Dwight hp 218/218, ac 33/25/34)) d20+12=32 ; d20+12=27 ; d20+32=42 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ; d20+28=30 ; d6=2 ; d6=4 ; d6=3 ; d6=4 ; d20+24=40 ; d6=6 ; d6=5 ; d6=6 ; d6=3 ; d20+20=37 ; d6=4 ; d6=4 ; d6=1 ; d6=4 ; d20+32=50 ; d6=5 ; d6=6 ; d6=5 ; d6=1 ; Thursday March 10th, 2011 8:42:42 PM
Dwight sees Vedik disappear, and then the Lich. He wishes it was a wizard thing, and continues his focus on the Pariah (or skeletons if its fallen) knowing that only a delay presented as Vedik returns.
Dwight then looks behind hoping the Lich has not re-appeared behind them.
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
MonthorHit Points:(213 of 213) AC 41, CMD 39 d20+36=39 ; d10+45=54 ; 2d6=4 ; d6=6 ; d6=2 ; Thursday March 10th, 2011 9:24:17 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed
Monthor is compelled to attack to ignore the liche and attack the big ugly--er beast.
ooc> Moves to c11 via B8,9,10
Power attack -5/+10 Hits AC 39 for 54 physical, 4 holy, 6 shock, 2 frost
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste d20+28=30 ; 5d8=19 ; 10d6=32 ; Thursday March 10th, 2011 10:49:21 PM
The halfling cleric moves out from behind the wall to join his companions. As he rounds the corner, the sight of the Pariah strikes him with unnatural fervor. Belkior then centres his attack spell upon the summoned creature. Will = 30
Actions Move - 40 ft to D24 Standard - cast Holy Smite, 19 damage to evil creatures or 32 to evil outsiders and Blinded for 1 round, Will DC 25 for half damage (neutral creatures take half / quarter damage) (centred upon Pariah, but hitting the lich and all four skeletons)
Active Effects Bead of Karma - +4 caster levels
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds) * = cast
A Fight to the (Un)Death! - Round 3 d20+17=25 ; d20+17=21 ; d20+17=23 ; d20+17=23 ; d20+17=34 ; d20+17=36 ; d20+17=36 ; d20+17=27 ; d20+32=36 ; d20+17=37 ; d20+17=33 ; d20+17=32 ; d20+17=29 ; 2d10+34=44 ; d10+17=23 ; d20+17=21 ; d20+17=29 ; d20+17=34 ; d20+17=19 ; d10+17=21 ; d10+17=20 ; d20+27=37 ; d10+17=26 ; d20+25=29 ; d20+7=11 ; d20+7=24 ; 34d6=124 ; 5d6=20 ; Friday March 11th, 2011 10:10:22 AM
Vedik reappears out of the Maze spell just a few seconds after he entered.
The Rest of the nights all combine their attacks and slay the Pariah. Mac's and Monthor slash at it. Dwights arrows mostly find their mark in its tough hide, Jass's Chain lightning electrifies it and arcs off into the skeletons. It howls in rage as it is sent back to wherever it was summoned from.
Belkiors Holy smite strikes the Skeletons and the Lich. Once again, the Lich seems unfazed by the attack and at the instant the spell struck it the old woman writhes on the ground and screams in pain.
Skeleton 1 Takes a 5 foot step towards Mac and attempts to hit him with its Bastard sword. Striking the Minotaur three times. Once a Critical for 44 Damage, 23 Damage and 21 Damage.
Skeleton 2 moves in a strikes at Mac as well but misses him.
Skeleton 3 takes a step towards Monthor and attacks the dwarf three times and only connects once for 20 damage.
Skeleton 4 triece to Dice up Mac as well and hits him for 26 damage.
M'ri still doesn't look worried and summons another creature from the Abyss. A Nalfeshnee appears in the Back of the room and Moves towards those in the Back. It tries to take a bite out of Jass but barely misses the sorcerer. A strange light begins to swirl around it.
She then casts a Quickened Disintigrate at Vedik. 124 Damage Fort save DC 30 for 20 Damage.
Jass of Downs AC:31 CMD: 22 HP: 197/178 d20+20=32 ; d20+20=30 ; d100=57 ; d20+20=39 ; d20+22=28 ; Friday March 11th, 2011 12:59:49 PM
Jass narrows his black eyes and uses his extensive knowledge to determine the spell that links M'ri with the woman. He shouts out his discovery to the others and adds "If we break or disrupt the link, we should be able to save the woman and deal with the lich, the evil git!"
