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To Imod City, to Plateau City


Back at IMod City (Dm Glenn)  d100=49 ; d100=4 ;
Tuesday March 15th, 2011 11:26:57 AM

(ooc: My apologies for failing to post Monday.)

Thinking quickly, Vauhwyt opens her eversmoking bottle and within moments the street is filled with a thick smoke that totally obscures vision. Mookie suggest leaving as the liontaur starts to sort through the stuff. You hear people call out and start to bump about in the thick smoke being unable to see there way. While the smoke doesn't cause breathing issues, the evacuating citizens are having trouble navigating through the smoke and someone is starting to panic calling out "Fire!"

Debating about the wisdom of using the Catacombs as a safe place, Malgant suggest picking the magic out of the loot and heading into the catacombs.

Vorelle tucks the looted sword into her belt and suggest asking a temple what to do about the lich.

Valanthe ask why they can't just stash the body in a sanctified place to keep it from the phylactery.

Speaking to the others, Aztyr share her plan to try and scry the phylactery using the corpse after she renews her spells the next day.

At Malgant's urging, Vauhwyt starts to identity the items looted using her skill as a spell caster and magic to detect the items auras. With Malgant's & Aztyr's help, they figure out what the items are, despite the problem of working effectively blind due to the smoke.

Loot
Lich's body pick up by Mal:
- Headband of vast Intelligence +2[Perception skill]
- Ring of Protection +5
- Scroll of teleport
- Mantle of Spell Resistance SR21
- Rod of Absorption absorbed: ~50% used
- Cloak of Resistance +5
- Bracers AC6

Ogre Magi's body picked up by Val:
- Chain shirt,
- Greatsword,
- Composite longbow {+7 Str} w/20 arrows
- Pouch with 20,000gp in gems.

GraveKnight body picked up by Vauh & Mookie:
- Greatsword +1
- Full Plate +1
- Belt of giant strength +2

Sword picked up by Vorelle:
- Longsword -- masterwork


After about 2 minutes, Vauhwyt detects the Scry on Aztyr final catches back up to her. (This is the same Scry spell from earlier so no roles are needed.) While most of the people are invisible and obscured by the smoke, the Scrying person probably can't see much.

Vorelle [AC 30; HP 50/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Tuesday March 15th, 2011 4:33:59 PM

"I hate to be a nuisance," Vorelle says, "but I'm going to need some healing at some point."

She's a little disappointed that the sword she picked up isn't worth very much. Maybe I can just keep it as a souvenir, she thinks.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155 
Tuesday March 15th, 2011 9:09:30 PM

OOC: do you mean that the bracers add 6 to your AC if worn? just clearing it up.

Aztyr whistles under her breath at some of the items when they are identified.
"I'd prefer to let Malgant heal you up rather than use the staff, I will if we need to tho, I'll just have to refill it is all, which when it comes down to it, it's not hard, just a little dangerous and time consuming."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (37 minutes)
Protection from Energy (cold 120 points) (147 minutes)
Shield (12 minutes)
Blur (12 minutes) 20% miss chance

Spells on others:

Telepathic Bond (37 minutes) all (inc Mookie)
Vauhwyt 12m, Blur, 20% miss chance
Vorelle 12m, Blur, 20% miss chance
Valanthe 12m, Blur, 20% miss chance
Malgant 12m, Blur, 20% miss chance
Vauhwyt 147m Protection from energy Cold 120 points
Vorelle 147m Protection from energy Cold 120 points
Valanthe 147m Protection from energy Cold 61 points
Malgant 147m Protection from energy Cold 91 points

3 minutes marked off spells

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant  2d6=7 ; 2d6=8 ; 2d6=4 ; d6=3 ; 2d6+15=23 ; 2d6+15=21 ; d6=6 ; 2d8+15=24 ; 2d8+15=19 ; d8+5=11 ; d8+5=6 ; d8+5=13 ;
Tuesday March 15th, 2011 10:43:01 PM

Malgant stops and channels energy first, healing everyone at the same time.
Heal 21 damage on everyone within 30 feet including himself.
He then uses cure moderate wounds mass two times to heal everyone in the group.
Heal 43 damage on everyone.
Then he casts cure light wounds on Vorelle two times for 24 healing
( ignore the 2d6+15 rolls I was asleep and not thinking.)
Malgant's Spell List


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d20+12=25 ; d20+20=28 ; d100=26 d100=57
Wednesday March 16th, 2011 10:10:16 AM


The healing is nice, but neither Mookie nor Vauwhyt need it, thanks to good reflex saves and evasion. "We're being scried," reports Vauhwyt, "so let us add a little bit of a distraction!" She thinks at her familiar.

"Jeezum Crow!" Mookie says aloud, clearly angry. "Get ready everyone! Heal up and we're going back right now!"

"Hush!" Vauhwyt says out loud to her familiar. "Don't be stupid!"

Bluff checks for Mookie and Vauwhyt acting: Mookie - 25, Vauhwyt - 28.

"Aztyr," thinks Vauhwyt, "This telepathy spell is awesome! We have to use this ALL the time!"

"Nothing we got here is going to help with the black orb eating the city. I say we hit the Catacombs and the Temple of Gargul in Plat City. That's a good place to get some intel, cast some scries, and rest up for the day. Tomorrow we hit them again."


As mentioned earlier, she uses Shrink Item spells to make the corpses and bones more easily transportable, then puts them in her Haversack so they are off the plane.

Arcane Fail for the Shrinks if need be: 26 and 57 no problem.

She thinks to her friends that she still has six teleports in her for the day.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 2 of 5 (Telep x2)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 1 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

Back at IMod City (Dm Glenn) 
Wednesday March 16th, 2011 10:13:27 AM

Vorelle ask for some healing, and Mal obliges with healing for everyone in the group.

Aztyr looks over the loot. (ooc: yes the bracers work like armor giving a base AC +6 They do not stack with normal armor or mage armor)

As the smoke concealed area spreads the people evacuating find their way out of the smoke and others avoid the area, so the group is left alone within their smoke cloud. You can hear some guards calling from outside the smoky area "Is there anyone in there? Does anyone need help in there? We've called a priest to come disperse this smoke!"

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Wednesday March 16th, 2011 4:21:30 PM

" All is well. The smoke should clear in a few moments on its own." Malgant calls from inside the cloud, speaking in Minotaur to be sure the guards understand him.
" Blast the luck! I still think the halfling/Succubus has the control item. She is the one that informed us it was here, she is the one that hired the spies, she seems to be his chief enforcer. Very well, lets get into the catacombs and cash this gear in unless anyone wants any of it. Then off to the temple of Gargul in Plateau city to see if they can help us with information. I do not need or want any of the items we found, although the rod could be handy, if I could find a way to affix it to my shield. I already have both hands full."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 10 min duration
Death Ward on Val 10 minute duration
Death Ward on Malgant 10 minute duration
Sheild Other on Val 15 hour duration
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155 
Wednesday March 16th, 2011 9:26:57 PM

Aztyr uses Telepathic bond to inform the rest, *It'll take a couple days, but I'll be mak8ing this Telepathic Bond permanant on all of us, unless you decide you want to stay out of the link. It's proven extreamly usefull, and I believe everyone agrees with this comment. You probably have a couple days to make up your minds, because making this permanent uses my most powerful spell.
As for any loot, none of it interests me, unless I can get that cloak made slotless.

Aztyr will follow the rest into the Catacombs.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (23 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (23 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Thursday March 17th, 2011 1:20:53 AM

"Thank you Malgant," Vorelle says as her wounds heal. She is still not back to full hitpoints, but she feels much better.

She accompanies the rest of the group to the Catacombs, although she really has no equipment to sell and nothing to buy.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d100=33 ; d100=70 ;
Thursday March 17th, 2011 12:27:59 PM

After shrinking the corpses and trying to fool any scrying foes, Vauhwyt is ready to blip to Plat City.

Arcane Fail: 33. Miss chance: 70. No problem.

Back at IMod City (Dm Glenn) 
Thursday March 17th, 2011 1:13:12 PM

(ooc: yep you suck in under the wire.)

Vauwhyt shrinks the left over bodies and items, then tries a bit of subterfuge on any scryer as she communicates with the other mentally.

Reassuring the city guard, Malgant thinks they need to go after the Succubus.

Aztyr lets the others know what it would take to make telepathic bond permanent.

Thanking Mal for the healing, Vorelle waits on the others to sell the loot.

Ready to go, Vauhwyt can blip the group to Plat City whenever.

AC 42 HP 142/ 187 Valanthe 
Thursday March 17th, 2011 2:24:25 PM

permenent may be a big step. Our paths run the same course now but it may not always be so. Yet it is very useful. Instant communication on the field of battle is an incredible tool. Maybe enchanting it onto an item but that runs the risk of falling into enemy hands. It's a tough decision.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 17th, 2011 2:44:03 PM

Vauhwyt asks Aztyr mentally, Why not just cast the spell two or three times a day? It costs so much gold to make things permanent [OOC: I think the casting of Permanency is 12,500 per person!] For that kind of cash, buy a Rod of Extend, and cast Extended Telepathy twice a day. That should cover us."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Thursday March 17th, 2011 3:01:25 PM

OOC: the cost is 12500 in material components, with my new class selections there are no material components required by me anymore. I end up 1 caster level lower, but that is ballanced out by that effect.

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Thursday March 17th, 2011 4:11:13 PM

OOC
I believe Aztyr is the test subject for Troy to get feedback about how the spellweaver class is worded. Once it is noticed that by taking the limited wish and wish spell as a 1st level spellweaver a sorcerer can cast every wizard spell up to 8th level for no cost I imagine the class will be hit with a nerf bat the size of a telephone pole. But that's the deal for now.
IC
Thinking more carefully Malgant agrees teleporting to Plateau city before going to the catacombs would probably work better. That way they have more of the Lich's possesions for the scholars of Gargul to examine and will have a clearer outline of what they need to vanquish the lich. Malgant is willing to be reduced so that Vauhwyt can teleport them all in one shot if needed, since Aztyr has never been to Plateau City. He does think to ask " Are there any odd rules or customs I should be aware of in Plateau City?"

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 10 min duration
Death Ward on Val 10 minute duration
Death Ward on Malgant 10 minute duration
Sheild Other on Val 15 hour duration
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Thursday March 17th, 2011 6:19:01 PM

Aztyr waits to see if Vauhwyt is going to do reduce person. If not, she'll draw out a wand and use 2 charges, one on Malgant and the other on herself. Then, she gets ready to be teleported. It's a wierd feeling, waiting for someone else to teleport her, since it is her that usually does the transporting.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (22 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (22 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d100=62 ; d100=72 ; d100=51 ; d100=55 ;
Thursday March 17th, 2011 8:15:43 PM

Vauhwyt shakes her head. "Sorry, I have to do it in two trips," she thinks. "I can only take myself and four others, and we have here Mookie, Aztyr, Val, Mal, and Vorelle. That's five. So I have to make two trips. But that's not a problem!"

The liontaur leaves Mookie, Mal, and Val behind and takes Vorelle and Aztyr on the first trip. Then she returns [62, 72 = A-OK] and then takes Mookie, Mal, and Val on the next trip. [51, 55 = A-OK]

Three rounds later, the party is in Plateau City, in front of the skull-shaped Grand Temple of Gargul.

"Mal," she thinks, "Fear not. Plateau City is the most civilized, the most sophisticated city in the Wold. It is cosmopolitan and suffers from no crazy rules or laws. That's why adventurers flock here from all over. One whole quarter is devoted to adventurers. The Gold Quarter? The Dragon Quarter? I forget the name."

Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Friday March 18th, 2011 2:18:27 AM

[OOC: Cayzle, did we go to Plateau City, back when we were the Dirt City game? I think we might have, but I get mixed up, because I DM'd the Plateau City game.]

Vorelle looks around in awe when the group arrives in Plateau City. I hope we don't all look like hicks, she worries.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 18th, 2011 7:26:14 AM


[OOC: Vauhwyt worked in Plateau City as part of her background, and she got her Grim training there. She has been back since once or twice.]

Vauhwyt leads the group into the Temple of Gargul, and seeks out her old mentors and teachers. She especially seeks out any learned Undead Hunters she may know or know of who can tell about liches.

