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DM Addison  d20+4=14 ; d20+4=23 ; d6+3=9 ; d6+3=6 ;
Saturday April 23rd, 2011 6:47:07 PM

Braugh and Tahni walk around the camp, praying and talking as needed.
Yes, morale is low... very low. Many people seem to be sick, some still with injuries. The children are scared stiff, the women hold the young ones and rock back and forth humming tunes to keep them calm.
The Gnomish man approaches Braugh and says, "I'd hate to say it, but our chances of survival are slim to none. Without you, we are surely dead. But without us to slow you down, your group would surely make it. I admire you for staying... I will collect herbs to make into tea and medicines, since it seems our supply is low."

Tahni tells Dende to run off, which he does without question and then she informs Ms. Cloverdale of what happened to her.
She looks like she would faint from the shock, if it were not for your healing expertise.
She replies, "I remember. I was reading the orphans a book about great dwarven heroes when we heard the explosion. Shortly after a white-faced man and a dark figure broke into the house. I swear I did all I could to save them! Oh if only Guy were here!" Her words are barely audible through her sobs, "He will never marry me now. His child. OUR child!"

She holds her stomach (You remember that you were also informed that it would take a Remove Curse spell or something of equal power to undo what has been done to her)

You know that in early Dwarven society it is generally frowned upon for a woman to be pregnant before being married, so it is likely that the couple was keeping it a secret. Though this is a very old tradition and the youngest generations of Dwarves feel that the race's low reproduction rate combined with the tendency to go to war justifies Dwarven births under almost any honorable circumstances.

---- Meanwhile a few miles away----
Devlin attempts to shuffle the boys out of the house so that Boomy can destroy the undead Uncle Tomberry. The strong, clumsy lad Durahan says, "No. I want to see this."

He refuses to leave, but does not object to Boomy attacking his former uncle. As a matter of fact, the boy draws his club and approaches Uncle Tomberry at Boomy's side! "Lets do this together." the boy says with tears in his eyes and a shaking hand.

Boomy first acts as a distraction, that gets the creature's attention. Then the boy walks behind his uncle and smashes him upside the head! (hit AC 14 and 23 for 9 and 6 damage). When the Zombie Uncle turns to attack the boy, he shrieks, but then Boomy's guirisame comes from behind, behedding the zombie.

The disembodied head is still biting as the body falls with a thud. Durahan smashes the zombie's brains to mush with his club. Then he drops the gruesome weapon and walks outside with the others, wiping tears from his eyes.

By the time Boomy, Devlin and the boys to retrieve all the supplies and return to the camp (which visibly raises morale) It is dusk.

Baenor and his wife immediately begin examining what the group has acquired: Oats, grains, 4 mules and two covered wagons! What a haul! (did you take the pearls?)

As it seems the group decides to make camp the refugees start a fire and begin cooking dinner- oatmeal.

Tahni takes her time to identify some of the items. It is obvious that the Silver and Cold Iron daggers are not magical, and that the pink potions are clearly the same, so I will adjust your rolls a bit to avoid overlapping.

Items found in RiddlePort successfully identified:
Potion #1 (necromancer's) = Undetectable Alignment (CL3).
Potion #2 (necromancer's) = Levitate (CL 3)
Potion #3 and #4 (pink)= Cure Moderate Wounds
Potion #5 (blue) = Remove Paralysis (CL 3, can only be used on one person)
Potion #6 (green) = Pass Without Trace (CL1)
Golden Bolts = Bolts of Undead Bane +1 x 20
Necromancer's Wand - Wand of Blindness/Deafness (10charges remain)
Ring of the Ram (20 charges remain)
Short Sword of Acid+1 (green runes that Devlin pocketed)
Bracelet of Friends

Not yet identified: Luna Ring and Dark Elf's broken short sword.

The large group sets up camp and a watch is set.
Perception DC 15 Highlight to display spoiler: {"There are a number of yellow eyes watching the refugees from the trees and bushes.}
Perception DC 20 Highlight to display spoiler: {"They are animals... probably hungry."}

Oh. And lastly: Everyone gets 500exp for surviving capture by pirates and saving refugees. Please record this on your character sheet noted with date and explanation of reward.


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20 
Saturday April 23rd, 2011 8:08:28 PM

Ooc; Devlin grabbed the pearls yeah. How many bolts for the golden ones? I will set tahni, braugh, boomy, and kreyton, to the bracelet of friendship. Was the necklace that devlin lifted identified?

I'm thinking about taking weapon finesse at third level. It will allow me to fight in melee effectively. Any thoughts?

Addison: I forgot about the necklace. Where was it taken from again? Also, I thought you were trying to approve some ranged sneak attack feats in the Black Genie center. Like feinting with a ranged weapon or flanking from a distance or something? If you can 5-foot hop back, feint as move action, and then attack with a ranged weapon, then why would you need melee? That is... unless you are surrounded.

Devlin, I never heard anything about the feat I submitted. I brought something up about it a while back and I think zach said something too. I never heard anything from the genie. lifted the necklace from a pirate while we were captured.

RobC: I'll find out from the Black Genie how things are going there

Tahni -- AC13/10/13 -- CMD 10 -- HP 17/17 -- Familiar: Daya  d20=20 ; d20+7=9 ;
Sunday April 24th, 2011 4:09:53 AM

Tahni takes a seat next to Ms Cloverdale. "Tina. I have something for you. On the way to Riddleport we encountered a tavern under attack from orcs. A dwarven patrol was nearby. We fought side by side, and eventually won the day. A man was injured by the orcs though. Guy Baltar. He bade me to give this necklace to you". With that, Tahni reaches into her pack and retrieves the necklace, handing it over to Ms Cloverdale. "His arm was severed in battle, but he was as stubborn as a mule and refused to go down" she says with a smile "Before heading here, he asked me to convey his desire to marry you. He was worried that in an injured state, your love for him would fade. Though he wants nothing more than to spend an eternity by your side, he said he would bear you no ill will if you chose to leave him. Rest now. It has been a stressful day, and you have much to think about."

