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Triple Lich Threat
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Acid city Inn (Dm Glenn) 
Sunday January 9th, 2011 1:21:53 PM

After reaching the outside platform the group discusses where to port, selecting the inn. Aztyr teleports with Mal and Val. Valanthe endures the unpleasant feeling of being teleported, as Malgant catches her. Valanthe insist she'll be better after a hot meal and a cold drink. Malgant agrees adding a bath to the list.

Vauhwyt follows Aztyr with Appolo and Vorelle.

As the two groups arrive at Sally's Inn in Acid City, they notice the place is pretty much unchanged from when they left or last visited weeks or days ago. The shift from hyper alert battle ready environment to a civilized city is jarring at the least to the adventures.

Entering the Inn, Sally greats you by name, and happily arranges for rooms, baths, food and drink to be prepared. As for news, Sally lets you know about recent events within the acid city, but they don't seem to amount to much, the flow of hartseed refugees fearing the tax deadline is still the major news. The acid city being far from the capital has more renegades and less hartseed priest than the rest of the kingdom so the temple might find it harder to enforce the hartseeding of not tax paying people here.

Malgant catches up with Rufus and gets the details on how the refugees save passage is going, The protector is glade to learn that it's doing well despite a few issues that Rufus and Sally were able to over come. They managed to help several hundred people get out of the kingdom safely

Appolo informed the group of his plan to take a walkabout in Platue city. Saying his goodbyes for the next morning. Vauhwyt, Valanthe and Malgant wishing him luck in his travels and hope to see him again.

The next day the group is Rested, clean and refreshed, you keep looking around the peaceful city half expecting some foe to up an attack you, but none do for now.

(ooc: Question "Do we have our new gear yet?" Yes, but you'll have few more days to RP any character changes, and some time in game to craft stuff if you want. The Lord of Mount Bones isn't going to rush at taking his revenge.)



Moderate Fortification, AC 33, 174/174 hp Malgant 
Sunday January 9th, 2011 5:00:18 PM

OOC
I'll need to change some spells to question the bodies, the aren't getting any fresher.
I will need some questions folks....Gimme ideas.

AC 42 HP 187 / 187 Valanthe 
Sunday January 9th, 2011 5:26:51 PM

OOC: well I think we should look into how far the wizards experiments are going? Those monstrosities were tough. If there is more of that experimentation going on we may have to try and stop it. Also was the druid working for the wizard before or after Vauhwyt contacted him? The dark elves, is it a mercenary band or were they part of a house? If these experiments were assisted by an underdark house of dark elves that could be an even bigger problem.

Vorelle 
Sunday January 9th, 2011 6:25:04 PM

Champ greets Vorelle as enthusiastically, as ever, but Vorelle knows he's not really her dog anymore.

"I think you need to stay here and be the inn's dog now," she tells him. "I don't want to keep putting you in danger."

Vorelle is still trying to get used to her new strength. She knows that part of it is due to the belt they found in the wizard's lab, but some of it seems to have just sprung up overnight.

She takes a few practice passes with her handaxes, and manages to sink each one deep into a block of wood in the inn-yard.

"As Vauwhyt would say, 'Wowsy!'" she murmurs.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Sunday January 9th, 2011 7:11:49 PM

As everyone gets up in the morning, Aztyr has them all gather around one of the tables. "I'd like to try a new spell I aquired when I dropped Polymorph. So that means no more flying Rhinos in our near future. With the Message spell you actually have to verbalise what you want to say to anyone.".
With that Aztyr points her hands straight out, with only the index finger extended and the thumb pointed upwards. She twists her hands in front of her with her fingers touching and thumbs touching as well, but with the thumbs pointing to the ground. Her hands snap away from her, the rest of her fingers extending. As she does that a energy wave sort of washes over everyone at the table. (Cast telepathic Bond 150 minutes)
I hope that worked as I expected it to. Can everyone hear me inside their heads? And Mookie, if you mouth off too much, or Appolo comes back, you won't be included in the future. The spell should last about two and a half hours. (150 minutes)
"Oh, Malgant, here, I really don't have a use for this anymore. The spell it duplicates is so minor for me now, it uses up almost none of my arcane energy." Aztyr hands him a Wand of Detect Magic (50 charges). "I know I won it at the tourney, but I still have my statue and I'm not giving that way."

After they break up from having breakfast Aztyr wanders around back, seeing Vorelle pratcing with her axes, Aztyr pulls out an oversized two handed scimitar (large size Elven Curve Blade). She seems to know which edge is sharp and how not to hurt herself with it.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman

Moderate Fortification, AC 33, 174/174 hp Malgant 
Sunday January 9th, 2011 11:07:05 PM

Malgant treats Valanthe to a massage before bedtime, to help work the tension out of her muscles from the fight that afternoon. He tries not to worry how close they both came to dying at the hands of those monstrosities. Each of them was one solid blow from death before Imod's healing magic brought them back to full health. He forgets all of this as he falls asleep beside her.

In the morning the Minotaur is awake with the sunrise and practicing his weapon forms and praying in the back yard of the Inn. He casts Mind Blank on himself before entering the Inn for breakfast. At breakfast he marvels at Aztyr's new command of her craft and how it will make planning and adventuring easier. Malgant pulls out his metamagic rod and casts Status on the group so that he knows if anyone is in trouble. He then tells them that he will be going back up to their room to first question the drow, and then contact Bardamion to catch up on events. Knowing that Vauhwyt will almost certainly want to attend the questioning he makes sure to let her know about it.

Spell List

Moderate Fortification, AC 32, 174/174 hp Malgant 
Monday January 10th, 2011 6:33:06 PM

OOC
Glenn, do you want a detailed list of what we want to know in question form or just the Gist of it? Note I will be casting owls wisdom and tongues before I do the speak with dead spells.

Spell List

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Monday January 10th, 2011 7:51:14 PM

After swinging the sword for a few minutes Aztyr comments on it."Looks like my basic training has stuck with me, but I really hope that I never actually have to rely on my meger abilities with this thing."
She rewraps the sword in a calf skin and stows it in her bag of holding. She heads back around to the front of the Inn and settles herself, getting comfortable. Any questions she might add to Malgant's list have probably already been thought of.
She'll use Dancing Lights to ammuse any children if they are around by making them take on a faint humaniod form and then start to dance.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman



AC 42 HP 187 / 187 Valanthe 
Monday January 10th, 2011 8:46:46 PM

Valanthe is a little quiet, and a little hung over. She sits at a table, without her suit of mithril armor. Even though its incredibly light for a full suit, sometimes it's good to just relax. Valanthe leans back in a chair, balancing it on its two rear legs with her feet on the table. Gargul's Wrath, a massive adamatite warhammer etched with holy symbols, rests in her lap. Occasionally she lifts the warhammer, examining the surface, and running her fingers across it. She was glad for the downtime. Though knowing Bardamion there was some danger they were going to have to look into. The wold never stopped even when you were looking for a day off.

Acid city Inn (Dm Glenn) 
Tuesday January 11th, 2011 11:15:22 AM

After a night's rest, the adventures feel stronger, faster and more powerful, but still they wonder if it will be enough to overcome the greater challenges that surly wait them.

Vorelle spends time with Champ, but realizes he would be safer staying at the inn full time.

Aztyr shows off her new spell enabling the group to communicate with each other without speaking, and a new weapon she found.

After a round of morning weapon practice, Malgant cast his protective and status spells upon himself and others. Putting off the unpleasant business long enough the Holy protector seeks privacy for questing the dead bodies he brought back with him. (ooc: Gist of what you want will be fine).

Playing with the new elven blade, Aztyr feels her traing, but hopes she doesn't have to fall back on it. As the day progresses she amuses the inn's young patrons with magic balls of light.

Trying to relax in the inn, Valanthe never the less keeps her warhammer close at hand.

(OOC: Vorelle, Valanthe & Aztyr please make make a Will save at +2 vs DC23 {you notice nothing ether way})

Vauhwyt is spending some time alone.


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Tuesday January 11th, 2011 3:57:13 PM

Malgant heads to the Marketplace, armed and armored as is his normal way. He stops in a few stalls and buys some supplies, remembering how devastated the market was when first they came here. Now it looks better. But how much better still would it be without the threat of Heartseeds hanging over the place. He finally gathers all of the incense and candles he needs for his prayers and heads back to the Inn to prepare the bodies.

The wizard, Dul and one of the guards. What did they know in life, what would they tell him in death? He prepares by casting tongues on himself so that no matter what language they try to be evasive in he can know it and follow it. Then he deepens his wisdom with Owl's wisdom. A trick Vauhwyt taught him to make his spells harder to resist. Then he questions them about the monstrosities.
Why were they built?
How were they built?
Are more being built?
Where are there more?
Who else is making them?
Does the wizard's keeper reside in Mount Bone?
What will he do in response?

He follows any of those threads that show promise with follow up questions. He gets 15 minutes to qustion each subject before his spell ends DC 19 to resist his castings. Wizard first, Dul second and then the drow warrior.

When all of that is complete Malgant will contact Bardamion and speak at a distance with him via Sending. " Have seen to a problem on Mount Bone. Do you have work for us? Refugees escaping very smartly. Thank you for that. Malgant, Please reply." He may respond with 25 words or less immediately. ( no SR and no save anymore since he knows me)

Spell List

AC 42 HP 187 / 187 Valanthe  d20+8=20 ;
Tuesday January 11th, 2011 4:49:12 PM

After finding somebody for assistance, Valanthe heads up and slips into her armor. The mithril plates are light and quite form fitting. Really it doesn't even feel like she's wearing a full suit of mithril plate. Valanthe takes a moment to use a dagger and trim her red gold hair. She thinks long looks better but its not really a good style. Long hair makes helm's fit poorly and could be grabbed in combat. Satisfied that her hair is short and still looks sexy, Valanthe heads back down. Shield on her back, warhammer and helm hanging from her belt, Valanthe feels more normal. Knowing that Malgant would be working hard on questioning the dead she begins preparing a meal for him. Figuring he would be hungry and tired when he returned.

ooc: will save 20. 22 if its an enchantment. Still a failure.

Vorelle  d20+23=28 ;
Tuesday January 11th, 2011 6:14:19 PM

Axe practice over, Vorelle begins practicing with her new bow. Her old bow, the one she found in her very first adventure, will always have special meaning to her, but this new one is a much better weapon.

She sinks several practice shots deep into the target, unaware that there might be something else going on.

[Ghaa! I was thinking "23" when I rolled the Will save, so I added the wrong number. Total should be 19, which fails.]

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d20+15=19 ;
Tuesday January 11th, 2011 6:25:01 PM

Aztyr continues to relax in the Inn, there is a time to be rushing around, but right now is not that time. She requests a pitchur of Lemonade and waits for the rest to return. She also describes to Sally how to cook Crunchy Onion Circles, the yummy snack she had at the holiday party held at The Giggling Ghost.

OOC: Remember I have Nondection up, requiring a DC 30 check to beat it

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman



Acid city Inn (Dm Glenn)  d20=19 ; d20+14=16 ; d20+15=30 ; d20+5=17 ;
Wednesday January 12th, 2011 9:35:08 PM

Putting off the questioning of the corps for a little while longer, Malgant does a little shopping about the marketplace, looking about the place can see changes for the better and worse such as more hartseeded people even here in acid city maybe two out of every ten.

Returning to the inn Mal proceed to question the dead with or without Vauhwyt. The Wizard refuses to answer, but Dur and the drow warrior do.

Why were the monstrosity built? To serve as Mount Bones' troops.
How were they built? Transformation magic.
Are more being built? Yes
Where are there more? Unknown
Who else is making them? Others who severe Mount Bones.
Does the wizard's keeper reside in Mount Bone? The Lord of Mount Bones rules from Mount Bones.
What will he do in response? He will use you, as he has countless others.

You get the impression that the Drow warrior's information is limited to guarding the wizard. Dul knows a bit more of the over all picture. ( Mal can follow up with more questions.)

Valanthe goes about adjusting the fit of her Mithril plate armor and fixing a meal for Malgant waiting for him to finish his work.

Working with new or altered Axe and Bow, Vorelle spends a good bit of time at practice.

Relaxing in the Inn, Aztyr ask for Lemonade and a fried onion snack. Sally know just how to cook what Aztyr describes. (ooc: Thanks for reminding me about the Non-detection, I'll take it into account.)

Vorelle 
Wednesday January 12th, 2011 10:21:40 PM

Vorelle finishes her archery practice and wanders back into the inn. She listens in on Malgant's "conversation" with the dead people, but offers no suggestions.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Thursday January 13th, 2011 1:24:30 AM

Aztyr, awaits for Malgant to come down stairs and report on the questioning of the dead,
Aztyr understands some of the magics he uses, but her understanding gets all confused when she tries to understand that the source of those Magics comes not from a pool of energy, like her's does, but from his faith in Imod, or Domi or as her people call him Tomi. She knows her magic is different than other casters of Arcane as well. Vauhwyt's magic is like her's, it's a pool, or a wellspring, inside her. She can draw from it, and chanel the magic in certin ways, to get the results she wants, like opening sluce gates to let a stream of water flow to different areas of a farm. She can direct the flow of energies until there is no more energy to be metted out, that is until she rests up and the well is refreshed for another day.
She was taught by a Shaman who cast magic in a different way than she herself casts it. He explained it to her years before, and she thought about it now.
He said that his magics was similar to hers but that he needed to focus that energy each day in certin ways. He could cast vastly different types of spells, but he was limited by the fact he had to dedicate the energies to the spells before he started his days. He'd even shown her his vast spellbook. He described each spell on the various pages in detail and how they worked. In fact, she used his descriptions of those spells to achieve the results of her spells. Again, that difference made sence to her, it was the Arcane Magic in his spells that she saw duplicated in her own spells.
Now, with Malgant and his magics, it seemed confusing to her. He was granted magical energy by his Diety, he didn't have that magic on his own. From there it was similar to her Mentor's magic, he directed that energy in certin ways, so as to form the effects he wished. But there was a part of that Magical ability that copied her own ability, he could take the Magical Energy from any of those other effects, that he yet to cast, and direct it from where he had planned for it to be used into an effect that Healed. The more powerful the spell redirected, the more powerful the healing recieved.
Aztyr was overly pleased that her own form of magic was simple, immagine reading a book every morning, or communing with a God to be granted spells every morning....
Of course Malgant wouldn't be Malgant if he didn't do his style of prayer every morning. She could just imagine some of the other Priests of Alemi, whom she met when she was learning her trade, would react to Malgant's direct and blunt style of Prayer. They'd probably die of Apoxy if they witnessed his form of prayer vigil every morning. With that she thought she broke out in a hearty laughter, almost spilling her Lemonade all over her shirt.
To her friends, if any are with her, "I was just thinking of the differences in beliefs, and styles of worship between Malgant and those Priests in the Temples and Chueches in big cities. His type of Fellowship with Imod would probably casue them to keel over dead about the way he prays every morning."
She used Prestidigitation to clean up the slight spillage and then adds a bit of a salty taste to the fried onion circles.
"Sally, these are simply delicious."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Thursday January 13th, 2011 2:46:59 PM

Malgant presses Dul further, waiting for Vauhwyt to chime in. The Liontaur has been stoically silent up until now.

-Who is the master of Mount Bone?
-Where in/on Muont Bone does he reside?
-What other hybrids are there?
-Why are there both good and evilly aligned creatures in the hybrids?
-How long has this been going on?
-How many hybrids are there?
-Why would a druid allow this perversion of creatures to occur? Obviously Dul is not a complete monster or he would have killed the fisher folk and the Unicorn when he took the girls. How could he allow this wizard to do this?

He hopes Vauhwyt has more questions. The answers he is getting so far do not paint a rosy picture.

Spell List

Vauhwyt and Mookie 
Thursday January 13th, 2011 3:23:12 PM

I'm working on my PC sheet! Sorry. Almost done.

But honestly, I do not think Vauhwyt is up to talking to Dul's dead body. Note that in no post has she actually said *anything* since her fledglings died.

Mookie may have a comment, though, and Vauhwyt is not even up to hushing him.

Vauhwyt and Mookie 
Thursday January 13th, 2011 5:13:25 PM


Vauwhyt's sheet is done! Please check it out. Here it is! I still have to make a sheet for Mookie, and I have to detail the changes when V is in reduced form and in halfling form and when Mookie is in halfling form. But I think this is good enough to start posting.

==========

Vauhwyt has been thinking on her own, but finally Mookie has convinced her to "Stop moping," and rejoin the company. At Sally's inn, she joins her friends for a meal, and really enjoys those "rings of onion" or whatever you call them.

She smiles at Aztyr and tries some of the lemonade, too.

She stands seriously but silently as Mal interrogates the dead. Mal asks her if she has anything to add. She shakes her head no, and seems barely able to keep it together, judging by the droop of her tail.

Mokie pipes up, though. "Caw! Caw! Call me paranoid, but how come that druid was following us in Blackbird Forest? Huh? Ask him that, cowboy! Was he looking for us? Who sicced him on us? How did he know where we were? Did he tell anyone else where we were building our new home?"

He pauses, and then re-asks his question. "Does anyone else know where we are building our home?"

"Doesn't matter so much if he TOLD anyone. Matters more if anyone else KNOWS."

You might note that Mookie's black feathers have a sheen to them ... almost a glow, and he is not quite as insulting as he used to be. [OOC: He's actually now a celestial raven. Yeah, he's not quite sure he believes it, either.]

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Thursday January 13th, 2011 6:42:21 PM

Malgant nods at the raven's wisdom, wishing he had thought that far ahead.
-Does anyone else know where we are building our home?
-How did you find us ?
-Why did you pretend to be a friend?
Malgant will put a hand on Vauhwyt's shoulder to let her know she is not alone in her grief. He misjudged the girls and Vauhwyt's ability to teach them good habits and he is still ashamed to have done so.

OOC
Whoa, I see why it took you so long to finish that.
Question, you can add armor spikes to armor as a weapon and then make them defending and thus get even more bonus AC? I have to admit I never thought of that.

Vauhwyt and Mookie 
Thursday January 13th, 2011 9:37:37 PM


OOC: I talked over the defending armor spikes strat in the Rules center, and no one blinked. In fact. Rulesmeister Troy says he has a PC that does something very similar. The sweet part is boosting the Enhancement bonus with GMW, then using that bonus as an AC boost when needed.

I don't think I could use them for defense while attacking with another weapon. That would be too sleazy. Vauhwyt's main combat technique is to attack with armor spikes as primary and paws as secondary.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Thursday January 13th, 2011 10:07:47 PM

"Well Vauhwyt, they called them Crispy Onion Circles at the Giggling Ghost, but I think Fried Onion Loops is easier to say, or even Onion Loops, if the cook knows what we are talking about.
As to what happened, I'm sorry for the loss, I hope you understand we did all we could. It's just that Dul was willing to sacrifice himself. There was just so much I could do, and was a bit too late."

Aztyr looks a bit sad, but she knows that she did all she could, so there was no shame at the failure.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman



Vauhwyt and Mookie 
Friday January 14th, 2011 7:10:16 AM


Vauhwyt gives Aztyr a hug.

AC 42 HP 187 / 187 Valanthe 
Friday January 14th, 2011 11:08:19 AM

Valanthe waited while Malgant questioned the spirits. It was taking longer than she thought and Malgant would probably be worn out afterwards. Vorelle was training and Vauhwyt was coping with the loss of the fledgelings. Which was understandable. While they might not have been hers she put everything into trying to raise them right. To give them the chance to be something more than what people considered to be monsters. Looks like they all needed some downtime.

Acid city Inn (Dm Glenn) 
Friday January 14th, 2011 11:50:02 AM

Vorelle sits in on Malgant's conversation with the dead, she finds them to be an un-lively bunch.

Waiting for Malgant to complete task, Aztyr musses on the nature of magic trying to understand the differences between arcana and divine. It is a question which hundred of philosophers have devoted their life to.

Malgant continues to probe Dul for more questions. The druid corpse is unable to tell who the Lord of Mount Bone is, nor where he resides, since he has never meet the person The Lord of Mount Bones uses intermediaries and a strong top down structure. As for other hybrids he can only tell you about the wizard's earlier attempts such as the roc/snaping turrtle, the frog/dragonfly or pushme pullme two headed dragon sadly most of those didn't live long. As for good and evil creatures, effectively the wizard was draining aspects from one creature and infusing them into another there alignment doesn't matter, but was done in such a way the drow warriors where still obedient followers. It's been going on for years. Dul doesn't know how many hybrids there are. The druid said he had no choice, it was unfortunate that some have while others don't, but that is the balance of things. He hoped the fledglings would survive the process and he would be allowed to let them grow according to their nature, but he fear they were doomed from birth first by Lord Mount Bone, then by Vauhwyt nature.

(ooc: I didn't see any thing glaring from my quick glance, Look good to me. )

Convinced to stop moping, Vauhwyt comes out and joins Aztyr to share some food, drink and a hug then sits in on Mal's Interrogation seeing Vorelle there.
Vauhwyt only Highlight to display spoiler: {Some one is actively scrying on Aztyr make a caster check}
Vauhwyt only Highlight to display spoiler: {Some one is actively scrying on Vorelle make a caster check}

(ooc: Vauhwyt may ask Vorelle to do something before Mal Continues with the questioning. So Vorelle may or may not be present for the reminder of the questioning.)

At Mokie's prompting they learn that Dul was set to watch the Harpies to make sure they didn't try to renege on there deal with the wizard of magic for a clutch of fledglings. He was ordered to recover the fledglings and unicorn, he figured he would find a opportunity at some point if he was helping out, as it turned out the wizard created an opportunity by having the zoomaster attack the main group. The wizard figured out your two groups were actual one when the unicorn was stolen from the fair then turned up here. As for the stronghold he only told the wizard, he doesn't know if anyone else knows.

Valanthe continues to wait for Mal to finish the interrogation.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Friday January 14th, 2011 12:51:28 PM

"Very well Dul. I have one more question for you. You have answered me to the limit of your ability, and as far as I can tell have been as helpful as you can be. I will be cremating the remains of you three, both to keep you from being resurrected to fight us again, and to keep you from being raised as unnatural undead monsters. The other 2 will be fish food in Acid Lake. Where would you wish your ashes scattered? This is the only kindness I can or will offer you. I hope that time in Gargul's embrace will show you how you could have been better, both to yourself and to the creatures you proposed to help."

Malgant sits back, drained as anyone would be after 45 minutes of questioning unwilling witnesses. He looks to Vauhwyt. " Are we going after the rest of these wizards and eventually, the Lord of Mount Bone? I suspect we are. It does not sit well with me that this is happening in the region we claim to be the protectors of. I suspect you and the others will feel similarly. I am sorry for your loss, especially my part in not believing in you or the girls. I was wrong, they could change. They did change. All because you believed in them and were willing to make a commitment to them. Think how much this whole region can change if all of us make a commitment to it. Lets make a difference. Lets be a catalyst for change in this region. We have done so much as individuals, let us work together and accomplish even more."

Spell List

Vauhwyt and Mookie  d20+12=23 ; d20+12=32 ;
Friday January 14th, 2011 1:07:32 PM


To our kindly DM Glenn, Please Highlight to display spoiler: {Two checks from Vauwhyt ... Aztyr: 23, Vorelle: 32 NAT 20!!}

Standard operating procedure for Vauhwyt and Mookie, as indicated on her new PC sheet: Every day at 8 am Vauhwyt casts the following spells, constituting her Daily Dose Spell Set:

On Vauhwyt: Greater Magic Weapon on her armor spikes, False Life, Detect Scrying, and Greater Magic Fang (right paw). Hopefully she will also have an Extended Magic Vestment from Mal. If necessary, she renews her Contingency (Greater Invisibility) and Shrink Item spells.

On Mookie: False Life, Contingency (Greater Invisibility).

On Mal: Extended Greater Magic Weapon

She casts all the Daily Dose spells with her armor off so she has no chance of spell failure.

As soon as she has even the slightest inkling that she may be in trouble or a fight, she generally plans to cast her Battle-Ready Spell Set of Barkskin, Heroism, Magic Circle vs Evil, Greater Magic Fang (left paw) on herself; and Barkskin and Heroism on Mookie.

Now, to bring this post back to the present, when Vauwhyt makes the checks posted above for kindly DM Glenn, she has only the Daily Dose Spell Set on her, not the Battle-Ready Spell Set. It is up to Mal if the GMW/MV trade has been made, but it is a standard part of Vauhwyt's routine.

The rest of this post is DM-Only. Please Highlight to display spoiler: {DM Glenn, I am pretty sure that my checks will get me a fix on at least one of those scriers, maybe both, along with distance and direction. Depending on what Vauwhyt sees, her immediate inclination is to grab her friends and teleport there THIS ROUND. The problem is that she can TP only herself plus four medium-size creatures at a time. A large-size creature counts as two. She wants to bring Vorelle, Val, Aztyr, Mal, and Mookie. Clearly, that's not possible because that's five people, and Mal counts as two. So she needs to cast a spell on Mal to medium size (Reduce Person spell will do the trick) and then bring Mal, Val, Vorelle, and Aztyr with her, leaving Mookie behind. This is an example of where Pathfinder's nerfed Share Spells screws familiars, because you can't share a teleport with a familiar like you used to. Oh well. QUESTION: If Mookie hides in the Handy Haversack, can he come along for free? So the next thing I need is what kind of info I get on the scriers. Assuming Vauhwyt gets enough info to try a TP, she'll call all her friends for a group hug, she'll whisper in Mal's ear, "Trust me," and cast Reduce Person on him. She'll make a mental note to get him a few potions of Reduce Person for future situations like this one.}


Vauhwyt and Mookie 
Friday January 14th, 2011 1:09:26 PM


Responding to Mal, still holding on to Aztyr, Vauhwyt hugs the minotaur. She looks at Vorelle and Val, clearly wanting them to join her group embrace.

Vauhwyt and Mookie  d10+10=17 ; d10+10=17 ;
Friday January 14th, 2011 1:22:38 PM

Current False Life: Vauwhyt 17, Mookie 17.

Acid city Inn (Dm Glenn)  d20=14 ; d20=11 ;
Friday January 14th, 2011 6:07:43 PM

OOC:
Reply to Vauhwyt only
Highlight to display spoiler: {the first one you don't get an image, but you do know someone is scyring. The second one you do get an image of the scryer - It appears to be a Lich. }

Not a full DM post.

Vauhwyt and Mookie  d20+18=29 ; d20+18=20 ;
Friday January 14th, 2011 7:29:24 PM

Vauhwyt beckons to her friends Vorelle and Val to come close, and her eyes are filling with tears. Bluff check 29 to act like a mourner (situational mod because it is not a stretch, oh kindly DM?)

Her friends get the idea that something is up. Bluff check 20 to pass that in a secret message.

OOC to DM: Highlight to display spoiler: {She got a lock on the one good enough for a TP, right? Also, what's the direction and distance. The spell reveals that.}

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday January 14th, 2011 8:18:06 PM

OOC: vauhwyt, both Malgant and Aztyr take 2 teleport spots.
IC:
Aztyr is not all that familiar with hugging people, she's never been that comfortable with being that forward with her feelings.
She don't pull away, but she's not that thrilled with extended hugs.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -1
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Friday January 14th, 2011 9:28:33 PM

OOC
The Magic vestment is memorized and would be cast once Vauhwyt's sheet issue poped her back to reality 8).
Given any warning what Vauhwyt is going to do, Malgant starts casting his prep spells. Death ward on myself on the round the first reduce goes off, then Holy aura on the whole group I can get all 5 of us on the round of the second reduce. Teleport round will depend on where we land.

Spell List

AC 42 HP 187 / 187 Valanthe 
Friday January 14th, 2011 9:33:35 PM

Valanthe has her emotional side, as buried as it is. Normally she isn't one for the female bonding stuff. It's just not her. With tempered rage she was a warrior. Strong, tough, and unshakeable determination. She had to be in order to survive. For everybody to survive. If it wasn't for Malgant she didn't know where she would be right now. Mentally or emotionally. He was the one she relied on. Told her dreams and her fears. He was the one that held her when she broke down and cried. Vauhwyt just suffered a tremendous loss. While a group hug in mithril plate wasn't ideal it probably wouldn't matter this time. So Valanthe walked over and put an arm around the larger liontaur (even if Valanthe was over 6' tall now)

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday January 14th, 2011 10:00:20 PM

With the fishiness of what's going on, Aztyr decides it's time to find out what gives.
She modifies the gestures needed, the first used were for mainly showmanship, she casts Telepathic Bond, on everyone in the group, including that damn Raven, Mookie.
After the spell is cast, "Ok, what's going on?"

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -2
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman



Vorelle 
Friday January 14th, 2011 11:09:11 PM

Vorelle gladly moves in to embrace her friend, although she is a little puzzled by the goings-on.

Vauhwyt and Mookie 
Friday January 14th, 2011 11:34:37 PM

Through the mental link, Vauwhyt says, A lich is scrying us right now! I got a good look and can teleport there right now! The problem is that I can only bring four people, and Mal and Aztyr count as two each.

I propose that I teleport this round NOW, with Vorelle, Val, and Aztyr. Aztyr has already cast her spell this round, thanks for the telepathy. Next round she can teleport back here, and the round after that, she can bring Mal and Mookie to the lich.

Any better ideas? We have to act fast right now while the lich is not expecting it, or it will just teleport away!

Vorelle and Val, when we arrive, you have to ready attacks on that lich for the moment it starts to cast a spell or activate an item. That way you can hope to foil its action. Next round I'll grapple it.

Any objections? Any one of us can veto, but veto now! First and last chance to stop this!


Note/Questions to DM Glenn: This round Vauhwyt sensed the scrying, beckoned her friends for a group hug, and sent her thoughts. Is that a full round of actions? I'm hoping it is not, and that I can cast my Teleport right now. If so, can we can still get to the lich before the lich can respond? Can I cast that Teleport? I will do so, bringing Val, Vorelle, and Aztyr right next to the lich, unless someone says no between now and the end of this round.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Saturday January 15th, 2011 11:26:29 AM

"I know I am not ready for a fight, prayerwise. But the surprise element I think is too much to pass up. With my Mind Blank up he cannot see me in your scrying spells. It's risky but I say do it." As he says that he casts Holy Aura including all of his friends.

Holy Aura
School abjuration [good]; Level cleric/oracle 8
Casting Time 1 standard action
Components V, S, F (a tiny reliquary worth 500 gp)
Range 20 ft.
Targets one creature/level in a 20-ft.-radius burst centered on you
Duration 1 round/level (D)
Saving Throw see text; Spell Resistance yes (harmless)
A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects.
* First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
* Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
* Third, the abjuration protects the recipient from possession and mental influence, just as protection from evil does.
* Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura's save DC).

"All of you may not benefit from all of this spell but the SR should help everyone against a spell slinging lich. Normally I would admonish you to 'leave some for me' but I won't be upset if he is dead when I arrive." Malgant unfurls his wings and readies himself for combat. As soon as they disappear he will cast Divine Power on himself in preparation for Aztyr's return.

Spell List

-Magic Vestment on vauhwyt raising her shield bonus to +3 duration 30 hours
-Magic Vestment on Malgant raising his armor bonus to +3 duration 30 hours
-Magic Vestment on Malgant raising his shield bonus to +3 duration 30 hours
-Holy aura on Vorelle, Valanthe,Vauhwyt,Aztyr,Mookie and Malgant duration 15 rounds
grants +4 deflection bonus to AC and +4 resistance bonus to Saves
grants 25 Spell Resistance to evil spells
grants protection from possession and mental influence
if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, DC 22 24 if owls wisdom is still active ).
-Status on Vorelle,Valanthe,Vauhwyt and Aztyr duration 30 hours
-Mind Blank on Malgant duration 24 hours


Vauhwyt and Mookie 
Saturday January 15th, 2011 11:41:37 AM


Thanks, Mal, thinks Vauhwyt in a flash. She asks her remaining friends if they use their veto or not. Val? Vorelle? Aztyr?

OOC: BTW and FYI, We're looking at a failure roll (on top of V's usual 5% arcane fail for armor) of 77-00 on a d100. If that happens, I'll use a hero point on the reroll and another two to give a +20% chance of success. If I feel unlucky, I can throw an extra point in to make it certain. Just sayin'!

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Saturday January 15th, 2011 12:06:23 PM

The return trip will be risky too for me and Aztyr as the place is at best 'seen once'

Vauhwyt and Mookie 
Saturday January 15th, 2011 1:38:24 PM

No Problem! I completely understand. I'll definitely bring Val and Vorelle, but should I take Mal or Aztyr? You guys pick. Whoever stays behind will be with Mookie, and I have a fix on Mookie. Plus with the telepathy, we remain in touch no matter how far, IIRC.

In the future, what we really need is to get Mal and Aztyr a couple potions of Reduce Person. If you both were reduced, I could take all four PCs (leaving Mookie behind).

When the situation is reversed, and Aztyr is the first teleporter, there is no problem. She can teleport with Mookie, and I can teleport after that with no problem because Mookie gives me a fix no matter where he is in the Wold.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Saturday January 15th, 2011 2:35:48 PM

"I'm game. We'll see it done somehow. Go now, or I'll cast another spell when I can spare the time."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -2
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Telepathic Bond 150 minutes
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:

Telepathic Bond on Malgant, Vorelle, Valanthe, Vauhwyt and Mookie

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Saturday January 15th, 2011 4:29:33 PM

Aztyr, I can't teleport back to get her

Vauhwyt and Mookie  d100=58 ; d100=33 ;
Saturday January 15th, 2011 4:45:31 PM

OK. If Vorelle and Val do not object, Vauhwyt will teleport Val, Vorelle, and Aztyr to the site of the scrying lich, hopefully right next to it. Arcane Fail check: 58 = no problem. Teleport targetting check: 33 = no problem.

It is now (I hope) the same round in which Vauhwyt first noticed the scrying.

"Ready your weapons for the moment it tries something," says Vauhwyt as the group moves through time and space.

Oh, and as a free action after casting the teleport, Vauwhyt triggers her contingency spell as a free action and becomes Greatly Invisible.

Vorelle  d20+7=19 ;
Saturday January 15th, 2011 5:45:02 PM

Okay Vorelle thinks through the link. Then Anybody know what it takes to hurt a lich?

[OOC: In Pathfinder, Rangers can make untrained Knowledge checks on Favored Enemies. Vorelle has Undead as a Favored Enemy, so here goes nothing. Knowledge: Religion 19]

Acid city Inn (Dm Glenn)  d20=20 ; d20=11 ; d20=7 ; d20=15 ; d20=7 ; d20=17 ; d20=10 ; d20=11 ; d20=2 ;
Saturday January 15th, 2011 5:50:10 PM

Vauhwyt only Highlight to display spoiler: {The Detect Scrying gives you a image of the scryer, the distance and direction. It doesn't say it give you an image of the scryer's location. The teleport spell needs at least some Familiarity with the area you are teleporting. You don't have enough information to teleport on. You can try to Scrying the Lich to see the 10ft around him. BTW, via the Detect Scry you feel he is somewhere in Mount Bones.}

If Malgant gets to finish his question of the dead, before Vauhwyt attempts something. Dul body responds that it doesn't matter his body is only a shell which he no longer inhabits.

Vauhwyt seems to be acting strange needing a group hug gathering everyone up. Everyone realizes she is behaving this way on purpose, not out of anguish, but want's you to play along with her. The reason she is doing this isn't clear though.

Vauhwyt only again Highlight to display spoiler: {There is another active Scry on Val. }

Aztyr is uncomfortable with Vauhwyt's behavior, but figuring something is up cast Telepathic Bond (ooc: unless you are using meta magic to hide the spell casting it is obvious you are casting something.)

Valanthe puts an arm around the liontaur.

Vorelle joins the group embrace, as Vauhwyt starts to mentally explain.

Making preoperative to teleport via the mental link, Vauhwyt prepares to teleport, but in her excitement realizes she has no familiarity with the location she wishes to teleport to. Only an image of the Lich and an accurate sense of the direction and distance. She would have to Scry the Lich first to see the area around him.



Vauhwyt and Mookie 
Saturday January 15th, 2011 6:39:07 PM


OOC: Sorry guys, I thought I had a fix on the lich for a teleport. But no. And Vauhwyt has no scry spell to use to scry the thing any more.

In character, Vauhwyt thinks to her friends through the spell: Sorry, I thought I could teleport there but I can't. And there are actually three casters scrying us, one looking at Val, one on Vorelle, and one on Aztyr.

I have to say, I feel extremely uncomfortable letting these liches scry us. I would like to give them the slip. Any ideas?


Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Saturday January 15th, 2011 7:31:33 PM

"Reduce Malgant and youself if you can, or if not, we can just jointly decide where to teleport and I can take Mal and Val, you take Vorelle and Mookie and we just blip away. What say we go visit the Taurs in that fishing village for a bit to regroup and come at this another way.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -2
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Telepathic Bond 150 minutes
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:

Telepathic Bond on Malgant, Vorelle, Valanthe, Vauhwyt and Mookie


Vauhwyt and Mookie 
Saturday January 15th, 2011 8:11:39 PM


Vauhwyt agrees. I'll reduce both myself and Mal. You take us all somewhere safe, Aztyr. Don't forget Mookie. She has no trace of her usual accent in her mind!

I'll alert us all if we are still being scried, and if we are, we have to go somewhere safer, like the Skull Temple of Gargul in Plateau City. Liches have no power there.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d100=2 ;
Saturday January 15th, 2011 9:27:27 PM

Aztyr waits until Vauhwyt and Malgant are reduced, she makes sure everyone, including the Raven are in contack and beginds her spell. (Teleport) She pictures the small group of buildings and the rustic look of the place, the shore line as it looked after the Wold heaved and the people that populated the small village. With that firmly in mind she releases the spell and everyone feels the squeezing of the spell as it portals them from the inn, to the edge of the Minotaur village.
She looks around, and is satasified with the results. "Well, another squeezing through the either and a safe arrival. I think I'm getting better at this. And know what? The squashing feeling of the spells effect seems to be less everytime I get passed through that orafice."
"Anything Vauhwyt?

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -3
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Telepathic Bond 150 minutes
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:

Telepathic Bond on Malgant, Vorelle, Valanthe, Vauhwyt and Mookie


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Sunday January 16th, 2011 11:31:07 AM

Malgant steps away from the reduce spell and the teleport. " I want you all to go and be safe. I promised to take care of these bodies and I will not leave them as they are. In the morning I can recall to my Temple and meet you in the village. The scryer can not see me and should pose no threat to me because of that. Go, I'll meet up with you tomorrow." Malgant steps back and watches his friends teleport away.

Another trip to the market gets him the material he will need to burn the bodies. Outside of town he piles them and uses a flamestrike to ignite the funeral pyre. Once they are ash he scatters them over the lake. Hopefully this will prevent their resurrection or animation.

AC 42 HP 187 / 187 Valanthe 
Sunday January 16th, 2011 12:57:42 PM

Well if they are scrying I would simply do absolutely nothing all day long. They have already seen me and my gear. So if they are going to watch then let them be bored out of their minds. Valanthe replies mentally.

Vauhwyt and Mookie 
Sunday January 16th, 2011 1:56:02 PM

Mal! No need to leave the bodies. That's what Shrink Item spells are for

Vauhwyt is happy to delay the teleport to shrink the bodies and bring them with, if Aztyr can wait.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Sunday January 16th, 2011 6:00:44 PM

OK


Vauhwyt and Mookie 
Monday January 17th, 2011 12:21:45 PM

Reduce, Reduce, Shrink, Shrink, Shrink ...

That's a lot of time for the liches themselves to teleport in should they so choose. Be ready, everybody!

If Vauhwyt gets those spells off without interruption, and then we TP to the Taur village, she will be alert to see if the Scrying sensors follow them.

Rustic seaside Minotaur Village (Dm Glenn) 
Monday January 17th, 2011 2:34:52 PM

Unable to teleport to the scryer, the group opts to teleport else where after gathering the bodies to dispose of.

A few shrink items, reduce persons and a teleport or two, finds the heroes standing at the edge of the rustic seaside Minotaur village.

Everyone holds their breath for a moment or two until Vauhwyt declares they are scrying free for now.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Monday January 17th, 2011 4:36:52 PM

" They apparently have enough of a focus to find Val, Vorelle and Aztyr. If they want to they will just scry us again. It could be just one Lich with multiple spells going could it not? Anyway we have gotten someone's attention. All we need now is to go deal with them. I will gather the fuel I need and dispose of the bodies down the shore where their stink will not float to the village. I should be done before nightfall, unless drow are less flammable than normal people."

Malgant's Spell List

Vauhwyt and Mookie 
Monday January 17th, 2011 5:53:13 PM


Vauhwyt mentions that the bodies will say, uncorrupted and very much reduced in size for easy transit, for many days, so there is no hurry. She gives the shrunken clothlike objects to Mal to do with as he will.

She has an idea. "If we create a number of very similar places, distinguishable to us but not to a scrier, then we can teleport to them at will and none will know where we are, she says through the telepathic link.

What she means is, make a stone house or box, like Dul did, with a secret door. Make it dark inside, and use stone shape to make the texture of the floor distinctive. If we set up multiple houses like this, we can teleport to any one at will. Someone scrying will not know where we are.

Also, she intends to buy an eversmoking bottle as son as she can. Then, if she senses any scrying, she opens the bottle and foils all sight. With the telepathy spell -- which she really admires, by the way, Aztyr -- no scrying can reveal anything.

She starts right away, looking for a rock outcrop on the beach, casting six wall of stone spells to make a box, with stone shape spells to make a secret door, with a textured floor so that even if obscured by magic or smoke, a bare-pawed liontaur will know right where she is by touch alone.

She does this work out of sight of her friends, in case any are scried again, but she is careful to return near her friends often so that if any are scried, she will know it.

Once it is done, it will serve as a place to sleep, and even if scried, the dark room will be nondescript and placeless.

Vorelle 
Monday January 17th, 2011 7:37:20 PM

"Well, I can't teleport anywhere," Vorelle says. "Is there some way we could set up a...I don't know. A Scry Alarm or something?"

[OOC: I assume that the Knowledge check was a bust?]

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Monday January 17th, 2011 9:21:56 PM

"Vauhwyt is about as close as we get to a Scrying Alarm. It's not a spell I know, and whoever is scrying on me must be truely powerful, I cast a spell that's suppose to make it almost impossible to scry on me. Yet, they suceeded in doing so. I also haven't left a portion of my personal being anywhere to use as a focus, unless they managed to aquire an Item I sold to the Catacombs."

She heads over towards the village and says hello to the village elders and the others they met on a previous adventure.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -3
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Telepathic Bond 140 minutes
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:

Telepathic Bond on Malgant, Vorelle, Valanthe, Vauhwyt and Mookie


AC 42 HP 187 / 187 Valanthe 
Tuesday January 18th, 2011 6:51:46 AM

"They probably found me from all the blood I left on the floor." Valanthe replies as she walks over toward Malgant. "I'll help you dispose of the bodies."

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Tuesday January 18th, 2011 6:45:21 PM

" Will they burn just like cloth in this form Vauhwyt? If so I will not actually need help, I can just flame strike them here and be done with it. If not I would love the company Val. As far as leaving things behind I am sure that some tuft of fur or a scrap of cloth might have been left behind Aztyr. He could have just seen you while you were in the lab and scryed from that knowledge couldn't he? Or a good description from the drow we left alive.Thanks to Imod's protection my mind is completely blank to them and can not be found to scry upon me. From my understanding even if I stood next to you while you were scryed it would not see me, so complete is the protection. ( Is this the correct way to read the spell Glenn? I don't want to think I am more protected than I am)

Malgant's Spell List

Rustic seaside Minotaur Village (Dm Glenn) 
Tuesday January 18th, 2011 9:01:08 PM

Malgant believes the Lichs can easily scry for Val Vorelle and Aztyr again and need to be dealt with. Meanwhile he gathers woods for a bond fire.

Handing the shrunken cloth-like bodies to Mal, Vauhwyt proposes a few ideas and begins working on box shape shelters out of sight of her friends.

Vorelle wonders about Scry alarm (ooc: Knowledge check? Found it. Sorry.) When the Lich was mentioned, the ranger knows some common information about them. They are usually powerful spell casters who have cheated death by storing there soul a phylactery. Beyond their magic, they have the power to paralyze people with a touch, and just being around them can cause one to flee in fear. They are hard to kill and have many immunities.

Aztyr reassures everyone that Vauhwyt can detect the Scrying, but suggest the one scrying on her must be powerful, for she doesn't recall leaving anything at the battle. Valanthe comments about leaving a lot of her blood there.

Malgant wonders about burning the cloth bodies as is. He goes on to explains the protection from Scyring he has from Imod. (ooc: Yes that is the way I interpret mind blink)

The villagers great Aztyr with warm welcome, but are curious what brings your group here? Hearing that the adventures have returned, several taur children come to watch the lionaur create stone walls from nothing.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Tuesday January 18th, 2011 10:26:48 PM

Aztyr turns to the elders, "I don't want to decieve you. We are trying to make it harder for someone to scry upon us, with that said, I suggest that those of us being watched move outside of visual range of these fine folk, The ONE who is looking upon us may in fact reaquire us in just under an hour. The ceremony used to scry takes that long to finish, unless they are extreamly powerful and extreamly skilled in the Arts."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -3
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Telepathic Bond 140 minutes
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:

Telepathic Bond on Malgant, Vorelle, Valanthe, Vauhwyt and Mookie

Vorelle 
Tuesday January 18th, 2011 11:04:02 PM

Vorelle mostly stays out of the way and lets the spellcasters do their work. She shares what little she knows about liches.

"They can scare people just by looking at them," she says. "Is there a spell that can protect us from that kind of thing? If so, we may want it, when we go to fight them."

Vauhwyt and Mookie  d20+23=38 ;
Wednesday January 19th, 2011 9:23:38 AM

Vauhwyt shoos away kids and onlookers. "Friends," she says, "it would be safer if you did not come near. Really."

Her words are gentle, but you can tell she means it by the emotion she packs into them. Intimidate 38.

With five walls of stone, she can swiftly create a small building that's 30 ft x 30 ft by 10 ft high, with a textured stone floor. The walls are half-standard thickness, but that's fine, since they are intended to block vision and light, not stand up to sustained attack by siege engines. With two secret doors on opposite sides and internal columns to hold up the roof, it should be fine. And Vauhwyt can finish it within a few minutes, hopefully before being scried again.

When it is done, she visits her friends again, checks for scryings, and urges them to make themselves comfy in the safe house.

She does think an eversmoking bottle is a good investment for the future, in addition to making a number of these safe houses scattered all over.


Rustic seaside Minotaur Village (Dm Glenn) 
Wednesday January 19th, 2011 5:54:12 PM

At Aztyr words the village elders look concern, If you need to be hidden we can hid you in the village root cellars, but surly if you fear being pursued by this powerful spell caster is it wise to bring them to our simple village?"

Vauhwyt sends the kids running for their parents undoubtedly to tell them about the mean Intimidating LionTaur.

After hearing from some village parents the concerned village elder, inquires as to what purpose the stone building is going to serve?

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Wednesday January 19th, 2011 6:47:38 PM

Malgant accepts Valos help and about a half mile from the village, downwind, the bodies are reconstituted and burned. When that is done and Vauhwyt is shooing the others into the shelter, Malgant walks about the village. He inquires about the damage from the shift in the Wold, whether any in the village are currently sick or ill and any other services he can render unto them for their hospitality. If he is able to find the Poet, Voshnim the Sturdy in the Village Malgant approaches the elder and speaks to him. "A young and not so wise priest wishes to thank you for the advice and directions you gave him about the island where no living things grew. We found the island and accomplished our task of making the Wold safe from it. Only your wisdom and guidance allowed us to do so. I thought you should know that, in case you were ever to speak of the place again in your works." Malgant is respectful and truly thankful to the old Minotaur as he says ths, knowing too well the old poet's temper about impertinence.
Malgant will also gather dinner for his companions since he is one of the few that can leave Vauhwyt's box to do so. Once the meal is laid out and consumed he will ask what their next play is in finding the scryer or the one in command of Mount Bone, likely one and the same person.

Malgant's Spell List

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Wednesday January 19th, 2011 7:49:49 PM

"From what I understand my sister Taur plans on making a bunch of these shelters located around the greater Blackbird Lake area. Our group isn't the Official guardians of the area, but we feel it's our responsibility to protect the populace. The shelters are for our use, as a safe area to arrive in when we teleport from one location to another. Since they will all be the same inside, anyone who tries to discover where we are while we are inside one of them will be totaly at a loss.
We will be setting up a minimum of five or six scattered all over. The only reason we have one here, is that we feel responsible for your village as well."


Aztyr will head to the Cube as she starts to call the walled in building. Once inside, "We can have lights on in here, right? And I have a few Ideas for some other cubes in the area where we generally are. Remember I have access to Disintigrate as a spell, so we can build them underground, and just shore up the walls with your walls of stone."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -3
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Telepathic Bond 100 minutes
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:

Telepathic Bond on Malgant, Vorelle, Valanthe, Vauhwyt and Mookie


Vorelle 
Wednesday January 19th, 2011 9:45:29 PM

Vorelle looks unhappily at the boxy little room. "We have to stay inside all the time?" she asks.

Vauhwyt and Mookie  d20+3=20
Thursday January 20th, 2011 3:45:36 PM

Vauwhyt grins, maybe her first honest smile since the fledglings died, when Vorelle says she does not want to stay in these dark places for long. "Me neitherr!" says Vauwhyt. She explains (through the mental link, which is still up, I believe) that the idea of the safe houses is that if we are ever scried or on the lam, we can teleport to them and a scrier won't know where we are, since any one house will look exactly like all the others. She also would like to put a layer of gold or lead or iron over the entire ediface, if that would work to block anything (does that even work in Pathfinder?).

We can stay here for an hour or two, to see if we are being scried, but after that, I guess we are as safe as we can be, she thinks to her friends. I do think we should stay well away from the village in order to protect them.

If the village elders need any explanation, Vauhwyt will offer some words, although she thinks Mal is doing fine. Aid Another to his diplomacy: 20.


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=26 ;
Thursday January 20th, 2011 7:55:43 PM

I forgot I even HAD a diplomacy skill. Lemme roll that. 8)
Diplomacy 28 with Vauhwyt's bonus.

AC 42 HP 187 / 187 Valanthe 
Thursday January 20th, 2011 11:23:47 PM

Knowing that she would probably be scried once more, Valanthe stays away from the others. Down at the river where there is nothing around that could idenity her location. Not that the lich couldn't teleport to her and start throwing around magic.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday January 21st, 2011 1:11:28 AM

Aztyr stays in the box for the alotted time and while she's there, she plots out in her mind how to build one of these safe rooms close to the Inn at Acid City. Maybe they can make it under the Inn, and have the secret door lead up to the Stables or something....

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -3
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Telepathic Bond 100 minutes
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:

Telepathic Bond on Malgant, Vorelle, Valanthe, Vauhwyt and Mookie



Rustic seaside Minotaur Village (Dm Glenn) 
Friday January 21st, 2011 10:50:52 AM

Malgant burns the bodies, then seeks out the poet Voshnim to respectful update him. The elder is in good temper and lets Mal off with a "Keep of the grass" comment.

Aztyr continues to chat with the other village elders reassuring them and letting them know about the safe Cube houses. They seem to take it well.

As Mal brings food to everyone stuck in the cube, an unamused Vorelle wonders how long they need to stay inside.

Grining, Vauhwyt agrees with Vorelle not wanting to stay hiding away. She suggest waiting in the box for a few hours. (ooc: I believe lead is still a valid barrier to some spells, but not all.)

Worried about being scried again, Valanthe stays away from the others.

While Aztyr sets in the box, she plots putting on in Acid City.

Time passes and Vauhwyt doesn't detect any additional scry attempt that day.

OOC: Where is the group going to spend the night? The villagers offer you the use of a empty hut, if you don't want to say in the stone cube. Also, who's standing watch?

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Saturday January 22nd, 2011 2:14:25 PM

" We are only five now, watch order will be a bit trickier. I will stand last watch by myself allowing the rest of you to have two sets of eyes on your watch. Probably we should use Vauhwyt's safe room to sleep. We do not want to risk the villagers if we should be scried and attacked in the night. In the morning I will pray for walls to assist you in making more safe houses Vauhwyt. "
" In the morning I would also wish to travel to my temple and see if the elders have returned from the Southern Continent yet and if Gralnir Swordbreaker has been found. I still worry since he was still lost when last we left them."
" We should also stop by a branch of the WLA and tell them what we know and see if they can help us locate the one who's looking for us. They should get the paperwork we have too so that they can go over and maybe find counters for these Hybrids."
" That is all I can think of. Choose among yourselves the first and second watch . I will turn in, it has been a long day."

Spell List

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Saturday January 22nd, 2011 7:18:03 PM

"I can take either watch, so Vauhwyt should take first so she can have uninterupted sleep. One of my rings allows me to have a much shorter rest period and still cast spells. Whoever wants to can partner up with me. As to building more of these cubes, I think burrying a few with ways out could be smart. I can do the digging as long as you don't mind ten foot blocks being removed at once."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 8 -1
Level 4 : 7 -
Level 5 : 7 -3
Level 6 : 7 -
Level 7 : 5 -

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:



Vorelle 
Sunday January 23rd, 2011 10:55:36 PM

"I can watch with Vauhwyt," Vorelle says.

AC 42 HP 187 / 187 Valanthe 
Sunday January 23rd, 2011 10:57:53 PM

"I'll stand watch with you Aztyr. You know maybe when we find the next batch of gold we should invest in one of those instant fortresses. Maybe we could then enchant it to prevent scrying. It would certainly make things easier and more comfortable. A portable home instead of holes in the ground."

Vauhwyt and Mookie 
Monday January 24th, 2011 11:18:31 AM


Vauhwyt stays the night in the new stone hut. She makes a mental note to cast shrink item on a number of quilts, pillows, and feather mattresses. In fact, this might be a good place to get taur-sized bedding, and so tomorrow before departing she will seek out a shopkeeper in the village who has some for sale.

"Good idea," Vauhwyt tells Aztry, regarding her plan to put more safehouses underground. "I can help with stone shape too." Val has a great idea too, with the thought of a portable instant fort that can resist scrying. Sounds pricy, though.

That night, she and Mookie will stand a watch with Vorelle. She does remind Mal that Mookie can stand a watch if he wants company.

The next day, Vauwhyt is eager to do her quick shopping in the village, if possible, and then to teleport away.

"Aztyrr," she says, we need to both be familiar with a number of places for Teleports and for safehouses. Here are some possibilities:

This village on Minotaur Isle (what is it called again?) -- both know

Plateau City -- Vauwhyt knows. Does Aztyr?

Tears of the Wood Inn -- both know

Fledgling Bay on Blackbird Lake -- Vauwhyt knows. Does Aztyr?

Dirt City -- Vauwhyt knows. Does Aztyr?

Acid City -- both know

With what other locations is Aztyr familiar? Is there anyplace we want to add?

Vauwhyt suggests that it is possible to get to a location that none of us know at all, make a safehouse there, and then no one will be able to find us at all, since the location will be a complete mystery even to ourselves!


Rustic seaside Minotaur Village (Dm Glenn) 
Monday January 24th, 2011 2:31:52 PM

The group chose it watch and decide to sleep in the cube. Val talks about acquiring an Instant fortresses Vauhwyt likes the idea, and makes plans for the morning.

Vauhwyt & Vorelle -- first
Aztyr & Valanthe - second
Malgant -- last watch

Stone cube is 30x30x10 high, with two secret doors on opposite sides & internal columns to support the roof. Assumming that since the intent is not to let anyone scyr see where it is the secret doors are keep closed during the watch.

About mid way through Malgant's watch, he hears a light rap-rap-rap on the stone cube.


Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Monday January 24th, 2011 2:32:29 PM

Aztyr takes her turn on watch, not very bothered by the loss of sleep. While up, she keeps a small fire going, and a pot of water on it, so it's hot, incase anyone needs it for tea or something.
In the morning she compares note with Vauhwyt on locations that she knows....

This village on Minotaur Isle (what is it called again?) -- both know

Plateau City -- Vauwhyt knows. Does Aztyr? Is that where we met up with Bardimonion(spelling)

Tears of the Wood Inn -- both know

Fledgling Bay on Blackbird Lake -- Vauwhyt knows. Does Aztyr? Assuming the bay where you started to build the tower, then Yes.
Dirt City -- Vauwhyt knows. Does Aztyr? Nope

Acid City -- both know

Aztyr also knows,

Her home area (she comes from a nomad tribe on Liontaur Island)

The Main Port on Liontaur Island (forget name)

The Minotaur City where they went for getting PC's back.

Also the Town where the Fair was held (both know)

Other than those locations, Aztyr is relitivly untraveled.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -0
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an acient Liontaur Shaman

Spells on Others:



Vauhwyt and Mookie 
Monday January 24th, 2011 2:58:23 PM

The town on Liontaur Isle is Chessford, or Velawia in the wemic tongue. Vauhwyt has not been there, or at least, not since she was a cub, and does not remember it.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=29
Monday January 24th, 2011 5:27:44 PM

Not expecting the rapping Malgant is slightly startled by it. He listens quietly to see if it comes again, or if it is accompanied by any other sounds.(perception 29) Doubting that anyone could find them here to make trouble but not wanting to just open the door, Malgant steps away from it and nudges Aztyr awake. She mentioned that her ring lessened the amount of sleep she needed so hopefully he wasn't going to mess up he spells for the next day. Once she is awake he readies his sword and shield and opens the door to see who might be outside. Note Malgant IS armored, he was on watch.

Malgant's Spell List

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Monday January 24th, 2011 6:51:27 PM

On the subject of Mookie standing watch with Malgant the Minotaur looks at Vauhwyt with something approaching horror in his eyes. " No, that won't be necessary. I doubt that anything Mookie and I discussed on watch would prove restful for the rest of you. I'll be fine."

Vauhwyt and Mookie 
Monday January 24th, 2011 9:26:59 PM

Vauhwyt and Mookie sleep until woken.

Vorelle  d20+22=34 ;
Tuesday January 25th, 2011 12:07:29 AM

Vorelle stirs a little at the rap on the door, and opens one sleepy eye.

[Perception 34. If the -10 while sleeping still applies in Pathfinder, that makes it a 24 to hear the knock. I assume that's enough to hear it, although she may not appreciate how unexpected it is, being mostly unconscious. :)]

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Tuesday January 25th, 2011 1:51:27 PM

Aztyr awakens without much commotion when Malgant alerts her. She sits up on her haunches and covers him, ready to cast most anything, as needed....

Rustic seaside Minotaur Village (Dm Glenn) 
Tuesday January 25th, 2011 3:34:42 PM

Aztyr stands her watch and heats some tea on a small fire. The Liontaur sorcerer quickly realizes as smoke starts to feel the cube, that the structure will need some sort of chimney.

During Malgant's watch he is slightly startled by the light rapping. Listing closely he hears what sounds like a single creature walking around the outside, climbing on top then back down of the cube, followed by the female voice of someone whispering "Hello? Is there anyone home?" Taking the precaution to waken Aztyr before answering, the Large armored Minotaur opens the secrete door to have a peek. Glancing around after opening the door, it takes a moment for Mal to focus in on the small pretty halfing female standing outside.

Vorelle stirs from the light sound followed by Malgant's movement of waking Aztyr and opening the door, but only opens one eye.

Now awake Aztyr sits up ready to cover Malgant.

Vauhwyt, Mookie and Val are still asleep. (Ooc: perception DC 10 to wake up.)

The pretty little halfing female, eye's open wide as she gasp at the sight of Malgant! Looking like she has just been give a surprise present, she starts to chatter "You'r the Minoatur Hero Malgant Winterborn aren't you! When I heard you were here, I couldn't believe my luck, and had to come and see you for myself. I'm the captain of your fan club back home in crescent Valley! I've memorized all the bard stories of your adventures!" She clasps her little hands together and squeals with excitement. "I had hoped to get to see you! It's the reason I've come to Minoatur Island on holiday! Its why once I heard you were here, I traveled all night just to see you! Wait till tell my girl friends back home they well be so green with envy!" She shakes and squeals again with excitement. "Oh, oh oh... can I kiss your hand??? Please......" She looks up at you with pleading big brown eyes.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=21 ; d20+11=17 ;
Tuesday January 25th, 2011 7:16:50 PM

At her first words Malgant's alarm bells start going off. Never off of this island has he used his Family name. He left that name behind when he was exiled so that his family would not share his disgrace. Only singlehandedly slaying an enemy of the faith and returning to the Temple proof of the deed would earn him the right to use that name again. Loudly saying " We will speak out here, one of my companions has started a cooking fire inside and it has smoked up the room. Speak not that name. I have not earned the right to it. Not yet." is the only explanation he gives before stepping out the door and shutting it behind him, cutting off the halfling's view of the others.Taking a few steps to get his legs, and mind working Malgant casts Protection from evil on himself as he prepares to speak to the halfling. He does not sheathe his sword nor does he let the halfling within touch range of himself if it can be helped. He sweetens his words but his mind probes keenly at every word she says in response. "How did you come by that name? I have Never used it since I was exiled. None but my family and the priests who know me would know it. And none of them would call me by it knowing that it would shame my family. How did you know I was here? Who told you?"

perception 21
sense motive 17

Malgant's reasoning and state of mind
They were being scried, apparently by a lich
They fled to a place they feel is safe
They were then hailed by someone who...
Should know nothing about a block of stone being a building with secret doors
Happens to be a fan of a priest that has never sought fame nor used his FULL name other than on this isle and far in his past

Conclusions Malgant is currently working under
This isn't good
This cannot be a coincidence
This person he has never met knows WAY too much about him for this not to be a set up. Thinking back he knows Lothar left the Temple after Malgant was exiled in the employ of a magician (Herkamer) who either knew how to talk a good game or used enchantments to curry favor with his targets. He would know of Malgant's last name but the rest was all smoke and mirrors to Malgant. A fan club? Bard Songs? About him?

Spell List

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Tuesday January 25th, 2011 9:00:13 PM

Aztyr, when the smoke started building up, puts out the fire. She waits for Malgant to instigate any actions, if there are any on the halfling.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -0
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an Liontaur Holywarrior

Spells on Others:


Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Tuesday January 25th, 2011 9:43:11 PM

OOC: missed it....
IC:Aztyr slips outside through the secret door and closes it behind her as well, when Malgant closes the door.

AC 42 HP 187 / 187 Valanthe  d20+3=6 ;
Tuesday January 25th, 2011 11:09:17 PM

Val remains undisturbed by the noise and lays deep in reverie.

ooc: perception check 6

Vorelle  d20+22=37 ;
Wednesday January 26th, 2011 12:41:35 AM

Vorelle sits up when the halfling starts to speak. She, too, is suspicious, but for entirely different reasons. Who goes knocking on doors in the middle of the night.

Seeing Malgant go outside, she quietly grabs her weapons and moves to the door. She doesn't dare step out, because she can't tell whether she's being scried on, but she listens intently in case Malgant should need help.

[Perception 37]

Vauhwyt and Mookie  d20+2=16 ;
Wednesday January 26th, 2011 9:03:45 AM

Perception: 16! Vauhwyt awakes and wakes Mookie. Does her Detect Scrying indicate anything?

She looks around and asks, "Where's Mal? What's up?"

Rustic seaside Minotaur Village (Dm Glenn)  d20+27=29 ; d20+21=26 ; d20+13=14 ;
Wednesday January 26th, 2011 4:51:02 PM

Alarmed by the Halfling's words, Malgant speaks to the small female as he steps outside closing the door behind him. The holy Minotaur cast as protective spell about himself as the questions the pretty halfing lass.

The small halfing looks a little scared as the large Minotaur with weapon out rebukes her use of his name stepping out into the early morning air and casting some holy magic. The pretty lass starts to tear up as she apologizes nearly coming to sobs "I'm sorry, I won't every do it again I promise, but the bards tell of a tragic hero who was unfairly banished from his home, but roam the kingdoms fighting evil and injustice with his fellow adventures. I should have realized, I'm sooo... sorry. Boo-hoo.... " unable to hold back the crying she starts to sob. Malgant senses no deception in her or her emotions.

The fire was put out long ago during Aztyr watch, so Malgnat's reference to it was an obvious excuse to his companions to keep the curious halfling outside.

Valanthe sleeps very soundly.

Vorelle sits up, she too is suspicious of the halfling, after Malgant steps out closing the door behind him, she quietly grabs her weapons and moves listening closely her keen senses can hear everything being said out side.

Vauhwyt wakes up from the commotion and sounds of the halfling and Malgant speaking and the door closing. She ask what's up?

The pretty halfing lass continue to apologize through her sobs "I'm really sorry, boo-hoo I just got sooo... excited when I found out you were here and I could final meet you at last, by girl friends said I was a fool for going halfway across the wold, boo-hoo and that I wouldn't find you boo-hoo and that even if I did you'd never bother to give me the time of day boo-hoo hoo! I'm sorry all I wanted was to give you kiss. I'm such a FOOL Boo-hoo hoo......" She continues to sob and cry so much that she can't continue to speak.



Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=18 ; d20+10=26 ; d20=6 ; d8+5=10 ;
Wednesday January 26th, 2011 9:45:38 PM

While she tells her tale Malgant casts another spell. This time it is Death Ward. He continues to scan the area and to monitor her reasons for being here.

Perception 18
Sense Motive 26 ( my check last round should have been 1 lower, I thought I was +11 but It wasn't, Sorry)

He is no more comfortable with her now than he was before. He can not believe she would travel all this way to find him in the night to meet her hero. But her story is still quite convincing. her desire to touch him, specifically to kiss him is what mostly worries the normally stoic Minotaur. Also she managed to answer almost none of his questions with her response. Time to try a different tack.

To mollify her and perhaps stop her from crying he explains " We are not much loved by the foes we have crossed. Recently we were viewed by magic and so are wary of those we have not met before. Your timing and presence are a bit odd given our current situation, so we must take precautions. I apologize for the brusque treatment. I never even knew that Bards had any interest in me much less were writing songs. Were you hurt on your trek here, I can provide you with some healing if you were. ( Bluff 6 )
Malgant then goes through the motions to cast cure light wounds ( 10 damage 'healed' if the target is live, 10 damage delivered to the target if it is hurt by positive energy) on the halfling to heal the 'phantom' wounds he says he sees. His theory is that this is some kind of touch based undead bad guy that has found them and been sent to cause mayhem. Curing it with positive energy might reveal those traits, or possibly get Malgant killed. Only time will tell.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 6 hour duration remaining
Magic vestment on Malgant's shield to make it +3 6 hour duration remaining
Protection from Evil 15 minute duration
Death Ward 15 minute duration

AC 42 HP 187 / 187 Valanthe  d20+3=11 ;
Wednesday January 26th, 2011 11:55:53 PM

Val stretches as the crying rouses her from reverie. A rare chance to sleep in a little is a good start to a day. "Is somebody crying? Who's crying?" She asks as she shakes the slumber from her eyes and limbs.

Vorelle  d20+22=27 ;
Wednesday January 26th, 2011 11:57:39 PM

"There was a knock at the door and it was some crazy halfling woman," Vorelle tells Vauhwyt. "She said she'd heard of Mal in bards' tales, and wanted to meat him. So she came to our hidden safehouse and knocked on the door in the middle of the night. Mal went out to speak with her."

She shakes her head. "Something's wrong here."

She continues to listen, not so much trying to overhear the conversation as hear any calls for help. [Listen 27]

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d20+8=17 ;
Thursday January 27th, 2011 12:47:04 AM

Aztyr just sits there calmly, as if nothing is wrong at all. (untrained bluff 17) She is still waiting for a signal from Malgant one way or the other....

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -0
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an Liontaur Holywarrior

Spells on Others:


Vauhwyt (AC31 HP126) and Mookie  d20+5=25 ;
Thursday January 27th, 2011 7:46:29 AM

Vauhwyt looks around. At least she detects no Scrying. She says, "What? We're letting Mal stay outside with some unknown threat while we sit on our hands? I say no way to that!"

She'll drag Mookie and herself into the Realm of Shadows, step through the wall, and see what Mal and the halfling are doing from the Spirit Land. Since she can see into the Wold from there, she will watch the two of them and try to read their lips.

First, as a free action, she glances into the Realm of Shadows to see if there are any surprises waiting for her. If not, the Concentration check to enter the Realm of Shadows is moot because with her +20 on the DC12 check, well, yeah. Mookie needs to make a DC20 Fort save, though, and makes it with a nat 20! Nonetheless, he'll hide in his belt pouch this whole fight because I have not yet made him a PC sheet.

Outside, Vauhwyt watches and tries to read lips, a skill that, while she remembers it being an actual skill of its own under D&D3.0, and subsumed into Spot in D&D3.5, does not seem to exist in Pathfinder. "Just as well," she says to herself. "For one thing, I have no ranks in any skill that comes close, and for another, it is comforting to know that none of those scrying liches can read our lips when they are watching us."

So she just watches, ready to step out of the shadows and attack if violence erupts. She positions herself so that she will be flanking the halfling when she emerges, the better to get a full round of sneak attacks against the thing.

By the way, the only spells she has up and running are Detect Scrying and Mal's Magic Vestment on her buckler, both of which last 24 hours. And Contingency with Greater Invisibility, since it lasts until triggered. And some Shrink Items, which last days and days. She'll be buffing herself in the Realm of Shadows if this encounter goes on, though -- Heroism, GMW, False Life, etc. Let me know how many rounds I get, thanks!

Vauhwyt (AC31 HP126) and Mookie  d20+3=18 ;
Thursday January 27th, 2011 10:42:36 AM

Ooo! Untrained Int Linguistics check to read lips: 18! Gosh darn it! So close!

Rustic seaside Minotaur Village (Dm Glenn)  d20+27=41 ; d20+21=33 ; d20+13=14 ; d20=9 ;
Thursday January 27th, 2011 11:14:46 AM

While the halfling lass spins her tale, Malgant cast another protective spell upon himself. He doesn't see any other threat about. The large Minotaur tries to mollify her explaining away his reluctance and caution. She stops sobbing as she listens, but her eyes are still red with tears and has the sniffles. Malgant tries to coerce some healing upon her in a poorly disguised attempt to see it would harm her.

Meanwhile, Valanthe wakes up within the cube from the commotion outside. Vorelle fill she her in as she continues to listen to everything going out outside.

Aztyr sits calmly waiting for a signal from Malgant.

Not detecting any scrying, Vauhwyt refuses to sit on her hands (ooc: can a liontaur even do that?). She drags Mookie into the misty Realms of Shadow after checking that the coast was clear, find a voyeur spot from the other realm to view Malgant's and the halfing's social intercourse, the liontaur tries to read lips unsuccessfully (rolled ~ 12).

Malgant tries to coerce a healing upon the halfling in a poorly disguised attempt to see it would harm her. The pretty little halfing lass, steps back shaking her finger at Malgant with no hint of crying "Now now, I'm fine really. It seems your companions are stirring, and you're no longer missing. Sorry, I'll have to take a rain check on the kiss love. Oh also, I was told to give you the message 'The lord of Mount Bones has left a gift in Imod City.' Till next time." Smiling she blows you a kiss and vanishes.



(ooc: Is Malgant sill shunned by Minotaurs (Exile)? Also, I assume the temple of Imod is in Imod city?)

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Thursday January 27th, 2011 7:28:46 PM

OOC
Malgant proved himself and is no longer shunned(exiled). However, when he was exiled he chose to give up his family name rather than shame his family. To win back the right of his surname he has to defeat an enemy of Imod singlehandedly. By the sound of it the dude in Mount Bone now qualifies. Previously on the list would have been a Centaur, but the war with them has ended. I would also assume that a Ga'alian priest of similar level would count as Ga'al and Imod are diametrically opposed. Ga'al preaches slavery and servitude where Imod (Domi) preaches freedom and pursuit of ones own strength.

I never placed the Temple of the Bountiful Vine on the island. Buzz put it In or near a city, I assume Imod City.

Questions. Does Malgant get an AoO as she vanishes? if so he abandons the spellcasting and goes for a handful of hair.

I'm sorry, my tooth just flared up and I am in so much pain I can't think straight. Malgant knows he needs to get to the Temple and will see the others roused and will pray for his spells before going so that he can be of some use on arrival.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Thursday January 27th, 2011 8:33:30 PM

OOC:Being ready to cast a spell, does Aztyr get a chance of casting on her when she hears what the halfling is saying?

Vorelle  d20+22=42 ;
Friday January 28th, 2011 1:06:39 AM

Vorelle continues to listen, completely oblivious to the fact that the action is pretty much over.

[Perception 42.]

[I hope your tooth feels better soon!]

Rustic seaside Minotaur Village (Dm Glenn) 
Friday January 28th, 2011 11:58:15 AM

(ooc: Thanks for the information on Malgant & Temple of Bountiful Vine.)

Malgant doesn't get any chance to snag the halfling before she vanishes due to her dancing away from his early attempt to touch her with his spell. The Minotaur priest did note that she vanished without using magical words, movements or spell components.

Aztyr hears the halfling bid Mal bye, but didn't have a readied action to interrupt her leaving. Also, there is no clear line of effect to the halfing from within the closed cube.

While Vorelle can still clearly hear Mal, she no longer hears the halfing.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+4=18 ; d20+9=25 ;
Friday January 28th, 2011 12:53:00 PM

Spellcraft 18
Knowledge arcana 25
If either of those help me figure out how she disappeared like that. Is a quickened silent still teleport possible level wise?
Malgant opens the door and rouses anyone not already awake." Mount Bone's master has sent us greetings. She said something awaits us in Imod city. The way she spoke it sounds like it is at my Temple and it didn't sound good. I must pray so that I am ready to assist in whatever we find there. If any of the rest of you wish to come with me I will be ready to go within the hour. Prepare for the worst and hope for the best. We NEED to find a way to reach this monster and put him down."
Malgant returns to the cool outside air and begins his weapons practice. As he completes each motion he prays for the power to protect and assist those he finds in Imod City.. Within the hour he is ready to go.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining
1 1st level slot lost to recent casting limit
1 4th level slot lost to recent casting limit

OOC
Thanks Kathy. It feels better now. The dentist said it was probably sensative due to my recent cleaning and filling, but if it persists it is coming out.

Vauhwyt (AC31 HP126) and Mookie 
Friday January 28th, 2011 1:48:57 PM

Vauwhyt emerges from the Shadows in time to hear Mal's words. She casts Detect Invisibility and looks around. Assuming there's nothing (that would be a hoot -- the the halfling just went invisible, not teleported away), she speaks.

"You know, Mal," she says, that's exactly what he expects us to do. Probably there's a trap at the Temple. Maybe we should instead pop in at Mt. Bone in a few hours, knock on his door, give him a black eye."

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Friday January 28th, 2011 4:39:07 PM

" Show me the way there and it shall be so. A coward attacks the weak hoping to provoke the strong. This one IS a coward. I don't want to only blacken his eye, but I will take a shot at removing his head."

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday January 28th, 2011 6:55:02 PM

"You'll have your shot Malgant, but only if I don't get him first that is."
"I suppose we should head to the Temple even if it is a trap, we don't want to dump our problems on anyone. It would appear if this is one of those occasions."

Turning to Vauhwyt, "I'll have to bring you along with my teleort, and you'll need to come back and get the rest. Unless of course shrinking is preferable."
Aztyr will update her spells (long term) around 6am as long as they are still at the cube at that time.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -0
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an Liontaur Holywarrior

Spells on Others:

Vauhwyt (AC31 HP126) and Mookie 
Friday January 28th, 2011 7:06:46 PM

Vauhwyt will follow the group, either to the temple or to Mount Bone.

"Aztyr," she says to her sister liontaur, "just take Mookie with you, and I can follow wherever he is."

