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Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Friday April 22nd, 2011 3:53:21 PM

Peerimus gestures out in the direction they have been travelling, "Lead on Xenia." He snage the great bear by the ear to hol Yorrick back, "well done good friend."

Yorrick looks back at Peerimus and then to Xenia and gives a grunt before sitting down with a great yawn

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) **Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: *(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

To the Waterworks [DM SteveK] 
Saturday April 23rd, 2011 4:16:20 PM

Unusual to say the least, that Bridge and that nothing happened, unusual. Of course, this entire city is unusual, and the Champions continue on using the so-far excellent directions from the Witches' sketch.

Another hour of travelling, and the heroes see no end to the majestic and ruined city, but the sketch map is almost done. Xenia peeks around a corner and sees it; a large warehouse looking building near a major canal with pipes coming in and out from all directions. Large double doors appear to be the main entrance, guarded by a half-dozen minotaurs in heavy armor bearing a number of large weapons. The roof is ten stories above the ground level, and it appears that there are hundreds of winged creatures up there; no telling from this angle exactly what they are...

Torgon AC: 35 HP : 198/198 
Monday April 25th, 2011 9:29:45 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks at the waterworks ahead. "If we fight the Minotaurs, I'm thinking whatever that is on the roof is gonna be coming for us. While we fight, the guys inside are being warned and doing who knows what with the disease. Whatever we do is gonna need to be relatively quick, and the quieter the better."

"Any way of determining what those flying dudes are from here?"

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+8=22 ; d20+7=24 ;
Monday April 25th, 2011 10:20:30 AM


"Yeah. Sure, Torgie." The very instant in which Xenia taps on her haversack, Sylvia's dark head pops through the material, as though anxiously waiting a release from boredom. "I think we can do better than that."

"'Kay, we got a spy mission," the rogue tells her shadow in the windy language that they share. "See them Minos over there, Sylvie? There's a big doorway behind them. I need you to go take a look behind it and tell me everything you see. You can't be seen, so travel underground and hide good, 'kay? Just pop your head up every now and again to see what's around you. Just that. You go, you look, you come back."

Then the dark girl refreshes her invisibility and turns on the blink from her ring. "I'm going up there and see what them Fliers are all about," she tells the others. "Just going up close enough to get me a visual description. Them I'm coming back. Sylvia gonna take a look behind them doors to see what's there. We'll be back when we're back. Shouldn't be too long."

Then, the invisible girl is gone.

Cautiously she approaches, avoiding the main doorway. Xenia's eyes scan the sides of the warehouse first, searching for alternate entrances. Then she rises up the side of the warehouse building to the roof, looking out across the expanse for a topside entrance as well as gauging the size of the building. Finally, before returning, Xenia approaches the Fliers as closely as she can. Maybe, upon return, one of the others can figure out what these things are from her description.

+++++++++++++++++++++++++

Xenia
=====
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; -5 Penalty for full movement)
Move Silently 36 (Taking 10 w/Skill Mastery; -5 Penalty for full movement)
Spot 46 (Taking 10 w/Skill Mastery)

Sylvia
======
Hide 22 (+4 if dim light, -4 if bright light)
Move Silently n/a Incorporeal are always silent
Spot 24

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Rash hps 171/171 ac 32 
Monday April 25th, 2011 5:26:13 PM

Rash sighs as the "scouts" go do their recon. "Is this where they are ,manufacturing the disease or just some warehouse where more folks infected with the curse are hoarding loot?" Rash will look around the area and see what kind of residents might live around here. If their are any close doors, she will look around and try the handles. If open, she will pick in.

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160  d20+25=40 ; d20+29=44 ;
Monday April 25th, 2011 6:04:48 PM

His spells are coming close to expiring over the last several hours in the city and so Peerimus re casts Freedom of Movement and Shapechange on both himself and Yorrick. Peerimus watches and studies the movements of the flying creatures several hundred feet away. [Spot 40 Know Nature 44] Trying to get a better idea on what they could be. (Thinking I could get an idea on how large they are knowing basic distance and extrapolate thier size)

Rash, Firngaer, can we silence or otherwise visually mask the fight at the doors, some sort of illusion that any lookers on will see what we want them to see." As Rash wanders off and starts grabbing at random doors the druid harshly whispers at her, "For the love of all that lives cleric! Rash Stop." The answer to your question will be obtained momentarily".

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Kazak Stonewall Ac 36 Hp 241 
Monday April 25th, 2011 6:47:51 PM

The dwarf kneels down ..... resting as plans happen ......

speaking quietly ..." can anyone magicly see into da building ???"

Looking upward at the large assembly of flying creatures .... " hmmm maybe we can distract dem .... when we fought da giants ... the noise brought attention to da area ,,,,, could we cause a disturbance so to make dem investugate it ?" adds Kazak

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday April 25th, 2011 9:00:49 PM

"Sorry, Peerimus, I don't have spells for subterfuge. That has never been much of our style."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 220/322) 
Monday April 25th, 2011 10:03:53 PM

"Humph, girl should know better than to think we'll be quiet. But allright, I'll wait here kinda patiently while we wait for the report". Durgan didn't think he'd ever get used to having Xeina charging off alone to scout. It just didn't sit well with him to wait, while she was in danger. "Whaddya say bro, pretty soon it'll be time ta hit sumthin ugly."

Torgon AC: 35 HP : 198/198 
Tuesday April 26th, 2011 7:33:23 AM

Torgon looks down at Durgan with a half smile. "I assume by ugly, you mean whatever those flying things are.. Right?"

"And remember to watch the reach on those minotaurs, especially if they have lengthy weapons."

Scouting the Waterworks [DM SteveK] 
Tuesday April 26th, 2011 8:37:48 AM

Xenia and Sylvia set up a scouting mission and they are off.

Xenia refreshes her invisibility and turns on the blink from her ring, cautiously approaching the roof from the side. Scanning the Waterworks, she sees pipes into the building and water and other pipes moving off before they get into smaller buildings or go into the ground: there is no other entrance. Rising up the side to the roof, she sees the building is about a hundred feet wide and at least 300 feet long. And every foot of roof is covered by harpies and harpy nests. The cruel gleem in thier eyes, the sharpness of hundreds of bows, and ... yes, the telltale signs of scaring and boils of disease like that of the Phase Spiders are on most of the flock. Xenia spots several of the harpies piercing the boils on themselves with arrowheads, getting the greenish pus all over the weapon! Her sharp eyes do not see any obvious entrance to the Waterworks from the roof.

Xenia gets back to the Champions of Chaos about a minute before Slyvia shows back up. The shadow is giggling and laughing at the hide-and-seek games she played inside the door so it takes a little time before Xenia is able to get out information. Slyvia is sure she wasn't seen, and did the earthy swim just like Xenia said, poking her head out to get a good look-see. The other side of the door is a bed-spot and food-spot for the Torgon-guys and... (Slyvia giggles again) Xenia-guys. How many? Two hands of fingers of Torgon-guys and three fingers of Xenia-guys. And there is another door on the other side of the bed-spot.

Rash looks around to try some doors where the heroes are hunkered down.

Peerimus hisses to stop while he looks at the Medium-sized creatures a couple hundred feet away.

Some rest, some banter, some warn of handsome minotaurs with reach weapons. Other than creating a noise/fight diversion, no one has offered a method to mask the fight at the doors to get inside.



Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Tuesday April 26th, 2011 9:19:51 AM


Xenia smiles at her little charge. After praising her for her good work and bravery, she orders Sylvia back into the haversack. Reluctantly, the shadow goes.

"What do you think?" she says after informing the others as to the findings. "I got cover," the rogue offers as though reading Peerimus' mind and his previous request. "I got scrolls of mist that should foozle them harpies and their bows. What say I creep up to the door and drop the mist? You can charge in on that signal then and kill down them minos. Mist should help if the Mino Guys can do the same thing Torgie can with that chain. Should be able to charge right up to them, coming out of the mist."

"I'd watch out for what's inside, though." The green eyes of the dark rogue take on a hard look. "I'm betting that what Sylvie saw inside was drow. Also betting they're most probs Magic Guys. We should kill them down first," she says, with a particular vehemence in her voice. "Kill them down good."

+++++++++++++++++++++++++

OoC: Xenia has a couple of scrolls of Obscuring Mist. She's offering to sneak up and raise a mist into which the CoC can charge, gaining total cover vs anything outside of 5ft.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Kazak Stonewall Ac 36 Hp 241 
Tuesday April 26th, 2011 5:29:35 PM

"Hmm ..... no wonder dat dragon wanted dat anti-magic thingy ....well i'm sure we're outnumbered ... but if we stay on da ground maybe ssome of dem magic walls dat Firn'gaer has can keep away from us .... maybe form a tunnel like shape as we attack da main door ...."

" but i think we should try a diversion ..... at least we'll keep em guessing ..... surprise should help us in da beginning ....still might hafta fight da horde of harpies on da way out .... "

" and dat icky green stuff as posion on der weapons ....dat could be trouble ....."

" hehe yea dats right Torgon .... dem flying things are ugly " chuckles Kazak

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 160/160 
Tuesday April 26th, 2011 8:55:09 PM

Peerimus smiles at Firngaer, "Point." He casts his look back against the building, likely a very solid and powerfully warded building. "I believe I can provide an adequate diversion." The druid then lays out a battle plan.
He would leave Yorrick to guard Durgan and move with the dwarves. Peerimus could move to the far left or right of the building to another good sized street that lead up to it. Down that road he would send a minor stampede of colossal Triceratop dinosaurs. He could also strike the roof with invisble stalkers and Greater Air elementals. "An Ice storm or Flamestrike later and I should have everyone full attention. The rest of you move then charge in through the front doors. I will keep the riff raff busy and then slip in after you."

If there is no good roadway up which to send the dinosaurs, Greater Earth elementals will do for the ground forces.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: Ht Poison, (2) Sunburst, Earthquake, Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

Solar
DR 15 epic regeneration 15, True sight, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 32, tongues

Protective Aura Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)

Durgan Stonewall (AC 41; HP 220/322) 
Tuesday April 26th, 2011 9:47:10 PM

Durgan looks up at Torgon. "Ye know, mebbe you should talk to them, get em to switch sides and join us eh?"

Torgon AC: 35 HP : 198/198 
Wednesday April 27th, 2011 9:56:29 AM

Torgon listens to Peerimus's plan. "Sounds good to me. The only other plan I can think of at the moment would be to try and avoid the outside fight altogether, but sneaking in would not be very likely for most of us.

"Perhaps as an addition, Xenia might be able to sneak in before we launch the attack. Not necessarily to attack, but to watch what they do, and garner information while we are working our way in."

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Wednesday April 27th, 2011 10:15:55 AM


The rogue nods to each idea as the Chaos Guys slap them down for inspection and review. "'Kay, so. Do we do Peerimus distraction? Are we gonna need mist on the ground or not? If you want me to spy inside, how am I gonna tell you guys what's going on? Gonna at least need some Whisper Magic. Fernie, can you give with that?"

+++++++++++++++++++++++++

OoC: Xenia has a couple of scrolls of Obscuring Mist. She's offering to sneak up and raise a mist into which the CoC can charge, gaining total cover vs anything outside of 5ft.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40

Plans to assault the Waterworks [DM SteveK] 
Wednesday April 27th, 2011 10:55:25 AM

Peerimus lays out the plan to be a diversion, then everyone else hits the defenders at the doors.

Yorrick guards Durgan and move with the dwarves. Peerimus moves to the far right of the building where there is another good sized street that lead up to the Waterworks. Some summonings later, and a minor stampede of colossal Triceratop dinosaurs will attack the building with additional invisble stalkers and Greater Air elementals striking the roof. An Ice storm or Flamestrike later and Peerimus should have everyones full attention. "The rest of you move then charge in through the front doors. I will keep the riff raff busy and then slip in after you."

Xenia asks what of her sneaky spells would be necessary with the plan. And some whisper spells so she can report what she's seeing on her scout without having to move back and forth.

Durgan, the ever funny dwarf, makes a snarky comment about Torgon and Rash converting the door guards instead of fighting them.

.........

The heroes seem to need to set up the final details of thier plan before they begin thier assault.


Rash hps 171/171 ac 32 
Wednesday April 27th, 2011 11:11:36 AM

Rash studies the area and says, "I don't like the idea of a frontal assault. Yes the diversion is good but it will alert anyone inside that we are coming and give them time to prepare their defenses. Peerimus it will also waste a bunch of your spells that might be necessary later on. Xenia have you seen any other doors or windows? Any areas which we can get to without alerting the guards? I can always cast a passwall via my miracle spell to get through a wall. We need to kill the head of the snake, the priests first and not waste time on striking the body."

Rash turns back to Xenia and says, "Sorry to waste your time but can you find a space on the wall that we can get this group to without being seen? We just need to get inside to avoid the first line of defenses."

We will eventually need to kill all the diseased minions so they don't spread the disease but lets concentrate on stopping the brains first.

DM SteveK: Xenia is pretty sure already that there is no avenue of approach that would be unobserved from the roof. Further, there is the river on the back side and canals (with bridges on the sides. The only area with room to maneuver is from the front. END

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+8=24 ; d20+31=48 ;
Wednesday April 27th, 2011 2:19:36 PM


"Sorry, Momma Rash," replies the invisible girl. "I'm pretty almost hun'ret percent sure that there's no avenue of approach that would be unobserved from the roof. There's also the river on the back side and canals. (With bridges on the sides.) The only area with room to maneuver is from the front."

"And I think I can do one better than that, Torgie." A leather-bound kit and a scroll appear, floating on the air, as Xenia extracts them from her haversack. From the kit come two wooden shims before the kit itself goes back into its invisible hole. The scroll unfurls and Xenia's voice reads, and, when the scroll crumbles to dust, all sound is cut off. In the unnatural quiet a stone lifts up off of the ground. When the stone disappears into Xenia's haversack, all sound returns.

"I got a Silence stone in my bag," the dark rogue explains, laying out her plan. "I'm gonna jam them doors shut with a quick release. Soon as I hear the commotion from Peerimus, I'll bring out the Silence stone so them minos can't call for help."

Only Angel Peerimus sees her go, but the lack of any more from the dark girl is a good sign to the others that Xenia has already left.

+++++++++++++++++++++++++

OoC: Depending on whether Xenia gets a Message spell or not, she'll be in touch or not.

UMD for Scroll of Silence Autosuccess Minimum of 30 vs DC22 cast on a stone.

Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)
Spot 46 (Taking 10 w/Skill Mastery)
Listen 48

Disable Device 24 to Jam the doors shut, undetectable to the casual untrained eye but easily released by Xenia.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241 
Wednesday April 27th, 2011 5:22:06 PM

Nodding as the plan falls inplace .....the dwarf reaches into his haversack .... producing a vial .... which he readies to quaff .....(Cats - grace )(+4 dex)

Not drawing the fabled stone blade just yet ... Kazak knows he he can quick draw it the instant he needs it ...

"Durgan once we get through the doors ... you take center position ... i'll go to da right flank...Torgon you go on left flank ....and den we start a smashing stuff ...

active magic
potion - Cats grace

Torgon AC: 35 HP : 198/198 
Wednesday April 27th, 2011 8:11:43 PM

"if we can't get in from above or the sides, what about from below? Did ancient elves use sewers? if it's a water works, there's likely a way to get in from below via the water or the sewers."

Peerimus Pixie) Invisible AC 30 HP 108/108 and Yorrick AC 31 HP 160/160  d3=3 ; d3=3 ; d3=1 ; d3=1 ; d20+21=41 ;
Wednesday April 27th, 2011 8:31:59 PM

Peerimus holds up a hand, "They will know something is happening, not what and certainly not us specifically. As to a drain on my resources. Not really." Peerimus instructs Yorrick to stay with Durgan and keep him safe. In responce the great bear moves over and gives the dwarf a gentle head butt. Well Gentle for a 2000 pound bear at least.

Peerimus moves off into position, confident the other minor details of penetrating the structure nearby the group does not require his prensence.

Peerimus shifts into a medium air elemntal for the journey to the other raod way and then shifts back to a solar once out of sight around a building corner.
First he summons 3 invisble Stalkers
He then summons 3 Greater Air Elementals
2 more spells later yeilds only 2 of the Triceratops which he then enhances with animal growth

The druid instructs the invisble stalkers and Air Elementals to fly up and attack the creatures on the rooftops. The pair of Triceratops he sends down the street to charge straight into the wall of the Waterworks [Handle animal 41 to get them to charge/stampede] Peerimus himself, shifts into a Pixie and begins flying up to get a birds eye view of the events as they unfold

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

19/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
18/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
20&21/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Peerimus fly 60' perfect

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Wednesday April 27th, 2011 10:35:35 PM

Firn'gaer waits for the distraction to occur and readies to follow the others.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Assaulting the Waterworks [DM SteveK] 
Thursday April 28th, 2011 11:59:57 AM

The Plan goes in motion.

Xenia, invisible, with a Silent stone in her extra-dimensional bag, slinks off and waits for the action to begin.

Peerimus makes several conjurations and soon the 2 Triceratops rush in, pound across an elegant stone bridge and the right wall of the Waterworks. Timing it right, the 3 Invisible Stalkers and 3 Greater Air Elementals also begin thier assault on the right side of the roof.

