Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] Monday February 21st, 2011 3:53:07 PM
Mac nods in agreement with Monthor's leadership and Monthor's plan, except... "Rose bud? Why rose bud?"
TratainCurrent Spells AC 38 HP 253/253 Monday February 21st, 2011 10:11:23 PM
Tratain takes out the Wand of Resist Energy and Casts it to resist fire on all of the Group who need it.
He says "Sounds like we have a Plan, Lets Get some stoneskin on everyone and go find these Lich's."
Magic Vestment - Full Plate, Heavy Fortification Magic Vestment - Shield, Reflecting, Animated. Greater Magic Weapon, Adamantite Greatsword, Holy Shock Burst Status - Party (21 Hours) Delay Poison - Tratain, Dwight,Jass (22 Hours) Resist Energy, 30 Points Fire Ring of Counterspellsx2 - Greater Dispel Magic Permanent - See Invisibility, Tongues, Comprehend Language Contingency
Hunting for Lost Lich's - ADM Joe Monday February 21st, 2011 10:17:06 PM
The party decides on their plan and executes it. Once the Party has cast all the spells they desire Jass and Vedik both use a teleport scroll (Unless I'm told otherwise) and everyone finds themselves on the battlements.
The Group works their way down through the castle retracing their steps. After about 10 minutes the group finds themselves almost back to the Main Foyer. The last place in the Castle the group has not gone is the North wing of the Mansion. The door leading to the North Wing is through the Main Foyer.
Jass of Downs AC:31 CMD: 22 HP: 197/178 d20+20=31 ; Tuesday February 22nd, 2011 10:07:06 AM
Jass will accept a Resist Fire spell from Tratain's wand. He can't do anything about a Stoneskin for anyone, but the sorcerer gets a bright idea and Casts a Detect Scrying spell. "For the next 24 hours, I'll know if anyone is detecting us using any type of divination spell", he tells the others. "That may affect our actions, no?"
Once at the door to the main foyer, Jass stops. "The last time we were in the Foyer, the undead horde came shuffling through. Any ideas on how to get from here to the door to the north wing? 3 or 4 Walls of force should be able to make ourselves a tunnel through the horde, not that I can do that." he adds.
...Actions Cast Detect Srying. Any divination auto detect. Beat Caster Check of 31 or Jass knows image, direction, and distance of crier.
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Dwight hp 218/218, ac 33/25/34)) Tuesday February 22nd, 2011 4:08:08 PM
Dwight wonders who has the wand of stoneskin, was it Echlin? oops if it was
With or without, Dwight recovers for the nausea feel he always gets when he teleports quickly, expecting danger. Luckily, he gets a bit of time to relax, well, relative relaxation, as the party troops through semi-familiar territory.
"The Main Foyer isss where we met thossse biting bugsss and other creepy crawly thingsss isssn't it," Dwight asks hoping his internal map is off and someone can correct him. "Assside from barricading them off, I'm not sssure how elssse to ssstop them, or rather it if we assssssume it'sss one creature. It likely hasss to be killed at the bassse, rather than limbsss like a tree."
Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Tuesday February 22nd, 2011 5:12:43 PM
Vedik nods at Dwight. "Tha isa good thought, there may be a central controllin force, something like a heart, or a queen, tha needs ta be destroyed in order ta stop tha swarm. I'd like ta avoid it if possible, it's not worth spending resources on right now. We ave bigger fish ta fry."
Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment Tuesday February 22nd, 2011 10:55:31 PM
The halfling cleric keeps up with the others, wondering exactly what challenges they will face when they encounter the last of these liches.
Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] Wednesday February 23rd, 2011 3:36:05 AM
Mac stoically looks a Dwight as he describes the foulness that felled him last visit, but he is in total agreement with Vedik.
MonthorHit Points:(213 of 213) AC 39, CMD 37 Wednesday February 23rd, 2011 7:07:32 AM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min.
--------------------- Monthor takes point.
" Let's go ladies. We have a lot of slaying to do."
ooc> What do we have available to present to cure possessions?
Jass of Downs AC:31 CMD: 22 HP: 197/178 Wednesday February 23rd, 2011 1:55:20 PM
Jass waits to see if there are any scrying devices on the Gray Knights or Crimson Shields before taking one of Monthor's shoulders and giving a tug. "Waitaminute. If we go wading in on the undead horde, we'll waste a lot of assets, and I don't know if we'd win. Unless we find a brain that controls the whole thing, we'd be striking at a continuously regenerating being. No Win Situation."
Jass ponders and comes up with a solution. "Using Limited Wish, I can create a Passwall spell on the roof of the North Wing. That will let us drop in on whatever is hiding there!"
...Actions Cast Detect Srying. Any divination auto detect. Beat Caster Check of 31 or Jass knows image, direction, and distance of crier.