Vorelle 
Friday January 28th, 2011 11:58:54 PM

"If she hadn't managed to knock on the door, I'd wonder if she was some kind of illusion," Vorelle says. "Wizards can do that kind of stuff, right?"

Vorelle is pretty much always ready to travel. She re-braids her hair, checks her gear, and is good to go.

AC 42 HP 187 / 187 Valanthe 
Sunday January 30th, 2011 6:32:19 PM

"We have to go to the temple. There could be innocents in danger because of us. If we show then maybe we can save some people from a fate they do not deserve. Besides I don't think taking down the Lord of Mount Bones is something we want to do unprepared. There are legendary heroes that cast long shadows over us and yet the Lord of Mt Bones is still around. I think its safe to say he's not just another lich."

Rustic seaside Minotaur Village (Dm Glenn) 
Monday January 31st, 2011 4:17:09 PM

Malgant can't identify spell used, but figures its a natural spell ability. The Minatuar opens the cube letting everyone else know what happened. Also that he intends to leave within the hour.

Aztyr offers to teleport Vauhwyt. Vauhwyt offers to follow Mookie.

Vorelle questions the encounter, but is assured it was real.

Valanthe is for going to the temple.

OOC: Note the restrictions on rest and spellcasting The Encounter happened halfway through the third watch. So those who stood 1st and 2nd watch are 2 hours short 8 hours.

"Rest: To prepare his daily spells, a wizard must first sleep for 8 hours. The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period. If his rest is interrupted, each interruption adds 1 hour to the total amount of time he has to rest in order to clear his mind, and he must have at least 1 hour of uninterrupted rest immediately prior to preparing his spells. If the character does not need to sleep for some reason, he still must have 8 hours of restful calm before preparing any spells. "

"Spell Preparation Time: After resting, a wizard must study his spellbook to prepare any spells that day. If he wants to prepare all his spells, the process takes 1 hour. Preparing some smaller portion of his daily capacity takes a proportionally smaller amount of time, but always at least 15 minutes, the minimum time required to achieve the proper mental state. "

"Daily Readying of Spells: Each day, sorcerers and bards must focus their minds on the task of casting their spells. A sorcerer or bard needs 8 hours of rest (just like a wizard), after which she spends 15 minutes concentrating. "

"A divine spellcaster chooses and prepares spells ahead of time, but unlike a wizard, does not require a period of rest to prepare spells. Instead, the character chooses a particular time of day to pray and receive spells. "


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Monday January 31st, 2011 4:23:18 PM

OOC
OK, I have always prayed in the early morning for my spells for the day, usually dawn as that is when the group gets moving for the day. I lose the protection from evil and the Death ward I cast due to recent casting limit,meaning those spell slots stay empty or as I left them, cast already. Am I praying too early to recieve todays spells?

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Monday January 31st, 2011 6:54:46 PM

Aztyr, not being bothered by less than 8 hours of rest is prepared to go when ever everyone else is. Figuring at 6am she'll have all of her spell slots back because she is fully rested. (see ring below)

ooc:
The only question I have is how you want me to keep track of spells cast before 6am and spells cast after 6am. At 6am, Aztyr refreshes her 2 full time spells, that is marked by the 2 spells marked off her list. Yesterday she cast 3 5th level spells, since it's b4 6am do you want them marked off, then at 6am she gets them back? (again due to her being fully rested)

IC:
Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -0
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an Liontaur Holywarrior

Spells on Others:


Ring of Sustenance
Aura faint conjuration; CL 5th

Slot ring; Price 2,500 gp; Weight --

Description
This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. This allows a spellcaster that requires rest to prepare spells to do so after only 2 hours, but this does not allow a spellcaster to prepare spells more than once per day. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Construction Requirements


Vorelle 
Monday January 31st, 2011 10:47:18 PM

"Ready whenever you are," Vorelle says.

[Still not a spellcaster. Maybe I should take a level of Assassin, just so I have something to contribute to these discussions.]

Vauhwyt (AC31 HP126) and Mookie  d100=72 ; d100=37 ;
Monday January 31st, 2011 11:28:39 PM

OOC: LOL! Sorry, Vorelle, Pathfinder Assassins lost their spellcasting.

IC: Vauhwyt was going to have been on third watch, so she has gotten her 8 hours rest? I presume I still don't get new spells back until morning, though, and less the one she just cast (Det Invis) and the one she is about to cast (Teleport).

She will follow her friend Mal, if he wants to go to Imod City, letting Aztyr take Mookie and then following after.

For the TP: Arcane fail: 72 = ok. Error in the TP: 37 = ok.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Tuesday February 1st, 2011 8:36:14 PM

Prayers or no, Malgant is ready to go to the Temple and Imod City to see what the master of Mount Bone has done to those he would protect. Before the teleport he clears his mind, draws his sword and readies his shield. He doesn't know what they will find on the other side, but he is certain it will not be to his liking.

Rustic seaside Minotaur Village (Dm Glenn) 
Tuesday February 1st, 2011 9:56:04 PM


(ooc: For all spell users, the spells cast within the last 8 hours count against his daily limit. so, any spells cast during the early morning halfling encounter count against your daily limit.

Watch order from Jan 24th post.
Vauhwyt & Vorelle -- first
Aztyr & Valanthe - second
Malgant -- last watch

Vauhwyt and Aztyr would be short 2 hours, but Aztyr is fine because of her ring. Vauhwyt would need 3 hours rest (2+1 hour setback for interruption).

Mal is fine on rest, but for time of day it's probably about 2 hours before normal time for prayers. {assuming normal time is when everyone wakes up normal}
/ooc)


Malgant is ready to go to the temple and is find having gotten 8 hours sleep. Aztyr is fresh and alert dispite her sleep being interpreted. Vorelle, Val and Vauhwyt are short of sleep, but it doesn't effect the warriors as much as it does the spell casting Vauhwyt.



Vauhwyt (AC31 HP126) and Mookie 
Tuesday February 1st, 2011 10:54:16 PM

OOC: Many thanks for the clarification! I appreciate it when people keep me honest!

IC: "Aaaah!" Vauwhyt yawns. "I'm so tired."

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d100=6 ;
Wednesday February 2nd, 2011 3:35:00 AM

When Malgant indicates he's ready to go, Aztyr has the group going with her gather round. Malgant, (counting as 2) Valanthe, Vorelle and Mookie, when they are all in place, she conjures up the place she wants to go in her mind, and unleashes the energies. The swirling wind, and the squeezing, those with her can imagine the pop as they reappear in the ring where Malgant has said was the usual area for arrivals. (rolled a 6, no problem)
She ushers the others to the side, to allow Vauhwyt to follow along the next round.
"Your show here Mal, let us know what needs doing."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -0
Level 2 : 8 -0
Level 3 : 8 -0
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn (yesterday)
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn (yesterday)
Hat of Disguise, looks like a Liontaur Holywarrior (of Alemi)


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=20 ;
Wednesday February 2nd, 2011 4:02:45 PM

OOC
Ill try to remember what spells I don't have without my prayers. This is a drawback to not posting them on the page, when the google doc changes they are gone. I know I had the majority of my combat spells left and was minus the spells to speak with dead, as well as the prot evil and death ward I cast with the halfling. As I stated before though, those slots were not refilled because of the recent casting limit.
IC
Malgant peers into the darkness at the temple, looking for what Lord Bonehead has done to his Temple and the surrounding city.
Perception 20
Without being told he moves so that Vauhwyt has a clear spot to teleport into following her friend Mookie.

Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 8 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 8 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 8 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 8 hour duration remaining (rod2)
Mind Blank 2 hour duration remaining

Vorelle  d20+22=39 ;
Wednesday February 2nd, 2011 8:49:32 PM

As soon as they arrive, Vorelle is alert for signs of danger, or anything unusual.

[Perception 39]

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 3rd, 2011 1:02:56 PM

Vauhwyt does her duty, bringing half the party to follow Aztyr.

AC 42 HP 187 / 187 Valanthe 
Thursday February 3rd, 2011 2:15:50 PM

Valanthe takes a moment to get her bearings as the feeling of being teleported fades. The elven warrior still doesn't like teleporting despite the necessity of it. Valanthe pull's Gargul's Wrath from her belt and readies her shield.

"Would the Lord of Mt Bones really attack a temple to Imod? Sounds pretty brazen. Something like that could really start a war."

ooc: anybody else get walloped by the blizzard?

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 3rd, 2011 2:57:29 PM

OOC: Oh boy, yes!

Minotaur City IMod (Dm Glenn) 
Thursday February 3rd, 2011 3:45:10 PM

When Malgant is ready to port, Aztyr unleashes her magical energies to transport the first handful of companions to the the Imod city.

Peering into the early morning light, Malgant doesn't see any obvious damage. But he does notice a street near temple and city center is blocked off, by city guards with a few well heeled priest and city officals coming and going. (ooc: Previous spells -- I think the Google documents keep previous versions or a change history.)

Verelle remains alert

The tired Vauhwyt arrives a few moments later with the remaining companions. Shaking off the disorientation affects of the port, Valanthe questions the wisdom of an attack on Imod.


The guards are directing any early morning people to detour around the blocked street, if asked they plainly answer that sewer repairs are underway and its not safe.

Looking far down the street past the guards you see what could be work crews of Taurs.

Malgant believes he recognizes a few of the ones supervising or observing the work to be the three Elders of the temple Roland Stronghorn, Mulna Ironhand and even the aged Gralnif Swordbreaker.

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 3rd, 2011 4:12:31 PM

"Why are we attacking Imod?" asks Mookie with his usual smart-aleckery.

Vauwhyt nods. "For once I agree with the bird. Let's not bite off more than we can chew. Besides, I thought he was a good guy."

Vauwhyt is very tired.

Mookie looks at Vauwhyt, a little concerned? "I'm just joking, Boss!"

Vauhwyt peers at the bird. "You DO want to attack Imod?"

Those watching carefully may see a mischievous twitch to the liontaur's tail.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=20
Thursday February 3rd, 2011 4:35:39 PM

Malgant would otherwise be amused by Vauwhyt and Mookie's byplay. Not today. Three Elders out of the temple and in the street was not a sign of the apocalypse, but it was close. " Brazen indeed. What he should fear is it will provoke Imod into sending me after him, worse yet provoke one of those Elders into tracking him down. Master Gralnir may look old, but that just means he has enough battle experience to make both Val and I look like the babes we are next to him." Stepping up to the nearest guard Malgant requests to be allowed admittance to his Temple, he has come to lend aid. These non-Minotaur are with him, also here to provide aid. Even if the guard refuses Malgant is sure that even in his old age Gralnir Swordbreaker will come to see what the commotion is and Malgant will be able to speak with him.
Diplomacy 20
When he is able Malgant greets his weaponmaster. " Master Swordbreaker I am glad to see you. I was told of dread happenings in Imod City and I have come to lend what aid I can. My friends are fit and wish to help as well. What has happened and how can we be of assistance?"

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 8 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 8 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 8 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 8 hour duration remaining (rod2)
Mind Blank 2 hour duration remaining

OOC
Walloped good. My driveway keeps getting narrower and narrower. Soon neither I nor my parents will be able to open our car doors.
Thanks for the google help Glenn, it does indeed store revisions, so my spells are updated and correct now.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Thursday February 3rd, 2011 5:07:04 PM

Aztyr let's Malgant do the speaking, it his temple after all or at least a temple to the God he recieves his powers from. She assumes that she looks impressive enough in her Plate armor even if she is just carrying a staff.
She will Bow in respect to the Weaponmaster if he approaches, since she has met him before, she will show him the respect he duly deserves.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -0
Level 2 : 8 -0
Level 3 : 8 -0
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn (yesterday)
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn (yesterday)
Hat of Disguise, looks like a Liontaur Holywarrior (of Alemi)


Vorelle 
Friday February 4th, 2011 12:54:51 AM

Vorelle is no diplomat; she is content to let others do the talking. Her healer's kit is ready, though, should any of the taur folk require her assistance.

Minotaur City IMod (Dm Glenn) 
Friday February 4th, 2011 1:52:15 PM

Unconcerned with its own existence Mookie baits his tired liontaur master Vauhwyt, who baits him back.

Approaching the guards, Malgant request entrance into the temple, the Minotaur guards look Malgant and his non-Minotaur companions over before spitting to the side and replying "Late night, Ay?
You'll find the main Temple entrance down the main street to your left."
The guard points the way down the larger main street for the motley group, as he and his fellow guards continue to block anyone's passage down the smaller side street where the crew work and Mal saw temple master.

The temple elders seem to be intent on discussing what ever is concealed by the work crew activity and pay no mind to the guards or the main road hoof traffic. The workers and elders are about a block away from the guard barricade point. The side street isn't in the temple proper only situated between the main part of the city and the temple.

Aztyr, Vorelle and the others seem to be letting Malgant do the talking for now.

The guard having directed Malgant and the group, turns back to chat with his fellows for a moment or two before noticing the group hasn't moved on. Shaking his horns the guard faces Mal and his group speaking in a sterner voice "Look you lot can, loiter about here. So, move along. We have strict orders let no one past this point and to keep the curious away. So off you go!" The other guards are looking at your group now waiting to see what you do.

Vauhwyt (AC31 HP126) and Mookie 
Friday February 4th, 2011 6:10:23 PM

Sorry, quite ill. Don't let me slow you down.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Friday February 4th, 2011 7:00:36 PM

Malgant is not as tired as his companions, having slept enough during the night. That is why his sudden anger at the obtuse guard surprises even him." BAR NOT A PROTECTOR FROM HIS CHARGES! STAND ASIDE LEST YOU MEET ME IN THE KAYLEB CIRCLE . HAVE YOU NOT EARS? I SAID I HAVE COME TO HELP RIGHT WHAT HAS BEEN WRONGED. STAND ASIDE OR BRING GORENTHAL(head of the temple guards) HERE TO TELL ME WHY MALGANT'S AID IS NOT WANTED HERE!" Used to the field of battle and making orders heard through it Malgant pitches his voice so that it easily reaches the ears of the elders a block away. Diplomacy finished, Malgant spreads his wings as he speaks, further emphasizing the fact that this guard really does not want to cross swords with him. His black feathered wings match the hue of his hide perfectly and are easily large enough to hold the minotaur aloft. Further his anger fans the fires inside him. His eyes blaze and he gives not an inch to the guards' sterner voice'.
To his friends he whispers" Give not an inch and show no fear, whatever happens."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 8 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 8 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 8 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 8 hour duration remaining (rod2)
Mind Blank 2 hour duration remaining


Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday February 4th, 2011 8:23:28 PM

Aztyr flexs and stands tall next to Malgant, she does after all look like a warrior at least.
"I don't think you should make Malgant much angrier, I'd either get one of the Elders, or the Head of the Guard here before you find yourself so buried in dung that even a shovel won't help you get out of it. And the sooner you do so, the better the turn out for you. If you do nothing and end up in the challenge ring, I'll be sure to bring a handful of popcorn, because that is as long as you'll last against Malgant here." She ends by pointing at her falboyant friend with her thumb.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -0
Level 2 : 8 -0
Level 3 : 8 -0
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn (yesterday)
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn (yesterday)
Hat of Disguise, looks like a Liontaur Holywarrior (of Alemi)


Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d20+14=19 ;
Friday February 4th, 2011 8:40:24 PM

Add a Imtimidate to that mostly quiet speach.... (rolled 19)

Vorelle  d20+24=25 ; d20+22=41 ;
Friday February 4th, 2011 11:45:30 PM

Vorelle doesn't intend to show fear. Or, indeed, herself. She takes an unobtrusive step back, and attempts to blend into the shadows. Meanwhile, she watches and listens for signs of anyone approaching.

[Stealth 25; Perception 41]

AC 42 HP 187 / 187 Valanthe  d20+11=22 ;
Saturday February 5th, 2011 10:51:22 PM

Valanthe glares at the guards from beneath her helm. She smiles excitedly while her pitted gauntlet strains as her grip tightens on her warhammer. "No offense intended Malgant but they are only temple guards. I doubt they are tougher than the hordes of undead, shadow monsters, and magically augmented dark elves. Oh and we can't forget about that necromancer. All that was just yesterday. I will beat them down right here. For the rest of their lives they will know the shame of being beaten by an elven woman."

Valanthe doesn't shout. She doesn't feel that she needs to. At the end of her statement / taunt she bangs her warhammer loudly upon her shield.

ooc: Intimidate check 22

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Saturday February 5th, 2011 11:29:39 PM

Malgant plays to Val's taunt, allowing the guards a chance to save face and let them pass. He has little intention of harming them, he just needs them to see past their job and perform their duty, which is to help the Temple to help the city. " Val, remember these are my brothers. A Minotaur priest beating them in Kayleb their honor could stand. A slip of an elven woman besting them in the street would thoroughly humiliate them. Remember, we came to help."

Vauhwyt (AC31 HP126) and Mookie 
Monday February 7th, 2011 11:18:26 AM

Vauhwyt, standing quietly in the back, casts a Heroism spell and watches to see if she will be needed.

Minotaur City IMod (Dm Glenn) 
Monday February 7th, 2011 2:13:15 PM

Not taking the guard's action lightly, Malgant lets his anger flare at the guard as he verbally berates the guard loud enough for even the most deaf elder to hear.

The guard is taken by surprise and is still trying to figure out how to reply when, Aztyr begins advising him about the load of manure he's in, and that it's about to get deeper.

Unobtrusively Vorelle, steps into the shadows where it would take a sharp eye to track her.

The guard looking non to happy to be in his current position, is about to do respond when Elf warrior Valanthe glares at him and reminds Malgant that the guards wouldn't hold a candle to their normal foes.

The guard starts to snarl obviously stung by the elf's insult, but Malgant taking the initiate gives the guards and option to their duty without losing face.

With Vauhwyt invokes magic powers beyond the guards understanding.

Snarly the guard tells his companions to wait as he checks with the Elders, but even before the guard can turn around, you hear the clear voice of Elder Mulna Ironhand "Guard, let Malgant and his companions through." The guard still smarting, steps aside and lets you pass.

Approaching the Elders, you get a good look at what the work crew is about on the street. They have dug a trench into the street and created a rampart that conceals from view the very large black sphere setting in the street. The sphere is about 15feet in diameter, very black and perfectly round. Elder Roland Stronghord cautions your group "Do not touch the sphere less you wish to lose a hand or hoof. This artifact appeared in the middle of of the street last night. It was smaller then, having grown to it present size. What do you make of it?" He motions to one of the work crew who takes a metal shovel and touches to the sphere then pulls back. The shovel head portion that went into the sphere is totally missing and the shovel head has a perfect curve where the missing part was cut from.



Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d20+27=38 ;
Monday February 7th, 2011 3:33:56 PM

Aztyr bows in respect to the Elders, she sees the black sphere of nothingness and tries to decide what it is, almost before they even ask, seeing the shovel remains, may give here more clues. (Kn:Arcana 38)
She lets Malgant deal with telling the Elders what the group knows.
Aztyr continues to try and figure out the sphere.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -0
Level 2 : 8 -0
Level 3 : 8 -0
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn (yesterday)
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn (yesterday)
Hat of Disguise, looks like a Liontaur Holywarrior (of Alemi)

Vauhwyt (AC31 HP126) and Mookie  d20+16=26 ; d20+27=36 ;
Monday February 7th, 2011 5:29:10 PM

Vauhwyt looks at the black emptiness. Maybe it seems familiar to her ... Know Arcana 26?

She wonders if it extends into the Shadow Realm, and looks for it there. (Grim looking into the Realm of Shadows).

She tries to touch it with her brand new Ranged Legerdemain ability ... making a Sleight of Hand check to reach inside and pull something out. SoH: 36. [OOC: that being the first and last time she ever uses her ability, which is destroyed utterly by the VOID!]

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+6=20 ; d20+6=9 ; d20+5=11 ;
Monday February 7th, 2011 8:40:19 PM

Malgant's first thought is. OH, that can't be good. Followed by Good thing we were not able to teleport there, that thing looks deadly. Silently he wracks his brain trying to think if he ever studied anything like that in his classes.
Knowledge arcana 20
Knowledge religion 9
knowledge the planes 11
Finally he says out loud" I have never seen its like. But given that it eats all that contacts it, and since it is growing it cannot be good." Malgant sighs and looks at his companions and then back at the Elders before him. " It comes from the Lord of Mount Bone, of that much I can be certain. Two days past we assaulted one of his minion's laboratories and killed the wizard within. This wizard was taking multiple creatures and fusing them through magic to make monstrosities. Many of my friends were magically watched yesterday. I was not, Imod's wards be praised. Yet the survivors of the fight knew I was both a Minotaur and a Protector. I fear this is an attempt to hurt me through hurting the Minotaur people. I will return to Mount Bone and find this 'Master' and find a way to remove this evil sphere or die trying. Many of you know more than I will ever know about the Wold. Please help me find a way to get as close to this fiend as I can when I venture there. The fewer minions I have to overcome, the better chance I stand. I was focused on reaching the Temple when I heard something had happened. Allow me an hour to make my morning devotions to Imod and I will pray to him to help hold this at bay while I find a solution."

Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 8 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 8 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 8 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 8 hour duration remaining (rod2)
Mind Blank 2 hour duration remaining


Vorelle  d20+24=36 ;
Monday February 7th, 2011 10:10:30 PM

As the group moves past the guards and towards the artifact, Vorelle decides to stay hidden, as much as she can [Stealth 36]. She watches along with the others as the deadly effects of the sphere are demonstrated.

I'm pretty sure I'm not hidden from evil balls of icky black magic that eat everything, she thinks. But she does not show herself.

AC 42 HP 187 / 187 Valanthe 
Tuesday February 8th, 2011 9:47:03 AM

"Well we can't go deal with the lich until this sphere is delt with. Unless you think that nothing will happen until we deal with the lich. We may be able to stop him but I doubt we can kill him. Otherwise somebody would have done it a long time ago."

Minotaur City IMod (Dm Glenn) 
Tuesday February 8th, 2011 11:08:18 AM

Seeing the black sphere and what it can do, Aztyr is certain it is a Sphere of Annihilation, but the fact that it is 7-8 times larger than any she has heard of and that is is growing isn't a good sign. (ooc: Knowledge role is good enough you can read the section about Sphere of Annihilation under Artifacts. It also occurs to you that the negative effects of getting rid of a sphere could be expectational larger for this sphere.)

Vauhwyt suspects the object is an artifact known as a Sphere of Annihilation, but they aren't know to be that size or to grow. You magic hand trick feels like the magic was adsorbed upon contract, but you can still renew the magic to use elsewhere.

Feeling it's not going to be a good day. Malgant has heard of a Sphere of Annihilation, and that it utterly destroys what ever enters it. The Minotaur blames the Lord of Mount Bone, and explains to the Elders their resent dealings with a Mount Bone wizard.

Elder Ironhand muses "So you believe Lord of Mount Bone is seeking revenge by threatening your home temple? He maybe toying with you, trying to act rashly and in haste. See to your morning devotions, we still have time and are still studying this sphere. Then we will see what help we can be."

Vorelle remains hidden as she watches the others and the sphere.

Valanthe points out that the sphere must be dealt with before the Lich.

Elder Swordbreaker speaks up before you have a chance to go, "You should know, that we determine that something is holding the sphere here. With our combined will, we have been unable to move the sphere or stop it's growth. Someone has a link to this sphere and is able to control it at a distance, probably using some sort of device which has been keyed to the sphere."



Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Tuesday February 8th, 2011 7:36:54 PM

Malgant looks around wondering how and where there might be someone watching and perhaps controlling the sphere. He looks at Vauhwyt wondering if the Grim feels anyone scrying them. Finally his emotions exhausted he looks back to the Elders and asks in a voice you have not heard come from Malgant in the time you have known him, a voice of doubt." Would the temple be able to spare a runner to look in on my family? I know that the all consuming sphere of darkness is center stage right now, but the minion of Lord Bone that told us to come and see his handiwork used my family name. I have not used it since I spared them my shame when I was exiled. To have an enemy use it makes me afraid for them. If none can be spared I will go once my morning devotions are through. I cannot allow harm to come to them because of me."
" Val, I fear one of the few ways we can right this IS to go deal with the Lich. To put a final end to his machinations once and for all. Without a clear line of attack to get to him though, I fear we might need to start at one end of Mount Bone and kill everything from that end to the other until we find him. This too does not distress me. What distresses me is that while we carve our way to the problem, the Lich can continue to expand this blasted thing and destroy Imod City and it's inhabitants an inch at a time. We need a way to block his vision of this sphere, perhaps draw him out where we can deal with him. Let me pray to Imod for guidance and we will see what solutions arise."

Malgant enters the temple and goes to the practice yard. Despite the several other initiates there, offering their morning prayers, the Protector clears his mind and begins the sword dance. As in other times when his mind is troubled by problems he can not directly engage and defeat, the fluid moves of the kata elude him the first time. He begins again and the questions still swirl, still mar the perfect completion of the prayers. The third time, the questions align and the moves come fluidly and are unmarred by doubt. Imod's prayer are granted to him and he leaves the prayer yard confident that he can now overcome the problems facing him and his friends and set things right.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining

Malgant will then ask his friends a series of questions. During his third time through his weapon kata he was able to see a way to get to the Lich scrying on them. He consults Vauhwyt and Aztyr and reveals what he came up with. Vauhwyt can see the scryer when he scrys on her friends. If she were to get a scroll of Discern Location, she could then find out EXACTLY where he is. With a scroll of Scrying or Greater Scrying she could then scry that place. After studying it she would then be able to Teleport there . At least, that is how Malgant understands the spells working. He also thinks that having the Sphere covered by deeper darkness might stop the controller's control, if the controller needs to see the Sphere. This can be done selectively with a Hallow spell so that followers of Imod, or those of Good alignment would not be affected by the darkness( at least that's how I read it...Glenn?)

Malgant will also cast Lesser Restoration on Vauhwyt to allow her to feel rested so that she may refresh her spells.


Vorelle 
Tuesday February 8th, 2011 8:41:40 PM

Someone has a link to this sphere and is able to control it at a distance...

Vorelle doesn't understand magic. She tries to think of this in terms she does understand. Like a vine maybe? Or, maybe more like the kinds of scent markers that animals use, which they can "read" at a distance.

A person who knows what she's doing can obscure or confuse a scent marker. So...."Is there any way we can interfere with the connection to the sphere?" she asks her friends. "Or confuse whoever's on the other end?"

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Tuesday February 8th, 2011 9:19:13 PM

"I have a solution, of a sorts, but I can no longer cast the spell, except at great cost now. Mage's Private Scantum would stop all remote viewing and scrying, from all sources. It might even stop however it's being controled."
Aztyr listens to Malgant's suggestion and since it all depends on Vauhwyt's abilities, she lets the Grimm answer for herself.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -0
Level 2 : 8 -0
Level 3 : 8 -0
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn (yesterday)
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn (yesterday)
Hat of Disguise, looks like a Liontaur Holywarrior (of Alemi)


AC 42 HP 187 / 187 Valanthe 
Wednesday February 9th, 2011 7:50:03 AM

"Hey what about that anti magic aura thing? No magic, no connection? I know it just nullifies it or something but magic this thing needs a constant connection or something." Valanthe says.

Vauhwyt (AC31 HP126) and Mookie 
Wednesday February 9th, 2011 10:11:40 AM

Vauwhyt walks around to look for sensors for scriers. She wants to know if anyone is looking. Her Detect Scrying spell, as always, is up.

She asks Mal, "What would an anti-magic zone do to that thing?"

Minotaur City IMod (Dm Glenn) 
Wednesday February 9th, 2011 4:14:47 PM

Malgant ask for someone to check in on his family, one of the Elders agrees and orders it to be done.

Vorelle wonders if they could confuse or interfere with the connection. Aztyr offers to cast a Private Scantum. Valanthe ask about Vauhwyt's anti magic aura thingy. Vauhwyt walking around doesn't detect any Scrying and ask Mal what he thinks would happen.

The elders look doubtful, "I don't think a Private Scantum would do anything other than blind a scrying. As for Anti-magic it probably wouldn't affect such an artifact, but since the few known magics that do affect it has a chance of detonating it we don't want to take that risk just yet. Give it size even a scaled detonation would put a large hole in our city. We don't want to do anything to the sphere until we can evacuate the area around, perhaps the whole city all while not causing a panic."

Malgant makes his way to the practice yard to take care of his daily devotional. The others have some time to catch up on missed rest. Word comes back that Malgant's family is well.

A few hours later word spreads through the temple of a messenger from the liontaur Island porting in with urgent news of an unprovoked attack on the residents of their city by small band of Tarus and non-Tarus! This news is followed shortly by a request for your group to join the Elders in the council cambers.

Arriving there you see a distraught Liontaur with her back to you talking to the three Elders, As you approach one of the Elders ask the Liontaur, could you repeat your news again. She nods "Yes, I was saying the Liontaur city was attacked less than an hour ago by a group consisting of two Liontars, a human, dark elf and one Minotaur, they appeared without warning and started attacking all in sight...." glancing at the your group her eye's go wide as she points at you "They are the one! Elders! For the love Domi Elders Seize them!"



Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=20 ; d8+5=8 ; d20+15=18 ;
Wednesday February 9th, 2011 7:15:10 PM

Malgant stops, holding his hands where they show no malice he bows to the Liontaur and states simply," Imod be with you and grant you strength and courage in your time of need. We have been here at the Temple of the bountiful Vine since before dawn. I have no doubt about your story though. I would seem that the Lich we are hunting has been around quite some time and knows how to play the game of politics. He is robbing us of any safe haven by making us outlaws."
Diplomacy 20 ( good thing I actually HAVE Diplomacy now, this dice roller hates me)
While Malgant does not disbelieve the Liontaur's statement, he also didn't disbelieve completely in the existance of his own fan club. Towards that end he asks the Elders, " Has this messenger been tended to by the hospitality of our temple? Have we made sure to Heal her wounds and make her as comfortable as possible under the circumstances? I will tend to her wounds myself ." Malgant steps forward and slowly, so that anyone with even rudimentary spellcraft can tell, he is casting a Healing spell He casts cure light wounds to see how it will affect her. ( heals 8 damage on a living target,spell resistance 18, will save DC 15 for half damage if the target is undead).

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Wednesday February 9th, 2011 7:52:48 PM

Aztyr refreshes her daily spells as the sun comes up at the temple. She pulls out a piece of bread and some meat, makes a sandwich and eats it while observing Malgant do his normal daily prayers.
When called to join the Elders she does so, with no hesitation. As the Liontaur begins her discription of the group attacking the Port city, she mumbles, "This ain't gonna be good" to those near her.
As they are accused of the actions, Aztyr opens her mouth to say something, but Malgant beats her to the punch and she keeps quiet instead of saying what she was about to say.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)


Vauhwyt (AC31 HP126) and Mookie  d20+5=19 ;
Thursday February 10th, 2011 6:56:45 AM

Vauhwyt adds to Mal's words. "It was not us. We were here all along. And we are heroes, not villains." Aid Another for Diplomacy: 19 ... gives a +2 to Mal.

"How did you come here to tell your tale," asks Vauwhyt. "Are you a mage who can teleport?"

Spells: Heroism, Detect Scrying.

Minotaur City IMod (Dm Glenn) 
Thursday February 10th, 2011 2:03:03 PM

Malgant defends the group against the charge explaining they they have been at the temple. The Minotaur then cast a spell and attempts to touch the agitated messenger. She moves back drawing her sword, "I will not fall pray to your magic tricks! You may be using the temple as your alibi and secreted away for a few minutes! Is there any who can vouch that you have not left even for a few minutes?"

Aztyr mumbles something as Malgant respond to the liontar's accusations.

Vauhwyt echos Mal's words calming they are heroes not villains and ask how she came her is she mage? The Liontaur messenger retorts "Would not a villain came to be the hero, too! I am Li in service to Liontaur Island as a messenger, I am no mage, but bear a helmet that allows me to transport."

Elder Mulna Ironhand stands up looking sternly at everyone, "Peace, Malgant is no Villain, and Li the messenger is know to us. It it Mount Bone's way to divide and conquer. I vouch for for everyone here. No please recount the attack."

The liontaur bows to Mulna and puts away her sword "By your word Elder. The Villains who looked similar to the group here, except for maybe that one" pointing to Aztyr "should be more of older looking Shaman. They appeared in the market place and started attacking with sword and magic. Many Liontaurs were killed or injured. Before the guards could arrive the Villains vanished . There was no reason for the attack!"

Elder Gralnir Swordbreaker, by far the older of the Elders questions the group, "If Mount Bones is trying to rob you of safe havens, where else might they strike? Do the Ladies Valanthe or Vorelle have some well know homeland or city? Where else might they spread their poison?"

Vauhwyt dosn't detect any scrying.

AC 42 HP 187 / 187 Valanthe 
Thursday February 10th, 2011 3:15:18 PM

"Well we had witnesses. Unless that globe is what caused our doubles to appear. Wouldn't the time the attack happened be around the time we got close to the sphere?" Valanthe asks.

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 10th, 2011 6:54:12 PM

Vauhwyt casts a Message cantrip to whisper to all her friends. She asks that they all meet quietly together for a chat.

"The Master of Bone Mountain is trying to distract us. He wants to lure us to battlefields of his own choosing. It is not our duty to be dupes to his strategy. We do not have to follow his minions to fight where he wants us to. If he chooses to attack our towns or villages, that is his choice. It does not require a response from us."

"Mal, the minotaurs here are strong and capable. They do not need the likes of us to defend them. For us to so insist may actually be an insult to their honorr." Her accent reveals her intensity, as does the swish of her tail.

"Instead, we have to fight to our own strengths! We have to stick together. We have to stay on the move. We can teleport everywhere, and we have no base of operations. He cannot hit our home because we have none."

"What he seeks with his strategy is to keep us off guard and to prevent us from realizing his weakness. He has a home! A wide-ranging mountain! He cannot be everywhere at once. He canot defend all the parts of his realm. We can strike, damage him, loot him, and be gone. Then we do the same thing the next day."

"Our weakness is lack of information. We need to know more about this thing. We need to know his powers, his range, his home. We need to scout his mountain, gather information, capture his minions, and interrogate them. We are especially well skilled at that."

"I propose first that we first of all ignore all distractions. If he chooses to wage war on the Wold, he will simply bring more enemies down on himself."

"I propose second that we stay on the move, never in the same place at one time, teleporting away the moment we are scried, setting up our safe houses so that if we are scried in them, we cannot be targeted. If every time he sees us we are in dark smoke, then he will gain nothing by scrying us."

[OOC: DM Glenn, am I right in assuming that a scry into total darkness or into the smoke of an eversmoking bottle (or into both) does not yield a valid TP fix?]

"I propose third that we begin a series of strike and scouting raids, with the dual purposes of finding his weak points and lairs, hitting targets of opportunity, and then blipping out. Let him fear when and where we will strike next, not the other way around."

The liontaur looks around at her friends to see what they think.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Thursday February 10th, 2011 7:35:22 PM

" Here, Gnym, Acid City and a few close friends who could be almost anywhere in the Wold. I can contact them either by spell or through local contacts here in Imod city. If Acid City were in need they would summon me there to help them. Thw one who holds the statute to do so would know me from an impostor I think. Unlike the Liontaur he has met us all face to face and knows we would not do anything like what the impostors did to the Liontaur. We should probably go check on Gnym though. It isn't far. All of this is reactionary though. We need to get in front of this monster in order to put a stop to this."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Thursday February 10th, 2011 7:48:09 PM

In response to Vauhwyt, Malgant says." Except I have sworn to protect those I can. Running away when he scries the rest of the group helps no one. Getting to the third stage of what you propose, striking him, whenever and wherever we find him can be preemptive protection because we are refocusing him on us and showing we will not be distracted. That means he needs to actually hit US and not our allies. We can get to Mount Bone. We can go right to the wizard's lab we already destroyed and begin searching for other entrances. We can stop by the catacombs and buy the scrolls we need to make a war chest and when we find him we kill him, find the phylactery that guards his life and smash it to bits. That said we load damage heavy. Which applies mainly to me since the rest of you don't cast spells or do so without needing to prepare them. No frills, no defenses. Port in destroy whatever we find, loot, restock and repeat. But I insist we keep the running minimal and the retribution as top priority."

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Thursday February 10th, 2011 7:55:42 PM

"I personally doubt he knows where I come from, I've never taken any of you to my tribe, and there are many tribes in the wilds of Liontaur Island. I am making an assumption here, but I'l bet he hit the port city because there are two of us Liontaurs in the group and he would have no other clue where to go. And going as a ancient Shaman, shows that he is going off of the Drow's description that we left alive. As all of you know, I vary my appearance daily. Two days ago I was an ancient shaman, yesterday I was a Holy Warrior, today I'm not either. It's handy knowing what I looked like each day, handy ain't it?"

Aztyr lets the Elder's and the messanger hear her explain about her changing looks, since she tries never to look the same two days in a row, or repeat any of her looks for a fact.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)



Vauhwyt (AC31 HP126) and Mookie 
Thursday February 10th, 2011 8:34:16 PM

Vauhwyt laughs at Aztyr's explanation. "You are right, oh my sisterr! I too will change my look every day, thanks to this ring I have."

The liontaur shimmers, then appears to be a centaur.

"We should get hats of disguise for everybody -- even the slotless kind is not that expensive -- and all of us change our look daily!"

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 10th, 2011 8:37:30 PM

"I suggest that we teleport to Plateau City, visit the Catacombs to buy an eversmoking bottle, hats of disguise, and so on. And then to consult the elders at the Temple of Gargul. The Grim and Undead Hunters there are the sworn enemies of this master lich, and may have information about him."

"Certainly we can rest safely there for the night, for even the master of Bone Mountain dare not invade or scry the Temple of Gargul."

Vorelle 
Friday February 11th, 2011 1:04:32 AM

In response to Elder Gralnir Swordbreaker, Vorelle says, "I'm from Dirt City originally, and I do have family there. They don't really like me very much, though." She bites her lip. She doesn't really like her family either--but they are her family and suddenly she is worried about them.

Vauhwyt (AC31 HP126) and Mookie 
Friday February 11th, 2011 11:06:26 AM


Vauwhyt whispers to Vorelle -- "But the enemy does not know about that, and will know less if you mention them only when we are using a telepathy spell. Howeverr, I think you can ease your worry. The enemy will not go to them because they remain unknown.

So are we agreed? A trip to Plat City for the Catacombs and the Temple of Gargul for the night? Then a strike in the morning?

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday February 11th, 2011 2:52:56 PM

"Isn't there a Catacombs entrance here in this City? Why take a chance of expanding the threat of Mt. Bone's head bad guy by going to another City?"

Vauhwyt (AC31 HP126) and Mookie 
Friday February 11th, 2011 3:32:51 PM

"Sure, we can enter the CC herre," says Vauhwyt, "but I was hoping the Gargulites would give us some info."

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Friday February 11th, 2011 4:08:25 PM

" Any info they might have would be worth it, and as you said, they are one of his biggest opponents. It is unlikely he will attack them. We should warn Xill or her children before we leave tho. We can leave word at the Mangled Centaur for them. Then yes we are agreed."

Vauhwyt (AC31 HP126) and Mookie  d100=37 ; d100=32 ; d100=2 ; d100=99 ; d100=70 ; d100=54 ; d100=44 ; d100=49 ; d100=92 ;
Friday February 11th, 2011 5:20:14 PM

So a quick teleport the Mangled Centaur. Then to Plateau City.

It is conceivable that V needs four teleports: To the Mangled Centaur, With Aztyr to Plat City if she does not know the way, then back to the Mangled Centaur for the rest of the party, then to Plat City again.

Arcane Fail rolls: if we need three teleports, the third fails. The reroll ... no prob, and a fourth if needed, is okay too.

Teleport Mistake Checks: If we need a 4th teleport, I rolled a 92. That would be to Plat City. Since Plat City has got to be Very familiar or Studied carefully, so that's no problem either.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Friday February 11th, 2011 8:48:10 PM

OOC
Or we could walk to the mangled centaur. It's across town, like 1 hour TOPS. lazy teleporters.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Friday February 11th, 2011 8:52:54 PM

"Going to the Catacombs here would save a bit on teleports.... I need to pick up a couple low level wands.... I was thinking Reduce Person and Invisability to Undead. The Expensive wand is going to be Death Ward, that's over 20k alone. I'm also thinking about buying a wand of Bless Weapon, a spell even Malgant can't cast, but would be handy in certin situations."


Vauhwyt (AC31 HP126) and Mookie 
Friday February 11th, 2011 9:58:39 PM

Mangled Centaur is in this city? Did not realize that.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Friday February 11th, 2011 11:47:33 PM

OOC
Last time we were here we were able to walk from the Centaur where we stayed to the Temple. So yeah It should be in this city. The death ward wand will allow me to memorize damage spells instead of buff spells. The Lich WILL have DR 15 versus my sword. I am counting on the Holy and Undead Bane to overcome that but it will still slow me down. Spells, especially damage spells will be subject to his SR. What do you guys think? Aztyr and I are planning on using undeath to death as a minion clearing tactic, provided he is using undead for fodder. If he is using live fodder then the undeath to death will be all over the Lich. Between Aztyr and I we can carpet bomb him with the undeath to death until one gets through. All of these things can be financed through the earlier raids. I also want to pick up some incense of meditation and maybe a candle of invocation for the last fight. Again, what are your thoughts?

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Saturday February 12th, 2011 8:13:50 PM

OOC: since we are headed to the Catacombs, can we get in line to make the purchases we need?

Vauhwyt (AC31 HP126) and Mookie 
Saturday February 12th, 2011 9:04:22 PM

Should be fine! See you 0n the CC Board.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Sunday February 13th, 2011 12:18:48 AM

OOC
Glenn, I took a feat ( armor proficiency heavy armor) that I already had from Protector. I need to swap it out. Also since we haven't engaged anything yet can I drop the (channel Smite) feat I took for a different feat? It really isn't going to do me any good.

AC 42 HP 187 / 187 Valanthe 
Sunday February 13th, 2011 9:50:37 PM

ooc: I'm hoping holy gets around his DR. If he's powerful enough to threaten dragons we could be in trouble :-)

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Sunday February 13th, 2011 10:51:36 PM

OOC
You use a bludgeoning magic weapon. He has no DR versus you Val. Unless he is a non standard Lich.

Vorelle 
Monday February 14th, 2011 12:00:58 AM

[OOC: We should enter the Catacombs here, then pop out in Plat City. Because that wouldn't be at all cheesy. :) ]

Vauhwyt (AC31 HP126) and Mookie 
Monday February 14th, 2011 9:43:16 AM

So we walk over to the Mangled Centaur, then teleport to Plat City for the Catacombs.

@Vorelle: When you exit the Catacombs, you have to go out the same door you came in!

Minotaur City IMod (Dm Glenn) 
Monday February 14th, 2011 10:07:10 AM

Valanthe wonders if the sphere caused doubles to appear.

Talking quitly via a message spell, Vauhwyt lays out her proposal not to respond to the attacks, but to make their own. Malgant points out he is sworn to protect others, but he would like to be more proactive in the battle.

Aztyr points out that they probably have no clue as to her family and that they seem to be going off the appearance she used during the wizard attack. Vauhwyt agrees and takes one the appearance of a centaur while suggesting a shopping trip.

Vorelle family is in Dirt City, while they are not close she didn't want them to come to harm. Vauhwyt reminded her the the foe probably doesn't know about that unless mentioned.

Aztyr wonders about access to Catacombs from here. One of the elders nods, "Yes there is." Vauhwyt agrees, but wanted to contact the Gargulites.

Malgant suggest warning Xill and her children at the Mangled Centaur.

Vauhwyt lays out a teleport plan to Mangled Centaur, then Plateau City. Malgant points out the mangled Centaur is only across town. Aztyr is in favor of visiting the Catacombs in via this town. Vauhwyt that too much reliance on her GPS teleportation is starting to rot her sense of navigation.

(OOC: Yes to Catacombs visit and to Malgant feat adjustment, still within the three month tweaking time of the conversion. Sorry, Catacombs can't be used to transport between cities.)



Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Monday February 14th, 2011 2:13:32 PM

"Dealing with the Mangaled Centaur and the catacombs here, will allow the use of less magic to get us to Plateau City. I agree we should head there, but one of the items I'm after will make it easier for you to take us all at once Vauhwyt. There by retaining our magical powers at a fuller level of ability."
Aztyr waits for Malgant then heads to the Catacombs and then to the Mangled Centaur to fill in the family, or vise-versa, depending on Malgant's priorties.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)


Vauhwyt (AC31 HP126) and Mookie 
Monday February 14th, 2011 3:39:29 PM

"One of the items I'm after will make it easier for you to take us all at once Vauhwyt."

"Ooh! What is it?"

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Monday February 14th, 2011 4:23:54 PM

"A Wand of Reduce Person, used on Malgant and I, or you and Mal, it should allow either of us to take everyone, that is if you can stash Mookie when you teleport us. I know I can carry 5 medium people when I Teleport, your's is the iffy one."

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Monday February 14th, 2011 4:24:39 PM

" She wants a wand of reduce person Vauwhyt. That way either of you can teleport all of us in one go. I still favor the two teleporter method for insertions into hostile areas though. I don't want to have to fight as a smaller Minotaur. Mangled Centaur first. If Xill or her children are in trouble I want them to know sooner rather than later. If you think you might be scried and give away her connection to us head to the Catacombs and I will speak to her. I will then meet you there."
Once he/they reaches the Mangled Centaur, Malgant will go inside and find out if any of the Cloudprance family are at the Inn. If they are he will warn them of the problems they have encountered and advise them of the groups plan to begin striking back both to refocus attention on the group and away from our allies and to get some of the minions out of the way while we look for the actual lair we seek.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining

Vorelle 
Monday February 14th, 2011 6:00:18 PM

"Maybe since I'm so easily scried we should send me someplace really misleading," Vorelle says. "Is there a research library or something in town? I could pretend to look stuff up."

AC 42 HP 187 / 187 Valanthe 
Monday February 14th, 2011 10:05:25 PM

Valanthe accompanied Malgant, just to be near him. He was her rock. He was the one she leaned on when things proved too much. With the talk of family Valanthe's thoughts turned to her own. They were probably dead. It's been a hundred years since the attack and they are probably dead. Even if they aren't she wasn't even the same person. Not physically anyway.

"Once we get the chance we should go away, just the two of us." She said to Malgant.

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Monday February 14th, 2011 11:02:25 PM

" I would love that. If we can convince the evildoer's in the Wold to call a truce we could finally get a few days to ourselves."

Minotaur City IMod (Dm Glenn)  d20+20=31 ; d20+20=27 ;
Tuesday February 15th, 2011 10:53:18 AM

Aztyr suggest a itinerary depend upon Malgant's priorities. Vauhwyt is curious as to what Aztyr is getting. Aztyr explains about the reduce person wand.

Malgant prefers the leg room of a two first class teleports rather than cramp reduced size of a coach class teleport. He also suggest precautions against scrying. Vorelle volunteers to mislead any scry attempt on her.

Reaching the Mangled Centaur, Malgant and Valanthe learns after stafying a parionod barkeep that your not doppelgangers that the Cloudprance family is not currently in town, having left early this morning. The two adventures notice that there are more bouncers that normal as if security has been increased. Malgant promises Valanthe a vacation, right after they save the wold again.

Malgant and Valanthe DC30 perception check Highlight to display spoiler: {"Your being followed by a sneaky minotaur"}

Vorelle and any accompanying her DC27 perception check Highlight to display spoiler: {"Vorelle is being followed by an young sneaky minotaur"}

(OOC: Aztyr please make make a Will save vs DC23 {you notice nothing ether way})

Vauhwyt only Highlight to display spoiler: {You will notice an scry attempt on Aztyr}


Vauhwyt (AC31 HP126) and Mookie  d20+12=14 ; d20+20=24 ; d20+20=29 ;
Tuesday February 15th, 2011 12:08:16 PM


Vauhwyt says, "Nothing more to do herre." She is really using her Bluff skill to send a secret message to her friends: Aztyr is being scried. Bluff check 24.

OOC to DM: I get a caster level check to see the scrier, right? I roll a 14 LOL!

Vauhwyt then says, "Well, better get to Dirt City like we had originally planned." She is passing another secret message with bluff check 29: Let's head off to Plateau City as originally planned.

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d20+13=14 ;
Tuesday February 15th, 2011 12:41:09 PM

OOC: as usual.... I just <3 the Die roller.
IC:
Aztyr tagged along with the others, she knew better than splitting off alone. She lets Malgant deal with the Bar personel. She just doesn't realize what Vauhwyt is doing.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -1
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)



Vorelle  d20+22=30 ; d20+32=45 ;
Tuesday February 15th, 2011 1:07:13 PM

Vorelle knows the dangers of splitting up, but she's also worried that she can't stop anyone from scrying her, and can't tell when it's happening. She elects to wander around the town, chatting with people here and there.

At some point, she realizes she is being followed [Perception 30. Actually, 38, since this counts as urban terrain].

She heads for a reasonably crowded area, and attempts to give him the slip. [Stealth 45]

Vauhwyt (AC31 HP126) and Mookie 
Tuesday February 15th, 2011 1:53:02 PM

OOC: You do not have to roll to receive a secret message if you are the intended recipient!

Vauhwyt (AC31 HP126) and Mookie 
Tuesday February 15th, 2011 1:53:37 PM

"Hey, where's Vorelle?" The liontaur realizes she went off to the ... library? Is that what she said?

Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant  d20+11=29 ;
Tuesday February 15th, 2011 5:19:00 PM

" I think that's what she said she was going to do. I wish I knew what you others were thinking half the time. She can't go off like this, remember Appolo's lesson." Malgant gets the gist of what Vauhwyt is saying and hopes that his dropped hint of needed to know what the party is thinking hits Aztyr and spurs her to cast her thought sharing spell. Meanwhile he monitor's Vorelle via Status spell and notes she is not hurt or suffering any kind of debilitating conditions.
Perception 29 unless I get a bonus from maybe the mirror over the bar or something I just miss our tail.

OOC
Stealthy Minotuar? Jumbo Shrimp? Oxymoron anyone?

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining

Surely you know that Minotaur, being large have to try harder to be stealthy ( -4 to stealth for large size)

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153  d20+19=31 ;
Tuesday February 15th, 2011 5:53:53 PM

It finally hits Aztyr what's being said and casts her Telepathic Bond on all party members that are with Malgant, and for now that inclures the Bird too.....

"Sorry, I guess I've been doing some deep thinking this morning...."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -2
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)


Moderate Fortification, Mind Blank, AC 32, 174/174 hp Malgant 
Tuesday February 15th, 2011 7:59:03 PM

Through the Bond Malgant says. Vorelle is still on this plane and is unhurt, undamaged and as far as I can tell doing fine. If there is scrying going on we should get gone rapidly. I want to know why there are so many more bouncers here now than there were before but surely we don't want the scryer to attack this place. Lets find Vorelle and get to our selected destination."

Vauhwyt (AC31 HP126) and Mookie 
Wednesday February 16th, 2011 12:10:18 AM

Vauhwyt follows Mal. She thinks, "If we all chip in for a metamagic rod of extend, Aztyr could cast Telepathic Bond twice a day and cover us completely for 10 hours a day. Might be worth it to not have to speak our minds."



Spying On A Spy


Minotaur City IMod (Dm Glenn)  d20=15 ; d20=9 ; d20=18 ; d20+20=23 ;
Wednesday February 16th, 2011 10:12:54 AM

Vauhwyt lets the others know via secrete message that they are being scryed again. At first Aztyr dosn't know what Vauhwyt is taking about. Vauhwyt wonders if Vorelle went to the library. Malgant continues the talking in code perhaps forgetting that he can't be see or heard by the scry, but it does cause Aztyr to get a clue and cast Telepathic Bond so they the group can communicate freely. The odd passerby-er my wonder why the occasionally just stare at one another.

Malgant feels an itch on the back of his neck like he is being observed, but he doesn't see anyone, just a bunch of Minotaurs going about their daily business.

Meanwhile, Vorelle is wandering the town spots a tail following her a youngish rouge like Minotaur. The human ranger easily gives the follower the slip, by getting lost in a crowed then ducking into an hiding place. She watches the young Minotaur rouge looks down different streets, and in shops for her before he gives up and heads away.

After Malgant is through at the bar and the others at the catacombs, the party regroups.

Later in the day Malgant gets that itchy feeling again. Anyone with Malgant perception vs DC23 Highlight to display spoiler: {You keep seeing the same Minotaur where every you go. He appears to be trying not to be obvious about it.}

Vorelle 
Wednesday February 16th, 2011 11:08:53 AM

When she catches up to the others, Vorelle gives a brief report. "I have no idea whether I was scried," she says, "but I was followed."

A moment later, she says, "In fact, we're being followed now."

[OOC: Vorelle is +30 to Perception in an urban environment; she cannot fail a 23 Perception check. Is it the same guy she saw before?]

Aztyr AC 18 (AC 14/18/22 Base+Mage Armor+Shield, AC 18 touch, AC 16 flat/mage armor) 10 DR Fire - HP 153/153 
Wednesday February 16th, 2011 1:05:26 PM

As the group gathers, and are told we are being followed, Aztyr sends to the others, *what are we gonna do about the follower, catch him and question him, or just have Vauhwyt teleport us to our next stop?*
Aztyr is ready for either call, with a spell ready to be cast, or is ready to draw out her new wand and zap both herself and Malgant before Vauhwyt's spellcasting.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -2
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)


Vauhwyt (AC31 HP126) and Mookie 
Wednesday February 16th, 2011 4:21:02 PM

"Meh," thinks Vauwhyt, "Let's just go."

The fact is, with her turn away from vengeance, not to mention the last time she had to deal with a captured enemy (the harpy mother), she is maybe a little reluctant to have to deal with another prisoner.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant  d20+11=12 ;
Wednesday February 16th, 2011 5:08:29 PM

Winner of the "Captain Obvious" award, Malgant blurts"Where!" and looks around when told they are being followed. Of course he sees nothing, especially after making such a point of looking around. Unable to do anything about someone he can't see, and finished with his purchases at the catacombs as well, Malgant votes for the 'just go' option to Plateau city.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining


AC 42 HP 187 / 187 Valanthe 
Thursday February 17th, 2011 12:15:13 AM

"Why don't we invite him in for a drink and see what he wants? At some pointev we have to stop running from every little shadow. He's following us for a reason. Either to gather intel or maybe to give us some. For all we know he's a kid that has delusions of grandeur."

Minotaur City IMod (Dm Glenn) 
Thursday February 17th, 2011 11:32:32 AM

Catching up with the others, Vorelle informs them about her tail, and then easly spots another following the other group. This isn't the same one who was following her earlier he was much younger.

Aztyr wonders if they catch the new tail or just split. Vauhwyt's for spiting. Malgant fails to spot him even when pointed out, he agrees with Vauhwyt to just leave. Valanthe suggest inviting him for a drink.

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 17th, 2011 1:15:17 PM

Vauhwyt coughs and spits.

"That's what I'm in favor of!"

She laughs and elbows Aztyr, sharing the joke -- maybe it is liontaur humor? -- otherwise going along with the consensus.

Aztyr AC 17 (AC 13/17/21 Base+Mage Armor+Shield, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155  d20+13=20 ;
Thursday February 17th, 2011 3:20:26 PM

* That your attempt at Centaur humor Vauhwyt?* (since that was last description Vauhwyt said she looked like. Aztyr is just like Malgant, she takes a quick luck around, but has no clue which one of the 50 or 60 people in the streets around them.

Aztyr holds her staff in her right hand and is about to cast a spell, but stops just before she starts, a smile appears on her face, but she's not saying anything about the aborted spell casting over the bond.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -2
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (150 minutes)

Spells on others:

Telepathic Bond (150 minutes)

Vorelle 
Thursday February 17th, 2011 4:41:40 PM

Vorelle is accustomed to thinking of Malgant as the guy who can do everything. He casts spells, he fights in melee, he talks to people, he does all this stuff. Can he really not see the minotaur sitting over there?

"The fellow in the green tunic, with the reddish-black fur, at the table just past the end of the bar," she murmurs. [I don't think Vorelle was available when the Telepathic Bond was cast. If she was, she thinks it instead.] "He's different from the person who followed me earlier, so there are at least two of them. Probably more."

She's pretty confident in her ability to hide from these guys, but there is the rest of the party to be considered. "I don't know. I think we need to talk to them," she says.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday February 17th, 2011 4:42:18 PM

" That is a novel idea Val. Even if he was waving a flag I don't think I could pick him out in this crowd. Vorelle, why don't you ask him if he would like to grab a bite to eat and some wine. No Minotaur should want to miss a shot at a glass of wine after a tough day following the vagabonds we certainly are. I'll stay close to you and keep him from doing anything pointy to you." Malgant declares Vorelle as his interpose target and follows her to meet their new admirer.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining


Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday February 17th, 2011 4:45:05 PM

OOC
You beat me by about a minute Kathy. LOL

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 17th, 2011 7:54:47 PM

Vauhwyt giggles in her centaur disguise. She thinks it is fine to invite the spy for a meal.

AC 42 HP 187 / 187 Valanthe 
Thursday February 17th, 2011 9:27:58 PM

"If he's been following us all day he's got to be hungry. Friend of foe we may learn something about them. If they do eat with us then we know they aren't afraid of being caught. At least we may be able to hold off whatever they are planning until later and after we have eaten. I'd rather not go into battle with a grumbling stomach."

Vauhwyt (AC31 HP126) and Mookie 
Friday February 18th, 2011 1:25:56 PM

"Lunch it is, then!" agrees Vauhwyt.

Minotaur City IMod (Dm Glenn)  d20+20=32 ;
Friday February 18th, 2011 5:29:01 PM

Vauhwyt finds something funny, as Azty starts to cast a spell then aborts it without comment.

Vorelle mentally points out where the guy is with a detailed description (ooc: +10 to spot vs DC32)

Malgant encourages Vorelle to invite him to lunch.

Vauhwyt continue to giggle about her centaur disguise, which just goes to convinces any good Minotaurs passing by that centaurs are silly creatures.

Valanthe agees the fellow must be hungry by now having followed them all day. Vauhwyt / centaur agrees.

The Minotaur is still trying not to be spotted (DC32) by the group.

Aztyr AC 17 (AC 13/17/21 Base+Mage Armor+Shield, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155  d20+29=47 ; d100=68 ;
Friday February 18th, 2011 7:11:50 PM

Aztyr has absolutly no trouble picking out said Minotaur, she was about to say something, but the Vorelle gave a discription and she knew she had the right 'Taur picked out. Aztyr reaches out and lays a hand on both Malgant and Vorelle, as soon as she does so, she mutters a few words, those who know her, hear her begin a Teleport spell, and then the spinning and squeezing sensation begins and happens almost instantly, they then reappear right behind the Minotaur, or right next to, if he's backed up to a building.
(teleport, no problem)
"I think Malgant here, wants a word with you. Vorelle wants to invite you to a meal, you've been busy all day with all your sneaking around following us."

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -3
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (150 minutes)

Spells on others:

Telepathic Bond (150 minutes)


Vauhwyt (AC31 HP126) and Mookie 
Saturday February 19th, 2011 12:40:51 PM

Vauhwyt, in centaur form, laughs a neighing laugh! "Oh, oh, Aztyr," she thinks, "That is so funny!"

Are there any scriers in range, by the way?

"You might want to make up fake names when introducing us in the future, though!"

OOC to Glenn: Sorry, I am so mixed up. Is this a new day? Did we get our spells and such back? What time is it?

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Sunday February 20th, 2011 7:22:31 PM

Malgant quietly talks to the young Minotaur." What makes us so interesting to follow? We would like to talk to you and see. That tavern over there looks suitable. Lets all sit down and talk about this."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining


Vorelle  d20+30=45 ;
Monday February 21st, 2011 12:43:15 AM

Vorelle checks for anybody else who might be following them and doing a better job.

[Perception 45]

AC 42 HP 187 / 187 Valanthe 
Monday February 21st, 2011 1:16:51 AM

Valanthe waits at the tavern for them to return with or without the minotaur.

Vauhwyt (AC31 HP126) and Mookie 
Monday February 21st, 2011 11:20:47 AM

Vauhwyt waits to see how the minotaur will respond.

Minotaur City IMod (Dm Glenn) 
Tuesday February 22nd, 2011 9:15:30 AM

(ooc: hope everyone had a good president's day holiday, yesterday)

Spotting the tailing Taur, Aztyr grabs hold of Malgant and Vorelle teleporting next to the Minotaur in question. She informs the very surprised rogue Taur that they wish to have a word and meal with him. The spying Minotaur is caught off guard, as he looks around helplessly, eyes wide with panic.

The centaur Vauhwyt, laughs at the poor spy caught by Aztyr quick thinking, but suggest they use fake names in the future. The scry is still watching Aztyr, having followed her teleport across the market square at a good pace, but not instantaneously.

Malgant questions the Minotaur suggesting at nearby tavern, the fellow gulp, but nods accepting that he's been caught.

Vorelle looks around for any other people following them, while the spell casting, teleport has drawn attention from some of the bystanders, no one appears overtly interested in the group.

Escorting the stealthy Minotaur into the tavern, the group finds a quite corner to talk. The fellow starts off "I was just paid to follow you, nothing more. That's all the pretty little halfling wanted. She paid me good coin in advance! She even promised to give me a kiss if I did a good job." he gets a dreamy look in eye "Normally I don' t care about the wee people, but she is sooo pretty I can't help it."

Vorelle 
Tuesday February 22nd, 2011 2:24:57 PM

Vorelle glances at Malgant. "It has to be the same one," she says.

To the "stealthy" minotaur, she says: "A halfling woman? What did she look like?"

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Tuesday February 22nd, 2011 5:25:02 PM

Still under the influence of Aztyr's mental spell linking their thoughts Malgant starts taking precautions." Anyone who can cast it have dimensional anchor ready at a moments notice. If a scryer is watching they may, I doubt it, but may try to spring this fellow. A dimensional anchor will ensure they stick around to talk. Yes it sounds like the same halfling. It also sounds like he has been charmed or otherwise had his mind befuddled. I doubt her kiss does ANYTHING good. Check him for active spells, anyone who can."" I have met your halfling lady friend. Do you have any of the coins she gave you? Specifically the coins she gave you, those that were in her possession. I'll pay you for them, they are worth more than their monetary value to me." As Malgant says this he spreads a napkin ( or whatever other small wrapping type thing he might have handy) for the Taur to place the coins on. Mentally he says " Aztyr, I know the link will be slight, it is only money, but you have seen her and will have something she touched, would you be able to find her? If you can I suggest a new destination other than the temple of Gargul. I think she would LOVE to see us." " I also wouldn't take that kiss from her. She wanted to kiss me and I got the feeling it would be the last kiss I ever received while I drew breath. Besides, halflings aren't my type. Did she give you anything else? A time and a place to meet her, a likeness of us so you could find us, or a way to contact her perhaps?"

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining


Aztyr AC 17 (AC 13/17/21 Base+Mage Armor+Shield, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155  d20+8=15 ;
Tuesday February 22nd, 2011 5:49:38 PM

As Malgant asks his questions, Aztyr responds the same way, through the link.* Malgant, as long as I have spell energy, I always have it ready to cast. As for scrying the halfling, that I can do, but it's an hour long ritual. During that time, they could make quite a few preparations for our arrival. I'll also cast Detect magic and give him a good looking over, it doesn't degrade my spell energy by enough to even be noticable.*
Aztyr casts Detect Magic and examines the youngish 'taur, looking for even the faintest trace of magic on him. She makes some effort to minimize the scrutitiny (bluff 15)

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -3
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (150 minutes)

Spells on others:

Telepathic Bond (150 minutes)


Vauhwyt (AC31 HP126) and Mookie 
Tuesday February 22nd, 2011 11:12:36 PM

Vauhwyt makes sure she stays in line of sight of her friends. It would not do to get separated. She elbows Val in the ribs. "Hey Val," she thinks through the Teleport, "You been awful quiet. What do you think we should do next? Plus, let's keep those guys in sight."

AC 42 HP 187 / 187 Valanthe 
Wednesday February 23rd, 2011 6:51:45 AM

I honestly don't know. All this magic stuff is kinda beyond me. Spells for this, spells for that. It all makes my head spin. Doesn't sound like this is going away so unless somebody can starting casting magical protections against remote watching we are going to be confined to places that already have them. valanthe replies.

Minotaur City IMod (Dm Glenn) 
Wednesday February 23rd, 2011 9:56:19 AM

Giving a knowing glace at Malgant, Vorelle ask the caught spy to describe the halfling woman. The minotaur goes glassy eye as he describes her "She had hair the color of newly spun gold, her eyes were deep pools of endless emerald love, the voice was that of a best of all nightingale so soft and knowing. She smelled of dew from a fresh spring morning. She is the embodiment of all the best of what is woman." he sighs at the though. The description more or less resembles the same halfling that visited you early in the morning.

Malgant agrees via the mental link, then continues to chat with the fellow asking for some of the coins. The rouge hold his coin pouch tight, as he respond "The coins are special, be cause she gave them to me too! I will not willing part with them. I've been following you all day, and I still don't see why she would be interested in you when he could gladly have me! Not kiss her are you mad? No, your trying to keep me from her! You want her all to yourself, I see that now clearly as the sun in the sky. I'll not help you find her, even if you break my legs!"

Responding mentally to Malgant, Aztyr examines the taru's aura and indeed find he is under the power of charm magic.

Vauhwyt makes some small talk with Valanthe as the others deal with the captured Taur spy.


Aztyr AC 17 (AC 13/17/21 Base+Mage Armor+Shield, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Wednesday February 23rd, 2011 2:43:05 PM

Aztyr sends a message to everyone in her link, *I can try and dispell this charm on him, not sure if it'll work, but it might worth a try. I think I can unravel the effect of the charm or whatever it is that the Halfling did to him. I just don't want to do it without everyone ready when I cast it, because I just don't know the results I'll get.*
Aztyr prepares to cast her spell, upon reciet of the groups readiness.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -3
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (150 minutes)

Spells on others:

Telepathic Bond (150 minutes)


Vauhwyt (AC31 HP126) and Mookie 
Wednesday February 23rd, 2011 4:50:15 PM

"Go for it," thinks Vauhwyt to Aztyr.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday February 23rd, 2011 6:50:36 PM

"Just Protection from evil him and free his mind. I used mine this morning trying to heal the liontaur messenger. Clearly he is charmed. She wasn't that pretty and she smelled too much of wrong time and wrong place to be true.As for the scryer, let them watch. If we get those coins the halfling will be found. If they see that about to happen they may save us the trouble and come to us. If she is still here I am willing to bet that SHE is in control of that sphere about to eat the city. " To the befuddled minotaur Malgant speaks in soothing tones." If you must defend her honor, then by all means do so. I will find her. She threatens this entire city with a magic barley within my understanding of the word. And she has misled you into helping her. Your one life is nothing compared to the innocents in the city that she threatens. I will regret your death, but you have a choice. They don't. Help me find her and you can be the hero in this rather than the villain. Your choice." " Guard the doors in case he bolts"

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining


Aztyr AC 17 (AC 13/17/21 Base+Mage Armor+Shield, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Wednesday February 23rd, 2011 7:33:58 PM

Aztyr casts Protection from Evil on the youth, hoping it would clear his mind, still ready to cast something much more potent if needed.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -3
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (150 minutes)

Spells on others:

Telepathic Bond (150 minutes)


Vorelle  d20+22=29 ;
Wednesday February 23rd, 2011 8:55:21 PM

Forewarned, Vorelle readies herself in case the minotaur decides to bolt.

[Ready an action to tackle the spy if he runs off. Combat Maneuver 29 if it goes off.]

AC 42 HP 187 / 187 Valanthe 
Wednesday February 23rd, 2011 11:12:45 PM

Valanthe moves away from the table to interpose herself between the young minotaur and the door. She would bet gold he would simply try to run straight through her. Which would be an impressive feat if he could manage it.

Minotaur City IMod (Dm Glenn)  d20=17 ;
Thursday February 24th, 2011 10:11:32 AM

Aztyr suggest she try to dispel the charmed on the taur. Vauhwyt agrees, and Malgant suggest using a protection from evil spell to suppress the charm.

Speaking to the befuddled Taur, Malgant tells him in so many words he will die if the gets in the way of them catching the halfling.

Vorelle and Valanthe readies to catch the fellow if they tries to run.

Aztyr cast the protection from evil spell upon the Minotaur spy.

The fellow blinks a few times and gets a confused look upon his face, "What am I saying, if you want to off that little mark it's no skin off my snout. Here take the coins, that cursed little rat must have bewitched me, I want nothing more to do with her. What was I thinking kissing a halfling, I'd sooner eat dirt! I can't tell you how to find her, she said she would find me."

He put the pouch of coins she gave him on the table.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday February 24th, 2011 7:58:43 PM

Malgant spills the coin pouch on the table and pays the Minotaur a like amount from his own cash. Now that the Taur's mind is cleared he seems to be cooperating nicely. Malgant thanks Imod for small favors." I would lie low for a few days. If she does find you I doubt she will be pleased you were spotted." To his friends he sends a message. " Let us head to the Mangled Centaur and conduct the scrying spells. I will scry at the same time as you Aztyr. I think she is nearby and controlling the sphere, thus I can lead us to her in the city if you are unable to see her. The Centaur is Hallowed to Imod since my ceremony and should be a fine place to scry from."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining

Aztyr AC 17 (AC 13/17/21 Base+Mage Armor+Shield, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Thursday February 24th, 2011 8:12:43 PM

*Sounds good to me Malgant, I just hope I get to see her, because that way I can teleport most of us directly on top of her, and then you can anchor her to the plane.*
After that reply, "Young one I reccomend that you go spend some time at the temple, just to be on the safe side." She says that, compleatly ignoring the fact that she is not that much older that he is himself.
She is then ready to head to the Mangled Centaur, her business here finished.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -3
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (150 minutes)

Spells on others:

Telepathic Bond (150 minutes)


Vauhwyt (AC31 HP126) and Mookie 
Thursday February 24th, 2011 8:27:54 PM

Vauhwyt thinks to Aztyr, "Sister, when that Protection from Evil wears off, he'll still be charmed. You should tell him that, and offer to try to dispel it, huh?"

She will follow where Mal leads, though she has her reservations.

Vorelle 
Thursday February 24th, 2011 8:59:06 PM

Let's be cautious, Vorelle thinks through the link. That guy was terrible at hiding. I think this halfling, whoever she was, intended for him to get caught. Which means she may still be one step ahead of us.

Vauhwyt (AC31 HP126) and Mookie 
Thursday February 24th, 2011 10:12:41 PM

"Why are we even fussing around with this halfling and such! This is what the Master of Bone Mountain wants us to do! We have to do the unexpected, the unplanned. Pop to Plat City, get some intel, rest up, and go raid Mount Bone tomorrow!"

AC 42 HP 187 / 187 Valanthe 
Thursday February 24th, 2011 10:51:24 PM

Because if she is linked to the orb we owe it to these people to stop her. Also I think this halfling would know about the imposters that are committing crimes in our name. We cannot forget about that.

Minotaur City IMod (Dm Glenn)  d20=10 ; d20=13 ; d20=8 ; d20=19 ;
Friday February 25th, 2011 10:21:16 AM

Malgant pays the rouge for the coins and suggest he lay low for a few days. He mentally suggest a plan and heading to Mangled Centaur to his companions. It's about a hundred gold coins total.

Aztyr agrees, adding that the rouge may want to spend a few days at the temple. Vauhwyt wonders if they should warn the Taru that he will still be charmed when the protection wears of.

Vorelle suggest being cautious that the spy was just too easy and maybe the halfing is still one move head.

The Centaur Vauhwyt wants to stop chasing the halfing and hit Mount Bone directly. Valanthe reminds the disguised liontaur about the link of the halfing to the Orb and impostors.

The rouge Taur, glances around in the silence of the table as the heroes giving meaningful glances at one another as they converse mentally, the Taur taking his new coins ask hesitantly "Yea, if your done with me, I'll be on my way, to visit the temple ..." He'll get up and make his way out, unless any one objects or bars his way.

Vauhwyt only Highlight to display spoiler: {The scry is still active on Aztyr, but you know they can't detect Malgant who did most all the talking with the rouge Taur.}

Vauhwyt (AC31 HP126) and Mookie  d20+12=17 ;
Friday February 25th, 2011 11:28:05 AM

Vauhwyt thinks to her friends: "The scry is still active on Aztyr. On the other hand, it was Mal who did most of the talking, and they can't scry him at all!"

OOC: Hey, oh kindly DM! Don't I get a caster level check to maybe scry the scrier? If so, I get a 17, ugh.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Saturday February 26th, 2011 10:26:14 AM

OOC
sorry, a cold snuck up on me and sneak attacked me into unconsciousness last night.

IC
As they travel to the Mangled Cetaur Malgant states his reasons for wanting to go after the halfling. " I realize the halfling may well be a trap, but I have to try and stop that sphere from eating the temple and the city. The scrying Imod granted me will allow me to detect certain things that Aztyr can't. I say we start scrying at the same time so that neither one of us sets off a warning to the halfling. I will then cast my divinations while Aztyr gets a fix and shrinks those who need shrinking so that we can teleport in one go. This halfling may know where the Master is, so I think the risk that it is a trap is worth taking."
Once a room is secured and Aztyr is ready he begins the ritual to scry on the halfling ( start casting Greater Scrying)

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining

Vorelle  d20+30=47 ;
Sunday February 27th, 2011 12:12:22 AM

All Vorelle can do to help is to use her stupid, boring, mundane senses. Which she does, to the best of her ability.

[Perception 47]

Vauhwyt (AC31 HP126) and Mookie 
Sunday February 27th, 2011 5:44:49 AM

OOC LOL! A 47 is hardly stupid, boring, or mundane! :-)

Aztyr AC 17 (AC 13/17/21 Base+Mage Armor+Shield, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Sunday February 27th, 2011 1:24:22 PM

Aztyr begins her Scrying at the same time as Malgant, she has her large silver mirror out and one of the coins from the halfling, to use as a focus. Having seen her outside the cube back on the other side of minotaur Island, she knows whom she's looking for.

(need to know bonus' total for the coin, before I roll to scry)

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -1
Level 5 : 7 -3
Level 6 : 6 -0
Level 7 : 4 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (150 minutes)

Spells on others:

Telepathic Bond (150 minutes)


AC 42 HP 187 / 187 Valanthe 
Sunday February 27th, 2011 11:30:08 PM

Valanthe keeps an eye on the door. She doesn't think there will be any trouble but one can't be too careful. She probably won't see anything but with eagle eyes looking around, Valanthe doesn't have to. If Vorelle sees anything then Valanthe can smash it.

Minotaur City IMod (Dm Glenn)  d20+8=9 ; d20+8=20 ; d20=18 ; d20=3 ;
Monday February 28th, 2011 4:44:24 PM

(ooc: Vauhwyt already checked and failed to see the scrier for this scry {see feb 15 post})

Vauwhyt mentally reminds the others about the active scry.

Malgant leads the group to the Mangled Centaur laying out a plan to find the halfling. Arriving at the Inn, the Minotaur secures a room for the scrying.

Vorelle feeling useless, notes but dismisses as non threatening, the sound of someone snoring in the next room obviously having drunk too much from the smell of his breath that makes it through the small cracks in the wall, or the sounds of of a mouse crossing the floor in the empty room on the other side of party's room.

Aztyr begins the hour long casting of her scry spell using one of the gold coins as a link to the halfing. Malgant times his much short casting spell (1 action) so that they both begin actual scrying at the same time.

Valanthe keeps guard on the door, trusting Vorelle's acute scenes to give them ample warning of trouble.

