Jass of Downs AC:27 CMD: 22 HP: 197/178 Monday April 11th, 2011 10:52:20 AM
"If talking to the lich can work, I'm a convincing speaker", Jass volunteers. "At the least, it should point us to where the other liches are. And if it doesn't, we can always kill him and take his Soul Gem."
Jass waits for Mac, Monthor, and Tratain to lead and strides confidently after them, his dead eyes focused to confront this "friendly" lich.
...Effects Slow Poison from Tratain See Invisible CL 5; 20/50 minutes Darkvision CL 5; 20/50 minutes Resist Energy (Acid) CL20; 160/190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 20/50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedo; freedom of movement
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Monday April 11th, 2011 3:36:05 PM "Remember, this lich has offered to help because he wants to be rid of the Dread. We need him to open the portal to the Dread's realm.
Vedik moves with the group, anxious for the final confrontation.
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 150/200 mins) Cast by Tratain in morning after timestop rest
Mac | HP:286 | Dam:164 | AC:33/20/28 | CMD:[57, Sun/Dis:60] | 6 AoO:[+36|3d6+44{19+|+2x(3d6+44)}] or CMB:[+32] Monday April 11th, 2011 5:50:50 PM
Mac keeps tactical pace with Monthor. "Attack one and not the other. Got it."
OOC: Spells, etc next post.
Inside Parthanon Monday April 11th, 2011 9:00:21 PM
The group moves and ascends the steps unmolested and passes through the misty veil and into the Parthanon. 4 great bronze braziers glow with a dull yellow and green sick smoke. Suspended in midair about 30' up and spaced evenly down the center of the great structure. To the north stands the lich self identified as Bas Anut 100' away. About 50' stand 4 large skeletal creatures. next to Anut stand two more. At the opposite end in the south stands the lich the group was fighting not so long ago, also 100' away and another cadre of 4 large skeletons stand between the group and him. He, unlike Bas Anut, does not have any personal skeletal guard. Within the Parthanon, the outside world is plain as the bright day, but the sweet song that Plyf sings, cannot be heard. However other, more disturbing sounds do drift in on the wind. The distant sound of cracking bone and ripping flesh. Oily feathers beating hard against the wind. The slow creaking of rope pulled tight over a dead piece of wood.
Nothing within moves, it is apparently up to one of the living to act first.
Dwight hp 207/218, ac 33/25/34)) d20+32=35 ; d6=1 ; d6=3 ; d6=4 ; d6=1 ; Tuesday April 12th, 2011 11:23:51 AM
Dwight expects a portion of this to be an illusion, but isn't going to just stand and do nothing. He loads his bow, and moves 10' to the side of the large parthanon awaiting a word of caution from his comrades who might identify the trap/illusion.
If nothing is said suggesting he not (and he waits as he slides over loading his bow), he fires before the giant vulture arrives. He aims at the Lich the group fought recently, unsure if he is actually there.
(OOC: I'm guessing only one attack -- as I need to know what happens before I fire again.)
Zach R (Co-DM Tuesday April 12th, 2011 2:15:49 PM OOC: Greetings all! I am going to be running the next module for you guys to give your DM a much needed break. Just a fair warning, I may... no will make mistakes. If I do, point them out. I can't fix something I don't know about. I try to focus more on RP and story and having fun than rules, but again, if I miss something or you feel I made a bad call, just let me know. That being said, I want this to be a fun seamless transition. If there is anything I specifically need to know. Just inform me.
I'll wait on a few more posts from you guys to make an IC post.
Jass of Downs AC:27 CMD: 22 HP: 197/178 d20+17=30 ; d20+20=28 ; d20+20=24 ; d20+15=22 ; Tuesday April 12th, 2011 3:51:07 PM
Jass doesn't hesitate, the plans of the encounter already identified. He strides maybe 10 feet beyond Mac, Monthor and the others, and speaks, pitching his voice to be heard throughout the Parthenon.
"You know our mission and you know what we intend to do. The last three Soul Gems are with you two, the only two liches left. Surrender yours and the Dracolich's Soul Gems, or we will fight you for it."
Jass' black eyes watch the two liches carefully, assessing his use of diplomacy and intimidation equally. Any information the dead spellcasters may reveal could be used by the heroes...
Mac | HP:286 | Dam:164 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+32|3d6+44{19+|+2x(3d6+44)}] or CMB:[+30] d20+37=46 ; 3d6+44=53 ; Tuesday April 12th, 2011 5:48:44 PM
Mac remains by Monthor's side -- ready to swing if they somehow find a target in reach. Readied Attack:[46|53]. He makes no attempt to ruin Jass' parley, and the opponents are at too great a distance for him to attempt his own intimidation - not that he has thus far found anything in this place that feels fear.
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Power Attack, Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- ~20 minutes -- see invisible -- Jass Darkvision -- ~20 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
MonthorHit Points:(213 of 213) AC 41, CMD 39 Tuesday April 12th, 2011 9:38:22 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 15 min. Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
--------------- Monthor puts a hand up...
".....hold ready...."
Readied action, If any of the opposing forces start an aggressive move towards the party, Monthor calls "Rose Bud" and teleports himself, Mac and Tratain behind the southern lich.
Dwight hp 207/218, ac 33/25/34)) Tuesday April 12th, 2011 10:20:58 PM
Dwight expected this, and holds until the slightest threat of a movement and follows through with the above description.
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Death Ward, Magic Circle vs. Evil, Magic Vestment Tuesday April 12th, 2011 10:35:51 PM
The halfling cleric stands ready to heal his companions, after casting Death Ward upon himself.
Active Effects Magic Circle vs. Evil Magic Vestment
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall*(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward*(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
Zach R (Co-DM Wednesday April 13th, 2011 1:39:56 PM
I have a bit of OT tonight. Post to come In a few hours.
DM Post Wednesday April 13th, 2011 7:47:44 PM
Bas' Anut straightens at Jass's words. "It is as you say." His words come slow and measured. "Surely there could be combat between us, to determine who will control the Soul Gems. But that will likely get neither of us what we so desire."
