DM Cayzle - The Words of the Seer Thursday December 16th, 2010 11:38:22 AM
[OOC: Really sorry to miss a day.]
Before the wizard makes contact, Jet tends to wounds, and all are soon healthy. Alexi does his best to keep watch, worried about a trail -- but that is okay, as it turns out. Garret helps with concealment of the craft, and Keela with her Alarm and Rope Trick spells. Galin watches the thrul, and finds them to be phlegmatic and obedient. OOC: All three lizard-hounds died from wounds. Zeph and Galin tak about their backgrounds.
Alexi and Garret let others speak to the dwarf wizard, Katarina Chotraksi.
Galin thanks her most gently, and she offers to add him to the company, if he will make the same agreement.
[OOC: That agreement, taken from a June 23 post: "She wants you all to continue to work for the Company, on a freelance basis. All prior commitments are considered fulfilled, given the circumstances. However, if you do work with the Company, there will be certain perks. For one thing, the teleportation of materiel can be arranged. If you send a list of what you've got, you can even arrange for some trades with the Catacombs, at one step removed. Other needs can be provided. Your first mission is to find out more about the lizard folk, without engaging directly. What do they want? Where are they from? Are they moving in or just passing through? What are their intentions toward the mine? She advises you to find a hidey hole and scout out from there, or else stay on the move. Trying to hold the mine yields nothing for now and may be very dangerous."]
Garret gives a full report, ably assisted by Charek, Zeph (detailing the enemy numbers), and Keela (details on enemy casters). Afterward, Jet and Garret want to know what to do next. Zeph and Jet both suggest the company send a small army to occupy the mining camp. Garret suggests bargaining, with the captive thrul as translators. Alexi has a couple clever ideas, including retaking the mine, moving all operations underground, and making the lizards dig them out if they want to fight.
Charek asks about the refugees. Katarina says that a few have severed their ties with the company. Most are working or waiting, supported by jobs that the company has found for them, or just on hold. Some a re very angry and eager to return. Others just want to make a success of what they started.
Katarina explains that teleports and armies and mages are not available to help you in your job, and they probably would not work anyway. She says she consulted a seer to find out what to do next, and if they have any chance of taking back the mine. The seer's voice changed and in a fit, she chanted the following, which Katarina was quick to copy down. She sends you a copy via Archon and also tells it to you. Here are the seer's words:
Away from ocean, stream, or rain it liess It liess in truth where liess leap up for play. Amid the nayss, the choruss of the ayess, That lap, and leap, and loft it on itss way.
But one leapss up, retreating in retreat, And liess no longer, happy not to fly. He wallowss in disgrace, despair, defeat. A prince no more, a rogue, a-rant, awry.
So seek the place where weeping willowss wail. He dwellss as if a man in monkey's clan. But where? A dwarf should know, but mind may fail. And only doom will follow other plan.
Just offer him the blood, the blood he cravess, And then there might be luck in what he savess.
Katarina does not understand hardly any of it, but she hopes you might. But it does seem to say that another plan would fail, so they have to do what the verse suggests. If it can be figured out. Any ideas?
Galin HP 58/58 AC 19 Thursday December 16th, 2010 12:06:23 PM
Galin looks around the group with a confused look as the seers words have no meaning to him. " Does this mean anything to you guys, I have never been anywhere other then the mine of Al Mathir or the mine at Bryn Baraz so I am little help here.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Thursday December 16th, 2010 12:29:09 PM
Jet could speculate all day on this little bit of knowledge, but instead, he goes over to Makar and the others and tells them the story, then goes on, "So with truth, tell us, has anyone in your race abondoned their post recently or has one of the nobility come up missing? Does anything about this ring a bell in your mind as to what it means?"
DM Cayzle - Makar Thursday December 16th, 2010 12:51:10 PM
Makar snorts. "No one of my race leavess his post. That'ss called treason, and the sentence is death." The thrul says that sometimes the higher castes do leave society, for shorter or longer durations. That's called "a retreat," and there is great loss of face in it. He does not know about anyone in particular, royal or otherwise, who has done that in any recent news. But he wouldn't. "I am, after all, just a thrul and a junior officer."
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Thursday December 16th, 2010 12:56:47 PM
Garret ponders the mysterious verse and says, "Why can't these silly seers just speak common? It would make things quite a bit simpler."
He thinks a moment as Jet questions the Lizards, then continues, "Where weeping willows wail? A man in a monkey clan? What madness is this?"
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Thursday December 16th, 2010 4:35:13 PM
Jet says in a plain, even tone, without emotion, to get his point across. "If no one of your race left their post, then you wouldn't have a name for doing so nor a punishment. Pretending to be better then your captors is making you look quite foolish, if you haven't noticed yet."
Then Jet goes into his own thought's a bit, thinking of their journey here. They went through a forest at first. Were there willows weeping in there? What about round the Ambush Drakes, which Jet is very glad there isn't more of? Rescuing the children?
He then looks over and down at Charek, "Well, a dwarf should know, nut mind may fail..." Jet throws him a skin of wine, "Let's get you thinking straight!"
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Thursday December 16th, 2010 6:24:35 PM
Garret looks over at the covered flying machine. "Maybe we need to get this thing working so we can find something...but then there is that bit about a dwarf."
He also looks at Charek.
Charek AC 22; HP 47/47 d20+3=19 ; Thursday December 16th, 2010 9:16:16 PM
Charek Grimaces at the verse but lightens up a bit as the skin is tossed to him.
Knowledge history DC 19
Taking quite a large swallow, he poners a moment and then shrugs. " Well the bit about away from ocean stream or rain suggests perhaps a desert or perhaps the Scab, perhaps talking about a dragon in there somewhere some how fallen into disgrace and in hiding or sulking."
Charek takes another swig and thinks about where he might have heard a story from his father or clan about a man living with monkeys or an area with a lot of willow tree.
Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) Thursday December 16th, 2010 11:15:10 PM
OOC: at least it's not where Whomping Willows Whomp. :)
IC: "Charek has a point about a desert, but how much do dwarves know about deserts? Don't they know more about underground? A cave is away from ocean, stream, or rain. And what sort of creature craves blood? Perhaps the wheeping willows are at the entrance to a cave where this creature has gone to hide his shame."
Backpost: Alexi is busy with the horses, giving each one a good rubdown when Galin approaches. A brush is tossed to him before he can say anthing and is directed to help brush down the horses' legs.
"They like it," he adds. In due corse Galin steers the conversation to Alexi's background and what brought him out into the middle of nowhere.
"You ever heard of the Mailed Fist? Probably not, being you've known nothing but Al Mathir. Well, the Mailed Fist is a mercenary military organization. The best there is. It is not a rabble of misfits that terrorize the countryside. It is a full fledged army. It hires out to kings, cities, temples, but always for a noble cause. It's code is very strict. My grandfather and father faught all their working lives for the Fist. So I, of course, joined too. I worked my way through the infantry and proved myself as an able cavalryman.
However, after several years of service, I tired of the military life and decided to strike out on my own. I was in Floating City looking for employment when I saw the mining company's advertisement for needed security for the new settlement of Bryn Baraz, so I signed up. That got me here."
Galin HP 58/58 AC 19 d20=17 ; Friday December 17th, 2010 7:48:47 AM
Galin adds to the conversation I think you are right on the money there, We need to find a mine or underground cavern. I wonder if we are not looking for..... How did the reptile put it the higher castes do leave society, for shorter or longer durations. That's called "a retreat," and there is great loss of face in it. That kinda sounds like
But one leapss up, retreating in retreat, And liess no longer, happy not to fly. He wallowss in disgrace, despair, defeat. A prince no more, a rogue, a-rant, awry.
I thinks its one of there royals or as he said higher castes Thats just my thoughs
That said he wanders over to the fire looking for his wife and some food... Hoping to remember something that might be useful Knowledge Local 17
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 d20+5=11 ; d20+5=20 ; Friday December 17th, 2010 10:56:46 AM
Knowledge local =11. Knowledge Dungeoneering =20..
Zeph nods at Garret. "I think you may be right... where weeping willows wail? A man in a monkey's clan. If it's a lizardman, then perhaps he is chilling out with his smaller kin? Like geckos and the like."
Zeph smiles at the analogy of men playing with monkeys being equal to a Lizardman playing with salamanders.
Then Zeph thinks about the last line... Blood he craves.... "Well. I'm gonna memorize a few Detect Victim spells. If he seeks revenge, then I should be able to locate him if we get on the right trail."
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+4=18 ; Friday December 17th, 2010 1:01:07 PM
"Wait a second!" Jet says and looks at the other two lizards that have not been talking, "It is one of you!" I can see how you would call us monkey's as well you are now disgraced. Which one of you is nobility hiding out as a common soldier?"
Jet goes over and takes a close look at their tattoos, looking for something distint, the others do not have.
Spot 18
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+2=3 ; Friday December 17th, 2010 1:02:07 PM
In case a Search is needed instead.
3
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Friday December 17th, 2010 2:17:47 PM
Garret looks up in surprise at Jet's revelation. He looks over to see the answer of the lizards, while at the same time trying to think back to the caves they had used as an escape, wondering if they are somehow tied into this. Were there other directions, exits, and ways the group could have gone when they escaped? He involuntarily shivers as he remembers all the bats flying about in the darkness.
DM Cayzle - Makar Friday December 17th, 2010 2:41:21 PM
Waiting for Keela ... really just an excuse for being lame. Sorry! Post later tonight.
Keela d20+11=16 ; d20+12=19 ; Friday December 17th, 2010 6:23:46 PM
[Sorry; I have a cold. And then I stayed up way too late playing D&D....]
Keela chews her lip, mulling over the seer's words. "The seer seems to have been inhabited by something lizard-y," she muses. "The accent is like Makar's."
"'As if a man in a monkey's clan.' So, men are to monkeys as lizard-folk are to, what? Regular lizards? A lizard-man living among lizards, or drakes?"
"'Weeping willows wail' and 'a Dwarf should know'. Should know, but not necessarily does? Underground, maybe? Or a lost Dwarven stronghold? But where do the willows come in? Oh, I wish I'd had a longer apprenticeship. I might know more of this kind of thing."
[Knowledge Nature 16; Knowledge Arcana 19]
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Monday December 20th, 2010 10:05:47 AM
Checking in.
Galin HP 58/58 AC 19 Monday December 20th, 2010 11:12:45 AM
OCC Check in
DM Cayzle - Oracular Decipherings Monday December 20th, 2010 11:58:01 AM
[OOC: Friends, I apologize for my very poor posting last week. Between real life, getting a tummy bug, and so on ... well, you know. Anyway, I plan to post every morning (at least, before noon) this week. However, Wold tradition is that this week and next are slowdown times, and if the holidays keep you from posting, that's okay. Please do stop by the Giggling Ghost for our annual holiday festivities, hosted by our very own Kathy, who plays Keela.]
Garret seems frustrated by the ambiguity in the message from the seer.
Jet tries to think of something, and remembers the forest through which he and the colonists forest traveled to get to this to the site of the mine. He does not remember any willows in particular, but there may have been some.
Keela thinks back on that too, and her knowledge returns to her -- yes, there was a forest, and it is called the Crying Woods.
Jet also tries to recall the details of the ambush drakes, but those seemed more draconic than lizard-like, and they were not in the Woods.
Charek drinks the "memory-enhancing" wine that Jet offers, and tries to stretch his brains. He has a nagging feeling that he is forgetting something relevant ... something he directly experienced. But what?
He thinks about where there is no water, like the desert. Zeph sagely thinks about the dark dry places of the earth.
Galin cleverly puts two and two together and realizes that the oracular poem is probably referring to an exiled noble from Al Mathir, one who is "on retreat."
Zeph and Keela ponder the strange lines about monkeys and men. They cleverly see it as an analogy, and that it means the exiled noble is living among smaller lizards. Dragons? Salamanders? Geckoes?
Zeph also thinks that if the exile wants blood, maybe that is a coded way to say he or she wants revenge.
Jet has a brainstorm -- one of these captured thrul is the noble they seek! But the three thrul, after a discussion in their own language, firmly deny it. "We are thrul, we cannot be noble. Only Karkasan and Mathir can be nobless in Al Mathir, and we are not on retreat, and we did not retreat from you!" Nothing in the tattoos says otherwise, to any degree you can tell.
So to recap ... your best guess is that you are looking for an exiled noble, maybe with an ax to grind, living among smaller lizards in the Crying Wood. Maybe in a cave?
But that still leaves untouched the issue of what Charek should know.
DM Cayzle - Extra Monday December 20th, 2010 11:59:41 AM Monday December 20th, 2010 11:58:01 AM
Ha! Made it today with a minute and 59 seconds to spare!
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Monday December 20th, 2010 1:35:53 PM
Jet questions Charek as they pass the skin, "What of your travels here? You mentioned The Scab, what about it would strike your memory?"
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Monday December 20th, 2010 3:45:41 PM
Garret paces back and forth, looking down at the ground, watching the grasses bend under his feet and slowly spring back. He ponders "what dwarves should know," and mumbles out loud, "Maybe it's something to do with mead and ale..."
"Back to the woods to look for a cave?" He looks again at the flying machine and wonders if the entire group, including the horses, could jam into it and fly where they needed to go. "But still, the lizards themselves?"
Garret attempts to speak to Katarina and says, "Have you use of these lizardmen? They are currently bound to us, but I'm not sure that we have much use for them. Perhaps they can aid you in your negotiations or decisions on what to do with the mines?"
Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) Monday December 20th, 2010 8:09:15 PM
OOC: Anyone seen any Chariot, cart, or wagon insurance agent that looks lizard-like lately?
Alexi ponders the new revelations and marvels at the intelligence, or pure dumb luck, of the group. Then Alexi slapped himself upside the head.
"Of course! Now I remember! That first day was so hectic and confusing that the name of those woods we passed through after unloading from the barges from Floating City seemed rather unimportant. But that forest we traveled through those first days on our way to Bryn Baraz was called The Crying Woods"
OOC: I'm assuming that Keela has divulged that she remembers a woods called the Crying Woods.
Alexi fumbles in his backpack and pulls out a scroll case. From that he pulls out his rolls of maps. Riffling through several sheets of parchements he comes across the one he is looking for. Unrolling it, he stares for a moment then smiles. "Ah, see? Here it is." Alexi points at a rough map of the trail leaving from their disembarking point from Floating City and ending up at Bryn Baraz. A small circle near the path about two days wagon-speed is marked, 'Giant Weasels', and another circle several days wagon-speed further up the path is marked 'Saved Lollena'. Pointing to that whole area he says, "The Crying Woods. The path we took led through the Crying Woods."
Charek AC 22; HP 47/47 Monday December 20th, 2010 9:52:41 PM
Well on our way here we ran across a solitary giant named Rockdancer Claysmithson, we apssed through the crescent valley and past several of the monoliths that keep the giants out of the valley. Then we moved on to Dragon bay and saw several sentinel statues. The Scab is where I am from now where my clan has lived since moving there after the second cataclysm. Now there is that old sanitarium, but no one goes there it is said to be haunted.
Keela Monday December 20th, 2010 11:11:37 PM
"The Crying Woods. Yes, I remember," Keela says. "It's a pretty big place, though. I suppose 'the thing thad Dwarves would know' would narrow it down a bit, except we don't know what that part means."
DM Cayzle - Extra Tuesday December 21st, 2010 12:33:14 PM
Ugh! Missed my self-imposed noon deadline!
DM Cayzle - Memories Tuesday December 21st, 2010 12:46:11 PM
Jet asks Charek about his adventures. Under the influence of the wine and Jet's gentle questioning, the dwarf begins to reminisce. He thinks about the Scab, and the trip to the Crescent Valley. But so far nothing seems relevant. What else will the dwarf recall?
Garret communicates via Message with Katarina, filling her in on how the brainstorming is going, and asking her opinion of what to do with the lizard warriors. She ponders, and suggests that they would be useful if the mining camp is ever re-established at Bryn Baraz. They may also prove their worth in any future negotiations. As freelancers working for the Company, you are free to put them to work as you see fit.
Alexi looks at his maps ... yes, the Crying Woods are clearly marked, as both he and Keela now recall. But what comes next?
[OOC: Your DM has a rough map of the area, and would like to give you a more refined version in the next day or two.]
Katarina asks Galin to tell more of his story. Her heart aches to hear of the plight of the Halflings. She asks if there were any dwarves who are slaves of the lizards.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Tuesday December 21st, 2010 4:51:20 PM
Jet asks Katarina, "We don't necessarily know that Charek is the dwark to know, in question either. You are a dwark M'lady, are you forgetting something? What about fathers or mothers or brothers or sisters? Have you shared this parable with Garth and Dwain yet?"
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Tuesday December 21st, 2010 5:05:41 PM
Garret looks over at the lizardmen, then to the map. "Would our route to this crying woods take us near the Ahote?"
DM Cayzle - Extra Tuesday December 21st, 2010 6:18:51 PM
"Would our route to this crying woods take us near the Ahote?"
DM Cayzle answers: Nope. Roughly speaking, the Ahote valley is to the northeast of Bryn Baraz, and the Crying Wood is far to the south.
Charek AC 22; HP 47/47 Tuesday December 21st, 2010 9:24:43 PM
Charek struggles to keep thinking about whatever it is he might know, but is having troubles doing so.
Later on the trip after we left the floating city, Gruemor and I were traveling overland for a good while. There was a Lord Perimon, we nearly ran a foul of a manshaped tree, and just on the eastern edge of the crying woods about 100 miles from the mine we came across a group of 12 man sized stubby tailed lizard men, they were very roughly attired and armed and mage Katrina said they were different from the ones that were attacking the settlement so we detoured around them. and then we found a group of nomadic hunters who called themselves the people who sleep under stars. Then we found you all.
DM Cayzle comments: Your friendly tip of the day ... you were on the right track ... and it's all in the archives!
Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) Tuesday December 21st, 2010 10:48:29 PM
"Well, we know sort of where, but a more exact location sure would be nice. Perhaps an Augury spell could help us. We can take this map and divide it up in four sections and ask for divine instruction as to which section is the most likely to have what we seek. Once there, we can divide up that section into four more sections and ask again. And so forth," Alexi sugests.
Charek AC 22; HP 47/47 Wednesday December 22nd, 2010 9:21:54 AM
"Well I do have a map of our joureney from the floating city to the mine that I drew the route we followed on it."
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Wednesday December 22nd, 2010 10:28:35 AM
Garret says, "So what is the total time these lizards are indebted to us now? I guess they're going with us to the crying woods as our gear-carriers." He looks up at the sky and continues, "Perhaps we should head out fresh in the morning. Alexi, think you can use that map to guide us on our way?"
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Wednesday December 22nd, 2010 10:37:09 AM
"If we have to leave and we can't take this aircraft with us, we need to destroy it, unless Katarina wants to come and get it."
Jet looks at Alexi, "It doesn't work like that. We have thirty minutes in the course of the Augury spell, to take an action. If we could not get to one of those areas in question, in that thirty minute time frame, it would fail."
Jet looks back at the machine, "There is no way the horses will fit in there. We can give the thrull the mounts and Marilyssa to guard and protect, they can go to the Ahote, maybe we could fly that thing around and save us some time?"
ooc: I really don't want the thrulls with us. I think it would complicate things for a DM that is already working his tail off for the transition. What do the rest of you think?
Not sure what happened to Krystal, but I am sorry she isn't able to play. :(
DM Cayzle - Extra Wednesday December 22nd, 2010 11:14:01 AM
Extra - not the DM Post: Katarina asks if you have Identified the flying magic item yet? Do you need a scroll of Identify? Also, this is a chance to get your gear on ... we'll assume that this is when you gear up for Pathfinder, if that is okay. Gosh, I better get some notes together for you guys on that!!
Also, I worked on the map today, but it still is not done yet. Maybe tomorrow? Gosh darn old version of Photoshop would not install on my new laptop, so I'm using my old laptop with the mouse button that works only 60% of the time. I imagine I am a character in a really boring role play game, and my player has to make a d100 roll every time I try to click to see if it works.
DM Cayzle - Extra Wednesday December 22nd, 2010 11:15:16 AM
Now he has to make a concentration check to see if he can get me to go back to work work.
DM Cayzle - An Actual DM Post Wednesday December 22nd, 2010 1:13:06 PM
[OOC: Missed my noon deadline, again. Blehr.]
Jet asks if the dwarf mage, Katarina, has made other inquiries. She says that she has, and turned up nothing, both before and after consulting the seer. She says, by the way, that the donation to the seer was large, and she hopes you all can help her justify it.
Charek recalls more details about his recent past, and some of his recollections seem very interesting indeed. He says, "Later on the trip after we left the floating city, Gruemor and I were traveling overland for a good while. There was a Lord Perimon, we nearly ran a foul of a manshaped tree, and just on the eastern edge of the crying woods about 100 miles from the mine we came across a group of 12 man sized stubby tailed lizard men, they were very roughly attired and armed, and mage Katrina said they were different from the ones that were attacking the settlement so we detoured around them. And then we found a group of nomadic hunters who called themselves the people who sleep under stars. Then we found you all."
Garret struggles with the geography of the area, but Charek's words help.
Alexi tries to cleverly come up with a way to divine an answer with the help of spells not intended to give quite that level of aid. But is it necessary? All signs suggest the Crying Wood area as a likely destination. And would it even work? Jet, a trained cleric, correctly says no.
Charek digs out his map, and the party compares notes. [OOC: Like I said, I hope to have a map, with an actual grid overlay to tell distances, tomorrow or maybe tonight.]
Garret asks the total time that the lizards are indebted. [OOC from your DM: If anyone wants to go back and count questions, it is 10 years minus two months per question. If no one wants to do that, I'll rule arbitrarily that it is 12 questions plus a year for teaching their language, so call it three years off a ten year indenture, so far. Feel free to disagree, if you have time to dig up evidence, which I do not, preferring to work on the map! :-) ]
Jet wonders about the flying craft. Katarina suggests an Identify spell. Remember that it is designed to hold 1 small pilot and 4 medium passengers. You all have two small and five medium passengers, assuming that Galin's wife takes the mounts and the thrul to the Ahote. Crowded? Sure. Beyond capacity? Dunno. If the craft cannot be used, Jet thinks it should be destroyed, since Katarina says she can't take it.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Wednesday December 22nd, 2010 3:13:32 PM
"Or, we can give the Thrull leave to adventure in our name, while we get Galins wife to the Ahote. If we continue to get experience like we are, Keela will be able to find our indentured adventurers with magic in a year or two. They do that while we all go back to the Ahote. Maybe there, we can switch mounts with the lizard animals and our disguises will be even more believable. One of us can try to use the leaders badge, likely Alexi, since he actually seems to care about other languages as well as being a medium sized creature.:
Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) d20=9 ; Wednesday December 22nd, 2010 11:41:56 PM
OOC: when we finally give Katarina a tally of our loot and figure out each share, will our purchases then be based on the Pathfinder equipment/magic item list?
personally, i don't really want the thrulls with us either. we need to get katarina to take them off our hands.
