Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope d20+11=30 ; Saturday December 25th, 2010 6:54:59 AM
Mac struggles once again against the black tentacles [30 vs 32 (natural 19 again)], but struggle is all he continues to achieve, apart from the sounds of his attempts to strain the tentacular bonds.
OOC: If a Grapple automatically fails on a 1, 2, or 3, then shouldn't it automatically succeed on a 20, 19, or 18?
The Ghost of Mages Past d100=86 ; d6+4=7 ; d6+4=9 ; d6+4=7 ; d20+22=24 ; d20+22=38 ; d20+22=40 ; d20+18=26 ; d20+14=21 ; d20+14=20 ; d20+14=18 ; d20+14=22 ; d20+14=31 ; d20+14=29 ; d20+14=30 ; d20+14=28 ; Monday January 3rd, 2011 9:25:20 PM Holidays were crazy, we are back on sorry about the long delay DM Dan k
Dwight struggles against what he sees and feels to little avail. Jass targets the ghost with a greater dispel, if anything happens it is impssible for him to tell Belkior is still held within the Tentacles Vedick casts Timestop, he flies to Monthor and casts Reverse Gravity and then moves to the ghost, first going etheral and then becoming a Balor, finaly he uses a wand and casts Good Hope on himself. Mac struggles without breaking free as well
Monthor suddenly finds himself hurling straight upwards. The Ceiling of the room he was in only a few seconds ago is coming extremely fast. The dwarf braces himself for the bone jarring impact.
The tentacles contiue to try and crush the three heroes Mac Grapple 24 Dmg 7 Dwight Grapple 38 Dmg 9 Belkior Grapple 40 Dmg 7
Dwight hp 128/160, ac 33(touch 25, 34)) Monday January 3rd, 2011 10:22:47 PM
OOC: Sorry to but this in here. Converting me character sheet to pathfinder. Was 1/20/10 the last time we got experience?
Yes it is, xp was going to be sent out for the lost Tribe adventure and then things got crazy with th Shields being intro'd I didn't want to create further level spanning and decided to hold off. I will be etting the xp for all Characters to this point togehter shortly and post it now that the ghost mage fight is done
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 d20+23=43 ; d20+19=22 ; d20+19=29 ; Tuesday January 4th, 2011 12:12:27 PM
Jass is getting frustrated that he can't confront the ghost mage effectively with any spells, and mentally steps back to think this through. "There's more than one way to skin a cat", he says out loud, and casts another Greater Dispel Magic, this time at the Tentacles around his friends.
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells d20+19=20 ; d20+19=24 ; d10+10=19 ; Wednesday January 5th, 2011 10:09:43 AM
Ethereal Demonic Vedik continues his attack on the ghost mage, attempting to slam him twice with his forearms.
OOC: Slam1 : Natural 1, miss Slam2 : Hit AC 24 for 19
Buffs Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: empty Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 96.6 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.4 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.4 Minutes (cast leaving dracolich pile) Message: CL 1, 106.3 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.4 Mins (Cast in Mino/Armored DL fight) Ethereal Jaunt: CL 16, 4/16 rounds
MonthorHit Points:(213 of 213) AC 38 Wednesday January 5th, 2011 8:04:59 PM
ooc> Daniel, email me please. I need to get my updated char sheet to you and I lost your email.
Monthor's really enjoying the ride but he's not sur how he's going to deal with the landing.....
" COWABUNGA!!!!! "
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope d20+24=41 ; d8+8=16 ; d20+19=26 ; d8+8=15 ; d20+14=33 ; d8+8=12 ; Wednesday January 5th, 2011 8:16:00 PM
If Jass' spell is successful, Mac attempts to drill the ghost mage with three arrows: [1: 41|16] [2: 26|15] [3: 33|12]
Dwight hp 128/160, ac 33(touch 25, 34)) d20+13=24 ; Wednesday January 5th, 2011 9:04:02 PM
If Jass dispelled the tentacles, Dwight floats up and pulls out his bow.
Else, he attempts to break free again -- (24) -- and remains held.
Belkior - HP 110/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil d20+5=22 ; d8=1 ; d8=2 ; d8=3 ; d8=6 ; Wednesday January 5th, 2011 9:38:14 PM
The halfling cleric is not able to escape the grasp of the tentacles. Nor does he have any spells that he can cast, not items to activate, while grappled.