Bas' Anut remains silent for a few moments before continuing. "I must congratulate you all. You have done well, and even arrived here quicker than expected. But, Gray Knights, it is time for you engage in your final mission. Turn over all of the gems to me, that I might open the portal to the Dread Master, that you may end the threat to your lands."
Bas' Anut stands in a fixed position awaiting your response showing no aggression.
Jass of Downs AC:27 CMD: 22 HP: 197/178 Wednesday April 13th, 2011 11:22:33 PM
Jass smiles a grim grin, and responds matter-of-factly. "I see you take me for a fool. You know we are the heroes and you are not to be trusted. We will do what we say while you will stab us in the back at first opportunity. We know this and you know this and based on us both knowing, we should be able to both get what we want."
Jass begins holding up fingers, counting off points. "One, we want to kill the Dread and need to summon it with the eight Soul Gems to get to him. Therefore WE need all eight.
"Two, you and Pindar there want to survive this day, and the only way you will do that is if you give us all three remaining Soul Gems and then run. Therefore, YOU don't need any of them.
"Three..." and Jass pauses as if considering and then continues on. "Nope, there isn't a three. You give us the gems or you die. I think I'll give you 12 seconds to decide."
Dwight hp 207/218, ac 33/25/34)) Thursday April 14th, 2011 4:21:41 PM
Dwight holds his bow in place seeing this isn't sounding as good as he had hoped. Still he awaits, though he waits knowing the counter-argument as he thinks it in his head -- "Ah, but having all eight is not enough to summon the Lord, you must know the ritual."
Dwight waits for it to be said...
DM Post Thursday April 14th, 2011 7:51:11 PM OOC: Going to bed soon, I'll give everyone time to post before I make the next post.
MonthorHit Points:(213 of 213) AC 41, CMD 39 Thursday April 14th, 2011 8:33:09 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 15 min. Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
-------------------- Monthor admires the guts, if not the brains being showed by Jass. Monthor thinks to himself..... { 12 my furry heiney, we're going on 10!}
Readied action. If Jass gets to to a 10 count or if he sees any hint of an offensise move by the ennemies he'll activate the Rose Bud manouver and teleport himself, Mac and Tratain behind the southern liche.
Mac | HP:286 | Dam:164 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+32|3d6+44{19+|+2x(3d6+44)}] or CMB:[+30] Friday April 15th, 2011 5:29:24 AM
For Mac the plan does not change.
Mac remains by Monthor's side -- ready to swing if they somehow find a target in reach. Readied Attack:[46|53]. He makes no attempt to ruin Jass' parley, and the opponents are at too great a distance for him to attempt his own intimidation - not that he has thus far found anything in this place that feels fear.
DM Post Friday April 15th, 2011 11:33:22 AM "Ah, you could destroy me, for a time at least. Then spend years in possesion of all of the soul gems trying to figure out how to open the portal. Of course there is always a chance I'll part at least one or two of you from your souls before you slay me temporarily.". The undead dread smiles smuggly, his red eyes glowing with an eerie luminence.
"But the truth is, while you are all of little consequence to me, and of little more than an inconvience even if you vanquish me. I truly wish to see you suceed, as I despise none more than the dread master. Give me the Soul Gems and you will be ready to face the dread master in moments. I will even give you something to assist you in that battle. You will need all the assistance you can get "
MonthorHit Points:(213 of 213) AC 41, CMD 39 Friday April 15th, 2011 7:13:34 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Resist Energy Acid 30 points - spell Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 Resist Energy- 30 points Fire- 87 minutes DR 5/-- while wearing armor. See Invisible 15 min. Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction
------------- Monthor relaxes a bit.
" And what help would that be grusome?"
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Saturday April 16th, 2011 10:29:33 AM "There is one catch Bas'Anut. We dinat as yet have all the gems. We lack his", he says, pointing at the lich at the other end of the room. "And we did not find the one in from the Dragon."
"Now tha one from slippery down there, thas not a problem. But know where tha dragon keeps his?"
The old dwarf keeps a wary eye on the lich at the other end of the room.
OOC
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 150/200 mins) Cast by Tratain in morning after timestop rest
Jass of Downs AC:27 CMD: 22 HP: 197/178 Sunday April 17th, 2011 11:04:26 PM
As the others have spoken, Jass lets the conversation go where it may, as if aloof to all of the bargaining, and keeps his original position.... gems or die.
In the meantime, he studies Bas'Anut, watching to see if he is lying about wanting to open the portal for the Dread. (previously rolled Sense Motive; can Jass determine what Bas is thinking?)
...Actions
Perception - 24 Sense Motive - 22
...Effects Slow Poison from Tratain See Invisible CL 5; 20/50 minutes Darkvision CL 5; 20/50 minutes Resist Energy (Acid) CL20; 160/190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 20/50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
Dwight hp 207/218, ac 33/25/34)) Monday April 18th, 2011 2:18:48 PM
Dwight listens to the chat, feeling the Lich is at least in part telling the truth -- he certainly doesn't want to be under the Dread Lord anymore. Still, trust is beyond an option from Dwight's perspective.
Still he waits to see what is offered.
DM Post Monday April 18th, 2011 4:27:49 PM "Do you think I would make an offer that I could not complete? Do not worry about what must be done for me to uphold my end of the bargain. If I say it shall be done, it shall be done. Only worry what should happen should you not uphold your end of any bargain we strike. What benefits indeed. Know that it will be, in no way, malicious and will assist you, not hinder you."
Jass listens for insights into Ba'Anut's speak. He speaks in a very methodical manner, only divulging what information he wants the Gray Knights to know. You find nothing that he says to seem untruthful.
Dwight hp 207/218, ac 33/25/34)) d20+8=23 ; d20+7=17 ; d20+19=30 ; Monday April 18th, 2011 7:44:24 PM
The thought of detecting his thoughts comes to mind, but that would more than likely knock Dwight out as he recalls his last attempts. "At bessst, sssay we believe you. What of him," indicating the other Lich.
Turning to him, "What potential worth are you that out waysss your risssk?"