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Mac | HP:286 | Dam:0 | AC:31/19/26 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+22{19+|+2x(3d6+22)}] or CMB:[+30] Thursday February 24th, 2011 6:29:44 AM
OOC: additional
"Jass, if you want a hole in something, let me put my back into it before we fall back to one of your Wish spells?"
TratainCurrent Spells AC 38 HP 253/253 Thursday February 24th, 2011 8:47:19 PM
Tratain listens to the others and says "I remember when we first flew by the Swarm under my Hide form undead spell it didn't seem to notice us. I'll cast it again and go see if it was just dumb luck. Be ready to seal the door off after I get back through just incase this doesn't work."
OOC: The Resist energy wand is 12th Level so It absorbs 30 points of damage per attack.
Slipping by the Horde - ADM Joe Thursday February 24th, 2011 8:51:41 PM
The Group approaches the Main Foyer and options to get around the Horde are tossed around.
Tratain casts Hide from undead and when the Group is ready he goes to test his theory that it will allow the group to slip through to the North door.
He enters the Foyer and the Undead Horde mills around, randomly wandering here and there throughout the room. Tratain is able to make it to the Door by deftly avoiding the Horde, as it makes no move to avoid what it can't detect. He opens the door and enters and waves for the group to follow.
Dwight hp 218/218, ac 33/25/34)) d20+19=26 ; Friday February 25th, 2011 6:36:08 AM
Dwight smiles realizing that is the same technique they had used to fly into the mansion to begin with. Still, he doesn't waste anytime looking around the Main Foyer, no need to test fate and find another dispel magic region.
Once through the door, Dwight looks around the room/hall.
Perception: 26
Jass of Downs AC:31 CMD: 22 HP: 197/178 Friday February 25th, 2011 11:19:26 AM
"Effective", Jass verbally applauds Tratain, and flys to the North door to avoid accidentally bumping into any mindless undead while under the cleric's spell.
...Actions
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30] Friday February 25th, 2011 9:58:47 PM
The dark taur remains still, and seems to be engrossed in the slow dance in which the undead are engaged.
Actions: Mac spends a round observing the movement in the room and attempts to gauge if he feels he can rely on his Acrobatic training to keep his sheer size from connecting with the undead mass in passage, or if next round he is going to need to quietly mime compressing an imaginary object to half size hope someone understands. {Acrobatics:+26}
Spells, Effects, etc... (Please advise of any notable omissions.) Luckstone Heartlight Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik, Thursday February 17th, 2011 9:41:38 AM Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain, Thursday February 17th, 2011 9:45:37 PM See Invisible -- 50 minutes -- see invisible -- Jass, Saturday February 19th, 2011 8:17:49 AM Darkvision -- 50 minutes -- 60' darkvision -- Jass, Saturday February 19th, 2011 8:17:49 AM Resist Energy: 30 Points Fire(spell/wand) -- Tratain, Monday February 21st, 2011 10:11:23 PM Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 180 minutes(?) -- cannot be perceived by undead -- Tratain, Thursday February 24th, 2011 8:47:19 PM Large Adamantine Greataxe (+5)
MonthorHit Points:(213 of 213) AC 39, CMD 37 Sunday February 27th, 2011 9:15:22 AM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min.
----------------------- Monthor switches out gear and puts on his wings. The burley dwarf takes flight above the undead hord and joins Tratain.
Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+24=29 ; Sunday February 27th, 2011 9:20:59 AM
Vedik follows through the door, keeping sharp and searching for dangers.
"Remember, focus on tha liches. The rest will fall afta them." he whispers to the part.
OOC: Perception: 29
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 199.9/200 mins) Cast by Tratain in morning after timestop rest
Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment Sunday February 27th, 2011 9:32:45 PM
The halfling cleric trundles along in the wake of the others, trying his best to keep pace with the longer legs.
The Ante Chamber - ADM Joe Tuesday March 1st, 2011 10:43:37 PM
The Group manages to make it past the Horde unscathed with just a few close close by Mac being so much larger than the others.
The Group finds themselves in a smallish room, about 30 feet across and 15 feet wide with a set of double doors at the far end.
The Room was lavish to the extreme, plush carpets on the floor, Golden Statues on display, and Paintings on the wall. Everything is rotting and decomposing now, dust and dirt cover everything.
MonthorHit Points:(213 of 213) AC 39, CMD 37 Wednesday March 2nd, 2011 7:08:44 AM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min.
------------------------------------------------ Monthor switches back his capes.
" Rogues, check for traps, heighten sense dudes scope out the room. Stay alert ."
Readied action. Atttack if an ennemi gets in range.
Jass of Downs AC:31 CMD: 22 HP: 197/178 d20+20=31 ; Wednesday March 2nd, 2011 3:26:43 PM
Jass looks about the room without moving, his magically enhanced senses spotting small details and any inconsistancies, which the sorcerer dutifully reports to the others.