Mind you, if Jass is able to dispel the tentacles,
Actions Grapple (to escape) = 22 Activate Staff of Healing, healing Dwight for 26 hps
Active Spells & Effects Magic Vestment - +5 enhancement bonus, 19 hours, 44.3 minutes Magic Circle vs. Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.3 minutes Protection from Evil - +2 deflection bonus to AC, +2 resistance bonus to saves, 194.3 minutes Silence - 6.4 minutes Bead of Karma - +4 caster levels, 9.5 minutes
Items used Staff of Healing - 10 charges Celestial Armor - 1 daily use Bead of Karma - 1 daily use
Cumulative Level & Ability Effects Presumed cured from Tratain's use of Wand of Restoration
Spells 0 - DC 18 - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2) 1st - DC 19 - Bless(x2), Comprehend Languages, Protection from Evil**(x2), Sanctuary(x2) (D - Protection from Evil*) 2nd - DC 20 - Remove Paralysis(x2), Silence*(x3), Status(x2) (D - Aid) 3rd - DC 21 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 22 - Death Ward*(x4), Dimensional Anchor*, Freedom of Movement* (D - Holy Smite*) 5th - DC 23 - Hallow, Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 24 - Greater Dispel Magic**(x2), Undeath to Death (D - Heal*) 7th - DC 25 - Regenerate**(x2) (D - Holy Word*) * = cast or lost due to negative level
The Ghost of Mages Past d100=5 ; d100=27 ; d100=21 ; 20d6=67 ; Wednesday January 5th, 2011 9:54:10 PM
Jass's spell dismisses the entacles freeing the three heroes Vedick tears into the ghost and the creature howls upon the etheral plane Dwight pulls his bow Mac sends three arrows into the ehteral creature, each strikes true and the ghost winks out of existance Belkior heals himself with his staff Monthor slams into the ceiling [Dmg 67] with an armor ringing [b]GONG![./b]
Combat over
Monthor is on the ceiling where gravity currently holds him in place Dwight, Mac and Belkior are on the far side of the chasm Vedick is on the ethereal plane over the chasm to the doorway's right Jass and Tratain are in the small room
my email is Mikalus30@Gmail.com
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Thursday January 6th, 2011 4:39:24 PM
"Teamwork!" shouts Jass from across the open space, sending Mac and Dwight a 'thumbs-up' gesture.
Then he looks around with an air of what now. "Any clues as to why this place is actually here?", he says, "there's gotta be more of a reason than a way to kill curious heroes!"
...Actions
...Effects Alter Self: CL 19; 136/190 min; Lizardman: Medium, 30feet, +5 armor, 2 claws and bite (all d4); Hold Breath, +4 racial Jump, Swim, Balance False Life; CL 15, 14/15 hour; +13 hit points (1 left)(shared) Stoneskin (CL 15, 114.4/150 min. 182/190 hp (Cast after Meeting Gray Knights.) See Invisible on Monthor; CL 5; 38/50 minutes
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope Thursday January 6th, 2011 6:36:39 PM
Mac shrugs his shoulders, "Waste disposal, maybe? Yes, very nice teamwork." Looking at Monthor he wonders how large an effect is keeping him there, and tests it by holding his bow at one end and seeing if he can reach a point where the bow tries to fall up instead of down.
MonthorHit Points:(213 of 213) AC 38 Thursday January 6th, 2011 8:04:45 PM
" Nice ride, but a bit bumpy.... SOMEONE THROW ME A ROPE ALREADY!"
Dwight hp 120/160, ac 33(touch 25, 34)) Thursday January 6th, 2011 8:18:51 PM
Dwight lands and gives himself a good stretch after being held, hit, confused, hit again and then grappled and hit again.
"Any other illusssionss about?" Dwight asks still questioning what he is seeing and wanting verbal confirmation as his ears seem to be working correctly.
Belkior - HP 110/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Thursday January 6th, 2011 9:53:15 PM
Belkior looks up towards where Monthor is lying on the ceiling.
"Maybe you can walk out to the edge where Dwight can pick you up?"
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope Friday January 7th, 2011 6:45:19 AM
"...or ::pause:: you could carefully grab the other end of the bow? Or, does this mean we could all just walk on the ceiling to get to the other side?"
Vedik AC 48(18) HP 293/293 (Balor) Character SheetSpells Friday January 7th, 2011 8:52:54 AM
Vedik floats down over solid land and dismisses his Ethereal Jaunt, also shifting to the more familiar angelic form.
"It's about a ten foot cube. Sorry about the 'fall', but up was better than down."
He flies out to get Monthor.
OOC:
Buffs Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: empty Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 96.5 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.3 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.2 Minutes (cast leaving dracolich pile) Message: CL 1, 106.2 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.3 Mins (Cast in Mino/Armored DL fight)
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Friday January 7th, 2011 10:55:20 AM
OOC: DM - sent you an email. I would like to convert Jass to Pathfinder as a Sorcerer with the Undead Bloodline.
- Jass was killed in Crimson Shields and returned briefly as a ghost. During this time, he had to fight against the corrupting influence of being undead and shortly before being raised, he killed a PC Ranger's animal companion. Was a really great role-playing opportunity.
- I'd like to use the conversion as an excuse to continue pursuing this role-playing; that Jass' death has affected his sorcerer blood and is now of the Undead Bloodline. He has to fight against the bad guys and his own encroaching blood!
- In gameplay, the undead Bloodline will help Jass in that many of his spells are mind affecting and useless against many high level opponents. Undead Bloodline would allow him to use mind affecting spells on corporal humanoid intelligent undead (ie vampires, lichs, mummys)
Whatcha think?
The Ghost of Mages Past d20+18=30 ; d20+18=33 ; d20+18=31 ; Friday January 7th, 2011 8:50:29 PM
With the death of the Ghost Mage, the other illusions fall to mist and disperse to all whose mind were still enthralled by them. Vedick floats to the side with Mac, Belkior and Dwight, and assumes his angelic form on the prime plane once more. Mac can just get the tip of his bow to a point where he can feel the gravity shifting, but just so where his fingertips are all that is holding onto it. Were Monthor's several hundred pounds to grasp it, the minotaur would be extremely pressed to maintain it.
Monthor asks for a rope. Jass wonders about the point, a dipsosal of sorts is suggested. Tratain however had also discovered a concealed door during the fight.