In Plateau City (Dm Glenn) 
Friday March 18th, 2011 11:44:21 AM

(ooc: Thanks for pointing out the material component issue. I wasn't aware of how that was working. There real is too much going on in Woldain classes & prestige classes for me to keep track of. While using the Pure Weaving is valid as written, it is open to abuse. IMHO, Spell Weaver Pure Weaving really should only reduce the material component cost by ~100gp / Weaver level stacking with Eschew Material.)

As the group discusses the merits of permanent or extended Telepathy, Vauhwyt transports the group to Plateau City losing the Scry sensor which is hovering around them.

The party is now in Plateau City, in front of the skull-shaped Grand Temple of Gargul. and no longer being scryed.


(ooc: Rather than casting three teleports, wouldn't it be possible for Vauhwyt to share/cast the teleport on Mookie letting him take the first group, then Vauhwyt casting the second one taking the rest?)



Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 18th, 2011 11:56:46 AM


OMG! Glenn! Can that sleaze be legal?!? Wowsy! Off to the Rules Board to confirm!

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Friday March 18th, 2011 3:56:55 PM

LOL

IC
" So if things don't go my way I am not aloud to call out the person offending me in a Kayleb and rip one of their arms off and beat them with it? How can this place truly be civilized then? Malgant thinks that some of the humor in his comment may have been lost in the flat translation of telepathy, but he thinks the others will know he is joking. He too looks around in wonder at the city. He also notes that he is back in human lands and sighs inwardly at the smaller doors and other accommodations.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Sunday March 20th, 2011 6:11:21 PM

Aztyr looks around, and upon seeing the temple just stops and stares.
"I've seen this type of Architecture before. It was when we went to..... Oh that makes sence, it was his realm, wasn't it?"

She realized she'd seen it before when they wentto bring back those that died on the Island where the device was.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (22 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (22 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


AC 42 HP 142/ 187 Valanthe 
Monday March 21st, 2011 12:15:08 PM

so can we stop popping all over the wold now? There has to be some place we can go where they can't watch us. After all this time I'd like to get this armor off and into a hot bath.

In Plateau City (Dm Glenn) 
Monday March 21st, 2011 3:21:16 PM

Currently the group is standing in front of the Skull-shaped temple of Gargul. Some heroes stand about gawking at the temple in the afternoon sun. The streets are full of people going this way or that hardly giving the odd group of liontarus, minotaur, and other humanoids a second glance that may be due several invisibility.

Valanthe wonders if there is anywhere to avoid peeping Scry's, but if there is it's unlikely anyone is going to come up to the group and spill the beans.

CurrentlyVauhwyt is not detecting any Scry.

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Monday March 21st, 2011 4:56:25 PM

" Wouldn't the temple be shielded against such intrusions? Lead on Grim Vauhwyt, for this is your Temple and these are your priests, though I think I would like to get to know them." Malgant then either dispels the invisibility on himself or asks Vauhwyt to do it. It would be rude to enter the temple while hiding behind an illusion.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 10 min duration
Death Ward on Val 10 minute duration
Death Ward on Malgant 10 minute duration
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Monday March 21st, 2011 7:52:08 PM

Aztyr mostly agrees with Malgant's comments over the bond and drops her hat disguise, showing her normal mostly unorginized self. She straightens out her shirt and her leather harness, making sure things are where they should be.
* No sence standing around out here, get moving Vauhwyt, you're entering first at this place. I'm not sure anyone else worships your god, so this is your house. *

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (22 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (22 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Telepathic Bond; Holy Aura] 
Monday March 21st, 2011 7:57:08 PM

"Well, if this is the place, we should go inside," Vorelle says, and heads for the entrance.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday March 21st, 2011 10:15:42 PM

Vauhwyt invites her friends in and leads the way. Her goals are to make some introductions, to ask about talking with experts, and to secure safe lodgings, if possible, for the night. She makes sure that the higher-ups know her group is at war with the master of Bone Mountain and has been actively scried, pursued by a succuubus, and that impersonators have been attacking places in their name. And that an orb is eating Imd City, likely in an attempt to distract them. Bottom line, full report, no secrets.

In Plateau City (Dm Glenn) 
Tuesday March 22nd, 2011 10:56:48 AM

The group follows Vauhwyt into gaping mouth of the Skull-shaped temple of Gargul dismissing their invisibility and illusion disguises as they enter. The Grim liontaur feels at home, in the temple as a gray cloaked priest looking pale and smelling of strong perfume greets you withing. Bowing he motions for you to follow before you have time to explain, "The chief temple priest told us to be expecting your group. Please follow me." The priest leads you through a few doors, hallways and stairs, until you arrive at an upper floor room. Stepping through a wall of black your in a large room which appears to be a combination study and meeting room. It has a large window looking out through one of the eye sockets of the temple Skull facade.

An older bald priest is waiting their for you, Greetings! I am Morttish. You may relax here for a time, it was prepared for your visit and has both Private Sanctum and hollow magic with wards against dimensional traveling. We have a little time before you must make a decision, but first tell me in your words of your troubles and I will try to answer what questions I can, then I will share what the knowledge Gargul has sent to me about your choices." He directs the priest who guided you to the room, to bring food and water for their guest.

Morttish, listens to Vauhwyt's report, The Master of Bone Mountain, Scried, Demons, Impersonators wrecking havoc, and a orb eating Imod City? Is that all? Also, what knowledge do you seek?


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday March 22nd, 2011 2:24:06 PM


The chief priest says, "Is that all?" to the party's litany of woes, and Mookie caws, "Is that all!?! Jeezum Crow, what would it take to make this guy blink?"

Vauhwyt is VERY quick to subdue her familiar and stuff him in her belt pouch, stammering an apology to Morttish.

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Tuesday March 22nd, 2011 4:33:19 PM

" Quite a bit more than what we have endured Mookie,unless I miss my guess." Malgant bows to what appears to be the head priest of this temple and is reassured by his calm demeanor. This man seemingly speaks to the god of Life and Death as Malgant does to his god, as a revered father figure. He knows that he can rely on his deity for aid when it is warranted and is not afraid of whatever comes. He would be a superb Protector. Malgant goes into more detail about Vauhwyt's description, hoping to hit whatever mark the priest is waiting for.
" What I think we are seeking is assistance in the form of knowledge about how to ultimately send this lich who has evaded your lord's realm to the reward he deserves. His minions wronged us by taking and experimenting on children your Grim adopted when she helped to slay the children's parents. We retaliated by executing the mage minion responsible and leaving the message that his master was next. The lord of mount bone took offense to being so challenged and has made the lives of those we hold dear a living hell ever since. He attacks our friends in our name using illusion to veil the attackers and make them appear to be us. He has dropped an Orb of darkness that grows as we speak into my home city, at the doors to my temple. We have observed his minions and been led to his warcamp. We executed the physical form of a Lich and now seek it's phylactery and a way to destroy it and be rid of that Lich. We are not certain that the Lich is the Lord we seek though. At least I am not certain. Can your scholars and undead hunters teach us what we need to know to rid the Wold of this fiend?"
"Also, we have encountered undead with the physical form of Lichs and the skill of a very seasoned warrior. Dressed in magical heavy armor and fighting with skilled field tactics they were formidable foes. Their phylactery was inside their body and more easily found and destroyed. To the best of our knowledge these were also created in Mount Bone."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday March 22nd, 2011 6:44:49 PM

"We know that they are useing someone's memmory of us to make thier illusion of us. Because I very rarely look the same any two days in a row. I keep track of what disguise I use and then can tell what day we were seen and copied. I also appearently have a persistant scry on me. Vaughyt alerts me, so far the scrying has yet to catch up this trip...."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points



AC 42 HP 142/ 187 Valanthe 
Tuesday March 22nd, 2011 11:05:29 PM

Valanthe stands back and looks around at the temple. She prays to Gargul and believes in his cause. Yet she never felt any formal call to take up the robes. The temple was rather impressive.

"It may be more than just the lich. The one impersonating me was a demon. Maybe the same one I encountered when I stopped that infernal machine."

Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Telepathic Bond; Holy Aura] 
Wednesday March 23rd, 2011 1:01:56 AM

Vorelle shifts nervously from foot to foot. She isn't as shy as she used to be, but she still finds authority figures pretty intimidating.

"Um....also," she says hesitantly, "if anybody here knows what to do about that orb that eats things, that would be good. People are in danger."

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 23rd, 2011 7:04:34 AM

Vauhwyt takes a moment to explain the party's chosen strategy.

"Our idea is to hit back hard instead of playing defense, to attack rather than to react." Vauhwyt says. "We're staying mobile with multiple teleports per day, and no base of operations. We're defeating scrying with mundane defenses like smoke. We're using telepathy for all communications among ourselves."

"We could use advice on good targets of opportunity in addition to the advice on finding phylacteries. We have the old corpses of the lich, if that helps."

In Plateau City (Dm Glenn) 
Wednesday March 23rd, 2011 4:02:53 PM

Sitting in the warded meeting room within the temple of Gargul of Plateau City, the heroes continue to talk with the chief priest Morttish.

Mookie seems to take Morttish's calmness poorly, as Vauhwyt stuffs the familiar into a bag.

Malgant and Aztyr shares their thoughts and questions. Morttish nods, gravely as he replies "Yes the Lord of Mount Bone's abuses and twist souls to do his bidding, but it isn't clear if he himself is an undead. The Lich you dispatched is one of several which serves Mount Bone. His death isn't permanent unless you find and destroy his Phylactery.
unfortunately the one you killed is one of three Lichs doing Mount Bones' bidding in raising a army of demons, outsiders and undead."


Valanthe discusses the one impersonating her, as Vorelle returns to the importance of the city eating orb. The bald priest sighs, "Yes, they poison they spread by cause harm for years. The orb is a potent weapon which needs to be neutralized."

Vauhwyt offers her proactive strategy in dealing with the Mount Bones problem. Morttish smile, "Then you might like what I have to offer."

Morttish begins to share what he know, "Little is known about Mount Bone or its lord, except that it seeks to expand its control. The Lich you killed is one of three Lichs doing Mount Bone's bidding in raising a army of demons, outsiders and undead. Unfortunately the whereabouts of their Phylacteries are unknown, but suspected to be under the control of Mount Bone."

Pausing a moment, the priest continues "Your actions of interrupting Mount Bone plans for the Harpy fledglings and Unicorn, and subsequent killing of a wizard researching abominations, has made you a high profile enemy of Mount Bone. Currently the task of dealing with you is still being left to servants of Mount Bone. If you continue to be a thorn in their side, I'm sure the Lord of Mount Bone will begin taking more direct action against your group."

Looking at Vauhwyt then the rest of the group, "As for additional opportunities to strike at Mount Bones, we know your impersonators will be making another attack within the hour. If you take your imposters out, before they can return you can use the teleportation circle in place of them and possibly catch one or both of the other lichs. Undoubtedly one of the Lichs has the device controlling the orb. As a bonus, if you manage to kill both liches, the army of demons and outsiders would be leaderless and soon fragment. Losing faith in Mount Bones ability's they would leave. Unfortunately you won't have time to rest and restore your powers."



Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Wednesday March 23rd, 2011 4:56:39 PM

OOC
How many levels are stored in that rod of absorption right now? Do we know? Can we find out?
IC
" Within the hour. Imod would call me a fool for attacking a superior force unprepared and with few if any of his potent prayers left at my disposal. Yet if I don't his people will lose their connection to him when his temple is swallowed by the dark orb. I know our teleport powers must be getting low as well. Do you have a war chest that we may access in order to bring this attack off? We captured a rod of Absorption from the first lich. If it were full we would have the spells to pull this off I think. I am willing to do this to keep the people those impostors would attack safe and help save my homeland. Any help you can give us would be much appreciated. Show me where to go and I will bring you back the other lich bodies, or die trying."

Malgant’s Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 5 min duration
Death Ward on Val 5 minute duration
Death Ward on Malgant 5 minute duration
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 23rd, 2011 6:38:29 PM


"I do like this idea! Thank you, Reverend Morttish," says Vauhwyt. She thinks a surprise hit now would be very effective. She still has enough juice left for a few teleports, too.

