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Dwight hp 218/218, ac 33/25/34)) 
Saturday February 12th, 2011 10:25:32 AM

Dwight looks over the pile and wonders if the gloves of storing, as they currently are might be helpful for him and the group. "Do you think it would be helpful, if I wore the glovesss with the ssscorching ray? Sssomeone should wear them and at leassst use the ssspell. We will need all the power we can get our handsss on." He chuckles at the un-intended joke.

"The glovesss of teleport ssshould be usssed asss well. Anyone not have a way to teleport themssselvesss at leassst once?"

(OOC: Dwight seems to do decent damage now, so if someone else can do damage with the gloves they should take them.)

In the palace, Dwight tries to relax, his hives dissipating in the warm water. His eyes becoming less blood-shot with the third helping of bread, cheese, fruit and some small battered shrimp.

Eventually Dwight asks, "Ssso do we have an end plan? We need to find two gemsss. A third gem isss within the handsss of a Lich who sssaysss he wissshes to help usss and then depart purely for resssearch. And then, the gemsss must be usssed to sssummon the Dread massster." Dwight knows most of these thoughts don't have exact answers, but he is also filling in his new companions.

Mac | HP:286 | Dam:66 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Saturday February 12th, 2011 4:11:14 PM

Mac looks at Dwight, trying to get his mind around the premise. "Are you saying the gloves will teleport anyone who wears them? I don't have teleport myself, and I'm interested, but I'm not sure how that works?"

OOC: Is this a spell trigger item, or does it behave like a Helm of Telportation and Gloves of Storing?


Dwight hp 218/218, ac 33/25/34)) 
Saturday February 12th, 2011 6:23:57 PM

OOC: I presumed they were activated by a word. They would then need to be re-stored with a spell.

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects 
Saturday February 12th, 2011 11:41:37 PM

OOC: I believe the gloves are gloves of storing. Inside the gloves of storing are scrolls.

Jass of Downs AC:28 CMD: 22 HP: 178/178 
Sunday February 13th, 2011 8:39:40 AM

Jass wraps a brightly designed robe provided by the staff to lose his body in its soft folds and moves to the main room for food and drink and companionship.

"I would be able to use any or all of the scrolls, and the Headband and Ion Stone would both be extremely useful. I think one of our warriors should have the Ion Stone, however, for added protection against lower level spells."

He turns his dead-looking eyes on Tratain. "Now may be a good time to fill the Crimson Shields up on exactly what is going on and why there are so many lichs on this floating island. Why are you collecting thier Soul Gems and not destroying them?"

He looks at Dwight. "Need to find 2 Gems? Plus one with a 'friendly' lich. Do you know where these gems are or who they are with? Besides the one lich that ran away that is. Pretty obvious where that Gem is."

...Actions

...Effects
Resist Cold 10/-
Dam Resist 10/- non-lethal only
Spell Resistance 20

Spells 0 1 2 3 4 5 6 7 8
Avail .- 9 8 8 8 8 8 6 4
Used .- 0 0 0 0 0 0 0 0


Dwight hp 218/218, ac 33/25/34)) 
Sunday February 13th, 2011 9:38:33 AM

Dwight wonders if he is the best to try and answer Jass' questions. "Well," he begins. "Thisss floating isssland ssseemsss to be the stronghold of the Lordsss of Dread. The Lordsss are ssseven Lichesss, who have gathered in thisss rare occasssion to sssummon their sssupreme massster, ssso to ssspeak. The gemsss, when placed together properly, are the sssummoning device."

"Thusss far, in the three hoursss or ssso sssince we arrived, we have killed 5 Lichesss, found 4 of their gemsss. In one location we killed two, found one gem. We had hoped to find the other at their home location, but had no luck. We returned and the body wasss gone. Ssso we have one missssssing Lich plusss hisss gem. Then the Lich that jussst got away, with hisss gem and the conssspiring Lich, who we've talked too."

"I doubt I would ussse the word friendly, but he didn't attack usss and ssspoke of aiding usss for hisss own benefit of courssse. I sssussspect the Lichesss are bound by their massster in sssome way, and usss killing the massster would free him to put forth hisss full attention to ssstudy -- as he put it. I don't fully believe the Lich, asss I doubt anyone doesss, but we don't exactly know how to sssummon the massster, but the time isss near due to sssome assstrological alignment or sssomething."

Dwight then looks to the others to clarify or correct. Having been in the situation, Dwight is unsure of some of the details, so he can only imagine how lost his new comrades feel.

Jass of Downs AC:28 CMD: 22 HP: 178/178 
Monday February 14th, 2011 6:03:05 PM

ALCON, from DanK...

I am sending this out from my office, which cannot access the Wold directly. My home PC was assaulted late last week and the main casualty was my internet ability. I made great progress over the weekend but I am not out of the woods yet.

Joe can you step in for a bit?

dan k


MonthorHit Points:(213 of 213) AC 39, CMD 37 
Monday February 14th, 2011 7:58:19 PM

Animated shield +1 (no longer active)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
Activate Good Hope on Party. Caster Level 10, 10 Mins, Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

---------
ooc>
Needed - GMW, axe, GMV, shield, Resist Energy (lightning if possible, or cold, or both,), stone skin, and anything else Monthor can use :-)

Monthor uses the rest time to eat, sleep and drink ale....but no baths for him....



Dwight hp 218/218, ac 33/25/34)) 
Monday February 14th, 2011 8:29:14 PM

OOC: Do we need to rebuff since time is more stopped than passing? Just a thought.

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects 
Monday February 14th, 2011 8:39:45 PM

OOC: Yeah I was planning on doing a full buffing post and resetting everyones magic vestment.

Tratain Current Spells AC 38 HP 237/253 
Monday February 14th, 2011 9:36:31 PM

Tratain recharges his rings of counterspells and then relaxes for a while.

When Jass asks his question he says "Dwight has most of it correct. There is an Organization called the Sons of Dread, they generally go about doing bad things. A while ago they caused an earthquake in Plateau City so we went looking for them again. The Knights have been fighting the Dread since before I joined."

He continues "We learned that the Leaders of the Son's of Dread, the 8 Dread Lich's were meeting here to summon thier Master the Dread Himself. I think he is trying to become a god or something. If we can defeat the 8 Dread Lords and The Dread we can destroy thier organizations power for a long time if not destroy it outright. We have fought 6 of the Dread Lords, We have 4 of thier Soul Gems. We are missing the One from here that got away, One From a Draco-Lich, One from Bas'anut, who claims he wants to help us destroy the Dread and there is one more we have yet to encounter. We have less than a day to destroy them or they will all go thier seperate ways again and we will have lost our chance."

Rest and Relaxation - ADM Joe 
Monday February 14th, 2011 9:42:57 PM

The Group spends a day in much needed relaxation and conversation. Questions are asked and answered about the situation the Crimson Shields suddenly find themselves in alongside with the Grey Knights.

The Teucri Magic gives everyone a chance to rest and replenish inside the magic sanctum while time slows to a crawl outside, but its magic could only be used once and the respite it offers will soon come to and end.


Jass of Downs AC:28 CMD: 22 HP: 178/178 
Tuesday February 15th, 2011 9:49:44 AM

"So, 8 Dread Lords, each a powerful lich, and each have part of a key that calls an uber-lich. And we kill the uber-lich to end the Dread, or at least this current incarnation of it."