While all this pondering is occuring, another wave of dispelling magic ballons over the chasm. The swell catches Jass in the doorway to the small room and Tratin who occupies the room. Monthor oin the far corner is not struck, as are none of the heroes on the far side
Tratain looses his second ring's Greater Dispell. DM Has Tratain's Counter rings as both being empty
MonthorHit Points:(148 of 213) AC 38 Sunday January 9th, 2011 8:05:05 PM
ooc> See above link to the new pathfinder Monthor. I hope...
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope Monday January 10th, 2011 3:39:34 PM
"So, is there anything over there to investigate, or do we need to backtrack? Where are we headed next?"
Pathfinder Note Monday January 10th, 2011 8:16:57 PM
We are swapping into Pathfinder friends I ask everyone get it done soonest I would also ask that we all check each others work. Pathfinder to me is brand new. To keep a fluid pace I am asking that unless the error I make is game changing, point it out and we'll just move on and I'll try to not make the same one again
Also XP All Heroes are granted 10,850 Experience Points and 1 Hero Point
MonthorHit Points:(148 of 213) AC 38 Monday January 10th, 2011 8:19:36 PM
ooc> With the new XP, Monthor goes up one level. I'll update the sheet and get it to you tonight.
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Monday January 10th, 2011 8:53:05 PM
"Um, I don't know how the trap is resetting, but we better think of something before all my spells are stripped from me. Tratain, do we all need to be here or do we need to go somewhere else? Either way, I've got the spells enough to Dim Door everyone here to where we need to go. Well, at least once before exhausting all my spells."
ooc: Jass is prepared to follow Tratain's instructions.
Vedik AC 41(16) HP 191/191 (Astral Deva)Character SheetSpells Tuesday January 11th, 2011 9:13:29 AM "There was a hidden door."
Vedik goes to where he saw the door, and points it out to the party.
"We need ta get out of this dispel trap."
OOC:
Wow XP! It's been almost a Year (1/19/10) since we last got XP! It's probably best that it came post pathfinder conversion. I really didn't want 11th level spell slots anyway :P
Wings of Flying - Active Contingency: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Ring of Counterspell: empty Magic Vestment x2 (38 hours, cast in morning) Stoneskin (CL 15, 96.4 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.2 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.1 Minutes (cast leaving dracolich pile) Message: CL 1, 106.1 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.2 Mins (Cast in Mino/Armored DL fight)
Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Tuesday January 11th, 2011 9:01:24 PM
Are we converting before or after this experience point add?
With the 3.5 rules, 10,800xp takes Jass to 16th level. (110,990 + 10,800 + Hero Point 1,600 = 123,390xp = 16th level needs 120,000) :-)
Under the Pathfinder Rules, the Wold is on the Medium progression. Further, the conversion is to set on the same percentage up to the next level. - at 110,990xp, Jass is about 50% to level 16. - Pathfinder 15 level = 635,000xp and 16 level = 890,000xp - 50% to level 16 on medium level is 762,500 xp - 762,500 + 10,800 + 1,600 = 774,900xp
Barely a drop in the bucket!
Belkior - HP 110/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Tuesday January 11th, 2011 10:01:25 PM
Ditto.
With the 3.5 rules, 10,800xp takes Belkior to 16th level. (118,095 + 10,800 + Hero Point 1,600 = 130,495xp = 16th level needs 120,000) :-)
Under the Pathfinder Rules, the Wold is on the Medium progression. Further, the conversion is to set on the same percentage up to the next level. - at 118,095xp, Belkior is about 87.5% to level 16 - Pathfinder 15 level = 635,000xp and 16 level = 890,000xp - 87.5% to level 16 on medium level is 857,615xp - 857,615 + 10,800 + 1,600 = 870,015xp
Close, but not quite to 16th.
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope Wednesday January 12th, 2011 4:26:32 AM
OOC: Becomes Mac AC:33 CMD:53 HP:255/270, HeartLight(Active), Good Hope ...if XP and conversion in that order, and subject to DM approval. It makes sense that given the XP was earned in the 3.5 system, it should be applied in that system... I was assuming the Hero Point XP was already factored into the given XP. Please advise if I have this wrong.
So, after discussion and combat and more consideration, are we allowing Jass to Teleferry us across the drop? Will it then be an opportune moment for that casters to rest up?
MonthorHit Points:(148 of 213) AC 38 Wednesday January 12th, 2011 7:46:55 AM
Monthor isn't really sur what to do next.... so he waits.....
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Wednesday January 12th, 2011 11:10:40 AM
Jass is real interested in Teleferry everyone across, going through the Trap Door, and then using the 24 hour Time Stop that the Gray Knights have. :-)
...Actions up to 4 Dim Door spells (taking 2 4th level slots and 2 5th level slots)
...Effects See Invisible on Monthor; CL 5; 38/50 minutes
Vedik AC 41(16) HP 191/191 (Astral Deva)Character SheetSpells Wednesday January 12th, 2011 1:25:31 PM "We canna use it yet. We need ta have all our resources, or as close as possible, before we fight the Dread. We've only killed half tha Dread Lords. We rest now an fight tha next four, we'll be too weak for the Dread itself. We need ta kill at least two more, if not all four, before we rest. "
MonthorHit Points:(148 of 213) AC 38 Wednesday January 12th, 2011 3:56:44 PM
{ Listens to Vedilk } From up above Monthor says... .... " Me's with Jass. It won't help to wait until the end if we don't get there. For all we knows, we may be facing the four remaining Dread Lords all at once. Better to be over prepared then under prepared and dead."
