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Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 5/10, Haste}  d20+21=40 ; d100=94 ; d100=78 ; d3+10=13 ;
Wednesday May 18th, 2011 9:00:40 PM

Serillana watches everyone run off, and follows, throwing a bullet at the unaware weapon master.

---------------
OOC: I just realized that they would be flat-footed to all my attacks...

Move: Get closer to Mortimer
Attack: +2 bullet w/deadly aim
40 vs Flat footed AC
94 blur, 78 shield
13 damage

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+28=29 ; d20+6=25 ; d100=30 ;
Wednesday May 18th, 2011 9:32:39 PM

Mortimer's tumbling ability befuddles Falmar and his swing goes wide (Nat. 1)

Falmar immediately turns to Tishe, and casts Dispel Magic (armor penalty passed) Targeted to remove her paralysis. (Spell check 25, DC= 11+ spellcaster casting level)

If Tishe' recovers Falmar will head for the door and the escaping white hands.

" Drop it ! , you can eat later!!

Dondit

As Dondit opens his cavernous Maw to swallow this morsel, he is denied once again. Somehow even his huge monstrous eyes appear sad as he turns and bounds to stand over Tishe' awaiting some sign that she's still there.

(last post including spell list 04/26)
P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic(used), Lightning Bolt(used) , Haste, Slow.



Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158 
Thursday May 19th, 2011 3:29:44 PM

OOC: Everyone please note you need to designate the target of your Smite Evil ASAP.

Thar, AC 27, 42/124, McVE, Spell Res 23 
Thursday May 19th, 2011 4:31:03 PM

(I'll denote the target of the smite evil affect for Thar as Snafu)

DM David
Snafu isn't evil (that I know of) and I don't think you want to smite him...do you?

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Thursday May 19th, 2011 8:42:55 PM

Would your smite work on top of mine, not stacking just the better of the two ?
If so Morty keeps it
DM David
I would say the better of the 2 would win out yes.

DM David--- In the Halls of the Tested ---  d20+20=38 Mort AoO on Snafu; Snafu is 1 1d4=1 ; d8+12=18 ; d6=3 ; d6=4 ; d100=6 ; d20+5=18 ;
Thursday May 19th, 2011 8:50:20 PM

Snafu charges through the door as soon as he is able. He finds Skalipy with a good lead ( about 50 feet from the door) and Mortimer following behind him (about 20 feet from the door). Wanting to keep up with Skalipy he pelts down the hallway, passing Mortimer. The Ratkin weaponmaster lashes out with his blade striking true through all of Snafu's images. Hit AC 38, jit the real Snafu for 18 damage+7<unholy>. Snafu is able to draw up even with Skalipy.

Thar runs through the door and then fires at the weaponmaster, lining up a perfect shot only to miss due to the Blur around the Ratkin.

Kahlan Aids her allies and takes 2 swings at Mortimer, missing both times.

Tishe once again fires off a silent,still spell of Doom at the weaponmaster. This time his will is not strong enough and the doom takes effect.

Serillana runs through the door and lines up a shot on Mortimer's fleeing backside. Her bullet flies true hitting the ratkin in the back of the head.( he doesn't have entropic shield, just Blur Serillana.)

Falmar turns and dispel's the ghoul touch on tishe, freeing her. He then follows the pack. Dondit reluctantly drops his food and stands over Tishe protectively, though he still slobbers a little.

Both Skalipy and Mortimer run on( Snafu AoO on Skalipy, Kahlan AoO on Mortimer) They meet up at the end of the hallway and Mortimer turns to protect Skalipy from the heroes. From behind the Ratkin can be heard," You may have foiled my Lord's plans in this place, but his faithful are Legion and I will go to one of their lair's and finish his work. This isn't over." With that he clamps a hand on Mortimer's shoulder and utters the words to a teleport spell. Then there is a flash and he is gone.

Skalipy AC 28 106 damage
Mortimer (weaponmaster) AC 35 116 damage Stoneskin removed

(-3 charges)

Thar, AC 27, 42/124, McVE, Spell Res 23  2d8+10=17 ;
Friday May 20th, 2011 9:43:32 AM

Thar curses as his arrow missed the real target... Also, he's angry that Skalipy and Mortimer escaped...

"Is there a way we can track where they're going? I want to get this guy!"

While waiting for the others to do something, he moves quickl to Tishe', places a hand on her shoulder and heals her of 17 pts of dmg

DM Info:
Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike, Spiritual Weapon (CMW),

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 28 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
5. Used 1/4 channel energy
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 4/10 rounds Weapon Master ability
...
11. 5/5 rds of Holy Special Weapon


Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+22=36 ; d6+4=9 ;
Friday May 20th, 2011 10:21:02 AM

Snafu grunted slightly when the weaponmaster's blade cut in, but he ran on. "You're going down!" Snafu promised as he closed in on Skalipy.

As Skalipy continued to flee, Snafu struck out with his enhanced blade and scored a hit (Damage 9).

"Dance like a butterfly, sting like a bee..." Snafu joked, but his glee faded away a few second later when Skalipy teleported from the room.

"Gosh dang it!" Snafu shouted, as he desparately scanned the area for some clue as to how he could close in on Skalipy. "I've got his blood" Snafu said as he held his short sword in the air. "Tishe, tell me there's a way... I've got a teleport left... please, tell me there is a way!"



Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Friday May 20th, 2011 4:59:19 PM

Tishe' stops stinking, starts moving, and gets a little healing to stop the bleeding. "Whew!", she says in relief, "that's a lot of Ings!"

Touching her nose to see if it is still broken, the little goblin that is Tishe' gingerly gets up. "That white-handed treadle got away again? Piggies!" She fingers the unusual dagger Blackhand gave her, and puts it back in a pocket. "There will be a time when I cut the heart out of that evil and fulfill my promise to this land. There will."

And then she turns to Snafu. "But that time is not today. I'm nearly out of spells and can't Scry until tomorrow. And while I will try, I am certain Skalipy will not be caught out as easily as he did with teleporting this time."

She shakes her head. "No. The more important thing to do now is to help the captives and children in here, especially Cassie. Then we destroy any equipment he has left behind, gather anything useful from this place, and burn it to the ground." In her voice and eyes, the satisfaction of rescuing the captives is nearly as great as destroying this evil place.

...Action
Still, Silent Doom Mortimer Will DC 20 or -2 on all rolls (attack, damage, save, skill); 74% success 2nd level slot

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch
Blinking: 9/13 rounds; 50% miss chance

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A: +3 2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 3 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158  d20+24=36 ; d6+23=27 ; 2d6=6 ; d6=2 ; d100=58 ;
Friday May 20th, 2011 6:21:00 PM

Kahlan strikes at Mortimer slashing him before he blinks out of the area. She is furious, shaking uncontrollably. "No!!! No, No, No, No, No!!!! We have to find them, we have to bring them to justice!"

AoO vs Mortimer: Hit AC 36, blur chance hit.
Damage: 27 Slashing (overcomes DR) + 6 Holy + 2 Fire

DM David--- In the Halls of the Tested --- 
Friday May 20th, 2011 7:40:24 PM

OOC
Awesome job in this fight guys. You brought both of those opponents down to within a sword blow of dead. This gives you guys a great deal of common ground which is important now that we are combining games and adding new players( Shawn you will be able to post soon, just give these guys time to look around). Also these guys will be able to come back and maybe even become dragon rank quest material for your group. There are still people to find and rescue in this place and a better understanding of what Skalipy's ultimate plan was to be unearthed. Plus he was a Cleric/Wizard/Mystic Thurge so there are spell books and such somewhere in this place.
I want to compliment you all on working well together too. I was flabbergasted when Tishe decided she would counter EVERY spell from the main bad guy...how do you overcome that? Also your groups use of summoned opponents is great unless the enemy has the chance to protect against them. Looking into summons with ranged capability will fix even that.Kahlan;s last minute Smite evil brought the nigh invulnerable weaponmaster down in a hurry bypassing both his DR and his massive AC. The Wall of thorns stopped my weaker opponents entirely since they couldn't break free. The Silence spell on top of that sealed their doom.
I will look over the fight and tally hero points for the battle. You guys did great against what could have been overwhelming odds.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Friday May 20th, 2011 8:16:10 PM

In an uncharacteristic bout of rage Falmar rages as he sees Mort and Skalipy disappear.

" Again !!! Again !!! This cannot happen again ! Just when we had them !, This is almost eneough to make me go Walker. There has to be a way to stop this popping in and out !

Calm....Arrah!!

Falmar will start going through Dondit's Cleric's body.

" OK, eat it, at least it will do some good. "



Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+30=36 ; d20+25=40 ;
Friday May 20th, 2011 10:32:25 PM

OOC: Thanks David... that battle was a lot of fun.

Snafu was obviously disappointed, but he accepted Tishe's reasoning. There were still people to save, and that trumped bringing Skalipy to justice... at least for now.