"And we have 4 Gem-Keys. One missing from a draco-lich, one still kept from happy who teleported away, one from your lich friend who 'says' he'll give his to you, and one in whereabouts unknown."

"And you have no means of locating said Gems except by running about this island, for today only, and hoping to bump into them."

Jass smiles with sarcasm. "No problem!"

Mac | HP:286 | Dam:66 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Tuesday February 15th, 2011 3:10:55 PM

"Okay, I can use the headband and fire ring if noone else needs them, and I should be able to stow anything there that isn't wanted. Any other takers?"

Bathing, relaxing, etc.

Tratain Current Spells AC 38 HP 253/253 
Tuesday February 15th, 2011 6:34:03 PM

Tratain shrugs at Jass and says "We've done ok so far. We just have to find one more, find out where the one who teleported went to on the island, and find where the Draco-Lich got off to. I don't think he moved on his own so soon after us destroying him."

Tratain says "I'll hold onto one of those Gloves of Storing for a while. It'll make it easier for me to take out and put away my shield."

He finishes "Now we just need to figure out our plan of action once our little hide away goes away soon."

OOC: Since I am running the Module for a little while Tratain is going to be passive so you guys need to direct where the group goes and does for a bit.

Jass of Downs AC:28 CMD: 22 HP: 178/178  d10=4 ;
Tuesday February 15th, 2011 9:34:49 PM

"Well, it sounds like we either grope around blindly, visit the likely hiding spots for the lichs, or magically determine where the Gems or lichs are." Jass holds up three fingers.

"I don't like groping blindly, so let's look at the other two options, shall we?"

"For magical detection: I can send out some Prying Eyes to look and report and we may get some information that way. The only other thing I can think of is to Contact Other Plane with my Limited Wish capabilities."

"For likely places: who has a map of this flying island? Mark off where we've been and we can determine where we still need to go."

Jass holds two hands for the two options, weighing them up and down and waits for some of the others to determine what they are going to try.

"Oh, and are we going to teleport somewhere from here or are we going to go through the dispel magic trap? Makes a difference on when we cast buff spells, eh?"

...Actions

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8 9
Known.. 9 5 5 4 4 4 3 2 1 -
Day Use A 9 8 8 8 8 8 6 4 -


Dwight hp 218/218, ac 33/25/34)) 
Wednesday February 16th, 2011 6:38:33 AM

"As for detection, we had tried several things. Echlin's innate detection ability seemed to be the only thing that would detect them. Detect Magic certainly didn't work."

Dwight provides a list of places the group has been, where Liches were fought and/or killed as well as what's left to explore.

Vedik | HP 176/217 | AC 31/15/28 | CMD 31 Character Sheet Spells and Effects  d20+33=51 ; d20+16=34 ; d20+33=43 ; d20+16=26 ;
Wednesday February 16th, 2011 10:38:15 AM

"We started tha attack with some amount o secrecy an surprise. Tha dread lords dinna like working with each except when commanded by tha Dread. They have tha politics, and tha maneuvering. If they had been more cohesive, they coulda made a stand together afta the first fell."

Vedik spends the rest of the night thinking about Liches, Dread Lords and the Dread itself, hoping to remember something about their nature that may be helpful in the battle to come.

OOC:
Knowledge Checks about the Dread:
Know: Arcana: 51
Know: History: 34
Know: Planes: 43
Know: Religion: 26

Back to Work - ADM Joe 
Wednesday February 16th, 2011 8:55:37 PM

The Group gets a full nights rest and continues to make plans as for thier future moves. The Items that are useful to the group are handed out. (Lets list who is getting what just in case those items are needed.)

Vedik spends time thinking about Liches and remembers quite a bit about them and thier weaknesses, but nothing specific about the Dread Lords themselves. All he remembers about the Dread is no one besides the 8 Dread Lords has ever made contact with it and lived to tell the tale.

Dwight lists where the group has been on the Island already. Part of the Castle has been explored, All the buildings of note outside the Main castle have also been explored.

After 24 Hours in the Mansion have passed the group finds itself deposited back in the room where they activated the Teurci Time capsule. Only a few seconds has passed in the Wold while the Group has had a full 24 hours to rest and relax.

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Wednesday February 16th, 2011 10:33:57 PM

The halfling cleric has used the time to heal his companions and himself and prepares his spells for the new adventure.

Spells
0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance
1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil)
2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal)
7th - DC 28 - Regenerate(x2) (D - Holy Word)
8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds)
* = cast or lost due to negative level



Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Thursday February 17th, 2011 9:41:38 AM

Vedik starts the day with a full set of enhancements on his companions. He then prepares his spells for the day.

"Well...I guess we go back up an finish explorin tha castle. Just be careful o tha horde. Any thought's on dealn with that?"

OOC:
Morning Buff Routine
Draw 10 drops (2 draws)
Magic Vestment is CL 20, SL 3, and lasts 20 hours and grants a +5 bonus
Extend Magic Vestment on Shield by Woldsblood (2 drops)
Extend Magic Vestment on Clothing by Woldsblood (2 drops)
Magic Vestment on Belkior's Celestial Chain by Woldsbood (1 drop)
Magic Vestment on Belkior's Shield by Woldsblood (1 drop)
Magic Vestment on Mac's +4 Steel Grass Full Plate by Woldsblood (1 drop)
Magic Vestment on Tratain's +1 Mithril Full Plate by Woldsblood (1 drop)
Magic Vestment on Tratain's +1 Reflecting Large Shield by Woldsblood (1 drop)
Magic Vestment on Monthor's +1 Animated Shield (1 drop)

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)

Jass of Downs AC:28 CMD: 22 HP: 178/178 
Thursday February 17th, 2011 1:30:45 PM

ooc: who's going to take the lead for the group? Syr is out due to real world business, Tratain is out since Joe is Assistant DMing, and Jass is out since I was DMing the module for a couple months last year.

Mac
Belkior
Vedik
Dwight
Monthor -??? :-)

...............

Unless someone else raises thier hand, Jass helps pass out the magic items...

Vedik gets: Bracers Armor +8, Glove of Storing, Scroll-Clenched Fist CL 18, Scroll-Mages Mansion CL 18, Scroll Quicken Empower Scorching Ray CL 20

Mac gets: Headband of Mental Superiority +4 (INT, WIS, CHR), Ring Major Fire Resistance

Tratain gets: Glove of Storing

Jass gets: Ring Wizardry IV, Stantano's Vestment (+1 CL on Spells), Haversack, Pale lavendar ion Stone Absorbs 4th level and lower (12 charges remain), and three scrolls...
- Scroll-Silent Greater Dispel Magic x4 CL 16
- Scroll-Black Tentacles CL 15 Scroll-Teleport x2 CL 15
- Scroll-Quicken Teleport CL 20

HHH gets: Cloak Resistance +4

.............

"The information is useful", acknowledges Jass, "and slaying such a powerful undead threat is needful. I'm glad the Crimson Shields are here to help out."

Then the magical mansion fades away.

"I see three ways out", Jass tells the others. "One: we go back the way we came, getting attacked by the Greater Dispel Magic trap, and wade through the undead swarm-horde before we find any liches."

"Two: we drop out the hole below, possibly getting attacked by the trap and then flying up and around to the top of the island and make another go at the castle. Or..."

"Three: We Teleport or Dim Door to the battlements of the castle and start taking it apart from top to bottom." He twirls the three teleport scrolls about his hands as he speaks.

