WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Children of Chaos Archives


Return To Index


Into the City


Entering Fae Skiemir [DM SteveK] 
Friday March 25th, 2011 1:57:55 PM

The Champions of Chaos trudge on, only Xenia scampering nimbly ahead as a scout through the primordial forest. The mist slowly, insiduously closes in on the group, and soon the soft mosses, the patterned ferns, even the great tree trunks are lost in the mist. Tendrils of slightly glowling fog seem to reach out and caress the heroes, always pulling back, but only by inches.

The fog suddenly gives way to a lawn of short grasses, the mist a solid wall reaching to the twighlight above is just behind the heroes. A quarter mile in front is a tremendous wall, 40 foot high and 30 foot thick. The thickness is easily seen by the breeches in the wall, the rubble strewn across the grass and into the streets beyond. One hundred feet to the right is a Gatehouse, the portcullis wrenched and broken, the doors missing (whether from age or war is uncertain).

Looking at the sketch map given by the Witches, the heroes are supposed to begin at the Silver Gate of Fae Skiemir to get to the Waterworks, but is this the right one?

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=49 ;
Friday March 25th, 2011 4:37:31 PM


Dropped now from out of the shadows, Xenia squats on her heels contemplating the enormous wall of Fae Skiemir as she waits for the others to catch up. How big could the city be? How big was Plateau City? Certainly not so big as to take more than a day or two to circumnavigate.

"I don't know that this is the right gate," she says when the others arrive. "I mean, the same one what's on the map. I'm thinking we should make a trip all the way around the outside of the wall before we decide to enter. Might save us from getting lost."

She reaches into her pouch and pulls out a piece of chalk. "Be right back. I'm going to take a look in through the gate. Wait here, Sylvie."

Fading back into shadow, the dark rogue makes her way cautiously to the nearby gate. Through the gate she looks and listens. Then, before returning to the others, she draws a rune down low on the wall, a high Woldian glyph for her own name.

"We'll know we've made a full circuit of the wall when we find that," she explains after having returned and reported.

+++++++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
49 - Listen
54 - Hide Taking 10 w/Skill Mastery
42 - Move Silently Taking 10 w/Skill Mastery

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 41/50

Kazak Stonewall Ac 36 Hp 234/241 
Friday March 25th, 2011 9:09:41 PM

"Wow .... look at dem walls ... dat musta been some battle ..... dem walls are just wrecked ..... something big and nasty did dat for sure " growls Kazak

"Silver gate .... huh .... well how many gates were there ? .... "

The dwarf kneels down on one knee .... and awaits their scouts return from her scouting .....his steel grey eyes searching for movement among the ruins of the fabled city ....

Rash hps 171/171 ac 32 
Saturday March 26th, 2011 11:31:16 AM

Rash asks, "Do we want to go around from the outside of the walls or do we want to go around from the inside of the walls. I believe my geas says I have to find an innocent first before we tackle the clerics so I agree we need to circle around the edges but I think from the inside might make more sense."

Firn'gaer AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday March 28th, 2011 10:53:34 AM

Firn'gaer is quiet and in thought. He thinks about the effects on magic in the Fey King fabled city. Without his magic, he is only a liability. Perhaps, it is as he feared . . .

"We will just have to hope this entrance is close to the Waterworks. We don't have time to scout the outside of the entire city. That could take us a week or more."

"Rash, if believe you have to save someone first, then do it. But the consequences of that spell cannot and will not delay our objective. Stopping this plague is more important than any person or persons, including any of us."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[OOC: Don't have Magnificent Mansion only Secure Shelter.]

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon: AC: 35 HP : 198/198 [SUB: RichP]  d100=78 ;
Monday March 28th, 2011 11:56:45 AM

Torgon takes out the map given to him by Dalennorre. He looks over the map to see if there is anything on the map of note, in particular, the locations of the other major factions Dalennorre spoke of. He will mark them on the map if so.

"According to the map, our map starts at the Silver Gates." He says. "I'm going to try find out if this is the gate we should start at."

Torgon takes out his symbol and saying a prayer and casts Divination to try and learn if this is the Silver Gate spoken of by Dalennorre. [Divination: rolled 78]

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Entering Fae Skiemir [DM SteveK] 
Monday March 28th, 2011 12:20:31 PM

It takes a moment or two for the heroes to stare at the fabled city of Fae Skiemir. And then Xenia suggests to scout the circumfrence of the city, Rash starts looking for someone she can save, Kazak speculates about the force to tear down portions of that wall, Firn'gaer worries about the fluctuation of magic and urges everyone to stay on focus.

Xenia sprints forward to scout the gatehouse and marks a stone with her personal glyph. Looking and listening at the entrance, the rogue comes back to report what she sees. The bent and twisted portcullis is made of a silvery metal that doesn't attract rust, most probably mithril, hundreds of pounds of it! The tunnel through the gatehouse is 60 feet long with murderholes in the cieling and debris across the floor. Beyond the gatehouse is a wide avenue, mostly strewn with rock and cracked with weeds, but there is a double cart-wide area that is cleared. Wind plays about the towers on the wall and buildings, creating a low sussurus of off-key sounds. There are sounds of one or two fights going on (metal on metal, shouts and death-shrieks), but the echoing sounds make it impossible for even Xenia to tell exactly where they are coming from at this distance.

Torgon takes another approach and seeks divine answers. It takes 10 minutes of chanting to have an answer, which is about the same ammount of time it takes for Xenia's scouting expedition. "Is this the Silver Gate spoken of by Dalennorre?" he asks. One word comes back, confident and full of restrained power... "Yes".

(ooc: The COC get 500xp for the Spiders and roleplaying with the Witches. After Rash and Firn'gaer's diplomacy :-), I frankly thought that the heroes weren't going to get any of the Witches information.)

(ooc2: Torgon gets a Hero Point for his wise use of the Divination spell. Perfect timing!)


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=41 ;
Monday March 28th, 2011 3:08:00 PM


Xenia nods. Without a word she holds out a hand for the map. Now is the time to practice stealth discipline. After committing the map to memory, she hands it back. <i>"I heard sounds of fighting," she warns. "I'll try to steer us around it. But we may wanna bust in on a fight if we think it's the right thing to do. Either way, I'll try and give us as much to go on before we're given no other choice."

"Sylvie, you gotta stay with the other guys. You won't be able to see me and I don't want you giving us away."</i> The little shadow does not appear happy. But the serious look upon Xenia's face convinces her to remain behind.

Renewing her striding spell and whispering to her ring of invisibility, the dark shadow girl moves in through the gate.

+++++++++++++++++++++++++

46 - Spot Taking 10 w/Skill Mastery
41 - Listen
69 - Hide Taking 10 w/Skill Mastery (-5 for full movement; +20 for invisibility)
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=30 ;
Monday March 28th, 2011 8:59:12 PM

Peerimus casts an eye about the group, "Yes of course our skills of stealth." He smiles at Xenia, "you have the lead, I'll give you 60' then we follow."

"Speaking to the others he concurs with Firngaer on the gease spell. "I only understood that you must rescue an innocent from the city. there was no order to the task that implyied it must be done first. We move on the Waterworks directly. Xenia has point I will trail her, the rest of you trail me by 60'."

"Yorrick stay with Firngaer." And with that the great kodaik moves to shadow the gnome archmage

The Solar druid keeps tabs on Xenia through True Sight and once she clears the gatehouse he floats after to the edge to reacquire the elusive woman [Spot 30]

Peerimus is not sharing any spells with Yorrick, all spells are cast a second time

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 234/241 
Monday March 28th, 2011 10:20:20 PM

Hearing the plan .... the dwarf adds a few words " dem fighting sounds might be fighting games .... sorta like dey can make wagers on .... what else does dey fight about ... dey all trapped here ...gotta pass da time somehow " growls Kazak

With that he times his walk after Peerimus ...... 60'ft behind the druid ....

" we should keep our voices down ..... use hand signals ...we don't know how many of dem are over der "

Rash hps 171/171 ac 32  d20+11=27 ;
Tuesday March 29th, 2011 1:49:57 PM

Rash nods at Peerimus and smiles at Firn'gaer. "I know my duty you short toad." Rash follows along her eyes scanning for trouble. "I don't know if we want to get involved with a fight or not but if we do, we have to make sure we kill everyone of who we perceive as the bad guys. We don't want word of our coming to get to the clerics of Marteaus. That might make things more difficult.

Also remember not to do any looting. I don't want to have to fight the curse of this place as well as the clerics."

spot check 27

Streets of Fae Skiemir [DM SteveK] 
Tuesday March 29th, 2011 2:16:18 PM

Xenia moves out first after committing the sketch to memory. "Left at Ebyon's Fountain, straight over Iron Bridge, and left to the Waterworks", she mutters over and over until she has it right.

With his True Seeing Peerimus follows, but even then, he can't see Xenia unless she makes a motion sure to catch his eye. That is one hard to follow woman! (ooc: even without her invisibility, an observer needs a Spot check of 49 to see the rogue unless she specifically wants to come out of stealth mode.)

Slyvie pouts a little by being left behind by Xenia, and then amuses herself by pretending to be Durgan's shadow.

Yorrick grunts and follows Firn'gaer.

Torgon (DM move) keeps his chain ready and elects himself rear guard. "With my chain and spells I can get to the front fast enough", he states.

..................

The heroes move through the ruined and deserted streets of the ancient elven city. Towers and spinets soar into the sky, most of them jagged at the top, the debris scattered below. The street the heroes are on looks like what used to be a secondary road, wide enough for four large carts. Only the middle 20 feet of the road cleared of rubble.

Things occasionally fly through the air; small messenger imps, quasits, a couple of times a succubus and a harpy or two; once a human on a flying carpet. The lowest one is a couple of hundred feet higher than the road, and though it is obvious several of these flying beings have spotted at least the larger group of heroes, they do not stop nor do they appear to hurry on.

The sounds that Xenia hears she is able to avoid, though the sharp-eyed rogue notes there are occasional eyes in abandoned buildings that watch the heroes pass. Again, although there are obviously things watching, they do not seem to be inclined to action... yet. They pass many side roads left and right and continue on...

.................

ooc: map included shows what the DM thinks is the walking order.

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+31=47 ;
Tuesday March 29th, 2011 4:43:48 PM


Fountain ... fountain ... Ebyon's Fountain ...

It's one thing to keep your eyes peeled. In many ways, being sharp of eye is the easy part. It's recognizing what you see when you see it that's sometimes pretty tricksy.

Flowing from one shadow to the next, the dark rogue remains alert for both the landmarks as well as any potential danger.

+++++++++++++++++++++++++

OoC: Map looks good to me.