Being so focused on Ms Cloverdale, Tahni is oblivious to much else (Perception 9).

As dusk approaches, Tahni lights a small fire. Morale is understandably very low. The smart thing to do would probably be to lay low and quiet, but dwarves always honour the fallen. She calls the caravan together in order to fulfill her promise from earlier in the day to the elderly dwarven woman. "Friends, let us take a moment to remember those who have left us." Tahni then uses Ghost sound for some background music, and Pretigidation to change the shapes of the smoke raised by the fire. The shapes will be an ever-changing group of dwarves and gnomes of different ages and sexes going about various professions.

"Many loved ones have found eternal rest. Tonight, they are by Garguls side with our ancestors. But what of us, the living? It would be easy for us to simply give up hope. But that is not the dwarven way. It would be easy for us to just run and hide away in a corner. But that is not the dwarven way!" her voice grows in volume as she speaks. She pauses to let her words sink in before continuing.

"I see before me strong and proud people. Tonight, let us honour those that are no longer with us. We must celebrate their lives. Let their deaths give us the will to go on. Draw strength from their memory. No matter what, they will never be forgotten. So now, call out their names to the night! Scream them to the darkness. Make our enemies tremble as they realise that dwarves still roam the Scab, and whilst we draw breath, this land, our home, IS OURS!"

Perform(Oratory) = 20. Nat 20! Tahni - healer, childcare worker, and now public speaker :)

========================
Spells Currently in effect:
Energy Channels: 3-3=0
Calming Touch: 7-2=5
Resistant Touch: 7-1=6
Telekinetic Fist: 7

Cleric Spells Currently Prepared:
Lvl 0 Stabilize, Detect Magic, Create Water
Lvl 1 Bless

Wizard Spells Currently Prepared:
Lvl 0 Ghost Sound, Prestidigation, Mage Hand
Lvl 1 Mage Armor, Shield, Expedious Retreat


Devlin -- 18/14/14 -- DR 1/- -- CMD 15 -- HP 20/20  d20+6=26 ; d20+6=16 ; d20+6=23 ; d20+6=20 ; d20+6=15 ;
Sunday April 24th, 2011 9:46:17 PM

Devlin praises the teens on a job well done before sending them off to get some dinner. He scouts the perimiter of the camp before grabbing a bowl for himself. As he eats he listens to Tahni's speech, he gets lost in the moment and thinks back on tough times he himself had. At least this time he has friends to watch his back and some sort of purpose behind his actions.

As the night passes Devlin approaches Kreyton, In the morning do ya think you could teach the teens and myself some basics in woodcraft and tracking? They need ta be kept busy ta keep them out of trouble. Thanks

Devlin offers to take first watch and will show any of the teens who can't sleep more on stealthy movement and hiding in the shadows.

Perception = 26, 16, 23, 20, 15

Kreyton | HP 8/24 | AC 18/13/16 | CMD 12 Character Sheet  d20+10=22 ; d20+12=25 ; d20+7=18 ; d20+12=24 ;
Monday April 25th, 2011 9:49:28 AM

Kreyton nods as Tahni speaks, his normally gruff facade giving way to an occasional tear as the night wears on. He says little beyond a couple of hear hears though.

When Devlin approaches him about training the kids, he nods. "It's a good thought. Yeah I can show em whats what and keep them in line. We'll be needing all the hands we can get to gather herbs and such if we're to survive, so it's a double boon."

As the night wears on, he tends to the fire. When the yellow eyes being to watch the group, he seems almost relieved. There is assurance in knowing here in the scab the natural cycle of predator and prey continues. He gathers some stones and sticks, fashioning some snares. He sees what he can do about some breakfast for tomorrow.

In the morning, he shows the teenagers and any who are interested some of the local plant life, and basic wood lore. He takes the time to identify which plants will be needed, and sets them to work gathering anything he thinks might be of use for the future.

OOC:
Perception 22
Survival: To snare some game for breakfast: 25

Teaching wood lore and basic plant gathering that the group will need, and foraging for needed herbs:
Knowledge: Nature 18
Survival: 24



Boomy HP 14/20 AC 17/17/16  d20+9=15 ; d20+9=15 ; d20+9=22 ; d20+9=12 ;
Monday April 25th, 2011 9:49:46 AM

Boomy looks around and notices yellow eyes watching the group. Lads, I think we better prepare ourselves. I can see yellow eyes through the brush. I don't know if they are animals or the pirates, but I don't relish the thought of waiting to find out. He motions for the rest of their group to join him, and draws his sword.

Actions
---------
Perception to see the eyes = 15,

Perception to stand guard = 15, 22, 12
P.S. Boomy took the pearls.

Bruagh Stormbringer AC 17/10/15 -- DR 2/- -- CMD 19 -- HP 7/28  d20=11 ;
Monday April 25th, 2011 11:31:10 AM

Bruagh claps the Gnome on the shoulder. "Know that I'll not be leaving you alone. Not until we get you somewhere relatively safe.

Bruagh remains stoic during Tahni's speech and show. His mind drifts back to better days. Days underground. Mornings hammering mithril into beautfiul armor, afternoons exploring the tunnels with his boy, and the nights snuggled next to his wife. The memory is painful yet welcome. It reminds him what he is fighting for, and why he can't abandon these people.

As Tahni's speech draws to an end, he gathers his thoughts, steels his resolve, and goes to see what Boomy means by yellow eyes.

Perception: 11

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