Into the Woods [DM SteveK] Thursday February 24th, 2011 4:09:01 PM
One by one, the Champions of Chaos make thier offer and are whisked away through the portal. Slyvie goes through with Xenia, and Rufus goes through with Firn'gaer. Yorrick, however, needs an additional arrow to get sucked through the Teucri Portal.
(ooc: Excellent roleplaying to get to Fae Skiemmier without a fight! I felt for sure someone was going to try to kill something before now! :-) 2,000 xp for everyone for interpreting the dream, overcoming swamp and ocean obstacles, and bypassing ghostly guardians.)
Going through the portal brings the heroes instantly to an old-growth forest in the pitch of night. Except for the water dripping from your clothes, there is no indicator of a portal or an ocean; they are in the middle of a forest! None of the moons or any stars are seen even though there are no clouds. There is nothing around except for trees, no way to determine the correct direction, except for a sound of chanting and howling nearby.
Rash Thursday February 24th, 2011 7:01:29 PM
Rash tilts her head listening to the noise coming from the surrounding area. She will tap Xenia on the shoulder and say, "I think we have an ideal situation for you and your new friend's talents. Can I get you to do some scouting to see what is making the chanting noise?"
Rash smiles at Peerimus and says, "I bet your in tree heaven my friend. These big boys telling you anything?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2 Third:Fly*, Searing light x 2, water breathing x4, continual flame Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater, Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack
"Sure. I'll scout ahead, Momma Rash." Into the deep deep night, Xenia whispers to the Chaos Guys. "Sounds like goings on over that way."
"I'm not saying that we should burn down on every little thing that's getting wild and, you know, like, Howly-Chanty. But, if I can get a bead on them, we might be able to swoop on 'em a'fore they know what's coming. Advantage, if you know what I mean."
"Maybe we won't have to. But, at least we'll know that before they will."
"It'll save some me some time reporting if I could get some of that Whisper Message magic. Fernie, you got any of that for me?"
"Oooo ... " the little shadow says.
"No, I'm sorry, Sylvie. I'm afraid you're going to have to stay back with the others. You stay here. I'll be right back."
After commanding her ring, the rogue becomes invisible, a deeper shadow in the darkest of nights. "I'll be back," she says. Then she moves out.
Note: Xenia has Darkvision (60) as a Shadowdancer class ability
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Invisibility 5m, Blinking
Durgan Stonewall (AC 39; HP 233/322) Thursday February 24th, 2011 9:04:50 PM
"Humph. There she goes again. Try not ta get into any trouble girl, ye hear me?"
Peerimus changes. Two tall stately Solar Angels now stand before the Champions of Chaos.
"Indeed this is heaven, Rash," says Peerimus the Solar. "As you can see." He catches the departing figure of Xenia as she flies quietly through the trees.
"Watch with care, Yorrick. We would not wish to be caught unawares ourselves."
+++++++++++++++++++++++++++++++++
Solars have True Seeing and See Invisibility. Peerimus Spot 51 Yorrick Spot 39
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)
NOTE: Still in Water Elemental form underneath the Shapechange spell
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam
Expended: Wild Shape Elemental 1/3
*Cast Spell Staff contains Shapechange
Kazak Stonewall Hp 241 Thursday February 24th, 2011 10:29:53 PM
The dwarven army sergeant ..... moves forward .... taking point position .... but doesnt leave the group .....
Hearing the sounds ahead .... he whispers " i don't think we should make too much noise .... da gnome said dat this place is crawling with all da critters dat cannot escape da elven mists ..... so we should just whisper for now "
Kazak's eyes sweep ahead ... the dwarven sight (dark vision) piercing the darkness
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
ooc: give us time steve ... just be patient ;-)
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues Thursday February 24th, 2011 11:06:08 PM
Firn'gaer moves his fingers and speaks familiar words. Slowly he moves up off the forest floor. The slow approach to the sounds of chanting means that Firn'gaer stays near the ground and more or less bounds as he is unable to maintain flight with his spell.
He keeps quiet and listens for Xenia or Peerimus to announce what it is they are hearing.
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h)
Torgon AC: 35 HP : 198/198 Friday February 25th, 2011 9:56:39 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus
Torgon watches Xenia depart, and marvels at the girls sneakiness. "Shouldn't be long" he whispers. "She is usually pretty good at finding the heart of the problem in short order."
The Minotaur quietly puts his sword away, and pulls out his chain.
Torgon then looks around and realizes that it's dark everywhere but a blasting sphere of daylight around him. "We're kind of a beacon with this on. You want me to dismiss it?" he puts to Rash and Peerimus. "I have a potion of darkvision to help me see in the dark."
If the group wants the light out, he will pull a potion of darkvision and drink it before dismissing the daylight. If not, Torgon will leave it on.
Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) Friday February 25th, 2011 10:20:14 AM
OoC to Torgon: What is the Daylight spell cast on? If it's something like a coin, then you can put the coin into, say, a pouch, or, better yet, a handy haversack. That should block the light, while, at the same time, keeping the light available should we need it in the near future.
In Chanting Woods [DM SteveK] Friday February 25th, 2011 11:32:49 AM
Rash suggests Xenia do some scouting, and tweaks Peerimus about druidic sensibilities.
Xenia flits away like a shadow herself, and it is only a 1/4 mile that she is able to get to a vantage point to see where the chanting is coming from. Highlight to display spoiler: { She sees a large bonfire with a huge cauldron bubbling and spewing thick clouds of smoke that forms a barrier surrounding the inner part of a clearing. Surrounding the cauldron and facing outwards are a dozen cowled figures chanting together. And outside of the smoke barrier is a blinking pack of 8 foot long spiders. They blink in and out of existance, but seem unable to penetrate the mist-wall... for now.}
Durgan cautions Xenia.
Peerimus uses the still active Shape Change for he and Yorrick to become Solars. Thier true seeing confirms that the primordial forest is exactly what it seems.
Kazak looks around with Darkvision, easily able to see about, but only sees the trees in the immediate line of sight.
Firn'gaer casts a small spell, but wisely waits for more information.
Torgon shifts weapons and suggests he dismiss the blinding beacon that announces "HERE I AM" to anything in the forest.
Even slow and creeping sneaky through the dark forest of trees, it takes the girl rogue little more than a couple of minutes to come upon the ring of guys, their big, bubbling, smoky black pot and the spiders that look to wanna get in and eat on them. It takes Xenia but a fraction of a moment to assess the situation and pull back, returning to the Chaos Guys.
"That's the way I see it," says Xenia's voice from out of the darkness. She reports a basic physical description of the clearing, then. "The twelve Chanty Guys are working some magic that sends the smoke up from the pot. This smoke makes a ring barrier around them to pertect them from the eight Big Blinky Spiders."
"Now, I'm not saying that these Chanty Guys will be much to our liking. I couldn't even see what kind of folks they were under their hoods. But they look like they're *from here*, if you know what I mean. They may be able to give us our bearings if we go in and save them from the Blinky Web Spinners."
"Whatdya say? Go in and stomp the spiders? If we do go in, I'd stay clear of the smoke. Must be a reason that the spiders are shy of it, if you know what I mean."
"From Xenia's description it appears that the spiders are the aggressors in this situation. But let us not take appearances for granted." The voice from Peerimus the Planetar is at once beatific and terrible at the same time. "Be ready in case we are attacked, but don't cause the people around this pot any permanent damage if possible."
"I believe the spiders that we have here are Phase Spiders, or their near cousins." The Planetar relates what he knows of such creatures to the others.
"Come. Lets go." Peerimus the planetar strides off in the direction of the chanting. "Rash, if you have a plan as to how best to deal with this, tell us now on the way there."
+++++++++++++++++++++++++++++++++
Sorry, Solar has too many HD for Peerimus to take that form. Changed it to a Planetar.
Knowledge Nature 41 (Identify the spiders and relate the information.)
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h (All shared with Yorrick)
NOTE: Still in Water Elemental form underneath the Shapechange spell
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (2/5) Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (1/4) Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) uShapechange, Ht Finger of Death, Ht Sunbeam
Peerimus can do Solar. the Core books for ShapeChange allow up to 2x your caster level in HD max of 50HD which for Peerimus would be 44. Thanks for the assist Al
OoC: Got an email from BrianZ/Durgan. I'll take over Durgan until Brian gets his comp fixed.
************ EMAIL***************
Hi Al, writing to you, as you can update both pbp games for me. I got hit with a nasty comp virus last night. Sending this from my parents house. It is almost locked down on me, in regular mode, I cant open or run any programs, they automatically minimize on me, and I cant get onto the internet, it is blocked except for redirecting to a site that wants to sell me an Antivirus program to 'fix' my PC, that is the only site I can get onto. The 'program' that is sitting on my taskbar says AntiMalware GO as the name of the program.
I was able to boot into safe mode, and once there shut down something suspicious on the task manager, and ran my McAfee with a full scan, but it came up empty, and I cant update it with no access, which I still dont have on safe mode. I had my cousin do a little research, he saw some notes that this was a very recent virus to hit the web. I'm going to try to get him over tomorrow, if all else fails, I may have to wipe it and do a clean reboot of Windows.
At any rate, even though I have access to my parents comp, I dont expect to be able to post from here, and will be off till I get this fixed. So would you please inform both games for me? grrr, just got back to posting too, now this.
************ EMAIL***************
Durgan Stonewall (AC 39; HP 233/322) Sub/Al Sunday February 27th, 2011 8:25:44 PM
"'Stomp the spiders.' Now yer talking me language, girl."
"Ready brother?" Durgan orients himself in the direction of the howling and chanting and prepares to move in behind Peerimus.
Torgon AC: 35 HP : 198/198 Sunday February 27th, 2011 8:55:02 PM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus
"Guess I don't need to get rid of the daylight if we are going to do some fighting anyway." mentions Torgon as he follows after Peerimus, pulling his shield as he goes.
Rash Monday February 28th, 2011 1:34:42 AM
Rash says, "Xenia, I want you to keep yourself hidden during the combat and keep an eye on the folks creating the smoke. They must have some powerful magic if they can keep out phase spiders. I am also going to stay out of the combat and be a reserve. I don't want to use up my combat spells for spiders.
Firn'gaer, why don't you see if you can take them down with some distance spells first. Maybe a chain lightning spell.
Into the Woods [DM SteveK] Monday February 28th, 2011 12:34:44 PM
While Xenia keeps an eye on the "Chanty Guys", the rest of the Champions of Chaos close the distance to thier scout. In the 5 minutes it takes to get to Xenia's relative position (she's very well hidden), the light in the Forest doesn't change from the twilight-like quality. Peerimus notes that this is strange, even in a deep forest such as these massive trees provide.
The Champions top a small knoll which enables them to see the activity below exactly as Xenia described. A large bonfire with a huge cauldron bubbling and spewing thick clouds of smoke forms a barrier surrounding the inner part of a clearing. Surrounding the cauldron and facing outwards are a dozen cowled figures chanting together. And outside of the smoke barrier is a blinking pack of 8 foot long spiders.
Torgon's Daylight spell is better than a neon sign that proclaims "Eat At Joes", and the rather large Phase Spiders (larger than anyone has heard of before) all stare at the heroes and light and then wink out.
The "Chanty Guys" do not alter thier posture or defensive spell, maintaining the foggy wall only a hundred paces from where the COC stand.
Durgan Stonewall (AC 39; HP 233/322) Sub/Al d20+33=42 ; d100=76 ; d10+13=23 ; Monday February 28th, 2011 3:44:19 PM
"Alright ye eight legged crawlies!" Durgan wades down off of the knoll in the direction of the smoky barrier to meet the spiders, wherever they might be.
"Come out. Come out. Wherever ye are!" The dwarf holds his axe at the ready as he makes his way down the hill. His eyes roam the dark waiting for an appearance. "Come out and give old Uncle Durgan something ta hit."
++++++++++++++++++++++++++++++
Ready Action: If a spider appears within attacking distance ... well, attack.
Hit AC42; 50% miss chance if needed 76/hit; Damage 23hp
Hmmm ... Where did they go? Following the directive given by Momma Rash, the girl rogue flies slowly out, parallel to the height of the knoll, watching as the ground slopes away below her. Where, she thinks to herself, did them Blinky Spiders get themselves to?
Even the 'nvisible stuff leaves some trace. Footprints on the ground. Stuff like that. Unless ... Unless they're here in the Gray Lands, in the Blinky World with her!
Invisible and up above, Xenia tries to synchronize her senses, both sight and hearing, to the gray ethereal plane, ready to call out the location of the spiders in relation to the Chaos Guys.
Meanwhile, unable to find Xenia anywhere, Sylvia flies high up and away from strange goings on below that carry the feeling of danger. From high above the little shadow searches in vain for her friend and master, making small worried "ooo" sounds at regular intervals.
++++++++++++++++++++++++++++++++
Double Move, if we're in rounds mode. Proceed 50ft to mid way between position of last post and the smoke barrier. Should be able to see entire field of action.
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Invisibility 5m, Blinking
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues d20+32=46 ; d20+6=12 ; Monday February 28th, 2011 7:38:16 PM
[Knowledge - Arcane DC46 for knowledge about the spiders]
Based on his knowledge of the spiders, Firn'gaer casts True Seeing. "They're not invisible. Ready yourselves for when they appear. You will not get much of a shot at them. They blink for lack of a better layman's description."
He looks with his magically enhanced vision to see if the spiders are advancing on the group or have decided that the group are not a good meal. [Spot DC12 w/ True Seeing]
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Peerimus AC 56/60 v evil HP 206/206 and Yorrick AC 46 HP 160/160 d20+27=46 ; 3d6+31=43 ; d20+22=34 ; 2d6+12=21 ; d6=2 ; d6=2 ; Monday February 28th, 2011 9:37:35 PM
Peerimus shifts into a Solar and tracks the spiders moveent with his True Seeing ability and calls out the creatures movements, "Ready yourselves, they sould have to appear to attack!"
Yorrick moves with the angelic druid, following his lead
Peerimus move towards one of them and readies a strike [PA -5 Hit AC 46 Dmg 43]
Yorrick readied attack Hit AC 34 Dmg 21 +2 Fire +2 Cold
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)
Kazak Stonewall Hp 241 d20+33=43 ; d10+16=23 ; Monday February 28th, 2011 10:48:05 PM
Following the advice ..... the dwarf quickly draws the stone blade ..... readying for a quick counter strike ....
"Lets form up in pairs and fight back to back ..... dat way dey can't surprise us from behind " growls Kazak
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Rash Monday February 28th, 2011 11:16:02 PM
Rash watches her friends prepare for combat but decides to take a different tack. She calls out to the men in the camp, "Yew Who! Hello the camp. Can we share your fire and more importantly your smoke? Will you help us?"
Rash figures it is always good to figure out who the bad guys are.
She does ready her blade incase a spider appears and casts a true seeing spell to help her see the foes.