Vedik AC 41(16) HP 191/191 (Astral Deva)Character SheetSpells Wednesday January 12th, 2011 7:02:02 PM
OOC: Btw, Vedik grabbed Monthor a few posts ago. See post on Friday January 7th, 2011 8:52:54 AM
MonthorHit Points:(148 of 213) AC 38 Wednesday January 12th, 2011 7:47:33 PM
ooc> DOH!!!
Dwight hp 120/160, ac 33(touch 25, 34)) Wednesday January 12th, 2011 9:04:08 PM
Dwight nods, while he would love to rest, still feeling the chills run down his spin, Vedik is right.
"Ssso who will be opening door? I think everyone ssshould be sssecured in cassse the wind blowsss oncce open." He looks towards the pit again, hoping not to find out exactly how many feet down it is.
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope Thursday January 13th, 2011 4:13:54 AM Mac looks from one response to the next. It isn't exactly an answer, but, well, he remembers one time when they were waiting outside a door... In response to Dwight's sibilant warning he braces himself, playing a handy substitute for a wall where and if required.
MonthorHit Points:(148 of 213) AC 38 Thursday January 13th, 2011 11:29:10 AM
" Oh... medic!"
Dwight hp 120/160, ac 33(touch 25, 34)) Thursday January 13th, 2011 9:55:11 PM
Dwight produces his wand of cure serious wounds and again thinks of poor Plyf. "I can ussse thisss if needed," he states are he looks to the true medics unsure the extent of what healing powers remain after so many battles.
"Now, about that door," he says as he considers how much time has been passing between each dispel.
Dwight waits for Monthor to be healed (by others or himself), before examining the door for traps, and determining how the door is open. (Dwight prefers not to wait in/near the dispel area very long.)
DM note Friday January 14th, 2011 12:02:28 AM
Hope to hit everyone's questions here
Apply xp under 3.5 and then convert Hero point bonus xp is was NOT factored in Split treasure now but include all characters and CC purchases will be immediately brought in
on a game note I have to ask we get this done and then Jass can play ferryman and the group will be moving through the door to a horrid and agonizing death
Vedik AC 41(16) HP 191/191 (Astral Deva)Character SheetSpells Friday January 14th, 2011 8:42:58 AM
Brief Clarity Post:
Our portable hole holds about a real life years worth of equipment going back to May of 2010. Our DM has kindly allowed us to split that up between the current players for the purpose of pathfinder conversion. I'm going to coordinate with him, but I think what he wants to happen from what I asked and what he posted is we'll total the loot and split it between the current players as additional cash you can purchase stuff in pathfinder for.
I'll get a total out to you asap.
On the conversion itself, don't go to the catacombs for the purchases. Just do the conversion yourself, show the math to the DM for approval, and you're good to go.
Sanity: I went through the archives, here's a quick recap.
1) We've killed 4 dread lords, we only have 3 soul gems (missing one from draco lich) 2) Elchlin said he sensed 2 dread lords below (through the door we're about to open). 3) We still have a considerable amount of spell resources, but we are dwindling. Probably near 30% spells remaining on average. 4) We havent rested in over 9 months of real life time. :)
Jass-Lizardfolk AC:32 HP:108/113 and Furball AC:21 HP 69/62 Friday January 14th, 2011 9:55:20 AM
ooc: converting Jass
After Ferry-port, level-up, and conversion, Jass will have 5 5th level spells, 2 7th level spells, and 4 8th level spells available. Should be enough for one more fight!
...Actions up to 4 Dim Door spells (taking 2 4th level slots and 2 5th level slots)
...Effects See Invisible on Monthor; CL 5; 38/50 minutes
Vedik AC 41(16) HP 191/191 (Astral Deva)Character SheetSpells Friday January 14th, 2011 12:42:13 PM
Back Loot:
The total of back loot is 1,070,560, divided by the current 7 active players (Vedik, Tratain, Mac, Dwight, Jass, Belkior, Monthor) yields:
152,937 GP for each of us, added to your gear conversion for use on pathfinder gear.
Dan, I shared the document that totals it with you.
Belkior - HP 110/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Friday January 14th, 2011 11:40:58 PM
Speaking of which, how are we doing gear conversion? What about party items (like the Staff of Healing)? Or gold that a character is carrying?
Vedik AC 41(16) HP 191/191 (Astral Deva)Character SheetSpells Saturday January 15th, 2011 12:52:18 AM
The default instruction is cash out your equipment at full value and rebuy in Pathfinder. Do not go through the catacombs. You can not self craft items in this conversion, though you can buy materials to craft items. Dan hasn't said he wants us to do anything different.
Party gear you should probably cash out and rebuy the same item. Coins that are yours you can spend or not.
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope Saturday January 15th, 2011 1:00:00 AM Our portable hole holds about a real life years worth of equipment going back to May of 2010. 8>< The question then becomes, How much in game time has passed since last May? :)
MonthorHit Points:(213 of 213) AC 38 Saturday January 15th, 2011 11:03:52 AM
ooc> Monthor should now be fully converted, levelled and item added and swapped.
Jass of Downs AC:28 HP:108/178 d6=6 ; Saturday January 15th, 2011 12:36:43 PM
Jass Pathfinder Link
Jass looks at his friends, the recent death, ghost existance, resurrection, and battling the liches taking its toll. The man is still full of confidence, but there is an underlying shadow that occasionally peeks through of a haunted visage. The sorcerer is pale of skin and his blonde hair is now rapidly graying and thin. Standing 5 foot 9 inches tall, his common traveler's clothes and cloak is easily overlooked by the smile that plays around the easy-going mouth. Furball his once common companion is gone.