He takes a mental inventory of the heroes that are here: Monthor, Mac, Tratain, Belkior, Dwight, Vedik, and himself. And Jass waits to see what the only one who might be a little rougish might do...
...Actions Perception Check: 31
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30] d20=11 ; Wednesday March 2nd, 2011 4:54:08 PM
The dark taur follows, alert.
Actions: Mac follows the more perceptive types, silently listening and looking around, particularly at the statues (I am assuming they are statuettes given the relatively small size of the room). {Perception: 29}
Spells, Effects, etc... Luckstone Heartlight Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5)
Mac | HP:286 | Dam:0 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+37|3d6+29{19+|+2x(3d6+29)}] or CMB:[+30] Thursday March 3rd, 2011 9:00:52 PM
OOC: Well, that stopped everything in its tracks! :)
Belkior - HP 156/156 - AC 29 (Touch 16, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment Thursday March 3rd, 2011 9:59:38 PM
The halfling cleric stays close to the big minotaur, hoping against hope that this room is exactly as it seems.
Dwight hp 218/218, ac 33/25/34)) d20+19=28 ; d20+19=24 ; Friday March 4th, 2011 8:55:33 PM
Dwight grabs an arrow before searching. He fires two quick shot on the far wall, confirmed that the wall is real, and a third shot he targets the ceiling, not trusting his eyes as much as he use to just hours ago.
Once Dwight is convinced nothing else is present, and that which he see is present, he looks over the area -- Perception 28.
He then moves to the doors and examines them. Perception: 24
Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Monday March 7th, 2011 10:33:21 AM
Vedik casts detect magic, and sweeps the area for aura's with the normal searchers.
[b]"This looks promising."[b] he says darkly.
The Ante Chamber revealed - ADM Joe Monday March 7th, 2011 9:48:32 PM
The Group looks about the chamber but no active magics are found.
Dwight examines the door and finds nothing, it doesn't even appear to be locked.
Jass searches the room as well with the others and while he is sure the group isn't being scryed upon, he is pretty sure he can hear something going on behind the doors...The Clanking of armor.
Jass of Downs AC:31 CMD: 22 HP: 197/178 Tuesday March 8th, 2011 10:10:19 AM
"Hey, there is something wearing armor on the other side of that door", he quips, "may be a good time for the short-timed buffing spells, eh?"
Jass casts Haste on the Crimson Shields and the Gray Knights, getting them immediately ready for what he is sure to be violent action.
...Actions Cast Haste on Mac, Belkior, Jass, Tratain, Monthor, Dwight, and Vedik
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31 Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Tuesday March 8th, 2011 10:37:23 AM
On hearing the clanking armor, Vedik decides on to call forth a creature to oppose it.
He summons a lightning elemental from the plane of air. When it arrives he speaks to it in Auran. In Auran: Highlight to display spoiler: {"Father of Storm, beyond that door is something wearing metal armor. It is our foe. When we open the door, show it the power of storm. "}
MonthorHit Points:(213 of 213) AC 40, CMD 38 Tuesday March 8th, 2011 7:51:05 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
------------------------ " Let's get ready then girlies. Mac and Tratain, form on me. Let the elemental take point. "
Dwight hp 218/218, ac 33/25/34)) Tuesday March 8th, 2011 8:31:46 PM
Seeing the others give the okay, Dwight readies his bow floats to the top, and flings the door open (from the top) while maintaining coverage from the wall.
The Room Beyond - ADM Joe Tuesday March 8th, 2011 10:48:20 PM
The Knights prepare for combat. Jass Casts haste on the Group. Vedik casts his Elemental summoning and the room is suddenly very crowded. Then Dwight Flings open the door.
In the room beyond the group first sees 4 skeletons all wearing full plate armor. Wielding Bastard swords and shields. When the door opens they all set in a guard position.
Behind them is what has to be the Lich. At its feet is an old woman, bound hand and foot sobbing on the floor. When the door opens the Lich casts its readied spells.
Between The skeletons and the Lich a fiendish creature appears. Great bat wings and four arms dominate the oily black furred body. A Hyenas head with goats eyes that are ablaze with hate stare out. The hands end in bird talons. A great viper is in place of a tail and steam whaffs from its pours shrouding it in mist. Then the creature and the skeletons all appear to be moving faster.
All who see the Pariah must make a Will Save DC 35 or attack it in place of anything else. You are not forced to attack, but if you choose to attack and fail the save it must be your target.
Mac | HP:286 | Dam:0 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31] d20+18=26 ; Wednesday March 9th, 2011 3:44:32 PM
Yielding way to the elemental and ruing not having his bow out, Mac takes position by (or moves with) Monthor. He feels the urge to ignore all opponents but the hybrid abomination... "What is that thing?!"