IC: Alexi answers Garrett with a wide smile of pride in his mapmaking skills, "No problem!" Then he looks at the map again and says, "Nooooo problem" with a sheepish smile. "Well, the Ahote camp we just left is over here somewhere," he points to the map. "Our route will go this way," he points in a different spot and traces his finger past the markings for Bryn Baraz and to a gap in a long escarpment. A path leads through the gap and winds through hills marked 'very dusty, little water'. On a spot on the plateau near the path is a mark, 'Ahote hunting camp'. The path winds it's way onward and the terrain changes to grassy hills and forest, until it reaches thick forest, where it is labeled "The Crying Woods". The path then leads to the lake and docks for Floating City.
"I don't think we will encounter any Ahote if we head straight to the road that passes through The Crying Woods on it's way to Floating City."
Alexi is discouraged somewhat that his idea had no chance of success. "Well, I guess we get there first, then start asking questions."
OOC: Your estimate on the time of servitude reduction sounds fine with me.
IC: Alexi addresses Katarina, "Well, you did say that our first mission was to find out more about these lizard folk. We've found out a lot, but I don't see any reason to play the middle man here anymore. We have three Thrulls at your disposal. With them with you, you can ask as many questions as you like. Each question will get them 2 months of their 10 year time of servitude. We've already knocked of about 3 years worth. I suggest you take them and dwindle the remaining 7 years to zero then release them.
"We both benefit in that we won't have to feed them and watch them while we hunt down the meaning of the riddle, and you get all the prestige in unraveling the mysteries behind this new threat."
Diplomacy in trying to convice Katarina to take the Thrulls: 9 (+ any bonuses for our Prestige) and any help here. :}
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+7=25 ; Thursday December 23rd, 2010 12:34:38 AM
Aid Alexi on his diplomacy.: 25
Galin HP 58/58 AC 19 Thursday December 23rd, 2010 8:06:41 AM
Galin will give the lady his full life story to Katarina any anyone that want to here " I was born a slave and have never been anywhere other then the mine or a fighting ring. I was born a slave and soon after my mother died say some of the other older slaves. I was used as a entertainment play thing that is where this came from ( pointing to his white eye) and the rest of my decorations so to speak. Never met my father and don't know if there are any other siblings. As I grew up it was easy for the reptiles to tell I was far stronger and healthier then the average halfling slave so I was used in there pit fighting to make my masters money or prestige. For most of my life until just resent I was on there flying city but when I was transfered to the mine here with luck and faith I escaped with my wife help. Its been very hard on her and if you can get it her story is far worse then mine. Galin turns to Jet and Alexi I think that may be best she is taking this very hard and may need some help that we can not give, even having them guard, and care for her until she is back up on her feet might be a good thing for them to do as its there race that did this, I think that a good start to maybe changing there ways would be to care for her, This would solve both of the issues at hand as my wife is in no condition to fight or travel. Talking to Katarina again [b] my lady I do not know you or you me but these people do and trust you and I believe that Domi has brought me here, but my fair wife as had a hard life and freedom seems to come with a price that she was not prepared for, Something in my genital wife is a miss and I do not know what but with time and rest and maybe a womans touch she will return to me again, until that time will you watch over her, Use these creature to help you and as servants to look after her and protect her in return for the pain that there race has brought her. I am not a man of words but I plead with you she will not be able to make this trip with us and I can not leave her side unless she is cared for.
OOC kristel has been very sick since she decided to return, that and our hockey schedule for the kids, Christmas, and a few other things has made her posting drop to nothing but I am hoping the new year will things will slow down and she will be able to post again
DM Cayzle - A Map In Progress Thursday December 23rd, 2010 9:07:16 AM
Still working on the map. Here is a screen grab from my work in progress. That's the Crying Wood you see there, and Turtle Lake on which the Float floats. Each hex is 50 miles. More later.
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Thursday December 23rd, 2010 10:26:28 AM
Garret looks to Keela and Zeph, saying, "Can either of you identify this flying thing? Do you have any magical spells that might make it so we can use it? That would certainly be a quicker way to travel all the way across the lands."
ooc: If Galin's wife goes with the Thrul to the Ahote, will she be able to join back up? Maybe we could send her towards them, and when she's ready to join, she can appear, huffing and puffing, following us?
Cayzle comments: We'll make it work out somehow. I have an idea.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Thursday December 23rd, 2010 11:09:44 AM
Zeph says, "Certainly I can cast identify on it. It will cost a 100gold pearl. Perhaps Keela and I could do it together to make sure we are correct in all its properties."
Keela Thursday December 23rd, 2010 1:51:56 PM
"I'm afraid I don't have that spell in my spellbook," Keela says. "Perhaps Mistress Katarina would consent to sell us a scroll or two."
DM Cayzle - Dwarf says WHAT? Thursday December 23rd, 2010 1:57:29 PM DM OOC: Alexi asks: "OOC: when we finally give Katarina a tally of our loot and figure out each share, will our purchases then be based on the Pathfinder equipment/magic item list?" Short answer, yes. Long answer, I have to get my s***f together and give you guys all the details. Sorry for the delay. It may be that I'll put the game on hiatus for a week to spend time vetting PC sheets and getting everyone converted.
Jet talks about options for dealing with the thrul, and what the party will do next. He has ideas for approaching the mining settlement, too.
Alexi shows off his map, which is a beauty! [DM OOC: Or rather, it WILL be! LOL!]
Alexi offers Katarina the thruls -- for conversation now? Or later? Or to bring to Plat City? Jet offers a concurring opinion. She says she will think about that.
Galin spends a lot of time talking with the mage. Katarina detects magic through the scry and asks him if he realizes that dagger he got when he escaped was highly magical? She is sympathetic to his story, and hopes that he will lend a hand to the group. She asks if he would like to give his wife into her care? [OOC: if she is with the mage, it might be easier to get her back into the story later.]
Garret asks if Keela or Zeph can Identify the flying craft. Zeph says yes. Does he? Keela can't, and Katarina says she will send several scrolls.
Charek, silent for now, may be wondering why everybody is ignoring the remarkable revelation he just told the group about.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 d20+7=20 ; Thursday December 23rd, 2010 7:15:20 PM
Well, if not, then this is a good opportunity for Zeph to get Identify on his Pathfinder sheet.
He politely accepts the scroll and begins scribing it to both his mind and his books.
(Spellcraft =20)
DM Cayzle - Merry Christmas Friday December 24th, 2010 5:01:19 PM
Friends, sorry, no DM Posts Dec. 24-26 after all. I do wish you all happy holidays, and please do go visit the Giggling Ghost for Yuletide cheer and presents!
DM Cayzle - The Diligent Wizard Monday December 27th, 2010 12:08:23 PM
Zeph spends the requisite time and becomes well acquainted with the Identify spell. Soon the only course left is to cast it, and he does so. The diligent wizard is rewarded with the knowledge of a command word required to activate the magic item, that it can only be activated once per day. Moreover, Zeph comes to understand that the operation of the craft requires continual concentration. After an hour or so, increasingly tougher checks will be required. Any break in concentration means the craft will float down to a landing.
DM Cayzle - A map of Southeast Yrth Tuesday December 28th, 2010 9:00:19 AM
Friends, here is the latest version of the map. More will follow, showing more locations. The big forest near the Float is the Crying Wood. On this version, 1 hex = 50 miles.
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Tuesday December 28th, 2010 11:39:42 AM
"Wow. That's a long ways from here."
DM Cayzle comments: It took weeks and weeks to wrangle a caravan wagon train from the Float to Bryn Baraz to set up the original mining community. Even for adventurers travelling light, it is a long ways, yup. I always wanted you all to have the sense that you were far from civilization. Maybe 500, 600 miles from the Float to Bryn Baraz. I should have had this map done months ago, sorry.
Charek AC 22; HP 47/47 Tuesday December 28th, 2010 5:00:22 PM
Looking over aliexi and garret's shoulders points out where thy came across those other lizard men right next to the edge crying woods along the river that leads to the Float.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Tuesday December 28th, 2010 6:02:27 PM Now, what about them? Jet asks the dwarf mage as he nods in the direction of the captives, before realizing, that is a habit of his and she can't see him. A laugh of embarrassment comes out before continuing with his mind, The three thrul?
Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) Tuesday December 28th, 2010 10:01:47 PM
OOC: I've got the timing from Float to Bryn, but I'll have to research my archives, but DM has it about right, it took several months for the caravan to make the trip. Of course, that was a lot of wagons, moving slowly and stopping early for families to make camp. A small group would move much faster.
IC: Alexi ponders the map some. "Well, good thing is that we might be able to stop by Floating City. Maybe their library might have something. Or a cartographer migh have some maps showing caves in the area."
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Wednesday December 29th, 2010 2:01:54 AM
Zeph reports to the group his information about the flying craft. "Well. I think I can fly it if we have to. Though it would be a tight squeeze. It's a command word activated device, and it takes some concentration to keep airborn."
(OOC: So Cayzle, if I want to become a grease monkey and fly around in a tricked out one of these... what skill should I put points into? Knowledge Mechanics? Or maybe just Fly.)
Cayzle Comments: Fly
Galin HP 58/58 AC 19 Wednesday December 29th, 2010 11:41:42 AM
Galin Will sit somewhere lost in though while the others talk about the travel arraignments as they don't really make sense to him.
OOC I how everyone have a merry Christmas!
Galin HP 58/58 AC 19 Wednesday December 29th, 2010 12:44:53 PM
OOC stupid phone changing my words but should be I Hope everyone had a merry Christmas LOL
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Wednesday December 29th, 2010 12:49:00 PM
Garret ponders the prisoners and what to do with them. I don't really want them along, as I doubt I'll ever fully trust them. At the same time, I don't want to just set them free. Katarina doesn't seem to want them, either. We can't just leave them here to die. They clearly don't have anything of value left to trade with us. I wonder if we could ransom them for gold?
DM Cayzle - Thruls or No Thruls? Wednesday December 29th, 2010 4:43:28 PM
Katarina says that she cannot use a teleport to bring the Thrul to Plateau City, so that option is out. She says to do with them what you will.
Zeph, have you tried to actually fly the machine?
OOC: I would like to convert everybody to Pathfinder at seventh level with 23,500 gp worth of gear. Any objections?
Also OOC to Galin: Highlight to display spoiler: { Did you see this in my post a few days back: "Katarina detects magic through the scry and asks him if he realizes that dagger he got when he escaped was highly magical?" That highly magical item, which you never found out about, we shall say turns out to be worth a lot, and with your loot so far, brings you up to par with the rest of the party.}
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Wednesday December 29th, 2010 9:18:16 PM ooc: We just bonded the thrulls with a verbal contract, if we ransom them, then that will break our contract with them and they will have leave to give information about us or attack us again in the future. I could be wrong I suppose?
Jet tells the thrulls to get on their feet and help clear camp. "We leave when in the morning then. Put away and stow anything that isn't needed tonight. Unless we absolutly need it, let us have a dark camp tonight. It has been a couple of days and Bryn Baraz has received their reinforcements. They might come out looking for their aircraft. I can't imagine the thrulls and hounds being a higher priority then that."
Jet looks at Garret and crosses his hands in front of his waist, waiting to be told, what to do next.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+8=28 ; Wednesday December 29th, 2010 9:20:07 PM
Jet, using his Survival skill, should be able to keep everyone safe from the elements until the morning, when he can again, give praise to the gods of the Wold.
Survival Skill: 28 (Natural 20)
Charek AC 22; HP 47/47 Wednesday December 29th, 2010 10:46:03 PM
(ooc: Cayzle sound fine with me, only question I have is what experience points rate are we working with and how many points are we to be at????)
Cayzle Comments: I'm assuming that we are using the medium XP track and everyone has everyone will have 35,000 xp. See the Pathfinder book, page 30.
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Thursday December 30th, 2010 12:06:51 PM
Garret nods to Jet as he prepares the camp and says, "Thank you, Jet, for taking care of these things. I suppose we should head off towards our goal here, and we can keep the Thrul as retainers for now."
"Hey Zeph, you want to try and fly that thing today so we're prepared to take off tomorrow?"
OOC: Cool, level 7. I need to update! Looking forward to a full week next week, hope you all are, too.
Charek AC 22; HP 47/47 Thursday December 30th, 2010 2:11:03 PM
PF version of Charek Should be complete.
Katarina's ability to access the scrying device comes to an end, but she says she will send her friend the lantern archon to help you and to move goods back and forth. As it turns out, the loot you have now is quite valuable ... OOC: your DM assumes that in buying and selling what you have on you, everyone ends up with total gear worth 23,500 gp under Pathfinder. Yes, it is hand-waving, but so it goes.
She sends a note with the Archon asking you to tell her what you decide to do, and if you will pursue the hints in the oracular poem?
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Thursday December 30th, 2010 4:57:33 PM "I swear, if their isn't a bar and a single woman some where between here and there, I'm not interested!" Jet says with an adamant force of projection through his mind. This man needs to get a good drunk on and out here, he needs all his wits about him. Some R&R is long, long over due!
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 d20+15=20 Thursday December 30th, 2010 5:45:37 PM
(OOC: Cayzle, I guess Zeph hasn't actually tried flying it. But if the group goes to the weeping willows in search of this exiled prince, then Zeph may be taking this thing there on a maiden voyage! Also, if I wanted Zeph to become good at making and using poisons... what skill should I invest in?)
Zeph responds to Katarina's inquiry and expresses his opinions on the matter to the group, "It's my experience that when Oracles speak it generally means very little. But when an Oracle Prophesies, then it means a great deal. We would be foolish to not persue the riddle, because if a Noble of Al Mathir has a bone to pick with his city... well, enemy of my enemy is my friend... right?" Zeph says as he preps the flying craft for a trial-run.
Fly check for a trial flight = 20. Zeph will take the craft up about 40feet in the air, then circle around and land by the group. I'm gonna put max ranks in that just incase we end up playing taxicab. =)
Galin HP 58/58 AC 19 Friday December 31st, 2010 7:57:36 AM
Galin will turn in his new to him dagger that he did not know about and any thing that he can trade with his list of things that he needs. He will wish Zeph good luck in his attempt at being a bird With a this advice dont go to high up someone may be looking as see you flying around
DM Cayzle - Future Transitions Friday December 31st, 2010 11:18:00 AM
Happy New Year to all! Next DM Post will be Monday!
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Monday January 3rd, 2011 10:06:48 AM
Jet continues to wait to see if there is a pub or a whore house, somewhere between here and there, before committing to another duration in nowhere.
Garret Goodbarrel [AC:26 HP:33/33] PF Garret Monday January 3rd, 2011 11:50:23 AM
"Thank you, Katarina. We shall indeed attempt to decipher this prophesy by the oracle." He looks around at the others and continues, "I'm not sure how skilled we are at making sense of such things, but we will surely try."
Garret watches as Zeph tries to fly the small machine. He then looks around at the rest of the group and says, "I hope everyone here is ready for some flying."
When Jet speaks of the pub, Garret smiles and says, "Indeed, I agree. It would be nice to rest and have some ale soon." He looks over again at the map, "But our map doesn't seem to have such markings on it, so we will just have to search for one. Jet, while flying, your job will be to find us ale," he says with a smile.
DM Cayzle - Let's All Find The Path Monday January 3rd, 2011 5:57:41 PM
OOC: Per Jerry, we are moving to Pathfinder this week. Everyone has to be translated by Friday. Please post links to your new PF sheets if you have not done so already. I'll be vetting them asap
The adventurers move goods around and conduct vicarious Catacombs transactions with the help of the mage's friendly lantern archon, which can teleport objects easily, but not living creatures. It takes a day to do that, and to train and hone your skills after your latest adventures. Katarina sends along a small cask of fine dwarven ale for Jet.
Zeph sits in the pilot seat (a tight fit since it was clearly made for a small character, so he has to squeeze. He speaks the command word and concentrates. He learns that he can activate the flying craft so that it will levitate about three feet off the ground, but that is all he can do with the command word given to him by the Identify spell. The craft could then be easily pushed by a walker or two, but it's not exactly flying. Any other ideas on how to get that flying machine really airbound?
Any ideas for coping with the fact that it is really designed only for a single small pilot and four medium passengers? Do you try to overload it? Who piles on?
What orders do you give the thrul?
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Monday January 3rd, 2011 6:22:04 PM
Garret laughs as Zeph gets the craft up, but cannot move it. He jumps up and slaps the craft to see if he can spin it.
"I guess we could tie a rope to it and drag it along behind us."
Garret takes Jet aside and asks, "What do you think about these lizards? We cannot kill them, but I'm not sure we can take them with us. But if we just free them, well, who knows what they'll do."
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Monday January 3rd, 2011 7:11:14 PM
Jet looks down at Garret, "I already gave you my opinions sir! Either let them adventure for us in other areas unexplored by us or we send them to work for Bantom, with the female halfling slave. Anything else will either get them killed, which if that is to happen, I will just kill them now instead of knowing they could suffer later, or they will be recaptured by their own people and used against us again."
Jet also looks at the gear the lizards used to descend from the craft while it is aloft, without them taking damage.
Jet will also, look in the cargo area of the craft. Maybe it has mechanical things in the cargo area that must be used to get it higher in the air?
Alexi (AC: 22/11, HP:58/58) Lobo (AC: 19, HP:37/37) Monday January 3rd, 2011 10:06:08 PM
OOC: sorry for the missed post. Work got REAL hectic, (that's what happens when you work for an airline that is acutally making a profit), and holiday stuff.
Ok, updating Alexi with 35,000 xps and spending 23,500 gps, will do this tomorrow.
IC: Alexi watches Zeph float the craft. He remembers that to move forward, the craft had the blades rotating. "Zeph, looks like you need the command word for these propelling blades to work. Then you can move forward. For now, though we can tie a rope and pull it along easily enough. By the time we get to the Crying Woods you may know all the command words. This craft will be great for scouting, but we need to build some protection for the pilot. We've knocked two down just by disabling the pilot."
OOC: someone with some woodcraft skills and a bit of engineering should be able to come up with some protection for the pilot.
IC: Alexi disagrees with Jet. "They could prove invaluable in hunting food for us and when we find this outcast, they may be invaluable as intermediaries. But I'm not the leader. However, if you spend the night inquiring of the gods the wisdom of taking them along, we may get something to go on, or be more confused. I'll go with whatever Garrett decides to do."
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Monday January 3rd, 2011 10:15:02 PM
Rolled 7th level fighter HPs in the L&B. got a lousy 4.
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Monday January 3rd, 2011 10:27:44 PM
OOC: anyone taking a Teamwork feat let us know so we can do the same. A Teamwork feat only works with someone who also has the same feat.
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Monday January 3rd, 2011 10:34:43 PM
OOC: for example;
Outflank and Precise Strike are excellent Teamwork feats. Since we like to flank our enemies a lot, these two would be really be handy. A +4 on flanking attacks and an +d6 on flanking damage, but at least two PCs attacking the same foe have to have the feats.
I'd like to take either one but I won't unless someone else does also. Post here to let us know what your plans are. :)
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Monday January 3rd, 2011 10:36:29 PM
OOC: Spell casters should take a look at Shielded Caster Teamwork feat.
DM Cayzle - Pathfinder Extra Monday January 3rd, 2011 11:26:27 PM
Friends, note that we are Pathfinder Core Only! I am pretty sure we are NOT using these Teamwork feats.
Here is the SRD page that has the core feats. In general, I recommend this site, as it is not polluted with lots of non-core rules:
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Monday January 3rd, 2011 11:45:49 PM
OOC: sorry, didn't know there was a 'CORE' and 'Non-CORE'. :}
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Monday January 3rd, 2011 11:52:59 PM
Highlight to display spoiler: {ooc: Jet (or I), wouldn't mind if they came with us if they were behind the scenes NPC's that I didn't have to deal with, but I am telling you, if these guys have many more smug remarks, Jet is going to challenge them to a dual and kill them. He will not tollerate someone claiming to be better then him after he was a part of kicking their butt in combat. }
Jet shrugs his shoulders, "Garret asked my opinion, I suppose he would have asked your eventually." The look in his eyes challenges Alexi, just a little bit, to get in a game of words. Maybe resting for so long in one spot has him on edge. " I don't have a means of divining more then I can, even when my next range of powers come to fruition. Sorry my friend, but the gods want a show and the Gods of Testing will do just that!" Jet punches him in arm with laugh before getting stuff together, "Gods I need a bath!"
A keg of ale? No, a keg of dwarven ale.... His lips tremble just a bit, but he looks over at Charek and sighs, "I think you should get the cream my friend. You are further from home then myself."
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Tuesday January 4th, 2011 12:38:29 AM
Alexi may have a bruise where Jet punched him but the fighter takes it in stride. "Hey, I just miss Anrete and his hunting and cooking skills. Besides, I'd like to learn their language and become so familiar with their looks and manerisms that the hat will be nigh impossible to detect."
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Tuesday January 4th, 2011 9:36:29 AM
Jet answers, "If they come with us, then they are your responsibility. I don't have the time or inclination to deal with a bunch of talking lizards."
Keela Tuesday January 4th, 2011 10:22:31 AM
"If we can't figure out how to use the flier," Keela says, "we should take it apart so the lizards can't use it, either. Or, maybe we could take it to the Ahote, but that is going out of our way."
Keela is in favor of bringing the captured lizard-folk along. "They could teach us their language," she says. "If we're looking for a lizard-man, that might be important."
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 d20+8=21 ; d20+11=17 ; d20+20=26 ; Tuesday January 4th, 2011 1:00:46 PM
Zeph sighs in frustration over the flying device.
He sits in the pilot seat while it floats 3feet off the ground and looks around the cockpit for clues. Perception = 17. He will try to flick every lever at least once to test what they do. He will also look under the seat. Even take 20 on this one for a 31 perception.
If that fails, then Zeph will think long and hard about Arcane command words. Perhaps a command word to start the propellers or to spread the wings are different, but still possibly similar to the one to activate the craft. (Knowledge Arcana =21). (OOC: Cayzle- so, what's the command word?)