46 - Spot Taking 10 w/Skill Mastery
47 - Listen
69 - Hide Taking 10 w/Skill Mastery (-5 for full movement; +20 for invisibility)
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Torgon: AC: 35 HP : 198/198 [SUB: RichP]  d20+5=24 ; d20+32=39 ; d20+32=33 ; d20+32=34 ; d20+32=47 ; 2d6+21=26 ; 2d6+21=26 ; 2d6+21=29 ;
Tuesday March 29th, 2011 9:28:42 PM

The minotaur keeps a watchful eye on the buildings, particularly the roofs, for any sign of trouble as he moves along from his rear position. [Spot DC24] He maintains a readied action to deal with oncoming aggressors.

AoO: AC's 39, 33 (miss), 34, 47; Damage: 26, (miss), 26, 29.

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

link href="https://docs.google.com/View?id=d2vhjfn_1gt7n54f9"]Torgon[/link]: AC: 35 HP : 198/198 [SUB: RichP]

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+6=10 ;
Tuesday March 29th, 2011 9:41:57 PM

Firn'gaer moves along using his flight to bounce along the ground. He occasionally reaches out with a hand to stroke Yorrick's fur. He trains his eyes ahead and using his Arcane Sight watches for any appearances of new magical auras ahead. His focus is completely on magic auras [Spot DC10].

He watches a magical aura, Xenia, as she moves between cover. Appearing and disappearing as his line of sight is blocked by things on the street.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

link href="https://docs.google.com/Doc?id=dfhk85hk_2gx845wfh"]Firn'gaer[/link]: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday March 29th, 2011 10:38:54 PM

Durgan trudges along, shield and axe ready. "Keep sharp brother, I gotta feeling sumthin ugly is gonna poke it's head out at us sooner or later..." He looks over his shoulder at the ghost and mutters to himself that he likes it more when she is behind Xenia.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=42 ;
Tuesday March 29th, 2011 11:04:31 PM

Peerimus floats along, noting the eyes that take note of the apparent Solar drifting by. A flase hope flits through his mind that his present form is a deterant to the some of the rabble spotted thus far. Glancing over his shoulder he holds a stopping hand up to allow himself a greater spread ofdistance between himself and the others (Peerimus was taking a 60' lead from the rest of the group)

Yorrick grunts and snorts the air, taking in the new suroundings of scents. Some mundane, many not.

Peerimus Spot 42

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 234/241 
Tuesday March 29th, 2011 11:23:00 PM

The dwarf slows down a little ..... letting the druid gain some distance between them ....." keep together bro ....i think your right .... plenty of big ugly things around here .... we'll see some soon enough " growls Kazak

Catching a glimpse of Durgans new shadow .... Kazak gives Sylvia a wink and grin ....

Rash hps 171/171 ac 32 
Wednesday March 30th, 2011 9:04:51 AM

Rash thinks back to the geas and says to Firn'gaer and Peerimus, "I know the mission is important but I do think we need to find someone to free before we tackle the clerics. Remember the wording of the geas?

"You accept this spell freely. You will not try nor allow others to try to remove this Geas other than with the success of the Geas. You will go into the city of Fae Skiemir. Once within the ruined city of Fae Skiemir, you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas. You will locate an intelligent being of good intent and help them remove the curse of Fae Skiemir so that this intelligent being may freely escape Fae Skiemir and pass through the Mist. These are your requirements with this Geas."

Why were they so concerned about us finding someone first? Maybe it has to do with our success. Maybe this person will give us vital information that will help us succeed. If you decide to journey straight to the clerics, I respect that but I can't join you. I will have to separate from the group and try to find an innocent on my own.

I don't understand the witches powers but I respect them. I do believe we are all fighting for the same thing."

Streets of Fae Skiemir [DM SteveK] 
Wednesday March 30th, 2011 6:16:24 PM

Xenia leading, Peerimus following, and the others following behind, the Champions of Chaos are ready for mayhem.

Side streets with uncleared rubble occasionally lead off to the left or right, but the half-drow girl keeps the sketch of htis part of the city in her mind and keeps going. It may be the urban environment and how sound bounces around the buildings, but it is only when Xenia peeks around a corner, does she realize there are ceatures so close.

Crumbled streets give uneven ground around a dry fountain as five cloud giants sport with a muzzled copper dragon. Each of the giants have a cable that is attached to the muzzled dragon that appears to control the dragon's movements. Also, the dragon doesn't look in very good shape, for in many places along its hide, its scales appear orange and flaking.

One of the giants laughs. "Hey Rusto, you mate with a Rust Monster one too many times?"

Another guffaws. "You tell us where your gold is, and maybe we'll tell you how to get out of this spell, eh?"

The Cloud Giants are unkempt and raggedy, taking turns in peeling the rust off the dragon, laughing, and demanding his treasure.

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir



Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+16=23 ;
Wednesday March 30th, 2011 6:58:32 PM


Xenia whirls, stepping from the concealment of shadow and holds out a hand for those behind her to stop! Invisibility would have to be concealment enough. Big Angel Peerimus can see through that.

She spreads her fingers apart, and with her free hand counts off each of the five fingers to indicate the number of enemies. All of this in perfect silence.

She draws her bow. They'd be casting their spells now. The others would. Not much sense in hiding now. Counting on surprise and her invisibility to seed doubt and hesitation, the dark rogue sprints up the street to the corner. From here the, no only is the presence of any other hidden enemies revealed, but also the chance for a little misdirection.

"This way. I thought I heard laughing in this direction," Xenia calls. She modulates her voice in the hopes of making it sound further down the cross street than she actually is. With luck, these giant types will assume an approach from a different direction.

+++++++++++++++++++++++++

Bluff 23 (To throw voice)

46 - Spot Taking 10 w/Skill Mastery
38 - Move Silently Taking 10 w/Skill Mastery (-5 for full movement)

Position: C7

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Kazak Stonewall Ac 36 Hp 234/241 
Wednesday March 30th, 2011 11:17:28 PM

The dwarf marches forward ..... keeping his distance from the druid ..... steel grey eyes sweep the back and forth ........searching ...........

Kazak does his best to maintain silence as he moves ..... the veteren soldier ...knows the value of surprise .....

Rash hps 171/171 ac 32 
Thursday March 31st, 2011 8:26:43 AM

Rash sees the group tense and wonders what Xenia has spotted. "Maybe she has found my innocent." Rash thinks outloud. She waits to see what develops and what kind of foe appears.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Thursday March 31st, 2011 9:23:35 PM

Peerimus nods his understanding of Rash's view but in the end shakes his head. "Delenorra did not say when you enter you must first find an innocent. she said, 'you will not travel beyond the outer ruins without fulfilling all other requirements of this Geas.' What she said was, once inside the city, we, that is you, would not leave the city without finding an innocent and help them remove the curse so that they might freely escape."

"The choice in the order is ultimately up to you, but I see no call that forces us to delay and possibly fail in our original quest." With that Peerimus smiles warmly at Rash and puts his hand on her shoulder, "Assuming i still live, i will help you after the clerics of the northern godling are destroyed."

Peerimus then turns and resumes moving after Xenia

Xenia steps out to become quite visible ot Peeirimus and as her hand indicates stop, so to does Peerimus to the group behind him. Five, but five five what the druid wonders. Distance, number and time seem to fit the situation, but without a base, distance and time were less likely. The Druid nods his understanding as the woman spins back to the task before her. One thing was certain to Peerimus, around the corner was not the entrance to the Waterworks and therefore not thier goal and this fight would burn limited resources.

Peerimus rises 45' straight into the air and begins moving towards (M/22) and in a booming voice, calls out in answer to Xenia, "Finally, the possibility of advasaries worthy to fall to my rightous wrath!"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday March 31st, 2011 9:57:20 PM

Posting now

Durgan Stonewall (AC 41; HP 220/322) 
Thursday March 31st, 2011 10:48:13 PM

Durgan moves up with his brother. It looks like Xenia found them some entertainment. "I hope it's sumthin ugly." He moves forward, waiting for the signal to move in.

Actions:
move up towards the area, but not out into sight of the giants(which he doesnt know are there yet :)

move to: G24

Torgon: AC: 35 HP : 198/198 [SUB: RichP] 
Thursday March 31st, 2011 11:03:17 PM

"Good something to do. I hate all this sneaking" Torgon says quietly as he grips tightly on his spike chain. "Come on, move up or move over."

Torgon will move up if the others move out of the way.

+++++++++++++++++++++++++++++++++++++++++++++

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Daylight; duration: 2 hours
Water Breathing from Firn'Gaer, duration: 5.5 hrs
Freedom of Movement from Peerimus
Endure elements from Peerimus
True Sight Duration: 112 rounds

0 lvl: Detect Magic x2, Read Magic, Light x3
1st lvl: Divine Favor x2, Endure Elements x3, Longstrider-D(c)
2nd lvl: Align Weapon, Augury, Status, Lesser Rest., Resist energy, Bulls Str.-D
3rd lvl: Magic Vestment (c), Water Breathing x3, Daylight -c, Fly-D
4th lvl: Divine Power, Divination (c), Freedom movement x2, Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

link href="https://docs.google.com/View?id=d2vhjfn_1gt7n54f9"]Torgon[/link]: AC: 35 HP : 198/198 [SUB: RichP]

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday March 31st, 2011 11:21:08 PM

Firn'gaer waits to see what happens.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

link href="https://docs.google.com/Doc?id=dfhk85hk_2gx845wfh"]Firn'gaer[/link]: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues

Streets of Fae Skiemir [DM SteveK] 
Friday April 1st, 2011 3:18:50 PM

Xenia deliberately makes herself easier to spot and gives hand-and-arm signals to Peerimus. The rogue then draws her bow, and sprints up the street to the corner obersiving and doing some misdirection! Xenia is able to look around and only see the five Cloud Giants: there are no other enemy from the other roads or alleys.

Kazak does his best to maintain silence as he moves forward.

Rash waits to see what develops and what kind of foe appears.

Peerimus rises 45' straight into the air and begins moving towards (M/22) and in a booms out his righteous wrath. From his flying vantage, the druid-Solar can see in the area of the fountain, and can also see the layout of the nearby streets and alleys.

Durgan moves up with his brother, waiting for the signal to move in.

Firn'gaer waits to see what happens, and Yorrick stays with the wizard.

Torgon, waiting for those in front, stay where he is.

.....................

From Xenia and Peerimus' loud voices, the Cloud Giants react, startled and looking around, but keeping a hand on the chains on the dragon's muzzle. "What's going on?", calls one. "Maybe we need to get out of here." Another tugs maliciously on a chain, jerking the dragon about. "Treasure now, Rusto, or we leave you to the demons!"