Spells, Effects, etc... Luckstone Heartlight Haste -- Jass Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
Jass of Downs AC:31 CMD: 22 HP: 197/178 Wednesday March 9th, 2011 9:26:00 PM
Jass feels really cramped with the elemental in the room, so the sorcerer taps the necromantic magics that have been a part of his body since he died under the lake of Floating City, and he turns himself incorporal, walking through the wall and coming face to face with the Pariah and skeletons.
"By the Powers!", he gasps in his ghostly state.
...Actions turn incorporal and move to B,27
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31 Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
MonthorHit Points:(213 of 213) AC 40, CMD 38 d20+15=30 ; Wednesday March 9th, 2011 9:45:33 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
----------------------------------
"Rose Bud!"
Monthor teleports himself, Mac and Tratain.
ooc> Between columns 7 and 9, with the left edge at B
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain Am I missing anything?
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste Wednesday March 9th, 2011 11:02:19 PM
The halfling cleric is safely tucked in the corner, away from a direct view of the opponents. Thinking that it will be needed, Belkior activates his Bead of Karma.
Active Effects Bead of Karma - +4 caster levels
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds) * = cast
Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+5=15 ; d20+18=32 ; 2d6+7=18 ; d8=4 ; d20+23=36 ; Thursday March 10th, 2011 9:54:56 AM
The elemental leaps through the doorway, and hones in on the Pariah as well. Having to squeeze through the door, leaves it no time for a full charge, so it flies to within range of the Pariah and reaches over the skeleton guards with his long limbs.
Vedik follows behind the Elemental. He is able to shrug off the lure of attacking the Pariah, and for a moment contemplates attacking the Lich. All thoughts of that end when he sees the bound woman.
OOC
Elemental (will save 15, fail) Move action, move to E14-G16 Standard Action: Attack Pariah: Hit AC 32 for 18 physical + 4 Electricity
Vedik (will save 36, pass) Move Action: Move into room to E19 Standard Action: Cast Wall of Force: Along the D/E border from 5 to 9. The intention is to put a barrier between the lich and the woman. The wall is 40' high, or the ceiling, whichever comes first.
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 199.9/200 mins) Cast by Tratain in morning after timestop rest Haste (SL 3, CL 20, 2/20 rounds) Cast by Jass Summon Monster 6 (CL 20, 2/20 rounds).
TratainCurrent Spells AC 38 HP 253/253 d20+24=31 ; d20+19=33 ; d20+14=33 ; d20+9=29 ; d20+9=13 ; 2d6+10=17 ; d6=4 ; d6=4 ; d6=1 ; 2d6+10=15 ; d6=3 ; d6=3 ; d6=2 ; 2d6+10=18 ; d6=2 ; d6=3 ; d6=5 ; 2d6+10=15 ; d6=5 ; d6=3 ; d6=5 ; Thursday March 10th, 2011 11:21:17 AM
Tratain is transported along with Mac and Monthor. Seeing Vedik cast a wall of force to seperate the Lich from the Woman Tratain takes a step towards the Lich and attacks it.
Hits AC 32 for 17 Physical 8 Holy 1 Electric Hits AC 34 for 15 Physical 6 Holy 2 Electric Hits AC 34 for 18 Physical 5 Holy 5 Electric Hits AC 29 Natural 20 Crit for 15 Physical 8 Holy 5 Electric
A Fight to the (Un)Death! - Round 2 d20+27=38 ; d20+27=32 ; d20+27=46 ; d20+27=32 ; d10+17=26 ; d10+17=26 ; d10+17=22 ; d20+27=42 ; d20+27=45 ; d20+27=37 ; d20+17=29 ; d20+17=27 ; d20+17=31 ; d20+10=30 ; Thursday March 10th, 2011 11:52:20 AM
Mac waits to be teleported when Monthor gives the word, but he seems to be focused on the Pariah right now.
Jass turns incorporal and moves thorugh the wall and is also appalled by the site of the Pariah.
Monthor gives the code word and He, Tratain and Mac are all teleported up near the Lich.
Dwight searches his memories for any information regarding this creature but can't come up with anything, that lack of knowledge however does not stop two of his arrows from connecting with the Monster.
Belkior takes advantage of his cover to activate his bead of Karma.
Vedik orders his Lightning Elemental towards the Pariah and it swings at it but the creature blocks the attack. Vedik then casts a wall of force to separate the Lich from the Old woman.
Tratain Takes a step towards M'ri and Lashes out with his sword and Manages to connect three times. Upon each impact though the old woman on the ground screams in Pain and clutches her body in the exact locations the protectors sword has struck!
