OddHolme Round 37 [DM SteveK] Monday January 3rd, 2011 1:34:14 PM
During the unusual entrance, combat, and exit of the green-furred giant humanoid, the cherubic-faced Whats, and the undecorated Yule Tree, the following events have occurred...
- All the Children of Chaos have managed to squeeze through the confining cooridors and are in the main common room of OddHolme. This room appears to be a huge domed amphitheater, complete with stadium-like benches for sitting around a wide open area at the bottom. In the center of the open area, a 30 foot tall Iron Tower stands.
- The fight of the Whats and Green Fur resulted in the floor of the common area completely covered in sticky gooey food items that makes it very difficult to walk and nearly impossible to run. Difficult Terrain, double movement, no charging. Anyone trying to walk must make DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).
- Xenia has heard chanting coming from inside the Tower and has not found any traps at the Trapdoor or Door of the Iron Tower. There are arrow slits on each side of the Iron Tower, but no movement or attacks have come from that direction.... Yet.
- There are four large doors at ground level to the Common Area and in the balcony area there are many smaller doors. The COC heroes arrived through one of the balcony doors.
Xenia attempts to open the Iron Tower door and fails. It is locked fast. Intuitively, Xenia realizes that only a Command Word from the owner will be adequate to open THIS door.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead 2 Huge Fiendish Gorgons dead
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight
Yellow is Birght Lighted Areas -- See as normal. Further out is Shadowy Light; Concealment
Floor of Common Room: Difficult Terrain, double movement, no charging. Anyone trying to walk must make DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more will fall prone.
Xenia (AC31, HP95/109) Monday January 3rd, 2011 3:15:25 PM
"This one down on the south side ain't opening!" Blink through. That would be the trick. But the dark girl's rogue senses ring an alarm bell in her head. So close to their objective, it sounds like a bad idea. Sounds like a very bad idea.
Instead, she flies back up. Cresting the roof level once again, Xenia turns to Momma Rash. "So, guess the question is, how we gonna get the others up to the top of this here tower?" Then she whispers to one of her rings again, and ... disappears.
Torgon AC: 39 HP : 173(192)/186 Monday January 3rd, 2011 4:50:51 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 73 rounds True Seeing, duration 54 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 6 rounds Fly: Duration: 50 rounds.
Torgon looks at the sloppy slick mess on the ground, and thinks to himself "forget that.". He then pulls a potion of Fly from his Haversack, and drinks it.
"I'll be over in a second. Is there a way we can get in?" he calls out to the three heroes already at the tower.
Peerimus AC 50/51 vs evil HP 205/205 and Yorrick AC 50 HP 121/160 d20=11 ; d20+4=17 ; d20+17=31 ; 3d6+50=60 ; Monday January 3rd, 2011 9:35:13 PM
Yorrick begins moving across the now food slicked surface, pausin to run a great tongue over the floor to scoop up some of the sweet mashed goodies [Balance check 17]
Peerimus shifts to a Solar and floats across to the iron tower and knocks. [PA 15 Hit AC 31 Dmg 61 Roller stops at 50 Peerimus has +51 with Full PA] "If we cannot enter perhaps we can encourage the owner to exit."
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, *Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn, Shapechange Off Hasted 4/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Durgan Stonewall (AC 39; HP 195/284) Monday January 3rd, 2011 9:35:56 PM
Durgan looks up at the top of the tower where some are flying about, with a sour look on his face. "Hurf! I can get up there, but should I? Is there a way in?"
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 Monday January 3rd, 2011 10:14:13 PM
Firn'gaer flies to the tower. "I can try to disintegrate a hole in the side of the tower, if you'd prefer not approach through the only obvious entry."
Kazak Stonewall Ac 36 Hp 226 /229 Monday January 3rd, 2011 10:37:12 PM
The dwarven warrior stands mouth agape as the tree wielder and the whats scatter and leave ..... " that was different .... now what ?"
"Ok ok .... how do we git into dat metal tower ... ?? "
Stepping closer (5'ft move) (Bp-46) Kazak kicks the metal tower tower ...." anybody home ?"
OddHolme Round 38 [DM SteveK] d4=1 ; d20+20=35 ; Tuesday January 4th, 2011 4:15:51 PM
Xenia flies up to the top of the Iron Tower, talks to Rash and disappears.
Torgon drinks a flying potion to avoid the sticky mess on the floor.
Yorrick slowly moves across the now food slicked surface, pausing occasionally to eat some of the sweets. They are delicious.
Peerimus shifts to a Solar, floats across to the iron tower, and smashes a great dent in its side.
Durgan sourly looks at the food and the others flying over. Neither option feels right to the dwarf.
Firn'gaer flies to the tower. "I can try to disintegrate a hole in the side of the tower, if you'd prefer not approach through the only obvious entry."
Kazak gets his wits together and kicks the metal tower tower ...." anybody home ?"
..................................... A rumble reverberates from the Iron Tower, and multi-colored ribbons of light begin to scintillate across the common area from the arrow slits. Yet nothing comes out.
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
2 Huge Nightmare dead Nalfessnee dead 2 Hezrous dead 6 Vrocks dead 4 Fiendish Rapke dead 6 Babau dead 8 Nessian Warhound dead 2 Huge Fiendish Gorgons dead
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight Yellow is Bright Lighted Areas -- See as normal. Further out is Shadowy Light; Concealment Floor of Common Room: Difficult Terrain, double movement, no charging. Anyone trying to walk must make DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more will fall prone.
Xenia (AC31, HP95/109) Tuesday January 4th, 2011 4:44:22 PM
"DO IT FERNIE! I THINK THIS THING IS 'BOUT TO HIT BACK!"
"I'm goin' in through the top," the rogue says, switching to a whisper and then darting in through the trap door in the roof. Shadows are her friend. Not so the silhouettes. So as not to cast one, then, the dark girl clears the frame of the trapdoor as quickly as possible and makes for one of the corners of the room.
The Point steals information. It's the most important commodity in which she'll deal. Xenia scans the room with the Truth of her vision and shouts up and out, either the all clear, or the nature of the dangers within the top level of the Iron Tower.