And then the incorporal sorcerer has another problem on his hands. Jass isn't too worried about the demon as he is unlikely to be hurt in his current form. Nonetheless, he determines he should do something about the summoning spell.
Casting defensively to avoid an opening, he casts a targeted Greater Dispel Magic on the demon, Jass seeks to dispel the summoning and return it to the Lands of Unrest.
...Actions Know Arcana:32 Know Spellcraft: 30
Cast Targeted Greater Dispel Magic on the Nalfeshee; incorporal 57% success; Dispel vs summon monster = 39 (spell penetration if needed = 28)
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 2/20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Incorporal: 2/17 rounds; 50% miss chance for Jass and to Jass (magical attacks only)
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Mac | 10' Reach | HP:286 | Dam:114 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+33|3d6+44{19+|+2x(3d6+44)}] or CMB:[+31] d20+33=38 ; 3d6+44=58 ; d20+33=43 ; 3d6+44=58 ; d20+38=47 ; 3d6+44=59 ; d20+33=45 ; d20+33=49 ; d20+33=50 ; d3=1 ; d20+33=34 ; 3d6+44=54 ; 3d6+44=53 ; 3d6+44=50 ; d20+40=41 ; d20+40=41 ; d20+40=47 ; d20+40=59 ; d20+40=55 ; Friday March 11th, 2011 4:33:15 PM
OOC: I'm not seeing why Skeletons #2 and #4 didn't provoke AoOs getting close enough to Mac to attack. Just in case, the AoOs are S2:[38|58] and S4:[43|58]. +-+-+-+-+ "I'm going to..." Mac is all ready to focus on the Lich and leave the bones for Tratain and Monthor, but Jass' call causes a moments pause. Unable to determine how this magic works, he leaves it in the hands of the more magically inclined and instead makes a flurry of swings at the Lich and skeletons.
MonthorHit Points:(197 of 213) AC 41, CMD 39 Friday March 11th, 2011 8:04:28 PM
ooc> Oops, Monthor takes 20 damage from the previous round (or is it 15 due to his DR -5?)
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste d20+32=52 d8=3 d8=2 d8=3 d8=4 Friday March 11th, 2011 9:23:50 PM
The halfling cleric stops once the demon appears, concentrating instead on attacking the undead and aiding his companions. He hunkers down and avoids being attacked before he summons healing magic.
Actions Standard - cast Mass Cure Critical Wounds (targetted to affect Woman, Lich, Skeletons, Mac, Monthor and Tratin (if within spell area)), healing / damaging undead for 33 hps, Will DC 29 for half damage, Concentration = 52
Active Effects Bead of Karma - +4 caster levels, 9.8 minutes
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
Dwight hp 218/218, ac 33/25/34)) d20+32=51 ; d20+32=48 ; d6=6 ; d6=4 ; d6=2 ; d6=3 ; d6=5 ; d6=4 ; d20+28=35 ; d6=4 ; d6=3 ; d6=4 ; d6=2 ; d20+24=40 ; d6=5 ; d6=1 ; d6=6 ; d6=4 ; d20+20=23 ; d20+32=49 ; d6=3 ; d6=2 ; d6=6 ; d6=3 ; Sunday March 13th, 2011 7:31:49 PM
OOC: Question -- I assume the Old Woman looks normal (not undead). Would it be considered evil to fire an arrow at her? My thought is that pain is switched between the two, or even that they have a image swap, so the Lich is really the woman and the woman the Lich. I'm willing to fire on the woman provided it's not an evil act. If I hit the woman, and the lich figure reacts then my thoughts are correct. Course if I hit the woman, and it kills her, I may have an emotional break-down. -- posted this to Private DM on Sat. then realized you likely can't see it as ADM.
Dwight, seeing the demon appear in front of him and then disappear, focuses his attention further out. The skeletons are busy, so Dwight tries to picture together the evil magicks between the woman and Lich. Seeing that damage to the Lich causes the woman pain, he aims at the woman hoping the opposite is true. (OOC: see note above, if the first arrow doesn't have the desired effect -- hurting the Lich, -- then remaining arrows go to skeletons.)