After trying different command words that could mean "Go Up" or the like in Draconic and in the LizardFolk Language (I took skill point in Linguistics for this), Zeph will also search the flying machine for any clues, especially around the propellers and wings. (Disable Divice =26, or take 20 for a 46)
If all that fails, then Zeph says to the group, Well. I got it hovering at least. Let's take it with us and perhaps we can use it in our negotiations with the Forsaken Prince. Maybe he has more information on how to get it to work too." Zeph suggests.
Then Zeph speaks about the three Thruls that are with them, "They can still be of use. Language, negotiations, and trap-spotting." Zeph says with a wink, knowing that the only other real option is to kill them - release and possible recapture is not acceptable.
(OOC: Still trying to decide whether to make Zeph an Elf or not. What do you guys think?)
DM Cayzle - Zeph Extra Tuesday January 4th, 2011 1:46:50 PM
OOC: Oh man, you guys! I am such a very nice DM.
With Zeph's Knowledge of Arcana, he comes to understand that some extra component is missing. In fact, there are no levers, buttons, or controls. Just a slot, into which one could slip come kind of a plaque or card. In fact, Zeph thinks he has seen just such a thing, that would fit in there just perfectly ...
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Tuesday January 4th, 2011 1:57:11 PM
(OOC: Cayzle- I thought I had the Ivory Plaque around my neck like a necklace the whole time. Figured Zeph would notice something like a port to insert that into. But I guess that's what checks are for.=)
Zeph inserts the Ivory Plaque obtained from the Smaller Lizardman.
Cayzle Comments Are you saying I'm not nice? Hmmm ...
Addison replies: Not at all! Don't misinterpret. Your amazingly nice. ;) I just thought that if the slot was something in the cockpit, that it would be common sense to insert the device around my neck. I just didn't state such a thing precisely. I take too much for granted.
Cayzle Comments LOL! I was just checking that you remembered you even had the pilot's license ... hoping you would mention it spontaneously! But all is well, no prob.
Galin HP 58/58 AC 19 Tuesday January 4th, 2011 5:02:20 PM
Galin spends time with his wife before she goes and then spends the rest of his time talking to Katarina about equipment
Charek AC 22; HP 47/47 Tuesday January 4th, 2011 5:13:00 PM
Keeping an eye out for any thing that doesn't seem to be where it should be, Charek wishes that an Ahote warrior or messenger would show up so they could send their captives to work for them.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Tuesday January 4th, 2011 5:16:57 PM
Garret watches Zeph try to control the craft. "Well, if we can get that thing working and all of us but the lizards in it, then I say we climb aboard and head for the willows. But if we can't fly in it, we might as well take the lizards with us as our servants.""
He watches above to see how Zeph does with the craft.
Zeph discovers the pilot license slot, and makes an uncomfortable discovery. It only works if it is worn around the neck (using the amulet body slot, by the way) AND placed in the correct slot. That's not a problem if your head is normally close to the floor, but for a medium-sized creature, such as Zeph, it means flying the craft requires squeezing into a small seat AND bending way over to put the plaque in the slot. Kind of like driving a car with your chin on the dashboard. And nothing holds the plaque in place, so if you jerk up, you lift the card out, and the craft descends. And you can only activate the craft once a day.
It may occur to the wizard that this is a great situation for a Reduce Person spell, or an Alter Self in the form of a gnome or halfling.
While Zeph experiments and gets a bad kink in his spine, the issue of cargo capacity rears its head. Right now we have Jet, Keela, Alexi, Charek, and Zeph who are all medium size characters. We also have Garret and Galin who are small in size and count as half. Call that six people-equivalents. But the craft is designed to hold 4 and a half. When you all pile in, you find that exceeding the design parameters by 33 percent results in a steep cost in speed and responsiveness. Where's that Mass Reduce Person spell?
Of course, you could operate the craft at normal capacity and leave two people to walk, ride, run, or swim. So long as one of the halflings stays aboard, that is.
[It may occur to you to be glad there are no Taurs among your band of heroes!]
Meanwhile, Galin is saying goodby to his wife. But where is she going? It is time for a decision, people! What Path will you Find her? So to speak.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Tuesday January 4th, 2011 7:58:35 PM
Garret watches Zeph figure the craft out. He calls out, "I can run along the ground pretty quickly, how fast can you make that thing go?"
"Hey, let's all pile in for the moment and see if it works."
As for Galin's wife, I propose that we direct the lizards to guide her back to the Ahote and serve her until we give them further direction.
OOC: I've got a move of 40, with everyone else in, what's the movement?
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Tuesday January 4th, 2011 8:53:46 PM
OOC: Addison, make Zeph whatever feels right for you. We had two elves in our party before. I don't know if there is any difference in PF elf and D&D elf, but having an elf around is always good.
IC: Alexi retorst, "Ok Jet. But if they bring back a deer, you are saying you won't eat any of it?" Then he smiles, "I'll teach 'em to make beer, ha!"
Alexi tells Zeph, "I don't mind riding it that thing as an experiment, but I'll be riding Lobo. Besides, i'd think we should use it like the lizardmen did, as a scouting platform. See how high you can take it and then with some good eyes on lookout, we should be able to avoid or be prepared for whatever comes our way by several miles."
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Tuesday January 4th, 2011 10:38:05 PM
OOC: Still working on purchasing items for my PF Alexi. BTW, is it 80% of purchase price we get back when we sell magical items?
Keela Wednesday January 5th, 2011 12:39:27 AM
"Looks like we need a longer cord," Keela says, watching Zeph struggle with the little ivory plaque.
"Maybe put one or two people aloft to scout while the rest of us walk?" she suggests. "We have the horses, too, so somebody's got to stay on the ground."
[OOC: Slotting your pilot's license to take off? We're on Liad all of a sudden? :) ]
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Wednesday January 5th, 2011 10:07:40 AM
"Now that Zeph identified it, does he have to be the pilot, or can garret or Galin do it? I can't see a Kothrull knowing magic, but it was flying the thing."
Cayzle Comments: Anyone can try to pilot it if they know the command word and are wearing the license (the chain to which the plaque is attached is itself also an integral part of the item, by the way!). So you've gotta ask yourself a question: "Do I have any ranks in Fly skill?" Well, do ya, punk? Muahaha!
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Wednesday January 5th, 2011 10:59:52 AM
Garret gives the instructions to the Thrul, "Since you are bound to serve all of us, we now require you to serve this one." He points to Galin's wife as he continues, "You are to escort her back to the Ahote and continue to serve and protect her honorably against all her enemies. Avoid your own people at all costs. We shall return to you before your time of servitude is over." Garret points to the map, indicates the Ahote location and says, "Can you find your way to this place?"
With the flying craft, Garret looks around nervously and says, "I could learn to fly it, I suppose, but I'd be more comfortable to be one on the ground."
OOC: Garret has a 5 in fly. And yeah, I don't see how having an elf along could hurt.
Charek AC 22; HP 47/47 Wednesday January 5th, 2011 7:14:34 PM
"Umm of course if we all try to fly we leave our horses behind, Charek comments as he warily eyes the flying contraption. I will be glad to join garret here on the ground to take care of the horses etc. Perhaps we could have one of the Lizardmen to aid us with that as well."
Keela Thursday January 6th, 2011 1:37:12 AM
I still need to choose spells, but Pathfinder Keela is almost done.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Thursday January 6th, 2011 1:58:35 AM
ooc: Just started putting Jet on a sheet, but major, changes coming to this character.
DM Cayzle - Sorry Thursday January 6th, 2011 8:53:52 AM
Sick, deadline at work, crazed. DM Post to come.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Thursday January 6th, 2011 11:36:48 AM
Garret looks around at the others does dances a little jig as he waits for the group to set off on another adventure.
:)
Galin HP 74/74 AC 27 Thursday January 6th, 2011 11:57:03 AM
After talking to the mage and her pet Galin submits a list of items that he needs and waits.
When his items start coming he will dress in his new armor and start packing things away in a pack that arrived. Now the former slave looks a little more like a hero then a mistreated slave that you freed a few days ago. He is dresses from head to toe is silvery, glistening metal full plate with three circles etched into it's breast and a full shield on his left arm also of the same silvery, glistening metal with the same symbols carved into it, hanging from his belt seams to be a hammer now rather then the sword that was there before.
When he has completed packing the various items that he has bought he will wander over to where the party is and add his two bits. " Garrett i think you are right the best spot for both the lizards and my wife at this time would be with the Ahote and Jet I do not think that I would be the best choice to fly this thing but I would not mind the ride rather then on horse or foot"
OOC I have added some clerical ability to Galin so we do have a bit more healing available now I believe that the PF sheet is ready other then spell choice but not sure Cayzle can you look at it and let me know what is missing when you have time
Galin HP 74/74 AC 27 Thursday January 6th, 2011 12:11:02 PM
OOC minor note I put the wrong symbol description in my post, it should be a circle with two triangles inside (Domi)
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Thursday January 6th, 2011 3:52:58 PM
(OOC: Galin- I request that you look into the Paladin class if you want to effectively mix cleric and fighter. The Lay on Hands ability also has a burst-heal option. And Halflings have a bonus to Charisma in PF, thus making them some of the best dex-based Paladins around! And casting is Cha-based, not Wis-based. And you can smite evil with ranged attacks, halfling sling stone anyone? Just a friendly suggestion. =)
Zeph gets a bad crick in his neck from driving the Flying Craft in the seat made for a small creature.
He hops out of the flying craft and says, "Can anyone help me rework the cockpit to suite a Medium person? Any knowledge about engineering or woodworking would be helpful. If not, then perhaps I should just shrink myself."
Zeph spends some time memorizing a couple of Reduce Person spells to make traveling easier. Good thing he decided to study Transmutation greatly.
Zeph likes Garret's idea to send the Lizards to the Ahote with Galin's wife, but he states a counter-suggestion, "Look. I know splitting the party is theoretically bad. But Keela's suggestion has merit. Lets have a ground "main" group traveling with the horses, and the Thrul. And I can fly the craft overhead and scout ahead about 100 yards or so. That way I can spot any trouble. Anyone wanna ride with me?"
Zeph says the last sentence with a huge smile on his face as he pats the flying device, fully intending on cutting some flips in the air.
His last comment is this, "We need to name her. Whatcha say we paint her Sky Blue for arial camouflage and name her the Blue Jay?" Zeph says as he plays with the group's new toy.
Charek AC 22; HP 47/47 Thursday January 6th, 2011 6:14:42 PM
Hmmmph, Call it dangerous is what I say. Like to kill all who ride in it. 'Swhat I think.
DM Cayzle - Goodbye, Thrul! Thursday January 6th, 2011 6:23:07 PM
The party talks about keeping some aloft and others on the ground party travels. Garret says he would like to walk, please. Alexi will ride once in a while, but he prefers to stay on his mount Lobo as a rule. Charek too is glad to be earthbound.
Garret orders the Thrul to escort Marilsaya back to the Ahote and to obey her. They look to Keela for confirmation.
Galin cuts a dashing figure after his new gear arrives. He reveals his devotion to Domi, as well.
Zeph considers how to rework the flying craft for flight with a medium pilot. Considering that only the iron triangular frame is actually magical, and the wooden and canvas parts just there to keep everyone seated, that actually seems doable. The only requirement is that the pilot license has to be in contact with the iron. But it will take a woodworker to do the job right.
Does Keela tell the thrul to go? Will you keep one or all to stay with the ground party?
Galin HP 74/74 AC 27 Thursday January 6th, 2011 6:56:35 PM
Galin reply's to Zeph I will if that is ok with you
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Thursday January 6th, 2011 8:28:01 PM
OOC: I suppose we could just bash a couple holes in the floor for Zeph's legs...
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Thursday January 6th, 2011 8:53:57 PM
(OOC: Hey Garret, ever wanted to be in the Tiny category? You can sit on my lap in the cockpit like a kitty cat.)
Keela Friday January 7th, 2011 1:57:21 AM
Keela looks hesitantly at the thruls, then sighs.
"Perhaps you'd better go, if the service is acceptable," she says. "We have no idea what we're going to be facing, or how long we'll be gone."
[OOC: Just took my cat to Kitty ICU, and I'm kind of a wreck. I'll try to have Pathfinder conversion done by the deadline, but I'm making no promises.]
Galin HP 74/74 AC 27 Friday January 7th, 2011 7:55:52 AM
OOC Addison I will try to use paladin class but at the moment I think that we are beter serverd with a cleric and it fits more with Galins char
Question on Cleric class if anyone know's orisons are reusable magic so long as its in my spell list
Any requests as to spells that we may need up to 3 level here is what i was thinking but can change
Cayzle there is a broken link to the cleric class of the Woldipedia
we have http://www.d20pfsrd.com/classes/core-classes/leric should be http://www.d20pfsrd.com/classes/core-classes/cleric
DM Cayzle - Extra Friday January 7th, 2011 9:19:38 AM
You say, "orisons are reusable magic so long as its in my spell list." More accurately, say "orisons are reusable magic so long as its in my list of prepped 0-level spells chosen that day."
Thanks for the link fix.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Friday January 7th, 2011 11:35:26 AM
As the group prepares and Zeph flies the box around in the air, getting used to it, Garret turns to the Thrul and says, "Perhaps it would be better should you stay with us. Since you are bound to serve us, we shall attempt to keep your service honorable. I presume you are capable hunters and can work to capture food for us as we travel?"
Garret waves to Zeph flying high above them. "Are you having fun up there? That is supposed to be a military scouting platform, not a children's toy!"
Galin HP 74/74 AC 27 Friday January 7th, 2011 3:41:18 PM
Galin calls Zeph " hey come grab me and let's try a scout run and see how this will work"
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Friday January 7th, 2011 5:03:32 PM
"I'm not afraid of flying." Jet boldly stands upright, "Shadows knows, I'm not afraid of falling from the sky." He grins, "Yet hitting solid earth is not at all appealing to me, so you learn to fly it and after I see you can do it awhile, I will get in there with you."
I'm not done with Jet yet. Concepts have switched on me twice now. I might not be able to post next week if I am still undecided, but I will get it done ASAP.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Friday January 7th, 2011 10:29:09 PM
(OOC: Yeeah Buzz, I know whatcha mean about going through different concepts. The one I'm working on for Zeph is a Str/Int based dual wielder. I recently found out that I have proficiency with Whips. So I'm thinking like Dual wielding whip and rapier, disarming, tripping, and... sneak attacking. THough the whip does Subdual damage, you CAN sneak attack with it! I wonder if subdual stacks with lethal to get to unconscious?)
After some research: it does! If you give a person 15 subdual damage, and then knock them down to 15HP lethally, then they are OUT! Though extremely stable.
Keela Sunday January 9th, 2011 6:18:32 PM
Keela watches anxiously as the flier is tested. "I'm preparing a Feather Fall every day," she tells the rest of the ground crew.
[OOC: Kitty is back home, and I think Pathfinder Keela is good to go.]
Galin HP 74/74 AC 27 Monday January 10th, 2011 7:53:48 AM
OOC bought a ring of feather fall just for this reason LOL
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Monday January 10th, 2011 12:56:34 PM
Garret looks to the other areas of the sky while the group prepares, looking to see if another of the lizard's flying crafts might appear, ready for an in-flight dogfight.
Alexi (AC: 22/11, HP:62/62) Lobo (AC: 19, HP:37/37) Monday January 10th, 2011 1:12:12 PM
OOC: haven't posted for several reasons, however i'm hoping to be back in the loop this week. :} Not completely done with purchasing items but the link is current for PF Alexi. Have a look at it and see if I missed anything.
good to hear kitty is fine. Our kitty gives us worries now and then too. Her rescue is a long story but because of it, evertime she 'hiccups', my wife worries. :) just kidding.
Alexi (AC: 22/11, HP:66/66) Lobo (AC: 19, HP:37/37) Monday January 10th, 2011 1:14:09 PM
oops, hit poins in header now updated. Alexi gained a few new hps due to PF fighter class changes. Ugh, I though it was hard enough just to learn D&D 4.0, PF is a mix of 3.5, 4.0 and other stuff. Dang!
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Monday January 10th, 2011 1:18:19 PM
Ok, AC for Alexi and Lobo's hp and AC fixed in header as well. Can't complain about the fighter's new Armor Proficiency feat that allows for canceling Amor and Shield Penalties to Dex and Dex based skills. Yipeeeeee!
DM Cayzle - Extra Monday January 10th, 2011 1:32:44 PM
Friends, I know that not everyone has their PC sheets done. Work on them as you can. I myself do not have mine done either. A DM Post will come in a while.
DM Cayzle - Trial Flight Tuesday January 11th, 2011 8:02:40 AM
Zeph practices flying and Galin joins him in the sky. Keela observes closely, feather fall ready in case of disaster. They contemplate making changes to accommodate a medium pilot -- which seems reasonable for a competent woodcrafter.
With a reluctant word from Keela, the thrul and Marisalya leave to go to the Ahote.
Jet and Garret watch from the ground.
They see that Zeph is getting the hang of it. He gets to where he can think of where he wants the aircraft to go, and it goes there. It turns mostly slowly, though, and descends and ascends slowly. [OOC: Unlike most flying magic items, this gives no bonus to Fly checks. If you want to maneuver with sharper turns or steeper climbs and dives, make Fly checks. And don't fail by five or more!]
Garret sees the thrul departing and asks if they should stay. [OOC: LAST CHANCE ALERT! The thrul are going unless I can get three people to say they should stay!]
The day goes by, and tomorrow the party will embark on a journey south to the Crying Woods.
[OOC: Still vetting PC sheets. Thanks to all for the hard work they are doing!]
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Tuesday January 11th, 2011 12:17:22 PM
Alexi gives a last word to the Thruls about keeping up their end of their Contract of Servitude, hoping that in five or six years it won't matter that they will know where the Ahote camp is. He then takes the Ahote medicine bag from his neck and places the leather throng around Marisalya's neck.
"This will identify you to the Ahote as a friend. Good luck in your travels, and when you see Tocho's sister, tell her Alexi looks forward to the day he gets to meet her."
Alexi sighs, he knows he will probably never meet that warrior woman but at least Marisalya has enough information to confirm her relationship with their group and be welcomed in.
Alexi watches Zeph and Galin try out the flying craft, seeing great potential for it. It occurs to him how practical such a thing is out in the open plains, but where they are going, the Crying Woods, he hopes there will be enough open medows spaced appropriately to land the craft when necessary.
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Tuesday January 11th, 2011 12:21:24 PM
OOC: here's the items Alexi purchases. He'll add them to his sheet once it is confirmed.
Start: 23,500 Horseshoes of Speed_ 3,000 gp +1 Keen Shocking Burst longsword _ 12,000 Lens of Detection_ 3,500 Belt of Giant Strength +2_ 4,000 Ring of Swimming_ 2,500 25,000 sell Belt of Ishgarran +1 (2,000) for 1,800 23,200 23,500 -- 23,200 = 300 Potion of Invisibility (3min)_ 300
0gp left over.
Keela Tuesday January 11th, 2011 7:19:13 PM
Keela watches the Thruls depart, and gives a little sigh of relief. "Way too much responsibility," she says under her breath.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 d20+14=33 ; d20+10=18 ; Tuesday January 11th, 2011 11:44:31 PM
Fly check =33 Concentration =18 (which is only caster level+spell casting stat in Pathfinder apparently.)
As Zeph flies the new aircraft, he starts off trying to take it slow, focusing strongly on how to slow and stop the craft. He will practice a few dry run landings, making sure he has that part down.
Slowly, he gains his confidence in his abilities to fly. He concentrates on going faster, and taking sharper turns, ascending and descending altitude rapidly.
He turns to Galin and says, "Hey, wanna try some tricks?'
Then he begins to attempt a barrel roll, then maybe one of those Star-Fox 180s to throw someone off that could be on his tail. He will try to see what maneuverability he is truly capable of and how fast this thing can go.
Zeph thinks to himself, I can't wait to dogfight in this thing.
(OOC: What Zeph is trying to assess is the maneuverability, the top speed, the brakes, acceleration and deceleration rates, how sharp of turns he can make, etc. I'm currently reading the rules on flying to see how a 3d fight works)
Galin HP 74/74 AC 27 Wednesday January 12th, 2011 7:53:28 AM
Galin replys " I can see my house from here " As the fly about, Galin enjoys the view as he has never been able to fly before its a very different experience for him but he seams to like it. When Zeph asks about tricks his eye light up " Sure I am up for that, I wish we could find out how this this works so we could make a more"
OOC all Galins gear is new and I am not sure if there is anything we might need I still have a few bucks
Charek AC 22; HP 47/47 Wednesday January 12th, 2011 9:16:05 AM
Charek takes a moment to set up a trail line for the horses so that they don't wander free and will follow along behind Garrett, himself and any others that sensibly stay on the ground to travel.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Wednesday January 12th, 2011 1:05:20 PM
Garret says, "So, just Galin and Zeph will be flying? Anyone else want to get the bird's view?"
If not, do we need a marching order? Sleeping rounds and watches for our many-day travel? Garret only needs 4 hours of rest, so he can easily take any watch. Anyone want a particular watch? I guess with a flying box, we don't really need to put out scouts...
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Wednesday January 12th, 2011 1:06:32 PM ooc: Almost done with Jet. He will be in the craft also.
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Wednesday January 12th, 2011 10:42:29 PM
OOC: Looks like for now at least, Zeph, Galin, and Jet will be going in the craft. Put them flying ahead. On the ground, Alexi will take the lead with Keela behind and flanked by Garret and Charek.
How does that sound? When Jet rides he can take the front and Alexi can bring up the rear.
Zeph, you might consider purchasing or creating an item to wear that would increase your Flying Skill. :) Hey, archers have Bracers of Archery, Rogues have Gloves of Dexterity, so why not Pilots have a Circlet of Flying?
Galin HP 74/74 AC 27 Wednesday January 12th, 2011 10:49:40 PM
Ooc winged helm of the pilot
DM Cayzle - Is Frustrated!!!!!!! Thursday January 13th, 2011 7:49:31 AM
GOSH DARN IT GOSH DARN IT GOSH DARN IT! Lost the stupid post when my stupid Web browser crashed! Sorry friends. Gotta recreate it later. I have to get to work! So frustrating!