The Skeletons having a great big target right next to them go to work. Skeletons 3 and 4 chop away and the Huge Elemental. (S3 Hits ACs 38,32,46 for 26, 26, 22 Damage. S4 Hits ACs 42,45,37 for 29,27,31 Damage)
Skeletons 1 and 2 drop back next to the Pariah when the big elemental goes down.
The Pariah roars and Mac and brings down both of its talons together trying to smash the Minotaur into the ground but Mac just manages to slip out of the way.
The Lich cackles madly at those closest to her and is gone in an instant (Quickened Dimension Door) and appears on the other side of the Wall. She then casts another spell and Vedik disappears.
Vedik and those making a Spellcraft Check DC 23 Highlight Highlight to display spoiler: {Vedik is hit with a Maze spell}
A Fight to the (Un)Death! - Round 2a Thursday March 10th, 2011 11:53:25 AM
Forgot the Map Link Map
Vedik | HP 217/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+11=23 ; Thursday March 10th, 2011 12:53:41 PM
Trapped in a spell he knows well, Vedik wastes no time in deducing the optimal path to escape the trap and return to the fight.
After a short delay, Vedik reappears in the spot he was.
OOC: Full Round Action: Escape from Maze: DC 20 int check: passed. Vedik reappears at E19
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 199.8/200 mins) Cast by Tratain in morning after timestop rest Haste (SL 3, CL 20, 2/20 rounds) Cast by Jass
Jass of Downs AC:31 CMD: 22 HP: 197/178 20d6=85 ; d100=59 ; d20+17=31 d20+24=40 Thursday March 10th, 2011 4:33:06 PM
Jass keeps incorporal and tries to affect the Pariah and skeletons with a Chain Lightning spell.
incorporal 50% miss chance: 59% good!
Reflex DC 25 for 1/2 damage: Pariah 85 damage, Skeletons 42 damage
Jass FortDC to attack anything but the Pariah = 31 Spell Penetration DC to affect Pariah and Skeletons = 40
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31 Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Mac | HP:286 | Dam:0 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31] d20+38=45 ; d20+33=45 ; d20+28=30 ; d20+23=26 ; d20+18=36 ; 3d6+44=56 ; 3d6+44=55 ; 3d6+44=53 ; 3d6+44=53 ; d3=1 ; 3d6+44=55 ; d20+40=46 ; Thursday March 10th, 2011 4:53:55 PM "Monthor, you want over the wall?"{Assuming there is space between the Wall of Force and the ceiling.} "Looks like I'm gonna havta fight my way around!" And with that he starts in on the Pariah.
Spells, Effects, etc... Luckstone Heartlight Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
Mac | HP:286 | Dam:0 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+33|3d6+44{19+|+2x(3d6+44)}] or CMB:[+31] Thursday March 10th, 2011 5:12:37 PM
Addendum: If the Pariah falls, Mac takes a 5' step to C9:D10.
Dwight hp 218/218, ac 33/25/34)) d20+12=32 ; d20+12=27 ; d20+32=42 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d20+28=30 ; d6=2 ; d6=4 ; d6=3 ; d6=4 ; d20+24=40 ; d6=6 ; d6=5 ; d6=6 ; d6=3 ; d20+20=37 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d20+32=50 ; d6=5 ; d6=6 ; d6=5 ; d6=1 ; Thursday March 10th, 2011 8:42:42 PM
Dwight sees Vedik disappear, and then the Lich. He wishes it was a wizard thing, and continues his focus on the Pariah (or skeletons if its fallen) knowing that only a delay presented as Vedik returns.
Dwight then looks behind hoping the Lich has not re-appeared behind them.
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
MonthorHit Points:(213 of 213) AC 41, CMD 39 d20+36=39 ; d10+45=54 ; 2d6=4 ; d6=6 ; d6=2 ; Thursday March 10th, 2011 9:24:17 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Monthor is compelled to attack to ignore the liche and attack the big ugly--er beast.
ooc> Moves to c11 via B8,9,10
Power attack -5/+10 Hits AC 39 for 54 physical, 4 holy, 6 shock, 2 frost
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste d20+28=30 ; 5d8=19 ; 10d6=32 ; Thursday March 10th, 2011 10:49:21 PM
The halfling cleric moves out from behind the wall to join his companions. As he rounds the corner, the sight of the Pariah strikes him with unnatural fervor. Belkior then centres his attack spell upon the summoned creature. Will = 30
Actions Move - 40 ft to D24 Standard - cast Holy Smite, 19 damage to evil creatures or 32 to evil outsiders and Blinded for 1 round, Will DC 25 for half damage (neutral creatures take half / quarter damage) (centred upon Pariah, but hitting the lich and all four skeletons)
Active Effects Bead of Karma - +4 caster levels
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds) * = cast
A Fight to the (Un)Death! - Round 3 d20+17=25 ; d20+17=21 ; d20+17=23 ; d20+17=23 ; d20+17=34 ; d20+17=36 ; d20+17=36 ; d20+17=27 ; d20+32=36 ; d20+17=37 ; d20+17=33 ; d20+17=32 ; d20+17=29 ; 2d10+34=44 ; d10+17=23 ; d20+17=21 ; d20+17=29 ; d20+17=34 ; d20+17=19 ; d10+17=21 ; d10+17=20 ; d20+27=37 ; d10+17=26 ; d20+25=29 ; d20+7=11 ; d20+7=24 ; 34d6=124 ; 5d6=20 ; Friday March 11th, 2011 10:10:22 AM
Vedik reappears out of the Maze spell just a few seconds after he entered.