Rash 146/160 AC 37 Tuesday January 4th, 2011 9:34:40 PM
ooc It has been a while but I believe Rash was at the top of the tower already. I am having trouble opening the map. Can't remember my google password! I am going to assume Rash is at the top of the tower already
Rash thinks to herself, "I have a passwall but that won't work on iron and I am afraid it will blow up in my face anyway." Rash digs into her haversack and pulls out some rope that she has had since her early adventuring days. She tries and find a way to tie it off and drops the other end down to anyone who can't fly.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending!, Dismissal, Magic Weapon Greater Fifth: Teleport!*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2!!, Dispel Magic Greater x 2 Seventh: Greater teleport!*, Empowered cure light mass, Monster summoning 7!, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes divine favor 10/10 Spell immunity
quicken rod lesser 2/3 quicken rod 2/3 miracle from staff
Firn'gaer AC24; HP124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 Tuesday January 4th, 2011 9:54:03 PM
"Rash what do you mean blow up in your face? Did something happen? Did you try to cast a spell at the tower already?"
Firn'gaer finds himself in a dilemma not really wanting to be disintegrated by his own spell. He wonders what would happen if he did cast disintegrate at the tower. Using one of his Vizer cards from the deck of many things If his results are favorable, he will cast disintegrate on the wall of the tower opening a 10-ft section of the wall. If the results are not good, he will wait to see who needs help getting to the top of the tower.
Durgan Stonewall (AC 39; HP 195/284) Tuesday January 4th, 2011 10:29:34 PM
"So which way are we goin in then?"
OOC- Durgan has boots of teleportation that he may be willing to attempt to use (while grumbling) if we all need to get to the roof.
Peerimus AC 50/51 vs evil HP 205/205 and Yorrick AC 50 HP 121/160 d20+4=24 ; d20+18=27 ; d20+18=25 ; d20+13=32 ; d20+8=24 ; 3d6+50=63 ; 3d6+50=56 ; 3d6+50=63 ; 3d6+50=56 ; Tuesday January 4th, 2011 10:42:02 PM
Peerimus directs Yorrick to move to the south side of the Tower, below where Xenia entered and more specifically out of the goo. With a grunt and another tongue full of smashed goodies, Yorrick moves to his right and off the slippery footing. [Balance 24]
Peerimus eyes the color display, "Any ideas Firngaer? They reminded me of a Prismatic affect."
Peerimus activates his boots and unloads on the Tower [PA 15 Hit AC 27/Hasted 25/32/24 Dmg 63/56/63/56 Roller stops at 50 Peerimus has +51 with Full PA]
His voice thunders behind each great swing, "Come Out Demon or be buried in your tower! Either way your end is at hand!"
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, *Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Shield of Law from Rash Fire Seed on a single Acorn, Shapechange On Hasted 3/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 22 minutes, Shield of Law from Rash
Kazak Stonewall Ac 36 Hp 226 /229 d20+32=35 ; d20+27=41 ; d20+22=33 ; d20+17=36 ; d10+16=23 ; d10+16=25 ; d10+16=24 ; d10+16=23 ; Tuesday January 4th, 2011 11:20:27 PM
Eyeing the colored lights flashing in the arrow slits ....
" ah guys didnt dat Demon girl flash lots of colors too just before she fled from us before .... after she stole our tattoo's ??"
" Might be her in dat big metal can " growls Kazak
Spotting the rope that Rash lowered .... " i think dat might take too long .....take me all day to climb up to da top of dis here can .....maybe i'll make me own door down here " ... As the dwarf eyes the metal wall ..
"Worth a try " ..... Gripping his stone sword .... in both hands he strikes at the metal tower " lets make some noise
A sudden thought dawns the Kazak .. " Hey Peerimus can any of yous rust da metal ?? you know with magics?""
4 swings , 35,41,33,36 damage 23, 25,24,23
Rash 146/160 AC 37 illegal post Wednesday January 5th, 2011 11:00:51 AM
Rash answers Firn'gaer, "I have had problems with dimensional spells like teleport and monster summoning. I am afraid that phase door might fall under that catagory since it uses the etheral plane to work. I believe your disingrate will work fine."
OddHolme Round 38 [DM SteveK] d100=33 ; d100=15 ; d20+30=37 ; d20+30=39 ; d20+30=49 ; d20+30=45 ; d20+30=36 ; d20+30=44 ; d20+25=42 ; d20+20=22 ; d20+15=32 ; d20+27=46 ; d20+30=32 ; d20+42=50 ; 2d6+15=23 ; 2d6+15=20 ; 2d6+15=18 ; 4d6+9=23 ; d3=1 ; d3=3 ; d3=3 ; 2d6+9=16 ; 2d6+9=17 ; 2d6+9=19 ; d3=1 ; d3=3 ; d3=3 ; 2d6+9=16 ; Wednesday January 5th, 2011 3:33:04 PM
Xenia tries to dart through the rooftop trap door, but finds the access is as sealed up as the front door. It looks like only a command word from the owner of the Tower will open this trap door.
Torgon flies over to the top of the tower, and prepares to follow Xenia inside the great metal structure.
Rash, standing on air 30 feet above the sticky floor and right next to the Iron Tower, digs into her haversack and pulls out some rope to help up any hero who can't fly.
Firn'gaer finds himself in a dilemma, and activates his Vizier card to resolve the problem. The chaotically strobing lights flash around the gnome wizard and siphon off all the expended magical energy of the card. It doesn't work! Not sure of what to do, the hero waits to see who needs help getting to the top of the tower. 33% spell check
Durgan eyes his boots of teleportation while waiting to see which way the group is going to go.
With a grunt and another tongue full of smashed goodies, Yorrick moves to the south of the Tower, still in the slippery footing. ooc: hard to show everything on the map. Yellow is the sunrod from Kazak. Everywhere on the floor in this room is sticky-gooey.
Peerimus looks for an explanation of the prismatic colors and attempts to activate his boots. Just like with Firn'gaer, the colors briefly surround Peerimus and siphon off the attempted magical activation! Peerimus is not Hasted! Still, the Solar-druid deals a considerable amount of damage against the Iron Tower.
Kazak has an idea about the colored lights, but decides a direct approach would be better. He smashes his sword against the Tower four times.
.....................................
The Iron Tower shudders and is rent asunder under the pounding blows of the heroes. Torn open like a paper bag, it lay in ruins. For a momrent, the multi-colored ribbons of light at the heart of the Tower streak out in a blinding flash as an inhuman feminine scream of frustration fills the air.