OOC: Course if the demon remains, it's all mute as I have not shot, and the demon gets the attacks.
OOC: If attacks go against demon, all "to hit" are 4 higher as he is close to Dwight.
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
A Fight to the (Un)Death! - Round 4 d20+25=33 ; d20+25=40 ; d20+25=34 ; 3d8+11=22 ; 2d6+11=17 ; 2d6+11=16 ; Monday March 14th, 2011 11:46:54 PM
Mac and Monthor put their blades to work and in a few seconds all of the skeletons are destroyed. Mac also takes a swing at the Lich, who doesn't seem to mind as the old woman screams in pain again. (I haven't figured in anyones DR, so if you've got some be sure to take it off.
Jass casts his Greater Dispel at the Demon in an attempt to send it back to its home plane, it seemed to flicker a little but something is keeping the creature from being sent back to its home plane.
Tratain hits M'ri with a Dimensional Anchor to keep the Lich from fleeing.
Vedik stands dazed, perhaps by the Disintigate just cast at him? Save from last round.
Belkior casts his healing spell hitting those he chooses, the old woman looks a little better.
Dwight thinks that the Old woman is really the Lich in Disguise, and fires an arrow at her that strikes her right in the heart, she slumps over unmoving and dwight has one horrified heartbeat until the body vanishes. Everyone Spellcraft DC 35 to Highlight to display spoiler: {From the way the body vanished the old woman was a conjuration spell, though one you have never seen before and not a real woman.}
The rest of Dwights Arrows strike the Demon and make it a little mad.
The Demon Strikes back at Dwight. It attempts to bite him (AC 33 for 22 Damage). And tries to hit him with its claws. (AC 40 and 34 for 17 and 16 Damage)
M'ri looks a little unhappy now that her skeletons and other summons are gone, and a cloud of Mist springs up covering where she was just standing.
A Fight to the (Un)Death! - Round 4 Monday March 14th, 2011 11:48:03 PM
Forgot the Map
Jass of Downs AC:31 CMD: 22 HP: 197/178 40d6=144 ; d20+12=26 ; 5d6=11 ; Tuesday March 15th, 2011 9:06:45 AM
Jass wonders, but there are many magics out there, and in a thousand years, it could be the lich knows a couple that Jass does not. Eh, either way, the moving skeleton and her pet demon is going down.
"How about the direct approach?", the sorcerer asks rhetorically, as he sends a ray of Disintegration into the demon.
...Actions Cast Disintegrate at the Nalfeshnee: touch AC 26, damage 144 (Fort DC 25 for 11 damage only)
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 2/20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Incorporal: 2/17 rounds; 50% miss chance for Jass and to Jass (magical attacks only)
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+21=30 ; d20+22=29 ; d20+20=34 ; Tuesday March 15th, 2011 10:14:01 AM
Shaking off the worst of the disintegrate, Vedik ponders, perhaps a bit too long.
He draws a rod, and uses it to cast a quickened spell on the mist, trying to dispel it. Unfortunately he is not able to overcome the lichs magic.
"Tha demon is a distration, get tha lich." he calls to the team.
OOC: Fortitude save from previous round: 30 vs DC 30, passed, Vedik takes 20 damage.
Move Action: Draw Rod of Metamagic Quicken Swift Action: Dispel Magic on the Mist: Fails Standard Action: Dispel Magic on the Mist: 34 (dispels if caster level 23 or less)
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 199.7/200 mins) Cast by Tratain in morning after timestop rest Haste (SL 3, CL 20, 4/20 rounds) Cast by Jass
Dwight hp 185/218, ac 33/25/34)) d20+32=41 ; d6=5 ; d6=2 ; d6=2 ; d6=1 ; d20+28=48 ; d20+28=47 ; d6=2 ; d6=2 ; d6=2 ; d6=4 ; d6=3 ; d6=3 ; d20+24=42 ; d6=2 ; d6=4 ; d6=6 ; d6=4 ; d20+20=37 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d20+32=39 ; d6=4 ; d6=5 ; d6=4 ; d6=2 ; Tuesday March 15th, 2011 7:57:06 PM
Barely missed by the bite (AC 34 when hasted), Dwight feels the demon is more than a mere distraction as he gets slapped around by the claws (dmg 33).
Dwight wishes he could follow Vedik's call, which all depends on if the demon still stands in his way.
