Should we stay or should we go now?/DM Buzz Monday April 25th, 2011 10:02:08 AM
It is immediately know to Zeoll that the man from the table did not succumb to his spell and he makes sure everyone knows it! He believes the new possessor of the necklace was effected by it in some manner, but he isn't sure how.
It is with some ease that Beriothian removes the necklace from the man in question and he admires it with some skill, but that skill can not Identify a magical item, if it is. He can tell though, the necklace is very old and worth thousands of gold pieces!
Watching the scene occur, Kyan watches for more enemies while the group continues to deal with the unconscious and bleeding man.
It is with some restraint, that the natural instincts of Bosk doesn't force him to help the bleeding human, especially when he is witness to some effect that the rogue may have been effected by.
Watching the man collapse to the floor, a spell is cast by Beltrin. He doesn't care so much for the person bleeding out so much as the significance of him appearing health with the necklace and then collapsing without it. Funny though, the necklace does not detect magic, yet the holder does as do other characters with active spells on themselves.
While it is held up Restlin can't identify it well. A Detect magic spell is required to discern it's properties and since it does not detect magic, it is just a very, very pretty necklace.
Still, it is suggested, the man is cared for and the group move on to find Mr. E or at least stop the undead horde that is likely entering the city streets as they speak.
ooc: If I missed anything, please send me a reminder.
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) Monday April 25th, 2011 3:23:36 PM
"Well, no magic. Let's get moving and let that guy sleep it off..." Restlin quickly makes his way to the staircase.
Should we stay or should we go now?/DM Buzz Monday April 25th, 2011 9:03:18 PM ooc: Hmm, I hope you all are talking amongst yourselves.... :)
Beriothian (Will)-- AC:23/17/17 HP:41/41 Monday April 25th, 2011 9:10:06 PM ooc: some of us get off work later than others... :)
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days Monday April 25th, 2011 9:12:14 PM
Kyan waits for the others to do something. If Beri moves to scout ahead, he will accompany.
Beriothian (Will)-- AC:23/17/17 HP:41/41 d20+6=13 ; d20+10=27 ; Monday April 25th, 2011 9:59:57 PM This craftsmanship of this necklace is magnificent, however we've squandered enough time with this opulent trinket. Let us depart at once. Kyan if you are able to move silently you climb up after me. I will signal you guys once I have scouted chambers these stairs lead to.
The rogue slides the gleaming necklace into his pocket and slips into the shadows. As softly as possible he starts ascending the steps toward the machinery that's could be about to unleash a wave of undead upon the unsuspecting city.
stealth = d20+6=13
Bosk (James) AC: 20/12/19 HP 52 of 52 Spells d20+7=24 ; d20+5=6 ; d20+5=9 ; d20+1=2 ; d8+3=9 ; Monday April 25th, 2011 10:40:12 PM
Bosk ponders what he has just seen, and things don't seem to be adding up. Why did the man die when the necklace was removed? Why does Beri not seem to care? If it had been him, he would have been paranoid that the same thing would have happened to him. As Beri turns to leave Bosk takes advantage of the Rogue's distraction and with a twirl of his sword attempts to disarm the rogue (CMB = 24...I believe Beri has a CMD of 21). If he is successful he will attempt to destroy the item, however something causes his attacks to miss the necklace by a mile. Keep Beri away from the naclace, something isn't adding up. Stop Beri, and don't touch the necklace. Try to destroy it!
Actions --------- AoO (if possible) to Disarm Beri Cmb = 24 Atk naclace (If I could disarm Beri as an AoO rather than a held Standard Action) Hit AC 6 (Natural 1) Miss Hit AC 9 for 9 dmg Hit AC 2 (Natual 1) Miss
ooc: I private posted the DM saying I was holding my action until Beri moved, in hopes of getting an AoO.
OOC: DM Buzz: You can either do one thing or the other. Giving me two options equals none!
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) d20=3 ; Monday April 25th, 2011 11:50:50 PM
Lost in thought and confusion over the strange behavior of the necklace, Beltrin muses "Well, that's certainly strange...." However, he snaps out of it and realizes that the man is about to expire at his feet. "Wait! We shouldn't let this man die, now that his necklace has been removed, perhaps now we can use it as leverage against him."
He kneels next to the man and clumsily tries to bind his wounds.
-------------------------------- Heal attempt: 3
Active spells: Mage Armor
Should we stay or should we go now?/DM Buzz Tuesday April 26th, 2011 5:32:38 AM ooc: I will give a late post today, because I think there is some confusion as to the situation. Do something or don't! But don't give me a ton of options for those that suspect something, you want to do in six seconds! "Beri" has many tables and beakers to hide behind and as far as I have seen, Kyan is the only person watching his egress, as well as a chance to escape if no one can spot him in time! Oh, I'm sorry, this end battle might not be easy even if not destructive. Be happy, for those with some Sense Motive, it isn't Zeoll or Bosk!
Bosk (James) AC: 20/12/19 HP 52 of 52 Spells Tuesday April 26th, 2011 7:35:12 AM
I will disarm Beri of the neclace then.
Zeoll (HP35 (3 nonlethal), AC14) d20+7=15 ; Tuesday April 26th, 2011 8:01:33 AM
Zeoll has no problem understanding the situation. "I believe Berri has been affected by that necklace in some mannerr, though I don't know how!"
Zeoll pauses. "He does not even sound like himself! No matterr what, we have to help Berri!"
[OOC: I figure Beri cannot sneak/hide from us since he is under direct observation? And that he is moving at half speed for optimal sneaking?]
Zeoll moves right up to Beri and readies a grapple if Beri moves away, casts a spell, or takes an offensive action. He says, "Beri stop right there and put the necklace on the ground."
Grapple check if needed: Normally at +3, Now +5 with shield loosed, up to +7 with heroism: 15.
DM Buzz: Hmmm, I will agree with that, but would you say, there is nothing he can do to lose direct observation? Acrobatics underneath and around? I am open to ideas of course, if he can come up with a good one.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days d20+9=12 ; Tuesday April 26th, 2011 8:57:57 AM
Kyan cocks a brow as the others in the party start yelling to stop Beri, but just shrugs, drops his bow and adds his body to the fray, looking to restrain the elf if he makes it to the door, but probably couldn't restrain a chair with his pitiful efforts.
Grapple: 12
Should we stay or should we go now?/DM Buzz Tuesday April 26th, 2011 11:42:30 AM
DM Ammendment:
A good point has been made. I will allow "Beri" an acrobatics roll to move through all threatened squares of the four members of the group near him. If he is successful, then you will lose sight of him in the collage of devices in the large room. If someone can grapple him, he may try to escape, in whatever manner he can.
I have given him his options on these things and since he posted before most (Those that know something is wrong), he will also have initiative to do this.