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Thursday January 13th, 2011 11:36:39 AM
OOC: Sorry, Cayzle. That can be really annoying. We're patient folks! :)
Galin HP 74/74 AC 27 Thursday January 13th, 2011 1:26:24 PM
OOC I agree
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Thursday January 13th, 2011 2:05:39 PM
That exact same thing happened to me on the Forged last week. I had a beautiful post up, with links to pictures of enemies and everything, BAH.
I've since learned to click the submit button early and then just edit my post after. Its like a save button for me sometimes.
But yeah, no rush, take your time. =)
DM Cayzle - Rolls and Rolls Thursday January 13th, 2011 3:58:57 PM
Zeph, Galin, and Jet continue to practice with the magical aircart -- and your DM would find it easier to write about this thing if you all decided on a term to call it! Zeph feels confident that he can steer it while aloft with confidence, although it is still a little more than somewhat cramped. However, as he contemplates aerial combat against flying foes, he knows he will need to make some tricky rolls if he wants to make any tricky rolls. If only someone were woodworker enough to make the cockpit more accommodating to a person his size.
Zeph may remind his friends, or even himself, that the magic flying craft -- see what your DM means about what to call this thing -- can only be activated once per day, and requires continual concentration to fly. That means no breaks for poor Pilot Zeph, at least none that require a standard action. He thinks he could manage eight hours a day without problem, under normal, non-combat circumstances. The good news is that if Zeph's concentration is broken, the craft will gently land itself, as it did when the flier's last pilot was knocked unconscious.
Meanwhile, the thruls are sent off toward the sheltered valley of the Ahote with Galin's wife. They are sent off with the tokens and words they will need to prove that they are friends. That leaves Charek, Garret, and Alexi to pack up and prepare for the next part of your journey, a trip south to the Crying Woods. Keela, for her part, says goodbye to the thrul with a bit of relief, and then watches the sky, Feather Fall spell a-ready.
=====
Pathfinder conversion notes: For gold, please do not worry about selling your old gear, buying new gear, or the 10 percent surcharge usual at the Catacombs. Just pick out the stuff you want, and if the total value under the Pathfinder rules is under 23,500 gp, you are fine. Sure, you can "buy back" all your current gear, and then buy some more stuff if you have extra gold. Or you could trash every one of your possessions, buy a Mattock of the Titans for 23,348 gp, and still have 152 gp for walking-around money.
If you have any yuletide presents, lotto prizes, rewards from Jerry, sentimental items, seals, and so on, they are free. [Although, fair warning, I hear that old seals are going to expire sooner or later. You are warned!] Also, the flying craft and pilot license is a free party so long as you name the darn thing so I don't have to keep coming up with generic text constructions to describe it. You do have to buy normal equipment, including horses and mounts and tack and such gear. Everybody has a free week of trail rations, because I am so sweet and kind.
I'll be continuing to vet PC sheets and so on as time permits, and I will report errors and errata as I find them. For example, Alexi, that +1 shocking burst keen longsword is a +4 weapon equivalent [+1 base, +1 keen, +2 shocking burst]. As such, it has a base valuation over 32,000 gp -- more than the Mattock. So, um, you need to revise that. And Jet, yes, we do have to rejigger your legacy item. Assume it will be about the same percent, and work from there. We'll fix it sooner or later.
Thanks and apologies for lack of responsiveness from your beleaguered DM.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Thursday January 13th, 2011 5:20:41 PM
ooc: Possible names for the vehicle
Star (Surface to air reconnaissance)
BB (In memory of Bryn Baraz)
Or just some basics
Bird
Flyer
Wings
What ever we decide, it should be a short, easy name we can type repetitively.
Keela Thursday January 13th, 2011 7:06:42 PM
"Perhaps we should call her Avis," Keela says. "Or Birdie. Are we starting our journey today, or do we have more preparations to make?"
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Thursday January 13th, 2011 9:00:24 PM
OOC: i wasn't sure how to figure out the value of the sword so I went with the most beneficial for me. That is, taking each value on it's own, then adding it up. +1 base is x, keen is x, and shoking burst, a +2 being x, then adding them up, x+x+x = y, which was lower than adding the +'s (for a +4 item) first. That is to say, 4 +1 items are a lot cheaper than 1 +4 item. :}
I'm puzzled a bit though. I was thinking that the 23,500gp was the total gp/PC we got for selling all the stuff from the Thrulls. So Alexi would have all his other stuff from before, plus the new stuff he buys with the 23,5k. Am I on the right track? Your post makes it sound like we start out with 23.5k and buy stuff. Say Alexi wants to keep his Heavy Mithril Shield, that would be subtracted from the 23.5K. and so forth.
DM Cayzle - Extra Thursday January 13th, 2011 9:41:01 PM
Very sorry for the confusion. Yes, your Total Wealth is 23,500. NOT 23,500 on top of what you already had. I explained it poorly. But per Pathfinder, a 7th level PC "should" have that much gold, so that's where I want you each to be.
(If you have a Legacy Item, you can boost your total net worth to 25,850, counting the item, but that's the reward that makes the Legacy Item worth it.)
DM Cayzle - Extra Thursday January 13th, 2011 9:41:35 PM
Avis, LOL!
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Friday January 14th, 2011 12:10:56 AM
ooc: Avis works for me.
Galin HP 74/74 AC 27 d20=10 ; Friday January 14th, 2011 11:37:03 AM
Galin will keep eyes open while flying around and hope that no one see them preseption 20
OOC Avis works for me as well
Anyone see any changes that might be good for Galin's remake or some general equipment that we may need I think I have about 400 gold
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Friday January 14th, 2011 11:46:01 AM
OOC: Avis it is, then! What color is the outside of the box? I wonder if we should paint it.... :)
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 71 AC 23 Friday January 14th, 2011 12:29:14 PM
OOC: Zeph suggested painting it sky blue (aerial camouflage) and naming it the Blue Jay.
DM Cayzle - The Avis? An Avis? Friday January 14th, 2011 5:03:26 PM
The party watches the flight of the flying box -- with Galin alert for eyes -- and in the evening, talk turns to the subject of what to call it. Keela comes up with "Avis," which seems agreeable to all. Does that mean it is an avis? Or that it is the Avis?
Zeph suggests painting it blue and christening the avis with the name "The Blue Jay."
OOC: I hope to vet all PC sheets over the weekend and start a new module Monday morning.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 69 AC 23 Friday January 14th, 2011 6:12:59 PM
No no no. Not "The Blue Jay"
Just Blue Jay
its also the name of my car, a sky blue ford taurus. =)
But I like Avis as well. Its simple, yet sleek. Yeah. I like that a lot.
We can also paint the bottom sky blue and the top green like grass. So no matter which way you look at it, it looks like the background! What spells could do that... searching through the illusion and conjuration schools now. Minor Creation to conjure some paint?
Alexi: If you like dual wielding, I suggest looking at the Shield Bash line of feats. You can keep the AC and bash at the same time. Shield Mastery makes bashing better than attacking with a secondary weapon imo. Your AC would be like 9(full plate)+3dex(which will go up)+2shield+deflection+natural+dodge... they say pure Fighters are capable of some massive ACs. Just suggestions. =)
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Friday January 14th, 2011 9:52:32 PM
OOC: gotta redo all my purchased items. i'll update my sheet with anything new, if anything, 'cause i want to keep all i have already.
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Saturday January 15th, 2011 12:46:36 AM
OOC: redid my purcharsed items. keeping most the same:
Start: 23,500 - value of items keeping = 6,393 Horseshoes of Speed_ 3,000 gp Belt of Giant Strength +2_ 4,000 sell Belt of Ishgarran +1 (2,000) Potion of Invisibility (3min)_ 300 5,300
6,393 - 5,300 = 1,030gp left over.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Monday January 17th, 2011 11:38:35 AM
As Avis settles down after a flight, Garret walks over and kicks the side of it, "Too bad there's not a way to get this thing to move more than once a day. I can bet there's times that that would really be helpful."
Galin HP 74/74 AC 27 Monday January 17th, 2011 1:39:44 PM
Galin reply's " it better then nothing my friend "
DM Cayzle - New Scene Tomorrow Monday January 17th, 2011 5:24:23 PM
Friends, I am waiting for feedback from Jerry on the new module, but either way I WILL have a DM post up bright and early tomorrow AM. Well, technically, the module started in Dec with the divination from the seer that set you on your current path ... tomorrow will start the second scene. I've cleaned up the archives, and will have a map for you tomorrow too. Thanks and sorry for the delay.
I continue to work on PC sheets. If you have not heard from me, I have not got to yours yet.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Tuesday January 18th, 2011 9:54:37 AM
In Jet's down time, he takes measurements of the craft and does a few drawings on adapting the craft to have a medium pilot instead of a small pilot. "We need to make sure the aerodynamics of Avis do not destabilize her forward propulsion. We might have to make the cargo area a bit bigger also. If we could capture another one of these, we could salvage the same materials, which would be a superior opportunity. It might also allow us to use a second Magical Triangle in the adaptation, where we can activate it twice instead of only once."
Galin HP 74/74 AC 27 Tuesday January 18th, 2011 11:08:03 AM
Well if that is what you want then why not arrange a meeting on our terms and setup a ambush for it using this one as bait Galin reply's to Jet
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] PF Garret Tuesday January 18th, 2011 11:56:26 AM
Garret looks up to the skies and says, "Well, if another one heads our way, we will see about that. Remember the battle to get this one was not easy. But we have another path to travel at the moment. I hope that we will not see any of these crafts or more lizards any time soon."
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Tuesday January 18th, 2011 12:42:51 PM
Alexi suggests building boxes with lids and attach them to the sides of the craft, on the outside, to be used for storage of gear and food. Two on each side could carry a fair amount of stuff.
"We need to know if this thing has a maximum weight capacity. We could carry rocks in those boxes and toss the rocks at enemies down below, all provided that this thing, er... Avis, can lift off with all the weight. I also suggest installing a small ballista at the back, where one can fire at enemies with greater distance than a regular bow."
Keela Tuesday January 18th, 2011 2:01:00 PM
Keela is a little puzzled. "Is there a reason we need to carry lots of cargo in Avis?" she asks. "We have perfectly good horses, who can carry rather a lot. I think it might be better to leave Avis as lightly burdened as possible, and just use her for scouting."
She thinks a moment. "If we want to attack out of her, it might be best just to have somebody with a bow, rather than a bunch of heavy rocks. But if we use her to attack, then our foes will attack her in return. And, as we've seen, she's kind of delicate."
The Bite Of The Blight
DM Cayzle - Journey south Tuesday January 18th, 2011 6:33:41 PM
A new day dawns, and it is time to head south, in fulfillment of prophecy, or at least because a cryptic poem seemed to say it was a good idea. To get us started, let us please consider the roadmap.
You are now about 10 or 20 miles northeast of Bryn Baraz, you reckon. I'm assuming that you are traveling with Zeph, Jet, and Galin aloft and Keela, Garret, Alexi, and Charek on the ground with mounts.
Question one: Where will Avis be in relation to the ground party? Elevation and distance, please.
Question two: Will you travel near to Bryn Baraz or give it a wide berth? If close, how close? Any special precautions?
Question three: What procedures for finding things will you have?
Question four: What is your slowest move rate, on the ground, so I can figure out your miles per day?
Question five: What are your procedures for communication between ground and airborne PCs? If you see a possible danger or encounter of interest during the day, what will you do, considering you can only start the flying craft once per day? When you stop at night, what are your standard watches and security measures?
===== ===== ===== =====
You spend some time looking at the physical construction of Avis, with a mind towards modifying it. You see again that it consists of a triangular metal skeleton, which is the magic part of the airship, and a wood and canvas frame to make the seats, roof, floors, and walls. It can give concealment, but not much in the way of cover. The frame, you figure, weighs about 300 lbs. It is intended to carry four medium creatures and a small one, for a total passenger cargo of about 900 lbs. So the wood and canvas frame, plus passengers, is a total allowed deadweight of about 1,200 lbs.
You can surely modify the frame to add cargo spaces, with a DC12 woodcraft skill check. You can paint and decorate easily, with access to the right paint and tools. You can modify the pilot's seat for a medium pilot, at, say, a DC16 woodcraft check. Knowledge (Engineering) will serve as well.
Keela has a good point -- an attack on Avis, especially with magic fire, say, would do a lot of harm!
Charek AC 22; HP 47/47 d20+7=19 ; Tuesday January 18th, 2011 8:48:49 PM
Charek listens to what is being said about revamping or modifying Avis and is fairly confident (Knowledge Engineering 19) that given the time and the tools that he could do that which was needing to be done.
Ground movement on horseback is going to be somewhat subject to terrain.
If it is flat average about 3-5 mph jogging and walking. if rolling hills probably more like 2-3mph and if it is steep and rocky 1-2 mph. So assuming best case scenario 9 hours travel about 36 miles. Worst case maybe 9 miles.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 69 AC 23 d20+5=9 ; d20+9=27 Tuesday January 18th, 2011 9:49:57 PM
Zeph nods at Jet's drawings and says, "All are great ideas, Mr. Stormwind. Perhaps if we cannot find out how to increase the uses per day, perhaps the Star Mages can. I will put a ballista on our list of things to find."
Zeph is a tanner by trade and thus very unskilled with woodworking (Untrained craft woodworking roll =9. Blah). "Can anyone help me with some carpentry to make it suite a medium me?" Zeph says in frustration.
Then Charek shows up and Zeph will be happy to play Carpender's assistant.
If we cannot fix it up to suit medium, then Zeph will memorize two Reduce Person spells. He will fly uncomfortably in medium mode until something happens that would work his concentration... like aerial combat.
Zeph will also ask Keela, "I am not experienced enough to cast Minor creation to fabricate some paint. Think you can do it Ms. Keela? Dirty Green and sky blue would do well for camouflage."
Zeph plans on flying the craft about 100 or so feet in the air. The Message spell's range for me is 150feet. And I think Zeph should be able to point at the crew from up top. He will also try to give Bryn Baraz a wide brith
When Zeph hops in the cockpit, he says, "If I start doing some wacky air maneuver, then that means we see something and my Message spell failed. If its combatants, I will fly back, wait for you guys to engage, and then we will swoop down, peppering with arrows and the like... " Zeph says, knowing that such a sight would freak out any enemies.
Then Zeph wonders two things: 1. If he could cast a Resist Fire spell on Avis? 2. What it would take to increase the activations per day. Could it be powered by my spells? Knowledge Arcana =27
(OOC: The map is not working for me. says I can't open it.)
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Tuesday January 18th, 2011 9:51:19 PM
OOC: the terrain is flat. very flat, until you reach the badlands. Then it is flat if you stay in the valley floor.
ballista on a swivel mount has a very long range, much longer than anyone on the ground can beat. and rocks can fall far and from out of reach. Not very accurate, but a 'cluster bombing' technique has a good chance of hitting a slow moving target. and if Zeph can master the dive bombing maneuver, you can be in and out of range quickly.
But the main idea of having a ballista mounted is mainly defensive in case another one comes chasing. A ballista on the back would give a good defensive advantage over any other flying craft deciding to give chase.
IC: Alexi takes the lead. He suggests taking a path away from Bryn Baraz unless they are really serious in going for another flying craft.
"If you see anything important but not dangerous, you could drop a pebble wrapped in a piece of white cloth. If it is something dangerous, you could drop a pebble wrapped in a piece of red cloth."
Keela Tuesday January 18th, 2011 11:14:48 PM
Keela's speed is 30 walking, 50 riding.
"I think we should give Bryn Braz a wide berth," she says. "I think we've learned all we can at the moment; any more engagement with them is just going to slow us down."
When camping for the night, Keela will cast an Alarm spell on a point in space near the center of camp. She will use a different password each night, and tell her friends what it is. In addition, she will cast an Extended Rope Trick, which people can use or not as they choose. Obviously, Avis and the horses can't go in it.
"I agree with Zeph that a Message spell is the best way to communicate, so long as we stay in range," she says. "Either Zeph or I will have to have the spell prepared each day, but it shouldn't be a problem."
"I'm sorry, Zeph, but Minor Creation isn't in my spellbook," Keela says. "Avis may have to wait a while for her makeover."
DM Cayzle - Extra Tuesday January 18th, 2011 11:39:05 PM
Note that on the map, each hex is 50 miles. And if you can maintain a rate of 50, then you should be able to make 40 miles per day on very easy terrain, like open plains. Half that in the badlands.
DM Cayzle - Extra Wednesday January 19th, 2011 6:19:28 AM
Ugh! I messed up that link. Here it is again, and I fixed it in the post too.
Galin HP 74/74 AC 27 Wednesday January 19th, 2011 8:56:47 AM
Galin comments to the group when they are on the ground again
" I am good on a few hours sleep so you can fit me in anywhere you want into the watch. If we want to get another one of these (pointing to Avis) we might get hurt or the Avis needlessly so I think that we should carry on but if we can get Katrina to send us the materials in a few days and we could modify this without a fight and I do have a bit of gold here somewhere. I think that we should also look into a few repeating crossbows to add to the list of avis weapons
Galin thinks to himself with all this though of making or modifying a invention that where are all the bloody Gnomes when you need one
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] Wednesday January 19th, 2011 11:56:55 AM
Garret laughs when Alexi looks over Avis and talks about making it into an armored attack platform. "I wonder if we could fix a couple wands of fireballs on the front corners, too?"
"Indeed, let us go far around Bryn Baraz, as I'm sure if they see this flying machine, they are going to want it back."
OOC: Pretty colors! What's the white section on the map (as opposed to the brown and puke-green)?
Night watches, unless there are objections: First Watch: Jet , Zeph Second Watch: Alexi, Garret, Galin Third Watch: Keela, Charek
Question three: What procedures for finding things will you have? Answer: Roll really good perception checks?
What's the sped of Avis? I'm picturing this slow-moving, gliding box, with dive-bombs at the speed of a helium balloon. Is it slower than the horses when moving? Standard moving horse speed is what, 50?
DM Cayzle - Extra Wednesday January 19th, 2011 12:00:52 PM
Map notes:
White = plains
puke-green (such as the area around Bryn Baraz = broken badlands, scrub, grasslands.
Light brown = hills
Dark brown = mountains
Forest green = forest
DM Cayzle - Extra Wednesday January 19th, 2011 12:05:23 PM
Avis flies at 100. That's 100 ft in a move action, and usually the pilot "hustles" the flying machine with two moves per round, or 200 ft per round (in combat). For longer rides, it is harder to keep up that pace, but 100 ft per round is fine to maintain for hours and hours. Basically, Avis can fly twice as far as a horse moving at 50 can run over open plains in a day.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Wednesday January 19th, 2011 2:38:42 PM
Jet has one goal on his mind. A bar, tavern, inn, whatever! he needs to sing a song, dance a jig and seduce a young woman.
That is what he looks for while flying, but if he sees something else while doing the first, he will let the others know.
Still working on Jet's skills.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 69 AC 23 Wednesday January 19th, 2011 8:10:37 PM
So uh, yeah. Do we know where we are going? South I presume, but any exact coordinates? Weeping Willows?
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Wednesday January 19th, 2011 10:58:11 PM
Alexi will volunteer to take the middle watch and to ride out front. If he gets his Horseshoes of Speed, Lobo will have a move of 65'.
Alexi accepts the invitation to sleep in the Rope Trick, remembering to leave his Haversack outside.
Galin HP 74/74 AC 27 Thursday January 20th, 2011 11:14:25 AM
Galin like the Idea of a bar as he has never been to one, When asked about watch order he is fine with what is suggested.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Thursday January 20th, 2011 11:36:46 AM
"You have never been to a what?" Jet asks incredulously!! "That, that's horrible!" Jet sits back by the fire and tells tales of fine oak panelled walls with heavy chandiliers hanging from large beams crossing the ceiling. The smoke filled air from pipes and rolled tobacco. Drinks being poured by comely ladies and delivered by fine wenches. "The ability to have several types of drinks, depending upon your mood." His eyes look far away as he goes into details on being able to eat a big rack of lamb, "You don't even have to cook it yourself, they do it for you!"
Jet gets a bit excited at the prospects and has to squelch thoughts of comandeering Avis for his own uses and findind a place like Ma Belles, even if he has to go all the way back to the Float to do it.
DM Cayzle - Travel through badlands Thursday January 20th, 2011 2:05:16 PM
[OOC: Sorry for no DM post yesterday, but I did get a few extras posts in, so that counts for something, right? And in related good news for the game, Jerry has signed off on the new module, so I can quit with the delays now that I have official approval for a bloody and spectacular TPK! Oh boy! This is going to be great!]
At last, a new day dawns and it is time to set out. For now, Zeph is still scrunching into the pilot seat, but Charek thinks a little dwarven ingenuity will get the proper adaptations made, once he gets the tools he needs to do the job.
Zeph asks Keela if she can paint Avis, or create paint, but she says that she cannot.
Zeph plans to cast a message spell and then launch Avis, but after the duration on the spell ends, he won't be able to cast a new one. He has to concentrate each and every round that he is piloting, and if he breaks his concentration to cast a new Message, the piloting will come to an end. Alexi suggests a simple code of colored cloth wrapped around pebbles. Keela can cast the spell from the ground, though. Does she?
Zeph wonders how to gain more daily activations for the aircraft. Certainly, one would need the Craft Wonderous Item feat, enough magical ingredients to do the job of upgrading a magic item, and the right magic, probably an overland flight spell. You could do without the spell, but the spellcraft DC to recraft the item would be higher. Somehow fueling the ship with magic spells would be even tougher, seeing as that is even more unusual.
Alexi talks about mounting a ballista on the back, but your test flying reveals that when Avis is in flight, some kinds of blades of force appear in the rear, propelling the flier forward. Only a thin framework of light wood and canvas separate passengers from those blades, which seem as if they could easily remove a hand. Putting a ballista back there would be tough. Garret gently teases Alexi and suggests mounting a couple wands of fireballs on Avis.
You don't know exactly where you are going yet, but you know it is south-aways, and the group consensus is to steer well clear of the mining settlement. You start out from the badlands north of Bryn Baraz, where the Ahote influence on the land has been strongest, and where the scrub-covered chaparral is healing under their gentle hands.
You travel about 20 miles the first day, and in the evening you set watches. Keela uses her rope trick and alarm spells for security. OOC: You CAN safely bring haversacks and bags of holding in a rope trick, but they are nonfunctional within it. Keela, do you set the Alarm for a mental ping or an audible alarm? Note that the mental alarm does not alert you if you are in the rope trick, since you are then outside the spell's range.
That first night, a deer triggers the alarm when Alexi, Garret, and Galin are on watch. Otherwise, you escape danger.