If the demon still stands, he floats back 5' (out of reach) and fires arrows into it's torso having no other options.
--- Should the demon be disintegrated by Jass, Dwight double times it to G13.
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
Mac | HP:286 | Dam:75 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31] Wednesday March 16th, 2011 12:05:27 AM
Mac steps up to the mist (25' to F9:G10) and tests the front edge of the mist with a swing of his axe - an attempt to determine location, not to harm... yet.
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Whirlwind Attack, Power Attack, Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
MonthorHit Points:(197 of 213) AC 41, CMD 39 Wednesday March 16th, 2011 5:15:06 PM
Ooc off line until tomorrow night. Subs appreciated.
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste d20+22=29 ; d20+32=49 ; d20+21=40 ; Thursday March 17th, 2011 10:39:40 PM
The halfling cleric attempts to recognize the spell cast by the lich so as to be better able to counter it. Spellcraft = 29, more than required to identify the spell
Than, realizing that the magic of his Circle may not be sufficient, Belkior concentrates before casting a spell to disrupt the mist summoned by the lich. A wall of wind arises where the lich has summoned the mist and begins to disperse it. Concentration = 49
Actions Standard - cast Wind Wall (running from G5 to G8, G8 to F8, F8 to F5, F5 to E5, E5 to E8; height all the way to the ceiling; CL check = 40)
Active Effects Bead of Karma - +4 caster levels, 9.7 minutes
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall*(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
MonthorHit Points:(197 of 213) AC 41, CMD 39 Friday March 18th, 2011 8:44:29 AM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
--------------------- Monthor feels no fear towards the mist but takes a second to activate his protection from evil Brahm's Tatoo....
" Me's going in, who's with me? "
Dwight hp 185/218, ac 33/25/34)) Sunday March 20th, 2011 9:04:27 PM
OOC: Just checking in.
Mac | HP:286 | Dam:75 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+38|3d6+29{19+|+2x(3d6+29)}] or CMB:[+31] Sunday March 20th, 2011 11:23:00 PM
Mac looks back from where the mist is/was and nods in agreement with Monthor.
MonthorHit Points:(197 of 213) AC 41, CMD 39 Monday March 21st, 2011 9:57:20 PM
ooc> ???????
A Fight to the (Un)Death! - Round 5 d20+24=35 ; d20+24=43 ; d20+25=42 ; 2d6+11=20 ; d20+22=35 ; d20+22=31 ; d20+22=37 ; d20+22=38 ; d20+22=24 ; 2d8+12=18 ; Monday March 21st, 2011 11:43:02 PM
Jass Casts his Disintigrate at the Demon but it manages to shrug off most of the spell. (Saved)
Between Vedik and Belkior the Mist is disipated.
Dwight fires his arrows at the Demon and Manages to stagger it for 1 round.
The Nalfeshnee Swings at Dwight who is still in range and hits him with an Awesome Blow (Hits CMB 44 for 20 Damage, Dwight is slammed into the Door behind him and knocked prone)
From the Mist the Knights see another Demon who attempts to rip apart Mac and Monthor. The Creatures tries to claw and bite Monthor but the Dwarfs defenses are to strong so it switches to the Big Minotuar. (Mac is Hit Once for 18 Damage).
M'ri looking a bit worried now Puts Vedik in a Maze again as he seems to be the one calling the shots.
Movement: One resolute 5' step towards M'ri if the new monster falls.
Attack Effects: If the monster falls - Free Indimation Check (Dreadful Carnage) = 52 vs (10+ M'ri's Hit Dice + M'ri's Wisdom modifier) to render M'ri shaken, plus 1 round for every 5 by which the target is exceeded.
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Whirlwind Attack, Power Attack, Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+11=17 ; Tuesday March 22nd, 2011 9:32:23 AM
Vedik winks out of sight, just as he was preparing to cast.
Dejected, he looks around trying to deduce the geometry of this new maze. However, he makes little progress.
OOC: Mazed: Intelligence Check Vs DC 20: 17, failed
Jass of Downs AC:31 CMD: 22 HP: 197/178 d100=75 ; d100=38 ; 15d6=44 ; Tuesday March 22nd, 2011 12:08:45 PM
"The demon is a distraction, get the lich", Jass mimics sarcastically as Dwight goes flying. The light show about the demon is continuing to glow and there is only a incorporal sorcerer and halfling cleric in the demon's way.