Torgon AC: 35 HP : 198/198 d20+32=41 ; 2d6+21=25 ; Tuesday March 1st, 2011 8:06:21 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus
Torgon readies to swing at the first spider he sees within 20' of him.. Attack: hit ac 41, Damage: 25
Into the Woods [DM SteveK] Tuesday March 1st, 2011 11:39:24 AM
The large Phase Spiders advance, surrounding the heroes from the percieved safety of the Etheral Plane, but many of the heroes are ready for them! And with a couple of spells later, Firn'gaer, Peerimus, Yorrick, Xenia, and Rash can all see the advancing Phase Spiders. Only Xenia is blinking and able to affect the Etheral Plane with any normal attacks.
To Torgon, Durgan, and Kazak, the monsters are hidden from sight.
...........
Durgon, Kazak, and Torgon, please do not access the map. Phase Battle
"They're all around you," Xenia warns from above. "They're in the Gray Lands. Fifteen of 'em! In a semi-circle around you."
The dark rogue makes a decision. Time to teach an object lesson.
"Peerimus! Can you talk to these Spider Guys? Find out why they're 'ttaking folks? Or, at least find out whether they're reasonable or not."
"I think I'm gonna warn 'em off," says the invisible voice of the dark girl.
Her bow springs into her hand. And, as an arrow, crackling with electricity streaks through the ethereal Gray Lands to strike its target, Xenia becomes visible. With the full expectation that these spiders from the Gray Lands will not be even remotely reasonable, Xenia begins backing away into the main pack of the Chaos Guys.
With Xenia now visible, Sylvia streaks down out of the sky. The shadow has also made a decision, such as it is. She lets out an eerie moan, a challenge to any who might attack her friend. The shadow stands ready to swing wildly at anything that emerges.
++++++++++++++++++++++++++++++++
Xenia Hit AC44; 20% Miss Chance 52/Pass; Damage 8+2Electric+26Sneak = 36hp Sylvia Ready Attack: If any none CoC approach Touch AC4 Nat1
Please Note: Incorporeal creatures can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Kazak Stonewall Hp 241 Tuesday March 1st, 2011 4:17:21 PM
The dwarven warrior holds his position .... readied for a sudden appreance by the spiders ....
"I'ma wit ya on dat bro .... let dem critters show dem selves ..... iz gots a message for dem " Grins Kazak.. as he wiggles the stone blade about
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Durgan Stonewall (AC 39; HP 233/322) Sub/Al d20+33=52 ; d10+13=20 ; d100=69 ; Tuesday March 1st, 2011 4:21:11 PM
"COME OUT ALREADY, BLAST YE!" The dwarf raises his axe in a threatening gesture. "I've got what ye need. Tell me that they can't be reasoned with, Peerimus. That's all I need to hear."
"Whoever heard o' reasoning with spiders anyway," Durgan grumbles as he readies for the appearance of the plane walking spiders.
++++++++++++++++++++++++++++++
Ready Action: If a spider appears within attacking distance ... well, attack.
Hit AC33; 50% miss chance if needed 69/hit; Damage 20HP
Position: L26 (5ft move)
Torgon AC: 35 HP : 198/198 Tuesday March 1st, 2011 4:45:30 PM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 120 rounds
"Stupid rotten stinking spiders" Torgon mumbles as he pulls a scroll of True Sight and casts it. "This is an expensive scroll you little bugs are making me use, and I only have two of them. Prepare to get squished."
"Kazak and Durgan, as you guys are able, perhaps keep an eye on our friends in the circle since you can't keep an eye on the spiders. Just a thought to monitor what they are up to."
Peerimus AC 56/60 v evil HP 206/206 and Yorrick AC 46 HP 160/160 d20+27=30 ; 3d6+31=41 ; d20+22=35 ; 2d6+12=17 ; d6=5 ; d6=5 ; Tuesday March 1st, 2011 7:31:59 PM
Odd they haven't attacked, though they did need to move fully into position and they can likely tell many of us are tracking them. The Solar's head turns at an odd angle hearing Xenia's question, "Reason...with...the spiders." he says slowly. The celestial commanding voice taking a very strange tone of bewiderment. Mulling it about internally as the possibilities play out in the span of a few heartbeats, Peerimus trades places with Yorrick, taking the more forward position.
A quick thought of birds and a stone later and the great solar straightens to his full height, spreads his golden wings and boldly intones [b]"We are here to destroy the lackey's of the would-be northern godling Marteus.
Peerimus remains readied to attack [PA-5 Hit AC 30 dmg 41] Yorrick readies as well [Claw Hit AC 35 dmg 17 +5 Fire +5 Cold]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, uCommune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Rash Tuesday March 1st, 2011 11:37:09 PM
Rash sets her shield to dancing and has her sword in a ready stance if the creatures attack but will hold off seeing if they can be reasoned with. She will attempt to get the cowled figures attention again by calling out to them, "Hey are these your pets? Your about to lose some if they are and you don't call them off!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2 Third:Fly*, Searing light x 2, water breathing x4, continual flame Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater, Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack
Phase Spiders rd 2 [DM SteveK] d20+22=31 ; d20+22=29 ; d20+22=28 ; d20+22=37 ; d20+22=30 ; d6+4=7 ; d20+22=23 ; d20+22=23 ; Wednesday March 2nd, 2011 4:49:37 PM
Xenia calls out direction and distance and then demonstrates to the spiders that being phased has no problems for someone who is blinking. She
Kazak gets ready to ready his Stone Blade, a battle quip passing his lips.
Durgan readies himself, grumbling all the while.
Torgon casts True Seeing promising revenge on the spiders for using such an expensive scroll.
Peerimus places himself in front of Yorrick and, though thinking Xenia is loopy, tries to reason with the advancing Phase Spiders. It doesn't seem to work in the slightest.
Rash readies for battle, easily seeing the Phase Spiders, but waits.
Firn'gaer and Lhari keep quiet, observing what may happen before complicating matters. ..........................
As a single unit, the Phase Spiders Attack! They phase in and out rapidly, only allowing readied attacks to flick out before disappearing once more into the Etheral Plane. SPOT DC 15 Highlight to display spoiler: {The spiders have unusual green boils on thier bodies.}
PS 3, 1, and 2 all step into Rash, Phase in, bite, and Phase out once more; all missing.
PS4 sneaks in to Kazak and bites, perhaps getting through the dwarf's armor! (AC 37, Damage 7, FORT DC 17 or poison, FORT DC 20 or disease)
PS8 does an identical attack on Durgan, but is sliced for its efforts (Readied attack connected)
PS9 and 10 phase in and attack Sylvie as she is close to the ground, but get in each others' way. (2 nat 1s! wow!)
PS 11, 14, and 15 all go after Peerimus the Solar. The druid's readied attack
The other Phase Spiders maneuver to surround the champions. ......................
The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.
Durgon, Kazak, please do not access the map. Phase Battle
Durgan Stonewall (AC 39; HP 233/322) Sub/Al Wednesday March 2nd, 2011 5:21:46 PM
OoC: Brian sent me an email yesterday saying that is comp issues have been resolved. I'll return play of Durgan back to him.
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 19d6=72 ; Wednesday March 2nd, 2011 7:17:26 PM
The phase spiders attack and phase out again. Firn'gaer observes their attack and thinks about what spell he should use to deal with the attackers. The wizard decides that a chained lightning bolt should send a sufficient message to the spiders. He then waits for the moment when the spiders attack again to unleash his spell.
"You know, I didn't think they'd be the reasonable types. But if you're not trying then you're in the bad, I say."
"Sylvie! Sylviaaa," the rogue warns in a stern voice. "I told you to stay out of the fight." The shadow's expressionless face almost looks sheepish. She turns and flies to Torgon, hiding behind the Minotaur, unaware that spiders lurk in the Gray Lands there as well.
"No! Not there!" Xenia shouts. And then, something tweaks her thoughts. Some little detail caught by her keen eyes, but only now whispering to her as to just what it might mean.
"The critters got boils on 'em!" she cries out. "Boils mean sickness! Watch out, they maybe got that Marteaus' Revenge stuff in 'em."
This just got serious. No leisurely spider-kill anymore. These critters gotta get put down fast. Xenia begins pumping electric arrows into the same spider that she had previously wounded.
Sylvia, from behind Torgon, peers into the darkness. She paws the night air, watching and waiting for one of the spiders to appear.
++++++++++++++++++++++++++++++++
Spot Autosuccess
Xenia Hit P9 AC46, AC31 /Nat1, AC28; 20% Miss Chance 80/Pass, 83/Pass Damage 8+6Electric, 8+1Electric = 23hp (If first arrow downs P9, switch to P8)
Sylvia Ready Attack: If any Spiders appear near her Touch AC7 Miss (Even a Touch Attack)
Please Note: Incorporeal creatures can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Electricity Arrows 36/50
Kazak Stonewall Hp 234/241 Ac 36 d20+22=35 ; d20+22=25 ; d20+33=51 ; d20+33=46 ; d10+16=19 ; d10+16=24 ; Wednesday March 2nd, 2011 10:15:53 PM
Grimacing slightly as the blinking spider sneaks a nip at him (takes 7 damage ) ..... but the stout dwarf shakes off any ill affects
fort saves 35,25 made both
Kazak manuvers around .... spinning so as to avoid another sneaky bite .... the stone blade poised to smash a spider ....(readied action .attack)
1st readied swing d20+33=51 crit hit !! damage d10+16=19 crit roll d20+33=46 damage d10+16=24 total damage 40 !!
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
ooc " if you don't want the dwarves to get the map .... just hide it on the top shelf ;-)
Durgan Stonewall (AC 39; HP 233/322) Wednesday March 2nd, 2011 11:09:08 PM
OOC- wow, nasty virus, but yeah, I got it taken care of. Back to gaming :) Thank you Al!
"Ye durned ugly critters! Anybody got a spell that will help me and Kazak see them?"
Actions: ready action to attack: hit AC 50, dmg 21
edit- Steve, got kicked from the Wold as I tried to post, had to relog in, had the post copy/pasted, but rolls arent in the post now.
Rash ac 36 spells cast divine power, righteous might d20+21=22 ; Thursday March 3rd, 2011 7:51:40 AM
Rash sighs as the spiders try and bite her. She casts a quicken divine power on herself which activates her righteous might. As she swells in size, she readies her blade for when the creatures reappear so she can take a quick swing.
She calls out to the cloaked figures, "Thanks for the help guys! Did I mention that you all suck!"
(ooc I hate the die roller! Readied attack is a natural 1! berg!
divine power 1/19 righteous might 1/19
Peerimus AC 56/60 v evil HP 206/206 and Yorrick AC 46/50 v evil HP 160/160 d20+17=25 ; 3d6+50=57 ; d20+22=25 ; 2d6+12=16 ; d6=2 ; d6=1 ; Thursday March 3rd, 2011 7:30:19 PM
Even taking the battle to the grey realms won't help, as then the spiders will simply phase to the Normal Wold in between strikes. The druid had little in the way of options as he saw them for himself or the others. Yorrick could strike them easily enough with the Tears empowering his claws, but the bear couldn't see them. With that thought he queries the casters, "Can anyone grant Yorrick the ability to see them?"
Peerimus readies a brutual Strike [PA -15 Hit AC 25 Dmg 57+1 Die roller modifier does not go high enough] If able the Solar/Druid strikes a wounded spider Yorrick remains readied as well [Hit AC 25 Dmg 16 +2 Fire +1 Cold]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick)
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Torgon AC: 35 HP : 198/198 d20+22=39 ; 2d6+41=49 ; d20+22=25 ; d20+22=39 ; d20+22=31 ; d20+22=33 ; 2d6+41=47 ; 2d6+41=51 ; 2d6+41=49 ; 2d6+41=44 ; Friday March 4th, 2011 10:11:43 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 119 rounds
Torgon hears The disease warning, and can't help but think off the irony involved if those trying to stop the disease, ended up spreading it instead.
Seeing the spiders popping in and out of phase, he realizes that he is only gonna get one shot, so might as well put most everything into it with a power attack of 10. The Minotaur concentrates on the spiders sneaking up from behind us and readies for spider number 5 or 7 to come back out of phase, at which point he will swing at one.
Readied attack, AC: 39, Damage: 49 hp.
AoO: (not sure if phasing or doing anything they are doing results in an AoO, but if they present the chance, Torgon will swing.) Attacks: 25,39,31,33 Damage: 47,51,49,44
Phase Spiders rd 3 [DM SteveK] d100=70 ; d100=37 ; d100=70 ; d100=39 ; d100=19 ; d100=29 ; d100=19 ; d100=93 ; d20+13=29 ; d20+13=21 ; d20+13=16 ; d20+22=41 ; d20+22=39 ; d20+22=32 ; d20+22=34 ; d6+4=7 ; d6+4=8 ; d20+22=30 ; d20+22=42 ; d20+22=40 ; d20+22=34 ; d6+4=9 ; d6+4=10 ; d20+22=33 ; d20+22=29 ; d20+22=38 ; d20+22=32 ; d20+22=41 ; d20+22=41 ; Friday March 4th, 2011 2:05:23 PM
Firn'gaer decides that a chained lightning bolt should send a sufficient message to the spiders. Readying his attack, he waits for the spiders to come out of Phase. They don't all appear at the same time, and many of his secondary targets have the electrical attack pass harmlessly through them, but the spell affects P2, P3, and P10. None of the three spiders are able to get out of the way and are seared with magical energy; but all are still alive and biting! (ooc: I rule that the spider tactics are similar to a Blink spell, and gave 50% miss chance for each.)
Xenia warns Slyvie to stay away from the fight, but the shadow has some problems on exactly where to get away. The sharp-eyed rogue spots the disease affecting the spiders and warns about Marteus' Revenge. She plugs two more arrows into one spider and is mildly surprised that these monsters don't go down!
Kazak is a tough dwarf and resists poison and disease. He manuvers around to bash a Spider as soon as it appears, but the Spiders, being Large creatures, are appearing and attacking outside of the Stone Sword's range! (ooc : LOL!!! " if you don't want the dwarves to get the map .... just hide it on the top shelf ;-)
Durgan stoically stands with his brother, smashing at spiders as they appear. Unlike his brother, Durgan owns the statuette called the Pikeman's Wall, which magically doubles the stout dwarf's reach! This catches P8 with its guard down and is struck by Durgan's sword!
Rash quickens a divine power, activating righteous might contingency, and readies to take a head off, but misses!
Peerimus readies a brutal strike, pounding P11 as it arrives in the real Wold.
Yorrick the bear also sees his chance as P13 moves up and appears to attack.
Torgon concentrates on the spiders sneaking up from behind and readies a strong blow, with P7 getting in the way of the attack! ..........................
No Phase Spider is dead yet, and the 15 are in position to attack strongly. Their greenish cast and pustule-filled boils give rising worry that Marteus' Revenge is already spreading! They continue to phase in and out rapidly, only allowing readied attacks to flick out before disappearing once more into the Etheral Plane.