Jass is going to wait to cast any buffing spells pending which direction the heroes are going to go.

...Actions

...Effects

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail... A 9 8 8 8 8 8 6 4
Used... 0 0 0 0 0 0 0 0 0


Al (In System Admin Capacity) 
Thursday February 17th, 2011 5:22:03 PM


OoC: Email from Graham/Mac

++++++++++++++++++++++++++++++++++

Hi Jerry,

Sorry to bother you but my new computer is not allowing me to access the woldian website. I'm happy to take any advice from any Woldians as to how I might overcome this issue. Meanwhile I am unable to post to the Knights/Shields game. Is there currently an issue with the server?

Regards, Graham (Mac)

++++++++++++++++++++++++++++++++++

Currently working with Graham/Mac to get him logged in.

Tratain Current Spells AC 33 HP 253/253 
Thursday February 17th, 2011 9:45:37 PM

Tratain says "Well, I like the telporting to the battlements plan. It gets us by both the Horde and the Dispel Traps. What does everyone else think?"

Tratain casts his long Duration buffs on the group.

Status on Party, Jass and Dwight get Delay Poison; Mac, Monthor and 50 of Dwights arrows (Unless it can now be cast on his bow) get GMW +5

The Plan - ADM Joe 
Thursday February 17th, 2011 9:48:42 PM

The Group discusses their options for finding the last of the Soul Gems, Jass puts fourth several options for the group to weigh in on.

Spells are recovered and Tratain strengthens some of the party.

Our fearless adventurers are ready to move out as soon as a course of action is agreed upon.

MonthorHit Points:(213 of 213) AC 39, CMD 37 
Thursday February 17th, 2011 10:45:15 PM

A buffed Monthor listens to the party members.

" Me likes the teleport option too. "


Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[56, Sun/Dis:59] | 6 AoO:[+34|3d6+39{19+|+2x(3d6+39)}] or CMB:[+32] | Heartlight, Good Hope, PA 
Friday February 18th, 2011 3:46:28 AM

[OOC] I'm back. It wasn't that I couldn't log in - I couldn't get the server to respond to the request to open any Woldian page. Updating subject line stats in the next post. [/OOC]

Mac nods after Monthor. "Cannot argue with that!" He tries to feel the benefits of the headband, ring and other magic, but it doesn't feel all that different.



Dwight hp 218/218, ac 33/25/34)) 
Friday February 18th, 2011 6:42:45 AM

Dwight nods, mentally preparing for more battles. Despite his cleanliness, before leaving the mansion, he returned to his worn, patchwork reliable clothes.

"Wisssh I had more sssuggessstionsss, but it ssseemsss to be a cat and moussse game now." Just before the first teleportations are casts, he adds, "here'sss hoping we aren't the moussse!"

Dwight hp 218/218, ac 33/25/34)) 
Friday February 18th, 2011 10:40:02 AM

OOC: I say we follow the grumpy enlarged dwarf (Monthor) as our leader. Seems his strengths (smack 'em down) is the current leadership style we need.


Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Friday February 18th, 2011 9:03:59 PM

Mac goes to put the ring on his right hand, only to realise he already has two magical rings on his left... "I think I can't use this now. If anyone else wants it they can have the Ring Major Fire Resistance, otherwise I'll keep a hold of it. I think the Protection and Freedom of Movement rings are the better choice at the moment."

Effects:
Luckstone, Heartlight
Magic Vestment is CL 20, SL 3, lasts 20 hours and grants a +5 bonus on Mac's +4 Steel Grass Full Plate
Mac, Monthor and 50 of Dwights arrows (Unless it can now be cast on his bow) get GMW +5 - Mac's axe is +5, but he has a bow or 40-something arrows that could benefit from the GMW, unless you want to save the Woldsblood.
Assuming the Good Hope has lapsed.

Jass of Downs AC:31 CMD: 22 HP: 197/178  d10=9 ; d100=22 ;
Saturday February 19th, 2011 8:17:49 AM

Jass nods at the decision, "the battlements it is!", and tosses a teleport scroll at Vedik. "Meet you at the battlements above where we got into the window!", he calls with utter confidence.

He puts on the Setanos Vestment and lets the Ion Stone circle his head. Everything else goes into the HHH, and the pack on his back.

After a couple of buffing spells, the dead-eyed sorcerer gathers Monthor, Mac, and Belkior and activates the scroll to bring the heroes to the battlements.

...Actions
Cast False Life;24 hours; +19 hit points
Cast Shield; 19 minutes; +4 AC, immune magic missles
Cast Resist Energy(Acid)x2; 190 minutes; ignore first 30 points of any acid damage (Jass and Monthor)
Cast Fly; 19 minutes; 60 foot good maneuverability
Cast See Invisible (Wand)x7; 50 minutes; see invisible creatures (Jass, Vedik, Tratain, Dwight, Mac, Belkior, Monthor)
Cast Darkvision (Wand)x6; 50 minutes; 60 foot darkvision (Jass, Vedik, Tratain, Dwight, Mac, Belkior)
...aaaaand,
Cast Teleport, moving Monthor,Mac, Belkior, and Jass to the battlements above the window[/b]: 22% success, having seen once.

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
False Life CL 20; 24 hours; +19 temp hit points

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail... A 9 8 8 8 8 8 6 4
Used... 0 1 2 1 0 0 0 0 0


MonthorHit Points:(213 of 213) AC 39, CMD 37 
Sunday February 20th, 2011 9:46:20 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
dwarven axe (+5 GMW)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

---------------
{Before}
Hearing the suggestion that Monthor takes the party's lead, he smiles a toothy grin.
" Not me style me friends but me'll do it until Tratain can take the job back. "

The warrior scratches his beard.

" May as well stick to what works. As soon as we identify a lich, Me'll teleport with Mac and Tratain to it and beat the orc sweat off of it. Me'll wait until someone casts haste on us first. The rest of ye cover us. When me says the word "rose bud", Mac and Tratain gab hold of mees and we'll be teleporting. Any objections to the plan, say it now. "

ooc> I could still use a stone skin if we have one handy.

Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Monday February 21st, 2011 3:53:07 PM

Mac nods in agreement with Monthor's leadership and Monthor's plan, except... "Rose bud? Why rose bud?"

Tratain Current Spells AC 38 HP 253/253 
Monday February 21st, 2011 10:11:23 PM

Tratain takes out the Wand of Resist Energy and Casts it to resist fire on all of the Group who need it.

He says "Sounds like we have a Plan, Lets Get some stoneskin on everyone and go find these Lich's."

Magic Vestment - Full Plate, Heavy Fortification
Magic Vestment - Shield, Reflecting, Animated.
Greater Magic Weapon, Adamantite Greatsword, Holy Shock Burst
Status - Party (21 Hours)
Delay Poison - Tratain, Dwight,Jass (22 Hours)
Resist Energy, 30 Points Fire
Ring of Counterspellsx2 - Greater Dispel Magic
Permanent - See Invisibility, Tongues, Comprehend Language
Contingency

Hunting for Lost Lich's - ADM Joe 
Monday February 21st, 2011 10:17:06 PM

The party decides on their plan and executes it. Once the Party has cast all the spells they desire Jass and Vedik both use a teleport scroll (Unless I'm told otherwise) and everyone finds themselves on the battlements.

The Group works their way down through the castle retracing their steps. After about 10 minutes the group finds themselves almost back to the Main Foyer. The last place in the Castle the group has not gone is the North wing of the Mansion. The door leading to the North Wing is through the Main Foyer.