So it goes for a couple days, until you leave the lands of the Ahote behind. You are about 30 miles southwest of Bryn Baraz, you reckon, having travelled 60 miles in three days. And the badlands are getting get worse, where the Ahote do not go. Those of you who have been to the broken lands far northwest of Bryn Baraz (Keela, Jet, Alexi) recognize this landscape. The shrubbery is less vibrant. The scraggly plants are dusty. The grasses are dry and sometimes he land is just bare dirt. As you ride and fly over some deader patches, you might catch a faint whiff of something putrid, maybe something rotting. You camp on the evening of the third day, and the lands around you, while alive, are not healthy.
Zeph 3.5 AC22 HP 32/42 Zeph Pathfinder HP 69 AC 23 Thursday January 20th, 2011 6:49:42 PM
(OOC: Cayzle, could I use a concentration check to cast the spell while operating the craft? Its just a standard action level 0 spell. If not, then could I do other standard action things, like fire a bow, while piloting if I do a good enough concentration check? Thank goodness for Resolute Will... And what about casting Resist Fire on Avis?)
DM Cayzle - Extra Thursday January 20th, 2011 8:27:28 PM
Sorry, operating Avis is like maintaining an ongoing spell, like an illusion. Every round you have to use a standard action to concentrate on piloting the aircraft.
Sure, your DM is kindly and sweet, but he's not in the business of handing out free flying carpets unless there are some drawbacks to them! :-) By the way, did I mention that once started, Avis does not hover? Keela, Jet, and Alexi recall when two of these crafts dive bombed Bryn Baraz, letting attacking thrul jump out from a height as they flew by. They then circled around for another pass. They did not hover. There is a "hover mode" you can use when not piloting it, though, as you discovered on Jan. 3.
Resist Energy has a target of "creature touched." Avis is not a creature, so no, you cannot cast the spell on it.
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Thursday January 20th, 2011 9:29:48 PM
OOC: didn't know how big the blades were. Although, if the tarp is down and the ballista is in the middle on a swivel mount, one should be able to target anything at the same elevation or higher in a 270deg arc, just not the 90deg arc of the back of the ship. Of course, that would mean just the pilot and ballista engineer would be riding the thing. :)
Jet, you should have asked for a Daern's Instant Pub.
IC: Alexi is highly tempted to down the deer but decides that since life is so harsh in this area, letting an animal live is a noble thing. Food will come in plenty when they finally get to the woods.
Alexi checks the wind direction to see if the bad smell is from him, his friends, or some other unknown source. He decides it's more likely from some curse on the land and that's why the Ahote do not venture this way. He wished he'd gotten Istaqa to draw a map of all the lands they new of and what they knew of each one, watering holes and such. Alas, he was too busy looking for that elusive sister of Tocho!
Charek AC 22; HP 47/47 Thursday January 20th, 2011 11:22:01 PM
Carek keeps an eye out as they travel for the land marks they used when they came this way to join the group, hoping to find where they spotted the lizards et al.
Keela Friday January 21st, 2011 12:54:34 AM
Keela sets her Alarm on Audible. She has no intention of sitting up all night waiting for a mental ping.
Since Zeph casting the Message spells does not seem practical, Keela will prepare one starting on the second day of travel, and take care of casting it so the group can communicate.
Galin HP 74/74 AC 27 d20=16 ; Friday January 21st, 2011 11:40:56 AM
Galin will keep his eyes and ear open while they are in the air (
While in camp he will remain for the most past quiet and to himself other then when Jet comments about never been to a bar, his reply There are a lot of places and things that I have not done but that is in the past and this is the now so maybe you can show me one in the near future.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) Friday January 21st, 2011 11:53:02 AM
ooc: Jet has a message spell as well available. He is now a 1 fighter/2 bard/ 4 cleric
Jet looks at Alexi, "A what kind of pub?"
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] Friday January 21st, 2011 3:45:11 PM
As the group travels and Jet talks of pubs, Garret's mind wanders back to his time as a messenger. He remembers the kindly monks that helped train him and some of the various places, towns, and cities that he has seen in his travels. Most of the taverns seemed to be quite similar, the more the thought about them. They always had people in them happy for the moment, but few seemed to stay happy beyond the night in the tavern. He wondered if that was really true, or if his memories just changed and melded together as they got older.
"Indeed, it has been quite some time now since I have seen a tavern. In fact, I'm not sure I can even remember the last time I've slept indoors. I'm not sure that I miss the roof, but I wouldn't mind a taste of some fresh Halfling Stout Ale."
DM Cayzle - The Scent Of The Night d3=1 ; Friday January 21st, 2011 6:02:11 PM
As you travel, you remember having come through these badlands before. Life was never thriving in this place. Plants have always been scraggly. The land is dry and harsh. While you were north of Bryn Baraz, in the lands tended by the Ahote, the flora and fauna flourished under their care and subtle encouragement. Here, beyond their roaming, not so much.
Alexi, Keela, and Jet recall that the only reason the settlers at Bryn Baraz were able to plant and harvest healthy crops was because they had a druid and a special orb that made the land fertile. Moreover, you have never been this far to the west of Bryn Baraz. Things seem worse than they have been. Maybe the influence of the Ahote has faded, since they lost their shaman and a third of their numbers, and been forced to retreat to their valley of refuge.
That night, the night of the third day of your travels, Jet and Zeph are on watch when they smell something foul. Similar to what they smelled before, like rot or crap, though stronger. Please, you two, make Perception checks. The results will tell me the encounter distance.
I need to know who is sleeping in the Rope Trick!
I also need all casters to list their spells. And please put your AC and HP in your headers!
Alas, sorry Keela, your Alarm has not gone off yet.
Zeph Pathfinder HP 69 AC 22 (Mage Armor) d20+13=19 ; d20+1=4 ; Saturday January 22nd, 2011 2:46:17 AM
(Perception = 19. Yeck! C'mon Jet, please get higher than that.)
Zeph's senses are strong, but his attention is elsewhere. He likes to study his spellbook waaaay too much.
When he finally senses the smell, he puts a knee on the ground and draws his Longbow, looking about for what the stench could be. Awaken! A stench. he speaks loudly enough to alert the sleepers, but not loudly enough to alert the approaching smelly things....
He removes a hand from his bow and uses it to cast Mage Armor: The conjuration brings red and black translucent plates of force over his arms and legs into existence.
what could it be? (Random wisdom check to remember what the smell is from =4... YECK)
(Zeph's new weapons: Composite long bow, Masterwork Whip, Elven Curveblade+1, and a small assortment of side arms: 2 daggers, one silver, and a black shortsword)
Spells (one of each level must be Transmutation, Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Mending 1: Shield, Grease, Shocking Grasp, Protection from Evil, Mage Armor(X), Feather Fall 2: Scorching Rayx2, Spider Climb, Glitterdust 3: Haste, Heroism, Displacement Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Active Spells: Mage Armor :5 hours
(OOC: Cayzle, I'm considering not using armor and just casting mage armor. With the money I think I'll buy a Metamagic rod of Extend spell. All day.
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Saturday January 22nd, 2011 8:09:57 PM
OOC: are our new purchases approved? can we add them to our C.S.?
Keela Sunday January 23rd, 2011 10:54:00 PM
Keela is asleep in the Rope Trick.
[The spell states explicitly that we can see out of it; it doesn't say whether we can hear out of it. So I don't know whether to roll a Perception check. :)]
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+18=24 ; Monday January 24th, 2011 9:43:58 AM
Jet's perception is not much better then his friend Zeph. Let us hope what needs to be seen or heard will not be so much for the group, they can not over come it's surprise.
Jet will remain outside, unless sleeping.
ooc:Very long and fun weekend. No sleep or time to work on Jet. I will try to get him done today. Equipment and magic is all that is left. Cayzle has a copy of the really important stats though.
Galin HP 74/74 AC 27 Monday January 24th, 2011 10:24:22 AM Galin is sleeping
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+3=18 ; d20+9=19 ; Monday January 24th, 2011 11:17:22 AM
Jet too, try's to analize the smell from his Knowledge.
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+6=24 ; Monday January 24th, 2011 11:17:53 AM
Knowledge Planes: 24
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Monday January 24th, 2011 11:19:47 AM
Alexi will be sleeping in the Rope Trick.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] Monday January 24th, 2011 11:38:24 AM
Garret is unsure of the magic behind the rope trick, but he trusts Keela enough that he sleeps within the rope trick as well.
Charek AC 22; HP 47/47 Monday January 24th, 2011 4:35:18 PM
Charek, prefers the feel of the earth and rock beneath him and remains outside.
DM Cayzle - The Earth Rebels Monday January 24th, 2011 5:55:46 PM
[OOC: Assume, Zeph and Alexi and anyone else, that cahnges to your gear will be fine after this battle if need be ... but assume that what you have now is A-OK. Any errors resulting will sit on the DM's head and do a merry little dance, amusing the players, perhaps, but not penalizing them.]
Zeph notices a growing stench, and calls an alarm. That wakes up Charek, who is sitting under the Rope Trick. It also wakes up Galin if Galin is out of the Rope Trick -- Galin, are you in or out?
The sound of Zeph's shouted alarm does not penetrate the Rope Trick, however, but (by DM Fiat), the scent begins to. Those sleeping in the Rope Trick -- Alexi, Keela, and Garret --waken from the stench with a DC15 Perception check. Of course, they will waken with no need for a check at all if someone sticks his head into the Rope Trick and shouts.
Jet, Zeph, Charek, and maybe Galin smell a growing stench of wet earth and decaying plants, of crap and filth. It makes you think of the patches of blight you saw yesterday, but a hundred times worse. You notice the smell rises from the land under your very feet. As you watch, the land changed before your eyes. Grasses wilt and die. The surface of the earth undulates and crawls. Things, like worms, and other shapes start to rise from the foul ground and then fall back.
The horses start to scream and rear and buck. They will be making str checks to tear free from their tethering and flee next round unless someone calms them. Also next round you will start making Fort saves against the smell.
Map to come, but you should post before then if you get the chance. We're round by round, and this is round zero.
Zeph, Charek, and Jet -- can act, but have no target yet. Maybe Galin, depending on where he was sleeping. Keela, Garret, and Alexi can make Perception checks to wake up, and if they do, will see Charek getting up below.
[OOC: No special results from the Knowledge checks, sorry.]
Keela d20+2=16 ; Tuesday January 25th, 2011 12:03:25 AM
Keela awakens to the smell of something stinky.
"Wake up, everybody!" she calls to the interior of the Rope Trick. "Something's out there."
She does not leave the Rope Trick, but she does look out of it, and readies a Light spell if one is needed.
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) d20+2=4 ; Tuesday January 25th, 2011 12:37:54 AM
Alexi Perception check: d20+2=4
Alexi snores away.
Alexi (AC: 25/13, HP:66/66) Lobo (AC: 20, HP:36/36) Tuesday January 25th, 2011 12:41:07 AM
Alexi, awakened by Keela from a weird dream of sitting at a tavern and seeing his food squirm and stink, sits up startled.
"Wha...," Seeing Keela looking out the exit hole, he grabs his sword and axe then joins her.
"What do you see?"
Jet Stormway (AC: 22/21/22 no dex, HP: 26/53) d20+8=26 ; d20+6=11 ; d20+15=34 ; Tuesday January 25th, 2011 2:11:24 AM
Jet pulls his beautiful falchion Adrien and begins twirling her around his body as he sets into a dance display of a deadly caliber. In the process, he sings a song in which he may keep a beat with.
Oh what stinks? What really really stinks?
I doubt it's me, although I'm bad I won't be fooled to think A hundred days, in the field would make me want to gag!
Oh what stinks? What really really stinks?
I will be so bold, if you behold to tell youlike it is If you have come to start a fight You'll be giving us your gold instead!
Performance Dance: 26+10 (Should be 36 with +18, not +8) Performance Song: 11 (No real reason to roll really.) Diplomacy: 34
Actions: Inspire Courage- +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
Charek AC 22/TAC14/FFAC18; HP 73/73 Tuesday January 25th, 2011 8:16:30 AM
Charek bolts up quickly as he hears the call, and brins his great axe to hand.
"Hmmph! Smells worse than the scent of goblin and orc combined."
As he hears Jet's song he continues his commentary.
"So it's singing time is it? Well here'smy contribution," as he begins growling out a short chant.
Battle Lord, open my eyes to the hidden path. Show me the method of slaughter. Show me the light of love. Show me the foe I seek.
With steel drawn, I move towards the enemy. To my left, stands my honor. To my right, stands my rage. Above me, rises my intuition. Below me, leaves my fear. Dark to light, I am balanced in his scales. Forward and back, I am the sword that ends my foe.
Galin HP 74/74 AC 27 Tuesday January 25th, 2011 9:31:29 AM
OOC to make things easy I will say Galin was in the rope trick
Jet Stormway (AC: 16/15 no dex, HP: 68) Tuesday January 25th, 2011 10:54:51 AM
New AC and HP's up.
Garret Goodbarrel [AC:25/25/19 HP:44/44 Ki:9] d20+16=36 ; d20+17=22 ; Tuesday January 25th, 2011 11:58:50 AM
Garret's nose twists while he sleeps, and he awakens to the foul smell about the time that Keela yells. He rolls to his side and drops out the entrance of the rope trick, landing on his feet, and looking about for the source of the smell. When he spots the horses bucking and moving, he steps to the side, wary of being trampled. He calls out, "Can anyone calm those horses?"
OOC: Perception: 36. There went my natural 20 for the combat. :( Acrobatics?: 22 Too much for round 0? No handle animal for me!
Zeph Pathfinder HP 69 AC 24/23/19 (Mage Armor, Protection from Evil) d20+9=21 Tuesday January 25th, 2011 2:03:37 PM
Zeph begins to think about the stink... If it smells bad... (Knowledge Religion, Arcana, Dungeoneering, Local, and History check =21... or would you want me to roll individually?)
Then he casts Protection from Evil on himself. He says, "I don't know what it is, but it is probably evil. Prepare yourselves for something big."
He begins to tap his feet to Jet's song (your character sheet is not linked to your header btw. I'm quite curious to see what ya did=)
Spells (one of each level must be Transmutation. Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Disrupt Undead 1: Shield, Grease, Shocking Grasp, Protection from Evil(x), Mage Armor(X), Feather Fall 2: Scorching Rayx2, Spider Climb, Glitterdust 3: Haste, Heroism, Displacement Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Active Spells: Mage Armor :5 hours Protection from Evil: 5minutes
DM Cayzle - Extra Tuesday January 25th, 2011 6:01:06 PM
Ugh! Friends, a snow day, work from home, shoveling, driving to work, and work have derailed me. I'll do my best to get a post up tonight later or in the early AM so help me Lemtrovex!
DM Cayzle - Extra Wednesday January 26th, 2011 9:09:17 AM
Ugh! Lemtrovex has not been much help. But I'm working on it!
DM Cayzle - Foulness Rises From The Soil Wednesday January 26th, 2011 9:47:17 AM
Note on Rope Trick: I'm assuming the Rope Trick is ten feet off the ground, with a rope to climb up and down. Because the ground is soft under it, you can jump down out of the Rope Trick with no problem, no check needed, no damage taken, no chance to fall down. That takes 10 feet of move, though. To climb up into the Rope Trick follows the standard climbing rules: On a DC5 climb check you can ascend 10 feet using 40 feet of movement -- on a DC10 climb check you can climb faster, using only 20 feet of movement to go up 10 feet. Enemies cannot climb into the Trick.
The stench rouses Garret and Keela. Garret jumps out of the Rope Trick and calls for someone to calm the horses.
Keela looks out of the Rope Trick, through the 3ft x 5ft "window" in the floor of the Trick. She sees the campfire. She wakes everybody and readies a Light spell. The campfire illuminates well within 40 ft, and dimly out another 40 ft. Of course, spells cannot be cast through the window.
Keela's call wakes Alexi and Galin. Alexi grabs his weapons and looks out the window.
Alexi, Keela, and Galin see Charek wake and grab his greataxe.. They all see the ground nearby start to roil and move like a boiling pudding.
Jet prepares for battle, with an inspirational performance. (remember to track your rounds).
Zeph wracks his brain trying to figure out what is going on. The Knowledge he needs is Knowledge (Nature).
Everyone can feel free to make one Know Nature check, if they so desire, or an Int check if untrained. If you make an untrained and make a DC8 check, then Please Highlight to display spoiler: {You recall that since the Fey King reclaimed his throne in the Kingdom of the Fey several years ago, sometimes nature has a way of waking up. Sometimes it wakes up grumpy.}
If your Know Nature check is trained or bardic and you can hit DC12, then Please Highlight to display spoiler: {You know that places are aligned, some good, some evil, some lawful, some chaotic. The Great Culverwood is Chaotic. The Crying Wood hates non-plants and is Evil. This patch of land seems both Chaotic and Evil.}
If your check is 16, Please Highlight to display spoiler: {All this land was spoiled in the Great Cataclysm hundreds of years ago. It has started to come back, aided by people like the Ahote. But parts are still blighted. This part of the Blight seems mobile -- and menacing.}
If your check is 20, Please Highlight to display spoiler: {It occurs to you that spells that control nature would be useful, or failing that, attacks that do energy damage.}
Jet, Zeph, Garret, and Charek, Please Highlight to display spoiler: {You see that not only does the land under your feet start to reek, but parts are soft, and other parts are hard. There's a spiky stoney patch. And there are two masses of long dark worms wriggling out of the earth in two clumps. And the earth itself is rising into five four-foot tall-shapes, vaguely humanoid, that are moving toward you.}
The map is still coming. You can post if you want, or you can wait for the map. Or post now AND after the map goes up. That's probably best!
Galin HP 74/74 AC 27 Wednesday January 26th, 2011 11:24:33 AM
With the movement that is going on around him Galin wakes and with his first breath almost gags Who farted he says but knowing that something is up he will grab his shield and hammer, Chants a quick "PRAYER" Domi protect your faithful and lend us your aid in all that we do here with that he jumps out the rope trick
Action Cast prayer You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
Galin HP 74/74 AC 27 d20=4 ; Wednesday January 26th, 2011 11:25:37 AM
OOC skill check 4 So Galin has no clue what is going on only that its not good
Jet Stormway (AC: 16/15 no dex, HP: 68) d20+3=21 ; Wednesday January 26th, 2011 12:40:07 PM
Knowledge Nature: 21 (Untrained)
ooc: I think I can finish Jet today and then I can put his link up for all. Post still to come, I just wanted to read the spoilers first, if I were able.
Jet Stormway (AC: 16/15 no dex, HP: 68 Inspire Confidence +1) d20+7=14 ; d6=1 ; Wednesday January 26th, 2011 1:33:05 PM
"This land is aligned and evil!" Jet yells out to all. "It is blighted and the best way to destroy it is with energy! Weapons will have less effect, so spells or items in your hands!"
Jet continues to dance to encourage his friends, as he takes his move action to reach into his pouch and he pulls out an Alchemists Fire and launches it where he feels the creature is arising from.
Actions: Grab Alchemist's Fire and throws it, hitting Touch AC 14 doing one point of damage this rounds and another 1d6 next round.
Actions: Inspire Courage- +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:9] d20+1=15 ; Wednesday January 26th, 2011 4:21:27 PM
Garret watches as the land roils and stinks. His hand touches the tattoo on his neck and back and the tattoo glows for just a moment, then his whole body shimmers for just a second.
Garret glances over at Jet yelling about the evil land. He calls back, "How do you defeat the land? Can we escape from it in the magical hole and Avis?"
He stands and prepares to defend himself against the large humanoid-like things that are appearing.
OOC: Untrained Int: 15 Cast Barkskin from tattoo.
In effect: courage, prayer (+2 atk, dam, save fear/charm, +1 skills); barkskin
Charek AC 22/TAC14/FFAC18; HP 73/73 d20+14=28 ; d20+9=15 ; d10+7=10 ; d10+7=12 ; Wednesday January 26th, 2011 6:53:41 PM
Not sure what he can do about any of this after hearing what is being said, Charek knows he can at least buy his comarades a bit of time to figure something out, so axe already in hand he forward, attacking one of the creatures.
AC 28 for 10 points
AC 15 (probable miss) for 12 points
Jet Stormway (AC: 16/15 no dex, HP: 68 Inspire Confidence +1) Wednesday January 26th, 2011 7:08:40 PM
"Perhaps, but then the horses are doomed, if they don't injure themselves escaping!"
Zeph Pathfinder HP 69 AC 24/23/19 (Mage Armor, Protection from Evil) d20+10=28 ; d8+2=6 ; d20+5=11 ; d6=1 ; d6=5 ; d6=1 ; Wednesday January 26th, 2011 10:00:33 PM
Zeph runs to Avis and fires an arrow at one of the rising mounds of earth. "I'm going to protect the flying craft!"he shouts. Hit AC 30(forgot prayer and Jet's song) for 8(prayer and courage) damage, plus 7 more sneak attack if this is the first round of combat, or they haven't noticed me or whatever.. but it probably doesn't apply, just incase. "Tell ya what. I'm gunna throw lots of attacks at it and see what sticks." he says with a smile
(knowledge nature = 11. bleh)
Spells (one of each level must be Transmutation. Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Disrupt Undead 1: Shield, Grease, Shocking Grasp, Protection from Evil(x), Mage Armor(X), Feather Fall 2: Scorching Rayx2, Spider Climb, Glitterdust 3: Haste, Heroism, Displacement Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Active Spells: Mage Armor :5 hours Protection from Evil: 5minutes Inspire Courage- +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Alexi jumps out of the Rope Trick and dashes towards the horses to calm them. Having no idea what it is, he hopes he'll see the Ahote again to ask them about this curse.
Reaching the horses, Alexi tries to calm them, starting with the most agitated one. Handle Animal d20+11=16. If things look like they are getting way out of hand, he'll activate his necklace first, then use his Handle Animal check. HD affected: 2d4+5 = 9. (a few of the horses at least, Lobo is 2HD). [Claw of Calm Animals_ cast Calm Animal 1/day affecting 2d4+5 HD of creatures, Will save DC11 for animals trained to guard. Cast at 5th level.]
Keela d20+14=31 ; d20+8=21 ; d20+8=20 ; 4d6=10 ; 4d6=17 ; Wednesday January 26th, 2011 11:52:47 PM
Belatedly realizing she can't cast out of the Rope Trick, Keela comes out of it, landing with a none-too-graceful thump on the ground.
After a quick assessment [Nature 31], she calls out, "Nature spells if you have them; elemental damage if you don't!"
Suiting actions to words, she sends a couple of Scorching Rays at an unoccupied piece of ground.
[Hit touch AC 21 for 10 fire damage; hit touch AC 20 for 17 fire damage]
DM Cayzle - Belated Map Thursday January 27th, 2011 8:31:34 AM
Friends, here is the map as of the end of the LAST DM Post, BEFORE you made your posts above. I'm sorry I did not have this ready yesterday. Please look it over, and let me know if you want to change your actions above. I'll make a DM Post this evening to adjudicate the first round of combat.
Scale is 5 ft. All terrain is difficult in the grey areas (double movement costs). The soft areas are like a Soften Earth and Stone spell (muddy). The pointy area is like a Spike Growth spell (ouchy). Everything is in motion.
Zeph Pathfinder HP 69 AC 24/23/19 (Mage Armor, Protection from Evil) Thursday January 27th, 2011 9:29:07 AM
What are the green squres? Trees?
DM Cayzle - Belated Map Thursday January 27th, 2011 10:43:29 AM
Horses. See the "H" on them!
Keela Thursday January 27th, 2011 10:48:33 AM
(Keela's rays were aimed at the Spike Growth.)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:9] d20+13=22 ; d4=1 ; Thursday January 27th, 2011 11:45:26 AM
Garret calls out, "Stay close together. Don't let them separate us and surround us!" His sling winds up and throws a rock towards one group of approaching worms.
OOC: Attack Worm 1: 22. Well, just in case, damage: 1 Sheesh.
DM Cayzle - Avis Extra Thursday January 27th, 2011 2:34:35 PM
Oh, two things.
(1) I forgot to put Avis on the map. Zeph can tell me where he parked it. Assume it is floating two-three feet off the ground. So far the enemy has ignored it.
(2) You cannot activate Avis for flying until morning. Once per day, remember.
Jet Stormway (AC: 16/15 no dex, HP: 68 Inspire Confidence +1) Thursday January 27th, 2011 3:25:45 PM
Jet is posted, but still needs work.
Alexi (AC: 13/13, HP:66/66) Lobo (AC: 20, HP:36/36) d20+12=21 ; d8+7=10 ; d20+10=15 ; d6+3=8 ; d20+7=15 ; d8+7=15 ; Thursday January 27th, 2011 11:23:22 PM
ooc: Alexi will need to change his action.
ic: Alexi jumps out of the Rope Trick to try to calm the horses but finds his path blocked by an area of mushy ground and a creature in it. He goes around Charek and ends up at R15 and attacks D. (I can't remember how Pathfinder treats diagonal moves. 4.0 treats diagonal moves as just 5', just as any other move.) STR 18 and -2 pen for two-weapn Att 1(primary): longsword d20+12= 21; dmg d8+7 = 10 Att 2(sec): +1 hand axe d20+10=15, if hit, dmg d6+3 = 8 Sec att (Primary): longsword d20+7 = 15, if hit, dmg d8+7=15
Zeph Pathfinder HP 69 AC 24/23/19 (Mage Armor, Protection from Evil) d20+12=32 ; d20+12=28 ; d10+4=9 ; d10+4=6 ; Thursday January 27th, 2011 11:49:59 PM
Well. Howabout we put Avis about 40feet to the right of the Rope Trick?
Zeph sees Dirtman B coming right for him! (I didn't realize they were only 15 feet away, if he knew I don't think Zeph woulda drew his bow last time. So lets go sword instead? Oh oh, can the Elven Curveblade be Katana-ninja sword looking?! Please?)
Move Action: Move to Square N-9 Standard Action: Attack Dirtman B. Hit AC 32. Natural 20, roll to confirm = 28. Damage = 19 total. (Forgot to add Prayer and song for both rolls) Attack breakdown: 4bab+5dex+1weapon enchant+1prayer+1song =12. Damage = 1d10+3str+1weapon+1pryaer+1song
The Elf draws his Curveblade and rushes at the Dirtman B in front of him, inspired by the music and the prayers from his friends. He stabs his blade directly into the heart (?) of Dirtman B!
Spells (one of each level must be Transmutation. Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Disrupt Undead 1: Shield, Grease, Shocking Grasp, Protection from Evil(x), Mage Armor(X), Feather Fall 2: Scorching Rayx2, Spider Climb, Glitterdust 3: Haste, Heroism, Displacement Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Active Spells: Mage Armor :5 hours Protection from Evil: 5minutes Inspire Courage- +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:9] Friday January 28th, 2011 12:00:24 PM
OOC: Hey, look, an elven ninja!
Galin HP 74/74 AC 27 Friday January 28th, 2011 12:43:44 PM
OOC WAX ON WAX OFF
DM Cayzle - Avis Extra Friday January 28th, 2011 5:05:42 PM
I know, your DM has been AWOL today. I'm still holding out hope for an evening post. Sorry.
Charek AC 22/TAC14/FFAC18; HP 73/73 Friday January 28th, 2011 7:24:43 PM
Not sure what he can do about any of this after hearing what is being said, Charek knows he can at least buy his comarades a bit of time to figure something out, so axe already in hand he charges forward, (R15) attacking D.
Using previous role plus charge bonus AC 30 for 10 points
Charek's AC this round 20
Alexi (AC: 13/13, HP:66/66) Lobo (AC: 20, HP:36/36) Friday January 28th, 2011 10:00:43 PM
ooc:DM, Alexi forgot to add the +1 for the Bard Song on his To hit and Damage.
Make that: STR 18 and -2 pen for two-weapn Att 1(primary): longsword d20+12+1= 22; dmg d8+7+1 = 11 Att 2(sec): +1 hand axe d20+10+1=16, if hit, dmg d6+3+1 = 9 Sec att (Primary): longsword d20+7+1 = 16, if hit, dmg d8+7+1=16
Jet Stormway (AC: 16/15 no dex, HP: 68 Inspire Confidence +1) Monday January 31st, 2011 3:45:31 AM ooc: If we are going to stay and fight awhile, then Jet's actions has to stand.
Keela hops out of the ROpe Trick and casts a Scorching Ray spell. She inflicts 27 points of fire damage to the spiky ground.
Alexi jumps down after Keela, runs around Charek, and attacks Dirtman D,
Last of all, Galin jumps out of the Rope Trick and casts a Prayer spell.
Jet draws an alchemical fire and throws it at the mass of worms rising from the ground next to him. He misses, but it splashes for a point of damage to the worms.
Garret activates his barkskin tattoo and looks to the mounts.
Zeph draws his elven ninja-sword and attacks Dirtman B, hitting for 8 damage (immune to crits, sorry.)
Charek follows Alexi and hits for 12, when you add in the prayer and the courage.
Dirtman A charges Zeph (his AC is 16 until next round). It hits AC31 for 14 damage.
Dirtman B also attacks Zeph, hitting AC10 with a nat 1, a miss.
Dirtman C makes a double move forward.
Dirtman D attacks Alexi, hitting AC11, a miss.
Mass of Worms 1 moves forward, swarming over Keela, Garret, and Galin. They may take AoOs as the worms, hundreds strong, enter their space, but the worms are immune to weapon damage, so unless you can make an energy based AoO, don;t bother. The worms bite and sting. Keela, take 8 damage, Galin, take 11, Garret, take 11.
Mass of Worms 2 sweeps over Jet, inflicting 8 damage on him,
Those within a Mass of Worms may leave it just by moving. Spellcasting or concentrating on spells within the worms requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.
The patches of ground move around, at random, except for the spiked patch, which moves away from Keela.
Note: The horses struggle to escape, and three break free and run.
Note: All terrain is difficult (double move). The soft patches require a DC13 reflex save to avoid being stuck in them for 1d2 rounds and unable to move, attack, or cast spells. If you make the save, you can move at half.
Riot of Worms 1 - AC18, touch 18 - 0 damage Riot of Worms 2 - AC18, touch 18 - 1 dam Dirtman A - AC18, touch 9 - 0 dam Dirtman B - AC18 - 8 dam Dirtman C - AC18 - 0 dam Dirtman D - AC18 - 23 dam Land Itself - 27 dam
Galin HP 63/74 AC 27 d20=12 ; d6=3 ; d20=20 ; d8=1 ; d8=7 ; Monday January 31st, 2011 8:33:44 AM
As the ground under his feet begins to move and roll Galin seeing the worms and lashes out with his hammer AoO (hit AC 22 3 hit fire damage)
Feeling the stings and bits from the mass of creatures Galin yelps, but will step out of the mass and open his palm chanting a few short words " Leave here foul blight in the name of Domi " he yells and releases his spell a bright light like a mini sun bursts from his open palm and fly straight into the vermin
* Action cast Searing Light
ranged touch Nat 20 Damage 8
Spells (spells cast are marked with *) Domain Spells (3) Bull Str, Barkskin, Magic Vestment Oth (4) Detect Magic,Stabilize,Resistance,Light 1st (4) Shield of Faith,Summon Monster I,Divine Favor,Comprehend Languages 2nd (3) Silence,Summon Monster II,Bull's Strength 3rd (2)*Prayer*,*Searing Light*
DM Cayzle - Extra Monday January 31st, 2011 9:31:28 AM
Excellent use of that AoO, Galin! That fire damage definitely applies.
When you "step out of the mass," which is fine, what square do you move to? Remember you move at half speed. Or you can let your DM pick it, if you do not specify.
Galin HP 63/74 AC 27 Monday January 31st, 2011 9:57:59 AM
OOC how about s13
DM Cayzle - Extra Monday January 31st, 2011 10:33:32 AM
A-OK!
:-)
Zeph Pathfinder HP 55/69 AC 24/23/19 (Mage Armor, Protection from Evil) Monday January 31st, 2011 11:42:27 AM
(OOC: Cayzle. I have a few quandaries about some rules changes in Pathfinder. According to the description for Plant Subtype they are not immune to crits or sneak attacks. It seems that only Oozes, Incorporeals, Swarms, and Elementals are (though these are probably Earth elementals). That being said, I have questions about Displacement and Concealment. I know concealment allows you to make a stealth check to hide, but does that mean hiding while they are stairing at me? And does concealment via displacement allow for sneak attacks? I need to know the ruling on both these to decide my actions)
DM Cayzle - Extra Monday January 31st, 2011 12:07:34 PM
Zeph: According to the description for Plant Subtype they are not immune to crits or sneak attacks.
Cayzle: True, as I understand it.
Zeph: It seems that only Oozes, Incorporeals, Swarms, and Elementals are (though these are probably Earth elementals).
Cayzle: Yup. These "dirtmen" are not "earth elementals," per se, seeing as they do not originate from the plane of earth, but I am using the Medium Earth Elemental stats to play them.
Zeph: That being said, I have questions about Displacement and Concealment. I know concealment allows you to make a stealth check to hide, but does that mean hiding while they are staring at me?
Cayzle: Can you use Displacement or a Blur spell or other forms of personal concealment to make a hide check? Although it does not make a lot of sense, I am a rules purist, and therefore when I DM, I hereby declare that any time you have "concealment" in its pure rules sense, then yes, you can use the stealth skill. However, the rule that you cannot hide under direct observation still applies as well. Therefore, if you have concealment but you are under direct observation, you first have to either (A) leave line of sight of your enemy (for example, by ducking behind a corner or creating even a momentary illusion of something between you and the target) or (B) successfully use the Bluff skill to create a diversion for hiding, as detailed in the Bluff skill. Note that the rules for sniping take priority over this, although they are basically similar. It is hard to imagine being able to pull this off in actual combat unless you have Hide In Plain Sight as Shadowdancer or Partial Darkwalk as a Grim. Or maybe if the battlefield presents opportunities for hiding behind stuff.
Zeph: And does concealment via displacement allow for sneak attacks?
Cayzle: If you are unseen, as in successfully using Stealth, you can make an attack and gain sneak attack damage. However, if it is a missile attack, use the sniping rules to stay hid. If it is a melee attack, odds are you cannot stay hid. Certainly, you cannot make more than one such sneak attack in a round, unless the reason you are hidden is that you are under the effect of Greater Invisibility or hiding behind an illusion or inside a Tiny Hut or otherwise using magic to remain unseen while attacking.
BTW, I feel compelled to add, because I am such a very sweet and kind DM, who loves his PCs so much more than his NPCs, foes who have tremorsense present unique challenges to characters trying to use the Stealth skill. Just sayin' ... for no particular reason.
Keela AC 15 HP 46/54 7d6=20 ; Monday January 31st, 2011 12:23:15 PM
Keela is used to staying safely out of the painful bits of combat; she can't suppress a little cry as the worms start chewing on her. She retreats, and does some mental calculation....
....and launches her first-ever Fireball. It's kind of a dud, damage-wise, but it does cover a large area.
[Move to U-9. I think I can drop a Fireball to hit Worms 2 and Mudman A (and both patches of soft ground there) without hitting Jet or Zeph. Save DC is 19, and full damage is 20.]
Zeph Pathfinder HP 55/69 AC 24/23/19 (Mage Armor, Protection from Evil) Monday January 31st, 2011 12:45:31 PM
(OOC: I agree on all accounts, Cayzle. I've been trying to map out what I would do in a similar DMing situation. I think I will try a bluff distraction + casting displacement +stealth check should make the enemy clueless as to which Zeph will strike them. Yeah, I put Tiny Hut in my spellbook, but I didn't memorize it today b/c I didn't wanna be too cheap right out the gate. Expect that one later though. =)
Keela - please feel free to include me in the Fireball if it helps you hit Dirtman A, B, and Worm horde 2. I have evasion and one hero point left. =) But, if you need me to clear out for a spell, then please ask me to. Spells are more precious than little weapon strikes.
I'm saving this space to edit post and place my actions in a few hours. Also, I will ask more questions about Feinting and sneak attacks soon. -4 for animal-like intelligence and impossible for unintelligent eh?
Charek AC 22/TAC14/FFAC18; HP 73/73 d20+14=33 ; 2d10+7=16 ; d20+9=13 ; Monday January 31st, 2011 6:33:55 PM
Taking a 5 ft step to S14 Charek utilizes his first attack to use Vital Strike on dirtman D. His follow up strike goes a bit astray.
1st attack - AC 35 - Damage 18 point (forgot prayer and courage) 2nd attack AC 15 misses
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] d20+13=17 ; d20+13=33 ; d20+13=20 ; d6=2 ; d6=6 ; d6=3 ; d6=6 ; d20+13=17 ; d20+8=9 ; Monday January 31st, 2011 6:39:09 PM
As the worms approach and engulf the party, Garrets cries out in surprise as they munch on him. He flails about wildly, trying to hit something, but the worms are too different from his usual targets. He looks up as Keela cries out and moves quickly out of the worms.
Seeing Keela move one direction and Galin the other, Garret hesitates just a moment before he moves out of the mass of teeming words towards Keela (Move to U10). He gives a quick glance to the pointy stones before turning back to face the worm horde. As a worm end dives toward him, Garret dodges and punches out with a fist. His fist flares up in flame as he makes contact with the foul creature. Garret spins to launch a kick, but he steps on a pebble and his kick falls far short of the worms.
OOC: Dang. I think we're about to be killed by some dirt. Huh, I guess the idea that a monk's hands were special weapons with levels is gone in Pathfinder. So, I don't know what damage they'll do to worms. Well, they do have fire damage that's extra, so I'll go with that. Also, is the mass of worms one monster (and therefore, just one AAO)? AAO on worms: 17. Just missed! Regular attacks: 20 (threat) Confirm?: 20 Damage: Normal: 2+2+6+2; Fire: 3+2+6+2 Attack #2: 17 Miss :( Attack #3: 9 Sheesh. Total damage: 12 normal, 13 fire -- unless the worms are immune to crits. Then it's 4 normal, 5 fire. Well, it sure beats zero!
In effect: courage, prayer (+2 atk, dam, save fear/charm, +1 skills); barkskin
Alexi (AC: 13/13, HP:66/66) Lobo (AC: 20, HP:36/36) d20+13=19 ; d8+8=11 ; d20+11=15 ; d20+8=22 ; d8+8=11 ; Monday January 31st, 2011 9:42:09 PM
OOC: in Pathfinder, can you take a 5' step in difficult terrain?
Note: Alexi's AC is 13 because I presume that since he was sleeping, and one cannot sleep in heavy armor, that he does not have his armor on.
IC: Alexi continues his attack on Dirtman D. He fells rather exposed without his armor and shield, but time was critical. Noticing several horses bolt, he hopes they can get away safely. Tracking them down will be better than burying them.
-2 two-weapon, +1 bard song, +1 Prayer Att 1 (primary) d20+13=19, dmg d8+8= 11 Att 2(secondary) d20+11=15, miss Att 3 (primary) d20+8=22, dmg d8+8=11 Tot dmg = 22.
DM Cayzle - Extra Monday January 31st, 2011 10:33:21 PM
Alexi: Can you take a 5' step in difficult terrain?
Cayzle: Yup!
Jet Stormway (AC: 16/15 no dex, HP:60/68 Inspire Confidence +1) Tuesday February 1st, 2011 12:51:56 AM
Jet decides to hopefully take a couple of rounds to prepare himself and maybe his friends, to defend themselves better. He dances over to Q13 and casts Sanctuary on himself, "By the gods give me time, to perhaps sing out a line for a few seconds if you please.".
Actions: Inspire Courage - +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
Zeph Pathfinder HP 55/69 AC 24/23/19 (Mage Armor, Protection from Evil) d20+11=29 ; 4d6=22 ; Tuesday February 1st, 2011 1:14:23 AM
When the Dirtman slams into him, it knocks the wind from his chest. Zeph thinks, OH, that's gonna bruise.
Then Zeph notices Charek and Alexi chop their dirtmen to bits and he decides that he was not meant for such prolonged combat.
He says, "Tell ya what Jet. I'll help you with your worm problem if you help me with these mounds of moving feces?"
He then takes a 5-foot hop to N-10 and blasts the Worm Patch 2 with a Scorching ray. Hit touch AC 29 for 22 fire damage. Do swarms get AOO?? I don't think so
Spells (one of each level must be Transmutation. Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Disrupt Undead 1: Shield, Grease, Shocking Grasp, Protection from Evil(x), Mage Armor(X), Feather Fall 2: Scorching Rayx2(x), Spider Climb, Glitterdust 3: Haste, Heroism, Displacement Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Active Spells: Mage Armor :5 hours Protection from Evil: 5minutes Inspire Courage- +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Alexi (AC: 13/13, HP:66/66) Lobo (AC: 20, HP:36/36) Tuesday February 1st, 2011 2:34:40 PM
OOC: ok, thanks. I knew in 3.5 you cannot take a 5' step in difficult terrain, but i didn't have the time to search the Pathfinder web site for that rule. :)
With that information, Alexi would like to take a 5' step to R14, taking Charek's place and hope to avoid being flanked and no convenient way out.
Jet Stormway (AC: 16/15 no dex, HP:60/68 Inspire Confidence +1) Wednesday February 2nd, 2011 10:43:57 AM
"I can help you in a second, but I think some people are going to be needing some healing soon also, so hang in there!"
Galin takes an AoO from last round as the First Mass of Worms sweeps over him -- and inflicts 3 hp fire damage +1 from the prayer and +1 from inspire courage, both of which boost weapon damage. Then Galin steps back, casts a spell, and sears the mass of worms for another 8.
Keela steps away from the worms and casts a fireball. The Mass of Worms Number 2 and Dirtman A both fail.
Charek steps to the left to attack. His deadly weapon inflicts 18 damage on Dirtman D. It collapses into dust, merging with the ground from whence it came.
Garret steps back, putting himself between the worms and Keela. He attacks, inflicting five fire damage on the first mass of worms.
Alexi had been planning to attack Dirtman D, but he sees Charek finish the job and looks around, Per DM fiat, he takes a five foot step toward Dirtman C and hits twice, inflicting 22 damage total.
Zeph steps back away from Dirtmen A and B and turns to scorch the mass of worms, burning it for 22. It writhes in agony and disperses. It is destroyed.
Jet moves to Q13 and casts a Sanctuary spell.
The Enemy
Dirtman A and Dirtman B move to flank Zeph. Even with the +2, they only hit AC 14 and 20. Both curse the die roller as they miss. No wait, that's the DM cursing the die roller! :-)
Dirtman C attacks Alexi, hitting him for 8 damage.
The remaining Mass of Worms stretches and moves. It still covers the same area, but the shape of that area changes so that it can encompass Jet, Charek, and Galin. It rolls a Will save 16 vs the sanctuary, exactly what it needed, I figure. Jet takes 3 damage, Charek takes 12, and Galin tackes 9.
Those within a Mass of Worms may leave it just by moving. Spellcasting or concentrating on spells within the worms requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.
The patches of ground move around, at random, although they seem to steer clear of Keela. A soft patch moves away from the horses and moves under Charek and Alexi. You two please make DC13 Reflex saves or be caught for 1d2 rounds and unable to move, attack, or cast spells.
The spiky area moves under Zeph. Zeph, you take 1 hp damage and please make a DC14 Reflex save or reduce your land speed by half.
Note: The horses struggle to escape, but the three now out of the mud do not break free of their stakings.
Note: All terrain is difficult (double move). The soft patches require a DC14 reflex save to avoid being stuck in them for 1d2 rounds and unable to move, attack, or cast spells. If you make the save, you can move at half.
Riot of Worms 1 - AC18, touch 18 - 18 damage Riot of Worms 2 - AC18, touch 18 - 43 dam - Destroyed. Dirtman A - AC18, touch 9 - 20 dam Dirtman B - AC18 - 8 dam Dirtman C - AC18 - 22 dam Dirtman D - AC18 - 41 dam - Destroyed. Land Itself - 47 dam
Jet Stormway (AC: 16/15 no dex, HP:657/68 Inspire Confidence +1) d20+9=20 ; 2d4+4=8 ; Thursday February 3rd, 2011 11:55:56 AM ooc: Are the worms not effected by the Prayer DM Cayzle?
Jet curses the worms wise to his spell and now that he has wasted a spell that could have been used for healing, he gets a little angry and moves toward M13 before coming up behind A at M12 and he swings at the creature.
Jet hits AC 18 with 22 doing 10 damage. (Just remembered IC and Prayer)
Actions: Inspire Courage - +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] d20+15=33 ; Thursday February 3rd, 2011 11:57:52 AM
Garret looks around briefly and notices that the lands appear to be leaving Keela alone. Seeing that she is not in immediate danger, he looks over at the others. He sees the group together at the worms, and Zeph out on his own. Garret moves quickly over to assist Zeph, carefully stepping through the spiky ground so he is in place to attack the dirtman.