Diplomacy: 23 Sense Motive: 17 Perceptin: 30
OOC: The Lich ignored Vedik's statement about one gem missing (just confirming this was Lich intentional and not DM oversight).
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Tuesday April 19th, 2011 9:44:17 AM OOC: I just want to verify something so I'm not misreading.
there are two liches in the room. One is Bas'Anut, the one we made a psudo bargain with. The other is the one that got away. That one is at the other end of the room, presumably watching us talk about his dealth?
Also yeah did B'A intentionally ignore Vedik's question?
Jass of Downs AC:27 CMD: 22 HP: 197/178 Tuesday April 19th, 2011 9:51:19 AM
"Show us your 3 Soul Gems, and we'll show you ours." states Jass. The sorcerer is confident that Vedik or others who have True Seeing can verify whether any gems Bas/Anut shows the group are indeed real.
He also keeps an eye on the other lich, the one that got away. Is it worth slaying the Dread and allowing two lesser but still powerful liches free to work thier will? Jass shrugs. Yes, yes it is.
...Actions
Perception - 24 Sense Motive - 22
...Effects Slow Poison from Tratain See Invisible CL 5; 20/50 minutes Darkvision CL 5; 20/50 minutes Resist Energy (Acid) CL20; 160/190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 20/50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
DM Post Tuesday April 19th, 2011 3:08:57 PM OOC: No, the first part of the response was an ambigious response to the Soul Gem. When B'A said, "Do you think I would make an offer that I could not complete? Do not worry about what must be done for me to uphold my end of the bargain." he was referring to the Soul Gems. What that means is up for debate. I'm sorry that wasn't clear.[
Also, yes, there are two liches in the room, Bas' Anut and Pindar. It is obvious he is not happy about being here, but even more obvious he doesn't want to upset Bas' Anut. Anymore questions just let me know. IC post will come later tonight once I see if there are any more IC posts from you guys.
MonthorHit Points:(213 of 213) AC 41, CMD 39 Tuesday April 19th, 2011 9:05:35 PM
Monthor waits.
DM Post Tuesday April 19th, 2011 9:50:51 PM "Like I said, I do not make offers that I can not bring to fruition. Either we have a deal or we don't. Give me the Soul Gems, and the portal will be open within hours. What more guarantee do you need."
Jass of Downs AC:27 CMD: 22 HP: 197/178 Wednesday April 20th, 2011 2:08:53 PM
Jass looks at Monthor, Vedik, and the others. "I don't trust them", he says in a low voice, his dead black eyes a haunting reminder of what the sorcerer experienced as a ghost himself. "They are undead and filled with hatred and destructive energy. I say we kill them now and figure out how to use the Gems ourselves."
The sorcerer, however, doesn't make any move. It's not up to him to decide if the leaders take his advice or not. Jass waits for the decision of someone else.
...Actions
Perception - 24 Sense Motive - 22
...Effects Slow Poison from Tratain See Invisible CL 5; 20/50 minutes Darkvision CL 5; 20/50 minutes Resist Energy (Acid) CL20; 160/190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 20/50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
MonthorHit Points:(213 of 213) AC 41, CMD 39 Wednesday April 20th, 2011 2:39:35 PM
" Nope.... something tells me that the only way we're going to make this work is by accepting Ugly's offer. If he screws us, we can always kill him later. "
OOC> I'd say we only have one final bang up of a battle left folks before the end of game. Let's give him the gems and get this under way.
Mac | HP:286 | Dam:164 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+32|3d6+44{19+|+2x(3d6+44)}] or CMB:[+30] Wednesday April 20th, 2011 5:01:10 PM
Mac stands by Monthor and his comment, otherwise he continues to await the moment of his previously mentioned Readied Attack:[46|53].
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Power Attack, Magic Vestment +5 (by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5) -- Vedik Greater Magic Weapon +5 (spell, on bow +1 to +5) -- Tratain See Invisible -- ~20 minutes -- see invisible -- Jass Darkvision -- ~20 minutes -- 60' darkvision -- Jass Resist Energy: 30 Points Fire(spell/wand) -- Tratain Resist Energy: 5 Points Electricity (Steelgrass Armor, natural) Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement and Necklace of Adaption
Dwight hp 207/218, ac 33/25/34)) Wednesday April 20th, 2011 8:38:12 PM
Dwight wonders why Pindar doesn't speak up. As a general statement he comments on his lack of comment before the party makes a full commitment. "Okay, ssso we work with B'Anut, as ssstated, but what of the other? If he isss only adding to our risssk, perhapsss he ssshould be finished first!"
OOC: Dwight addressed Pindar last post, but did not receive a response.
"Ssso before we hand thessse gemsss over to you, letsss get an idea of what isss going to happen and what we will sssee. Potential weaknessssssesss, particular ssstrengthsss etc. of thisss Dread Lord. You perform sssome ritual and...."
OOC: Dwight figures even if B'Anut wants to become the new Dread Lord, it's in his best interest to help the Knights.
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d10=3 ; d10=3 ; Thursday April 21st, 2011 9:22:08 AM "Bas'Anut, we do not HAVE all the soul gems yet. The deal was for all of them. We lack two: Pindar's and the Dragons."
OOC
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 150/200 mins) Cast by Tratain in morning after timestop rest
DM Post Thursday April 21st, 2011 11:05:46 AM "I speak for him not just myself." Bas' Anut says motioning to Pindar. "He will do as I say. Also, do you think that I do not know how many soul gems you have. I never said I only had one gem. Give me the five that you have so that I may begin the ritual."
Bas' Anut as if to set minds at ease, pulls out the three gems and holds them in the palms of his bony hands. A little magic pulses through his hands and the gems levitate out of his hands so that all three of them can be clearly seen.
"Do we have a deal, or not".
Jass of Downs AC:27 CMD: 22 HP: 197/178 Thursday April 21st, 2011 12:15:37 PM
Jass looks at the Gray Knights, the ones who are left, and the ones who started this quest. The Crimson Shields are late comers in this fight. If Monthor, Tratain, Vedik, and Dwight already have a bargain...
"Deal", says Jass, and turns to the halfling witch to produce the other 5 Gems.