Jass of Downs AC:31 CMD: 22 HP: 197/178  d20+20=31 ;
Tuesday February 22nd, 2011 10:07:06 AM

Jass will accept a Resist Fire spell from Tratain's wand. He can't do anything about a Stoneskin for anyone, but the sorcerer gets a bright idea and Casts a Detect Scrying spell. "For the next 24 hours, I'll know if anyone is detecting us using any type of divination spell", he tells the others. "That may affect our actions, no?"

Once at the door to the main foyer, Jass stops. "The last time we were in the Foyer, the undead horde came shuffling through. Any ideas on how to get from here to the door to the north wing? 3 or 4 Walls of force should be able to make ourselves a tunnel through the horde, not that I can do that." he adds.

...Actions
Cast Detect Srying. Any divination auto detect. Beat Caster Check of 31 or Jass knows image, direction, and distance of crier.

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Dwight hp 218/218, ac 33/25/34)) 
Tuesday February 22nd, 2011 4:08:08 PM

Dwight wonders who has the wand of stoneskin, was it Echlin? oops if it was

With or without, Dwight recovers for the nausea feel he always gets when he teleports quickly, expecting danger. Luckily, he gets a bit of time to relax, well, relative relaxation, as the party troops through semi-familiar territory.

"The Main Foyer isss where we met thossse biting bugsss and other creepy crawly thingsss isssn't it," Dwight asks hoping his internal map is off and someone can correct him. "Assside from barricading them off, I'm not sssure how elssse to ssstop them, or rather it if we assssssume it'sss one creature. It likely hasss to be killed at the bassse, rather than limbsss like a tree."

Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Tuesday February 22nd, 2011 5:12:43 PM

Vedik nods at Dwight. "Tha isa good thought, there may be a central controllin force, something like a heart, or a queen, tha needs ta be destroyed in order ta stop tha swarm. I'd like ta avoid it if possible, it's not worth spending resources on right now. We ave bigger fish ta fry."

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Tuesday February 22nd, 2011 10:55:31 PM

The halfling cleric keeps up with the others, wondering exactly what challenges they will face when they encounter the last of these liches.



Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Wednesday February 23rd, 2011 3:36:05 AM

Mac stoically looks a Dwight as he describes the foulness that felled him last visit, but he is in total agreement with Vedik.

MonthorHit Points:(213 of 213) AC 39, CMD 37 
Wednesday February 23rd, 2011 7:07:32 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

---------------------
Monthor takes point.

" Let's go ladies. We have a lot of slaying to do."

ooc> What do we have available to present to cure possessions?

Jass of Downs AC:31 CMD: 22 HP: 197/178 
Wednesday February 23rd, 2011 1:55:20 PM

Jass waits to see if there are any scrying devices on the Gray Knights or Crimson Shields before taking one of Monthor's shoulders and giving a tug. "Waitaminute. If we go wading in on the undead horde, we'll waste a lot of assets, and I don't know if we'd win. Unless we find a brain that controls the whole thing, we'd be striking at a continuously regenerating being. No Win Situation."

Jass ponders and comes up with a solution. "Using Limited Wish, I can create a Passwall spell on the roof of the North Wing. That will let us drop in on whatever is hiding there!"

...Actions
Cast Detect Srying. Any divination auto detect. Beat Caster Check of 31 or Jass knows image, direction, and distance of crier.

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] 
Thursday February 24th, 2011 6:29:44 AM

OOC: additional

"Jass, if you want a hole in something, let me put my back into it before we fall back to one of your Wish spells?"

Tratain Current Spells AC 38 HP 253/253 
Thursday February 24th, 2011 8:47:19 PM

Tratain listens to the others and says "I remember when we first flew by the Swarm under my Hide form undead spell it didn't seem to notice us. I'll cast it again and go see if it was just dumb luck. Be ready to seal the door off after I get back through just incase this doesn't work."

OOC: The Resist energy wand is 12th Level so It absorbs 30 points of damage per attack.

Slipping by the Horde - ADM Joe 
Thursday February 24th, 2011 8:51:41 PM

The Group approaches the Main Foyer and options to get around the Horde are tossed around.

Tratain casts Hide from undead and when the Group is ready he goes to test his theory that it will allow the group to slip through to the North door.

He enters the Foyer and the Undead Horde mills around, randomly wandering here and there throughout the room. Tratain is able to make it to the Door by deftly avoiding the Horde, as it makes no move to avoid what it can't detect. He opens the door and enters and waves for the group to follow.

Dwight hp 218/218, ac 33/25/34))  d20+19=26 ;
Friday February 25th, 2011 6:36:08 AM

Dwight smiles realizing that is the same technique they had used to fly into the mansion to begin with. Still, he doesn't waste anytime looking around the Main Foyer, no need to test fate and find another dispel magic region.

Once through the door, Dwight looks around the room/hall.

Perception: 26

Jass of Downs AC:31 CMD: 22 HP: 197/178 
Friday February 25th, 2011 11:19:26 AM

"Effective", Jass verbally applauds Tratain, and flys to the North door to avoid accidentally bumping into any mindless undead while under the cleric's spell.

...Actions

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30] 
Friday February 25th, 2011 9:58:47 PM

The dark taur remains still, and seems to be engrossed in the slow dance in which the undead are engaged.

Actions: Mac spends a round observing the movement in the room and attempts to gauge if he feels he can rely on his Acrobatic training to keep his sheer size from connecting with the undead mass in passage, or if next round he is going to need to quietly mime compressing an imaginary object to half size hope someone understands. {Acrobatics:+26}

Spells, Effects, etc... (Please advise of any notable omissions.)
Luckstone
Heartlight
Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik, Thursday February 17th, 2011 9:41:38 AM
Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain, Thursday February 17th, 2011 9:45:37 PM
See Invisible -- 50 minutes -- see invisible -- Jass, Saturday February 19th, 2011 8:17:49 AM
Darkvision -- 50 minutes -- 60' darkvision -- Jass, Saturday February 19th, 2011 8:17:49 AM
Resist Energy: 30 Points Fire(spell/wand) -- Tratain, Monday February 21st, 2011 10:11:23 PM
Resist Energy: 5 Points Electricity (Steelgrass Armor, natural)
Hide from Undead -- 180 minutes(?) -- cannot be perceived by undead -- Tratain, Thursday February 24th, 2011 8:47:19 PM
Large Adamantine Greataxe (+5)


MonthorHit Points:(213 of 213) AC 39, CMD 37 
Sunday February 27th, 2011 9:15:22 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

-----------------------
Monthor switches out gear and puts on his wings. The burley dwarf takes flight above the undead hord and joins Tratain.

Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects  d20+24=29 ;
Sunday February 27th, 2011 9:20:59 AM

Vedik follows through the door, keeping sharp and searching for dangers.

"Remember, focus on tha liches. The rest will fall afta them." he whispers to the part.

OOC:
Perception: 29

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)
Hide from Undead (SL 1, CL 20, 199.9/200 mins) Cast by Tratain in morning after timestop rest

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Sunday February 27th, 2011 9:32:45 PM

The halfling cleric trundles along in the wake of the others, trying his best to keep pace with the longer legs.


The Ante Chamber - ADM Joe 
Tuesday March 1st, 2011 10:43:37 PM

The Group manages to make it past the Horde unscathed with just a few close close by Mac being so much larger than the others.