After, one hour with no interruptions, both scry's successfully begin (Will saves 9 vs DC22 Aztyr scry, and save:20 vs DC21 Ma's Greater Scrying). Both Mal via the magic and Aztyr in her mirror see an image of a alluring woman, with Tiny horns, bat-like wings and a sinuous tail betraying her demonic nature as she leads a small group of other outsiders three Ogre Mages and another like herself though what appears to be a war camp of outsiders Oni and other Demons, in some underground place. As you watch she and her crew approach an old stone structure, with a few outsider and undead guards at the entrance.



Vauhwyt (AC31 HP126+12 false life) and Mookie  d10+10=12 ; d10+10=20 ;
Monday February 28th, 2011 6:45:36 PM


OOC: Has Vauhwyt completed her catacombs order of an eversmoking flask? Or is that still to come?

During the hour of scrying prep time, Vauhwyt thinks to her friends, "If we do scry an enemy, the first thing we have to do is teleport in for an attack immediately!"

As always, of course, Vauhwyt has certain very long duration spells cast already: Shrink Item, Detect Scrying, Contingency (great invis), Extended Magic Weapon for Mal. Before the scrying begins, Vauhwyt casts her long-term buffs: barkskin from wand, false life (+12 hp), greater magic fang (x2 from staff), greater magic weapon (armor spikes), heroism, magic circle vs evil, and magic vestment (from Mal on her buckler).

She also casts on Mookie: Alter Self (halfling), False Life (+20 hp), Heroism, He already has Contingency (great invis) on himself.

She is ready to teleport this instant. Aztyr can take Mookie, and she can teleport to follow.

"Come on! Let's attack!"

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant  d20+6=9 ; d20+5=7 ;
Monday February 28th, 2011 8:21:19 PM

" Any attack will need to be fast, in and out, no more than a few swings before we leave. This is a war camp and unless I miss my guess, it could be the actual place we are looking for, the Master's front door. I am all for hurting them, but I view our chances of taking and holding that place as slim . Port in get a good look, spill some blood and get out. Pick a target and kill it, no spreading the damage around, that means disintegrate for Aztyr and destruction for me, Maybe a blade barrier, a few well targeted smashes for Val and then we go. Are we agreed? If they do to us what I would do to them and dimensional anchor us we all will die, so resist that spell at all costs. Dodge it, dispel it whatever it takes." If the group decides on a hit and run fight Malgant will cast Holy Aura on them all before teleporting into combat. When the buffing starts he will also throw true seeing on himself and death ward on Val and himself.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining

OOC
what time is it in game and can you be a bit more descriptive about this "warband"
Knowledge religion 9 Yay I am a super priest....
Knowledge planes 7
a 3 and a 2...really?

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155  d20+8=9 ; d20+9=13 ; d100=49 ;
Monday February 28th, 2011 8:51:49 PM

Aztyr checks her memmory as well about this "Warband"
Aztyr thinks to the rest, *Since we are going, I'm doing some buffing of us, the very last spell I cast before we go will be Haste.*
She casts See Invisability followed by Shield upon herself, then casts Protection from Energy (cold) on everyone but Mookie. That's followed by Blurr on herself, Malgant, Valanthe, Vorelle and Vauhwyt. She follows that immeadiatly with Haste, Extended with a Rod.
The Round after that she she casts her Teleportation. (rolled 49, no problem)

Knowledge Religion 9
Knowledge Planes 13
(I went to the Malgant school of dice rolling I see)

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -6
Level 3 : 8 -6
Level 4 : 7 -1
Level 5 : 7 -4
Level 6 : 6 -0
Level 7 : 4 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
See Invisable (150 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Blur (15 minutes)
Haste (30 rounds)

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Protection from Energy (cold 120 points) (150 minutes) Malgant
Protection from Energy (cold 120 points) (150 minutes) Valanthe
Protection from Energy (cold 120 points) (150 minutes) Vorelle
Protection from Energy (cold 120 points) (150 minutes) Vauhwyt
Blur (15 minutes) on Malgant, Valanthe, Vorelle, Vauhwyt
Haste (30 rounds) all (inc Mookie)

OOC: warning.... wall of Text from Active spells hits all enemies for 300 damage no save allowed

Vauhwyt (AC31 HP126+12 false life) and Mookie  d100=14 ; d100=27 ; d100=69 ; d100=79 ;
Monday February 28th, 2011 9:27:02 PM

Questions to the DM:

From the time the scrying was started to the time it ended, did Vauwhyt detect any scrying on US?

Did I complete that Catacombs purchase?

==========

If we are being observed, we cannot take a lot of time to buff. I say not more than three rounds, tops. Aztyr, looks like you've got 12-14 rounds of buffing going on there! Which is great, but if they are watching, we can't afford it.

Also, did any of the enemy see the sensor? Or otherwise detect the scry? That's another reason to NOT delay. We may have warned them just as they have warned us.

Mal, you've got Holy Aura, True Seeing, Death Ward on Mal, Death Ward on Val. That's four rounds.

If Vauhwyt gets three-four rounds to buff, she casts Greater Invisibility on Vorelle, Mal, and Val. Aztyr, you got yourself, right? Her final buff is See Invisibility shared/cast on Mookie. After Mookie teleports away with Aztyr, Vauhwyt will follow, and Mookie will have to be able to find his mistress.

Arcane Spell Fail on these four spells: No Problem.

I'll hold off on rolling the Teleport just yet.

AC 42 HP 187 / 187 Valanthe 
Tuesday March 1st, 2011 10:30:17 AM

"Its risky but let's do it. Let's be proactive and take the fight to them. Its crazy so I don't think they would expect us to pop in and attack. We hit hard and fast. Teleporting back out before they can mobilize any sort of mass counterattack."

Minotaur City IMod (Dm Glenn) 
Tuesday March 1st, 2011 11:03:22 AM

(ooc: Yes all catacombs purchaser are complete. And Vauwhyt still detects the scrying on Aztyr.)

Vorelle 
Tuesday March 1st, 2011 12:46:42 PM

"How close are you going to place us?" Vorelle asks. Then, to clarify, "Am I drawing my axes or my bow?"

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Tuesday March 1st, 2011 5:36:37 PM

OOC: well I guess I'm cutting spells then....

Aztyr casts Shield, on herself.
She casts Protection from energy : cold on herself.
And then she'll cast Haste on everyone, focusing it through the rod of lessor extend.

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -0
Level 3 : 8 -2
Level 4 : 7 -1
Level 5 : 7 -4
Level 6 : 6 -0
Level 7 : 4 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (30 rounds)

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (30 rounds) all (inc Mookie)

Spells updated and corrected. only casting 3 spells then


Vauhwyt (AC31 HP126+12 false life) and Mookie 
Tuesday March 1st, 2011 6:37:10 PM

Aztyr -- make it four four buffing spells and cast invis or greater invis on yourself or you will be the only one visible!

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Tuesday March 1st, 2011 6:53:05 PM

Adding Greater Invisability to cast on self

Spells Per Day

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -0
Level 3 : 8 -2
Level 4 : 7 -2
Level 5 : 7 -4
Level 6 : 6 -0
Level 7 : 4 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (29 rounds)
Greater Invisability (15 rounds)

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (30 rounds) all (inc Mookie)

Spells updated and corrected. only casting 3 spells then


Minotaur City IMod (Dm Glenn) 
Tuesday March 1st, 2011 7:42:42 PM

(OOC: Vauhwyt didn't say anything about prepping spells for an attack, before the results of the scry was posted. So all prep spells are started from point of scry were successful.)

With Successful Scry, the heroes have a bead on their target and they swing into action casting their prep spells. Nether Mal or Aztyr see anyone reacting to their scry spells.

(ooc: Mal please deduct 750gp for the holy aura and true seeing.)

As, the group prepares Mal and Aztyr see in the scry, the alluring demon woman and her group enter the stone structure, it appears to be a work area with more guards and a lich who is putting the finishing touches on a magic circle of some sort. He turns to the demon woman saying something then casting a Veil spell upon the group making them look like two liontaurs, a Minotaur, dark elf, and human. Looking very similar to what your group looked like when you attacked the wizards lab. The Lich proceeds to give some instructions then one by one the group weapons ready steps into the magic circle and disappear. The last is the demon woman looking like Valanthe steps into the teleportation circle and disappear. Both Scry spells start to speed off to the west northwest at many miles per hour passing through rock and stone then from a mountain side through a wasteland.

OOC spells prep (if you want to reduce the prep spells you can, just let me know which one you cut. Currently I have about 15 rounds of spells.)

"caster","time","duration","target","Name","description"
"Aztyr",-100,"30h","Aztyr","Magic Armor","+4ac"
"aztyr",-100,"30h","aztyr","Non-detection","DC30"
"aztyr",-100,"24h","aztyr","hat of disguise","looks like a liontaur Priest of Alemi"
"Mal",-100,"30h","Vauh -- buckler","Magic vestment","+2 ac, saves vs evil"
"mal",-100,"30h","Mal-Armor","Magic vestment","+3 ac"
"mal",-100,"30h","Mal-Shield","Magic vestment","+3 ac"
"mal",-100,"30h","All","Status","status on all in party"
"mal",-100,"30h","mal","Mind Blank","+8 save vs mind effect, immune to divination"
"Vauh",-100,"12d","Vauh","Shrink Item",
"vauh",-100,"24h","vauh","Detect Scrying",
"vauh",-100,"12d","vauh","Contingancy (greater Invisabily)","Trigger Conditions???"
"vauh",-100,"12d","mookie","contingancy (greater Invisabily)","Trigger Conditions???"
"aztyr",-90,"150m","aztyr","Telepathic bond","allows all to talk"
"Staff -- vauh",-16,"12h","Vauh -- hoof","Greater magic Fang","+3 natural weapon"
"staff -- vauh",-15,"12h","Vauh -- hoof","Greater magic Fang","+3 natural weapon"
"vauh",-14,"24m","Mal","ext. Magic weapon","Weapon magic +1 to hit and dam."
"vauh",-13,"12h","vauh","false life","(+12 hp)"
"vauh",-12,"12h","Vauh -- armor spikes","Greater Magic Weapon","+3 weapon"
"aztyr",-11,"150m","aztyr","see invisable","see invisable & ethereal creatures"
"vauh",-11,"12m","Mookie","Alter Self ","looks like Halfling"
"aztyr",-10,"150m","aztyr","Protection from energy","Cold 120 points"
"vauh",-10,"12h","mookie","false life","+20hp"
"aztyr",-9,"150m","mal","Protection from energy","Cold 120 points"
"Wand -- Vauh",-9,"120m","vauh","Barkskin ","+5 Natural armor"
"aztyr",-8,"150m","Val","Protection from energy","Cold 120 points"
"vauh",-8,"120m","mookie","Heroism","+3 morale on attacks, saves, skills"
"aztyr",-7,"150m","Vorelle","Protection from energy","Cold 120 points"
"vauh",-7,"120m","vauh","Magic Circle vs evil","PE 10ft radious"
"aztyr",-6,"150m","vauh","Protection from energy","Cold 120 points"
"vauh",-6,"120m","vauh","Heroism","+3 morale on attacks, saves, skills"
"aztyr",-5,"15m","Mal","Blur","20% miss chance"
"vauh",-5,"12r","vorelle","greater Invisibility","invisibility"
"aztyr",-4,"15m","Val","Blur","20% miss chance"
"mal",-4,"15m","mal","Death Ward","+4 vs death magic, immune to energy negative energy"
"vauh",-4,"12r","Val","greater Invisibility","invisibility"
"aztyr",-3,"15m","vorelle","Blur","20% miss chance"
"mal",-3,"15m","Val","Death Ward","+4 vs death magic, immune to negative energy"
"vauh",-3,"12r","mal","greater Invisibility","invisibility"
"aztyr",-2,"15m","vauh","Blur","20% miss chance"
"mal",-2,"15m","mal","True Seeing (250gp)","120ft see through magic & darkness"
"vauh",-2,"12r","aztyr","greater Invisibility","invisibility"
"aztyr",-1,"30r","All","Haste (extended)","extra attack on full action, +30 move speed."
"mal",-1,"15r","All","Holy Aura (500gp)","+4 deflection AC, +4saves, SR 25 vs evil spells & creatures. DC? save vs blindness "
"vauh",-1,"120m","vauh","See Invisibility","see invisable & ethereal creatures"
"aztyr",0,"inst","group","teleport",
"vauh",0,"inst","group","Teleport",

Vauhwyt (AC31 HP126+12 false life) and Mookie 
Tuesday March 1st, 2011 9:05:59 PM

These spells are standard issue for Vauhwyt, either cast every morning as established earlier or days long, cast previously, and noted on PC Sheet:

"Vauh",-100,"12d","Vauh","Shrink Item"

Vauhwyt always has several stock items shrunk in her haversack, like the dead cow she fed the fledglings and the rowboat she pulled out to cross the river recently. Vauhwyt has these pre-cast and readied just like an archer always has 20 arrows in her quiver.

"vauh",-100,"24h","vauh","Detect Scrying"

Vauhwyt ALWAYS casts this every day on wakening.

"Mal",-100,"30h","Vauh -- buckler","Magic vestment","+2 ac, saves vs evil"
"vauh",-14,"24m","Mal","ext. Magic weapon","Weapon magic +1 to hit and dam."


Also, every day, first thing in the morning, Vauhwyt casts Extended Greater Magic Weapon on Mal's weapon, and he casts Extended Magic Vestment on Vauhwyt's buckler. These are standard procedures we set up long ago.

"vauh",-100,"12d","vauh","Contingancy (greater Invisabily)","Trigger Conditions???"
"vauh",-100,"12d","mookie","contingancy (greater Invisabily)","Trigger Conditions???"


Vauhwyt has only one 6th level spell, and it is Contingency. Which has a casting time of 10 minutes. It is clearly intended to be cast before an adventure. I mentioned it on my PC sheet. I thought I had mentioned it in posts, but maybe I did not. My intention was this: Contingent Greater Invis on Vauwhyt and on Mookie. Both triggered by saying nonsense words, such as "slithery tove," say. The idea is that in combat you can utter the right words (a free action) and in essence cast a quickened greater invisibility. I hope this is okay. Otherwise I don't get to use any 6th level spell at all, which would be a bummer!

"aztyr",-90,"150m","aztyr","Telepathic bond","allows all to talk"

This is the Telepathic Bond Aztyr cast when we first realized today that we were under scryveillance.

So the above spells were cast before the scry spells.

You are saying we cannot cast spells in the hour that Aztyr was casting her scry because we would be acting on the info that we got from the scry. Fair enough. Vauhwyt will cast only these three spells before casting her teleport: Barkskin (from wand), Magic Circle, and Heroism. Sorry, Val, Mal, and Vorelle! I'da liked to give you guys greater invis, but there's no time now. Next raid (tomorrow) we'll do better on the buffing.

Finally, in the same round as the teleport, Vauhwyt and Mookie will use their contingencies to go greater invis. Then Mookie teleports with Aztyr, and Vauhwyt follows with whoever needs a ride.

"Get your axes ready," Vauwhyt tells Vorelle mentally. "We're going in close, hitting hard, and then blipping out."

"Remember, everybody, we all attack the same target, whoever Mal tells us to. We attack until they are dead, we grab the body so they can't be raised, and we blip out. Aztyr, what's our teleport destination on the exit? We should decide now. Temple of Imod in Imod City?"

"The big question is, do we follow the minions disguised as us, or hit the lich? I say hit the lich! Especially since his minions just got sent away from him! I want to grapple that sucker!"


Vorelle 
Wednesday March 2nd, 2011 12:44:20 AM

Vorelle nods and pulls out her axes. She doesn't need to, of course; she can draw them in an instant. But it's frustrating not being able to help with the preparations.

[OOC: so for spells on Vorelle I'm seeing a Prot Energy Cold (120) and a Blur if Aztyr decides to cast them. Then Aztyr's Haste, and Mal's Holy Aura, which are for everybody. And Mal's Status, and Aztyr's Telepathic Bond, which were cast earlier. No Greater Invis, because Vauhwyt changed her mind. Did I miss anything?]

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday March 2nd, 2011 4:34:59 AM

OOC
No Vorelle I think that's it.
Like Vauhwyt said these spells are cast by Malgant after he prays in the morning which we have determined is around sunrise, so I use 6am as a time marker.
Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration remaining ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration remaining (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration remaining (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration remaining (rod2)
Mind Blank 24 hour duration remaining
The extended magic vestments last well beyond that time and so does the status. The mind blank duration is 24 hours so it shouldn't lapse, or won't lapse by much unless our routine is disturbed.

IC
" Yes, teleport us inside and go for the Lich. If we destroy him he will begin to reform at his reliquary and we will need to scry him again to find that place. So this will not be the final fight, but it is a start. Liches are very strongly protected and have alot of immunities and damage reducers so be prepared to not be able to hurt it with everything. Magic blunt weapons are best against it so Val go all out. Aztyr and I will be leading with spells. I'll Blade Barrier the door to gain us some alone time with the beast. Lets do this."
Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 15 min duration
Death Ward on Val 15 minute duration
Death Ward on Malgant 15 minute duration
Holy aura on Val, Vorelle,Aztyr,mookie,Vauhwyt and Malgant 14 round duration, cast round before the teleport so I can act on the teleport round.

Vauhwyt (AC31 HP126+12 false life) and Mookie 
Wednesday March 2nd, 2011 10:19:57 AM

"No, if he dies I grab his soul!"

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday March 2nd, 2011 12:57:57 PM

" If you find one. I think the transformation to Lich eats the soul, but that may just be my belief from the church."

Vauhwyt (AC31 HP126+12 false life) and Mookie 
Wednesday March 2nd, 2011 1:55:55 PM

"I'm no cleric, but SOMETHING moves from the dead bones to the relic. Whatever that thing is, I'll grab it!"

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Wednesday March 2nd, 2011 2:18:57 PM

Aztyr cast just four spells, unless you have determined she cast all of her buffs, either way is fine, just let me know. I personally planned on doing the full buffs but was told not to.

AC 42 HP 187 / 187 Death Ward, Immunity to Rust Attacks Valanthe 
Wednesday March 2nd, 2011 4:33:27 PM

"What was interesting was how the imposters were disguised as we were not as we are. If the Lich was scrying me how did he not catch that? Perhaps it doesn't matter to him. If the lich teleported the imposters away then they must have a way to get back on their own. We should be ready for their sudden appearence. Let's get in there while the lich is still close by." Valanthe says and redies herself for battle.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Wednesday March 2nd, 2011 6:32:25 PM

OOC: ignore my first post.... I'll go back and mark off spells including my teleport.

Aztyr begins her casting of Teleport, the wind starts to swirl a bit and then suddenly everyone in her teleport suddenly feels that familiar squeezing sensation and "POP" they were in the room they had scryed, Everything else is up to the rest for this round.* we're here, go at it.*(said mentally)

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -4
Level 6 : 6 -0
Level 7 : 4 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (29 rounds)
Blur (15 minutes) 20% miss chance
Greater Invisability (12 rounds) (Vauhwyt)

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (30 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 120 points
Malgant 150m Protection from energy Cold 120 points

Vauhwyt (AC31 HP126+12 false life) and Mookie  d100=64 ; d100=34 ;
Wednesday March 2nd, 2011 6:50:19 PM

Vauwhyt follows Aztyr, taking whoever is leftover, following the link that binds her to her faithful familiar.

Arcane Fail: 64 no prob.

Off target chance: 34 no prob.

Aztyr and I cannot act this round, of course, but everyone else should be in there guns a-blazin'!

Vauhwyt (AC31 HP126+12 false life) and Mookie 
Wednesday March 2nd, 2011 6:52:04 PM

WAIT WAIT WAIT!

How many rounds is Aztyr precasting? I thought we were doing three? Now I am so confused! Please help before we stat the action!?!

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Wednesday March 2nd, 2011 7:02:07 PM

DM listed all the spells cast, by caster name, then the spell... I adjusted my spell list to match his listings.

Vauhwyt (AC31 HP126+12 false life) and Mookie 
Wednesday March 2nd, 2011 7:25:15 PM

I think we can choose to revise the DM's listing. I strongly urge us to not spend so long casting. What's the consensus?

Minotaur City IMod (Dm Glenn) 
Wednesday March 2nd, 2011 8:14:33 PM

Since, Aztyr is casting the first teleport. The finale decision is her's as to how many rounds to buff. I'm find with 4 to 15 rounds. Just need to know.

All the spells marked as -100 were from from this morning, I just needed a large value to properly sort them in the spreadsheet. I've corrected the magic weapon that I had as Vauh casting on Mal to be a greater magic weapon spell cast in the morning.

I'm ok with Vauh's having a contengacy with the non-sense word, but you can only have one contengancy in effect at a time. Also, Is Vauwhyt casting heroism on herself or Mookie? (the Share Spell works differently {Nerfed} under Pathfinder)

Vauhwyt (AC31 HP126+12 false life) and Mookie 
Thursday March 3rd, 2011 12:11:07 AM

Note to DM: Highlight to display spoiler: {While of course I am pleased with whatever ruling you make, may I respectfully submit to you an unofficial and non-binding Rules Board discussion of Dec. 13 last year, in which Troy offers the suggestion: "Contingency and Share Spell -- I would suspect when using Share Spell the 'You' becomes your familiar. I don't see anything that would prohibit having a contingency on both you and your familiar." I'm hoping to use Share Spells to cast one contingency on Vauhwyt and another different casting on Mookie. }

Vauhwyt's three spells minimum are Heroism, Barkskin, and Magic Circle, all on herself. If Aztyr chooses to cast for more than three rounds, Vauhwyt will also.

Reply Note from DM: Highlight to display spoiler: {As per the spell "You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled." Sorry, It doesn't matter who they are cast on. }

AC 42 HP 187 / 187 Death Ward, Immunity to Rust Attacks Valanthe 
Thursday March 3rd, 2011 9:46:26 AM

ooc: waiting onthe spell issue to be cleared up

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Thursday March 3rd, 2011 1:54:57 PM

OOC: I've changed spells cast 3 times now.. With Glenn's decision to type out all of the spells cast I accepted the fact that all were cast and everyone has those buffs. He'd already caused the actions to occur and I'm satasfied with what he said.
So with that said, I don't plan on going back yet another time and figuring out what goes where.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday March 3rd, 2011 5:00:29 PM

OOC
He appears to be using a teleportation circle to send them out. If we get in trouble, it sounds like we can activate it as well and end up wherever he sent the other group. It isn't a good solution, but it is better than a last stand in his lair if things go terribly wrong. Also, don't step on it. That is what activates it from what I see in the Players Guide.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday March 3rd, 2011 5:06:27 PM

OOC
But Vauhwyt isn't casting a second contingency. The first one is being shared with Mookkie if I understand the argument. Therefore there is no second contingency spell. Oh, Nevermind, I just read share spell under familiar and boy howdy did they spank wizards on that one. Familiars are pretty darn useless now since you need to double cast your defensive spells to include them too. Pathfinder giveth and Pathfinder taketh away.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday March 3rd, 2011 5:08:17 PM

OOC
If we go the full 15 rounds of spells, which it appears we are going to, I cast shield other on Val as my first spell. It lasts the longest and since she will be close up to the lich I view her as most likely to get the snot pounded out of her.

Vauhwyt (AC31 HP126+12 false life) and Mookie  d100=65 ; d100=63 ; d100=16 ; d100=52 ; d100=84 ; d100=95 ; d100=23 ; d100=24 ; d100=34 ; d100=76 ; d20+19=28 ; d20+19=27 ; d20+19=28 ;
Thursday March 3rd, 2011 6:14:20 PM

Mal, yes, they really nerfed Share Spells. The ONLY advantage to Share Spells is that I can cast on Mookie spells with the target of YOU. That's it. So to buff Mookie and Vauhwyt, I have to cast the same buff on him and then on me. Two castings.

For Contingency, though, we're going with only one at a time possible, so no Share Spell Contingency with Mookie. Vauwhyt CAN share spells like False Life and Alter Self with Mookie -- the latter, by the way, let's him be any small or medium humanoid. Also, Mookie does not have to stay within 5 ft any more, so Aztyr can teleport him off and none of his Shared Spells go away.

Okay, no problem, we'll do the full complement of spells. Here goes:

Spell cast much earlier today or even days ago (the "-100" spells): several Shrink Items (days ago), Contingency (great invis) (days ago), Detect Scrying, Extended Magic Weapon for Mal. Extended Magic Vestment from Mal on her buckler. Telepathic Bond from Aztyr.

14 rounds of buffing:
-14: alter self (halfling) - 65 rolled for fail
-13: barkskin from wand - no need to roll for fail
-12: greater magic fang on paw from staff - no need to roll for fail
-11: greater magic fang on paw from staff - no need to roll for fail
-10: heroism on Mookie - 63 rolled for fail
-09: heroism on V - already rolled for fail in earlier post = ok
-08: magic circle vs evil - already rolled for fail in earlier post = ok
-07: greater magic weapon on armor spikes - 16 rolled for fail
-06: false life (+20 hp) on Mookie - 52 rolled for fail
-05: false life (+12 hp) on V - 84 rolled for fail
-04: greater invis on Aztyr (12 rounds) - 95 rolled for fail
-03: greater invis on Val (12 rounds) - 23 rolled for fail
-02: greater invis on Vorelle (12 rounds) - 24 rolled for fail
-01: greater invis on Mal (12 rounds) - 34 rolled for fail
-00: greater invis on Mookie (12 rounds) - 76 rolled for fail
+01: teleport - already rolled

Mookie's actions:

-13: donning gear
-12: donning gear
-11: donning gear
-10: donning gear
-09: donning gear
-08: donning gear
-07: mage armor on M from wand - UMD 28
-06: barkskin on M from wand - UMD 27
-05: waits
-04: waits
-03: waits
-02: waits
-01: Takes out Magic Missile wand
-00: Moves over to Aztyr for teleport
+01: Shoots Missiles after teleport - UMD28, then moves back to Vauhwyt

Hope that makes sense.

First Lich Down


Lichs War Camp (Dm Glenn) 
Thursday March 3rd, 2011 7:47:35 PM

Seeing the alluring demon and her crew teleport away via the magic circle, Aztyr continues to cast the prep spells before teleporting her group to the Lich's work area, to be followed by Vauhwyt and the rest of the heros.

The five Adventurers teleport in catching everyone by surprise

(ooc: Aztyr and Vauhwyt have taken there standard action by teleporting in, but may still take a move action and free actions. Everyone else has a full round to act )

battle map



Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Haste; Greater Invis (10 rounds); Telepathic Bond; Holy Aura]  d100=10 ; d20+21=41 ; 2d6+13=20 ;
Thursday March 3rd, 2011 8:34:50 PM

Vorelle sidles up to one of the skeletons, and whispers a quick prayer to Wardd. It is not answered [House Odds=10]. Nevertheless, she puts everything she has into a single swing at the skeleton, and Wardd laughs at her.

[Move to K-6. Attack using Power Attack and Vital Strike. Hit AC 41 (which would be a critical threat if the House Odds had succeeded) for 26 damage (with Favored Enemy bonus).]



Moderate Fortification, Mind Blank, AC 37, 174/174 hp Malgant  10d6=29 ; d20+15=19 ; d20+18=34 ;
Thursday March 3rd, 2011 10:35:27 PM

OOC
First off...AWESOME MAP
Second, that's a lot of guys...Oh well, no one promised this wouldn't hurt.
Third, lets git er done!
IC
Malgant instantly takes flight and flies to F/G-10/11. Calling upon Imod he unleashes the most powerful prayer his god has yet granted him, directly into the Lich.( Cast destruction causing 150 points of damage fortitude DC 21 for only 29 points of damage. Spell penetration of 19 ( I am shocked I see no SR on their template, but I rolled SR anyway)Malgant's fear save is a 34) He then challenges the lich hoping it will focus it's attention solely on him allowing Val to close and destroy it with her hammer. " You worm eaten piece of Flith! Your final end has arrived! See me and see your doom!" Will DC23 to resist the challenge. To his friends he thinks" Courage friends! stick to the plan. Let him thrash against me while you savage his flanks. Lich first, then the Magi. Aztyr take care of the undead like we spoke of. Courage and Victory!"

Malgant’s Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 15 min duration
Death Ward on Val 15 minute duration
Death Ward on Malgant 15 minute duration
Sheild Other on Val 15 hour duration
Holy aura on Val, Vorelle,Aztyr,mookie,Vauhwyt and Malgant 13 round duration,
Haste from Aztyr
Prot cold 120 points from Aztyr
Greater invis from Vauhwyt
Blur from Aztyr


Valanthe  d20+25=45 ; d20+25=43 ; d20+20=35 ; d20+15=33 ; d20+21=23 ; d8+24=25 ; 2d6=9 ; d8+24=31 ; 2d6=8 ; d8+24=32 ; 2d6=6 ; d8+24=28 ; 2d6=7 ; d8+18=20 ;
Thursday March 3rd, 2011 10:38:27 PM

Header Info: AC 42 / 46 (w/ holy aura) HP 187 / 187 Death Ward, Holy Aura,Haste, Blur, Greater Invisibility, Telepathic Bond Immunity to Rust Attacks

Vorelle be careful down there. I'm heading straight for the lich. We eliminate him and the others will flee

Valance glances around the battlefield. Destruction was about to rain down upon them and they had no idea. The thought brought a smile to her lips. It felt good to do the attacking instead of defending and running. Valanthe held her new warhammer firmly in her hand. It was heavier than Gargul's Fist. Made of adamantite and empowered with holy magics. It was going to feel so good testing it upon the lich. Maybe she would earn a name for it in this very battle.

Using her enchanted speed, Valanthe zips across the battlefield to the lich (moving to F8 and avoiding the pentagram completely). Valanthe starts her assault, which would be impressive with the magical speed, if she were visible.

ooc: power attack -4/ +8. her weapon is adamantite +3 holy
1st attack: nat 20, hit ac 45 for 25 damage (75 if lich's can be critted) and 9 holy
2nd attack (haste): hit ac 43 for 31damage and 8 holy
3rd attack: hit ac 35 for 32 damage and 6 holy
4th attack: hit ac 33 for 28 damage and 7 holy
shield bash: hit ac 23 for 20 damage. if the attack hits the lich suffers a bull rush attack with the combat maneuver modifier at 23. this does not provoke an attack of opportunity

Since this is my first battle with this system I hope I get everything right. I rolled all the attacks in the order listed. after that I rolled weapon damage then holy for each attack in the same order.

(I think this is all the buffs. not sure since a lot of spells were cast)
Death Ward 2/ 15
Greater Invisibility 4/12
Holy Aura 1/15
Hase 1/30
Blur- 20% miss chance - 15m
Protection from Energy Cold- 120pts
Shield Other 15 hours

Cayzle 
Friday March 4th, 2011 3:02:25 AM

Val, you tried to put too much info in your header and you broke the board. I fixed it as best I could, but double check to make sure I didn't leave anything out. Hope that's okay. -- Cayzle

Moderate Fortification, Mind Blank, AC 37, 174/174 hp Malgant 
Friday March 4th, 2011 3:46:47 PM

Val, deflection bonuses don't stack. your still AC 42.
Moving that far you still only get a single attack, but you made it a good one.

Vauhwyt (HP126+12, AC40) and Mookie (HP63+20, AC32)  5d4(4+4+3+2+2)+20=35 d20+19=36 d20+27=37
Friday March 4th, 2011 4:00:34 PM

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form (NEW! Please look over.)
NOTE: 50% miss chance due to Greater Invisibility and 20% miss chance due to Blur, but those do not stack.
NOTE: Mookie has damage reduction, spell resistance, and energy resist to cold, acid, and elec.

Mookie's Actions

Mookie activates his Smite Evil as a swift action, targeting the lich. He discharges his magic missile wand into the evil thing, inflicting 5d4+5+15, or 35 damage (UMD36, standard action). He delays the rest of his action, a move, wanting to place himself near his mistress or some other tough friend. If I don't get to post, let's make it F7, hiding behind Val, avoiding the circle.

Vauwhyt's Actions

After activating her contingency and teleporting (rolled earlier), the liontaur takes her hasted move to tumble 35 feet around the circle to 8-9-D-E, next to Val (Acrobatics Check 37).

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 5 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 1 of 5 (Telep)
Lvl 6: 0 of 3

Lichs War Camp (Dm Glenn)  d20+21=29 ; d20+9=23 ; 5d4+5=16 ; d20+26=39 ; 10d6=31 ; 10d6=33 ; 10d6=36 ; 10d6=22 ; d20+12=30 ; d20+12=15 ; d20+12=20 ; d20+12=30 ;
Friday March 4th, 2011 5:55:43 PM

Moving to attack one of the skeletons, Vorelle destroys it in one blow!

Commanding his wings ("up up and away?") Malgant takes to the sky flying just past the Lich, before unleashing a powerful prayer of destruction and words of doom upon the Lich, but the magic fails to affect it. (ooc: it has an item giving it SR21). (Will: 29 vs Challenge) The lich's red glowing points of eyes burn with anger at the Minatuar "It is only your doom I see!"

Heading straight for the Lich, Valanthe attacks the undead abomination with her holy adamantite weapon doing a heroic blow against the undead wizard, where you hear bones crack under the impact. Recovering from the blow it eyes you with the glare of it glowing red eyes.
(ooc: only one attack with a standard action, but it can be crited in pathfinder. Also you need to roll a second attack to confirm crits. since you had rolled more attacks than passable I used your 2nd attack to confirm this crit. Also on a crit you roll the dam x number of times not just multiply the first roll.)

Mookie fires a powerful magic missile wand at the lich, then moves to behind Val. (Caster check 9th level: 23 vs SR21 Good.) The force magic slams into the Lich. The lich sneers at the gnome.
(ooc: I'm not 100% sold on the idea that smite Evil adds to energy attacks, but go with it for now)

Invisible, Vauwhyt moves next in to surround the Lich.

(Fear Aura 60ft around Lich everyone {Mal's already made his} must make a will save vs DC23 or be Shaken)

The Lich grasp a rod at it's belt, quickens a magic missile at Mookie (16pt damage, caster check 21 vs SR25 fail) then cast defensively (Concentration: 39) Dimension door. The lich vanishes from where it was to across the room. In a raspy voice it orders some to guard it self and others to attack the the invisible intruders around where it stood. The Lich seems to have no problem seeing you.

The Oger Magi step in front of the Lich weapons ready.

The Babau looking at you, step back as they direct the Hell hounds to attack with there breath weapon. The four 30ft cones all over lap onto Vauh and Val. The first three also hit Mookie, and only the first one hits Mal up in the air.
(Fire breath Reflex DC21 for half against 31, 33, 36, 22 breath weapon no SR )

The Babau use long spears to attack Mal in the air the top one attacks once (hit ac 31 miss) and the bottom one attacks twice (hit ac 26, 17) missing both times.

The Grave Knights order the skeletons to spread out as one of them let lose with Devastating Blast of acid energy upon the area where one skeleton was killed, catching Vorelle ( supernatural ability no SR, 26 acid dam Reflex save DC19 for half)

The skeletons spread out across the room.

(ooc: Glade you like the map. I have been using excel, but I've decided to start using MapTool. If you know of an image you would rather use as your token, just send me it or a URL. Vauhwyt's token image was from Cayzle's page for his other liontaur. There's not many liontaur images out there. )

(ooc: As for number of foes? I wanted it to be challenging, but not a cake walk.)

battle map

Lich SR21, AC 30 dam 75+9+35=119

(SK #) Skeletal Champion's AC 21
Sk8 dam 26 (dead)

Vauhwyt (HP126+12, AC41) and Mookie (HP63+20, AC33)  d20+16=26 ; d20+16=28 ; d20+20=22 ; d20+20=27 ; d20+17=20 ; d20+17=32 ; d20+17=31 ; d20+20=21
Friday March 4th, 2011 6:19:28 PM

Vauhwyt's Turn Part One:

Vauhwyt and Mookie are completely unaffected by magic missile, hell hound breath, and fear, although Vauhwyt has to use a luck point.

The details on this post were accidentally over-written, but I'm sure the DM will not mind. :-)

Lichs War Camp (Dm Glenn)  d20+15=31 ; d20+15=26 ; d20+10=17 ; d20+20=35 ; d20+20=39 ; 6d6=26 ;
Friday March 4th, 2011 11:01:51 PM

(ooc: addition rolls made)

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155 
Saturday March 5th, 2011 1:11:51 AM

After arrival from casting the Teleport, Aztyrsteps north 1 5 foot step to F,G - 1,2. (before begining of the second round.

Moderate Fortification, Mind Blank, AC 38, 159/174 hp Malgant  d20+16=28 ; d20+15=34 ; d20+16=25 ;
Saturday March 5th, 2011 11:22:01 AM

Scoffing at the Lich's comment the Protector says," I suppose you see this pack of children leading to my doom while you run away like a little girl and hide behind some puny Ogres. Typical superiority complex. If you want me dead you will need to try much harder." Malgant then launches his next spell at the Lich. ( cast Dimensional Anchor 28 ranged touch attack, 34 spell resistance check, almost aced that one) " I think I will help you be brave my cowardly foe. Now you are locked here and must face me. Do what you will this rabble will not save you from me."
Making his save and shrugging off most of the flames from the Hell Hounds The Protector once more takes to the air and launches himself at the Lich,( probably granting the 2 devils each an AoO) landing next to the undead spellcaster.( land in C/D- -6/-7). He continues to taunt the creature, once again using his Draw Fire ability to make the Lich concentrate on him. " I will make it easier for you. I was prepared for a light day of killing your minions. I did not even fully prepare to kill you today. Run from me or allow me to live through this and I guarantee our next meeting will go even worse for you." To his allies he thinks," Val make your way to the Lich, I will remove his guards. Go as silently as you can. I will keep talking to let them find me. Aztyr wipe out the undead and the rest of you get Val to the Lich. She is our best hope of physically destroying him with that beautiful hammer of hers."

Malgant’s Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 15 min duration
Death Ward on Val 15 minute duration
Death Ward on Malgant 15 minute duration
Sheild Other on Val 15 hour duration
Holy aura on Val, Vorelle,Aztyr,mookie,Vauhwyt and Malgant 12 round duration,
Haste from Aztyr
Prot cold 120 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)
Blur from Aztyr (20% miss chance)

Vauhwyt (HP126+12, AC41) and Mookie (HP63+20, AC33)  d100=55 ; d100=76 ; d20+19=22 d20+9=12
Saturday March 5th, 2011 3:18:26 PM


Vauhwyt's turn part two

Vauhwyt puts her hand on Val's shoulder and thinks, "Come on, we're going after it!" She casts teleport. Arcane Fail 55 = ok. Teleport error 76 = ok. Vauhwyt ends up at -7/-6/I/J and Val, if she is willing to be a five foot step from the lich, ends at -7/H. She can take a five foot step and flank the lich with Mal, getting in a full attack.

"Full Attack, Val! With the Haste!" thinks Vauhwyt.

NOTE ESPECIALLY TO VALANTHE: I'm teleporting you right next to the lich!

Mookie shoots off another set of magic missiles. His UMD is 22, A-OK. His SR check is 12. The spell fails to affect the lich. He moves carefully around the teleport circle to 3G, next to Aztyr.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form (NEW! Please look over.)
NOTE: 50% miss chance due to Greater Invisibility and 20% miss chance due to Blur, but those do not stack.
NOTE: Mookie has damage reduction, spell resistance, and energy resist to cold, acid, and elec.

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 5 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 2 of 5 (Telep x2)
Lvl 6: 0 of 3

Hero points used: 1

AC 42 HP 98 / 187 Valanthe  d20+18=29 ; d20+9=27 ; d20+9=20 ; d20+9=23 ; d20+9=13 ; d20+27=41 ; d20+27=39 ; d20+22=28 ; d20+17=23 ; d20+23=37 ; d8+24=25 ; 2d6=8 ; d8+24=31 ; 2d6=9 ; d8+18=25 ;
Saturday March 5th, 2011 5:41:10 PM

Additional Info: Death Ward, Holy Aura,Haste, Blur, Greater Invisibility, Telepathic Bond Immunity to Rust Attacks

Valanthe stares into the eyes of the lich and knows no fear. For it is an abomination against everything that is living and good. The lich ran because it is afraid. Afraid of what she will do to it. (will save 29. +4 for holy aura and she has a +4 bonus against fear for the fighter bravery thing)

Oh I will Vauhwyt. This thing cannot hide behind its minions

Valanthe reeks of scorched metal and burnt flesh. The fire flowed past her armor to the vulnerable flesh beneath it. Valanthe pushed aside the pain and focused on the lich. Focused on the vulnerable monstrosity before her. (save vs fire breath- 1st 27, 2nd 20, 3rd 23, 4th 13 for a total of 89 damage)

Valanthe wants to shout out her fury. To let the lich know right where she was. To know that he couldn't run. Except she didn't want the ogre magi to know. Maybe they would have to spend a few seconds looking for her. Seconds she could use to pound the lich. Valanthe brings both her hammer and shield to bear, raining blows down upon the lich.

OOC: power attack -4 / +8. flanking bonus of +2 to hit

1st attack hit ac 41 for 25 normal and 8 holy
2nd attack (haste) hit ac 39 for 31 normal and 9 holy
3rd attack miss
4th attack miss
shield bash hit ac 37 for 35 damage. Lich suffers the effect of a bull rush attack with 37 as the combat maneuver roll. there is no attack of opportunity

Death Ward 3/ 15
Greater Invisibility 5/12
Holy Aura 2/15
Hase 2/30
Blur- 20% miss chance - 15m
Protection from Energy Cold- 120pts



Vauhwyt (HP126+12, AC41) and Mookie (HP63+20, AC33) 
Saturday March 5th, 2011 6:24:21 PM

OOC to Val: Your Holy Aura gives you Spell Resistance 25, so only the 1st and 4th breaths get through. Right everybody? Mal?

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 10 DR Fire - HP 155/155  d20+15=21 ; d20+15=25 ; 15d4=47 ; d20+18=29 ;
Saturday March 5th, 2011 8:14:17 PM

(fear roll, used Hero point to make)
Aztyr takes a second breath and shakes off the effect that the Lich had started to have over her.*Vorelle, you're about to be freed up from most of your play mates, sorry, just concentrait on the bigger stuff.*
Aztyr settles in, She starts a soft chant, and it strangly sounds like a Prayer of some sort.
"Alemi, I'm not much of a priest, but I am a whole hearted follower, please be so inclined to grant me the ability to vanquish these Undead by removing thier animating forces."
She slams the heel of her staff into the hard stone flooring and a ripple of energy flashes from her out in every direction. (radius 40', cast Limited Wish, for the Arcane spell of 6th Level, Undeath to Death. Will save DC 25 to ignore 29 spell penitration, 47 Hit Dice )

* It's so nice to be invisable some times, well sort of.*

Undeath to Death:

Undeath to Death snuffs out several undead creatures within a 40-ft.-radius burst
, killing them instantly. The spell slays 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the burst's point of origin are affected first. No creature of 9 or more HD can be affected, and HD that are not sufficient to affect a creature are wasted.

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -4
Level 6 : 6 -0
Level 7 : 4 -1

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (28 rounds)
Blur (15 minutes) 20% miss chance
Greater Invisability (11 rounds) (Vauhwyt)

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (28 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 120 points
Malgant 150m Protection from energy Cold 120 points


Moderate Fortification, Mind Blank, AC 37, 159/174 hp Malgant 
Saturday March 5th, 2011 8:21:50 PM

What type of ability is hell hound breath?
Only spells and spell-like abilities are subject to spell resistance. Extraordinary and supernatural abilities (including enhancement bonuses on magic weapons) are not. A creature can have some abilities that are subject to spell resistance and some that are not. Even some spells ignore spell resistance; see When Spell Resistance Applies, below.
Glenn's post clearly says no SR and from what I see in their description that seems to be a natural ability for them, not a spell and thus not subject to SR.
We need to figure this out so that I can take half of the damage and Val can take it back. She is under the effects of a shield other spell.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d20+20=24 ; d20+20=37 ; d20+16=20 ;
Saturday March 5th, 2011 9:12:50 PM

Oh, sorry, I misunderstood.

If need be, here are two more reflex saves for Vauhwyt and one for Mookie (only 3 of the 4 breaths got him).

V: Base +7 +7 dex +4 holy aura +2 heroism = +20 rolls: 24, 37 no damage with evasion

M: Base +7 +3 dex +4 holy aura +2 heroism = +16 rolls: 20. Mookie misses his save and with imp evasion takes half, or 18, leaving him with 2 temp hp left.



Moderate Fortification, Mind Blank, AC 38, 115/174 hp Malgant 
Saturday March 5th, 2011 9:15:02 PM

So Val will take 45 damage and I will take 44.
Please adjust your HP Val.

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Haste; Greater Invis (10 rounds); Telepathic Bond; Holy Aura]  d20+18=25 ; d20+25=39 ; d100=27 ; d20+21=32 ; 2d6+13=23 ;
Sunday March 6th, 2011 6:35:14 PM

Vorelle shudders as the lich's fearful presence washes over her, but she remains resolute. [Will 25]

One of the knights sends a blast of acid her way, but she nimbly dodges it. [Reflex 39, Evasion]

Since the knight seems to want a fight, Vorelle obliges him. She steps up, and offers another prayer to Wardd, but Wardd seems to think Vorelle's got this one, and again denies her. [House Odds 27]

Since it seemed to work pretty well last time, she again puts everything she has into a single axe strike.

[Move to K-4. Hit AC 32 for 29 damage.]

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday March 7th, 2011 1:40:32 PM

OOC to Vorelle: Are some undead subject to crits and sneak attacks in Pathfinder? Worth checking out, hey?

Moderate Fortification, Mind Blank, AC 38, 115/174 hp Malgant 
Monday March 7th, 2011 4:01:39 PM

In fact the undead template does not make the creature immune to critical hits. This feat may not be so great anymore.

Lichs War Camp (Dm Glenn)  d20+15=20 ; d20+15=35 ; d20+3=15 ; d20+3=21 ; d20+3=20 ; d20+3=22 ; d20+3=5 ; d20+3=6 ; d20+3=15 ; d20+3=14 ; d20+3=10 ; d20+5=22 ; d20+5=22 ; d20+13=30 ; d20+13=16 ; 15d6=59 ; 15d6=46 ; d20+18=30 ; d20+18=22 ; d20+10=22 ; d20+10=20 ; d20+20=27 ; d20+20=23 ; 2d6+12=19 ; 2d6+12=21 ; d20+13=32 ; d20+13=26 ; d20+22=42 ; d20+22=38 ; d20+22=33 ; 2d6+12=19 ; 2d6+12=21 ; 2d6+12=17 ; 2d6=4 ; 2d6=3 ; 2d6=5 ; 2d6=9 ; d20+13=18 ; d20+13=19 ;
Monday March 7th, 2011 5:37:25 PM



Aztyr shifts up and with a heroic effort resist the Lich's fear.

Shrugging off most of the flames, Malgant taunts the Lich about running away as he tries to put a Dimensional Anchor on him, but the energy is Absorbed by the rod the lich is holding. The large Hasted Minotaur flies to engage the Lich once again, and tries to draw his fire. The Lich chuckles, "Your mind tricks won't work on my kind mortal!"
Both Babau take a parting shot at Mal (AoO hit ac 20, 35) both miss.

Vauhwyt and Mookie are completely unaffected by magic missile, hell hound breath, and fear, although Vauhwyt only through heroic effort. Using a Teleport to cross the room, the liontaur takes Val with her. Mookie fails to effect the Lich with another magic missile from the wand, then moves behind Aztyr.

Unaffected by the Lich's fear aura, Valanthe singed by the dog's fire accepts Vauhwyt's transport to attack the Lich once again. Stepping forward, the elf warrior rain blows down upon the Lich and bashing him back against Mal with the last blow. The Lich's body crumbles unmoving to the ground.

Having resisted the Lich's fear with a heroic effort, Aztyr shifts as she chants before slamming her staff into the ground and alters the fabric of reality to emulate Undeath to Death magic. (saves Skeletons: 15,21,20,22,5,6,15,14,10 47hd-27hd=20) Nine of the Skeletal Champions get blown to dust by the wave of energy. The two graveknights fair no better as they too are destroyed (save: 22, 22 20hd).

Effected by the Lich's evil aura, Vorelle is shaken, but still manages to dodge the knight's acid blast, but finds her foe already turning to ashes by Aztyr's impressive magic.

The two Oger Mages seeing the Lich is dead shift back and cover the unseen attackers with cones of cold covering most of the area against the wall. Both cones of cold catch the three heroes Mal, Vauh, and Val (cone of cold : SR check: 30, 22 dam 59, Reflex DC18 for half ) Only the first spell breaks through the spell resistance of the Holy Aura on the heroes.

The two Babau direct the intelligent hell hounds to charge Aztyr and Vor. As they attempt to dispels the invisibility on Aztyr (Caster check: 22 vs DC17) and Vorelle (caster check: 20 vs 17) both Aztyr and Vorelle become visible as two hounds each charge them
Hounds attack Aztyr (hit ac 29, 25 damage 19+4fire, 21+3fire) {dogs save vs holy aura blindness 32, 22} Nether dog goes blind.
Hounds attack vs Vorelle (hit ac 42 {crit 38 confirm}, 33 dam 19+21=40+5fire, 17+9fire) {doges save vs holy aura blindness 18, 19} both dogs go blind, but they still have scent ablity.

The two remaining skeletons close on Aztyr.

battle map

Lich SR21, AC 30 Touch:23 dam 119+25+8+31+9+35=227 (dead)
{Absorbed 4, cast: 0}

(SK #) Skeletal Champion's AC 21
Sk8 dam 26 (dead)

Nessian Hell Hounds
#2 (blind)
#3 (blind)

Moderate Fortification, Mind Blank, AC 38, 115/174 hp Malgant  d20+12=32 ; d20+23=43 ; d20+23=33 ; d20+23=29 ; d20+18=30 ; d20+13=31 ; d20+13=18 ; 4d8+16=27 ; d6=3 ; d6=2 ; 2d8+8=18 ; d6=5 ; d6=3 ; 2d8+8=19 ; d6=2 ; d6=3 ; 2d8+8=18 ; 2d8+8=19 ; d6=3 ; d6=1 ; d20+13=18 ; d8+5=6 ;
Monday March 7th, 2011 6:50:18 PM

Reflex save 32, 29 damage subtracted from Protection from energy cold spell 91 remain
" Vorelle, Aztyr, retreat to the wall, the Lich is defeated, time to clean up. Val I have this Ogre, you get the other. Vauhwyt, if it has a soul, now is your chance."

Malgant turns on the Ogre Magi next to him and takes a hasted flurry of swings at the Oni. He savagely slashes the creature time and again drawing blood. To the Babau, Malgant says in Common," Go home, now, and you live. If I have to come over there your ashes will remain here while your spirit reforms in the Abyss. Do you want to be a lower form of demon again?"

(darn it, I didn't remember to power attack, no bonus damage from that this round 8( )
Hit AC 43 crit, confirmed crit on AC 33,damage 27+ 5<holy>
Hit AC 29, damage 18 +8 <holy>
Hit AC 30, damage 19 + 5<holy>
Hit AC 31crit, confirmed on AC 18 damage 18 if no crit 37 if crit + 4<holy> ( no dex vs invisible opponent, unless they can see me)
Horn Gore hit AC 18 damage 6
Total 82+ 22 holy without 2nd crit; 107+ 22 holy damage with 2nd crit

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 15 min duration
Death Ward on Val 15 minute duration
Death Ward on Malgant 15 minute duration
Sheild Other on Val 15 hour duration
Holy aura on Val, Vorelle,Aztyr,mookie,Vauhwyt and Malgant 11 round duration,
Haste from Aztyr
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)
Blur from Aztyr (20% miss chance)


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d20=19 ; d20+23=36 ; d20+30=39 ; d20+17=34 ; d3=3 ; d20+26=35 ; d20+20=29 ; d20+11=30 ;
Monday March 7th, 2011 6:51:18 PM


Cone of Cold save for Vauhwyt: her reflex save only fails on a nat 1, and she rolls a raw 19, so she completely escapes the effect of the cones of cold.

The liontaur, using her Grim ability to see into the Realm of Shadows as a free action at will in a 60 foot radius, looks for the soul of the lich, as it flees for the sanctuary of its phylactery.

Mookie, sensing his mistress's state of mind, uses a move action to hustle straight to Vauhwyt, tumbling past the ogre mage to do so with his hasted move 50: Tumble check 36 plus Mookie is invisible, so maybe it is a moot point. Once there, he mounts up with a 39 ride check.

If Vauwhyt sees the soul with her free peek and can reach it in a move action, she will move to it (maybe provoking AoOs, she does not care) and attempt to grapple it. Her grapple check rolls: Her Ghost-touch Touch attack hits touch AC 34. Her grapple check is 35 (aided by a +3 luck bonus from her lucky armor spikes).

If she can see it but cannot move to it, maybe because it has floated through a wall or floor, then she uses her Darkwalk ability to enter the Realm of Shadows, with a concentration check of 29, which is more than enough for her and Mookie to enter. Mookie's Fort save on entering the Realm of Shadows is a 30, so he takes no Con damage. The pair move as close to the soul as possible.

If she cannot see it at all anywhere, then she uses her Sense Spirit ability, which takes a full round action to initiate, to try to find the soul and see where it has gone.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form (NEW! Please look over.)
NOTE: 50% miss chance due to Greater Invisibility and 20% miss chance due to Blur, but those do not stack.
NOTE: Mookie has damage reduction, spell resistance, and energy resist to cold, acid, and elec.

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 5 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 2 of 5 (Telep x2)
Lvl 6: 0 of 3

Hero points used: 1

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday March 7th, 2011 6:53:13 PM

Hey Aztyr and Vorelle -- even though you are not invisible, you are still blurred, I think ... 20% miss chance!

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 115/155  14d6=54 ; d20+18=19 ; d20+18=31 ; d20+18=21 ; d20+18=25 ;
Monday March 7th, 2011 7:31:21 PM

Over the link, *Vorelle, back up 10 or 15 feet.* Aztyr moves south west 5 feet, stepping away from both hounds and both skeletons, then backs up 10 feet to columns -2,-1, she then moves north 5 feet ending up in F,G / -2,-1. While she's moving she watches that Vorelle moves. * incoming spell, Vorelle you better be long gone in just a moment*
Aztyr looks at the hounds, and starts a simple chanting song, she twirls the staff in front of her, directly towards the east, as she stops the staff it is parallel to the floor, she shouts out "FREEZE" in Liontaur, unleashing a powerful frost spell in a cone of effect. (cast: Cone of Cold, empowered (using a lvl 7 slot)

Spell Penetration :
Hound 1 19
Hound 2 31
Hound 3 21
Hound 4 25

Damage 54 x 1.5 = 81 cold damage DC 25 Reflex for 1/2 (hounds are vuln to cold so 121 damage save for 1/2)

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -4
Level 6 : 6 -0
Level 7 : 4 -2

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (27 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (27 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 120 points
Malgant 150m Protection from energy Cold 91 points



Vorelle [AC 30; HP 44/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura]  d20+25=39 ; d20+25=28 ; d20+20=38 ; d20+15=21 ; d6+9=12 ; d6+9=13 ; d6+9=15 ; d6+9=13 ; d20+24=31 ; d20+19=25 ; d20+14=31 ; d6+7=13 ; d6+7=9 ; d6+7=8 ; d10+10=19 ;
Monday March 7th, 2011 7:57:10 PM

[OOC: Okay, now I'm confused. The DC to avoid being shaken was 23; Vorelle made a 25. But Glenn says I'm shaken. Was the DC wrong? If so, what was it supposed to be? I do have Hero Points, but I didn't think I needed to use them because I thought I beat the DC.]

[Also, the hounds still have a 20% miss chance. Unless scent overcomes blur.]

[33 dam 19+21=40+5fire, 17+9fire. I'm afraid I can't parse that. For now I'm going to assume it's 104 total damage, which is what you get when you add up all those numbers.]

Vorelle can't hold back a cry of anguish as the hell-hound all but disembowls her with a single bite. She hears Malgant's shouted instructions, but she's afraid that if she retreats, the hell-hound will only charge her again. In desparation, she turns on it with her axes, because she'll be dead in a few seconds if she can't kill it first.

[Right hand (adamantine, if it matters) hits AC 39 for 12 damage, AC 28 for 13 damage; AC 38 for 15 damage; AC 21 for 13 damage. Left hand (silver and holy, if it matters) hits AC 31 for 13 damage; AC 25 for 9 damage; AC 31 for 8 damage. If at least one right-hand and one left-hand attack hit, Vorelle rends for an additional 19 damage. All of the "to hit" totals assume Vorelle is Shaken. If she is not, please add 2 to each.]

Vorelle [AC 30; HP 44/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Monday March 7th, 2011 7:59:57 PM

[whoops; looks like I was composing my post at the same time as Aztyr. Go ahead and drop that Cone on Vorelle; she can make the save and she has Evasion,]

AC 42 HP 142/ 187 Valanthe  d20+9=13 ; d20+24=29 ; d20+24=31 ; d20+19=30 ; d20+15=29 ; d8+24=28 ; 2d6=10 ; d8+24=28 ; 2d6=6 ; d8+24=31 ; d6=3 ; d6=4 ; d8+24=32 ; d6=4 ; d6=6 ; d20+21=29 ; d8+18=21 ;
Tuesday March 8th, 2011 3:13:47 PM

Valanthe is unable to avoide the magical cold. She braces as the cold and ice crash into her only to feel nothing. Thats when she remembers the protective magic cast upon her. Which she will have to remember the next time she's bored to tears when Malgant, Vauhywt, and Aztyr are doing their magic stuff. (protection from cold down to 61 from 120)

Valanthe steps forward (5ft step to G / -6) but instead of looking at the ogre she looks toward the direction of Vorelle's anguished cry. Hang on Vorelle somebody will be there soon

She knew that she shouldn't have left Vorelle to face that horde of undead alone. The lich had to be delt with immediate and it was but now Vorelle is too far away. Urgency sped her arm as she smashed her warhammer into the ogre mage.

ooc: power attack -4 /+8 (okay screwed up when I selected the bonuses. should have been +25, +20, +15)
1st: hit ac 30 for 24 and 10 holy
haste:ac 32 for 28 and 6 holy
2nd: ac 31 for 31 and 7 holy
3rd: ac 29 for 32 and 10 holy
shield: ac 29 (bull rush effect) for 21

Death Ward 5/ 15
Greater Invisibility 7/12
Holy Aura 4/15
Hase 4/30
Blur- 20% miss chance - 15m
Protection from Energy Cold- 61 / 120pts


Moderate Fortification, Mind Blank, AC 38, 115/174 hp Malgant 
Tuesday March 8th, 2011 3:46:06 PM

1st hit was a crit, thus the damage was rolled twice coming out to 40+5 fire. The second hit was 17+9 fire total 57+14 fire.
easier to read if you copy the whole thing and think like Glenn and add an AC in front of the 33 8)
also reading his die rolls helps
(hit ac 42 {crit 38 confirm}, 33 dam 19+21=40+5fire, 17+9fire)
The good news, you aren't that hurt and the hounds should be seriously injured now. Oh, and they are blind so 50% miss+a second 20% miss on any attack other than their breath which you can evade.....good times, good times.

Lichs War Camp (Dm Glenn)  d100=31 ; d100=11 ; d100=71 ; d100=77 ; d20+10=28 ; d20+10=22 ; d20+10=29 ; d20+8=22 ; d20+8=16 ; d4=1 ; d4=3 ; d4=4 ; d20+7=25 ; d20+7=8 ; d100=89 ; d8=6 ; 10d6=46 ; d20+18=32 ; d20+18=20 ; d100=55 ; 2d6+12=22 ; 2d6=5 ; d20+10=13 ;
Tuesday March 8th, 2011 5:32:49 PM

(ooc: started post: 3:15. finished 4:32)

(ooc: Correction Azty was only hit by the first Hound's bite, the second missed due to blur. Both of Vorelle's still hit. Also, Vorelle wasn't shaken by the lich's aura {my bad})

Malgant pounds on the Oger Magi as the calls for Vorelle and Aztyr to retreat. Hitting 5 times with two of the blow being critical, the Minotaur severely wounds his foe. He calls for the demons to go home.

Avoiding the cold, Vauhwyt looks for the soul of the Lich, but alias it is not stored within the liches body. Mookie moves to joins Vauhwyt.

Telling Vorelle to backup, Aztyr shifts waiting for Vorelle to move, before casting a spell from her staff (ooc: you can't take a 5ft step if you take a move action in the same round. So, ether you move away taking four AoO and cast your spell. Shift 5ft with no AoO and cast your spell. Or, You withdraw which is a full action with no AoO on the first 5ft move. Note you can start chose which corner of your squares to start you spell from.)

(ooc: Vorelle isn't shaken, both hounds did hit despite blur, total dam was 57 and 14 fire or 71 total wo/fire protection)
Dismissing the though of retreating, Vorelle stays and attacks the hounds hitting all seven times causing it great pain, but the creature is still on its feet.

Seeing Vorelle take her action, Aztyr fires her cone of cold getting what she can. Of the three hell hounds two save and one takes the full force and dies. The skeleton is immune. The two demons both take a full blast less there resistance.

Protected from the cold blast, Valanthe acts last. The elf warrior shift forward to attack the Ogre hitting with all her blows nearly killing it.

Hell Hound breaths fire again (fire breath 46, reflex DC21 save for half)
The two Skeletons shift forward and attack Aztyr (hit ac 25, 8 %miss 89, dam 9).

The two blind hell hounds attack Vorelle (hit ac 32, 20 %miss 55, dam 22+5fire {tot=27}) only one of the two hounds hit this time.

Both Ogre mages turn invisible and shift away from there foes. Both Mal and Aztyr can still see them.

One Babab teleports away, the other tries to dispels the invisibility on Val (caster check 13 vs DC17) but it fails.

battle map

Lich SR21, AC 30 Touch:23 dam 119+25+8+31+9+35=227 (dead)
{Absorbed 4, cast: 0}

Ogre Mage AC21 (wo/dex AC18)
#1 dam 27+5+18+8+19+5+37+4+6=129
#2 dam 24+10+28+6+31+7+32+10+21=169

(SK #) Skeletal Champion's AC 21
Sk8 dam 26 (dead)

Nessian Hell Hounds AC 24 (w/blind AC 20)
#1 dam 81
#2 (blind) dam 12+13+15+13+13+9+8+19=102
#3 (blind) 81
#4 dam 161 (dead)

Babau AC 19
#1 dam 71
#2 dam 71


Moderate Fortification, Mind Blank, AC 38, 115/174 hp Malgant  d20+5=7 ; d20+15=33 ; d20+15=26 ; 15d6=46 ;
Tuesday March 8th, 2011 5:59:00 PM

OOC
Glenn, is that a hp tracker at the top of the pictures for your map? That's super!
Val, swing at the least hurt one first, the one I was hitting.

" Val step forward 5', they didn't go far. That will put you almost between them. Swing forward to either side and they will be there.They seem unnaturally tough,though I can't recall anything about them ( knowledge planes 7) maybe resistant to damage. Let me try spells. Aztyr that worked well on the hounds,do it again. Vorelle hang in there, Aztyr has more Ice coming." Malgant calls on Imod's power and summons a column of holy fire on the 2 ogre magi ( center the 10' radius blast at the right bottom corner of G-3. SR 33, and 26 46 damage, half fire, half divine, reflex DC 19 for half)

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 15 min duration
Death Ward on Val 15 minute duration
Death Ward on Malgant 15 minute duration
Sheild Other on Val 15 hour duration
Holy aura on Val, Vorelle,Aztyr,mookie,Vauhwyt and Malgant 10 round duration,
Haste from Aztyr
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)
Blur from Aztyr (20% miss chance)


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d20+9=10 ; 5d4+5=17 ; d3=3 ; d20+25=45 ; d20+25=26 ; d20+20=34 ; d20+20=36 ; d20+20=32 ; d8+11=12 ; 4d6=13 ; 4d6=14 ; d8+11=17 ; d4+8=9 ; d4+8=10 ; 4d6=11 ; 4d6=15 ;
Tuesday March 8th, 2011 7:21:52 PM


Mookie points his wand at the more severely wounded (closer?) ogre mage. SR check if needed: rolled a 10 -- hope that's not needed! for 17 damage.

If that one is still standing, Vauwhyt uses a swift action to activate her Arcane Strike and then takes a five foot step forward, making a full attack. Her lucky spikes give her a +3 this round. She hits AC45, a crit threat with her first blow, following up with a nat 1, so no confirm. Her secondary attack, at -5, with her spikes, hits AC34. Her two paw attacks hit AC36 and AC32. Damage, with sneak attack and arcane strike and +3 luck added in, is (12+13) 25, her secondary attack inflicts (17+14) 31, and her paws inflict (9+11) 20 plus (10+15) 25.

If the magic missile kills it, Vauwhyt moves to the other ogre and hits it once for 25 damage. If her first blow kills it, she stays put, seeing as she used a five foot step to get to it.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form (NEW! Please look over.)
NOTE: 50% miss chance due to Greater Invisibility and 20% miss chance due to Blur, but those do not stack.
NOTE: Mookie has damage reduction, spell resistance, and energy resist to cold, acid, and elec.

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 5 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 2 of 5 (Telep x2)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 3 of 50 charges

Hero points used: 1

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 108/155  14d6=50 ; d20+1=16 ; d20+11=23 ; d20+18=22 ;
Tuesday March 8th, 2011 7:39:17 PM

(aztyr makes the reflex save ignore the +1 roll, ment to hit +11 not +1))
Aztyr moves straight south to the wall, ending up in L,M/0,1. She recasts the same spell again, this time angling the direction, so it goes straight north and straight east. The spell effect begins at K,2, adjacent to where she is standing. (the frost effects follow row k, column 2) The spell releases as she stops the spinning of the staff.

Spell Pen 22
Damage 50 DC 25 ref for 1/2 (Hounds are Vuln to cold so 75 damage each or 37 each if saved.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -5
Level 6 : 6 -0
Level 7 : 4 -2

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (26 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (26 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Vorelle [AC 30; HP 50/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura]  d20+27=29 ; d20+27=33 ; d20+26=38 ; d20+22=23 ; d20+21=35 ; d20+17=20 ; d20+16=29 ; d6+9=14 ; d6+9=13 ; d6+7=13 ; d10+10=17 ; d6+7=11 ; d6+9=11 ; d6+7=12 ;
Wednesday March 9th, 2011 1:11:50 AM

Vorelle lets out another grunt of pain at the hellhound's fiery bite, but she begins to think this is a fight she can win. Her axes flash again.

[OOC: will attack one hellhound until it goes down, then switch to the other.]

[Right hand AC 29 for 14 damage; right hand (hasted) AC 33 for 13 damage; left hand AC 38 for 13 damage. Rend for 17 damage (only if both left and right hit). Right hand natural 1; left hand AC 35 for 11 damage. Right hand AC 20 for 11 damage; left hand AC 29 for 12 damage.]

AC 42 HP 142/ 187 Valanthe  d20+29=36 ; d20+29=47 ; d20+24=41 ; d20+19=39 ; d20+19=34 ; d20+25=32 ; d8+16=18 ; d6=2 ; d6=2 ; d8+16=17 ; d6=1 ; d6=5 ; d8+16=18 ; d6=5 ; d6=6 ; 3d8+48=63 ; d6=3 ; d6=5 ; d8+10=12 ;
Wednesday March 9th, 2011 7:08:27 AM

Valanthe takes the 5' step forward and swung her to the right. She wasn't confident about trying to hit an invisible enemy, even a large one. Maybe she could get lucky and finish him quickly.

ooc: full attack w/ no power attack. I think there is still the invisibility miss chance

1st: ac 36 for 18 damge and 4 holy
haste: ac 47 for 17 normal and 6 holy
2nd: ac 41 for 18 normal and 11 holy
3rd: crit w/ ac 34 to confirm for 63 and 8 holy
shield bash: ac 32 (bull rush effect) for 12

Death Ward 6/ 15
Greater Invisibility 8/12
Holy Aura 5/15
Hase 5/30
Blur- 20% miss chance - 15m
Protection from Energy Cold- 61 / 120pts


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 9th, 2011 7:17:51 AM

UGH!!! The Ogre Mages turned invisible! Sorry! I can't sneak attack them! Instead, please let Mookie fire his magic missiles at a hell hound and let Vauhwyt move up to a hell hound and attack it with her first attack.

Really sorry about that!

Lichs War Camp (Dm Glenn)  d20+8=23 ; d20+8=16 ; d20+7=19 ; d20+7=25 ; d8=1 ; d20+10=19 ; d20+10=18 ; d20+10=15 ; d20+8=28 ; d100=22 ; d100=4 ; d100=43 ; d100=5 ; d100=52 ; d100=12 ; d20+7=22 ; d20+7=9 ; d100=4 ; d12=5 ; d12=5 ; d12=3 ; d12=8 ; d12=3 ; d12=12 ;
Wednesday March 9th, 2011 4:50:20 PM

(ooc: start post 2:37pm cst. Work area setup 2:43)

(ooc: hp tracker? Yes, its one of the features of the MapTool. Only I'm estimating the % then setting it, so it not precise)

Malgant give's Val directions to where the invisible Ogres shifted to, as he summons holy fire to blast both the Ogres (saves: 23, 16) burning one and killing the other.
(2:53)
Unable to see the Ogers, Mookie uses the wand to magic missile hell hound #3 as Vauhwyt moves to attacks it with sneak since it's blind and wounds it deeply.
(3:00)
Avoiding the fire breath, Aztyr moves and cast another cone of cold. The two skeletons get attacks as she moves (AoO hit ac 19, 25; %miss 22; dam 4) one scratches her as she moves. Again, using the staff she sends a blast of cold out frezzing all three hell hounds to death(save: 19, 18, 15), a skeleton which is immune, the remaining Babau which is half effected (save: 28), also Vauh, Mookie, and Vorelle (save vs cone of cold 50pt, Reflex vs DC 25)
(3:12)
Vorelle's ready to swing her axes, but the hounds are already dead.
(3:15)
Steeping forward, Valanthe strikes blindly at the unseen Ogre hitting it once (50%miss chance: 4, 43, 5, 52, 12) critically wounding the Ogre Mage and killing it!
(3:32 w/interruption ~15min)

The two Skeletons follow Aztyr, attacking her again (hit ac 22, 9; %miss 4) but both miss this time. Vauh get an AoO on Skeleton#6 as it passes her.
(3:35)
The remaining Babau teleports out, just as a wave of five new Babau's teleport in ready to repel the invaders.

(3:44, cut/paste map & post 3:46 total post time less interruption about 54 min )
(ooc: please ignore the time stamps, I'm trying to see if I can reduce my DM posting time.)

battle map

Lich SR21, AC 30 Touch:23 dam 119+25+8+31+9+35=227 (dead)
{Absorbed 4, cast: 0}

Ogre Mage AC21 (wo/dex AC18)
#1 dam 27+5+18+8+19+5+37+4+6=129+23=152+63+8=223 (dead)
#2 dam 24+10+28+6+31+7+32+10+21=169+46 = 215 (dead)

(SK #) Skeletal Champion's AC 21
Sk8 dam 26 (dead)

Nessian Hell Hounds AC 24 (w/blind AC 20)
#1 dam 81+75= 165 (dead)
#2 (blind) dam 102+75=177 (dead)
#3 (blind) 81+17+25+75=198 (dead)
#4 dam 161 (dead)

Babau AC 19
#1 dam 71+25=96
#2 dam 71

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155  14d6=45 ;
Wednesday March 9th, 2011 5:50:48 PM

Aztyr uses the Telepathic Bond and issues some orders, which for her is most unusual. *Mal, get the one on the north wall, Val, get the one behind you, Vorelle kill thes two on me, Vauhwyt, kill one of those east of us.*
Aztyr once again focus' her most powerful magic's and channels it through her staff after pointing it at the Babau @ F,12. The magic is unleashed as a Chain Lightning, it arcs to the one at E,12 and also to the one at L,10.
* I only have 1 more unleashing of my energies as anything I wish, just letting everyone know that. I expect mor Babau incomming next round as well. We had another get away last round.*

If someone kills the two Skelitons, Aztyr will move to the south west corner of the room. (L,M/-7,-6) If they arn't dead, she'll just stand there.

Cast Limited Wish, as Chain Lightning doing 45 damage DC 25 (F,12), DC 23 (E,12 & L,10) reflex save for 1/2.
(Auto spell Pen. I'm at +18 which is higher than thier protection)

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -5
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (25 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (25 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points



Moderate Fortification, Mind Blank, AC 38, 144/174 hp Malgant  d20+5=19 ; d8=3 ; d8=1 ; d8=7 ; d8=4 ;
Wednesday March 9th, 2011 7:32:44 PM

OOC
Are they summoned Glenn?
Both Holy aura and Vauhwyt's Circle of Protection Evil will keep those from touching us if they are summoned, FYI. Of course unless someone breaks that protection and attacks them.

knowledge planes 19
" That won't even hurt them, they are immune. Plus, I can't help but think they are summoned and unable to touch us unless we attack them due to the magics on us. So, do we follow our doubles or head out satisfied with a job well done?"
Either way, Malgant reaches down and scoops up the remains of the Lich.(Move action?) If he has time remaining he then heals himself ( spontaneously cast Cure Serious Wounds using Deeper Darkness healing 29 damage (rerolled the 1). He awaits his companions decisions to use the teleport circle or head to a safe location.

Malgant’s Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 15 min duration
Death Ward on Val 15 minute duration
Death Ward on Malgant 15 minute duration
Sheild Other on Val 15 hour duration
Holy aura on Val, Vorelle,Aztyr,mookie,Vauhwyt and Malgant 9 round duration,
Haste from Aztyr
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)
Blur from Aztyr (20% miss chance)


Vorelle [AC 30; HP 50/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura]  d20=1 ; d20+25=41 ;
Wednesday March 9th, 2011 9:00:05 PM

Vorelle is not affected by the Cone of Cold. [Reflex Save 41; used a Hero point to re-roll the 1; Evasion]

She steps up and attacks the closest skeleton [5-foot step to K-2, and if possible, I'd like to use my rolls from yesterday].

AC 42 HP 142/ 187 Valanthe 
Thursday March 10th, 2011 7:17:11 AM

I would say our priority would be to find the lich's lair and destroy its soul. To permanently end this evil once and for all. If that's not possible we need to follow our doubles and stop whatever evil they are doing.

Death Ward 7/ 15
Greater Invisibility 9/12
Holy Aura 6/15
Hase 630
Blur- 20% miss chance - 15m
Protection from Energy Cold- 61 / 120pts


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d20+14=24 ; d20+21=36 ; 5d4+5=19 ; d20+9=17 ;
Thursday March 10th, 2011 12:45:18 PM

Mookie and Vauhwyt have to save vs that potent cold blast. Mookie rolls a 24, but then if you add in the +1 reflex save dodge bonus from the haste, he just makes it! No damage. Vauhwyt with her heroism, holy aura, and haste bonuses, makes it with a 36 and also takes no damage.

Mookie uses his wand again on the most injured looking skeleton: 19 damage. If it has SR, then the wand beats SR 17.

Vauhwyt moves to the nearest death knight (one of the original two) and scoops up its body and gear. She's invisible, so hopefully that provokes no AoOs, but if it does, she'll take it.

She thinks, "This is it, friends! We're leaving next round! Come on close by so we can blip out of here! Take a parting shot or grab some loot, but end your move next to me or Aztyr at the end of next round! Aztyr! Mal! Where are we going?"

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form (NEW! Please look over.)
NOTE: 50% miss chance due to Greater Invisibility and 20% miss chance due to Blur, but those do not stack.
NOTE: Mookie has damage reduction, spell resistance, and energy resist to cold, acid, and elec.