As the heroes blink, they see the Marilith, Treeniazlix, festooned with Chaos Tattoos and surrounded by the scintillating lights. About her is an inverted pentagram, now scorched and smudged from the twisted bits of iron that fell from the Tower. She is larger than a normal Marilith, and her baleful eyes burn with what is beyond hatred, and she lashes out with voice and six wicked swords.
"Filthy Spawn! Deluded Worms! Base creatures mewling the false piety of the ignorant! I will flay you alive and eat your livers before your eyes for a thousand years!"
Recognizing Kazak as one of the two dwarves who foiled her bid at the Center of the Southern Continent (and not noticing the invisible Xenia floating directly above her), the demon targets the stout warrior with her primary sword! Each lethal strike causes a new wound and an additional sinister attack on Kazak's body! AC 44, 42, 22miss, 32 Dam 23, 20, 18 (Total -- 61) Plus Fort DC 25 three times or 1) -1 STR, 2) -1 CON, 3) -1CON
Her five other swords reach out and strike at Yorrick, Firn'gaer, Rash, Torgon, and Peerimus once each. Yorrick, AC 37 miss Firn'gaer, AC 39 Damage 16 Plus Fort DC 25 or -1 STR Rash, AC 49 crit! 44 yes! Damage 17+16 Plus Fort DC 25 or -1 CON Torgon, AC 45 Damage 19 Plus Fort DC 25 or -1 CON Peerimus AC 36 miss
Treeniazlix's tail flips around and smacks Kazak as well. AC 32 Dam 23 Plus Trip(50) Kazak is prone
To make things even more dire, through the south door bursts the sadistic Mr. X!
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight Yellow is Bright Lighted Areas -- See as normal. Further out is Shadowy Light; Concealment Floor of Common Room: Difficult Terrain, double movement, no charging. Anyone trying to walk must make DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more will fall prone.
Casting defensively (DC45), Firn'gaer casts a targeted Greater Dispel Magic at Treeniazlix.
Greater Dispel: Checks by caster level - 25th, 16th, 20th, 9th, 15th, 20th, 20th, 18th, 10th, 23rd, 26th. (not sure if we are using Pathfinder rules for this or not. if so then it would effect 4 spells at 25th level)
"Yee Awh! Snaky Girl!" The girl rogue dives into an aerial roll to gain some distance from the big critter what seems to be able to reach up so high.
Whipping around, the dark rogue halts upside down in mid-air and fires an arrow. Timed to leave the bow at just the moment that its master appears again on the material plane, the arrow streaks for a vulnerable spot at Snake Girl's neck, striking just above the clavicle.
+++++++++++++++++++++++++++
Move / Attack w/Bow
Tumble if necessary 41 Taking 10 w/Skill Mastery Hit Marlith AC40 (+22/+17/+12 [+14/+9/+4, +8 DEX]+2 Magic, +7 Artisan's Gift, +1 Pale green Ioun Stone, +2 Strike as Invisible from Blinking) 20% Miss chance for Blinking 71 / Pass Damage 5+22Sneak = 27hp damage
Position: BL46 - 30ft up (30 move)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
Kazak Stonewall Ac 36 Hp 142 /229 d20+21=27 ; d20+21=35 ; d20+21=26 ; d20+32=34 ; d10+16=19 ; Wednesday January 5th, 2011 9:31:45 PM
Aa look of astonishment creases Kazak's face ....as the metal tower collapses from his assault ... but it quickly turns into a big grin ...
" Hey that was easier then i thought .....and now little demon girl your next "
Suffering the blows of the Demon ....the dwarf fights off the afte effects of its blows ...(saves 27,35,26)
"Heh yous gotta do better den dat ........" as the tail slaps Kazak to the ground ..... "whoa .....well dat was sneaky .."
Peeking up from the floor ..... the dwarf spots Xenia for just an instant as she appears for her shot then winks away in a blink of an eye ...
Thinking to himself ... " I'll keep da Demon girl busy .... git her to focus on me "
Quickly scrambling to his feet (move action ) ..... the dwarf's stone blade lashes out at the demon
1st strike d20+32=34 missed
" Hey its me remember ?? we foiled ya plans back about a month ago .....and hahahaha we foiled your plans again ....... your just sooo inept ......hahahhaha..... pathetic .......foolish girl ......." taunts Kazak as he steps to his right opening alittle space between himself and his friends (5'ft move)
active magic
sunrods x2 (stuck in boots)
Peerimus AC 46/47 vs evil HP 205/205 and Yorrick AC 46 HP 121/160 d20+24=43 ; 3d6+41=50 ; d20+26=45 ; d20+26=37 ; d20+24=29 ; 3d6+18=29 ; Wednesday January 5th, 2011 10:14:19 PM
Peerimus glances over at the Balor and flies at him. 6 maybe 12 seconds...Father guide me and Mother watch over me [PA -10 Charge attack Hit AC 43 Dmg 50] [Dodge and Mobilty to the Marlyth giving Peerimus AC 52 to her AoO]
As the Solar charges he cries out to Yorrick who rars up and strikes at the snake demon [Hit AC 45/37/29 Dmg 29]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, *Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Fire Seed on a single Acorn, Shapechange Off Hasted 3/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 15 minutes,
Durgan Stonewall (AC 39; HP 233/322) Wednesday January 5th, 2011 11:07:02 PM
"AHA!" Durgan uses his boots to teleport to the other side of the 6 armed Demon. Then he activates a defensive stance. "Alright ugly, now ye got TWO dwarves ta deal with! Get her brother!"
Rash 113/160 AC 37 illegal post d20+1=8 ; d20+21=34 ; d20+22=26 ; d20+20=33 ; d8+5=12 ; Wednesday January 5th, 2011 11:11:26 PM
Rash makes her save but still winces at the sword bites deeply into her side. She is a bit at a loss on what to do. Rash decides to climb higher out of the fray to avoid the battle below and starts pulling out scrolls to cast some spells next round. She will gain another 30 in height if possible. If not she will move away from the swords horizontally. She will then do a quickened spiritual hammer spell and have it attack the demon below her.
Rolled spell resistance of 26 and ac of 33 does 12 points of damage if hits. Just looked at the ac of my target and realized I just wasted my time!