"Beri" can roll against everyone but Kyan right now, in decending order of post order, including Restlin. If he fails against Bosk and his CMD is less then the disarm, then he will be disarmed.
"Beri" if you fail your roll against Bosk, no need to roll more.
Restlin Bosk Beltrin Zeoll Kyan :)
Zeoll (HP35 (3 nonlethal), AC14) Tuesday April 26th, 2011 12:30:12 PM
The DC to tumble past a creature is the creature's CMD. Bump that up by +2 for each person after the first. So the tumble DCs required are:
Restlin: normal CMD Bosk: normal CMD +2 Beltrin: normal CMD +4 Zeoll: normal CMD +6 Kyan: normal CMD +8
Zeoll's CMD is 17, with the +6 it is 23, and if heroism adds in (which I think it does), that's a tumble DC 25 to go past.
Buzz, note that you cannot grapple as an AoO under Pathfinder because grappling requires a standard action -- but you can sunder, disarm, and trip as AoOs. Zeoll's turn includes readying the use of a grapple, but he may not even get the chance to do that.
DM Buzz: It is my understand, at least a couple of you were "surrounding" him, that means, he does not get all of those penalties (or I should say, you do not all get those bonuses), however, I will be fair and allow a +2 to ALL of the checks. If I were to look at it like that, he could simply "tumble" away from all of you and go the opposite direction. Thank you for the Pathfinder reminder! :)
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) Tuesday April 26th, 2011 12:54:07 PM
OOC: Just my two cents on the Acrobatics situation, I don't think that Beltrin can take an AoO, since he doesn't threaten any squares (he had a bow in hand and probably dropped it to attempt to heal the man we took the necklace from). Not sure if Kyan or Restlin can either, since they don't have any weapons in hand.
Also, I don't think that heroism adds to CMD ("The target gains a +2 morale bonus on attack rolls, saves, and skill checks.")
Sigh, if only Beltrin had any Sense Motive.... but then wizards seldom do!
DM Buzz: As Cayzle mentioned, you can still attempt a Trip or Disarm, despite weapons in hand. Some weapons give you a bonus!
Zeoll (HP35 (3 nonlethal), AC14) Tuesday April 26th, 2011 1:07:50 PM
Meh, heroism boosts attacks, and CMD is based on attacks (10+BAB+Str+Dex). But that's just my opinion, and I agree it could be interpreted the other way.
Zeoll, of course, is always armed with his claws. In fact, he currently has no other weapons at all!
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) Tuesday April 26th, 2011 2:27:38 PM
Restlin, realizing he's closest to the door and no match for the nimble rogue, makes a break for the door and attempts to close it before Beri can make it through.
Bosk (James) AC: 20/12/19 HP 52 of 52 Spells d20+7=17 ; Tuesday April 26th, 2011 3:45:51 PM
Bosk has a CMD of 19 and a +2 due to positioning for Beri to get past.
DM Buzz: What is the roll for James? I kind of know, but I need to ask you to be specific please. :)
See my next private post.
Beriothian (Will)-- AC:23/17/17 HP:41/41 d20+6=21 ; d20+6=19 ; d20+6=21 ; d20+6=18 ; d20+6=21 ; d20+9=26 ; Tuesday April 26th, 2011 5:22:36 PM
As the rogue prepares to slip upstairs he sees the giant taur lunge toward him. Quickly responding, the rogue attempts to trip the hulking beast (trip = 26, success). Realizing that his charade has come to an end, "Beri" makes a leap for the door. He tumbles between a flurry of arms and legs, steel and fur, making a very impressive display. He knows for sure that one person is between him and the door, perhaps more, however he can no longer tell among the confusion who is ready to stop him.
tumble = d20+6=21(ignore the other rolls, I forgot that it's all one tumble action) CMD=??? ;-) Disarm (Bosk)-fail Grapple (Zeoll)-fail Grapple (Kyan)-fail
Beriothian (Will)-- AC:23/17/17 HP:41/41 Tuesday April 26th, 2011 6:59:05 PM
ooc: sorry, I wrote the 26 as both disarm and trip... it's a trip move.
Bosk (James) AC: 20/12/19 HP 52 of 52 Spells Tuesday April 26th, 2011 7:02:16 PM
I just realized Beri's post says in the text that he trips me and at the bottom that he disarms me. Either one should grant me another AoO. In addition, I can attack him from 10 feet away where he must be 5 ft from me. If he was 5-10 feet away I don't trigger an AoO. That was part of the reason I was waiting for him to move also, but I didn't ever clarify that. However if he was 5 ft away, that means that he passes through 2 threatened squares of mine, requiring another acrobatics roll.
Should we stay or should we go now?/DM Buzz Tuesday April 26th, 2011 9:00:56 PM
ooc: LOL, I will figure all of this out in the morning. Getting ready for fighter practice.
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) Tuesday April 26th, 2011 10:10:25 PM
OOC: Really not quite sure what is going on, so I'm going to hold off on posting my action until the Beri/Bosk thing gets resolved. Too much depends on whether "Beri" gets away and out of sight, is still holding the necklace, etc.
A bloody mess/DM Buzz d100=34 ; d20+5=20 ; Wednesday April 27th, 2011 10:57:30 AM
It is pretty clear, the man that claimed to be the guard, could well be anybody. His crumpled body lies on the warm stone floor of the large gadget filled room. Blood, not that vile concoction you have seen from the zombie wounds, continue to pour from out of his wounds and a cough brings a frothy red to the man lips.
Beriothian has had a certain improvement in his vocabulary and would like to keep the necklace close to him.
Bosk not at all willing to be fooled attempts to dislodge the necklace from his companions iron grip and with a swipe, almost succeeds in doing so, but not quite. Without the proper combat training however, he triggers an attack of opportunity from the rogue and finds the man, between his legs and then, falls prone to the floor, needing to get up.
Beltrin, being the hero that he is, feebly attempts to stop the man from dying at his feet.
Zeoll, does not waste time in grabbing the stealthy elf, but just can't get a grip on the agile man.
Kyan wants to stay close to the rogue, if he decides to go scouting. But when others try to stop the rogue, he decides it best to include his strength.
Restlin wants to move along, letting the man stabilize himself. Then, when the flurry begins, he runs over to the exit and closes the door, leading to the stairs, preventing an immediate dash out of the room by everyone.
So,
Beri attempts to flee as fast as he can, using his tumbling to get by everyone engaged with him and out of the room, but now that he can't, what will he do?
Preemptive rolls? I have given Beri permission to run this as he can, so please, everyone, make a spot check in case he tries to hide. You may also give me an action, in case he is seen. However, if he does something else, I will not force him to sneak if he has a better way of escaping I am not aware of at this time.