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 5 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 2 of 5 (Telep x2)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges

Hero points used: 1

Lichs War Camp (Dm Glenn)  d20+15=18 ; d20+15=21 ; d20+15=33 ; d20+10=17 ; d20+10=28 ; d3=2 ; d6=3 ; d6=2 ;
Thursday March 10th, 2011 4:08:37 PM

(total DM posting time 1:15)

Giving mental orders, Aztyr channels her magic through the staff to send a chain lighting at a Babau where it arches and hit two more, unfortunately they are immune to electricity.
(looking up chain lighting. ok)

(ooc: Are they summoned? )
Seeing that they are teleporting into the field of battle, and summoned creatures can't teleport not to mention this building is in the middle of a war camp of outsiders, demon's and undead. It's fair to reason that they aren't summoned. Malgant grabs the lich's crumbling remains and most of it's gear, noting that the rod fell from the lich's hand upon his demise. The protector uses healing prayer upon himself.

Unaffected by the cold, Vorelle attacks a skeleton killing it in two blows.

Valanthe is for finding the Lich's lair to destroy it.

Both barely resisting the cold, Mookie uses the wand again killing the remaining skeleton as Vauhwyt moves and scoops up the nearest death knight's armor and broken body, the great club still lays on the ground.


All the Babau move in:

Two attack Vauwhyty with longspears giving them reach (hit ac 18, 21) despite having no trouble seeing her they both miss.

A third moves in to longspear Val (hit ac 33) also missing her.

The other two cast targeted dispel magics upon Mal (Caster check: 17) and Vauh (caster check: 28). No spells upon Mal are affected since the minimal caster level was DC23), but Vauh loses her blur spell cast by Aztyr (DC26).

Five more Babau teleport into the battle.

battle map

Lich SR21, AC 30 Touch:23 dam 119+25+8+31+9+35=227 (dead)
{Absorbed 4, cast: 0}

Ogre Mage AC21 (wo/dex AC18)
#1 dam 27+5+18+8+19+5+37+4+6=129+23=152+63+8=223 (dead)
#2 dam 24+10+28+6+31+7+32+10+21=169+46 = 215 (dead)

(SK #) Skeletal Champion's AC 21
Sk8 dam 26 (dead)

Nessian Hell Hounds AC 24 (w/blind AC 20)
#1 dam 81+75= 165 (dead)
#2 (blind) dam 102+75=177 (dead)
#3 (blind) 81+17+25+75=198 (dead)
#4 dam 161 (dead)

Babau AC 19
#1 dam 71+25=96
#2 dam 71

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d100=21 ; d100=73 ;
Thursday March 10th, 2011 4:25:12 PM


Mookie picks up the club on the floor, maybe provoking an AoO to do it. Then he holds on tight!

Vauhwyt thinks to her friends, "I'm taking Vorelle and Mookie! Aztyr, you take Mal and Val! Mal! Pick a destination NOW!"

She takes a five foot step out of the reach of those monsters to 3-4-I-J. She touches Vorelle and delays her spell. As soon as Mal tells her where to go, she casts her teleport and takes Vorelle and Mookie there. If Mal does not give a location before the round ends, she will go to the stone "safe" house back on Minotaur Island, although she does not think it is a very safe place, actually.

Telep Arcane Fail chance: 21 = ok
Telep Miscast chance: 73 = ok

Moderate Fortification, Mind Blank, AC 38, 144/174 hp Malgant 
Thursday March 10th, 2011 4:28:02 PM

Malgant picks up the rod at his feet and starts moving. He also tries to pick up one of the Oni as he passes it. He moves to I/J-1/2 reaches out and touches Aztyr to complete the teleport link and mentally says," Stepping through that Teleportation circle will only encourage the Demons to follow us, compounding whatever problems our doubles are causing on the other side. So lets head back to Imod City, outside the Catacombs. Both of you know where that is. Then we can go get this lich looked at and see if Vauhwyt's brethren can tell us more about him. Grab whatever isn't nailed down and lets go.

Malgant’s Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 15 min duration
Death Ward on Val 15 minute duration
Death Ward on Malgant 15 minute duration
Sheild Other on Val 15 hour duration
Holy aura on Val, Vorelle,Aztyr,mookie,Vauhwyt and Malgant 8 round duration,
Haste from Aztyr
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)
Blur from Aztyr (20% miss chance)

OOC
Grabbing the rod is a priority, getting to within arms reach of one of the porters is secondary, grabbing the Ogre Magi as I pass over it is third priority.

Moderate Fortification, Mind Blank, AC 38, 144/174 hp Malgant 
Thursday March 10th, 2011 4:29:21 PM

ooc
Don't post before me and I'll tell you where to go..... some people are so impatient. 8)

AC 42 HP 142/ 187 Valanthe 
Thursday March 10th, 2011 4:51:29 PM

I really want to stay and smash these little things until there is a mound piling high.. Val thinks through the mental link. She was enjoying herself and unafraid of the demons or whatever they were. Yet she relents to the others wishing to leave. Valanthe grabs the other Oni and moves toward Mal for teleportation.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 10th, 2011 5:59:37 PM


OOC: Yeah, that rod is likely a rod of Quicken Spell, so WOOT!

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155  d100=77 ; d20+18=28 ;
Thursday March 10th, 2011 6:33:59 PM

Aztyr delays until both Malgant and Valanthe are within reach, once they have contact with her, she casts her Teleport and her destination is just outside the catacombs, near the edge of the street, where nothing should be. (Teleport roll 77, no problems)
Upon arrival, Aztyr takes a deep breath and looks for the others to arrive or to see where they are.
"That was abrupt, but we need to find his Phylactery, I'm not positive, but I believe he will reform in a week or less, I'm just not positive how much less." (Know: Arcana 28)

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (24 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (24 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points



Vorelle [AC 30; HP 50/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Thursday March 10th, 2011 6:49:26 PM

Vorelle "picks up something that isn't nailed down." Probably a bone. Then she hang's onto Vauhwyt and waits for a teleport.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 10th, 2011 7:11:46 PM

"Probably a bone"

LOL!

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 11th, 2011 12:26:29 PM


::teleports where Mal suggests::

Lichs War Camp (Dm Glenn)  d20+7=21 ;
Friday March 11th, 2011 2:46:41 PM

Mookie picks up the club weapon, the demon pokes his longspear at the gnome/familiar (AoO hit 21) missing him. Vauhwy shifts way from the foes and readies to telport with Vorelle upon being give word by Mal.

Grabbing the dropped rod with one hand and holding the lich's body in the other, Malgant mentally passes on the teleport target as he moves to Aztyr's side.

Grabbing the large Ogre Magi's body, Valanthe drag it over to Aztyr, thinking it must weight as much or more than Malgant and well over what she could carry.

Waiting for both Val and Mal, Aztyr cast her teleport spell taking them away from the battle and fresh daemons to the street in front of the Catacombs entrance in Imod City. Note the Oger Magi's body an gear exceed Val's or Mal's maximum load, but can be teleported as an addition large person (which I believe she can do.).

Vorelle grabs the nearest thing that might be worth something, the hell hound had fine looking chain shirt barding, the skeleton bodies have breastplate and heavy shields they dropped the nice looking longsword they were using (OOC: Vorelle, Choose Hound, skeleton, or longsword.)

After Vorelle snatches something, Vauhwyt teleports herself, the undead knight's body, Mookie, and Vorelle to Imod city in front of the Catacombs entrance.


Your sudden appearance and with dead bodies and battle look about about your group or at least the ones they can see, causes the people present to give you plenty of room.

It's afternoon, and the street if full of Taurs making their way with some haste for the city gates carrying what belongings they can. Out of the general take and grumbling, you learn that the leaders have order the evacuation, something about a black sphere eating the city.


You group has a dead lich, a rod, a invisible large dead Ogre (~1800 lb), a dead Knight body, great club, and what every Vorelle chose to grab.


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 11th, 2011 3:26:28 PM

Note: I think some/most of us are still Greater Invisibled.

Vauhwyt thinks to her friends, "I expect they'll be scrying us as soon as they can. I think this will make it impossible for them to know where we are when we are scried."

She takes out and opens her eversmoking vial, so that an impenetrable smoke covers the immediate area.

She thinks, "I wish I had grappled and bound that lich. I'd like to toss it into this black sphere. Anyone have any ideas what to do with that? Is there anything we can do? Cast a Dimensional Anchor on it? Try a Remove Curse, Greater Dispel, Commune or a Legend Lore, none of which I can cast? Blip to the Star Mages, maybe ask them for advice? Or leave it to Domi and the Taurs, while we hit them in our own more-or-less effective ways?"

Vauwhyt casts Detect Magic, separates the magic from the non, and Shrink Items the nonmagic stuff for easier transport. Note that objects that are not permanently magical but have spells cast on them can be shrunk, and the durations of those spells continue to expire.

Mookie adds, "Speaking of expire, I think we should high-tail it out of here"

Moderate Fortification, Mind Blank, AC 38, 144/174 hp Malgant 
Friday March 11th, 2011 4:24:31 PM

OOC
Is the catacombs a " safe place"? Or is it a "don't bring trouble in following you" kinda place?
The rod absorbed my dimensional anchor so I am thinking its a rod of absorption Vauwhyt.
My plan would be separate the magic from the crap on the bodies and head into the Catacombs. I am not sure how much we learned about the sphere but I don't think anything will effect it other than the amulet to direct it. It wasn't behaving like a normal orb since it is huge and growing also it wouldn't allow anyone else to try and mentally move it like a normal orb. Glenn also alluded to it 'hatching' which frankly scares the pants off me.

Moderate Fortification, Mind Blank, AC 38, 144/174 hp Malgant 
Friday March 11th, 2011 4:57:35 PM

OOC
Once in the Catacombs we can see if we found anything to stop the orb or the phylactery. Maybe we will get lucky.

Vorelle [AC 30; HP 50/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Monday March 14th, 2011 1:32:47 AM

Vorelle looks from the shocked bystanders to the naked sword in her hand.

"Um....," she says uncomfortably. She can't even sheathe the thing, and it's an awkward length to just tuck into her belt. She tucks it in as best she can, though.

Maybe one of the bigger temples in Plateau City will have some ideas about the lich? she suggests tentatively. There's all kinds of adventurers there. Maybe they've dealt with this kind of thing before.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday March 14th, 2011 6:40:53 AM

OOC: I don;t think we can hide in the Catacombs. But there's no reason to. I do like the idea of teleporting to Plat City to visit the temple of Gargul.

AC 42 HP 142/ 187 Valanthe 
Monday March 14th, 2011 12:31:15 PM

"Can't we just sanctify an area or something. Fill it with holy energy and leave it there. Who knows maybe its possible to use the body as a way to find the phylactery."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155 
Monday March 14th, 2011 4:26:19 PM

"I plan on scrying tommorow, and useing the corpse as a link to try and find his phylactery, then we can go straight there and take care of him 9once and for all. I'd really hate to try and go further today, being as depleated as we are in magic casting ability.
She waits for more information to decide exactly what they are going to do....

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (23 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (23 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Moderate Fortification, Mind Blank, AC 38, 144/174 hp Malgant 
Monday March 14th, 2011 4:41:36 PM

" Right. We need to identify this gear we found and see if anything will help with the sphere. Then on to the Temple of Gargul."

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d20+19=27 ; d20+19=33 ; d20+19=28 ; d20+19=36 ; d20+19=28 ; d20+19=33 ;
Monday March 14th, 2011 5:34:11 PM

Vauhwyt casts Detect Magic and Identify (no expensive component under PF). She starts looking over all the gear (In PF you ID items with Spellcraft checks).

Spellcraft checks, including a +2 for Heroism: 27, 33, 28, 36, 28, 33.

If you can Aid Another with these checks, Vauhwyt will cast Identify on Mookie to ... that automatically lets Mookie add +2 to those rolls.

The DC to ID things is ... "Identify the properties of a magic item using detect magic ... 15 + item's caster level."

Feel free to roll any more that you need.

Aztyr is surely better than Vauhwyt at doing this, so if she wants to roll, Mookie and Vauhwyt are pleased to offer Aid Another bonuses to her.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 5 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 2 of 5 (Telep x2)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges

Hero points used: 1

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155 
Monday March 14th, 2011 5:44:50 PM

OOC: nope, Spellcraft is only 13, my knowledge Arcana is through the roof along with my UMD that is stratispheric.

Moderate Fortification, Mind Blank, AC 38, 144/174 hp Malgant  d20+4=8 ; d20+4=11 ; d20+4=7 ; d20+4=20 ; d20+4=21 ; d20+4=17 ; d20+4=23 ; d20+4=19 ; d20+4=8 ; d20+4=10 ;
Tuesday March 15th, 2011 9:44:30 AM

Malgant attempts to help Vauhwyt identify the items they find. ( I'll make 10 checks, dunno how many things we found) He is helpful more often than not, able to point out a feature that assists Vauhwyt in figuring out an items true use.
Spellcraft ( aid another to identify)
8 fail
11 succeed
7 fail
20 succeed
21 succeed
17 succeed
23 succeed
19 succeed
8 fail
10 succeed

To Imod City, to Plateau City


Back at IMod City (Dm Glenn)  d100=49 ; d100=4 ;
Tuesday March 15th, 2011 11:26:57 AM

(ooc: My apologies for failing to post Monday.)

Thinking quickly, Vauhwyt opens her eversmoking bottle and within moments the street is filled with a thick smoke that totally obscures vision. Mookie suggest leaving as the liontaur starts to sort through the stuff. You hear people call out and start to bump about in the thick smoke being unable to see there way. While the smoke doesn't cause breathing issues, the evacuating citizens are having trouble navigating through the smoke and someone is starting to panic calling out "Fire!"

Debating about the wisdom of using the Catacombs as a safe place, Malgant suggest picking the magic out of the loot and heading into the catacombs.

Vorelle tucks the looted sword into her belt and suggest asking a temple what to do about the lich.

Valanthe ask why they can't just stash the body in a sanctified place to keep it from the phylactery.

Speaking to the others, Aztyr share her plan to try and scry the phylactery using the corpse after she renews her spells the next day.

At Malgant's urging, Vauhwyt starts to identity the items looted using her skill as a spell caster and magic to detect the items auras. With Malgant's & Aztyr's help, they figure out what the items are, despite the problem of working effectively blind due to the smoke.

Loot
Lich's body pick up by Mal:
- Headband of vast Intelligence +2[Perception skill]
- Ring of Protection +5
- Scroll of teleport
- Mantle of Spell Resistance SR21
- Rod of Absorption absorbed: ~50% used
- Cloak of Resistance +5
- Bracers AC6

Ogre Magi's body picked up by Val:
- Chain shirt,
- Greatsword,
- Composite longbow {+7 Str} w/20 arrows
- Pouch with 20,000gp in gems.

GraveKnight body picked up by Vauh & Mookie:
- Greatsword +1
- Full Plate +1
- Belt of giant strength +2

Sword picked up by Vorelle:
- Longsword -- masterwork


After about 2 minutes, Vauhwyt detects the Scry on Aztyr final catches back up to her. (This is the same Scry spell from earlier so no roles are needed.) While most of the people are invisible and obscured by the smoke, the Scrying person probably can't see much.

Vorelle [AC 30; HP 50/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Tuesday March 15th, 2011 4:33:59 PM

"I hate to be a nuisance," Vorelle says, "but I'm going to need some healing at some point."

She's a little disappointed that the sword she picked up isn't worth very much. Maybe I can just keep it as a souvenir, she thinks.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155 
Tuesday March 15th, 2011 9:09:30 PM

OOC: do you mean that the bracers add 6 to your AC if worn? just clearing it up.

Aztyr whistles under her breath at some of the items when they are identified.
"I'd prefer to let Malgant heal you up rather than use the staff, I will if we need to tho, I'll just have to refill it is all, which when it comes down to it, it's not hard, just a little dangerous and time consuming."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (37 minutes)
Protection from Energy (cold 120 points) (147 minutes)
Shield (12 minutes)
Blur (12 minutes) 20% miss chance

Spells on others:

Telepathic Bond (37 minutes) all (inc Mookie)
Vauhwyt 12m, Blur, 20% miss chance
Vorelle 12m, Blur, 20% miss chance
Valanthe 12m, Blur, 20% miss chance
Malgant 12m, Blur, 20% miss chance
Vauhwyt 147m Protection from energy Cold 120 points
Vorelle 147m Protection from energy Cold 120 points
Valanthe 147m Protection from energy Cold 61 points
Malgant 147m Protection from energy Cold 91 points

3 minutes marked off spells

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant  2d6=7 ; 2d6=8 ; 2d6=4 ; d6=3 ; 2d6+15=23 ; 2d6+15=21 ; d6=6 ; 2d8+15=24 ; 2d8+15=19 ; d8+5=11 ; d8+5=6 ; d8+5=13 ;
Tuesday March 15th, 2011 10:43:01 PM

Malgant stops and channels energy first, healing everyone at the same time.
Heal 21 damage on everyone within 30 feet including himself.
He then uses cure moderate wounds mass two times to heal everyone in the group.
Heal 43 damage on everyone.
Then he casts cure light wounds on Vorelle two times for 24 healing
( ignore the 2d6+15 rolls I was asleep and not thinking.)
Malgant's Spell List


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d20+12=25 ; d20+20=28 ; d100=26 d100=57
Wednesday March 16th, 2011 10:10:16 AM


The healing is nice, but neither Mookie nor Vauwhyt need it, thanks to good reflex saves and evasion. "We're being scried," reports Vauhwyt, "so let us add a little bit of a distraction!" She thinks at her familiar.

"Jeezum Crow!" Mookie says aloud, clearly angry. "Get ready everyone! Heal up and we're going back right now!"

"Hush!" Vauhwyt says out loud to her familiar. "Don't be stupid!"

Bluff checks for Mookie and Vauwhyt acting: Mookie - 25, Vauhwyt - 28.

"Aztyr," thinks Vauhwyt, "This telepathy spell is awesome! We have to use this ALL the time!"

"Nothing we got here is going to help with the black orb eating the city. I say we hit the Catacombs and the Temple of Gargul in Plat City. That's a good place to get some intel, cast some scries, and rest up for the day. Tomorrow we hit them again."


As mentioned earlier, she uses Shrink Item spells to make the corpses and bones more easily transportable, then puts them in her Haversack so they are off the plane.

Arcane Fail for the Shrinks if need be: 26 and 57 no problem.

She thinks to her friends that she still has six teleports in her for the day.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Greater Invis
Holy Aura (From Mal)
Haste
Blur
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life
Greater Invis
Mage Armor
Barkskin
Holy Aura (From Mal)
Haste (From Aztyr)

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 2 of 5 (Telep x2)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 1 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

Back at IMod City (Dm Glenn) 
Wednesday March 16th, 2011 10:13:27 AM

Vorelle ask for some healing, and Mal obliges with healing for everyone in the group.

Aztyr looks over the loot. (ooc: yes the bracers work like armor giving a base AC +6 They do not stack with normal armor or mage armor)

As the smoke concealed area spreads the people evacuating find their way out of the smoke and others avoid the area, so the group is left alone within their smoke cloud. You can hear some guards calling from outside the smoky area "Is there anyone in there? Does anyone need help in there? We've called a priest to come disperse this smoke!"

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Wednesday March 16th, 2011 4:21:30 PM

" All is well. The smoke should clear in a few moments on its own." Malgant calls from inside the cloud, speaking in Minotaur to be sure the guards understand him.
" Blast the luck! I still think the halfling/Succubus has the control item. She is the one that informed us it was here, she is the one that hired the spies, she seems to be his chief enforcer. Very well, lets get into the catacombs and cash this gear in unless anyone wants any of it. Then off to the temple of Gargul in Plateau city to see if they can help us with information. I do not need or want any of the items we found, although the rod could be handy, if I could find a way to affix it to my shield. I already have both hands full."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 10 min duration
Death Ward on Val 10 minute duration
Death Ward on Malgant 10 minute duration
Sheild Other on Val 15 hour duration
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 104/155 
Wednesday March 16th, 2011 9:26:57 PM

Aztyr uses Telepathic bond to inform the rest, *It'll take a couple days, but I'll be mak8ing this Telepathic Bond permanant on all of us, unless you decide you want to stay out of the link. It's proven extreamly usefull, and I believe everyone agrees with this comment. You probably have a couple days to make up your minds, because making this permanent uses my most powerful spell.
As for any loot, none of it interests me, unless I can get that cloak made slotless.

Aztyr will follow the rest into the Catacombs.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (23 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (23 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Thursday March 17th, 2011 1:20:53 AM

"Thank you Malgant," Vorelle says as her wounds heal. She is still not back to full hitpoints, but she feels much better.

She accompanies the rest of the group to the Catacombs, although she really has no equipment to sell and nothing to buy.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d100=33 ; d100=70 ;
Thursday March 17th, 2011 12:27:59 PM

After shrinking the corpses and trying to fool any scrying foes, Vauhwyt is ready to blip to Plat City.

Arcane Fail: 33. Miss chance: 70. No problem.

Back at IMod City (Dm Glenn) 
Thursday March 17th, 2011 1:13:12 PM

(ooc: yep you suck in under the wire.)

Vauwhyt shrinks the left over bodies and items, then tries a bit of subterfuge on any scryer as she communicates with the other mentally.

Reassuring the city guard, Malgant thinks they need to go after the Succubus.

Aztyr lets the others know what it would take to make telepathic bond permanent.

Thanking Mal for the healing, Vorelle waits on the others to sell the loot.

Ready to go, Vauhwyt can blip the group to Plat City whenever.

AC 42 HP 142/ 187 Valanthe 
Thursday March 17th, 2011 2:24:25 PM

permenent may be a big step. Our paths run the same course now but it may not always be so. Yet it is very useful. Instant communication on the field of battle is an incredible tool. Maybe enchanting it onto an item but that runs the risk of falling into enemy hands. It's a tough decision.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 17th, 2011 2:44:03 PM

Vauhwyt asks Aztyr mentally, Why not just cast the spell two or three times a day? It costs so much gold to make things permanent [OOC: I think the casting of Permanency is 12,500 per person!] For that kind of cash, buy a Rod of Extend, and cast Extended Telepathy twice a day. That should cover us."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Thursday March 17th, 2011 3:01:25 PM

OOC: the cost is 12500 in material components, with my new class selections there are no material components required by me anymore. I end up 1 caster level lower, but that is ballanced out by that effect.

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Thursday March 17th, 2011 4:11:13 PM

OOC
I believe Aztyr is the test subject for Troy to get feedback about how the spellweaver class is worded. Once it is noticed that by taking the limited wish and wish spell as a 1st level spellweaver a sorcerer can cast every wizard spell up to 8th level for no cost I imagine the class will be hit with a nerf bat the size of a telephone pole. But that's the deal for now.
IC
Thinking more carefully Malgant agrees teleporting to Plateau city before going to the catacombs would probably work better. That way they have more of the Lich's possesions for the scholars of Gargul to examine and will have a clearer outline of what they need to vanquish the lich. Malgant is willing to be reduced so that Vauhwyt can teleport them all in one shot if needed, since Aztyr has never been to Plateau City. He does think to ask " Are there any odd rules or customs I should be aware of in Plateau City?"

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 10 min duration
Death Ward on Val 10 minute duration
Death Ward on Malgant 10 minute duration
Sheild Other on Val 15 hour duration
Prot cold 91 points from Aztyr
Greater invis from Vauhwyt (50% miss chance)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Thursday March 17th, 2011 6:19:01 PM

Aztyr waits to see if Vauhwyt is going to do reduce person. If not, she'll draw out a wand and use 2 charges, one on Malgant and the other on herself. Then, she gets ready to be teleported. It's a wierd feeling, waiting for someone else to teleport her, since it is her that usually does the transporting.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (22 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (22 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33)  d100=62 ; d100=72 ; d100=51 ; d100=55 ;
Thursday March 17th, 2011 8:15:43 PM

Vauhwyt shakes her head. "Sorry, I have to do it in two trips," she thinks. "I can only take myself and four others, and we have here Mookie, Aztyr, Val, Mal, and Vorelle. That's five. So I have to make two trips. But that's not a problem!"

The liontaur leaves Mookie, Mal, and Val behind and takes Vorelle and Aztyr on the first trip. Then she returns [62, 72 = A-OK] and then takes Mookie, Mal, and Val on the next trip. [51, 55 = A-OK]

Three rounds later, the party is in Plateau City, in front of the skull-shaped Grand Temple of Gargul.

"Mal," she thinks, "Fear not. Plateau City is the most civilized, the most sophisticated city in the Wold. It is cosmopolitan and suffers from no crazy rules or laws. That's why adventurers flock here from all over. One whole quarter is devoted to adventurers. The Gold Quarter? The Dragon Quarter? I forget the name."

Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Haste; Telepathic Bond; Holy Aura] 
Friday March 18th, 2011 2:18:27 AM

[OOC: Cayzle, did we go to Plateau City, back when we were the Dirt City game? I think we might have, but I get mixed up, because I DM'd the Plateau City game.]

Vorelle looks around in awe when the group arrives in Plateau City. I hope we don't all look like hicks, she worries.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 18th, 2011 7:26:14 AM


[OOC: Vauhwyt worked in Plateau City as part of her background, and she got her Grim training there. She has been back since once or twice.]

Vauhwyt leads the group into the Temple of Gargul, and seeks out her old mentors and teachers. She especially seeks out any learned Undead Hunters she may know or know of who can tell about liches.

In Plateau City (Dm Glenn) 
Friday March 18th, 2011 11:44:21 AM

(ooc: Thanks for pointing out the material component issue. I wasn't aware of how that was working. There real is too much going on in Woldain classes & prestige classes for me to keep track of. While using the Pure Weaving is valid as written, it is open to abuse. IMHO, Spell Weaver Pure Weaving really should only reduce the material component cost by ~100gp / Weaver level stacking with Eschew Material.)

As the group discusses the merits of permanent or extended Telepathy, Vauhwyt transports the group to Plateau City losing the Scry sensor which is hovering around them.

The party is now in Plateau City, in front of the skull-shaped Grand Temple of Gargul. and no longer being scryed.


(ooc: Rather than casting three teleports, wouldn't it be possible for Vauhwyt to share/cast the teleport on Mookie letting him take the first group, then Vauhwyt casting the second one taking the rest?)



Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 18th, 2011 11:56:46 AM


OMG! Glenn! Can that sleaze be legal?!? Wowsy! Off to the Rules Board to confirm!

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Friday March 18th, 2011 3:56:55 PM

LOL

IC
" So if things don't go my way I am not aloud to call out the person offending me in a Kayleb and rip one of their arms off and beat them with it? How can this place truly be civilized then? Malgant thinks that some of the humor in his comment may have been lost in the flat translation of telepathy, but he thinks the others will know he is joking. He too looks around in wonder at the city. He also notes that he is back in human lands and sighs inwardly at the smaller doors and other accommodations.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Sunday March 20th, 2011 6:11:21 PM

Aztyr looks around, and upon seeing the temple just stops and stares.
"I've seen this type of Architecture before. It was when we went to..... Oh that makes sence, it was his realm, wasn't it?"

She realized she'd seen it before when they wentto bring back those that died on the Island where the device was.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (22 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (22 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


AC 42 HP 142/ 187 Valanthe 
Monday March 21st, 2011 12:15:08 PM

so can we stop popping all over the wold now? There has to be some place we can go where they can't watch us. After all this time I'd like to get this armor off and into a hot bath.

In Plateau City (Dm Glenn) 
Monday March 21st, 2011 3:21:16 PM

Currently the group is standing in front of the Skull-shaped temple of Gargul. Some heroes stand about gawking at the temple in the afternoon sun. The streets are full of people going this way or that hardly giving the odd group of liontarus, minotaur, and other humanoids a second glance that may be due several invisibility.

Valanthe wonders if there is anywhere to avoid peeping Scry's, but if there is it's unlikely anyone is going to come up to the group and spill the beans.

CurrentlyVauhwyt is not detecting any Scry.

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Monday March 21st, 2011 4:56:25 PM

" Wouldn't the temple be shielded against such intrusions? Lead on Grim Vauhwyt, for this is your Temple and these are your priests, though I think I would like to get to know them." Malgant then either dispels the invisibility on himself or asks Vauhwyt to do it. It would be rude to enter the temple while hiding behind an illusion.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 10 min duration
Death Ward on Val 10 minute duration
Death Ward on Malgant 10 minute duration
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Monday March 21st, 2011 7:52:08 PM

Aztyr mostly agrees with Malgant's comments over the bond and drops her hat disguise, showing her normal mostly unorginized self. She straightens out her shirt and her leather harness, making sure things are where they should be.
* No sence standing around out here, get moving Vauhwyt, you're entering first at this place. I'm not sure anyone else worships your god, so this is your house. *

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi)
Telepathic Bond (40 minutes)
Protection from Energy (cold 120 points) (150 minutes)
Shield (15 minutes)
Haste (22 rounds)
Blur (15 minutes) 20% miss chance

Spells on others:

Telepathic Bond (40 minutes) all (inc Mookie)
Haste (22 rounds) all (inc Mookie)
Vauhwyt 15m, Blur, 20% miss chance
Vorelle 15m, Blur, 20% miss chance
Valanthe 15m, Blur, 20% miss chance
Malgant 15m, Blur, 20% miss chance
Vauhwyt 150m Protection from energy Cold 120 points
Vorelle 150m Protection from energy Cold 120 points
Valanthe 150m Protection from energy Cold 61 points
Malgant 150m Protection from energy Cold 91 points


Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Telepathic Bond; Holy Aura] 
Monday March 21st, 2011 7:57:08 PM

"Well, if this is the place, we should go inside," Vorelle says, and heads for the entrance.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday March 21st, 2011 10:15:42 PM

Vauhwyt invites her friends in and leads the way. Her goals are to make some introductions, to ask about talking with experts, and to secure safe lodgings, if possible, for the night. She makes sure that the higher-ups know her group is at war with the master of Bone Mountain and has been actively scried, pursued by a succuubus, and that impersonators have been attacking places in their name. And that an orb is eating Imd City, likely in an attempt to distract them. Bottom line, full report, no secrets.

In Plateau City (Dm Glenn) 
Tuesday March 22nd, 2011 10:56:48 AM

The group follows Vauhwyt into gaping mouth of the Skull-shaped temple of Gargul dismissing their invisibility and illusion disguises as they enter. The Grim liontaur feels at home, in the temple as a gray cloaked priest looking pale and smelling of strong perfume greets you withing. Bowing he motions for you to follow before you have time to explain, "The chief temple priest told us to be expecting your group. Please follow me." The priest leads you through a few doors, hallways and stairs, until you arrive at an upper floor room. Stepping through a wall of black your in a large room which appears to be a combination study and meeting room. It has a large window looking out through one of the eye sockets of the temple Skull facade.

An older bald priest is waiting their for you, Greetings! I am Morttish. You may relax here for a time, it was prepared for your visit and has both Private Sanctum and hollow magic with wards against dimensional traveling. We have a little time before you must make a decision, but first tell me in your words of your troubles and I will try to answer what questions I can, then I will share what the knowledge Gargul has sent to me about your choices." He directs the priest who guided you to the room, to bring food and water for their guest.

Morttish, listens to Vauhwyt's report, The Master of Bone Mountain, Scried, Demons, Impersonators wrecking havoc, and a orb eating Imod City? Is that all? Also, what knowledge do you seek?


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday March 22nd, 2011 2:24:06 PM


The chief priest says, "Is that all?" to the party's litany of woes, and Mookie caws, "Is that all!?! Jeezum Crow, what would it take to make this guy blink?"

Vauhwyt is VERY quick to subdue her familiar and stuff him in her belt pouch, stammering an apology to Morttish.

Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Tuesday March 22nd, 2011 4:33:19 PM

" Quite a bit more than what we have endured Mookie,unless I miss my guess." Malgant bows to what appears to be the head priest of this temple and is reassured by his calm demeanor. This man seemingly speaks to the god of Life and Death as Malgant does to his god, as a revered father figure. He knows that he can rely on his deity for aid when it is warranted and is not afraid of whatever comes. He would be a superb Protector. Malgant goes into more detail about Vauhwyt's description, hoping to hit whatever mark the priest is waiting for.
" What I think we are seeking is assistance in the form of knowledge about how to ultimately send this lich who has evaded your lord's realm to the reward he deserves. His minions wronged us by taking and experimenting on children your Grim adopted when she helped to slay the children's parents. We retaliated by executing the mage minion responsible and leaving the message that his master was next. The lord of mount bone took offense to being so challenged and has made the lives of those we hold dear a living hell ever since. He attacks our friends in our name using illusion to veil the attackers and make them appear to be us. He has dropped an Orb of darkness that grows as we speak into my home city, at the doors to my temple. We have observed his minions and been led to his warcamp. We executed the physical form of a Lich and now seek it's phylactery and a way to destroy it and be rid of that Lich. We are not certain that the Lich is the Lord we seek though. At least I am not certain. Can your scholars and undead hunters teach us what we need to know to rid the Wold of this fiend?"
"Also, we have encountered undead with the physical form of Lichs and the skill of a very seasoned warrior. Dressed in magical heavy armor and fighting with skilled field tactics they were formidable foes. Their phylactery was inside their body and more easily found and destroyed. To the best of our knowledge these were also created in Mount Bone."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday March 22nd, 2011 6:44:49 PM

"We know that they are useing someone's memmory of us to make thier illusion of us. Because I very rarely look the same any two days in a row. I keep track of what disguise I use and then can tell what day we were seen and copied. I also appearently have a persistant scry on me. Vaughyt alerts me, so far the scrying has yet to catch up this trip...."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points



AC 42 HP 142/ 187 Valanthe 
Tuesday March 22nd, 2011 11:05:29 PM

Valanthe stands back and looks around at the temple. She prays to Gargul and believes in his cause. Yet she never felt any formal call to take up the robes. The temple was rather impressive.

"It may be more than just the lich. The one impersonating me was a demon. Maybe the same one I encountered when I stopped that infernal machine."

Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Telepathic Bond; Holy Aura] 
Wednesday March 23rd, 2011 1:01:56 AM

Vorelle shifts nervously from foot to foot. She isn't as shy as she used to be, but she still finds authority figures pretty intimidating.

"Um....also," she says hesitantly, "if anybody here knows what to do about that orb that eats things, that would be good. People are in danger."

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 23rd, 2011 7:04:34 AM

Vauhwyt takes a moment to explain the party's chosen strategy.

"Our idea is to hit back hard instead of playing defense, to attack rather than to react." Vauhwyt says. "We're staying mobile with multiple teleports per day, and no base of operations. We're defeating scrying with mundane defenses like smoke. We're using telepathy for all communications among ourselves."

"We could use advice on good targets of opportunity in addition to the advice on finding phylacteries. We have the old corpses of the lich, if that helps."

In Plateau City (Dm Glenn) 
Wednesday March 23rd, 2011 4:02:53 PM

Sitting in the warded meeting room within the temple of Gargul of Plateau City, the heroes continue to talk with the chief priest Morttish.

Mookie seems to take Morttish's calmness poorly, as Vauhwyt stuffs the familiar into a bag.

Malgant and Aztyr shares their thoughts and questions. Morttish nods, gravely as he replies "Yes the Lord of Mount Bone's abuses and twist souls to do his bidding, but it isn't clear if he himself is an undead. The Lich you dispatched is one of several which serves Mount Bone. His death isn't permanent unless you find and destroy his Phylactery.
unfortunately the one you killed is one of three Lichs doing Mount Bones' bidding in raising a army of demons, outsiders and undead."


Valanthe discusses the one impersonating her, as Vorelle returns to the importance of the city eating orb. The bald priest sighs, "Yes, they poison they spread by cause harm for years. The orb is a potent weapon which needs to be neutralized."

Vauhwyt offers her proactive strategy in dealing with the Mount Bones problem. Morttish smile, "Then you might like what I have to offer."

Morttish begins to share what he know, "Little is known about Mount Bone or its lord, except that it seeks to expand its control. The Lich you killed is one of three Lichs doing Mount Bone's bidding in raising a army of demons, outsiders and undead. Unfortunately the whereabouts of their Phylacteries are unknown, but suspected to be under the control of Mount Bone."

Pausing a moment, the priest continues "Your actions of interrupting Mount Bone plans for the Harpy fledglings and Unicorn, and subsequent killing of a wizard researching abominations, has made you a high profile enemy of Mount Bone. Currently the task of dealing with you is still being left to servants of Mount Bone. If you continue to be a thorn in their side, I'm sure the Lord of Mount Bone will begin taking more direct action against your group."

Looking at Vauhwyt then the rest of the group, "As for additional opportunities to strike at Mount Bones, we know your impersonators will be making another attack within the hour. If you take your imposters out, before they can return you can use the teleportation circle in place of them and possibly catch one or both of the other lichs. Undoubtedly one of the Lichs has the device controlling the orb. As a bonus, if you manage to kill both liches, the army of demons and outsiders would be leaderless and soon fragment. Losing faith in Mount Bones ability's they would leave. Unfortunately you won't have time to rest and restore your powers."



Moderate Fortification, Mind Blank, AC 38, 174/174 hp Malgant 
Wednesday March 23rd, 2011 4:56:39 PM

OOC
How many levels are stored in that rod of absorption right now? Do we know? Can we find out?
IC
" Within the hour. Imod would call me a fool for attacking a superior force unprepared and with few if any of his potent prayers left at my disposal. Yet if I don't his people will lose their connection to him when his temple is swallowed by the dark orb. I know our teleport powers must be getting low as well. Do you have a war chest that we may access in order to bring this attack off? We captured a rod of Absorption from the first lich. If it were full we would have the spells to pull this off I think. I am willing to do this to keep the people those impostors would attack safe and help save my homeland. Any help you can give us would be much appreciated. Show me where to go and I will bring you back the other lich bodies, or die trying."

Malgant’s Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
True seeing on Malgant 5 min duration
Death Ward on Val 5 minute duration
Death Ward on Malgant 5 minute duration
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 23rd, 2011 6:38:29 PM


"I do like this idea! Thank you, Reverend Morttish," says Vauhwyt. She thinks a surprise hit now would be very effective. She still has enough juice left for a few teleports, too.

Vauhwyt checks with her friends via telepathy first, and if they agree, tells the priest, "You have been very good to us as we come to you in a moment of need without warning, though our coming seems no surprise. We have a donation to make, as a sign of respect and a thank you. Although we do not all honor Gargul as first among gods, we certainly all feel awe at his majesty and devotion to both life and death."

OOC: We should donate at least 10 grand worth of loot, I suggest. These people are giving us a scry-free zone and great intel.

Vauhwyt is suggesting that some of the loot from the battle just won should be donated here. Also, she points out to her friends, if we have an hour, that's plenty of time to run over to the Catacombs to sell gear and get something sweet to use in the coming fight.

AC 42 HP 142/ 187 Valanthe 
Thursday March 24th, 2011 7:04:03 AM

"It's risky. Jumping in to attack our doubles when that is what they are most likely to be expecting. We are tired, injurd, and probably magically drained. I'm willing to take the fight to them since there may not be another chance to know where they will be."

AC 42 HP 142/ 187 Valanthe 
Thursday March 24th, 2011 7:04:04 AM

"It's risky. Jumping in to attack our doubles when that is what they are most likely to be expecting. We are tired, injurd, and probably magically drained. I'm willing to take the fight to them since there may not be another chance to know where they will be."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Thursday March 24th, 2011 2:22:20 PM

Aztyr looks around to the others, "An hour is bad news, I have so few of my powerful spells I don't even need to resort to counting my toes to add them up. I agree with Malgant, it'd be foolish to take them on this way, and as to going to the Catacombs to get gear that'll replace those abilities.... I doubt that they can replace them for any ammount."
She'll go along, but being a dedicated spell caster, she'll be the absolute weekest of the group if they continue on to another fight today....

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points



In Plateau City (Dm Glenn) 
Thursday March 24th, 2011 3:48:57 PM

(ooc: Rod of absorption 50%used absorbed 30 of 50 spell levels & has 10 spell levels to cast.)

Wanting to pull the attack off, Malgant ask about any help the temple could give and about the rod. The priest nods, We can heal everyone, cast what buffing spells the priest may have and transport you to the site. If need be we could cast spells to fill the rod of absorption with energy. What buff spells would you want, and I'll see if they are available. The catacombs are available to you, but going there would put you outside the wards of this room.

Vauhwyt checks with the others via the mental link.

Valanthe releases the risk and opportunity.

Aztyr is worried about the number of spells left to her.

Morttish spreads his hand, "You have have just fought a battle, I suspect many of your longer duration protection spells will still be working. Perhaps the rod of absorption would enable Aztyr to cast a few more of her more powerful spells?"


(ooc: if you want to visits the catacombs you can.)

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant  d20+5=7 ;
Thursday March 24th, 2011 5:54:33 PM

[b]" It would do that. It would also allow me to cast a timely heal if needed. If we are to face another Lich, the spell of Death Warding would be most helpful against them. They were fielding Ogre Magi like we fought before so cold defense will be very handy. "Any other enchantments you can spare will most likely also help us. Beyond that I still retain enough of my Lord Imod's prayers to transform me into a martial Juggernaut beside my love Valanthe. With the two of us rampaging through their ranks I don't think much more will be required. If you have any available I would purchase a scroll or two of Heal, just in case we need it."

Malgant is fine with a donation to the temple, just not the rod of absorption.

OOC
did we recognize any of the "other outsiders" that were in the succubus raiding party? Yay, my knowledge planes roll is a 7, so unless they were carrying signs like "I'm with the Vrock" I doubt I recognized any of them. A pity, because having some idea what they do might help us ask for buffs.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday March 24th, 2011 8:54:04 PM

Malgant ponders what other spells would be useful in this situation, and then it hits him, hard. "Imod's Horns! Good priest, do you have any scrolls of Holy Word? Not only will they make our foes more manageable by stunning them but they are all from another plane and evil. Chances are they would be sent back from whence they came without us even drawing steel. Leaving us with the magic we have remaining to deal with the Lich. This is important enough to head to the catacombs and leave the safety of your temple if I cannot get the scrolls from you. Imod's shadow veils me from their scrying eyes and I will be able to leave unwatched. But I do not know the way to the catacombs from here."

AC 42 HP 142/ 187 Valanthe 
Friday March 25th, 2011 12:20:12 AM

"Well sometimes you have to roll the dice and hope Lord Gargul has use of us still. If he doesn't then it doesn't matter what we do. Our time is at an end."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Friday March 25th, 2011 12:04:00 PM

Aztyr nods as Malgant speaks up with his new idea. "I believe I could cast that from a scroll, even though it is Holy Magic. I may not be an actual priest, but I've been taught the ways of the Priests of my diety."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday March 25th, 2011 1:41:46 PM

Vauhwyt feels up to the task. "And even if all we do is kill some of them and run away, it will be worth it," she says.

Mookie pipes up, "If none of us die, they get no experience, but if we kill some of them, we gain in power."

"Hush, Mookie," says Vauwhyt. Under her breath, you might hear her say ... Highlight to display spoiler: {"The only thing that's kept you alive all these years, my old friend, is the xp loss if I kill you myself!"}

==========

OOC: Does anyone object to making a donation?

Here's our loot:

Lich's body pick up by Mal:
- Headband of vast Intelligence +2 [Perception skill]
- Ring of Protection +5
- Scroll of teleport
- Mantle of Spell Resistance SR21
- Rod of Absorption absorbed: ~50% used [KEEP]
- Cloak of Resistance +5
- Bracers AC6

Ogre Magi's body picked up by Val: [All gear is LARGE, right?]
- Chain shirt, [IS THIS MAGIC, GLEN?]
- Greatsword, [IS THIS MAGIC, GLEN?]
- Composite longbow {+7 Str} w/20 arrows [IS THIS MAGIC, GLEN?]
- Pouch with 20,000gp in gems.

GraveKnight body picked up by Vauh & Mookie:
- Greatsword +1
- Full Plate +1
- Belt of giant strength +2

Sword picked up by Vorelle:
- Longsword -- masterwork [VORELLE souvenir]

We should keep the rod, the teleport scroll, Vorelle's souvenir, and anything else people want. I volunteer to sell the rest at the Catacombs, which is not far from here.

In Plateau City (Dm Glenn) 
Friday March 25th, 2011 5:26:32 PM

Malgant makes his list of needed spells that would be nice to have as the others comment on the plans

Morttish nods at Malgant's request, "I believe there are two pearls of power which would allow you to recall your Death Ward spell which would you could make use of before the attack. As for heal scrolls, I have two of those, but only one Holy Word scroll. Would that do? Also, before you go I would like to take the precaution of attuning a bracelet of friendship charm on each of you, just in case."

The priest has two pearls of power (4th) brought up to restore you magic before the battle, 2 scrolls of heal and one scroll of Holy Word.



Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Saturday March 26th, 2011 1:56:17 PM

Vauhwyt takes a moment to make a careful accounting of her remaining resources. (The buffs listed below are those that should still be running for the next fight, assuming 90 minutes between fights.)

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Protection From Cold

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (2 pts)
Mage Armor
Barkskin

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Saturday March 26th, 2011 5:17:53 PM

Question for Mal: Any chance for another Holy Aura? That spell was SUH-WEET! If not, definitely worth buying a scroll.

Questions for Morttish:

Are the imposters all demons?

Are they kept at bay by a Magic Circle vs Evil spell?

How about other demons we might face?

Are they going back to that same room in which we killed the lich?

Couldn't we just skip fighting the imposters and just go fight the two liches there?

Any chance for you guys casting some buffs on us before we go? Greater Spell Immunity? Mass Owl's Wisdom? Freedom of Movement? Death Ward? Align Weapon?

Seems to me the real advantage of killing the imposters and taking their place is the element of surprise on our return. So here's a BIG question ... any way you guys can tell us the actual name of one or both of the liches remaining? Remember we have the lich dust of the one we killed, so maybe we can use speak to dead to make him tell us? I'm thinking Trap The Soul with the trigger object option. We return, maybe with a glibness spell in place, and say, "Sir, we brought this back for you. You better take a look at it right away." Would that work on a lich?

AC 42 HP 142/ 187 Valanthe 
Sunday March 27th, 2011 11:25:55 PM

(OOC: I think we are between a rock and a hard place. the next battle wont be as smooth because of the lack of magical strength. Plus it is a trap designed to lure us in so they will be ready. Well ready for how we used to be i think. Since were short on time might as well jump in there and roll the dice.)

In Plateau City (Dm Glenn) 
Monday March 28th, 2011 5:33:02 PM

Morttish shrugs "I don't know who the imposters are, but from your description it sounds like they may be demons and outsiders. If they are summoned then a protection vs evil spell would keep them at bay, but if they are plan shifted, or gated in then no. Any demons summoned by other demons would be so blocked by a Magic Circle. I don't know if they are in the same location, I wouldn't use the location if it was compromised. Using the Imposters teleportation circle will take you back to where they were. I can cast a Mass owl's Wisdom, one freedom, one death Ward, I don't have the others you asked for. Even if we I had the required spells and material, I don't know the lichs true name. "

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Monday March 28th, 2011 6:42:55 PM

Malgant thanks Mortish for the pearls and quickly relearns the 2 death wards prayers. They will be instrumental for those going toe to toe with the lich since the lich's touch IS negative energy itself. He also nods his thanks for the scrolls. They will be enough, though having only 1 shot to banish all of the impostors makes the fight a bit more desperate. This can work. If the group can hold back their attack and wait for the Holy word and see who is left standing then there should be fewer targets, possibly no targets. Then it is on to the lich itself. Malgant looks to Mortish to tell him when to start buffing for their next fight.
OOC
No Vauhwyt, no more chance at another Holy Aura. It didn't do much since we didn't let the lich do anything offensive. fire protection and perhaps a new cold protection would be great, since if Val and I are both caught in an AoE and neither of us save I will die straight away since I would take all of my damage and half of Val's. Aztyr can fix that if she tries but if she can't do it fast I won't be coming back. There were 3 ogre magi Glenn's description of the away team so I expect 3 cones of cold, overlapping on us. With those odds if We don't save vs almost all of them the combined damage will get me. But better just me than both Val and me.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Monday March 28th, 2011 8:04:47 PM

Aztyr plans on accepting the rests decision, she's already voiced her's. "I can renew your and Val's cold protection, I'll have a few magic missiles, no fireballs, unless I sacrifice higher spells, a couple teleports, a handfull of disintragrates and only 1 of my top power spells. If we're going, I'll need to renew Haste as well, but I'll be sacing a spell for that too.
I just want everyone to know just what's left is all."


Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


AC 42 HP 142/ 187 Valanthe 
Monday March 28th, 2011 11:16:30 PM

"This feels wrong but we dont have much choice. People are being hurt because of us. The smart plan is to wait and regain our strength. Not jump into a battle, weak, wounded, and definately a trap."

ooc: if we do this I'll need a new list of what spells are active on val.

Vorelle [AC 30; HP 138/148] [Prot Cold 120; Blur; Telepathic Bond; Holy Aura] 
Tuesday March 29th, 2011 12:02:43 AM

Vorelle watches anxiously. "I don't know about magic," she says at last. "All I can do is hit things. But if you think we need to wait to regain spells, then I will wait with you. I'm sure we can manage."

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday March 29th, 2011 11:17:29 AM

Vauhwyt notes that Aztyr saw the imposter party before the casting of the Veil on them, so she should be able to describe and maybe even identify the monsters we face. She could even recreate them with a simple illusion spell so that we all could see them and maybe ID them.

Also, we have two enemy corpses here. Can't we try speak with dead to see if they know the name of either remaining lich?

Surely the clerics of the Lord Gargul here have the spell prepped?

We can get a scroll of Trap the Soul in the Catacombs to prepare the trap.

Also, Vauhwyt can cast a couple Resist Cold spells.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Tuesday March 29th, 2011 5:29:06 PM

Malgant hears the arguments for waiting, and thinks how much of Imod City will be gone in another day. If necessary he would allow himself to be teleported there with a towel for armor and a flyswatter and garbage can lid to fight with just to gain the chance that this attack can bring. Spells are low, so they need to be conserved until the lich is revealed. Mortish has offered healing to the heroes so Malgant cannot understand the cries of injury that he hears. Of all of them he is most at risk to the area spells the Oni will surely use since he will take both is and some of Valanthe's damage.
" I fail to see what all of the whining is about. This is the opportunity we have been presented with. If Mortish needs to take me to the top of the temple and launch me from a catapult to get me there, I am going. The group consisted of two female demons and three of the Oni Val and I have already made quick work of in the other Lich's room. ( Glenn mentioned others but I have yet to get any description of them or a yea or nay that they are with the away team) If needs be I can haste myself. This is the opportunity Vauhwyt has been talking of. Instead of waiting to react we step into the Lich's domain and rip his head off. We will not see another opportunity like it soon, if ever. If we sit here discussing why we cannot do this it will be tommorow before any of this is resolved."
"Vauhwyt, you wanted a catacombs run, so do I. I need you to show me where it is. We leave in less than five minutes and need to be back in less than thirty. I need a list of the scrolls that are going to be needed by the time we go. Remember, I am expecting a loud single word of the sweetest holy light imaginable and then no more awayt team for the bad guys. From there we will need to take on another lich room, maybe two. Think ahead and make your list."

Malgant turns to Mortish, his blood burning in his veins now. This will work, it has to. To the high priest he asks quietly. " High Priest Mortish, I thank you for all of the intelligence you have gathered for us and the help you are providing for us to accomplish this task. If I might ask one more thing of you, may I have a quiet corner of your temple for a moment to make peace with my god before this fight. Despite my optimism if something goes wrong on this mission we are surely going to have deaths. Since I will lead this charge the first will likely be me. Imod needs to know to prepare for that."

My list
Planar Ally scroll
5 protection from cold scrolls that will net out the 120 point max absorption
5 resist cold scrolls to protect a little more


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday March 29th, 2011 6:50:57 PM

Mal, any thoughts on the Speak With Dead idea? It only takes a standard action to prep the Trap the Soul trap.

Any thoughts on returning and fooling the enemy into thinking we are the imposters?

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Tuesday March 29th, 2011 8:26:38 PM

many thoughts...here they are in no particular order.
Speak with Dead
I don't have it preped
It is a violation of the deceased persons rest so I would think Gargul would frown on its use, so don't ask here
They are generally pissed when you talk to them and will likely save , so nothing useful will probably be gained, also I think it takes a long time to cast, so we don't have time.

Trap the soul
Again the whole Gargul thing
He doesn't have a soul in his body. That's why you can't follow it, can't see it depart and can't find it. It is safe in the Phylactery.

Fooling them
We are them so we should be able to pull it off swimmingly.
I, as a cleric, glow like a freaking lighthouse as a good creature. This is how I read the Aura ability of clerics, Glenn may read it less harshly but I think we will fool them for about 1 to 2 rounds, tops.

Killing the Lich
Aztyr has a sweet idea that he wishes to keep secret from Glenn, so ask him in an email. While not foolproof I think it has a chance. Besides, that can wait,we have other stuff that requires us to focus, now.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday March 29th, 2011 8:52:02 PM

"Well, I'll need a someone to pick me up a couple scrolls, well, more than a couple. I want 1 scroll of Mass Heal, 1 scroll of Speak with Dead, 2 scrolls of Baleful Polymorph, 2 scrolls of Holy Word, 1 scroll of Wish. That should come to about 15,675 if the Catacombs are still useing the same pricing guide as usual. I have some gems and whatever portion of the treasure is mine. I'd prefer to carry the gems so, if you want to take care of that Vauhwyt I'd be happy."
Aztyr then turns towards the High Priest and thinks for a couple minutes.....
"Mr. Mortish, can you have an Alter hallowed with a Dimentinal Anchor cast on it to bind something I want to try and do in the morning. It is a novel idea that I'd be suprised if it worked, but It is still very much worth the effort. Yes, I'm being vague for a reason, It seems that I'm appearently very easy to scry on... even though I've been careful."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


In Plateau City (Dm Glenn)  d20=17 ;
Wednesday March 30th, 2011 10:44:11 AM

Malgant thanks Mortish for the spells, scrolls and help.

Aztyr outlines what spells she has left, ready to follow the party's leave.

Valanthe express her concerns. Mortish smiles as he cast sufficient healing spells to restore everyone in the party to full health, "At least you will not be going back into battle Wounded!"

Vorelle offers to wait if necessary.

Wondering if they can speak with the dead to learn the remaining lich's names, maybe get the scrolls.

Mortish we could try to speak with the lich's dead body, but lich's are powerful creatures it may or may not work. Also, while Trapping the lich may work, it soul would still be trapped an unable to pass on.

Malgant talks to the other trying to dispel their doubts. The minotaur and liontaur only saw five total in the first away team of imposters two demons and three Oni.

Aztyr makes a list of what she needs from the Catacombs.

(ooc:
Mass heal 9th cleric 3,825gp
speak with dead 3rd cleric 375gp
baleful polymorph 5th wizard 1,125gp
holy word 2x 7th cleric 2,275gp(each)
Wish 9th wizard +25,000gp diamond 3,825gp {scrolls have to include cost of special material when made}

Total = 38,700gp )

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Wednesday March 30th, 2011 2:12:48 PM

ooc: thought I read that the Reader had to have the component, so drop the Wish totaling 9875gp then.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 30th, 2011 2:55:03 PM

When Mal says that Speak with dead is a violation of the deceased person's rest, Vauhwyt says, "Huh? That lich ain't resting!" She appeals to the high priest. "What do you say, sirr?" Her accent reveals that she is a bit nervous. "Would Lord Gargul mind if we tried to get answers out a dead lich?"

Also, to Mal -- won't an Undetectable Alignment spell keep your aura hidden?

Vauhwyt is happy to lead Mal to the Catacombs. [OOC: I just posted there.]

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday March 30th, 2011 4:21:32 PM

OOC
Glenn, Malgant has used undetectable alignment before, at the faire, does it mask his good aura?
Also I am just assuming the god of death wouldn't like anyone messing with the dead. That is why raise dead and resurrection require his permission in the Wold, right?

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday March 30th, 2011 5:04:07 PM

I think messing with his sworn enemies, the Undead, would be okay.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Wednesday March 30th, 2011 6:00:45 PM

Aztyr will wait in the secure room while her friends make the purchases she's asked for. She has a feeling that Holy Word won't work as Malgant hopes on the team they are going after, because she believes the Deamons aren't summoned, if they came accross a Gate, which she fears is the case.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


AC 42 HP 187/ 187 Valanthe 
Thursday March 31st, 2011 7:52:16 AM

While the others prepare spells for battle, Valanthe cares for her equipment. She wipes down her armor, cleaning the blood and dirt from all the hidden spaces. At least its made of mithril. It's surprisingly light and that makes it easier to manage. If it was steel or adamantite the suit would be a lot heavier. When her armor is cleaned, Valanthe moves onto the shield. When she gets the coin, she is defiantely getting some fire protection magics woven into it.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 31st, 2011 9:38:10 AM

Vauhwyt gives in to Mal. "Okay, Speak With Dead is not a good thing to try, but what about a Legend Lore or better Divination? Or what if we wish to know one of the names? Can a limited Wish do that?"

Vauhwyt asks the high priest if a Commune spell would reveal the name of one of the liches.

"If it succeeds, and we have the name of a lich, then we should totally try Trap the Soul. Keep in mind that it is a teleport-style conjuration that traps the body as well as the soul. That's why I think it will work."

"If we happen to come back through that Teleport Circle and the enemy thinks we're the imposters for even a few rounds, we have to be able to use that!"

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (2 pts)
Mage Armor
Barkskin

Spells Used:
Lvl 1: 0 of 7
Lvl 2: 3 of 7 (Alter Self, False Life x2)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

In Plateau City (Dm Glenn) 
Thursday March 31st, 2011 11:33:19 AM

Mortish looks thoughtful at Vauhwyt's question "Lord Gargul encourages free will in his followers, it isn't my place to forbid the use of Speak with dead. Also, I would encourage you to think of the undead not so much as our enemy, but as ill, lost, or trapped souls that need our help to be freed. Also, Speak with dead doesn't work on a corpse that as been an undead creature. The Commune spell gives only yes and no answers."

Aztyr waits while her the others make the purchases for her.

Valanthe prepares for battle by cleaning and checking her gear.

(ooc: Yes a undetectable alignment would prevent the aura being detected via a divination magic. Legend lore would take days to cast. Divination provides advice about goals, events, or activity. Commune spell give yes or no answers only. LOL "Does the lich's true name start with an 'A'..." )


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Thursday March 31st, 2011 1:13:48 PM

The spell we need is, I think, "Vision." I'm getting one at the Catacombs.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Thursday March 31st, 2011 4:48:38 PM

" Yes Vauhwyt, if they are fooled for even a second we should be using that time to make the lich an ex-lich. Minions can be dealt with after the lich is taken care of. Buying a few days respite by making them reform allows us time to locate their phylactery. Had I any idea what they looked like I could locate them via a prayer from Imod. However phylactery are unique and therefore I won't know what it will look like. What do you think, is the lich a person or being while it is reforming? would locate person work on it? If so it needs to reform at it's phylactery I think so it could be scried there and then teleported to no?" Let us get this shopping done, we don't have much time."

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Friday April 1st, 2011 12:00:40 PM

Vorelle frowns. "Well, a re-forming lich is either an object or a creature," she says. "It has to be one or the other, if it's anything at all. Is there---could we prepare two spells? One for objects and one for creatures? One of them's bound to work."

She hopes she made sense. She doesn't understand magic too well.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday April 1st, 2011 2:04:20 PM

"Good idea, Vorelle," says Vauhwyt just before dashing off to the Catacombs. Anyone else coming?

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Friday April 1st, 2011 4:32:42 PM

Unless Vauhwyt is willing to pick up the scrolls Malgant mentioned wanting and setting aside some of the gems for the ritual he will need to call on a Deva for help, Malgant will accompany her to the catacombs. If she will make the purchases for him he would rather use the time with Val and then making a short prayer to Imod to seek his blessing before combat.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Friday April 1st, 2011 5:30:11 PM

I'll get them -- please just relist what you need asap!

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Friday April 1st, 2011 8:35:18 PM

Aztyr needs, "Mass heal 9th cleric 3,825gp, speak with dead 3rd cleric 375gp, baleful polymorph 5th wizard 1,125gp, holy word 2x 7th cleric 2,275gp(each)

Aztyr will cough up cash id Vauhwyt needs any.


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Saturday April 2nd, 2011 6:59:10 AM

MAL! I need your desired purchases ASAP!

In Plateau City (Dm Glenn) 
Saturday April 2nd, 2011 12:19:36 PM

The group of hero's continue to make plans and last minute catacomb purchases, before the hour is up.

(ooc: note post was done in less than 5min, & a day late.)

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Saturday April 2nd, 2011 6:19:55 PM

My list
Planar Ally scroll
5 protection from cold scrolls CL 10

In Plateau City (Dm Glenn) 
Monday April 4th, 2011 11:48:36 AM

As the group is getting it's plans in order, Mortish ask "Do you want to arrive earlier than your foes, at the same time, or just after they arrive? And if early or late, by how much time?"




(ooc: FYI, the group can proceed earlier, but to keep things moving I'm planning for the hour will be up by Friday's post.)

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Monday April 4th, 2011 12:38:41 PM

Vorelle also has a little cash if the group is short.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Monday April 4th, 2011 4:35:32 PM

" Earlier. They have hurt people and destroyed things in our name already. I do not wish them to be allowed to do so again. Just before they arrive is fine so long as we have a count down for casting spells in preparation. Also we should mark ourselves so that we are not fooled by their illusion. I assume the two smaller demons are taking the place of Valanthe and Vorelle and the three large Oni the place of Aztyr, Vauhwyt and myself, based entirely on size. An armband so that we can distinguish each other should suffice."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Prot cold 91 points from Aztyr


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday April 4th, 2011 9:52:16 PM

Vauhwyt is at the Catacombs but will be back soon.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday April 5th, 2011 12:21:19 AM

"I can actually go undisguised, they have me as an ancient Liontaur, should be easy enough to distinguish. But an armband or a belt of a bright color would work for when people into sword range combat.".

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points

OOC: when comes time I'll mark 60 minutes off spells, also, I'm hoping Vauhwyt is finding out the numbers on the rod it has left to absorb, and how much is currently stored in it in way of levels.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday April 5th, 2011 10:03:15 AM


Vauhwyt comes back from shopping and shows everyone her receipt:

***SALE RECEIPT***

***Purchased by Vauhwyt***
23,000 gp - Scroll of Trap the Soul for a 20 HD creature (Spell lvl 8 Wiz 15)
8,325 gp - Scroll of Vision (Spell lvl 7 wizard 13) 2775 gp x 3 scrolls
750 gp - Scroll of Restoration, Lesser (Spell lvl 2 Cleric 3) 150 gp + 100 gp material component x 3 scrolls
1,050 gp - Scroll of Glibness (Spell lvl 3 Bard 5) 525 *2
1000 gp - Phylactery of faithfulness
3,825 gp - Scroll of Mass heal 9th cleric 3,825gp
1,125 gp - Scroll of baleful polymorph 5th wizard 1,125gp
4,550gp - Scroll of holy word 2x 7th cleric 2,275gp(each)
3,000 gp - Scroll of Holy Aura cleric (Spell lvl 8 Cleric 15)
375 gp - Scroll Speak to Dead cleric (cl3)
2,900 gp- Scroll of Planar Ally cleric (cl6) 1650 + 1250 material
4,500 gp - Scroll Protction from Cold Cleric (Spell Lvl 3 CL 10 ) 3*10*25= 900 * 5 scrolls = 4500 gp
Sub total = 54,400 gp

***Purchased from Vauhwyt***
16,000 gp- Headband of vast Intelligence +2 [Perception skill]
50,000 gp- Ring of Protection +5
90,000 gp- Mantle of Spell Resistance SR21
25,000 gp- Cloak of Resistance +5
36,000 gp- Bracers AC6
2,350 gp- Greatsword +1
2,650 gp Full Plate +1
4,000 gp- Belt of giant strength +2
Sub total = 226,000 gp

(226,000-10% restocking fee of 22, 600 gp = 203,400 gp)
Total from Sales 203,400 gp

Total due 149,000 gp (203,400 gp -54,400 gp)
***SALE RECEIPT***


Vauhwyt says, "I've got 149,000. Add in 1,000 gp of gems from our gem stash to bring that to 150,000. We each get 30,000 gp and we have 19,000 in gems to pay for angels and devas ans archons and so on. OK?

"We have three Vision scrolls, so we can ask three questions. One question we can ask is "What is the name of one of the two liches we are about to face, associates of this defeated lich, employed by the master of Mt. Bone, who have sent outsiders disguised as ourselves to attack innocents in our names.

Say the answer comes back, "George." We might need to use another Vision to ask, "How can we tell which lich is George?"

We might use a Vision to ask, "Where is the phylactery of this defeated lich?"

We might use a Vision to ask, "How many charges are left in this Rod?"

Ideas? Comments?

AC 42 HP 187/ 187 Valanthe 
Tuesday April 5th, 2011 5:44:48 PM

"I thought the imposters looked how we used to. My old armor and warhammer. Shouldnt be that hard to tell us apart and we will have the mental link as well. With the new gold I have enough to enchant my shield with minor wards against fire. After that last battle and getting cooked in my armor I think it might be a good idea."

In Plateau City (Dm Glenn) 
Tuesday April 5th, 2011 5:52:02 PM

The group marks themselves with an arm band so as to know friend from foe during the upcoming battle.

Malgant and Vauhwyt go shopping at the catacombs, returning before the time is up with a pack full of scrolls and other stuff. Aztyr, Vorelle and Valanthe wait while they are gone.

Once back Malgant opts to arrive Just before the imposers are due giving the group some idea of when to begin casting prep spells so they will be done as they go, but first Vauhwyt ponders how best to use the Vision scrolls in what little time the heroes have left.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Tuesday April 5th, 2011 6:55:25 PM

OOC
My question would be...Why? Maybe we can use them to find the phalactry, but we had plenty of other ways to accomplish that. I also thought trap the soul wasn't going to work since the soul is already trapped elsewhere , but whatever. No IC post today. I had a cold catch up with me at work and I need to post to my game and get to bed.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Tuesday April 5th, 2011 7:37:24 PM

OOC: On March 30, High Priest Mortish says, "While Trapping the lich may work, it soul would still be trapped an unable to pass on." It might work!

Note that the spell is conjuration, like teleport, and captures the physical body as well as the soul.


Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday April 6th, 2011 4:25:06 AM

The soul is in a rock or some such similar object. Will it draw the phylactery to the caster? If so being a lich sucks because it is easy enough to defeat, not worth dying for to become one.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 5:57:28 AM

More to the point, the thing's physical body is drawn into the confining gem, where it will either be stuck or the lich will begin reforming. Either way, that's a plus for us.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Wednesday April 6th, 2011 12:54:55 PM

"A lich, has no soul as we know it, it can't be trapped, I have an idea on how to by-pass that... Maybe. It's a very novel idea, but we don't have the time do it right this minute, that's why I asked Mortis to prepare an alter for the morning with a triggered Dimensional Anchor, I'd be surprised if it works, but it is a possibility that I give a 1 in 20 chance of success of working."

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 4:54:12 PM

"Meh, it takes less than a minute."

OOC: Casting time on the vision is a round. Casting time on the Trap the Soul is a round. Casting Time on the Lesser Restoration to cure the fatigue is a round. No biggie.

"Trap the soul forces a creature's life force (and its material body) into a gem"

Let's get this show on the road. Aztyr, you are less likely to mess up the scroll reading than me, and unlike me, you have actually seen the two liches in question. Will you use the Vision scroll to ask a question phrased something like, "What is the name and an identifying characteristic of one of the two liches we are about to face, associates of this defeated lich, employed by the master of Mt. Bone, who have sent outsiders disguised as ourselves to attack innocents in our names?"

I'll do it if you prefer not to.


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 4:55:27 PM

"Sure the answer might be too cryptic for us to figure out, but are we not adventurers? I say give it a shot!"

In Plateau City (Dm Glenn) 
Wednesday April 6th, 2011 4:58:11 PM

Mortish shrugs, "Alass, I can't tell you if the spell would work upon a soulless Lich, I suspect as Vauhwyt, that it would trap the physical body, but only if you have its name and gem of sufficient perfection to hold the creature."

A clock in the room continues to tick audibly as it's pendulum swings back and forth measuring the slow passage of time.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Wednesday April 6th, 2011 7:18:28 PM

OOC
We only saw the dead lich, there was only one in our view while we scried.
IC
" Please Mortish, show us where we can perform these spells without desecrating your temple. I will be calling on My Lord Imod and I do not wish to make a bad impression on you and your fellow priests after you have helped us so. Vauhwyt and Aztyr can try and trap one of the Liches and I will call upon a Deva I know for assistance in the fight. Time grows short so we should get this done quickly."
Once shown to a 'safe' place to summon Malgant casts Planar Ally and summons the Deva that helped them the first time with the Mage that stole the chicks.

AC 42 HP 187/ 187 Valanthe 
Wednesday April 6th, 2011 9:36:25 PM

"It sounds like the lich is remote piloting the undead body. Is there perhaps a way to interrupt that connection?"

Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Wednesday April 6th, 2011 11:03:13 PM

Lich Sightings:

Jan 15: Vauhwyt's Detect Scrying gives her an image of a Lich who is spying on the party. The Detect Scrying image is not sufficient to allow a teleport. Vauhwyt discovers that there are actually three casters scrying the party, but she sees only one, and it is a lich.

Feb 28: Both Aztyr and Mal scry the female demon: "An alluring woman, with Tiny horns, bat-like wings and a sinuous tail betraying her demonic nature as she leads a small group of other outsiders three Ogre Mages and another like herself though what appears to be a war camp of outsiders Oni and other Demons, in some underground place. As you watch she and her crew approach an old stone structure, with a few outsider and undead guards at the entrance."

March 1: Aztyr and Mal continue their scrying: "the alluring demon woman and her group enter the stone structure, it appears to be a work area with more guards and a lich who is putting the finishing touches on a magic circle of some sort. He turns to the demon woman saying something then casting a Veil spell upon the group making them look like two liontaurs, a Minotaur, dark elf, and human. Looking very similar to what your group looked like when you attacked the wizards lab. The Lich proceeds to give some instructions then one by one the group weapons ready steps into the magic circle and disappear. The last is the demon woman looking like Valanthe steps into the teleportation circle and disappear."

A Question to Dm Glenn -- the Lich Vauhwyt saw on Jan 15 -- did it look like the one the party destroyed?

Mal, you are right. The one lich you and Aztyr saw is the one we defeated. We knew there were three casters scrying on us, but we did not know there were three liches until Mortish told us so on March 23. I may have seen one of the two remaining, see question to Glenn above.

BTW: I was inspired to work on the scene headings in the archives.

(ooc: Thanks Cayzle! (That's worth one hero point in my book.) I usually get around to it eventually. I added the volume break to denote the new module. -DM Glenn)

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Thursday April 7th, 2011 11:13:57 AM

Vorelle looks worried when Valanthe mentions the possibility of "remote piloting."

"There was a remote connection to that orb that eats things, too," she says. "If they really can do so much with a remote magical connection, it might be a good idea to find a way to disrupt it."

In Plateau City (Dm Glenn)  d3=1 ;
Friday April 8th, 2011 9:03:45 AM

Mortish leads Malgant to a gust room for praying, at the Minotaur's request. After the preforming the required rituals to request aid from Imod, the same deva who fight along side you in the ill fated attempt to rescue the harpies appears. Nodding respectfully to Malgant, "Greeatings, brother in arms. I know time is of the essence in the task before you, but know this while I may help you in the first part of your mission my presence in the second part my hinder your task, for I will not hide from the demons. Imod has set the price of my services at 1500gp for assisting you against the imposters, and an additional 6000gp in this battle against the lichs."

Valanthe speculates about how the Lich's soul controls the body. Vorelle comments how the orb also appears to be remotely controlled, wishing there was a way to disrupt it.

As Vauhwyt compares the description of the lich she saw verses the one Mal and Aztyr saw, the liontuar comes to conclusion that they are the same lich. (sorry, rolled a 1 in 3 chance)

Mortish informs you that you should complete your research projects soon, for you will need to start casting the prep spells shortly.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Friday April 8th, 2011 5:34:56 PM

" I find that price a bargain for your assistance. While I would not ask you to hide from them I would ask that you give us perhaps 20 seconds( 3 rounds) to get close to the Lich using subterfuge and then bring the glory of your holy presence through the teleportation circle the Lich is using. By that time I am certain we will be in position to strike the Lich and you will have free reign to destroy as many of the demons as you can. The Lich is our target, and there may be a second Lich lurking around the place. One of them controls an orb of darkness that consumes all it touches, that is parked outside Imod's temple in Imod City. I need to get that orb gone so that this monster no longer holds my brethren and my kin hostage. I am hoping to rely on you to grant us a holy aura before the fight to defeat the worst of the enemy's spells and to use your holy word as freely as you like to send the impostors and as many of the Lich's minions back to the Abyss. Is that acceptable to you? Some pinch healing and your holy mace may also come in handy as I will be shielding our warrior maiden Valanthe with my own vitality. She is our Lich slayer since she has a weapon that is most effective against that type of undead."
Malgant also describes the demons they have seen so far to the Deva, hoping she can use her vast knowledge of the demons of the Abyss to tell them how to play their part and how to fight their foes once the combat begins. He describes the succubus, the oni and the Babau, plus any others he saw through the scrying portal he used earlier.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant 
Sunday April 10th, 2011 6:31:18 PM

Malgant, having been trained as a tactician as well as a warrior by Gralnir Swordbreaker asks some more questions of Mortish." I expect our fight with the impostors will be over in a matter of seconds if all goes as planned. You have knowledge of their previous raids it seems so let me ask you. How long should we wait before returning through the Teleport circle? Too soon and we will be suspect, the same with too long, though we could cite difficulties in that case as an excuse. What do they do when they return to the Lich's warcamp? How do they address him? We want this to be believable so we can get as close as possible before striking."

AC 42 HP 187/ 187 Valanthe 
Sunday April 10th, 2011 11:42:34 PM

As bargains and prays, Valanthe sets about preparing for the battle herself. Stretches to keep her muscles loose and limber. As well as get the blood flowing. The worst thing that could happen would be to go into a battle tight and feel the pain from a muscle sprain or tear. A sure way to meet Gargul before your time.

In Plateau City (Dm Glenn) 
Monday April 11th, 2011 5:01:33 PM

The Deva nods to Malgant, "Agreed then, it is a good day for killing demons and Lichs."

At Malgant's futher questions about the imposters raids, Mortish spreads his hands "Alas, I only know what news has traveled here, the the knowledge of your coming and the coming raid was give to me in a vision from Gargul. I do know that it takes a few moments for everyone to pass through the teleport circle, so they attack from a building or ally killing or wounded who they can then retreating and vanishing before the city guards has time to reply, so I suspect a minute or two for each raid. As for the other questions I have no idea?"

Valanthe stretches and warms up the coming battle.

Mortish looks at the clock, "It is time to cast what pre-battle spells you have. I will cast the ones which I have, then transport you to the site. You will have time to take action before they make they start the raid." The priest touches each of you with a charm from one of the two bracelets he has with him.

(ooc: please list the prep spells and other actions you are taking.)



Vorelle [AC 30; HP 148/148] [Prot Cold 120; Blur; Telepathic Bond] 
Monday April 11th, 2011 5:09:26 PM

Vorelle gets out her bow, then switches to her axes, then switches back to her bow. "I always seem to have the wrong one out," she murmurs. She waits for the casters to prepare and cast their spells.

[Also, which of the spells from the last fight are still active?]

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Monday April 11th, 2011 5:48:17 PM

"Well, I'm planning on casting 4 rounds of buff spells. refreshing cold protection on Malgant and Valanthe, and then Hasteing and casting Telepathic Bond on the entire group. I don't see any reason for recasting on the rest, there are some linguring effects that should do for the fights.We started after I'd already cast TB that's why the length is off from the rest.

(the spells in effect are listed below, at the time we go I'll mark 60 minutes off the duration, leaving some time yet to go.)

