no need for you to elaborate on the benefits of the League. My friend has told me much, and believe I could be an asset to your organisation."

Whysper has no idea as to how the League may regard Vauhwyt, or even if associating with her may hinder an application. However in their journey so far, Vauhwyt seems a more than capable traveller and an honourable person at that.

OOC: Whysper wishes to join the WLA as an Initiate for the time being (2000gp). Further levels pending more loot in the future :)

Vorelle 
Tuesday May 18th, 2010 12:12:21 AM

Eager as she is to buy new clothes, Vorelle tries not to stray too far from where Malgant is making his purchases. It won't do to be separated too far.

She smiles a little as she bundles up her purchases. It was high time her new confidence showed up on the outside.

When they meet back up with Malgant, Vorelle says, "Shall we go to the Catacombs next?"

Ashira  d20+12=32 ;
Tuesday May 18th, 2010 12:24:11 AM

Seeing Vauhwyt's reason, Ashira adopts the half-elf disguise instead. Once they are at their destination, she lets Vauhwyt do the talking. She nods her head emphatically at the offer to train, but other than than, the ranger just general keeps her eyes open (Spot=32).

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Tuesday May 18th, 2010 7:46:48 AM

"Nice idea Vorella. I need to pick up a couple things myself. So what do you have there?" Valanthe asks indicating the small wrapped bundles that has her smiling so.

co-dm Glenn 
Tuesday May 18th, 2010 4:24:20 PM


Minotaur Isle: Shopping trip.

Aztyr helps Vorelle with any indecistions about style and color since Vorelle is not being picking.

Still buying stuff for his shield, Malgant haggles with the proprietor over the price, but eventual arrives a what Malgant feels is fair price and the deal is made. (ooc: material cost is included in shield's item cost.)

Vorelle -- While making her purchases she tries to keep Malgant in sight. When finished she suggest they move on to the catacombs.

Agreeing with Vorelle, Valanthe decides to pick out a few outfits for herself.


*****************


Dirt City at WLA, Vauhwyt with Whysper & Ashira are incognito.

Talking to Ledif, Vauhwyt wants to pass a message to Liam Kent, but without reviling who she is. Lefif looks hard at her, "Young lady, you will need to identify yourself, before you are allowed to train at the WLA, but if you wish you may do so in private to me and still maintain your fictional persona. You may leave a note I, for Liam, for the next time he drops in ..." As Vauhwyt interrupts to give an oath and prove her intentions to Ledif without breaking cover, the fellow looks thoughtful for a moment before agreeing "I see. Yes leave your note, I will see that he gets it. Do you wish to wait here or return in say two hours?"

As Ledif attention turns to Whysper as she inquires about membership, "Ah, yes assuming you are incognito too, I will need to know your true identity to register you, the basic membership fee and most importantly the Oath to uphold the ideals of the League. While using false persona at the WLA is not encouraged, it is not unheard of either. If you have any other quiestions, or are you ready to join now? "

(ooc: information page on WLA http://www.woldiangames.com/Woldipedia/index.php/The_Woldian_League_of_Adventurers)

(ooc: Good catch Cayzle. Learn something new everyday. I knew summon creatures couldn't summon others, but I didn't realize they couldn't teleport, nor cast spells that cost XP.) (OOC from Cayzle: T'weren't me, McGee! I gots friends working hard to keep me honest! Thank goodness!)



Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday May 18th, 2010 6:18:05 PM

" Certainly. The catacombs is closer than the Temple and we can get a great deal accomplished there as well before heading to the Temple."

Vauhwyt and Mookie (Detect Scrying) 
Tuesday May 18th, 2010 6:27:34 PM

Vauhwyt looks at her friends. If they do not object, she says she'd be happier staying put. She'd like the chance to catch up on Dirt City news, hear any rumors around the League, and start her friend on joining up.

"Besides, it is too easy to get into trouble in two hours in Dirt City! Houses have fallen in less time than that!"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday May 18th, 2010 6:38:36 PM

"After we finish at the catacombs, if there's time before we head to the temple.... No we can wait till after we finish at the temple, I'd like to stop at a better eaterie than the bar. I don't want to impose of our hosts for all of our food. And a change of scenery won't hurt either. Then we can return for your ceramony, or are you schedualing it for tommorow evening Malgant?"

After a few minutes, Aztyr asks a strange question...."Do you think your temple would mind if I summoned a few creatures and studied them for a few minutes?"

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24 hour duration)

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday May 18th, 2010 7:31:25 PM

" I have to gather items for the ceremony still. I also need to find out more about Matilda. What I think and feel when I hear her story is one thing, the truth may be quite another. The Initiates have a small courtyard set aside for summonings, at least they did when I was an initiate. You should be able to perform yours there as well. Some of the initiates, if they are similar in their thinking to how Nebin thought, may also wish to watch you and your summonings. I would just caution you to respect the sanctity of the Temple, nothing that is evil or that may run amok."
Off to the catacombs goes Malgant. When he emerges from there a bit later on, gone is his Greatsword and his floating shield. In their place a Longsword is belted to the Minotaur's waist. He knows how to use it, but does not know it like a close personal friend, the way he knew his Greatsword. Time, prayer and training will change all of that, the Minotaur is sure of that.

OOC
If you are interested I added to my character sheet some of the history I made up for Malgant when he was returning to the Isle to face the test of Returning from his exile. Previously only Buzz and I had seen this stuff. It gives a little more insight into why Malgant is who he is. Enjoy.

Whysper (AC 23 - HP 52+20/52) 
Tuesday May 18th, 2010 10:02:15 PM

"I am keen to join now, and commence my training." She stands as tall as her frame allows her, and clasping her hands behind her makes her oath "My name is Jasmine Dorwynn, more commonly known as Whysper, and I do solemnly swear to uphold the ideals of the League, to protect the innocent and combat evil wherever I may find it." It is unusual for Whysper to use her true name, but in matters of oaths, it seems appropriate. She takes her purse and holds it out to Ledif. "In here you will find sufficient gold to cover my application as an initiate"

Ashira  d20+12=16 ;
Tuesday May 18th, 2010 11:06:00 PM

The ranger continues to keep an eye out, though, despite it's reputation, this place seems a bit on the tame side. Secretly Ashira is a bit disappointed. She thought Dirt City was supposed to be full of intrigue and adventure. Still, she watches with mild interest as Wysper takes her oath and she looks forward to (maybe) being able to view the WLA training areas up close.

Vorelle 
Wednesday May 19th, 2010 12:54:24 AM

"Oh, just some clothes and things," Vorelle answers Valanthe.

She emerges from the Catacombs with a third hand axe and a puzzled expression. "This is going to take some thought," she says.

co-dm Glenn 
Wednesday May 19th, 2010 12:21:42 PM

Minotaur Isle: Shopping

Malgant agrees catacombs next

Her tummy grumbling, Aztyr suggest after the temple visit they get dinner at someplace other than a bar. She also, wonders about practicing some summoning at the temple. (ooc: They would love some fiendish rats! ::Just joking::)

Malgant shares his list of things to do and suggest Aztyr make her summoning practice into a training session, but no evil critters. (ooc: party pooper :( . } After visiting the catacombs, Malgant's sword is noticeably smaller.
[i](ooc: The only information on Matilda is on the main Blackbird Lake page of the Woldipedia. Does someone have more information or what to create the story's details? There are probably several versions of the stories, being told by the bards?"[/b]

Having finished clothing shopping and the catacombs, Vorelle looks puzzled.

***************************

Dirt City: Incognito

Vauhwyt elects to stay at the WLA, waiting on a reply to her note.

Keen on Joining, Whysper gives her information, takes the Oath and pays her fees. After taking care of the official paperwork, Ledif shakes her hand "Welcome to the WLA Whysper! Are you ready to start skill training now? I can setup your schedule and as a member of the WLA you can bunk here."

Disappointed in finding Dirt City to be tame, Ashira never the less keeps her ranger senses alert.

Nearly two hours after Ledif sends the note off, he invites Vauhwyt and friends into a private meeting room, where a dapper, aristocratic human male stands waiting. He peers at you, looking a closely "I was expecting someone quite different looking, but then Ledif said you were Incognito. Should I order your arrest now or later?" The man looks the same as you last remember, except for being a little older.



Appolo 
Wednesday May 19th, 2010 12:45:50 PM

Appolo follows the others happily.He watches and listens.Keeping silent.

Ashira 
Wednesday May 19th, 2010 2:02:12 PM

Ashira looks at Vauhwyt questioningly. Arrest? Hopefully this was some kind of bizarre Dirt City custom, because the ranger has zero intentions of ever being jailed again. She waits o follow Vauhwyt's lead, but her hands itch for her swords.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday May 19th, 2010 4:39:29 PM

OOC
I sent Buzz an email asking if he had anything more on Matilda. Assuming he doesn't shall I flesh her out? Malgant will need to do some research, which may or may not be able to all be done on Minotaur Isle. If it can't I will find a way to get to Centaur isle to get the info. If that becomes necessary it may not be pleasant 8). Bards were a source I had not thought of. Daphnella is obviously a source. I was also thinking that there would have to be survivors of the fight, and the Temple or some other institution may have that information....

Vauhwyt and Mookie (Detect Scrying)  d20=5 ;
Wednesday May 19th, 2010 6:14:15 PM

Vauhwyt grins, and tries to tell if Liam is joking or not. [OOC: Untrained Sense Motive is a 5.] Having absolutely no clue, she just laughs nervously.

"Aw, Sir Kent, please don't be like that! When have I been anything but a friend and an ally? You're joking, right?"

She pauses, and wonders if she has been too enigmatic. She whispers, "You know it's me, Vauhwyt, right? The liontaur?"

She straightens up. "Well, anyway, you won't want to lock me up before you get a chance to hear some news."

"First off, some local laws in East Aisildur are taxing the UnHeartSeeded. Those who can't or won't pay the tax are fleeing. I hear that a bunch of them are headed for Dirt City." She tells any other details about that she can think of.

"Second, we recently found out about a new kind of lich that is made of a warrior, not a mage. We fought them, and we think they were allied with or maybe created by a greater undead power. We learned that the armor they wore was extremely magical and of Izen make. That made me think of the master of Mount Bone. And I figured that if we are going up against him, you should hear this news, and maybe you will have some for me."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday May 19th, 2010 7:07:29 PM

Aztyr, wanders with the others, looking for other odds and ends, that may or may not come in handy. She is mostly awaiting the trip to the Temple and her summoning, She is looking forward to see and meet the creaturesor beings she anticapates being able to summon, it should be an interesting visit.

OOC: question, if I see and study a celestrial griffon does that mean I can polymorph into a regular griffon?

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5-

Spells in effect :

Mage Armor (cast at 6 am 24 hour duration)


Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday May 19th, 2010 9:01:03 PM

The group stops at a eating establishment of Aztyr's choice and has their midday meal. Afterwards they head to the Temple of the Bountiful Vine and go about their various tasks, sparring for most of them, and summoning for Aztyr.
Malgant's ability to use his new weapon is limited. At first he is no better than a new initiate, drawing smirks and a few catcalls from the other Initiates present. Seeing his dismay, Gorenthall, not showing the slightest signs that he closed three taverns the night before begins to drill Malgant on how to fight with a longsword and shield, rather than a greatsword, as the priest was more accustomed to. After a few hours of sweat, bruises and cuts, Malgant has the basics down, more drilling over the next few days will take the rough edges off of his new weapon style and allow him to fight competently with it. Malgant also learns from Val and teaches her how to fight side by side so that the next time they need to form and hold a line they can do so flawlessly.
When evening begins to darken the training yard, Malgant goes to visit with High Priest Davros. He asks if the Temple has any records pertaining to a Centaur named Mathilda, who single handedly killed over a score of militia while covering the escape of her war party. If the Temple has such Records Malgant asks if he would be allowed to view them. He also makes arrangements for all of his companions to stay the night at the temple if they choose to. Malgant will stay since he has much research, Prayer and fabrication to perform.

Whysper (AC 23 - HP 52+20/52)  d20+5=22 ; d20+20=31 ;
Wednesday May 19th, 2010 9:11:42 PM

Happy to have been accepted, Whysper takes Ledif's offer of training. "I would very much like to develop my riding skills. Would you mind developing a schedule for me? First my colleagues and I have business to attend to with Liam".

****
Whysper walks with the group to the private chamber, her purse considerably lighter. On meeting Liam, she listens with interest as he and Vauhwyt speak. Arrest? Vauhwyt never mentioned that she was wanted. Whysper steadies herself, trying to determine whether Liam was serious or not, whilst taking note of what was in the room. It would be a shame to have joined the WLA to only have to break out several hours later.

Sense Motive: 22, Spot: 31


Vauhwyt and Mookie (Detect Scrying) 
Thursday May 20th, 2010 1:36:46 AM

By the way, Vauhwyt would have paid her 15 large ones in back dues durig the two hours prior to the meeting, if that's okay? See e-mail.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Thursday May 20th, 2010 6:46:23 AM

Valanthe is happy to train with Malgant. She was quite lucky that her weapon skill was burned into her from that strange machine. Valanthe may be all elf but displays a skill with the warhammer that all but the eliete of dwarves would be envious of. She also uses her tower shield and great strength to give Malgant non-traditional problems to adjust to (IE improved bull rush). He can't think about how to use the weapon. It needs to be instinct and combat is anything but plain and expected. She will also spar with the other minotaur's at the temple. Perhaps giving them a little insight into what you see isn't always true. As well as engaging them in contests of strength..

Appolo 
Thursday May 20th, 2010 1:28:41 PM

Appolo spars with the initiates as well.Using to practice sword and his speed,agility along with decent strength.The young minotuars often find Appolo just isn't their when they attack.Appolo attack from behind.the side often using his knees and elbows as much as his practice sword.Not mention tripping.The iniates quickly find out Appolo doesn't fight fair.Appolo tells them to remember in an actual battlea fight for your life,there is no such thing as a fair fight.In battle he tells them winning isn't everything.It's the only thing.

Shopping/temple and Dirt City WLA (coDm Glenn) 
Thursday May 20th, 2010 2:18:41 PM

Minotaur Isle: Shopping

Following the other, Appolo keeps a silent watch.

Aztyr continues to browse venders wares waiting to the chance to practice her summing. (ooc: Sure , you can learn the base forms from the summed creatures for polymorph.)

After lunch, Malgant and friends visit the Temple where they spare and summon. The Minatuar find the smaller longsword requires different technique than brute force swinging of the greatesword. Malgant also starts digs into the Mathilda's story looking through temple records.

Training with Malgant, Valanthe takes the opportunity to showoff her warhammer and tower shield skill along with a few fighter tricks.

Training goes well and the temple initiates find the summoning instructions, very impressive. Malgant's research takes nearly a full day or pouring over dusty scrolls and books.

***************************

Dirt City: Incognito

Nearly two hours after Ledif sends the note off, he invites Vauhwyt and friends into a private meeting room, where a dapper, aristocratic human male stands waiting. He peers at you, looking a closely "I was expecting someone quite different looking, but then Ledif said you were Incognito. Should I order your arrest now or later?" The man looks the same as you last remember, except for being a little older.

As Liam brings up the question of Arresting them, Ashira looks to Vauhwyt. The human looking liontaur, laughs nervously asking Liam if he's joking. Liam shakes his head, "Vauhwyt, in some ways your still the same naive liontaur you were when I first took your WLA oath. While there are law about entering the city illegally, practicing magic with out a license and summoning exterplaner beings they are rarely enforced. What news do you have for me?" After Vauhwyt share her news, Liam rubs his chin in though, "The news about the unHartSeeded tax has spread fast, we do expect a share of refugees will end up here, but you may be surprised how many people will accept a hartseed over fleeing, especial if they have ties to family or land. To many it will be the lesser evil of two choices." Looking into Vauhwyt's eyes, Liam looks grim "Lich warrior using Izen made magic armor? That is new. Master of Mount Bone? He has been unusually quite lately, to quite really. The last news we've had of him is that his undead were responsible for capturing a dwarven mine that produces usually large gems. That and several of our sources of information have disappeared."

In taking with Ledif, Whysper express her interest in developing her ridding skill. Ledif goes ahead and schedules several sessions of ridding lessens. She is relieved when it turns out Liam isn't really arresting Vauhwyt.

Training at the WLA will take about two days. after the first day Whysper is a much better horsewoman, but already her bruises will have bruises of their own.




Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday May 20th, 2010 2:39:56 PM

In the summoning area, Aztyr makes sure those watching are well protected, she isn't sure exactly what her newly gained power will exactly do. She stands near the door to make herself safe, incase something goes wrong.
She looks down at her hands, and begins to make some intricate gestures as well as a soft chanting in her native language. A soft light forms in a strange pattern between her hands and it grows brighter as it gets larger. It soon moves from between her hands to the middle of the summoning area, and it begins to form into a glowing circle on the ground. As the glowing symbols grow in brightness it suddenly flashes and as the spots in Aztyr's eyes fade away, there in the middle of the area stands a Celestial Polar Bear.
Aztyr doesn't command the bear to attack, and it has no obvious target either. After studying the Bear for a couple minutes, she releases it to return to whence it came.
She turns to the other's watching her and says, "Well, that seemed impressive, Did I do anything wrong that any of you saw?"

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5 -1

Spells in effect :

Mage Armor (cast at 6 am 24 hour duration)


Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday May 20th, 2010 5:44:46 PM

Malgant has a few tricks of his own to counter Val's. When she charges him, instead of trying to get out of the way he just braces and takes it. The effect is much like hitting a stone wall with a wooden mallet. There is a crash, but in the end the Protector is unmoved.(Stand Ground (Ex): When standing on a level surface, the protector is immovable, just like an immovable rod (DMG). He defends against bull rush, overrun, trip, and grapple attacks with a +10 sacred bonus. He can hold his position against a load of up to three tons (6,000 pounds).) He too is glad for the exercise. Val's weapon skill has grown tenfold since he last fought her. She was good before, now it is all Malgant can do to keep his shield in front of her hammer.
Malgant pores over the archives looking for references and documentation on Matilda. He finds some but not all that he wishes to know. As the day draws to a close he casts another sending to Daphnella to negotiate the price of the tavern room for the night he will need it. He then sends another asking if Daphnella has any more information on Mathilda ( At this point Malgant does not know they were good friends. He could infer it from Bardamion's mention that Mathilda was the only person Daphnella ever went to Gargul's realm to try and return to the living, but he does not make that connection.
In the morning Malgant goes to the sand pit in the temple with his new sword and a loaner shield from the Temple armory for his morning prayers. Not wearing his armor and stripped to the waist Malgant goes through many one handed sword forms and katas, becoming more and more familiar with the blade and the fighting style as he prays to Imod for an odd selection of spells for this day. Since Mathilda was an enemy of the Minotaur, there is less documentation on her than Malgant would like. So he decides to go to a higher source for answers.
After his morning devotions Malgant goes to a meditation room and asks Imod, or one of his servants several questions through the prayers granted to him by Imod that very morning. First he Commune's and asks these questions...( some are not yes no questions , if the answerer does not wish to answer non yes-no questions I understand)
1 Was the Centaur known as Mathilda a follower of Domi?
2 Was the Centaur known as Mathilda A Protector of Domi?
3 When did Mathilda die?
4 How many opponents did she face in her last fight?
5 If I try to speak to her body, will she answer my questions?
6 Is there a way to persuade her to answer my questions?
7 Is there more information about Mathilda here on Minotaur island that I have not yet found?
8 Are there songs about Mathilda?
9 Do any of the Bards currently on Minotaur Island know these songs?
10 Will Make Whole repair Mathilda's body in it's current form?
11 Are there stones from Mathilda's final battle site still on the island?
12 Will those stones make a suitable base material for the shield my dreams tell me to make?
13 no question

He then performs a divination regarding Mathilda asking this question....
Will Mathilda's corpse speak to me and answer my questions if I perform the ritual for Speak with Dead on it?

Once all of his divinations are done. Malgant straps on his armor and heads to the practice yard to mull over the answers and become more familiar with the style Imod wishes him to learn. When training is done for this day, Malgant heads back to the Mangled Centaur cleans up and waits for the crowd to thin out enough to allow him to concentrate on speaking to Mathilda.
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending x2, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 6+1)
Domain Bulls strength, Make whole x2 , Consecrate , Continual flame x3

3rd Level (5+1)
Domain Magic Vestment* , Magic Vestment x2*, Speak with dead x2, invisibility purge

4th level (5+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x2, tongues, divination

5th level (3+1)
Domain Righteous might, commune , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration (rod, lesser extend)
Magic Vestment on my shield to make the bonus +3 .... 26 hour duration (rod, lesser extend)



Vauhwyt and Mookie (Detect Scrying)  d20+17=33 ;
Thursday May 20th, 2010 9:57:57 PM

As soon as she sees that Liam Kent has really no intention of locking her away, Vauwhyt's spirits bounce up undaunted. "Ha! I knew you were just fooling," she says. [OOC: Bluff 33]

"Sure, you can take away a girl's shadow; and send her to Koshe Marr and to Gargul's Throne and to the Outer Spaces Beyond The Wold; and teach her to see and talk to ghosts; and wipe away all her scars and mars as if they never happened; but she's still just the same old me!"

She smiles and holds out a hand, looking at Liam closely. "How are you doing, Liam? Has the job worn you down yet? You haven't been reading any evil cursed books, have you?* Don't worry. My friends are thinking of taking a close hard look at Mount Bone, and by 'look,' I mean something much more violent. After all, if my good friend here could kill the Mother Heartseed of All Aisildur, what can stop us when we are working together with friends old and new, all equally puissant?"

"Anyway, I have some personal business with my friends in the House of Wolves, so if you have any news of them, that would be good. Is the Alpha still going strong? Did his daughter in a happy marriage?**"

"You haven't ordered him whipped or anything, have you?***

=====

*Note: Vauhwyt's party found an evil cursed book on a crossover adventure with Ashira's group, fighting cultists on a floating island in Blackbird Lake that sank out from under them. They later gave the evil cursed book to the then-Prince of Dirt City, Suran Corell IIRC, who read it and became crazy-evil, leading to his downfall and the eventual appointment of Liam Kent to the job. So one might consider asking Liam if he has read any evil cursed books lately to be a bit in questionable taste.

**Note: Vauhwyt's group foiled an attack on the Alpha's daughter, allowing her to marry (outside her House, IIRC) and earning Vauhwyt and her party status as Wolf Friends.

***The old prince did that. We were peripherally involved with that too, though it wasn't our fault. Arguably.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d3=2 ; d4+1=4 ;
Thursday May 20th, 2010 10:27:47 PM

Aztyr turns back to the summoning area and casts it yet again... This time two Celestial Griffons appear. She studies them and then releases them back where they came from.
She follows it up with four Celestial Bison, and as before, she releases them shortly afterwards.
Turning to those watching her try out her summons, "Do any of you have the ability to summon other animals? I know my spell is arcana based, I assume that followers of Domi recieve a divine spell of a type similar. I'd love to see some of your abilities. Also, I'm eager to see a elephant, I under stand they are one of the biggest natural creatures alive."

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 24 hour duration)


Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday May 20th, 2010 10:36:29 PM

Malgant casts the 2 continual flames he had prayed for before retiring onto Aztyr's lanterns and today he casts one on his ned longsword and the other two prayed for on Aztyr's candlesticks.

0 Level( 6)
Create water x2, detect magic, Mending x2, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 6+1)
Domain Bulls strength, Make whole x2 , Consecrate , Continual flame x3***

3rd Level (5+1)
Domain Magic Vestment* , Magic Vestment x2*, Speak with dead x2, invisibility purge

4th level (5+1)
Domain divine power, Greater Magic Weapon, divine power, Sending x2, tongues, divination

5th level (3+1)
Domain Righteous might, commune , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration (rod, lesser extend)
Magic Vestment on my shield to make the bonus +3 .... 26 hour duration (rod, lesser extend)

OOC backtracking a little


Shopping/temple and Dirt City WLA (coDm Glenn) 
Friday May 21st, 2010 3:38:13 PM

Aztyr begins her summing demonstration, bring in a Celestial Polar Bear. It appears as a perfect specimen, it sniffs around find itself in the prime material world and with the need to protect the summoner. Having no obvious foes it paces about on guard, until dismissed. The audience of observers nod and make sounds of approval. No one can find fault with her practice, but several call out suggestions for other animals to summon. Aztyr summons Griffons next, then a small heard of Bison. Asking around, She finds that a few of the watchers can summon creatures, but none can summon an elephant for her.

After trading practice blows and tricks with Val, Malgant pours over temple documents and even contacted Daphnella again, but for information and business. Daphnella only requirement for payment is that the shield must have image of Maltilda so all that see it knows the power of Centaurs.

Malgant finds from his research that Mathilda was a follower and Protector of Domi. She died in battle during a rescue mission (ooc: I don't know if this was recent history or ~100yr ago), In the final battle she faced over two score of militia minotaur, and killed three fourths of them. Can you contacter her through her body? No, her soul has taken up a new form already. There is always more to learn of anyone, and more songs even ones the bards have forgotten (yes more info, songs, and bards who know them on minotaur Island.). Make Whole will renew the hide, but not the life. The is a beach full of stones from the battle site and yes there is ones suitable material. Also, you learn of where the beach (Black Pebble beach) was that the battle took place on, is is west of Castle Violet near the farmed fields where the centaur prisoners were forced to plow fields during the war. Black Pebble beach is a rocky beach covered in smooth black stones of various sizes

(ooc: something like this beach )

****************************

In Dirt City

Happy that Liam isn't arresting her, Vauhwyt talks about several thing before getting around to the house of Wolves. Liam smiles grasping her hand, "No evil books and I am doing well. Be careful if you take on Mount Bone, he isn't easy to kill. Yes the Wolves Alpha is still strong and his daughter is still married, no whipping."

The rest of the two groups continue their shopping, training and/or sightseeing.


(ooc: Are all the characters' catacomb shopping and character updated complete?)



Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday May 21st, 2010 4:08:01 PM

Mine is. More to come a bit later.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday May 21st, 2010 5:30:45 PM

Answering Daphnella's demands regarding the shield Malgant sends a new sending the next morning. " Daphnella, I cannot devote the entire shield to Mathilda, Imod's will comes first. All of the Taur races are to be depicted on the shield."( Daphnella may respond with up to 25 words immediately)
To Vauhwyt Malgant sends a message as well." Vauhwyt, I need two straps made from the hide of one of Viscious's young, will reimburse you if you can get it tanned soon, please. " (Vauhwyt may respond with up to 25 words immediately)
After his prayers are answered Malgant devotes himself into his studies into the proper use of the Longsword. He missed Gralnir's steady voice as he gazed at his students with his one remaining eye. Those days were gone, but the lessons of dedication, perseverance and weapon lore were not. At the end of the day his muscles were sore, but they burned with the memory of how the sword felt in his hand, how it cut the air and how it would bite into a target. He was confident in his ability to use his newly acquired weapon. Leaving the Temple to go back to the Mangled Centaur, Malgant stopped in the other, classier taverns along his path.( The rest are invited to join me of course) In each tavern he listened to the bards and asked about tales of a Centaur Protector named Matilda, spending his coin when necessary to jog the memory of any bards that knew anything of her deeds. He used this time to allow him to arrive back at the Mangled Centaur when most of the Patrons had already left for the evening. He waited still later and when he was alone, or as alone as he thought he would get with Matilda's remains he did what he needed to do.
First, Malgant took a lock of hair from Matilda's mane. This hair, combined with his own and that of Aztyr, another follower of Imod/Domi/Tomi would be a component in the shield. He cuts the lock reverently, handling it like an artifact. He then casts Mending to repair the missing hair. He then casts Make Whole to clean and restore the former glory of the stuffed Centaur. When this is complete, He casts Comprehend Languages and Tongueson himself and then the main prayer which he wanted to use this evening, Speak With Dead. The celestial voices he spoke with this morning said she had already assumed another form, yet Malgant's research showed that the spirit of the deceased was not needed for the prayer to be effective. The residual imprint of the being would be enough.
" Matilda, my name is Malgant. I am a Minotaur Protector of Imod, whom you call Domi. I am acquainted with your friend Daphnella. I have heard some of the tales of your exploits and wish to ask you some questions so that I may better serve our shared Lord in protecting the Wold."
1 Will you speak with me?
2 Will you describe your part in the rescue where you lost your life in detail?
3 Whom did you come to rescue?
4 Did they escape?
5 Will you describe other tales of your service to Domi so that I may better understand the path that You walked and that I now walk?

Malgant is aware that the bouncers are instructed to keep people from doing anything to Matilda's likeness. He will at first assure them that he means her no harm. If this does no good he will cast prayers of protection on himself( divine power, righteous might) and use Imod's Grasping Hand( same as Bigby's hand spell) to keep them at bay until he can complete the tasks outlined above. He will not hurt them, he just wishes to complete the tasks at hand.

(* indicates used spells)
0 Level( 6)
Create water x2, detect magic, Mending x2**, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 6+1)
Domain Bulls strength, Make whole x2** , Consecrate , Continual flame x3***

3rd Level (5+1)
Domain Magic Vestment* , Magic Vestment x2*, Speak with dead x2*, invisibility purge

4th level (5+1)
Domain divine power*, Greater Magic Weapon, divine power, Sending x2*, tongues*, divination*

5th level (3+1)
Domain Righteous might*, commune* , Righteous Might, Hallow

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration (rod, lesser extend)
Magic Vestment on my shield to make the bonus +3 .... 26 hour duration (rod, lesser extend)

All spells marked off

Vorelle 
Friday May 21st, 2010 7:10:07 PM

Vorelle is a little intimidated watching the hand-to-hand sparring. She's glad Malgant and Valenthe are on her side.

Somewhat tentatively, she asks whether there is an archery range she could practice on. If there is not, she continues to watch the practice session.

Vauhwyt and Mookie (Detect Scrying) 
Saturday May 22nd, 2010 10:04:06 AM

Vauhwyt shakes Kent's hand and thanks him. "You have always been a good friend, sir," she says. "Keep us in mind if you ever need anything."

Then one last bit of news occurs to her. "Oh, Sir Kent, one more thing. We hear that there are an unusually low number of refugees headed to the Tears of the Wood Inn. Have you heard anything about that? Any reason why? There's a Mailed Fist fortress near there in Izen -- any chance the Aisildurians have hired the Fist to harry refugees?"

Finally, she asks him if he has any advice for contacting the Wolves with more subtlety than just walking up and knocking on the front door.

=====

She spends the next day or two or three catching up on her training. She does her best to entertain Ashira too, since her friend does not have a lot to do. At least they can get some good eats and conversation in. Whysper, too, of course -- but she is here for a reason, and Ashira is just along for the company.

=====

When Vauwhyt gets the message from Malgant, she thinks hard for a moment. [OOC: That means she reads back over the archives.] She answers her friend, "Sorry, Mal, I traded away those dragon baby corpses for the unicorn horn that we needed to lift the acid curse." [OOC: On Jan 15, 2009.]

=====

Note that Vauhwyt has stayed in human form the ENTIRE time. Her Alter Self lasts 2 hours per day, and she spends 12 castings a day to stay that way.

But at the end of the time she needs to train, she tells her friends that she will likely have to be in her usual liontaur form to go see the Wolves. So that is the last thing they will do, and they'll teleport out directly from the House of Wolves.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Saturday May 22nd, 2010 7:12:35 PM

OOC
This means that once again Malgant's memory has failed him...rats.

Whysper (AC 23 - HP 52+20/52) 
Sunday May 23rd, 2010 2:51:54 AM

OOC: Character sheet updated with all shopping items, and ready to go

Somewhat more battered and bruised that she would have preferred, Whysper completes her riders training with the WLA. Sure, she's still a little shaky on a horse during a gallop, but she feels more confident now in staying in the saddle.

"I don't know how long it will take Malgant and the others to complete their business, but I'm happy to tag along with you for a while, Vauhwyt."

Ashira 
Monday May 24th, 2010 9:20:47 AM

The sea-elf tags along, watching and listening, but mostly just enjoying being among adventurers once more. She bows humbly at the mention of destroying the mother heartseed, but her heart betrays her. Without following up, she's not sure if they didn't do more harm than good, but that was water under the bridge.

Ashira too lets her disguise fall once they teleport to the House of Wolves. She grins at her old friend. "I don't suppose you need any practice on hand to hand combat?? I need to test out my skills...see how much I've lost."

Shopping/temple and Dirt City WLA (coDm Glenn)  d20=6 ;
Monday May 24th, 2010 3:42:34 PM

Minotaur Isle: Shopping

Malgant Sending gets the reply from Daphnella, "Should be find, your a big guy! Should be plenty of room on the big shield for all. Unless your fighting myopic foes." Later during his research, Malgant tries to contact the essence of Mathilda, Having been giving permission to use the tavern for your private ceremony, the staff allows you to clean and restore Matilda's remains and don't the nature of your speak with dead spell when cast. So the staff is too surprised to interfere when the corpse speaks back to you.
1 Will you speak with me? "yes"
2 Will you describe your part in the rescue where you lost your life in detail?"yes"
3 Whom did you come to rescue? "Captured Centaurs"
4 Did they escape? "yes"
5 Will you describe other tales of your service to Domi so that I may better understand the path that You walked and that I now walk? "No, you must walk your own path in service to Domi"
The staff is very nervous about you making Mathilda speak, and will not allow you to cast any further spells. The make it clear Daphnella will be informed.

Intimidated by the sparing, Vorelle makes use of the archery range for some practice.

****************************

In Dirt City

As they part, Vauhwyt ask about any news of refugees at the Tears of the Wood Inn, Kent shrugs "Could be the Mailed Fist, I've not heard any news from there lately. As for the Wolves, Ledif can have a note delivered to them to request a meeting." the rest of the time is spent catching up on training.

Tired and bruised from the intense training, Whysper gladly tags along with Vauhwyt.

When Vauhwyt and Whysper aren't training, Ashira keeps the company.

A meeting can be arranged with the Wolves either at their house or a neutral place perhaps a private room in the Blue Eel?

************************************
(OOC: Lets finish off the lose of character updates and shopping. )

Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday May 24th, 2010 7:48:54 PM

To the staff Malgant says," Tell her, she already knows who I am and what I intend. Her old friend will be honored here a few nights hence and I would have as much information on her as I can gather." He then retires upstairs to rest and prepare his prayers for tomorrow. He will go find a suitable item from the beach where Matilda last fought and begin the crafting of her tribute.
In the morning, Malgant awakes and goes to the common room where there is enough space and performs his morning sword rituals/prayers. He know he will need to travel to the beach where Matilda fought and that he will need to find the right place to look for a suitable item. He prays for the ability to do those things (Wind Walk and Locate Object) He also prays for the ability to craft the shield as he saw it in his dream.
When his morning rituals are complete, he dresses in his armor and heads out,( Cast Wind Walk 13 hour duration) becoming insubstantial out in the street and flying to the beach where Matilda made her stand. Once he lands, he uses the prayers of Imod to find the stretch of beach where she finally drew her last breath. After an hour or more of searching he sees it. A strong outcropping of black stone, large enough to afford cover yet not so large as to block her view. Having heard several tales from the Bards he spoke with yesterday,Malgant stands for a few moments just looking at the site, envisioning how the fight had unfolded. The accounts had said how she knew she would not leave the island and looking at the spot that she made her stand in he can see why they spoke with such confidence. The waves crashed onto the rocks on both sides of the peninsula, denying any attackers the ability to flank her. The stone was high enough to discourage missile fire from her attackers, though minotaurs rarely ever carried more than a few throwing spears, as Malgant himself carries. The approach was narrow, allowing her to channel her opponents, fighting only two or three at a time. It was a wonder that they had managed to kill her at all, really. Malgant stepped out onto the slippery stone peninsula and could feel the stones screaming to tell what they had seen. Malgant prepares himself by praying to be able to understand any language as it is spoken to him and be able to reply in kind (cast Tongues and Comprehend Languages). He then prays to Imod for a creature, an elemental, that will be able to speak to the stones of this place and relate the sights that they have seen, specifically Matilda's last stand. He places a sacrifice of rough gems on the ground as an offering and pays a price from inside himself for this boon ( Cast Planar Ally 500 xp cost gems assumed in the cost of the shield). If the offering is acceptable to the elemental Malgant listens to the story that the elemental has to tell, committing it to memory. He then begins the work of making the shield.
He goes to where the elemental indicates Matilda stood and first consecrates it and them Hallows it. ( cast Consecrate and Hallow, both of which work on PLACES, which the stone currently is.) He then begins proclaiming prayers to Imod, forming the very stone that she used for her stand into a shield shape.( cast stone shape 9 times) Over the roughest from of the shield Malgant sprinkles items he has gathered to make this shield a relic of Imod and uniquely tied to ALL of the Taur races. Into the shifting stone he places the hair of Centaurs, donated by Matilda, Minotaurs, donated by himself and Liontaurs donated by Aztyr. He places inside the shield the buckle strap of the Liontaur paladin who stood against the Dark Queen, signifying the courage of Imod. Continued prayers begin to define the shape and eventually the details of the shield Malgant saw in his dream. It is large and round, spanning the distance from Malgant's knee to shoulder. It is made from the black stone of the island itself, infused with the blood of both Matilda and the Minotaurs who died upon her blade. From deep inside the block of stone a large red ruby emerges, smooth to the touch and sitting perfectly in the center of the shield. Iron ore within the block of stone forms itself into a hardened iron rim around the outside edge of the stone shield. From within the stone Malgant finds faint traces of silver and gold. Not enough to ever warrant mining, but under the prayers of Imod, enough to rise to the surface and from the symbols of the God of War, Strength and Protection around the edges of the shield's face. Arrayed around the center of the shield three figures begin to become defined. A Minotaur, tall strong and armored for battle. A Centaur, graceful and arrayed in the vestments of a druid. And a Liontaur, Quick and sure holding a weapon in each hand. All three figures are the same size and all three face the gem in the center of the shield.Malgant then focuses his attention on that gem, forming three facets in it and into each facet he casts continual flame.( cast continual flame 3 times) Finally, Malgant pronounces over the creation a single Holy Word to Imod, Courage. ( cast Holy Word)
When it is complete, the face of the shield is as hard as stone, as smooth as glass and brimming with divine power from all of the prayers that have formed it. Malgant kneels for a time in this now holy place and watches as the sea fills in the indentation where the stone that makes up the shield once existed. He is exhausted. But it is the exhaustion of a job well done. Calling upon another prayer to Imod, Malgant sends a message to Daphnella." The shield is complete. The tribute will be held tomorrow evening in the Tavern where Matilda stands triumphant. I would be pleased if you attended." (Daphnella may respond immediately with up to 25 words) Wearily, Malgant stands, shield in hand and turns back into a vapor. Riding the wind he returns to the tavern, to prepare for tomorrow's ceremony.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages*, protection from evil , shield of faith x2 , divine favor, enlarge person

2nd Level( 5+1)
Domain Bulls strength , Consecrate* , Continual flame x3***

3rd Level (5+1)
Domain Magic Vestment* , Stone Shape x4**** , Locate Object*

4th level (5+1)
Domain Divine Power, Sending, Stone Shape x3***, Tongues*

5th level (3+1)
Domain Righteous Might, Stone Shape x2**, Hallow*

6th level (2+1)
Domain Blade Barrier, Wind Walk*, Planar Ally*

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word*.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)

OOC
Nice long post on the construction of the shield. Enjoy.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday May 24th, 2010 9:33:43 PM

Aztyr gets up early, but is suprised that Malgant is already up and gone. She decides to a compleate inventory of her gear. First thing though is to cast her Mage Armor spell, useing her rod of lessor extend, giving her, her normal protections for the day.
First thing in checking her gear, she retieves her spear from the lock up, and returns through the residents entrance. She finds that Jynx had garnered a couple of her pearls, but leaves them with him.
It takes most of the morning for her inventory, but is satasified when it's finished.
She decides to basicly do not much at all for the rest of the day and stay in remembering the last city having people try to sway the group to betraying thier trust. She'd prefer to avoid having to decide if she wanted to accept that problem herself.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Vauhwyt and Mookie (Detect Scrying) 
Monday May 24th, 2010 11:58:45 PM

Over the two training days, Vauwhyt is happy to spar with Ashira and chat with both her friends.

One evening after training, she uses her Wall of Stone spell and a couple stone shape spells to make three blocks of stone. Each block is 2 ft x 3 ft x 4 ft and weighs 4,000 pounds (two tons each). She uses her Shrink Item spell to make them much smaller and lighter (one pound each). She adds the three blocks to her store of shrunken items in her haversack, in case she ever needs a two-ton block of stone.

Vauhwyt is grateful and accepts help arranging a meeting with the Wolves. She prefers to meet in Wolf Tower. More private. She shows her Wold Friendship ring and inquires politely and respectfully.

Her chief concern is to ask about Targo, a ruffian last seen in Wolf custody. But she makes clear that she remains a Wolf friend, and hopes that the Wolves will be in touch if ever she can be of service. If they are holding Targo, that's fine. If not, that's fine.

From the Wolves, Vauhwyt teleports Whysper and Ashira home.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday May 25th, 2010 3:08:16 AM

ooc
doesn't wall of stone need to grow from the existing stone? thus anchoring it in place?

Vauhwyt and Mookie (Detect Scrying)  d100=44 ;
Tuesday May 25th, 2010 6:11:56 AM

OOC: Malgant is right! If Vauhwyt can't find rock from which to grow her stone, then she won't. But it should not be a problem seeing as Dirt City is mostly underground sewers.

Oh, and the roll for the Teleport to see if we miss the mark ... 44 is a-ok.

PS: How much rock would be needed to serve as a foundation for a Wall of Stone? Is two tons enough? Guess I'll go post over in the Rules Board and see what they say. :-)

Vauhwyt and Mookie (Detect Scrying) 
Tuesday May 25th, 2010 7:21:41 AM

That's a new link for the new and improved, post-surgical, 13th level Vauhwyt! Yay!

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Tuesday May 25th, 2010 10:16:04 AM

OOC: still here. I've just run out of filler to post. Anybody have an idea of when things will get moving again?

Appolo 
Tuesday May 25th, 2010 12:36:19 PM

Appolo heads back to the Tavern.Gets some thing to eat,then goes to t sleep for the night.

Shopping/temple and Dirt City WLA (coDm Glenn) 
Tuesday May 25th, 2010 3:00:05 PM

Unconcerned by the staff, Malgant continues with his plans. He goes tot he beach to where Matilda's last stand was and using magic and common sense locates the very spot she stood. Through a elemental interpreter, Malgant gets a first hand account from the very stones, then he goes two work shaping the shield using magic to form the stones. Once finished it is a thing of power and beauty. Malgant's last act is to message Daphnella, asking her to come to the dedication ceremony. Her reply is short "Acknowledged."

Aztry spends the day checking her belongs and pondering the last city's people and their actions and what she should do.

Dirt City

Having completed her training, Vauhwyt prepares some stone blocks, before having a meeting with the Wolves. The meeting with the Wolves clan/guild goes well very well they greater as a friend. Of the ruffian Targo, they inform her that he was sold to a merchant who deals in that type of merchandise with the added stipulation that he be taken away from dirt city.

Vauhwyt, Whysper and Ashira teleport back to the Tarur Islands in planty time for Malgant shield dedication ceremony.



It's been several days since the Blackbird group was last gathered together. It seems you have company for the ceremony Bardamion as a Tall, half-elf, Sherentiva an studious looking lady, and her sister Daphenella, a young lass in captain's best she looks to be in a solemn mood.


Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday May 25th, 2010 7:16:27 PM

Malgant solidifies back outside the Inn and trudges up to bed. He places the shield on the armor rack where it belongs and sleeps. In the morning, he finds that the majority of the Cloudprance family has arrived for that day's dedication. He greets them and prepares for the day as he always does. Weapon practice, and prayer being one and the same to the Minotaur, are done more slowly this morning. His forms are now complete as he tests the weight and balance of his labors. Imod has obviously guided him well for he finds no flaw with the shield. Once his prayers are complete he eats breakfast and sets about arranging the tavern to suit the ceremony. Much if the furniture is bolted down so there is little he can do to move it. There is also little need. Next to Matilda's newly mended and cleansed likeness he stands the armor rack upon which the shield will be placed. Before the Centaur he places the Brazier, censer and other objects that he will need for the rite. Before the rite begins, Malgant first consecrates and then Hallows the barroom, as he did the site where Matilda fell the day before. He then waits for the time he had set forth for the ritual to begin.
When that time comes and his friends and guests have all arrived Malgant first addresses them." Good evening. Tonight we gather to pay homage to a Protector of Domi to whom few on this island would give the time of day if asked. We come to honor Matilda. Centaur Protector of Domi, Friend to Daphnella and savior to the Centaur she came here and lost her life to Protect. First, we will start with a meal of foods found on all of the Taur Isles, a meal fit for a hero such as Matilda. With Domi's help I present the foods of the Taur Isles." With a prayer to Imod the tables are filled with foods reminiscent of all of the Taur Isles. (Cast Heroes Feast) The meal takes at least an hour to consume and a plate is set before Matilda as well as each of the others in the room.when the feast is eaten those doing so feel cleansed and renewed, as if they could take on the world, and win.
Malgant continues speaking once everyone has had their fill. "I will dedicate this shield tonight as a monument to Mathilda's faith in Domi. I intend to bear this shield as I travel with my friends to help protect those in the Wold unable to protect themselves. I call upon Imod to bless this shield with all of the things that he stands for. I will recite a prayer signifying each of these virtues into the shield.( cast imbue with spell ability on the shield) For each of the Taur races a prayer. For Minotaurs, Bull's Strength. For Centaurs, Owl's Wisdom and for Liontaurs , Cat's Grace.( Cast Bull's Strength, Owl's Wisdom, Cat's Grace on the shield) I ask him to also imbue the shield with the powers of one of his domains, the Domain of Protection. ( Cast Sanctuary, Shield Other, Protection from Energy, Spell Immunity and Spell Resistance onto the shield.)" When this group of prayers ends Malgant also places a scroll into the brazier burning next to the shield. The magic on the scroll is consumed in the fire and the smoke momentarily wreathes the shield.
" To finish this dedication, I will tell you the story of how Matilda met her end. I have researched extensively this point, asking Imod, asking Mathilda herself, asking a number of bards who knew of the tale, consulting the records of my temple and finally even asking the stones where she died to tell me the tale. In the end, this is what I learned."
" Matilda went forth from Centaur Isle to rescue as many of the war prisoners being held by the Minotaur as she could. She saw it as her duty to try and rescue them and Protect them from harm. She and her war band attacked the encampment where the war prisoners were kept just before dawn. They freed all of the prisoners that the camp held before an alarm was raised. They retreated to their ship, with Mathilda always the last in line, using her bow to keep the Minotaur militia that pursued them at bay. At the ship the prisoners all boarded while Matilda and her war band continued to punish any Minotaur that came within range with their bows. Then the soldiers boarded, and then Matilda. That was when they found that they had freed too many prisoners. The boat, loaded to capacity, was too heavy, and had grounded on the rocky shore."
" Matilda directed them to throw everything that was not needed overboard, while she lightened the boat of another several quivers of arrows, much to the Minotaurs dismay. Finally, when nothing else could be thrown overboard, Matilda leapt overboard herself. The boat was still grounded. Her warriors began to climb to the rail, to follow their leader's example when she told them to remain on the boat, Domi would protect them and help them off of the rocks if they believed in him and channeled that belief through her. With a wave of her hand she sealed off the beach with several walls of stone, gifts from Domi to a Protector of her stature. She then turned her back on the Minotaur horde and screaming Domi's name at the top of her lungs, thrust the boat off of the rocks with his divine help. Her crew clamored for her to swim out and join them, but she knew too well that the Minotaur would catch such a slow and overloaded boat if they were not distracted. Raising her hand to her crew she bid them farewell and galloped up the beach where some of the Minotaur militia had already climbed around her walls."
"Challenging them in a clear voice, seemingly amplified by the heavens themselves, she began firing at them once again with her bow. She led the Militia away from the fleeing ship, looking for a place that she could fight so many Minotaur at once. Over a mile away she found the place she sought. A single finger of stone jutted out into the water. from its sides tall pillars stood. These would offer her cover from the Minotaur's javelins and allow her to face only a few Minotaur at a time. Thanking Domi she galloped out onto the peninsula and began saying her last prayers to Domi. The Minotaur, infuriated by her taunts and oblivious to the danger threw themselves at her time and again."
" When she began to lead the militia away from her ship, dawn had just broken over the island. She fought as the sun rose into the sky. Time and again the Militia rushed her position, and time and again she repelled them. During each respite she would pray to Domi to heal the worst of her wounds. Finally, she had no more strength to pray. At high noon she was hit in the shoulder of her shield arm and was unable to heal the wound. For the next hour she fought without her shield and and one wound led to another. Finally, as the tide receded and mid-afternoon rolled on toward evening, Matilda took her final wound. She looked around her at the now blood slicked ramp of stone and knew that she could never wish for a more meaningful death than this. She fought until the last drop of blood in her body was gone, and then she died. "
" I can only hope to show the courage, commitment and resourcefulness that Matilda showed on that day. The official stories all say that she faced forty Minotaur that day. The stones tell of at least two score more. They recounted how they had been battered by many more hooves than the forty Minotaur would have been capable of. I have put a great deal of myself and of Matilda into the creation of this shield. Not to be discounted though is the buckle strap of a Liontaur paladin and the hairs from our own Aztyr, also a follower of Domi that went into this. I have used Domi and Imod as I described which God Matilda and I prayed to during this tale. The truth remains that they are one and the same. The very same God whom Matilda prayed to for healing, was the God that the Minotaur priests in that militia prayed to for healing. His will was served by both sides. A legend was borne when Matilda made that stand. Hopefully someday both of our races will be able to unite the Taur islands again under one banner. Maybe even under one that looks like the face of this shield. I suspect that some of you who knew Matilda in life may wish to speak. If that is the case, please feel free to do so. "


Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith , divine favor, enlarge person, sanctuary*

2nd Level( 5+1)
Domain Bulls strength , Consecrate*, Shield Other*, Bull's Strength*, Cat's Grace*, Owl's wisdom*

3rd Level (5+1)
Domain Magic Vestment*, Protection from Energy*, Magic Vestment, Prayer, Daylight, Magic circle against evil

4th level (5+1)
Domain Divine Power, Tongues, Imbue with spell ability*, Spell Immunity*, Divine Power, Freedom of Movement

5th level (3+1)
Domain Righteous Might, Hallow*, Spell resistance*, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heroes Feast*, Heal

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)

Vauhwyt and Mookie (Detect Scrying) 
Tuesday May 25th, 2010 8:28:34 PM


Vauhwyt is glad to return home in time for the ceremony. She is especially glad to be able to celebrate with all her friends. She is, as well, unusually polite and reserved. The centaur, the dragons, the seriousness of the ceremony, all serve to daunt her a little.

She does notice Vorelle's new clothes. "Wowsy," she says, a little more than somewhat surprised and delighted. "I love your new outfit!"

Ashira 
Tuesday May 25th, 2010 11:40:28 PM

Returning in time for the ceremony, Ashira is torn. She has her reservations about Domi... Then again, Nezamil wasn't that bad, so maybe so could tolerate it. Polishing her armor to a high gloss, she takes a place as far back from the ceremony as possible, without being rude. She watches and partakes of the feast with practiced courtesy, though Val, Appolo and perhaps Vauhwyt can tell that she is a bit edgy. Some wounds take a little longer to heal than others. As soon as the ceremony is concluded, she politely thanks Malgant, stays as long as needed in order to be polite, and then high tails it to the bar where she busily works on getting herself drunk. It's been too long since she's been herself, and she might as well get it done while it doesn't interfere with business.

Vorelle 
Tuesday May 25th, 2010 11:50:46 PM

That morning, Vorelle washes carefully before donnin her new clothes. She takes a little more time braiding her hair, ensuring that it will stay neatly in place and not come straggling out.

Although her armor hides a lot of the change, it is still clear that Vorelle is no longer hiding in shapeless rags. Her tunic is her favorite color, green, and her hair is out of her face.

She greets Vauhwyt with a hug. "Did you find out anything?" she whispers.

Whysper (AC 23 - HP 52+20/52) 
Wednesday May 26th, 2010 12:38:20 AM

OOC: Nice posts Malgant!

Whysper is pleased to return to the group, though is disappointed to learn that Uel has still not joined them. Though not a deeply spiritual person, Whysper feels moved by Malgant's ceremony, and shakes his hand at it's conclusion "Thankyou for allowing me to be a part of this moment."

With that, she ensures Kage is still comfortable in her cloak, and retires to the bar.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Wednesday May 26th, 2010 7:51:13 AM

Valanthe is happy for Malgant. She knows this is a landmark moment in his life. Doing something like this isn't just a minor feat. While not concerned with the answer, Valanthe idly wonders how much influence Domi had over this process. She enjoys the feast and listens to the tale. Wondering if there will ever be a moment that makes her life content. While Matilda could not have had a better death there would have been more good she could have done. Helped her people prosper and grow in the future. It would be something she would have to think about. Her body is quite unique and Valanthe has no idea how long she will live. This will likely bug her from time to time for quite a while. Even still Valanthe doesn't let it affect her presence at the ceremony. She stays near Malgant offering her praise and support.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday May 26th, 2010 1:46:19 PM

Aztyr actually hunts up a warm water bath the morning before Malgant's ceremony. She cleans up her clothing as well, and is actually quite beautiful, as a Liontaur would consider it. She makes sure her clothing is spotless and her normal leather harness is polished and the runes carved into it are all perfectly clean. This porcess takes the whole morning and Aztyr makes an effort to stay that way until after the ceramony.
At the meal, Aztyr recognizes food from the tribal area of her homeland. She is willing to try the other foods, but she honestly stays mostly with the food she grew up on.
She blushes a bit when Malgant makes the remark about her mane having been included in the making of the shield, but at the same time, she is more than proud that she assisted her friend.
When the service is compleated, Aztyr mingles with those who remain in the bar, she also makes it a point to say hello to the Cloudprance family members who attended.
Before she heads up to her room, she nods her head to Matilda in recognition of her services in the past.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Sheild Dedication Ceremony (coDm Glenn) 
Wednesday May 26th, 2010 5:12:51 PM

Vauhwyt, Whysper and Ashira teleport back prior to the dedication ceremony.

Cleaning and donning her new cloths, Vorelle appearance is dazzling. Even Vauhwyt comments on it.

With the shield completed and the day and hour of the event upon him, Malgant proceeds with the dedication ceremony and story of Matilda's stand.
(ooc: Excellent post! I added it to the Woldipedia Also, I award you one hero Point.)

the members of the Cloudprance family watch the dedication with Bardamion and Sherentiva standing to either side of Daphenella. During Malgant's description of the battle a single tear rolls down Daphenella's face. When asked to speak, Daphenella takes a breath before speaking "Matilda was a true hero and friend. Her life is an example to all!"

Despite her reservations about Domi, Ashire in her well polished armor is present at Malgant's ceremony out of courtesy to her friends, afterward she works on getting drunk.

Pleased and moved by the ceremony, Whysper thanks Malgant.

Observing the Ceremony, Valanthe ponders the purpose and good that Domi's influence has had on Matilda and Malgant, and wonders what the future has in store for her.

Having made herself and gear spotless, Aztyr enjoys the ceremony and food proud to assist her friend.

After the ceremony is over, Daphenella speaks quietly with Malgant "I'm impressed with the length you went to in doing your research. Wear your shield in good health." She mood seems to be one of serenity.


Appolo 
Wednesday May 26th, 2010 5:13:41 PM

Appolo shows up for the ceremony well dressed,clean looking good.He walks around and greets everuone happily.He compliments the women on how nice they look shakes everyones hand.Once the ceremony begins he sits next down next to Ashira.Looking over at daphenlla and her sister he makes eye contact and gives them a wink.It's clear he's hitting on them."So Ashira why so edgy about this.Domi not that bad.Relax enjoy yourself."He hands hera flask with strong dwarven spirits."Good stuff help take the edge off."

Appolo smiles and nods toward Vorelle.Havimng already commented on her new look.Drinks from another flaskeats alot.He is enjoying himself and has been the entire time the group ha been here.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday May 26th, 2010 7:44:14 PM

Malgant comments privately to Daphnella." It will please you to know that Matilda's spirt once again walks the wold. My divinations found that her soul was no longer among the dead in Gargul's realm. She must have chosen to return to the Wold as a new spirit. Hopefully her courage and strength came with her. The Wold can use every hero it can get."
He walks among his friends and talks quietly to each of them, playing the host for the event. What he lacks in manners he tries to make up for by thinking before he speaks. He steps on as few toes as he can( figuratively speaking). He has noted Ashira's reluctance to wear the ring that would allow him to shield her from the worst of an attack. He also saw how she held back slightly from full participation in the dedication. He wonders what Imod could have done to her in the past to make her this uneasy, but after all, she has fought Ga'alian priests for a long time. Perhaps fighting Imod's enemies soured her towards the god himself. Likely it would remain a mystery, just as what service Vorelle had performed to be rewarded with the totem she wears around her neck.
As the night draws to a close and the others leave for whatever places they will pass the night, Malgant steps up to Valanthe and asks her pardon. " I owe you an apology my dear. I have not paid you enough attention these past few days while we were in a safe place where we did not have to be on constant guard. I want to make that up to you tonight, as I feel we will soon be back in harm's way, where we belong. The rest of the night I dedicate to you, in private." With that he takes Val's hand and leads her upstairs.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , shield of faith , divine favor, enlarge person, sanctuary*

2nd Level( 5+1)
Domain Bulls strength , Consecrate*, Shield Other*, Bull's Strength*, Cat's Grace*, Owl's wisdom*

3rd Level (5+1)
Domain Magic Vestment*, Protection from Energy*, Magic Vestment, Prayer, Daylight, Magic circle against evil

4th level (5+1)
Domain Divine Power, Tongues, Imbue with spell ability*, Spell Immunity*, Divine Power, Freedom of Movement

5th level (3+1)
Domain Righteous Might, Hallow*, Spell resistance*, Righteous Might

6th level (2+1)
Domain Blade Barrier, Heroes Feast*, Heal

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)


Vorelle 
Thursday May 27th, 2010 12:52:44 AM

Vorelle finds that the world is a much more interesting place when one isn't constantly hiding from people. She chats a little with her Taur hosts, and enjoys being with her friends.

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Thursday May 27th, 2010 11:16:01 AM

Valanthe heads up with Malgant. She wasn't feeling ignored. He was undertaking an extensive divine task. Which was the part she understood in the whole thing. Valanthe was restless because she felt a call for battle. Sitting in town might be relaxing but it wasn't satisfying. She wanted to find some undead and send them to Gargul for their long overdue judgement.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday May 27th, 2010 2:13:07 PM

Aztyr awakens the morning after the ceramony and looks for the members of the Cloudprance family, mainly Bardamion, to ask some questions...
The first member of the Family she finds she asks, "I believe it's time for our group get to get active, too much time spent partying is not always good. Have you decided wether we are worth continued association to search out the Items of intrest?
Or would you prefer to have us go our own way?
I know that we as a group are not aways efficient and tend to do things the hard way, but that just seems to be our manner. I'm still willing to work for you, and I'm fairly certin that the rest are as well.'


After she gets a reply, she will go insearch of breakfast and then wait around for the rest to get up and are ready to proceed.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

A New Day


A new day (coDm Glenn) 
Thursday May 27th, 2010 4:43:02 PM

Much happens during and Malgant's Ceremony, but it is now over and done with. The group has rested, trained and equipped themselves with new and powerful items.

Feeling too rested, Aztyr seeks out Bardamion of the Cloudprance Family in the morning armed with questions. She find Bardamion in the main room of the tavern, reading a some letters and sipping a cup of hot tea. Having asked her questions, Bardamion sets the letters aside, "Continued association? Yes, while you and your friends do have your own style, its the resulted that count. There is still much work to be done in the Wold. I've heard some disturbing reports from the area north of the Tear of the Woods. Roomers of band of marauding giants. Stories of a plague killing livestock. Also, some sort of fair being held in Adurath a small town along the border of Izen badlands and Culverwoods. This on top whatever is wrong at the Tear of the Woods. You could start with any of those."



Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday May 27th, 2010 6:08:41 PM

After his morning devotions, Malgant comes down to the common room in the suite for a bite of breakfast. Coming in on Bardamion's listing of the troubles of the Wold, Malgant offers his opinion." The refugees first as far as I am concerned. They have no one else. I'll not stand by and see them Heartseeded simply because they have nowhere to run. If the other problems present themselves while pursuing a home for the refugees then so be it. I thought you needed us for more pressing matters than a few giants though. No new leads on Teucri artifacts or are you afraid we will break another one?"

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)

Whysper (AC 23 - HP 52+20/52) 
Thursday May 27th, 2010 8:51:21 PM

Whysper joins those that have already awakened. She helps herself to a fresh breakfast of fruits, cheeses and breads. It would be quite easy to get used to the quality of the food provided by the Cloudprance family. Sitting herself down on one of the cushions on the floor, she lays Kage down beside her with a piece cheese to keep him happy.

"So, what are our plans? As much as I enjoy spending time here, and the hospitality of the Cloudprance family, I'm sure there are things that require our attention."

Appolo 
Friday May 28th, 2010 1:48:17 AM

Appolo wakes in the morning washes packs up his gear and heads done to breakfast.Walking over to Malgant"Well big guy how'd your night go.She didn't wear you out did she."Appolo says witha smile on his face."So were to now,Are we going looking for the big uglies or are going to set up camp somewhere and let them come to us for a change.I hope we get a shot at some G'aalians.Take thier hearts and heartseeds.Oh also I wouldn't put it past the Son's and whictches of G'aal to work with this Dread fool.I mran if they felt it was in thier interests to do so."

Vorelle 
Friday May 28th, 2010 1:51:41 AM

In the morning, Vorelle takes Champ out for some exercise. When she returns, the others are discussing what to do next. "I'd like to help the refugees," she says. "Or if not, I'd like to make sure somebody is taking care of it."

Valanthe AC 32/ 25 vs intangible HP 130 / 130, Light Fortifacation 
Friday May 28th, 2010 6:43:51 AM

"Refugees sound like a good choice. Besides I'd rather not deal with giants unless were properly equipped. I only had one experience with giants and its not something I'd like to go through again anytime soon." Valanthe says as she comes downstairs..


Vauhwyt and Mookie  d10+10=18 ;
Friday May 28th, 2010 2:49:47 PM

"Val, Vorelle, and Mal want to help the refugees. Appolo wants to make a camp and let the enemies come to us. Whysper, Ashira, and Aztyr have not offered an opinion."

Vauhwyt offers some small news from Dirt City. "The Prince is expecting refugees. We can send people there and they will find a haven. The Prince told me that a Dirt City mine was taken over by the Dread a while back, but it has been quiet since then." Vauhwyt reminds Vorelle that the city, or some Houses, anyway, have tried to mine the area between Mount Bone and Dirt City in the past, usually with bad results.

"I suggest that the first thing we want to do is run a few patrols along the west coast of Blackbird Lake. See if we find any refugees. If so. direct them to Acid City and then to Dirt City."

"That means we have to contact a merchant house in Acid City" -- the liontaur looks expectantly at the dragons here -- "so that when refugees get there they can expect fair or free passage to Dirt City."

She asks Bardamion outright, "Maybe the noble Cloudprance Family can help with that?"

"After we do at least an initial run in the west, we should head east to The Tears of the Wood to find out what's happening there."

She is ready to help teleport the party to the Acid City area, which she knows fairly well, to start with.

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
0 of 7 2nd level spells used
3 of 6 3rd level spells used
1 of 6 4th level spells used
0 of 4 5th level spells used

Spells in effect:
- Greater Magic Weapon (12 hrs) (on Mal's sword), Greater Magic Weapon (12 hrs) (on V's armor spikes)
- False Life (12 hrs) on V, shared with Mookie (good for 18 hp)
- Detect Scrying (24 hrs)
- Magic Vestment from Mal (12 hrs)

HP 119 of 101
AC26

CLW wand: 35 charges left.
Tan Bag of Tricks: 0 of 10 this week used.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday May 28th, 2010 4:21:36 PM

OOC
Magic Vestment is for 26 hours used the rod of lesser extend on it. If you talk me out of using the rod for some reason it is 13 hours.
IC
Malgant gets a little pale at the mention of Blackbird Forest. " We won't...we won't have to go through the Blackbird Forest again will we. I have a strong dislike for that place. Aztyr can scry on the Inn where we had our victory party and we can land there since both of you know where that is. Only question I have is what do we do with Kage and Uel? To my knowledge he doesn't know where we are going. If we keep Kage with us he could scry on him to find us but won't moving Kage far away from him hurt one or both of them?"

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Greater Magic Weapon on Malgant;s Sword making it +3 .... 12 hour duration

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Friday May 28th, 2010 5:53:51 PM

Aztyr looks at Malgant,"I'm not actually sure Mal. Jynx has been a couple miles away from me before, but even then I had no ill effects from being apart from him.
As to our next action, I think we can slip two of them together. Stopping by Acid City first is a great idea, and the fact that they owe us a favor or three for stopping the blight, should gain the refugees we send there a passage to Dirt City, where ever that is.
But if we head to the Tears of the Wood to assist the refugee problem, shouldn't that be near this Fair that Bardamion mentioned that we could look into? As well as bringing into probable contact with those that caused the refugees to leave in the first place.
That seems like our best course of action, allowing us to look into the most problems at the same time."


Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Vauhwyt and Mookie 
Friday May 28th, 2010 8:09:26 PM

OOC: Oh, no need for the use of the extend. Save it for something better, like the Heroism Vauhwyt will cast on you later. I may myself buy a rod of extend when I get more loot, and then I can cast extend on your GMW and you can use yours on my MV. If you like, I'll use it to extend your GMW now to 24 hours, which seems more fair to me.

Vauhwyt chuckles. "Mal, the forest is not bad, really. Exciting, but safe if you have a black-feathered friend along."

Mookie puffs out his chest feathers and looks proud of being himself.

"But no worries," she says. "We have two sorcerers who can teleport now, so we can together move the entire party in one round."

"Acid City is on the coast of the great southern ocean," the liontaur explains to her sister Taur, "and Dirt City is on the same coast, about 200 miles further east, hugging the shorre."

Vauhwyt waits to see what anyone else has to say. Privately, she is a little sad, thinking that it is a shame they are not gathering any refugees to a new town on the water's edge of Blackbird Lake. "After all, the game is called 'Blackbird Lake,' you know," she thinks to herself. But she doesn't say anything.

Appolo 
Friday May 28th, 2010 8:27:23 PM

Appolo puts in"I think helping the refugees is best we head for Blackbird Lake.Gather them up builda town anda base of operations.I say wee head for the Tears of the Wood Inn.That's the same place we met up at in the beginning anyways.As for giants well if need be we can deal with them as well."

Whysper (AC 23 - HP 52+20/52) 
Friday May 28th, 2010 11:01:15 PM

"Keeping Kage with us will allow Uel to find us. Of that I'm certain. And based on what I can tell from Kage's behaviour, Uel has no objections." Whysper extends a hand to stroke Kage's fur. "As for where to from here, I have no opinion either way. I will go with the majority."

Moderate Fortification, AC 29, 128/128 hp Malgant 
Saturday May 29th, 2010 1:26:03 AM

OOC
ooo that IS a third level spell for you. It's 4th for me and I can't use my lesser rod of extend on it, but you can!! Malgant will happily hand it to you to have the GMW extended.

Also, where wuld this fair be? from the sound of it not quite where we meant to head.

And yeah I would LOVE to do the town thing and really stick the BBlake name to something to hang the game name on. But it sounds like it is voted down. personally I think if we made the town out of GOOD people like was suggested and let them run it and just lived there it would work fine, but I am probably being short sighted somewhere.

Vauhwyt and Mookie 
Saturday May 29th, 2010 9:38:53 AM

Vauwhyt uses Mal's lesser rod of extend to boost the spell she casts on his weapon.

Mookie caws, "That's some double entendre there, Boss! Or something."

Vauwhyt shoves him in his carrying pouch. She does not bother to hush him. Maybe she is fighting to hold back a giggle?

[OOC: Vauwhyt still plans to make her village, if only as her own private residence, sometime in the future. But her friends would always be welcome there.]

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Saturday May 29th, 2010 12:07:09 PM

OOC: building a town will bore the Hell out of me. Especially if its more of what's been going on the last two weeks or so. Right now I'm just holding on until we get back to the actual game. I don't think I'm alone in that either.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Saturday May 29th, 2010 12:14:46 PM

OOC: Link test. posted from a cell phone and it copied and pasted stuff all on its own

A new day (coDm Glenn) 
Saturday May 29th, 2010 6:34:28 PM

(ooc: Sorry for missing friday's post, but I've been very busy, but I'm working on the post now.) .... Done


Bardamion smiles as Malgant, "If I recall correctly, you didn't break last Teucri artifact, but it turned out well anyway. As for the next Teucri artifact, we are not quite ready to send your group after it yet, but I though a few measly giants would keep you from getting board."

Whysper joins the planing session. Appolo suggest letting foe come to them, especially some G'aalians. Vorelle wishes to help the refugees. Seconding helping the refugees, Valanthe doesn't what to mess with giants.

Vauhwyt reports what she found in dirt city, and suggest they direct refugees there via Acid city as they take the scenic route to the Tear Inn Bardamion shrugs and look hurt by Vauhwyt's suggestion, "Free passage to dirt city for refugees, I suppose, even so it may bankrupt us."

Wondering about Uel, Malgant states he would like to avoid entering the Blackbird forest. Vauhwyt tease Mal, the the forest is so bad. Aztyr believes Acid city owes them some favors which should help with the refugee problem. She also, thinks the fair and Tears of the Woods are closes by. Bardamion answers that, "Yes, no more than two or three days by foot."

Appolo is for going directly to the Tear's of the Woods. Whysper will go with what the majority wants.



Vauhwyt and Mookie 
Saturday May 29th, 2010 7:42:42 PM

OOC: Val, I fixed the links in your headers. And no worries ... if some of us do make a village or castle, we'll do it in downtimes, in e-mail most likely.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Sunday May 30th, 2010 1:56:28 AM

OOC
In that case count me in when next we get downtime to do that.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Sunday May 30th, 2010 1:00:28 PM

"I think we should check out the tears of the wood and then stop those giants. No doubt that scores of refugees have brought them out of their holes for easy pillaging. Giants are dangerous though the exact race could mean a lot. We should depart for the tears of the wood immediately and then revise our plan once we are there and see what the situation really is."

OOC: thanks. it was really bugging me

Whysper (AC 23 - HP 52+20/52) 
Monday May 31st, 2010 3:45:59 AM

Hoping that Bardamion would not mind, Whysper stands and puts a couple of the breadrolls from breakfast in her pocket for the trip. "Ok, let's go." turning to Bardamion she asks a favour "Would you mind telling Uel, the drow of the party, where we've gone? He's busy enjoying the sights of the town for the time being. No doubt haggling with every merchant he finds. And just in case something happens, I'll leave Kage here too. You needn't worry about him, he really is very friendly." She lowers the rat to the floor, and lets him stretch his legs.

OOC: Count me in for the town building next downtime :)

Vauhwyt and Mookie 
Monday May 31st, 2010 7:21:43 AM


"Now that we can teleport the whole party in a go, there is less worry about where we go, when, and how long it will take," says Vauhwyt. "I suggest we blip to Acid City, arrange for refugee helpers there, which should take about a day, then blip to the Tears of the Wood the next day."

She bows to Bardamion, and thanks him for his help for the refugees. She asks the name of a couple ship captains or of a trading house he would recommend, with whom he has done business.

She turns to her friends. "What we need is an agent in Acid City. Someone who will act for us while we are not there. Our best bet is to find a refugee from Acid City who cannot pay the tax. We can pay the tax for her and her family, if she will work for us. Her job will be to find refugees who come to the immediate area, lead them to the right trading house or ship, and get them passage to Dirt City."

"There's an innkeeper we know in Acid City, and a young priest. Those are good people to talk with first."

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
0 of 7 2nd level spells used
3 of 6 3rd level spells used
1 of 6 4th level spells used
0 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (24 hrs) (on Mal's sword), Greater Magic Weapon (12 hrs) (on V's armor spikes)
- False Life (12 hrs) on V, shared with Mookie (good for 18 hp)
- Detect Scrying (24 hrs)
- Magic Vestment from Mal (13 hrs)

HP 119 of 101
AC26

CLW wand: 35 charges left.
Tan Bag of Tricks: 0 of 10 this week used.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday May 31st, 2010 4:34:07 PM

"The Innkeeper who we helped with the fresh water is an excellent place to start. Divide up the teleport groups while I gather my things and we are off. Uel can follow Kage to catch up. I will also wake Ashira and send her down."
Malgant heads upstairs To collect his haversack and shield. Before he gets them though he knocks at Ashira's room and once she is awake and decent he asks if he may speak to her. He tells her what Vauhwyt has planned and that they are about ready to go. He then approaches the other reason he wanted to speak to her in his usual manner.
To Ashira he asks," Have I done something to offend you? Has another priest offended you and you feel you need to shy away from me because of it? It does not bother me except that I am nearly the only source of healing in a fight in this group. If you do not trust me it could make combat...difficult. If I did something please say what it was so that I know the problem." He waits for her answer.
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=18 ;
Monday May 31st, 2010 9:35:52 PM

Aztyr looks around does a head count and says, "I'll take Malgant, Val and Whysper, that'll leave Vorelle, Appolo and Ashira to go with Vauhwyt, If Uel shows up before we go, he can also go with Vauhwyt and that gives up a full load to go. First stop is Acid City, right?"
Aztyr waits till everyone is ready, closes her eyes and pictures the inn and it's front porch. She then asks Mal, Val and Whysper to grab a hold of her leather harness. She begins with a slow chanting which builds in tempo until her spell erupts into a flash of light, causing each member of her teleport group to feel like it's being squeezed, it suddenly releases and all four members are now standing in front of said inn, in the so called Acid City.
"Well, that looks to be the right location, so I guess I didn't get it wrong after all."

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Vauhwyt and Mookie  d100=3 ; d100=74 ; d100=33 ;
Monday May 31st, 2010 9:54:06 PM

Actually, Vauhwyt takes Ashira, Appolo, Vorelle, and Champ.

Her check: spell fail 3 = failure!

Second try: 74 = ok so far.

Teleport accuracy: 33 = A-OK!

Marks off two 5th level spells of 4 allowed today.

OOC: This is the Stein and Trencher Inn, see the posts below. We never got the name of the innkeeper, "a very robust middle aged woman."

May 27-29, 2008; July 28-29, 2008.

Vorelle 
Monday May 31st, 2010 11:19:19 PM

Once their destination and methods are sorted out, Vorelle takes Vauhwyt aside for a few urgent questions.

"The Wolves sold Torgo? That was never part of the bargain? What if he gets loose? What if he comes after me? Did they say who they sold him to? Or why?"

Acid City Stein and Trencher Inn (coDm Glenn) 
Monday May 31st, 2010 11:29:58 PM

Valanthe votes for checking out the Tears of the Wood and giants.

Grabing some breadrolls, Whysper ask if Bardamion would give word to Uel and keep an eye on Kage. Bardamion looks at the rat, "Sure he'll be in good company."

Setting up the travel arrangements, Vauhwyt plans the first stop to be Acid City for about a day. Asking for some references on captains and trading houses, Bardamion sighs and with draws a sheet of paper and ink feather which he quickly jots down some names as a letter of reference, "I know just the company". When finished he hands it to Vauhwyt

Malgant gathers his stuff and speaks quietly with Ashira.

Counting heads, Aztyr is sure they have enough magic to transport everyone. She is still worried about Uel. She teleports first with Malgant, Val and Whysper showing up in the correct place a small Inn in Acid City.

Vauhwyt teleports second showing up at the Inn in Acid City just a few moments later with the rest of the group.

The group is standing outside the Stein an Trencher Inn of Acid City. Upon entering the place you see it is busy as usual and the same very robust middle age woman is still running the place, "Aye,
It's the adventures who fixed the water. What can I do for you today? Looking for rooms, a meal, or a bath house?"
You hear one of the customers call out, "Sally another around of ales." The middle aged woman calls back "Hold your horses, they'll be there in a moment."



(ooc: I'm travailing this week so the DM post will be sporadic and short.)

Whysper (AC 23 - HP 52+20/52)  d20+20=21 ; d20+20=40 ;
Tuesday June 1st, 2010 4:11:12 AM

Whysper takes a good look around. She certainly is travelling more than she has for a while. Dirt City, Acid City... who knows where this group will take her.
The woman running this inn seems familiar with most of the group. Fixed the water? I wonder what they did here... She waits for one of the other members of the party to step forward and speak with the woman.

Spot: 21, Listen 40

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday June 1st, 2010 5:05:37 PM

Having helped the innkeeper last time he was here by purifying the acidic lake water Malgant is quite familiar with her, and her desire to help others. After taking what she felt was fair value from the water he purified she sent the rest out to those who needed it in town. Malgant was counting on that generous streak now.
" Good innkeeper, we are well met once again. My friends and I will need rooms for the night and once that is all arranged I would speak with you and perhaps the priest we met on our last visit. For now though, how has the Lake been since the blight was lifted? Have there been anymore dark creatures preying upon the city?"

OOC
I have a busy night ahead with a play for my niece. I'll probably post more when I get back from that.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday June 1st, 2010 9:18:57 PM

Once the rooming situation is settled and Sally has had some time to gather any others that she thinks could be of help, Malgant starts the meeting.
" We have heard that Alsidur is imposing a tax, a heavy tax on anyone who does not carry a Ga'alian Heartseed. Naturally many people who are not Heartseeded have sought to flee Alsidur and are doing so. We wish to find safe havens for them to settle and safe routes for them to travel so that they can make a new start. We were hoping that you, or others you know would be willing to help. I would rather have Vauhwyt tell you of the particulars as she is more familiar with the geographical and political nayture of the area. Vauhwyt, if you would...."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Tuesday June 1st, 2010 10:05:58 PM

"Sounds like priests of Ga'al. Use taxation to convince poeple to choose to carry the heartseed. Which means they do have the ability to make more. In the future somebody will have to go back in and tear down that tree again. There should be an army patrolling the border but we'll have to do."

Acid City Stein and Trencher Inn (coDm Glenn) 
Tuesday June 1st, 2010 10:31:54 PM

The innkeeper Sally smiles, "You and your friends are welcome here, and I have rooms for you this time. You mean Rufus the Priest of Gargul? Sure I'll send word for him. .... Of course the water's gotten better, not as pure as rain or snow melt, but at least it back to its old self.
.... No more green frog attacks since you clean out the last lot of them. "


Later that evening when Malgant talks with Sally, Rufus the two nod "Yes the Ga'alian Heartseed free tax, It's not right, but want can we do about it? Few can afford to pay it without going broke, I its sure to get worse. The Ga'alian priest have a long memory, today it may be legit to help others avoid a hartseed, but in the days and weeks to come it could be bad for those who help."

(ooc: Make your case and roll a Diplomacy checks DC18 to convince them to help in your plan. Any rolls above DC10 (but less than 18) count as Aid checks (+2) to the remaining rolls. Also, any other adjustment you can come up with.)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+8=17 ;
Tuesday June 1st, 2010 10:48:13 PM

"You don't seem to understand just what it is we would like for you to help with.
Our group will be the force that the Ga'alian priests and armed forces will encounter. Your aid would be in a more background nature. We are looking for a place some of them can resettle in, as well as help in getting them transport that can afford to Dirt City. What we want to do is direct them to come here, recouperate a bit from thier travel, and then either settle down here or catch a boat ride to Dirt City, who is expecting some of them to reach them.
We'd like to set up a place that they can consider safe, far enough from Alsidur, they are not in fear for themselves. We can probably even help start a fund of some sort that will help cover the cost of thier ship's transport. Some of them may even have skills that you might welcome to Acid City it'self, I imagine there are quite a few skilled laborers amung the refugees."


(diplomacy 17... will welcome any aid rolls anyone cares to add)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Whysper (AC 23 - HP 52+20/52)  d20+6=12 ;
Tuesday June 1st, 2010 11:00:39 PM

Aid Another (Aztyr) : 12. +2 to Aztyr

"We completely understand your situation. You are good, honest people who want to do the right thing but are afraid what that might mean for you. Know that we would not want to put you in danger. We do not recklessly charge in to a fight. We have thought this through and are confident that it is the right thing to do".

Vauhwyt and Mookie  d20+7=16 ; d100=35
Tuesday June 1st, 2010 11:33:41 PM

Vauhwyt excuses herself to use the facilities, and when she gets back, she has definitely freshened up [OOC: Heroism spell plus Circlet of Persuasion. With a Bluff synergy, her untrained diplomacy is now a +7. She rolls a 16 to give a +2 aid another.]

[OOC: Spell fail due to armor: 35 = a-ok]

"Sally, first off, we want our friends here to be okay. Can we ask, can you pay the tax? If not, we can help. How much is it?"

"Second, we have to pay the tax ourselves so we can travel around freely. Who is the tax collector hereabouts?"

"Third, we do not want you to put yourself in trouble. Maybe you know someone who can do this work for us. Someone who can find refugees who come to the area, then keep them safe for passage to Dirt City or somewhere else. Maybe you know someone who cannot afford the tax but who would be willing to work for us after we pay the tax for them and their family. We would pay a wage too. We would trust someone you recommended."

[OOC: OH! And her vestment of Setanos gives her a +1 vs those who honor Gargul, and a -1 vs those who do not. Vauhwyt's vestment today looks like a tee shirt with the slogan "Life? Check. Death? Check. My god does it all."]

=====

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used
3 of 6 3rd level spells used
1 of 6 4th level spells used
2 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (24 hrs) (on Mal's sword), Greater Magic Weapon (12 hrs) (on V's armor spikes)
- False Life (12 hrs) on V, shared with Mookie (good for 18 hp)
- Detect Scrying (24 hrs)
- Magic Vestment from Mal (13 hrs)
- Heroism (2 hrs)
HP 119 of 101
AC26

CLW wand: 35 charges left.
Tan Bag of Tricks: 0 of 10 this week used.


Vorelle  d20+1=16 ;
Wednesday June 2nd, 2010 2:23:27 AM

"Believe me when I say that I know a thing or two about bullies," Vorelle says quietly. "They can only win if nobody stands up to them. If you are prepared to stand firm, you can inspire others to do the same."

[Diplomacy 16; successful assist]

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Wednesday June 2nd, 2010 7:03:11 AM

"Plus as soon as word get outs of our involvement I'm pretty sure they will stop focusing on the refugees." Valanthe comments.

Appolo 
Wednesday June 2nd, 2010 12:17:23 PM

Appolo arrives with his friends.He watches and listens.He says nothing,just let's the others do the talking,while he pulls up to the bar and orders some ale.Of course he's thinking just send the tax collectors head back as payment instead of gold would be his solution.

Moderate Fortification, AC 29, 128/128 hp Malgant  d20-3=-2 ;
Wednesday June 2nd, 2010 4:48:00 PM

Malgant looks at Val as she makes her comment. He had not thought that they would actually be PAYING they tax. How would that work with both Val and Appolo wanted by the church of Ga'al. Malgant was pretty sure Val would be ok, since he would be standing side by side with her. Appolo, well he always claimed he could take care of himself. With his current lack of being helpful in any way, Malgant hoped he could.

To the others assembled Malgant helped Aztyr seal the deal. "Once they get wind of some of us being involved I think you would be able to march an entire parade past them without so much as them fining you for the noise. We have a few lightning rods among us to their cause, and as I hear it, no Ga'alian priest will turn down a chance to get to a priest of Imod. You should be able to operate pretty easily once they concentrate on us."
Sadly, Malgant's skill in diplomacy shines through. (natural 1 on the roll with a -3 modifier. total -2 roll. Doncha love it when the uncharismatic folks try and make nice? 8) aid another roll unsuccessful. )
Malgant wishes he had looked for a wand of Death Ward while he was in the Catacombs. They were going to need it.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Appolo 
Wednesday June 2nd, 2010 5:25:06 PM

Appolo finishes his drink and walks over"Don't worry about the tax.Just send any G'aalian tax collectors our way and we'lll send thier heads back to emperoor city in box.We'll pay the tax in the blood of the tax collectors no problem."He then shows the Innkeeper his Tattos indicaring he'sa Pirate of Jack."Names Appollo of Aisildur.Pirate of Jack.Member of the Swords of Redemption Sailor on the Sword of the Sea.I've been trouble for G'aal and his Priests since thwe day I was born.So aslong as myself and my friends are here I don't think you'll have to worry about paying taxes to Aisildur for awhile."Then turning and looking around before heading back to the bar.

Vauhwyt and Mookie 
Wednesday June 2nd, 2010 7:13:52 PM

[OOC: Gosh darn it. The Wold ate my post.]

Vauhwyt grins and says, "Okay, okay, no paying the Heartseed Tax. But isn't the Emperor a good guy? We should pay our non-religious taxes, right?"

She asks Sally, "Is this a religious tax, a tax from the local noble, or an Imperial Tax?"



Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday June 2nd, 2010 7:27:15 PM

" Yes we should Vauhwyt. If he is the rightful law in the land, not a self imposing taker of souls. As such his tax collectors and any of his army or other officials are off of the menu of targets unless they see fit to do something unlawful and make themselves targets. Should he be behind the Ga'alian decree then he would still be the rightful ruler, but his unjust law should be brought to his attention and removed. By force if needs be."

Appolo 
Wednesday June 2nd, 2010 8:42:40 PM

Appolo interjects"They're all targets including the Emperor and his family.Anyone who in anyway support condones or allows them to exist is my enemy.So yes all follows of G'aal,especially the heartseeded and those who actively support are dead as far as I am concerned.I had chance to kill the emperor once only held my blade becuase the leader our group and my friend asked me to..So I say kill them all and let G'aal sort them out."

Acid City Stein and Trencher Inn (coDm Glenn) 
Wednesday June 2nd, 2010 9:40:33 PM

Aztyr tries to downplay the danger of helping direct the ones fleeing. Sally and Rufus while swayed are still not convinced. Whisper adds to the debate that it is the right thing to do, both Sally and Rufus agree, but know being right doesn't help if your outnumbered.

Excusing herself for a moment to powder her nose, Vauhwyt returns with a very shiny nose that adds charisma behind her argument and questions. Sally respons to the liontaur's questions "The tax is a thousand gold per year per person. It is to be paid at the Ga'alian temple by the new moon (a few weeks). All the non-hartseeds must then wear a badge the Ga'alian's will give you. I know a few people who can't pay, but would do just about anything to avoid a hartseed. I have enough to pay, but Rufus doesn't." Rufus nods "Gargul will provide a way for his followers."

Vorelle points out a bully only gets away with being a bully if no one stands up. Valanthe adds that the group will draw attention away from the refugees.

Having his own ideas of payment, Appolo keeps quite and orders a drink.

Knowing some of the group are wanted by the church of Ga'al , Malgant wonders if they would even be allowed to pay the tax. Bringing up the fact that the church is out to get some of them isn't exactly music to Sally's and Rufus's ears. Then Appolo show his pirate Jack's tattoo, and makes it clear what he thinks about paying any hartseed tax.

Vauhwyt, Mal and Appolo debate the right of the king to set the tax. Rufus adds his thoughts, [b]"The Emperor is allowing the Ga'al church to set and collect the fee, not his tax collectors.

Success! Sally and Rufus are convinced that they should risk there lives and do as you ask to to help funnel refugees to better places. While worried they are enthusiastic to help and they know a few others they then get to help too. Your group with their help, and the letter from Bardamion have no trouble setting up the rest of the deal for helping hartseed refugees in Acid City get to Dirt City.

Unless there is further business in Acid city, then it the next morning before you know it.



Vauhwyt and Mookie 
Wednesday June 2nd, 2010 9:41:22 PM

Vauhwyt grins at Appolo, and she points to her Setanos' Vestment, which now looks like a t-shirt that reads, "Got Death?"

"I think, my confused friend," she says, "You mean 'kill them all and let Gargul sort them out.' But I have to tell you, my lord Gargul is not actually an advocate of mass murder, as a rule."

"So what do you think?" Vauhwyt asks Ashira and Val. "Is the Emperor an enemy, a good guy, or something else?"

Ashira,  d20+8=21 ;
Wednesday June 2nd, 2010 10:15:19 PM

OOC: Sorry, super busy RL over here.. Soo, I 'm going to assume that when Malgant roused Ashira she was stubborn and politely refused to answer Malgant saying something about "still thinking things through".

The ranger has been quiet, almost comatose in her extreme contemplation over the past day. But the current conversation snaps her back into things. She listens to what the others have to say, but she frowns a bit at Appolo. She puts a hand on his shoulder. "Brother, I know how you feel, and I know why you feel that way, but the matter isn't as simple as you make it..." She looks distant, thoughtful. "There are some....even some heartseeded that are good...deep inside. It's hard to describe...Ga'al is so...what is the word. Tempting...filling...in some ways it is all you ever wanted...to have a god that close to you." Ashira struggles with the words and it is obviously painful for her to speak on the subject. Her eyes harden. "But I will return to Gargul before I let anyone be seeded who doesn't want to be!"

Ashira looks thoughtful for a minute before answering Vauhwyt's question. "The Emperor is in many ways a politician. He is in a difficult situation after being freed. I believe he is trying to do the best for his people without provoking an all out war with the priesthood." She chuckles a bit thinking of what kind of long winded answer Rigging would have given to the question. "Notice that the Emperor's not using his own tax collectors?? That's a good thing. So it's a religious tax..." she pats her sword hilts. "I can think of a few very persuasive arguments against paying the tax." She smiles at Vauhwyt, fire in her eyes.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday June 2nd, 2010 10:31:51 PM

" The Gods are as close to you as you wish them to be. Let them aid you and they will. Ask for help and it is granted. No other god asks that their followers give up their free will to belong to the church, only Ga'al."

Previously, in Ashira's room...
" I will include you in the healing that Imod grants me then but not attempt to shield you or bestow any other prayers on you. When you are able to confront whatever happened to you I will listen. Do not fear speaking to me, or to Imod for that matter. He would welcome those that are able to overcome fear, any kind of fear, in order to accomplish good deeds."

Ashira 
Wednesday June 2nd, 2010 11:32:13 PM

Though his words are well intentioned, Malgant touches a nerve with the strange half-elf. She rounds on the minotaur filled with years of buried and pent up rage. "Ask for help...ask for help?!! You have no, NO idea how I asked...I begged...I pleaded for help! And did Alemi come? No! Did Domi help?! No! They tortured me and then they stuck that thing in me!" She jabs her chest where they placed the heartseed. "So don't tell *me* about getting close to other gods, bub...'cus if a paladin of Alemi isn't close, I don't know what is. And what good did it do me, huh?! You tell me...what good came of my devotion?" The ranger stands panting, rage in her eyes. A rage that has not been properly dealt with and now boils over on the first unfortunate victim...in this case Malgant.

After a couple of seconds, Ashira recovers some of her senses and frowns. "Look, I'm sorry about that. I tried to tell you I wasn't ready yet. And don't get me wrong...I'm not an advocate for Ga'al. *Far* from it!! It's just that you don't understand. If you are down and out, Ga'al can have a lot to offer, and for some sacrificing your free will is a small price to pay. It's hard to put into words, but Ga'al can be very...persuasive to say the least."

Vorelle 
Wednesday June 2nd, 2010 11:48:21 PM

Vorelle nods agreement to Ashira's statement. "I think I know what you mean," she says. "It's like when the Houses in Dirt City recruit people. Theft and murder aren't very nice, but living in squalor is overrated."

Appolo 
Thursday June 3rd, 2010 1:05:30 AM

Appolo smiles wickedly at Vauhwyt"No I mean G'aal.They belong to him.He should do the sorting.It's the least he can do."Looking at the other come now people"Don't worry.Be happy there plenty of killing and fun to be had by all."He says witha happy laugh.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Thursday June 3rd, 2010 6:55:45 AM

Valanthe is quiet for a moment as an idea forms in her mind. "I say we hit the tax. We sneak into the country and raid the store house. Then we use the collected tax to finance the escape and housing of the refugees. I'm sure it will be well guarded but I don't think they will be ready for us."

Vauhwyt and Mookie 
Thursday June 3rd, 2010 7:12:16 AM

Vauhwyt watches Ashira and Mal carefully to make sure Ashira does not kill him. She is pretty sure Ashira would win in a fight, so she is more concerned for Mal. But then she realizes that Val and Mal together would beat Ashira. So she gets ready to grab Ashira and either teleport away or drag her into the Realm of Shadows.

Fortunately, it does not come to that. [OOC: LOL! Good RP you guys.]

The liontaur listens to Vorelle and agrees. "The Houses were better than being a slave to goblins, too," she says. "Ha. Feels good to say that.]

Appolo urges everyone to stop worrying and be happy -- she laughs and gives him a hug. "Good advice."

Then she thinks about the whole tax issue.

"The thing is, the tax is actually very very high. The only ones who can hope to pay are adventurers, the wealthy, and very prosperous merchants and tradespeople. From those, the Church of Ga'al stands to make a mint. If 1,000 people pay up, that's a million gold pieces!"

"It will be something to see how many common folk choose the seed rather than run away. It may be that Aisildur has shot a bolt into its own foot by chasing away too many people."

"I wish there were some way to hit the church in its purse. That would be ironic payback for this tax. But we have to go to the Tears of the Wood anyway, tomorrow."

Vauhwyt and Mookie 
Thursday June 3rd, 2010 7:16:58 AM

But then she smiles at Val's idea of a theft. "I could drag the whole party into the storehouse through the Realm of Shadows. It would hurt some, but I could do it, easy. Then we walk through walls and such until we get to the storeroom, I drag us all back into the Wold, we load up, and Teleport away."

"There's lots that could go wrong. Walls of Force. Dimensional Anchors. We might get away with a stunt like that once, but after that they would shut the barn doorr."

Her accent reveals her excitement and eagerness to try it. So does her twitching tail.

Her words, though, are cautious. "But first, the Tears of the Wood."

Appolo 
Thursday June 3rd, 2010 2:48:45 PM

Appolo responds to Ashira"Ashira.Of course it's simple.Just kill them.Nice and simple." Looking over at Vauhwyt"Why be sneaky about it just show up at the front door kick it in and let the killing begin.Tehn burn the place down when we're done.See agian nice and simple.Oh we also take everything not nailed down"

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday June 3rd, 2010 4:31:26 PM

Malgant takes her rebuke with no reaction. He had no idea she had been Heartseeded. He would not change what he said in any case. Evenly, but not harshly he continues, " You have a Heartseed then. I am uncertain we should discuss further plans with you present. I mean you no disrespect, but does not the Heartseed mean that you and your god share a great deal in common, including his ability to command you to act on his behalf? I do not want to see that come to pass and have to see friends of yours make a choice whether to hurt you or save refugees or themselves. I have no words to describe how sorry I am to hear that you have been Heartseeded." Malgant is blunt and only speaks what he has been told is the case. He could be totally wrong about how the Heartseed works, and may find that out, violently, in the next few moments. He does not change posture though, he is still open to helping Ashira and the refugees, though he has no idea how he could help her now. As far as he knows, a Heartseed is forever, until the bearer dies.
" The fact you state at the end Ashira, is the whole point of this task. Belonging to something IS enticing. Knowing that there are others, just like you all around you is comforting. When faced with an impossible tax that is more money yearly than most people will ever see in a lifetime most would choose the Heartseed. Most would choose to belong. THAT is why this is important. THAT is why we need to offer them a choice. Head on fighting a hive mind with nearly unlimited resources is DUMB. Appolo's way will end in death for everyone at this table because eventually someone else has a bigger stick. Hit and run, sabotage, an underground railroad or a final assault to end the Heartseed tree once and for all would be preferable, and all except the last one, survivable. I'm sorry no one stepped in to help you Ashira, I really am. But we can be that help to those who are now facing what you faced. We can be their ticket out, or their port in a storm, allowing them time to collect their things and get out of Alsidur. I believe that. I'll fight for that and if needs be I'll die for that. Giving them hope is a just cause."
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday June 3rd, 2010 5:51:33 PM

Aztyr, listens carefully... She has nothing to add, and anything she might say, at this point, would probably be all wrong....

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Vauhwyt 
Thursday June 3rd, 2010 6:55:35 PM


When it becomes clear that Malgant thinks Ashira STILL has a heartseed, and STILL honors Ga'al. Vauhwyt literally jumps up and leaps really really close to Mal, directly between him and Ashira.

She looks up into the minotaur's eyes and says urgently, "No Mal! No. Her heartseed is gone. It was removed. She hates Ga'al. Didn't you hear her say, "I will return to Gargul before I let anyone be seeded who doesn't want to be!' And she said, "I'm not an advocate for Ga'al." What Ashira does better than all the rest of us put together is understand Ga'al."

Relaxing a bit, she adds, "That makes her the strongest weapon we have against the Ga'alians, if you ask me."

Then she smiles at Ashira. "Mal means well. We all want the same thing. These people should not have to pay a tax, or else flee, to avoid heartseeding. We want to help these refugees, stop the tax if we can, or make the Church of Ga'al pay for it if we can't."

"And Appolo, sure we would love to just go fighting the Church, but come on. We have to be smart about it. I know you know that."

Vauhwyt 
Thursday June 3rd, 2010 7:07:11 PM

When things settle down a bit, she reminds the party that they have one more errand in Acid City. "We have to look up those sailing ship references our friends gave us, and convince them to take as many people to a haven, like Dirt City or South Harbor, as they can manage -- billed to the account of our most excellent friends. We have to let Sally and Rufus know which sea captains are safe to send folk too. And Sally and Rufus need some money to pay for their activities. At the least, I can pitch in a couple minor magic items. Can everybody chip in a little?"

She gives Sally and Rufus a scroll of invisibility and a scroll of see invisibility. "Use them or sell them if you need the money. You should accept no less than 100 gp each, more if you can get to the Catacombs. Rufus, use the money to help pay your own tax, if need be."

[OOC: Updating PC sheet to take off these two scrolls.]

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday June 3rd, 2010 8:20:46 PM

" There is no need to restrain me Vauhwyt. I am not deaf nor am I blind to how much being rejected by your faith can hurt you. I myself was exiled until only a few weeks ago. I am just trying to be sure that we will not hurt others by discussing our plans in the wrong place. I would not try to harm her even if she still bore the Heartseed of Ga'al. I don't kill first and speak to the corpse later. I try to negotiate and when that fails I smite them in my Lord's holy name. Heartseeded or not, you are right about her being a powerful weapon against the Ga'alians. How may I ask, was the seed removed? I am told by my scriptures, which I know are one sided on the Domi/Imod issue, so why shouldn't they be one sided on this, that a Heartseed kills the individual if it is removed. I am glad that she no longer has to bear it. Her story of what happens to a Heartseeded person through the untainted eyes of a non Ga'alian will prove to be very persuasive to our cause." Reaching into his bag Malgant pulls out 2000 gold gained from the sale of the Dread gear. " Use this to pay your tax. Use it to help us save others from being trapped with no choice in what they do to survive. Keep your eyes and ears open and learn what you can. Imod allows me a prayer that lets me send a short message to another person when I pray in his name. I will do so periodically to send you information we learn and to learn what you have found out. It limits you to twenty-five words or less so become skilled in making your reports short. If there is more you need to tell us say so and we will get someone to you to collect what you know. If you find yourself in danger from the Ga'alians at any time, I will give you a token. Break it and I will be transported to you. Depending on when you break it you may or may not get me at my best, but I will do what I can to protect you. I will have this prepared in the morning, before we go."
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Acid City Stein and Trencher Inn (coDm Glenn) 
Thursday June 3rd, 2010 8:32:43 PM

(ooc: Great RolePlaying!)

The group debates and discusses the gods near and far sometime with strong emotion. The Idea of hitting the church's treasurer is intriguing, but it is still early in the month many may wait till the last day before paying the fee.

Meanwhile, Vauhwyt takes care of more business by donating some items to Sally and Rufus and seeing them to connected them to the trusted sea captains. It is straight forward matter in setting up the accounts. (ooc: The people and means are in place in Acid City to funnel refugees to Dirt City.)

Mal donates more than enough coins for the innkeeper and priest's tax.

Ashira 
Friday June 4th, 2010 12:26:12 AM

Ashira laughs at Vauhwyt's protectionist stances. "Vauhwyt speaks true...I am no longer heartseeded. To be honest, I'm not exactly sure how it was done. You would have to ask Appolo or Val. And yes, your knowledge is mostly correct. Usually heartseeds are permanent and lifelong. At one time Alemi gave us a cure for some of our party. His tears freed them from the seeds. But before that, we had a couple of party members who were able to take a concoction that freed them from the heartseed's mind control. I do not know the herbs myself, but I could easily contact Redux and find out...."

So many emotions whirl through the Pirate that at times in the conversation it is hard to reign in her temper. Perhaps that was part of the problem between Rigging and her while they were in Aisildur... Her tone turns venomous again, but it's pretty obvious that the rage isn't directed toward Malgant, but rather the topic at hand. "I will make something clear to you, sir Malgant was it? I detest Ga'al. I have always hated him. Always! Those murdering (insert very vulgar Pirate profanity) killed my mother. They butchered more friends than I can count. I have spent a lifetime learning how to better dispatch those (really, *really* colorful profanity) priests and Quads. I was always true...always. I took up the way of paladinhood and how was I repayed? They captured me...tortured me until I...I...I couldn't take it anymore." Ashira pauses, the anger beginning to give way to the crashing waves of guilt. She finishes the last part in her mind, for she cannot speak the words out loud...how could she?! I let them. Let them seed me. The pain...it was too much...I wasn't strong enough to take it any more and I *let* them! And for one of the very few times in her life, Ashira breaks down and begins to cry. Her body shakes with her silent sobs and the tears run hot down her face. Ashamed, the ranger bolts out of the Inn and out into the streets fleeing anywhere her feet will take her.

OOC: Hope I'm not throwing off the flow of the game, if so, Ashira will be composed and ready to roll as soon as the party is ready to leave. :)

Vorelle  d20+17=22 ; d20+17=25 ; d20+21=30 ;
Friday June 4th, 2010 1:44:46 AM

Vorelle is startled when Ashira bolts, but she keeps her head. She knows the other woman wants to be alone. She also knows that dangers can strike those who are alone.

"The best person to keep up with a ranger," she says, rising from the table, "is another ranger. Excuse me a moment."

She trails Ashira, staying close enough to help in case of danger, but far enough to give her a little privacy.

[Spot 22, Listen 24, Survival (Track) 30]

Appolo 
Friday June 4th, 2010 11:38:49 AM

Appolo looks at Malgant"Ashira doesn't havea heartseed becuase hfamily removed.Not some god.I went after kicked the door in killed everything insight and dragged Ashira away.Tehn we removed the heartseed."Appolo then sprints after Ashira.He moves with even more speed and grace then before.

When he catches up to her Appolo wrapps his arms and cloak around her.He just holds her and let's her cry."It's ok it's not your fualt.We shouldn't have let them take you in the first place.I'm sorry it happened."

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Friday June 4th, 2010 1:08:01 PM

Valanthe was about to run after Ashira but she wouldn't catch her while wearing plate armor. Plus Vorelle and Appolo ran out. She moved over to Malgant, taking his massive hand in her own tiny one. "Mal you have a heart of gold and I love you but you would make a terrible pirate. Yeah we picked our targets but there were plenty of times we fought Ga'al head on and won. Sometimes against impossible odds you have to stand your ground. I already know the answer to this but I'll ask anyway. Would you rather have Ga'alian soldiers focusing on us or refugees? In order to save people we have to make ourselves a target that Ga'al can't ignore. That doesn't mean we fight stupid but we can't run and hide either. Don't worry about Ashira. Some wounds run deep and even now its still fresh. If she were mad at you she would have drawn her blades. Things are going to be tense now. For Ashira, Appolo, and myself. I thought I was done with Ga'al. Which is why it felt so good to just focus on undead. Except now I can feel those old feelings making my blood burn. I've had my own personal trials to cleanse my soul and it's still hard. Ashira hasn't had that chance and Appolo is, well Appolo is as rutheless and cold as ever. He wasn't always like that. It was the war. It changed us all. Sometimes I think its my fault. Leaving him just made things worse but he was getting so cold hearted and I couldn't take it anymore. Now that were going after ga'al I want to kick in their door and start busting heads. To put them into the ground and send a message that there are consequences for what they are doing to people."

Vauhwyt and Mookie 
Friday June 4th, 2010 1:16:02 PM


Mookie's head pops out of Vauhwyt's belt pouch as Vauhwyt takes her seat, a little shyly. "Boss," he crows, "this don't mean we're gonna skip the Forest? I love that place!"

"No worries, my friend," says the liontaur. "We'll be near enough to it when we get to the Tears of the Wood tomorrow. Ga'al isn't going anywhere, and we have his minions and the liches to keep us busy after we figure out that's what at the Inn."

Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday June 4th, 2010 4:35:42 PM

" On us, but you already knew that.They will see us and I assure you, they will come after us. A priest of Imod and three of the most wanted people in all of Ga'al's domain, they would be unable to resist. And I think we should use that, to draw them into a trap. We will quietly, maybe even in disguise, get the refugees moving in the right direction. And then we will draw as many of their forces away as we can by showing ourselves and acting as bait. If we play our cards right they will be so bloodied that they will not be able to properly defend the Heartseed tree. Then we go in on a seek and destroy mission looking for the tree. Either destroy it or damage it again like last time to slow its Heartseed production. If we do it right we will set them back far enough for me to be an old minotaur by the time they recover. By then our children will be able to take our place making their lives miserable." He says this evenly, knowing the risks but trusting that they can handle them.
" I will need to see a jewelry maker before we depart tomorrow to prepare the charm of summoning. Aztyr, every few minutes please scry on Vorelle and make sure that the three of them are alright. Do not pry, but make sure you know where they are and if they are in danger."

OOC
the spell requires a 1500 gp focus of a piece of jewelery to be broken while saying a command word. I have deducted the gold but will need the jewelery to finish the spell. I will also need to teach Sally and Rufus the word 'courage' in Minotaur as that is the command word I wish to use.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Holy Word.

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Acid City Stein and Trencher Inn (coDm Glenn) 
Friday June 4th, 2010 10:35:52 PM

Ashira describes to Mal what happen to her and when she is done she burst into tears and flees with Vorelle and Appolo chasing after her.

Valanthe and Vauhwyt remain with Malgant as they talk about ways to draw the forces of Ga'al out and destroy the Heartseed tree. In the morning Mal has no problem find a jewelry store that has just what he needs.



(ooc: No problem, I'm fine with the game flowing to wherever the group goes. Just so long everyone is enjoying it.)

Ashira 
Friday June 4th, 2010 11:57:10 PM

Ashira cries for several minutes while Appolo holds her. The grief and guilt that was built up flooding out like water from a broken dam. Composing herself, she looks up at Appolo and smiles weakly. "Sorry 'bout that. Musta got something stuck in my eye."

She returns to the Inn and spends the night alone with Appolo's bottle of dwarven spirits. She drinks with the practiced skill of one who knows how to come upon the state of drunkenness with efficiency. As she drinks, feelings come and go, but one thought returns over and over. I wasn't strong enough... Not strong enough. Won't let that happen again...Gotta be stronger.

She rises at daybreak...a little worse for the wear from the binge drinking. Though her head is hammering, she begins a very rigorous morning workout, pushing herself mercilessly.

She waits in the Inn for Malgant to arrive after he's done finding his jeweler. Catching him, she pulls him aside. "Look, I want to apologize for last night. There's a few things I still need to work out, but I shouldn't have taken it out on you like that. You seem like a nice guy, and if Val trusts you, then I do too." She fishes Malgant's ring out of her pocket and puts it on her finger. "Cast what spell you wish and do what you need to do when we're in combat. I put total faith in you." Ashira gives the minotaur a big smile and heads back outside for more training. She's got a lot of ground to cover and the sore muscles will have to wait. As soon as everyone is ready, Ashira is game for heading over to the Tears of the Wood.

Vorelle 
Saturday June 5th, 2010 12:41:02 AM

Vorelle doesn't intrude on Ashira, and when she heads back to the inn, Vorelle follows at a discreet distance.

Champ isn't so polite. He bounds after Ashira and capers about, trying to get her or Appollo to play with him.



Vauhwyt and Mookie  d10+10=17 ; d100=63 ; d100=69 ; d100=33 d100=5 d100=3 d100=52
Saturday June 5th, 2010 8:06:21 AM

In the morning, Vauhwyt says farewell to Sally, and asks her to look out for Rufus. "I worry about him. Gargul watches out for those who watch out for themselves."

Her Vest of Setanos is a black hoodie today with a picture of the grim reaper, face hidden in a cowl. Under the image are the words, "Have Scythe, Will Travel."

She casts her usual complement of morning spells: Detect Scrying, Greater Magic Weapon on her armor spikes, Extended Greater Magic Weapon for Mal, using his rod. False Life. The roll on that today (1d10+10) is 17.

Then it is time to teleport to the Tears of the Wood. She says to Aztyr, "Let's shoot for the outside of the main doorr. Picture it -- The orc-style awnings around the outside. The round windows in the upper floors. Blackbird Forest across the river behind the inn."

On a whim, just before teleporting, the liontaur changes Mookie into a monkey and casts Heroism (on her third try).

Teleport fail: no prob. Mistake teleporting: no prob. Alter Self: no prob. Heroism: failed! Retry: FAILED! Retry: okay at last!

=====

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
2 of 7 2nd level spells used
5 of 6 3rd level spells used
1 of 6 4th level spells used
0 of 4 5th level spells used

Spells in effect:
- Alter Self on Mookie (monkey shape) (2 hrs)
- Heroism on Vauhwyt, shared with Mookie (2 hrs)
- Ext Greater Magic Weapon (24 hrs) (on Mal's sword), Greater Magic Weapon (12 hrs) (on V's armor spikes)
- False Life (12 hrs) on V, shared with Mookie (good for 17 hp)
- Detect Scrying (24 hrs)
- Magic Vestment from Mal (13 hrs)
HP 118 of 101
AC26

CLW wand: 35 charges left.
Tan Bag of Tricks: 0 of 10 this week used.


Whysper (AC 23 - HP 52+20/52) 
Saturday June 5th, 2010 11:51:45 AM

Whysper continues to follow along with the group. It is obvious there are deep emotions between a number of them that she is yet to understand, and she does feel somewhat lonely without Uel's presence. "Still, there is a job to be done, so best to focus on that" she reminds herself.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Saturday June 5th, 2010 11:54:31 AM

Aztyr Hears that Malgant is headed to a jeweler, She tags along as she needs a couple things as well. She plans on cashing in some of her gems for a spare diamond and she also needs to buy a mirror, which she found out when she tried out a new spell. She had assumed she could use a bowl of water but when she tried is sort of fizzled. She plans on getting a silver one not a glass one as that could be dangerous....

(marking off gems on character sheet as payment)

As usual in the morning, she casts her mage armor useing her rod of lessor extend.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Appolo 
Monday June 7th, 2010 12:41:50 AM

Appolo spent the night sitting ina chair ina corner of the hall outside Ashira's room.He sits in the shadow of the corner and watches as she leaves the room and heads downstairs.
Aftera few minutes he heads downstairs to the bathroom gets cleaned up uses the facilities.Then heads back to his room collects all his gear and heads back downstairs for breakfast.Appolo remains silent and watchfulHe looks tired but otherwise ok as he eats his breakfast. When it is time to leave he jions the others.

Tears of the Wood


Tear of the Woods Inn (coDm Glenn) 
Monday June 7th, 2010 5:37:51 PM

After finishing their business in the morning, the group teleports outside the Tears of the Wood Inn.

You see the three story building with a wide awning that extends out from three sides. The horse track that encircles the place and gardens around back.

The place is quite, probably too quite. You don't see any orcs sitting under the awnings or hear the sounds of a busy tavern.

Upon a closer look you see one of the bouncers leaning back in a chair taking a nap and another on the roof slightly more alert near the alarm gong. Four more staff workers can be seen working in the garden outside closer to the river.



Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday June 7th, 2010 9:12:45 PM

When Ashira says she is sorry Malgant is not sure why she should be." I touched a wound you wanted left alone. Your anger was not badly misplaced. Judging by the looks of you though, you have not fully dealt with the unpleasant memories I woke up in you. I meant what I said. If you need help, or want help dealing with any of this ask and I will do whatever I can. I have had crisis's of faith, though what you have seen and heard me say these past few days would not show it. The gods are not always clear in what they want, so do not berate yourself too much over it."
Malgant then goes and finds Sally and Rufus and gives them the statuette and teaches them the word 'courage' in Minotaur." Break this statue and say the word if your need is great. Do not use it lightly. I cannot refuse the summons, but if my friends and I are in battle my sudden departure will leave them with no healer."
Upon arriving at the Inn, after teleporting Malgant is wary." This place was not exactly bustling the last time we were here, with the Blight and all, but it was not this quiet. Be on your guard and to our observant ones(Whysper and Vorelle) keep your eyes and ears open. Lets head inside."
Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Vauhwyt and Mookie 
Monday June 7th, 2010 9:37:26 PM


Just to be on the safe side, Vauhwyt focuses and then concentrates to sense spirits within 560 feet. It lasts for so long as she concentrates.

Whysper (AC 23 - HP 52+20/52)  d20+20=28 ; d20+20=38 ; d20+21=27 ;
Monday June 7th, 2010 10:47:11 PM

Whysper takes a look around. Certianly not the most lively of inns that she has seen. "Hmmm, hopefully he's just napping and not dead" she thinks to herself, noting the bouncer. She quietly makes her way to the door of the inn to head inside.

Listen: 28, Spot: 38, Move Silently: 27

Ashira  d20+9=23 ; d20+10=21 ; d20+9=24 ;
Monday June 7th, 2010 11:19:09 PM

In times past
When she rises, Ashira spots Appolo in the hallway (I am assuming that he wasn't hiding, just sitting in the shadow and watching...Spot=23, success, I think). She smiles at him as she passes. "You know, I always did think you were a pretty attractive stalker baby brother!"

Ashira listens to Malgant, but she's not really sure what the cleric could do to help. Now that she thinks about it, it's pretty obvious that the fault was within herself. Of course, thinking is a little difficult to do right now with that headache pounding away in the background... Just gotta get stronger...

Present moment
Despite her thudding hangover headache, the ranger does a decent job of keeping an eye on things. She's never been here before though, so she's not really sure what to expect.

(Spot=21, Listen=24...gave myself a -2 for the hangover. ;)


Vorelle  d20+17=20 ; d20+17=29 ;
Tuesday June 8th, 2010 1:44:04 AM

As they approach the inn, Vorelle keeps her eyes open for any signs of trouble.

[Spot 20, Listen 29]

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday June 8th, 2010 2:46:29 PM

Aztyr is happy to once again arrived on target safely. <b>"Wasn't this place supposedly always busy. It looks way to calm from what I remember the last time we were her."</b>

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Tear of the Woods Inn (coDm Glenn) 
Tuesday June 8th, 2010 6:33:36 PM

The bouncer isn't dead, merely napping. He looks you over and nods, "Bar's open. Miss Satman will be glade to have customers." You see a few more staff around, but no customers.

Mavis Satman, shows up with a smile on her face "Greetings friends! What it to be?"

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday June 8th, 2010 7:43:32 PM

" We will require rooms for a few days most likely. Food and wine as well." Malgant plays the naive priest and looks around the tavern wide eyed." Not many folks staying here huh? I would have thought with the Blight lifted this place'd be busier. Especially with folks leaving Ailisidur unless they want a Heartseed. Pretty stiff tax to pay to continue being yourself in that place. Least that's what I hear."He looks at their hostess expecting a story....

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday June 8th, 2010 9:26:53 PM

Aztyr smiles as Malgant takes over the communication duties, with a sledge hammer. He would let her take it back once it truely became needed. In fact watching the Minotaur usually gave her ideas of just what NOT to say. As for the rest of the party, they left most of the communication duties to Mal or herself, so....

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Vorelle  d20+19=39 ; d20+12=13 ;
Tuesday June 8th, 2010 9:49:11 PM

Seeing as things are largely normal in the inn, Vorelle steps out to take a quick tour of the town, to see how well the green growing things are doing now that the blight has been eliminted.

[Survival 39, Knowledge Nature 13]

Vauhwyt and Mookie 
Tuesday June 8th, 2010 10:51:26 PM


OOC: Town? Kathy, there's the inn, and the wilderlands around it, right?

If Vorelle splits off to look around the outside of the inn, Vauhwyt sticks with her. "Yeah, seeing as you two did so well the last time you went out as a pair," caws Mookie.

If Vorelle sticks with the group, Vauhwyt does too.

Ashira 
Wednesday June 9th, 2010 12:44:48 AM

Seeing that the place looks (mostly) safe, the ranger sits down at the empty bar and orders a nice stiff drink. She watches Malgant handle the negotiations and smiles. Wonder how far that'll get him...

Appolo 
Wednesday June 9th, 2010 7:23:20 AM

Appolo follows the others in and let's Malgant and Azryr do the talikng.He jions Ashira at the barordersa drink"You know I'm nota baby nor am I exactly your little brother.I mean if Rigging's out of the picture.I am avaible."he then continues to drink his drink and survey the Inn."Last time I was here this place was doinga fiar bit of business.Not overwhelming but decent.Now there's nothing.That is odd."hAppolo mentions to Ashira and anyone else listening.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Wednesday June 9th, 2010 10:48:44 AM

Valanthe's mithril armor clinks softly as she steps into the inn. Tower shield on her back, warhammer on her belt. Valanthe removes her helm, tucking it under one arm. "Im guessing its monsters or bandits."

Tear of the Woods Inn (coDm Glenn) 
Wednesday June 9th, 2010 4:55:14 PM


Except for the lack of customers, the place is pretty much as Aztyr, Vorelle, Val, Vauhwyt, Malgant and Appolo remember it on the day the all meet after being draw to the place by a dream.

Rubbing her hands together, Mistress Satman nods as she answers "Rooms for a few days! No problem. Not too many guest right now, but that's mainly due to the fair at Adurath drawing everyone there. You would think we would see some of the refugees from Ailisidur, but no one has come up from the south or by the woods in over a week. Business did pickup after the blight ended thankfully, the fair is just a temporary thing. I thought some of you look familiar, You stopped in for a day or two during the blight, Livia called you "The Ones" from her riddle. " turning to the wooden Ship's figurehead Mistress Staman calls out, "Livia looks who here!" The Innkeeper goes to see about reading the rooms.

The voluptuous figurehead seems to wakeup her eye's opening and looking down upon the group, "Finally some customers. Never though I would would miss talking to smelly drunks as much as I missed speaking to dolphins and whales." After a moment, Livia comments pleasantly "I'll be it's the One's, most of you anyway. So how did that go? Did you ever figure out the riddle?"

Stepping outside, Vorelle takes a look around. There isn't any town to speak of, all the building are part of the Tear of the Woods Inn. The plants around seem to be near recovered from the blight which is effectively gone.



Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday June 9th, 2010 6:31:39 PM

" Enough Livia. We figured out enough to end the blight, though Viscious nearly had some sport at our expense. Have you any new riddles for us?"

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+8=15 ;
Wednesday June 9th, 2010 8:56:08 PM

Aztyr sees the figure head, the same as it was the last time. "We hello again Livia, It seems that we are once again in need of another riddle, or maybe just a hint as to what our next actions should be. We are currently planning on helping the refugees, but maybe you know why this place is so quiet."
She decided that Malgant's methods weren't working very well, so Aztyr decided on putting on a little bit of charm. It wasn't her best, but she figured it was better than nothing.

(diplo roll 15)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Vauhwyt and Mookie  d20+4=17 ; d20+3=16 ;
Wednesday June 9th, 2010 10:09:05 PM

Vauhwyt tries to help Aztyr in talking with the animated ship figurehead. "Livia, Mistress Satman, it is good to see you again. We heard that there was something amiss in the area. Giants, maybe? We would like to help. Seeing as this is where we friends all met, I have a happy feeling about this place, and if we can offer our aid in any way, we would be glad to do so."

Aid Another untrained Diplomacy: 17 gives Aztyr a +2.

[Oh! Vauwhyt's Setanos' Vestment gives a -1 penalty unless they like Gargul, but it is moot with a 17. The vestment, by the way, currently says, "The Only Good God Is A Death God."]

Mookie caws in agreement. "As a Black Bird, I declare this to be the Blackbird Forest's best tavern!"

Mookie's untrained Dip to aid another: a 16 gives another +2.

Ashira 
Wednesday June 9th, 2010 10:25:00 PM

Ashira gladly accepts Appolo's drink and she smiles at his words but shakes her head. "You know Appolo that you will always be my little brother. Even when you're old and gray and I still look younger than you...somehow you'll always be my little brother. And I will always love you, no matter how bad your come on lines are. As far as Rigging, don't get your hopes up too high. I'm still married. It's just that he likes city life a lot more than I ever could. And I think in some ways with all the stuff that I've been through..." Ashira looks down at the wedding ring on her hand. "I think I kinda drove him away. I'm just now getting to the point where I can talk about some of the stuff that happened, and sometimes I lash out. So really, I think this is what's best for us right now. I have a lot of things I need to work out, and Aisildur's just not the place for me to do it..." She slaps Appolo playfully on the shoulder. "At least not unless it involves killing a bunch of sons of Ga'al!!"

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Wednesday June 9th, 2010 10:39:34 PM

"How goes it Livia?" Valanthe asks as she takes a seat. "So I think we should head down the route refugees would take to reach here. I can't think that refugees would have coin to spend at a fair."

Vorelle 
Thursday June 10th, 2010 1:14:01 AM

Vorelle spends some time playing with Champ in the inn-yard, hoping that he will tire himself out a little and be better behaved.

[OOC: My mistake. I was thinking of Acid.]

Whysper (AC 23 - HP 52+20/52)  d20+20=23 ; d3=1 ; d20+20=33 ;
Thursday June 10th, 2010 3:29:54 AM

Whysper remains silent for the time being, observing the interactions of the group, the bar staff and the figurehead. She sits down at a table on her own, but within earshot of the conversations. She misses her travelling companion, and still does not feel like she "fits" within the established group.

Listen: 23, Spot: 33, and clicked the d3 by mistake!

Tear of the Woods Inn (coDm Glenn) 
Thursday June 10th, 2010 1:56:49 PM

Livia's wooden face smiles at Malgant, "You flatter me to think I am some kind of bard. I'm merely a ship's figurehead without a ship."

Giggling at Aztyr's remarks, "First a bard now a truthsayer. You put too much faith in me. This place is quite because the ones that where here have left for the fair and others that would be here haven't arrived whether delayed or worse. Go North or South, adventure is where you find it."

Returning from sending maids to freshen the rooms, Mistress Satman hears Vauhwyt speak of Giants, "Giants? No I've not seen or heard of Giants near my Inn, but there is no telling what you can find in the badlands of Izen. I appreciate the offer of help, I'm sure the lack of any travelers up the south road is just due to a bridge out or some landslide blocking the road. "

Livia brights up, "Talk of the refugees does remind me of a tune I've over heard some fellow working on, back when we had customers."


Flee my home, my family, my friends or lose myself
That is the choice given from on high "Gold or Else!"

A Hartseed is they way they say to be one with god,
Else your freewill leads you astray into an ill fog.

For those of us who take up their feet for freewill,
we chose plagues and giants over a fields to till.

I have no home, no kingdom to call my own.
Cast adrift in the world I wander and roam.

While places far and fair, I may long to visit,
the road is long, hard and dangerous or is it?




Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday June 10th, 2010 4:13:39 PM

" Interesting. Puts it rather plainly doesn't this bard? You hear so much, being in the middle of a conversation yet not a part of it Livia. Do you know this bard's name and where he was headed once he left the Inn? You have given me an idea, one that will possibly get one thing rolling and bring another to a fairly rolling boil. A bard like that could help us out tremendously." Malgant's voice rumbles to a halt as he steps up to the bar and orders a carafe of wine and two glasses for himself and Val. Obviously something in the tune struck a chord in him. Now he seems deep in thought about how best to proceed. " Let us get a table while the rooms are readied. I have an idea we should discuss. If only we had a bard, and a Greatcloak. Maybe even a wheelbarrow, now THAT would be something." Malgant's voice trails off as he heads to one of the tables farther back, away from the bar, and the figurehead.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

OOC
Great post Glenn....you just gave me an excellent idea for how we let the refugees know to look for us, and to stir up the Ga'alians all at the same time. I hope that bard or another like him is fleshed out and ready to go. I think I will want to use him or her soon...<evil grin>

Ashira 
Thursday June 10th, 2010 11:01:28 PM

There is a pause in her and Appolo's conversation and Ashira notices Whysper sitting all alone. She waves her over. "No one should have to drink alone. C'mon over...join the fun."

Vorelle 
Thursday June 10th, 2010 11:09:16 PM

Vorelle and Champ come inside and join the others. Champ, alas, is by no means exhausted by his recent activity, and moves through the room, from one companion to the next, tail wagging vigorously.

Vorelle sits down, orders a stout, and tries to get her dog to lie down and behave himself.

Ashira  2d4+6=10 ;
Thursday June 10th, 2010 11:27:15 PM

The ranger watches as Champ bounds about the Inn and smiles. It reminds her of the dogs she raised and trained for the Pirates a long, long time ago. Still, everything had it's place, and the pooch needed to chill a little. Smiling as the dog comes near her, Ashira casts a spell (Calm Animals) and watches to see its effect on the playful pooch. (Will save DC14, Affects critters of up to 10 Hit Die).

Appolo 
Friday June 11th, 2010 10:52:10 AM

Appolo smiles at Ashira"Well we could always pay a visit to Rigging and do a snatch and grab.When he wakes up he'll have no choice but to go back on the road with us .'
When Ashira waves Whysper over Appolo waves as well"Come on over here.Jion us for a drink." Then Vorelle and Champ show.Appolo reaches into his pocket and produces some beef jerky and tosses it to Champ" there you go boy.That's for taking such good care of your Mistress.Vorelle jion us."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Friday June 11th, 2010 1:51:59 PM

Aztyr again just smiles as Malgant thinks outloud. Most of the time she thinks that he never even realizes he's speaking aloud and that others can hear him.
"Yeah, I can see where getting the Bard to spread his song near and far, but if it's not a catchie tune, it won't stick in peoples minds for very long. It needs to be something almost obnoxiously simple, something you'd almost rather die of quickly, that be repeated over and over.
That's a song that would spread like wildfire, and reach the ear we want it too, both those in need, and those in need of a beat down."


Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Tear of the Woods Inn (coDm Glenn) 
Friday June 11th, 2010 2:11:16 PM

Malgant orders a carafe of wine for himself and Val, as he commandeer one of the empty tables where the group can chat quietly. Livia shrug, "I didn't catch his name, but I think he was with a group that left for the fair."

Ashire calls Whysper over to the group's table, as Vorelle come inside with an excited Champ. Ashira attempts to calm the pooch with magic. Appolo makes several comments as he too waves for Whysper to join them.

Aztyr picks up on Malgant's idea as she remark on it.

It's a pleasant morning at the inn, The staff keeps busy with deep cleaning, and other repairs usually neglected when when the place is full of customers. Any drinks or food the party orders is quickly delivered. After about 20 minutes mistress Satman announces your rooms are ready, and shows you where they are. You have plenty of time to discuss plans and ideas without interruption as the day goes on.



Long about mid afternoon, the Inn's ferryman Barney, comes rushing in to the Inn looking all serious looking for mistress Satman. Finding her he glances about and speaks quietly to her, about thirty feet from you. She seems to grow a little pale as he speaks.

Spot DC15 to read lips or Listen 25 to overhear Highlight to display spoiler: {"Satman Mamm, I waas workan on da boat, when I spied sumthing in da water Mamm. Three dead blokes floating in da river current. Can't be more than a few daiy's old. I pulled fished dem out, but didn't see no marks. Thy must of all drowned. I think da were sum guest from last week."}

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+8=22 ; d20+7=18 ;
Friday June 11th, 2010 3:48:56 PM

Trying to follow the ferryman's mouth, Malgant does not hear what he says, but gets a fair impression from reading his lips. Dead former guests, with no marks on them. Curious. He empties his wine glass and stands up, headed for the door and the river outside to see what he can see. Catching Vorelle's eye he motions for her to follow, knowing well her skill at healing may be able to reveal alot about how they died.
spot 22
listen 18

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Vauhwyt and Mookie  d20=6 ; d100=44 ;
Friday June 11th, 2010 6:36:50 PM

First off, Vauwhyt is suspicious that the figurehead and the mistress of the inn are either not saying all they know or that they dare not be honest. She spends the 20 minutes talking with the figurehead and taking 20 on a Sense Motive check. That's a 22 with heroism.

She has also detected disembodied souls ... just to confirm that there are none?

And a quick peek into the Realm of Shadows (a free action) -- anything?

Spot check to read lips: a 6, 8 with heroism.

Finally, feeling like there is something deeply wrong, Vauwhyt casts Summon Monster IV to call a lantern archon (duration 12 rounds). Arcane Fail on the casting is a 44, no prob. She asks the archon, "Starting in this room, please fly all over this inn, using your Detect Evil. Come back and report as soon as you detect a large evil -- as of a evil priest or undead or such. Otherwise please return here before the magic ends and report back all that you discoverr."

Vauhwyt's nervousness is revealed in her accent.

=====

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
2 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
1 of 4 5th level spells used

Spells in effect:
- Alter Self on Mookie (monkey shape) (1.5 hrs)
- Heroism on Vauhwyt, shared with Mookie (1.5 hrs)
- Ext Greater Magic Weapon (23.5 hrs) (on Mal's sword), Greater Magic Weapon (11.5 hrs) (on V's armor spikes)
- False Life (11.5 hrs) on V, shared with Mookie (good for 17 hp)
- Detect Scrying (23.5 hrs)
- Magic Vestment from Mal (12.5 hrs)
- Sum Monster IV (12 rounds)

HP 118 of 101
AC26

CLW wand: 35 charges left.
Tan Bag of Tricks: 0 of 10 this week used.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+2=3 ;
Friday June 11th, 2010 7:05:08 PM

Aztyr was well into a mouthfull of nearly raw venison when the ferryman came barging in. She spent the entire time he was talking trying to empty her mouth without just spitting out half chewed meat. When she finally managed to to get it all swallowed, malgant was already headed for the door.
She grabbed a small hunk of meat and slipped it into Jynx's pouch and she grabbed the stien she was drinking fruit juice from and followed Malgant from the Inn. Once outside, "So, what's going on? I was just a bit too occupied to see or hear what he said."

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Vorelle  d20+17=25 ;
Friday June 11th, 2010 11:57:38 PM

The Calm Animals spell works its magic on Champ, who sits on his haunches and regards Ashira with quiet alertnes.

Then Appollo tosses him some jerky, which rather ruins the effect. But, the dog soon settles down under the table, gnawing happily at his treat.

Vorelle joins her friends for a moment, but then the ferryman comes in, and Vorelle's keen ears overhear his conversation almost without conscious effort on her part.

She frowns puzzlement when Malgant goes to investigate, but she follows him as requested. It was sad, but surely people drowning in the river wasn't that unusual. Perhaps their boat had capsized.

Ashira 
Saturday June 12th, 2010 1:52:02 AM

All of a sudden everybody seems to be abandoning the joint. Shrugging, Ashira turns to Appolo. "What's the scoop?" She gets up from the table and joins the others absolutely clueless about what's going on.

Whysper (AC 23 - HP 52+20/52)  d20+20=31 ; d20+20=36 ;
Saturday June 12th, 2010 2:16:51 AM

Listen: 31, Spot: 36

Whysper has no trouble discretely listening in on the ferryman's conversation. Seeing the rest of the group leave the table, she stands and walks beside Ashira and whispers "Seems there have been some bodies found floating in the water. 3 of them. Not sure if it's accidental or anything, but judging by Satmans reaction, something isn't right here"

Ashira 
Saturday June 12th, 2010 9:43:46 AM

"Bodies in the water, huh? Well, I could always do some recon out their in the water, but let's see what going on first." Ashira nudges Whysper as she edges toward where Malgant's checking things out.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Saturday June 12th, 2010 8:30:59 PM

"If you go in Ashira be careful. Last time we were here there were Slaad's. They said they haven't returned but one can never be too careful. I'm guessing that they were killed elsewhere and dumped in the lake. Considering the size of the lake that's a lot of ground to cover."

Appolo 
Sunday June 13th, 2010 4:22:54 PM

Appolo doesn't even try to to listen to or read lips,he knows it's trouble.He replies to Ashira as he follows her outside"Just the usaul some one did something bad to some one some where."When he hears that some bodies have turned up,

Then Ashira ofers to get into the river,he says"Holdup a bit.Let's check out thses bodies.As Valanthe says.They could have been killed else where and dumped in the river."

Vauhwyt and Mookie 
Monday June 14th, 2010 6:57:07 AM

Checking in.

Tear of the Woods Inn (coDm Glenn) 
Monday June 14th, 2010 1:05:03 PM

His curiosity roused, Malgant finishes his wine and goes for a walk down by the river, motioning for Vorelle to follow.