The harpies strike to the air, forming into individual flocks of 10-20 and begin reacting to the attack. There seems to be a flock each where the elementals and invisible stalkers are creating havok, and 3 more flocks descend to strike at the gargantuan triceratops. Arrows fly about with wild abandon on the right side of the Waterworks!

The heroes can also count a dozen flocks of harpies are off the roof, but are fanning out in all directions, looking in the sky and on the ground with bows ready. They will easily find the non-sneaky members of the Children of Chaos in only a few seconds!

There must still be more harpies on the roof, because a dull, hollow booming pattern rises and falls, enough that the water surface about the Waterworks shimmies and skips. Intuitively, the COC know what it is: someone is beating on some of the pipes on the roof in a particular pattern, and the sound must be carried all over the Waterworks. The enemy is on alert!

The two minotaur at the doors instantly come to full alert, bringing out a heavy flail and a spiked chain. One tries to pound on the door and shout, only to realize that Xenia has already taken out her Silent Stone (as planned). A shoulder slap and both plant thier feet, scanning the ground before them for any sign of enemy.

...............

The COC are currently hidden in a side alley to the main street. There is 200 feet of open ground between where they are and the minotaurs at the door. The flying harpies are sure to spot something in seconds!

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday April 28th, 2011 12:57:38 PM


Even amidst the towering and wickedly armed minotaurs, the invisible girl spares a moment to catalog the wheeling flocks of harpies up above. Each appears to move as a single unit. Each may, for all intents and purposes, be a single enemy. That's a lot of arrows coming in. The Chaos Guys are gonna need some cover.

First, though, she's gonna have to get out of her own Silence trap. This would have to be done carefully, especially while crouched down between Mino Chain and Mino Flail. Xenia chooses the exact center of the door, and, in a swift, decisive move, lays the Silence stone upon the ground. Here, she would know where it is should she need to retrieve it. Here, it could masquerade as just another stone upon the ground.

That, surprisingly, is the hard part. The dark rogue then strolls with ease among the mighty minotaurs, just an invisible shadow within the magical silence. The Silence goes as in as startling a manner as it comes. The booming of the pipes assaults her ears as soon as she steps out of effect. Xenia spares a look over her shoulder to make sure that she's aligned with the door. This is where she'd put the mist. Twenty feet in front of the doors. This is where it will have to go.

+++++++++++++++++++++++++

Using Standard Action to place Silence Stone in front of the door so that it can't be easily distinguished by anyone except Xenia. Using ... Hide skill? (Taking 10 w/Skill Mastery that would be 48.)

Then move out of Silence area.

Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)

Position: 20ft directly out from the doors.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence

Torgon AC: 35 HP : 198/198 
Thursday April 28th, 2011 2:56:20 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours

Torgon looks at the others. "Give me a second to drink a potion, and I will go first to play pincushion. I will give them more trouble than they would like if they move close enough to get in reach of my chain."

Torgon pulls his potion of barkskin +5 from his haversack and drinks it down. Once finished, he will run for the front door.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D



Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday April 28th, 2011 5:16:10 PM


OoC: Are we in combat rounds? If we are, then the post above stands. If not, then have Xenia draw a scroll of Obscuring Mist from her haversack and cast from it. This will be considered an attack for the purposes of Invisibility. So, after that, activate her Ring of Invisibility again.

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241 
Thursday April 28th, 2011 5:58:38 PM

Observing the reactions of their foes .... the dwarf searches for options ....

"Hey Firn'gaer .... they will spot us when we leave da shelter of dis here alley ... dem harpies will shot enmass at us ..... can ya gives us some overhead cover wit dem magical walls ? .... dis way we just gotta deal wit da two big guards at da door ..... Torgon and me and ma brother will smash dem down quick enough ..... just wanna get hit by dem tainted arrows "

" No worries Torgon .... drink it down and we'll charge side by side ok ?"

active magic
potion - cats grace

Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday April 28th, 2011 8:25:06 PM

"Yeah, I can do that but make sure everyone stays in the center of the bridge." Firn'gaer creates a 10-ft wide wall of force 190-ft long spanning the bridge. The wall is 20-ft off the ground.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (19 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell), Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 220/322) 
Thursday April 28th, 2011 9:57:15 PM

"Allright, we got cover, let's roll. C'mon Yorrick, let's get em." Durgan moves up with the ground team, ready for action.

Peerimus Pixie) Invisible AC 30 HP 108/108 and Yorrick AC 31 HP 160/160  3d6=13 ; 2d6=8 ;
Thursday April 28th, 2011 10:20:01 PM

The distraction continues...Peerimus casts Ice Storm and a 40' radius hail of ice blasts into the rooftop harpies. 13 physical 8 cold. As a Pixie, Peerimus remains invisble and continues to fly up. The druid would soon learn how dangerous the Harpies are. If they possess magical weapons or if they simply have very powerful bows physically, otherwise he figures the summoned creatures will do quite extensive damage

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: (2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Peerimus fly 60' perfect



Rash hps 171/171 ac 32 true seeing 
Friday April 29th, 2011 12:52:07 AM

Rash casts her true seeing spell and then follows after the other ground/pound group holding off on her combat spells until they seem more necessary. She has decided to play a more passive role for the inital combat expecting bigger challenges to come along soon enough.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Assaulting the Waterworks [DM SteveK]  d20+22=25 ; d20+22=31 ; d20+22=36 ; d20+22=36 ; d20+22=33 ; d20+22=25 ; d20+22=33 ; d20+22=30 ; d20+22=24 ; d20+22=31 ; d20+22=33 ; d20+22=41 ; d20+22=27 ; d20+22=29 ; d20+22=32 ; d20+22=34 ; d20+22=27 ; d20+22=24 ; d20+22=26 ; d20+22=35 ; d8+1=2 ; d8+1=7 ; d8+1=9 ; d6=2 ; d6=6 ; d6=5 ; d20+20=35 ; d20+20=40 ; d20+20=34 ; d20+20=38 ; d20+20=36 ; d20+20=30 ; d20+20=30 ; d20+20=31 ; d20+20=26 ; d20+20=36 ; d20+20=26 ; d20+20=27 ; d20+20=22 ; d20+20=33 ; d20+20=25 ; d20+20=25 ; d20+20=23 ; d20+20=34 ; d20+20=40 ; d20+20=38 ; d20+3=4 ; d4=2 ; d4=2 ; d4=4 ; d20+3=23 ; d20+3=11 ; d20+8=9 ; d20+8=27 ; d20+8=22 ; d20+8=20 ; d20+8=26 ; d20+8=14 ;
Friday April 29th, 2011 11:52:49 AM

PIGGIES! I lost my whole post!

WE are in Combat Rounds
..................

Xenia places the pebble and walks out of the Silence to give her room to cast spells.

Torgon fishes out a potion and drinks it.

Firn'gaer casts Wall of Force to make a roof for the heroes to the doors.

Rash casts a spell and then begins moving out.

Durgan, Kazak, and Yorrick begin running to the doors while they are under Firn'gaer's Force cieling.

Peerimus creates confusion by an Ice Storm and guages the effect the harpies have on the triceratops, elementals, and stalkers. It looks like the harpy archers do have some magic and (after the observed blast of a fireball) some spells as well. Even if each summoned creature kills 10 harpies before they die, there will still be hundreds of harpies in the air!

.......................

The charge of the dwarves and Rash are immediately noticed by many harpies, who begin screeching and sounding horns. The timbre of the pipe patterns changes and there are now three distinct patterns sounding a loud cacaphony. Appearing well-drilled, the flocks of harpies communicate with horns and screeches and adjust thier protective net about the Waterworks.

Nine of the groups are still actively engaged with the summoned creatures on the east side.

Nine more groups are spread out around the sky, flinging out an interdiction cordon, looking outwards.

Two groups leap into the air, pumping thier wings to get as high as possible. What thier mission is is unknown.

Three groups are about the pipes and seem to be keeping the patterns of noise going.

Three groups stay close to the roof, firing arrows which harmlessly bounce off Firn'gaer's Wall of Force. Thier screeches immediately alert the other flocks. Meanwhile, they stay on the roof and watch the attacks from the south by the two dwarves, one bear, and one human.

Which leaves only four groups totalling no more than 80 Harpies to attack the charging heroes!

Group 30 wings in, but started too far away to immediately get into the fight.

Groups 1, 2, and 4 all swoop low and hover a mere 10 feet over the ground. Arrows, Bolas, and something more sinister begins pouring out towards the heroes!

Five arrows each are targeted at each hero. Durgan (all miss), Kazak (all miss), Yorrick (three hits for 2+1fire, 7+6fire, 9+5frost; = Fort DC 15 or disease), Rash (all miss)

Five bolas each are thrown at each hero. Durgan (one hit, 2 damage, no trip), Kazak (one hit, 2 damage, Trip= d20+str or dex bonus = 10 or less Kazak is Tripped), Yorrick (one hit, 4 damage, Trip= d20+str or dex +8[size and 4 legs] = 22 or less Yorrick is Tripped), Rash (all miss)

Twenty harpies open thier mouths and begin singing. Durgan, Kazak, Yorrick, and Rash make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

The noise of the pipes reduces the distance of the singers, and the other heroes are less affected.

Xenia, Torgon, Firn'gaer make 5 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

By some quirk of fate, the two minotaur guards are in Silence and unaffected by the harpy song.

Waterworks Exterior



Firn'gaer: AC23; HP130; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+19=26 ; d20+19=31 ; d20+19=28 ; d20+19=25 ; d20+19=23 ; 10d6=38 ;
Friday April 29th, 2011 1:21:15 PM

[Made the Will saves]

Firn'gaer begins to make the charge to the Waterworks. He flies low along the bridge. After moving 40-ft (I12), he sends an empowered fireball at R,S/9,10. He hopes that targeting both Groups #1 and #4 he can create enough confusion for the CoC to be able to regroup together on the other side of the bridge.

Empowered Fireball: Centered R,S/9,10; Damage 57, Reflex save DC25 for half.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (18 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+19=35 ; d20+19=28 ; d20+19=34 ; d20+19=35 ; d20+19=22 ;
Friday April 29th, 2011 4:47:46 PM


The sky is full of them. Who could have imagined that so many of these Harpy Girls were living on the roof. It must be ... really disgusting up there. Xenia feels the screams compelling her, but it's a simple thing for her to shake off.

Whatever is up on the roof, the one thing that is clear to the dark girl is that out here in the wide wide open, it's the Harpy Girls what got the advantage. In close quarters where they couldn't bring their numbers to bear, they wouldn't last. That means getting into the building. That's gotta be why the Minos are guarding the door.

In this light, foozling the door may have been a mistake. For now, she'd have to wait and see whether the others could fight there way across. If she let the drow out of the front door too soon, if they get themselves out while the Guys are still trapped in the middle of the bridge, things could get bad. So, Xenia stays put. They gotta make it on their own. When they do, she'll blow the door open. But until then ...

"Don't mind the harpies!" the dark rogue cries out. "We gotta get inside quick!" Then, from her bag, she pulls a scroll and lays on some preparation magic before moving a few feet from her previous position.

+++++++++++++++++++++++++

Will Saves: 35,28,34,35,22

UMD Autosuccess vs DC27 for scroll of Freedom of Movement (Xenia's base UMD vs scrolls is 29)
Hide 68 (Taking 10 w/Skill Mastery, +20 for Invisibility; Moving half speed)
Move Silently 36 (Taking 10 w/Skill Mastery; Moving half speed)

Position: V19 (5ft-step)

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine)

Rash hps 171/171 ac 32 true seeing  d20=13 ; d20=3 ; d20=5 ; d20=19 ; d20=8 ; d20=4 ; d20=10 ; d20=2 ; d20=2 ; d20=10 ; d20=6 ; d20=7 ; d20=8 ; d20=13 ; d20=19 ; d20=7 ; d20=17 ; d20=1 ; d20=17 ; d20=16 ; d20=10 ; d20=9 ;
Friday April 29th, 2011 5:15:20 PM

Rash is assualted by the song of the harpies and slows for a second shaking her head as the music rings in her ears trying to lure her away from the battle. (made all but one save but have used a hero point to make that one. I needed a natural one to fail and decided to not put modifiers in the rolls to make it easier to identify)

Rash briefly thinks about her spells and attacking the harpies but listens to her sister-in-arms and runs as fast as she can in a full sprint towards the minotaurs and the doors.

Please move 60' towards the door or whatever a full spring gets you. Is seems sad I can only move 20 yards in 6 seconds

Torgon AC: 35 HP : 198/198  d20+18=36 ; d20+18=34 ; d20+18=36 ; d20+18=34 ; d20+18=31 ;
Sunday May 1st, 2011 10:24:42 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Will saves: 36,34,36,34,31

Torgon ignores the Harpies calls, and heeds Xenia's. He makes a run for the waterworks and the minotaur guardians in front of it.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Torgon AC: 39 HP : 198/198 
Sunday May 1st, 2011 10:25:18 AM

OOC: Ac 39 now. sorry.

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  d20+21=38 ; d20+21=36 ; d20+21=31 ; d20=17 ; d20+13=32 ; d20+13=23 ; d20+13=22 ; d20+13=17 ; d20+13=21 ; d20+13=33 ; d20+13=25 ; d20+13=27 ; d20+13=15 ; d20+13=26 ; d20+13=16 ; d20+13=16 ; d20+13=19 ; d20+13=24 ; d20+13=17 ; d20+13=15 ; d20+13=14 ; d20+13=33 ; d20+13=28 ; d20+13=23 ;
Monday May 2nd, 2011 10:42:59 AM

Yorrick pulls up short and begins walking, serveral of the Harpies charmed him.

Peerimus remains where he is for a moment, but there are far more of the creatureas than he originally believed making the air elemental threat nonexistant and thus not a distraction and the Triceratops failed to penetrate the wall. The group needed to pull back and re run this approach. So then the question became how to pull out especially if the others did not know to do so. the Harpies were looking for additional targets. Time to give them one. Peerimus shifts back into a Solar and shoots skyward another 100'

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241  d20+7=25 ; 20d20=173 ; d20=2 ; d20=7 ; d20=16 ; d20=4 ; d20=9 ; d20=14 ; d20=9 ; d20=5 ; d20=9 ; d20=14 ; d20=14 ; d20=20 ; d20=13 ; d20=13 ; d20=17 ; d20=15 ; d20=19 ; d20=13 ;
Monday May 2nd, 2011 2:45:14 PM

The dwarf doesnt even miss a step as the harpy bola just snaps from hus powerful strides (d20+7=26 str check)

But the singing almost captivates Kazak (d20=2 will save ch but hero pt reroll d20=13)(i belive Kazak as will save +13 , so just needs a 4 or better)

The warrior keeps his feet moving forward under the barrage of attacks ..... charging for the door and its guards

"C'mon bro .... lets bash dem to pieces " growld the younger brother .....

active magic
potion - cats grace

ooc: well george thats real life speed for you ;-)



Assaulting the Waterworks [DM SteveK]  d20+14=29 ; d20+14=23 ; d20+14=18 ; d20+14=24 ; d20+14=19 ; d20+14=15 ; d20+14=33 ; d20+14=21 ; d20+14=24 ; d20+25=30 ; d20+25=31 ; 6d8+25=48 ; 6d8+25=52 ; d20=3 ; d20=9 ; d20=7 ; d20=19 ; d20=9 ; d20=1 ; d20=15 ; d20=12 ; d20=10 ; d20=17 ; d20=13 ; d20=9 ; d20=7 ; d20=8 ; d20=18 ; d20=10 ; d20=5 ; d20=6 ; d20=2 ; d20=18 ; d20=13 ; d20+25=30 ; d20+25=34 ; d8+2=9 ; d8+2=6 ; d8+2=9 ; d8+2=4 ; d20+25=31 ; d20+25=37 ; d20+25=32 ; d20+25=43 ; d20+25=27 ; d20+25=38 ; d20+25=27 ; d20+25=27 ; d20+25=38 ; d20+25=35 ; d20+25=38 ; d20+25=35 ; d20+25=42 ; d20+25=33 ; d20+25=33 ; d20+25=36 ; d20+25=43 ; d20+25=31 ; d20+25=29 ; d20+25=28 ; d8+2=7 ; d8+2=9 ; d8+2=4 ; d8+2=5 ; d8+2=3 ; d8+2=5 ; d8+2=6 ; d8+2=8 ; d8+2=10 ; d8+2=10 ; d8+2=8 ; d20+25=26 ; d20+25=32 ; d20+25=27 ; d20+25=40 ; d20+25=31 ; d20+25=35 ; d20+25=27 ; d20+25=38 ; d20+25=28 ; d20+25=43 ; d20+25=30 ; d20+25=29 ; d20+25=36 ; d20+25=42 ; d20+25=37 ; d20+25=42 ; d20+25=26 ; d20+25=44 ; d20+25=44 ; d20+25=37 ; d8+2=3 ; d8+2=8 ; d8+2=10 ; d8+2=10 ; d8+2=3 ; d8+2=4 ; d8+2=5 ; d8+2=4 ; d8+2=6 ; d8+2=4 ; d8+2=10 ; d8+2=9 ; d8+2=7 ; d6=2 ; d6=4 ; d6=5 ; d6=5 ; d6=4 ; d6=3 ; d6=6 ; d6=5 ; d6=5 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=4 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ; d6=1 ; d6=3 ; d6=3 ; d6=4 ; d20+25=38 ; d20+25=33 ; d20+25=33 ; d20+25=36 ; d20+25=29 ; d20+25=26 ; d20+25=36 ; d20+25=28 ; d20+25=38 ; d20+25=39 ; d20+25=30 ; d20+25=32 ; d20+25=28 ; d20+25=33 ; d20+25=41 ; d20+25=29 ; d20+25=44 ; d20+25=38 ; d20+25=40 ; d20+25=36 ; d8+2=6 ; d8+2=4 ; d8+2=4 ; d8+2=10 ; d8+2=5 ; d8+2=5 ; d8+2=7 ; d8+2=3 ; d8+2=10 ; d8+2=9 ; d8+2=9 ; d8+2=4 ; d8+2=6 ; d8+2=7 ; d3=1 ; d8+2=4 ; d8+2=9 ; d8+2=3 ; d8+2=5 ; d8+2=3 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d6=1 ; d6=3 ; d6=2 ; d6=2 ; d6=3 ; d6=6 ; d6=5 ; d20+25=41 ; d20+25=37 ; d20+25=30 ; d20+25=43 ; d20+25=42 ; d20+25=31 ; d20+25=34 ; d20+25=32 ; d20+25=27 ; d20+25=37 ; d8+2=7 ; d8+2=5 ; d8+2=4 ; d6=3 ; d6=2 ; d6=2 ; d20+25=35 ; d20+25=30 ; d20+25=29 ; d20+25=27 ; d20+25=33 ; d20+25=34 ; d20+25=40 ; d20+25=38 ; d20+25=30 ; d20+25=34 ; d8+2=7 ; d8+2=10 ; d8+2=5 ; d8+2=8 ; d8+2=3 ; d6=1 ; d6=2 ; d6=3 ; d6=3 ; d6=3 ; d20+25=45 ; d20+25=43 ; d3=3 ; d20+25=44 ; d20+25=33 ; d20+20=28 ; d20+15=23 ; 2d6+8=15 ;
Monday May 2nd, 2011 6:48:44 PM


Firn'gaer is too disciplined to fall victim to the harpies, and flies low below his Wall and sends an empowered fireball to sear two of the flocks of harpies, but they are strong... and so many!