...Actions up to 4 Dim Door spells (taking 2 4th level slots and 2 5th level slots)
...Effects See Invisible on Monthor; CL 5; 38/50 minutes
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope (v3.5 Header) Saturday January 15th, 2011 6:59:52 PM Mac AC:34 HP:271/286, HeartLight(Active), Good Hope (PF Header) "...a medic for Jass here too, as well as Monthor!" The taur ignores his own minor constriction damage wrought by the Black Tentacles, more keeping an eye on others and still being prepared to brace himself (as previously posted) should Dwight's prediction come to pass. Back in closer quarters he has reshouldered the bow and drawn his axe. Resting upon his other shoulder, the axe poses no threat (of physical comedy) to the party - not even for an enlarged Monthor.
DM Notes: Up to 6 AoOs permitted per turn [+39|3d6+31{19+|+2x(3d6+31)}]
Belkior - HP 110/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Saturday January 15th, 2011 9:32:50 PM
Okay - here's a question for the group:
Belkior is carrying a Staff of Healing (that has seen a lot of use lately) that was a group item in the Crimson Shields. Staves have been significantly changed in Pathfinder and I don't believe that they are viable in context of the Play-by-Post format used in the Wold. Certainly not in this game where we won't have any downtime.
With the groups permission, I will "sell" it (discounted for use of charges) and re-purchase wands with the equivalent spells with the resulting cash.
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope (v3.5 Header) Saturday January 15th, 2011 11:40:59 PM
OOC: JP, I agree. That said, I haven't looked at what has happened to staves in Pathfinder, but I'm happy to leave that in the hands of individuals that do.
Dwight hp 120/160, ac 33(touch 25, 34)) Sunday January 16th, 2011 5:45:56 PM
OOC: Okay, I know we have switched to Pathfinder, but are we continuing in game, or are we getting a freebie visit and delivery from the CC. I ask because Dwight's arrow supply is low, and while the CC arrows aren't as good as the ones he makes, they are better than firing blanks.
Dwight hp 164/218, ac 33(touch 25, 34)) Sunday January 16th, 2011 6:09:06 PM
OOC: Aside from the arrows and calculating my attack with different feats, Dwight is now Pathfinder ready. (err, should I say for peer corrections.)
The new link hopefully works.
Dwight hp 218/218, ac 33(touch 25, 34)) Sunday January 16th, 2011 6:41:40 PM
OOC: Per Mac's last spell, Dwight's hit points are at full. Also, Dwight is 17th level now!
Jass of Downs AC:28 HP:108/178 Sunday January 16th, 2011 8:40:17 PM
ooc: I wouldn't advertise that Dwight is firing blanks :-)
Belkior - HP 110/146 - AC 26 (28 vs. Evil, Touch 16, Flat 25) - Stoneskin, Magic Vestment, Magic Circle vs. Evil Sunday January 16th, 2011 10:35:11 PM
Still plugging on conversion.
Mac AC:31[Tch:21, F/F:25, GrDC:23] HP:186/201, HeartLight(Active), Good Hope (v3.5 Header) Sunday January 16th, 2011 11:05:04 PM
ooc: I wouldn't advertise that Dwight is firing blanks :-) OOC: Per Mac's last spell, Dwight's hit points are at full. Also, Dwight is 17th level now!
Dwight - Mac doesn't cast spells! Not even from tattoos like Brahmah did. Not yet anyway...
Just adjusting Feats to remove Defensive Combat Training, which is of no apparent benefit to the warrior classes (See the Rules Board). Done (again).
DM note Monday January 17th, 2011 1:34:13 PM
We atre continuing in game AND all PC's are getting a free CC visit.
DM reserves the right to veto and deny any CC purchase on this trip Crimson shields; the Power Battery is still operating
A question from ealier. Game Wold time has been 4 months since the GK went to the Ice Vien It has been about 2 hours since the CS joined and about 3 hours since GK first began the island assault
Jass of Downs AC:28 HP:108/178 Monday January 17th, 2011 5:44:59 PM
Jass Pathfinder sheet linked for approval.
Jass is ready to ferry over the members of the group to the room where the trap door is.
Vedik | HP 217/217 | AC 30/14/27 | CMD 31 Character SheetSpells and Effects Tuesday January 18th, 2011 9:35:35 AM
New Character and Spells Sheet.
As a DM Sanity lesson learned in the Forged, which started as pathfinder a few weeks ago, I suggest we all post the following stats in our headers.
Name, HP, AC (Normal, Touch, Flatfooted), CMD
It made the DM's life there much easier.
Vedik can provide Magic Vestments to the party through his fixer abilities. Who should I plan to provide Magic Vestments +5 for in the morning buff routine? I poked through everyones converted character sheets and this is the count I get.
Belkior: Celestial Armor and +1 Shield, so 2 there Dwight: Has +8 Bracers, so no need there Jass: Cant see char sheet, possibly 1 Mac: Has +4 plate, so can bump that up to +5, 1 Tratain: 2, shield and armor Me: 2, shield and clothing
So 8 Total, maybe 7 if Jass is using bracers?
Jass of Downs AC:28 HP:108/178 Tuesday January 18th, 2011 1:19:59 PM
ooc: for some reason, I never gave permissions to view Jass (silly Steve!). Corrected.
Jass will not be able to use Magic Vestment, so no use on him. He has mithril chain mail +5 (with light armor and arcane armor feats), and doesn't have a shield at all to cast shield on.