PS 5, 3, 1, and 2 all step into Rash, Phase in, bite, and Phase out once more; two biting the cleric! (AC 41, 49, 32, 34 Damage 7, 8 = 15 + 2ea FORT DC 17s or poisoned, and 2ea FORT DC 20 or diseased)
PS4 attacks Kazak but misses.
PS8 and PS9 attack Durgan, one biting the dwarf hard! (AC 42 crit 40 confirm, 34 Dam 19 + FORT DC 17s or poisoned, and FORT DC 20 or diseased)
PS10 moves forward, but is not seen out of the Etheral plane.
PS 11, 12, 6, 14, and 15 all go after Peerimus, and while one bites, the Solar's damage resistance negates the wound. And without the wound, there is no transfer of disease or poison!
PS 13 is after Yorrick, and bites, but the Solar's damage resistance negates the wound. And without the wound, there is no transfer of disease or poison!
......................
The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.
The wheels turn quickly within the dark rogue's mind. Her suspicion that these spiders have been infected with the Marteus' Revenge disease marries with some of the things that they learned from the Future Book.
"I'm thinking this disease thing makes the nasty critters stronger, tougher," she calls out. If that's happening, I think we can expect some surprises."
"SYLVIA!" Xenia calls out her disapproval before whipping around and sending three arrows in the direction of the most wounded of the spiders. One shaft flies through the spider and off into the wrong plane, but two strike solid and the girl rogue has the satisfaction of seeing the Blinky Spider reduced to crippled limping mess. (P2 108+14=122. Should be at Zero HP or Disabled.)(SteveK ooc: Awww, you read my WHOLE post! :-)
Sylvia peeks around the big body of Torgon, watching to see whether Xenia is looking or not. The little shadow quickly looks about herself for any spiders that might appear. When one does, she tags it with a quick swipe, draining away a small measure of the creature's strength. Then she rises up into the air, turning to for a look back at her handiwork.
++++++++++++++++++++++++++++++++
Xenia Hit P2 AC41, AC45, AC33; 20% Miss Chance 65/Pass, 86/Pass, 1/Fail Damage 4+2Electric, 7+1Electric = 14hp
Sylvia Ready Attack: If any Spiders appear near her Touch AC21. 1 STR Damage
Please Note: Incorporeal creatures can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities.
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Electricity Arrows 36/50
Kazak Stonewall Hp 234/241 Ac 36 Friday March 4th, 2011 8:46:42 PM
Kazak waits patiently ..... hoping for an opening for a counter strike ....." back to back bro ... dis way dey can't sneak up on us " growls the dwarf to his brother
the dwarven warrior continues to be ready to smash a spider ... (can Kazak continue to hold his readied attack from last rd ? afterall he didnt do anything ??)
SteveK: He can, but his strategy is ineffective. The Spiders have 10 foot reach, and are shifting in, biting from out of effective range of a Readied 5' strike and then shifting out again.
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Torgon AC: 35 HP : 198/198 d20+22=33 ; d20+22=34 ; d20+22=41 ; d20+22=32 ; d20+22=30 ; 2d6+41=44 ; 2d6+41=47 ; 2d6+41=50 ; 2d6+41=47 ; 2d6+41=45 ; Sunday March 6th, 2011 1:54:39 PM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 118 rounds
Torgon concentrates on the spiders sneaking up from behind and readies for spider number 5 or 7 to come back out of phase, at which point he will swing at one.
Readied attack, AC: 33, Damage: 44 hp.
AoO: (not sure if phasing or doing anything they are doing results in an AoO, but if they present the chance, Torgon will swing.) Attacks: 34,41,32,30 Damage: 47,50,47,45
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 d20+16=25 ; 3d6+50=60 ; d20+22=26 ; 2d6+12=18 ; d6=2 ; d6=3 ; d20+21=33 ; d20+21=30 ; Sunday March 6th, 2011 6:44:23 PM
OoC Yorrick can share animal forms and the Marut as Peerimus specially trained him no Solar. So that last attack did damage Yorrick Fort Saves 33 & 30]
"We should begin moving towards the chanting men and the protective smoke. It has to be a planar barrier the spiders cannot penetrate, There is also the very real possibility that killing a spider will cause the boils to erupt." Peerimus calls for Yorrick to shift into a Marut and the wounded bear quickly does.
Peerimus and Yorrick both move 40' towards the men and the smoke and then ready to strike a spider as they appear
Peerimus readies a brutual Strike [PA -15 Hit AC 26 Dmg 60+1 Die roller modifier does not go high enough] The Solar/Druid strikes an uninjured spider Yorrick remains readied as well [Hit AC 26 Dmg 18 +2 Fire +3 Cold]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick) Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Durgan Stonewall (AC 39; HP 227/322) d20+26=46 d20+26=45 Sunday March 6th, 2011 8:46:09 PM
"Come on brother! The druid has the right of it as always, if we can't do much to the spiders, then let's get goin on them others!" Durgan moves towards the cloaked figures, axe in hand, and fetches a potion while he goes.
Actions: move, retrieve potion
OOC- saves:46, 45 (a 20 and a 19! shoulda been attack rolls hehe) dmg, saved 12 damage from DR
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues 5d4=9 ; Monday March 7th, 2011 9:18:20 AM
"Kazak step into them when they appear." He tells the Dwarf standing in front of him. [OOC: You can ready a 5-ft step with a swing to reach the spiders.]
Firn'gaer also is not happy with the effect of his spell, but he does not have any spell that is suitable for the situation - memorized or not. He decides that he is over-analyzing the situation and sends a series of bolts of magical force towards P10.
Magic Missile @ P10: 14 force damage
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing d20+21=32 ; d20+21=28 ; d20+21=24 ; d20+21=36 ; d20+21=40 ; d20+21=36 ; 2d6+43=50 ; 2d6+43=50 ; Monday March 7th, 2011 2:40:46 PM
(ooc Rash has DR 15 due to the Righteous Might vs. evil, so I don't take any damage. Not sure if I still need the fort saves but I have made them all in any case) Rash readies another blow waiting for the nasty spiders to reappear.
When the nasty spider reappears, Rash launches her attack hitting ac 40 (possible critical hit, made critical hit roll) Did an even 100 points of damage to PS 3.
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Endure Elements x4, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2 Third:Fly*, Searing light x 2, water breathing x4, continual flame Fourth:Dimension Door*, Divine Power x2, Freedom of Movement x 3, Magic weapon greater Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Commune, Disrupting Weapon Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater, Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt, scrying greater Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack
divine power 1/19 righteous might 1/19
Other less time sensitive spells are (longstrider, endure elements, water breathing, true seeing, magical vestments x 2 and magic greater weapon
Phase Spiders rd 3 [DM SteveK] d20+13=33 ; d20+22=24 ; d20+22=41 ; d20+22=29 ; d20+22=38 ; d20+22=23 ; d20+22=31 ; d20+22=40 ; d20+22=40 ; d20+22=26 ; d6+4=5 ; Monday March 7th, 2011 6:25:57 PM
Xenia sends three arrows at the most wounded spider, striking twice and making P2 fall to the ground, twitching.
Sylvia peeks around Torgon, and tags an appearing Spider, making it weak.
Torgon concentrates on the spiders sneaking up from behind and readies for spider number 5 or 7 to come back out of phase, at which point he will swing at one.
Peerimus has Yorrick shift into a Marut and encourages the heroes to make for the smoke. The druid and 'bear' both move fast towards the chanters and keeps ready to fight back. (ooc: Yorrick as a Marut can only move 30 and still Ready an Action). Peerimus readies a brutal strike, and tags Spider P12 as it Phases in. Yorrick does the same with P10.
Durgan moves towards the cloaked figures, axe in hand, and fetches a potion while he goes.
Firn'gaer sends a series of bolts of magical force towards P10, damaging the creature. The force magic affects the ethereal creatures even when they are not on the Prime plane.
Kazak switches tactics and quickly fetches a javelin from his magical quiver. When a spider appears, the javelin becomes a lightning bolt! The Spider easily dodges most of the blow, but some flicker gets through.
When the nasty spider reappears, Rash launches her attack, smearing the arachnid across the woods, quite dead. Fortuneately, Peerimus' misgivings are unfounded, for the spider simply dies and no big boils are popped.
Ooc: Rash's DR 15/evil means that she has damage resistance vs all attacks except for evil attacks. Since the Phase Spider attacks are not evil aligned, the DR works and Rash has no damage nor has to save v poison or disease.
.........................
The Phase Spiders may be diseased, but it looks like thier greenish cast and pustule-filled boils do not slow down the monsters. In fact, they are more aggressive and stronger than anticipated!
PS 1 and 5 attack Rash, one striking but neither getting through her Damage Resistance.
PS 2 phases back onto the Etheral Plane and limps a step away from the battle.
PS 7 attacks Sylvie, who appears to be bitten, but, being incorporal, is immune to the very physical and non-magical attacks of the spiders!
PS 4, 8, and 9 surround Durgan as he breaks ranks and try to shop him down. One bites the dwarf! (AC 40 (flank), 23, 33 (flank) Dam 5 + FORT DC 17 or poisoned, and FORT DC 20 or diseased)
PS 10 and 11 attack Yorrick, both striking the Marut and failing to get through its damage reduction!
PS 12 attacks Peerimus, missing.
Four other spiders that are expected to attack for some reason do not. All heroes with Blinking or True Seeing Highlight to display spoiler: { PS 13, 14, 15, and 6 race ahead of Peerimus, Yorrick , and Durgan, placing themselves between the heroes and the chanting guys with their smoke ring.}
......................
The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.
Again Xenia targets the weak, hoping to winnow the numbers. Three arrows fly true, one of them striking a vital spot. This time, the spider falls and lies still, not to rise again.
"SYLVIA!" The little shadow flinches, as much from Xenia's cry as from the mandibles that reach up to bite her. But as the hard chitinous mouth closes, it finds ... nothing. The stuff of shadows cannot be held.
"Wooooo!" The little shadow flies a quick triumphant figure eight before stilling, waiting eagerly (perhaps too overconfidently) for another spider to appear. This game is fun.
Xenia, her heartbeat slowing back to little more than a mild panic, can only roll her eyes.
++++++++++++++++++++++++++++++++
Xenia Hit P11 AC49, AC50 (Threat 42), AC34; 20% Miss Chance 51/Pass, 42/Pass, 80/Pass Damage 6+4Electric, 3+4Crit+3Electric, 3+1Electric = 24hp
Sylvia Ready Attack: If any Spiders appear near her Touch AC10/Miss
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Electricity Arrows 33/50
Kazak Stonewall Hp 234/241 Ac 36 Monday March 7th, 2011 8:42:15 PM
"I ain't much use ... dem spiders arms are to long .... can't reach da critters ..... so i'm gonna be right behind ya Druid .."
Kazak again changes plans ..... and gives chase to Peerimus and Durgan ..... with no weapons in hand
" Yo bro i don't think dem guys are da bad guys ..... so don't smack em wit your axe just yet " growls Kazak
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 d20+17=36 ; 3d6+50=61 ; d20+22=25 ; 3d6+10=17 ; d6=1 ; d6=3 ; 3d6=12 ; Monday March 7th, 2011 9:53:53 PM
Peerimus gives a small prayer of thanks that his fears on the spiders exploding with disease ridden goo everywhere is unfounded and slows his movement to allo Yorrick and the others to catch up. Both move 30' and ready for the next spider attack
Readied attack Peerimus PA -15 Hit AC 36 Dmg 62 Readied attack Yorrick Hit AC 25 Dmg 17 +1 Fire +3 Cold +12 Electric
Peerimus again calls out to the rest, "Move towards the smoke ring." Looking back the druid decides what his next move will be...keep the vile creatures occupied for the rest
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick) Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Torgon AC: 35 HP : 198/198 Tuesday March 8th, 2011 9:01:53 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 117 rounds
(OOC: Did Torgon hit anything last round? He was readied, but looks like he didn't swing)
Torgon hears Peerimus call to move on the ring and it's occupants, and also sees the spiders move to intercept. "Looks like the spiders don't want us going that way. Meet you in the middle."
Phase Spiders rd 5 [DM SteveK] d20+22=36 ; d20+22=31 ; d20+24=39 ; d20+24=30 ; d6+4=8 ; d6+4=5 ; Tuesday March 8th, 2011 4:48:32 PM
Again Xenia targets the weak, hoping to winnow the numbers. Three arrows fly true, one of them striking a vital spot on PS 11; the spider falls and lies still.
Syvia waits for another spider to appear, having a fun game of tag, but no Spider comes close for the opportunity.
Kazak again changes plans ..... and gives chase to Peerimus and Durgan. By only concentrating on running, the dwarf is able to come up right behind Peerimus and Yorrick, keeping himself away from most of the Spiders.
Peerimus slows his movement to allow Yorrick and the others to catch up, and keep ready to dish out retribution. They both strike PS15, deeply wounding the monster before it gets a chance to attack.
Torgon hears Peerimus call to move and casts Dim Door, appearing at S3. His readied strike a few seconds ago good enough to kill a Spider. (didn't note it, but retroactively killed PS7)
.........................
The Phase Spiders are smart, and quickly understand that their attacks are ineffective against Peerimus, Yorrick, Sylvie, and Rash. They concentrate on things they can bite.... Like Durgan!
PS 15 and 6 attack Peerimus, not getting through his Damage Resistance.
PS 4, 6, 9, and 10 all concentrate on Durgan, biting twice! (Ac 36, 31, 39, 30 Dam 8+5 + 2ea FORT DC 17 or poisoned, and 2ea FORT DC 20 or diseased)
Five other spiders that are expected to attack for some reason do not. All heroes with Blinking or True Seeing Highlight to display spoiler: Highlight to display spoiler: { PS 1, 5, 12, 14, and 13 race ahead of Durgan, placing themselves between the dwarf and the chanting guys with their smoke ring.}
......................
The chanting cloaked figures make no move or sound other than maintaining the fog surrounding themselves and the small clearing.
The strategic state of the field becomes much more apparent when you've got a view from up high. To Xenia, who can see both in the quick flashes back and forth between both, it is especially apparent. She sees the danger, and acts on it.
"DURGAN! RUN! THEY'RE ALL AROUND YOU! JUST FLAT OUT RUN!"
"C'mon, Sylvie," she says then. "There aren't no more over here anyway." She could fire more arrows. Or, she could follow. It's pretty simple to guess what would happen if she stayed. The others would lag behind to cover her. It's the way they are. "C'mon. Lets head for the Smokey Pot.
Xenia leads the way, she flies over the tiny heads of the spiders in an evasive spiral pattern. Turning once she is well within the circle of Chanty Guys, the rogue turns back to find Sylvia lagging behind.
Gonna have to remember that. She doesn't fly as fast as I do.