Xenia shouts out, and pulls a scroll, casting Freedom of Movement on herself.

Rash is assaulted by the song of the harpies but heroically overcomes the seductive song. She figures the best safety is in the Silence of the doorway, and sprints for the door! (ooc: times like this you really miss being a monk, eh?)

Torgon ignores the Harpy calls and makes a run for the waterworks and the minotaur guardians.

Yorrick pulls up short and begins walking, serveral of the Harpies charmed him.

Peerimus reassesses the group's approach. The summoned creatures are not nearly as much a distraction as he envisioned, and though the two Gargantuan Triceratops smashed through a foot of the wall, it appears there are pipes running through the wall and the wall is more than a foot thick! So Peerimus decides to provide the harpies an additional target. He shifts into a Solar and shoots skyward another 100'. High as he is, Peerimus can see there are other fliers in the sky around the ruined city of the elves, but none look like they are flying towards the Waterworks.

Kazak continues his charge, running right into the first minotaur and the Silence spell! The minotaurs poke at the running dwarf with ranseur and chain, but neither can get through Kazak's thick armor. (2 AOOs, both miss)

Durgan is also nearly captivated by the harpies (DM rolls, one natural "1", hero point re-roll, please take off your sheet (down to 4 hero points)), but the stubborn dwarf keeps running with his brother and also bumps into the minotaur guards without getting struck ( 2 AOOs, both miss)

.......................

The patterned beating of the pipes changes again in response to the heroes continuing to charge the Waterworks and the arrival of a Solar. The apparently well-drilled and diseased harpies also continue their assault of the heroes, defense of the Waterworks, and interdiction of the surrounding city streets.

Nine of the groups are still actively engaged with the summoned creatures on the east side.

Five more groups are spread out around the sky, flinging out an interdiction cordon, looking outwards.

Five groups are about the pipes and seem to be keeping the patterns of noise going.

Two groups are flying a low interdiction pattern below the high-flying Solar, while three more groups are pumping their wings to catch up to the angel in the sky. Peerimus is able to hear some shouts from the bird-women; mostly along the lines of "there's nothing for you here, leave now" with a lot of flavor.

That leaves almost 140 Harpies against seven heroes. They ignore the bolas and go right for the kill.

There are only Two groups on the roof shooting an occasional arrow at the charging heroes to determine which are covered and which are not. When an arrow flies near Yorrick (who has wandered away from the Wall of Force protection, a massive volley flies at the bear! Yorrick is struck by 15 magical arrows for 95 damage + 20fire + 22frost + 16 electricity and 15 Fort DC 15 or diseased.

Harpy Group 2 and 30 gleefully pepper the great Yorrick with magical arrows, striking the bear again and again even after the great bruin has stopped breathing. They cackle and squawk, encouraging each other in sending a shaft to try and get one where there isn't any blood yet. Yorrick is struck 26 more times by magical arrows, turning the dead bear into a furry dead pincushion.

Harpy Group 1 turns their anger at getting fried on the flying gnome wizard. 20 magical bows are directed at one vulnerable gnome. 20 shafts fly, only one missing. Firn'gaer is pierced with 19 arrows, fire, frost, and electricity playing around his body, the disease on their heads further seeping into his many wounds. Firn'gaer is struck by 19 arrows, 110 damage + 10fire+ 17frost+ 18electricity, and do 19 FortDC 15 or diseased

Harpy Group 4 splits their arrow fire on Torgon and Rash. While most arrows miss the heavily armored heroes, even here, some make their mark.
Torgon is struck 3 times for 16 damage +3fire +2frost +2 electricity, and save 3 FortDC15 or diseased and
Rash is struck for 28 damage +3fire, +6frost, +3electricity, and save 5 Fort DC15 or diseased

Harpy Group 6 flies in close and the whole flock begins singing! Kazak and Durgan are in the Silence and safe, but Xenia, Rash, and Torgon must make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else. Firn'gaer if alive, must make 10 saves Will DC17 or be captivated.

The two minotaur guards begin working over the two dwarves in front of them. One drops his ranseur as useless and tries to grab Durgan into a Grapple, grabbing the dwarf out of his crouch and swinging him into a bear hug! Durgan is Grappled (nat 20!, takes 8 damage and has to use Grappling rules)
The second minotaur has a Spiked Chain and continues to try and whack Kazak striking him once for 15 damage.

Waterworks Exterior

Group 1 -- 8ea 57 damage
Group 2
Group 3
Group 4 -- 4ea 28 damage
Group 5
Group6
Group7
Group8
Group9 -- 20ea 18 damage


Firn'gaer: AC23; HP-25; Arcane Sight, Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 2nd, 2011 7:58:09 PM

Firn'gaer falls to the ground. His small frame is covered with arrows, and a pool of blood grows quickly on the bridge under his body. For those close enough to see, Rufus, too, unable to escape the volley, has been struck clean through with an arrow. His body pinned by the arrow to his master chest.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20+19=20 ; d20=15 ; d20+19=34 ; d20+19=36 ; d20+19=39 ; d20+19=35 ; d20+19=28 ; d20+19=31 ; d20+19=30 ; d20+19=32 ; d20+19=28 ; d20+19=23 ; d20+19=29 ; d20+19=21 ; d20+19=21 ; d20+19=21 ; d20+19=24 ; d20+19=24 ; d20+19=21 ; d20+19=21 ; d20+19=38 ;
Monday May 2nd, 2011 9:18:48 PM


"FERNIE!!!" Xenia bites back the sting of tears, and it is a moment before she realizes that she has turned toward the nearest group of harpies, that her full intention is to walk into their midst. The dark rogue tears herself away, tears herself away from the painful shock of seeing her the lives of her companions viscously ripped from them. Cover. Now.

With fingers nearly numb, she takes another scroll from her pack. Xenia reads the scroll and an Obscuring Mist swiftly rises from the ground. "Take cover! Kill down the Minos!" the dark girl cries.

She raises a hand to her face. Visible. It must have been the mist. The magic hit the minos and made her visible. Thank Waard for the cover. Within the cover of the mist, the dark girl creeps. One more thing to do. One more before blowing the doors open.

+++++++++++++++++++++++++

Will Saves: Lots First was Nat20 but passed with Hero Point

UMD Autosuccess Least roll 30 vs DC21 for Scroll of Obscuring Mist
Cast Obscuring Mist Centered at V&W/18&19

Position: U18 (5ft-step)

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Obscuring Mist 10/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 39 HP : 198/198  d20+22=38 ; d20+22=33 ; d20+22=35 ; d20+18=33 ; d20+18=34 ; d20+18=22 ; d20+18=29 ; d20+18=37 ; d20+18=21 ; d20+18=33 ; d20+18=24 ; d20+18=35 ; d20+18=33 ; d20+18=23 ; d20+18=23 ; d20+18=31 ; d20+18=20 ; d20+18=24 ; d20+18=28 ; d20+18=21 ; d20+18=37 ; d20+18=33 ; d20+18=19 ; d20+18=35 ; d20+32=50 ; d20+27=34 ; d20+22=29 ; d20+17=30 ; 2d6+21=30 ; 2d6+21=27 ; 2d6+21=29 ; 2d6+21=26 ; d20+32=48 ; d20+32=51 ; d20+32=47 ; d20+32=36 ; 2d6+21=31 ; 2d6+21=30 ; 2d6+21=27 ; 2d6+21=28 ;
Monday May 2nd, 2011 9:50:58 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

OOC: can't access the waterworks battle link. Not sure what the problem is.
SteveK: I couldn't either. Reset to show map.

Fort saves: 38,33,35
Will saves: 33,34,22,29,37,21,33,24,35,33,23,23,31,20,24,28,21,37,33,19(reroll 35)

Torgon takes a few arrow hits, shaking off the disease without a problem. He ignores the Harpies songs, nearly succumbing to the final call, before shaking that off as well thanks to a hero point.

The mighty Minotaur watches Yorrick fall, quickly followed by Firn'gaer, both turned into pin cushions. Realizing that there is little he can do for either, he continues with the mission and sees the two dwarves in dire straights. "So this is it then?" he calls out to the Gods. "So be it." Torgon races forward, hitting the closest Minotaur with his chain.(Not sure how far I had gotten last time with my run. if I can 5' and hit one, i will do so and use my full attacks with a 15' reach. If not, then just apply the first attack as my one attack.)

Attacks: hit ac's 50,34,29,30. Damage: 30,27,29,26

AoO: Torgon will take any against bad guys within 15' Attacks: 48,51,47,36 Damage: 31,30,27,28

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Rash hps 171/171 ac 32 true seeing  d20=19 ; d20=14 ; d20=3 ; d20=3 ; d20=3 ; d20=19 ; d20=12 ; d20=6 ; d20=4 ; d20=19 ; d20=20 ; d20=9 ; d20=7 ; d20=16 ; d20=3 ; d20=9 ; d20=5 ; d20=19 ; d20=20 ; d20=6 ;
Tuesday May 3rd, 2011 12:01:20 AM

Rash shakes off the songs of the sirens now, (You do know that we can only be effected by the same harpies once?) and keeps sprinting for the door. She is gleefully thinking of horrible, painful and ultimately deadly spells she can rain down on them as she puffs away.
SteveK: Yes, each hero can only be affected by each harpy once. Reason why I mentioned a new group of harpies came in to sing. Besides, with 600 harpies to play with, I figure SOMEONE is going to roll enough 1s to run out of Hero Points SOMETIME.

Assaulting the Waterworks [DM SteveK] 
Tuesday May 3rd, 2011 3:16:32 PM

need Durgan, Kazak, and Peerimus to post

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241  d20+24=36 ; d20+19=21 ; d20+14=28 ; d20+9=14 ; d20+24=33 ; d20+24=40 ;
Tuesday May 3rd, 2011 3:44:25 PM

Quickly drawing (quick draw feat)......the fabled stone blade ...... Kazak swings at the chain weilding minotaur ....gripping the stone sword tightly for added power (PA= 8)

1st smash - d20+24=36 damage d10+24=33 (PA included)
2nd smash d20+19=21 missed ???
3rd smash d20+14=28 damage d10+24=40
4th smash d20+9=14 missed

" ya gonna hafta to do better den dat wit ya toy chain ' growls kazak .....but alas its muted by Xenia's silence magic

active magic
potion - cats grace

ooc: woot !! i've got internet gain !!!1 only been a month ....but lost my character sheet ;-( .

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160 
Tuesday May 3rd, 2011 7:39:50 PM

Peerimus hovers for a breif second as Yorrick and then Firngaer die far below. His failure now had resulted in thier deaths and there was nothing he could about it and little he could do to avenge them. the rest were now running head long into a frotified position with the masters of these hundreds if not thousands of creatures at their command preparing for the foolish attack. The Solar moves down rapidly to land on the rooftop at AY/AY;28/29
To stay and fight, maybe he would destroy 200 of the creatures, but not too many more than that and they would still out number him 400 to 1. Rage may have fueled hiim at one time, but not here and not now.

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32

Durgan Stonewall (AC 41; HP 220/322)  d20+26=30 d20+33=43 d10+13=19
Tuesday May 3rd, 2011 10:26:51 PM

AoO for when minotaur started the grapple:unless it has improved grapple: hit AC 43, dmg = 19

"Remind me not to grumble the next time sumbody wants to teleport!"

Actions:
grapple check: (bab + 7) = 30 if successful, draws dagger


Assaulting the Waterworks [DM SteveK]  d20+15=19 ; d20+15=29 ; d20+15=28 ; d20+15=28 ;
Wednesday May 4th, 2011 12:53:26 PM

ooc: having problems with docs.google.com... no map this time

Firn'gaer and Rufus fall, covered with arrows and blood. Firn'gaerHighlight to display spoiler: {There is a moment of pain and then a wrentching sensation, and Firn'gaer finds that he is able to move again. Except, when he makes an experimental flexing of his fingers, the physical body on the ground doesn't move, and only a slightly glowing image moves on the gnome's mental wishes...}

Xenia, nearly numb, takes another scroll and causes an Obscuring Mist to rise from the ground.

Torgon takes a few arrow hits, shaking off the disease and harpy song without much problem. Watching companions fall, he charges through Xenia's Obscuring Mist, nearly running the half-elf girl over and all but colliding with the Minotaur holding Durgan. His chain snakes out, letting blood fly as it thrashes a leg! (ooc: Obscuring Mist and distance required a charge to get within striking range for one attack)

Rash shakes off the songs and keeps sprinting for the door. Running full tilt, she puffs through the Obscuring Mist, running by the dwarves and minotaurs until she leans a hand against the large double doors.

Kazak draws the fabled stone blade and powers into the chain-wielding minotaur. In two strikes, his opponents eyes glaze and the minotaur staggers a pace before sitting heavily on the ground. He tries to keep himself propped up, but it is obvious his mind is wandering in pain and blood loss.

Peerimus' mind is weighing the heavy price of leadership, but the hero keeps moving, flying rapidly to the roof below and landing among a flock of Harpies

Durgan draws a dagger to continue his fight in the Mist with the Minotaur. (ooc: This one has Imp Grapple)

.......................

The patterned beating of the pipes changes again in response to the heroes getting closer. The harpies continue their assault of the heroes, defense of the Waterworks, and interdiction of the surrounding city streets.

Nine of the groups are still actively engaged with the summoned creatures on the east side. One Elemental and one Stalker are gone, and it looks like the others aren't far behind. It is only that the summoned creatures are among the harpies and can't be shot that have kept them going for this long. Peerimus can see (though not hear because of the great din) that the harpies around the Invisible Stalkers and Triceratops have begun singing, and all five creatures have become mesmerized.

Seven groups are spread out around the sky, two of the groups that were chasing Peerimus peeling off for interdiction duty.

Four groups are about the pipes and seem to be keeping the patterns of noise going.

Two groups fly after Peerimus and have their bows out, apparently providing top cover for the roof of the Warehouse.

Two more groups (7 and 9) land and move in to try and overwhelm Peerimus with sheer numbers.

Some of the harpies from Group 10 begin attacking Peerimus with claws, but can't penetrate his defenses.

Group 5 and 8 keep watch on the roof with bows at the ready, but can't find any targets they can shoot. Patiently, they wait for a hero to walk obligingly out of the Obscuring Mists...

Harpy Group 2 and 4 take to the sky, beating their wings and getting to a position over the Obscuring Mist.

Harpy Groups 1, 30, and 6 hover low to the ground and as close as they can to the Obscuring Mist and melee by the doors. They can't bring their bows to bear, but there is nothing wrong with their voices. Of the 60 Harpies singing their song, Xenia and Torgon have not heard 20 of them. Make 20 Will DC 17 saves, any ONE failure = Captivated and begin walking toward harpy ignoring everything else.