"Well fought friends" Snafu said. "Though it burns to see Skalipy leave, justice will come for him soon enough. For now, there are those that need us. Let us not tarry. Though we are weak and our resources low, we need to press on."

With that, Snafu took to the shadows and started to scout the area. "Anyone with Snafu?" he asked in a whispered voice.

Actions:
Scout the area...
Stealth- 40
Perception 36

DM David--- In the Halls of the Tested --- 
Saturday May 21st, 2011 12:43:04 PM

The cleric that Dondit has been slobbering all over wears a fine chain shirt, a sturdy metal shield (large), and a fine shortsword, all of dwarven make and all masterwork in quality. He also has an empty scroll tube and a blank scroll,plus 2 other scrolls ( both of Cure serious Wounds) and a wand. The other cleric is similarly equipped. The Ratogres wear masterwork Dwarven full plate and carry masterwork swords. The taint of an evil blessing still sticks to the swords, allowing them to hurt even a celestial creature(align weapon evil).
The Wall of Thorns now burns from both ends where the wall was close enough to the forges to dry and burn quite quickly. Most of the smoke goes out of the opening in the roof where the smoke and smells of smithing would normally vent to the air.. From the far side of the wall the fitful coughing of the man you saw chained to the wall can be heard. It is weak, but not weak enough that you fear he will expire from the smoke.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158 
Saturday May 21st, 2011 3:42:51 PM

It is painfully obvious that Kahlan if fighting back tears. The thought of those who murdered her friend escaping justice weighs heavily on her. "Each of you owe me nothing, and if you refuse my offer there will be no hard feelings. Please allow me to travel with you, and work with you, at least until Skalipy and Mortimer are brought to justice. The only thing I ask, is that if I am allowed to join you, John's body be brought out of this place for a proper burial."

Kahlan waits for an answer, hoping that she will not have to seek those two out by herself.

Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Saturday May 21st, 2011 5:15:05 PM

ooc: we do work well together don't we? :-) And I'm glad Skalipy has escaped, gives us a recurring villan to go after, eh?

Tishe' stops, and in slow motion, turns to Kahlan and the pain and determination in her every point of her body. "Yes".

The witch pulls the sinuous dagger given to her by the previous defender of Cinnamon Valley along with the promise to cut out the heart of the kidnappers. And she kneels next to Kahlan, pulling her small cauldron and placing it between the two women. Then Tishe' draws the blade point across her right palm, letting her blood fall into the pot.

"I give my oath to protect this land from all oppressors, and will stand with all packmates to my last breath."

And she puts the dagger in her palm in invitation.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158 
Sunday May 22nd, 2011 2:48:59 PM

Kahlan is truly touched by Tishe's determination, and follows the gesture in kind. She takes the daggers and cuts the palm of her hand, letting the blood flow into the small caldron that the witch produced while reciting the words said by Tishe'.

"I give my oath to protect this land from all oppressors, and will stand with all packmates to my last breath."

Thar, AC 27, 42/124, McVE, Spell Res 23 
Sunday May 22nd, 2011 4:34:51 PM

While Kahlan speaks with his fellow PC's, Thar moves quickly to the man chained by the wall and begins checking him for injuries, as well as a way to remove the chains. "I'm Thar and I'm a healer. Who are you and why did they chain you up here?"

DM David--- In the Halls of the Tested --- 
Sunday May 22nd, 2011 7:01:38 PM

Thar runs into the burning wall of Thorns


Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Monday May 23rd, 2011 8:11:22 AM

Falmar watches Thar approach the man on the wall...and Thorns. He visibly shakes a bit as Tishe seems to be administering a blood oath from Kahlan.

Don't recall taking that one...sure Gargul's task and all, but...maybe that dagger needs to be given back...that's a change that's not ..... just too much blood here...

Falmar busies himself with cramming valuables into his sack, and attempting to wrap the weapons in cloth cut from the rat ogres without making contact with them.

Dondit

Rolls onto his side, opens his mouth and appears to nap, while bits or former cleric are visible between his teeth,,

Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Monday May 23rd, 2011 11:42:08 AM

"Tishe, please dismiss the thorns, Tishe" Snafu suggested. "That man looks like he needs some help."

Snafu left the healing to his companions. Meanwhile he cast detect magic and started examining the items and surroundings more carefully.

OOC- Wall of Thorns can be dismissed... I looked it up to make sure.



Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Monday May 23rd, 2011 11:46:46 AM

Tishe' notes the Wall of Thorns is sorta getting in the way. A little concentration, and she dismisses the magical wall.

She also offers the dagger to her other packmates. "Not a magical oath, no dire retribution", she tells her friends, "just a promise between us. But what I promise with Kahlan, I promise with each of you also. We have been wondering why we all arrived here in the Cinnamon Valley for a while now. Maybe to be the protectors of these innocents is the reason the Powers brought us together?"

"I think that we, the Cinnamon Protectors, could do worse than to defend the good people of whatever race of this land from those who are like Skalipy, Mortimer, and Sharon."

DM David--- In the Halls of the Tested --- 
Monday May 23rd, 2011 5:00:14 PM

Kahlan pipes in" You know we are not IN the Valley right now, Right? This keep is several miles into the Dreadlands from the Cinnamon Valley. I know since I came on foot."

Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Monday May 23rd, 2011 5:54:13 PM

ooc: here being a relative term. :-) Tishe' knows while the group isn't in Cinnamon Valley per se, that is where they first came from and that is what Tishe' is referring to in order to protect.

DM David--- In the Halls of the Tested --- 
Monday May 23rd, 2011 6:08:07 PM

OOC
Just checking, and Kahlan was the only one that "knows" for sure where you are.

DM David--- In the Halls of the Tested --- 
Monday May 23rd, 2011 6:37:50 PM

Once the burning wall is dispelled Thar is able to rush to the chained man's side.
He is a middle aged human with dark brown hair, long sideburns and a handlebar moustache. His clothers look to have once been fine, but now are filthy and torn. He shows the signs of several old bruises and some fresh ones piled on top of the old ones.He looks you over as you approach and finally speaks in reply to Thar's greeting.
" God's be praised son, help me out of this predicament will you? Be a good lad and hand me a blade too. I want to be able to return some of the hospitality I have been shown these past couple of weeks."
" Who AM I you ask? Well I guess I do look a bit shabby having been here so long. My name is Reginald Fairbanks the Third. I am a nobleman from the eastern side of Magpie Lake. My family has run trade routes in and out of the Cinnamon valley for well over a hundred years. I am also a member in good standing of the Connoisseurs of Combat. I hold a Master's rank in the rapier and have been a fellow in the organization since I was able to prove my worth with the blade. I assume that since you folk managed to defeat the array of nasties that that psychopathic Dwarf arrayed against you that many of you are well versed in the blade as well.
" Those Huge rat things were tough, but they bled just like a man. That Mortimer fellow though. Well he has been a bad egg for years. No wonder he was drummed out of the organization. How he came to look like he did here is beyond my knowing, but it did certainly add to his ability to dodge a blow. Once he joined the fight against me I was overmatched and brought low. I woke up chained here about two weeks ago. I got to watch that madman create most of this contraption here. He said he had the noble blood he needed for his ritual. And the blood of a teleporter. He needed a gnome for some blasted reason and a hero's heart. Don't know if he got those. But yon mage's lightning bolt put paid to his work when it melted half of the thingamajigs on that machine. I imagine that pissed him right off."
"Where did you put the bugger's corpse? I'd like to give it a good swift kick before we leave here. There is other people needing to be freed too. Through that door there is a jail room I think. Any others he needed for the thing he was planning are probably in there. Hopefully my Jenny is among them. Rotten dwarf kidnapped my daughter to make me come looking for her. If he harmed he I'll be wanting a patch of his hide."



Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 5/10, Haste}  d20+23=34 ;
Monday May 23rd, 2011 9:25:05 PM

Serillana does a quick inspection of the room, still all business. She doesn't feel like doing a lot of talking in a place like this, not the right atmosphere.

--------------
OOC: University is ramping up with it's final assessments... Stressed out...

Perception: 34 (37 for traps)

DM David
Post when you can. The pressure is off, combat is over

Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Monday May 23rd, 2011 9:35:22 PM

Tishe' covers the cauldron with an attachable lid and puts away the dagger. "We'll continue this later, I think", she says decisively, "but you are all right, there are other things that need doing." And with that, Tishe' puts her mind to the tasks at hand.

"Thar, Seralina, be so good as to rescue Reginald. I'll bet that we can find a sword around here for the man. He certainly has given us more on what Skalipy has been doing than we have ever had before."

She turns to Reginald. "Mortimer and Skalipy have escaped, and, (here she looks at Kahlan and thinking of the reason she is here), I'm afraid he already has a hero's heart. I think we came just in time."