The dragon shuffles off to one side. "It's my money. Mine! And no one will kill me since no one knows where it is! You on the other hand, look like tasty snacks for whoever is stronger."

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+8=14 ;
Friday April 1st, 2011 5:59:34 PM


Dragons. Xenia rolls her invisible eyes. Why is it that with dragons there's always problems? Always!

But sounds like this might be the good creature that Momma Rash needs to satisfy the conditions of the geas. But why a dragon? Why couldn't hit have been a kobold. Or a badger even?!?

"THERE THEY ARE!" The rogue shouts in a high, her voice coming in behind the booming voice of Peerimus Big Angel. "Giants! They're giants. And they've captured a copper dragon in chains!"

"Put the chains down, you giants." Xenia shifts the modulation of her voice, dropping it several octaves. "Put down the chains and step away from the dragon."

Taking a few short steps, the rogue clears the way, on the chance that a herd of giants might stampede up the street in which she's standing.

+++++++++++++++++++++++++

Disguise 14 (For different voices)

Position: D9

Active Effects: Longstrider 1hr Will renew every hour.
Expended: Wand of Longstrider 40/50

Kazak Stonewall Ac 36 Hp 234/241 
Friday April 1st, 2011 6:59:55 PM

"Come on bro .....lets get to da corner and get a peek at what da heck is up der " growls Kazak

Quickly hustling forward to the corner of the square.......the dwarf peeks around and surveys the action ....



Rash hps 171/171 ac 32 
Saturday April 2nd, 2011 8:10:42 AM

Rash winces as she hears the dragons and giants talk. She says, "Both seemed to be very concerned about money. I think the curse of this place has a strong hold on the dragon and the giants. Neither seem very innocent. Is this a fight we want to take on? Does it help us accomplish our goals? I think not and think we should move on. All it will do is waste resources."

Rash will move 60" down the road to support her friends but as she moves will say, "Do we really need this fight?"

Torgon AC: 35 HP : 198/198 
Saturday April 2nd, 2011 8:01:16 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

(OOC: Back from sunny Florida. Thanks Rich.)

Torgon look at the large group of folks in his way, ready to wage in and kill some giants. He then hears Rash's reasoning to ignore them all, and follows behind the cleric. "It is your burden to bear, and yours to fulfill as you choose...but I agree. saving any is not likely. Greed seems the defining factor amongst them. Let us move on to our destination."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Durgan Stonewall (AC 41; HP 220/322) 
Sunday April 3rd, 2011 9:58:40 PM

"But...aren't those kinda dragons good? Mebbe that is yer creature to save Rash eh?"

Rash hps 171/171 ac 32 illegal post 
Sunday April 3rd, 2011 10:20:18 PM

"Good creatures can be corrupted as well as evil. I don't know how to tell. I prayed for more combat spells than informational. Torgon, Do you have another augury? I only have a miracle spell and that seems a bit wasteful."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Torgon AC: 35 HP : 198/198 
Monday April 4th, 2011 9:01:52 PM

"I do not have an Augury available my friend. I do, however, have a Divination spell on scroll that i would be glad to give you if it would help."

Torgon pulls out the Divination scroll from his Haversack and hands it out to Rash.

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Monday April 4th, 2011 9:11:23 PM

Peerimus rises another 45' into the air and moves directly north another 45' coming in over the dragon far below, discussions of the group that may be happening far below him are not on his mind. The druid assumes that the others are simply closing and from the reactions he hears just beyond him he is hopeful that a confrontation may be nicely avoided. The question is, will the giants value thier own lives above the quest for the dragons treasure.

Peerimus crests into view, wishing he possessed some illusionary or figment magical skills. Setting his staff to blaze with holy fire right about now would be a nice touch. He sidelines his growing to do list and decides a staff nearly as large as the cloud giants would have to do and he levels it with his angelic gaze at the giant holding the chain. "Mortal! Release the chain and flee lest I release you from your mortal coil!"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 4th, 2011 9:36:35 PM

Fight or not goes through Firn'gaer's mind as he watches Peerimus in Solar form try and intimidate the giants away. He has the words for a fireball dancing on the tip of his tongue ready to fly.

He moves up behind the dwarves and waits.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Streets of Fae Skiemir [DM SteveK] 
Tuesday April 5th, 2011 11:41:24 AM

Xenia pretends to be many people, and then clears the way on the chance that a herd of giants might stampede up the street in which she's standing.

Kazak hustles forward to the corner of the square, surveying the action ....

Rash doubts any of these will be her 'innocent', and moves to support her friends. She asks if there is a way to verify if the dragon is not corrupted.

Torgon follows behind the cleric, agreeing that this may not be a fight they need to wage. The minotaur indicates he has a Divination scroll, but the casting time is 10 minutes; way too long for the current situation.

Durgan runs with his brother and put his two coppers in: maybe Rash should save a greedy dragon?

Peerimus rises further into the air and moves over the dragon far below. He tries to intimidate the giants with his presence and booming voice.

Firn'gaer readies a fireball and moves up behind the dwarves.

Yorrick moves with Firn'gaer.

.............
The giants continue to look around, up the street where Xenia is throwing her voice, above them where Peerimus calls down threats of justice, and then down the other way where Kazak and Durgan are just becoming visible.

"Hey, boys!", calls the biggest giant (#1), "we got some newcomers in the city!" (The giants laugh and crowd closer to the ruined and empty fountain.) Giant One calls to the brothers, "You can stop your magic show, dwarfs, we're friendly." (At this the other giants laugh again and nudge each other). "This here is OUR dragon, but we can show you around town, maybe for a fee..."

The giants all pick up large chunks of rock, but don't attack, waiting expectantly.
.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+14=26 ; d20+6=22 ;
Tuesday April 5th, 2011 1:45:27 PM


Dwarves huh? You want dwarves?

From within the cloak of her invisibility, the dark rogue eyes the expressions on the giants, lingering especially on the face of the biggest. As she speaks, the dark rogue searches for the telltale signs of dissembling.

"Giants, Randall. Aye neva did lyke giants, Randall." Roughing her voice and putting on a dwarf-like accent, Xenia calls out from behind a pile of rubble. "Ayem bettin' that's not even they dragon, Randall. If aye had me a dragon, aye wouldn't need no chains on it."

Whispering to her ring, the rogue begins blinking between the Wold and the Gray Lands. Then, with great stealth, she crosses the road and assumes a different voice.

"'Course it isn't their dragon, Fidgit. Oy, ye giants. Ye release yon dragon and let 'im come over this way. Release yon dragon, and then, ye and we, we'll talk."

+++++++++++++++++++++++++

Activate Ring of Blinking
Sense Motive 26 (Good enough for a Hunch)
Move Silently 31
Disguise 22 (For different voices)

Position: G7

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Blinking
Expended: Wand of Longstrider 40/50

Torgon AC: 35 HP : 198/198 
Tuesday April 5th, 2011 3:38:34 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon tucks away his Divination scroll, and wonders whether a battle will be forthcoming or not.

"As a thought Rash, perhaps the dragon isn't necessarily greedy, just not wanting the giants to get ahold of the treasure. Perhaps there is another reason. I wouldn't give them anything either, whether i wanted it or not. Too stubborn. Like Dwarves." he calls to the cleric.

"Perhaps it's worth the effort to kill the giants and find out." he says with a smile on his face and a little swing to his chain.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Kazak Stonewall Ac 36 Hp 234/241 
Tuesday April 5th, 2011 5:54:43 PM

Casually entering the square ..... Kazak sizes up each giant .....

" if ya friendly why ya picking up dem rocks ....?? i don't have any rocks in ma hands " growls the dwarf as he shows his empty hands

" now about showing us dwarves around town .... maybe we can discuss dat .... if ya put dem rocks down"

"Nice pet ya got there.... how'd ya catch him .....?? "

Peerimus Solar) AC 56/60 v evil HP 206/206 and Yorrick AC 31 HP 160/160 
Tuesday April 5th, 2011 9:43:07 PM

Peerimus eyes the giants and keeps his lips tight together, he drops like a shot to land before the giants. [come to 5' off the ground at 15/M]
"This is no magic show giant, do not test my patiance in this place where chaos and greed overide sence and wisdom. I am Peerimus, Champion of the noble races of the Wold and ally to all good."

Peerimus calls upon an innate power of his current form and Detects Evil

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Rash hps 171/171 ac 37 shield of faith 
Tuesday April 5th, 2011 11:41:20 PM

"Oh bugger snots! Looks like we are going into a dust up." Rash moves forward another 30' to H21 unlimbering her sword. She will come to the edge of the wall and wait holding off on her combat spells hoping that the giants would show reason. Still to be on the safe side she casts a shield of faith after seeing the big rocks in the giants hands.

shield of faith 1/190

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Kazak Stonewall Ac 36 Hp 234/241 
Wednesday April 6th, 2011 7:24:06 PM

Moving forward up the road (to E-15)(move action) .... Kazak keeps his hands empty ....opening space for his friends actions as needed

" Ya better do as da big man says ....we have ya surrounded .....so why don'tcha just drop dem rocks ....and wez will letcha go peacefully ..... whatcha say ??"

ooc: no computer ... posting from local library ....

Streets of Fae Skiemir [DM SteveK] 
Wednesday April 6th, 2011 11:01:36 PM

ooc: having trouble this week in having the time to update map and post with battle. Today, had to respond to a Freedom of Information Act request that took up 4 hours. Yippee...

Battle by the Fountain [DM SteveK]  d20+22=35 ; d20+22=34 ; d20+22=31 ; d20+22=24 ; d20+22=24 ; d20+22=32 ; d20+32=39 ;
Thursday April 7th, 2011 11:42:58 AM

Xenia plays sound games and watches the giants for a reaction. The lead giant is difficult to read, but the others are expecting something to happen real soon...

Torgon speculates about greed and treasure and stubborn dwarves. Oh, and about the heft of his spiked chain too! He keeps pace with the dwarf brothers.

Peerimus drops like a shot to land before the giants, and suddenly realizes why they all crowded around the fountain... it cancels all magic! It must be a localized field, because Peerimus doesn't lose his Solar-form until he got within 15 feet of the fountain.

Rash moves forward, skirting the broken ground and unlimbering her sword. She's hoping the giants will see reason, but it's better to be safe, and she casts shield of faith.

Kazak continues to move up the road, keeping his hands empty, suggesting that the giants haven't got a chance. (to E-15)(move action)

Durgan follows his brother, and Sylvie keeps pretending to be Durgan's shadow, although she keeps making shadow puppets of a dog on the street.

Firn'gaer keeps his location and the thought of a fireball on his lips, his Arcane Sight sees the flare of the Anti-Magic Field that activates when Peerimus' spell interacts with an unseen trigger. And Yorrick stays with the mage.