Bosk, you triggered an AoO from Beri when you tried to disarm him. You can't get an AoO from an AoO. At least I don't think you can. If you have a combat feat that allows you to disarm without AoO, please let me know and you are not tripped, as well, you can make another AoO if he fails his second Acrobatics check.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days d20+10=14 ; Wednesday April 27th, 2011 11:28:57 AM OOC: It would help me if we knew where everyone was too.
Kyan was staying by the door and only going to grapple if Beri made it that far, which I'm guessing he did, but with the door shut he couldn't go through Are Beri, Kyan, Zeoll and Restlin by the door now?
Perception: 14
DM Buzz: The room is large, but still small enough to make a move action and grapple. I did not see in your post where you would wait to see if Beri made it close to the door, but I did see where you said you attempted to assist, so no, Kyan is no longer near the door, but Restlin is.
Beriothian (Will)-- AC:23/17/17 HP:41/41 Wednesday April 27th, 2011 11:50:08 AM
ooc: I believe the rule for AoO is that you keep going back until someone runs out of available AoO's for that turn. On the same note, I everyone only has one AoO unless you have a feat such as combat reflexes.
Attack of Opportunity Chains: If both you and your foe have multiple attacks of opportunity, the two of you could set up a whole chain of attacks of opportunity. For example, you try to disarm, provoking an attack of opportunity. Your foe responds by attempting to disarm you, and you respond with another disarm attempt.
When this situation occurs, simply allow both foes to keep going with attacks of opportunity until one of them either runs out of attacks of opportunity or chooses not to make any more. Keep track of all the attacks of opportunity each combatant provokes and makes. Resolve the final attack of opportunity in the chain first, and then work forward along the chain until you've resolved all of them or until one opponent's attack of opportunity foils the other's action.
ADM JamesSince Bosk doesn't have Combat Reflexes, I don't believe he can make multiple AoO in one round.
A bloody mess/DM Buzz Wednesday April 27th, 2011 12:36:04 PM
ooc: Very well, we need to reset that up then. I am going to go to the PTB and Troy about this, bcause I see nothing but problems with this, in a "play by post" matter.
So... Bosk, you get an AoO on Beri and Beri, you need to make a second Acrobatics roll, to get away from Bosks second AoO, leaving his ranged space.
Bosk (James) AC: 20/12/19 HP 52 of 52 Spells d20+8=10 ; d20+7=26 ; Wednesday April 27th, 2011 2:08:51 PM
Bosk yells to the group, Quick, block the entrances! Shut the doors, lock them if possible. If anyone has a spell to do so, use it!!! We can't let Beri out of this room!!! Zeoll, help Restlin at the exit! . Kyan or Beltrin, can you drag tables over to barricade the doors and remove Beri's cover. Bosk quickly stand up and runs towards the entrance they came through, since Restlin is at the other one. If there is a door he will shut it (and lock it if possible), if not he will wedge himself in the doorway to block any escape attempts.
Actions -------------- Perception = 10
AoO (if applicable) Grapple = 26
Actions Stand from prone and move into entrance. Shut door or block entrance. I am hoping if there isn't a door to shut that it is a medium sized entrance that Beri would have to Squeeze through to get past Bosk.
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) Wednesday April 27th, 2011 3:10:00 PM
Trying to trap the wily rogue, Beltrin strides forward, a magical incantation on his lips. As he completes the spell, a blinding burst of light leaps from his fingers towards Beri.
------------------------------- Cast Color Spray at Beri, DC 16 Will save or he is stunned for 1 round (which means he drops anything he is holding)
I'll do my best to avoid catching any other members of the party in its AoE (15 foot cone), but if I can't avoid the other party members, I'll go ahead and do it anyways, hoping to get the necklace away from Beri at all costs.
Active Spells: Mage Armor
Zeoll (HP35 (3 nonlethal), AC14) Wednesday April 27th, 2011 3:21:58 PM
Listening to Bosk, Zeoll moves to help Restlin at the exit. He physically stands in place to block the way out.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days d20+3=21 ; d20+9=15 ; Wednesday April 27th, 2011 3:51:43 PM
Not wanting a repeat of the party's previous experience with spilled or disturb chemicals, Kyan only glances briefly at the tables full of beakers and tubes before deciding on a more direct route while thinking.
If only someone had a whip or something to trip him up with.. oh. Right.
He moves after Beri, trying to catch him as best he can and once again tries to phsyically restrain the rogue if he can get his hands on him, most likely getting himself caught in a pretty Spray of Color in the process.
OOC: Will Save for Color Spray: 21 Grapple: 15
Bosk (James) AC: 20/12/19 HP 52 of 52 Spells Wednesday April 27th, 2011 6:57:25 PM
ooc: I am changing AoO above from grapple to disarm. The rolls are the same, but after reading the rules board, I learned that grapple is a standard action and cannot be used as an AoO where as Disarm can.
AoO Disarm Beri of his necklace = 26 (rolled in the previous post)
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) d20+9=16 ; Wednesday April 27th, 2011 8:21:01 PM
Restlin closes the door and breathes a sign of relief when Zeoll takes up post. He watches his companions try to trip up and tackle each other, and quickly decides he's of no use to anybody in that fight.
He is confused, however, about this necklace. It likely had some affect on Beri, but he could detect no magic on it. Mundane jewelry may cause some insanity among potential brides, but surely Beri is beyond turning on his friends for mere trinkets.
Something is amiss, and Restlin brings his considerable brain-power to bear on the situation...
OOC Knowledge, Arcana to see if he can figure out how this is possible, and what might be affecting Beri: 16
Beriothian (Will)-- AC:23/17/17 HP:41/41 d20+9=11 ; Wednesday April 27th, 2011 9:48:20 PM
will save for color spray = 11
Beriothian (Will)-- AC:23/17/17 HP:41/41 Wednesday April 27th, 2011 10:45:02 PM
*will save is +12, not + 9, so that should be a 14. Sorry for the confusion.
Bosk (James) AC: 20/12/19 HP 52 of 52 Spells d20+11=31 ; Wednesday April 27th, 2011 11:22:37 PM
Will save = 31
It burnses../DM Buzz d100=88 ; d100=65 ; Thursday April 28th, 2011 8:37:52 AM Kyan is prepared by the door for the escape of one of their own. He doesn't need to make a grapple check just yet.
Beriothian tries in vain to tumble out of the reach of the prone minotaur. Maintaining his grip on the valuable necklace. He gets behind a table and reaches up to grab a bubbling beaker with his other hand, some substance, perhaps to use it as a weapon, next round.
Bosk not trying to get up, he barely misses his chance to disarm his "friend" again of the expensive jewerly. He shouts out orders of encouragement to those that seem to still be loyal to the group.