...Actions
...Effects Slow Poison from Tratain See Invisible CL 5; 20/50 minutes Darkvision CL 5; 20/50 minutes Resist Energy (Acid) CL20; 160/190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 20/50 minutes; ignore first 10 fire damage False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Thursday April 21st, 2011 2:18:08 PM "Very well. We will give you five gems. You will then open the portal to the Dreads realm, so we can destroy it. You will then withdraw from the affairs of this plane, and pursue your studies."
DM Post Thursday April 21st, 2011 6:15:04 PM
Bas' Anut takes the five Soul Gems as they are given, allowing them to levitate in the air with the other three. "You have chosen wisely. This will take several hours. Prepare yourselves or watch as you will. But the portal will ony stay open for a short time, be ready when it opens. Pindar, I need your assistance in this matter. Come."
At the command of come Pindar disappears... or rather, the image of him does. After a few seconds you see him floating down from behind the group. "I hope you understand, it was nothing personnel, strictly business, I assure you." Pindar has a slight smile on what passes for his face.
After a few moments Bas' Anut and Pindar begin performing the ritual to open the portal. Pindar takes control of the levitation keeping the Soul Gems in the air, rotating in a clockwise manner as Bas' Anut begins drawing hexes, graces and other arcane symbols on the ground. They continue in this manner for several hours, neither pausing, aside from Bas' Anuts occasionaly vocal incantations as he draws another symbol upon the ground.
After nearly three hours Bas' Anut looks to the group. "It is time, the portal shall soon be opened. Steel yourself for what you shall face inside. I will be honest, the odds of your success are slight indead. But as I said before, I will give you a boon if you desire. I also understand if you do not wish any more of my assistance."
Bas' Anut seems genuinely concerned as he speaks. He obviously wants little more than to be rid of the Dread Lord.
OOC: If you have any last minute things you need to take care of, castings etc, feel free to do them. Likewise if you have anymore questions ask them, otherwise he will continue withe ritual.
MonthorHit Points:(213 of 213) AC 41, CMD 39 Friday April 22nd, 2011 8:18:07 AM
ooc> All buff to be cast please. Don't be stingy with the wands.
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24 - Death Ward, Magic Vestment, Protection from Evil, Spell Resistance, Status Friday April 22nd, 2011 10:45:12 PM
The halfling cleric breaks out his wands, applying all sorts of buffs to himself and his companions.
OOC - Belkior can offer: - Resist Energy (Resist 30, 170 minutes, 45 available) - Protection from Energy (120 hp, 170 minutes, 45 available) - Protection from Evil (17 minutes, 1 available) - Death Ward (17 minutes, 2 available) - Spell Resistance (SR 29, 17 minutes, 3 available)
Active Effects Magic Vestment - +4 AC, 11 hours Status (x2) - 16 hours Resist Energy (x5, covering all types) - Resist 30, 170 minutes Protection from Energy (x5, covering all types) - 120 hp, 170minutes Protection from Evil - 16.8 minutes Death Ward - 16.9 minutes Spell Resistance - SR 29, 17 minutes
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil*(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall*(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward**(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance*(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
MonthorHit Points:(213 of 213) AC 41, CMD 39 Saturday April 23rd, 2011 7:48:20 AM
ooc> Monthor doesn't need the death ward. He can use most everything else. -Prot. cold, lightning for certain.
His Brahm tatoo can cast protection from evil but I'm not sur how the time limits would work.
Jass of Downs AC:27 CMD: 22 HP: 197/178 d20+20=25 ; Saturday April 23rd, 2011 8:58:37 AM
"I'm expecting some prepared spells going off as soon as we cross; Disjunction, Anti-Magic, Summonings, Time Stop. Everything that can disrupt our attack first." Jass forces a laugh for forms sake.
Jass accepts 4 Resist Energy spells from Belkior, for Fire, Cold, Electricity, and Sonic.
He casts Darkvision from a wand on himself and offers it to any who want it (35 charges)
He casts See Invisible from a wand on himself and offers it to any who want it (35 charges)
He casts Shield on himself and Haste on the entire group just seconds before the Gate to the Dread opens.
The sorcerer Readies a Greater Dispel Magic to use as a Counterspell against the first magical attack from beyond the Gate. (25)
...Actions
...Effects Haste on all; CL20; 20/20 rounds; +1 melee attack in full attack mode, +1 to hit, +1 AC, +30 foot movement Shield CL20; 20/20 minutes; +4 AC, immune magic missle Slow Poison from Tratain See Invisible CL 5; 50/50 minutes Darkvision CL 5; 50/50 minutes Resist Energy (Acid) CL20; 140/190 minutes; ignore first 30 acid damage Resist Energy (Fire) CL5: 50/50 minutes; ignore first 10 fire damage Resist Energy (Cold) CL5; 50/50 minutes; Resist Energy (Elec) CL5: 50/50 min Resist Energy (Sonic) CL5; 50/50 min False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
Dwight hp 207/218, ac 33/25/34)) Saturday April 23rd, 2011 2:30:48 PM
Mostly OOC:
Dwight offers:
Dwight accepts:
5 Resist Energy: Fire, Ice, Electricity, Sonic (Resist 30/30/30/30/30, 170 minutes - From Belkor) 5 Protection from Energy (120/120/120/120/120 hp, 170 minutes - From Belkor) Death Ward (though others might be more important so speak up - from Belkor) Spell Resistance (SR 29 - from belkor) Darkvision (from jass) See invisible (from jass)
Dwight offers:
Enlarge person (up to 2 times) Cat's Grace/Bull Strength/Bear Endurance (only 1 total) Potion of Hereoism (not sure of duration)
DM Items:
Belt of Physical Perfection. (+6 Str/Dex/Con) Boots of Teleport Lavender & Green Ioun stone Ring of Protection +5 Ring of Blinking Cloak of Resistance (+5 to all Saves) Bracers of Armor (+8 AC) Broom of Flying
As the ritual is being prepared, Dwight offers some thoughts (and prayers) to Ebryron. Not a typical action for him, but Dwight feels this is his last battle and wishes to call in all his outstanding favors.