The Group finds themselves in a smallish room, about 30 feet across and 15 feet wide with a set of double doors at the far end.

The Room was lavish to the extreme, plush carpets on the floor, Golden Statues on display, and Paintings on the wall. Everything is rotting and decomposing now, dust and dirt cover everything.

MonthorHit Points:(213 of 213) AC 39, CMD 37 
Wednesday March 2nd, 2011 7:08:44 AM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.

------------------------------------------------
Monthor switches back his capes.

" Rogues, check for traps, heighten sense dudes scope out the room. Stay alert ."

Readied action. Atttack if an ennemi gets in range.



Jass of Downs AC:31 CMD: 22 HP: 197/178  d20+20=31 ;
Wednesday March 2nd, 2011 3:26:43 PM

Jass looks about the room without moving, his magically enhanced senses spotting small details and any inconsistancies, which the sorcerer dutifully reports to the others.

He takes a mental inventory of the heroes that are here: Monthor, Mac, Tratain, Belkior, Dwight, Vedik, and himself. And Jass waits to see what the only one who might be a little rougish might do...

...Actions
Perception Check: 31

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30]  d20=11 ;
Wednesday March 2nd, 2011 4:54:08 PM

The dark taur follows, alert.

Actions: Mac follows the more perceptive types, silently listening and looking around, particularly at the statues (I am assuming they are statuettes given the relatively small size of the room). {Perception: 29}

Spells, Effects, etc...
Luckstone
Heartlight
Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik
Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain
See Invisible -- 50 minutes -- see invisible -- Jass
Darkvision -- 50 minutes -- 60' darkvision -- Jass
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Resist Energy: 5 Points Electricity (Steelgrass Armor, natural)
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Large Adamantine Greataxe (+5)

Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30] 
Thursday March 3rd, 2011 9:00:52 PM

OOC: Well, that stopped everything in its tracks! :)

Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment 
Thursday March 3rd, 2011 9:59:38 PM

The halfling cleric stays close to the big minotaur, hoping against hope that this room is exactly as it seems.


Dwight hp 218/218, ac 33/25/34))  d20+19=28 ; d20+19=24 ;
Friday March 4th, 2011 8:55:33 PM

Dwight grabs an arrow before searching. He fires two quick shot on the far wall, confirmed that the wall is real, and a third shot he targets the ceiling, not trusting his eyes as much as he use to just hours ago.

Once Dwight is convinced nothing else is present, and that which he see is present, he looks over the area -- Perception 28.

He then moves to the doors and examines them. Perception: 24

Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Monday March 7th, 2011 10:33:21 AM

Vedik casts detect magic, and sweeps the area for aura's with the normal searchers.

[b]"This looks promising."[b] he says darkly.

The Ante Chamber revealed - ADM Joe 
Monday March 7th, 2011 9:48:32 PM

The Group looks about the chamber but no active magics are found.

Dwight examines the door and finds nothing, it doesn't even appear to be locked.

Jass searches the room as well with the others and while he is sure the group isn't being scryed upon, he is pretty sure he can hear something going on behind the doors...The Clanking of armor.

Jass of Downs AC:31 CMD: 22 HP: 197/178 
Tuesday March 8th, 2011 10:10:19 AM

"Hey, there is something wearing armor on the other side of that door", he quips, "may be a good time for the short-timed buffing spells, eh?"

Jass casts Haste on the Crimson Shields and the Gray Knights, getting them immediately ready for what he is sure to be violent action.

...Actions
Cast Haste on Mac, Belkior, Jass, Tratain, Monthor, Dwight, and Vedik

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects 
Tuesday March 8th, 2011 10:37:23 AM

On hearing the clanking armor, Vedik decides on to call forth a creature to oppose it.

He summons a lightning elemental from the plane of air. When it arrives he speaks to it in Auran.
In Auran: Highlight to display spoiler: {"Father of Storm, beyond that door is something wearing metal armor. It is our foe. When we open the door, show it the power of storm. "}

OOC:
Cast Summon Monster 6 (Huge Lightning Elemental)

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)
Hide from Undead (SL 1, CL 20, 199.9/200 mins) Cast by Tratain in morning after timestop rest
Haste (SL 3, CL 20, 1/20 rounds) Cast by Jass
Summon Monster 6 (CL 20, 1/20 rounds).

Lightning Elemental, Huge (with augment summoning)
AC 19, 17 touch, 105/105 HP, CMD: 38

MonthorHit Points:(213 of 213) AC 40, CMD 38 
Tuesday March 8th, 2011 7:51:05 PM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

------------------------
" Let's get ready then girlies. Mac and Tratain, form on me. Let the elemental take point. "



Dwight hp 218/218, ac 33/25/34)) 
Tuesday March 8th, 2011 8:31:46 PM

Seeing the others give the okay, Dwight readies his bow floats to the top, and flings the door open (from the top) while maintaining coverage from the wall.



The Room Beyond - ADM Joe 
Tuesday March 8th, 2011 10:48:20 PM

The Knights prepare for combat. Jass Casts haste on the Group. Vedik casts his Elemental summoning and the room is suddenly very crowded. Then Dwight Flings open the door.

In the room beyond the group first sees 4 skeletons all wearing full plate armor. Wielding Bastard swords and shields. When the door opens they all set in a guard position.

Behind them is what has to be the Lich. At its feet is an old woman, bound hand and foot sobbing on the floor. When the door opens the Lich casts its readied spells.

Between The skeletons and the Lich a fiendish creature appears. Great bat wings and four arms dominate the oily black furred body. A Hyenas head with goats eyes that are ablaze with hate stare out. The hands end in bird talons. A great viper is in place of a tail and steam whaffs from its pours shrouding it in mist. Then the creature and the skeletons all appear to be moving faster.

All who see the Pariah must make a Will Save DC 35 or attack it in place of anything else. You are not forced to attack, but if you choose to attack and fail the save it must be your target.

Here is the Map

Mac | HP:286 | Dam:0 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31]  d20+18=26 ;
Wednesday March 9th, 2011 3:44:32 PM

Yielding way to the elemental and ruing not having his bow out, Mac takes position by (or moves with) Monthor. He feels the urge to ignore all opponents but the hybrid abomination... "What is that thing?!"

Spells, Effects, etc...
Luckstone
Heartlight
Haste -- Jass
Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik
Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain
See Invisible -- 50 minutes -- see invisible -- Jass
Darkvision -- 50 minutes -- 60' darkvision -- Jass
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Resist Energy: 5 Points Electricity (Steelgrass Armor, natural)
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Large Adamantine Greataxe (+5)
Ring of Freedom of Movement and Necklace of Adaption

Jass of Downs AC:31 CMD: 22 HP: 197/178 
Wednesday March 9th, 2011 9:26:00 PM

Jass feels really cramped with the elemental in the room, so the sorcerer taps the necromantic magics that have been a part of his body since he died under the lake of Floating City, and he turns himself incorporal, walking through the wall and coming face to face with the Pariah and skeletons.

"By the Powers!", he gasps in his ghostly state.

...Actions
turn incorporal and move to B,27

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0


MonthorHit Points:(213 of 213) AC 40, CMD 38  d20+15=30 ;
Wednesday March 9th, 2011 9:45:33 PM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

----------------------------------

"Rose Bud!"