"And since Belkior is concentrating on the lich, it's my job to keep the demon looking at me." Jass lets the demon have it with a Cone of Cold (aiming to avoid Belkior) and then follows up with a Quickened Magic Missle (which only affects incorporal beings)
...Actions Cast Cone of Cold: 75% success; 44 damage, Reflex Dc 24 for half Cast Quickened Magic Missle 38% incorporal!
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; 2/20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Incorporal: 2/17 rounds; 50% miss chance for Jass and to Jass (magical attacks only)
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
MonthorHit Points:(197 of 213) AC 41, CMD 39 Tuesday March 22nd, 2011 7:50:58 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction PROTECTION FROM EVIL
Dwight hp 165/218, ac 33/25/34)) d20+32=50 ; d6=3 ; d6=3 ; d6=3 ; d6=2 ; d6=6 ; d6=6 ; d20+28=42 ; d6=3 ; d6=3 ; d6=1 ; d6=4 ; d20+24=41 ; d6=4 ; d6=1 ; d6=6 ; d6=2 ; d20+20=37 ; d6=5 ; d6=4 ; d6=5 ; d6=2 ; d20+32=40 ; d6=1 ; d6=5 ; d6=4 ; d6=3 ; Tuesday March 22nd, 2011 10:27:08 PM
OOC: My initial thought since I'm hasted, was that I can active my boots of teleportation, and then fire one arrow. Course having just re-read the rules, I realize this is wrong. Thus some of my first rolls are not used.
Dwight is taken aback by his pounding, gives the demon a frighteningly cheerful halfling smile as he loads his bow again. A small dribble of blood is seen dripping from his nose from the wall impact. "Time to know what it feels like when a porcupine rolls on you."
OOC: If Jass killed the demon already, Dwight moves to F12, full movement - hasted
When the demon falls, Dwight makes haste towards F12.
DM Items: Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Lavender & Green Ioun stone Flying on Broom - 15' Resist Energy: 30 Points Fire(spell/wand) -- Tratain Greater Magic Weapon +5 (spell, on arrows +2 to +5) -- Tratain
A Fight to the (Un)Death! - Round 6 d20+24=26 ; d20+24=26 ; d20+19=26 ; d20+14=23 ; d20+9=22 ; d20+9=21 ; d20+22=35 ; d20+22=29 ; d20+22=39 ; d20+22=38 ; d20+22=35 ; 2d8+12=19 ; d8+12=16 ; d6+12=18 ; d6+12=18 ; d20+9=13 ; Tuesday March 22nd, 2011 11:40:55 PM
Mac swings away at the Demon in front of him, opening large gashes across the beast.
Vedik is lost in the Maze spell.
Monthor Teleports himself behind M'ri
Tratain steps up to try and finish the Demon but can't seem to connect with it.
Jass Hits his Demon with a Cone of Cold which the beast takes full on, he looks angry, but only for a second as Dwight hits it with several more arrows and the beast falls over and dissipates.
The Demon looking like its on its last legs swings away madly at the Minotaur that hurt it so badly. It his Mac with one of its Pincers for 19 Damage, The Bites him for 16 Damage. The hit Claws him twice for 18 Damage and 18 Damage.
M'ri fires off a Crackling black ray at Monthor but misses the Dwarf.
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[56, Sun/Dis:59] | 6 AoO:[+35|3d6+44{19+|+2x(3d6+44)}] or CMB:[+31] Wednesday March 23rd, 2011 6:19:08 AM
Mac looks to call in support - deciding that the best way to get Monthor's back from here is to clamber over/through the corpse... once it is a corpse. "Dwight? Tratain? Reckon you can drop this from there?"
Jass of Downs AC:31 CMD: 22 HP: 197/178 5d4+5=19 ; 5d4+5=16 ; Wednesday March 23rd, 2011 12:31:29 PM
"I'll clear it away!", calls Jass to the big minotaur. The sorcerer wills himself corporal again, and then guides a set of Magic Missles into the demon. These are immediately followed by more Quickened Magic Missles that strike the demon (or M'ri if demon is gone).