++++++++++++++++++++++++++++++++
Double Moves Xenia Tumble 42 Taking 10 w/Skill Mastery (Accelerated is DC25 +2 for each succeeding opponent passed.)
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Electricity Arrows 33/50
Durgan Stonewall (AC 41; HP 263/360) d20+26=38 ; d20+26=43 ; d20+26=29 ; d20+26=34 ; d20+34=50 ; d20+34=52 ; d20+34=42 ; d20+34=44 ; 2d8+15=24 ; 2d8+15=19 ; 2d8+15=24 ; 2d8+15=21 ; Tuesday March 8th, 2011 9:58:27 PM
OOC: damage- only took 2 due to DR 6/- saves: 38, 43, 29, 34
"Dwarves don't run, haven't ye learned that yet girl?" Durgan drinks down the potion he was carrying, then activates his defensive stance. "Come on now ye beasties! Unca Durgan is ready for ye!"
Actions: drink potion of enlarge, activate defensive stance attack rolls and damage for any AoO presented(up to 4, combat reflexes, reach 20): hit AC 50, 52, 42, 44, damage: 24, 19, 24, 21
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing d20+8=17 ; 15d6=56 ; Tuesday March 8th, 2011 11:34:02 PM
(ooc I could have sworn I posted this morning. I am slowly losing my mind.)
Rash watches the behavior of the spiders and the chanting men and is tries to listen to what the men are actually chanting. Does she understand the language? (listen check 17)
"I think the spiders might be body guards for those smoky guys. They seem to be acting like it and the creepy chanters seem to be very non caring for good people. I could be wrong here but I am willing to take a chance with their lives."
Rash will cast a flame strike spell catching 3 and 5 in its holy light doing 56 points of damage to them/ 1/2 if they save reflex dc of 24
Rash
Kazak Stonewall Hp 234/241 Ac 36 Tuesday March 8th, 2011 11:48:19 PM
Frustrated with his inabilty to be effective .... the dwarf keeps pace with Peerimus and the mighty Yorrick ...
" Come on bro we gotta all stay together ...."
" well its looked like da spiders were trying to get after dem cloaked guys ....when wez first got here ...." replies Kkazak to Rash
Tturing towards the circle of smoke and the cloaked figures .... [b]" Hey ... we just wanna talk to ya ....we're looking for something .....err someone ...if youz have dem spiders back off we can discuss dis peacefully " growls Kkazak to the cloaked figures
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 d20+17=30 ; 3d6+50=59 ; Wednesday March 9th, 2011 7:58:20 AM
Peerimus speakes to Yorrick and nods as the bear now marut lets out a deep rolling grunt of acknowledgement. "Kazak, I have Durgan, keep moving. Yorrick is with you for the time being." [handle animal Guard Kazak]
Peerimus moves quickly back to Durgan and takes up a flying posistion directly above the dwarf [Move to K22] Where he readies himself for another strike as the spiders come out. [Readied attack Hit AC 30 Dmg 60] "Durgan, not to challenge your tactics of bait." The Solar that is Peerimus asks through a small smile and a dancing sparkle to his eyes, "But we are in a terrible hurry."
Yorrick, the Marut loooks at Kazak and growls, turning to look at the men and the fire and then back to him.
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick) Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Torgon AC: 35 HP : 198/198 Wednesday March 9th, 2011 7:59:58 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 116 rounds
(OOC: Are the numbers on the map the guys, or where the ring of smoke is?)
Torgon sees the Flame Strike blast into the chanting guys, and thinks about taking a swing, but is not ready to go that route quite yet. Instead, he tries to move through the wall of whatever it is that is made by that cauldron.(If I am already inside the wall, then I will move over to the cauldron.)
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues d20+8=20 ; d20+32=50 ; d20+38=47 ; d20+43=51 ; Wednesday March 9th, 2011 11:13:13 AM
"I agree with Rash. I think there is a connection between the spiders and the circle of men." Firn'gaer decides to test the theory. He casts a Grasping Hand at 2 in the circle of chanters.
He tries to listen to what they are chanting. Listen DC20, Knowledge - Arcane DC50
Grasping Hand: TAtk AC47, Grapple 51
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Peerimus's eyes widen in terror as the Divine fire bathes the men about the fire. "Or the chanters are protecting themselves from the Spiders and the intelligent spiders know that if we enterth smoke ring, they cannot follow and loose a meal. Assaulting them with deadly force for sitting and chanting to test a theory is unconscionable Rash!"
Firngaer follows quickly with less lethal force but just as disasterous results as a possible outcome. Could the city of the ancients be affecting thier judgement, throwing them into a chaotic frenzy? Are they loosing control? Will it infect them all slowly over time? Even if they turn out to be correct...the druid was not sure what he should do beyond the now of securing Durgan's safety
Phase Spiders rd 5 [DM SteveK] Wednesday March 9th, 2011 9:34:58 PM
sorry, busy day at work
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues d20+32=34 ; Thursday March 10th, 2011 9:46:20 AM
"I do not believe that the spiders are merely looking for a meal. Phase Spiders are intelligent and cunning. Their sudden movement of some to defend the circle indicates the possibility of some sort of connection beyond a mere meal. Specially when they have no means of fleeing to safety with a meal while we press the attack." He says to the Solar.
"Besides, short of a scorched Wold policy and because of the gravity of the problem we face, things here must show that they are innocent of involvement. We can ill-afford to try by debate those whom we find. There is just too much at stake."
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Floating just above one of the Chanty Guys, the girl rogue watches as things unravel at a surprisingly swift pace. It's like seeing a guy standing on the edge of a roof and watching as, for no discernable reason, he just sort of falls off.
Yeah, the Chanty Guys could be evil. They could be Marteus Minions. And the spiders, they could be protecting the Chanty Guys instead of trying to eat them. Maybe that's why they got between Peerimus and the rest as they made for the smoke and the guys and the pot. It's possible.
Or, the spiders coulda been trying to keep Peerimus and the rest from escaping to the safety of the smoke. That's possible too. What's more, the Chanty Guys haven't done anything clear and obvious in the way of attacking yet. Even worse for the judgement of Momma Rash and Fernie, things are not yet desperate enough to push the speculation. No one's really even hurt that much. With time, they could easily kill down the Blinky Spider Guys without taking too much hurt at all.
But the rogue remains silent. Regardless of her opinion, voicing it would do no good. What's done is done. If you're gonna be a Chaos Guy, you gotta expect ... well ... chaos.
++++++++++++++++++++++++++++++++
Double Moves Xenia Tumble 42 Taking 10 w/Skill Mastery (Accelerated is DC25 +2 for each succeeding opponent passed.)
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Electricity Arrows 33/50
Phase Spiders rd 6 [DM SteveK] d20+7=13 ; d20+7=8 ; d20+24=43 ; d20+24=36 ; d20+24=28 ; d20+24=40 ; d6+4=5 ; d6+4=6 ; d6+4=5 ; Thursday March 10th, 2011 3:13:28 PM
ooc: wow. that took me a surprisingly looong time to post! ...................
Xenia worries over Durgan, and flies over the spiders. She is able to pass the smokey barrier and get in the circle of Chanty Guys. Sylvia follows but lags behind.
Durgan drinks an Enlarge potion, and gets in a defensive stance. he was carrying, then activates his defensive stance, ready to smack the first spider he sees. He kills the first one that comes out of Phase with a single hit! (ooc: the spiders aren't providing any AOOs. Only ready attacks for when they come out of phase are working.)
Rash listens to the chanting, and can tell it is a spell, one done in unison, but the exact spell is unknown to the cleric. Coming up with a conclusion of the probable actions of the Spiders and non-response of the cloaked figures in the circle, Rash casts a flame strik on the two figures on the west side of the circle. The spell penetrates the foggy cloud around the group and transfixes the two figures who aren't prepared to dodge. They both turn to each other, one briefly screams what sounds like a name Listen DC 15Highlight to display spoiler: {Maria!} before they are immolated!
As soon as the two cloaked figures die, the smoke from the cauldron wavers and fades out!
Kazak continues to move with Yorric, worrying that the Spiders looked like they were attacking the cloaked guys when they arrived... The dwarf tries to establish communication; can they make the spiders back off?
Peerimus has Yorrick guard Kazak, and the druid moves to Durgan, taking up a flying overwatch on the oxymoronic 'large dwarf'. He smacks PS 8 as soon as the spider comes out of phase, deeply wounding the creature. His worry over the consequences of the attacks on the circle are easy to read on his face.
Yorrick, the Marut loooks at Kazak and growls, following the dwarf.
(OOC: Are the numbers on the map the guys, or where the ring of smoke is?: The guys, the smoke is right in front of them. Or was.)
Torgon is not yet ready to fight the chanty guys. He easily is able to pass by the chanting figures who barely noticing the minotaur as they move aside to let him pass through their circle. Soon Torgon stands beside the fire and cauldron.
Firn'gaer agrees with Rash that there is a connection between the spiders and the circle of figures. He casts a Grasping Hand and captures a cloaked person in a magical hand.
The scene here is so familiar to the heroes, and the reason why comes to each of them in a flash of insight...
All five of the cloaked women point at the heroes, and the COC feel thier spirits rise from their bodies. As if in a dream, they fly west of Heranmar to a desolate swamp where there is an ancient arch of stones. They see a face of a wizened gnome next to the portal, a face to not be forgotten, and then they are transported through the portal to a forest of huge trees. Weaving through the trees, they pass a cauldron on a fire with a dozen cloaked figures and on to a fantastic city of spires and fog surrounded by stout walls. Twisting through the city, the spirits of the heroes get to a building bristling with smokestacks, pipes, and noxious smells of a badly run alchemy shop. Through a door, a corridor, and a lab, and a laughing man with an evil face holds aloft a flat-bottomed beaker containing a venomous green liquid.
There is a flash in the dream, and then each hero is looking upon a city they know well. [Hook City (Rash), Plateau City (Firn'gaer), Floating City (Xenia) Turak Nor (Kazak and Durgan), the Village of Taur (Torgon), Heranmar (Peerimus)] A plague has broken out; all Noble Races are going green-tinged with boils and pock marks. Coughing up vile green pus, the people choke on their own bits of lung and die in the streets. Soon, only animals and monsters roam the streets as the dream fades to darkness...
.........................
With the smoke ring gone, the Phase Spider tactics (for those who can see them), change.
Only four Phase Spiders appear in the Wold, all four attacking Durgan. One is slain before it gets a chance to bite, but the other three bore in on the relatively vulnerable dwarf. (AC 43crit36, 28, 40 Dam 5+6crit, 5 = Durgan takes 16 Damage + 2ea FORT DC 17 or poisoned, and 2ea FORT DC 20 or diseased)
None of the other spiders show their fanged faces, but those who can see in the ethereal plane know where they are!
......................
The smoke is gone, and the hooded figures all have various exclamations of consternation and anger; most of which is inappropriate for this website. In the general cacophony of voices, a general sentiment that is understood by the heroes is: "You fools! Now we are all dead!"
Even so, the figures try to stave off the evil premonition as best they can. Cloaked figures band together, 2 and 3 holding hands, and each group casts spells.
Cloaked figure #1 folds her hood back revealing a withered woman with white eyes and red scars on her face. She cracks out a spell, and transforms into a Solar! Spellcraft DC 24 Highlight to display spoiler: {Shapechange}
CF#2 struggles in vain with the Grasping Hand
CF#4 points to Yorrick and Kazak and casts a spell of his own. Spellcraft DC 21 Highlight to display spoiler: {Mass Charm Monster}. Yorrick and Kazak Will DC 25 or be charmed
Group 6, 11, 12 concentrate together and bring up a thin fog that encloses Peerimus, Durgan, Firn'gaer, and Rash. Will DC 22 or --10 competence penalty on Wisdom checks and Will saves.
Group 8, 10 and Group 7, 9 individually cast the same spell and wait with daggers in hand. Spellcraft DC 17 Highlight to display spoiler: { Barkskin}
.........................
Phase Spiders AC 22 HP122 1 - 8 2 -- 122 (disabled) 3 - dead 4 5 6 7 - dead 8 - 120 9 - 59 10 - dead 11 -- dead 12 - 61 13 - 19 14 15 - 95
Durgon, Kazak, please do not access the map. Phase Battle
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues d20+19=25 ; 10d6=42 ; d100=36 ; d100=57 ; d100=46 ; d100=58 ; d100=71 ; d100=78 ; d100=85 ; Thursday March 10th, 2011 4:26:42 PM
"I was wrong, perhaps." He says. "But my mind is still the same. You must prove your innocents."
Will Save DC25
Firn'gaer moves out of the fog to D27 and sends forth an empowered fireball at the cloaked women and the phase spiders. He keeps the fire from touching his companions and the cloaked figures. The phase spiders are not so lucky.
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 d20+26=32 ; d20+17=37 ; d20+17=26 ; 3d6+50=61 ; 3d6+50=59 ; d20+17=21 ; d20+22=23 ; Thursday March 10th, 2011 4:29:37 PM
OoC Peerimus has SR 32 Yorrick has SR 25 The circle of smoke vanishes and the reaction of those within is precisely what the druid had feared and the rush of the Phase spiders towards them confirms it all the more. Far more than the lives of the strangers could now be lost. All could now be lost. "And we can ill afford to become the instruments of death and evil that we collectively claim to oppose." Peerimus booms back to Firngaer
"Durgan move north with me away from this cloud." Peerimus floats 20' north and out of the Cloud, Readying a strike against one of the nearby spiders should it appear [Will Save 32 Readied attack on Spider PA-15 Hit AC 37 crit 26 Dmg 62+60]
Peerimus's voice thunders through the trees, [b]"Stay on the spiders! Do not compound the error!"/[b] Then he howls and Yorrick nods and moves 10' west and readies a strike. Will Save 21 failed [Readied Attack on Spider Hit AC 23 nat 1 miss]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h (All shared with Yorrick) Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
"Fram jamblies," the rogue curses under her breath. Then, "WALL OF STONE COMING DOWN!"
Xenia grabs a quick scroll from her haversack and reads the lines. With a sweep of her finger she lays down a thin wall of stone exactly over the positions of the big spiders. From personal experience materializing inside something solid hurts, and shifts you off your space. "Lets see you come out all around that," she mutters.
"RUN," she then cries to the cloaked Chanty Guys. "The spiders can't move, come out, and bite all at the same time. We can see 'em. We'll direct you away from 'em. Keep together and keep moving!"
"EAST! GO EAST. THERE'S AN EMPTY SPOT TO THE EAST!"