OOC: As I see it (correct me if I'm wrong) -- there are 5 spaces between Garret and P9. It is difficult terrain, so he can't charge. He has a movement rate of 40, which means he can move 8 squares normally, but in difficult terrain, he can only move 4. So there's really no way he can get to dirtman B to help Zeph and attack in this round. If he uses a double move, that gives him 8 squares with no attack, so he's going to move around to attempt to flank the dirtman with Zeph: diagonally to T9, S8, R7, then Q7, then down to P8. Then he's left with no actions. That will, however, put him in the spiky area, so he'll roll a reflex save (I presume, unless evasion can help him here): 33
Jet Stormway (AC: 16/15 no dex, HP:657/68 Inspire Courage +1) Thursday February 3rd, 2011 11:59:26 AM
Move to M12
Actions: Inspire Courage - +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
Galin HP 52/74 AC 27 3d6=12 ; Thursday February 3rd, 2011 12:23:25 PM
Galin again will step out of the bug mass and (s12) Raises his hands into the air. His body starts to glow a soft warm light that burst out in a circle bathing the surrounding the area with is warm glow (healing 12 hp to a 30-foot radius centered on the cleric.)
Action Channel Energy
Spells (spells cast are marked with *) Domain Spells (3) Bull Str, Barkskin, Magic Vestment Oth (4) Detect Magic,Stabilize,Resistance,Light 1st (4) Shield of Faith,Summon Monster I,Divine Favor,Comprehend Languages 2nd (3) Silence,Summon Monster II,Bull's Strength 3rd (2)*Prayer*,*Searing Light*
Charek AC 22/TAC14/FFAC18; HP 61/73 d20+10=17 ; d20+16=26 ; d10+9=13 ; d10=2 ; Thursday February 3rd, 2011 5:33:40 PM
His dwarven senses feeling the change in ground underfoot, Charek easily manages to not get mired in the soft gound Reflex DC17 moves through it with ease making his way to Q16 where he uses his vital strike capabilities on his attack on Dirtman C. AC 26, connecting solidly for 15 points of damage.
Zeph Pathfinder HP 66/69 AC 24/23/19 (Mage Armor, Protection from Evil) d20+11=24 ; d20+12=23 ; d10+6=7 ; d6=3 ; d6=6 ; d6=4 ; Thursday February 3rd, 2011 7:18:27 PM
(reflex save =24, success!)
As the spikes erupt under his feet, pricking him, The two Dirtmen rush at Zeph, flanking him and swinging. The nimble elf ducks and dodges the blows, allowing a few to be reflected by his mage armor, not wanting to waste energy on such pathetic foes.
Zeph feels the healing energy from Galin rush across him, healing his wounds. He mouths the words: Thank goodness for that
Then he sees Garret run to his assistance and provide him a flanking bonus to Dirtman B, then he sees Jet run and position himself behind Dirtman A, Zeph says "Thanks guys, lets make short work of these things!"
And with that, Zeph hops the Avenger slices his elven curveblade horizontally,
Standard Action: Attack Dirtman A , hit AC 23 for 7 damage and 13 sneak attack if that applies.
Spells (one of each level must be Transmutation. Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Disrupt Undead 1: Shield, Grease, Shocking Grasp, Protection from Evil(x), Mage Armor(X), Feather Fall 2: Scorching Rayx2(x), Spider Climb, Glitterdust 3: Haste, Heroism, Displacement Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Active Spells: Mage Armor :5 hours Protection from Evil: 5minutes Inspire Courage- +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Alexi (AC: 13/13, HP:66/66) Lobo (AC: 20, HP:36/36) d10+2=11 ; d20+7=24 ; d20+14=22 ; d8+9=11 ; d20+12=16 ; d20+9=26 ; d8+9=12 ; Friday February 4th, 2011 12:05:36 AM
OOC: some maintenance first. Per your e-mail, here's Alexi's HP re-roll for Level 3: d10+2= 11, Yippee!
Ref Save DC13: d20+7 = 24!
IC: Alexi feels the pain of the blow from Dirtman C and suddenly it vanishes. (take 8hp dmg, 12 healed). No time to figure how or why as he feels the ground under him change. Instinctively he nimbly slides to P15 and lays into Dirtman C. Too bad he's too busy to see Keela's first fireball!
Att 2: d20 + 12 = 16, ah shoot, still can't hit with his axe :(
Att 3: d20 + 9 = 26! good ol' longsword :} dmg d8+9 = 12
Total damge from two longsword slashes = 23!
Keela AC 15 HP 46/54 d20+7=13 ; 2d4=5 ; Friday February 4th, 2011 12:51:32 AM
"Golly!" Keela says as her fireball erupts. "Wish I had another one of those."
She realizes that she does have another one of those! Or rather, she could. Her wand can cast a spell by itself. But by the time she realizes it, and starts calculating distances, her friends and foes are too hopelessly intertwined to find a spot.
"One at a time it is, then," she says. With a word and a gesture, she lanches an Acid Arrow at the spiky growth.
[Hit Touch AC 13 for 5 acid damage. The acid will continue to do damage for 2 more rounds.]
Galin HP 64/74 AC 27 Friday February 4th, 2011 11:30:05 AM
OOC checking in and waiting Also fixing HP
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] Friday February 4th, 2011 9:03:48 PM
Get well soon!
Keela AC 15 HP 46/54 Friday February 4th, 2011 11:39:10 PM
[Oh, noes! I prescribe bed rest, followed by watching a really big football game. :) Get well soon.]
Jet Stormway (AC: 16/15 no dex, HP:657/68 Inspire Courage +1) Saturday February 5th, 2011 10:32:04 AM
From what I hear DM Cayzle is a Jet fan. hehehehehe
Get well soon bro.
Galin HP 64/74 AC 27 Saturday February 5th, 2011 11:58:37 AM
Get me my friend
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] Saturday February 5th, 2011 1:03:09 PM
Yeah, get him, not me! ;)
DM Cayzle - Evil Earth Battle - Round 2 Saturday February 5th, 2011 1:31:18 PM
You guys make me laugh.
Galin HP 64/74 AC 27 Sunday February 6th, 2011 12:37:26 AM
ooc Lol. It's my phones auto edit on txt but get well soon anyway
Alexi (AC: 13/13, HP:66/66) Lobo (AC: 20, HP:36/36) Sunday February 6th, 2011 3:40:27 PM
funny how DM gets sick right when Texas gets a Snow-Ice-maggedon, isn't it?
DM Cayzle - Evil Earth Battle - Interstitial Monday February 7th, 2011 7:37:33 AM
Hey! We've had our own Snow-Ice-maggedon here in NY! It was two hours of chipping ice off my driveway Thursday morning that wore out my lungs and let the germs in, I think. I should have done a DM post instead, that morning, but there you go!
I will say that I prefer Snow-Ice-maggedon to Poop-maggedon. Too bad I had both! :-)
==========
On that note, a few game comments and a promise of a full DM post coming tonight.
The prayer does not affect the worms because they are vermin, and immune.
Garret, your map-reading is superb.
Galin, correct me if I'm wrong, but you know that Channelling Healing helps enemies within 30 feet as well as friends, right? If I am wrong, quote me a rule or get an opinion on the Rules Board.
Sorry, no sneak attack damage to either the worms or the dirtmen.
Take care and see you all here tonight for a DM Post!
Alexi (AC: 13/13, HP:74/74) Lobo (AC: 20, HP:36/36) Monday February 7th, 2011 11:53:17 AM
OOC: thought i had fixed my HP header. oh well, here it is again with the 11hp on level 3 instead of the 3.
Hope you are feeling better.
It was interesting going to work on the ice last week. It's not driving on the ice that's so dangerous, it's the idiots that think they are invincible and think they are driving bumper-cars. :(
did ok though. now there's just a few patches here and there.
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] Monday February 7th, 2011 12:07:44 PM
OOC: Poop-maggedon? Sometimes being far, far away from the DM is a good thing...
Galin HP 64/74 AC 27 Monday February 7th, 2011 1:53:46 PM
OOC no i did not know that I thought that it would not affect the evil creatures but what is done is done
Zeph Pathfinder HP 66/69 AC 24/23/19 (Mage Armor, Protection from Evil) Monday February 7th, 2011 3:19:35 PM
So Prayer can not affect Vermin Swarms, but Channel Positive Energy can? That just seems silly.
Also, I do not believe elementals are affected by either positive or negative energy, as it takes a feat (Elemental Channel) to affect them.
And Galin, I suggest the Selective Channel feat to avoid these things in the future if its an option.
DM Cayzle - Evil Earth Battle - Interstitial Monday February 7th, 2011 10:37:56 PM
Ugh! Wife is sick now too! Morning for sure!
Galin HP 64/74 AC 27 Tuesday February 8th, 2011 10:26:33 AM
OOC OUCH Cayzle best of luck with the sickness
and I am with Zeph on prayer and Channel Positive Energy
Reread the channel energy and its says all creatures so I am unable to change that Unsless being evil would discount them somehow but I don't think so but prayer does not say vermen are immune It says disfavor on enemies Saving Throw none; Spell Resistance yes so not sure there ???
Thanks Zeph I will be grabbing that feat for future uses like this
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] Tuesday February 8th, 2011 11:43:37 AM
OOC: Can we channel some positive energy over near the Cayzle household, please?
Charek AC 22/TAC14/FFAC18; HP 61/73 Tuesday February 8th, 2011 7:34:20 PM
(OOC: I have joined Cayzle in bed, though not his personal bed, mine is after all in NC, with a fever of 102.5 and aches all over. hmm I find it interesting that in 49 yrs i have never had the flu shot and never gotten the flu. And this year I get the shot AND I get the flu. Now isn't that ironic.)
Alexi (AC: 13/13, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday February 8th, 2011 9:21:16 PM
OOC: it is a commom misconception that if you take the flu shot you increase the risk of getting the flu.
On the other hand, like you, so many who rarely ever get the flu, suddenly come down with it after the shot.
hmm....
Galin HP 64/74 AC 27 Wednesday February 9th, 2011 8:01:00 AM
OOC I hope everyone is well with you all since sickness is running through the ranks LOL
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] Wednesday February 9th, 2011 11:22:50 AM
OOC: I'm kind of afraid to post here, because you people might be passing me germs over the internets.
DM Cayzle - Evil Earth Battle - Interstitial Wednesday February 9th, 2011 12:14:32 PM
Ugh! A week between combat posts. I think this is my new low.
I went to the Dr. yesterday and got two inhalers. Evidently it's bronchitis. Sorry.
Working on a post.
Jet Stormway (AC: 16/15 no dex, HP:657/68 Inspire Courage +1) Wednesday February 9th, 2011 12:42:31 PM
Please get well soon...
Alexi (AC: 13/13, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday February 9th, 2011 8:16:07 PM
just don't let it move into pnewmonia. Keep on top of it.
get well soon.
DM Cayzle - Evil Earth Battle - Round 3 d4=4 [spike dam to Garret] ; d20+9=11 [miss Z] ; 2d6=6 ; 2d6=9 ; 2d6=8 ; d4=3 [terrain dams] Thursday February 10th, 2011 8:02:37 AM
Jet wishes to move farther than the difficult ground will allow. [OOC: double move cost means you can move 15 feet and attack. I've placed you as close as I can.] He attacks Dirtman A, hitting and inflicting 10 damage.
Garret spends the round maneuvering over to help Zeph. He walks through the spikes, taking 4 hp damage but no damage to his feet otherwise.
Galin offers 12 hp healing to all in 30 feet. That's everybody, friend and foe -- except the dirtmen, due to their elementalish natures. The remaining mass of worms benefits, however. EVERYONE ELSE, PLEASE HEAL UP!
Charek moves to Dirtman C and attacks for 15. That destroys it.
Zeph attacks Dirtman A for 7. It too falls into clods of dirt.
Alexi would have finished off Dirtman C, but Charek beats him to it. Alexi - you can take a fill round of action. That's 6 squares of move at half speed, for example.
Keela does 5 more acid damage to the ground itself. The soil bubbles in the acid.
The Enemy
Dirtman B is the only Dirtman left. It misses Zeph.
The remaining Mass of Worms stretches and moves. It manages to encompass Alexi, Charek, and Galin. Alexi takes 6 damage, Charek takes 9, and Galin takes 8.
Those within a Mass of Worms may leave it just by moving. Spellcasting or concentrating on spells within the worms requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.
The patches of ground move around again. Soft patches move under everybody except Keela. Please make DC13 Reflex saves or be caught for 1d2 rounds and unable to move, attack, or cast spells.
The spiky area moves under Keela! You take 3 hp damage and please make a DC14 Reflex save or reduce your land speed by half.
Note: All terrain is difficult (double move). The soft patches require a DC13 reflex save to avoid being stuck in them for 1d2 rounds and unable to move, attack, or cast spells. If you make the save, you can move at half.
Riot of Worms 1 - AC18, touch 18 - 6 damage Riot of Worms 2 - AC18, touch 18 - 43 dam - Destroyed. Dirtman A - AC18, touch 9 - 37 dam - Destroyed. Dirtman B - AC18 - 8 dam Dirtman C - AC18 - 37 dam - Destroyed. Dirtman D - AC18 - 41 dam - Destroyed. Land Itself - 52 dam
Galin HP 64/74 AC 27 Thursday February 10th, 2011 12:18:14 PM
OOC will post later tonight
but I will Galin had HP:657/68 (see jet above )
lol
Keela AC 15 HP 51/54 2d4=7 ; d20+7=15 ; d20+8=15 ; 4d6+1=15 ; d20+8=16 ; 4d6+1=11 ; Thursday February 10th, 2011 12:56:39 PM
Acid continues eating at the Spike Growth, doing another 7 damage.
She is not hampered by the pointy stones [Reflex 15]. She retreats a short distance, then fires two Scorching Rays at the stones.
[Move to W-6. Scorching Rays hit touch AC 15 for 15 damage, and touch AC 16 for 11 damage.]
Charek AC 22/TAC14/FFAC18; HP 52/73 d20+10=25 ; Thursday February 10th, 2011 8:24:38 PM
Charek is not bothered by the soft ground reflex DC 25 as he moves out of it and gathers up the horses and moves backwards with them to S19.
Alexi snatches one of his Alchemist Fire vials and tosses it at the spot Chareck just vacated (Q16)
Range Touch d20+10+1(bard) +1(prayer)=19 dmg 1d6+1(bard)+1(prayer) = 6 fire damage. 1d6+2 fire damage next round as well. Alexi takes 1pt of damage for being within 5'.
With Charek taking care of the horses, Alexi moves to N16.
Jet Stormway (AC: 16/15 no dex, HP:57/68 Inspire Courage +1, Prayer +1) d20+11=31 ; 2d6+6=12 ; Thursday February 10th, 2011 10:06:57 PM
Having the Domain of Travel, Jet ignores all difficult terrain, for a certain amount of time, therefore what attempts to slow him down, is not really possible at this time.
Jet takes a couple of steps to O16 and if the creature had some guts, it would have been a critical blow, but instead, the beautiful Falchion Jet has affectionatly named, "Adrean".
Movet to O16 Attack Dirtman with 31 doing 12 damage.
Inspire Courage: Round 4/7 Freedom of Movement 2/8
Actions: Inspire Courage - +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
Jet Stormway (AC: 16/15 no dex, HP:57/68 Inspire Courage +1, Prayer +1) 2d4+6=10 ; Thursday February 10th, 2011 10:09:49 PM Unfinished line from above. Adrean hit takes only partial damage..[/i]
Sorry, i noticed I used the wrong dice above for damage.
Danage 10
Zeph Pathfinder HP 66/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+14=19 ; d10+6=11 ; Friday February 11th, 2011 1:02:32 AM
Zeph says, "Lets finish this mess and figure out what our next move is. It seems the land here does not want us present, so we may have to force our way to our goal."
Then Zeph delivers another half-hearted attack to Dirtman B. Hit AC 19 for 11 damage. Then he gives Garret the nod to finish this thing
Spells (one of each level must be Transmutation. Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Disrupt Undead 1: Shield, Grease, Shocking Grasp, Protection from Evil(x), Mage Armor(X), Feather Fall 2: Scorching Rayx2(x), Spider Climb, Glitterdust 3: Haste, Heroism, Displacement Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Active Spells: Mage Armor :5 hours Protection from Evil: 5minutes Inspire Courage- +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls Prayer - +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks
Galin HP 64/74 AC 27 Friday February 11th, 2011 7:54:05 AM
OOC sorry guys I was very busy
Galin will attack the mass or worms with his hammer
Galin HP 64/74 AC 27 d20+12=22 ; d20+7=23 ; d6=1 ; d6=5 ; Friday February 11th, 2011 7:55:54 AM
Attack and damage rolls Hit AC 23 /24 Damage 1/5
OOC sorry about this work is a bit on the busy side
DM Cayzle - Evil Earth Battle - Extra Friday February 11th, 2011 11:07:32 AM
I think we just need Garret?
Garret Goodbarrel [AC:27/27/19 HP:33/44 Ki:9] Friday February 11th, 2011 11:44:35 AM
OOC: Crud, sorry, for some reason I thought it was Friday and I had another day! Post coming immediately...
Garret Goodbarrel [AC:27/27/19 HP:41/44 Ki:8/9] d20+15=22 ; d20+15=21 ; d20+15=21 ; d20+15=25 ; d20+10=18 ; d6=6 ; d6=5 ; d6=4 ; d6=5 ; d6=4 ; d6=6 ; d6=2 ; d6=3 ; Friday February 11th, 2011 11:58:49 AM
Garret steps carefully as he treads through the rough ground, but some of the spikes still scratch and tear at his legs. As he nears the attacking clod of dirt, he smiles as the healing power from Galin spreads over him. As he watches for an opening to attack the dirt, he looks around, puzzled, as the ground moves and shuffles -- the spiky stones leaving him, and the soft ground appearing around him. He easily keeps his balance and avoids the ground sucking him in (Reflex: 22).
When Zeph strikes the dirtman, Garret moves into action and his arms and legs become a blur. Both his fists strike the dirtman repeatedly and bursts of flame appear each time he hits. His knees pop up and also strike the strange elemental thing, and again fire jumps from him and into the dirt.
OOC: Using 1 ki point for an extra attack Attacks: 21, 21, 25, 18 Damages: 6+5 fire, 4+5 fire, 4+6 fire, 2+3 fire = 16 normal, 19 fire (35 total).
DM Cayzle - Evil Earth Battle - Extra Friday February 11th, 2011 12:35:37 PM
I'll get a post up tonite, with luck, and then another Monday morning. Trying to catch up ...
Jet Stormway (AC: 16/15 no dex, HP:57/68 Inspire Courage +1, Prayer +1) Friday February 11th, 2011 2:42:12 PM OOC: LOl, we might get this three week battle done before I leave, but if not, and I can't find a sub in the LnB, maybe Jet can leave for a bit and return when I come back?
DM Cayzle - Evil Earth Battle - Extra Friday February 11th, 2011 3:33:55 PM
Maybe someone here in game would care to help out subbing for our good Jet?
Keela scorches the very earth with fire, and it sizzles and bucks like a living thing in its agony.
Charek works hard to lead the horses to safety. [OOC: please make a Handle Animals check]
Alexi draws an oil as he moves, and then hurls it at the worms. They sizzle and burn. [OOC: Inspire Courage and Prayer bonus damage apply only on the first round of burnination.]
Jet moves to the last dairyman standing and attacks, hitting it for 10 damage.
Zeph does the same, hitting for 11.
Galin has to make a double move to get close to the dairyman. He cannot attack right now.
Garret unleashes a mightily attack which pulverizes the last dairyman entirely.
OOC: Zeph, did you forget to make your DC13 Reflex save vs the soft earth under foot? Please do so! For last round and this!]
The Enemy
There is only one remaining Mass of Worms left. It reaches out and swarms around four of you: Jet takes 3 damage, Garret takes 5, Zeph takes 8 damage, and Galin takes 12.
Those within a Mass of Worms may leave it just by moving. Spellcasting or concentrating on spells within the worms requires a caster level check (DC 20 + spell level). Using skills that involve patience and concentration requires a DC 20 Will save.
The patches of ground move around again. Soft patches move under everybody except Keela, Alxi, and Charek. Please make DC13 Reflex saves or be caught for 1d2 rounds and unable to move, attack, or cast spells.
The spiky area moves under Keela! You take 3 more hp damage and please make a DC14 Reflex save or reduce your land speed by half.
Note: All terrain is difficult (double move). The soft patches require a DC13 reflex save to avoid being stuck in them for 1d2 rounds and unable to move, attack, or cast spells. If you make the save, you can move at half.
Riot of Worms 1 - AC18, touch 18 - 12 damage Land Itself - 85 dam Other foes destroyed.
Charek AC 22/TAC14/FFAC18; HP 55/73 d20+2=16 ; d8+1=3 ; Saturday February 12th, 2011 9:36:28 AM
Charek keeps moving Handle animals DC 16 working himself and the horses back toward S22. He also takes a moment to activate his tattoo receiving 3 points of healing.
Zeph Pathfinder HP 66/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+11=13 ; d20+11=22 ; Saturday February 12th, 2011 10:40:44 AM
(Reflex saves =13 and 22. woah close one. Reflex saves are my forte fortulnately. Throw a fort save at me next time and watch Zeph become nauseated)
Garret Goodbarrel [AC:27/27/19 HP:36/44 Ki:8/9] d20+15=29 ; d20+13=28 ; d20+13=15 ; d20+8=11 ; d6+1=6 ; d6+1=3 ; Saturday February 12th, 2011 2:04:40 PM
Garret watches the dirt clod fall to the ground, and he smiles. His face contorts with pain as the worms appear once again engulfing him. He quickly steps back out of the soft ground easily (Reflex: 29. 5' step to P7). As he steps, his punches back towards the worms. Only once does his fist appear to connect with the writhing mass, and the others smell the stink of burning worms.
OOC: Attacks: 28, 15, 11 Damage: 6+3 fire.
Zeph Pathfinder HP 66/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+15=25 ; d20+13=22 ; d6=2 ; d6=3 ; Sunday February 13th, 2011 3:49:32 AM
Zeph tumbles back to M or N 11 (Acrobatics =25), depending on how far back I can get. Not sure how acrobatics stacks with difficult terrain.