Dwight hp 165/218, ac 33/25/34)) d20+32=38 ; d6=6 ; d6=2 ; d6=5 ; d6=1 ; d20+28=37 ; d6=6 ; d6=4 ; d6=2 ; d6=5 ; d20+24=39 ; d6=5 ; d6=5 ; d6=6 ; d6=5 ; d20+20=30 ; d6=5 ; d6=1 ; d6=3 ; d6=4 ; d20+32=41 ; d6=3 ; d6=6 ; d6=4 ; d6=1 ; Wednesday March 23rd, 2011 5:23:56 PM
Dwight grins, happy with himself as one demon falls and another is request to become a pin cushion. As his loads his bow and takes aim, he recalls how this is similar to how Dwight joined the group of Grey Knights to begin with -- battling demons (though the group was also morphed into demons) at the time.
Knowing the distance is going to be great, Dwight holds onto hope. (if demon falls, then attacks are another -4 to hit M'Ri)
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[57, Sun/Dis:60] | 6 AoO:[+36|3d6+44{19+|+2x(3d6+44)}] or CMB:[+32] d20+40=41 ; Wednesday March 23rd, 2011 6:30:43 PM
The dark taur is gladdened to see the myriad of magic missile scores and arrows. Mac attempts to stomp 10' through hopefully fallen and dissipating demon to flank M'ri with Monthor. If the move (at speed 60') leaves room for it, he takes a swing at M'ri for good measure - 1:[41|miss] - or not...
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Power Attack, Haste (extra attack in full attack, +1 to hit, +1 reflex save, +1 AC, +10' base speed) -- Jass Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- 50 minutes -- see invisible -- Jass Darkvision -- 50 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
MonthorHit Points:(197 of 213) AC 41, CMD 39 d20+37=47 ; d20+37=52 ; d20+32=41 ; d20+27=45 ; d20+22=32 ; d10+41=45 ; d10+41=42 ; d10+41=50 ; d3=3 ; d10+41=51 ; d10+41=47 ; 2d8=4 ; 2d8=12 ; 2d8=11 ; 2d8=11 ; 2d8=14 ; d6=5 ; d6=4 ; d6=2 ; d6=5 ; d6=6 ; d6=3 ; d6=6 ; d6=5 ; d6=3 ; d6=6 ; Wednesday March 23rd, 2011 8:42:02 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 50 min. Haste; 20 rounds; +1 attack, to hit, reflex save, AC, +10 base speed Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction PROTECTION FROM EVIL
Attack 1 AC 47 for 45 phys 4 holy, 5 shock 3 frost Attack 2 (hast) AC 52 for 42 phys 12 holy, 4 shock 6 frost Attack 3 AC 41 for 50 phys 11 holy, 2 shock 5frost Attack 4 AC 45 for 51 phys 11 holy, 5 shock 3 frost Attack 5 AC 32 for 47 phys 14 holy, 6 shock 6 frost
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+11=30 ; Wednesday March 23rd, 2011 11:13:20 PM
Vedik puzzles his way out of the maze, and returns to the world in the spot he left.
OOC: Full round action: escape maze DC 20: Passed.
And the winner is.... ADM Joe Thursday March 24th, 2011 5:21:38 PM
Jass Fires his Magic Missile's At the Demon and it keels over and dissipates, sent back to where it came from. His Missile's directed at M'ri however are stopped by her shield spell.
Vedik Finds his way out of the Maze spell.
M'ri screams "This is Impossible!" as the attacks of Dwight, Monthor and Mac connect and shred the Lich who was now minion less. She is just a Pile of Bones and gear on the ground now.
Our stalwart adventurers have defeated another lich. They now stand alone in the hallway.
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[57, Sun/Dis:60] | 6 AoO:[+36|3d6+44{19+|+2x(3d6+44)}] or CMB:[+32] d20+18=35 ; Friday March 25th, 2011 6:48:18 AM
Not his strong suit, but Mac pokes and prods at M'ri's remains with his dagger [Perception:35]
Dwight hp 165/218, ac 33/25/34)) d20+19=25 ; Friday March 25th, 2011 6:51:28 AM
Dwight moves up and pulls out Plyf's wand of cure critical wounds. Aside from himself, he looks to see who may need healing before he begins looking for the gem. (perception 25)
Jass of Downs AC:31 CMD: 22 HP: 197/178 d20+20=26 ; Friday March 25th, 2011 1:32:50 PM
Jass smiles to see another undead brought to ruin, and drifts over to watch the sifting and spy the next piece of the Soul Gem.