Zeoll moves to block a door way. His large form can not completely block the huge doorways, but it will be tough for anyone to slink by unnoticed.
Restlin is a little more then confused by what is happening at this time. Surely a non-magical necklace could not have a enchantment upon it that would cause such a thing? He wonders if the rogue hasn't just gotten greedy in the last few seconds or if there is more to what he can think of. He does know, with magic comes many possibilities.
Beltrin has had enough and is the first to attack outright the rogue. It isn't with physical damage however, but a spell which would incapacitate the normal creatures of the Wold. In the process, the minotaur was also caught in the cone shaped burst.
Pretty colors fly through the room and Beriothian drops both the beaker he grabbed as well as the necklace he was holding, to the ground. Stunned as he is, his reflexes are stunted and his normal abilities can not yet return to him. Bosk, being so near is also caught in the splash of the contents that has just burst all over the floor, Beri and the necklace.
Beriothian is once again himself, just in time to feel the pain rip through the lower extremities of his body and both Beriothian and Bosk need to make Fortitude saving throws from the liquid that is now splashed upon them. It does seem though, Bosks large frame even prone absorbs the splash damage preventing the bleeding human from receiving yet more wounds from the vile, acidic substance.
Beri and Bosk need a Fort save DC 15 or take 10 damage from the beakers contents. Save for half damage.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days Thursday April 28th, 2011 8:57:24 AM
Once Beri drops the necklace, Kyan cautiously approaches the stunned rogue and the dropped necklace. He draws an arrow from the quiver at his side and, holding it by the fletching, using the arrow head to hook the necklace and with a flick of his wrist tosses it several feet away, but not towards anyone.
Zeoll (HP35 (3 nonlethal), AC14) Thursday April 28th, 2011 10:09:58 AM
Zeoll looks around at the carnage. Bosk and Beri burned by acid. That guy dying on the floor. Most of us infected with leprosy and rot.
"Lem's Left Lung!," mutters Zeoll. "I gotta get a healing kit."
Zeoll (HP35 (3 nonlethal), AC14) d20+18=36 ; Thursday April 28th, 2011 10:25:13 AM
Most labs have a first aid station, right? Zeoll wonders. He looks around for anything he could use to treat these people. Maybe there is something he can improvise.
Perception 36! If it is there, the liontaur hopes to find it.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells d20+10=22 ; Thursday April 28th, 2011 11:30:12 AM
Seeing that Beri appears to have returned to normal, the Cleric shouts, Beri, what the heck were you doing? What happened? The statement was a bit louder and angrier than he meant it to be, but the rush of adrenaline and acid burning his skin still have him a bit on edge. Taking a cautious breath, making sure the room isn't filling with fumes, Bosk walks over to the necklace and proceeds to attack it. At first he will use his weapons, but if some enchantment prevents any damage, Bosk will try using the acidic substance he was just burned with to melt the cursed jewelry. I am going to destroy this thing, just in case. I can always repair it, as long as we keep the parts, but by the Eye of Gargul, I don't want that thing cursing anyone else. If the group is unable to destroy the item, Bosk will suggest trying to get it into his bag of holdings, without directly touching it.
Fort Save = 22, Success
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days d20+7=26 ; Thursday April 28th, 2011 12:08:00 PM
With the necklace out the way and Bosk venting his frustration upon it, Kyan will wait a moment to be sure Beri truly is back to normal before moving to the dying man on the floor and taking up Beltrin's previous task of trying to bind the man's wounds with strips of the man's own clothing if need be.
Heal, First Aid: 26
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells d20+8=14 ; Thursday April 28th, 2011 12:15:28 PM
As Kyan begins to bind the man Bosk calls out, Don't forget to gag him so that he can't speak unless we want him to. I have some rope you can use in my bag. Can you also search him? If not, I will do so when I am finished here.
Perception to search wizard = 14
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) d20+3=7 ; Thursday April 28th, 2011 12:58:18 PM
Seeing that Zeoll and Kyan are tending to the wounded man and Bosk is intent on destroying the necklace, Beltrin turns to Beri. "So, really, what just happened to you there? Now, I don't know you that well, but after you took that man's necklace, you seemed to turn into a different person."
Beltrin keeps a close eye on the elf, looking for any signs that he may still be under the influence of whatever curse the necklace may carry.
--------------------- Sense Motive: 7
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) Thursday April 28th, 2011 1:14:37 PM
Restlin hangs back at the door, waiting for Beri to do something to prove his...Beri-ness.
Zeoll (HP35 (3 nonlethal), AC14) Thursday April 28th, 2011 1:18:58 PM
Zeoll ponders his ability to just tell if Beri is okay by inspection ... after all, every day Zeoll casts a spell and then picks the GoodBeris from the ones that are not affected by his spell. :-)
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) d20+9=29 ; Thursday April 28th, 2011 6:49:29 PM
Restlin slowly shakes his head. "That brute is going to ruin a perfectly good necklace," he thinks to himself. "Surely there must be SOMETHING to be learned from it."
He quickly sprints over to Bosk and exclaims, "No! Stop! At least let me check it out before you stamp it out of existence."
OOC: Detect magic is still active. I'm going to give it a good once over again. If it still appears to be mundane, I'll check out Beri.
Spellcraft: 29 (nat 20, baby)
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Thursday April 28th, 2011 7:48:28 PM
Bosk holds off destroying the bag until Restlin examines is, providing he doesn't try to touch it.
Beriothian (Will)-- AC:23/17/17 HP:36/41 d20+6=20 ; Thursday April 28th, 2011 8:58:39 PM Yargh! You could have at least let that guys stay in my body another three seconds so he could have burned by that crap! I don't know what that necklace did, but once I put it on I was being controlled by some powerful wizard. I could do nothing but watch helplessly as he used me as his puppet. I don't know what's up stairs that the wizard was after, but frankly I can't imagine anything more dangerous than there really being an army of caged zombies that he was trying to set free against us.
Beri hears Zeoll mutter about getting a healing kit. Don't worry about me Zeoll, my leather pants seems to have protected me from the worst of this spill. Normally I wouldn't even justify spending a charge from my wand for such a minor thing, however with all the traps in here I think it's better if I play it safe. Bosk, would you mind doing the honors, I believe you have my want anyway.
Fort save = d20+6=20 (-4... forgot Beri is himself again)=16
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells d8+1=6 ; Thursday April 28th, 2011 11:43:46 PM
Assuming we are out of combat and I can take another action, Bosk will use Beri's wand to heal him for 6 hp before returning it to him.
Actions (If I can take multiple) destroy locket search guard dc 14 Heal Beri for 6 go
Beriothian (Will)-- AC:23/17/17 HP:41/41 Friday April 29th, 2011 12:55:04 AM
ooc: Beriothian has no intention of continuing combat with his party now that he is no longer possessed.