.............

As Peerimus is affected by the Anti-magic Field around the fountain, the giants guffaw. "Fresh meat!" shouts the lead Giant, and the others take up the chant as they begin throwing stones at the dwarves and Torgon.

Giant One pulls out a tremendous ranseur, and points it at Durgon. "Awful new to the city, little dwarf, such a shame you won't be able to visit more", he leers.

Giants Two, Four, and Five have two dwarf-sized boulders from the rubble around them, and fling their burdens at Kazak, Durgon, and Torgon, all missing.

Giant Three stoops over and reaches for the suddenly human druid, grappling Peerimus in a strong grip and impeding any spellcasting. (Touch Attack to Grapple: 39 vs 24: success!)

The rusty dragon backs up, scrabbling on the rubble-strewn ground, and going as far as possible without moving the cables around its neck. The serpentine neck moves back and forth as if looking for an escape.

.................

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir


Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19)  d20+38=56 ; d20+3=9 ; d6=6 ; d100=69 ; d100=88
Thursday April 7th, 2011 1:28:43 PM


"SYLVIA! UNDERGROUND! NOW!" Even though the language that the invisible rogue speaks is one that only she and her shadow companion can understand, it is impossible to mistake the fear and concern in Xenia's strident voice. The little shadow looks up from her game for but a moment before plunging into the ground. She flies through earth and stone in the direction in which she had last seen one of the giants of the air. Only when she feels the presence of something up above does she reach out blindly for the thrill of the Touch. Sylvia's hand encounters flesh. It is giant flesh filled with boundless strength. She draws it down, stealing it away. Under the surface of the earth, the shadow shivers with delight.

With her little charge taken care of, Xenia returns her attention to the giants. The one with the big polearm would be the biggest problem. Time to foozle him a bit and give the Chaos Guys some room to mob him.

"YOU! POLE GUY! Don'cha know, size ain't everything!" she taunts. Then, from out of nowhere, Xenia attacks. *SPANG* The arrow strikes the ranseur at just the right spot, sending it out of the giants hands and down to the floor at his feet.

Now, visible, but still blinking back and forth between the Wold and the Gray Lands, Xenia scrambles back to a place that she estimates as just outside of the giant's range even with the boar-sticker in his hands. "HEY YOU! NON-POLE-GUY," she taunts the giant further. "YOU AND ME! Lets go! You and me. Or, are you 'fraid of being beat by a girl?"

+++++++++++++++++++++++++

Xenia disarm Giant1 58 vs AC44, 20% miss chance from Blinking = 88/Pass

Info - Giant Disarm DC44? (+10, +22 from Monster Manual, +4 for 2-handed weapon, +8 size difference)
Info - Xenia Disarm Base of 40 (+24 RAB, +2 Magic Weapon, +8 Artisan's Gift, +1 Pale green Ioun Stone, +1 Point Blank Shot, +2 Striking as Invisible, +2 Disarm Trick Twice)

Sylvia Touch Giant3 AC9 vs TouchAC9, 69 on 50% Miss chance for blind attack / Pass, Damage 6 STR damage to Giant 3

Xenia: Accelerated Tumble to move w/o AoO 42 (Taking 10 w/Skill Mastery) vs DC25

Position:
Xenia D7 (15ft move. Last position noted was not F6 but G7)
Sylvia N16 (35ft move. Sylvia is Underground.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 39/40

Torgon AC: 35 HP : 198/198  d20+32=38 ; 2d6+21=28 ;
Thursday April 7th, 2011 1:48:23 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon moves 30' straight North up the path, and then swings once at Giant #1.

Attack: 38 ac(34 ac if my chain loses it's +4 when hitting giant)
Damage: 28 hp.

"Mind your resources if you can everyone. We don't know all that lays ahead yet."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241 
Thursday April 7th, 2011 6:59:38 PM

"Somebody shoot da cables to free dat dragon " shouts Kazak

Sizing up the giants .....the dwarf picks out one .... " i'ma coming for Peerimus ....." with a look at his brother " come on bro .. lets get a choppin "

With his brother in tow .... the duo charge at Peerimus's giant .....

ooc: i couldnt access the map from the library computer ... so steveK please be free to help move the dwarfs ;-)

Peerimus Solar) AC 11 HP 146/146 and Yorrick AC 31 HP 160/160 
Thursday April 7th, 2011 10:43:53 PM

Peerimus grunts as the giant grabs him. He knows there is nothing short of talking that he can do and so he does. "Very well, you choose death then."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,



Durgan Stonewall (AC 41; HP 220/322) 
Thursday April 7th, 2011 10:45:05 PM

"Right there with ya brother, been awhile since we chopped giants down ta size eh?" Durgan follows his brother, and moves to attack the same giant he does. "Hehe, they couldn't hit the side of a mountain with those boulders."

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Friday April 8th, 2011 12:18:50 PM

As long as the anti-magic surrounds the area the giants are in, Firn'gaer is powerless to anything. He will have to rely on the dwarves to deal with the giants.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 37 shield of faith  d4+1=5
Friday April 8th, 2011 2:35:51 PM

Rash isn't sure if she should rush in and swing or hold back and spellcast. She decides to to cast a summon monster spell 8 spell (I am away from my books so will post what monster tomorrow) and moves 30 closer into the square presenting another target for the boulders.

Rash summons 5 Bralani ac 20 tongues spell, (+4 strength holy longbows +11/+6 (1d8+5 plus holy damage) hps 45

shield of faith 2/190

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack



Battle by the Fountain [DM SteveK]  d20+22=34 ; d20+22=39 ; d6+12=14 ; d20+22=23 ; d20+22=28 ; d20+32=49 ; d20+32=44 ; d6+12=15 ; d6+12=13 ; d20+22=28 ; d20+22=34 ; d100=54 ; 2d8+12=22 ; 14d4=26 ;
Monday April 11th, 2011 12:30:37 PM

Xenia gives Sylvie some direction and then concentrates on foiling the giant's attack plan by disarming the ranseur-wielding cloud giant!

Slyvia gives a thumb-to-the-nose salute to Xenia, then dives into the ground, and begins playing 'tag' with the nearest giant (the leader). This giant seems more nimble than the average and shifts just as Slyvie attacks, causing her Touch to miss.

Torgon moves up the path and plasters the suddenly disarmed giant with a Spiked Chain!

Kazak tries a charge, but the uneven ground causes him to lose momentum, but he is at least able to get right next to the disarmed giant. (ooc: double move to get there)

Durgan runs right next to his brother, mobbing the poor leader.

Peerimus grunts as the giant grabs him, fighting with the only weapon he has left, his voice.

Firn'gaer feels powerless with the anti-magic, and relies on his allies to deal with the giants. Yorrick calls in a whining grunt as his companion is gripped by the giant, but the great ursine obeys his last command to guard the little wizard.

Rash begins casting a great summoning, keeping still to concentrate. (Summoning is an entire round action, and no other actions are available until the spell is complete at the beginning of Rash's action next round.)

.............

Giant One lost his weapon and is swamped by five heroes. Though desperately beset, he bravely stands his ground and puts up a resistance with his fists, smacking Kazak once! (AC 34, 39 Kazak takes Dam 14)

Giant Two pulls a large Morningstar, steps forward and tries to make a paste of Kazak, missing twice.

Giant Three adjusts his grip on Peerimus, squeezing hard and pinning the druid so he can't even speak. "Now, now, no wriggling there. All you others back off or I snap his neck, see if I don't!" (Grapple 49, 44 Peerimus is Pinned with mouth covered and loses 28 hit points[/b])

Giant 4 holds onto his cable on the dragon with one hand and lobs chunks of stone and mortar at Xenia with the other, striking once! (AC 28, 34 54% hit, Xenia 22 damage) "Hey Rusto!", he calls roughly, you come on over here and breathe on the little lady over there!"

Giant Five runs around the fountain and Giant Three, pulling another Morningstar and getting in position to help his leader.

The rusty dragon shakes his head "I'll never...", he begins and then screams as the cable and muzzle flare, torturing the dragon for his disobedience. He lumbers forward, opening his mouth, and a line of acid erupts, streaking towards Xenia! (Xenia Reflex Save 26 or 26 damage.)

.................
Cloud Giant AC 30 Touch 15
Giant 1 - 28
Giant2
Giant3
Giant4
Giant5
Giant6

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP115/115); Sylvia (AC13, HP19/19) 
Monday April 11th, 2011 12:51:36 PM


OoC: Steve, could you refigure the attack for Giant 3? Normally I wouldn't ask this, but this would change the grapple and the grapple damage on Peerimus.

If you re-read my post, I had Sylvie attacking Giant 3.

DMSteveK: Yes, Xenia did, but Slyvia is a shadow and is an NPC. I'll let familiars, companions, and the like generally do what the PCs want them to do, but not always. In this instance, Xenia inferred for Slyvia to attack, making no discrimination on WHO to attack. With an INT of 6, Sylvia chose (DM choice) to attack the closest enemy, Giant #1.

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19)  d20+31=45 ; d20+39=51 ; d100=60 ; d20+3=9 ; d6=1 ;
Monday April 11th, 2011 1:19:05 PM


The dark rogue grits her teeth as she fails to dodge the second chunk of stone. The stream of acid, though, is a simple thing to dodge.

"Don't worry, 'bout me, Copper Dragon Guy." Xenia moves in closer for a second disarming shot. "You couldn't hurt me with that stuff without a lot a lot of luck." She draws the fletching on anothe rarrow back to her ear. "Lets see if we can't turn that stuff on these giants though, huh?"

*SPANG*

This time Xenia's arrow strikes off of the chain in the giant's hand. It hits hard, and at just the right angle. "Hit 'em, Copper!" the dark rogue cries. "Time to get some back!"

Sylvia, on the other side of the fountain, pokes her head out of the ground. The giant Two-Legs is still wrapped up in the smaller friend of Xenia's. Wrapped up means that it can't turn to hit Sylvia without first letting go of Xenia's friend. Wrapped up means that it can't move to dodge as well when Sylvia touches. Wrapped up is good.

Had the little shadow a greater knowledge of the ways of magic, she might be even more pleased as she leaves the safety of the ground. The Anti-magic field that protects the giants serves to protect her as well. Even if the weapons of the giants bear enchantments necessary to harm her, they would now be powerless within the Anti-magic. Little Sylvia reaches out again to drink the strength of the giant.