He keeps some of his thoughts on his detect skrying spell, aware it will notify him if any of the remaining two liches try and spy on the heroes.
...Actions Perception to see Soul Gem: 26
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; ends
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[57, Sun/Dis:60] | 6 AoO:[+36|3d6+44{19+|+2x(3d6+44)}] or CMB:[+32] Friday March 25th, 2011 8:51:21 PM
"I think we're begining to work well as a team." Mac mentions as he continues to pick through. "Good work."
MonthorHit Points:(197 of 213) AC 41, CMD 39 Friday March 25th, 2011 9:19:24 PM
Monthor cleans off the liche gunk off his blade. " Good work ladies, but we got more to do. Let's grab loot, find the the gem and move along."
Monthor stands watch
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[57, Sun/Dis:60] | 6 AoO:[+36|3d6+44{19+|+2x(3d6+44)}] or CMB:[+32] Sunday March 27th, 2011 5:34:46 PM
Given previous caution, Mac uses the sides of a sack as mittens to get anything on the floor (barring the bones) into the bottom of said sack. "Time enough for countin' when the damage dealin' is done. Where will the crystal be, do you think?"
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste d20+22=35 ; Sunday March 27th, 2011 9:23:28 PM
Without call for his healing talents, the halfling cleric will aid the examination of the lich's remains by casting a Detect Magic orison and studying the items uncovered by Mac's prodding.
Spellcraft = 35
Active Effects Bead of Karma - +4 caster levels, 9.7 minutes
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall*(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
Dwight hp 207/218, ac 33/25/34)) 3d8+5=23 ; 3d8+5=19 ; Tuesday March 29th, 2011 4:12:53 PM
OOC: Checking in.
Curing Serious Wounds: 23, 19 = 42 (Hit points back to 207 of 218)
Searching.... ADM Joe Tuesday March 29th, 2011 8:13:15 PM
The Knights pick through the bones and find the Lich's Gear.
After A short search the knights find the soul gem in a desk in the room right beyond the hallway. Apparently the Lich didn't believe it would ever be in danger.
The Knights heal up and then begin to plan thier next move.
OOC: Dan Should be taking back over soon, but I'll continue to make DM posts until he lets me know when he is ready.
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Wednesday March 30th, 2011 8:01:23 AM "Findin tha gem seemed almost to easy, but I'm glad it's done."
OOC: Sorry for the short post, still recovering from a vicious stomach bug.
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 180/200 mins) Cast by Tratain in morning after timestop rest
Jass of Downs AC:31 CMD: 22 HP: 197/178 Wednesday March 30th, 2011 5:49:13 PM
Jass broods after the Soul Gem is found. He had to use necromantic magics, and it reminded him of when he was dead. His thoughts drift about, concerned about his own humanity...
...Actions
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Haste; ends
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
MonthorHit Points:(213 of 213) AC 41, CMD 39 Wednesday March 30th, 2011 9:52:07 PM
Monthor stands watch.
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[57, Sun/Dis:60] | 6 AoO:[+36|3d6+44{19+|+2x(3d6+44)}] or CMB:[+32] Thursday March 31st, 2011 4:00:03 PM
"Do we have our next destination in mind, or are we heading into the unknown once more?" Mac is ready to stow the sack and move out when the time comes.
Dwight hp 207/218, ac 33/25/34)) Friday April 1st, 2011 7:04:34 AM
"I'm not sssure," Dwight tries to recall. "That makesss what 5 gemsss of ssseven. We know the one Lich we ssspoke to firssst ssstill hasss hisss, plusss the one that disssappeared when we fought with Plyf. I sssussspect, sssince we were being watched at that point, that the remaining Lich hasss two gemsss now."
"I guessssss, unlessssss there isss another idea, we pay him another visssit."
MonthorHit Points:(213 of 213) AC 41, CMD 39 Sunday April 3rd, 2011 9:53:12 AM
"Me's with Dwight, let's buff up and move out ladies."
Jass of Downs AC:31 CMD: 22 HP: 197/178 Monday April 4th, 2011 12:41:07 PM
Jass comes out of his self-examination and nods. "Let us meet your pet lich, then", he says with a glimmer of his old humor back.