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2!, Command, Endure Elements, Comprehend Languages, Protection from Evil, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser x 2, Delay Poison, Status, Resist Energy, Aid, Silence Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Water breathing Fourth:Dimension Door*!, Divine Power!, Restoration x 2, Sending!, Dismissal, Magic Weapon Greater Fifth: Teleport!*, Righteous Might!, Spell Resistance, True Seeing x 2!, Flame Strike!, Disrupting Weapon, Dispel Chaos Sixth:Blade Barrier* Heal x2!!, Dispel Magic Greater x 2 Seventh: Greater teleport!*, Empowered cure light mass, Monster summoning 7!, Restoration greater x2 Eighth: Phase door* Shield of law!, Discern location, Spell Immunity Greater, Monster summoning 8! Ninth: Power Word Kill* Miracle!, Heal mass, monster summon 9 (2nd miracle is in spell staff which is kept in haversack
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 42 hours before they need to be recast. Endure elements is also cast at night as well and lasts 24 hours
Contingency: (Cast with Miracle spell) When I cast my divine power spell, righteous might is automatically cast. Spells staff (cast with Miracle) holds a miracle spell in it. Twice a day Rash can cast invisibility from the tattoo.
Rash active spells Day long spells: Endure elements, Greater magic weapon, magical vestments x 2 and long strider tongues 70 minutes shield of faith 18 minutes true seeing 18 minutes fly 18 minutes divine favor 10/10 Spell immunity
quicken rod lesser 2/3 quicken rod 2/3 miracle from staff
Torgon AC: 38 HP : 205(243)/186 d20+23=39 ; d20+31=44 ; d20+31=38 ; d20+31=37 ; d20+31=32 ; d20+31=48 ; 3d6+33=45 ; 3d6+33=45 ; 3d6+33=49 ; 3d6+33=42 ; Thursday January 6th, 2011 8:16:55 AM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 71 rounds True Seeing, duration 52 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 4 rounds Fly: Duration: 48 rounds. Righteous Might: +8 str, +4 con, DR 5/evil, -1ac, -1att. Duration: 11 rounds
Torgon takes the hit of the Marilith sword, but shakes off the effects of the blade(save dc 39).
He then casts righteous might, and flies to a position 20' above the Marilith. "It is time for you to return from whence you came snake!" he calls out to her.
Torgon is now huge in size, with a 30' reach. He will take all available attacks of opportunity offered by the bad guys. AoO: (pa 5) 44, 38, 37, miss, 48. Damage: 45,45,49,missed,42
OddHolme Round 40 [DM SteveK] d100=25 ; d20+30=46 ; 2d6+15=21 ; d3=1 ; d20+20=33 ; d20+20=24 ; d20+20=35 ; d6=3 ; d100=25 ; d20+30=40 ; 2d6+15=22 ; d20+30=31 ; d20+30=47 ; 2d6+15=24 ; d3=1 ; d20+30=46 ; d20+25=28 ; d20+20=28 ; d20+15=34 ; d20+15=35 ; d20+25=31 ; d20+25=41 ; d20+25=28 ; d20+25=34 ; d20+25=35 ; d20+25=33 ; 2d6+15=24 ; 2d6+15=27 ; 2d6+15=17 ; 2d6+10=15 ; 2d6+10=18 ; d100=89 ; d20+30=34 ; d20+30=34 ; d4=1 ; d20+20=31 ; Thursday January 6th, 2011 4:35:41 PM
Firn'gaer casts a targeted Greater Dispel Magic at Treeniazlix. The chaotic lights dance around the gnome wizard and snuff any chance for the spell to work! The wizard then makes a slow slip in the air away, denying any opportunistic attack by the Marilith. (chaos effect -- 50% chance for any spell or magic activation to work: 25% fail.)
Xenia rolls up into the air to distance herself from the demon. Halting upside down, she lets a shaft fly injuring the demon some. Xenia can immediately tell that her arrow was not as damaging as it should have been.
Kazak 's plan is for the demon to focus on him, and so stands up, getting another sword wound for his troubles. He taunts the demon, questioning its plans, intelligence, and capability. Moving on the sticky mass of food on the floor, Kazak has to try and keep his balance or fall prone. (AOO AC 46 Damage: 21 Plus Fort DC 25 or -1 STR. Make Skill check Balance DC10 or not able to move. Fail by 5 or more and fall prone.)
Peerimus glances over at the Balor and charges the demon. Treeniazlix swats at the departing Solar, but misses. The druid slams into the demon and delivers a stinging wound. Mr. X's Unholy Aura falters against Peerimus' Solar Spell Resistance and doesn't affect him. (AOO: AC 43 miss, Unholy Spell Penetrate: 24 fail)
Yorrick rears up and strikes at the snake demon with one paw. The Unholy Aura around Treeniazlix reacts to the bear's attack! (Yorrick Fort Dc 25 or lose 3 STR0
Durgan attempts to use his boots to teleport to the other side of the 6-armed Demon, but again, the chaotic lights siphon off the magic before they work! (chaos effect -- 50% chance for any spell or magic activation to work: 25% fail.)
Rash flies straight up to get away from the flashing swords until she is 60 feet above the floor. As she leaves a sword thrusts out, punching into her leg. But now Rash is out of the immediate reach, she casts a quickened spiritual hammer which strikes but does not penetrate Treeniazlix's defenses. (AOO for moving out of threatened area, AC 40 Damage 22)
Torgon casts righteous might (and getting missed by an opportunistic sword), and flies to a position 20' above the Marilith. The huge flying minotaur takes a position to dominate the battlefield where Treeniazlix can't reach. Yet in flying up, the demon is able to swipe at the minotaur, striking his leg. (AOO1(cast a spell): AC 31 nat 1! AOO2(move out of threatened area): AC 47 Damage 24 + Fort DC 25 or -1 STR)
Ooc: I placed Torgon off to the side of the map, but he is in fact directly above Treeniazlix at a height of 35'. Ie 20 feet above the head of the Marilith
.....................................
A blaze of hatred from Treeniazlix' eyes is directed solely towards Kazak, his taunts hitting much too close to the mark for the demon. "See your own plans die on my swords, pitiful mortal!" she calls as all her attention focuses on one little dwarf... ( Primary Sword AC 46, 28miss, 28miss, 35crit35!, Dam 24, 27+17 = 68) (Secondary Swords AC 31miss, 41, 28miss, 34miss, 35, Dam 15, 18 = 32) (Tail AC 33miss)
A Quickened gesture by Treeniazlix produces a Blade Barrier floating in the air on a horizontal plane just above her head, which provides her cover from all attacks above the demon. She bares her fangs at Kazak in a horrible smile. "Now it is YOU who will fail!" [b](89% spell chance = success)
Ooc: the Blade Barrier is at 20 feet high, parallel to the ground and a 30 foot radius from Treeniazlix position. Xenia, Rash, and Torgon are currently targeting the demon through the Blade Barrier.