+++++++++++++++++++++++++

Xenia Reflex 45 only fails on a Nat1

Xenia disarm Giant4 51 vs AC40, 20% miss chance from Blinking = 60/Pass

Info - Giant Disarm DC40? (+10, +22 from Monster Manual,+8 size difference)
Info - Xenia Disarm Base of 39 (+24 RAB, +2 Magic Weapon, +8 Artisan's Gift, +1 Pale green Ioun Stone, +2 Striking as Invisible, +2 Disarm Trick Twice)

Sylvia Touch Giant3 AC9 vs TouchAC8 (Lose Dex to AC while Grappling), Damage 1 STR damage to Giant3 (Total STR Damage to Giant3 -7)

Position:
Xenia F8 (10ft move.)
Sylvia O12 (15ft move. Sylvia is Above Ground.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241  d20+32=41 ; d20+27=32 ; d20+22=30 ; d20+17=23 ; d10+16=17 ; d10+16=23 ; d10+16=26 ;
Monday April 11th, 2011 1:56:14 PM

Grinning as the weaponless giant stands his ground ..... the dwarf smashes the cloud giant ..... his stone blade crunching into him ....

Attacks Ac , 41 , 32 , 30 , 23 [ 3 hits)
Damage - 17 , 23 , 26 - total - 66

" Dats good .... just hold still while we smash ya ta bits " growls Kazak

" Come on bro finish da beastie off "

ooc: Kazak is Ac 40 vs giants , also am still posting from local library while hoping to get a new comp within a day or 2

Torgon AC: 35 HP : 198/198  d20+32=37 ; d20+32=35 ; d20+32=51 ; d20+32=45 ; 2d6+16=28 ; 2d6+16=21 ; 2d6+16=21 ; 2d6+16=21 ;
Monday April 11th, 2011 3:05:04 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon casts Dimensional Door, and reappears in spaces R/S,12/13. He is concerned about the use of resources, but the need to be near Peerimus in case the giant tries to pop his head off outweighs that.

"He calls out from behind the giant that now has Peerimus. "This is your last chance. Let our friend and the dragon go, or we will destroy you."

Torgon will take any AoO allowed to him within 15' of him.

AoO: ac's 37,35,51,45. Damage: 28, 21, 21, 21.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Peerimus Solar) AC 11 HP 118/146 and Yorrick AC 31 HP 160/160 
Monday April 11th, 2011 8:41:22 PM

The druid bites hard, clenching his teeth against the pain, the seemingly endless strength of a cloud giant. 30 maybe 40 seconds and then the giants prediction would become reality and there was nothing he could do about it. Lesson learned father and a fine final joke

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19) 
Monday April 11th, 2011 9:11:30 PM


OoC: Lets reach an accord here, Steve. I can't play if I don't know when something is going to happen. Either you play Sylvia all the time or you allow me to play Sylvia all the time. Don't play and not play at random. Which would you like it to be?

BTW, I don't see you taking over Yorrick at random. Only when specifics were missing. In this case, I had the specifics very clearly listed in the OoC section of my post. Or, did I miss something?

One more thing. Sylvia is not an NPC. She's a companion. She comes with the Shadowdancer class at Level 4. Were she a horse or a dog that you buy, I could understand this. But she's part of the character class. I don't agree with your point. But if you want to run her, go ahead. Just don't let me think that I'm running her when I'm not.

SteveK: I'll send you an email tomorrow.

Durgan Stonewall (AC 41; HP 220/322)  d20+33=49 ; d20+28=43 ; d20+23=40 ; d20+18=32 ; d10+13=19 ; d10+13=14 ; d10+13=16 ; d10+13=14 ;
Monday April 11th, 2011 9:30:23 PM

"Aye brother, and after this ugly drops, we gotta help the druid methinks."

OOC- AC +4 vs giants

Actions:
full attack on giant 1: attacks hit AC: 49, 43, 40, 32
damage: 19, 14, 16, 14

Rash hps 171/171 ac 37 shield of faith  d20+11=17 ; d20+11=30 ; d20+11=16 ; d20+11=13 ; d20+11=15 ; d20+6=16 ; d20+6=17 ; d20+6=16 ; d20+6=14 ; d3=2 ; d20+6=17 ; d8+5=11 ; 2d6=9 ;
Monday April 11th, 2011 11:09:09 PM

Rash will have his five Bralani appear at B15-19 and he directs them to start shooting cloud giant 5. They all start shooting but only one hits doing either 11 points of damage or 20 if the giants are evil.

Rash moves to D12 with a double move hoping to join the combat in the next round

"We have to get them to move away from the fountain. Any suggestions?"

Rash summons 5 Bralani ac 20 tongues spell, (+4 strength holy longbows +11/+6 (1d8+5 plus holy damage) hps 45

shield of faith 3/190
summon monster 8 1/19

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday April 12th, 2011 12:01:21 AM

Firn'gaer moves up to E16. Still while the giants are protected by the anti-magic area, the wizard must wait for the marshal members of the group to deal with the giants.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Battle by the Fountain [DM SteveK]  d20+22=25 ; d20+22=26 ; d20+22=27 ; d20+22=36 ; d20+33=41 ; 2d8+19=30 ;
Tuesday April 12th, 2011 1:46:06 PM

Peerimus and Sylvia are in the anti-magic field. No bonuses available for AC, attacks, damage, etc)

Xenia moves in closer for a second disarming shot, striking the chain out of the giant's hand. "Hit 'em, Copper!", she urges.

Sylvia pokes her head out of the ground and looks around; the giant Two-legs are hard to touch! Looking around, she sees one isn't very fast, the one holding Peerimus. The little shadow passes through the ground, then reaches up, feeling the thrill of the touch.

(ooc: For this battle, we are continuing with Slyvia originally attacking Giant #1. )

Kazak grins and smashes at the cloud giant, and discovers the he is outside the anti-magic effect while the giants are in the effect. That means Kazak has all his magical advantages to striking, and the giant doesn't!

Torgon casts Dimensional Door, and reappears right behind Giant #3, giving the giant a last chance.

Peerimus wonders if his last moments living aren't just a joke from Ebyron...

Durgan also has an excellent position where he is all magically protected but the giant is not. A flurry of blows later, and Giant #1 is stretched lifeless on the rubble.

Five Bralani appear in line across the road from Rash, who calls on them to attack the giants. With a will, they pepper Giant #5, striking him once, without the flare of holy magic. It appears that magical melee weapons that are outside the effect are unaffected, but missle weapons become non-magical as soon as they enter the field!

Rash hopes to join the combat in the next round. (ooc: D12 is across the road and away from the battle. Is that where you intended Rash to go?)

Firn'gaer moves closer, and waits for the martial members of the group to deal with the giants. Yorrick growls at the giants and keeps pace.
..........

With a roar of glee, the rusty Copper Dragon rips the muzzle off his face. It seems Xenia's guess was right, for without anyone holding onto a chain, there is no effect from the muzzle. The Dragon is free! "I counted on your reflexes, small one", calls the Dragon to Xenia, "which is why I used my acid breath instead of my Slow fog. And now that I am free..." The menace in his voice is all geared towards the ragged cloud giants.

...........

Giant Two's morningstar swats twice at Kazak and misses, ignoring the byplay behind her.

Giant Three is surrounded and doesn't feel his best. "Magic's not supposed to work!" he shouts accusingly at the corpse of Giant #1. He smiles and releases his grip on Peerimus, putting his hands up like a basketball player accused of a foul. "I was just kidding, you know, just playing around!"

Giant 4, surrounded by angry dragon, Torgon, and the rapidly arriving other members of the COC tries to run, but it is not as easy as it seems. The anti-magic and rubble make it difficult for spell casting and moving on the ground, and he is within reach of Torgon's chain and the dragon's bite! He reels away with two wounds, trying to make it to an alley.

Giant Five's morningstar swats twice at Durgan, missing, not noticing the actions of the other giants.

.................
Cloud Giant AC 30 Touch 15
Giant 1: dead
Giant2
Giant3: - 1STR
Giant4: 58
Giant5: 11
Giant6

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19)  d20+16=24 ; d20+8=24 ;
Tuesday April 12th, 2011 4:01:47 PM


"ALRIGHT! DROP YOUR WEAPONS!" The tide's turned on the Giant Guys. Now's the time to push 'em. The dark rogue belts out the commands with a authority. "AND GET DOWN ON THE FLOOR, HANDS ON YOUR HEADS! NOW! Or we kill you down where you stand."

Sylvia responds before the giants have time to, turning at the voice, fully in the knowledge that she has done something wrong. The sheepish glance of the shadow meets the angry glare of the shadowdancer. You. Here. Now. Wordlessly, Xenia mouths. Her finger points. Her meaning is unmistakable.

Meekly, but quickly, the shadow ducks back under the ground. She appears again, rising up behind Xenia, attempting to pretend as though nothing had happened.

+++++++++++++++++++++++++

Diplomacy 24
Intimidate 24
Didn't know which you needed for something like this, so provided both.

Position:
Xenia F8 (No move.)
Sylvia C7 (75ft double move.)

Active Effects: Longstrider 1hr Will renew every hour, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241  d20+22=39 ; d10+26=27 ; d20+22=41 ; d10+26=30 ;
Tuesday April 12th, 2011 6:05:10 PM

As the dead cloud giants flops to the ground ..... Kazak turns to the one on his left .....

"Swing again and i'ma gonna smash ya to bits like da rubble at ya feet " Growls Kazak So ya better surrender if ya know whats good for ya "

Waiting for the giants reaction ..... Kazak readies to counter attack (readied action w/power attack +10)

attack d20+22=39 crit hit ! damage d10+26=27 PA included
crit roll d20+22=41 made it !! damage d10+26=30
total damage =56 if needed

posted from local library

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Tuesday April 12th, 2011 10:32:38 PM

Firn'gaer watches the battle still in hand. He holds his magic, but keeps a sharp eye on the dragon. Good dragon or not, it is mad and not something to be taken lightly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 11 HP 118/146 and Yorrick AC 31 HP 160/160 
Tuesday April 12th, 2011 10:59:39 PM

Peerimus spits some of the blood from his mouth as he moves past the giant toward Torgon [move to 16 T] as he exits the fountains area of influence he instantly becomes a Solar again. Straightening he turns his glare upon the largest giant. burn him to the ground the thought flits throuh his mind but does not a have a place to hold. The dragon was freed, that was the purpose. The scattering of the giants meant little, though perhpas....Another thought flows into his mind and this does hold and Peerimus concentrates and Detects Evil upon the largest of the cloud giants

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Solar affects, Detect evil Discern lies DC 21 True Seeing, See Invisibility
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h

Rash hps 171/171 ac 37 shield of faith  d20+11=31 ; d20+11=20 ; d20+11=23 ; d20+11=21 ; d20+11=22 ; d20+11=27 ; d20+6=16 ; d20+6=24 ; d20+6=25 ; d20+6=26 ; d20+6=14 ; d8+5=13 ; d8+5=8 ;
Tuesday April 12th, 2011 11:51:59 PM

The Bralani see number 5 still attacking so keep up their arrow barrage upon the giant. While many arrows fly, only 2 strike the giant and cause it minor wounds (20 points of damage in total)

Rash sees the giant leader fall and the other scattering so decides to hold back her pursuit and attacks for now and stands and watches. She will call out to the Bralani, "Hold your attack and please take to the air to make sure that the giants are truly leaving. If they go, do not bother them further but come back and report to me."