Suspicious, Vauhwyt spends some time talking with Livia, the liontaur comes to the conclusion that the figurehead isn't trying to be evasive or withholding information, she just didn't pay that much attention to the bard. She does get a description of the bard, some human male in his mid twenty's wearing fancy shirt with embroidered dragons on it. As for ghost or other disembodied souls, while you would expect a place like this to have it share, they are no active one currently, and the only thing hiding in the realm of Shadows are a few lost dreams. Using magic Vauhwyt summons a lantern archon, the glowing ball of energy appears and starts reciting mimorised lines "How may I assist you.....Oh it you again? What do you want now! I got into a lot of trouble trying to deliver that message for you before. How was I to know it was against the rules, it's not like the give us lots of training for summing duty. You called on an Outsider power to scout for you? What a waste of my time, but I guess I must. Next I bet you call on me to serve you tea..." The ball of light floats off grumbling to itself "No evil here. None here either. Still no evil. Oh surprise surprise, no evil there..." Nearly one full minute later the archon show back up "Well, just as I predicted, it was a waste of my valuable time, I found no aura of evil, but I wouldn't suggest you have any of the hot curry chicken they used far too many hot spices. Bye" it pops out of existence.

His curiosity roused, Malgant finishes his wine and goes for a walk down by the river, motioning for Vorelle to follow.

Seeing something is up, Aztyr chokes down a bit of food and follows Malgant outside.

Overhearing the disturbing news, Vorelle joins Malgant in his walk to the river.

Clueless about the sudden exodus, Ashira follows them asking Appolo. Unable to avoid hearing the ferryman's conversation, Whysper accompany the others filling in Ashire. Ashire offers to do some water recon, but Valanthe thinking about Acid lake recalls the Slaads. Appolo knowing when there's trouble, follows the others outside.

****** River Bank ****

The spot where the bodies are, isn't hard to find as a few other staff are already standing round gawking. It seems bad news travel fast. On the bank of the river are three water bloated bodes resting where they where fished out of the river's current. They are human, two males and one female, and they are wearing traveling garb. One male is noticeably older that the other two. There doesn't appear to be any wounds other than where the fish have been nibbling.

The river which is about a quarter mile wide here, is flowing at a pace equal to to a slow walk. The water is partly clear allowing you to see about 30ft into the water.

One of the Staff a maid, looks shocked, "Oh dear, aren't they the guest from last week. The nice family with the full wagon, said they were leaving Aisidur for good. They must have drown and floated down the river. Wonder what happened to them? It so sad!"



Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday June 14th, 2010 3:55:54 PM

"Indeed it is. I have not the prayers to ask them what happened, but if you will guide me Vauhwyt we can prepare their bodies for the group. Surely their spirits have already traveled to rest with Gargul. In the morning we can see their remains into the ground." After I question them to see what happened to them, Malgant thinks to himself.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday June 14th, 2010 6:27:43 PM

Seeing the dead bodies Aztyr is some how not suprised that Malgant is interested in the dead bodies. She is too, but only in so far as to make sure it don't happen to her or her friends, any time soon. She looks up streem, judging the current and then asks a serious question.

"Any idea how long the were in the water?
You said they were here last week, just how many days ago did they leave?
Was there wagon made for slow or quick travel or more importantly, how good was there draft animal or animals?"

It was time to do some math, once she got the answers.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Whysper (AC 23 - HP 52+20/52)  d20+20=34 ; d20+20=28 ;
Monday June 14th, 2010 10:05:28 PM

While Malgant and Aztyr ask questions, Whysper kneels by the bodies for a closer look. With a quick glance around at the gawkers, she turns her attention to the bodies, and carefully examines them for any signs of trauma, puncture wounds, blood, etc, including opening the shirts of the two males. The female body she will treat with respect. As part of her examination, she will also inconspicuously be searching for any belongings. It wouldn't be the first time she had robbed a corpse, but even she would not dare take anything with so many onlookers. Best do that later...

Search: 34, Spot: 28

Vorelle  d20+12=30 ;
Monday June 14th, 2010 10:37:33 PM

(This week, on CSI: Blackbird Lake...)

Vorelle also examines the bodies. It looks as though they drowned, but it never hurts to be sure.

[Heal check 30]

Champ assists by nosing around for suspicious smells. Or possibly rabbits.

Appolo 
Tuesday June 15th, 2010 2:16:46 AM

Appolo watches and listens but does nothing.It seems that proper investgative procedures are being taken.Malgant and Aztyr asking the right questions and Whypser and Vorelle checking the bodies.

Vauhwyt and Mookie  d20+17=19 ;
Tuesday June 15th, 2010 7:33:13 AM


Vauhwyt says to the archon, "Sorry, sorry! I really appreciate your help. By the way, I'm Vauhwyt. I'd love to give you a better thanks than words. Maybe you have a favorite temple or cause? Which one? I would like to give you a small token of my esteem, if you don't mind telling me your name."

==========

The liontaur would be glad to help Malgant out with a prayer for the dead. But Vauhwyt, though a potent mage, experienced Avenger, and a Grim well versed in the ways of death and life, actually has no idea what to say, seeing as she has no ranks in Know Religion. What she does have, though, is a god bluff check, so that will have to do. Bluff 21 including the heroism. Although the keen of sense may get the idea she is uncertain, Vauhwyt does her best with a simple short prayer.

"Lord Gargul, guide these lost souls through the Shadows. Welcome them to your judgement, and carry them to their home in the Lands of Rest."

Ashira 
Tuesday June 15th, 2010 11:25:40 AM

The ranger looks at the bodies...sad indeed and more than a little suspicious. She looks carefully at the body trying to see if maybe there is some river ferns tangled up on one of the corpses. If there is, she gently removes it and then walks a few paces away from the crime scene. Casting a spell (Speak with plants) she asks the fern. "How long have you been wrapped around this human? Was the human warm or cold when you got tangled up in it?"

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Tuesday June 15th, 2010 12:43:46 PM

Valanthe tagged along but stayed out of the way. This was not her area of expertise. She was good at smashing stuff not trying to solve mysteries. So instead of just getting in the way she was going to be out of it.

"Well personally I think they were killed by bandits. A full wagon is quite a prize. You know maybe we should pretend to be refugees and head down the roads. I know we don't look the part but some cloaks and maybe some magic and a wagon and we can be travelers."

Tear of the Woods Inn (coDm Glenn) 
Tuesday June 15th, 2010 2:48:16 PM

The minotaur Malgant proposes they bury the remains after he chats with them in the morning.

Seeing the dead, Aztyr starts to judge the currents and time of travel. The river is flowing at a slow walk, but doesn't stop for a rest so you figure the bodies traveled at lest as fast down stream as you could walk in a day. A stable boy answers some of the lointaur's questions, "Mam, It was a slow wagon with two horses, one of which had a bruised hoof. I did what I could, but I told him it needed a week's rest or it would go lame again. They left left anyway about six days ago, I think. Wonder what happen to the mother and other two kids?"

Whysper examines the water bloated bodies, she doesn't see any sign of trauma that would have killed them as for belongings, there is a common dagger on each of the men, a gold ring on the older man's swollen finger, and a money pouch still with coins in it.

Looking at the bodies with a healer's eye, Vorelle is positive they drowned, and pretty sure it wasn't due to a violent like a flash flood. She can also say with certainty the bodies have been in the water for about 48 hours. (ooc: NCSI in deed Ducky. LoL)

Appolo watches and listens as the others investigate.

Having leaned the Archon's name is Ark, Vauhwyt joins the others and helps with the prayers over the dead, the bystanders all listen to the prayers with solemnness and after it over several make symbolic motions appropriate to their beliefs.

Finding a bit of water weed on one of corps, Ashira takes it and learns it's been floating for about two days, and that the body was still warm. The ranger Valanthe taking along with the others express her opinion about what may have happen.


Having joined the crowed, Mistress Satman and Barney listen to the prayers allowing the odd liontaur priest of Gargul and her friends see to the dead. Mistress Satman calls on a few of the staff to dig some graves, and turning to the group she comments "Since you have clerics among you, I'll let you see to their remains if you'll be so kind."


Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday June 15th, 2010 4:48:53 PM

Malgant barely hears Mistress Satman's request for help with the bodies. What the stable boy said a few moments ago has his head spinning. Wonder what happen to the mother and other two kids? Malgant doesn't want to speculate on that, he just wants to find them. "Is there a map of the area, one that shows the road that they took and where it would cross this river after about two days of walking travel? If there were more people in their group we need to start looking for them NOW. Waiting until morning when I can question the deceased will likely be too late." Bardamion's words about where the group can go next keep echoing back to him I've heard some disturbing reports from the area north of the Tear of the Woods. Rumors of band of marauding giants. Giants could have tossed the men into the water, and they could have drown due to a simple inability to swim. But why just these three had they put up a fight, or had they been walking alongside the wagon while the mother and other children were inside? " What were the other children's ages lad? Were they young enough that they would ride in the wagon with their mother while their brother and sister walked with their father? Has anyone got that map yet?"

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+1=7 ;
Tuesday June 15th, 2010 10:08:01 PM

Aztyr estimates that the river flowed maybe 20-25 miles in the two days that the bodies floated down stream. (7 knowledge local roll to be sure)
"It is quite a hike tio where they went into the water, and I came in on the road, I might be able to get us closer to where they actually went in, but I've already explained what might happen, if I miss-teleport. I'm willing to chance it, but the rest you'll need to decide if you are willing to chance it."
Aztyr knew what she was planning on doing, but the others needed to decide.... and the fact It'd probably also be mookie going with her bothered her a bit as well....

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Whysper (AC 23 - HP 52+20/52) 
Tuesday June 15th, 2010 11:36:34 PM

Whysper removes the valuables from the men (the daggers, ring and coin purse) and standing, hands them to Satman. "We must go search for any survivors. Please mind these belongings. If any of the family remains alive, they rightfully own them." . She then turns to Aztyr. "Teleporting may get us there faster, but we may miss something along the way." She emphasises the word "something" with a nod towards the bodies. "But if that is the case, then we may already be too late. In the event we can still help, then I agree we must get there as soon as possible. I am willing to risk a teleport."

Vauhwyt and Mookie  d20+25=29 ;
Tuesday June 15th, 2010 11:40:02 PM


Vauhwyt helps with the burial.

Afterward, she is hopeful that her friends have just the expertise the group needs. "Maybe Ashira and Vorelle can track the wagon -- that semi-lame horse likely left a distinctive hoofprint. I don't mind the walk."

"How can we teleport to a place we have never seen? I just learned the spell, how does that work?"

Still, Vauwhyt is just a little bit suspicious. "Isn't it strange," she asks her friends in private, out of earshot of NPCs, "that just after we arrive, these bodies are found just in time to send us away from the inn. If someone here were trying to hide something from us, sending us off on a wild goose chase would be very convenient."

So she corners the stable boy, and puts a stern look on her face. "Now lad, answer me true," she says, "Did these people leave about six days ago, as you have told us? And were these sad dead bodies truly just found here a little while ago?" Vauhwyt is using her Grim class feature called Question Spirit. The boy can choose not to answer, but he cannot lie unless his bluff check beats Vauhwyt's intimidate check of 29.

=====

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
2 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
1 of 4 5th level spells used

Spells in effect:
- Alter Self on Mookie (monkey shape) (1.5 hrs)
- Heroism on Vauhwyt, shared with Mookie (1.5 hrs)
- Ext Greater Magic Weapon (23.5 hrs) (on Mal's sword), Greater Magic Weapon (11.5 hrs) (on V's armor spikes)
- False Life (11.5 hrs) on V, shared with Mookie (good for 17 hp)
- Detect Scrying (23.5 hrs)
- Magic Vestment from Mal (12.5 hrs)
- Sum Monster IV (12 rounds)

HP 118 of 101
AC26

CLW wand: 35 charges left.
Tan Bag of Tricks: 0 of 10 this week used.

Vorelle  d20+15=32 ; d20+21=23 ;
Wednesday June 16th, 2010 1:17:05 AM

"Well," Vorelle says, straightening up. "They drowned. I can't find anything else, and I don't think it's all that unusual that people drowned in a river."

On hearing that there might be survivors, Vorelle gladly begins looking for tracks.

[Search (to find tracks) 32; Survival (to follow tracks) 23]

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday June 16th, 2010 1:10:59 PM

Aztyr listens to the expected questions, especially from Vauhwyt, and redies her reply.
"Well, when we all joined up here not all that long ago, I traveled here, from I believe that same road. I will admit, that I wasn't looking for a place as a spot to teleport to. So I will hace a larger chance of missing my teleport mark, but as it'll only be about 40 or so miles I shouldn't arrive too awefully from my intended location.
And now comes the part where you'd need to trust me with Mookies health for a little bit. I know I can, if I focus on it, see through Jynx's eyes and see just what he sees. I may be mistaken, but I assum that you can do the same thing, correct me if I'm wrong.
If you can see what Mookie sees, then you could teleport to where I arrived, with a veryy little chance of missing the mark.
I agree that missing something is possible if we travel that way, but it will also cut about 2 days travel time to reach the area we think it happened."


Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Tear of the Woods Inn (coDm Glenn) 
Wednesday June 16th, 2010 2:57:17 PM

Calling for a map, Malgant hurriedly ask questions about the children ages, how they traveled and where two days walking would get you along the river. Several people start to answer all at once in a confusing jumble of words. You learn the other two kids were ten and eight, and the wagon was pretty full so they probably took turns walking and ridding. The minotaur is correct in recalling about the band of giants and the fair is several days north of Inn.

Barney the ferryman quiets the others as he describes the road and river of South Peaseblossom. "The Southern Peaseblossom runs from the Culverwoods all the way to the Peaseblossom Bay. It divides Isen to the east and Aisidur to the west. The west side of the river is covered by the Blackbird forest which grows right up to the river bank making land travail almost imposable lest you have fiends" Barney nods to
Mookie on Vauhwyt's sholder. "For that reason the road is on the eastern side of the river and goes from the Adorus outpost in to the south at the bay to Aceleus outpost in the north where peaseblossum leaves Culverwood. The Tear of the Woods Inn is about halfway between them. It's about three days walk to Aceleus outpost in the north, five by wagon, or a day and a half by a fast horse. So it's within a day's walk of there. " Southeast Aisildur map.

Aztyr estimates correctly the river speed of about a mile an hour. The Sorcerer's Liontaur offers to try and teleport there, but warns to the others of the dangers of doing so.

Whysper removes the dead's valuables and hand to Satman for safe keeping. The half-elf is favors teleporting, but worries they may miss something.

Helping with the burial, Vauhwyt suggest tracking the wagon, but is worried and suspicious about the coincidence of events. Cornering the stable boy she uses her grim's ability to question him. Feeling the force of a god upon him, the boy sweats as he confirms that the people did leave six days ago and the bodys where only just found. You detect no dishonesty in the boy.

The human ranger Vorelle is willing to help track down survivors.

Aztyr tries to answer Vauhwyt's concerns about blindly teleporting, and offers to take Mookie in an attempt to give the second teleport group an edge.


Note: Familiar's empathic link is limited to 1 mile, while your planing to teleport about 50 miles. Yes, the wagon can be tracked with a DC15.



Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday June 16th, 2010 5:04:10 PM

" If Vauhwyt cannot scry then she would be out of the range of Mookie and unable to communicate with him. I know you can scry though Aztyr. If Vauhwyt is willing to make the initial jump, then several of us could go with her, you could scry on us and teleport that way. Or, one of the staff here with the keenest memory could describe the mother or one of the children to you and you could attempt to scry on them with that information. We could get lucky and learn that one of them left something here at the inn, a toy from one of the children or a hair comb from the mother perhaps, thus enhancing your ability to look in on them. Then we could go directly to them with a better chance of landing true. Either way Bardamion mentioned a probable band of giants marauding the area. He is far too smart and does his homework so I doubt he would repeat an idle rumor that had little merit. On that basis the faster we get to them the better. If we are teleporting blind I will go with the first group.Make ready and let us get going."
" Mistress Satman, I will pay for our lodging. We will likely be back, either today or tomorrow and will still want our rooms. If you could pack some food for the mother and children I would be in your debt. They will be hungry when we find them I have little doubt."
Malgant pays for the rooms for the next 2 days and for the food that Mistress Satman can provide for the mother and children. He readies his gear for combat, knowing that the scrying may well reveal the family in dire need if indeed they ran afoul of the giants.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday June 16th, 2010 6:09:01 PM

Aztyr listens to Malgant, then looks to the stable boy. "You mentioned you worked with the lame horse. You wouldn't have happened to groom it while working on it would you? I could use the hair to get a better focus on it. Or maybe you have a nail from one of it's shoes."{/b]
Aztyr waits for the discriptions and or the left behind items. She will then move back to the porch of the inn, to be out of the sun while she will do the scrying.
[b]"Vauhwyt, you might want to come stand over here next to me. I believe you'll be able to see this as well as I, since it'll be seen in my mirror."

Aztyr will first start with one of the Horses, most likely the stableboy has something of the horses to be used as a focus.
She will try which ever she can get a Item from first, before she tries one of the children,(unless there is something left behind from them)

Aztyr has 4 chances at scrying.
Assuming second hand knowledge +5 to save (discribed to Aztyr)

- 4 for an item belonging to one of the children
or
-10 if body part, like hair from the horses, or a horseshoe nail.

DC of the Will save is : 22 = 10 + 5 (spell level) + 7 (chr bonus)

(let me know how many times I need to cast, up to 1 try per creature or child)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday June 16th, 2010 6:10:07 PM

ooc: opps, DC is 21 4th level spell not 5th

Whysper (AC 23 - HP 52+20/52)  d20+20=29 ; d20+20=28 ;
Wednesday June 16th, 2010 9:21:35 PM

Whysper will go with the young lad to help look for any items that may belong to the family or the horse. She knows the boys conversation with Vauhwyt could have been intimidating, so tries to make sure he is at ease. "I don't expect you see many dead people around here. You're handling things very well - very bravely. Tell you what, if you can help us find something that belonged to the family or their horse, I'll throw in a piece of silver for you." She puts her hand on his shoulder as they go off to look.

Search: 29, Spot: 28

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Wednesday June 16th, 2010 10:41:47 PM

"I have a simple question. Has it rained in the last two days or so? Heavy rains could have sped the bodies farther along than we think. Also do the bodies show any sign of blunt head injury? I'm thinking they could have been clubed and thrown into the river."

Appolo 
Thursday June 17th, 2010 2:02:22 PM

Appolo looks around"Ok I say we follow the road.We also keep an eye out for wreckage.Bit's and pieces of the wagon as well as the draft animals.Giants eat horses.So let's get going.We need to stay together.."

Tear of the Woods Inn (coDm Glenn)  d20=20 ;
Thursday June 17th, 2010 2:27:28 PM

Malgant discusses options for teleporting and pays for the rooms while ordering some food to-go. Mistress Satman nods, "I don't think they left anything, but I can get you a description. I'll have food packed right away." One of the staff gives you a good description of the young children and the mother.

Aztyr comes up with the brilliant idea of using the horse hair or item. With Whysper assisting the stable boy, he is able to find a bit of hoof where he trimmed the some of the outer nail and some hair from the brush he'd used. There is no such luck at finding anything from the children or mother.

Aztyr sits under the Inn's awning to begin the long process of Scrying. After an hour she starts to get an image in the mirror. You see two dead horses partially eaten, still in their harness and attached to a broken wagon. In the mirror you can see about 10 feet around, the ground around is rocky, you don't see any sign of the road, but you do see some stuff from the wagon laying around on the ground as if it was discarded. There are several black buzzards feasting on the remains, and you can hear the sounds or water nearby. There is no sign of the missing mother or young children from 10+ minutes of scrying on the horse. The half eaten horses do look like they've had more than buzzards eating on them. The Second spell on the older child fails after an hour of casting it. (ooc: each casting takes an hour do you wish to continue?)


Questing the others, Valanthe learns it hasn't rained at the Inn in the last three days and the river has been it's normal self for the last week. Using her healing skill earlier, Vorelle found no signs of trauma of any kind other than fish nibbling on them after they died. Valanthe can't find any blunt head injurys.

Appolo propose following the road, looking for dead horses or bits of wagon.

It was mid afternoon when the bodies were found, now it pushing 6pm, and will be getting dark in another two hours. Having teleported to the Inn, the group is still relatively fresh and could easily travel for 6+ hours before tiring. Thanks to Aztyr scrying, she and Vauhwyt have viewed once a place to teleport too.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday June 17th, 2010 3:54:33 PM

Ignoring Appolo's two step behind the current line of thought as usual plan, Malgant starts forming up the teleport groups.
" The horses are definitely dead and the wagon seems to have been looted. Group up for a teleport and lets get there. We can have Vorelle find the trail when we arrive. The scene looked calm but be ready. Ladies if you would be so kind as to transport us." Malgant readies his shield and draws his sword. They may only have a few hours of light left but that should give Vorelle enough time to find the trail and set them on it.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=79 ;
Thursday June 17th, 2010 4:52:16 PM

Aztyr looks up after the two hours of steady concentration, and without really thinking about it, reaches for her stien of fruit juice. She is pleasently suprised to find it almost full, and at least freshly chilled.
"Malgant, I don't think another scrying would result in further information to be gained.
As for teleporting, I'm confident on being able to arrive at the ruined wagon.
As for my group to travel with me I'll take Malgant, Val and Whysper, leaving Appolo, Ashira and Vorelle for Vauhwyt bring along. Am I forgetting anyone?"

While she's talking, Axtyr opens the top of her pack and stores the rather large piece of polished silver into what appears a bit smaller backpack. Those unfamiliar with her carry bag, would be suprised, but not members of the regular group.

She walks out in front of the Inn and has Val and Whysper hold onto her harness, and after getting the spell started she reaches out and grabs Malgant's belt. Having studied the area through the Scrying, the spell has it's usual squeezing effect on everybody, but the appear only a few feet from both the wagon and the dead horses.
"Well, we're here, and those dead carcases sure do stink, I think I'll be standing up wind, if you don't mind."

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -2
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)


Whysper (AC 23 - HP 52+20/52)  d20+20=34 ; d20+20=36 ; d20+20=24 ;
Thursday June 17th, 2010 8:50:49 PM

Whysper draws her dagger and prepares for the teleport, still somewhat unaccostomed the that particular mode of transportation. On arrival, she quickly checks the area for any immediate signs of danger, or clues as to the direction the family may have gone.

Listen: 34, Search: 36, Spot: 24

Ashira  d20+12=27 ; d20+11=29 ;
Thursday June 17th, 2010 11:04:10 PM

The ranger waits for teleportation, itching for a fight. She readies herself for combat just prior to the spell. Swords at the ready she scans the area for signs of trouble (Spot=27, Listen=29).

Vorelle 
Friday June 18th, 2010 12:22:56 AM

"There is no injury on the bodies," Vorelle confirms. After a moment, she adds. "Of course, if they were poisoned, or drugged somehow, it might not show up on the outside. I've heard that there may be some magical way to detect poisons?"

Vauhwyt and Mookie  d100=100 ; d100=53 ;
Friday June 18th, 2010 6:59:53 AM

Vauhwyt praises Aztyr's good thinking, especially the trick of spying on the horse. "Cleverr, very cleverr, oh my sisterr," she says, her accent a little thicker than usual.

She studies and casts the teleport. Arcane Spell Fail: a 100! No problem. Chance to roll in error? a 53, also no problem.

I'm assuming that we teleported around 10 in the morning, and I'm marking 8 hours off my long-term spells total. The heroism and the alter self expired.

=====

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
2 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
2 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on V, shared with Mookie (good for 17 hp)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

HP 118 of 101
AC26

CLW wand: 35 charges left.
Tan Bag of Tricks: 0 of 10 this week used.

Appolo  d20+10=26 ;
Friday June 18th, 2010 2:09:56 PM

Appolo teleports with the others.He arrives relaxed and ready.He looks around and waits for something to happen.Unlike the others he hasn't drawna weapon yet as he figures he's quick enough to draw them when and if necessary.

Spot 26

Harpy river battle


Wagon with dead horses. (coDm Glenn) 
Friday June 18th, 2010 5:19:36 PM

In a hurry, Malgant encourages the group to teleport to the location of the dead horses.

Confident she can teleport accurately, Aztyr forms the first group to teleport outside.

Whysper draws her dagger in preparation of the teleport.

Ashira readies her swords just before combat.

Vorelle wonders if the bodies could have been poisoned?

Praising Aztyr's thinking, Vauhwyt prepairs to cast her teleport magic too.

Looking relaxed, Applo awaits the teleport.

***** Teleport to dead horses ******* (OOC: Wonder how many places in the Wold there are with two dead horses?)


With the sudden appearance of so many people the buzzards hastily take to flight in an explosion of black feathers. Then the strong stench of two day dead horse hits everyone. Aztyr moves up wind of the site.

Everyone can see about a half dozen black buzzards flying hastily away over head and the river nearby further down the rocky ground.

Glancing around for signs of danger, Whysper, Ashira, and Appolo see only a few more black wings taking flight on the far side of the river nearly a quarter mile away. Looking about you see the dead horses half eaten and still attached to the wagon. Stuff from the wagon and a few feather scattered about on the ground. It looks like the wagon and horses came off the road about 80ft away and got stuck in the rough ground where it is now. You don't see any bodies nor do you see see the mother or children any where about. The stuff on the ground consist of clothing, tools, some chairs, soaps, a few common books, and other miscellaneous stuff. There is one empty lock box that is laying open, it appears to have been busted open by a rock.

The horses seem to have multiple claw and bit marks, more severe than what buzzards do.

Checking for clues on the family, Whysper finds some different size human tracks near the trail where the wagon left the track, but none around the wagon.

Vauhwyt and Mookie 
Friday June 18th, 2010 7:14:16 PM

Vauhwyt looks at the rangers. "Ashira and Vorelle, good luck! Do us some more tracking, hey?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Saturday June 19th, 2010 2:58:12 PM

Aztyr looks around, and even though she may have grown up amung the more tribe like of her people, she was woefully underskilled for trying to track anything in the wilderness. She looks around and calls Whysper over to her.
"Whysper, I'm going to cast a spell on you, and what I'd like you to do is fly up a ways and look around for anything that looks unusual. I'm prolly imagining things when I assume that if giants attacked this family, they might just be noticable, but if they are that large, your keen eye sight should be able to spot tem, without them really noticing a flying person."

Aztyr begins her spell and after a few subtle motions and a very brief flash of light, Whysper finds that she can fly. (Cast fly on whysper, speed 60 in combat)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -2
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:

Fly, on Whysper (13 minutes duration)

Ashira  d20+12=31 ;
Saturday June 19th, 2010 4:07:01 PM

Ashira shrugs. Tracking isn't usually her thing, but she feels lucky today. She scouts around for tracks in a more competent than usual manner. (Track-31...ummm...wow).

Whysper (AC 23 - HP 52+20/52)  d20+20=33 ; d20+20=26 ; d20+20=40 ;
Sunday June 20th, 2010 1:18:50 AM

Whysper starts to slowly rise off the ground. She's uncomfortable about being a noticeable target, not really having anything to hide behind, but if giants did do this, then she will probably notice them before they notice her. That, or she may at least see signs of the direction they went.

Listen: 33, Search 26, Spot: 40 (Nat 20)

OOC: Fyi... you may notice that all of those skills have +20 to them. To separate them when I roll, I always go alphabetical - ie: Listen, then Search, then Spot.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Sunday June 20th, 2010 10:15:45 AM

algant isn't a tracker and has few other skills to offer in finding a trail. But he has an idea. Once the trackers have finished with the wagon and debris, Malgant starts looking through it. He isn't looking for valuables. He is looking for toys, hair ribbons ladies dresses too old or large for the girl that washed up at the inn. Personal items that belonged to young children or the woman of the group. Once he finds some he will take them to Aztyr in case a trail isn't found by the rangers.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Vorelle  d20+21=36 ;
Sunday June 20th, 2010 4:11:19 PM

Two heads are generally better than one, so Vorelle, too, takes a look at the tracks.

[Track 36]

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Sunday June 20th, 2010 7:10:22 PM

"This is odd. The horses suffered wounds by beasts but the strongbox was busted open by a rock or hammer. Maybe were dealing with orcs and worgs. Killed the men, kept the women as slaves. Whoever they are maybe there are enough tracks left to follow them back. Lucky for us it hasn't rained." Valanthe says as she watched Malgant rummage through the bedbris.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Sunday June 20th, 2010 8:08:04 PM

" One of the bodies was a young girl, or I would think the same thing Val. Why the other three are not here is a mystery. Hopefully taking a look through divination will clear that up."

Appolo  d20+10=23 ;
Monday June 21st, 2010 11:39:40 AM

Appolo remains quiet stays on the alert for trouble andlet's the others search for clues.

Spot 23

Wagon with dead horses. (coDm Glenn) 
Monday June 21st, 2010 11:50:56 AM

Vauhwyt calls for the rangers to track.

Rummaging through the wagon stuff, Malgant finds several kid toys and different sizes of various cloths. He picks up what he thinks would belong to the mother and younger kids.

Looking at the horses and debris, Valanthe imagines orcs and worgs killing the men and horses while keeping the women as slaves. Malgant points out one of the dead was a woman.


Thinking an over head lookout would be good, Aztyr use her magic to enable Whysper to fly. Now flying, Whysper lifts into the air gaining altitude at 10ft a second. She is indeed getting a bird-eye view of the surrounding area. At 60ft she sees the local area all the way from the river to the trail and a little beyond. She can see quite a ways up and down the river and trail, still no signs of giants. The buzzards are several hundred feet above and still scattering. The Rogue's attention is drawn to the black winged avians that had taken flight across the river, they appear to be ascending as well, but what's odd is they are spreading out about 50ft apart forming a rough line with four to the south and four to the north of your position. Currently they have ascended to about 450ft, and nearly 1000 feet away, but closing. To Whysper's sharp eyes, they appear to be humanoid shape with wings.

Meanwhile, looking around the rocky ground, Ashira and Vorelle finds the tracks easy to read.

The story she reads goes something like this, the wagon and family were trudging along the trail when they suddenly made a left turn and started walking towards the river. The driver and two younger kids joined the others on the ground walking towards the river. The horse now driver-less and wagon also turned towards the river. Tacks of the two younger kids and mother just stop as some point, while the other three go to the water's edge and continue.


Vorelle 
Monday June 21st, 2010 7:45:24 PM

"They turned and moved toward the river." Vorelle gestures to the tracks. "No sign of fire, or anything like that, and they were walking, not running. And two of them just--disappear."

She ponders for a few minutes. "Ensorcelled to walk toward the river?" she guesses at last. "And then grabbed by something flying?"

Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday June 21st, 2010 8:09:59 PM

" Flying?" Malgant looks up toward where Whysper floats above them. " That's probably not good. We don't do well flying. What do you see Whysper?"

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)

Whysper (AC 23 - HP 52+20/52)  d20+20=37 ; d20+20=29 ;
Monday June 21st, 2010 8:30:44 PM

Whysper lowers herself back to the ground, and conveys what she has seen to the others. "I had a very clear view - thanks Aztyr." she gives her colleague a nod. "There are some things coming in our direction. Four from the north, four from the south. Flying. Humanoid, but with wings. I'm unfamiliar of any creature of this type. A thousand feet or so away from us, but closing - fast from both sides. I cannot discern their intentions."

She keeps an ear and eye open for the approaching creatures.

Listen: 37, Spot: 29

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday June 21st, 2010 9:35:25 PM

Aztyr listens to first Mal's comment about flying and then she hears what Whysper saw up there.
"Well, I imagine that explains the vanishing tracks you found Vorelle. I think it's also safe to assume they are probably dead as well, unless you know something about whatever it is that's coming towards us.
Now, we got basicly two options. First, we assume they are friendly and we await them here. Or, second we prepare and do unto others before they do unto us.
If they are closing as fast as you say Whysper, I'll be able to range on them in the few seconds. I can reach out and touch them with a few spells. I got Fireball, a favorite of mine as some, well, most of you know already. I also have an acid arrow I can shoot them with, and I can hit them with Ice Storm"

She'd given them her thought's on spells, but she was bound and determined to be ready.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -2
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:

Fly, on Whysper (3 minutes duration)


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation 
Monday June 21st, 2010 10:15:56 PM

"I can only think of Harpies. I haven't heard of friendly harpies. I would advise readying yourselves for battle. We can let them make the first move but we shouldn't be unprepared." Valanthe says. She pulls her shield off her back and grabs her warhammer from her belt.

Whysper (AC 23 - HP 52+20/52)  d20+20=40 ;
Monday June 21st, 2010 11:31:23 PM

Never one for frontal assaults, Whysper draws her second dagger and looks for a place to hide.

Hide: 40 (Nat 20 again!)

Ashira 
Monday June 21st, 2010 11:35:32 PM

The ranger shrugs. The tracks didn't pan out and now there's talk of an over head assault. Not really one for ranged combat, she looks for the best cover available and heads in that direction.

Vauhwyt and Mookie 
Tuesday June 22nd, 2010 1:14:05 AM

Vauhwyt listens to the scouting report. If there is time to get feedback, she proposes an idea. If there is no time, she just does it:

The idea is to cast Wall of Stone to make a shelter The ground is rocky, says the DM, so likely there is a place to put it. It would be four stone posts (or more if needed) holding up a roof under which we can stand. Attackers will have to come in under the roof to attack.

Vauhwyt would make the shelter 15 ft x 20 ft, she figures, with 1.5 inches thick of roof, and with "butresses" to hold it up. She can even cast twice, making two shelters, or one 20 ft x 30 ft shelter.

DM Glen, does she think this is a reasonable thing to try? How many rounds until the enemy is here?

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday June 22nd, 2010 7:23:41 AM

Listening to Aztyr's approach Malgant chooses a course of action. Holding Matilda's Stand firmly he calls upon its power and reaches out and touches Val. He grants her spell immunity to Fireball, Lightning bolt and Icestorm, area spells he knows Aztyr can cast.( cast spell immunity) If the creatures are still not here he will again call upon the shield and cast spell resistance on himself. Thus hoping to insulate himself and Val, the two frontline fighters from most of Aztyr's damage.
" Val is warded from fireball lightning bolt and Ice storm and I have resistance to all spells. Feel free to have us in the area of any of those spells Aztyr."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)
Spell immunity on Val vs fireball, Lightning bolt and Ice storm 1300 rounds
Spell resistance 25 on Malgant 130 rounds

Wagon with dead horses. (coDm Glenn) 
Tuesday June 22nd, 2010 1:04:16 PM

Vorelle give her professional opinion on tracks, suggesting they were taken by a flier.

Worried about fling, Malgant ask what Whyspers sees. The flying rogue reports on the humanoid birds.

Thinking it fits with the vanishing tracks, Aztyr lays out the two options wait or attack first.

Naming the attackers as Harpies, Valanthe advises preparing for battle.

Whysper drops to the the ground and hides among the boulders.

Not one for range battles, Ashira looks for cover.

Vauhwyt proposes creating a shelter, which she begins creating using her magic. (ooc: yes, plenty of stone around to anchor the walls to.) She creates a large roof supported by four corner pillars.

Using his new shield, Malgant grants spell immunity to Val from several of Aztyr's attacks spells. Before he can place spell resistance upon himself the birds react.

************************

Seeing they have been spotted, the black winged harpies dive downward racing across the water and closing the gape quickly losing a great deal of altitude in the process (fly 80 x 4 run x2 dive = 640ft). Closer now you can see them clearly. Black winged Female harpies, clad in black chain shirts, carrying , black bows in hand and a sword in sheath. You hear one cry out, "More tasty morsels for our young sisters!" Having run through the air the harpies are easier targets for the moment.

(Note the map scale is 10ft per square!!! And the ^### next to the harpies is their altitude. They all about 40ft from each other.) River Battle Map



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday June 22nd, 2010 3:08:55 PM

Aztyr decides that her first action ill actually be defensive in nature, rather than her usually blast first, blast second and just blast again for effect.
She raisesher hands and mutters a few words, and then she just up and vanishes as if a cloak spread out over her. (cast Greater Invisibility)
After she casts she takes a step towards the ruined wagon.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (13 of 13 remaining)

Spells in effect on others:

Fly, on Whysper (29 rounds duration)


Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday June 22nd, 2010 6:52:04 PM

Having precious little as far as ranged weapons go, Malgant steps back under Vauhwyt's shelter and grants himself spell resistance from Matilda's Stand. He also readies his weapon and shield. If they can dive that fast they likely will not stop to melee but will use their bows and continue swooping. Aztyr should deal with that nicely. Mentally running through his prayers for the day, Malgant urges Aztyr into her normal destructive shenanigans.
" Draw them in Aztyr. Make them pay dearly to sit at range and shoot bows. If you can make them come to us I have a surprise for them."

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)
Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1299 rounds
Spell resistance 25 on Malgant 130 rounds

Vauhwyt and Mookie  d100=6 ; d100=25 ; d100=12 ; d100=19 ; d20+15=22 ;
Tuesday June 22nd, 2010 7:19:05 PM


Vauhwyt spends two rounds making her shelter: Arcane Spell Failure Rolls: 6 and 25, no problem.

During the second round of that, Mookie pokes his beak into the Bag of Tricks and pulls out a fuzzy ball. He tosses it down and it becomes a brown bear.

In the third and current round, Vauhwyt casts Alter Self on Mookie, making him a monkey: arcane spell fail is a 19, no problem.

That same round, Mookie grabs a wand of Protection from Evil and taps Vauhwyt with it. Mookie's UMD check of 22 = no problem.

After casting the Alter Self, Vauhwyt pulls a solid shrunken block of stone from her pocket and drops it in 14AG. It expands to a 2x3x4 ft block. She figures once she reduces herself and drops another one, she can use them for cover and hide checks.

=====

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
3 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on V, shared with Mookie (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (10 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

HP 118 of 101
AC26

CLW wand: 35 charges left.
Pro Evil wand: 44 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Whysper (AC 23 - HP 52+20/52) 
Tuesday June 22nd, 2010 9:34:42 PM

Seeing Vauhwyt's shelter, Whysper realises that she is out in the open - not a good place for a rogue to be in a battle, especially with no means of ranged combat. She sprints to take cover under the rock shelter

OOC: Movement = 30 (Base) x 0.75 (Mountain/Rocky) x 4 (Run - Light Armor) = 90ft allowed. Move to AI13.

Vorelle 
Wednesday June 23rd, 2010 12:31:29 AM

Vorelle is something of an archer, but her chances of hitting anything at this distance is poor. She draws her bow, nocks an arrow, and awaits the arrival of her foes.

"Do I need anything special to hit them?" she asks. "Magic....silver...?"

Wagon with dead horses. (coDm Glenn)  d20+22=42 ; d20+22=23 ; d8+6=11 ; d8+6=14 ; d20+22=31 ; d8+6=11 ; d20+22=27 ; d8+6=7 ; d20+5=16 ;
Wednesday June 23rd, 2010 3:58:30 PM

Saying a few words of magic power, Aztyr disappears from sight. Last seen between the wagon and stone pavilion (AG16). Aztyr only Highlight to display spoiler: {(at AF17)}

Malgant takes cover as the invokes his spell resistance from the shield.

As Mookie pulls a bear out of a a bag, Vauhwyt enlarges the shelter and drops a stone block in place. (ooc: This round is only the second round of battle actions not third. Sorry.)

Seeing the shelter, Whysper makes for it.

Drawing her bow, Vorelle waits for the harpies to get within range, wondering aloud if they are damage resistance.
Anyone, Nature check DC17 Highlight to display spoiler: {The standard harpy has no damage resistance.}

With her war-hammer ready, Valanthe steps under Vauhwyt's side less pavilion. As does Appolo and Ashira (Please make an effort to post, during battles)

(Note: Vauhwyt's pavilion is a side-less flat roof about 10ft high only supported at the corners by a pillar. The edges may only offer limited cover, and if the harpies drop to within 5 feet of the ground it will offer no cover.)

****************************

All the harpies move forward, about half take a full movement while the other half move half that distance with two of those dropping to only 20ft over the river. Three fire their dark long bows as the forth one begins to sing.

The ebony Harpy #7 targets Vorelle (range hit ac 42 {nat 20 crit 23 not-conf} dam 11) one black arrow hits the ranger.

Harpy #5 with stringy black hair aims at Appolo (range hit ac 31 dam 11) the arrow hits the human rogue if just.

Snarling Harpy #3 takes aim at the bear (range hit ac 27 dam 7) wounding it once.

With sharp teath showing, Harpy #1 starts to sing (Preform voice: 16) in a lovely taunting voice.
(ooc: Everyone must make a DC17 will save or become captivated (see below). Supernatural abilities are not subject to spell resistance.)

"Come to us my pretty ones
To feed our daughters three.

Come pretty ones to our nest
Where we will strip your flesh"



(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.)


(Note the map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+11=14 ;
Wednesday June 23rd, 2010 5:02:15 PM

Aztyr even though invisable walks towards H#7.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (13 of 13 remaining)

Spells in effect on others:

Fly, on Whysper (29 rounds duration)

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+11=21 ; d20+22=26 ; d20+27=42 ; d4+10=13 ;
Wednesday June 23rd, 2010 6:01:47 PM

Malgant shrugs off the effects of the harpy's squalling and gets down to the type of negotiation he knows best. Focusing on the singer he steps out from under the shelter (step to AH10)thrusts Matilda's Stand forward and calls on Imod's might to silence the creature. His prayer is rewarded by a large disembodied hand springing into being in front of the harpy and grappling her. ( Imod's Grasping Hand on H1, touch AC 26 to hit, grapple check of 42 to grapple her assuming this is successful 13 nonlethal damage .)
He then calls out in a clear loud voice,"Next!" attempting to draw the harpies attention and fire to himself.

Interposing Hand
Evocation [Force]
Level: Sor/Wiz 5
Components: V, S, F
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: 10-ft. hand
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes

Interposing hand creates a Large magic hand that appears between you and one opponent. This floating, disembodied hand then moves to remain between the two of you, regardless of where you move or how the opponent tries to get around it, providing cover (+4 AC) for you against that opponent. Nothing can fool the hand--it sticks with the selected opponent in spite of darkness, invisibility, polymorphing, or any other attempt at hiding or disguise. The hand does not pursue an opponent, however.

An interposing hand is 10 feet long and about that wide with its fingers outstretched. It has as many hit points as you do when you're undamaged, and its AC is 20 (-1 size, +11 natural). It takes damage as a normal creature, but most magical effects that don't cause damage do not affect it.

The hand never provokes attacks of opportunity from opponents. It cannot push through a wall of force or enter an antimagic field, but it suffers the full effect of a prismatic wall or prismatic sphere. The hand makes saving throws as its caster.

Disintegrate or a successful dispel magic destroys it.

Any creature weighing 2,000 pounds or less that tries to push past the hand is slowed to half its normal speed. The hand cannot reduce the speed of a creature weighing more than 2,000 pounds, but it still affects the creature's attacks.

Directing the spell to a new target is a move action.

Grasping Hand
Evocation [Force]
Level: Sor/Wiz 7, Strength 7
Components: V, S, F/DF

This spell functions like interposing hand, except the hand can also grapple one opponent that you select. The grasping hand gets one grapple attack per round.

Its attack bonus to make contact equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for wizards, clerics, and sorcerers, respectively), +10 for the hand's Strength score (31), -1 for being Large. Its grapple bonus is this same figure, except with a +4 modifier for being Large instead of -1. The hand holds but does not harm creatures it grapples.

Directing the spell to a new target is a move action.

The grasping hand can also bull rush an opponent as forceful hand does, but at a +16 bonus on the Strength check (+10 for Strength 31, +4 for being Large, and a +2 bonus for charging, which it always gets), or interpose itself as interposing hand does.

Clerics who cast this spell name it for their deities.

per Woldian rules

Grapple

Grapple Checks - As a melee attack, you may attempt to grab and wrestle your opponent. If you get multiple attacks, you can attempt to start a grapple multiple times (at successively lower base attack bonuses). Repeatedly in a grapple, you need to make grapple checks against the opponent's grapple DC. A grapple check is like a melee attack roll. Your grapple check starts with your base attack bonus and then is modified as follows:

Add your Strength bonus (or penalty). All creatures (characters and monsters) take a -4 non-proficiency penalty when making a Grapple check. However, this penalty is lifted if the creature has training (say, a feat or class ability) that provides a bonus or expertise in Grappling. It is also lifted if the character is a Duelist, Hand of Domi, a Monk, or if you are a monster with the Improved Grab ability. If you have the Improved Grapple Feat, not only is the -4 penalty lifted, but also add a +4 bonus. Add a +1 bonus instead of the -4 non-prof penalty if you have the Weapon Focus (Grapple) feat. Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium. (Changed 10/19/08: See Rules Board October 18th, 2008 7:01:15 AM.)

The defender's grapple DC is 10 plus base attack bonus plus ALL the modifiers listed above EXCEPT the -4 non-proficiency penalty. Note that your grapple check fails on a roll of a natural 1, 2, or 3. Otherwise, you win the grapple check if you beat the defender's DC (defender wins ties).

Initiating a Grapple - To start a grapple, you need to grab and hold your target. Starting a grapple requires a successful melee touch attack.

First, you make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. Second, make a grapple check as a free action. If you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike. If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

Maintaining a Grapple - To maintain the grapple for later rounds, you must move into the target's space. (This movement is free and doesn't count as part of your movement in the round.)

Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.

If you can't move into your target's space, you can't maintain the grapple and must immediately let go of the target. To grapple again, you must begin over with a new melee touch attack.

Grappling Consequences - While you're grappling, your ability to attack others and defend yourself is limited:

No Threatened Squares: You don't threaten any squares while grappling. No Dexterity Bonus: You lose your Dexterity bonus to AC (if you have one) against opponents you aren't grappling. (You can still use it against opponents you are grappling.) Rogues can sneak attack you. No Movement: You can't move normally while grappling. You may, however, make an opposed grapple check (see below) to move while grappling. Subject to Missile Fire: If you fire into a grapple, roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.

If You're Grappling - When you are grappling (regardless of who started the grapple), you can perform any of the following actions. Some of these actions take the place of an attack (rather than being a standard action or a move action). If your base attack bonus allows you multiple attacks, you can attempt one of these actions in place of each of your attacks, but at successively lower base attack bonuses. While grappling, you can:

* Activate a Magic Item: So long as the item doesn't require a spell completion trigger (no reading scrolls). You don't need to make a grapple check to activate the item.
* Attack Your Opponent: Make an attack with an unarmed strike, a natural weapon, or light weapon against another character you are grappling. You take a -4 penalty on such attacks. You can't attack with two weapons while grappling, even if both are light weapons.
* Cast a Spell: You can attempt to cast a spell while grappling or even while pinned (see below), provided its casting time is no more than 1 standard action, it has no somatic component, and you have in hand any material components or focuses you might need. If the spell is one that you can cast while grappling, you must make a Concentration check (DC 20 + spell level) or lose the spell. You don't have to make a successful grapple check to cast the spell.
* Damage Your Opponent: You can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check. (Exception: Monks deal more damage on an unarmed strike than other characters, and the damage is lethal. However, they can choose to deal their damage as nonlethal damage when grappling without taking the usual -4 penalty for changing lethal damage to nonlethal damage.)
* Draw a Light Weapon: Draw a light weapon as a move action with a successful grapple check.
* Escape from Grapple: You can escape a grapple by winning a grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, make a different roll against each opponent separately. To escape, you have to win all the rolls.. (Opponents don't have to try to hold you if they don't want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s).
* Move: You can move half your speed (bringing all others engaged in the grapple with you) by winning an opposed grapple check. This requires a standard action, and you must beat all the other individual check results to move the grapple. You get a +4 bonus on your grapple check to move a pinned opponent, but only if no one else is involved in the grapple.
* Retrieve a Spell Component: Produce a spell component from your pouch while grappling by using a full-round action. Doing so does not require a successful grapple check.
* Pin Your Opponent: You can hold your opponent immobile for 1 round by winning an opposed grapple check (made in place of an attack). Once you have an opponent pinned, you have a few options available to you (see below).
* Break Another's Pin: If you are grappling an opponent who has another character pinned, you can make an opposed grapple check in place of an attack. If you win, you break the hold that the opponent has over the other character. The character is still grappling, but is no longer pinned.
* Use Opponent's Weapon: If your opponent is holding a light weapon, you can use it to attack him. Make an opposed grapple check (in place of an attack). If you win, make an attack roll with the weapon with a -4 penalty (doing this doesn't require another action). You don't gain possession of the weapon by performing this action.

If You're Pinning an Opponent - You can attempt to damage your opponent with an opposed grapple check, you can attempt to use your opponent's weapon against him, or you can attempt to move the grapple (all described above). At your option, you can prevent a pinned opponent from speaking. You can use a disarm action to remove or grab away a well secured object worn by a pinned opponent, but he gets a +4 bonus on his roll to resist your attempt. You may voluntarily release a pinned character as a free action; if you do so, you are no longer considered to be grappling that character (and vice versa). You can't draw or use a weapon (against the pinned character or any other character), escape another's grapple, retrieve a spell component, pin another character, or break another's pin while you are pinning an opponent.

If You're Pinned by an Opponent - When an opponent has pinned you, you are held immobile (but not helpless) for 1 round. While you're pinned, you take a -4 penalty to your AC against opponents other than the one pinning you. Treat your Dexterity as 0 (-5 modifier). Rogues can sneak attack you. At your opponent's option, you may also be unable to speak. On your turn, you can try to escape the pin by making an opposed grapple check in place of an attack. You can make an Escape Artist check in place of your grapple check if you want, but this requires a standard action. If you win, you escape the pin, but you're still grappling.

Joining a Grapple - If your target is already grappling someone else, you can use an attack to start a grapple, as above, except that your melee touch attack to grab automatically succeeds. You still have to make a successful opposed grapple check to become part of the grapple.

If there are multiple opponents involved in the grapple, you pick one to make the opposed grapple check against.

Multiple Grapplers - Several combatants can be in a single grapple. Up to four combatants can grapple a single opponent in a given round. Creatures that are one or more size categories smaller than you count for half, creatures that are one size category larger than you count double, and creatures two or more size categories larger count quadruple.

When you are grappling with multiple opponents, you choose one opponent to make an opposed check against. The exception is an attempt to escape from the grapple; to successfully escape, you must make beat the grapple DCs of each opponent, rolling a check for each one.

Spells ( * indicates used spells)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)
Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1298 rounds
Spell resistance 25 on Malgant 129 rounds
Imod's Grasping Hand 13 rounds

OOC
sorry about the wall of text, I just wanted to pull all the relevant stuff you would need into 1 place.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday June 23rd, 2010 6:02:35 PM

oops, I rolled it but didn't note it in my post
Will save 21


Appolo Ac 34 HP95/106  d20+8=19 ; d20+15=19 ; d20+15=22 ;
Wednesday June 23rd, 2010 6:35:02 PM

Appolo shrugs off the Harpies song and readies his bow while activating his Boots of Speed.He fires his short bow twice at the harpie who hit him.

Will save 19 Attack 19 22

Vauhwyt and Mookie  d20+3=22 ; d20+12=23 ; d20+13=17 ;
Wednesday June 23rd, 2010 7:04:27 PM

First, the size of the shelter: it can cover only 12 5x5 squares. That's 3 squares by 4 squares, or 15 ft by 20 feet. After casting TWO, that's 30 ft by 20 feet. The shelter shown on the map is too big!

Harpies that are 5 ft up or on the ground can attack into the shelter with no penalty. The ones who are higher up have zero line of sight?

Second, some saves: Brown Bear save at +3 -- a 22, no problem!

Mookie saves at +12 -- a 23, no problem!

Vauhwyt saves at +13 -- a 17, exactly what she needs! LOL! ... later ... oh, when you add in her Avenger +2 vs mental attack, she makes it with a 19. Still no biggie.

Third actions~

Bear moves to the western edge of the shelter but still 5 ft back from the edge. He might be offering soft cover to someone deeper in. Mookie tells him to GUARD!

Vauhwyt casts Alter Self, making Mookie a monkey. Then she steps west five feet, pulls out a Shrunken Wagon and drops it. It can now provide some hard cover toward the river side.

Mookie in monkey form takes out a wand and taps Vauhwyt with Protection from Evil.

=====

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
3 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on V, shared with Mookie (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (10 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

HP 118 of 101
AC26

CLW wand: 35 charges left.
Pro Evil wand: 44 charges left.
Tan Bag of Tricks: 1 of 10 this week used.


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm  d20+9=22 ;
Wednesday June 23rd, 2010 7:54:30 PM

Valanthe stands her ground, unaffected by the singing. She moves forward still. Wanting to be closer to the front of the shelter for when the harpies come into range (moving forward 4 squares to AE. Full round move). She's had various magical weapons, items, and trinkets in her travels. Some of which would be very useful here. Unfortunately she has none of them on her now. Her hand grips the straps of her shield tightly. A life and death situation and she was helpless.

"The gods surely have a twisted sense of humor"

ooc: Will Save 22. Using a full round action for a double move.

Appolo Ac 34 HP95/106 
Wednesday June 23rd, 2010 8:05:54 PM

Appolo looks over at Val"Hey Vall where that bow you used to have.Could be usefull now."

Whysper (AC 23 - HP 52+20/52)  d20+14=33 ; d20+20=30 ; d20+4=8 ; d20+20=24 ; d20+20=30 ;
Wednesday June 23rd, 2010 10:43:34 PM

OOC: Will Save: 33, 35 if it's considered enchantment

Whysper can clearly hear the words sung by the harpy, but they have no effect on the half-elf. She glances around at her colleagues to see if they have been affected in any way.

Whysper tries to think of any particular way these creatures may be harmed, but nothing springs to mind Nature check: 8. She places the dagger in her left hand back in her pocket, and pulls out a wand of Protection from Evil which she immediately uses on herself. UMD: 30. No problems. She will also keep her senses alert for both the enemy, and to her allies Listen: 24, Spot: 30

===
Spells in effect: Protection from Evil (10rnds), Fly (29rnds)

Vorelle [AC 26; HP 91/102]  d20+5=12 ; d20+5=11 ;
Wednesday June 23rd, 2010 11:28:01 PM

Vorelle moves toward the harpies, enraptured.

(Will save 12. Used Hero Point to re-roll, and got an 11.)



Appolo Ac 34 HP95/106 
Thursday June 24th, 2010 1:04:40 AM

Appolo sees Vorelle wondering toward the Harpies"Hey some one get Vorelle.I think she's under thier influence."

Whysper (AC 23 - HP 52+20/52) 
Thursday June 24th, 2010 4:20:20 AM

"I'll get her. You guys take care of those... things! Whysper calls back.

Ashira  d20+9=22 ;
Thursday June 24th, 2010 9:11:26 AM

Ashira shrugs off the harpies song (Will=22). Noticing the flight of Vorelle, she heads out to drag her back to the shelter. (double move if needed).

OOC: Sorry about the missed post...I missed your post amongst the other posts.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday June 24th, 2010 4:12:27 PM

" She will be fine once the Harpy starts drowning and stops singing."
OOC
you have a +2 for your wisdom Vorelle, not +1 like your sheet says. Perhaps you raised it and didn't make the change. You still fail the save but I thought you might want to know 8).
The harpies fly via wings right? So grappling her should drop her into the water. I will also silence her once I make the pin check. Thus leaving only 7 more harpies to affect us.

Wagon with dead horses. (coDm Glenn)  d20+22=29 ; d8=3 ; d20+22=38 ; d8=6 ; d20+17=37 ; d20+17=22 ; d8=1 ; d8=8 ; d20+22=41 ; d8=4 ; d20+22=34 ; d8=1 ; d20+20=30 ; d20+20=23 ; d20+15=17 ; d20+10=12 ;
Thursday June 24th, 2010 4:22:39 PM

Unseen, but compelled by the song Aztyr walks forward towards the singing harpy #1, reaching the edge of the river. Aztyr only Highlight to display spoiler: {at AB14. You get another save when entering the water.}

Unmoved by the song, Malgant prays to Imod to reach out and grapple the singing harpy. A disembodied hand appears and encloses about the Harpy holding it fast, but without harm. (ooc: the hand holds but does not harm creatures it grapples. While grappled the harpy would have to win a STR check to move at half speed. The floating Interposing hand could impede a creature up to 2000lb, so a floating Grasping head could hold fast creature up to 2000lb. I assume it holds it where it is. Other than the type of attack or target the caster can't move the hand about at will)

Shrugging off the song, Appolo clicks his heels and rapidly fires his bow at Harpy#5 hitting once (ooc: please roll damage)

Vauhwyt and her crew manage to ignore the song, as the liontaur pulls a wagon out of her pack for cover. Meanwhile a A mookie monkey on her back uses a wand.
(ooc: Sorry about shelter size, my mistake. Caught by my own map scale. Shelter provides cover the same way a hallway would. IE treat the side view the same way as you would a top down view. {see diagram at below map}. It would be quite effect if they there directly above you. )

Unaffected by the singing, Valanthe moves forward ready to attack. Appolo ask about her old bow. (ooc: due to making the shelter too large last round, I shortens your move to stay under the shelder. If you wanted to be out front then assume you are.)

Disregarding the song, Whysper draws and uses a wand on herself as she keeps alert.

Finding the song irresistible, Vorelle moves towards the singing Harpy. Seeing this, Appolo shouts a warring and Whysper offers to get her. (ooc: Vorelle when you enter the water you get a second Will save against the effect.)

Shrugging off the tune, Ashire chases after Vorelle. (ooc: Need a touch attack and strength check to drag her back. )

****************************

Harpy #1 is grappled and held in place by the large hand, but it can still sing it song.
"Come to us oh pretty ones
livers are tasty to our young

Oh pretty things, you want to come
we line our nest of bones when done."


Harpy#2 flies closer and fires it bow at Malgant (hit ac 29, dam 9) the arrow just hit the great minotaur.

Harpy#3 closes and aims a arrow for the bear (hit ac 38, dam 12) the black arrows hit the beast.

Harpy#4 draws it longsword as it dives down to attack Ashira, stopping 5ft up to attack (hit ac 37 {nat 20 crit 22 ??} dam 3+10crit?) the sword bits but how deep is yet to be determin. (*** Need Ashira's AC, hp and link to character sheet in post header *****)

Harpy#5 flying closer starts to sing in counter point to her sister. Everyone, but Vauhwyt and Whysper make another will save DC 17 or be captivated {see bottom of post}
"Come to us my pretty ones
To feed our daughters three.

Come pretty ones to our nest
Where we will strip your flesh"


Harpy#6 gliding closer fires its bow at Appolo (hit ac 41, dam 10) the black arrow easly finds it mark hitting him.

Harpy#7 closes and fires a black arrow at Valanthe (hit ac 34, dam 7) hitting her solidly.

Harpy#8 hovering fires four times at Appolo (hit ac 30, 23, 17, 12) amazingly they all miss the luck human rogue.

Blackbird Harpy AC 22
H1 - Grappled by large hand
H2
H3
H4
H5 dam +??(Appolo)
H6
H7
H8

(Note: Fixed the map letter scale to match the grid. The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map

(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+11=20 ; d20+11=27 ; d20+8=12 ;
Thursday June 24th, 2010 5:58:13 PM

As Aztyr reaches the edge of the water, her first paw gets wet and she comes out from under the spell of the Harpy. She also shrugs off the second Harpie's song recognizing it for what it is. She sees that the harpies are too spread out for her nortmal spell choice, and she mimmics the action of drawing a bow and points it at Harpy #3. (Cast Melf's Acid Arrow)

Attack roll 12 (assuming a miss)

[b]"Malgant, you and Val decide which one's first, I'm coming over to make you both fly, I just need a closer target, If you can get next to Vorelle it'll be easier to cast on you.
Whysper, get your butt into the air and kill some of them, I know that fly spell ain't worn off yet."

She yells that out, knowing even though they can't see her, they can prolly hear her shout.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (12of 13 rounds ng)

Spells in effect on others:

Fly, on Whysper (28 rounds duration)

Moderate Fortification, AC 29(+1dodge for haste), 128/128 hp Malgant  d20+27=38 ; d20+11=17 ; d20+17=23 ; 2d6+4=12 ; 2d6=10 ;
Thursday June 24th, 2010 7:24:36 PM

grapple check 38
Will save 17
Assuming that is successful Malgant's Hand pins the harpy and silences it.
"Val first and then me. Val we should be able to deal with these easily on our own, split up and do some damage. Whysper, the grappled one is open to all sorts of rogue tricks and should be easy meat for you. Aztyr I doubt they will ever group up for you so fly Appolo too."
With a thought Malgant invokes the power of his armor, granting himself Haste this round. Using that burst of speed he rushes at the Harpy attacking Ashira and Vorelle.
( 10' squares are needed for the scale of this battle, but wreak havok on my ability to use reach. With Haste I should be able to move 40' and attack the harpy by reaching over Ashira. If you rule I can't then I don't. Instead I use haste, move to AD13 and cast Protection from Evil on myself. Either way I'll end up in AD13)
Attack hits AC 25 for 14 weapon damage +10 holy damage( added 2 to weapon hit and damage. Forgot the GMW)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used)
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used)
Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1297 rounds
Spell resistance 25 on Malgant 128 rounds
Imod's Grasping Hand 12 rounds
1 of 10 Haste 'charges' used for today

Whysper (AC 23 (25 Haste, 27 Protection from Evil) - HP 52+20/52)  d20+20=32 ;
Thursday June 24th, 2010 7:35:52 PM

Whysper activates her Boots of haste, and takes off after Vorelle. Base movement now 60ft, so given Vorelle walked off last round, I should catch her in this round .

The young half-elf entends her wand and casts Protection from Evil on Vorelle UMD: 32 - No problem.

"I'm on it, Mal" she calls back, noting which Harpy is held fast.

===
Spells in effect: Protection from Evil (9rnds), Fly (28rnds), Haste 1/10 charges used.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  2d4=3 ;
Thursday June 24th, 2010 7:38:59 PM

OOC: realized Melf's is a touch and I might have hit.

Damage is 3 acid. continues for 3 rounds (2d4 each round)

Vorelle [AC 26; HP 91/102]  d20+5=13 ; d20+5=17 ; d20+5=9 ; d20+5=6 ;
Thursday June 24th, 2010 10:23:48 PM

As her boots sink into the shallows of the river, Vorelle pauses for a moment, shakes her head, and seems to snap out of whatever trance she was in.

(Initial Will save 13; used Hero point to re-roll and got a 17)

Unfortunately, the second Harpy's song is harder to resist, and Vorelle once again heads into the water.

(Will save 9; used a Hero point to re-roll and got a 6. Yay!)

DM Question: Is Vorelle allowed to hold her breath? Does that count as "taking an action?"

Whysper (AC 23 (25 Haste, 27 Protection from Evil) - HP 52+20/52) 
Thursday June 24th, 2010 10:31:06 PM

OOC: Vorelle, note the Protection from Evil spell cast on you this round. Should take effect next round I guess: The barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect.

Valanthe AC 32/ 25 vs intangible HP 149/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Thursday June 24th, 2010 10:48:55 PM

Val doesn't react as the arrow finds a weak spot in her armor and grazes her flesh. She does move down behind her massive shield. Something she should have done in the first place. "Oh I don't think finding a target will be a problem."

ooc: giving up her attacks to use her town shield for total cover

Appolo Ac 34 HP95/106  d20=11 ; d20=18 ; d20=20 ; d8=2 ; d8=2 ; d8=1 ; d8=8 ;
Friday June 25th, 2010 2:22:34 AM

OOC ROLLS A Mistake

Appolo Ac 34 HP85/106  d20+8=11 ; d20+8=28 ; d20+14=15 ; d20+14=29 ; d20+14=30 ; d8=6 ; d8=5 ; d8=1 ; d8=4 ;
Friday June 25th, 2010 2:28:25 AM

Appolo with great effort fights off the second harpies song."Azryr Vaughwyt.We need some wind strong wind.Strong enough to ground those things."He then fire 3 times at the harpie he wounded previously.

Will Saves 11 Hero Point 28 Natural 20 Damage previous round 6 Damage this round 5 1 4

Moderate Fortification, AC 29(+1dodge for haste), 119/128 hp Malgant 
Friday June 25th, 2010 4:02:04 AM

damage taken
I missed it before


Vauhwyt and Mookie  d20+15=19 ; d20+12=22 ; d20+3=6 ; d20+3=4 ; d20+12=26 ; d100=36 ; d20+15=16 ;
Friday June 25th, 2010 7:40:41 AM

OOC: Still not clear why Vauhwyt does not have to save vs Harpie #5. What about Bear and Mookie? Do they have to save? Just in case, here are saves: Vauhwyt no prob with a 19, Mookie 22 no prob. Bear 6 has failed if it needs to save. If he needs a second save on reaching water, it is a nat 1! But his swim check, at +12, is a 26, so he'll swim no prob.

Seems to me anyone who reaches the water will try to swim, not walk under the surface, right?

=====

Vauhwyt moves back to AI12 for fuller cover. She casts Expeditious Retreat. Arcane Spell Fail 36 is no prob. Mookie taps himself with the wand of pro evil. UMD 16 fails. No activation for Mookie this round.

=====

Spells:
0 of 6 cantrips used
1 of 7 1st level spells used
3 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on V, shared with Mookie (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (9 rounds)
- Expeditious Retreat on Vauhwyt (120 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

HP 118 of 101
AC26

CLW wand: 35 charges left.
Pro Evil wand: 44 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Vauhwyt and Mookie 
Friday June 25th, 2010 7:43:12 AM

Appolo calls for wind, and Mookie caws, laughing, "Sure, the Boss is a loudmouth and a blowhard, but even she can't knock things out of the air!"

[OOC: Sorry. I was hoping the shelter would work better, and Vauhwyt does not have good ranged ability. Her best bet is to cast Exp Retreat and Jump and then launch herself at them when they come lower.]

Wagon with dead horses. (coDm Glenn) 
Friday June 25th, 2010 10:35:40 AM

(ooc: Vauhwyt, the Protection for Evil: the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect.

The harpy song is a mind effecting enchantment (charm), so PE blocks it. )



Moderate Fortification, AC 29(+1dodge for haste), 119/128 hp Malgant 
Friday June 25th, 2010 5:14:18 PM

OOC
I see your point. But if Vauhwyt and other protected by their SHORT protection from evil spells don't make their saves, how will you know if they are affected(charmed) when the protection from evil wears off? If we kill these harpies in less than 10 rounds with almost no ranged attacks on our side I'll be quite surprised.

Ashira AC28, HP107/120---Harpy Bate  d20+17=27 ; d8+7=9 ; d20+12=30 ; d20+12=13 ; d8+7=11 ; d20+7=8 ; d20+17=23 ; d6+4=8 ; d20+8=26 ; d20+8=15 ; d6+4=7 ; d20-2=17 ; d20-2=4 ; d20+9=15 ;
Friday June 25th, 2010 5:21:22 PM

Seconds away from launching a scorching attack on the harpy that landed in front of her, Ashira succumbs to the second harpy's song and begins wandering off toward her (sorry, I'm a little pressed for time) (Will-15).

OOC: Ignore other rolls. They were the attacks that never happened. ;)

Wagon with dead horses. (coDm Glenn)  d20+2=21 ; d20+14=20 ; d20+20=25 ; d20+20=28 ; d20+15=22 ; d20+10=21 ; d20+22=28 ; d8=7 ; d20+12=21 ; d20+17=35 ; d20+1=7 ; d20+17=30 ; d8=3 ; d20+20=35 ; d20+20=37 ; d20+15=19 ; d20+10=18 ; d8=1 ; d8=4 ; d20+22=30 ; d8=3 ;
Friday June 25th, 2010 9:16:10 PM

With the threat of drowning ahead of her, Aztyr breaks the Harpies hold on her mind and she resist the second's harpy's song. The invisible sorcerer send an acid arrow out missing the harpy (touch ac 16).

Malgant's magic hand closes completely about the grappled harpy pinning it and silencing it. Hasting himself, the holy protector rushes up and cast protection from evil upon himself. (ooc: I assume you only have reach 10ft? Note Medium size creatures are only taking up one quarter of the 10ft squares and you can chose to stop over two squares side or a corner.)

Clicking her boots Whysper moves after Vorelle and touches her with a wand of PE. Vorelle mind insistently is clear of the charming song effect.

Vorelle stops at where she, now free temporarily of the harpy's song. (ooc: Not need to use hero points with the PE in effect. Yes you can hold breath, if you enter the water, and tread/swim).

Valanthe duck behind her tower shield taking full cover from the archers. (ooc: Need a Will save from you. Also, tower shield protects you from a 180deg arc, which does cover all the harpies right now.)

With great effort Appolo resist the second harpy song and fires three arrows at his foes and two of them hit. (ooc third arrow attack should have been at a +9, but it still hit.)

Vauhwyt and Mookie are unaffected by the second harpy's song, but the bear starts walking forward towards harpy #5. The liontaur moves back and cast magic upon herself. Mookie tries to uses the PE wand upon himself, but fails.

(ooc: Malgant question: if the battle is still going on in when the Prot Evil expires and the same harpies ares still singing then I'll have the PC make their saves then. Not going to worry about it now.)

Ashira finds the harpy's song too much to resist and starts waking towards the foe. Entering the water she starts to swim (Make a second save for the threat of drowning, And swim checks if you fail.)

****************************

Harpy #1 goes "Eek..." as the magic hand pins it. It can only try to break free (grapple check: 20) but fails.

Harpy#2 hovers and continues to fires it bow at Malgant (hit ac 25, 28, 22, 21 ) all of them miss.

Harpy#3 closes and fires a arrow at Whisper (hit ac 28, dam 13) the black arrows hit solidly.

Harpy#4 sings its longsword at whisper (hit ac 35, 21, 7 dam 5) one the first swing hit do a little damage.

Harpy#5 seeing it has two victims continues to sing.

"Come to us oh pretty ones
livers are tasty to our young

Oh pretty things, you want to come
we line our nest of bones when done."


Harpy#6 hovers and fires four times at Appolo (hit ac 35, 37, 19, 18 dam 7, 10) two of the black fethers arrows hit. The rogue

Harpy#7 choses to sing with it target Valanthe hiding behind her tower shield. (Everyone without Protection from Evil needs to make another Will save vs DC 17 or be captivated by the harpies. See below)

Harpy#8 closes and fires a single arrow at Appolo (hit ac 30) missing the rogue again.

Blackbird Harpy AC 22, touch 16
H1 - Grappled & Pinned by large hand
H2
H3
H4
H5 dam +6+5+1=12
H6
H7
H8

Bear & Ashira charmed by harpy #5

(Note: Fixed the map letter scale to match the grid. The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map

(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant.

DM addendum: The water is a life threating area, and will invoke a second save. Any charmed creature entering the area will try and swim as best they can towards the harpies. )


Valanthe AC 32/ 25 vs intangible HP 149/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm  d20+9=13 ; d20+9=13 ;
Friday June 25th, 2010 11:12:16 PM

OOC: Valanthe failed both will saves. I mistakenly thought that if you made a save vs 1 you were fine for 24hrs. Oh well. If I make it to the river there is no way I'm swimming. Not in my gear. Speaking of drowning Ashira can't drown.

Ashira AC28, HP107/120  d20+9=21 ; d20+17=18 ; d20+12=32 ; d20+12=30 ; 2d8+14=16 ; d20+7=25 ; d20+7=14 ; d8+7=14 ; d20+17=34 ; d20+17=36 ; 2d8+14=26 ; d20+8=19 ; d20-2=-1 ;
Friday June 25th, 2010 11:46:53 PM

Her boots touch the water and the coolness of the lake's water snaps her out of her trance (Will=21). Growling in anger, she spins (5ft. step to AB15) and launches an attack on the Harpy that previously attacked her (H4). Swords spinning and slicing, she cuts into the fowl beast with a terrible vengeance.

Full attack:
AC18 (miss)
AC32/30 (crit?? for 16 IF crit)
AC25/14 for 14
AC34/36 for 26 (if crit)
AC19 (miss?)
AC-1 (miss)
Total damage: 56 assuming crits.

OOC: It's true, Ashira can breath under water. If you rule that she does not get the will save for entering the water, it's ok by me.

OOC...darn...just re-read you note about the 10 foot square on the map. Sigh...oh well, then only 1 attack this round and it misses.

Vorelle [AC 26; HP 91/102]  d20+18=34 ; d20+18=26 ; d20+13=27 ; d20+8=23 ; d8+1=3 ; d8+1=3 ; d8+1=5 ; d8+1=6 ;
Saturday June 26th, 2010 12:12:53 AM

Temporarily immune from the harpies' songs, Vorelle steps back out of melee range and attempts to perforate one of the creatures.

[5-foot step and fire at Harpy #2. Hit AC 34 for 3 damage; AC 26 for 3 damage; AC 27 for 5 damage; AC 23 for 6 damage. 17 damage total to H2.]

Whysper (AC 23 (25 Haste, 27 Protection from Evil) - HP 52+2/52)  d100=31 ; d20+15=32 ; d4=3 ; d6=2 ; 6d6=24 ; d20+10=15 ; d4=2 ; d6=2 ;
Saturday June 26th, 2010 1:24:38 AM

Whysper cringes as the arrow from one harpy finds her flesh, as the blade from another hits. She activates her ring, and momentarily blinks from the material plane, only to appear shortly thereafter.

She takes advantage of the opportunity and strikes out at the harpy in front of her with her dagger aflame, before quickly blinking out again.

20% miss chance for blinking, 31=ok
Hit AC34 = 32 + 2 for attacking as an invisible creature. Harpy H4 doesn't get Dex bonus to AC
Damage = 29 (3=adamantine dagger,2=flaming,24=rogue sneak attack)

Hit AC17 = 15 + 2 for attacking as an invisible creature. Harpy H4 doesn't get Dex bonus to AC
Damage = 4 (2=adamantine dagger,2=flaming)


===
Spells in effect: Protection from Evil (8rnds), Fly (27rnds), Blink (6rnds), Haste 1/10 charges used.

Moderate Fortification, AC 29(+1dodge for haste), 119/128 hp Malgant 
Saturday June 26th, 2010 8:06:18 AM

OOC
Everyone seems to have a different opinion of what Haste does. Let me clear the air here.
I am claiming a +1 bonus
Whysper is claiming a +2
Appolo looks like he has a +4 which none of his AC adds up from his character sheet
This is what haste does....
Haste
Transmutation
Level: Brd 3, Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 30 ft. apart
Duration: 1 round/level
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.

Multiple haste effects don't stack. Haste dispels and counters slow.
Material Component

A shaving of licorice root.

Please note the bolded area. Haste gives 1(one) ac bonus and it is a dodge modifier so it stacks with everything.

Whysper (AC 23 (24 Haste, 26 Protection from Evil) - HP 52+2/52) 
Saturday June 26th, 2010 10:56:05 AM

OOC: Thanks Mal. I agree with your interpretation/listing. Not sure where I got +2 from, but have updated my header accordingly with the +1. Checked the attacks from the last round, and doesn't seem to have affected anything for me.

Vauhwyt and Mookie  d100=36 ; d20+15=18 ; d20=6 ; d20+11=16 ;
Saturday June 26th, 2010 10:58:44 AM

OOC: What David said! Thanks!

Vauhwyt casts a Jump spell: 36 = no prob.

Mookie tries again to use that wand: another failure!

"This thing is brroke, Boss!" says the familiar.

"I'll give you broke!" says Vauhwyt.

Finally, she gives up her cover to climb/hop up to the roof of the shelter. Jump (unmodified d20 roll +64) 70, Climb 16. She ends her move at AI12, elevation 10.

=====

Spells:
0 of 6 cantrips used
1 of 7 1st level spells used
3 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on V, shared with Mookie (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (8 rounds)
- Expeditious Retreat on Vauhwyt (119 rounds)
- Jump on Vauhwyt (120 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

HP 118 of 101
AC26

CLW wand: 35 charges left.
Pro Evil wand: 44 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+11=20 ;
Saturday June 26th, 2010 4:39:53 PM

Aztyr shrugs off the next harpies attempt to lure her towards it. She racks her brain for a few moments and decides that preventing herself from falling prey to those effects again will be the best action for right now.
She makes a quick action with her hands and a soft under he breath chant and she feels the protection settle over her. (Cast Protection from Evil)
After casting she makes a move towards Malgant and the others. (still invisable)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (11 of 13 rounds)
Protection from Evil (130 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (27 rounds duration)


Moderate Fortification, AC 29(+1 dodge for haste), 119/128 hp Malgant  d20+19=25 ; d20+19=22 ; d20+14=15 ; d20+9=27 ; d20+13=19 ; 2d6+6=12 ; 2d6=4 ; 2d6+6=9 ; 2d6=6 ; 2d6+6=10 ; 2d6=7 ; d20+27=33 ; d4+10=13 ;
Saturday June 26th, 2010 7:07:09 PM

Malgant refreshes the haste from his armor and steps 5' to his left, bringing him within reach of the harpy attacking Whysper. The Protector executes a full series of attacks and is rewarded by the haste augmenting them with speed and accuracy. (Attacks hit AC 25 for 12 damage +4 holy damage, AC 22 for 9 damage +6 holy damage, AC 15 misses, AC 27 for 10 damage + 7 holy damage, and his horns hit AC 19 miss, Total 31 damage + 17 holy damage to H4) As he attacks he positions himself to block any blows thrown at Whysper (declare Whysper as my Interpose target this round)
The Imod's hand spell chooses to inflict damage on it's pinned victim this round. ( Grapple check 33 damage 13 nonlethal [i think])
Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1296 rounds
Spell resistance 25 on Malgant 127 rounds
Imod's Grasping Hand 11 rounds
Protection from Evil 129 round duration
2 of 10 Haste 'charges' used for today


Moderate Fortification, AC 29(+1 dodge for haste), 119/128 hp Malgant 
Sunday June 27th, 2010 8:59:04 AM

Malgant would end in AD 13 and 14 straddling the line. sorry I forgot to put that in my post.

Appolo Ac 34 HP68/106  d20+8=17 ; d20+15=21 ; d20+15=22 ; d20+9=28 ; d8=3 ; d8=8 ; d8=4 ;
Monday June 28th, 2010 12:07:54 PM

Appolo continues to shake off the effect of the magic and fire his bow at the Harpie he is engaged with.

Will 17 Attack 21 22 28 Damage 3 8 4=15

OOC the extra ac comes from Appolo's improved Dex.He's exceedingly quick.I just can't change that page in the link.To reflect that.It was his wish to geatly improve his Physical attributes.

Wagon with dead horses. (coDm Glenn)  d20=19 ; d20+20=34 ; d20+20=32 ; d20+15=33 ; d20+10=23 ; d8=3 ; d8=3 ; d8=5 ; d20+16=24 ; d20+16=23 ; d20+11=17 ; d20+6=23 ; d20+17=31 ; d20+12=32 ; d20+7=8 ; d8=5 ; d8=4 ; d20+20=23 ; d20+20=28 ; d20+15=32 ; d20+10=16 ; d20+20=28 ; d20+20=21 ; d20+15=19 ; d20+10=27 ;
Monday June 28th, 2010 3:42:16 PM

Listening to the sweet Harpy music, Valanthe starts to walk towards them and into the water disappearing beneath the water. Once under water she can no longer hear the song, but continues towards it source for one more move before the effects wear off.

Getting wet Ashira snaps out of it, she closes to attack the harpy#4, but misses.

Now immune to the tune, Vorelle shifts and pincushions the harpy#2 with four arrows.

Stung by the arrow, Whysper begins to blink and attack the harpy stabbing it twice deeply.

Exiting the cover, Vauhwyt uses her magic to jump onto the roof. Meanwhile Monkey/Mookie's is playing with its dysfunctional wand. The bear swims out towards the harpy.

Clearing her mind of the song's effect, Aztyr uses her magic to protect herself while still invisible.

Shifting, Malgant attacks the hovering harpy with a holy vengeance striking 3 of 5 times wounding the flying creature severely.

Resisting the songs, Appolo fires his bow again at the Harpy#5 two of the three arrows hit

(OOC: Thanks David, for straightening everyone out on haste.)

****************************

Harpy #1 Pinned by magic hand struggles in vane to break free (grapple: 33 vs DC 41?).

Harpy#2 fires more arrows at Malgant (hit ac 34, 32, 33, 23 dam 9, 9, 11 ) three of the four hit the large Minotaur.

Harpy#3 continues to fire at despite her cover, Whisper (hit ac 24, 23, 17, 23 ) all four arrow miss.

Harpy#4 Still fighting in Melee with Whisper swings (hit ac 31, 32, 8 dam 7, 6) two of the three blows land on the Malgant takes the first (7pt) and Whisper takes the rest (6pt). (ooc: Malgant's Interpose ability how does it work, is that the first attack or the first attack that hits?)

Harpy#5 continues to Sing to the captives bear and Valanthe
"Come to us my pretty ones
To feed our daughters three.

Come pretty ones to our nest
Where we will strip your flesh"


Harpy#6 Aiming for Appolo lest lose four arrows (hit ac 23, 28, 32, 16) again all four miss.

Harpy#7 Singing to Valanthe continues her tune.
"Come to us oh pretty ones
livers are tasty to our young

Oh pretty things, you want to come
we line our nest of bones when done."


Harpy#8 also targeting Appolo fires her volley (hit ac 28, 21, 19, 27) missing the quick rough as the ground sprouts more arrows around him.

Blackbird Harpy AC 22, touch 16
H1 - Grappled & Pinned by large hand
H2 -- dam 3+3+5+6=17
H3
H4 dam 29+4+16+15+17=81
H5 dam 12+8+4=24
H6
H7
H8

Harpy#5 Charmed: Bear & Ashira, Valanthe
Harpy#7 Charmed: Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map

(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant.

DM addendum: The water is a life threatening area, and will invoke a second save. Any charmed creature entering the area will try and swim as best they can towards the harpies. )


Moderate Fortification, AC 29(+1 dodge for haste), 83 /128 hp Malgant  d20+19=21 ; d20+19=29 ; d20+14=29 ; d20+9=11 ; d20+13=29 ; 2d6+6=12 ; 2d6=9 ; 2d6+6=12 ; 2d6=6 ; d8+3=10 ; d20+27=35 ; d4+10=12 ;
Monday June 28th, 2010 4:40:59 PM

Interpose is a Protector ability allowing the Protector to choose what attack to block on a designated target within 5'. Yes I would take the hardest hit on Whysper.
Interpose: Once per round, the protector can take upon himself any one visible attack that would have affected an ally or object within five feet. The protector can interpose himself in front of a sword blow, an arrow, and even a magic missile, but not in front of an invisible attacker or a mage casting a hold or charm spell -- the attack must be obvious. The power is ineffective against area attacks, like fireballs. The protector must declare who he is protecting when it is his turn. The attack (or save) is not rerolled, but the protector may avoid the attack if he has a better AC or saving throw than the target who would have otherwise been affected.

Malgant again refreshes the Haste on himself from his armor, steps 5' closer( fully into AD 14 now), and once more lays into the Harpy.(Attacks hit AC 21 miss. AC 29 for 12 damage + 9 holy, AC 29 for 12 damage +6 holy, AC 11 miss, and his Horn gore for AC 29 for 10 damage Total 34 damage + 15 holy damage). He again tries to Interpose himself between Whysper and any incoming attacks.
The Imod's Hand again squeezes the Harpy ( Grapple check 35 for 12 damage)

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1295 rounds
Spell resistance 25 on Malgant 126 rounds
Imod's Grasping Hand 10 rounds
Protection from Evil 128 round duration
3 of 10 Haste 'charges' used for today

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday June 28th, 2010 4:50:13 PM

Aztyr takes another brief look around and moves a step closer again to enable her to reach out and touch Malgant. As she reaches out, she says "Malgant, I'm making you fly now, I'll get Val and Vorelle soon." (cast Fly 130 rounds)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -2
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (10 of 13 rounds)
Protection from Evil (129 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (27 rounds duration)
Fly, on Malgant (130 rounds duration)

Vauhwyt and Mookie  d100=28 ; d20+5=23 ;
Monday June 28th, 2010 7:37:41 PM


Vauhwyt casts Enlarge Self on herself (arcane spell fail 28 = OK). Mookie tries again with the wand (All he needs is a 5 or better!) 23! At last!

"There, I got it, Boss," he says.

=====

Spells:
0 of 6 cantrips used
2 of 7 1st level spells used
3 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on V, shared with Mookie (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (7 rounds)
- Protection from Evil on Mookie (10 rounds)
- Enlarge Person on Vauhwyt (120 rounds)
- Expeditious Retreat on Vauhwyt (118 rounds)
- Jump on Vauhwyt (119 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

HP 118 of 101
AC24

CLW wand: 35 charges left.
Pro Evil wand: 43 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Moderate Fortification, AC 29(+1 dodge for haste), 83 /128 hp Malgant 
Monday June 28th, 2010 7:54:38 PM

OOC
Val is in Mithril plate, which is still medium armor which still reduces movement by 10'. Is she running to the Harpies? Otherwise I don't think she will be in the water yet. Her 1 round move from 3 to 4 would be a quad move.

Whysper (AC 23 (25 Protection from Evil) - HP 52+2/52)  d100=14 ; d20+20=21 ; d100=56
Monday June 28th, 2010 9:21:46 PM

DM: I'm not sure if the following was taken into account when attacks were made against Whysper: While Blinking, Physical attacks against you have a 50% miss chance. I'll wait for a ruling from you before I take the 6hp damage.

Assuming Harpy 4 is still alive from Mal's attack...
20% miss chance for blinking, 14=miss!
Whysper lashes out with her dagger once again, but vanishes from the material realm before the blade makes contact.

Assuming Harpy 4 is dead from Mal's attack...
Whysper moves forward, and taps Val with her wand (UMD: 21 - success) granting Protection from Evil.

===
Spells in effect: Protection from Evil (7rnds), Fly (26rnds), Blink (5rnds), Haste 1/10 charges used.

(ooc: yep I forgot about the blink 52% hit. DM Glenn)


Ashira AC28, HP107/120  d20+17=31 ; d8+7=12 ; d20+12=25 ; d8+7=15 ; d20+7=20 ; d8+7=12 ; d20+17=22 ; d6+4=9 ; d20+8=28 ; d20+8=11 ; d6+4=6 ; d20-2=17 ; d20-2=5 ; d6+4=5 ;
Monday June 28th, 2010 11:59:52 PM

Assuming Harpy 4 is still alive from Mal's attack...
The ranger is finally able to take her frustrations out on the harpy in front of her. She lashes out with blow upon blow until she is literally panting from the exertion. "Take that you...you harpy!" she calls out.

AC31 for 12
AC25 for 15
AC20 for 12
AC22 for 9
AC28/11 for 6
AC17/5 for 5

Assuming Harpy 4 is dead from Mal's attack...
Fishing in her backpack, Ashira takes out a potion and drinks it down. She begins to tingle as the magic takes effect and her feet begin to lift ever so slightly off the ground.

Valanthe AC 32/ 25 vs intangible HP 149/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Tuesday June 29th, 2010 10:43:25 AM

OOC: Valanthe is in full plate armor. Before I can post, is she in the water or did Aztyr ward her from the song?

Appolo Ac 34 HP68/106  d20+8=16 ; d20+8=25 ; d20+15=25 ; d20+15=32 ; d20+15=32 ; d20+9=22 ; d8=6 ; d8=4 ; d8=2 ;
Tuesday June 29th, 2010 1:06:35 PM

Appolo agaian shakes of the efect of the Harpies song and continues to fire at his target.He'll keep shooting at the same Harpie until it is dead or moves out of range.

Will save 16 used second hero point 25 Attack 25,32 22 Damage 6 4 2=12

Wagon with dead horses. (coDm Glenn)  d20=10 ; d20+20=30 ; d20+20=23 ; d20+15=29 ; d20+10=11 ; d8=2 ; d8=1 ; d20+20=24 ; d20+20=21 ; d20+15=24 ; d20+10=16 ; d20+20=30 ; d20+20=34 ; d20+15=33 ; d20+10=27 ; d8=7 ; d20+20=32 ; d20+20=26 ; d20+15=31 ; d20+10=18 ; d8=2 ; d8=5 ; d8=1 ; d20+20=31 ; d20+20=31 ; d20+15=22 ; d20+10=24 ; d8=3 ; d8=6 ; d8=1 ; d100=41 ; d100=37 ; d100=45 ;
Tuesday June 29th, 2010 2:56:58 PM

Still hasting himself, Malagant shift closer and attacks the Harpy in reach hitting three out of five times. The harpy falls from the sky dead! (ooc: Grasping Hand "...The hand holds but does not harm creatures it grapples.")

The invisible Aztyr moves next to Malgant and gives him the power of flight.

Using her magic Vauhwyt becomes huge and Mookie finaly gets the wand to work.

With the harpy#4 dead Whysper move after Val and taps her with the protection from evil wand.

(ooc: Val's extra round of movement came from missing the save in the third round, which didn't get rolled until the fourth round.)

Standing in the water, Valanthe is free of the song's effect if only temporarily.

Appolo fires more arrows at the harpy hitting three out of three times. (ooc: No Will save was needed last round. You only need one save each time a new harpy starts to sing. So, keep your hero point.)

****************************

Harpy #1 Pinned by magic hand struggles in vane to break free (grapple: 24 vs DC 41) failed.

Harpy#2 fires more arrows at Malgant (hit ac 30, 23, 29, 11 dam 8, 7) two hit.

Harpy#3 continues to fire arrows at Whisper (hit ac 24, 21, 24, 16) all four miss the blinking rouge

Harpy#4 is dead

Harpy#5 continues to Sing to the captives bear
"Come to us oh pretty ones
livers are tasty to our young

Oh pretty things, you want to come
we line our nest of bones when done."


Harpy#6 Aiming for Appolo lest lose four arrows (hit ac 30, 34, 33, 27 dam 13) only one arrow hits home.

Harpy#7 seeing Valanthe is free of her charm, drops the song and fires arrows at Whisper for freeing the other (hit ac 32, 26, 31, 18 dam 8, 11, 7, miss% 41, 37, 45) all four arrows miss, three due to the blink. The Harpy sneers at her foe

Harpy#8 seeing the liontaur enlarge herself fires her arrows at Vauhwyt (hit ac 31, 31, 22, 24 dam 9, 12, 7) three of the black arrows sting the spell caster.

Blackbird Harpy AC 22, touch 16
H1 - Grappled & Pinned by large hand
H2 - dam 17
H3
H4 dam 81+34+15=130 (dead)
H5 dam 24
H6
H7
H8

Harpy#5 Charmed: Bear & (PE)Ashira, (PE)Valanthe
Harpy#7 Charmed: (PE)Valanthe

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant, r4 Aztyr, r5 Mookie, Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map

(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.

DM addendum: The water is a life threatening area, and will invoke a second save. Any charmed creature entering the area will try and swim as best they can towards the harpies. )


Ashira AC28, HP107/120, Fly, Invisible 
Tuesday June 29th, 2010 3:56:32 PM

Smiling, Ashira activates her Ring of Partner Invisibility and winks out of sight. She then travels forward 40 feet (AB19) and then up 10 feet (since movement is 1/2 when increasing elevation). That leaves her 90 feet below the critter. Now invisible, the ranger grips her swords in anticipation of the pain that is coming this harpies way very soon!!

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday June 29th, 2010 4:44:08 PM

Aztyr yells out, "Val, move towards Malgant, I'll get you with a spell when you get in range."
Aztyr moves a step towards Val, hoping she gets in range.

If in range : She'll cast fly on Valanthe, giving her 130 rounds of flying.

If not in range before turn ends, she'll cast Summon Monster VI, summoning a BRALANI.
(stats on bottom of Aztyr's character sheet, will post here if spell is cast)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -2
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (9 of 13 rounds)
Protection from Evil (128 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (26 rounds duration)
Fly, on Malgant (129 rounds duration)

Will update spells used next round.

Vorelle [AC 26; HP 91/102]  d20+18=36 ; d20+18=23 ; d20+13=18 ; d20+8=12 ; d8+1=5 ; d8+1=8 ;
Tuesday June 29th, 2010 6:52:17 PM

[Sorry I missed yesterday; I plum forgot!]

Vorelle continues her assault on Harpy 2.

[Hit AC 36 for 5; Hit AC 23 for 8]

Vauhwyt and Mookie  d20+11=15 ; d4=2 ; d4=4 ; d100=62 ;
Tuesday June 29th, 2010 8:08:14 PM


"Ugh, this is frustrating," says Vauhwyt. She has prepped herself for a flying leap that could take out a harpie. And she could leap a superhuman 70 to 80 feet forward and reach 30 or 40 feet up with a single bound. But that does her no good since the harpies are staying well beyond even her magically jumpable reach. And why should they, when they can hit her with three or more arrows a round.

The liontaur considers becoming ethereal, climbing through the Realm of Shadow to a harpie, materializing and grappling it all in a flash ... but really, she is not sure that would even work.

"Meh," she says, annoyed. So she simply casts Acid Arrow on Harpie number 8. Her ranged touch attack hits touch AC 15. If that hits, the harpie takes 6 hp damage this round.

Arcane spell fail on the casting: 62 = ok

Then Vauwhyt moves back (same square, but under the shelter) and sulks. Mookie is quiet for a change, but he puts away the wand of pro evil and takes out the wand of CLW.

=====

Spells:
0 of 6 cantrips used
2 of 7 1st level spells used
4 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on Mookie only (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (6 rounds)
- Protection from Evil on Mookie (9 rounds)
- Enlarge Person on Vauhwyt (119 rounds)
- Expeditious Retreat on Vauhwyt (117 rounds)
- Jump on Vauhwyt (118 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

Vauhwyt: HP 90 of 101, AC24 / 25 vs evil
Mookie: HP 67 of 50, AC15 / 17 vs evil

CLW wand: 35 charges left.
Pro Evil wand: 43 charges left.
Tan Bag of Tricks: 1 of 10 this week used.


Moderate Fortification, AC 29, 75+13 /128 hp Malgant 
Tuesday June 29th, 2010 8:43:37 PM

OOC
That is undeniably the most useless 7th level spell ever. It grapples, but cannot do anything a grappler can do. It floats so when I pin a flyers wings it just holds them there. Totally...combat... ineffective.... spell from a combat god's domain. Sorry, 1st time using this spell. I expected more from a 7th level spell is all.
2 rounds of movement in anything but light armor could not possibly make 80', but the threat of drowning is passed so moving on...
AC 29 is not a hit on Malgant due to the +1 dodge bonus afforded by haste, 8 damage taken.
Sorry for misspellings and mistypes. I had Glaucoma surgery today and have 1 eye contracted and 1 eye dilated. If you have ever had reverse dilation of an eye*( contraction is my unofficial term for it) you know what that feels like. Add having the other eye dilated( that eye was operated on last week) and it is double the fun. For this effect try spinning until you are ready to pass out and then read email.....fun times.
IC
Malgant flies up 20' from the ground and heads for one of the remaining Harpies(H3). ( move to Z12 climbing as I go) He also calls upon Imod's power to grant him strength.( Cast Divine Power). His muscles bulge as he flies toward the harpy.
The hand still holds the Harpy
no Haste used this round.
Question... Does haste increase movement bestowed by a Fly spell?

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1294 rounds
Spell resistance 25 on Malgant 125 rounds
Imod's Grasping Hand 9 rounds
Protection from Evil 127 round duration
Divine power 13 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
3 of 10 Haste 'charges' used for today

Valanthe AC 32/ 25 vs intangible HP 149/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Tuesday June 29th, 2010 10:36:02 PM

Valanthe turns away from the water and makes her way back out. She knew that the harpies song was compelling but words failed to describe how overwhelming it really was. Valanthe would have walked until she drowned just because of the music. Now hopefully she can get some payback. Valanthe runs toward Malgant, hoping to feel the enchantment of flight.

ooc: moving to AC 15. using a full round for move but only going 2 squares. I figure her armor in water is slow going.

Whysper (AC 23 (25 Protection from Evil, 26 Haste) - HP 48/52) 
Tuesday June 29th, 2010 10:59:35 PM

Mal: This might be what you were looking for: All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet. So yes, you can move further with haste & fly

Activating her Boots again, Whysper makes a move for Harpy6, her blinking between realms slowing her down. Along the way she will put her Wand in her pocket, and pull out a different wand - Cure Moderate Wounds.

Flying = 60ft + 30ft Haste x 0.75 Blinking = 67ft = 30ft South and 15ft Up. Move to AA19 and be 15ft in the air

===
Spells in effect: Protection from Evil (6rnds), Fly (25rnds), Blink (4rnds), Haste 2/10 charges used.

Appolo Ac 34 HP55/106  d20+15=20 ; d20+15=24 ; d20+15=34 ; d8=2 ; d8=6 ;
Wednesday June 30th, 2010 3:59:41 PM

Appolo continues to fire at his target.Hitting twice.

Attack 20 24 34 Damage 2 6=8

Wagon with dead horses. (coDm Glenn)  d20=5 ; d20+20=25 ; d20+20=37 ; d20+15=32 ; d20+10=25 ; d8=5 ; d8=5 ; d20+20=35 ; d20+20=29 ; d20+15=23 ; d20+10=23 ; d8=3 ; d8=8 ; d20+20=29 ; d20+20=32 ; d20+15=31 ; d20+10=12 ; d100=30 ; d100=26 ; d100=74 ; d8=6 ; d20+22=25 ; d20+20=31 ; d20+20=28 ; d20+15=20 ; d20+10=22 ; d8=1 ; d8=8 ;
Wednesday June 30th, 2010 4:03:03 PM

Ashira vanishes from sight.

The invisible Aztyr yells out to Val and prepairs to cast flying on her.

Continuing to fire arrows, Vorelle hits Harpy#2 twice.

Considering her options, Vauhwyt sends a magic arrow of acid narrowly missing the harpy target. (touch ac 16). Monkey Mookie swaps wands.

Flying towards the Harpy#3, Malgant prays to Imod as his muscles bulge.
(ooc: It has effectively captured and neutralized a foe in two rounds. Not bad. Haste & Fly, Yes they stack effectively fly speed is 90ft, but no running/fly. Eyes surgery and dilated!, quick how many fingers am I holding up???? Highlight to display spoiler: {four})

Valanthe runs towards Aztyr's voice near were Malgant was Aztyr easily tags her with the fly spell.

Still blinking, Whysper flies for harpy6

Two of Appolo's arrows hit harpy5

****************************

Harpy #1 is still Pinned by magic hand.
Harpy#2 fires more arrows at Malgant (hit ac 25, 37, 32, 25 dam 11, 11) two arrows hit their mark.
Harpy#3 seeing Malgant come at her, she fires arrows at him (hit ac 35, 29, 23, 23 dam 9, 14) two more of the black feathered arrows hit the Minotaur.

Harpy#5 continues to Sing to the captives bear leading it across the river.
"Come to us oh pretty ones
livers are tasty to our young

Oh pretty things, you want to come
we line our nest of bones when done."


Harpy#6 fires her arrows at Whisper as the rouge blinks in and out of focuses (hit ac 29, 32, 31, 12, miss50%: 30, 26, 74 dam 6) only one of the four arrows hit.
Harpy#7 flies at Valanthe and fires one arrow at her (hit ac 25) and it misses.
Harpy#8 fires at Vauhwyt again (hit ac 31, 28, 20, 22 dam 7, 14) two arrows hit the magic welding liontaur.

Blackbird Harpy AC 22, touch 16
H1 - Grappled & Pinned by large hand
H2 - dam 17+5+8=30
H3
H4 dam 130 (dead)
H5 dam 24+8=32
H6
H7
H8

Harpy#5 Charmed: Bear & (PE)Ashira, (PE)Valanthe

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant, r4 Aztyr, r5 Mookie, Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map

(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.

DM addendum: The water is a life threatening area, and will invoke a second save. Any charmed creature entering the area will try and swim as best they can towards the harpies. )


Moderate Fortification, AC 32, 69 /154 hp Malgant 
Wednesday June 30th, 2010 5:40:34 PM

" Val head South, I'll go North." Malgant manages to spit out through gritted teeth as four more arrows pierce his hide. He continues moving for the Harpy(H3) and completes another prayer to Imod, the one that makes him big.( Cast Righteous Might) Malgant swells to Huge size and becomes even stronger. He feels Imod's holy power course through his body, toughening it both inside and out. He moves forward as far as the flight spell allows him( 40' due to Medium armor to U,V 11/12, I use a 15x15 square now) He can almost reach the Harpy.
The Hand of Imod still holds the Harpy still.
OOC
No Hatse used this round, damage taken, new hp due to con added new AC shown and I now have 10 points of Damage reduction vs evil...party on

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1293 rounds
-Spell resistance 25 on Malgant 124 rounds
-Imod's Grasping Hand 8 rounds
-Protection from Evil 126 round duration
-Divine power 12 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 13 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-3 of 10 Haste 'charges' used for today

new to hit bonuses for divine power/righteous might combo
+26/+21/+16 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted

Vorelle [AC 26; HP 91/102]  d20+18=34 ; d20+18=20 ; d20+13=33 ; d20+13=15 ; d20+8=26 ; d8+1=6 ; d8+1=2 ; d8+1=3 ;
Wednesday June 30th, 2010 6:01:49 PM

I shoot at her; she shoots at Malgant. Not too bright, is she?

Vorelle looses four more arrows at H2.

[Hit AC 34 for 6 damage; hit AC 33 for 2 damage (crit not confirmed); hit AC 26 for 3 damage. Total damage 11. I'm doing worse every round. :( ]

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday June 30th, 2010 6:43:28 PM

Aztyr, seeing that most everyone is now engaged in shooting or stabbing or at least moving towards Harpies to do one of the previous mentioned actions, decides that rather than trying to attack a Harpy with a spell directly, smiles and begins casting a spell.
While Aztyr may be invisibile, her spell effects are most assuredly not. In the area in front of her, a small glowing orb suddenly grows to a large glowing oval, through which steps a Greyish skinned man, dressed like a desert nomad. At his waist is a scimitar, and in his hands is a composite longbow, with a quiver over one shoulder.
Aztyr speaks as soon as he appears."Sir, would you be so kind as to attack the harpies, that are currently attacking my friends and myself. Thank you."
Aztyr moves towards small shelter that Vauhwyt created.
"Vauhwyt, I'm headed your way to get you flying as well. Anything you can do to get closer will help"

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -3
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (8 of 13 rounds)
Protection from Evil (127 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (25 rounds duration)
Fly, on Malgant (128 rounds duration)
Fly on Valanthe (129 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD



Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).


Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+11=31 ; d20+11=27 ; 3d8+15=24 ; d20+6=18 ;
Wednesday June 30th, 2010 7:26:43 PM

Sorry, forgot to do attacks for summoned.

The Bralani grabs an arrow and lets loose with the first arrow at Harpy #5. (crit, confirm crit 24 damage)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d6=4 ; d6=1 ;
Wednesday June 30th, 2010 7:29:12 PM

Damn.. I'm stupid... forgot to add holy damage 5 damage

Vauhwyt and Mookie 
Wednesday June 30th, 2010 7:57:25 PM

Question for the DM: Last round Vauhwyt moved under the roof. So she has total cover vs Harpy 8, right? So it can't fire at me?

Thanks!

Whysper (AC 23 (25 Protection from Evil, 26 Haste) - HP 50/52)  d20+20=35 ; 2d8+3=8 ;
Wednesday June 30th, 2010 8:36:43 PM

Whysper grimaces as another arrow finds it mark, slicing her forearm. She uses her Boots yet again to help her gain some altitude, whilst using her wand to help heal her wounds ( UMD: 35 Success. Healed 8 damage. Net 2 gain with the 6dmg taken last rnd )

Movement: 60ft + 30ft Haste x 0.75 Blinking = 67ft = approx 35ft up. Note that as I rounded down last round, I have rounded up this round. The sum of the two rounds should be 50ft up

===
Spells in effect: Protection from Evil (5rnds), Fly (24rnds), Blink (3rnds), Haste 3/10 charges used.

Valanthe AC 32/ 25 vs intangible HP 149/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Wednesday June 30th, 2010 10:43:13 PM

"Finally I can get in this fight." Valanthe says aloud. She raises into the air, glad to be able to finally get at the harpies. What she never expected that her armor would weigh her down in the air as much as it did. Still the harpies couldn't hide anymore.

"You can't hide any longer. Run while you still can." Valanthe says to the Harpies, taunting them.

ooc: full round move to raise up 40'

Ashira AC30, HP107/120, Fly, Invisible, Barkskin 
Thursday July 1st, 2010 12:17:17 AM

The ranger casts a spell (Barkskin) and continues to climb 30 more feet toward her target (again at 1/2 speed because of climbing in elevation). Her skin magically hardened, she inwardly gloats about the pain she's about to inflict.

Vauhwyt and Mookie 
Thursday July 1st, 2010 11:07:01 AM

Moves up to 140 feet to where she hears Aztyr.

Appolo Ac 34 HP55/106  d20+15=35 ; d20+15=19 ; d20+15=16 ; d20+15=17 ; d8=2 ;
Thursday July 1st, 2010 12:28:37 PM

Appolo continues to fire at #5.He fires 3 times hitting just once.

Attack 35 Critical hit.Not comfirmed Damage 2

Wagon with dead horses. (coDm Glenn)  d20=13 ; d20+22=26 ; d20+20=31 ; d20+20=35 ; d20+15=30 ; d20+10=20 ; d8=3 ; d8=3 ; d8=4 ; d20+20=22 ; d20+20=36 ; d20+15=21 ; d20+10=15 ; d100=80 ; d8=6 ; d20+22=36 ; d8=1 ; d20+22=38 ; d8=4 ;
Thursday July 1st, 2010 12:33:31 PM

Becoming huge, Malgant flies towards the harpy as he coordinates with Val.

Firing another volley of arrow, Vorelle hits with with all three of them.

Still Invisible, Aztyr begins casting a long and complicated spell. As she proceeds a creature starts to form. While casting the spell she shifts towards the shelter. (ooc: all summon monster spells have a casting time of 1 round, with the summoned creature appearing at the beginning of the next round, in which it can act)

(ooc: Oops, I missed Vauhwyt's move action for last round. Yes the arrow missed due to total cover.)

Hit by another arrow, Whysper hastily flies up while healing herself with a wand.

Rising into the air, Valanthe taunts the harpies as she ascends.

Invisibly closing in on her foe, Ashira cast a protective spell.

Vauhwyt moves towards Aztyr's voice. (ooc: Oops, I missed Vauhwyt's move action for last round. Yes the arrow missed due to total cover.)

Applo fires another volley hitting once.

****************************

Harpy #1 is still Pinned by magic hand.
Harpy#2 being hit by more arrows from Volelle, turns and aims for her (hit ac 31, 35, 30, 20 dam 9, 9, 10) three of the four missiles hit.
Harpy#3 facing a huge angry looking minotaur, fires one last arrow before drawing her long sword as she shift forward 5ft. Single arrow at Malgant (hit ac 26) misses. (if Mal has 15ft reach he would get an AoO as she fired the bow)

Harpy#5 continues to Sing to the captives bear leading it across the river.
"Come to us oh pretty ones
livers are tasty to our young

Oh pretty things, you want to come
we line our nest of bones when done."


Harpy#6 fires another volley of arrows at the blinking Whisper (hit ac 22, 36, 21, 15 Miss% 80 dam 12) one more arrow gets though the rouge's defense.
Harpy#7 fires one more arrow at Valanthe (hit ac 36 dam 7) then draws it sword as it flies towards it prey.
Harpy#8 flies closer to Applo and fires an arrow at him (hit ac 38 dam 10) hitting the human.

*** Beginning of next round: ***

Aztyr completes her spell as the Greyish skinned man, dressed as a desert nomad appears. Aztyr directs him to attack the harpies with which he complies firing an arrow and hitting his target with deadly accuracy. (ooc: Note that was his action for round #8 (this current round) other than a move or free action. Also, please have BRALANI make a Will saving through verses Harpy#5 song. See note on summon casting time above.)


Blackbird Harpy AC 22, touch 16
H1 - Grappled & Pinned by large hand
H2 - dam 30+6+2+3=41
H3
H4 dam 130 (dead)
H5 dam 32+2 +29Bralami = 63
H6
H7
H8

Harpy#5 Charmed: Bear & (PE)Ashira, (PE)Valanthe

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant, r4 Aztyr, r5 Mookie, Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map

(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.

DM addendum: The water is a life threatening area, and will invoke a second save. Any charmed creature entering the area will try and swim as best they can towards the harpies. )


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+7=27 ;
Thursday July 1st, 2010 3:16:52 PM

The Bralani easily makes the will save. (nat 20)
Aztyr reaches out to Vauhwyt and and once again casts Fly. She smiles even though she's still invisible as she thinks about being the dedicated transport maker, at least there was help in the teleport department.

She yells out, "I got a whole herd incomming in just a few moments"

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -4
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (8 of 13 rounds)
Protection from Evil (127 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (25 rounds duration)
Fly, on Malgant (128 rounds duration)
Fly on Valanthe (129 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.


Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant  d20+26=42 ; 3d6+13=20 ; 2d6=9 ; d20+27=43 ; d20+27=28 ; d20+22=24 ; d20+17=34 ; d20+17=20 ; d20+20=23 ; 3d6+13=21 ; 3d6=8 ; d6=3 ; d6=2 ; 3d6+13=25 ; d6=1 ; d6=2 ; 3d6+13=21 ; d6=2 ; d6=4 ; 2d6+10=16 ;
Thursday July 1st, 2010 5:03:59 PM

Malgant does indeed have 15' reach now. AoO hits AC 42 for 20 damage + 9 holy damage.
" At least you understand that running would only prolong this."
Malgant floats another 5' towards the Harpy and unleashes the frustration that taking all of these arrows has brought on. He triggers his armor speeding his attacks even more.( Attack 1 hits AC 43 for 21 damage + 5 holy damage, attack 2 hits AC 27 miss( natural 1), attack 3 hits AC 24 for 25 damage + 3 Holy damage, attack 4 hits AC 34 failed to confirm critical for 21 damage + 6 holy damage His horn gore hits AC 23 for 16 damage. Total 83 damage + 14 holy damage)
OOC
Couple of stray rolls in there. Also realized my bonus was 1 too low around the time I got to my Horn gore, but that +1 wouldn't have changed anything.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1292 rounds
-Spell resistance 25 on Malgant 123 rounds
-Imod's Grasping Hand 7 rounds
-Protection from Evil 125 round duration
-Divine power 11 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 12 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-4 of 10 Haste 'charges' used for today

new to hit bonuses for divine power/righteous might combo
+26/+21/+16 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted


Whysper (AC 23 (25 Protection from Evil) - HP 43/52)  d20+20=30 ; 2d8+3=5 ;
Thursday July 1st, 2010 10:56:59 PM

Gaining this much height is causing Whysper to be too much of a target to these creatures. Looking over her shoulder, she can see one of the harpies has moved in much closer. She elects to continue her ascent, closing in on the harpy above her. She uses her wand to heal herself again (UMD: 30 - success), but for whatever reason, it's effects do not feel as strong. 2D8 + 3 = 5? Seriously?!?

Movement: 60ft x 0.75 Blinking = 45ft = 22.5ft up.

===
Spells in effect: Protection from Evil (4rnds), Fly (23rnds), Blink (2rnds), Haste 3/10 charges used.

Vorelle [AC 26; HP 63/102]  d20+18=29 ; d20+18=30 ; d20+13=22 ; d20+8=25 ; d8+1=2 ; d8+1=7 ; d8+1=6 ; d8+1=9 ;
Thursday July 1st, 2010 11:30:25 PM

Vorelle keeps firing at Harpy 2.

[Hit AC 29 for 2; hit AC 30 for 7; hit AC 22 for 6; hit AC 25 for 9. Total 24, although I don't remember whether a 22 hits. Total 18 if it doesn't.]

Ashira AC30, HP120/120, Fly, Invisible, Barkskin  2d8+12=18 ;
Friday July 2nd, 2010 12:30:47 AM

Ready for things to heat up, the ranger casts another spell and feels the healing power of nature as her wounds close up. Then she climbs another 30 feet toward her prey, knowing that next round she will be close enough to perform a full strike.

Vauhwyt and Mookie 
Friday July 2nd, 2010 12:35:56 AM

To Whysper: You should roll your cures 1d8 at a time, because the Wold has a house rule that you reroll all 1s rolled in cures. You need to reroll that cure spell!

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Friday July 2nd, 2010 12:44:40 AM

"I don't think you have enough arrows to take me down. My armor is quite thick." Valanthe says with a smile. She continutes to rise up a little more to put her on equal footing with the harpy. Ever since the strange machine hardened her into a killing machine she's been waiting for this moment. Where she can truly put her skills against a foe that wished her dead. It would only be a few more seconds but those seconds felt like an eternity. Val glared at the harpy. Her eyes hard and unforgiving. Totally devoid of fear. Her smile grew and she began banging her warhammer against her tower shield.

Whysper (AC 23 (25 Protection from Evil) - HP 51/52)  d8=1 ; d8=4 ; d8=6 ;
Friday July 2nd, 2010 1:54:32 AM

Thanks Vauhwyt.. Rerolling the 1's from the healing ... and rerolling again ... 4 .... 6. Net difference between 2 and 10 is an 8 gain

Appolo Ac 34 HP55/106  d20+15=32 ; d20+15=35 ; d20+15=35 ; d20+15=29 ; d20+15=23 ; d8=8 ;
Friday July 2nd, 2010 3:11:32 AM

Appolo keeps firing at #5.Firing 3 more times without utteringa sound as he continues to bleed from his wounds.

Attack 32 35 35 Two Crits both confirmed. 8 +{8x2}+{8x2)=40

Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Friday July 2nd, 2010 5:07:48 AM

OOC
Bows crit range is x3 Appolo and you roll damage for each attack, not get lucky on your first roll and multiply it over all of your attacks. 1 Hit, 1 damage roll, next hit, new damage roll.
Also your to hit with a bow degrades just like your melee attack. first is at full attack bonus, then at -5 then at -10.
Are you still hasted from your boots? How many rounds of haste have you used today? Notes like this keep the DM from pulling their hair out.

Vauhwyt and Mookie  d20+13=24 ; d20+13=29 ; d3=3 ; d20+26=35 ; 2d6+9=15 ;
Friday July 2nd, 2010 7:16:42 AM


"Thanks, my unseen friend," Vauhwyt says to Aztyr as she gets a fly spell. It still annoys her though. She spent two rounds casting expeditious retreat and jump, and for what? Oh well. She has to rethink her strategy vs fliers. Maybe carry around a scroll or two of Fly.

SO anyway, there is a target in sight, and maybe in reach. With Flying, she can charge up to 120 feet (a double move ending in a charge). However, she ascends at half speed. That's 60 feet up. Harpy 7 is 50 feet up. And as an enlarged (huge) quadruped, Vauwhyt has a reach of ten feet. So really she only has to get 40 feet up in order to reach the Harpy. So can Vauhwyt move 30 feet west and 40 feet up? Well wowsy wow wow, maybe my high school education was not in vain, because that sounds a lot like a 3-4-5 right triangle to me! So I am pretty confident that YES, Vauhwyt can charge Harpy 7 this round.

"Charging!" she announces, mostly to Mookie, who spends his round getting into and hiding in Vauwhyt's belt pouch.

So let's get to it! Vauhwyt is charging, so she gets a +2 on her attack. Her touch attack is a light weapon, so she can use weapon finesse and gain her dex bonus instead of her str bonus. Her BAB is +8, her dex bonus is +5, her size mod is -2, and her charge bonus is +2. Her touch attack is at +13.

Her touch attack hits touch AC 24 (oops! Double clicked the roller in my enthusiasm; disregard the 29 please). If that hits, Vauhwyt has to make a grapple check vs the Harpy's Grapple DC. Her grapple check is her first one ever with her newly lucky armor spikes. They grant her a +1d3 luck bonus to attack and damage with every round of combat (roll once/round). This round, the armor spikes are +3, sweet!

Vauhwyt's grapple check is +8 BAB +3 Str +8 size +1 feat +3 enhancement +3 luck armor spikes ...

A +26 grappling. Her grapple check is a 35. The Harpy's Grapple DC is 10 + Str Modifier + Size Mod + BAB + Feats. Somehow I doubt that that will sum to 35.

If Vauhwyt beats the Harpy's Grapple DC, then she initiates the grapple and inflicts grapple damage. Thanks to her armor spikes and size, that's 2d6+9, or 15 damage. And the Harpy is grappled.

By the way, Vauwhyt's own Grapple DC is 10+8+3+8+1 = 30.

A note on AC: Because she charged, Vauhwyt's AC vs the harpy she is grappling is 22, or 23 vs evil. Versus anyone else, she loses her dex bonus to AC because she is grappling. Thus her AC is 17, or 18 vs evil.

Oh, and although a creature attacking into a grapple with a melee weapon can pick a target accurately, shooting into a grapple incurs a chance to hit a target you did not intend to hit. Just sayin.' :-)

=====

Spells:
0 of 6 cantrips used
2 of 7 1st level spells used
4 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on Mookie only (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (4 rounds)
- Protection from Evil on Mookie (7 rounds)
- Enlarge Person on Vauhwyt (117 rounds)
- Jump on Vauhwyt (116 rounds)
- Expeditious Retreat on Vauhwyt (115 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

Vauhwyt: HP 90 of 101, AC22 / 23 vs evil, or 17/18 see above
Mookie: HP 67 of 50, AC15 / 17 vs evil (hiding in belt pouch)

CLW wand: 35 charges left.
Pro Evil wand: 43 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Wagon with dead horses. (coDm Glenn)  d20+22=30 ; d20+22=32 ; d100=79 ; d8=5 ; d20+14=24 ;
Friday July 2nd, 2010 2:55:05 PM

Saving from the song BRALANI made his attacks. While Aztyr still Invisible touches Vauhwyt with a Fly spell.

Hitting the Harpy as it fires the last arrow, Malgant shifts closer and attacks many times killing the Harpy with efficiently. The Harpy falls into the river.

Whysper continuing her ascent, still trying to heal her wounds as she does. (ooc: yes, reroll 1s for Wold cures.)

Vorelle keeps up her attack on Harpy 2 hitting all four times.

Casting healing magic, Ashira climbs another 30 feet higher even with Harpy#6.

Taunting the Harpy, Valanthe draws up even with the Harpy.

Returning fire, Appolo nails the singing Harpy causing it to fall from the sky and crash into the river below. (ooc: yep what David/Malgant said roll crits X times and add it together.)

Now flying, Vauhwyt charges Harpy7 and grapples her impelling her with some of the armor spikes. The huge liontaur snatches Val's pray from in front of the elf warrior. Mookie hides in a pouch.

****************************

With three Harpies dead and two grappled, the harpy leader (#8) screeches out "Save your selves my sisters thees groundlings are too strong this time!"

Harpy #1 is still Pinned by magic hand.
Harpy#2 sneering starts to fly back across the river and fires one arrow at Malgant (hit ac 30) missing him.

Harpy#5 dies from too many arrows. The effects of the song linger for another round.

Harpy#6 Growling, fires another volley of arrows at the blinking Whisper (hit ac 32 miss% 79 dam 11) hitting the rogue before flying away. (ooc: Ashira you get a AoO for when the harpy attacks with the bow.)
Harpy#7 suddenly grappled by Vauhwyt, the Harpy tries to break free (grapple: 26 vs DC30) but can't
Harpy#8 fuming, quits the attack and flies across the river in a full move.



The Harpy#7 grappled by Vauhwyt calls out, "Sister's save me!, I cannot break free from this overgrown liontaur!"

The leader #8 pauses looking back, before calling out "A trade, let my sisters free and grant us safe pages for three groundlings we have!"


Blackbird Harpy AC 22, touch 16, Grapple +16 DC26
H1 Grappled & Pinned by large hand
H2 dam 41+24=65
H3 dam 29+26+28+27+16=126 (dead)
H4 dam 130 (dead)
H5 dam 63+40 = 103 (dead)
H6
H7 dam 15 Grappled by Vauhwyt.
H8

Harpy#5 Charmed: Bear & (PE)Ashira, (PE)Valanthe

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant, r4 Aztyr, r5 Mookie, Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map

(ooc: All creatures withing 300-feet spread must succeed on a DC17 Will save or become captivated. This is a sonic mind-affecting charm effect. A creature that successfully saves cannot be affected again by the same harpy's song for 24 hours.

A captivated victim walks toward the harpy, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the harpy stands there and offers no resistance to the monster's attacks. The effect continues for as long as the harpy sings and for 1 round thereafter.

DM addendum: The water is a life threatening area, and will invoke a second save. Any charmed creature entering the area will try and swim as best they can towards the harpies. )


Vauhwyt and Mookie  d20+26=28 ; d20+21=38 ;
Friday July 2nd, 2010 4:20:24 PM


Vauhwyt tries to pin his Harpy without inflicting damage: Grapple check 28 is a natural 2, ad she fails to pin. She tries again with her second attack, at -5. This time she gets a 38, which should be fine. Having pinned the harpy, she does not let her speak or sing.

The liontaur shouts: "We'll take that deal! Lead us to your captives! We'll fly with you, if it is not far, and then exchange prisoners. Two harpies for all your captives and slaves! Deal?"

OOC to DM and Val -- Sorry friends! I was thinking Harpy 8 but I had a braino and typed Harpy 7. Oh well.

Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant  13d6=39 ;
Friday July 2nd, 2010 4:24:29 PM

Malgant considers the evil creatures terms and comes to a conclusion." I don't negotiate with people that eat people. You feather your nest with the bones of those you lure to you. Reap the whirlwind! Aztyr follow my lead and fire for effect. Archers get the one on my right (indicating H2)." His decision made Malgant points at the harpy leader and the harpy next to it and a ring of whirling blades engulfs the pair ( cast Blade Barrier, ring form at my level is 30'Radius which should hit both Harpies, They are 10' apart so I reduce the radius to catch them both inside the wall. Reflex save for no damage, choose either to be inside the wall or outside if you save. Save DC 20 Damage 39. Malgant also flies another 40 feet upward and 40 feet northwest to end in Q7 (Haste still in effect).
Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1291 rounds
-Spell resistance 25 on Malgant 122 rounds
-Imod's Grasping Hand 6 rounds
-Protection from Evil 124 round duration
-Divine power 10 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 11 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-5 of 10 Haste 'charges' used for today

new to hit bonuses for divine power/righteous might combo
+26/+21/+16 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+11=22 ; d8+5=12 ; 2d6=3 ; d20+6=24 ; d8+5=11 ; 2d6=8 ; 10d6=38 ;
Friday July 2nd, 2010 7:51:38 PM

Aztyr tells the Bralani to shoot H2, while she does something else.
(att 1 AC22, Dam 12 + 3 holy, att 2 AC24 Dam 11 + 8 holy)
While the gray man shoots again, Aztyr looks at the harpy thats so chatty and flings a spell be centered between H8 and H6 at the 100 ft elivation. (centered between them)
The spell, just happens to be her most favorite spell, FIREBALL. It should do what Malgant wanted from her.....
She decides to yell out, "Bombs away!!"

Cast Fireball, Damage 38 Save DC 22

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -5
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (7 of 13 rounds)
Protection from Evil (126 of 130 rounds)
Summoned Bralani (11 of 13 rounds)

Spells in effect on others:

Fly, on Whysper (24 rounds duration)
Fly, on Malgant (127 rounds duration)
Fly on Valanthe (128 rounds duration)
Fly on Vauhwyt (129 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.

Whysper (AC 23 (25 Protection from Evil) - HP 40/52)  d100=44 ; d20+17=24 ; d4=2 ; d6=1 ; 6d6=16 ; d20+12=29 ; d4=1 ; d6=3 ; d100=14 ;
Friday July 2nd, 2010 9:28:58 PM

Whysper mutters a few unmentionable words, unhappy by Malgant's decision to continue the battle. She turns and heads towards the harpy grappled by Vauwhyt and attacks the creature

20% miss chance for blinking, 44=ok
Hit AC24 attacking as an invisible creature. Harpy doesn't get Dex bonus to AC
Damage = 19 (2=adamantine dagger,1=flaming,16=rogue sneak attack)

20% miss chance for blinking, 14=miss!
Ignore the below attack:
Hit AC29 attacking as an invisible creature. Harpy doesn't get Dex bonus to AC
Damage = 4 (1=adamantine dagger,3=flaming)


Move to AA17, descend to 50ft

===
Spells in effect: Protection from Evil (3rnds), Fly (22rnds), Blink (1rnds), Haste 3/10 charges used.

Vauhwyt and Mookie 
Friday July 2nd, 2010 10:02:04 PM

To Whysper: Don't worry about that second attack missing ... you can only make one attack anyway after you move more than 5 ft in the round.

Vauhwyt says to Whysper, "I'll hold it while you kill it, then I'll grab its soul as it leaves its body. Once I have the soul, I can try to make it tell us where its lair is."

Ashira AC30, HP120/120, Fly, Barkskin  d20+21=28 ; d8+7=12 ;
Saturday July 3rd, 2010 11:21:29 AM

Slamming her longsword into the harpy in front of her, the now visible Ashira smiles. (AC28 for 12) That grin turns to a frown as the critter fleas. "Oooooh no you don't...not until we get what we want..." the ranger growls as she follows in hot pursuit of the harpy (U20).

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Sunday July 4th, 2010 1:02:24 PM

Valanthe surges and rises higher into the air. (Using the run action to fly straight up another 50') "I know these harpies are pure evil but by refusing their offer we have killed three innocent people. Their blood is on our hands." Valanthe says loudly. She totally disagrees with the decision to keep fighting but will back up her teammates. Malgant's refusal to think of innocent lives before bloodlust shocked her. It was uncharacteristic of him. Which makes her wonder if something was going on she wasn't aware of.

Whysper (AC 23 (25 Protection from Evil) - HP 40/52) 
Monday July 5th, 2010 3:27:47 AM

"They're not dead yet, Val. Provided none of these cursed creatures escape us!" Whysper calls back.

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Monday July 5th, 2010 6:44:22 AM

"How do you propose we find these people? If by chance we prevent any of them from flying away it's not like we know where these people are being held." Valanthe replies.

Vauhwyt and Mookie 
Monday July 5th, 2010 9:35:38 AM

Vauhwyt says (to the extent that it is possible to say this in combat ... I'm imagining gamers sitting around a table, and they could certainly have a conversation like this) -- "I'm a grim. My paws and hands and body are ghost-touch weapons. I can see spirits. The moment that this one I'm grappling dies, I'll grab its soul and hold on tight. Then I'll Intimidate it with my Question Spirit class ability and we'll find out where the prisoners are held. That way we can go find them toot sweet!"

Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Monday July 5th, 2010 2:03:28 PM

" Or, not to be mundane about it, they came from the forest across the river. Mookie is a VIP in the forest. It would be easy for someone as smart as him to find them by taking a short flight and 'asking around'. This isn't bloodlust, this is solving future problems before they happen. When it's bloodlust you'll know it."

Vauhwyt and Mookie 
Monday July 5th, 2010 2:16:00 PM

"Yeah! I'm a VIP! You heard him!" Mookie caws and preens. "Vastly Integral Player!"

"More like Void In Peoria," mutters Vauhwyt.

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Monday July 5th, 2010 2:26:20 PM

OOC: Valanthe never said bloodlust. That was part of her thoughts.

Vorelle [AC 26; HP 63/102]  d20+16=18 ; d20+16=29 ; d20+11=12 ; d20+6=24 ; d8+1=3 ; d8+1=3 ;
Monday July 5th, 2010 4:11:51 PM

Vorelle is somewhat startled that they are not making the exchange. It would be bad to have to let these creatures live, true, but saving human lives is important. "I'm not sure..." she says--but her companions are doing damage now, and the best way to save the people is to end the fight.

Harpy #2 is flying out of range, but Vorelle can still try.

[Hit AC 29 for 3; hit AC 24 for 3. I did factor in the range increment penalty.]

Wagon with dead horses. (coDm Glenn)  d20+12=23 ; d20+12=20 ; d20+12=23 ; d20+12=28 ; d20+14=23 ;
Monday July 5th, 2010 5:32:24 PM

Hearing the Harpy's offer, Vauhwyt pin the harpy she is grappling as she calls accepting the deal.

However, Malgant code of honor prevents him from dealing with the creatures. Yelling out orders he evokes a whirlwind of blades upon two of the harpies. Harpy#6 (Reflex: 23) and Harpy#8 (Reflex: 20) squawks as they dances to the outside of the sudden wall of blades a few black feathers float in the are from one of them.

Aztyr directs Bralani to attack as she hits the two harpies with a fireball. The Outsider hits Harpy#2 with two deadly arrows wounding it severely. Both Harpy#6 (Reflex: 23) and Harpy#8 (Reflex: 28) take a glancing blow of the blast.

Muttering, Whysper closes on Vauwhyt's harpy hitting it once with a painful blow.

Having stabbed the harpy as it used it bow, Ashira's joy turns two anger as he harpy flees. The flying Elf follows in pursuit.

Rising into the air, Valanthe matches the harpy's altitude some 100ft above the ground while she complains about the risk to three innocents by Malgant's actions.

Whysper calls back that they are not dead yet. Valanthe wonders how to locate them. Vauhwyt offers one method as Malgant suggest using Mookie which feeds the bird's ego.

Startled by the rejection of the exchange, Vorelle hits Harpy#2 with two arrows. While the arrows cause light wounds it still causes the harpy to collapse and fall to its death from the sky.

****************************

Harpy #1 is still Pinned by magic hand.
Harpy#2 falls from the sky from Vorelle arrow

Harpy#6 Having to fly around the blade barrier moves as quickly as it can for the safety of the forest. (fly 80ft x2 run = 160ft).
Harpy#7 grappled by Vauhwyt tries to break free (grapple:23 vs DC30) but again fails.
Harpy#8 joins its sister in fleeing across the river (fly 80ft x 4 run = 320ft) it has 800ft before it reaches the safety of the blackbird forest. Angrily it calls out "I shall have vengeance for my sisters!" (ooc: off map edge by 170ft. ~450ft from Aztyr for reference. Note the river is 1320ft across.)

Blackbird Harpy AC 22, touch 16, Grapple +16 DC26
H1 Grappled & Pinned by large hand
H2 dam 65+15+19+3+3=105 (dead)
H3 dam 126 (dead)
H4 dam 130 (dead)
H5 dam 103 (dead)
H6 dam +19+12=31
H7 dam 15+19=34 Grappled & Pinned by Vauhwyt.
H8 dam +19=19 (running +2 to hit)

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant, r4 Aztyr, r5 Mookie, Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map



Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  10d6=36 ; d20+11=30 ; d8+5=13 ; 2d6=7 ; d20+6=11 ;
Monday July 5th, 2010 6:39:54 PM

Aztyr lloks at the Harpy way out over the river and thinks four words...... *Ain't far enough bird* and unleashes another fireball. She says to the Bralani "Shoot that one over these will you?"
She directs the Bralani to shoot at Harpy #6
Att 1 : ac 30, damage 13 + 7 holy
Att 2 miss

Cast Fireball, Damage 36 Save DC 22

"Whysper, you got Haste, chase after the harpy with the fireballs lighting it up, it'll be out of range soon. Need you to keep after it."

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -6
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (6 of 13 rounds)
Protection from Evil (125 of 130 rounds)
Summoned Bralani (10 of 13 rounds)

Spells in effect on others:

Fly, on Whysper (23 rounds duration)
Fly, on Malgant (126 rounds duration)
Fly on Valanthe (127 rounds duration)
Fly on Vauhwyt (128 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.


Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Monday July 5th, 2010 7:09:30 PM

Without regard for the number of arrows filling his hide or the amount of blood loss he has already suffered Malgant streaks after the harpy. Continuing to fly hasted he moves just as fast as the fleeing leader ( quad move for 80'x4 320' leaving the map at B20 and having 11 squares left to travel, so I "should" be 60' behind the harpy)
" I'm on the leader. Send help if you can, but none of these harpies are to be allowed to leave. The outsider and any of you lightly armored people should be able to catch up with me. "
The hand holds it victim in place.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1290 rounds
-Spell resistance 25 on Malgant 121 rounds
-Imod's Grasping Hand 5 rounds
-Protection from Evil 123 round duration
-Divine power 9 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 10 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-6 of 10 Haste 'charges' used for today

new to hit bonuses for divine power/righteous might combo
+27/+22/+17 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted


Whysper (AC 23 (25 Protection from Evil) - HP 40/52)  d100=64 ; d20+15=34 ; d20+15=22 ; d4=4 ; d6=2 ; 6d6=24 ; d100=47 ; d20+10=13 ; d4=4 ; d6=6 ;
Monday July 5th, 2010 11:33:17 PM

Whysper activates her ring again and lashes out at the harpy, still grappling with Vauhwyt. Her blade seems to bite deep.

20% miss chance for blinking, 64=ok
Hit. Possible Crit. AC22 attacking as an invisible creature. Harpy doesn't get Dex bonus to AC. Not sure if it gets penalties for grappling...
Damage = 30 (4=adamantine dagger,2=flaming,24=rogue sneak attack) + 6 if Crit

20% miss chance for blinking, 47=ok
Hit AC13 attacking as an invisible creature. Harpy doesn't get Dex bonus to AC. Not sure if it gets penalties for grappling...
Damage = 10 (4=adamantine dagger,6=flaming)

"It would only take a wrong turn, or a change of wind for me to be stuck out over this river when this fly spell wears off, it already has a huge lead on me, and who knows how many of these things might be waiting for me on the other side anyway!" she calls out.

===
Spells in effect: Protection from Evil (2rnds), Fly (21rnds), Blink (7rnds), Haste 3/10 charges used.


Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Tuesday July 6th, 2010 6:51:25 AM

"Be careful if you give chase. The Harpies natural enviorment is the sky. They are fast, swift, and aren't propelled by magic. They know these lands much better than we do and could be heading for reinforcements. Don't fly into a trap." Valanthe calls out. She wants to give chase herself but is knowhere near fast enough. Not in her heavy armor.

Vauhwyt and Mookie 
Tuesday July 6th, 2010 7:01:18 AM

Vauhwyt maintains her grapple and readies an action: She will grapple the harpy's spirit as soon as it dies. "Keep hitting it," she says.