Mr. X spins his sword into a frenzy of movement, fanning the air around Peerimus, but not hitting once. "That's right, little man", he croons to the Solar-Druid while smiling sadistically, "make this look good!" The flaming whip is more active, but is unable to latch on to Peerimus. (Whip AC 34miss, 34miss)
A quickened shout by the Balor targets Firn'gaer, and the Power Word stuns the wizard for a few seconds. (Firn'gaer affected by Power Word Stun, Spell Penetration: 31, Stunned 1 Round)
...COMBAT ROUNDS...
- Identify active spells and count durations - Using the grid in charater movement will help with placement. - one Standard and one Movement action per post.
Treeniazlix, the Marilith AC 40 36/? (Unholy Aura; Fort DC- 25)(Blade Barrier - provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.)
Mr. X, the Balor AC 39 35/? (Unholy Aura; Fort DC- 26 )
Gray is Fog -- 5' away 20% miss. 10' away 50% miss -- can't target by sight Yellow is Bright Lighted Areas -- See as normal. Further out is Shadowy Light; Concealment Floor of Common Room: Difficult Terrain, double movement, no charging. Anyone trying to walk must make DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more will fall prone.
Firn'gaer AC24; HP108/124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 Thursday January 6th, 2011 5:02:14 PM
Firn'gaer reels from the magical boot to the head.
As the barrier of deadly spinning blades pops into existence, the dark rogue drops. She drops straight down and without hesitation. Twisting her body as one of the razor sharp translucent edges nears, she slips past, avoiding harm entirely.
Snapping to position again, the rogue fires another arrow. The shaft flies true, streaking again for the neck of Snaky Girl and ... flying straight through.
Fram. Released it in the Gray Place.
+++++++++++++++++++++++++++
Move / Attack w/Bow
Reflex vs Blade Barrier 48 (Evasion for No Damage) Hit Marlith AC44 (+22/+17/+12 [+14/+9/+4, +8 DEX]+2 Magic, +7 Artisan's Gift, +1 Pale green Ioun Stone, +2 Strike as Invisible from Blinking) 20% Miss chance for Blinking 4 / Fail
Position: BL46 - 15ft up (15 move)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
Kazak Stonewall Ac 36 Hp 21/229 d20+21=28 ; d20-7=1 ; d20+28=48 ; d20+28=31 ; d20+24=35 ; d20+20=40 ; d20+20=30 ; d20+16=19 ; d10+16=18 ; d10+16=26 ; Thursday January 6th, 2011 8:17:33 PM
The Demon's reflexive attack on the dwarf knocks him off balance ....(fort save d20+21=28 )(balance check d20-7=1 )
"Dem dang what's did this maybe dat tree lover was right " growls Kazak as he slips and falls to the mucky floor ....rolling onto his back ...... he peers up at the demon .....
"As long as you fail .... then we succeed " growls Kazak and fail you will "
The dwarven army sergeant has felt the bite of the deon's blades .... and knows his fate as he is stuck to the floor
"We all die sometime Demon ....... you time is short ..... cuz you will fail again " Taunts Kazak
"All your work comes to naught .... just like da metal tower your plans will crumble ..... hahahahhahaha " Laughs the dwarf at the demon "
Attacking the snake demon from the ground . (-4 penalty) the stone blade lashes out ..... finding its mark
1st strike d20+28=48 crit hit damage d10+16=18 crit roll d20+28=31 missed 2nd strike d20+24=35 missed 3rd strike d20+20 nat 20 ! crit hit damage d10+16=26 crit roll d20+20=30 missed 4th strike d20+16=19 missed
Durgan Stonewall (AC 39; HP 233/322) Thursday January 6th, 2011 8:23:26 PM
"Me brudder! Somebody help him out eh? There should be enough scrolls around to do the trick."
Durgan grumbles a long string of profanities regarding the unreliable nature of magic. Then he tries to activate the boots again. This time, if it doesn't work, he starts moving towards the demon. His axe was getting anxious.
Used: boots 1/3 remaining
Actions: activate boots to try to teleport to the other side of the demon, and activate defensive stance. If it fails, he moves towards the demon.
Torgon AC: 38 HP : 181(243)/186 d20+23=39 ; d20+33=48 ; d20+28=46 ; d20+23=34 ; d20+18=29 ; 3d6+29=34 ; 3d6+29=37 ; d20+33=40 ; d20+33=48 ; d20+33=51 ; d20+33=39 ; d20+33=48 ; 3d6+29=37 ; 3d6+29=41 ; 3d6+29=42 ; 3d6+29=42 ; 3d6+29=35 ; Thursday January 6th, 2011 10:45:08 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 71 rounds True Seeing, duration 51 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 3 rounds Fly: Duration: 47rounds. Righteous Might: +8 str, +4 con, DR 5/evil, -1ac, -1att. Duration: 10 rounds
Torgon takes the hit of the Marilith sword, but shakes off the effects of the blade once again(save dc 39).
The Minotaur is unable to get to Kazak and swings four times at the Marilith with his good-aligned chain, hoping to blow through the Blade Barrier and give her something else to think about. Attacks: (pa by 3) ac 48,46,34,29 (2 hits) Damage: 34 and 37
Torgon is now huge in size, with a 30' reach. He will take all available attacks of opportunity offered by the bad guys. AoO: (pa 3) 40, 48, 51, 39, 48. Damage: 37,41,42,42,35
Peerimus AC 46/47 vs evil HP 205/205 and Yorrick AC 46 HP 121/160 d20+27=36 ; d20+22=35 ; d20+17=34 ; d20+28=45 ; d20+26=31 ; d20+26=41 ; d20+24=43 ; 3d6+18=29 ; 3d6+9=20 ; d20+28=38 ; d20+28=39 ; Friday January 7th, 2011 7:56:11 AM
The Balor has something in mind, Peerimus can feel it. Is he being commanded by te Marlyth? Is the switch in position too much? The druid decides he doesn't care. PA -5 Hit AC 36/35/34 But none of his strikes connect.