Rash then turns to study the dragon wondering if this could be the innocent. She will engage him/her in conversation soon but doesn't like the excuse of the breath on Xenia. How was the dragon to know if she would escape its breath?

Torgon AC: 35 HP : 198/198 
Wednesday April 13th, 2011 11:40:29 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon stands by, letting the giants surrender or flee, interested to see if the dragon evens his score with the giants. "Let us make this quick. We still have the greater mission to accomplish."

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Battle by the Fountain [DM SteveK]  d20+20=31 ; d20+20=21 ; d20+20=39 ; d20+20=25 ; d20+22=32 ; d20+22=38 ; d20+22=27 ; d20+22=41 ;
Wednesday April 13th, 2011 4:43:16 PM

Xenia sends commands at the giants, and gives a more direct though silent chastisement of Slyvia. Giant #3 is clearly intimidated by Xenia's pronouncement, but the other don't seem to be affected. ( vs roll 31, 21, 39, 25)

Sylvia ducks back under the ground, appearing behind Xenia as though nothing had happened.

Kazak Kazak turns to the one on his left and sees it is not going to stop attacking. He steps in and pastes it a good one across the knees!

Firn'gaer watches the battle and the angry dragon, holding his magic just in case. Yorrick growls menacingly, but stays with the gnome.

Peerimus moves past the fountains influenceand reassumes his Solar magic again! Detecting Evil on the giants, he can only see the one giant not near the fountain. Yep, he's evil.

The Bralani see some aggressive giants and keep up their arrow barrage. Two get through the giant's defenses, spilling more blood. Rash gives them a new purpose to see what else is going on in the air.

Rash studys the dragon and worries about its excuse on choice of breath weapon.

Torgon stands by and keeps his focus on the greater mission.

..........

The Copper Dragon extends its wings and launches itself into the air directly over the Fountain. Grabbing the ruined fountain, the draconic strength is evident as it rips the top of the fountain off! The dragon doesn't stop but continues to pump its wings and gain altitude, streaking across the sky. Durgan, Kazak, and the Bralani have the usual sensation of having all their magic stop (the Bralani wink out) and then return as the dragon and fountain-piece flies overhead.

"Thanks for the help, heroes", the dragon calls as he flies away, "you should leave the area too. Bad things happen to those who stay around battles too much here in Fae Skiemir!"

...........

Giant Three keeps his hands up and doesn't move. "I was just kidding, really!"

The other 3 giants all activate a spell-like ability and suddenly the courtyard is full of fog and mist! Giant #2 backs away from Kazak and she too is lost in the fog!

.................
Cloud Giant AC 30 Touch 15
Giant 1: dead
Giant2: 56
Giant3: - 1STR
Giant4: 58
Giant5: 11

Light Brown is rough terrain, no charging/ double movement
Dark Brown is buildings

Road in Fae Skiemir

Xenia (AC33, HP93/115); Sylvia (AC13, HP19/19) 
Wednesday April 13th, 2011 5:30:07 PM


"Oh ... kay ... " The dark rogue stands, looking up at a towering bank of mist. Beyond that the dragon dwindles in the sky. "Wasn't 'specting that."

Expecting things or not, Xenia recovers quickly from her surprise. With a gesture and command in the windy language that she shares with Sylvia, the rogue orders the naughty shadow into her haversack. Sylvia complies, diving through the material of the magic item and into the extradimensional space inside.

"No giants on this side!" Xenia calls out to the others on the opposite side of the fog bank. Then she activates her ring, and disappears. she shifts position, moving down the side street. "Do we want to stick around and kill down some giants who just don't learn? Or do we wanna be going on our way?"

+++++++++++++++++++++++++

Activate Ring of Invisibility / Move

Position:
Xenia A8 (25ft move.)
Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Blinking
Expended: Wand of Longstrider 40/50, Arrows 38/40

Rash hps 171/171 ac 37 shield of faith 
Wednesday April 13th, 2011 6:37:51 PM

Rash just watches as the dragon flies away. She says to no one in particular, "I don't think the dragon was my innocent. I guess I have to keep looking."

She looks to Peerimus and says, "I do think we should take the dragon's advice though and move on. If these are the common monsters in the area, it could be a long afternoon!"

She calls to the Bralani, "Please scout ahead for us while you can and let us know what you see after a minute."

Peerimus Solar) AC 56/60 HP 198/206 and Yorrick AC 31 HP 160/160  d20+24=39 ; d20+15=35 ;
Wednesday April 13th, 2011 6:45:17 PM

Peerimus rises into the air 45' straight up, and calls down to the giant, "Go and pray we do not cross paths again." The druid/solar then calls out to his companions and particularly answering Rash, "Agreed on all points. Let us keep moving"

Peerimus keeps a sharp eye and ear about the area as the group forms up and readies to exit. The Giants were technically still about, but the value of thier skins should prevent them from striking anyone. [Spot 39 Listen 35]

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Wednesday April 13th, 2011 10:24:18 PM

"Bah! I was just gettin warmed up. Allright then, let's move out."

Torgon AC: 35 HP : 198/198 
Thursday April 14th, 2011 7:48:27 AM

Torgon nods, thinking that leaving the giants be is the wisest action. He follows along behind the others.



Aftermath by the Fountain [DM SteveK] 
Thursday April 14th, 2011 10:47:20 AM

Peerimus and the Bralani shoot skyward to look around, confident that the cloud giants aren't interested in fighting anymore.

They see that the one giant not in the fog keeps still and keeps his hands up, momentarily not a threat. They see two giants levitating out of the fog near the north building and pulling themselves into opening to disappear inside the warren of the ruins. The third giant is probably in the fog somewhere.

Looking out, they see the copper dragon still holding onto its prize and flying quickly away. As it passes a derelict tower, a flock of flying things take off and pursue the dragon.

They can see several other flying or walking groups peering up and around the buildings in the direction of the fight. Further afield, there is a large flying creature (can't tell in the distance) with a dozen or more smaller flyers that are airborne and approaching the location where the fight just happened...

All heroes get 1750 xp for the fight

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d8+1=8 ; d8+1=5 ; d8+1=8 ; d20+31=40 ;
Thursday April 14th, 2011 1:07:48 PM


It's an odd feeling of relief to have Sylvia packed away in her haversack instead of roaming about where she might get herself destroyed up by Warrd knows what evil critter that calls this Fey Skiemmir its home. It's an even odder moment when the Xenia wonders to herself whether it might be like this to have children. She'd have to ask Momma Rash about that. When there's time.

Now, though, now is time to take care of business. With a wand from her pack the rogue heals the crushed bone and pulped flesh caused by the giant's huge rock. It's also funny how she's gotten used to being hurt in ways that would crush down the normal average guy. She wonders again, for a brief moment, just what sort of monstrous critter she herself might have turned into after all these years of being with super powered magic guys.

After unactivating her Blinky Ring magic, she waves up to Peerimus, ensuring that he sees her before she dives back into the shadows to lead the way. The previous lead she had kept seemed to give the Chaos Guys plenty of warning for the giants. With eyes and ears open for trouble, the dark rogue slinks silently down the street with an occasional look backward to maintain distance. Occasionally, when her senses tell her that all is safe, Xenia exits the shadows and waves backwards to tell the Chaos Guys (at least any who can see the invisible) that she is still there and on the job.

+++++++++++++++++++++++++

Cast CLW from Wand total 21hp
UMD Autosuccess vs DC20

Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 40

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 40/50, Wand of CLW 39/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 234/241 
Thursday April 14th, 2011 2:01:44 PM

Watching as the giants fade away ...... " i'm liking that we keep moving ......no need to stick around and waiting to be attacked ...."

With a look up at the dragon leaving with its prize .... " must be why he is here ... he's a taken treasure ...so her's stuck here ... by da Elves magic ...."

Catching a glimpse of their scout .... Kazak treks after here .... keeping his distance as before ..

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Thursday April 14th, 2011 10:06:38 PM

Peerimus takes note of the other groups apparently heading in thier direction. Catcing Xenia he acknowledges her wave with one of his own and then move moves back down towards the street and hurries the group along. "The Dragon was quite correct. A small host of creatures great and small are heading this direction and we need to be gone from here."

Peerimus moves to Yorrick and gives the bear a good scratch across the head, "Well done old friend. Just a little more and finally we should peace." A structure that exudes anit magic. A useful item indeed to one such as a dragon the druid muses. Peerimus shifts his thinking away from the dragon and how the giants might have been able to capture it, the fountain not likely the creatures original possession.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Rash hps 171/171 ac 37 shield of faith  d20+12=30 ;
Thursday April 14th, 2011 11:09:18 PM

Rash follows along lost in her own thoughts. She shakes her head and gets back to business keeping her eyes scanning around looking for possible threats. She makes sure to look behind the group and along the roof tops (spot 30) looking for ambushes.

She will ask Peerimus, "So see any likely looking innocent people?"

Moving through Fae Skiemir [DM SteveK] 
Friday April 15th, 2011 9:41:00 AM

The Champions of Chaos manage to avoid the groups of creatures vectoring into the Fountain area as Xenia leads the group along the memorized path. Various thoughts go through the group as if the ruined majesty of the ancient elven city, now cursed and occupied by monsters, and the troves of treasure said to be everywhere... it is as if despite the taint, there is still an air of haughty nobility to the place.

After about an hour of slinking through the buildings, Xenia is the first to see a large open area, now overgrown with vegetation. A bright blue bridge that looks to be made of string leaps across a meandering river and the road continues on the other side. From the map, the trail goes through here, but there is little to no cover; the heroes would be easily seen from just about anywhere.

To Firn'gaer's Arcane Sight, the bridge pulses with magic, dimming and flaring in his magical sight.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d8+1=2 ; d8+1=8 ;
Friday April 15th, 2011 12:38:16 PM


At the edge of the veggy packed Green Zone, the girl rogue pulls back to the main group, quietly announcing her return.

"Sounds like a good place for an ambush. But, if there are ambushers, they gotta be close. I'm gonna check the near-side of the bridge. The buildings that line the open space, the stuff beneath the bridge to see what's down there, and the near-side of the bridge itself."