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -6
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Liontaur Priest (of Alemi) Temp deactivated
Telepathic Bond (20 minutes)
Protection from Energy (cold 120 points) (120 minutes)

Spells on others:

Telepathic Bond (20 minutes) all (inc Mookie)
Vauhwyt 120m Protection from energy Cold 120 points
Vorelle 120m Protection from energy Cold 120 points
Valanthe 120m Protection from energy Cold 61 points
Malgant 120m Protection from energy Cold 91 points


Vauhwyt (HP126+12, AC41) and Mookie (HP63+2, AC33) 
Monday April 11th, 2011 5:56:28 PM

"We don't have enough info to use the Vision, but we may gain more fighting the imposters. Let's go."

Lists of spells and such to come. Sorry, life is busy.

Moderate Fortification, Mind Blank, AC 33, 174/174 hp Malgant  d8+10=17 ; d8+10=14 ; d8+10=17 ; d8+10=14 ; d8+10=15 ;
Monday April 11th, 2011 10:12:35 PM

Aztyr, save those cold resist spells, thats why I got scrolls.

Malgant pulls out the scrolls purchased in the catacombs. He reads them and places a ward protecting each of the group against the first 120 points of cold damage they sustain. He also casts a new death ward on Val and himself. He asks the Deva to cast aid on each of them and also see invisibility. He also asks that she cast Holy aura when they are about to encounter the imposters.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 120 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)

In Plateau City (Dm Glenn) 
Tuesday April 12th, 2011 11:12:24 AM

After your spells have been cast, Mortish cast the magic needed to send you on your way "May the fate's smile upon you today."

After a moment of disorientation you find yourself standing in the middle of a market place street in Acid city. There are many people going about their daily business, but no sign of the imposters yet!

Chose your places and actions, (note I left the Deva off the first map, but she is with your group.)

Acid City Market place.

(ooc: Here is the list of spells with durations longer than an hour from the first battle. It has been about 1 hour since the first battle. Some of the protection from energy's were used from the first battle so they may not be at full power {this list doesn't reflect that}

caster time duration target Name description
mal 8AM 30h All Status status on all in party

aztyr 8AM 24h aztyr hat of disguise looks like a liontaur Priest of Alemi
Aztyr 8AM 30h Aztyr Magic Armor +4ac
aztyr 8AM 30h aztyr Non-detection DC30
aztyr Prev 150m aztyr see invisable see invisable & ethereal creatures
aztyr Prev 150m aztyr Protection from energy Cold 120 points

aztyr Prev 150m mal Protection from energy Cold 120 points
mal 8AM 30h mal Mind Blank +8 save vs mind effect, immune to divination
mal 8AM 30h Mal-Armor Magic vestment +3 ac
mal 8AM 30h Mal-Shield Magic vestment +3 ac

vauh Prev 120m mookie Heroism +3 morale on attacks, saves, skills
vauh Prev 12h mookie false life +20hp

aztyr Prev 150m Val Protection from energy Cold 120 points
mal Prev 15h Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'

aztyr Prev 150m vauh Protection from energy Cold 120 points
Vauh 8AM 12d Vauh Shrink Item
vauh 8AM 24h vauh Detect Scrying
vauh Prev 120m vauh Heroism +3 morale on attacks, saves, skills
vauh Prev 120m vauh Magic Circle vs evil PE 10ft radious
vauh Prev 12h vauh false life (+12 hp)
Vauh - Wand Prev 120m vauh Barkskin +5 Natural armor
vauh Prev 12h Vauh -- armor spikes Greater Magic Weapon +3 weapon
Mal 8AM 30h Vauh -- buckler Magic vestment +2 ac, saves vs evil
vauh - staff Prev 12h Vauh -- paw Greater magic Fang +3 natural weapon
Vauh - staff Prev 12h Vauh -- paw Greater magic Fang +3 natural weapon

aztyr Prev 150m Vorelle Protection from energy Cold 120 points

)


Vauhwyt (HP126+12, AC40) and Mookie (HP63+12, AC30)  d10+10=12 ; d10+46=51 ; d10+35=40 ; d20+6=7 ; d6=3 ;
Tuesday April 12th, 2011 4:05:56 PM


Prep Spells cast before the teleport: Reduce Person, Expeditious Retreat, Jump. She renews the False Life on Mookie for 12 temp hp, and casts resist fire on her familiar as well.

"Boss!" caws Mookie, "You DO care about me!"

"Hush, Mookie," Vauhwyt says.

After arrival, Vauhwyt uses her Partial Darkwalk ability to merge Mookie and herself with the Realm of Shadows. She is still present in the Wold proper, but she and Mookie gain 20& concealment, the ability to make Stealth checks with no other cover or concealment needed, and +8 on those checks. Mookie and Vauhwyt both hide in the Realm's Shadows. Mookie lowers his spell resistance so he can enter the Realm too.

Mookie, not being a grim, has to make a fort save as he enters, even just partially. He fails with a nat 1 and takes 3 pts con damage.

To see either of them will require a Perception check of 51 for Vauhwyt and 40 for Mookie.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone = 40
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone = 30

Vauhwyt's Buffs
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 4 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Hero points used: 1

Vauhwyt (HP126+12, AC40) and Mookie (HP63+12, AC30) 
Tuesday April 12th, 2011 4:07:18 PM

Vauhwyt notices all the innocent bystanders. "Warn them!" she thinks to her friends. "Tell them to get out of here!"

Moderate Fortification, Mind Blank, AC 33, 174+17/174 hp Malgant 
Tuesday April 12th, 2011 4:47:35 PM

Before they are transported Malgant makes a comment to the group." Another thing to remember when we go to the warcamp. Val or Vorelle will be in charge of talking to the Lich and reporting. I would say it should be Val, so that she can move closer to the lich without raising suspicion. The female demons I saw were pretty clearly in charge of the raid and it is they that should be reporting the raid's outcome."
In Acid City
Malgant, well known to the folk of Acid City from the time he and his companions saved the town from Slaad and restored the lake to water from Acid moves quickly into the market shooing the crowd before him. " GO! DANGER IS COMING! GET CLEAR OF THE STREETS AND TAKE REFUGE IN YOUR HOMES, THE INN OR THE TEMPLE! GO NOW, THERE IS LITTLE TIME!" He also makes shooing motions as if trying to chase a herd of geese. Many of these folk have also seen him at his destructive worst when the Slaad unleashed a word of chaos and Malgant was confused and rampaged through the market. Whichever scene they remember, his display now should be enough to set them scurrying for shelter.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 120 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155/155 
Tuesday April 12th, 2011 5:17:46 PM

Aztyr watches as Malgant casts the spells from scrolls and allows it to effect her. While He's doing that she commands the Hat of Disguise to make her seem to become a centaur, in chain armor wielding a bow, with a quiver on her back and a couple swords at her waist. After they arrive in Acid City, she plans on casting Haste(extended with rod) just before the Demons arrive, but she takes and casts Telepathic Bond as soon as they arrive, on everyone.

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -6
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -0
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+19=38 ;
Tuesday April 12th, 2011 5:47:26 PM

Aztyr moves to -1,0/b,c making sure she should have partial cover from the street. She keeps alert incase of suprise. (38 perc roll)'
(remember planning on Haste 2 rounds b4 the expected arrival, extended with rod)

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Telepathic Bond]  d20+22=42 ;
Tuesday April 12th, 2011 6:23:43 PM

Vorelle does what she does best, which is notice stuff. [Perception 42]

Her first instinct is to hide, but that would mean any bad guys arriving would be more likely to target innocents, so she stays where she is, taking comfort in the presence of her friends.

The Pretenders in Acid City (Dm Glenn) 
Wednesday April 13th, 2011 5:10:31 PM

Vauhwyt and Mookie merge into the Realm of Shadows, nearly undetectable to everyone.

Trying to save the bystanders, Malgant moves into the market area shooing and waring to crowed to leave. Everyone looks at the Minatuar for a moments wondering if he is mad, before someone yells "It the Mad attackers! There attacking again!" The crowed starts to flee, screening as they go.

Aztyr looking like a Centaur warrior, cast her final prep spells as she moves for cover.

Vorelle uses her keen senses to watch for their foes, and is the first to here them attack. As they come charging out of the south ally with weapons draw and screeching like death itself.

Malgant's warning has cleared the immediate area of most of the people, except for one kid who is caught between the true heroes and the imposters. The pretenders look close enough to the causal observer to the party's normal appearance that it would be difficult to tell them apart. (Perception DC20 to tell the the PCs and NPCs apart)

Your look alike foes freeze for a moment, when they realize they are facing the real heroes.

Most of the people are fleeing the street, but one kid gets trapped between the two groups!

The Deva warns you "Get the demons before they can teleport away!"

Acid City Market place.


Vauhwyt (HP126+12, AC40) and Mookie (HP63+12, AC30)  d20+30=50 ; d20+9=28 ; 5d4+20=31 ; d20+46=59 ; d20+35=37 ;
Wednesday April 13th, 2011 5:34:35 PM


[NOTE THAT REDUCED, VAUWHYT IS MEDIUM PLEASE.]

Mookie goes for a fast mount of Vauhwyt as a free action ... his ride check is a 50, so no problem. Then he draws and uses his magic missile wand, aiming at Val2.

Mookie activates his glorious Smite ability to do +15 damage vs his chosen evil foe.

"Focus fire to take them out fast," thinks Mookie to everybody via telepathy. "Aim at the one that looks like Val!" His roll to counter spell resist: 28. His damage is 5d4+5+15 = 31 to Val2.

Vauhwyt takes a double move at half speed to be stealthy. She ends her move by slipping among her enemies in square I15.

Vauhwyt Stealth: 59. Mookie stealth: 37.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone = 40
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone = 30

Vauhwyt's Buffs
Reduce Person
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 5 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Darkwalking: 2 rounds of 40 => 20% miss chance due to concealment.

Hero points used: 1

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Wednesday April 13th, 2011 5:51:00 PM

OOC:
Everryone remember I cast Haste as stated just b4 thier arrival. or at least it was supposed to be cast.
Will do a full post later.

Moderate Fortification, Mind Blank, AC 33, 174+17/174 hp Malgant  d20+15=27 ; d20+15=25 ; d20+15=26 ; d20+15=22 ; d20+15=18 ; d20+13=25 ; d20+13=17 ; d20+13=26 ; d20+13=33 ; d20+13=23 ;
Wednesday April 13th, 2011 6:40:36 PM

" Or we could stick to the plan Mookie."

Note we are all wearing armbands to show who we are, so no Perc check should be needed.

Malgant tries to shield the child the best way he can. He expects any surviving attackers will use their cone of cold attack on as many of the heroes as they can. He moves AWAY from the child shouting for the boy to run away,hopefully into the building and away from the fighting. He then whips out the Holy Word scroll given to him by Morttish and reads it.
Move to F-G/10-11 and read Holy Word. HD affected listed after the effect, assuming Morttish gave me a minimum casting level scroll (13th level) Since I am on my home plane and they are evil extra planar creatures they must make a will save DC 23 or be banished to their home plane and unable to leave for 24 hours.

Deafened: The creature is deafened for 1d4 rounds. Save negates.(13 hd or less)

Blinded: The creature is blinded for 2d4 rounds. Save reduces the blinded effect to 1d4 rounds.( 12 hd or less)

Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round. (8 hd or less)

Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25). ( 3 hd or less)

The Deva last round cast Holy aura on the heroes and this round sticks to the plan as Malgant described it to her. Banish the Demons and then fight the Lich. She surges forward on feathery wings and hovers 15 feet up( 5' out of reach) at H15. Then she too utters a Holy Word. Hers is at the same CL as Malgant's and has the same effects at the same levels. However she is not on her home plane and cannot banish the demons with her word. ( which I just realized)
Spell resistance Malgant Deva
Mal 2 ............. 27.......25....pass/pass
Vau 2 ..............25.......17....pass/fail
Aztyr 2 ............26.......26....pass/pass
Vor 2 ..............22.......33....pass/pass
Val 2 ..............18.......23....pass/pass
Malgant's spell affects all of the demons ( unless their SR is higher than listed) and the Deva affects all but the Succubus pretending to be Val

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 120 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 12 rounds remaining on all from the Deva

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+9=17 ; d20+18=29 ; 28d6=98 ; 5d6=18 ;
Thursday April 14th, 2011 12:22:47 AM

Just before the evil doppelgangers are due to arrive, Aztyr will have cast the Haste spell and extended it with the rod of lesser extend.
Aztyr will delay her spellcasting just long enough to see if either of the regular sized dopelgangers is killed or banished.
If the one who looks like Val is not banished and not dead, she becomes Aztyr's target and recieves a Disintegrate spell.
If Val's double is dead or bannished, Aztyr casts at Vorelle's double.
If both of them are dead or bannished she targets her own double.

Rolls for Disintegrate:
Ranged touch attack roll 17, spell Penitraition 29, DC 24 Fort for partial, 98 damage, 18 damage if save

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -1
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (28 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (28 rounds) all (inc Mookie)



Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=24 ; d20+22=29 ; d20+22=25 ; d20+17=23 ; d20+12=32 ; d20+12=16 ; d8+8=11 ; d8+8=15 ; d8+8=16 ; d8+8=12 ; d8+8=10 ;
Thursday April 14th, 2011 12:33:30 PM

Vorelle goes to work with her bow. Vauhwyt's double is the one closest to the child, so that's the one Vorelle targets. If that target has been killed or banished, Vorelle instead targets a foe who has been damaged by one of her friends.

[Hit AC 24 for 11 damage; hit AC 29 for 15 damage; hit AC 25 for 16 damage; hit AC 23 for 12 damage; hit AC 32 for 10 damage. That last one was a critical threat, but probably did not confirm on a 16.]

AC 42 HP 187/ 187 Valanthe 
Thursday April 14th, 2011 2:52:05 PM

Valanthe charges forward, moving quickly in her mithril plate armor and magical boots. She really hops they dont teleport away. Valanthe really wants to hurt these monsters.

"You didnt think that you would get through this without having to step up and face us in battle? That we would just let this go. I have this new warhammer and I'm going to use it and crunch all your bones to dust."

OOC: sorry guys. I have been laid up with a nasty upper respritory infection. Valanthe is using a double move to D12

aztyr Prev 150m Val Protection from energy Cold 120 points (I believe there was 60 points left on it)
Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'
Holy Aura cast by the Deva
New port cold replacing Aztyr's for 120 points from Malgant
Aid from the Deva +14 hp plus bonus's to hit
Death ward from Malgant

Moderate Fortification, Mind Blank, AC 33, 174+17/174 hp Malgant 
Thursday April 14th, 2011 4:15:27 PM

Join the club Walter. My sinus infection and pink eye put me out of work 1and 1/2 days last week and laid me up all weekend recovering. I feel your pain.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Thursday April 14th, 2011 5:14:34 PM

Dave, pink eye is a lot better to have than ringworm. The only time I had that I smelled like terpentine for a week... (farmers fix not doctors fix)

The Pretenders in Acid City (Dm Glenn)  d20+15=27 ; d20+15=16 ; d20+13=14 ; d20+13=14 ; d20+13=24 ; d20+11=15 ; d20+11=17 ; d20+13=27 ; d20+13=14 ; d20+13=20 ; 15d6=42 ; d20+16=28 ; d20+16=32 ; d20+16=26 ; d20+16=18 ; d20+16=29 ; d20+16=23 ; 15d6=59 ; d20+17=27 ; d20+21=41 ; d20+21=30 ; d20+22=34 ; 10d6=34 ; 10d6=40 ; d20+11=19 ; d20+13=32 ; d20+21=39 ; d20+22=36 ; 10d6=37 ; d20+13=22 ; d20+11=17 ;
Thursday April 14th, 2011 5:23:57 PM

(ooc: reduced Vauhwyt's icon on map, I took it that Aztyr did cast haste as just after you arrived. The Armbands would reduce the Perception check to DC0, if and when the PCs and NPCs get mixed up. Right now there is no need to make Perception checks to ID friends and foes.)


Mookie gets off the first shot hitting the fake Val with a holy magic missile. Vauhwyt with Mookie move into the foes.

Malgant tries to shield the child as he uses the holy word scroll and the Deva does the same with her spell like ability. None of the Foes seem to be affected by the good words. (ooc: all their HD are greater than 13}

Aztyr targets Val's double with her magic {fort 15 fail}, the succubus screams in pain as the parts of her the magic tries to disintegrate her {mass dam 17 save} she looks angrily at the centaur.

Vorelle fires a volley of arrows at the false Vauhwyt hitting with all five. While not none of the arrows were critically they each did significant damage.

Charging forward, Valanthe declares her intent to smash them with her hammer.

The angry Val/succubus screams with rage, "kill the so called heroes!"

Vauhwyt look alike fires a cone of cold catching Mal, Val and Vor for 42 cold reflext save DC18 for half(21) (SR check 28, 32, 26 vs sr25 all good)

The Mal lookalike follows suite sending out a second wave of cold (sr check 18, 29, 23) only effect Mal this time for 59 cold reflex save DC18 for half(29).

The false Aztyr fires an arrow at the flying Deva (hit ac 27) but misses.

The false Val steps forward to touch Mal (touch attack hit ac 41 {crit 30}, 34 vs SR damage
draining his very life force into herself. 34+40=74) the demon drains the live from Mal, but is blinded in the process by the holy aura (blind check 19save & 32SR)
(ooc: Since Vampiric touch isn't energy drain, channeling negative energy or death effect, I don't believe Death ward protects Mal)

The fake Vol moves to attack Val (touch attack hit ac 39, 36vsSR takes 37hp) her touch drains life from Val into the demon. (blind SR check:22 fort: 17) she too is blinded by the holy aura.

The bystanders continue to run away, except for the kid who steps back from the scary looking Vauhwyt.

Acid City Market place.

Val2 dam 31+98=129 {temp hp +74} {blind} { SR 18 AC20, Touch 13 }
Vol {Temp hp 37} {blind}
Vauw2 dam 11+15+16+12+10=64 {SR 19, AC21, Touch 12}

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+9=22 ; d20+18=22 ; 24d6=84 ; 5d6=21 ;
Thursday April 14th, 2011 6:04:22 PM

* Everyone still mostly ok? Even you Malgant, how you surviving?*
Seeing as how the fake Val is still standing, Aztyr once again points in her direction, unleashing another Disintregate at her.

Rolls for Disintegrate:
Ranged touch attack roll 22, spell Penitraition 22, DC 24 Fort for partial, 84 damage, 21 damage if save

Spells :

Level 0 : Infinite
Level 1 : 8 -2
Level 2 : 8 -5
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (27 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (27 rounds) all (inc Mookie)


Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant  d20+17=19 ; d20+17=25 ; d20+21=22 ; d20+21=26 ; d20+17=18 ; d20+11=16 ; d20+13=26 ; 2d8+14=18 ; 2d6=10 ; d8+8=10 ; d20+25=30 ; d20+25=34 ; d20+20=33 ; d20+15=33 ; d8+23=29 ; d8+23=26 ; d8+23=31 ; d8+23=29 ;
Thursday April 14th, 2011 7:08:38 PM

Well...Crap!! Moving on....

Val remember to take only half damage for the Vampric touch. It isn't negative anergy ( anymore) or a death affect but it IS damage dealt so half is MINE all mine oww this was poorly thought out.

Malgant grits his teeth as the waves of frost hit him. He resists both of them and The magic protection absorbs what he didn't resist. However, the fake Val reaches out and touches him right over his heart, piercing all of the protections he has in place and sucking a large portion of his life out of him. When the same thing happens to Val amlgant is further wounded. Coughing blood he begins thinking tactically. To the Deva he thinks " The liontaur next to you and I, Flank it and make it die. Aztyr disintegrate the same one and take back all she just did to me, Vorelle if you can, help Aztyr, Vauhwyt kill someone, your choice, this has to end fast because that really hurt." Malgant then drives home his statement by flailing at the fake Vauhwyt.
Malgant shifts to G-H/9-10 and swings 4 times with his blade and gore's with his horns(power attacking)
1st swing hit AC 22 natural 1 miss
2nd swing hit AC 26 18 damage +10 <holy>
3rd swing hit AC 18 natural 1 miss
4th swing hit AC 16 too low AC, miss
Horn Gore hit AC 26 10 damage
28 damage +10 <holy>Total
( singular worst round of die rolls EVER, 2 1's, 2 5's and a 13. Dave hands Kathy back her dice under the table. " we shall never speak of this again" )

As the staggering loss of life blurs Malgants vision, his aim suffers greatly.
The Deva flies to I 14 and unleashes a full round of attacks on the Fake Vauhwyt using her hammer in both hands and power attacking

1st swing hit AC 30 for 29 damage
2nd swing hit AC 34 for 26 damage
3rd swing hit AC 33 for 31 damage
4th swing hit AC 33 for 29 damage
I forgot to add half again for her strength for going 2 handed so add 16 more total to that
131 damage total
DC 25 fortitude save or stunned for 1d6 rounds


Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 70 points, Death ward, aid (17hp)
Valanthe protection from cold 120 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 11 rounds remaining on all from the Deva

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+21=40 ; d20+22=32 ; d20+22=26 ; d20+22=25 ; d20+17=27 ; d20+12=24 ; d8+8=12 ; d8+8=12 ; d8+8=12 ; d8+8=16 ; d8+8=13 ;
Thursday April 14th, 2011 7:59:03 PM

Vorelle dodges the blast of cold [Reflex 21; Evasion]. She winces as Malgant takes a pounding. Then, heeding his words, she changes her focus to fake Val, who seems to have taken more damage.

Any leftover shots go back to fake Vauhwyt.

[Step to E-5. Hit AC 32 for 12 damage; hit AC 26 for 12 damage; hit AC 25 for 12 damage; hit AC 27 for 16 damage; hit AC 24 for 13 damage.]

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d20+30=33 ; d20+9=20 ; 5d4+20=37 ; d20+13=22 ; d3=1 ; d20+26=40 ; d6+8=14 ; 4d6=18 ; d20+26=32 ; d6+8=12 ; 4d6=14 ; d20+21=41 ; d20+21=24 ; d6+8=13 ; d6+8=14 ; 4d6=15 ; d20+23=39 ; d3+7=10 ; 4d6=14 ; d20+23=27 ; d3+7=9 ; 4d6=17 ;
Friday April 15th, 2011 12:20:28 AM


Mookie attempts a fast dismount as a free action ... Ride 33 = no problem. He points his wand at the same target, evil Val, hitting with magic missiles that penetrate spell resist 20 for 37. Then he tumbles at speed (Acrobatics check to avoid provoking AoOs, taken at -10, is a 22) to I-19, blessing Aztyr for that haste which grants him extra move and +1 AC.

Mookie thinks at Mal: "Good plan, cowboy! Why waste our resources on enemies that are going to be banished anyway ... oh, wait."

Vauhwyt thinks: "Hush, Mookie. Sorry, Mal."

Vauhwyt takes a five-foot step to I-16. She activates her Arcane Strike as a free action. She and Mookie are now flanking the one that looks like Aztyr. She takes a haste-fueled full attack on fake Aztyr. Her lucky armor spikes are running at a +1 this round. Reduced, she gains a +1 to hit from her higher dex and weapon finesse, and a +1 to hit because she is medium sized. Flanking gives her a +2 as well. She gains a +1 due to the haste but not a +1 due to the aid -- it does not stack with the heroism. Her two primary attacks are at +26/+26, and her secondary attack is at +21. Her paws are at +23/+23. Thanks to flanking, all attacks are sneak attacks. Her damage is +1 str +3 enh +1 luck (spikes only) +3 arcane strike

1) Armor spikes primary: Hits AC40 for 14 plus 18 sneak attack.
2) Armor spikes primary extra from haste: Hits AC32 for 12 plus 14 s.a.
3) Armor spikes secondary: Hits AC41, a crit threat! Follow up crits vs AC24. Damage is 13 (+14 if crit) plus 15 s.a. (s.a. damage is not multiplied on a crit).
4) Left paw: Hits AC39 for 10 plus 14 s.a.
5) Right paw: Hits AC27 for 9 plus 17 s.a.

If Aztyr2 is AC24 or worse, then all attacks hit for total 72 plus 78 s.a. damage, 150 hp damage total.

After all that, neither Mookie nor Vauhwyt are hidden, but they do still both benefit from the 20% miss chance of concealment.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone +1 haste = 41
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone +1 haste = 31

Vauhwyt's Buffs
Reduce Person
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 6 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Darkwalking: 3 rounds of 40 => 20% miss chance due to concealment.

Hero points used: 1

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant 
Friday April 15th, 2011 4:49:38 PM

" Bite me little birdie. I do get to choose who gets healed by my auras you know..."
I don't, but the bird doesn't know that.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 15th, 2011 5:12:49 PM


"What!? What?!" Mookie thinks. "Jeezum Crow, some people can't take a joke!"

AC 42 HP 182/ 187 Valanthe  d20+9=23 ; d20+25=29 ; d20+20=40 ; d20+20=39 ; d20+15=32 ; d8+24=26 ; d6=1 ; d6=3 ; 3d8=22 ; d6=1 ; d6=4 ; d8+24=32 ; d6=2 ; d6=3 ; d20+21=31 ; d8+18=22 ;
Friday April 15th, 2011 6:21:25 PM

OOC: when I bring up the map there are no words by the names so Val will attack fake Vol who touched her so she has to be close.

Valanthe unleashes her full fury, tempred with training and skill upon the demon. Showing this demon and all the others that it will take a lot more than a draining touch through her armor to stop her.

"If that's all you got your not even a challenge."

Battle OOC: power attack -4/+8. for purposes of damage reduction weapon is holy and adamantite
1st attack: hit ac 29 for 26 normal and 3 holy
2nd attack: crit hit, ac 39 to confirm for *94 (22+72) and 5 holy
3rd attack: hit ac 32 for 32 and 5 holy
shield:hit ac 31 (31 for bull rush effect) for 22

*her damage roll is 3d8+72 (1d8+24 x3). the bonus doesnt go up that high so I simply rolled 3d8 and will add 72.

OOC: refelx save 23. 21 dmg removed from proteciton from cold. I believe it was renewed, at least it looks that way on Malgant's casted spell list. Malgant takes 18 from the health drain and none from the cone of cold.

Protection from energy Cold 120 points (99 left)
Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'
Holy Aura cast by the Deva
New port cold replacing Aztyr's for 120 points from Malgant
Aid from the Deva +14 hp plus bonus's to hit
Death ward from Malgant



The Pretenders in Acid City (Dm Glenn)  d20+11=14 ; d20+21=36 ; d20+16=29 ; 15d6=64 ; d20+16=33 ; d20+16=31 ; d20+16=28 ; d20+16=18 ; d20+16=17 ;
Friday April 15th, 2011 9:43:50 PM

Aztyr unleash another Disintegrate on the false Val wounding her after burning away the life stolen from Mal.

Brushing of the cold blast, Malgant continues on despite the life drain. The minotaur strikes at the fake Vauhwyt hitting it twice. The Deva help attack the same hitting it four times with lethal force killing the first foe.

Vorelle sends her next volley at the fake Val hitting her all five times taker her down.

Mookie uses the wand against evil Vol, while Vauhwyt attacks the fake Aztyr hitting her with every thing she has, unfortunately Mookie is only armed with a wand and doesn't threaten the foe enough to provide a flank. Still the liontaur rips into the fake liontaur. (sorry, no weapon -> no threat -> no flank -> no sneak attack. Good try.)

Valanthe unleashes her full fury upon the evil Vol hitting her four times once critically killing her barely.

The Mal lookalike steps up and attacks Val (hit ac 36, 29) both blows fall short

The false Aztyr send a blast of cold over the battle field (64 dam save reflex DC18 save for half (32), 33 vs SR25,31, 28, 18, 17 ) unfortunately, the kid get frozen in the blast. Mal, Vauh, Val, deva and Mal2 are also in the blast, but it doesn't get through the spell resistance of the deva or evil Mal2.
(Mal, Vauh and Val are affected)

The bystanders continue to run away,

Acid City Market place.

Val2 dam 129{-75temp}+84+12+12+12+16+13=203 {dead}
Vol {Temp hp -37}+37=0+26+3+94+5+32+5+22=187 {dead}
Vauw2 dam 64+28+10+131=233 (dead)

Aztyr dam 14+12+13+14+10+9=72-5=67 {SR 19, AC21, Touch 12}

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 15th, 2011 11:02:37 PM

Hey! Wait a minute! Mookie has a shield! He can shield bash! That should be fine, right?

(Was Mookie welding the shield as a weapon? Also assuming Mookie is still Incorporeal, does the shield have a magical attack bonus or ghost touch ability? Dm Glenn)

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant  d20+17=37 ; d20+22=34 ; d20+22=29 ; d20+17=24 ; d20+12=26 ; d20+14=20 ; 2d8+12=24 ; d6=3 ; d6=6 ; 2d8+12=20 ; d6=5 ; d6=5 ; 2d8+12=15 ; d6=6 ; d6=5 ; 2d8+12=19 ; d6=2 ; d6=5 ; d8+11=18 ; d20+26=33 ; d8+23=26 ;
Saturday April 16th, 2011 9:07:01 PM

Rolling to the side Malgant mostly avoids the cone of stinging cold, what he doesn't avoid id absorbed by the protection spell. "Val with me on my lookalike, Deva help Vauhwyt, Vorelle and Aztyr firs support on whichever looks toughest. We have this ."Malgant steps to G-H/11-12 to give Val flanking and then he begins hitting his lookalike.
Power attacking
1st attack hit AC 34 damage 24+ 9<holy>
2nd attack hit AC 29 damage 20+ 10<holy>
3rd attack hit AC 24 damage 15+ 11<holy>
4th attack hit AC 26 damage 19+ 7<holy>
Horn gore hit AC 20 damage 18
Total 96 damage + 36<holy>
The Deva, at Malgant's direction sees Vauhwyt's problem and flies over her opponent to land next to Mookie (@J/19) and provide Vauhwyt with a flanker. Reveling in the glory of destroying her hated demonic foes she again lifts her oversize mace in both hands and swings it into the veiled demon.
Power attacking
1st attack hit AC 33 damage 30( forgot the 2 handed strength add...again)

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Shield Other on Valanthe 15 hour duration
Malgant protection from cold 38 points, Death ward, aid (17hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (14hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 10 rounds remaining on all from the Deva


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+18=20 ;
Sunday April 17th, 2011 2:07:16 PM

Aztyr decides to aid those beating on her double. She reaches down, resting her han on one of her rods. She focuses her power, threading it through the rod of Maximise. She releases it as a Magic Missile spell.
Directing the missiles to strike her double is easy enough, even though it's strange to be hitting something that looks like herself.

Cast Magic Missile Spell Penitraition 20, damage 5 X 5 damage (force) (total 25 damage)

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -5
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (26 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (26 rounds) all (inc Mookie)



AC 42 HP 182/ 187 Valanthe  d20+27=42 ; d20+22=28 ; d20+17=19 ; d20+23=27 ; d8+24=26 ; d6=5 ; d6=3 ; d8+24=26 ; d6=6 ; d6=1 ; d8+18=24 ;
Monday April 18th, 2011 2:10:39 PM

Valanthe turns her attention toward the ogre mage pretending to be Mal. She makes a note of the succubus' fallen body (unless it vanishes) so she wont trip on it in battle.

"I'm a little dissapointed. These foes are no real challenge. They fall in a matter of seconds." Valanthe complains as she turns her fury onto the ogre.

OOC: power attack -4 / +8 flanking bonus of +2
1st: ac 42 for 26 normal and 8 holy
2nd: ac 28 for 26 normal and 7 holy
3rd: ac 19 (going to assume this is a miss)
Shield: ac 27 (bull rush effect) for 24

(what crap rolls. a 6, 2, and 4)

Protection from energy Cold 120 points (99 left)
Val Shield Other 1 deflection AC, +1 resistance on saves, half damage to both val the rest to Mal. Max range is 60'
Holy Aura cast by the Deva
New port cold replacing Aztyr's for 120 points from Malgant
Aid from the Deva +14 hp plus bonus's to hit
Death ward from Malgant


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday April 18th, 2011 2:58:23 PM

Was Mookie welding the shield as a weapon? Also assuming Mookie is still Incorporeal, does the shield have a magical attack bonus or ghost touch ability? Dm Glenn

He wasn't, but if the enemy had offered an AoO, he could have taken it, right? Granted, then he could not also use it to boost his AC, but if that's what it takes to gain the flanking bonuses, no prob. I'm saying that if he gives up the shield's AC bonus, he can use the shield to be armed, to make AoOs, and to threaten squares.

And neither Vauhwyt nor Mookie are incorporeal at all! Both were and still are Partial Darkwalking, which gives concealment but not incorporeality, and does not stop them from making attacks.

(ooc: isnt this what Vauhwyt is using? darkwalking - "At 6th level, the grim can fully enter the Realm of Shadow and also affect those who remain in the Wold. This is treated as Incorporeality." If not this, then what? -DM Glenn)

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=29 ;
Monday April 18th, 2011 3:35:38 PM

Vorelle sees that her friends are doing well in the fight, and that the child is still not moving. She winces as the arctic blast washes over him.

"That's it," she says, and strides over to him [move to I-9]. "Come on, kid, this is no place for you." She grabs the kid and tries to pull him away. [Which I guess is a Combat Maneuver of some kind? 29 on my check.]

The Pretenders in Acid City (Dm Glenn) 
Monday April 18th, 2011 8:44:51 PM

Malgant pounds on his body double hitting it hard with staggering blows. As the Deva flanks the fake Aztyr for Vauhwyt and soften it up a bit too.

Aztyr sends a powerful magic force missile into her duplicate

Valanthe give the pretender Mal some TLC from her twin hammers sending the creature to its death a bit disappointed in the challenge.

Vorelle trying to save the kid find him frozen dead where he stands from the previous cold blast.

Vauhwyt using her abilities attacks the remaining foe give the flank by the deva {if she can do 50+ pt the fight is over.}

(to be continued after Vauhwyt post)

Acid City Market place.

Val2 dam 203 {dead}
Vol 187 {dead}
Vauw2 233 (dead)

Aztyr2 dam 67+30+25=122 {SR 19, AC21, Touch 12}
Mal2 dam 96+36=132+26+8+26+7+24 >= {dead}

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant  d20+22=38 ;
Monday April 18th, 2011 9:04:58 PM

OOC
Nonflanking on a bad day I think Vauhwyt can do 50 points of damage. So moving on...
IC
The Deva second's Val's notion that these were not very tough foes, having barely broken a sweat helping to defeat them. Just then a strange look comes over her. She turns to Malgant and Aztyr and asks again what the larger demons looked like when viewed without the Veil spell. When the information is given to her she frowns and starts quickly tossing the bodies into a pile.
Knowledge planes 38
" Those sound like Oni in the husk of an ogre. No matter what body they inhabit, they can regenerate. We will need to burn them."

OOC
looting for demonic goodness will have to wait until they are properly cooked. That roll was enough to reveal detailed info on the Deva so I figured it was good enough to know they can regen. If not Glenn then just recant what she says and we'll figure it out the hard way. 8)

Enter, the Captain


Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Monday April 18th, 2011 9:37:53 PM

A massive, black haired, middle aged, scar and tattoo covered minotaur rounds the corner just east of the party. His horns are covered in carved sea life and minotaur maiden motifs. The ruddy skinned and road worn taur looks right, then left, and you notice his left ear and tail are missing. As he turns, you notice the hilt of a kukri tucked behind his pack and a small falchion just over one shoulder. This taur looks familiar some how to some of you. But it couldn't be, the rumors were he died and some say he went back to sea. Then you see the very obvious symbol of the Chosen emblazoned on his mithril shirt, Domi's Chosen (symbol of Domi superimposed over the ancient Woldian symbol which means 'Chosen' ).
Trailing behind him, a medium to large sized mound of fur and gear that is suspiciously shaped like a bear with a loaded pack saddle.
He glares at the fighting group and unable to determine what exactly is going on, be folds his arms, smirks and leans against the corner of a nearby building. He eyes the non-taur fighters as if sizing them up.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d3=2 ; d20+27=47 ; d20+27=39 ; d6+9=15 ; d6+9=10 ; 4d6=11 ; d20+27=47 ; d20+27=32 ; d6+9=14 ; d6+9=13 ; 4d6=10 ; d20+22=27 ; d6+9=15 ; 4d6=8 ; d20+23=43 ; d20+23=25 ; d4+7=10 ; 4d6=16 ; d20+23=35 ; d4+7=11 ; 4d6=15 ; d20+18=38 ;
Tuesday April 19th, 2011 8:07:56 AM

OOC: A grim gains a different kind of Darkwalking at every even level. At level 2, a grim can Darkwalk (Partial). At level 4, Darkwalk (Ethereal). At level 6, Darkwalk (Incorporeal). At level 8, Darkwalk (Teleport). At level 10, Darkwalk (Plane Shift).

Each of these has a different use, and even if you have access to the higher level Darkwalks, you still may choose to use a Darkwalk from a lesser level.

When Vauhwyt uses the Ethereal Darkwalk, she cannot affect the Wold. She is on the Realm of Shadows Plane. She can look into the Wold, but not affect anyone in it.

For this battle, she is using the Partial Darkwalk. She is a little bit in the Realm of Shadows, which means that although she remains in the Wold, she gains concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks. Note that she is NOT using the Incorporeal Darkwalk because she is only a 4th level Grim.

Really sorry for the confusion.

========== ========== ==========

Vauhwyt, now flanking with both Mookie and the divinely summoned ally, attacks again. She activates her Arcane Strike as a free action. She takes a haste-fueled full attack on fake Aztyr. Her lucky armor spikes are running at a +2 this round. Her two primary attacks are at +27/+27, and her secondary attack is at +23. Her paws are at +23/+23. Thanks to flanking, all attacks are sneak attacks. Her damage is +1 str +3 enh +2 luck (spikes only) +3 arcane strike

1) Armor spikes primary: Hits AC47 and confirms vs AC39 for a crit for 15 +10 +11 sneak attack.
2) Armor spikes primary extra from haste: Hits AC47 for another crit! confirmed vs AC32 for 14 +13 + 10 sneak attack.
3) Armor spikes secondary: Hits AC27 for 15 +8 sneak attack.
4) Left paw: Crit threat again -- this time confirmed only against AC25, for 10 +16 sneak attack.
5) Right paw: Hits AC35 for 11 +15 sneak attack.

That inflicts well over the requisite 50 damage needed to end this fight.

Oh! And from the end of the prior round -- a DC18 save vs cold attack ... Vauhwyt rolls a 38 and with evasion is unaffected.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone +1 haste = 41
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone +1 haste = 31

Vauhwyt's Buffs
Reduce Person
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 6 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Darkwalking: 4 rounds of 40 => 20% miss chance due to concealment.

Hero points used: 1

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Tuesday April 19th, 2011 9:17:16 AM

The minotaur looks on in amusement, remembering back to his days of adventure. He gets a strong pang in his gut that Domi might have directed him to this road for a particular reason. He smiles again.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Tuesday April 19th, 2011 10:24:55 AM

testing

Code in header = [ link href="https://docs.google.com/document/pub?id=1dS4TtJLUhIAmGujjQMwBvlSg7QcjfWx9McPpPO0AzVw"]Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157[/link]

But take out the space after the first bracket.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Tuesday April 19th, 2011 2:47:06 PM

As the last of the doubles dies, Aztyr adjusts her disguise with her Hat of Disguise. She adopts a mid-aged Liontaur follower of Alemi. Since she is a follower of Alemi, she feels no wrong being done. Over thier Telepathic Bond link she alerts the others. [i]*Heads up everyone, we have someone approaching us carefully. Not one of the citizens of Acid City, he's a Minotaur Malgant. You deal with him.*[/b]

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -5
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (25 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (25 rounds) all (inc Mookie)


Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant 
Tuesday April 19th, 2011 4:01:37 PM

Malgant thinks to the group, " On it, you deal with crisping the critters, everyone get clear of the pile so Aztyr can fire it. I do NOT need one of them teleporting back to long tall and undead guy and ruining the surprise we have planned."
Turning to the Minotaur, Malgant allows the symbol of Imod on his shield to rest in front of him, leaving no question of his loyalties to the newcomer. He also takes in the symbol of Imod worn by the new Taur and his heart rises a few degrees of happiness.
He addresses the newcomer in Minotaur, since not all of his people speak the common tongue. " Ho friend, stand back a moment while these demons are sent to their final reward in the Abyss. A cleansing flame is needed to finish the job and Aztyr wields it with a heavy hand at times. My name Is Malgant and I serve Imod as a Protector. We are on a dire mission to help save the Temple of Imod and Imod City from a growing orb of darkness that consumes all it touches. These Demons were impersonating us and attacking those we call friends to make it more difficult for us to gain aid in this mission. Who are you and how do you come to wear not only Iomd's symbol but be one of his Chosen as well?" Malgant's tone is on the friendly side of neutral. Yes, the new Minotaur wears the trappings of one of Imod's chosen, but the lookalike that Malgant just defeated does too.
While Malgant talks, the Deva finishes heaping the corpses in a pile for Aztyr to burn. She then drops from the sky at Malgant's side, and tucks her wings behind her, finished with fighting for the moment.

Malgant's Description
This black hided Minotaur stands nearly ten feet tall. Scars crisscross his well muscled body. Deep red armor, the color of dried blood, sheathes his form and protects it from harm. A shield, obviously crafted to match the armor and emblazoned with Imod's mark and made of the same Mithril rides on his left arm. A bastard sword, crackling with flames burns in his right hand. Huge black feathered wings adorn his back.

Oh and your link works fine for me.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Tuesday April 19th, 2011 5:20:09 PM

If the corpses where dragged to the edge of town, Aztyr will delite in casting a Fireball on them to make them crispy critters. If they are dragged into a pile where they are, she'll just use scortching ray, with 1 ray apiece on the Large bodies. Also, did the disguise get dispelled when they died?

(Will adjust spell list when you determine which spell is used)

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Tuesday April 19th, 2011 6:11:16 PM

Vauwhyt uses a detect magic cantrip to separate the loot from the corpses, then helps pile them up for the pyre.

Then she gets out a Vision scroll and thinks about how to word it to best effect.

The Pretenders in Acid City (Dm Glenn) 
Tuesday April 19th, 2011 9:26:16 PM

With Vauwhyt dispatching the last of the foes, the heroes have finish off the impostors in the first step of their plan. Their battle have drawn the attention of a Minotaur warrior.

Mal speaks with the new comer as the others recover any useful items and dispose of the bodies which despite being dead still maintain the false appearance of the PCs.

Vauwhyt's spell not only helps identify any magic items, but the location of the teleportation circle in the back ally used by the foes.

(ooc: I'll post loot found in the next post.)

AC 42 HP 182/ 187 Valanthe 
Tuesday April 19th, 2011 9:46:33 PM

Valanthe, a maiden wrapped in mithril. Red full plate with black trim. A vision of elegance and beauty combined with strength and power. A matching plumed helm covers her head. The jet black skin and one green / one gold eye clearly visible through it. She carries a heavy metal shield on her left arm, adorned with the symbol of Gargul. Her right hand holds a massive warhammer that seems weightless in her hand.

we should sanctify the ground or something before we destroy them. Arent demons immune to fire as well Valanthe sends across the telepathic link.

She turns her gaze over to the stranger who seemed to like watching too much. The halfling girl was more inconspicuous and she was an agent of evil. This minotaur could be as well. Her hard eyes never waver and she takes a few steps forward. Ready to act should the stranger prove to be a threat.



Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Tuesday April 19th, 2011 11:53:56 PM

Once Aztyr burns the disguised Ogre-Magi with Scorching Ray (1 ray to each corpse) She'll settle in behind Malgant. As always she'll be ready to either cast to flee or cast to disintegrate, which ever she thinks is appropiate if it becomes needed.

Aztyr appears to be a middle-aged Liontaur, wearing a breastplate, with a symbol of Alemi eblazoned on the front of it. She carries a staff in her left hand, at her waist is a sort of quiver with various rods and wands in it. On her back appears to be a shield, also marked with Alemi's holy symbol on it.

(I'll give an actual appearance once she decides you are a friendly.)

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Wednesday April 20th, 2011 6:23:20 AM

Brahmah looks at Malgant. In tauric. "Because I was Chosen and remain Chosen. I'm Brahmah." The ranger looks at the group in turn. I've been traveling for two years and simply wandered to town. Just got in in fact. Maybe I was brought here. Maybe Domi in his wisdom thought it best.

"Clearly you all have suffered to deceivers and I wouldn't expect trust to be given to me." He looks back at Malgant. "Do you speak for your friend? Are you their leader?" He's not being confrontive or hostile in any way, it is a genuine question. You can see it in his dark eyes.

Seeing the doubt among the party, Brahmah says very openly. If you like, you may cast any spell or use any means you like to determine if I am also one of these liars. I will not resist. But I would also like to point out, that by the looks of it... He looks at the carnage in the street. ... if I WERE one of these, I would not have wasted my time waiting for my friends to die just to round the corner and begin conversation and likely ended up dead anyway. He smiles widely. "Do what you will." He spreads his arms wide and openly to show no ill will.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Wednesday April 20th, 2011 7:53:05 AM


Vauhwyt, who had been occupied with loot and fire, turns around and stares at the newcomer when he says his name. With her mouth agape, she stares.

"Is it possible?" she asks. "How many Brahmahs could there be?"

With her still-active Detect Magic, she looks the minotaur over, examining his skin. "He's got four of them, all right," she says. "It's possible."

She looks him up and down and comes to a realization.

"I know you!" the liontaur declares. "I didn't even know you were still alive. If Mordenkainen or Bill Troublefinder or Renik D'Acour came to life and stood in front of me, I would not be more surprised," she exclaims. "All those years working in the Catacombs taught me something about the inventors of the Wold's magic!"

"This is Brahmah -- THE Brahmah -- who created Brahmah's Tattoos!" she tells her friends. "Aztyrr, look! You have three of them yourself!" She points to her friend's arms.

Vauhwyt, a slim, short liontaur with big paws and spiked armor (and currently reduced to half normal size), bows to the minotaur. "Sirr, it is an honorr." Her accent betrays her emotion.

Perched on her back, a gnome speaks up in a harsh voice. "So give the guy a trophy! I want to know how come I don't have any of those fancy schmancy tattoos." He cocks his head and looks at Brahmah out of one eye. "I'll vouch for ya too, if I can get a tattoo at half price!"

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Wednesday April 20th, 2011 1:59:13 PM

* If this guy is really who he says he is, it'll be even harder to justify going into the teleport circle, unless we have him come through with the Deva.*
"Yes, we let Malgant deal with most of our talking, even with his blunt ways. I sometimes do the talking, but I have a very short temper at times, I prefer to let my spells do my speaking for me.
If Vauhwyt vouches for you, I'll accept that, she has had much more contact with others than I have, having only left my Clan's territory a year ago, or so."

Aztyr shifts her disguise once again, to what the Oni was wearing before Aztyr burned it. I should be only a couple disguises ago, so she remembers it well enough.

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -6
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (25 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (25 rounds) all (inc Mookie)


Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant 
Wednesday April 20th, 2011 5:28:16 PM

" Hold still Mookie, I'll mark you hide for free." Malgant tosses over his shoulder at the Gnome familiar. He had started to wonder when he heard the name, but Vauhwyt confirmed his suspicions.
To Brahmah he says " If one could herd cats successfully I might be their leader. In reality they just let me talk so that they don't need to stop looking for trouble to get me in. I mean really, would you let an opinionated Minotaur that is as plain as I am speak for you? It just proves they are fickle and chaotic. Let me offer you greetings then. Have you returned to the Wold seeking adventure, or are you just coming to see what the commotion in the Market is all about? We have very little time to chat, we have a Lich to go make Lich pieces out of. If the look of shock on a Lich's face and the resulting scream of 'Oh no, where did I go wrong!?!' as Val's warhammer crushes the unlife from it are things you are interested in you could follow my friend here," indicating the Deva" and come surprise him with us."

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Wednesday April 20th, 2011 7:03:38 PM

Vorelle has only heard the stranger speak in a language she doesn't understand, so she simply watches intently from the background--although Vauhwyt's introduction makes her take a harder look.

Vorelle is a slender human woman with dark blond braids and grey eyes. She is wearing a mithral shirt, and carrying a bow.

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant 
Wednesday April 20th, 2011 7:24:44 PM

OOC
Brahmah

OK, I have to ask..... Why a medium Falchion at -2 to attacks, instead of a large Scimitar for no penalties?

Also you character sheet seems to stack some things on top of each other, like some of your skills , feats, anything that seems to be in a close tight table format. Does this happen for anyone else?



AC 42 HP 182/ 187 Valanthe 
Wednesday April 20th, 2011 9:43:31 PM

"So Vauhwyt just who is this guy? I guess I just don't travel in the same circles. I've never heard of him. Although from the look of it he needs to fight better or he's been in stuff people dont usually walk away from." Valanthe says.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Wednesday April 20th, 2011 10:56:27 PM

"Well, I don't honestly know a whole lot. He created Brahmah's Tattoos. He's was the leader of a famous group of taurs. They said they were picked by Domi, but for what I coiuldn't say. Still, if Domi picks you for anything, odds are there's some fighting in it, I guess."

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant 
Wednesday April 20th, 2011 11:14:11 PM

" Usually the kind of fighting most people don't walk away from, just as you said ,love. But I have nearly as many scars as he does, most of which you know well. When I saw the tattoos and heard his name I thought he might be the Taur tales are told of, but Vauhwyt confirms it. I would be proud to fight alongside him."

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Thursday April 21st, 2011 8:18:13 AM

In tauric "Well, like I said, I literally just came in off the road. I've been on a sabbatical for a while. I came into town through that gate (gesturing in a direction), and yes, I heard the ruckus. Being as how I haven't been to a town for several months, I decided to have a look.... and enjoyed what I saw." He thinks a moment, rubbing the back of his neck. "I should probably check out the WLA office while I'm here too. Haven't been for some time."

The ranger looks at the party again and takes them all in. In common "A lich huh? I fought skellies, zombies, mummies, ghouls, ghasts, weres, dragons... humans, dwarves, taurs, and all sorts. Can't say I remember fighting a lich, but I'm old and the mind isn't what it was. But undead..." He laughs. "...there's a party!" He winks.

He glances at the little should mounted gnome. "If you like, I'll give you any tattoo you like. I like the stout folk."

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Thursday April 21st, 2011 8:31:22 AM

OOC: Malgant, good question about the falchion. I wasn't just being an idiot when I made the character. :) I carried the idea over from his 3. and 3.5 backgrounds, though I just realized I didn't have the background on the PF version. Though I shall remedy that soon. I lost all my character stuff for the Wold dating back to 2001 when my computer very recently crashed. So, all I have left is what I bothered putting on GoogleDocs.

Ranting, sorry. The falchion.

The falchion was his father's. His father was fighting in a Kayleb for the honor of Brahmah's mother when the centaur he was fighting stabbed him in the back during an organized rest period within the Kayleb. Brahmah wasn't nearby when it happened but in a nearby field tending vines. He knew of the centaur though and planned to find him in the night and at the bar he frequented (and where his mother worked) but he had set sail that very evening.
Brahmah still seeks his fathers killer.

Cliche, I know, but it was nearly 30 years ago. Brahmah assumes the centaur is either dead or retired. Presumably, centaurs would make very poor deck hands. :)

Does that answer the questions?

Wait, yes, the boxed text on my sheet has overlapped. I could fix the problem. I think it links that way regardless.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Thursday April 21st, 2011 2:09:53 PM

"I'd just ignore Mookie if I were you Brahmah, he's just a crow that Crows too much. Yes, he really is a crow and not the gnome you see before you.
Sometimes he's just too loquatious for his own good."


The Pretenders in Acid City (Dm Glenn) 
Thursday April 21st, 2011 2:18:19 PM

The Brahmah inventor of the tattoos bearing him name, is introduced and greeted by the heroes. It seems they the group has an offer of an extra hand, but time is short.

The Astral Deva Angel, nods to the newcomer, "Well-meet Brahmah, perhaps Domi or as Malgant knows him Imod, has had a hand you your arrival, before we engage the enemy in battle. An extra member would present challenge to your plan of posing as your impersonators, I suspect even demons can count well enough to notice a difference. Perhaps Valanthe could claim him as a charmed prisoner or new recruit? After all, Succubus are know for collecting boy toys."

(ooc: Treasure found on foes

Succubus #1
3000gp, Ring of Wizardry (I) (20,000gp)

Succubus #2
1000gp, rare exotic Perfume (1 vial) (25,000gp)

Ogre mage #1
MW chain shirt, greatsword, composite longbow [+7 Str] with 20 arrows, Potion of Cure Moderate Wounds (300gp), Ring of Jumping (2500gp),
Small Chest containing: 258 gold coins a string of small pink pearls (necklace) (394 gp), brass mug with jade inlays (71 gp), Carved harp of exotic wood with ivory inlay and zircon gems (190 gp), Eyepatch with mock eye of sapp (1019 gp), finely wrought small gold bracelet (2 gp), jeweled anklet (637 gp), Large well-done wool tapestry (63 gp), Silver ewer (1 gp), Silver ewer (6 gp) {total value: 2641}

Ogre mage #2
MW chain shirt, +1 Ghost touch greatsword (8350gp), composite longbow [+7 Str] with 20 arrows, Wand of Unseen Servant 50 charges (750gp), 1000gp

Ogre mage #3
MW chain shirt, greatsword, +1 Unholy composite longbow [+7 Str] with 20 arrows, 1000gp

)


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d100=96 ; d20+12=19 ; d20+13=22 ; d100=44 ; d20+12=29 ; d20+13=16 ; d20+17=35 ;
Thursday April 21st, 2011 3:26:09 PM


Mookie splutters at the teasing he gets from Mal and Aztyr. "Why! That's not funny, cowboy!" he exclaims. Then he hears Vauhwyt giggling, and he smiles. "Okay, it is a little funny."

Then Vauwhyt makes sure the group is not being scried. If so, she does not give things away. By the way, she stopped Darkwalking some time before a full minute of darkwalking elapsed.

She explains to Brahmah what is going on. "We are fighting three liches, one of which we have defeated already. There is a magic teleportation circle in that alley. Step into it and you appear in front of one or both of the remaining liches. Our plan is to pose as the enemies we just defeated, step into the circle, and maybe trick the lich or liches within to get an advantage."

"To make the trick work, the angel, Mookie, and you, Brahmah, have to stay behind. Stand near the circle. Mookie and the angel are connected to the rest of us via telepathy. When the trick is sprung, you three step into the circle to join us and fight."

She looks thoughtfully at the angel. "Excuse me, sir, uh, miss, um, but if the circle goes kerblooey after we five step through, can you teleport Mookie and Brahmah to us after the trick is tried?"

"Speaking of which," she says, "it is time to prep the trick." She gets out a scroll of Vision. She hands a scroll of Lesser Restoration to Mal, so he can use it on her after she reads the scroll -- the Vision will make her fatigued, and Lesser Restoration will fix that.

She gets out a Vision scroll, and she reads it. The scroll has a caster level of 13, so Vauhwyt has to make a DC14 caster level check to activate it. Seeing as she is 12th level, she only fails on a natural 1. She gets out the lich dust from dead lich, and bones and char from the enemies they just defeated, and the treasure they just gathered. She uses her new feat that lets her reduce her arcane spell failure to 5%. Then she tries to read the scroll:

Arcane Spell Fail Roll: 96 = no prob.

Caster level check: 19 = no prob.

Here is the question Vauhwyt asks: "What is the name and an identifying characteristic of one of the liches who have been spying on us, one who is an ally of this lich that we defeated, one who gave orders to these enemies that we just defeated, one who now awaits at the destination point of this teleportation circle right here?"

There is a caster level check required here to get an answer, per the Vision spell. That caster level check uses the caster level of the scroll, which is 13. The DC is in the 20-25 range, as our DM determines. Vauhwyt's caster level check for this purpose is: a 22!

If this is enough to get an answer, then great. If not, then she will try again:

Arcane spell fail: 44 no prob.
Caster Level check to activate: 29 no prob.
Caster level check to get an answer: Ugh! a 16!

THEN she will use a hero point for a reroll, with two extra points used to get a +4 on the roll:

Hero Point reroll caster level check to get an answer: 35!

Okay! At that point, Vauwhyt should have an answer to her question. It will likely be cryptic in some way, but hey! Are we not clever adventurers all!?!

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone +1 haste = 41
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone +1 haste = 31

Vauhwyt's Buffs
Reduce Person
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 6 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Darkwalking: 10 rounds of 40 used

Hero points used: 1

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Thursday April 21st, 2011 4:34:48 PM

LOL! Ogre Number One was a pack rat who carried around a tapestry! Too funny!

Moderate Fortification, Mind Blank, AC 38, 99/174 hp Malgant 
Thursday April 21st, 2011 5:09:22 PM

"Aztyr, can you use your staff on me a few times to heal some of this damage? Deva, would you refresh the aid spells and the holy aura on us just before we step through the circle? We have waited long enough. The impostors hit and run should be ending soon and they will return to their home. Get ready to tell your sugar daddy the Lich how much fun this was ladies. Remember either Valanthe or Vorelle needs to lead on this. The Succubus were the leaders of this group."
The Angel looks at Vauhwyt and says " I cannot. I could take them all to my plane, and return to this one, but unless I was called as Malgant has called me two times now I could not arrive with any degree of accuracy. Certainly not enough to be close enough to help you. If the portal closes I will be unable to follow. I should be able to return them, with a little help from others on my home plane, to the temple of Gargul where we started from though. Just not is a timely fashion that would help you in battle."

OOC
I figured as much about the Falchion, but I didn't see a history so I had to ask.
I am down 75 hp Aztyr so it'll be at least 2 charges from the staff to keep me from just dying outright when the bad touch stuff starts on the other side. Who knew that vampiric touch could skirt all of those protections with a few simple wording changes. Sheesh.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  3d8=16 ; 3d8=17 ; 3d8=11 ; 3d8=19 ; d20+25=40 ; d20+25=44 ; d20+25=26 ; d20+25=42 ; d20+25=41 ;
Thursday April 21st, 2011 6:31:24 PM

Aztyr walks over to Malgant and lays her right hand upon his chest. She pulses twice times with energy as the healing energies flow through her. (reread the staff casting rules after i'd already rolled. sorry)

Malgant gains 63 hitpoints from the pulses (33 + 30(staff uses Aztyr's level))

As soon as she finishes the healing, she says "Wait a moment, no one look directly at what I'm about to do, we don't want to lose you by accident."

Aztyr attempts to draw 5 drops of Wold's Blood dc = 10 +5/ drop (35) skill is level (fixer lvls x2) + combat casting = 25 so she needs a 35+

With the first draw of Wold's Blood, she recharges her staff 1 charge. She repeats the draw attempt. She stores them in her vessel, then draws again, failing. A fourth try grants another 5 blood, again recharging the staff, this time to a full 10 charges. Her final draw right now fills her vessel to it's orginial 6 drops useing 5 of her 6 draw attempts for the day.

"Ok, I'm ready, I expect they'd be heading back to thier Bosses by about right now, and I hope none of you looked directly at the Wold's Blood I was dealing with."

(adding Wold's Blood Draws to my list of days useages.)

Wold's Blood Draws for the day : 6 -5

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -6
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (25 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (25 rounds) all (inc Mookie)


Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant  d8+10=18 ; d8+10=12 ;
Thursday April 21st, 2011 6:54:16 PM

"Thank you Aztyr." Malgant says as he averts his gaze from what she is doing. The Deva recasts aid on Malgant and Val, restoring their temporary hp buffer.
18 hp Malgant
a12 hp Val

AC 42 HP 187/ 187 Valanthe 
Thursday April 21st, 2011 9:57:48 PM

Valanthe removes her arm band since her double wasnt wearing one. "Alright let's do this. I'll try the whole diplomacy thing but that's not my strong point. I'll resist the urge to bash the lich as long as I can. No gaurentess that it wont be right away." Valanthe says as she walks to the teleportation circle.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Thursday April 21st, 2011 10:47:09 PM

In common. "Good luck over there. I hope I won't disappoint." He turns to the walking mound of hair and gear. "Polo, you go off to the WLA office. Your not suited to fight a lich my friend." The bear snorts, nods and shambles off to his destination. The ranger suddenly tell his bear to wait.

He quickly turns to the new group he will likely be traveling with. "Will we be returning here?"

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Friday April 22nd, 2011 3:29:29 AM

Brahmah waits to see if he can be transported to the groups sides and also waits to see if he will be returning to town, where his bear will be waiting.

The Pretenders in Acid City (Dm Glenn) 
Friday April 22nd, 2011 10:54:47 AM


As Vauhwyt completes the scroll her eyes glaze over with an extra heroic effort.

Vauhwyt's vision:
The liontaur finds her self sitting around a campfire with a group of people she has never seen but knows by name as if it was someone else memory. They have been gone a long time and forgotten what day of the week it was. The following conversation ensues. Darryl: What's the day? I don't think it is Thursday, Friday or Saturday. Tracy: Well that doesn't narrow it down much. Yesterday was Sunday. Melissa: Yesterday wasn't Sunday, tomorrow is Sunday. Ben: The day after tomorrow is Saturday. Adrienne: The day before yesterday was Thursday. Susie: Tomorrow is Saturday. David: I know that the day after tomorrow is not Friday. In her heart the Liontaur knows only person's statement is true and that the true name will be the same as them. She will also know what day of the week it was.

Before she can ponder long a voice comes to her "The one you seek has something that can sizzle like bacon, is made with an egg, it has plenty of backbone, but lacks a good leg. It peels layers like onions, while remaining whole, It can be long like a flagpole, yet fit in a hole."


The vision ends leaving Vauhwyt fatigued.

*******************************************

The Deva refreshes the aid spells as the response to Vauhwyt's questions. (ooc: see Mal post above)

Aztyr uses her staff to restore Malgant's life force, then works magic with the blood of Wold.

Valanthe removes the arm band, and is ready to get the next step over.

Brahmah is prepared to send his animal companion bear to the WLA during the upcoming fight. Wondering if they will be return soon. The group reassures him where every they end up they can swing back by here easily.


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 22nd, 2011 12:21:04 PM

Vauwhyt tells her Vision to the group and asks for opinions.

She asks Mal to use the Lesser Restore scroll (two actually, since she used two Visions).

She tells Val to wait a moment before stepping in! "Let's think a second about the Vision. If we can figure it out, we can make a trap and eliminate one lich before the battle even starts."

She asks Aztyr, "Will we have another Haste before the fight?"

UPDATED STATUS FOLLOWS:

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +8 dex +2 deflection magic circle +6 natural +1 ioun stone +1 haste = 41
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone +1 haste = 31

Vauhwyt's Buffs
Reduce Person
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 6 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used

Darkwalking: 10 rounds of 40 used

Hero points used: 4

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 22nd, 2011 12:45:28 PM

Vauhwyt thinks hard for a minute, speaking her thoughts out loud. "Adrienne and Melissa both say Today is Saturday. They cannot both be right, because only one person is right. Therefore both are lying. Darryl says Today Is Not Saturday. If Saturday is a lie, then Not Saturday must be true. Darryl is therefore the truth teller. Therefore David is a liar, and he says that today is Not Wednesday. Therefore, Today Is Wednesday."

"The lich's name is Darryl, and Today, in my Vision, is Wednesday."

Mookie scowls. "I was just about to say that!"

Then he adds, "If you're so smart, what's the answer to the bacon riddle!?! I'd like some bacon and eggs, please."

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Friday April 22nd, 2011 3:38:31 PM

Aztyr says that Haste will be cast before, just before they go.

Did Vauhwyt anounce the second riddle?

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 22nd, 2011 4:38:43 PM

Sure, of course! Any ideas?

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Friday April 22nd, 2011 4:46:02 PM

Aztyr thinks for a moment, "That's an easy one. It's a Snake.
What was so hard about that? even though I really do hate riddles."


Aztyr waits to the rests reaction to her answer.

Wold's Blood Draws for the day : 6 -5

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -6
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (0 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (0 rounds) all (inc Mookie)



Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Friday April 22nd, 2011 6:09:23 PM

"Hmpf!" says keen-eared Vorelle. "A snake sounds nothing like bacon."

Then she adds, "But all those other things apply, so I agree that's the answer."

Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Friday April 22nd, 2011 6:16:01 PM

Malgant gets the Minotaur in the coach lamps look in his eyes as Vauhwyt announces the answers she got with her vision spell. While Aztyr and Vauhwyt discuss the answers they hear over the mental link, something like " I like cake" Once they say the answers to the riddles though he looks much more himself, ready to go take on the lich. He too removes his armband, urging the others to do the same.

AC 42 HP 187/ 187 Valanthe 
Friday April 22nd, 2011 10:10:35 PM

Valanthe was totally lost when the riddles were annouced. "Okay so what can you do now that you know it's name? Can you just blast it to pieces or something?"

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 22nd, 2011 10:33:25 PM

Vauhwyt says, "Now I use this Trap the Soul Scroll to make a trap item. Since I have his name, if he voluntarily takes the item, his body is trapped in this gem!"

Mookie laughs. "What good is Trap the Soul, when his soul is stored in his phylactery?"

Vauhwyt chuckles. "The spell should really be called Trap Body And Soul. Trapping its Body will either take it out indefinitely or make it regrow a new one. Either way, it is out of the fight!"

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday April 22nd, 2011 11:31:41 PM

The liontaur adds, "Good job, Aztyr! I think you are exactly right! The lich with the snake is called Darryl."

Mookie laughs. "If my name were Darryl, I'd rather be dead too!"

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Saturday April 23rd, 2011 4:54:12 PM

OOC: you think these riddles were tough... I was at a LARP, unfortunatly my character was illiterate. we went into one darkened are and there were random letters scattered across an area of floor that we knew was trapped, because one of the other players stepped one one of the squares and was zapped. I looked at the grid and within a few seconds I saw the right path through. The other illiterate character noticed it after i pointed out the starting area. after 10 minutes I started whistiling an Aerosmith tune, it took another 10 minutes until one of the other players caught on.

the correct path to step was.....

Walk This Way.

the DM looked me up after the module, "How long did it take you to find that" he asked. I told him, "maybe 30 seconds max" he laughed and commented about how slow the rest were to pick up on the tune, and because it took them so long he didn't squeltch the hint.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Sunday April 24th, 2011 10:39:38 AM

"I'll be waiting tight here ready for you guys need me." He draws his swords and he preps to be brought to the lich.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Monday April 25th, 2011 8:04:51 AM

Brahmah readies to cast Freedom of Movement when he is transported to the lich lair.

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider, Alarm, Bear's Endurance, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds, Freedom of Movement and Tree Stride



The Pretenders in Acid City (Dm Glenn) 
Monday April 25th, 2011 2:56:07 PM

Upon reflection of the two visions experienced by Vauhwyt, Both liontaurs have derived an answer each to the riddles which they hope is correct, and hope the knowledge will neutralize one of the two Lichs.

Vorelle agrees with answers if not the accuracy of the riddle.

Malgant removes his armband that marked him as a non-imposter and thinks about cake.

Lost at the riddles, Valanthe questions how the knowledge would help defeat the lichs. Vauhwyt with Mookie's help explain the plan to trap the lich's body if not soul.

Brahmah prepares to wait with the Deva and Mookie, both of who have contact with the others via telepathic bond, so all three will know what is happening and can advise.

Looking upon the teleport circle those in the know about magical things realize it's able to transport one large creature or four medium size people at a time (per round). The only question is who goes first?



Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday April 25th, 2011 4:05:38 PM

Before anyone steps through the circle, Vauhwyt uses her Trap the Scroll spell to prepare the trickery. She also needs to read her Glibness scroll. Details and rolls to do so to come in another post later today.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+3=14 ;
Monday April 25th, 2011 4:13:09 PM

"I'd immagine that the Succubus' being in control, one would go first, the other making sure the Ogres went through before she followed them." (int roll 14 for remembering the order they entered the circle in the vision we saw of them leaving)

"Malgant, you should be the last large size to go through. I reccomend that I go as the first Large. Val should go first over all, Vauhwyt should follow me.
I can port myself and Val back out if the cover is blown, Vauhwyt can follow me having another teleport ready so..... That's my suggestion."


Wold's Blood Draws for the day : 6 -5

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -6
Level 3 : 8 -7
Level 4 : 7 -2
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
Haste (0 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie)
Haste (0 rounds) all (inc Mookie)

OOC:
Will cast Extended Haste before the first person steps through. (the ribbon is gone, since it was on the Centaur, she's now disguised as she was from the Ogre's disguise.)
Have yet to decide what to cast as the first person steps through.

Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Monday April 25th, 2011 5:00:51 PM

Malgant reads the scrolls Vauhwyt has brought and restores her vitality.( do you need rolls?)" Aztyr could you renew my cold protection? If not I still have a little left. Val and I need to go together. I am assuming that us being on opposite sides of the portal will be far enough away to cancel her shielding and I cannot cast it again today. Unless your instant death is waiting on the other side of that portal, don't port back. Imod City is counting on someone to stop that sphere. If it isn't us, then no one I have seen around those parts can do it. I will be staying until either the lich or I am dead, just so you know. Remove your armbands and prepare to go. Deva, we will signal to you mentally when the trap is sprung. If Brahmah still wishes to see a lich in peril, bring him along with you. May Imod and Gargul guide your swings friends and may we find the device to control that sphere." Malgant stands ready to go when the others are prepared.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 38 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 12 rounds remaining on all from the Deva( recast before we step through)


Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Monday April 25th, 2011 5:07:41 PM

OOC
you have no idea how many edits it took to get that spell link right. I need more coffee or something.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Monday April 25th, 2011 6:34:20 PM

OOC: Mal... please read the LAST line our DM wrote. the first sentince of the last line, that should settle the reason I posted as I did.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d100=95 ; d20+12=29 ;
Monday April 25th, 2011 9:30:26 PM

Glenn says the magic circle teleports four medium people or 1 large per round. We have

Vauhwyt - L
Mal - L
Aztyr - L
Val and Vorelle - M and M

Brahmah - L
Mookie and Angel - S and M

It will take four complete rounds to get the "imposter" party through, and another two rounds for Brahmah, Angel, and Mookie after the fighting starts.

Whoever goes through first has to keep up the disguise long enough for more people to get through.

I will cast a Glibness spell on myself (can't cast it on another), so it seems reasonable that I should go first to talk and delay while others come through.

The other option is that Val should go through first, because it seems like the succubus was the leader, and she would be the one to talk. Val, what do you think?

==========

Making the Trap The Soul Item -- with a 20,000 gp gem included in the cost of the scroll, and using a phylactery of faithfulness the trigger item.

Arcane spell fail: 95 = no prob.

Reading an 8th level scroll (caster lvel check vs DC16): 29 = no prob.

Prepared for a lich named Darryl.

AC 42 HP 187/ 187 Valanthe 
Monday April 25th, 2011 10:30:34 PM

"I was planning on going first. I just hope they dont sense the holy energy coming off of me or my warhammer. So this lich has to take your item willingly? Meaning I shouldnt pound him to dust until you have made the offer?"

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Tuesday April 26th, 2011 12:11:21 AM

"Just tell me what to shoot," Vorelle says. "Or chop," she adds.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Tuesday April 26th, 2011 4:19:11 AM

Brahmah casts Freedom of Movement, deciding to get the jump on spellcasting. He decides that the prep is best at this stage. This party is far more prepared than he is used to.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Tuesday April 26th, 2011 8:02:51 AM

Val, you can go first, but talk and stall! Don't fight! At some point, tell the lich with the snake we found something he HAS to see. That's my cue to hand him the phylactery.

The Pretenders in Acid City (Dm Glenn) 
Tuesday April 26th, 2011 12:34:08 PM

Vauhwyt creates her soul/body trapping item for Darryl a phylactery of faithfulness also she has the large almost flawless gem ready to receive the trapped lich. The others prepare with a few last moment spells.

Vorelle and Valanthe are ready for action, but Val isn't sure about holding back from pounding the lich.

The party debates who is to be first, Val or Mal and Val.

Brahmah is feeling a little magically under spelled, compared to the others.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d20+28=40 ;
Tuesday April 26th, 2011 1:01:11 PM

Having read her Trap the Soul scroll, Vauwhyt reads her Glibness scroll.

UMD to emulate the required seven bard caster levels: rolled a 40, so A-OK.

Vauhwyt cancels her Reduce Person spell and takes off her armband so that she will much more closely resemble her imposter. She waits for her turn to enter the teleport circle. Of course, she is not currently Darkwalking.

UPDATED STATUS FOLLOWS:

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +7 dex -1 size +2 deflection magic circle +6 natural +1 ioun stone = 38
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone = 30

Vauhwyt's Buffs
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Glibness
Haste?!? Yes or No?

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 6 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used
One Trap the Soul Scroll used
One Glibness Scroll used

Darkwalking: 10 rounds of 40 used (Not currently Darkwalking)

Hero points used: 4

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Tuesday April 26th, 2011 6:29:33 PM

Just before the first person steps through the Portal, Aztyr casts Haste (extended through her Rod of lessor extend, 1st use from 2nd rod) on everyone, including the Deva and Mookie. (everyone in party has it no for 30 rounds). Befiore this while still discussing the Order to go through, She will cast Protection from Energy: Cold on Malgant. (sacrafices a 4th level spell to cast 3rd level spell)
As the first person go through Aztyr will cast See Invisable on herself. Depending on the order going through they may be more Buffing.

Wold's Blood Draws for the day : 6 -5

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -3
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (30 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (30 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant

Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Tuesday April 26th, 2011 7:08:56 PM

Malgant reluctantly agrees with the order Aztyr laid out. He waits his turn and hopes Val will be alright. ( I still have status on the group except for Brahmah, Mookie and the Deva. Just before he steps through he will cast Divine Power.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 38 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 8 rounds remaining on all from the Deva( recast before we step through)when Malgant steps through ( I am next to last right?)
Divine power 15 rounds when I step through

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Tuesday April 26th, 2011 7:51:25 PM

Aztyr will switch places with Vauhwyt, so as to let her try her Gem Trick.

So Final Order is....

Valanthe
Vauhwyt
Malgant
Aztyr
Vorelle

When trap is sprung Mookie will have

Brahmah
Diva
Mookie

in that order come through the Teleportation Portal.

So...

Spell casting....

See Invis while Valanthe goes. (already cast)
Nothing While Vauhwyt goes.
Shield while Malgant goes.
Then step through the portal herself.


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Tuesday April 26th, 2011 8:37:50 PM

One suggested change -- Val and Vorelle should step through together, and ditto Mookie and Angel.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Wednesday April 27th, 2011 1:24:54 AM

Brahman casts Bear's Endurance this round. He excepts Haste if anyone asked.

He currently has Freedom of Movement, Bears Endurance and Haste?...

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Wednesday April 27th, 2011 1:25:58 AM

Ooc : stupid IPod missPelled his name


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Wednesday April 27th, 2011 11:15:06 AM

"Brahman," hee hee!

The Pretenders in Acid City (Dm Glenn) 
Wednesday April 27th, 2011 2:58:50 PM

Having settled on the order of teleport, the group ready and loaded for bear (no offense Polo) after the additions of one or two more prep spells.


Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Wednesday April 27th, 2011 4:15:20 PM

" Aztyr, tap Brahmah with your wand and make him smaller. If the Lich sees an army coming through the portal he may slam the door. I want them all able to come through at once. You can dispel it once he comes through, returning him to normal. If it wouldn't be spotted immediately I would have you hit me with it too."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Sheild Other on Valanthe 15 hour duration
Malgant protection from cold 38 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 8 rounds remaining on all from the Deva( recast before we step through)when Malgant steps through ( I am next to last right?)
Divine power 15 rounds when I step through


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20=2 ;
Wednesday April 27th, 2011 4:48:52 PM

Aztyr pulls out a wand and aims it at Brahmah, casting reduce person. (i'll just roll a D20, if I roll a 1, I fail. My skill and stat bonus is so high, it's crazy) (die roll a 2, success)
She then tucks the wand back into her modifies quive/sheath where she carries her wands and rods.