"Cinnamon Protectors, let us continue to wreck this aparatus and find the other prisoners. We can't teleport all them away, so we will have to walk back to Cinnamon Valley."

Tishe' tries to keep everyone (and herself) on task to destroy what they can, collect anyone alive, collect any treasure, and organize to march home.

Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Tuesday May 24th, 2011 9:43:55 AM

As Snafu continued his search he registered the pledges Tishe was taking. Mental note to self... Snafu thought Once were out of this, Snafu, you need to take the pledge.

Moments later he overheard Reginald's introduction, which really got his attention.

"A master's rank with the Connoisseurs!" he said excitedly. "How I would have loved to watch you put your craft against Skalipy and his rat-scum. My word... a connoisseur..."

Snafu let the word trail off as he stood staring at Reginald with a big smile on his face, apparently so distracted that he didn't think to untie the man.

Thar, AC 27, 42/124, McVE, Spell Res 23 
Tuesday May 24th, 2011 11:21:43 AM

Thar quickly bandages up Reginald after freeing him, but doesn't stay to chat. "I'm glad we were able to rescue you and thanks for the information. My friends probably have some more questions for you but for now, I've got to go see about those other prisoners..."

He goes over to the door, checks it for traps with Serilina and if all is well, moves through it, bow ready in case any other cronies are around... If he finds prisoners, he'll start bandaging them up and freeing them... HOWEVER, he'll ask Seriina to keep her weapons ready in case any of the prisoners are plants by Skalipy...

DM David--- In the Halls of the Tested --- 
Tuesday May 24th, 2011 5:11:03 PM

Reginald eyes Snafu warily. " Are you alright? why do you stare at me like that?"

Thar and Serillana, still all business head into the aforementioned jail. They see several cells, with prisoners in them. What surprises them most is Cassie huddled in the back of the jail. She is not in a cell but she looks as if she is afraid of the two heroes. In a quavering voice she asks," You beat Skalipy and drove him away. Now I have no one to guide me in my trials. What are you going to do with me?" As far as you can tell she wears only a homespun smock type dress and has no weapons that you can see. She has clearly been crying and looks for all the world like the lost child you originally expected to find when you came looking for her.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158  6d6=24 ;
Tuesday May 24th, 2011 7:01:56 PM

Kahlan makes sure Reginald is untied, and helps him to his feet, She then lets a healing burst wave over everyone in the area for 24 points of Healing.

Tishe' (AC:32 CMD:19 HP 90/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Tuesday May 24th, 2011 11:11:36 PM

Tishe' is thankful for Kahlan's healing, but even more that there are people who they have been able to rescue. The woman dismisses her Alter Self and approaches Cassie, dipping her hand into her other-dimensional pockets and pulling out... the doll Cassie's parents gave the witch. "There are many trials in life, dear child, and many who will help you through those trials. And if you ask it, I and others like me will be there to mentor your way. Do you want to see again the home where this doll came from and where others are in thier own trial waiting for you?"

Tishe' is not a smooth diplomat, but only hopes the sincerity of her words can get through the horror and lies that have been fed to Cassie for months.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Tuesday May 24th, 2011 11:11:47 PM

Falmar assists with searching out survivors of Skalipy's testing, working to heal those who need it most among the prisoners, or just to be there to reassure them that this horror, at least, is over. As he works is thoughts turn to teleportation, and what can be done to prevent it.

Perhaps the Star-mage guild would be able to help... there must be some way to hold one in place... something that grabs and holds them perhaps..a magical weight....

Once we have accounted for as many survivors as we can, Falmar spends some time examining the machine, tryinf to understand what it was to have done, at least before he melted it,.



Thar, AC 27, 66/124, McVE, Spell Res 23 
Wednesday May 25th, 2011 9:36:16 AM

Thar joins Tishe' in soothing the poor, traumatized girl, and says, "Yes, we'll help you through this, and your family misses you very much. They can't wait for you to come home, and they love you."

While she talks with Tishe', he checks her over quickly from head to toe... "Honey, I'm a doctor and I'm going to check you out. I want to make sure you're not hurt and tell me if anywhere hurts..."

Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+20=28 ;
Wednesday May 25th, 2011 10:10:58 AM

Reginald's question finally brought Snafu out of his trance.

"My apologies" Snafu said while shaking his head slightly to regain his senses. "I've just been very interested in the Conoisseurs for a long time and it's so rare that I have the pleasure of meeting one. Snafu Ravenshoe at your service" the half-elf said with a bow.

After pleasantries were exchanged Snafu got back to business. First, by helping untie Reginald and then by helping with the prisoners. It was then that Snafu came upon Cassie.

"Cassie dear, it is true that hardship can make you stronger" Snafu explained. "But love is a far greater teacher. I know both of these facts to be true, first hand."

"My dear, you have your whole life in front of you. Trials and tribulations that will guide and teach you and grow you into a fine young woman. You also have a family that loves you, and I aim to feed you and get you back into their arms."

Snafu bent down onto one knee and offerred the young girl his hand. "Please my dear, come with me."

Actions:
Diplomacy 28



DM David--- In the Halls of the Tested --- 
Wednesday May 25th, 2011 5:12:59 PM

The jail is small, and Kahlan's healing burst effects those in the jail as well ( remember the 5x5 cells you scryed a long time ago, a 30' burst could hit alot of those as well as the party). Cassie feels the healing wash over her and some of the damage from her ordeal, cuts and scrapes, a bruise here and there, heal. Her face crumbles at the doll and she rushes forward and snatches it from Tishe's hands, Hugging it to her and collapsing into a sobbing ball on the floor. Between sobs you hear her say," It has been so long since I have seen any sign of home. At first I missed it, then there was the pain of the trials and I had to force myself to survive them. When the pain stopped the memories of home were smaller and fainter, almost like a dream. I had almost forgotten that such a place existed. I want to go home. I want my mama and papa. Please. Please help me go home."

With the door to the jail now open and the healing burst reviving some of the defeated souls within, cries come from several of the cells. From one small hands are thrust through the bars and cries of " Daddy, Daddy, I'm over here Daddy!" can be heard. At those cries Reginald springs forward and thrusts his own arms through the bars and hugs a child that can only be the Jenny he said was his daughter.

Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Thursday May 26th, 2011 8:41:00 AM

"It is a happy day", states Tishe', "when families are reunited, and strong ties of happiness and respect are confirmed." Tishe' takes the time to look at each prisoner with her Arcane Sight, checking to see if there are any lingering spells against these poor people.

"Let's get our threads aligned and weave home."

"Kahlan, Snafu, you weave the needs of the freed captives. See to their wounds, thier bellies, and make sure they don't get lost."

"Seralina, Thar, you are in charge of collecting treasures. I will help to see any magic that we can bring back. I'm sure we can use some money to help build our tower in Cinnamon Valley, and the families could use some for a reunion party."

"Falmar, you and Dondit need to keep shuttlecocked. There may still be ratkin in the area, or Skalipy to return and try to catch us off guard."

Thar, AC 27, 66/124, McVE, Spell Res 23 
Thursday May 26th, 2011 9:34:53 AM

Now that several of the captives are being rejoined with their families, Thar steps up and starts gathering treasures, loot, etc. from the fallen enemies, any nooks and crannies, etc. throughout the building. He'll do a thorough search of the rooms they've been in to ensure they get everything...

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin  d20+20=31 ;
Thursday May 26th, 2011 11:45:15 AM

"Tishe, there must be a kitchen of some sort nearby... afterall, Skalipy must have fed everyone somehow... perhaps we should raid the cupboards to help replenish everyone's strength before we set out."

"Kahlan, how far do you reckon is the nearest safe haven? If were going to walk, we should try to secure a wagon and horses to ease the burden on these people."

Next, Snafu focused on the task of tending to the freed captives. He retrieved a parchment and quill from his trusty pack and went to work...

"Snafu Ravenshoe at your service" he would started. "It is my personal mission to see you all well and to get you home safely to your families. In order to do so, I am hoping each of you can answer a few of my questions, as it will help me best see to your needs." (diplomacy 31)

"Good sir, might I have your name" Snafu asked. "Could you spell that for me please? Thank you... Any injuries that need attention?.... Where do you live and who are your closest relatives that we can attempt to inform that you are safe?.... And... this is a difficult question sir, but very important... how long have you been here and is there anything specific you remember about your abduction?"

Snafu jotted down notes as he interviewed each prisoner and when he was done he thanked the person for their bravery, assured them that it was his personal mission to get them home safely, and asked them to let him know if they recalled any other interesting facts.