The Rest of the nights all combine their attacks and slay the Pariah. Mac's and Monthor slash at it. Dwights arrows mostly find their mark in its tough hide, Jass's Chain lightning electrifies it and arcs off into the skeletons. It howls in rage as it is sent back to wherever it was summoned from.
Belkiors Holy smite strikes the Skeletons and the Lich. Once again, the Lich seems unfazed by the attack and at the instant the spell struck it the old woman writhes on the ground and screams in pain.
Skeleton 1 Takes a 5 foot step towards Mac and attempts to hit him with its Bastard sword. Striking the Minotaur three times. Once a Critical for 44 Damage, 23 Damage and 21 Damage.
Skeleton 2 moves in a strikes at Mac as well but misses him.
Skeleton 3 takes a step towards Monthor and attacks the dwarf three times and only connects once for 20 damage.
Skeleton 4 triece to Dice up Mac as well and hits him for 26 damage.
M'ri still doesn't look worried and summons another creature from the Abyss. A Nalfeshnee appears in the Back of the room and Moves towards those in the Back. It tries to take a bite out of Jass but barely misses the sorcerer. A strange light begins to swirl around it.
She then casts a Quickened Disintigrate at Vedik. 124 Damage Fort save DC 30 for 20 Damage.
Jass of Downs AC:31 CMD: 22 HP: 197/178 d20+20=32 ; d20+20=30 ; d100=57 ; d20+20=39 ; d20+22=28 ; Friday March 11th, 2011 12:59:49 PM
Jass narrows his black eyes and uses his extensive knowledge to determine the spell that links M'ri with the woman. He shouts out his discovery to the others and adds "If we break or disrupt the link, we should be able to save the woman and deal with the lich, the evil git!"
And then the incorporal sorcerer has another problem on his hands. Jass isn't too worried about the demon as he is unlikely to be hurt in his current form. Nonetheless, he determines he should do something about the summoning spell.
Casting defensively to avoid an opening, he casts a targeted Greater Dispel Magic on the demon, Jass seeks to dispel the summoning and return it to the Lands of Unrest.
...Actions Know Arcana:32 Know Spellcraft: 30
Cast Targeted Greater Dispel Magic on the Nalfeshee; incorporal 57% success; Dispel vs summon monster = 39 (spell penetration if needed = 28)
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 2/20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Incorporal: 2/17 rounds; 50% miss chance for Jass and to Jass (magical attacks only)
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Mac | 10' Reach | HP:286 | Dam:114 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+33|3d6+44{19+|+2x(3d6+44)}] or CMB:[+31] d20+33=38 ; 3d6+44=58 ; d20+33=43 ; 3d6+44=58 ; d20+38=47 ; 3d6+44=59 ; d20+33=45 ; d20+33=49 ; d20+33=50 ; d3=1 ; d20+33=34 ; 3d6+44=54 ; 3d6+44=53 ; 3d6+44=50 ; d20+40=41 ; d20+40=41 ; d20+40=47 ; d20+40=59 ; d20+40=55 ; Friday March 11th, 2011 4:33:15 PM
OOC: I'm not seeing why Skeletons #2 and #4 didn't provoke AoOs getting close enough to Mac to attack. Just in case, the AoOs are S2:[38|58] and S4:[43|58]. +-+-+-+-+ "I'm going to..." Mac is all ready to focus on the Lich and leave the bones for Tratain and Monthor, but Jass' call causes a moments pause. Unable to determine how this magic works, he leaves it in the hands of the more magically inclined and instead makes a flurry of swings at the Lich and skeletons.
MonthorHit Points:(197 of 213) AC 41, CMD 39 Friday March 11th, 2011 8:04:28 PM
ooc> Oops, Monthor takes 20 damage from the previous round (or is it 15 due to his DR -5?)
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste d20+32=52 d8=3 d8=2 d8=3 d8=4 Friday March 11th, 2011 9:23:50 PM
The halfling cleric stops once the demon appears, concentrating instead on attacking the undead and aiding his companions. He hunkers down and avoids being attacked before he summons healing magic.