Vauhwyt checks with her friends via telepathy first, and if they agree, tells the priest, "You have been very good to us as we come to you in a moment of need without warning, though our coming seems no surprise. We have a donation to make, as a sign of respect and a thank you. Although we do not all honor Gargul as first among gods, we certainly all feel awe at his majesty and devotion to both life and death."

OOC: We should donate at least 10 grand worth of loot, I suggest. These people are giving us a scry-free zone and great intel.

Vauhwyt is suggesting that some of the loot from the battle just won should be donated here. Also, she points out to her friends, if we have an hour, that's plenty of time to run over to the Catacombs to sell gear and get something sweet to use in the coming fight.

AC 42 HP 142/ 187 Valanthe 
Thursday March 24th, 2011 7:04:03 AM

"It's risky. Jumping in to attack our doubles when that is what they are most likely to be expecting. We are tired, injurd, and probably magically drained. I'm willing to take the fight to them since there may not be another chance to know where they will be."

AC 42 HP 142/ 187 Valanthe 
Thursday March 24th, 2011 7:04:04 AM

"It's risky. Jumping in to attack our doubles when that is what they are most likely to be expecting. We are tired, injurd, and probably magically drained. I'm willing to take the fight to them since there may not be another chance to know where they will be."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Thursday March 24th, 2011 2:22:20 PM

Aztyr looks around to the others, "An hour is bad news, I have so few of my powerful spells I don't even need to resort to counting my toes to add them up. I agree with Malgant, it'd be foolish to take them on this way, and as to going to the Catacombs to get gear that'll replace those abilities.... I doubt that they can replace them for any ammount."
She'll go along, but being a dedicated spell caster, she'll be the absolute weekest of the group if they continue on to another fight today....

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points



In Plateau City (Dm Glenn) 
Thursday March 24th, 2011 3:48:57 PM

(ooc: Rod of absorption 50%used absorbed 30 of 50 spell levels & has 10 spell levels to cast.)

Wanting to pull the attack off, Malgant ask about any help the temple could give and about the rod. The priest nods, We can heal everyone, cast what buffing spells the priest may have and transport you to the site. If need be we could cast spells to fill the rod of absorption with energy. What buff spells would you want, and I'll see if they are available. The catacombs are available to you, but going there would put you outside the wards of this room.

Vauhwyt checks with the others via the mental link.

Valanthe releases the risk and opportunity.

Aztyr is worried about the number of spells left to her.

Morttish spreads his hand, "You have have just fought a battle, I suspect many of your longer duration protection spells will still be working. Perhaps the rod of absorption would enable Aztyr to cast a few more of her more powerful spells?"


(ooc: if you want to visits the catacombs you can.)

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant  d20+5=7 ;
Thursday March 24th, 2011 5:54:33 PM

[b]" It would do that. It would also allow me to cast a timely heal if needed. If we are to face another Lich, the spell of Death Warding would be most helpful against them. They were fielding Ogre Magi like we fought before so cold defense will be very handy. "Any other enchantments you can spare will most likely also help us. Beyond that I still retain enough of my Lord Imod's prayers to transform me into a martial Juggernaut beside my love Valanthe. With the two of us rampaging through their ranks I don't think much more will be required. If you have any available I would purchase a scroll or two of Heal, just in case we need it."

Malgant is fine with a donation to the temple, just not the rod of absorption.

OOC
did we recognize any of the "other outsiders" that were in the succubus raiding party? Yay, my knowledge planes roll is a 7, so unless they were carrying signs like "I'm with the Vrock" I doubt I recognized any of them. A pity, because having some idea what they do might help us ask for buffs.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday March 24th, 2011 8:54:04 PM

Malgant ponders what other spells would be useful in this situation, and then it hits him, hard. "Imod's Horns! Good priest, do you have any scrolls of Holy Word? Not only will they make our foes more manageable by stunning them but they are all from another plane and evil. Chances are they would be sent back from whence they came without us even drawing steel. Leaving us with the magic we have remaining to deal with the Lich. This is important enough to head to the catacombs and leave the safety of your temple if I cannot get the scrolls from you. Imod's shadow veils me from their scrying eyes and I will be able to leave unwatched. But I do not know the way to the catacombs from here."

AC 42 HP 142/ 187 Valanthe 
Friday March 25th, 2011 12:20:12 AM

"Well sometimes you have to roll the dice and hope Lord Gargul has use of us still. If he doesn't then it doesn't matter what we do. Our time is at an end."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Friday March 25th, 2011 12:04:00 PM

Aztyr nods as Malgant speaks up with his new idea. "I believe I could cast that from a scroll, even though it is Holy Magic. I may not be an actual priest, but I've been taught the ways of the Priests of my diety."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 25th, 2011 1:41:46 PM

Vauhwyt feels up to the task. "And even if all we do is kill some of them and run away, it will be worth it," she says.

Mookie pipes up, "If none of us die, they get no experience, but if we kill some of them, we gain in power."

"Hush, Mookie," says Vauwhyt. Under her breath, you might hear her say ... Highlight to display spoiler: {"The only thing that's kept you alive all these years, my old friend, is the xp loss if I kill you myself!"}

==========

OOC: Does anyone object to making a donation?

Here's our loot:

Lich's body pick up by Mal:
- Headband of vast Intelligence +2 [Perception skill]
- Ring of Protection +5
- Scroll of teleport
- Mantle of Spell Resistance SR21
- Rod of Absorption absorbed: ~50% used [KEEP]
- Cloak of Resistance +5
- Bracers AC6

Ogre Magi's body picked up by Val: [All gear is LARGE, right?]
- Chain shirt, [IS THIS MAGIC, GLEN?]
- Greatsword, [IS THIS MAGIC, GLEN?]
- Composite longbow {+7 Str} w/20 arrows [IS THIS MAGIC, GLEN?]
- Pouch with 20,000gp in gems.

GraveKnight body picked up by Vauh & Mookie:
- Greatsword +1
- Full Plate +1
- Belt of giant strength +2

Sword picked up by Vorelle:
- Longsword -- masterwork [VORELLE souvenir]

We should keep the rod, the teleport scroll, Vorelle's souvenir, and anything else people want. I volunteer to sell the rest at the Catacombs, which is not far from here.

In Plateau City (Dm Glenn) 
Friday March 25th, 2011 5:26:32 PM

Malgant makes his list of needed spells that would be nice to have as the others comment on the plans

Morttish nods at Malgant's request, "I believe there are two pearls of power which would allow you to recall your Death Ward spell which would you could make use of before the attack. As for heal scrolls, I have two of those, but only one Holy Word scroll. Would that do? Also, before you go I would like to take the precaution of attuning a bracelet of friendship charm on each of you, just in case."

The priest has two pearls of power (4th) brought up to restore you magic before the battle, 2 scrolls of heal and one scroll of Holy Word.



Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Saturday March 26th, 2011 1:56:17 PM

Vauhwyt takes a moment to make a careful accounting of her remaining resources. (The buffs listed below are those that should still be running for the next fight, assuming 90 minutes between fights.)

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (2 pts)
Mage Armor
Barkskin

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Saturday March 26th, 2011 5:17:53 PM

Question for Mal: Any chance for another Holy Aura? That spell was SUH-WEET! If not, definitely worth buying a scroll.

Questions for Morttish:

Are the imposters all demons?

Are they kept at bay by a Magic Circle vs Evil spell?

How about other demons we might face?

Are they going back to that same room in which we killed the lich?

Couldn't we just skip fighting the imposters and just go fight the two liches there?

Any chance for you guys casting some buffs on us before we go? Greater Spell Immunity? Mass Owl's Wisdom? Freedom of Movement? Death Ward? Align Weapon?

Seems to me the real advantage of killing the imposters and taking their place is the element of surprise on our return. So here's a BIG question ... any way you guys can tell us the actual name of one or both of the liches remaining? Remember we have the lich dust of the one we killed, so maybe we can use speak to dead to make him tell us? I'm thinking Trap The Soul with the trigger object option. We return, maybe with a glibness spell in place, and say, "Sir, we brought this back for you. You better take a look at it right away." Would that work on a lich?

AC 42 HP 142/ 187 Valanthe 
Sunday March 27th, 2011 11:25:55 PM

(OOC: I think we are between a rock and a hard place. the next battle wont be as smooth because of the lack of magical strength. Plus it is a trap designed to lure us in so they will be ready. Well ready for how we used to be i think. Since were short on time might as well jump in there and roll the dice.)

In Plateau City (Dm Glenn) 
Monday March 28th, 2011 5:33:02 PM

Morttish shrugs "I don't know who the imposters are, but from your description it sounds like they may be demons and outsiders. If they are summoned then a protection vs evil spell would keep them at bay, but if they are plan shifted, or gated in then no. Any demons summoned by other demons would be so blocked by a Magic Circle. I don't know if they are in the same location, I wouldn't use the location if it was compromised. Using the Imposters teleportation circle will take you back to where they were. I can cast a Mass owl's Wisdom, one freedom, one death Ward, I don't have the others you asked for. Even if we I had the required spells and material, I don't know the lichs true name. "

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Monday March 28th, 2011 6:42:55 PM

Malgant thanks Mortish for the pearls and quickly relearns the 2 death wards prayers. They will be instrumental for those going toe to toe with the lich since the lich's touch IS negative energy itself. He also nods his thanks for the scrolls. They will be enough, though having only 1 shot to banish all of the impostors makes the fight a bit more desperate. This can work. If the group can hold back their attack and wait for the Holy word and see who is left standing then there should be fewer targets, possibly no targets. Then it is on to the lich itself. Malgant looks to Mortish to tell him when to start buffing for their next fight.
OOC
No Vauhwyt, no more chance at another Holy Aura. It didn't do much since we didn't let the lich do anything offensive. fire protection and perhaps a new cold protection would be great, since if Val and I are both caught in an AoE and neither of us save I will die straight away since I would take all of my damage and half of Val's. Aztyr can fix that if she tries but if she can't do it fast I won't be coming back. There were 3 ogre magi Glenn's description of the away team so I expect 3 cones of cold, overlapping on us. With those odds if We don't save vs almost all of them the combined damage will get me. But better just me than both Val and me.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Monday March 28th, 2011 8:04:47 PM

Aztyr plans on accepting the rests decision, she's already voiced her's. "I can renew your and Val's cold protection, I'll have a few magic missiles, no fireballs, unless I sacrifice higher spells, a couple teleports, a handfull of disintragrates and only 1 of my top power spells. If we're going, I'll need to renew Haste as well, but I'll be sacing a spell for that too.
I just want everyone to know just what's left is all."


Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


AC 42 HP 142/ 187 Valanthe 
Monday March 28th, 2011 11:16:30 PM

"This feels wrong but we dont have much choice. People are being hurt because of us. The smart plan is to wait and regain our strength. Not jump into a battle, weak, wounded, and definately a trap."

ooc: if we do this I'll need a new list of what spells are active on val.

Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Telepathic Bond; Holy Aura] 
Tuesday March 29th, 2011 12:02:43 AM

Vorelle watches anxiously. "I don't know about magic," she says at last. "All I can do is hit things. But if you think we need to wait to regain spells, then I will wait with you. I'm sure we can manage."

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday March 29th, 2011 11:17:29 AM

Vauhwyt notes that Aztyr saw the imposter party before the casting of the Veil on them, so she should be able to describe and maybe even identify the monsters we face. She could even recreate them with a simple illusion spell so that we all could see them and maybe ID them.

Also, we have two enemy corpses here. Can't we try speak with dead to see if they know the name of either remaining lich?

Surely the clerics of the Lord Gargul here have the spell prepped?

We can get a scroll of Trap the Soul in the Catacombs to prepare the trap.