"Do we teleport out of here, or are we going to wind our way through the undead deathless horde in the foyer?" Jass is all for teleporting, or more accurately, Dim Dooring 3 times to taxi the group back to the underground vault where the Gray Knights and Crimson Shields first met each other. From there, they will be free of the horde and castle, and able to go where they need.
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Next moves Monday April 4th, 2011 8:59:01 PM
the group has in hand 5 of the 8 needed soulgems. 1 is almost certainly with the second dread lord, Bas Anut, who spoke of aidin the Knights in thier first encounter. Another is probably in possession of Pindar, who fled from one of the last fights, but his whereabouts are a complete mystery and the last has to be connected in some way with the Draco lich as that gem was also never found after battlig the dead dragon. Of all of them, only the location of Bas Anut is known, he waits within the Parthanon north of the mansion where the knights are currently about 700' away. Assuming of course that he is indeed still waiting.
thr group seems to be inclined to follow Dwight's idea and head to the Parthanon. The devil is always in the details, as Jass reminds the group of the horde in the foyer, not a force any seem inclined to want to deal with on any level. the Sorceror suggest Dimensional Door to the mausoleum where the two groups first met and journey out from there....
Dwight hp 207/218, ac 33/25/34)) Monday April 4th, 2011 9:49:30 PM
"Anyone have a locate object ssspell? The gemsss are not findable, but other thingsss likely are -- sssay sssomething Pindar wasss wearing." Dwight offers this up for thought hoping someone has that spell.
OOC: This would be great witch spell, but sadly not.
MonthorHit Points:(213 of 213) AC 41, CMD 39 Tuesday April 5th, 2011 9:38:07 AM
Hi ho to the Parthanon we go.......
Jass of Downs AC:31 CMD: 22 HP: 197/178 Tuesday April 5th, 2011 11:46:53 AM
With Monthor singing an old dwarven marching tune, Jass takes that as agreement to his plan.
He Dim Doors the Crimson Shields to the entrance to the Mausoleum, DDs back, and DDs a third time with the Gray Knights, thus having the group bypass the horde. "The advantage to a sorcerer", he grins.
"You Gray Knights know the path to the Parthenon", he jibes, "lead on, McDuff!"
...Effects Slow Poison from Tratain Shield CL20; 19 minutes; +4 AC, immune magic missle Fly CL20; 19 minutes; 60 foot fly, good maneuver See Invisible CL 5; 50 minutes Darkvision CL 5; 50 minutes Resist Energy (Acid) CL20; 190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedome; freedom of movement
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Magic Circle vs. Evil, Magic Vestment, Bead of Karma, Haste Tuesday April 5th, 2011 10:54:58 PM
The halfling cleric retches after being teleported by Jass. Despite how many times it has happened, Belkior's stomach never quite agrees with the idea of suddenly being moved to another location in the Wold.
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Thursday April 7th, 2011 12:23:08 PM
The old dwarf cautions "Remember, we have to conserve for the final fight. We will need as much strength as possible.
He moves with the group, wary that the escaped Dreadlords are plotting their attack.
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 180/200 mins) Cast by Tratain in morning after timestop rest
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[57, Sun/Dis:60] | 6 AoO:[+36|3d6+44{19+|+2x(3d6+44)}] or CMB:[+32] Thursday April 7th, 2011 8:19:08 PM
"One fight at a time..." Mac recalls out loud as they move along. "But I guess it would be naive to hope for a magicless combat in this place?"
To the Parthanon Thursday April 7th, 2011 10:52:11 PM
The group moves quietly and fairly quickly to within view of the Parthanon. To the party's right in the ancient and twisted grove of trees that was once a beautiful orchard, they can still hear Plyf's voice locked in song. She still sounds strong and sure the the melody is one of love and fills all with a sense of a greater belonging. Ahead, about 50' lie the first of the 20 marble steps leading up and into the massive parthanon. Still completely shielded on it interior by a grey swirling mist. the party is about halfway between the north and south end, approaching from the west. The building itself measures nearly 200' from end to end and is 50' wide and the group already knows that once inside that grey wall of nothing the structure is completely open to the sky. they also know that one of the Dread lords and his undead guard are somewhere within. An undead lord who self reported wanted to help, but one of course must consider the source of such claims.
It has been 30 minutes from the end of the last fight. Please note the time lapse to all spells