Zeoll (HP35 (3 nonlethal), AC14) d20+19=28 ; Friday April 29th, 2011 7:11:59 AM
Zeoll listens very carefully to Beri. After all, what he just said is exactly what he WOULD say were he still possessed! Zeoll looks for any clue that it may be a trick.
Sense Motive with Heroism: 28
Is it to late?/DM Buzz d100=66 ; Friday April 29th, 2011 10:19:17 AM
A whirlwind of events happen in just a few seconds of time and soon it seems to all, the party members are themselves again. The acid in the beaker is very similar to that which as combined with chemicals downstairs, turning it from a liquid into a gas. It is a highly concentrated formulae, caustic to anything it touches and when an arrow is slid under the necklace by Kyan, which is lying in the liquid just dropped, it's shaft soon disappears, leaving only the metal head and the end holding the fletching. In this short amount of time though, it can be moved out of the pool of acid which appears to bead up and flow off of the beautiful jewelry.
With quite the exclamation, Zeoll begins looking for a first aid station and one is soon found with a master work healers kit and ten portions of that kit remaining.
Bosk yells it his old friend, not so much in anger but frustration. Seeing the necklace away from the acid, he approches before anyone could stop him and puts all of his weight behind it's destruction and to his further frustration, it is more as if a babe was playing with a rattler, inflicting no damage to it what so ever. Hmmm, now how will it be transported?
Restlin remains by the door until he watches the minotaur smashing the necklace into the stone floor and attempting to get him to stop might take a moment, but seeing the adornment isn't even phased by the attacks can tell him, this is no ordinary item, even if it still does not detect magic.
Beltrin has less concern for the dying then he does for those that are in his party. He asks the rogue, if he is sure he is alright and keeps a close eye on the elf to make sure this isn't just another ruse that seems to be the standard operating procedure for the villian they are still after.
The necklace was never actually worn by Beriothian, but apparently, it doesn't have to be. Just having it in ones possession is enough for that very occurrence to happen, possession. He is appalled by his recent actions and proclaims his own innocence.
Unfortunately, the wounded man on the floor, surrounded by his own dark blood will now be forever gagged as his life expires before anyone could save him. At least now, he will not be forced to perform nefarious work against Gargul's will and perhaps, he will be resting well in a hall of maidens drinking Shadowrealm Wine and eating off the bare bellies of the beautiful women of the past that must too, at sometime perish.
Those with a keen perception from before can tell, the rumblings have now stopped from above and below. All is quiet and now is the time for further decisions.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days Friday April 29th, 2011 10:44:48 AM
"I think filling his lung with blood did the gagging for us." Kyan stays as he comes to his feet, "He's dead."
He gives a slight sigh before moving across the room to retrieve his dropped bow. He eyes Bosk's failed efforts to harm the necklance before adding, "We don't want that.. thing, falling into the wrong hands, but I think we have a situation to deal with upstairs first."
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells d20+8=24 ; d20+13=26 ; d20+5=9 ; d20+4=16 ; Friday April 29th, 2011 11:08:37 AM
ooc: When you posted letting the man stabilize himself, I thought you meant that he was in fact stabilized.
Bosk realizes that the "guard' just died as he was attacking the necklace and curses himself for thinking the man had stabilized. After instructing the others not to touch the necklace, he quietly begins searching the body for traps and items as he spends a minute reflecting on the necklace. What could this item be? Could it be a construct or a Phylactery? How could we destroy or transport such an item? Kyan was able to move it with an arrow, perhaps it needs skin contact. Maybe we could place it in a sack and store it in my bag of holdings. It creates a tiny pocket space that does not exist in any dimension. Would the necklace's power effect me from there? If a bag of holding is pierced all contents within are lost forever...could that be a solution?
As Kyan urges the group to go, Bosk urges them to wait one more minute. We can't leave this item laying here. We either need to find a way to bring it with us, or at least hide it better before we go.
Actions ------------ Perception for searching the body and for any more acid flasks the Cleric can grab = 24 Spellcraft to figure out if it is a construct or a Phylactery, how to transport the necklace and what power it holds= 26 Knowledge Religion to figure out if it is a construct or a Phylactery, how to transport the necklace and what power it holds= 9 Knowledge Arcana to figure out if it is a construct or a Phylactery,how to transport the necklace and what power it holds= 14
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) d20+13=25 ; Friday April 29th, 2011 7:25:41 PM
Beltrin racks his brain, trying to think of spells he may have heard of that could produce the sort of effect that the necklace is having.
"Well, I'm not absolutely sure, but I know of spells that can hide a magical aura from detection, so I assume that this evil necklace has one of those cast upon it. I've heard of despicable magic that allows a wizard to place their soul in an object and use it to possess others. The best way to counteract it is to place it in a container with as much intervening material as possible between it and us."
Beltrin looks around the room for any sort of box or chest in which the necklace could be placed. If not, he empties his belt pouch into his backpack and offers it up for use. "Err.... now, who wants to volunteer to pick it up? Use arrows or a sword to keep it as far away as possible.... and if we have any magical protections, we should apply those first."
-------------- Spellcraft: 25
Active Spells: Mage Armor
Beriothian (Will)-- AC:23/17/17 HP:41/41 Friday April 29th, 2011 8:57:26 PM I would prefer not somebody a little less deadly than Bosk handling that necklace... hey, it sounds like the machines stopped moving, I hope that doesn't mean that the zombies were just released.
ooc: No, seriously. We do not want a 2000 pound death machine to have even the slightest chance of being controlled by an evil wizard.
ADM James Speak for yourself. I would be entertained.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Saturday April 30th, 2011 1:35:16 PM
As the group decides what to do, Bosk removes a Stoneware Jar from his bags filled with brandied cherries. Anyone up for a small snack? They aren't very strong, but they're tasty. More importantly, we can place the necklace in Beltrin's pouch and place the pouch int his jar, and then place the jar in my Bag of Holding's. That should keep us fairly safe.
Beri, I am fairly good at fighting off such attacks, but you could bind me first for added safety. Or, if someone has the spell prepared, we could use Mage Hand to move the necklace. The cleric sighs a second as he thinks of the hands in his Bag of Holding just waiting to be turned into Mage Hands and Hands of Glory.
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) Saturday April 30th, 2011 2:00:59 PM
"I need my head, so no cherries for me. I'll handle moving the necklace, though..."
As soon as the jar is empty, he'll prestidigitize it clean, then use Mage Hand to dump the necklace in a sack, then put that sack inside Bosk's jar, then close the lid and move the whole she-bang into the Bag of Holding.