"Could you try 'n figure what sort of magic it is what they got on that bridge, Fernie? I'll check to see if any of that is magic traps. At least to the first ten feet onto the bridge. I'll bring back some dimensions. See how far it is across to the other side. Maybe we won't even have to cross using the bridge at all. That makes me uneasy."

Before leaving the girl rogue uses her healing wand one more time. "There, Kaz. That should fix them bruises good," she says touching the dwarf two times, light flaring across his wounds as though from empty air.

"'Kay, I'm gone scouting," she announces, and leaves.

With methodical care, the dark rogue follows the outer edge of the Green Zone, first going right and inspecting the perimeter for ambushers. After coming to the place at which the Green Zone is divided by the gap that the bridge is designed to span, she returns the way she came, and proceeds down the left side of the perimeter. This time, however, instead of coming back the way she came, Xenia follows the bank till it meets the bridge. Without stepping onto the bridge itself, the invisible rogue examines the near-side, searching for traps. Finally, her sharp eyes scan the Green Zone on the other side. A good ambusher would be well hidden. But, with luck, she'd spot Mister Careless, and the Chaos Guys could use that to advantage.

+++++++++++++++++++++++++

Heal Kazak 10hp w/Wand of CLW (UMD Autosuccess vs DC20)

Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 40
Search 38-For Traps on the first ten feet of the bridge. (Taking 10 w/Skill Mastery)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Torgon AC: 35 HP : 198/198 
Friday April 15th, 2011 2:32:15 PM

Torgon looks at the large open area that screams "please slaughter me here!" and waits for Xenia to scout it out.

"Any chance of just bypassing the whole area with a transportation spell Firn'gaer? In case Xenia finds that there is more than we wish to play with right now."

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=42 ; d20+24=38 ;
Sunday April 17th, 2011 10:58:50 AM

"Nothing thus far Rash, just a good deal of scavangers bent on destroying what they find still lurking about a battle."

Xenia returns and th group holds up while she scouts. "My first thought as well Torgon, but we were warned magic does not always behave as we would wish before we entered the city. Teleportation is not the type of spell affect I would wish to truly test that warning on.

[Spot 42 Listen 38]
Peerimus keeps a sharp eye out on the buildings and area about Xenia, readied to activate his Boots of Speed and charge to her side should anything move on the rogue.

"I also would wager the bridge is the only safe passage with dimensional travel and flight to bypass it strongly warded against."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Sunday April 17th, 2011 10:05:59 PM

"A magic bridge?" The dwarf rolls his eyes. "What could possibly happen here eh?"

The dwarf had a feeling, more combat would find the group before long.

Rash hps 171/171 ac 37 shield of faith  d20+12=30 ;
Sunday April 17th, 2011 11:21:22 PM

Rash looks around and then asks Firn'gaer, "Have you every tried the spell prying eyes? Seems like that might be a useful spell in situations like this." Rash waits patiently for Xenia to come back scanning the area looking for any living being that might need saving. spot check 30

Moving through Fae Skiemir [DM SteveK]  d10=9 ;
Monday April 18th, 2011 11:19:38 AM

A Big Blue Bridge, pulsing with magic, and made of unusal material. Everything about the bridge screams 'trap' to the battle-experienced adventurers. The overgrown vegetation area doesn't look any better, nor does the warning about how magic acts funny in Fae Skiemmir.

Still, the magic that the heroes have been using since entering have only been affected once, when they got too close to that anti-magic fountain stone. Could the warning be wrong? Or do the champions not have enough clues to make a guess? Nevertheless, the consensus is to tread carefully and check this bridge and the wide area out first.

Firn'gaer is silent, taking time to look carefully and assess what are his magical options in his mind.

Xenia goes off on her scouting trip, checking the outer edge of the Green Zone perimeter for ambushers left and right. Vines and bushes rustle and move when Xenia gets too close, one thorny vine snapping out to grab ahold of the quiet and invisible rogue. (Reflex DC 20 or grappled and 9 points of damage. Grapple check of 20 to escape). Other movement looks like there is no fauna living in the overgrown vegetation, not even birds or insects. Only the sussurus of leaves and vines moving about, a 1/4 mile across and as far as she can see to the left and right.

Xenia then follows the bank till it meets the bridge and checks out the bridge. The blue, magical span arches over the vegetation and river to the other side in a low easy arc; a 1/4 mile long and 30 feet wide with no handrails or other impediment. Xenia immediately notes that there is no vegetation within 20 feet of the bridge, and with careful study, even the moving vines do not get closer to the Blue Bridge. She sees no sign of traps or ambushers, but is well aware of several pairs of eyes in the buildings behind her that are sure to be watching...

The bridge continues to pulse in magical energy, each thread placed so close together as to look like a solid highway, an amazing feat of engineering and magic from the First Age, lost now in a cursed city.


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=37 ;
Monday April 18th, 2011 12:54:20 PM


After having initially dodged the Thorny Vine Guys so easily, the dark girl briefly considers making her way directly across the field. It would be shorter, to be sure. In the end, it is the thought of visible trail snapping vines that she would leave behind that makes her take the long way around on the way back to the Chaos Guys.

"Well, I'm thinking that the way forward is pretty safe. 'Cept for the Thorny Vine Guys, that is, but that shouldn't be much of a problem." A stick rises with no visible means of support and draws a rough circle on the ground. The circle is the bisected by a line, and, at the rough midpoint of the line, it is crossed by a smaller line - The Bridge. "There are folks who look to be living in the buildings. They don't look like ambushers. Just living. They're here, and here and here ... " The rogue marks the positions on her rough map in the dirt. "I don't think they'll show themselves unless we get into trouble. Then, probs, they'll come down to take advantage." She then goes on to describe the rest of her findings in careful detail.

"Biggest problem, I'm thinking, is the bridge. If we can get close enough, maybe we can see what kind of magic the thing is made of. That might tell us if and how we can get 'cross the thing safely. We show that kinda power, my 'pinion, nothing's gonna mess with us."

"What do all of you think?"

+++++++++++++++++++++++++

Reflex 37 vs Thorn's DC20

For the Trip Back
=================
Hide 58 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)
Spot 46 (Taking 10 w/Skill Mastery)
Search 38-For Traps on the first ten feet of the bridge. (Taking 10 w/Skill Mastery)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m
Expended: Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 241 
Monday April 18th, 2011 1:57:39 PM

Kazak smiles at his brother ..... " magic ain't day bad bro .... just look at all da stuff you got "

With a punch to his arm ......" i think we gotta cross dat bridge ......but guess will be exposed ..... but then the question is .... is they another way around .... or will we be forced to cross it ?"

" i like da plan girl .....just hope we won't git ambushed " growls the dwarf

Torgon AC: 35 HP : 198/198 
Monday April 18th, 2011 3:19:57 PM

"Looks like we might as well just take the direct route. Walk up to the bridge, and cross the thing unless something else transpires. We either draw out enemies we would likely face anyway, or put the issue behind us."

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 18th, 2011 6:14:22 PM

Firn'gaer responds to some questions. "To determine any magical auras or traps, I would need to be within 120-ft, which puts us basically in any ambush, should there be one."

"Magical transport may work but I cannot take everyone. So, it becomes an issue of resources. I only have one teleport, therefore, some would have to cross the old fashion way."

"Peerimus, is there any way to pull back the vegetation around the bridge to expose any hidden attackers. I'm thinking the opposite of Plant Growth. Another option would be to conjure some distractions to spring the trap and create a distraction."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 37 shield of faith 
Monday April 18th, 2011 10:04:02 PM

Rash says, "The witches did tell us that teleport spells wouldn't work. Can we fly across? Do we need to use the bridge at all? I do have an air walk spell memorized if that is helpful." Rash looks at Peerimus and grins, "Are you telling me almighty druid you can't control a couple plants?" Rash just shakes her head in mock shame and turns to study the bridge.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack



Durgan Stonewall (AC 41; HP 220/322) 
Monday April 18th, 2011 10:59:38 PM

"Humph. Weapons and armor don't count. Just the weird stuff."

"I think we should just walk across and get it over with."

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=36 ; d20+32=47 ;
Tuesday April 19th, 2011 6:58:26 AM

"Not everyone can perform Miracles Rash." Comes the reply in a good natured way Peerimus rols through his considerable knowledge on carnivorous plants [Know Nature 36] and what to do about it [Survival 47]

"Unfortunatelu Firngaer I cannot. I can animate them, but that seems to have already been done."

"Time to see if there is indeed a trap." With a dep growl [hnadle animal for Yorrick to stay put] and with those words the solar strides out, moving through the vegatation and towards the bridge.

Peerimus has Pass Witout a Trace so he is not blazing a trail

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)



Moving through Fae Skiemir [DM SteveK] 
Tuesday April 19th, 2011 10:24:37 AM

OOC Correction: There is a river that is spanned by the Blue Bridge. The overgrown and carniverous plants are all in the river valley and not impeding your way to get to the Bridge. There is a great open area without cover without animated plants between the buildings where the group is and the Bridge.

................

Peerimus, in the guise of a Solar, strides out into the open, completely exposed to the eyes hiding in the buildings. He moves up to the Bridge and nothing jumps out at him, no traps, no sudden activity. Soon, the angel is standing directly before the Bridge.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d100=45 ;
Tuesday April 19th, 2011 1:47:57 PM


OoC: Recap of details for perspective

Bridge: 30ft wide, 1320ft long (1/4 mile - 4 football fields if you want an image.)
Banks slope down to the river from the place the bridge starts. On the banks are carnivorous plants.
So, easily a two hundred yard wide river flanked by 100 yard wide banks. Not a small bridge.
At average speed crossing the bridge at full hustle: 22rounds. We might be able to take it at a Run, though.

IC:


Xenia follows Angel Guy Peerimus - hides in his shadow, more like - as he strides out across the clearing toward the bridge. "Wait. Hang on. Lemme try sump'in 'afore we head out there. That's a pretty long bridge."

A hole opens up in empty air, and from that hole comes a gray bag. The drawstring of the floating bag comes undone, and a ball of fur rises out from inside. The fur ball then launches itself in the direction of the bridge, lands on the ground directly before the bridge, and turns into a rat.

"Okay, Ratty Guy ... " Xenia's disembodied voice issues commands even as the gray bag floats back into its hold, and the hole disappears. " ... You go on ahead. Cross the bridge. Seek," she says. "And Gargul take you gently to him if I think what's gonna happen happens."

DM Steve: Animals from the Bag of Tricks can follow any command from the Handle Animal skill. Unfortuneately, "go" isn't one of them.

Al: Fixed.

DMSteve: Tricky! :-) I was also thinking about giving the rat a small ball (medium load) and telling it to 'work'...