Also, Vauhwyt can cast a couple Resist Cold spells.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Tuesday March 29th, 2011 5:29:06 PM

Malgant hears the arguments for waiting, and thinks how much of Imod City will be gone in another day. If necessary he would allow himself to be teleported there with a towel for armor and a flyswatter and garbage can lid to fight with just to gain the chance that this attack can bring. Spells are low, so they need to be conserved until the lich is revealed. Mortish has offered healing to the heroes so Malgant cannot understand the cries of injury that he hears. Of all of them he is most at risk to the area spells the Oni will surely use since he will take both is and some of Valanthe's damage.
" I fail to see what all of the whining is about. This is the opportunity we have been presented with. If Mortish needs to take me to the top of the temple and launch me from a catapult to get me there, I am going. The group consisted of two female demons and three of the Oni Val and I have already made quick work of in the other Lich's room. ( Glenn mentioned others but I have yet to get any description of them or a yea or nay that they are with the away team) If needs be I can haste myself. This is the opportunity Vauhwyt has been talking of. Instead of waiting to react we step into the Lich's domain and rip his head off. We will not see another opportunity like it soon, if ever. If we sit here discussing why we cannot do this it will be tommorow before any of this is resolved."
"Vauhwyt, you wanted a catacombs run, so do I. I need you to show me where it is. We leave in less than five minutes and need to be back in less than thirty. I need a list of the scrolls that are going to be needed by the time we go. Remember, I am expecting a loud single word of the sweetest holy light imaginable and then no more awayt team for the bad guys. From there we will need to take on another lich room, maybe two. Think ahead and make your list."

Malgant turns to Mortish, his blood burning in his veins now. This will work, it has to. To the high priest he asks quietly. " High Priest Mortish, I thank you for all of the intelligence you have gathered for us and the help you are providing for us to accomplish this task. If I might ask one more thing of you, may I have a quiet corner of your temple for a moment to make peace with my god before this fight. Despite my optimism if something goes wrong on this mission we are surely going to have deaths. Since I will lead this charge the first will likely be me. Imod needs to know to prepare for that."

My list
Planar Ally scroll
5 protection from cold scrolls that will net out the 120 point max absorption
5 resist cold scrolls to protect a little more


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday March 29th, 2011 6:50:57 PM

Mal, any thoughts on the Speak With Dead idea? It only takes a standard action to prep the Trap the Soul trap.

Any thoughts on returning and fooling the enemy into thinking we are the imposters?

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Tuesday March 29th, 2011 8:26:38 PM

many thoughts...here they are in no particular order.
Speak with Dead
I don't have it preped
It is a violation of the deceased persons rest so I would think Gargul would frown on its use, so don't ask here
They are generally pissed when you talk to them and will likely save , so nothing useful will probably be gained, also I think it takes a long time to cast, so we don't have time.

Trap the soul
Again the whole Gargul thing
He doesn't have a soul in his body. That's why you can't follow it, can't see it depart and can't find it. It is safe in the Phylactery.

Fooling them
We are them so we should be able to pull it off swimmingly.
I, as a cleric, glow like a freaking lighthouse as a good creature. This is how I read the Aura ability of clerics, Glenn may read it less harshly but I think we will fool them for about 1 to 2 rounds, tops.

Killing the Lich
Aztyr has a sweet idea that he wishes to keep secret from Glenn, so ask him in an email. While not foolproof I think it has a chance. Besides, that can wait,we have other stuff that requires us to focus, now.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday March 29th, 2011 8:52:02 PM

"Well, I'll need a someone to pick me up a couple scrolls, well, more than a couple. I want 1 scroll of Mass Heal, 1 scroll of Speak with Dead, 2 scrolls of Baleful Polymorph, 2 scrolls of Holy Word, 1 scroll of Wish. That should come to about 15,675 if the Catacombs are still useing the same pricing guide as usual. I have some gems and whatever portion of the treasure is mine. I'd prefer to carry the gems so, if you want to take care of that Vauhwyt I'd be happy."
Aztyr then turns towards the High Priest and thinks for a couple minutes.....
"Mr. Mortish, can you have an Alter hallowed with a Dimentinal Anchor cast on it to bind something I want to try and do in the morning. It is a novel idea that I'd be suprised if it worked, but It is still very much worth the effort. Yes, I'm being vague for a reason, It seems that I'm appearently very easy to scry on... even though I've been careful."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


In Plateau City (Dm Glenn)  d20=17 ;
Wednesday March 30th, 2011 10:44:11 AM

Malgant thanks Mortish for the spells, scrolls and help.

Aztyr outlines what spells she has left, ready to follow the party's leave.

Valanthe express her concerns. Mortish smiles as he cast sufficient healing spells to restore everyone in the party to full health, "At least you will not be going back into battle Wounded!"

Vorelle offers to wait if necessary.

Wondering if they can speak with the dead to learn the remaining lich's names, maybe get the scrolls.

Mortish we could try to speak with the lich's dead body, but lich's are powerful creatures it may or may not work. Also, while Trapping the lich may work, it soul would still be trapped an unable to pass on.

Malgant talks to the other trying to dispel their doubts. The minotaur and liontaur only saw five total in the first away team of imposters two demons and three Oni.

Aztyr makes a list of what she needs from the Catacombs.

(ooc:
Mass heal 9th cleric 3,825gp
speak with dead 3rd cleric 375gp
baleful polymorph 5th wizard 1,125gp
holy word 2x 7th cleric 2,275gp(each)
Wish 9th wizard +25,000gp diamond 3,825gp {scrolls have to include cost of special material when made}

Total = 38,700gp )

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Wednesday March 30th, 2011 2:12:48 PM

ooc: thought I read that the Reader had to have the component, so drop the Wish totaling 9875gp then.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 30th, 2011 2:55:03 PM

When Mal says that Speak with dead is a violation of the deceased person's rest, Vauhwyt says, "Huh? That lich ain't resting!" She appeals to the high priest. "What do you say, sirr?" Her accent reveals that she is a bit nervous. "Would Lord Gargul mind if we tried to get answers out a dead lich?"

Also, to Mal -- won't an Undetectable Alignment spell keep your aura hidden?

Vauhwyt is happy to lead Mal to the Catacombs. [OOC: I just posted there.]

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday March 30th, 2011 4:21:32 PM

OOC
Glenn, Malgant has used undetectable alignment before, at the faire, does it mask his good aura?
Also I am just assuming the god of death wouldn't like anyone messing with the dead. That is why raise dead and resurrection require his permission in the Wold, right?

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 30th, 2011 5:04:07 PM

I think messing with his sworn enemies, the Undead, would be okay.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Wednesday March 30th, 2011 6:00:45 PM

Aztyr will wait in the secure room while her friends make the purchases she's asked for. She has a feeling that Holy Word won't work as Malgant hopes on the team they are going after, because she believes the Deamons aren't summoned, if they came accross a Gate, which she fears is the case.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


AC 42 HP 187/ 187 Valanthe 
Thursday March 31st, 2011 7:52:16 AM

While the others prepare spells for battle, Valanthe cares for her equipment. She wipes down her armor, cleaning the blood and dirt from all the hidden spaces. At least its made of mithril. It's surprisingly light and that makes it easier to manage. If it was steel or adamantite the suit would be a lot heavier. When her armor is cleaned, Valanthe moves onto the shield. When she gets the coin, she is defiantely getting some fire protection magics woven into it.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 31st, 2011 9:38:10 AM

Vauhwyt gives in to Mal. "Okay, Speak With Dead is not a good thing to try, but what about a Legend Lore or better Divination? Or what if we wish to know one of the names? Can a limited Wish do that?"

Vauhwyt asks the high priest if a Commune spell would reveal the name of one of the liches.

"If it succeeds, and we have the name of a lich, then we should totally try Trap the Soul. Keep in mind that it is a teleport-style conjuration that traps the body as well as the soul. That's why I think it will work."

"If we happen to come back through that Teleport Circle and the enemy thinks we're the imposters for even a few rounds, we have to be able to use that!"

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (2 pts)
Mage Armor
Barkskin

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

In Plateau City (Dm Glenn) 
Thursday March 31st, 2011 11:33:19 AM

Mortish looks thoughtful at Vauhwyt's question "Lord Gargul encourages free will in his followers, it isn't my place to forbid the use of Speak with dead. Also, I would encourage you to think of the undead not so much as our enemy, but as ill, lost, or trapped souls that need our help to be freed. Also, Speak with dead doesn't work on a corpse that as been an undead creature. The Commune spell gives only yes and no answers."

Aztyr waits while her the others make the purchases for her.

Valanthe prepares for battle by cleaning and checking her gear.

(ooc: Yes a undetectable alignment would prevent the aura being detected via a divination magic. Legend lore would take days to cast. Divination provides advice about goals, events, or activity. Commune spell give yes or no answers only. LOL "Does the lich's true name start with an 'A'..." )


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 31st, 2011 1:13:48 PM

The spell we need is, I think, "Vision." I'm getting one at the Catacombs.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday March 31st, 2011 4:48:38 PM

" Yes Vauhwyt, if they are fooled for even a second we should be using that time to make the lich an ex-lich. Minions can be dealt with after the lich is taken care of. Buying a few days respite by making them reform allows us time to locate their phylactery. Had I any idea what they looked like I could locate them via a prayer from Imod. However phylactery are unique and therefore I won't know what it will look like. What do you think, is the lich a person or being while it is reforming? would locate person work on it? If so it needs to reform at it's phylactery I think so it could be scried there and then teleported to no?" Let us get this shopping done, we don't have much time."

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Friday April 1st, 2011 12:00:40 PM

Vorelle frowns. "Well, a re-forming lich is either an object or a creature," she says. "It has to be one or the other, if it's anything at all. Is there---could we prepare two spells? One for objects and one for creatures? One of them's bound to work."

She hopes she made sense. She doesn't understand magic too well.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday April 1st, 2011 2:04:20 PM

"Good idea, Vorelle," says Vauhwyt just before dashing off to the Catacombs. Anyone else coming?

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Friday April 1st, 2011 4:32:42 PM

Unless Vauhwyt is willing to pick up the scrolls Malgant mentioned wanting and setting aside some of the gems for the ritual he will need to call on a Deva for help, Malgant will accompany her to the catacombs. If she will make the purchases for him he would rather use the time with Val and then making a short prayer to Imod to seek his blessing before combat.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday April 1st, 2011 5:30:11 PM

I'll get them -- please just relist what you need asap!

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Friday April 1st, 2011 8:35:18 PM

Aztyr needs, "Mass heal 9th cleric 3,825gp, speak with dead 3rd cleric 375gp, baleful polymorph 5th wizard 1,125gp, holy word 2x 7th cleric 2,275gp(each)

Aztyr will cough up cash id Vauhwyt needs any.


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Saturday April 2nd, 2011 6:59:10 AM

MAL! I need your desired purchases ASAP!

In Plateau City (Dm Glenn) 
Saturday April 2nd, 2011 12:19:36 PM

The group of hero's continue to make plans and last minute catacomb purchases, before the hour is up.

(ooc: note post was done in less than 5min, & a day late.)

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Saturday April 2nd, 2011 6:19:55 PM

My list
Planar Ally scroll
5 protection from cold scrolls CL 10

In Plateau City (Dm Glenn) 
Monday April 4th, 2011 11:48:36 AM

As the group is getting it's plans in order, Mortish ask "Do you want to arrive earlier than your foes, at the same time, or just after they arrive? And if early or late, by how much time?"




(ooc: FYI, the group can proceed earlier, but to keep things moving I'm planning for the hour will be up by Friday's post.)

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Monday April 4th, 2011 12:38:41 PM

Vorelle also has a little cash if the group is short.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Monday April 4th, 2011 4:35:32 PM

" Earlier. They have hurt people and destroyed things in our name already. I do not wish them to be allowed to do so again. Just before they arrive is fine so long as we have a count down for casting spells in preparation. Also we should mark ourselves so that we are not fooled by their illusion. I assume the two smaller demons are taking the place of Valanthe and Vorelle and the three large Oni the place of Aztyr, Vauhwyt and myself, based entirely on size. An armband so that we can distinguish each other should suffice."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday April 4th, 2011 9:52:16 PM

Vauhwyt is at the Catacombs but will be back soon.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday April 5th, 2011 12:21:19 AM

"I can actually go undisguised, they have me as an ancient Liontaur, should be easy enough to distinguish. But an armband or a belt of a bright color would work for when people into sword range combat.".