Vorelle [AC 26; HP 63/102] 
Tuesday July 6th, 2010 10:18:17 AM

Of the remaining harpies, two are grappled, one is out of bowshot range, and the other is on the far side of a whirling barrier of blades. Vorelle sprints to the south, trying to get a better angle.

[Run to AC-24]

Appolo Ac 34 HP55/106  d20+15=31 ; d20+15=28 ; d20+9=18 ; d8=7 ; d8=4 ;
Tuesday July 6th, 2010 1:47:16 PM

Appolo shifts targets and fires at #6.Completelyignoring the conversation.He hits twice.

Attack 31 28 Damage 7 4+11

Wagon with dead horses. (coDm Glenn)  d20+12=16 ; d20+16=24 ;
Tuesday July 6th, 2010 2:56:03 PM

Calling for the Outsider to attack the near one, Aztyr fireballs the far Harpy again. Harpy#8 (reflex: 16) this times takes the full blast, but is still going. One of the Outsider's arrows catch the near Harpy#6 severely wounding it.

With arrows still sticking out of him, Malgant streaks after the lead harpy#8 while calling for the others to catch up. Try as he might the huge Minotaur can only match half the Harpy's speed. (ooc: While haste does add to fly speed, the fly spell doesn't allow x4 running, like natural flier can. Fly Spell & Fly Abilities 90Fly x 2 = 180ft 40ft off map 230ft to H6 or 450ft to H8 )

Whysper attacks the Vauhwyt's grappled harpy hitting it twice, once critically. The rogue debates about flying too far over the water. (ooc: when hitting a foe with flank or dex bonus denied all attacks would qualify for sneak attack.)

Cautioning about giving chase, Valanthe is worried about a trap.

Keeping the harpy pinned, Vauhwyt is ready to take its spirit.

Vorelle moves south trying to keep the harpy in sight.

Appolo fires twice at the closer of the two free Harpys#6 hitting twice.

While Ashira can't keep up with the fleeing harpies she did get an opportunity attack on Harpy#6 as it maneuvered around the wall of blades. (need AoO rolled for round 9).

(Note: Max range for any missile weapon is up to ten times it range increments at -2 per increment. So a Longbow range 100ft can shoot up to 100ft at 0 to hit, 200 at -2, 300 at -4, 400 at -6, 500 at -8, 600 at -10, 700 at -12, 800 at -14, 900 at -16, 1000 at -18 to hit.)

****************************

Harpy #1 is still Pinned by magic hand.

Harpy#6 flies hard for the forest (fly 80 x 4run = 320. 800ft to forest, 520ft from shore (AA on map). 100ft altitude. )
Harpy#7 grappled by Vauhwyt tries to break free (grapple:24 vs DC30) but again fails.
Harpy#8 Still fleeing across the river (fly 80ft x 4 run = 320ft) it has 480ft before it reaches the safety of the blackbird forest. It starts to laugh evilly "Pay you shall all pay." (ooc: off map edge by 490ft. ~770ft from shore line (AA on map). 100Ft Altitude.)

(Info: the river is 1320ft across.)

Blackbird Harpy AC 22, touch 16, Grapple +16 DC26, Grappled AC16
H1 Grappled & Pinned by large hand
H2 dam 105 (dead)
H3 dam 126 (dead)
H4 dam 130 (dead)
H5 dam 103 (dead)
H6 dam 31+20+11=62 (running +2 to hit)
H7 dam 34+26+10=70 Grappled & Pinned by Vauhwyt.
H8 dam 19+ 36=55 (running +2 to hit)

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant, r4 Aztyr, r5 Mookie, Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map



Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Tuesday July 6th, 2010 4:35:57 PM

" You'll make us pay for what exactly, you haughty wench? For being tough enough to resist your evil song and put paid to your entire flock? For not negotiating with you so that you could move a few miles away and continue to waylay travelers once we freed the ones you have already taken? You are evil. Evil makes it's own downfall. You attacked us thinking we would be easy prey like those before us. If you stop to kill your prisoners to make us 'pay' as you put it I will catch you and end you. You saw what I did to your sisters when I got within reach of them. I am gravely wounded and far from support. Face me now, honorably, on your terms on your playing field, the air. Maybe you will have enough luck to finish me before I am able to finish you. Or run like the coward you have so far shown yourself to be. Leave the prisoners out of this. You made a mistake when you pitted your sisters against us. Now either pay the piper or run to fight another day. Let the prisoners go to be caught another day."
As Malgant speaks he blazes on, burning the haste from his armor at a rate that alarms him just to try and keep sight of the Harpy. He should try and heal himself but moving this fast takes all of his will to accomplish. When Imod's battle strength flees his body he will be easy prey for the Harpy. She may not know that though. Best to negotiate from a position of strength while he can. (double move again, burning another 'charge' of haste off the armor).
The hand continues to hold it's prisoner still.
Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1289 rounds
-Spell resistance 25 on Malgant 120 rounds
-Imod's Grasping Hand 4 rounds
-Protection from Evil 122 round duration
-Divine power 8 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 9 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-7 of 10 Haste 'charges' used for today

new to hit bonuses for divine power/righteous might combo
+27/+22/+17 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday July 6th, 2010 7:05:20 PM

As the Harpy still flees, Aztyr shouts to the Barlani to chase down and kill the fleeing Harpy( the further one). The Bralani nods and shifts into a whirling mass air and speeds off at full speed, 400 feet. (speed 100', manuver ability = perfect)

Aztyr looks around and decides to cast fly upon herself. not being encumbered with any armor, she also moves as far as she can chasing the harpy (60' doubled? right?)

She also shouts towards Whysper, but everyone can or at least most everyone can hear it also.
"When the spell ends Whysper, you float down to the ground just like a feather fall,"

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -2
Level 6 : 5 -1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (5 of 13 rounds)
Protection from Evil (124 of 130 rounds)
Summoned Bralani (9 of 13 rounds)
Fly (130 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (22 rounds duration)
Fly, on Malgant (125 rounds duration)
Fly on Valanthe (126 rounds duration)
Fly on Vauhwyt (127 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.

Vauhwyt and Mookie 
Tuesday July 6th, 2010 7:07:00 PM

Vauhwyt maintains her readiness.

"Good job, Whysper! Now finish it off!"

OOC: Yup, all Whysper's attacks are sneak attacks, blink or no! Attacking into a grapple is suh-weet! We make a good duo.

Whysper (AC 23 (25 Protection from Evil) - HP 40/52)  d20+15=31 ; d4=2 ; d6=5 ; 6d6=19 ; d20+10=14 ; d4=1 ; d6=1 ;
Tuesday July 6th, 2010 9:07:58 PM

Thanks DM. Also, not sure if the Harpy has damage reduction or not, but in the last round Whysper did 46dmg - I think only 36 was recorded.

The young rogue has no qualms striking against a subdued oponent. The creatures body is going limp, and Whysper lashes out once more, easing back on her blade so as not to damage Vauhwyt with any follow-through.

Hit AC31 for 26dmg
Hit AC14 for 2dmg

===
Spells in effect: Protection from Evil (1rnds), Fly (20rnds), Haste 3/10 charges used.


Vorelle [AC 26; HP 63/102]  d20+8=16 ; d20+3=13 ; d20-2=2 ;
Tuesday July 6th, 2010 10:36:13 PM

At this range, hitting the harpies will be difficult, but Vorelle tries. She dops the Rapid Shot, though, in favor of better accuracy.

It avails her nothing, however, as all her shots fall short of their mark.

Ashira AC30, HP120/120, Fly, Barkskin  d20+19=24 ; d8+7=13 ; d20+21=35 ; d8+7=9 ;
Tuesday July 6th, 2010 11:06:44 PM

The ranger takes her swipe at the fleeing harpy (AC24 for 13) and then charges the harpy held by Vauhwyt, slamming her longword into its side (AC35 for 9...nice).

OOC: Didn't know about the charge on Fly spell or being able to "run" for flying critters. You learn something new every day. :)

Appolo Ac 34 HP55/106  d20+15=16 ; d20+15=26 ; d20+9=17 ; d8=5 ;
Wednesday July 7th, 2010 1:23:39 AM

Appolo fires at Harpy #8 as she flees hitting once.Appolo continues to bleed and fire his bow in slince.

Attack 26 Damage 5

Wagon with dead horses. (coDm Glenn)  d100=16 d20=16
Wednesday July 7th, 2010 1:53:27 PM

Unable to keep up, and just trying to keep the Harpy in sight, Malgant taunts the creature offering honorable combat. The harpy only laughs manically, "What would keep your friends from slaying me too! I think not. But since you care so much about my captives, I will let you watch them die! Revenge will be sweeter then." The harpy don't slow down. (Malgant 140ft double/fly. 930ft to forest, 390ft from shore (AA on map). 60ft altitude. )

Casting fly upon herself, Aztyr floats into the air and starts to cross the river. (ooc: yes 60' move double 120/round)
Barlani becomes a whirlwind chasing after the lead Harpy easily climbing to match the harppies (400ft run/fly. 920ft to forest, 400ft from shore (AA on map). 100ft altitude. )

Vauhwyt calls for Whysper to finish the grappled harpy off. Whysper and Ashira attacks quickly finish off the harpy. The Liontaur feels the Harpy slump in her paws, and can now take her readied action.

Vorelle's arrow misses the fleeing harpy, but Appolo scores a hit with one.

****************************

Harpy #1 is still Pinned by magic hand.

Harpy#6 continues to flee as fast as it can (320ft run/fly. 480ft to forest, 840ft from shore (AA on map). 100ft altitude. )

Harpy#8 also continues to fly in retreat (320ft run/fly. 160ft to forest, 1160ft from shore (AA on map). 100ft altitude. )

Harpy#7 grappled by Vauhwyt dies from the attacks.

(Info: the river is 1320ft across.)

Blackbird Harpy AC 22, touch 16, Grapple +16 DC26, Grappled AC16
H1 Grappled & Pinned by large hand
H2 dam 105 (dead)
H3 dam 126 (dead)
H4 dam 130 (dead)
H5 dam 103 (dead)
H6 dam 62+13=75 (running +2 to hit)
H7 dam 100+ Grappled & Pinned by Vauhwyt. (dead)
H8 dam 55+5=60 (running +2 to hit)

PCs protected by PE from harpy's song: r2, Vauhwyt, Whysper, r3 Vorelle, Malgant, r4 Aztyr, r5 Mookie, Valanthe

(Note: The map scale is 10ft per square!!! And the ^### next to the harpies is their altitude.) River Battle Map


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=75 ;
Wednesday July 7th, 2010 2:46:44 PM

As the fleeing continues Aztyr thinks of a new trick and a new twist to this fight.

The Bralani continues his chase at full speed, and moves another 400 feet.

Aztyr yells back towards the beach, "Kill that Harpy that Malgant entrapped, I doubt that the hand will last much longer"

After she yells back at the others, she spots a point above the forest (100 feet above the forest in front of the fleeing harpies) and reaches deep inside and squeezes herself through a warp in space and teleports to the spot. (succeeded in misteleport roll. rolled under the 76 I needed to cause a bad thing to happen)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (4 of 13 rounds)
Protection from Evil (123 of 130 rounds)
Summoned Bralani (8 of 13 rounds)
Fly (129 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (21 rounds duration)
Fly, on Malgant (124 rounds duration)
Fly on Valanthe (125 rounds duration)
Fly on Vauhwyt (126 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Wednesday July 7th, 2010 2:58:53 PM

Valanthe begins to slowly descend back to the ground. She hasn't flown before so she doesn't want to find out what happens when the magic ends. Plus its a long way down. She may survive but it would really hurt. The battle was over, wether some people wanted to admit it or not. They still did not work together very well. The outright refusal after the harpies said they had hostages was a bad tactical decision. She thought it would be best to stall the harpies to give the casters time to possibly trap the harpies with magic.

Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Wednesday July 7th, 2010 4:53:02 PM

Malgant can do nothing more than fly on after the harpy, hoping to keep enough pressure on it to keep it from stopping to kill the hostages.( another charge of haste used, another double move for 140') Glancing back over his shoulder he sees the first harpy to sing still uninjured in his grasping hand and Val floating back to earth. What the heck were they doing? letting the harpies go would only mean a long search to find them after they started killing again. Now the hand was about to expire and those not still giving chase were acting like the battle was over. Growling, the Minotaur started pulling the painful arrows from his hide as he chased down the last two harpies. He hoped Aztyr's summoned friend who had just streaked past him was able to slow them down some so that he could catch up.
The Imod's hand continues to hold its prisoner.

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1288 rounds
-Spell resistance 25 on Malgant 119 rounds
-Imod's Grasping Hand 3 rounds
-Protection from Evil 121 round duration
-Divine power 7 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 8 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-8 of 10 Haste 'charges' used for today
-Fly, on Malgant 124 rounds duration

new to hit bonuses for divine power/righteous might combo
+27/+22/+17 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted


Ashira AC30, HP120/120, Fly, Barkskin 
Wednesday July 7th, 2010 8:50:18 PM

Finished with her target, Ashira looks over at Vauhwyt. "Well, should I go over and kill that one in the hand? What do ya think?"

Vauhwyt and Mookie  d20+11=30 ; d20+11=21 ; d3=3 ; d20+26=33 ; d20+21=24 ; d20+21=22 ;
Wednesday July 7th, 2010 9:18:18 PM

Vauhwyt feels the life leave the harpy's body, and as a Grim of Gargul, she knows the instant it ceases to become a creature and instead becomes a corpse. At that moment, she can see the soul depart, and she grabs at it!

The corpse falls to the ground, and to all the Wold, it appears as if Vauhwyt is wrestling some intangible foe.

All her weapons, including her natural weapons and her hands, are ghost touch weapons. Her touch attack is at +11. She hits a touch AC 30. [Oops! In my enthusiasm, I double clicked. Ignore the 21, please.)

That grabs the soul! Now she must grapple it. Vauhwyt's lucky armor spikes grant her a +3 bonus this round. Her grapple check is +8 BAB +3 Str +8 size +1 feat +3 enhancement +3 luck armor spikes, for a +26. Her grapple check is a 33 ... that does the trick. And with her second attack, she tries to pin it: at +21, a result is a 24, that is, a natural 3, and all grapples attacks fail on a natural 3. Well, no matter; she has grappled the soul, and it likely cannot break free. Next round she can pin it, and then get down to the business of intimidation and questioning.

By the way, Vauwhyt's own Grapple DC is 10+8+3+8+1 = 30.

AC: AC vs the harpy spirit she is grappling is 24, or 25 vs evil. Versus anyone else, she loses her dex bonus to AC because she is grappling. Thus her AC is 19, or 20 vs evil.

=====

Spells:
0 of 6 cantrips used
2 of 7 1st level spells used
4 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on Mookie only (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Protection from Evil on Vauhwyt (4 rounds)
- Protection from Evil on Mookie (7 rounds)
- Enlarge Person on Vauhwyt (117 rounds)
- Jump on Vauhwyt (116 rounds)
- Expeditious Retreat on Vauhwyt (115 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

Vauhwyt: HP 90 of 101, AC22 / 23 vs evil, or 17/18 see above
Mookie: HP 67 of 50, AC15 / 17 vs evil (hiding in belt pouch)

CLW wand: 35 charges left.
Pro Evil wand: 43 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Vauhwyt and Mookie 
Wednesday July 7th, 2010 9:19:17 PM


To Ashira: Yup, I've got this one. We don't need two. Go on ahead and kill that one, asap.

Go on, Whysper, you too. It is grappled, so sneak attack it!

Vorelle [AC 26; HP 63/102] 
Wednesday July 7th, 2010 10:18:47 PM

Vorelle makes an exasperated sound. "I can't shoot into a grapple!" she says. And she can't get to the grappled Harpy, suspended at it is above the rushing river.

Not knowing what else to do, she sheathes her bow and pulls out her healer's kit. She has a feeling somebody is going to need it.

Whysper (AC 23 (24 Haste) - HP 40/52) 
Wednesday July 7th, 2010 10:46:34 PM

Whysper uses another charge of haste, and flies as fast as she can in the direction of the harpy held fast by the invisible hand. double move, haste She feels her protection spell wear off.

===
Spells in effect: Fly (19rnds), Haste 4/10 charges used.

Appolo Ac 34 HP55/106 Boots of Speed.  d20+15=19 ; d20+15=16 ; d20+15=18 ;
Thursday July 8th, 2010 12:37:58 AM

Appolo fires at fleeing Harpy #8 and then sprints after it."I'm on it big guy right behind you."He misses his target 3 times.

Ashira AC30, HP120/120, Fly, Barkskin 
Thursday July 8th, 2010 12:10:05 PM

The ranger flies as quickly as possible toward the harpy in the hand, ready to dispatch justice.

OOC: I am now super confused as to how far you can travel with a Fly spell so please move me as far as possible.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday July 8th, 2010 1:27:18 PM

OOC: Fly spell gives 60' movement, modified by your armor movement penalty. Adding Haste to it adds another 30 feet. You can at most double your speed as a run.
is that a help?

Also when a fly spell ends, you float to the groud as if under a feather fall spell. So if you cancel it, or it is dispelled, you have that effect, it is not a follow up spell.

Nellie 
Thursday July 8th, 2010 1:43:52 PM

I get the Fly speed and I get the Haste, but spell description on Fly specifically states that you cannot Run. I'm unsure whether you could do a double move or not because that is not spelled out. So the way I read it there is no way we could catch up to the fleeing harpies. Thus the confusion. ;)

(ooc: Yes, you can make a double move using fly speed with a fly spell. -dm Glenn.)

Wagon with dead horses. (coDm Glenn)  d20-5=-4 ;
Thursday July 8th, 2010 2:10:55 PM

Still invisible Aztyr using her magic teleports ahead of and above fleeing harpies (~220ft up). Bralani continues to chase the harpies, slowly gaining on them ~80ft/round, but they have a good 760ft lead on him.

Not trusting the fly magic, Valanthe returns to the ground.

Still falling behind the Harpies by 180ft/round, Malgant continues to tail them.

With the death of the grappled Harpy, Vauhwyt uses her grim abilities to grab hold of the soul letting the lifeless body drop. Struggle as it might the harpy soul is as stuck as it the body was before.

Unsure about attacking the grappled harpy in the magic hand, Vorelle puts her bow away and prepairs to tend wounds.

Getting the hang of flying Whysper moves to take on the helpless harpy grappled by the hand, reaching it in a full move.

Appolo fires a few arrows at the harpy leader, but they miss due to the extreme range.

The ranger flies quickly for the Harpy still in hand, Ashira covers half the distance there, and could charge next round. (ooc: Ashira's max fly speed for double move is 80ft. The fly spell last 13min in which you can go about 2 miles total incumbered with armor. Your still in the first 1min of the spell.)

****************************

Harpy #1 is still Pinned by magic hand and nearly helpless.

Harpy#6 continues to flee as fast as it can (320ft run/fly. 160ft to forest, 1160ft from shore (AA on map). 100ft altitude. )

Harpy#8 makes it into the upper cover of the forest, unaware Aztyr is somewhere above. It tries to hide as he flees (hide DC 5 for Aztyr to spot, DC54 for Bralan & DC81 for Mal) (320ft run/fly. ~60 into the forest. Let it run for about 60ft into the forest cutting is flight short by 100ft. Still at 100ft altitude. Tree tops at 120ft)

Harpy#7 spirit is grabbed and grappled by Vauhwyt.

(Info: the river is 1320ft across. Forest is about 120ft to the tree tops. Can't run or run/fly in the forest, but it does provide Concealment/soft cover vs range.)

Blackbird Harpy AC 22, touch 16, Grapple +16 DC26, Grappled AC16

H1 Grappled & Pinned by large hand AC16
H6 dam 75 (running +2 to hit)
H8 dam 60 (running +2 to hit)

Aztyr is about 120ft above the Harpy Leader, Bralam is 580ft away, Mal is 850ft away, everyone else about 1480ft away.

Harpy#6 is 220ft away & 120ft below Aztyr. 360ft from Bralam, 630ft from Mal and 1160ft from everyone else.

OOC: Off map but still on combat rounds.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+2=15 ; d20+8=28 ; d20+8=11 ; d6+26=30 ; d6+26=31 ; 52d6=169 ; 10d6=35 ;
Thursday July 8th, 2010 3:23:57 PM

Aztyr spots the harpy easily. She points a finger at the Harpy and casts a spell. For her it's a new spell and she's not exactly sure what's gonna happen when she uses it.
She feels the energies build up inside her, they then travel travel down her are and and it releases in the form of a green beam from her pointed finger.

(Harpy gets no armor, because it's a touch spell. Harpy also gets no Dex bonus because she's invisible. It also is still at -2 ac because it was fleeing. So basicly, I need to roll over a 1 to hit it because I'm at +8 for ranged touch.)

OOC: ok this is complicated so I'll explain.

Rolled to hit with ranged touch, crit threat for the natural 20, confirmed threat with the 11.

Harpy gets a Ref save of 23.

Crit damage failed save = 169 damage
Crit damage made save = 35 damage

The Bralani continues to chase after the harpies by moving 400'

Aztyr loses altitude to just above the tree tops after casting.

(ignore the d6+26 rolls, had a brain fart while rolling.)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (3 of 13 rounds)
Protection from Evil (122 of 130 rounds)
Summoned Bralani (7 of 13 rounds)
Fly (128 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (20 rounds duration)
Fly, on Malgant (123 rounds duration)
Fly on Valanthe (124 rounds duration)
Fly on Vauhwyt (125 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.

Vauhwyt and Mookie 
Thursday July 8th, 2010 5:25:54 PM

To Aztyr: LOL! Good one!

Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Thursday July 8th, 2010 6:42:19 PM

Aztyr, Disitigrate offers a FORTITUDE save not a reflex save...thank god since these are very dexterous foes.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday July 8th, 2010 6:56:20 PM

I was thinking fort but wrote ref.... still having brain farts

Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Thursday July 8th, 2010 7:07:54 PM

Malgant despairs as the Harpy flies into the trees. ( DC 81... really, like even a god can make that? LOL). He continues on at full speed though, hoping to be able to find the Harpy once he is in the trees rather than looking through them. To his astonishment he sees a green beam appear from nowhere. Is that a disitigrate spell? Aztyr can cast that he knows but Aztyr was behind him.... unless she teleported. The Protector is unable to see the business end of the beam, but hopes that there is an angry harpy on the other end. This was an unexpected spot of good news. (double move with another charge of Haste which is 140' not 180'...medium armor)
The Imod's hand continues to hold the Harpy.

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1287 rounds
-Spell resistance 25 on Malgant 118 rounds
-Imod's Grasping Hand 2 rounds
-Protection from Evil 120 round duration
-Divine power 6 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 7 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-9 of 10 Haste 'charges' used for today
-Fly, on Malgant 123 rounds duration

new to hit bonuses for divine power/righteous might combo
+27/+22/+17 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted


Vauhwyt and Mookie  d20+26=45 ; d3=1 ;
Thursday July 8th, 2010 7:26:59 PM

Vauhwyt tries to pin the harpy's soul: a 45 grapple check if the luck bonus remains at +3 ... nope, it is just +1 this round, so that's a 43. Still no problemo, of course. She keeps its mouth shut for now.

That's it for this round.

Vauhwyt's grapple DC if the harpy tries to escape: DC30.

Whysper (AC 23 (24 Haste) - HP 40/52)  d20+15=29 ; d4=2 ; d6=6 ; 6d6=23 ; d20+10=11 ;
Thursday July 8th, 2010 9:08:11 PM

Whypser smiles to herself as she attacks another seemingly helpless target.

Attacking Harpy #1
Hit AC29 for 31
Second Attack - natural 1 - Miss

===
Spells in effect: Fly (18rnds), Haste 4/10 charges used.


Wagon with dead horses. (coDm Glenn)  d20+9=14 ; d20-5=2 ;
Friday July 9th, 2010 12:47:34 PM

Seeing the harpy leader through the trees, Aztyr points her finger as she cast the powerful destructive magic for the first time. The beam of raw green power shoots from her finger and strikes the Harpy leader dead center. The Harpy screeches in agony as the green energy begins to spread from the point of impact forming a void in the creature's flesh. The screams continue as disintegration continues to consume the harpy as it travels unabated down the torso to the legs, and up the chest to the shoulders, wings, arms and head. In a moment, all that is left of the Evil Harpy Leader is a fine black dust and the echo of it's death shriek. It's armor and weapons rain down to the forest floor. (Fort: 14) Aztyr drops to just above the treetops.

(ooc: Cool! Crit on the first use. I though for sure that harpy would get away. Now only one fleeing harpy left. I'm going to have to award a Hero Point to Aztyr.)

The whirlwind/Bralani continues to close on the remaining harpy. Followed by Malgant.

Vauhwyt pins the unseen spirit of the dead harpy.

Whysper begins to attack the nearly helpless harpy in Imod's hand.



****************************

Harpy #1 is still Pinned by magic hand and nearly helpless as Whysper attacks it.

Harpy#6 seeing/hearing its leader/sister die of a green beam from nowhere. She dives for the cover of the black woods dropping to just above the ground she weaves in between the tree trunks trying to loose/hide from her seen and unseen foes. (Hide +15skill&armor-20move = 2. Spot DC17 for Aztyr, DC30 for Bralam) (double fly & dive 320ft. 160ft into the forest, 1,480ft from shore (AA on map). 5ft altitude. )

Harpy#8 dies painfully as it is disintegrated.

(Info: the river is 1320ft across. Forest is about 120ft to the tree tops. Can't run or run/fly in the forest, but it does provide Concealment/soft cover vs range.)

Blackbird Harpy AC 22, touch 16, Grapple +16 DC26, Grappled AC16

H1 dam 31 Grappled & Pinned by large hand AC12
H6 dam 75

OOC: Off map but still on combat rounds.

Harpy#6 is 100ft away & 120ft below Aztyr. 280ft from Bralam, 810ft from Mal and 1,480ft from everyone else.

OOC: Off map but still on combat rounds.

Vauhwyt and Mookie  d20+26=40 ;
Friday July 9th, 2010 12:59:45 PM

Vauhwyt tries to move the grapple: Grapple check 40 = no problem. She starts dragging the soul through the air across the river.

OOC: She'll keep doing this until she crosses, then she'll land and drag it on the ground. Her current plan is to meet up with her friends and then sit down for a chat.

Appolo Ac 34 HP55/106 Boots of Speed. 
Friday July 9th, 2010 1:24:29 PM

Unable to pursue across the river Appolo stops to rest."I suppose the river prevents no flying charactors from pursuing.So it's up to Malgant and Azryr.} Appolo heads over to the wagon and takes a rest.He is bleeding from multiple wounds and painfully pulls the arrows out of himself,while bandaging his wounds as best he can.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+2=15 ; d20+2=3 ; d20+13=33 ; 6d6=23 ; 10d6=24 ;
Friday July 9th, 2010 2:22:52 PM

Not being able to spot the Harpy(15), but she decides to try and listen to get a general location for the fleeing harpy instead.(3) Aztyr will hold her action then, waiting for the Bralani to act, since it seems that he still has a good idea of where it is.
The Bralani moves 100 feet , 80 feet from the Harpy, he then unleashes a lightning bolt at it. (damage 23, Con based save for half, DC 19)(check the Discription below)
When the Bralani unleashes the lightning bolt, Aztyr should be able to see the area when the Harpy is located by the flare of the spell as hits the harpy. (just needs to be within 20 feet, not a targeted spell)
As she sees the track of the lightning bolt, she unleashes another spell of her own. She uses the spell power reserve, for the spell, of what would normally be a higher level spell.(sacrificing a level 4 spell to cast a level 3 spell)
She drops a fire ball in the general area of where the lightning bolt hit the Harpy. (fireball has a 20' radius)(Dam 24 ref save for half DC 28)
She then moves in the direction the harpy is. (60 feet)

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -4
Level 5 : 7 -3
Level 6 : 5 -2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (2 of 13 rounds)
Protection from Evil (121 of 130 rounds)
Summoned Bralani (6 of 13 rounds)
Fly (127 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (19 rounds duration)
Fly, on Malgant (122 rounds duration)
Fly on Valanthe (123 rounds duration)
Fly on Vauhwyt (124 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaotic aligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Friday July 9th, 2010 2:27:01 PM

Think I messed it up.... big time, prolly no spells cat, but the Bralani will instead move right next to the Harpy then shout out where it is and aztyr will move directly over head where the Bralani moved to, since she can see him.

Sorry for the post above, just wipe it out if you will.

Will use the spot/listen/Bralani spot roll there

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (2 of 13 rounds)
Protection from Evil (121 of 130 rounds)
Summoned Bralani (6 of 13 rounds)
Fly (127 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (19 rounds duration)
Fly, on Malgant (122 rounds duration)
Fly on Valanthe (123 rounds duration)
Fly on Vauhwyt (124 rounds duration)

_____________ Summoned Creature ________________

BRALANI

Medium Outsider (Chaotic, Eladrin, Extraplanar,
Good)

Hit Dice: 6d8+18 (45 hp)
Initiative: +8
Speed: 40 ft. (8 squares), fly 100 ft. (perfect)
Armor Class: 20 (+4 Dex, +6 natural), touch 14, flat-footed 16
Base Attack/Grapple: +6/+10
Attack: +1 holy scimitar +11 melee (1d6+4/18--20) or +1 holy
composite longbow (+4 Str bonus) +11 ranged (1d8+5/×3) or slam
+10 melee (1d6+4)
Full Attack: +1 holy scimitar +11/+6 melee (1d6+4/18--20) or +1
holy composite longbow (+4 Str bonus) +11/+6 ranged (1d8+5/×3)
or slam +10 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, whirlwind blast
Special Qualities: Alternate form, damage reduction 10/cold
iron or evil, darkvision 60 ft., immunity to electricity and
petrification, low-light vision, resistance to cold 10 and fire 10,
spell resistance 17, tongues
Saves: Fort +8, Ref +9, Will +7
Abilities: Str 18, Dex 18, Con 17, Int 13, Wis 14, Cha 14
Skills: Concentration +12, Diplomacy +4, Escape Artist +13,
Handle Animal +11, Hide +13, Jump +10, Listen +13, Move
Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13,
Use Rope +4 (+6 with bindings)
Feats: Alertness, Blind-Fight, Improved Initiative
Environment: Olympian Glades of Arborea
Organization: Solitary, pair, or squad (3--5)
Challenge Rating: 6
Treasure: No coins; double goods; standard items
Alignment: Always chaotic good
Advancement: 7--12 HD

Combat

Bralanis prefer the scimitar and bow, the weapons
of the desert nomads they most closely resemble.

A bralani's natural weapons, as well as any
weapons it wields, are treated as chaoticaligned
and good-aligned for the purpose of
overcoming damage reduction.

Spell-Like Abilities:

At will--
blur, charm person (DC 13), gust of wind
(DC 14), mirror image, wind wall;
2/day--lightning bolt (DC15), cure serious wounds (DC 15).

Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani
can attack with a scouring blast of wind, dealing 3d6 points of
damage in a 20-foot line (Reflex DC 16 half ). The save DC is
Constitution-based.

Alternate Form (Su): A bralani can shift between its humanoid
and whirlwind forms as a standard action. In humanoid form,
it cannot fly or use its whirlwind blast, but it can use its spell-like
abilities and its weapons. In whirlwind form, it can fly, make slam
attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new
one. A change in form cannot be dispelled, nor does the bralani
revert to any particular form when killed. A true seeing spell, however,
reveals both forms simultaneously.


Whysper (AC 23 (24 Haste) - HP 40/52)  d20+15=24 ; d4=1 ; d6=6 ; 6d6=25 ; d20+10=23 ; d4=3 ; d6=4 ;
Friday July 9th, 2010 8:58:10 PM

Whypser grasps her dagger and plunges it into the side of the harpy. She can see it struggle, and hopes that it remains held fast, until she has enough time to finish it off.

Attacking Harpy #1
Hit AC24 for 32
Hit AC23 for 7

===
Spells in effect: Fly (17rnds), Haste 4/10 charges used.

Vauhwyt and Mookie 
Friday July 9th, 2010 9:12:19 PM

WHYSPER! BOTH attacks are sneak attacks!

Whysper (AC 23 (24 Haste) - HP 40/52)  6d6=17 ;
Friday July 9th, 2010 11:15:33 PM

Thanks Vauhwyt! I was under the impression that Rogues only got their first attack as a sneak attack :)

Total Damage from 2nd attack = 24

Vauhwyt and Mookie 
Saturday July 10th, 2010 1:22:56 AM

In some cases that's true, like if you are invisible and you sneak attack and then become visible and then attack a second time. In this case, the victim continues to be denied her dex bonus, so the sneak attacks just keep coming!

Moderate Fortification, AC 32(+1 dodge for Haste), 69 /154 hp Malgant 
Sunday July 11th, 2010 10:38:00 AM

The hand of Imod hold H1 tight.
Malgant continues toward the trees at his best speed, using the hast on his armor to push him faster.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1286 rounds
-Spell resistance 25 on Malgant 117 rounds
-Imod's Grasping Hand 1 round duration
-Protection from Evil 119 round duration
-Divine power 5 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 6 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-10 of 10 Haste 'charges' used for today
-Fly, on Malgant 122 rounds duration

new to hit bonuses for divine power/righteous might combo
+27/+22/+17 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted


Ashira AC30, HP120/120, Fly, Barkskin  d20+21=31 ; d8+7=13 ;
Monday July 12th, 2010 2:20:19 PM

Swooping (charge) down on the grappled harpy, Ashira intends to help Wysper put this one to an end as well. (AC31 for 13).

ADM David Dead horses, and Harpies  d20+17=26 ; d20+12=28 ; d20+7=9 ; d8+3=8 ; d8+3=7 ;
Monday July 12th, 2010 5:19:24 PM

-Appolo takes time to bleed andbandage himself.
- Vorelle (having not posted but readying her healing kit last round) tends his wounds and helps him bandages them.
-Malgant speeds on. trying and failing to keep up with the Harpies.
-Aztyr moves above the trees trying to follow the verbal call of her summoned ally. The bralani moves up to the harpy and unable to speak effectively while in its whirlwind form does a good job of shaking the foliage around it, making it's location obvious.
-Whysper and Ashira finish off the held Harpy, which dies with a whimper.
-Vauhwyt moves her grapple with the Harpy's soul further out over the river.

The lone remaining harpy, having seen that negotiation is out and that hiding will not be possible with this thrice hated outsider following her draws her blade and falls on the Bralani thinking if she can just kill this one pursuer she might get away to the nest and her young. To her surprise she hits the whirling outsider twice but it seems to take no damage from her attacks ( both reduced to 0 by it's evil DR) She remains 160ft into the forest, 1,480ft from shore (AA on map). 5ft altitude. She is not visible herself from above but the Bralani is marking her location to withing a 15' spread. ( you can see the Bralani and know she is next to it, just not which side she is on.)

(Info: the river is 1320ft across. Forest is about 120ft to the tree tops. Can't run or run/fly in the forest, but it does provide Concealment/soft cover vs range.)

Blackbird Harpy AC 22, touch 16, Grapple +16 DC26, Grappled AC16

H1 dam 31 Grappled & Pinned by large hand AC12
H2 dead
H3 Dead
H4 Dead
H5 Dead
H6 dam 75
H7 dead soul grappled by Vauyhwyt
H8 dead ( disintegrated)

OOC: Off map but still on combat rounds.


Moderate Fortification, AC 32, 69 /154 hp Malgant 
Monday July 12th, 2010 5:28:55 PM

Malgant seeing his opportunity to catch up moves at his best speed without his armor to speed him along anymore. ( Malgant closes to within 740 feet of H6).
The Imod's hand winks out of existance, It's duration expired.

Spells( * indicates a used spell)
0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1285 rounds
-Spell resistance 25 on Malgant 116 rounds
-Protection from Evil 118 round duration
-Divine power 4 round duration +6 enhancement to stremgth + 13 temporary hit points, fighter BAB
-Righteous Might duration 5 round duration doubles height/reach, +8 size to Strength, + 4 size to Constitution, + 4 to natural armor, + 10 DR vs evil
-10 of 10 Haste 'charges' used for today
-Fly, on Malgant 121 rounds duration

new to hit bonuses for divine power/righteous might combo
+27/+22/+17 for 3d6 +13 + 2d6 holy plus Haste bonus to hit if Hasted

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+10=18 ; d20+8=18 ; 26d6=76 ; 10d6=35 ;
Monday July 12th, 2010 5:38:03 PM

Aztyr drops down into the trees from above them, coming to a stop about 15 feet above the ground. Below her is the Bralani and the Harpy in mortal combat. The Bralani tries to slam into the harpy, but the agility of the creature causes him to miss.
Aztyr sees the events happening below her and decides it's time to finish this once and for all. She again feels the energies build up and release again, this time it's not so suprising as it flows through her.
The green bean strikes out from her finger and hits the Harpy.

Cast Disintrigrate. Ref save 23
Damage 76 if save failed
Damage 35 if save made

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Greater Invisibility (3 of 13 rounds)
Protection from Evil (12 of 130 rounds)
Summoned Bralani (5 of 13 rounds)
Fly (126 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (18 rounds duration)
Fly, on Malgant (121 rounds duration)
Fly on Valanthe (122 rounds duration)
Fly on Vauhwyt (123 rounds duration)

_____________ Summoned Creature ________________

BRALANI


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday July 12th, 2010 5:58:55 PM

Fort save not Ref save... I'll get it right eventually

Whysper (AC 23 (24 Haste) - HP 40/52) 
Monday July 12th, 2010 9:28:16 PM

With all the harpies within reach now dead, Whysper makes her way back toward the shore to rejoin Vauhwyt and Vorelle Double move, with descent

Ashira AC30, HP120/120, Fly, Barkskin 
Monday July 12th, 2010 10:38:37 PM

Ashira follows Whysper in her decent. Her grin goes from ear to ear. "Oh yeah, that's more like it!!" She begins cleaning her sword as she links up with Vauhwyt. "Hey, how you doing with that soul over there? Didn't they say something about a nest??"

Vorelle [AC 26; HP 63/102]  d20+14=23 ; d20+14=29 ;
Tuesday July 13th, 2010 1:52:28 AM

Vorelle plies her healing skill as needed.

[Heal check 23 (last round); 29 (this round)]

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Tuesday July 13th, 2010 9:14:01 AM

Valanthe leans against something and just waits for it to be over. As far as battles go Valanthe could have taken a nap. Fast moving ariel opponents that attack with arrows is not something she can fight. The one harpy she manage to get close to Vauhwyt crushed to pulp. Valanthe yawns and stretches to try and wake herself up a little.

Appolo Ac 34 HP55/106 Boots of Speed. 
Tuesday July 13th, 2010 3:07:48 PM

When Vorelle helps bandage his wounds Appolo looksat her"Thenks for the help.I always enjoy being attended to bya beautiful young woman."
Looking over to Vlanthe"You should geta bow.They are useful at times."

ADM David Dead horses, and Harpies  d20+9=11 ;
Tuesday July 13th, 2010 6:20:36 PM

Appolo is well tended and his wounds are bandaged with Vorelle's help.
Most of the rest of the group returns to the shore to await the outcome of the fight in the woods.

We will be leaving round to round combat now since it doesn't matter if the Harpy saves or not ( it didn't). The save damage is enough to kill it.
Vauhwyt eventually wrestles the soul to whatever shore she wants and settles down for a chat.
The harpy(H6) fails her save and takes all of the damage from the disintegrate. Her last words are " Our childrennnn...." as her body disappears into nothingness and her gear falls to the ground. Malgant eventually reaches Aztyr's side and heals himself once he knows that the Harpies are all defeated.

OOC
Please post your questioning of the Harpy's soul and what checks it needs to make to resist your questioning.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday July 13th, 2010 6:25:54 PM

Malgant finally catches up to where Aztyr floats over the gear from the last harpy. He heals his wounds as Imod's battle strength leaves him, restoring his health and curing the many arrow wounds he has sustained.
" Now all we have to do is locate their nest. "

Spells( * indicates a used spell)
0 Level( 6)
Create water x2, detect magic, Mending, Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1275 rounds
-Spell resistance 25 on Malgant 106 rounds
-Protection from Evil 108 round duration

-10 of 10 Haste 'charges' used for today
-Fly, on Malgant 121 rounds duration

ADM David Dead horses, and Harpies 
Tuesday July 13th, 2010 6:27:00 PM

Everyone take a minute worth of spell durations off while the interrogation and catch up happen.

Whysper (AC 23 (24 Haste) - HP 40/52)  d20+20=25 ; d20+20=28 ;
Tuesday July 13th, 2010 8:40:57 PM

As the interrogation gets underway, Whysper will start thoroughly searching the caravan, and what remains of the harpies. As well as any personal belongings or equipment on them, she's also keen to collect a few harpy feathers.

Search: 25, Spot: 28

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday July 13th, 2010 8:49:11 PM

Aztyr, shortly after the harpy blows away on the breeze, pops back into view. She looks to the Bralani, as he switches back in to humaniod form.
"Thank you for your assistance. May I have your name, so I can adress you properly when next I become in need of your help."
After learning his name, Aztyr releases him to return back to his home plane.

"Hey Mel, I took a short cut to get over here. Actually I cheated, but that's besides the point. You can grab this one's gear, I'll grab the other one's gear that I vaporized. I remember where I saw it fall. Then I suppose we should get back to the others, they'll be expecting us."
Aztyr flys back to the site where the other harpy was turned to dust and she'll collect the gear off the ground. After that she will zoom across the river to the rest of the group.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Protection from Evil (110 of 130 rounds)
Fly (116 of 130 rounds)

Spells in effect on others:

Fly, on Whysper (08 rounds duration)
Fly, on Malgant (111 rounds duration)
Fly on Valanthe (112 rounds duration)
Fly on Vauhwyt (113 rounds duration)

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday July 13th, 2010 9:17:07 PM

" Everything was under control when we left, they should be joining US after they clean up the harpy bodies. The two that can't fly can be carried by the others that can. We need to start searching for their nest not wasting fly time commuting back and forth across the river."
Malgant proceeds to cast detect magic and pick up the Harpy's gear.

Spells( * indicates a used spell)
0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1275 rounds
-Spell resistance 25 on Malgant 106 rounds
-Protection from Evil 108 round duration

-10 of 10 Haste 'charges' used for today
-Fly, on Malgant 121 rounds duration

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday July 13th, 2010 9:30:40 PM

"Well, do you have a way of getting thier attention? because unlessI get within shouting distance I don't."
Aztyr stays on this sid of the river instead of flying back aross the river.

Vauhwyt and Mookie  d20+29=47 ;
Tuesday July 13th, 2010 9:57:39 PM

Vauhwyt's Interrogation

First off, Vauwhyt uses her intimidate skill to change the harpy spirit's attitude to friendly. Now, usually one might argue that a mortal cannot really intimidate a dead soul, but if any mortal can, I figure it is a Grim who has the soul pinned and is keeping it from travelling on to its rest.

In any event, to make the soul friendly, Vauhwyt's Intimidate check has to beat the creature's roll of 1d20 + hit dice + wis bonus + mods vs fear. If this were a stock harpy, that would be 1d20+8, but this may not be stock. Anyway, let's roll Vauwhyt's Intimidate check and see what we get.

1d20 + base 12 ranks +2 Chr +8 size +2 bluff synergy +5 Avenger bonus = 1d20 +29 = 47.

Vauhwyt's intention, while it is "friendly," to have a conversation with it, maybe make a deal, and get it to answer some questions. She can be confident that it will answer honestly, because the Grim Question Spirit ability requires it to do so, should it choose to answer.

Vauhwyt's side of the conversation goes something like this:

I am an Avenger, a servant of the Lady of Harsh Justice, and I am also a Grim, a ghostmaster of Gargul. My name is Vauhwyt, and now that you and all your sisters are dead, justice has been served. You feel the pull of the Woldsblood, calling you to the Lands of the Rest. It is hard to resist, and I hold you now so that you may not leave. You are a dead soul, and you will pass into the afterlife and Gargul's judgement, but first you have some choices to make.

First, do you care about your children? Because you can ensure their deaths, or you can grant them long and satisfying lives. If you agree to answer my questions, if you tell me what I require, and if you tell me what I need to know to care for them, then I will swear to you that I will do my best to keep them safe, even raising them as my own wards, and caring for them as if they were my own kinfolk.


If the harpy soul agrees, then Vauhwyt will swear this oath:

This I swear, before Stern Gargul and Vigilant Jancasis, that if this harpy willingly and fully reveals to me all that I ask, holding nothing back, and especially telling me everything I need to know to raise fledgling harpies, holding conversation with me until tomorrow's dawn, if need be, then I will swear to do my best to find the youths of her nest, to care for them as if they were my own kin, to raise them to be good of heart and kind and charitable, to ensure their safety and upbringing and to provide for them for so long as I am able, even should they spurn me or sin grievously against me up to three times each, I will forgive them, and embrace them with love, and should I break this oath, then let the gods that I serve reject me, and deny me their grace, until I have atoned in such a way that the soul of this harpy would accept as just.

In short, Vauhwyt is offering to adopt and raise the fledglings, in exchange for honesty and information.

It may be that the harpy has some other deal or counteroffer. But Vauhwyt will not accept any deal that allows the fledglings to be set free to grow up and be evil.

If the harpy agrees, then Vauhwyt has a lot of questions for the harpy. Questions for the harpy to start with:

Tell all about the people you captured, and about everything you have been doing and where, and to whom, for the last six months or so.

What rumors and news about the Dread, Mount Bone, Warrior Liches, Undead, etc etc.

What rumors and news of refuges out of Aisildur.

What rumors and news of the Tears of the Wood inn.

Note: CAYZLE does not need all this info. It is enough to say that Vauhwyt gets an earful, and the DM can just actually recount the stuff that matters in game.

Then:

How many fledglings? What stage of growth? What are their names? The names of the slain harpies? Info that only you would know about the fledglings. Where are they located? How to feed, shelter, care for them, etc etc.

That's a start.

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Tuesday July 13th, 2010 10:17:57 PM

"Malgant won't let you raise the young harpies. He can't risk them staying true to their evil natures. Harpies are predators. Isn't their nature to be hunters? They see people as prey. Malgant wouldn't even delay to allow the casters to prepare spells. We don't even know if any of the harpies got away." Valanthe says.

ooc: from what I can tell the entire group isn't back together so we don't know that the last harpeis were killed.

Vauhwyt and Mookie 
Tuesday July 13th, 2010 10:46:39 PM

In a break in her conversation with the harpy soul, Vauhwyt answers Val. "First off, who died and made Mal the king of us? And second, would he really kill young creatures who could live a good life? Would he rather kill everything that might be evil? Is he so merciless? I don't think so."

OOC: Harpies are not always evil, per the rules. They cold even be good.

To the DM: These harpies ... they wouldn't happen to have black wings, would they? That might explain their presence here in Blackbird Forest.

Vorelle [AC 26; HP 63/102] 
Wednesday July 14th, 2010 1:46:31 AM

There had been a time when Appollo's flirting would seriously unnerve Vorelle. Those days are gone.

"Ah, so that's why you got hurt," she replies, deadpan. "I was wondering there for a minute."

Her healing done, she stands and looks across the river. "Should we try to go over there and help?" she asks.

Vauhwyt and Mookie 
Wednesday July 14th, 2010 7:39:37 AM

OOC: I had intended to get across the river before the spell wore off. Then to do the interrogation. Don;t know if that came through. Sorry.

Vauhwyt and Mookie 
Wednesday July 14th, 2010 8:20:58 AM

I posted like a couple hours worth of action, but if Mal and the others do not come back in a minute or two, please stop and let me know.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday July 14th, 2010 2:30:56 PM

ooc: as far as I know, it seems as if Mal and Aztyr plan on staying on the otherside. The harpys were fleeing that way.

Appolo Ac 34 HP55/106 Boots of Speed. 
Wednesday July 14th, 2010 6:32:12 PM

Appolo smiles at Vorelle"Yep that's why.Just to get you to pay attention to me."Appolo looks around"Well if those two don't come back soon.I guess we'll have to cross the river and go after them.We can make a raft out of this wagon and float across if we have to."

Harpy nest with captives and fledglings


ADM David Promises made... 
Wednesday July 14th, 2010 7:33:18 PM

One minute passes and neither group sees or hears from the other as Malgant catches up to where Aztyr is and Whysper searches the Harpies on shore.
On each Harpy you find
A strong looking, well cared for bow
A well crafted chainmail shirt
A potion
A ring.

Any Harpies that died over the water are slowly floating downstream

The Bailani answers Aztyr. " My name is Aldallh Sirhan. You have summoned me to help fight against an evil foe and I would come again if you called me even though it may cost me my life. Until we meet again fair lady." The last is said with a deep bow accompanied by a sweeping flourish of his loose desert clothing. As the flurish ends he fades out of sight like a heat formed mirage.

The Harpy soul blinks in surprise at Vauhwyt's offer. " You would raise my chick, even though it is not yours? You are not of my kind and I do not know how you will show my chick that the world is a harsh place and you only have what you can take, either by force or by guile, but as I am dead and I fear none of my sisters will reach her to rear her themselves I accept your promise. I WILL watch you from Gargul's realm to see that you uphold it. She proceeds to tell Vauhwyt what she asks. She tells her where to find their nest, atop a high evergreen tree. She tells where to find it and mentions that the Eggs have not hatched yet, but will within hours. She describes the care, or lack there of that a Harpy child can expect. She also details the diet of the child which is almost completely carnivorous and is usually made up of sentient humanoids as food. About her recent past she tells the truth as far as any of you can detect. ( I know what story I want to make up, but I don't have the answers to your specific questions. Ask them of Glenn when he returns and he and I have had a chance to confer.)

After another minute Val receives a message from Malgant in the form of a sending " All of the Harpies are dead, are you all safe? We need to find the nest. Come help us look. Flight will fade soon, hurry." Val may respond with up to 25 words immediately.

2 minutes have passed since the end of the fight. While all that Vauhwyt wants to do may take alot of time, the answering of these simple questions is pretty straightforward. The Harpy wants her chick safe and will not hesitate to do what she can from beyond the grave to help Vauhwyt find the chick to make that happen. As Val said though convincing Malgant may be a whole 'nother task.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday July 14th, 2010 7:37:08 PM

After Malgant heals himself and gathers up the Harpy's belongings he looks toward the river for signs that the others are coming before their fly spells wear off. Not seeing them he begins to pray and sends a message to Val.( cast Sending see above for text )

Spells( * indicates a used spell)
0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration, Shatter, Zone of Truth, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1265 rounds
-Spell resistance 25 on Malgant 96 rounds
-Protection from Evil 98 round duration
-Fly, on Malgant 111 rounds duration
-10 of 10 Haste 'charges' used for today


Whysper (AC 23 (24 Haste) - HP 40/52)  d20+20=28 ;
Wednesday July 14th, 2010 9:14:53 PM

Whysper gathers up the belonging of the two haripes (H4 and H7) into her haversack. They will be shared with the party at a later date.

"Well, the fly spell seems to have worn off me" she says rejoining the group "and I don't fancy swimming across. If boat is the only way, then so be it - but I don't like it"

She casts her eyes up and down stream to try and find a safer way across - shallow waters, bridge, anything that means she can stay dry.

Spot: 28

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday July 14th, 2010 9:37:34 PM

OOC
Whysper, your fly spell was cast by the same person as my fly spell and had the same duration 13 minutes or 130 rounds, I have 111 left you must have at least 100 rounds left.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday July 14th, 2010 9:38:53 PM

Aztyr shoves the belongings from the first ashed harpy into her haversack. She looks across the river and yells, "Get over here, others can carry you if needed."
She expects the shout to get muffled by the river, but at least she tried.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Protection from Evil (100 of 130 rounds)
Fly (106 of 130 rounds)

Spells in effect on others:

Fly, on Malgant (101 rounds duration)
Fly on Valanthe (102 rounds duration)
Fly on Vauhwyt (103 rounds duration)



Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday July 14th, 2010 9:39:47 PM

OOC
Nevermind, apparently the prelude to a combat we didn't prep for took 10 minutes and ate your fly.

Valanthe AC 32/ 25 vs intangible HP 142/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm, Protection From Evil, Flight 
Thursday July 15th, 2010 12:02:39 AM

Valanthe begins to fly across the river, even carrying one that cannot fly themselves (if needed). To Malgant she responds with Everybody is fine. I will try but my armor is heavy and the flight is slow. Vauhwyt has answers.

Whysper (AC 23 (24 Haste) - HP 40/52) 
Thursday July 15th, 2010 12:51:21 AM

OOC: There was a half-elf, who swallowed her fly... :)

Vorelle [AC 26; HP 63/102] 
Thursday July 15th, 2010 1:44:43 AM

"I don't like boats, either," Vorelle tells Whysper with a sympathetic smile. "But I agree; it's better than swimming."

Just in case the flying doesn't work out, Vorelle sets about helping Appollo make a raft.

Vauhwyt and Mookie 
Thursday July 15th, 2010 6:07:35 AM

Vauhywt makes her deal and swears her oath. [OOC: Thanks for that! I'm more than happy to await further details, if any.]

She has a really important question for the dead soul, however: Where are the prisoners? And where is any other loot or wealth?

She invites the spirit to stay with her while she recovers the eggs, or to depart to the Lands of Rest, as she prefers.

I'm pretty sure Vauhwyt had enough Fly to get to the other side. However, she DOES have a mundane rowboat she has cast Shrink Item on, and she will unshrink it and offer it to anyone who needs to get across the river. She recovers any bodies floating in the river. "The folks at the Tears of the Wood don't need to find these floating downstream."

She also has the shrunken body of a freshly killed cow with her, which she will cook later to give the fledgelings their first meal.

But the first priority is to get the whole group together, tell everyone what she has learned, and of the deal she has made to raise the fledglings.

Ashira AC30, HP120/120, Fly, Barkskin 
Thursday July 15th, 2010 8:44:43 AM

Busily cleaning her gear, Ashira grins as she watches Appolo flirting with Vorelle. Somethings never change. Watching Vauhwyt's interrogation, she's impressed. Her friend has come a long way since last they met! As the rowboat is produced, the ranger offers to man the oars...something she's more than familiar with. It has, however, been some time since she's done it, and she has a couple of flubs trying to get the boat on course, but she does manage to get it over to the other side eventually. She grins as she rows as hard as she can...feeling the familiar burn in her arms. Though she doesn't complain, the rowboat gets noticeably slower before they finally reach the shore. Covered in a thin layer of sweat, Ashira rubs her arms as she disembarks the boat. "Well, shall we..."

Appolo Ac 34 HP55/106 Boots of Speed. 
Thursday July 15th, 2010 2:13:07 PM

Appolo helps disassemble the wagon and make a raft.he then help oar it across the the river.Once across with the others.Appolo approaches Vahwyr"So what did the harpy have to say?"

ADM David Promises made... 
Thursday July 15th, 2010 4:25:19 PM

Everyone still flying has more than enough flight time left to cross the river and reach the nest. ( my goodness folks, it's a little under a half mile, not on Mars). Vauhwyt gathers the bodies and as she does she learns from examining them that the have dark, possibly black tipped wings, which fade to gery as the get closer to the torso. The torso is covered in dirty white feathers, matted with filth and gore. Hygiene is not terribly important to Harpies apparently.
The souls asks if Vauhwyt will continue to hold onto her until she sees her chick delivered to safety. The pull of the Woldsblood is strong and she fears she may be pulled away unless Vauhwyt holds onto her.

Each of the Harpies has the same treasure as noted above. The leader has aditional loot. The captive Harpy soul explains that they rarely leave anything of value behind, all of their wealth is in material goods on their person.

When asked where the captives are kept the Harpy looks at Vauhwyt with a puzzled gaze. " With the eggs of course. Hatching is a very tough process. Food needs to be readily at hand when it is completed."
The party is united again. Since the slow process of rowing was used instead of flight fifteen minutes have passed and all flight durations are now used up. Increment any other spells appropriately.

Please let me know if you REALLY want to disassemble the wagon instead of using the provided rowboat Appolo. This will add at least an hour to the process of crossing the river and Vauhwyt will begin getting nagged mercilessly for the delays. The captives may suffer as well.

OOC
Also, If you are not currently hasted, remove it from your header. You are responsible for editing your header and keeping track of spells. Appolo is out of Haste for today, as is Whysper. As I am currently learning, the DM has alot of stuff to keep track of on his side of a fight without having to do math and bookkeeping for the players.
Next week, I will start going through character sheets to help clarify some things that hurt my brain when I read them. If you can not access your character sheet you will need to rewrite it. It needs to be current and it needs to be available to the DM. If I have any rules questions I will ask you to clarify them in email with the help of the Woldian rules lawyer Troy Danko.

TREASURE RECAP
( I am listing this as identified so that it doesn't get lost in the shuffle. Until it IS identified you don't know what the properties of the items are, though some of them can be found through experimenting....)

8 Mithril chain shirts +1 of Shadow
8 Potion of Cure serious wounds
8 Ring of Protection (+1)
7 Darkwood Long composite bow +1 built for Strength 14
1 Darkwood Long composite bow +1 of Distance (330 range) built for Strength 14
An Efficient Quiver
20 Unholy arrows +2
20 Ice arrows dam +1d6 cold.
20 Merciful dam +1d6 & all damage is nonleathal.
all the arrows are in that quiver and belonged to the leader .

The group also has the potions awarded by Jerry to distribute for confirming our email quickly and efficiently

Potion Sack
7 critical healing potions
1 potion of enlarge person
1 potion of levitate
1 potion of gaseous form
1 potion of invisibility
1 potion of spider climb

Moderate Fortification, AC 29, 128/128 hp Malgant  d8+13=18 ; d8=8 ; d8=6 ; d8=6 ; d8=6 ; d8=4 ;
Thursday July 15th, 2010 4:54:37 PM

Malgant waits on the nearby shore as the rest of the group crosses the river. He is pacing with impatience by the time they arrive, thinking of what could be happening to the captives as they delayed in finding the nest. When Malgant sees that Vauhwyt has gathered the bodies, he steps over to them and examines them. Finding the one that the Holy Power of Imod allowed him to kill singly, he reaches down and grabing a fistful of hair shears off a lock. Tying it into a neat know he places it into his totem bag. Since he has started adventuring with a group to help fight monsters he has been unable to face any opponent in single combat and claim a trophy from them. This Harpy was untouched when he engaged it and he earned the right to a trophy when he managed to kill it without help. Now he collects.
Once they are all gathered around him Malgant casts healing spells to heal the wounded.
OOC
Mass cure light wounds... Everyone recovers 18 hp healing
Cure Moderate wounds on Appolo for 24hp more healing
Cure Light wounds on Appolo for 9hp more healing
Cure Moderate wounds on Vorelle for 22hp more healing
As always please keep your hp totals available in your header so that the priest knows you are hurt. Thank you for flying Malgant's Medivac, have a nice day.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2*, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1115 rounds
-10 of 10 Haste 'charges' used for today


Vauhwyt and Mookie 
Thursday July 15th, 2010 6:18:39 PM


Vauhwyt sees that everyone is back at the river. She gets everyone together and quickly outlines what she has learned.

"I have made a deal with the soul of a dead harpy. Because I am a Grim of Gargul, I know that it has dealt fairly and honestly with me. It is forced to by the agency of the God of Death and Life."

She looks at Mal squarely as she says this, so that there can be no question.

"I have promised to raise the young harpy fledglings. In exchange, the dead will lead me to the nest, where the human captives are waiting. They are set to be the birthing meal of the fledglings as they hatch. If we get there in time, we can substitute a cow for the humans, which will suffice to feed the fledglings. In that way we will get to the nest in time to save the humans. Not knowing the location of the nest, we might not have made it otherwise."

Mookie says to Vauhwyt, "Is that a cow in your pocket, Boss? Or are you just happy to be a momma?"

Vauhwyt flat out ignores the raven. "I take full responsibility for the fledglings. I have sworn a holy oath to protect and care for them. None may gainsay me in this. Okay?"

"Now, speed is essential! Let's get to that nest immediately!"

Holding tightly on to the soul of the dead harpy, Vauhwyt heads off for the nest, leading the way. "If you have any questions or objections, we can talk while we are on the move."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday July 15th, 2010 6:31:29 PM

Aztyr looks at the others and then says....
"Let me guess, the nest is located at the upper reaches of some tree. And, to get up there we will have to fly up there, and I'm the designated fly giver.
Traveling by groud to the area around the nest will probably be the fastest method of getting there. Vauhwyt and myself are faster than the rest of you, so we can prolly slow down to let most of you keep up.
And as to casting fly on everyone, it's not gonna happen, I refuse to drain all my spells for that much redundencey."


Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:


Vauhwyt and Mookie 
Thursday July 15th, 2010 6:33:16 PM

Vauhwyt nods in agreement with Aztyr. "When we get therre, I'll Alter my Self and fly to the top of the tree to fetch the captives and get ready for the hatching."

Ashira AC30, HP120/120, Barkskin (XX/60 min) 
Thursday July 15th, 2010 6:37:28 PM

The ranger stands beside Vauhwyt, ready to back her up if needed. She's more than ready to head to the nest once the negotiations have concluded and readies herself to head out. As they head out, she pulls Vauhwyt to the side and speaks to her privately. "You know, raising young can be a challenging thing... I've heard tell of a Monster Preserve where all kinds of Monsters are protected...might be something to look into."

OOC: Okay, so how many minutes have passed since combat started? Ashira has 60 minutes on her Barkskin spell. I need to know how may have elapsed.

Vauhwyt and Mookie 
Thursday July 15th, 2010 6:44:36 PM

Vauhwyt grins at Ashira. "What, you don't think I can be a good mommy?" She laughs.

"I want to try to raise them good. They would do well in Blackbird Forest. Look at those black wingtips. I still want to make a village and home on the lake."

"But the Monster Preserve is a good back-up plan if things fall apart."

Then the liontaur winks. "But you know, I already have a nursemaid."

Mookie looks around. "Who?" he caws.

Ignoring the raven, Vauwhyt adds, "I'll need one who can fly."

"Wait," Mookie says, "What?"

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday July 15th, 2010 9:31:02 PM

" Fine, I understand oaths and can abide by that, so long as you are willing to remain Lawfully bound to the consequences of their actions. Such as they get it into their heads to sing and someone gets hurt, or killed or eaten. Lorth and I differed on this point with the dragon young. He says the race is evil and all of the offspring are too. I say there are good and evil people of all races. Alot of it is upbringing, so on that point you should be fine. But there is also instinct. Instinct is what often keeps you alive and it is hard not to follow. I hope for your sake you can keep them on good behavior."
Malgant follows the Liontaur to where the Soul shows them to go and does not further comment on the bargain Vauhwyt has made. Looking at him you can see he is worried about either the choice, or what may happen to Vauhwyt if the Harpies do wrong.

OOC
15 minutes to cross the river, 2 minutes of post battle searching and talking plus the combat rounds, which were more than 10 less than 20 rounds. You can count it up if you want but I highly doubt it'll matter.

Vauhwyt and Mookie 
Thursday July 15th, 2010 10:13:20 PM

Vauhwyt grins when Malgant says "remain Lawfully bound."

"Lawful, Schmawful." she says to Mal. "I give my word that I'll be personally responsible. That's better than any law. But thank you for giving me a chance," she says.

Mookie caws in dismay. "Boss! That's the best you got? 'Lawful, Schmawful.' That's the best comeback you could come up with? 'Lawful, Schmawful!' No wonder the latest approval ratings for Chaos are in the tank! We got nothing! Boss, I swear, it's like you're Chaotic In Name Only! Do I even know you?"

"Hush, Mookie," says Vauwhyt, as she races to the nest.

Whysper (AC 23 - HP 52/52)  d20+20=34 ; d20+20=31 ; d20+20=21 ;
Thursday July 15th, 2010 11:18:21 PM

"Tension does seem to be building between Vauhwyt and Malgant" Whysper observes. "Best stay out of that mess!" She gives a wink toward Vorelle to see if she finds it just as amusing.

The half-elf returns her dagger to her pocket, and examines her surroundings. Her adrenaline is still high from the recent battle and she is wary about another aerial attack.

Listen: 34, Search: 31, Spot: 21

Whysper (AC 23 - HP 52/52) 
Thursday July 15th, 2010 11:39:12 PM

Thoughts on carrying the loot? 6 of the bows and all the arrows can go in the quiver. That leaves 2 bows and 8 chain shirts. I have capacity to carry the quiver and 4 chain shirts, if noone has any ideas. Thoughts?

Appolo Ac 34 HP90/106 . 
Friday July 16th, 2010 12:28:52 AM

Appolo uses the row boat provided by Vaughwyt/When healed by Malgant he smiles at him"Thanks.Another good day for the good guys and another bad day for the bad guys.Let's go find this nest,collect our chicks and rescue those in need."
Despite being hit buy arrows and everything Appolo seems to be ina good mood.


Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday July 16th, 2010 4:36:48 AM

OOC
I even use Bold now for healing and people STILL don't take all their heals. Why do I bother healing at all?

Vauhwyt and Mookie 
Friday July 16th, 2010 6:55:48 AM

Sorry, Mal! I was too busy making jokes!

=====

Spells:
0 of 6 cantrips used
2 of 7 1st level spells used
4 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (16 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (4 hrs) on Mookie only (good for 17 hp)
- Alter Self on Mookie (2 hours)
- Enlarge Person on Vauhwyt (117 rounds)
- Jump on Vauhwyt (116 rounds)
- Expeditious Retreat on Vauhwyt (115 rounds)
- Detect Scrying (16 hrs)
- Magic Vestment from Mal (4 hrs)

Vauhwyt: HP 101 of 101, AC22
Mookie: HP 67 of 50, AC15

CLW wand: 35 charges left.
Pro Evil wand: 43 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Appolo Ac 34 HP106 . 
Friday July 16th, 2010 12:43:02 PM

OOC SOrry missed the mass heal.Focussed on the ones specificly for Appolo.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday July 16th, 2010 4:15:52 PM

ooc
8) That's why I used Bold, it used to get lost in the wall of text before.
Three cheers for switching to Pathfinder BTW. It is a great system that I play with my local group. Some things are different, but if you ever hated the class skill, non class skill half level stuff it solves all of that. It makes fighter into combat machines, allowing them to rule the field of combat like they should and allows a cleric to heal all of his friends at once. In a nutshell it makes each class shine the way you would think they should from their class descriptions. If you already know 3.5 it will be simple as pie to learn.

If you guys get in your follow up posts to today's DM post I will post again over the weekend. I hate stopping for the weekend. We have a good momentum going and I don't want to break it with a stoppage.

And now.... on with the show.

ADM David Nest of Promises 
Friday July 16th, 2010 4:25:48 PM

Following the Harpy souls directions it is a simple matter to find the tall evergreen she mentioned.( the trip takes another 10 minutes walking through the underbrush, adjust spell durations accordingly.)
Squinting through the branches you can see a massive nest 3/4 of the way up the tree, almost 100' off the ground.
( please make listen checks. I don't know how to input invisible text so abide by your rolls please.)
-Listen 15 You are able to hear a heart stopping shriek in common which sounds like a woman fighting for her life.
- Listen 20 You can also hear the crying sounds of two children
-Listen 25 You can also hear the chirping cries of several other creatures, you assume they are the Harpy young

Actions?


Moderate Fortification, AC 29, 128/128 hp Malgant  d20+7=27 ;
Friday July 16th, 2010 4:35:26 PM

Listen 27
Hearing the chirping cries of something underneath the crying of children and the anguished shriek of a woman Malgant looks to Aztyr and says, " If you fly me I can carry another with me so that I can provide healing up there. However I fly like a pregnant pelican so if you want to hit someone faster with it by all means do so. Just hurry. Something is going on up there and I don't like the sound of it. I need to seriously visit the Catacombs and fix my inability to fly."
Malgant readies a Bull's Strength prayer to make sure that whoever gets the fly spell will be able to carry another with them.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2*, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1015 rounds
-10 of 10 Haste 'charges' used for today


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+2=10 ;
Friday July 16th, 2010 6:04:19 PM

With all the noise the group is making, Aztyr can't hear a damn thing. She takes only a moment and decides that Vauhwyt gets the first fly spell, it's because she is the responcible for the chicks and also for saving the prisoners.
She will then cast on Malgant also, lastly she'll cast on herself, "We'll be back with the humans, be ready to protect them." She says as she rapidly gains altitude.

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 7 -7
Level 4 : 7 -3
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Fly (duration 13 minutes)

Spells in effect on others:

Vauhwyt Fly (duration 13 minutes)
Malgant Fly (duration 13 minutes)

Vauhwyt and Mookie  d20+2=11 ;
Friday July 16th, 2010 8:38:17 PM

Listen 11 yeilds nada, But Vauhwyt gets the gist from her friends.

"Thanks!" she says to Aztyr as she flies at top speed to the nest. (how long will that take?)

=====

Spells:
0 of 6 cantrips used
2 of 7 1st level spells used
4 of 7 2nd level spells used
5 of 6 3rd level spells used
2 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (15.5 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (3.5 hrs) on Mookie only (good for 17 hp)
- Alter Self on Mookie (1.5 hours)
- Detect Scrying (15.5 hrs)
- Magic Vestment from Mal (3.5 hrs)

Vauhwyt: HP 101 of 101, AC22
Mookie: HP 67 of 50, AC15

CLW wand: 35 charges left.
Pro Evil wand: 43 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Whysper (AC 23 - HP 52/52)  d20+20=27 ; d20+20=31 ; d20+20=22 ;
Friday July 16th, 2010 10:19:50 PM

Listen: 27, Search: 31, Spot 22

Whypser has a good idea of what is happening in the nest. It sounds like the eggs have hatched, and the baby harpies are preparing for their first meals.

She stands at the base of the tree and keeps a lookout. The last thing we'd need right about now is some other harpy to come along to see what all the fuss is about.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Saturday July 17th, 2010 12:16:45 AM

Fly grants a flying move of 60'/round in light armor, 40'/round in medium or heavier armor. Climbing is at half that speed. You cannot run while flying but can double move(using your standard action as a second move action)

Ashira AC30, HP120/120, Barkskin (40/60 min)  d20+11=27 ;
Saturday July 17th, 2010 10:02:47 PM

The ranger is torn. She very easily hears what's going on (Listen =27), but isn't sure the best way to help out now that she can't fly anymore. She looks over at Vauhwyt questioningly. "Hey Vauhwyt, I can easily cast entangle up there and that ought to gum everybody up. You want me to do that, or would you rather I climb up there?"

Depending on the answer, Ashira may or may not cast the spell. Then she reaches into her bag and pulls out her Slippers of Spider climb. If she didn't cast the spell, she puts them on and gets ready to climb as fast as she can.

Entangle would be Reflex DC13 if cast.

Vorelle [AC 26; HP 102/102]  d20+17=29 ;
Sunday July 18th, 2010 12:22:28 AM

Vorelle hears everything, but she has no way of getting off the ground. She moves to the base of the tree, and pulls out her healer's kit in case the captives need help.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Sunday July 18th, 2010 11:24:45 PM

"Somebody has to get up there. There is no way it will be me. I'd never make it in my armor."

Appolo Ac 34 HP106 .  d20+10=29 ; d20+10=20 ;
Monday July 19th, 2010 3:50:52 AM

Appolo hears all the commotion and waits for the others to make a move."Malgant you Aztyr and Vauhwyt go up feed the chicks and snatch the prisoners.Seems like that is the best move and fast move."

Listen 29 Spot 20

Vauhwyt and Mookie 
Monday July 19th, 2010 6:27:43 AM

"I'm flying! I'm flying!"

Harpy nest. (coDm Glenn) Home sweet home 
Monday July 19th, 2010 9:30:55 AM

OOC: Hi everyone. I'm back from vacation. FYI: David is doing such a good job and having so much fun as DM, he's going to continue DMing the harpy nest encounter.

ADM David Home Sweet Home 
Monday July 19th, 2010 5:02:13 PM

I'll cover a couple of rounds here to speed this up. You have arrived in time, if only by a couple of minutes.

Vauhwyt reaches the nest first and sees 5 Harpy chicks and 3 unhatched eggs. The Harpy soul is giddy with delight seeing her egg among the hatched. You also see 3 people. The mother, and 2 children. The mother has gotten her blindfold off and enough of her ropes undone to keep pushing back the chicks with her feet, keeping them away from her children. She is calling for help and desperately trying to free her hands , all the while talking to her children to keep them from panicking. The Harpy soul hisses at the mother denying her chick its first meal, but a squeeze from Vauhwyt calms her. The rest of the party stands in varying states of readiness. Whysperand Appolo scan the area, looking for trouble. They see none. Ashira ponders the merits of spells at this point. Aztyr pops off her final fly and goes airborne.

The Harpy soul says to Vauhwyt, " You really aren't going to let them eat the live food we caught for them are you. Oh well, then, you best get them to pay attention to you rather than the hostages, unless you want an angry harpy haunting you from the afterlife. That Minotaur looks angry behind us and I doubt he will stop to play nice, not the way her tore apart my sisters. I'll tell you since it seems I must, how to control them. you need to sing to them. Sing and get them to sing with you. While this young they will bond with the first voice they hear singing. I would do it, but I am dead." Vauhwyt can indeed see Malgant coming up fast, armored and ready to fight behind her. He said he would honor her oath but she has no doubt he will protect the humans before the chicks. All that seems left to do, is sing...

OOC
Hows your Perform, Vauhwyt? Make it good or they will ignore you and take another stab at dinner.

Vauhwyt and Mookie  d20+5=14 ; d20+9=14 ; d20+9=19 ;
Monday July 19th, 2010 7:20:00 PM


On the way up, Vauhwyt takes out the shrunken cow carcass.

Once up in the nest, Vauhwyt listens to the dead harpy and then commands Mookie, "Mookie! The circlet! Take off mine and put yours on me!"

She calls to Mal, "Mal, shield the humans, please, Protectorr, but do not harm the chicks, I beg of you!"

The familiar, still in monkey form, takes the headband from Vauhwyt and puts his own on her head. She wishes she could take a moment to cast a Heroism spell. That would give her a boost too. Well, this will have to do for a first try.

The liontaur moves to stand between the chicks and the humans. (A move action)

She drops the shrunken carcass, which enlarges on impact. (dropping = free action)

Then Vauhwyt takes a breath and tries to sing. (standard action)

+2 Chr +3 Circlet of persuasion = net +5. Her roll is a 14.

If that is not enough, can I have her burn a couple hero points? If needed and if so, she will burn three -- one for the reroll, and two more for an extra +4. New roll at +9 ... another 14, sigh. (The extra roll of 19 is an overenthusiastic double click.)


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+9=12 ; d20+9=26 ;
Monday July 19th, 2010 8:22:48 PM

Aztyr flys up easily, due to her being unarmored, it's nice not carrying all that weight. Upon reaching the nest, she watches as Vauhwyt moves in amungst the hatchlings, and start singing.
Aztyr watches as Vauhwyt struggles to sing, and takes pity on her and adds her voice, trying to harmonize with someone who is way out of tune. (rolled a 12 for first roll, rolled a 26 for second roll so add +2 for aid another)
It wasn't exactly pleasant sounding but maybe it will work....

Spells Used:

Level 0 : 6 -
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Fly (duration 12 minutes)

Spells in effect on others:

Vauhwyt Fly (duration 12 minutes)
Malgant Fly (duration 12 minutes)

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Monday July 19th, 2010 9:31:29 PM

Valanthe waits down below, wondering just what's going on up there.

Vorelle [AC 26; HP 102/102] 
Monday July 19th, 2010 10:11:12 PM

Vorelle also has to wait.


Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday July 19th, 2010 10:20:28 PM

Malgant tops the Nest and looks sideways at Vauhwyt." What in the name of Imod are you doing? This is a funny place to start singing." Malgant steps to the captives and with a flick of his sword has the mother's ropes undone. never taking his eyes from the Harpies he stays next to her and declares her as his interpose target.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2*, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1015 rounds
-10 of 10 Haste 'charges' used for today


Ashira AC30, HP120/120, Barkskin (40/60 min) 
Monday July 19th, 2010 11:04:53 PM

Since she has received no answer, Ashira gets her slippers and puts them on (Rd. 1) then she begins to climb up the tree ever sooooo slowly (20 feet/rd). She gets the feeling that yet again she is utterly useless and that everything is probably taken care of already. Stupid potion!

Vauhwyt and Mookie 
Monday July 19th, 2010 11:41:00 PM

OOC: Sorry to ignore you, Ashira!

No problemo!! Ashira's the only one feeling left out, but she always feels that way. ;)---Nellie

Whysper (AC 23 - HP 52/52) 
Monday July 19th, 2010 11:44:20 PM

Whysper waits below the tree with Vorelle, continuing to be on guard for any signs of danger.

Appolo Ac 34 HP106 . 
Tuesday July 20th, 2010 3:08:23 PM

Appolo sees Ashira start climbing"Ashira come back down here.It's already too crowded up there as it is."

ADM David Home Sweet Home 
Tuesday July 20th, 2010 4:18:52 PM

The chicks seem intent on eating their captives.... and then a singing Liontaur pops into view. The singing is bad, in fact until Aztyr joins in the chicks seem horrified by the song. Aztyr's added voice makes them look puzzled, as they look from one Liontaur to the other. Roughly at that point the shrunken steer hits the nest and pops into being. The chicks pause for a second, looking at each other, and then pounce on the meat, shrieking and cooing with delight.
Freed from her bonds, the mother looks at her rescuers and is not sure if she is saved or in for a whole different ordeal. Choosing quickly she reaches up to Malgant's belt as he watches the Harpies and pulls his dagger free. It is as large as a sword in her hands, but it is sharp and within a few seconds she has her two children free. Holding the dagger awkwardly in both hands she faces the three Taurs and asks, " Wh-who are you. Are you here to help us or to help the blasted bird things? They killed half my family and were going to eat the other half. Step aside and I'll kill them myself." She is very angry, very scared, and very serious. She may have no idea how to use that weapon, but she knows which end is sharp and it appears she intends to use it on the newborn Harpies.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday July 20th, 2010 4:22:00 PM

Malgant starts as his dagger is taken, but he realizes it is the mother trying to free HER young ones. He continues to watch the Harpies until the woman speaks behind him. He thinks that this plan has alot of flaws, but he tries to buy Vauhwyt time to explain by staying between the woman and the Harpies. This also serves to protect the woman and Malgant keeps her as his interpose target.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2*, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1015 rounds
-10 of 10 Haste 'charges' used for today

Ashira AC30, HP120/120, Barkskin (40/60 min) 
Tuesday July 20th, 2010 5:48:29 PM

Ashira shoots Apollo a *very* ugly look as she continues to climb the tree (I guess with a double move it would be 40 ft/round, so she's *almost* there). "Don't you dare tell me what to do! I don't need a babysitter!" It's pretty clear to Apollo that Ashira is frustrated with the recent encounter and is unfortunately taking out her frustrations on him.

Appolo Ac 34 HP106 . 
Tuesday July 20th, 2010 7:32:50 PM

Appolo shouts back"Bat you are the Babysitter.I'm the one who needs warching remember."Heays with abit of laughter and merriment in his voice. Appolo then takes a seat on an old log.Looking to the others still on the ground"Might as well make yourself comfortable."

Whysper (AC 23 - HP 52/52) 
Tuesday July 20th, 2010 7:38:03 PM

Whysper leans back against the tree and starts to feel more at ease. There are no imminent signs of danger, and she's in a natural environment. She closes her eyes and takes a deep breath, enjoying the forest scents.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday July 20th, 2010 10:07:31 PM

As the mother goes to start attacking the chicks Aztyr speaks up.
"We are here to rescue you, but in order to find you in time there was sort of a deal made by the lady over there. Her name is Vauhwyt, and she's a grim. She's the one who got the information, and also the one who made the bargin in order to find you and your children. Why don't you let Malgant, the big strapping Minotaur whom you borrowed the dagger from, carry you down to the ground and you can meet the rest of our group. I think it would be best if he carried you down now..."

Spells Used:

Level 0 : 6 -0
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Fly (duration 11 minutes)

Spells in effect on others:

Vauhwyt Fly (duration 11 minutes)
Malgant Fly (duration 11 minutes)

Vorelle [AC 26; HP 102/102]  d20+17=30 ; d3=1 ; d20+17=18 ;
Tuesday July 20th, 2010 11:51:58 PM

At ground level, Vorelle keeps a look out for danger.

[Spot 30, Listen 18]

Vauhwyt and Mookie  d20+7=15 ; d20-2=3 ;
Wednesday July 21st, 2010 12:32:37 AM

Vauhwyt lets Mal and Aztyr continue their very good jobs with the woman and kids. She focuses on the singing and on sharing out the beef so that the harpy fledglings do not fight over it nor miss out on a fair share.

When she can, she casts Heroism on herself.

Sing check ... a 15.

Mookie caws melodically ... but his untrained voice simply annoys, and Vauhwyt motions to him to hush.

ADM David Home Sweet Home  d20+2=5 ; d20=1 ; d20=9 ;
Wednesday July 21st, 2010 5:05:16 PM

The woman looks at the three heroes and comes to a singular conclusion." Yer all DAFT! They are MONSTERS! They drown my husband and my oldest two children and snatched me and my youngest up to this stinking midden and you are here to protect THEM? MADNESS!" She bursts into tears of frustration and drops the dagger, instead dropping to her knees and pulling her two remaining children to her in a protective embrace. " You are all obviously better with weapons than I and I stand no chance against you if I were to try and avenge my family. So I yield to your madness. Please take me from this death place and help me get to the fair. My brother and his family were to meet us there and take us with them to live now that we have left Abderas."

Now that the woman has drawn your attention from herself and the Harpy young you see that the nest is littered with gnawed bones, many with rotting flesh still on them ( again hygiene is not a priority for Harpies).Many of the bones are from animals, but many, too many by far for your comfort, are humanoid.

The young harpies feast on the slaughtered cow provided for them and Vauhwyt continues to try and sing to her new charges. She finally manages to get their attention with just her own voice. They raise their gore streaked faces from the corpse and join their voices to hers. DC 12 will save for all in the nest AND on the ground The harpy song does not seem as strong or to carry as far for these newborn Harpies ( thus lower DC and only a 150' radius)

The mother and both children's eyes glaze over at the song the Harpy young produce. It has no words, but the melody is haunting, and hypnotic. As a group they all begin to walk past Malgant and Vauhwyt right to the newborn Harpies, who look to their new, LIVE, food with great anticipation.

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+11=28 ;
Wednesday July 21st, 2010 5:15:15 PM

Malgant is ashamed to deny the woman her vengeance. Even more ashamed that Vauhwyt would not come to her own defense to explain why she felt it necessary to protect these monsters. Looking around he can see their parent's handiwork. Evil beasts that they were. He reaches down and picks up his dagger. Just then, the wretches start to sing. For a moment Malgant is caught by the haunting quality of their voices. Then he sees the mother and children start walking towards the monsters. Enough is enough. Quickly, as they pass, he gathers them all into his arms. They do not resist, so enthralled by the song. With a thought and a leap Malgant is airborne. He drops slowly and makes for the river at his normal move, meaning to fly them to the other side. To his friends below he calls out. " I will take them to the other side. Follow me with the boat when you are able. I will protect the family until you all arrive."

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2*, enlarge person x2

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1015 rounds
-10 of 10 Haste 'charges' used for today


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+11=24 ;
Wednesday July 21st, 2010 6:05:55 PM

Aztyr shakes off the mesmerising effect of the young harpys. As Malgant takes off with the rescued family, Aztyr looks to Vauhwyt.
"You gotta do something, Malgant looked very unhappy, even before they started singing. I'm not gonna stand in front of Malgant to stop him next time. You may have given your word, but I'm afraid it's gonna end badly, and soon.

Aztyr swoops down to the ground, hoping none are enthralled by the hatchlings. "Let's get back to the otherside of the river as Malgant says."

Spells Used:

Level 0 : 6 -0
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Fly (duration 10 minutes)

Spells in effect on others:

Vauhwyt Fly (duration 10 minutes)
Malgant Fly (duration 10 minutes)

Vauhwyt and Mookie  d20+13=25 ; d20+12=31 ; d20+7=10 ;
Wednesday July 21st, 2010 6:57:47 PM

Vauhwyt's save is a +13, so she only fails on a nat 1. a 25, no problem. And Mookie ... a 31.

The liontaur turns to the woman. "All the harpies who harmed you and your family are dead. Justice has been served. These fledglings are still innocent. They have done no harm, and I will make sure that they do not. I grieve for your loss, but Gargul will guide your people home."

Vauhwyt is sad to see the bones and flesh. "Thanks, Mal," she calls after the retreating minotaur. "And thanks to you, Aztyr, my friend. I am sad to see the evil done here by the harpies, but the young ones do not have to be like that. I will guide them, and find guides for them, to raise them to be good and fair and clean."

She asks the dead harpy soul if the babes will need milk. She thinks this is a natural question, given the monsterous humanoid's womanly forms. She asks the soul if the three remaining eggs may yet hatch. What if they were given assistance? Any other advice for the care of the young ones? She suggests that soon it will be time to let go of her connections to the Wold.

She continues to tend the babies, as she makes sure they eat well and healthily. She searches the nest, with little luck.

There are five fledgelings, right? She names them Faith, Hope, Grace, Bliss, and Joy.

Whysper (AC 23 - HP 52/52)  d20+14=20 ; d20+20=29 ; d20+20=38 ; d20+20=24 ;
Wednesday July 21st, 2010 8:54:44 PM

Whysper is startled back to reality by the harpy song coming from the nest, but does not feel it's power (Will Save: 20). She draws her daggers again, and dropping down to one knee, readies herself for danger.

Listen: 29, Search: 38, Spot: 24

Vorelle [AC 26; HP 102/102]  d20+5=9 ; d20+1=12 ;
Thursday July 22nd, 2010 1:43:25 AM

Vorelle succumbs to the beauty of the song.

However, it does not give her wings; nor does it make her any better at climbing. [Climb 12]

Appolo Ac 34 HP106 .  d20+6=11 ; d20+6=16 ;
Thursday July 22nd, 2010 11:31:02 AM

Appolo resists the call of the song{Hero Point Will 16}.Looking around he sees Whysper draw her blades "Relax.Vuaghwyt's new babies are just singing back to thier Mama ."He hears Malgant tell everyone to head nack across the river'Well time to go."Seeing Vorelle start mindlessly climb the tree,he grabs her"Vorelle.Come on we're heading back across the river."He gives her a shake.

Ashira AC30, HP120/120, Barkskin (40/60 min)  d20+9=19 ;
Thursday July 22nd, 2010 11:42:49 AM

Ashira easily blows off the baby's song and makes it to the top of the nest. Peering over the edge, she sees Vauhwyt with the ugly chicks and Malgant taking off with the family. Looking over at the harpies goo encrusted face, the ranger sighs. "Vauhwyt, you know I support you in this, but this is going to be a long hard row. Being an adventurer is hard enough, but I'm worried that these younglings are going to take a long time to retrain and I don't know if it's going to be safe to bring them with us. Safe for us or safe for them. Think about it." Not one for lecturing, Ashira helps Vauhwyt finish up her search and then does her best to help the liontaur get her new young out of the nest.

ADM David Home Sweet Home 
Thursday July 22nd, 2010 5:03:49 PM

Glenn was going to start posting again today, I'll just throw in some cleanup stuff now that he and I came up with the true Harpy back story.

Vahuwyt asked if the Harpies had been to Mount Bone and what they knew about it. The Harpy soul's answer would have been...." Yes, we went there after hearing that the owner was hiring 'exotic' species to work for him. He equipped us with some of the gear we had, the rest we stole from him. He was not recruiting us exactly, he was more interested in getting our young. He was trying to build some kind of super undead. He meant to do that by fusing several living creatures together and making a hybrid living creature, and them making that undead. We did not want to give up our chicks to that fate so we enjoyed his hospitality for a bit, got to know the place and then took what we could carry and left."

When Vauhwyt stops singing to speak the chicks all stop singing as well. This has the effect of breaking the spell on Vorelle, who finds herself being shaken by Appolo. The mother and children are also released from the chick's thrall, and gasp in terror at finding themselves flying across the river, held by an armored minotaur.

To Vauhwyt's question about milk the Harpy soul replies" Of course they will need their momma's milk. All critters drink their mother's milk to grow strong and bond closer to their momma. I see you cringing already at the thought of their lips on you. Will they try to eat you or just suckle? I know what the answer would be for me, but you will have to find out for yourself. "

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday July 22nd, 2010 5:09:49 PM

Malgant tries to calm the family as he flies them closer to the place where they were ambushed. As he flies he casts a cure light wounds spell on each of them, curing all of the nicks, cuts and bruises that they suffered while being taken captive and held in the nest.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2**, enlarge person x2**

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1015 rounds
-10 of 10 Haste 'charges' used for today

Harpy nest. (coDm Glenn) Home sweet home 
Thursday July 22nd, 2010 5:39:32 PM

(ooc: Thanks David for Subbing for me. Great job!)



Malgant quickly gathers the enchant mother and kids flying them away from the young harpies back to the far shore of the river.

Aztyr comments to Vauhwyt about the situation then flies back to the battle scene.

Vauhwyt tries to reason with the woman, but give her recent loss and captivity doesn't change her desire to kill them. She yells out as Malgant takes her beyond the songs reach, "Your mad to if you think you can change them! Kill them, or they'll kill you!" Left alone in the nest with the five young harpies as they deviour the cow with their claw and teeth gore soon covers their young bodies. Asking the spirit harpy about milk, she replies "Abandon the unhatched eggs, the live young will destroy them soon enough. Only the strong survive." The harpy mother give advice to Vauhwyt, but mostly in involves teach the harpies to hunt, sing and how to chose prey. It seems harpy patents believe in tough love. Searching the nest turns up only scraps and bone. It seems the Harpies are quick to learn to fly which makes sense. For the most part they look like young children of about 8 years with wings. After finishing the cow Grace starts to flap about and Bliss starts to scratch at the unhatched eggs they are all making cooing sounds. The spirit tells you to fly off and they should follow you.

Hearing the song, Whysper prepairs for danger, but seeing Malgant fly off with the captives see most of the group is heading back towards the river.

Vorelle finds the song enchanting. Appolo drags Vorelle away from the tree nest.

Arriving at the nest level, Ashira comments to Vauhwyt about adventuring and parenting as she helps the Liontaur.

Its not long before the harpy young seem ready to fly, which is amazing giving that they just hatched, there is probably just enough time in the fly spells to make it back across the river before it expires.

The others make their way back to the scene of the battle either by boat or air along with the spoils of battle. There are several harpy bodies still litter about.

The Mother looks at the ruined wagon and belongs spread about, "Everything is lost! My husband and two older children." She starts to pick up bits of this and that, mostly clothing for her or her children, "We were to meet up with my uncle at the fair. This is all a nightmare."

Back at the nest
Its not long before the harpy young seem ready to fly, which is amazing giving that they just hatched, there is probably just enough time in the fly spells to make it back across the river before it expires.

Vorelle 
Thursday July 22nd, 2010 6:46:12 PM

Vorelle comes back to herself when the baby harpies stop singing. "Ow!" she protests as Appollo gives her another shake. "I'm all right now."

As the others fly back to the river, she keeps pace on foot. Which leads to he problem of how to get back across the river now that everybody's Fly spells have expired.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday July 22nd, 2010 7:00:52 PM

"Well, if everyone who's not flying, will get in the row boat, I'll try to tow it while I'm flying, it should move a bit faster than rowing."

Spells Used:

Level 0 : 6 -0
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Fly (duration 09 minutes)

Spells in effect on others:

Vauhwyt Fly (duration 09 minutes)
Malgant Fly (duration 09 minutes)

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm  d20+9=19 ;
Thursday July 22nd, 2010 9:40:44 PM

Valanthe shrugs off the song. It's not as strong as the adult version but considering their age its quite impressive. When the mother said that everything was gone Valanthe walks over and hands her a small pouch of 50 gold pieces. "This should help you get back on your feet." Then Valanthe hurries across the river before the magic fades and she sinks to the bottom of the river.

ooc: will save 19

Vauhwyt and Mookie  d100=46 ;
Thursday July 22nd, 2010 11:29:49 PM

Vauhwyt has listened to Ashira, and she knows she will have to be responsible for the fledglings. But she had anticipated their being more like newborn cubs ... helpless and a danger to no one at first. She has learned, and fast, that these fledglings are well able to get into trouble already.

So even though they are not yet even an hour old, it is time for the first lessons.

First, when they are eating their beef, Vauhwyt scolds those who are most messy, and gives an extra share to those who are neater. Now, at this point, the ones who are messier and neater is more likely a matter of chance than anything else, but they will soon learn.

When any of them start to scratch or attack the eggs, like Bliss, Vauhwyt makes her scolding sound -- a clicking or chicking sound with her tongue against her teeth. "Be gentle, Bliss," she says. "Do not eat your sisters!"

The liontaur gathers up the three eggs and stashes them in her saddlebags. She has the hope of saving them, too.

After they have eaten, she casts a Prestidigitation cantrip and uses it to the babies them up. When they are dirty, she makes the disapproval sound. After they are clean, she sings and coos.

[In general, I'm hoping Vauhwyt can take 10 on her sing checks if there is no danger. That's a 17.]

She asks the soul what the chances are that a fledgling will fall and fail to fly if she calls them to fly out with her. If it seems even slightly likely, she will not let them all come out randomly. She will make four stay as she brings one out to try. Then once that one masters the art of flight, she will bring out another. and so on.

==========

A very important question needs to be resolved here. Vauhwyt needs obedience from the babies. How will she get it? In a word, Intimidation. Whenever she needs a baby harpy to obey, she will make the disapproval sound. She will scold. She will glare. She will gently pick up the babe or place it where it must go. If need be, she will speak very strongly and harshly, using hard tones.

Using her Intimidate skill, she should will try to control their behavior. Her check is at +25, or +29 if they are small in size.

==========

Finally, when she has gotten across the idea of obedience, she casts Alter Self. She cannot take the form of an adult harpy because they are 7 hit dice creatures, and the spell stops at 5 hit dice. She can assume gargoyle form, so that is worth a try. She changes into a gargoyle. arcane spell fail 46 = ok. She leads her chicks into the air.

If that does not work (they won't follow her in that form), then she picks up each in turn, feather falls down, climbs up, and gathers them all that way.

She brings them back to the river, but will not take them across yet. She thinks it would be too cruel to the human victims, the mother and those children.

Whysper (AC 23 - HP 52/52) 
Friday July 23rd, 2010 2:16:08 AM

Whysper stays on the river bank with Vauhwyt. "Their song does not bother me" she says to Vauhwyt. "And it seems they have you outnumbered" she adds with a smile "you may need a hand"

Ashira AC30, HP120/120, Barkskin (40/60 min) 
Friday July 23rd, 2010 5:33:53 AM

Having said her peace, Ashira climbs back down the tree. Looks like everything's under control. And now, off to the real business at hand. Finding out what's going on with those refugees...and probably by extension, those sons of Ga'al. The ranger clinches her hands in anticipation of a fight...a fight she can prove herself in.

Vauhwyt and Mookie 
Friday July 23rd, 2010 7:26:27 AM

"Thanks, Whysper," says Vauwhyt.

"To be frank, I am thinking hard about what to do with them. I can't take them adventuring. I can't leave them alone. I think I will have to take a week or a month off and prepare something for them."

"They need a wet-nurse, and a teacher. And a safe place to stay."

"That's kind of okay, though, because I have been wanting to make a home on Blackbird Lake, and I can use the time to do that too."

==========

OOC to DM: Could we get a master loot list? I have to go to the Catacombs anyway, so I could deal with the treasure.

Appolo Ac 34 HP106 . 
Friday July 23rd, 2010 1:15:25 PM

Appolo moves to the river and waits with Vauhwyt and Whysper.Looking over the chicks,he smiles"You know I think thses things will make fine pirates.Just like me.Just have to teach them who and what they can hunt.Also how ro hunt.When to use thier song and whennot to."Appolo reaches into his pack pulls out some beef jerky and tosses each chick apiece.."

Moderate Fortification, AC 26, 128/128 hp Malgant 
Friday July 23rd, 2010 4:21:03 PM

On the other side of the river, Malgant helps the mother salvage what she can.His sword is sheathed across his back and he slings his shield there as well so that he has both hands free. " My pack is pretty large , and mostly empty. We can salvage whatever you need to as long as it will fit through the opening on one of the pockets. Might I suggest though that you get yourself and the children some clean clothes while I make a fire?It is growing late and we will likely need to camp here for the night. You and the children are probably quite tired and could use some food. I had the barkeep make up some food for when we found you. My name is Malgant, I am a Protector and I will let no harm come to you while we escort you to the fair to meet your Uncle. What is your name, and the children's names?" Malgant takes the time to drag the horses away, out of sight and smell of the camp. At the same time he will drag deadwood back to the shore to make a fire for the night. Once all is set up he will reach into his haversack and pull out the food that he got at the Inn for the family. He helps introduce each of the other members of the group as they return to this side of the river. He takes special care to be between Val and the family as he introduces her. HE knows Val is not a drow, but others may jump to conclusions quickly and this is no time for more excitement.

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2**, enlarge person x2**

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1015 rounds
-10 of 10 Haste 'charges' used for today


Party Split


Harpy nest. (coDm Glenn) Home sweet home 
Friday July 23rd, 2010 5:29:47 PM

Regaining her selfcontrol, Vorelle makes her way back to the river and the row boat.

Aztyr offers to tow the row boat across the river.

Seeing the Mother effectually destitute, Valanthe give her a stash of coins. The Mother thanks Valanthe "Bless you."

Vauhwyt works with the fledgling harpies, finding they are fast learners, both in flying and click training. They copy the clicking sound with eerie procession. When corrected, Bliss echos "Bliss...... Eat ...... Sisters" The spirit harpy advises Vauhwyt when asked that if the young can't fly soon after haching then let it fall to it death. Survival of the strong, no room for the weak. Once Vauhwyt starts to fly, the fledglings quickly find their wings and take to the air following her to the forest side of the river. Hope and Joy are fighting terribly over a stick. Grace is trying to catch a fish.

Whysper remains on the far bank with Vauhwyt, much to the liontaur's relief. Appolo comments about making the fledgling into pirates as he feed them some beef jerky. The Fledglings stop what they are doing and gather around him greedly grabing at the bits food and hungrily gobbling them down. Joy steal a strip of jerky from hope and they start fighting again. It dosn't take very long for the small creatures to get dirty again. Also, you should think about getting them some clothing.

Ashira having returned to the scene of the battle, itches for a battle she can fight.

Malgant offers help and food to the mother and her two surviving children, together they get salvage what they can. The mother is Ellen and the kids are Jack and Jill.

Ellen is very glad of the assistance and offer to escort them to the fair, she shakes with revultion as she looks across the river to where Vauhwyt is keeping the fledglings "Your not seriously going to let her raise and release those devil birds are you?

OOC: Loot
8x sets of Mithral chain shirts black as night, but very light weight easy to hide with faint magic. (+1 Mithral chain shirt w/Shadow ablity.)
8x Potion of Cure serious wounds SpellCraft DC25 to idenitfy Highlight to display spoiler: { Cure Serious wounds}
8x rings with faint protective magic (+1)
8x Masterwork Longsords Not magic.
8x Darkwood composite long bows built for a strong person (STR14) Faint magic (+1) one has stronger aura than the others.
1x Magic Quiver (Efficient Quiver) with 20 unholy arrows, and 20 Merciful arrows.
20 normal arrows with black feathers.




Experience award (DM Glenn) 
Friday July 23rd, 2010 5:44:43 PM

Everyone receives 5,720 Experience points total for the time period between May 9th and now.

Also, one hero Point for everyone. An extra one for both Malgant and Vauhwyt. (Aztyr got an extra one earlier July 9th.)

Vauhwyt and Mookie 
Friday July 23rd, 2010 6:05:40 PM

OOC to Appolo: I was looking at your sheet to see if you had any ranks in survival ... good for teaching baby harpies to fish. And I see that you have "pick pockets" and "read lips" listed among your skills! LOL! Dude, they took those out of the game like five years ago! Roll your Read Lips ranks into Spot and change your Pick Pockets to Sleight of Hand!

Sorry to scold, but ... seriously! :-)

Vauhwyt and Mookie  d20+2=8 ;
Friday July 23rd, 2010 6:26:34 PM

Vauwhyt breaks up fights, reinforces the "DO NOT eat your sisters" lesson, and casts another cantrip to clean them up.

She praises Grace enthusiastically for her curiosity. If Vorelle or Ashira is on this side of the river, the liontaur will ask them "pretty please" to help teach the babies to catch fish. If not, she will do the bet she can ... untrained Survival is an 8, ouch! She looks at Whysper and shrugs.

But after that horrible failure, if Ashira and Vorelle are not around, she casts her Mon Sum IV to help. Maybe it will be Ark again. She tells the lantern archon, "Please go tell Ashira and Vorelle that I really really need them. Beg them for me to come overr." She describes them if necessary. The rowboat is on their side of the river, I think.

She is hoping her friends can help her teach the babies to fish.

She also looks at the three unhatched eggs. She uses a charge of her wand of CLW on each, in case the babies inside are hurt. She listens at each, and tries to figure out if they are okay. She also hopes they will be able to tell if there are living things within, or if it is hopeless.

=====

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
5 of 7 2nd level spells used
6 of 6 3rd level spells used
3 of 6 4th level spells used
4 of 4 5th level spells used

Spells in effect:
- Ext Greater Magic Weapon (15.5 hrs) (on Mal's sword), Greater Magic Weapon (4 hrs) (on V's armor spikes)
- False Life (3.5 hrs) on Mookie only (good for 17 hp)
- Alter Self on Mookie (cast at nest)
- Heroism on Vauhwyt and Mookie (cast at nest)
- Detect Scrying (15.5 hrs)
- Magic Vestment from Mal (3.5 hrs)

Vauhwyt: HP 101 of 101, AC22
Mookie: HP 67 of 50, AC15

CLW wand: 35 charges left.
Pro Evil wand: 40 charges left.
Tan Bag of Tricks: 1 of 10 this week used.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Friday July 23rd, 2010 7:21:04 PM

Aztyr searches the wrecked wagon for a barrel that has had only 1 end punched out of it, she will then roll it to the river, wash it out and then roll it back to the area Malgant is setting up for a camp.
Setting it up so the opening is at the top, she triggers the Brahmah's Tattoo and creates 2 gallons of fresh pure water. Seeing how little it appears to be in the bottom of the barrel, she triggers it 2 more times for a total of 6 gallons of fresh water. "Malgant, you might want to add some more water to this barrel when you get a chance, it'll be nice for refilling water jugs and skins."
She heads for the mother and the two children.
"I tend to agree that her, teaching them right from wrong is gonna end in failure, but it is her choice and I've got to let her do her own thing.
What I came over here for was to ask if I could use some simple spells to clean up you and your children, before we all settle in to eat dinner."

If she agrees, Aztyr will use 1 prestidigitation on each of them, to clean them up and make them smell cleaner as well, leaving the scent of the open plains of her home, away from the cities that Vauhwyt grew up in.

Spells Used:

Level 0 : 6 -3
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:


Whysper (AC 23 - HP 52/52)  d20+4=16 ; d20+20=24 ; d20+20=29 ;
Friday July 23rd, 2010 7:34:19 PM

"These kids are rather cute, actually" Whysper thinks to herself, as she tries her best to teach the young some basic fishing skills Survival: 16 . After that, as all kids need some time to play, she starts a quick game of hide and seek. If these fledglings are to survive in this world then they'll need to learn how to find their own prey, as well as avoiding becoming something elses! 24 on Spot and 29 on Hide. Note sure how much they'll learn.

Vauhwyt and Mookie 
Friday July 23rd, 2010 9:19:16 PM

"Thanks Whysperr! I didn't know you could fish! I thought you were a city mouse, like me!"

Vauhwyt's accent reveals her gratitude to her newest friend.

Vauhwyt and Mookie 
Saturday July 24th, 2010 8:43:06 AM

OOC: Loot dispersal ...

To save time, here's how I calculate the Loot value:

8x sets of Mithral chain shirts black as night, but very light weight easy to hide with faint magic. (+1 Mithral chain shirt w/Shadow ablity.)
-- value 5,850 x 8 = 46,800 gp
8x Potion of Cure serious wounds
-- value 750 x 8 = 6,000 gp
8x rings with faint protective magic (+1)
-- value 2,000 x 8 = 16,000 gp
7x Darkwood composite long bows built for a strong person (STR14) Faint magic (+1)
-- value 2,630 x 7 = 18,410 gp
1x Magic Quiver (Efficient Quiver) with 20 unholy arrows, and 20 Merciful arrows.
-- value 1,800 + 3,320 + 7,320 = 12,440 gp
8x Masterwork Longswords - Not magic.
-- value 315 x 8 = 2,520 gp
1x Darkwood composite long bow built for a strong person (STR14) with stronger aura than +1.
-- value 8,630 gp (assumes +2, may be worth more)

Identifies needed: 32 at cost 3,520 gp

Value of Loot: 46,800 + 6,000 + 16,000 + 18,410 + 12,440 + 2,520 + 8,630 - 3,530 = 107,270 gp

Divided among: Vauhwyt, Aztyr, Vorelle, Appolo, Val, Ashira, Whysper, and Mal = 13,409 gp each

After selling to Catacombs = 12,068 gp each

NOTE: Maybe more depending on that bow.

Question: Does anyone want any of this treasure? Or can I go sell it all for the group and get the cash?

Moderate Fortification, AC 26, 128/128 hp Malgant 
Saturday July 24th, 2010 8:49:25 AM

" As far as her raising the Harpy young goes Ellen, I think it will end up hurting someone and is a bad idea. But she is a friend who made a promise to do so. She has stood by me through many trials and I will stand by her in this one, trying to prevent as much harm to others as I can. Either they will learn to be good, or she will give up and something will need to be done to end their evil. If my support help her teach them to be good then she will have it." As he speaks, Malgant pulls some fabric from the wreckage of the wagon and erects a crude tent out of it so that Ellen and her children might get some quiet rest before moving on in the morning. He also helps Aztyr fill the barrel with clean water.( cast create water making 26 gallons of water per cast, I think once is probably enough.)

Spells( * indicates a used spell)

0 Level( 6)
Create water x2*, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2**, enlarge person x2**

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Vauhwyt's shield to make the bonus +3 .... 13 hour duration cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-Spell immunity on Val vs Fireball, Lightning bolt and Ice Storm 1015 rounds
-10 of 10 Haste 'charges' used for today


Moderate Fortification, AC 26, 128/128 hp Malgant 
Saturday July 24th, 2010 8:55:31 AM

ooc, I listed what that bow is when people looted the harpys. It still needs to be identified but you should be able to value out the distance part ( adds +1) to get your math done. I would only note that Mithril is very light and could probably be slept in for those that it fits, eliminating some of the problems of sleeping without armor should we ever be attacked in the night.
Other than that we should keep the healing potions and PASS OUT THE ONES JERRY GAVE US FOR RESPONDING RAPIDLY TO HIS EMAIL CLEANUP

Vauhwyt and Mookie 
Sunday July 25th, 2010 6:51:11 PM

So of the Harpy Loot, we will keep the 8 potions of Cure Serious Wounds and give one to each of us.

Jerry's reward potions includes the following:

7 critical healing potions
1 potion of enlarge person
1 potion of levitate
1 potion of gaseous form
1 potion of invisibility
1 potion of spider climb

Note that those potions of Cure Critical Wounds are very rare -- they cannot exist using the core D&D rules, although Woldian Witches can make them like this. Of the remaining potions, I suggest that we give them all as a set to the person who does not get a Cure Critical Wounds potion. Comments?

I am going off to the Catacombs to sell the rest of the loot and do some dealing of my own. If you want any of the loot, speak up fast like!

Whysper (AC 23 - HP 52/52)  d20+18=34 ;
Sunday July 25th, 2010 8:59:02 PM

"I do not believe beings of our realm are born and destined to be evil. I believe that as children, we each must take a path - whether for good or not. Once chosen, it is difficult to turn back. At this age, it is the responsibilitly of their parents to ensure a decent upbringing. You have taken on quite a burden, my friend" she says to Vauhwyt "You realise they will ask questions about their mother and her death when they are older. I do not envy you that conversation"

Whysper continues to entertain the children while Vauhwyt looks over the loot. Using some sleight of hand, she makes the food seemingly appear from behind the young harpies wings Sleight of Hand: 34

"Do you think the young ones would value their maternal mothers bow in future? Perhaps something to remember her by, and to consider the path she chose? I doubt Mal's trophy of feathers would be appropriate"

Moderate Fortification, AC 26, 128/128 hp Malgant 
Sunday July 25th, 2010 10:53:44 PM

OOC
I really don't need healing potions. Those should go to you guys that cannot readily heal yourselves. Dividing Jerry's pots that way works fine for me. I also think that selling the loot as you suggested is fine too, unless someone wants a specific piece. I just think its a good idea for those that can't spontaneously heal have another means of doing so, without need for a UMD check 8). I don't want to be lying on the ground at -9 waiting to see if you can make a UMD target...if you know what I mean...8)

Oh, and it was a lock of hair as a trophy. Some Taurs take pride in being able to face an opponent in single combat and be victorious. The trophy helps remind them of their battle and aids them in fighting that type of creature in the future.

Vorelle 
Sunday July 25th, 2010 11:46:02 PM

"I'd like the quiver and the merciful arrows, please," Vorelle says.

She's a little troubled by the scheme to raise and release the harpy chicks. She hopes Vahwyt is right about them, but her knowledge of nature is pulling her the other way.

She helps the family as best she can, tending hurts with her healer's kit, and basically being visible and human, which may help.

Appolo Ac 34 HP106 .  d20+10=11 ;
Monday July 26th, 2010 11:44:41 AM

Appolo just smiles and tosses more Jerky to the Harpy Chicks"I like these things.They're almost as vicisious as I was when I was thier age.I had steal my fiar share of food from other chicks even fight for it."
Appolo sings at the chicksa nawdy pirate tune as feeds them."Yep Vauhwyt we need to find some place to keep thema Keep or something.They area predatory species and there for will hunt.It's insticual for them to do so.So if we don't get thema permanent home soon.They'll get themselves and us ina lot of troubleAlso I would say based on the behavior of their mothers,there is some good in them.Thier mother looked after thier young and were at least nominally loyal to each other.So there might be some hope.But not if we don't providea safe home,teach them properly though>"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday July 26th, 2010 12:24:46 PM

Aztyr thinks it over and eventually says, "I really can't do healing, I have a tatto that allows some minor healing. I can heal more than a scratch, but anything serious is far beyond my ability. So a couple potions, one from the harpys and one that appeared in that pouch that appeared out of the graces of the Powers that Be would be a boon for me,"
Looking around thier small camp area, she finds a comfortable place to sit and gets comfortable for a long evening.

Spells Used:

Level 0 : 6 -3
Level 1 : 8 -2
Level 2 : 8 -1
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -3
Level 6 : 5 -3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:


Ashira AC30, HP120/120, Barkskin (40/60 min)  d20+12=18 ;
Monday July 26th, 2010 12:32:43 PM

Still very much on Vauhwyt's side of the river, Ashira gladly agrees to show some of the young how to fish. She takes a fallen branch and whittles it into a spear and then goes about showing the harpies how to wait for just the right minute to snag their pray. (Survival=18). She shrugs about what to do with the chicks. It's a difficult question indeed, and one she's not very well equipped to handle. She has heard tale about people who love those that would be deemed Monsters...perhaps they could find one of these Monstrologers...or whatever they were called. It is very certain that the younglings need someone to attend to them now and Ashira is not willing to perform that duty. It was a very difficult question indeed!!

Vauhwyt and Mookie 
Monday July 26th, 2010 12:51:48 PM

OOC fast ... more detailed post later on.

V has a plan to raise the kids. She has an agenda to pursue. She has to make them a home, get some tutors/keepers, and set things up. Two weeks of activity, maybe. I've talked this over with our very kind DM. If anyone wants to come with me, we'll do what needs doing, and then hopefully be done. Anyone / everyone else can go do something else ... taking the family to the fair?

So I'm splitting the party! Ugh, sorry! Anyone (everyone?) want to come make a home, babysit harpies, teach them to fish and be good, and help set up a house/castle/village? Just for a couple weeks!

I've got many more details on the plan, to post here or in e-mail to anyone interested.

First thing the next morning, we're off.

Wagon with dead horses. (coDm Glenn)  d20+2=14 ; d20+2=8 ; d20+2=17 ; d20+2=5 ; d20+2=9 ; d20+2=4 ; d20+2=22 ; d20+2=4 ; d20+2=11 ; d20+2=3 ; d20+5=21 ; d20+5=12 ; d20+5=23 ; d20+5=13 ; d20+5=20 ;
Monday July 26th, 2010 3:30:04 PM

**** Harpy Fledglings *****

Vauhwyt breaks up one fight between Hope and Joy, then tries to encourage Grace and the other to fish. Using intimidation to control them works pretty well so far. They amazingly good at imitation repeating words and actions. They know their names, and are starting to use two word sentences.

When Vauhwyt tries, but fails to catch a fish, and then Whysper and Ashira show the how by catching three, they all watch and give it a try. Faith catches two, Hope fails, but uses intimidation to still one from Faith. Grace catches three fish. Both bliss and Joy fail to catch any, they are trying to steal some of Graces extra fish. All this fish catching is getting the harpy fledglings dirty again. The three unhatched eggs seem unresponsive.

After fishing Whysper tries to teach them the game hid and seek. It works better than she can imagine. Whysper hides, and they all start looking for her only Grace comes close to finding her. Then the others start hiding their natural black feathered wings help in the forest, but Whysper is able to find them all.

Whysper discusses the upbringing of the young and destiny, and entertain the chicks with slight of hand tricks.

Appolo helping with the little harpies, sings them a pirate tune as he comments on their future. The young sing along with Appolo.

Ashira suggest find a Monstrologers to raise the young.

They are quick to mimic the skills you demonstrate Preform, Slight of hand, spot, hide, intimidate and survival.

*** Mother (Ellen) and Kids (Jack and Jill) *****

Aztyr gets a usable barrel from the ruin wagon and fills it up with as much water as she can create. The helps the mother with her two children giving them a prestidigitation bath. The kids clam it tickles.

Building a crude shelter out the wagon wreckage, Malgant tries to ease Ellen's mind on Vauhwyt raising the harpy fledglings. He helps fill the barrel with more water.

Looking over the loot, Vorelle hopes Vahwyt knows what she is doing as she tends any cuts and scraps of the humans they rescued. They are good health, but tired. Most of there woulds are not physical.

Aztyr discusses the treasure and makes herself comfortable for the night.

Ellen puts her kids to sleep and tries to get some herself, "Tomorrow we'll make our way to the fair it should only take a day with your help. Hopefully my Uncle will be there waiting. Thank you all again for your help."

The night passes uneventfully on both sides of the river.



Moderate Fortification, AC 26, 128/128 hp Malgant 
Monday July 26th, 2010 4:27:37 PM

OOC
Malgant would love to help Vauhwyt build a safe base of operations that they could call home. He doesn't even mind doing it to help keep the Harpy chicks away from society at large so that they can be taught right from wrong in a place where failing doesn't mean some innocent dies. However there are a few things he HAS to consider that prevent him from doing so.

First is Ellen, Jack and Jill's safety. They need to get to the fair and be handed off to Ellen's uncle. They cannot travel alone and there is much at the fair that needs to be done. Which leads to the next point....

Second, there are refugees in need that have to be directed where it is safe to go. We now have accomplices in this plan, people who are hanging in the breeze if we go larking off for a couple weeks. People that if they get in trouble WILL summon me to help them. That's alot of reason for me to make sure they stay out of trouble. Not that a safe place to have some of those folks settle and a safe base of operations is exactly larking off, but it still isn't the goal we set ours and their sights on. Those refugees need us and, well, Malgant committed to them before he was faced with Harpy babies he would have regretted killing but would have killed nonetheless, just like Viscous's children.

Third is the point that I think Vauhwyt knows alone. The way I see it the Soul talked where only she could hear it. Not sure of that, but that's my theory. The overlord, high mage, king of nothing, whatever, that lives in Mount Bone is creating super undead. We have seen a first draft and they killed two of us, almost all of us. They need to be dealt with and stopped, end of story. Malgant for sure doesn't know this yet but that will be his position once he does know it.

If you want to split the party, it will likely get someone killed, I'll say that flat out. It will get alot accomplished that we all want/need to do however. I would hope we could all discuss this before morning, but keeping the Harpies on the other side of the river was a good call too, I wouldn't have thought of that. Malgant will be going on with the protect the Wold shtick he has. He didn't abandon protecting the Wold when Val was randomly teleported away, though he badly wanted to find her and make sure she was safe. He certainly won't do it for some Harpies.

Those are my thoughts. If you split off I will try to keep some Sendings available, but I can't make any promises.

Vauhwyt and Mookie 
Monday July 26th, 2010 5:05:26 PM

Meta stuff -- I kinda got the okay from our DM to break off. So I think we may survive it. No guarantees, of course.

I totally agree that Mal has to go do his stuff. I figured as much. That's why I saw this as, unfortunately, splitting the party.

More later.

Moderate Fortification, AC 26, 128/128 hp Malgant 
Monday July 26th, 2010 6:53:44 PM

OOC
And I really wanted to help with the town too, making sure it was defensible and such. I also could have contributed spells toward making walls. But, his heart in with defending the Wold not building a better place at the expense of those in the trenches. Don't worry though,. we will find you folks to fill the town ).
IC
Malgant pulled Val close and watched as the mother and children settled in for the night. Looking around he took stock. Only himself Vorelle, Axtyr and Val were on this side of the river. Watches would need to be set, and they would need to be single if they were to get any sleep tonight. Unless he used the prayers Imod made for his Protectors so that they could remain sharp on those long night watches. Turning to the others he said," Get some sleep. Each of you can stand a watch with me tonight. I'll pray in the morning to Imod to take away my fatigue. Split like this we would all be tired if we tried to keep a double watch any other way. Sleep tight."

Spells( * indicates a used spell)

0 Level( 6)
Create water x2, detect magic*, Mending , Purify food and drink x2

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil* , divine favor x2**, enlarge person x2**

2nd Level( 5+1)
Domain Bulls strength*, Shield Other*, Lesser Restoration, Shatter, Zone of Truth*, Hold person

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, Water Breathing x2, Water Walk

4th level (5+1)
Domain Divine Power*, Divine Power, Freedom of Movement x2, Discern Lies, Sending*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, True Seeing*

6th level (2+1)
Domain Blade Barrier*, Heal x2*

7th level(1+1)
Domain Imod's Grasping Hand*, Refuge*

Spell Effects
-Magic Vestment on armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on shield to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Greater Magic Weapon by Vauhwyt on Malgant's Longsword to make the bonus +3 ... 24 hour duration (rod of lesser extend used) cast at 6 am
-10 of 10 Haste 'charges' used for today



Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Monday July 26th, 2010 7:50:49 PM

OOC: I don't think splitting the group will be that big of a problem. In that harpy battle not everybody was effective at long range. I myself didn't make an attack and others resorted to long range weapons instead of their specialty. Besides we don't have a whole lot of choice.

Vauhwyt and Mookie 
Monday July 26th, 2010 10:59:56 PM

Vauhwyt waits for the harpy babes to fall alseep, then uses Alter Self to change into a gargoyl and fly over. In this way she will get a chance to speak with everyone, even if not all at once.

She says, apologetically, that in the morning she will be setting out west by southwest through the forest to the lake. She thinks she can get through in a single day. With any luck, she'll avoid the marshes in the middle of the forest and come out near a spot she knows -- the spot where she and Vorelle once met Ashira and Appolo and Val and fought cultists on a sinking island. That's about halfway between the two northern and southern Aisildur outposts. [OOC: between Abus and Abderas on this map.]

Then she will leave the babes with Mookie and anyone else who comes with her. She will herself teleport to Plateau City, shop at the Catacombs, sell the party loot, and get some things she needs. She will also see about hiring some people to help care for the babes.

Then she'll return, hopefully after only a short absence. After that, she has a plan to start making a house or village off the shore of Blackbird Lake. She will use magic to find the right spot, move aside lakebed muck, sink stone columns into the bedrock to act as pilings, and then make a structure above the lake surface to act as a residence.

She expects to spend a little over a week doing all this. She figures Mal has to take the human family to the fair, and see to the refugees; indeed, she is grateful to him for doing that, if he chooses. Vauhwyt is also hoping that a couple people at least will come with her, in case of danger and to help train the babes.

She mentions to Vorelle that she does not want them to have weapons to remember their mothers. Spears for fishing are bad enough. The liontaur hopes to make them as peaceful as possible.

Frankly, it bothers her to see them picking up on her intimidation. She tries to use more perform and diplomacy checks to control them, although she's not very good at that. She resolves to get a teacher for them asap.

So, who will come with Vauhwyt, and who will help Mal in his important work?

Also, Vauwhyt will try to keep a teleport slot open in case there is an emergency, especially if Mal sends for her.

Vorelle 
Monday July 26th, 2010 11:32:30 PM

Vorelle listents to Vauhwyt's plans with a glazed expression. "That's...pretty ambitious," is all she can say when the liontaur has wrapped. She's afraid Vauhwyt may have bitten off more than she can chew, but she only says. "Good luck, then, to you and Mookie."

To Malgant, she says, "I'm not a spellcaster, so I can easily take middle watch. Wake me in a few hours."

And with that, she lays down and tries to get some sleep.

Whysper (AC 23 - HP 52/52) 
Tuesday July 27th, 2010 1:29:16 AM

Whysper elects to travel with Vauhwyt and the young harpies. Whether something had touched a maternal instinct within her was hard to say. One thing was for sure - she did feel some regret for killing their mother. Regret was an uncommon emotion for the rogue, and she was having some trouble knowing how to act. Since Vauhwyt had discovered the young harpies, Whysper had had some difficulty separating from them, wanting to find some way to fill the void of their mother - whom she had dispatched with her blade.

==============

OOC: As you may have read on the LnB, I have taken on the position of ADM in The Forged, and will therefore have to retire Whysper for the time being. It all happened rather quickly, and I'd hoped to speak the the DMs and the group here before any official announcement on the LnB. Uel and I started in the group at the same time, and although he unfortunately had to retire somewhat early, I've had a great time. The reason for the move, as I said to Jerry, was that I'd be keen to join a group starting from 1st lvl and working up, and would also like to take on some ADM responsibilities.

Going with Vauhwyt and her harpies seems like a logical place to "park" Whysper, though I'll keep posting until the story wraps up.

Whysper was my first character, and Blackbird Lake was the first campaign I had played in the Wold. A truly great roleplaying group with some terrific posts. Some of the more memorable being Malgant's shield ceremony - my hat goes off to Malgant for his posts during that - and the great in-character discussions/debates/arguments that Mal, Vauhwyt and Vorelle seems to always get into. The DMs also should be thanked for the detail they went to in creating a create atmosphere.

I look forward to playing with you guys in taps, and hearing tales of the champions of Blackbird Lake sung at the Giggling Ghost.

All the best, and good hunting!


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Tuesday July 27th, 2010 10:26:14 AM

Valanthe leaned against Malgant, content with looking up at the night sky. She didn't like a battle that was out of her reach. It felt wrong. Even with magic, her armor was too heavy. The harpies were just too fast for her. All that was gone now. The fire in her blood faded now so all that didn't matter. There would be other days and other battles. Now it was just the moon and the stars.

OOC: good luck Whysper. It's probably good to make the switch now. The years pass quickly and before you know it you will have too much time into a character to easily abandon it. I've lost track of how long I've been in the wold but its been a while. I've been reading the Pathfinder stuff. They have an engineering skill which I think is great. It should really help us.

Wagon with dead horses. (coDm Glenn) 
Tuesday July 27th, 2010 3:18:43 PM

*** Mother (Ellen) and Kids (Jack and Jill) *****

As the night passes the group agrees reluctantly to the plan Vauhwyt will take the harpy Fledglings to the lake side of blackbird forest, while Malgant will see the mother and her two kids to the fair where their Uncle is.

Vauhwyt outlines her plan to build a house on the sore of Blackbird Lake and go to Plateau City for supplies and help.


Vorelle wishes Vauhwyt good luck, apparently she is going with Malgant to the fair.

Smitten by the harpy Fledglings, Whysper elects to go with Vauhwyt to setup a home for the Harpies.
(ooc: Rob, sorry to see you leave the blackbird group, but the Wold needs good ADM. Enjoy the 1st level again, PCs are so cute at that age, monsters just want to eat the up!)

Valanthe watches the stars with Malgant.

Ellen sleeps deeply for about half the night then awakens and is untile to sleep for the rest. The two kids seem to have dreams of falling or being chased through the night, but don't ever really wake up.

In the morning Ellen is eager to leave, as she glaces across the river, "The fair was only about a day's travel from here, We almost made it before...."

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

The Harpies sleep well having had very adventurous first day. They awaken early they and hungry making quit a racket with squawks and screeches.



Vauhwyt and Mookie 
Tuesday July 27th, 2010 3:47:06 PM

Ugh! I used my only cow yesterday. And the babes need food. I better blip to Plat City before traveling overland, get some supplies, and then come back, hopefully in an hour or so. That also lets me sell and divvy the loot before Mal's group leaves. Then we can set off through the Forest. More later.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday July 27th, 2010 4:29:41 PM

Aztyr gets up after having had the late shift for guard duty, she rests her hand on the rod of lesser extend thats carried like a dagger on her belt. She focus' the energies for her first spell of the day as always through it. (case Mage Armor extended)
She restokes the camp fire and goes about getting a pot of water heated and waits for the others to awaken.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:

Moderate Fortification, AC 26, 128/128 hp Malgant 
Tuesday July 27th, 2010 6:06:12 PM

OOC
That AC sn't right, and I am sans mouse right now. After using one for years this is all QUITE frustrating.
IC
Malgant listens to Vauhwyt, he doesn't like what he hears. Splitting the party was never good. He also didn't like something else he was hearing from her. Probably because he was ordered and followed the law and Vauhwyt was more free spirited. When she finished he outlined his plans.

" I will continue to the fair and see what the refugee situation is there. I know you already know my feelings on splitting the group so I won't belabor that point. I realize why you need to go do this and I respect that you are honoring YOUR vow, but none of the rest of us made the same pledge. If some of the others want to go help you, that's fine, but it violates the pledge that they made to help the refugees. I take that very seriously. I would like very much to help with the construction of a place we all could call a safe haven, but I can't leave the refugees and the people that have already agreed to help us dangling at the mercy of the priests of Ga'al while we do it. If I end up being the hardcase that has to say it, I will. Their nature is evil. they should have been killed while true to their nature. Even if you are able to change them, they will be like a wild animal trained into being a pet. It isn't fair to those around the animal because they don't know what to expect and it isn't fair to the animal because it doesn't know whether to follow it instincts or to follow the artificial guidelines it has been taught to live by."

"You questioned the Harpy at length, did it say where it had come from, or where they all managed to aquire such fine armor and weapons? They were obviously scavengers, and filthy at that, but their gear was new and uniform, almost like it was made for an army."


When dawn breaks Malgant tries to strech the fatigue out of his muscles. He watched all night, waking the others for a few hours each so that if something happened to him the other person could warn the camp. Now it was time to pay the toll for such abuse of his body, Imod's temple. Away from the camp he prays to Imod to remove the weariness from his body so that he might protect Ellen and her children until they reach this fair.( cast lesser restoration) The Minotaur then turns his thoughts to what was likely to happen for today, and focuses himself through his weapons drill to pray for the power to keep his small part of the Wold safe for another day.

OOC
I can't copy paste right now, I will prepare my spells when I get my darn mouse working. I will be starting down one 2nd level spell because of the lesser restoration used to remove my fatigue this morning from yesterdays prayers.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday July 27th, 2010 6:24:19 PM

OOC
Ok, mouse issue solved, apparently I am now sans my mouse port....and the motherboard is dying by inches. But, I have USB ports so I win!! until it all dies. anyway.my new spells are below.
IC
Malgant will also detect good on Ellen and her children before setting off fo the morning so that he knows if he can pronounce a holy word in combat today without harming them.
Spells( * indicates a used spell)

0 Level( 6)
Create water, detect magic, Mending x3, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, detect good x2*

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration x2* , Shatter, Sound Burst

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment* , Water Breathing x2, Water Walk x2

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike x2

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Spell Immunity(4th), Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am


Vauhwyt and Mookie 
Tuesday July 27th, 2010 8:06:40 PM

Walter said, I've lost track of how long I've been in the wold but its been a while.

That comment, and Rob's nice words, inspired me to do some digging.

Looking back to 2002 (the date of the earliest Wold Address List I have kept), only seven Woldians were playing then who are playing now. Four of those seven are in this game. The players in this game and their date of joining the Wold are:

Chris Roberts -- Sep-00
Cayzle (Michael Moran Alterio) -- Oct-00
Nellie Knotts -- Jan-01
Walter Witcraft -- Apr-01
Kathy Ice -- Jul-03
David Feest -- Jan-07
John Calhoun -- Dec-07

BTW, the other current Woldians who date back to 2002 are Kent Lewis, Scott Hansen, George Nemeth. And of course, Jerry.

Not too shabby, hey!

Vauhwyt and Mookie 
Tuesday July 27th, 2010 11:40:07 PM

Vauhwyt's morning.

Wake up, refreshed and ready to cast spells. Ask everyone to wait for a couple hours, max.

Then teleport to Plateau City, go shopping in the catacombs.

Then shop in nearby for some mundane items, like barrels of fish, cheese, dried fruit, bread, and milk and lots of 1x1x24 logs. A number of these she will shrink down for transport, like 8.

Stop at the WLA and the Temple of Flower to hire some helpers.

Teleport back to the river.

Then split the loot and say farewell.

Lead her group (so far, just Whysper, Vauhwyt, and harpies) to the lake.

That should do for now. More details in morning e-mail, I hope.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday July 27th, 2010 11:45:08 PM

with all the juggling I know the number changed? what was the split? Also if it isn't too much trouble can I get my cash in 5000 gp diamonds with plat as change?

Vorelle 
Wednesday July 28th, 2010 12:58:44 AM

Vorelle hugs Vauhwyt goodbye in the morning. "Be careful," she says. "And get back to us soon."

When the little family is ready, she sets off with them, and the rest of her party, toward the fair.

[OOC I'm a little fuzzy on the geography]

If their path will take them near the inn, Vorelle tells the children about Champ, what a good dog he is, and how much she has missed him. She tells them they can play with him if they promise to be nice.

Regardless of whether they are going near the inn, Vorelle (also) tells the kids a few things about the wilderness, showing them any tracks she can find, and letting them guess what kind of animal made them.

Vauhwyt and Mookie 
Wednesday July 28th, 2010 6:59:21 AM

OOC Loot: Sorry, I found an error in the Catacombs dealio. They short-changed us. So I'm still getting the math right. It should be in the 8,000 to 9,000 gp each range?? Rough guess. I'll have better numbers as soon as possible.

OOC Geography: The Tears of the Wood Inn is on the South Peaseblossum River, on the eastern edge of the Blackbird Forest. The river floes from north to south. The bodies of the harpy victims arrived at the Inn from upstream. Therefore, the river we camped next to is the same South Peaseblossum, and I do not think we were more than, what? 5 to 20 miles upstream? I forget. It should not take more than a day? two? to walk back to the Inn. But what this Fair is that the woman is talking about I don't know. The great Horsefair is held at the Inn, in which case, why was she walking north away from it? The only other two places that resemble civilization in the area is the Aisildur outpost of Abus (but that's through the Forest, and no way could these folks have made it through the Forest, much less with horses and wagons) or a Fort of the Mailed Fist that's somewhere around here. So I dunno!

IC: Vauhwyt hugs Vorelle, says it will only be for a week or so, and tell Mal to keep in touch with his spell. And if you are travelling on the Forest side of the river, make sure you keep singing.

Appolo Ac 34 HP106 . 
Wednesday July 28th, 2010 11:36:29 AM

Appolo wakes in the morning wonders over to the boat rows across the river finds the dead horses chops up some of the meat legs hind quarters,loads it in the boat and rows back.This takes maybe an hour.He then finds Vauhwyt"I have some horse meat for the kids.Also I'm going with you.Also Whysper most likely will be staying with the chicks forawhile after we leave."Appolo imforms everyone of decision to go with Vauhwyt.He then feeds the Harpies.

Wagon with dead horses. (coDm Glenn)  d20+2=16 ; d20+2=21 ; d20+2=10 ; d20+2=22 ; d20+2=19 ;
Wednesday July 28th, 2010 4:44:22 PM

*** Mother (Ellen) and Kids (Jack and Jill) *****

Aztyr heats some water as she renews her magic.

During the night Malgant voiced his opinion against splitting the party, lecturing Vauhwyt on responsibility. In the morning the Taur renews his tired body with magic.

Vorelle prepares to set off with Mal to escort the small family to the fair. After a little discussion, it's determine the fair is at a little know town of Adurath to the north, on the border of the culvert woods and Izen, it is indeed about a day's walk from your current potion.

Hearing the sounds of the Fledglings, Ellen is impatient about waiting an hour, but has little choice.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Vauhwyt decides to go shopping early, teleporting away the liontaur says she'll be back in an hour or so. Babysitter?

Appolo helps feed the starving Harpies with parts of the dead horses. At first the harpies start to follow Appolo across the river since Vauhywyt is away, but Whysper sings to them causing them to stay with her.

While Vauhywyt and Appolo are gone the hungry fledglings start hunting about for food. They actualy do fairly well Faith catches three good size fish, Hope manages one small one. Hope, Bliss and Joy spot a deer, instinctively they start singing an enchanting tune causing the deer to walk right up to them. Unless interrupted by Whysper or Ashira the two harpies quickly bring the deer down and begin feasting upon it.