DM David--- In the Halls of the Tested --- 
Thursday May 26th, 2011 5:25:53 PM

Once Jenny is reunited with her father, she starts spouting information, some useful, some not. You would guess her to be around ten years old and having nothing to do but sit in her cell has made her terribly observant of everything that went on near here.
" Daddy, you must help the magic man. He is in the end cell. They caught him in here looking to try and free the prisoners and he threw SPELLS at them. It was amazing! He tried to cast something that they really didn't like and found out that the place was warded against teleporting in here. I didn't know what that was but it made the magic man very upset. After that a bunch of the ratmen tackled him like they were wrestling and beat him up pretty good, the meanies. They put him down there at the end and kept making him drink this stuff that they said would make him sleepy. Check on him daddy because he doesn't talk much, but sometimes I hear him saying things that don't make any sense." She sounds genuinely worried about this 'magic man'
When you look in the end cell you find a badly beaten half elf. He has dark green eyes and long blond hair. His hair is now matted with blood and filth and he looks rather...loopy. Whatever they were giving him apparently fuddles his mind to the point where he cannot cast spells. Jenny is able to point out the bottle on a shelf nearby and upon examination it is a strong distillation of several plants and alot of alcohol that creates a seriously mind numbing elixir. ( Everyone say hi to Edmund)
The other prisoners give Snafu the information he asks for. Most are from Cinnamon Valley. Some have been here over a month, but most are fairly new. The ones longest there are sickly and malnourished but should recover given food and rest and medical attention.
Falmar examines Skalipy's machine. ( make a knowledge engineering roll please, the higher the better) It has a platform that one of the ratogres would have been able to stand on, but will require some time to figure out it's use.
Kahlan remembers a stable outside. Perhaps there are horses and wagons there to be used to get to Cinnamon Valley. She states that on a normal horse she was able to travel from the Inn you met Sharon at originally to this place in two days. She estimates that it will take a wagon double that, maybe more since many of the captives you have found are weak. She also knows where the mess hall is, she passed through it on her way in and the kitchen must be nearby.
After am exhaustive search of the ground you find around twenty other prisoners that are more than happy to be saved and owe Skalipy no love for his trying to better them. You see some ratkin in your search. Most are dressed as servants. You fine one door that they hold as a strongpoint. The ratkin outside are more than willing to talk, rather than fight. They claim that the door leads to the servants quarters and only ratkin live inside. They say that they wish to remain here. Returning to their former lives so misshapen and changed would hurt them and their loved ones far too much for them to do it. Better to tell those they loved they are dead. If asked they will provide names and addresses for these loved ones if the Heroes wish to tell of their fate.
Outside the heroes find a gruesome sight. In a barn, a very long barn they find zombies. Many zombies. Upon reading some of the books that Skalipy had as journals you learn that the Zombies are a creation all his own. They are tougher than the base creature they are made from. They also carry a disease that will turn the infected INTO a similar zombie. This somehow ties in with the 'Ultimate Test' Skalipy had raved on about. Many other journals on anatomy, disease, Martaeus, engineering and magic are in his library. ( total value 5000gp, total weight about 150 lbs for all of them)

Found Stuff
Loot from the priests in the forge room
Sharon's loot
the books 5000 gp worth, 250 lbs
25 former prisoners, sick but willing and able to travel. None of these folks show any lingering magical effects.
3 wagons and enough horses, oxen and mules to pull them.
10000 gp in loose money found in the room searches
Journals about what Skalipy was doing and his personal journals. These are hard to follow because as stated earlier, Skalipy was not totally sane.

OOC
I think I hit all of the things you were asking for or might want to look into. If I missed something poke me and ask about it.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158  d20+6=18 ; d20+2=12 ; d20+21=41 ; d20+15=19 ;
Thursday May 26th, 2011 5:26:51 PM

Kahlan answers the questions about a safehaven as best she can before checking to see if anyone needs the healing touch of Domi. If no one does, she disappears into the shadows as she searches the keep for anything of interest much as Thar is doing.

Knowledge: Local: 18
Knowledge: Geography: 12
Stealth: 41 (Natural 20)
Perception: 19

Bah, posted at the same time as the DM... I'll change this later.

Scratch the above.

On her way out, Kahlan asks one of the heroes to help her load John's body into one of the wagons. When she found him before (on her way in) she said a quick rite, and closed his eyes and crossed his arms.

DM David--- In the Halls of the Tested --- 
Thursday May 26th, 2011 5:30:00 PM

OOC
Lol, it's fine. You get to be the party's font of information because you have seen the outside of this place.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Thursday May 26th, 2011 7:20:16 PM

As he is searching aroune, a familiar face catches his eye... Wait... it can't be.. "Edmund, my friend! What are you doing here?" he asks in amazement, wondering how his fellow ex-Mithril Order friend ended up in this prison... Running over, he heals him of his injuries and gives him a friendly hug...

DM David--- In the Halls of the Tested --- 
Thursday May 26th, 2011 9:11:46 PM

OOC
I am now told Edmund can't post. We are working on it. Do not take his silence for not wanting to answer you.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+5=24 ;
Thursday May 26th, 2011 10:02:28 PM

Falmar is intrigued by the mechanism that Skalipy has created, he feels that he may just be able to grasp what it's purpose was...(engineering check 24)
After that he will strip it of as much melted copper as he can and load it in a wagon.

Food... there has to be at least some edible food here....lots of mouths to feed..
Falmar approaches the servants door and asks the Ratkin of where the food supplies are. assuring them he will not take all, just enough to get the prisoners home. He then helps load the materials from the library, noting that somehow Skalipy prevented teleportation in the prison, maybe the answer is in those books.....

Once he sees the barn o' zombies..

" How do we even begin ? Burn them ? Perhaps one stronger than I could destroy them through their faith,.,



Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin  d20+20=35 ;
Friday May 27th, 2011 10:08:43 AM

Snafu thanked all of the people that provided information, reassured them that everything would be okay, and then put the list into his pack for use later.

Next, he set about making arrangements for the journey home. He examined the food, wagons and horses. "I think I'd feel better sleeping outside these walls" Snafu said to Tishe. "Perhaps we should feed everyone a good meal and be on our way? Or would you rather leave in the morning?"

Soon after Snafu learned of the Zombies and the strange disease that they carried. "They need to be put down" Snafu said.

Snafu also addressed the remaining Ratkin. "Should you chose to stay here, I will inform your families in the manner that you wish. Should you have anything small that you'd like to give them, I'd be willing to pass the item on. If I could just have your name, address, and some other information about you..."

Once again, Snafu took out another parchment to record information about the remaining Ratkin. Can never have too much information Snafu thought.

Actions:
Diplomacy- 35

Active spells:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (2/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday May 27th, 2011 3:33:49 PM

Kahlan speaks up. "Regarding the zombies, I am immune to their disease, I can try to destroy them, but it would be much... safer... if I were able to attempt it just a few at a time. En masse, I am certain they would overwhelm us."

DM David--- In the Halls of the Tested --- 
Friday May 27th, 2011 4:45:41 PM

With Skalipy's notes on the machine,Falmar's knowledge and some guesswork the machine almost certainly is a semi-magical,semi-technological device powered by a profane ritual that will teleport those standing on the platform to any location the user desires and has seen. Skalipy says in his notes that Martaeus inspired him with the idea since his spellcasting was not yet strong enough to cast teleportation circle.Activated through a ritual that required noble blood, A Heroes heart and the brain of a sorcerer that could cast teleport the circle would work a few times per week and teleport for a few minutes each time it was activated. Viewing the barn full of plaguebearer zombies outside you begin to see Skalipy's plan for spreading strife.

Snafu agrees to notify those who are kin to the ratkin if they will provide him the information to do so. He also promises to deliver any tokens that they may wish to send as well.

There is a long pause where they seem to consider his offer, and then the door opens slowly. One by one they come out and give Snafu the information he needs. They are thin, dirty and not entirely disease free from the look of them. Now that you can see and speak to them without the threat of combat, they are not as scary as you once thought. Now they are more pitiful than scary. Some sob as they give Snafu the information, some need to be led away afterward, the weight of severing their last human ties weighing heavy upon them. Snafu collects information from at least 50 ratkin, and it is clear that there are some who do not wish to leave the safety of their warren or do not wish to remember their old lives at all.

At Falmar's request, and once they are more sure of the groups intent, a few of the servants lead Falmar to the larders and help him gather the food he will need to feed the refugees.

At the barn, Kahlan is able to release only a few zombies so that she can test her immunity against them. Her divine immunity to disease holds and the zombies prove east for the skilled paladin to kill. Which turns out to be a whole new problem. Kahlan can tell that each blow they land is filthy with the disease they carry. Clearly they are teeming with this disease. Once the first one is killed though, it explodes, showering Kahlan and the surrounding area ( 10' radius) with diseased gore. Clearly this too would be diseased and you can quickly see how even a dozen of these creatures could overwhelm a town. Even if none lived through the assault, many would be infected in the fighting.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Friday May 27th, 2011 10:43:15 PM

OOC- Zombie Apocolypse... time to buy a boat!