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points

OOC: when comes time I'll mark 60 minutes off spells, also, I'm hoping Vauhwyt is finding out the numbers on the rod it has left to absorb, and how much is currently stored in it in way of levels.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday April 5th, 2011 10:03:15 AM


Vauhwyt comes back from shopping and shows everyone her receipt:

***SALE RECEIPT***

***Purchased by Vauhwyt***
23,000 gp - Scroll of Trap the Soul for a 20 HD creature (Spell lvl 8 Wiz 15)
8,325 gp - Scroll of Vision (Spell lvl 7 wizard 13) 2775 gp x 3 scrolls
750 gp - Scroll of Restoration, Lesser (Spell lvl 2 Cleric 3) 150 gp + 100 gp material component x 3 scrolls
1,050 gp - Scroll of Glibness (Spell lvl 3 Bard 5) 525 *2
1000 gp - Phylactery of faithfulness
3,825 gp - Scroll of Mass heal 9th cleric 3,825gp
1,125 gp - Scroll of baleful polymorph 5th wizard 1,125gp
4,550gp - Scroll of holy word 2x 7th cleric 2,275gp(each)
3,000 gp - Scroll of Holy Aura cleric (Spell lvl 8 Cleric 15)
375 gp - Scroll Speak to Dead cleric (cl3)
2,900 gp- Scroll of Planar Ally cleric (cl6) 1650 + 1250 material
4,500 gp - Scroll Protction from Cold Cleric (Spell Lvl 3 CL 10 ) 3*10*25= 900 * 5 scrolls = 4500 gp
Sub total = 54,400 gp

***Purchased from Vauhwyt***
16,000 gp- Headband of vast Intelligence +2 [Perception skill]
50,000 gp- Ring of Protection +5
90,000 gp- Mantle of Spell Resistance SR21
25,000 gp- Cloak of Resistance +5
36,000 gp- Bracers AC6
2,350 gp- Greatsword +1
2,650 gp Full Plate +1
4,000 gp- Belt of giant strength +2
Sub total = 226,000 gp

(226,000-10% restocking fee of 22, 600 gp = 203,400 gp)
Total from Sales 203,400 gp

Total due 149,000 gp (203,400 gp -54,400 gp)
***SALE RECEIPT***


Vauhwyt says, "I've got 149,000. Add in 1,000 gp of gems from our gem stash to bring that to 150,000. We each get 30,000 gp and we have 19,000 in gems to pay for angels and devas ans archons and so on. OK?

"We have three Vision scrolls, so we can ask three questions. One question we can ask is "What is the name of one of the two liches we are about to face, associates of this defeated lich, employed by the master of Mt. Bone, who have sent outsiders disguised as ourselves to attack innocents in our names.

Say the answer comes back, "George." We might need to use another Vision to ask, "How can we tell which lich is George?"

We might use a Vision to ask, "Where is the phylactery of this defeated lich?"

We might use a Vision to ask, "How many charges are left in this Rod?"

Ideas? Comments?

AC 42 HP 187/ 187 Valanthe 
Tuesday April 5th, 2011 5:44:48 PM

"I thought the imposters looked how we used to. My old armor and warhammer. Shouldnt be that hard to tell us apart and we will have the mental link as well. With the new gold I have enough to enchant my shield with minor wards against fire. After that last battle and getting cooked in my armor I think it might be a good idea."

In Plateau City (Dm Glenn) 
Tuesday April 5th, 2011 5:52:02 PM

The group marks themselves with an arm band so as to know friend from foe during the upcoming battle.

Malgant and Vauhwyt go shopping at the catacombs, returning before the time is up with a pack full of scrolls and other stuff. Aztyr, Vorelle and Valanthe wait while they are gone.

Once back Malgant opts to arrive Just before the imposers are due giving the group some idea of when to begin casting prep spells so they will be done as they go, but first Vauhwyt ponders how best to use the Vision scrolls in what little time the heroes have left.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Tuesday April 5th, 2011 6:55:25 PM

OOC
My question would be...Why? Maybe we can use them to find the phalactry, but we had plenty of other ways to accomplish that. I also thought trap the soul wasn't going to work since the soul is already trapped elsewhere , but whatever. No IC post today. I had a cold catch up with me at work and I need to post to my game and get to bed.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday April 5th, 2011 7:37:24 PM

OOC: On March 30, High Priest Mortish says, "While Trapping the lich may work, it soul would still be trapped an unable to pass on." It might work!

Note that the spell is conjuration, like teleport, and captures the physical body as well as the soul.


Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday April 6th, 2011 4:25:06 AM

The soul is in a rock or some such similar object. Will it draw the phylactery to the caster? If so being a lich sucks because it is easy enough to defeat, not worth dying for to become one.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 5:57:28 AM

More to the point, the thing's physical body is drawn into the confining gem, where it will either be stuck or the lich will begin reforming. Either way, that's a plus for us.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Wednesday April 6th, 2011 12:54:55 PM

"A lich, has no soul as we know it, it can't be trapped, I have an idea on how to by-pass that... Maybe. It's a very novel idea, but we don't have the time do it right this minute, that's why I asked Mortis to prepare an alter for the morning with a triggered Dimensional Anchor, I'd be surprised if it works, but it is a possibility that I give a 1 in 20 chance of success of working."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 4:54:12 PM

"Meh, it takes less than a minute."

OOC: Casting time on the vision is a round. Casting time on the Trap the Soul is a round. Casting Time on the Lesser Restoration to cure the fatigue is a round. No biggie.

"Trap the soul forces a creature's life force (and its material body) into a gem"

Let's get this show on the road. Aztyr, you are less likely to mess up the scroll reading than me, and unlike me, you have actually seen the two liches in question. Will you use the Vision scroll to ask a question phrased something like, "What is the name and an identifying characteristic of one of the two liches we are about to face, associates of this defeated lich, employed by the master of Mt. Bone, who have sent outsiders disguised as ourselves to attack innocents in our names?"

I'll do it if you prefer not to.


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 4:55:27 PM

"Sure the answer might be too cryptic for us to figure out, but are we not adventurers? I say give it a shot!"

In Plateau City (Dm Glenn) 
Wednesday April 6th, 2011 4:58:11 PM

Mortish shrugs, "Alass, I can't tell you if the spell would work upon a soulless Lich, I suspect as Vauhwyt, that it would trap the physical body, but only if you have its name and gem of sufficient perfection to hold the creature."

A clock in the room continues to tick audibly as it's pendulum swings back and forth measuring the slow passage of time.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday April 6th, 2011 7:18:28 PM

OOC
We only saw the dead lich, there was only one in our view while we scried.
IC
" Please Mortish, show us where we can perform these spells without desecrating your temple. I will be calling on My Lord Imod and I do not wish to make a bad impression on you and your fellow priests after you have helped us so. Vauhwyt and Aztyr can try and trap one of the Liches and I will call upon a Deva I know for assistance in the fight. Time grows short so we should get this done quickly."
Once shown to a 'safe' place to summon Malgant casts Planar Ally and summons the Deva that helped them the first time with the Mage that stole the chicks.

AC 42 HP 187/ 187 Valanthe 
Wednesday April 6th, 2011 9:36:25 PM

"It sounds like the lich is remote piloting the undead body. Is there perhaps a way to interrupt that connection?"

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 11:03:13 PM

Lich Sightings:

Jan 15: Vauhwyt's Detect Scrying gives her an image of a Lich who is spying on the party. The Detect Scrying image is not sufficient to allow a teleport. Vauhwyt discovers that there are actually three casters scrying the party, but she sees only one, and it is a lich.

Feb 28: Both Aztyr and Mal scry the female demon: "An alluring woman, with Tiny horns, bat-like wings and a sinuous tail betraying her demonic nature as she leads a small group of other outsiders three Ogre Mages and another like herself though what appears to be a war camp of outsiders Oni and other Demons, in some underground place. As you watch she and her crew approach an old stone structure, with a few outsider and undead guards at the entrance."

March 1: Aztyr and Mal continue their scrying: "the alluring demon woman and her group enter the stone structure, it appears to be a work area with more guards and a lich who is putting the finishing touches on a magic circle of some sort. He turns to the demon woman saying something then casting a Veil spell upon the group making them look like two liontaurs, a Minotaur, dark elf, and human. Looking very similar to what your group looked like when you attacked the wizards lab. The Lich proceeds to give some instructions then one by one the group weapons ready steps into the magic circle and disappear. The last is the demon woman looking like Valanthe steps into the teleportation circle and disappear."

A Question to Dm Glenn -- the Lich Vauhwyt saw on Jan 15 -- did it look like the one the party destroyed?

Mal, you are right. The one lich you and Aztyr saw is the one we defeated. We knew there were three casters scrying on us, but we did not know there were three liches until Mortish told us so on March 23. I may have seen one of the two remaining, see question to Glenn above.

BTW: I was inspired to work on the scene headings in the archives.

(ooc: Thanks Cayzle! (That's worth one hero point in my book.) I usually get around to it eventually. I added the volume break to denote the new module. -DM Glenn)

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Thursday April 7th, 2011 11:13:57 AM

Vorelle looks worried when Valanthe mentions the possibility of "remote piloting."

"There was a remote connection to that orb that eats things, too," she says. "If they really can do so much with a remote magical connection, it might be a good idea to find a way to disrupt it."

In Plateau City (Dm Glenn)  d3=1 ;
Friday April 8th, 2011 9:03:45 AM

Mortish leads Malgant to a gust room for praying, at the Minotaur's request. After the preforming the required rituals to request aid from Imod, the same deva who fight along side you in the ill fated attempt to rescue the harpies appears. Nodding respectfully to Malgant, "Greeatings, brother in arms. I know time is of the essence in the task before you, but know this while I may help you in the first part of your mission my presence in the second part my hinder your task, for I will not hide from the demons. Imod has set the price of my services at 1500gp for assisting you against the imposters, and an additional 6000gp in this battle against the lichs."

Valanthe speculates about how the Lich's soul controls the body. Vorelle comments how the orb also appears to be remotely controlled, wishing there was a way to disrupt it.

As Vauhwyt compares the description of the lich she saw verses the one Mal and Aztyr saw, the liontuar comes to conclusion that they are the same lich. (sorry, rolled a 1 in 3 chance)

Mortish informs you that you should complete your research projects soon, for you will need to start casting the prep spells shortly.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Friday April 8th, 2011 5:34:56 PM

" I find that price a bargain for your assistance. While I would not ask you to hide from them I would ask that you give us perhaps 20 seconds( 3 rounds) to get close to the Lich using subterfuge and then bring the glory of your holy presence through the teleportation circle the Lich is using. By that time I am certain we will be in position to strike the Lich and you will have free reign to destroy as many of the demons as you can. The Lich is our target, and there may be a second Lich lurking around the place. One of them controls an orb of darkness that consumes all it touches, that is parked outside Imod's temple in Imod City. I need to get that orb gone so that this monster no longer holds my brethren and my kin hostage. I am hoping to rely on you to grant us a holy aura before the fight to defeat the worst of the enemy's spells and to use your holy word as freely as you like to send the impostors and as many of the Lich's minions back to the Abyss. Is that acceptable to you? Some pinch healing and your holy mace may also come in handy as I will be shielding our warrior maiden Valanthe with my own vitality. She is our Lich slayer since she has a weapon that is most effective against that type of undead."
Malgant also describes the demons they have seen so far to the Deva, hoping she can use her vast knowledge of the demons of the Abyss to tell them how to play their part and how to fight their foes once the combat begins. He describes the succubus, the oni and the Babau, plus any others he saw through the scrying portal he used earlier.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Sunday April 10th, 2011 6:31:18 PM

Malgant, having been trained as a tactician as well as a warrior by Gralnir Swordbreaker asks some more questions of Mortish." I expect our fight with the impostors will be over in a matter of seconds if all goes as planned. You have knowledge of their previous raids it seems so let me ask you. How long should we wait before returning through the Teleport circle? Too soon and we will be suspect, the same with too long, though we could cite difficulties in that case as an excuse. What do they do when they return to the Lich's warcamp? How do they address him? We want this to be believable so we can get as close as possible before striking."