++++++++++++++++++++++++++++++++
Draw scroll cast Wall of Stone 2in thick x 9*5=45ft long x 5ft high. Half the thickness for 90 ft long. Wall is created starting in the middle of Spider P12 and runs in a spiral going through P1, P14, P15, P6, P13, P5 UMD 29 vs Wall of Stone DC29 / Auto Success
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Scroll of Wall of Stone; Electricity Arrows 33/50
Durgan Stonewall (AC 41; HP 220/322) d20+20=21 ; d20+26=27 ; d20+26=30 ; d20+26=41 ; d20+26=43 ; Thursday March 10th, 2011 10:20:00 PM
OOC: saves: will 21, missed, fort 27, 30, 41, 43 made em, only took 5 dmg due to DR
"Bah! Allright druid, I'm right behind ye. Durned spiders can barely get through my armor anyway."
Actions: Durgan drops the stance, then moves to follow Peerimus.
Kazak Stonewall Ac 36 Hp 234/241 power attack +15 d20+16=35 ; d20+18=28 ; d10+31=39 ; Thursday March 10th, 2011 11:00:53 PM
The dwarfs fears are realized as the smoke ring was for protection from the spiders .....holding his hands aloft ..... " hey .... lets work together to fend off dem spiders .... we can sort out our differences afterwwards " shouts Kazak
The dwarf shakes his head as he wards off the magic (will save d20+35 )
Quickly stepping to stand back to back with the mighty Yorrick ..... the dwarven warrior draws his fabled stone blade .... and heeds Firn'gears advice ...... readying himself to step into the spiders next appearence ... ( readied action - 5-ft'move)
Gripping the stone blade .... Kazak waits to deliver a devasting smash to the bug ....
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
"Mexican" Standoff? [DM SteveK] Friday March 11th, 2011 3:00:17 PM
(ooc: wow. Gotta adjust my posting to make sure things happen in the right order here...)
Firn'gaer doesn't trust anyone not actively helping, but determines that the spiders are the most immediate threat. He readies a fireball to blast as soon as spiders move out of phase...
Peerimus floats north and readyies another strike...
Yorrick falls victim to the Charm spell and is best friends with Cloaked Figure #4
(ooc: waitaminite: If Yorrick is more than 5 feet from Peerimus, he's not Sharing Spells anymore, right? Then he is a bear and not a Marut, or am I missing something???)
Xenia lays down a thin wall of stone exactly over the positions of the big spiders to slow their phasing down and encourages the Chanty Guys (love that moniker) to flee east. The 90 foot long wall is placed (with her Blinking ability to see the spiders) with uncanny accuracy, but only across the first five spiders (every other diagonal counts as 10 feet)
Slyvie is able to catch up to the half-drow rogue.
Durgan drops the stance, then moves to follow Peerimus.
Kazak stands back to back with the mighty Yorrick, readying himself to step into the spiders next appearence ...
.........................
Xenia's Wall of Stone plays havoc on the coordinated offensive of the spiders. Not a single one appears in the material Wold, although those with the ability to see them know they are still there, ready to pounce.
Ooc: no readied action occurs. Firn'gaer does not use his spell.
............................
The old woman/ Solar moves to take a defensive position flying above some of the cloaked figures.
CF#2 struggles uselessly in the Grasping Hand.
Cloaked Figure #4 calls to Yorrick in a deep voice and speaking with animals: "Come over here, friend, and stand in front of these little ones." The bear, for once, does not obey Peerimus, and the Marut moves to be a living shield in front of some of the cloaked figures.
The other figures, some with their cowls off to reveal an elven man, a half-orc woman, and a human woman, place their backs against the Stone Wall and defensively keep Solar and Yorrick between them and the open spaces where the spiders may appear.
.........................
It takes a few more tense minutes, but the Phase Spiders never again come out of phase and, with the increased defenses around the cauldron, don't attack the cloaked figures or the Children of Chaos.
After 5 minutes, all that is left is the Stone Wall, bubbling cauldron, and the cloaked figures and COC in a standoff.
It looks like it is up to the COC to make the first move, especially since none of the cloaked figures seem to be able to see 'in phase'.
Wait a minute. If the spiders are just standing around on the Ethereal plane, Xenia is going to use the time for target practice. In fact, if they're going to make sitting ducks of themselves, she'll likely take her time and shoot in conjunction with her ring of invisibility to get in some sneak attacks.
Let me make some rolls.
Torgon AC: 35 HP : 198/198 Friday March 11th, 2011 4:48:00 PM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 114 rounds
While the spiders are still lurking about, Torgon will speak "Firn'Gaer, Xenia, anyone that can hit them while they are phased, take down as many as possible. We need to kill them all if we can." Torgon readies to await a spider attack that never comes.
Torgon will then turn to the cloaked figures once the spiders have left. "Although it is not likely any consolation, my apologies. Some of our companions believed that you were responsible for those abominations. We are known as The Children of Chaos, and have come to try and stop the disease and those creating it. You seem knowledgeable of these creatures, would you be willing to help us stop this disease and look past the 'Rash' actions mistakenly taken upon you?"
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing Friday March 11th, 2011 6:32:54 PM
Rash shakes herself from her stupor and the horror of her mistake. She sheaths her sword and calmly walk towards the shapechanged solar her hands up in a placating and peaceful manner. She will stop and with her arms spread wide say in a loud voice, Everyone calm down. I believe I have made a mistake and we have attacked the wrong people!
She will turn to the cloaked figures and bow slightly keeping her eyes on all of them and continue, "My name is Rash Trinka and I think I might have lived up to my namesake today. We have been sent here by the powers to eliminate clerics of Marteaus who are making a plague which will destroy the Wold as we know it. While I am now having some doubts, we mistook you for some of them.
I regret the taking of your friends lives and I can entreat the Powers to return them from the dead if you wish it. The asking is within my powers. First please tell us who you are and what you were doing? We thought the spiders bodyguards and when they attacked, and you didn't respond we drew the wrong conclusions.
The vision we just had has shown us we might have been mistaken. Before anymore blood is spilt, speak and state your intentions."
Peerimus informs the group at large to the movement of the spiders. "Well placed wall Xenia." The Solar floats down to touch ground and takes two strides towards Yorrick before the scene sinks in. Nothing has gone particularly well and the druid does not intend to add to the list of trouble. Slowly inhaling, Peerimus calms his initial reaction, though the huge staff in his hand does grind into the earth a bit. His voice is even, but not entirely pleasant as he addresses those nearest to Yorrick, "You will release Yorrick from any enchantment you have placed upon him." Peerimus bites back the rest of his thoughts, wills himself to check the explanation of consequences. The staff sqeeks in protest as it grinds a further few inches into the earth
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h
Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
"Yeeessss!" The girl rogue pumps a fist into the air as the wall halts the spiders in their tracks. Whatcha gonna do now, Blinky Spiders?
Apparently nothing.
But that's not necessarily a bad thing. "Alright you," Xenia mumbles under her breath. "Time for some target practice." With a whisper to her ring, the flame-headed girl vanishes. Arrows then fly from empty air, two striking a spider, a third landing with a quivering thunk into the ground. With the attack Xenia appears again.
"I can do this all day, you spiders!" Again she vanishes, and again she fires. Over and over. Like shooting ducks in a barrel.
++++++++++++++++++++++++++++++++
Alternating activation of Ring of Invisibility with Full Attack for 5min That's 50 rounds. Alternating with the ring leaves 25 rounds. With three attacks per round that's 75 attacks. The first of each triplet of attacks is a potential sneak attack.
For simplicity's sake, I've only rolled d20's. Xenia can only miss on a natural 1. Seventy Five Attacks. Note that I've accounted for 33 magical electric arrows and 40 normal arrows.
Use as you wish.
Hit AC52; 20% Miss 77/Pass; Damage 7+1Electricity+27Sneak = 35hp Hit AC42; 20% Miss 5/Fail Hit AC53; 20% Miss 85/Pass; Damage 3+6Electricity = 9hp Hit AC50; 20% Miss 28/Pass; Damage 6+5Electricity+32Sneak = 43hp Hit AC47; 20% Miss 15/Fail Hit AC53; 20% Miss 84/Pass; Damage 3+3Electricity = 6hp Hit AC46; 20% Miss 90/Pass; Damage 8+3Electricity+21Sneak = 32hp Hit AC49; 20% Miss 63/Pass; Damage 4+1Electricity = 5hp Hit AC55; (Threat AC8) ; 20% Miss 25/Pass; Damage 4+5Crit+2Electricity = 11hp Hit AC54; 20% Miss 70/Pass; Damage 3+2Electricity+30Sneak = 35hp Hit AC50; 20% Miss 39/Pass; Damage 6+2Electricity = 8hp Hit AC45; 20% Miss 25/Pass; Damage 3+4Electricity = 7hp Hit AC36/Nat1 Hit AC38; 20% Miss 100/Pass; Damage 5+3Electricity = 8hp Hit AC55; 20% Miss 10/Fail Hit AC52; 20% Miss 22/Pass; Damage 5+2Electricity+26Sneak = 33hp Hit AC48; 20% Miss 6/Fail Hit AC50; 20% Miss 97/Pass; Damage 3+5Electricity = 8hp Hit AC37; 20% Miss 45/Pass; Damage 3+6Electricity+29Sneak = 38hp Hit AC41; 20% Miss 13/Fail Hit AC53; 20% Miss 45/Pass; Damage 7+5Electricity = 12hp Hit AC51; 20% Miss 99/Pass; Damage 7+5Electricity+40Sneak = 52hp Hit AC31/Nat1 Hit AC47; 20% Miss 5/Fail Hit AC52; 20% Miss 39/Pass; Damage 6+1Electricity+21Sneak = 28hp Hit AC52; 20% Miss 77/Pass; Damage 8+1Electricity = 9hp Hit AC46; 20% Miss 79/Pass; Damage 3+4Electricity = 7hp Hit AC39; 20% Miss 8/Fail Hit AC37; 20% Miss 51/Pass; Damage 3+1Electricity = 4hp Hit AC55; 20% Miss 14/Fail Hit AC37; 20% Miss 28/Pass; Damage 6+5Electricity+20Sneak = 31hp Hit AC48; 20% Miss 15/Fail Hit AC38; 20% Miss 4/Fail Hit AC36/Nat1 Hit AC51; 20% Miss 68/Pass; Damage 3+ = 3hp Hit AC55; 20% Miss 5/Fail Hit AC39; 20% Miss 63/Pass; Damage 5+Electricity+37Sneak = 42hp Hit AC39; 20% Miss 49/Pass; Damage 8+ = 8hp Hit AC42; 20% Miss 51/Pass; Damage 6+ = 6hp Hit AC47; 20% Miss 39/Pass; Damage 8+30Sneak = 38hp Hit AC41; 20% Miss 9/Fail Hit AC39; 20% Miss 51/Pass; Damage 7+ = 7hp Hit AC53; 20% Miss 43/Pass; Damage 3+33Sneak = 36hp Hit AC52; 20% Miss 5/Fail Hit AC40; 20% Miss 88/Pass; Damage 6+ = 6hp Hit AC47; 20% Miss 60/Pass; Damage 7+25Sneak = 32hp Hit AC41; 20% Miss 28/Pass; Damage 7+ = 7hp Hit AC48; 20% Miss 32/Pass; Damage 7+ = 7hp Hit AC54; 20% Miss 74/Pass; Damage 5+37Sneak = 42hp Hit AC44; 20% Miss 7/Fail Hit AC26/Nat1 Hit AC37; 20% Miss 19/Fail Hit AC54; 20% Miss 86/Pass; Damage 4+ = 4hp Hit AC52; 20% Miss 33/Pass; Damage 7+ = 7hp Hit AC53; 20% Miss 60/Pass; Damage 4+28Sneak = 32hp Hit AC43; 20% Miss 97/Pass; Damage 5+ = 5hp Hit AC38; 20% Miss 17/Fail Hit AC37; 20% Miss 15/Fail Hit AC41; 20% Miss 65/Pass; Damage 6+ = 6hp Hit AC48; 20% Miss 93/Pass; Damage 6+ = 6hp Hit AC46; 20% Miss 65/Pass; Damage 3+31Sneak = 34hp Hit AC51; 20% Miss 95/Pass; Damage 4+ = 4hp Hit AC47; 20% Miss 39/Pass; Damage 5+ = 5hp Hit AC37; 20% Miss 95/Pass; Damage 3+38Sneak = 41hp Hit AC40; 20% Miss 94/Pass; Damage 6+ = 6hp Hit AC37; 20% Miss 56/Pass; Damage 8+ = 8hp Hit AC54; 20% Miss 10/Fail Hit AC47; 20% Miss 2/Fail Hit AC38; 20% Miss 64/Pass; Damage 4+ = 4hp Hit AC55 (Threat AC39); 20% Miss 46/Pass; Damage 5+3Crit22Sneak = 30hp Hit AC51; 20% Miss 68/Pass; Damage 7+ = 7hp Hit AC37; 20% Miss 8/Fail Hit AC51; 20% Miss 90/Pass; Damage 7+29Sneak = 36hp Hit AC41; 20% Miss 47/Pass; Damage 8+ = 8hp Hit AC26/Nat1
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Scroll of Wall of Stone; Electricity Arrows 33/50
Kazak Stonewall Ac 36 Hp 234/241 Friday March 11th, 2011 10:11:17 PM
As the spiders phase away to safety ..... the dwarf sheaths the stone blade ..... turning towards the cloaked figures .....
" ok .... easy there ..... lets talk this out ..... i figure we can help each other out .... but i'll let Peermus do da talking ..... he's da spokesman for our group " as Kazak point out the druid ....
active Magic Water breathing -(Firn'gaer) Freedom of movement - (Rash) Endure Elements (Rash)
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues Monday March 14th, 2011 9:14:32 AM
The spiders appear to have decided to pursue a meal elsewhere. Firn'gaer chooses not to expend anymore resources on an flee opponent that is no longer a threat.
"Do not assume that they are friendly." He says to his overly trusting companions. He looks to the cloaked figures for a leader or someone who would talk. "Answer the questions. Who are you and why shouldn't we assume you are Marteaus's followers."
The wizard says bluntly. "And do not try any more spells or . . ." He leaves the rest unsaid.
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Durgan Stonewall (AC 41; HP 220/322) Monday March 14th, 2011 8:54:51 PM
"You tell em gnome, ye know how I feel about unfriendly magic guys. Just say the word, and I'll give em sumthin to remember me by." The dwarf smiles, it was turning out to be a pretty good day after all.
Active Effects: Active Effects: enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item) -2STR from dropped stance
"Mexican" Standoff? [DM SteveK] Monday March 14th, 2011 10:19:28 PM
The Children of Chaos present an ununified front to the people who are around the cauldron.
Torgon, Kazak, and Rash drop thier guard and try to apologize for the accidental deaths.
Peerimus, Firn'gaer, and Durgan keep on guard and give various degrees of ultimatums ranging from "leave my bear alone" to "I'll kill you if you cast another spell".
Xenia on the other hand has a field day for 1/2 a minute, shooting arrows into the Etheral and convincing the spiders that they need to go somewhere else. 2 more spiders are dead, and the rest flee in all directions as fast as they can.