Vauhywyt does her shopping, and returns in a little over an hour. About the time Applo gets back with the aged horse meat and news that he's going to help Vauhywyt settle the chicks.

(ooc: Cayzle's list of players' joining dates make me feel like a youngster in the group - Dec-05)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday July 28th, 2010 5:13:25 PM

Aztyr is ready to head off to the fair, when Vauhwyt returns. The hour wait seems to stretch on for more than three hours instead of the one it actually was. While she's waiting she collected a couple feathers from one of the dead harpies. She goes to the rivers edge and washes them clean. She then takes out a piece of leather lacing and starts working the feathers into the lacing. She then looks up as if she had just thought of something that should be done.

She heads over to Vorelle, "Vorelle, how would you like me to go get Champ for you? I should have though of it earlier, but I'm still learning to use my spells more effectivly and what they let me accomplish."

Aztyr plans on teleporting back to the inn, gathering up (buying) a few days worth of food, then teleporting back to the camp. While there she can bring Champ back with her.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:

Vauhwyt and Mookie 
Wednesday July 28th, 2010 6:32:27 PM

OOC: Sorry! I meant to say that Mookie was babysitting. That's my standard procedure until I make other arrangements. He would keep them in line, with tumbling to distract/entertain them, or intimidation if need be.

Vauhwyt goes and comes back. She divvies up the loot. (OOC Sorry still waiting for finalization from the CC.) She tries milk, cheese, bread, and a range of fruits and veggies on the babies.

She heads into Blackbird Forest, with the fledglings, Mookie, Appolo, and Whysper. She holds dangling chimes in her hands and keeps them shaking and jangling melodically. She also sings and keeps the babes singing. She explains to Whysper, "The forest is sleepy and angry, but it likes black-feathered creatures, and won't harm them or their friends."

Mookie adds, with a happy caw, "That's right! Best place in the Wold! They love me here!"

Vauhwyt ignores him. "And if you keep the Forest awake with music, that is much better. When Blackbird Forest sleeps, it sends people to other places and times, or maybe brings strange things herre. Vorelle and I once fought a huge squid dangling from a tree in this forest once. So tread lightly and keep alert!"

"By the way, Appolo, Whysper, thanks for coming. You guys are going to be a huge help."

Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday July 28th, 2010 8:55:34 PM

Malgant waits for Vauhwyt and tries to make a pull cart from the remains of the wagon with mending spells and rope. (Its like a wagon of many things! Its a shelter, no it's a raft, no its a 2 wheeled pull cart...)
Once Vauhwyt returns he hoists the cart, the kids and any possessions they want to take with them and heads up the road. This gives him the advantage of being near the kids without herding them to stand next to the big armored Minotaur, which they might find disquieting. If combat erupts he will do a most uncommon thing for Malgant and stay back to guard the civilians, letting the others field the fight unless it is obviously beyond their ability without another tank.

Spells( * indicates a used spell)

0 Level( 6)
Create water, detect magic, Mending x3***, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, detect good x2*

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration x2* , Shatter, Sound Burst

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment* , Water Breathing x2, Water Walk x2

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike x2

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Spell Immunity(4th), Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am


Vauhwyt and Mookie 
Wednesday July 28th, 2010 9:00:40 PM

Oh, Vauhwyt lets the others go before bringing the babes to the forest side of the river. Before leaving, she shrinks her boat and takes it with.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Wednesday July 28th, 2010 10:25:49 PM

Valanthe takes point as they travel down the road. That way if there is trouble she is easily seen and an open target. What she hopes is that the harpies had a wide territory. Other predators and bandits would stay clear and give them an uneventful trip to this fair.

Vorelle 
Thursday July 29th, 2010 12:01:57 AM

Vorelle smiles at Aztyr. "I would appreciate that very much, thank you," she says. "And I know Champ will appreciate it too."

During the journey, she does what she can to entertain the kids and show them little secrets of the wild.

Appolo Ac 34 HP106 .  d20+10=21 ;
Thursday July 29th, 2010 1:50:13 AM

Appolo travels Vauhwyt ,Whysper and the Harpies.He does what he can to teach the Harpie fledgelings whtat they can and can not hunt,as wel as how move silently hide and other thief skills.Appolo also singsa variety of Pirate songs along the way to keep the chicks attention.

Perform 21.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=44 ; d100=34 ;
Thursday July 29th, 2010 1:49:21 PM

Aztyr concentraits for a moment and vanishes from the camp they'd set up and reappears outside the Inn. She heads into the inn and orders up a whole lot of cold food, like sandwiches, fruits, cheese and stuff that will carry well. She also requests a few pounds of rice, something that is easy to cook up and carries very well without spoiling. ( give me a price total)"I'll probably be back in a few days when we run low on food, It'll be handy to use your Inn for our food supplies, and while I'm here you can keep me updated on the success of what we asked you to do, or you can report any problems you're having. Ok?
After packing it all away in her haversack, she calls to champ and asks him, "Want ta go see Vorelle buddy? Come'ere Champ, and we'll go see her."

Aztyr holds Champ around his neck and concentraits again, vanishing from the Inn with Champ in tow, reappearing about a foot from where she initially vanished from. As the reappear, she releases Champ and looks around. She had been gone maybe 15 or 20 minutes. "I picked up a bunch of food, also let them know I'd probably be back for more in a few days. I also let them know they could let me know if they ran into any problems."

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:


Wagon with dead horses. (coDm Glenn) 
Thursday July 29th, 2010 4:46:43 PM

*** Mother (Ellen) and Kids (Jack and Jill) *****

While waiting for Vauhwyt's return, Aztyr offers to teleport back to the Inn and collect Champ for Vorelle. Vorelle agrees. Ellen hearing that Aztyr is telporting to the Inn, "Is that where my husband and other children are buried? Would it be possible for me and kids to go, just to say goodbye to them?"

Vorelle overjoyed when reunited with Champ, after Aztyr returns with fresh food.

Waiting for Vauhwyt, Malgant see what he can make out of the ruin wagon using mending spells and rope. It may not be pretty, but he can put together a two wheel cart. A few test with him pulling the cart like a ricksha, show it can be pulled at about 2 miles per hour.

After Vauhwyt returns and the group exchange parting words, Malgant heads out with Mom and kids. Valanthe takes the lead, hopping the trip will be free of further events. Vorelle and Champ trying to keep the kids entertained.

Finally leaving the wagon, harpy's and bloody battle field behind, Ellen's and the kids mood seems to improve with each mile the small group travels. Withing three hours, you pass the Acaleus Outpost a the border of blackbird forest, Culvert woods and Izen. This is also where you leave the river and follow a border road north between Izen and Culvert woods. It's close to noon, a guard at the outpost ask "What news is there from the south, it's been nearly a week since anyone's come that way." he can also confirm you have about a half day's travel to Adurath and the fair.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Having returned from shopping, Vauhwyt divvies up the loot. Trying different food on the Fledglings, the Liontaur finds they have a strong preference for fresh raw meat.

Before long Vauhwyt, Mookie, Appolo, Whysper, and the five Harpy chick head into the blackbird forest looking to reach the other side. The forest feels quite welcoming, with the black feathers friends you have in the group.

During the trip Appolo does what he can to continue teaching the Harpie Fledgelings what to hunt, skills for stalking and more pirate songs. The chicks soon echo the tune "Yo ho ho, it's a pirate's life for me...." even if they don't fully understand the words.

The harpy kids seem to enjoy flying through the forest, feeling quite at home. They play hid and seek. Sing pirate songs and eat what seems like 3 or 4 times a normal human portion of food. You don't make as much progresses as you hope by noon. You estimate, it will take two full days to reach the lake shore given that there is no solid trail. Joy has taken to chasing squirrels, she may have eaten one or two when you weren't looking.


Moderate Fortification, AC 29, 128/128 hp Malgant  OOC
Which group is Ashira with?
IC
Malgant pulls the cart. Their pace is a bit slower, but Ellen and the kids will at least be able to have most of the possessions not ruined in the Harpy attack to start their new life. At the watchtower Malgant calls back up to the guard." Behind us lay eight dead Harpies. Likely they are what has slowed your road traffic. It should return to normal, perhaps even more than normal with the way the politics are going around here. What news of Izen? "

Spells( * indicates a used spell)

0 Level( 6)
Create water, detect magic, Mending x3***, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, detect good x2*

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration x2* , Shatter, Sound Burst

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment* , Water Breathing x2, Water Walk x2

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike x2

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Spell Immunity(4th), Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am

Thursday July 29th, 2010 4:59:14 PM

OOC
Which group is Ashira with?
IC
Malgant pulls the cart. Their pace is a bit slower, but Ellen and the kids will at least be able to have most of the possessions not ruined in the Harpy attack to start their new life. At the watchtower Malgant calls back up to the guard." Behind us lay eight dead Harpies. Likely they are what has slowed your road traffic. It should return to normal, perhaps even more than normal with the way the politics are going around here. What news of Izen? "

Spells( * indicates a used spell)

0 Level( 6)
Create water, detect magic, Mending x3***, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, detect good x2*

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration x2* , Shatter, Sound Burst

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment* , Water Breathing x2, Water Walk x2

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike x2

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Spell Immunity(4th), Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am

Mal, you posted in the dice roller field! I fixed it. Cayzle.

Vauhwyt and Mookie 
Thursday July 29th, 2010 6:25:43 PM

Vauhwyt's division of the loot:

Appolo, Ashira, Aztyr, Val, Vauhwyt, Whysper: 1 potion CSW, 1 potion CCW, 11,560 gp each
Mal: 1 potion CSW, Assorted leftover other Jerry potions, 11,560 gp
Vorelle: Magic Quiver, 20 +1 merciful arrows, 6,440 gp

Among the gold is a 4,000 gp diamond -- whoever claims it first gets it.

Vauhwyt and Mookie 
Thursday July 29th, 2010 6:34:53 PM

Vauhwyt realizes that the trip will take longer than she planned. No prob. She realizes too that the fledglings like raw meat. Well, if it is raw meat they eat, they can at least be civilized. She insists that the group stop often for actual sit down meals. She uses prestigitation to cut all meat into small pieces. Plates and spoons too. She'll make some with a Stone Shape spell and stone crafting if needed. No gobbling, eating slowly, and keeping neat.

"We are not animals," she tells the girls. "We are civilized creatures."

She is worried about the forest at night. She suggests two long watches, with two people on guard at any time. It is very important to keep singing and making music. "We can't let the forest sleep around us," she says. She sleeps in her armor.

Standard Procedures: Cast Detect Scrying, Greater Magic Weapon, and False Life every day. The latter two only last 12 hours, though.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday July 29th, 2010 7:01:03 PM

Aztyr takes the family with her, letting the mourn while she collects the food and lets them know she'll probably be back for more food.

As Vauhwyt shares out the treasure, Aztyr speaks up for the gem, planning on cashing it in and getting a bigger one at a later time.

While they are moving on up the road, Aztyr stays quiet, letting Malgant speak at the guard post. It's better to be underestimated.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:

Vorelle 
Friday July 30th, 2010 1:41:50 AM

Champ loves playing with the kids.

For her part, Vorelle is glad to be back out in a forest, even one as magically dangerous as this one. She is alert to sights, sounds and smells all around her. She shows the kids the tracks of various animals, and which plants are best to stay away from.

Adurath Fair & Blackbird forest


Adurath fair & Blackbird forest (Dm Glenn) 
Saturday July 31st, 2010 10:27:29 AM

*** Mother (Ellen) and Kids (Jack and Jill) *****

The Guards looks amazed, "Harpies, you say? I hope you got them all! They are a pestilence on travelers. As for Izen, mostly it's the fair biggest one ever in Adurath, I hear they have wizard contest this year! Other than that be warned there is some sort of bloody disease plaguing livestock. Good travailing!"

Aztyr and Vorelle continue to help with the kids. The mother was greatfull to Aztyr for letting her say goodby, and the kids were excited they got to teleport, they keep talking about how cool that was and why can't they just teleport to the fair.

The day continues to pass as the group traviles, just as it getting close to time call a stop, you see ahead in the distance a sea of brightly colored tent's of different sizes, which take up the plannes next to the line of trees that form the border to Culvert woods. There are so many people and tent's that's it almost imposable to see the small town of Adurath.

Ellen looks about, "So many people! There that green tent with the banner of a dancing dog, that's my Uncle's!" The mother is pointing off to the side where tents are setup in group's of camps.

As you approach the tent a bald man comes out, "Ellen! Your's here, but where is your husband and other children, and who are these people and taurs. But where are my manners, your tired and hungry, Come eat and rest! All of you."

Ellen tell her Uncle about the Harpy attack and the lost of her husband and children. Then about being rescued by these heroes. She even manges not to cry too much while telling the story. Uncle, turns to the group, "You have my thanks for rescuing my niece, your welcome to say at my tent for the duration of the fair."

As everyone eats, the uncle talks about the fair. "they have rows and rows of sellers, A zoo with exotic animals and beast, A stage with actors and plays. Contest of eating, cooking, fighting dancing even an arcane challenge this year! They are giving out trophies and prizes to the best of each!

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Vaulwyt works on teaching the Fledglings proper eating manners. The Harpy's try to copy Vaulwyt's actions, they are clumsy at first and drop the food bits more often than not, they keep reverting to using their hands.

With lunch over the group continues through the Blackbird forest, until it is time to camp for the night. Vaulwyt suggest long watches, with lot of noise to keep the forest awake.

While camping a solid black Owl lands on a branch and watches your group.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Sunday August 1st, 2010 12:29:58 PM

Malgant thanks the man for his hospitality. He thinks that in the next few days at the fair he might be able to learn alot about the way things are in this border land from such a well grounded and friendly man. When he hears about the festivities planned for the fair his eyes go to Aztyr, especially when the magic competition is mentioned. "We may be able to learn alot here about the problems facing the region. A competition is sure to bring out many strongly competitive mages in the area, maybe even from Izen itself. The Zoo might be handy for you as well Aztyr, to see animals that you can use for your spells. We may not want to engage in the competitions though. If those that threaten this region have any eyes here we may give away our techniques, making ourselves vulnerable."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Sunday August 1st, 2010 3:52:39 PM

Aztyr listens as the older man and Ellen talk, and when he offers the hospitality of his tent Aztyr speaks up."We thank you for the offer to stay with you while we are here. I, speaking for myself, will accept your offer. We are probably going to be here a few days, since the rest of our group are off doing something that, well is probably foolish, but it is thier decision to succeed or fail on thier own. Again, thank you."
When the conversation turns to the contests she listens to Malgant and then adds, "I will obviously go watch the arcane competition, but I will refrain from compeating. I agree that there will be watchers here from those we may soon be calling our enemy. I also would like to remain as unknown amung everyone here as possible. I know I'll be noticed, mainly because I'm a 'Taur, just like you'll be noticed Malgant. While I can at least appear mostly harmless, you will stand out like a beacon. Would you like to use my hat to at least hide your armor?"

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:

Appolo Ac 34 HP106 . 
Sunday August 1st, 2010 7:43:22 PM

Appolo eats replying to Vauhwyt"Speak for yourself I'm a pirate."Once f dinner is over and the watches set Appolo approache Vauhwyt"You know once we leave they will be on thier own and wether the behave themselves or not,word will spread about harpies in t forest and sooner or later hunters will show up to kill them.In most peoples eyes the only good harpy is a dead harpy.Maybe we should take them to the monster perve.I'll back your play and anyone who messes with them messes with me.But we can't stay here for more then a couple weeks.We also need to pound into them not to hunt people or thier live stock.As well as where they can and can't go.I mean once they are full grown thier wings will give them tremendous range."Appolo says this with all earnestness,he just trying to be helpful.

Vauhwyt and Mookie 
Sunday August 1st, 2010 9:50:31 PM


Vauhwyt is very apologetic to Appolo. "I'm sorry, my old friend, you have followed me without even knowing the plan. I am an idiot. I should have told you earlierr." Her embarrassment is clear in her accent. In her droopy tail, too.

"When we get to the lake, I will divine a good place, and then I will create a small keep maybe a couple hundred feet off-shorre. This will be a permanent home for me, the harpies, and for any of us who want a home. I hope, as we expand, to add settlers who will farm and fish and live here. Maybe some of those refugees."

"As for the harpies, I have hired a Troubadour, who can use the power of love to shape a creature's heart, to teach and train the fledglings. With this magical help, I feel sure we can raise the babes to be Good."

"And this is a very safe place, actually. The Forest is already looking out for them, as it cares for all avians with dark feathers like theirs. Strangers don't come herre, I think. And we will be around. I expect to teleport back and spend the night here often."

==========

She keep working with the girls on basics like clothes and silverware.

==========

When the black owl appears, Vauhwyt is respectful, bows to it, and bids it welcome. "Hail, wise one! You are free to rest the night with us, and if we can share our food or drink with you, indeed if we can do you any service, we would be pleased to do so."

She says to her friends a little later, "It may be a mundane bird, or something very much else. Either way, one is wise to treat well any black bird within these woods."

Mookie caws, "You said it!"


Moderate Fortification, AC 29, 128/128 hp Malgant 
Sunday August 1st, 2010 9:53:35 PM

Malgant replies to Aztyr's offer. " Thank you Aztyr, but a Protector's place is out in front. If I am obvious, they will go for me. That allows the rest of you the latitude to act. Should we enter the contests? I feel we may be watched, but can we learn more by facing our foes? It is a tough call, what do the rest of you think?"

Spells( * indicates a used spell)

0 Level( 6)
Create water, detect magic, Mending x3***, Purify food and drink

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil , divine favor x2, detect good x2*

2nd Level( 5+1)
Domain Bulls strength, Shield Other, Lesser Restoration x2* , Shatter, Sound Burst

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment* , Water Breathing x2, Water Walk x2

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike x2

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Spell Immunity(4th), Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am

Vorelle 
Monday August 2nd, 2010 1:43:18 AM

Vorelle is glad and relieved when the deliver Ellen and her children to her uncle's tent. "Thank you, sir," she says in response to his offer. "We will have friends looking for us soon, so I don't know how much longer we can stay here."

Nonetheless, she intends to enjoy the fair while she can. She wanders among the rows of tents and booths, looking at all the many things available for sale. Then she wanders among the entertainments, watching with quiet delight.

Champ's delight is considerably less quiet. Vorelle puts him on a lead early on, but it is difficult to restrain him. He tries to go everywhere at once, fascinated by new smells. He wags his tail so hard it wags his entire back half. He wants to meet everybody and smell everything.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Monday August 2nd, 2010 8:29:53 AM

"I myself look forward to the contests of fighting. I will enter and test this new strength of mine. I am curious and have not been in a battle."

Adurath fair & Blackbird forest (Dm Glenn) 
Monday August 2nd, 2010 4:25:23 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Hearing about the fair, Malgant suggest it an opportunity to gather information. Aztyr agrees to keep a low profile, or a low as Taur can keep. She offers Mal her hat, but the protector minotaur declines to hide.

Vorelle accepts the Uncle's hospitality, and makes plans to see the fair.

Valanthe looks forward to the fighting contest.

The Uncle's tent is fairly large with sections divided up into private rooms, which he set off one or two for your group to use. He must be well enough of for he has a few servants/employes to see to the details.

The next morning he takes Ellen and kids off to see the fair, bidding you to come and go as you wish. Walking around you see Adurath burgeons with newcomers and locals filling the streets and the fairgrounds covering the clear fields just north of town up to the forest. Vendors sell colorful wooden toys and cloth streamers on sticks for children. Adults walk about with applewood roasted turkey drumsticks and oversized flagons of watery ale. Iced pears, candied apples, grilled vegetables and spiced beef on skewers, and small bags of heated chestnuts and Endover seeds are all available for just a few coppers. Craftspeople from goldsmiths to glassblowers, tailors to coopers, cobblers to calligraphers display their wares in booths, from carts, or simply as they wander through the crowd. Minstrels, dancers, and gaudily dressed buffoons cavort and entertain the crowd, collecting a few coins for their talents. Most exciting, however, is the heavily promoted Arcane Challenge, where wizards and sorcerers test their magical skills in various contests to show both power and finesse. Everyone waits eagerly for it to start.

While humans are the most common race, there are all sorts of other races here include a few Taurs.

Currently you find yourself with a large crowd of people listing to the Adurath's mayor giving a long speech about the thing to see and do a the fair.... Venders galor everything you could imagined for sell, Contest of fighting, eating, drinking, dancing, cooking, archery, and so on.... For a few coins see the Zoo of exotic animals and beast like like crocodiles, peacocks, and gazelles. There's even a stirge, a small monstrous spider, and a giant praying mantis. He talks about highly sought out fencing contest and the newest Contest the Arcane Challenge.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Appolo the pirate, suggest taking the harpies to the Monster preserve to keep them from being hunted. Vauhwyt shares her plans with Appolo as she continue to work at teaching the Fledglings the finer points of civilized behavior.

Vauhwyt greets the black Owl, who blinks at the liontaur, but otherwise stays and watches.

The night passes without incident, weather it was your singing or the Black owl's presence you do not know. In the morning the Black owl is nowhere to be seen.

You continue your journey through the blackbird forest, making good time reaching the lake shore by noon. The forest and its inhabitant seem to be content in just watching and letting you be for now. Your fairly far north along the eastern lake shore.

(ooc: Is the Troubadour with you know or were you going to bring him in later?)

Vauhwyt and Mookie  d20+23=40 ; d20+23=37 ;
Monday August 2nd, 2010 5:43:37 PM


[OOC: Vauhwyt arranged for the Troubadour, but won't teleport him in until she gets to the site of her keep-to-be. Ditto for the druid.]

Just a post to start us off. More later if needed to resolve issues/questions.

At the lake, Vauhywt digs out her scroll of Commune. First she has to try to read it. She takes off her armor to minimize the chance of failure. She casts Heroism for the extra +2. She also takes of the vestment of Gargul, because, well, it just doesn't seem right to call on Jancassis wearing it.

Her UMD check, needing a 29, rolling at +23, is a 40, no problem.

COMMUNE ==========

Here are her (9) questions:

(1) Great Lady, who lifted the curse on Blackbird Lake, will it offend you if I, your servant Vauhwyt, seek a place to establish a home founded on stone pilings a few hundred feet off the eastern shore of Blackbird Lake?

IF YES ... If it would offend her, then I have a bunch of questions to figure out why, if another place would be okay, if there is any service/sacrifice I could do to earn her approval, etc.

IF NO ... If it would not offend her, then ...

(2) Is there a place on the eastern shore of Blackbird Lake that would be safe from floating islands, in waters less than 50 feet deep, with bedrock less than 100 feet under the water's surface, within a mile or so of the shore?

If YES ...

(3) Is the best such place, as you would judge it, south of where I am now?

(4) How many miles away from here is that?

(if that's asking too much, I could use several more yes/know questions to pinpoint the area. Such as "Is it within 100 miles? 50 miles?" etc. I only need accuracy within 20 miles, and the whole lake is only about 100 miles north to south.

If I still have a few questions left, let me know.

==========

After the Commune is done, Vauhwyt leads her band as best as she is able to the nearest site the lady of justice suggests to her. Once there, she will cast Commune With Nature. The UMD check on that is a 37, no problem. It gives her info in a 10 mile radius. (She paid extra for the caster level 10 form of the scroll.) What she uses the scroll to divine are (1) depth of the lake bottom within 10 miles, (2) depth to the bedrock under the lake within 10 miles, and (3) likelihood of floating islands coming by any given spot within 10 miles. I hope that interpretation of the spell is okay. If not, let me know.

Anyway, after all that, hopefully Vauhwyt will have a good spot to put the keep.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday August 2nd, 2010 5:54:24 PM

Aztyr wants to wander around, but is unsure of going solo.
"I'm not sure we should be wandering around alone, but staying in a large group will also draw too much attention to us as a group. How about Vorelle and I stay together, and Malgant and Val stay together."

Aztyr knows they are a couple so expects no fight over those pairings, unless Vorelle is uncomfortable.
"Vorelle, I'd like to explore the zoo and then just mostly wander around. Maybe, and I do mean maybe, I'll enter the Arcane contest. I doubt I'll enter, it just depends on my mood at the moment. But I do think I'll change the look of my gear a whole lot."
With that her shirt shimmers and suddenly looks like finely crafted articulated plate armor. Over her hind quarters appears a set of platemail barding. Lastly her rod shimmers into looking like a heavy spiked mace, and her haversack takes on the appearance of a shield with a symbol of Domi on it.
"Well, what do you think? Is it acceptable looking?"

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)

Spells in effect on others:

Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday August 2nd, 2010 7:42:03 PM

Before resting the night before Malgant sends a message to Vauhwyt, as follows." Arrived at fair. Arcane competition will be held. Hope to see Mount Bone's master and gauge his skill. How goes it with you? Be safe." Vauhwyt may reply with up to 25 words Immediately. If she does I have 2 more sendings to reply back and forth with.
Malgant passes a restful night , one of the few that could be called mostly safe, with Val. In the morning he wakes at dawn as is usual for him and begins his morning sword ritual and prays to Imod for the ability to help the refugees today as they roam the fair.
In response to Aztyr's question Malgant says," Much like I think a paladin or priest of Tomi would appear. Casting arcane magic might be a bit of a surprise. Before we go out there I have several prayers I want us all to share. Since I suspect that both Val and I will probably compete in the fighting challenge, once I hear the rules anyway, your reasoning is sound for us to split up. The prayer I will use will tell me if any of us are in trouble. It will show damage, whether one of us is charmed, paralyzed or the like. Keep your eyes open and your wits about you. If things go wrong teleport to the tent instead of fighting. Val and I will fall back here if things go wrong. I will keep sendings available for emergency communication. Remember to find out what you can about the refugee situation. I would stay low key about it with your group. I am not known to beat around the bush so I will ask the blatantly obvious questions. We should meet for lunch, say at that tavern over there, the one that is part of the town and not the fair. We can compare notes and then go out for a second round at the fair festivities. "

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Comprehend Languages x2, Protection from Evil x2 , Detect Evil x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge x2, Meld into Stone, Undetectable alignment (2nd) *

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Heal(6th)

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration

Vauhwyt and Mookie 
Monday August 2nd, 2010 9:20:11 PM

Vauhwyt's immediate reply (unless, by poor luck, she is in the middle of a Commune spell): "Lich lord attends fair? Good luck with that. If true, run! We're at shore. All is well. Divining castle site. Send for us at need."

[OOC: Argh! My headline writing skills are breaking free. It's like I'm at work! LOL!]

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Tuesday August 3rd, 2010 7:00:07 AM

Valanthe enjoys the tent but tries to stay out of the way as much as she can. She doesn't want to be a burden on Ellen's Uncle even if it looks like he is a bit wealthy. Valanthe takes the opportunity to enjoy the fair. Trying all sorts of food and purchasing a few trinkets the shops are selling. She doesn't really need the trinkets but wants to help those trying to make an honest coin.

Adurath fair & Blackbird forest (Dm Glenn) 
Tuesday August 3rd, 2010 5:34:00 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Aztyr suggest they use the buddy system while looking around the fair. Malgant with Val and Vorelle with Aztyr. In addition Aztyr takes on the appearance of a liontaur holy warrior of Domi.

Malgant messages Vauhwyt, cast a few spells and setup some contingency plans before they go exploring the fair. He agrees with Val as his buddy thinking they might check out the fighting challenge, and picks a tavern for everyone to meet at for lunch.

Wandering around Aztyr find the carnies hawking the exotic zoo creatures, entrance to see the zoo is 1gp for adults, 3sp for kids. The Arcane contest she finds is a set of three challenges where the magic user is judged on completing the task and style. They are destroying a rolling bolder, retrieving a feather from the top of a tower (this is done as a mass so only one can win it), and finding a needle in a haystack.

Checking on the fighting challenge, Malgant finds that it is a also a set of challenges, one is an obstacle course and the other a grand melee where the first hit disqualify you.

There are other contest, vendors, rides and fast food of all sorts.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Having reached the shore Vauhwyt uses a scroll to cast the first Commune spell calling upon Jancassis.
The Grim Avenger finds out that, she Jancassis not offended by Vauhwyt wish to build a home, and that there is such a geographical place she seeks. It lies about 20 miles to the south of your current location, or about 2/3 of the way up on the east shore.

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+8=18 d20+7=26
Tuesday August 3rd, 2010 6:48:47 PM

Malgant thinks about the challenges and wonders if he could either win himself, or assist Val in winning by thinking around the problems. He askes a few questions as the rules are discussed.
-Are both competitions in the same day?
-Does one competition lead to the other? ( do you need to run the obstacles in armor because the fighting is right after the obstacles?)
-Are teams allowed?
-Are spells/prayers allowed?
-What happens if one competitor helps another? Disqualified, killed, nothing?
-Who is the competition?
-What is the fee to enter?
-What is the prize?
Other than his questions about the contest, Malgant contents himself with roaming the fair with Val, looking for things that make her happy and spoiling her with them. Constantly vigilant, Malgant watches for any sign of the Sons of Dread or the Priests of Ga'al. The priests should be infinitely easier to spot, but the Taur keeps his eyes open for the Dread anyway. He also watches, just as intently, but less obviously for refugees and signs of refugees passing through.He also listens as others talk to hear whether the Ga'alian tax is being discussed and how it is viewed.
Spot 18
Listen 26
When they all meet for lunch Malgant listens to the challenges set forth for the magic competition and decides he could probably enter that as well, so long as it was not detailed as Arcane casters only. He wonders about and asks around for info on that competition as well.
-How big is the boulder?
-Can the feather be seen at the outset of the race to get it?
-Is the finding of the needle timed?

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Comprehend Languages x2, Protection from Evil x2 , Detect Evil x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge x2, Meld into Stone, Undetectable alignment (2nd) *

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Heal(6th)

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration


Appolo Ac 34 HP106 . 
Tuesday August 3rd, 2010 6:55:39 PM

Appolo replies to Vauhwyt"i'm happy to help.I'll back any play you make to the hilt."He the pulls out a dagger and throws it hilt deep into the ground"To the hilr"He says with a smile,before retieving his blade quickly.He spends a lot of time teaching the harpies whar ro hunt and what not to hunt.No Humans dwarves elves or Tuars.He also plays games with with them and when he speaks ro them he sings his words.

Once they get a direction toa anda proper location.He sets out to that location,following Vauhwyt.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday August 3rd, 2010 9:14:49 PM

ooc
So hunting halflings is ok Appolo? And gnomes?
8)

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday August 3rd, 2010 9:20:45 PM

Aztyr discusses the arcane contest and thinks she might just enter it.
"I think I'll enter the arcane contest, all the spells I'd use are ones that I've displayed in combat, and if we are being watched, they all ready know about them."

She enjoys the lunch and the refreshing drink of chilled water.
She also explains the rules to the arcane challenge as best she can to Malgant.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status from Malgant 26 hour duration

Spells in effect on others:

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday August 3rd, 2010 9:22:47 PM

Do you want me to make a list of exotic animals?

like Pachyderms, lions, tigers and such?
Or something more exotic?

Vauhwyt and Mookie 
Wednesday August 4th, 2010 7:26:46 AM


Vauhwyt grins. "Appolo, you are the best. Without you and Whysper to help with the fledglings, this would have been a lot harderr." Her accent reveals her emotions and gratitude.

"We have another 20 miles to go before we are therre," she says, thinking a very heartfelt prayer of thanks to the Lady of Rough Justice. "Then I'll use this other scroll to find the exact right spot."

"We'll go as far as we can today, and maybe get there before sunset tomorrow."

She spends the rest of the time, travelling or resting, in playing with the fledglings. She cahnges to a gargoyle for flying lessons. Tells stories about heroes she has known, like Valdor Dragonstone, and the good deeds they have done. Reinforces the cleanliness and wearing clothes and eating-neatly lessons. Reinforces Appolo's wise lessons on what you can and can't eat. In fact, she breaks it down into two simple rules:

1) If it talks, don't eat it, and fight it only if it fights first.
2) Be polite, friendly, kind, and gentle to everybody.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, Spell Immunity Fireball, Lightning Bolt, Ice Storm 
Wednesday August 4th, 2010 1:45:25 PM

Valanthe awaits for the answers to Mal's questions. There are many she has about the rules because depending on what they are really depends on what her chances of doing well are. An obstacle course in plate armor with a big shield on her back isn't probably the best thing.

Adurath fair & Blackbird forest (Dm Glenn) 
Wednesday August 4th, 2010 4:54:31 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Malgant checks into more detail about the challenge. He learns that the competitions and their challengers are spaced over a few days. The fighter obstacle course is run one person at a time, where you have 10 obstacles to navigate (Firing 5 missile at target (AC20), Swimming a 40ft moat, getting shot at by 6 archers using blunt points (+15), climbing a 20 ft wall, attack 6 dummies one swing each (AC20), jumping down or climb 20ft, bull rushing a dummy and move it 10ft (AC10, grapple 20), grabbing the maiden (AC10, grapple 15), cutting the rope (AC10, 5pt) holding the bridge and Running 300ft back to where you started. The top scorers of this event are qualified for the grand melee on the last day of the fair. Each Miss by you or Hit on you is a 6sec penalty.
Teams are not recognized, spells/prayers are allowed, but no pre prepping spells, and no attack spells. No outside help is allowed for the obstacle course. Contestants in the grand melee may help each other, but is fight to the last one untouched. Fee to enter 1gp, my only enter once per person. Competition is fighter, clerics, ranger, barbarians and such from all over. Mal can chose to participate anytime over the next few days. The prize is a special magical trophy statuette of a fighter that is animated (as a Tiny object) and a Silver Masterwork Dagger.

Other goings on at the fair, he sees all kinds of people a few priest of Ga'al, there are many refugees a lot are in the same camp group as the Uncle's tent. In the evening hours they discuss the tax and what their different plans are. There are people with badges or emblems from different orginzations such as The Mailed Fist, Star Mages Guild, Walkers, Chancellor's club, the Connoisseurs of Combat, but if there are any son's of Dread the aren't advertising the fact. There are many humanoids from Izen The

Aztyr explains the rules of the Arcan competition. It consists of three rounds. Each is based primarily on speed, although the three observing judges have the power to award discretionary bonus points for style and finesse. Magic items are allowed, but rarely earn points for style. No one may to cast harmful spells on contestants. Anyone seen doing so is immediately disqualified and fined 100 gp for the town coffers. In the first round, each contestant must destroy a huge boulder rolled down from the hills . Each boulder measures 12 feet across (~160pt dam, hardness 8). In the second round, a peacock feather is placed atop a 100-foot-tall wooden tower erected just for the fair. The tower is just wide enough for one person to stand atop it. The winner of this round is the contestant to retrieve the feather and bring it to a judge first. The third round consists of a metal needle hidden within a haystack. All the contestants have their own haystack and needle to find. The first contestant to find his or her needle wins the round. Each round is worth 10 points for first place, 6 points for second place, and 2 points for third place, although round two has only a first place (only one contestant can get the feather). Up to 3 points per round might be awarded for style. The prize is a special magical trophy statuette of a wizard that is animated (as a Tiny object) to move as if casting a spell, and a fully charged wand of detect magic. The Contestants

Valanthe listens and plans appropriately.

(OOC: If you chose to see the Zoo then I'll post the exotic creatures ~ two dozen, or if you chose to participate in one or another contest, I'll post the required rolls needed for that portion.)



**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Appolo continues to help Vauhwyt with the Fledglings teaching them how and what to hunt, and many more songs.

Thanking Appolo for his and Whyspers help, Vauhwyt leads the way to her new home Teaching the Harpies important lessons as they travel. The young fledglings are growing fast and soaking in the lessens with a few setsbacks like Bliss echos back, "Eat first talk later?" or Grace "Be polite, kind, gentle. Don't fight with food, unless it want's to?"

Heading south along the lake shore is fair enough travel along about dusk, Vauhwyt feels she has arrived at the perfect spot.

Again as the group makes camp the same black owl lands in a limb of a tree overlooking the camp.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday August 4th, 2010 7:57:30 PM

Aztyr thinks it over and decides to enter into the Arcane contest, and to visit the Zoo. First she wants to view the animals, expanding her polymorph shapes library. She will take her time studying each animal, comitting them to her memory.
She will then pay her entrance fees for the Arcane contests, already making plans for her attempt to win the competition.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status from Malgant 26 hour duration

Spells in effect on others:

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+8=17 ; d20+7=9 ;
Wednesday August 4th, 2010 8:05:08 PM

Malgant goes to the event coordinator once he finds out most of the details about the contest. He is still sketchy on a few things, like is the melee touch only or will armor need to be penetrated to score a qualifying hit. He pays his gold and proceeds to enjoy the fair with Val. If she makes no expression of preference for any items of foods at the fair, Malgant will use his best judgment to pamper her.
When the other refugees speak about the tax and how it is affecting them and what their plans are, Malgant joins the conversation. He tries to learn as much as he can about the tax. How it is collected, where it is stored, who is paying it, what the Ga'alians plan to do in the future. He also offers those who seem to have no direction about what they will do or where they will go the option of booking passage from Acid City as the group had already arranged for.
Malgant has a plan for what he will do in the contest and prepares the prayers he will need for it the next time he prays, so that he will be ready when it is his turn to compete.( let me know when a day passes and it is time to prepare spells again. I don't want to just do it and rush us along) He continues to watch and listen for enemies and refugees.
Spot 17
Listen 9

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Comprehend Languages x2, Protection from Evil x2 , Detect Evil x2

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge x2, Meld into Stone, Undetectable alignment (2nd) *

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Heal(6th)

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration

OOC
Is Ashira gone? Has Whysper moved on to ADM the other game? The posts are getting short and infrequent. Is something up?

Vauhwyt and Mookie 
Wednesday August 4th, 2010 9:57:38 PM


[OOC: I wrote to Janell tonite.]

Vauhwyt bows again to the black owl. "Visit us once, nothing to fearr, visit us twice, the honor is clearr."

"Greetings, noble creaturre," she says. Her accent reveals her nervousness. There are unusual forces in this Forest, ones she does not comprehend. "I'm pleased to meet you again."

She urges the girls to line up and bow, and say a polite hello. She explains to them, in the owl's hearing, that we are friends to all creatures with black feathers, like their own, and we respect and honor them when we visit their homes. She emphasizes that birds are NOT food. Never.

==========

She casts the Commune with Nature (rolled yesterday) to find the right spot. How far out from shore is it? How deep is the water over the mud? How deep is the mud over the bedrock?

She uses three walls of stone and several stone shape spells to make a 10 ft wide stone wharf / boat launch that extends out into the water, maybe 30 or 60 feet out, depending on the depth. She unshrinks her boat and ties it off safely at the dock.

She explains to Appolo, Whysper, and Mookie (the girls can listen too ... and the owl, if it chooses to stay near) that tomorrow she will teleport away and bring back some teachers and friends. During the day, she and maybe others will be under water starting to make a new home. Whysper and Mookie wills stay to take care of and teach the girls. She asks Appolo if he would rather be underwater, in case of attack, or stay here to protect the girls. Of course, the Forest may choose to protect them as well.

Finally, she reinforces the protocol of the Forest. Always have music. Harm no tree, and light no fire. Be friendly to any bird, especially those with black feathers. Someone has to stay awake at all times.

Vorelle 
Wednesday August 4th, 2010 9:58:53 PM

Always interested in animals, Vorelle gladly pays her admission to the Zoo to see the strange, exotic creatures inside.

She ties Champ outside the Zoo, however; bringing him in would be a recipe for disaster. She follows Aztyr into the tent, eager to see what's inside.



Appolo Ac 34 HP106 . 
Thursday August 5th, 2010 2:20:30 PM

Appolo continues to helpp with thefledglings snd build the house.


Adurath fair & Blackbird forest (Dm Glenn) 
Thursday August 5th, 2010 3:16:33 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

choosing to see the zoo first, both Aztyr and Vorelle pays a gold and enters the large tent with row of cages:

The first critter is a medium size over grown lizard with bright green along its back and flanks, with a much lighter shade of the same color on its underside. The body has darker spots or stripes. Its tail extends straight out behind itself, held aloft by an intricate structure of bony supports, thus allowing its weight to be carried entirely by the back legs. It weighs about 600 pounds. The sign says Deinonychus
Next is a cage with a half dozen Dire Rats each about 4 feet long and weighs over 50 pounds.
The next cage looks empty at first, but as you peer closer, a small foul demonish creature appears as it bounces of the cage bars and snarling at you and cursing in Abyssal language it's a Quasit.
Next is a large three headed beast with a body of a lion and wings, one head is a lion, one a a white dragon and one a goat. The white dragon mouth is strapped shut.
Followed by an Crocodile. Then a Hieracosphinx sits sleeping in the next cage.
A large Dire Bear watches you next from within its cage.
Next cage contains an 8 foot long white wolf about 4 1/2 ft at the sholder, it is pacing the small cage. The sign reads Winter Wolf stay back 15ft. Next section is a Gazelle.
In the next cage is a gibbering mouther is a horrible creature seemingly drawn from a lunatic's nightmares. About 3 feet across. In a large cage full of webs a monstrous spider hangs eying you.
Next is creature is channed to a post and as blinders over it's eyes. It is a reptilian monster about 6 feet long, not including its tail it is a dull brown with a yellowish underbelly. The sign reads Basilisk. Next cage is an large bird cage with a four wind bird the sign reads Arrowhawk, the tail seems to be cut short on it. A group of 3 peacocks is seen next. In a all wooden cage is a Rust Monster. In a strong cage is a medium size bird that looks something like a rooster. The sign reads Cockatrice. A Giant Parying mantis about the size of a small dog is on display. Followed by a larger Ankheg. Next is a 10ft long Manticore all it's spikes seem to be removed. A green vine is next as you move close it reaches out for you, but prevented by the tight wire of the cage. And last Tied to the wall a Unicorn stands with it head hanging low, even so it is a breath taking beast.

Aztyr signs up for the Arcan contest, she is added into a slot for the next day.

Malgant check on the fighter contest the coordinator answers what he can, "The Melee is first blood, so you have hit hard enough so the opponent knows they've been hit." (Hit is against the full AC not just touch.) Signing up both he and Val are give slots for the next day for the obstacle course. With the refugees, Mal learns the tax is collected at the temple, they don't know the detials since they opted to leave rather than payup. Several are interested in dirt city, but seeing how it on the far side of Izen, they would have to go round about to get there.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Vauhwyt welcomes the black owl again, and shows off the harpy Fledglings. At first Hope thinks it is dinner, but Vauhwyt corrects her quickly enough so no feathers are ruffled. The Owl winks back at the group and hoots. From the magic cast, Vauhwyt determins the spot is in the middle of a small cove about a half mile across. The water slowly gets deeper to about 30-40ft in the center, the mud and sand gives way to stone about 20ft more down. There are two fingers of rocks reaching out from both sides of the cove bay.

After the quick dock and camp is made Vuahwyt talks to Appolo and Whysper sharing her plans for the next day. Appolo offers to continue helping with the fledglings and house.

Durring Vauhwyt's watch in the night, the black owl drops down to the ground and transforms into a dark elf speaking softly so to not disturb the others, "Greeting, pardon my forwardness, but visitors to the blackbird woods are rare. I've overheard you talk about seeking help to raise the fledglings, I offer my services as a druid and caretaker of the woods and it's creatures. I am called Dul." The drow remains motionless as he awaits your reply.



Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday August 5th, 2010 5:09:30 PM

Valanthe enjoys the fair but the priests of Ga'al get her blood boiling. She would like nothing more than to bash their heads in. Valanthe tries not to let their presence get to her but old hatreds aren't easily ignored. Turning her mind to the competition she says, "I'm going to have to run the obstacle course without my armor. It's pretty much impossible to swim and climb in the stuff."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=68 ;
Thursday August 5th, 2010 5:12:02 PM

Up until Aztyr got to the tied up Unicorn, Aztyr was not bothered by the Zoo. When she saw the Unicorn she was dumb-struck. It was at that time that she decided something was gonna get down about it. She didn't discuss it with anyone else, this was something she was going to do, and nothing or no one was gonna stop her. She was disappointed she'd already paid her gold to enter the contest, but it was no big deal. one way or another, she was determined....
She went back to the tent after studying the Unicorn and it's cage for a while. She waited until it became evening and the rest of thier group would probably be camped for the night. Back in the tent, she pulled out the silver miror and started her scrying spell. She was looking for Appolo, she knew Vauhwyt was and would go nuts if she was scryed upon. After the hour of the ritual, she saw the picture clear up and watched as Appolo did whatever he did. She studied the area enough to get a idea where it was for a teleportation.
She put the mirror back into her haversack and looked around the tent. She had a plan.....

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 1
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status from Malgant 26 hour duration

Spells in effect on others:

Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday August 5th, 2010 7:18:19 PM

Malgant is quick to mention that passage has been arranged from Acid City to Dirt City for the refugees. He will interview them before the end of the fair and determine which ones he wants to allow the knowledge of who to see to be held by. (He wants to be sure they are not evil before he gives them the names of Rufus and the Inn keeper[what was her name?])
Malgant sends to Vauhwyt before retiring for the evening. How are you doing? Have you found a site? Any problems? " Vauhwyt may reply with up to 25 words immediately. He sends again right after her reply. " Ga'alian tax collected at their Temple. Have several refugees interested in Dirt City. Will screen them and get them there at end of fair." Vauhwyt may again reply with up to 25 words. His final sending of the night is to Rufus." Found some refugees bound for Dirt City. Will get them to you after the Adurath Fair ends. Is all well on your end? Malgant." to which Rufus may respond with up to 25 words.
Malgant then spends a restful night. Upon waking,Malgant prepares his prayers for the obstacle course. He prays that Imod may allow him and Val to make a good showing. Not only would that elevate Imod's status by bring him to more people(not just Minotaur's) attention, but it would also allow Malgant's group to be more recognizable and approachable to the refugees. He then tends to his armor, making sure it is in top shape for the obstacle course. Also that it is clean and that Imod's images are clean and clear on Matilda's Stand. He then prays to know the Status of his friends again for this day.
He then heads to the obstacle course to await his turn.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2 ,Entropic Shield, Comprehend Languages, Detect Evil

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration

Vorelle  d20+13=24 ;
Thursday August 5th, 2010 7:58:12 PM

Vorelle is fascinated by the wonderful creatures in the Zoo. She stops for a long time before the cage of the Winter Wolf. She knows it is dangerous--but it is so pretty with its snow-white fur. Vorelle decides to spend a little time, and try to see if it might regard her as a friend.

[Wild Empathy check 24]

If it allows, she approaches a little closer, examining it to be sure it is well-treated.

Because of all the time she spends with the wolf, she is far behind Aztyr by the time she finishes. She, too, is shocked at the sight of a unicorn being kept in a Zoo.

"Hello?" she says cautiously. "Are--are you all right? How did you come to be here?"

She also examines the unicorn to make sure it is a unicorn, knowing that showmen aren't above faking an exotic animal.

Depending on what kind of answers she gets, her plan is to go out front and speak to the showman. "Pardon me. How much do you want for your unicorn?"

Vauhwyt and Mookie 
Friday August 6th, 2010 8:09:04 AM


When Vauhwyt sees the cove, her tail starts to twitch happily, and her smile becomes a beacon. "Wowsy! This is incredible! Oh, thank you, Lady! Thank you!"

She immediately sees the advantage of this spot. Not in the forest, so no danger of disturbing it. But no floating islands can come in. And likely a great place to stay hidden, and maybe she can make it even more secret.

"This is perfect! I had not even imagined it could be as good a spot as this!"

A little later, she replies to Mal: "Found THE perfect spot! So great! Made a dock today. Will start foundations tomorrow. May have encountered friend of the forest. So far so good."

And to his news about refugees: "Good work! Let me know if you need help teleporting refugees. Keep eyes open for any who need refuge other than Dirt City."

And a little later the druid reveals himself. Vauhwyt greets him warmly. "We seek a home, but not in the Forest. We would not so presume. We are planning to build a home offshorre, on pilings I'll raise of stone with my magic. We will not be visiting the Forest hardly at all, except insofar as we are welcome."

She tells the tale of the harpies, careful of little ears.

As she tells the tale, she has a realization. Maybe it is her own harsh upbringing. [OOC: Though what Cayzle's excuse, as a dad, is, I don't know. Just lame.] Vauhwyt realizes that the girls have no toys! No toys!

She sets out to make some right away! She makes some crude large statues of stone with her Stone Shape spell, then uses her Shrink Item spell to make them small and cloth-like. She gives them to the girls shyly, embarrassed that she did not think of this sooner. She makes a mental note to renew the spells every week so they do not resize back to large stone things.

She asks the druid to dinner, and uses the opportunity to show off the girls' table manners. Or as a chance to reinforce lessons!

Tomorrow she will go get the troubadour.

In the evening, she explains to the druid and to Appolo and Whysper her plan for floating gardens. (more later on that.)

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Friday August 6th, 2010 10:11:58 AM

Valanthe keeps an eye on the priests of Ga'al even as she enjoys the fair. She does expect the fair to have good security but she wouldn't put it past Ga'al to use magic and trickery to enslave people.

Appolo Ac 34 HP106 . 
Friday August 6th, 2010 3:05:31 PM

Appolo had moved up into a tree and was only half sleeping when the owl showed up and changed into it's true form.Once introductions are made and Vuahwyt had replied to the druid,Appolo jumps down and moves forward to introduce himself"Hello names Appolo.Pirate of Jack and all eound rascal."
He watches Vuahwyt give thr young harpies dolls"You know if you want maybe you should contact Azryt and have her pick up some toys for the kids."

Vauhwyt and Mookie 
Friday August 6th, 2010 6:34:58 PM

"Good idea, Appolo! I'll mention it to Mal next time he checks in. Thanks for thinking of it."

Appolo Ac 34 HP106 . 
Friday August 6th, 2010 7:02:36 PM

"Or you can let them play with everyones favorite to Mookie." Appolo says with merriment.

Adurath fair & Blackbird forest (Dm Glenn) 
Friday August 6th, 2010 10:14:37 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Seeing a few priest of Ga'al walking about the fair, causes old hatreds to flare up within Valanthe, but the fighter concentrates on the upcoming obstacle course.

Malgant speaks more deeply with the refuges trying to weed any bad apples. He messages Vauhwyt, then prepairs for the first phase of the Fighter's challenge.

Aztyr has a change of plan when she sees the chained unicorn. If she does chose to participate in the Arcan competition, the first challenge is to distroy the a huge 12ft across boulder from rolling down it's path before it hit the target. You have 6 rounds to do 160pt of damage to the rock which has a hardness of 8..

Vorelle looking at the zoo tries to befriend the Winter Wolf, after a moment it stops pacing and looks back at the human. As she starts to move forward, it growls "I am no dumb creature to fall for you mind tricks human, step closer and you'll feel the bite of my breath." It seems to be in a bad mood. As Vorelle examines the unicorn she see that it is real, but slow to respond. When questioned it replies quitly "no. Captured and taken from my woods." It seems to be very dispirited. Asking the showman afterwards about the Unicorn, "The unicorn? It's already been sold, it's to be picked up by its new owner after the fair. Sorry, He paid quite a bit, and made it quite clear what he would do If I reneged on the deal."



Fighter Obstacle Course When it time for Mal and Val make the following checks:

1) 5 attacks at the AC20 targets on the wall. They have normal light crossbows or you may use your own missile weapon.

2) Swimming a 40ft moat, Swim check DC10 allows you to move one-half your speed as a full action.

3) getting shot at by 6 archers using blunt points (+15), (I'll make make these attack after your run).

4) climbing a 20 ft wall, Make one Climb check vs DC10 each move action to advance one-quarter your normal speed. You can try an accelerated Climb DC15 as a move action to advance half your speed. Miss ether by 5 you fall back to the bottom and must start over.

5) attack 6 dummies one swing each (AC20), You many use your own weapon or a normal weapon of your choice.

6) jumping down or climb 20ft, Climb checks same as above. Jump down check is DC15, reduces the fall damage by 10ft. Tumble check DC15 also reduces the fall by 10ft and you land on your feet. If you fall or don't land on your feet you suffer 1 round penalty for each 10ft you fell.

7) bull rushing a dummy and move it 10ft (AC10, grapple 20), make a Bull Rush attack vs a AC10 target and strength check vs DC20 to move the target 5ft or DC25 to move it 10ft.

8) Grabbing the maiden (AC10, grapple 15), Make a touch attack vs AC10 and a Grapple DC15

9) Cutting the rope (AC10, 5pt) holding the bridge, Cut the drawbridge rope with a AC10 attack doing 5pt of damage.

10) Finally run 300ft back to where you started in the shortest time you can.

Aztyr has a change of plan when she sees the chained unicorn. If she does chose to participate in the Arcan competition, the first challenge is to distroy the a huge 12ft across boulder from rolling down it's path before it hit the target. You have 6 rounds to do 160pt of damage to the rock which has a hardness of 8..



**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Vauhwyt is over joyed by the cove, and can't wait to let Mal know. In taking with the drow druid, Vauhwyt enplanes her intent to build offshore. The druid nods, He looks out over the water "The forest will assuredly welcome the black feathered harpies. You are bound by your honor to raise them. It should be an interesting experiment, I am curious how it will turn out. Dinner? Yes, a change from mice would be nice." When Appolo jumps down from his sleeping tree, the druid is startled and starts to turn back into an owl, but seeing who it is he stops and returns to drow form "Appolo a pirate rascal, I am Dul." After the chat is over the druid turns back in to a black owl and returns to the tree. He doesn't seem to spend much time with people.

Vauhwyt begins making her toy's the girls. When Appolo suggest having Azryt picks some up.

The rest of the night is uneventful



Ashira AC30, HP120/120, Barkskin (40/60 min) 
Friday August 6th, 2010 11:46:19 PM

Having been called away to a rather improptu meeting with Rigging, the ranger arrives back at Adurath looking more than a little flustered. After skulking around the fair for a few minutes, Ashira finally spots Vorelle and joins up with her. "I'm so sorry about disappearing like that...sometimes I swear that man couldn't lace his boots without me.... Find anything exciting?" She spots the unicorn and lets out a low whistle. "Whoa...that shouldn't be here!"

OOC: Guys, I'm really, really sorry about disappearing. I got snowed under with RL.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Saturday August 7th, 2010 11:44:29 AM

Aztyr casts a Mordenkainen's Private Sanctum, a new expierance for her. As she starts to cast the spell, inside the tent, but limits it to just the back room of the tent that thier group was given to use, She creates a mist, that almost seems solid, she releases it to the dimension of the area they were given. The fog seems to almost solidify but still remain permiable. She awaits the others then explains her plan in the privacy of thier new found quietness.
"I'm not leaving that Unicorn there for another night. I may not be perfect, but I do know wrong when I see it. I'm planning on polymorphing into a elvish form, useing my hat to disguise myself as a human, then turning invisable. I'll then teleport into the pen with the Unicorn, destroy the chains, then teleport to the area where Vauhwyt and Appolo are with the unicorn. I scryed on Appolo after the time they should have stopped for the night. Does anyone think my plan is bad? I have the capabilities to take one other with me, but I can disguise you if you go. I'd prefer if Vorelle is the one to go, she is more attuned to animals, where I would probably be a stranger and cause the unicorn to bolt rather that remain calm."

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 1
Level 5 : 7 - 3
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status from Malgant 26 hour duration
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration)

Spells in effect on others:

Vorelle 
Saturday August 7th, 2010 2:44:38 PM

Before leaving the unicorn, Vorelle says, "Don't worry. I will get you out of here. I promise."

To the showman, she says, "Sold? Oh, that is too bad. Who is the buyer? Maybe I could negotiate with him."

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+18=26 ; d20+18=33 ; d20+13=27 ; d20+8=19 ; d20+17=36 ; d20+7=27 ; d20+28=35 ; d20+28=42 ; d20+23=39 ; d20+18=35 ; d20+27=30 ; d20+22=28 ; d20+7=15 ; d20+29=30 ; d20+29=33 ; d20+14=24 ; d20+14=23 ; d20+23=37 ; d20+14=34 ; d20+23=30 ; 2d6+11=17 ;
Saturday August 7th, 2010 7:00:27 PM

Let me post this so that you can taly this up, I'll deal with Aztyr's issues in another post.

Malgant stands ready at the beginning of the course. He swings the quiver containing his javelins to a spot he can easily draw them. Before the course begins he says a quiet prayer to Imod (cast Bulls Strength) When the signal to go is given, Malgant moves to the first station and casts Divine Favor. He then calls upon his armor to haste his actions and makes his first throws.( 4 this round at +18, +18, +13 and +8, one next round at +17. 26, 33, 27, 19, and 36, 4 hits and 1 miss) As his last throw is made he steps to the second challenge and prays to Imod (cast water walk). He then strides across the water, praying as he goes (cast Divine Power, then Righteous Might, then Entropic shield)( AC 32 with a 20% miss chance for ranged attacks)Reaching the wall and now being 20 feet tall Malgant reaches over his head, grabs the top of the wall and pulls himself up( climb27). Stepping up to the dummies Malgant attacks them, invoking again the Haste effect on his armor for the first round ( attacks at + 28, + 28, +23, and + 18 on the first round and + 27 and +22 on the second 35, 42, 39, 35, 30 and 28 all hits) Moving on, Malgant grips the edge and letting himself dangle, climbs down the wall ( climb 15) charging the next dummy, he misses. He hits on the second try pushing it back 10 feet( hit AC 30 Woldian rule the attack fails on a 1,2 or 3,Hit AC 33 second try( rolled a 4) str check +8 huge, +10 str -4 non proficiency= +14 rolled 24, +2 for charging 26)Moving along he grapples the maiden with no problem. ( touch attack AC 37 grapple 34, natural 20)He then reaches out with his sword and strikes the rope holding the drawbridge( hit AC 30 for 17 damage) He then invokes his armor again, twice and quad moves twice back to the start line. Moments after he reaches the finish, he reverts to his normal size, Imod's power leaving him.
( I count 17 rounds, plus the archer fire hits +1 for the missile fire miss)
Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today

Adurath fair & Blackbird forest (Dm Glenn)  d20+15=25 ; d20+15=21 ; d20+15=25 ; d20+15=27 ; d20+15=27 ; d20+15=21 ;
Saturday August 7th, 2010 8:39:19 PM

Archer attacks on Mal, (hit ac 25, 21, 25, 27, 27, 21) all missed.


Vauhwyt and Mookie 
Sunday August 8th, 2010 7:28:23 AM

That night, Vauhwyt explains her plan. She hopes Dul is in earshot and invites his comment.

The issue is that she wants gardens for fresh veggies, herb, flowers, and maybe grains later on. But she will not intrude on the forest. So her idea is to make large rafts out of wood she imports, fill them with mud from the lake-bottom, change the mud into soil, and make, essentially, floating gardens.

She has some wood she brought from Plateau City, and she will get more when she goes to pick up her two helpers.

She asks what her friends (and Dul) think.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Sunday August 8th, 2010 9:52:35 AM

OOC
I think that works great Cayzle. Couple it with the map you made and float them at the mouth of the cove and the cove would be hidden. It would look like uninterrupted shoreline. Of course I can't tell you that yet 8)


Vauhwyt and Mookie 
Monday August 9th, 2010 7:26:26 AM

Vauhwyt asks Dul if it would be okay to use trees from the forest that are already felled?

OOC: Thanks, Mal!

Appolo Ac 34 HP106 . 
Monday August 9th, 2010 3:58:03 PM

Appolo says"That sounds good Vuahwyt,just be sure and keep the garden close to shore and besure they are well anchored.Need to protect them from storm." Looking up in the tree"Dul no need to be shy come on down and jion the discussion as it involves youas well."

Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday August 9th, 2010 4:28:37 PM

OOC
I would like to listen to the answers to Vorelle's questions before posting to Aztyr's jailbreak plan. Malgant's main problem will be that sad though it is and as wrong as it is, I don't think there is a law against hunting and holding the unicorn. Breaking it out is pretty much the same as stealing it from the zookeeper and as Vorelle is learning, may land him in hot water. Buying it from, or convincing the new owner to free it would be preferable.

Adurath fair & Blackbird forest (Dm Glenn) 
Monday August 9th, 2010 5:27:42 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Catching up the the others, Ashira comments to Vorelle about the captive unicorn.

Creating a private Sanctum, Aztyr explains her plans to free the unicorn.

Vorelle promises the unicorn she will rescue it, the beast seems to have a spark of hope, "It would be nice to run free again." The showman is reluctant to name the buyer "Part of the deal was to keep his name confidential, but he is someone you don't want to cross, not this close to Izen!"

Upon the next day, Malgant begins his run at the fighter challenge course. The Protector Minotaur puts in a excellent performance taking about a minute and three quarters to finish. The crowed cheers as the servant of Domi/Imod finishes, while he isn't the fastest, he is assuredly in the top 5. Later in the day you get offers to buy you drinks or people just wanting to shake your hand.



**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

During the night Vauhwyt explains her plan of making floating gardens.

Appolo likes the idea as he brings up storms.

Reluctantly, Dul floats down and take up humanoid form, the druid points out that the wood platforms would eventually become waterlogged and sink, also that the black forest has had issues with people taking it trees, he reminds them that the forest was forced to pay a tribute of 100 trees a year to the city of Abus. "As for the dead trees, would you take kindly to people building structures with your bones?"

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday August 9th, 2010 6:19:31 PM

OOC: FYI, I plan on doing the rescue the night before, I'm just waiting on Vorelles posting to set the final plans in order.
If at all possible I plan on still entering the magic contests.

Will post actions after Vorelle tells me her decision.

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday August 9th, 2010 6:26:45 PM

OOC: Vauhwyt, I got some ideas on the floating gardens, but I'm not there and I don't know you are having trouble )

Vorelle 
Monday August 9th, 2010 10:56:57 PM

"Of course I'll help," Vorelle says. "I promised."

Vauhwyt and Mookie 
Tuesday August 10th, 2010 12:07:36 AM

OOC: John, if YOU, John, have ideas for the floating gardens, then if our DM does not mind, e-mail me. Cayzle@cayzle.com. That's no different than people talking over a gaming table, or at lunch, or whatever. If these are AZTYR's ideas, then certainly, you must keep mum until we meet.

Glen?



Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday August 10th, 2010 4:01:27 AM

" So the showman would likely be harmed if the unicorn were not there on delivery day. He is wrong to have caught and tried to sell it, but it sounds as if he had little choice. Do we condemn him to whatever fate this buyer decides by spiriting away the unicorn or is there another way? Can't we wait until the buyer takes delivery and stand up to him then, making it our problem rather than the showman's? Most likely the buyer will wait until the end of the fair, or the showman would lose revenue from his zoo.. What do you think?" Malgant is obviously torn between the thought of letting the unicorn stay captive, which is against everything he believes and allowing the showman to be harmed for failing to live up to his bargain.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Tuesday August 10th, 2010 11:35:38 AM

After watching the obstacle course Valanthe decides to back out. She isn't suited for such a thing. While she can move pretty well in her heavy armor, climbinb and swimming aren't possible. She would have no trouble without her shield but cutting a rope with a warhammer is quite hard. So she'll just enter the grand melee and see how far she gets.

ooc: sorry for missing the obstacle course. Work was just insane over the weekend.

Appolo Ac 34 HP106 . 
Tuesday August 10th, 2010 12:39:30 PM

Appolo puts in we could build terraced gardens on the beach using stone brick and what wood we can get our hands on.."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=67 ; d100=6 ;
Tuesday August 10th, 2010 3:22:39 PM

Aztyr thinks about what Malgant has said. "Well, the Showman's first mistake was either having the Unicorn caught, or he bought it after it had been caught. That's the mistake, and the concenquenses for that is now whe are going to break in and release it. Whatever his supposed buyer does to him is none of our worry.
Now, finding out who the buyer is, and since it was mentioned that it was aweful close to Izen, I expect it to be someone who is of interest to us. But even allowing them to take posetion of the Unicorn in my opinion is absolutely the last thing we want. You know what I can achieve in a matter of moments. Just immagine what someone that full of hate can do to a creature that is filled with good. Just his touching the Unicorn could change it forever, I for one and loathe to allow that chance of ever happening. I'll do what I can to make it look like the Zoo owner had nothing to do with it, but as I said, he brought it upon himself."


Aztyr looks at Vorelle, "Ready for some spellcasting?"
She first casts polymorph on Vorelle ,duration 13 minutes. She turns Vorelle into a taller human with a coarse looking face, like some thug for a criminal gang. Aztyr then casts the same spell upon herself, turning her into an elvish woman. She then uses her hat to make her look human. The next spell is Greater invisability on each of them.
"Hold onto my belt Vorelle, I'd hate to leave you behind."

Her next spell is teleport. the goal is into the pen near the Unicorn. Upon arrival there She lets Vorelle speak just a moment to the Unicorn, to reassure it.
Aztyr will then disintragate one of the chain links encircling unicorns neck. Aztyr will then loop her arm around the unicorn's neck and promptly cast Teleport for a second time in under 20 seconds....
Her target is the area near where Appolo was having dinner that evening. She will cancel the Polymorph and Greater Invisability upon arrival at the location she'd scryed on earlier.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 5
Level 5 : 7 - 5
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status from Malgant 26 hour duration
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration)
Polymorph into an Elvish Woman (13 minutes possibly dismissed)
Greater Invisability (13 minutes possibly dismissed)

Spells in effect on others:
Polymorph on Vorelle 13 minutes
Greater Invisability on Vorelle 13 minutes

Vorelle 
Tuesday August 10th, 2010 3:52:37 PM

"I'm afraid that if we wait until the unicorn is sold, the new buyer may harm it," Vorelle replies to Malgant. "Or put guards on it or something so we can't get it away. I'd rather get it now, just to be sure."

Adurath fair & Blackbird forest (Dm Glenn) 
Tuesday August 10th, 2010 4:23:24 PM

(ooc: My post for the rest of the week will be late in the evening.)

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

After much discussion the night before Malgant makes his run at the fighter challenge course, Aztyr and Vorelle take elaborate measures to disguise themselves and then hide within invisibility. The two transport themselves to the zoo without problem. At first Vorelle's unexpected voice causes the unicorn to flinch, then as Aztyr cast her magic to disintegrate the chain about the unicorn's neck. The beast lets out a lowed weaned "Freedom, you've freed me!" The commotion and spell casting has awaken or disturbed many of the other animals in the zoo and they all start making loud noises of different sorts. As Aztyr touches the unicorn and teleports away, she hears voices of guards raising an alarm.

Having watched Mal do the course, Valanthe contemplates withdrawing from it, but is reminded that only for the top scorers of the challenge course can go on to the grand melee.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

(ooc: feel free to discuss ideas for floating gardens offline. )

Appolo puts forth some suggestions of beach terraces.

In the middle of Vauhwyt's planning session, a unicon making joyful sounds appears "Freedom! I'm Free! Forest and tree! Thank you! Thank you!". These startles the Harpy Fledglings who start sqaking and flying about making all sorts of alarming sounds. A moment later you hear Aztyr dispel her magic then she and Vorelle appear next to the Unicorn. Ignoring the harpies for the moment, the unicon looking better already turns to Aztyr and Vorelle and bows "How can I ever repay you!'

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+8=13 ; d20+7=25 ;
Tuesday August 10th, 2010 4:59:06 PM

Malgant is not convinced of the need to do this yet, and voices another argument, which seems to fall ondeaf ears as the pair teleports away." What if his payment was the return of loved ones taken to force him to get the unicorn for this buyer, then that is none of your concern, eh? Remember the spell caster that was the pawn of the Dread. It would not be the first time an evil entity used loved ones against a person to get what they wanted. Had you the ability I would let you turn me into the unicorn and I would take its place to see who comes to claim it. If they are from near here and this is our appointed, or chosen domain to ensure stability in then they would be our concern. Finding out about them would be our job. Stopping them from causing harm our duty. What if a misguided individual has asked for a unicorn to be brought to him, captured, willing, however one can be come by, to save a sick loved one. Perhaps his grief has made him difficult to deal with and merciless to those that fail to bring him the one thing that might save his loved one? Freeing the unicorn is not wrong, I just feel that you are playing with the life of another who may deserve more consideration than you are giving him. I will pray your actions do not damn him or those he cares for. I don't think we have the whole story.
After Malgant completes his run and is made a minor celebrity, he uses his new notoriety to champion the cause of the refugees. He speaks to those that will listen about the plight of the refugees and tries to drum up support for them, either in the way of local jobs and homes for the displaced or in the way of travel arrangements to help them travel away from here. Surely many of the fair goers are from varying distances away and would be able to help a few individuals or a family with a ride on their way home. he Also keeps his eyes peeled for any who are not in favor of his preachings and for rumors about things like mistreatment of refugees, problems on the roads or any other tales that may impact the refugee relocation project. He also looks for the bard that was mentioned in the Inn by the figurehead.
Spot 13
Listen 25

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=49 ;
Tuesday August 10th, 2010 6:20:36 PM

Aztyr says, "Suprise Appolo, Vauwhyt, we found a refugee that now needs a home, I thought dropping our new friend off here would be perfect. Oh, and I found you by Scrying. I didn't scry you Vauhwyt, I scryed Appolo, since you were traveling together."
She then turns to the Unicorn. "You owe me nothing. Although if you'd care to remain around this area as a new home, I'm sure you would be welcomed. What Vauhwyt here is starting to do is create a home for our group, when we need a rest. A place where we can go, safely and relax.
I'm also sure it will eventually house some of the refugees we expect from those people who are forcing heartseeds on people."

Aztyr then looks around again and notices there is another new face, she introduces herself to the new person. After about a half hour She says, "Well, I need to get us back to thefair, before Malgant gets too worried."
She holds onto Vorelle and teleports them back to the tent, where she uses her hat to again appear as a holy warriior of Tomi.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 5
Level 5 : 7 - 6
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status from Malgant 26 hour duration
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration)

Spells in effect on others:

OOC: I'll post either later or tommorow as the dm wishes for the first round of the competition.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Tuesday August 10th, 2010 6:57:40 PM

Valanthe remains on alert should the guards get violent over Aztyr's freeing of the unicorn. Something that is surely against the rules.

ooc: guess I'm crap out of luck then because the way I look at it, it would be next to impossible for Valanthe to even finish the course let alone get a top score.


Vauhwyt and Mookie 
Tuesday August 10th, 2010 9:34:36 PM

Vauhwyt is very happy to see Aztyr. She leaps up and hugs her. "No worries, old friend! You can scry on me anytime! And if you do, and if you choose to deliberately not resist the magic, I can see you in turn! [OOC: this is a reference to the Detect Scrying Vauwhyt always has up. See the spell description for what she is talking about.]

"Don't run away immediately! Stay for a minute or two to see what we've done, and to give me your advice."

She describes all her plans, mentions (or introduces) her to the druid, and gives her a chance to sit and relax a second.

Vauhwyt bows to the unicorn and introduces everybody, including Bliss, Faith, Grace, Hope, and Joy; and Mookie; and Appolo and Whysper; and Dul is he is around. The liontaur is happy to offer her a refuge for so long as she needs one.

==========

The challenge of floating gardens.

Appolo's idea is fine, except that Vauhwyt is incredibly respectful (and terrified) of the forest, and says that she wants to respect the trees too much to plant a garden on the shores of the lake. That's why she wants floating gardens.

Barges are a good idea, but not metal, because the lake is still somewhat acidic, she suspects, and therefore the lake will eat the metal. Stone barges are an option. She is thinking that one over. But barges can be sunk. Rafts would be better because they would be made of a substance that naturally floats, and the roots of the garden could grow into the lake for nourishment.

She is considering substances that would make good rafts.

- Regular wood floats. Problem: will waterlog and sink over time; and all wood has to be imported.
- Cork is impermeable to water, does not rot, and is very bouyant. Problem: from where? Also, weak.
- Pumice is a kind of rock that floats. Problem: from where?
- Lifewood is living wood that remains living and healthy even after it is shaped. It would not get waterlogged. The Forest would likely approve of lifewood rafts, even those made from its own trees. Problem: must be crafted by a Greenmage, and if the Greenmage maker travels for long away from it, the lifewood dies.

"Pumice rafts are my favorite solution," says Vauwhyt, "but we would need a source of pumice. Maybe somewhere on the elemental plane of earth, near where it meets the plane of firre? Or else near a volcano here in the Wold?"

Ashira AC30, HP120/120, Barkskin (40/60 min) 
Tuesday August 10th, 2010 11:07:50 PM

The ranger sighs as Aztyr implements her plan so quickly. She had a couple of spells that could have helped, but it really didn't matter now. Spotting the incoming guards, she smiles...could be some fun. She works her way toward Valanthe. "Heck of a way to make an entrance... We staying or bolting?"

Vorelle 
Wednesday August 11th, 2010 12:24:46 AM

"Well, Aztyr did it, really," Vorelle says in reply to the unicorn. "I just came along. But we should get you home--to your real home, I mean. Do you know where your forest is from here?"

She would like to stay and talk to the unicorn, but she recognizes the necessity of returning to the fair with Aztyr. "The showman shouldn't have kept a unicorn captive," she says, "but he shouldn't be punished for something we did."

Appolo Ac 34 HP106 . 
Wednesday August 11th, 2010 10:41:19 AM

Appolo is a bit surprised when Aztyr pops into view with Vorelle and the Unicorn.He politely introduces himself the the Unicorn"Yes you are welcome to stay here oras Vorelle says.We can help return to your own forest home if you wish.We aren't jusr buildinga home for ourselves but for the Harpie's we are raising.They're fledglings and we are hoping to teach them right from wrong and raise them on the side of good."

Looking to Vorelle and Aztyr"Do you guys need any help.I mean if there's going to be trouble perhaps Aztyr you can teleport back with me as well."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday August 11th, 2010 11:38:43 AM

To Vauhwyt before teleporting back to the tent.
"Well, those are all good suggestions, but until a few months ago, I'd have said and boat made out of steel and metal would have sunk straight to the bottom. What about making rafts or barges out of metal and then floating them where you want them? It obviously worked for our ship, shouldn't it work for your gardens as well?
And as to staying very long, well, we did cause a comotion, but without us being there in our tent, it might turn attention to us, and I'd really hate that.
As always Appolo, whatever you decide to do is up to you. If you're helping out here, be sure Vauhwyt can get along without you, I'm not sure when I'll be back this way. It could be tommorow, maybe not for a few days, it all depends on what events will be unfolding back at the fair."

She still heads back to the fair as described above about 20-30 minutes after arriving.

Vauhwyt and Mookie 
Wednesday August 11th, 2010 3:14:10 PM

"Oh My Gosh, Aztyrr! I forgot about our metal boat! We have to go get it and bring it to dock here, as soon as we get a dock made."

Appolo Ac 34 HP106 . 
Wednesday August 11th, 2010 7:41:08 PM

Appolo replies to Aztyr"Ok I'll stay here and continue to help Vauhwyt.Good luck.'He smiles at Vorelle"Stay out of trouble now and try to keep Ashira out of trouble will ya."

Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday August 11th, 2010 8:15:22 PM

In the morning after the Great Unicorn Escape, Because if asked, Aztyr feigns wonder at the Creatures success at escaping from it's captivity. She enjoys the rumors and and delights in repeating them, she'll make no new rumors so that they can't be traced back to her as the starter of falsehoods.
Having rested the required amount of time, she once again renews her Mage Armor spell and sets her hat to once again provide her with her Armored look. She makes her way to the first day of the Arcane contest and waits untill her name is called to take part.
She enters the contest area and introduces herself to the three judges and turns to watch her boulder being readied for it's short lived roll down the ramp. She considers doing some foolish things, but she gets past that in a hurry. She'd considered turning herself into a Umberhulk, but even though they can tunnel solid rock, that wouldn't be the same as breaking up a rock...
She then thought about turning invisible, summoning up a humanoid formed Dancing Light spell, and then having her Disintragrate spell coming out of it's hand....
She decided against both of those things......
The Judges said "Go!"
She pointed her right hand at the boulder, waggled her fingers, ending up pointing at the rolling Boulder. While she was useing her right hand in such a flashy way, she pointed her left index finger at the big rock and a green bean leapt from her left hand and struck it. (Cast Disintragrate, spell cast on nonliving matter destroys a 10 foot Cube which is 10x10x10 or 1000 cubic feet. The total cubic foot volume of a 12 foot sphere is approx 910 cubic feet.) Causing the boulder to go poof into a pile of dust.
She looks down af her left hand and then says loud enough to be heard by the croud, "Damn, forgot that the right hand does the fire stuff, and that the left does the powder stuff. That could have been bad."
She bows to the judges and proceeds off to the side to await for her score.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration) expires at 6pm today

Spells in effect on others:


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+9=15 ;
Wednesday August 11th, 2010 9:51:17 PM

Should have added this roll to m y post. It's a perform roll for delivering the lines at the right time. (rolled a 15) They came out at approximately the right time at least.

Adurath fair & Blackbird forest (Dm Glenn) 
Wednesday August 11th, 2010 11:29:43 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Having failed to changed his companion's minds about rescuing the unicorn, Malgant tries to drum up support for the refugees from other fair goers. Most people listen for a while then move on, a few ignore him out right, and a very few listen intently or ask questions.

All during the next day, Valanthe stay alert for repercussions of the unicon theft.

Ashira has a strange dream about helping free the unicorn and being left behind with Valanthe, only to awaken and realize she wasn't part of that caper. Shortly after wards Aztyr and Vorelle teleport back from Vauyhyt's new bay home.

Aztyr acts normal the next day and enters the arcan first challenge easily disintegrating the bolder. While the crowed cheers the magic, two of the three judges yawn having see the bolder disintegrated several times already today. One judge does giver her a bonus point for dramatic hand flourishes.

Both Aztyr and Valanthe here roomers about a theft from the zoo, and a several men are looking for someone by Vorelle's descriptions in connection with the incident. It seem she tried to buy the very animal that was later taken. The zoo owner has put out a 1000gp reward for her!

In other news there is a man trying to rally a the people to go and rid the countryside of a band of dangerous murdering giants.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Aztyr and Vorelle chat with Vauyhyt and Appolo about the unicorn. Vorelle give all the credit for the rescue to Aztyr The unicorn nods to Aztyr "While I'm sure these woods are nice they are not my home woods, but I will gladly stay for a while to help, it is the lest I can do for your actions."

Glade to see the others and the new unicorn, Vauyhyt ask there opinion about her plans. The unicorn isn't much help not knowing very much about floating gardens and buildings. Dur is off on one of his mouse hunting trips in the forest.

Apollo welcomes the Unicorn and offers to go back with Aztyr and Vorelle if there is going to be trouble. Aztyr dson't think there will be trouble, but leaves the decision up to Appolo to stay or go. He elects to stay with Vauyhyt, as Aztyr and Vorelle teleport back to their tent at the fair.



Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday August 12th, 2010 7:03:18 AM

Valanthe, remembering her own dealings with giants, heads over to the man who's trying to rally the people. "Come friend why don't you tell me your tale over a cold drink. I just may be able to help."

Vorelle 
Thursday August 12th, 2010 11:58:42 AM

As long as the zoo owner does not appear to be in any danger from his mysterious "buyer," Vorelle keeps a low profile at the fair. If she can't accomplish this through her own sneaky tendencies, she asks Aztyr or one of the other casters to help her out magically.

Vauhwyt and Mookie 
Thursday August 12th, 2010 1:55:41 PM

On Day 0 we fought the harpies. On Days 1 and 2 we traveled through Blackbird Forest to the Lake. On Day 3 Vauhwyt used the Commune scrolls to find the cove. That night she made a small dock with three stone shape spells in a rocky spot on the shore. Also that night, Dul the druid introduced himself. Later that night, Vorelle and Aztyr brought the unicorn to the cove.

That brings us to now.

Still that night, Vauhwyt does some experimenting. She uses her stone shape spell to make hollow balls of rock. She tries different sizes and wall thicknesses. If it works out as I hope it will, she finds a good combination.

To be specific, out of character ... A granite bubble that's five feet in diameter with a one inch thick wall includes 6.3 cubic feet of stone and a total volume of 65.4 cubic feet. This bubble weighs 1,089 lbs. It has a density of 16.6 lbs per cubic foot and a specific gravity of 0.27. Water has a density of 62 lbs per cubic foot and a specific gravity of 1.00. For comparison, cork has a specific gravity of 0.24; pumice, 0.64; white pine, 0.42; red oak, 0.71; cherrywood, 0.56; and red cedar, 0.38. In short, a 5-foot-diameter bubble of granite made of 1-inch-thick stone should float just fine. Her bubble is almost as liht as cork.

Per the Wall of Stone rules, such a bubble would have 15 hit points, hardness 8, and a break DC of 22..

Vauhwyt imagines that if she made a bunch of these, adding a small stone loop on each, that she could then make a raft of them, held together by ropes through the loops and a light frame of wood (not unlike a triangular rack used in billiards to put the balls in place), and then she could cover the raft with a layer of burlap, dump earth on the burlap, and plant things in the dirt. The roots could grow through the burlap to reach water.

She explains her idea and shows her stone bubble to everyone there, to see what they think.

==========

Plan for Day 4. First, talk with Dul. Explain that Vauhwyt had intended to hire a druid to cast water breathing, freedom of movement, wood shape, plant growth, and other spells. She does not want to insult Dul by hiring such a person now that Dul has stepped forward. She also does not want to insult him by offering him money when help was volunteered. She wants him to know that she would be grateful for his help and hopes he will accept a nice thank you gift. Or if he is too busy or just wants to help with the harpies, I would be glad to go hire a druid from the city. She'll be honest, apologetic, and just lay it out there.

Then she will teleport to Plateau City and hire our troubadour and a druid if needed. The druid has to be willing to cast the spells mentioned above, and both will need to travel underwater. The troubadour she needs for a week; the druid, maybe just a day or two, maybe a week. She is paying 500 gp each per day.

In the city, she also stocks up again on more wood, food and supplies, canvas / burlap, etc.

On her return, she introduces everybody.


Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday August 12th, 2010 2:05:12 PM

She is not very satisfied with the so called impartial judging, but she accepts it without comment. She makes her way around the fair looking for the others, and she she stops by one of the vendors and buys a large amout of food, mostly meats, a few vegies and some fresh fruits.
Aztyr after the first Arcane test, wanders around and when she hears about the people looking for someone fitting the description of Vorelle, will find her, hopefully sooner than later. When she does, she offers Vorelle the use of her Hat of Disguise. She explains how it works and that she can just adjust her looks or her clothing, or both.
Back at the tent she relaxes and spreads out the food, for whomever is hungry. She herself digs in and helps herself to some of the meats and needs to remember to go back there again, it was good enough for return visits.
She opens one of her pouches and digs out one of her fish hooks. She drops it on a table and decides to pratice a couple things.....
She concentraits for a moment and casts Prestidigitation. She uses it to produce a flicker of flame hovering just above her finger... She then decides to try something, here in the tent than to wait for later. She uses it to create a slight magnetic force focused in the palm of her hand. She turns her hand over, palm down and waves it slowly back and forth over the table. It should be strong enough to attract the fish hook, bringing it to the palm of her hand.
She seems satasified with the results, and leans back, smiling to herself...

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration) expires at 6pm today

Spells in effect on others:


Moderate Fortification, AC 29, 128/128 hp Malgant 
Thursday August 12th, 2010 4:29:21 PM

Except that wall of stone states that the Wall grows from existing natural stone an excerpt from the spell text reads... Unlike a wall of iron, you can create a wall of stone in almost any shape you desire. The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone. Other than that I think it is a great idea. You could grow them like sculpted shrubs abd "prune" them where they grow from the stone.

More Later.


Vauhwyt and Mookie 
Thursday August 12th, 2010 5:19:02 PM

OOC: Yeah, I would shape them like lollipops growing from trunks of stone, then use stone shape to harvest, seal, and loop them. :-)

I gotta do some volume calculations to see how many I "grow" with a single spell.

Moderate Fortification, AC 29, 128/128 hp Malgant  d20+8=19 ; d20+7=8 ;
Thursday August 12th, 2010 9:10:17 PM

Hearing the rumors and realizing, too late, that Vorelle tried to buy the unicorn the day before Malgant realizes that she is of course one of the main suspects. During the day, Malgant listens to the conversations, asks some questions, casually, and learns about the law in the town. Specifically he wants to know, the penalties for being convicted, the process for being convicted and what type of court she can expect to face. He also listens as to who the unicorn was intended for and what will happen when the showman cannot produce the unicorn when it is to be delivered.
Malgant also takes note of the plea for help against the local giants. When he hears Val will go to talk to the people who need help, he offers to go with her.
spot 19
listen 8 natural 1, lots of info gathered there.

OOC
I think it is still the same day as my gauntlet run so I have not changed my spells yet.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today

Ashira AC30, HP120/120, Barkskin (40/60 min)  d20+3=17 ; d20+12=24 ;
Thursday August 12th, 2010 10:10:01 PM

Well rested, the ranger sets about looking to see if she can find a drinking contest somewhere. She's pretty sure she could more than hold her own on that one. She also keeps a very keen eye out for the local law enforcement, trying to determine whether or not they're hot on the trail of Vorelle. (Gather Information=17, Listen=24)

Adurath fair & Blackbird forest (Dm Glenn) 
Friday August 13th, 2010 12:33:22 AM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Valanthe inquires more about the giants. Murt takes her and Mal to talke to his buddy Verrek. It seem they are small time adventures who have run a band of giants. Verrek tells you "This stone giants pose a great risk to the local people and should be taken care of. Near by there is a whole warband of dangerous giants, it's only a matter of time before they move to pillage the town and steal all the valuables. We need heroes such as yourself to band together and attack these monster before they slaughter innocents and steal livestock!"

Vorelle tries to keep a low profile, until Aztyr finds her and offers the hat of Disguise. Mal tries to find out some information about the laws and such, the small town members aren't interested in property disputes between fair goers, but they do try to stop violent attacks. It up the the showman to find and retrieve his property or fair value. So far the showman is unharmed, but he seems very intent on finding the unicorn.

Looking for a contest to try her skills at, Ashria stumbles upon an Ale drinking contest. The rules are simple you have to drink more Ale then the vender's current champion in one minute's time. The champion is a red cheeked dwarf who drank 12 pints in on minite. (Con check DC20 to drink a pint in one round. Miss by 5 is only a half pint. More than five is a quarter pint for the round. 20 rounds in one minute. )

No fair or turn security is looking for Vorelle, but planty of others looking to earn the reward are.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Vauhwyt plays with bolder bubbles to make her floating gardens and talks with Dur. Dur agrees to help cast the spells for Vauhwyt, "I don't need gold out here. I am curious as to why the floating stones? Why not put the gardens on piers like the house? Can you turn the roof into a garden?"

Vauhwyt teleports out and brings back a troubadour.

(ooc: sorry if I've missed some points in post, it's late.)

Vorelle 
Friday August 13th, 2010 2:30:30 AM

After experimenting a little with the Hat of Disguise, Vorelle settles on her appearance as a red-haired half-elf woman, and continues to enjoy the fair.

Sadly, there is no way to disguise Champ. Still, she left him tied up when she toured the Zoo and spoke to the keeper. It's possible nobody realizes he's her dog.

With that little problem off her mind, she accompanies Aztyr in her search for another contest, although she declines to take part in the ale-drinking one.

Ashira AC30, HP120/120, Barkskin (40/60 min)  d20+5=18 ; d20+5=22 ; d20+5=16 ; d20+5=10 ; d20+5=16 ; d20+5=13 ; d20+5=9 ; d20+5=21 ; d20+5=24 ; d20+5=11 ;
Friday August 13th, 2010 7:23:56 AM

A little disappointed that ale is all there is to drink, the ranger bellies up to the bar as it were and grins at the dwarf. It's been a long time since she's had some dedicated drinking time, but she's pretty sure she remembers how it goes. Put the wet stuff in your mouth...not your neck, not on the table, but down the throat. She watches the dwarf down his ale with suspicion. The fellow just moves too fast....perhaps he's hasted. (Ummmm 12 pints in one minute?? Dude, then he must be double fisting it! If I made all 10 checks I could only get 10 pints.) Still...Ashira's pretty sure that it's written somewhere in the Pirate code that no drinking challenge shall go unanswered, or at least she's pretty sure Smiley Jim told her that...she's a little hazy about that part. As soon as time is called, Ashira swizzles down the alcohol in rapid succession, but try as she might, there's no possible way she can even come close to the dwarf's record. When time is called, a meager 5 and a half pints have actually been consumed by the ranger. Slamming her fist on the table, she pays a second entry fee, determined to take the dwarf down. (By my figures, Ashira's BAC is somewhere around 0.151, so she should have at least one more minute, maybe two before she drinks herself into unconsciousness ;)

Vauhwyt and Mookie 
Friday August 13th, 2010 7:33:24 AM


Vauhwyt is very grateful to Dul. "I am so deeply in your debt," she says. "You have been very welcoming, beyond mere neighborliness. If there is ever any service or thing I can do to say thank you, please just let me know."

She explains to him her rationale.

"Well, if catastrophe hit, like an attack of some sort, if the whole structure were based on pilings, and all connected, then the entire structure might be vulnerable. My goal is to have a central stone platform on pilings, and four smaller platforms north, south, east, and west of the big one. They will not be connected, so if one is toppled, the others will still stand. These separate platforms may have 100 to 200 feet of open water between them. My thought is to use the floating gardens to connect them."

"Another advantage is that if there is a flood, or a magical attack to raise or lower the surface of the waterr, the rafts would be immune to that as well. And the rafts are pretty safe from attack, since you would have to pop a large number of bubbles to sink one, not just a relative few pilings." Her accent reveals her enthusiasm for this plan.

"And if we did have to flee or evacuate, we could detach the rafts and float away on them, using poles or oars or water elementals to push us."

"And I think it will take fewer castings of the Wall of Stone spell to create the bubbles than to make the pilings and floor for a garden, which would then be swept away in a flood anyway."

"We will use the roofs, but not just for gardens. The fledglings need space for landings and takings-off, and the roof will be their play area."

==========

As soon as she returns with the troubadour, she introduces her? him? to Bliss, Faith, Grace, Hope, and Joy. She explains that this is their teacher, and they are to treat a teacher with respect and honor. He will stay for a number of days, teaching them how to sing and to behave like civilized girls. She surrenders them to the care of the professional.

Of course, she has already arranged for the troubadour to use his/her special class powers to guide the fledglings toward good choices and behaviors, and to curb their worst instincts.

Then it is time for Dul and Vauhwyt to get to work. She and Dul, and maybe Appolo, ride out in the unshrunken boat to the center of the cove. Dul's job is to cast water breathing on her as needed. Vauhwyt's job is to Move Earth. She seeks to clear the area right in the middle of the cove, clear down 20 feet to the bedrock, in the shape of an "X" or a cross. She uses the spell to move the cleared earth back to a huge pile in the shallow water close to the little dock she made yesterday with two wall of stone spells. Finally, she uses two new wall spells to make two more bubbles, joining the two she made yesterday.

Dul's job is also to use Stone Shape to smooth and prepare the foudation rock right where Vauhwyt will be raising pilings and structures, as she shows him.

Appolo can join the troubadour to keep the fledglings safe, Vauhwyt suggests, or get Dul to cast water breath on him to stay with Vauhwyt so that nothing interrupts the Move Earth spell. With Whysper and the unicorn to keep the girls safe, Vauwhyt thinks the water is where she is more likely to need an experienced bilge rat. She grins when she says that to show she is teasing.

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+2=14 ; d100=36 ; d20=5 ;
Friday August 13th, 2010 12:00:50 PM

OOC: Ashira DM said 20 rounds of drinking in 1 minute, not the standard 10 for combat rounds.
IC:
As the evening approaches, Aztyr renews the spell on the tent, in order to keep thier privacy. She also enjoys the fair and wanders around with Vorelle, still trying different foods, but very few of the drink concoctions, she'd prefer to keep a clear head.
She turns in somewhat early, due to the fact that tommorow is the second Arcane test.
In the morning she renews her Mage Armor as usual, being one of the very first thing she does every morning.
She collects her thoughts, and has a short chat with Jynx, about her current plans for the contest and his part in the up coming contest.
She arrives early, getting a good view of the pillar from all the way around. While she is walking around and looking everything over, she switches out one of her rings. She removes the ring she got from Ringalingling and replaces it with her newly aquired ring, the ring of Featherfall. All she is sure of, is that if it fails to work, she will find an entrance to the Catacombs and lodge a complaint.
As the crowd grows and the contestants gather the volume in the area grows to a very loud continous roar.
She almost misses the command to "GO". (init 14)
She concentraits and teleports. Not to the top of the pillar like just about everyone else, but just off to the side, where no one else is most likely to be targeting. Just as she teleports, she tells Jynx, grab the feather (rolled a 5, should still hit was just making sure no 1 was rolled).
As she appeared in mid air, the ring of Featherfall kicks in and she starts to slowly drift downward.
(need to know if Jynx has the feather or not)

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration) expires at 6pm today

Spells in effect on others:

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Friday August 13th, 2010 4:30:29 PM

Drinking game 20 rounds / test rolls. Effectively 2 min. (Sorry for the 1/min vs 20 round mistake)

For each pint drunk make a Fort save vs DC10 +1/pint drunk cumulative. or lose 2 Int & 2 Dex for each roll failed make another after 5min. All lost points are recovered after 24hr. Using slow poison or neutralize is considered cheating. You can continue to try again until you pass out!

Also, It is the dwarf's recorded your trying to beat. If you break the record then your will be the new record to break!

Moderate Fortification, AC 29, 128/128 hp Malgant 
Friday August 13th, 2010 4:40:03 PM

As the man speaks to him and Val, Malgant quietly consults Imod concerning the man's intentions.(Cast Detect Evil) Once he has cast the spell he concentrates and tries to listen intently to all that is said. Something about the way the man speaks just doesn't ring true to Malgant. Maybe it is the emphasis that the man puts on treasure being taken rather than the giants hurting innocents in their attack. Why is it that everything here at the fair strikes Malgant as not being the whole truth?

After the meeting, As they walk around the fair headed back to the tent, Malgant arranges a few purchases. He purchases a few bottles of good wine, from various locations in the Wold. He arranges to have these, wine glasses and an assortment of food platters with some Elven and some Minotaur delicacies sent over to the tent this evening. He also takes Val shopping to help her replace any portion of her wardrobe she may have lost or left behind when she was teleported away from the group and struck by the changing magic in the village she arrived in. He plans to wine and dine her this evening and tries to select foods she has either mentioned from her short childhood, her longer piratehood or from her time on Minotaur Isle recently.

OOC
I think it is still the same day as my gauntlet run so I have not changed my spells yet.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Friday August 13th, 2010 7:14:47 PM

"Tell me more about these giants? Are they just closer than they used to be or are they raiding travelers?" Valanthe asked. They couldn't go out hunting for giants unless they were killing people. Otherwise they would be no better than the lesser races they constantly warred against.

Ashira  d20+14=16 ; d20+5=17 ; d20+5=24 ; d20+5=19 ; d20+5=16 ; d20+5=15 ; d20+5=10 ; d20+5=16 ; d20+5=13 ; d20+5=14 ; d20+5=10 ; d100=3 ; d100=46 ; d20+5=22 ; d20+5=14 ; d20+5=21 ; d20+5=22 ; d20+5=20 ; d20+5=19 ; d20+5=19 ; d20+5=21 ; d20+5=22 ; d20+5=6 ; d20+5=22 ; d20+5=11 ; d20+5=22 ; d20+5=7 ; d20+5=12 ; d20+5=13 ; d20+5=15 ; d20+5=20 ; d20+14=22 ;
Friday August 13th, 2010 10:44:25 PM

OOC: Ooooohkay...I think I get what you had in mind...soooo...as of last round, Ashira has consumed 10 pints in 2 minutes. Close, but no cigar.

Cursing her inability to beat the dwarfs record, the ranger is relentless in her determination. A slight buzzing begins in her ears, and she feels a familiar tingling beginning in her fingers (Fort=16 vs. 20) An mischievous smile forms on her face. "You're going down short stuff!" she growls as she signals for more drinks. When the signal is given, Ashira begins to greedily suck down the ale once more. (d100s are dividers so I know where the next round of Con rolls are. :)) Amazingly, even though she's beginning to feel the effects of the alcohol, it almost seems to steady the salty sea dog and this time, Ashira manages to guzzle 12 pints. She smiles up at Mr. Rednose with a smirk, though it's beginning to become more difficult to focus on his face. (Fort.=22 vs. 32). There is now a decided slur to her speech and it's more than a bit louder than it probably needs to be "You jusssst wait Rednossh...a pirate never quitsssh." Burping loudly and ever so not lady like, she signals for another round to be poured.



Adurath fair & Blackbird forest (Dm Glenn) addendum  d20+4=17 ; d20-1=13 ;
Saturday August 14th, 2010 10:26:47 AM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Using the Hat of Disguise, Vorelle not a red-haired half-elf lass wonder about the fair. Sometime during the fair she has a person come up to her and ask if she has seen a slim young human woman of average hight with dark blond hair in braids?

Ashira pays the fee and takes a try at beating the drinking record. In her first attempt she makes a good showing and downs 10 pints to the sounds of onlookers chanting "Drink, Drink, Drink ...". Feeling a slight buzz, she tries again sucking down pint after pint, and when the bell is struck she has managed to suck down 12 pints tyeing the record and feeling no pain. The crowed cheers, but record must be broken to win.

While speaking to the two people Malgant uses magic to look for evil aura. Nether Verrek a male half-orc barbarian nor Murt a Male dwarf fighter have an evil aura. While you sense their Motive (17 vs 13) you can tell that they are stretching the truth in trying to get you to go after the giants. After speaking with them two men, Malgant continues about the fair shopping for stuff.

In reply to Valanthe's questions, she learns that the Giants have only recently move into the area and are making it there home. Verrek snaps "Does someone have to die first! These are Giant's for the god's sakes!"

The next day Aztyr is up early ready to take on the second arcane challenge, where all the magic users must try and get the feather first. When the whistle blows, the magic users start to cast spells, two early spells are Dimensional Lock about the feather and wall of force. The dimension lock causes you and several other magic users to teleport or dimension-door twenty feet away from their target. And the wall of force gets one or two more as they slam into like bugs on a window. You hear a few other wizards casting dispel magic targeting the area around the feather. Luckily your feather fall isn't dispelled unlike one or two other wizards. Next round!

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Thanking Dul, Vauhwyt gets to work on the day's projects, leaving the Harpies in the troubadour's and Appolo's care


Appolo Ac 34 HP106 . 
Saturday August 14th, 2010 2:02:14 PM

Appolo continues to help anyway he can.Taking care of the Harpies.Showing them how to do things.He shows them as many skills as he can.Including gambling.Cards dice,picking pockets. seting traps finding and removing them.As wel as how tousea bow,shortsword and dagger.

Moderate Fortification, AC 29, 128/128 hp Malgant 
Saturday August 14th, 2010 4:02:59 PM

" No, no one needs to die. What needs to happen is you two telling us the whole truth. You have already hidden the fact that the giants are newly arrived, what else are you hiding? Since you are not being truthful, I'll be truthful for all of us. I am not in a mood to fence with words today. Imod has already graced me with the power to navigate yon obstacle course. In a few days he will grant me the skill to do my best in the melee. When not helping me to do my physical best at fighting he also grants me the powers to discern falsehoods. I will return to you tomorrow. At that time we can speak again. If you both want to tell me what is really going on at that time, we may be able to help you. If instead you want to keep dancing around the bush, then Imod will allow me to know. Then we probably won't help you. In that case, if the giants are hostile as you fear, then people may indeed perish. And they will have you to thank for it. The choice is yours. I will return to speak to you tomorrow. Good day." Malgant slowly rises and prepares to leave. Trickery tires him and makes him angry. He shouldn't have needed to scold those men, but he did. They were not evil, but they were concealing something. Had the giants set up on their gold mine, bootlegging operation, who knew. But there was something they were not telling him and Val that could make a difference.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today


Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Saturday August 14th, 2010 7:05:47 PM

Aztyr stops her falling by casting fly upon herself. She then uses it to move over next to the pillar, at just below the level where the feather is still resting on top of it.She will hold onto to the pillar, to prevent further falling down again, if her fly spell is cancelled.
She again comunicates with Jynx, *be ready little one, you will soon be able to grab the feather for me*. speaking in thier personal language.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration) expires at 6pm today
Fly 13 of 13 minutes duration

Spells in effect on others:

Ashira  d20+5=15 ; d20+5=24 ; d20+5=20 ; d20+5=24 ; d20+5=18 ; d20+5=18 ; d20+5=17 ; d20+5=17 ; d20+5=17 ; d20+5=20 ; d20+5=11 ; d20+5=19 ; d20+5=22 ; d20+5=14 ; d20+5=9 ; d20+5=18 ; d20+5=24 ; d20+5=21 ; d20+5=13 ; d20+5=24 ; d20+14=29 ;
Saturday August 14th, 2010 10:25:51 PM

As soon as the signal to begin is given, Ashira moves with a rapidness that defies her level of intoxication. Glass after glass are greedily guzzled down her throat and the tunic under her armor is now completely saturated. Still, when time is called, the ranger has totaled a whopping 13 and one half pints of ale! Her grin spreading from ear to ear, she glares somewhere in the general direction of the now four blurry red nosed dwarves. Rising to her feet, she wobbles slightly and grasps the edge of the table to steady herself. "And thasss how we do it!" She bangs her fist on the table, but forgets that it was busy stabilizing her and she sways a little before she seats herself very crookedly on her stool. (Fort. save 29 vs. 46) Her arm points in the general direction of the other contestants whom she's having an increasingly difficult time making out. "Top that you bilge rats!"

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Sunday August 15th, 2010 10:07:19 PM

"What my companion is trying to say is that if we go and wipe out these giants then we are no better than they are. Look tell me where the giants are making their home and I'll look into it." Valanthe says after Malgant storms off.

Vorelle 
Monday August 16th, 2010 12:00:46 AM

When questioned, Vorelle replies quite truthfully, "Oh! No, I haven't seen her today. I think she was here yesterday, though."

In the bar, she watches Ashira's performance with astonishment. She herself does not participate, but she stands by with her healer's kit, just in case.

After the second round, she places a small side wager (5 gp) on her companion.

Vauhwyt and Mookie 
Monday August 16th, 2010 7:10:48 AM

After a hard day's work, Vauhwyt returns to shore. First and foremost, she wants to hear the story of the troubadour's day with the harpie girls. By the way, what is the troubadour's name?

She also asks Mookie for the story of the day. She expects him to be giving flying lessons to the girls.

She explains her plans for tomorrow. She wants the troubadour to use the lyre to build a tower on the bottom of the lakebed. She envisions a 60-foot high tower, so that only the topmost five feet will poke out of the water. The tower will be 40 ft in diameter on the bottom, with 15-foot-thick walls, and 30 feet in diameter at the top, with 5 foot thick walls.

The stone blocks used to make the tower will be excavated from passages carved under the tower.

Meanwhile, Vauhwyt and Dul will be using stone shape spells to smooth and seal every square inch of the tower, in and out, to make it waterproof. First priority will be to smooth and seal the places where the stone blocks meet, where water is most likely to seep in, and where joining blocks together will give the structure greater strength.

Dul will also be keeping the water breathe and free movement spells going.

To use the lyre requires a DC18 Perform (Strings) check, once per hour after the first hour. Vauhwyt will make sure that the Troubadour will be wearing the Circlet of Persuasion and a Heroism Spell while playing to give a +5 boost to the checks. She wonders how good this performer is, and how long it will be before missing a check. She wonders how many hours of playing it will take to raise the tower -- if the magical instrument even functions!

Adurath fair & Blackbird forest (Dm Glenn) addendum  d100=88 ;
Monday August 16th, 2010 5:54:34 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Declaring that Verrek and Murt are not telling the whole truth, Malgant refuses to deal with them until he can determine the truth with Imod's help. Valanthe tires sooth over Mal's words, but Verrek get's angry retorting back "No, we have not lied, and if innocent people die it will because the Mintaur would rather play games than defend against giants. Come on Murt!" Verrek and Murt storm away. From the earlier discussion you think you might be able to find the giants.

Continuing the second arcane challenge, Aztyr user her magic to fly. Grabbing hold of the pillar she calls to Jynx to be ready. Spells continue to fly fast and furiously about, but the most seriously one to effect Aztyr is a strong gust of wind blow other fliers away from the pillar. The dimension lock lock and wall of force are still about the feather. There are a handful of other wizards flying up towards the prize, a few of which have taken on the shape of creatures such as giant eagle, or an arrow hawk.

Determine to win the drinking contest, Ashira tires again guzzling down pint after pint and when the bell is rung stopping her and the others, 13 empty glasses sit in front of her. The crowd cheers wildly and the judge raises Ashira's hand "We have a new record!!! What a woman to out drink a dwarf!" You feel the need to drain your bilge, now only if the door would quick moving.

Vorelle replies truthfully to the seekers. As they move on, Vorelle keeps an eye on Ashira after her performance.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

continuing to help with the Harpy young, Appolo demonstrates his various skills. The Fledglings are very good at leaning new things and excel at picking pockets.

After a days work, Vauhwyt get an up date from the Troubadour's first day. Goodwin, describes how the day went, the first started with singing lessons, the girls have beautiful sing voices and did quite well learning several love songs, then after lunch he started them on dance lessons at first is was simple ballet, but then the girls got inspired and took to dancing in the air. Goodwin starts to shed a tear, "It was beautiful you should have seen it! The act of loving others is most effectively expressed in dance and song, I think they are making wonderful progress!" Goodwin starts patting his pockets for his note book, "Where did I put my book? I've had the hardiest time today of keeping track of stuff." Dul is being quite helpful in assisting with the Vauhwyt's building project.

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+6=20 ;
Monday August 16th, 2010 6:21:16 PM

Aztyr, glad she's held onto the pillar, for the moment at least, gets ready to cast another spell, reminding Jynx to grab the feather as soon as it appears.
She points her finger at the pillar, knowing that it is the first timg her spell will contact, leaving the other spells hanging in mid-air. She concentraits and Disintragates the pillar, eliminating 1000 cubic feet of it.
She urges Jynx to grab the feather by reaching up under the lock spell and the walls of force, to snatch the feather. He will then do his best to hide about her person as usual.
(rolled a 20 to snatch the feather)
Aztyr exerts her fly spell to move her down, only if Jynx grabbed the feather, if not, she will use it to remain where she was.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration) expires at 6pm today
Fly 13 of 13 minutes duration

Spells in effect on others:


Moderate Fortification, AC 29, 128/128 hp Malgant 
Monday August 16th, 2010 7:42:30 PM

He had stepped in it this time. Malgant was sorry to see the two men walk away, but that did not soothe his anger at their cropping of the truth. He waited for Val outside. " They were hiding something Val. I won't go and do thug work for someone who is going to lie to me. I have asked Imod for truth prayers all week and when I have to ask for combat prayers to get past the obstacle course I of course need the truth prayers. I'm sorry." He looks downcast for a moment, but then mentions to her," I did arrange something to make up for it to you tonight though. The things for the evening should start arriving at the tent soon. Join me and let me make up for spoiling your meeting?" Malgant extends his arm to her and does his best to look repentant about pissing off the men at the meeting.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today



Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation,  d20+14=22 ;
Monday August 16th, 2010 9:46:09 PM

"One second honey." Valanthe says to Malgant.

She turns and storms after the two men, pulling her warhammer from her belt. "Hey!" Valanthe shouts angrily at them just before smacking the side if her warhammer against her shield. "I am not finished. I tried being nice. So this is how its going to be. You will tell me what town is threatened by these giants. In a few days when my companions return we will look into the situation."

Valanthe has narrowed her eyes, her face twisted in anger beneath her helm. Her arm is raised, pointing the warhammer at the men. "If I'm willing to face giants imagine what I can do to you two. One way or another you will tell me what I want to know."

ooc: Valanthe is trying to use intimidation to get the men to comply. Her check is 22.I remember reading that strength could be used for intimidation but I don't know what the circumstance is for that. If Valanthe can use strength instead of charisma her check would be 26.

Vorelle 
Tuesday August 17th, 2010 12:22:40 AM

Vorelle cheers Ashira with the others, then steps forward to give you a hand. "So," she says, low enough that the crowd can't hear. "Which do you want to do first--sit down or throw up?"

Adurath fair & Blackbird forest (Dm Glenn) addendum  d20+11=16 ; d20+10=22 ;
Tuesday August 17th, 2010 4:49:22 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Hanging onto the tower some 20 feet below the feather, Aztyr uses her magic to disintegrates a large portion of the 100ft wooden tower upon which the feather sits. The feather now unsupported beings to float downward. Jynx a Tiny Merkat creature reaches up from Aztyr shoulder, but just doesn't have the reach to stretch 20ft upward. Meanwhile the peacock feather dances and swirls about as it slowly floats downward. Spells are flashing about left and right, wizards and polymorphed creatures swoop about all trying to grab for the elusive feather. Flying now her self, Aztyr is in position as the feather float downward and Jynx snatches the end of it flutters by. Having the feather now, Aztyr must give it to the judge to win. Suddenly, Aztyr and Jynx are hit with Glitterdust (Will save vs DC16 or be blinded for 10rounds)

Having aggravated the two men into leaving, Malgant comments to Val about them and offers to make it up.

Valanthe storms after the two in a intimidating fashion demanding to know where the giants are, Verrek snarls back itching to draw his weapon, but Murt the dwarf stops him "They ain't worth the trouble. The Giant's arn't hard to find less than a day to the east of here is a mountain, you'll find the stone giants in the rocky foothills below it." The half-orc obviously intimidated tries to save face as they leave "Yea, not worth the trouble."

Vorelle cheers Ashira along with the rest of the crowed and helps her to a chair.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****


The building project and training of the Fledgling continue. With Vauhwyt and Dur doing the building, while Goodwin and Appolo tutor the girls.

Vauhwyt and Mookie 
Tuesday August 17th, 2010 4:55:28 PM


[OOC: Sorry! Missed the deadline! Gosh darn it!]

There's intimidation, and there's intimidation. When Jack Bauer has you locked in a windowless cell, that's one kind. When your mother makes you look in her eye and tell her if you broke her favorite vase, that's quite a different kind -- arguably, more intimidating, but less psychologically damaging.

So it is that Mama Vauhwyt looks each of her fledglings in the eyes and asks, "Did you take Troubadour Goodwin's notebook?" But of course, her Grim prestige class ability means that they can't lie unless their bluff checks beat her intimidation.

Assuming that turns up a culprit or two -- or five -- Vauhwyt engages the troubadour and her fledglings in a heart-to-heart chat about appropriate uses of sleight of hand. "Your Uncle Appolo is very clever, but he knows in his heart that there are times for joking, times for stealing, and times to leave your fingers in your pockets," she says. Hopefully the troubadour will use his special ability to bend their hearts in the right directions. And hopefully Appolo will back her up on this one! :-)


Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+8=10 ; d20+8=28 ;
Tuesday August 17th, 2010 5:41:26 PM

(used a hero point to make save)

Aztyr takes the feather from Jynx and is caught unprepared for the glitterdust spell, but manages to shake off effect with an effort.
She glances down to the judges table and casts yet another spell. She once again teleports, to just above the ground, and offers up the feather to the judges.
"Here you go, one feather just as you requested."
She awaits the results...

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at sunset 24 hour duration) expires at 6pm today
Fly 13 of 13 minutes duration

Spells in effect on others:


Moderate Fortification, AC 29, 128/128 hp Malgant 
Tuesday August 17th, 2010 7:34:14 PM

Malgant finds that even HE jumps when Val shouts at the backs of the retreating men. He is glad he knows her softer side rather than the side she now shows. She gets her information and he again holds out his arm to her, to conduct her back to their benefactor's tent.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today


Vorelle 
Tuesday August 17th, 2010 10:58:54 PM

Vorelle stays close to Ashira, ready to put her healer's kit to use if needed.

"That was pretty impressive," she says. "Do you get a ribbon or something?"

Ashira 
Wednesday August 18th, 2010 12:16:18 AM

The ranger laughs at Vorelle, though doing so causes a couple of interesting lurches in her stomach. I don't need to hurl, but I gotta find me the head...and quick!! Swaying and lurching, she tries to make her way to the door, and the privie, but it's a difficult job with her head on fire and everything constantly moving! With Vorelle's help, she finds relief just in the nick of time! Heading back, she leans heavily on her fellow ranger. You know...I alwaysss did like you! Waaa happened to you...you changed..." Ashira looks down at the bulge pressing in on her armor and her slightly flabby arms. "I changed too...I ust to be ssso ssstrong...now jussst look at me! I couldn even help out wif doess *hick* shhupid flying things." Ashira's frown fades to a sloppy grin. "Hey, you wanna go out and get a few drinkss tonight? I'll buy! Then you can tell me all about wasss been going on, and why Appolo keeps grinnin at you."

Upon arriving back at the contest, she fixes the other contestants with what's meant to be a menacing glare, but probably ends up looking like a dazed stare. "You call yoursevvs men, c'mon, whoss next? Or are you juss gonna sssay I'm the winner?!" Making a lunge for her seat, Ashira misses it by a mile and lands face first on the table. Pulling herself back up, an unnatural red flush augments her green/grey skin in an odd manner. "Ssstupid wobbly chair!"

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday August 18th, 2010 7:08:45 AM

Valanthe hooks her warhammer on her belt and walks with Malgant back to Ellen's Uncle's tent. "Sometimes having the skin of a dark elf does have its advantages. Now we know where the giants are and you don't have to spend the magic to do so. I think we can head over there and try to take a look. Either the giants are as those two said and will try to kill us. Or they are running from a bigger problem. That thought is a bit worrysome. So what's this surprise you have for me?" Valanthe asks with a smile.

ooc: an angry Jack Bauer vs an angry mother is a tough choice. I might have to face the angry mother instead. Just because you know she's not going to shoot you in the kneecaps.

Appolo Ac 34 HP106 .  d20+15=25 ;
Wednesday August 18th, 2010 2:13:53 PM

After introducing himself to the Bard and helping with the kids.Appolo is smiling when Vuahwyt instructs the Harpies about picking pockets. He had sureptisiously moved up close to Vuahwyt and quickly removed her coin bag.

he then smiles and in plain view of the girls and everyone hands Vauhwyt her purse back"you might need this later.You know to buy me a drink or something."Then turing to the girls"Your mom is absolutely correct as choose your target carefully and only use the skills I've tuaght you when necessay.Never steal from friends or each other."

Pick Pocket 25

Vauhwyt and Mookie 
Wednesday August 18th, 2010 2:56:02 PM

Vauhwyt laughs! "And it is okay for jokes! So long as you give whatever you take right back!"

Mookie pops his head out of the "coin bag." He caws, "Hey! Who says I buy drinks!"

Vauwhyt laughs.

Appolo Ac 34 HP106 . 
Wednesday August 18th, 2010 4:41:24 PM

Appolo growls back at Mookie"i did.You got aproblem with that you black winged chicken."He then smiles at Mookie.

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Wednesday August 18th, 2010 5:28:24 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

In the Arcane challenge, Aztyr draws upon her heroic essences to resist the blinding magic, and teleports to the judges with the feather, before the other magic users can ensnare her with more magic. The Judges declare Aztyr the winner of this phase of the challenge and puts her in the lead of all wizards with 5 points total! The finall part of the Arcane challenge will be tomorrow.

Even Malgant is surprised by Val's intimidating stance. Valanthe puts her warhammer away as she and Mal walk back to the tent, discussing their options in dealing with the giants. Malgant is reminded by a flier that the fighter grand melee is the next day, which also is he last day of the fair.

Vorelle continues to keep an eye on the inebriated Ashira, who after a quick trip to the head, challenges the men to beat her new record! If Ashira's record goes unbeaten the she will win the golden gobbet as her prize.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

User her motherly instincts, Vauhwyt gets to the bottom of who stole the Goodwin's notebook. At first Faith tries to Bliss having sneaked the notebook into her stuff, but Joy and Grace rat Faith out.

As Vauhwyt is instructing the fledglings on the acceptable use of picking a pocket, Appolo give his own demonstration and instruction. Hope giggles at Appolo's antics as Vauhwyt does too. Mookie and Appolo banter about drinks and black winged chickens.



Moderate Fortification, AC 29, 128/128 hp Malgant 
Wednesday August 18th, 2010 6:57:58 PM

" Well I planned to let you take a bath, while I set up some treats I spent the day scouring the fair for. Some different wines, some delicacies from around the Wold, some of which I have not tried either, but they sounded good. After that I could try and rub all that anger induced tension out of your back... "

Upon arriving at the tent Malgant continues," While you get freshened up I'll send messages to Vauhwyt and Rufus and Sally, Making sure they are alright. " Malgant moves around the tent, removing his armor and setting it on the rack, replacing it with an open neck shirt and trousers. He sets a place at the table for both of them and arranges the different dishes the way that each of the chefs had told him was the right way. He selects a wine , opens it and lets it breathe. Then he composes the messages and sends them.

First to Sally. Found some refugees in need of transport. Will convey them to you as soon as possible. Any problems on your end? Are you and Rufus well? Sally may reply with up to 25 words, immediately. Malgant waits a couple of minutes for her reply. If it does not require another sending he then speaks to Vauhwyt.

To Vauhwyt How goes the building and teaching? Are they learning as you hoped they would. What types of defenses have you thought of for the town? Malgant waits for Vauhwyt's reply, then sends to her again We have some refugees. How many are you prepared for? What criteria shall we use for picking them? Do you want any at all yet? to each message Vauhwyt can reply with 25 words or less immediately.

Malgant then treats Valanthe to a beautiful night of wine, good food, and attention.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor x2* ,Entropic Shield*, Comprehend Languages, Detect Evil*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration , Status*

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking*

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon, Sending x3***

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flamestrike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal x2

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira (if she is with our group) 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- 4/10 charges of Haste used today

OOC
I got hit with the motherly hate today. I would have chosen Jack, he can only torture and kill me.

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday August 18th, 2010 8:46:42 PM

Aztyr asks for the feather back from the judges, wanting it also as a trophy, of a sort. If they give it back to her, she will find a shop out in the fair that sells silver jewerly and small items. She orders three dozen silver beads, not huge beads, but also not so small as to not to be able to thread her hair into them. She'll also order six mage of gold and a dozen made from copper, that she wants to have tarnished, as the greenish-blue color is nice.
Aztyr makes her way out from the contest area, unhappy with her showing, but satasified that she did win. She is out gathering up some foods for eating back at the tent, when she spots Ashira and Vorelle, whom it took a minute or three to recognize. She was about to call out to them when she noticed that Ashire was drunk... Better to let them go off alone. Aztyr was still feeling out Ashira, unshure just what her story was.
She eventually gets back to the tent and finds Malgant had something set up for him and Valanthe, so she headed just outside, and made herself comfortable while she ate the food she collected.
At about 6pm she cast the protection again on the portion of the tent assigned thier group.
After Malgant got thier dinner finished, Aztyr headed inside to the area she'd claimed and crashed early, it was going to be a long day tommorow.....
In the morning, She renews her Mage armor extending it as usual. She also decides to refresh the privacy spell, rather than to wait until evening, it was just easier to do it in the morning.
She headed to the Arcan contest area early, she wanted to be able to chose a hay pile, one that suited her, hoping that being first currently would give her that privilage. She had very specific wants for her location.
Just before the contest she casts Prestidigitation and uses it to give the cup of water she was drinking a lemony flavor.

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Prestidigitation 1 hour duration, cast just before the contest.

Spells in effect on others:

Hat of Disguise loaned to Vorelle.


Vorelle 
Thursday August 19th, 2010 12:44:56 AM

"Well, I don't stutter anymore," Vorelle replies to Ashira. "Gods can do that kind of thing, I suppose. I'm less afraid than I used to be." She shakes her head in a kind of disbelief. "I used to be so scared of Targo. And if I saw him now, I'd spit in his eye. Pig."

"Appollo? I don't know why that man does anything. I think he's crazy. I mean, actually crazy, not normal crazy like adventurers get."

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday August 19th, 2010 7:45:25 AM

"Why Malgant I think your trying to seduce me with hot baths and massages." Valanthe purrs and takes his hand in hes, standing closer as they walked. "I think its working..."

It's been a while since she had a hot bath. Some oils to help keep her skin smooth and healthy. A night of pampering and relaxing. She supposed she could let her guard down this one night.

Vauhwyt and Mookie 
Thursday August 19th, 2010 7:47:04 AM

Vauhwyt gets her messages that evening from Mal. "How goes the building and teaching? Are they learning as you hoped they would. What types of defenses have you thought of for the town?"

Vauhwyt laughs to herself as she mentally frames a reply. It takes fewer words to ask, she thinks, than to answer. She says, "Mud cleared from foundation; stone exposed under cove water. Construction starts tomorrow. Fledglings, troubadour fine. Defenses? We who are here will suffice for now. Thanks."

Then another message: "We have some refugees. How many are you prepared for? What criteria shall we use for picking them? Do you want any at all yet?"

She sighs and answers: "It's been just one day, Mal! Give me a week at least! Look for good hearted fishers and farmers who like isolation, music, and harpies."

She gets the camp ready for sleeping, on the dock she has made over the water. She sets watches. Between the unicorn, Whysper, Appolo, Mookie, and herself, there are plenty of folks to stand three standard watches.

She takes the time to talk with the Unicorn. What is his or her name? Where is it from? She wants to make it welcome.

After the fledglings are asleep, she asks Goodwin for his opinion. Can he help guide them in the right direction? What does he think of them?

Appolo Ac 34 HP106 . 
Thursday August 19th, 2010 4:55:18 PM

Appolo does his watch and continues to watch over thier charges.

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Thursday August 19th, 2010 5:09:10 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Upon return to the tent for the day, Malgant magically contacts Vauhwyt, Rufus, and Sally. Both Sally and Rufus are find. They have started channeling refugees to dirt city, yours will be welcome. Valanthe questions Mal intentions, and having some of her own intentions.

The judges hand the feather back to Aztyr at her request. Doing more shopping, Liontaur runs across
Vorelle and a drunk Ashira, but lets them be. She eventual make her way back to the tent ready to get an early start on the next day's arcane challenge.

Vorelle continues to chat with Ashira.

The night passes without event.

Aztyr gets an early start, getting to the next challenge early. She finds the stacks are assigned at random. The stacks are set 60ft from one another.

The Grand melee will also start soon, the field is setup is simple a large field and ten of the best fighters.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Vauhwyt repiles to Mal's messages, and spends some time chatting with the the Unicorn. The Unicorn reply's "Willow is what other calls me, and my home is in the culvert woods to the north."

Talking to Goodwin, Vauhwyt finds that he believes all intelligent creatures can be taught good, and that the harpy fledglings are young so with luck they can be turned to the light side. That not to say they can't be corrupted at a later date which is the threat of all creatures souls.

Appolo continue to help watch over the fledglings who find his lessons more interesting than Goodwin's.

The night passes without event. Dur goes to hunt a an owl for most of the night.

Moderate Fortification, AC 29, 128+13/128+13 hp Malgant  d8=7+6=13 hit points gained for heroes feast. ;
Thursday August 19th, 2010 7:29:51 PM

After a wonderful evening with his love, Malgant rises early to prepare for the Grande Melee. He leaves a note in the tent for everyone to try and hold off on breakfast, he has something planned. He steps outside with his sword and shield, leaving his armor behind for the time being. Walking around, relatively safe and feeling the morning air on his hide had its own benefits. He performed his sword rituals and prayers slowly, making each stroke perfect and praying to Imod that he would be able to fight at his best today. He also knew that today would likely be the day of reckoning for the showman, and he knew that he would need to make his friends ready to keep him from harm. His spells petitioned and Imod's power thrumming within him, Malgant returns to the tent and his friends.
The first act he performs is to gently awaken the rest of his friends. He knows they may have been out late, seeing the sights, drinking far too much ale, whatever. To make amends for waking them early Malgant, Malgant summons a feast meant for heroes (cast Heroes feast You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.
If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.
). A large table and chairs, cushions for the four legged among them appear. On the table is a breakfast feast. Rashers of Bacon, eggs prepared in a dozen different ways, sausage, fresh fruit of all kinds, pancakes, waffles biscuits and every pastry you can imagine are present. So are hot pots of tea, carafes of hot coffee and decanters of many fruit juices, as well as clear fresh water.
As the others emerge he bids them eat and feel the power of Imod strengthen their hearts minds and souls. He explains that he must attend the Grand Melee and Aztyr must attend the final wizards challenge. The others though, should probably stake out the showman, and see who comes to vent their frustration on the man for losing the Unicorn. Malgant will again pray over them all so that he knows their distress as soon as it happens to them, and they should not be afraid to call out for help should the need arise. He and Aztyr are only moments away and if he senses through Imod's prayer that any of them are being harmed he will come to their aid immediately, contest be damned.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil, detect good, entropic shield.

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration, cast just before the Melee
-Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration

Moderate Fortification, AC 29, 128+13/128+13 hp Malgant 
Thursday August 19th, 2010 7:55:14 PM

Malgant arrives at the field for the Melee and takes in the area, allowing Imod's wisdom and his knowledge of warfare to dictate where he will make his stand. Imod has provided his with all of the prayers he will need to gain the edge in this fight, he need only strike each opponent to count them out. He sees the field clearly and formulates his plan.

-Just before the contest begins he will cast Greater Magic weapon on his sword, increasing the bonus to +3
-When the word to go has been given, he will allow Imod's obfuscation to overcome him as he casts repulsion on himself, setting the range to 15', just as far as his sword can reach.(13 round duration)
-He will then cast, in order, Entropic shield, Divine Power, Righteous Might,and Divine Favor.

All of this will stop anyone from approaching within 15 feet of him without making a will save at DC21. If any pass that mark he will stop casting and swing at them. Hits base to hits become +29/+24/+19 and his armor class becomes 32 and he gains DR10/evil. He gains 26 more hit points and becomes Huge with a 15' reach. He will also have a 20% miss chance on missile attacks granted to him.

He will then attack each of the opponents once ( splitting his attacks among 3 enemies if there are that many in reach. He will not hit any one of them more than once and if possible will not add his strength to his damage[he is just tapping them]) hoping to knock them from the competition.

He feels this should win the day for him, provided no missiles strike him. ( are missile weapons allowed?)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor* , Comprehend Languages, Detect Evil, detect good, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration, cast just before the Melee
-Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration


Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60)  d4+1=5 ; 10d6=35 ; d8=1 ; d8=8 ; d8=1 ; d8=7 ; d8=6 ;
Thursday August 19th, 2010 8:08:02 PM

After Breakfast Aztyr does indeed head to the Arcane contest field, she also smirks a bit at the now shorter pole in the middle of the field. She drinks her lemonade and waits for her haystack to be assigned to her.
Once she has the haystack assigned, she goes out to it and walks slowly all the way around it, viewing it from all sides. She stands there, totaly relaxed standing ten feet from the edge of the haystack, waiting on the word go from the judges table.

As the Command to Start is given She casts the first of two spells.....
Her hands make a intricate pattern and a fiery ring appears in the air just in front of her. Through the open portal steps five Fire Mephits. After they all appear she speaks to them.
"In that stack of hay, right there.(she points to the haystack assigned to her) is a needle. The one of you whom finds it first, and hand it to me will recieve a platinum piece as a reward, and then all of you will be released to return back your your home."
As the Mephits head towards the haystack, each of them breaths on the stack. (ignore the 10d6 roll... though better of it as I rolled.) The mephits each breath in a cone 15 feet long. Doing 1, 1, 6, 7, 8 damage respectivly. It should do nicely to turn the straw into ashes and leave the needle unharmed (a steel needle has hardness of 10 which none of the breaths did that much damage). The mephits continue to rush into the now much shorter pile of ashes and start searching for the needle.
Aztyr watches as the straw becomes a pile of ashes and also heads in after the straw is turned to ash. She uses the Prestidigitation spell to create a small magnetic field to form around each of her hands and also searchs the ashes, waiting for the needle to shoot into her palm.
Once she gets the needle, she will again teleport to the judges table, and hand it in.

(decided to not cast fireball after I rolled, it was then that I thought about the needles hardness. I will still cast the fireball if you require me to, I'll just target it 30 feet into the air and have it just be a spectacular fireworks display)

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Prestidigitation 1 hour duration, cast just before the contest.
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

Vorelle  d20+17=27 ; d20+17=27 ; d20+17=18 ; d20+17=36 ;
Thursday August 19th, 2010 11:42:09 PM

There's just too much excitement. Vorelle is up too late, and can't get to sleep right away when she does finally turn in. Champ, full of doggy enthusiasm, awakens her early and she stumbles groggily out of the tent.

The fresh morning air helps revive her somewhat, and she spends a little time throwing things for Champ to fetch.

By the time the Heroes Feast is served, she is more than ready to partake. "Thank you, Malgant," she says. "This looks wonderful. Er...is there enough for Champ, too?"

If there is, she feeds him bits of meat and egg from the table. If not, she has a ready supply of Champ food on hand.

Still looking like a red-haired half-elf, she makes a point of strolling past the zoo tent several times, keeping an eye on the showman and who he might be talking to.

[Spot checks: 27, 27, 18, 36]

Moderate Fortification, AC 29, 128+13/128+13 hp Malgant 
Friday August 20th, 2010 4:04:05 AM

yes there is Vorelle.

Vauhwyt and Mookie 
Friday August 20th, 2010 4:26:45 PM

A new day!

Vauhwyt is eager to actually build something today! Leaving the fledgelings with Appolo, Whysper, and Willow, she takes the unshrunk boat out to the middle of the cove. She asks Dul for Water Breathe and Free Movement for Goodwin -- again thanking him for all his help and telling him how deeply she is in his debt.

She casts Heroism on the troubadour and gives him the Cirlet. That gives him a +5 to perform checks.

She explains again what she intends: She wants the troubadour to use the lyre to build a tower on the bottom of the lakebed. She envisions an 85-foot high tower, so that the topmost 30 feet will poke out of the water. The tower will be 40 ft in diameter on the bottom, with 15-foot-thick walls, and 30 feet in diameter at the top, with 5 foot thick walls.
The stone blocks used to make the tower will be excavated from passages carved under the tower.

Meanwhile, Vauhwyt and Dul will be using stone shape spells to smooth and seal every square inch of the tower, in and out, to make it waterproof. First priority will be to smooth and seal the places where the stone blocks meet, where water is most likely to seep in, and where joining blocks together will give the structure greater strength.

Dul will also be keeping the water breathe and free movement spells going.

To use the lyre requires a DC18 Perform (Strings) check, once per hour after the first hour. Vauhwyt will make sure that the Troubadour will be wearing the Circlet of Persuasion and a Heroism Spell while playing to give a +5 boost to the checks. She wonders how good this performer is, and how long it will be before missing a check. She wonders how many hours of playing it will take to raise the tower -- if the magical instrument even functions!

Then it is time to swim down! At the bottom, it is Goodwin's turn.

Vauhwyt and Mookie 
Friday August 20th, 2010 4:42:15 PM

Regarding perform checks for the troubadour ...

He has a +5 from Vauhwyt. He is at least 8th level, so his perform skill, if maxed, is at least 11 ranks. Add in a Chr bonus, say +2 to be conservative, and he should have a check of at least 11+5+2 = +18. Which is to say, he cannot fail the DC18 skill check needed.

Maybe I can get 8 hours of playing from him in a day? With the Lyre, that's the work of 100 humans laboring for 48 days. Enough for a tower?

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Friday August 20th, 2010 5:32:09 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

In the morning, Malgant create a hero's breakfast feast complete with all sorts of good things for everyone. The minotaur protector suggest the others should keep an eye on the showman while he and Aztyr complete their respective challenges.

As the day unfolds, Malgant prepares for the Grand Melee. There are no thrown or missile weapons allowed, only hand held, Natural weapons or unarmed attacks are counted. The first hit you take drops you out of the fight. There are 10 finalist each starting at the edge of the 200ft circular field placing them about 60ft (ooc: D*pi/10 miscalculated was 125ft) apart. In the center of the field is a 10ft mound. Magic to help yourself is find, but you aren't allowed to cast magic on other. Starting with you and moving clockwise there is a human, dwarf, 3 humans, elf, half-orc, Minatur (other than you), and a halfing.

After breakfast, Aztyr makes her way to the arcane challenge. She and the other magic users are assigned a haystack by lots. Once everyone is in position the signal to start is given! Aztyr
summons five fire Mephits to assist her in finding the needle. The impish winged creatures nod and circling the haystack they breath upon it creating a great fire as it burns. (the haystack is 5 in diameter or 60in. At 2hp/inch of thickness it has 120pt. I'll let the fire do double damage to the hay. So 46 out of 120 points on the first round.) Most other spell casters are using various methods to burn the hay. Two have use a gust of wind to blow their stacks apart. Another spell user is casting Heat metal on the pile of hay. Another has polymorhped him self into ta rust monster.

Vorelle still disguised keeps an eye on the showman, who seems to be looking desperate.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Continuing the building project, Vauhwyt gets the Troubadour to work the lyre of building while she and Dul continue the stone work. (ooc: I'll get back to you on how long he can play. 8 hours of continuous playing is a long time. Note the lyre can only be used once a week.)

Appolo Ac 34 HP106 . 
Friday August 20th, 2010 6:45:29 PM

Appolo continues to educate the fledglings on what they can and can not hunt as well as good manners self defences.Finally at lunch he takes them to the dock and they have a seat eating and watching Vauhwyt.Appolo explains what Vauhwyt is doing.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Friday August 20th, 2010 8:55:26 PM

Valanthe enjoys the breakfast, looking quite refreshed after a relaxing night. She goes to the Grand Melee to cheer Malgant on. Valanthe is a little curious to see how good the fighters actually are. The elven warrior also keeps an eye out for the merchant who her friends have put in danger. If trouble does show up then her presence will either make them think twice or she will be able to get in a little combat practice.