One minotaur guard is holding Durgan and is surrounded by Rash, Torgon, and Kazak. The odds are a little too much for the minotaur, and he releases Durgan, taking a step back away from the heroes and door. He raises his hands halfway to show they are empty, but ready to defend himself if needed.
Minotaur Two crawls to put his back against the wall and prop himself up.

...Waterworks Exterior

Mino 1 -- AC 25 30/73
Mino 2 -- AC 25 73/73 - staggered

Group 1 -- 8ea 57 damage
Group 2
Group 3
Group 4 -- 4ea 28 damage
Group 5
Group6
Group7
Group8
Group9 -- 20ea 18 damage


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19)  d20=20 ; d20=14 ; d20=4 ; d20=13 ; d20=4 ; d20=13 ; d20=8 ; d20=6 ; d20=17 ; d20=5 ; d20=7 ; d20=14 ; d20=20 ; d20=3 ; d20=10 ; d20=12 ; d20=20 ; d20=4 ; d20=18 ; d20=16 ;
Wednesday May 4th, 2011 1:48:05 PM


In a way, she wishes that she could tell someone. It might make them less worried when they suddenly cease to hear from her. Blind and deaf as everyone is in the silence and the mist, they can't help but worry. 'Specially as she'll have to be the one to get the door open. But this has got to be done. It's gotta be.

Who'da thunk that the Harpy Girls could sing so good? Or maybe they don't, and it's just magic what makes it seem that way. No matter, magic or not, Xenia puts the songs from her mind. Some might find it irresistible, but she's got more sense than that. The dark girl whispers to her ring, reinstating her invisibility. Then, quietly, and under cover of all available shadow, Xenia does what no one else expects. She shoots out of the obscuring mist and back in the direction of Firn'gaer.

+++++++++++++++++++++++++

Will Saves: Lots Passed all.

Activate Ring of Invisibility / Move 60ft Fly

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: K13 (60ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 39 HP : 198/198  d20=19 ; d20=11 ; d20=14 ; d20=20 ; d20=4 ; d20=16 ; d20=6 ; d20=13 ; d20=14 ; d20=4 ; d20=1 ; d20=16 ; d20=16 ; d20=16 ; d20=20 ; d20=9 ; d20=17 ; d20=18 ; d20=2 ; d20=5 ; d20=14 ; d20+27=47 ; d20+27=47 ; d20+22=30 ; d20+17=27 ; d20+12=32 ; d20+12=14 ; 2d6+31=41 ; 2d6+31=38 ; 2d6+31=37 ; 2d6+31=41 ; 2d6+31=37 ; d20+27=28 ; d20+27=41 ; d20+27=31 ; d20+27=35 ; 2d6+31=37 ; 2d6+31=40 ; 2d6+31=35 ; 2d6+31=37 ;
Wednesday May 4th, 2011 2:11:47 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Will saves: only fail on a 1. Failed once, hero point to reroll. (Down to 3 hero points. Can't keep this up much longer.)

Torgon ignores the Harpies songs, nearly succumbing to one call, before shaking that off as well.

He is about to let the Minotaur stand down, but then remembers the infection running rampant through the harpies, and everything else so far associated with the followers of Marteus. He also thinks of the troops waiting on the other side of the door.

Torgon Destroys both Minotaurs with a combination of crits, hits, and a cleave. "Sorry brothers, but you cannot be left behind to spread the disease, or attack our rear once we enter. There is too much at stake." He says quietly as he finishes them off.
Attacks: pa by 5. hit ac's 47, threat, 47 to confirm(crit),30,27,32-threat, 14 to confirm(just a hit).
Damage: 79(crit),37,41,37

AoO: Torgon will take any against bad guys within 15' Attacks: 28(miss),41,31,35 Damage: 37,40,35,37

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 239/241 
Wednesday May 4th, 2011 9:53:01 PM

Shaking his head at the two dead minotaurs ..... " dey were done ....no need for ....." but Kazak realizes Xenia's magical silence prevents his words .....

With some quick hand signals ......Kazak motions he will attempt to open the door .....pointing to Durgan and Torgon to move to the side slightly .... out of the line of fire from the open door .... so no opening salvo of fire will pin cushion them .....

First the dwarf trys to open the door ..... by the handle (?) ......[i" i hope dey don't a hear me jiggling da door "[/i] ......

If the door doesnt budge .....Kazak again motions for the three of them to shoulder into all at once ..... hoping to smash it open .....

Active Magic
potion - cats grace

Rash hps 143/171 ac 32 true seeing  d20+17=33 ;
Wednesday May 4th, 2011 10:12:00 PM

(ooc owed you a fort save from disease from last post and forgot to roll it, made it with a 33. I am a bit confused on the situation. I thought we were in a silenced area? Is that true or can we still hear the harpies. Need to know so I know what action to do.
SteveK: Read again. Only Xenia and Torgon are affected because they are NOT in the Silenced area. Rash, Kazak, and Durgan are in the Silence area which is why those three heroes do not need to do any saves.

OK cool, thanks!

Rash hps 143/171 ac 32 true seeing 
Thursday May 5th, 2011 8:33:36 AM

Rash knows her friends are in danger and so is the Wold! She steadies herself for what she needs to do and then starts humming to herself as she makes her way out of the silence but tries to stay in the obscuring mist to keep cover. Once she can hear herself humming, she will drop to her knees and pray to the Powers,

Oh mighty ones hear my prayers and grant my boon! The lives of all the noble races are at stake and I am willing to pay the price to save them, my family and my companions!"

Rash then casts a miracle spell asking that all of the harpies around the waterworks feathers fall out. She figures most will not be able to fly and any survivors will be so demoralized that they wouldn't be a threat any longer.

SteveK: Well, now THAT is a unique use of the spell! :-) I'm going to have to think about this one...

I am expecting a big xp hit but it is the last adventure so might as well go out with a bang!

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160 
Thursday May 5th, 2011 8:38:52 PM

(Feeling sick sorry for short post)
Peerimus touches the roof top and casts Stone shape trying to make a whole by moving 32 cubic feet of the rooftop

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, (2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh
Yorrick Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h,

18/22 rounds Air elementals AC 26 (2) +23 slam 2d8+5 DR 10- HP 178 +1 hit/dmg vs airborne targets Whirlwind fly 100 perfect
17/22 rounds Invisble Stalkers AC 17 (2) +10 Slam 2d6+4 HP 52 always invisble Fly 30 perfect
19&20/22 rounds Tric AC 18 (1) Gore +22 3d6+21 HP 228 DR 10 Magic Charge 5d8+30 Trample 3d12+20 Reflex 32


Durgan Stonewall (AC 41; HP 220/322) 
Thursday May 5th, 2011 10:18:30 PM

Durgan nods his head at his brother, understanding after many years of fighting together what he wants them to do next. Durned magic silence was keeping everyone from hearing his complaining. he puts his dagger back, and gets his shield and axe back into fighting position. Then he nods his head. Ready.

OOC- nice one George, be interesting to see how this one works out.

Assaulting the Waterworks [DM SteveK]  5d6=15 ; 5d6=18 ; 5d6=15 ; 5d6=19 ; 5d6=16 ; 5d6=20 ; 15d6=48 ; 15d6=49 ;
Friday May 6th, 2011 11:25:07 AM

Ooc: without a map, I'm going to try and be more descriptive. I'm also going to be very lenient on movement and locations as long as the Players give me the PC intentions.
........................

Xenia, invisible and all but undetectable in thought and body, runs back to the body of Firn'gaer, getting within a single step of the bloody body. (ooc: I counted that a 60' move got Xenia to J13, adjacent to Firn'gaer's body. Also makes it easier for what is about to happen with Rash's Miracle)

Torgon heroically ignores the Harpy songs, but knows even he can't keep this up forever. Remembering the infections, Torgon apologizes as he whacks the closest minotaur, takes a step and whacks the other one, killing them both.

Kazak , in the silence, tries the door handle and ... it opens! The door opens outward, and Kazak, Durgan, and Torgon see the same large room that Slyvia spied on earlier. As they are in the Silence spell, there is no sound, but 5 well-armed minotaurs and 2 drow in the room appear very ready for combat and set up in a defensive circle around a door in the opposite wall. The nearest minotaur is in full plate and tower shield and 30 feet away. (ooc: remembering Slyvia's scouting report, it is unsure on whether she counted wrong or that there may be others about.)

Rash hums herself out of the Silence spell then immediately implores the Powers for a Miracle. One heartbeat, nothing happens. Two heartbeats and Rash feels as if a portion of her soul has just been ripped from her body (Rash loses 5000XP). In the third heartbeat, the air outside the Waterworks is filled with greasy, dirty feathers; making it impossible to see even a few feet away! Those who are not in the Silence spell hear loud, startled, angry, and/or frightened squawks coming from almost 600 throats. Thumps can be heard all about the roofs, streets, and splashes in the river and canals as Harpies are unable to keep themselves aloft!

The feathers are acting as an Obscuring Mist everywhere outside within 200 feet of the Waterworks. The feather-cloud is NOT inside the Waterworks, and heroes (and others) can see normally inside the building.

Peerimus touches the roof top and casts Stone shape, and is able to make a 10 foot diameter hole in the roof. Though his spellcasting opens him up to claw attacks from the harpies around him, the claws are unable to penetrate a Solar's damage resistance and he remains untouched. Looking down, Peerimus can see a semi-circle of minotaur and drow in defensive stance.

Durgan gets his shield and axe back into fighting position, and is ready for the minotaur/drow defense ahead of him.

.......................

The patterned beating of the pipes stops. No one can see what is going on, but speculations can run wild. There are a lot of calls, horns, and shouts outside the Waterworks, but none of the heroes see any harpies. Even the ones next to Peerimus withdraw and are quickly lost in the flying feathers. By the nature of the calls, the heroes can easily come to at least two conclusions. There are still an awful lot of featherless harpies left on the roof and ground, and although they are momentarily disorganized, they are getting themselves back together!

The defensive team in the room keeps their formation and focuses on the invaders.

The front minotaur says something to Kazak, Durgan, and Torgon, but no one can hear. The heroes are in Silence and Peerimus has distance and sound and feathers around him. Shrugging, the big taur nods.

The two armored minos that flank the leader let fly javelins at the dwarves and Torgon. Each of them throw 3 javelins, which all turn into Lightning Bolts, two striking each hero!
Kazak take 15 and 18 electric damage; each Reflex Dc 14 for half
Durgan take 15 and 19 electric damage; each Reflex Dc 14 for half
Torgon take 16 and 20 electric damage; each Reflex Dc 14 for half


The unarmed mino stays in place.

The female mino startles and looks up, noticing the hole in the roof and the Solar. She casts, and then the hole and a lot of the ceiling is filled with a Blade Barrier!

The female drow casts a spell and Torgon, Kazak, and Durgan are struck by a Flame Strike! (each hero takes 48 fire/unholy damage, Reflex DC 22 for 24 damage)

The black-robed drow casts another spell and Torgon, Kazak, and Durgan are struck by an Acid Delay Blast Fireball! (each hero takes 49 acid damage, Reflex DC 24 for 24 damage)

...Waterworks Interior
Heavy Mino (Gordathar)
Fighter Mino 1 (Spira Threehorn)
Fighter Mino 2 (Mastacar)
Unarmed Mino 3 (Kortanathai)
Cleric Female Mino 1 (Liah Blauvin)
Female Drow (Fay)
Blackrobe Drow (Marek)

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 6th, 2011 12:56:30 PM


Oh, Fernie. Xenia reaches over and grabs a handful of Firn'gaer's robe. "Magic Staff," the rogue whispers to Lhari. "We gotta move, but Fernie's down. Can you do sump'in for him? Heal him? Trick him from Gargul? Sump'in?"

"Think about it. We gotta join the others. We gotta go now."


Back through the cloud of feathers, the invisible rogue flies. Angel Peerimus up on the roof. The bubble of obscuring mist. The building itself. All is hidden within the dark swirling feathers. But whereas sight may be balky and useless now, there is, to the rogue's sensitive ears, a great deal revealed by sound. There's a familiar whirring and chopping sound that comes from somewhere above. Distant, as though muffled by walls that stand in between, comes the sound of spells being cast. She needs to rejoin the others.

+++++++++++++++++++++++++

Move Equivalent-Pickup Firn'gaer and Lhari / Then Move

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: from J13 to V18 (60ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 6th, 2011 1:09:17 PM


OoC request for clarification:

Back on Saturday April 23rd, 2011 4:16:20 PM, you described the Waterworks building in this way " ... The roof is ten stories above the ground level ... ". According to various sites on the internet the average estimate for a story is 10ft. That puts the roof at 100ft up. The female minotaur cleric cast Blade Barrier at the hole on the roof from the floor.

Can we assume from these facts that there is 100 feet of clear air from the floor of the area to the ceiling?

What, otherwise, are the dimensions of the room? How far from the outer door at which Kazak, Torgon and Durgan are clustered to the door on the opposite wall that Team Marteus are defending?

Would it be possible to email us the map?

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  15d6=60 ;
Friday May 6th, 2011 1:54:52 PM

Peerimus casts his own holy fire upon the group of drow and taurs below. [Flame Strike 60 dmg Reflex DC 23] then relying on his resistance to spells [SR32] the solar drops through the hole and blade barrier coming to a stop in mid air, 15' above the heads of the minotaurs

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241  d20+15=18 ; d20+15=17 ; d20+15=34 ; d20+15=18 ;
Friday May 6th, 2011 5:27:26 PM

As the door opens the dwarf peers inside .... spotting the defensive team .......he cocks his head as the heavily armored minotaur says something that goes unheard .....

Squinting as the lightning flashes and flames crash around him ......the magical attacks beat down Kazak ..but he holds his ground ......the acid attack makes him grimace as it burns .....

reflex save d20+15=18 made vs lightning [takes 8 damage]
reflex save d20+15=17 made vs lightning [takes 9 damage ]
reflex save d20+15=34 made vs flame strike [takes 24 damage ]
reflex save d20+15=18 failed vs acid fireball [takes 49 damage ]
total damage 90!!

Having sheathed his blade so he could open the door ..... the dwarven warrior reaches into a pouch and (quick draw feat).... fetching a small bead .... tossing it quickly at the feet of the heavily armored minotaur [Gordathar](bead of force)

"Another set of doors ... as Kazak again attempts to shout but again he realizes the magical silence prevents it ..... then he steps forward a few steps ....[10 feet ?] .... to get out of the silence ...

"Surrender .... drop ya weapons ....." growls Kazak to the defenders

Active Magic
Cats grace - potion =4 dex [+2 reflex save]

Torgon AC: 39 HP : 132/198  d20+14=22 ; d3=3 ; d20+14=16 ; d20+14=24 ; d20+14=33 ; d20+32=34 ; 2d6+16=23 ; d20+32=41 ; d20+32=52 ; d20+32=36 ; d20+32=50 ; d20+32=35 ; 2d6+21=28 ; 2d6+21=23 ; 2d6+21=26 ; 2d6+21=29 ;
Saturday May 7th, 2011 8:57:55 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.

Torgon saves vs. all four spells, taking a mere 66 points of damage from the onslaught that awaited our entry into the waterworks.

Torgon is about to cast a healing spell, and remembers that he is in a silence spell, unlike the enemy. Gotta move.

He moves to within 10' of the lead bad guy(unless that exceeds his 30' move, at which point he only goes 30') He then casts Righteous might if he can hear sounds once again. If he can't, he swings once at lead bad guy. Attack: 34 ac Damage: 28(read my sheet wrong, + 21 not +16)

AoO: Torgon will take any against bad guys within 15' Attacks: 41,52- threat 36 to confirm,50,35 Damage: 28,23,26,29

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2, Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Rash hps 143/171 ac 32 true seeing divine power, divine favor, righteous might 
Saturday May 7th, 2011 11:37:43 PM

Rash can only smile and say a silent thanks to the Powers. She quicken casts a divine favor, follows up with her divine power, which kicks off her righteous might spell on contingency. She then darts into the room ready to take on all comers.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack


Durgan Stonewall (AC 41; HP 166/322)  d20+15=24 ; d20+15=29 ; d20+15=29 ; d20+15=26 ;
Sunday May 8th, 2011 10:08:04 PM

"Gah! It's the durned welcoming committee. Whatever happened to offering an ale eh?" Durgan curses as the magic onslaught hits. Everyone else is probably happy enough not to have to hear it...

OOC: saves: vs bolts: 24 (half 8 dmg), 29(half 10 dmg), vs flame strike = 29(half 24 dmg, took off all 12 of the fire half due to ring), vs acid blast = 26(half 24 dmg) = 54 total dmg

Actions:
Durgan moves into the room, opposite side from his brother, and positions himself next to something that needs a whuppin.

Assaulting the Waterworks [DM SteveK]  d20+12=15 ; d20+12=18 ; d20+12=13 ; d20+20=23 ; d20+12=25 ; d20+6=15 ; d20+20=39 ; d20+20=37 ; d20+25=44 ; d20+25=39 ; d8+15=17 ; d8+15=23 ; d8+15=20 ; d8+15=20 ; d20+25=31 ; d20+27=37 ; d20+20=38 ; d20+30=41 ; d20+12=31 ; 30d6=106 ; 5d6=16 ;
Monday May 9th, 2011 10:43:49 AM

ooc: The First Room is 90 foot wide, 90 foot tall (ten feet of pipes and stone are the additional 10 feet to the 10 story building), and 60 foot deep. The Tower Shield minotaur is standing in the middle of the room (30 feet from the front door, 20 feet from the inside door) His minotaurs are in a semi-circle from him in a guard position around the interior door. The drow are very close to the door.