The figure still trapped in Firn'gaer's Grasping Hand is less than genial about Firn'gaer's ultimatum. "Piss off, runt! Why should we give any of our power to you, who have shown nothing except that you feel you deserve the world because you can take it? You have done nothing to show that YOU are not the Marteus followers and enemies of the Wold!" Sense Motive DC10 Highlight to display spoiler: {The figure is indeed angry, a hatred that is directed mostly against Firn'gaer and Rash.}. The other people of the group are not as venomous, but still thier faces are closed of emotion and they are not ready to drop thier guard. Sense Motive Dc 15 Highlight to display spoiler: { each figure is 'ready' for action} and Sense Motive DC 20 Highlight to display spoiler: { The overwhelming emotion found on most of thier faces is contempt towards the COC.}
The Solar, however, makes a holding gesture. Flying to place herself between Peerimus and the other cloaked figures, she looks at the druid, but addresses her companions. "Release the bear, keeping it will not end this confrontation. Who are you and why are you here? When you began killing the spiders, we thought you may be one of the few heroic groups that occasionally come to these woods. Yet you then began killing both sides impartially, which would indicate that you are one of the many treasure hunters lured here by the huge troves of Fae Skiemir. And now you move not like a group at all. Truly a puzzle...
But you must be certain that threats will not reveal secrets. If you are just treasure hunters, you can kill us and be on your way." Her words reverberate like Peerimus' do when in Solar form.
Kazak Stonewall Ac 36 Hp 234/241 Monday March 14th, 2011 11:09:50 PM
The takes in the scene ...... trying to hold his tongue ..... but to no avail ....
" we ain't here for treasure ...... we're here to stop da vile disease dat dem Marteus followers has started .... if we don't stop it ......den da wold ends ..... destroyed by dat horror .. .. and we ain't gonna let dat happen " growls Kazak
Shaking his head in frustration ......he kicks the dirt ......... puts his hands on his hips ..... " i ain't here to harm ya .... iz got no troubles wit you ..... unless you aim to stop us ....."
With a look at the druid ..... " sorry .... i'll let ya doing the talking ....."
Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) d20+16=31 ; d20+14=17 ; Tuesday March 15th, 2011 9:18:15 AM
"AND STAY AWAY!" The slim dark girl in swirling robes shakes her fist at villains unseen, and then comes down to earth followed by a small flitting shadow. Lightly she touches down. Darkly she considers the problem before them. She ekes one more precious moment for thought by tucking her bow back into her quiver.
"The spiders are gone," she announces. Her form, still flickering back and forth between the planes, holds up its hands, empty, with palms exposed. "But we're still here. And you're right," Xenia begins. "We could be treasure hunters. No matter what we tell you to the contrary. Words just sometimes aren't enough. But let me say from all of us, that we do regret killing your people. If that proves anything, though, it proves that this is a dangerous place, and it's dangerous to easily give away your trust. At least that's the way it was told to us before we came here. Can we agree on that?"
"So, lemme tell you why we're here. You can decide whether you believe our story or not. Then, *you* can attack us or not, as you look prepared to do. That's one of the hard things about being in one of the few heroic groups. Being the good guys means that the bad guys usually get to jump you first. That makes you twitchy after a while."
"So, this is why we're here. Fernie, can you show 'em the book? We're the Champions of Chaos from the lands far to the south, across the Platik Ocean. I'm Xenia. Alexandria Merryman Next, originally from Dirt City and known in the Floating City of Turtle Lake." Xenia then speaks of the gnomish wizard's translation - the story of the future thousands of years hence. She speaks of their pursuit of any truth that there may be in this dire glimpse of things to come and their search for what might be done to stop it. Then she tells of their quest for Fae Skiemmir and the desperate need to stop the Revenge of Marteus.
"So, that's what brought us to this point. If you believe even a portion of the story I hope you can see that the stakes are high and we have little reason to believe that we can trust anyone here in Fae Skiemmir. Little to rely upon but ourselves."
"Now, how 'bout we trade? I told you why we're here. Can you tell us why it was that those Blinky Spiders were attacking you. You see, I was watching them, and it seems to me that they weren't just critters hungry for food. The way they worked together makes me think that maybe they were after you for some other greater purpose. I also see your big pot there. That don't seem like something you tote around with you very easily. That tells me that you probs came here and set up in this spot for some reason. What I don't see is any houses or nothing. That tells me again that you don't live here. You come here to this place and set up for something special. So, what's your story? Am I right? How did you come to this place? Maybe we can help each other."
It's hard to ease the sting of death. Honeyed words pale with inadequacy. Good common sense may be the key. Hopefully turning their minds to something real and here and now will bring them around to helping with this Fae Skiemmir thing and the Marteus' Revenge thing. There's too much riding on this to let hurt feelings get in the way.
++++++++++++++++++++++++++++++++
Diplomacy 31 Sense Motive 17
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3; Scroll of Wall of Stone; Electricity Arrows 15/50
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues d20+2=15 ; Tuesday March 15th, 2011 10:21:12 AM
Firn'gaer dismisses the spell and says to the lippy woman in his spell. "I did not ask for or care nothing for your power, wench."
"No, they do not get to see the book. They will have to accept your word."
"I'm very sorry about the death of your friend. But unless you are will to give us information on how to find where Marteaus is making the disease, . . ." He says to the speaker. He turns to Peerimus and the others, "We need to go."
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Torgon AC: 35 HP : 198/198 Tuesday March 15th, 2011 2:46:26 PM
Torgon stands there with his mouth hanging open, unused to seeing this side of Firn'gaer. Being the relative newcomer, he decides to stay on the sidelines of this one, letting Rash and Peerimus handle things.
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing d20+11=18 ; d20+11=26 ; d20+11=30 ; Tuesday March 15th, 2011 3:35:37 PM
ooc Rash makes all of her sense motive rolls)
Rash's voice takes on her stern mother voice and she says to Firn'gaer, "Don't be childish Firn'gaer. Of course they don't trust us. I killed two of there members. How would you feel if someone killed Torgon and Kazak and then said, 'Stop we now want to be friends!' Of course they don't trust us. Show them the book. They might have some insights where they can help our cause and stop the plague.
She turns to the Solar and says, "Again I offer my apologies. While we have been together for a long time, each of us has powers beyond the usual adventuring group. Let me demonstrate." Rash will use a miracle spell to cast a resurrection spell on one of the fallen comrades of the circle.
"I can do the same for the other if you wish. We don't lightly make war but when you didn't come to our assistance and the spiders acted like bodyguards we came to the wrong conclusion. I am now surmising that we interrupted an important ritual. I think we are working for the same purposes here and as Xenia has explained we are dedicated to stopping these followers of Marteaus. Now tell us your intentions. Are you friend or foe?"
Durgan Stonewall (AC 41; HP 220/322) Tuesday March 15th, 2011 7:36:13 PM
Durgan lowers his axe. "Meh, looks like we might be on the same side after all." He waits to see what the magic users will do or say next.
Active Effects: Active Effects: enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item) -2STR from dropped stance
[Sense motive 20] he shapechanged solar for his understanding. He holds a hand to steady Firngaer, now was certainly not the time and place to get into a party conversation and the druid knew right where it would lead. He does stop Rash from using the Miracle spell. "Our Resource needs are unknown and while we will make right however these people wish us to, Firngaer is correct in that time presses and a side trip cannot be afforded."
Peerimus attempt to make nice with the other group in hopes of learning a more precise direction to go to the building of chimneys and what he hopes is the final destination. [Diplomacy 27- Hero point 31]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h
Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
The Circle of Dalenorre [DM SteveK] Tuesday March 15th, 2011 11:15:54 PM
Incrimentally, the tension eases from most of the people in the clearing. Firn'gaer and the one who was in the Grasping Hand continue to glare daggers at each other, but Peerimus and the old woman/Solar are able to keep things on an even keel.
The arrows and story from Xenia and the offer of Rash go far to reduce the tension, though the other group agrees with Peerimus, and graciously turns down the Miracle offer.
"You may call me Dalenorre; and this the Circle of Dalennorre", says the old woman. "You seem wise in being careful on trusting, and the ley lines show that you are people who would be powerful enough to even ask a miracle of the gods." The story sobers Dalenorre, and several of the others nod in time to a few things Xenia says. "It sits well with what we have seen. Monsters with ever worse diseases are coming out of Fae Skiemir, and we have long suspected that it was of a singular plot. So you seek directions, do you? And it is up to our wisdom that you would be a group both powerful and wise enough to win through the dangers of the cursed elven city." The group is clearly pondering that thought when the angry one takes off the hood to reveal an elven man. "I don't know about the others, but the gnome will die if he goes to Fae Skiemir. A simple hood confuses him with genders, and he makes snap decisions without looking for alternatives. He will be trapped with the first gold piece he grabs off the street!"
"Hush", says Dalennorre, "We are looking for heroes to attempt a journey, and the ley lines have brought these. They may win through with determination." The Solar becomes a old woman once more. "For the death of our two members, would you consent to a Geas upon the one called Rash? Do not fight it and let it lay upon you, and we will give you three gifts: the directions to the Waterworks Labratory that you seek in Fae Skiemir, the dangers you may face when you go in and try to come out, and the path back to the Wold that Is."
The angry man sneers, but another steps up and casts aside the cowl revealing a female lizardfolk. "I feel goodness in this group, Mistress. They will not succeed without this information." She looks upon Torgon with much curiosity.
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing Tuesday March 15th, 2011 11:24:51 PM
Rash smiles at the old woman and says, "I will not accept your geas as it won't have much meaning. I am favored by the powers and so are my friends. Can your geas stand up to a miracle spell or wish? Maybe it can but I would rather you tell me what the geas is and if it is in my morale code, I will promise on the powers to do it. My word is stronger than your compulsion. I would consider it partial atonement for my rashness earlier. What would you have me do?"
Kazak Stonewall Ac 36 Hp 234/241 Tuesday March 15th, 2011 11:41:31 PM
the dwarven warrior nods his head as tensions lower for the most part ..... and observes the circle of Dalennorre interaction with each other ...
" sorta like us " grins Kazak
" yous are looking for Heroes ?? ..... you expect to find many groups wandering around out here .... sorta hard to get here " inquires the dwarf
Watching the faces of the group ..... " very diverse group ....? how is it dat you all got here ??"
Torgon AC: 35 HP : 198/198 Wednesday March 16th, 2011 7:55:38 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 112 rounds
(OOC: Leaving for the family vacation to Florida on Sunday, and will be gone and unable to post for two weeks. Anyone interested in subbing?)
Torgon looks back at the lizard woman, also quite curious. He has never encountered one of their kind. He is about to start talking with her to learn of her people, and then realizes that time is of the essence now. Perhaps another time.
Torgon turns his attention back to the matter at hand, and watches the interaction between Rash and the leader of the other group, and is not so sure that the Geas could easily be broken.
"I would not take any agreement lightly or assume that things can be handled in the normal way Rash". The Powers seem to have a strong influence in what is occurring, and may lend a little oomph here or there to things, for or against us. But we do need their help."
Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) Wednesday March 16th, 2011 11:31:00 AM
"That's a good gift, Momma Rash," Xenia says. "The knowing of stuff can be really valuable. But the value of knowing depends on how reliable it is."
"Now, I'm not trying to call your honesty into question, Dalennorre," she continues. "But you didn't really answer the important parts of my question. "What are you folks doing here? If you live here, where are your houses? Why'd you happen to set your pot up in just this spot?"
"Hope you don't mind the questions, but you gotta understand that information is only valuable if you got other information to back it up. If you give a good answer to my questions, then I'll take your geas myself. But without knowing who you are or how you're involved in all of this, it's hard to tell whether your gifts are going to be of any use to us."
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 Wednesday March 16th, 2011 8:38:33 PM
Peerimus again finds himself in a bad spot. As the elven man speaks, Peerimus begins to reply, but th old woman has already put an end to it to his satisfaction. There is no reason Rash should not accept the gease and for precisely the reasons she has stated. They refer to him as leader, look to him often enough and act as though he is and so Peerimus decides that this is another instance in which he should be. Peerimus shifts to his own form, "No Geas spell shall be placed on Rash, nor you Xenia." He pauses a short breath, "It will be placed upon myself. I am our leader and thus ultimately I am responsible for thier deaths and I will atone for them in what manner you see fit. Know that our quest against the northern goddling and the plague he would have his fodder release upon the wold is and must be our first and most pressing action."
Perimus waits for a responce to what he has just said and he too then asks Delenorre how she and the others came to be here and perhaps a breif reason to why. To Peerimus, it is apparent they have been here for some time. How they live and sleep is of interest in one aspect, but he dismisses the curiousity as irrelevant. Perhaps another day will find him here again. If this is indeed the ancient city that Ebyron and Maab once walked and lived, the druid is more than curious to study and learn what he may of it and maybe then of them.
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h
Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues d20=12 ; d20+14=33 ; d20+14=28 ; d20+17=21 ; Wednesday March 16th, 2011 10:08:44 PM
[I don't know which knowledge would be needed: Arcane DC44, History DC33, Religion DC28, Planes DC21 to know about the Circle of Dalenorre]
"Rash do not accept the spell. As it has been said, they have not answered the basic questions put to them other than their name. They will help us anyway, if not then they damn the Wold, and if we are unsuccessful then they too will share its fate and your protective circle will not save you." The gnome says matter of factly. "It is not a threat but a truth."
He pauses a moment then looks to the elven man. "There was no confusion."
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Speaking? with the Circle [DM SteveK] Wednesday March 16th, 2011 11:51:56 PM
Whatever the response the Circle of Dalennorre would have had to Xenia, Rash, Peerimus and the others is wiped out by the arrogant assureance of Firn'gaer and the gnome's ending sting.
"You filthy, vile toad, not worth the slime you wade in! So sure the gnat will fly into your mouth if only you croak loud enough. Try croaking forever!" A quick spell slices at Firn'gaer (Fort Dc 23 or affected by Baleful Polymorph and become a frog).
At once, the tension is ratched up just short of bloodshed, several of the circle ready for instant action.
Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) d20+15=20 ; Thursday March 17th, 2011 9:36:15 AM
"Stop that! Stop that both of you." Xenia steps up to the Lizard Girl and reaches out to restrain her hands. "Don't you dare, Fernie," the dark girl cries out. "I don't care if she attacked you first. Don't you dare try nothing."
"Fighting these folks will only make it harder for us to take down those Marteus guys when the time comes. What'd we shoo off them spiders for in the first place, huh? Don't make all that be for nothing."
"And you," Xenia continues to struggle with the lizard woman, "whyn't we just hold off here for a moment?"
"Is this the way you work Dalenorre? Do you go spellin' on folks over nothing more than a few hot words?"
++++++++++++++++++++++++++++++++++++++++++++
Grapple 20 vs DC???