Also, can we get a map. I'm thinking we can strategically place ourselves to try to avoid some of the area effect spells.
DM Buff note Sunday April 24th, 2011 7:52:27 AM
Remember wands are not at your caster level. Please note what spells are being provided by wands
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Sunday April 24th, 2011 9:35:48 PM
Vedik casts several spells, placing the shortest durations last. He summons the Air Elementals, and finally the Trumpet Archons.
He gives the summons the following instructions. "Champions of the planes. Ignore these liches, a greater threat stands before us. Beyond this portal is the Dread himself. I have called you to aid us in this fight. Elementals, disrupt any minions the Dread has with him. Archons, keep us healed, and be sure your mass heal spells attempt to harm the Dread as well. Do not hesitate, and thank you for helping us shoulder this burden."
He then turns to the group.
"I am ready."
OOC: Several of the spells are redundant, this is intentional. Three hastes means all three have to be dispelled to loose the effect.
Stoneskin on everyone, CL 15 Good Hope on everyone, CL 10 Haste on everyone, CL 20 Haste on everyone, CL 20
Shield on himself, CL 20 Mirror Image on himself, CL 20 Resist Energy Fire on Monthor, CL 20 Resist Energy Fire on Mac, CL 20 Resist Energy Fire on himself, CL 20 Enlarge Person on Monthor, CL 20 Summon Monster 9 : Trumpet Archon Summon Monster 9: Trumpet Archon Summon Monster 7: Greater Air elemental Summon monster 7: Greater Air Elemental
Belkior - HP 156/156 - AC 30 (Touch 17, Flat 26) CMD +24, SR 33 - Death Ward, Magic Vestment, Protection from Evil, Spell Resistance, Status, Resist Energy( Sunday April 24th, 2011 10:00:00 PM
"I would accept your spells, Jass, if you can."
OOC - Belkior can offer: - Resist Energy (Resist 30, CL 11, 110 minutes, 36 available) - Protection from Energy (120 hp, CL 10, 100 minutes, 40 available) - Protection from Evil (17 minutes, 1 available) - Death Ward (17 minutes, 2 available) - Spell Resistance (SR 33, 17 minutes, 3 available)
Items Used Wand of Resist Energy (11th level) - 14 charges Wand of Protection from Energy (10th level) - 10 charges
Active Effects Magic Vestment - +4 AC, 11 hours Status (x2) - 16 hours Resist Energy (x5, covering all types) - Resist 30, 170 minutes Protection from Energy (x5, covering all types) - 120 hp, 170minutes Protection from Evil - 16.8 minutes Death Ward - 16.9 minutes Spell Resistance - SR 33, 17 minutes
Spells 0 - DC 21 - Detect Magic, Detect Poison, Read Magic, Resistance 1st - DC 22 - Bless(x2), Comprehend Languages, Protection from Evil*(x2), Sanctuary(x2) (D - Protection from Evil) 2nd - DC 23 - Remove Paralysis(x2), Silence(x3), Status(x2) (D - Aid) 3rd - DC 24 - Invisibility Purge, Magic Vestments*, Prayer(x2), Wind Wall*(x3) (D - Magic Circle against Evil*) 4th - DC 25 - Death Ward**(x4), Dimensional Anchor, Freedom of Movement (D - Holy Smite*) 5th - DC 26 - Breath of Life(x2), Spell Resistance*(x4) (D - Mass Cure Light Wounds) 6th - DC 27 - Greater Dispel Magic(x2), Heal(x3) (D - Heal) 7th - DC 28 - Regenerate(x2) (D - Holy Word) 8th - DC 29 - Empowered Greater Dispel(x2) (D - Mass Cure Critical Wounds*) * = cast
The Portal is Opened Monday April 25th, 2011 11:14:20 AM
Upon seeing the group prepared and ready, Bas'Anut contiunes to summon the portal. Bas'Anut approaches Pindar, who is still standing, looking up, with all eight Soul Gems levitating and slow circling in the air. Bas'Anut places both hands on either side of Pindar's head. As he does, electical currents begin pulsing from and through Pindar as he begins to scream. Bas'Anut backs away as Pindar's body begins to crumble to dust and is pulled into the circle of Soul Gems which begins to take a form as one.
The gate portal begins to come together, as the Soul Gems ripple across the air in front of the Knights. A sphere begins to form. It is a shimmering sphere of pale green and yellow, like the phlem of some creature that starts to ooze forth from tiny developing fissures in the sphere. The stench of rotting meat in the sun and baterial infection assails the nostrils and brings water to everyone's eyes. Whatever is beyond the portal, is is apparent that it will not simply open wide and that force will be needed to push through the sickness that lies in your path.
Bas'Anut backs away, a self satisfying smile upon his face. "It appears someone will have to force their way through to make a hole large enough for the others to pass."
Jass of Downs AC:27 CMD: 22 HP: 197/178 d20+20=33 ; Monday April 25th, 2011 3:24:00 PM
Jass gets the spells from Vedik and 5each Protection from Energy and a Spell Resistance from Belkior.
The portal opens, and Jass waits. This is what the summoned creatures are for, right?
He keeps himself Ready with a counterspelling Greater Dispel Magic (counterspell : 33)
...Actions
...Effects Haste CL20; 20/20 rounds; +1 melee attack in full attack mode, +1 to hit, +1 AC, +30 foot movement Shield CL20; 20/20 minutes; +4 AC, immune magic missle Slow Poison CL20 from Tratain See Invisible CL 5; 50/50 minutes Darkvision CL 5; 50/50 minutes Resist Energy CL20;(Acid) 140/190 minutes; ignore first 30 acid damage Resist Energy CL5: Fire, Cold, Elec, Sonic) 50/50 minutes; ignore first 10 damage Protection from Energy CL 10(Fire, Cold, Elec, Sonic, Acid) from Belkior (120 hp, , 100 minutes) Stoneskin CL 15 From Vedik, , dam red 10/adamantium for 150 points Good Hope CL 10 From Vedik, Haste CL 20 From Vedik, Haste CL 20 From Vedik, Spell Resistance CL19 from Belkior, (SR 33, 17 minutes) False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: CL 20, 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
Mac | HP:286 | Dam:164 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+32|3d6+44{19+|+2x(3d6+44)}] or CMB:[+30] Monday April 25th, 2011 6:30:46 PM
"Thank you all, and sorry to have to ask, but could I get some healing please -- before we go in?"