+++++++++++++++++++++++++

Draw a Rat from the Bag of Tricks (Gray)

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 [Ac-40 vs Giants] Hp 241 
Tuesday April 19th, 2011 4:51:24 PM

Keeping pace with Xenia .....the dwarf moves up towards the bridge ...... about 20 feet behind the Druid ....

" I'm pretty sure we should keep moving ..... staying in one place too long just draws a crowd ....not a good thing with all da terrible beasties about "



Rash hps 171/171 ac 37 shield of faith 
Tuesday April 19th, 2011 8:14:10 PM

Rash smiles smugly at Peerimus but withholds the superior comment she is tempted to make. She follows along with the group scanning the area, feeling the eyes on the group. She yells out, "Any innocent people around looking to escape this cursed city? Maybe we can help you!" She pauses waiting and hoping for a response and then goes back to studying the bridge.

"Can anyone say "Dragon turtle, or giant squid or kraken?" You just know we are gonna get half way across and get attacked!"

Torgon AC: 35 HP : 198/198 
Tuesday April 19th, 2011 9:15:43 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon follows after Peerimus. He turns to the others following "Does anyone know if his highness wants us to follow along, or if he wished us to stay behind until he had conquered the Wold and stopped the disease on his own?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Durgan Stonewall (AC 41; HP 220/322) 
Tuesday April 19th, 2011 9:51:49 PM

Durgan raises a large eyebrow at the minotaur's comment. "Meh, I don't know about that, but I want to see this bridge for myself. I bet it's dwarven made, me kin are good at building strong bridges. What do you say brother? Dwarven make?"

Durgan strides up to the bridge.

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+37=53 ; d20+6=22 ;
Wednesday April 20th, 2011 12:05:00 AM

Firn'gaer also moves up to the bridge with others. As he gets closer to the bridge he looks to see if and what type of magic may be on the giant span. (Spellcraft DC53, Spot DC22)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=41 ;
Wednesday April 20th, 2011 7:24:32 AM

Peerimus looks about [Spot 41] the Solars true sight revealing everthing as it should be and he gazes across the bridge. As the rat moves off. He whistles for Yorrick to move up as he thinks.

"You're right Kazak, I don't want to be out here long either." Rash's loud cry sends a shiver across his neck. The cleric was nothing if not consistant.

"Unless anyone has an idea I want Xenia to move point, I'll be 30' behind her and the rest come 20' behind me. Be ready for the attack is about all we have."

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)


Clop, Clop, Clop Over the Bridge [DM SteveK] 
Wednesday April 20th, 2011 2:19:35 PM

Xenia's rat moves out.

Rash calls out to the surrounding area. There is no answer that they can see.

The others get nervous and clank, stomp, and fly to where Peerimus has been standing and pretending to be bait.

After some ribbing back and forth and since everyone is here, there seems little to do other than follow the Rat.

Firn'gaer sees that the Blue Bridge glows with Epic Transformation magic. The gnome is nearly blinded when the Bridge pulses unexpectedly Firn'gaer Will DC 30 or Arcane Sight is blinded. IF SAVE, Firn'gaer only Highlight to display spoiler: { If he withstands the magical flare, Firn'gaer can see that each thread seems to be imbued with various Metamagic. Because the magic is leaking in unexpected ways through the flares, it is very likely that any magic cast in close proximity of the Bridge could be endowed with one or more Metamagic effects.}

.........

The champions walk and the Rat is halfway across. Xenia is 30 feet behind Rat, Peerimus is 30 feet behind Xenia, and everyone else is 20 feet behind Peerimus.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=43 ;
Wednesday April 20th, 2011 4:46:01 PM


Ratty Guy had served his purpose. Physical contact with the bridge is safe. The absolute proof is in their presence on it even now. Why the plants don't grow up around it is, and will forever be, a mystery. Getting on the bridge was half the battle. The second half will be getting off. Time to change the game a bit.

"If anything's watchin' us, it's gauging our moves." The voice of the invisible girl calls back to the others even as it begins pulling away. "I'm gonna change the pace a bit. I'll be well ahead. Try to keep up."

Xenia breaks into a sprint, with no thought now for concealment. The invisibility from her ring will provide some of that. But it may be even better if something does target in on her. If there is some folks, some critters, out there somewhere, drawing them out would be good.

The end of the bridge comes up quickly as her small feet pound a swift tattoo across the magic surface. Xenia draws a weapon, just to have something in her hand. It wouldn't really do much good in a down and dirty dust up. Her best weapon to counter the danger that she's drawing on herself will be by watching and listening. If she can see them first, there's a chance that she can avoid them.

+++++++++++++++++++++++++

Xenia breaks into a Run Speed with Longstrider = x4 or 160ft/round
Time to end of bridge approx 4 rounds or 24 seconds

Draws Electric Crowbar as she runs.

Spot 46 (Taking 10 w/Skill Mastery)
Listen 43

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Torgon AC: 35 HP : 198/198 
Wednesday April 20th, 2011 9:15:24 PM

Torgon drops back 30' farther behind everyone following Peerimus.

"I got the rear. Might as well spread out a little and not make things to easy for anyone looking to throw some spells."

Durgan Stonewall (AC 41; HP 220/322) 
Wednesday April 20th, 2011 10:19:00 PM

Durgan trudges along. "I'm not sure what's worse, getting attacked, or worried about getting attacked eh?"

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+19=26 ;
Wednesday April 20th, 2011 10:49:28 PM

[Will save DC26]

Unable to turn away in time, the brightness of the spell burns Firn'gaer's eyes. The gnome immediately clutches his face and falls to the ground. "AHHHhhh!!!" screams the gnome.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 241 
Wednesday April 20th, 2011 11:15:42 PM

"Its always da worry about being attacked .....you can do something about being attacked " grins Kazak to his brother

" you keep your spot being da girl Druid ..... den i'll be right behind ya " as kazak lines up in the 3rd spot

When the mage cries out in pain ..... "Mrs Trinka help Firn'gaer ......Bro take rearguard " growls the dwarf

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=34 ; d20+10=20 ;
Thursday April 21st, 2011 7:57:42 AM

Xenia heads off, Peerimus smiles as she sprints across, keep up indeed Spinning quickly as Firngaer collapses, "Rash or Torgon Cure him, if not I can"

Peerimus glances back to Xenia and then off into the distance ahead of her and above them. [Spot 34] It would not due to have her reach the other side too far in front of everyone. "Yorrick she needs you friend, go and keep her safe." [Handle animal Guard Xenia] With that the great bear takes off towards the far side of the bridge where Peerimus pointed. [Yorrick runs 40x4 Spot 20]

Peerimus moves to Firngaer, "I'll take rear guard, everyone else keep up with Xenia and Yorrick best you can."

If needed Peerimus casts Heal on Firngaer "See anything we should know about?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Running Over the Bridge [DM SteveK] 
Thursday April 21st, 2011 12:19:11 PM

Firn'gaer's normal eyesight is fine, it is only his Arcane sight that is blind.

Xenia sprints to the end of the bridge, with Yorrick pounding after her. The others follow willy-nilly with Torgon and Durgan as rear guard.

The champions get to the far side, and nothing has happened...

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+31=43 ;
Thursday April 21st, 2011 1:35:47 PM


"Hey, YorrickBear Guy." Xenia approaches Yorrick with calm and cautious deliberation. Friendly bear though he may be, even a friendly bear can be spooked when suddenly touched by an invisible hand. "It's me. Xenia. We're done. We're over. We're 'crossed."

After allowing the big bear to first catch her scent, the dark rogue slips into his shadow. She rubs him behind the ears as she scans the buildings ahead, and waits for the others to catch up.

"Lemme check this side of the bridge. Then we'll move on." Ever cautious, the rogue gives the area off the end of the bridge thorough scrutiny before stepping off. "Alright, lets go," she says once the area has been determined to be trap free. "Same lead distances." And she moves off in the direction outlined on the map given to them by the Chanty Guys.

+++++++++++++++++++++++++

Search 38-area just off the end of the bridge (Taking 10 w/Skill Mastery)
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; -5 Penalty for full movement)
Move Silently 36 (Taking 10 w/Skill Mastery; -5 Penalty for full movement)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 43

Sylvia (In Xenia's Haversack.)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m,
Expended: Bag of Tricks (Gray) 1/10 per wk;Wand of Longstrider 39/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 Hp 241 
Thursday April 21st, 2011 9:58:37 PM

Seeing Firn'gaer ok ..... the dwarf trudges after Xenia .....after she clears the area quickly ....

" we gotta keep moving ..... too many eyes about .... sey might be talking with others ahead of us ... givw dem some early warning " growls Kazak

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Friday April 22nd, 2011 7:39:54 AM

It takes Firn'gaer a few moments to adjust to not being to be able to use his Arcane Sight. "I'm fine now, but I won't be able to use my Arcane Sight for now."

"I didn't see what effect was on the bridge, but whatever it was is beyond mortal magic."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash hps 171/171 ac 32 
Friday April 22nd, 2011 8:00:38 AM

Rash gets to the otherside and leans over hands on knees puffing a bit. "I have to teleport less and jog more I guess. Isn't old age great!?" She stands back up and peers around. She says with a grin, "Anyone see any innocent folk around I can save?"

Torgon AC: 35 HP : 198/198 
Friday April 22nd, 2011 1:34:17 PM

Torgon follows up the rear, expecting some sort of attack. "well, that was somewhat unusual. A perfect place for an ambush and nobody took advantage. Kinda nice."

"I agree that we need to keep moving. Surprise would be a good help on our side. Give them less of a chance to spread the disease before we can stop them."


Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Friday April 22nd, 2011 3:53:21 PM

Peerimus gestures out in the direction they have been travelling, "Lead on Xenia." He snage the great bear by the ear to hol Yorrick back, "well done good friend."

Yorrick looks back at Peerimus and then to Xenia and gives a grunt before sitting down with a great yawn

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

To the Waterworks [DM SteveK] 
Saturday April 23rd, 2011 4:16:20 PM

Unusual to say the least, that Bridge and that nothing happened, unusual. Of course, this entire city is unusual, and the Champions continue on using the so-far excellent directions from the Witches' sketch.

Another hour of travelling, and the heroes see no end to the majestic and ruined city, but the sketch map is almost done. Xenia peeks around a corner and sees it; a large warehouse looking building near a major canal with pipes coming in and out from all directions. Large double doors appear to be the main entrance, guarded by a half-dozen minotaurs in heavy armor bearing a number of large weapons. The roof is ten stories above the ground level, and it appears that there are hundreds of winged creatures up there; no telling from this angle exactly what they are...

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage