Swan Boat [DM SteveK] Saturday February 19th, 2011 10:44:48 AM
ooc: Had to do some looking up from Al's posts. :-) After consulting both the 3.5 PHB and DMG, here is my DM ruling. - Freedom of Movement enables normal movement. - Normal movement in water requires a swim check. - Fly and Freedom of Movement spells underwater enable a character to 'Fly' unimpeded underwater without penalty. - Underwater movement can be in any direction with perfect maneuverability - Swim Check enables swim at 1/4 speed per move action (unless have swim speed) - Armor penalty is doubled in water. - Marut is in full plate (-6 armor check; -12 underwater). - Underwater right here is considered 'calm' water Swim DC10; Surface here is 'choppy' Swim DC15. - I couldn't find any rules for sinking in water! (can you believe it?) - DM Ruling is if a character doesn't try to swim, they can sink at 30 feet per round irrespective of weight/drag/physics (to keep it simple)
Sooo.... - Peerimus and Yorrick can swim 5 feet per move action underwater with a Swim DC10 check at +0 Swimming (ie: if try to swim, they have 50% chance of moving 5 feet) - Any hero can swim 1/4 speed per move action underwater with a Swim DC 10 skill check pending double armor penalty. .....................
Peerimus and Yorrick just demonstrate a valuable lesson for the Children of Chaos; it IS possible for heavily armored creatures to swim in water if they try! As soon as they break the surface, Yorrick demonstrates a second lesson; it is easier to swim under the water than among the choppy waves. The marut-bear's head breaks the water and immediately is swamped by a wave!
Rash and Torgon jump in and don't try to swim. Along with Kazak, the three don't try to swim and so decend 30 feet.
Xenia uses her Fly ability with the Freedom of Movement, and discovers that the combination allows her 'normal' flying movement underwater. She can hover and dart in any direction as fast as Firn'gaer!
Firn'gaer casts his spells and waits for everyone to move down as a group.
.................
ooc: Durgan is staying in the boat until Brian returns from a Walkabout. All heroes who are going on this adventure are already in the water. Due to knowledge of the exact location, the Swim Dc 10 checks available, and the maneuverability of two of the team's members for 'helping' anyone along, the Children of Chaos will be able to stay together, get to the bottom, and be fairly near the Portal at the next Post.
ooc: I'll work on the map. Very basic. Flat basalt ocean floor. 15x10 foot rectangle jade alter in front of a 40 foot long arch of stone.
Yorrick lets out a moan of irritation as he is tossed by the waves. From the mouth of the Marut the cries of the bear sound of stone and grinding metal. The bear, not unskilled in the ways of swimming the seas though, allows himself to sink below and recaptures his stability
"Have your magic ready for the sacrifice!" Peerimus the Marut calls out in a voice as hard and mechanical as that of his ursine friend. He waves a large metal hand at Durgan, waiting on the boat. "If we are not back before the day is done, return to shore," he calls. "The boat will not last much beyond that."
Then Peerimus allows himself to sink down through the dark waters, to the bottom of the ocean. From there, he orients himself upon the axis of Mother Wold, and leads his fellow Champions to the glyph laden arch of stone and it's altar of pure jade.
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Peerimus and Yorrick Swim Checks can't fail at +12 vs DC10
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)
NOTE: Still in Water Elemental form underneath the Shapechange spell
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam
Firn'gaer follows along. The serene glide of the Manta Ray matches is inner calm. The wizard catalogs his list of magic imbued supplies. There is nothing in his mind that can be so easily discarded as Xenia's arrows. There is, however, the Everburning Torch. Hopefully, that will do.
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ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)
"Hold onto my feet, Momma Rash." Xenia lays her arms to her sides and flies through the water, straight as an arrow. As the light from above fades away, the water about her turns to shades of gray. Not that there's anything to see in the open water. Sylvia, flying close by, appears oblivious to the eerie eternal night of the deep ocean.
The bottom arrives soon enough, but by this time, Xenia has lost track of how long they have been down. All she can do is follow close to Peerimus and hope they finish this before the magic runs out.
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Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m
Kazak Stonewall Hp 241 sinking like a stone Sunday February 20th, 2011 9:11:29 PM
The armored dwarf twists about as he sinks towards the seafloor ...... the only thing on his mind at the present is ........ the megladon shark .... that Peerimus sighted ...
. " wonder if he is related to Oozhone .... dey both have big teeth " growls Kazak
Active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Rash d20+11=13 ; Sunday February 20th, 2011 9:42:23 PM
Rash considers casting her own fly spell but decides to take a tow from Xenia. She enjoys the ride but her eyes scan the area looking for those ghosts. All she sees is fish and gloom (rolled a 13)
Torgon AC: 35 HP : 198/198 Monday February 21st, 2011 8:54:40 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus
Torgon continues to sink through the depths. He looks around as it gets darker, and wonders if his glowing light is more likely to scare away sea creatures, or attract them. He pulls his sword just in case.
Underwater Portal [DM SteveK] d6=4 ; 3d6=5 ; Monday February 21st, 2011 12:19:36 PM
The heroes descend into the depths, soon only Torgon's Daylight spell giving any illumination.
Breathing water and the cold water would be a problem for many Noble Races, but magic supports all the heroes.
The crushing depths are another matter. Only Firn'gaer is safe from the water pressure, and by the time the heroes touch the rocky bottom of the ocean, Torgon, Kazak, Rash, Xenia, Peerimus, and Yorrick feel the pressure twice. ooc: All must Fort save Dc 15 or 4 damage and again Fort Save DC 16 or 5 damage.
With Torgon's Daylight to shine the way, the group of heroes see they have arrived right on top of the alter and portal. Freedom of Movement spells enable the heroes to walk and/or fight without impediment.
Xenia shakes her head. She feels the loose flaps of her head scarf as they are tugged by the encumbering water. Something is making her ears funny down here. She flies over to the altar and turns in place, presenting herself to the other Chaos Guys. She points to herself and then points to the stone arch. Her mouth forms the words. Me first. The she shakes her head again. There's just something about being underwater that makes you not want to talk.
"I'll go first," she says, her underwater voice sounding odd in her ears. "Here, take an arrow." Xenia offers one to each of the Children of Chaos. "They're electric magic." The bundle of ten arrows in her hand give off small sparks of electric energy in the watery environment. Xenia places two on the altar, one for each herself and Sylvia. Then she beckons to the shadow before activating both of her rings. They then both go through.
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Fortitude: 23 vs DC15; 30 vs DC16
Sacrifice for self and Sylvia. 2 Electrically charges arrows.
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Invisibility 5, Blinking
Although he accepts the magic arrows from the half-drow rogue, Peerimus remains back at a distance, watching while she makes her offering and then attempts to pass through the portal. If it is to be this simple, then so be it. If not ...
"Be vigilant, my friend," the druid in construct form says to his friend and companion. He then explains what may happen for the benefit of the simper intelligence of the bear. "If Xenia's offering is rejected, the guardians of this are may appear. They will seem clear and insubstantial, like smoke, or the light upon the water. Watch for them. Listen. If you detect them, we may be forced to fight."
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Constructs are immune from any effect that requires a Fortitude Save. DM SteveK:Highlight to display spoiler: {How convenient!}
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)
NOTE: Still in Water Elemental form underneath the Shapechange spell
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam
Expended: Wild Shape Elemental 1/3
*Cast Spell Staff contains Shapechange
Kazak Stonewall Hp 241 sinking like a stone Monday February 21st, 2011 9:52:17 PM
The dwarf declines Xenia's arrow ..... " i've gots a little gift of me own ....sorta feel like should do dat "
Wwithdrawing a Javelin from his magical quiver .... Kazak follows in Xenia and her shadow to the alter .... and lays down the javelin of lightning as his offering .....
" hope dis works .... see ya on da otherside " as the dwarven army sergeant again follows the the duo through the portal "
Active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
"Lhari?" Firn'gaer looses the cloak enough to draw out the staff. "Do you see the altar and the arch beyond it? Do you know anything of it and it's history in relation to the Southern Continent? I can tell you that we are now three hundred feet below the surface of the Platik Ocean, several miles off the coast of the Gray Downs, specifically the Spirit Swamp."
"If it will help, we've been told that this site is supposed to be guarded by two ghostly tritons. We've also been told that when the sacrifice of an item of magic is made upon the altar, passage is then granted through the arch to a place called Fey Skimmir."
"We are particularly interested in knowing just how much magic the altar with accept in order to grant passage."
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Not sure how to activate Lhari's Lesser Power Skill: Knowledge: History (Southern Continent)
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)
Rash d20+17=22 ; d10=3 ; d20+17=19 ; Monday February 21st, 2011 11:22:10 PM
Rash was going to use a scroll as her sacrifice but feeling the pressure of the water and the obvious wetness, she decides to take an arrow from Xenia. She also waits to see how the sacrifice is taken and if Xenia is able to pass through the portal.
She murmers a prayer to the powers, praying for Xenia's safe passage.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2 Third:Fly*, Searing light x 2, water breathing x4, continual flame Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater, Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack
Torgon AC: 35 HP : 198/198 d20+22=26 ; d20+22=25 ; Tuesday February 22nd, 2011 7:31:18 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus
Fortitude saves 26 and 25.
Torgon takes Xenia's arrow for the moment, but will probably use something of his own. He hangs back and waits for the others to begin ready to charge into battle should there be one.
"I hope this goes smoothly" he thinks to himself as he feels the pressure constricting him. "A prolonged battle would not be good."
Ghostly Tritons [DM SteveK] d20+13=25 ; d20+13=27 ; Tuesday February 22nd, 2011 10:47:49 AM
Firn'gaer asks Lhari, his Staff, if he knows anything about the type of magical item they are seeing here. Besides a powerful offensive tool, Lhari is a historian of all things Children of Chaosish, and was in fact at one time, a heroic wizard in his own right. "I've seen those types of construction before. It looks like it was made by the Teucri, an ancient race that most agree are extinct, but there are artifacts all over the Wold that were made by them. It's facinating really! Oh, how it is activated? Your gnome friend is probably correct. All Teucri artifacts are powered by magic. How much depends on the machine. This one may take a single cantrip level of magic or require a 9th level spell to power up. No way to tell without trying really. Most known Teucri artifacts in use today are only maintained by rote and not an in depth look at the process. Comprehend Language doesn't work on the Teucri glyphs they left behind, of course."
"This particular one, I have no knowledge about. None of the other generations of the Children of Chaos have come this way."
(OOC: Lhari Knowledge checks on CoC and Southern Continent: 25 , 27)
Lhari is willing, even eager to continue this line of academic discourse all day, but he quiets down to observe as Xenia approaches the Jade Alter.
When the little rogue gets within 20 feet of the alter, two ghostly shapes of tritons rise out of the alter and place themselves between Xenia holding her magical arrow and the jade block. Xenia pauses at 20 feet away, but the ghosts don't do or say anything... they also don't get out of Xenia's way.
The dark rogue pulls up short as the two Ghost Fish Guys rise up out of the altar and bar her way. It's not hard to guess what would happen should things go wrong and the altar reject her sacrifice. With her being invisible, the Ghost Fish Guys would go for Sylvia.
"Go wait by the arch, Sylvie." Xenia dismisses the invisibility of the ring and directs her shadow companion to the westward leg of the arch. "If things get rough, you hide. You hear? Don't try fighting them. Understand? We can take care of ourselves."
As the little shadow makes a wide circular path to skirt the altar, Xenia herself proceeds on an unfaltering path that places her directly between the two spectral tritons. Onto the ground she lays the remaining arrows, leaving six in case the other Chaos Guys should need them. The girl rogue takes a deep breath then and puffs it out. "Here goes."
Speaking the words more to bolster her courage than anything else, Xenia says, "I, Alexandria Merryman Next, sacrifice this magic in exchange for passage through the portal." Then she places two arrows on the altar and flies up and over the altar toward the waiting portal.
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Sacrifice for self and Sylvia. 2 Electrically charges arrows. (Caster Level 8; Spell Level 3)
Arrows: Torgon 1; Rash 1; On the ground 6
Position: Xenia L16, Sylvia F11
Note: Touch AC33 vs Incorporeal Touch (If Total Defense is possible then add +6)
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
"Thank you, for the illuminating insight, Lhari. You may wish to watch now as we are about to find out just how much magic the altar will accept." The gnome calls a spell to mind, prepared to cast it should things go badly. "We may also find out what happens should the altar reject an offering."
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Ready Attack: If Tritons Attack Xenia Cast Empowered Magic Missile at Triton1 Damage 28hp Spellcraft to Pronounce spell Autosuccess vs DC11 for Magic Missile
Position: K27
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)
"Come, Yorrick," Peerimus says in sound and gesture that only his friend will understand. The druid carefully explains the brown bear's role in this situation, and the cues upon which he should take action. "Be vigilant. These may be enemies, but they may not be as well. Watch me, and act when I do."
The two Inevitables converge upon the ghostly tritons, remaining a distance behind as the half-drow girl tests the altar. Peerimus observes events carefully, watchful for signs that the tritons are intent upon attack.