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing Thursday March 17th, 2011 6:30:22 PM
Rash also raises her hands and says, "Can't we all just get along?" {ooc sorry couldn't resist}
"Enough you young hotheads! This only weakens us and makes those disease making follower of Marteaus stronger. Firn'gaer, this isn't like you! Calm yourself. They are the aggrieved party right now. We interrupted their magic and killed some of their comrades. We need to earn their trust too. Not just expect theirs."
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 d20+25=32 ; Thursday March 17th, 2011 9:28:06 PM
Peerimus purses his lips and his brow furrows. "And so full of rightous self worth you strike with lethal force." Peerimus shifting into a Solar says to the spell caster of the circle. Yorrick feels the rise in Peerimus's voice and moves to the Solar Druid's side.
"We move to locate this building of Marteus dogs." He addresses his fellow Champions of Chaos. "We'll send scouts to the air to speed our search."
He then looks to Delenore, "Your assistance would be welcome, but we must go."
"Kazak, you have Yorrick."
Peerimus then rises 90' straight up, slowly rotating in an attempt to narrow the direction of travel. [Spot 32
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h
Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues d20+15=28 ; d20+19=20 ; d20+19=39 ; Thursday March 17th, 2011 9:32:51 PM
[Fort Save DC28]
With Lhari before him, the air becomes heavy with magical energy. The wizard's eyes glow with a magical rage. The words begin to form in his mind, and, for a moment, Firn'gaer considers destroying the Circle.
Then he hears a soft voice within his mind, barely a whisper at first. The voice becomes louder. It is soothing, harmonic. He knows it but cannot remember from where. The voices are as familiar as the voice of his own mother. They speak to him. They speak for what the wizard thinks is minutes. Calming. Soothing.
Soon the Archmage is calm again and in control. He ignores Rash's comments. He speaks only one word to no one in particular . . . "Ironic . . ."
He then looks to Dalenorre. "What is it that you want?"
Readied Action: Greater Dispel (DC39, 28th level caster) Hero Point for the re-roll.
+++++++++++++++++++++++++++++++++++++++++++
ACTIVE SPELLS: Extended Mage Armor (38 hrs), Overland Flight (19 hrs), Water Breathing on Kazak, Rash, Torgon, Xenia (10h), True Seeing (19 min)
Firn'gaer AC19; HP130; Arcane Sight, Comprehend Languages, Mage Armor (38 hrs), See Invisibility, Tongues Thursday March 17th, 2011 9:33:38 PM
[OOC - posted at same time as Dan.]
Durgan Stonewall (AC 41; HP 220/322) Thursday March 17th, 2011 10:29:05 PM
"Bah! We're wastin time here. Just point us in the right direction and we'll be on our way."
Active Effects: enlarge- +2 STR, -2DEX, -1 attack rolls, -1 AC, reach 20 feet(item) -2STR from dropped stance
used: potion of enlarge 1 defensive stance
Kazak Stonewall Ac 36 Hp 234/241 Thursday March 17th, 2011 10:45:58 PM
Trying keep his rising frustration in check ...... the dwarf hopes that calmer heads will prevail .....
" Da girls are right .....we need each other to stop da disease from spreading to da rest of da wold .." growls Kazak
As the druid takes flight ..... kazak heeds his words ... : :"no problem .... me and da bear will keep an eye on things " .... and he moves next to the mighty Yorrick ...... giving the bear a scratch on the shoulder ....
Armistice with the Circle [DM SteveK] d20+10=28 ; d20+10=15 ; d20+10=11 ; Thursday March 17th, 2011 11:22:41 PM
ooc: bit of a correction here. The AYM (male elf) cast the spell at Firn'gaer.
The spell (thankfully) does not bite Firn'gaer, and with the gnome becoming more calm, the other cloaked figures also calm down.
"No, it is not how we work", responds the one who called herself Dalennorre, her voice tight. Sense Motive Dc15 Highlight to display spoiler: {she is embarrassed and reprimanding the AYM}. "Kelvin, you will submit to Hob for punishment after this is over." The lizardfolk lady acknowledges the order, obviously her name is Hob. Kelvin, the AYM, hangs his head, his cheecks red and doesn't speak. Sense Motive DC 20 Highlight to display spoiler: { angry and embarrassed}
As a further gesture of goodwill, Dalennorre tells her people to turn back thier hoods. This reveals the group is an ecclectic sort; - Dalennorre, old human woman - Hob, strong lizardfolk woman - Kelvin, AYM elf man - strong half-orc man - thin human woman - ugly 1/2 elf woman - bald gnoll man - ugly human man - medium-sized minotaur woman - medium-sized halfling man - the two on the ground look to be twin humans, male and female
Dalennorre is obviously the spokesperson, and besides Hob and Kelvin, has been the only one who has talked except in spellcasting. She tries to answer all the questions sent to her. "We do live here, watching the Mists around Fae Skiemir, observing the situation within the city. A couple of us can conjure up extradimensional living quarters which takes care of our physical needs, so there is no need for a camp. We have in fact been here for many years." She smiles at Xenia's inquisitiveness. "No one without power is able to live here for long." Sense Motive DC 29 Highlight to display spoiler: { She is telling the truth, just not all of it}
"The spiders were indeed trying to attack us. We were already in Circle and concentrating on Fae Skiemir, and so I utilized some power to create a barrier to keep spiders out while we continued our observation of what went on in my cauldron. Until you attacked and killed Marie and Tonhi and then walked into our circle, we had no real idea that you had existed."Sense Motive DC 15 Highlight to display spoiler: { She is telling the truth}
"It is wise to ask about the nature of the Geas before accepting. What I would require of you is to find and save one good person, any person, from the Mists around Fae Skiemir. To do that, you would need the information that we can provide you, which is the same information that you require to successfully return from your mission." Sense Motive DC 11 Highlight to display spoiler: { She is telling the truth as she sees it}
Peerimus turns into a Solar and rises through the trees. It takes him over 10 seconds to fully get above the great trees, and he sees... trees in all directions. There may possibly be thicker mist in one direction and ... yes! the hint of a tall, tall tower!
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing d20+11=18 ; d20+11=13 ; d20+11=30 ; Thursday March 17th, 2011 11:38:43 PM
(ooc did badly sensing motive)
Rash is happy and relieved that the tension is abating somewhat. She bows towards the old druid and says, "I don't need a geas to look and try to save good folk from the mist. Do you have someone in mind? Someone in particular that is lost in the mists?"
She looks down sadly at the fallen twins and then back up to the druid, "If I return, I promise to restore the twins to life if the Powers are willing to let them go. Any advice before we move on to the city? Any particular people we should be wary of? Some special defenses you can warn us about?"
Torgon AC: 35 HP : 198/198 Friday March 18th, 2011 8:42:07 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 112 rounds
(OOC: Leaving for the family vacation to Florida on Sunday, and will be gone and unable to post for two weeks. Anyone interested in subbing? I am off to Florida for two weeks, good luck to all.)
Torgon breathes an audible sigh of relief that the situation seems to have de-escalated. He will stand by waiting for Peerimus and Rash to determine our course.
Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) d20+14=31 ; d20+14=26 ; d20+14=22 ; Friday March 18th, 2011 8:42:15 AM
Her first impulse is to flash her signature hand wave as this crazy mix of robed magic ... witches ... introduces themselves. Instead, though, Xenia opts for a more formal shallow bow. For the moment, she lets the slip pass. The Dalennorre Girl seems, for all intents and purposes, to be a good hearted person with the best of intentions. And, after all, no one tells the entire truth. That's a fact, and a lot of times it's a good thing.
But, these are witches. Last time she and the Crimson Shields met up with witches they had ghost-napped Daphne and almost killed them all in the middle of the Crying Woods. They had the same kind of pot back then. But that's not necessarily a reason to paint these folks with the same brush.
"So I take it that you folks are guardians in a way. Is that right, Dalennorre?" the dark girl asks. "You keep tabs on what's going on inside. I'm always one for watching. Knowing things can be valuable. It can stop lots of bad stuff before it happens. But knowing don't do no good unless you're willing to act on what you know. That's what my Da always says. Or, at least know someone who's willing to act."
"What I mean to say, is that if you got someone who you report your watching to, then I'd report right away what you've learned today. 'Cause if we can't stop these minions of Marteus, the Wold is gonna be in a pot of trouble."
"By the by, Dalennorre?" Xenia's keen eyes observe the woman with much greater interest than her casual tone suggests. "When you were saying about living here for a while and saying that no one without power is able to live here for long, I got the feeling that there was something else. Is there anything else that we should know about that?"
++++++++++++++++++++++++++++++++++++++++++++
Sense Motive 31, 26, 22
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 d20+14=19 ; Friday March 18th, 2011 6:15:21 PM
How he would love to stay and merely be within this grand and ancient wood. A lifetime could be passed speaking to only one of these majestic creatures. The ground below him does not erupt in screams or fire...at least not yet.
Peerimus clears the canopy and nods mentally logging the direction before descending. Descent is is practically instant as the druid becomes an Air elemental and plummets to the ground before resumming his own form. He catches little of the conversation [listen 19] and so looks to the others and cocks an eyebrow at Xenia's inquirey on something else to be known.
Peerimus speaks to his friends, "I have our direction. Is there more to be learned?"
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h
Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Gift? of the Circle [DM SteveK] d20+10=13 ; d20+3=5 ; d20+3=8 ; Friday March 18th, 2011 10:48:40 PM
"You keep some of your secrets, self-proclaimed heroes seeking to stop a disease of Marteus, and we will keep some of ours." Dalennorre seems amused, but adamant about her statement. "Still, though you know how to get into Fae Skiemir, you may not be able to get out. The Mist arose about Fae Skiemir on the day of the Cataclysm, and it has magical properties not easily understood by mortals."
"Go on your way if you wish, it is not our concern to help or hinder your mission. If you accept the Geas of which I have previously spoken about, we will give you three gifts: the directions to the Waterworks Labratory that you seek in Fae Skiemir, the dangers you may face when you go in and try to come out, and the path back to the Wold that Is."
Dalennorre's face is not difficult to read. Sense Motive DC13 Highlight to display spoiler: {She really doesn't care whether the group accepts the bargain or not, just curious to see what they will do.}
Kelvin is easy to read, still completely full of shame and anger that other thoughts are irrelavant.
Hob's emotions are also right there on her face. Her curiosity with Torgon makes her want the heroes to accept Dalennorre's offer.
Torgon AC: 35 HP : 198/198 Saturday March 19th, 2011 8:59:40 AM
Active Spells: Longstrider; +10 base speed, Duration 20 hours Magic vestment; +2 ac to shield, duration 20 hours Daylight; duration: 2 hours Water Breathing from Firn'Gaer, duration: 5.5 hrs Freedom of Movement from Peerimus Endure elements from Peerimus True Sight Duration: 110 rounds
Torgon looks around at the other CoC, not sure why nobody is considering the Geas. Perhaps it is in their rules to require such before they can give out the information. Perhaps they are just being stubborn after we blew away two of their members. Either way, Torgon does not see how finding and saving one good person from the mists is a bad thing. Sure, it could slow them down a little, but the information they receive could greatly speed them along. Worst come to worst, He is removed from the active mission while trying to find and save one good person while the rest of the group moves on with the gained information to stop Marteus. Not seeing much of a down side.
Torgon steps forward to Dalennorre. "I will accept your Geas and all that accompanies it. Please proceed."
At any start of objections from any of the CoC, Torgon will simply say "It is my choice".
(OOC: Leaving for a two week family trip to Florida tomorrow(no internet), if someone wants to sub, great. If not, you can pull Torgon out of the active playing for the next two weeks. Good luck everyone)
Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) Saturday March 19th, 2011 9:03:48 AM
"Alright you guys," Xenia confronts her own group, the Champions of Chaos, "I want this. I think its valuable, and I'm willing to trade for it. That means that I'm taking the geas."
"I'm not gonna take no arguing from you," this to Peerimus. "Taking the geas 'cause you're the leader is just dumb, you know that? Yeah, okay, it's heroic. But it's also dumb. Being the leader is the best reason for you *NOT* to be taking the geas. What good is a leader who's controled by someone else?"
"Same goes for you, Momma Rash. Battle leader. Right?" The dark girl's face is grim and set in stubborn lines. She's said what need be said. What remains unsaid, that she's the most expendable ... Well, that can stay unsaid.
"So, that's settled. Dalennorre, tell us what you know. Give us the Three Gifts and I'll take your geas."
++++++++++++++++++++++++++++++++++++++++++++
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3
Rash hps 209/171 ac 36 spells cast divine power, righteous might, true seeing d20+11=17 ; Saturday March 19th, 2011 6:22:23 PM
(ooc sense motive check 17)Rash is about to speak when both Torgon and Xenia step forward to take the geas. Her heart lightens at their bravery but she knows that it isn't their place to step forward. Dalennorre offered her the geas and not the others.
She steps forward and looks at the other two and says, "Peace, I will take the geas and no other will. It was my rashness that killed two of these fine folk and I believe this is my atonement."
She turns and holds a hand to Peerimus and says, "Dear one, this is my decision and my choice. We need the information and I need penance to cleanse my soul for my earlier act. I will take this responsibility and I won't hear anymore arguement."
Rash moves over to Dalennorre, drops to her knees and says, "I only know too well when you battle against foes for years on end without respite that you can become bitter. You don't always recognize when the Powers send you aid. We are the Children of Chaos. We have fought dragon, lich, and balor. We have struggled versus the Faye King himself and put the Wold on the right footing. This is our last mission and we are called to save the Wold one last time. We will do this or perish trying. We are not self proclaimed heroes. We are the real thing. Now bestow your geas and give us your gifts. We have work to do."
Gift? of the Circle [DM SteveK] Monday March 21st, 2011 12:55:54 PM
The old woman who said to call her Dalennore smiles. "Now, there is the selflessness that can mark one a hero. The minotaur spoke first, but the woman has the right to reconcile her own fault." Dalennore places a hand upon Rash and casts a Geas. It takes 10 minutes, and Dalennore lays out the instructions to Rash. "You accept this spell freely. You will not try nor allow others to try to remove this Geas other than with the success of the Geas. You will go into the city of Fae Skiemir. Once within the ruined city of Fae Skiemir, you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas. You will locate an intelligent being of good intent and help them remove the curse of Fae Skiemir so that this intelligent being may freely escape Fae Skiemir and pass through the Mist. These are your requirements with this Geas."
The Geas is upon Rash. (ooc: DM rules no PC interrupted the Geasing in order to keep this thread moving.)
Once the Geas is over, Dalennore gives the Gifts she promised.
1) Hob gives a skin parchment to Torgon with a stick-figure route from the Silver Gate of Fae Skiemir to the Waterworks; a set of complexes that have pipes all through them and the witches know that a Marteus follower has set up a laboratory. "This matches the discription of where you want to go", she tells Torgon.
2) Other witches give a piece of sage advice for the COC...