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60)  d8=5 ; d8=5 ; d8=6 ; d8=7 ; d8=5 ; d20=6 ; d20=8 ; d20=15 ; d20=14 ; d20=1 ; d20+1=20 ; d8=8 ; d8=8 ; d8=4 ; d8=4 ; d8=7 ; d20=16 ; d20=6 ; d20=12 ; d20=14 ; d20=5 ; d20+1=15 ;
Sunday August 22nd, 2010 8:26:11 PM

Round 3 of contest:

Aztyr sees that the straw is refusing to burn as easily as it should. The judges have obviously done something to slow the speed of the burning. She stops the searching and quickly tosses a spell upon herself, she drops a Resist Energy: fire on her to prevent the occasional flame. (20 points vs fire for 130 minutes)
While she's protecting herself, she tells the mephits to keep the burning going on. they keep up the the scortching and the searching. dam : 5, 5, 5, 6, 7 (doubled 56 more damage.)
After Aztyr is protected from fire she wades in, still useing the magnetic effect she created with Prestidigitation spell. Rolled a 20 with my search including a masive bonus of a 1.

Round 4: If Aztyr found the needle, She will teleport to the judges and hand in the needle.
If She didn't find the needle, the Mephits again breath and search. Damage 4, 4, 7, 8, 8 (doubled 62 more damage) As the breats fade away, the stray is now nothing but ashes. The also still search, each of them wanting the prize Aztyr offered.
Aztyr continues to search the pile of ashes ignoring the fire washing over her. (Search 15)

Recap

Round 3

Fire damage 56 after doubled.
Mephit's searches 6, 6, 15, 14, 1

Aztyr casts Resist Energy: fire on herself
Search roll 20

Round 4

Fire damage 62 after doubled
Mephit's searches 16, 6, 12, 14, 5

Aztyrs Search 15

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Prestidigitation 1 hour duration, cast just before the contest.
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Summoned Mephits 9/13 rounds at the end of round 4
Resist Energy : fire 30 points a round from each source 130 minutes

Spells in effect on others:

Hat of Disguise loaned to Vorelle.


Vorelle 
Monday August 23rd, 2010 1:13:18 AM

Vorelle continues to watch the showman, worried about what might happen to him.

As soon as Malgant and Aztyr are finished with their respective contests, she makes a point of speaking with them. "I'm worried that he might still get hurt because of the unicorn," she says. "We should be on hand just in case."

Vauhwyt and Mookie 
Monday August 23rd, 2010 9:53:57 AM

Vauhwyt works hard on the tower as it rises, casting Stone Shape repeatedly to join the blocks together and seal them so water cannot pass.

She thinks about her plans for the tower. Once the tower shell is created, smoothed and sealed inside and out, then they can set up a pulley and bucket, like a well, and winch all the water out of the inside of the tower. Once the inside is dry, she can cast Wall of Stone as needed to make a hollow 5-foot-diameter interior column and 10-foot wide spiral staircase going from top to bottom. That's the whole 25-foot interior diameter ... 10 feet wide stairs, then 5 feet of interior column, then another 10 feet of stairs. That way even a Taur can go up and down easily.

As the blocks for the tower walls are excavated from the bedrock below the tower, she is careful to direct the bard not to hollow out a big space directly under the tower, for fear it will collapse into the hollow so created. Instead, she directs four 10 ft wide and 10 ft high passages be tunneled out, north, south, east, and west, starting 50 feet under the level at which the mud hits the bedrock, and then gradually sloping up, so that 150 feet on, the top of the passageway will be 30 feet below the stone.

[OOC: This weekend, we took my five-year-old to the aquarium and on a boat ride out on Long Island Sound. It was staffed by biologists who dredged the mud 20 feet below the surface, brought it up, and sorted through it with us. We saw shellfish, mudcrabs, mudworms, etc. We also trawled with a net for 30 minutes and brought up flounder, blue crabs, and other neat creatures. I gotta tell you, that seabed mud is fine, silty, black, and very very dirty. Granted, Long Island Sound is much much more polluted, I imagine, than Blackbird Lake. But it was neat to think about Vauhwyt down there moving earth to push that muck away and expose the bedrock underneath.]


Moderate Fortification, AC 29, 128+13/128+13 hp Malgant 
Monday August 23rd, 2010 5:33:03 PM

Malgant starts walking out into the arena. His pace is not hurried, he begins reciting his first prayer, Repulsion. He sets the range at the edge of his sword reach, 15 feet. He wonders idly which of these opponents was faster than he was, and which ones will be able to save against the prayers of Imod to even be able to approach him.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor* , Comprehend Languages, Detect Evil, detect good, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power*, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration, cast just before the Melee
-Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
- repulsion 15' range DC21 will save to approach closer.

Moderate Fortification, AC 29, 128+13/128+13 hp Malgant 
Monday August 23rd, 2010 5:38:27 PM

OOC
Dul can probably Destroy Water . Much faster than a bucket.


Vauhwyt and Mookie 
Monday August 23rd, 2010 6:25:54 PM

OOC to Mal - You'd think, right? But the spell does not exist in Third Edition! You can create water but not destroy it. So far as I can determine!

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Monday August 23rd, 2010 6:30:24 PM

OOC:

Well.... you could have Aztyr visit.... water is a substance, and each disintigrate does destroy a 10ft cube of that substance.. so that would be 1000 cubic feet of water.....

just a thought, from you local 716th Mage Union Representitive (Aztyr)

Moderate Fortification, AC 29, 128+13/128+13 hp Malgant 
Monday August 23rd, 2010 6:43:20 PM

OOC
Wow, you are correct. I guess the time Malgant used destroy water against Viscious's brood should be a cherished memory then. None of us looked it up at that point I am sure and thats how it got through.
Good Times, good times.

Ashira  d20+12=29 d20+11=20
Monday August 23rd, 2010 8:56:53 PM

Completely sober (more's the pity!) and refreshed from Mal's feast, Ashira heads out with the new and improved Vorelle to keep an eye on the zoo keeper (Spot=29, Listen=20). She also strolls by the drinking contest to see whether or not anyone has bested her record yet.

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Monday August 23rd, 2010 9:16:10 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Between keeping an eye on the showman, Valanthe takes time to watch Mal compeate in the grand melee.

As Aztyr's fire Mephits work on burning the hay away, she cast a fire protection spell on herself and then helps with the search. Meanwhile the wizard that turned into a rust-monster kicks the pile around, sniffs about and points as his familiar grabs it. Another spell user who had cast the heat metal, then blows the hay about followed by a wall of ice, he quickly spots the point where it starts to melt. Others work to burn their haystack and search through the ashes. Aztyr quickly find her hot needle and picks it out to show the judges, coming in second to the rust-monster/wizard. Still second is good enough with her other points to win the over all arcane challenge!!!

Vorelle continues to watch over the zoo keeper afraid he would suffer for losing the unicorn.

Walking out into the arena, Malgant cast his repulsion spell. Yelling the human near him charges Mal, only to hit the repulsion and be knocked back. Make AoO. Of the others some move cautiously, others charge. Most notably is the halfling who moves like the wind, tumbles past the other Minatur's reach and strike him with an open hand knocking it back and out of the melee. In the first round 3 of the ten are out, maybe 4 (if you hit the human AC23) Remaining challenger: clockwise human?, dwarf, 2 humans, half-orc, and a halfing.

Now sober, Ashira helps to keep and eye on the zoo keeper. Also, no one has broken her drinking record yet, and it is the last day of the fair. So far the zoo keeper is unharmed, but he looks like he's been losing sleep at night worrying about something.

(ooc: Vorelle is in disguise still is anyone else?)

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

Appolo continues to help educate the Harpy kids, they seem full of questions today "Why she build nest on water? Is Vauhwyt part fish to breath water? Why do fish not breath air?"

Vauhwyt works to make the tower dry.
(ooc: Lyre of building, I estimate 4,800 man days is equal to about 2400gp worth of building, so it could make a small two floor tower. 15Diax25high. I don't have the castle building book.)

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Tuesday August 24th, 2010 1:18:54 AM

Az the contest ends, Aztyr pulls out five Platinum pieces and gives one each to the Mephits. " I'm thankfull for your assistance in this contest. It would be only right to reward each of you equally. I may call upon you in the future, but I will warn you, It may be dangerous the next time, this time was more for my own enjoyment, fare thee well, my firey friends." As she finishes speaking to them, they and the coin each recieved vanishes and returns to the elemental plane they came from.
She heads over to the Judges table and that is when she finds out she gained enough points throughout the three days of the contest to win the over all competition.
She learns that the prizes will be given out later in the day once all the contests are over as the final celebration of the fair.

She decides to get herself to the Melee contest before it's over, she wants to watch Malgant to see how he's doing. She'll look for Valanthe, shouldn't be hard with her in deep red plate with the white trin on the plates.

After the contests are over for the fair, She'll head to the Award ceremony.
When her name is called as the Arcane Champion, she makes her way up to the awards platform and bows to the officials and to the audiance. When she is given a chance o speak....
"Thank you for allowing me to compeat in your first Arcane challenge. It is an experiance I'll not soon forget, and when I return to my homeland, I'll be sure to spread the word of your Cities acceptance of those whom are different.
I shall treasure this statue, as it shows I was lucky enough, to have the skills and the spells required. Again, thank you."
She bows after recieving the statue and the wand. She slips the wand into her haversack, but will carry the statue in her the crook of her arm. Allowing those who see her, to admire the trophy and she will accept any compliments with a thank you in return.
The fair is soon to be over, she collects one final bunch of food, those she's discovered she enjoyed during the fair, getting back to the tent before meal time.
She knows her final act will soon be to protect the Zoo keeper, although she still thinks anyone who captures dangerous animals only get's what they deserve...

To the woman's Uncle, Aztyr again thank's him for his hospitality and allows the children to get a close up look at the Wizard statue as it moves around on it's own, staying attached to the base it stands on.
To Ellen, "I'm sorry we wern't a few days earlier, but I hope you will carry on with your life, your children should be a joy to you, as they discover what the future holds for them and for you.
If you ever require me or my friends again, you should get yourself or at least a message to the Inn keeper in Acid City. Once I know you are again in need, I can find you, and get to you one way or another. Be well Ellen, may our paths cross again, but only in times of joy and piece, but if not then, we shall meet again in times of need."


Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Resist Energy : fire 30 points a round from each source 130 minutes (not sure how long after casting we are)

Spells in effect on others:

Hat of Disguise loaned to Vorelle.


Vorelle 
Tuesday August 24th, 2010 1:25:45 AM

Still keeping an eye on the zoo tent, Vorelle enjoys her last day at the fair. She buys some mysterious meat on a stick, and some sugary pastry that is difficult to eat neatly, but very tasty.

She prowls through the vendor stalls, looking at their wares. She buys a quiver of arrows if anyone is selling them.

Champ continues to enjoy the new smells he is discovering.

Moderate Fortification, AC 29, 128+13/128+13 hp Malgant 
Tuesday August 24th, 2010 3:54:11 AM

OOC
Malgant isn't large enough to AoO this round, his reach is only 10'. I'll be casting in a different order now that I have targets...

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Tuesday August 24th, 2010 9:51:30 AM

Valanthe continues keeping an eye on the zookeeper. She watches the workers and anybody else hanging around. The zookeeper would probably be in the greatest danger after the show. Valanthe walks over to the zookeeper and asks, "Where are you headed after the fair?"

Appolo Ac 34 HP106 .  d20+10=16 ;
Tuesday August 24th, 2010 4:40:42 PM

appolo answers the girls questions"Well becuase ,she can't build in the forest without upsaeting the spirit of the forest.You see Blackbird forest is alive and it like black winged creatures like yourselves.It doesn't like people building towers and such in it.So Vauhwyt is building in the water. No Vuahwyt can't breath under water they are using magic to help.She's nota fish she's aliontuar.Half human half lion..Fish live in the water and beath water not air.Different typs of creatures live in different kinds of enviroments and some can only survive in in one tyoe." Appolo then take off all his armour and clothe stripping down to his skivies and dives into the water coming upa few seconds laterSoaking wet he looks up at the girls"You see I can swim but I can't breath under water.I have to remain on the surface.When I go under I have to hold my breat,then resurface to breath.'" Appolo also come up with two large fishes and tosses them on to the dock.

Swim check 16

Moderate Fortification, AC 29, 128+13+26/128+13+26 hp Malgant 
Tuesday August 24th, 2010 5:06:02 PM

Since he already has a target, Malgant decides to accelerate his time table a little. He needs to be huge, NOW. The Minotaur prays to Imod and is swollen by his God's power ( cast Righteous Might). He grows to Huge size and his body swells with the Power of Imod, making his strength 24 and his con becomes 22. He gains 4 natural armor bonus and loses 1 to hit and 1 from his AC due to being larger and clumsier. He also gains damage reduction 10 vs evil. With his new size he is able to reach the edge of his repulsion field. Once he finishes casting he moves another 20' towards the center, careful not to move closer to the man outside the Repulsion field.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil, detect good, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration
-Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
- Repulsion 15' range DC21 will save to approach closer.duration 12/13 rounds
- Righteous Might duration 13/13 rounds

Notes for me...attacks at 23/18/13 now

Vauhwyt and Mookie 
Tuesday August 24th, 2010 5:41:46 PM

Vauhwyt considers scaling back her grandest ambitions. She keeps working, though, making floats for the raft-gardens and teaching and playing with the fledglings.

(more in e-mail.)

Ashira 
Tuesday August 24th, 2010 9:57:08 PM

The ranger wanders around, keeping an eye out and enjoying the festivities in general. Though she does get edgy anytime they approach priests of Ga'al.

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Tuesday August 24th, 2010 10:44:45 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Continutting to move forward, Malgant calls upon Imod to become larger than life. The huge minotaurnow towers over all the others still on the field. The human unable to approach Mal, curses as he moves to fight the dwarf. The others move together as they to move towards the center. The dwarf is hit and a human. The quick halfing zips up and tags the half-orc easy as pie. Remaining challengers are: the human (AC 23 he is the closes at 30ft from Mal), a human, and the halfling.

Having won the competition, Aztyr collects her trophy while giving her modest speech. Many people congratulater her on her achievements. Later she talks with Ellen and her uncle.

During the last day of the fair, Vorelle samples snacks and window shops within view of the doomed zookeeper.

Also, keeping watch on the zookeeper, Valanthe eye the others around him looking for trouble. Striking up a conversation with the zookeeper she ask where he plans to go next. The tired looking zookeeper swallows a little paranoid "errr, ... West, yes that where I'll go next make my way to the taur islands. Excuse me, I'm very busy you know." The man moves off to help with some tear down work.

Wandering about the fair, Ashira watches for priest of Ga'al. She see them talk to people telling them how nice it is to be one with their god, and how fulfilled they are.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

In answering the Fledglings questions, Appolo only cuases them to ask more "Magic? Can you do magic too? How do you learn magic? Do fish drink water? What's the largest fish you seen? Dur said there are fish that fly. ...."

After a few days work, Vauhwyt starts to revise her plans as she works.

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Wednesday August 25th, 2010 2:22:11 AM

Aztyr continues to watch the Melee competition, she is obviously she roots for Malgant. She's not shocked or surprised by the spells he's cast, she's seen it up close and personal in life and death situations.
"Jynx, you wanted to know when Malgant became supersized again, so you could see him that way. Well, I think he's out doing himself at the moment, and this time there is not a wizard trying to kill us, so you can get a good close look this time."
Jynx opens his pouch and climbs up onto Aztyr's shoulder and watches the manuvers of the various fighters, or combatants would be a better word for whom was partaking of the challenge. Especially since Malgant would most likely get mad if you called him a fighter, he prefered the title Protector, and from what Aztyr had learned it was mostly for those who followed a God, not just someone who gave lip service to a god.
She watched the various people left and she felt the most dangerous one left was the halfling, it looked like he had training in one of the various unarmed styles, she just hoped Malgant could realize that before everyone decided he was the dangerous one and all worked together to eliminate him before settling it amung themselves...

( just a FYI, Aztyr has switched back to her Ring of Resistance, removing her feather fall ring )

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Resist Energy : fire 30 points a round from each source 130 minutes (not sure how long after casting we are)

Spells in effect on others:

Hat of Disguise loaned to Vorelle.


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday August 25th, 2010 6:50:48 AM

Valanthe takes up her former position. Something is definately wrong. The zookeeper was hesitant and most likely gave them bad directions. If that was the case he told his buyer who stole the unicorn.

Appolo Ac 34 HP106 . 
Wednesday August 25th, 2010 1:17:32 PM

Appolo swims around dives a couple more times,soon there'sa large fish for each of the Harpie chicks.The fish flap arouns on the dock in front of them. Appolo gets out of the water"No I can't do magic you'll have to ask Vauhwyt about that.Largest fish,well there was this Whale overa hunder feet long. Well yes and no the fish that fly don't fly like you do.What they do is jump out of the water and use very long fins to glide fora couple minutes before diving back into the water.Now aren't you going to eat your fish while they're fresh."

Vauhwyt and Mookie 
Wednesday August 25th, 2010 3:39:36 PM

The liontaur is happy to see the harpie chicks with Appolo, but she reminds them to eat like civilized people, and she helps prepare their food -- very rare, she knows -- in small bite-sized pieces with a fork and spoon. No fingers, no mess, and no gulping!

Vauhwyt spends time with the fledglings. She is happy to teach them some tricks. Frankly, she is not sure they have the aptitude for sorcery, and it will likely take a long time to get them ready for it even if they are, but she is nonetheless glad to do tricks and begin the task of teaching. Especially laced with tales of all the good that magic can do in the Wold.

She tells Appolo, Goodwin, Dul, and the unicorn about her scaled down plan to make an outlier building, 40' x 40' x 20' on pilings five feet above the water line. She thinks that with Godwin's and Dul's help, she can do that and a small garden in 9 or 10 days, maybe.

She says the same to Mal if he Sends to her.


Moderate Fortification, AC 29, 128+13+26/128+13+26 hp Malgant 
Wednesday August 25th, 2010 4:22:18 PM

Malgant watches the halfling, clearly a monk. Maybe he was even a Hand of Domi. Wouldn't that be perfect, the last two competitors both being followers of the same god. With only four competitors left, Malgant stops praying and gets down to business. He holds his action and waits for an opponent to come within striking distance of him. If more than one opponent approaches he waits to see if either one saves vs the prayer keeping them at bay, he would then strike at that opponent.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil, detect good, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration
-Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
- Repulsion 15' range DC21 will save to approach closer.duration 11/13 rounds
- Righteous Might duration 12/13 rounds

Notes for me...attacks at 23/18/13 now


Adurath fair & Blackbird forest (Dm Glenn) addendum 
Wednesday August 25th, 2010 10:01:46 PM

*** Adurath Fair - Stay at Ellen's Uncle's tent *****

Aztyr and Jynx watch the finale rounds of the grand melee rooting for Malgant, but worried about the halfling opponent.

Valanthe is convenienced something is up with the zookeeper.

Malgant stops praying and gets down to business. He holds his action and waits for an opponent to come within striking distance of him. The nearest, human has already been repulsed by Mal's magic, so he moves against the other human kocking him out of the fight with a quick hit. The halfling monk then moves with lighting speed and takes out the remaining human. Now only Malgant and the Halfling monk are left. The huge minotaur with Imod's shield stands his ground ready to strike. The halfling takes his time and move up to just 10ft out of Mal's reach (~30ft away), he obviously has a readied action. The small halfling looks up at the huge minotaur as he grins "My you're a big one. Nice shield! Look I can tell you are honorable, so if you want to withdraw now and save yourself the embarrassment of being beaten by one so small you may do so now." The halfling monk makes a small bow while he wait still ready and in a defensive stance for your reply.

**** Harpy Fledglings (Faith, Hope, Grace, Bliss, Joy) *****

As Appolo answers more of the little one's questions, the girls start to spin around and around until they get dizzy and fall down giggling.

Continuing to work on the stronghold and with the girls, Valanthe discusses the new plans and schedule. The Fledglings try to eat with the funny utensils , but easily get frustrated revert to using hands and claws often complaining "Why we do things the hard way? Fingers so much easier."

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Thursday August 26th, 2010 1:08:43 PM

Aztyr, in he stands watches as the competition comes down to Malgant and the Monk. Knowing that it comes down to first touch, this could go either way, it's so captivating that she refuses to look away....

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Resist Energy : fire 30 points a round from each source 130 minutes (not sure how long after casting we are)

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

OOC: not much to post so....

Appolo Ac 34 HP106 . 
Thursday August 26th, 2010 1:48:50 PM

Appolo laughs and replies"Becuase you're women.That's why.Now pay ettention to your mom and try to to keep yourselves clean.""

Moderate Fortification, AC 29, 128+13+26/128+13+26 hp Malgant 
Thursday August 26th, 2010 5:57:07 PM

Malgant looks at the monk and knows that the contest will be over as soon as the two of them finish talking. He keeps his guard up and begins to address the monk.
" I can see you are honorable too by the magnanimous offer you make to me. But I think that I will face you. I was taught there was never dishonor in fighting your best against a worthy opponent. You sir are most definitely a sizable obstacle to overcome in this competition, despite your short stature. There are many things I would like to speak to you about. But I fear they will have to be after we give this crowd a show. May the best contestant win. If you would consent to staying your fist for a moment so that we may duel on an even footing, I will dismiss this barrier and we can continue. Agreed?"
If the halfling agrees, Malgant will dismiss the Repulsion prayer. This is an act of faith on his part since it requires him to give up his ready position. Once the spell is dismissed he will again assume a ready stance, holding his action as he was before.
Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil, detect good, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration
-Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
- Repulsion 15' range DC21 will save to approach closer.duration 10/13 rounds
- Righteous Might duration 11/13 rounds

Notes for me...attacks at 23/18/13 now


Adurath fair & Blackbird forest (Dm Glenn) addendum  d20+13=26 ;
Thursday August 26th, 2010 11:01:47 PM

The halfing Monk, nods "I though you might have a magical barrier, the way the human bounced off you earlier. By all means, I will wait." the halfling waits until he sees you are once again standing ready, " If you are ready now?" Once Mal signals he is ready the monk moves with blinding speed closing the 30ft distance with a spring attack, He is fighting defensively using combat expertise to add to his armor. The spring attack negates any attack of opportunity, but Malgant can take his readied standard action as soon as the halfing moves into range.

If Malgant fails to hit, the Halfling kicks out (hit ac 28 ) missing the Minotaur with his first hit. The Halfling completes his move springing back out to 30ft from Mal.

(OOC: Halfling
AC 43 (37normal+1 dodge +5expert)
attack +15 (20-5expert)
*note the original attack roll was at +13, but I discovered he can't use defensive fighting its a full action only. so I adjusted his hit +2{should have been a -4 not -2 too!} and AC-3 from the original values.


Moderate Fortification, AC 32(+1 for haste), 128+13+26/128+13+26 hp Malgant  d20+24=35 ; d20+30=48 ;
Friday August 27th, 2010 4:44:18 AM

With a thought Malgant activates his armor. He had seen it before, but now sees it close up, the monk is a blur! He brings his sword and shield up and swings, missing by a fair margin. Now that he sees how fast the monk really is he KNOWS that he fights a truly worthy opponent. He takes advantage of the monk's shorter reach and charges to within 15' of the monk, using his momentum to gain attack advantage. Malgant calls out to Imod for help ( strength domain power adds + 13 to strength for 1 round) and invokes his armor again for an extra burst of speed. This time his swing is acurate enough to catch the halfling.( I do minimum damage unless you want me to roll it. However if he is evil I cannot control how the holy effect on my sword will act.)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil, detect good, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration
-Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
- Repulsion 15' range DC21 will save to approach closer.duration 8/13 rounds
- Righteous Might duration 9/13 rounds
- 2 /10 charges of Haste used for today

Notes for me...attacks at 23/18/13 now +6 strength, +1 for haste( RM is a size bonus, the domain power is enhancement)
+2 more I didn't add for charging. This also lowers my AC by 2


Vauhwyt and Mookie 
Friday August 27th, 2010 7:51:28 AM

Vauhwyt start to go with the old, "My girls will NOT eat like animals and slobs! You will be graceful and clean, not ravenous like beasts!"

But before she can raise her voice too loudly, she looks at Godwin. She asks if his calm voice of wisdom can help the girls to understand why they should be civilized, polite, obedient, and gentle.

[OOC: Hoping he can use his powers to help keep the fledglings on the straight and narrow. BTW, Working on floor plans. Hope to get them up this weekend.]

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Friday August 27th, 2010 11:04:34 AM

Aztyr watched the Monk move, calling him greased lightning would be about as close as one could get to describing how fast he was. Aztyr was amazed that the monk missed, she was even more shocked that Malgant missed his first strike as well, but she was prepared for his follow up move and had said so to those around her.
"Malgant will follow that little guy up, but watch how he stops at a range that most wouldn't think was close enough."
Just as she was finishing up speaking, Malgant made his move and his follow up attack, which appeared to contact the Halfling....

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Resist Energy : fire 30 points a round from each source 130 minutes (not sure how long after casting we are)

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Friday August 27th, 2010 11:08:09 PM

Malgant's counter attack hits the halfling monk wounding him. The halfling acknowledges the hit, "Sight, Let me be the first to congratulate you! You're a worthy opponent." The monk bows to Malgant.

The judges declare Malgant the winner of the fighter challenge. Over then next hour Malgant, Aztyr , and Ashira are awarded the prize trophies for their respective challenges as part of the closing ceremonial

The fair is effectively over. When the group get back to the Uncle's tent there is a group of some 30 refuges waiting for Malgant, "We've decided to take you up on your offer of a place to relocate."

Mini Float

With the harpy girls wanting to rebel against using silverware, Vauhwyt start to crack down, but then turns to Goodwin to intervene. The bard takes the tack of redirecting the girls by singing some light harted songs about beer and Greensleeves.

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Saturday August 28th, 2010 1:47:25 PM

As the gather to collect thier trphies Aztyr congratulates Malgant and Ashira on thier victories.
When they get back to the tent, "Looks like we got a group to escort, we can get back afterwards for those Giants. Or are you going to trust them to make it to where we are sending them?"
Aztyr hated decisions like this, she'd speak for thier group, but this was Mal's and Vauhwyt's idea to rescue those who wanted to leave. She'd back them up 110%, but the major decisions where thiers for now.

Spells Used:

Level 0 : 6 - 1
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Resist Energy : fire 30 points a round from each source 130 minutes (not sure how long after casting we are)

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

Vauhwyt and Mookie 
Saturday August 28th, 2010 3:35:27 PM


The house Vauhwyt is making consists of three 40 ft by 40 ft levels. A central stair goes from the lowest level to the middle level, and four narrow stairs ascend to the top level.

Eventually, the house will be home to four families of immigrants, a farmer, two fishers, and a crafter. The lowest level is work space, the middle level is residences, and the top level is open to the sky, and can be used for cooking or any number of activities.

The lowest level is five feet above the water level. It does not have walls, just pillars and baluster-like supports. There are four work areas.

Lowest Level.

The middle level is 15 feet above the water level. The residences are divided by stone walls. The outer wall is also stone, except where balusters make a sort of window, with wood shutters for rain or privacy. Within each residence, internal walls are wood frames and canvas.

Middle Level.

The upper level (the roof) is 25 feet above the water level. A five foot high railing extends all around the top. There are four places where narrow stairs come from above. There are planters to divide the roof into four areas, one per family. There is a pedastal in the center that will later seat a statue.

Top Level.

The scale is 2.5 ft per square.

Moderate Fortification, AC 32(+1 for haste), 128+13+26/128+13+26 hp Malgant  d8+5=11 ;
Sunday August 29th, 2010 4:52:33 PM

Malgant lets out a breath he didn't know he was holding as his sword contacts and strike a blow to the halfling. Noting that the sword did not blaze to life, the Protector's assumption that the halfling was not evil is confirmed. Stretching out a hand the protector helps the halfling to his feet and also heals any wound he may have inflicted( spontaneously cast cure light wounds using entropic shield, healing 11 points of damage). He buys the halfling a drink after the award ceremony and talks to him about several topics. Combat, training, discipline and a bit about the Ga'alian tax and the refugees, hoping to enlist the monk's help once he returns to wherever he calls home.
Once Malgant and his friends return home to find the refugees waiting for them, Malgant turns to Aztyr and asks" How many people can you transport tonight without overdoing it?" While she thinks about it Malgant recites a few prayers to better group the refugees.
First he casts detect evil. If ANY of the refugees turn out to be evil he will pull them from the group and send them on their way. He will help refugees, but someone that the spell detects as evil is beyond his help. He will not allow them a chance to spread their evil to wherever the refugees head to. Their mercy tonight is that he does not have them arrested or bring them to justice himself.
Second he casts detect good and pulls those who are good aside as possible candidates for Vauhwyts villa on the lake. The good hearted ones he will ask questions of. Do they have any skills, are they tolerant of others not like themselves. If asked will they keep a secret. Once he has these answers he will send to Vauhwyt his results.
The rest can be safely transported to Rufus and Sally's care to be placed on ships to other lands from Acid city.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evi*l, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration


Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Sunday August 29th, 2010 5:20:53 PM

Aztyr thinks about it for a few minutes before replying to Malgant, she knew it was dangerous to get drained of too much magic.
"I can take 12 or so this evening, It will drain a bit of my remaining magic, but not down to the bottom of the well. I can either go to the place we set up to relay or to Vauhwyt's camp, I know both locations."
Aztyr casts a spell, and her eyes glow with a bit of unearthly light and then fades to her normal yellow/green color (cast Detect Magic), and looks over the refugees. She's initially looking for any magic auras. Like if someone was disgusing themselves. She will spend time deciphering any auras she does find. She has 13 minutes, or 120 rounds to look them over.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Detect Magic 13 minutes

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

Appolo Ac 34 HP106 . 
Sunday August 29th, 2010 6:52:09 PM

Appolo approaches Vauhwyt"I hope you aren't planning on moving refugees here.I mean with the harpy chicks and the nature of the forrest.I don't think having alot refudees running atound here would bea good idea.Plus I thought this place was going to be our headquarters.I think it's best we kep it as secret as possible.Like I said the forest might not likea colony of people living so clos to it.The people might not like our girls either.""

Vauhwyt and Mookie 
Monday August 30th, 2010 6:19:09 AM

Vauhwyt grimaces. "Yes, you are right, Appolo, but we need food here, and someone has to look after the place when we are not around. At first, I was just thinking about two families, four to six people each."

"See this house I'm building right now?" She refers to the drawings and plans she has made. "It is designed to hold four families. Two fishers, a farmer, and a crafter. Eventually, I hope to make four of these houses, for a total of 16 families. Our house and headquarters will be in the middle, with one house like this at each compass point around it."

"Even if there are people here, that's still a secret. They won't be going anywhere, after all. Before any come near, I intend to cast a permanent illusion to hide the cove. The mouth of the cove will look like land. Residents will think they are in a lake, not a cove. Anyone out of the cove will just see shore and trees."

"The harpy chicks are one reason I want there to be people around. They have to learn to be in society, to act well around others. They will do better exposed to regular people who treat them as equals. And if the people do not like them, well, we'll have to screen them before we bring them on board."

"Yes, the forest is dangerous, of course. That's a great defense for us. If all these folks stay on the house, the gardens, and fishing boats in the cove, they will be fine with the forest. All they have to do is stay off shore, unless Dul is there to escort them (or one or three of us)."

"But what if the forest does not like it? Good point. Let's ask Dul."

The liontaur seeks out the druid and explains the house she is building. She asks him what the forest would think or do if she made a total of four of those houses, holding a village of maybe 75 people, with another building in the middle for the adventurers' long-term home. None would ever set foot on shore.

Vauwhyt tells Appolo, "But I would not want these folks sharing a house with the harpies. That would be too close. And I can't cast the illusion, yet. I need to gain a little experience and make a second house before we can bring any refugees here."

"In the meantime, Mookie can take care of the girls in this first house while we adventure a little more."

Vauhwyt and Mookie 
Monday August 30th, 2010 7:04:46 AM

Vauhwyt OOC:

Well, I finally updated my PC sheet, including the last set of loot and recent expenditures. See link above.

FYI, I've spent 4,000 on Godwin's services, and another 5,000 on the house. Plus I marked off 500 gp for normal gear maintenance and resupply, including a new rowboat. Plus the Lyre.

Mal, I got my own rod of Lesser Extend, so I don't need to borrow yours when I cast Greater Magic Item for you.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Monday August 30th, 2010 12:29:59 PM

OOC: crap. I don't think I updated my loot. What was that gold amount again?

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Monday August 30th, 2010 10:01:04 PM

Aztyr is torn over the need of the refugees and the possibility of marauding giants. She looks to the others to make the decisions.

After the awards, Malgant chats with the halfing monk about things feeling him out about Ga'alian tax and the refugees. The monk is of the opinion "Alsildur is well within it rights's to impose the hart seed tax upon it's citizens. The hart-seed is Alsildur way of bringing law and order within it's boarders. The unseeded ones not inclined towards order are more likely to cause disorder and therefor more costly to the kingdom it's only logical that they pay a grater tax for their greater burden to Alsildur. The refuges logically the chaff of society that do not value order and are too poor to pay for their increase burden upon Alasdair's society."

Making plans for the refuges, Malgant sorts the group by alignment. Three of the thirty have a dark aura about them and are dismissed. Nineteen of the remaining have good aura. There are about 5 family groups. Only two families groups are all good. Only one of the two are willing to return to Blackbird lake and Alsildur and they were fisherman.

Making her own check, Aztyr doesn't detect any magical disguises, there a half dozen magic auras about the group, but they are all faint indicating minor items of magic most likely potions or such.

Mini Float

Vauhwyt shows off her Float plans. Appolo wonders about the wisdom of bring refugees to their secret headquarters. The liontaur explains her grand plan to help socialize the harpies. Dul believes that as long as they respect the boundary of the forest that there would be no problem, but with such a large group they are bound to a few who break the rules.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Monday August 30th, 2010 10:45:10 PM

It's probably a good thing that Valanthe isn't near the halfling monk when he shares his view on heartseeds. Because such a thing would certainly test her tempered rage if not bring out the old self that rushed into battle without thought of the consequences. So it's a good thing that she's near the refugees, assisting with the preperations to travel. As far as she is concerned the giants can wait. Once the people are relocated they can look into those giants.

ooc: after looking at my sheet I never added the gold from selling the lich loot. I want to say it was 11k ?

Vorelle 
Tuesday August 31st, 2010 12:59:34 AM

Vorelle is still worried about the zookeeper, but she is eager to help re-settle the refugees. She stands quietly with Malgant as he assesses them.

Vauhwyt and Mookie 
Tuesday August 31st, 2010 7:30:28 AM

LOOT REPOST:

Appolo, Ashira, Aztyr, Val, Vauhwyt, Whysper: 1 potion CSW, 1 potion CCW, 11,560 gp each

Mal: 1 potion CSW, Assorted leftover other Jerry potions, 11,560 gp

Vorelle: Magic Quiver, 20 +1 merciful arrows, 6,440 gp

==========

"Which is not to say," Vauhwyt adds to Appolo, apropos of nothing at all, "that we can accept no refugees at all at this time. One open-minded family would be just fine, I think, as soon as I get this house done."

[OOC and LOL! I guess it is kind of a mini-float. But on stilts instead of floating!]

Vauwyt keeps working on her construction.

Moderate Fortification, AC 32(+1 for haste), 128+13+26/128+13+26 hp Malgant 
Tuesday August 31st, 2010 7:34:55 PM

Malgant does not push the issue with the monk. It appears that he is as set in his belief in the law as Malgant is in his conviction of goodness. The monk sees the situation of the Law while Malgant and his friends see it from the perspective of good and evil.

After interviewing the refugees Malgant speaks to Vauhwyt via sending spell." Found good refugee family who are fishermen. Shall we transport them to you or do you want to come here?" Vauhwyt can respond immediately with up to 25 words.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evi*l, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration



Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60)  d100=38 ; d100=62 ;
Tuesday August 31st, 2010 8:54:45 PM

Aztyr decides that the minor magic detected is nothing to worry over. She looks around and decides that it's time to act....
"Ok, I'll take the three trips to our relay point, where we have people set up to move you further along to get you away from here. I can only take four of you at one time. And theres nothing to be worried about, remember I did win the over all Arcane Championship here at the fair.
Mal, when you converse with Vau... Well, with out friend I can grab her on the return trip from dropping off one of the groups."


Aztyr looks for a group of four (not the fisherman's family), she has each of the hold onto her harness and says not to let go, until the disorientation ends.
She calls up the power to teleport and unleashes it, disappearing from here one second, arriving just outside the inn at Acid City. She leads the four into the inn, introducing them as passenagers for relocation, she smiles at the owner, nods and as soon as they understand that they are to follow the inn owner's instructions, she casts her second teleport, reappearing about two minutes after she left.
"Step right up, the trip leaves in a few moments."

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 4
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Detect Magic 13 minutes

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Wednesday September 1st, 2010 9:47:59 AM

Valanthe doesn't like the purely lawful outlook of the halfling monk.

Still concerned about the zookeeper, Vorelle waits while Malgant sorts the refugees.

Not pressing the issue, Malgant recognizes the monks' view of law over good and evil. Later he contacts Vauhwyt about the refugees.

When ready, Aztyr starts to teleport the refugees beginning with the fisher family to Acid City. The adults are understandably nervous about the powerful magic, but the kids find being teleported exciting.

Mini Float (ooc: Mini Stilts doesn't sound the same. Maybe little Venice?)

Vauwyt keeps working on the building.

Vauhwyt and Mookie 
Wednesday September 1st, 2010 11:26:46 AM

Vauhwyt answers Mal: "If they want to sleep on the ground with us, great! Otherwise send fisher family in seven days. Make sure they won't mind the fledglings."

OOC: Vauwhyt can't TP to the fair, never having seen the place and having no "fix."

OOC to DM: "Little Venice," indeed! Only Mookie would suggest such an out-of-Wold idea! :-) How about Blackbird Keep?

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60)  d20=7 ; d20=9 ; d20=10 ;
Wednesday September 1st, 2010 12:11:10 PM

OOC: said not the fisher family, was leaving them for consideration.

Aztyr having returned with the first batch of refugees, takes the next four to Acid City, repeating the process with the introductions at the inn. (been maybe 5 minutes time since last group arrived)
Having talked to Malgant while back, she decides to make a stop at Vauhwyt's on the return trip.
"Hey Vauhwyt, up for a little trip? that way you can discuss what you want with the fisherman and his family. Either way, I need to be on my way in a couple moments."
Either way, with or without Vauhwyt, Aztyr teleports in about a minute, ending up once again at the fair having returned from delivering the second set of four refugees.
"The last group for tonight is leaving shortly, are the next four ready?"

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Detect Magic 13 minutes

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

Vauhwyt and Mookie 
Wednesday September 1st, 2010 1:00:21 PM

Sure! Vauhwyt will take a trip with Aztyr. That way she can get a fix on the place, and talk with the family.

She tells them that they are free to go to Dirt City or wherever they wish. But we would like to invite them to be the first family in a secret village that will be the headquarters of our group.

[OOC: A group so secret that it doesn't even have a name!]

She mentions that people who opt into the village will earn our true friendship, including favors and safety and free lodging and some necessities and some luxuries and more. "We take good care of our friends," she says.

She adds that they have to agree to keep the place secret and that if they wander off, the terrain nearby is extremely dangerous.

Then she tells then that there are five child-harpies on the site that I am raising to be good people. So anyone who wants to join in has to be open minded, not cruel or a bad example.

She explains that the residence is under construction, and if they come now, they will have to sleep on the ground for a week. After that, it will be ready.

Anyone want to talk with Vauhwyt before she teleports home?

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60) 
Wednesday September 1st, 2010 4:22:55 PM

OOC: my vote for a "town" name

Wave Riders Respite

Aztyr AC 20 (AC 12/16/20 w Mage Armor+Shield - HP 120/120+13 (from Malgant)) & Jynx (AC 20 - HP 60/60)  d20=12 ; d20=7 ; d100=53 ; d100=63 ; d100=74 ; d100=2 ; d100=4 ;
Wednesday September 1st, 2010 7:41:36 PM

Aztyr takes the last group of four for the day to the Inn, repeating the process of introductions and then she returns to the fair.

(messed up rolls by rolling d20s so rolled last post and this post here.)

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Heroes feast +1 morale to attack rolls, will saves immune to fear and poison, +13 hit points 12 hour duration
Detect Magic 13 minutes

Spells in effect on others:

Hat of Disguise loaned to Vorelle.

Moderate Fortification, AC 32(+1 for haste), 128+13+26/128+13+26 hp Malgant 
Thursday September 2nd, 2010 4:26:12 AM

Malgant greets Vauhwyt. Once she has spoken to her new potential residents he explains what the group is up to." We are in need of your skills. We need the fear of Gargul put into the zookeeper to get him to tell us who the buyer was that he is so afraid of. We put him in jeopardy buy saving the unicorn, we should at least get the whole story about who needed it and why. If we can and choose to, fix that we will. Then we have a line on some giants moving into the nearby area. The circumstances seem shady so we will talk to them and get their story."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evi*l, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration


Adurath fair & Blackbird forest (Dm Glenn) addendum 
Thursday September 2nd, 2010 9:09:49 AM

Vauhwyt ask for 7 days before sending refugees to the new Keep.

Aztyr transports the next batch of refugees and stops by to pick up Vauhwyt on the way back, giving the liontaur a glance at the parting fair. Aztyr has one more group to take for the day, while her spells last. (ooc: Sorry for miss reading your previous post.)

Vauhwyt talks to the fisher family about settling at the group's headquarters. The head of the family sees that it is a golden opportunity, but also the risks so he discusses it with the whole family. After a private discussion they agree they by helping you they indirectly help others through you and they have a home too.

Malgant want's Vauhwyt to talk to the zookeeper, then tells her about the possible giants.

The tent's and booths of the fair are being disassembled and packed, most of the fair goers are already starting the journey to their homes or next fair location. Ellen's uncle lets you know that his people will be setting out for home early the next day.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday September 2nd, 2010 4:27:42 PM

OOC
set my ac and hp back to normal. Vauhwyt you are going to take that family with you right? Otherwise we may as well all come help you build because we can't go look into a group of giants dragging a family behind us.
My vote for the name is Heroes Keep. Mostly we refer to ourselves as the heroes of Blackbird Lake, since we ended the blight on the lake I think that is warranted.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday September 2nd, 2010 4:38:49 PM

"I think we need to be careful. The zookeeper was acting strange. I got the impression that we made him nervous. We should prepare for the possability that the zookeeper told the buyer that we stole it. We could be targeted by whoever tried to buy the unicorn. We need to be ready for an ambush." Valanthe says to whoever happens to be in uncle's tent.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday September 2nd, 2010 6:52:35 PM

Aztyr takes a deep breath as she returns from her third round trip in under twenty minutes. She starts to shake her head as if to clear away the cobwebs and stops almost as soon as she started.
"Wow, won't do that until my core stops spinning in all three axis'. I think there's a bit of an after effect from casting that much that fast. At least it's not life or death right this instance.
So, Vauhwyt, what's the verdict? That family gonna work out? If so, will need to get a boat for them too... that row boat you carry around probably won't be much use for real fishing. I may have grown up out in the barrens back home, but I did spend two months on board a ship and saw what most fishermen used in coastal waters."

She trys to decide how to get a decent fishing boat as well as thier iron boat to the new location. She just shakes her head slowly as she realizes they are both going to have to be sailed there, magic was just not going to work on stuff that large.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am

Spells in effect on others:

Hat of Disguise loaned to Vorelle.


Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday September 2nd, 2010 8:21:45 PM

" That is actually my idea of an ideal outcome Val. It gets us some face time with a bad guy that needs to no longer exist and keeps the zookeeper from becoming dead. Win-Win in my book." Malgant smiles as he says this, knowing Val has been itching for a fight for days. Having her burn off steam here meant she could be calm around the giants until what the real problem was could be sorted out.

Vauhwyt and Mookie 
Friday September 3rd, 2010 1:04:57 AM

OOC: Sorry, long post to come in the morning. On boats and on getting some info from the zookeeper.

What do we know about him, Vauhwyt asks, and what do we want to know?

Moderate Fortification, AC 30, 128/128 hp Malgant 
Friday September 3rd, 2010 3:54:43 AM

" We know he had a unicorn held against its wishes for a buyer he was sure would be angry if he didn't get it when he was supposed to. Beyond that we know nothing. What we want to know is why he would hold the unicorn. Was it greed for a pay out or was he threatened? We want to know who the buyer was and why he wanted the unicorn. If it turns out the zookeeper had no choice or was threatened we can protect him. If it was simple greed we just want to know the buyer so that we can find a solution to him taking more unicorns, and the zookeeper can reap his rewards for dealing in sentient creatures against their will. Basically slavery."

Vauhwyt and Mookie 
Friday September 3rd, 2010 7:52:24 AM


Vauhwyt worries a little about the fledglings under Mookie's care. But Appolo is there too, so how bad could she get? ... now she is worried more! (LOL! Just teasing, Appolo!)

But she does tell her friends that she is glad to go see the zookeeper and pry some info out of him. Can she borrow the hat of disguise?

She casts Alter Self to make her look like a pale tall human male -- and the Hat to make her look cadaverous, pallid, slightly decaying, and clad in a musty-looking robe.

She casts a message cantrip to let her talk with her friends from a distance. She sends someone (any volunteer) to keep an eye out and let her know when the zookeeper is alone. She casts heroism on herself, too, and False Life.

When she gets the word, she uses her Grim ability to enter the Realm of Shadows. She casts expeditious retreat and quickly gets over to the zookeepers' tent. Still ethereal, she takes a few rounds to look for anything incriminating, or personal or relevant.

Then she will materialize and interrogate him.

More later.

When she gets the word

Vauhwyt and Mookie  d20+29=32 ; d20+19=20 ; d100=36 ; d20+10=26 ; d20+20=40 ; d20+20=39 ; d20+24=26 ;
Friday September 3rd, 2010 8:03:39 AM

Also using disguise kit to add shadows under eyes and faint oder of the sepulchre.

Disguise check 32

Concentration check to enter shadows 20 exactly what I needed!

Arcane fail check on alter self 36 np

Search check while ethereal 26

Bluff check after meeting 39

Intimidate check after meeting 26

more later

Adurath fair & Blackbird forest (Dm Glenn) addendum 
Friday September 3rd, 2010 10:31:55 AM

Malgant is wants to send the family with Vauhwyt to the unfinished Heroes Keep.

Her head spinning a little from the frequent teleports, Aztyr's travile service is closed for the day. Also wondering about the family, the liontaur suggest they get a boat for the family too.

Giving a warning, Valanthe suggest caution around the zookeeper and to watch for ambushes. Malgant figures a fight would be a good thing. Vauhwyt ask for more information about the zookeeper, and Malgant shares what little they do know.

Making a plan, Vauhwyt disguises herself to look much like a grim reaper if only she had a scythe.

The zookeeper is quite a busy man today, he is driving his crew very hard to get everything packed into the wagons and moving today! The large tent is being disassembled and packed, with the zookeeper overseeing every steep. All the zoo creatures are safely secured in their cages. There is a train of 20 wagons and horses being assembled, and it looks like as soon as the main tent is packed they will be ready to move out. The zookeeper keeps looking around and using a sweat rag to wipe his forehead in nervous gestures. The zookeeper keep on his crew for nearly two hours as you watch, but they finally manage to get it packed. With only a few loose ends to tie up, the zookeeper walks up and down the line of wagons making sure they will all be ready to roll out in the hour. Finally the man takes a break and steps into the back of what looks like his office and sleeping wagon. You didn't see anyone enter with him.

(OOC: Who is observing the zookeeper, taking any precautions? Hide checks or Disguises)

When Vauhwyt still ethereal enter the wagon living quarters and office, she find the man in a kneeling position, pale and shaken as he grovels "I swear lord had the unicorn, but she was stolen away. I will get you another one I just need more time! ....... What NO Please! I beg you you to give me another chance! ....... Yes anything! ........." He appears to be taking to thin air, there is no one other than the zookeeper you can see or hear in the wagon.

Vauhwyt and Mookie 
Friday September 3rd, 2010 11:53:08 AM

As a standard procedure many times mentioned, Vauhwyt ALWAYS has her Detect Scrying up. I did not mention it because I figured it was assumed. Does she detect scrying? Maybe get a fix/image on the scryer?

Appolo Ac 34 HP106 . 
Friday September 3rd, 2010 1:03:25 PM

Meanwhile back at heaquarters Appolo continues to take care of the Harpie chicks.He Goodwin Dul and the Unicorn teach them all they can.Appoolo also has them find a tall tree neear by and has them makea nest in it.He plays hide and seek with them in the forest.Teaches them how set trap,find and remove them. All while waiting for Vauhwyt to return.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Friday September 3rd, 2010 4:26:17 PM

Malgant will watch the Zookeeper. He has not visited the zoo in it's stay here at the fair and he takes no precautions about being seen or disguising himself. He is a towering red and black, plate clad minotaur, standing or walking around the area, taking in the breakdown of the fair exhibits. When he sees Vauhwyt's opening he whispers through the message spell that the zookeeper is alone. He also cautions Vauhwyt since she is the only one without status cast on her at the moment.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evi*l, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Friday September 3rd, 2010 5:57:12 PM

Aztyr hangs out at the tent where they are staying, one last night. She awaits a call with the message spell, if she is needed. She looks almost relaxed, but there is just a slight twitch to her tail, which gives her away to those who know her best.
She's not sorry she broke the Unicorn out from that zoo, It just felt like the right thing to do then, and still now it felt right, leaving it in that cage for even a minute more than she she, she wouldn't have been able to live with herself.
Well, one way or the other the results would soon be known, either they were going to be in all out combat, or they were going to be camping the rest of the night and she'd be teleporting the rest of the refugees to the inn at Acid City.

(Aztyr's teleported 12, Malgant scared away 4 or 5, Vauhwyt is taking 4 or 5 with her so that should leave 8 or 9 for her to teleport in morning. Correct my math as needed)

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am

Spells in effect on others:

Hat of Disguise loaned to Vauhwyt.

Adurath fair & Blackbird forest (Dm Glenn) 
Monday September 6th, 2010 8:44:51 AM

The disguised Vauhwyt doesn't detect any Scrying, but then she is still in the ethereal plane which blocks line of effect to the prime material world.

While Vauhwyt is away from from the keep, Appolo continues to teach the Harpie chicks his skills of hidding, seeking, and about traps. The girls really enjoy spending time with uncle Appolo, he has all these exciting games and is no were as strict as there adoptive mother Vauhwyt. Hope manages to trap a squirrel and they play with it until Goodwin makes them let it go.

Helping Vauhwyt, Malgant keeps watch on the Zookeeper, while the minotaur watches the breakdown process.

Aztyr remains at the Uncle's tent, waiting to be called as backup. Yes, 5 of the fisher family and 8 of the others are left.

As Vauhwyt watches from the ethereal, the Zookeeper nods as he listens "Yes, minotaur, liontuar, female warriors, others with refugees. May be disguised ...... Yes, I understand my lord! I'll do as you demand!" After a moment the man stands looking shaken and sweating.

Vauhwyt and Mookie  d100=66 ; d100=2 ;
Monday September 6th, 2010 10:18:47 AM

Vauhwyt wonders what she might get from the Detect Scry. Whatever the result, though, she hightails it back to report. She tells all she has seen. "The zookeeper reports to a wizard who can communicate from afar. Whatever his story, I suspect he is working for an evil masterr."

She gets some more supplies, and teleports back with the family. She explains that it will be camping until the house is finished. Arcane fail = 66 = A-OK. TP error = 2 = A-OK.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Monday September 6th, 2010 11:38:37 AM

Malgant listens to Vaujwyt's scouting report and then watches her make ready and leave. " Ok, so he knows us by race, and description, knows we are working with the refugees and basically has us targeted. I think it is an excellent time for you to leave Vauhwyt. Take the fisher refugees to safety. That will make fewer for us to watch out for when things start popping out of the darkness." To the other refugees he tells them," There might be trouble tonight, before we are able to teleport you all away from here to a place to start over. If trouble happens stick together. One of us will direct you where to go while the others deal with the trouble."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast on Malgant's sword to make it +3 13 hour duration


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday September 6th, 2010 2:38:50 PM

Aztyr listens in as Vauhwyt relays what's said. When Vauhwyt comes back to the tent, Aztyr collects her hat of disguise, offering it again to Vorelle. She considers the amout of magic left to her for the day....
She's a bit suprised when Vauhwyt decides to head off with at least part of the fisher family.
She looks over at the rest of her friends and sees the same shock at the teleporting iontaur.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am

Spells in effect on others:

Vorelle 
Tuesday September 7th, 2010 1:14:17 AM

After hearing the party's description as it was relayed, Vorelle readily returns the Hat of Disguise.

"Doesn't sound like it'll do much good now," she says.

She and Champ help with watches that night.

Zookeeper Battle


Adurath fair & Blackbird forest (Dm Glenn) 
Tuesday September 7th, 2010 12:14:32 PM

Having leaned nothing from detect Scry. (ooc: You were Ethereal and then Detect Scry magic dosn't cross to the prime material plane.) Reporting what she saw she teleports with the Fisher family back to the unfinished keep.

Feeling like a target, Malgant warns the other refugees of possible trouble.

Surprised by Vauhwyt departure, Aztyr considers her reaming magic.

Opting to forgo the disguise hat, Vorelle prepares for a long night.

Concerned the Uncle, his servants and several refuges offer to help stand watch. (base spot checks, enough for 1 extra per watch.) Vorelle and Champ are standing watch any others? Any other special preparations?

Vauhwyt and Mookie 
Tuesday September 7th, 2010 1:25:05 PM

OOC: Can't help but share this inspiring slide show with you all!

http://www.popularmechanics.com/technology/engineering/gonzo/the-worlds-18-strangest-man-made-islands?src=rss

Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday September 7th, 2010 3:32:48 PM

Malgant considers his remaining prayers and decides to stand watch throughout the night with any others that wish to stay awake. Heartened by the courage of the refugees Malgant does his best to keep them awake and mildly entertained during the long night. He tells them tales of his church and the exploits of some of the notable clergy. Probably he bores them to death. But he does make sure his voice is loud enough that approaching assailants will hear him and perhaps choose not to make tonight their night to attack. In the morning, before he prays to Imod for his daily prayers, he thanks him for the ability to have remained vigilant throughout the night ( cast Lesser restoration to remove my fatigued state).

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) , Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration



Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Tuesday September 7th, 2010 5:36:12 PM

Valanthe should have noticed the zookeeper sooner. It all makes sense. The zookeeper wouldn't be able to capture a unicorn on his own. It would take somebody with some pretty intense magical power to capture a unicorn. Plus it would take some low morals to willingly sell such a creature.

"So what's our plan?"

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday September 7th, 2010 6:50:05 PM

Aztyr takes the first shift, if possible, requireing a straight four hours of rest to insure that she regains her magical power come morning.
During her shift she'll tell tales of the groups adventures if those watching with her are interested.
She also commands her hat to make her look like a holy warrior again, rather than the weary magician that she is...

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am

Spells in effect on others:

Appolo Ac 34 HP106 . 
Tuesday September 7th, 2010 6:56:39 PM

When Vauhwyt returns she finds Appolo and the girls sitting on the dock with fishing poles fishing.Hew is still halfnaked his armour andweapons put up>Everyone can see his tattos.His whole body seems to be covered with them and looking closely enough ti tells his life story.All the people he's met,those of note that he has killed,battles fuaght,love won and lost.Ships sinking.Symbols for all the gods good bad and indifferent evena few that died and never came back.He is telling the girls about the time he went nose to nose with the Great Dragon Lady Maab,having already told them about having gone nose to nose with Gargul on more then one occassion.How he even managed to make the old god luagh once.Appolo although young has had quite alife.He also related his stories to Good win who has been putting them down on paper for posterity.

Appolo sees that Vaughwyt has broughta family,against his advice.He puts his pole down and walks over to them.His brozen sun baked tattoed skin,hait longer then most elves are tall,He has a small knife in his hand"Welcome to our home and yours now as well.My names Appolo.Pirate of Jack,member Swords of Redemption and slayer of the heartseeded,enemy of G'aal." The4y also see the Appolo is over 6 and a half feet tall but thinwith wiry muscles.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday September 7th, 2010 7:32:42 PM

Malgant answers Val, "I planned to wait for them to rush us. We kill as many as stand and fight and see if the zookeeper will talk. If he does, then great, if not then we send him to Gargul as well unless he can offer us some reason not to. Yes, that's cold and harsh, but I am not going to leave someone desperate enough to attack us around for a second shot at it. Or a second shot at those who want only a new unoppressed life." He looks at the refugees. Willing to stand and fight for their freedom and a new start in a different place. He is proud of them. He is also afraid. He pushes the images of his young priesthood away. The paralyzed militia, eyes pleading for him to save them and him unable to reach them in time."I can see the wheels spinning in your head dear, what am I missing that we should watch out for? Do you think he is a caster of some kind? What makes you frown so at the prospect of fighting him?"

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration


Vorelle 
Tuesday September 7th, 2010 8:45:25 PM

"Aztyr, you should rest the whole night. The rest of us can watch. It's important that you regain your spells tomorrow."

Vauhwyt and Mookie (Detect Evil)  d100=30 ; d100=63 ;
Tuesday September 7th, 2010 9:03:52 PM

Vauhwyt sees the worry in Aztyr's eyes as she leaves with four of the five members of the fisher family. She realizes that she has to make two more trips today.

She sees Appolo's trepidation in his eyes and hears the warm welcome he gives the Fishers. She takes a private moment to thank him with a hug and a whisper. "You're the best, my friend! Thanks!" She tells Appolo all about the zookeeper, his evil master, and more.

She also asks the unicorn how he was captured, and if he can shed any light on these matters. Why was he captured? What evil plan does the Master have in mind?

She takes Mookie and blips back, not wearing her armor. She has to go get the fifth Fisher, and she has to drop off Mookie. This is her second TP of the day, of four.

Teleport error = 30 = no problem.

She leaves Mookie with the group here. She casts Extended Magic Weapon on Mal's weapon. Maybe she can get a Magic Vestment from him for her buckler.

If there is an attack, she will sense Mookie's terror and come back with Appolo. She goes back, with the fifth member of the Fisher family and any other refugees who prefer the edge of Blackbird Forest to a possible attack with the main party.

Third TP of the day = error = 63 = no problem.

That night, she stays alert for Mookie to give a warning. She keeps Appolo near. She keeps geared up. If there is an attack, she will grab Appolo and TP to the party. If Mookie is worried but not in terror, she will be able to cast some prep spells, like Heroism and Resist Energy and Blink and Exp Retreat, etc etc.

Current Spells in Effect: Detect Scrying. False Life. Extended Magic Weapon (Mal). Extended Magic Weapon (her own armor spikes). More complete spell list including slots available to come.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday September 7th, 2010 11:03:59 PM

" I can't armor you, I hadn't thought I would see you and didn't pray for the power to do so. We will gladly keep Mookie with us though so that you will know if we are threatened. I also have more sendings to brief you hopefully before you arrive. Now it is up to the Zookeeper and his employer."

Vauhwyt and Mookie (Detect Evil) 
Tuesday September 7th, 2010 11:23:23 PM

"Yeah, but the sendings take 10 minutes to cast, right?" she asks Mal.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday September 8th, 2010 12:24:28 AM

"Vorelle, I thank you for your concern, but see this?"
She holds up her right hand and shows Vorelle a plain silver ring, with a very small chain of "Eights" encircling the band top to bottom all the way around it.
"With this on Vorelle, I only need part of a full night. Even if it's less than half of a night, I get fully rested. It's an absolutly lovely magic ring. I only actually have to eat when I want too. Although I do love eating. It refreshes my mind in only a quarter of the time usually needed, so four hours is more than enough rest time."
If asked she'll tell Vorelle it's a Ring of Sustanance. And worth twice the price in her opinion.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:



Moderate Fortification, AC 30, 128/128 hp Malgant 
Wednesday September 8th, 2010 5:04:09 AM

" Yes, they do, so I would need a great deal of warning to send to you."
OOC
Never looked at that before, it has always been non combat 8)


Adurath fair & Blackbird forest (Dm Glenn)  d4=2 ; d20=6 ; d20=15 ; d20=12 ;
Wednesday September 8th, 2010 1:47:02 PM

It is nearing midnight in the camp, the sun has set four hours ago. It is one third of the way through the watches 8pm-8am. It is slightly overcast and the moons haven't risen yet, so darkness rules the land except where fires burn. Malgant is telling stories to any still awake, around the campfire. Aztyr would have just finished her first shift. Valanthe and Vorelle have flipped for second and third watch with Valanthe taking second has just gotten up. (assuming 3 four hour watches). There are maybe 3 other adults still awake. One looks up and nervously ask "Did anyone hear that?"

Pick starting locations on Map

Listen check DC20 Highlight to display spoiler: {You hear a low rumbling sound as if something large it moving quickly along the road near the camp.}

At the Unfinished Keep:

Appolo and Vauhwyt are keeping watch over the sleeping harpy fledglings and the Fisher family. After teleporting two more times Vauhwyt has the whole family with her and Mookie is with Malgant at the uncle's tent and camp. Dul is in owl from keeping watch from a tree branch, Goodwin is asleep. The Unicorn is resting nearby.

Vauhwyt doesn't learn much from the Unicorn, it remembers drinking from a pure spring when everything when dark and it awoke some time later chained and in the zookeeper's wagon away from it's forest so it couldn't teleport. The zookeeper's said he was paid a lot of coin to capture a unicorn alive, but not what the buyer wanted with one. The unicorn isn't sure what the zookeeper used since it is immune to poison and most enchantments.


Moderate Fortification, AC 30, 128/128 hp Malgant  d20+7=16 ;
Wednesday September 8th, 2010 4:53:17 PM

MN11-12 assuming 5' squares as a starting location. Malgant would be sure to place himself nearest the road, assuming any attack would probably come from that direction.

Stopping in mid sentance Malgant says, " Hear what? I hear nothing but the night sounds of a camp of people making ready to caravan tomorrow morning. What do you hear?" Not in any way discounting the person's ears, Malgant stands up and settles Matilda's Stand on his left arm and draws his blade with his right hand. Facing out into the darkness he challenges whatever might be there." Show yourself. If you be of good intent step forward and be identified. If ye be of evil intent, step forward and take comfort in Garguls embrace delivered at my hand." In a quieter tone Malgant addresses Mookie, who should be roosting somewhere nearby. " I know not what comes, be ready to warn Vauhwyt if it is trouble." Then to one of the refugees, "Wake the others in the tent and have them make ready, tell them what you heard as well. What types of animals did the zookeeper have in his zoo?"

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+2=9 ;
Wednesday September 8th, 2010 6:32:02 PM

VW 18-19

Aztyr, just settling in to get some rest after having taken her shift on guard duty, hears Malgant's challenge. She reaches out and moves the tent flap enough to see out of it and see just what's going on.
If nothing comes of it, she'll settle back down and get ready to get some sleep...
But for right now, she's as prepared for most anything, or at least as prepared as she can be....

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 3

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Vauhwyt and Mookie (Detect Scrying) 
Wednesday September 8th, 2010 7:57:27 PM


Mookie wakes up, senses his mistress's steady vigilance, and caws at Mal, "Where's the round-up, cowboy? You head 'em off at the pass while I catch a little more shut-eye."

Emotional state communicated to Vauwhyt: Sleepy, slightly annoyed, pleased at himself.

==========

Vauhwyt, alert and waiting, senses a small change in Mookie's temperment, but of course she knows him quite well. "I think he just insulted someone," she murmurs. "He always feels overly proud of himself when he says something he thinks is witty."

Vauhwyt and Mookie (Detect Scrying)  d20=3 ;
Wednesday September 8th, 2010 8:00:18 PM

Oh! Mookie's listen check ... natural 3, not even close.

Mookie is roosting at S7, on that wagon.

Appolo Ac 34 HP106 . 
Wednesday September 8th, 2010 8:17:06 PM

Appolo listens to Vauhwyt's report"OH trouble.Can't leave them alone for minute."He retorts.Appolo hrlps the family get settled explaining the rules.No going into the forest and no leaving.He then get's cleaned up spendsa couple of hours combing his hair cleaning his armour and sharpening his weapons.Once done Appolo is ready for combat.
Once done he patrols the area and makes sure everything is ok.He takes notice of Dul the owl watching over them and wakes Good win about midnight"Good win my firend.Vauhwyt and myself maybe leaving soon.You are going to have to look after the girls for a day or so.It will of course meana bonus fot you."

Vorelle  d20+7=20 ;
Wednesday September 8th, 2010 9:02:32 PM

Vorelle has only just nodded off when the noice starts. Even asleep, her ears pick up the noise [Listen 20, even with the -10 for being asleep], and she groans a little at the prospect of getting right back up.

Nonetheless, she staggers to her feet, blinking the sleep from her eyes.

(Let's say Vorelle and Champ are sleeping under one of the wagons. Maybe S6?)



Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation,  d20+3=23 ;
Wednesday September 8th, 2010 11:54:38 PM

Valanthe slips her arm into the straps of her shield and draws her warhammer from her belt. "Something approaches on the road. Maybe a wagon. It's moving fast."

ooc: listen check 23. Valanthe is at L13

Adurath fair & Blackbird forest (Dm Glenn) 
Thursday September 9th, 2010 11:34:52 AM

Malgant questions the man who thinks he heard something. The adult says "A low rumble along the road?". Taking a stand Malgant bellows a challenge to the darkness. The adult who heard something goes to wake the others in the tent.

Having settled in the tent, Aztyr hears the man and Malgant talking then Mal's challenge, followed shortly by one of the adults coming to wake her.

Mookie sends a empathic message to Vauhwyt. He dosn't hear anything.

At the unfinished Keep, Vauhwyt is alerted and comments to Appolo. Appolo grumbles about the others getting into trouble. He awakens Goodwin letting him know he and Appolo my be gone for a little while.

Asleep Vorelle, hears something and rubs the sleep from her eyes as she gets up.

On Watch, Valanthe hears the low rumble coming fast along the road.

Out of the dark Malgant's challenge is answered by as several beast and handlers come charging up.
The low rumble becomes more of a loud thunder as a Dire bear, and Rust Monster(rust) run forward. In the air is a Cockatrice (coc), just at the edge of your vision are the zookeeper (zok), two brawny animal handlers (H1 & H2), A basilisk (Bas) and Deinonychus (Dei). They are all running so they lose their dex to AC, except for the bear who has run feat.

Spot DC20 Highlight to display spoiler: {One of the handlers have some rains to the basilisk controlling some sort of blinders. }

Pick starting locations on Map



Vauhwyt and Mookie (Detect Scrying)  d20+22=29 ; d100=58 ; d100=85 ;
Thursday September 9th, 2010 12:59:32 PM


Mookie sees this horde of hideous monsters and panics. He hides under the wagon (Hide check 29).

Vauhwyt senses this, reaches out to touch Appolo, and teleports to Mookie. Arcane Spell Fail: 58 no problem. TP error roll: 85 no problem. She has the same connection to a place that her familiar has.

She comes in at T-U-8-9. Appolo can pick a spot next to her.

More DM Sanity info later tonite.

Moderate Fortification, AC 30, 128/128 hp Malgant  13d6=39 ;
Thursday September 9th, 2010 4:12:15 PM

Malgant takes only a moment to assess the grouping of creatures rushing toward them. He realizes that with all of those different types of attacks this could rapidly become a bad situation. Then he looks closer and smiles. Their different speeds have grouped them, perfectly. Calling out to Imod Malgant causes a blinding curtain of whirling blades to come into existance. He forms a ring from the blades and centers it on the Zookeeper( Cast blade barrier. I should get a 6 square radius ring of blades. Centering it on the zookeeper SHOULD trap the zookeeper,H1,H2, the Basalisk, Rust Monster and the Deinonychus inside the ring. If they want to run through it they will make a reflex save DC 20. Success will halve their damage. 39 damage rolled.) Calling to the three adults that have chosen to help Malgant directs them to what he hopes is a relatively safe job that still includes them in the fight." You three guard the opening to the Uncle' Tent. Allow none of these creatures to pass. Val and I will get the bear. Aztyr, Vorelle, and Appolo see what you can do to kill that bird Vauhwyt once you regain your wind, help out where you can." More quietly, over the Message spell Vauhwyt enacted earlier he adds" If that rust monster gets through I will need the ranged people to switch to it as fast as possible. I am afraid it will seriously harm Valanthe and my ability to keep fighting if it reaches us. As always, if those guys inside the blade ring bunch up Roast them Aztyr, but for now concentrate on that chicken."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike, Wall of Stone

6th level (2+1)
Domain Blade Barrier*, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast by Vauhwyt on Malgant's sword making it +3
- Blade barrier 130/130 round duration

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+8=12 ;
Thursday September 9th, 2010 4:58:59 PM

The fastest way to get rid of the Cockatrice is to try and turn it to dust.... She points her finger at it and the purple ray that leaps from her finger, misses.... (cast disintrigate)
(edit hit touch AC of 12 if the cockatrice loses its dex for running a 12 should hit.)
She yells out, "I missed. Someone else kill it."

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 1
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 4

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Vorelle  d20+20=37 ; d8+1=4 ;
Friday September 10th, 2010 1:52:24 AM

Vorelle scrambles out from under the wagon, grabs her bow, and shoots at the cockatrice. Her arrow strikes true.

[Move action: stand up in R6. Free action: draw bow (Quick Draw Feat). Standard action: shoot. Hit AC 27 for 4 damage, or 8 damage if the Cockatrice is a Magical Beast, which I seem to remember it is.]

Appolo Ac 34 HP106 . Boots of Spead Haste Invisible. 
Friday September 10th, 2010 12:52:36 PM

Appolo arrives to Vauhwyt's right,draws his weapons,then waits for Aztyr and Vauhwyt to unleaash thier magic on the creatures.While he waits he activates his boots of speed and ring of jnvisibility.

Adurath fair & Blackbird forest (Dm Glenn)  d20+4=10 ; d20+4=11 ; d20+19=32 ; 3d8+18=38 ; d20+19=21 ; 4d6=11 ;
Friday September 10th, 2010 2:12:28 PM

Panicking Mookie hides, while Vauhwyt feels Mookie's fear. The liontaur teleports with Appolo to the battle.

Worried, Malgant sees an opportunity to entrap several of their foe. Then calls on the adults to guard the tent. Resisting the urge to flee they instead guard the tent.

Sending a ray of purple death at the Cockatrice, Aztyr hits it. The Cockatrice fails to save (fort 11) and turn to dust with a zap and pop. (minimum damage for Aztry is 26 it had 27. toast!)

Vorelle fires from beside the wagon, since the cockatrice is dead next closes target in sight is the first Handler who the ranger easily hits even with the cover of the blade barrier.

Waiting for the magic to soften the foes up, Appolo turns invisible and speedy.

Foe:

Trapped the zookeeper barks orders to his companions telling the bear to attack the elf warrior (move action, Handle Animal: {auto}) , as he shifts and taking a arrows to his bow fires at Malgant (hit ac 32 dam 18 ) the arrow hit causing a sever wound to the large minotaur. The cover from the blade barrier doesn't seem to affect his aim.

The bear moves forward attacking Valanthe (claw hit ac 21) missing the elf warrior.

The Handler and Basilisk move forward, the Handler directs the basilisk to gaze at Malgant through the blade barrier (gaze fortitude DC13 or turn to stone permanently)

The other handler moves to the far side of the blades calling the rust monster to his side.

A winter wolf comes bounding unseen out of the darkness and breaths his fuzzing breath upon Vorelle, Vauhwyt and Mookie (Cold dam 11 Reflex save DC16 for half 5 Mookie and Vorelle get a cover save bonus of +2 )

Battle Map

Status:
Mal dam 18 (was 38 see edits below.)

Cockatrice Flat-Footed 11 (Dead)

H1 AC18 (-4/BB cover) dam 4

(Edit 3:37pm : Forgot to add ranger monstrous humanoid +6 damage to each arrow for Mal. Should be 38+18=56 total).
(Edit 3:42pm: 30ft range on many shots so only one arrow at Mal for a total of 18. Sorry).

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation,  d20+18=23 ; d20+13=33 ; d20+13=19 ; d20+8=21 ; d8+17=21 ; 3d8+50=64 ; d8+17=23 ; d8+17=21 ;
Friday September 10th, 2010 2:30:06 PM

Valanthe shifts to her left (5' step to k13). She keeps her shield up, trusting the enchanted mithril to deflect the claws. The bear's massive strength could still be a problem. Valanthe smiles and tightens her grip on Gargul's fist. Valanthe focused on the bear and the sounds of battle all around her faded to softer background noise. It has been too long since the hordes of undead and her blood yearns for this battle. Valanthe lets out a loud battle cry as she slides her shield aside. Gargul's fist comes in hard, striking out for the dire bear's large maw of teeth.

ooc: power attack -5 / +5. First attack hits ac 23 for 21. Second Attack is a crit. AC 19 to confirm. 65 dmg if it is a crit (the damage is actually 3d8+51 but the scale only goes to 50) 23 if it is not. 3rd attack hits ac 21 for 21

Moderate Fortification, AC 30, 110/128 hp Malgant  d20+17=19 ;
Friday September 10th, 2010 5:19:17 PM

Fort save made 19

Question....does blinding a basalisk halt its gaze attack?
more later
Edit: to answer my own question, I doubt that'd work, they have blind fighting and I don't think they need to "see" to turn someone to stone.

Moderate Fortification, AC 30, 110/128 hp Malgant  13d6=46 ;
Friday September 10th, 2010 5:43:38 PM

Shaking off the Basalisk's gaze Malgant call's on Imod and drops a column of flame on the zookeeper and his dinosaur friend.(cast flamestrike 46 total damage 23 of which is fire, 23 is divine, DC 19 reflex save for half damage) The minotaur is no longer bothered by questions of the zookeeper being evil. It is almost certainly assured now. He hears a messy sound of bone and flesh being crushed and looks to his left to see Valanthe slam the dire bear with Gargul's Fist. With the cockatrice down, the bear, in Valanthe's capable hands the only pressing matter is the winter wolf. He knows Appolo is lurking somewhere back there so he expects the wolf to die shortly. " Take down the rust monster. Once it is dealt with the barrier can come down and we can deal with these villains up close."
Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike*, Wall of Stone

6th level (2+1)
Domain Blade Barrier*, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast by Vauhwyt on Malgant's sword making it +3
- Blade barrier 129/130 round duration


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  10d6=35 ;
Friday September 10th, 2010 5:57:54 PM

Aztyr watches as the bird vanikshes into the wind in a shower of dust, she then spots the perfect place to light up thier life with a fireball.
location K-5, Damage 35, Ref Save DC 22 for half.
After she drops the first fireball, she says. "Join your friends and guard our host's tent, we'll soon have this under control. I hope. She adds to herself.
Staying at the tent entrance has worked so far, so she decides to stay where she is.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 2
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 4

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Appolo Ac 34 HP106 . Boots of Spead Haste Invisible.  d20+14=25 ; d20+14=15 ;
Friday September 10th, 2010 8:02:34 PM

Appolo moves quickly to engage the winter wolf.Moving up behind it he backstabs it 2 times.

Attack 25 14

Vorelle  d20+15=29 ; d20+18=31 ; d20+18=21 ; d20+13=22 ; d20+8=17 ; d8+6=14 ; d8+6=14 ; d8+6=13 ; d8+6=9 ;
Friday September 10th, 2010 8:05:46 PM

Vorelle dodges the frosty breath of the Winter Wolf [Reflex save 29; Evasion].

She steps back and unloads a full volley of arrows on the Wolf.

[Step to Q-5. Hit AC 32 for 14 damage; hit AC 22 for 14 damage; hit AC 23 for 13 damage; hit AC 18 for 9 damage. To-hit rolls above do not include Point-Blank shot, which I have added in here. Damage rolls assume the Winter Wolf is a Magical Beast, which I think it is. If I'm wrong about that, each damage roll should be 4 less.]

Appolo Ac 34 HP106 . Boots of Spead Haste Invisible.  d10+6=7 ; d4=2 ; d4=1 ; d4=1 ; d4=1 ;
Friday September 10th, 2010 8:08:35 PM

OOC Damage 7=5=12

Moderate Fortification, AC 30, 110/128 hp Malgant 
Friday September 10th, 2010 10:14:00 PM

OOC
Um Appolo, if you move you get a single attack, and there is no sneak attack damage added to your posts above. It looks like you might have skipped it.

Vauhwyt and Mookie (Detect Scrying)  d10+10=17 ; d20+14=27 ; d20+10=23 ; d3=1 ; d20+19=23 ; d8+6=9 ; 4d6=15 ; d20+14=29 ; d8+6=8 ; 4d6=10 ; d20+13=20 ; d20+13=28 ; d4+1=4 ; d4+1=3 ; 4d6=14 ; 4d6=11 ;
Monday September 13th, 2010 7:41:03 AM


Bookkeeping - Before-fight status

Spells cast today:
Four 5th level spells, all Teleports.
Four 4th level spells, Detect Scrying and three Stone Shapes back at Blackbird Keep.
Three 3rd level spells, Extended Magic Weapon (on Mal). Extended Magic Weapon (her own armor spikes). Heroism, before spying on the zookeeper.
Two 2nd level spells, False Life, Alter Self.

Spells still in effect: Both extended Magic Weapons, the Detect Scrying, and the False Life. The extra hit points for the False Life (1d10+10) were never rolled, so here goes: 17. Not shared with Mookie, BTW.

Current spell slot status:

0 of 6 cantrips used
0 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 6 3rd level spells used
4 of 6 4th level spells used
4 of 4 5th level spells used

Current HP and AC:
Vauwhyt: 101+17=118 hp; AC21
Mookie: 50 hp; AC15

This Round's Events

Two saves vs cold breath: Vauhwyt 27 no damage with evasion; Mookie 23 no damage with improved evasion. Cover bonus not needed.

What's the luck bonus on Vauwhyt's armor spikes this round? +1.

Mookie's action: The raven moves into Vauhwyt's space and into his accustomed belt pouch for hiding. "You go get them, Boss!" he says.

Appolo moves invisibly behind the wolf and sneak attacks it, getting one attack and sneak attack damage. I'm assuming he's in W4, X4, or X5. Vauhwyt takes a five foot step to T-U-7-8. Then, flanking Appolo, she makes a full attack: Two paws and two hits with her armor spikes.

First armor spikes hits AC23 for 1d8+6+4d6 sneak att damage = 9+15=24 damage.

Second armor spikes at -5 hits AC29 for 8+10=18.

Two paws hit AC20 and AC28 for 4+14=18 and 3+11=14.

If it is AC20 or worse, the wolf takes 24+18+18+14 = 74 damage.
If it is AC21-23, it takes 24+18+14 = 56 damage.
If it is AC24-28, it takes 18+14 = 32 damage.
If it is AC29, it takes 18 damage.
If it is AC30 or better, it takes 0 damage.

Adurath fair & Blackbird forest (Dm Glenn)  d20+12=20 ; d20+8=28 ; d20+18=37 ; d20+5=15 ; d20+5=19 ; d20+4=11 ; d20+4=19 ; d20+5=8 ; d100=67 ; 8d6+5=36 ; d20+23=38 ; d20+23=36 ; d20+23=31 ; d20+18=28 ; d20+13=30 ; d8=5 ; d6=6 ; d8=4 ; d6=3 ; d8=7 ; d6=1 ; d8=3 ; d6=5 ; d20+8=26 ; d20+8=18 ; d20+3=12 ; d3=3 ; d3=2 ; d4=2 ; d4=4 ;
Monday September 13th, 2010 11:31:18 AM

Shifting, Valanthe issues a battle cry as she strikes the bear three times hard breaking some of it teeth. The attack is so fierce and powerful that it knocks the bear down in one round. Failing to kill the bear out right (massive damage save 20 vs DC15) , he will be dead shortly, but not likely to cause anymore problems.

Not turning to stone, Malgant calls down a column of divine fire upon the zookeeper and dino. Dino avoids some of the attack (reflex 28) as does the zookeeper (reflex 37), but he is getting hot also they seem resistant to the fire part of the attack. The Minotaur calls for someone to take out the rust monster!

Ceasing an opportunity, Aztyr drops a fireball upon Rusty, Basalisk, and their two handlers. All take a full force of the blast (saves: 15, 19, 11, 19). The Rust monster is toast, the other three are singed, but still standing.

Moving quickly, Appolo circles around the winter wolf to stabs it. The wolf smelling him takes a swap at Appolo (AoO hit ac 8) but misses badly. Appolo wounds the beast deeply as it howls in pain. (OOC: Only get one attack with a standard action after you take the move action too. Need a full action to get more than one attack. Damage??? short sword is 1d6+5 +1d6shocking burst Sneak is 6d6 dm roll=36 total. Also, the wolf is able to detect anyone within 5ft of it by sent.)

Avoiding the frosty breath, Vorelle fires a volley of arrows into the winter wolf hitting it all four times with each arrow striking deeply. The wolf continues to howl in pain, as it falls to the ground thrashing in it's death throws.

Both Vauhwyt and Mookie avoid the frost! Mookie hides in the liontaur's pouch as she steps forward to finish off the dying Winter wolf.

Foe:

Trapped the zookeeper snarls as the group kills several of his beast, clicking his boots he fires five special arrows at Malgant (Range hit Ac 38, 36, 31, 28, 30 Non lethal dam {5+6+12}=23, {4+3+12}=19, {7+1+12}=20, {3+5+12}=19 total 81 ) one misses, but the other four strike the large minotaur each one stinging like mad!


Still smoldering Handler and Basilisk shift forward, the Handler directs the basilisk to gaze at Valanthe after the way she took out the bear he's worried. (gaze fortitude DC13 or turn to stone permanently)

A Quasit appearing out of nowhere, right in front of Aztyr as it claws and bits at the Liontuar (hit ac claws 26, 18, bite 12 dam 2, 1 Plus two poison attacks fort DC13 or take 2 & 4 of Dex damage.) the little demon snarls and hisses at Aztyr!

The adult guard jumps back from the sudden appearance of the Quasit.

Battle Map

Status:
Mal dam 18+81=99

Cockatrice Flat-Footed 11 (Dead)
Dire Bear AC17 dam 21+65+21=107 (dying)
Rusty dam 35 (dead)
Basilisk dam 35
Winter Wolf AC15 Flatfoot AC14 dam 36+14+14+13+9=86+ (dead)

Zookeeper DR10 vs fire dam 13 (1.5fire & 12.5divine)
Dino DR10 vs fire dam 13

H1 AC18 (-4/BB cover) dam 4+35=39
H2 AC18 dam 35



Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+13=25 ; d20+13=23 ; 5d4+5=16 ;
Monday September 13th, 2010 3:55:21 PM

Aztyr is shocked as she gets attacked from out of the blue. She imagines this is what it feels like when she does it to others. She easily shakes off whatever poison the demon is useing.
She points her index finger at the Quasit and releases a stream of missiles at the tiny deamon. (cast Magic Missile)
As she's casting she again yells at the volunteer guard, "Head to the big tent, if anything else tries to attack, just yell for help. We'll get as fast as we can. Now GO!!"

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 2
Level 2 : 8 - 1
Level 3 : 8 - 2
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 4

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 117/120) & Jynx (AC 20 - HP 60/60) 
Monday September 13th, 2010 3:56:24 PM

OOC: Forgot to update my hit points, sorry

Moderate Fortification, AC 30, 29(81 non leathal)/128 hp Malgant 
Monday September 13th, 2010 7:38:10 PM

OOC
Aztyr, you might need a Spell Penetration roll. Its a puny demon/devil thingee but a demon/devil nonetheless.

IC
Malgant is staggered by the arrows. Catching his breath he realizes that this is why he likes being held in the grasp of Imod's Righteous Might. Arrows from pissant evil creatures hurt alot less when he is in Imod's grasp. Nonetheless he is here now and the world is swimming before his eyes. He could heal the damage, but the zookeeper seems to have it in for him and he can only heal so much at a time. Imod taught that problems did not always need to be solved with death. So instead, Malgant steps forward to J-K/9-10 Malgant tries another path. He utters a word so terrible that it causes the zookeeper to go blind. ( cast Power Word Blind, no save, zookeeper is blinded for a duration based on his current hit points, I am assuming it will be between 2-5 rounds and 2-5 minutes, probably rounds) Then in what he hopes is a clear voice, Malgant calls out to him," Eventually your quiver will run dry, yet my faith is as deep as the sea. Drop your bow and call off your pets. Tell us who sent you and we will let the local authorities deal with you. The upside to this is they probably won't kill you. We however may not be so kind. Choose."


Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3*

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike*, Wall of Stone

6th level (2+1)
Domain Blade Barrier*, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind* , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast by Vauhwyt on Malgant's sword making it +3
- Blade barrier 128/130 round duration


Vorelle  d20+19=33 ; d20+19=24 ; d20+14=28 ; d20+9=20 ; d8+6=9 ; d8+6=8 ; d8+6=8 ; d8+6=10 ;
Monday September 13th, 2010 10:45:45 PM

Vorelle shifts again, to the very edge of the whirling blades, to see what can be done about that basilisk.

[Step to P-4. Rapid-shot through the Blade Barrier, so basi will have cover. Hit AC 33 for 9 damage, hit AC 24 for 8 damage; hit AC 28 for 8 damage; hit AC 20 for 10 damage. Damage rolls assume basi is a Magical Beast.]

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation,  d20+13=16 ; d20+14=32 ;
Monday September 13th, 2010 11:46:53 PM

Valanthe shrugs off the Basilisks gaze. She seems unconcerned with the deadly monster for the moment as she crouches down before the massive bear. Valanthe may have been hardened by that infernal machine but she still had the soul of a wood elf. She reverses the grip on her warhammer and brushes her fingers across the top of the dire bear's head. A tear rolled down her cheek as she let the sorrow take hold. This wasn't the bear's fault. It wasn't an evil monster. It had the unfortunate luck of being captured by the zookeeper.

"Somebody please heal this bear before it dies. It was not at fault here."

(OOC: I couldn't find any listed potions on my sheet otherwise I would have done it)

Valanthe stands up and gazes at the zookeeper with fire in her eyes. She holds out her arm, pointing at the zookeeper. "Zookeeper we are going to have a nice long talk about the proper treatment of animals! Don't think a wall of whirling blades will stop me. There is no place you can go where I will not hunt you down!"

OOC: Intimidation check 32. She doesn't know he's blind but she sounds might angry.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Tuesday September 14th, 2010 6:47:35 AM

ooc: found the potions. brain wasn't firing on all cylinders last night.

Adurath fair & Blackbird forest (Dm Glenn)  d20=7 ; d20=6 ;
Tuesday September 14th, 2010 9:41:09 AM

Shocked by the surprises attack, Aztyr sends a stream of magic missiles at the Quasit. The stream of missiles hit the little demon causing it to collapse to the ground. Yelling to the three adults guards, gets them moving. They quickly disappear into the big tent.

Feeling the sting of the arrows, Malgant utters a word of power to blind the zookeeper. The eye's go wide as they lose the power of sight. The Minotuar calls on the zookeeper to surrender!

Shifting again, Vorelle sends a volley of arrows at the basilisk hitting it all four times. The basilisk drops dead.

Unaffected by the Basilisk gaze, Valanthe feels for the bear, as she tries to intimidate the now blind zookeeper. He seems to be shaken by her threats as his skin pales a little.

Foe:

The two animal handler's look at one another then throw down their clubs, then speaking to the zookeeper "You don't pay us enough to die! They've killed all the animals except for you precious pet lizard. " They both raise their hands in surrender.


The blind and shaken zookeeper curses and throws down his weapons, "I should have know dealing with him would turn out bad. I surrender!"

Battle Map

Status:
Mal dam 18+81=99

Cockatrice Flat-Footed 11 (Dead)
Dire Bear AC17 dam 21+65+21=107 (dying)
Rusty dam 35 (dead)
Basilisk AC 16 dam 35+9+8+8+10=70 (dead)
Winter Wolf AC15 Flatfoot AC14 dam 36+14+14+13+9=86+ (dead)
Quasit dam 16-2=14 (out stable.)

Zookeeper DR10 vs fire dam 13 (blinded) (Shaken)
Dino DR10 vs fire dam 13

H1 AC18 (-4/BB cover) dam 39
H2 AC18 dam 35


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation,  d8=7 d8=5 d8=2
Tuesday September 14th, 2010 11:28:33 AM

Valanthe resists the urge to go over there and smash the zookeepers head in. She drops Gargul's Fist and fishes out a potion of cure serious wounds. Valanthe tears the cork free with her teeth, spitting it aside.(7+5+2+5 fixed = 19 damage healed)

"Just hold on. This is probably going to hurt a little."

Valanthe does her best to tilt the bears massive head and pour the potion down its throat. Seeing the mangled maw gave Valanthe second thoughts about what she did. At the time those teeth seemed like the biggest threat.

OOC: could somebody roll the potion results for me? I'm at work right now. (rolled it for you. Malgant)

Vauhwyt and Mookie (Detect Scrying) 
Tuesday September 14th, 2010 12:42:01 PM

Vauhwyt casts Enlarge Person on herself. She stands up and ready to take custody of the prisoners.

Appolo Ac 34 HP106 . Boots of Spead Haste Invisible. 
Tuesday September 14th, 2010 3:22:36 PM

Appolo was jusr about to move to engage the Zookeeper when they surrendered.He walks by by Valanthe shaking his head and moves to up to the Zookeeper"To bad you surrenered.I was looking forward to making a mug out of your head.Now tell us who payed you for the Unicorn and maybe I'll let you and your goons live."

Moderate Fortification, AC 30, 83(45 non leathal)/128 hp Malgant  d8=4 ; d8=8 ; d8=4 ; d8=1 ; d8=7 ;
Tuesday September 14th, 2010 7:13:35 PM

OOC
Are you wasting charges of haste Appolo? You are not invisible, and I find it doubtful you are hasted. Clean up your headers.
Also, just because everyone surrendered doesn't mean the 13 MINUTE long blade barrier is gone. I have some other pressing matters to deal with before it disappears, like not passing out.
Start thinking what we want to know from these guys. Val and Vauhwyt you can draw straws on who asks the questions. Vauhwyt has the charisma for it, but he is already afraid of Val. Your call. Of course bad cop worse cop could work too.
I propose we take custody of the remaining animals and send them with Vauhwyt to the lake refuge. They can be released into the woods. Being animals the forest should accept them,no?

IC
Malgant inwardly sighs in relief. He could have healed the bear at the same time as he healed himself, but Valanthe has already taken care of it. On to other pressing matters...
" Vorelle, can you calm the bear so that it does not attack us when it regains it's senses. I agree it is not the animal's fault, but I can't have it running around mauling people. We are armored and ready to deal with it, those in the tent would not fare as well I fear. Zookeeper, calm your dinosaur and make it safe, muzzle it, whatever you need to do to keep it from suffering a fate similar to these other creatures. Aztyr,Vauhwyt,Appolo, watch him. If he appears to be doing anything other than surrendering, reprimand him, harshly." Malgant looks at the others, and sees that he is the only one hurt aside from a minor scratch on Aztyr. He does not want to use his major heal spell yet, in case it is needed later in the evening. Instead he casts a lesser healing spell.( spontaneously Cast Cure Critical Wounds using a Sending spell 4+8+4+7+13=36 healing which restores 54 hit points, 18 real damage and 36 nonleathal I rerolled the 1 since woldian healing is never a 1) " My friends, I will drop the Blade Barrier once the animals are under control. Please honor my bargain and do not kill them. Once we have gotten some answers they will be turned over to the watch on attempted murder charges. " Malgant then calls over his shoulder to the refugee guards in the tent. Once they have interrogated the zookeeper he will send the refugee guards to the town watch to have the watch take custody of the men.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3**

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike*, Wall of Stone

6th level (2+1)
Domain Blade Barrier*, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind* , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast by Vauhwyt on Malgant's sword making it +3
- Blade barrier 127/130 round duration

I took off 1 round from the Blade Barrier. What I said up there might take more time. If it does, let me know.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 117/120) & Jynx (AC 20 - HP 60/60) 
Tuesday September 14th, 2010 7:41:29 PM

How strange, one moment we are in full battle mode, then the next peace breaks out. Oh well. She thought to herself. She notices that the Quasit is still twitching, and since it is a Demon, she feels no compunction to taking the time to stomp on it. (Coup de grace)
After it's good and truely dead, Aztyr will collect one of it's teeth and put it in her totem bag. She will also collect a small amout of the dust from the cocatrice and one of the antennae from the rust monster after Malgant drops the Blade Barrier. Both also going into her totem bag.
Aztyr will mostly rely on the others to say something if the Zookeeper starts doing something out of line. She also has a few questions as to why they were attacked....

OOC: We can do Good Cop, Bad Cop, Worse Cop if needed. Also remember that we were in disguise when we freed the Unicorn, as well as being invisable. So assumeing we did it is a stretch imo.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 2
Level 2 : 8 - 1
Level 3 : 8 - 2
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 4

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Vauhwyt and Mookie (Detect Scrying) 
Tuesday September 14th, 2010 8:18:40 PM


Vauhwyt stands guard and waits to see what the enemies will do in reaction to Mal's very fair demands. She keeps ready to fight, and casts Heroism on herself, shared with Mookie.

Vorelle  d20+13=25 ;
Tuesday September 14th, 2010 10:02:23 PM

Vorelle kneels next to the massive bear. She feels the same way as Valanthe about the bear--and all the animals, really. Yet again, she feels a pang for the beautiful Winter Wolf.

But her concern right now is the bear. Moving slowly, keeping her voice and manner non-threatening, she attempts to persuade the bear that everthing is all right now, and that nobody is going to hurt it.

[Wild Empathy 25]

Adurath fair & Blackbird forest (Dm Glenn) 
Wednesday September 15th, 2010 9:49:09 AM

Valanthe, uses a potion of cure serious to heal the injured Dire Bear, it is more than enough to save it's life. The bear starts to come around as Vorelle users her wild empathy to calm it and the handlers order it to stand down. The bear doesn't seem to want anymore fight right now.

Being cautious, Vauhwyt uses magic to become huge.

Appolo approaches the zookeeper starts to question him through the blade barrier.

Malgant leaves the blade barrier up for a few moments as he heals himself and sees that the animals are under control. The zookeeper directs the dinosaur not to attack.

Meanwhile, Aztyr takes the time to finish off the Quasit demon, by stomping on it, then goes about collecting bits of the dead animals.

Vauhwyt waits watching the enemies, as Vorelle continues to calm the bear.

The zookeeper and handlers have thrown down their weapons and surrenderer, still standing inside the blade barrier awaiting the leisure of their captors. One of the handlers, complains "Hey, all the zookeeper said was we was to rough you guys up. No one said anything about killing you!" The zookeeper still blind tries to glance in Apolo's direction "So you are the ones responsible for stealing the unicorn. He said your where, but I wasn't sure. Didn't matter, he wanted me to attack you guy's or he would have killed me for losing the unicorn."



Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation,  d20+14=34 ;
Wednesday September 15th, 2010 3:48:24 PM

Valanthe takes one of her gauntleted hands and sctratches the bear behind the ear. The dire bear might not be in danger of dying it was still busted up pretty good. She didn't think it would want to keep fighting. Dire bear's were quite intelligent. It nearly died after facing what it thought was easy prey. Now it would be looking to go somewhere and lick its wounds.

"Zookeeper this is quite simple. You will tell us everything you know about this man and where we can find him. There is no negotiation. No demands you can make. Malgant said you shall live so you shall. If you do not answer our questions you will see first hand how much a person can live through."

ooc: intimidation check nat 20 for a 34

Vorelle 
Wednesday September 15th, 2010 4:58:50 PM

Vorelle gives the zookeeper a sympathetic look. "I think you chose the wrong side of this argument, my friend," she says. "The unicorn was not yours to keep or lose. It is an intelligent being, and should not have been caged in the first place. And whoever this mysterious man is, he clearly doesn't have your best interests at heart."

Moderate Fortification, AC 30, 98(30 non leathal)/128 hp Malgant  d8=2 ;
Wednesday September 15th, 2010 5:34:19 PM

OOC
And THAT is why I thought Valanthe should negotiate. No gruesome details, just the facts, let him fill in the gruesome details.

IC
Malgant adresses the animal handler that spoke up. His tone is harsh. " I am large but I am not an idiot. Did you really think that allowing us to be turned to stone wouldn't kill us? You need to be silent for the rest of this negotiation unless you want me to become offended and beat you to death with the remains of the basalisk at your feet." The Minotaur then turns his attention to the zookeeper." Being told to do something or you will be killed is a strong motivator. I did not steal anything from you. Apparently your loss has made you desperate, foolishly desperate it seems. Tell us who ordered you to enslave the unicorn you just freely admitted to having captive and where we can find this person. If you know, tell us what he intended to do with the unicorn." While he talks, Malgant says another prayer to Imod.( Spontaneously cast Mass cure light wounds using the wall of stone spell. Include myself, Aztyr, Val,Vorelle, Appolo,Vauhwyt, Mookie and the dire bear in the effects. 2+13=15 points healed)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3**

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike*, Wall of Stone*

6th level (2+1)
Domain Blade Barrier*, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind* , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast by Vauhwyt on Malgant's sword making it +3
- Blade barrier 120/130 round duration

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+7=26 ;
Wednesday September 15th, 2010 9:43:21 PM

Aztyr stands just outside the Blade Barrier, after scooping up a bit of the cockatrice. She tries to look menancing in her fake plate armor appearance. (intimadate check 26, not bad for no training)
She likes pretending to be angry enough to chew on someone.
The wash of Malgant's healing takes care of the two minor scratches before she could activate her tattoo, so she'll save that for later.
Aztyr still plans on grabbing the Rust monster's feeler for her pouch, but that can wait yet...

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 2
Level 2 : 8 - 1
Level 3 : 8 - 2
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 4

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Appolo Ac 34 HP106 . . 
Wednesday September 15th, 2010 10:04:40 PM

Appolo stands there blades still out"Ok talk.Tell us everything."Appolo's eyes are still battle ship grey,his contance menacing.It is clear he would just as soon gut the ZOOKEEPER as talk to him.The wolf's blood still drips from his longsword.

Vauhwyt and Mookie (Detect Scrying)  d20+32=50 ;
Thursday September 16th, 2010 7:45:25 AM

Vauhwyt uses her Grim PrC "Question Spirit" ability to make sure all answers are truthful. They can only lie if their bluff beats my Intimidate: roll of 50. They can choose to stay silent, though that may not be a healthy option.

Adurath fair & Blackbird forest (Dm Glenn) 
Thursday September 16th, 2010 8:59:48 AM

The blind zookeeper visibly shutters at Valanthe intimidation, he can't see Aztyr, "I don't know much, but I'll tell you what I can. I've never seen the person who hired me he's always contacted me via some sort of magic scry. He offered me lots of gold and a few items to capture him a unicorn. As part of the agreement, he sent a down payment in gold, this bow, a bundle of arrows that don't slay and the winterwolf and little demon. I think they were to keep an eye on me. the blind zookeeper shakes his head then continues "He made it clear, he doesn't tolerate failure. I captured the unicorn , catching it by surprise. I arranged for him to pick up the unicorn after the fair, but when it was stolen, he offered me second chance, all I had to do was to attack your group, he said you were the ones responsible for stealing the unicorn. He said he wanted you roughed up."

Moderate Fortification, AC 30, 98(30 non leathal)/128 hp Malgant 
Thursday September 16th, 2010 4:33:50 PM

OOC

Ok folks, I want to float an idea and hear what you think. What if he were to "capture" one of us like his boss wants. I would volunteer to get this bad guy out in the open. If I have components I can give you all a token, like the one I left with Rufus and the innkeeper in Acid City ( why can I not recall her name ever?) Let him take me wherever he is taking me and you all can scry on me and teleport there. If it goes wrong I either word of Recall out or you summon me with the token. It would give us a shot at getting rid of this antagonist sooner rather than later, but it is kinda risky.

What do you think?


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday September 16th, 2010 5:16:06 PM

OOC: I thought much the same thing. Appolo would make a good prisoner since he would have a very good chance to slipping any non magical bindings. Plus I'm sure he has a few concealed blades upon him. I see one problem with that plan. Whoever is pulling the zookeeper's strings was able to magically scry us without problem. He knew what we did and where we could be found. I'd bet money he watched the entire battle and knows the zookeeper lost. He probably expected it if he's half the wizard I think he is. So if the wizard is aware whoever goes as the prisoner would be taking a suicide mission. Especially if he has scrying and teleportation wards up.

Vauhwyt and Mookie (Detect Scrying) 
Thursday September 16th, 2010 5:46:05 PM


OOC: Well, he has never scried me since the module began, because I would have detected it. And he is not scrying us now. He might be getting a report from some spy, but he's not scrying.

I think you all need me and Aztyr to teleport the whole group in. I wish it were me being the hostage. Even blinded and gagged and tied, I can slip into the Realm of Shadows and escape. They are sure to gag you first thing, Mal, and then where are we if you end up in a place warded against teleports?

Vauhwyt asks the zookeeper if he knows of any spies that may be watching now or in the past. Does he THINK there might be some?

Moderate Fortification, AC 30, 98(30 non leathal)/128 hp Malgant 
Thursday September 16th, 2010 7:45:10 PM

OOC
I was thinking that, the gagging part. That's why I wanted to make the icon so that you guys could summon me out if things went badly. If they are nonmagical bonds Imod can grant me the strength to break them, I think. The fact that he is being watched is still possible. Do we think it is worth the risk? Is this guy a "big Bad" that we want to catch? I think he might be if he is going to all this trouble. Please keep discussing.


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday September 16th, 2010 8:49:55 PM

OOC: From my understanding of Scring, If the Big Bady is Scring the Zookeeper, you'd never know it Vauhwyt, only if he began scring again upon you. Even if he saw you through his scring on the Zookeeper, he is not actually scring you, and Detect Scring only detects it if you are ther actual target. Like when I scried Appolo to find the new campground/town.

Vauhwyt and Mookie (Detect Scrying) 
Thursday September 16th, 2010 9:01:19 PM

Detect Scrying:

"The spell's area radiates from you and moves as you move. You know the location of every magical sensor within the spell's area." That's every sensor -- even those targeting others -- in a 40 ft radius. Even if he is scrying on Mal, if his sensor is within 40 ft of me, I would know it. There is no saving throw and no spell resistance.

Mal, we'll have no idea when you'll be in trouble. So how would we know when to activate it?

I really think it has to be me.

But how would Aztyr know when to teleport, or to where? I'm not convinced this idea is very good at all. And the villain will be immediately suspicious that the rest of us ran away. Good guys don't do that. Also he will be surprised that the zookeeper won. Didn't you all just win some tourneys?

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday September 16th, 2010 10:55:39 PM

OOC: I think this was a test. We may have to let this 'wizard' to spring his trap with agents that will have more information.

"Zookeeper if I were you I would find a way to atone for all that you have done. You were fortunate today to escape with your life. Believe me that we will spread the word to druids of your actions. So the next time you go looking to capture an animal it may be watching you." Valanthe says as she tries to comfort the wounded bear.

Vorelle 
Friday September 17th, 2010 2:02:41 AM

"The zookeeper's master said he wanted us 'roughed up,'" Vorelle reminds her friends. "He didn't say anything about wanting us captured. I think if the zookeeper showed up with a prisoner in tow, it would be suspicious."

Adurath fair & Blackbird forest (Dm Glenn) 
Friday September 17th, 2010 10:31:25 AM

As the group discusses a spy prisoner plan, the Zookeeper shrugs agreeing with Vorelle "He didn't say anything about prisoners, and give how easily you won, if this wizard suspected half your ability, then I don't think he expected me to win. Which mean I and the whole attack was to save him the trouble of killing me or just a distraction at best. Anyway, I don't have any means to contact him, and he didn't say anything about contacting me again."

In response to Valanthe, "Atone? Yes if I live long enough."

Vauhwyt hasn't detected any Scrying during the battle.

Appolo Ac 34 HP106 . . 
Friday September 17th, 2010 1:26:17 PM

Appolo listens to the discussion"OK then let's turn these bozo's over to the local authorities,round up the animals and head back to our new home.Let this evil wizard or what evere chase us.We finish building our pace.Drop the bear and remaining animals off deep in the forest.Can't have them hanging around to close to our abode.Then we go after this lich on mount bone.I don't like the idea of one of deliberately getting taken prisoner bya unknown opponent.So let's forget about that idea.Let's just head to our home and concentrate on our orginal plans."

Moderate Fortification, AC 30, 98(30 non leathal)/128 hp Malgant 
Friday September 17th, 2010 2:27:12 PM

" Very well, I will keep my end of this deal." Malgant motions the refugees forward and instructs them. " Please go and get the law man of this town. Tell him that our camp was attacked. We defended ourselves and captured the attackers for him to take into custody for trial and punishment. We will hold them here until you return."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary, Divine Favor , Comprehend Languages, Detect Evil*, detect good*, entropic shield*

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment*, Invisibility Purge, Meld into Stone, Undetectable alignment (2nd) *, Water Walking

4th level (5+1)
Domain Divine Power, Divine Power, Greater Magic Weapon*, Sending x3**

5th level (3+1)
Domain Righteous Might*, Righteous Might, Flame strike*, Wall of Stone*

6th level (2+1)
Domain Blade Barrier*, Heal, heroes feast*

7th level(1+1)
Domain Power Word Blind* , Repulsion*

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle and Ashira 26 hour duration (lesser rod of extend used) cast at 6 am
- Undetectable Alignment on Malgant 24 hour duration
- Greater magic weapon cast by Vauhwyt on Malgant's sword making it +3
- Blade barrier 120/130 round duration

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Sunday September 19th, 2010 8:58:01 PM

Aztyr let's Mal and the others deal with the prisoners, she slips back into the ten and watches from cover, incase her help is needed again.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 2
Level 2 : 8 - 1
Level 3 : 8 - 2
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 4

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Vauhwyt and Mookie (Detect Scrying) 
Monday September 20th, 2010 12:51:24 PM


"I like what Appolo is saying," says Vauwhyt. "I still need the better part of a week to finish the bare minimum work needed to make a place to live. I'm thinking that now we have a family of refugees, I have to prioritize that. Maybe the rest of you all can wait, or else check out those giants or something. But I have to get a roof over the heads of the fledglings and the fisher family."

"I've no teleport spells left, but in the morning I'm heading back," she adds.

Adurath fair & Blackbird forest (Dm Glenn) 
Monday September 20th, 2010 2:31:23 PM

Appolo is dead set against a fake prisoner ploy, instead he wants to return to the stronghold and finish it. Vauhwyt agrees with Appolo and wants to finish the work on the stronghold.

Malgant agrees and sends some of the refugees to bring back the town's constable. Aztyr returns to the tent.

About a half hour later, the Town's Constable accompanied by the mayor and a few militia men enter camp to take the captives into custody "The zookeeper tried to kill you? It's late will throw these fellows into the stockade and sort out the details tomorrow. "

After the excitement of the battle, the rest of the night passes peacefully. It morning, the Uncle and his people are do the final pack before they head out. There are mostly empty fields where the brightly colored tents and booths of the fair once stood. The only ones left are the small town and a few travelers who like yourself delayed a day before setting out.



Vauhwyt and Mookie (Detect Scrying) 
Monday September 20th, 2010 4:02:02 PM


"Time to head for home," says Vauhwyt. "Who's coming? Anyone want I should bring some beasts with me? Like Mister Bear, maybe?"

Moderate Fortification, AC 30, 98(30 non leathal)/128 hp Malgant 
Monday September 20th, 2010 5:05:18 PM

Malgant will expend several more of his spells on spontaneous healing to get himself and the Dire Bear healed, Then he will turn in for the remainder of the night. If possible he would like to have Vauhwyt take both the bear and the dinosaur to be let go into the Blackbird wood. That is a far better place for them than in captivity, and now that they have no captor they are a liability in settled areas.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday September 20th, 2010 8:30:14 PM

"I've got a trip to the inn, come morning, while I'm there I'll pick up some food. I've got one more group to transport." Aztyr says from her tent after the town's guard had picked up the prisoners and left already.
Aztyr settles in and gets some sleep, planning for the coming morning.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 2
Level 2 : 8 - 1
Level 3 : 8 - 2
Level 4 : 7 - 0
Level 5 : 7 - 7
Level 6 : 5 - 4

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Mordenkainen's Private Sanctum (cast at 6 am 24 hour duration)
Status from Malgant, 26 hour duration (lesser rod of extend used) cast at 6 am
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Tuesday September 21st, 2010 8:42:56 AM

At the tent Valanthe takes up a lazy watch. They could still be attacked by the zookeepers mysterious employer but she highly doubts it. Thoughs roll around in her head about the giants and what they should do next but Valanthe doesn't really decide on anything. Part of her enjoys the quiet time while another part of her hates it. That fight was just a tease. A tease of battle and her blood wanted more.

Appolo Ac 34 HP106 . . 
Tuesday September 21st, 2010 12:18:21 PM

Appolo sleeps well gets up in the morning."Well I'm heading back with Vuahwyt.I think we should all head back to our new home and finish it up.Tehn decide what to do next.One thing at a time.Don't worry the bad guys will still be out there waiting for us."

Adurath fair & Blackbird forest (Dm Glenn) 
Tuesday September 21st, 2010 4:59:09 PM

Upon the morning, Vauhwyt is ready to return home. Having healed everyone, Malgant wishes to take the remaining animals back to the Blackbird woods. The Dire Bear is calm and willing, but the dinosaur is the zookeeper's animal companion and will not leave the area without him willing.

Aztyr has one group to transport, and a trip to the inn, before going to the unfinished keep.

Valanthe feels restless by the teased of battle too easily won. Appolo heading back with Vauhwyt, reminds everyone there are still bad guys out there.

(Is everyone go to the unfinished Stronghold today?)

Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday September 21st, 2010 7:32:41 PM

Malgant is torn. He does not want to allow those who oppress the refugees even one more day of opportunity to do so. But, his group will not be whole until Vauhwyt has seen to the needs of her adopted children. This too Malgant can understand. Perhaps with his help they can be finished sooner at the stronghold. To that end he prays for the ability to help with the stone working today.

" I would rather have us all together before we once again walk into trouble. We haven't run into anything we can't handle yet, but this new enemy may be more of a challenge. Why don't we all go to the stronghold and see if we can't help get some extra work done? That way when it is ready, we can all head to the giants and see what can be done about them. I will petition Imod today for the prayers to work with stone and come lend a hand at the new town. "

"First though, I will stop by the law man's office and see to the disposition of the zookeeper and see if the sheriff needs anything from us. Why doesn't Aztyr take the last group to Acid city, get supplies and come back. By then I should have all of the legal problems here sorted out."


Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)

OOC

Whats up with Ashira? Is she part of the group? Is she still playing? Do we have an open spot? I think Lorth has more time now and can post regularly. I can see if he wants to come back. Let me know.


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday September 21st, 2010 8:14:21 PM

In the morning, Aztyr refreshes her mage armor(extended with rod) and then takes the remaing group to the Inn and introduces them to the Inn keeper as more for the trip to saftey.
While at the inn she orders enough food to last the group plus the harpie hatchlings for another four days. (lmk the gp cost)
After she stows the food in her haversack, she teleports back to where the fair was to pick up those who didn't go with Vauhwyt, which should be Malgant and Valanthe, Vorelle and Champ, assuming Appolo and Ashira and the dire bear go with Vauhwyt.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Vauhwyt and Mookie (Detect Scrying) 
Wednesday September 22nd, 2010 7:15:39 AM

"That all sounds good to me," says Vauwhyt, taking her passengers home.

Then it is back to work!

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday September 22nd, 2010 7:17:50 AM

"Those giants may not be doing anything but I would hate to go and find a wiped out human settlement because we took too long investigating. Let's hurry and get done whatever it is that has to get done."

Appolo Ac 34 HP106 . . 
Wednesday September 22nd, 2010 3:07:48 PM

Appolo heads back to thier lair in Blackbird forest.Once he arrives he checks on everyone making sure things are ok.He asks Goodwyn how the girls behaved and generally makes sure things are secure.

Vorelle 
Wednesday September 22nd, 2010 4:29:41 PM

Vorelle is more than willing to go to the stronghold and see how Vauhwyt is getting along. She is also curious about the unicorn. She gathers herself and Champ together for the teleport.

Trial of Zookeeper and Heroes


Adurath fair & Blackbird forest (Dm Glenn) 
Wednesday September 22nd, 2010 5:01:07 PM

Seeing the need to keep the group together, Malgant and Valanthe hopes the giants don't cause too much mayhem before the group can look into the matter. Malgant checking with the town's constable about the disposition of the zookeeper, Malgant finds the Constable and Mayer have recruited the lawful monk halfing as an impartial judge being a well respected follower of Patheon.

The Halfing looks pleased when you arrive, "Greetings, my most worthy opponent from the games. I hope you are well. I will personal vouch for you truthful and trustworthy, so if you are willing to act as repetitive for your group, then we can get started. Let me assure you our previous interaction will have no barring on the out come of this judgments."

If there is no objection the hafling continues, "Now your clam is that the zookeeper attacked your group with intent to kill. How do you plead zookeeper?

The zookeeper looking unhappy stands, "Ay I did attack them, but only to rough them up for the trouble and damages they caused me by stealing a valuable creature from the exhibit and putting me into a bind with the person contracted to buy it! Besides no one was serious hurt, except I lost several more valuable animals for my efforts!"

the Halfling looks to Malgnat, "Do you dispute the zookeeper's statement? Did any of your group suffer injury do to his attack? Where you are any in your group responsible for the lost of the zookeepers creature prior to him attacking your group?"


Aztyr has no problems completing her task of delivering the remaining group of refuges, or stopping by the Inn to get more supplies. She returns to the fair to pickup Malgant, Valanthe, Vorelle and Champ.



Meanwhile, Vauhwyt, Appolo, Ashira and the dire bear teleport to the unfinished Stronghold. Popping in, it appears the place is a mess. There are broken branches and leaf debris all over the place it looks like a storm hit. You don't immanently see anyone, but there is a curious stone block about 15 by 20 feet sitting atop a rocky part of the beach that wasn't there when you left. The unfinished stronghold doesn't appear to be damaged out in the middle of the bay.



Moderate Fortification, AC 30, 128/128 hp Malgant 
Wednesday September 22nd, 2010 6:38:15 PM

" I was personally nearly knocked unconscious by the bow work of yon zookeeper. But Imod healed my wounds and I am none the worse for wear. To my knowledge none of my companions were hurt. However, I fail to see how bringing a cockatrice and a basilisk to a fight to 'rough someone up' can not be considered lethal. Defending ourselves we did kill several of his animals. A dire bear that was not killed but badly wounded was released by my friends into Blackbird woods, some distance from here."
" Several of my companions, after having gone through the zookeepers zoo, found that he had imprisoned a Unicorn as one of his exhibits. They tried to purchase the Unicorn from the zookeeper so that they could set it free but he told them it was already purchased. Not able to sit by and allow a sentient creature to be sold into slavery, they teleported the creature to a safe location where it can make for its home woods from."

Malgant answers the questions truthfully. He sees things from the point of good and evil vs the lawful interpretaton of right and wrong. He sees no fault with his friends actions.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)

Vauhwyt and Mookie (Detect Scrying) 
Wednesday September 22nd, 2010 9:24:31 PM


Vauhwyt's heart leaps into her throat! She's been gone all of what? An hour in the night? But look at what has happened!

Her first thought is for the girls. She searches for them quickly, also glancing at the stone block. Is it possible that the druid [OOC: What's his name? Dul? I don't remember, but V does] erected a fast shelter of stone with a spell of his own?

She has to find the girls. "Ashira! Appolo! You know from tracks! Look at the ground! What happened herre?" In her worry, her accent thickens.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday September 22nd, 2010 10:05:31 PM

"What Malgant says is correct. While I felt caution I was not afraid for my life. Some of those animals of his had the potential to be dangerous. I believe what the zookeeper said. His men surrendered quickly, stating they were hired to rough us up and knew nothing about killing. The zookeeper is a tool for somebody. Probably a wizard if I had to guess. I suggest releasing the zookeeper to the care of some druids where he can atone for all that he's done."

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday September 23rd, 2010 12:01:44 AM

Aztyr takes her time making sure that the new arrivals are taken care of and that she has enough food. She knows Malgant and the others are talking to the local law, whom she would really rather avoid. She knows that the world has an order to it, but she personally follows her own whims, they usually turn out to be the right thing to do.
Not nessassarily the lawful thing, but the right thing, and that is what matters in the end. The Right thing.
She plans on taking about an hour, figuring that it should be just about the right amount of time for them to settle up with the local law.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:



Appolo Ac 34 HP106 . .  d20+10=21 ; d20+10=24 ;
Thursday September 23rd, 2010 3:51:41 AM

When Appolo looks around and sees the mess but nothing else,he is pissed"If someone or something hurt our girls orthose poeple.They will pay.Oh yes someone is going to pay.Mookie find Dul the Druid.Vauhwyt check that stone out I'll do a search of the area."

Search for tracks and evidence 21 Spot 24 any sing of the Harpie chicks or the Fisher family and Goodwyn the bard.

Adurath fair & Blackbird forest (Dm Glenn) 
Thursday September 23rd, 2010 1:56:11 PM

The halfling monk listens intently as Malgant and Valanthe give their accounting. Val having caught up with Mal and joined the hearing. After listing to both sides, the short monk meditates for several long minutes before responding, "It is clear from testimony, that economic harm was done to the zookeeper by some members of the adventuring group. Laying aside the question of sentient creature, the issue of slavery while distasteful is not ban in Izen so is no excuse for taking what is not yours. It is also clear that the zookeeper cause or attempted to cause physical harm to members of the adventuring group. While the zookeeper did have a right of redress for his loses, his actions exceeded those rights. I find both sides at fault, and due compensation."

The monk looks to Valanthe before continuing, "While system of confined atonement is enlighten, it is unfair burden for a group of some druids, the town, or those present to provide. Both parties have means by which to pay compensation. As a settlement for the attack, the zookeeper will forfeit all his equipment to your group and be banished from this town for a year and a day. As settlement for the financial lost to the zookeeper your group will forfeit half of the battle settlement to the zookeeper and are also banished from the town for a year and day. If both parties accept this judgment, you will both swear an oath that the mater is settled between you and neither will seek further redress from the other. If either party disagrees, we can seek more enlighten judgment, but the expenses will be payed by the disagreeing party or parties."

The Zookeeper grumbles, "Half my .... grrr ... Sooner I'm gone from here the better. ... I agree."

Aztyr is having a pleasant time on her trip delivering the refuges, and picking up the food.


Unfinished Stronghold

Stunned by what she has found, Vauhwyt realizes she has been gone for nearly 8 hours. The stone block does look like something that could have been created with a wall of stone spell, you would have to make the walls thin. The block if it is a house has no openings, If Dur had created it he would have easly been able to get out of it by now. She has Appolo look for tracks.

Using his skills, the angry Appolo starts looking for clues in the tracks. Through the down tree debris of limbs and leaves, the rouge see some tacks of the unicorn and fisher family Maybe Goodwin and Dur too, but then the beach is probably full of their tracks. He finds several hurried tracks near the edge of the stone block as if someone was running or fleeing that direction. You don't find any obvious foe tracks, but the sand and rocks seem to have been blown around as if a very strong wind came through. It looks like what ever happened, did so about 8 hours ago, It must have happened shortly after you and Vauhwyt left. There are no signs of the Fledglings whereabouts.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday September 23rd, 2010 7:52:09 PM

"I'll agree to that settlement. It satisfies the Law if not the good. Will you be performing a ceremony to bind us to the agreement or does our word hold true enough for you?"
Malgant then suddenly feels dizzy. Stepping closer to the wall and bracing himself, he allows the Status spell to work it's magic. He feels seething anger from Appolo while at the same time he feels sickening fear from Vauhwyt. The anger is no surprise to him, but he has never seen Vauhwyt afraid of anything. Pushing the feelings to the edge of his consciousness he addresses the Monk.
" Some of my friends are in trouble. My prayers to Imod this morning allow me to monitor their well being. Please let us finish this quickly so that I may go to them."
Internally, Malgant curses himself bitterly for not having asked for Sending prayers this morning. Aztyr was to shop and there is no telling when she will return. He can only hope it is soon.

OOC
Status is not really a feelings detector but I think the fear that something has gone wrong and harmed her children is a strong enough emotion to be conveyed by the spell. If not then just disregard the last part of the post.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday September 23rd, 2010 8:19:04 PM

Aztyr looks around when she returns to the fair site, amazed that it was now barren. She wasn't looking forward to heading towards the guards, but since none of her friends are currently here, she makes her way that direction
Seeing Malgant speaking a group of people and the Zookeeper she heads towards them, still hoping that it will break up before she arrives, but she is willing to take her punishment.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday September 23rd, 2010 10:00:18 PM

"Good Monk I am curious just as to what legal authority you hold. Also I trust the zookeeper can provide documents stating he caught said animals legally as well as proper permits for safe handling and transportation."

Vorelle 
Friday September 24th, 2010 12:02:53 AM

Vorelle has a hard time following all the legal talk, but she has no quarrel with the settlement as she understands it. "Fine with me," she says with a shrug.

Malgant's announcement makes her also impatient to be gone.

Vauhwyt and Mookie (Detect Scrying) 
Friday September 24th, 2010 6:53:51 AM

Vauhwyt checks for spirits in the area with her Grim senses. She urges Appolo and Ashira to try to follow those tracks. "Keep singing if you enter the Forest!" she reminds them, "If the Forest falls asleep around you, you may end up in some other place or time!"

She casts a Blink spell and enters the stone block to see if it is hollow, not caring that if it is solid, she will likely take some damage.

Appolo Ac 34 HP106 . .  d20+10=12 ; d20+10=29 ; d20+10=18 ;
Friday September 24th, 2010 3:49:34 PM

Appolo reports what he finds and gets truly angry.As continues his his search he is heard muttering more thena few choice curses,that even old Gargul himself might beoffended and startled by.He searchs the area looks for the people and creatures that supposed to be here.He checks the dock and the o finiished strcture in the bay..
Listen12 Search 29 Spot 16

Adurath fair & Blackbird forest (Dm Glenn) 
Friday September 24th, 2010 8:45:08 PM

Both parties accepting the judgment, the Halfling monk nods "Good! Both groups are now bound by the agreement and their words. Malgant, Valanthe and Vorelle you may chose which items from the zookepers possessions to keep for your group but limited to half the total value."

Items:
Mithral chain shirt +2 (9,000gp)
Ring of protection +2 (8,000gp)
Boots of speed (12,000gp)
+1 longsword (2,000gp)
+2 composite longbow +4str (8,800gp)
+1 Merciful arrows x50 (8,300gp) each 166gp
Gauntlets of Ogre Power (4,000gp)
Efficient Quiver (1,800gp)

(Ooc: Half should be ~22,000gp worth)

In reply to Valanthe's questions the monk replies "The only authority I have is that the mayor and constable requested to to act as an impartial judge, for this mater. As for the question of ownership, can you he acquired them illegally? There are no laws here requiring permits if we were in Plateau city it would be a different story."

Aztyr is taking her time to catch up with Mal and Val.

At the Blackbird cove, Vauhwyt does detect souls withing the stone block and finds Goodwin, the Fisher family and the Unicorn are trapped within the the cube as she phase into it. They are unharmed.

They seem started by our appearance, but quick are overjoyed that you have finally showed up. Goodwin ask for news about Dur and the Girls?

Appolo doesn't discover anything more from the tracks.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Friday September 24th, 2010 11:28:34 PM

"Don't get ahead of yourself. I required documents. WIthout proof of ownership then there is no proof that the zookeeper suffered any losses other than his word. The animals could belong to a third party for all we know with the zookeeper meering managing the animals. I myself care not for his posessions. He has already expressed concerns that his employer won't leave him alive for long. He will need what gear he has if there is any hope for him to elude that wizard."

Valanthe turns and looks at Aztyr, "If your ready Aztyr, we should depart. Malgant sensed something was wrong and we have delayed long enough."

Vorelle 
Sunday September 26th, 2010 2:28:27 PM

"Yes, we need to depart," Vorelle says. "Besides, we're barred from the town for a year and a day." During which time they'd better not have a problem that requires adventurers to solve, she thinks, but does not say aloud.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Monday September 27th, 2010 6:45:31 AM

" Let us find Aztyr and get moving. I have no need for those items, he will need them to live through his buyer's wrath. The man meant to kill him at our hands last night."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)

Vauhwyt and Mookie (Detect Scrying) 
Monday September 27th, 2010 11:02:13 AM


Vauhwyt takes a second to breathe deep and figure things out. She talks with the unicorn and Godwin. Why did they take shelter in this stone? Who put it here? How do they intend to get out?

And most of all, what happened? What enemy came to the lakeshore? What is the danger?

If it turns out that these folks are trapped, she will cast Stone Shape to free them.

Current spell slot status:

0 of 6 cantrips used
0 of 7 1st level spells used
0 of 7 2nd level spells used
1 of 6 3rd level spells used (blink)
2 of 6 4th level spells used (stone shape, det scry)
1 of 4 5th level spells used (teleport)

Appolo Ac 34 HP106 . . Ring of Invisibility  d20+10=29 ; d20+10=28 ; d20+20=26 ; d20+20=37 ;
Monday September 27th, 2010 1:05:58 PM

Appolo looks around and doesn't see Vauhwyt.Oh great he thinks now she's gone awol.Appolo walks over to the strange stone.He checks it out while waiting for some thing to happen.He's not a tracker,so he's not going into the forest.After looking over the stone,Appolo wonders over toa tree on the edge of the lake goes invisible and settles down to watch the area.

Spot 29 Listen 28 Hide 26 Move Silently 37

Adurath fair & Blackbird forest (Dm Glenn) 
Monday September 27th, 2010 10:19:54 PM

The halfling monk nods to Valanthe "That is way one 's word is more valuable than all the possessions in the wold."

Declining the award, the group leaves town.

Finding some of the people, Vauhwyt questions Goodwin and the unicorn answer. Shortly after you and Appolo left Dur must have sensed something he flew off and a few moments later flew back being chased by a wind elemental. More appeared out of the wood and started to attack up. Dur told us to stand around the unicorn, and he created the wall of stone around us so the elements couldn't get to us. After that all we could hear was wind and snapping limbs. Then nothing. They want to know if Dur and the girls are safe? They are trapped inside the wall.

Not seeing Vauhwyt, Appolo makes himself hard to see as he waits and watches. As he settles in he hears slight muted voices from within the stone block. He can't make out the word as muffled as they are by the stone.

Appolo Ac 34 HP106 . . Ring of Invisibility 
Tuesday September 28th, 2010 12:49:54 PM

Appolo continues to wait for something to happen.

Vauhwyt and Mookie (Detect Scrying) 
Tuesday September 28th, 2010 6:51:05 PM

Vauhwyt stone shapes an exit for herself and everyone in the holdfast. She emerges. When Appolo says hi, she tells him that wind elementals attacked, that the druid made this rock box for the safety of those within, and then fled with the fledglings.

She confides privately to Appolo that the druid could have summoned the elementals himself, and used their "attack" as an excuse to run off with the girls. Or maybe there really was an attack on the camp. She does not know.

She is not sure how to find the girls or the druid next.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday September 28th, 2010 7:57:22 PM

Aztyr arrives at the meeting when it's just breaking up, she timed it right after all.
"Well, everyone about ready to go?"

OOC I need a ruling. Since Champ doesn't particapate in combat, does he count as a "passenger" for a teleport?

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday September 28th, 2010 11:11:54 PM

" Aztyr, thank Imod you have arrived. There is trouble at the Lake. Vauhwyt is very distressed and Appolo is very agitated. We need to get there as soon as we can. Oh and we are banned from this town for a year for freeing the Unicorn. Shake it's dust from your paws as you leave and we will not look back."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)


Adurath fair & Blackbird forest (Dm Glenn) 
Wednesday September 29th, 2010 5:23:18 PM

(ooc: My son is in the hospital due to asthma, but is doing well. I'll post when I get time. )

Moderate Fortification, AC 30, 128/128 hp Malgant 
Wednesday September 29th, 2010 6:51:09 PM

OOC
Asthma sucks, trust me I know. Wish him well for me and post when you can.

Missing Fledgings


Adurath fair & Blackbird forest (Dm Glenn) 
Thursday September 30th, 2010 9:55:57 AM


(ooc: My son is out of the hospital, and doing well. The Wold site is back too!)

While Appolo waits for something to happen he notices a hole form in the side of the stone block then out comes Vauhwyt followed by relieved looking Goodwin, the Fisher family and the unicorn. Vauhwyt share her personal thoughts with Appolo.

Arriving with impeccable timing, Aztyr joins the others and sees if they are ready to teleport. (ooc: For a teleport since Champ is a non-combatant animal someone can pick him up can carrying him via a teleport as long a they don't exceed their weight limit.)

Feeling Vauhwyt flicker in and out of the prime-material plane, causes Malgant some concern for the others, but he still takes time to shake the dust from his hooves before leaving. The whole group being banned for thieving is harsh, but the unicorn's freedom is well worth the price.

The drow druid Dur and the five harpy youngster are missing without a trace.

You still have the band of Giant's to check out. The group can check on them without going near the small town of Adurath.

There is also the unfinished Stronghold, Vauhwyt had plans which called for 9 days total of spell casting and stone shapes, but that was with Dur's help. (ooc: Cayzle, how many more days to you estimate you need to finish it?)

Goodwin takes Vauhwyt aside to speak with her quietly "I feel bad that my work with the girls has been introduced, and worried for what become of the harpy kids they were making such good progress. Unless I can complete the work for them, I don't feel right getting paid. "

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=38 ;
Thursday September 30th, 2010 1:33:05 PM

"Malgant, would you kindly carry Champ, that way I can get all of us out of here in one trip. I'm not sure if you all realize it, but teleporting is not limited by weight but by the numbers of souls teleported. It's strange, but appearently peoples souls seem to have weight, and the larger the person, the more thier soul weighs.
All gather around me here and we'll head for the encampment."

As they all gather and then they hold onto her harness, she concentraits and they wink out of existance at the town and reapear at the edge of the woods, next to settlement Vaughyt had been working on for the past few days.
Aztyr sees the family, Bard and the Unicorn, as well as Appolo and Vauhwyt, but the harpy chicks and the druid seem to be missing.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 3
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Vauhwyt and Mookie (Detect Scrying) 
Thursday September 30th, 2010 2:58:12 PM

Vauhwyt gets right to the point. "Here's what I know happened. Dur the Druid said the site was under attack by air elementals. He put these good folks in a stone shelter that also conveniently hid all events from them. Then he took the girls and left."

"What I THINK happened is that Dur actually kidnapped the girls."

She pauses a moment to let that sink in.

"I'm assuming that's the case right now, though I'll keep an open mind when we find him. Maybe there was some enemy and he fled with the girls. But why not just all hide in the shelterr?" In her worry, the liontaur's accent thickens. "He will come to account for his behaviourr."

"So we need to find him. Here is what I hope we can do."

"Number one, you good folks do not deserve to be in dangerr," she says to the fisher family. "It breaks my heart, but you cannot stay herre, since I clearly cannot provide you with appropriate shelterr. Aztyr and I can teleport you to safety in Dirt City or elsewherre. Today or tomorrow, I suppose. I'm very sorry."

"Second, we need information. I will cast my Scrying spell to find Durr. That traitorr."

"Third, with the kindly help of good Malgant, maybe we can contact one of the girls with a Sending spell, and ask them what happened and where they arre."

Vauhwyt looks sadly at Malgant, then at all her friends. "I know that I have brought this emergency on us with my maybe too hastily sworn promise, my friends," she says gently. "Maybe I was wrong. It would not be the first time, as the Vengeful Lady recently reminded me. But I cannot tell you how much your help means to me. Thanks."

When Godwin offers her a refund, however, she smiles and brightens up. "Oh no, my good troudadourr! I have not yet given up! We may have them back -- maybe by nightfall. If I scry them and then we teleport to them, it could all be over very fast."

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday September 30th, 2010 5:23:27 PM

Vauhwyt says" It could all be over very fast."
" It could, except that I prepared to build things today. I did not pray to Imod for communication, or divination, or combat. I prayed for prayers of building. So, I cannot contact the 'girls'.I don't know this Dur person so I cannot help you scry. I don't have any items so I cannot help yo divine. Really I am a big armored guy with nothing to do at the moment. If you find them and take me along I can help provide security, but that is pretty much all I am able to help with today."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)



Vauhwyt and Mookie (Detect Scrying) 
Thursday September 30th, 2010 5:41:35 PM


Vauhwyt grins and thanks Mal. "You folks who have to choose spells each morning suffer so much!" she says consolingly. "It's okay. If I can't scry them, we'll try tomorrow."

First she looks for some physical connection to the druid. He has often been an owl. She'll take a twig or branch from his favorite perch. She'll look for some owly furball he may have coughed up. She asks Godwin for help -- maybe there is a bowl he drank out of, a stone he sat on, something. Just before she casts her scrying, she'll have Mookie in monkey form use a scroll of minor image to make an image of Dur, with an owl on his shoulder which is what he looks like in owl form.

She DOES try the scry. Her base save DC is 17 (it varies, see scrying spell), and she will try it four times if he makes his saves.