....
Jass casts Dim Door and moves to the near side ledge, linking Dwight, Monthor, Mac, and Belkior in another Dim Door to bring them all to the little room.
"Do we want to buff up before you open that little door, Tratain?" asks the pale-skinned Jass with a confident smirk. "I can set up an Antimagic Field in this room. Anyone can cast spells and they would be fully operational once we leave the anti-magic field. The duration starts ticking away immediately, but they couldn't be dispelled." The smile grows broader.
TratainCurrent Spells AC 39 HP 157/253 d8+25=26 ; d8+25=32 ; Tuesday January 18th, 2011 6:03:28 PM
Tratain casts Cure Light wounds Mass on the Party when everyone is together. (Everyone Heals 32)
He says "If you have any spells left to cast lets do that quickly and then head through that door there. I don't think the Anti-Magic Field is a good idea until we know what is on the other side of that door. It could backfire on us if we aren't careful."
Once everyone is ready Tratain looks for a way to open the door. He also asks Dwight to look as well and search the door for traps before actually trying to open it.
He also readies to release his shield should there be any enemies on the other side of the door.
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting, Animated. Greater Magic Weapon, Adamantite Greatsword, Holy Shock Burst Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 106 Minutes Resist Energy, 30 Points Cold - 106 Minutes Ring of Counterspellsx2 - Greater Dispel Magic - Both Expended Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 106 points - 137 minutes Shield Other - Monthor - 21 Hours Contingency Extended Spell Resistance, SR 37 - 50 Minutes True Seeing
MonthorHit Points:(213 of 213) AC 45, CMD 43 Tuesday January 18th, 2011 9:29:42 PM
Shield Other - 21 Hours Caster Level The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) dwarven axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes Cold Resistance 30 DR 5/-- while wearing armor.
---------------------------------
"Me could use a hit from the barkskin wand. Otherwise, let's rock and role!"
MonthorHit Points:(213 of 213) AC 45, CMD 43 Tuesday January 18th, 2011 9:31:30 PM
ooc> DOH! " And a stoneskin buff please!"
Jass of Downs AC:32 HP:140/178 (False Life, Shield) d10=1 ; Tuesday January 18th, 2011 10:11:08 PM
Jass shrugs and prepares himself and within 12 seconds, has rebuilt his magical defenses enough to follow the ruffians through the trap door.
...Actions Cast 2 Dim Door (over and back) to bring all Gray/Crimson together in small room. Cast False Life; 19/19 hours; 11 hitpoints Cast Shield; 19/19 min; +4 AC w ghost touch and negate magic missle
...Effects See Invisible on Monthor; CL 5; 38/50 minutes
Through the Door Tuesday January 18th, 2011 10:38:01 PM
DM Note yes please include CMD in title or very near the top of a post OK guys, Pathfinder at high level, as if things weren't complicated enough, there are going to be mistakes, likely by me multiple times. to keep us fluid I'm asking that barring my goof from eradicating the group we roll with it and move on. i will try not to make multiple catastrophic blundes or to repeat the same blunder more than say a dozen times
I would like a simple by in post that everyone is set
Jass ferries everyone across through Dimension Door spells [spells] Monthor, where is the Cold Resistance comig from, I had it gone through a dispell some time back. I also thought Shield Other had been taken down Tratain casts Cure Light wounds Mass on the Party when everyone is together. (Everyone Heals 32) Vedick, there is no morning Buff as the group has decided to simply push on Monthor is requesting a Stoneskin. Anyone? I have not heard from Dwight or Belkior. Anyone?
Last request if you good players especially those with Pathfinder experience could look over sheets for any big goofs thanks
Mac | HP:286/286 | AC:34/22/29 | CMD:[65, Sun/Dis:68] | 6 AoOs:+39|3d6+31{19+|+2x(3d6+31)} Heartlight, Good Hope Tuesday January 18th, 2011 11:00:41 PM
"Thanks Tratain!" Mac shows interest in the Barkskin and Stoneskin when they are mentioned, but he's not sure what else might be good by way of buffs, then is dawns on him and he looks to Belkior and asks, "If it comes to it, can you keep them out of my head please?"
Belkior - HP 156 - AC 26 (28 vs. Evil, Touch 15, Flat 23) CMD +24 Tuesday January 18th, 2011 11:15:47 PM
Testing, testing - the Pathfinder version of Belkior
ed. - And, I just realized that I didn't include favoured class bonus (3 measly skill ranks)
Jass of Downs AC:32 CMD: 22 HP:140/178 (False Life, Shield) Wednesday January 19th, 2011 9:05:31 AM
Jass shrugs and prepares himself and within 24 seconds, has rebuilt his magical defenses enough to follow the ruffians through the trap door.
As to any protections he can provide others, he shrugs: not his schtick.
...Actions Cast False Life; 19/19 hours; 11 hitpoints Cast Shield; 19/19 min; +4 AC w ghost touch and negate magic missle Wand Cast: 50/50 min; Darkvision Wand Cast: 50/50min: See Invisible
...Effects False Life; 19/19 hours; 11 hitpoints Shield; 19/19 min; +4 AC w ghost touch and negate magic missle Darkvision 50/50 min; See Invisible 50/50min:
Vedik | HP 217/217 | AC 30/14/27 | CMD 31 Character SheetSpells and Effects d20=2 ; Wednesday January 19th, 2011 10:32:12 AM
Vedik nods, bracing for battle. "Focus on one foe. Ignore summoned creatures and minions. Tratain has true seeing if they are invisible. We need to hit hard and fast. I will lead with haste on the party, and anchor a caster so they cant dimension door away from our fighters. Don't worry about healing yourself, Tratain and Belkior know what they are doing, trust them."