Yorrick growls past the magical retaliation from the Unholy Aura and attacks again. Hit AC 31/41/43 Dmg 29/20 Fort 38/39
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: ****(4) Endure Elements, Entangle, *Long strider, *Pass Without a Trace, Produce Flame 7-Level 2: ***(4) Barkskin, *Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: ****(4) Protection from Energy, Daylight, *Stone shape, Sleet Storm 7-Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, *Greater Shillaghleh, Air Walk 7-Level 5: *(2) Animal Growth, (2) CCW, *Stone skin, Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: *(2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying- 5-Level 8: Whirlwind, Sunburst, Earthquake, Ht Firestorm, Finger of Death 5-Level 9: Shambler, *(2) Shapechange, Ht Finger of Death, *Ht Fire Seed
*Cast Spell Staff contains *ShapeChange
All at Caster Level 22 Active Spells Peerimus Longstrider, Pass Without trace, Endure Elements, Protection from Fire 98/120, Protection from Lightning, Freedom of Movement, Barkskin, Greater Shillahlegh, Fire Seed on a single Acorn, Shapechange Off Hasted 3/10 +1 Attack AC and Reflex save
Yorrick, Endure Elements, Passwithout a Trace, Barkskin, Bull Str, Protection Fire 0/120, Protection Lightning 84/120, Freedom of Movement, Animal Growth 15 minutes,
Rash 160/160 AC 37 d100=89 ; d20+20=26 ; Friday January 7th, 2011 2:27:57 PM
Rash sees Kazak in trouble and tries to fly to the rescue. She will maintain her height to BP44 and then drop like a rock to 25 feet in height and then cast her mass heal on all the allies she can reach (rolled 89 for spell misfire so should be good) Everyone except Durgan and Peerimus get the benefits of a heal spell and 250 hps back.
The hammer swings usely at the demon missing with a hit of 26
OddHolme Round 41 [DM SteveK] d100=83 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; 15d6=65 ; Friday January 7th, 2011 5:53:02 PM
Firn'gaer reels from the magical boot to the head.
Xenia drops through the Blade Barrier, avoiding every gleaming edge, and snaps into position to fires another arrow that flies off into the Realm of Shadow.
Kazak falls prey to Treeniazlix's blades and the What food waste on the ground. He tries to wound the chaotically imbued demon and succeeds twice. (Kazak is affected by Treeniazlix' Unholy Aura and must save Fort DC 25 twice or lose 4 STR and 4 STR)
Durgan grumbles but successfully activates his boots on a second try. The dwarf arrives on the opposite side of the Marilith and gets into his defensive stance.
Torgon tries to take some of the attention off Kazak and strikes at the Marilith with his good-aligned chain, blowing through the Blade Barrier twice to wound the demon further. (Torgon is affected by Treeniazlix' Unholy Aura and must save Fort DC 25 twice or lose 1 STR and 4 STR)
Peerimus doesn't care what the Balor has in mind, and keeps attacking without success.
Yorrick growls past the magical retaliation from the Unholy Aura and attacks again, striking with paw and tooth. (Yorrick already saves v Unholy Aura. Thanks!)
Rash sees Kazak in trouble! [ooc: DM move: Rash still needs to target Kazak and she does not have line of sight through the Blade Barrier. She will in fact only be able to target heroes on one side or the other. Assuming she is targeting herself with the Mass Heal, I felt this was a dramatic method of accomplishing the Players actions without being completely suicidal. :-) ]
The pregnant cleric flies above the Blade Barrier until close to the dwarf and then falls through the spell to the floor. Swords and pike-heads rip into the hero, but she arrives at the other side ready to cast a Mass Heal spell, nullifying all the damage done to her and healing Kazak, Yorrick, and Durgan. (Spell misfire already rolled; thank you! Rash takes 65 damage from the Blade Barrier. Rash, Durgan, Yorrick, and Kazak are healed 250 hit points and all ability damage is healed.
The Spiritual Hammer swings uselessly at the demon.
.....................................
If Treeniazlix was angry at Kazak's taunts, the fully healed dwarf standing before her makes her go nearly insane. Her eternal eyes pierce Rash, and the chaos demon has found a new target. She slithers forward to rend Rash, which gives Torgon the opportunity he looked for. Through the Blade Barrier comes the minotaur's spiked chain, ripping a patch of scales from Treeniazlix.
The demon howls as the chaos lights swarm around her wounds, tearing ever greater holes in the Marilith until there is nothing left except swirling lights of chaos. This proves the lights own undoing, for without a host to anchor to, the lights twirl and sparkle until they fade away...
Mr. X howls in triumph! "While that hag was alive, no dimensional travel was possible, but now that you have taken care of her for me, I am free to return to the Lands of Unrest! So long, suckers!"
And with that, the flaming Balor disappears! ....................
The heroes are left standing in a huge dim room. The rent Iron Tower pieces and the skirling sound of the Blade Barrier are the only evidence there was a death-filled battle here only seconds ago....
Xenia (AC31, HP95/109) Friday January 7th, 2011 6:42:25 PM
"WOO!" The slim dark girl weaves a darting figure-eight in the air, raising one gloved fist in triumph. "Down you go, Snaky Girl!"
From the pinnacle of wild and weerdo combat the atmosphere drops to one of, well, almost quiet. "Down you go."
" ... Um ... " Xenia looks about the Central Meeting place that once belonged to Tishe and the Packies. What a slick, sloppy and gooey mess. Worse yet. It's empty. "Hey. Didn't the No-Nose Sargrass Guy say he was gonna come get us once we took care of Snake Witch? I mean, 'cause I also 'member that he said sump'in 'bout smashing this place down with Woldsblood, and I don't think I wanna be here when that happens."
"I think that would be bad."
+++++++++++++++++++++++++++
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
Peerimus AC 46/47 vs evil HP 205/205 and Yorrick AC 46 HP 121/160 Friday January 7th, 2011 9:08:15 PM
Peerimus glares at the Balor, "You've been sent running twice now." he says to teh departing foul creature. Then to himself, 'But never banished.' Hearing Xenia he turns and starts floating back, "Everyone gather up and remain in physical contact. We don't know how the Sargrass spirit is going to do it, but let's be prepared and not panic at least for a few more seconds."