Snafu was touched by the emotional outpouring of the ratkin. Perhaps these guys aren't so bad after all Snafu thought. "You are what you do" he said to the Ratkin. "And I've got to say that the sacrifice you're making for your families is very commendable. I wish you all the best of luck in your new lives. May we meet again under better circumstances, in this life or the next."

With this done Snafu put this new record away and began focusing on the survivors, securing their food and preparing the wagons. Soon after however, he became a bit distracted by the exploding zombies.

"This isn't good at all" Snafu said with obvious concern. "A disease like this could spread fast... very fast. I hate to say this, but maybe we should run some tests on these things. See what happens when they die by arrow or spell. We need to get a better idea of what we're up against."

"As much as I'd like to get out of here, I think we should spend the night and experiment on them tomorrow with all manner of magic and weapon at our disposal. It will put us in a much better position should Skalipy try to use these creatures again."



Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Saturday May 28th, 2011 12:03:40 AM

Tishe' considers what is needed, and she thinks that the disease might be cleansed with fire. "I can cast several Walls of Fire with my staff, and thus burn all of the zombies down. While it won't be fast, with them contained it will be sure."

Tishe' waits for the others to give ideas on containing the zombies and the plague before burning them all in lines of fire.

(ooc: this should work by having 110' feet of flaming wall serpentine about the zombies and slowly burn them at 2d6 per round until they are ash)

Edmund (HP: 95/95, AC: 17, CMD: 20) 
Saturday May 28th, 2011 1:54:35 AM

Edmund has definitely seen better days. Yet, despite being badly beaten, the half-elf paces about his cell, talking to no-one in particular. He is having a rather animated conversation when Thar and the others arrive. "Greater mustard. Lesser mustard. Mustard plus one. Masterwork mustard. Ground brown mustard, canned and white wine mustard, tinned. Essence of mustard. Silvered mustard. Two-Handed Heavy Crossmustard..." he is saying to the wall when the party arrives and interrupts him.

He turns to face them, squinting his eyes--both of which have been blackened, and one of which is swollen. "Ah ha!" he shouts at them angrily. "So you show yourself at last! And where are my umbrellas? Don't have them, do you? I thought not! Parasols, parasols, parasols, but not an umbrella to spare!"

Suddenly confronted by Thar hugging him, Edmund pushes him away. "What do you think you're doing," he exclaims. "You can't do this to me! I'm the archmage of the Mashed Potato Order of Potato City! The great potato. Saviour of all potatoes. I'll have you know that I'm twice-baked on Thursdays. Unhand me, you unstarched cretin!"

With his hands on his hips, Edmund sways back and forth drunkenly. "The other potato--I mean the poteeple, peetato, peoples... the other people person who was here. Where's my wine? I called for wine. I wash my hands of it. Pistachios! I'll show him, locking up me in a potato-filled wine cask. No, no. I'll fireball the lot of you!"

Edmund raises his hands menacingly and nothing happens. After several moments of this, he waves his arms over his head dramatically, or comically, and once again resorts to hurling invective at Thar.

"This is your fault!" he shouts "All your fault! Where have my arms gone!?" Realising that he cannot find his waving arms, the poor fellow suddenly calms down. "Oh, there they are. What are they doing up there," he asks as he lowers his arms, gazing intently at his hands. "Are these mine? They seem to be." But just as suddenly, he becomes agitated again, bellowing "Bath! Bath! Bath! Bath!" before he falls silent, pacing back and forth in front of Thar, taking no further notice of him, but again conversing with himself.

"Must find a way out, must find a way out, need to free the people, have to set them free, find a way to free them, free myself, my head, my head, my head..."

Edmund sinks to his knees, wincing and holding his head in his hands. "Ugh..."

DM Sanity Info.
Move Action: None
Standard Action: None

Spells - Durations - Effects
Drugged - 60 Minutes - Unable to cast spells. "Loopy."

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM David--- In the Halls of the Tested --- 
Saturday May 28th, 2011 10:01:49 AM

OOC
beautiful entrance Edmund.
Shout and Geas are not spells I get to see often. Interesting choices.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Saturday May 28th, 2011 1:41:30 PM

Smiling at Edmund's antics, Thar says laughingly as he introduces Edmund to the rest of the party..., "Now that's the Edmund I remember. Everyone, I'd like to introduce you to my good friend and companion, Edmund. He has a whole slew of titles, though I can't remember them all... I'm sure he'll fill you in on what they are though..."

Turning his attention to the Zombie's and disease, he is very concerned. "Well, I can try to help destroy them, but if they're all in a confined area, Tishe's plan makes sense. We should burn and destroy them all. I have no use for undead and the only option is to put them down for good. I hate to suggest this, but how about we burn down the whole barn with the zombies inside of it? That way we are protected from any danger of disease..."

"Regarding the device, let's investigate it and find out all we can, and then destroy it for good. I don't want Skalipy or anyone else coming and finding it and using it for evil..."



Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Tuesday May 31st, 2011 3:52:46 PM

Checking in...

DM David--- In the Halls of the Tested --- 
Tuesday May 31st, 2011 4:42:14 PM

The ratkin can see Snafu's sincere concern as he makes the list, and others that originally gave their names go back in and lead a few more that you haven't seen before out to give their information. Among these is one named Cuthbert who claims to be a priest of Pantheon. He says he was captured and subjected to Skalipy's tests, and, like these others eventually failed the one that made him into this ratkin form. He says that Pantheon still listens to his prayers and he wants to try and redeem this place and make it whole, as a refuge for the ratkin created here. If Snafu wants, or any of the others in the group are willing, he wants to sit and talk, to get to know those that liberated them from Skalipy. It will be a starting point for the history of the liberated compound and will also allow you to know one another well enough to perform scrying and sending spells with a good chance of success.
After this exchange the ratkin help make the former prisoners comfortable while the group decides what to do with the Zombies. The ratkin would love to have them destroyed by the group. They are immune to the disease, but can become carriersfor a short time if they are infected with it. The zombies outnumber them greatly though and the ratkin would be hard pressed to destroy them with out high losses. Cuthbert is helpful in this respect as well, since he was force to help create some of the zombies. He explains that if he refused, which he initially did, that Skalipy would give one of the ratkin that Cuthbert had sworn to defend over to Sharon and allow he to torture it. In Cuthbert's eyes this was grossly unfair to the ratkin and he helped create the zombies to protect them weak. He is willing to tell his tale under any scrutiny the party wishes, and any attempts they make to check his alignment are met with a lawful neutral result. He is telling the truth, and it seems he does this all the time, even if it is not a happy or particularly pleasant truth.
Time passes and Edmund recovers from the build up of drugs in his system, regaining his abilities. You all are quite sure that the wall of fire method will in fact convert the zombies to ash, along with any flammable parts of the building. The ratkin are delighted to hear this, and offer to help with bows and arrows in case any make it through the wall without perishing. Cuthbert explains that the zombies WILL explode, no matter how they are killed. This was one of the things Skalipy had to take time to test abd perfect. He felt that even a skilled swordsman would eventually sucumb to the disease if he were hit with it by exploding dead when he killed them, and thus the plague would spread even to the heroes that sought to stem the tide. Only paladins would be safe from the disease. But they would be faced with hordes of undead, many of which had stood beside them only hours ago. Skalipy felt this plague would cleanse the Wold and pepare it for those that survived to rebuild it anew.

Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Tuesday May 31st, 2011 8:49:11 PM

Tishe' casts 5 Walls of Fire into and about the building, keeping herself and the ratkin at a safe distance to avoid the disease as the zombies explode.

Tishe' is convinced that Edmund is out of his mind only because the drugs are talking, but with Thar laughing at the wizard's antics, the witch isn't that sure...

She listens through the day as Snafu speaks with Cuthbert and the other ratkin. The witch is convinced that a Panthenon cult here in the lands of the Dread would be hard but worthwhile. She promises to keep communication open with Cuthbert and the community and with Cinnamon Valley. "Panthenon is the god of my childhood and was the Power followed by the majority of the Sargrass town of Rattledam before the rise of Sargrass. You will be a good leader for these people."

The witch gathers the others by meeting thier gaze. "And tomorrow it is time for us to escort the others home."

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Tuesday May 31st, 2011 11:08:36 PM

Falmar spends some time relating Tishe' and his history to Cuthbert before they arrived in the Cinnamon Valley, silently noting that they are all that remain of those who walked the plains... and continuing up until today's trials.

Well... we seem to have established our own Ratkin, perhaps we can eventually find a cure if some of them wish it

[b]Dondit ]/b]

Laying under a tree, Dondit snores loudly, his maw fully opened to the sky and Moxy perches on his lip picking the scraps from his teeth,.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 1st, 2011 12:51:35 AM

Once Edmund has recovered, he reacquaints himself with Thar, and explains briefly the circumstances that led to his imprisonment.