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Magic Vestment +5 -- by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5 -- Vedik Greater Magic Weapon +5 -- spell, on bow +1 to +5 -- Tratain See Invisible -- 50/50 minutes -- see invisible -- Jass Darkvision -- 50/50 minutes -- 60' darkvision -- Jass Haste -- CL20; 20/20 rounds; additional melee attack in full attack mode, +1 to hit, +1 AC, +30' move -- Jass Resist Energy -- 5 Points Electricity (Steelgrass Armor, natural) Resist Energy --Acid(30)/Cold(30)/Electricity(30)/Fire(30)/Sonic(30) , 170/170 minutes -- Belkior Protection from Energy -- Acid(120HP)/Cold(120HP)/Electricity(120HP)/Fire(120HP)/Sonic(120HP) , 170/170 minutes -- Belkior Death Ward -- +4 morale bonus on saves against all death spells and magical death effects, even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channelled negative energy. --17/17 minutes -- Belkior Spell Resistance -- SR 29, 17/17 minutes -- Belkior Stoneskin -- CL 15; DR 10/adamantine --150/150 minutes -- Vedik Good Hope -- CL 10; +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls -- 10/10 minutes -- Vedik Haste -- CL 20; When making a full attack action, make one extra attack with any weapon he is holding at your full base attack bonus, plus any modifiers appropriate to the situation. A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. --20/20 rounds -- Vedik Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement Necklace of Adaption Class Abilities and Feats: Bravery IV ,Armor Training IV, Weapon Training III, Toughness, Exotic Weapon Proficiency [Bastard Sword], Great Fortitude, Endurance, Dodge, Mobility, Combat Expertise, Combat Reflexes, Spring Attack, Power Attack, Whirlwind Attack, Intimidating Prowess, Weapon Focus, Dazzling Display, Greater Weapon Focus, Weapon Specialisation, Greater Weapon Specialisation, Furious Focus, Improved Critical, Shatter Defences, Dreadful Carnage.
MonthorHit Points:(213 of 213) AC 41, CMD 39 Monday April 25th, 2011 8:40:44 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 DR 5/-- while wearing armor. Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction Haste 5 Resist Energy: Ice, Electricity, Sonic (Resist 30/30/30, 170 minutes - From Belkor) 5 Protection from Energy Ice, Sonic, Electic (120/120/120 hp, 170 minutes - From Belkor) Stoneskin on everyone, CL 15 Good Hope on everyone, CL 10 See Invisible Enlarge Person on Monthor, CL 20
----------------- Monthor calls Mac and Tratain to his side. " Hold.... ready..... "
Dwight hp 207/218, ac 33/25/34)) Tuesday April 26th, 2011 5:51:45 PM
Dwight looks at the portal as he hears Mac's request. Preferring to answer his request than be the ooze opener, Dwight taps Mac with this cure serious wounds a few times. (Mac -- roll 3d8 + 5, however many times you need it)
"Ssseemsss the fight mussst be brought to him, ssso much for a full sssummon." Dwight looks to Tratain or Monthor to initiate movement.
---------
Death Ward -- +4 morale bonus on saves against all death spells and magical death effects, even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channelled negative energy. --17/17 minutes -- Belkior Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Stoneskin CL 15 From Vedik, , dam red 10/adamantium for 150 points Good Hope CL 10 From Vedik, Haste CL 20 From Vedik, Haste CL 20 From Vedik, Haste -- CL20; 20/20 rounds; additional melee attack in full attack mode, +1 to hit, +1 AC, +30' move -- Jass 5 Resist Energy: Fire, Ice, Electricity, Sonic, Acid (Resist 30/30/30/30/30, 170 minutes - From Belkor) 5 Protection from Energy (120/120/120/120/120 hp, 170 minutes - From Belkor) Death Ward (though others might be more important so speak up - from Belkor) Spell Resistance (SR 29 - from belkor) Darkvision (from jass) See invisible (from jass)
DM Items:
Belt of Physical Perfection. (+6 Str/Dex/Con) Boots of Teleport Lavender & Green Ioun stone Ring of Protection +5 Ring of Blinking Cloak of Resistance (+5 to all Saves) Bracers of Armor (+8 AC) Broom of Flying
Mac | HP:286 | Dam:21 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+32|3d6+44{19+|+2x(3d6+44)}] or CMB:[+30] 3d8+5=23 ; 3d8+5=23 ; 3d8+5=21 ; 3d8+5=15 ; 3d8+5=25 ; 3d8+5=18 ; 3d8+5=20 ; Tuesday April 26th, 2011 6:15:53 PM
"Thank you Dwight." The taur soaks up the healing.
Damage:164|143|120|99|84|59|41|21 (8 charges)
The Portal is Opened Tuesday April 26th, 2011 9:41:36 PM
Bas'Anut looks to the heroes. "I said I would open the portal, never that I would summon him to you."
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects Wednesday April 27th, 2011 9:22:59 AM "Right, let's go."
He sends the air elementals in first in whirlwind form, hoping they will disperse the vapors. Following that the Archons, and then Vedik enters the portal with the party
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 150/200 mins) Cast by Tratain in morning after timestop rest
Resist Energy Fire - 20 cl from Vedik Resist Energy Cold - 17 cl from Belkior wand Resist Energy Lightning - 17 Cl from Belkor wand Resist Energy Sonic - 17 cl from Belkor Wand Resist Energy Acid - 17 cl from Belkor Wand
Haste: from Jass Haste: CL 20 from Vedik Haste: CL 20 from Vedik Darkvision from jass's wand See Invisible from Jass's wand
Shield: CL 20 Mirror Image: CL 20
Stone Skin: CL 15 from wand Good Hope: CL 10 from Wand
Jass of Downs AC:27 CMD: 22 HP: 197/178 Wednesday April 27th, 2011 10:48:16 AM
Jass grins as Vedik sends forth the air elementals. He bows low to Monthor and Mac. "After you fine gentlemen?"