Xenia talks to Lhari, Firn'gaer's magical staff. "Eh? What's that? No, I can't do any of that. I'm just a staff now, and pretty good at blowing things up, but no bringing back to life or magical movement on my own." Xenia notes that there seems to be a light green glowing Firn'gaer superimposed on the dead bloody form of the gnome. She grabs Firn'gaer's body, his and Rufus' blood all about her, and flies back through the cloud of feathers and squawking harpies. Five seem sharp enough to begin singing, but Xenia has heard these harpies before and is able to easily resist their call.

Peerimus casts his own holy fire upon the group of drow and taurs below, then relies on his resistance to spells, dropping through the hole and blade barrier. He stops well above the heads of the minotaurs. The spell burns the four heavily armored minotaurs, but the unarmed mino and the two drow escape unscathed!

Kazak endures the magical attacks, then reaches into a pouch and fetching a small bead, he tosses it at the heavily armored minotaur. The concussive force strikes the Tower Shield which is completely protecting the minotaur warrior, but the bead's other properties are unaffected ,and the minotaur is enclosed in a Resiliant Sphere!

Torgon also withstands the magical attacks. The minotaur glides forward to reach one of the minotaur fighters and casts Righteous might, growing to Huge size!

Rash thanks the Powers and casts a quickened divine favor, divine power, contingency righteous might AND darts into the room!

Durgan moves into the room, opposite side from his brother, and positions himself next to something that needs a whuppin.

.......................

Outside the Waterworks, the feathers continue to fly and the harpies are disorganized and grounded. There are hundreds of them out here, and some are coming out of the shock of being suddenly plucked, but without sight, their deadly bows are unusable, and (already proven) their claws are of little concern.

The defensive team in the room keeps their formation and focuses on the invaders.

The front minotaur is cooped up in a Resilient Sphere and is unable to move!

One armored mino pulls a military pick and charges Torgon. The hero smashes once with the chain, but is in turn struck a devastating blow from the pickaxe! (Torgon AC44 crit! 39 confirm! X4 = 60 damage

The second mino pulls a bastard sword and also charges Torgon, being struck and missing for his pains.

The unarmed mino looks up and smiles. "I've never killed an angel before", he calls to Peerimus, and then vertically leaps up to grab the druid, and getting into a wrestling match. Peerimus Touch AC? 41, no AOO (improved Grapple)

The female mino obviously readies a spell.

The female steps back and begins casting a complicated summoning spell.

The black-robed drow drills Durgan with a Disintegrate spell. Durgan 106 damage; Fort save 23 for 16 damage only

Torgon and Kazak are near 2 mino fighters.
Durgan is on other side of Resilent Sphere facing off with the drow blackrobe.

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- 88
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 60
Female Drow (Fay) - 0
Blackrobe Drow (Marek) - 0

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Monday May 9th, 2011 2:33:37 PM



"Fernie?" Whazzat? Is she seeing what she's seeing?

"Um ... Lhari. We're maybe gonna have to be doing some blowing stuff up here together pretty soon. Err, can you do this blowing stuff up by yourself? You need me to do some invoking?"

It sure looks like there's something there. A light green glowing Firn'gaer over the dead and bloody Firn'gaer. Only half listening to the reply from Lhari Staff, Xenia blinks her eyes and shakes her head.

"FERNIE! FERNIE, WAKE UP!!!"

Gotta go. More spell casting sounds come from the direction of the building. Sounds of fighting. A voice, faintly heard. Something 'bout killing an angel. Xenia half decides to leave Firn'gaer's body where it is, but decides to hold onto it instead. Continuing through the fog, the dark rogue plunges into the Silence.

The door soon looms out of the mist. It's open. How, after she placed the shims is something at which she can only guess. But here's where the mist ends. Here's also where she left the pebble on which she had cast the Silence spell. Can't go on with Fernie anymore. The invisibility wouldn't cover him. Sorry. Her lips form the words as she lays the body of the wizard back upon the ground. At the same time, Xenia picks up the pebble. It is just where she left it.

From within the edge of the mist, she surveys the room in which the current conflict occurs. There they are. The drow. And, as expected, they look like the casters. Time to do more foozling.

+++++++++++++++++++++++++

Move / P/U Pebble of Silence / Leave Firn'gaer at AA20

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently 36 (Taking 10 w/Skill Mastery, -5 Penalty for full speed)

Position: from V18 to AA20 (25ft move) - Using old map.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 56/60 HP 206/206 and Yorrick AC 31 HP 126/160  3d6+22=34 ;
Monday May 9th, 2011 10:31:36 PM

Touch AC 29 Peerimus has Freedom of Movement

The unarmed Minotaur slips off the druid solar as if he is trying to tackle water. The solar replies, "And nor shall you this day." The solar then fixes his gaze upon the drow casting for assistance "Let justice be done" and casts a 9th level Finger of Death Fort save 28 or die save still inflicts 34 caster level 22

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active


Durgan Stonewall (AC 41; HP 150/322)  d20+26=43 ; d20+33=40 ; d20+28=33 ; d20+23=24 ; d20+18=36 ; d10+13=15 ; d10+13=19 ; d10+13=16 ; d10+13=21 ;
Monday May 9th, 2011 10:40:28 PM

OOC save vs disintegrate = 43, dmg 16

The dwarf smiles. "I'll teach ye to shoot that green stuff at me. This is gonna be fun. If there's one thing I enjoy it's showing evil magic users the error of their ways."

Actions:
full attack on Marek, hit AC: 40, 33, 24(nat 1), 36
damage: 15, 19, 16, 21



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241  d20+27=47 ; d20+27=36 ; d20+22=26 ; d20+17=35 ; d20+17=30 ; d20+12=26 ; d10+21=30 ; d10+21=28 ; d10+21=29 ; d10+21=25 ;
Monday May 9th, 2011 11:28:06 PM

Grinning as the heavily armored Minotaur is engulfed in the magical sphere ....." i told ya to drop ya weapons and surrender .... but ya wanna do dis da hard way ...... Martaeus puppets ....dats whats ya are ...time to slice dem strings "

As the dwarven warrior steps into the nearest minotaur fighter ...adding and extra uumfph to his strikes PA +5

1st smash d20+27=47 crit hit nat 20 !! damage d10+21=30 Pa +5 included
crit roll d20+27=36 hit ?? damage d10+21=28 Pa + included
2nd smash d20+22=26 missed ??
3rd smash d20+17=35 crit hit !! damage d10+21=29 Pa +5 included
crit roll d20+17=30 hit ? damage d10+21=25 Pa +5 included
4th smash d20+12=26 missed ?
Total = 112

"Tell ya people to stand down and drop der weapons... our ya gonna watch em die while ya watch " growls Kazak to the magical held minotaur ...

active magic
potion - cats grace



Rash hps 143/171 ac 41 true seeing divine power, divine favor, righteous might  d20+40=56 ; d20+40=47 ; d20+40=48 ; d20+35=51 ; d20+35=39 ; d20+30=32 ; 2d6+21=26 ; 2d6+21=28 ; 2d6+21=28 ; 2d6+21=29 ; 2d6+21=24 ; 2d6+21=27 ;
Tuesday May 10th, 2011 12:03:55 AM

(not exactly sure where I am in relationship with the others. Without the map, I will assume that I am close to Torgon and attack the mino with the pick with a full assualt. Remember I am large sized now with reach so I shouldn't draw AOO

Rash first swing hits ac 56 (possibe critical hit follow up roll hits ac 47) 26 points or 54 point of damage depending on critical hit
second hasted swing hits ac 48 for 28 points of damage
third swing hits ac 42 possible critical hit, follow up roll hits ac 39 damage is 29 or 53
forth swing hits ac 32 assuming a miss but just in case 27 points of damage

sorry to late to figure out right hps



Torgon AC: 38 HP : 112/198  d20+30=36 ; d20+30=39 ; d20+25=28 ; d20+25=37 ; d20+20=25 ; d20+20=39 ; d20+20=33 ; d20+15=17 ; 3d6+35=44 ; 3d6+35=44 ; 3d6+35=38 ; 3d6+35=51 ; 3d6+35=49 ; 3d6+35=46 ; 3d6+35=45 ; 3d6+35=44 ; 3d6+35=49 ; 3d6+35=43 ; d20+30=35 ; d20+30=43 ; d20+30=42 ; d20+30=42 ; 3d6+35=43 ; 3d6+35=46 ; 3d6+35=42 ; 3d6+35=47 ;
Tuesday May 10th, 2011 8:05:00 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac

Torgon suffers from the pickaxe of the Minotaur, but thanks to his enhanced Constitution from the Righteous might, he continues his assault upon the enemy.

Torgon will first target spellcasters within range of his 20' reach(he will take a 5' step closer to them if it would benefit his attacks in the future), then concentrate his attack onto the most damaged fighters not in a bubble. Power attacking by 5.

Attack 1: hit ac 36 Damage: 44 (Cleave 39 Dam: 51)
Attack 2: hit ac 28 Damage: 44 (Cleave 37 Dam: 49)
Attack:3 Hit ac 25 Damage: 38 (Cleave 39(threat, 33 to confirm) Dam: 46, 138 if crit)
Attack 4: Hit ac 17 Damage: 43
(stupid die roller)

AoO: Torgon will take any against bad guys within 20' Attacks: 35,43,42,42 Damage: 43,46,42,47

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Firn'gaer: AC23; HP-25; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+17=23 ; d20+14=24 ;
Tuesday May 10th, 2011 12:57:42 PM

Xenia takes his body and runs to catch up with the others. It is a strange sensation having an out of body experience, even for a wizard. Not sure what to make of the giant cloud of feathers all about, he does know that he feels compelled to keep up with his body. Knowing what he knows about different planes of existence, Firn'gaer thinks if travel might be different (KS-planes DC23, KS-religion DC24)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor, Wall of Force (18 rds)

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2), Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Assaulting the Waterworks [DM SteveK]  d20+15=33 ; d20+25=35 ; d6+15=17 ; d6+15=20 ; d6+15=17 ; d6+15=16 ; d20+28=31 ; d20+23=40 ; d20+18=32 ; d20+17=24 ; d20+15=33 ; d20+12=18 ; d20+12=27 ; d20+12=16 ;
Wednesday May 11th, 2011 3:08:40 PM

Xenia coerces Lhari the intelligent staff to do his own attacking and wonders at the weird Firn'gaer-image that is hovering over his body. She also wonders how the doors opened with her shims in them, but with the feathers and Silence, it is impossible for a full inspection. The rogue lays the body of the wizard on the ground, picks up her pebble, and, peeking in amongst the occasional greasy feather, she surveys the room in which the current conflict occurs.

Lhari replies to Xenia. "Mmmm, yes, for the Children of Chaos. I can blast anything that I see to help all of you out. I'm going to have to see something besides feathers though. "

Peerimus' Freedom of Movement confounds the would-be minotaur grappler, and so the angel ignores the taur in favor of killing the more dangerous drow summoner. The female minotaur, spell readied, counterspells Peerimus!

Durgan takes a step forward and laughs at the drow wizard's folly. His sword slices through leaving many bloody tatters on the drow's black robes, yet his attack triggered a latent spell on the drow which encloses him in thin, whispy cold fire. The fire freezes Durgan as he strikes! Durgan takes 17, 20, 17, 16 = 70 cold damage from Fire Shield

Kazak keeps up his banter and call for surrender as he steps into the nearest minotaur fighter and shows him what good dwarven stone can do, leaving him bleeding from several deep wounds!

Rash, standing in the door, glides forward to put a single hard blow on the pickaxe wielding minotaur, laying him out on the stones from many, many wounds! (Rash was just in the door and had to move 20 feet to get in range. No problem tho, all on my stupid work computer!)

Torgon ignores the minotaur fighter to go after the drow cleric behind the taur. Because the taur is partially in the way (Soft Cover), it is more difficult to hit the cleric, and Torgon only strikes her once, disrupting her spell!

Firn'gaer is surprised that he is capable of moving and thinking. Didn't he just get punctured by a hundred arrows? There doesn't seem to be a particular need or urge with the wizard, and he speculates on his existence in the Silence spell among a million greasy, floating feathers. As Xenia puts his bloody body down and moves to the doors, Firn'gaer gets a strange sensation that he could be standing in two places at the same time. He could stand over his body, or he could stand over his blood... on Xenia!

Ooc: I knew Al would pick up on what I was doing right away. :-)
.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized.

The front minotaur pounds on the Resilient Sphere without success.

"You bastard!" calls the minotaur with the bastard sword at Torgon, Kazak, and Rash all at once. "We aren't minions of any petty godling. It is the money that keeps us around, and you can't have any of it!" With a deft series of moves, the minotaur proves he is a master swordsman, for though he misses Torgon's chain, he strikes Rash's falchion and Kazak's sword from their hands! (using old Wold special rules on Disarm, Rash and Kazak both take 10 and are disarmed; Torgon 31 miss; Rash 40 Disarm!; Kazak 32 Disarm!)

The unarmed mino looks up again and is not smiling. "OK, not that easy", he says and disappears. Spellcraft Dc 16 Highlight to display spoiler: {teleport}

The female mino backs up and to the left, another readied spell on her lips.

The female drow glares at Peerimus and Torgon, but elects not to try another summoning. Instead, casts a spell at Peerimus that fails to get through the angel's spell resistance.

The black-robed drow smiles bloodily at Durgan and tries another spell, drills Durgan with 3 Maximized Scorching Rays at point blank Range, but only one actually hits! Durgan take 24 damage

Torgon, Rash and Kazak are near 1 mino fighters.
Durgan is on other side of Resilent Sphere facing off with the drow blackrobe.
Xenia is at door.
Firn'gaer is beyond door in feathers.
Peerimus is standing over the two clerics (drow and minotaur)

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 60
Female Drow (Fay) - 78
Blackrobe Drow (Marek) - 61

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 
Wednesday May 11th, 2011 4:19:44 PM

Calmly bending down to pickup the sone blade ....." nicely done !! " ......

"Hehehe .... we're not here for any money .... or treasure of any kind ..... you can keep it all ....we're here to stop da vile disease dat Martaeus has unleashed here ..... stooping it before it reaches da the wold outside of Fae skimme or whatever da name of dis place is ....."



Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 
Wednesday May 11th, 2011 4:25:56 PM

Eyeing the minotaurs ...."stand aside .... sheath your weapons " as Kazak sheaths his own blade let us be about our business and we'll leave ya to all da treasure here ..." growls the dwarven warrior

active magic.
potion - Cats grace

ooc: hit submit before i finshed



Peerimus Solar) AC 54/58 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=27 ; d20+28=46 ; 3d6+37=45 ;
Wednesday May 11th, 2011 7:19:55 PM

Peerimus quickly confirms the Minotaur is gone [Spot 27 with True Sight] the result of his spell was anticipated if not expected, the power of the group was impessive. He was simply hoping the caster did not have Greater Dispel magic at the ready. Hope and plans, Father always kept things interesting.

Peerimus drops in and charges the female minotaur who had successfully dispelled his last attack
[Charge Attack PA -8 Hit AC 46 Dmg 45]
-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Wednesday May 11th, 2011 8:54:53 PM


Silence and Invisibility protect you good. But Silence and Invisibility also make you very very alone. But right now, she's gotta do what she's gotta do.

The blood on her hand feels odd. Fernie's blood. Feels like its part of him. What a weerdo thought. Again odd, but the rogue wonders whether or not the greenish ghostly Firn'gaer can maybe do magic, even though he's a ghost. If he even is a ghost, and not something her mind is cooking up to stave off the grief. This thought remembers her back to the time that Lang died. That was bad too.

But there's too much hurtin' going on for the wrong side, and this has gotta stop. Xenia streaks across the room toward the other door, bringing the sphere of magical Silence with her. With the spell casty types all clustered around the door it's easy peasy. Extra satisfying is that they're drow.

If it were her what got the Silence dropped on her, she'd scatter to different directions. Can't follow them all. So the Dark Rogue picks the one to put the big foozle on. This one's easy. She chooses the black robed drow. She can keep him pinned down till his Cold Shield Magic wears out. Then he's dead drow meat.

+++++++++++++++++++++++++

Move 60ft to cover as many of the casters as possible in the Silence.
Ready Action: Follow the Black Robed Drow if he moves. Give him priority but still try to cover all casters if at all possible.