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Peerimus Ready Attack If Xenia attacked, use Greater Command (Will Save vs DC19 or Flee for 14 rounds Yorrick Ready Attack If Peerimus calls out loudly, attack Triton2 Slam AC38, AC35; Miss chance 25/Miss, 92/Hit; Damage 21+8Sonic+8Electric = 37hp
Position: Peerimus M&N/20&21, Yorrick O&P/18&19
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)
NOTE: Still in Water Elemental form underneath the Shapechange spell
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam
Expended: Wild Shape Elemental 1/3
*Cast Spell Staff contains Shapechange
Durgan Stonewall (AC 39; HP 233/322) Tuesday February 22nd, 2011 9:44:02 PM
Durgan sinks down through the water, slower than his companions. "Ye'd think the armor woulda got me there quickest!", he says to no one in particular. As he sinks he complains about the fact that if dwarves were meant to be in the water, they'd have been born as fish instead. "it just ain't right. And this is the second time too. Durned current is probably pushing me away from where we was going." With that dark thought, Durgan looks down, trying to see farther through the darkness than his eyes would allow, and hoping he didn't have to start searching the whole bottom of the ocean for his friends and family.
Torgon AC: 35 HP : 198/198 Wednesday February 23rd, 2011 8:01:32 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus
Torgon paces Peerimus, getting closer in case of trouble, but letting Xenia play out the first move.
Rash d20=3 ; Wednesday February 23rd, 2011 9:53:04 AM
Rash also moves forward holding her holy symbol ready to try and turn or banish the ghosts. She waits to see if they act agressively towards Xenia. If they do she will try and turn them.
I don't have access to my books so I rolled a 20. Don't know my modifiers but I am not hopeful with a roll of a 3
Payment Accepted [DM SteveK] Wednesday February 23rd, 2011 2:16:27 PM
Durgan drops in on the heroes just in time to watch Xenia expose herself to the ghostly tritons.
Xenia moves forward, her body unseen, but she looks like a humanoid-shaped bubble in the middle of the ocean with her invisibility. The Ghost-Tritons make no move as she comes up to the Jade Alter and places a single magical arrow on the alter.
The arrow glows and then winks out.
The Jade Alter glows for a second and then the light fades from there, too.
The water in the Portal begins to glow in a green light, then a tremenddous force sucks Xenia towards the Portal. Xenia and the light from the portal wink out of existance!
None of the other heroes felt any movement in the water. The Ghost Tritons haven't moved.
Kazak Stonewall Hp 241 Wednesday February 23rd, 2011 2:26:08 PM
Observing Xenia's tactics .... the dwarven warrior procedes in similar fashion ..... walking up to the jade alter ..... he holds for the lightning javelin ..... placing it upon the alter ..... then calmly heads between the two ghostly titans
Thinking to himself .... " hopefully we don't get sucked into a prison cell "
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Rash Wednesday February 23rd, 2011 3:36:31 PM
Rash says to the others, "Well I guess that answers that. Lets get over there fast. We don't want to leave Xenia without support! Who knows what is on the otherside." Rash will also follow putting Xenia's arrow on the alter and tenses up her body ready for the transport
"You have born witness, Lhari." The wizard proceeds after the others. He reaches out of the cloak and uses the arrows that Xenia has provided. Though it is true that other magic may suffice, why opt for the untested over something that is tried and true?
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ACTIVE SPELLS: Extended Mage Armor (38 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)
The massive head of the Inevitable nods in approval. That was well done. The conservation of resources aside, the respect for this altar of an ancient people has also been preserved. Peerimus and Yorrick wait for the others to go through and then proceed last. Peerimus takes the last of the arrows, using two for himself and Yorrick, and then waits to be taken through the portal.
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Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)
NOTE: Still in Water Elemental form underneath the Shapechange spell
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam
It's not easy to watch two Ghost Fish Guys, one on either side of you. It's especially not easy when you're trying to pretend that you aren't watching them. Trust. Trust in yourself. Sometimes that's all you got. So you just gotta have faith. You gotta have faith that your body will know what to do. It'll protect itself. Trust in that, and do what you have to.
And what do you know? It works. The arrows get sucked down, magic like. Then the portal thing, it starts taking her in. "Sylvie, it worked. C'mon. Lets go. We're going through."
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Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Durgan Stonewall (AC 39; HP 233/322) Wednesday February 23rd, 2011 9:32:08 PM
"Got any of dem arrows fer me? If not, I'll hafta get something out of my pack."
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues Wednesday February 23rd, 2011 9:41:50 PM Back from the Bar Exam. Thanks Al for handling Firn'gaer for me.
Firn'gaer: Glad to see you back. Hope you did well on the exam.
Torgon AC: 35 HP : 198/198 Thursday February 24th, 2011 10:15:53 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus
"Perhaps this will go smoother than I thought" Torgon thinks to himself as he follows the others, walking up and placing the magical arrow on the altar.