Monthor teleports himself, Mac and Tratain.

ooc> Between columns 7 and 9, with the left edge at B

Dwight hp 218/218, ac 33/25/34))  d20+14=17 ; d20+5=11 ; d20+32=45 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ; d20+28=32 ; d6=6 ; d6=3 ; d6=2 ; d6=2 ; d20+24=33 ; d6=5 ; d6=6 ; d6=3 ; d6=4 ; d20+20=32 ; d6=6 ; d6=2 ; d6=6 ; d6=1 ; d20+32=48 ; d6=5 ; d6=6 ; d6=2 ; d6=1 ;
Wednesday March 9th, 2011 10:39:45 PM

Will Save: 17 (not a surprise!)

Dwight looks at the various enemies and hones in on the Pariah, despite the party's idea to focus purely on the Lich.

OOC: I'm thinking the Pariah is "living" whereas everything else is undead.
Knowledge: 11 (Anything about the Pariah)

Already having his bow drawn, Dwight fires.

Att #1: 45 - 4(range) + 1(haste) = 42
Dmg: 12 + 7(holy) + 6(fire) = 25

Att #2: 32 - 4 +1= 29
Dmg: 14 + 5(holy) + 2(fire) = 21

Att #3: 33 - 4 +1 = 30
Dmg: 13 + 9(holy) + 4(fire) = 26

Att #4: 32 - 4 +1= 29
Dmg: 14 + 8(holy) + 1(fire) = 23

Att #5: (hasted): 48 - 4 + 1= 45
Dmg: 13 + 8(holy) + 1(fire) = 22

Dwight then takes cover behind the door -- C29.

DM Items:
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Lavender & Green Ioun stone
Flying on Broom - 15'
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
Am I missing anything?

Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste 
Wednesday March 9th, 2011 11:02:19 PM

The halfling cleric is safely tucked in the corner, away from a direct view of the opponents. Thinking that it will be needed, Belkior activates his Bead of Karma.

Active Effects
Bead of Karma - +4 caster levels

Spells
0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance
1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil)
2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite)
5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal)
7th - DC 28 - Regenerate(x2) (D - Holy Word)
8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds)
* = cast



Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects  d20+5=15 ; d20+18=32 ; 2d6+7=18 ; d8=4 ; d20+23=36 ;
Thursday March 10th, 2011 9:54:56 AM

The elemental leaps through the doorway, and hones in on the Pariah as well. Having to squeeze through the door, leaves it no time for a full charge, so it flies to within range of the Pariah and reaches over the skeleton guards with his long limbs.

Vedik follows behind the Elemental. He is able to shrug off the lure of attacking the Pariah, and for a moment contemplates attacking the Lich. All thoughts of that end when he sees the bound woman.

OOC

Elemental (will save 15, fail)
Move action, move to E14-G16
Standard Action: Attack Pariah: Hit AC 32 for 18 physical + 4 Electricity

Vedik (will save 36, pass)
Move Action: Move into room to E19
Standard Action: Cast Wall of Force: Along the D/E border from 5 to 9. The intention is to put a barrier between the lich and the woman. The wall is 40' high, or the ceiling, whichever comes first.

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)
Hide from Undead (SL 1, CL 20, 199.9/200 mins) Cast by Tratain in morning after timestop rest
Haste (SL 3, CL 20, 2/20 rounds) Cast by Jass
Summon Monster 6 (CL 20, 2/20 rounds).

Lightning Elemental, Huge (with augment summoning)
AC 19, 17 touch, 105/105 HP, CMD: 38



Tratain Current Spells AC 38 HP 253/253  d20+24=31 ; d20+19=33 ; d20+14=33 ; d20+9=29 ; d20+9=13 ; 2d6+10=17 ; d6=4 ; d6=4 ; d6=1 ; 2d6+10=15 ; d6=3 ; d6=3 ; d6=2 ; 2d6+10=18 ; d6=2 ; d6=3 ; d6=5 ; 2d6+10=15 ; d6=5 ; d6=3 ; d6=5 ;
Thursday March 10th, 2011 11:21:17 AM

Tratain is transported along with Mac and Monthor. Seeing Vedik cast a wall of force to seperate the Lich from the Woman Tratain takes a step towards the Lich and attacks it.

Hits AC 32 for 17 Physical 8 Holy 1 Electric
Hits AC 34 for 15 Physical 6 Holy 2 Electric
Hits AC 34 for 18 Physical 5 Holy 5 Electric
Hits AC 29 Natural 20 Crit for 15 Physical 8 Holy 5 Electric



A Fight to the (Un)Death! - Round 2  d20+27=38 ; d20+27=32 ; d20+27=46 ; d20+27=32 ; d10+17=26 ; d10+17=26 ; d10+17=22 ; d20+27=42 ; d20+27=45 ; d20+27=37 ; d20+17=29 ; d20+17=27 ; d20+17=31 ; d20+10=30 ;
Thursday March 10th, 2011 11:52:20 AM

Mac waits to be teleported when Monthor gives the word, but he seems to be focused on the Pariah right now.

Jass turns incorporal and moves thorugh the wall and is also appalled by the site of the Pariah.

Monthor gives the code word and He, Tratain and Mac are all teleported up near the Lich.

Dwight searches his memories for any information regarding this creature but can't come up with anything, that lack of knowledge however does not stop two of his arrows from connecting with the Monster.

Belkior takes advantage of his cover to activate his bead of Karma.

Vedik orders his Lightning Elemental towards the Pariah and it swings at it but the creature blocks the attack. Vedik then casts a wall of force to separate the Lich from the Old woman.

Tratain Takes a step towards M'ri and Lashes out with his sword and Manages to connect three times. Upon each impact though the old woman on the ground screams in Pain and clutches her body in the exact locations the protectors sword has struck!

--------------------------------------------------------------------------------------

The Skeletons having a great big target right next to them go to work.
Skeletons 3 and 4 chop away and the Huge Elemental. (S3 Hits ACs 38,32,46 for 26, 26, 22 Damage. S4 Hits ACs 42,45,37 for 29,27,31 Damage)

Skeletons 1 and 2 drop back next to the Pariah when the big elemental goes down.

The Pariah roars and Mac and brings down both of its talons together trying to smash the Minotaur into the ground but Mac just manages to slip out of the way.

The Lich cackles madly at those closest to her and is gone in an instant (Quickened Dimension Door) and appears on the other side of the Wall. She then casts another spell and Vedik disappears.

Vedik and those making a Spellcraft Check DC 23 Highlight Highlight to display spoiler: {Vedik is hit with a Maze spell}



A Fight to the (Un)Death! - Round 2a 
Thursday March 10th, 2011 11:53:25 AM

Forgot the Map Link Map

Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character Sheet Spells and Effects  d20+11=23 ;
Thursday March 10th, 2011 12:53:41 PM

Trapped in a spell he knows well, Vedik wastes no time in deducing the optimal path to escape the trap and return to the fight.

After a short delay, Vedik reappears in the spot he was.

OOC:
Full Round Action: Escape from Maze: DC 20 int check: passed. Vedik reappears at E19

Current Effects:
Wings of Flying (Active)
Ring of Counterspells: empty
Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up)
Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning)
Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning)
Hide from Undead (SL 1, CL 20, 199.8/200 mins) Cast by Tratain in morning after timestop rest
Haste (SL 3, CL 20, 2/20 rounds) Cast by Jass

Jass of Downs AC:31 CMD: 22 HP: 197/178  20d6=85 ; d100=59 ; d20+17=31 d20+24=40
Thursday March 10th, 2011 4:33:06 PM

Jass keeps incorporal and tries to affect the Pariah and skeletons with a Chain Lightning spell.

incorporal 50% miss chance: 59% good!