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently N/A. In Silence

Position: Unknown. Up to you, Steve. steveK I know :-( I'm working on it, but figure it is more important to keep the action going than to stop for a couple days to fix.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Durgan Stonewall (AC 41; HP 80/322) 
Wednesday May 11th, 2011 10:51:37 PM

Durgan shakes off the chilling effect of the cold. Fortunately for him, his magic ring takes care of the fire spell. He nods at Xenia as she gets into range with the silence, and backs off a step. He can't be heard, but the drow can see him mouth the words: 'Your move ugly'

Actions:
total defense

Rash hps 143/171 ac 41 true seeing divine power, divine favor, righteous might  15d6=54 ; d20+22=30 ;
Wednesday May 11th, 2011 11:02:44 PM

Rash grimaces at the lack of action from the dwarves. "Kazak and Durgan, we are past the peaceful resolution to this. They might not be part of the clerics of Marteaus but they ain't sweethearts either who I am going to leave at my back."

Rash does a quickened flamestrike at the female minotaur with the spell readied at her lips hoping to disrupt her concentration. Reflex save of 34 54 or 27 points of damage. She then murmurs one quick word and does a power word blind at the minotaur fighter who knocked the sword from her hand. She will then use her move action to pick up her sword

Rolled a concentration check of 30 if needed.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith x 2, Endure Elements, Shatter, Silence, Status, Divine favor x 2!
Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Searing light x 2, water breathing, continual flame, prayer, speak with dead, create food and water, wind wall
Fourth:Divine Power*, Divine Power x2!, Magic weapon greater x 2, Air walk, Dismissal
Fifth:Flame Strike*, Righteous Might x2!, Spell Resistance, Summon Monster 5, True Seeing, Flame Strike, Disrupting Weapon, Insect plague
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater x 2,
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Dictum, Word of Chaos, Restoration greater
Eighth: Power Word Stun* Summon Monster 8!, Holy Aura, Spell Immunity Greater, Discern Location
Ninth: Power Word Kill* Miracle, x2 Heal mass, monster summoning 9 (third miracle is in spell staff which is kept in haversack

Torgon AC: 38 HP : 112/198  d20+30=44 ; d20+30=49 ; d20+30=43 ; d20+25=41 ; d20+25=33 ; d20+20=37 ; d20+20=22 ; d20+15=28 ; d20+15=19 ; 3d6+35=48 ; 3d6+35=42 ; 3d6+35=49 ; 3d6+35=45 ; 3d6+35=40 ; 3d6+35=45 ; 3d6+35=49 ; 3d6+35=45 ; 3d6+35=41 ; d20+30=32 ; d20+30=47 ; d20+30=42 ; d20+30=49 ; 3d6+35=46 ; 3d6+35=42 ; 3d6+35=42 ; 3d6+35=44 ;
Thursday May 12th, 2011 8:05:45 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 9 rds

"Rash is right. We can leave none behind us. They have chosen their fate."

"If you have one of those big healing spells for lots of folks Rash, now might be a pretty good time. I can only do one, and we are needing quite a bit more than that at the moment.""

Torgon will first target spellcasters within range of his 20' reach(he will take a 5' step closer to them if it would benefit his attacks in the future)(preferably the one with the fire shield if she can be reached), then concentrate his attack onto the most damaged fighters not in a bubble. Power attacking by 5.

Attack 1: hit ac 44 Damage: 48 (Cleave 49(threat, 43 to confirm)Dam: 42, 136 if crit)
Attack 2: hit ac 41 Damage: 40 (Cleave 33 Dam: 45)
Attack:3 Hit ac 37 Damage: 49 (Cleave 22 Dam: 45)
Attack 4: Hit ac 28 Damage: 41 (Cleave 19)

AoO: Torgon will take any against bad guys within 20' Attacks: 32,47,42,49 Damage: 46,42,42,44

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Assaulting the Waterworks [DM SteveK]  d20+28=33 ; d20+12=24 ; d20+20=22 ; d20+28=48 ; d20+28=29 ; 2d8+10=20 ; d20+28=38 ; d20+28=36 ; d20+23=37 ; d20+18=23 ; d20+26=45 ; d8+5=13 ; d20+20=29 ; d20+15=35 ; d20+10=28 ; d20+23=43 ; 5d4+5=22 ; 5d4+5=20 ;
Thursday May 12th, 2011 1:17:19 PM

Kazak tries to pickup the stone blade, and gives the minotaurs one more chance to give up, but the minotaur standing over him will have none of it, and deftly knocks the Stone Sword out of his hands before Kazak can even straighten up! AOO disarm on Kazak: 33 success!

Peerimus acknowledges the group of minotaur and drow are not the average mercenaries, and drop to charge the female minotaur, smashing in a strong hit. Since Peerimus did the unexpected and turned to a physical attack, the minotaur isn't ready, and the attack goes through!

Xenia wonders about the oddness of Firn'gaer-image, but doesn't let that stop her from being as frustrating as she possibly can. She hastens into the room to take up an invisible, silent position next to the bleeding but strong drow magician. The casters are spread out, and the Silence only covers the drow, Xenia, and Durgan, but it is enough to make the drow scowl.

Durgan is happy his magic ring takes care of the fire shield, and backs off a step to cover the drow without attacking.

Rash is certain that time for words is done. She casts a quickened (by rod) flamestrike at the female minotaur , also striking Peerimus without effect. Peerimus SR 22 fail. Rash then tries to cast Powerword Blind at the minotaur fighter who quick as a snake stabs Rash with the large sword and ruins the spell! (AOO; AC 48 crit 29 no; Rash takes 20 damage; DC 36 for spell v Rash 30 Concentration; spell lost. Finally, the minotaur knocks the sword from her hand as Rash bends down to pick it up! What a swordmaster!

Torgon is blocked from taking any steps by the minotaur fighter in front of him, but is still able to reach the drow cleric behind. Three strikes with the chain slip through, leaving the drow just a bloody lump on the floor!

.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized.

The front minotaur pounds on the Resilient Sphere without success.

"You lie!" calls the minotaur with the bastard sword. "Gordathar's Fist will keep all our gold! You can 't have it!" And the minotaur works on Torgon to get the chain out of his hands. The first swipe nearly pulls the chain from Torgon's hands, and the second causes Torgon to drop his chain. A third cut misses Torgon, but the follow-up horns of the minotaur leave a hole in Torgon's arm.

The female mino is in the fight of her life, and pulls a wicked looking hammer, but fails to penetrate Peerimus' defenses. "By Imod, what kind of creature are you?", she wails, and then gasps as she looks at magical auras. "You are not a real angel!", she accuses Peerimus, "it is magiked, dispel him!"

The black-robed drow is silent and irritated. He casts a silent quickened magic missle and a silent magic missle at Durgan before turning tail and running away from combat for a side wall where there are several pipes. (Because Durgan backed up, there is no AOO) [b]Durgan takes 22 and 20 damage from magic missles


Torgon, Rash and Kazak are near 1 mino fighter.
Durgan and Xenia is on other side of Resilent Sphere watching a fleeing drow blackrobe.
Firn'gaer is beyond door in feathers.
Peerimus is toe-to-toe with the mino cleric

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 83
Unarmed Mino 3 (Kortanathai) -- 0
Cleric Female Mino 1 (Liah Blauvin)- 149
Female Drow (Fay) - 78
Blackrobe Drow (Marek) - 61


Firn'gaer: AC23; HPGhost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  5d4+5=21 ; d20+19=25 ;
Thursday May 12th, 2011 4:41:08 PM

Sensing that he could follow either his body or his blood, Firn'gaer moves to stay with the rogue. He too wonders if he is more than just a figment, an apparition. He test his theory by sending a series of magic missiles at the black robed drow.

Magic Missile: 21 points of damage; SR 25 (if needed)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Thursday May 12th, 2011 4:59:39 PM


Yes! Torgie! The rogue punches an invisible fist in the air as the her minotaur companion fells the female drow. The exhortations of the Mino Cow cleric to dispel Peerimus' magic cannot reach even the ultra-sensitive ears of the girl rogue. Not through the Silence. But, then again, there's only one other left who might perform such an act, and Xenia doggedly follows him.

Run. Run, you evil farb frabbing rapist. Xenia tracks his every move, *READY* to move with him, covering him with the Silence. Without your magic, you are nothing. And I'm gonna make sure you get no magic. No way. No how.

+++++++++++++++++++++++++

Ready Action: Follow the Black Robed Drow if he moves. Give him priority but still try to cover all casters if at all possible.

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)
Move Silently N/A. In Silence

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist 9/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 cats grace[+4 dex]  d20+27=43 ; d20+22=41 ; d20+17=37 ; d20+17=26 ; d20+12=23 ; d8+7=10 ; d8+7=14 ; d8+7=15 ;
Thursday May 12th, 2011 7:04:39 PM

Shaking his head as the stone blade bounces back to the floor ..... Kazak switches tactics .....

" Your pretty good son .... but let me show you hows it down ..." growls the dwarf as he quick draws a spear from his magical quiver ..... and stabs at the swordmaster in a series of manuvers ......

1st stab d20+27=43 damage d8+7=10
2nd stab d20+22=41 damage d8+7=14
3rd stab d20+17=37 ! nat 20!! crit hit !! damage d8+7=15
crit roll d20+17=26 missed
4th stab d20+12=23 missed
total damage = 39

OOC: if Kazak is disarmed he will again quick draw[feat] for another spear to continue his attacks ...

u]Active magic [/u]
potion- Cats grace

Durgan Stonewall (AC 41; HP 38/322) 
Thursday May 12th, 2011 9:30:14 PM

OOC- George, I had to stop attacking the cold fire shield, I might have killed myself with it.

"Not bad, but I can do arrows too."

Durgan moves a step or two out of range of the disarming happy minotaur, and gets his crossbow out. If the drow didn't want to play nice with his defensive magic, there was more than one way to perforate him.

Actions:
move out of reach of melee enemies(possible?) and ready crossbow

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+21=30 ;
Thursday May 12th, 2011 10:56:44 PM

(Steve, Rash almost never takes concentration checks, but I did in my last post. Just because I didn't say I was casting defensively I think was a little harsh. Also can one character take two AOO on the same character? or was the disarm part of the mino figher's attack.)

SteveK:
A)I admit, I was teetering on this one. On one hand, I don't have a map on this battle (which I usually do) and also that a high level PC would know thier available actions and tend to choose the best one. On the other hand, I did verify that Rash was within melee range of the minotaur and that high level Players should know thier rules and designate what thier PCs are doing. I finally decided on the AOO because:
1)I would have done the same if Al or DanK wrote that post (both PCs who I know know thier rules)
2)It doesn't seriously hurt any PC. If it was a battle changer or death decision, I would have been more lienient.

B) Not for moving multiple squares, that would have only been one AOO no matter how many a person moves. But if the character does multiple different actions that incur an AOO (and the opponent has AOOs available) then more than one can happen. end

Rash backs up out of AOO range and casts a mass heal on everyone in the group who is hurt and in range. 250 points of healing to everyone. I will cast defensely just in case. 30 concentration check

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+27=45 ; d20+27=47 ; d20+27=42 ; d20+22=39 ; d20+17=30 ; 3d6+37=46 ; 3d6+37=49 ; 3d6+37=44 ; 3d6+37=52 ; d20+17=23 ; 3d6+37=45 ;
Thursday May 12th, 2011 11:43:57 PM

Peerimus does not bother to answer, If possible he drifts 5' to be within range of the female drow. The Angel's face contains no remorse and no room for mercy. Peerimus activates his Boots of Speed and lays powerful blow after powerful blow into the minotaur cleric.
[PA 8 Hit AC 45/47 crit 42 confirm/39/30 Dmg 46/49+44/52]

If any blow finishes the cleric he Cleaves at the drow [hitting at least AC 23-28 or 32 depending on when. And then all remaining swings head towards the Drow Dmg 45

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Torgon AC: 38 HP : 238/198  d20+30=44 ; 3d6+35=48 ; d20+30=45 ; d20+30=36 ; d20+30=46 ; d20+30=49 ; 3d6+35=51 ; 3d6+35=52 ; 3d6+35=44 ; 3d6+35=48 ;
Friday May 13th, 2011 7:59:09 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 8 rds

Torgon picks up his chain, and swings if he is able at the disarming Minotaur. pa x5

Attack 1: hit ac 44 Damage: 48

AoO: Torgon will take any against bad guys within 20' Attacks: 45,36,46,49 Damage: 51,52,44,48

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Assaulting the Waterworks [DM SteveK]  d20+28=48 ; d20+28=42 ; d20+23=24 ; d20+18=25 ; d20+25=32 ; d6+12=18 ; 9d6=35 ;
Friday May 13th, 2011 2:49:21 PM

Firn'gaer senses his blood, and with a mental twist, finds himself hovering over Xenia's shoulder. Or at least, he assumes that is where he is since he can't see or hear the half-drow girl. To see if he is more than an apparition, he tries to cast a simple spell: Magic Missle, and discovers something more about his current state. First, he can still feel the spells within his mind, and is confident he can cast them. Second, the Silence spell still affects him and he is unable to complete the verbal component of the spell while in the Silence.

Xenia doggedly follows the wounded drow wizard, keeping the symbol of his mother's agony within the Silence spell and unable to use his more powerful spells!

Kazak switches tactics, drawing a spear too fast for the minotaur to react and stabs the warrior several times!

Durgan is not threatened by any of the visible enemies, and gets his crossbow out. There is more than one way to perforate a drow...

Rash backs up a step and casts a mass heal on Torgon, Kazak, Durgan, and Rash healing them to full health. ( 250 healing to each)

Peerimus does not bother to answer, but rains blows on the minotaur cleric, who coughs up blood and dies. (ooc: sorry for confusion, drow cleric was killed last round)

Torgon bends to pick up his chain, and again the minotaur's bastard sword deftly knocks the chain out of Torgon's hands. {AOO Disarm: 48}
.......................

Outside the Waterworks, the feathers continue to fly and the hundreds of harpies are getting organized. Lhari the Staff, no longer enclosed by a Silence spell, calls loudly into the Waterworks. "There are a couple hundred harpies who are on the ground and hopping over to the doors. I'm sealing them off with a Wall of Force!" And then the sounds (and feathers) from outside become muffled through the front doors.

The minotaur in the Resilient Sphere has stopped beating on the Sphere and is stoically watching the battle.

"My gold! My gold!" the minotaur shouts, striking at Kazak's spear to knock it to the ground, and then taking two poorly aimed blows to Torgon. The minotaur's eyes are wild with emotion as the warrior defies three of the strongest heroes in the Wold by himself.

The black-robed drow, while silent, has proven he can cast spells. As he raises his hands for another bout of magic, however, a curious thing happens. A rapier spouts in his chest and he falls to the ground: dead. Behind him is a now-visible drow.

The new drow wipes his weapon on the now dead wizards' robes and sheathes it, putting up both hands as if to show he is unarmed. A tick of his head and a rueful expression indicate he knows he can't speak while in the zone of Silence.

Torgon and Kazak are near Mastacar, the mino fighter.
Rash is 15 behind Torgon.
Durgan is on other side of Resilent Sphere.
Xenia and Figment-Firn'gaer is near the east wall of the room, near the now-visible drow with rapier.
Peerimus is standing on air just in front of the interior door.

...Waterworks Interior
Heavy Mino (Gordathar) -- 60, Resilient Sphere
Fighter Mino 1 (Spira Threehorn)- dead
Fighter Mino 2 (Mastacar) -- 122
Unarmed Mino 3 (Kortanathai) -- teleported
Cleric Female Mino 1 (Liah Blauvin)- dead
Female Drow (Fay) - dead
Blackrobe Drow (Marek) -- dead
Rapier Drow (Xander)


Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Friday May 13th, 2011 4:12:33 PM


DOWN YOU GO! The invisible girl raises a fist and slams it down in the air as the black robed drow expires with a gout of blood spewing from his chest. There is a feral grin on Xenia's face that no one will ever see.

With all the magickers killed down, there is now no use for the Silence Stone. The dark rogue slips it into her haversack, replacing it in her hands with her hand-crafted bow.

"DON'T YOU MOVE, DROW GUY!" Free of the Silence, the rogue's voice rings from the east end of the room. "'Splain yourself, or be kilt down where you stand!"

"I got one down here!"
she calls to the other. "And ... um ... hey, anyone else see Green Fernie here? Or is it just me?"

+++++++++++++++++++++++++

Put Silence Stone into Haversack / Draw Bow

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 149/241 cats grace[+4 dex]  d20+27=31 ; d20+22=35 ; d20+17=22 ; d20+12=23 ; d8+7=14 ; d8+7=11 ;
Friday May 13th, 2011 10:56:22 PM

Quickly drawing another spear from his magical quiver as his first is still bouncing on the floor ..... the dwarf thrusts at the wild eyed minotaur ......

1st stab d20+27=31 damage d8+7=14
2nd stab d20+22=35 damage d8+7=11
3rd stab d20+17=22 missed
4th stab d20+12=23 missed
total damage = 25

" Yous got some talent boy .... but ya crazed with treasure lust ..... only way ya gonna have da gold is if ya still alive ..... drop ya weapon .... and i'll let ya leave to keep ya gold .....otherwise i'm gonna skewer ya "

With a quick peek at the heavily armored minotaur .... " tell ya boy to surrender ....or watch him die " growls Kazak

Active magic
potion - cats grace

Torgon AC: 38 HP : 238/198 
Saturday May 14th, 2011 8:30:36 AM


"You know, sooner or later you are gonna miss my chain, or my friends are gonna kill you. Either way..." He mentions to the minotaur.