"I got home, and found that my brother had already taken care of everything," he says, with a hint of lingering exasperation. "There was no need for me to make the journey at all, except to visit my father's tomb. A black day, that." The half-elf seems a bit crestfallen at this, but in true form puts a brave face on and continues. "In any case, they've made my brother a councillor of the city in our father's place, so if we ever head to the Windbourne Hills, we'll have plenty of assistance from my Right Honourable brother."

"Anyway," he continues, "After I saw to some small affairs, I decided to head back. Lo and behold that, along the way, I came across a town nearby. I was told there was some sort of black stuff going on up here, and so I decided to have a look-in. I imagined it was nothing too difficult for the Archmage of the Mithril Order to solve. Well, I got pretty far inside and along they came right at me. No messing about, this lot. I let them have it--took care of a fair few of them, in fact, but then their leader came out. That was a bit much. I think something came at me from behind. Honestly, I don't remember."

"The next thing I recall was waking up as something vile was being poured down my throat. Terrible stuff. Then everything went all sideways--and after that I was here, in the cell, with you, just a few minutes ago. No idea what they've been trying to figure out, but I suspect that it had something to do with teleportation. I was going to teleport the prisoners out, you see, and I gather that the leader fellow worked that out himself. Can't tell you much else than that, I'm afraid."

"Shocking bad headache now," he adds. "But at least I can think straight. What's the plan?"

DM Sanity Info.
Move Action: None
Standard Action: None

Spells - Durations - Effects
None

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing


Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Wednesday June 1st, 2011 9:34:43 AM

Snafu thanked and reassured every ratkin, and then spent some time with Cuthbert. "We will lend what support we can to your cause, for it is just" Snafu promised.

Next Snafu lent his support to the elimination of the zombies, utilizing a scorching ray from a distance if necessary. After that business waa complete, Snafu took a moment to introduce himself to Edmund.

"May I present Snafu Ravenshoe" the half-elf said to Edmund as an introduction. "He is pleased to meet you."

Notes
Active spells:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (2/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Thar, AC 27, 66/124, McVE, Spell Res 23 
Wednesday June 1st, 2011 10:05:23 AM

Thar nods at Edmund's explanation and says, "Wow, I'm sorry that you got entangled in this mess with Skalipy and his minions. I'm glad we managed to save you and stop his plans, and it's good to be fighting along your side again."

He helps burn up the zombies in any way that he can, and greets Cuthbert too. "It'll be nice to have another defender for good in our region, and perhaps we can team up in the future when the chance arises." As a strict monotheist, Thar doesn't discuss religion with Cuthbert, but tries to have a friendly conversation nonetheless.

Finally, he takes a chance to speak with some of the ratkin, trying to find out their stories and see if any are carriers. He doesn't want to take a bunch of infected folk back with him to the outside world...

OOC - I'm headed out of town tonight until Saturday night, so pls NPC Thar until then. It doesn't seem like we're going to be doing much fighting, so it shouldn't be a big deal... Thx.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Wednesday June 1st, 2011 5:26:44 PM

Kahlan spends much of her time near John's body, thinking of the untold acts of kindess the man had brought to her life and the life of countless others.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 1st, 2011 5:43:47 PM

Edmund greets the various members of Thar's group politely. He is very charming, despite the grime and bruises.

Once he has learned everyone's name, he looks around, clearly confused.

"So these are all new members of the Mithril Order," he enquires. "But where are Kadaz, Revi, Wynum, and Arm? Are they still in Plateau City?"

DM Sanity Info.
Move Action: None
Standard Action: None

Spells - Durations - Effects
None

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM David--- In the Halls of the Tested --- 
Wednesday June 1st, 2011 7:26:56 PM

Edmund relates his tale and greets the new friends that Thar has joined in defending the Cinnamon Valley. He asks about his former comrades.
Kahlan cleans and wraps her dead mentor. She prepares him for the trip to the Cinnamon Valley by mentally recalling his acts of kindness. As a tear escapes her eyes she sees several of the Ratkin females standing by, ready to assist her in preparing his body, but too timid to interrupt her.
Tishe prepares for the trip home. Funny to call an unfinished keep in a new land home, but already it is starting to feel that way.
Falmar, Thar, Tishe and Snafu speak with Cuthbert and all get a good feel for him. He relates a few tales of his past and of happier times before his trip here. The Ratkin also gains a good understanding of these heroes. ( you are considered at least acquaintances for purposes of scrying and sending spells).
Serillana keeps a close watch on the Barn until Tishe lights it up.

Finally the barn is burned with the walls of fire. A few of the hardier undead manage to escape the flames, only to be cut down by Thar, Snafu and the cadre of Ratkin archers that help with the burning. Thar is able to learn that the ratkin are naturally immune to most diseases. They still must make a saving throw though and if they fail it, the disease lingers in them for a few days and MAY be transmitted by bite. None of the Ratkin are currently carriers of any disease.
The next day dawns grey and threatening rain, but the captives insist that they wish to leave and return home. A few days journey bring you all back to the keep in the Cinnamon Vally, unharmed.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Thursday June 2nd, 2011 9:59:31 AM

Snafu bid the ratkin farewell and wished them well. "We are never too far away... buzz if you need us and we'll come as fast as elvenly possible" he called out as the caravan left.

During the trip back to Cinnamon Valley, Snafu helped serve as an advanced scout, keeping a watchful eye on potential dangers ahead. He also took the time to check on the condition of the freed captives, speak with the Connoisseur and connect with his companions.

"Serillana, you really were effective in our last battle when you were made invisible. Have you ever considered learning how to use one of these in such a circumstance" Snafu said as he held up a wand. "I always keep a few handy... with some practice you could easily cast invisibility on yourself, and faerie fire on enemies that use blur spells to neutralize your stealth attacks."

And later to Edmund...

"A friend of Thar's is a friend of mine!" Snafu said with a smile. "And a half-elven sorcerer to boot... just like me!" Snafu added with a wink. "Perhaps we should discuss tactics in case we ever become brothers in combat, eh?"

"My magic is fairly straightforward" Snafu said, diving right in. "Most of it is defensive in nature or designed to target single individuals. I also utilize summoning and the occasional fireball, but that's about it. How about you brother? What's your weapon of choice, eh... conjuration perhaps? No... you look more like the evocation type, yes? Or perhaps necromancy?"

And lastly to Kahlan...

"I came away very impressed with your skill with the blade, Kahlan" Snafu said eagerly. "Perhaps some time we might train together? Sadly, my skills with the blade have gotten a bit rusty because of the time I've needed to devote to magical study. However, I've recently learned of a spell that will boost my weapon skills considerably, and I aim to use this spell so that I might fight at your side, when required. What do you say friend Kahlan? Will you help train me when time permits?"

...

Eventually the caravan pulled into Cinnamon Valley, which was a huge relief to Snafu.

"Home at last! Home at last! Thank God almighty we are home at last!"

Actions upon return:
1) Make arrangements to get the freed captives home
2) Make arrangements to inform relatives of ratkin of what happened
3) Report to the powers that be of what happened



Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Thursday June 2nd, 2011 3:35:52 PM

Kahlan looks to Snafu and smiles, "I am certain you are not as rusty as you claim, but I would be honored to train with you... I am certain I would learn as much from you as you would from me."

Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Thursday June 2nd, 2011 6:25:11 PM

The night and time of escort are enough for Tishe' to realize that not all of Edmund's nonsense came from the befuddling drugs. It is good for old packmates to get acquainted, but it is also good to learn the new warp and weft of the pattern. She uses the caravan's travel back to Cinamon Valley to explain a few things.

"Many Shadows, Edmund", she begins, "I am Tishe', Witch of Sargrass and leader of the Cinnamon Protectors, these heroes. Travel with us and stay awhile at our home. you are well come to our company." She tells of how the group came together, transported from several places throughout the Wold to arrive in a Witch's circle in Cinnamon Valley a few months ago. Trying to find out why this happened, the group has been helping the people of the Valley against a kidnapping and slave ring whose ultimate leader was that white handed treadle, Skalipy.

As the group gets closer to the tower, Tishe' eagerly looks for signs of building; wondering what it will look like since the last time they left the construction workers.

DM David--- In the Halls of the Tested --- 
Thursday June 2nd, 2011 7:38:03 PM

Tishe's far looking eyes are rewarded with a bit more than she expected. The Pitchfork Council was payng for a basic tower. The heroes had made a few changes ( make any changes you want, if they will cost more then you need to foot the bill. Also if someone want to draw up the plans it would be great to have a layout of your home) but a basic tower is what she expected. Sometime while the heroes were busy a small town sprang up around the tower. She can see a working smithy, a general store, a stable and a small Inn. All of the buildings are rough, but they are looking like they are pretty permanent, not just buildings thrown together to serve while the work was completed. The outside of the tower is finished. The inside is nearly complete as well.
Snafu is able to find traders, mercenaries and all manner of couriers to send out work to the Ratkin's kin. These same are also able to safeguard any of the freed captives as they make their way home.( Assume that the captives were able to recover enough of their belongings and buy enough replacements with loot I didn't document from Skalipy's stronghold to make their way home from your new town.) Reginald and Jenny book a room at the Innfor a few days while he sorts out where to go. He also mentions he is willing to sponsor anyone who was involved in his rescue to the Connoisseurs of Combat for admittance. The applicant would need to prove their mettle but for the lot of you he sees no problem in that.
As you open the door to your Home, you find a messenger from Lady Dulcet sitting in your foyer, waiting for you. He has a message from the witch and has been waiting for several days. The message states that he is to be given an account of what happened and he will deliver it to Dulcet who in turn will talk to the council. When the party is rested and recovered they may then deliver the full report to the council. He also relates that Dulcet is feeling much better. The strain put her out for over 2 days and she was too weak to cast spells when he left with these instructions, but was recovering.