Actions Standard - cast Mass Cure Critical Wounds (targetted to affect Woman, Lich, Skeletons, Mac, Monthor and Tratin (if within spell area)), healing / damaging undead for 33 hps, Will DC 29 for half damage, Concentration = 52
Active Effects Bead of Karma - +4 caster levels, 9.8 minutes
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
Dwight hp 218/218, ac 33/25/34)) d20+32=51 ; d20+32=48 ; d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=4 ; d20+28=35 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ; d20+24=40 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d20+20=23 ; d20+32=49 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ; Sunday March 13th, 2011 7:31:49 PM
OOC: Question -- I assume the Old Woman looks normal (not undead). Would it be considered evil to fire an arrow at her? My thought is that pain is switched between the two, or even that they have a image swap, so the Lich is really the woman and the woman the Lich. I'm willing to fire on the woman provided it's not an evil act. If I hit the woman, and the lich figure reacts then my thoughts are correct. Course if I hit the woman, and it kills her, I may have an emotional break-down. -- posted this to Private DM on Sat. then realized you likely can't see it as ADM.
Dwight, seeing the demon appear in front of him and then disappear, focuses his attention further out. The skeletons are busy, so Dwight tries to picture together the evil magicks between the woman and Lich. Seeing that damage to the Lich causes the woman pain, he aims at the woman hoping the opposite is true. (OOC: see note above, if the first arrow doesn't have the desired effect -- hurting the Lich, -- then remaining arrows go to skeletons.)
OOC: Course if the demon remains, it's all mute as I have not shot, and the demon gets the attacks.
OOC: If attacks go against demon, all "to hit" are 4 higher as he is close to Dwight.
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
A Fight to the (Un)Death! - Round 4 d20+25=33 ; d20+25=40 ; d20+25=34 ; 3d8+11=22 ; 2d6+11=17 ; 2d6+11=16 ; Monday March 14th, 2011 11:46:54 PM
Mac and Monthor put their blades to work and in a few seconds all of the skeletons are destroyed. Mac also takes a swing at the Lich, who doesn't seem to mind as the old woman screams in pain again. (I haven't figured in anyones DR, so if you've got some be sure to take it off.
Jass casts his Greater Dispel at the Demon in an attempt to send it back to its home plane, it seemed to flicker a little but something is keeping the creature from being sent back to its home plane.
Tratain hits M'ri with a Dimensional Anchor to keep the Lich from fleeing.
Vedik stands dazed, perhaps by the Disintigate just cast at him? Save from last round.
Belkior casts his healing spell hitting those he chooses, the old woman looks a little better.
Dwight thinks that the Old woman is really the Lich in Disguise, and fires an arrow at her that strikes her right in the heart, she slumps over unmoving and dwight has one horrified heartbeat until the body vanishes. Everyone Spellcraft DC 35 to Highlight to display spoiler: {From the way the body vanished the old woman was a conjuration spell, though one you have never seen before and not a real woman.}
The rest of Dwights Arrows strike the Demon and make it a little mad.
The Demon Strikes back at Dwight. It attempts to bite him (AC 33 for 22 Damage). And tries to hit him with its claws. (AC 40 and 34 for 17 and 16 Damage)
M'ri looks a little unhappy now that her skeletons and other summons are gone, and a cloud of Mist springs up covering where she was just standing.
A Fight to the (Un)Death! - Round 4 Monday March 14th, 2011 11:48:03 PM
Forgot the Map
Jass of Downs AC:31 CMD: 22 HP: 197/178 40d6=144 ; d20+12=26 ; 5d6=11 ; Tuesday March 15th, 2011 9:06:45 AM
Jass wonders, but there are many magics out there, and in a thousand years, it could be the lich knows a couple that Jass does not. Eh, either way, the moving skeleton and her pet demon is going down.
"How about the direct approach?", the sorcerer asks rhetorically, as he sends a ray of Disintegration into the demon.
...Actions Cast Disintegrate at the Nalfeshnee: touch AC 26, damage 144 (Fort DC 25 for 11 damage only)
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 2/20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Incorporal: 2/17 rounds; 50% miss chance for Jass and to Jass (magical attacks only)
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+21=30 ; d20+22=29 ; d20+20=34 ; Tuesday March 15th, 2011 10:14:01 AM
Shaking off the worst of the disintegrate, Vedik ponders, perhaps a bit too long.
He draws a rod, and uses it to cast a quickened spell on the mist, trying to dispel it. Unfortunately he is not able to overcome the lichs magic.
"Tha demon is a distration, get tha lich." he calls to the team.
OOC: Fortitude save from previous round: 30 vs DC 30, passed, Vedik takes 20 damage.