Reflex DC 25 for 1/2 damage: Pariah 85 damage, Skeletons 42 damage

Jass FortDC to attack anything but the Pariah = 31
Spell Penetration DC to affect Pariah and Skeletons = 40

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 0 0 0



Mac | HP:286 | Dam:0 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31]  d20+38=45 ; d20+33=45 ; d20+28=30 ; d20+23=26 ; d20+18=36 ; 3d6+44=56 ; 3d6+44=55 ; 3d6+44=53 ; 3d6+44=53 ; d3=1 ; 3d6+44=55 ; d20+40=46 ;
Thursday March 10th, 2011 4:53:55 PM

"Monthor, you want over the wall?" {Assuming there is space between the Wall of Force and the ceiling.}
"Looks like I'm gonna havta fight my way around!" And with that he starts in on the Pariah.

Attacks:[45|56][45|55][30|53][26|53][36|55]*
*Dreadful Carnage [Intimdate:46]

Spells, Effects, etc...
Luckstone
Heartlight
Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass
Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik
Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain
See Invisible -- 50 minutes -- see invisible -- Jass
Darkvision -- 50 minutes -- 60' darkvision -- Jass
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Resist Energy: 5 Points Electricity (Steelgrass Armor, natural)
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Large Adamantine Greataxe (+5)
Ring of Freedom of Movement and Necklace of Adaption



Mac | HP:286 | Dam:0 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+33|3d6+44{19+|+2x(3d6+44)}] or CMB:[+31] 
Thursday March 10th, 2011 5:12:37 PM

Addendum: If the Pariah falls, Mac takes a 5' step to C9:D10.


Dwight hp 218/218, ac 33/25/34))  d20+12=32 ; d20+12=27 ; d20+32=42 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d20+28=30 ; d6=2 ; d6=4 ; d6=3 ; d6=4 ; d20+24=40 ; d6=6 ; d6=5 ; d6=6 ; d6=3 ; d20+20=37 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d20+32=50 ; d6=5 ; d6=6 ; d6=5 ; d6=1 ;
Thursday March 10th, 2011 8:42:42 PM

Dwight sees Vedik disappear, and then the Lich. He wishes it was a wizard thing, and continues his focus on the Pariah (or skeletons if its fallen) knowing that only a delay presented as Vedik returns.

spellcraft: (vedik disappearance: 32, lich disappearance)

Att #1: 42 - 4 (range) + 1 (haste) = 39
Dmg: 10 + 5 (holy) + 1(fire) = 16

Att #2: 30 - 4 + 1 = 27 (miss on Pariah, but maybe skeletons?)
Dmg: 10 + 7 + 4 = 21

Att #3: 40 - 4 + 1 = 37
Dmg: 14 + 11 + 3 = 28

Att #4: 37 - 4 + 1 = 34
Dmg: 12 + 5 + 4 = 21

Att #5 (hasted): 50 - 4 + 1 = 47
Dmg: 13 + 11 + 1 = 25

Dwight then looks behind hoping the Lich has not re-appeared behind them.

DM Items:
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Lavender & Green Ioun stone
Flying on Broom - 15'
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain

MonthorHit Points:(213 of 213) AC 41, CMD 39  d20+36=39 ; d10+45=54 ; 2d6=4 ; d6=6 ; d6=2 ;
Thursday March 10th, 2011 9:24:17 PM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed

Monthor is compelled to attack to ignore the liche and attack the big ugly--er beast.

ooc> Moves to c11 via B8,9,10

Power attack -5/+10
Hits AC 39 for 54 physical, 4 holy, 6 shock, 2 frost



Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste  d20+28=30 ; 5d8=19 ; 10d6=32 ;
Thursday March 10th, 2011 10:49:21 PM

The halfling cleric moves out from behind the wall to join his companions. As he rounds the corner, the sight of the Pariah strikes him with unnatural fervor. Belkior then centres his attack spell upon the summoned creature.
Will = 30

Actions
Move - 40 ft to D24
Standard - cast Holy Smite, 19 damage to evil creatures or 32 to evil outsiders and Blinded for 1 round, Will DC 25 for half damage (neutral creatures take half / quarter damage) (centred upon Pariah, but hitting the lich and all four skeletons)

Active Effects
Bead of Karma - +4 caster levels

Spells
0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance
1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil)
2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*)
5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal)
7th - DC 28 - Regenerate(x2) (D - Holy Word)
8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds)
* = cast

A Fight to the (Un)Death! - Round 3  d20+17=25 ; d20+17=21 ; d20+17=23 ; d20+17=23 ; d20+17=34 ; d20+17=36 ; d20+17=36 ; d20+17=27 ; d20+32=36 ; d20+17=37 ; d20+17=33 ; d20+17=32 ; d20+17=29 ; 2d10+34=44 ; d10+17=23 ; d20+17=21 ; d20+17=29 ; d20+17=34 ; d20+17=19 ; d10+17=21 ; d10+17=20 ; d20+27=37 ; d10+17=26 ; d20+25=29 ; d20+7=11 ; d20+7=24 ; 34d6=124 ; 5d6=20 ;
Friday March 11th, 2011 10:10:22 AM

Vedik reappears out of the Maze spell just a few seconds after he entered.

The Rest of the nights all combine their attacks and slay the Pariah. Mac's and Monthor slash at it. Dwights arrows mostly find their mark in its tough hide, Jass's Chain lightning electrifies it and arcs off into the skeletons. It howls in rage as it is sent back to wherever it was summoned from.

Belkiors Holy smite strikes the Skeletons and the Lich. Once again, the Lich seems unfazed by the attack and at the instant the spell struck it the old woman writhes on the ground and screams in pain.

---------------------------------------------------------------------------------------------

Skeleton 1 Takes a 5 foot step towards Mac and attempts to hit him with its Bastard sword. Striking the Minotaur three times. Once a Critical for 44 Damage, 23 Damage and 21 Damage.

Skeleton 2 moves in a strikes at Mac as well but misses him.

Skeleton 3 takes a step towards Monthor and attacks the dwarf three times and only connects once for 20 damage.

Skeleton 4 triece to Dice up Mac as well and hits him for 26 damage.

M'ri still doesn't look worried and summons another creature from the Abyss. A Nalfeshnee appears in the Back of the room and Moves towards those in the Back. It tries to take a bite out of Jass but barely misses the sorcerer. A strange light begins to swirl around it.

She then casts a Quickened Disintigrate at Vedik. 124 Damage Fort save DC 30 for 20 Damage.

And the Map

Jass of Downs AC:31 CMD: 22 HP: 197/178  d20+20=32 ; d20+20=30 ; d100=57 ; d20+20=39 ; d20+22=28 ;
Friday March 11th, 2011 12:59:49 PM

Jass narrows his black eyes and uses his extensive knowledge to determine the spell that links M'ri with the woman. He shouts out his discovery to the others and adds "If we break or disrupt the link, we should be able to save the woman and deal with the lich, the evil git!"

And then the incorporal sorcerer has another problem on his hands. Jass isn't too worried about the demon as he is unlikely to be hurt in his current form. Nonetheless, he determines he should do something about the summoning spell.

Casting defensively to avoid an opening, he casts a targeted Greater Dispel Magic on the demon, Jass seeks to dispel the summoning and return it to the Lands of Unrest.

