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Tishe' (AC 26 HP 68/107 (-5 CON) 
Tuesday March 29th, 2011 2:43:19 PM

Having come so soon from the Southern Continent, Tishe' knows little about the northern gods. Oh sure, Trellus and Grymash told her a little of Domi and Gargul, and while she was in the Sargrass, she came face to face with the Gray Lord and the domineering Ga'al, but of Marteus? She knows nothing.

But an accomodation won't end the problem, only push it aside. She speaks boldly to Skalipy. "Sharon is guilty of kidnapping, slavery, and at least 2 murders. Exile from Cinnamon Valley isn't good enough for her crimes: she is under arrest for the Council. Any resistance is acknowledging guilt, and you know that we can find her wherever she goes, and we'll not rest until she is brought to justice."

"But there are other issues. Any people that you have from Cinnamon Valley must be released to our custody; especially the girl Cassie."

"And I would like to learn more about your Marteus and these expiriments that you feel are so vital."

Just keep talking, thinks Tishe', and we will learn more thread by thread.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday March 29th, 2011 3:20:24 PM

Falmar will attempt to discern whether this Priest is truly Evil, or just someone who believes strongly that what he is doing is ultimately for the greater good. (detect evil).

" Yes, please explain to us what you hope to achieve by your experiments ? Are you looking for cures ? or knowledge of diseases to spread ? "

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+30=39 ;
Tuesday March 29th, 2011 4:31:05 PM

Snafu wanted to jump in, but he saw that Tishe had things well under control.

Instead he focused on the room, and the potential dangers in it. He conducted a quick scan, and then without tipping his action whatsoever, he conducted a second scan, this time for magic.

Actions:
1) Perception- 39
2) Detect Magic (silent and still)- scanning room for signs of magic.



DM David--- A New Day Dawns --- 
Tuesday March 29th, 2011 6:50:40 PM

Snafu watches the room, taking in all that he can. The room has many carvings and tapestries all depicting diseases and the suffering they cause. However, your perceptive interpretation of them also shows that they depict some survivors of the pestilence in each artwork. Battered, and scarred the survivors emerge from the plague scenes with a stronger set to their shoulders, a gleam in their eye, they are clearly stronger for their ordeal. Snafu's second scan shows that the Altar is clearly warded. As he looks deeper he discerns that the spell appears to be an Unhallow, and it has another spell attached to it. ( Spellcraft DC 20 to make out what spell is attached).You also notice Sharon, in human form, deep in the shadows in the back of the church, behind the altar. She clearly has not noticed you, so sure that she can hide in a place familiar to her. She does not appear hostile, or even armed, but simply listening to the discussion as it unfolds.

Falmar concentrates and finds that the dwarf is undeniably evil. As he is a priest I do not think you even need to use the skill to tell that of him, as the clerics have a definite aura these days, but your paladin training confirms what your eyes see. Sweeping the room with your gaze, the Altar is clearly radiating evil, perhaps a spell of some kind, and there is a hidden person,Sharon you think,behind the Altar.

To Tishe, Skalipy replies" Two murders? I can assure you there are many more that I can think of without breaking a sweat. Call them what you will, the child was traumatized early on and it has left her very antisocially inclined. In short she harbors a psychotic hatred of those that killed her family. She chooses to express that hatred violently. Kidnapping, surely she has committed, but I doubt you could prove slavery. Once she acquires subjects for my experiments she delivers them to me and does not profit monetarily for it. Splitting hairs I know, but we are being honest with one another are we not?"
" On to your other points. I would allow any of those from Cinnamon Valley still able to leave to do so, however transporting them back there would be your problem. Cassie, why does that name sound familiar? Ah, yes I recall the child you speak of, arrived here about two months ago I believe.
(this is roughly how long construction has taken on your new base of operations, so he is talking about the right child you realize) She has been a most promising subject. She has risen to every test I have given her and come out on top. It will distress me to let her go, but if that is what it takes I will let her go free. If she wishes to learn more about her potential, she will undoubtedly find her own way. "
" Your last point however I would never agree to you taking Sharon to any court to face any justice you would perceive her deserving. Again we are being honest with one another here. Sharon survived what life has dealt her as a hand and now takes revenge on those she perceives guilty of inflicting cruelty on her. It does not matter if she knows the person or not, not to her. All people that do not know suffering and the clarity it brings are guilty of the same crimes to her. She metes out a swift and final sentence for their lack of knowledge and their misfortune for crossing her path. I have cared for the child since I found her, the villagers unsure or unwilling to do to a child what they had done to the child's parents. Weak bastards that they were. I took her into my care and when they tried to stop me I defended her as her mother would have had she been able. She is a survivor and a true child of our Lord Martaeus. I would no more turn her over to you than I would a child born of my own loins. On that matter you have my final word."
Your friends have had the chance to see what you saw through your scrying and now I suspect both can teleport here as easily as you just did. Your Paladin friend is about to tell you that my cloth is dyed in the deepest black and that all I do is stall you for some purpose he cannot yet see. You know a little of me and what I do, would you tell me something about yourselves? Perhaps how and why you are suddenly thrust in my path. My master's plan nears its culmination and suddenly I am plagued by a new band of do-gooders. I would like to know why this trial has been added to my list of tests. I do not fear it. If I pass I will be that much stronger, and if I fail you will know what I mean by the forge of trial making a person more capable. What say you? Regale me with this tale and if you still wish to know more I will show you what I do here."


Thar, AC 27, 124/124, McVE, Spell Res 23 
Wednesday March 30th, 2011 2:11:12 PM

(OOC - Anything on Thar's search... ? I didn't see results from his last post? ... Do I assume the same as what you did for Snafu?)

Thar sees that the conversation is coming to a head... They either need to accept a limited victory, where they free the slaves and rescue the young girl, but let Sharon go... or do they fight Skalipy and Sharon both, in order to bring Sharon to some sort of justice... However, he isn't comfortable with Skalipy's experiments upon innocents and he's not willing to let that continue... But he can't speak for teh rest of the party...

For now, he'll let Tishe' and the rest do the talking, and he remains silent and slealthy and takes cover behind a pillar or wall, but in sight of Sharon... His bow and spells are ready...



DM David--- A New Day Dawns --- 
Wednesday March 30th, 2011 4:27:33 PM

OOC
Sorry, yes Thar spots Sharon behind the altar as well. As for exits there is one behind the Altar, presumably to a ready room for the priest and others before ceremonies and there is one behind Skalipy, a set of heavy ,iron bound wooden doors. Also you CAN leave the safe little haven of the group, all standing together, touching and ready to teleport out if anything happens. I think it would be a bad idea and one of your companions would likely not let go of you and would pull you back, but that's just me. Remember your plan was go in, look around, go home. The conversation is mucking that up some but it sounds like Snafu is set to go if either of those two breaks wind loudly.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Wednesday March 30th, 2011 5:58:00 PM

Tishe' looks at Skalipy in horror and the pocks and destruction of his body all in the name of this 'Marteus' person. And he is doing it to children, and against thier will! Tears begin to form in her eyes, her mind spinning about how this cult can take noble thoughts and turn them into nightmare intentions. And Cassie...

"I'm sorry", she whispers to the girl wherever she may be, and then nods at Snafu.

"GO". And the witch says no more until Snafu has teleported them back.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday March 31st, 2011 11:15:54 AM

Thar decides to stay next to his friends, since he needs to be in range of the teleport... Now is not the time to go off on his own...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+20=22 ;
Thursday March 31st, 2011 1:28:52 PM

Snafu scans the alter in an attempt to identify the spell. (22- success).

Learn what you can Tishe Snafu thought to himself. But there's no way Sharon or this filth are being allowed to continue with these experiments.

DM David--- A New Day Dawns --- 
Thursday March 31st, 2011 5:00:13 PM

The spell is Invisibility purge. That is one of the spells allowed to be combined with Hallow or Unhallow and it lasts for up to a year unless it is dispeled or changed by another casting of Hallow/ Unhallow.

" Your companions do not seem as disturbed as you do Miss Scryer. They hesitate to follow your orders. Maybe they wish to see the experiments I use to make these folk all that they can be. Some become hardy and ratlike, as you no doubt saw in your limited tour of the chapel earlier. Some become paragons of their race, able to do, understand and achieve far more than their non challenged counterparts. Sadly only a few have achieved the same level of hardiness I have. Most of them have embraced the changes in them and moved out to form temples or places of devotion of their own. I assume that you're not going to accept my offer then? Pity. I look forward to the next time you drop in. Good bye for now."

Tishe' (AC 26 HP 68/107 (-5 CON) 
Thursday March 31st, 2011 9:09:19 PM

The words strike Tishe' like physical blows, the tears running freely down her cheeks, and she activates the Teleportation Boots, bringing the others along with her back to the witch laboratory.

As soon as she is back, Tishe' breaks away from the others to weep in a corner, hot tears falling as she struggles to regain her composure and not vomit.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday March 31st, 2011 10:59:58 PM

Falmar moves to Tishe' and lays his hand upon her shoulder, allowing the Mercy of Sargrass to purge whatever sickness has come over her. (Lay on hands: Mercy: Sickness).

We WILL stop them....we WILL get her the help she needs... Does anyone have any idea where that temple could be ?

AAAhhh! We should have had someone scry us while we were there ! We don't even know where we were ! There's other temples too ! We need help with this priest. We need Yanosh...What this beast is doing defies even the Grey God...



Serillana (AC 29 HP 80/89 CMD 29) 
Friday April 1st, 2011 8:45:08 AM

Serillana watches everyone appear in the room again, wondering what had just happened to leave everyone in such a mess. "Well, maybe it was a good thing that I didn't see what happened. Guess first hand knowledge can be horrible sometimes..."

Serillana appears leaning against the door jamb, giving everyone some time to get over what they have seen.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Friday April 1st, 2011 1:02:01 PM

Snafu remained silent for some time after they teleported back to the room, and tears could clearly be seen in his eyes. For him it was hard to believe that so much horror and twistedness could exist in the world.

"This ends tomorrow" Snafu promised. "Poxy on the odds, and poxy on having to sleep another night with this weight on our shoulders. I would rather die than live another day with this filth running around."

"I'm going back tomorrow morning and I'm going to kill him, or die trying" Snafu continued. "Anyone coming had better get their rest, because I fear I'll lose my mind if I wait too long."

And with that, Snafu went to sleep.

Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday April 1st, 2011 3:54:11 PM

When they return, Thar takes a few moments to regain his composure... He's horrified that people would follow this twisted leader and intentionally sicken themselves.. Worse, they've been experimenting on helpless and innocent people...

Hearing Snafu's promise, he replies in a matter of fact tone, "Yes, I'll be by your side every step of the way, and they will pay with their lives... Only 1 group will be alive when we're done... Them or us... I swear that on my life..."

Once they're done talking, he takes some time to pray for courage and blessings for the fight tomorrow, before going off to reverie...

DM David--- A New Day Dawns --- 
Friday April 1st, 2011 4:39:58 PM

Dulcet is taken aback by the state of the heroes when they return. She quickly dispatches her manservant for refreshments and gently asks what happened." What happened at that place to leave you in such a state. Did the werewolf attack you? Are you...bitten? Or did the priest that healed it somehow hurt you?" As she asks she is making her cauldron ready to perform whatever spell is required by the answer she receives.

Moments later a tray is brought in with hot tea and an assortment of buns and cakes on it. The manservant then quickly departs as Dulcet motions him out of the room.

Thar, AC 27, 124/124, McVE, Spell Res 23 
Monday April 4th, 2011 2:53:24 PM

Once they're back, he shares the basics of what they found with Dulcet. "No, the werewolf didn't attack us, and no, the priests didn't try to hurt us either. If it would have, I could have healed them up but thanks for your offer. Regarding the conversation, I'll defer to my companions who spoke directly with the priest...

That said, he moves aside and has a bite or two to eat... Conversation isn't his thing, and he's more at home in solitude or out in the forest among nature... Being inside too much makes him antsy...

Tishe' (AC 26 HP 68/107 (-5 CON) 
Monday April 4th, 2011 6:50:27 PM

Tishe' gets control of herself and reassures Dulcet that no one is physically hurt. But then she goes on to describe the temple, Skalipy, and his matter-of-fact talk of making people stronger by systematically hurting and infecting them. She shakes her head again. "What godlings do you have here in the Northern Continent?", she wonders aloud.

"We'll get sleep and strength, and then be prepared to plan and tackle the temple in the morning.", she tells the others. And then looks once more on Dulcet. "Do you have any advice that may help us eradicate this evil?"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)



Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Monday April 4th, 2011 9:23:14 PM

Falmar stops to listen to Dulcet's answer to Tishe's question of advice, Falmar waits and then asks if she knows of where this temple could be.

"I fear that when we return either the temple will be empty, or there will be a horde that we will be unable to stop."



Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Tuesday April 5th, 2011 4:16:27 PM

Snafu listened intently for any bit of information that might give them an advantage, but otherwise remained silent.

DM David--- A New Day Dawns --- 
Tuesday April 5th, 2011 7:17:03 PM

He told you that he resides under the skirt of the Dread. Since you are not from around here and may have only seen the name on a map I will describe it for you. It is a land inhabited by the undead. The landscape is blasted and unliving. Rot and blight are the words used most often to describe it. Where in that cursed land he resides I cannot tell you. Since he also said that he is not powerful enough nor a believer in their cause I would say he probably lived near the edge, near the border kingdoms and the Valley. Beyond that I couldn't say.The land is riddled with ancient decrepit structures. He could have taken any of them to make his home in."
" They may retire to the guest rooms I have prepared. You on the other hand need to sit a spell in my cauldron and allow me to try to heal what ails you. The marks of your task weigh heavily on you and it is taking an extreme toll on your well being. Sit, let the cauldron infuse you with it's power, and let it still the doubts in your mind. Then take your rest."

Tishe realizes that Dulcet is offering her a Purify ritual to remove some or all of her ability damage and , If Tishe accepts, her mental anguish via an atonement. This will require an hour in Dulcet's Cauldron.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Wednesday April 6th, 2011 12:37:41 PM

Tishe' slumps a little and then straightens and nods. "To help my packmates, I need to Purify myself. But I need to remember what he has done. What he is doing."

Tishe' will remove her equipment and clothing and enter Dulcet's Caldron for the Purify ceremony. Afterwards, she will go to sleep and rest.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Thar, AC 27, 124/124, McVE, Spell Res 23 
Wednesday April 6th, 2011 2:04:27 PM

Thar offers to assist in the purification and cleansing, while trying to keep everyone's spirit's up. As a healer, he realizes that it's important to have not just physical, but also spiritual and emotional healing.

Once done, he'll go to his room, say an evening prayer, and rest for the night...

DM David--- A New Day Dawns --- 
Wednesday April 6th, 2011 7:19:15 PM

I'll wait for the rest of the group to post and I'll post tomorrow.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday April 6th, 2011 9:54:15 PM

Falmar separates from the group and spends the night in the stables, which are oddly empty of horses. He sits up late and relates everything he has seen and learned to both of his companions, not because they particularly like to hear of the unspeakable things that are done, but because Falmar believes that Dondit is directly connected with Sargrass in some way and his presence makes him feel closer to his Patron.

Falmar decides that if they can manage it he will bring both of his friends with him when the time comes to finish this..


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Thursday April 7th, 2011 9:40:59 AM

Snafu moves closer to the cauldron and his mood improves slightly, but he doesn't speak. A short while later he retires to his room and tries to get some rest.

DM David--- A New Day Dawns ---  d4=4 ;
Thursday April 7th, 2011 4:48:16 PM

" Thank you,but this is a witch ritual, passed from one with to those she teaches. I do not need assistance to perform it and I wish to keep it among my kind. If you doubt my intentions, as has been plain at several points in our recent exchanges, I suggest you petition your patron in the morning and heal this woman before assaulting the den of evil you have described. You will need all of your wits, guts and courage to defeat this Skalipy person. He truly believes in his cause because of what he has endured. Just hearing the ravages he has endured tells me that. I will have you awakened at whatever time you wish to begin your planning and assault.. Now either allow meto perform my work or get on up to bed with you."
Assuming that Tishe stays for the Purify spell... The waters of the cauldron enfold you in a warmth that begins to leach away all of the pains and cares of the world, you feel the weakness in your body begin to fade, and then subside altogether.(lesser restore, regain 4 lost con points) You feel a soothing presence embrace your mind, allowing you to be forgiving any transgressions you have committed, should you wish it.
Nearly an hour later Tishe is carried with her gear up to a guest room and put to bed, purified and ready to face what is to come.

In the stable, Dondit listens to Falmar. Occasionally one of his eyes, independent of the other will follow something in the dark. Just as Falmar finishes describing what the temple was like, the Bounders head turns and in one fluid motion his tongues snaps out and hits a rat in the next stall. He pulls it in and munches contentedly as Falmar finishes his tale. Moxy just shudders and moves closer to Falmar.

The rest of the heroes are shown to small, clean rooms with beds made up for them already. They get a restful nights sleep, disturbed only by their personal demons.

Tishe' (AC 26 HP 107/107 
Thursday April 7th, 2011 10:28:12 PM

Tishe' takes the time in the witchie Purify spell to relax and feel her mind drifting to the bond she voluntarily shares with the Power called Sargrass. Renewed in strength and purpose, she soon takes herself to bed where the rest of her weariness falls away in natural healing.

The morning, she arises refreshed, places another charge in her Staff of Fire, communes for an hour, and breaks her fast. It must be nearing mid day when the Witch feels she is ready to meet her packmates and discuss how they will assault the Temple, for assault it they must if ever they will come to deserve the title of Protector.

"Any ideas on HOW to do this?" she asks to start the conversation.

...Action
Purify = +4 restored CON
Sleep = +1 restored CON (Tishe' is all better)

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday April 7th, 2011 10:55:45 PM

Falmar is gently nudged from his slumber by a bright cacophony of bird song several hours before he had planned to awaken. Dondit continues to snore, and contribute to a growing puddle of spittle oozing from his maw. Moxy sits among the timbers of the loft staring at Falmar...
Draconic: Highlight to display spoiler: { " What now genius ? can't figure it out can ya ? Rush right in and die ? Good plan, good plan " }

" Warp down you grass eating pigeon! We just need a good pick to set this to rights. If we can't fix this we should just hang up and go Walker for all the good we've done this valley."

Why am I arguing with this bird ! I'll have to think this over for a bit....

Falmar spends the first hour of dawn in meditation and follows that with study, before most are up he is ready, and looking for a bath and food. Once he rejoins everyone for the discussion, he feels better, yet has come to no conclusions.

In answer to Tishe'
" They will be waiting for us. If we scry, it will give them warning, as it did before. WE may have to settle fro driving him away if we wish to save as many as we can. Though this woudl weight heavily on my conscience."

Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday April 8th, 2011 9:10:39 AM

Thar enjoys a good night's reverie and in the morning, joins them for breakfast. "You're right Falmar, they're going to know we're coming. They're expecting an attack, so how can we do something unexpected? A frontal assault probably isn't the best idea and is there a way we can get in a different way? Could we make a model of what we remember from our brief visit and see where the exits are, avenues of approach, cover, etc? Then we can see how to hit it best..."

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d10+10=20 ;
Friday April 8th, 2011 1:13:17 PM

Terrible visions haunted Snafu throughout the night, and caused him to wake earlier than usual. In effort to clear his mind, he began mentally preparing himself for what would prove to be a very difficult day. Children's lives were at stake and that was starting to take a toll on Snafu's mind.

Just before leaving his room, Snafu muttered a two-word prayer- "Help us". It was a message for any god that would take the time to listen. Snafu wasn't one for religion so he didn't have much faith that his prayer would be answered, but he thought it a good idea to ask anyway... for the children.

"Snafu will be your distraction" Snafu said in third person. "Remember Skalipy's words... Your companions do not seem as disturbed as you do Miss Scryer. They hesitate to follow your orders. Maybe they wish to see the experiments I use to make these folk all that they can be."

Snafu paused a moment before continuing. "I will go and ask to see these experiments. Though the thought of them sickens me, I find that some part of me needs to understand what's been done to these people. And, it might distract them long enough for you to get into a better position of attack."

"So is it settled then?"

OOC: Prior to going anywhere, Snafu will cast the following spells: Mage armor, false life (extended), herosim (extended) and freedom of movement

Spells:
Highlight to display spoiler: {
Cast:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (6/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}


Serillana (AC 29 HP 80/89 CMD 29) 
Saturday April 9th, 2011 2:38:14 AM

After a good night's rest, Serillana's head is back into the game and starts to talk to everyone else again.

"We don't know what the experiments are capable of yet, do we? If used as a distraction if we aren't being attacked on sight. It might also help if the melee-ers are teleported in a different manner to get the most out of the attack.

If Falmar was there, and has the ability to teleport and might be able to take me. You three go and teleport to the area, and if you can send a message back to Falmar relative positions of the people in the room, then we can kinda surprise them that way..."

DM David--- A New Day Dawns --- 
Sunday April 10th, 2011 6:39:26 PM

" You would go alone, in hopes to draw attention from your friends? Kayleigh and the others closer to nature were right about you then. They called you a 'pack' rather than an adventuring company. They said you acted more in accordance with the way a natural pack of animals would, rather than as adventurers out for gain. That one of you would voluntarily act as bait to close a trap is not what we have come to expect from mere adventurers. I am glad the Valley has chosen to make you our guardians."
" If you would like, I can place a greater scrying on you, so that I may watch your progress as you go through his lab. Then I could tell the others when it was likely safe for them to go. Beyond that I do not know what I can offer you beyond some little healing when you return. I know not what trials he puts his subjects through so I couldn't guess how to ward you for the visit."


Tishe' (AC 26 HP 107/107 
Monday April 11th, 2011 11:09:54 AM

At first, Tishe' is completely against Snafu making himself bait. But the more she thinks of it (and Serallina's suggestion), the better it sounds... with one major exception.

"I like the idea for Snafu to teleport in and have the ability to wander with Skalipy as long as Dulcet's Scry is on him so we can see where he is and charge in if necessary. I also like the ability for two groups to charge in, possibly at different places. A team of Serallina and Falmar, and another team of me and Thar could work well in dividing any defense set up to repel teleporters.

There are three problems that I see to the plan. First, if Snafu is in and pretending to consider Skalipy's offer alone, I will need a Teleportation scroll to be the second team with Thar. Second, if Skalipy can sense Scrying, he should see Dulcet's scry and immediately suspect Snafu is a plant unless there are additional magics to hide the scrying. Third, if Dulcet is Scrying, neither Falmar nor myself will be able to 'see' a landing good enough to teleport in, unless there is a method for us to see what Dulcet sees."

She waits for other suggestions or refinements.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124/124, McVE, Spell Res 23 
Monday April 11th, 2011 12:39:07 PM

Thar too is disturbed at the idea of Snafu being bait, even if it could give them some information about what they're facing. Breaking up the party is a risky proposition...

He listens to Tishe's suggestion and responds, "Is there any other way we could get in without having to use Snafu as bait? And those are great points about the scrying and if our foe can detect it, then we've given away most of our surprise? Is the information we gain worth the risk to Snafu? I'd feel a lot more comfortable teleporting somewhere near the temple, and doing an outside recon before going in."

"Also, if we get into a fight and Tishe' is hurt or taken out, who will teleport us back home if we need to retreat? We need a good exit plan if things go bad."


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Monday April 11th, 2011 2:56:19 PM

Snafu paused for a moment to ponder everyone's questions and concerns, but failed to come up with anything to lessen the risk.

"Scrying is risky, but probably a good risk" Snafu started. "I don't have anything that will mask the scyring, other than my sparkling personality. If I sense anything funny from old 'Psychopy' I'll tell him... Careful, I think somebody's watching me. That might confuse him for long enough for you to teleport in and come to my rescue... It can be our code word."

"Look, I know it's risky, but unless we can come up with something better, I say it's worth the risk. The lives of innocents are at stake, and Snafu can't live with himself if he doesn't do something about it. Every moment we wait..."

Snafu's voice trailed off with those words, but then he recovered. "I'm ready to go. If you can think of anything to increase our chances I'm all for it, but I can't stand around much longer. Action must be taken."

DM David--- A New Day Dawns --- 
Monday April 11th, 2011 5:10:40 PM

" I could alter the scrying spell. Tinker with the components such that your packmates could see you in my cauldron as I see you. I would need something from you, Snafu, say a lock of your hair or spittle from your witty tongue. This would make the scrying easier and attune it to you, perhaps dulling the other priest from seeing the spell. I would also need something from those who would watch. I think an eyelash or tears since it is their vision I wish to attune to the spell. It will last for several hours, how many I cannot say since the tinkering will change the rules of magic that apply to the spell. It may also have side effects on you or on those who view you through it, but it is within my power to change the spell to allow your friends to see. To bolster your story that you are being watched I would allow you a few moments before I cast my scry. Thus it is like you were 'discovered' as missing and we are seeking you out. Does that make your plan safer in your view?"
" A scroll of Teleport I do not have. I cannot use it and have no need for it so I have none on hand. There is a catacombs entrance in Jarlswolf though. They will surely have one on hand."


Tishe' (AC 26 HP 107/107 
Monday April 11th, 2011 7:14:31 PM

"I like it", declares Tishe', "Tinkering with the spell and waiting until you are already gone to cast it can be just enough to throw off Skalipy. We will have the ability to see you and teleport directly to you if you speak your code phrase. And then we have the battle without stepping into a known ambush."

Tishe' wants to do a quick trip to Jarlswolf for a scroll of Teleportation to be ready for the plan, assuming she can get there and back this morning.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- A New Day Dawns --- 
Monday April 11th, 2011 10:00:53 PM

you are in Jarlswolf. Dulcet lives in the city and that is why she is the voice of the Pitchfork Council, because she is accessible.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Monday April 11th, 2011 11:17:17 PM

Falmar listens intently and agrees that this is about the best they can some up with knowing what they know.

" Tishe' with the scroll, will you be needing the boots ?

Looks as though we will be strained for the amount of people we can bring through at one time again...so be it

Thar, AC 27, 124/124, McVE, Spell Res 23 
Tuesday April 12th, 2011 9:17:39 AM

Thar agrees with the plan, and says a prayer for Snafu's safety, and he thanks him for his courage. There's not much he can do right now to change things, so he steps back and lets Dulcet do her thing...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Tuesday April 12th, 2011 2:55:30 PM

Snafu breathed deeply to steady himself and to clear the butterflies that were beginning to form in his stomach.

"It's decided then" he said with absolute finality. "Get the scrolls... perhaps two of them... just in case. I'm ready to get this over with."

With that Snafu picked his owl up and put him on his arm. "You stay here Hoot" he explained gently. "And don't worry. Your little Snafie will be just fine. He's on good hands with all of his companions watching."

Hoot didn't reply, but he did blink twice.

DM David--- A New Day Dawns --- 
Tuesday April 12th, 2011 5:05:35 PM

Dulcet turns to her work table and gathers several vessels. Before Tishe can head to the Catacombs Dulcet plucks a few of her lashes and from the ensuing sharp and sudden pain of the plucking she sweeps a tear from the other witch's eye into one vessel. She then releases Tishe to shop. She gathers a similar sample from Thar, Falmar and Serillana. She sets these aside and turns to Snafu. With a glass dagger she shears a lock of his hair from his head, careful not to cut him. She then pulls out a piece of wood, much like a tongue depressor and scrapes the inside of his mouth for saliva. She nods then content that she can weave these elements into her spell. She warns then all that such tinkering can sometimes cause side effects that she cannot predict and they should all be ready for anything. She also warns Snafu that he will feel the spell and the urge to resist it. If he does resist it, there may be no way to watch him.

OOC
OK, I would like all of you to post your preparations. If you memorize spells I would like you to post them too on the board if you haven't already.
Snafu... You will be making either Bluff checks or perform:acting checks at some points in your tour, mostly when you see something that would likely disturb you and cause a response. I will tell you when I need then from you.
This is it, this is the end game for this scenario. Remember the foes you have faced and how they react. These are not automatons with no sense of self preservation. By their very nature they are survivors. Keep that in mind.
Thank you for the opportunity to DM for you. I hope you have had fun and that this fight is all you are looking forward to it being. Dai will take over with a new scenario once this is finished and I will be retiring from DMing. There are things the management and I don't do the same way and I like the Wold the way it is too much to buck the system.
Good luck, hopefully this will be a good challenge for you all.

Oh, and Snafu, take one hero point now. Going in alone is either very brave or very foolish. There is a fine line between the two. Either way, what you are doing is clearly heroic to my eyes .

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday April 12th, 2011 11:03:49 PM

Falmar will ask if Tishe would look into a Mithril Scimitar for him when she visits the catacombs, an unusual thing to have, but nevertheless...and gives her whatever Gold she needs...(2,015 GP should cover it)

Falmar will Cast bless upon the group just before we leave, and protection from evil upon both Thar and Seri. He will then cast See invis on himself.

(ooc would like to bring Dondit, but I don't think we have the logistics right.)

Spells
Highlight to display spoiler: {
P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic, Lightning Bolt, Haste, Slow.
}



DM David--- A New Day Dawns --- 
Wednesday April 13th, 2011 4:22:18 AM

Once per day, as a full-round action, a paladin may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin. A paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level

I read this as a summoning. I think you could 'call' Dondit once you have teleported and have him show up there. Thats how it reads to me.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+30=45 d20+17=21 d20+20=27
Wednesday April 13th, 2011 10:45:33 AM

OOC- Hurray for hero point!!!

Snafu accepts all of Dulcet's poking and proding without complaint. Once done, he addresses the group.

"I'm not the best bluffer in the wold, but I have keen eyes and a good sense of things" he explained. "If I notice anything amiss I'll either give the code word or teleport out of there as fast as I can. And if things go poorly, please take care of Hoot."

With that, Snafu cast a few defensive spells and prepared to leave.

Actions:
Before teleport- Cast protection from fire, cold, sonic and electricity.

After teleport:
Snafu will be using perception to scan the room, sense motive to get a sense of the baddies reaction to him, and diplomacy to try to make them like him.

Perception check- 15+25= 45
Sense motive- 4+17= 21
Diplomacy- 7+20= 27

Highlight to display spoiler: {
Cast:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (3/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Wednesday April 13th, 2011 10:49:39 AM

OOC- Thanks for everything David. I've enjoyed the game so far with you as DM. Best of luck in the real wold!

Tishe' (AC 26 HP 107/107 
Wednesday April 13th, 2011 11:45:20 AM

Tishe' goes to the Catacombs and purchases 2 Scrolls of Teleportation (cost 2,250gp) and Falmar's mithril scimitar.

She returns and sets the plan in place.
1) Everyone prepare long duration spells, equipment.
2) Snafu and Hoot teleport to the Temple and tries to scout while pretending ot consider Skalipy's offer.
3) Dulcet casts Tinkered Scry to allow all of us to observe Snafu and maybe not let Skalipy know.
4) Snafu says code word or is attacked, and we teleport in.
a) Falmar, Shay, (with his boots) and Seralina teleports in to the left of Snafu, up to 20 feet away, your discretion.
b) Tishe' (with scroll) and Thar teleports to the right of Snafu, up to 20 feet away, my discretion.
c) Falmar uses paladin power to Call Dondit to him.
5) We kick evil bully butt.

When everything is ready for the plan to step off, Tishe' casts her preparation spells of Barkskin. She holds in one hand her Staff of Fire, and in the other hand a Scroll of Teleportation.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124/124, McVE, Spell Res 23  d8=7 ;
Wednesday April 13th, 2011 1:59:47 PM

OOC- Thanks to David also for the great DM'ng! Sorry to see you retiring though ;-( Enjoy the time off!

Thar readies himself and prepares for the big fight that he knows is coming...He prays for blessings and success, and makes sure that he understands his responsibilties... Once he's ready, he casts a few spells to boost himself up...

1. He'll cast McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. He'll use his 2 vials of silversheen on his arrows, hoping that it will be enough to take out whatever lycanthropes they fight...
3. He'll cast Aid on FALMAR, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. He'll cast Spell Resistance 23 immediately before they teleport.
5. His bow will be ready to fire... but he also has a summoning spell ready if needed...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity) 
Wednesday April 13th, 2011 3:09:11 PM

corrected my spells at top.

DM David--- A New Day Dawns --- 
Wednesday April 13th, 2011 7:07:23 PM

Preparations made, Snafu stands ready before his friends. Wiping his sweaty palms on his tunic, he envisions the Temple and where he wants to appear in it [i]" Before the altar, with room on all sides in case something happens."[/b] are his thoughts. With a sly grin to his friends, he speaks the words and appears in the Temple. It is empty, he thinks on first glance, as the razzle dazzle from the teleport leave him a bit sluggish. The from the last row of pews he sees the child stand up and smile at him.

She is around ten years old and appears thin, as if she has been ill. Her hair is patchy, as if malnutrition or illness may have ravaged that as well. Her cheeks and eyes are sunken and hollow looking. Her smile however is genuine and warm, even considering her ravaged features.Dangling from one hand is a rag doll. You swaer to yourself you hhave seen similar dolls before, somewhere in the valley.... The little girl that disappeared had them in her room.

" He knew at least one of you would come, and he bade me wait for you and lead you to him when you arrived.My name is Cassie, what is yours? Come, walk with me and we will go and see Skalipy. He has such wonders to show you."

Snafu's keen hearing then takes in another sound and he wheels to see the werewolf form of Sharon standing behind him, near the altar. He weapons are strapped to her muscular thighs and she leans forward studying and smelling him. This goes on for a moment and finally she motions him to follow the girl. Cassie extends her hand for Snafu to take.

Bluff check please, at +5 for you back being to Sharon when you make it. also add +2 for your sense motive and +2 for your perception check . This bluff is to gague your involuntary reaction to meeting Cassie, the girl you were tasked to find all those months ago acting on Skalipy's behalf. She looks nothing like the waif described to you by her parents, yet looking at her, her clothes and the rag doll in her hand you cannot deny that she is the same child. Total bonus for the check will be +9 plus your normal bonuses.

Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday April 14th, 2011 12:24:28 PM

Thar waits and prays for Snafu's safety...

Tishe' (AC 26 HP 107/107 
Thursday April 14th, 2011 12:39:45 PM

Tishe' gathers around Dulcet's cauldron, touching Thar and watching the liquid intently to see the actions of Snafu and those around him.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+13=15 ; d20+17=23 ; d20+20=37 ; d20+30=49 ;
Thursday April 14th, 2011 2:39:51 PM

"Hello Cassie" Snafu replied. "My name is Snafu. It is a pleasure to meet you."

A moment later Snafu sensed a presence behind him, and wished to the gods that it wasn't Sharon, but it was. Stay calm Snafu thought to himself. Need to keep a clear head or my goose is cooked. (OOC- bluff check 15... gulp).

Snafu walked in the direction of the young girl, all the while trying to sense if her intentions were good (OOC- sense motive 23... if Snafu senses her intentions are good he will hold out his arm for her to take).

"On our walk, perhaps you can tell me more of these wonders?" he suggested to the girl. "It would be a lie for me to say that I didn't have some concerns about Skalipy's work, but seeing you here gives me hope so I will reserve judgment until I learn more". (OOC- diplomacy check 37)

As Snafu spoke to the girl he kept a very careful eye and ear out for Sharon (OOC- perception check 49... that's more like it!).


DM David--- A New Day Dawns --- 
Thursday April 14th, 2011 4:45:21 PM

OOC
Yup the 15 might hurt, lets see how you recover 8).
Dulcet has not begun her spell yet, she is waiting until Snafu can win their confidence some before adding to his troubles.

IC
Snafu visibly winces when he makes the connection as to who Cassie is. Thankfully, perhaps it is the fervent prayers of those he left behind that make it so, His shudder is at just the same time Sharon slides in behind him and begins breathing down his neck. Her breath reeks of meet and you can only wonder what, or who it was she last ate.

Sharon growls in his ear, close enough that she actually licks the nape of his neck when she finishes her taunt. " Not thinking you wouldn't be watched were you half breed? Skalipy does not trust your people so far as to leave his most promising pupil there unattended. Move along and see what Marteaus has taught us and learn what it means to be a survivor."

Cassie on the other hand seems annoyed by Sharon's theatrics and turns to the werewolf, without a trace of fear in her stance or voice. " Leave him Sharon! Skalipy said to gauge the reactions of any who came. If you find his motives lacking then kill him and be done, but do not taunt one who has come here to learn our Lord's ways and the method he uses to achieve them!" You tense for the blow that will end it all, but the breathing draws a bit further back and all you hear is" I still watch you. Make a move on the child or any of Skalipy's chosen and I will end you." It is said so low and so close to your ear you doubt any but you heard it. The level of malice in the voice leaves you with little doubt that the first strike will be devastating if not fatal.

To Snafu Cassie continues on. " It is not my place to show you the rites we undergo to be closer to our Lord. Skalipy is the teacher, the most advanced of our brethren and it is his place to show you. I will say that you can not know the feeling of power, the sheer confidence in your own self that comes from the rituals until you have participated in them. When I was brought here I was a frightened child, coddled by my mother and father and unsure of my own abilities. Teleport me anywhere now with a few simple items and leave me and I am confident I will not only survive, but thrive. The trials are harsh, demanding, cruel and brutal. Yet once you pass each one you find a facet of yourself you never knew existed. That is why Skalipy works like he does. Once he finishes the machine he will be able to expose anywhere he wants to the trials and there will be so many more good people , tested people who will know what they can do. And they will owe all of that to Skalipy aand our Lord."

You sense that she truly believes all of what she says. She shows no trace of the frailty, the innocence of the child you were told to bring back. Not a diviner but knowledgeable in magic you sense that if you did not have a physical item of hers to use in a scrying you would not find her by her parents description alone. She lead you out of the temple and into worked stone passages . The stone looks old, and is in some disrepair. You assume this place had been abandoned and then cleaned up and refitted to Skalipy's needs. She leads you on down into the hallways, never hesitating, and always chatting to you as you go.

Finally, after about 5 minutes you come to a door. Outside it stand 2 of the rat people Tishe tried to disguise you as on the recon mission. Both wear robes and both are armed. You cannot tell what they might wear beneath their robes. They look at you intently as Cassie brings you up to them. She speaks to them in squeaks and guttral tones and they open the door to Skalipy's workshop and usher you in.

Back in Dulcet's workshop an hourglass that you just now noticed runs out of sand. With a shaky voice Dulcet announces" I know it seems an eternity, but it has only been five minutes. Should I cast the scrying or wait a bit longer. It is your call."

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday April 14th, 2011 11:08:37 PM

As Falmar paces around the room, he looks to the others for their thoughts...

Too long, too mant things can happen in only five minutes, but it's "only" five minutes, he could be just in the temple chatting and we would ruin his chances. then again he could already be dead....no not dead...changed ?

Falmar continues his circuit around the room.



Tishe' (AC 26 HP 107/107 
Friday April 15th, 2011 12:56:39 AM

Tishe' has barely kept herself near for 5 minutes, and nods. "I'm sure even if Skalipy suspected Snafu, our packmate would only be tortured and not killed outright. Nevertheless, please cast the Scry now. If Snafu is killed, I don't think the spell will work at all."

ooc: going on a military exercise and won't be back til Monday.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday April 15th, 2011 10:00:34 AM

Thar also wants to pace around the room, as he's getting impatient waiting for things to start...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+20=34 ; d20+30=45 ; d20+17=27 ;
Friday April 15th, 2011 2:14:58 PM

Snafu was relieved when Sharon distanced herself, but he knew he wasn't out of the woods yet. I have no gift for bluff, Snafu thought. Perhaps if I mix in a little truth...

"Sharon, I understand your need for heightened security and your lack of trust" he said diplomatically while continuing to walk with his back to her. "You sense my concern for this child and my doubts about Skalipy's work. However, perhaps you also sense my curiosity?"

"Before me there is a child that has become gifted beyond her years and her heart seems to be fully intact. Moreover, I sense in her no desire to leave this place. She seems content... even proud. This gives me hope that perhaps my doubts about Skalipy's work are unfounded and that I need to try to be objective in my observations. And so, I will empty my cup of my preconceived notions and prejudices, so that it can be filled with what I learn today. I hold out hope that you will do the same."

Hoping that his words softened Sharon's stance against him, Snafu followed the girl into the room.

Action:
Diplomacy check 34
Perception: 45
Sense motive- 27


DM David--- A New Day Dawns --- 
Saturday April 16th, 2011 12:15:57 AM

Dulcet begins the spell. She adds the lashes and tears from each of you and the saliva and hair from Snafu. The cauldron boils with a furious tempo and then stills and becomes crystal clear. Serillana, Tishe, Thar and Falmar please make a will save DC 22 as the tinkered spell has an unexpected side effect. Those that save can see Snafu as described below, those that fail see nothing because their world has gone dark. Their eyes turn a milky white and they are blinded.

As Snafu tries to reassure Sharon that he is there to learn about the experiments and not to judge he steps into the workshop. Snafu is again horrified to see several people strapped to workbenches, though he is able to master his surprise because he half expected to find something similar. Skalipy stands over them with a clipboard in his hands, taking notes with a quill and ink. Before he can turn to recieve his guest Snafu hears Sharon behind him whisper/growl in his ear again." You still smell more afraid than curious half breed. To me you still smell like....prey. But the child believes you and as you are greatly outnumbered here, I will let you see, and decide for yourself how great is our Lord."

Skalipy turns and puts down his clipboard to greet his guest. As he does so Snafu feels a crawling sensation on his neck, as if he is being ...watched. Snafu make a Will save DC 32....or you can choose to just fail the save, but you do not know what you are saving against or who might have cast the spell. Skalipy's eyes flick over Snafu's shoulder and he begins to shake his head.

The workshop consists of three occupied workbenches, each with a body strapped to them. The bodies appear to have been strapped there for at least three days and their occupants are all gravely ill. They all have a blotchy rash covering all of their exposed skin, mucus runs from their noses and they breathe with a bubbling, raspy sound that cannot be good. Behind the benches is a stone worktable with several vile beakers on it . The fluid in the beakers is disgusting, reminding you of liquefied, putrefied flesh

Serillana (AC 29 HP 80/89 CMD 29)  d20+10=13 ;
Sunday April 17th, 2011 5:48:19 PM

Quietly peering into the cauldron and waiting for news about Snafu, Serillana's world goes black. "What... What just happened? I can't see a thing!"

----

Will Save 13, fail

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+13=18 ;
Sunday April 17th, 2011 10:35:18 PM

A forbidding sense of anticipation takes hold of Falmar as he leans over to peer into the cauldron. As the cauldron boils he eagerly awaits the results. As it stills, a great blackness surrounds Falmar. He cries out.

" What is this ! Has his thread been cut so quickly ! "

Falmar jerks his head up and realizes it is him that is blind, and not their absent companion.

Tishe' (AC 26 HP 107/107  d20+20=35 ;
Sunday April 17th, 2011 11:09:29 PM

Tishe's will is strong, and the witch easily breaks through the side effects to see the events in the cauldron. On hearing Seralina and Falmar, Tishe' turns concerned. "Dulcet, can you adjust your spell? Without Falmar being able to see, he won't be able to teleport to Snafu's side. Our packmate is alone and doesn't know it!"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+30=31 ; d20+20=34 ; d20+17=33 ;
Monday April 18th, 2011 10:32:30 AM

Snafu tried his best to ignore Sharon’s threats, instead focusing on every detail of his surroundings. He then turned to face Skalipy and tried to take some measure of the man and his intentions.

Moments later Snafu felt something attack his mental faculties. His first reaction was to resist its intrusion, but then he remembered what Dulcet had told him earlier. Please don’t let this be him he thought to himself as he lowered his mental defenses.

“In my life I have always believed that understanding should come before judgment” Snafu started. “And so I come before you today in hopes that I might gain a better understanding of your work. It would be false to say that I have no apprehension about what you are doing, but I will try to keep my mind open before forming any opinions.”

“With this in mind” Snafu continued as he motioned around the room. “Please educate me as to what all of this is.”

Actions:
Perception- 31
Sense motive- 33
Diplomacy- 34



Thar, AC 27, 124/124, McVE, Spell Res 23 
Monday April 18th, 2011 2:30:39 PM

Thar continues pacing, waiting for things to commence... For now, all he can do is wait and pray for Snafu's safety...

DM David--- A New Day Dawns ---  d20+20=22
Monday April 18th, 2011 4:26:07 PM

Thar could also make a will save so I could move this along.
If you were waiting for a spell penetration roll, it is 22, so the scrying will not include you. I'll just carry on then. 8)

DM David--- A New Day Dawns --- 
Monday April 18th, 2011 5:39:01 PM

OOC
Tishe, you can see AND HEAR everything I describe to Snafu. Hearing is not normally part of the scrying but you must have benefited somehow from your acceptance of the tinkered spell, or maybe it is because you are a witch and another witch cast the spell. The viewing area may be a little wider than normal, but that's OK, the spell has been altered and boy, did it turn out way worse than I thought it would. Oh well, moving on...

Panic tinges Dulcet's voice as she answers her fellow witch. " I can see nothing at all myself. It would seem that my tinkering has rendered all but you and your priest blind. My greatest hope is that when the spell ends so will the blindness, but I can do nothing to control the spell now that it has taken effect. It is actually far more tiring than a normal Greater Scrying would be, I am not sure how long I can maintain it. Surely not the many hours I would normally be able to. Transporting your pack to your friend's side is now your responsibility. You have done it before , Just use the boots and leave your familiars and companions here with me. I will warn you before the spell tires me to the point it will end. You will have to judge whether your friend is in danger or doing what he proposed and gaining needed insight into the mad man's scheme." With that Dulcet begins to grit her teeth and stops speaking, The strain of the tinkered spell showing on her face and in the rigid pose of her body.

Meanwhile, back in the lab...

Snafu lowers his defenses and gets the overwhelming feeling of someone looking over his shoulder.
Skalipy speaks, still shaking his head." Didn't take them long to scry you did it boy? I'm guessing that you didn't quite ask permission to come and find out more for yourself? That is easily the BIGGEST scrying portal I have ever seen. I can almost reach right through and touch the one on the other side looking at you. That pesky witch girl again that was so offended yesterday in our little chat. Boy she must be angry with you. Well, I can't make her stop watching, so lets get on with the show, shall we?"
Skalipy gestures to the subjects strapped to his tables. " This is the second testing for each of these fellows. Like Cassie they survived the first test and recovered to find themselves stronger than when they began. Also like Cassie I have introduced their next challenge to them. I do not wish to, or need worry about, swelling the girl's head. She is far stronger than I am. Martaeus will someday call on her to take the final test and she will become greater than I can ever hope to become. I see it in your eyes, and your stance, you wonder how? How can I possibly make these people sick and just wait to see if they overcome the sickness I put in them? It is the Master's will is all I can say. Maybe some more about me will help you understand. Sit, and I will tell you how I came to be the administrator of the great Martaues's tests."
He motions Snafu to a desk area by the window and ringing a bell, summons one of the rat folk you saw before. This one wheels in a cart. On it are small sandwiches and a carafe of coffee. Milk and sugar are aso available for the coffee. Cassie sits in one of the armchairs in front of the desk, tucking her legs under herself just as any young child her age would. Sharon sits in another. Both of them help themselves to the sandwiches and beverages, Cassie only having milk and not coffee. Skalipy sits behind the desk and sips his coffee and nibbles on one of the sandwiches. He then begins his tale.
" My family were not dwarves who lived underground, my father was exiled from his home when he was young over some trade deal gone wrong. He was an accomplished smith, so he headed to one of the small baronies up here on the surface and made a good living making and mending what the villagers needed. I was born his only son and it was expected I would learn the craft from him when I was old enough. My two sisters would learn other crafts, maybe jewelry or fine smithing, not the industrial and wartime smithing I was to learn. This would build us into quite a merchant franchise . When I was still what you would call a boy, a sickness began to roll through the land. It was a horrible thing that killed almost everyone that contracted it. Needless to say it struck our town, and while the dwarven folk are a bit more sturdy than you here on the surface, my family still fell ill with this plague. I became sick, the fever burned within me, so hot it felt like I was working the forge when in fact I was lying in bed trying hard not to move. I must have passed out from the fever, but I saw my Lord Martaeus and he told me that I would recover, if I was strong enough. When I finally did awaken, I was the only one alive for miles around. The fever had baked my brain, and the only thing that satisfied the void it had opened was learning. I learned about my Lord. I learned about sickness. I learned how to mix chemicals and how to cast spells. Instead of the smith I was to become, fusing metal and stone to forge creations, I learned to forge the flesh of those I encountered with sickness. I forged stronger, more resilient people, when they were strong enough to endure the sickness. Needless to say I was not a popular man."
" One day I entered a village, to find that the town was already in an uproar. Asking around I found out that the place had been plagued by werewolves. The Paladin Protector of the village had said she had stomped them out years ago, and their attacks had stopped. Recently though a few people had been slain by an unknown beast. The attacks had begun anew. One of the night watch had followed the beast and watched it go into the Protector's home, through the front door, as if it lived there. In the morning they Paladin was paid a visit by the watch, and found sitting naked and bloody in her sitting room, confused about where she was and how she had come to be there. The watch arrested her, and imprisoned her. Sure enough, the next night she transformed into a werewolf and tried to escape the cell that held her. In the morning, the townsfolk raided the jail, and burned her at a stake out in the village square. As I arrived they were trying to decide the fate of her five year old daughter. "

Silent up to this point, a low moan escapes Sharon as she sits huddled and weeping in the armchair next to Snafu. It does not take a huge intelligence to figure out who that child might have been.
" The mayor decided to watch and see if the child transformed the next night. My Lord Martaues spoke to me in a clear voice and told me she would, and that I would deliver her from her captors. This was just the next part of my testing. I went into the jail that night. The few guards on duty said nothing as I went to pray with the child, after all I was a priest. When they all fell asleep from the magic my Lord had taught me I open the cell and led the child away. That night I watched as she transformed and knew why my Lord had demanded her. She was sick, the way that I had been sick, but her sickness would never heal. She would suffer with it her whole life. And that suffering made her strong. She made me see that I should not wander about trying to teach the masses where true strength lay waiting for them to grasp it, but that I should found a place and gather them to me and show them the power of affliction and suffering. The clarity of being when one overcomes the sickness of death. So, that is what I have done."
He pauses for Snafu to take it all in. He waits to answer any questions the half elf may have.

Tishe' (AC 26 HP 107/107 
Tuesday April 19th, 2011 10:08:08 AM

Tishe' calms down and assures Falmar and Seralina that they should be able to see when the Scrying spell ends. The witch then relates everything said by Skalipy, Sharon, Snafu, and... Cassie.

"Skalipy seems to know of the scry but fallen for Snafu's cover story. The information on Sharon and Skalipy is interesting, although I don't know how we can use it right now... Oh! They are getting ready to demonstrate another set of experiments to Snafu! We may have to get there pretty soon."

But Tishe' waits a little longer.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Thar, AC 27, 124/124, McVE, Spell Res 23 
Tuesday April 19th, 2011 1:40:44 PM

Thar listens to the situation play out... He nods in relief as Snafu' ruse seems to be working as planned...

However, the story of Skalipy and how he got to this point in his life is disturbing... "He's utterly mad, but thinks he's sane..." whispers Thar.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity) 
Tuesday April 19th, 2011 2:04:21 PM

Snafu wasn't surprised when Skalipy detected the scrying. "Asking for permission isn't exactly my style" he responded. "I needed to try to understand, so I came."

Throughout the tour Snafu's emotions were constantly bombarded but he tried to hide his inner feelings. He was sickened by the treatment of the people on the table, but he couldn't deny that the process seemed to improve Cassie in some way. Then came the story of Skalipy and the young Sharon which was troubling for Snafu to hear, for they were products of a lifetime of suffering.

"Truly I am sorry for the pain you've both had to endure" Snafu said to Skalipy and Sharon. 'Sadly, fear often leads to cruelty, but that was no excuse for the villagers to treat Sharon so."

"Yet, this raises a question in my own mind, for you have taken many people against their will and this creates fear amongst the people. As a result, will more young girls be made to suffer? Would it not be better to ask for volunteers and be open about the possibilities and risks?"

"In any case, I'd like to hear more of the specifics. In what ways does this process strengthen the subject? What are the success rates? How many times have these experiments failed and what are the side effects?"

Every piece of information conjoured more questions in Snafu's mind. For the sake of his own sanity, he needed to try to understand what could lead a person to such cruelty.

"Please Skalipy... please. Tell me all" Snafu pleaded.

DM David--- A New Day Dawns --- 
Tuesday April 19th, 2011 4:11:56 PM

I'll post a bit later once everyone has had a chance to post.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday April 19th, 2011 10:42:26 PM

"I can still port to the Altar room if need be. But from there how could we find Snafu ? "

Falmar calmly listens to the explanations forthcoming from Skalipy.

We should go soon.. what5 happens if these experiments are interrupted ? we should not let them have a chance.

Tishe' (AC 26 HP 107/107 
Wednesday April 20th, 2011 2:22:43 PM

"You are right, Falmar. We will listen to get as much information as we can, but if they look like they will start the experiment, we will 'port in immediately!"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- A New Day Dawns --- 
Wednesday April 20th, 2011 5:49:40 PM

Both Skalipy and SHaron burst into laughter at Snafu's condolences. Skalipy recovers first and speaks, mirth still coloring his voice. " Do not feel sorry for us. Suffering is the grindstone that sharpens the edge of a person's soul. Why do you think I administer these diseases to those Sharon brings me? My Lord teaches that through suffering we are strengthened. The towns folk were weak because they did not kill Sharon when they had the chance. Had she been old enough to control her dual nature, I have no doubt she would have saved her mother by transforming and decimating the town. As it was I had to bind her and stay awake all night making sure she didn't kill me when she was turned by the moon."
"Suffering cleanses you, it makes things clear. When asked if you would sacrifice yourself to allow another to live, most people are unsure. They ask what the situation is, as if it would matter. They ask who it would be they were saving, because things like petty grievances or love would cloud their judgment. When actually IN the position where it is themselves or someone else that lives or dies, there is usually no such consideration. Self preservation wins almost every time."
" I still have more to show you, unless I have hurt your delicate sensibilities. You have a thicker skin that the woman scrying did, I'll say that much. You are good at heart, That I see, but you have a thirst for knowledge and a willingness to examine a situation before rendering judgment. Come see what else my Lord has taught me to build. He requires a sacrifice to make it active, but I think I have found what he seeks in return. Once he has what he wants he will power the great machine and I will be able to cleanse the Wold and remake it in his own image."

Skalipy rises from the desk and leads you to a door at the rear of the workshop. The scrying sensor follows you as you move to the door.

Back in Jarlswolf
Dulcet sweats and grinds her teeth to hold the image steady. While they sat it was easier on her, but now that they are moving, it is almost as if she has to walk to keep up with them as well as maintain the spell.

Tishe' (AC 26 HP 107/107 
Thursday April 21st, 2011 12:21:48 PM

"They are walking away and not thinking we will arrive, let us go now!"

Tishe' steps away from the cauldron and, ensuring Thar, Seralina, and Falmar are holding her (with no familiars or companions), she casts the Teleport to come in right behind Snafu.

"Take out this pest hole!" she calls to her packmates.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+20=35 ; d20+30=48 ;
Thursday April 21st, 2011 3:00:28 PM

Snafu felt his irritation grow when Skalipy and Sharon laughed at him, but he followed them towards the door anyway. He still wanted to learn more, though mostly for the sake of the victims of this experimentation. However, as far as Skalipy and Sharon were concerned he had made his judgment; they need to be stopped and to face justice.

"Suffering can make you stronger" Snafu agreed. "Some of the things Snafu is most proud of probably wouldn't be if he hadn't suffered. Yet there are other things that have made him stronger, like compassion and love. Without these things Snafu would be like a great ship without a rudder. He could cut through any wave and move like the wind, but the movement would be without direction or purpose."

"Put another way, suffering is like the desert that causes that cactus to grow where nothing else can, whereas compassion is the sun that gives it life and purpose. For without compassion and love Sharon would have never made it to the age of five. And Skalipy... you might not have survived the plague that fell upon your hometown for surely there were people that nursed you from your bed side."

Snafu took a deep breath for he knew that he was treading on very dangerous territory. "I am trying to consider your work with an open-mind despite the alarm bells that are ringing in my heart. Though Sharon may strike me down for saying this, I ask- 'Skalipy is your mind open? Have you considered the other possibilities? Is it possible that compassion is the element that's missing?"

With his semses on high alert, Snafu waited for a response.

Actions:
Diplomacy- 35
Perception- 48


Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday April 21st, 2011 3:41:17 PM

"Finally we get to crush this menace, and may YHWH bless us in this fight..." Thar mutters to himself before Tishe' teleports them all to what could be their greatest and/or last battle... He makes sure his preparation is ready and spells are cast...

Status:

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 40 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport


DM David--- A New Day Dawns ---  d6=2 ;
Thursday April 21st, 2011 7:30:01 PM

Book keeping.
Tishe's action this round is to activate the boots and teleport.
I need actions from
Thar
Falmar
Serillana
Snafu
As soon as Tishe says she is Teleporting, Dulcet releases the Greater scrying spell and sight is restored to all of you. Your last sight as you teleport out, is Dulcet collapsing behind her cauldron.
You have initiative and are coming into the room with Snafu and Cassie between you and Skalipy, who is standing in the open doorway and is 10 feet from Tishe ( the rest of you are behind Tishe).Sharon is right next to Falmar ( lucky guy, you are in back by random roll). Post your actions and I will post the bad guys this weekend.the room is 30x30 and has some furniture in it, but none so large as to provide cover in these close quarters. AOE spells will likely hit the whole room, including the unfortunates strapped to the tables, just a heads up, you guys normally use targeted spells anyway.
OOC
Yes, I am a bad DM and I do not have Skalipy ready for combat yet. He is too complicated for me to finish tonight (despite my knowing what his classes and levels are and all that jazz) He will be ready this weekend so that I can rspond to you. Monday we can start round 2.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d100=31 ;
Thursday April 21st, 2011 11:17:19 PM

Falmar will draw his new Mithril Scimitar and gets shuttlecocked (ready).

Casting True strike ( armor check passed ) before teleport if possible.

Aahh. Sharon, how surprised will you be to be hurt just like everyone else. No more hiding behind your illness.

spells
Highlight to display spoiler: {
P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic, Lightning Bolt, Haste, Slow.
}
DM David
I am not clear, is the scimitar somehow silvered? or is the magical enhancement on it high enough to compensate?
Nevermind, after reading Mithril I see it counts as Silver...clever.

Serillana (AC 29 HP 80/89 CMD 29) 
Friday April 22nd, 2011 5:48:39 AM

As they appear in the space with her sight restored holds onto her dagger's scabbard and says "Sharpen Steel, Cutting Edge" and pulls her dagger and opens her Handy Haversack to find a bottle of silversheen that she had stashed there right on top.

------------

Actions:
Standard:Activate Scabbard of Keen Edges
Move: Open haversack to get Silversheen

DM David
They can be silvered while you are blinded, you have used daggers for long enough to be able to do simple things like say sharpen, or coat them without looking, just like soldiers train to assemble their weapons blind. This means you can attack.

Tishe' (AC 26 HP 107/107 
Friday April 22nd, 2011 8:05:44 AM

ooc: All concerned, Tishe' is teleporting, so that is her action for this round. HOWEVER, the others can still take a full round action! Swing away, Swing away!!!

This is actually a great tactic for higher levels. One person teleports or Dim Doors two of the heavy fighters behind the bad guys, and the heavies get a free full round action without having to move! :-)

DM David
Just ask the lich we slaughtered in 1 round how surprised he was to have our fighter teleported right behind him and beat him senseless. It is a very good tactic.

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+12=29 d20+13=29 d20+13=21 d8+7=12 d6+7=9 d6+7=12 d6+18=21
Friday April 22nd, 2011 9:37:53 AM

Spells ready, Thar decides to summon some help for what seems to be a big fight coming... Using his rod of empowering, he casts Sum Mon 5, bringing in Larry, the Celestial Dire Lion into the fight... He casts it so that it appears next to Skalipy, ready to pounce and rake with its claws...

(updated 2:26 CST with Larry's attacks...)

Larry lets out a huge roar and leaps towards Skalipy, pouncing and biting, trying to grab and hold Skalipy down...

Bite = Hit AC 29 for 12 dmg + Grab
Claw 1 = Hit AC 29 for 9 dmg
Claw 2 = Hit AC 21 for 12 dmg

IF BITE HITS, he'll try to grab Skalipy...

1. Start Grapple as Free Action w/o provoke AoO, gets +4 Bonus on Comb Manuev Chk... So gets a 21 on his roll to start a grapple...

Grab Attack RulesHighlight to display spoiler: {If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a --20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).

Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
}

Spells, Other InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 40 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 15/15 rounds
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 60/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR

}
DM David
Roll Larry's attacks

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+4=7 ; d4=1 ;
Saturday April 23rd, 2011 10:47:18 PM

Snafu waited for Skalipy's response, but it was interrupted by the sudden teleportation of Snafu's companions.

His first thought was of Sharon, and her unnerving breath. She's going to have it in for me he thought. Need to try to make her think twice

"SKALIPY, SHARON AND SNAFU SURRENDER!" Snafu bluffed, but it wasn't a very good one (bluff- 7)

Seeing that his words had no affect on anyone, Snafu instead took action.

IMMAGINE DI SPECCHIO! Snafu chanted, and suddenly four more Snafu's appeared (mirror image- quickened). Instantly, he began chanting again- "RAPIDIT". (Haste)

Actions:
Bluff- 7
Mirror image- quickened
Haste

Highlight to display spoiler: {

Cast:
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (3/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

DM David--- A New Day Dawns ---  d20+16=24 ; d20+16=25 ; d20+11=27 ; d20+11=25 ; d20+6=25 ; d20+6=11 ; d4=4 ;
Sunday April 24th, 2011 10:28:22 PM

OOC
Ok, waited all weekend for actions and some posted. The NPCs will react to round 1 now and on Monday we can start round 2
IC
Skalipy, Sharon and Cassie are slow to react as the heroes suddenly appear all around them.

Thar Summons a Celestial Lion which pounces on Skalipy, ripping into the priest and grappling him.
]Serillana opens her pack and coats her weapons with silversheen.
Falmar Stands by and waits for Skalipy to regain his composure before acting.
Tishe recovers from using Falmar's boots to teleport the group.
Snafu at first tries to bluff a surrender, to appear on the evil priest's side. Since even he can tell that his words did not ring true, he launches into spell casting, calling on an army of duplicates and hasting his friends.
Skalipy, held by the jaws of the lion calls upon the ring on his finger and is sheathed in magical force. The lion, no unable to touch the priest, slides off the Dwarf and stands facing him. ( use ring to cast Protection from Good, summoned creatures cannot touch the warded person) He then steps through the door where 2 ratkin step between him and the invaders, swords and shields readied. With a word a spectral hand comes into being ( cast quickened spectral hand)
Cassie runs between the ratkin guards and stands by Skalipy's side.
Sharon frees her blades and attacks Falmar from behind, missing all of her strikes. The 2 ratkin guards from the first door rush in and stand ready at Sharon's side.

Ratkin fighter 1 AC 19
Ratkin fighter 2 AC 19
Ratkin fighter 3 AC 19
Ratkin fighter 4 AC 19
Sharon AC 22
Skalipy AC 20, 37 damage

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 123 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+20=22 ; d20+16=28 ; d6+8=11 ; d6+8=14 ;
Monday April 25th, 2011 1:21:14 PM

Falmar deftly dodges Sharon's blows, and returns them .

Full attack 1. Hits AC 22(+1 from enhance weapon, and +1 from aid negates loss of +2 from mundane scim)
Damage : 11
2nd atack Hits AC 28
Damage : 14
----------------
Total Damage : 25

Falmar grins as he see his slashes spout wounds in Sharon's flesh that do not immediately close up.

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+12=16 ; d20+13=29 ; d20+13=20 ; d6+7=13 ; d6+7=13 ; d20+15=33 ; d20+10=20 ; d20+10=25 ; d8+9=17 ; d8+9=12 ; d8+9=10 ; d6=6 ; d6=2 ; d6=2 ;
Monday April 25th, 2011 3:00:28 PM

Larry roars in anger as his attacks fail against Skalipy, and decides to pounce upon the nearest ratkin...

Bite Attack = Miss AC 16
Claw 1 = Hit AC 29 for 13 pts
Claw 2 = Hit AC 20 for 13 pts
Total = 26 pts to ratkin fighter...

As a swift action, Thar decides to use his Weapon Master ability (Cleric, War Domain) and gain the use of the "Improved Precise Shot" feat for up to 10 rounds... This allows him to ignore cover or concealment, and thus he can attack Skalipy with his bow and get past those pesky ratkin...

He aims and fires off 3 silvered arrows, trying to skewer the evil foe...

Att1 = hit AC 33 for 17 + 6 shock = 23
Att2 = Hit AC 20 for 12 + 2 shock = 14
Att3 = Hit AC 25 for 10 + 2 shock = 12
Total = 49

Spells, InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 40 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 14/15 rounds
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 60/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR
8. Used 1/10 rounds Weapon Master ability
}


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+19=30 ; d20+19=39 ; d6+5=10 ; d6+5=9 ; 5d6=17 ;
Monday April 25th, 2011 3:02:30 PM

"Skalipy, it doesn't have to end like this... throw down your weapons!" Snafu called out, as he started casting with surprising speed.

Instantly a flash of blue light flew from Snafu's fingertips and struck Sharon. Seconds later Snafu was casting again, and another flash of blue light struck Sharon (touch AC hit- 30 and 39).

Feeling confident that Sharon was sufficiently weakened, Snafu moved into a slightly more fortified defensive position.

1. Quickened- ray of enfeeblement with impromptu sneak attack (-10 strength; DC 15 Fort save for half; +17 damage for the sneak attack)
2. Ray of enfeeblement (-9 strength; DC 15 for save for half)
3. Move action- I'd like to maintain line of sight, but move away from any enemies so they can't get a full attack on me next round.

Cast:
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (3/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Tishe' (AC 26 HP 107/107  d20+8=10 ; d20+8=18 ; d20+8=16 ; 4d6=16 ; 4d6=15 ; 4d6=21 ; d20+20=33 ; d20+15=22 ; d20+15=34 d100=55 d100=67 d100=59
Monday April 25th, 2011 4:39:47 PM

Tishe' holds her ground and looks about. Behind her is Falmar squaring off with a weakened Sharon. In front of her, Thar and his Celestial Lion are attacking Skalipy and his Ratkin. Snafu is creating havok in the enemy's lines with some well-placed spells, and Serallina is set for any flanking surprise attacks.

Twisting to look at the werewolf, Tishe' spellweaves a Quickened Scorching Ray that causes three rays to shoot out to sear Sharon and help Falmar.

Turning back, she casts another spell, a Targeted Dispel Magic to nullify Skalipy's Spectral Hand.

And then, unmoving, Tishe' calls upon her knowledge of spellweaving to READY a counterspell on the first magic Skalipy tries to cast!

...Action

Quickened - Scorching Ray: 3 rays Touch AC 10, 18, 16 for 16, 15, 21 damage each [2+4 Quickened - 1 Spellweaver = 5th level slot] 55% spell success

Standard - Targeted Dispel Magic vs Spectral Hand [3rd level slot] counterspell 34 67% spell success

Move equivalent - Unravel: Spellweaver can Ready a counterspell as Move action. +1 cspell per 5 Weaver (+3): Improved Counterspell: only needs same magic school and same or higher spell level to auto counter. Tishe' READIES a counterspell vs Skalipy
- Spellcraft to ID spell (DC 15+spell level) = 33 any spell
- If Tishe' has a spell in same school and same or higher spell level; auto counter
- If not, Tishe' uses Dispel Magic (DC 11+spell level) (Tishe' counter = d20+lvl+3[spellweaver]) = 22 counterspell
- 59% spell success

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 1
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

DM David--- A New Day Dawns --- 
Monday April 25th, 2011 7:27:43 PM

As you only have 5 members in the group, I'll wait for the last post before I go for the NPC's. I have to be up early, so that post will have to be tomorrow evening.

Serillana (AC 29 HP 80/89 CMD 29)  d20+26=37 ; d20+21=31 ; d3+4=5 ; 4d6=13 ;
Tuesday April 26th, 2011 10:16:33 AM

Serillana quickly tumbles past the guards so that she as advantage over Sharon. "It's nice to see you again..." Serillana whispers as she uses the momentum from her tumble and strikes Sharon with her blade.

----------

Move - Acrobatics: 37
Standard - Keen Silversheen Dagger - 31 HIT - 5 dagger + 13 Sneak Attack + 4 Bleed = 22 Total

DM David--- A New Day Dawns ---  d20+11=23 ; d20+11=19 ; d20+18=28 ; d20+18=19 ; d20+13=26 ; d20+13=15 ; d20+8=23 ; d20+8=16 ; d20+9=19 ; d20+1=7 ; d20+9=26 ; d20+4=15 ; d20+11=16 ; d20+6=19 ; d20+11=12 ; d20+6=16 ;
Tuesday April 26th, 2011 4:30:15 PM

Falmar turns and strikes Sharon twice, both times his blade meeting no resistance.
Serillana tumbles past Sharon and strikes once at the unprepared werewolf. Her silvered dagger also meets no resistance.
Snafu launches not one but two rays at Sharon. She shrugs off the worst of the rays. ( fort save 23 and 19 both saved)
Tishe dispels Skalipy's spectral hand, making the priest very angry. She then fires off three bolts of fire at Sharon, hitting once for 15 damage.
Thar's Lion turns and rips into one of the ratkin guards, tearing large gashes through the creatures chain shirt and savaging the flesh beneath. Thankfully the lion does not hit with the bite and does not grapple the ratkin. Thar then fires three arrows at Skalipy hitting twice ( sorry the Prot good adds 2 deflection, his AC was really 22, my bad)

Sharon turns on the halfling. howling in pain from the silver weapons of her opponents, and in a whirling display attacks with her blades ( she moves enough to gain flanking from a ratkin...what is your uncanny dodge ? can you be flanked?) Missing with all of her attacks ( unless you can be flanked) That ratkin also misses from Serillana's other side. The other ratkin on that side of the room makes a vain attempt to get Falmar off of Sharon, attacking twice with it's short sword. missing both times. The ratkin ravaged by Larry attacks the lion back. His fellow guard comes up on the lion's other side to lend a hand. ( post Larry's stats please. He is your responsibility to post and keep track of, I have enough to keep track of here.) Skalipy curses " Blasted witch! I'll fix you , see if I don't!" He then casts Disintigrate at Tishe ( You know what it is, your dispel magic will surely counter it unless you have a transmutation spell instead.) Skalipy's already horrifying visage gets even worse as his spell is counters just before reaching the witch. He calls out" SHARON! KILL THE WITCH!" Cassie turns and runs as Skalipy motions her away from combat.

Brief description update. Skalipy's face suffers from a disease only a follower of Martaeus could love. His face is a melted horror, such that anyone within 5 feet of him must save of be shaken, the save is DC15.

Ratkin fighter 1 AC 19 fighting Larry 26 damage
Ratkin fighter 2 AC 19 fighting Larry
Ratkin fighter 3 AC 19 fighting Falmar
Ratkin fighter 4 AC 19 fighting Serillana
Sharon AC 22 62 damage -5 str
Skalipy AC 22, 72 damage and very very angry.


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+19=21 ; d20+19=34 ; d6+5=7 ; d6+5=10 ;
Tuesday April 26th, 2011 9:10:36 PM

OOC: Unless there is something I don't know about Sharon, I think she should be at -9 strength or more; I rolled a -10 and -9 with the two rays. If she saved both she still should have taken half (-9)... that is unless I am missing something.

IC:
"Throw down your weapons!" Snafu called again as he targeted Sharon with two more weakening spells.

Actions:
Quickened Ray of Enfeeblement- hit touch AC 21; -7 strength (Fort DC 15 for half)
Ray of enfeeblement- hit touch AC 34; -10 strength (Fort DC 15 for half)

OOC: Assuming Sharon made all her saves she would be at -17 strength... unless I've missed something, which is quite likely..

Highlight to display spoiler: {
Ray of enfeeblement duration:
Round 1: 9 more rounds
Round 2: 10 more rounds

Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (4/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (3/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (0/3) Teleport, break enchantment
}

Ray of Enfeeblement

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Tishe' (AC 26 HP 107/107  d100=99 ; d20+20=26 ; d20+8=25 ; d20+8=25 ; d20+8=17 ; 4d6=15 ; 4d6=12 ; 4d6=15 ; d20+15=16 ; d20+15=31 ; d100=21 ;
Tuesday April 26th, 2011 9:44:44 PM

The patterns dance before her eyes, every thread, every warp and weft. A twist here and the Spectral Hand dies, unknot there, and the pattern of the Disintegrate is gone in a counterspell using a Mass Enlarge Person.

"Falmar, Seralina: keep Sharon contained! Thar, you and your lion take care of Skalipy. Snafu: you are the reserve, plug any hole that needs plugging. I'll try and keep Skalipy from using any spells while you deal with this filthy den!"

Tishe' coaxes the pattern to change, and another three Scorching Rays fly out, this time to strike the Ratkin attacking Seralina!

Standing her ground and watching Skalipy, she watches the pattern to counter his next spell attempt.

...Action

Standard - Scorching Ray: 3 rays Touch AC 25, 25, 17 for 15, 12, 15 damage each 99% spell success; no spell used!

Move equivalent - Unravel: Spellweaver can Ready a counterspell as Move action. +1 cspell per 5 Weaver (+3): Improved Counterspell: only needs same magic school and same or higher spell level to auto counter. Tishe' READIES a counterspell vs Skalipy
- Spellcraft to ID spell (DC 15+spell level) = 26 any spell
- Tishe' uses Dispel Magic (DC 11+spell level) (Tishe' counter = d20+lvl+3[spellweaver]) = 16 nat 1! Hero Reroll; 31 counterspell
- 21% spell success (whew!)

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 2
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 123 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+20=30 ; d20+16=22 ; d6+8=12 ; d6+8=11 ;
Tuesday April 26th, 2011 10:41:53 PM

Falmar advances on Sharon, slicing into her with his scimitar.

Attack 1 Hits AC:30 Damage: 12
Attack 2 Hits AC:22 Damage: 11
------------------------------------------------
total damage : 23

As Falmar swings his scimitar thin tendrils of Sharon's blood are splayed among friends and foes alike.

" You will not touch our Witch, you do not deserve to be in the same room , Hah !"

spells
Highlight to display spoiler: {

P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic, Lightning Bolt, Haste, Slow.
}

Serillana (AC 29 HP 80/89 CMD 29)  d3+4=6 ; d20+21=40 ; d20+21=28 ; d3+4=5 ; 4d6=11 ; d20+16=32 ; d3+4=7 ; 4d6=10 ;
Wednesday April 27th, 2011 9:28:04 AM

Serillana weaves and dodges the blows that come from either side of her, taking a quick step to gain advantage over Sharon to strike twice with her silvered dagger.

"Oooooh! Really should be careful about this particular spot..." Serillana thinks as she lands a nice precise blow to Sharon's body.

-----

Improved Uncanny Dodge (Level 9)

5 ft. step to flank Sharon w/Falmar if needed
Standard - Keen Silvered Dagger

1st @ +21.
Critical Hit CONFIRMED (40 (19) -> 28)
6 Dagger + 5 Critical + 11 Sneak Attack = 22

2nd @ +16
Hit (32)
7 Dagger + 10 Sneak Attack = 17

Total Damage = 39


Thar, AC 27, 124/124, McVE, Spell Res 23  d20+15=27 ; d20+10=21 ; d20+10=12 ; d8+9=13 ; d6=1 ; d8+12=20 ; d8+7=8 ; d20+13=24 ; d20+13=27 ; d6+7=12 ; d6+7=13 ; d20+18=30 ;
Wednesday April 27th, 2011 2:23:48 PM

(DM David - I've actually been posting Larry's stats at the bottom of my earlier posts in the DM info area. It's in a spoiler, point number 7... See my last few posts and you'll see what I'm talking about... If you'd like it somewhere else, let me know ;-) Not sure if the ratkin's hit... See Larry's stats below and then I'll update his hps, etc...)

Thar continues his assault on Skalipy, and laughs at his display of anger.. "Temper, temper... I told you it'd get you in trouble someday... " he says, taunting the diseased leader...

He fires another set of arrows, trying to keep Skalipy off balance. However, Thar's laugh's affect his aim and only 1 hits true...

Arrow 1 = Hit AC 27 for 13 + 1 shock = 14 dmg
Arrow 2 = Miss AC 21
Arrow 3 = Miss AC 12

Meanwhile, Larry the lion manages to shake off some of the ratkin's damage (DR 5/evil), and takes ??? dmg?

He continues roaring in anger and trying to eat the ratkin 1 for dinner...

Bite = Hits AC 20 for 8 dmg + Starts Grapple (See below notes for grapple, since lion has the feat for grappling) -> Grapple Check = 30
Claw 1 = Hit AC 24 for 12
Claw 2 = Hit AC 27 for 13

TOTAL DMG from Larry = 33 + Grappling?

DM InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 34 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 13/15 rounds
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 60/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR
8. Used 2/10 rounds Weapon Master ability
}


DM David--- A New Day Dawns --- 
Wednesday April 27th, 2011 4:20:05 PM

Snafu, you have missed something. I posted the spell above, read the highlighted part. Do you want to do something else this round? Post before I post tonight if so.
I'll hold off posting until after dinner to give you a chance to do something else.

DM David--- A New Day Dawns ---  d6=5 ; d6+4=5 ; d6+4=6 ; d6+4=6 ;
Wednesday April 27th, 2011 4:30:58 PM

Sorry Thar, I never even looked in the spoiler text, I assumed it was all your spells. That would land 3 attacks on Larry. I never assigned an alignment to the rats so I'll roll one randomly here, excluding any good
1lawful neutral
2 lawful evil
3 neutral
4 neutral evil
5chaotic neutral
6 chaotic evil
A 5 makes them chaotic neutral so the 5/evil DR will not apply vs the rats. Larry has 17 points of damage on him at the start of your actions this round.
Sorry I missed the spoilers.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+7=27 ; d20+7=11 ; d20+7=25 ; d20+17=30 ;
Wednesday April 27th, 2011 5:20:44 PM

OOC: Ooops... never noticed that. I will change my action to summon monster 4... summoning another Larry the Lion. Will position it right near the rats and Sharon... hopefully in a flanking position.

link to larry #2: http://www.d20pfsrd.com/bestiary/monster-listings/animals/cat/lion

Action:
Summon 4
Lion attacks- Bite- hit AC 27; Claw- miss 11, hit 25, grab on the bite- 30

Highlight to display spoiler: {
Active spells:
Ray of enfeeblement duration: 10 more rounds
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Summoning- Lion- http://www.d20pfsrd.com/bestiary/monster-listings/animals/cat/lion
AC 15,15/12, hp 32
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)
Special Attacks pounce, rake (2 claws +7, 1d4+5)
Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (2/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment

}

DM David--- In the Halls of the Tested ---  d8+5=10 ; d4+5=9 ; d20+9=21 ; d20+4=21 ; d6+4=8 ; d6+4=10 ; d20+8=22 ; d4+2=4 ; d20+11=27 ; d20+11=31 ; d20+11=16 ; d20+6=11 ; d20+6=9 ; d6+4=6 ;
Wednesday April 27th, 2011 7:03:22 PM

OOC
You guys have no IDEA how much I detest grappling. Anyway....
IC
Tishe counters Skalipy's disintegrate, saving her life and angering the priest. Her response is to light one of the ratkin on fire. The beast howls in pain but continues to attack Serillana.
Falmar taunts Skalipy denying him the satisfaction of Sharon gutting Tishe by getting in the way. He strikes Sharon twice more, her tainted blood pooling at her feet.
Snafu further confuses things by summoning ANOTHER celestial lion which pounces on Sharon. Due to her weakened state she is grappled by the beast. ( darn you...)
Serillana gets in two more good pokes with her dagger, one striking a particularly tender place on Sharon.
]b]Thar[/b] fires more arrows at Skalipy, sinking one into the dwarf. His Lion continues to maul the ratkin, and bears it to the floor. The ratkin begins mewling as the lion shreds and gnaws on it.

Skalipy takes Falmar's words to heart and screams" To the Machine!" He then slams the door, putting it between himself and the counter spelling Tishe. From behind the door can be heard more shouted orders, spellcasting and then just the jingling of harness as more ratkin apparently form on the far side of the door.
Sharon, grappled and surrounded does what comes naturally and allows Serillana and Falmar an AoO. She then disappears when her boots of teleporting kick in. ( the lion gets no AoO because he is grappling)

The ratkin, low level, but loyal guards, do what they can to cover their commander's escapes. At the door the ungrappled ratkin stabs at Larry, scoring two more hits for 18 damage total. The grappled ratkin bites Larry, he bites the celestial lion for 4 points of damage. The wound looks serious and were he not a summoned creature soon to return to the positive plane he called home, you are certain he would be fighting some kind of disease.
In the back of the room, the other two ratkin turn on Falmar, since they gain nothing from flanking Serillana. One of the attackers slides his shortsword between the links of Falmar's armor and scores a blow that would have clearly done more damage if the ratkin had just driven a bit deeper.( hit AC 31 crit not confirmed for 6 damage)

Ratkin fighter 1 AC 19 fighting Larry 51 damage grappled
Ratkin fighter 2 AC 19 fighting Larry
Ratkin fighter 3 AC 19 fighting Falmar
Ratkin fighter 4 AC 19 fighting Falmar 27 damage
Sharon AC 22 147 damage -5 str, 4 bleed,
Skalipy AC 22, 86 damage


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