Kazak Stonewall Ac 36 Hp 229/229 still alive Friday January 7th, 2011 10:10:32 PM
Having a panoramic veiw from his spot lying on the ground ..... Rash flies through the blade barrier .... followed by Torgon's spiked chain of devastation ..... ripping the demon girl asunder ....
Slowly getting t his feet .... " dang dat was close ... i thought she had me der for a moment ....... Torgon dat was some sweet killing blows der ... nice work .."
"Thanks Mrs. Trinka ....i feel sooo much better now ....think i was down to me last breath or two der ...."
As Peerimus gathers everyone togther .... " yup hope da sargrass dude comes back for us .... either dat or we gotta try and swimm our way outta here " grins Kazak
Looking about the domed area .... " da Demon girl leave any goodies ?? "
Torgon AC: 38 HP : 181(243)/186 d20+23=38 ; d20+23=43 ; Sunday January 9th, 2011 8:59:57 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 70 rounds True Seeing, duration 50 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 2 rounds Fly: Duration: 46rounds. Righteous Might: +8 str, +4 con, DR 5/evil, -1ac, -1att. Duration: 9 rounds
Torgon twice again ignores the strength stealing abilitites of the Marilith, and looks pleasantly on as she is destroyed.
"Thanks Kazak. That one took all of us. She was a big nasty indeed. Glad you are still in one piece."
"If we aren't removed from here momentarily, I would suggest we do it ourselves. I'm not one for trusting the memory of others once they have what they want. The Sargrass thing seemed a bit.... flighty to me. I got one teleport at the ready. I can get some of us."
Rash 160/160 AC 37 Sunday January 9th, 2011 9:24:12 PM
Rash slumps to the ground and reviews the blessings the powers have bestowed on her for use today and says, "I am spent. I want to go home and sleep for a couple of days. If we are teleporting, I will need to hold onto someone's elbow. I have nothing left."
Rash turns to Xenia and says, "See any loot girl?"
Xenia (AC31, HP95/109) Sunday January 9th, 2011 9:33:46 PM
"Alright. Everyone grab a sword. They're too big to use - 'cept by Torgie - but they might be worth sump'in."
As the others collect up the obvious things, the dark rogue takes a quick but thorough spin through the hidden places of the Marilith.
+++++++++++++++++++++++++++
Search 37 (Taking 10 w/Skill Mastery)
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
Woldsblood Tsunami [DM SteveK] Monday January 10th, 2011 12:23:57 PM
The remnants of the Iron Tower shimmer and disappear, to be replaced by the stone slab with strange icons that the Chilren of Chaos found in the Portal Room.
Another shimmering pile appears directly before the stone slab; this one is of gems, weapons, and other worked items; some commonplace and some completely alien in design.
As soon as it solidifies, the stone shines forth and creates an arching Gate identical to the one that Sargrass created in bringing the heroes to this domed town. On the far side, the village of refugees and the bare rock and dirt of their environment can be seen.
Shimmering into visibility above the Gate is the featureless humaniod form of Sargrass. "You have done well, having kept me free and holding Power here on the Sargrass Plains. I will be mindful of the support and assistance ... uh, be assured in your minds that I will... ummmmm...." The strange being tha tis the Sargrass pauses for a few seconds, and then continues. "I'll remember what you guys have done for me when I open up the Sargrass again after I clean it up. I've gathered all the stuff the demons left here. Take what you want, but be quick. The Woldsblood will get here soon."
There is a rumbling that is louder than the worst oceanic storm off of Heranmar that can be heard outside the dome. And it is growing louder...fast!
Xenia (AC31, HP95/109) Monday January 10th, 2011 12:54:32 PM
The dark rogue can only float in the air and blink as the very fabric of the Wold about her is transformed. Here lies the way out. Here comes the gratitude of the No-Nose-Sargrass-Guy. Herein rests the measure of their success.
Moment of truth. This is it. The portal lies open and doom rumbles just outside the fragile grass shell of the dome.
"GRAB STUFF!!!" Xenia shouts, and begins scooping all of the loot her arms can handle into the pouches of her haversack. Here lies the loot of the ages. All of it needs to come home. Please let there be enough time in which to collect it all.
+++++++++++++++++++++++++++
Active Effects: FoM 70m, True Seeing 9m, Fly 5m, Blinking
Torgon AC: 38 HP : 181(243)/186 Monday January 10th, 2011 1:48:16 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 69 rounds True Seeing, duration 49 rounds Divine Favor: +3 BAB, +19 temp. HP. Duration: 1 rounds Fly: Duration: 45 rounds. Righteous Might: +8 str, +4 con, DR 5/evil, -1ac, -1att. Duration: 8 rounds
Torgon and all his gear being huge is definitely an advantage in this situation as he begins shoveling huge sized armfuls of loot into his Bag of holding. Spurred to action by Xenia's cry, and the sound of impending disaster, he moves as quickly as he can, keeping an eye on the awaiting gate. It is not likely he will need all of what he is taking, but since it will be split up amongst the group, he will grab all he can.
Rash 160/160 AC 37 Monday January 10th, 2011 4:14:14 PM
Rash also joins in on the general looting and gathering of the goodies. She spreads out her cloak and load it up and then stuffs it into her haversack. Once everyone has grabbed everything, she will head for the gate yelling over her shoulder, "Last one through byes the celebration feast!"
As she trots to the gate, she will ask Peerimus, "Now I suppose you will want to start chasing the balor around. It seems like we are becoming demon chasers!"
Firn'gaer AC24; HP108/124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 Monday January 10th, 2011 6:32:40 PM
Firn'gaer sees the Balor flee and sighs relief. "Go back to the Land of Unrest and do not return."
He also grabs goodies after scanning the for the choicest magical treasures.
Kazak Stonewall Ac 36 Hp 229/229 still alive Monday January 10th, 2011 7:22:30 PM
joining in on gathering up the loot ..... the dwarf grabs an assortment of the pile ....stuffing some of the smaller things into his pockets and such .... while carrying some of the bigger pieces .....
" i don't wanna chase dat demon ...... he's went back to da abyss and he can stay der ...... "
Then kazak heads through the portal ..... " woohoo and away we go " chuckles the dwarf
Peerimus smiles at Rash, the woman was of course correct, but the recent dealings with the Court of Law played in the back of his mind. As long as the demon had the sense to stay in the Lands of Rest, Peerimus was content to let him. The druid shifts into a huge Air elemental and becomes a whirlwind. Yorrick moves through the gate, a moanful song coming from the cyclone that the bear answers with a bearlike cry himself. "I'll try and collect it all." Comes the words of Peerimus though not in what could be called his voice
Durgan Stonewall (AC 39; HP 233/322) Monday January 10th, 2011 8:52:11 PM
Durgan is not a dwarf to miss out on loot. He gets his bag of holding out and starts scooping stuff into it, being careful to set aside anything that might puncture the bag from within.