AC 42 HP 187/ 187 Valanthe 
Sunday April 10th, 2011 11:42:34 PM

As bargains and prays, Valanthe sets about preparing for the battle herself. Stretches to keep her muscles loose and limber. As well as get the blood flowing. The worst thing that could happen would be to go into a battle tight and feel the pain from a muscle sprain or tear. A sure way to meet Gargul before your time.

In Plateau City (Dm Glenn) 
Monday April 11th, 2011 5:01:33 PM

The Deva nods to Malgant, "Agreed then, it is a good day for killing demons and Lichs."

At Malgant's futher questions about the imposters raids, Mortish spreads his hands "Alas, I only know what news has traveled here, the the knowledge of your coming and the coming raid was give to me in a vision from Gargul. I do know that it takes a few moments for everyone to pass through the teleport circle, so they attack from a building or ally killing or wounded who they can then retreating and vanishing before the city guards has time to reply, so I suspect a minute or two for each raid. As for the other questions I have no idea?"

Valanthe stretches and warms up the coming battle.

Mortish looks at the clock, "It is time to cast what pre-battle spells you have. I will cast the ones which I have, then transport you to the site. You will have time to take action before they make they start the raid." The priest touches each of you with a charm from one of the two bracelets he has with him.

(ooc: please list the prep spells and other actions you are taking.)



Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Monday April 11th, 2011 5:09:26 PM

Vorelle gets out her bow, then switches to her axes, then switches back to her bow. "I always seem to have the wrong one out," she murmurs. She waits for the casters to prepare and cast their spells.

[Also, which of the spells from the last fight are still active?]

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Monday April 11th, 2011 5:48:17 PM

"Well, I'm planning on casting 4 rounds of buff spells. refreshing cold protection on Malgant and Valanthe, and then Hasteing and casting Telepathic Bond on the entire group. I don't see any reason for recasting on the rest, there are some linguring effects that should do for the fights.We started after I'd already cast TB that's why the length is off from the rest.

(the spells in effect are listed below, at the time we go I'll mark 60 minutes off the duration, leaving some time yet to go.)

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday April 11th, 2011 5:56:28 PM

"We don't have enough info to use the Vision, but we may gain more fighting the imposters. Let's go."

Lists of spells and such to come. Sorry, life is busy.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant  d8+10=17 ; d8+10=14 ; d8+10=17 ; d8+10=14 ; d8+10=15 ;
Monday April 11th, 2011 10:12:35 PM

Aztyr, save those cold resist spells, thats why I got scrolls.

Malgant pulls out the scrolls purchased in the catacombs. He reads them and places a ward protecting each of the group against the first 120 points of cold damage they sustain. He also casts a new death ward on Val and himself. He asks the Deva to cast aid on each of them and also see invisibility. He also asks that she cast Holy aura when they are about to encounter the imposters.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 120 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)

In Plateau City (Dm Glenn) 
Tuesday April 12th, 2011 11:12:24 AM

After your spells have been cast, Mortish cast the magic needed to send you on your way "May the fate's smile upon you today."

After a moment of disorientation you find yourself standing in the middle of a market place street in Acid city. There are many people going about their daily business, but no sign of the imposters yet!

Chose your places and actions, (note I left the Deva off the first map, but she is with your group.)

Acid City Market place.

(ooc: Here is the list of spells with durations longer than an hour from the first battle. It has been about 1 hour since the first battle. Some of the protection from energy's were used from the first battle so they may not be at full power {this list doesn't reflect that}

caster time duration target Name description
mal 8AM 30h All Status status on all in party

aztyr 8AM 24h aztyr hat of disguise looks like a liontaur Priest of Alemi
Aztyr 8AM 30h Aztyr Magic Armor +4ac
aztyr 8AM 30h aztyr Non-detection DC30
aztyr Prev 150m aztyr see invisable see invisable & ethereal creatures
aztyr Prev 150m aztyr Protection from energy Cold 120 points

aztyr Prev 150m mal Protection from energy Cold 120 points
mal 8AM 30h mal Mind Blank +8 save vs mind effect, immune to divination
mal 8AM 30h Mal-Armor Magic vestment +3 ac
mal 8AM 30h Mal-Shield Magic vestment +3 ac

vauh Prev 120m mookie Heroism +3 morale on attacks, saves, skills
vauh Prev 12h mookie false life +20hp

aztyr Prev 150m Val Protection from energy Cold 120 points
mal Prev 15h Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'

aztyr Prev 150m vauh Protection from energy Cold 120 points
Vauh 8AM 12d Vauh Shrink Item
vauh 8AM 24h vauh Detect Scrying
vauh Prev 120m vauh Heroism +3 morale on attacks, saves, skills
vauh Prev 120m vauh Magic Circle vs evil PE 10ft radious
vauh Prev 12h vauh false life (+12 hp)
Vauh - Wand Prev 120m vauh Barkskin +5 Natural armor
vauh Prev 12h Vauh -- armor spikes Greater Magic Weapon +3 weapon
Mal 8AM 30h Vauh -- buckler Magic vestment +2 ac, saves vs evil
vauh - staff Prev 12h Vauh -- paw Greater magic Fang +3 natural weapon
Vauh - staff Prev 12h Vauh -- paw Greater magic Fang +3 natural weapon

aztyr Prev 150m Vorelle Protection from energy Cold 120 points

)


Vauhwyt (HP126+12, AC40) and Mookie (HP63+12, AC30)  d10+10=12 ; d10+46=51 ; d10+35=40 ; d20+6=7 ; d6=3 ;
Tuesday April 12th, 2011 4:05:56 PM


Prep Spells cast before the teleport: Reduce Person, Expeditious Retreat, Jump. She renews the False Life on Mookie for 12 temp hp, and casts resist fire on her familiar as well.

"Boss!" caws Mookie, "You DO care about me!"

"Hush, Mookie," Vauhwyt says.

After arrival, Vauhwyt uses her Partial Darkwalk ability to merge Mookie and herself with the Realm of Shadows. She is still present in the Wold proper, but she and Mookie gain 20& concealment, the ability to make Stealth checks with no other cover or concealment needed, and +8 on those checks. Mookie and Vauhwyt both hide in the Realm's Shadows. Mookie lowers his spell resistance so he can enter the Realm too.

Mookie, not being a grim, has to make a fort save as he enters, even just partially. He fails with a nat 1 and takes 3 pts con damage.

To see either of them will require a Perception check of 51 for Vauhwyt and 40 for Mookie.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone = 40
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone = 30

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

Vauhwyt (HP126+12, AC40) and Mookie (HP63+12, AC30) 
Tuesday April 12th, 2011 4:07:18 PM

Vauhwyt notices all the innocent bystanders. "Warn them!" she thinks to her friends. "Tell them to get out of here!"

Moderate Fortification, Mind Blank, AC 33, 174+17/174 hp Malgant 
Tuesday April 12th, 2011 4:47:35 PM

Before they are transported Malgant makes a comment to the group." Another thing to remember when we go to the warcamp. Val or Vorelle will be in charge of talking to the Lich and reporting. I would say it should be Val, so that she can move closer to the lich without raising suspicion. The female demons I saw were pretty clearly in charge of the raid and it is they that should be reporting the raid's outcome."
In Acid City
Malgant, well known to the folk of Acid City from the time he and his companions saved the town from Slaad and restored the lake to water from Acid moves quickly into the market shooing the crowd before him. " GO! DANGER IS COMING! GET CLEAR OF THE STREETS AND TAKE REFUGE IN YOUR HOMES, THE INN OR THE TEMPLE! GO NOW, THERE IS LITTLE TIME!" He also makes shooing motions as if trying to chase a herd of geese. Many of these folk have also seen him at his destructive worst when the Slaad unleashed a word of chaos and Malgant was confused and rampaged through the market. Whichever scene they remember, his display now should be enough to set them scurrying for shelter.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 120 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday April 12th, 2011 5:17:46 PM

Aztyr watches as Malgant casts the spells from scrolls and allows it to effect her. While He's doing that she commands the Hat of Disguise to make her seem to become a centaur, in chain armor wielding a bow, with a quiver on her back and a couple swords at her waist. After they arrive in Acid City, she plans on casting Haste(extended with rod) just before the Demons arrive, but she takes and casts Telepathic Bond as soon as they arrive, on everyone.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+19=38 ;
Tuesday April 12th, 2011 5:47:26 PM

Aztyr moves to -1,0/b,c making sure she should have partial cover from the street. She keeps alert incase of suprise. (38 perc roll)'
(remember planning on Haste 2 rounds b4 the expected arrival, extended with rod)

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Telepathic Bond]  d20+22=42 ;
Tuesday April 12th, 2011 6:23:43 PM

Vorelle does what she does best, which is notice stuff. [Perception 42]

Her first instinct is to hide, but that would mean any bad guys arriving would be more likely to target innocents, so she stays where she is, taking comfort in the presence of her friends.

The Pretenders in Acid City (Dm Glenn) 
Wednesday April 13th, 2011 5:10:31 PM

Vauhwyt and Mookie merge into the Realm of Shadows, nearly undetectable to everyone.

Trying to save the bystanders, Malgant moves into the market area shooing and waring to crowed to leave. Everyone looks at the Minatuar for a moments wondering if he is mad, before someone yells "It the Mad attackers! There attacking again!" The crowed starts to flee, screening as they go.

Aztyr looking like a Centaur warrior, cast her final prep spells as she moves for cover.

Vorelle uses her keen senses to watch for their foes, and is the first to here them attack. As they come charging out of the south ally with weapons draw and screeching like death itself.

Malgant's warning has cleared the immediate area of most of the people, except for one kid who is caught between the true heroes and the imposters. The pretenders look close enough to the causal observer to the party's normal appearance that it would be difficult to tell them apart. (Perception DC20 to tell the the PCs and NPCs apart)

Your look alike foes freeze for a moment, when they realize they are facing the real heroes.

Most of the people are fleeing the street, but one kid gets trapped between the two groups!

The Deva warns you "Get the demons before they can teleport away!"

Acid City Market place.


Vauhwyt (HP126+12, AC40) and Mookie (HP63+12, AC30)  d20+30=50 ; d20+9=28 ; 5d4+20=31 ; d20+46=59 ; d20+35=37 ;
Wednesday April 13th, 2011 5:34:35 PM


[NOTE THAT REDUCED, VAUWHYT IS MEDIUM PLEASE.]

Mookie goes for a fast mount of Vauhwyt as a free action ... his ride check is a 50, so no problem. Then he draws and uses his magic missile wand, aiming at Val2.

Mookie activates his glorious Smite ability to do +15 damage vs his chosen evil foe.

"Focus fire to take them out fast," thinks Mookie to everybody via telepathy. "Aim at the one that looks like Val!" His roll to counter spell resist: 28. His damage is 5d4+5+15 = 31 to Val2.

Vauhwyt takes a double move at half speed to be stealthy. She ends her move by slipping among her enemies in square I15.

Vauhwyt Stealth: 59. Mookie stealth: 37.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone = 40
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone = 30

Vauhwyt's Buffs
Reduce Person
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 5 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Darkwalking: 2 rounds of 40 => 20% miss chance due to concealment.

Hero points used: 1

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Wednesday April 13th, 2011 5:51:00 PM

OOC:
Everryone remember I cast Haste as stated just b4 thier arrival. or at least it was supposed to be cast.
Will do a full post later.

Moderate Fortification, Mind Blank, AC 33, 174+17/174 hp Malgant  d20+15=27 ; d20+15=25 ; d20+15=26 ; d20+15=22 ; d20+15=18 ; d20+13=25 ; d20+13=17 ; d20+13=26 ; d20+13=33 ; d20+13=23 ;
Wednesday April 13th, 2011 6:40:36 PM

" Or we could stick to the plan Mookie."

Note we are all wearing armbands to show who we are, so no Perc check should be needed.

Malgant tries to shield the child the best way he can. He expects any surviving attackers will use their cone of cold attack on as many of the heroes as they can. He moves AWAY from the child shouting for the boy to run away,hopefully into the building and away from the fighting. He then whips out the Holy Word scroll given to him by Morttish and reads it.
Move to F-G/10-11 and read Holy Word. HD affected listed after the effect, assuming Morttish gave me a minimum casting level scroll (13th level) Since I am on my home plane and they are evil extra planar creatures they must make a will save DC 23 or be banished to their home plane and unable to leave for 24 hours.