OOC
ok, I said I would work on hero points and stuff for the adventure, so here we go. This is my first time awarding this stuff so if it doesn't make sense tell me and I'll work it out... be gentle.

Hero Points
Everyone is awarded 1 for surviving. Even the new guys, because you allowed me to mess with your characters and use them to relate things the party had not already seen.
Tishe, for roleplaying with Blackhand, causing my life of a single powerful caster nemesis to go up in flames with your counterspells and STILL casting after being paralyzed take another Hero point.
Serillana for teaching me something I didn't know about sneak attacks and persevering despite it, take another Hero Point.
Falmar, for making Dondit more than just a mount and breathing life into him take another Hero point
Snafu for dealing with Skalipy and for drawing out an explanation of his plans to get info take another Hero point
Thar for excellent use of you domain powers to use the bow to negate cover bonuses take another Hero Point

Experience
I should remind you that the Wold uses the Medium experience track for advancement. Everyone go to 400,000xp ( even the new folks, I want the group to advance together, it makes things easier and does not get someone killed by being the "underpowered guy" in the group)

Loot
I will post tomorrow I will post them Identified, it is easy enough to do now.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=24 ; d20+22=39 ;
Thursday June 2nd, 2011 9:40:38 PM

((Sorry, got home late this evening. Thought I would make it in time!))

Edmund is thoroughly pleased the make the acquaintence of another half-elf sorcerer.

To Snafu, Edmund explains briefly that he tries to be useful in a variety of circumstances. "But," the good-natured half-elf adds, "I do seem to have something of a talent for making friends. I suppose I'm just a likeable fellow!"

Edmund smiles broadly, and indeed, he does seem to be a likeable fellow. How much of that is down to 'enhancements' is hard to tell.

The sorcerer also takes some time to get to know Tishe. He looks alarmed when she tells him that she is a witch, but he remains cordial and polite, all the same

"Transported?" he asks her, raising his eyebrows. "Magically? Good heavens. There's some pretty serious stuff taking place here, methinks. What did you say his name was? Skippy? I suspect we'll hear from him again ere all is ended."

Taking advantage of the trip, Edmund not only listens, he also talks. A lot. Almost incessantly, in fact. The garrulous fellow seems capable of an unending stream of conversation on almost every imaginable topic, and he seems thoroughly knowledgeable in every matter. At times, one might suspect that a large part of what he claims to know is purely made-up, but he is so personable and friendly that it might not seem worth questioning.

Once the situation is explained, Edmund feels some history is in order. "In Plateau City, I was the leader of the Mithril Order," Edmund says. "Thar and our acquaintences were all members. We were charged with the defense of the city, and we had a manor and the fellowship of the town's governors. I wonder now what has become of everyone, for it appears the Order is scattered."

"Nevertheless," he continues, "Thar is a sagacious fellow, as I'm certain you've noticed, and if he feels that he ought help you, I see no reason why I shouldn't as well. In fact, given the circs, I'd like to get even with Skippy. I don't take kindly to being locked in a room and used as a test subject for holistic medicine."

. . .

Once they arrive, Edmund investigates the tower with a supremely confident smile. He determines that it is incredibly well-built and thinks it will do nicely. As far as what he has based this decision on, he does not go into details, but instead says reassuringly, "I know a fair bit about these things, and we've nothing to worry about, no sir."

The sorcerer also does his best to work out how to arrange for a hot bath and the washing of his clothes. Once this is attended to, he almost looks as good as new--apart from the bruising. With a winning smile and an engaging demeanour, he really does look as though he came from a family of well-connected politicians.

On hearing of the letter from the Lady Dulcet, Edmund's ears perk up noticeably. "I might be of some marginal use to you," he says. With that, he cheerfully enquires as to whatever particulars about Lady Dulcet that he can get out of the messenger (Bluff 27 or Intimidate 27 or Diplomacy 39*).

* I didn't know which skill roll to make, so hopefully this will cover whatever one is needed. Also, my Bluff/Intimidate modifier is 25, not 22. I've added +3 to the above roll.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday June 2nd, 2011 9:51:13 PM

OOC: DM David, are we to add the Hero Point bonus XP after we move ourselves to 400,000 total XP?

I'm referring to the Woldian Hero Point XP Rule.
"When you are awarded a Hero Point, you also receive 30xp times your level."

Dm David
Yes, add the bonus xp after it shouldn't add up to enough to bump anyone into the next level prematurely but will give you each a little variation on you totals.


Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Thursday June 2nd, 2011 11:12:17 PM

Falmar spends his time working with the laborers and generally getting in the way while trying to help where he can.

On the second day of their return home he is sitting beneath a tree, watching a small patch of grasses that the Power Sargrass has allowed to take root and spread. Renewing his faith in his Deity and the continuation of life in general, when a small group of apparently angry women surround him. Squinty eyes and scowls greet him as he stands...

" Good morning, you are all looking quite shuttlecocked! No need to get all warped, tell me what troubles you so ?"

A young petite maiden with flour on her apron steps in front of the others and extends a shaking accusatory finger in Falmar's face....

" Hneroes you hbe, hmayhap, hbut hyou hnave hto hcontrol HBeast"

At Falmar's incomprehension she turns beet red, throws her hands in the air and stalks off , making loud sounds all seemingly beginning with the letter H. Another woman steps forward, a grandmotherly sort, very small, very tan, very wrinkly, the Manfri pop into Falmar's thoughts, until she notices his reverie and smacks him with the stick he didn't notice she was carrying.

" Now, since you're not from the Valley, we have something in common, also, HLena doesn't understand the words you use and they all sound harsh to her. So listen to me boy and listen well, or you'll get my stick across your backside! Last night HLena was setting the table for her husband Hnenry and their two boys. They had worked all day on your little council project here, and as soon as they are sitting down to begin their meal a long pink tentacle came in through their window and snatched their chicken, greens, and the bread she spent all day making right through the window ! When she looked out, a huge maw of pointy teeth was smiling at her, and then licked her face! Once her husband was able to wake her up the creature was gone. This morning at the well all of these women have reported similar problems. You brought that thing here !, I saw you riding it! You need to keep it where it belongs...! "


Falmar spends the next hour apologizing and guaranteeing that he will definitely take full responsibility for his companion, vowing to have a stable and fenced in area created. The women seem very dubious when he tells them he will instruct Dondit not to take food from their homes.

After visiting a carpenter, and explaining what he thinks will be needed for Dondit, he returns to the Tower and makes the mistake of speaking with Edmund about the Connoisseurs of Combat. After about an hour's worth of smoothly flowing praise and aggrandizement Falmar is thoroughly convinced that Edmund is possibly their greatest fan, and that this organization is the pinnacle what someone of the martial skills variety should strive for...although he didn't really learn much else.... Thanking Edmund for his knowledge, Falmar decides to speak with Reginald before he and Jenny decide to leave.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday June 3rd, 2011 4:07:40 PM

Kahlan explorers the keep, and the small town springing up around it. She tries to find a place to bury her mentor as well as a gravetender to prepare everything. Once this is done she tries to make friends with those around the area.

She contemplates switching to more comfortable clothing, but decides against it, keeping her armor and weapons on. "Perhaps when I am more comfortable here. It's not home... but soon, it could be."

Tishe' (AC:27 CMD:19 HP 107/107) 
Saturday June 4th, 2011 9:51:02 AM

Tishe' is amazed and spends a lot of time wandering the busy little village that has sprung up around the construction. Amazed that thier presense has galvanized so much activity. Amazed that they are welcomed so easily. Amazed that so many common people want to spend thier life outdoors!

Cinnamon Valley is sooooo much different than her life on the Sargrass Plains! There, people didn't leave the great Grass domes of the villages except for hardy merchant sailors or even more hardy (and foolhardy) Walkers. There, her packmates were feared and distrusted. There, people did as little as possible for others, because every drop of sweat kept yourself alive...