Through the Portal [DM SteveK] Tuesday January 11th, 2011 11:13:53 AM
Between the whirlwind of Peerimus, the huge and large arms of Torgon, Rash, and Durgan, and the wiley eyes of Xenia to pick up whats left over, it takes only seconds for the Children of Chaos to take every scrap from the floor (along with a sizeable chunk of dust and food from the whirlwind). And it is a good thing too, for in less time than it takes to do a steady count of 10, the grass dome sounds and grows dark as the Woldsblood Wave crashes over it.
It is a testament to the building techniques of the strange ones who first built the dome of Sargrass, for it doesn't fall immediately. The heroes have bare seconds to bolt through the portal as cataracts of Woldsblood eat through the cieling and fall in a rush upon the floor. Through the cacaphony of noise and foaming spray of 'blood, the last image the heroes see is the silver image of the Power called Sargrass glowing and floating above the cleansing flood.
And the Gate closes.
....................
The heroes find themselves back in the refugee village, and are soon lauded as champions indeed. For the gems and items may be of little concern for the common folk, but the food and dust brought along in the whirlwind are hailed as a miracle! Baskets are filled and stored in cunningly made cold cellars to use the food for at least a month. The dust is carefully, carefully gathered and placed in a planting box inside thier common house in remembrance of the Sargrass Plains homeland.
The people thank the COC, but again do not want to move. "This is our home now", one explains, "and it is more fertile than the Sargrass. We will do well here."
Without nasty demons or an ocean of Woldsblood or other crisis to take thier attention, the COC are finally able to rest, relax, and look at what they have brought from OddHolme.
- 6 Huge-sized Longswords, masterwork - a horde of amethyst, citron, garnet, emerald, saphire, ruby, jade, tourmaline, onyx, and alexandrite worth 150,000gp - Orb of Storms - Horn of Valhalla - Darkskull - Scarab of Protection - Bracers of Armor +6 - Dimensional Shackles - Lantern of Revealing - and a Black Leather Book with an unknown Glyph
..............
All heroes get 13,000 experience points!
Firn'gaer - Hero Point for excellent use of shaping spells to knock off the minions (and staying in danger to do it) Rash - Hero Point for correctly focusing on keeping companions in the fight (Stone to Flesh, Heal, etc) instead of loving the feel of smashing something. Xenia - Hero Point for scouting the more direct path to the Center Durgan - Hero Point for being rear guard against Mr. X Kazak - Hero Point for becoming the focus of Treeniazlix ... and surviving! Peerimus - Hero point for going one on one with Mr. X! Torgon - Hero point for killing Treeniazlix
Xenia (AC31, HP95/109) Tuesday January 11th, 2011 2:41:03 PM
"Who'da thunk it, huh?" Xenia watches as the refugees move in on the stuff they brought back from the grass dome. "I mean, that these guys would find so much, you know, value in the dirt and the What food."
"But ... " The dark girl looks off into the sky. " ... I guess that's the power of Home." The word comes off her tongue with wistful longings. And, from the way in which the word forms itself, you can hear the Capital in the 'H'.
With a word to her ring, the Wold once again becomes still, the blinking of the Gray Lands banishing itself to wherever it is that the Gray Lands are when they aren't here. "Woo. That sure is a big pile of sparklies," she remarks. "And what's this?" The dark rogue picks up the pitted skull. A creeping sensation of evil steals into her hands. She lets out a cry of surprise and drops the skull back onto the pile.
"Whoa! That is *not* a nice skull. Don't think I'm gonna be doing that again any time soon."
Torgon AC: 33 HP : 124/186 Tuesday January 11th, 2011 4:19:11 PM
Active Spells: Longstrider, Duration 22 hrs.(extend rod), base speed increases by 10' Magic Vestment, Duration 22 hrs.(extend rod), +2(+1) enhancement bonus to shield Protection energy fire, Duration 110 minutes, 18/120 total hp of fire damage protection Freedom of Movement, Duration 110 minutes Magic circle vs. evil, duration 110 minutes, 10' radius from Torgon, +2 saves, stops possession/control, summoned creatures can't attack. Barkskin (from Peerimus), +5 ac, Duration 220 minutes Align Weapon-good, duration 67 rounds True Seeing, duration 47 rounds
Torgon looks at the people gleefully gathering the what the CoC would have left behind. He thought momentarily about doing something to help them until he remembered that the Sargrass was looking after them.
"I suppose we should sell most of the odds and ends. I never did get a chance to replace my shield after the ant guys destroyed it."
"Well? where we off to now? I am ready for a good meal and a bed."
Rash 160/160 AC 37 d20+8=28 ; Tuesday January 11th, 2011 7:28:30 PM
Rash looks over the loot and then up at the Firn'gaer. "Are you going to examine the book? Seems to be your kind of thing?"
She will do a cast a comprehend languages spell to see if it helps read the rune and will apply her knowledge of the arcane as well. (Rolled a natural 20 on the know arcane)
"I don't mind selling the loot though some of it is interesting. Might want to make one more trip to the catacombs before I head back to the farm and hang up the armor for a more peaceful existence." She places her hand over her swelling stomach and giggles, "Not sure how much longer my armor will fit anyway."
Firn'gaer AC24; HP108/124; Arcane Sight, Extd Fly, Extd True Seeing, Extd Shield, See Invisibility, SR18 Tuesday January 11th, 2011 8:47:22 PM
"Then let's take a look at the book, my dear Rash."
Firn'gaer will look at the runes on the book with his Arcane Sight in addition to Read Magic. If it is something that can be dispelled, he will do it, disjoining the glyph if that is what required (while keeping everyone a safe distance away).
Kazak Stonewall Ac 36 Hp 229/229 still alive Tuesday January 11th, 2011 10:28:55 PM
Taking a break from the just completed battle ....... the dwarf relaxes..... helping sort through the loot pile ....
" I say we head back to Heranmar ....plenty of good food there .... should give us some time to think of whats next for us ... "