"There, you and and Diva come through together, Mookie can come in last.
When you want to return to normal, just concentrait and tell it to be gone, and you will return to your normal size."
(from what I can tell, it's a free action)

Wold's Blood Draws for the day : 6 -5

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -3
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (30 rounds)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (30 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant


Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Wednesday April 27th, 2011 6:32:10 PM

removing a (D) spell ( dispellable) is a standard action on the caster's part, if memory serves me. The portal was said to be able to..."Looking upon the teleport circle those in the know about magical things realize it's able to transport one large creature or four medium size people at a time (per round)." The math on that is broken, judging by other teleports, but it works from a size footprint to step on the portal, type reason. But all 3 of them should be able to go at the same time

AC 42 HP 201/ 187 Valanthe 
Wednesday April 27th, 2011 7:04:44 PM

Valanthe waits for Vorelle to be ready before stepping onto the circle. She will find it hard not to bash the evil creature to dust but will do her best.

OOC: Valanthe protection from cold 99 points, Death ward, aid (14hp)
Extended Haste (cast by Aztyr)
Holy Aura 1/8

Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Wednesday April 27th, 2011 10:43:37 PM

let me keep track of the durations. There has been so much delay. The aura is cast when you are ready to step through and start, and it will have 13 rounds at the outset.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Thursday April 28th, 2011 12:29:15 AM

OOC: Besides reduce person, what spells has the party cast on Brahmah?

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Thursday April 28th, 2011 1:17:04 AM

"Ready?" Vorelle says to Valanthe, then joins her as she steps into the circle.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Thursday April 28th, 2011 4:39:15 AM

Brahmah waits as the party ventures, through the teleportation circle, into the lich Darryl's lair.

Brahmah realizes, as the adventurers disappear, and as he shrinks, that his standard compliment of spells for just 'bumming' around is shabby at best. He mentally reassesses his spell decisions.

Disappointed, he casts Longstrider.

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Haste (maybe?)
Reduce Person (from a wand)
Longstrider (self,12 hours)

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs157 
Thursday April 28th, 2011 4:41:37 AM

OOC: Sheesh, I have been away along time. Brahmah's hit points are +30hps from Bear's Endurance.

The Pretenders in Acid City (Dm Glenn) 
Thursday April 28th, 2011 10:52:08 AM

(ooc: FYI, Due to the storms in North Alabama, My power is out and likely to be out for 4-5 days. I will be very unlikely to post for several days. We didn't have any damage, just power outage issue. the ADM can make post, and or answer questions. I'll take care the the post for what happens one the other side of the teleport circle when I get power back. Later. Glenn)

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Thursday April 28th, 2011 1:19:56 PM


Glenn, no worries! At least, none about the game! Take care and stay safe!

Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant  d8+10=17 ;
Thursday April 28th, 2011 5:48:54 PM

Be safe Glenn. Thank goodness you had no damage. The storm was loud but tame when it got here to New York.

Brahmah, you got the reduce person, Haste ( Aztyr can easily cover us all) an Aid from the Deva ( which I will roll now since it just occured to me) and you will have a Holy Aura once the first person steps through the circle, the Deva is waiting on that short duration one for us all to be ready to go.
Aid 17 temp hit points plus all the other stuff that comes with the spell.
Plus your own buffs.

Normally, if there is such a thing, we like to prepare for combat as much as possible. My wisdom is not very high so I don't toss ALOT of buffs but Holy Aura is becoming a staple, the SR, deflection and save bonuses are something I rely on. As a bonus the rest of you get the spell too. I try and keep a status spell up, which will be difficult again since we will have more people.Vauhwyt and I have a deal going exchanging extended GMweapon for extended magical vestment, though I am trying to get Aztyr to take over the magical vestment duties with woldsblood. If we know what we are up against we try and ward for it, like the cold protection vs the ogre magi and the death ward for our melee vs the lich ( sorry, I am out currently, the temple of Gargul had to hook me up with the ones Val and I currently have). I can toss heal, though I prefer to do most healing after the fight, unless someone gets low. I keep a couple of Breath of Life prayed for and I think Aztyr might be able to toss them using her limited wish in a pinch.

Thats kinda the lowdown on how we roll at this time. kind of a primer for the BBL death squad. 8)

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Thursday April 28th, 2011 6:16:33 PM

Vauhwyt likes to buff herself before battle (preferably long before battle) with medium and long duration buffs, contingent greater invisibility for the moment of a fight, teleport and wall of stone to move fast in and out of battle while controlling the terrain by blocking with stone. She has a few fun spells like Shrink Item and always always always has a Detect Scrying up. That bit of paranoia is something she had from day one -- when she got her first and only 4th level spell, that was it! But lately she has sure been glad she had it.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Thursday April 28th, 2011 9:28:14 PM

Aztyr has different ideas on buffing unlike most of the others, she can't get her AC much above 20 so that really hinders her.

She has Mage armor, Nondetection (which is appearently broken), and her hat of disguise, which changes everyday are the only regular spells.

Haste, Greater Invis, Protection from energy(usually fire),Shield and Telepathic Bond (which will soon be permenancied for those who choose to)

The reason protection from Fire is usually on is that Aztyr has a tendancy to drop fireballs as a natural reaction to most problems. She now has a Rod of Lesser Maximise (lvl 1-3 spells) which means she drops 70 point fireballs now(max 3 a day).
Now that she has I can do allmost anything spell, she has a lot more choice. (any arcane 6th or lower, any divine 5th or lower) And as being a fixer, we've only covered 2 days, we've been busy since the conversion.

ADM, we will have an untimed Roleplay session, until out grand DM returns from Real Life turning him upside down....

Aztyr looks to Brahmah,"So, you really are the person who developed these Tattoos? I do have three of them, the simplist is one that creates a little water, but it's enough to quench thirsts in desperate situations.
The Second one I have does some minor wound closing. (cure light wounds)
The most powerful one I currently have casts Silence. I haven't had a chance to use it yet, but it should be useful against casters, the last Lich we encountered only survived 12 seconds so I never got the chance to try it out."


Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Friday April 29th, 2011 1:20:08 AM

He listens to the list of tattoos rattled off by the arcanist. "Mine are a minor guidance from Domi, entangling growth, wall walking and nature's lightning." He ponders a moment. "I've considered the amount of combat I've been in and realized that perhaps I should have loaded up on healing." He smiles. "Good luck over there."

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Haste (Aztyr)
Reduce Person (from a wand)
Longstrider (self,12 hours)
Aid
Holy Aura (pending)

OOC: Stay safe Glenn. I hear the toll down there is steadily increasing. Up in Washington State we are just getting basic rains, minor floods and flurries in the mountains.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Monday May 2nd, 2011 8:21:01 AM

"Wow, you guys dispatched a lich in twelve seconds. That is truly amazing."

The Pretenders in Acid City (Dm Glenn) 
Monday May 2nd, 2011 8:33:00 AM

(ooc: OK, I have power back and will be making a dm post today. Thanks for the well wishes.)

The Pretenders in Acid City (Dm Glenn) 
Monday May 2nd, 2011 2:48:01 PM

Aztyr uses a wand to reduce Brahmah size.

(ooc: the teleport circle is 5 radius. Which works out to 10ft x 10ft. So I'm using area of creature vs the normal teleport spell rules of 2 medium = 1 large. Also, normal the teleport circle isn't two way, but this one is.)

Valanthe is ready to step though Vorelle voices her readiness and they both step into the circle and vanish.

Brahmah stands by with the Deav and Mookie waiting for the others.

*** other side ***

The elvish warrior Valanthe and her human ranger Vorelle step through the circle into a dimly lit cave. Awaiting the return of the imposters are a guard detail of half a dozen Babau demons and half a dozen ogre mages also one lone kobold wearing robes and sporting several wands. The kobold looks impatient "What took you sso long? My masster is waiting! He and the other wissh you and the otherss to report immediately upon return." The kobold taps his foot impatiently.

One of the demon Babau hisses at the kobold impatient and self importance before turning to the elf and human thinking them to be the demon's in disguise "You look hideous in those humanoid skins. But at lest you are allowed by the lichs to attack these puny humanoids of this world. I grow tired of waiting on these lichs plans. But enough of that, How did the raid go little sisters?"

The two girls don't see the lichs anywhere in range, but this is only a corner of a large cavern. Apparently they decided it was unwise to hang around awaiting your return. You can hear the demon and outsider war camp and see many fires spread out in the dark where unknown numbers of those creatures await orders to attack. Until then they practice and test their skills in mock battles against one another.


Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Monday May 2nd, 2011 4:17:44 PM

OOC
Welcome back Glenn.
Little sisters? Aren't Babau like the goblins of the demon world, small and squishy and annoying?

IC
When the humans are ready, the Deva casts the Holy Aura, granting them SR 25 ( and assorted other goodies like deflection and save bonuses and the whole hit me and go blind perk) for a few moments until the battle is joined and the Deva can refresh the spell.
Malgant feels the link with Val die as she steps through the teleport. Unable to shield her now he waits his turn to join her on the other side and end this demonic threat. To the Deva he gives final instructions. " I or one of the others will call you over the mental link when we engage the forces on the other side. I am not sure if the teleport will slow you like a normal teleport does to the caster, but once you are aware on the other side you have my blessing to begin laying waste to Demon and undead alike. Just remember we NEED to get the Liches and get whatever device they are using to control that orb of Blackness. I know that the summoning I used calls you body and soul to this plane. If you are overwhelmed and cannot see another way out, save yourself and Plane Shift home. If all looks lost for my friends and they are near you, take as many as you can with you. Imod is sending me to get that device and I will not leave without it. If it all goes wrong I will draw them off you so that you can get the others out. As always, Thank you for your help in this."
To everyone he says" They were not attacked as they passed through, not that I can feel through the Status link anyway. Let us join them and put an end to this. Who's next?"

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 12 rounds remaining on all from the Deva( recast before we step through)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Monday May 2nd, 2011 5:53:27 PM

Aztyr points to Vauhwyt to go next, then waits her turn after Malgant. She casts nothing this round, while Vauhwyt goes through, but next round she has plans on casting Shield.....

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -3
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (30 rounds)
Holy aura 12 rounds cast by Deva
Aid cast by Deva +17 hp

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (30 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant
Reduce Person on Brahmah (cast from wand)

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday May 2nd, 2011 6:46:50 PM


[OOC Per April 26, I'm up]

Standing next, Vauhwyt steps into the circle.

Mookie, of course, stays with Brahmah and the Deva.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Tuesday May 3rd, 2011 4:44:42 AM

Brahmah waits until he is pulled in.

Moderate Fortification, Mind Blank, AC 38, 162+18/174 hp Malgant 
Tuesday May 3rd, 2011 7:35:46 PM

Malgant casts Divine Power and steps onto the sigil after Vauhwyt disappears.

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 9 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 15 rounds remaining
Haste 26 rounds

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Tuesday May 3rd, 2011 11:16:20 PM

At the Babau's question, Vorelle gives what she hopes is a demon-y shrug. "Well enough," she says. She moves toward the kobold.

AC 42 HP 201/ 187 Valanthe 
Tuesday May 3rd, 2011 11:50:15 PM

Ooc: really sorry everybody. That respritory infection I had last month came back and I've been fighting it until I can get back into the doctor. Wll post early am tomarrow central time before I head to wrk.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Wednesday May 4th, 2011 5:21:10 AM

Brahmah continues to wait.

(OOC: Valanthe, get better!)

AC 42 HP 201/ 187 Valanthe 
Wednesday May 4th, 2011 7:10:20 AM

Valanthe storms over to the kobold and grabs his robe, lifting him up toward her face. "Use that tone again and I shall crush you flat." Valanthe snarls. She throws the kobold to the ground and turns to face the demons.

"It is most enjoyable. When crushing pathetic things in battle it's hard to just stop because somebody sitting out of battle thinks it should only take so long. I think it's time we told these liches that we demand more. Don't you wish to see human blood spill before you? Haven't you all waited long enough?"

ooc: I'm really getting tired of this. this will be the 4th time I've gone to the doctor for the same thing. Got so much sinus pressure its hard to think let alone sleep. Last time I missed two and a half days of work while waiting for the medicine to kick in.

The Pretenders in Acid City (Dm Glenn) 
Wednesday May 4th, 2011 10:11:53 AM

Malgant gives some last minute instructions to the Deva and others.

Aztyr waits for Vauhwyt and Malgant to go before stepping through.

Vauhwyt steps through the circle and vanishes.

Brahmah waits for the call for him, Mookie and the Deva.

Malgant steps through after Vauhwyt and vanishes

Vorelle shugs as she replies to the demon.

Valanthe storms over and lifts the small kobold by his robes as she threatens him before tossing him back. The other demons hoot and holler as Valanthe roughly treats the Lich's annoying minion something they would all love to do. The Ogre Mage's maintain there order, but you can see their tusk glistening as they grin. Valanthe goes on answering the demon's question. They snarl and jeer in agreement with her words. The Babau demon nods in agreement, "Yes! The lichs promised us blood and souls to go with their gold! Enough of this play acting Kobold tell you master we are hungry for battle! A hundred demons can will make short work of thees so called heroes!"

The Kobold angry now stands back up dusting himself off, "You sshould remember that, my masster is paying you're kind well for your sservicess, he has his orderss to follow just ass you have hiss orderss that I give you to you to follow, and beware his wrath if anything sshould happen to me while giving hiss orderss demonss!"

During this exchange Vauhwyt, Malgant and Aztyr appear out of the circle.

The Kobold seeing everyone is here motions to the Ogre Mages who fall in order behind the short creature as he moves off through the cave "Thiss way demonss, the lichss await."

The kobold leads the way though the large dimly lit cavern, leaving two Babau to guard the circle as he takes the rest to see the lichs. He moves through the rocks and stalagmite that litter the floor of the cavern between two war camps one of Oni and one of demons towards a large dome shaped structure. The two camps are about 50ft to either side of the trail. There seems to several hundred or more in each war camp.

The demon camp seems to be very rowdy and disorganized where as the Oni camp is very organized and controlled. Still you hear the occasional side or another yelling taunts between the too camps.


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Wednesday May 4th, 2011 1:34:09 PM

Backing up just a bit, Aztyr casts Shield as Malgant stepped through and then promptly followed him through.
She sees her current job and just standing there, or walking along, looking tough and mean. She'll relay to those left behind by though, just what is happening and what she sees as they travel. She also alerts them to the guards left at the portal.

(ooc: need you to keep us alerted to time spans, because there are some short time buffs that are counting down)

Spells :

Level 0 : Infinite
Level 1 : 8 -3
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -3
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (26 rounds)
Holy aura 8 rounds cast by Deva
Aid cast by Deva +17 hp

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (26 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant
Reduce Person on Brahmah (cast from wand)



Moderate Fortification, Mind Blank, AC 38, 162+18+15/174 hp Malgant 
Wednesday May 4th, 2011 4:39:39 PM

Echoing Aztyr's thoughts Malgant thinks through the link. " There are two separate camps, one of Oni with strict ordered lines and occupants and a camp of Demons which is utter chaos. Two Babau stand guard on this side and we are being led (insert direction here) toward a big dome between the camps. If we suddenly go silent them the dome is a big antimagic zone. I can't see how liches would use that as a base, I'm just preparing for the worst. If each of you attack AS you exit the teleport grid I think you can crush the sentries before they raise the alarm."
Malgant walks confidently behind the 'demons' his party resembles. He takes in all of the camp as he goes, looking for choke points and places that a quick wall or blade barrier will stop the demons from reaching them once they start their assault. " There are a LOT of demons and Oni here, yet the jeering makes it all sound like a tinder pile, awaiting a spark to blaze into combat."

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 6 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 12 rounds remaining
Haste 23 rounds


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Wednesday May 4th, 2011 7:11:59 PM

(ooc: forgot to update spells.)
IC:
As Aztyr follows along the rest head a rhyme through the Telepathic Link spell.

*Enny Meany Miny Moe, Which Demon is the First to go....*

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -3
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (26 rounds)
Holy aura 8 rounds cast by Deva
Aid cast by Deva +17 hp
Shield 13 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (26 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant
Reduce Person on Brahmah (cast from wand)



AC 42 HP 201/ 187 Valanthe 
Wednesday May 4th, 2011 10:06:53 PM

I have an idea. The demons are restless and want blood. We turn them to our cause but remember only Vorelle and I are demons.

Valanthe turns to one of the demons. "Go spread the word to our kind. Be ready to act. If the lich will not give us what was promised right now then we remove the pathetic ogre's. Then the lich has to give us what we want. He has no other choice. Now go!" Valanthe says like she expects her orders to be obeyed without question.

She turns to the kobold. "Puny thing we are needed a lot more than you. Perhaps I'll crush you under my boot just to make a point that we are done waiting." She growls.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Thursday May 5th, 2011 4:39:41 AM

Brahmah turns to the deva. "What's happening over there? I don't know much about demons, but can't most hear the thoughts of others? Won't that give them away!?"

The Pretenders in Acid City (Dm Glenn) 
Thursday May 5th, 2011 10:20:06 AM

It's only been about half a minute since the first of the adventure stepped through the circle to confront the lichs.

Aztyr and Malgant follow along, while Malgant keeps a running mental description of what they see and pass for Bram's, Mookie and Deva.

Getting an idea, Valanthe primes a fuse to start the demons' and Ogre mages at each other, by giving orders to one of the demons. The demon bow, then heads off the to demon camp. Turning to the Kobold she threats to crush it with a growl. The Kobold hisses back, "Undoubtedly sso, but it would gain you little. Do not tesst my masster'ss forbearance SSuccubuss, he called you and your kind here by hiss will and can make you pay dearly if you turn againsst him!"

The Kobold continues on perhaps a step faster with the six Oni between him and Val. The Large dome appears to be made from shaped stone and is some sort of building. You pass many patrols of undead warriors under the control of some sort of greater undead. As you approach the large double entry door into the stone dome. The doors open for the Kobold as he approaches, Two huge stone animate statues stand guard inside.

Inside there is a short hallway, before it opens into a large round chamber 200ft across with columns along the outer edge. Across the way are three raised platforms where two lichs one each are making plans with a mixture undead, demons, and Oni servants, nearly a dozen in each group total. There are also 6 groups of guards of undead, demons and Oni along the outer rim of the room 6 in each group. The area directly behind the lichs are covered in darkness.

The Kobold leads the group forward to the center of the room motioning for you to stop as he move forward between the two groups with lichs, "Masster'ss the raiding party hass returned."

It's only been less than a minute since the first of the adventure stepped through the circle to confront the lichs. (ooc: 4 rounds for everyone to cross through the circle. 4 rounds to walk the 200ft to the dome and 1 round to enter to the center of the chamber. For prepossess of keeping track of the time we I'll call Val & Vorrel stepping though the circle as round zero. So currently it is the beginning of round 9.)

At Brahmah's question, the Deva explains to him while continuing to relay the others comments, Demons do have Telepathy, but it's use is more like how you use a language. They can converse with one or more creatures nearby without being over heard, but it doesn't allow them to read thoughts or listen in on other telepathic communication. Shortly before you joined the group they cast a Telepathic bond which the demons can't eavesdrop on."

AC 42 HP 201/ 187 Valanthe 
Thursday May 5th, 2011 1:19:02 PM

Ooc: quick vote. I see a real chance to break the alliance between the demons and the lichs. Doing so probably means we won't get to try the ghostbuster lich trap. Do I press it and try to get the demons to turn on the oni?

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Thursday May 5th, 2011 4:37:44 PM

Aztyr, turns to one of the Oni following along,"Warn the others, if we fight, we win, alert them to kill'em all." She says it as a whisper to one of those escorting them
Aztyr continues to follow along.*I was planning on useing my hat to become an Oni, but this way I hope both sides think the other side started it and will be too busy killing eachother to get in here. We may have just bought ourselves some time.*

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -3
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (20 rounds)
Aid cast by Deva +17 hp
Shield 9 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (20 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant
Reduce Person on Brahmah (cast from wand)



Moderate Fortification, Mind Blank, AC 38, 162+18+15/174 hp Malgant 
Thursday May 5th, 2011 4:43:47 PM

OOC
I spoke to John/Aztyr last night and he had the same idea, except he is an Oni. He was planning on running out of the room/house/building and shouting to the Oni camp that the demons had betrayed them and were trying to kill the Oni. He meant that as a distraction to get the Deva, Brahmah and Mookie across that big open area without them needing to fight for every inch. What you could do is wait for the OMI/Vauhwyt to try to trap the lich and THEN shout for the demons to attack the Oni because the Oni attacked the Lich. It has the advantage of being almost true since they think Vauwhyt is an Oni. I think it will cause a poop storm the like of which we have not seen in a long time. I think it is the best bet for us if we want to survive this, because...Thats ALOT of enemies.
Whatever happens though we need the liches bodies to go with us when we port out in case they have the amulet /object on them that controls the Orb.
The stone Golem thingees are what worry me at this point.
As a side note, with Brahmah added can we still port the whole party out at full size? How about if one of the large people were say...huge?

Moderate Fortification, Mind Blank, AC 38, 162+18+15/174 hp Malgant 
Thursday May 5th, 2011 7:30:43 PM

Malgant keeps thinking to the Deva and Mookie, hoping they are sharing all this with Brahmah." Imod's curved horns!! this place is an invasion point. There are over 60 Oni, Demons and Undead in this planning room alone. This will be messy. Val and Aztyr are going to try and incite a riot among the demons and Oni. When we call you get here as fast as you can. I don't think things will go well for either group if we remain separated for long."

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 4 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 10 rounds remaining
Haste 19 rounds

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Friday May 6th, 2011 3:03:43 AM

"I'm not sure what started this mission or why you guys are invading the demons and oni, and killing liches. I can only assumes its for the betterment of the Wold. I'll leave whatever decisions up to you all.

When there is down time, I'll ask for a bit of back story about your current mission." He smiles.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d20+40=58 ; d20+6=16 ;
Friday May 6th, 2011 9:10:39 AM

Vauhwyt does her best to follow Val's lead. However, she thinks to her friends, "Sure, sow some discord among our enemies, good idea. But we have to get to that lich as our top priority! The Lich Trap is priority one, I vote."

Vauhwyt speaks up, pretending to be an enemy who is pretending to be herself. She does her best to help Val by reinforcing her same bluff. With the glibness, her bluff check is at +40. She gets a 58.

But she keeps her eyes peeled for a lich with a snake. Perception 16.

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +7 dex -1 size +2 deflection magic circle +6 natural +1 ioun stone = 38
Mookie: Base 10 +4 mage armor +4 shield +3 dex +2 deflection magic circle +1 size +5 natural +1 ioun stone = 30

Vauhwyt's Buffs
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Protection From Cold (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life
Glibness
Haste?!? Yes or No?

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 6 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used
One Trap the Soul Scroll used
One Glibness Scroll used

Darkwalking: 10 rounds of 40 used (Not currently Darkwalking)

Hero points used: 4

Moderate Fortification, Mind Blank, AC 38, 162+18+15/174 hp Malgant 
Friday May 6th, 2011 3:43:26 PM

OOC

Haste. Yes, mentioned about ten times in Aztyr's posts as we drag this out and the countdown is echoed in my posts.
Just a note, we need to fish or cut bait. We have precious little SR time left before we are hanging in the wind with 60+ pissed off enemies trying to kill us. Make your move with the Trap so we can incite the riot and either win or die.

The Pretenders in Acid City (Dm Glenn) 
Friday May 6th, 2011 4:11:07 PM

Valanthe hesitates for the moment.

Aztyr passes a message to the a fellow Oni, who nods and moves away to pass the message on.

Malgant keeps a running commentary going for the benefit of the Deva, Mookie and Bram.

Brahmah is questioning how the group got mixed up in this mission.

Vauhwyt is doing a good job of being herself or as an Oni being her? She doesn't see a snake currently on or near either Lich.

The Lichs and their attendants look at the group expectantly. After a moment one of the Lichs speaks "Well, report how went the raid?"
The Kobold smiling snipes "SSpeak SSucubuss, or doess the cat have your tongue in the pressentss of my master?"

#################################

Back in Acid city the Deva turns to Brahmah "I think we should step through the circle and take out the two guards. I believe we could do it without alerting either camp if we kill them quickly, and it would put us in a better position to help the others when the battle starts! What do you say are you in?"

#######################################

Just for you enjoyment, I have a map of the dome.

dome map


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d20+40=45 ;
Friday May 6th, 2011 4:23:51 PM

Are the two liches identical? Is there no way to tell one from the other? The Vision said, so far as we were able to figure, The One You Seek Has A Snake. Is there *anything* at all to suggest one lich as the one we've set the trap for?

If there is no sign at all, then she steps forward and says, "Master please! You have to see this! We killed a witch with a snake, and the snake was wearing this! It's a phylactery! I think it is something incredible!"

Bluff check 45

As she approaches, she holds out the trapped item. Hopefully a lich will take it, or a demon or servant will bring it to one of the liches. Even if she can't control which one, if even one of the liches takes it, there's a 50/50 chance. And if the wrong one takes it, he may hand it to the other one.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Friday May 6th, 2011 4:51:11 PM

50/59 90 no matter the odds, it could be 50/50, but you still have a 90% chance of screwing it up.

The Pretenders in Acid City (Dm Glenn) 
Friday May 6th, 2011 4:58:56 PM

The two Lichs are not identical one is wearing armor. You currently don't see any items, tattoos, jewelry or emblems that look snake like. If they are part snake or have a snake familiar you haven't seen anything yet to indicate that.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155 
Friday May 6th, 2011 6:32:41 PM

Aztyr stands around doing nothing in particular, when Vauhwyt voices her "non-truth" Aztyr nods and lets a tiny smile appear on her face, almost as if she had killed the witch, but another had grabbed up the loot.
(delaying as long as possible as in holding Aztyr's action so she can act immeadiatily upon the springing of the trap.)

If weither the Deva or Mookie alert them that they have crossed over, Aztyr will cancel the reduce person on Brahmah.

*Fear not, with the wand handy, I can reduce the two non-teleporters and we can all go at once. I can take four medium sized. Val, Vorelle, Malgant (reduced),Brahmah(reduced). Leaving Vauhwyt to grab Mookie. Or if not reduced I need to take both Vorelle and Val along with either Malgant or Brahmah, leaving Vauhwyt with Mookie and whichever of the taurens I didn't take.. So, we are covered as long as both of us teleporters are sill breathing."

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -3
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (20 rounds)
Aid cast by Deva +17 hp
Shield 9 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (20 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant
Reduce Person on Brahmah (cast from wand)

Moderate Fortification, Mind Blank, AC 38, 162+18+15/174 hp Malgant 
Friday May 6th, 2011 7:38:11 PM

"Vauhwyt, the kobold is slurring his speech and acting quite reptilian. Maybe HE is the Lich's snake just like Mookie is your bird. Thus it is the unarmored Lich."
Once Malgant makes that connection he examines the room, looking for the best way to get Val to the other lich( the one that the Kobold has not indicated is his master.)

Moderate Fortification, Mind Blank, AC 38, 162+18+15/174 hp Malgant 
Friday May 6th, 2011 8:20:14 PM

" Val, we three Oni will show the lich what we found, the phylactery. Whatever happens you will claim the Oni are attacking the Liches, starting the riot you have helped prime the crowd for. As you say it you rush towards the other Lich to 'protect' it. Once in position begin hammering Gargul's vengeance into him. I will be at your side as soon as I can to try and keep the masses off of you. Kill him as hard and as fast as you can. Once he is dead we MUST carry both Liches off and any other magic item looking things that might control the or. There is no way we can hold this room against these numbers for long. I will be infused with Imod's Righteous Might once the battle is joined. If I am too be=ig to remove without a problem then I beg you to get the controlling item out of here. If you have the power left try and come back for me but that item MUST reach Imod City and stop the orb. We are commited. Let us see this done. Following your lead Vauhwyt."
Malgant will follow Vauhwyt to the dias when she presents what they found to the Lich. Suceed or fail he will then cast Righteous Might and use Take under wing to boost the AC of his allies within 10 feet by +5. He will declare Valanthe as his Interpose target and he will attempt to draw fire of any and all opponents in the room to buy the others the time they need to kill the second Lich ( Assuming the trap gets the first)

OOC
I don't know if you will need all of that or if I will have the ability to post it all out as we go, but thats how this will happen in Malgant's mind. If we survive this I definitely need a vacation.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 3 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 9 rounds remaining
Haste 18 rounds

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Friday May 6th, 2011 9:29:50 PM

My post stands, then.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Sunday May 8th, 2011 4:47:47 AM

Brahmah looks at the deva. "Alright let's go."

AC 42 HP 201/ 187 Valanthe 
Sunday May 8th, 2011 9:58:36 PM

Valanthe just smiles at the Kobold. She turns her back to the lich and adresses the demons around her in hushed tones. "See how they treat us. They are nothing without us. We do their work and get nothing of what was promised. Look up there. See how the dead and the Oni get the favorable position around the table. We are nothing but fodder to them. They do not appreciate our strength. Are we demons or are we humans?" She asks them and spits upon the ground after saying human with disgust.

If all goes well the lich will try to discipline me. Unleash his magic upon me and start the demon revolt. Then oni are prepared so the numbers will take care of themselves.

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Monday May 9th, 2011 2:10:42 AM

Vorelle isn't sure what to do, and she isn't sure Valanthe's plan is really the way to go.

"Mission accomplished," she tells the kobold.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Monday May 9th, 2011 11:05:33 AM

Brahmah leaves everything up to the group on the other side and the deva here.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday May 9th, 2011 12:36:28 PM

Checking in ... and hoping my bluff gets the Trap into the right (wrong) hands! Even if those hands are mostly skeletal. I mean especially.

Second Lich Down


The Pretenders in Acid City (Dm Glenn)  d20=12 ; d20=16 ; d20=12 ; d20=3 ;
Monday May 9th, 2011 1:58:06 PM

Unable to determine which Lich is Daryl, Vauhwyt steps forward offering the trapped phylactery to the lichs hinting that it was special to a snake. The Kobol's eyes open wide with greed. Both lichs look interested, too.

Aztyr remains quite letting Vauhwyt spend her tale.

Malgant menalty wonders if the kobold is a lich's snake familiar the way the gnome is Vauhwyt's familiar? Making quick plans over the telepathic link, the Minataur follows Vauh.

Brahmah, Mookie and the Deva step into the teleport Circle. They find two surprised Babau demons (flatfooted) within 5ft of the circle.

Valanthe address the demon's in the room calling out the favored treatment of the Oin, many demons make sounds echoing her opinion, and indeed the Lichs look ready to kill her.

Vorelle answers the Kobld, but his attations seems to be on the phylactery.

The Kobold quickly moves and greedily takes the offered phylactery from Vauhwyt and just as quickly puts it on. After a moments his hisses "Bah, I don't feel it doing anything, it'ss not working masster!" The Lich in robes to the left barks a command "Hiss! You worthless pet, bring the phylactery to me now!" Looking sour, the Kobold complies "Yess O'Masster" taking the trinket off he moves to his master handing it to him.

The other Lich steps to the front of the dias with anger looking at Val, the other Oni and demons move out of his way. "Foolish Succubus, I will treat both demon and Oni as I wish! You have exceed you place an now you will..."

Interrupting all is the unholy screen of the other lich, "Ahhha, I am betrayal! Nnooooo....." There is a flash of light and a vortex of energy that appears to suck the lich into a long band of magical energy that jumps from the trapped phylactry to the gem in Vauhwyt's possession.

The kobold Screems! "My masster! You have betrayed my masster! Kill the Oni!" with that the kobold draws one of it's wands and fires it at Vauhwyt hitting her with five empowered good smiting magic missiles of force (MM 45pt damage, 23 vs SR)

The other lich bellows out "Kill the Oni betryer!"

Everyone else in the room seems to have been caught flatfooted.

dome map

Babau Flat-Footed AC 18, SR17

Oni Flat-Footed AC 18, no SR.

Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant  d20+23=33 ; d20+23=36 ; d20+18=34 ; d20+13=30 ; d8+30=32 ; d8+30=31 ; d8+30=36 ; d8+30=36 ; d20+13=19 ; d20+13=31 ; d20+13=21 ; d20+13=28 ;
Monday May 9th, 2011 4:40:38 PM

The Deva smiles as she sees the obvious distress the Babau hold in their eyes." Hush now, this won't hurt much, at least it won't hurt me." Lifting her mace in both hands she beats the demon down urging Brahmah and Mookie to do the same to the other one.
Hit AC 33 for 32 damage
Hit AC 36 for 31 damage
Hit AC 34 for 36 damage
Hit AC 30 for 36 damage
If any of that is overkill she starts on the next demon. 19,31,21,28 All saves vs slime made.
Mentally the Deva cries out" We are here and I see the dome. The demon guards are dead (should be anyway) and we are coming. Save some of them for me."

Inside the Dome Malgant does as he had planned. He prays to Imod and is Infused with his god's Righteous Might, growing Huge with the divine power infused into him. He steps forward( to S,T,U/10,11,12) close enough that any of his allies fighting the other Lich will benefit from what he does next. Readying his weapon for combat the Protector calls upon Imod to shelter his allies. Losing some of his attack ability and radiating it out to 10' from his body, he takes his friends under Imod's protective wing, giving all allies in that area +5 to their armor class.( I really thought the important people like Val would already be here in the armored liches pants. Oh well) Waiting to see who attacks whom he holds off taunting until the real Oni have been thinned out. Over the mental link he replies," It has begun here, the demons should fight the Oni. The first lich was trapped and we now need to batter the other into submission. I promise to leave nothing I can reach unharmed, hurry or you will miss out!"

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 2 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 8 rounds remaining
Haste 17 rounds
Righteous Might 15 rounds( Huge size DR 10/Evil plus combat bonuses)


Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31)  d20+20=38 ;
Monday May 9th, 2011 5:15:45 PM

Vauwhyt makes sure she is in Brahmah's protective aura and uses her full round to egg on the division between the factions. She uses her glib bluffing to taunt and provoke.

"Brothers and sisters! They are attacking us! We are betrayed! Fight the undead! Destroy the undead, before we are destroyed!"

Bluff 38.

OOC: Vauhwyt's status and updated hp status to come. I think I took all that damage, though. Check back later.

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday May 9th, 2011 5:16:29 PM

Hey wait! That was only a +20 Bluff check! It should have been +40! That's a 58 check, not a 38 check!

Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant 
Monday May 9th, 2011 7:10:05 PM

Brahmah is Outside. I however have this nice comfy aura...
Are you implying that all Minotaurs look alike?

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 17 (aid)/155  d20+8=9 ; d20+10=13 ; d20+10=27 ; d20+14=20 ; d20+14=32 ;
Monday May 9th, 2011 7:31:11 PM

OOC Vauhwyt, I think you mean Malgant, not Brahmah, since he's not in the dome.

IC:

Aztyr moves to S,T/13,14, as she does so, she pulls out a wand, but doesn't use it. She then casts a spell at the armored Lich, which is the one Malgant moved toward.
Aztyr starts to try a bluff and the words get twisted in her mouth. *well, that was pointless*
She then points her index finger and recites a spell. A green bean stretches from her towards the Armored Lich. (13 touch to hit hero point used reroll 27)
Cast Dimentional Anchor. (SP roll 20 used a hero point reroll 32)

Someone beat him like a redheaded stepchild please, I doubt he's going anywhere magically right now.

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -4
Level 5 : 7 -7
Level 6 : 6 -2
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a Centaur Ranger
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (17 rounds)
Aid cast by Deva +17 hp
Shield 8 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (20 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant
Reduce Person on Brahmah (cast from wand)



Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday May 9th, 2011 9:21:44 PM

Sorry! Mal's aura, of course, I meant! LOL!

AC 42 HP 201/ 187 Valanthe 
Monday May 9th, 2011 10:30:25 PM

"Go, spread the word. We will show them our might. Kill the Oni, Kill the undead. Tell all of our kind that Mt. Bone is our sworn enemy!" Valanthe orders the demons.

She turns and eyes the armored lich. She moves forward, shifting her grip on Gargul's wrath. Valanthe draws a line in the ground with her boot. Daring the lich to cross it. "Bring it Lich. Show me what you consider strength. Then I shall crush your bones!" Valanthe shouts to the lich.

ooc: what buff's are active? Also without some type of letter to identify me I have absolutely no idea where I am on the map. All the pictures are small and shapes I cannot recognize. Valanthe will move toward the armored lich.

Vauhwyt (HP126+12+12, AC46) and Mookie in Gnome Form (HP63+12, AC33)  d20+19=39 ; d20+9=12 ; 5d4+1=17 ;
Tuesday May 10th, 2011 10:04:35 AM


Okay, so it looks very like V and M both have a Holy Aura still up (for 2 more rounds). That gives Spell Resistance 25, and the magic missile attack on V only succeeded vs SR23. So no damage from the enhanced magic missiles, whew!

Mookie's action for the round (Vauhwyt's was done yesterday): Mookie points his magic missile wand at the other Babu, not the one the angel is fighting. His UMD check is a nat 20, and he tries to get the wand's magic past the outsider's SR ... Mookie's SR check is a 12, so likely no. If somehow that does work, the damage is 17.

Mookie looks up at Brahmah. "Hey, Big Boy!" the crow-in-gnome-form caws, "How's about laying waste to this evil thing here, why dontcha?" OOC: Is Brahmah still reduced? If so, he's still bigger than Mookie!

OOC to DM -- a key for the map would be really helpful.

OOC to Val -- near as I can figure, your buffs are Telepathic Bond, Protection from Cold 99 points, Death Ward, Aid (14hp), Haste (17 rounds left), Holy Aura (2 rounds left), and Mass Owl's Wisdom. Hope your sinuses are feeling better -- mine are killing me! It's that time of year.

==========

DM Sanity Info Changes
1) Adding Aid, Protection from Cold, Owl's Wis, Haste (17 rounds left), and Holy Aura (2 rounds left) based on notes from other players' posts.
2) Stacking temp hp from both Aid and False Life.
3) AC for Mookie and Vauhwyt based on Haste, Holy Aura, and for V only, Mal's +5 aura.
3) Created shortened URLs for PC sheets and added URLs to header.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +7 dex -1 size +4 deflection holy aura +6 natural +1 ioun stone +1 haste +5 Mal's aura = 46
Mookie: Base 10 +4 mage armor +4 shield +3 dex +4 deflection holy aura +1 haste +1 size +5 natural +1 ioun stone = 33

Vauhwyt's Buffs
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
False Life (12 hp)
Glibness (From Scroll)
Protection from cold 120 points (From Aztyr)
Aid (12hp) (From Angel)
Mass owl's wisdom (From Morttish)
Holy aura 2 rounds left (From Angel)
Haste 17 rounds left (From Aztyr)

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire
Mass owl's wisdom (From Morttish)
Holy aura 2 rounds left (From Angel)
Haste 17 rounds left (From Aztyr)

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 7 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used
One Trap the Soul Scroll used
One Glibness Scroll used

Darkwalking: 10 rounds of 40 used (Not currently Darkwalking)

Hero points used: 4

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp  d20+21=30 ; d20+23=37 ; d20+17=35 ; d20+19=30 ; d20+12=22 ; 2d4+7=11 ; 2d4+7=11 ; 2d4+7=12 ; d6+7=10 ; d6+7=9 ; d3=3 ; d20+21=26 ; 2d4+7=10 ;
Tuesday May 10th, 2011 10:44:02 AM

OOC: Brahmah might get an aura someday. ;)

IC: The minotaur doesn't often fight demons, or hasn't for years, but it must be like sailing... you never forget how.
(Assuming Brahmah basically pops in right next to the Babau, he uses his full attack, otherwise, only the first two strikes count)

He hits AC 31, 38, 36, 31 and 23 respectively (not crit threat), for 11,10,11,9 and12 damage respectively... dang, remembered +1 from haste but forgot extra attack... rolled AC26, for 10 damage. This is all assuming he is back to normal size. :)

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Haste 17 rounds
Reduce Person (from a wand) dispelled?
Longstrider (self,12 hours)
Holy Aura 2 rounds left
Aid-no idea how many HP, but one should have been cast while we were shooting the breeze.

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d100=74 ; d20+24=43 ; d8+14=21 ; 3d6=9 ;
Tuesday May 10th, 2011 3:26:54 PM

[OOC: I think that Vorelle is the tiny, indistinct blur in W-20. I'm not really sure which bad guy is which.]

Vorelle moves to X-16 and shoots at something, preferably something undead. She hits AC 43 for 30 damage, which includes Sneak Attack because my House Odds finally paid off.

The Hero Pretenders in Mount Doom (Dm Glenn)  d100=40 ; d100=1 ; 2d6=7 ; 2d6=5 ; d20=9 ; d20=8 ; d20+25=43 ; d20+16=23 ; d20+16=36 ; d20+16=22 ; d20+16=26 ; d3=1 ; d20+16=20 ; d8=1 ; d8=2 ; d20+18=38 ; 15d6=45 ;
Tuesday May 10th, 2011 6:08:02 PM

**** Out by the teleport Circle ****

The Deva easily kills her Babau and wounds the other.

Mookie fires an ineffective Magic missile from a wand at the other Babau.

Brahmah lays into the Babau demon with his weapons doing just enough damage to finish it off.

The Deva, Mookie and Brahmah see the dome about 200ft away, but the two war camps of Oni and demons see to explode before their eyes and rush at one another in open battle.

***** Inside the Dome ****

Growing in strength and size with Righteous Might of his god Imod, Malgant steps forward ready to shelter his allies.

Vauhwyt incites the other Oni to fight and destroy the undead, it seems most of them believe her as they turn on the nearby groups of undead. None seem brave enough to go after the Lich himself.

The Oni do some damage against the undead, and the undead fight back wounding many Oin.

Aztyr moves up drawing a wand trying to say something, but then just strikes the Lich with a green beam of energy. Which sticks to him like an Anchor.

The Elf warrior Valanthe Incites the demons to kill the Oni and the undead, then shouts for Lich to come to her. The demons already ready for blood don't take much convincing and jump into the battle.

Vorelly shoots and undead creature in mass of confusion wounding it.

With the demons, Oni and Undead warriors at each other it leaves the Lich and Kobold to attack the group.

The Kobold sill outraged fires another lethal unholy empowered magic missile at Vauh (UMD 30, 28vs SR, dam 45) "die betrayer!"

The lich begins to laugh with unholy glee as the choas begins to unfold around it, "You will die! You will ALL DIE!" Using Spell Synthesis he his defensibly cast (43vsDC29) a prismatic Spray upon the group (SR25 vs Mal 23, Azty 36, Vauh 22, Vol 26, Val 20 Only Azty and Vol are effected. Aztyr is struck by a Red beam {20 points fire damage (Reflex half DC26) }, And Vol is struck by an Orange beam {40 points acid damage (Reflex half DC26) )} followed by a divine spell of Flame strike on Val (38 vs SR25, 45 fire Reflex for half DC 24 )



dome map
(ooc: On map Heroes have blue band around them, Lich has Green, Kobold has Pink, Yellow is wounded.)

Babau Flat-Footed AC 18, SR17

Oni Flat-Footed AC 18, no SR.

Lich AC 37, Touch 16, SR28

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155  d20+14=25 ; d20+11=15 ; 28d6=96 ; d20+18=28 ; 6d6=13 ;
Tuesday May 10th, 2011 7:00:06 PM

(forgot to add the +1 from aid to roll, so a 26 = made)
Aztyr avoids most of the damage from the prismatic spray, and the rest she shrugs most of it away taking 5 damage.(5 dr fire)
She points her finger at the lich that is now still standing anchored so he can't teleport away and unleashes one of her more commonly cast effects. She hits AC 15 (touch AC) spell pen 28, 96 damage or fort save 24 for 13 damage.

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -4
Level 5 : 7 -7
Level 6 : 6 -3
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisable (150 minutes)
Haste (16 rounds)
Aid cast by Deva +17 hp
Shield 7 rounds
Holy Aura cast by Deva 1 round

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (16 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155 
Tuesday May 10th, 2011 7:02:04 PM

OOC: the map is wrong, Aztyr should be standing butted up against Malgant, you have her standing in 14,15/S,T.... I moved to 13,14/S,T last turn.

Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant 
Tuesday May 10th, 2011 9:22:27 PM

Malgant steps 5 feet closer to the lich ( move to S,T,U/9,10,11) and unleashes everything he has against the undead, taunting the lich as he does so.
Hit AC 48...28 damage+9<holy>+ 6<bane>
Hit AC 49, crit confirmed on AC 43...65 damage+ 7<holy>+6<bane>
Hit AC 43...27 damage +4<holy>+4<bane>
Miss AC 26
Miss AC 33
No DR was taken into account in the above damage. Glenn please take off the proper amount since I don't quite know what it might be.

" Two spells at once eh? Still not enough to even give me pause. Die? I think not. Your camp is undone and you are within the reach of my blade."

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 1 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 7 rounds remaining
Haste 16 rounds
Righteous Might 14 rounds( Huge size DR 10/Evil plus combat bonuses)

Out at the teleport pad, the Deva quickly grabs Brahmah and Mookie( reduced Brahmah is well within her carry capacity) and flies them toward the dome. She flies high and as fast as she can to avoid drawing attention to herself and her cargo.( with Haste 130' move, double move toward the dome plus climbing and descent. Glenn let me know how far they get, hopefully the will arrive by next round. " The two camps are in chaos, we will be there as soon as we find a path."



AC 42 HP 156/ 187 Valanthe  d20+13=17 ;
Tuesday May 10th, 2011 10:00:58 PM

Valanthe never saw the column of divine fire coming down ontop of her. (reflex save 17). It washes over her and her armor. The mithril absorbed some of the heat but more than enough divine flame seared her flesh. How an unholy monster summoned divine flame was beyond her. She streaked out of the fire, leaving a trail behind her. Boosted by magic she streaked across the battlefield until she stopped right before the lich.

"You will need much more than that to take me down. We crushed your imposters in seconds. They were so incredibly weak. We destroyed your brother and eliminated the other. We turned your army against each other and you. No oni or demon will follow you again. You are overmatched and I will destroy you." Valanthe says with a smile. Softly enough so only the lich can hear.

OOC: hasted full move to R10

Buffs: Telepathic Bond, Protection from Cold 99 points, Death Ward, Haste (17 rounds left), Holy Aura (2 rounds left), and Mass Owl's Wisdom.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Wednesday May 11th, 2011 6:56:07 AM

Brahmah will do nothing to break the deva's grasp. In fact, he once had a cloak of flying, but the Gods took it from him. He likes flying.

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=27 ; d20+22=42 ; d20+22=34 ; d20+22=30 ; d20+22=34 ; d20+17=33 ; d20+12=31 ; d8+11=13 ; 2d8+22=30 ; d8+11=19 ; d8+11=17 ; d8+11=19 ; d8+11=18 ;
Wednesday May 11th, 2011 1:36:26 PM

Vorelle dodges the spray of acid [Reflex 27; Evasion]. Then she steps forward and opens fire on the kobold.

[5-foot step to X-14. Against the kobold: hit AC 42 (possible crit, confirmed to AC 34) for 13 damage (43 damage for a crit); hit AC 30 for 19 damage; hit AC 34 for 17 damage; hit AC 33 for 19 damage; hit AC 31 for 18 damage]

[NOTE: The damage assumes that a kobold counts as a "Reptilian Humanoid." If that is not the case, each damage roll should be 2 less (and the crit should be 6 less).]

Vauhwyt (HP105 of 126, AC46) and Mookie in Gnome Form (HP63+12, AC33)  d20+19=23 ; d20+9=17 ; 5d4+5=20 ; d3=3 ; d20+23=33 ; d8+11=15 ;
Wednesday May 11th, 2011 6:59:16 PM



Vauhwyt loses both her Aid and her False Life and takes a solid 21 damage as well from the Snake in Kobold Form.

Mookie shoots magic missiles at the Snake-Kobold: UMD 23 is fine. Spell Penetration check for the magic missiles is a 17. If that gets through, the damage is 20.

If the Kobold-Snake is still alive, Vauhwyt moves to W-X-10-11 and attacks it. Her armor spikes are lucky this round to the tune of +3. She hits AC33 for 15 damage.

If the kobold is dead already, she moves next to the lich and does the same thing.

==========

DM Sanity Info Changes
1) Adding Aid, Protection from Cold, Owl's Wis, Haste (17 rounds left), and Holy Aura (2 rounds left) based on notes from other players' posts.
2) Stacking temp hp from both Aid and False Life.
3) AC for Mookie and Vauhwyt based on Haste, Holy Aura, and for V only, Mal's +5 aura.
3) Created shortened URLs for PC sheets and added URLs to header.

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +7 dex -1 size +4 deflection holy aura +6 natural +1 ioun stone +1 haste +5 Mal's aura = 46
Mookie: Base 10 +4 mage armor +4 shield +3 dex +4 deflection holy aura +1 haste +1 size +5 natural +1 ioun stone = 33

Vauhwyt's Buffs
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
Glibness (From Scroll)
Protection from cold 120 points (From Aztyr)
Mass owl's wisdom (From Morttish)
Holy aura 1 rounds left (From Angel)
Haste 16 rounds left (From Aztyr)

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire
Mass owl's wisdom (From Morttish)
Holy aura 1 rounds left (From Angel)
Haste 16 rounds left (From Aztyr)

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 4 of 5 (Telep x4)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 8 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used
One Trap the Soul Scroll used
One Glibness Scroll used

Darkwalking: 10 rounds of 40 used (Not currently Darkwalking)

Hero points used: 4

Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant 
Wednesday May 11th, 2011 8:57:17 PM

Note to Glenn

Malgant dropped the Take under wing this round to swing at the heavily armored lich. I forgot to note that in my post.

The Hero Pretenders in Mount Doom (Dm Glenn)  d20+18=22 ; d20+11=31 ; d20+11=20 ;
Wednesday May 11th, 2011 9:00:53 PM

**** Outside the Dome ****

The Deva picks Brahmah and Mookie up and physicly flys them over the battlefield of demons and Oni to the double doors of the Great dome. The outside patrols of undead are occupied by the demons and Oni battle. Brahmah hangs on enjoying the flying.

***** Inside the Dome ****

Avoiding most of the prismatic spray, Aztyr unleashes her on spell upon the Lich, but unforturnaly the ray just misses the Lich by a hair. (Touch ac is 16)

Malgant shifts and strikes the Lich with his large bastard sword it does impressive damage, but not as much as it could have (DR15 total 111).

Toasted by fire, Valanthe moves up telling the lich how they crushed his imposters in seconds. The Lich only laughs "As I new you would!"

Vorelle doges the ray and fires at the Kobold hitting with a crit and four more arrows (ooc: not a true Reptilian Humanoid he only plays one.)

Vauhwyt calls for Mookie to shoot the Kobold, but he can't "I'll love to save your ass boss, but as ground loving gnome form I don't move as fast as a bird. I'm coming as fast as I can boss". The Liontaur moves up and hits the kobold.

The Kobold hisses at Vorelle and Vauhwyt and shifts back as he pulls forth another wand tapping himself. Where there was one are now 6 images of the Kobold there

The lich cast a harm spell defensibly and reaches out to touch Mal (22 vs SR, touch attack 31 {nat 20 not conf with a 20) 150pt Will save DC23 for Half )

The demons, Oni and undead continue to fight one another, but some are echoing Val's words "Not the imposters, but the real ones?"

dome map
(ooc: On map Heroes have blue band around them, Lich has Green, Kobold has Pink, Yellow is wounded.)

Babau Flat-Footed AC 18, SR17

Oni Flat-Footed AC 18, no SR.

Lich AC 37, Touch 16, SR28, {DR 10/adamantine, 15/bludgeoning, 15/magic;}
dam 28+63+20=111

Kobold AC30, Touch 17 SR28
Dam 36+17+15+17+16+15=116

Vauhwyt (HP105 of 126, AC46) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday May 11th, 2011 10:17:48 PM

Oops, without Mal's aura, reduce V's AC by 5.

DM Glenn, you forgot to post whether Vauhwyt's attack on the kobold hit.

I thought Mookie was being carried by the angel? Still not in magic missile range? He'll shoot his missiles at any undead in range.

(ooc: Sorry, If fixed the post. Vauhwyt did hit, but didn't kill the kobold. Mookie arrived just out side the doors to the dome, being carried by the Deva, but can't shoot through the dome or closed doors. DM glenn)

Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant  d20+32=45 ; d20+32=51 ; d20+32=46 ; d20+27=45 ; d20+27=28 ; d20+22=25 ; d20+22=34 ; 3d8+17=26 ; d6=4 ; d6=4 ; d6=4 ; d6=5 ; 6d8+34=61 ; d6=5 ; d6=2 ; d6=1 ; d6=3 ; 3d8+17=32 ; d6=6 ; d6=2 ; d6=3 ; d6=6 ;
Wednesday May 11th, 2011 10:43:45 PM

OOC
22 SR is not enough to beat the LAST ROUND of the Holy Aura(phew). Additionally it is a negative energy attack that Death Ward will stop.
IC
Malgant shrugs off the Lich's touch thanks to the Deva's Holy Aura
He keeps on swinging, trying to bring the Lich down. Forgoing defense Malgant puts everything he has into his attacks.
Hit AC 45 fro 26 damage+8<holy>+9<bane>-15
Hit AC 51 Crit confirmed vs AC 46 for 61 damage+7<holy>+4<bane>-15
Hit AC 45 Crit fails to confirm for 32 damage+8<holy>+9<bane>-15
Miss AC25
Miss AC 34

The Deva does not pause to put her charges down until she is well within the Dome flying to U/22 before dropping off her passengers. She then turns and throws a Blade Barrier in the doorway circular form blocking the door with one edge and turning most of the vestibule into a churning sea of Force blades. " The door is blocked for the moment, other than the fact that most of these opponents can teleport."

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 0 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 6 rounds remaining
Haste 15 rounds
Righteous Might 13 rounds( Huge size DR 10/Evil plus combat bonuses)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155  d20+15=28 ; d20+15=26 ; d20+15=19 ; d20+15=25 ; d20+15=24 ; d20+15=30 ; d20+15=27 ;
Thursday May 12th, 2011 1:44:06 AM

Aztyr sees a chance and takes advantage of it. She slips the wand back in the holster and rests her hand on the new rod she aquired. As she does so, she uses the staff and points at a spot (Z,AA/5,6) ,it is at that point with the little orange seed lands. Those who know her well, know what's coming next and are not suprised with a fireball erupts there.((cast fireball, maximised dam 60+10 from fire damage(bloodline power) total 70 damage Ref save DC 23) she sacrificed a lvl 4 spell to cast fireball).
* Incoming Vauhwyt, one toasty snake.*
Aztyr maintains her spot next to Malgant, *ready to vacate as needed.*

seven targets:

Cast Fireball, maximised,bloodline power 70 dam, Ref save DC 23 for half

W,6 spell pen 28
Y,8 spell pen 26 (familiar/kobold/snake)
AA,8 spell pen 19
AA,9 spell pen 25
AB,6 spell pen 24
AC,5 spell pen 30
AC,9 spell pen 27
(rolled and labeled incase spell pen was needed)

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -7
Level 6 : 6 -3
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (15 rounds)
Aid cast by Deva +17 hp
Shield 7 rounds
Holy Aura cast by Deva 0 round

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (16 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155 
Thursday May 12th, 2011 1:47:56 AM

ooc: cayzle or dave would u be so kind to update my spells, holy aura and haste (both times) and reduce thier numbers by 1, I forgot to, if not I'll get them next post.

I got it, don't double fix Cayzle 8).

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp 
Thursday May 12th, 2011 7:53:15 AM

Brahmah moves as the deva moves. "Come on, lets get in there!"

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Haste 17/16 rounds
Reduce Person (from a wand) dispelled?
Longstrider (self,12 hours)
Holy Aura ?
Aid-no idea how many HP, but one should have been cast while we were shooting the breeze.

AC 42 HP 156/ 187 Valanthe  d20+25=33 ; d20+25=29 ; d20+20=32 ; d20+15=30 ; d20+21=41 ; d20+21=25 ; d8+18=19 ;
Thursday May 12th, 2011 8:16:25 AM

"Your kind is why I carry the weapon I do." Valanthe comments to the lich as she bashes his body with her magical adamantite bludgeoning weapon. A large warhammer scripted with the symbol of Gargul and holy runes.

"Your not smart enough to be in charge so we'll be after your boss next."

OOC: power attack -4/+8 (okay this die roller is pure 100% grade A crap)
First: miss
Haste: miss
Second:miss
Third: miss
Shield: hit, non crit Bludgeoning, magical, but not adamantite. 41 for bull rush effect check. 19 damage

Buffs: Telepathic Bond, Protection from Cold 99 points, Death Ward, Haste (16 rounds left), Holy Aura (1 rounds left), and Mass Owl's Wisdom.


Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant 
Thursday May 12th, 2011 4:20:49 PM

OOC
Val, by my math your attacks should be +2 more for Haste and Aid. If you step to your north and west( or up and left on the map) to Q/9 you would gain flanking and another +2, and bull rush him into me 8).
The original +2 wouldn't have made you hit tho, sorry. The die roller has been hot for me lately, both here and in the other game, God help my poor players, I am averaging at least one confirmed crit per round.
Glenn, I was not moved last round, I should be one row farther left on the map.
Brahmah, she ends her move and drops you off....Take your move and attack if you can get in range. Also try and group up on one of the liontaurs on the map, they are the ticket out when the lich dies.

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+23=28 ; d20+23=24 ; d20+23=31 ; d20+18=35 ; d20+13=21 ; d8+9=11 ; d8+9=11 ;
Thursday May 12th, 2011 4:59:00 PM

Undeterred by the multiple images, Vorelle steps forward again and continues firing at the Kobold.

[NOTE: Vorelle's bow has the Seeking property; I'm not sure how that interacts with Mirror Image.]

[5-foot step to Y-13. Hit AC 28; hit AC 24; hit AC 31 for 11 damage; hit AC 35 for 11 damage; hit AC 21. And the sudden burst of competence has come to an end.]

Vauhwyt (HP105 of 126, AC46) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday May 12th, 2011 5:23:18 PM

Ugh, sorry, delayed! Post to come real soon.

The Hero Pretenders in Mount Doom (Dm Glenn)  d20+12=15 ; d20+8=17 ; d20+8=23 ; d20+8=21 ; d20+8=9 ; d20+8=19 ; d20+22=35 ; d20+22=24 ; 2d10+9=22 ; d20+22=42 ; d20+22=30 ; 2d10+9=17 ; 2d10+9=16 ; d20+25=32 ; 8d6=33 ;
Thursday May 12th, 2011 6:30:48 PM

**** Outside the Dome ****

Stopping just outside the large closed double doors of the dome the Deva puts Mookie and Bram down, and pulls open one of the doors to find two stone Golems standing guard just inside, it starts to move towards the intruder.

The Golem stands in Brahmah's way.

The Golem slams the deva twice (hit ac 35, 24 dam 22) hitting the angle once.
The second Golem step into the door way and slams once at Bram (hit ac 42 {nat 20 conf 30} dam 17+16=33)
both the Deva and Bram must save {Will DC17 twice} verses a slow effect from each of the Golems or be slowed as the spell {only able to take a single move or standard action each round}

***** Inside the Dome ****

Undaunted by the Lich's attack, Malgent pounds on it again with his large broadsword. You hear stone shatter from withing the darkness behind the Lich as you strike him.

Aztyr swaps her wand for a staff and fireballs the multiple imaged kobold and a few demons. The kobold dies almost instantly reverting to the crispy snake form. One injured demon is killed the rest are wounded by the fire.

Valanthe taunts the Lich as she swings her adamantite hammer only to miss, but manages to strike with the shield once.

With the Kobold dead, Vorelle puts her arrows into the wounded demons, killing two of them.

The Lich still kicking glares at the heroes, before casting another spell defensibly (32 vs DC31) as he shifts back yet again. The very earth starts to shake with powerful shockwaves over the next round anyone caugh within the effect can't move or attack and spell casters must make a DC28 concentration check if they try to cast a spell. Above you the Dome starts to crack and break. Anyone still withing the area of effect at the end of the round will be caught in the collapsing ruble taking (33 dam, Reflex save DC15 for half) and is pinned beneath the rubble Earthquake

As the Earthquake is happening, the Lich calls on the remaining Oni, Demons "These imposers are the true foes, they have fooled you and by their own words have killed the demons and Oni! Attack them!"

The demons, Oni and undead within the dome have halted there attacks one each other, waiting to see what the others will do.

dome map
(ooc: On map Heroes have blue band around them, Lich has Green, Kobold has Pink, Yellow is wounded. Red circles are incapacitated under the ruble.)

Babau Flat-Footed AC 18, SR17

Oni Flat-Footed AC 18, no SR.

Lich AC 37, Touch 16, SR28, {DR 10/adamantine, 15/bludgeoning, 15/magic;}
dam 111+28+57+34=230+19=249

Kobold AC30, Touch 17 SR28
Dam 116+70=186 (dead)

Stone Golem AC 26, Touch 8 {DR10/adamantine}

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155 
Thursday May 12th, 2011 6:45:50 PM

OOC: if they fail the save vs the slow effect.. the first cancels the haste they all have, the second would effect them. at least that's how i read the effects of both slow/haste spell discriptions.

Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant  d20+11=18 ; d20+11=24
Thursday May 12th, 2011 7:29:46 PM

Deva will save 18 and 24 plus she has SR 25.

Question, is the roof of the dome collapsing or is the CAVERN collapsing on the roof and collapsing the roof from the weight of the stone?
Also, the spell does not describe how one becomes UNpinned from beneath the rubble....hows that work?

(ooc: In this case I'm DMing it's just the dome, not the cavern since the cavern roof is more than 80ft away and would be out side the area effect. {funny why then didn't include a section about building inside of caverns} There doesn't seem to be any rules for digging oneself out of being pinned in rubble. My idea would be to treat it the same as being tie up and set the DC at 20+damage taken. Natural 20 wouldn't automatically free you. -DM Glenn)
OK, mostly I was asking to see whether there would be a solid pile of rock between the door and the party or if once the collapse happened there would be space to fly over the area.Thanks.


Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant 
Thursday May 12th, 2011 8:03:04 PM

Malgant feels the earth shake and quickly thinks " THE ROOF!! Teleport out from under the part that will fall." He then reaches out and touches both Val and Aztyr and hopes that Aztyr is steady enough to make the concentration check to teleport away. He holds his attack until after the teleport.

The Deva, after making her saves grabs the other two people and again takes flight. ( Pretty sure they both get an AoO on her). She flies south around the collapsing area.
172 of 172 hp ( Her DR and Aid spell took care of the damage, unless the golems can break her 10/evil DR in which case she has some superficial damage. Let me know.)

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 0 rounds remaining on all from the Deva( recast before we step through)
Divine power on Malgant 5 rounds remaining
Haste 14 rounds
Righteous Might 12 rounds( Huge size DR 10/Evil plus combat bonuses)


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155  d20+26=28 ;
Thursday May 12th, 2011 8:13:12 PM

Aztyr feels Malgant latch on to her, and concentrates briefly and casts teleport. (concentrate roll 28 (rolled a 2.. was betting on needing a hero point to reroll)
The three of them blink out of existence and reappear very near by. Aztyr ends up in T,U/7,8, Malgant ends up in Q,R,S/5,6,7, and Valanthe ends up in S,8.
As they arrive, *Val, make him go away now, I dropped you right next to him.*

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -5
Level 5 : 7 -7
Level 6 : 6 -4
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (14 rounds)
Aid cast by Deva +17 hp
Shield 5 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (14 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant


Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant  d20+32=41 ; 6d8+17=52 ; d6=1 ; d6=4 ; d6=5 ; d6=4 ;
Thursday May 12th, 2011 8:25:28 PM

Feeling himself reappear and still being in reach of the Lich, Malgant swings once with all of his weight behind the blow. ( uses Vital strike)
Hit AC 41 for 52 damage+5<holy>+9<bane>-15 DR=51 damage.
Malgant also declares Aztyr as his interpose target.

AC 42 HP 139/ 187 Valanthe  d20+9=29 ; d20+25=44 ; d20+25=33 ; d20+20=22 ; d20+15=30 ; d20+21=34 ; d8+24=25 ; d6=1 ; d6=5 ;
Thursday May 12th, 2011 10:18:39 PM

Valanthe wasn't sure what was going on. The lich was cackling and the ground was shaking. So bad it nearly took her off her feet. She almost got buried beneath some falling stone but she manage to move enough so it only clipped her (reflex save 29). Then suddenly she was next to the lich again. She wasnt even sure how it happened but she wasnt going to pass the chance to bash him to pieces.

ooc: power attack -4/+8 (die roller still sucks. even if I didnt use power attack I only hit once)
(damage type: adamantite, bludgening, and enchanted)
first: hit ac 44 for 25 damage and 6 holy
haste: miss
second: miss
third: miss
shield: miss

Buffs: Telepathic Bond, Protection from Cold 99 points, Death Ward, Haste (15 rounds left), and Mass Owl's Wisdom.


Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp..... down 33hps  d20+16=24 ; d20+16=36 ; d20+22=31 ; d20+24=41 ; d20+24=27 ; d20+18=30 ; d20+20=30 ; d20+13=26 ; 2d4+7=14 ; d3=1 ; 2d4+7=11 ; 2d4+7=12 ; d6+7=8 ; d6+7=13 ; d20+22=30 ; 2d4+7=13 ; 2d4+7=11 ; d6+7=10 ;
Friday May 13th, 2011 4:56:54 AM

Good thing Brahmah is under the effects of Haste and Freedom of Movement. (Will saves 24 and 36) "Ah, golems. How cute. The liches have toys."
The confused battle waged beyond the construct didn't seem to be going well. Brahmah had obstacles in his way, the golem was most immediate, the other less friendly foe was the fact that if the arcanists of the party died, that Brahmah himself would be stuck in Domi knows where!
He strikes out at the golem, knowing full well that putting this creature down would take some doing.
(Hitting AC 31, 41(threat?27), 30, 30 and 26 respectively, for 14,8(18 if crit),11,13,12 damage respectively, plus the hasted attack 30 for 13 damage)

OOC: What sort of golems are they?

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Haste 17/15 rounds
Reduce Person (from a wand) dispelled?
Longstrider (self,12 hours)
Holy Aura ?
Aid-no idea how many HP, but one should have been cast while we were shooting the breeze.


Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant 
Friday May 13th, 2011 2:42:10 PM

OOC
Oh, you want to fight the Golems? I was just going to leave them behind the rubble and get Brahmah and Mookie near the teleporters. I can leave him there if he likes. The Deva came to fight demons and the golems don't qualify. Does Mookie want a ride?

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=39 ;
Friday May 13th, 2011 5:54:04 PM

The ground begins shaking, and it's all Vorelle can do to stay on her feet. Then Malgant yells for everybody to teleport, and Aztyr teleports herself, Mal, and Val out of danger.

"Uh....guys?" Vorelle calls to the open chamber, but there is nobody left!

The ceiling comes crashing down, and Vorelle dodges the falling rocks [Reflex 39; Evasion]. She takes no damage, but nevertheless she ends up pinned under one of the larger rocks.

[OOC: No actions this turn so I try to get free on my next turn, correct?]

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155 
Friday May 13th, 2011 5:57:26 PM

Sorry Vorelle, you were not in range, pluss with Mal and Val Aztyr was at her limit, counting Mal as 4 people.

We'll get you eventually, sorry (

Vauhwyt (HP105 of 126, AC41) and Mookie in Gnome Form (HP63+12, AC33)  d20+20=31 ; d20+20=23 ; d20+20=21 ; d20+20=23 ;
Friday May 13th, 2011 6:05:19 PM

Mookie huddles near the Angel. He says to Brahmah, "Maybe we should just head back to the Teleport Circle and get out of here!"

Vauhwyt has to save vs Aztyr's fireball? If so, her save is normally a +16, but with the last round of Holy Aura it is a +20 ... she rolls a 31 and takes no damage.

She tries to teleport next to the lich so that she and Brahmah are flanking. Her concentration check is 1d20+12 level +3 chr +5 headband = 23 -- fail! She uses a hero point on the reroll, leaving her with just one left! And the reroll is a natural one! A waste, she loses her spell, and she is earthquaked! She saves for no damage but is pinned! Arrgh!

See what happens when you miss a post, boys and girls!

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +7 dex -1 size +4 deflection holy aura +6 natural +1 ioun stone +1 haste = 41
Mookie: Base 10 +4 mage armor +4 shield +3 dex +4 deflection holy aura +1 haste +1 size +5 natural +1 ioun stone = 33

Vauhwyt's Buffs
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
Glibness (From Scroll)
Protection from cold 120 points (From Aztyr)
Mass owl's wisdom (From Morttish)
Haste 15 rounds left (From Aztyr)

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire
Mass owl's wisdom (From Morttish)
Holy aura 1 rounds left (From Angel)
Haste 16 rounds left (From Aztyr)

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 5 of 5 (Telep x4, one telep wasted in earthquake)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 8 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used
One Trap the Soul Scroll used
One Glibness Scroll used

Darkwalking: 10 rounds of 40 used (Not currently Darkwalking)

Hero points used: 5

Vauhwyt (HP105 of 126, AC41) and Mookie in Gnome Form (HP63+12, AC33) 
Friday May 13th, 2011 6:08:49 PM

Vauhwyt sees that Vorelle is only 10 feet away and also trapped under rubble. Vorelle! she thinks to her friend, I'll get us out of here!

Kindly DM -- I'm assuming that being buried means we get concealment, cover, or both? There must be a huge dust-up around here. So what are we talking about, grapple checks to get free? Vs what DC?

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 155+ 12 (aid)/155 
Friday May 13th, 2011 7:07:17 PM

You had no reason to save vs fireball, you weren't in the ara of effect. I placed it carefully, just like the teleport with the other two... took a very serious look at the map b4 posting.

Moderate Fortification, Mind Blank, AC 38, 192+18+15/174 hp Malgant 
Friday May 13th, 2011 8:45:20 PM

Cayzle, please read my questions post above to see how Glenn ruled on escaping the rubble. Also for the Love of Imod, Brahmah is still outside. Sheesh it's like you have a new toy or something.

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Friday May 13th, 2011 10:57:50 PM

[OOC: I'm not worried about being pinned. Vorelle took no damage from the rocks, and the crushing damage from being pinned is all non-lethal. I'm sure she can wriggle out before things get dire.]

The Hero Pretenders in Mount Doom (Dm Glenn)  d20+22=30 ; d20+22=34 ; 2d10+9=18 ; 2d10+9=15 ; d20+14=25 ; d20+14=25 ; d20+22=30 ; d20+22=36 ; d20+22=35 ; d20+22=23 ; 2d10+9=18 ; 2d10+9=23 ; 2d10+9=18 ; d20+25=30 ; 15d6=43 ; d20+18=24 ; d20+18=32 ; d3=1 ; d20+18=34 ; d20+21=38 ; d20+21=29 ; d20+21=37 ; d20+16=28 ; d20+16=23 ; d20+16=20 ; 3d6+10=22 ; d20+15=35 ; d20+15=35 ; d20+15=16 ; d20+10=25 ; d20+10=18 ; d20+10=28 ; d8+7=15 ; d8+7=11 ; d8+7=12 ; d8+7=8 ;
Saturday May 14th, 2011 12:31:52 PM

**** Outside the Dome ****

The Deva makes a grab to take Mookie and Bram up and above the collapsing area. The two stone face golems swing at the Deva. (hit ac 30, 34 dam 18-10dr=8, 15-10dr=5 tot=13) (Slow CL 25, 25 vs SR last round, both good, but she saved anyway.)

brushing off the Deva's grab, Brahmah strikes out at one of the Golems hitting with lots of blows and slowly chipping away at it due to its very hard stone (DR10/Adamantine). (ooc: Stone Golems)

The two Stone Golems swing at Brahma (hit ac 30, 36, 35, 23 dam 18, 23, 18).

***** Inside the Dome ****

(ooc: Those trapped under the rubble can make a standard action escape check or str check verse DC20+<damage taken> to break free {same as if tied up})

Malgant reaches out and grabs hold of Aztyr and Val.

Feeling Malgant hold, Azty Concentrates on her teleport spell relocating the trio safely outside the quake zone.

Malgant takes advantage and strikes at the Lich hitting it hard.

Shaken and disornated by the sudden teleport Valanthe keeps her eye on the Lich and swings, getting a solid blow in first followed by four strike outs.

Vorelle looks on as Aztyr teleports away just before the roof falls in. The ranger does manage to avoid damage from the falling pieces and is trapped within a void. She can try to wiggle free (DC20 full action to try and escape.)

Vauhwyt tries to teleport next to the lich out of the rock fall, but having to dodge huge chucks of stone roof while the ground is bucking wildly breaks her concentration even with her heroic effort. Avoiding damage she is still pinned under the rocks (DC20 full action to try and escape, or shadow walk.)

The others can only see piles of rubble where Vorelle and Vauhwyt stood. Total concealment for those buried. Also the area of the collapse is now rough terrain {x2 movement cost.}

The Lich looking a little ragged cast flame strike defensibly (concentration: 30 vs DC25) on to his attackers. Catching Mal, Val, Azty and two Babau who have moved up to attack the true heroes. (fire dam 43, Reflex save for half DC24, SR rolls 24mal, 32val, 34azty) he kills one of the demons and wounds another.

As one the demons and Oni, yell "Kill the deceiving adventurers!" and they join in the battle.

Seven of the Babau teleport out of or across the rubble to an area south of the heroes.

A handful of undead are moving across the rubble field towards the battle.

Three Oni attack Mal from the north (hit ac 38, 29, 37, 28, 23, 20 dam 22) only one managed to hit the huge minotaur.

As three Babau attack Aztyr from the south (hit ac 35, 35, 16, 25, 18, 28 dam 15, 11, 12, 8) four of the demons hit with their spears

dome map
(ooc: On map Heroes have blue band around them, Lich has Green, Kobold has Pink, Yellow is wounded. Red circles are incapacitated under the ruble.)

Babau Flat-Footed AC 18, SR17

Oni Flat-Footed AC 18, no SR.

Lich AC 37, Touch 16, SR28, {DR 10/adamantine, 15/bludgeoning, 15/magic;}
dam 249+51+31= 331

Kobold AC30, Touch 17 SR28
Dam 186 (dead)

Stone Golem AC 26, Touch 8 {DR10/adamantine}
#1 dam 4+8+1+3+2+3=21

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 98/155  d20+10=17 ;
Saturday May 14th, 2011 8:24:50 PM

Aztyr takes a bunch of damage from the flamestrike. When the spears come in following the scorching she yells out in pain. She looks back over her shoulder and launches another seed, aiming at the junction of V,W/3,4. She casts Fireball again, once again focusing the spell through the rod of Maximise, lesser.
(70 damage, Ref DC 23 for half) She once again sacrificed a level four spell to cast a level 3.
* Vauhwyt, grab the kobold corpse once you get free and help kill these demons, you too Vorelle. We've appearently got a free agent on the otherside killing the Golems. I'm not canceling the reduce person, because we'll have to get him to get out of here.*

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -4
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (13 rounds)
Aid cast by Deva +17 hp
Shield 4 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (13 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant



Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant  d20+12=21 ;
Saturday May 14th, 2011 8:25:32 PM

Malgant waits for Val to hopefully step into flanking on the lich bwfore he attacks. Shouls she destroy the Lich, Malgant can help destroy some of the other threats around them.
Malgant interposes himself between Aztyr and the first polearm to hit her, the holy presence of his deity blunting the attack( 15-10 evil DR = 5)
He fails to dodge the unholy fire from the Lich and is wounded by that( reflex save 21)
He also takes the hit from the oni, and again Imod's might fills him and lessens the damage* 22-10DR/evil=12)

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant  d20+34=35 ; d20+34=44 ; d20+29=43 ; d20+24=41 ; d20+24=26 ; d20+24=40 ; d20+34=51 ; d20+34=35 ; 3d8+17=23 ; d6=5 ; d6=5 ; d6=5 ; d6=4 ; 3d8+17=35 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ; 3d8+17=36 ; d6=3 ; d20=12 ; d6=4 ; d6=5 ; d6=4 ; 3d8+17=31 ; d6=6 ; d6=6 ; d6=1 ; d6=3 ; 2d6+12=19 ;
Sunday May 15th, 2011 12:24:31 PM

Events from the past begin to make sense to Malgant as he recalls what happened just before the teleport. "You hear stone shatter from withing the darkness behind the Lich as you strike him."" By Imod's shining Horns, this darkness is a mirror image of the darkness in Imod City. If my guess is right it will consume anything it touches. Do not go near it!" As he thinks this he realizes how close to it he really is. Yet he is hemmed in on all sides by both allies and enemies. The lich is taking more damage than the tales say a mighty dragon would take to fall, and several of his friends did not make it out from under the rubble. Malgant gritted his teeth and vowed the Lich at least would not survive this fight.