"And all the trees!" wonders Tishe' aloud. Sometimes her short attention span has its uses, however, and Tishe' is able to break away from her reverie to go about and seeing to accomodations. She makes sure each of her Cinnamon Protector packmates finds living quarters to suit thier fancy. Then finds guest quarters for Reginald and Jenny, and the messenger from Dulcet as well as a place to provide food and drink for thier journey fast. Once that is done, Tishe' (and whoever else wants to be involved) has a meeting with the chief foreman for the building project and invites others in the community to see what the situation is for the tower and the community at large. "Doesn't make sense to start planting before you know the season", she says.

The agenda that Tishe' has planned isn't large, and has room for the concerns of others. The Witch wants to know
- status of construction
- general permenancy plans of the little village
- to find and hire a Chatelain for the Cinnamon Protectors who can be in charge of hiring and running any other domestics that the group may need such as chamber servants, kitchen, garden, and other administrative requirements.

All this doesnt' have to be taken care of immediately, Tishe' knows, there are many things to get done, the least of which is not rest and spell recuperation.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Sunday June 5th, 2011 3:59:57 PM

(Before the Return...)

Thar spends some time relating to Edmund the fates of the various members of their old adventuring party. Sadly, many had personal or national demands that required them to depart, and eventually, Thar was the only one left in the town. After his beloved Ruby was forced to leave too, Thar decided to seek new pastures and adventures...

(after return) Once they're back home, Thar shares his relevant information with the messenger, but leaves the heavy discussion for Tishe' and the others. He also admires their new tower and the community that's built itself around them. He makes a point to meet the business owners, and see if there are any spiritual or medical needs among the people.

To Reginald, Thar says, "Yes, I've heard of the Connoisseurs and they sound like a very reputable group. I'd be interested in joining if you'd sponsor me, and I think I would be a good addition to their numbers. What shall I do to get the process started?"

One thing he does need to begin building is a church where the people can worship each week. He sends a letter to the home church in Plateau City, asking for someone to come out and minister at this church... He will sponsor them, but can't do the day to day ministry because of his job as an adventurer...

He asks the others about who should be their treasurer, and mentions that he was entrusted with this duty by the Mithril order, and Edmund can vouch for his honesty.. If they agree that he is their treasurer, he'll tally up the values of the items they've collected and determine the overall amount if various items are sold...

OOC - Thx for te XP and Hero Points and the fun adventure! Can't wait to see what's next!

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin  d20+20=30 ;
Sunday June 5th, 2011 10:07:58 PM

OOC- I'd be happy to draw up a map of the area and a map of the tower. If you want anything specific in the tower please let me know.

IC:
Snafu was happy to see the new tower and settlement, but even happier to see Hoot comfortably perched on the top of the tower.

"HOOT, YOU OLD DEVIL, COME DOWN HERE!" he called out with joy. The owl immediately flew down and landed right on the head of Snafu. "Looks like you've been busy supervising construction, eh. I've been busy too. You see..."

Snafu went on to explain all of the details of what happened to Hoot. The owl seemed disinterested, but that didn't slow Snafu down a bit.

A shortly while later Snafu took a walk around the new settlement, pausing to greet and speak with everyone he saw. Never once did his smiling teeth wane behind his lips.

Finally, Snafu made his way to Reginald to formerly accept his offer. "I would be honored to train with the Connosseurs" Snafu said. "I've gotten a bit rusty with these blades, but aided by magic I think I can eventually hold my own."

Actions:
Diplomacy- local villagers- 30

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Monday June 6th, 2011 3:21:21 PM

OOC: I am almost finished performing surgery on Kahlan... The Mount is almost finished. I'll post when I get back from the pool with my daughter this afternoon.

Tishe' (AC:27 CMD:19 HP 107/107) 
Monday June 6th, 2011 4:04:30 PM

ooc: Tishe' is pleased with her suite of rooms, a front room for entertaining and sitting, a back room for sleeping, and a small balcony that descends into the Sargrass garden that Falmar had planted. The floorplan reminds her of her rooms in the now-destroyed town of OddHolme. The woman will soon bring out her loom and other weaving implements to make the rooms even more homelike.

(Thanks for the offer to make the maps! Above is a general idea of what Tishe' would like to have)

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Monday June 6th, 2011 5:41:22 PM

Kahlan finds a moment of silence and is deep in prayer. She pours out her heart to Domi, turning all of her frustrations and fears over to him. Towards the end of her prayer she recites an old poem that John taught her that seems rather appropriate given the circumstance.

"Out of the night that covers me,
Black as the pit from pole to pole,
I thank my dutiful gods Domi
For my unconquerable soul.

In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed.

Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds and shall find me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
Domi is the captain of my soul."


Kahlan is calmed and relaxed and then makes a vow to Domi and John.

"Domi, I shall take up the mantle and continue your work in John's stead. Give me the strength and determination to persevere, the loyalty and compassion to defend my charges, and the might and means to bring to justice those who would hide in the shadows."

As Kahlan says the last words, she stands and takes a deep breath. As she turns around she sees a surprising sight. Not two feet away from her stands John's loyal mount Tyris. Tyris is a large warhorse, standing 17 hands heigh and weighing nearly 1700lbs. It's sleek buckskin coat glistens in the sun. Tyris steps forward and nuzzles Kahlan's outstretched hand. As they touch, they are immediately aware of each others thoughts, having established a divine bond through Domi and their love for John. Kahlan mounts Tyris and casuall rides out, seeking out the others of the Protectors.

OOC: Poem is edited and only slight differs from the poem Invictus by William Ernest Henley

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Monday June 6th, 2011 7:26:47 PM

Ooc: good news and bad news. Good news is that I made a tower map. Bad news is that I made it before tishes post.

Anyhow I will circulate shortly and if you don't like it, I can always remake it.

DM David--- In the Halls of the Tested --- 
Monday June 6th, 2011 7:34:25 PM

OOC
As I promised and didn't deliver on the weekend, the loot from Sharon is below and a reprint of the loot from the final fight.
On Sharon
Boots of Teleportation 49000 gp
2 +1 Keen Kukri 16000 gp total
Bracers of Armor +4 25000 gp
Ring of Protection +2 8000 gp
Brooch of shielding 1500 gp
Ring of freedom of Movement 40000 gp
Minor cloak of Displacement 24000 gp
the books worth 5000 gp ( engineering and magical texts used for the machine)
10000 gp loose coin
4 scrolls of cure serious wounds( 5th caster level)
2 wands of Cure Moderate wounds 1 with 22 charges, 1 with 25 charges
Masterwork armor and weapons worn by the priests and the Ratogres, If you like Ill just ballpark it at 10000 gp total
and that is the loot...
IC
Kahlan prays to Domi for strength and finds it in the form of John's mount. The horse quickly bonds with her, removing her affinity to her Scimitar as if it never existed. ( beautiful transition) She rides the horse around the tower, finding the other protectors and introducing Tyris to them. The mount then takes his own head and rides a short way up onto Wolf Hill. At a point that overlooks the tower, the horse stops and nothing that Kahlan can do will move him. Through the bond she can tell that Tyris wants this place to mean something to her. Then she realizes what he wants. He wants John laid to rest here, where he can watch over the tower and perhaps protect it. Looking at the sheltered spot, Kahlan is forced to agree it is a fitting place for the Paladin.
Thar and Snafu express interest in joining the Connoisseurs of Combat and Reginald is well pleased. After a day of rest he decides that Plateau City is where he and his daughter need to go. He would be well pleased if someone could transport them there. Once in the city he says he will fill out the sponsorship papers and the candidates will be summoned to their audition.
Tishe looks over her rooms and is happy with the lay out of the tower.
Falmar is accosted by some of the ladies of the village. When he goes to find the carpenter to get the fence put up, the man frowns at him. His helper is quick to jump up and explain that this is indeed the carpenter that Dondit stole the meal from. Falmar is able to apologize enough to make the man stop frowning, and once the plans are explained, the carpenter sets to work on the enclosure. Anything to be left alone by the ravenous Bounder.
Edmund expounds on the tower and buildings in general. After about two minutes the Dwarven workers rescued by the protectors all groan in unison and leave, knowing that the halfelf will likely go on for some time, without even knowing the man. Later, they explain that the remaining work is mostly carpentry, and they are done. all that remains is to have some shutters and doors installed, then the tower will be complete.
Snafu explains the entire outing to Hoot. While the owl does not appear interested, the messenger from Lady Dulcet takes in everything that is said, making notes as he goes. Once Snafu is finished, and any other of the protectors that wish to speak to him have done so, he mounts his horse and returns to Jarlwolf to make his report.
The town is thriving and seems to be growing daily. It has a head woman already, a witch named Morgantha. She is personable, though disfigured by a terrible rash that covers her exposed skin, and one missing eye. She has the town well in hand and after she hears of the women dealing with Falmar and Dondit, she snickers. She is happy to have the heroes look after their tower, but the town is hers to care for. She expects to be consulted for any matter that concerns the town. After being consulted she will work with the heroes to make arrangements for their concerns.


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