Current spell slot status:

0 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used (alter self - Mookie)
1 of 6 3rd level spells used (blink)
2 of 6 4th level spells used (stone shape, det scry) (Plus Avenger Scryings)
1 of 4 5th level spells used (teleport)

Appolo Ac 34 HP106 . . 
Thursday September 30th, 2010 6:37:01 PM

Appolo listens to Vauhwyt"Don't judge Dur so harshly.I don't think he did this>Perhaps the girls got scared and flew away.Once he delt with the immediate problem he went looking for them.Scry for them and let's find them.Oh you are not wrong for giving the girls a chance to choose thier path in life."

Vauhwyt and Mookie (Detect Scrying) 
Thursday September 30th, 2010 9:22:21 PM


"Thanks Appolo," Vauhwyt says, smiling. "You make me feel betterr."

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday September 30th, 2010 9:27:30 PM

Not really knowing what was going on, Valanthe stays back and out of the way. She will take a walk around the building, looking at what's finished and what's not.

Vorelle 
Friday October 1st, 2010 1:05:25 AM

Vorelle is strong enought to carry Champ if need be, but if Malgant wants to do it, she doesn't argue.

Like Valanthe, she looks around the area to see what changes have been made.

"I'm afraid I can't track flying creatures," she says. "Or druids, either."

Blackbird forest (Dm Glenn) 
Friday October 1st, 2010 5:37:16 PM

Aztyr transports the heavy and light souls of her companions to the unfinished stronghold. Where they learn of the missing druid and fledglings. Vauhwyt lays out some plans.

Malgant informs Vauhwyt, that he isn't prepared to scry or divined today, just build.

Appolo offer support to Vauhwyt for doing good by the girls.

Valanthe and Vorelle can't offer much help in tracking the druid or girls.

Trying to Scry Dur, Vauhwyt finds a bit of Owl feather on a favored perch and Mookie's image helps her focus, but each time Vauhwyt tires to Scry Dur she perceives nothing.

Blackbird forest (Dm Glenn) 
Monday October 4th, 2010 1:34:59 PM

(slow weekend)


Vorelle 
Monday October 4th, 2010 4:18:52 PM

"Right now," Vorelle says, "we have no way of knowing where he is, or why he took the fledglings. Perhaps we should take care of the giant problem? Maybe things will be clearer in a couple of weeks."

Moderate Fortification, AC 30, 128/128 hp Malgant 
Monday October 4th, 2010 5:06:18 PM

" Try and scry the fledglings instead. Otherwise, with no leads I don't know what else we can do."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)



Vauhwyt and Mookie (Detect Scrying) 
Monday October 4th, 2010 5:31:40 PM

"Good idea, Mal! The only problem is that my spell only lets me scry my enemies, not my friends."

"Still we can try again tomorrow, and maybe try the sending."

"But no way can I let weeks go by!"

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday October 4th, 2010 6:00:38 PM

Aztyr listens as Vauhwyt gets more worried over the fledgelings and finalily asks, "Vauhwyt, I assume you have at least one feather from the young? Tell me which one and give me the feather. I'll need at least an hour to see what I can find."
After she get's the feather, Aztyr retreats just a bit away from the others and pulls out her big mirror.
She starts her spell and let's her mind's eye wander and sweep as it will, before it tries to come into focus and show it'self in the mirror after the hour is up.
(Assuming the feather is given, the harpy will have a -10 to her Will save. using the firsthand knowledge bonus of 0)

She waits as the picture comes into view. (insert DM discription here)

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 1
Level 5 : 7 - 3
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:



Vauhwyt and Mookie (Detect Scrying) 
Monday October 4th, 2010 7:20:12 PM

Surely there's a feather in Vauhwyt's pocket, or in the fledgling's roosting spots. She thanks Aztyr profusely.



Appolo Ac 34 HP106 . . 
Monday October 4th, 2010 8:03:45 PM

Appolo smiles at Vauhwyt"You see that's the reason you can't find Dul the druid.He's not your or our enemy.So that's a good thing."Appolo let's Aztyr see what she can find.

Vauhwyt and Mookie (Detect Scrying) 
Monday October 4th, 2010 9:34:38 PM

"You may be right," the liontaur tells Aztyr. "I hope so."

Blackbird forest (Dm Glenn) 
Tuesday October 5th, 2010 4:19:39 PM

The group offer several suggestions. Finally Aztyr tires to scry upon one of the fledglings, there are feathers a plenty around, but when the spell is cast the liontaur also perceives nothing.

Spell craft check DC20 Highlight to display spoiler: {The scry spells seems to be working, but are being blocked.}

Goodwin and the Fisher family remain quite as the group tries to locate the druid and harpy young.


Vauhwyt and Mookie (Detect Scrying) 
Tuesday October 5th, 2010 4:21:17 PM

Vauhwyt is depressed. "Maybe we can try again tomorrow."

[OOC: no ranks in spellcraft, alas.]

Moderate Fortification, AC 30, 128/128 hp Malgant  d20+5=16 ;
Tuesday October 5th, 2010 4:29:56 PM

" I wonder why the spells are not working? What's going wrong?"

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)

OOC
sorry about the 1 line posts, lack of sleep and either pain or pain killer is making it hard to concentrate for long on most stuff.

Vorelle 
Tuesday October 5th, 2010 6:44:28 PM

Vorelle doesn't know anything about magic or spells, so she can't offer much comfort to her frustrated friends.

"Well, from what I've heard, if a druid doesn't want to be found, he can't be found," she says.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d20+17=24 ;
Tuesday October 5th, 2010 8:08:54 PM

Aztyr looks a bit bewildered when the spell fizzled.
She looks up and says, "Ummm, the scry went as planned, but the target was being protected by another spell. In effect I was blocked from seeing the young."
Being at a loss for anything else to try she shrugs.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 1
Level 5 : 7 - 3
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Vauhwyt and Mookie (Detect Scrying) 
Wednesday October 6th, 2010 9:50:53 AM


"Well, can we wait tonite and try the sending in the morning?" Vauhwyt asks.

Blackbird forest (Dm Glenn) 
Wednesday October 6th, 2010 10:12:33 AM

Seeing the group attempt to find Dur or the girls has left them at a lost, Goodwin the Troubadour coughs as way of getting attention, "Err pardon for me to say so, but Dur can't hide himself and the girls from your spells forever, you just have to keep trying longer than he or whoever keeps the block up. The question is will any harm come to the girls in that time? If Dur did arrange the elemental attack to get us out of the way and make off with the fledglings, I would have to point out that no one was injured, and I'm sure the unicorn would have felt any evil intentions on his part. No, I think Dur truly cared for animals and these creatures probably more so than civilized people."

The Troubador shrugs before continuing "While I wasn't here when Dur showed up, It seems convenient he showed up when he did. Didn't you also tell me the Harpy mothers had some sort of deal with that mad Bone man that involved the fledglings? Do you think it's possible he may have had someone watching over his investment with the Harpies? Anyway, if you are willing to pay the price there are seers, diviners, outsiders and/or wizards that may be able to find where Dur and the Girls are even with the blocks."



Moderate Fortification, AC 30, 128/128 hp Malgant 
Wednesday October 6th, 2010 5:20:01 PM

" WHAT!!" Malgant stares at Vauhwyt in disbelief. " You knew they had been dealing with The mage of Mount Bone somehow and didn't mention it? How could you let something like that slip ? As far as we know that mage is the current supplier of arms and undead to people who have a vested interest in making us dead. So now the chance to help the refugees is pretty much out unless we want to start receiving periodic visits from his minions and we will need to step up any plans to go see him."
Malgant begins to pace on the beach. His armored hooves tossing sand into the air as his logical mind works through what he will need to do to resolve this before someone gets killed.
" Come morning I will beseech Imod for the wisdom to question the girls AT LENGTH about where they are and how we can find them. Likely this will lead to some risky teleportation. You say that they can be taught to be good. Goodwin believes this and says he has seen it working. I remain practically skeptical but want to believe it too. If they are still outside the mountain we have a chance of rescuing them. If they are inside I have no doubt we can still rescue them, but I fear that we will have deaths while doing so. Facing eight of those liche warriors on neutral ground was hard. In the mountain we would face innumerable amounts of them on their home turf with their creator behind them. Pray to your Gods tonight we can catch them outside. Think hard on this tonight. In the morning I will need the name and description of the fledgling that is most observant and down to earth. Remember, I saw them once when their savage little forms first hatched and were trying to eat Ellen, Jack and Jill. I have little other knowledge of them. "
Malgant walks away to go prepare a meal and meditate on what he will need to be able to find and rescue the girls. Inwardly he really does hope they can be taught to be good. He also hopes silently for the chance to fight those liche warriors again, on better terms.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday October 6th, 2010 9:56:51 PM

"I'll keep watch the first half of the night. It's the least I can do. Those that need spells worry about getting the ones you need."

Appolo Ac 34 HP106 . . 
Thursday October 7th, 2010 11:43:01 AM

"Hold on big guy.Vauhwyt's doing the best she can.Also giving the chciks a chane to be good useful crearures is noble and good thing.What needs to be done now is finding out who or what cuased this.Then find the chicks and put the hurt hurt on those responsible.Also as the good Bard said,we my need to get some help.The Witch that lives in the woods around here might be able to help in that regard."

Vauhwyt and Mookie (Detect Scrying) 
Thursday October 7th, 2010 12:45:28 PM


Vauhwyt shrugs to Mal's point. "Hey, Goodwin at least asked. No one else ever did. But I'm sorry I didn't mention it, okay? Besides, all they got from Mr. Mt.Bone was some gear, and they had broken off the arrangement, the dead harpy told me."

"But if it is Mr. Mt.Bone who is behind this, he will regret it." She gets a fiery look in her eyes, but her voice is calm.

Vauhwyt thanks Vorelle for her vigilance and sleeps the night through. "Remember to sing while you are on watch," she adds.

Blackbird forest (Dm Glenn) 
Thursday October 7th, 2010 2:40:12 PM

Not having optimal spells for the task at hand, the group is forced to wait until morning. Goodwin and the Fisher family wonder what they should do, if the group is abandoning the unfinished stronghold their isn't much use of them building stuff. If nothing else they put out a few lines to catch a few fresh fish for dinner.



(ooc: Making a Foray into Mr Mt.Bone territory is a significant departure from the current module. Which isn't a problem, except it will take a few days to outline something. There seems to be a lot of interest in the group taking that path! Is that want you all want? {BTW, I didn't write the current, so I don't mind table-ling it.})

Vauhwyt and Mookie (Detect Scrying) 
Thursday October 7th, 2010 4:07:56 PM

OOC: We'll only bother Mr. Mt.Bone if we have some reason to think he's behind the fledgling kidnapping, I would guess.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday October 7th, 2010 4:27:53 PM

OOC: well it was an interest before. It was the only clue we had to where the warrior liches came from. Val does want to explore the Mt. Bone aspect at some point

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday October 7th, 2010 7:37:54 PM

" Maybe because we were with you when you decided to abandon the refugees we were here to help and try to raise monsters as civilized people. We thought we could count on you to tell us that Mt Bone might be involved even if it wasn't likely. The concern over us risking our lives to save these monsters is really worth only a shrug to you? In the morning I will try and contact your girls. If I succeed we can discuss what comes next. If I don't I will be back to helping the people of this area stand up to those that oppress them. "
Malgant turns and walks down the beach, leaving the area a bit so that he doesn't say something he will regret. He hates being this close to the forest and it's unpredictable nature. Furthermore he hates to think that Vauhwyt could value their lives so cheaply as to not even show concern over keeping the possible involvement of Mount Bone from the group.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Stone shape x4

4th level (5+1)
Domain Divine Power, control water x4, dimensional anchor

5th level (3+1)
Domain Righteous Might*, Wall of Stone x3

6th level (2+1)
Domain Blade Barrier*, Heal x2

7th level(1+1)
Domain Power Word Blind* , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)

OOC
As far as Mount Bone goes we would only be going there NOW if that's where the chicks are. To be realistic though you can't expect someone with a vested interest like Vauhwyt to just shrug and say "Well, the kids are missing, there are no leads... but I hear there are these giants..." that would make almost no sense. Mount Bone was a target for after the current module unless we are pointed there now by these events.

Vauhwyt and Mookie (Detect Scrying) 
Thursday October 7th, 2010 8:31:51 PM


Vauhwyt calls after Mal, "Look, I said I was sorry! The truth is I forgot until Goodwin asked me, and then I forgot again. Yeah, I wish I had remembered, but I didn't."

She looks at Mal's retreating back. "Sorry."

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Thursday October 7th, 2010 11:56:24 PM

Aztyr looks to the fisher family, "It appears that things here arn't at the level of preparedness that we assumed. I'm sorry for that. I can and will transport you to the Inn where the other families were taken, and can get you transport to a safer place to call home. It will need to be this evening that I take you, I am afraid I will most likely need all of my arcane talents come tommorow.
Let's eat, and I'll take you before we encamp for the night."

After dinner is eaten, Aztyr will teleport to the Acid Inn and back before the group camps for the night.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 1
Level 5 : 7 - 5
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Vorelle 
Friday October 8th, 2010 5:07:07 PM

Vorelle has nothing to contribute. She doesn't know how to scry, or teleport, or communicate over long distances, or conjure walls out of nowhere. She takes Champ for a walk.

On her return, she asks her friend: "Vauhwyt? Is there anything I can do to help?"

Blackbird forest (Dm Glenn) 
Saturday October 9th, 2010 1:17:02 PM

Mal has some words with Vauhwyt, as Aztyr takes the non-group members to the acid city Inn.

The night passes uneventfully. With a new day the group can try again to contact the missing girls and/or Dur.

Vauhwyt and Mookie (Detect Scrying) 
Monday October 11th, 2010 7:31:48 AM


Vauwhyt answers her oldest friend, "I don't know, Vorelle. I feel so frustrated. If Mal's sending fails, I just have no idea what we'll do."

She grimaces. "I suppose I could start selling more of my stuff to buy divinations ..."

"It just makes me think that I made a big mistake."

She waits for Mal to wake up and finish his morning prayers.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Monday October 11th, 2010 10:20:32 AM

Malgants sleep is fitful and not refreshing. Fear of the forest a few feet away and doubt as to his next course of action combine to make the night long and miserable. He awakens and goes through his morning rituals, bathing and then praying. He asks Imod for informational prayers to try and find the girls.
Once Vauhwyt identifies which girl to contact, Malgant goes to work, sending a message to the harpy." I am a friend of your mother's. She is worried about you. Describe where you are so that I can find you. Speak to me." He waits for the reply.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (2+1)
Domain Blade Barrier, Heal Wind Walk

7th level(1+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets)



Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Monday October 11th, 2010 6:21:27 PM

Aztyrt, wakes in the morning and casts her normal extended Mage Armor spell, useing the rod of lesser extend.
She then waits to find out just where they are going....

(ooc: Sorry for the 1 liner... err 2 liner. Not much to post against.)

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Appolo Ac 34 HP106 . . 
Monday October 11th, 2010 8:25:52 PM

Appolo sleeps quiet well and he sleeps inwaking well aftewr the others have.He feels refreshed and relaxed.Appolo eats breakfast checks his gear cleans up and makes ready to face the day.

Vorelle 
Monday October 11th, 2010 10:47:27 PM

Vorelle spends the morning throwing sticks for Champ to fetch, staying near her friends in case there is any news.

Vauhwyt and Mookie (Detect Scrying) 
Tuesday October 12th, 2010 6:38:07 AM

Vauhwyt waits as patiently as she can. Her whipping tail reveals her worry, however.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Tuesday October 12th, 2010 6:50:48 AM

Valanthe sat back out of the way while all the magic stuff was going on. She had her armor off and used the opportunity to clean it properly. Once it was cleaned and cared for she put in piece by piece.

Blackbird forest (Dm Glenn) 
Tuesday October 12th, 2010 9:38:07 AM

(ooc: Sorry for no post monday, it was a holiday here Columbus day. )



Vauhwyt is worried about the fledgelings.

After a long night, Malgant prays for his spells from Imod. The Protector uses his divine magic to contact one of the girls, after a moment he receives a reply, "Our mothers are dead. Dur told us Vauhwyt and her companions killed them! There is an old wizard who was scary at first, but now"

Aztyr, Vorelle, Appolo and Valanthe follow their morning actives of meditation and/or cleaning gear.

Vauhwyt is obviously impatient waiting for Malgant's to share the results of his spell.



ooc: Malgant make a Sense Motive check please.

Moderate Fortification, AC 30, 128/128 hp Malgant  d20+4=17 ;
Tuesday October 12th, 2010 4:39:54 PM

OOC
you might think the priest with the wisdom and all would have sense motive as a skill.....sadly, I get 2 skill points per level...so this is unskilled.
IC
Malgant tries to read the response he gets from the harpy. ( sense motive 17) They knew that the group had killed the real Harpy mothers already, didn't they. Vauhwyt had a long conversation with the dead Harpy while Aztyr and I were chasing the leader down. Maybe there was something about who the chicks would consider 'mother' in that conversation. Vauhwyt had never said but had taken the responsibility on herself. I wonder...
Malgant goes to his waiting friends and repeats the words from the harpy, word for word, with as much emotion as he can remember them having when he received them. He then waits to see if the others want him to send some more. He can send three more messages today he states.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (2+1)
Domain Blade Barrier, Heal, Wind Walk

7th level(1+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets Appolo's duration is only 13 hours due to charge limits on the rod(3/day))


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Tuesday October 12th, 2010 7:06:37 PM

Aztyr frowns a bit at Malgant's words. Then she decided to remain quiet, expecting Vauhwyt to start raging about, even though it would do no good.
"Appearently Dur, is working with the Mage. The one whom the Harpies stole and then escaped from. They would ask us directly if we killed thier real mothers, and you know what that answer is, there is no getting around it, no matter how you phrase it."

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Vauhwyt and Mookie (Detect Scrying) 
Wednesday October 13th, 2010 6:26:57 AM


Vauhwyt just looks sad. "It just never came up," she sighs. "If they had ever asked, 'Mama, why don't you have wings?' or 'Why do you look so different from us?' ... well, I would have told them. I don't believe in lies or secrets. I would have said, 'I adopted you when you were just eggs. The creatures that laid you when you were eggs, well, they attacked me and my friends, and we sent them to Gargul. Then I adopted you and brought you up as my babies.' I would have told them something like that."

By the droop in her tail and the tone in her voice, it is clear that the liontaur is very downcast, and somewhat at a loss.

Blackbird forest (Dm Glenn) 
Wednesday October 13th, 2010 9:22:39 AM

Not having gotten much from the first sending, Malgant shares what he learns. He can tell the reply was cut sort due to the spell's limitations which the harpy was oblivious to.

Aztyr points out that they did learn Dur is working with a Mage and that he told them a difficult truth which may test the fledglings trust in everyone.

Feeling sad and at a loss, Vauhwyt tries to explain in abstention her motives and actions leading to adoption.

On the bright side the group has managed to make contact with one of the fledglings.


Moderate Fortification, AC 30, 128/128 hp Malgant 
Wednesday October 13th, 2010 12:28:43 PM

" Which leaves us where? Do we still need information to go find the girls? Are we going after them now or making a plan before we go after them? What are we doing about the refugees we already started helping? What do I tell Rufus and Sally? I still have three sendings for today. Lets decide how to use them."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (2+1)
Domain Blade Barrier, Heal, Wind Walk

7th level(1+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets Appolo's duration is only 13 hours due to charge limits on the rod(3/day))


Appolo Ac 34 HP106 . . 
Wednesday October 13th, 2010 12:41:28 PM

Appolo puts in"We need to find the Harpy chicks and Dul the druid..Now if you really want to help the refugees,then we go on campaing agianst Aisildur,find thier heartseed plant and burn them,rob loot,pillage thier temples and kill as many of thier priests as we possiblely can.We give some of the money back to the people."

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60) 
Wednesday October 13th, 2010 8:21:10 PM

Aztyr is still at a loss, the group is sort of stuck, neither able to find the chicks, or even decide if they want to escape. "I'm afraid that the Mage is going to use the truth to turn them against you Vauhwyt, and then pervert what you've taught them into doing harm. Even if we could rescue them, would they even accept you or us? That's the final answer.... Would they trust you?"

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Thursday October 14th, 2010 7:49:49 AM

"I think the gods are punishing us. I mean what are the chances that you find the one druid who's joined up with a necromancer? I would figure most druids to stick with nature and all of that. Liches exist outside of the natural order. Kinda seems to be against everything they stand for. Plus this druid would have to know that we would hunt him down. That there would be no place he could hide."

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday October 14th, 2010 8:45:53 AM

" Pretty good considering the Harpies stole from the Lich and he likely sent the Druid to watch over them. We are sure he is a Druid and not another caster that just happened to be able to duplicate druid spells? Either way the deed is done, question is what are we going to do about it? What can we do about it and will it matter if the chicks resent us anyway and become evil? Those are the things we need to address, as well as how this will affect the refugees if we stop helping them to deal with this. Remember we have involved other people in this refugee rescue now. They are in danger if the Ga'alians decide to target them and they are not as mobile as we are."

Vauhwyt and Mookie (Detect Scrying) 
Thursday October 14th, 2010 9:11:09 AM

To Valanthe, Vauhwyt says, "I think you are right. Fate, or the gods, have turned from us."

To Malgant: "You are right as well, old friend. We have brought innocents into our business, where they are now under dark threat. Maybe this is what the gods are seeking to teach us: That our foes are powerful, and that therefore we put in grave danger any creatures and persons who we hold dear or with whom we associate ourselves."

"Surely the correct choice is to finish helping those to whom we have made commitments, and thereafter to devote ourselves exclusively to associating only with our enemies."

Mookie pokes his head out and chides Vauwhyt. "Boss, maybe you're being a little melodramatic?"

Vauhwyt frowns. "Mookie, you would do well to be wary of your association with me. Our enemies may target you next."

"ULP!" caws Mookie, who pops into his belt pouch.

"Maybe," muses Vauhwyt, softly, "he would be safer as a simple raven, released from my service."


Blackbird forest (Dm Glenn) 
Thursday October 14th, 2010 10:50:21 AM

The group continues to discuss what they should do, given the turn of events. Malgant reminds them of the refugees. Appolo want to find the chicks and Dul, but also offers bloody campaign, with looting and pillaging temples.

Aztyr points out that even if they rescue the chicks would they still accept the group?

Suggesting the gods hands at work, Valanthe adds the druid to her list. Malgant questions what the group is going to do now that the damage is done.

Agreeing that they gods have tuned from them, Vauhwyt wonders is everyone including Mookie would be better off if they were keep away.

The unicorn having remained silent until now speaks up "Vauhwyt, be not of heavy hart! You and your friends have done much good! You have helped refugees find new homes, Saved a mother and two children, Your friends saved me from a terrible fate. Your goodness has given the harpy fledglings a chance to chose good where they would have had none at all. If you had not tired, they would be dead or worse. You have planted a seed, who knows what will become of it? The question is if you rescue them, then what? And if you don't rescue them, what will become of them? Sometimes the choices are easy sometimes they aren't. Part of life is how you deal with setbacks."



Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday October 14th, 2010 8:20:45 PM

" Indeed I would likely be safer as the local priest of a shrine on Minotaur Isle. But if I were, then Blackbird Lake would be a boiling cauldron of acid, the Dread would have a huge artifact biodome as a plaything from which it could create all kinds of mischief, and Mathilda's heroism would be an obscure fact hidden in the past instead of a shining example to inspire future heroes.. Additionally I would only be living a lie that I was all of the holy man Imod wished me to be. "
"The Unicorn speaks true. We ARE the tip of a blazing spear that the Gods use to pierce the darkness that would envelop the Wold. Without us the Wold would fall into that darkness and wallow in evil and despair. Those that choose to stand with us know that. They know that to stand and fight is not the safe path, but it is the right path. "
" Their courage shows me that the right path is not what I want but what is right. This noble Unicorn has rested here for days, side by side with your chicks, Vauhwyt. Chicks that I claimed could not be taught to be good due to the evil taint on their hearts because of their birth. Has it once seen in them the evil I claim they are stained with from birth? No. Instead it sees that you have given them a choice. By virtue of them even having that choice they are important to the Wold and need our protection. Not something you ever thought to hear me say is it?"
" I propose this. You ask the WLA for any information they can get you on this mage, on his home, on his activities, anything that could prove helpful. I will have Aztyr take me to Acid City where I will inform Rufus and Sally what is happening and instruct them to summon me if their need is great. I will need to stop in the Catacombs for an enchantment or two. Then we go and free them. If they will still have you as their guardian and allow you to teach them then that is good. If they will not have that and just want to be alone to contemplate being good or evil that is not great, but it is a far cry better than having them stay with the mage and become devoutly evil. I will contact Bardamion and tell him where we are going. If we win then the Wold comes out ahead. If we lose, I dare say we will take a fair amount of this mage's empire to the grave with us and thus the Wold will still be a better place."
"How does that sound?"

Malgant is obviously moved by the fact that the Unicorn is willing to stand up for the chicks. This means he was completely wrong and he is willing to go the distance to make that up.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (2+1)
Domain Blade Barrier, Heal, Wind Walk

7th level(1+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets Appolo's duration is only 13 hours due to charge limits on the rod(3/day))


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Friday October 15th, 2010 6:56:26 AM

"Sounds good to me. From what I have seen the right path is rarely the easy one. For if it was easy many people would take the right one."

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 120/120) & Jynx (AC 20 - HP 60/60)  d100=47 ;
Friday October 15th, 2010 12:18:52 PM

Aztyr listens and when Malgant is ready to travel, she grabs his arm and in moments she has cast Teleport, and they arrive just outside the inn, in Acid City.
"Did you need any gold for what you are planning on?"
Aztyr also plans on going with Malgant to the Catacombs, incase they need to leave in a hurry for some as yet unknown reason.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:



Vauhwyt and Mookie (Detect Scrying)  d100=92 ; d100=42 ;
Friday October 15th, 2010 5:36:58 PM

Vauhwyt says, "I'm not a coward! I did not say we should give up, or retreat. I just said we should keep away from the weaker folks and innocents who will invariably get hurt if they associate with us. Because they become targets for our enemies."

"Who said anything about wanting to be saferr? I want OTHERS to be safer by keeping away from US!" Her accent shows her depth of feeling.

She says to Goodwin, "I'll take you home now, and I'll take half of the gold back too, if you are still offering it. I can use it in the Star Tower or the WLA."

"I'll do as you suggest, Mal. And since you say you are going to the Catacombs, you can meet me there, in Magic Square, between the Star Tower and the Catacombs."

"Who is coming with me?"

Roll to teleport: Arcane Fail: 92 = ok. Teleport Error: 42 = ok.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Saturday October 16th, 2010 8:54:14 AM

Arriving in Acid City, Malgant listens to Aztyr's question and replies." I am not sure. I think I am a bit short of what I need to make my sword the bane of the undead. Come with me to the catacombs and I will find out how much I need. I should be close to the right amount."
Watching for Ga'alian priests and avoiding their notice(hopefully) he speaks to Rufus and Sally. He informs them that some of those they are charged with defending have been taken prisoner and they need to perform a rescue. If the priests of Ga'al should become aggressive toward them they have the token he gave them and they should use it to summon him for help. He knows that could put him in a bad situation and his friends in a worse one but he has committed himself to defending them if their support of the refugees lands them in trouble and he means to honor that commitment.
After speaking to them he plans to head for the catacombs.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 5+1)
Domain Bulls strength, Shield Other x2, Lesser Restoration , Status x2**

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (2+1)
Domain Blade Barrier, Heal, Wind Walk

7th level(1+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, Vorelle,Appolo and Vauhwyt 26 hour duration (lesser rod of extend used) cast at 6 am (2 castings 3 more possible targets Appolo's duration is only 13 hours due to charge limits on the rod(3/day))

OOC
Glenn, should I start a catacombs ticket for what I want done to my sword? What is our downtime looking like since we just tossed you a huge curve ball and went off the map of the adventure?

Blackbird forest (Dm Glenn) 
Saturday October 16th, 2010 12:15:03 PM

The group decides a shopping trip is in order and makes plans to meet up at the catacomes.

Vauhwyt takes Goodwin back home. He is willing to forgo any payment having not completed the task.
Aztyr takes Mal to visit the Acid city inn and other places.

(ooc: A break is fine, Time to post exp anyway been 14 weeks)

**** Experience
Everyone receives 7,000 Experience points total for the time period between July 23rd and now.)


Moderate Fortification, AC 30, 128/128 hp Malgant 
Saturday October 16th, 2010 1:07:01 PM

yay, level 14. I'll update soon.


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Saturday October 16th, 2010 3:16:05 PM

updating Aztyr... still working on spells but hp and other adjustments made.

Vauhwyt and Mookie (Detect Scrying) 
Monday October 18th, 2010 7:23:03 AM


Vauhwyt drops off Goodwin and goes to the Catacombs to make some purchases.



Vauhwyt and Mookie (Detect Scrying) 
Monday October 18th, 2010 9:23:30 AM

Vauhwyt has put in a ticket to buy two scrolls of sending. She plans to talk to her fledglings herself. Yes, Mal can do it, but it is not the same. She has to talk to them herself.

But before she does so, she has to decide for herself how advanced the girls are. What is the human-equivalent age of their emotional and intellectual development? Are they more like five-year-olds? Ten-year-olds? Fifteen-year-olds? She has to decide for herself whether they are able to make good decisions for themselves. Are they capable of deciding for themselves whether or not they want to be rescued? They are only [so far as I can figure] a few weeks old, for Lem's sake.

If they really are capable of making decisions, she plans to use the sending to ask if they want to be rescued. If they are not, then she plans to use the sending to try to counter the wizard's propaganda and get a clue as to where they are.


Vauhwyt and Mookie (Detect Scrying) 
Monday October 18th, 2010 9:31:09 AM

Also, Vauhwyt needs to train at the WLA. That's two days she needs to spend here at the WLA before she levels. But the fledgelings take priority over the training. So she has not leveled yet.

Timeline:

Day 1, night: Blip to fight the Zookeeper. Fledglings are abducted. Vauhwyt spends night away from camp.

Day 2: V returns, finds fledglings gone. Tries to scry the druid, fails. Aztyr tries to scry fledglings, fails.

Day 3, morning: Mal Sends to fledglings. V teleports to Plat City, buys scrolls. Will use them to cast Sending later today. Girls have been gone about 36 hours.

Blackbird forest (Dm Glenn) 
Monday October 18th, 2010 1:33:43 PM

(ooc: I realize the treasure to exp ratio is under balanced, Only treasure was from the original harpy battle. Sorry about that, I'll try to make the next battles more worth while.)

Thinking about the chick's development over such a short time, Vauhwyt estimates they when from the equivalent human development of about 3 years to some where of about 7 years. The rate seemed fast even for a humanoid monster, but it was slowing down over time. The group & Goodwin estimate that fledgling's pre-teen development will take a while longer several months? Then equivalent teen age development stage for several more months. At least a year or two before full adult hood stage in normal harpies. It could be that part of the harpy deal with the wizard involved accelerated growth?



Appolo Ac 34 HP106 . . 
Monday October 18th, 2010 2:02:28 PM

Appolo goes with Vauhwyt.He wants to find the harpies and put a beat down on this Wizard and the Druid Dul.Especially the druid who Appolo now views as a traitor and kidnapper.

Vorelle 
Tuesday October 19th, 2010 12:52:02 AM

"I suppose I will stay here, unless somebody needs me," Vorelle says. She rather likes the calm of the forest.

Vauhwyt and Mookie (Detect Scrying) 
Tuesday October 19th, 2010 7:15:02 AM


[OOC to Vorelle: Um, we're not coming back to Blackbird Forest. We'll meet up in Plat City, then on to the next adventure.]

Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday October 19th, 2010 12:46:48 PM

Plateau city might be tricky since Aztyr and I have never been there. Can we leave the catacombs to that location or only from where we enter?


Vauhwyt and Mookie (Detect Scrying) 
Tuesday October 19th, 2010 1:27:52 PM

You can enter the Catacombs from any major city. Dirt City. Acid City. Everyone's been there.

Or rendez voo back at Blackbird Lake to pick up Vorelle.

Vauhwyt and Mookie (Detect Scrying) 
Tuesday October 19th, 2010 6:08:37 PM


Vauhwyt realizes that the girls are too young. They need a mama, and not an evil wizard as a mentor. She has an obligation to rescue them, at any and every cost. How could it be otherwise?

Above all, she needs to locate them. After that, getting them out should not be too hard.

She puts some deep thought into finding them.

She assumes they will be charmed, based on what Mal reported.

Vauhwyt and Mookie (Detect Scrying) 
Tuesday October 19th, 2010 6:31:05 PM


After her trip to the Catacombs, Vauhwyt visits both the Temple of Gargul and the Plateau City branch of the WLA. She asks for some help. Can either of these places help her find someone to cast a Discern Location spell? How soon? At what cost? The PHB says that hiring someone to cast an 8th level spell would cost 80 gp per caster level, so 80x15= 1200 gp.

[OOC to DM Glenn: Highlight to display spoiler: {Um, if it takes two days to get that Discern Location cast, then I would just happen to have enough time to do my WLA training and go up my level. Just sayin'! :-) }

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday October 20th, 2010 1:03:21 PM

Valanthe just hangs back while most of the party teleports all over the wold.

Blackbird forest (Dm Glenn) 
Wednesday October 20th, 2010 3:17:55 PM

The group splits up to run their errands and do shopping, Vauhwyt works on finding the kidnapped girls. The temple of Gargul is most helpful in finding someone who can cast Discern Location for a small standard donation 1200gp should be sufficient, but they won't be prepared to cast it until the following morning. The spell does require some item of the the creature. You have feathers from the fleglings and from Dul, which are you going to use?

For those not shopping the time slips by slowly waiting for the harpy checks to be located, and a plan of action to take place.

Vauhwyt and Mookie (Detect Scrying) 
Wednesday October 20th, 2010 6:03:12 PM


The liontaur is very grateful to the temple for their aid and support. Vauhwyt spends the rest of her time until the meeting with the Gargulian caster doing her training at the WLA.

By the way, she will offer a feather, since her top priority is the location of the girls.

Vorelle 
Wednesday October 20th, 2010 7:25:16 PM

The next few days are anxious ones for Vorelle. She feels a little stronger, and practices blending into the background.

But the thought of going to a big city--the biggest city!--scares her so much sometimes she shakes to think of it. She tries to think instead of the many wonders Plateau City is said to contain, but always her mind goes back to people. Hundreds of them--thousands of them--jostling and pushing and shouting impatiently.

"Maybe the people there are nicer than the people in Dirt City," she tells Champ, but she is not hopeful.

[OOC: Vorelle leveled, and the New and Improved Vorelle is ready for DM inspection. :) ]

Vauhwyt and Mookie (Detect Scrying) 
Thursday October 21st, 2010 6:41:00 AM


Just for my own clarity of mind ...

Day Zero (evening): Attacked by the Zookeeper, Harpy fledglings abducted.

Day One: Vauhwyt and Appolo arrive back at Blackbird Cove. Fledglings discovered gone. Unicorn, Goodwin, Fishers freed from stone box. Malgant, Val, Vorelle, and Aztyr go to court and promise not to come back for a year. Vauhwyt and Aztyr try to scry Dul and Fledglings, with no luck.

Day Two: Malgant Sends to a fledgling. Vauwhyt teleports to Plat City with Goodwin and Appolo, visits Catacombs, Arranges for Sending to be cast at Temple of Gargul on Day Three. Vauhwyt trains at WLA. Aztyr teleport Fishers, Mal, Vorelle, and Val to Acid City. Mal and Aztyr visit the Catacombs via the branch office in Acid City. Mal Sends to Vauhwyt. Vauhwyt Sends to fledglings.

Day Three: Vauhwyt finishes training at the WLA and levels. Goes with Appolo to the Temple, makes her donation, and finds out what happens with the Discern Location spell. Vauhwyt and Appolo teleport, and entire party regroups, in Acid City.

NOTE: Underlined events above have not yet happened! They are just plans. Comments? Questions? Advice?


(ooc: by DM. Yep that looks like a good time line to me. Glenn)

Blackbird forest (Dm Glenn) 
Thursday October 21st, 2010 5:11:50 PM

The group continues to prepare themselves for the battle that they expect will need fighting when they find the fledglings.

(ooc: Vorelle, changes to your character sheet looks find.)

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday October 21st, 2010 6:26:26 PM

Malgant sends to Vauhwyt once he and Aztyr have finished in the catacombs. " In Acid City. Have spoken to Rufus and Sally and finished preparations. Will wait for you here as Aztyr has never visited Plateau City."
Malgant then spends the rest of the day and night with Val, living as if they were not about to tempt death in the near future.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 6+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration x2, Status*

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (3+1)
Domain Blade Barrier, Heal x2 , Wind Walk

7th level(2+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, and Vorelle, 26 hour duration (lesser rod of extend used) cast at 6 am

My character is updated and ready for your approval.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Thursday October 21st, 2010 8:12:55 PM

Aztyr lounges around after the trip to the catacombs, that place was always good for a congestion and even a laugh sometimes as well.

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:

Vauhwyt and Mookie (Detect Scrying) 
Thursday October 21st, 2010 9:02:57 PM


::coughs out loud::

:-)

Vauhwyt and Mookie (Detect Scrying)  d20+8=14 ; d20+4=22 ;
Friday October 22nd, 2010 7:47:09 AM


Vauhwyt Sends back to Mal: "We must wait here until tomorrow eve for an important Discern Location spell. I'll teleport to you with Appolo after that. Take care! Thanks!"

She has a suggestion for her friend, "Appolo, while I am training, why don't you go see if you can gather any information about the druid, Dul. Maybe someone in this town knows him, Maybe in the Druid's Quarter."

Since we are staying a night in Plateau City, Vauhwyt will arrange accommodations for herself and Appolo either at the WLA barracks or at an inn the WLA recommends.

She will also use a scroll to Send a message to one of the harpy fledglings. Note: She specifically paid for the arcane version so she would not have to worry about having to use UMD to emulate a 14 Wis and 7 levels of cleric. Out of armor, she has zero chance of error. She Sends: "It's Mama, who hatched you and raised you. I'll be there soon. Tell your sisters but no one else. I love you all so much."

Finally, that night, she seeks out some Avenger contacts, maybe among the clergy of Jancassis. Her untrained Gather Info roll to find that (wearing Mookie's circlet and after casting heroism) is a 14. Her untrained Know Religion check is a 22. Plus she is a 5th level Avenger. If she finds anyone, she gives the secret handshake and password and explains her need for revenge on the kidnappers of her babies. She wants to buy some sacred poison -- the kind to which an avenger is completely immune. The best would be Large Scorpion Venom. She would like to buy four doses at 200 gp each, and four masterwork daggers to envenom, at 300 gp each, spending just over 2,000 gp total on this.

After two days of training, it is time to visit the temple and get the location of her girls.

Appolo Ac 34 HP106 . .  d20+10=12 ; d20+10=18 ;
Friday October 22nd, 2010 11:10:27 AM

Appolo follows Vauhwyt's advice and heads out to gather imformation on Dul,the Druid,he also tries to gather imformation on this spell caster from Mount Bone.After that he meets back up with Vauhwyt at wherever they are staying for the night.

Used Hero point Gather imformation 18

Vorelle 
Saturday October 23rd, 2010 2:55:06 PM

Vorelle continues to rest and prepare.

Blackbird forest (Dm Glenn) 
Monday October 25th, 2010 2:21:09 PM

(ooc: Sorry guys I missed posting for Friday and the weekend.)

Malgant and Val spend what time they can together before the pending battle.

Aztyr spend her time lounging around waiting for Vauhwyt to come up with the details of where and when.

Vauhwyt process to get some training at the WLA as the process of information gathers takes time. While Vauhwyt's sending didn't ask anything the young one chats back "Dul and the nice wizard says we shouldn't talk to the voices. Dul says after the wizard does his magic no one will be.". Vauhwyt's night time meeting with Avenger Contracts proves fruitful and she is able to obtain the poison and daggers. When the time comes for the temple priest to cast the powerful location magic, the results are not encouraging a place on a lesser mountain peak to the north west of the Mount Bones in Izen. Using that information and maps from WLA you pinpoint suspected stronghold of a subordinate to the Lord or Mount Bones. The WLA scouting account describes the entrance into the mountain quite well and in great detail in case someone wanted to teleport there. Basically a large cavern opening which ends in six smaller caves. Two scouts send into the smaller caves didn't return.

Gathering information at Vauhwyt's request, Appolo makes a heroic effort finding only scant information about Dul the Druid. A reclusive druid who belongs to a circle that believes strongly in maintaining the natural order of nature and more importantly that the loss of less civilized creatures to the growing civilizations must be halted. There isn't much information to go on with the unknown wizard, but the general details is that it's not the Lord of Mount Bones you will be dealing with, but a valise magic user who dabbles in hybrid creatures. Both are powerful spell users.



Vauhwyt and Mookie (Detect Scrying) 
Monday October 25th, 2010 3:14:37 PM

Vauhwyt finishes her shopping at the catacombs, and then teleports with Appolo and Mookie to meet Mal, Val, Vorelle, and Aztyr. She shares all the info she has with her friends.

She goes into detail on two tactics with which she wants everyone to be familiar, after double checking her Detect Scrying is in place and there are no prying ears or eyes aroundabouts.

The first is her new Antimagic Field spell, which she intends to use mostly as a personal shield. However, while it is in effect, anyone standing right next to her will be affected. She describes how she expects to cast the spell mostly on Mookie, which means that by positioning himself between two taurs, the field could cover both completely. She encourages everyone to try it out with her tonight so no one is taken by surprise.

The other strategy is to take everybody -- the whole party -- into the Realm of Shadows as a way of short-cutting the trip in and/or making a fast get-away. It takes a special concentration skill check, and she can bring 6 people into the Realm if she takes 10 on the check, or 11 people by taking 20, which she can once per day as a standard action. Being in the Realm of Shadows is like being ethereal, and we can take run actions to travel at speed, essentially through walls and other barriers. We can also look into the Wold from the Realm of Shadows, though the Wold looks grey and shadowy from the Realm. The disadvantage is that those with the grim must make a Will save vs DC 20 or take 1d6 points of temporary Con damage as they enter the Realm of Shadows.

So here are some options for us:

(1) Buff up, including Locate and Scry spells. Teleport to the location we have obtained.

(2a) Hide and Go Seek: Set up a hidden camp (Rope Trickery? Illusion? Walls of Stone?) and use it as a base from which to get more info.
(2b) Smash and Grab: From there, we either fight our way in or shadow in, and improvise from there. Maybe fight and win, maybe grab the girls and run, fighting or shadowing out.
(2c) Siege, Stealth, and Speak: Or use Walls of Stone to seal the caves, set a siege, send in a few scouts (via shadow or sneakery) to spy or grab the girls. Maybe negotiate.

(3) If we get the girls but not the druid, then Vauwhyt would like to go back for seconds. She has unfinished business with him.

Comments? Thoughts? Plans?

Vauhwyt and Mookie (Detect Scrying) 
Monday October 25th, 2010 4:20:45 PM


Vauhwyt adds, "Should I TP there tonight, preferably with an invisibility spell first from Aztyr, then scout around ethereally, and TP back, just to get more info? Then tomorrow we go in?"

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Monday October 25th, 2010 5:56:03 PM

"If you are teleporting there, I'm going with you, that way I can study the location, I don't even have a clue where it is, and with that chance of splinching, I'd have to be almost dead to take that chance. I can cast my Improved Invisability on each of us, and I can teleport out myself once I learn the area, leaving you to do your scoutting. But I'd like to remind you of the last time you scouted out ahead.... I seem to remember taking a trip to a God's realm. Just remember, you can plan on your new spell, but others can plot against it.
Here's an example..... You are protected by the Anti-magic, a Wall of stone is created above you, with only a tiny spindle holding it, it breaks off the spindle and falls on you. onless you are either super strong, or super fast, you are going to be splattered under it. any magic you want to try would go poof.
Not that I expect it to happen, but I'm just trying to point out flaws in the ideas."


Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi

Spells in effect on others:


Moderate Fortification, AC 30, 128/128 hp Malgant 
Monday October 25th, 2010 6:01:29 PM

" A few thoughts on your plans. The antimagic field is interesting, and I have been trying to think of how to use it myself, I like your ideas there."
" As far as scouting the tunnels, the last ime we sent scouts, some were killed and the others cut off. I prefer a recon in force to scouting."
" If you teleport there invisible tonight I would say that you take Aztyr with you and if you have room, Valanthe for muscle. I say this so that, ONE, both of you have first hand knowledge of where you want to teleport to. TWO you have a second teleporter in case you are discovered and stunned or knocked out. And THREE so that you have a capable fighter with alot of staying power in case it comes down to a fight. I would volunteer to come but too many taurs will stress the teleport capacity limits."


Vauhwyt and Mookie (Detect Scrying)  d10+10=14 ; d100=55 ; d100=50 ;
Monday October 25th, 2010 7:05:15 PM

"Okay, deal!" says Vauwhyt.

"Tonight, right now, Aztyr casts Greater Invisibility on me, herself, and Val. I teleport the three of us to the location. Aztyr studies the site so she can come back on her own in the morning. Val stays with Aztyr to make sure she is safe. When Aztyr is done, she teleports Val and herself back."

"Meanwhile, I darkwalk into the Realm of Shadows ethereally. I walk for two minutes into the mountain, staying in the Realm of Shadows, just trying to get some info. If there is any alert, or any sign that I am seen, I run back out of the mountain, go back to the Wold, and teleport back herre. No heroics, nothing crazy, just a peek and back."

When Aztyr mentions the Wall of Stone crashing down, she laughs. "A Wall of Stone has to be firmly anchored in existing rock to work. But Wall of Iron and Wall of Force both defeat the AM Field, so point well taken!"

OOC: Today Vauwhyt has cast

2 6th level spells (practicing with AM Field)
1 5th level spell (Teleport from Plat City back to Acid City)
1 4th level spell (She casts Detect Scrying every single day)

Just before the teleport to the cave, she takes of her armor and casts Alter Self (Mookie to monkey form), False Life (+14 temp hp), Resist Energy (Fire), Resist Energy (Cold), Resist Energy (Electricity), Heroism, and Greater Magic Weapon (armor spikes). She also casts Heroism and a Resist Energy of a type of their choice to both Aztyr and Val. Then she puts her armor back on and casts Reduce Person and Expeditious Retreat. Spell Fail chances: 55 and 50, no problem.

[OOC: Mal, wanna toss any buffs out way? :-) ]

Then when Val and Aztyr are ready, she teleports to the location identified to her in Plat City.

Vorelle 
Monday October 25th, 2010 9:09:46 PM

Vorelle listens intently to Vauhwyt's description of her new spell. "I might like to take advantage of that sometimes," she says. With a smile, she adds, "Although, you and I have different ideas about where the best place to be in a battle is. You don't have to worry about cover."

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Monday October 25th, 2010 11:14:37 PM

Val's all for playing the role of bodyguard. Although truth be told she hopes that nothing happens. The last thing she wants is a pissed off wizard before everybody is ready and the plan is set.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Tuesday October 26th, 2010 12:44:54 AM

"Cast the one you were gonna give me on Val, I'll cover myself for protections. Remember my Invisability, will only cover you for 1 and a half minutes, not two minutes, from the time I cast, and you'll only have it for 14 rounds after we teleport there, which is less. I'll recover Val and myself before the spell runs out.."

Aztyr covers herself with proterctions from all five energy types. (3rd level 5 castings.)
She'll cast shield. (1st level)
Cast see invisability (cast 1 time 2nd level)
Protection from evil on all 3.(1st level 3 castings)
Greater Invisability, on herself, Val then Vauhwyt, in that order just before they teleport.(4th level 3 castings)

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 5
Level 2 : 8 - 1
Level 3 : 8 - 5
Level 4 : 7 - 3
Level 5 : 7 - 1
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Shield (15 minutes)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi
Protection from energy acid 120/120 150 minutes
Protection from energy Cold 120/120 150 minutes
Protection from energy Electricity 120/120 150 minutes
Protection from energy Fire 120/120 150 minutes
Protection from energy Sonic 120/120 150 minutes
Protection from Evil 15 minutes
Greater Invisability 15 rounds
See Invisability 150 minutes

Spells in effect on others:

Cast on Vauhwyt:
Protection from Evil 15 minutes
Greater Invisability 15 rounds

Cast on Val:
Protection from Evil 15 minutes
Greater Invisability 15 rounds

OOC:
I plan to recast Greater invis on us when needed before we tele out. I will spend my time there looking around the area to make my teleportation safer come morning or the next day...

Vauhwyt and Mookie (Detect Scrying)  d100=74 ; d100=16 ;
Tuesday October 26th, 2010 6:40:51 AM

"Okay," says Vauwhyt, casting Resist Fire and Cold on Val.

At the right time, the Teleport: Arcane Spell Fail: 74 = OK, On Target Roll: 16 = OK.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday October 26th, 2010 8:30:56 AM

Aside from the already cast Status spell Malgant, never one to buff others before a fight, had nothing to add. From Mathilda's stand he adds Protection from energy lightning to Val and Spell immunity to Hold person, lightning bolt, and magic missile to Val as well, covering some of the protections the others have cast on themselves on Val. Before they leave he embraces Val and kisses her, hoping to see her backk safely in a few moments. While she is gone he concentrates fiercely on the status spell, watching to detect if they are in danger.

OOC
I was looking at Shield other, but if we move out of range of each other the spell ends so that won't work.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 6+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration x2, Status*

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (3+1)
Domain Blade Barrier, Heal x2 , Wind Walk

7th level(2+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, and Vorelle, 26 hour duration (lesser rod of extend used) cast at 6 am

Blackbird forest (Dm Glenn)  d6=3 ; d6=3 ; d6=6 ; d20+8=19 ; d20+8=17 ; d20+8=14 ; d20+8=17 ; d20+8=22 ;
Tuesday October 26th, 2010 12:21:42 PM

Coming up with a plan to recon the strong hold, the prep spells are cast then Vauhwyt teleports with Aztyr and Valanthe.

The location teleported to is just outside the mouth of a large cavern on the side of a desolate mountain, The dry wind buffets your group. The mountain you are one forms a minor peak compared with the dominating peak of Mount Bones many miles to the southeast.

Aztyr with Valanthe as a guard, starts to study the spot for future teleporting a process that takes about an hour, to be more than a casual familiarity.

Meanwhile, Valanthe already invisible darkwalks in the Realm of Shadow, first thing she feels is a bone chilling evil desecration of the shadows as if it has been imbued with negative energy. Moving forward into the mountain the liontaur see the large entry cavern over a hundred feet across and fifty feet tall it is mostly of natural creation by some long ago volcanic process. At the back is an unnaturally soothed stone wall with six 5ft wide 10ft high tunnels leading deeper into the mountain. As get a closer look at the six tunnels they appear to be of similar construction with no identifying marks and all of them make sharp turns withing 30ft of the entrance. You feel the same desecration in the shadows as you did when you first entered them, but now you hear a baying howl of some creature living in the shadow realm. (Make a DC13 will save or become panicked) The howl is taken up by others more distance. Vauhwyt doesn't see anything in the shadows, but the panicking howl was somewhere withing a few hundred feet. (Do you head back? You've been scouting for about half a minute.)

Malgant through his status magic feels the trio flicker as they teleport there. He can feel Aztyr and Valanthe steady status, but Vauhwyt's connection vanishes within moments of them getting there indicating she left the plane or died.

Appolo Ac 34 HP106 . . 
Tuesday October 26th, 2010 1:49:55 PM

Once Appolo has rejioned the others,he tells them everything he has discovered.It is clear he is angry and would like nothing better then to cut the druids head off.
When Vauhwyt Aztyr and Valanthe head out on thier scouting trip,Appolo waita patiently for them to return.

Vauhwyt and Mookie (Detect Scrying)  d20+12=16 ; d6=3 ; d20+15=16 ; d20+14=18 ; d20+2=3 ; d20+2=5 ;
Tuesday October 26th, 2010 1:50:24 PM

Vauhwyt's skill check to bring herself and one other (Mookie) into the Realm of Shadows is automatic -- even on a nat 1, there's no problem. But Mookie has to make a DC20 Fort save to avoid the trauma of the transition, and his roll of 16 fails. He takes 3 points of Con damage.

Vauhwyt hears the spine-chilling howling, and rolls for that DC13 save vs panicking. She rolls a 16, and Mookie an 18, but Vauhwyt's roll is a natural 1, so it is a failure.

But wait! Vauhwyt is an Avenger, and per the Avenger rules, she is immune to fear entirely! "Whoa," she thinks to herself, after the tiniest moment of panic, "Way to get around a natural 1!"

Note that Vauhwyt, as a Grim, can see in the Realm of Shadows to a distance of 60 feet as a free action. And she can sense the direction and distance to any disembodied spirit or soul in 600 ft, even through material objects, if she takes a round to concentrate, which she does now.

She is trying to sense or see what could be making that sound, so here are two perception checks: A Spot of 3 and a Listen of 5 -- "LOL!" she thinks. "I guess I'm no Mata Hari!"

Vauhwyt has the intuition that the baying beasts are guards of some sort, and that she has been detected. She would like to see one before she goes, and maybe get a count of how many she thinks there are. She is still invisible, and they seem to be out of scent range, so she wonders how they found her. Maybe a long range See Invisibility?

Her sources said that this wizard dabbles in monster hybridization. Maybe he made these watchbeasts, and they are unlike all others.

Well, she has stuck around for a round to Sense Spirits. At the end of that round, Vauwhyt is inclined to get out. She'll take what she has learned and go home. She races back to the place she left Val and Aztyr and pop back into the Wold. Then she says, "time to go! I think I set off an alarm." And she teleports back to Acid City.

[OOC: DM Glenn, you said this mage is "valise magic user who dabbles in hybrid creatures."] That's that mean, "valise magic user"?]


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Tuesday October 26th, 2010 8:43:57 PM

Vauhwyt ? Did you take us with you?

Vauhwyt and Mookie (Detect Scrying)  d100=54 ; d100=70 ;
Tuesday October 26th, 2010 9:10:02 PM


If you answer her when she whispers, yes. But since you are invisible, she has no idea where you are, and if all she hears is silence, then she assumes you already went home.

Teleport: Arcane Fail 54, Telep Error 70. All clear!

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65)  d100=88 ;
Tuesday October 26th, 2010 9:43:31 PM

Aztyr reaches out and holds onto Val and concentraits for a moment, The two of them winking out of existance at the cave, and reappearing back with the others.

"Well, I've at least got an idea where we are going now. And if you say you alerted something there, we might want to let them calm down again, before we try storming the bastions. Not too many days, but going tommorow morning, they might still be looking for the intruder, or well, intruders."

Spells Used:

Level 0 : 6 - 0
Level 1 : 8 - 5
Level 2 : 8 - 1
Level 3 : 8 - 5
Level 4 : 7 - 3
Level 5 : 7 - 1
Level 6 : 5 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Shield (15 minutes)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi
Protection from energy acid 120/120 150 minutes
Protection from energy Cold 120/120 150 minutes
Protection from energy Electricity 120/120 150 minutes
Protection from energy Fire 120/120 150 minutes
Protection from energy Sonic 120/120 150 minutes
Protection from Evil 15 minutes
See Invisability 150 minutes

Spells in effect on others:

Cast on Vauhwyt:
Protection from Evil 15 minutes

Cast on Val:
Protection from Evil 15 minutes



Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday October 26th, 2010 11:41:34 PM

"Alerted as soon as you entered the Shadow realm and went into the tunnels? Do you walk, touch the surfaces for floors in the Shadow Realm? If he makes hybrid creatures he may have made his watchdogs like spiders, able to feel the touch of something in their web, in this case their lair or domain. Sounds like he is ready to be invaded." Malgant pauses a moment, thoughtful, then asks. " How far from the faire we just left is this mountain. Could this wizard be the one that wanted the unicorn? Unicorn are amazing creatures, they can teleport within their own home forest and can heal wounds. If the wizard is someone who crosses creatures magically together then what could he do with a unicorn. Or Harpies for that matter. Much as I would like to say Aztyr is right and we should let the alarm die down I don't think we can wait. If they could learn to be good, they can learn to be evil too. I don't think Vauhwyt's girls should be there ant longer than necessary.Rest now, Tomorrow I think we should kick in his door and do this the old fashioned way. Back to our old arrangement tomorrow Vauhwyt, armor blessings for arms enchants?"

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 6+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration x2, Status*

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (3+1)
Domain Blade Barrier, Heal x2 , Wind Walk

7th level(2+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, and Vorelle, 26 hour duration (lesser rod of extend used) cast at 6 am

Vauhwyt and Mookie (Detect Scrying) 
Wednesday October 27th, 2010 9:59:52 AM


Vauhwyt answers Mal as best she can, using the DM's voice. :-)

Yup, trading buffs per usual tomorrow.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation,  d20+9=25 ;
Wednesday October 27th, 2010 1:29:19 PM

"I do not think that we should take any chance of dealing with creatures or guardians in that place. It felt so wrong. Very unsettling and I've seen some of the dark places in the world but that was something else. I do not know if what I heard was the bellow of a guardian or just something. I'm not sure I want to find out. Not without the right type of gear."

Vorelle 
Thursday October 28th, 2010 1:04:56 AM

"Could we--?" Vorelle doesn't quite know how magic works, so she doesn't know how to express her idea exactly.

"I don't know if this would work...." she says slowly, thinking as she goes, "but could we make some kind of diversion? If he's watching for a teleport or something....is there any way to do a fake teleport? And then really teleport in someplace else?"

Blackbird forest (Dm Glenn) 
Thursday October 28th, 2010 10:10:55 AM

(ooc: The Wold ate my DM most from yesterday!!!)

Vauhwyt detects 6 disembodied spirits or souls within range, they are spread about in the area she was investigating, the closes one is about 100ft.

Vauhwyt, Aztyr and Val teleport back safely and report.



Vauhwyt and Mookie (Detect Scrying) 
Thursday October 28th, 2010 10:52:24 AM


Can Vauwhyt tell if the locations of the spirits match the locations from which she heard the scary screaming attack?

"Now I want to take on this guy for both personal vengeance and as part of my duty to Lord Gargul!" says Vauwhyt, as she relates the existence of disembodied undead enemies.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday October 28th, 2010 1:27:40 PM

" Six spirits, 6 tunnels. Sounds like there is a watchdog for each tunnel. Any idea if they can travel from one tunnel to another like you can in the shadow realm? If they can then we have 6 opponents. If not then we can fight them one at a time."

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Thursday October 28th, 2010 4:08:04 PM

"Well, I doubt anything I can do will effect them, if they are in the spirt world, or shadow realm. I'd just be transportation, and a liability in that type of fight."

Level 0 : 6 - 0
Level 1 : 8 - 5
Level 2 : 8 - 1
Level 3 : 8 - 5
Level 4 : 7 - 3
Level 5 : 7 - 2
Level 6 : 6 - 0
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Shield (15 minutes)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi
Protection from energy acid 120/120 150 minutes
Protection from energy Cold 120/120 150 minutes
Protection from energy Electricity 120/120 150 minutes
Protection from energy Fire 120/120 150 minutes
Protection from energy Sonic 120/120 150 minutes
Protection from Evil 15 minutes
See Invisability 150 minutes

Spells in effect on others:

Cast on Vauhwyt:
Protection from Evil 15 minutes

Cast on Val:
Protection from Evil 15 minutes



Vauhwyt and Mookie (Detect Scrying) 
Thursday October 28th, 2010 6:32:20 PM


"Not true, old friend," says Vauwhyt to Aztyr. "Use that See Invisible spell of yours to peer into the Realm of Shadows and detect them!"

She grins at Vorelle's idea. "I love it! I would love to set up a distraction and then really slip around to rescue the girls on the sly." She pauses to think. "We could teleport in. Take ten minutes to seal off the tunnels with Walls of Stone. Set up a defensive area with unshrunk items. Aztyr casts Private Sanctum near the entrance. Mal casts some Glyphs and Consecrate -- and a Deeper Darkness spell until Aztyr finishes casting the Private Sanctum. We appear to set up a siege, and there's no way to tell if we are really inside or not. If they come out to fight us, great, since we will have the defensive advantage."

"We can taunt the incorporeal undead and maybe they'll approach like they were going to before. Make sure everyone has Resist Fear who needs it. Tackle the incorporeal watchers as they approach and destroy them. I would love to grapple and crush a few, myself. If we are lucky, we kill all six early on, and then we can sneak through the Realm of Shadows to find the girls and bring them out of therre." Her accent reveals her excitement.

"If the wizard and druid emerge to fight, we can hide in the Darkness or in the Private Sanctum with an AM Field up until all the enemy's powerful spells are used up. If they throw corporeal undead at us, Mal can turn it and Vorelle and I can flanking sneak attack it or like that."

And if they run away, that's okay. We will have their home, which Mal can Hallow, and which we can search for info, and ransack or render inhospitable to them. No one wants to lose their home."

"And maybe they will negotiate. I mean, after all, why do they want the girls? Since we will come to fight, maybe the enemy would rather give them back to avoid a battle."

Vauhwyt and Mookie (Detect Scrying) 
Thursday October 28th, 2010 6:36:06 PM


"And Aztyr, the incorporeal are affected by magic missiles. So the see invisible / magic missile combo is quite strong."


Moderate Fortification, AC 30, 128/128 hp Malgant 
Friday October 29th, 2010 9:13:37 AM

" As seems to be my job, let me point out the flaws in this plan. I cannot see in the dark, nor can many of the rest of us. Unless you mean to use your Anti magic field to negate part of the darkness. If so does it work that way or will it dispel it all? While diversions are nice, every prayer I spend on subterfuge is a heal you don't get or a smiting that never reaches the enemy. I am not the wisest member of the Heart of Imod. I have but a few of Imod's prayers at my command each day. I need to use them for the purpose of bringing those that oppose his will to heel, diversions are not so much a part of that, though a well planed diversion can be a general's strongest weapon. It is something I would need to weigh. While my presence and speech may be able to sometimes sway folk with words, I am also not Imod's most charismatic spokesman. My strongest ability to affect the undead has always been the sword at the end of my arm, not my use of Imod's power. I do thank you for the note of confidence though."
"My last point is perhaps the most important though. If we make our presence known and appear to hold a position of strength there are a few undesirable actions that our foes can take. They can move the girls somewhere else, which is troublesome but fixable. Or they can kill them. I don't want to see that any more than you do now. If this mage is so adept with unliving flesh, as we have already seen, then he can use their corpses for his experiments as easily as he can use them alive."
" Because of that I would like to penetrate as deeply and as rapidly as we can. Get the girls and get out. Once they are removed to safety we can return and ruin this mage's existence."


OOC
I assume we will keep talking about this for the end of the week and do our conversions to 3.75 Pathfinder on Monday and sort ourselves out before the charge of the Light Brigade? Others smell a nerf for clerics in this change. I will have to read the class a few more times. Aside from losing my heavy armor, which doesn't hurt me, I don't see the loss of power. But I may be blind. Some of our characters, like Val will become unrivaled killing machines though, and it may lend a new sense of security to those characters as to what we can accomplish here.


Vauhwyt and Mookie (Detect Scrying) 
Friday October 29th, 2010 9:35:46 AM


OOC: We begin converting out PC sheets to PathFinder on Monday, but we can take up to two months to learn the system ... games can start with Pathfinder as late as Jan 1. I think most games will take that long. I suggest we run this encounter in 3.5, myself.

Remember that in 3.5, Deeper Darkness just produces "shadowy illumination" and a 20% miss chance -- and we can still look out of it just fine! In PF, Darkness actually makes the area darker, and sight becomes a problem.

Vauhwyt says that fastest way to get the girls is to cast Locate Creature, then all go into the Realm of Shadows, fight any incorporeals, go to the girls' location, grab them, and teleport out. That remains an option but keep in mind the DC20 Will saves and 1d6 Con damage if you fail the save. She points out that she has six scrolls of Lesser Restoration. She also points out possible flaws in this plan, such as walls of force and forcecages that will stop dimensional travel, and especially that this is the plan the enemy is most likely to anticipate. Odds are the girls are located at the center of a trap.

By the way, Mookie took 3 pts Con damage on the last trip. Mal, if you have the Lesser Restoration spell prepped tonight, could you fix him up? If not, he can heal a point overnight and live fine two points down, since it does not affect his hit points.

"Hey!" caws Mookie, "That's fine for you to say!"

Yes, there is the danger that he will kill the girls. But if he could use them just as easily dead, why kidnap them and go to such trouble to appear nice? I think he wants them alive and will not hurt them if he can use them as hostages. Vauhwyt's great fear is that he'll kill one just as a statement of strength, but that would surely hurt his effort to befriend the others.

I also think that that he will not anticipate us setting up a strong point on his doorstep, consecrating the ground, and so on. Keep in mind that he knows ALL about Vauhwyt thanks to the traitor druid, so he will anticipate fast moves, walls of stone, changes of shapes, teleports, and Mookie's talents. What he won't expect is the AntiMagic Field, since I just learned it. He also knows less about Vorelle, Val, Aztyr, and Mal. (Although who knows what info the Zookeeper has fed into the Evil Necromancer Monstrologer Gossip Network.)

Vauhwyt and Mookie (Detect Scrying) 
Friday October 29th, 2010 9:47:35 AM


Also, AM Field within the Darkness would be a neat trick, since it would not dispel or cancel the spell, just suppress a portion of it ... creating a "shell of darkness" outside the field (since the darkness has a 20 ft radius and the AM Field has a ten-ft radius, IIRC). This becomes a fast and easy way to create a sort of crappy Mage's Private Sanctum at a casting time of one round, not ten minutes, since you cannot scry into the darkness, and you cannot scry or detect into the AM Field. Add a wall of stone or unshrunken barrels filled with stones all around and you get a pretty sweet fast impromptu strong point, I say. Note that the Deeper Darkness, with its looong duration, would get cast before we teleport.

Vauhwyt has some sunrods, BTW, to give us light in the AM Field. Continual Flames won't work in there. But Cont Flames will extend beyond the darkness, illuminated the area outside the Darkness Shell and, if our DM is kind, may let us see outside the Shell even though enemies may not be able to see in? Or may only be able to see in dimly? Depends on your interpretation of Darkness, I guess.

Mal and Aztyr could take a five ft step out of the AM Field towards the rear of the strongpoint, away from the cave, and cast their Glyphs and Private Sanctums from there. Or cast from within the Field, since the Field just suppresses magic, not cancels it -- I'm not sure whether our DM would allow that or not, though.

Blackbird forest (Dm Glenn) 
Friday October 29th, 2010 10:41:46 AM


(OOC Pathfinder -- We have two months to get characters converted. January 1 is the date where we start using Pathfinder rules to play. BTW, I'm planning for the harpy rescue to be completed near the end of this year. So we can start a new module when we switch to pathfinder.)


Vauhwyt was unable to judge the distance and direction of the howling accuracy enough to match it with any of the six spirits she sensed.

Malgant notes the six spirits and six tunnels, as Aztyr doubts her ability hurt spirits. Vauhwyt offers some advice and plans of action. Malgant counters some points and expresses a simpler more direct plan. Vauhwyt gives more options and arguments for plans.


(ooc: I've been reading up on Ethereal Plane vs Shadow Plane. To complicate the matter there is the Woldian Realms of Shadows which is like a nether world between the Living world and lands of rest which is what I think the Grim's class is referencing. Some of the Grim abilities lets them do things in the Shadow Realm as if Ethereal. )


Vauhwyt and Mookie (Detect Scrying) 
Friday October 29th, 2010 11:54:04 AM


OOC to DM Glenn: Highlight to display spoiler: {Yeah, my understanding is that the Wold actually does not have either an "Ethereal" or "Shadow" plane -- the Woldian "Realm of Shadows" takes the place of both. I've been playing for years now that when you Blink, you are Blinking in and out of the Realm of Shadows ... note that this page of advice on how to become a Grim says that you can reach the Realm of Shadows [in order to nail your shadow there] with Blink and Ethereal Jaunt. See: http://www.woldiangames.com/Woldipedia/index.php/Grim_Advice ]}

Vorelle 
Friday October 29th, 2010 12:38:24 PM

[I'm pretty sure that when we convert to Pathfinder, Vorelle winks out of existance]

"I can't see in the dark, either," Vorelle says. "And I agree with Malgant that our diversion shouldn't be more complicated than our main attack. Too much can go wrong."

Appolo Ac 34 HP106 . . 
Friday October 29th, 2010 1:11:20 PM

Appolo waits pariently listening to to the others."Whatevever we do we need to keep things simple and notget carried away.Keep our force concentrated and together,other wise we'll divert ourselves right into Garguls lapI for Malgants orginal idea just kick the door in and march through that place like the wrath of Imod."

Vauhwyt and Mookie (Detect Scrying) 
Friday October 29th, 2010 1:36:43 PM


One vote for hole up, two for kick in the door. More votes?

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Friday October 29th, 2010 7:10:10 PM

"i'm apt to want to just kick in the door so to speak. Of course, I do know how to open up doors the magical way." Aztyr chimes in.

(ooc you want to wait or should we post the character sheets up now?

Level 0 : 6 - 0
Level 1 : 8 - 5
Level 2 : 8 - 1
Level 3 : 8 - 5
Level 4 : 7 - 3
Level 5 : 7 - 2
Level 6 : 6 - 0
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Shield (15 minutes)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi
Protection from energy acid 120/120 150 minutes
Protection from energy Cold 120/120 150 minutes
Protection from energy Electricity 120/120 150 minutes
Protection from energy Fire 120/120 150 minutes
Protection from energy Sonic 120/120 150 minutes
Protection from Evil 15 minutes
See Invisability 150 minutes

Spells in effect on others:

Cast on Vauhwyt:
Protection from Evil 15 minutes

Cast on Val:
Protection from Evil 15 minutes


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Monday November 1st, 2010 9:10:10 AM

"I agree with Appolo. If this wizard is as powerful as I think he is, anything complicated won't work. He's going to have minions, spells, and other things that we can't anticipate. I'm guessing that the girls will be in a magically sealed chamber. Yeah there is that no magic field of yours but what if you need it just to reach the girls? Are you confident you can dispel one of his wards?"

ooc: how is the 'conversion' going to work. I would hope that they would just let people keep their stats and level and simply remake their characters. I'm scared of any homebrew conversion chart.

Vauhwyt and Mookie (Detect Scrying) 
Monday November 1st, 2010 9:49:56 AM

"No prob. Let's just do the deed, then."

"Any chance we can get some Divination to figure out which of the six passageways we should take first?"

Appolo Ac 34 HP106 . . 
Monday November 1st, 2010 12:09:03 PM

Appolo makes a suggestion"One thing we could do is hit and run.I am fast quick and exceedingly hard to catch,plus i can go invisble.I go in check things out,deliberately trip thier alarms check out thier reaction and get out or you could summona creature to do the same thing.The rest of you stay hidden outside the cave entrance.We hit thema few times and see what happens.Hopefully we can draw some of them out to us outside the cave."

Vauhwyt and Mookie (Detect Scrying) 
Monday November 1st, 2010 12:40:31 PM


"I like that idea, Appolo, but I fear it could lead to death -- look what happened to Vorelle and I last time!"

Moderate Fortification, AC 30, 128/128 hp Malgant  d4=3 ;
Monday November 1st, 2010 1:13:16 PM

" I shudder to say this, but Appolo's idea has a great deal of merit. Aztyr has shown that she can summon creatures to help fight. If we were to summon say 2 or three creatures, send them down different hallways and then take another one altogether we could force his minions to spread thin, giving us time to search and make it easier to break through. We would not geth the intelligence Appolo suggested gathering since the summoned creatures would disappear after a few moments, but it would give us an edge on penetrating his defenses."
" Mookie, come here. I can restore your vigor. Hold still." ( cast Lesser restoration for 3 points of Constitution returned)
Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 6+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration x2* , Status*

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (3+1)
Domain Blade Barrier, Heal x2 , Wind Walk

7th level(2+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, and Vorelle, 26 hour duration (lesser rod of extend used) cast at 6 am


Pre-Attack Plan on Wizard Stronghold


Pre-attack Plan (Dm Glenn) 
Monday November 1st, 2010 2:02:54 PM

(ooc: Kathy -- If Vorelle is a matter of converting pathfinder, I'll gladly help with the conversion. Or were you thinking of converting to a new character?
John/Aztyr -- You can post the Pathfinder sheets when you're ready, but we won't start using them until about Jan 1, 2011.
Walter/Valanthe -- Your new pathfinder character use the same stats you originally rolled and at the same level of your current character. I think most people will keep the same character theme, but that's not a requirement that I'm aware of. When the conversion takes place your EXP will be converted to an equivalency amount for your character level. IE if you are halfway between 14th and 15th, then it will convert to halfway between 14th and 15th. )


Vorelle agrees with Malgant to kept it simple, and Appolo for keeping together. Aztyr opt for magically kicking the door in. Avalanthe agrees with the direct approach, nothing fancy.

Accepting the group's majority, Vauhwyt starts planing accordingly. Appolo gives a few suggestions, which Vauhwyt likes, but reminds him of what happened last time to Vorelle. Malgant agrees with Applolo's plan to send summoned creatures down different tunnels

The group is in control of when and where they start their attack. (ooc: What time of day do you start and , how many days do you wait from the scout mission?)

Vauhwyt and Mookie (Detect Scrying) 
Monday November 1st, 2010 5:32:56 PM


"Ooh! I like the idea of sending multiple summoned things down the corridors. I could also do some beter scouting in the Realm of Shadows at the same time, if we can think of some way for me to evade those undead howling spirit things."

Vauhwyt and Mookie (Detect Scrying) 
Monday November 1st, 2010 5:58:29 PM


"Heightened hide from undead might work, I suppose?" muses Vauhwyt. "Nice thing about that is it can hide many people, even summoned creatures who we send off."

"Any way to boost that save DC? Mal, is your Wis boosted as high as it can go?"

[OOC: Looking over Mal's sheet ... Mal, looks like you got no Wis boost at all, just a nat 18! You should totally cast Owl's Wis, then Hide from Undead, which gives a pretty sweet DC17 on the save. You got a Sanctuary to cast too, so why not?]

Vorelle 
Monday November 1st, 2010 6:19:26 PM

"Just as long as I don't wind up sneaking down another tunnel into an ambush," Vorelle says.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Monday November 1st, 2010 11:38:18 PM

"If we get hit with large groups of undead just stay out of my way. Gargul's Fist is enchanted specially for undead, even the insubstantial ones. As well is my armor. One thing will be clear pretty quickly. If the undead use coordination and team work then they are being controlled directly. Which I'm guessing means the necromancer considers us a threat."

OOC: glad to hear it. That's what I was hoping would happen. Valanthe will keep the same theme, plated, shield carrying, tank. I have only glanced at the book so I can't know how much she will stay the same until I start getting into the details.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Tuesday November 2nd, 2010 2:24:49 AM

" And if we meet the unliving, allow Valanthe to deal with the insubstantial ones while I destroy those with physical form. My blade has also been enchanted to deal them horrifying blows. How long are we waiting before we attack? I will need until at least morning to pray."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person, Sanctuary , Divine Favor , Comprehend Languages, Detect Evil x2, entropic shield

2nd Level( 6+1)
Domain Bulls strength, Shield Other x3, Lesser Restoration x2* , Status*

3rd Level (5+1)
Domain Magic Vestment*, Water Walking, Magic Vestment*,locate object,helping hand,dispel magic

4th level (5+1)
Domain Divine Power, sending x4*, dimensional anchor

5th level (3+1)
Domain Righteous Might, scrying, true seeing, commune

6th level (3+1)
Domain Blade Barrier, Heal x2 , Wind Walk

7th level(2+1)
Domain Power Word Blind , Holy Word

Spell Effects
-Magic Vestment on Malgant's armor to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 26 hour duration(lesser rod of extend used) cast at 6 am
-Status on Valanthe, Aztyr, and Vorelle, 26 hour duration (lesser rod of extend used) cast at 6 am

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Tuesday November 2nd, 2010 1:02:10 PM

Aztyr, lets those who deal with the fighting portion discuss what they plan to do. She knows her spells, and what they can do, if asked she'll chip in a comment about them.

Level 0 : 6 - 0
Level 1 : 8 - 5
Level 2 : 8 - 1
Level 3 : 8 - 5
Level 4 : 7 - 3
Level 5 : 7 - 2
Level 6 : 6 - 0
Level 7 : 4 - 0

Marked off 30 minutes on durations.

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi
Protection from energy acid 120/120 120 minutes
Protection from energy Cold 120/120 120 minutes
Protection from energy Electricity 120/120 120 minutes
Protection from energy Fire 120/120 120 minutes
Protection from energy Sonic 120/120 120 minutes
See Invisability 120 minutes

Spells in effect on others:



Pre-attack Plan (Dm Glenn) 
Tuesday November 2nd, 2010 4:28:02 PM

Vauhwyt likes the idea of summoned scouts/fodder, and adds the idea of using magic to hide from undead. Vorelle whats to avoid ambushes, but Valanthe looks forward to kicking undead booty. Malgant call dibs on physical undead. Meanwhile, Aztyr reviews her spells.

The wizard's stronghold awaits their attack.

Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday November 3rd, 2010 6:59:11 AM

"While I do not like the idea, that shadow place is probably our best way inside the stronghold. As long as we are quick and prepared to retreat. I do not wish to fight the denziens of that place and the undead legions of the necromancers lair."

Vorelle 
Wednesday November 3rd, 2010 11:08:20 AM

"If this shadow place affects the mind, I will probably need help to overcome it," says Vorelle

[Translation: Vorelle's Will save sucks. :) ]

Vauhwyt and Mookie (Detect Scrying) 
Wednesday November 3rd, 2010 3:11:03 PM



Okay, taking what we have talked about in terms of creating a distraction, kicking in the door, using waves of summoned creatures, here is what I suggest.

1. In the morning we cast our long-term spells. The ones that last for hours.

2. Twenty minutes after that, and about every twenty to thirty minutes thereafter, we roll a six-sided die. On a roll of 1, we GO. This way, even we don't know when exactly we will attack, so the enemy can't know by spying or divining.

3. We cast our buffs. Those include the usuals plus ...
-- Owl's Wis for Mal, so he can better cast Hide from Undead on me, Mookie, Aztyr, and himself. Resist Fear spells are important too. I urge Mal to cast a Deeper Darkness beforehand too, on something he can throw away if need be.
-- In addition to my usuals, I'll cast Sum Monster IV before we teleport to summon a lantern archon. I'll also read my Locate Creature scroll.
-- Aztyr has See Invis, Shield, Mirror Image, etc to cast.

4. We teleport. I bring three people with: Vorelle, Appolo, and my archon. Aztyr brings three people with: Mal (counts as two) and Val.

5. In the darkness, Aztyr and Mal (Summoning Team) start summoning waves of monsters. They are to go into all six tunnels. I suggest that among you send at least six lantern archons because with their telepathy, they can report back from inside each tunnel what they find, and they can Aid other summoned creatures.

6. I get a fix with the Locate Creature spell, if possible. Then I take Vorelle, Val, and Appolo, and my archon (Strike Team) into the Realm of Shadows. Vorelle, Val, and Appolo have the job of fighting any undead / spirits / howlers there. Vauhwyt's job is to find the girls. The archon will use its telepathy to coordinate us all and make sure no one gets lost.

7. Improvise! Maybe we find the girls, shift out of the shadows, send a telepathic message to Aztyr and Mal via archon, and teleport out. Or go back into the shadows with the girls and escape that way. Or we find the right passage, and everybody converges on it. Or we hit hard, see how it goes, and retreat as needed. We can always try again tomorrow.

8. One hitch -- it sure would be nice for the Strike Team to be able to communicate with Summoning Team while in the Realm of Shadows. Would this work? Arrive via Teleport. Mal or Aztyr summons a bunch of Lantern Archons or a single Hound Archon. Let that archon know Vauhwyt. Then the Strike Team enters the shadows. From the Shadows, Vauhwyt casts Blink. Then she is blinking back and forth between planes. When she is material, she ESPs to the one archon. When she is shadowy, she ESPs to the other. That way she can talk with both teams. Does that make sense? Could it work?

Thoughts? Comments? Problems?


Moderate Fortification, AC 30, 128/128 hp Malgant 
Wednesday November 3rd, 2010 9:24:52 PM

OOC
Vauhwyt can you cast helping hand, 3rd level cleric spell. If not I can and can send to the girls to follow it.


Valanthe AC 32/ 25 vs intangible HP 156/ 156, Light Fortifacation, 
Wednesday November 3rd, 2010 10:49:14 PM

OOC: sounds good to me. I like the random go time.

Pre-attack Plan (Dm Glenn) 
Thursday November 4th, 2010 9:07:30 AM

Not linking the shadows, Valanthe agrees with the approach. Vorelle is concerned about it affecting her mind. Vauhwyt lays out a detailed plan.

All that's left is for the morning of the attack to come.

(Are you all ready?)



Vauhwyt and Mookie (Detect Scrying) 
Thursday November 4th, 2010 10:05:17 AM

I'm ready, thanks! Just give us a post to do all the buffing and lost all the spells etc etc.

Vorelle 
Thursday November 4th, 2010 2:02:13 PM

Vorelle is ready. Champ, of course, is staying behind.

[Champ will go away with the conversion.]

Appolo Ac 34 HP106 . . 
Thursday November 4th, 2010 7:55:43 PM

Appolo loks around"Ok lets go.Remeber once inside we must come back together as soon as possible."

Moderate Fortification, AC 30, 128/128 hp Malgant 
Thursday November 4th, 2010 8:09:51 PM

Since Vauhwyt has always used message to link the group's communications, he suggests she do it again, at least it will work until they exceed the range. Malgant will not be summoning more than 1 thing for the fight, a planar ally, hopefully an astral deva devoted to Imod and the ethos of protection. He will rely on Aztyr for all other summons. He will ward each of the tunnels with a glyph, which will trigger if the word "courage" is not uttered before passing the glyph. He will place them at the mouth of each of the tunnels. He and Aztyr will set up an anchor point and defend it against all comers, with the help of Malgant's planar ally. He will ward them as best he can against fear and consecrate the ground on which he fights provided there is enough time. He will hide them from undead and pray that they can find the girls while he and Aztyr hold the line. If all of this is acceptable, he will retire for the night, most of is preparations will be in the morning.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield, hide from undead x2, remove fear x3

2nd Level( 6+1)
Domain Bulls strength, Owl's wisdom , Lesser Restoration , Status*, consecrate, invisibility purge, tongues

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2* *, helping hand, dispel magic, glyph of warding

4th level (5+1)
Domain Divine Power, glyph of warding x5

5th level (3+1)
Domain Righteous Might, flame strike, true seeing, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally

7th level(2+1)
Domain Power Word Blind , Heal, Holy Word

Spell Effects
-Magic Vestment on Vauhwyt's buckler +3 AC....14 hour duration Cast just before we go
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am



Vauhwyt and Mookie (Detect Scrying) 
Thursday November 4th, 2010 9:45:36 PM

Glyph takes 10 min to cast, no?

Consecrate might be good.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Friday November 5th, 2010 2:38:08 AM

Aztyr says,"I'll cast a few prep spells just before we teleport out, but to set up the Sanctum, will take 10 minutes. I doubt that I will ever be allowed the time to compleat the casting, but I will attempt it none the less. I will be casting two summonings to get the scouts we need, but again, I can't guarentee that they'll be all that usefull.
I'll be ready in the morning as well."


(Jynx will also be vanishing after we switch over)

Level 0 : 6 - 0
Level 1 : 8 - 5
Level 2 : 8 - 1
Level 3 : 8 - 5
Level 4 : 7 - 3
Level 5 : 7 - 2
Level 6 : 6 - 0
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like a holy warrior of Domi



Moderate Fortification, AC 30, 128/128 hp Malgant 
Friday November 5th, 2010 3:26:30 AM

swore I put this in last night. Using prep time I will cast the glyphs on lengths of rope and place them acoss the openings to the caves. thus all the casting will occur before we get there and I can try and place the consecrate. Glyphs were your idea, not mine.


Vauhwyt and Mookie (Detect Scrying) 
Friday November 5th, 2010 7:26:29 AM

Glyph on a rope! Great idea!

Moderate Fortification, AC 30, 128/128 hp Malgant 
Friday November 5th, 2010 10:41:49 AM

OOC
like soap on a rope, but more destructive.
As for the consecrate, it will deny any undead advantages they may have gotten from home turf. It is also maximum invasion of his space like you wanted. Hopefully it will focus the attention of the defenders on myself and Aztyr and allow you more search and retrieve time. I want to change one spell though, I don't want teleport as our only escape plan. Is that ok Glenn?
I want to remove a heal for a wind walk. Cast early it gives us another escape option, even if it will take a few rounds to make work.

Pre-attack Plan (Dm Glenn) 
Friday November 5th, 2010 4:28:14 PM

With everyone ready the chosen morning of attack upon the wizard's stronghold arrives.

The spellcasters who need to renew there spell and selections have the time to do so.

(ooc: Those who need to preselect your spells, please post your selections. Those casting or taking preparations please post them.)

(ooc: Glyphs on a rope? Nice try! You can use a Glyph to guard a area or an object. Glyphs on area prevent creatures from entering the area. Glyphs on object prevent them from being opened. The Glyph on a rope would only guard the rope from being opened.)


Moderate Fortification, AC 30, 128/128 hp Malgant 
Friday November 5th, 2010 9:22:57 PM

This powerful inscription harms those who enter, pass, or open the warded area or object. A glyph of warding can guard a bridge or passage, ward a portal, trap a chest or box, and so on.
Glyphs don't PREVENT anything. They cause bad things to happen when you open, pass, or enter an area or object. If you want to say it won't work that's OK, and I'll reselect my spells, because I know for a fact we aren't getting 60 minutes of alone time out there. but warding an item so that when it is bassed should work, especially if I place it across an opening.

Vorelle 
Saturday November 6th, 2010 2:05:39 PM

Vorelle prepares the following spells:

Bigby's Obscene Gesture
Cure Egregious Wounds
Evan's Spiky Tentacles
Flaming Hand of Fiery Doom
Protection from Box Text
Summon Air Strike
Greatest Teleport

Oh, wait. No, she doesn't.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Saturday November 6th, 2010 8:14:17 PM

Malgant sleeps and prays in the morning. committed to their set plan he casts his long term spells. He says a prayer asking for divine assistance in the form of a planar Ally. He asks that a protective Astral Deva be sent to help with the retrieval of 5 children he has sworn to see safely home. If it is a aspect of Imod it should be amenable to the protective nature of the operation. before they go He casts wind walk to give them a non teleport option for escape.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield, hide from undead x2, remove fear x3

2nd Level( 6+1)
Domain Bulls strength, Owl's wisdom , Lesser Restoration , Status*, consecrate, invisibility purge, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward x5

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Saturday November 6th, 2010 9:03:52 PM

Aztyr rests well for the night and in the morning she casts her regular Mage Armor spell, and extends it as usual.
"I'd like a couple minutes before we go, to cast my other short term spells."

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 0
Level 3 : 8 - 0
Level 4 : 7 - 0
Level 5 : 7 - 0
Level 6 : 6 - 0
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Status cast by Malgant, (cast at 6am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman


Vauhwyt and Mookie (Detect Scrying)  d100=51 ; d100=71 ; d100=84 ; d100=46 ; d100=47 ; d100=27 ; d100=27 ; d100=55 ; d100=3 ; d100=21 ; d100=53 ; d10+10=13 ; d8+3=9 ; d8+3=4 ; d8+3=9 ;
Monday November 8th, 2010 12:33:17 PM


In the morning, after taking off her armor, Vauhwyt casts her long-duration spells: Detect Scrying first thing, as always. Then Extended Greater Magic Weapon on her armor spikes. Extended Greater Magic Weapon on Mal's weapon. False Life (1d10+10 hp = +xx) on herself, shared with Mookie.

Then she casts her Nemesis Insight spell on herself (shared with Mookie), Val, Vorelle, and Appolo. It lasts 13 hours and gives a +6 vs Dul and +3 vs his allies / members of his group, as our kindly DM allows.

From the spell description: You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group -- as approved by the DM. The focus of the spell is a lock of hair or drop of blood from a member of the group. The bonus is doubled against the particular individual from whom the hair or blood was taken. The amount of the bonus is +1 per four caster levels (maximum +5).

I'm hoping that the owl feather Vauhwyt found on Oct 1 will serve for the spell focus. If not, let me know, and I won't waste the spell slots -- or at least, not more than one slot if the first casting fails.

Hopefully Mal will cast his spell to put an enhancement bonus on her mithril buckler.

Then we roll a die every 20 minutes to decide exactly when to go. After the six comes up on the die, we cast our short-term buffs.

Vauhwyt casts, in order: Alter Self (on Mookie, to give him monkey form), Heroism (shared with Mookie), Heroism on Vorelle, Val, and Appolo, Expeditious Retreat, Locate Creature (from scroll), Summon Monster IV (to call her friend Ark the Archon), and Teleport.

She quickly explains the mission to Ark: "We're going to rescue my girls from kidnappers. First, cast Aid on my friends. As soon as we teleport, stay hidden in my backpack and keep in telepathic contact with as many of us here as you can. Also cast Aid on me and keep doing so each round if you are not doing anything else."

She coordinates with Aztyr so that the group arrives together. Vauhwyt's Teleport is shared with Mookie and allows her to bring four medium size passengers: She brings Appolo, Vorelle, Val, and Ark. That leaves Aztyr to bring Mal (counts as two), the planar ally that Mal mentioned, and any summoned monster she or Mal has summoned.

These nine spells need arcane fail checks, since she has her armor on to cast them: d100=51 ; d100=71 ; d100=84 ; d100=46 ; d100=47 ; d100=27 ; d100=27 ; d100=55 ; d100=3

Oh Noes! The very last spell she cast, the teleport, fails when she accidentally snags a hand on an armor spike! She has to try again: d100=21. That's okay. But what about error in casting the teleport: her "on target" check is a 53, so that's okay too. However, she may have arrived a round after Aztyr? Depends on whether she was waiting for Vauhwyt to cast her spell before casting it herself.

For two rounds before the teleport, Ark casts Aid on Vorelle and Val. After the teleport, Ark casts Aid on Appolo and then hides in Vauhwyt's backpack.

Spell Slots Used:

0 of 6 level 0 spells used
1 of 7 level 1 spells used
5 of 7 level 2 spells used (assumes 4 Nemesis Insights cast)
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
0 of 3 level 6 spells used

Rounds gone on the Summon Monster IV: 2 of 13.

Active Spells:

Vauhwyt: Detect Scrying, Extended Greater Magic Weapon, False Life (13hp), Heroism, Expeditious Retreat, Locate Creature, Summon Monster IV

Mookie: Detect Scrying, Heroism, Expeditious Retreat, False Life (13 hp), Nemesis Insight, Alter Self

On Val, Vorelle, and Appolo: Heroism, Nemesis Insight, Aid
Note: Heroism grants +2 on attacks, saves, and skill checks. Nemesis Insight grants +6/+3 on some attacks, hopefully. Aid spells grant temp hit points from spells cast by Ark the Archon: Val: 9hp; Vorelle: 3 hp; Appolo: 9 hp.

On Mal: Extended Greater Magic Weapon


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65)  d100=6 ;
Monday November 8th, 2010 8:01:47 PM

OOC: UGGH, I clicked post and the site logged me out and I lost all I typed.

IC:
Aztyr has a few spells to cast before Teleporting.
First she protects both herself and Malgant from Cold and Fire
She then casts See Invisable on herself as well as Protection from Evil.
(total of 6 spells)
She will then time her casting of Teleport to go when Vauhwyt starts casting hers (the first cast) And ignoring all outher distractions, she succeeds in casting her Teleport, most likely arriving 1 round before Vauhwyt and crew. Aztyr took both Malgant and the Planar Ally with her casting. (accuracy roll 6)

Level 0 : 6 - 0
Level 1 : 8 - 1
Level 2 : 8 - 1
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 6 - 0
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140/140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140/140 minutes duration or 120/120 points of damage)
See Invisability 140 minutes
Protection from Evil 14 minutes

On Malgant:

Protection from Enery : Fire (140/140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140/140 minutes duration or 120/120 points of damage)


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Monday November 8th, 2010 8:52:44 PM

I want to add Shield to my list of spells cast.

Also, Malgant / Dave will be reloading windows, so he won't be posting for a couple days. He fell subject to a Hostage-Ware virus.

Tommorow I'll post for him while he's talking on phone to me.

Pre-attack Plan (Dm Glenn) 
Monday November 8th, 2010 8:59:05 PM

(ooc: The wording in the first part of the Glyph spell is worded ambiguously as which effects are used with how it is applied. The wording of the example in the spell is less ambiguous "Typically, any creature entering the warded area or opening the warded object without speaking a password" /

Calling upon a planner ally, Malgant convinces the Astral Deva to help without charge for one hour in rescuing and returning 5 children home. (ooc: Note I am treating the Astral Deva as an NPC. You should post its action, but I may override it if I think it would behave differently. )

Aztyr cast her spells and takes on the appearance of an ancient armored Liontaur Shaman.

Vauhwyt prepares her magic of ritual revenge (ooc: yes the feather can serve as Nemesis Insight, but the spell's range is personal, so It's only good for you {& share with Mookie}) . Casting the remainder of her prep spells. The Liontaur calls upon Ark, the Archon declines hiding in the backpack since technically it is a demiplane in there and it can't communicate across plane boundaries, "The connection fees are out of this world!, Also I'm not telepathic."

Having a little trouble Vauhwyt teleports to the outside the cave where they did before. Bringing Appolo, Vorelle, Val, and Ark. They arrive just after Aztyr, Mal and friends.

Your one the side of a desolate mountain near a cavern entrance to the larger enter cavern. The larger mount bones to the southeast towers over your lesser mountain.

(ooc: ok Mal's sorry to hear about PC problems.)

Vauhwyt and Mookie (Detect Scrying)  d100=36 ;
Monday November 8th, 2010 9:19:01 PM


Wowsy! You are right about the Nemesis Insight! I have edited the spell's effect from "Creature Touched" to "You." Sorry, and thanks for keeping me honest.

Also, did Mal want to cast any other spells? I was really hoping for Owls Wisdom on himself, Hide from Undead on me and Mookie (one creature per level, I think), and Magic Armor on my Shield, per our standing dealio. Also, why not Summon Monster 5 or 6 and teleport it in with Aztyr, like I'm doing with Ark the Archon? Maybe something that can keep us in touch with telepathy, like my Archon.

These are just suggestions. I also suggest deeper darkness if you do not intend to attack or move.

Oh, and one more spell from Vauhwyt, per Mal's suggestion. Hope this is okay: Message to let us whisper to each other too, so long as we're in range. Arcane Spell Fail on that: 36 = A-OK.

Revised Spell Slots Used:

1 of 6 level 0 spells used
1 of 7 level 1 spells used
2 of 7 level 2 spells used (1 Nemesis Insight and 1 False Life)
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
0 of 3 level 6 spells used

Vauhwyt and Mookie (Detect Scrying) 
Monday November 8th, 2010 9:26:25 PM

OOC: Ha! Archons do NOT get Telepathy! That shows me! Sorry, I was thinking about the Tongues ability. Message will have to suffice.

Vauhwyt apologizes for the mistake. "Sorry," she says, "There is much I do not know. Please forgive my errorr." Her accent reveals her chagrin.

She explains that she wants to stay hidden as long as possible. If he can hide in her shadow, and/or dim his light down enough to be hidden, then fine. Otherwise, she hopes he'll consider the backpack. The lives of five innocent children are at stake, and it would be a shame if his glow gave them away.

Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid 
Monday November 8th, 2010 9:57:13 PM

Once Val arrives pulls her warhammer from her belt and tightens her grip on the tower shield. "Are we sure this is the right place? That he didn't move to another location?"

Vorelle [Heroism, Aid]  d20+19=25 ; d20+21=30 ;
Tuesday November 9th, 2010 10:57:09 AM

Vorelle takes a look around to see if any information can be coaxed from the hard ground.

[Search (to find tracks, etc) 25. Survival 30. Checks include Heroism bonuses, but not Favored Enemy bonuses (+4 for Magical Beasts or Undead; +2 to Reptilian Humanoids. Applies to Survival check only.)]

Posting for Malgant 
Tuesday November 9th, 2010 6:47:49 PM

OOC: Vauhwyt check the last post, the magic vestment is there.
OOC: Due to Computer Problems, Malgant is backing up a couple moments to just before the teleport, to finalize the spells cast.

IC:

Casting from the shield, he casts Shield Other on Aztyr. (duration 14 hours)
Then Malgant casts Owl's Wisdom on himself.(140 rounds)
He then casts Hide from undead on Vauhwyt, Vorelle, Valanthe, Appolo, Mookie and the Archon Lantern.(140 minutes) He also explains that if anyone under the spell should attack undead, the entire spell goes away. That's why Aztyr and himself are not included.
He casts Bull's strength on Apollo (+4 strength for 140 rounds)
He then casts Death Ward on Everyone
Starting with Vauhwyt (140 rounds)
Vorelle, Apolo, Val, Aztyr and then himself.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield, hide from undead 1 l+ * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom( , Lesser Restoration , Status*, consecrate, invisibility purge, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (131 rounds)
Death Ward (140 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward on Everyone (139 rounds)

Cast on Vauhwyt
Hide from undead (140 minutes)
Death Ward on Everyone (133 rounds)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward on Everyone (134 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward on Everyone (135 rounds)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward on Everyone (136 rounds)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 132 rounds)
Death Ward on Everyone (137 rounds)

Cast on Arkon Lantern
Hide from undead (138 minutes)


Posting for Malgant 
Tuesday November 9th, 2010 7:08:29 PM

OOC: Posting here for the round Malgant and Aztyr arrive.
IC:
Same round as Aztyr casts Teleport, Malgant casts Spell Immunity from his shield (duration 140 minutes Immune to fear, magic missile and hold person)
Malgant asks the Diva to Bestow Remove Fear on Everyone traveling with Vauhwyt.

The Round that Aztyr and Malgant arrive (1 round before the rest arrive)
Malgant casts Helping Hand, Giving the description of Grace, as a week old female harpy chick.
Malgant asks the Diva to Bestow Remove Fear on Everyone traveling with Aztyr.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield, hide from undead 1 l+ * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate, invisibility purge, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (131 rounds)
Death Ward (140 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity (duration 140 minutes Immune to fear, magic missile and hold person)
-Helping Hand (in effect as stated above)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward on Everyone (139 rounds)

Cast on Vauhwyt
Hide from undead (140 minutes)
Death Ward on Everyone (133 rounds)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward on Everyone (134 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward on Everyone (135 rounds)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward on Everyone (136 rounds)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 132 rounds)
Death Ward on Everyone (137 rounds)

Cast on Arkon Lantern
Hide from undead (138 minutes)

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Tuesday November 9th, 2010 7:17:22 PM

As Malgant, the Diva and Aztyr arrive, she looks a bit stunned that Vauhwyt fails to arrive, hoping they didn't get lost, but willing to give it a few moments before they bail from the mission. She casts Shield on herself, channeling it through the Rod of Lessor Extend. (28 minutes Duration)

OOC: will do posts for the round Vauhwyt arrives tommorow for both Malgant and myself.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 1
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 6 - 0
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140/140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140/140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)

On Malgant:

Protection from Enery : Fire (140/140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140/140 minutes duration or 120/120 points of damage)



Vauhwyt and Mookie (Detect Scrying)  d20+17=29 ; d20+17=31 ; d20+17=18 ; d20+17=19 ;
Tuesday November 9th, 2010 7:58:48 PM

Round -1:
- Vauhwyt Cast Summon Monster IV.
- Archon casts Aid on Val (+9 temp hit points)
- Mookie (monkey form) tries to read a See Invisibility scroll: UMD checks: 29 = emulates 14 Int; 31 = casts the spell

Round 0:
- Aztyr teleports.
- Mal casts Spell Immunity
- Vauhwyt tries and fails.
- Archon casts Aid on Vorelle (+3 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 18 = fails to emulate 12 Int.

Round 1:
- Aztyr (per post above, if I understand correctly) casts Shield
- Mal casts Helping Hand
- Vauhwyt teleports successfully.
- Archon casts Aid on Appolo (+9 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 19 = fails to emulate 12 Int.

One more action for Vauhwyt for the round of arrival, requiring no action: Uses Locate Creature to see if she senses Hope.

Future planning: Next round she plans to draw Vorelle, Val, Appolo, Mookie, and the Archon into the Realm of Shadows. That means a DC20 Will save to avoid 1d6 Con damage. That will take a DC20 concentration check for Vauhwyt to pull off, but since her Concentration modifier is a +22, no problem. If you do not want to come, Appolo, Val, or Vorelle, now's the time to say no thanks!

Spells in effect to come shortly.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Tuesday November 9th, 2010 8:09:20 PM

Forgot to mention....

Blinded by WALL of TEXT Duration 25 minutes, come back and post later

Attack upon the wizard stronghold (Dm Glenn) 
Tuesday November 9th, 2010 8:51:37 PM

Val is concerned if they have the right place or if their foes have moved. Vorelle looks for signs in the tracks, She can see the signs left by the scout part's first trip here, but no other signs of anyone passing this way. If they use sentries they don't leave tracks.

The Diva follows Mal's request to cast Remove Fear on everyone.

Ark promises to say hidden.

Vauhwyt's attempt to locate one of the girls seems to work indicating a direction into the mountain through the entry cavern and slightly to the right.

The large entry cavern dosn't seem to have changed since you scouted it, it's still large rough natual looking with worked stone at the back where size tunnels each 5ft wide and 10ft high head deeper into the mountain.

How joins Vauhwyt for a trip into the shadow realm?

Vorelle [Heroism, Aid, Hide from Undead, Death Ward] 
Tuesday November 9th, 2010 10:12:12 PM

Vorelle looks up from her study of the ground.

"Well, if there were sentries here, they don't have feet," she says. That's not as reassuring as it used to be.

Posting for Malgant 
Wednesday November 10th, 2010 4:58:52 PM

Malgant asks the Diva to cast Aid on Malgant, Aztyr and it'self. (taking 3 rounds to complete)
Malgant casts Invisability Purge on himself. (70' radius, duration 140 rounds) (round 1)
He casts Entropic Shield on himself. ( 20% miss chance ranged attacks, 140 rounds)(round 2)
Malgant will Tell Aztyr to send her Summons in to trip any alarms. Tells the Diva to concentrait on healing them, focusing on Aztyr, because he can heal himself. He then begins casting his Consecrate spell. (round 3, cast time 10 minutes.)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead 1 l+ * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (130 rounds)
-Death Ward (139 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity (duration 140 minutes Immune to fear, magic missile and hold person)
-Helping Hand (in effect as stated above)
-Remove Fear (duration 100 rounds) (cast by Diva)
-Invisability Purge (70' radius, duration 140 rounds)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward on Everyone (138 rounds)
Remove Fear (duration 100 rounds) (cast by Diva)

Cast on Vauhwyt
Hide from undead (140 minutes)
Death Ward on Everyone (132 rounds)
Remove Fear (duration 99 rounds) (cast by Diva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward on Everyone (133 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward on Everyone (134 rounds)
Remove Fear (duration 99 rounds) (cast by Diva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward on Everyone (135 rounds)
Remove Fear (duration 99 rounds) (cast by Diva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 131 rounds)
Death Ward on Everyone (136 rounds)
Remove Fear (duration 99 rounds) (cast by Diva)

Cast on Arkon Lantern
Hide from undead (138 minutes)


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65)  d3=1 ; d3=3 ; 6d8+6=29 ; 6d8+6=39 ; 6d8+6=44 ; 6d8+6=33 ; d8+6=13 ; d8+6=8 ; d8+6=13 ; d8+6=7 ;
Wednesday November 10th, 2010 5:24:20 PM

Aztyr casts Mirror Image.(duration 140 rounds) (round 1)
Aztyr casts Summon Monster IV, to summon creatures from Summon Monster V. She attempts to call forth Hound Archons. Succeeding in summoning 1. (Round 2) Aztyr tells it to cast Aid on it'self.
Aztyr casts Summon monster VI in a repeat attempt from the round before. This time getting 3 Hound Archons to appear. She tells them to cast aid on themselves. She asks the 1st Archon Hound to cast Message, to include all the hounds, Aztyr and Malgant. (round 3)

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 1
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140/140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140/140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140/140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140/140 minutes duration or 120/120 points of damage)

Archon 1 29 hp + 13 hp aid
Aid
Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid
Aid

Archon 3 44 hp + 13 hp aid
Aid

Archon 4 33 hp + 7 hp aid
Aid

OOC:
Did 3 rounds for Aztyr to keep even with Malgant, and incase you wanted to speed up the opening moves.
Subject to change if we get smacked up side of the head.

Vauhwyt and Mookie (Detect Scrying) 
Wednesday November 10th, 2010 6:35:12 PM


::waiting to see if anyone wants to take a walk on the shadowy side::

Attack upon the wizard stronghold (Dm Glenn) 
Wednesday November 10th, 2010 9:28:55 PM

Vorelle continues to study the ground, as Malgant and the Diva cast spells. Aztyr is Busy summoning Archon Hounds and having them cast their own spells.

Vauhwyt is waiting to see who is going with her into the shadow realm.

Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid 
Thursday November 11th, 2010 9:13:48 AM

"No I'll go. That place is unsettling but I don't think its any greater risk than walking in the front door. Let's go."



Appolo Ac 34 HP106 . .  d20+6=8 ;
Thursday November 11th, 2010 9:30:42 AM

Appolo looks around "Ok Moma let's go get our girls and chop that fool druid.You know I like walking in the shadows." Appolo is clearly ready to go with Vauhwyt.

Vauhwyt and Mookie (Detect Scrying) 
Thursday November 11th, 2010 7:00:01 PM


"Vorelle?" asks Vauwhyt, wondering if her friend would rather stay with Mal and Aztyr.

Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid 
Thursday November 11th, 2010 10:07:51 PM

OOC: I'm trying to use the pathfinder template on google docs. Anybody else having trouble with the formatting? I have to click like 6 inches below a space to put text in a box. It's very annoying.

Vauhwyt and Mookie (Detect Scrying) 
Thursday November 11th, 2010 10:22:55 PM


OOC: I did not have that problem. Are you using this one?
https://docs.google.com/document/edit?id=1FJdQDcV4PSWwhrMXHgJMQXGs2hfPAKofeOAQCmDL4Hs&hl=en

Attack upon the wizard stronghold (Dm Glenn) 
Friday November 12th, 2010 9:40:06 AM

Valanthe and Appolo volunteer to walk the shadows with Vauhwyt!

For those setting up a defense or sending in summoned creatures here is the map of the entrance Cavern You can pick your starting locations. Scale is 5ft x 5ft per square.

Entrance Cavern Map

Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid 
Friday November 12th, 2010 11:14:06 AM

OOC: I'm not sure. I'll check the link when I get home tonight. I do get a server error message when I open the two templates I saw before.

Vorelle [Heroism, Aid, Hide from Undead, Death Ward] 
Friday November 12th, 2010 12:27:17 PM

"Yes, I'm coming with you," Vorelle tells Vauhwyt.

Moderate Fortification, AC 30, 128/128 hp Malgant 
Friday November 12th, 2010 6:38:12 PM

As Vauhwyt prepares to take her strike group into the shadows to penetrate the mountains defenses, Malgant locks eyes with Valanthe 'Be careful, stay safe,I love you' all are passed with that momentary gaze. He dares not stop his casting to consecrate the ground, though he knows full well that his chance of finishing the prayer are slim once the assault eventually starts. Malgant is in S42. This will be the center of the consecrated area. That way we have the single path to fall back to that will slow the undead we expect down a little. He asks the Deva to stay close enough to him and Aztyr to provide them benefit from his aura once the fighting starts. He has also told the Deva( what is its name anyway?) that all of the opponents he expects to face will be aligned in some way other than good so a holy word should cause them great harm. He and Aztyr are both of good alignment, but the Deva would have already left if we were not.

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (129 rounds)
-Death Ward (138 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 6 rounds elapsed)
-Remove Fear (duration 99 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 139 rounds)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (137 rounds)
Remove Fear (duration 99 rounds) (cast by Deva)

Cast on Vauhwyt
Hide from undead (140 minutes)
Death Ward (131 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (132 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (133 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (134 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 130 rounds)
Death Ward (135 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (137 minutes)

Questions

Did I get a GMW Vauhwyt?

OOC
Also, I am able to post again. my computer has been liberated from the forces that held it captive. Also I returned to work this past week and promptly found out I was not ready, so I am back out on disability. Standing around doesn't sound too hard until you try to do it with multiple rib fractures on concrete for 8 hours a day. Yeah. Who knew.


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Friday November 12th, 2010 7:24:57 PM

Aztyr is in Q44. To the Archon Hounds she says,"Aid yourselves if you haven't them please split up and go down those tunnels over there. We are looking for 5 hatchlings that our friend was raising as her own. The other's are going to be searching for them, but Myself and Malgant are trying to attract attention, bringing them to us, and allowing the others to get in undetected."
She then begins to cast her long term spell as well. She starts casting Mordenkainen's Private Scantum. (casting time 10 minutes)

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Archon 1 29 hp + 13 hp aid
Aid
Message (including All hounds, Aztyr and Malgant)
(12 rounds left)
Archon 2 39 hp + 8 hp aid
Aid
(13 rounds left)
Archon 3 44 hp + 13 hp aid
Aid
(13 rounds left)
Archon 4 33 hp + 7 hp aid
Aid
(13 rounds left)

Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid 
Friday November 12th, 2010 9:35:57 PM

OOC: I opened the sheet from the link posted and it's the same problem. For example I click on the second box below languages and the cursor is blinking in the box. When I type text appears above the word Languages.

Attack upon the Wizard Stronghold


Attack upon the wizard stronghold (Dm Glenn) 
Monday November 15th, 2010 11:16:13 AM

Vorelle also volunteers to go into the shadows with Vauhwyt and the others.

Malgant gives a few words of caution and encouragement as he starts consecrating the area.

Aztyr gives a few more orders to the Archon Hounds to flush out the foe as she starts to cast a long term spell that will take nearly 8 times as long to cast as the summoned hounds will last.

(OOC: Aztry - Which paths do you want the Archon Hounds to follow? And which way to you want them to turn if they come to a split? {random, always left, always right, or alternate left-right ...})

Vauhwyt gathers her group about her preparing to enter the shadows land. Her spell point the way to the selected fledgling. (Arrow in Magenta points they way on map).

(ooc: Vauhwyt -- Since you {and only you} can see the prime material from the shadow Realm, Do you want to follow a path or just head straight via the heading of the spell as best you can? Note: the Locate Creature spell won't give you a reading across planes.)


Entrance Cavern Map
Scale is 5ft x 5ft per square.



Vauhwyt and Mookie (Detect Scrying)  d20+22=28 ; d20+14=30 ; d20+2=4 ; d6=2 ;
Monday November 15th, 2010 1:43:42 PM


IMPORTANT NOTE TO MAL: Consecrate has a casting time of one standard action, not 10 minutes!

After waiting for her friends to give the okay, Vauhwyt uses her Darkwalk ability to draw herself, Mookie, Ark the Archon, Val, Vorelle, and Appolo into the Realm of Shadows. The liontaur has been here before, of course ... every time she Blinks, and more memorably, when she nailed her shadow into this place and declared her devotion to Gargul. But the grey colorless landscape, paralleling the living Wold, as seen through a shadowy haze, fills even a Ghost-talker with a certain trepidation. She looks for rivulets of glowing red Woldsblood that are likely to run through the area, especially to warn her friends to avoid touching them at all costs.

Then she thinks about the friends she has dragged into this place, and the toll it may have taken on their psyches. [OOC: That means a DC20 Will save to avoid 1d6 Con damage.] Mookie normally a +12 on his Will save, is at an extra +2 with the shared Heroism spell, and with a roll of 30, enters unscathed. The Archon, with only a +2 Will save, rolls a 4 and takes 2 points of Con damage (he's down to Con 8). Vauwhyt looks at Appolo, Val, and Vorelle to see how they are faring. If they are damaged, she has some scrolls that may help.

She peers about, seeing into both the shadows and the living Wold over which the Shadows lie.

Finally, she heads off, leading her friends on a direct route to the last fix she got with the spell, alert to hazards of shadow, magic, or undeath. "Keep a sharp eye out for those howling spirits," she tells her friends. "And rememberr, do not attack unless they see through the Hide from Undead spell."

Spell Slots Used:

1 of 6 level 0 spells used
1 of 7 level 1 spells used
2 of 7 level 2 spells used
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
0 of 3 level 6 spells used

Darkwalk: 2 rounds of 50

Spell Status:

Vauhwyt: Detect Scrying, Extended Greater Magic Weapon, False Life (13hp), Heroism, Expeditious Retreat, Locate Creature, Summon Monster IV, Hide from Undead (from Mal), Death Ward (from Mal), Magic Vestment on buckler (from Mal), Wind Walk (from Mal)

Mookie: Detect Scrying, Heroism, Expeditious Retreat, False Life (13 hp), Nemesis Insight, Alter Self, Death Ward (from Mal)

On Val, Vorelle, and Appolo: Heroism, Aid (Val: 9hp; Vorelle: 3 hp; Appolo: 9 hp)

On Mal: Extended Greater Magic Weapon

Round 0:
- Aztyr teleports.
- Mal casts Spell Immunity
- Vauhwyt tries and fails.
- Archon casts Aid on Vorelle (+3 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 18 = fails to emulate 12 Int.

Round 1:
- Aztyr casts Shield
- Mal casts Helping Hand
- Vauhwyt teleports successfully. Gets fix via Locate Creature
- Archon casts Aid on Appolo (+9 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 19 = fails to emulate 12 Int.

Round 2:
Aztyr casts Mirror Image
Malgant casts Invisibility Purge
Vauhwyt waits to hear from Val, Appolo, and Vorelle

Round 3:
Aztyr casts Summon Monster VI (1 hound archon)
Malgant casts Consecrate spell. (cast time 1 rnd, NOT 10 minutes)
Vauwhyt brings Appolo, Vorelle, Val, Mookie, and Ark the Archon into the Realm of Shadows.

Round 4:
Aztyr casts Summon Monster VI (3 hound archons)
Aztyr's First Hound Archon casts Message.
Vauhwyt moves toward the most recent location indicated by the Locate Object fix

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d8+10=13 ;
Monday November 15th, 2010 7:18:54 PM

OOC
nice catch Vauhwyt....what spell was I thinking of? Also, you do not have wind walk Vauhwyt. I could only get 5 people and you would not be able to take the chicks with you if that was your only way out. I am kinda counting on you to teleport out with the chicks, which is why the rest of the away team has wind walk as an alternate form of escape.

IC
With few preparations remaining, Malgant steps forward to the edge of the consecrated area ( move to S38) Since nothing has attacked them yet he invokes another prayer from Matilda's Stand and makes himself resistant to lightning in addition to the elements Aztyr has already protected him from. (cast protection from energy, lightning on Malgant) Speaking to the Deva, he again asks it's name and explains." Her summoned Archons should trip the alarms and lead the general attack to us, then all we need to do is fight them long enough and hard enough to convince their master that we are a threat, not whatever else he sees entering his mountain. This will gain the away team enough time to find and rescue the chicks. I hope. May Imod's courage and strength fill you brother, because I expect a rather violent reaction once those alarms are tripped."

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (129 rounds)
-Death Ward (138 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 6 rounds elapsed)
-Remove Fear (duration 99 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 139 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 138 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (137 rounds)
Remove Fear (duration 99 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (131 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (132 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (133 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (134 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 130 rounds)
Death Ward (135 rounds)
Remove Fear (duration 98 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (137 minutes)


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Monday November 15th, 2010 10:15:33 PM

Aztyr indicates the Hounds to enter tunnels 1,2,3 and 4. and to always turn left. She keeps casting the spell, knowing that there is little chance of ever getting it fully cast.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Archon 1 29 hp + 13 hp aid
Aid
Message (including All hounds, Aztyr and Malgant)
(11 rounds left)
Archon 2 39 hp + 8 hp aid
Aid
(12 rounds left)
Archon 3 44 hp + 13 hp aid
Aid
(12 rounds left)
Archon 4 33 hp + 7 hp aid
Aid
(12 rounds left)



Appolo Ac 34 HP106 . .  d20+6=23 ;
Tuesday November 16th, 2010 10:43:11 AM

Appolo moves alongside Vauhwyt.He looks fine and whispers to her"Ok you and Vorell find the girls and I'll deal with any big nasties that show up.I hope I get a shot at that Druid.I'll cut his head of andshove where the sun don't shine."

Fortitude 23

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear]  d20+7=19 ; d20+7=16 ; d6=6 ;
Tuesday November 16th, 2010 11:21:18 AM

Vorelle only barely manages to avoid the ill effects of the Shadow realm. She shudders as the shadows invade her mind, but manages to hang on.

[OOC: So, what I did, was I rolled a 19, which wasn't quite good enough. I didn't realize I could use my Hero Point to bump it; I thought I could only re-roll. So I re-rolled. Then I checked the rule. So what I'd like to do, rather than taking 6 points of Con damage, is to use my Hero Point to bump my original roll to 21 so I make the save in the first place. If that's allowed, O Mighty DM. :) ]



Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid  d20+7=27 ;
Tuesday November 16th, 2010 2:10:51 PM

Valanthe steels her mind, preparing for the strangeness of the shadow realm. She walks, shield on her left arm with Gargul's Fist in her right. One thing was for certain, she needed to hit the necromancer fast and hard. Before he realised what was happening.

"So far so good..."

ooc: Will Save 27

Attack upon the wizard stronghold (Dm Glenn)  d6=2 ; d6=5 ; 10d6=35 ; 10d6=21 ; 10d6+10=40 ; 10d6+10=38 ; d20+10=16 ; d20+10=29 ; d6=5 ; d6=5 ; d20+10=28 ; d20+10=20 ; 10d10=46 ; 10d10=34 ;
Tuesday November 16th, 2010 3:07:18 PM


With her friends ready, Vauhwyt takes herself, Mookie, the Archon, Val, Vorelle, and Appolo into the Realms of Shadows. (ooc: as per Grim rules everyone must make a DC20 Will save or take 1d6 con damage.) Mookie is unaffected, but Archon shivers as he enters the shadows takes a toll upon his being. The Shadow Realm is a dim netherworld place of mist that prevents you from seeing more than 25ft, It's a barren place with what looks to be natural stone pillars of various size and shape scattered about. You all feel the lingering cold of something evil as you move forward.

you hear the baying sounds of some creature nearby (Everyone make DC 13 Will save vs panic Sonic fear effect)

Having finished consecrating the area Malgant steps forward and cast another spell.

Aztyr directs her Hounds to to enter the tunnels as she continues to cast her spell. The four Archon hounds move out each taking one of the left most tunnels. Almost immediately you hear a deep throbbing gong like sound, obviously a alarm trap. The Hounds continue to make their way into the maze of tunnels two find energy trips (h3 at L23 frost blast 35pt DC18 Reflex for half. SR roll 16 success) (H4 at S23 Sonic blast for 21pt DC18 Reflex for half. SR roll: 29 success) the other two Hounds run into trouble shortly after that with more energy traps (H1 at D20 Sonic Blast for 46pt DC18 Reflex for half. SR roll 28 success) (H2 at DC20 Sonic Blast for 34pt DC18 Reflex for half. SR roll 20 success) Make saves for Hounds.

Appolo is un-phased from the trip into the Shadow Realm.

Vorelle starts to feels the ill effects, then through a heroic force of will forces them away. (ooc: I'm pritty sure the Hero points used to modify a roll must be declared before it's rolled. But I'll allow it this time.)

Ready Valanthe easy resist the ill effects of entering the shadows.

It isn't long before the five in Shadows hear the baying sounds of some creature nearby (Everyone make DC 13 Will save vs panic Sonic fear effect). You see a dog like shadow moves forward from beyond your limited view of the misty shadow realms. Stopping it vanishes in the shadows. (it has total concealment) Knowledge Planes check DC14 to Identify Highlight to display spoiler: {Shadow Mastiff}


Entrance Cavern Map
Scale is 5ft x 5ft per square.


Moderate Fortification, AC 30, 128+13/128 hp Malgant 
Tuesday November 16th, 2010 7:23:18 PM

" The alarm has been sounded, company should be coming. Get ready." Malgant waits where he is to see what comes from the tunnels.

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (127 rounds)
-Death Ward (136 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 8 rounds elapsed)
-Remove Fear (duration 97 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 137 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 136 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (135 rounds)
Remove Fear (duration 97 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (129 rounds)
Remove Fear (duration 96 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (130 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (131 rounds)
Remove Fear (duration 96 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (132 rounds)
Remove Fear (duration 96 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 128 rounds)
Death Ward (133 rounds)
Remove Fear (duration 96 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (135 minutes)


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65)  d20+5=22 ; d20+5=15 ; d20+5=21 ; d20+5=19 ;
Tuesday November 16th, 2010 7:51:50 PM

Aztyr nods in reply to Malgant, but continues to keep casting, she doubted that she'd ever compleat it, but you never knew. She plans on dropping the spell midcast, if targets show up.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

H1 ref 22
H2 ref 15
H3 ref 21
H4 ref 19

Archon 1 29 hp + 13 hp aid (current 19 +0)
Aid
Message (including All hounds, Aztyr and Malgant)
(11 rounds left)
Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(11 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(11 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(11 rounds left)


Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear]  d20+7=14 ; d20+20=29 ; d8+1=8 ;
Tuesday November 16th, 2010 10:56:37 PM

The baying of the great beast doesn't bother Vorelle [Will save 14, and anyway Remove Fear is active]. She grabs her bow and fires a shot, ready to keep moving with her group.

[Hit AC 29 for 8 damage, or 12 damage if it is a Magical Beast. Vorelle has the Quick Draw feat, so she still has a move action to move with the group, if that's what we're doing.]

Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid  d20+7=19 ;
Wednesday November 17th, 2010 6:53:06 AM

"Where did that thing go?" Valanthe asks aloud as she searches for the shadow creature. "How much longer are we going to be in this place?"

OOC: fear save 19

Vauhwyt and Mookie (Detect Scrying)  d20+4=9 ; d20+14=28 ; d100=61 ; d20+15=35 ;
Wednesday November 17th, 2010 8:14:34 AM


Ark the Archon has a base +2 on the save, and I presume his Magic Circle also gives him another +2. He rolls a 9, so he is frightened, and therefore flees, I think? Oh well.

Mookie rolls a 28, so no problem. Vauhwyt is immune to fear.

Vauhwyt casts a Grease spell under the dog-like creature (arcane fail 61 = ok). The reflex save is a 14 to stand upright. She leads the group forward 30 feet in the direction toward the girl's last location, peering into the Real Wold as a free action as she does so. (I think our group speed is 30?)

Mookie, meanwhile, has taken out his wand of protection from evil and tried to activate it. His UMD is a nat 20, no prob, and he casts Protection from Evil on Vauwhyt.

OOC: Can we see the thing? If not, V is targetting her Grease on the location she thinks it is, based on the map given.

Appolo Ac 34 HP106 . . Aid, Heorism  d20+6=19 ; d20+12=26 ; d20+10=16 ;
Wednesday November 17th, 2010 12:00:51 PM

Appolo draws his swords and turns to face the incoming enemy.He easily shrugs off the effects of the howl."Come on folks let's keep moving.Vauhwyt when do we step back into the land of the living?"He keeps his eyes and ears open for more trouble.

Will save 19 Spot 26 Listen 16

Vauhwyt and Mookie (Detect Scrying) 
Wednesday November 17th, 2010 4:26:52 PM


"When we find the girls or just before we have been here for two minutes, whichever comes first," Vauhwyt says to answer Appolo. "I can only keep this up for five minutes a day, and I want some margin to use to get back."

OOC: Moving at 30 feet a round, that's about 570 feet into the mountain ... though we will make some double moves, I hope, and maybe even no moves at all on some rounds, depending on being attacked.

Attack upon the wizard stronghold (Dm Glenn)  d6=6 ; d6=5 ; 10d6=38 ; d20+10=14 ; d6=1 ; 10d6=49 ; d20+10=14 ; d100=92 ; d4=3 ; d4=3 ; d20+5=11 ; d20+1=20 ; d20+5=25 ; d20+8=25 ; d20+20=29 ; d20+20=29 ; d20+10=17 ; d20+10=17 ; d20+10=16 ; d20+23=37 ;
Wednesday November 17th, 2010 5:01:53 PM

Malgant calls out a warning, as Aztyr continues her long term spell. Three of the four Hounds take partial damage from the energy traps the fourth takes it full in the face, but they all keep going.

Three of the Hounds path brings them back into the entry cavern, but not before one #4 triggers another trap (H4 at L23 triggers a Sonic Blast for 38pt DC18 Reflex for half. SR roll 14 fail) the the magic fails to effect it this time. The last Hound moves deeper into the maze until it too triggers another energy trap (H1 at C5 triggers a fire blast for 49pt DC18 Reflex for half. SR roll 14 fail) and it too is unaffected!

The three Hounds relay what they found and look to Aztyr for renewed orders, "What now Mistress?" (spot checks: 17, 17, 16)

The Deva (spot check DC37) speaks up point to two spots in front of tunnel 4 (q27) & 5 (x27) "Two Shadows just came out of the tunnels!" (ooc: Mal and Aztyr need a DC34 to spot them.) the hounds don't see them.

***********************

Meanwhile in the shadow realms, Vorelle not afraid of some howl sends an arrow at area with the shadow beast which yelps from a hit (Total concealment 50% miss chance DM roll 92 good).

Keeping her courage, Valanthe wonders how much longer.

Vauhwyt's summoned Archon loses it nerve and flees in panic (6r) "Aaa......" Neather Vauhwyt or Mookie are affected by the sound. The Grim Liontaur puts a Grease patch under the shadow beast as the group moves forward. The beast slips and falls, but is still hidden (total cover 50% miss chance).

Looking into the Prime Materiel wold, Vauhwyt sees that they are approaching the #5 & #6 tunnel entrances. (Hint: the grid number and letters line up one the two maps.)

As the group moves forward they pass right by where the shadow beast was Valanthe and Apollo can attack the square if they want.

You hear the beast struggle to stand and move. Listen check DC 25 to locate square Highlight to display spoiler: {W29}

Another Shadow Beast come to the call of the first, it too vanish into the shadows. A third can be heard baying some hundred feet away to the left (Val, Vol, Apollo & Mookie make another DC 13 Will save vs panic Sonic fear effect. Remove Fear spell gives you a +4 bonus).

(ooc: Shadow Beast have total concealment so you can target there square for a 50% chance to hit them.)

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Hound (extra planer) #1 dam 8



Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Wednesday November 17th, 2010 6:08:07 PM

As Aztyr continues to cast, she sees the hounds come back out, When they ask for directions, she makes a decision on the spot."Guard us." she manages, while still doing gestures for the long casting spell.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Archon 1 29 hp + 13 hp aid (current 19 +0)
Aid
Message (including All hounds, Aztyr and Malgant)
(09 rounds left)
Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(10 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(10 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(10 rounds left)


Vauhwyt and Mookie (Detect Scrying)  d20+14=34 ; d20+17=37 ;
Wednesday November 17th, 2010 6:12:25 PM


"Come friends!" says Vauhwyt. "Let us not get distracted by these enemies. But if you do flee, go back to where we started. When I shift back to the Wold, you will appear near Mal and Aztyrr!"

Mookie rolls his save at +14 ... a nat 20. "Easy for you to say, Boss! You're not making saves!"

Vauwyt leads the group another double move -- 60 feet -- onwards, around enemies and Grease, toward where the location spell indicated.

Mookie tries to use his wand again -- another nat 20! "I'm smoking!" he caws as he taps Vorelle with a Protection from Evil. Maybe the magic will keep the enemies entirely at bay, or at least if they are evil, give some help with those saves.

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d20+8=20 ; d20+14=24 ; d20+14=22 ; 5d8=14 ; 10d6=30 ;
Wednesday November 17th, 2010 9:39:51 PM

OOC
Does my invisibility purge help to see the shadow hounds? They are within my range.
If it does will cast searing lght on the rightmost one (s2) in an attempt to make it come after me and not Vauwhyt's away team. Otherwise I have no chance in hell of seeing it, even on a 20 I can't make the DC. Spot 20+2 for owls wisdom
IC
Not seeing the shadows but believing his friend that they are there Malgant challenges them to fight him.( alternately if the invisibilty purge reveals them cast searing light at s2, touch attack 24, beats 22 SR, for 14 damage
"Deva, you can see them and my friends are all good of heart, unleash a Holy Smite on them! They seek to cause fear in Imod's favored, show them their folly! " The Deva will move up to R38, even with Malgant, and drop a Holy Smite directly between the 2 mastiffs since he can see them. They are evil outsiders so they will take 30 damage and be blinded, DC 19 save for 1/2 damage and no blind.

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (126 rounds)
-Death Ward (135 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 9 rounds elapsed)
-Remove Fear (duration 96 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 136 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 135 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (135 rounds)
Remove Fear (duration 96 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (129 rounds)
Remove Fear (duration 95 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (129 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (130 rounds)
Remove Fear (duration 95 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (131 rounds)
Remove Fear (duration 95 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 127 rounds)
Death Ward (132 rounds)
Remove Fear (duration 95 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (135 minutes)


Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid  d20+7=22 ;
Wednesday November 17th, 2010 11:52:37 PM

Valanthe once again fights off the supernatural fear. She considers taking a swipe at the shadow creature but decides against it. It's nothing more than something to slow them down. Not something she considers a serious threat. As of yet anyway.

"The necromancer can't think that such creatures will stop us."

ooc: will save 22. is this an enchantment effect? Just curious to see if Val gets her +2 bonus.

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil] 
Thursday November 18th, 2010 12:49:37 AM

Vorelle keeps her bow in hand as she moves through the shadowy realm with Vauhwyt. She hopes one of them knows where they're going....

Attack upon the wizard stronghold (Dm Glenn)  10d6=41 ; d6=5 ; d20+10=21 ; 6d8=23 ; d20+7=21 ; d20+6=21 ; d3=2 ; d20+7=13 ; d20+28=33 ; d20+23=28 ; d20+24=39 ; d20+24=40 ; d20+17=34 ; d20+6=16 ; d20+6=10 ;
Thursday November 18th, 2010 4:00:27 PM

Aztyr tells the hounds to guard her as she continues to cast the epic spell. The fourth hound continues to explore the maze encountering yet another energy trap (H1 at I5 sonic blast for 41pt, Reflex save DC18 for half, SR roll 21 success) even at half damage the trap will stop the Hound.

Malgant can't see the shadow creatures to hit them with his spell, as he tries to call them out. The Deva uses it holy smite to blast one foe as the fly forth to engage the other. (Holy smite on S2 for 23pt save: 21 vs DC19 half damage. The Angel calls out to Malgant "These are not shadow hounds, but true greater shadows!" (ooc: they aren't invisible, but hiding in the dim light.)

The two shadows move to attack the Deva (hit ac 16, 10) both miss. You can make them out now.

In the Shadow Realms:

Vauhwyt encourages everyone to keep moving and not get distracted by the shadow hounds. Mookie is feeling smoking hot with a luckily streak as he uses the wand to add magical protection to Vorelle.

Valanthe resist the fearful sound as does Vorelle and Apollo (dm rolled save 21).

Ignoring the shadow hounds the group moves forward quickly (double move). The hidden shadow hound nips at Vauhwyt as the group moves by (AoO hit ac 13) missing badly. The hound continues to follow the group ready to strike again. Spot DC 27 or listen: 25 to locate S1 Highlight to display spoiler: {AB24} Still has 50% miss chance due to concealment.

The other Shadow Hound moves around the stone pillar keeping within view of the group as it howls (Val, Vol, Apollo & Mookie make another DC 13 Will save vs panic Sonic fear effect. Remove Fear spell gives you a +4 bonus). Spot DC28 or Listen: 0 to locate S2 Highlight to display spoiler: {V20} Still has 50% miss chance.

The other shadow Hound that howled before can the heard quickly approaching from the left, but as of yet is unseen.

Shaodow Realm - Spot 39 or Listen: 40 or detect evil Highlight to display spoiler: {Something huge and evil glides over head checking you out, no doubt drawn by the howls}

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
S1 Shadow Hound (extra planer) #1 dam 8

Prime material :
S2 Shadow (undead) dam 10


Vauhwyt and Mookie (Detect Scrying)  d20=16 ;
Thursday November 18th, 2010 4:42:50 PM


[OOC: Question for DM Glenn ... Can't Vauwhyt see into the Wold from the Realm of Shadows? If so, can I get a map or idea of what's in the grey area in AB22 and aroundabouts?]

Mookie's save ... fails on a nat one only ... rolled a 16 = A-OK

If no one has even been hurt yet, and if no one is scared by the howling, Vauhwyt suggests moving on. She leads the group another 30 or 60 feet on, depending on what she perceives in the real Wold.

Appolo Ac 34 HP106 . Aid, Heorism,remove fear,Deathward, Bulls Strenght  d20+10=28 ; d20+12=19 ; d20+10=19 ;
Thursday November 18th, 2010 6:02:00 PM

Appolo keps moving"Just ignore them and keep moving.I think they just might be inhabitants of the shadow realm,not agents of our mage.friend." Appolo continues to be vigilant.