...Actions
Know Arcana:32
Know Spellcraft: 30

Cast Targeted Greater Dispel Magic on the Nalfeshee; incorporal 57% success; Dispel vs summon monster = 39 (spell penetration if needed = 28)

...Effects
Slow Poison from Tratain
Shield CL20; 19 minutes; +4 AC, immune magic missle
Fly CL20; 19 minutes; 60 foot fly, good maneuver
See Invisible CL 5; 50 minutes
Darkvision CL 5; 50 minutes
Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage
Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage
False Life CL 20; 24 hours; +19 temp hit points
Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31

Haste; 2/20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Incorporal: 2/17 rounds; 50% miss chance for Jass and to Jass (magical attacks only)

Scarab of Protection: immune death effects 0/12
Ring of Freedome; freedom of movement

Spells: (DC 10 +9 +spell lvl) +3 Caster Level for Hourglass Magic

Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 2 1 1 0 2 0 0

Mac | 10' Reach | HP:286 | Dam:114 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+33|3d6+44{19+|+2x(3d6+44)}] or CMB:[+31]  d20+33=38 ; 3d6+44=58 ; d20+33=43 ; 3d6+44=58 ; d20+38=47 ; 3d6+44=59 ; d20+33=45 ; d20+33=49 ; d20+33=50 ; d3=1 ; d20+33=34 ; 3d6+44=54 ; 3d6+44=53 ; 3d6+44=50 ; d20+40=41 ; d20+40=41 ; d20+40=47 ; d20+40=59 ; d20+40=55 ;
Friday March 11th, 2011 4:33:15 PM

OOC: I'm not seeing why Skeletons #2 and #4 didn't provoke AoOs getting close enough to Mac to attack. Just in case, the AoOs are S2:[38|58] and S4:[43|58].
+-+-+-+-+
"I'm going to..." Mac is all ready to focus on the Lich and leave the bones for Tratain and Monthor, but Jass' call causes a moments pause. Unable to determine how this magic works, he leaves it in the hands of the more magically inclined and instead makes a flurry of swings at the Lich and skeletons.

Attacks: M'ri:[47|59] - S1:[4554] - S2:[49|53] - S3:[50|50] - S4:[34|miss]
Dreadful Carnage - Intimidation checks if the target falls: M'ri:[41] - S1:[41] - S2:[47] - S3:[59] - S4:[55]

Spells, Effects, etc...
Luckstone, Heartlight, Whirlwind Attack, Power Attack,
Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass
Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik
Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain
See Invisible -- 50 minutes -- see invisible -- Jass
Darkvision -- 50 minutes -- 60' darkvision -- Jass
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Resist Energy: 5 Points Electricity (Steelgrass Armor, natural)
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Large Adamantine Greataxe (+5)
Ring of Freedom of Movement and Necklace of Adaption


MonthorHit Points:(213 of 213) AC 41, CMD 39  d20+36=47 ; d20+36=39 ; d20+31=34 ; d20+26=40 ; d20+21=39 ; d10+45=51 ; d10+45=52 ; d10+45=47 ; d10+45=53 ; d10+45=53 ; 2d6=4 ; 2d6=10 ; 2d6=11 ; 2d6=10 ; 2d6=3 ; d6=4 ; d6=3 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=1 ; d6=4 ; d6=5 ; d6=5 ;
Friday March 11th, 2011 8:03:06 PM

Animated shield +1 (+5 GMV) (no longer active)
Axe +1 (+5 GMW)
Spell Resistence: 20 (bracer of protection)
Fire Resistence: 20 points (ring)
Resist Energy Acid 30 points - spell
Electricity Resistance: 10 points (armor)
Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum
Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7
Resist Energy- 30 points Fire- 87 minutes
DR 5/-- while wearing armor.
See Invisible 50 min.
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction

------------
Monthor decides to focus on the skeletons and let the others, for now, deal with the liche
------------------

two handed Power attack -5/+10
Attack S4

Attack 1 AC 47 Damage 51 Holy 4 shock 4 frost 1
Attack 2 (hast) AC 39 Damage 52 holy 10 shock 3 frost 1
Attack 3 AC 34 Damage 47 holy 11 shock 3 frost 4
Attack 4 AC 40 Damage 53 Holy 10 shock 2 frost 5
Attack 5 AC 39 Damage 53 Holy 3 shock 1 frost 5



MonthorHit Points:(197 of 213) AC 41, CMD 39 
Friday March 11th, 2011 8:04:28 PM

ooc> Oops, Monthor takes 20 damage from the previous round (or is it 15 due to his DR -5?)

Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste  d20+32=52 d8=3 d8=2 d8=3 d8=4
Friday March 11th, 2011 9:23:50 PM

The halfling cleric stops once the demon appears, concentrating instead on attacking the undead and aiding his companions. He hunkers down and avoids being attacked before he summons healing magic.

Actions
Standard - cast Mass Cure Critical Wounds (targetted to affect Woman, Lich, Skeletons, Mac, Monthor and Tratin (if within spell area)), healing / damaging undead for 33 hps, Will DC 29 for half damage, Concentration = 52

Active Effects
Bead of Karma - +4 caster levels, 9.8 minutes

Spells
0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance
1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil)
2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid)
3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*)
4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*)
5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds)
6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal)
7th - DC 28 - Regenerate(x2) (D - Holy Word)
8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*)
* = cast



Dwight hp 218/218, ac 33/25/34))  d20+32=51 ; d20+32=48 ; d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=4 ; d20+28=35 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ; d20+24=40 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d20+20=23 ; d20+32=49 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ;
Sunday March 13th, 2011 7:31:49 PM

OOC: Question -- I assume the Old Woman looks normal (not undead). Would it be considered evil to fire an arrow at her? My thought is that pain is switched between the two, or even that they have a image swap, so the Lich is really the woman and the woman the Lich. I'm willing to fire on the woman provided it's not an evil act. If I hit the woman, and the lich figure reacts then my thoughts are correct. Course if I hit the woman, and it kills her, I may have an emotional break-down. -- posted this to Private DM on Sat. then realized you likely can't see it as ADM.

Dwight, seeing the demon appear in front of him and then disappear, focuses his attention further out. The skeletons are busy, so Dwight tries to picture together the evil magicks between the woman and Lich. Seeing that damage to the Lich causes the woman pain, he aims at the woman hoping the opposite is true. (OOC: see note above, if the first arrow doesn't have the desired effect -- hurting the Lich, -- then remaining arrows go to skeletons.)

OOC: Course if the demon remains, it's all mute as I have not shot, and the demon gets the attacks.

Att #1: 51(crit? 48) - 4 (range) + 1 (haste) = 48 (45) (against woman/demon)
Dmg: 14 + 6 (holy) + 3(fire) + 9 (crit) = 23 (32 if crit) --- critically staggered (Feat?)

Att #2 35 - 4 + 1 = 32
Dmg: 12 + 7 + 2 = 21

Att #3: 40 - 4 + 1 = 37
Dmg: 13 + 7 + 4 = 24

Att #4: 23 -- miss

Att #5 (haste): 49 - 4 + 1
Dmg: 11 + 8 + 3 = 22

OOC: If attacks go against demon, all "to hit" are 4 higher as he is close to Dwight.

DM Items:
Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain
Lavender & Green Ioun stone
Flying on Broom - 15'
Resist Energy: 30 Points Fire(spell/wand) -- Tratain
Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain

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