No magic transportation can penetrate the wall of mists surrounding Fae Skiemir, the heroes have to walk in.
Things are trapped in Fae Skiemir because of their greed and hatred. Even a single gold piece taken with avarice in the heart will trap the body in Fae Skiemir forever.
Greedy beings band together in factions that battle each other over the hoards of treasure and stab each other in the back; a constant swirling dance of alliance and betrayal.
An alchemist wizard of Marteus named Githlantius the Reformed is set up in the Alupoika Semna: the Water Cleaning Center and is allied to a minotaur warlord named Strongbow. The directions are on the map.
Near the Lab are two other factions; one led by a Titan named Ottoeronis who holds court in the Hippodrome and another by a cabal of Slaadi holed up in the cloth merchants district. Do not know the leader.
Teleporting in Fae Skiemir sets off the Mythal causing them to teleport usually to a very horrible place. High level spells can come off "goofy" as well. Sometimes more powerful, sometimes a related spell, change the colors, spell affects caster, etc. Not often, but the chance is there.
3) And Dalennore ends the advice. "Others have taken fabulous treasure out of Fae Skiemir, but be warned. The Mythal, the Mist, sees the heart of every creature, and none can pass who have taken even a gold piece with the intent of hoarding it for themselves. Nor will thoughts of anger or death allow you to pass. Only those who think of others, who are selfless, are able to escape Fae Skiemir."
The Witches of the Circle of Dalennore fall silent. There is no other information they can provide.
Rash hps 171/171 ac 32 Monday March 21st, 2011 1:53:52 PM
Rash stands and wipes her knees off as she looks up at the solar/druid. "So I am supposed to wander around the edges until I find a good person but we don't know who. With this person of good intent, we have to end the curse so that person can escape." Rash deeply sighs and says, "You really don't want to give me a name or a description beyond a person with goodly intent? I sure hope we can find this person before they set off the curse!"
Rash listens to the other device and she pulls Peerimus aside and says, "I would like the opportunity to rest for the evening and refresh my spells. I am a bit afraid that what we go in with will be it. I doubt that we will have a bunch of time to rest and it sounds like we will be exposed to much battle. Many of my spells were designed to get us through the water and then I used more in our aborted combat here. I think it makes sense to wait one more night but to be prepared for whatever we find once we enter."
Rash will ask the other witches, "How long of a walk is it to the borders?"
Gift? of the Circle Addendum [DM SteveK] Monday March 21st, 2011 2:56:33 PM
Dalennorre responds to Rash. "There are good beings trapped in Fae Skiemir. Most are slaves and playthings of the evil swarms. Yet there are some who are warriors and leaders themselves, trapped by thier intentions and thoughts. The Geas is open-ended because you can save any of them. Just bring one out, no matter the person."
Sylvia plays, flying in lazy looping circles, as Xenia watches the geas laying ritual in silence. "Have you considered that everyone in Fae Skiemmir might already be 'fected by Marteus' Revenge?" the rogue says when she finally decides to speak. "Maybe it's better that everybody's trapped in there. Have you thought that by going in, we might be creating the problem that we're trying to avoid? Say we go in and we get 'fected, could you give up your freedom and swear to live the rest of your life in there? Couldja? Even though you weren't put on by the greed curse that keeps everyone else in? Could you, Momma Rash? Never to see your new baby again?"
Xenia sighs. "Don't suppose we got much choice, though. The only other way might be to try and seal the city ourselves. No one in and no one out. 'Cause I'm thinking that if a Good Guy can get trapped for moments of greed, then Evil Guys can get out too. Evil don't always mean selfish. Evil don't always mean greedy. I wonder what them Marteus guys must think like to believe this is a good idea? I can't imagine it. But they must think that they're sacrificing themselves for some sort of ... greater ideal."
Xenia shakes her head. "Lets make camp. I get the feeling that tomorrows not gonna be easy."
++++++++++++++++++++++++++++++++++++++++++++
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3
Kazak Stonewall Ac 36 Hp 234/241 Monday March 21st, 2011 8:57:21 PM
The dwarf wanders around the groups .... while the Geas is put on Rash Trinka .........finding a suitable rock for a seat ....Kazak just stares off into the distance ...... thinking of what is to come ....pondering the infomation that was given to them by the Circle of Dalennorre
Lokking at the Lizardwomen ...... " you said dat ....
[we will locate an intelligent being of good intent and help them remove the curse of Fae Skiemir so that this intelligent being may freely escape Fae Skiemir and pass through the Mist.]
"what happens when da curse is removed ?? what will all da beasties do ?? will dey be able to escape too ??" inquires the dwarven warrior
" so we stop da vile disease of Marteaus .... and da good soul we help escape breaks da curse ??"
" why only one good person to help escape ?? most likely many we could help escape "
Durgan Stonewall (AC 41; HP 220/322) Monday March 21st, 2011 11:06:21 PM
Magic. The really powerful kind. Durgan sits and fidgets until the spell is done. "Come on then, let's go and see about getting that spell off of ye eh?" That kind of magic makes him anxious, and he hopes it is done with sooner rather than later.
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 Monday March 21st, 2011 11:07:18 PM
Peerimus simply nods as he listens to the geas and the parameters of the spell. He breifly answers Xenia, "There is more to leading then being decided that the position is yours or of others saying it is so. What just happened is another example of why I am not truly the leader of this band of individuals. So the arguement that as Leader, I should never accept such a proclamation, is flawed from its definition as I am not truly one."
Peerimus then nods his agreement with Rash, "I concur, once inside the borders our opportunities to recover will almost certainly be limited or even non existant." Looking to Firngaer, "Even still, it would be prudent to prepare a magical mansion and not simply assume the possibility is beyond our ability."
"We will prepare for heavy combat and move into the city proper. Our goal is the destruction of the followers of Marteus. Once completed, we will look to complete the gease."
Looking to Delenorre Peerimus asks a further detail, "You have said that more powerful spells can manifest in unpredictable fashion. Can the same be said for magcail effects in operation and brought into the city?"
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h
Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Speaking with the Circle and Sleep [DM SteveK] Tuesday March 22nd, 2011 12:18:42 PM
"From our observations, we know any disease has not spread to a great number of beings in Fae Skiemir. For all we know, it is unsure whether the Spiders were infected before the Marteus cult arrived in Fae Skiemir, or, somehow, escaped."
"The curse will not be lifted for the whole city by any mortal means. But you may be able to free a single person from the confines of that nest."
"Preparations are wise, make your own accomodations for sleep and we will stay vigilant here."
"As to powerful spell effects", Dalennore shrugs, "I know not. There are places in Fae Skiemir where normal rules of magic apply, and places where it is.... warped." Here she looks at Peerimus with amusement and speculation both. "How would it be otherwise when the Fey King himself resided here for so long?"
"Alright then. All we can do is go in and try our best. Let me ask you one thing, Dalennore Girl." Xenia approaches the old witch with a dire look upon her dark face. "Are you gonna be here when ... if we get back out? If you are, we'll come back through this way and tell you whether we've been successful or not."
"But, if we don't come back out in a week's time, I'd like to ask you to spread the word. As fast as you can, you start telling folks. This area has to be sealed. No one can come out, and no one can have contact with anyone coming out. You see someone come from Fae Skiemmir, they have to die and be burned down."
"Can you do that? It's gotta be that way. For the sake of the future." DM Post: Dalennorre considers seriously, then nods.
"I'll take first watch," the rogue says later. "Later, Sylvie can watch all night if we need. But for now, she's not ready."
"No you aren't. No. You're just not used to what we think is dangerous. You just watch for now. And pay attention. You'll be able to do it on your own soon enough." ++++++++++++++++++++++++++++++++++++++++++++
Spells Received =============== Water Breathing from Firn'gaer 10h Endure Elements from Rash 24h Freedom of Movement from Peerimus 200m
Active Spells: Endure Elements 24h, Water Breathing 10h, Freedom of Movement 200m, Fly 5m, Blinking
Expended Boots of Flying 1/3
Rash hps 171/171 ac 32 Tuesday March 22nd, 2011 7:38:05 PM
Rash says, "Since we are spending the night anyway, I guess I can use my miracle spell to bring back one of your companions tonight. Which one would you like? (Rash can't use both if she is to reset her contingency spells)
If the witches can't decide, Rash will decide for them bringing back the female of the twins using a resurrection spell.
Rash then introduces herself to the newly brought back woman and promises to bring back her brother once they return from the cursed city.
Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick (Marut) AC 31/35 v evil HP 160/160 Tuesday March 22nd, 2011 8:38:07 PM
Peerimus looks to Rash or Firngaer to provide shelter for the night through a magical conjuration. the druid also stops Rash from trying a Miracle spell to contact Gargul, the gatekeeper of the Shadow realm and the Woldsblood, "We do not have the luxury of time or resources to bargain with Gargul for the return of one of the circle. If we succeed and escape the city then I will fully endorse the action Rash, but not now."
Peerimus thanks Delanorre and finds a smile easily coming to his face at her observation about Father and the affect of his long standing residence.
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 8-Level 1: (5) *Endure Elements, Entangle, *Long strider, *Pass Without a Trace 7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood 7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape 7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh 7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, *Commune with Nature, Death Ward 5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns 5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Greater Scrying 5-Level 8: Animal Shapes, (2) Sunburst, Earthquake, Finger of Death 5-Level 9: Shambler, (2) Shapechange, Ht Finger of Death, Ht Sunbeam
*Cast Spell Staff contains ShapeChange*
Active Effects: Shape Change 200m, Freedom of Movement 200m, Endure Elements 24h
Solar DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues
Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
Rash hps 171/171 ac 32 illegal post Tuesday March 22nd, 2011 9:52:38 PM
Rash smiles at Peerimus and says, "We won't be doing the bargaining Peerimus, they will. I will only act as a pathway to him. When we bargained or pleaded for our friend's lives back, did you ever see the cleric there? Please don't interrupt me in this. I will bring at least one of them back tonight. I could bring both but I don't want to limit my fighting powers tomorrow. Let's face it. I could die. We all could. This might be my only chance to bring one of them back.
Firn'gaer will have to provide the shelter or maybe we can bunk in with the circle."
Rash casts her spell
DM Post: The witches refuse to bargain with Gargul for the lives of thier companions. "You waste your energy", they tell Rash, "The Gray Lord does not like Witches."
Durgan Stonewall (AC 41; HP 220/322) Tuesday March 22nd, 2011 10:34:50 PM
"Har Har Har, bunk in with the circle! That's a good one lass. Alright then, while we wait for Firn'gaer to whip up a magic house, I'll check and see what kinds provisions I happened to bring along."
Kazak Stonewall Ac 36 Hp 234/241 Tuesday March 22nd, 2011 11:48:19 PM
Feeling better now that things have settled between the two groups .....Kazak starts to make sure he is prepped for the morning journey to the waterworks .....
ooc" anybody going to run Torgon while he is gone ???
12 Hours Later [DM SteveK] Wednesday March 23rd, 2011 12:39:01 PM
Some more shuffling and talk happens, but the main bodily movements include the COC having thier own Magnificent Mansion to sleep and rest up in, and the Circle of Dalennorre making thier own Magnificent Mansion.
In this perpetual gloom and low fog of ancient forest, there is no telling of dawn or dusk. Yet 12 hours pass, time enough for rest, food, study, and preparation. When the Children of Chaos are ready, the Witches must still be in thier mansion, for they, thier dead, and the huge cauldron are no where to be found (but Firn'gaer's Arcane Sight sees the entrance to thier mansion still there.
The heroes are armed with purpose, magic, and information. There is little around here to cause them to linger...
Xenia eyes the spot where the door to the witches' magic mansion is supposed to be. She shakes her head. "Witches. Strange folk." She draws a deep breath. "Lets go. I'll scout ahead."
With an occasional look over her shoulder to ensure that she hasn't lost the main body of Chaos Guys, Xenia travels roughly a hundred paces ahead. Keeping to both shadow and cover, she is not easy to spot. Sylvia too, upon occasion, loses sight of her friend and companion, until Xenia draws her attention with a wave or a sound, bringing the shadow down to her side again.
+++++++++++++++++++++
46 - Spot Taking 10 w/Skill Mastery 42 - Listen 49 - Hide Taking 10 w/Skill Mastery, -5 Penalty for full speed 37 - Move Silently Taking 10 w/Skill Mastery, -5 Penalty for full speed
Active Effects: Longstrider 1hr Will renew every hour. Expended: Wand of Longstrider 41/50
Rash hps 171/171 ac 32 Wednesday March 23rd, 2011 9:34:09 PM
Rash will throw up her hands in disgust when she hears the witches' verdict on bringing back there friend and stops into the mansion mumbling to herself. She will recast her normal spells that night and go to sleep early relying on others to keep watch. She wakens and prays to the powers for her spells. She then casts a heroes feast for the group to eat and benefit from. She will say, "Eat up folks, Breakfast is the most important meal of the day!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2 Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2 Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater x 2, Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack
Kazak Stonewall Ac 36 Hp 234/241 Wednesday March 23rd, 2011 10:25:03 PM
Waking up slowing .... the dwarf smiles as Rash prepares breakfast for the group .... " now dats some good cookin " smiles Kazak
Once have eaten his fill .... the dwarven army sergeant readies his gear and follows Xenia out the door ....
With a wave to the witches mansion ....." hope to see ya soon "
" time to save da wold .... ah marching we go .... come on bro don't fall to far behind " teases Kazak
Durgan Stonewall (AC 41; HP 220/322) Wednesday March 23rd, 2011 10:35:25 PM
"Don't ye worry about me, just worry about whatever is dumb enough to stick it's face where it dont belong!" The dwarf paces to keep up, but maybe he shouldn't have had that third helping of food. Or fourth mug of ale.
12 Hours Later [DM SteveK] Thursday March 24th, 2011 1:40:09 PM
The heroes are armed with purpose, magic, and information. There is little around here to cause them to linger...
The way forward is vague, and ill-defined landscape fraught with potential danger. Few words can be used to describe it. There is only the stick-figure map to go by. But the Dark Rogue is nothing if not focused and persistent. She keeps to the task, scouting ahead as the Champions of Chaos make their way to Fae Skiemir.
+++++++++++++++++++++
46 - Spot Taking 10 w/Skill Mastery 42 - Listen 49 - Hide Taking 10 w/Skill Mastery, -5 Penalty for full speed 37 - Move Silently Taking 10 w/Skill Mastery, -5 Penalty for full speed
Active Effects: Longstrider 1hr Will renew every hour. Expended: Wand of Longstrider 41/50
Kazak Stonewall Ac 36 Hp 234/241 Thursday March 24th, 2011 10:24:23 PM
Walking steadily after Xenia ....... the dwarf marches forward ...... warily sweeping their path for danger ....
Rash hps 171/171 ac 32 Friday March 25th, 2011 8:43:28 AM
Rash also trudges forward looking for innocent people to save.