Will save 28 Spot 19 Listen 19

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d20+23=24 ; d20+21=40 ; d20+16=28 ; d20+11=16 ; d8+12=18 ; d8+12=17 ; d8+12=17 ;
Thursday November 18th, 2010 8:15:05 PM

OOC
I don't understand any of the S1, S2 stuff. Can we see S1? Is it only in the shadow realm? Or are there 2 S1's , a shadow in our Prime material plane and a Mastiff in the shadow realm?
IC
Seeing the shadows manifest as the Deva charges them Malgant also springs into action. Charging forward on his armor he darts forward and takes a single swing at S2 (end move with my left front square being s30 miss, rolled a 1, gotta love it) The Deva, grins with heavenly satisfation as it draws forth it's heavy mace of disruption and swings 3 times at S1 ( hit AC 40, 28, and 16 for 18 damage, 17 damage and 17 damage (if the third one hits) save DC 14 will for each hit or undead are disrupted. Save DC 22 fortitude or stunned for 1d6 rounds due to Deva's combat ability)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (125 rounds)
-Death Ward (134 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 10 rounds elapsed)
-Remove Fear (duration 95 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 135 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 134 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (134 rounds)
Remove Fear (duration 95 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (128 rounds)
Remove Fear (duration 94 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (128 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (129 rounds)
Remove Fear (duration 94 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (130 rounds)
Remove Fear (duration 94 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 126 rounds)
Death Ward (131 rounds)
Remove Fear (duration 94 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (134 minutes)

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Thursday November 18th, 2010 8:22:18 PM

Aztyr watches as first the Diva and then Malgant sprint forward into battle. She continues to cast, seeing no harm in her immediate future.
The Hounds will continue to stand guard.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(09 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(09 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(09 rounds left)


Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 106/102]  d20+18=31 ; d20+18=27 ;
Friday November 19th, 2010 1:13:48 AM

Vorelle stays with Vauhwyt, trying in vain to make some sense of what she is seeing.

Valanthe AC 32/ 25 vs intangible HP 178/ 169, Light Fortifacation,Aid  d20+11=27 ;
Friday November 19th, 2010 12:52:42 PM

Valanthe follows Vauhwyt's lead and keeps moving, ignoring the bayting hounds. It seems their experiences and the Diva's magic is more than enough to resist whatever those shadow howls are intended to do.

"Let's keep moving. These hounds won't be an issue when we go back."

Vauhwyt and Mookie (Detect Scrying) 
Friday November 19th, 2010 3:25:21 PM

Checking in!

Attack upon the wizard stronghold (Dm Glenn)  d100=26 ; d100=96 ; d100=99 ; d20+3=16 ; d20+3=7 ; d20+7=12 ; d20+6=14 ; 15d6=66 ; d20+5=19 ;
Saturday November 20th, 2010 1:25:35 PM

(ooc: yes Vauwhyt can see into the prime, but with the same point of view as if you were in the prime. I assume it works like like the nail shadow see into the realm, but in reverse.)

(ooc: The S1-S3 foes in the Shadow Realm are not the same creatures S1&S2 in the Prime Material. While the shadows are Incorporeal they are not in the shadow realm. Also, when the shadows attack they can't hide effectively in the same round. To remove confusion I am renaming the prime material creatures to G1 & G2. Sorry)

In the Prime material

Malgant charges forward and misses smashing the nearer Shadow, but the Deva's mace swings at the foes hitting two of the three times (Incorporeal 50% miss: 26 miss, 96 hit, 99 hit) The shadow survives the first blow, but is disrupted with the second and destroyed.

Aztyr continues to cast her spell with the hounds guarding her.

The remaining shadow attacks the Deva (hit ac 14) but misses.

In the Shadow Realm:

Vauwhyt and Mookie leads the group further into the shadow realm. Appolo follows the grim liontaur.

Vorelle stays close to Vauhwyt. Valanthe ignores the hounds and keeps moving.

As they move a shadow Hound snaps at Vauwhyt's legs (AoO hit ac 12 miss) it misses badly.

A cone of cold burst from a point to your left and up, (cone of cold 66pt Save Reflex vs DC19 for half) The Shadow Hounds nearest you falls dying from the sudden chill. To your left hovering 5 feet above the ground, looms a huge bat like creature which you can feel the evilness of. It has no trouble seeing you as its black eyes looks to devour your soul.

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
S1 Shadow Hound (extra planer) #1 dam 8

Prime material :
Shadow (undead) AC14
G1 - dam 18+17=35 (destroyed)
G2 - dam 10

Vauhwyt (AC24/26 vs evil, 122 of 109 hp) and Mookie (AC15, 34 of 54 hp) (Detect Scrying)  d20+18=27 ; d20+12=18 ; d20+17=37 ;
Saturday November 20th, 2010 3:12:45 PM


Vauwhyt saves with a 27 and takes no damage (evasion). Mookie misses his save (by one!) and takes 33 damage (improved evasion). 13 of that is absorbed by the false life spell, so he is really down 20.

Vauhwyt considers briefly casting her Anti-Magic Sphere, since it would protect them from all future cones of cold, but she is afraid it will also throw them out of the Realm of Shadows. So she forebears.

Instead, she starts shouting commands.

"VAL! Take a five foot step forward here (she points to AD11) and make a full attack!

APPOLO! After Val attacks, move here (she points to AD7) and make a sneak attack!

VORELLE! Attack with a missile weapon in case it flies higher! Stay away from the rest of us to avoid area effects!

After Appolo attacks, I'll move to 11-12-AB-AC and make my own sneak attack!"


Then she uses the delay action to finish her turn after her friends.

Mookie, meanwhile, is using the wand on himself. UMD 37, another nat 20! Now he has Protection from Evil as do Vauhwyt and Vorelle. He puts the wand away.

Spell Slots Used:

1 of 6 level 0 spells used
2 of 7 level 1 spells used
2 of 7 level 2 spells used
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
0 of 3 level 6 spells used

Darkwalk: 2 rounds of 50

Spell Status:

Vauhwyt: Protection from Evil, Detect Scrying, Extended Greater Magic Weapon, False Life (13hp), Nemesis Insight, Heroism, Expeditious Retreat, Locate Creature, Summon Monster IV, Hide from Undead (from Mal), Death Ward (from Mal), Magic Vestment on buckler (from Mal)

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal)

REMEMBER THE SPELLS THAT ARE ON YOU, LIKE TEMP HP FROM AID!

On Val, Vorelle, and Appolo: Heroism, Aid (Val: 9hp; Vorelle: 3 hp; Appolo: 9 hp)

On Vorelle: Protection from Evil

On Mal: Extended Greater Magic Weapon

Round 0:
- Aztyr teleports.
- Mal casts Spell Immunity
- Vauhwyt tries and fails.
- Archon casts Aid on Vorelle (+3 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 18 = fails to emulate 12 Int.

Round 1:
- Aztyr casts Shield
- Mal casts Helping Hand
- Vauhwyt teleports successfully. Gets fix via Locate Creature
- Archon casts Aid on Appolo (+9 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 19 = fails to emulate 12 Int.

Round 2:
Aztyr casts Mirror Image
Malgant casts Invisibility Purge
Vauhwyt waits to hear from Val, Appolo, and Vorelle

Round 3:
Aztyr casts Summon Monster VI (1 hound archon)
Malgant casts Consecrate spell. (cast time 1 rnd, NOT 10 minutes)
Vauwhyt brings Appolo, Vorelle, Val, Mookie, and Ark the Archon into the Realm of Shadows.

Round 4:
Aztyr casts Summon Monster VI (3 hound archons)
Aztyr's First Hound Archon casts Message.
Vauhwyt moves toward the most recent location indicated by the Locate Object fix

Round 5: Move 60 ft

Round 6: Cast Grease and move 30 ft

Round 7: Move 60 ft. Then coldbat breathes on us.

Round 8: Current round, attacking the bat.

Vauhwyt (AC24/26 vs evil, 122 of 109 hp) and Mookie (AC15, 34 of 54 hp) (Detect Scrying) 
Saturday November 20th, 2010 3:14:53 PM

Question to the DM: Bat's AC?

Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid  d20+8=22 ; d20+24=44 ; d20+24=44 ; d20+19=32 ; d20+14=24 ; 3d8+36=49 ; 2d6+2=8 ; d8+12=16 ; 2d6+2=6 ; d8+12=17 ; 2d6+2=8 ;
Saturday November 20th, 2010 5:43:14 PM

Valanthe managed to turn to the side (reflex save 22) but the magical blast iced over the mithril tower shield as well as coating her armor. Valanthe arched her back and thrust her arms out to the side, shattering the layer of ice from her armor. "Now this is what I was looking for."

The might elven warrior lowers the faceplate on her helm. Unafraid of the giant bat creature, Valanthe almost eagerly steps forward (AD 11). Gargul's Fist rested firmly in her grasp. The heavy weapon seemed almost weightless in her hand. Valanthe brought the warhammer in hard seeking a quick end for this monster.

OOC: Reminder her weapon affects incorporal creatures. first attack a crit with a nat 20 to confirm. My vote would be for the creature to explode right there for the double 20's. It takes 49 damage (plus an additional 8 if it is undead. 2d6+2 for the bane effect). 2nd Attack AC 32 (34 if Undead) for 16 (plus 6 if undead). 3rd attack hits AC 24 (26 undead) for 17 (plus 8 if undead).

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d20+22=33 ; d20+17=32 ; d20+12=23 ; d20+17=34 ; d100=87 ; d100=48 ; d100=23 ; d100=98 ; 2d6+8=14 ; 2d6=7 ; 2d6=9 ; d8+5=7 ; 2d6=11 ; d20+21=35 ; d20+16=31 ; d20+11=12 ; d100=95 ; d100=49 ; d8+12=15 ;
Sunday November 21st, 2010 2:58:16 PM

OOC
I totally forgot the concealment miss thing, sorry . Thanks for clearing up the S1, G1 thing )

IC
Malgant takes a 5' step to ST29/30 and launches a series of attacks at the shadow ( Hit AC33, 87% hits, damage 14+7<evil>+9<undead>. AC 32, 48% misses, AC 23, 23% misses, horn gore AC 32, 98% hits, damage 7+11<undead> Total damage 48 )
The Deva also attacks the shadow with it's heavy mace of disruption.( Hit AC 35, 98% hits, damage 15 DC 14 will save vs disruption. AC 31 49% misses)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (124 rounds)
-Death Ward (133 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 11 rounds elapsed)
-Remove Fear (duration 94 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 134 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 133 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (133 rounds)
Remove Fear (duration 94 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (127 rounds)
Remove Fear (duration 93 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (127 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (128 rounds)
Remove Fear (duration 93 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (129 rounds)
Remove Fear (duration 93 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 125 rounds)
Death Ward (130 rounds)
Remove Fear (duration 93 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)


Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+17=37 ; d20+21=32 ; d20+21=23 ; d20+16=23 ; d20+11=13 ; d100=62 ; d100=44 ; d100=26 ; d100=15 ; d8+2=4 ;
Sunday November 21st, 2010 4:25:10 PM

Vorelle not only avoids the Cone of Cold, she looks good doing it! [Reflex Save 37 (Natural 20); Evasion]

She steps forward and unleashes a full attack on the beast. Unfortunately, only one of her arrows hits the target.

[Five-foot step to AG-14. Hit AC 32 (Miss chance 62) for 4 damage (8 damage if it is Undead or a Magical Beast)]

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Sunday November 21st, 2010 11:20:23 PM

Aztyr continues her epic casting. She watches as the Diva and Malgant both advance and fight, she calls out to the hounds to spread out around her.(in a triangle shape.) She still prepares to drop the spell if needed, but so far so good.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(08 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(08 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(08 rounds left)


Appolo Ac 34 HP106 . Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+20=35 ; d20+18=35 ; d20+18=38 ; d10+6=12 ; d8+6=11 ; d4=2 ;
Monday November 22nd, 2010 1:08:08 AM

Appollo Appolo easily aviods the cone of cold taking no damage{Evasion}.He then waits for Val to engage the bat,once Val has engaged it Appolo activates his boots of speed quickly flanks it and back stabs it 2 times.

Hit 38,35 Damage 12+11+Backstab {2x12=24}=47 total

Vauhwyt (AC24/26 vs evil, 122 of 109 hp) and Mookie (AC15, 34 of 54 hp) (Detect Scrying)  d3=3 ; d20+20=28 ; d8+8=15 ; 4d6=17 ;
Monday November 22nd, 2010 11:39:23 AM


Now that Appolo is on the other side of the bat, Vauhwyt moves to AB11-AC12 and also attacks, striking for a sneak attack.

If the bat is an ally of Dul, then her +3 Nemesis bonus kicks in and gives her a +3 to hit. Also, her variable luck armor spikes are lucky this round to the tune of +3. The Heroism gives a +2. Flanking gives a +2. Her attack with her armor spikes is thus at base +13 +3 +2 +2, maybe +3 nemesis. She rolls a hit vs AC28, maybe AC31 if the bat is allied with Dul the Druid. Her damage is a base 1d8+5 +3 luck plus sneak attack damage of 4d6 = 15+17 = 32 damage.


Moderate Fortification, AC 30, 128+13/128 hp Malgant 
Monday November 22nd, 2010 2:24:45 PM

OOC
Appolo, only a full attack grants you the bonus attack from haste. Thus if you move more than 5 feet, you still only get 1 attack. Even if you have 2 weapons, using the second weapon requires a full attack action, which if you move you don't have. Also, look over all of the spells cast on you. Bulls strength adds to your to hit and damage and doesn't appear to be figured into your numbers. so does heroism, and aid.

Attack upon the wizard stronghold (Dm Glenn)  d20+3=23 ; d20+20=26 ; d20+20=25 ; d20+20=34 ; d20+20=21 ; d20+23=31 ; d8+2=5 ; d20+18=31 ; d20+7=11 ; d20+7=10 ; 3d6+17=26 ;
Tuesday November 23rd, 2010 9:51:30 AM

(ooc: My apologies for missing Monday's DM post.)

In the Prime material

Malgant steps forward and attacks the shadow hitting the evil undead twice as the Deva hits it once (save 23) while it isn't disrupted it is killed by the many deadly holy blows. As they die, more show up for their funeral, but they maybe hard to spot. The Deva points out three of the new arrivals.

Spot check to see the forth Shadow DC34 Highlight to display spoiler: {at Q27}

Aztyr continues spell casting,calling the hounds around her

In the Shadow Realm:

Vauhwyt and Mookie save, with the raven taking very little damage. The liontaur fires off some orders.

Taking a slight chill, Valanthe shakes off the ice and attacks the huge Bat Undead Creature striking it twice, missing once. While the blows are great they do much less damage against the undead bat creature than expected (ooc: it is undead & not subject to critical hits, and has DR15/silver&Magic 49/3{uncrit}+8-15=9, 16+6-15=7)

Avoiding the cold blast, Vorelle unleashes a volly of arrows at the beast hitting two times, but neather arrow does any lasting damage against the evil undead bat due to its damage resistance (DR15 /silver&Magic. Also there is no miss change with the bat only the hounds.)

Dodging the cold, Appolo moves around and attacks its flank leaving himself open to an attack as he moves (AoO hit ac 31 miss) luckly it missed, but Appolo doesn't miss unfortunately the undead bat can't be sneak attacked and the remaining damage is resisted (DR15/silver&Magic. What Malgant said only 1 attack if you move more then 5ft even with haste)

Vauhwyt moves and attacks the evil undead bat, (I'll give you the ally bonus) barely hitting the creature, but it only bounces off (DR 15/silver&Magic)

One Shadow hound nips at Vauhwyt's heels (hit ac 11 miss) as the other bits at Vorelle (hit ac 10 miss) both miss. (both hounds still have concealment, but you know where they attacked from.)

The Evil undead Bat hovers for a moment over it's attacks before focusing its' black eyes upon Valanthe with such force as to try and suck the life out of her ( Finger of Death - Fortitude save DC21 save only take 26pt, fail and die)

Entrance Cavern Map
Scale is 5ft x 5ft per square.

(ooc: I usally post AC after the first attack aginst the AC)

Shadow Realm:
S1 Shadow Hound (extra planer) #1 dam 8 (50% miss due to concealment ability)
S2
S3

Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 9+7=16

Prime material :
Shadow (undead) AC14 (50% miss chance due to incorporeal)
G1 - dam 35 (destroyed)
G2 - dam 10+30+18+14=72 (dead)

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d20+8=24 ; d20+24=25 ; d20+21=28 ; d100=24 ; d100=36 ;
Tuesday November 23rd, 2010 11:06:44 AM


Spot 24
algant charges the nearest shadow pointed out by the Deva G4) ending his move in U/V 27-28. Taking only 1 swing he misses ( another natural 1..yay)
The Deva, not wanting to lose sight of the one behind it charges in on it and attacks G3. (Hit AC 28, 36% misses)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (123 rounds)
-Death Ward (132 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 12 rounds elapsed)
-Remove Fear (duration 93 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 133 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 132 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (132 rounds)
Remove Fear (duration 93 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (126 rounds)
Remove Fear (duration 92 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (126 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (127 rounds)
Remove Fear (duration 92 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (128 rounds)
Remove Fear (duration 92 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 124 rounds)
Death Ward (129 rounds)
Remove Fear (duration 92 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)


Vauhwyt (AC24/26 vs evil, 122 of 109 hp) and Mookie (AC15, 38 of 54 hp) (Detect Scrying)  d100=94 ; d3=3 ; d20+26=36 ; d20+21=34 ; d20+18=26 ; d20+18=30 ; d8+8=16 ; d6=6 ; d6=6 ; d6=5 ; d6=1 ; d8+8=14 ; d6=4 ; d6=3 ; d6=4 ; d6=3 ; d4+1=5 ; d6=5 ; d6=1 ; d6=1 ; d6=1 ; d20+17=20 ; d8+1=4 ;
Tuesday November 23rd, 2010 1:05:53 PM

OOOh! Vauhwyt's House Odds feat gives her a 50-50 chance of sneak attacking the monster! Per the description, a roll of 51-00 means I can sneak attack it! a 94! Suh-weet! That's a full 32 damage! Well, -15 for DR means 17 damage, but still, not too shabby!

[OOC to Dm Glenn: Highlight to display spoiler: {Um, since the bat is undead, didn't it have to save vs the Hide From Undead spells that we have cast on us? Before the Cold Breath, I mean. I don't see any rolls in the DM post that look like Will saves that would beat the sweetly high DC that the spell requires.}]

While still flanking with Appolo, Vauwhyt makes a full attack, using armor spikes (twice) and two paws to rend at the undead thing. (OOC: Rend here is just flavor. V has no "rend" ability.) The feat lets her sneak attack this thing for the entirety of the fight. Her lucky spikes this round give her a +3! Sweet.

Her spikes are at base +16 +3 luck +3 nemesis +2 flank +2 heroism for +26 (main), and +21 (second attack with main). (Note: I shortchanged myself by +3 on attacks last time, dunno how, but I did. Didn't matter though.) Her paws are at base +11 +3 nemesis +2 flank +2 heroism for +18 and +18 (two paws). She hits, in that order, AC36, AC34, AC26 (miss) and AC30. That's three hits for 34-15=19; 28-15=13, and 13-15=0. Total damage to the bat this round: 32 inflicted. Plus the 17 inflicted last round.

Mookie uses that wand of CLW on himself. He just makes the required DC20 and cures himself for 4.

"Keep it up, my friends!" shouts Vauhwyt.

OOC to Val! Keep in mind you have a Death Ward spell cast on you! You are IMMUNE to that Finger of Death, I think?

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Tuesday November 23rd, 2010 2:04:24 PM

As previously, Aztyr continues to cast the spell, she started half a minute ago, needing another nine and a half more minutes to compleate it's casting.
The Hounds continue to guard Aztyr watching behind her as well as in front and all other directions as well.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(07 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(07 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(07 rounds left)


Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward  d20+26=44 ; d20+21=37 ; d20+16=36 ; d8+14=15 ; 2d6=4 ; d8+14=17 ; 2d6=2 ; d8+14=22 ; 2d6=7 ;
Tuesday November 23rd, 2010 10:50:28 PM

Valanthe wasn't sure what happened. It was very unlikely that the bat screwed up somehow. It probably had something to do with the magical protections cast upon her before this infiltration started. Her warhammer was enchanted against undead but it wasn't enough. Valanthe redoubled her efforts, smashing her warhammer against the thing.

OOC: thanks for the reminder. With all the casters and very large spell lists with multiple pc's its easy for me to miss stuff.

1st attack hits ac 44 for 19
2nd attack hits ac 37 for 19
3rd attack hits ac 36 for 29

I can't wait for the switch to pathfinder. I'm very tired of this die roller giving me absolute crap damage on most of my hits.

Moderate Fortification, AC 30, 128+13/128 hp Malgant 
Tuesday November 23rd, 2010 11:47:29 PM

OOC
3.75 is all about bonus damage for warriors.
I wield the +10 to hit toothpick of DOOM..... it does 1 damage...plus the warriors bonuses 8)

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d100=24 ; d3=3 ; d3=2 ; d20+23=25 ; d20+18=32 ; d20+13=26 ; d8+2=5 ; d8+2=9 ; d8+2=7 ;
Wednesday November 24th, 2010 2:33:10 AM

[Vorelle also has the House Odds feat, but the bat will be immune to any critical hits with a 24.]

[Please note that in yesterday's post, Vorelle 5-footed to AG-14]

Seeing that the creature has some kind of damage resistance, Vorelle begins experimenting, trying silver, cold iron, and adamantine in that order.

[Hit AC 25 for 5 damage with silver; hit AC 32 for 9 damage with cold iron; hit AC 26 for 7 damage with adamantine. I need to quit rolling 2s!]

Attack upon the wizard stronghold (Dm Glenn)  d20+17=30 ; d20+6=7 ; d100=7 ; d100=46 ; d20+6=9 ; d20+6=12 ; d20+6=24 ; d20+6=16 ; d8=1 ; d8=5 ; d20+7=27 ; d20+7=21 ; d20+9=17 ; d6=2 ; d20=3 ; d20+18=31 ; 2d6+17=23 ;
Wednesday November 24th, 2010 10:07:37 AM

In the Prime material

Malgant moves to attack a new shadow missing wildly, as the Deva charges another one missing too. An unseen shadow strikes at the deva as it moves (AoO hit ac 7 miss) but misses just as wildly as Mal.

Aztyr continues her spell with her hounds guarding her.

The shadows move to attack two flanking the Deva (hit ac 11, 14) both miss the naturally armored angle. And two greater shadows attack Mal (hit ac incorporeal touch 24, 16 vs adj AC16 Str dam 1, 5 tot=6 str stat damage) The cold touches drains strength from the large minotaur.

In the Shadow Realm:
(ooc: Damage adjusted for House Odds feat. As to Vauhwyt's Question: Highlight to display spoiler: {Hide from dead ended when Vorelle attacked the hound creature, but then to avoid any question the save for the creature is 30 vs DC15. It is also very smart and from the placement of the hounds (listen check +25) could figure out where you probably were. Also, I didn't even get to Spell Resistance yet.})

Vauhwyt attacks again savagely at the bat thing cutting it deeply twice the beast snarls at the liontaur. Mooke uses a wand to cure some wounds.

Luckly the magic Wards protect Valanthe from the bats' death magic, the elf warior cuts madly at the undead bat wounding it viciously.

Vorelle fires a variety of arrows at the creature trying to find something that will harm it the silver one misses, the cold iron hits with no effect, and the adamantine one misses. Both the silver and adamantine arrows are lost or destroyed (50% recoverable: 7%, 46%).

the two hounds continue to nip one at Vauhwyt (hit ac 27 {nat 20 crit 21+2flank=23 not-confirmed}, dam 2+4=6 plus free trip attack: 10 failed) getting lucky and one at Vorelle (hit 15 miss) missing her.

Wounded badly the evil bat flies 5ft higher into the sky out of reach of Appolo and Val, and bites at Vauhwyt (bite hit ac 31 dam 23) biting the liontuar deeply.

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
Shadow Hound (extra planer) (50% miss due to concealment ability)
S1 dead
S2
S3

Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 16+17+32+19+19+29=132

Prime material :
Shadow (undead)
AC14 (50% miss chance due to incorporeal)
G1 - dam 35 (destroyed)
G2 - dam 10+30+18+14=72 (dead)

Vauhwyt (AC24/26, 93 of 109 hp) and Mookie (AC15/17, 38 of 54 hp) (Detect Scrying)  d20+37=48 ; d20+18=28 ; d3=2 ; d20+25=36 ; d20+20=31 ;
Wednesday November 24th, 2010 1:50:53 PM


Vauhwyt takes a nip from a hound for 6 hp and a deeper bat bite for 23. That eats up the 13 hp of False Life that had been protecting the liontaur and totals 16 real damage to her.

Then Vauwhyt tenses her strong back legs and leaps straight up ... [OOC: Jump check at base +23 boosted +2 with heroism and +12 with Expeditious Retreat is +37 Rolled a 48] ... and the liontaur lifts herself six feet completely off the ground, reaching 8 more feet to a total height of 14 feet. That's enough to try a grab!

Question to DM Glenn: Is that jump necessary? Can it count as a five foot step? The answer is important because if it is a necessary move action, then V can take only a standard attack this round, but if it is a five foot step or not a move at all (you said the bat was in her reach?), then she can take a full attack.

Vauwhyt tries to touch the bat to initiate a grapple. Her touch attack, which bypasses natural armor and other bonuses, starts with a base +13 +3 nemesis +2 heroism and rolls a touch attack vs AC28. That is likely a touch!

Now it is time to grapple. Vauhwyt's base grapple check is aided by her spiked armor, which is lucky this round to a tune of +2. Thus her grapple is +8 BAB +2 Str +4 size +1 feat +3 armor spikes enhancement +2 armor spikes luck +3 nemesis +2 heroism = +25. Her grapple check is a 36, not too shabby.

If the grapple succeeds, then Vauwhyt inflicts 1d8+2str +3 enh +2 luck, or at most, 15 damage, which cannot get through the thing's DR, so no reason to roll it. However, it is grappled!

Question to the DM -- does it support Vauhwyt's weight, 640 pounds, and stay in air? Or does the grappling pair fall to the ground? And does Vauhwyt get a full attack this round, that is, another attack at BAB-5?

If the undead thing is not grappled, Vayhwyt tries again at -5, assuming this is a full round attack. The secondary grapple attack, at +20, beats a Woldian Grapple DC31.

If the undead thing is hovering, then Vauhwyt makes her second grapple check, still using the 31, to move the grapple to the ground, so that her friends can attack.

If the two of them fell to the ground because of V's weight, then she uses the second grapple attempt, vs DC31, to pin the thing.

NOTES ON RULES: I think the Wiki has already been updated for Pathfinder, so this link to the 3.5 Wold House Rules on Special Attacks may be useful. I would also like to remind my friends that missiles fired into a grapple hit targets randomly from those available.

Finally, Mookie holds on as tight as he can.

Spell Slots Used:

1 of 6 level 0 spells used
2 of 7 level 1 spells used
2 of 7 level 2 spells used
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
0 of 3 level 6 spells used

Darkwalk: 8 rounds of 50

Spell Status:

Vauhwyt: Protection from Evil, Detect Scrying, Extended Greater Magic Weapon, Nemesis Insight, Heroism, Expeditious Retreat, Locate Creature, Summon Monster IV, Hide from Undead (from Mal), Death Ward (from Mal), Magic Vestment on buckler (from Mal)

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal)

REMEMBER THE SPELLS THAT ARE ON YOU, LIKE TEMP HP FROM AID!

On Val, Vorelle, and Appolo: Heroism, Aid (Val: 9hp; Vorelle: 3 hp; Appolo: 9 hp)

On Vorelle: Protection from Evil

On Mal: Extended Greater Magic Weapon

Round 0:
- Aztyr teleports.
- Mal casts Spell Immunity
- Vauhwyt tries and fails to teleport.
- Archon casts Aid on Vorelle (+3 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 18 = fails to emulate 12 Int.

Round 1:
- Aztyr casts Shield
- Mal casts Helping Hand
- Vauhwyt teleports successfully. Gets fix via Locate Creature
- Archon casts Aid on Appolo (+9 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 19 = fails to emulate 12 Int.

Round 2:
Aztyr casts Mirror Image
Malgant casts Invisibility Purge
Vauhwyt waits to hear from Val, Appolo, and Vorelle

Round 3:
Aztyr casts Summon Monster VI (1 hound archon)
Malgant casts Consecrate spell. (cast time 1 rnd, NOT 10 minutes)
Vauwhyt brings Appolo, Vorelle, Val, Mookie, and Ark the Archon into the Realm of Shadows.

Round 4:
Aztyr casts Summon Monster VI (3 hound archons)
Aztyr's First Hound Archon casts Message.
Vauhwyt moves toward the most recent location indicated by the Locate Object fix

Round 5: Move 60 ft

Round 6: Cast Grease and move 30 ft

Round 7: Move 60 ft. Then coldbat breathes on us.

Round 8: Move and attack the bat. Mookie uses pro evil on self.

Round 9: Full attack on bat. Mookie uses CLW on self.

Round 10: Jump and grapple bat. Mookie holds on.

Appolo Ac 34 HP106 . Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+18=26 ; d10+10=11 ;
Wednesday November 24th, 2010 5:50:02 PM

Appolo seeing his attacks don't have much effect,moves to deal with the nearest hound.As he watches Vuahwyt leap up and grab the bat attempring ro wrestle the thing to the ground."Val help with the bat I'll take care of these hounds."He arracks the nearest hound once.

Attack 26 Damage 11

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+20=32 ; d20+20=28 ; d20+15=22 ; d20+15=26 ; d20+10=23 ; d20+10=25 ; d100=29 ; d100=35 ; d100=100 ; d100=55 ; d100=24 ; d100=27 ; d6+1=6 ; d6+1=7 ;
Wednesday November 24th, 2010 6:00:47 PM

Seeing Vauhwyt pounce on the bat and wrap it in a grapple, Vorelle decides to focus her attention on the shadow hounds. She drops her bow, pulls her handaxes, and gets to work.

[Vorelle has Quick Draw, so she can full-attack S2. Four attacks miss due to concealment. The others hit AC 26 for 6 damage and AC 23 for 7 damage.]

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d20+22=42 ; d20+22=35 ; d20+17=24 ; d20+12=26 ; d20+16=23 ; d100=4 ; d100=63 ; d100=52 ; d100=85 ; 2d6+6=15 ; 2d6=8 ; 2d6=10 ; 2d6+6=10 ; 2d6=8 ; 2d6=10 ; d8+6=7 ; 2d6=7 ; d20+21=31 ; d20+16=24 ; d20+11=15 ; d100=92 ; d100=27 ; d100=25 ; d8+12=15 ;
Thursday November 25th, 2010 9:29:27 AM

Malgant whispers a prayer of thanks in his heart that Imod inspired him this morning to pray for defense rather than offense. As the cold negative energy of the Shadow's touch grips Malgant's muscles he feels the Death Ward push it away without harm. A smile on his lips he returns the shadow's embrace with a flurry of attacks from his blade, now glowing with hunger for the undead's insubstantial flesh.he begins swinging at G4 moving to G5 if/when G4 dies.( 1st attack hits AC 42 crit confirms, undead traits negates, 4% misses, Second attack hits AC24, 63% hits, 15 damage +8 <holy>+10<bane>total 32 points, Third attack hits AC 26, 52% hits, 10 damage+8<holy>+10<bane>total 28 points, Horn gore hits AC 23, 85% hits, 7 damage+7<bane>total 14 points. Defiantly, Malgant stands ready waiting for the next round of futile attacks from the shadows.

The Deva steps nimbly aside from the shadows blows and then steps in to deliver devastating blows with his mace. Starting his assault on G3 and swapping to G6 when G3 falls. First attack hits AC 31, 92% hits, 15 damage DC 14 Will save vs disruption. Second attack hits AC24, 27% misses, Third attack hits AC 15 , 25% misses.

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (122 rounds)
-Death Ward (131 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 13 rounds elapsed)
-Remove Fear (duration 92 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 132 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 131 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (131 rounds)
Remove Fear (duration 92 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (125 rounds)
Remove Fear (duration 91 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (125 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (126 rounds)
Remove Fear (duration 91 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (127 rounds)
Remove Fear (duration 91 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 123 rounds)
Death Ward (128 rounds)
Remove Fear (duration 91 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)



Moderate Fortification, AC 30, 128+13/128 hp Malgant 
Thursday November 25th, 2010 9:42:09 AM

Strength Damage (Su)

The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su)

Death Ward
Necromancy
Level: Clr 4, Death 4, Drd 5, Pal 4
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.

This spell doesn't remove negative levels that the subject has already gained, nor does it affect the saving throw necessary 24 hours after gaining a negative level.

Death ward does not protect against other sorts of attacks even if those attacks might be lethal.

Attack upon the wizard stronghold (Dm Glenn)  d100=42 ; d20+7=25 ; d20+6=23 ; d3=2 ; d20+6=11 ; d20+6=11 ; d20+6=21 ; d20+7=8 ; d20+7=21 ; d20+20=23 ; d20+20=26 ; 2d6+17=24 ;
Thursday November 25th, 2010 11:53:59 AM

In the Prime material

Divinely protected for the negative energy strength drain, Malgant ignores the shadows attacks as he attacks back finishing off one shadow with two hits and damaging the third. The deva wounds one Shadow

The shadows attack back two on Mal (Incorporeal touch hit ac: 23, 11 no effect) one hits for no effect. Two on the Deva (incorporeal touch hit ac: 11, 21) both miss.

In the Shadow Realm:

(ooc: Vauhwyt takes up 10ft area that includes the vertical direction which is why she is still in reach of the bat, but not Appolo or Val unless they have a range or reach weapon. So, yes Vaulwyt can take a full round action.)

Vauhwyt tries to grab and pull the bat back to the ground, but it shakes her off (Grapple vs DC38 failed Also, this bat can carry 2,448 lb aloft, but it would have had to win a grapple check to do so at half move.)

Appolo attacks the nearest hound but misses due to it's concealment.

Vorelle focuses on the other hound drop her bow and chopping at the hound hitting twice, she wounds it, but it is still up and kicking.

One hound attacks Appolo (hit ac 8 miss) and misses, the other attacks Vorelle (hit ac 21 miss) and it too misses.

The Evil shadow bat lifts another 5ft up and bites twice again at Vauhwyt (hit ac 23miss, 26 hit dam 24) the second bite digs deeply into the liontaur's flesh. (ooc: forgot it was hasted, other wise it would have attacked twice last round. Oh well.)

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
Shadow Hound (extra planer) (50% miss due to concealment ability)
S1 dead
S2 dam 6+7=13
S3

Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 132

Prime material :
Shadow (undead)
AC14 (50% miss chance due to incorporeal)
G1 - dam 35 (destroyed)
G2 - dam 72 (dead)
G3 -- dam 15
G4 -- dam 32+28=60 (dead)
G5 -- dam 14
G6 -

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65) 
Thursday November 25th, 2010 7:29:12 PM

Aztyr continues to cast.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 4
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(05 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(05 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(05 rounds left)



Vauhwyt (AC24/26, 93 of 109 hp) and Mookie (AC15/17, 38 of 54 hp) (Detect Scrying) 
Thursday November 25th, 2010 7:50:46 PM


OOC: What is the bat's grapple DC?

(ooc: Bat Grapple is DC38 - it is huge and very strong.)

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+20=33 ; d20+20=36 ; d20+15=31 ; d20+15=27 ; d20+10=19 ; d20+10=19 ; d100=48 ; d100=2 ; d100=70 ; d100=16 ; d100=56 ; d100=17 ; d6+1=3 ; d6+1=3 ;
Thursday November 25th, 2010 8:12:11 PM

Vorelle's axes continue to flash in the dim light as she goes after the hound. Alas, she only lands one solid hit.

[Hit AC 31 for 3 damage; Hit AC 19 for 3 damage. Is being able to roll under 50 on a d100 60% of the time an Olympic event? Because if it is, I'm totally on the team...]



Appolo Ac 34 HP106 . Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d100=68 ; d20+18=29 ; d20+18=20 ; d20+10=27 ; d20+18=37 ; d10+10=11 ; d8+10=15 ; d10+10=17 ; d8+10=17 ;
Friday November 26th, 2010 10:30:01 AM

Appolo unloads afull attack on the hound,swing four times at it.He notices the bat fly further away as Vauhwyt's attempt to grapple it fails."Ok we need to finish that thing or ignore it and move on.We're running out of time."

Concealment 68 Attack 29 20 27 37 Damage 11 15 17 17=60

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d4=4 ; d4=2 ; d4=2 ; 5d8=26 ; d20+22=24 ; d20+22=31 ; d20+22=35 ; d20+17=33 ; d20+12=31 ; d100=66 ; d100=18 ; d100=26 ; d20+16=24 ; d100=14 ; 2d6+6=14 ; 2d6=4 ; 2d6=7 ;
Friday November 26th, 2010 10:34:30 AM

Becoming annoyed by the shadow's ability to slip away from damaging blows, the Deva changes tactics. Calling out to Imod in a clear voice it delivers a Holy Smite.( please ignore the D4s, I was going to holy word, but smite does damage so I smited instead) 26 damage and blindness to both shadows DC19 will save for half damage and no blindness.
Malgant continues his holy assault on the remaining shadow. Hit AC 24, 66% hits for 14 damage +4<holy> +7<bane> all other attacks miss due to concealment ( ignore the other unnecessary rolls, I must be half asleep, sorry)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (121 rounds)
-Death Ward (130 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 14 rounds elapsed)
-Remove Fear (duration 91 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 131 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 130 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (130 rounds)
Remove Fear (duration 91 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (124 rounds)
Remove Fear (duration 90 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (124 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (125 rounds)
Remove Fear (duration 90 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (126 rounds)
Remove Fear (duration 90 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 122 rounds)
Death Ward (127 rounds)
Remove Fear (duration 90 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)


Vauhwyt (AC22/24, 69 of 109 hp) and Mookie (AC15/17, 38 of 54 hp) (Detect Scrying)  d20+17=37 ; d20+17=36 ; d6+1=2 ; d20+20=24 ; d100=67 ;
Friday November 26th, 2010 11:57:18 AM


Vauhwyt shouts to her familiar, "Mookie! Feeb it!"

Mookie digs into his mistress's pack and takes out a wand of Ray of Enfeeblement. He points it at the bat and tries to activate it. UMD37 another nat 20! The familiar rolls a ranged touch attack on the bat, hitting AC36 and imposing a penalty on the thing's Str of 2.

Is Vauhwyt within reach of the bat? That is, if she casts a spell, does it get an AoO on her?

If the bat gains an AoO if V casts a spell, then V tumbles back out of reach, rolling a 24 on the tumble check.

Then Vauhwyt casts an Enlarge Person spell. Arcane spell fail with armor = 67, no problem. Now she is huge, and weighs eight times what she used to. Next round she will be ready to try another grapple. (unfortunately her AC goes down by 2.)

Moderate Fortification, AC 30, 128+13/128 hp Malgant 
Friday November 26th, 2010 1:18:37 PM

OOC
For gods sake stop rolling all the 20's. Someone has to pay for those and I have already missed 2 attacks that hit because I rolled 1's. Give the rest of us a 20 once and awhile. Sheesh.
<waves> Hi Cayzle!

Vauhwyt (AC22/24, 69 of 109 hp) and Mookie (AC15/17, 38 of 54 hp) (Detect Scrying) 
Friday November 26th, 2010 5:07:27 PM

Don't blame me! It's Mookie!

"Jeezum Crow, Boss," caws Mookie. "Way to stand up for your familiar!"

Attack upon the wizard stronghold (Dm Glenn)  d100=44 ; d100=77 ; d100=27 ; d20+7=21 ; d20+7=19 ; d20+1=7 ; d20+6=24 ; d20+6=21 ; d20+6=13 ; d20+7=27 ; d20+7=13 ; d20+7=15 ; d6=6 ; d20+3=12 ;
Saturday November 27th, 2010 8:33:46 AM

In the Prime material

Aztyr continues to cast her spell.

Annoyed, the Deva strikes at the shadows using Imod's Holy Smite (save 21, 19). The undead are strong and able to resist part of damage. Malgant attacks his foe hitting once hard, but its still kicking.

The shadows continue to attack back two on the deva (hit ac 24, 21 vs 29 miss, miss) and one on Mal (hit ac 13 vs adj AC16 miss)

In the Shadow Realm:

Vorelle swings her axes at the concealed shadow hound, and manages to hit it twice. The beast is still moving.

Appolo attacks his hound too, also hitting twice. The creature howls in pain. (ooc: With concealment you must roll the miss chance separately for each attack. First one hit, 44 miss, 77 hit, 27 miss )

Vauhwyt calls to Mookie who tries to enfeeble the bat, the wand works, the aim is good, (Caster level check: 7 vs SR27 fail) the evil bat creature shrugs off the magic. The liontaur tumbles back and cast enlargment upon herself, growing to a huge size.

The bat flies higher and uses it natural magic to hold Vauhwyt fast (hold Monster Will save DC19 or be paralyzed and freezes in place)

A shadow hounds attack Appolo (hit ac 27 {nat20 crit 13 not-conf} dam 10 plus trip 12 vs DC12+9=21 fail{Never mind I forgot to add BaB}) the human rogue isn't tripped. The other hound attacks Vorelle (hit ac 15 miss) and misses.

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
Shadow Hound (extra planer) (50% miss due to concealment ability)
S1 dead
S2 dam 13+3+3=19
S3 dam 11+17=28

Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 132

Prime material :
Shadow (undead)
AC14 (50% miss chance due to incorporeal)
G1 - dam 35 (destroyed)
G2 - dam 72 (dead)
G3 -- dam 15+13=28
G4 -- dam 60 (dead)
G5 -- dam 14+25=39
G6 -- dam 13

Vauhwyt (AC22/24, 77 of 109 hp) and Mookie (AC15/17, 38 of 54 hp) (Detect Scrying)  d20+17=30 ; d100=43 ; d20+17=32 ; d8+1=2 ; d8+1=8 ;
Saturday November 27th, 2010 12:38:51 PM


Vauhwyt's base will save is +13, +2 heroism, +2 protection from evil, for a total +17. Her save is a 30, no problem.

Resisting the effect of the magic, she backs up 10 feet and casts Jump. Arcane fail 43 = OK.

Mookie taps her with the CLW wand: UMD32 = OK. Cure = 2 (rerolled) 8.

Vauhwyt shouts, "Val! Don't block my path to it!"

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+20=27 ; d20+20=28 ; d20+15=25 ; d20+15=35 ; d20+15=17 ; d20+10=12 ; d20+10=18 ; d100=38 ; d100=87 ; d100=87 ; d100=15 ; d100=41 ; d100=20 ; d6+1=2 ; d6+1=4 ;
Sunday November 28th, 2010 9:31:41 PM

"They're not that hard to hit, except for that thing where they're not there," Vorelle reports. She unleashes another attack, but keeps whiffing right through her target.

[Hit AC 28 for 2 damage; hit AC 25 for 4 damage.]

Moderate Fortification, AC 30, 128+13/128 hp Malgant  d20+22=41 ; d20+17=30 ; d20+12=29 ; d20+16=22 ; d100=12 ; d8=2 ; d100=70 ; d100=94 ; d100=98 ; 2d6+6=16 ; 2d6=6 ; 2d6=6 ; 2d6+6=12 ; 2d6=6 ; 2d6=9 ; d8+5=8 ; 2d6=6 ; d20+23=32 ; d20+21=25 ; d20+16=25 ; d20+11=23 ; d100=77 ; d100=87 ; d100=83 ; d8+12=17 ; d8+12=20 ; d8+12=13 ;
Monday November 29th, 2010 10:04:39 AM

Malgant continues to hammer at the shadow in front of him. His first swing passes through the shadow without harming it, the other three, including his horns strike true. ( Hit AC 30, 70%, for 16 damage +6<holy> +6<bane> 28 total; Hit AC 29, 94%, for 12 damage +6 <holy> +9 <bane> 27 total ; Hit AC 22 horn gore, 98%, for 5 damage + 6<bane> 11 total 66 grand total) Once the shadow is dead he turns and takes a 5 foot step towards the Deva calling out" Do you see any more, your vision is far better than mine?"
The Deva, still pressed by two foul shadows, returns to his mace as his salvation, swinging three times at the shadows trying to destroy them. This time the Deva hits with all three disruptive swings of it's mace. Starting with Shadow G3 it keeps swinging until it falls and moves on to G6. ( Hit AC 25, 77%, 12 damage; hit AC 25, 87%, 20 damage and AC 23, 83%, 13 damage. Each hit requires a DC 14 will save vs disruption. Any creature hit by 2 or more attacks needs a DC 22 Fort save vs stun or be stunned for 1d6 rounds.)
At Malgant's voice it looks around for more of the hard to spot foes (Spot 32).

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (120 rounds)
-Death Ward (129 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 15 rounds elapsed)
-Remove Fear (duration 90 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 130 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 129 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (129 rounds)
Remove Fear (duration 90 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (123 rounds)
Remove Fear (duration 89 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (123 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (124 rounds)
Remove Fear (duration 89 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (125 rounds)
Remove Fear (duration 89 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 121 rounds)
Death Ward (126 rounds)
Remove Fear (duration 89 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)


Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward  d20+24=37 ; d8+12=20 ; d100=18 ;
Monday November 29th, 2010 1:22:59 PM

"Not a problem. I can't hit that thing way up there anyway." Valanthe says and moves out of the way (AA12). Instead of worrying about the enemy she can't get to, the elf focuses on one she can. The shadow hound, or the patch of darkness that she thinks is the shadow houmd.

ooc: attacks S3. hits ac 37 for 20. 18 on the miss %. I'm not quite sure how it works with the shadow hound. If the ghost touch would hit the hound or not.

Attack upon the wizard stronghold (Dm Glenn)  d20+7=24 ; d20+7=24 ; d20+7=11 ; d20+7=15 ; d20+7=24 ; d20+24=30 ; d20+6=9 ; d20+6=16 ; d20+6=13 ; d20+6=12 ; d20+6=17 ; d20+6=24 ; d20+6=17 ; d20+6=13 ; d20+6=10 ; d20+6=19 ;
Monday November 29th, 2010 5:34:22 PM

In the Prime material

Aztyr continues to cast her spell.

Malgant hammers the shadow near him killing it. While the Deva swing her mace hitting the shadow once (save 24), twice (save 24), while it's not disrupted it does wither away from the damage it has taken. The third blow hits the remaining shadow, which is unable to resist the disruptive power of the Deva's weapon. (save 11). Looking around the Deva tells shakes her head, "I see no more Shadows here"

For a moment there is quite then thundering feet announce reinforcements, ten drow warriors come pouring out of the #2 and #6 tunnels. Having moved fully they can't attack yet.

In the Shadow Realm:

Resisting the paralyzingly magic, Vauhwyt uses her magic in preparation to jump, yelling for Val to get out of the way.

Vorelle continues to chip away at the shadow hound.

Doing as Vauhwyt ask, Valanthe moves out of the way and helps with the shadow hound, unfortunately she misses the beast. (ooc: the Hound has total concealment in shadows, which is effectively the same as being invisible. The ghost touch doesn't help, but blind fighting or seeking would.)

the shadow hounds attack again. One on Appolo (hit ac 15 miss) which misses and the other on Vorelle (hit ac 24 miss) which also misses, but by less.

The intelligent bat creature sees what Vauhwyt is casting and uses it's own magic to foil the liontaur's tatics (Greater dispel magic targeted only on Vauhwyt +17 Dispels spells of level: 9, 16, 13, 12, 17, 24, 17, 13, 10, 19 list your active spells abc order check them verses the dispel ) And flies straight up another 45ft.

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
Shadow Hound (extra planer) (50% miss due to concealment ability)
S1 dead
S2 dam 19+2+4=25
S3 dam 28

Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 132

Prime material :
Shadow (undead)
AC14 (50% miss chance due to incorporeal)
G1 - dam 35 (destroyed)
G2 - dam 72 (dead)
G3 -- dam 28+12+20=60 (dead)
G4 -- dam 60 (dead)
G5 -- dam 39+28+27+11=105 (dead)
G6 -- dam 13+13=26 (disrupted)

Vauhwyt (AC24, 77 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying)  d100=19 ; d20+13=29 ; 2d4=4 ; d20+18=24 ; d20+17=25 ; d8+1=5 ;
Monday November 29th, 2010 7:02:32 PM

The bat cast spells dispelling CLs 9, 16, 13, 12, 17, 24, 17, 13, 10, 19.

The following spells are/were in effect on Vauwhyt:

Death Ward (from Mal - CL14) - dispelled CL9 - Still Active
Detect Scrying (CL13) - dispelled CL16 - Dispelled
Enlarge Person (CL13) - dispelled CL13 - Dispelled
Expeditious Retreat (CL13) - dispelled CL12 - Still Active
Heroism (CL13) - dispelled CL17 - Dispelled
Jump (CL13) - dispelled CL24 - Dispelled
Locate Creature (from scroll - CL9) - dispelled CL17 - Dispelled
Nemesis Insight (CL13) - dispelled CL13 - Dispelled
Protection from Evil (from wand - CL1) - dispelled CL10 - Dispelled

Not Targeted, since the spell has to target a creature or an object:
Extended Greater Magic Weapon on armor spikes
Magic Vestment on buckler (from Mal - CL14)

Spells remaining in effect on Vauhwyt: Death Ward, Expeditious Retreat.

Vauhwyt laughs at the bat as it flees upward. "Fly away, little one! Fly away!" she taunts it. Then she casts Acid Arrow at it. Her spell failure chance - 19 = no problem. Her ranged touch attack, alas, without the benefit of either her heroism or her nemesis insight, hits touch AC29. This round the bat takes 4 hp damage. That's acid damage that allows no magic resistance nor damage reduction. Does the bat have Acid resistance? We'll see.

Mookie tries to use the CLW wand on himself: a 25, no problem. He heals himself 5.

Vauhwyt tumbles (check 24) to 14-15-AA-AB in order to give flanking bonuses to both Val and Appolo.

See below for current status:

Spell Slots Used:

1 of 6 level 0 spells used
2 of 7 level 1 spells used
2 of 7 level 2 spells used
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
0 of 3 level 6 spells used

Darkwalk: 11 rounds of 50

Spell Status:

Vauhwyt: Extended Greater Magic Weapon, Expeditious Retreat, Death Ward (from Mal), Magic Vestment on buckler (from Mal)

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal)

On Val, Vorelle, and Appolo: Heroism, Aid (Val: 9hp; Vorelle: 3 hp; Appolo: 9 hp)

On Vorelle: Protection from Evil

On Mal: Extended Greater Magic Weapon

Round 0:
- Aztyr teleports.
- Mal casts Spell Immunity
- Vauhwyt tries and fails to teleport.
- Archon casts Aid on Vorelle (+3 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 18 = fails to emulate 12 Int.

Round 1:
- Aztyr casts Shield
- Mal casts Helping Hand
- Vauhwyt teleports successfully. Gets fix via Locate Creature
- Archon casts Aid on Appolo (+9 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 19 = fails to emulate 12 Int.

Round 2:
Aztyr casts Mirror Image
Malgant casts Invisibility Purge
Vauhwyt waits to hear from Val, Appolo, and Vorelle

Round 3:
Aztyr casts Summon Monster VI (1 hound archon)
Malgant casts Consecrate spell. (cast time 1 rnd, NOT 10 minutes)
Vauwhyt brings Appolo, Vorelle, Val, Mookie, and Ark the Archon into the Realm of Shadows.

Round 4:
Aztyr casts Summon Monster VI (3 hound archons)
Aztyr's First Hound Archon casts Message.
Vauhwyt moves toward the most recent location indicated by the Locate Object fix

Round 5: Move 60 ft
Round 6: Cast Grease and move 30 ft
Round 7: Move 60 ft. Then coldbat breathes on us.
Round 8: Move and attack the bat. Mookie uses pro evil on self.
Round 9: Full attack on bat. Mookie uses CLW on self.
Round 10: Jump and grapple bat. Mookie holds on.
Round 11: Cast Enlarge Person. Mookie tries Ray of Enfeeblement.
Round 12: Cast Jump. Mookie uses CLW wand on Vauhwyt.
Round 13: Mostly dispelled; cast Acid Arrow. Mookie uses CLW wand on self.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 130/130) & Jynx (AC 20 - HP 65/65)  10d6=29 ; d20+14=19 ; d20+14=19 ; d20+14=25 ; d20+14=25 ; d20+14=17 ; d20+14=23 ;
Monday November 29th, 2010 8:16:14 PM

Aztyr stiops her casting of the epic spell. (already marked off the spell)
She tells the Hounds to change into Winter Wolves, then get in position to attack the Drow after her spell hits. (winter wolf added at bottom)
Aztyr points her right hand and drops a fireball at 30,I Engulfing all 6 Drow.

29 damage, Spell Penitration D1 19, D2 19, D3 25, D4 25, D6 17, D7 23

All of her mirrored images also appear to cast the fireball as well. (cast earlier)

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 0

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(04 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(04 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(04 rounds left)

All Hounds have :

Aura of Menace, 20' radius
SR 16

Winter Wolf
Size/Type: Large Magical Beast (Cold)
Hit Dice: 6d10+18 (51 hp)
Initiative: +5
Speed: 50 ft. (10 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +6/+14
Attack: Bite +9 melee (1d8+6 plus 1d6 cold)
Full Attack: Bite +9 melee (1d8+6 plus 1d6 cold)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon, freezing bite, trip
Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10
Skills: Hide -1*, Listen +6, Move Silently +7, Spot +6, Survival +1*
Feats: Alertness, Improved Initiative, Track
Environment: Cold forests
Organization: Solitary, pair, or pack (3-5)
Challenge Rating: 5
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually neutral evil
Advancement: 7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment: +3 (cohort)

A winter wolf grows about 8 feet long and stands about 4½ feet at the shoulder. It weighs about 450 pounds.

Winter wolves can speak Giant and Common.

Combat
Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they're in a hurry, white wolves try to pin their foes.

Breath Weapon (Su)
15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.

Freezing Bite (Su)
A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.

Trip (Ex)
A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.

Skills
Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.



Moderate Fortification, AC 30, 128+13/128 hp Malgant  d20+20=36 ; d20+15=19 ; d20+10=14 ; d20+13=32 ; 2d6+6=11 ; 2d6=7 ; 2d6+6=14 ; 2d6=12 ; 2d6+6=10 ; 2d6=9 ; d8+4=5 ; d8+4=10 ; d20+12=16 ; d20+12=28 ; d20+12=22 ; d20+12=20 ; d20+12=32 ; d20+12=22 ; d4=2 ; d4=4 ; d4=4 ;
Monday November 29th, 2010 8:52:31 PM

Malgant considers bringing a pillar of holy fire down on the four warriors in front of him, then remembers the well known drow trait of spell resistance and follows a more direct approach. Taking a 5 foot step towards the nearest drow ( end move in W27/28) Malgant tests the warrior's defenses with a flurry of attacks ) Hit AC 36 for 11 +7 <holy>,AC19 for 14 +12<holy>, AC14 for 10 +9<holy> and AC32 with the horn gore for 5 damage .

The Deva, confident in her abilities moves toward the larger group of drow (end move in M28) and utters a single Holy Word of power. The word, beautiful to both Malgant and the Deva assaults the well being of evil creatures. ( SR checks 16,28,22,20,32,22 must beat creatures SR to affect it, there is no save vs these effects)( deafened 2 rounds, blinded 8 rounds, I didn't figure they could be lower level than that if so the paralysis lasts 1-10 minutes, also known as the rest of their lives.)

Holy Word effects
Any nongood creature within the area that hears the holy word suffers the following ill effects.
HD Effect
Equal to caster level Deafened
Up to caster level -1 Blinded, deafened
Up to caster level -5 Paralyzed, blinded, deafened
Up to caster level -10 Killed, paralyzed, blinded, deafened
The effects are cumulative and concurrent. No saving throw is allowed against these effects.

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (119 rounds)
-Death Ward (128 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 16 rounds elapsed)
-Remove Fear (duration 89 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 129 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 128 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (128 rounds)
Remove Fear (duration 89 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (122 rounds)
Remove Fear (duration 88 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (122 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (123 rounds)
Remove Fear (duration 88 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (124 rounds)
Remove Fear (duration 88 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 120 rounds)
Death Ward (125 rounds)
Remove Fear (duration 88 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)


Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+20=34 ; d20+20=26 ; d20+15=20 ; d20+15=29 ; d20+10=26 ; d20+10=29 ; d100=74 ; d100=13 ; d100=28 ; d100=25 ; d100=42 ; d100=78 ; d6+1=2 ; d6+1=5 ;
Monday November 29th, 2010 9:58:04 PM

"Wardd take this stupid thing!" Vorelle is getting frustrated. She continues to hack at the hound, again only hitting twice.

[Hit AC 34 for 2 damage; hit AC 29 for 5 damage]

Vauhwyt (AC24, 77 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying) 
Tuesday November 30th, 2010 10:41:09 AM

OOC: Aaahh! Wall of text!

:-)

Appolo Ac 34 HP106/96. Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d100=84 ; d100=73 ; d100=96 ; d100=62 ; d20+18=38 ; d20+18=33 ; d20+18=37 ; d20+18=22 ; d8+10=18 ; d10+10=19 ;
Tuesday November 30th, 2010 10:58:32 AM

Appolo attacks the hound agian.'Come on guys hurry up.Vauhwyt cast fly on Val then she can go get that thing and end it."He sees the hound clearly this time stiking it deep 3 time.

Concealment 84 73 96 62
Attack 38 crtical hit natural 20, Confirmed 33, 37 ctical hit not confimed, 22miss
Damage 26+18+19=63 Total= 63

Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward  d100=13 ; d100=87 ; d100=38 ; d20+19=34 ; d8+12=20 ;
Tuesday November 30th, 2010 12:47:33 PM

Valanthe attacks the darkness and manages to hit something solid with one of her wild swings. (2nd attack miss % 87. Hit ac 34 for 20)

Vauhwyt (AC24, 77 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying) 
Tuesday November 30th, 2010 2:26:30 PM

Vauhwyt laughs. "No fly spell in my repertoire, sorry!"

ADM question for Appolo 
Tuesday November 30th, 2010 7:39:52 PM

Appolo, your linked character sheet has you useing a Longsword and a Short Sword. Neither of them are D10 damage, which it appears that you did roll. Also the sheet lists the short sword as D8 damage.
I also only see damage rolled 2 times for 4 attacks or just 2 attacks with crit confirms, you get 4 attacks with duel wield at the level you appearently have.

Can you explain this to me? Thanks, ADM JCC


Attack upon the wizard stronghold (Dm Glenn)  d20+6=22 ; d20+6=11 ; 2d4=2 ; 2d4=6 ; 2d4=6 ; d4=1 ; d4=1 ; d4=2 ; d20+13=16 ; d20+13=14 ; d20+18=35 ; d20+13=28 ; d10=10 ; d20+18=32 ; d10=5 ; d100=73 ; d20+13=23 ; d20+13=25 ; d20+13=28 ; d4=3 ; d4=1 ;
Wednesday December 1st, 2010 11:13:19 AM

In the Prime material

Giving up on the epic spell casting, Aztyr direct her hounds to take the form of Wolves, as she herself and all her images flings a fireball into the group of drow covering 5 of the 6, but effecting two of those (save: 22, 11) one takes the blast full force, the other finds some relief. (ooc: Archon hounds can only take the form of dog like of Animal type. Winter wolfs are Magical Beast. How about Dire Wolfs they are of animal type?) The hounds try to get as close to the their summoner's wishes as possible.

Malgant shifts five feet and attacks the new threat hitting twice and blooding one of the drow. The Deva utters a holy word causing pain to 4 of the 6 drow around her.

The Drow react the blind and Deaf drow (D2, D3, D6 & D7) cast darkness about themselves and spread out (20% chance to miss anyone in the darkness 1-20 miss, 21-100 hit).
The other drow attack:
D5, D0 move to attack Mal (subject to AoO by Mal) (Drow attack bastard sword hit ac 16, 14 miss) the both miss
D8 shifts and attacks Mal (drow bastard sword hit ac 35 hit, 28 miss, dam 20) one strong blow lands on the Minotaur.
D1 moves to attack the Deva (drow bastard sword hit 32 hit, 73% good, dam 15-10dr=5) another strong blow.
D4 & D9 move and fire hand crossbolts at Aztyr (drow bolts hit ac 25, 28 vs ac20 hit, hit dam 4, 2 plus drow poison make two Fort DC13 saves or fall unconscious for 1 minute)

In the Shadow Realm:

With much of her protective and enhancing magic striped away, Vauhwyt strikes back with a bolt of acid hitting the evil bat creature taunting it with her words. The acid burns it's flesh, but it is still flying. The liontaur moves to flank the shadow dog, as Mookie uses a wand to heal some of his own wounds.

Vorelle continues to chip away at the shadow hound hitting twice more, but this time it falls to the ground and lies still as it dies.

Appolo stirkes at hit shadow hound getting lucky and hitting three times and Valanthe gets in another solid blow too. The shadow hound is no more.

The evil Nightwing uses it power to cast confusion upon Vauhwyt, Mookie, Appolo and Val - Will Save vs DC18 or be Confused for 17 rounds {Protection from Evil suppresses, but doesn't prevent so save is still needed.} )

(ooc: Confused roll a D100 each round for your action: { If attacked while confused you automatic attack your attacker {no confusion D100 roll}} <10 attack caster or close, 11-20 act normally, 21-50 do nothing but babble incoherently, 51-70 Flee away from caster at top speed, 71-100 Attack nearest creature (other than your familiar). )

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
Shadow Hound (extra planer) (50% miss due to concealment ability)
S1 dead
S2 dam 25+2+5=32 (dying)
S3 dam 28+63+20= ?? (very dead)

Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 132+4=136

[b]Prime material :
Drow warriors: (evil) AC 20 Touch 13, SR 21
D1
D2 (blind & Deaf)
D3 dam 29 (blind & Deaf)
D4
D5
D6 (blind & Deaf)
D7 dam 14 (blind & Deaf)
D8 dam 18+5=23
D9
D0

Vauhwyt (AC24, 77 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying)  d20+15=30 ; d20+16=24 ; d100=88 ; d20+13=14 ; d20+13=19 ; 2d4=2 ; 2d4=4 ; d20+17=33 ;
Wednesday December 1st, 2010 12:30:47 PM

Vauhwyt save vs Confusion: 30. Mookie save: 24. Neither affected.

Vauhwyt casts another Acid Arrow: 88 spell fail is A-OK.

Ranged Touch Attack: a natural 1 is a miss. Using a hero point to reroll that: a hit vs Touch AC19, which hits because its touch ac is 12.

First round of new acid arrow damage: 2
Second round of old acid arrow damage: 4
Total damage this round: 6

Vauhwyt reserves a move action to see if anyone is Confused. If so, she moves to that person, and Mookie uses the Pro Evil wand on them. Mookie's UMD check: 33 = ok. Hopefully the bird-monkey acts before a confused target can do anything crazy.

Mookie caws, "Thanks be to the Gericko and his sweet sweet forgiving and generous PBP initiative system!"

Vauhwyt says, "Hush, Mookie!"

She calls to Vorelle and everybody, "Shoot it! With anything you got!"

Hero Points used: 1

Moderate Fortification, AC 32, 121+ 18 temp/128 hp Malgant  d20+20=38 ; d20+15=27 ; d20+10=14 ; d20+14=23 ; 2d6+6=13 ; 2d6+6=13 ; 2d6=5 ; 2d6=6 ; d8+4=7 ; d8+10=18 ; d20+20=38 ; 2d6+6=17 ; 2d6=10 ;
Wednesday December 1st, 2010 2:04:50 PM

AoO( rolled last, I almost forgot it) hits AC 38 for 17 damage +10<holy> on D5

Malgant is fairly sure that this will get worse and continues to hold off on casting any more enhancing spells, content to allow his natural ability carry the day. Malgant is nicked by one of their attacks and loses the temporary hit points the Deva had granted him.Malgant continues to hammer at the same drow, needing to know how tough they are before he can formulate any further plan. ( Hit AC 39 for 13 damage + 5<holy>, Hit AC 27 for 13 damage + 6<holy> and hit AC 23 with the horn gore for 7 damage) If that drow falls he swings at D5 since that one is also wounded. He calls out t Aztyr, " One got past me,watch yourself!" He also calls to the Deva, " Deva to me! fight back to back so they cannot outflank us!"

The Deva, knowing these warriors are not able to outflank her but may be able to hurt the Protector badly if they flank him, moves to his side and casts another aid spell on the slightly wounded minotaur. ( 18 temp HP) This also brings Malgant under the Deva's protective aura which I will copy below. ( BTW due to the aura acting as a lesser globe of invulnerability D2 and D3 should have had no effect from their darkness as it is below 4th level. It was cast inside the globe and shouldn't have taken effect unless it is a spell like effect and not a true spell.)

-Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Malgant will gain +2 deflection bonus from the aura plus the other effects ( he is already wearing a RoP +2)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (118 rounds)
-Death Ward (127 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 17 rounds elapsed)
-Remove Fear (duration 88 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 128 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 127 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (127 rounds)
Remove Fear (duration 88 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (121 rounds)
Remove Fear (duration 87 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (121 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (122 rounds)
Remove Fear (duration 87 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (123 rounds)
Remove Fear (duration 87 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 119 rounds)
Death Ward (124 rounds)
Remove Fear (duration 87 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65)  d4+4=8 ; d20+14=24 ; d20+14=24 ; 3d6+14=22 ; d20+13=22 ; d20+13=27 ; d20+11=16 ; d20+11=28 ; d8+10=15 ; d20+11=27 ; d20+11=25 ; d20+11=27 ; d8+10=16 ; d20+11=26 ; d20+11=22 ;
Wednesday December 1st, 2010 3:40:38 PM

OOC: first you centered my fireball if the orange is that, not in the middle of 30,I, it should have covered all of the Drow. Also I don't see rolls to hit my mirror images, the shots should be random at 9 targets including Aztyr. (should have rolled the number b4, but even so minimum number would be 6 including aztyr.)

Aztyr pass both fort saves (the + 13 rolls)

Aztyr sees the Drow close in, she sends one hound toward D9 (H4), the other 2 she sends after D4. She points a finger at D9 and releases her most powerful spell. (Finger of Death) (used hero point , just read rules after the second roll, would have added the +2, up to DM either add 2 or take roll and add +2 useing 2 hero points, I should have reread the rules b4 rolling the die)

Spell Pen roll 24.
Fort Save DC 24 or die. If saved 22 damage

H4 Attack on D9 rolled 16 (assume that misses)
H2 Attack on D4 rolled 28 , 15 damage. Trip Attempt (free action) 27, Str check Vs 25 required or end up prone.
H3 Attack on D4 rolled 27 , 16 damage. Trip attempt (free action) 26, Str check Vs 22 required or end up prone.

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 8 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(04 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(04 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(04 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16


Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.



Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102] 
Thursday December 2nd, 2010 12:24:32 AM

Vorelle is happy to shoot the bat, but she has to change weapons, which will take a full round.

[Sheathe axes, pick up dropped bow. Two move actions and I'm done.]

Attack upon the wizard stronghold (Dm Glenn)  d20+18=26 ; d10=2 ; d8=3 ; d20+8=12 ; d20+5=17 ; d20+5=9 ; d20+5=23 ; d20+5=12 ; d20+5=14 ; d20+5=23 ; d20+5=13 ; d20+9=11 ; d100=42 ; d100=70 ; d20+18=23 ; d20+18=19 ; d20+13=27 ; d20+18=27 ; d20+13=33 ; d20+13=17 ; d10=8 ;
Thursday December 2nd, 2010 11:56:03 AM

In the Prime material

Malgant hits with the AoO against one drow, then continues to attack the original one hitting once, twice, three times before it collapses to the ground dying. Hearing the Minatuar protector call for her help the warrior angle hesitate leaving the battle with the drow, but does so anyway. Moving to back the Minatuar and casting aid upon him. The drow takes a parting shot at the Deva (AoO hit ac 26 miss) but misses.

(ooc: the drow darkness is a spell like ability so not affected by the Deva's Aura)

(ooc: Aztyr - area effect spells have to be placed on at an intersection of squares and in order to determine if it effect a creature you count using the same movement rules from one intersection to the next. All squares effect where the further corner of that square is within range. [link href ="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#area"] Spell Area Descriptions[/link])


(Ooc: Sorry, I forgot the mirror image spell you have up, So yes rolling randomly D10 1=real, 2-9image, 10 reroll adjusting for images lost. 2=image, 3=image. Your down to 6 images. No need to roll poison save yet. Also, not sure what hero point stuff is about? No to hit roll is needed, your SR roll of 24 was good????)
Aztyr sends the hounds after the drow and a finger of death breaking through it spell resistance the drow (fort 12 failed) dies. The other drow is bitten by two Archon in the form of Dire Wolfs and tripped to the ground prone. Two of the drow show signs fo being effected by the hounds' aura.

The drow:
D1 cast darkness and moves up.
D2 & D7 are still blind and deaf
D4 is prone and cast darkness on himself
D6 & D3 are still blind.
D5 & D0 attack Mal (hit ac 19, 27, 27, 33 (nat 20 crit 17) dam 18) one may hit the big guy.

In the Shadow Realm:

Nether Vauhwyt nor Mookie are affected by the confusion. The Liontaur strikes the bat with anohter acid arrow that almost misses except for a heroic effort on Vauhwyt's part. The acid continues to burn the evil bat wing creature, it's looking poorly.

Vorelle move to pick up her bow.

Appolo fails his will save (dm roll 13) and stands there babbling (Confusion 42).
Val fails to resist to (dm roll 11) and takes off running from the bat thing (Confusion 70).

Vauhwyt shift 5ft and Mookie tags Appolo with the protection from evil wand suppressing the effects of the Confusion.

The evil bat flys down to within 15ft of the ground and attacks Vauhwyt (hit ac 23 missing her)

(ooc: Confused roll a D100 each round for your action: { If attacked while confused you automatic attack your attacker {no confusion D100 roll}} <10 attack caster or close, 11-20 act normally, 21-50 do nothing but babble incoherently, 51-70 Flee away from caster at top speed, 71-100 Attack nearest creature (other than your familiar). )

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 136+2+4=142

Prime material :
Drow warriors: (evil)
AC 20 Touch 13, SR 21
D1
D2 (blind & Deaf)
D3 dam 29 (blind) Not Menaced by H2, H3
D4 dam 15+16=31 (prone) Menaced by H3, H2
D5 dam 27
D6 (blind) Menaced by H3 not H2
D7 dam 14 (blind & Deaf)
D8 dam 23+18+19+7=67 (dying)
D9 (dead)
D0

Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying)  d20+13=22 ; 2d4=6 ; 2d4=8 ; 2d4=4 ; d100=34 ; d20+17=37 ; d8=7 ;
Thursday December 2nd, 2010 1:15:00 PM


Vauhwyt takes a five foot step back from the bat, out of reach, and casts another acid arrow. She hits Touch AC22, a hit.

Damage from first arrow (third round): 6
Damage from second arrow (second round): 8
Damage from third arrow (first round): 4

18 damage total.

Oh! Arcane spell fail: 34 no problem.

Mookie uses the CLW wand on Vauwhyt: nat 20 on the UMD check for 7+1 = 8 curing.

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+22=23 ; d20+17=32 ; d20+12=25 ; d8+2=6 ; d8+2=3 ;
Thursday December 2nd, 2010 4:37:59 PM

Vorelle returns to her quasi-scientific study of figuring out what will hurt the bat. She fires an adamantine arrow, followed by two silver arrows.

[Nat 1; Hit AC 33 for 6 damage (silver and magic); hit AC 26 for 3 damage (silver and magic). Forgot the Point-Blank Shot bonus when I rolled, but added it here.]

Moderate Fortification, AC 32(33 with haste), 121+ 18 temp/128 hp Malgant  d20+21=38 ; d20+16=29 ; d20+11=18 ; d8+12=17 ; d8+12=18 ; d20+21=41 ; d20+21=38 ; d20+21=31 ; d20+16=36 ; d20+16=21 ; d20+11=29 ; d20+11=24 ; d20+14=22 ; 4d6+12=30 ; 2d6=9 ; 2d6+6=12 ; 2d6=7 ; 4d6+12=20 ; 2d6=7 ; 4d6+12=25 ; 2d6=7 ; d8+4=7 ;
Thursday December 2nd, 2010 6:48:32 PM

The Deva takes a 5' step towards D1 and unleashes a full round of attacks on it. ( Hit AC 38 for 17 and AC 29 for 18 DC 22 Fort save or stunned for 1d6 rounds)

-Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Malgant will gain +2 deflection bonus from the aura plus the other effects ( he is already wearing a RoP +2)

Malgant, hearing the smack of the Deva's Mace right behind him activates his armor making him move faster this round and attacks D1 as well before it can flank him. (OMG look at the crits! If/when D1 dies continue onto D5) (Hit AC 41 crit confirmed for 30 damage +9<holy>, Hit AC 31 for 12 damage + 7 <holy>, Hit AC 36 crit confirmed for 20 damage + 7<holy>, hit AC 29 crit confirmed for 25 damage +7<holy>, Hit AC 22 horn gore for 7 damage)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (117 rounds)
-Death Ward (126 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 18 rounds elapsed)
-Remove Fear (duration 87 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 127 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 126 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (126 rounds)
Remove Fear (duration 87 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (120 rounds)
Remove Fear (duration 86 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (120 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (121 rounds)
Remove Fear (duration 86 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (122 rounds)
Remove Fear (duration 86 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 118 rounds)
Death Ward (123 rounds)
Remove Fear (duration 86 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)


Appolo Ac 34 HP106/96. Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Thursday December 2nd, 2010 7:07:04 PM

OOC:;With the protection from Evil Spell is the confusion removed or do I get some kind of bonus roll?

Too answer ADM Question.I rolled 4 times 2 criticals 1 comfimed and 1 miss.First roll was critical hit.Second roll hit but not Critical.It comfirmed first roll.Third roll was critical.Fourht roll missed didn't confirm Third roll.

Also I have been rollingD 10 and D8 for for damge the whole time. Ever since I began playing .D10 for Longsword D8 for shortsword.

I hope this explaination helps.

ACD Reply 
Thursday December 2nd, 2010 11:32:54 PM

Appolo, ok on the rolls, but your weapon damage is incorrect.
A Longsword is a D8 damage unless wielded by a Large sized character. A Short Sword is a D6 unless wielded by a Large sized character.

I know I make mistakes as well, I know I've been corrected often enough. I just noticed it was out of normal is all, and wanted it cleared up.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65)  d20+11=30 ; d8+10=11 ; d100=27 ; d20+11=25 ; d8+10=11 ; d100=67 ; d20+11=14 ; d100=89 ; d3=2 ; 6d8+6=37 ; 6d8+6=30 ;
Thursday December 2nd, 2010 11:52:34 PM

Aztyr, not being able to see any of the Drow, due to the darkness spells, decides to summon some more Archon Hounds.
Aztyr compleats the spell and summons 2 aditional Archon Hounds. (appears at end of round)

Hound 2 and 3 continue to attack the downed Drow.
H2 - Attack 30 (against AC-4 for prone) Damage 11, 20% Miss Chance passes.
H3 - Attack 25 (against AC-4 for prone) Damage 11, 20% Miss Chance passes.
H4 Runs towards D3, and attacks but misses (AC 14)

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 2
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 8 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
(03 rounds left)
Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
(03 rounds left)
Archon 4 33 hp + 7 hp aid (current 29 + 0)
Aid
(03 rounds left)
Archon 5 37 hp
(-- rounds left)
Archon 6 30 hp
(-- rounds left

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.



Attack upon the wizard stronghold (Dm Glenn)  d100=49 ; d100=1 ; d100=13 ; d100=9 ; d100=60 ; d100=4 ; d100=46 ; d100=92 ; d20+18=28 ; d20+13=17 ; d20+18=34 ; d20+13=24 ; d100=48 ; d10=6 ; d20=8 ; d20=11 ; 3d8+7=23 ; d20+9=13 ; d20+4=21 ; d10+15=19 ; d100=14 ; d100=16 ; d20+13=19 ; d20+8=16 ; d100=7 ; d100=11 ; d100=41 ; d100=94 ; d10+15=16 ;
Friday December 3rd, 2010 10:08:58 AM

In the Prime material

the Deva shifts and attacks the drow (darkness 20% miss chance roll: 1 miss, 13 miss) the darkness saves the drow from the Deva's attacks.

Malagant weapons fly with deadly precession the drow foes (darkness 20%miss: 9, 60, 4, 46, 92). The darkness saves the drow from the two most deadly blows, but still the Minotaur's blows are something to be feared and one drow goes down.

Not risking an attack on the drow, Aztyr starts a spell to summon two more Archon Hounds. The current hounds continue their attack two on the prone drow he's not dead yet, but he's not looking to good.

Drow 0 & 5 attack Malagant again (hit ac 28, 17, 34, 24 vs 33 %miss 48, dam 16) one of their blows gets lucky and hit the Minotaur
Drow2 blind move forward and drinks a potion (modified AC23)
Drow3 while bind still attacks the hound (PA 19,16 50%blind miss 7/11, 41/94 dam 16) the drow manages to hit once thanks to his training in blind fighting.
Drow4 prone attacks one of the hounds (PA hit ac 13, 21 %miss 14/16) with a power attack missing once, and missing a second time despite his blind fighting training.
drow6 moves forward and drinks a potion (modified AC23)
drow7 drinks a potion (cure 23)

In the Shadow Realm:

Stepping back, Vauhwyt sends another acid arrow hitting the bat creature as three acid points now burn the evil thing. The undead thing goes limp. Mookie continues to burn wand charges like candy.

Vorelle fires three arrows at the creature hitting with the two silver arrows just as the Nightwing dies and crashes to the ground.

Appolo stands around looking heroic (ooc: The protection from evil only suppresses the spell and when PE expires in 10r (from wand) you will once again be confused until it expires in 6 more rounds unless they cast another PE on you.)

Val (Confusion roll: 49) stops and starts babbling where she is.

(ooc: Confused roll a D100 each round for your action: { If attacked while confused you automatic attack your attacker {no confusion D100 roll}} <10 attack caster or close, 11-20 act normally, 21-50 do nothing but babble incoherently, 51-70 Flee away from caster at top speed, 71-100 Attack nearest creature (other than your familiar). )

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Shadow Realm:
Shadow Bat (evil undead) AC 30, touch 12 DR 15/silver and magic (no miss chance) No Crit, No backstab.
N1 dam 142+6+8+4=160 (dead)

Prime material :
Drow warriors: (evil)
AC 20 Touch 13, SR 21
D1 dam 12+7+25+7+7=58 (dying)
D2 (blind) (modified AC 23)
D3 dam 29 (blind) Not Menaced by H2, H3
D4 dam 31+11+11=53 (prone) Menaced by H3, H2
D5 dam 27
D6 (blind) Menaced by H3 not H2 (modified AC23)
D7 dam 14-23=0 (blind)
D8 dam 67 (dying)
D9 (dead)
D0



Moderate Fortification, AC 32(33 with haste), 121+ 18 temp/128 hp Malgant 
Friday December 3rd, 2010 10:41:26 AM

OOC bookkeeping
1. Where are our players?
Val and Appolo are not posting, kinda setting the away team back. Even though they are confused.

2. Sorry, I thought that the circle over us was the Deva's aura. Please note my sword has continual flame cast on it so there should be no darkness in my area. I can't see in the dark ( no low light or darkvision) so I have always, since the character was created, kept continual flame on my sword, since I can cast it anyway. Besides it is a nice graphic effect to have a burning sword. Also a sheath should be solid and contain the light so it can be effectively turned off. If I read it correctly it should dispel the darkness without going out since it is higher level. A continual darkness would negate the continual flame.

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant  d20+21=34 ; d20+21=26 ; d20+16=26 ; d20+11=19 ; d20+14=17 ; 2d6+6=11 ; 2d6=12 ; 2d6+6=10 ; 2d6=5 ; 2d6+6=15 ; 2d6=10 ;
Friday December 3rd, 2010 11:20:41 AM

The Deva, seeing the light of Malgant's sword casts continual flame on it's own mace. Seeing that Malgant has his foes in hand, the Deva rushes back into the fray to attack D2 ( moves to N27, no attack this round)

Malgant, sees D1 slump to the floor and turns his attention to D5 and D0. Knowing this needed to end quickly, he once again activates his armor and speeds his attacks( free action, invoke haste from armor) He hits three times ( Hit AC 34 for 11 damage +12<holy>, Hit AC 26 for 10 damage +5 <holy>, Hit AC 26 for 15 damage + 10 <holy>) Snorting in disgust at his lack of accuracy the Minotaur soldiers on.

Malgant, hearing the smack of the Deva's Mace right behind him activates his armor making him move faster this round and attacks D1 as well before it can flank him. (OMG look at the crits! If/when D1 dies continue onto D5) (Hit AC 41 crit confirmed for 30 damage +9<holy>, Hit AC 31 for 12 damage + 7 <holy>, Hit AC 36 crit confirmed for 20 damage + 7<holy>, hit AC 29 crit confirmed for 25 damage +7<holy>, Hit AC 22 horn gore for 7 damage)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (116 rounds)
-Death Ward (125 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 19 rounds elapsed)
-Remove Fear (duration 86 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 126 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 125 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)
- 2/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (125 rounds)
Remove Fear (duration 86 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (119 rounds)
Remove Fear (duration 85 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (119 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (120 rounds)
Remove Fear (duration 85 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (121 rounds)
Remove Fear (duration 85 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 117 rounds)
Death Ward (122 rounds)
Remove Fear (duration 85 rounds) (cast by Deva)

Cast on Archon Lantern
Hide from undead (133 minutes)

Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying)  d20+17=19 ;
Friday December 3rd, 2010 11:33:08 AM

Vauhwyt runs over to Val so that Mookie can use the Protection from Evil wand. Mookie rolls his UMD ... and misses with a nat 2! darn it.

Vauhwyt is very much afraid that if Confused Val decides to attack her, she will be very hurt indeed, she thinks desperately about what to do, going over her inventory and options.

She could summon Ark again. His natural magic circle would suppress the effect. But she has already moved. Casting the full-round spell will take so long that Val will have time to act, maybe to attack her and disrupt the casting.

Okay, it is desperate, and she has no idea whether it will vault herself and maybe everyone out of the Realm of Shadows, but she has no other ideas. So she commands Mookie to put away a wand. The liontaur calls for Appolo and Vorelle to come close. When they are, she casts AntiMagic Field, shared with Mookie so it will center on the familiar, not on Vauhwyt.

Will the group remain in the Realm of Shadows? But at least Val will not be confused. Immediately, Mookie changes back to a raven, dropping the pro evil wand, and his ioun stone calls to the ground. All magic within the field is suppressed, both the confusions and the protections keeping them at bay. Mookie is two points of Int dumber and can't talk. "Well, that's one bonus," thinks Vauwhyt.

See below for current status:

Spell Slots Used:

1 of 6 level 0 spells used
2 of 7 level 1 spells used
5 of 7 level 2 spells used
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
1 of 3 level 6 spells used

Darkwalk: 14 rounds of 50

One Hero Point used.

Spell Status:

Vauhwyt: Extended Greater Magic Weapon, Expeditious Retreat, Death Ward (from Mal), Magic Vestment on buckler (from Mal)

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal), AM Field

On Val, Vorelle, and Appolo: Heroism, Aid (Val: 9hp; Vorelle: 3 hp; Appolo: 9 hp)

On Vorelle and Appolo: Protection from Evil

On Mal: Extended Greater Magic Weapon

Round 0:
- Aztyr teleports.
- Mal casts Spell Immunity
- Vauhwyt tries and fails to teleport.
- Archon casts Aid on Vorelle (+3 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 18 = fails to emulate 12 Int.

Round 1:
- Aztyr casts Shield
- Mal casts Helping Hand
- Vauhwyt teleports successfully. Gets fix via Locate Creature
- Archon casts Aid on Appolo (+9 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 19 = fails to emulate 12 Int.

Round 2:
Aztyr casts Mirror Image
Malgant casts Invisibility Purge
Vauhwyt waits to hear from Val, Appolo, and Vorelle

Round 3:
Aztyr casts Summon Monster VI (1 hound archon)
Malgant casts Consecrate spell. (cast time 1 rnd, NOT 10 minutes)
Vauwhyt brings Appolo, Vorelle, Val, Mookie, and Ark the Archon into the Realm of Shadows.

Round 4:
Aztyr casts Summon Monster VI (3 hound archons)
Aztyr's First Hound Archon casts Message.
Vauhwyt moves toward the most recent location indicated by the Locate Object fix

Round 5: Move 60 ft
Round 6: Cast Grease and move 30 ft
Round 7: Move 60 ft. Then coldbat breathes on us.
Round 8: Move and attack the bat. Mookie uses pro evil on self.
Round 9: Full attack on bat. Mookie uses CLW on self.
Round 10: Jump and grapple bat. Mookie holds on.
Round 11: Cast Enlarge Person. Mookie tries Ray of Enfeeblement.
Round 12: Cast Jump. Mookie uses CLW wand on Vauhwyt.
Round 13: Mostly dispelled; cast Acid Arrow. Mookie uses CLW wand on self.
Round 13: V casts second Acid Arrow. Mookie Pro Evil wand on Appolo.
Round 13: V casts third Acid Arrow. Mookie uses CLW wand on Vauhwyt.
Round 14: Mookie fails to protect Val from evil, so Vauhwyt casts AM Field, centered on Mookie!

Appolo Ac 34 HP106/96. Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Friday December 3rd, 2010 12:24:07 PM

Appolo quickly follows after vauhwyt standing close to her.He puts away his swordand draws his shortbow.Readying it for action next round."Shouldn't we head back to our realm now.Time is running out."

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65)  d3=3 ; 6d8+6=26 ; 6d8+6=41 ; 6d8+6=36 ; d8+6=10 ; d8+6=11 ; d20+12=30 ; d8+10=17 ; d20+12=18 ; d8+10=16 ; d20+11=28 ; d20+12=18 ; d8+10=11 ; d20+11=28 ;
Friday December 3rd, 2010 2:44:08 PM

Aztyr tells the 2 new hounds to Aid themselves and move towards the Drow (D6) over near the wall.
The other Hounds continue attacking those they are next to, or moves towards D3
Aztyr summons another group of Archon Hounds, and hopes it's the last of her summons. This time 3 answer her summons for help.

H2 attacks D4 roll 30 (+ -4 AC, prone), Damage 17
H3 attacks D4 if alive or moves to attack D3
H3 attacks ? roll 18 (if D4 + -4 AC, prone) Damage 16 (if on D3 and hit Trip roll 28)
H4 attacks D3 roll 18, damage 11, if hit trip check 28
H5 moves towards D6 and casts Aid
H6 moves towards D6 and casts Aid
H7 summoned
H8 summoned
H9 summoned

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 3
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including All hounds, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
Dire Wolf Form
(02 rounds left)

Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
Dire Wolf Form
(02 rounds left)

Archon 4 33 hp + 7 hp aid (current 13 + 0)
Aid
Dire Wolf Form
(02 rounds left)

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
(14 rounds left)

Archon 6 30 hp + 11 hp aid (current 37 + 11)
Aid
(14 rounds left)

Archon 7 26 hp
(-- rounds left)

Archon 8 41 hp
(-- rounds left)

Archon 9 36 hp
(-- rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.



Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward 
Friday December 3rd, 2010 5:03:50 PM

"Okay so what just happened? My armor feels heavier and I'm not sure how I got to here." Valanthe says as she looks around trying to get her bearings.

ooc: even before Valanthe was confused she was pretty much just standing and waiting. Kinda hard to attack a flying enemy or do much of anything else to it.

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102] 
Friday December 3rd, 2010 6:27:09 PM

"It was silver," Vorelle says as the bat crashes to the ground.

Hearing Vauhwyt's call, she moves to join her friends. When the aura is cast, she becomes less nimble and easier to hit. Also her quiver stops working.

[OOC: Extra-dimensional storage. Just unavailable, or does Vorelle's quiver begin vomiting arrows?]

Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying) 
Friday December 3rd, 2010 10:42:06 PM

unavailable.

Which is very good for the shrunken fire, cow carcass, blocks of stone, and such that she keeps in her haversack.

Yup, thought of that already.

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant 
Saturday December 4th, 2010 11:24:57 AM

OOC
Wow, the other way would be....messy

Attack upon the wizard stronghold (Dm Glenn)  d100=6 ; d100=98 ; d100=16 ; d20=9 ; d20+18=36 ; d20+13=32 ; d100=28 ; d100=95 ; d10=9 ; d20+18=20 ; d20+13=30 ; d100=33 ; d100=59 ; d10=4 ; d10=6 ;
Saturday December 4th, 2010 2:07:41 PM

/Start of OOC:
(OOC: Light/Darkness rules are such a pain. Normally Darkness is 2nd level and Continual Flame is 2nd wiz. Spell ability are considered wizard from the wizard list first so, the drow and Deva spells are of the same level, so they counter each other in the overlap. Mal does have several Continual Flame spells on his shield and weapons and since he can cast divine Continual Flame which are 3rd level they trump the drow darkness. Darkness spells and light spells don't stack with themselves. They only dispel one another if they are cast upon the same object. So, there is normal light around Mal. There is normal light around the Deva except where it is overlapped by darkness where the darkness prevails. Note if the Continue flame was cast on the same item as the darkness then it would counter/dispel it. Prevailing light is Shadowy.

Note under Pathfinder - Darkness spells reduce the light level in the area of effect by one level. A higher level light spell brought into an area of magical darkness will temporarily negate both allowing the prevailing light conditions to exist. The levels are: Bright Light, Normal light, Dim Light, darkness. The Prevailing light would be Dim w/20%miss. Darkness would make it Dark w/50%miss & effectively bliness to any without darkvision. The Deva's light nor Aztyr would counter the drow darkness, but Mal's would. In other cases the Deva's, Aztyr & Mal's light would increase the light level to normal level within the area.

Aztyr's low light vision doubles the light range of the light effects. I've added yellow circles for the light.

To adjust for the light confusion, I'll mark D5 as dead from the previous round, leaving all other results as is.)

//End of OOC:

In the Shadow Realm:

Vauhwyt runs over to Val where Mookie fails to activate the PE wand. Quickly reviewing her options the liontaur calls the other over to her before activating her antiMagic Field. Appolo does as Vauhwyt ask as does Vorelle. Many things happen as Vauhwyt cast the spell. All magic within 10ft of the Liontaur stops working as it is suppressed most importantly Valanthe is no longer confused.

The Second most important thing is that everyone is shifted out of the Shadow Realm back into the Prime Material. Vauhwyt, Mookie, Appolo, Vorelle and Valanthe find themselves in the maze tunnels. Vauhwyt is squeezed there (Squeezing: -4 penalty on attack rolls and a -4 penalty to AC)


In the Prime material

The Deva uses her magic to light up her weapon, but it isn't powerful enough to out shine the drows's darkness. She move to attack another drow.

Malgant finds one of the drow he is facing did take mortal wounds last round and he finishes of the other one with three blows.

Aztyr orders her hounds new hounds to aid themselves, then summoned three new one. The two hounds finish off the prone drow. (20%miss chance: 6, 98) the first one misses the second one hits due to the foe being prone. Another hound attacks the drow3 who is no longer bline, the hound misses due to the dark (20%miss : 16).

The group hear the others as they return to prime world, but Mal can't sense them via his status spell?

D2 blind hearing the Deva approach makes an attack (hit ac 36, 32 50%miss: 28/95 dam 19-10dr=9) the first strike gets through hitting the Deva thanks to the blind fighting traing, the second misses.
D3 now able to see attacks the Hound4 (hit ac 20, 30 vs ac14, 20%miss 33, 59 dam 14, 16) killing it (I think?)
D6 blind & D7 blind Stands ready to attack anything that come near.

(ooc: Confused roll a D100 each round for your action: { If attacked while confused you automatic attack your attacker {no confusion D100 roll}} <10 attack caster or close, 11-20 act normally, 21-50 do nothing but babble incoherently, 51-70 Flee away from caster at top speed, 71-100 Attack nearest creature (other than your familiar). )

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Prime material :
Deva (DR10/evil) dam 5+9=14

Drow warriors: (evil)
AC 20 Touch 13, SR 21
D1 dam 58 (dying)
D2 (blind) (modified AC 23)
D3 dam 29 Not Menaced by H2, H3
D4 dam 53+16=69 (dead)
D5 dam 27 (dead)
D6 (blind) Menaced by H3 not H2 (modified AC23)
D7 dam 14-23=0 (blind)
D8 dam 67 (dying)
D9 (dead)
D0 dam 11+12+10+5+15+10=63 (dead)


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65)  d20+12=29 ; d100=88 ; d8+11=19 ; d20+11=16 ; d20+12=28 ; d100=2 ; d20+12=20 ; d100=25 ; d8+11=16 ; d20+11=14 ; d20+12=22 ; d100=90 ; d8+11=19 ; d20+11=27 ; d8+6=11 ; d8+6=14 ; d8+6=13 ;
Saturday December 4th, 2010 6:06:23 PM

Aztyr commands her hounds, H2 and H3 attack D3. She tells H5 and H6 to shift into Dire wolf and attack D6. The 3 new hounds she tells to Aid themselves and move forward towards where D4 died, ready to attack next round.
Aztyr stays where she is, holding her action in case someone nasty pops in, which she'll either cast Disintigrate or Finger of Death, depending on her instinct of what's needed to finish it/him off.

H2, Attack 29, miss% 88, Damage 19, Trip check 16
H3, Attack 28, miss% 2
H5, Attack 20, miss% 25, Damage 16, Trip check 14
H6, Attack 22, miss% 90, Damage 19, Trip check 27
H7 cast Aid and move towards D4
H8 cast Aid and move towards D4
H9 cast Aid and move towards D4

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 3
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including hounds 2 & 3, Aztyr and Malgant)

Archon 2 39 hp + 8 hp aid (current 13 + 0)
Aid
Dire Wolf Form
(01 rounds left)

Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
Dire Wolf Form
(01 rounds left)

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
Dire Wolf Form
(13 rounds left)

Archon 6 30 hp + 11 hp aid (current 37 + 11)
Aid
Dire Wolf Form
(13 rounds left)

Archon 7 26 hp + 11
Aid
(14 rounds left)

Archon 8 41 hp + 14
Aid
(14 rounds left)

Archon 9 36 hp + 13
Aid
(14 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.



Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant  d20+21=39 ; d20+16=35 ; d20+11=12 ; d8+12=13 ; d8+12=19 ;
Saturday December 4th, 2010 10:10:52 PM

OOC
Wow, you're right, darkness and light are a pain. I totally forgot about the continual flames on the shield. Since all of the Deva's magic is divine wouldn't the continual flame be divine as well? I look at Holy word, holy smite, heal ect to figure out the Deva's spells are divine.
IC
Malgant double moves into the darkness, trusting his sword and shield to light his way.(move to Q/R 31/32)
The Deva swings three times at the drow(D2), hitting twice. (Hit AC 39 for 13 damage and Hit AC 35 for 19 damage DC22 fort save vs stun )

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (115 rounds)
-Death Ward (124 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 20 rounds elapsed)
-Remove Fear (duration 85 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 125 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 124 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)
- 2/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (124 rounds)
Remove Fear (duration 85 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (118 rounds)
Remove Fear (duration 84 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (118 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (119 rounds)
Remove Fear (duration 84 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (120 rounds)
Remove Fear (duration 84 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 116 rounds)
Death Ward (121 rounds)
Remove Fear (duration 84 rounds) (cast by Deva)



Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward 
Sunday December 5th, 2010 9:45:24 PM

Valanthe staggers as she tries not to spill her breakfast all over the ground. "Okay I know I am repeating myself but what just happened? Where's the bat thing?"

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant 
Monday December 6th, 2010 12:08:03 AM

OOC
Was I getting anything from the status spell while they were in the shadow realm? Would Malgant notice that there is now NO information coming from the spell?

(ooc: No the status spell only tracks them while on the same plane as you. So, I should have said Mal is still not getting any status from them. DM Glenn)

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102] 
Monday December 6th, 2010 12:59:31 AM

Hearing the sounds of combat, Vorelle inches cautiously forward, drawing her handaxes as she moves.

[Sorry; I forgot what the red Xs are. Vorelle double moves to Q-25 unless she has to stop at S-23.]

(ooc: That's all right you not there with Mal and Aztyr when they discovered what the red Xs signify. -DM Glenn)

Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (Detect Scrying) 
Monday December 6th, 2010 11:01:29 AM

Vauhwyt wants to make sure all her friends stay safe in the AM Field, so she moves forward with Vorelle, trying to keep everybody together.

She says, "Seeing as we defeated the defender in the Shadow Realm, maybe we should go back there. Thoughts?"

She explains to Val, "You were affected by a confusion spell. Stay close to me because if you go outside the field, you will be confused again.

Appolo Ac 34 HP106/96. Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Monday December 6th, 2010 12:09:49 PM

Appolo"we should move forward on this planeor rejion Mlagant and Aztyr.Either way I think it's best we stay on our own plane for awhile.Also we can't stay in this Am field forever.Pehaps Mal can.Help with the confusion."

Attack upon the wizard stronghold (Dm Glenn)  d6=1 ; 10d6=32 ; d20+8=25 ; d20+18=27 ; d20+13=16 ; d100=46 ; d100=1 ; d20+18=32 ; d20+13=33 ; d100=17 ; d100=30 ; d100=75 ; d10=8 ; d10=2 ; d20+5=24 ; d20+5=15 ; d20+16=31 ; d100=40 ; d100=45 ; d20+11=20 ; d100=97 ; d10=1 ; d20+18=20 ; d100=84 ; d10=8 ;
Monday December 6th, 2010 3:25:56 PM

In the Prime material

Aztyr manages her summoned hounds telling some to shift and others to aid or attack, one hits drow3, as two hounds shift into direwolfs (standard action) as they close with drow6, but can't attack yet. The new three Aid themselves and move towards Drow4

Malgant moves as the Deva stirkes drow2 twice wounding it, but not stunning it (save: 25)

(ooc: Q) Are Deva's spells divine? A) spell-like abilities are presumed to be the sorcerer/wizard versions. If the spell in question is not a sorcerer/wizard spell, then default to cleric, druid, bard, paladin, and ranger, in that order. )

Valanthe staggers with the lingering effects of confusion from so much magic then none.

Adapting to the changes Vorelle cautiously inches forward with a double move forward discovers one of the many traps in the Maze as a blast of fire hits her (Fire trap 32, DC18 Reflex for half. )

Vauhwyt tries to keep up with Vorelle as she squeezes through the medium size tunnels (ooc: each square cost x2 move), also there is only room for two others within the Anti-Magic field. Appolo and Valanthe keep close. The Anti-Magic field prevents the trap from affecting Appolo.

D2 still bind swings back at the Deva (hit ac 27, 16 50%miss 46/1) but it misses due to its blindness.
D3 turns to fight the two new dogs attacking one (H2 hit ac 32, 33 20%miss 17/30{bind fighting}, 75 dam 18, 12 tot=30) both strikes hit.
D6 Menaced by H6, but not H5, Drow 6 strikes at the hound6 as it closes with its ready action (hit ac 31 50%miss 40/45 miss) the taking after the hound closes hit attacks for this round (hit 20, 20 50%miss 97, 84 dam 11, 18 tot=29) After hitting the hound the drow is no longer Menaced by it .

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Prime material :
Deva (DR10/evil) dam 5+9=14

Drow warriors: (evil)
AC 20 Touch 13, SR 21
D1 dam 58 (dying)
D2 dam 13+19=32 (blind) (modified AC 23)
D3 dam 29+19=48 Not Menaced by H2, H3
D4 dam 69 (dead)
D5 dam 27 (dead)
D6 (blind) Menaced by H3 not H2, H5,H6 (modified AC23)
D7 dam 0 (blind)
D8 dam 67 (dying)
D9 (dead)
D0 dam 63 (dead)

Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (AM Field) 
Monday December 6th, 2010 8:37:17 PM

"Stay close if you want to avoid the traps," Vauhwyt shouts. She moves 40 feet (a double move, squeezed), to 15-T-U. People who move 30 will have to make a double move to keep up. Make sure you post that you stay within 10 feet of Vauwhyt at all times. The AM Field should cancel all magical lights and darknesses, as well as all magical traps.

As she moves, Vauhwyt draws a sunrod. If she needs to, she'll light it next round.

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+15=33 ; d20+22=24 ; d6+1=2 ;
Monday December 6th, 2010 9:05:26 PM

Vorelle steps back out of the way of the trap. [Reflex save 33; Evasion]

She continues into the room. The battle is a confusing mess, but she finds an opponent and attacks.

[Move to N-28 (assuming I can step over all those dead bodies). Attack Drow #2 with primary axe (magic, silver). Hit AC 24 for 2 damage.]

Appolo Ac 34 HP106/96. Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Tuesday December 7th, 2010 11:10:22 AM

Appolo continues to follow close to Vauhwyt."So I guess we're going to rejion Malgant,then move forward."

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant  d20+21=28 ; d20+16=24 ; d20+11=22 ; d8+12=19 ; d8+12=19 ;
Tuesday December 7th, 2010 12:09:12 PM

As Malgant moves towards D3 he sees 2 hounds already harrying the drow. Heading deeper into the gloom he sees more darkness toward the wall and moves toward D7.( triple move to G/H 27/28, drow will get an AoO.)
Malgant sees Vorelle and asks, " Vorelle?! why are you here? did you guys already release the chicks? Where is Val and the others?"
The Deva, having met Malgant's friends before the teleport in and fight does not flinch as Vorelle steps up beside her and hacks at the drow. The Celestial instead smiles and puts the drow down.( Hit AC 26 for 19 and Hit AC 24 for 19, DC 22 fort save vs stun) Vorelle will be included under the Deva's protective aura this round.

-Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (114 rounds)
-Death Ward (123 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 21 rounds elapsed)
-Remove Fear (duration 84 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 124 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 123 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)
- 2/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (123 rounds)
Remove Fear (duration 84 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (117 rounds)
Remove Fear (duration 83 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (117 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (118 rounds)
Remove Fear (duration 83 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (119 rounds)
Remove Fear (duration 83 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 115 rounds)
Death Ward (120 rounds)
Remove Fear (duration 83 rounds) (cast by Deva)


Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (AM Field) 
Tuesday December 7th, 2010 1:11:45 PM


Vauhwyt tells Appolo, "Nah, we're going deeper in, since we have the protection of the anti-magic field."

She hopes Val stays close too, or it's confusion city!

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65)  d20+12=16 ; d20+9=25 ; d100=78 ; 2d6+3=13 ; d20+9=19 ; d20+12=27 ; d100=22 ; d8+10=18 ; d20+11=24 ; d20+12=15 ; d20+4=15 ; d20+4=12 ;
Tuesday December 7th, 2010 2:47:55 PM

OOC: I posted earlier last night, but appearently it got lost, I have the rolls here so I'll try to remember what I wrote.
IC:

Aztyr shouts orders to the hounds. H3 attacks D3, H8 and H9 both attack D3 with two handed swords and Bites. H7 shifts to Dire Wolf and moves towards D7. H5 and H6 both continue to attack D6 and try H5 tries to trip D6 (free action with Hit).
Aztyr herself, holds her action again, incase something much more dangerous arrives and requires her to cast upon it.

H2, Drops dead
H3, Attack 16,
H5, Attack 27, miss% 22, Damage 18, Trip check 24
H6, Attack 15
H7 Shift to Dire Wolf
H8 Attack 25, miss% 78, Damage 13, Bite 15
H9 Attack 19, Bite 12

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 3
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including H3, Aztyr and Malgant)

Archon 3 44 hp + 13 hp aid (current 39 + 0)
Aid
Dire Wolf Form
(last round)

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
Dire Wolf Form
(12 rounds left)

Archon 6 30 hp + 11 hp aid (current 37 + 11)
Aid
Dire Wolf Form
(12 rounds left)

Archon 7 26 hp + 11
Aid
Dire Wolf Form
(13 rounds left)

Archon 8 41 hp + 14
Aid
(13 rounds left)

Archon 9 36 hp + 13
Aid
(13 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.



Appolo Ac 34 HP106/96. Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Tuesday December 7th, 2010 5:34:14 PM

Appolo looks around"I think Vorelle went to help Malgant and AztyrPehaps we should reform with them and advance as a group.Val and I aren't going to do much good if we have to stay tis close to you ina fight.""

Vorelle [second post] 
Tuesday December 7th, 2010 9:02:54 PM

"I don't know," Vorelle replies to Malgant. "Vauhwyt told us all to get close, then cast some kind of spell. It popped us out of the Shadow place and we wound up in one of the tunnels. We haven't seen the girls."

Attack upon the wizard stronghold (Dm Glenn)  d100=97 ; d100=61 ; d100=87 ; d20+18=25 ; d20+13=23 ; d100=13 ; d100=56 ; d100=6 ; d100=52 ; d10=6 ; d10=3 ; d20+18=27 ; d20+13=32 ; d20+13=17 ; d100=22 ; d100=46 ;
Tuesday December 7th, 2010 9:49:00 PM

Vauhwyt tells the others to stay close as she squeezes deeper into the Maze. Trigger a mechanical trap that causes the tunnel ahead to collapse blocking their progress forward. Appolo stays close to Vauhwyt.

Neatly avoiding the fire trap, Vorelle returns to the entrance room to help clean up the drow where she draws some blood (20%miss chance due to darkness: 97 good).

Malgant heads deeper into t he darkness twards Drow7, as he calls to Vorelle. The Deva smiles at Vorelle as she hacks at the drow (20%miss 61, 87 both good) she hits twice wounding the drow deeply each time. It drops to the ground dead.

Aztyr orders to hounds to continue their attacks. They get one good bit in on drow6, and finish off Drow3 with two savage bite. Aztyr watches the hounds do their work.

Drow6 still bind attacks Hound6 (hit ac 25, 23 50%miss 13/56, 6/52 dam 16, 13) twice he hits only bearly thanks to his bind fighting training.

Drow7 still bind too hears a foe approach and strikes out (hit ac 27, 32 50%miss 22/46 miss) but mises due to his blindness, the drow shifts back deeper into the tunnel.

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Deva (DR10/evil) dam 5+9=14

Drow warriors: (evil) [/b] AC 20 Touch 13, SR 21
D1 dam 58 (dying)
D2 dam 32+2+19+19=72 (dead)
D3 dam 48+13=61 (dead)
D4 dam 69 (dead)
D5 dam 27 (dead)
D6 dam 18 (blind) Menaced by H3 not H2, H5,H6 (modified AC23)
D7 dam 0 (blind)
D8 dam 67 (dying)
D9 (dead)
D0 dam 63 (dead)

Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward 
Tuesday December 7th, 2010 10:07:10 PM

Hearing the sounds of battle Valanthe really wants to run forward and enter the fray. But she can't and that just makes her mad. "How long do I have to stay in this field? If we have to defend ourselves my weapons and armor won't be much good without the magic."

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65)  d20+12=21 ; d100=66 ; d8+10=15 ; d20+11=29 ; d20+12=16 ;
Tuesday December 7th, 2010 10:26:26 PM

Aztyr continues to watch the havok the Hounds are creating. Pleased with the results as they are currently.

H5, Attack 21, miss% 66, Damage 15, Trip check 29
H6, Attack 16
H7 moves back toward Aztyr
H8 Shifts into Dire Wolf form
H9 Shifts into Dire Wolf form

Level 0 : 6 - 0
Level 1 : 8 - 3
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (including H3, Aztyr and Malgant)

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
Dire Wolf Form
(11 rounds left)

Archon 6 30 hp + 11 hp aid (current 19 + 0)
Aid
Dire Wolf Form
(11 rounds left)

Archon 7 26 hp + 11
Aid
Dire Wolf Form
(12 rounds left)

Archon 8 41 hp + 14
Aid
Dire Wolf Form
(12 rounds left)

Archon 9 36 hp + 13
Aid
Dire Wolf Form
(12 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

(fixed Spell count, it's now correct (was missing correct # for level 6 spells cast (increased it to 5 from 3 having been cast))

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant 
Wednesday December 8th, 2010 1:03:25 AM

OOC
Aren't Vorelle and the Deva fighting in a normally lit area, the cont flame and darkness canceling ine another out?

Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (AM Field)  d20+17=25 ;
Wednesday December 8th, 2010 9:59:41 AM


OOC: Was there any damage from the tunnel collapse?

Vauwhyt senses her friends' frustration, and acts to relieve it.

"Val, Appolo, sorry. Here you go."

She sees that Vorelle did not pop back into the shadows when the ranger left the Am Field, so she's not going to worry about that. The effect has clearly ended, and is not just suppressed.

So she says to Mookie, "Get ready with that protection from Evil wand," and she spends a standard action turning off the AM Field. Mookie tries to use UMD to protect Val from the Confusion. His UMD check is a 25, so Val is protected from the Confusion.

Vauwhyt picks up the CLW wand. Mookie picks up his Ioun Stone.

"Go! Fight! Win!" the liontaur says to her friends.

See below for current status:

Spell Slots Used:

1 of 6 level 0 spells used
2 of 7 level 1 spells used
5 of 7 level 2 spells used
6 of 7 level 3 spells used
2 of 6 level 4 spells used
2 of 5 level 5 spells used
1 of 3 level 6 spells used

Darkwalk: 20 rounds of 50 (duration rounds up when cancelled)

One Hero Point used.

Spell Status:

Vauhwyt: Extended Greater Magic Weapon, Expeditious Retreat, Death Ward (from Mal), Magic Vestment on buckler (from Mal)

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal)

On Val, Vorelle, and Appolo: Heroism, Aid (Val: 9hp; Vorelle: 3 hp; Appolo: 9 hp)

On Val, Vorelle, and Appolo: Protection from Evil

On Mal: Extended Greater Magic Weapon

Round 0:
- Aztyr teleports.
- Mal casts Spell Immunity
- Vauhwyt tries and fails to teleport.
- Archon casts Aid on Vorelle (+3 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 18 = fails to emulate 12 Int.

Round 1:
- Aztyr casts Shield
- Mal casts Helping Hand
- Vauhwyt teleports successfully. Gets fix via Locate Creature
- Archon casts Aid on Appolo (+9 temp hit points).
- Mookie tries to read scroll of invisibility: UMD 19 = fails to emulate 12 Int.

Round 2:
Aztyr casts Mirror Image
Malgant casts Invisibility Purge
Vauhwyt waits to hear from Val, Appolo, and Vorelle

Round 3:
Aztyr casts Summon Monster VI (1 hound archon)
Malgant casts Consecrate spell. (cast time 1 rnd, NOT 10 minutes)
Vauwhyt brings Appolo, Vorelle, Val, Mookie, and Ark the Archon into the Realm of Shadows.

Round 4:
Aztyr casts Summon Monster VI (3 hound archons)
Aztyr's First Hound Archon casts Message.
Vauhwyt moves toward the most recent location indicated by the Locate Object fix

Round 5: Move 60 ft
Round 6: Cast Grease and move 30 ft
Round 7: Move 60 ft. Then coldbat breathes on us.
Round 8: Move and attack the bat. Mookie uses pro evil on self.
Round 9: Full attack on bat. Mookie uses CLW on self.
Round 10: Jump and grapple bat. Mookie holds on.
Round 11: Cast Enlarge Person. Mookie tries Ray of Enfeeblement.
Round 12: Cast Jump. Mookie uses CLW wand on Vauhwyt.
Round 13: Mostly dispelled; cast Acid Arrow. Mookie uses CLW wand on self.
Round 13: V casts second Acid Arrow. Mookie Pro Evil wand on Appolo.
Round 13: V casts third Acid Arrow. Mookie uses CLW wand on Vauhwyt.
Round 14: Mookie fails to protect Val from evil, so Vauhwyt casts AM Field, centered on Mookie!
Round 15: Moved forward, squeezing in tunnels.
Round 16: Tunnel collapse = movement stopped
Round 17: Dismisses AM Field, Pro Evil on Val.

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant  d20+21=29 ; d20+21=41 ; d20+21=34 ; d20+16=21 ; d20+11=13 ; d20+17=30 ; 2d6+6=14 ; 2d6=11 ; 4d6+12=31 ; 2d6=9 ; 2d6+6=12 ; 2d6=8 ; d8+3=7 ;
Wednesday December 8th, 2010 11:06:02 AM

Malgant's multitude of magical lights negate the drow's darkness and expose the fighter to Malgant's blade. A brief moment of pity for the blinded warrior passes when Malgant remembers that only the evil would be blinded by the Work of Imod. Evil reaps what it sows. The cleric invokes his armor with a mere thought, boosting his speed and swings at the drow from beyond the warrior's reach. He hits the drow multiple times ( Hit AC 29 for 14 damage +11 <holy>, Hit AC 41(crit confirmed) for 31 damage + 9 <holy>, Hit AC21 for 12 damage + 8 <holy>, Hit AC 28 Horn Gore for 7 damage Total damage 64 damage + 28 <holy>) Mortally wounding it.
Most of the fighting has stopped and Malgan'ts ordered mind assesses the battlefield. " I don't know where the darkness spells were cast so drag all of the drow to the back of the cave so that their darkness does not mask more attackers coming in. If darkness is their game I want everyone to have a light. Deva will you light something for Vorelle please."
The Deva produces a copper coin and with a few words makes it glow with a heatless flame and hands it to Vorelle.

-Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 10 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (113 rounds)
-Death Ward (122 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 140 minutes)
-Helping Hand (in effect, searching for the chicks, 22 rounds elapsed)
-Remove Fear (duration 83 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 123 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 122 round duration)
- Protection from energy, lightning absorbs 120 points for 140 minutes or until discharged.)
- 3/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (122 rounds)
Remove Fear (duration 83 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (140 minutes)
Death Ward (116 rounds)
Remove Fear (duration 82 rounds) (cast by Deva)

Cast on Mookie
Hide from undead (140 minutes)
Death Ward (116 rounds)

Cast on Vorelle
Hide from undead (140 minutes)
Death Ward (117 rounds)
Remove Fear (duration 82 rounds) (cast by Deva)

Cast on Valanthe
Hide from undead (140 minutes)
Death Ward (118 rounds)
Remove Fear (duration 82 rounds) (cast by Deva)

Cast on Apollo
Hide from undead (140 minutes)
Bull's strength(+4 strength for 114 rounds)
Death Ward (119 rounds)
Remove Fear (duration 82 rounds) (cast by Deva)

OOC
Was the bat undead? Can I stop tracking the hide from undead spell?



Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Wednesday December 8th, 2010 12:03:46 PM

Appolo smiles as the Am field is lowered andhe charges toward the sound of battle in the direction Vorelle went."Come on you two can't let the others have all the fun.Moving more then twice as fast as Val Appolo appears in the cavern looking for something to slice up.

OOC:Hast RUn Feet Double Move to reach cavern.

Vauhwyt (AC24, 85 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (AM Field) 
Wednesday December 8th, 2010 1:34:24 PM

OOC: Yes, stop tracking the Hide From Undead!

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102] 
Thursday December 9th, 2010 1:07:21 AM

The combat is still confusing; Vorelle isn't really sure who is on whose side. Carefully, she snakes her way through overlapping light and shadow, moving toward another of the dark elves.

[Double move to E-33]

Attack upon the wizard stronghold (Dm Glenn)  d6=2 ; 10d6=39 ; d20+12=15 ; d20+7=15 ; d100=32 ; d100=9 ; d100=8 ; d10=5 ;
Thursday December 9th, 2010 10:21:56 AM

Valanthe is frustrated with having to stay within the Anti-Magic Field.

Continuing to manage the summoned hounds, Aztyr watches as they attack the prone drow (ooc: drow6 was knocked prone last round.) Hound5 manages to wound him.

(ooc: Vorelle and the Deva fighting in a normally lit area? No, the light needs to be higher level than the darkness. Light or dark spell of the same level cast on the same object/point will cancel/dispel one another, but with over lapping effects the light spell must be higher level to. Note also, that the prevailing light is Shadowy.)

(No damage from the tunnel collapse this time. It happened right in front of Val.)

Vauhwyt drops the AM Field and lets Mookie cast a Protection from Evil upon Val.

Malgant can now feel the status spell return on Vauhwyt, Val & Appolo. As he lays into the Drow killing it. The Deva lights up a coin for Vorelle.

Appolo smiles as he is freed of the AM Field and charges after Vorelle, and hits the same energy trap she triggered earlier (Trap at S23 Cold Blast 39dam, Reflex DC18 save for half) There is only drow still alive and it is prone before two direwolfs.

Confused by who is the foe, Vorelle moves around for the last drow.

The prone drow is no longer blind as he fights on to the last swinging twice at the hound (hit ac 15, 15 %20miss 32, 9/8 dam 15) One blade flick cuts deep the other missed due to his own darkness.

Entrance Cavern Map
Scale is 5ft x 5ft per square.

Deva (DR10/evil) dam 5+9=14

Drow warriors: (evil) [/b] AC 20 Touch 13, SR 21 Trip DC is 24
D1 dam 58 (dying)
D2 dam 72 (dead)
D3 dam 61 (dead)
D4 dam 69 (dead)
D5 dam 27 (dead)
D6 dam 18+15=33 (prone) Menaced by H3 not H2, H5,H6 (modified AC 20+3potion-2Menaced = 21AC)
D7 dam 14+11+31+9+12+8+7 = 92 (very dead)
D8 dam 67 (dying)
D9 (dead)
D0 dam 63 (dead)

Vauhwyt (AC24, 91 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) (AM Field)  d100=22 ; d20+17=34 ; d8=1 ; d8=5 ;
Thursday December 9th, 2010 11:22:47 AM

Vauhwyt reads her Locate scroll to find her girls. Arcane fail 22 - no prob. She concentrates to get a fix. Mookie uses the CLW wand: 34 no prob. 6 hp restored to V.

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+17=27 ;
Thursday December 9th, 2010 11:28:43 AM

Appolo easily blows by the ice trap,taking no damage.He laughs at the thought of sucha device actually trapping him."Hey you guys need some help in here."He says as runs into the cavern sword drawn and ready.

Reflex 27 Improved Evasion

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65)  d20+12=16 ; d20+12=28 ; d100=2 ; d20+15=33 ; 5d4+5=14 ;
Thursday December 9th, 2010 12:44:32 PM

OOC: H6 would have hit also last round if I'd known he was prone, but nothing was said, so I considered him still standing. (attacking a Prone target from next to it, is a -4 to targets AC)

IC:

Aztyr Calls for H6 to fall back and shift back into normal form, H5 continues it attacks. H8 charges in on D6 and attacks, while H7 and H9 moves back towards Aztyr and take up guard duties. With niether Hound successfully hitting D6, Aztyr points her finger at the Drow and unleashes a stream of force bolts. (cast Magic Missile)

SR roll 33, Damage 14

H5, Attack 16 (plus the -4 to AC for prone, still misses
H6, Falls Backwards towards Aztyr, and shift back to normal
H7 moves back toward Aztyr
H8 Attacks 28 miss % 2
H9 moves back toward Aztyr

Level 0 : 6 - 0
Level 1 : 8 - 4
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (Aztyr and Malgant)

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
Dire Wolf Form
(10 rounds left)

Archon 6 30 hp + 11 hp aid (current 4 + 0)
Aid
Dire Wolf Form
(10 rounds left)

Archon 7 26 hp + 11
Aid
Dire Wolf Form
(11 rounds left)

Archon 8 41 hp + 14
Aid
Dire Wolf Form
(11 rounds left)

Archon 9 36 hp + 13
Aid
Dire Wolf Form
(11 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.



Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward 
Thursday December 9th, 2010 11:00:35 PM

Not used to being in the back during battle, Valanthe runs down the tunnel (double move to S21)

Vorelle [Heroism, Aid, Hide from Undead, Death Ward, Remove Fear, Protection from Evil][AC 26; HP 105/102]  d20+22=36 ; d100=97 ; d6+1=6 ;
Friday December 10th, 2010 1:33:58 AM

Vorelle steps up to the remaining Drow and aims a blow at him.

[Hit AC 36 for 6 damage. Miss chance 97, so a hit.]

Attack upon the wizard stronghold (Dm Glenn) 
Friday December 10th, 2010 9:15:47 AM

Vauhwyt cast another scroll as Mookie uses a healing wand. The magic points East by North-east, through the hart of the maze.

Appolo avoids the trip without injury and is ready to fight.

Some of Aztyr's hounds attack as others fall back and/or change. The Liontaur cast a magic missile at the drow hitting him.

Free to now act Valanthe moves quickly to rejoining the fight.

In position Vorelle steps up and strikes the lone remaining Drow warrior killing him.

With the death of the drow here and the the nightwing in the shadow realm, the group figures the only thing standing between them and the wizards' lab is a Maze full of traps.

(ooc: In the interest of time, come up with a plan for how to deal with the maze, and I'll summarize the results so we can skip to the Mad Lizard's Lab scene. Muhhhahhha....

Now a couple of questions:
Who need help converting to Pathfinder?
What is status of your Pathfinder conversion?
What would you like to do in the next Module?
)


Vauhwyt (AC24, 91 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) 
Friday December 10th, 2010 12:56:28 PM


Vauhwyt thinks the best course of action is to go once more into the Shadows to get to the heart of the maze. After taking maybe three rounds to cast spells -- Heroism, Nemesis Insight, and False Life from her, CLW x3 from Mookie. She wants to make sure the Pro Evils don't wear off before the Confusions. Then she wants to Shift to the Shadows and head in -- preferably with the whole group.

==========

Who need help converting to Pathfinder?
You got some extra hours? LOL! I just gotta make the time.

What is status of your Pathfinder conversion?
I've planned my classes, levels, and feats. In my mind!

What would you like to do in the next Module?
1) Take care of the fledglings, assuming we get them back.
2) Make sure refugee settlement is going okay.
3) Maybe go visit the Emperor of Aisildur and ask him nicely to stop this bad tax policy?
4) Maybe go take out the Master of Mt. Bone?
5) Go kill goblins, especially the tribe who abused Vauwhyt as a cub.
6) Go find an artifact of my very own?

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant 
Friday December 10th, 2010 2:21:31 PM

Last round, Malgant casts Detect magic and then grabs the dead drow, dragging it with him back toward the consecrated area, he will gather up other drow bodies as he passes them in the next few rounds. Malgant will search them both for magical gear and for a clue to the passwords to the glyphs and/or layout of the maze. The goal is to stack them up so that their darkness does not screen new opponents from sight.

Let me know how long that takes so that I can deduct the time from the spells. Of course an attack before I finish means I will stop 8).

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 9 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (111 rounds)
-Death Ward (120 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 139 minutes)
-Helping Hand (in effect, searching for the chicks, 24 rounds elapsed)
-Remove Fear (duration 81 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 121 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 120 round duration)
- Protection from energy, lightning absorbs 120 points for 139 minutes or until discharged.)
- 3/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (120 rounds)
Remove Fear (duration 81 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Hide from undead (139 minutes)
Death Ward (114 rounds)
Remove Fear (duration 80 rounds) (cast by Deva)

Cast on Mookie
Death Ward (114 rounds)

Cast on Vorelle
Death Ward (115 rounds)
Remove Fear (duration 80 rounds) (cast by Deva)

Cast on Valanthe
Death Ward (116 rounds)
Remove Fear (duration 80 rounds) (cast by Deva)

Cast on Apollo
Bull's strength(+4 strength for 112 rounds)
Death Ward (117 rounds)
Remove Fear (duration 80 rounds) (cast by Deva)

Questions
Who need help converting to Pathfinder?
Nope I am done except for gear. Waiting on the PTB's to figure out what we are doing to do gear.

What is status of your Pathfinder conversion?
Done, I think I want to switch which domains I have taken. War and Strength are not combative cleric domains anymore as far as their granted powers.

What would you like to do in the next Module?
Vauhwyt's first 4 ideas are good. I particularly like offending either the country of Alsidur or the master of mount bone since the dread are on the ropes we will need a new opponent.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130) & Jynx (AC 20 - HP 65/65) 
Friday December 10th, 2010 10:49:45 PM

Aztyr has the hounds revert to Hound form from Dire Wolf form and help Malgant drag the corpses into a pile in the SW lower corner area. (away from the exit and the tunnels.) Aztyr informs Malgant her Haversack has room to carry items if needed, But She stays on alert watching for more attacks.

Need round count, to update tracker

H5,H6,H7,H8,H9 shapechanging the draging corpses

Level 0 : 6 - 0
Level 1 : 8 - 4
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

Message (Aztyr and Malgant)

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
(10 rounds left)

Archon 6 30 hp + 11 hp aid (current 4 + 0)
Aid
(10 rounds left)

Archon 7 26 hp + 11
Aid
(11 rounds left)

Archon 8 41 hp + 14
Aid
(11 rounds left)

Archon 9 36 hp + 13
Aid
(11 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Now a couple of questions:

Who need help converting to Pathfinder?

All Set.

What is status of your Pathfinder conversion?
99.9% waiting on same as Malgant

What would you like to do in the next Module?
Aztyr is out here to learn of the Wold, according to her background. (which it seems has vanished yet again, so I'll rewrite it and post it.) She can visit home, but can't stay as her personal Geas for the Shaman that is her mentor. If there was something wrong there, going to help would be ok.
As for plot, I'm easy I guess. We still have the Giants to investigate as well. Mt Bone as mentioned, and the Heart Seed tree, but appearently you can't kill it off permenently so.....


Vorelle 
Sunday December 12th, 2010 2:53:20 PM

Vorelle has a good sense of direction, which may or may not help in the maze, depending on how much magical befuddlement is in there.

[OOC: The old 3.0 skill "Intuit Direction" was folded into 3.5's "Survival" skill.]

Who need help converting to Pathfinder?
I think I'm good

What is status of your Pathfinder conversion?
I have stats, feats, bonuses, class features, etc. I need to re-do equipment because I misunderstood how we were handling it. It's slow going, because I frickin' hate buying equipment, and now I have to do it over.

What would you like to do in the next Module?
Something fairly straighforward, because we're going to be learning Pathfinder by trying to play 13th (or higher) level characters.
Eventually, Vorelle would like to figure out whether her husband is still alive. But that's more of a side-quest.

Attack upon the wizard stronghold (Dm Glenn) 
Sunday December 12th, 2010 3:55:02 PM

Over the next half minute (6 rounds) the party regroups and makes hasty plans.

Appolo and Val will need a second round of Protection from evil soon.

Mal and the Deva move the drow bodes off to corner and covered the darkness magic. Searching the drow Mal finds ten sets of of moderate magical armor and sword (+2) their hand crossbows were master work. There are several potions still left too 6x barkskin (+3ac) and 9x Cure serious Wound potions. On one of the drow warriors Mal finds a crude map of the maze showing the location of traps and the safe path through (Humm.... Wonder if drow are devious enough to carry a fake map????)

Vauhwyt offers to take everyone through the shadows to the wizard's lab.

Vorolle thinks she could find her way through the maze.



Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 11 Aid) & Jynx (AC 20 - HP 65/65)  d8+6=14 ; d8+6=11 ;
Sunday December 12th, 2010 9:30:30 PM

Aztyr listens in,then explains her thoughts. "I'm not really willing to squeeze in such tight spaces. I could make myself smaller, but... I still think we need a diversion, although I'm not sure what else we can do to announce our arrivial. We've made one hell of a mess out here already."
When Aztyr hears about the need for longer last Protection from Evils, she coughs up a pair of castings on the two who need them. Appolo and Val will both get a 14 minute duration Protection from Evil.

H6 casts Aid on it'sself.
H5 casts Aid on Aztyr.
H7,8,9 all cast Message, scattered to cover everybody. This way everyone can use message to everyone else.

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,14 minute duration

On Valanthe:

Protection from Evil,14 minute duration

On Everybody:

Message

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
(4 rounds left)

Archon 6 30 hp + 14 hp aid (current 4 + 14)
Aid
(4 rounds left)

Archon 7 26 hp + 11
Aid
(5 rounds left)

Archon 8 41 hp + 14
Aid
(5 rounds left)

Archon 9 36 hp + 13
Aid
(5 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.


Vauhwyt (AC24, 91 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) 
Sunday December 12th, 2010 11:05:54 PM


OOC: Seriously, guys, let's just shadow our way in. Yes, you have a DC20 fort save or take 1d6 con damage, but we have some restoration scrolls to cure the damage, and its better than the trap route.

Unless Appolo wants to play trapfinder? You got the chops or desire for that, my friend?

I can reduce the Taurs with Reduce Person spells.

Moderate Fortification, AC 30(31 with haste), 121+ 2 temp/128 hp Malgant 
Monday December 13th, 2010 12:44:29 AM

Malgant starts tossing magical armor and weapons out to be bagged and taken along, the healing potions are distributed to the group ( I suggest 1 each and the other 3 to non healers capable folks) The barkskins are put in a bag unless someone wants one. The crossbows also get bagged for later sale. He hands over the map and stands ready to go .
" We have indeed made a good mess. If Vauhwyt can get us all inside I say we go through the shadows. I would hate to see what they follow that wave up with. probably you should reduce us on the off chance that when we emerge from shadow we are in a tight place. I will lament the loss of my reach later, provided we live. Remember there is still a very competent mage and an unknown quality in that druid in this place. That also was surly not all of their minions.Didn't you say that Dul was a drow? Is it coincidence that these warriors are also all drow? Guard yourselves against their venom, I would hate to see half of us fall asleep in one volley. Let us depart at your convenience Vauhwyt. Deva, you have fought well. If you wish to probe this lair of evil deeper you are free to join us, If not I understand and bid you bring my regards to our holy master. Let him know that I will proceed as far as is required to right my misjudgement and I seek his forgiveness for my short sightedness. Good comes in all packages, all we need do is nurture it. If you would be so kind as to recast aid on us I would appreciate it. "

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 7 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (105 rounds)
-Death Ward (114 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 137 minutes)
-Helping Hand (in effect, searching for the chicks, 30 rounds elapsed)
-Remove Fear (duration 75 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 115 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 114 round duration)
- Protection from energy, lightning absorbs 120 points for 137 minutes or until discharged.)
- 3/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (114 rounds)
Remove Fear (duration 75 rounds) (cast by Deva)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (108 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)

Cast on Mookie
Death Ward (108 rounds)

Cast on Vorelle
Death Ward (109 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)

Cast on Valanthe
Death Ward (110 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)

Cast on Apollo
Bull's strength(+4 strength for 106 rounds)
Death Ward (111 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)


Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward 
Monday December 13th, 2010 4:19:15 PM

OOC: My Pathfinder sheet is finished (at least I believe it is) except for putting down the weight of her gear and items. For magical equipment I submitted like a catacombts transaction receipt via email. the value of the items I was trading for the new gear, cost, and what gold of my own I was using. It was approved.

Vauhwyt (AC24, 91 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) 
Monday December 13th, 2010 5:30:25 PM

Post to come this evening for me, sorry. Bottom line ... five rounds of casting buffs and sixth round to enter the Shadows again.

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Monday December 13th, 2010 5:40:41 PM

Appolo looks around"Well I don't mind messing with traps and with rather stay here on this plane of existance.We do have amap of sorts and Vorelle and I atr well eqipped to deal with traps.I will do whatever the party as a whole think is best,but i do insist that we stay together."

OOC: Still working on Pathfinder,Think we should deal with Mount Done and whoever is there next,becuase we are already very close to it,then Aisildur.Val and I have already met the Emperor and havea sort of deal with him.

Vauhwyt (AC24, 91 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) 
Monday December 13th, 2010 6:18:18 PM

Letting Appolo go first to look for traps sounds good to Vauhwyt. Stay on the Material Plane, okay!

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 11 Aid) & Jynx (AC 20 - HP 65/65) 
Tuesday December 14th, 2010 1:39:39 AM

"Well, if you can make us smaller, I guess we'll be ready to go with you. Or at least I'll be ready, you'll need to discuss making Malgant smaller with him."

Aztyr tells the hounds to follow along keeping an eye out for trouble, until they are returned to thier home. "If I don't get a chance before you return to your home, Thank you very much for your assistance. I may be asking for your help in the future."

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,14 minute duration

On Valanthe:

Protection from Evil,14 minute duration

On Everybody:

Message

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
(3 rounds left)

Archon 6 30 hp + 14 hp aid (current 4 + 14)
Aid
(3 rounds left)

Archon 7 26 hp + 11
Aid
(4 rounds left)

Archon 8 41 hp + 14
Aid
(4 rounds left)

Archon 9 36 hp + 13
Aid
(4 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.


Vorelle 
Tuesday December 14th, 2010 2:03:32 PM

"Well, I managed in the Shadows once, I suppose I can do it again," Vorelle says. "Though it will be more difficult there for me to tell where we're headed."

Attack upon the wizard stronghold (Dm Glenn) 
Tuesday December 14th, 2010 5:52:30 PM

Aztyr doesn't like the narrow tunnels, but takes care of the two needing longer protection from evil. The summoned hounds are ready to track down more evil for Aztyr.

Vauhwyt pushes for the shadow realm option.

Quickly sorting and bagging items of note, Malgant agrees with Vauhwyt's option. Given the choice the Deva would continue with the mission, in any case she renews the spells as requested.

Appolo would prefer the Maze route, but will go with the group.

Vauhwyt agrees to let Appolo lead through the Maze. Aztyr also agrees to being reduced and going via the maze.

Vorelle is willing to brave the shadows again, or the maze.

Going via the Maze:

Calculate how many rounds do you need to prepare before taking the route on the map through the maze.

Need 4x trap spot rolls,
General spot & listen rolls,
survival(track) roll

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 11 Aid) & Jynx (AC 20 - HP 65/65)  d20+2=14 ; d20+2=18 ;
Tuesday December 14th, 2010 6:26:20 PM

Aztyr falls in line with the others, having the hounds cover the spaces behind them in the tunnels.

"We'll lose the rear guard in a few seconds, maybe someone can cover that side of our group."