He then uses the wand to cast Good Hope
OOC: UMD: Not at 1: Activate Good Hope on Party. Caster Level 10, 10 Mins, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
*Note: Unlike other Skills, UMD now fails on a 1, even if you beat the DC.
Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 19 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Stoneskin (CL 15, 96.3 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.1 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.0 Minutes (cast leaving dracolich pile) Message: CL 1, 106.0 Minutes (Cast in Chazrack fight) Shapechange (extended): CL 18, 356.1 Mins (Cast in Mino/Armored DL fight) Good Hope: CL 10, 10.0 mins (Cast before opening door)
TratainCurrent Spells AC 39 HP 191/253 3d8+15=34 ; Wednesday January 19th, 2011 7:32:31 PM
Tratain Heals himself a little while waiting for Dwight to search the door for traps.
Once the door is checked, and the Trap disabled if there is one Tratain says "Do we still have that invisibility wand? We can make the door invisible and get a look at whats on the other side before we open it."
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting, Animated. Greater Magic Weapon, Adamantite Greatsword, Holy Shock Burst Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 106 Minutes Resist Energy, 30 Points Cold - 106 Minutes Ring of Counterspellsx2 - Greater Dispel Magic - Both Expended Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 106 points - 137 minutes Shield Other - Monthor - 21 Hours Contingency Extended Spell Resistance, SR 37 - 50 Minutes True Seeing Good Hope
MonthorHit Points:(213 of 213) AC 44, CMD 42 Wednesday January 19th, 2011 8:15:06 PM
Animated shield (GMV) +5 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) dwarven axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor.
------------- ooc> Corrections made.
" Buffs? Anyone?" Monthor is ready to go with the others.
Dwight hp 218/218, ac 33(touch 25, 34)) d20+19=21 ; d20+19=33 ; Wednesday January 19th, 2011 8:54:08 PM
Dwight moves up to the door to take a closer look, testing first for traps, then how it's opened.
Perception (that's the new search?) = 21 (for traps) Perception on how to open safely = 33
When everyone is ready, Dwight steadies himself as the door disappears, or he opens it.
---
The Grand Hall d20+11=17 ; d20+11=21 ; d20+11=22 ; d20+11=12 ; d20+11=15 ; d20+11=24 ; Thursday January 20th, 2011 8:10:35 AM
The party is incredibly cramped in the 15x15 foot cloak room, especially given the fact that no one can stand in front of the doorway or else the Greater Dispel Trap activates. The Door is inspeted best tat it can be and then opened with Montor, Vedick and Tratain spilling immediately into the chamber beyond. Mac squeezes through followed by Dwight Belkior and Jass.
The grand chamber beyond is 30x80 and well lit with floating everburning candles (10' up) the ceiling is 20'.high and painted with a great mosaic of patterns and color that you feel you could lose yourself in if not careful. The chamber is completely empty
Tratain Highlight to display spoiler: {the room extends an additional 50' beyond a ghotly vaporous wall. About 15' from the door are 4 skeletal gnomes undead with 10' between them.
100' from the door is a skeletal gnome, wearing what was once quite regal clothes. Now tattered and torn. An exquisite crown rests on his skull and several stones float about his head. 4 vampires stand with him, 2 on each side.
At the far end behind the illusionary wall 130' away stands another imposing figure of death. Tattered clothes draped about his body and eyes likefires of hate buring in its sockets.Highlight to display spoiler: {<span class="spoiler">}
Erupting from the nothing about the group come blasts of color. Monthor, Vedick, Tratain 3 Will Saves DC 15 or be stunned SR 17/21/22 Dwight, Belkior, Mac and Jass 2 Will Saves DC 15 or be stunned SR 12/15/24
TratainHighlight to display spoiler: {The 4 skeletal creatures cast the cones of color spells and then move back about 20' to now stand about 35' away}
everyone except Tratain. Will Save DC 30
Failure sees an empty room. Success Highlight to display spoiler: {About 35' away stand 4 indentical skeletons in tattered robes}
TratainCurrent Spells AC 39 HP 191/253 Thursday January 20th, 2011 9:32:40 PM
Tratain casts Shield of Faith on Himself and looks around with his True Seeing to see if there is another hidden door in the room, he also releases his shield to float at his side.
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting, Animated. Greater Magic Weapon, Adamantite Greatsword, Holy Shock Burst Status - Party (21 Hours) Delay Poison - Tratain, Dwight, Plyf (21 Hours) Resist Energy, 30 Points Fire - 106 Minutes Resist Energy, 30 Points Cold - 106 Minutes Ring of Counterspellsx2 - Greater Dispel Magic - Both Expended Permanent - See Invisibility, Tongues, Comprehend Language Stoneskin 106 points - 137 minutes Contingency Extended Spell Resistance, SR 37 - 50 Minutes True Seeing Good Hope Shield of Faith - 26 Minutes Bead of karma - 10 Minutes Animated Shield - Round 1 of 4
TratainCurrent Spells AC 39 HP 191/253 d20+26=32 ; Thursday January 20th, 2011 9:33:09 PM
32 Perception Check to see what I can see.
Mac | HP:286/286 | AC:34/22/29 | CMD:[65, Sun/Dis:68] | 6 AoOs:+39|3d6+31{19+|+2x(3d6+31)} Heartlight, Good Hope d20+14=25 ; d3=3 ; d20+14=23 ; d20+14=21 ; Friday January 21st, 2011 3:40:36 AM
OOC: Two successful Will Saves. However, Mac only sees the empty hall. The taur moves to the side to make space and tries to see where these lights have come from, but sees little.