Plans for transportation/DM Buzz Saturday April 30th, 2011 4:30:49 PM Kyan determines the human is dead and is ready to move along but also does not want to leave such a dangerous item behind.
Bosk thought Alemi would help the man and realizes, the gods do not always bless those victimized by others. With a snack, he prepares a receptacle for the device which possesses the weaker minds of others. There seems to be a series of experiments throughout the room and to determine them would take more time then the group likely has. He can not tell if the necklace is a construct or a phylactery, only because it's origins are unknown.
Beltrin pours through his knowledge of magic and can come to a conclusion, either it is a supernatural being such as the Teucri, which rely heavily upon technology as well as magic or the spell Nondetection was cast on the item by a caster so powerful the groups current experience could not begin to overcome the difficulty of detecting any auras.
Beriothian wants anyone but the minotaur to carry the necklace, just in case.
Restlin uses magic to move the necklace around and it is compelled to do so by his whim. At least now it is known that it can be effected by magic as well and once put in the magical bag containing an extra dimensional space, it is thought to be safely carried.
ooc: Extra DM post, have a great weekend!
Beriothian (Will)-- AC:23/17/17 HP:41/41 Saturday April 30th, 2011 6:09:06 PM
As the stun wears off Beri gladly accepts on of the brandied cherries. It looks like we have a good plan. From what I experienced I'm guessing that the necklace required contact. Otherwise we probably would have been effected again when we tried moving it with the arrow. We may want to ask a wizard in Hook City how safe it is before taking it out of the extra-dimmensional space again.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days Sunday May 1st, 2011 9:02:57 AM
Kyan watches the rest of the group figure out how to handle the necklace, glad he's surrounding by folks more knowledgeable about the arcane than he. He had been about to suggest the more mundane method of tying a rope around the necklace and towing it 50 feet behind them, but wisely kept that option to himself.
"Everyone still themselves?"
If everyone seems normal and ready to move on, he'll ready an arrow and open the door to move on.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Sunday May 1st, 2011 11:08:09 AM
Taking a deep breath Bosk prepares to grab the bag and hopes for the best. Suddenly the thought of his companions lying dead on the floor flashes before his eyes. If he were to attack them, would they be as gentle on him as they were on Beri? Would it matter to them that he had no control over his own actions? Despite his mind screaming run, it's a trap, this isn't me, but he can hear himself saying, You know that really is a valuable necklace, perhaps it would be better if we didn't keep it in the Bag of Holdings. If something were to destroy the bag, we would be missing out on a large amount of gold. Think of what we could buy! Besides, we couldn't detect any magic on the item. The odds were that it had a single charge and that it was used up on Beri. I'm sure it is safe now. Are we ready to checkout those stairs? Somehow the feel of the hilt of his sword reassures him and gives him confidence. He casts guidance on himself and picks up the bag. Picking up the bag he pushes the bloody images out of his head, un-phased by the worst case scenario. An Avenger of Jancassis can have no fear.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days Sunday May 1st, 2011 5:19:31 PM OOC: Whoops, I misread everything and thought we already had it in the bag.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Sunday May 1st, 2011 5:39:46 PM
It is in the bag now, but we still don't know if it can effect players while in the the bag.
Zeoll (HP35 (3 nonlethal), AC14) Monday May 2nd, 2011 6:54:00 AM
Zeoll volunteers to carry it. "I'm likely the most easy to overrpowerr, in a pinch," he says.
Plans for transportation/DM Buzz Monday May 2nd, 2011 10:51:35 AM
Late post today. Woke up late.
Night of the zombies/DM Buzz Monday May 2nd, 2011 2:57:45 PM
The bag is set in a liontaurs possession and if anything is different, it isn't noticed by the others. Up the circular stairs the group travels. Perhaps three hundred feet easily, the long tedious climb even harder for those large creatures that are just as wide. Squeezing through the area slows one down and sucking in the breath constantly strains against the ribs as does constantly banging ones elbows or knees into the constantly curving five foot wide passage.
Those traveling through this ascending hallway have many, many steps to take. The life of an adventurer though is a hard one and even for some of the new members that have spent the last few years drawing pentagrams and studying long hours over books, have recently traveled many miles in the last day and they remain steadfast to see this through with determination.
The stairwell opens up into a large room filled with light without a noticeable light source. The stench of death is overwhelming and it is natural to retch just a bit, even if one doesn't lose what little food might remain in the Iron Adventurers belly. Looking into the large room a series of corkscrew pillars, each easily ten feet in diameter and made from iron, cover a span in a one hundred square foot room. Those with a keen perception immediately notice large areas of blank space with lines of dust, symmetrical to lift giant platforms. Those platforms are now near the ceiling. The walls are sheer but after looking around it can be found a dark side entrance into another room.
This room has many control panels as well as little devices with small arms that moves along a set of numbers in some attempt to indicate a measurement. Against the wall to the left are large round handles connected to what appear to be steel piping, held together bt steel studs as thick as a minotaurs thumb.
The exit from this room is a large arch, ornamented with carvings of workers that for most seem to be of an unknown nature. (Knowledge History DC 20) The egress is twenty by twenty, the likes of which you have seen before and it seems to meet up with the large passage from down stairs and continues to go up further.
Up stairs where the cages are resting is the only way out as well. Another set of stairs that are of medium size lead up, where it is apparent, the horde of undead has escaped. A trail of debris both of old clothing and flesh, finally decomposing to the point of entrails trails make long streaks of vile waste leave a clear and obvious signature as to where the hundreds of undead scrambled up.
It is very slick up the passage as the undead have left a wake of nastiness along the walls and stairs one must travel through until finally, another room emerges and it seems to be rather small. Barrels lines the wall to the right and a large locker type door is near it, but the continuous trail leads up yet more steps, only ten feet this time to a basement game room. The billiards table is over turned and some items smashed, like a small table and lamp, all because they stood in the path of the next stairs up.
The first floor of this luxurious mansion isn't to badly desecrated except for the trail of decomposed flesh that lead outside. The stench continues to fill the nostril of the heros if only relenting due to some long overdue fresh air.
Stepping outside is a large garden with a circular path way for carriages and horses. The main gate to the estate is three hundred feet away, with fountains and benches along the winding path.
Off in the distance, the sound of battle...
Beriothian (Will)-- AC:23/17/17 HP:41/41 d20+4=16 ; Monday May 2nd, 2011 7:58:07 PM
As the group travels through the vast network of tunnels Beri takes some comfort in the thought they probably couldn't have made it up such a long staircase in time to stop whatever diabolical machine they had heard earlier. At one point they pass an exit with strange markings. You would think that someone over a century old would have a little better grasp on their history. Oh well, just one more thing for me to improve on over the next few centuries.
ooc: I'll try to post more later tonight, I just didn't want people waiting on me to see if we made the knowledge check
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) d20+9=18 ; Monday May 2nd, 2011 8:10:51 PM
Gasping a bit as they reach the top of the stairs, Beltrin nonetheless digs deep to find more reserves of energy when it is obvious that the zombie hoard has been set loose. "Forward! We must do what we can to help the city!" he cries, moving through the garden towards the sound of battle.