Spot roll, 14
Listen Roll, 18

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)
See Invisability (140 minutes)
Protection from Evil (14 minutes)
Shield (14 minute duration)
Mirror Image.(duration 14 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (140 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (140 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,14 minute duration

On Valanthe:

Protection from Evil,14 minute duration

On Everybody:

Message

Archon 5 37 hp + 10 hp aid (current 37 + 10)
Aid
(2 rounds left)

Archon 6 30 hp + 14 hp aid (current 4 + 14)
Aid
(2 rounds left)

Archon 7 26 hp + 11
Aid
(3 rounds left)

Archon 8 41 hp + 14
Aid
(3 rounds left)

Archon 9 36 hp + 13
Aid
(3 rounds left)

All Hounds have :

Aura of Menace, 20' radius DC 16
SR 16

Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC 16 is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.

Only marked off 1 round

Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward 
Tuesday December 14th, 2010 9:59:01 PM

Valanthe follows near the front, shield ready. A big metal shield in a tight tunel could be useful. Against mechanical traps or a magical blast of fire.

Moderate Fortification, AC 30(31 with haste), 121+ 18 temp/128 hp Malgant  d8+10=18 ; d8+10=12 ; d8+10=16 ; d8+10=13 ; d8+10=17 ; d8+10=17 ;
Wednesday December 15th, 2010 10:57:17 AM

OOC
Beyond the six rounds of searching I don't need any more time for spells, the Deva can cast while I search. Please take over the care and incrementing of your own Aid spell. I will post them below.
IC
Malgant submits to the reduce person, asking Vauhwyt to please reverse it once they are in larger quarters and in combat ( in larger openings). He also reminds the group that the girls might be headed for them since the Helping Hand spell he cast has had sufficient time to locate them if they are here and should be beckoning them toward him, if they are willing to follow. Malgant and the Deva then take up the rear guard position in the maze, following at the back of the group.

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 7 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp (12 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (105 rounds)
-Death Ward (114 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 137 minutes)
-Helping Hand (in effect, searching for the chicks, 30 rounds elapsed)
-Remove Fear (duration 75 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 115 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 114 round duration)
- Protection from energy, lightning absorbs 120 points for 137 minutes or until discharged.)
- 3/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (114 rounds)
Remove Fear (duration 75 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (12 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (108 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (12 min duration)

Cast on Mookie
Death Ward (108 rounds)

Cast on Vorelle
Death Ward (109 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (12 min duration)

Cast on Valanthe
Death Ward (110 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (12 min duration)

Cast on Apollo
Bull's strength(+4 strength for 106 rounds)
Death Ward (111 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (12 min duration)


Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+12=19 ; d20+12=28 ; d20+12=15 ; d20+12=31 ; d20+12=30 ; d20+12=31 ; d20+10=16 ; d20+10=25 ;
Wednesday December 15th, 2010 12:41:52 PM

Appolo looks around,then checks the map they found"Ok Vorelle your with me.We'll take point.Everyone else stay about 30 ft behind us.This way."With that said Appolo takes off."Vorelle can you use your tracking and survival skills to help me locate the traps?'

Spot Trap rolls Also using map. 19 28 15 31

General Spot rolls 30 31

Lisren rolls 16 25

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Wednesday December 15th, 2010 12:42:59 PM

OOC: Appolo doesn't have survival or track Have to leave that up to Vorelle.

Attacking the Wizard's Lab

Party Split

Adurath Fair & Blackbird forest

Zookeeper Battle

Trial of Zookeeper and Heroes

Missing Fledgings

Pre-Attack Plan on Wizard Stronghold

Attack upon the Wizard Stronghold

Attacking the Wizard's Lab


Attack upon the wizard stronghold (Dm Glenn) 
Wednesday December 15th, 2010 5:13:24 PM

Taking the lead Appolo checks for traps along the way, but doesn't find any traps along the path marked safe though the maze. Along with the 6 rounds of spell casting the careful trip though the maze takes another 10 rounds. According to the map you have one corner left about 30ft ahead of you before you enter the wizard lab area. You hear odd sounds coming from ahead and sounds of continued spell casting.

(ooc: map is coming with the next post. Currently you have 30+ feet of 5ft wide tunnel with a right turn into the lab area)

Moderate Fortification, AC 30(31 with haste), 121+ 18 temp/128 hp Malgant 
Thursday December 16th, 2010 12:19:56 AM

" Deva, when we are set to charge, please cast holy aura on each of us, you are fast so you should be able to keep pace with us. Also try and keep as many of us as you can inside your own protective aura. Tell me just before we are to go, I will start my own spells then Vauhwyt."

OOC
When we are ready to move into the room I will start with divine power. i will nee Vauhwyt to remove my reduce person at that point. If she can't I CAN remove it myself, but it'll cost me a round.

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (95 rounds)
-Death Ward (104 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 40 rounds elapsed)
-Remove Fear (duration 65 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 105 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 104 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (104 rounds)
Remove Fear (duration 65 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (98 rounds)
Remove Fear (duration 64 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Mookie
Death Ward (98 rounds)

Cast on Vorelle
Death Ward (99 rounds)
Remove Fear (duration 64 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (110 rounds)
Remove Fear (duration 64 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 96 rounds)
Death Ward (101 rounds)
Remove Fear (duration 64 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)



Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 11 Aid) & Jynx (AC 20 - HP 65/65) 
Thursday December 16th, 2010 1:10:42 AM

Aztyr says "Bye" as the Archon Hound wink out, returning to thier home Plane.

She just continues to follow along, waiting until they actually have a target before doing anything more.

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)
See Invisability (137 minutes)
Protection from Evil (12 minutes)
Shield (12 minute duration)
Mirror Image.(duration 12 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message



Vorelle  d20+18=22 ; d20+18=27 ; d20+17=27 ;
Thursday December 16th, 2010 1:18:54 AM

Vorelle moves methodically through the maze, relying on her sense of direction and the overall "feel" of the place. She stays alert for anything out of place.

[If permitted, I'd like to take 10 on Survival, which would be a 27. Spot 22; Listen 27. If I need to roll the Survival, it is....well, it's a 27.]

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Thursday December 16th, 2010 11:12:19 AM

Once they reach the entrance to the main cave and lair of the wizard Appolo looks around"Vauhwyt can you summon shadow servants to do your bidding,like scout the room we're about to enter.It would be nice to know what's in there and exactly were the girls are located.Otherwise I'll have to go in myself and look around abit before we charge in.If the scouting fails thenn the gigs up.Aztyr I want you to toss some foreballs in there as far as you if that happens and our scouting is discoveredEven if I'm in there don't worry about me just throw them in I'll get out of the way.Once the fireballs intial explosion disapetes then everyone else goes in.If the scouting is succesfull and we geta clear picture of what is in there and were the girls are,then we'll makea new plan.So what do you guys think?"

Vauhwyt (AC24, 91 of 109 hp) and Mookie (AC15/17, 43 of 54 hp)  d20+17=36 ; d20+17=31 ; d20+17=23 ; d20+17=18 ; d20+17=21 ; d20+17=22 ; d8=5 ; d8=6 ; d8=7 ; d8=2 ; d8=7 ;
Thursday December 16th, 2010 3:05:16 PM

Vauhwyt says she can't do any summonin of shadows, sorry. She can go a-scouting on her own, in the shadows. She is really against any blind fireballing when the fledglings might be around.

Where does her spell give her a fix, anyway?

Bookkeeping: Before setting into the maze, she cast Heroism, Nemesis Insight, Reduce Person, and Pro Evil on herself. She also reduces Aztyr and Mal, if he wants it.

Mookie uses 6 charges of his CLW wand, or tries to: He gets off 5 of the 6.

Curing is 6, 7, 8, 3, and 8. I'll update hp totals later today.


Attack upon the wizard stronghold (Dm Glenn) 
Thursday December 16th, 2010 4:03:26 PM

Malgant instructs the Deva to cast holy aura on everyone as they start to charge, and asks Vauhwyt to dismiss his reduction.

Aztyr acknowledges her hounds as their magic expires.

Vorelle spots some track of drow heading the opposes direction along the path the group is now taking. They must have been the recently decease welcoming committee that greeted you in the entrance area.

Reaching the end of the maze Appolo ask if Vauwhyt can summon some shadow servants. Vauhwyt replies to the rouge about what she can do. The Locate spell is telling her the target is nearly due east (directly to the Right on the map)

You hear the magic casting reach a high pitch and feel vast energy released withing the wizards lab. You can see a multiple color light flicker on the on the walls of the tunnel just around the corner from the lab and Vauhwyt hears the sound of one of the fledglings screech as if it its essences if being ripped from it. At the same time you hear the primal utterance of another creature as the powers of creation transform it.

Wizard Lab Map

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 11 Aid) & Jynx (AC 20 - HP 65/65) 
Thursday December 16th, 2010 6:30:02 PM

Aztyr will follow behind, and then try to move to a side, to allow others to get past. She still refrains from casting any new spells, waiting until she has a clearly defined target, and firing blind fireballs down the tunnel, while fun and something she would normally do, she realizes that if any of the chicks should get a feather singed at all by one, would make Vauhwyt very very angry.

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 5
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)
See Invisability (137 minutes)
Protection from Evil (12 minutes)
Shield (12 minute duration)
Mirror Image.(duration 12 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message



Moderate Fortification, AC 30(31 with haste), 121+ 18 temp/128 hp Malgant 
Thursday December 16th, 2010 7:52:50 PM

"Screaming is BAD! Go, go, go..." Knowing it is bad, and knowing it is going to be hard, Malgant starts passing the others to get into the room. He is at least partially responsible for this and needs to balance the scales as he sees it. If that means eating whatever wards the wizard has set up, so be it.( Malgant quad moves. The third move action puts him at AI 9 subtract what you wish for squeezing past although I believe I can so long as I don't end in another person's square. From AI9 Malgant will move 20 feet further into the room, wherever it looks like it will do the most good(your call Glenn).)

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (94 rounds)
-Death Ward (103 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 41 rounds elapsed)
-Remove Fear (duration 64 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 104 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 103 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (103 rounds)
Remove Fear (duration 64 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (97 rounds)
Remove Fear (duration 63 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Mookie
Death Ward (97 rounds)

Cast on Vorelle
Death Ward (98 rounds)
Remove Fear (duration 63 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (109 rounds)
Remove Fear (duration 63 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 95 rounds)
Death Ward (100 rounds)
Remove Fear (duration 63 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 11 Aid) & Jynx (AC 20 - HP 65/65) 
Thursday December 16th, 2010 11:00:31 PM

As Malgant pushes past everyone, Aztyr decides there is something she can do. She casts Haste, encompassing everyone and the Diva as well.

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 6
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 5
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)
See Invisability (137 minutes)
Protection from Evil (12 minutes)
Shield (12 minute duration)
Mirror Image.(duration 12 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message


Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+22=30 ; d20+22=41 ; d20+12=21 ; d20+10=27 ;
Friday December 17th, 2010 9:59:18 AM

"Well ok then.Let's go"Appolo says as he follows Malgant inside the cavern activating his ring of invisibility. Going invisible he slips into th shadows and looks for the girls.Appolo also wants to find that Druid and slice him to ribbons.He movesxs qucikly and silently

Hide 30 invisible Move Silent 41 Spot 27 Listen 21

Valanthe AC 32/ 25 vs intangible HP 145/ 169, Light Fortifacation,Aid, Death Ward 
Friday December 17th, 2010 10:56:27 AM

Seeing the charge was on, Valanthe rushes into the room. It was reckless knowing that a fireball could explode in her face, but they had no time. (double move to AM 12.)

"That doesn't sound good."

Attacking the wizard Lab (Dm Glenn)  d6=4 ; d6=6 ; d20+15=34 ; d20+15=20 ; d20+15=26 ; d20+15=31 ; d20+15=17 ; d4+1=4 ; d4+1=3 ; d20+25=26 ;
Friday December 17th, 2010 5:20:38 PM

Aztyr waits, until Malgant charges forward into the the room in response to the screams and howls. The Deva follows to stand ready beside Malgant. Aztyr sees them moving quickly cast haste upon everyone in the group.

Turning invisible, Appolo follows Malgant and the Deva into the cave. He sees the fledginigs held in within the cages of the north east magic circle. Three of them are just unmoving heaps on the floor two are still active.

Valanthe recklessly moves in after the others.

Vauhwyt moves up peering into the wizard's room, and dismisses the reduction spell upon Malgant.
Aztyr moves up to see keeping covered by last corner.

The wizard's workshop is well lighted. You see several drow wariors about, The druid Dul standing near the cage holding the Harpy Girls, A wizard near the far wall preparing to start some magic spell and three monstrosity The monsters top half look like large drow warriors with black wings, the lower half of their bodies are that of a snake like body. Some large snake/humanoid barely moving is within the southern the cage & magic circle.

As you watch Dul moves one of the two remaining harpy chicks into the center of the northern magic circle as drow warrior takes up position within the middle magic circle.

The Wizard calls out to his guards and monstrosity "Deal with the intruders!" He starts to cast a spell of spell of great power and magic energies start to whorl around the all three magic circles.

The Drow winged snakes are unarmored an only wield a greatsword each.


The five drow around the wall take aim with their hand crossbows and fire at the three intruders in the center of the room.
One at Val (hit ac 34, dam 4 Plus Drow Poison Fort DC13 save or fall unconscious for 1 minute) one hits
Two at Mal (hit ac 20, 26 ) both miss
Two at the Deva (hit ac 31, 17 dam 3-10Dr = 0) one bolt hits the Angel but does no damage.

The first Monstrosity slithers forward sword swinging as a forked tongue darts in and out of the half drow's mouth. It swing at the Deva (hit ac 26 {nat 1}) and misses badly probably unaccustomed to it's new body size and shape. (Mal gets an AoO for reach on it).

The two other drow Monstrosity remain where they are and cast magic protections Spell Craft check DC16 Highlight to display spoiler: {Magic Armor}

The North west magic circle is also contained within a bar cage, but is empty. oddly enough it contains a large living tree too?

The roof is 25ft high.

Wizard Lab Map

Vorelle 
Friday December 17th, 2010 6:13:28 PM

Vorelle double-moves to reach the lab.

Moderate Fortification, AC 32 (33 with haste), 121+ 18 temp/128 hp Malgant  d20+21=33 ; 2d6+6=12 ; 2d6=6 ; d20+14=19 ; d20+14=25 ; d20+19=24 ; d20+17=22 ; d20+2=11
Friday December 17th, 2010 7:14:10 PM

Having been with the group long enough to know the Protector that called her the Deva acts immediately and without hesitation. She reaches out and touches Malgant before he can charge away from her granting him a holy aura.( cast defensively DC 23 rolled 24) " Fight well Protector, I will keep these things away from your friends back here." With that the Deva falls back to AI 9, and grits her teeth preparing to weather the assault of the abomination in front of her and any drow that go after Aztyr.

Not slowing as he moves into the room Malgant sees what he has to do. The spell must be stopped. Slashing at the abomination before him( AoO hit AC 33 12 damage +6 <holy>) he keeps going granting the abomination free shots at him as he passes, like an arrow fired at the wizard. Aztyr's spell speeds his feet and allows him to close the range enough to do what he hopes will ruin the wizards spell. He stretches out his hand and utters a single mind shattering word while pointing directly at the wizards eyes( end in AS/AT,9/10). The spell should cause the wizard to go blind. ( Cast defensively DC22 rolled 22, cast power word blind, no save, spell penetration 19, hero point used to reroll getting 25)(If affected the Wizard should need a DC33 concentration check 10 + DC of non damaging spell cast on him)
Power Word Blind Effects
Hit Points Duration
50 or less Permanent
51-100 1d4+1 minutes
101-200 1d4+1 rounds

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, + 18 temp hp (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (93 rounds)
-Death Ward (102 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 42 rounds elapsed)
-Remove Fear (duration 63 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 103 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 102 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today
-Haste (13 round duration)
-Holy Aura, +4 deflection bonus to AC and a +4 resistance bonus on saves. Spell resistance 25 against evil spells and spells cast by evil creatures. The abjuration blocks possession and mental influence, just as protection from evil does. (12 round duration)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (102 rounds)
Remove Fear (duration 63 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (96 rounds)
Remove Fear (duration 62 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Mookie
Death Ward (96 rounds)

Cast on Vorelle
Death Ward (97 rounds)
Remove Fear (duration 62 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (108 rounds)
Remove Fear (duration 62 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 94 rounds)
Death Ward (99 rounds)
Remove Fear (duration 62 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Question
How strong do the bars look? What type of DC would be needed to bend/ break them and grant us access to the chicks? strength roll to determine? rolled 11

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 11 Aid) & Jynx (AC 20 - HP 65/65)  d20+9=23 ; d20+14=22 ; d20+14=28 ; 28d6=103 ; 6d6=19 ;
Friday December 17th, 2010 10:08:20 PM

Aztyr steps around the corner, gaining full sight on the Mage or Wizard or whatever he calls himself on the far side of the room. She points at the Wizard and unleashes not her most powerful spell, but one of her most destructive spells. (disintregate, ranged touch attack 23) (spell penitration 22, used hero point 28) (DC 23 fort save for partial) (103 damage full, 19 if save)

Aztyr then stays at the corner, but moves back a step for cover(if can).

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 6
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 1

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)
See Invisability (137 minutes)
Protection from Evil (12 minutes)
Shield (12 minute duration)
Mirror Image.(duration 12 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message


Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+18=28 ; d20+22=28 ; d8+10=11 ; d8+22=23 ;
Saturday December 18th, 2010 2:13:08 AM

The invisible doublly hasted Apppolo moves swiftly forward toward the wizard.Swinging his sword as he charges past hopefully slicing into him and interrupting the spell.Once past the wizard Appolo heads for the druid DUL.

Attack 28 Damage 11 Move Silently 28 Hide 23

Run Feat Boots of Speed Haste cast by Atyr just before they entered Cavern.

Moderate Fortification, AC 32 (33 with haste), 121+ 18 temp/128 hp Malgant 
Saturday December 18th, 2010 2:19:14 PM

OOC
And now, back by popular demand, the rules.

Move cast move isn't an option, unless you have the spring attack feat. I know that works on melee. I think it would work on spellcasting too if the feat was arranged for that way when taken..

Double haste doesn't and hasn't ever existed. Every description of haste says it doesn't stack with other haste effects. To close the 120' needed to attack the wizard a hasted charge by someone that can move 30' normally would work....if there was a straight line for the charge. There isn't. Plus, activating the ring of invisibility is a standard action, which means no charge is possible. In order to get the extra attack from haste, one needs to make a full attack action, charging isn't a full attack. Oh and there is no "past" the wizard, his back is to the wall.

We now return you to your otherwise scheduled combat.


Valanthe AC 32/ 25 vs intangible HP 141/ 169, Light Fortifacation,Aid, Death Ward  d20+14=16 ;
Sunday December 19th, 2010 10:26:55 AM

Valanthe keeps running. She was going to enjoy this. This was the first real fight she's had against drow. She was going to enjoy testing her skill against their reputation. Valanthe hoped they were as good as she's heard. At one time Valanthe wasn't that far from becoming like them. Staring at her face with jet black skin everyday did have a sobering effect.

"Your going to have to do much better than little darts to take me down." Valanthe says to the drow that shot her.

ooc: fort save 16. double move to AT 12

Vauhwyt (AC24, 91 of 109 hp) and Mookie (AC15/17, 43 of 54 hp) 
Monday December 20th, 2010 7:28:11 AM


[OOC: Sorry everybody! I've been crazy with life, work, and a bug my girl brought home. I've done a really bad job of keeping up here, and I apologize. I'll be posting this morning in a substantial way.]


Vauhwyt (AC27/29, 109+16 hp) and Mookie (AC16/18, 54 hp)  d20+17=22 ; d100=58 ; d20+14=28 ; d20+1=15 ; d6+1=2 ;
Monday December 20th, 2010 7:59:36 AM

[OOC: Sorry everybody! I've been crazy with life, work, and a bug my girl brought home. I've done a really bad job of keeping up here, and I apologize.]

Last Round: Vauhwyt moves and removes the Reduce Person from Mal. Mookie uses his Protection from evil wand on Vauwhyt: UMD 22 = ok.

New Round: Vauhwyt's first inclination is to double move next to Dul and chew him a new one. But her training kicks in, and she calms her emotions. She moves to 15AR and casts Wall of Stone. Arcane Fail: 58 = ok. The wall is 10 feet high and 60 feet long. It extends from BC4 to BC8, and then from BC8 to BF8. In this way she hopes to seal the fledglings off from the wizard and Dul, and maybe blocking line of sight will stop the wizard's evil spell from affecting them.

Mookie takes out his wand of Ray of Enfeeblement and points it at monster C2. He hits touch AC28, or 31 with nemesis insight. His roll to overcome SR is a 15 if it is needed. The strength penalty inflicted is 2.

Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (108 rounds)
Remove Fear (duration 74 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (12 min duration)

Spell Slots Used:

1 of 6 level 0 spells used
5 of 7 level 1 spells used
6 of 7 level 2 spells used
7 of 7 level 3 spells used
2 of 6 level 4 spells used
3 of 5 level 5 spells used
1 of 3 level 6 spells used

Darkwalk: 20 rounds of 50 (duration rounds up when cancelled)

One Hero Point used.

Spell Status:

Vauhwyt: Extended Greater Magic Weapon, Expeditious Retreat, Heroism, Nemesis Insight, Reduce Person; From Mal: Death Ward, Magic Vestment on buckler, Aid + 16 temp hp; From wand: Pro Evil; From Aztyr: Haste.

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal)

Attacking the wizard Lab (Dm Glenn)  d20+25=33 ; 3d6+11=22 ; d20+18=21 ; d20+11=28 ; d20+25=31 ; d20+25=45 ; d20+25=33 ; d20+20=38 ; d20+15=32 ; d20+10=11 ; 3d6+11=21 ; 3d6+11=23 ; 3d6+11=24 ; 3d6+11=26 ; d20+25=34 ; 3d6+11=24 ; d20+18=30 ; d10=6 ; d20+18=34 ; d10=7 ; d20+18=34 ; d10=10 ; d20+18=19 ; d20+15=21 ; d4=4 ; d20=14 ; d20+18=25 ; d20+18=38 ;
Tuesday December 21st, 2010 11:40:35 AM

(ooc: Sorry Vorelle, your icon got lost under the map just behind Aztyr)

Vorelle move into the Lab, not wanting to miss out one the fun.

The Deva touches Malgant and falls back the monstrosity strikes at the Deva as she moves (AoO hit 33 dam 22) the great sword hits just barely, but cuts deeply never the less. Malgant easily hits the Monstrosty as it moved up then takes off for the wizard uttering a blinding word at him. The wizard is struck blind (Concentration check: 21 fail) and fumbles with the motions of the transfiguration process. The human curses the interfering Protector.

Aztyr steps into view and attempts to denigrate the blind wizard (fort Save 28) the ray hits the wizard, but he isn't going down yet.

The hasted and Invisible Appolo makes for the wizard as quickly as he can (double haste move 60x2=120ft, Can run due to clutter, PCs & NPCs) The rouge makes it next to the wizard, but doesn't have time to attack.

(ooc: Thanks for the rule update from Malgant, he is correct on the movement and haste)

Valanthe easily shrugs off the poison darts and moves quickly across the battle field.

Wanting to go after Dul, Vauhwyt instead moves and creates a 10ft high wall of stone around the Fledglings. Mookie tries to Enfeeble a Monstrosity, but the ray from the wand fails to affect it (spell resistance 21)

The Monstrosity attack!
C1 moves to attack the Deva (hit ac 31) but misses, but not by much
C2 shift 5ft and attacks Val (hit ac 45 (crit 33 confirm), 38, 32, 11 dam 21+23, 24, 26 tot=94) three of the four great sword strikes hit the first critically!
C3 moves up and attack Mal (hit ac 34 dam 24) The great sword slices into the minotaur.

The Drow move in to attack!
D8 takes on Vauhwyt (hit ac 30, 16) his bastard sword hits the reduced liontaur.
D9 goes for Vorelle (hit ac 34 vs AC31?adj dam 17) Another bastard sword hit it target
D0 flanks Mal (hit ac 34+2flank=36 dam 20) and puts a bastard sword into his backside.
D7 attack Mal (hit ac 19 miss) but misses badly.
D6 moves and fires a bolt at Mookie (hit ac 21 dam 5 plus Drow Poison Fort vs DC13 or fall unconscious for 1 minute)
D4 & D5 hold their ground

Note Mal's reach get an AoO on one of C3, D0 or D7

Dul cast powerful spell causing a 10ft wall of Thorns to grow across the lab
(Wall of Thorns: Creature can try to force their way through with Strength check full-round action can move 5ft for every 5 points they exceed 20. Any creature attempting to move through takes 25pt minus there AC (less dex & Dodge).)

Hearing someone move near by (listen 14) Wiz uses a powerful spell defensively to try and dispel the blindness (Defensive casting Concentration check 25, dispel Greater 38) The wizard defeats Mal spell and can see once again. Looking around he sees the stone wall and curses once again.

The roof is 25ft high.
** Note, I have removed the Light circle around the PCs because the lab is well lit and there is no darkness yet. The yellow circle around the Deva is it's protective Aura**
Wizard Lab Map

Drow/Naga/Harpy Monstrosity (Individual AC) (evil) Touch 11, SR
C1 AC18 - Dam 18
C2 AC22 -
C3 AC22 -

Wiz AC 31 (ac25 blind) Touch 14 (8 blind) dam 19

Vauhwyt (AC27/29, 109+16 hp) and Mookie (AC16/18, 54 hp)  d20+22=39 ; d20+12=27 ;
Tuesday December 21st, 2010 1:01:37 PM


The monster's attack exactly removes Vauwhyt's temp hit points (16-16=0)

Vauhwyt uses her supernatural Darkwalk ability to enter the Plane of Shadows. Her concentration check to bring herself and Mookie there is a 39, no problem. Mookie's fort save to avoid Con loss is 27, also no problem. She walks through the plane of shadows 70 feet to BB6.

Spell Slots Used:

1 of 6 level 0 spells used
5 of 7 level 1 spells used
6 of 7 level 2 spells used
7 of 7 level 3 spells used
2 of 6 level 4 spells used
3 of 5 level 5 spells used
1 of 3 level 6 spells used

Darkwalk: 21 rounds of 50 (duration rounds up when cancelled)

One Hero Point used.

Spell Status:

Vauhwyt: Extended Greater Magic Weapon, Expeditious Retreat, Heroism, Nemesis Insight, Reduce Person; From Mal: Death Ward, Magic Vestment on buckler, Aid + 16 temp hp; From wand: Pro Evil; From Aztyr: Haste.

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal)


Moderate Fortification, AC 32 (33 with haste), 95/128 hp Malgant  d20+21=39 ; d20+21=39 ; d20+21=30 ; d20+21=36 ; d20+16=19 ; d20+11=20 ; d20+14=28 ; 2d6+6=13 ; 2d6+6=13 ; 2d6+6=15 ; 2d6+6=16 ; 2d6+6=8 ; 2d6+6=16 ; d8+4=9 ; 2d6=6 ; 2d6=2 ; 2d6=8 ; 2d6=8 ; 2d6=7 ; d20+16=17 ; d20+11=25 ; d20+6=22 ; d8+22=26 ; d8+22=27 ;
Tuesday December 21st, 2010 1:28:57 PM

OOC
Did you roll to overcome Val's light Fortification for the crit?
I didn't see a % roll and figure it got overlooked.

I assume the Monstrosity are not evil? No DR was applied to the Deva's damage. You had been reducing the Drow damage previously do to their evil nature. I added holy damage separately just in case

Also D0 and C3 need fort saves DC23 vs blindness for striking me if they are evil from the Holy Aura.

IC
Seeing Val in trouble makes Malgant worry about trying to heal her, until he realizes he is facing three opponents to her one. He calls to her, " Hold on Val and crush that monster, I'm coming to help you once I clear my dance card here." Noting what it did to Val, an experienced fighter, Malgant throws all of his attacks at the monstrosity. ( including that AoO, crit ac 39 confirmed 39 crit damage 26+6<holy>(13+6 if no crit) Hit AC 30, 36. 19, 20, 28 horn gore. Damage in order is 15+ 2<holy>, 16+ 8holy>, 8+ 8<holy>, 16+ 7<holy>, 9 horn gore

The Deva grunts as the greatsword opens a gash in her flesh. She responds by letting loose a feral scream and power attacking the monstrosity ( power attack for 5 using her heavy mace 2 handed as she has no shield) Hit AC 17( nat 1) 25 and 22 for 26 damage and 27 damage Fort save DC22 or stunned for 1d6 rounds)

Deva AC 33 hp taken 36/102

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (92 rounds)
-Death Ward (101 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 43 rounds elapsed)
-Remove Fear (duration 62 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 102 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 101 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today
-Haste (12 round duration)
-Holy Aura, +4 deflection bonus to AC and a +4 resistance bonus on saves. Spell resistance 25 against evil spells and spells cast by evil creatures. The abjuration blocks possession and mental influence, just as protection from evil does.Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC 23) (11 round duration)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (101 rounds)
Remove Fear (duration 62 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (95 rounds)
Remove Fear (duration 61 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Vorelle
Death Ward (96 rounds)
Remove Fear (duration 61 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (107 rounds)
Remove Fear (duration 61 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 93 rounds)
Death Ward (98 rounds)
Remove Fear (duration 61 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Vorelle [Heroism, Aid, Death Ward, Remove Fear][AC 26; HP 98/102]  d20+20=31 ; d20+20=36 ; d20+15=23 ; d20+15=24 ; d20+10=30 ; d20+10=26 ; d6+1=2 ; d6+1=5 ; d6+1=3 ; d6+1=7 ; d6+1=2 ; d6+1=3 ; d20+10=17 ;
Tuesday December 21st, 2010 8:26:09 PM

Vorelle hisses a little as the sword finds its mark, but it does little more than remove her temporary hit points. In a blink, her axes are in her hands and she is retaliating.

[Against D9. Hit AC 31 for 2 damage; hit AC 36 for 5 damage; hit AC 23 for 3 damage; hit AC 24 for 7 damage; hit AC 30 (possible crit) for 2 damage; hit AC 26 for 3 damage. The roll to confirm the crit hit an AC 17, which I assume fails.]

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 12 Aid) & Jynx (AC 20 - HP 65/65)  d20+10=28 ; d20+14=29 ; 28d6=86 ; 6d6=17 ;
Tuesday December 21st, 2010 11:32:07 PM

Aztyr sees the walls come into existance, and then notices what the creation just did to Val, and decides that enough is enough..... She points at the Creature (C2) and again decides to cast Disintagrate. ( ranged tounch attack 28) (spell penitraition 29) (DC 23 Fort save for Partial) (Damage 86 (full damage) Damage 17 (partial)

She will then step back just past the corner for cover. She whispers through the message spell, including the whole group, "I'm almost out of every big spell I have. After 2 more, I'll be reduced to changing to a Rhino."

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 6
Level 4 : 7 - 0
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)
See Invisability (137 minutes)
Protection from Evil (12 minutes)
Shield (12 minute duration)
Mirror Image.(duration 12 minutes) ( 6 images)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+18=36 ; d20+18=32 ; d20+18=26 ; d8+10=11 ; d6+10=11 ; d4=1 ; d4=1 ;
Wednesday December 22nd, 2010 9:50:38 AM

Appolo takes a 5 ft step flanks the wizard and backstabs him 3 rimes.Hitting him rwice Appolo then moves back ft and goes invisible again.

Atack 36 32 26 Damage 11+11=22 Backstab 1x7= 7+1x7=7=14 Total 36



Valanthe AC 32/ 25 vs intangible HP 47/ 169, Light Fortifacation,Aid, Death Ward 
Wednesday December 22nd, 2010 10:29:04 AM

OOC: I guess Val will go full defense. I don't know if her light fortifacation stopped the crit and with Aztyr attacking with a disintegrate I don't want to attack something that's dead. And if its not dead I don't want to move and give it a free hit.

Attacking the wizard Lab (Dm Glenn)  7d6=17 ; d20+18=27 ; d20+18=23 ; d20+13=16 ; d100=100 ; d20+12=21 ; d20+12=22 ; d20+8=12 ; d20+14=18 ; d20+14=22 ; d20+14=28 ; 7d6=17 ; d20+18=27 ; d20+18=23 ; d20+13=16 ; d100=100 ; d20+12=21 ; d20+12=22 ; d20+8=12 ; d20+14=18 ; d20+14=22 ; d20+14=28 ; d6=3 ; 7d6=29 ; d8=1 ; 7d6=28 ; 7d6=26 ; d20+25=41 ; d20+20=31 ; d20+15=28 ; d20+10=20 ; 3d6+11=22 ; d20+25=35 ; d20+20=29 ; d20+15=28 ; d20+10=17 ; d20+25=36 ; d20+20=33 ; d20+15=34 ; d20+10=19 ; d100=72 ; d100=94 ; d100=8 ; d100=90 ; 3d6+11=18 ; 3d6+11=23 ; 3d6+11=21 ; d20+18=35 ; d20+13=30 ; d10=2 ; d10=9 ; d20+18=32 ; d20+13=22 ; d10=9 ; d20+18=32 ; d20+13=23 ; d20+18=29 ; d20+18=25 ; d10=4 ; d20+18=23 ; d20+18=38 ; d20+13=19 ; d20+13=20 ;
Wednesday December 22nd, 2010 11:06:50 AM

** Modifications for last round **

1) the Wizard's listen check wasn't high enough to hear Apollo's approach so he wouldn't have had a reason to cast defensively. I'm assuming Apollo would have taken the risk and attack the wizard while he was still blind, despite the two drow guards. (Using Appolo's attack roll from last post)

2) Critical on Val's Light Fortification armor (rolled 100!) no problem.
3) Monstrosity & Drow are evil (excluding Dul), but their weapon isn't so Deva's DR applies 22-10=12
4) Holy Aura vs D0, C3 (SR21 for both 21, 22, fort saves 12, 18 vs DC23) both are struck blind


Temporally invisible, Appolo hits the blind Wizard as he starts to cast the greater dispel cutting him deeply (Adding sneak attack DM roll +17 total 28) the injury causes the magic user to lose his spell casting (using same concentration check 25 vs DC38) leaving him still blind and very angry. With the attack Appolo is now visible to the drow guards.

D4 & D5 attack Appolo (hit ac 27, 23, 16 ) both miss

[b]*** Current Round ***


Vauhwyt is unable to shift to the plane of shadows do to some sort of magical barrier within the lab preventing plane shifting. spellcraft DC26 Highlight to display spoiler: { Forbiddance (neutral,neutral)}

Malgant calls out for Val to hold on while he tries to clear his foes. He hits hard with the AoO as the monstrosity closed and he follows up with more attacks all which hit the blinded Monstrosity. It's badly wounded, but still has fight left in it.

The Deva grunts as she attacks back hitting twice hard. The Monstrosity avoids being stunned (fort 22 vs DC22).

Vorelle attacks the drow with all her axes and almost gets a critcal shot in. The drow is wounded, but still very much a threat.

Seeing Val in trouble, Aztyr tries to Disintegrate it. The ray easly hits it and breaks through it's Spell Resistance (fort save 28 vs DC23), but it saves avoiding the worst of the spell. Aztyr takes cover behind the corner.

Appolo attacks the still blind wizard hitting him 3 times, then shifts back to the corner, but can't yet turn invisible (ooc: all three attacks get sneak attack damage since MU is blind. Sneak attack at 13th level is +7d6. Attacks dam: 11+29, 11+28, 13+26 tot=118 Also activating the invisibility ring is a standard action). The wizard slumps to the ground dead!

Val goes full defensive trying to wait for Mal to help her!

The Monstrosity attack!
C1 attack the Deva (41, 31, 28, 20 vs ac33 dam 22-dr10=12) only one blow hit the Deva
C2 attacks Val (35, 29, 28, 17 vs ac 36) but the warrior is able to deflect all the blows thanks to her defensive posture.
Blind C3 attack Mal (hit ac 36, 33, 34, 19 vs ac34 50%miss w/blindfight 72, 94 dam 18, 23) it still manages to tag the Minatuar 2 out of 4 blows!

The Drow attack!
D8 takes on Vauhwyt (hit ac 35, 30 dam 12, 19) he hits the liontaur twice.
D9 goes for Vorelle (hit ac 32, 22 vs 29 dam 19) one blows lands on the ranger.
Blind D0 attack Mal (32, 23 vs34) he misses both times.
D7 seeing the other go blind fighting Mal he decides to aid the monstrosity defense (hit ac 29vs ac10 success +2ac to C3 aginst Mal's next attack.)
D6 moves and attack Mookie (hit ac 25, dam 14) the drow hits the wand using familiar.
D4 & D5 shift and attack Appolo (23, 38, 19, 20 vs 34 dam 17) only one of the sword attacks get through the rouge's defenses.

Seeing the wizard is dead, Dul turns into a tiny bird and flies over the 10ft stone wall to where the fledglings are.

The roof is 25ft high.
** Note, I have removed the Light circle around the PCs because the lab is well lit and there is no darkness yet. The yellow circle around the Deva is it's protective Aura**
Wizard Lab Map

Drow/Naga/Harpy Monstrosity (Individual AC) (evil) Touch 11, SR
C1 AC18 - Dam 18+26+27=71
C2 AC22 - Dam 17
C3 AC22 (blind AC18) -- dam 32+17+24+16+23+9= 121

Drow AC 23 (blind AC18)
D0 (blind)
D9 -- dam 2+5+3+7+2+3=22

Wiz AC 31 (ac25 blind) Touch 14 (8 blind) dam 19+28=47+118=165 (dead)

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Wednesday December 22nd, 2010 6:00:03 PM

Aztyr seeing the wall spring up, and everything else going on, decides this is it, and casts Greater Invisability on herself, then makes as much of a move as she can trying to end up in at least AK,7 trying to reach AM,7 (her base move is 40 so.....)
Useing the message spell again, "I'm headed after the girls, and Dul. I know you'd prefer to Vauhwyt, but I can get there in a couple rounds, doing the best I can."

Being invisable and with the combat going on, she should remain mostly unnoticed by everyone else.

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 6
Level 4 : 7 - 1
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)
See Invisability (137 minutes)
Protection from Evil (12 minutes)
Shield (12 minute duration)
Mirror Image.(duration 12 minutes) ( 6 images)
Greater Invisability (14/14 rounds)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message



Vauhwyt (AC27/29, 109+16 hp) and Mookie (AC16/18, 54 hp) 
Wednesday December 22nd, 2010 7:12:26 PM


"Go, Aztyr, and thanks! But there is something that stops dimensional stuff. I bet blink and teleport are off too."

OOC: Don't forget the +30 move from the Haste. Don't know how you're going over the thorns, but go for it!

Moderate Fortification, AC 32 (33 with haste), 95/128 hp Malgant 
Wednesday December 22nd, 2010 9:40:54 PM

OOC
HOLD ON!

Appolo took a standard action to become invisible, then somehow double moved plus haste to be next to the wizard, and now he is getting attacks?

Then this round he takes a full attack action, with sneak attack because the wizard is still blind.

Can I just ignore the rules and do what I want too?

Moderate Fortification, AC 32 (33 with haste), 95/128 hp Malgant 
Wednesday December 22nd, 2010 10:10:58 PM

OOC
In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one or more free actions. You can always take a move action in place of a standard action. ( copied from the SRD)

Haste does the following
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.

Multiple haste effects don't stack. Haste dispels and counters slow. ( copied from the SRD)

So going invisible and moving ( 30' move + 30' for the haste) should constitute a full round

Running, is a full round action, described below
Run

You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.

You can't run across difficult terrain or if you can't see where you're going.

A run represents a speed of about 12 miles per hour for an unencumbered human. ( copied from the SRD)

Moderate Fortification, AC 32 (33 with haste), 54/128 hp Malgant  d20+16=20 ; d20+16=27 ; d20+11=27 ; d20+6=7 ; d8+22=28 ; d8+22=30 ; d8+22=29 ; d20+21=35 ; d20+21=25 ; d20+16=23 ; d20+11=14 ; d20+15=35 ; d20+15=29 ; 2d6+6=13 ; 2d6=12 ; 2d6+6=13 ; 2d6=6 ; 2d6+6=17 ; 2d6=7 ; 2d8+8=13 ; d20=19 ;
Wednesday December 22nd, 2010 10:52:23 PM

Grinning with bloodlust the Deva continues her assault on the Monstrosity. ( still power attacking for 5). She hits three times( AC 20, 27, and 27) for 28 damage, 30 damage and 29 damage.total, 87 damage Fort save DC22 or stunned for 1d6 rounds( yes, Aztyr hasted the Deva as well). If she kills the Monstrosity she will move towards Val (5' step most likely)
Malgant also continues his assault on C3, landing 4 blows ( AC 35, 25, 23, and a crit chance of 35 with the horn gore confirmed with a 29 Any damage beyond that needed to drop the monstrosity to the floor goes on C2) hitting for 13+ 12 <Holy>, 13+ 6<Holy>, 17+ 7<Holy> and 13 (crit) damage. Glaring at the Drow, Malgant uses his Big Minotaur Voice to warn them, " Continue trying to hinder my progress across this room and your death will be far slower than these abominations and infinitely more painful. DUL!! LITTLE DROW I AM COMING FOR YOU. BRING THE CHILDREN OUT NOW AND I WILL STAND DOWN. Vauhwyt likely will not though, it's just her nature."
Intimidate roll 19

Deva AC 33 hp taken 48/102

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (91 rounds)
-Death Ward (100 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 42 rounds elapsed)
-Remove Fear (duration 61 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 101 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 100 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today
-Haste (13 round duration)
-Holy Aura, +4 deflection bonus to AC and a +4 resistance bonus on saves. Spell resistance 25 against evil spells and spells cast by evil creatures. The abjuration blocks possession and mental influence, just as protection from evil does.Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC 23) (10 round duration)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (100 rounds)
Remove Fear (duration 60 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (94 rounds)
Remove Fear (duration 60 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Vorelle
Death Ward (95 rounds)
Remove Fear (duration 60 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (106 rounds)
Remove Fear (duration 60 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 92 rounds)
Death Ward (97 rounds)
Remove Fear (duration 60 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)


Vorelle [Heroism, Aid, Death Ward, Remove Fear][AC 26; HP 79/102]  d20+20=34 ; d20+20=27 ; d20+15=19 ; d20+15=34 ; d20+10=19 ; d20+10=30 ; d20+10=17 ; d6+1=6 ; d6+1=7 ; d6+1=3 ; d6+1=4 ; d6+1=4 ; d6+1=7 ;
Thursday December 23rd, 2010 1:08:36 AM

This guy does as much damage in one hit as I do in an entire round, Vorelle thinks. But she keeps going.

[Hit AC 34 for 6 damage; hit AC 27 for 7 damage; hit AC 19 for 3 damage; hit AC 34 for 4 damage; hit AC 19 for 4 damage; hit AC 30 (failed to confirm) for 7 damage]

Attacking the wizard Lab (Dm Glenn)  d20+14=25 ; d20+25=40 ; d20+20=34 ; d20+15=23 ; d20+10=28 ; 3d6+11=15 ; 3d6+11=20 ; d20+25=33 ; d20+20=24 ; d20+15=35 ; d20+15=24 ; d20+10=18 ; 3d6+11=19 ; 3d6+18=27 ; 3d6+13=22 ; d20+18=19 ; d20+13=15 ; d20+18=33 ; d20=10 ; d20=2 ; d20+18=21 ; d20+13=20 ; d20+18=29 ; d20+13=23 ; d10=9 ; d10=7 ; d10=9 ;
Thursday December 23rd, 2010 11:40:03 AM

Aztyr decides to cast Greater Invisibility upon her self and move forward trying to get to Dul and the girls.

Vauhwyt gives Aztyr encouragement.

(ooc: Malgant's Inquire:
Round 1 Appolo Turns invisible and moves into the lab {standard + move}
Round 2 Hasted & invisible he double moves(120ft w/haste) next to blind wizard, and get AoO when wizard tried to cast a spell to dispel his blindness. {double move}
Round 3 he full attacks (3 attacks due to haste & level) blind wizard killing him. {full action} Note he tried to turn invisibility again , but didn't the the action to do so.
In round 3 post I did notice Appolo did make a move silent roll that was high enough with the movement adj that the wizard's listen check wasn't high enough to hear him approach. So made an addendum to the previous turn to give him the AoO In round 2. I believe we are still within the rules.)

You are correct that Appolo wasn't able to run which I noted in the dm post when he tried, but his hasted double speed was enough to get him next to the wizard. If he had run then he wouldn't have been able to make the AoO, but with a double move he still threats adjacent squares. Sorry if confused things.


Deva mounts her power assault on the Monstrosity hitting three times causing serious wounds with each blow of her mace. The monster is still up and resist the stunning blows (fort save 25).

Malgant continues his assault the blind Monstrosity. It takes three blows to finish it off! Leaving one more blow from the minotaur horns for the other Monstrosity! Malgant bellows a threat/promise at DUL.

Thinking about the powerful blows of her foe, Vorelle continues to chip away at the drow landing 4 out of 6 blows. Through many wounds the guard snarls back at her.

Val continues to defend her self.

Appolo uses his ring to turn invisible and move somewhere out from under the two drow, and looking for Dul.

Vauhwyt does something! (waiting for post take effect after foe, but before end of turn.)

The Monstrosity attack!
C1 attack the Deva again with the last of its strength (vs ac33: hit ac 40, 34, 23, 28 dam 15-10dr=5, 20-10dr=10) Two more great blows land on the angle.
C2 continues to attacks Val (vs ac 36 hit ac: 33, 24, 35 {nat 20 crit 24 not conf}, 18 dam 19) only one blow gets through Val defense.
Blind C3 crumples to the floor dead

The Drow attack!
D9 continues to attack Vorelle (vs ac29 hit ac 27, 22) but misses both times.
Blind D0 attack Mal (vs ac34 hit ac 19, 15 ) but misses
D7 still avoids attack Mal by aiding the monstrosity defense (hit ac 33vs ac10 success +2ac to C2 aginst Mal's next attack.)
D4 & D5 start looking for Appolo (listen checks: 10, 2) but can't hear thing over the blowing minotaur.

D6 shifts to flank Vauhwyt as he attack Mookie (hit ac 18 hit ac 21, 20 dam 19, 17) both blows hit the troublesome familiar.
D8 attacks Vauhwyt (vs ac 29 hit ac 29, 23 dam 19) On blow hits the liontaur

You can't see or hear what Dul is doing, and he doesn't reply to you threats.

The roof is 25ft high. Stone wall and wall of Thorns are 10ft high. The bars around the three magic circles in the corners go all the way to the roof and block anything small or larger from going though. The doorway to to the upper left circle is open. The one to the upper right is closed & blocked by the wall of stone. The doorway to the lower right circle is closed and lock.

Wizard Lab Map

Drow/Naga/Harpy Monstrosity (Individual AC) (evil) Touch 11, SR
C1 AC18 - Dam 71+28+30+29=158
C2 AC22 - Dam 17+13
C3 AC22 (blind AC18) -- dam 121+25+19+24=189 (dead)

Drow AC 23 (blind AC18)
D0 (blind)
D9 -- dam 22+6+7+4+7=46

Wiz AC 31 (ac25 blind) Touch 14 (8 blind) dam 165 (dead)

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+22=26 ; d20+22=24 ; d20+10=22 ; d20+10=15 ; d20+10=21 ; d20+18=35 ; d20+18=33 ; d20+18=25 ; d8+10=16 ; d6=4 ; d6=5 ; d6=6 ; d6=2 ; d6=1 ; d6=2 ; d6=4 ;
Thursday December 23rd, 2010 1:16:33 PM

Appolo activates his Tattoo of Spider Climb and goes up over the wall of stone.He looks for Dul,if he spots the druid Appolo will drop down on him hoping to impale Dul with his long sword.If he doesn't spot Dul Appolo wil silently drop to the floor and takea good look around.

Move silent 26 Hide 24 Invisible Spot 22 Listen 15 Jump 21 Attack 35

Damage 16 Backstab if Applicable 24

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Thursday December 23rd, 2010 1:31:23 PM

Aztyr whispers thru the Message spell, "Vauhwyt, lose the stone wall, it's only helping him now."
Aztyr casts Fly on herself, then moves to BA,7 at a 15 foot height. (fly speed 60 + 30 for haste subtracted 15 feet for height gain total move 75 feet)
"Kill that wall, it's important, trust me. I have a radical idea. And remember, this is me saying it's RADICAL."

(remember there are now 7 Aztyr's flying invisably over the wall, incase someone can see invisable)

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 1
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (127 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (127 minutes duration or 120/120 points of damage)
See Invisability (127 minutes)
Protection from Evil (10 minutes)
Shield (10 minute duration)
Mirror Image.(duration 10 minutes) ( 6 images)
Greater Invisability (13/14 rounds)
Fly (14 minute duration)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message


Moderate Fortification, AC 32 (33 with haste), 54/128 hp Malgant  d20+17=37 ; d20+17=23 ; d20+17=33 ; d20+12=17 ; d20+7=8 ; 2d8+44=58 ; d8+22=23 ; d20+17=26 ;
Thursday December 23rd, 2010 3:24:29 PM

OOC
Ok, I missed that he had gone invisible the round before, sorry.
The Deva leans close to Vorelle in the confusion of combat and says I need to be where you are deadstep to the side between these two buggers.( 5 foot step to AJ11 is the suggestion, 1st diagonal is a 5' step if I remember correctly and does not provoke an AoO) If Vorelle complies the Deva steps into her spot and once again unleashes a flurry of hasted attacks on the monstrosity. If/when it falls she will cleave into the drow and bestow any remaining attacks on the drow as well, hoping to finish both opponents and free herself and Vorelle for further fighting. ( I leave the cleave roll up to you as I don't know on what attack the thing might fall, she is power attacking for 5 so her damage bonus is +22) Crit ac 37 confirmed on AC 23 for 58 points of damage hit AC 33 for 23 damage, the rest are AC 17 and 8 misses. She hits twice.
Malgant wants to smash the monstrosity assaulting his love but knows that if it lands another blow on either one of them he will not be able to do much to save her. So, he goes with plan B. Malgant declares Val as his Interpose target for the round. He then casts defensively to cast heal on the battered elf warrior. Target 21( do I need to roll higher if I have a spell memed in a slot higher than it's level?) sucess rolled 26. His touch heals 140 points of damage on Val and cures any and all debilitating effects on her ( like the confusion if its still going) Face to face with the monstrosity he tells it " Don't worry monster, you put her on her heels before, now my dearest will show you pain. HIT HIM VAL!"

Deva AC 33 hp taken 63/102

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal*, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (90 rounds)
-Death Ward (99 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 43 rounds elapsed)
-Remove Fear (duration 60 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 100 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 99 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today
-Haste (10 round duration)
-Holy Aura, +4 deflection bonus to AC and a +4 resistance bonus on saves. Spell resistance 25 against evil spells and spells cast by evil creatures. The abjuration blocks possession and mental influence, just as protection from evil does.Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC 23) (9 round duration)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (99 rounds)
Remove Fear (duration 59 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (93 rounds)
Remove Fear (duration 59 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Vorelle
Death Ward (94 rounds)
Remove Fear (duration 59 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (105 rounds)
Remove Fear (duration 59 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 98 rounds)
Death Ward (96 rounds)
Remove Fear (duration 59 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Question
The wall of thorns is now an object not a spell and no longer can be bypassed via spell resistance, correct? If I plunge into it now I make the damage vs AC check, not the SR check for it being an evil spell, right?

Also while incrementing my spells I saw a problem. Um my Invisibility purge is a 70' Radius, it would have negated alot of the invisibility going on in the room like Aztyr and Appolo. Not sure what you want to do with that.

Vauhwyt (AC27/29, 109 hp) and Mookie (AC16/18, 54 hp)  d20+21=37 ; d20+23=30 ; d20+9=10 ; d20+9=28 ;
Thursday December 23rd, 2010 4:52:23 PM


Last round: Mookie hides in his pouch. Vauwhyt tumbles between and around her enemies, moving to 15AV. Tumble Check: 37. Then she casts AntiMagic Field. That suppresses her spells, and she grows to large size.

This round: She makes a double move through the thorns (the spell should be thwarted and suppressed within 10 feet) to the stone wall and over it. Non-magic enhanced Jump check 30. That gets her 7.5 feet up the wall, and she should be able to grab the top and go over. If a climb check is needed to do that, she gets a 10 to do so. If that's not good enough, she'll use a hero point to climb again, and gets a 28. (The wall is permanent nonmagical stone and not subject to the AM Field.)

That should put her over the top and down for her double move.

Hit Points two rounds ago: Vauhwyt 109, Mookie 54
Hit Points one round ago: Vauhwyt 109-31=78, Mookie 54-14=40
Hit Points this round*: Vauhwyt 78-16=62, Mookie 40-36=4

Note that this round's attacks may have to be recalculated. Mookie's action was to take 100% concealment in Vauhwyt's belt pouch, and the enemy would have to attack in the antimagic zone. ACs in AMF: Vauhwyt AC17, Mookie AC15, but he is in a pouch. Also, in the corner, the enemy should not be able to flank.


Moderate Fortification, AC 32 (33 with haste), 54/128 hp Malgant 
Thursday December 23rd, 2010 9:56:58 PM

OOC
See, that's my question. Is the wall of thorns now an honest to goodness( or badness since its cast by an evil dude) wall that is THERE or is it a spell that has to check against my SR or doesn't exist in Vauwht's wall?

Attacking the wizard Lab (Dm Glenn) 
Thursday December 23rd, 2010 11:28:55 PM

(ooc: The wall of thorn isn't subject to SR.

As for Vauwht's Anitimagic Field it will suppress most spells, but not instantaneous conjurations (such as wall of stone which for all practical purposes is now a real permanent stone wall

Also, as stated in the post the three magic circles in the room corners are enclosed in metal bars. there is a doorway into each one. The upper right one is open. The lower left one is closed. The upper right one is closed and blocked by the wall.

The bars prevent anything small or larger from passing, so you can't climb over the wall. Note the druid had to turn in to a tiny bird to get through the bars. - Dm Glenn)


Vauhwyt (AC27/29, 109 hp) and Mookie (AC16/18, 54 hp)  d20+20=29 ;
Thursday December 23rd, 2010 11:50:38 PM

As for Vauwht's Anitimagic Field it will suppress most spells, but not instantaneous conjurations (such as wall of stone which for all practical purposes is now a real permanent stone wall

Exactly right. The wall of stones, an instantaneous conjuration, is unaffected by the AMF. The wall of thorns, though, has a duration, and is affected. That's why Vauhwyt cannot dismiss the wall of stone.

What Vauhwyt can do is jump to the top of the stone wall, grab the bars, and hang on, perched up there. That way she can stay on top of the wall, balancing and holding onto a bar or two, and look down. Also, her AM Field extends down and into the barred area.

That's what she'll do, if that's okay.

Question: Would Stone Shape allow a bar or two to be removed? What about Shrink Item cast on a bar? What's the escape artist DC for Large Vauhwyt to slip between the bars? How about for Reduced Medium Vauhwyt? How about with a bar removed?

Also note -- is all the lighting in the room magical? If so, then none of that light extends into the AM Field. Does that give Vauwhyt concealment of some kind? If so, she will use her Hide skill as well, as she perches on top of the wall, at -5 for moving at speed, and with no magic bonuses ... Hide check 24 after applying the -5.

Valanthe AC 32/ 25 vs intangible HP 47/ 169, Light Fortifacation,Aid, Death Ward  d20+19=38 ; d20+19=38 ; d20+14=16 ; d20+9=24 ; 3d8+50=63 ; d8+17=24 ;
Friday December 24th, 2010 12:08:27 AM

Ignoring the pain from her many viscious wounds and the blood pouring down her body beneath her armor, Valanthe grips her warhammer with what strength she has left. She pauses for a moment as her vision blurs, the monstrosity before her briefly splitting into two and then merging again. Feeling that skill and technique is out of the question, Valanthe simply bashes with her enchanted hammer.

ooc: power attack for -5/+5 1st hit critical nat 19 for ac 38. hit ac 38 to confirm for 64 (damage is 3d8+51. roller only goes to +50). 2nd attack misses ac 16. 3rd attack hits ac 24 for 24. With the switch to pathfinder perhaps somebody could increase the die bonus past 50. Some crits will need it.

Vorelle [Heroism, Aid, Death Ward, Remove Fear][AC 26; HP 79/102]  d20+20=40 ; d20+20=32 ; d20+20=27 ; d20+15=27 ; d20+15=23 ; d20+10=20 ; d20+10=29 ; 3d6+3=14 ; d6+1=3 ; d6+1=6 ; d6+1=3 ; d6+1=6 ; d6+1=2 ;
Friday December 24th, 2010 12:41:34 AM

Vorelle steps up beside the drow to let the deva in.

She continues working on her opponent.

[5-foot to AJ-11. Continue attacking Drow 9. Hit AC 40 (critical threat), confirm to AC 32 for 14 damage; hit AC 27 for 3 damage; hit AC 27 for 6 damage; hit AC 23 for 3 damage; hit AC 20 for 6 damage; hit AC 29 for 2 damage.]

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Friday December 24th, 2010 11:54:50 AM

OOCSorry I mis read the post.Didn't realize the bars were that far out.Thought the cage was smaller.Can Appolo from the top of the wall see the lock on the cage and if so can he get to it and open the door.?Is there space between Vauhwyt's wall and the cageor did the two become one?

Moderate Fortification, AC 32 (33 with haste), 54/128 hp Malgant 
Friday December 24th, 2010 12:14:31 PM


OOC
Val, please note the HEAL spell cast on you.
Also note you are Hasted so throw another +19 attack in there, also remember that Aid adds +1 to hit, so does Haste. I don't know if you got those in your attack or not.

Also yeah, it would be a good idea to expand the scale, some normal attacks might exceed +50 in bonus.

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Friday December 24th, 2010 4:09:07 PM

OOC:Merry Christmas Best wishes to all.

Attacking the wizard Lab (Dm Glenn)  d20+17=18 ; d20+23=30 ; 3d6+9=15 ; d20+14=17 ; d20+20=39 ; d20+15=26 ; d20+10=19 ; d20+5=24 ; 3d6+16=25 ; d20+18=36 ; d20+13=29 ; d100=60 ; d10=9 ; d20+15=32 ; d20+10=22 ; d10=2 ; d20+8=27 ; d20+12=18 ; d20+15=20 ; d20+15=17 ; d4=3 ; d4=4 ; d20+20=29 ; d20+15=32 ; d10=2 ; d20+18=19 ; d20+13=32 ; d10=7 ;
Friday December 24th, 2010 10:21:05 PM

** Tail end of last round ***
Waiting until the last possible moment after the foe have moved, Vauhwyt tumbles away from her foes. As Mookie hides in a pouch. (ooc: needed two tumble checks, one for each foe first is DC15, second is DC17. Auto success with +21) She then creates an AntiMagic Field and immanently returns to her natural size as the Wall of thorns disappear around her.

** Round 5 **

Invisible Appolo activates his tattoo of Spider Climb and Climbs up the bars to see over the stone wall. He see Dul in drow form. He must have transformed back from a bird last time. He isn't aware of Appolo, but Appolo is too large to fit through the bars only something tiny could. He sees the five girls all are tied and gaged (helpless). Two appear to be unharmed, but three of them are collaped in a heap on the floor (it would take a heal check to verify their status). (ooc: Activating the tattoo is a standard action and climbing is a move action, so Appolo doesn't have a standard action left to make an attack even if he slip in. Looking to the 10ft gates Appolo sees that opening it would do no good since there is a stone wall blocking the opening.

[i](Info about the bars: A tiny creature can slip through the bars with no problem. A small character might be able to slip through the bar with a DC30 Escape Artist check and 1 min time. A medium has no chance.)


Aztyr ask for Vauhwyt to drop the stone wall not realizing the wall of stone is now a permanent fixture. The Liontaur uses her magic to start flying moving forward over the wall of thorns and still invisible.

The Deva calls for Vorelle to shift, which the ranger complies allowing the Deva to take her spot and renews her attacks on the monstrosity hitting him hitting him once criticality killing it. She then takes a cleave attack agisnt the drow (hit ac 18 {nat 1} ) missing, but continues to press her attacks aginst the drow hitting once more fatally wounding her foe.

Wanting to attack, Malgant instead cast a powerful healing prayer upon Val, doing so defensively.

Acting this round, Vauhwyt moves forward for the stone wall, Dul and her fledglings. Taking a flying leap she grabs hold of the bars with a heroic effort. The Monstrosity takes a swing at Vauhwyt as she moves (AoO hit ac 30 vs ac22 Dam 15 {removed magic bonus for both parties}) he tags the liontaur as she starts to move away. Vauhwyt can see Dul and the girls same a Appolo above. The AM field dosn't extend far enough to effect them.

(Info about bars. Removing 1 bar would enable a small creature to slip through or a medium to wiggle through with a escape check dc30 & 1min. Removing 3 bars would allow a medium creture to pass through and a large to wiggle through with an escape check dc30. Removing a bar would require a str check dc24 for each bar.
There is enough nonmagical light within the room to be normal level within the AM field.)


Feeling much healed by Mal's spell, Valanthe attacks the monstrosity putting all her power behind it hitting very hard the first time and again with her last blow. (massive damage >50pt save: 17 vs dc15) you've gotten the monstrosity angry now!

Shifting out of Deva's way Vorelle turns to attack the Drow and finishes him off as he drops from the Deva's attacks.

The Monstrosity attack!
C1 falls to the ground dead.
Angry now C2 attacks Val with power attacks (-5hit/+5dam) (vs ac 32 hit ac: 39, 26, 19, 24 dam 25) hitting once with a hard blow.

The Drow attack!
D9 drops the the ground dead.
Blind D0 attack Mal (vs ac34 hit ac 36, 29 50%miss 60 dam 19pt) and nails him with one blow.
D7 grits his teeth and attacks Mal with flank and power attack (-5/+5)(vs ac23 hit ac 32, 22 dam 17) one of the two blows hit (fort save 27, SR: 18 vs 21 not affected by the spell) The drow doesn't go blind as it feared and is immune to that holy aura spell.
D4 & D5 give up looking for Appolo switch to hand crossbows to attack the liontuar hanging on the bars since it can dodge or use a shield while climbing (vs ac13 {no magic, no dex, no sheild} hit ac 20, 17 dam 4, 5 plus 2x Drow Poison fort save DC13 fall unconscious for 1 minute (make two fort saves)) Both bolts hit their target!

Having lost their quarry D6 moves to flank Val and attack (vs ac 32 hit ac: 29, 32 dam 12) he lands one blow on the elven warrior.
D8 also move to attacks Val (vs ac 32 hit ac: 19, 32 dam 17) also lands one blow on the elven warrior.

Dul takes out some holly berries and cast a spell upon them. He then drops them next to all of the shifting as he does Fledgling (2 at BD4/BE5, 2 at BD5/BE6, 2 at BE5/BF6, 2 at BE6/BF7) Dul looks at Vauhwyt "Better they die than, you or other misguided fools corrupt their nature!" SpellCraft DC21 Highlight to display spoiler: {Fire seed}

The roof is 25ft high.
Stone wall and wall of Thorns are 10ft high.
The bars around the three magic circles in the corners go all the way to the roof and block anything small or larger from going though.
The doorway to to the upper left circle is open.
The one to the upper right is closed & blocked by the wall of stone.
The doorway to the lower right circle is closed and lock.

Wizard Lab Map

Drow/Naga/Harpy Monstrosity (Individual AC) (evil) Touch 11, SR
C1 AC18 - Dam 158+58=216 (dead)
C2 AC22 - Dam 17+13+64+24=118
C3 AC22 (blind AC18) -- dam 121+25+19+24=189 (dead)

Drow AC 23 (blind AC18)
D0 (blind)
D9 -- dam 46+23=69+14+3+6+3+6+2=103 (dead)

Wiz AC 31 (ac25 blind) Touch 14 (8 blind) dam 165 (dead)

***** Happy Holidays every one! ******

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65)  5d8+5=32 ;
Friday December 24th, 2010 10:50:00 PM

Aztyr uses the message spell, "Vauhwyt get to the back wall, if you effect me, it'll be all over. Appolo, When it gets open, have at him."
Aztyr Casts a spell and her form changes, she is now an Invisable, Flying Rust Monster. (cast Polymorph)
She flys over to BB 5 and starts touching the bars, causing them to rust into dust. (will continue to rust bars (to open a 10 wide area, immaging will take a round or 2, unle the GATE counts as 1 part to rust off)

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (127 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (127 minutes duration or 120/120 points of damage)
See Invisability (127 minutes)
Protection from Evil (10 minutes)
Shield (10 minute duration)
Mirror Image.(duration 10 minutes) ( 6 images)
Greater Invisability (12/14 rounds)
Fly (14 minute duration)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message


Vauhwyt (AC27/29, 109 hp) and Mookie (AC16/18, 54 hp) 
Saturday December 25th, 2010 12:20:29 AM

OOC to Aztyr: Sorry, can't hear any message spell in the AMF. I can hear you if you call out, though!

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant  d20+19=28 ; d20+21=34 ; d20+21=25 ; d20+16=36 ; d20+16=19 ; d20+11=12 ; d20+15=18 ; 2d6+6=10 ; 2d6=2 ; 2d6+6=12 ; 2d6=8 ; 2d6+6=16 ; 2d6=5 ;
Saturday December 25th, 2010 12:40:56 AM

The Deva calls to Malgant "Keep fighting, I can heal your wounds." With that she unfurls her wings and takes flight, landing in AT9 and casting defensively. She summons her most powerful healing spell and Heals Malgant's wounds. She then looks to the drow on either side of her and says" You little bastards don't hit nearly as hard as those Monstrosities, and they barely even messed up my hair. I promise you, this will hurt."
Gritting his teeth and surrounded by enemies, Malgant thought this would be a good death, one he could take pride in. Then the Deva's healing magic touched him and his wounds knit shut and his vision, once blurred by blood, now became clear. Leaning into the monstrosity Malgant begins his bloody work stopping this one before it can hurt him or the woman he loves again. Hit AC 34 for 10 +2 <holy> damage, Hit Ac 25 for 12 +8 <holy> damage, crit chance AC 36 failed to confirm with a 19 for 16+5 <holy> damage. If it should fall ( which I doubt looking at the totals on the others) then remaining attacks are on D7 the flanker.

Deva AC 33 hp taken 63/102

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal*, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (89 rounds)
-Death Ward (98 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 44 rounds elapsed)
-Remove Fear (duration 59 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 99 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 98 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today
-Haste (9 round duration)
-Holy Aura, +4 deflection bonus to AC and a +4 resistance bonus on saves. Spell resistance 25 against evil spells and spells cast by evil creatures. The abjuration blocks possession and mental influence, just as protection from evil does.Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC 23) (8 round duration)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (98 rounds)
Remove Fear (duration 58 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (92 rounds)
Remove Fear (duration 58 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Vorelle
Death Ward (93 rounds)
Remove Fear (duration 58 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (94 rounds)
Remove Fear (duration 58 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 97 rounds)
Death Ward (95 rounds)
Remove Fear (duration 58 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Saturday December 25th, 2010 9:26:37 AM

Merry Christmas Everyone.


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Saturday December 25th, 2010 12:40:42 PM

Merry Christmas all.

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Saturday December 25th, 2010 1:27:17 PM

Appolo appears next vauhwyt"Vauhwyt my friend.We will need magic to get through these bars.Either you turn off your am field or leave thisfool to me and head back to the otherside of the room.I believe Aztyr might have answer to this problem,but need her magic."
Appolo then turns to lookat Dul"You traitorous fool.After I chop your head off and223 down your throught,I'll follow you to Garguls relm and kick your 22233 agian!!Don't worry girls you'll beok soon."

AC 32/ 25 vs intangible HP 115/ 169, Light Fortifacation,Haste Valanthe  d20+20=35 ; d20+20=22 ; d20+15=17 ; d20+10=12 ; d8+17=19 ; d8+17=18 ;
Sunday December 26th, 2010 10:58:58 PM

"This monstrosity caught me offguard but I've got my strength back. Which means your all in for a world of pain. After watching you fight I'm ashamed to be part drow. Your skill is quite lacking." Valanthe taunts. She ignores the drow behind her for the moment. Something that she really doesn't want to do. Except this magical mutation before her is seriously strong. If she doesn't drop it fast she will be in some real trouble. If not for Malgants healing she doubts she would be standing right now. What's really impressive is that the monstrosity is still standing after that hit. She knew she broke something in there and it just looks pissed.

OOC: Power Attack -5 / +5. This die roller is back to hating me once more. I thought my luck was too good to be true. 1st attack hits ac 35 for 19. 2nd attack hits ac 22 for 18. attacks 3 and 4 miss.

Vauhwyt (AC27/29, 54 of 109 hp) and Mookie (AC16/18, 40 of 54 hp)  d20+15=33 ; d20+15=27 ;
Monday December 27th, 2010 10:22:39 AM

Saves vs Drow Poison: 33, 27.

On the bars, Vauhwyt sees that Aztyr has an idea, and not wanting to disrupt the magic with her AM Field, she backs off carefully to BE-BF-8-9, directly above those archers, and hoping that her AL Field will suppress maybe one or two of those fire bombs.

Attacking the wizard Lab (Dm Glenn)  d20+18=19 ; d20+13=23 ; d20+18=29 ; d20+13=18 ; d10=1 ; d20+16=31 ; d20+16=33 ; d4=3 ; d4=4 ; d20+20=26 ; d20+15=24 ; d20+20=29 ; d20+15=18 ; d20+19=35 ; d20+19=27 ;
Monday December 27th, 2010 11:27:28 AM

** Round 6 **

Aztyr tries to send a message to Vauhwyt forgetting it's blocked by the AM Field. Then polymorphs into Rust Monster moving up to the bars (info: bars ac10 one touch will put a 10x10 hole in the bars.)

Seeing Mal is injured, the Deva calls to him and flies up to heal him completely, glaring at the drow as she does.

Renewed Malgant grits his teeth and attacks the monstrosity hitting it three times. It looks battered, but still standing!

Moving next to Vauhwyt, Appolo appears as his magic is suppressed and explains to her what Aztyr said. Then threatens the traitorous Dul with fates worst than death!

Feeling better, Valanthe insults the drow as she focuses on the Monstrosity hitting it hard with her first blow which bring it low. With it dead she uses the remaining attacks on the drow, but they miss.

Getting the message Vauhwyt shift along the bars over the Archers, but still 10ft up. While her AM field extends into the bar it still stops 5ft from the floor not effect the berries or the drow. Appolo's magic affects return as the liontaur moves away.

The Monstrosity attack!
Looking confused C2 falls to the ground dead.

The Drow attack!
Blind D0 attack Mal again (vs ac34 hit ac 19, 23) misses both times.
D7 now immune to the holy aura blinding effect, he attacks Mal (vs ac23 hit ac 29, 18 dam 11) hitting lightly once.
D4 & D5 shift and continue to fire bolts at Vauhwyt hanging on the bars since it can dodge or use a shield while climbing (vs ac13 {no magic, no dex, no shield} hit ac 31, 33 dam 5, 6 plus 2x Drow Poison fort save DC13 fall unconscious for 1 minute (make two fort saves))
D8 moves to flank Val before attacking (vs ac 32 hit ac: 26, 24), but misses the warrior.
D6 attacks Val with flank (vs ac 32 hit ac: 29, 18) doesn't have much luck hitting her either.

Dul calls out "Get back, make no attempt to stop me or I'll blow myself and the girls up!" He get a bag out and looks to be ready to say something if you don't do what he says {readies an action}. (Spot check:35 , Listen check:27) Berries (2 at BD4/BE5, 2 at BD5/BE6, 2 at BE5/BF6, 2 at BE6/BF7)

The roof is 25ft high.
Stone wall and wall of Thorns are 10ft high.
The bars around the three magic circles in the corners go all the way to the roof and block anything small or larger from going though.
The doorway to to the upper left circle is open.
The one to the upper right is closed & blocked by the wall of stone.
The doorway to the lower right circle is closed and lock.

Wizard Lab Map

Drow/Naga/Harpy Monstrosity (Individual AC) (evil) Touch 11, SR 21
C1 AC18 - Dam 216 (dead)
C2 AC22 - Dam 118 + 12+20+21=171+19=190 (dead)
C3 AC22 dam 189 (dead)

Drow AC 23 (blind AC18)
D0 (blind)
D9 -- dam 46+23=69+14+3+6+3+6+2=103 (dead)

Wiz AC 31 (ac25 blind) Touch 14 (8 blind) dam 165 (dead)

***** Happy Holidays every one! ******

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65)  d20+3=10 ;
Monday December 27th, 2010 1:16:42 PM

Aztyr uses her new Rust Monster abilities and touches the Gates, hoping that they'll mostly vanish. Not used to having to manuver Antennae, she almost misses the gate of the cage, but at the last moment she manages to hit the bars, and watches as they crumble into dust.
She moves into the cage, to BB/4, dropping the Rustmonster form returning to her shrunken Liontaur form.
"It's open Appolo, get him, I'll see what I can do about whatever I can, I just don't know....."
, again useing the message spell. Aztyr will try to grab B5 and use her body to protect the girl.

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (127 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (127 minutes duration or 120/120 points of damage)
See Invisability (127 minutes)
Protection from Evil (10 minutes)
Shield (10 minute duration)
Mirror Image.(duration 10 minutes) ( 6 images)
Greater Invisability (11/14 rounds)
Fly (14 minute duration)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message

Attacking the wizard Lab (Dm Glenn) 
Monday December 27th, 2010 3:07:47 PM

OOC: Pesky rule thing again.
*** Remember in general you get one standard action & one move action or a full round action each round. Also standard action can be used used as a move action to give you a double move. In addition to these you get one swift action and as many free actions as the DM will let you get away with.

Aztyr actions:
Attacking the bars is a standard action - ok
Moving into the area still flying & invisible - ok
Dismissing a spell is a standard action - Can't do this round having already used a standard action.
Grabbing helpless creature is a move action - Can't do it this round, due to already using both standard and move actions.

{Note Dul may react to the 10ft section of bars instantly turning into rust. Yet to be determined. )



Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant  d20+16=35 ; d20+16=31 ; d20+11=19 ; d20+6=14 ; d8+22=26 ; d8+22=29 ; d8+22=29 ; d20+21=25 ; d20+21=26 ; d20+16=36 ; d20+16=31 ; d20+11=30 ; d20+11=28 ; d20+15=31 ; 2d6+6=11 ; 2d6=6 ; 2d6+6=9 ; 2d6=8 ; 4d6+12=26 ; 2d6=2 ; 4d6+12=26 ; 2d6=2 ; d8+4=9 ;
Monday December 27th, 2010 5:53:52 PM

OOC
How does a hit on AC 29 hit my AC33? I realize he is flanking me which could raise his attack to AC31 hit, but I'm 33....is he somehow special, maybe bypassing one of my defenses? Let me know if I should be taking that damage...
Either way I am gonna make him feel special. All kinds of special
IC
The Deva turns on the blind drow next to her and removes it from play. Swinging her heavy mace with both hands still she continues to put her back into her work. ( still power attacking for -5 meaning +10 damage) three of her four swings connect with the poor blind thing, each one deforming its evil body with the impact. Hit AC 35 for 26, AC 31 for 29 and AC19 for 29, 84 damage total, should she kill it she will cleave into D7 on whichever attack kills the drow, same attack bonuses + 22 damage.

Malgant rounds on the drow(D7) tired of the fleas nipping at his flanks. His red sword flashes as it seeks new targets. He connects with every swing, some quite solidly. Overflow damage should be applied to D6. Hit AC 25 for 11+6<holy> damage AC 26 for 9+8<holy> damage, AC 36 crit confirmed for 26+2<holy> damage, AC 30 crit confirmed for 26+2<holy> damage and Hit AC 31 with the horn gore for 9 damage.
total 81 damage + 18<holy> damage.

Deva AC 33 hp taken 63/102

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2 , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal*, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (88 rounds)
-Death Ward (97 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 45 rounds elapsed)
-Remove Fear (duration 58 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 98 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 97 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today
-Haste (8 round duration)
-Holy Aura, +4 deflection bonus to AC and a +4 resistance bonus on saves. Spell resistance 25 against evil spells and spells cast by evil creatures. The abjuration blocks possession and mental influence, just as protection from evil does.Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC 23) (7 round duration)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (97 rounds)
Remove Fear (duration 57 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (91 rounds)
Remove Fear (duration 57 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Vorelle
Death Ward (92 rounds)
Remove Fear (duration 57 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (93 rounds)
Remove Fear (duration 57 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 96 rounds)
Death Ward (94 rounds)
Remove Fear (duration 57 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Vorelle [Heroism, Aid, Death Ward, Remove Fear][AC 26; HP 79/102]  d20+22=32 ; d6+1=5 ;
Monday December 27th, 2010 7:21:39 PM

(Sadly, Vorelle's player is too stupid to read the map.)

Vorelle moves up to flank either D6 with Val, or D0 with Mal. If they're both dead, she moves to a live opponent. If the only live opponents left are on the other side of the Wall of Thorns, she moves up to it, but not into it.

[Hit AC 32 for 5 damage.]

(Also, I think at long last I have Pathfinder Vorelle done.)

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Monday December 27th, 2010 10:32:47 PM

OOC
Um Vorelle, that is practically unreadable.


AC 32/ 25 vs intangible HP 115/ 169, Light Fortifacation,Haste Valanthe  d20+20=23 ; d20+20=34 ; d20+15=20 ; d20+10=21 ; d8+17=23 ; d8+17=23 ;
Tuesday December 28th, 2010 8:00:52 AM

Valanthe looks over at D8. "You boys are in some trouble now. All your monsters are dead and your just not good enough to stand against us. Your druid friend will leave you behind without thinking twice." Valanthe taunts. She brings her warhammer down with enchanted speed and all her strength.

OOC: power attack -5 / +5. Hit ac 23 for 23. Hit ac 34 for 23. Attacks 3 and 4 miss.

Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp)  d20=19 ; d20=16 ;
Tuesday December 28th, 2010 9:26:13 AM

Poison Saves fail on a nat 1 ... nat 19 and nat 16 no prob.

Vauwhyt shouts, "If you want to negotiate, fine. Tell these drow to stop attacking right now! And make your offerr!" The accent in her voice reveals her emotion.

OOC: So far Vauhwyt has taken no action. She is using the "delay" option to see what happens.

Attacking the wizard Lab (Dm Glenn) 
Tuesday December 28th, 2010 9:36:04 AM

ooc: David - Your correct the drow didn't hit you with a 29. I had the wrong target AC listed for D7 and for the blind D0 too.

Kathy - Glad to see you converted Vorelle! The sheet is pretty fuzzy with or without my glasses. Can you get a clearer image?

Waiting to give Appolo and Vauhwyt to chance to post before doing the DM post.

Edit - Well there's one of two post sneaking in while I wrote my post.

Attacking the wizard Lab (Dm Glenn)  d20+11=12 ;
Tuesday December 28th, 2010 11:07:29 AM

(ooc: D7 didn't hit Mal in round 6, Sorry had the wrong target AC.)

** Round 7 **

Aztyr currently a flying, invisible rust monster attacks the bars causing a 10ft section to rust away instantly. The rust monster shifts over ( move? BB4 is out side the cage did you mean BC4?).

Seeing the bars rust away, Dul still with a ready action calls out "I mean it stay back or they all die rather than fall back into your hands!" The druid still seems ready to react to any attack.

The Deva power attacks the Blind drow (3.5 power attack is -5 to hit / +5 dam. Pathfinder is -5/+10) hitting it three time and mortally wounding it. Then turning she strikes at the other drow (hit ac 12 {nat1}) but misses.

Malgant turn and strikes at the same drow hitting him once, twice thrice critically and then the fourth critical blow kills the drow. As an encore, the minotaur gore the other drow with his horns.

Vorelle moves up to flank a drow as she attacks wounding it. (Yea, Vorelle has been Pathfinderized!)

Chatting with the soon to be dead drow, Valanthe power attacks her foe hitting him hard twice and missing twice. The drow is still standing.

Vauhwyt ignores the poison bolts that have no effect as she tries to negotiate with Dul. Delaying her action.

Dul looks at Vauhwyt he yells out some drow battle command, the remaining drow take up a defensive stance and step back.

Blind D0 is mortally wounded by the Deva.
D7 dies of blows from Mal.
D4 & D5 reload and shift back ready to fire again {Ready action}.
D6 & D8 go full defense and shift back from the battle.

Dul shakes his head "Hold your attacks and move to the south wall. I am taking the harpies fledglings with me! He slips the bag over one of the unconscious girls with a move action. He still has his readied action
(Spot check:35 , Listen check:27) Berries (2 at BD4/BE5, 2 at BD5/BE6, 2 at BE5/BF6, 2 at BE6/BF7)

The roof is 25ft high.
Stone wall and wall of Thorns are 10ft high.
The bars around the three magic circles in the corners go all the way to the roof and block anything small or larger from going though.
The doorway to to the upper left circle is open.
The one to the upper right is closed & blocked by the wall of stone.
The doorway to the lower right circle is closed and lock.

Wizard Lab Map

Drow AC 23 (blind AC18) (full defense ac27)
D0 (blind) dam 21+24+24=69 (dying)
D6 - dam 9+5
D7 - dam 17+17+28+28 (dead)
D8 -- dam 23+23
D9 - dam 103 (dead)

Dul AC 25 touch 12



Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Tuesday December 28th, 2010 11:42:47 AM

Power Attack [General]
Prerequisite

Str 13.
Benefit

On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special

If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can't add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)

A fighter may select Power Attack as one of his fighter bonus feats.
From the 3.5 SRD

OOC: Oh I forgot about two handed weapons and power attack. Ok, still would have taken all 3 hits to bring down the drow, but instead of dying he would be dead. DM Glenn.

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant  d8+14=19 ; d20+12=21 ; d20+12=27 ; d20+12=18 ;
Tuesday December 28th, 2010 12:39:47 PM

OOC
IF Malgant thinks the girls are LESS than 2 HD he will instead suggest Holy Smite to the Deva. The damage will still effect the girls if they are neutral but with the Deva's save bonus and Malgants healing they should gain HP rather than lose HP. This is a gamble since I don't know the HD or alignment of the Harpy Chicks. Here I go hoping for the best.

IC
Malgant turns to the Deva and says," It will take me too long to reach the girls and that mad man is prepared to harm them at any moment. A holy word might slow him by deafening or blinding him. The girls, unless they have been corrupted while they were taken, are not evil( and if neutral hopefully count as more than 2 HD). Go, lend them your aura of protection and try to stop him from taking them. Val can handle these fools and I will try to heal the girls and give them a fighting chance." With that Malgant moves closer to the girls (to AU/AV6-7) and casts cure light wounds mass targeting in order B2, B3, B5, B4, Appolo, Aztyr and B1 in Dul's sack. The spell will heal each of the targets for 19 points of Healing (I don't know if it was a damage effect or some other effect like drain or ability damage that dropped them unconscious but if it is damage this might help.)

Hearing Malgant and seeing no better way to help the girls short of silence which the cleric must not have prepared today the Deva again takes wing and hasted by magic streaks toward the opening. When she reaches BB6 she utters a holy word, beautiful to those of good and terrible to those with evil in their hearts. ( this position should extend her aura over the girls and get Dul, D4 and D5 with the holy word. I could have used Holy word earlier and got all the opponents but the protective aura was the main part of the move to give the girls a +4 bonus to their saves when the berries go nuclear.)
SR rolls
Dul 21
D4 27
D5 18
no save.
Holy Word
Evocation [Good, Sonic]
Level: Clr 7, Good 7
Components: V
Casting Time: 1 standard action
Range: 40 ft.
Area: Nongood creatures in a 40-ft.-radius spread centered on you
Duration: Instantaneous
Saving Throw: None or Will negates; see text
Spell Resistance: Yes

Any nongood creature within the area that hears the holy word suffers the following ill effects.
HD Effect
Equal to caster level Deafened
Up to caster level -1 Blinded, deafened
Up to caster level -5 Paralyzed, blinded, deafened
Up to caster level -10 Killed, paralyzed, blinded, deafened

The effects are cumulative and concurrent. No saving throw is allowed against these effects.
Deafened

The creature is deafened for 1d4 rounds.
Blinded

The creature is blinded for 2d4 rounds.
Paralyzed

The creature is paralyzed and helpless for 1d10 minutes.
Killed

Living creatures die. Undead creatures are destroyed.

Furthermore, if you are on your home plane when you cast this spell, nongood extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the holy word. The banishment effect allows a Will save (at a -4 penalty) to negate.

Creatures whose HD exceed your caster level are unaffected by holy word.

Deva AC 33 hp taken 63/102

Legacy Item
Mathilda's Stand
+1 Heavy Stone Shield
Sanctuary 1/day (333 gp)
Shield Other 1/day (1333 gp)*
Protection From Energy 1/day (3000 gp)*
Spell Immunity 1/day (5333 gp)*
Spell Resistance 1/day (8333 gp)
Antimagic Field 1/day (12000 gp)

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2* , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal*, wind walk*

Spell Effects
-Remove fear from the Deva, +4 morale bonus to fear save 6 minute duration
-Aid from the Deva, +1 morale to hit and save vs fear, (11 min duration)
-Greater magic weapon, extended from Vauhwyt making my sword +3
-Magic Vestment on Malgant's armor to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Magic Vestment on Matilda's Stand to make the bonus +3 .... 28 hour duration (lesser rod of extend used) cast at 6 am
-Status on Valanthe, Vauhwyt, Appolo and Vorelle, 28 hour duration (lesser rod of extend used) cast at 6 am
-Owl's Wisdom (87 rounds)
-Death Ward (96 rounds)
- planar ally cast
- wind walk 14 hour duration on Malgant, Appolo, Valanthe, Vorelle and Aztyr
-Spell Immunity ( Immune to fear, magic missile and hold person, duration 127 minutes)
-Helping Hand (in effect, searching for the chicks, 46 rounds elapsed)
-Remove Fear (duration 57 rounds) (cast by Deva)
-Invisibility Purge (70' radius, duration 97 rounds)
-Entropic shield, 20% miss chance on ranged attacks vs Malgant ( 96 round duration)
- Protection from energy, lightning absorbs 120 points for 127 minutes or until discharged.)
- 3/10 charges of haste used from my armor today
-Haste (7 round duration)
-Holy Aura, +4 deflection bonus to AC and a +4 resistance bonus on saves. Spell resistance 25 against evil spells and spells cast by evil creatures. The abjuration blocks possession and mental influence, just as protection from evil does.Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC 23) (6 round duration)

Cast on Aztyr
Shield Other (duration 14 hours)
Death Ward (96 rounds)
Remove Fear (duration 56 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 12 temp hp (11 min duration)

Cast on Vauhwyt
Magic Vestment on Vauhwyt's buckler to make the bonus +3...14 hour duration Cast just before we go
Death Ward (90 rounds)
Remove Fear (duration 56 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 16 temp hp (11 min duration)

Cast on Vorelle
Death Ward (91 rounds)
Remove Fear (duration 56 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 13 temp hp (11 min duration)

Cast on Valanthe
Death Ward (92 rounds)
Remove Fear (duration 56 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Cast on Apollo
Bull's strength(+4 strength for 95 rounds)
Death Ward (93 rounds)
Remove Fear (duration 56 rounds) (cast by Deva)
Aid from the Deva, +1 morale to hit and save vs fear, + 17 temp hp (11 min duration)

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Tuesday December 28th, 2010 12:46:23 PM

OOC: Damn, ment BE/4 thinking i'd get into the corner of the cage, but oh well.
IC:
Aztyr drops the Rust monster shape, remaining a medium sized Liontaur, but still Invisable, flying, hasted and with 6 mirror immages. She moves into the cage to BD/5. She plans on throwing herself over the blast saving chick B5 (who appears outside cage?) or if can wait untill next round, she'll pick up the 2 fireseeds she's next to, counting on her magic to protect her from the fire damage.

Spells:

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (127 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (127 minutes duration or 120/120 points of damage)
See Invisability (127 minutes)
Protection from Evil (10 minutes)
Shield (10 minute duration)
Mirror Image.(duration 10 minutes) ( 6 images)
Greater Invisability (10/14 rounds)
Fly (14 minute duration)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message



Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp) 
Tuesday December 28th, 2010 3:21:11 PM

OOC to DM: Highlight to display spoiler: {Thanks for the explanation of the readied move! That makes sense to me.}

Vauhwyt is very much afraid that the fledglings will die, but she does her best. She moves closer to the hole in the bars, but not so close as to trigger the firebombing (maybe 20 feet closer?) (a move action). She shouts, "I won't let you steal my babies away! You have lost this fight! You cannot steal them again!"

Vauhwyt readies an action. If Dul takes any move or standard action of any kind other than to renew his own readied action, or if his readied action is triggered, then she will dash in right on top of the situation, covering Dul and as many girls as possible in the AM Field.

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste  d20+22=41 ; d20+22=34 ; d20+19=21 ; d20+18=26 ; d8+10=12 ; d6=5 ; d6=5 ; d6=4 ; d6=2 ; d6=4 ; d6=3 ; d6=2 ;
Tuesday December 28th, 2010 4:01:43 PM

Appolo move silently and invisibly into the cage,he moves along the ceiling of the cage.When he is directly over Dul Appolo will drop down on him with his longsword hoping to impale him with it.Backstabbing him from above.

Move Silent hide 34 Attack 21 { Used Hero Point} Attack 26 Damage 12 Backstab Damage 25 Total 37

AC 32/ 25 vs intangible HP 115/ 169, Light Fortifacation,Haste Valanthe 
Tuesday December 28th, 2010 10:00:15 PM

Valanthe keeps her eyes on the two drow but makes no move to pursue. "This is your chance to leave." She tells them. They are now outnumbered and outclassed. Something that cannot be lost on them. With everything going on Valanthe didn't think they were important.

"Druid we tracked you here and carved a path of destruction through a wizards fortress. Do you really think your going to be able to leave? Surrender while you still can."

Vorelle [Heroism, Aid, Death Ward, Remove Fear][AC 26; HP 79/102] 
Wednesday December 29th, 2010 12:44:46 AM

"I can't get through the stupid wall anyway," Vorelle calls to the druid. "So I'll just stay out here and carve up your Drow, unless they're sensible like Val said." She steps up and does her best to glare menacingly at them. Which, honestly, is not that great.

[Step to AS-12 and ready an action to attack D6 if he attacks us.]

(I haven't finished porting all the information to it, but see if this character sheet looks any better.)

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Wednesday December 29th, 2010 5:19:23 AM

OOC:

Much better Vorelle, it was the size of the other one that was giving us fits. Just fill in the rest and we'll be good to go )

JCC

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Wednesday December 29th, 2010 9:38:04 AM

" I gave them the chance to stand down, they chose to continue, even daring blindness should they win. They have forfeited life. Left behind us they will strike at our heels even though they have no hope of bringing us down. Destroy them. If they are still in my sight when the girls are safe their lives will be spent like their brothers."

Attacking the wizard Lab (Dm Glenn)  d20+17=23 ; d20+19=37 ; d8+16=20 ; d8+16=21 ; d8+16=22 ; d8+16=23 ; d8+16=22 ; d8+16=17 ; d8+16=19 ; d8+16=19 ; d20-1=17 ; d20-1=8 ; d20-1=10 ; d20-1=4 ; d20-1=3 ; d20-1=4 ; d20-1=11 ; d20-1=9 ; d20-1=16 ; d3=1 ; d20+6=10 ; d20+6=19 ; d20+6=25 ; d20+6=12 ; d20+6=16 ; d20+6=10 ;
Wednesday December 29th, 2010 11:33:54 AM

** Round 8 **

Malgant tells the Deva that Dul is mad and to holy word him. Malgant stepping over the dead moves closer and begins casting a cure mass woulds spells upon the area. (Dul spellcraft: 23 vs dc20, listen: 37) Dul looking defeated utters the word to activate the fire seeds. Dul stands there no even trying to save himself from the blast.

Eight enchanted holy berries each explode with the force of a mini fireball
(helpless dex=0 w/-5mod to reflex saves for a -1 total for harpy young. Hp 17. Fire seed save is DC20)
2 at BD4/BE5 explode for 20, 21 catching: B5 (save 17, 8)
2 at BD5/BE6 explode for 22, 23 catching: B4 (save 10,4), Dul (save 0,0), sack w/B1(save 10,19)
2 at BE5/BF6 explode for 22, 17 catching: B3 (save 3,4) , B2 (save 11, 9) , Dul (save 0,0), sack w/b1(save 25, 12)
2 at BE6/BF7 explode for 19, 19 catching: B2 (save 16, 1), Dul (save 0,0), sack w/b1 (16, 10)


When the detonation is over, there are five dead bodies. Four Harpy Fledglings and one drow who was Dul. The fifth Girl's body is nowhere to be found??? All that remains of the bag is a few charred scraps of cloth.

Malgant finishes his mass cure spell, but it is too late to save the girls. The Deva fly out and shouts her holy word blinding and deafening the remaining drow.

Aztyr drops the rust monster shape and move into the cage trying to save the nearest, but there is nothing she can do.

Vauhwyt climb around on the cage trying to get inside (climbing rate is one quarter movement speed or 15ft / movement for Vauhwyt. and needs a DC10 climb check.)

Appolo moves silently and invisibly into the cage along the ceiling targeting Dul, but finds the drow is already dead cheating the rogue of his revenge.

Valanthe eyes the two blind drow.

Vorelle offers to carve up the to drow if they don't behave.

The four remaining drow now blind and deaf move to the nearest wall ready to defend themselves if anyone attacks them.

The roof is 25ft high.
Stone wall and wall of Thorns are 10ft high.
The bars around the three magic circles in the corners go all the way to the roof and block anything small or larger from going though.
The doorway to to the upper left circle is open.
The one to the upper right is closed & blocked by the wall of stone.
The doorway to the lower right circle is closed and lock.

Wizard Lab Map

Drow AC 23 (blind AC18) (full defense ac27)
D6 - dam 14 (blind & deaf)
D8 - dam 46 (blind & deaf)
D4 (Blind & Deaf)
D5 (Blind & Deaf)

Dul AC 25 touch 12 dam 22+23+22+17+19+19=122 (dead)

B5 dam 20+21=41 (dead)
B4 dam 22+23=45 (dead)
B3 dam 22+17=39 (dead)
B2 dam 22+17+19+19= 77 (dead)

Sack w/B1 dam 11+11+5+8+9+9 = 52 (sack destroyed)


Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp)  d20+10=30 ; d20+10=27 ; d20+10=23 ;
Wednesday December 29th, 2010 12:51:50 PM

OOC: Are we still round by round?

Vauhwyt uses a standard action to dismiss the AM Field.

She uses a free action to look into the Realm of Shadows for the Soul of Dul. She also looks for the souls of her babies (and counts them), but will not hinder their passage to the Lands of Rest. Do they fly away? Or linger?

If she sees the Soul she seeks, she takes a move action (70 feet, diminished as need be by climbing) to get as close to the soul as possible.

If she does not see it, she moves into the place her babies were and touches one of their bodies.

Climb checks 30, 27, 23.

Spell Slots Used:

1 of 6 level 0 spells used
5 of 7 level 1 spells used
6 of 7 level 2 spells used
7 of 7 level 3 spells used
2 of 6 level 4 spells used
3 of 5 level 5 spells used
2 of 3 level 6 spells used

Darkwalk: 30 rounds of 50

One Hero Point used.

Spell Status:

Vauhwyt: Extended Greater Magic Weapon, Expeditious Retreat, Heroism, Nemesis Insight, Reduce Person; From Mal: Death Ward, Magic Vestment on buckler, Aid + 0 temp hp; From wand: Pro Evil; From Aztyr: Haste.

Mookie: Protection from Evil, Detect Scrying, Heroism, Expeditious Retreat, Nemesis Insight, Alter Self, Hide from Undead (from Mal), Death Ward (from Mal)


Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Wednesday December 29th, 2010 5:39:44 PM

Aztyr flies up and out of the cage, allowing Vauhwyt to do what she will. Since she is invisable, the Drow can't see her. Moving to AV/9 15 feet up in the air (80 ft move since hasted)
"I'm gonna keep what spells I have left" Aztyr whispers through the message spell.

Spells:

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman
Protection from Enery : Fire (127 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (127 minutes duration or 120/120 points of damage)
See Invisability (127 minutes)
Protection from Evil (10 minutes)
Shield (10 minute duration)
Mirror Image.(duration 10 minutes) ( 6 images)
Greater Invisability (9/14 rounds)
Fly (14 minute duration)

On Malgant:

Protection from Enery : Fire (137 minutes duration or 120/120 points of damage)
Protection from Enery : Cold (137 minutes duration or 120/120 points of damage)

On Appolo:

Protection from Evil,13 minute duration

On Valanthe:

Protection from Evil,13 minute duration

On Everybody:

Message


Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Wednesday December 29th, 2010 6:17:58 PM

When Dul kills himself and the chicks just before he drops on him,Appolo becomes completely enraged,he lands on Dul's charred lifeless body hard.Becoming visible as he stomps Dul,uttering dozens of invictives that would curdle even G'aal's stomach.Cursing and stomping until he stomps Dul's head so hard he crushes it likean egg.

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Wednesday December 29th, 2010 9:07:40 PM

here is the link to my Pathfinder sheet
Malgant

Also, Val I looked over your character again while I was finishing mine. For HP on one of your levels you have a rolled number of 1. Woldian rules say you reroll that for free. 2 is a keeper unless you want to use a hero point but 1's are auto rerolls.

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Wednesday December 29th, 2010 9:18:44 PM

I linked it before I made it readable by anyone with the link, and Aztyr says I did it wrong so try this one instead.
.
Malgant

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Wednesday December 29th, 2010 9:18:59 PM

Here is Aztyr's Pathfinder sheet.

Aztyr

AC 32/ 25 vs intangible HP 115/ 169, Light Fortifacation,Haste Valanthe 
Wednesday December 29th, 2010 11:33:24 PM

"So what do we do with them?" Valanthe asks and motions with her warhammer to the blind and deaf drow. She really didn't think the druid would blow them all up. It made no sense to her but it had to be something that was worth more than his life to the druid.

Attacking the wizard Lab (Dm Glenn) 
Thursday December 30th, 2010 11:32:15 AM

Vauhwyt dismiss her AM field, reverting to her reduced size. Looking for souls she sees many drow spirits floating away towards the north west corner of the lab and four young harpy souls who are in wonderment at being souls. (most of the room is bared from plane travail). Looking at the bodies of the young, she notices something odd about two of them. They appear to be fully human. The wizard's transformation magic must have striped the essence of harpy from them and transferred it to the three monstrosity's. Also there is no sign or trace of the fifth fledgling, who Dul had succeeded in putting within the now destroyed bag. The Grim liontaur can try to follow the drow spirits, but will have to cross though the wall to thorns.

Aztyr give Vauwhyt room and hover above.

Appolo goes into a rage as he stomps and curses Dul's dead body until it is unrecognizably.

Valanthe ask what to do with the remaining drow. In response the flying Deva looks at the reaming drow "The drow are evil, and played their part in this tragedy. There lives are forfeited. I doubt they will talk, but you may chose one if you wish to question it." The angle flies over to the two drow near the dead wizard and begins attacking them without qualms or mercy. In her usually efficiency they are quickly dispatched.


(ooc: the battle is pretty much over. Unfortunately, even though you won a victory against evil and Mount Bones, it's not a happy victory. Still you are all heroes!)

(ooc: Great to see the pathfinder character coming to together!

Experience gained is enough for everyone to reach 15th level. Also there is sufficient loot withing the wizard's lab and on the dead to make you all wealthy adventures (hence everyone's wealth should be 240,000gp)

Hero Points:
To each of the following for various reasons:

Malgant -- Making a deal with the Deva (very helpful)
Vorelle - The only one having silver weapons in dealing with the Nightwing.
Aztyr - Using the rust monster form to get past the bars. I also like the use of the summoned hound.
Vauhwyt -- Using the AM field spell a little too effectively
Appolo - Killing the wizard much to soon in the battle.
Valanthe - Knowing when to fight and when to defend (plus bonus of still being alive!)

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Thursday December 30th, 2010 12:49:15 PM

After venting his rage on DUL's body Appolo checks the harpy fledgelings to see if any are still alive.When finds B1 in the scorhed remains of the sack,he think she's still breathing and leans in closer,checking closely Appolo smiles and gently picks her up.Using what's left of his speder limd,Appolo carries her up out of the cage and over the wall."Malgant everyone! We havea live one.She survived.I need some healing over hear quickly."He pays no attention to the Deva as she goes about dispatching the drow.
Appolo holds the young harpy gently"Don't worry little one we'll take care off you."He says as he he rmoves the gag and bindings..While waiting for assostance.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Thursday December 30th, 2010 1:08:40 PM

OOC: if that was a bag of holding that was destroyed, let me Quote the part of being destroyed.

"If the bag is overloaded, or id sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever." That's from the DMG for 3.5

It reads the same for Pathfinder.

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Thursday December 30th, 2010 2:29:17 PM

Malgant will leave one drow for Questioning, making sure to disarm it from range before binding it for Vauhwyt. Beyond that he searches the room and any other rooms they find, looking for notes on the mage's experiments , on Dul, his gear and how/where he could have sent one of the Harpies away. A bag with a gate spell in it? A planar rift of some kind, or was it just an extra dimensional space that when destroyed vented its contents to oblivion. The priest is saddened that he hadn't backed Vauhwyt in the first place and now has allowed this to happen he will try to console her in any way he can.
He thanks the Deva for her assistance and heals those of her wounds he can. She did not have to accept this fight as her own but did and stayed until the end.

OOC
Is Appolo making up his own storyline or does he know something we don't and actually has the chick and needs healing for her? if he does he gets whatever healing she needs.

NO MORE SPELL TRACKING.... THANK GOD!!

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 (temp Rust monster 32/32+12 aid)(+ 12 Aid) & Jynx (AC 20 - HP 65/65) 
Thursday December 30th, 2010 2:41:49 PM

Aztyr allows the temporary spells to fade away, "I'm not too sure how long we should linger around here. We are close to Mount Bone. The Mage may have had a way to alert the Lord at the main Mountian if he was attacked or something. We should leave sometime soon."

Spells:

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman

Attacking the wizard Lab (Dm Glenn) 
Thursday December 30th, 2010 3:21:10 PM

(ooc: I'm not sure what Appolo is keying off of???
There is no B1 body to be found. It is a Aztyr surmised all contents in destroyed bag of holding are lost.

It could be he is roleplaying his character as having a mental aberration where the mind creates an acceptable illusion of reality because its unable to accept the given reality. Just thinking that, is making my head hurt, But is very deep roleplaying! )

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Thursday December 30th, 2010 6:52:25 PM

OOC My Fualt.Misread post.Thought B! survived.It says Sack destroyed.I thought the sack was burned,but the Harpy inside survived.please disregard previous post.

IC: Appolo climbs out of the cage.He is still angry and jions the deva in dispatching any remaining drow.

Aztyr AC 20 (AC 12/16/20 Base+Mage Armor+Shield - HP 124/130 & Jynx (AC 20 - HP 65/65) 
Thursday December 30th, 2010 9:48:17 PM

OOC:

Info for everyone to know about the changes that will happen with the transfer to Pathfinder.

Aztyr will no longer have a familiar, she does not follow that bloodline, she is of a more Primal Force type of Bloodline, Draconic. She also will not be a follower of Domi, even though she respects him and his followers. She now follows Alemi, and she also deals with Wold's Blood. She is a Fixer as well as a Sorcerer, instead of just a straight Sorcerer aiming at a PrC. (it vanished)

In her hands now most of the time, she carries a Staff of Gnarled Ash, inlaid with Silver Runes. The Runes are slightly different than those carved and stitched onto her harness and traveling clothes.

As Vauhwyt knows, She is also a member of the WLA along with others in the group.

That's about the only major changes that are noticable, other than a few minor spell changes in her castable list, along with a VERY expensive new spell. She refrains from letting Appolo know about the quanity of Diamonds she now carries.

Have a great New Years Eve, just don't get plastered and then drive.
(I'll still post tommorow anyways)
JCC / Aztyr / ADM

Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp) 
Friday December 31st, 2010 2:00:20 PM


For a moment Vauhwyt's course is set. She will chase that twisted soul, the Soul of Dul. She can pusue it over or through the thorns. SHe can catch it, wrestle it into her Haversack, and rip the magical container to shreds. THAT would be justice for the daughter he has doomed.

But it might not work. The soul might flit away. And either way, the souls of her beloved dead fledglings will slip away, and she will lose her last chance to touch them. To say good-bye.

Her world twists, and the liontaur gives up her vengeance.

Vuhwyt turns to the souls of her adopted daughters. She hugs and kisses them -- though to the rest of her party, she is hugging thin air. She says some private words of love and sadness. She tells them to be good, and that Lord Gargul will take care of them. She tells them she loves them, and sends them on their way.

Then she is quiet. When they are gone, her tears fall freely.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) - HP 153/153 
Friday December 31st, 2010 4:34:27 PM

As Aztyr watches, she notices that Vauhwyt begins weeping.
"Vauhwyt, I'm sorry we failed at saving any of the younglings. Why don't we collect thier remains, so a proper burial can be aranged for them. Vengance has been metted out, With both Dul and the Mage both dead, it is time to grieve and proceed on with our being responcable for protecting those unable to protect themselves. Let us leave this foul place, I'll do what I can to destroy it, but we also need to be able to teleport out. I can use 2 Disintegrate spells, they are all I have left to do as much damage as I can."

Aztyr doesn't weep, but is obviously saddened, to see the results of what has happened here....

Spells:

Level 0 : 6 - 0
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman

OOC: useing new character sheet link, old spell # available until we rest


Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp) 
Saturday January 1st, 2011 1:01:49 AM

Vauhwyt nods and gathers feathers from her girls.

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Saturday January 1st, 2011 11:14:24 AM

OOC.I'm sorry to say this but,I haven't been able to convert Appolo to Pathfinder.Just don't have the time.Also I don't think I can keep up with the game anymore.Right now things are real crazy.I'm working 2 jobs.So I am asking for aleave of absence fora couple of months.

Happy New and I hope you all had a wonderful Holiday season.

Scincerely Chris R

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) - HP 153/153 
Sunday January 2nd, 2011 2:54:16 PM

OOC: I hope everything eventually gets straightened out for you Chris, and you can rejoin us when you do. If you need help getting Appolo switched to Pathfinder, all you gotta do is ask, I'm sure a few of us would help out if you need it.

Stay safe and well.

JCC (john)

Vorelle 
Sunday January 2nd, 2011 4:14:14 PM

Vorelle steps up and gives Vauhwyt a hug. "I'm sorry," she whispers. "I'm sorry we couldn't save them."

OOC: Vorelle will also be losing her companion in the conversion. Instead, Vorelle will be able to share a portion of her Favored Enemy bonus with the rest of the group.

Here (hopefully) is 13th-level, pre-wealth, Pathfinder Vorelle. Now, I just need to level her and buy more stuff.

Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp) 
Sunday January 2nd, 2011 5:47:39 PM


Vauhwyt hugs her friend back hard, and nods.

AC 32/ 25 vs intangible HP 115/ 169, Light Fortifacation,Haste Valanthe 
Sunday January 2nd, 2011 5:58:34 PM

OOC: I'll update Valanthe to 15th level. I'll also check her wealth total. I'm not sure she is at 240,000 gold for her item value. If we are short of the 240k does that mean the difference is 'gold to spend'?

Moderate Fortification, AC 32 (33 with haste), 128/128 hp Malgant 
Sunday January 2nd, 2011 6:53:06 PM

Val, remember to reroll your 4th level hp.

Moderate Fortification, AC 33, 174/174 hp Malgant 
Sunday January 2nd, 2011 6:55:12 PM

This is the new Malgant and I'll list the changes I remember making.

-Malgant is more Charismatic

-Thanks to his belt Malgant is now stronger and more nimble

-Malgant is now and has been forever a member of the WLA in good standing at the rank of guardsman.

-Malgant now uses a bastard sword as his weapon taught o him by the trainers at the WLA.

-In the past few weeks Malgant has learned to speak Elven so that he can better speak to Valanthe.

-Malgant is far hardier now due to the intense discipline of the new Protector class. Yes, he is hardy enough that his own heal no longer heals him completely.

-His domains are now Protection and War.

-He has given up Mathilda's stand. He will give it to the Deva to be returned to Imod when the Deva goes home. My hope is that since it is a shield made from the history of the Wold it will continue to turn up in the hands of needy Taur Protectors when their needs are great. He now has a Large minorly magic metal shield.

-Malgant now has the diplomacy to go along with his inability to keep quiet. Despite his size he is still not very intimidating.

-Malgant can now channel energy 3 times per day. It is not much healing because most of his levels are in protector, not cleric, but it IS group healing.

-Malgant can now effectively taunt opponents into attacking him instead of others.

-Malgant now has Black(to match his hide) Feathery Wings (Wings of Flying). In towns he will generally keep them in cloak form but in the field and certainly in combat he is flying.

Attacking the wizard Lab (Dm Glenn)  d20+22=37 ;
Monday January 3rd, 2011 1:51:55 PM

Venting his rage, Appolo checks the harpy fledgelings, besides the one lost he doesn't find any alive. He helps the Deva dispatch the drow.

Taking one drow prisoner, Malgant binds it before searching the lab. He finds lots of notes and books on transformations, and information hybrid creatures like chimeras, rocs, griffons and such. As for the missing fledgeling, it seems to be the result of destroyed bag of holding. You assume the girl was unarmed, but lost in some dimension, plane or time.

The Deva heals the wounds of others and declaring before she leaves, "The battle was glorious, despite the end. perhaps we will meet again!" With that she vanishes.

Aztyr expresses her concern that Mount Bone may have been alerted.

Thinking about chasing the soul of Dul, Vauhwyt turns instead and embraces the souls of her adopted daughters, sending on their way for Lord Gargul to care for.

Aztyr and Vorelle comforts the weeping liontaur. Vauhwyt hugs her friends.

The Drow warrior isn't cooperating and will need to be motivated or enchanted before he talks. He figures he dead anyway.

There is a unconscious and drained Guardian Naga in the bottom right cage. The magic user's process seemed to drain essence from one or more creatures and gives it to another. The Deva tells you they are normally good and should be freed before you leave.

You find some personal papers and corespondent between the wizard and the lord of Mount Bones, but it will take a few days to properly understand it. The gist of the mater is that this wizard was tasked with creating monstrous creatures for Mount Bones to use in an attack.

(ooc: Yes, the difference between your current PC's wealth (converted to Pathfinder) is your gold to spend. Your new Wealth total for Pathfinder should be 240,000gp (Plus any magic items you craft for yourself or other.)

(OOC: Chris R/Appolo -- You're welcome to rejoin the game when you can. Enjoy your walkabout and until then.)


Moderate Fortification, AC 33, 174/174 hp Malgant 
Monday January 3rd, 2011 7:29:15 PM

The prisoner is uncooperative. " Fine, think about this while I search the lab and free the other helpless creatures I find here. I am not planning on killing you. You may wish I had when I am through but evil as you are I will not kill a prisoner. What I do intend to do is question you. Whether you talk or not your master's superior won't know. When he finds you, and I get the impression that if he wants to find you he will, I am sure the fact that you were questioned will impact his decisions about your future. Now what you can do is sit there quietly while I finish looking around."

Next Malgant heads over to Dul's body. He finds a suitable item to wrap it in and wraps it for transport. He will need time to ask Dul questions. Time he does not have now.

Malgant will then head over to the Wizard and look for keys to the Naga's cage. If he does not find them he will instead call upon his remaining combat spells and open the door manually. He will then Heal the Naga with one of his remaining heal spells and find out how it came to be there and what it might know about the situation.

For now Malgant is intentionally avoiding Vauhwyt. He is internally overjoyed that Vauhwyt chose to seize the moment and comfort her children and send them off to Gargul's realm instead of wreaking bloody vengeance on Dul's corpse or soul. Mostly though he is afraid to face her and see the disappointment in her eyes that they failed to rescue those she held dear. His gruff exterior and brusque manner with the drow are all attempts to hide that fear.
Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2* , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal*, wind walk*


Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) - HP 153/153 
Monday January 3rd, 2011 8:07:33 PM

Aztyr hears Malgant direct comments at the Drow. She comes close and loud enough to be heard by the Drow, "I can freeze some of his unneeded body parts if you need Malgant."
She looks around and tries to hustle the others along again mentioning, "I don't think we needed to hand around any longer than absolutly needed."

Spells:

Level 0 : unlimited
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 6 - 6
Level 7 : 4 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman

OOC: useing new character sheet link, old spell # available until we rest


Vorelle 
Monday January 3rd, 2011 10:04:16 PM

"I wonder if he was the only one?" Vorelle says. "The only one creating beasts for Mount Bone, that is. Are there others? If so, we should find them."

[OOC: Pathfinder conversion complete. I hope]

Moderate Fortification, AC 33, 174/174 hp Malgant 
Monday January 3rd, 2011 10:32:40 PM

" We will, with his help or one of the other drow here. Aztyr, I won't torture him or allow you to either. He and his boss may have been bastards to the children, but an eye for an eye only leaves the world blind. Do take a few personal items from him so that you can find him whenever you need to though. Once his boss's boss finds him I want to be able to listen in on that conversation.And see where to go next."

OOC
Very nice Vorelle. Now we just need to pick a fight and see how that improves your outlook on combat 8).

AC 32/ 25 vs intangible HP 115/ 169, Light Fortifacation,Haste Valanthe 
Tuesday January 4th, 2011 6:45:57 AM

"We could always take him and let him watch a sunrise. I imagine that would be quite an experience when you live your whole life underground." Valanthe says.

Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp) 
Tuesday January 4th, 2011 7:28:12 AM

While his mistress is mourning, Mookie pops out of his pouch, still in monkey form, and roams around, making sure that no loot is left unrecovered. When Vauhwyt rouses herself from her misery and prepares to cast a Teleport, he says, "Let's get out of here, Boss." The liontaur looks around at her friends. Where will the party teleport? Where is home these days?

Attacking the wizard Lab (Dm Glenn) 
Tuesday January 4th, 2011 9:46:19 AM


***** Officially using Pathfinder rules as of today *******
(don't worry if your character isn't fully converted yet. That's what we'll be working to achieve over the next week or so.)

Malgant give the prisoner something to thinking about as he finishes with the lab and Dul's body. Freeing and healing the Guardian Naga, doesn't provide much enlightenment. While the Naga is grateful his doesn't know much beyond the battle where he was captured, it seems they have keep him unconscious or in magical confinement. He does know that the he was targeted for capture and that the creatures who did it had the power to teleport or dimension door at will. The Naga seems to be suffering from level drain, but should recover with time.

Vorelle wonders if there are other labs and mad wizards working for Mount Bones.

Aztyr offers to freeze part of the drow if needed, and reiterates the wisdom of leaving soon. Mal won't torture him, but he does take belonging leaving him to face the bosses boss. The drow swallows hard at that thought. Valanthe offers to let him experience a sunrise.

Mookie looks around until Vauhwyt rouses herself for teleporting.

Where to?



Moderate Fortification, AC 33, 174/174 hp Malgant 
Tuesday January 4th, 2011 10:41:42 AM

What Malgant takes is a lock of hair from the living drow. He then wraps up Dul's body, the wizard's body and one of the other drow (If one was better dressed or seemed to have a rank badge that's the one I want). He makes sure any notes are secured and packed for transport. He asks the drow one last time If he has anything he wants to say that might help them.
" You realize that these corpses won't be able to lie to me when I question them, so I WILL get accurate answers from them. Which will make your life worth less than nothing to you boss's boss. He will not likely be so forgiving when he asks you about us. Answer us and we can teleport you somewhere away from here, give you a fighting chance at staying lost to him. Last chance."

Spells( * indicates a used spell)

0 Level( 6)
Create Water, Detect Magic x3*, Purify Food and Drink x2

1st Level (6+1)
Domain enlarge person , entropic shield*, hide from undead x2 * , remove fear x3

2nd Level( 6+1)
Domain Bulls strength*, Owl's wisdom* , Lesser Restoration , Status*, consecrate*, invisibility purge*, spiritual weapon

3rd Level (5+1)
Domain Magic Vestment*, Magic Vestment x2**, helping hand*, dispel magic, Searing Light

4th level (5+1)
Domain Divine Power, Death Ward 5x*****

5th level (3+1)
Domain Righteous Might, flame strike, Death Ward*, disrupting weapon

6th level (3+1)
Domain Blade Barrier, Heal x2* , planar ally*

7th level(2+1)
Domain Power Word Blind* , Heal*, wind walk*


Moderate Fortification, AC 33, 174/174 hp Malgant 
Tuesday January 4th, 2011 10:46:46 AM

Well out of earshot of the drow and somewhere not in the lab so as to foil any scrying focused on the lab, Malgant gives his answer to the question of where to go.

"As for where to go the WLA should be told what went on here. I think we should go home, question the dead and see what the notes hold and then take them where they will do some good. (We also have a family we are responsible for don't we? Or did we teleport them to Acid City and get them passage out?) We also have 'friends' That may be able to make sense of these notes and give us direction on how to proceed."

Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp) 
Tuesday January 4th, 2011 11:46:33 AM


Vauhwyt nods and agrees that Acid City is a good destination. She sees Mal take the bodies and wonders at her foolishness. She forgot that enemies might want to raise them. This inspires her to gather up all the remains of her girls, so she can both bury them and keep them from evil hands. She casts Shrink Item spells to make it easier to carry the bodies.

Moderate Fortification, AC 33, 174/174 hp Malgant 
Tuesday January 4th, 2011 11:55:46 AM

Malgant's Spell List

Test for once I rememorize spells



Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) - HP 153/153 
Tuesday January 4th, 2011 2:01:43 PM

Aztyr walks over to the Drow and cuts off a lock of his hair, she ties it in a knot and then tucks it into a side pocket of her haversack, she smiles at the Drow as she does that, hoping he now realizes that she can find him when she wants to, from now on. She then casts Detect Magic, and searches the room, looking for anything that might be missed without actually looking hard enough for it.

Spells:

Level 0 : unlimited
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 7 - 6
Level 7 : 5 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman

OOC: converted available spells to Pathfinder and new sheet, keeping the samed spells used until we rest.

AC 39 HP 158 / 158 Valanthe  d10=4 ;
Tuesday January 4th, 2011 5:33:01 PM

"Sounds like a good idea. We should head home and regroup. Question the dead and see if there is anynthing more behind this. If this wizard wasn't the only one doing these horrible experiments then we need to stop them as well. That is if we don't have any other artifacts to go after. At the very least we should check in. Let them know what we are up to." Valanthe says.

ooc: the d10 was to reroll her level 4 hp which was a 1. new result is a 4. The header has been updated but it may change since Valanthe has a pretty good chunk of gold under the 240k mark. Will update to level 15 shortly.

AC 42 HP 172 / 172 Valanthe 
Tuesday January 4th, 2011 7:38:18 PM

OOC: A pathfinder update for Valanthe. Other people have done it so I should too. Instead of a massive list I'll just hit the highlights.

Valanthe is harder to hit straight up but now lacks the intangible defense she once did. Her warhammer is now adamantite and enchanted against evil and should work better against enemies like the undead shadow bat.

Her full plate is now (and was before) made of mithril so it counts as medium armor for spells light flight. Which should be very useful in the coming battles I think we will be facing. Instead of a tower shield she carries a heavy shield enchanted for battle.

She wears a Gauntlet of Rust both to protect herself from such attacks as well as the rust touch attack. While it won't be useful in combat with her hand holding her warhammer, it could be useful out of combat to destroy barriers and stuff.

Valanthe is also a skilled Stonemason and Engineer.

Moderate Fortification, AC 33, 174/174 hp Malgant 
Tuesday January 4th, 2011 8:54:18 PM

OOC
Did you take either +1 skill point or +1 hit point / level Val? It didn't look like it.

Your Armor check penalty should be 1. Mithril reduces it by 3 and your armor training reduces it by 4. I would assume the remaining 3 come off your armor and the last 1 off your shield.

AC 42...really? WOW, Glenn is going to beat the tar out of the rest of us having critters in his encounters able to hit you. I'm toast 8)

Nice work, I have to look into one of those gauntlets.

OH BREAKING NEWS
General note....Based on my new spell repetoir if ANYONE thinks they are gonna die by damage it is imperative that you get near me so I will be able to touch you the round after you fall. Breath of Life is the Best frickin spell I have EVER seen and it will save alot of those uh oh moments when someone just gets crit and expires due to damage. If I can cast it on you the round after you fall and it returns you to not dead negative hp ( or I assume consciousness) you DON'T DIE. The APG has this as a shield ability contingent on the wielder falling down and I so want it.

AC 42 HP 172 / 172 Valanthe 
Tuesday January 4th, 2011 9:38:26 PM

OOC: thanks for the catch, I'll update the sheet now

Moderate Fortification, AC 33, 174/174 hp Malgant 
Wednesday January 5th, 2011 8:39:08 AM

Can any of the rest of you follow that link to my new spell list?

Attacking the wizard Lab (Dm Glenn) 
Wednesday January 5th, 2011 9:12:07 AM

OOC:

I was able to pull up Mal's spell sheet. Should save lots of forum posting space.

I think it would be helpful if everyone can put in quick links in there character sheet (using the bookmarks document feature). See the top of my unfinished CS for example.

Eclip's (Pathfinder)

Vorelle 
Wednesday January 5th, 2011 10:31:46 AM

"Acid sounds fine," Vorelle says. She adds, "I suddenly feel much stronger."

[Old Vorelle: Strength 12. New Vorelle: Strength 24.]

[I have another character I'm still converting, so I won't be able to make refinements to my character sheet until that's done.]

Moderate Fortification, AC 33, 174/174 hp Malgant 
Wednesday January 5th, 2011 2:57:06 PM

OOC
Another thought Vorelle.... do you have the cash left to build your bow for strength? Adding some or all of your strength bonus would probably satisfy your wanting to do both melee and ranged well.

I knew Malgant was never going to be good at ranged so I got the wings so I can get to 90% of most fights. Using the fly skill will be a whole new experience though.

Also Glenn, how do you set up those bookmarks? I am gonna go try and mess with it now, but after I lost a whole hours work last night on an NPC to the autosave feature on the doc page I am a bit wary of edits now.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) - HP 153/153 
Wednesday January 5th, 2011 5:02:41 PM

"Well, if we are headed there, I suppose we should send our new friend over there off to his fate, and then get ourselves off to our goal."
Aztyr looks for anything the others missed and is ready to head off to Acid City.

Spells:

Level 0 : unlimited
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 2
Level 6 : 7 - 6
Level 7 : 5 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman


Attacking the wizard Lab (Dm Glenn)  d100=20 ;
Wednesday January 5th, 2011 6:05:43 PM

Malgant give the drow one last chance to cooperate, but this one continues to refuses preferring to remain with his brothers. The minotaur collects a few bodies and hair samples.

Aztyr also, collect a lock of hair from the drow, and searches one last time for anything missed. She doesn't find anything else, beyond the loot and notes already found.

Vauhwyt collects the remains of her girls.

Valanthe is for checking in at the WLA as per Mal's suggestion. Vorelle agrees.

Aztyr ready to go.

Vauhwyt is able to determin by watching the souls that the magic circle closes to the doorway has not dimension lock or other magic that prohibits travel.

Vauhwyt & Aztyr casting the teleports?




(OOC: Booksmarks can be inserted via the "Insert -- Bookmark" menu You will need to put one at the start of each section you want to jump too. Then add your Quick link text. Highlight the text and add a link (right click popup ) select bookmark link and it should give you a list of bookmarks you've created.)

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) - HP 153/153 
Wednesday January 5th, 2011 6:10:43 PM

ooc: check mine out and see if they work, please.

Moderate Fortification, AC 33, 174/174 hp Malgant 
Wednesday January 5th, 2011 7:05:07 PM

OOC
I followed Aztyr's lead and put in bookmarks and links at the top of the sheet. i also added a link for my spell list on my sheet in the spells heading.
Yes yours work Aztyr.
IC
" Let's not teleport from here. Imod knows how many eyes could be watching us in this lab. Lets head back to the entrance and leave from there. Good luck Drow. I think you will need it soon."

AC 42 HP 187 / 187 Valanthe 
Wednesday January 5th, 2011 11:08:57 PM

"Not a bad idea. Even though the wizard has been slain he may not be truly dead. I bet whatever magics are cast into this place are still here. Besides we fought through everything on the way in. There can't be anything left." Valanthe says.



Moderate Fortification, AC 33, 174/174 hp Malgant 
Wednesday January 5th, 2011 11:44:50 PM

" And if there is anything still out there, there is a really good chance that it should take the wizard's death as an omen and call in sick today. None of us are happy about how this turned out. The only reason he is still alive is he was mostly helpless when we caught him and I have faith in the cannibalistic power of evil that he won't live past his betters finding him . Imod hates a bully, but he has no problem with a pissed off protector."

Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp) 
Thursday January 6th, 2011 8:53:11 AM

Let's step out of the cave, then coordinate landing places and TP out. Yup, Vauhwyt and Aztyr.

Attacking the wizard Lab (Dm Glenn) 
Thursday January 6th, 2011 4:13:26 PM

After thinking about it, the group decides returning to the entrance would be best before teleporting out.

Malgant bids the captive drow luck as the group moves out. The minotaur makes a joke about evil calling in sick. The heroes doesn't encounter anything or anyone along the way and makes it back to the point they teleported in at.

Outside the cave, it hasn't changed much its still windy and desolate mountainside. Mount Bone's still towers high above to the southeast. You hear a faint rumbling sound as if the larger mountain is angry, but its probably natural forces at work.

You may teleport when ready.

(Note just for fun assuming Malgant tied up the drow, he would have a DC39 to escape the bonds. (Mal's CMB + 20). Since nether the Drow's CMB nor Escape Artist skill is high enough he probably won't be going anywhere soon. "If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.")

(OOC: I've updated the BlackBird Archive Scene description for the last few months of the game.)

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) - HP 153/153  d100=71 ;
Thursday January 6th, 2011 6:39:25 PM

As the group reaches the outside platform, well, level area, where they arrived at Aztyr looks to the others."Shall we head to the Inn? Not the Tree of the Wold, but the other one we use. Yes I'm being a bit vague incase we are being overheard somehow. Vauhwyt take Appolo and Vorelle, I'll take Malgant and Valanthe and we can meet out front of it."
Aztyr hopes Vauhwyt gets the location correct.... She grabs hold of Malgant and Val and the concentraits, the three of them get that wierd feeling of being squeezed through a very tiny opening and then they appear, right where they should be, out front of the Inn at Acid City.
"Well, now we just have to hope Vauhwyt knows where to travel to. As soon as we get some rest, I have a few new spells which should help us out.
I'll also be losing a couple spells...."

She then heads to the front door, allowing the reduce person to fade away, returning her to normal size.

(OOC: losing Polymorph: It's just turned into the most useless spell in the Wold. Example: I polymorph into a Elephant, with a strength of 13. It's basicly just a movement form spell now. Correct me if I'm wrong, but that's how I read it....)

Spells:

Level 0 : unlimited
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 3
Level 6 : 7 - 6
Level 7 : 5 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman


AC 42 HP 187 / 187 Valanthe 
Thursday January 6th, 2011 11:16:47 PM

Valanthe takes a moment to get her bearings after the teleport. She still has yet to get used to that feeling. It's quite unpleasent despite the benefits of it. Between all the teleportation and the shadow walking stuff, Valanthe is looking forward to a little rest. It's fortunate that she has no magical ability. While those that can cast spells are busy doing whatever they do to learn things and communicate, Valanthe can kick back and relax.

Moderate Fortification, AC 33, 174/174 hp Malgant 
Friday January 7th, 2011 1:03:54 AM

Malgant catches Val as she sways after the Teleport. " You're not still hurt are you? I still have some healing left if you need it."

Spell List

Vauhwyt (AC27/29, 43 of 109 hp) and Mookie (AC16/18, 40 of 54 hp)  d100=27 ;
Friday January 7th, 2011 5:57:44 AM

Vauhwyt knows the place Aztyr is talking about, and casts her spell. Arcane Fail = 27, no prob.

At the inn, she looks around. Things don't look different. But it feels like everything has changed.

Vauhwyt and Mookie 
Friday January 7th, 2011 9:37:58 AM

OOC: The link up there now for Vauhwyt is to her still-incomplete Pathfinder sheet. The biggest change so far is that V is giving up Avenger and switching to just Rogue/Sorcerer/Grim/ArcaneTrickster. It is a power loss for sure, but what the hey! Who ever said I was a power gamer!?

Another big change ... now when I share an Alter Self with Mookie, instead of turning him into a monkey, it changes him into a small or medium humanoid. So expect to see a lot of halfling Mookie riding around on Vauhwyt's back. Thank goodness or the Ring of Riding Woldian magic item!

I'm giving up the AM Field. A fun experiment, but too much of a pain in the tuchas. Contingent Greater Invisibility is better. Oh, and no more Blink spell -- they nerfed it so it does not help with sneak attacks anymore.

More later.



AC 42 HP 187 / 187 Valanthe 
Friday January 7th, 2011 12:08:14 PM

"I'm fine Mal. Teleportation always leaves me a little wobbly. Plus my skin is still crawling from being in the shadow realm or whatever that place was called. Ill feel better after a hot meal and a cold pint. Maybe we can find out what's been going on while we were away." Valanthe replies.



Vauhwyt and Mookie 
Friday January 7th, 2011 12:17:59 PM


Val's comment about the Realm of Shadows brings a ghost of a smile to Vauhwyt's lips.

A ghost that soon fades as her sadness returns a little while later.

Moderate Fortification, AC 33, 174/174 hp Malgant 
Friday January 7th, 2011 4:28:34 PM

" The bath and some wine sound good, but finding out where things stand is actually my first priority. I am headed to the Temple to see Rufus, then I'll come to the Inn to speak to Sally. Hopefully all is well and that will not take any time at all."

ooc

Do we have our new gear yet or is an official nod towards the catacombs required before we start using them?(inces we levels and basically finished a module we would normally cash in ourloot and buy gear before we had it, just checking) Also I know we haven't rested, what spell list should we use if there is...um... trouble.

Spell List

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday January 7th, 2011 6:25:54 PM

"I'll meet you in the Inn then Malgant, yell if you need assistance."
Aztyr heads into the Inn and asks some questions.
"Got some rooms for us to rent? I immagine we'll want at least 3 and I know we want hot baths, so you can start getting the water warmed up. After batheing, we'll want to eat, at least I will want to."
If they are alone she'll ask Sally if there's been any problems in the few days since Aztyr's last visit.

Spells:

Level 0 : unlimited
Level 1 : 8 - 6
Level 2 : 8 - 2
Level 3 : 8 - 7
Level 4 : 7 - 2
Level 5 : 7 - 3
Level 6 : 7 - 6
Level 7 : 5 - 2

Spells in effect :

Mage Armor (cast at 6 am 26 hour duration)
Hat of Disguise : appears armored like an ancient Liontaur Shaman

OOC: yep, Polymorph is pointless for combat so..... I'm dropping it (at least for a weak character).

Appolo Ac 34 HP106/96.Protection from Evil Aid, Heorism,remove fear,Deathward, Bulls Strength Haste 
Friday January 7th, 2011 8:16:42 PM

Appolo had just let the others deal with the aftermath.He seems to have greatly effected by not being able to rescue the Harpy Chicks in time.Once it is time to leave Appolo goes along with the other.
Back in Acid City Appolo tells the others that he is leaving the group for awhile.Going to head for Platue City.He says he needs some time off.
After spending the night,in the morning he says good by to each of his friends and wishes them the best of luck.Hopefully he will be rejioning them soon.

Vauhwyt and Mookie 
Friday January 7th, 2011 8:44:01 PM


Vauhwyt gives Appolo a huge hug good-bye. Without saying anything, she clearly shares his feelings. She lets go of him after a while.

Mookie hops up, and caws, "Jeezum Crow! That's it? The end? So long? Hasta La Veesta? It better not be! The Boss needs you, bud. So don't stay away too long."

The raven mutters, "Besides, no one else around here is as much fun in a bar as you are!"

=====

OOC: Chris, really, make it a temporary thing and come back when you can. We'll miss you.

AC 42 HP 187 / 187 Valanthe 
Friday January 7th, 2011 9:56:04 PM

Valanthe says goodbye and wishes him luck in his travels. She prays that he finds what she thinks he's been looking for. Looking for some time and probably not even known it. Once Appolo leaves, Valanthe heads into the tavern and grabs a bottle of something strong. She looks at the white nine of hearts tattoo on her right forearm. With Appolo gone it really hits. They are all gone. Ashira, Rigging, Bart, and now Appolo. It doesn't seem like that long ago but it also felt like a lifetime. There was no freedom like sailing the sea. It was something she couldn't describe. Either a person felt what she felt or they didn't. She's adjusted to life on land but part of her will always miss it. She's grown a lot since she washed up on shore half dead. Now all she has left is her memories and a tattoo that meant nothing to anybody but her. Well it still held among the pirates but it was unlikely that she would be in that part of the wold anytime in the near future.



Moderate Fortification, AC 33, 174/174 hp Malgant 
Sunday January 9th, 2011 1:13:27 PM

Malgant watches Appolo go. He had always been a rival and never quite a friend, but the Minotaur could see the pain losing the hatchlings had inflicted on the Blase mans heart. Appolo wouldn't be able to throw caution to the wind and BE Appolo again until he sorted it out for himself. Much the way Ashira was incapable of stopping her drinking until she faced why she was doing it.
" Be well Appolo. Find what is missing inside and then come back. You are always welcome."

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