Vedik | HP 217/217 | AC 31/15/28 | CMD 31 Character SheetSpells and Effects d20+23=32 ; d20+23=42 ; d20+23=41 ; Friday January 21st, 2011 9:46:11 AM "Illusions, great. Spread out to avoid area attacks."
He quickly casts Haste, and moves to the east side of the door, drawing a wand.
OOC: Will Save 32, 42, 41 (passed) Did you really just hit us with color spray? That's awesome.
Swift Action: Cast Haste (quickened), hitting entire party. Move Action: Move to right of door, against far wall. Standard Action: Draw wand of enlarge person.
Buffs Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 19 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Stoneskin (CL 15, 96.4 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.2 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.1 Minutes (cast leaving dracolich pile) Message: CL 1, 106.1 Minutes (Cast in Chazrack fight) Shapechange,Ex - CL 18, 356.2 Mins (Cast in Mino/Armored DL fight) Good Hope: CL 10, 10.0 mins (Cast before opening door) Haste: CL 20, 1/20 rounds (Cast after opening door)
Mac | HP:286/286 | AC:33/20/28 | CMD:[67, Sun/Dis 70] | 6 AoO:[+40|3d6+31{19+|+2x(3d6+31)}] or CMB:[+42] Friday January 21st, 2011 3:19:01 PM
Effects: Heartlight, Good Hope, Haste, Magic Vestment(1)
"More illusions..." Mac stops dead stilll. "More holes to the Wold below? All I can see is candles, and I'm not keen on them being so close."
MonthorHit Points:(213 of 213) AC 44, CMD 42 d20+15=23 ; d20+15=20 ; d20+15=27 ; d20+15=29 ; Friday January 21st, 2011 8:16:34 PM
Animated shield (GMV) +5 round 1 of 4 Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) dwarven axe (+5 GMW) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. Activate Good Hope on Party. Caster Level 10, 10 Mins, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
------------------ Will saves: 25,22,29 save vs stunned 31 save vs DC 30 ooc> Had to add the good hope bonuse to my role. Sorry.
Seeing the skeletons... " Come to me my pretties! 35 feet Dead ahead! Four Skeletons!" Monthor moves towards the skeletons (25 feet) and drinks a HASTE potion.
DM Please note I added the duration for your animated shield
The Grand Hall DM pause Friday January 21st, 2011 10:26:54 PM
Jass is out until Monday, with Belkior and Dwight also still to Post I am going to hold until then
Dwight hp 218/218, ac 33/25/34)) d20+14=15 ; d20+14=21 ; d20+14=27 ; d20+14=32 ; Friday January 21st, 2011 10:32:12 PM
Save: 17(nat 1, using hero point = 23), 27 OOC: If a natural one doesn't fail, please let me know as I'll likely need my hero point again. Room: 32 (Dwight sees, and seeing it good)
Dwight barely shrugs off the effects of whatever it is he can't see in the room. He has a strong suspicion the empty room isn't empty even before his comrades say otherwise. As he enters the room he sees the enemy.
Quickly moving, (thanks to Vedik's Haste), Dwight floats into the room, then goes above the door and to the right about 20-25'. Hearing Monthor's description, and that 2 liches should be in this room, Dwight activates his ring of Blink and begins taking aim.
====================== DM Sanity Stuff
Flying Broom -- about 15-20' high Good Hope: CL 10, 10.0 mins (Cast before opening door by Vedik) Haste: CL 20, 1/20 rounds (Cast after opening door by Vedik) Stoneskin 96 points - (CL 15, 96.4 minutes. Cast after searching dracolich pile) Resist Energy, 30 Points Fire - 95.2 Minutes (cast leaving dracolich pile) Resist Energy, 30 Points Cold - 95.1 Minutes (cast leaving dracolich pile) Message: CL 1, 106.1 Minutes (Cast in Chazrack fight) Lavender and Green Ioun Stone Activated Delay Poison - (from Tratain) Blinding Sickness, Red Ache, and The Shakes Blinking (activated after entering door)
Uses: Ring of Blink (used twice)
Spells Remaining 1st: all 2nd: 1 of 2 3rd: 1 of 2 (lost one spell due to neg. level drain)
DM Natural 1 still fails on saves and attacks as far as I know
Mac | HP:286/286 | AC:33/20/28 | CMD:[67, Sun/Dis 70] | 6 AoO:[+40|3d6+31{19+|+2x(3d6+31)}] or CMB:[+42] d20+17=33 ; Saturday January 22nd, 2011 3:59:06 AM Heartlight, Good Hope, Haste, Magic Vestment(1) OOC: Vedik caste Haste on the party, so can Monthor save his potion for some other time, or was he outside the area of effect? supplemental Mac speaks through gritted teeth in frustration. "Can't see 'em to hit 'em. Can't see 'em to dodge 'em. I need eyes that see more than pretty #&$@! floating candles!" He tries listening for four skeletons Monthor referred to, but has the vague recollection that skeletons are pretty quiet, so he listens for anything that isn't us and tries to match that up with anything he might think he can see. [Perception: 33]