Torgon bends to pick up his chain once again.

Durgan Stonewall (AC 41; HP 288/322) 
Saturday May 14th, 2011 11:27:40 AM

Durgan follows Xenia's lead and trains his repeating crossbow on the unarmed drow. "I'm right here girl, just say when." Durgan waits to see the drow's reaction, and if Xenia fires on him, he will also.

Actions:
ready action to fire crossbow

OOC Just to clarify, can everyone see a green glowing Fern'gaer, or just Xenia?

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might  d20+16=36 ;
Sunday May 15th, 2011 7:56:02 PM

Rash points at the still standing minotaur and says in her most commanding voice. "My name is Rash Trinka, Battle Mistress to the Children of Chaos, cleric to the powers who follows the domain of war. You have earned my respect today." After she has his attention, she will continue in a more normal voice. You are a mighty warrior but look around you. Your friends are dead or surrendered. If you fight on, I will gladly burn you down. You should never have let me out of your reach. That was a tactical error. If you charge me, my friends will hack you down. If you don't, I will call upon the powers to end your miserable life. Your only chance at survival is to drop your weapons and surrender. The only reason your still alive is I wish to husband my strength for our real foes and not waste them on treasure hunters. We are not after your gold. I can make my own gold. We are her to save the Wold. Make your decision now. Life or death. Which is it to be?

Diplomacy check 36 natural 20

Rash will have a readied flame strike on her lips if the minotaur desires death

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=39 ;
Monday May 16th, 2011 9:11:55 AM

Peerimus floats to the East end of the room where Xenia and the newcomber stand. He scans the area closely as he moves in, looking for more combatants neutral or otherwise [Spot 39 True Sight]

The Silence spell is gone and thus Peerimus simply waits for identification and explanation from the drow. The fate of the minotaurs is of little concern. the fate of this drow means equally little. The druid finds his mind wandering and wondering about his care or concern about the fate of any in this city

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

One Drow and One Minotaur [DM SteveK] 
Monday May 16th, 2011 10:42:51 AM

Kazak's spear doesn't wound the minotaur very much, but it seems that it is enough. As the valient taur's eyes glaze over, he grasps at his sword but his hands no longer obey him. A quizzical look comes over his face as he tries to speak, dropping to a knee and then falling over in a last exhaled breath. The bastard sword clatters loudly on the floor.

The minotaur in the Resilient Sphere has stopped fighting, and has let go of his tower shield, his sword in its sheath. The taur tries to sit in his spherical prison and looks tired. "There is no use to fight anymore anyways", it says with voice full of unshown emotion. "My team is dead and my gold is forfeit. Do as you will."

The drow keeps his hands near his shoulders, palms out, and watches Xenia, Durgan, and Peerimus. And he watches green-Firn'gaer. "I am named Xander, and just a mercenary trying to stay alive in this cursed city, sister", the drow responds to Xenia. "These dopes haven't been able to get out past the Mist and were obviously losing to you, so maybe you are powerful enough to get out alive and take me with you."

"And you can use my advice. Since you plucked all the feathers of the harpies, the major protection of Alchemy-boy in there is gone", (and at this point the drow points to the door that the taur and drows were guarding), "and every power in the city knows it. Won't be long before there is going to be a huge battle here to determine who gets this territory. It will be best to leave quickly."

Xander glances at Firn'gaer's ghost, and from the reactions of everyone, it is obvious that EVERYONE can see the green image of Firn'gaer. Firn'gaer also discovers with the absense of Xenia's Silent Stone, that he can hear, and what's more, speak and everyone can hear him.

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Monday May 16th, 2011 12:16:18 PM


Girls' got sense. It's what she always says. Girls have a greater natural grasp of what is correct and what is not. Their instincts are more in tuned with what is better in any given situation than the instincts of Guys. It's just the way things are.

Whether this is true or not, having 'sense' does little good if one pays no heed to it. One must think on what might have the power to push aside something as compelling as good commonsense. Many emotions have great power. Emotions such as Love are known to shove to the side the most concrete commonsense. And then, there's Hate ...

"Yeah right, Xander. I'm Dark Willow, and you, Drow, you're dead."

Invisible and hidden in the shadows, the girl rogue feels the tension in her arm. The muscles quiver as they hold taut the bowstring that is nocked to the arrow that is aimed at the heart of the Bastard Rapist Drow Guy. Hatred sings and vibrates with the same tension as her bow. Hatred comes with a bitter tang like the salt of poisoned blood. Hate is strong, with big hips that bump aside the facts that sit right under Xenia's nose, clear for her to see.

There is the fact of the drow's raised hands, empty in surrender.

There is the fact of the drow that she's met in the past, Murdock, Vayine and Ayreon, who'd proven themselves under the dome of Oddholme.

There is the fact that this may very well be the intelligent being of good intent that Momma Rash needs to complete the geas placed on her.

And there is the very fact of the drow alive. If she intends to kill it, why then has she not done so already?

Hate is strong, and it stomps stuff down.

"Don't bet on getting taken nowhere, Drow. *You* are gonna die."

+++++++++++++++++++++++++

Hide 68 (Taking 10 w/Skill Mastery, -5 Penalty for full speed, +20 bonus for Invisibility)

Position: Unknown.

Sylvia (in Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Invisibility 5m, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 38 HP : 238/198 
Monday May 16th, 2011 12:37:37 PM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 7 rds

Torgon looks at the drow, and gauges Xenia's reaction. Obviously she does not like other Drow. But who does for that matter, Xenia being the exception.

"Let us hold our hostilities for the present. There is much to consider shortly. Firn'Gaer's status, the forces that likely are headed this way, our new arrival, and the still living Harpies covered in plague boils running around."

"Either way, I don't see that we have time to discuss it all now. The longer we wait, the more our opponent powers up, or brings in new helpers, and the more time he has to do something irreversible with his poisonous plague. Hopefully firn'Gaer is still able to act and assist, and perhaps his condition will even prove beneficial."

"I think for now, we need to take Xander here at face value, and go end the threat beyond that door."

Torgon moves to the door and prepares to enter barring the group wishing to do otherwise.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Monday May 16th, 2011 4:06:26 PM

Firn'gaer is still a little uncomfortable with his ghost-like situation. "Apparently, I am tied to my body or my blood. I can travel between locations, but that seems to be the limit of my movement."

"If there is going to be a power grab for this territory, then we should move quickly."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3), Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+25=33 ; 3d6+37=42 ;
Monday May 16th, 2011 8:21:37 PM

Peerimus frowns a bit as Xander speaks and then focuses on him Detect Evil If he is the druid simply moves and strikes. [PA -8 AC 33 Dmg 42]
If not, "We make no promises Xander." He then turns his atttention to Xenia and the more pressing issue at hand. His brow arches slightly as his eyes sweep pass Firngaer, or rather his ghost. "We wish to be through that door as soon as possible and to know what awaits on the other side, Xenia." His voice is cold, uncaring and factual.

To Xander he adds, "You will wait here." The fire of anger returning to his face and words

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Monday May 16th, 2011 8:51:50 PM

Rash is always embarrassed when she yells "Surrender!" to an already dead foe. She will move over to Firn'gaer and poke at his green form. "What are you? A ghost? I can use one of my miracle spells to get you back into your body but I wonder if I should do that yet. Can you perform any of your magic in that form? Why don't you try and cast a cantrip or something. If you can cast, maybe it would be beneficial for you to be in that form for the combat coming up."

Rash pulls out her staff that has the miracle spell cast in it and waits for input from Firn'gaer.

She turns her attention to the male drow and asks, "Are you an innocent? Have you taken anything from this place? If you have, you are trapped just like our minotaur friend and the curse will keep you here. I wonder if your the one I am supposed to save."

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex]  3d8+5=21 ;
Monday May 16th, 2011 10:19:17 PM

As the minotaur swordmaster falls ..... Kazak quickly spins about ..... surveying the room ...... nodding as he sees the battle ended ..... he peers down at the fallen minotaur ...... dropping his spear to the floor and kicking the swordmasters blade away near his own stone blade ... checking the severity of its wounds ....if its within saving ..... Kazak quik draws a length of rope from his magical haversack .... and proceeds to hogtie the swordmaster ...... quick drawing a vial from his pouch ..... he forces it down the taurs throat ...(CSW)(cures 21 pts )

"Stay down swordmaster .... or i'll finish ya again ... and i won't bring ya back again " growls the dwarf

With a look at the heavily armored taur .... " Ya team ain't all dead .... one of dem magiced away .... and if ya swordmaster behaves .... he'll live ..... so ya better talk some sense inta him if ya want to keep a good core of ya team together " growls Kazak to the minotaur in the magical sphere " He's a valiant soldier ....don't waste this honor"

If unable to save the swordmaster the dwarf picks his stone blade ....

Active magic
potion - cats grace

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 7:36:02 AM

Rash watches in surprise as Kazak hogties and then saves the minotaur warrior. She mumbles loud enough to hear, "All cracked leather on the outside but soft and squishy on the inside."

Two Minotaur [DM SteveK] 
Tuesday May 17th, 2011 10:23:43 AM

(moving along a little)

Hero Point for Kazak's quick thinking in battle and his saving the minotaur afterwards. Very heroic!

It is a tense moment as Xenia tries to control her anger at this rapist drow that she has never met, and that holds for as long as Peerimus looks into the drow's soul and sees that the smirking drow is evil through and through. Peerimus strikes, quickly followed by (presumably) Xenia's arrows and Durgan's crossbow bolt. The drow doesn't have the time to even change his features before he is dead on the floor.

Surprisingly, the minotaur swordsman is still alive, though barely, and Kazak manages to save the warrior from walking the Woldsblood to the Lands of Rest. Though very wounded and trussed up, he is alive, and the wondering look on his face confirms that he wasn't expecting this!

Niether did the minotaur in the Resilient Sphere. "Kortanathai was not a part of my team for all he is a taur. Nor were the dark elves", he rumbles, "And now I know you do not come from this city, to save an enemy so recently after battle." He shifts in his magical prison and continues to speak. "You have spared us and we are in your debt. I am Gordathar and this is my cousin, Mastacar. What's left of a once great squad of the Mithril Fist mercenary organization. You have beaten us fairly in battle. What is your wish?"

It seems for a second or two that Gordathar would stop his speech there, but then he speaks again. "Human woman of the Powers, the gold in the city is not cursed. An innocent would be able to cart out all the gems of Elannia and not be stopped by the Mist that surrounds this place. But gold-lust in the heart?" He shakes his horned head. "Not a copper can pass the Mist. Not a copper."

Xenia (AC33, HP114/115); Sylvia (AC13, HP19/19) 
Tuesday May 17th, 2011 1:29:10 PM


"And stay down." Xenia spits in the direction of the body of the dead drow. She takes his blade, then she begins going through his pockets.

"We don't need no gems of Elannia, Gordie Minotaur." The rogue quickly builds an array of potentially magic items in an neat grid on the ground.

"Um ... Fernie? Could you take a quick look at these and see if any of it can be of use?"

"Somebody grab Fernie's body. We can't leave it here. We gotta take it with us."

"We came to Fey Skimmir to save the Wold from the plague that's being brewed here, and If you wanna help, you can join us. Fight it too. It's a good cause. If you join with us, we can take you out of here after it's done. We don't save folks from dying just to leave them in a cursed pit like this, do we Kaz?"

+++++++++++++++++++++++++

Search 38 /Taking 10 - Skill Mastery (To search the bodies of the fallen for possibly useful objects.)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Blinking, Obscuring Mist ?/10r

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Torgon AC: 38 HP : 238/198 
Tuesday May 17th, 2011 4:26:13 PM

Torgon waits by the door to be given the go, as it appears the situation has changed once again. Perhaps there is something to be learned from these Minotaurs, and perhaps we are losing valuable time.

Once the word is given that the door is not trapped, and it's time to enter, Torgon will go through the door with chain a blazing.

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 6:11:42 PM

waiting on response from Firn'gaer on raising him.

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Tuesday May 17th, 2011 8:54:13 PM

Peerimus makes a half spin in the air as his staff strikes and then reverses to come again, but the drow is already dead. Instead he moves towards the now tied taur and levels his piercing gaze upon him Detect evil "I have tolerated evils existance for far too long." If the tied Taur is evil, Peerimus ends his life.

If not, "Kazak, cut him loose." Knowing the imprisoning sphere to be a magic item, there is little to be done except wait out the duration that Peerimus is willing to put forth.

"A Ressurection will take some time. How long will the walls keep the harpies at bay?" Peerimus inquires of the more learned casters about him "And Firngaer, can you still perform magic to affect the living Wold? If so we should continue through the door and end this as quickly as we can. We can then take any time we need to sift through all our possible choices about your state, Rash's quest and the brothers."

Peerimus volunteers Firngaer to cast a minor non force attack at himself, he will lower his spell resistance to see if the spell does indeed strike

A thought then strikes him and he turns to the taurs, "You asked our wish. So be it. The drow that teleported away. Where might he have likely fled and what do you know of the others beyond these doors?"

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues  d20+32=38 ; d20+37=39 ;
Tuesday May 17th, 2011 9:17:26 PM

"Well, the dead are more of your expertise, not mine. If I had to guess, I would say that there is some sort of curse involved with my condition. I might be stuck here whether or not I am alive or dead." He says and pauses. "If you want to use your miracle you can, but I can still cast spells and as long as my body comes with you, I'll be able to follow. For now, I would hold on to the miracle. When we stop the plague, you can bring me back. We may need that spell for something even more important."

"Xenia, I'll take a look." If his Arcane Sight is still out of service, he will be unable to help.

"I'm going to try something else, ray of fire." He says to Peerimus. "I want to know that non-force spells will work." He casts a scorching ray at a target and watches the interaction between his magic and the world of the living. [KS - Arcane DC38, Spellcraft DC39]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 41; HP 288/322) 
Tuesday May 17th, 2011 9:33:19 PM

"Harumph. Good riddance to tha drow." Durgan stows his crossbow away after reloading it, and gets his shield and axe back into place. "Allright then, what's the plan? Let's get movin before another war starts up outside."

"Hey Fern'gaer, how you feelin eh?" The dwarf just shakes his head. "Magic."

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex] 
Tuesday May 17th, 2011 10:32:41 PM

As Gordathar speaks the dwarf listens as he walks over to his stone blade ....and swordmasters blade he kicked nearby ..... picking up both blades .... he sheaths the ancient stone weapon .....

With look at Rash ..." sqishy ?? hehe ... i aint sqishy " growls the dwarf with a grin ....

Walking back over to the hogtied minotaur ..... he holds its blade while Peerimus looks into his soul ..... " I hope he ain't bad .... just crazed wit gold fever ... " hopes Kazak ...

If alive the dwarven army sergeant cuts the bindings .... and helps Mastacar to his feet ..... handing him his blade ....

Stepping to the front of the magical sphere ..... he faces the heavily armored minoatur ....."Xenia's right ... if ya help us ... we'll do our best to bring ya outa here .....but da choice is yours ... i ain't gonna force ya to do what we gotta do ....you must make ya own choice it dat matter .... but i'd tell ya ....whats on the otherside of da door is gonna destroy da wold .... corrupting anything dats left .... so fighting to save others .....might give ya a chance to walk through da mist .... maybe even get your gods favor .... to help ya cleanse your hearts ..... but i'd be honored to have ya stand wit us to free da wold from Marteaus's plague .....

ooc: where's firn'gaers body ?? inside the building or outside ??

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Tuesday May 17th, 2011 11:43:40 PM

Since Firn'gaer doesn't want the miracle yet, Rash will stuff the staff back into her haversack and pick up her weapon. With a glare at the trussed minotaur, she waves it around and inspects for nicks. She will then head over to the door and say, "I am not getting any younger. Lets get this show on the road while my combat spells are still kicking a little."

The Door [DM SteveK]  d100=66 ;
Wednesday May 18th, 2011 3:04:39 PM

Firn'gaer's body was dumped just outside the door to the Waterworks, and Lhari has sealed off the doorway with a Wall of Force. Looking through the door to the outside, the heroes can still see feathers flying everywhere, masking any visual beyond a few feet.

Firn'gaer tries a small spell and his Scorching Rays blister the body of the nearest dead drow. His spells appear to work! The gnome also feels that his spells are being powered by a different magical force; a very dark and hungry force that slowly is seeping into his mind every time he casts a spell! Firn'gaer.
Highlight to display spoiler: {1) Firn'gaer must stay within 5 feet of his body or blood
2) Firn'gaer has a 50% miss chance on any spell or physical attack he tries to make based on his incorporal nature.
3) Firn'gaer is subject to being turned/destroyed like a ghost of his level.
4) The "dark and hungry" force is a role-playing set up for you. Have fun!
}

While gathering the most noticeable items that could be magical, Xenia also notes that all the drow have the diseased pock marks like the harpies and phase spiders, but none of the minotaurs do.

Both minotaur prove to be NOT evil. Kazak releases Mastacar and returns his sword to the heavily wounded warrior. Gordathar is trapped and can't do more right now than to give advice, which he does. "The door beyond is the Treasure Room, and then the Lab of Githlantius the Reformed. He is a scarred and pock-marked human with half his face slack and unmoving while the other half is a perpetual snarl of fear, frustration, or hatred. It was he who hired my team to control this room and in exchange, we would be able to take all we could carry from the Treasure Room when his experiements were done.