Deafened: The creature is deafened for 1d4 rounds. Save negates.(13 hd or less)

Blinded: The creature is blinded for 2d4 rounds. Save reduces the blinded effect to 1d4 rounds.( 12 hd or less)

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round. (8 hd or less)

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25). ( 3 hd or less)

The Deva last round cast Holy aura on the heroes and this round sticks to the plan as Malgant described it to her. Banish the Demons and then fight the Lich. She surges forward on feathery wings and hovers 15 feet up( 5' out of reach) at H15. Then she too utters a Holy Word. Hers is at the same CL as Malgant's and has the same effects at the same levels. However she is not on her home plane and cannot banish the demons with her word. ( which I just realized)
Spell resistance Malgant Deva
Mal 2 ............. 27.......25....pass/pass
Vau 2 ..............25.......17....pass/fail
Aztyr 2 ............26.......26....pass/pass
Vor 2 ..............22.......33....pass/pass
Val 2 ..............18.......23....pass/pass
Malgant's spell affects all of the demons ( unless their SR is higher than listed) and the Deva affects all but the Succubus pretending to be Val

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 120 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 12 rounds remaining on all from the Deva

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+9=17 ; d20+18=29 ; 28d6=98 ; 5d6=18 ;
Thursday April 14th, 2011 12:22:47 AM

Just before the evil doppelgangers are due to arrive, Aztyr will have cast the Haste spell and extended it with the rod of lesser extend.
Aztyr will delay her spellcasting just long enough to see if either of the regular sized dopelgangers is killed or banished.
If the one who looks like Val is not banished and not dead, she becomes Aztyr's target and recieves a Disintegrate spell.
If Val's double is dead or bannished, Aztyr casts at Vorelle's double.
If both of them are dead or bannished she targets her own double.

Rolls for Disintegrate:
Ranged touch attack roll 17, spell Penitraition 29, DC 24 Fort for partial, 98 damage, 18 damage if save

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -1
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (28 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (28 rounds) all (inc Mookie)



Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=24 ; d20+22=29 ; d20+22=25 ; d20+17=23 ; d20+12=32 ; d20+12=16 ; d8+8=11 ; d8+8=15 ; d8+8=16 ; d8+8=12 ; d8+8=10 ;
Thursday April 14th, 2011 12:33:30 PM

Vorelle goes to work with her bow. Vauhwyt's double is the one closest to the child, so that's the one Vorelle targets. If that target has been killed or banished, Vorelle instead targets a foe who has been damaged by one of her friends.

[Hit AC 24 for 11 damage; hit AC 29 for 15 damage; hit AC 25 for 16 damage; hit AC 23 for 12 damage; hit AC 32 for 10 damage. That last one was a critical threat, but probably did not confirm on a 16.]

AC 42 HP 187/ 187 Valanthe 
Thursday April 14th, 2011 2:52:05 PM

Valanthe charges forward, moving quickly in her mithril plate armor and magical boots. She really hops they dont teleport away. Valanthe really wants to hurt these monsters.

"You didnt think that you would get through this without having to step up and face us in battle? That we would just let this go. I have this new warhammer and I'm going to use it and crunch all your bones to dust."

OOC: sorry guys. I have been laid up with a nasty upper respritory infection. Valanthe is using a double move to D12

aztyr Prev 150m Val Protection from energy Cold 120 points (I believe there was 60 points left on it)
Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'
Holy Aura cast by the Deva
New port cold replacing Aztyr's for 120 points from Malgant
Aid from the Deva +14 hp plus bonus's to hit
Death ward from Malgant

Moderate Fortification, Mind Blank, AC 33, 174+17/174 hp Malgant 
Thursday April 14th, 2011 4:15:27 PM

Join the club Walter. My sinus infection and pink eye put me out of work 1and 1/2 days last week and laid me up all weekend recovering. I feel your pain.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Thursday April 14th, 2011 5:14:34 PM

Dave, pink eye is a lot better to have than ringworm. The only time I had that I smelled like terpentine for a week... (farmers fix not doctors fix)

The Pretenders in Acid City (Dm Glenn)  d20+15=27 ; d20+15=16 ; d20+13=14 ; d20+13=14 ; d20+13=24 ; d20+11=15 ; d20+11=17 ; d20+13=27 ; d20+13=14 ; d20+13=20 ; 15d6=42 ; d20+16=28 ; d20+16=32 ; d20+16=26 ; d20+16=18 ; d20+16=29 ; d20+16=23 ; 15d6=59 ; d20+17=27 ; d20+21=41 ; d20+21=30 ; d20+22=34 ; 10d6=34 ; 10d6=40 ; d20+11=19 ; d20+13=32 ; d20+21=39 ; d20+22=36 ; 10d6=37 ; d20+13=22 ; d20+11=17 ;
Thursday April 14th, 2011 5:23:57 PM

(ooc: reduced Vauhwyt's icon on map, I took it that Aztyr did cast haste as just after you arrived. The Armbands would reduce the Perception check to DC0, if and when the PCs and NPCs get mixed up. Right now there is no need to make Perception checks to ID friends and foes.)


Mookie gets off the first shot hitting the fake Val with a holy magic missile. Vauhwyt with Mookie move into the foes.

Malgant tries to shield the child as he uses the holy word scroll and the Deva does the same with her spell like ability. None of the Foes seem to be affected by the good words. (ooc: all their HD are greater than 13}

Aztyr targets Val's double with her magic {fort 15 fail}, the succubus screams in pain as the parts of her the magic tries to disintegrate her {mass dam 17 save} she looks angrily at the centaur.

Vorelle fires a volley of arrows at the false Vauhwyt hitting with all five. While not none of the arrows were critically they each did significant damage.

Charging forward, Valanthe declares her intent to smash them with her hammer.

The angry Val/succubus screams with rage, "kill the so called heroes!"

Vauhwyt look alike fires a cone of cold catching Mal, Val and Vor for 42 cold reflext save DC18 for half(21) (SR check 28, 32, 26 vs sr25 all good)

The Mal lookalike follows suite sending out a second wave of cold (sr check 18, 29, 23) only effect Mal this time for 59 cold reflex save DC18 for half(29).

The false Aztyr fires an arrow at the flying Deva (hit ac 27) but misses.

The false Val steps forward to touch Mal (touch attack hit ac 41 {crit 30}, 34 vs SR damage
draining his very life force into herself. 34+40=74) the demon drains the live from Mal, but is blinded in the process by the holy aura (blind check 19save & 32SR)
(ooc: Since Vampiric touch isn't energy drain, channeling negative energy or death effect, I don't believe Death ward protects Mal)

The fake Vol moves to attack Val (touch attack hit ac 39, 36vsSR takes 37hp) her touch drains life from Val into the demon. (blind SR check:22 fort: 17) she too is blinded by the holy aura.

The bystanders continue to run away, except for the kid who steps back from the scary looking Vauhwyt.

Acid City Market place.

Val2 dam 31+98=129 {temp hp +74} {blind} { SR 18 AC20, Touch 13 }
Vol {Temp hp 37} {blind}
Vauw2 dam 11+15+16+12+10=64 {SR 19, AC21, Touch 12}

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+9=22 ; d20+18=22 ; 24d6=84 ; 5d6=21 ;
Thursday April 14th, 2011 6:04:22 PM

* Everyone still mostly ok? Even you Malgant, how you surviving?*
Seeing as how the fake Val is still standing, Aztyr once again points in her direction, unleashing another Disintregate at her.

Rolls for Disintegrate:
Ranged touch attack roll 22, spell Penitraition 22, DC 24 Fort for partial, 84 damage, 21 damage if save

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (27 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (27 rounds) all (inc Mookie)


Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant  d20+17=19 ; d20+17=25 ; d20+21=22 ; d20+21=26 ; d20+17=18 ; d20+11=16 ; d20+13=26 ; 2d8+14=18 ; 2d6=10 ; d8+8=10 ; d20+25=30 ; d20+25=34 ; d20+20=33 ; d20+15=33 ; d8+23=29 ; d8+23=26 ; d8+23=31 ; d8+23=29 ;
Thursday April 14th, 2011 7:08:38 PM

Well...Crap!! Moving on....

Val remember to take only half damage for the Vampric touch. It isn't negative anergy ( anymore) or a death affect but it IS damage dealt so half is MINE all mine oww this was poorly thought out.

Malgant grits his teeth as the waves of frost hit him. He resists both of them and The magic protection absorbs what he didn't resist. However, the fake Val reaches out and touches him right over his heart, piercing all of the protections he has in place and sucking a large portion of his life out of him. When the same thing happens to Val amlgant is further wounded. Coughing blood he begins thinking tactically. To the Deva he thinks " The liontaur next to you and I, Flank it and make it die. Aztyr disintegrate the same one and take back all she just did to me, Vorelle if you can, help Aztyr, Vauhwyt kill someone, your choice, this has to end fast because that really hurt." Malgant then drives home his statement by flailing at the fake Vauhwyt.
Malgant shifts to G-H/9-10 and swings 4 times with his blade and gore's with his horns(power attacking)
1st swing hit AC 22 natural 1 miss
2nd swing hit AC 26 18 damage +10 <holy>
3rd swing hit AC 18 natural 1 miss
4th swing hit AC 16 too low AC, miss
Horn Gore hit AC 26 10 damage
28 damage +10 <holy>Total
( singular worst round of die rolls EVER, 2 1's, 2 5's and a 13. Dave hands Kathy back her dice under the table. " we shall never speak of this again" )

As the staggering loss of life blurs Malgants vision, his aim suffers greatly.
The Deva flies to I 14 and unleashes a full round of attacks on the Fake Vauhwyt using her hammer in both hands and power attacking

1st swing hit AC 30 for 29 damage
2nd swing hit AC 34 for 26 damage
3rd swing hit AC 33 for 31 damage
4th swing hit AC 33 for 29 damage
I forgot to add half again for her strength for going 2 handed so add 16 more total to that
131 damage total
DC 25 fortitude save or stunned for 1d6 rounds


Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 70 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 11 rounds remaining on all from the Deva

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+21=40 ; d20+22=32 ; d20+22=26 ; d20+22=25 ; d20+17=27 ; d20+12=24 ; d8+8=12 ; d8+8=12 ; d8+8=12 ; d8+8=16 ; d8+8=13 ;
Thursday April 14th, 2011 7:59:03 PM

Vorelle dodges the blast of cold [Reflex 21; Evasion]. She winces as Malgant takes a pounding. Then, heeding his words, she changes her focus to fake Val, who seems to have taken more damage.

Any leftover shots go back to fake Vauhwyt.

[Step to E-5. Hit AC 32 for 12 damage; hit AC 26 for 12 damage; hit AC 25 for 12 damage; hit AC 27 for 16 damage; hit AC 24 for 13 damage.]

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d20+30=33 ; d20+9=20 ; 5d4+20=37 ; d20+13=22 ; d3=1 ; d20+26=40 ; d6+8=14 ; 4d6=18 ; d20+26=32 ; d6+8=12 ; 4d6=14 ; d20+21=41 ; d20+21=24 ; d6+8=13 ; d6+8=14 ; 4d6=15 ; d20+23=39 ; d3+7=10 ; 4d6=14 ; d20+23=27 ; d3+7=9 ; 4d6=17 ;
Friday April 15th, 2011 12:20:28 AM


Mookie attempts a fast dismount as a free action ... Ride 33 = no problem. He points his wand at the same target, evil Val, hitting with magic missiles that penetrate spell resist 20 for 37. Then he tumbles at speed (Acrobatics check to avoid provoking AoOs, taken at -10, is a 22) to I-19, blessing Aztyr for that haste which grants him extra move and +1 AC.

Mookie thinks at Mal: "Good plan, cowboy! Why waste our resources on enemies that are going to be banished anyway ... oh, wait."

Vauhwyt thinks: "Hush, Mookie. Sorry, Mal."