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) d20+9=24 ; Monday May 2nd, 2011 10:31:02 PM
"Yes, forward! We'll have time to clean up this mess later!" Restlin tip toes around the gore as much as possible on his way towards the battle...
***
Knowledge (History): 24
Beriothian (Will)-- AC:23/17/17 HP:41/41 d20+11=12 ; Monday May 2nd, 2011 11:00:19 PM Everybody be on your guard. It looks like many of these zombies are badly decomposed, but there may still be some that look normal. And somewhere amid this chaos is the wizard who brought these things back from the dead.
Perception = 12 (nat one)
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells d20=2 ; d20+8=28 ; d20+8=18 ; Monday May 2nd, 2011 11:37:18 PM
As the ascend the stairs Bosk asks Zeoll for his Bag of Holding back, in part to make sure Zeoll hasn't been possessed by the necklace. As they continue up the stairs, The Horned Cleric becomes curious as to where the path will come out, and why the arch looks familiar. As he approaches the din of battle, he looks to see how many enemies there are and if anything is other than the undead attacking or people needing saving. On the way he also casts Toro's taur try (liontaur version) (ooc I am assuming that since the gate is 300 feet away that we still have time to cast spells next round as we approach and once we can see our enemies clearer. I don't want to cast may spells for one zombie, but may cast a few if there a hundred.)
Active spells --------------- Guidance See Invisibility? (How long did it take to climb the stairs?) Toro's Taur Try (Liontaur)
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days d20=1 ; d20+7=22 ; d20+10=24 ; d20+12=20 ; Tuesday May 3rd, 2011 9:03:22 AM
Kyan moves with the group through the underground corridors and the sheer scale of the place is not lost on him. What it took to built that place and how long was simply awe inspiring to think about, and if it was all built by this mysterious Mr E. spoke of a truly determined foe.
When they come into the basement game room and the mansion proper, Kyan quickly searches for any sign of a struggle and or surivors and will point any he finds, or the lack there of, to the rest of the group (Track: 20). He also glances about the corridors the mansion itself for any portraits or any landmarks outside that might help pinpoint where they are in the city.
The ranger resets his arrow on his bow to be sure he's ready as they approach the sound of battle, but will stop once they spot the enemy to fully examine what's before them before rushing in.
OOC: Knowledge History =1 (Historians we are not) Knowledge Local = 22, figure out where we are in the city. Track: 20, signs of a struggle, survivors Perception: 24, spot the enemy
Zeoll (HP35 (3 nonlethal), AC14) Tuesday May 3rd, 2011 9:52:24 AM
Zeoll stays in the middle of his friends, both for his own safety, for the safety of the thing he bears, and to be attacked on all sides by his friends if he goes nuts and is possessed.
He looks around for enemies and prepares to sing an inspirational song as soon as there is battle to be had.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Tuesday May 3rd, 2011 10:24:26 AM
Unsure if the liontaur didn't hear his request or was intentionally keeping the clerics gear along with the necklace Bosk asks for his Bag of Holdings back once again. Perhaps it was undue paranoia after what the group had been through, but images of the liontaur turning on them in the midst of battle flashes through his mind. Could the necklace be effecting Zeoll even from a non-dimensional space?
Two groups of decay/DM Buzz Tuesday May 3rd, 2011 10:42:27 AM
The bag with the necklace can be passed back and forth between the Iron Adventurers. No one seems particularly drawn to it and no one seems strange once they hold it.
Inside the house, looking around at the majestic staircase with the red carpeting and golden inlaid banisters, many pictures line the walls. Near the bottom is the picture of a young man whom you recognize as the "guard" downstairs. His portrait stands alone with no siblings nearby to speak of, nor does it appear he has a significant other to match the style of art or the frame, like so many others have, to designate a generation of family members as a "set". In his picture, he seems like a happy young man, unlike most of the rest of the portraits of what would other wise be a very serious family.
No one else is noticed in the house. Unusually, no servants either. perhaps, they too have become part of the terror in the streets.
The group stands on the foyer of the mansion and from a couple of landmarks, it appears the group is in the richest residency of the city. Looking out over the garden and past the walls and the gate, fires begin to grip the city as a flash from a fire ball is set off in one area. On another street, a column of fire springs forth and is almost as immediate, leaves your view. The citizens of Hook City are expending their magical chits to defend themselves from the horrors in the streets and who knows how many died in a vain attempt to use their enchantment chits or the illusion chits, before they realized, some of the dead look alive as they are being attacked.
There does not seem to be any more undead on the premises. In the distance, the general alarm blares on high and the city militia has now been released but is it to late to join the fray? Is it possible the group too would be thought undead with the disease that most if not all of them carry?
Regardless, the damage is done now and the citizens of Hook City can not allow the undead to walk the streets, but the group is also reminded of the catacombs area. It too had hundreds of zombies in it and they will be pouring out of a different section of city soon. Their travels much further then a front door and gate. Will those hordes reach an unprotected area of the Magical City with the militia unaware and no where near?
Word of this evil plot must reach some officials somewhere or even more innocent lives will be lost. Yet, how can the group do this without casting a spell?
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Tuesday May 3rd, 2011 11:34:15 AM
ooc: Yet, how can the group do this without casting a spell? Will magic not work in this part of the city?
DM Buzz: I never said that. I was implying, it would be nearly impossable to do without magic, but you are all very smart, I would put nothing past any of you.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days Tuesday May 3rd, 2011 2:19:05 PM OOC: We can hollow out a coconut and put the message in there and then Zeoll can druid up a swallow...
Zeoll (HP35 (3 nonlethal), AC14) Tuesday May 3rd, 2011 3:43:25 PM
Zeoll apologizes when he hands the bag to Bosk in turn. "Sorry, I was so distrracted not being possessed that I forrgot to actually listen."
How to get a message to the city elders? The liontaur looks lost in thought.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days d20+7=27 ; Tuesday May 3rd, 2011 4:07:38 PM
"We're in the wealthiest part of the city. The people that need to know what is going on will be around here too. I say we make a dash for the closest one and let them know what's going one.
OOC: Knowledge(Local): Where the l33t folks live.
Beriothian (Will)-- AC:23/17/17 HP:41/41 Tuesday May 3rd, 2011 4:19:16 PM
ooc: What would the linguistics check be to send a smoke signal?