Then he saw the Deva flying above the rubble and flying straight as an arrow for them. Her graceful flight took her just opposite the lich from Malgant ( to Q/9, AoO from the Oni and Lich). She landed and gently placed her burden, Mookie, on the ground. With a smile and a {b]" Sorry I am Late, did you save any for me?"[/b] quip she spread he arms and wings and cast a new Holy Aura over the party.( Vauhwyt, Vorelle and Brahmah are out of range).
" Enough survived the infighting and the Lich's own destruction to make a sport of it for you Yet, Though it seems Aztyr aims to rob you of the chance to flex your muscles. Lets finish this rabble. I am sure more await outside. Where is Brahmah by the way?"With a flanker now on the Lich's other Side Malgant again lauches his full complement of attacks.
Miss AC 34 Hero point reroll Hit AC 51 Crit threat failed with 34 for 23 damage +10<holy> +9<bane> -15 DR= 37 damage
Hit AC 44 for 35 damage +2<holy>+7<bane>-15 DR= 29 damage
Hit AC 43 for 36 damage +7<holy>+9<bane>-15DR= 37 damage
Hit AC 41 Crit threat failed with 26 for 31 Damage +12<holy>+4<bane>-15 DR=32 damage
Hit AC 40 horn gore 19 damage -15 DR=4 damage
Total 139 damage
1 hero point used

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 13 rounds remaining on all from the Deva(recast this round)
Divine power on Malgant 4 rounds remaining
Haste 13 rounds
Righteous Might 11 rounds( Huge size DR 10/Evil plus combat bonuses)

Deva's HP 159/172


Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 98/155  d20+15=19 ; d20+15=32 ; d20+15=21 ; d20+15=17 ; d20+15=21 ; d20+15=20 ; d20+15=23 ;
Sunday May 15th, 2011 1:59:30 PM

forgot to roll the spell pen.....

T6 spell pen = 19
V6 spell pen = 32
V7 spell pen = 21
W5 spell pen = 17
W6 spell pen = 21
W7 spell pen = 20
X4 spell pen = 23

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+6=25 ;
Sunday May 15th, 2011 10:01:38 PM

"Mmph! Hrrrgh!" With a fair amount of twisting and gasping, Vorelle squirms free of the rubble. [Escape Artist 25]

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp..... down 33hps  d20+5=25 ;
Monday May 16th, 2011 7:32:34 AM

(OOC: Not sure if Brahmah was dispelled of the reduce?!)

Brahmah still doesn't understand the group as a whole. But now stuck, alone, behind the golems, he has little choice. He can't fight them by himself. He attempts to use his near non-existent acrobatic skills to try to move past UV45 golem and try to get around it. (Acrobatics 25, nat 20!!) And tries to get up with the deva and Mookie. He moves at his regular speed and tries to be defensive while doing the flip or tumble.

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Haste 17/14 rounds
Reduce Person (from a wand) dispelled?
Longstrider (self,12 hours)
Holy Aura ?
Aid-no idea how many HP, but one should have been cast while we were shooting the breeze.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp..... down 33hps 
Monday May 16th, 2011 7:33:52 AM

OOC: Brahmah is actually down 92hps, not 33.

AC 42 HP 94/ 187 Valanthe  d20+9=21 ; d20+29=45 ; d20+29=46 ; d20+24=30 ; d20+19=26 ; d20+25=36 ; d8+16=20 ; d6=6 ; d6=3 ; d8+16=23 ; d6=5 ; d6=1 ;
Monday May 16th, 2011 9:21:55 AM

Valanthe takes a step to her right (s9) to better position herself. There's something odd here. This lich is far tougher than any of the other's they have faced. His armor is substantial and his magic is powerful. For the second time a column of fire as poured down over her and she didnt like it (reflex save 21). There was only one thing to do. Bash the lich with her hammer until it drops.

"Could it be drawing strength from the orb? Causing destruction to keep itself together? We could be causing the destruction."

OOC: not sure if moving to S9 qualifies for flanking. dont know the rules for flanking when a large creature is involved. Also Valanthe has no more SR. Holy Aura is gone.

first: hit ac 45 for 20 normal and 9 holy
haste: hit ac 46 for 23 normal and 6 holy
second: miss
third: miss
shield:miss

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant 
Monday May 16th, 2011 1:20:49 PM

OOC
Val, read Malgant's posts, the part in the spell list listed in Bold. Last round and the round before there was no SR. This round the Deva recast the Holy Aura for all but Vauhwyt, Brahmah and Vorelle because they were too far out of range. Also I would say yes S9 counts for flanking, there is a threatening foe directly opposite you on the diagonal. Thats how I took it with the deva in Q/9.
Brahmah, the Deva attempted to pick you back up but you chose to attack the golems. I reposted to ask if you were sure but you didn't respond before the DM posted again, so you are at the door. The Deva is being "paid" to fight the Lich. Killing evil outsiders is a bonus, the Golems are neither and with all that rubble in the way will take forever to reach us and can be ignored for now.
This Lich HAS to be hurting and as far as I can tell is a 10th level mystic Thurge, 7th( min) priest and 7th(min) wizard. Yes kids, that equals 24. He is armored and is one bad dude, but he has to run out of stoneskin and ( i am guessing) shield other capability sometime, we just need to apply more damage.

Vauhwyt (HP105 of 126, AC41) and Mookie in Gnome Form (HP63+12, AC33)  d20+22=42 ;
Monday May 16th, 2011 6:22:54 PM

Vauhwyt chooses to try to escape -- with her +22 on the check, she cannot fail. Still, it takes her the round to get free.

She wastes a nat 20 on the moot check. :-(

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 98/155 
Monday May 16th, 2011 6:52:03 PM

you could have rolled a 1.... that's always a fail.... that's why I rolled spell pen on my spell, even though auto make a 1 still fails (


Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant 
Monday May 16th, 2011 6:58:17 PM

Malgant's heart soars to see both of his friends climb from the rubble, apparently uhurt. Then he sees a bloody Brahmah making his way toward them with the 2 stone golems in hot pursuit. " Aztyr, you still have the staff right. I think Brahmah will need healing, soon, and until this Lich falls I am otherwise engaged.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp..... down 33hps 
Tuesday May 17th, 2011 6:53:34 AM

Brahman knows if he can make to the lich that he will be a great help.

Ooc: if Brahmah can there this round he will be easier to heal and in range to attack. I must have misread the post where the deva was going to move Brahmah. I thought, honestly, that we were stopping at the golems.

Third Lich Down


The Hero Pretenders in Mount Doom (Dm Glenn)  d20+8=26 ; d20+8=12 ; d20+8=12 ; d20+8=9 ; d20+8=14 ; d20+8=21 ; d20+8=21 ; d20+21=26 ; d20+21=28 ; d20+21=34 ; d20+21=40 ; d20+16=35 ; d20+16=23 ; 2d6+7=12 ; 2d6+7=19 ; d20+13=32 ; d20+13=27 ; d20+15=19 ; d20+15=31 ; d20+15=28 ; d20+15=27 ; d20+15=30 ; d20+15=35 ; d20+15=33 ; d6+5=9 ; d6+5=7 ; d6+5=8 ; d6+5=11 ; d6+5=6 ; d6+5=11 ;
Tuesday May 17th, 2011 11:30:27 AM


Still smoking from the flamestrike, Aztry throws another one of her maximized fireballs catching seven demons within it's hellish blast only one saves and only two survive the explosion.

Malgant wonders about the black field behind them and the lich's unusual ability to take quite a beating and keep ticking, as the Deva flies in dropping Mookie and casting a Holy aura on her allies. The Minotaur Protector lashes out once again at the Lich. The first blow is enough to finish the Lich off as it's bones and gear crumples to the ground. His remaining blows are enough to kill the wounded Ogre mage.

Vorelle squirms free of the rubble and dust herself off.

Given his unusually smaller size, Brahmah rolls between the legs of the golem and keeps trucking to help his new friends.

The two Golems not wanting to let Brahmah in are moving after him, but are slower. (Note the Ruble is difficult terrain x2 move cost) Some undead are also making their way across the rubble.

Shifting to her right, Valanthe is preparied to flank the Lich, but Mal has already finished it off.

The Liontaur Vauhwty climbs out of the rubble and standup.

Two more Oni move up to attack Mal and the Deva. On Mal (hit ac 26, 28, 35, 23) all four attacks miss, while on the Deva (hit ac 34, 40 dam 12-10dr=2, 19-10dr=9) two greatswords hit. (blind save 32, 27).

Seven Babau move up to engage Vauh, Vorelle, and Aztyr, but can't attack this round.

Two wounded Babau attack Aztyr with claws and bite (Claws hit ac 19, 31, 28, 27 bite hit ac 30, 35 {crit 33} dam 9, 7, 8, 11, 6+11 tot=52) three claws and two bites dig into the liontaur's flesh.

dome map
(ooc: On map Heroes have blue band around them, Lich has Green, Kobold has Pink, Yellow is wounded. Red circles are incapacitated under the ruble.)

Babau Flat-Footed AC 18, SR17

Oni Flat-Footed AC 18, no SR.

Lich AC 37, Touch 16, SR28, {DR 10/adamantine, 15/bludgeoning, 15/magic;}
dam 331+37=368 (dead)

Kobold AC30, Touch 17 SR28
Dam 186 (dead)

Stone Golem AC 26, Touch 8 {DR10/adamantine}
#1 dam 4+8+1+3+2+3=21

Vauhwyt (HP105 of 126, AC41) and Mookie in Gnome Form (HP63+12, AC33)  d20+9=12 ; d4+1=3 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d4+1=3 ; d3=1 ; d20+21=27 ; d20+21=26 ; d20+16=17 ; d20+19=31 ; d20+19=20 ; d4+8=11 ; d8+9=11 ; d8+9=16 ;
Tuesday May 17th, 2011 1:18:45 PM


Mookie points his wand at the enemies facing his master and lets loose a volley:
Spell Penetration check: 12. Not sure if these enemies have SR.
Enemy in 8V = 3 damage
Enemy in 9X = 5 damage
Enemy in 9Y = 3 damage
Enemy in 10Y = 3 damage
Enemy in 11Y = 3 damage

Then Mookie takes a five foot step and picks up the body of the lich.

Vauhwyt makes a full attack on the enemies Mookie just tried to magic missile, starting with the one in 9X and going counterclockwise as they drop.-- her lucky armor spikes are +1 this round.
Armor spikes primary - hits AC27 for 11 damage
Armor spikes primary extra from haste - hits AC26 for 16 damage.
Armor spikes secondary - hits AC17, nat 1, miss.
Left paw - hits AC31 for 11 damage.
Right paw - hits AC20, nat 1, miss.

==========

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +7 dex -1 size +4 deflection holy aura +6 natural +1 ioun stone +1 haste = 41
Mookie: Base 10 +4 mage armor +4 shield +3 dex +4 deflection holy aura +1 haste +1 size +5 natural +1 ioun stone = 33

Vauhwyt's Buffs
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
Glibness (From Scroll)
Protection from cold 120 points (From Aztyr)
Mass owl's wisdom (From Morttish)
Haste 15 rounds left (From Aztyr)

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire
Mass owl's wisdom (From Morttish)
Holy aura 1 rounds left (From Angel)
Haste 16 rounds left (From Aztyr)

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 5 of 5 (Telep x4, one telep wasted in earthquake)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 8 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used
One Trap the Soul Scroll used
One Glibness Scroll used

Darkwalking: 10 rounds of 40 used (Not currently Darkwalking)

Hero points used: 5

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 46/155  d20+26=38 ;
Tuesday May 17th, 2011 2:01:22 PM

Axtyr sends a thought out over the Telepathic Link, *I'm going after Brahmah, I'll be right back. Someone grab that gem, and the dead kobold/snake whatever it was. Vauhwyt get ready to teleport out, grab Vorelle and someone else if you can, Mal's gotta get smaller to make this easier, but he can decimate some more right now though. Val, see about killing the Demons I'm leaving behind would you?*
Aztyr yelps in pain as the deamons tear chunks out of her skin and flesh. She takes a moment to concentrait and winks out from where she is standing, and reappears in front of Brahmah at 28,29/U,V. (cast teleport) (sacked level 6 spell to cast level 5 spell)(cast Defensively, success 38 vs DC25)
"Brahmah, run to me, we'll leave them behind next round. If you can heal at all, I'd love it, I think I'm leaking on the floor, or what would be the floor at least."

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -5
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (12 rounds)
Aid cast by Deva +17 hp
Shield 3 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (12 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant



Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant 
Tuesday May 17th, 2011 5:29:20 PM

OOC
I hadn't declared it this past round but if DM Glenn allows I will Interpose myself on Aztyr vs that Crit. She was my interpose target the round before, I just forgot to keep declaring her.

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant 
Tuesday May 17th, 2011 6:35:25 PM

sorry guys, scratched my left Cornea over the weekend and my eye is killing me tonight. Hopefully I'll be able to post tomorrow after I see ( good joke right?) the doctor again. The current medicine doesn't seem to be helping much.

AC 42 HP 94/ 187 Valanthe  d20+25=27 ; d20+25=30 ; d8+24=32 ; d6=6 ; d6=3 ; d8+24=26 ; d6=1 ; d6=1 ;
Tuesday May 17th, 2011 11:06:34 PM

Valanthe heads down to make sure the demons don't surround her (moves to V9). Thankfully her movements are enhanced by magic allowing her to get over the debris in her path. She turns to the demon next to her (v8) and strikes with her hammer.

ooc:power attack -4 / +8
first: hit ac 27 for 32 normal and 9 holy
haste: hit ac 30 for 26 and 2 holy

this die roller is absolutely terrible. It's like an NBA ref in the playoffs. Get well Mal. The scratched eye sounds really nasty

Vorelle [AC 30; HP 163/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+25=39 ; 4d6+7=21 ;
Wednesday May 18th, 2011 12:59:16 AM

With babau in her face, Vorelle stashes her bow and draws her handaxes. [Move action to stash; free action to draw.]

She takes a chop at the Babau nearest to her, putting extra effort into it (and using the holy weapon!).

[Use Vital Strike feat for a single attack with +1 holy silver handaxe. Hit AC 39 for 21 damage.]

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp..... down 92hps  2d8+10=19 ;
Wednesday May 18th, 2011 6:15:49 AM

Brahmah stops (28,29/U,V) very close to Aztyr as she appears near him. The request for healing is odd, 'cus he never fancied himself any sort of healer. The ranger wonders if he remembers the words clearly enough.
When Aztyr is within reach, he casts Cure Moderate (healing 19 of Aztyr's damage)
"Can you heal me?" He asks. "I'm pretty bad off and won't be able to handle those golems at all. Their stone hides!"

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds*, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Haste 17/12 rounds
Reduce Person (from a wand) dispelled?
Longstrider (self,12 hours)
Aid-no idea how many HP, but one should have been cast while we were shooting the breeze.

Vauhwyt (HP105 of 126, AC41) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday May 18th, 2011 7:44:05 AM

Vauhwyt thinks to her friends: "We got the two liches! I think it is time to get out of here?"

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant  13d6=46 ;
Wednesday May 18th, 2011 11:42:16 AM

The Deva says a few divine words and drops a Blade Barrier across the line where all the Oni are clustered (row P) causing 46 damage DC 22 Reflex save for none, and choice of which side of the barrier to be on. She then flies to V14 to prepare for next rounds attacks.
Malgant ignores the Oni who so far have failed to significantly harm him. He casts detect magic and uses his move action to scan the bodies all around him and gather anything magical.

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 12 rounds remaining on all from the Deva(recast this round)
Divine power on Malgant 3 rounds remaining
Haste 12 rounds
Righteous Might 10 rounds( Huge size DR 10/Evil plus combat bonuses)

Deva's HP 159/172


The Hero Pretenders in Mount Doom (Dm Glenn)  d20+8=10 ; d20+8=10 ; d20+8=12 ; d20+8=10 ; d20+15=20 ; d20+15=26 ; d20+15=24 ; d20+15=22 ; d20+15=27 ; d3=3 ; d20+15=22 ; d20+15=21 ; d20+15=17 ; d20+15=18 ; d20+15=17 ; d20+15=26 ; d20+15=30 ; d20+15=31 ; d20+15=25 ; d20+15=25 ; d20+15=18 ; d20+15=16 ; d20+15=23 ; d20+15=25 ; d20+15=30 ; d20+15=16 ; d20+15=28 ; d20+15=35 ; d20+15=27 ; d6+5=8 ; d6+5=7 ;
Wednesday May 18th, 2011 4:43:20 PM

Mookie fires his wand of magic missiles at the Demons facing Vauh, but the magic fails to affect the Babau. Shift the small gnome/bird tries to pick up the defeated Lich {total weight ~80lb} it is seriously heavy for him and he can only stagger around with it{5ft move loses dex bonus to ac}. He does notice several thing about the Lich Highlight to display spoiler: {" first the Lich's is glowing with a green light and there are several items of note on the lich very nice armor, an amulet, belt, cloak, beadband, ring and a pendent of a skeletal hand grasping a black sphere.}

Vauhwyt spreads her attacks around on the demons hitting three times but none doing enough damage to finish off any of the wounded demons.

Aztyr goes after Brahmah, by teleporting there.

Valanthe moves to block the demons and attacks the one next to her killing the wounded creature.

Putting her bow away, Vorelle quickly draws her handaxes and chops at the nearest Babau wounding it.

Brahmah moves even with Aztyr using what healing he has on her, but still needing more himself.

The deva drops a blade barrier across the line of Oni wounding them all and forcing them to jump back out of the way.

Malgant cast detect magic and starts to scan all the bodies around him, the first round he does detect magic, it will take longer to pinpoint each source.

The undead continue to move slowly across the rubble field as do the stone Goloms

The demons move and continue to attack the heroes who tricked them.
One on Mal (hit ac 20, 26, 24) missing him.

Two on Val (hit ac 22, 27, 22, 21, 17, 18) all attack missing the elf warrior.

Three on Vauh (hit ac 17, 26, 30, 31, 25, 25, 18, 16, 23) all missing the liontaur

Two on Vorelle (hit ac 25, 30, 16, 28, 35, 27 dam 8, 7 ) only two claws manage to cut through her armor.


dome map
(ooc: On map Heroes have blue band around them, Lich has Green, Kobold has Pink, Yellow is wounded. Red circles are incapacitated under the ruble.)

Babau AC 19 Touch 11, SR17

Oni AC21 touch 12 no SR.

Stone Golem AC 26, Touch 8 {DR10/adamantine}
#1 dam 21

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant  d20+13=32 ; d20+13=31 ; d20+13=14 ; d20+13=17 ; d20+13=23 ; d20+13=33 ; d20+13=22 ; d20+13=32 ; d20+13=29 ; d20+13=29 ; d20+13=33 ; d20+13=15 ; d20+13=22 ; d20+13=23 ;
Wednesday May 18th, 2011 6:52:36 PM

" When both of you are here I can fix most of what ails you. In the meantime, Mookie give me the lich and I'll point out other items to grab. He looks as if he is burdening you."
Malgant will continue to scan the bodies for magical auras and will call them out to the group. He also ignores the Babau.

The Deva Again spreads her arms and wings and brings forth a wave of holy energy. From her lips falls a Holy word that echos off of the rubble lying around her. ( the spell gets everything bad in the room except the Oni and the Golems which are neutral and probably too high level to affect.) DC 25 save.
SR rolls 8 Babau 32 ,31,14,17, 23, 33, 22, 32, 29; 4 normal undead 29,33,15,22, 1 knight undead 23

13 HD or less Deafened: The creature is deafened for 1d4 rounds. Save negates.

12 HD or less Blinded: The creature is blinded for 2d4 rounds. Save reduces the blinded effect to 1d4 rounds.

8 HD or less Paralyzed: The creature is paralyzed and helpless for 1d10 minutes. Save reduces the paralyzed effect to 1 round.

3 HD or less Killed: Living creatures die. Undead creatures are destroyed. Save negates. If the save is successful, the creature instead takes 3d6 points of damage +1 point per caster level (maximum +25).
" Hurry friends, this should at least slow them down"

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 120 points, Death ward, aid (18hp)
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 11 rounds remaining on all from the Deva(recast this round)
Divine power on Malgant 2 rounds remaining
Haste 12 rounds
Righteous Might 9 rounds( Huge size DR 10/Evil plus combat bonuses)

Deva's HP 159/172

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 75/155 
Wednesday May 18th, 2011 7:25:23 PM

Aztyr grabs onto Brahmah and once again teleports across the room. She drops off Brahmah at U,7 giving him a target and prolly flanking. Aztyr herself appears at v,w/5,6 (again sacing a lvl 6 spell for a level 5).

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -3

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (11 rounds)
Aid cast by Deva +17 hp
Shield 2 rounds

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (11 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant



Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 75/155 
Wednesday May 18th, 2011 7:26:46 PM

the spell cast was teleport.

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+24=27 (adamantine); d20+24=31 (Hasted adamantine); d20+23=40 (holy silver); d20+19=23 (adamantine); d20+18=26 (holy silver); d20+14=23 (adamantine); d20+13=15 (holy silver); d6+9=11 ; d6+9=15 ; 3d6+7=23 ; d6+9=13 ; 3d6+7=13 ; d6+9=12 ;
Wednesday May 18th, 2011 8:33:58 PM

Vorelle keeps chopping at the same Babau. If it goes down, she switches to the other one.

[Hit AC 27 for 11 damage; hit AC 31 for 15 damage; hit AC 40 for 23 damage; hit AC 23 for 13 damage; hit AC 26 for 13 damage; hit AC 23 for 12 damage; hit AC 15 which is a miss.]



AC 42 HP 94/ 187 Valanthe  d20+25=43 ; d20+25=36 ; d20+20=24 ; d20+15=31 ; d20+21=32 ; d8+24=32 ; d6=2 ; d6=4 ; d8+24=26 ; d6=6 ; d6=4 ; d8+24=28 ; d6=1 ; d6=1 ; d8+24=26 ; d6=4 ; d6=6 ; d8+18=19 ;
Wednesday May 18th, 2011 10:44:45 PM

Valanthe looks at the two demons before her. "You have no chance. Soon you shall feel the sting of divine energy." She taunts.

She brings her hammer down on the closest demon (w9) almost wishing they would just retreat so she could go bash the golems. They too deserve Gargul's wrath.

"I shall deal with the golems next."

ooc: power attack -4 / +8
first on w9: hit ac 43 for 32 normal and 6 holy
haste on w8: hit ac 36 for 26 normal and 10 holy
second on w9: hit ac 24 for 28 normal and 2 holy
third on w8: hit ac 31 for 26 normal and 10 holy
shield bash on w9: hit ac 32 (bull rush effect) 19 normal damage

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187+17temp..... down 92hps 
Thursday May 19th, 2011 6:56:42 AM

OOC: Waiting for map to post. :)

(ooc: I don't have any problem bring up the map without being logged in. Is anyone else having a problem getting the map? -Glenn)

Vauhwyt (HP105 of 126, AC41) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday May 19th, 2011 10:11:50 AM

I see it fine. My post to come soon.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 75/155 
Thursday May 19th, 2011 12:43:37 PM

Brahmah, I deposited you right next to the demon, you should also have flanking bonus from Malgant, so go ahead and thump it. and thump it hard. he's at T,7 and already wounded.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+9=22 ; 5d4+5=15 ; d3=3 ; d20+23=29 ; d20+23=39 ; d20+18=22 ; d20+19=34 ; d20+19=30 ; d8+11=13 ; d8+11=19 ; d8+11=14 ; d4+8=12 ; d4+8=11 ;
Thursday May 19th, 2011 3:58:11 PM


Mookie hands the lich body off to Mal, saying "Ooof! Thanks!"

Then Mookie points his wand again, all at one enemy his mistress is attacking:
Spell Penetration check: 22 -- maybe?
Enemy in 8V = 15 damage

Vauhwyt makes a full attack on her enemies, attacking the one Mookie magic missiled, then if it drops going counterclockwise around. -- her lucky armor spikes are +3 this round.
Armor spikes primary at +23 - hits AC29 for 13 damage
Armor spikes primary extra from haste at +23 - hits AC39 for 19 damage
Armor spikes secondary at +18 - hits AC22 for 14 damage
Left paw at +19 - hits AC34 for 12 damage
Right paw at +19 - hits AC30 for 11 damage

==========

PC Sheet for Vauhwyt
PC Sheet for Mookie in Gnome Form

AC Calculation:
Vauhwyt: Base 10 +9 armor +4 shield +7 dex -1 size +2 magic circle +6 natural +1 ioun stone +1 haste = 39
Mookie: Base 10 +4 mage armor +4 shield +3 dex +4 deflection holy aura +1 haste +1 size +5 natural +1 ioun stone = 33

Vauhwyt's Buffs
Expeditious Retreat
Jump
Detect Scrying
Extended Magic Vestment (From Mal)
Telepathic Bond (From Aztyr)
Barkskin
Greater Magic Fang x2
Heroism
Magic Circle Vs Evil
Greater Magic Weapon On Armor Spikes
Glibness (From Scroll)
Protection from cold 120 points (From Aztyr)
Mass owl's wisdom (From Morttish)
Haste 13 rounds left (From Aztyr)

Mookie's Buffs
Telepathic Bond (From Aztyr)
Alter Self (Gnome)
Heroism
False Life (12 pts)
Mage Armor
Barkskin
Resist Fire
Mass owl's wisdom (From Morttish)
Holy aura renewed (From Angel)
Haste 13 rounds left (From Aztyr)

Mookie also has natural:
Energy Resist Cold, Acid, Elec 15
Spell Resist 21
Damage Resist 10/evil
-3 Con damage entering Shadows

Spells Used:
Lvl 1: 3 of 7 (Exp Ret, Red Person, Jump)
Lvl 2: 5 of 7 (Alter Self, False Life x3, Resist Fire)
Lvl 3: 7 of 7 (Extended Magic Weapon for Mal, Heroism x2, Mag Circ, GMW, two Shrink Item spells for corpses)
Lvl 4: 6 of 6 (Detect Scrying, Great Invis x5)
Lvl 5: 5 of 5 (Telep x4, one telep wasted in earthquake)
Lvl 6: 0 of 3

Mookie's Magic Missile Wand: Used 9 of 50 charges
Mookie's Mage Armor Wand: Used 2 of 50 charges
Vauhwyt's Barkskin Wand: Used 2 of 50 charges

Two Vision Scrolls used
Two Lesser Restore Scrolls used
One Trap the Soul Scroll used
One Glibness Scroll used

Darkwalking: 10 rounds of 40 used (Not currently Darkwalking)

Hero points used: 5

The Hero Pretenders in Mount Doom (Dm Glenn)  d20+6=21 ; d20+6=22 ; d20+6=8 ; d20+6=18 ; d20+6=18 ; d20+6=17 ; d20+6=20 ; d20+6=12 ; d20+16=17 ; d20+16=32 ; d3=2 ; d20+16=28 ; d20+16=35 ; d20+16=29 ; d20+16=21 ; d20+16=17 ; d20+16=24 ; d20+16=32 ; d3=1 ; d20+16=18 ; d20+16=20 ; d20+16=17 ; d20+16=26 ; d20+16=24 ; d20+16=32 ; d20+16=26 ; d20+16=30 ; d20+16=20 ; d20+16=24 ; d20+16=19 ; d20+16=18 ; d20+16=31 ; d20+16=34 ; d20+16=21 ; d20+16=25 ; 15d6=51 ; 15d6=60 ; 15d6=59 ; 15d6=56 ; d20+23=41 ; d10+11=15 ; d6=2 ; d6=1 ;
Thursday May 19th, 2011 4:58:49 PM

Malgant continues to scan for magic from what's in range nether demons, Oni or Skeletal Champions seem to have magic items. The Gaveknight have three each, the Kobold/Snake has eight items and a few active spells, The dead lich has seven items and many active spells on it. The area of darkness behind the lichs is magical, and the stone Golem's are magic. The most powerful aura overwhelming coming from the dead lich. You can't detect anything of the lich trapped within Vauh's gem.

The Deva moves to cast a holy word in the center of the baddies, the Oni are unaffected, all the demons are blinded and Deafened, the Skeletal champions are destroyed, but the Gave knight is unaffected.

Aztyr grabs Brahmah and teleports him back across the room.

Vorelle chops at the same babau killing it then wounding the one next to it.

Valanthe dispatch the two wounded and blind demons in front of her.

Mookie give the lich body to Mal, then blast one of Vauh's foes with his magic missile. Vauhwyt finishes off the one Mookie hit and added more wounds to the next one.

Brahmah finding he is suddenly behind a demon with flank attacks its and kills it.

The three remaining demons teleport away with their tails between their legs.

The four remaining Oni send four cones of cold over the group (individual SR checks are after each PC name in the {}, Also reflex DC18 save for half damage)
#1 cold cone 51pt hits Mal{17sr}, Mookie{32sr}, Brah{28sr}, Azty{35sr}, Val{29sr} , Vauh{21sr}
#2 cold cone 60pt hits Mal{17sr}, Mookie{24sr}, Bram{32sr}, Val{18sr}, Vauh{20sr}, Deva{17sr}
#3 cold cone 59pt hits Mal{26sr}, Mookie{24sr}, Bram{32sr}, Azty{26sr}, Val{30sr}, Vauh{20sr}
#4 cold cone 56pt hits Mal{24sr}, Mookie{19sr}, Bram{19sr}, Val{18sr}, Vauh{31sr}, Deva{34sr}, Vor{21sr}

The lone Gaveknight attacks the Deva (hit ac 41 dam 15+3acid).

The stone golems continue to move slowly across the rubble.

dome map
(ooc: On map Heroes have blue band around them, Lich has Green, Kobold has Pink, Yellow is wounded. Red circles are incapacitated under the ruble.)

Babau AC 19 Touch 11, SR17

Oni AC21 touch 12 no SR.

Stone Golem AC 26, Touch 8 {DR10/adamantine}
#1 dam 21

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant 
Thursday May 19th, 2011 5:08:11 PM

OOC
Wait, what, huh? We can put TAGS up in the die roller? Kathy teach me please!! 8)

Oooh, Oooh, I figured it out, thanks for showing me it could be done.

Cayzle Comments: If you have DM Access Rights you can edit and annotate die roller fields. But regular players can't do it. so if you are doing it but other players can't, is that fair? So it is kind of frowned on for players with DM rights to type in die roller fields, seeing as other players don't get to do it. Similarly, players with DM rights are discouraged from editing other players' posts, from fixing typos (condoned, especially at the player's request) to making long OOC comments to other players. Oh wait.

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant  d20+12=15 Malgant's reflex save; d20+13=32 Deva's reflex save;
Thursday May 19th, 2011 5:22:54 PM

I will make my save and reduce my resistance. My post hinges on Brahmah and the others who didn't have any SR od cold resist to counter that magic.
Malgant is fully affected by the one cone of cold to break the Holy Aura's Spell resistance. The cold resistance on him absorbs it fully and he calls out to the others what he has learned about the magic items. Anyone nearby not occupied feel free to loot items for later identification and splitting.
The Deva manages to dodge the only cone of cold that reaches her, taking no damage due to her Celestial heritage.

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 61 points, Death ward, aid
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 10 rounds remaining on all from the Deva(recast this round)
Divine power on Malgant 1 rounds remaining
Haste 11 rounds
Righteous Might 8 rounds( Huge size DR 10/Evil plus combat bonuses)

Deva's HP 151/172

Durations and Deva HP updated

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+14=20 ; d20+19=31 ; d20+19=38 ; d20+19=37 ; d20+19=29 ; d20+27=28 ; d20+27=31 ; d3=3 ; d20+23=25 ; d8+11=18 ; d20+9=17 ; 5d4+5=17 ;
Thursday May 19th, 2011 5:41:45 PM


First, those pesky cones.

Mookie has Holy Aura and Spell Resistance 25, I believe. He shrugs off all four cones except for the first. For that one, Mookie has a save to make, at +4 with the Holy Aura. He rolls a 20, saves, and takes no damage thanks to Improved Evasion. Oh, he also had a +1 for Haste, so there.

Vauhwyt has no SR, seeing as she was too far from the angel when it was cast. That means four rolls for her. Her base save is +7. Her dex gives +7. Her magic circle and heroism gives +2 and +2. Her haste gives another +1. At total +19, she only fails on a nat 1. All four saves made, no damage thanks to Evasion. She has not touched her 120 hp worth of Protection From Cold.

Laughing as she races out of the remnants of chill mist, Vauhwyt moves to 12-13-P-Q, tumbling the last ten feet to avoid AoOs. Tumble check at -2 for two foes: 28 and 31. If she takes some AoOs, fine.

Then she attacks the ogre mage on the far right. Her lucky spikes are +3 this round. At +23 she hits AC25 for 18 damage.

Mookie hits the same one with the wand. It beats SR17 for 17 damage.

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant 
Thursday May 19th, 2011 6:43:32 PM

Vaught, you might not want to stand in the Blade barrier, just a thought.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 75/155  d20+11=13 ; d20+11=26 ; 14d6=47 ; 14d6=54 ; 14d6=46 ; 14d6=46 ; 14d6=58 ; d20+18=29 ; d20+18=26 ; d20+18=34 ; d20+18=37 ; d20+18=33 ;
Thursday May 19th, 2011 6:55:09 PM

Aztyr takes the first Cone full blast in her face, the second she avoids part of it. (51, 29 off 120 cold protection leaving 40 cold protection.)
This irritates her to no end, and she unleashes a full power spell. She uses her Limited Wish to unleash a Chain Lightning. Her primary target is the Oni at N,O/7,8 she will then arc it to the other 3 non pinned, plus try to hit the pinned one as well.

N,O/7,8 47 damage reflex save 1/2 DC 26, 29 sp
N,O/3,4 54 damage reflex save 1/2 DC 24, 26 sp
N,O/11,12 46 damage reflex save 1/2 DC 24 34 sp
N,O/13,14 46 damage reflex save 1/2 DC 24 37 sp
O,P/11,12 58 damage reflex save 1/2 DC 24 33 sp

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (11 rounds)
Aid cast by Deva +17 hp
Shield 1 rounds
Holy Aura 10 rounds (Deva)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)
Haste (11 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant



Vorelle [AC 30; HP 148/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=40 ; d20+27=39 ; 4d6+7=15 ;
Thursday May 19th, 2011 6:56:18 PM

[OOC: I apologize for using DM privileges to edit the die roll field. In my defense, I am a senile old woman playing a two-weapon ranger wielding weapons with very different properties.]

Vorelle dodges the Cone of Cold without much effort [Reflex Save 39; Evasion]. Seeing that her nearby opponent has teleport-fled, she goes in search of another one. Finding it, she puts all her strength into a single strike.

[Move to V-16, taking the long way to avoid the AoO. Single attack using Vital Strike with the holy silver handaxe. Hit AC 39 for 15 damage.]

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant 
Thursday May 19th, 2011 7:02:41 PM

OOC
Kathy, someone really needs to get you new dice. Sadly the electronic die roller can not be threatened with being put in the freezer and then hit with a hammer like normal dice. That usually straightens them right out.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 75/155 
Thursday May 19th, 2011 7:31:59 PM

Aztyr reaches down and to the dead Grave Knight and picks up the items that are lieing amungst the pile of bones.
* Start picking up loot, those demons will be back with friends, we gotta scoot real soon, and will someone please grab that familiar/kobold, I know he has magic items on him, he was udeing wands.*

Moderate Fortification, Mind Blank, AC 38, 165+/174 hp Malgant  d20+24=42 ; d20+24=38 ; d20+19=20 ; d20+14=19 ; d8+30=37 ; d8+30=31 ; 5d8+15=38 ;
Thursday May 19th, 2011 7:34:20 PM

The Deva turns to the Grave knight that tapped her on the shoulder and smiles at him while hefting her mace, two handed." You're next? So be it."
Hit AC 42 for 37 damage DC14 will save or be disrupted
Hit AC 38 for 31 damage DC 14 will save or be disrupted, DC25 fortitude save or be stunned for 1d6 rounds
Miss AC 20 nat 1
Miss AC 19
Malgant reaches out and touches Brahmah and casts Heal, restoring 150 HP to the wounded ranger ( Should the worst happen and he fails a bunch of those saves by rolling a yahtzee of 1's Change this spell to Breath of Life healing for 38 damage and restoring life if brought back to a negative number of HP less than his con score). The Protector then reaches down and picks up one of the Grave knights at his feet.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 75/155 
Thursday May 19th, 2011 7:34:21 PM

Freezing and hitting with a hammer are smalltime.
I took 1 d20 that rolled 4 straight 1's and did justice to it. I first put it in a vice and then I pulled out a blow torch... the puddle was then put on the table as an example to the other dice I owned, have never had a streak like that even again.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs187....Healed  d20+16=22 ; d20+16=19 ; d20+16=36 ; d20+16=29 ;
Friday May 20th, 2011 4:27:35 AM

OOC: When I said map, I meant the next round, so that I knew where everyone was. :) Yes, the map comes up no problem.

IC: Brahmah sees the Cones of Cold coming, ducks behind the demon corpse and dodges them handily. (Ref Save 23,20, 37 and 30.... Haste, Evasion)[as for the SR, why bother? ;)] He pushes the ice riddled corpse to the ground and shakes off the frost.
He feels healing powers course through his veins.
"Are there any more?" He looks distracted and even disappointed. "Please tell me the golems are still coming!" He seems to be working himself into a fit. "Who can I kill!?" Finally, he sighs and relaxes. "Where's that loot you need your toady to carry?" He seems to be moping.


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday May 20th, 2011 10:18:55 AM

Wait, what? That's the blade barrier! OOPS!

Please do not let me walk into the blades, dear kindly DM!

Looking the map over, I see no other enemies.

So is it time to go?

Vauwhyt stays alert, but if there's no one else to fight, she'll help gather loot and get ready to go.

The Hero Pretenders in Mount Doom (Dm Glenn) 
Friday May 20th, 2011 10:28:43 AM

As no one was seriously chilled by the Oni, they look less inclined to continue fighting and more likely to split if given a chance.

Vauhwyt rushes up to attack them despite the blade barrier between her and them between her and Mookie they add to the wounds of one. Aztyr continues to discourage them with a chain lighting spell arching between each of them killing all but one.

Looking around, the only foe left and in ranage of Vorelle is the Grave Knight which she attacks wounding it. The Deva finishes the Grave knight off with her disrupting mace.

Brahmah looks around a little distracted and disappointed for the moment.

The single remaining Oni turns tail taking to air and flies in a direct line away from you guys. His is still can be hit by range weapons this round.

The two stone Golems are slowly making their way across the rubble field, but it will take them 4 round just to reach where the Deva is.

Malgant points out all the magic item locations, Mainly the GraveKnights, Lich and Kobold had magic items. The Oni and Demons have nice weapons, but not magical. There are eight Grave Knights among the dead on two dias and one freshly killed by the Deva.

(ooc: you have 4 rounds to loot before the stone Golems get close to you.)

Malgant is currently holding the green glowing dead's lich's body, but as he shifts the pendent of a skeletal hand grasping a black sphere slips off the lich's body and falls to the floor almost as if it is trying to escape capture it is the source of overwhelming magical aura that Mal detected.


Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Friday May 20th, 2011 12:56:14 PM

" That will be the item needed to end the siege of Imod City." The Protector scoops it into a pouch, trying not to touch it. He also reverts to his normal, large form, allowing Imod's Righteous Might to leave him with the god's divine power. He will loot Grave knight corpses until the others pull him away to return to Imod City. If asked that is the destination he recommends so that the Oeb can be stopped.

Malgant's Spell List

Active Spells
Magic vestment on Malgant's armor to make it +3 30 hour duration ( rod1)
Magic vestment on Malgant's shield to make it +3 30 hour duration (rod1)
Magic vestment on Vauhwyt's buckler to make it +3 30 hour duration (rod1)
Status on Valanthe, Vorelle,Vauhwyt, Aztyr, and Mookie 30 hour duration (rod2)
Mind Blank 24 hour duration remaining
Malgant protection from cold 61 points, Death ward, aid
Valanthe protection from cold 99 points, Death ward, aid (14hp)
Aztyr protection from cold 120 points, aid (17hp)
Vauhwyt protection from cold 120 points, aid (12hp)
Vorelle protection from cold 120 points, aid (15hp)
Mass owl's wisdom on all +4 wisdom from Morttish
Holy aura 9 rounds remaining on all from the Deva(recast this round)
Haste 10 rounds

Deva's HP 151/172


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d100=18 ; d100=44 ;
Friday May 20th, 2011 1:24:32 PM

"Leave the golems," says Vauwhyt. "We have a Black Hole to shut down."

After looting for a couple rounds, she is ready to Teleport back to Imod City. She quickly considers whether the distance will be in Teleport range, and thinks it will be fine.

[OOC: For confirmation, consider this map.]

Arcane spell fail: 18 = A-OK.

Teleport error chance: 44 = A-OK.

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Friday May 20th, 2011 6:34:33 PM

Vorelle picks up whatever Malgant or Vauhwyt or Aztyr point at, then prepares for teleporting.

Aztyr AC 17 (AC 13/17/21/22 Base+Mage Armor+Shield+haste, AC 17 touch, AC 15 flat/mage armor) 5 DR Fire - HP 75/155  d20+26=36 ; d100=100 ; d20=15 ; d20=8 ; d10=6 ; d10=1 ; d10=9 ; d10=4 ;
Friday May 20th, 2011 7:02:52 PM

Aztyr ays, "Grab weapons, armor and rings or necklaces on the Dread Knights, ignore the dead oni and demons. Thier weapons look nice, but the gear on the DK's is worth more." Aztyr grabs up the gear on two or three of the DK's and then gathers her bunch up.
"Malgant, Val, Brahmah, you three are with me, Vorelle, Mookie you're with Vauhwyt, Miss Deva, enjoy yourself with the other Demons out side, I'm sure they enjoy your presence."

(taking 3 rounds to gather, teleporting on the fourth, defensively so no AoO.)
Useing 5 of the 11 levels in the Rod of Absorbtion to cast Teleport. Casting Defendively DC target 25, rolled a 36, Teleporting to Imod City rolled 100(knew winning lotto the last three weeks was bad news) Mishap reroll d20+80 useing hero point to reroll the d20+80. Reroll = the group arrives at Imod City after each taking 1d10 damage

Aztyr takes 6
Malgant takes 1
Valanthe takes 9
Brahmah takes 4

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (7 rounds)
Aid cast by Deva +17 hp
Holy Aura 6 rounds (Deva)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Spell Durations adjusted down 4 rounds.
Haste (7 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant


Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Friday May 20th, 2011 8:24:17 PM

Malgant loots for 3 rounds, while dismissing the Righteous Might and becoming only Large. He thanks the Deva for her assistance once again and wishes her well. When Aztyr is ready he teleports with her to Imod City. Now they only need to figure out how the amulet works.

Aztyr AC 22, 5 DR Fire - HP 69/155 
Friday May 20th, 2011 8:34:11 PM

Adjusted AC and HP for situation

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Saturday May 21st, 2011 5:37:56 AM

Brahmah staggers. "Its been years since I traveled like that and it was far smoother. Gargul has a gentle hand. And a kind heart." He looks thoughtful. "We had a mission." He looks at the carved black pearl.

"Why are we here? Is this where the mission is completed?"

Standard Spell List (prepped for basic days) : Animal Messenger, Endure Elements, Longstrider*, Alarm, Bear's Endurance*, Wind Wall, Cure Light Wounds, Water Walk, Repel Vermin, Cure Moderate Wounds*, Freedom of Movement* and Tree Stride

Active spells (as far as I can tell)
Freedom of Movement (self,120mins)
Bear's Endurance (self, 12 min)
Longstrider (self,12 hours)

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Saturday May 21st, 2011 12:02:43 PM

" Indeed it is. Imod City and the Temple of the Bountiful Vine are besieged by the All Consuming orb of Darkness that the Liches put in place to force our hand. The amulet worn by the last, armored lich seems to be a control device. It is blindingly powerful as far as magic goes and it's appearance suggests that it is the device to be used. I just hope we are in time to save the Temple, where the orb first appeared. The place is where I did most of my growing up and is dear to me. It will require a great deal of rebuilding I am sure."
" Keep in mind friends that this fight is still not over. Vauhwyt's trick has bought us time to rest and stop the Orb, but we still have an angry lich in a bottle that will need to be dealt with. It is up to Vauhwyt where we do that. If an altar remains here I can consecrate it and make it hold the lich bound and unable to use traveling magic to escape. If not we can travel back to Plateau City and ask the Brothers of Gargul to make ready a similar place and they may study the lich after we dispatch it. I doubt they would welcome an altar dedicated to Imod in their temple so their priests will need to make the consecration. Either way it will need to be dealt with."

After Malgant finishes he thinks about the rebuilding. An altar dedicated to Garguk might be a good thing in Imod's Temple. After all Gargul reigns over Life and death, the beginning and end of each person's life, be they Taur or Noble races. Few Taur seek to be raised if they died well in battle, wishing rather to allow their final act to be their legacy, or so the elder of the Temple had said. Malgant would think about this to bring up when the Temple was rebuilt.

The Hero Pretenders in Mount Doom (Dm Glenn) 
Saturday May 21st, 2011 4:16:39 PM

After gathering loot, Vorelle, Mookie and Vauhwyt teleport out without a problem, however Aztyr's teleport of Malgant, Val, Brahmah and herself fails to work.

In addition the pendent of a skeletal hand grasping a black sphere seems to have eaten a hole in the cloth pouch/blank or what ever Malgant used to pick it up and fallen to the ground once again.

SpellCraft check DC25 Highlight to display spoiler: {Items with a will of there own sometimes can be force via a battle of wills to obey.}

The stone golems still have a round or two before they get to you.

Aztyr AC 22, 5 DR Fire - HP 69/155  d20+32=40 ;
Saturday May 21st, 2011 6:24:24 PM

"Let me grab that Mal, I can probably fake it out."

Aztyr will grab up the item.... let me know what alignment I need to emulate and I'll make my UMD roll, it should be a DC30 to make it believe Aztyr has the right alignment. every other emulation is even easier...

UMD 40

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant  d20+4=23 ;
Saturday May 21st, 2011 7:15:25 PM

Spellcraft DC 23 check.
" Its like it doesn't want to leave here. I wonder what is up with it. Wait, did we just fail to teleport? Was that your last spell? If it was we have two big problems coming our way. And those cute little demons could always come back and slam themselves against my armor again. Anyone know what an Antimagic Field does to a stone Golem? We might get a chance to see if that was Aztyr's last spell."

Aztyr AC 22, 5 DR Fire - HP 69/155 
Saturday May 21st, 2011 7:33:20 PM

"I have that rod, it has just enough to teleport 1 more time. I have no idea why we failed to go...."

(does that mean I get the hero point back?)

Aztyr AC 22, 5 DR Fire - HP 69/155  d20+13=28 ;
Saturday May 21st, 2011 7:47:10 PM

Spell Craft check rolled a 28, tell me what else I need to emulate, race, class and such, and I'll make my rolls.

AC 42 HP 94/ 187 Valanthe 
Sunday May 22nd, 2011 9:32:37 PM

"I'd say smash it but the explosion would probably liquify our bodies. Can it be put in a chest or something."

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Monday May 23rd, 2011 4:50:32 AM

"Do you have a Bag of Holding or something? Maybe putting it in there will make a difference. Or maybe one of those bags of Devouring I heard about? A cursed item but useful from what I hear." Suggests the ranger.

The Hero Pretenders in Mount Doom (Dm Glenn) 
Monday May 23rd, 2011 9:36:02 AM

Aztyr grabs the item and tries to uses the device with a bland check. It feels very cold to the touch {two negative levels while holding it. UMD doesn't change that.} (continued below).

Malgant is worried about Azty's using her last teleport.

Thinking about the teleport, Aztyr can't under stand why it failed at first, then her eye falls on the green glowing lich body and she remembers casting Dimensional Anchor on! (ooc: Yes, Aztyr can keep the hero point)

Valanthe would like to smash it, but wonders if it can be put into something?

Brahmah suggest a extra dimensional bag of devouring.

Holding the item Aztyr feels it's evil intelligence and it's hunger to consume everything. Feeling its overpowering command ::FEEDME!:: The energy flows out calling something to it. In the center of the dome a 30ft black sphere appears without a sound and starts to float forward. You feel the evil thing trying to control you into sending the orb after you friends. (Make a will check DC27 to resist, and act freely, otherwise feed the orb a creature!)

The two Stone Golems are getting closer



Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday May 23rd, 2011 10:12:48 AM

OOC: Lazy Lem! Between 4 pm Sunday and 10 am Monday there's no time for little old me to slip a post in there! :-)

OOC: I'm assuming Vauhwyt brought Vorelle and Mookie to Imod City, leaving Brahmah, Mal, and Val to Aztyr.

Through the still-active mental link, Vauwhyt deduces that the teleport failed because of the dimensional anchor. She still has two teleports left for the day -- but just two, which is cutting things close.

She looks around at Imod City, at the black orb especially. Is it growing? How much damage has been done?

She thinks to Vorelle, "The others are still back there. what should we do?

The Hero Pretenders in Mount Doom (Dm Glenn) 
Monday May 23rd, 2011 1:24:29 PM

(ooc: I could have sworn I had made that post on Saturday not Sunday?)

If Vauhwyt and friends are close enough to the sphere in Imod city then they would see that it vanished with a pop sound shortly after they arrived, leaving a perfectly half sphere hole.

Aztyr AC 22, 5 DR Fire - HP 69/155 
Monday May 23rd, 2011 1:44:28 PM

question..... are the 2 lost levels because Aztyr's not evil? if so, that's what the UMD roll was for, to "trick" the item into believing Aztyr was, it's what Use Magic Device does, besides useing wands and scrolls.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday May 23rd, 2011 4:03:50 PM


OOC: I musta lost a day during Saturday's apocalypse! :-)

OOO! Vauhwyt telepaths to her friends that the Black Sphere in Imod City is gone yay!



Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Monday May 23rd, 2011 4:13:48 PM

OOC
You are still "good" No matter what the amulet believes so you still lose the levels. It may need you to be evil to use it but inside you are good and suffer the penalties. If I were to UMD an unholy sword to allow me to use it I would still lose the levels.

Unholy

Aura Moderate evocation (evil); CL 7th; Craft Magic Arms and Armor, unholy blight, creator must be evil; Price +2 bonus.
Description

An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of good alignment. It bestows one permanent negative level on any good creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded.

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Monday May 23rd, 2011 4:28:01 PM

" Imod's Bleeding Wounds!!! The dimensional Anchor is holding us here. Aztyr send that orb at the Golems while I strip this Lich."
Mentally he says " We have struck a snag. The Lich is dimensionally anchored, by us, to keep it from running. Now we can't teleport with it. I am currently removing it from its gear. Additionally Aztyr is having what looks like a mental conflict with the amulet. We can handle the Golems if needs be but we just had a new devouring orb appear here and might be in trouble from that. Running for my life now, i;ll keep you posted. What is the situation in Imod City?"

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Monday May 23rd, 2011 4:39:53 PM

OOC
Um...WOW a 27 ego? If only the thing were good. I assume the special power of " summon an artifact like thing whenever I want" is a big bonus, but still...WOW. This will be epic.

What are the rules on ANOTHER character modifying a roll with Hero points. Cuz if Aztyr fails this someone is eating an orb. I have points and I want to help modify her save.

Um also, isn't that orb kinda right on top of the golems?


Aztyr AC 22, 5 DR Fire - HP 69/155 
Monday May 23rd, 2011 8:33:16 PM

may post later, waiting on an answer.... ^ see above ^

AC 42 HP 94/ 187 Valanthe 
Monday May 23rd, 2011 10:52:38 PM

"I'm good to smash the golems if need be. Gargul would welcome their destruction. Still it would be easier to feed them to the orb."

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Aid; Haste; Telepathic Bond]  d20+22=36 ;
Monday May 23rd, 2011 10:56:15 PM

Vorelle either did or didn't teleport, and either does or doesn't look around her to get her bearings.

On second thought, she looks around to get her bearings anyway. [Perception 36]

The Hero Pretenders in Mount Doom (Dm Glenn) 
Tuesday May 24th, 2011 9:06:48 AM

(ooc: Aztyr's question: "are the 2 lost levels because Aztyr's not evil? if so, that's what the UMD roll was for, ..."
A) The temporary Neg levels while holding the device is because it is an intelligent evil item with a very strong will. And you are a good person. The neg levels are it's effect upon you, it doesn't matter what you have fooled it into thinking. Example: lets say it was a cold based item that radiates cold and requires a arctic race to use it, using UMD you could trick into believing you are such a race, but the cold it radiated would still give you frost bite. Pretty much what Malgant said -dm Glenn)

Malgant sees several magical items of note on the lich very nice armor, an amulet, belt, cloak, beadband and ring

Vorelle was teleported to Imod city with Mookie and Vauhwyt.



Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Tuesday May 24th, 2011 10:30:07 AM

Brahmah briefly suggests letting him smash it with his swords then retracts the offer. "Well, keep that thing away from me!"

(OOC: It would be bad for Brahmah to handle that!)

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Tuesday May 24th, 2011 4:57:35 PM

" Right now, that is the salvation of Imod City. We will NOT be smashing, liquefying or otherwise harming it. Aztyr, are you ok? There is a big orb here that looks like the one in Imod City. Did you do that? Did the amulet do it on it's own to stop us? Can amulets do things like that?"
Malgant starts pulling magic items off the lich, easiest to hardest. Amulet, belt, cloak, headband, and ring I can probably do in short order, especially if I hold the body up like a pinata and Brahmah and Val help me. The armor will take some time, but, since I do not care AT ALL about the body I am removing the armor from. I could sort of just grab hold at one end and extract the lick like a shrimp from a shell. Keep me posted on our progress. I do call out what items are magic while I am plucking.

I'll ask again, Can other players use hero points to help people make rolls? I have points and if Aztyr doesn't make the roll it looks like someone here will die. I want to influence that roll if I can.
(No, you can't use hero points to influence another person's roll. - dm Glenn)

What I am looking for from the telepathic link is confirmation from Imod City that the sphere is gone. Once I have that info I have a plan. A plan that might not matter whether Aztyr makes the save of not.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday May 24th, 2011 5:53:37 PM

Yes, Vauhwyt confirms, the sphere is GONE from Imod City!

Do you need us to come back? I only have two teleports left today.

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Tuesday May 24th, 2011 7:15:16 PM

" No, stay there, things are dicey here, I want some of us to live. "

OOC
( Thanks Glenn, I needed to know about the Hero points)
Go ahead Aztyr, roll the save, I can't help you before the roll

IC
" Aztyr, are you WITH me or is that thing messing with you? You are awfully quiet for you."

Aztyr AC 22, 5 DR Fire - HP 69/155  d20+16=23 ; d20+16=19 ;
Tuesday May 24th, 2011 7:21:32 PM

Aztyr is in a lot of shock.... (rolled will and failed, used hero point and failed again)
Aztyr will try to feed the Orb one of the golems, if that isn't enough, she'll she it after the fleeing oni.

Aztyr buckles and drops to her front knees. "Uhhhhhhpp" escapes her lips. *Eat the golem, that should be enough* it what those in the Telepathic link, and it's thought with great effort and strained.

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (6 rounds)
Aid cast by Deva +17 hp
Holy Aura 5 rounds (Deva)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Spell Durations adjusted down 4 rounds.
Haste (6 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant

(we had already marked off 4 rounds so, marking only 1 off.

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Tuesday May 24th, 2011 7:42:39 PM

" Right then, everyone get close to me and pray." Malgant steps up to Aztyr ( they were touching for the teleport, they should be close) and casts Antimagic field. If he has any movement/actions left, he tries to wrest control of the amulet from Aztyr and throw it into the Sphere.

Malgant's Spell List

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Wednesday May 25th, 2011 4:08:01 AM

Brahmah follows directions. His suggestions heard.

The Hero Pretenders in Mount Doom (Dm Glenn) 
Wednesday May 25th, 2011 9:36:30 AM

Wanting to smash it, Brahmah wisely want to keep away from it.

Malgant wonders if the black orb was the same one threatening Imod. Vauhwyt confirms via the telepatich link that it is gone from Imod city.

Aztyr struggles to control the intelligent artifact, but its is too strong and she does the only thing she can by directing the sphere to consume one of the two stone golems. The black sphere floats over engulfing one of the two golems which were very nearly upon you. Everyone in the dome can now feel the pendent's hunger for more. Aztyr hears it think "Umm... MORE!!!"
(Aztyr - Will check vs DC 27 to try an dominant the artifact)

The remaining stone Golem moves up to within range of the group, but can't attack this round. Malgant tells everyone to gather close and pray as he cast antimagic field upon the group. The reduced Brahmah follows orders.

For those in Imod City the mental link goes dead between them those still left behind in the Lich's dome.



Aztyr AC 22, 5 DR Fire - HP 69/155  d20+16=17 ; d20+16=36 ;
Wednesday May 25th, 2011 12:10:33 PM

Aztyr still on her knees, tries to exert her will on the device. (failed, used yet another hero point, success (rolled a 20) hope that works)
Will need to know options....
Az Malagant's antimagic field kick's in, she returns to her normal form, a rather young liontaur, wearing a light colored shirt, a leather harnes with a lot of arcane and magical symbols both carved and stitched into it. That harness supports the pouches and sheaths she carries with her. She has a dark grey cloak and on her lower back, resting on the lion part of her body is her haversack. She is stressed out like none of you have ever seen before, she is sweating in so much effort that it seems to be just rolling off her face, dripping onto her shirt and the cavern floor.

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

All spells are currently "shut off"

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (6 rounds)
Aid cast by Deva +17 hp
Holy Aura 5 rounds (Deva)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Spell Durations adjusted down 4 rounds.
Haste (6 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant



Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday May 25th, 2011 12:25:01 PM


OOC to Aztyr: Suh-weet! Natural 20!

Vauhwyt bites her nails and swishes her tail nervously. "I wish I could do something," she says to Vorelle.

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Wednesday May 25th, 2011 4:51:48 PM

Malgant continues to hold out the Lich to have others remove magic items from it.
As Aztyr stops the mewling defeated stance she held previously, Malgant thinks his prayers may have been answered. He speaks in a calm voice, hoping Aztyr is in charge inside her own head. " Imod City is safe Aztyr and it seems that amulet has a mind of it's own and no good intentions for any of us. I don't know what will happen when you do, but I think our only hope is to destroy that thing and throw it in the Sphere. Hopefully the antimagic aura will afford us some protection from whatever that outcome is." Knowing that Aztyr has the least resistance to damage among them, and is clearly sacrificing herself both mentally and physically to control her own actions, Malgant declares her as his interpose target, hoping to save her from the worst of the effects of destroying the amulet.

AC 42 HP 94/ 187 Valanthe 
Wednesday May 25th, 2011 11:21:25 PM

Valanthe helps Mal remove the lich's magical items. It's kinda ironic how the lich's own power will help finance the war against them.

"Get everybody out of here and I'll smash it with my warhammer. It should be able to destroy it. We cannot leave it here for the lich's to use again. It has to be destroyed no matter what. Unless somebody things of a magical way to destroy it, I will smash it."

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Wednesday May 25th, 2011 11:29:39 PM

"I can't hear them anymore," Vorelle says. She looks over at Vauhwyt. "I wish I could do something, too."

The Hero Pretenders in Mount Doom (Dm Glenn) 
Thursday May 26th, 2011 10:29:11 AM

Through a heroic effort Aztyr finally manages to dominate the item's will with her own just before Malgant created his antimagic field.

Malgant encourages Aztyr to destroy the evil item by throwing it into sphere.

Valanthe offers to smash it with her magical hammers as she helps strip the dead lich's items.


Vorelle and Vauhwyt stand by waiting biting nails back in Imod city.

The 30ft black sphere is still floating withing 30ft of the group, The one remaining stone golem starts to circle the antimagic field sensing that it can't enter. Aztyr is temporally herself and has mastered the item, but only for the day. Tomorrow and every day afterward the evil thing will once again try to consume everything with it linked sphere of Annihilation.


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday May 26th, 2011 4:08:38 PM

Vauhwyt takes a closer look around at Imod City from where she stands. How is the temple? Damaged much? Are there any people around? What's the general attitude hereabouts?

She asks Vorelle, "Hey, what happened to Champ? You didn't leave him in therre?" she asks, pointing to the temple.

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Thursday May 26th, 2011 4:41:43 PM

Malgant relaxes, marginally. Apparently, antimagic fields keep out golems...good to know. Between himself and Val they should be able to peel the lich from his armor fairly quickly while Aztyr deals with the amulet. Rolling it through the warcamp of demons and Oni might not be a bad idea. Hopefully when the two items meet there will be a large explosion that will level the area. Not knowing though, the priest just hopes Aztyr learns something from the amulet before destroying it, and that she is ready to teleport immediately when she makes the throw.

Aztyr AC 22, 5 DR Fire - HP 69/155 
Thursday May 26th, 2011 7:01:23 PM

Since Aztyr is driving this thing... for now at least, she directs it to roll over the the remaining golem.
"Are we staying and finishing up or we getting gone as soon as you strip the Lich? And if we are staying a bit, may as well gather up some of those oni weapons and such.. it all can help pay the bills."

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

All spells are currently "shut off"

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (6 rounds)
Aid cast by Deva +17 hp
Holy Aura 5 rounds (Deva)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Spell Durations adjusted down 4 rounds.
Haste (6 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant

AC 42 HP 94/ 187 Valanthe 
Thursday May 26th, 2011 9:21:26 PM

"We have to destroy the item. Smash it now while there is no magic. Bash it against the ground. Stomp it to pieces. Do whatever is necessary to end the thing." Valanthe says as she continues to strip the lich's body.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Thursday May 26th, 2011 10:36:41 PM

"I think smashing it is a bad idea. The power of the blast, if there is one, could be REAL bad. However, disappearing it into a void or disintegrating it might be the best way. But I don't know about arcanist techniques." He ponders a moment. "What happens to the things that are sucked into the sphere? Where do they end up?"

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Friday May 27th, 2011 12:37:53 AM

Vorelle frowns at Vauwhyt, puzzled. "I couldn't keep Champ anymore. I left him at the inn. I thought I told you."

[OOC: Pathfinder Rangers can choose between having animal companions and being able to give bonuses to the rest of the party. I chose the latter. Of course, it would help if I would remember that in combat....]

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday May 27th, 2011 1:35:09 AM

"oh, yeah, right, I forgot. My mind is racing to make sure we do not forget anything."

The Hero Pretenders in Mount Doom (Dm Glenn) 
Friday May 27th, 2011 11:14:18 AM

*** Imod city ***

Looking around Imod city, Vauhwyt sees the city has been mostly evacuated do to the threat of the sphere, the actual damage is minimal just a big hole in the street and buildings on both side. There are a few guards looking confused, but relieved that the sphere is gone the captain sends a runner to tell the leaders. Vorelle reminds Vauhwyt that she left champ at the inn.

*** still at the dome ***

Malgant and Val strip the lich's magic items from his body {not a pretty sight} while the stone golem moves around about the antimagic field.

Aztyr learns she can't command the pendent to control the sphere from within the antimagic field, but she can step outside the field and have the sphere engulf the stone Golem. When she does she feels the level drain once again and the evil hunger of the pendent building strength. It suggest to her via thoughts "Yes keep me, uses me I can destroy anyone who gets in your way! You no longer need these other lesser creatures. With me you can enslave all others!"

Valanthe is very insistence that the evil pendent be destroyed now!

Brahmah ponders the possible results of smashing it throwing it into the sphere.

With the golems gone you do have some time to gather more items, but the sound of battle from out side the dome is growing closer.

Any one - Knowledge arcana DC10 Highlight to display spoiler: {"Artifacts are powerful items that usually are very difficult to destroy via standards means. Each usually has a special method of destruction. "}

Any one - Knowledge arcana DC20 Highlight to display spoiler: {"It's generally believed anything enters a sphere of annihilation is utterly destroyed. Some artifacts and powerful beings may resist a sphere of annihilation"}

Any one - Knowledge arcana DC30 Highlight to display spoiler: {"A talisman of the sphere can only be destroyed by throwing it into a sphere of annihilation."}



Aztyr AC 22, 5 DR Fire - HP 69/155  d20+21=41 ;
Friday May 27th, 2011 1:07:33 PM

OOC: well, another 20... someone is really and truely messing with me.

IC:
Aztyr, while standing outside the antimagic field sends a message via telepathic bond to the others.
*Sorry for the vanishing act everyone, I was battling this.... this.... artifact I guess you'd call it. Malgant was afraid I was in the process of losing the battle of wills with it. I agree it was touch and go there for a bit, but I finally wrapped my mind around it, and gained the upper hand, for now at least.*
The following she both thinks and says outloud, due to Malgant and the others being in the antimagic field. "I believe I know how to destroy it, but I'm not sure if this sphere will work, due to it being linked with the controller. Also, we are starting to run low on time, the battle is closing in on us from the outer cavern, it that Lich stripped yet?"
Aztyr directs the sphere towards the "doorway" of the inner scantum to have it block the entrance.

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

All spells are currently "shut off"

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (5 rounds)
Aid cast by Deva +17 hp
Holy Aura 4 rounds (Deva)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Haste (5 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant


Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant  d20+6=11 ;
Friday May 27th, 2011 4:15:07 PM

" Artifacts are hard to destroy, It didn't stop trying to control Aztyr, even with the Antimagic field around it. But that sphere thing is one too isn't it? I dunno what would happen if the 2 things met. I tend to agree with Brahmah though that it will be spectacular, probably in a bad way for those near the point of contact."
" We should have a moment or 2 to grab the rest of the Grave knight's items, I called out what they were before."

Malgant spends his action this round dismissing the AM field, He will then fly out and loot the farthest Grave knights, giving the Orb a wide berth. After a couple of minutes looting he is ready to go, sooner if the demons come back.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Saturday May 28th, 2011 6:00:26 AM

"This is your guys party. I'll go along with what you choose to do." The minotaur smiles.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Monday May 30th, 2011 7:17:52 AM

Brahmah looks on while the others decide what to do. He is trying to get a since for this new group of adventurers but is having a hard time.

AC 42 HP 94/ 187 Valanthe 
Monday May 30th, 2011 8:34:10 AM

"The lich is removed of everything of value. If there is no magic here then there wouldn't be any consequences for destroying the thing. Do whatever you have to do to destroy it. We will have to deal with the golem before we can leave."

The Hero Pretenders in Mount Doom (Dm Glenn) 
Monday May 30th, 2011 2:36:25 PM

Aztyr moves the sphere to the doorway, but with the roof collapsed it wouldn't stop any one from flying in. Mal, Bram and Val have gathered all the magic's items within reach.

You hear the sounds of battle getting closer, and see a few Oni peek over the remaining wall of the dome.

Aztyr AC 22, 5 DR Fire - HP 69/155 
Monday May 30th, 2011 7:55:18 PM

Aztyr moves the sphere back closer since the Oni are gonna fly over, what she is planning on is having the orb eat the 2 alter like places and then, tossing the control into it, and teleporting out at as close to the same time as she can. (the rod has 6 spell levels left in it, teleport will take 5 of them.)

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

All spells are currently "shut off"

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Haste (4 rounds)
Aid cast by Deva +17 hp
Holy Aura 3 rounds (Deva)

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Haste (4 rounds) all (inc Mookie)
Protection from Energy (cold 120 points) (120 minutes) Malgant


Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Tuesday May 31st, 2011 1:15:08 AM

Brahmah helps gather loot. He's trying to think up something to do with the thing but this was his element at all.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday May 31st, 2011 6:47:09 AM

Vauhwyt frets and waits for contact to come back.

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Tuesday May 31st, 2011 4:18:51 PM

OOC
Contact was restored awhile ago and we said we were alright. I think we have been thinking at you for a couple posts now, ever since Aztyr gained the upper hand.
IC
" OK, the place is picked clean and now Mount Bone is footing the bill for us assulting it and prepaying in case one ass kicking wasn't enough. Aztyr, if you can run that over the lich body and any blood we may have lost to attackers here, that'd be great. I don't wish to give them any more links to us than they might already have. Destroying the altars is probably good too, glad you thought of that. Lets group up and let Aztyr finish this orb. If for SOME reason this teleport Fizzles then we will need to fight our way to the portal to go home. So pray the teleport works"
OOC
New title...Malgant Crime Scene Cleanup Expert....have sphere of annihilation, will travel

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday May 31st, 2011 4:57:26 PM

What? I thought you were still in the AM Field for protection in case the whole thing goes ker-blooie? Well, what do I know!?! :-)

AC 42 HP 94/ 187 Valanthe 
Tuesday May 31st, 2011 6:30:22 PM

OOC: that's what I thought. Otherwise the golem would have attacked us

The Hero Pretenders in Mount Doom (Dm Glenn) 
Tuesday May 31st, 2011 7:19:43 PM

Having picked up anything of value Aztyr uses the Orb to clean away the two dias, dead lich body, any blood stains that the hero's may have left, before she tosses the evil pendent into the sphere of annihilation. The evil thing screeches "Nooooooooo......

immediately, after the pendent enters the orb the thing starts to pulse and ripple as if the forces that held it in place have become unhinged. Cracks start to from across it's surface and rays of black energy stream out in all directions where ever it touches vanishes. It's a wonder that the party is spared

Aztyr concentrates on her spell using the last of the stored energy within the rod to power it. Mal having ditched the anit-magic field the group successfully teleports away just as the sphere lets go a massive release of energy in an earth shattering kaboom.

Oddly enough each of you feel just a fleeting touch from all the energy, matter, and life forces of those caught withing the explosion twist and pulse, then the briefest sense as if something was awakening...

A moment later you appear in Imod city near the rest of the party.

(ooc: I'll post loot and Hero Points in the next post or two, but for now you have each gained sufficient experience to be 16th level.

Well done!)


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday May 31st, 2011 8:19:40 PM


"Jeezum Crow," caws Mookie, now back in raven form. He looks sideways at the returnees. "I thought you guys were goners for sure!"

Vauhwyt laughs at her familiar. "Sucker! You owe me 10 gold, now!"

"Stupid bet!" Mookie says.

Vauhwyt hugs Val, Mal, and Aztyr. "You guys did great!"

She shakes Brahmah's hand. "You too, good minotaur. I hope you liked your taste of our adventuring. Maybe you'll stick around for morre?" Her accent reveals her instinctive like of the new party member.

"We're sure to need the help!"

==========

Thanks for a great adventure, Glenn! When are you handing over the DM reins? And WHO among us is going to be the DM for the first scene of our new Custom-Bilt, Jerry-Rigged Blackbird Lake Module?!?

"Lem's Lugnuts, we're in for it now!" caws Mookie.

Vorelle [AC 30; HP 148/148] [Prot Cold 120; Aid; Haste; Telepathic Bond] 
Tuesday May 31st, 2011 8:21:22 PM

Vorelle is relieved to see her friends. "If we must teleport places," she says, "I'll feel better when we're able to all go at once."

Aztyr AC 22, 5 DR Fire - HP 69/155 
Tuesday May 31st, 2011 9:26:23 PM

"I prefer to all go at once as well Vorelle, but do you remember that spell I cast to prevent that lich from escaping... well, it backfired on us. By binding it to the area, It really was bound, even after death... again.
Now we got some time to rest up and an appointment in the morning at the Temple of Gargul, to see if my hairbrained idea will work, and even if it doesn't, we have a lich in a bottle... well actually a gem, that we need to take care of."


Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

All spells are currently "shut off"

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Aid cast by Deva +17 hp

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Protection from Energy (cold 120 points) (120 minutes) Malgant



Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday May 31st, 2011 9:57:21 PM

"And two or three phylacteries to find and destroy," Vauhwyt adds.

Moderate Fortification, Mind Blank, AC 38, 135+/174 hp Malgant 
Tuesday May 31st, 2011 10:42:23 PM

" I promise you Brahmah, if you are with us for the start of the madness, it all makes more sense when it's over. I am not sure what I felt at the end there, but I think the phylacteries might be taken care of, if they were anywhere near Mount Bone. I think we may have altered the face of the Wold a little. I don't know about the rest of you, but I need a vacation, once the lich is dealt with."

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Wednesday June 1st, 2011 10:26:47 AM

The ranger looks at Malgant. "I'll have to take your word that it would make more sense. Wait. What? There's another lich?!" He smiles. "Maybe I'll get a taste of this one?" he says more to himself than the others.

He turns to Vauhwyt. "Um, I've been rusty and this has shown me how much. I'll stick around for this last lich or whatever it is and then we'll see." He smirks. "Where to now?"

The Real Hero back from Mount Doom (Dm Glenn) 
Wednesday June 1st, 2011 10:49:05 AM

(ooc: Thanks, It's been fun and a challenge, but I'm ready for a DM break for while. As for the Round robin I think Jerry is going to combined a few more players from advanced game the target date was June 3rd, but it may be a week or two more before the other games have concluded. I'll continue to post during the interim period while you guys shop and update your characters. Then I think Jerry will start the new group off.)

Mookie loses his bet to Vauhwyt as she greets her friends.

Relieved, Vorelle express her wish to keep the party together when teleporting. Aztyr agrees and explains about the dimensional anchor issue.

Aztyr brings up the fact that they still have a Lich in a gem, and Vauhwyt adds three phylacteries to find and destroy to the list.

Malgant hopes the phylacteries where taken care of when the group made their mark on the Wold, and reassures Brahmah that the adventure makes sense.

Loot: (not yet identified, but it shouldn't take you long.)
(Graveknights)
10x +1 greatclubs (2305gp)
10x +1 full plate (2,650gp)
10x +2 Belt of strength (4,000gp)

Kobold/Snake Familiar
Circlet of persuasion (4500gp)
Efficient Quiver (1800gp)
Robe of Blending (8400gp)
Wand of Acid Arrow (4500gp) charges 48
Wand of Dispel Magic 10th (22500gp) charges 50
Wand of Magic Missile maximized 9th level (13500gp) charges 40
Wand of Mirror Image (4500gp) charges 46
Wand of Silence (4500gp) charges 45

Lich One
Celestial Armor (22,400gp)
Amulet of Natural Armor +3 (18000gp)
Belt of Incredible Dexterity +4 (16000gp)
Cloak of Resistance +4 (16000gp)
Headband of Mental Prowess, WIS & CHA +4 (40,000gp)
Ring of Protection +3 (18000gp)

Moderate Fortification, Mind Blank, AC 38, 173/174 hp Malgant  d8+15=22 ; d8+15=16 ; 4d8+15=32 ; 2d8+15=29 ; 3d8+15=26 ; 3d8+15=29 ;
Wednesday June 1st, 2011 7:01:41 PM

In answer to Brahmah's question Malgant looks at the damaged temple. " Food, a bath,and some rest before we deal with the captured Lich tomorrow. If you all like you may go to the Mangled Centaur and get some rooms. I will join you there shortly, once I know the temple is secure and the Elders have returned with the guards to make sure nothing bad happens to it. I would love to think that no one would take advantage of the chaos to loot the temple, but my faith in the nature of people in crisis doe not allow me that luxury."
" I have a few prayers left and I can heal some of your wounds, but I fear most of the healing will need to wait until the morning and my devotions to Imod . I should have little need of my prayers to just disuade most from taking anything from the temple."