Vauhwyt takes a five-foot step to I-16. She activates her Arcane Strike as a free action. She and Mookie are now flanking the one that looks like Aztyr. She takes a haste-fueled full attack on fake Aztyr. Her lucky armor spikes are running at a +1 this round. Reduced, she gains a +1 to hit from her higher dex and weapon finesse, and a +1 to hit because she is medium sized. Flanking gives her a +2 as well. She gains a +1 due to the haste but not a +1 due to the aid -- it does not stack with the heroism. Her two primary attacks are at +26/+26, and her secondary attack is at +21. Her paws are at +23/+23. Thanks to flanking, all attacks are sneak attacks. Her damage is +1 str +3 enh +1 luck (spikes only) +3 arcane strike

1) Armor spikes primary: Hits AC40 for 14 plus 18 sneak attack.
2) Armor spikes primary extra from haste: Hits AC32 for 12 plus 14 s.a.
3) Armor spikes secondary: Hits AC41, a crit threat! Follow up crits vs AC24. Damage is 13 (+14 if crit) plus 15 s.a. (s.a. damage is not multiplied on a crit).
4) Left paw: Hits AC39 for 10 plus 14 s.a.
5) Right paw: Hits AC27 for 9 plus 17 s.a.

If Aztyr2 is AC24 or worse, then all attacks hit for total 72 plus 78 s.a. damage, 150 hp damage total.

After all that, neither Mookie nor Vauhwyt are hidden, but they do still both benefit from the 20% miss chance of concealment.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone +1 haste = 41
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone +1 haste = 31

Vauhwyt's Buffs
Reduce Person
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 6 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Darkwalking: 3 rounds of 40 => 20% miss chance due to concealment.

Hero points used: 1

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant 
Friday April 15th, 2011 4:49:38 PM

" Bite me little birdie. I do get to choose who gets healed by my auras you know..."
I don't, but the bird doesn't know that.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 15th, 2011 5:12:49 PM


"What!? What?!" Mookie thinks. "Jeezum Crow, some people can't take a joke!"

AC 42 HP 182/ 187 Valanthe  d20+9=23 ; d20+25=29 ; d20+20=40 ; d20+20=39 ; d20+15=32 ; d8+24=26 ; d6=1 ; d6=3 ; 3d8=22 ; d6=1 ; d6=4 ; d8+24=32 ; d6=2 ; d6=3 ; d20+21=31 ; d8+18=22 ;
Friday April 15th, 2011 6:21:25 PM

OOC: when I bring up the map there are no words by the names so Val will attack fake Vol who touched her so she has to be close.

Valanthe unleashes her full fury, tempred with training and skill upon the demon. Showing this demon and all the others that it will take a lot more than a draining touch through her armor to stop her.

"If that's all you got your not even a challenge."

Battle OOC: power attack -4/+8. for purposes of damage reduction weapon is holy and adamantite
1st attack: hit ac 29 for 26 normal and 3 holy
2nd attack: crit hit, ac 39 to confirm for *94 (22+72) and 5 holy
3rd attack: hit ac 32 for 32 and 5 holy
shield:hit ac 31 (31 for bull rush effect) for 22

*her damage roll is 3d8+72 (1d8+24 x3). the bonus doesnt go up that high so I simply rolled 3d8 and will add 72.

OOC: refelx save 23. 21 dmg removed from proteciton from cold. I believe it was renewed, at least it looks that way on Malgant's casted spell list. Malgant takes 18 from the health drain and none from the cone of cold.

Protection from energy Cold 120 points (99 left)
Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'
Holy Aura cast by the Deva
New port cold replacing Aztyr's for 120 points from Malgant
Aid from the Deva +14 hp plus bonus's to hit
Death ward from Malgant



The Pretenders in Acid City (Dm Glenn)  d20+11=14 ; d20+21=36 ; d20+16=29 ; 15d6=64 ; d20+16=33 ; d20+16=31 ; d20+16=28 ; d20+16=18 ; d20+16=17 ;
Friday April 15th, 2011 9:43:50 PM

Aztyr unleash another Disintegrate on the false Val wounding her after burning away the life stolen from Mal.

Brushing of the cold blast, Malgant continues on despite the life drain. The minotaur strikes at the fake Vauhwyt hitting it twice. The Deva help attack the same hitting it four times with lethal force killing the first foe.

Vorelle sends her next volley at the fake Val hitting her all five times taker her down.

Mookie uses the wand against evil Vol, while Vauhwyt attacks the fake Aztyr hitting her with every thing she has, unfortunately Mookie is only armed with a wand and doesn't threaten the foe enough to provide a flank. Still the liontaur rips into the fake liontaur. (sorry, no weapon -> no threat -> no flank -> no sneak attack. Good try.)

Valanthe unleashes her full fury upon the evil Vol hitting her four times once critically killing her barely.

The Mal lookalike steps up and attacks Val (hit ac 36, 29) both blows fall short

The false Aztyr send a blast of cold over the battle field (64 dam save reflex DC18 save for half (32), 33 vs SR25,31, 28, 18, 17 ) unfortunately, the kid get frozen in the blast. Mal, Vauh, Val, deva and Mal2 are also in the blast, but it doesn't get through the spell resistance of the deva or evil Mal2.
(Mal, Vauh and Val are affected)

The bystanders continue to run away,

Acid City Market place.

Val2 dam 129{-75temp}+84+12+12+12+16+13=203 {dead}
Vol {Temp hp -37}+37=0+26+3+94+5+32+5+22=187 {dead}
Vauw2 dam 64+28+10+131=233 (dead)

Aztyr dam 14+12+13+14+10+9=72-5=67 {SR 19, AC21, Touch 12}

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 15th, 2011 11:02:37 PM

Hey! Wait a minute! Mookie has a shield! He can shield bash! That should be fine, right?

(Was Mookie welding the shield as a weapon? Also assuming Mookie is still Incorporeal, does the shield have a magical attack bonus or ghost touch ability? Dm Glenn)

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant  d20+17=37 ; d20+22=34 ; d20+22=29 ; d20+17=24 ; d20+12=26 ; d20+14=20 ; 2d8+12=24 ; d6=3 ; d6=6 ; 2d8+12=20 ; d6=5 ; d6=5 ; 2d8+12=15 ; d6=6 ; d6=5 ; 2d8+12=19 ; d6=2 ; d6=5 ; d8+11=18 ; d20+26=33 ; d8+23=26 ;
Saturday April 16th, 2011 9:07:01 PM

Rolling to the side Malgant mostly avoids the cone of stinging cold, what he doesn't avoid id absorbed by the protection spell. "Val with me on my lookalike, Deva help Vauhwyt, Vorelle and Aztyr firs support on whichever looks toughest. We have this ."Malgant steps to G-H/11-12 to give Val flanking and then he begins hitting his lookalike.
Power attacking
1st attack hit AC 34 damage 24+ 9<holy>
2nd attack hit AC 29 damage 20+ 10<holy>
3rd attack hit AC 24 damage 15+ 11<holy>
4th attack hit AC 26 damage 19+ 7<holy>
Horn gore hit AC 20 damage 18
Total 96 damage + 36<holy>
The Deva, at Malgant's direction sees Vauhwyt's problem and flies over her opponent to land next to Mookie (@J/19) and provide Vauhwyt with a flanker. Reveling in the glory of destroying her hated demonic foes she again lifts her oversize mace in both hands and swings it into the veiled demon.
Power attacking
1st attack hit AC 33 damage 30( forgot the 2 handed strength add...again)

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Shield Other on Valanthe 15 hour duration
Malgant protection from cold 38 points, Death ward, aid (17hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 10 rounds remaining on all from the Deva


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+18=20 ;
Sunday April 17th, 2011 2:07:16 PM

Aztyr decides to aid those beating on her double. She reaches down, resting her han on one of her rods. She focuses her power, threading it through the rod of Maximise. She releases it as a Magic Missile spell.
Directing the missiles to strike her double is easy enough, even though it's strange to be hitting something that looks like herself.

Cast Magic Missile Spell Penitraition 20, damage 5 X 5 damage (force) (total 25 damage)

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -5
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (26 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (26 rounds) all (inc Mookie)



AC 42 HP 182/ 187 Valanthe  d20+27=42 ; d20+22=28 ; d20+17=19 ; d20+23=27 ; d8+24=26 ; d6=5 ; d6=3 ; d8+24=26 ; d6=6 ; d6=1 ; d8+18=24 ;
Monday April 18th, 2011 2:10:39 PM

Valanthe turns her attention toward the ogre mage pretending to be Mal. She makes a note of the succubus' fallen body (unless it vanishes) so she wont trip on it in battle.

"I'm a little dissapointed. These foes are no real challenge. They fall in a matter of seconds." Valanthe complains as she turns her fury onto the ogre.

OOC: power attack -4 / +8 flanking bonus of +2
1st: ac 42 for 26 normal and 8 holy
2nd: ac 28 for 26 normal and 7 holy
3rd: ac 19 (going to assume this is a miss)
Shield: ac 27 (bull rush effect) for 24

(what crap rolls. a 6, 2, and 4)

Protection from energy Cold 120 points (99 left)
Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'
Holy Aura cast by the Deva
New port cold replacing Aztyr's for 120 points from Malgant
Aid from the Deva +14 hp plus bonus's to hit
Death ward from Malgant


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday April 18th, 2011 2:58:23 PM

Was Mookie welding the shield as a weapon? Also assuming Mookie is still Incorporeal, does the shield have a magical attack bonus or ghost touch ability? Dm Glenn

He wasn't, but if the enemy had offered an AoO, he could have taken it, right? Granted, then he could not also use it to boost his AC, but if that's what it takes to gain the flanking bonuses, no prob. I'm saying that if he gives up the shield's AC bonus, he can use the shield to be armed, to make AoOs, and to threaten squares.

And neither Vauhwyt nor Mookie are incorporeal at all! Both were and still are Partial Darkwalking, which gives concealment but not incorporeality, and does not stop them from making attacks.

(ooc: isnt this what Vauhwyt is using? darkwalking - "At 6th level, the grim can fully enter the Realm of Shadow and also affect those who remain in the Wold. This is treated as Incorporeality." If not this, then what? -DM Glenn)

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=29 ;
Monday April 18th, 2011 3:35:38 PM

Vorelle sees that her friends are doing well in the fight, and that the child is still not moving. She winces as the arctic blast washes over him.

"That's it," she says, and strides over to him [move to I-9]. "Come on, kid, this is no place for you." She grabs the kid and tries to pull him away. [Which I guess is a Combat Maneuver of some kind? 29 on my check.]

The Pretenders in Acid City (Dm Glenn) 
Monday April 18th, 2011 8:44:51 PM

Malgant pounds on his body double hitting it hard with staggering blows. As the Deva flanks the fake Aztyr for Vauhwyt and soften it up a bit too.

Aztyr sends a powerful magic force missile into her duplicate

Valanthe give the pretender Mal some TLC from her twin hammers sending the creature to its death a bit disappointed in the challenge.

Vorelle trying to save the kid find him frozen dead where he stands from the previous cold blast.

Vauhwyt using her abilities attacks the remaining foe give the flank by the deva {if she can do 50+ pt the fight is over.}

(to be continued after Vauhwyt post)

Acid City Market place.

Val2 dam 203 {dead}
Vol 187 {dead}
Vauw2 233 (dead)

Aztyr2 dam 67+30+25=122 {SR 19, AC21, Touch 12}
Mal2 dam 96+36=132+26+8+26+7+24 >= {dead}

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant  d20+22=38 ;
Monday April 18th, 2011 9:04:58 PM

OOC
Nonflanking on a bad day I think Vauhwyt can do 50 points of damage. So moving on...
IC
The Deva second's Val's notion that these were not very tough foes, having barely broken a sweat helping to defeat them. Just then a strange look comes over her. She turns to Malgant and Aztyr and asks again what the larger demons looked like when viewed without the Veil spell. When the information is given to her she frowns and starts quickly tossing the bodies into a pile.
Knowledge planes 38
" Those sound like Oni in the husk of an ogre. No matter what body they inhabit, they can regenerate. We will need to burn them."

OOC
looting for demonic goodness will have to wait until they are properly cooked. That roll was enough to reveal detailed info on the Deva so I figured it was good enough to know they can regen. If not Glenn then just recant what she says and we'll figure it out the hard way. 8)

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