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Zeoll (HP35, AC18) 
Thursday March 17th, 2011 12:20:35 PM


Zeoll walks with his friends deep under the magical city. He is touched by Bosk's concern. "No worrries, my brotherr taurr," he says. "I have the strrong feeling that I have a while beforre I have to starrt worrrying about this."



Bosk (James) AC: 20/12/19 HP 46 of 52 Spells  d20+7=27 ; d20+8=10 ;
Thursday March 17th, 2011 5:30:09 PM

Bosk nods. I suppose I can add this to my list of reasons not to disturb the dead. Apparently the animated corpses pose a threat just as the reanimated do. Bosk continues his task of mapping the area and trying to follow the tracks.

Actions
---------
Track = 27
Perception = 10
Record path on his Catacombs map

Restlin (Carl) -- AC: 14/12/12 HP:35 (Spells) Current spells: Detect Magic 
Thursday March 17th, 2011 8:38:10 PM

"We're going to be quite the site when we're done with this. We'll have to hang out in mudtown and isolate ourselves in that haunted tower you guys obtained so we don't infect half the city with zombie rot, leprosy, crypt cough, coffin toe-eating mega-fungus, corpse breath, or whatever else is growing down here.

Still, beats working for a living; let's get on with it!


Kyan (Jon) AC:19/13/16 HP: 42/48 
Thursday March 17th, 2011 10:17:10 PM

"You forgot Ghoul Gout" Kyan says over his shoulder to Restlin as he lists off the various things they can look forward to in the coming days as he leads the group on.

Beriothian (Will)-- AC:23/17/17 HP:41/41 
Thursday March 17th, 2011 11:46:59 PM

I bet that bathtub ale would kill just about any disease known to man... maybe not, but after a night like this I fully intent to test out that theory.

Reaching the bottom/DM Buzz 
Friday March 18th, 2011 12:03:40 PM

Zeoll knows he has been infected, but with the excellent knowledge base, he knows the onset time is far less aggressive then Zombie Rot.

The catacombs descends deeper into the Wold as does the Iron Adventurers as well. The slant is obvious, but not extreme as the walk back up the hill might actually wind someone not quite in shape. The sounds of the group echo through the walls and off tombs of those that have been put to their eternal rest.

It isn't long before the group must make a decision, as to a left and a right, when a fork soon appears before them. This is when the ranger looks around and notices, the left hand passage smells more like death, then the right passage. Perhaps, it is the stink of rotting live flesh, from the soon to be dead leper? Either way, the group continues, deeper in the bowls of the city.

By this point, the group is deep under the sewers of the city and as they check the time frame of their mind, the group has had a very long day as it is well past dark, if one was outside to tell.

The tombs get fewer and fewer as the walls seem to widen out to thirty and forty feet, creating a more open feeling of the area. It is clear, that these areas are created for families that can not afford the upper levels of the immense structure.

The temperature hasn't changed as some might think it should this far under ground and finally, the group has reached the bottom of the catacombs, where hardly anybody is buried and the newest tomb is over five hundred years old.

Or is it?

Kyan finds a small dislodged pebble, it's shadow flickering in the dim torchlight. Investigating further, the pebble came from above a brick wall. It's mortar does not seem to be quite right either.

The wall here seems to indicate, it can be pushed into some recess and slid aside.

Kyan (Jon) AC:19/13/16 HP: 42/48 
Friday March 18th, 2011 12:16:52 PM

Following the scent of death is perhaps not the most appealing task, especially while deep underground surrounded by ancient bones, but the memory of the horrific make shift morgue outside the city and the undead masses met earlier drives Kyan on with a look of determination on his face despite his weariness.

Kyan stops as the pebble catches his eye, an oddity on the otherwise abnormally cleaned floor (assuming it still the case) and stoops to examine it a moment before indentifying its source and looking at the wall and its not quite standard mortar with the rest of the group, "I'd say this is what we're looking for?"

Beltrin (Keith) AC: 19/14/15 HP: 38/47 Spells 
Friday March 18th, 2011 12:20:33 PM

"No wonder they don't gather the bodies every day! I had no idea that they would drag them this far." The long time spend in the dark tombs along with his anxiousness about the Zombie Rot infection has put Beltrin on edge with anxiety. However, he collects himself enough to remember to cast detect magic on the door ahead of the group. He is particularly worried about magical traps.


Zeoll (HP35, AC18)  d20+17=27 ;
Friday March 18th, 2011 12:52:26 PM

Zeoll takes a look and a listen, casting a Taur's Try and a Guidance to give him an extra +2 total ... a 27 to look and listen.

He stands quiet, a moistened finger in the air, and also feels for any shifting air currents in the stillness.

Then he gags and spits, remembering that that he just touched dead infected flesh with that finger!

DM Buzz: Just out of curiosity, am I supposed to assume you are making a Perception Skill check?

Thanks for the laugh. :)


Zeoll (HP35, AC18) 
Friday March 18th, 2011 3:34:07 PM

Yeah yeah! Sure! Perception! That's the ticket! LOL!

Bosk (James) AC: 20/12/19 HP 46 of 52 Spells  d20+8=27 ;
Friday March 18th, 2011 4:15:32 PM

ooc: Did you stick the liontaur finger in your mouth, or was it the rotted one you found?

Bosk follows Zeoll's lead and casts Taur's Try and a Guidance to give him an extra +2 total on perception, as he keeps his eyes and ears open, watching for danger and checks the door for traps. If there are any traps, he will let Beri or another skilled member work on it. When everyone is ready, Bosk will open the door.

Perception = 29

Zeoll (HP35, AC18) 
Friday March 18th, 2011 4:53:54 PM


Well, to go into the gross details ... Zeoll licked his own living finger and held it up to sense air movements. Then he realized it was the finger he used to pick up the leprous digit! YUCK!

Beriothian (Will)-- AC:23/17/17 HP:41/41  d20+11=26 ; d20+18=36 ;
Friday March 18th, 2011 8:14:00 PM

That... ummm... isn't that the hand you just... *urk*

Beriothian also helps check the area for traps. He decids it's best not to put anything in his mouth during his examination, and instead focuses on examining the suspicious mortar for traps. Should they find any signs of a trap Beri will do his best to disable the device. After he feels it is safe he will let the tougher members of the party open the passage.

Perception = 26
Disable Device = 36

Restlin (Carl) -- AC: 14/12/12 HP:35 (Spells) Current spells: Detect Magic 
Friday March 18th, 2011 8:20:46 PM

Restlin bends over to inspect the wayward pebble.

"In a billion years of searching I never would have noticed this. You have quite the eye, Kyan."

While wondering why everyone's waiting for the door to just open itself, Restlin decides to perform a quick sweep of the room for any traces of magic.

ooc: Recasting Detect Magic as needed to keep it up.

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