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The Northwest Hill
Wednesday March 17th, 2010 6:49:02 PM
... The group flies up under the great cloud island and to the northwestern corner. Just before emerging from under the cloud, Vedick activates a wand of Good Hope (7 minutes) affecting the entire group and then casts Death Ward on himself.
Moving carefully the group begins to take in this side of the island, floating upwards along the side. The side of the hill is more in line with a cliff than a hill on the outward facing side. Granite and other hard rock can be seen and the entire section rises nearly 200' and is over 400' wide. Still invisble for about a minute more, the group finds themselves looking into a great cave some 50' wide and high about halfway up. The rock is slick with what appears to be oil shimmering in the reflective light from the clouds below. The wind rustles about you, a bare whisper as if even it is fearful to be near this ominous opeing in the black rock. No sound ventures forth from the hole and it extends well back beyond anyones vision. ...
The Cave
Monday April 5th, 2010 9:41:29 PM
... The group ditches the ring where it can easily be found and makes their way to the cave entrance. Tratian uses 4 charges to heal Echlhin with his wand the Knights make thier way to the top of the cliffs and the hill above. A foul watered pool sits atop of the hill and pours to the west over a 50 cliff. Great black willow trees ring most of the pool, each nearly 8' around and stretching almost 70' high. Great branches hang ominously down to rest in the dark waters. The Knights farey those unable to fly to the top and from here have a good command of the rest of the island. To the south and a bit west, they can see the large palace with the bodies staked across the top and the carrion birds. ...
Belkior moves through the secreet door and is assaulted by the swarms both flying and on the ground.
[Dmg 11 Fort save 20 or Plus 3 Str plus 4 Dex...Plus Dmg 7 plus 1 Con] 2 saves Fort DC 20 or be sickened
Syr, Belkior, Dwight and Monthor each take
Dmg 29 plus 1 negative level Plus 2 Str plus 2 Con plus 4 Wis
Dmg 8 Fort DC 20 or Plus 1 Str plus 3 Dex
Dmg 6 plus 1 Con
Stoneskin operates vs each attack if no physical Dmg then no ability Dmg
2 Fort saves DC 15 and 1 Fort DC 25 or be sickened
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