Move Action: Draw Rod of Metamagic Quicken Swift Action: Dispel Magic on the Mist: Fails Standard Action: Dispel Magic on the Mist: 34 (dispels if caster level 23 or less)
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 199.7/200 mins) Cast by Tratain in morning after timestop rest Haste (SL 3, CL 20, 4/20 rounds) Cast by Jass
Dwight hp 185/218, ac 33/25/34)) d20+32=41 ; d6=5 ; d6=2 ; d6=2 ; d6=1 ; d20+28=48 ; d20+28=47 ; d6=2 ; d6=2 ; d6=2 ; d6=4 ; d6=3 ; d6=3 ; d20+24=42 ; d6=2 ; d6=4 ; d6=6 ; d6=4 ; d20+20=37 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d20+32=39 ; d6=4 ; d6=5 ; d6=4 ; d6=2 ; Tuesday March 15th, 2011 7:57:06 PM
Barely missed by the bite (AC 34 when hasted), Dwight feels the demon is more than a mere distraction as he gets slapped around by the claws (dmg 33).
Dwight wishes he could follow Vedik's call, which all depends on if the demon still stands in his way.
If the demon still stands, he floats back 5' (out of reach) and fires arrows into it's torso having no other options.
--- Should the demon be disintegrated by Jass, Dwight double times it to G13.
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
Mac | HP:286 | Dam:75 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31] Wednesday March 16th, 2011 12:05:27 AM
Mac steps up to the mist (25' to F9:G10) and tests the front edge of the mist with a swing of his axe - an attempt to determine location, not to harm... yet.
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Whirlwind Attack, Power Attack, Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
MonthorHit Points:(197 of 213) AC 41, CMD 39 Wednesday March 16th, 2011 5:15:06 PM
Ooc off line until tomorrow night. Subs appreciated.
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste d20+22=29 ; d20+32=49 ; d20+21=40 ; Thursday March 17th, 2011 10:39:40 PM
The halfling cleric attempts to recognize the spell cast by the lich so as to be better able to counter it. Spellcraft = 29, more than required to identify the spell
Than, realizing that the magic of his Circle may not be sufficient, Belkior concentrates before casting a spell to disrupt the mist summoned by the lich. A wall of wind arises where the lich has summoned the mist and begins to disperse it. Concentration = 49
Actions Standard - cast Wind Wall (running from G5 to G8, G8 to F8, F8 to F5, F5 to E5, E5 to E8; height all the way to the ceiling; CL check = 40)
Active Effects Bead of Karma - +4 caster levels, 9.7 minutes
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall*(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
MonthorHit Points:(197 of 213) AC 41, CMD 39 Friday March 18th, 2011 8:44:29 AM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
--------------------- Monthor feels no fear towards the mist but takes a second to activate his protection from evil Brahm's Tatoo....
" Me's going in, who's with me? "
Dwight hp 185/218, ac 33/25/34)) Sunday March 20th, 2011 9:04:27 PM
OOC: Just checking in.
Mac | HP:286 | Dam:75 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31] Sunday March 20th, 2011 11:23:00 PM
Mac looks back from where the mist is/was and nods in agreement with Monthor.
MonthorHit Points:(197 of 213) AC 41, CMD 39 Monday March 21st, 2011 9:57:20 PM
ooc> ???????
A Fight to the (Un)Death! - Round 5 d20+24=35 ; d20+24=43 ; d20+25=42 ; 2d6+11=20 ; d20+22=35 ; d20+22=31 ; d20+22=37 ; d20+22=38 ; d20+22=24 ; 2d8+12=18 ; Monday March 21st, 2011 11:43:02 PM
Jass Casts his Disintigrate at the Demon but it manages to shrug off most of the spell. (Saved)
Between Vedik and Belkior the Mist is disipated.
Dwight fires his arrows at the Demon and Manages to stagger it for 1 round.
The Nalfeshnee Swings at Dwight who is still in range and hits him with an Awesome Blow (Hits CMB 44 for 20 Damage, Dwight is slammed into the Door behind him and knocked prone)
From the Mist the Knights see another Demon who attempts to rip apart Mac and Monthor. The Creatures tries to claw and bite Monthor but the Dwarfs defenses are to strong so it switches to the Big Minotuar. (Mac is Hit Once for 18 Damage).
M'ri looking a bit worried now Puts Vedik in a Maze again as he seems to be the one calling the shots.
Movement: One resolute 5' step towards M'ri if the new monster falls.
Attack Effects: If the monster falls - Free Indimation Check (Dreadful Carnage) = 52 vs (10+ M'ri's Hit Dice + M'ri's Wisdom modifier) to render M'ri shaken, plus 1 round for every 5 by which the target is exceeded.
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Whirlwind Attack, Power Attack, Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+11=17 ; Tuesday March 22nd, 2011 9:32:23 AM
Vedik winks out of sight, just as he was preparing to cast.
Dejected, he looks around trying to deduce the geometry of this new maze. However, he makes little progress.
OOC: Mazed: Intelligence Check Vs DC 20: 17, failed