And then the sorcerer follows the group into the portal.
...Actions
...Effects Haste CL20; 20/20 rounds; +1 melee attack in full attack mode, +1 to hit, +1 AC, +30 foot movement Shield CL20; 20/20 minutes; +4 AC, immune magic missle Slow Poison CL20 from Tratain See Invisible CL 5; 50/50 minutes Darkvision CL 5; 50/50 minutes Resist Energy CL20;(Acid) 140/190 minutes; ignore first 30 acid damage Resist Energy CL5: Fire, Cold, Elec, Sonic) 50/50 minutes; ignore first 10 damage Protection from Energy CL 10(Fire, Cold, Elec, Sonic, Acid) from Belkior (120 hp, , 100 minutes) Stoneskin CL 15 From Vedik, , dam red 10/adamantium for 150 points Good Hope CL 10 From Vedik, Haste CL 20 From Vedik, Haste CL 20 From Vedik, Spell Resistance CL19 from Belkior, (SR 33, 17 minutes) False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: CL 20, 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
MonthorHit Points:(213 of 213) AC 41, CMD 39 Wednesday April 27th, 2011 3:19:48 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 DR 5/-- while wearing armor. Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction Haste 5 Resist Energy: Ice, Electricity, Sonic (Resist 30/30/30, 170 minutes - From Belkor) 5 Protection from Energy Ice, Sonic, Electic (120/120/120 hp, 170 minutes - From Belkor) Stoneskin on everyone, CL 15 Good Hope on everyone, CL 10 See Invisible Enlarge Person on Monthor, CL 20
--------------
Monthor activates a protection from evil from his Tatoo.
" Me, then Mac and Tratain.... "
The Portal is Opened Wednesday April 27th, 2011 4:39:37 PM
Have the Elementals give a CMB check.
Mac | HP:286 | Dam:21 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+32|3d6+44{19+|+2x(3d6+44)}] or CMB:[+30] Wednesday April 27th, 2011 6:43:42 PM
OOC: Bad time to lose count - 7 charges of CSW, not 8.
Mac lines up behind Monthor. Turning back to Dwight he asks, "If there is room to move on the other side, can I have the other Enlarge?"
Something has the taur ill at ease. Floating about the skies of the Southern Continent is one thing, but leaving for who knows where with Bas'Anut as a doorman...? He strongly suspects the portal will be closing tight behind them, so surviving and defeating the Dread Lord will be the first priority, but he suspects there will be considerably more.
The Portal is Opened Thursday April 28th, 2011 6:39:17 AM
The first elemental is able to push his way through the ooze and pus of the portal and create a small hole, just large enough for the second elemental to push through. Anyone who hurries can get through the portal before it closes, but it only stays open for about 6 seconds before closing up as it was before. It was obvious the elemental took quite a bit of damage and everyone fills as if they are choking and nauseous as they pass through the portal.
Fortitude Saves from all creatures passing through the portal.
If you choose not to pass through the portal with everyone else, I need to know that as well.
40 points of damage to the first elemental that bull rushed the portal.
Jass of Downs AC:27 CMD: 22 HP: 197/178 d20+17=33 ; Thursday April 28th, 2011 12:26:34 PM
Jass muscles in right behind Mac and Monthor as they muscle in right behind the Air Elementals. The gunk is horrible, but the sorcerer tries to hold his breath and push forward.
...Actions Fort Save: 33
...Effects Haste CL20; 19/20 rounds; +1 melee attack in full attack mode, +1 to hit, +1 AC, +30 foot movement Shield CL20; 19/20 minutes; +4 AC, immune magic missle Slow Poison CL20 from Tratain See Invisible CL 5; 49/50 minutes Darkvision CL 5; 49/50 minutes Resist Energy CL20;(Acid) 139/190 minutes; ignore first 30 acid damage Resist Energy CL5: Fire, Cold, Elec, Sonic) 49/50 minutes; ignore first 10 damage Protection from Energy CL 10(Fire, Cold, Elec, Sonic, Acid) from Belkior (120 hp, , 99/100 minutes) Stoneskin CL 15 From Vedik, , dam red 10/adamantium for 150 points Good Hope CL 10 From Vedik, Haste CL 20 From Vedik, 19/20 Haste CL 20 From Vedik, 18/20 Spell Resistance CL19 from Belkior, (SR 33, 16/17 minutes) False Life CL 20; 24 hours; +19 temp hit points Detect Scrying: CL 20, 24 hours; detect any divination spell/ magic sensor in 40 feet radius. Any scrying attempt has opposed caster level check (1d20 + caster level). Equal = get visual image of scrier, distance, direction. Caster Check 31
Scarab of Protection: immune death effects 0/12 Ring of Freedom; freedom of movement
Mac | HP:286 | Dam:21 | AC:32/19/27 | CMD:[54, Sun/Dis:57] | 6 AoO:[+32|3d6+44{19+|+2x(3d6+44)}] or CMB:[+30] d20+30=38 ; Thursday April 28th, 2011 5:12:20 PM
Mac pushes through (Fort Save: 38 and hopefully the Necklace of Adaption is of benefit) the putrescence.