The Treasure Room is large (estimates 100x100 feet) and filled with gold and treasures of all the lands. The Lab I have only seen once. It is also large, but filled with pipes, kettles, tables, and huge beakers filled with greenish liquids when I saw it. Gilthanus has a monstrous troll bodyguard always about him and several animated statues helping out."


Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d100=18 ; d100=69 ; d6=5 ; d20+31=35 ;
Wednesday May 18th, 2011 6:06:57 PM


The girl rogue recoils from the signs of disease and warns the other Chaos Guys of the danger from the bodies. Still, she completes her search for useful items, only now with greater care.

"You know, I don't get why you're here Gordo," she says, confronting the minotaur. "I mean, you must think you're innocent in your heart or whatever, cause you say you came to earn treasure from this Githlantius Guy. I mean, you must *believe* that you ain't got gold-lust in your heart or you wouldn't think you'd be able to earn your gold and take it with you. Right? So, what did you come for the treasure for in the first place?"

"I mean, from what I see, you could take what you came for now. From what you're describing, there ain't no one in this Treasure Room to stop you. We don't want none of it, so we aren't gonna stop you. Whyn'tcha go ahead. Take as much as you can carry. Go ahead. See how far you get. How sure are you that you ain't got no gold-lust in your heart?"

"Think about that. I think I'm speaking for all of us when I say that you're free to take whatever you want from this next Treasure Room. Or, you can help us." The Dark Rogue shrugs. "Either way. I'm gonna check this door."

Xenia sets about searching the door for traps, and as she does, she outlines her entry strategy. "If there ain't nothing wrong with this door, I'm gonna take a sneaky peak in through the wall a few feet down. If I don't see nothing bad in the next room, I'll come open the door and we can cross to the lab."

The rogue sets about her plan. They're close. Soon it would be do or it would be die.

OoC: A lot of this depends out outcomes. They're if/then's so I can't realistically write them into the story portion of the post.

If the door is not trapped, move down 30ft and blink through wall. If it is trapped. Stop.

If, after blinking through wall, there is nothing dangerous there, open door for the CoC. If there is something dangerous. Dunno. Stop.

+++++++++++++++++++++++++

Search 38 /Taking 10 - Skill Mastery (Search door for traps.)

50% to Blink through Door = 18/Fail 5hp damage; 69/Pass

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 35

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160 
Wednesday May 18th, 2011 6:29:53 PM

Peerimus nods to Kazak and soon the minotaur is cut loose. Xenia had the converstaion well in hand as well as the next moves through the door and the druid then simply hovers. His mind moves through several renditions of possibilities of Firngaer and what else it could mean

-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36(Ac 38 w/CG) Hp 241/241 cats grace[+4 dex] 
Wednesday May 18th, 2011 10:28:13 PM

"Mastacar ... why don'tcha look though ya friends stuff ... maybe ya can find some healing magics ....otherwise i say you stay here and guard da door ... cover our backs as we go through and try and stop Marteaus plague from corrupting da wold ... ok ? " .....

"Peerimus .... dat sphere dat holds Gordather .... can it be magiced away .... ya know dispelled ?? .... if it can den da two of dem can cover our backs .... and maybe act as a reserve unit if we need it ...."

"So you say a big ol troll ... and statue's .... most likely golems ....." as Kazak pulls forth a beetle shaped pin ....and attaches it to his shirt ...." dat should help ....."

the dwarf walks closer to the door ..... stopping near Xenia but not interfering with her work ...." nice work wit dem drow girl .... yous done good "..... he then concentrates .....trying to detect any golems within the scarabs range ......

ooc: how many combat rds has it been ?? just checking :-)

ooc2: sphere can be dispelled by a targted dispell magic .... up to anyone if you want to try ;-)

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Thursday May 19th, 2011 8:32:30 AM

Rash is worried about Firn'gar's body and says so. "I respect Firn'gaer's decision to wait on being brought back but I think we should retrieve his body. Who knows what those harpies will do to it and I suspect he will want some of his stuff later on as well. Can we bring down the wall, retrieve it and put the wall back up before we move deeper into this sewer?"

Firn'gaer: AC23; HP??? Ghost; Arcane Sight (currently blinded), Comprehend Languages, Mage Armor, Overland Flight, See Invisibility, Tongues 
Thursday May 19th, 2011 11:03:26 AM

Firn'gaer feels the darkness reach in like black tendrils reaching out of the darkness. He pushes it back through force of will, but he knows that it will only be a matter of time before the darkness will over take him. He notes to himself that he must be conservative with his magic or a darker fate will overtake him. He does not tell the others.

Firn'gaer nods in agreement with Rash's words. "I'd like my body in a safe place before we continue and not a feast for the harpies, please. Also, I want to try something that may help with my condition until there is a more convenient time to bring me back to the living."

[OOC: Steve I have a question. What is your call on a ghost using Shapechange to become a corporeal creature? Would that make me alive for the duration of the spell? Also, do I roll 19d12 for hit points while I am a ghost?]

"And as far as the wall of force is concerned, it is not a permanent barrier. It will lasts minutes. A stone wall would be a longer-lasting rear guard."

The ghost turns to the minotaurs. "Leave the treasure. Do not take a single coin or you will be cursed and trapped in this place forever."

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Active Spells: Overland flight, Mage Armor

PREPARED SPELLS
0 - Light, Mage Hand, Message, Prestidigitation ;
1 - Alarm, Endure Elements, Mage Armor*, Magic Missile (x2)*, Shield (x2);
2 - Invisibility, Knock, Mirror Image, Scorching Ray (x3)*, Web;
3 - Dispel Magic, Fireball (x2), Haste, Phantom Steed, Water Breathing ;
4 - Black Tentacles, Dimension Door, Dimensional Anchor, Secure Shelter, Resilient Sphere, Wall of Ice;
5 - [High Arcana: Spell-like Ability] (x2), Fireball (x2) (Empower Spell)*, Overland Flight*, Wall of Force* ;
6 - [High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater (x2), True Seeing ;
7 - [Spell-like Ability: Grasping Hand x2/day], Limited Wish, Mage's Sword, Slow, Greater Teleport;
8 - [High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Prismatic Wall, Summon Monster VIII ;
9 - [High Arcana: Arcane fire], Meteor Swarm, Disjunction, Summon Monster IX.
10 - Horrid Wilting (Empower Spell), Shape change (Extend Spell)

Permanent Spell Effects: Arcane Sight (19th), Comprehend Language (19th), Detect Magic (11th), See Invisibility (19th), Read Magic (19th), Tongues (19th)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Torgon AC: 38 HP : 238/198 
Thursday May 19th, 2011 11:30:42 AM

Torgon stands by the door, waiting upon the decision of going back for Firn'Gaers body, or forward after the Alchemist.

Durgan Stonewall (AC 41; HP 288/322) 
Thursday May 19th, 2011 10:16:56 PM

Durgan switches weapons, and gets out his adamantine warhammer. Patting it fondly he mutters, "just in case".

Rash hps 243/171 ac 41 true seeing divine power, divine favor, righteous might 
Thursday May 19th, 2011 11:00:57 PM

Rash says, "OK can you have the bow take down the wall of force, and then can anyone put up a wall of stone to cover the door after we retrieve the Firn'gaer's vacated body?"


The Door [DM SteveK] 
Friday May 20th, 2011 5:22:14 PM

Gordathar hangs his head in shame. "I had paid no attention to the words about curses, and my team collected a large treasure and tried to get out of the city, but we could not. And then an army of undead arrived and killed most of my unit, stole our treasure, and we were forced to flee and seek to be mercenaries around Fae Skiemir until you have beaten us here." The minotaur sits completely dejected in the Resilient Sphere. "Mastacar and I are the last, and we will never get out. We will die here and our ancestors lost forever."

Mastacar nods. "I want no gold, I don't want to even see or touch the gold. There are more important things for us."

Mastacar agrees to stay and guard the door. "With my life, with my honor." he tells Kazak. Heeding Firn'gaer's warning, the minotaur doesn't want to touch anything, for fear of not being able to go with the heroes when they (hopefully) escape Fae Skiemir.

Firn'gaer finds that he is learning more of his condition as he thinks about what he can do and not do. Highlight to display spoiler: { Firn'gaer is permenantly incorporal until he is raised; no altering with spells. Also, Firn'gaer has no more hit points because he is already dead and he is not undead. Point of fact, he has 50% chance of affecting the material Wold, and has 100% immunity from all effects.}

And speculation happens on how to retrieve firn'gaer's body.

Xenia is able to scout out the wall and door. Interestingly enough, the door is not locked or trapped, it opens easily. On the other side are piles and piles of coins, gems, jewelry, and objects d art. Some can notice a scale, working replica of the Hook City Bridge. Over in a corner are portraits of Valdor and the other Gold Dragons.

And on the other side of the 100 foot square room (filled!) filled with treasure.... is another door.

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19)  d20+31=46 ;
Friday May 20th, 2011 7:35:55 PM


Xenia comes back through the door.

The normal way.

By turning the knob, and opening it.

"It's the treasure room, alright." The disembodied voice of the dark rogue comes from the open door. "It's piled full of Stuff over here." And, from the tone of Xenia's voice, the word Stuff bears an unmistakable capital S. "But it ... makes me expicious. I mean, nobody leaves a room like that without some sorta guard stuff. Maybe underneath the treasure. Sump'in."

"I'm gonna search a path through to the far door. Grab Fernie's body and follow a straight path to the far door. It'll be searched. Don't stray from it."

"I don't trust this room. But we gotta go through it."

Then ... silence.

Xenia leaves the door and flies over the mounds of treasure. Her keen eyes comb the piles below for anything suspicious. At five foot intervals, she stops and looks around herself at the room in general, listening for any suspicious sounds. At the far door, the dark rogue examines the door itself for traps.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

Peerimus Solar) AC 57/61 HP 206/206 and Yorrick AC 31 HP 126/160  d20+22=27 ;
Friday May 20th, 2011 9:35:57 PM

Peerimus gestures towards the sphere and takes it donw. [Greater Dispel Magic CL 27] "I have heard enough, we will take you with us. " While Xenia is back Peerimus stops her and secures Lhari from her possession. "Xenia, we have a few ends to tie up here, be quick you have about 30 seconds."

Peerimus then addresses the staff
"Lhari as you put the Wall in place can you Dismiss it?"

If yes Peerimus will bounce out, grab the gnome and come back as fast as he can and then have Lhari erect another wall of Force.

If he cannot, Peerimus moves to plan b. " I will retrieve Firnsgaers body. With that, he shifts into an Elder Elemental and earth glides down and over to teh dead gnome. Peerimus moves up high enough to take possession of teh body and then returns via the earth gliding capability of the elemental form he is in.

Peerimus will activate his Pearl of Power and recall Stoneshape, moveing upwards, he seals the hole he came through in the ceiling
Behind the Wall of force, the druid erects a Wall of Thorns as a second layer of protection

He stows Lhari in the magical quiver, and gestures to Kazak and Durgan, "Take point brothers and Father grant you power. Let us end this.""

Peerimus then moves through the door, extracting an acorn and casting Fire Seed upon it. He hands Durgan his scarab of Golemsbane, "We move straight through and through. Torgon, Durgan, Kazak, you have the golems, Rash Firngaer and I will take the target out."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
8-Level 1: (5) **Endure Elements, Entangle, *Long strider, *Pass Without a Trace
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (4) Protection from Energy, (2) Daylight, *Stone shape
7-Level 4: (4) ****Freedom of Movement, *(2) Flamestrike, *Greater Shillaghleh
7-Level 5: *(2) Animal Growth, (2) CCW, Stone skin, Commune with Nature, Death Ward
5-Level 6: Fire Seeds, *(2)Greater Dispel Magic, Transport via Plants, Wall of Thorns
5-Level 7: (2) Heal, Ht Baleful Polymorph, Animate Plants, *Ht Ice Storm
5-Level 8: *Ht Poison, **(2) Sunburst, *Earthquake, *Finger of Death
5-Level 9: ***(3) Shapechange, *Ht Finger of Death, Ht Sunbeam

*Cast
Spell Staff contains ShapeChange*

Peerimus Active Effects: Shape Change 220m, Freedom of Movement 220m, Endure Elements 24h, longstrider, Pass without Trace, Greater Shillalegh; Fire Seed

Solar DR 15/epic and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 15, resistance to electricity 10 and fire 10, SR 32, tongues
•+4 racial bonus on saves against poison.
•Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level equals angel's HD). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel's statistics block.)
•Tongues (Su): All angels can speak with any creature that has a language, as though using a tongues spell (caster level equal to angel's Hit Dice). This ability is always active

Kazak Stonewall Ac 36 Hp 241/241 
Friday May 20th, 2011 10:44:36 PM

Handing Mastacar a vial .... " its a healing potion (csw) take it .... and maybe Mrs . Trinka can give ya a little bit of health too ....."

"Gordathar .....we will do our best to getcha outa here ..... but we need ya help ... guard our backs .... and you can help us escape da hordes dat will be coming here ..... you and your cousin have been here awhile ... ya both know the back alleyways and shortcuts ..... we'll need dat experince ..... so be alert and carefully "

"Aye Peerimus .....we got point .... we'll follow in Xenia's footsteps .....once we engage da enemy Torgon take center .... Durgan take left .... i'll take right ...... gang up on dem golems .... dem probably real powerful ones ...."

The dwarf readies a vial ....planning to take it once they get ready to breach the next set of doors ....



Torgon AC: 38 HP : 238/198 
Saturday May 21st, 2011 2:45:31 AM

Active Spells:
Longstrider; +10 base speed, Duration 20 hours
Magic vestment; +2 ac to shield, duration 20 hours
Barkskin +5 ; +5 bonus to nat armor, duration 120 min.
Righteous Might: +8 str, +4 con, +4 nat armor, DR 10/evil, -1 att, -1 ac Duration: 4rds

Torgon smiles at Peerimus. "now you're talking. Time to kill some more bad guys. Golems i can handle, it's kind of like a pinata when you keep banging chunks out of them til they fall all apart. Don't forget about the troll thing though, odds are he's an upgrade over the usual."

Torgon pulls his quicken rod from his haversack, planning to use a round for power up spells once we enter.

0 lvl: Detect Magic x2, Read Magic, Light, Mending, Create Water
1st lvl: Prot. Evil, Divine Favor x3, Endure Elements, Longstrider-D(c)
2nd lvl: Align Weapon, Status, Lesser Rest., Resist energy, Aid, Bulls Str.-D
3rd lvl: Dispel Magic, Magic Vestment (c), Prot from Energy, Magic circle vs. evil, Daylight, Fly-D
4th lvl: Divine Power x2, freedom movement, Divination(c), Dimension Door-D(c)
5th lvl: Righteous Might, x2(c-1), Flame Strike, Teleport-D
6th lvl: Heal x2, Stoneskin-D


Timeout [DM SteveK] 
Saturday May 21st, 2011 11:50:35 AM

Firn'gaer and Lhari are in the feather storm10 feet OUTSIDE the outer doors and presumably surrounded by hundreds of featherless harpies.

The outer door is sealed by a Wall of Force. CL20 19 of 20 minutes remaining.

Currently, the Champions of Chaos do not have Firn'gaer's body or Lhari the Staff.

.......................

Peerimus is able to easily seal the ceiling where he came in before the blade barrier ends.

Gordathar and Mascathar, from the COC and their own magical potions are now free and fully healed, repledge themselves to hold this room for the COC at all costs. The hope rekindled in the taur by the COC's offer shows in thier determination.

Gordathar responds to Xenia. "The Alchemist has no need of other securities on his treasure chamber. Outside are the harpies that keep anything in ... or out. He is in complete control of the harpies, and so is in complete control of his warchest."

Xenia (AC33, HP109/115); Sylvia (AC13, HP19/19) 
Saturday May 21st, 2011 4:32:21 PM


When time is of the essence, trust too becomes important. Xenia continues across the treasure room, searching a safe path through to the Laboratory beyond. In her fellow Champions of Chaos, she has trust. They'll get Fernie. And, by the time that's done, she'll have secured a safe entry for them.

In the new Mino Guys? Trust? Well, they seem alright types. But, if Da said anything any number of times it's that you never know if its done right till you do it yourself.

+++++++++++++++++++++++++

Hide 73 (Taking 10 w/Skill Mastery, +20 bonus for Invisibility)
Move Silently 41 (Taking 10 w/Skill Mastery)
Spot 36 (Taking 10 w/Skill Mastery)
Listen 46

Search 38 (Taking 10 w/Skill Mastery)

Sylvia (In Haversack)

Active Effects: Longstrider 1hr Will renew every hour, Freedom of Movement (Divine) 70m, Silence 3m on a Stone, Fly 5m, Invisibility 5m, Blinking

Expended: Bag of Tricks (Gray) 1/10 per wk, Winged Boots 1/3, Hero points 1/2; Wand of Longstrider 38/50, Wand of CLW 37/50, Arrows 38/40; Scroll Silence, Scroll FoM (Divine), Scroll Obscuring Mist

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