Cure light wounds mass x2 Everyone heals 38 damage ( include any random bystanders that appear hurt as well up to 15 people total)
Cure critical wounds on Valanthe heal 32 damage
cure moderate wounds on Valanthe heal 24 damage ( should have been only +10, ignore the +15)
Cure serious wounds x2 on Aztyr heal 55 damage

Malgant's Spell List

Malgant will then stand guard until the Temple Elders return to relieve him.

Aztyr AC 22, 5 DR Fire - HP 155/155 
Wednesday June 1st, 2011 7:29:22 PM

"When we get to the inn, we can get a couple, three rooms if we need, then Vauhwyt and I can get down to identifying all the items after we get some rest. I can work on recharging the wands, so we can see those we don't want at fully charged levels.
I know I want to spend some time creating a few items that I am interested in, if I can get the chance.
I'd also like to spend a couple days, linking us with telepathic bond, we've found out how useful that can be.
Plus, I just want to relax and stretch out, doing nothing for a bit of time as well. I know we entrered the fair for rest and relaxation, but we can see where that led to...

Brahmah, Let me give you a quicky recap of how we got where we were.
We were taking a break at a tavern, I believe it was the Tavern on the Wold. Correct me if I'm wrong.
One of the workers there went down to the river to some water and came screaming back, because there was a dead body floating by. I did a scrying, and we teleported to the area of the wrecked wagon the body had floated from.
There, we ran into a few harpies, after we killed them, Vauhwyt agreed to raise them (left unsaid is *for some reason*). We rescued the mother and children the harpies had saved as hatchling food.
She and a couple others decided to creat a home camp for us off shore (40 feet or so) near black bird forest. While she was doing that Mal, Val, Vorelle and myself continued on to the fair with the woman and kids.
While there, Malgant entered the Martial competition, and I entered the Arcane competition. We both won our competitions, after the three days of contests. While there I and Vorelle went through the "dangerous animals" exhibit. While there we found a Unicorn being held captive. I decided that was not gonna last. So with Vorelle we broke the unicorn out of the chains and I teleported us to Vauhwyt's camp.
As the fair was closing, the Animal handler attacked us, with all of the beasts being unleashed upon us. They didn't stand a chance, it was over in a hurry. He gave us information about a Lich doing expierments in the combining of creatures. Vauhwyt had teleported to the fair, and while she was away, a Druid that she had befriended stole the chicks.
We used one of the feathers he'd shed while in animal form and scryed his location. That lead us on a recon, soon after the recon was over, we assulted his lair, killing all but 1 of the Drow, and defeating the lich himself.
The Next day I was scried upon, and doubles of us started causing havok and doing damage in areas where had been known to help out. We proved it was a lie, because the double of me was in the disguise of the disguise I'd used a day before. That's when we found out about the Orb that was here in Imod city.
We then left for Plateau city and the Temple of Gargul. We hoped they could assist. We left there for the area where we ran into you. And well, you were present for the ending....
So... we try and take a break and all hell breaks loose. Just another day,or three, for the Heroes of Blackbird.
I hope that clears it up a bit for you Brahmah."


Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

All spells are currently "shut off"

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like the Oni disguised as Aztyr
Telepathic Bond (150 minutes)
Protection from Energy (cold 120 points) (120 minutes) (scroll)
See Invisible (150 minutes)
Aid cast by Deva +17 hp

Spells on others:

Telepathic Bond (150 minutes) all (inc Mookie and Deva)

Protection from Energy (cold 120 points) (120 minutes) Malgant


AC 42 HP 94/ 187 Valanthe 
Wednesday June 1st, 2011 9:56:39 PM

"Yeah I'm ready for a nice long break. A place that's warm. By the beach where I can lay in the sand, waves washing up past my feet. Nice bottle of wine and no undead, demons, lichs, or anything else. For at least a week."

Vorelle 
Wednesday June 1st, 2011 10:15:21 PM

Vorelle waves away Malgant's healing; she lost only her temporary hit points in the battle.

"I'm not sure we have a week," she says to Valanthe. "It seems as if every time we try to take a breather, things get all horrible in our absence. Vauhwyt, remember the plot against the Prince?"

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Thursday June 2nd, 2011 3:57:21 AM

He shakes the cobwebs from between his ears. He had dealt with this situation, almost EXACTLY this situation, however, the man doing the experiments had not been very successful and managed to escape from Brahmah. The captain would later rescue the rest of the Chosen and escape the island. Would these intervening years been enough time to go though the process to become a lich? Did Doctor Mauroth have that ambition?
"Wait! What? What is this 'lich's' name? What information do you have about him? Is it Mauroth?!"

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 2nd, 2011 6:36:22 AM

Vauhwyt tells Brahmah, "We only found out the name of one of the three liches, so it is possible."

[OOC: Well, I do not think that this module was intended to hook into former Chosen of Domi story lines, but if it works out that way, great! Certainly, a group that contains two kinds of taurs coming to the aid of Imod City can only help the cause of Taur Unity.]

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 2nd, 2011 9:42:24 AM

Mookie, Vauhwyt's familiar, hops up on his mistress's head and caws to Brahmah, "By the way, branded cowboy, the other cat-thing has it all wrong. Here, let me set the record straight."

Mookie goes on and on until you tell him to hush up, or until Vauhwyt tells him to.

[OOC: That link is to the updated Blackbird Lake game page, where someone took dictation as Mookie told the story of the game in his own words.]

The Real Hero back from Mount Doom (Dm Glenn) 
Thursday June 2nd, 2011 11:29:37 AM

Malgant sends the others to the Mangled Centaur as he drops by the temple. There are a few guards and priest at the temple also the oldest of the three leaders is there, but the rest have been evacuated just in case. They have already had word that the sphere is gone, but the the Elder Gralnir wants the full story from Malgant

Aztyr leads the others to the Mangled Centaur which is still open running on a skeleton crew {No not real skeletons.} The barkeep and one cook is there. There are panty of rooms available. Getting some food and drink for the group, the liontaur tells the story of what happen.

Valanthe plans for a long week at the beach, Vorelle not sure the Wold will let them have that much time before it needs saving again.

Brahmah recounts an adventure where they fought a man doing experiments on some island a wizard by the name of Mauroth. He fits the same description as the human wizard you killed during the harpy chicks rescue attempt. While Azty recalled him as being a lich he was just a flesh and blood human wizard, as Mookie points out in his telling of the story.


Hero points:
1 to everyone for surviving
1 to Vauh for soul trapping the Lich
1 to Val for setting the demons against the Oni
1 to Mal for dealing the the succubus fan.
1 to Vorelle for good shooting.
1 to Aztyr for mastering and the evil pendent.
1 to Aztyr and Val for solving the riddles
1 to Bram for joining and staying with the group on what looked like a suicide missing.


Moderate Fortification, Mind Blank, AC 38, 173/174 hp Malgant 
Thursday June 2nd, 2011 6:45:16 PM

Seeing his mentor still at his post makes Malgant's heart swell with pride. He relates what went on since last they spoke. The cornering of their tail, the trip to the first lich's lair, the trip to Plateau City and the temple of Gargul's assistance. He relates in detail the fight with the pretenders and the two liches. In the end he tells of Aztyr mastering the pendant and destroying at least part of Mount Bone by throwing the pendant into the orb.
He also thanks the Protector for shepherding him into the path of the Protector. He explains he now knows the full weight of responsibility that Imod places on the Protector's shoulders. From using sanctuary to shield those too far away to physically protect to actually calling out the evildoers and making them hit you instead of your allies, Malgant has used all of the gifts that Imod has provided him with. All of this was made possible by the inspiration of Gralnir Swordbreaker's teachings and the stories told of his deeds.
Once all is secure at the Temple, Malgant will excuse himself and retire to the Mangled Centaur. He bows reverently before the restored likeness of Mathilda the Centaur in the common room and gets a hot bath. Afterward he joins any of his friends that are still awake for some food and then gets some much needed rest.

OOC
Excellent story Glenn, please enjoy your rest and come back to torment us again. 8)
Cayzle, I sent you an email about slotless items a few weeks ago... can you help me out and explain what I need to do to get them?
Glenn, do any of these Liches count as enemies of the church that Malgant needs to defeat to restore his family name? That is one reason Malgant is as detailed as he can be when he relates the tale to Gralnir. How does he go about asking if they are sufficient? I would consider the Sphere a huge threat to the city and the church but did Malgant need to do it alone? If so then they clearly do not count. There is no way I could have done any of this without help. All of this is laid out in Malgant's trial to regain his citizenship back while Buzz was our DM, I just need it interpreted.

Aztyr AC 22, 5 DR Fire - HP 167/167 
Thursday June 2nd, 2011 8:59:18 PM

All cleaned up, having taking a bath and gotten herselff toweled off, as well as a while combing her out her hide, she heads back down to the tavern area of the building.
She orders up a couple platters of different meats, some breads, and a pitchur of lemonade. As others join her, she calls over the waitress to get thier orders for food and drink.
She also asks if the owners are in residence or not. If they are, she wishes to pass on word that they have just returned, and are available, for a few days, hopefully to be a couple weeks off.

Draw Wold's Blood : 6-5

Spells :

Level 0 : Infinite
Level 1 : 8 -4
Level 2 : 8 -2
Level 3 : 8 -8
Level 4 : 7 -6
Level 5 : 7 -7
Level 6 : 6 -6
Level 7 : 4 -4

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a youthful Liontaur, who is fresh from her homeland.

Spells on others:



Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Friday June 3rd, 2011 7:32:10 AM

He takes in the stories and is a little agitated and also looks a bit relieved. The ranger is more than happy to relax and take it easy.

If he is where he can go pick up his bear Polo, he'll do that very soon.

The Real Hero back from Mount Doom (Dm Glenn) 
Friday June 3rd, 2011 10:17:28 AM

Gralnir Swordbreaker's gives Malgant leave, as he and the other priest set about calling back those evacuated a process that will take a day are too. Before Malgant goes Gralnir tells him "If your actions today don't move the bull headed leaders to reinstate your citizenship then I don't know what it would take." (ooc: technically the lichs send the sphere to attack Imod city because of your connection of being a Mintaur and follower of Imod, but the leaders also know they would be run out of town by the citizens if they didn't honor the heroes who ultimately saved the city too. It's all so political)

After getting cleaned up Aztry settles in and ask about the owners, the barkeep informs her that since business was slow they opted to take a Holiday for a week or two, but since the threat is over he wouldn't be surprised to see them return early.

Relaxing too, Brahmah wonders about picking up Polo his bear from Acid city where he joined the group on the their adventure. With most of the spell casters magic spent they probably can't teleport to Acid city and back until the next day.

The mood in the Imod city is much improved with the threat of the black sphere gone. The evacuated citizens start to flow back into the city from the surrounding lands.

Several Local bards and scribes have come to get the tale of the group's adventures and how they saved the city. For historical recordings and to spread the news. There is talk of organizing a parade for the heroes and giving them metals!

Vorelle 
Friday June 3rd, 2011 11:25:24 PM

[OOC: Metals? I've always been fond of zinc...]

Vorelle, too, finds some time to relax around the inn. Talk of a parade, though, makes her all tense again. The last time there was a parade in honor of a group of adventurers she was part of, it did not go well.

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Monday June 6th, 2011 8:42:24 AM

Brahmah will not be part of any parade. He sits back and relaxes even more.

The Real Hero back from Mount Doom (Dm Glenn) 
Monday June 6th, 2011 9:00:16 AM

Other than a few people buying a round of drinks in the bar for the heroes, absolutely nothing else happens for the rest of the day!

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday June 6th, 2011 10:09:20 AM

Vauhwyt enjoys a day of rest and relaxation. It's a good day to divvy up loot too, she says (see below).

"I am not worried about those two reforming liches," she says. Perhaps their phylacteries were destroyed in when the artifact exploded. Even if they are reforming, they have lost all their magic items, and likely the favor of their master as well."

"I would like to go visit the local WLA branch in Plateau City tomorrow, train there for a few days, and tell our story to Father Mortish, who deserves some word. In fact, Mal, can you Send him a short message that all is well? He probably knows, but it would be a nice courtesy. In fact, I'll be donating a part of my loot to the Temple -- if anyone wants to pitch in, great. I'll come back here for sleep. Anyone else want to come along?"

Loot division

==============================
LICH TWO LOOT PLUS MINIONS
==============================

Loot We Just Got:
(Graveknights)
10x +1 greatclubs (2305gp)
10x +1 full plate (2,650gp)
10x +2 Belt of strength (4,000gp)

Kobold/Snake Familiar
Circlet of persuasion (4500gp)
Efficient Quiver (1800gp)
Robe of Blending (8400gp)
Wand of Acid Arrow (4500gp) charges 48
Wand of Dispel Magic 10th (22500gp) charges 50
Wand of Magic Missile maximized 9th level (13500gp) charges 40
Wand of Mirror Image (4500gp) charges 46
Wand of Silence (4500gp) charges 45

Lich One
Celestial Armor (22,400gp)
Amulet of Natural Armor +3 (18000gp)
Belt of Incredible Dexterity +4 (16000gp)
Cloak of Resistance +4 (16000gp)
Headband of Mental Prowess, WIS & CHA +4 (40,000gp)
Ring of Protection +3 (18000gp)

Each of the six of us gets a share of the above worth 47,358 gp.

==============================
LICH ONE LOOT
==============================

Loot we got from the first lich, before Brahmah joined us.

16,000 gp - Headband of vast Intelligence +2 [Perception skill]
50,000 gp - Ring of Protection +5
90,000 gp- Mantle of Spell Resistance SR21
25,000 gp- Cloak of Resistance +5
36,000 gp- Bracers AC6
2,350 gp- Greatsword +1
2,650 gp Full Plate +1
4,000 gp- Belt of giant strength +2
Sub total = 226,000 gp
226,000-10% Catcombs fee of 22,600 gp = 203,400 gp

From this loot, we purchased as group resources:

23,000 gp - One Scroll of Trap the Soul for a 20 HD creature - USED!
8,325 gp - Three Scrolls of Vision - USED ONE!
750 gp - Three Scrolls of Restoration, Lesser - Unused?
1,050 gp - Two Scroll of Glibness - USED ONE!
1,000 gp - Phylactery of faithfulness - USED TO BAIT THE GEM, currently in gem with Lich Three
3,825 gp - Scroll of Mass heal - Unused?
1,125 gp - Scroll of baleful polymorph 5th wizard 1,125gp - Unused?
4,550 gp - Two Scrolls of holy word - Unused?
3,000 gp - Scroll of Holy Aura - Unused?
375 gp - Scroll of Speak to Dead - Unused?
2,900 gp- Scroll of Planar Ally - Unused?
4,500 gp - Five Scrolls Protction from Cold Cleric - Unused?

First of all, did anyone use anything marked Unused above?

Second of all, after selling off the loot listed above at the Catacombs and buying the above party items, we got back change in gold of 149,000 gp. Split five ways (since Brahmah was not there at the time), that's 29,800 gp each.

==============================
LICH THREE LOOT
==============================
To be determined.

Moderate Fortification, Mind Blank, AC 38, 173/174 hp Malgant 
Monday June 6th, 2011 5:26:40 PM

OOC
Scrolls... the first 2 I know definitively were used. I believe I also used the scrolls of lesser restore on Vauhwyt. Aside from that the Holy word scrolls and a Heal, not Mass heal came from Mortish and we paid for them. If they are the ones listed above I believe I used 1 Holy word, found out they were useless to us and saved the other. The heal was not used, I cast that from memory.

Planar ally... used to summon the Deva
Scrolls Prot cold...used to protect the party
Scrolls Lesser restore... All used to restore Vauhwyt after the vision spells I believe
Scrolls of Holy word... 1 used in Acid City



Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant 
Monday June 6th, 2011 5:28:47 PM

OOC
updating my character. I will send Mortish a message, just busy doing hard math right now. I'll post sometime tonight.


Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Monday June 6th, 2011 7:48:55 PM

Malgant requires no medals nor a parade for helping to save the city from a menace that was at least partially trying to get to him. He is satisfied with the restoration of his family name.
The next day he does a sending to Mortish in Plateau City. "Both Liches defeated. One destroyed, one imprisoned. Will return to you soon to deal with the imprisoned. Please ready Altar as discussed with Dimensional Anchor." Mortish can respond with up to 25 words immediately.
Malgant needs to visit the catacombs, but more pressing is his need to visit his family. He sets out after sending to Mortish. Any that wish to accompany him are welcome. It has been several years since he has seen his family, after giving up the name to not shame them when he was exiled. He hopes to find his father and brother at home, since the season is not yet right for the wine caravans that they sign on to protect to be moving yet.
OOC
Still working on the character. Are we allowed to swap feats still under the surgery clause? I would like to change out Lightning Reflexes for Cleave if that is alright. After the trip to the catacombs I will be far wiser and more capable of casting spells due to more spells from high wisdom. My DC will also be higher, by quite a bit. I will also be harder to kill...I hope.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday June 6th, 2011 8:52:30 PM

OOC: DM Roll 68.

Vauhwyt is glad to go with Mal today, but tomorrow she is off to Plateau City to check in with Mortish, train at the WLA, and handle the Catacombs transactions.

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Monday June 6th, 2011 9:34:08 PM

OOC
yup, Malgant is up for all that too.
And finally I can memorize me some quickened spells now that we have finally reached a new day. Gone are the days of long prep for me to be a huge butt kicker....now I can do it in 1 round. Muhaha!!

Aztyr AC 22, 5 DR Fire - HP 167/167 
Monday June 6th, 2011 10:24:48 PM

When Malgant mentions going to see his family, Aztyr perks up, and sees he is standing straighter and more proudly than she'd ever seen him do before.
"I'd be honored to go with you Mal.
On another point, if we can wait a couple days before we go to the Catacombs, I can top off those wands, and we can get the full 80% they'll give us for them.
Even with the full ammount, I'm gonna be broke after I order a Robe from there. I'm also considering trading in my belt for another with a couple stats instead of just one, so, if anyone is interested, I have a plus greater stamina belt (+6 con bonus) I'll give you at the 80% and split the difference in coin with you. You save some, I get a little extra.
Anyone else trading up and have stuff to offer?"


Draw Wold's Blood : 6-0

Spells :

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -0
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a youthful male Liontaur, who is fresh from her homeland.

Spells on others:


AC 42 HP 94/ 187 Valanthe 
Monday June 6th, 2011 10:31:31 PM

OOC: great on the loot. Will update Valanthe to 16 over my days off wednesday and thursday. With this loot I can really look at giving valanthe some elemental resistance enchantments. From what I've seen that's her big weakness.

Vorelle 
Monday June 6th, 2011 10:33:42 PM

Vorelle shrugs. "I like my magic items," she says. "Though I'll sure upgrade them if I have enough."

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157... down 4 
Tuesday June 7th, 2011 11:07:14 AM

OOC: Shoot. Forgot Brahmah leveled. I've been dealing with a Shadowrun campaign and characters there and forgot all about Brahmah. Shame on me.

IC: Brahmah looks on as loot is divvied and remembers the days in the Chosen when that was done. After awhile of this, it gets boring however.
"My bear is still in Acid City. When will we be able to get him?"

Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157 
Tuesday June 7th, 2011 11:21:41 AM

OOC: Figures the one time I remember to go deal with Brahmah in GoogleDocs, they are experiencing errors and looking into it. Sigh.

Aztyr AC 22, 5 DR Fire - HP 167/167 
Tuesday June 7th, 2011 3:00:58 PM

"We can go after him in a few minutes, It'll only take a minute or so, as long as your friend is close by. I just needed a rest to gather my magical forces, and get them back at my finger tips."

Draw Wold's Blood : 6-0

Spells :

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -0
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a youthful male Liontaur, who is fresh from her homeland.

Spells on others:



Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Tuesday June 7th, 2011 6:22:54 PM

OOC
Haven't we rested? It sounded like we were on to the next day ofter our several month long day of fighting . 8). I was casting spells like it was tomorrow.


The Real Hero back from Mount Doom (Dm Glenn) 
Tuesday June 7th, 2011 6:47:58 PM

Malgant sends a message to Mortish getting a reply "Understood. Will be ready"

Then he and friends go to his family home for a long overdue visit.

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Tuesday June 7th, 2011 8:06:54 PM

Malgant, Cleric and Portector of Imod and traveler of the Wold finds himself standing in the dooryard of his home with sweaty palms and a tremble in his stomach that he has not felt since he faced Mulna Ironhand at the age of ten to gain admittance to the Heart of Imod and become a priest. What if they still want him to remain unnamed, fearing his adventuring will bring shame on their solid business as caravan guards. Swallowing his fear, Malgant walks toward the barn where he can hear the sound of weapons practice. As he approaches he cannot place the voice that drills the cut and thrust commands into the arm that clearly swings them against a practice dummy. It is not his father, the voice does not hold his father's battlefield presence.
Rounding the corner he sees a young Minotaur, maybe a boy of five, drilling with a sword and shield made blunt and heavy to build muscle as the drills are performed. He remembers the items keenly since he was once their owner. Stepping further around the corner his eyes fall on Forant, his brother teaching the blade to a youngster that can only be Forant's son. In the background he can see his father, Malgore, making adjustments to his armor, preparing it for the season ahead. For a moment, all is silent in the yard. Then the youngster breaks the silence with " Father, aren't those the Heroes that they said beat the bad men with the black ball in Imod City, the ones you said they were going to have a parade for? Why are they here father?"
Malgant steps forward and speaks. His gaze is level, holding both his father's and brother's gazes with his eyes. " Malgore and Forant Winterborn , Malgant, once of the Winterborn name has come seeking the honor of once again bearing that name forth into the Wold to bring only honor and glory to it. Would you have the son and brother once lost to shame back into your family?" Malgant waits for their reply with more want and desire in his heart than even when he sought the approval of the Elders. Then he knew in his heart what the outcome would be, now he only knows that for a minotaur, honor must be served first.

Malgant's Spell List

OOC
My family are well respected caravan guards that operate on the Minotaur Isle. They protect merchant caravans, mostly of wine, during the spring and summer months when last year's vintage is taken to market. They have never lost a caravan, nor any of the people on one. Many times brigands would avoid caravans they protect due to their reputation.
Can I make the surgical change dropping the feat Lightning reflexes and taking cleave in its place?
Is that gold total final? Can I go to the Catacombs?

Aztyr AC 22, 5 DR Fire - HP 167/167  d100=43 ; d100=48 ;
Tuesday June 7th, 2011 8:10:16 PM

Aztyr steps outside bidding Brahmah to follow her. Once outside she reaches out and grabs firmly by his shirt or some strapping.
She closes her eyes and starts a soft chant in draconic, with a motion of her hand the wind swirls around them both, Brahmah not exactly used to her castings, feels the pressure build upon his skin, it seems that he is being squeezed in upon himself from any, every and all directions at the same time. Suddenly there's a flash of magical power and the relief from the pressure is like squeezing through the eye of a needle.
As suddenly as the pressure built it is gone, and they are standing in front of the Inn, in Acid City.

"Call your friend, and we'll head right back where we came from, time's a wasting."

After his friend arrives, "Hold him tight, it might be a shock to him the first time through."

She repeats the spell, depositing them right back where they left from, only minutes before.
"Well, Malgant, I guess I'm ready, since we are now back, lead on my friend."

Draw Wold's Blood : 6-0

Spells :

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -2
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a youthful male Liontaur, who is fresh from her homeland.

Spells on others:


Brahmah, the Last Captain of the Chosen of Domi, AC26 (+reduced size), HPs157 
Wednesday June 8th, 2011 7:14:00 AM

Brahmah signals for his bear and waits.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Wednesday June 8th, 2011 9:57:58 AM

"You know what? I think I'll go off to the WLA office and see if my petition for my officer rank has been approved."

(OOC: Brahmah is 16th level now, so he is eligible for promotion to officer. He also needs to spend time to train when there is time.)

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 8th, 2011 2:08:49 PM


Vauhwyt gives Mal a hug and congratulates him on his return to honor. "There was never any stain on you that I ever saw," she tells him fondly. "But I am pleased that now everyone agrees that you are a hero!"

After visiting with Mal's family (and telling stories about his bravery and prowess in battle), Vauhwyt joins Brahmah with a trip to the WLA. She can teleport him to whichever branch he prefers. She can also teleport him to his bear for a pick up.

"Which WLA branch do you preferr?" she asks the Last Captain. "I am fond of the Dirt City one, though it is small, because I joined therre. But I'm easy, if you have a preference."

Has Aztyr completed her telepathy magic? It will be easier to coordinate our teleporting hither and yon when we can mentally chat at will. "I can't tell you what a good idea that is, Aztyrr," says Vauhwyt, pronouncing her sister liontaur's name in the wemic fashion. "Being able to just think to each other was so important in our last fight."

Loot division

Okay, no one requested anything, so I am just making piles that are more or less equal in value. I'm assuming Aztyr tops off all charged wands -- thank you very much, Aztyr!

Aztyr
29,800 gp from Lich One
Headband of Mental Prowess, WIS & CHA +4 = 40,000
full plate +1 = 2,650 gp
greatclub +1 = 2,305 gp
greatclub +1 = 2,305 gp

Brahmah
Wand of Dispel Magic 10th = 22,500
Celestial Armor = 22,400
greatclub +1 = 2,305

Mal
29,800 gp from Lich One
Amulet of Natural Armor +3 = 18,000
Ring of Protection +3 = 18,000
Belt of strength +2 = 4,000
full plate +1 = 2,650
full plate +1 = 2,650
greatclub +1 = 2,305

Valanthe
29,800 gp from Lich One
Belt of Incredible Dexterity +4 = 16,000
Cloak of Resistance +4 = 16,000
Wand of Magic Missile maximized 9th level = 13,500
Efficient Quiver = 1,800

Vauhwyt
29,800 gp from Lich One
Robe of Blending = 8,400
Circlet of persuasion = 4,500
Wand of Acid Arrow = 4,500
Wand of Mirror Image = 4,500
Wand of Silence = 4,500
Belt of strength +2 = 4,000
Belt of strength +2 = 4,000
Belt of strength +2 = 4,000
Belt of strength +2 = 4,000
full plate +1 = 2,650
greatclub +1 = 2,305

Vorelle
29,800 gp from Lich One
Belt of strength +2 = 4,000
Belt of strength +2 = 4,000
Belt of strength +2 = 4,000
Belt of strength +2 = 4,000
Belt of strength +2 = 4,000
full plate +1 = 2,650
full plate +1 = 2,650
full plate +1 = 2,650
full plate +1 = 2,650
full plate +1 = 2,650
full plate +1 = 2,650
greatclub +1 = 2,305
greatclub +1 = 2,305
greatclub +1 = 2,305
greatclub +1 = 2,305
greatclub +1 = 2,305

Note that we have yet to defeat Lich Three -- nor have we taken his stuff.

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Wednesday June 8th, 2011 3:59:18 PM

OOC
Darn you Cayzle. You gave me the 2 items I was trying NOT to ask for because I can use them but need other things. LOL.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 8th, 2011 4:11:05 PM

LOL!~ It was totally random. I went from the top of the list and worked my way from Aztyr to Vorelle. You save 3,600 gp by not trading them in, BTW!

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Wednesday June 8th, 2011 4:36:57 PM

OOC
LOL, but I lose the 36000 gp for them and only make 10800 back for what they replace...you are causing me to recommit math!!

OK, since I am doing the math, can we buy Mookie's wand of Barkskin off of you and make it party loot? Natural armor is huge and not having to use up a slot or being able to stack more armor on top of the amulet would be even better. Additionally Aztyr can keep it charged when it is used for multiple targets so it doesn't 'run out' of power. I would be willing to pay into making it party loot, anyone else? Divy it up and let me know what it'd cost me with other respondents.

Correct me if I am wrong... the barkskin spell would stack with Taur natural armor AND with an amulet,, correct?

Aztyr AC 22, 5 DR Fire - HP 167/167 
Wednesday June 8th, 2011 4:38:36 PM

"Well, it'll take me a couple more days for me to link us all, it's not like casting it once and and then being able to make it permenant. I have to link each of you seperatly, so there's enough magical energy concentraited within you for me to stabilize the link. (cast Permanency)
I'll also need to know if any of the group wants to be excluded from the spell, if so, we'll have to use both verbal and though communication, that can get confusing in a hurry.
There are also a few lower level spells I want to be effective at all times as well, on me that is. That should only add another couple days, then there's the trip to the Catacombs and to Plateau City to train with the WLA, although I'm not appling to become an officer at this time, I have enough responsibilities already. I'm learning about the Wold, and the other Races, and also learning to be more mysterious, like my mentor back home. That's so I can take over for him when he wishes to retire. Having duties is hard enough, without adding even more to the pile."


Draw Wold's Blood : 6-0

Spells :

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -2
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like a youthful male Liontaur, who is fresh from her homeland.

Spells on others:


The Real Hero back from Mount Doom (Dm Glenn) 
Wednesday June 8th, 2011 7:05:54 PM

(ooc: I'll let David write Malgant Winterborn's homecoming since it his his story)

Aztyr takes Brahmah to Acid city or Acid city to them how ever the magic of teleporting works.

It doesn't take long after Bahmah calls for his bear, before Polo come running up to greet his companion as if he had been missing for months rather than the one night.

After Brahmah, Aztyr, and Polo return , Vauhwyt offers to take him to one of the WLA Branchs

Aztyr is still working on creating permanent mental links between each of her companions.

Declining an official parade the officials and citizens of Imod still declare a day of celebration in the name of the heroes, where there are street parties galore.

After the celebration has passed and streets cleaned, life goes back to normal, and the heroes have time to train and practice their arts.

Aztyr AC 22, 5 DR Fire - HP 167/167 
Wednesday June 8th, 2011 7:58:34 PM

Posting for Malgant. (due to monitor internal detonation, (something fried its'self))

He awaits for his family to answer wether he has honor of the family name once again.

Vorelle 
Wednesday June 8th, 2011 8:22:42 PM

Vorelle looks at her pile of loot, which includes six sets of clanking full plate.

"Good thing I'm stronger now," she murmurs. Then she adds, "are we each responsible for selling our own things in the Catacombs?"

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 8th, 2011 8:50:11 PM

Vauhwyt answers Vorelle, "Yup."

"But if you want any loot someone else got, you can probably trade."

Aztyr AC 22, 5 DR Fire - HP 167/167 
Thursday June 9th, 2011 2:49:49 AM

"I will need a decision from everyone. Are you wanting to join the "Hive Mind" or do you wish to not partake"

ooc:

I forsee in our future lots of comments about the Borg.... "Resistance is futile, We will assimilate you".

AC 42 HP 94/ 187 Valanthe 
Thursday June 9th, 2011 8:53:02 AM

"It has been useful in battle. For coordination and communication. Outside of battle I would like the only voice in my head to be my own." Valanthe replies.

ooc: it seems the server for the email account associated with this game is down. So maybe the answer is there. There was a loot posting for who got what for the battles. Then there was from what I guess is a reposting of the same loot with different values. so which one is actually correct?

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 9th, 2011 11:17:36 AM

Here is your final loot tally, Val:

Valanthe
29,800 gp from Lich One
Belt of Incredible Dexterity +4 = 16,000
Cloak of Resistance +4 = 16,000
Wand of Magic Missile maximized 9th level = 13,500
Efficient Quiver = 1,800

You have to go sell the items yourself if you want to trade them in, say at the Catacombs.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Thursday June 9th, 2011 12:18:40 PM

While at the WLA branch. "Hello there. I'm Brahmah, formerly the leader of the Chosen of Domi out of the Taur Isles and I was wondering... has my request for promotion to Officer been heard? Its been two years. After we settle all the paperwork again, I'd like to spend a little while honing my skills here in your fine establishment.
You should have me on record. I filed a stolen badge report about three years back with the.... which city was it... aw, I believe it was.... no, that's not right..." He thinks a moment. "At any rate, I filed a stolen badge report. Got a replacement some time after and have been waiting to hear. I've been on a bit of a walk-about you see, just traveling around helping out villages and people from here to The Culver, from the Isles to the outer regions.
And I'm sure my exploits with the Chosen have been recorded. The Sage Zeoll would have recorded and given a copy to the home office."
He looks at his bear noticing his hunger. "Do you have a some fruit while I wait. Polo is getting a bit irritable and that could be bad."
The ranger happily waits, patience a virtue.

--------------------------------------------------------------------------
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection

Aztyr AC 22, 5 DR Fire - HP 167/167 
Thursday June 9th, 2011 2:54:02 PM

"Brahmah, sometime in the next few days, I'd like to hire you to cast a couple spells for me, possibly even three. I'd like you to cast Greater Magic Fang on both of my regular claws, and then once on my claws I grow from being part Dragon.
I can make the effect permenant, and your natural ability at the casting of it, would be more powerful than my own casting."
(+4 vs +3 if I cast it)

Aztyr heads to Plateau City for training at the WLA and asks if Malgant wants to join her before she goes.
While training there, she also plans on casting the spells she wants on herself that will be made permenant. (I'll make a list)

Draw Wold's Blood : 6-0

Spells :

Level 0 : Infinite
Level 1 : 8 -1
Level 2 : 8 -0
Level 3 : 8 -1
Level 4 : 7 -0
Level 5 : 7 -2
Level 6 : 7 -0
Level 7 : 5 -0

Spells in effect :

Mage Armor (extended with Rod) 30 hours cast at dawn
Nondetection (DC 30)(extended with Rod) 30 hours cast at dawn
Hat of Disguise, looks like an older version of herself.

Spells on others:


The Real Hero back from Mount Doom (Dm Glenn)  d100=56 ;
Thursday June 9th, 2011 6:04:25 PM

(ooc: He awaits for his family to answer wether he has honor of the family name once again. The signs are favorable! )

the group continues to work out the loot division and selling as well as weather to join the Aztyr's hive mind.

Brahmah checks in at the WLA about his missing badge. After checking through the records they find the information that confirms his rank and issue a replacement badge. As for food they quickly find some fruit for Polo, because no one likes a grumpy hungry bear.

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Thursday June 9th, 2011 6:45:25 PM

As the two older minotaur look at Malgant, and then each other it is again the child that speaks first." Father, he can't be Malgant. That is my name, chosen by you and mother when I was born." Forant motions his son to him and takes the sword and shield from him. " Enough practice for today, son. This Malgant is your uncle and the one you are named for. The uncle lost to us when the traitor Lothar maligned him in from of the Elders of the Temple and told lies about him. Rather than disgrace our family honor he left the Winterborn name behind when he was sent into exile." To Malgant he says as he stands and embraces his brother, " It is good to have you back my brother. Too long have I wanted to hear why the all knowing Father of Battle cast you out at the traitor's words. We heard of your return from exile to the temple and that your exile was lifted by Imod's decision himself, but that our name and your birthright were not returned. Mother will be so happy to see you and your companions. It isn't every day that we entertain such guests. Son, run and tell Grandmother about the gathering out here, and bring her along to see."
Malgore Winterborn sets aside his armor and embraces both of his sons saying " I now have both of my strong boys back. I am a happy minotaur."
Malgant introduces all of his friends to his family, saving Valanthe for last and introducing her as the love of his life. There are a few strange looks at this but no one questions him. All are welcomed to a huge meal made for working Minotaurs by good, sturdy Minotaur women with years of recipes under the belts of their aprons.
They are offered lodging for the night, which Malgant accepts and uses to get to know his nephew and renew his bonds to his family. In the morning he can be found in the front yard in full armor praying to Imod by performing the sword dance he learned as an initiate. The young Malgant lies in the grass nearby watching and memorizing every step and cut, every thrust and recovery. Malgant is sure that in a few short years the Temple of the bountiful Vine will have yet another Winterborn studying the words and deeds of Imod, and his heart is glad. With promises of return visits Malgant will go with the others in the morning to Plateau City to train at the WLA.

WLA training will be 2 ranks in acrobatics.

Malgant's Spell List

]u[Active Spells[/u]
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Vorelle, Brahmah,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration


AC 42 HP 94/ 187 Valanthe 
Thursday June 9th, 2011 11:30:33 PM

Valanthe smiles when she meets Malgant's father. Surely there would be many question why his son is with a dark skinned elf. Luckily for Valanthe they seemed to have the manners to approach such questions.

"It's an honor to finally meet you. I know Malgant has been fighting for this day for a very long time."

She feels a bit strange. Valanthe wonders how Vorelle deals with being the only other non taur in their bunch. In times of battle its not on her mind. During downtime its was hard not to notice. It wasnt anything major. Made her understand dwarves and halflings more. Being surrounded by taller people all the time. There were a lot of thoughts running through her head. At some point she would have to really prove herself to these people. Malgant knew, but they didnt. They had never seen her in battle. How good she really was.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday June 10th, 2011 11:46:35 AM

OOC: Working on my PC sheet, rolled hp on the LnB.

Current Party Items:

Held by Vauhwyt
Two Scrolls of Vision
One Scroll of Glibness
One Scroll of Baleful Polymorph

Held by Malgant
One Scroll of Holy Word
One Scroll of Mass Heal
One Scroll of Holy Aura
One Scroll of Speak to Dead

Held by Lich Three "Darryl" in the gem
Phylactery of faithfulness

If anyone else wants to hold on to these items, just say the word.

The Real Hero back from Mount Doom (Dm Glenn) 
Friday June 10th, 2011 3:34:28 PM

After a happy reunion visit which is first of many, Malgant Winterborn and friends rejoin the other adventures for training at WLA and other personal development projects.

Valanthe feels a bit strange being one of the minority of non-Taurs.

(ooc: Guy, if you what to deal with the trapped lich in a Gem, while I'm still DMing we need to see to next week! Won't take long.)

Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn 
Friday June 10th, 2011 4:19:37 PM

OOC
No, it won't take long at all... tapping the flat of his sword in his open palm and smiling.
IC
Malgant notices Val's discomfort and takes her hand and stays close to her the rest of the night as she meets the family. Later when they are alone he explains. " They have always wanted grandchildren, especially my father, to carry on the family name once we are gone. Thankfully My brother has found a good woman and fulfilled that desire while my parents can still enjoy young taurs running about the place. They fear that we would not be able to have children, being different races and all. The fact that we both feel we are meant to be together and love each other is all I care about."

Malgant's Spell List

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Vorelle, Brahmah,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration


Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn 
Friday June 10th, 2011 4:23:52 PM

OOC
Any interest in that Offer Vauhwyt on making the wand party loot and splitting the cost? waiting on my catacombs stuff until I know.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday June 10th, 2011 4:43:40 PM

Mal, we're talking about the barkskin wand, right? Meh, it is gold under the bridge! I got 48 charges in the thing. Just ask whenever you want one and I'll tap you. Or Mookie will. My payment is that Mookie gets to tease you. No payment needed.

'Sides, Aztyr can recharge it, right? No biggie.

If I go walkabout and drop the game, you all can just consider it a party item and grab it before I go.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday June 10th, 2011 4:44:32 PM

LOL! Just kidding with that last line! I'll be here after all the rest of you turn to dust.

Thanks to my new D&D immortality scam!

Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn 
Friday June 10th, 2011 5:08:08 PM

OOC
OK, great, and am I right...all of that natural armor stacks?
Mostly I'll want a hit when we know we will be fighting and are preping. More AC is good in my book.
OK, off to torment the Catacombs...

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday June 10th, 2011 5:18:43 PM

There is Base Natural Armor, of which Taurs have one point, and there are enhancement bonuses to natural armor, like from barkskin. An amulet of natural armor also gives an enhancement bonus to natural armor, and therefore does NOT stack with barkskin.

There is a feat, Improved Natural Armor, that stacks with natural armor and with itself if you take it more than once.

Jass (SteveK) 
Saturday June 11th, 2011 4:05:10 PM

ooc: posting check. I've got access and can begin with the group whenever you want to. No problem if we need to wait several weeks. Round Robin DMing. Sweet!

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Monday June 13th, 2011 7:08:52 AM

Brahmah shakes his head. "No, no, see I already got a replacement badge. I was checking to see if I can be made an officer."

The ranger turns to AZTYR, maybe a bit impatiently. "Yes, okay. No problem. The money would be nice, but I'd be happy with an equitable trade. Polo could use an Eberyon Tear.... maybe frost or something. Might help to enhance his bite force."

--------------------------------------------------------
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday June 13th, 2011 10:23:48 AM


Vauhwyt joins Brahmah and others of her friends at the WLA. Although she could qualify as an officer, she does not seek the title. "Your a leaderr, Brahmah. I'm not good at being the one who gives orders in battle," she tells him.

"Boss, you mean you're too flighty and goofy," caws Mookie.

"Well, that too," says Vauwhyt to her familiar. "Now hush."

==========

OOC: I'm assuming we spent four or five days Identifying and selling gear, training, visiting with Mal's family, recharging wands and staves, etc. That sound about right? Are we ready to tackle the last lich? IIRC, Glenn is going on vacation very very soon. Glenn, when's your last day with us?

==========

Vauhwyt gets ready to finish off the last lich.

"Who can cast Dimensional Anchor? Mal? Aztyr? I'll release the lich, when one or both of you have readied the Anchor. Val, Vorelle, and Brahmah, you three stand here and get in full attacks the moment the lich is released.

Spells: The usuals as marked on my PC sheet: barkskin, contingency, detect scrying, false life, greater magic fang (two), greater magic weapon, heroism, magic circle vs evil, magic vestment, shrink item (many). Ditto Mookie. Plus the standard spell for spell trade with Mal. Plus greater Invis on both Mookie and me. Plus contingent greater invis set up for both of us, plus resist fire for both of us and elec and cold for me.

The Real Hero back from Mount Doom (Dm Glenn) 
Monday June 13th, 2011 11:00:08 AM

Malgant and Val deal with the mixed race issue, as Vauhwyt and Mookie play with the new barkskin wand.

Brahmah shakes his head as the WLA person misunderstands his question. The WLA clerk looks confused then respond "Made and officer? Why certainly we can see if you qualify for officer rank. There is only a simple matter of review your record and a simple test of your experience." About this time High Commander enters the room, "Officer request did I hear? Let me see Brahmah... The same Brahmah of the Brahmah Tatoos? I've got three of the things my self they are quite handy! Well Congratulations Captain Brahmah! Keep up the good work. Clerk make sure the paper work is taken care of."

The High Commander nods to Vauhwyt obviously a WLA member "Back for more training, Good! Good!" He then looks at the Gnome Mookie, "You considering joining Son? The training would do you good! Look at these two! Find examples of what you can become."

Yea, four days or longer if you need some for crafting.


(ooc: My last DM post would be the 15th, then I believe Kathy starts.)

At a convenient time, after a few days rest, Vauhwyt prepares to release the trapped Lich with everyone else help.


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday June 13th, 2011 11:40:53 AM


OOC: We got two days before our kindly DM Glenn is gone! Let's nail this lich! I've already posted my pre-fight buffs and action for the first round -- release!

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Monday June 13th, 2011 4:44:49 PM

OOC
Notes
The Dimensional anchor is set up in the temple of Gargul in plateau City per our request, it is a consecrated altar with Dimensional anchor on it as the linked spell. Aztyr and I BOTH can DA him once he is out of the gem. If we prep first I believe he will be a grease spot in under 3 rounds, unless he is as tough as the last one we took down, then it will take 5 rounds of pounding, less if Spell penetration rolls are made. I will combat load my spell list and am ready to go as soon as everyone else is, Ill set the prep spells in motion with my next post.
FYI Mac and Jass KNOW how to find Phylacteries. We might want them handy when we do this, but I doubt that'll fit in Glenn's time line.

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Monday June 13th, 2011 6:29:01 PM

Malgant trains and visits the catacombs, coming away with the most distracting back banner you have ever seen. It is so distracting, that when he spars with any of you you sometimes miss him because it was more interesting than hitting him would have been. ( Slotless minor Cloak of Displacement, All because I found that if you have a miss chance, rogues can't sneak attack you) He also has a new headband that he wears continuously. He seems much the wiser for it and his prayers are much harder to resist while he wears it. When Vauhwyt and the others are ready he will accompany them to the Temple of Gargul where Mortish has prepared a Dimensional Anchor altar so that they can keep the lich from running when it is released.

New and improved
Malgant's Spell List

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Vorelle, Brahmah,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration



Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Monday June 13th, 2011 7:16:09 PM

Aztyr comes back from the catacombs with a new robe, but since she is under the effects of a Hat of disguise most of the time, you hardly even notice it.
"I'll be ready whenever everyone else is, I just need a few rounds to prepare, both myself and the group."


She takes Brahmah to the side, "I hoping you'd be interested in exchanging a couple spells, maybe make a Greater Magic Fang on your Horns, or on your bears claws and fangs themselves."

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7
Wold's Blood in storage 7 - 1 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

Current none

OOC: can I have had time to permanancy any spells on myself, or the Perm Telepathic Bond before the Lich take down?

Vorelle 
Monday June 13th, 2011 11:44:30 PM

OOC: My time to start running the game is "after Glenn awards XP." Has that already happened? Did I miss it? If so, I apologize, and could somebody tell me how much?

AC 42 HP 94/ 187 Valanthe 
Tuesday June 14th, 2011 8:05:06 AM

Valanthe watches Malgant. Everybody might not see it but she does. To her it seems that he moves as if a great weight has been lifted from his shoulders. In a way she guesses that it has.

"You know Malgant, maybe we should just look for a way to make me a minotaur? Might make them a little happier. I know you will worry about them even when other matters come up. If we are looking for such a way then it will give them peace of mind and you peace of mind."

The Real Hero back from Mount Doom (Dm Glenn) 
Tuesday June 14th, 2011 9:30:37 AM

Having trained and equipped himself Malgant too is ready to take on the trapped lich at the temple of Gargul.

Aztyr is ready too, all that's left is to trade a few spells with Brahmah.

Valanthe concerned for Malgant's offers to change for him. (ooc: aha, but would he be willing to change into an elf for her?)

With everyone mostly ready, Vauhwyt breaks the gem releasing the trapped lich in all its undead glory right there in front of you! (ooc: Don't you hate seasonal cliff hangers?)

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Tuesday June 14th, 2011 11:25:42 AM

Brahmah smiles wide. "Thank you Commander. I've been waiting for this a VERY long time. I will keep up the good work and protect us all from evil. Courage of Domi willing."

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Tuesday June 14th, 2011 11:37:02 AM

The newly appointed Captain looks around. "I wish the Chosen were here for this. Its kinda strange, but the captain title was used with the Chosen regardless of my rank. Its odd that the rank means so much now." Memories press in on the old minotaur.
"Well, what now!?"

--------------------------------------------------------
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+9=25 ; 5d4+5=16 ; d20+19=25 ;
Tuesday June 14th, 2011 12:33:40 PM

Vauhwyt has acted by opening the prison, so she is done this round. Mookie, on the other hand, has a magic missile wand and a Smite Evil ready. Roll to get past spell resistance: 25! Sweet! Damage: 16 missiles plus 15 smite evil = 31.

Oh, and UMD to trigger the wand: 25 no problem.

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Tuesday June 14th, 2011 1:53:19 PM

linking CS for review

Moderate Fortification, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Tuesday June 14th, 2011 4:26:50 PM

OOC
Really, she opens it in the training hall without prep spells or anything? If thats the case after all the work she did to catch it I am inclined to let it run, that's just Dumb.
IC
Malgant looks aghast when Val offers to look for a way to change herself just to satisfy his family. He had never even considered asking her to do that, mostly because he himself could not imagine life as another race. For all of his wisdom he is caught totally speechless. He stares at her and fumbles for something to say. With his normal blunt truthfulness he says" NO! I would never ask anything of the sort of you. If it is indeed both of our Gods will, as you felt it was when we met that we be together then neither of us should have to change to appease them or anyone else. " Seeing the surprise in her eyes and the way she looks away he realizes she has just made a terribly difficult offer and he has foolishly thrown it back at her, even if that was not his meaning. Again he gropes for the words to put it right." I am greatly honored by your offer, wanting so badly to please my family, but they have been so long without their son that I think just having him back, whole and vindicated should be enough for them." Knowing he has still just put his hoof in his mouth her tries to make amends by hugging Val fiercely.
Then the prison is opened.

IF we had time to prep, these spells were cast
Death Ward on Val, Malgant, Aztyr, Vorelle, Vauhwyt, and Brahmah
Shielld of faith on Malgant
Divine favor on Malgant
Divine power on Malgant
Righteous Might on Malgant
Shield other on Val
Holy Aura on everyone

If not we take our chances.

Malgant's Spell List

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday June 14th, 2011 4:54:01 PM

Mal, look at my Monday 10:23 am post. Or just read it again:

Vauhwyt gets ready to finish off the last lich.

"Who can cast Dimensional Anchor? Mal? Aztyr? I'll release the lich, when one or both of you have readied the Anchor. Val, Vorelle, and Brahmah, you three stand here and get in full attacks the moment the lich is released.

Spells: The usuals as marked on my PC sheet: barkskin, contingency, detect scrying, false life, greater magic fang (two), greater magic weapon, heroism, magic circle vs evil, magic vestment, shrink item (many). Ditto Mookie. Plus the standard spell for spell trade with Mal. Plus greater Invis on both Mookie and me. Plus contingent greater invis set up for both of us, plus resist fire for both of us and elec and cold for me.


It seemed a given to me that this applied to the spot in the Temple that Mortish had prepped, when we were all ready. Not at the WLA. Sorry if that was not clear.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Tuesday June 14th, 2011 5:39:20 PM

<Rant On>
Nope it wasn't clear to me. I replied to your post answering all your questions and saw nothing in return. Ten conversations are going on all at different points in our game timeline and it isn't in any way clear where we are. Rushing to fight a 20th level critter that can end any one of us with a gesture and a couple of failed saves is a bad idea. Just have Kathy DM the last fight or DM fiat it or not award the xp and have us break to level if we are on a tight schedule.

<Rant off>

Prep spells cast, or not, lets roll

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Tuesday June 14th, 2011 7:47:33 PM

Aztyr preps spells, if allowed.
He preped spells are.....

Shield, Protection from evil,Haste (shared with group)
She feels protected enough.

If we are, and even if we arn't in the prepared temple, Aztyr redies Dimential Anchor, there will be not poof-ta and we are off to the races chasing a Lich, a seriously irritated Lich. He has no Home, we colasped it, well I did with a toss of a artifact in to the sphere, his familiar is dead, his buddy is dead, he's at a dead end....

Spells per Day

Level 0 : Infinite
Level 1 : 8 - 2
Level 2 : 8 -
Level 3 : 8 - 2
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7
Wold's Blood in storage 7 - 1 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Shield, Duration 15 minutes
Protection from evil, Duration 15 minutes

Spells on others :

Haste (full group, duration 15 rounds)

OOC: still awaiting reply on my permancied spells, and as to who wants Telepathic Bond.

Vorelle 
Wednesday June 15th, 2011 1:12:13 AM

Vorelle smiles at Aztyr. "There was a time when I would have given just about anything to 'talk' without having to speak," she says. "The Telepathic Bond may be inconvenient at times, but I think I'd still like to have it. Do you need anything from me in order to cast it?"

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Wednesday June 15th, 2011 6:15:01 AM

Brahmah waits.

The Real Hero back from Mount Doom (Dm Glenn) 
Wednesday June 15th, 2011 9:38:27 AM

Before anyone can react the lich crumbles to dust. Weather the Lich's phylactery was destroyed in the blast or the soul trap effectually broke the connection between the Lich's body and his phylactery is for anyone to say.

There is 60,000gp of gear left in the pile of Lich dust.

(ooc: It's been a blast DMing for you Guy's! Next time I know I'll achieve that TPK. Have fun with round-table format. If you need me I'll be on DM vacation. Oh, exp for defeating the trapped lich was already accounted for when you reached 16th level.

Kathy - Tag your it {it being DM now}!)


Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Wednesday June 15th, 2011 12:15:07 PM

"All I need is your permission, I don't want to do anything without permission."

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 15th, 2011 12:44:22 PM


Mookie pulls a red button from Vauhwyt's Handy Haversack and presses it. A voice says, "That was easy."

Vauhwyt says, "What? Mookie, where did you get --"

But the rascal familiar has it tucked out of sight before she can finish the question.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Wednesday June 15th, 2011 4:46:14 PM

Malgant stares at the pile of dust as he towers 20 feet tall above t. " Huh, that was easy. For once Mookie, I have to agree with you, even though the Wold may come to an end because of it. Very underwhelming actually. Now what are we going to do for the rest of the day." The Minotaur looks confused and a bit disappointed.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Wednesday June 15th, 2011 4:47:17 PM

Have a great Vacation Glenn. Thanks for having fun with us. Looking forward to you trying to kill us again later.

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Wednesday June 15th, 2011 7:53:17 PM

During the days spent training at the WLA, Aztyr also slipped in a few spells....
She cast Comprehend Languages, Darkvision, Read Magic, See Invisibility and Tongues, and made each of them Permenant.

(how does everyone wish me to list these since they are Permenant on her. Want them listed under effects or just on character sheet?)

Casting Telepathic Bond on Vorelle, Aztyr makes that permanent as well, on the day the last lich crumbles to dust.
"I can handle 5 more Bonds today, but then I'll be exhausted afterwards. Those who wish to be joined, just say so, and we'll get it cast."

Aztyr takes Brahmah to the side, "I can make Greater Magic Fang permenant on yourself and on Polo's claws and fangs. I immagine Malgant wouldn't mind it on his horns, and I'd like to get it cast on both sets of my claws.... These." She flexes her forelegs and the claws pop out, "And these". She holds up her hands as she concentraits for jusr a fraction of a second, each of her fingers has a razor sharp claw extending out of where her fingernails normally are. (or should we do Dragon Claws like wolverine claws? any suggestions?)
"I'd trade you permancy on some for you, if you would cast greater magic fang upon me."

Spells per Day

Level 0 : Infinite
Level 1 : 8 - 2
Level 2 : 8 -
Level 3 : 8 - 2
Level 4 : 7 -
Level 5 : 7 - 2
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7
Wold's Blood in storage 7 - 1 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :



AC 42 HP 211/ 211 Valanthe  d10=3 ;
Wednesday June 15th, 2011 10:10:52 PM

(OOC: HP for Val's 16th level)

"You know I'll take that sometimes. I enjoy wading through masses of undead, demons. That last lich was a real handful though. Never met one that tough. Hope we never see one again. So how does this change things? What's our next move?"

DM Kathy 
Wednesday June 15th, 2011 10:17:13 PM

Don't tag my it, I just had it steam-cleaned. ;)

Not to railroad the group or anything, but the start of the next module kind of assumes we're back at Blackbird Lake.



Mac(GrahamD) | HP:286 | Dam:136 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 8>< SNIP 8>< 
Thursday June 16th, 2011 8:12:58 AM

CS (link previously emailed) for perusal


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 16th, 2011 10:08:44 AM

After the lich crumbles to dust, Vauhwyt wipes her hands on her armor (avoiding the spikes) and says, "Welp, that's that."

Then comes the division of the loot.

loot for each person: 9,000 gp each to Aztyr, Brahmah, Mal, Val, Vauhwyt, and Vorelle. (10,000 less the 1,000 Catacombs fee we can just hand-wave.)

Plus the Phylactery of Faithfulness that was used as bait ... now a party item carried by Mal.

Vauhwyt hands the phyalctery to Mal as he asks, "Now what are we going to do for the rest of the day?"

The liontaur grim trickster smiles and says she has an idea. "I want to go back to Fledgling Bay, on Blackbird Lake, where I wanted to build a home just a few days ago. I want to finish the base platform that rises from the lakebed up to the water line. On that platform I want to make a statue of each of the five fledglings, as a memorial. With my new Fabricate spell, it should not take too long. A day or two, tops."

"I'd love to have everyone come along. I think we have seen that we are safer all together, generally speaking."

[OOC: Kathy, will that suffice to get us on track?"]

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Thursday June 16th, 2011 10:34:54 AM

ooc: As a thought, Jass and Mac can be at Fledgling Bay, on Blackbird Lake, waiting for the group to arrive. They've already gotten the invitation from Atzyr and Malagant in the Giggling Ghost party-dream. With directions from Atzyr, and a scroll of Srcy and Greater Teleport later, it would be very easy of Jass and Mac to be there.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 16th, 2011 11:13:20 AM

That sounds good to me! Plus Hilarity Ensues when Vauhwyt's Detect Scrying starts bleeping at the site of her deepest betrayal ever! :-)

PS: What Greater Teleport? I did not see any teleport spell on Jass's sheet, surprisingly. Does Mac have it from a domain or something? And have we seen his sheet yet?

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 16th, 2011 12:28:23 PM

Oh, there's Mac's sheet. 16th Fighter, huh? I'm still not seeing a greater teleport anywhere.

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Thursday June 16th, 2011 12:52:27 PM

I believe the relivent word you're missing is....SCROLL.
I read that as buying "both" from that sentance.

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Thursday June 16th, 2011 1:12:12 PM

bingo. and that because this is pre-adventure and a one time thing for the Scry and the Greater Teleport, I wasn't going to put it on his sheet at all. This is only a deus ex machina to get the two adventureres to the right spot.

PS - and it is a characterization that Jass deliberately has no teleportation spells.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 16th, 2011 1:29:48 PM

Well, 13th level Vauhwyt can carry herself plus four "people-equivalents" with her on a teleport. Aztyr can carry herself and five. We now have

Aztyr (blips herself)
Vauwhyt (blips herself)
Mookie = 1
Vorelle = 1
Val = 1
Jass = 1
Mal = 2
Brahmah = 2
Mac = 2

So we can still blip the party around from place to place so long as ONE of the minotaurs is reduced before blipping.

Where's my Practiced Spellcaster feat!

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 16th, 2011 1:32:20 PM

This is only a deus ex machina to get the two adventurers to the right spot.

Sure, sure. When everyone in a game is a DM, anyone can take a turn steering the machine of the gods!

:-)

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167  d100=9 ;
Thursday June 16th, 2011 2:03:24 PM

Vauhwyt you forgot 1 more large "person" who needs to travel also..... Brahmah's friend Polo.
But then again, that's why I bought a wand of reduce person last trip to the catacombs.
_________________________________________________________________________

Aztyr pulls out her wand and taps both Brahmah and Polo with her wand and then grabs both of them, plus Malgant and Valanthe."See you by the Lake Vauhwyt". With that, She casts her teleport and her group arrives not too far from the edge of the lake, and the unfinished startings of a home for them.

"I was really hoping, we could have had a home we could call ours. I know I'm probably the last of us you expected to hear that from, huh Mal?"


Spells per Day

Level 0 : Infinite
Level 1 : 8 - 2
Level 2 : 8 -
Level 3 : 8 - 2
Level 4 : 7 -
Level 5 : 7 - 3
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7
Wold's Blood in storage 7 - 3 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

Used 2 drops of blood to recharge the wand back to 50

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d100=64 ; d100=70 ; d20+23=27 ;
Thursday June 16th, 2011 2:33:51 PM

Vauhwyt answers her sister Taur, "Aztyr -- good point!"

She reaches out her hands to Vorelle and Mookie, and teleports them to Fledgling Bay.

Arcane Spell Fail: 64 = A-OK
Teleport Error: 70 = A-OK

Mookie looks around. "Bay? Bay!?! Boss, this ain't no bay. It's more like a ... a ... puddle."

Vauhwyt looks around, and agrees with the accuracy, if not the rudeness, of her familiar. "Okay, okay. Let's call it 'Fledgling Cove,' then."

She stands at the water's edge, front paws in the water of Blackbird Lake, pointedly ignoring for now the stone box that served as a cage for her friends, after the fledglings were taken from her.

"In honor of those who are lost to me now, I christen this place Fledgling Cove!"

She stands for a minute, and her tears drip into the lake. Mookie pulls a handkerchief out of his mistress's Haversack and offers it to her. "Here, wipe your nose, ya big baby," he says. A careful onlooker will see that his own raven's eyes are wet too.

After wiping away the tears, Vauwhyt gets to work. She needs to finish the four stone columns that rise from the bedrock under the lake, 50 feet under the surface. She needs to make a platform that the four clumns will support. And then she has to use her Fabricate spell to make the statues. Using her Wall of Stone and Stone Shape spells for the job, plus her new sixth level spell slots, it should not take too long, considering the work was already very well started before the fledglings were kidnapped. She uses her rowboat (carried, shrunken, in her Haversack most of the time) to get out there as needed.

To get stone for the statues, she stone shapes the box/prison that the traitor druid made into pieces that she can shrink via shrink item. She carries them out to the platform, unshrinks them, and then uses her Fabricate spell to make the statues.

Craft check to make statues, enhanced with Heroism: 27.

"Boss, that's not your best work," says Mookie, critically. "Are the eyes supposed to be looking off in different directions?"

"Hush up, Mookie," growls Vauwhyt. "I'll scrap these and try again in the morning when I have fresh spells.

She stone shapes the ugly statues into blobs and tosses them to the bottom of the cove. "It was a bad idea to use that druid's stone. I was thinking it would be empowering to put his foul rock to a beautiful use, but I figured wrong. Tomorrow I'll use fresh stone."

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Thursday June 16th, 2011 4:35:09 PM

" After that Val and I will be going on a vacation, somewhere that doesn't require armor and deathward spells as prerequisites for walking in the door. I would help with the stonework, but I was prepared to kill liches, not build things today. As for the phylactery I have no need of it. I do not question whether my actions are those my Lord Imod wishes me to take because he is clear in his teachings. Help others, protect those who require it and crush those who would harm the weak. Simple tenants that sum up his life. Also Yes Aztyr, please link my mind with the others for communication." Despite not having prayers prepared to help, Malgant offers his strength to assist in any way he can to get Vauhwyt's platform and statues completed.

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Vorelle, Brahmah,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration

Malgant's Spell List

OOC
You'll have to scry on Aztyr and break her paranoia because I mind Blank every morning now. I don't like Liches looking over my shoulder.
Any way you slice it, welcome aboard. Heck just have the others fly by with the castle and drop you off....

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 16th, 2011 5:09:14 PM


Vauhwyt smiles. "Oh, yeah, Aztyr, Mookie and I would love for you to cast your Permanent Telepathy spell on us."

Mookie caws, "Hey! Speak for --"

The raven pauses for a minute, as the implications sink in. "You mean I could taunt the Cowboy here whenever I wanted? Anywhere in the Wold?! In his mind!?! Oh, yeah, baby, count me in. I really WOULD love it!"

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Thursday June 16th, 2011 8:20:38 PM

Since they are staying here for the night, "I can cast the four that have asked for right now. I can link 3 or 4 more as well, but no one else has replied as to if they want the spell or not."
Aztyr then casts Telepathic Bond on Malgant, then makes it permenant with Permenancy. She repeats the spells on Valanthe, Vauhwyt, and Mookie, with the following warning."Mookie, you may now be linked with us, but remember this about your normal remarks.... Malgant was raised in a faith, and then joined the same faith, I'm sure he could make your life hell by a constant chanting of some of the Priestly vows he knows.... Or worse, I could start off on one of my tangents, but you are used to Vauhwyt's thinking already, so that might not be much of a threat."

Spells per Day

Level 0 : Infinite
Level 1 : 8 - 2
Level 2 : 8 -
Level 3 : 8 - 2
Level 4 : 7 -
Level 5 : 7 - 7
Level 6 : 7 - 4
Level 7 : 5 -

Wold's Blood Draws : 7
Wold's Blood in storage 7 - 3 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

_____________________________________________________________________________

Ok, we need to decide now where we list permenancied spells... on this page or just on our character sheet?

AC 42 HP 211/ 211 Valanthe 
Thursday June 16th, 2011 10:57:06 PM

"So why are we here again? I was looking forward to some relaxation at a place that isnt an inn by a lake. Oh and the insane forest that will kill us if we don't sing to it at night. You know we may as well head into Mt Bone and kick the crap out of the head guy. He'll probably be dissapointed if we dont try."

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Friday June 17th, 2011 1:15:29 PM

Quietly to Val, "We're here because Vauhwyt wanted to make a memorial, it's only a brief stopover, trust me. We'll get somewhere away from the forrest and take a piecefull break so we can all relax.
Well, that's the plan as it stands right now. I know I want a few days to wind down, and you and Mal have plans. We deserve a break, and after Vauhwyt makes her statues in the morning, I will be ready to rest and relax."


Spells per Day

Level 0 : Infinite
Level 1 : 8 - 2
Level 2 : 8 -
Level 3 : 8 - 2
Level 4 : 7 -
Level 5 : 7 - 7
Level 6 : 7 - 4
Level 7 : 5 -

Wold's Blood Draws : 7
Wold's Blood in storage 7 - 3 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

_____________________________________________________________________________

Last chance if people want in on the telepathic bond, 4 are linked, Brahmah and Vorelle are the two to make final decisions, Vorelle had said no, but she can change her mind if she wants.

Ok, we need to decide now where we list permenancied spells... on this page or just on our character sheet?

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday June 17th, 2011 1:23:59 PM

[OOC: We're also here because we're meeting two new players here and because Kathy suggested it was a good place from which to start the next adventure.]

[More OOC: Any chance we can get a week or two of down time before the next adventure, Kathy? Or are we jumping right into it?]

DM Kathy 
Friday June 17th, 2011 3:38:17 PM

In-character, everyone can have a break of a few weeks, sure, as long as you end up at Blackbird Lake at the end of them.

In the real world, the first post of the new module goes up Sunday night, so everybody get your act together by then. :)

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+23=41 ;
Friday June 17th, 2011 3:43:52 PM

Next day, Vauhwyt tries again at statue making: a 41, much better.

She tells the group she needs a week to read her new book and practice the excersizes in it. Other than that, she is hunky dory.

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167  d20=17 ; d20=12 ; d20=16 ; d20=15 ; d20=9 ; d20=4 ; d20=1 ; d20=7 ;
Friday June 17th, 2011 7:37:50 PM

In the morning while Vauhwyt is doing her sculpting, Aztyr has other plans, and she expects Malgant will need her as well.

Aztyr activates her Dragon Claws (decided on wolverine style) The claws grow out of the space between her knuckles on her hands.
Aztyr having already pulled out a couple scrolls, First thing she does though is cast Greater Heroism (grants a +4 to all skills).
She then takes the first scroll, (emulate a druid roll needed a 2 (less than that, but a 1 always fails))
(just rolling the D20, rather than confuse the situation.) Starting to read it, (need to emulate 19 wisdom need a 2( same as above)) and then activates it. (needed a 3(so a 1 or 2 would fail))
What happens then is a bit strange her claws glow with energy, She then casts a Permenancy on the spell, making her Dragon Claws magical.
She then retracts the dragon claws, (down to 10 rounds of 11 available)
Then she extends the claws of her four paws and again goes through the efforts to cast the scroll. (need a 2, 2 and a 3 to succede)
As she finishes reading the scroll, the claws of all four paws get the same glow to them. She then casts Permancy, making them magical as well.

Since she has already "blessed" her robe with Wold's blood, she decides to refill her personal storage. Her first attempt is a failure, Mookie thought the wrong phrase just as she was concentraiting her hardest and distracted her. (drawing Wolds blood, to fill up storage, need to roll a 1 (so a 2 because 1 always fails.Base DC is 10+ 5 per drop drawning, need 4 drops, so a DC 30, Aztyr's skill is at 34)
Her second attempt goes much better and she gathers enough of the Wold's Blood from the surrounding area and pours it from her palm into her container.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 - 1
Level 6 : 7 -
Level 7 : 5 - 1

Wold's Blood Draws : 7 - 2
Wold's Blood in storage 7 - 7 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Saturday June 18th, 2011 8:38:51 AM

Back in the Giggling Ghost, Jass waves and smiles and shakes hands and gives hugs to the many heroes of the Wold, and especially Happy and Daphne, some of the first people he met when whisked away to the Northern Continent.

Ending up next to Atzyr, Malagant, and Mac, the sorcerer waves two scrolls. "And it looks like we'll be seeing you fairly soon, eh?"

Jass urges Mac to retire to an unused room. The sorcerer first uses the Scrying scroll to find Atzyr at Fledgling Cove, then uses the Greater Teleport scroll to whisk himself and the minotaur to the spot.

As soon as he gets his bearings, he smiles at any greeting party and says. "The name is Jass by the way. Jass of Downs."

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Saturday June 18th, 2011 2:32:45 PM

Malgant is helping out Vauhwyt when the teleport happens. Steel fills his hands as he turns toward the sound of the incoming people. Seeing Jass and Mac, from the dreams he had of the Ghost, The Minotaur relaxes and sheathes his sword." Welcome to our more hidden home. Friends, allow me to introduce Jass of the Downs and Machesthai called Mac to those he knows and trusts, which I hope we will become. They are Grey Knights, slayers of the Dread and have consented to come and teach us how to be rid of Liches once and for all. Their experience is vast and greatly needed because of our current opponents who may or may not have been destroyed along with Mount Bone. Please make them feel welcome."
When time allows, Malgant approaches Aztyr." Aztyr, I know you are busy making all of our telepathic bonds permanent, but if you have the time I have acquired a scroll to enhance my horns and was hoping that you could make that permanent like your claws."

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167  d20=2 ; d20=3 ; d20=20 ;
Saturday June 18th, 2011 3:57:59 PM

"Hi again Jass, you also Mac. I'm a bit busy right this second, I'd like to take a moment with Malgant, before a spell wears off, and compleate the scroll he's supplied for him".
Aztyr takes the scroll, standing in front of a kneeling Malgant, so she can easily reach fis horns.
She opens and starts reading the scroll. (need a 2+ to emulate a druid, need a 2+ to emulate a 19 wis, and need a 3+ to emulate level 20 spellcaster) Highlight to display spoiler: {
(talk about near heart failure as I saw the numbers come up)
} (all can read if want too, it's just a comment.)

As she finishes the spell reading from the scroll Malgant's horns glow with power (Greater Magic Fang+5). She then starts casting another spell, which settles over Malgant's horns and makes it permenant. (cast Permenancy)

She looks over to the new comers, "Well, if you're gonna be with us, I will also make the offer to you as well. I'm casting Telepathic Bond, and making it permenant if you are interested in joining the link. Malgant, Valanthe, the elf over there with the heavy armor, Vauhwyt, my sister Liontaur, no not an actual sister, but family none the less, and her friend the Bird, his names mookie, and often is in the form of a gnome when we are in battle.
The other two are still making up thier minds, Brahmah the other Minotaur, and Vorelle our tracker and ranger."


Aztyr waits to see if they are interested or not. One less spell to cast, saves her some magic that can be used offensively when she gets down to the last dregs of magical energy.... Like she was the other day during the final Lich battle for the Orb.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 - 2
Level 6 : 7 -
Level 7 : 5 - 1

Wold's Blood Draws : 7 - 2
Wold's Blood in storage 7 - 7 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :



Mac(GrahamD) | HP:286 | Dam:136 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Saturday June 18th, 2011 6:54:18 PM

"Malgant, Mac is just fine - and easy to call in a hurry." he adds with a closed-lipped smile.
"That said, consented is a stretch - puts me up somewhere I'm not. I believe we can help if you want us, but I'm not here because of a title - I'm the same taur who carried our fallen for days in the Sargrass. You have a fight against evil, and I'm not shy about getting my hands dirty for a good cause. As far as the teaching goes - that's Jass' field."

The dark taur follows along with the introductions - Vauhwyt and Mookie are familiar to him, though not as a gnome and not outside the Giggling Ghost or Catacombs. "Many shadows Vauhwyt... and Mookie!"

"Captain Brahmah is here? ...was here? How is he faring? Is he still in the company of Polo?"

The name Vorelle doesn't ring any bells. He hopes the meet the ranger, though.

"I can see the benefits, but if my addition strains your resources then I'll forgo the spell, Aztyr."

Speaking of strains, he finally stops to check out what the adrenalin has been hiding. "I could use a little resting up to heal before taking on that evil though."

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Saturday June 18th, 2011 9:35:31 PM

"Adding you to the link is no trouble, I'd just rather do it now, than to have to try it in the middle of combat."
Aztyr walks over to Mac, when he consents, she casts the two spells, adding Mac to the group mentally and shaking his hand welcoming him physically as well.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 - 5
Level 6 : 7 -
Level 7 : 5 - 1

Wold's Blood Draws : 7 - 2
Wold's Blood in storage 7 - 7 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

-------------------------------------------------
Note forgot to mark of the permancy for Mal, so did it now.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Saturday June 18th, 2011 9:52:26 PM

with a word of thanks to Imod, Malgant reaches out a hand and heals Mac's wounds ( Heal 160 hp)." Better? just don't get used to it in battle. I usually prepare our forces for the fight, but only stop to heal if someone is gravely wounded. Many times, with opponents hitting me and Imod sending half of whatever hits my love Valanthe to my body as well, I end up being that gravely wounded person. The Father of Battle expects his protectors to lead by example, so as long as you are in the front fighting, I will be nearby should you be too badly hurt."

Mac (GrahamD) | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Sunday June 19th, 2011 10:50:06 AM

"Ready, Aztyr. Thank you."

"Thank you, Malgant. That feels much better. If I'm not on the front-line, then I'm on my way or something has gone awry." He stretches out, and takes a look at the Lake (or the Bay on the Lake) mentally drawing comparisons with the Floating City.

Vorelle 
Sunday June 19th, 2011 2:45:51 PM

"It's nice to meet you, Jass. And Mac," Vorelle says.

She is a slender human woman with gray eyes and dark-blonde braids. There is an empty quiver on her back and three hatchets sheathed in her belt. She spends much of her time scouting, and seems a little on the quiet side.

[OOC: Especially in the coming weeks, as her player will be busy taking her turn as DM]

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Sunday June 19th, 2011 3:14:41 PM

"Hey, hey", protests Jass with a couple raised hands. "Mac and I were latecomers to the fight with the liches, and the phylactrity finding was mostly done by a cleric witch whos pals with this north Power called Gargul...was able to find souls from a couple hundred feet away."

"Now, you want some well-travelled protectors who have been everywhere from Sargrass Plains and Ice Vien to Floating City and a Flying Castle over the Scab... yep, that's us!"

Jass is interested in the Telepathic Bond. "Would be right valuable in battle, eh? I'll be sure to supply the diamond dust for the spell."

The sorcerer looks around to check out what the place looks like. "Atzyr and Malagant, eh? And three others named Vauweet, Valanthe, and Vorelle. And all girls? Never adventured with a girl before. Must be good in a fight though."

Then the pale man turns a little more pale. "Brahmah? Here?" He looks around, his air of supreme confidence dropped a little. "Tell me he has mellowed a little?"


Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Sunday June 19th, 2011 8:22:13 PM

Aztyr looks over to Jass, then smiles a toothy grin."You're mistaken my friend, I've found ways around needing materials for my spells, it's much better the way I do it. Now, just stand still, I promise this won't hurt much." She laughs and then casts both spells required to add Jass to the link and make it permenant.
"See, only hurts for a few moments."

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 - 7
Level 6 : 7 -
Level 7 : 5 - 1

Wold's Blood Draws : 7 - 2
Wold's Blood in storage 7 - 7 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

-----------------------------------------------------------------------------------------------------------------
I'll need a final decision from Brahmah and Vorelle about the telepathic bond. I have enough spells left to include both of you, and I'll be resting again, I assume we are resting and will be at full abilities when we start tommorow.

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