Restlin (Carl) -- AC: 14/12/12 HP:19/35 (Spells) Current spells: Detect Magic - Current Diseases: Zombie Rot (4 days) d20+6=25 ; Tuesday May 3rd, 2011 5:32:07 PM
"I have expeditious retreat prepared for JUST SUCH AN OCCASION!" Restlin frantically replies.
He looks around for the best place to head once it's cast...
OOC: Knowledge, local (figuring out where the best place to warn folks is): 25
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Tuesday May 3rd, 2011 5:58:10 PM
Bosk looks over to Beltrin, an idea forming in his mind. Do you happen to have any illusions left that you could cast? Would it be possible to use a spell like Silent Image to place writing or a giant sign high up in the sky that people could read saying something like More Undead in Catacombs
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) Tuesday May 3rd, 2011 10:40:45 PM "Hmm.... I think that would work, I can create that illusion in the sky, I think that I can even make it glow, but I'm not sure, I haven't tried that before."
--------------------- OOC: It is night out correct? I'm not sure whether I can make the illusionary letters glow or not, but I assume that I can, since there is nothing in the rules that says that illusionary figments can't be luminescent.
DM Buzz: Do you cast the spell or no? Please give me a name of a spell, duration, etc. and then I will look it up. :)
ADM James: I think he is referring to Silent Image. It is on his spell list and the spell suggested to him.
DM BUZZ: THAT IS CORRECT! IT WAS SUGGESTED TO HIM BUT HE DIDN'T SAY HE CAST IT ONLY THAT HE DIDN'T KNOW IF HE COULD. WE ALSO HAD A PRIVATE DISCUSSION ABOUT YOU EDITING POSTS.
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) Wednesday May 4th, 2011 1:14:08 AM
Beltrin, unsure of the limits of his magic, decides to try anyways. He casts a spell and (hopefully) large glowing gold letters appear in the sky, spelling out the words "More Undead in Catacombs" high above the roofs of the surrounding buildings.
------------------------- OOC: Cast silent image. I will concentrate on it for several minutes unless interrupted by something else. Duration: concentration Area of effect: Eight 10 ft. cubes
Beriothian (Will)-- AC:23/17/17 HP:41/41 Wednesday May 4th, 2011 1:16:32 AM Yes, a spell would be far more effective then smoke signals.... not that it wouldn't have been fun to try.
A sign of the times/DM Buzz Wednesday May 4th, 2011 10:40:56 AM
The group stands around the barbarian trained to be a wizard as he casts a spell to create a large sign in the sky. Over the tops of trees it rests, so that those from a distance can see it, but is anybody looking up right now, so intent on the battle occurring in the streets? Only time will tell if it is visible to those engaged or not engaged. Hopefully, word will get back to someone that should know, but how can the group tell if the message is sufficient?
The group can stand here for as long as they like, but the spell caster can not move to far away from their figment lest it be lost.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Wednesday May 4th, 2011 11:29:02 AM
Bosk digs into his pack and pulls out a red cylindrical tube and quickly relays his plan to Beltrin, so as to not distract him. Pointing the into the air, but not directly at Beltrin's message, the cleric uses the comand phrase "Oooh Aaaah" and sends up a firework (per the spell Flare, using lotto item). Hopefully the added light and color will draw peoples attention to the message and get the groups point across faster.
DM Buzz: Please tell me of this item, is it actually a fire work that makes a noise from explosion or just an illusion? If unknown, when did you receive it and I will go back and lok it up. Was it given a name? Make sure to mark it off your character please. :)
Zeoll (HP35 (3 nonlethal), AC14) Wednesday May 4th, 2011 1:28:09 PM
Zeoll thinks this illusion is a great idea, and wants to add his own to make it more effective. Too bad he has used up all his magic for the day. He can still make annoying suggestions, though not of the magical kind.
"Beltrrin, can't you do morre with it? Add some music, orr shouted worrds. Change the text from time to time. Make it flash or glow."
[OOC: I think the spell could do that, no?]
Zeoll tries his Light Cantrip to make some flashes that will be noticeable.
Kyan(Jon) AC:19/13/16 HP: 46/48 (3 nonlethal), Zombie Rot in 3 days Wednesday May 4th, 2011 2:36:56 PM
Unable to cast a spell to help, Kyan looks about the grounds for a tree to climb to get a better view of the city.
Climb, guessing can Take 10: 19
Beltrin (Keith) AC: 19/14/15 HP: 25/47 (3 non-lethal) Spells Zombie Rot (4 days) Wednesday May 4th, 2011 7:50:28 PM
The letters should already be glowing, but Beltrin makes the sign flash and rotates the message occasionally to say: "Zombies in Catacombs!"
After about ten minutes, he will drop the spell, sweat beading on his brow from the concentration necessary to maintain the illusion this long. "Well, if anyone is going to see it, they would have seen it by now. Maybe we should take a look inside the house? Perhaps it holds clues as to Mr. E's plans or identity and we have a promise to Heather to keep as well."
OOC: I can't make any sound with it, Silent Image....
Beriothian (Will)-- AC:23/17/17 HP:41/41 Wednesday May 4th, 2011 7:57:27 PM
Beriothian goes over his equipment in his head, but is unable to think of a way to assist in signaling. While waiting for the more magically talented members of the group do do their thing, Beri readies his swords and tries to think of some other way he could help.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Thursday May 5th, 2011 8:36:00 AM
ooc: Buzz said that my firework can have a visual and audio component to it. Hopefully that will aid in getting people's attention.
Beltrin, Can you also have it flash Spread the Word or Relay the message or Can other districts read this?
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells d20+8=15 ; Thursday May 5th, 2011 8:51:26 AM
He explains to Beltrin that he hopes that will aid in getting the message around town and will give them confirmation if others recieve the message. If they are lucky, there will also be a a few messages indicating where the zombies currently are and where the group should head. The cleric watches the sky, hoping to see other wizards sending up similar messages.
Bosk also keeps an eye out for familiar surroundings, to help verify their location. Could this possibly be Mistress Marta's place, or are they close to their own home? Suddenly things become a little more personal and he wonder's if the zombies will trash their tower after all the work they did to get into Hook CIty, or if the ghosts could possibly fend the place off. His thoughts then turn to Harls the Cooper and his daughter Tali that they rescued less than two weeks ago, whose misfortune had introduced him to the ways of Jancassis and that of the Avenger.
I don't think we can wait around too long. Our friends need help, our tower is in danger, Mr. E could be getting away, Heather needs to be contacted and there is still the possibility that some girl is after us, the one that threw the fireball at us in the elevator shaft.
Bosk (James) AC: 20/12/19 HP 47 of 52 Spells Thursday May 5th, 2011 8:51:49 AM
ooc: The roll was for Perception = 15