Spells, Effects, etc... 10' Reach, Luckstone, Heartlight, Magic Vestment +5 -- by Woldsblood -- 1 drop on +4 Steel Grass Full Plate to +5 -- Vedik Greater Magic Weapon +5 -- spell, on bow +1 to +5 -- Tratain See Invisible -- 49.9/50 minutes-- see invisible -- Jass Darkvision -- 49.9/50 minutes-- 60' darkvision -- Jass Haste -- CL20; 19/20 rounds; additional melee attack in full attack mode, +1 to hit, +1 AC, +30' move -- Jass Resist Energy -- 5 Points Electricity (Steelgrass Armor, natural) Resist Energy --Acid(30)/Cold(30)/Electricity(30)/Fire(30)/Sonic(30) , 170/170 minutes -- Belkior Protection from Energy -- Acid(120HP)/Cold(120HP)/Electricity(120HP)/Fire(120HP)/Sonic(120HP) , 169.9/170 minutes -- Belkior Death Ward -- +4 morale bonus on saves against all death spells and magical death effects, even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channelled negative energy. --16.9/17 minutes -- Belkior Spell Resistance -- SR 29, 16.9/17 minutes -- Belkior Stoneskin -- CL 15; DR 10/adamantine --149.9/150 minutes -- Vedik Good Hope -- CL 10; +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls -- 9.9/10 minutes -- Vedik Haste -- CL 20; When making a full attack action, make one extra attack with any weapon he is holding at your full base attack bonus, plus any modifiers appropriate to the situation. A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. -- 19/20 rounds -- Vedik Hide from Undead -- 199.9 minutes -- cannot be perceived by undead -- Tratain Large Adamantine Greataxe (+5) Ring of Freedom of Movement Necklace of Adaption
Dwight hp 207/218, ac 33/25/34)) d20+21=32 ; d20+19=37 ; Thursday April 28th, 2011 6:54:44 PM
Dwight watches as other rush into the portal. He glances at B'Anut wondering how bad this is going to be entering into a unknown plane. Unsure of the results, Dwight's committed to aiding the gray knight and friends.
Fort Save: 32
Sense motive on B'Anut: (Perception): 37
---------
Death Ward -- +4 morale bonus on saves against all death spells and magical death effects, even if one is not normally allowed. The subject is immune to energy drain and any negative energy effects, including channelled negative energy. --17/17 minutes -- Belkior Hide from Undead -- 200 minutes -- cannot be perceived by undead -- Tratain Stoneskin CL 15 From Vedik, , dam red 10/adamantium for 150 points Good Hope CL 10 From Vedik, Haste CL 20 From Vedik, Haste CL 20 From Vedik, Haste -- CL20; 20/20 rounds; additional melee attack in full attack mode, +1 to hit, +1 AC, +30' move -- Jass 5 Resist Energy: Fire, Ice, Electricity, Sonic, Acid (Resist 30/30/30/30/30, 170 minutes - From Belkor) 5 Protection from Energy (120/120/120/120/120 hp, 170 minutes - From Belkor) Death Ward (though others might be more important so speak up - from Belkor) Spell Resistance (SR 29 - from belkor) Darkvision (from jass) See invisible (from jass)
DM Items:
Belt of Physical Perfection. (+6 Str/Dex/Con) Boots of Teleport Lavender & Green Ioun stone Ring of Protection +5 Ring of Blinking Cloak of Resistance (+5 to all Saves) Bracers of Armor (+8 AC) Broom of Flying
MonthorHit Points:(213 of 213) AC 41, CMD 39 Thursday April 28th, 2011 8:50:24 PM
Animated shield +1 (+5 GMV) (no longer active) Axe +1 (+5 GMW) Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Necklace of Adaptation - Grants immunity to all harmful vapors and gases. Can breath underwater or in a vacuum Bracers of protection- spell resistance 20. Absorb energy-draining attacks, death effects, and negative energy effects. Current charges remaining: 7 DR 5/-- while wearing armor. Greater Penetrating Strike* Penetrating Strike, 16th-level fighter Your attacks ignore 10 points of damage reduction Haste 5 Resist Energy: Ice, Electricity, Sonic (Resist 30/30/30, 170 minutes - From Belkor) 5 Protection from Energy Ice, Sonic, Electic (120/120/120 hp, 170 minutes - From Belkor) Stoneskin on everyone, CL 15 Good Hope on everyone, CL 10 See Invisible Enlarge Person on Monthor, CL 20
-------------------------------- " DARN IT! TAKE HOLD! ROSE BUD! ROSE BUD! Who has the D door wand?!? Get the others through!"
Monthor grabs hold of Mac and Jass and hopes that Tratain will catch on and grab hold. Monthor then teleports through the portal opening thirty feet straight ahead.
Vedik | HP 197/217 | AC 33/14/30 | CMD 31 Character SheetSpells and Effects d20+19=37 ; d20+14=22 ; d20+14=20 ; d20+18=24 ; d20+18=38 ; Thursday April 28th, 2011 9:31:07 PM
Vedik moves through the portal in haste, pushing past quickly with the group.
Question: what kind of damage was it, the elementals have few resistances.
Current Effects: Wings of Flying (Active) Ring of Counterspells: empty Contingency (CL 20, 18 days, If enemy begins to cast disjunction: DDoor 1000' feet straight up) Magic Vestment,Ex - Shield (CL 20, 40 hours, cast in morning) Magic Vestment,Ex - Tunic (CL 20, 40 hours, cast in morning) Hide from Undead (SL 1, CL 20, 150/200 mins) Cast by Tratain in morning after timestop rest
Resist Energy Fire - 20 cl from Vedik Resist Energy Cold - 17 cl from Belkior wand Resist Energy Lightning - 17 Cl from Belkor wand Resist Energy Sonic - 17 cl from Belkor Wand Resist Energy Acid - 17 cl from Belkor Wand
Haste: from Jass Haste: CL 20 from Vedik Haste: CL 20 from Vedik Darkvision from jass's wand See Invisible from Jass's wand
Shield: CL 20 Mirror Image: CL 20
Stone Skin: CL 15 from wand Good Hope: CL 10 from Wand
Into the Dread Thursday April 28th, 2011 9:43:27 PM
Beyond the puss and hanging rotten meat of the portal lies a broken and charred expanse of earth. Stretching to the infinite in all directions under a brown and black sky so as to completely conceal the horizon. All about is the stagnant brown and brackish earth. A land where it seems as if nothing will ever change, nothing matters and to exist as life is pointless. Here you are beyond time, here you are lost and here you are trapped. Love, Hate, honor, Duty, loyalty, death, pain, fear and all else that makes up a mortal life are gone. Stripped away by this land of apathy.
There are no markers, nothing to distinguish direction and no reason to move in any direction. This side of the portal is no where to be seen.
When you left, Bas'Anut looked as if he truly hopes you succeeds.