Then Zeph says, "Lets torch these things." and he quickly recovers a flask of Alchemist Fire from his pack, tossing it gingerly at Square N10 where he was standing moments ago. 2 fire damage. 3 more next round
DM Cayzle - Evil Earth Battle - Round 4 Sunday February 13th, 2011 6:27:25 AM
OOC and BTW: I'll allow the Inspire Courage and Prayer damage bonuses on the first die of that alchemical fire.
Keela AC 15 HP 48/54 d20+7=20 ; 2d4=6 ; 7d6=22 ; Sunday February 13th, 2011 11:58:44 PM
The spike growth takes 6 more damage before the acid arrow subsides.
"Well, I guess that got its attent--ow!" Keela says as the pointy rocks come after her again. Despite her wounds, she remains able to move her full speed [Reflex 20].
She moves to Y-9, trying to balance between keeping away from the stones and protecting Avis. She calculates distances again, a little faster this time. "All right, wand, do your stuff," she says. With the wand, she sends another Fireball at the battered ground.
[I believe that a fireball centered on the nexus of T/U-8/9 will get all three soft patches, the pointy rocks, and the spike growth without getting any friendlies. If this is not the case, please let me know and I'll re-target. Save DC is 19, and full damage is 22]
Jet Stormway (AC: 16/15 no dex, HP:63/68 Inspire Courage +1, Prayer +1) Monday February 14th, 2011 2:46:00 AM
"These worms can't swarm us all, spread out!" Jet tumbles backward out of the area easily.
Jet dances to J13
He has a thought and casts a spell, Comprehend Languages and attempts to listen to anything, this tainted, evil earth might be trying to say.
Inspire Courage: Round 5/7 Freedom of Movement 3/8
Actions: Inspire Courage - +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
DM Cayzle - Evil Earth Battle - Extra Monday February 14th, 2011 9:45:37 AM
Alexi? Galin?
Galin HP 64/74 AC 27 Monday February 14th, 2011 10:42:36 AM
Galin will do as asked and move toward Avis as there is no one there
OOC sorry Guys still busy and now have a sick kids or two as well
Alexi (AC: 13/13, HP:67/74) Lobo (AC: 20, HP:36/36) d6=6 ; Monday February 14th, 2011 10:46:36 AM
oops. I coulda swore i posted... hmm..., oh yeah, got to watching Captain Kirk and forgot
IC: Swarm of Worms takes another d6 from the alchemical fire: d6= 6!
Alexi quickly surveys the scene and notcies Keela swish her wand. A small ball of flame flies forward and errupts in a firey blast!
"Shazzam!" Alexi blurts.
OOC: Alexi holds his action to see the results of the other's attacks and what's left. He'll take his action after the enemy, what's left, moves.
DM Cayzle - Evil Earth Battle - Round 5 and Over Tuesday February 15th, 2011 8:22:31 AM
The Heroes
Charek cures himself, then continues to lead the horses away.
Garret burns the worms for 3 damage.
Zeph backs off and tosses an alchemical fire on the worms. [OOC: Need an attack roll, please, to hit touch AC18 ... but Keela's Fireball makes it moot.].
Keela's acid and fire inflict 28 damage to the evil land.
Alexi's fire does 6 more to the worms. He waits to see what happens.
Jet tries to listen to the land. But if there is aught to hear, it is not words or language but just a hideous yowl of anger and hate, desiring to smother others ... and after Keela's fireball, a cry of pain and anguish, wounded to death.
The Enemy
In fact, the land, the very dirt under your feet, jumps and buckles. Maybe you fall down. But the land has taken so much damage in fire and acid -- more than 100 hp worth -- that it can take no more.
In a moment the land is still. Maybe the evil force that powered the land is dead or fled, but it is gone. All that is left are a patch of dead grass, few wriggling worms, now just normal worms seeking to dig into the earth, and four lumps of earth very vaguely shaped like humanoids.
Galin HP 64/74 AC 27 Tuesday February 15th, 2011 10:50:03 AM
Galin Calls out " is everyone ok , anyone need healing " he will hop up on to Avis and sit
Keela AC 15 HP 48/54 Tuesday February 15th, 2011 12:54:33 PM
As the ground convulses, Keela staggers a bit then falls hard.
"Mfff," she says in answer to Galin's question. Then, "I'm hurt but not bad. Is everybody else all right?"
Alexi (AC: 13/13, HP:67/74) Lobo (AC: 20, HP:36/36) d20+9=25 ; Tuesday February 15th, 2011 3:07:26 PM
Plenty of time to congratulate the group later, Alexi hurries over to Lobo and starts saddling him up. "We need to get after those horses before they get too far away," he says. Knowing the general direction they went helps, but if they went too far, he'll have to rely on the ground, something he didn't trust just now, to find them. "Anyone want to come with me to help bring the horses back?"
OOC: Alexi would know the direction they went, but here's the Survival roll is you need it. Survival d20+9=25! that ought to be good enough for a while.
Garret Goodbarrel [AC:27/27/19 HP:36/44 Ki:8/9] d20+15=32 ; Tuesday February 15th, 2011 5:57:55 PM
As the worms fall and the earth trembles, Garret turns, spreads his feet, and rides the rolling ground (reflex 32). He looks around for a moment, expecting the land to jump back up at any minute. As Alexi heads for his horse, Garret says, "Does any know more about these things? Will this land come back and attack us again soon?" When Alexi starts after the horses, moving quickly, Garret takes off at a run to help gather them.
Zeph Pathfinder HP 58/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+11=14 Tuesday February 15th, 2011 11:28:41 PM
(Cayzle, the attack roll was the 22 I rolled up there. Sorry, I failed to mention it.)
Zeph tries to keep himself balanced as the ground rumbles in anger.
"I guess we arose anger in the land. What kind of blight could smell so bad?" he says. Then, Alexi shouts for help with the horses, Zeph hops on one that did NOT flee, next to Lobo and Alexi and begins riding to catch them with the warrior, "We must hurry and round up the loose ones!" Ride check to spur =14, ouch!
DM Cayzle - Extra Thursday February 17th, 2011 7:55:35 AM
Sorry for the delay, friends. DM post a-coming.
Galin HP 64/74 AC 27 Thursday February 17th, 2011 9:23:02 AM
checking in...
Galin HP 64/74 AC 27 3d6=11 ; Thursday February 17th, 2011 10:55:31 AM
Galin sits on Avis swinging his feet like a little kid in a church with a smile on his face as the group reassembles When everyone is close to him if needed Galin will channel energy to heal the group (hp 11)
Garret Goodbarrel [AC:27/27/19 HP:36/44 Ki:8/9] Thursday February 17th, 2011 1:10:15 PM
Garret continues to run after the horses as fast as his legs can carry him.
DM Cayzle - Extra Thursday February 17th, 2011 1:24:31 PM
Galin looks to see if anyone needs healing. Keela also checks on the status of her friends.
Alexi, Garret, and Zeph head off to find the runaway horses.
Led by Alexi's superb tracking, the horses are quickly rounded up and brought back. It takes maybe 30 minutes.
Galin heals those left behind for 11 hp to himself, Keela, Jet, and Charek.
The stench is slowly fading away.
Galin, Keela, Charek, and Jet (those left behind), please make perception checks. Charek, you get a +2 on the roll. If you can hit a DC25, then Highlight to display spoiler: {You notice some shiny rocks among the earthen wreckage of the dirtmen.}
Jet Stormway HP:68/68, posted from time to time by kindly DM Cayzle d20+14=30 ; Thursday February 17th, 2011 1:29:58 PM
Jet is exactly healed to max by Galin. "Many thanks," he says to the halfling.
Jet's perception: a sweet 30! He calls out, "What are these shiny rocks on top of the dirtmen mounds?"
Actions: Inspire Courage - +1 morale bonus on all charm and fear effects, and a +1 competance bonus to attack and damge rolls
Keela Thursday February 17th, 2011 4:26:11 PM
Keela waits patiently for the horses to be found and brought back, and helps tether the ones that have been located.
She does not see the shiny rocks, but she also has a Detect Magic available if one is needed.
When everyone is gathered once more, she says, "I don't have many spells left, but I think we need to get away from this place."
Garret Goodbarrel [AC:27/27/19 HP:36/44 Ki:8/9] Thursday February 17th, 2011 4:46:00 PM
As Garret returns with the horses, he hears Jet cry out. "What? The rocks are magical? Where?" He takes a fighting stance, expecting the earth to belch forth another attack.
Alexi (AC: 13/13, HP:67/74) Lobo (AC: 20, HP:36/36) Thursday February 17th, 2011 11:12:25 PM
Alexi is very pleased with himself as he tracks and rounds up the horses. Well, they weren't trying to hide their tracks when they bolted, so he tried not to be too boastful when they returned.
With new of the magical stones spreading, it was hard to stay focused on checking the horses, but he needed to be sure none had injured themselves, so he busies himself checking their hooves, flanks, and what-nots.
Garret Goodbarrel [AC:27/27/19 HP:36/44 Ki:8/9] Friday February 18th, 2011 11:36:43 AM
When the magical rocks don't jump up and start attacking, Garret relaxes a little and moves closer to examine the rocks, still being cautious.
DM Cayzle! AND OHMYGOSH! Friday February 18th, 2011 1:40:06 PM EDIT: Sorry sorry! I just realized that this DM post has been up since Friday afternoon without the "DM Cayzle" header it should have had. Sorry for any confusion! This IS the Friday DM Post (such as it is).
==========
There are four shiny smooth grey rocks. They look like polished black marbles, tapered at one end like falling tear drops.
The horse gatherers return successfully.
Keela suggests leaving this foul place.
[OOC: Do feel free to move the plot along ... or I can!]
Garret Goodbarrel [AC:27/27/19 HP:36/44 Ki:8/9] Friday February 18th, 2011 2:33:01 PM
Garret looks at the small rocks. As he ponders them, his hand goes to the tear of Eberyon in his hair and he wonders if they are similar...
He looks up at the sky and nods to Keela, "Indeed, we should leave this place immediately. Let us continue along our journey, hopefully without finding more places like this."
Garret gathers his few things, places them in his belt pack and waits for the others to pack up and prepare to move out again.
Keela Friday February 18th, 2011 5:16:28 PM
Keela dismisses her Rope Trick and Alarm spells, gathers her things, and saddles Daisy.
"Can Avis fly now?" she asks, "or does she need to rest for a bit longer? We could probably figure out some way of carrying her."
Alexi (AC: 25/22, HP:67/74) Lobo (AC: 20, HP:36/36) Friday February 18th, 2011 11:08:36 PM
After insuring the horses are fine, Alexi dons his armor, as it looks like they are fixin' to bug out.
"Well, we didn't get a proper rest, but if we are all set on leaving this place, then let's go."
Eagles and Humans
DM Cayzle - The Trip South Monday February 21st, 2011 8:23:48 AM
DM OOC: I know most people have not posted, but my opportunities to post have gotten a little more limited lately. So here is the DM Post for Monday morning.
Garret looks from the polished magic rocks to his own Tear of Eberyon and back. They do seem very similar.
[OOC: You guys realize that in Pathfinder, you can ID magic items with a Spellcraft check and a Detect Magic spell? "Identify the properties of a magic item using detect magic: DC(15 + item's caster level)". An Identify spell is not needed, though it can replace the Detect Magic and gives a big bonus to the check.]
It is still the middle of the night, so Avis cannot fly yet, but the craft does float and can be towed.
The party decides it is too foul and maybe dangerous to stay here. Keela helps break camp. Alexi lends a hand.
The party moves off, to the south. Without a full rest, and still a little wounded, the party is in no shape for another fight. Fortunately, no dangers present themselves, other than the days-old tracks of a big hunting cat, maybe a tiger, that you notice on the trip south and southwest.
The lands west and northwest of Bryn Baraz are infertile, blighted, and dry. But now you have swung wide around Bryn Baraz, and are moving into the lands south of the mining settlement. The terrain grows friendlier, the grasses, greener. This land you know, having travelled it before (aside from Galin, who game from who-knows-what direction in the dark mines of Al Mathir). You know you have a long journey across rolling gentle hills and plains traveling south to the Crying Woods. A few days pass without event.
Keela Monday February 21st, 2011 11:41:04 AM
Keela spends several tense hours while the group travels that night. If they are attacked, it will go badly.
Luckily, that doesn't happen, and over the next few days she falls back into her typical routing. The Rope Trick is available every night for those who want it, and the Alarm spell helps protect the camp. She tends to Daisy, and helps with the other horses, the way Alexi showed her.
Jet Stormway (AC: 16/15 no dex, HP:63/68 Inspire Courage +1, Prayer +1) d20+11=27 ; Monday February 21st, 2011 12:20:28 PM
"At least we know, whatever we just killed, is the predator in this area. I say we stay here and sleep, instead of moving on fatigued to fight something else! Obviously, this area is somehow awakened and I want to go to sleep."
Spellcraft with Detect Magic: 27
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday February 21st, 2011 12:25:37 PM
Garret moves along carefully as the group heads away from the spoiled land. The poisoned land appears to disturb him as the group moves along. When they reach the clear lands and the grasses, Garret's spirits quickly lift and he wanders about more through the grass and the trees as the group continues their journey. He looks up at Avis often, waving, as they continue along. He is clearly at home in the rolling hills.
Jet Stormway (AC: 16/15 no dex, HP:63/68 Inspire Courage +1, Prayer +1) Monday February 21st, 2011 12:53:59 PM
"Very well."
Jet crawls into the cargo hold of Avis and goes back to sleep while the group wants to travel on.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday February 21st, 2011 9:31:42 PM
Alexi helps 'hitch' up Avis then takes pen to parchment and makes a notation on his map "Fought smelly Earth Creatures and Wad of Worms here", the mark on the map more of a guess than an exact location. Mounted on Lobo, lance ready, he takes up a position in front.
Entering the more lush grasslands, Alexi sighs with some relief that now the hoses will have plenty to eat. They were getting a bit lean, and a weak hungry warhorse can't fight very well. But also he remembers the dangers of the area.
"Folks, we are entering Ambush Drake territory, if there are any more. So keep your eyes peeled for a dragon-like lizard that lives up to its name, Ambush Drake."
Zeph Pathfinder HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Monday February 21st, 2011 11:23:45 PM
Zeph volunteers to "steer" Avis as the horses tow it.
But in truth, he will be studying his spellbook.
Sorry for the short post. I have a presentation in the morning and I think my stress is going to kill me if I don't do well tomorow.
DM Cayzle - Ugh! Tuesday February 22nd, 2011 7:22:19 AM
Sorry, 8:30 am meeting at work means the DM post will come in the early afternoon!
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+16=24 ; Tuesday February 22nd, 2011 11:40:02 AM
Garret starts watching around much closer when Alexi mentions the Ambush Drake. While he looks around he asks, "Ambush Drake? That's nothing something I've seen before. But I've heard of drakes before -- most of those I've heard of breathe fire. Is that the sort of drake that might appear here?" Garret looks around for burn marks and scorched earth.
Perception: 24
Galin HP 64/74 AC 27 Tuesday February 22nd, 2011 1:49:10 PM
Galin will follow the group in a daze looking at all the new sights and smells to him as they walk
DM Cayzle - Something on the Horizon Tuesday February 22nd, 2011 2:12:49 PM
Keela practices her homely arts, keeping everyone together safe and sound.
Jet identifies the four stones as Eberyon's Tears indeed -- two are goblin-bane and two are lizardfolk-bane! The campaigner demonstrates that he knows the value of grabbing 40 winks when he can.
Garret enjoys the growing greenery, as does Galin. It is still a hard land, still recovering from ancient catastrophe, but a living one at least, and not blighted. To Galin, the freedom and open spaces and vegetation are truly remarkable.
Zeph studies as the group heads south.
Alexi worries aloud about drakes and even manages to get Garret on alert ... but there are no signs of danger.
In fact, a few days after the blight-battle, you spy a lone individual approaching from the south.
[OOC: This is our newest player character. Please welcome Andrew, a talented writer. I will let him describe his character and name, if he so chooses. Please give him a Woldian welcome!]
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday February 22nd, 2011 2:26:56 PM
Garret spots the lone being from a distance. As they continue walking, Garret says to Alexi, "That's not one of your ambush drake things, is it? Because it sure doesn't look very dangerous."
Jet Stormway (AC: 16/15 no dex, HP:63/68 Inspire Courage +1, Prayer +1) Tuesday February 22nd, 2011 2:30:30 PM Greetings Andrew and welcome to the group. I will apologize in advance for Jets rough nature. He doesn't mean to be mean, he's just an arrogant jerk. :)
After getting some decent sleep, he will go over his plans to perform the proper changes to to Avis, allowing it to hold more people or cargo.
Off in the distance, someone is seen. A single creature in a dangerous land. He wonders aloud to the others, "I suppose, it is either they that will be asking for directions or us."
He casts a quick spell before the lone individual gets closer, an Augury spell.
"What will this encounter bring?"
Cast Augury
Lehn Dorr d8=7 ; d100=34 ; d8=4 ; d6=5 ; d12=8 ; d12=6 ; d12=9 ; d12=8 ; d3=3 ; Tuesday February 22nd, 2011 5:08:06 PM
The lone figure makes its way along the road; swaths of green, grey and brown cloth covering portions of his body, evoking a sense of green and health in contrast the the lands that surround, despite its growing health. A simple hood masked its features but soon, as it drew closer, the shadow it cast was much less a factor of deception than it was of utility. The only weapon apparent is the long spear strapped to the figure's back but it made no motion to draw it.
The figure slows at the two parties close distance. it raised a hand and pushed down the hood revealing dark brown eyes, a handsome, if tired face, and a bright, welcoming smile. "Well met, travelers," he called. He held himself cautious, but not aggressive, as if used to encountering trouble on the road.
[OOC: Hmmm. For links in the name, is it simple html code? Same for italics and the like in the body? Also, apologies for any tense confusion, I'm used to writing in past rather than present.]
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday February 22nd, 2011 6:22:10 PM
Garret nods as Jet casts the spell and quickly moves forward to greet the newcomer, seeing no ill intent. "Hello, I am Garret Goodbarrel of the Windbourne Hills. These are wild places to be traveling alone, are they not?"
DM Cayzle - extra Tuesday February 22nd, 2011 6:48:29 PM
The format for links, in headers or text, is
{link href="URL"}Here is the click-text.{/link}
Except replace { and } with [ and ]
And URL with the actual URL, of course!
Keela Tuesday February 22nd, 2011 7:02:10 PM
Keela hangs back and lets the others approach the stranger. When he offers no immediate threat to the group, she introduces herself.
"Keela Larch. I'm pleased to meet you."
(Keela is a human woman in her 20s, on the tall side, with dark hair and brown eyes. She wears a servicible gray skirt, divided for riding, and a blue cotton blouse, simple but well-made. She wears no armor and carries no weapons, although there is a wand tucked into her belt. She rides Daisy, a retired plow-horse.)
An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks. He is seldom without his sling, either in his hand or on his belt. On his back is a small backpack, clearly far from full.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday February 22nd, 2011 9:50:34 PM
Alexi gets excited at the opportunity to tell Garret all about their battle with two Ambush Drakes. He describes them in great detail, large lizard brutes with underdeveloped wings, able to fly but awkwardly. Their breath weapon was a gas that ssssslllllloooooowwwwweeeeed one down. Their bite and claws were the worse though.
Alexi takes his Ambush Drake Claw necklace off and shows it to him. "See these claws? They are from the largest of the two. They were a mated pair. They had already killed a couple scouts from Bryn Baraz and some Ahote warriors too!"
Alexi goes on to describe more ot the battle and how each one helped and how Beren, Caelnin, and Anrete went chasing after the female one as it tried to get away. "Anrete wanted to cook some steaks from one but no one was willing to eat any of it so we just burned the carcasses. I kept these as a trophy, and Istaqa, the Ahote shaman has enchanted them."
Charek AC 22/TAC14/FFAC18; HP 68/73 d20+8=20 ; Tuesday February 22nd, 2011 9:51:20 PM
Grateful for the bit of healing, The very scarred blackhaired dwarf still looks uncomfortable astride his horse, its almost as if he would rather be eating fire than riding. his large ax across his shoulders suggests his martial status, just as his plaited goatee and mustache show that he cant grow hair on parts of his face. Having totally missed the shiny rocks in the ground he is quite curious about them and askes to take a closer look at them to see what natural properties they might have or if they are totally fabricated.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday February 22nd, 2011 10:12:32 PM
OOC: Alexi has often wondered why Keela doesn't just wear trousers as it would be easier to ride in them than a skirt, but he's not complaining at all about the split skirt. :)
IC: Alexi belts out a laugh at Garret's question. "Hardly! Not going to be successful at ambushing anyone with those brite colors! Well, not out here anyway. And it's a two-legged thing at that!"
Alexi keeps his lance ready as the stranger aproaches. Had it been an Ahote, they'd not see him until they were right upon him. But after all they'd been through in getting the caravan to Bryn Baraz, a lone person out here in these dangerous lands could be anything but a lone warrior alone in these dangerous lands.
While the others greet the stranger, Alexi takes Lobo around the perimeter about 50 yards out to make sure the stranger is truely alone. Then returns.
Alexi sits atop an armored warhorse that appears to move quite easily despite the weight it is carrying. Alexi himself is decked out in full plate armor and carries a shield and lance. Strapped about his body are other weapons, sword, flail, hand axe, dagger, bow. He rides his horse as if he was born in the saddle.
Alexi greets the newcomer, "Hi, I'm Alexi, from Bryn Baraz. Just passing through?"
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Wednesday February 23rd, 2011 2:42:46 AM
As Zeph listens to Alexi's rendition of a fight with Ambush Drakes in amusement, Zeph takes notice of the approaching person.
He jumps down from Avis to greet the traveler.
"Hello. Strange indeed to be here alone. My name is Zeph Illidian from the Culverwood, and who might you be, sir?"
Zeph is a medium-built Elf, with green eyes, tanned skin, and rather long black hair, falling to the sides of his face. He wears no armor, but does have a long ninja-sword-like-curveblade on his back, a whip at his belt, and a spell component pouch. His clothes are dark and his gloves, belt, and boots are well made from fine leather.
Galin Burfoot HP 74/74 AC 27 Wednesday February 23rd, 2011 8:59:07 AM
Galin is enthralled by Alexi story about the drakes and is all ears, He can hardly believe that there are creature in the wold that are like that but then he thinks to himself he was a slave to a bunch or over sized Geckos. When Alexi showed the necklace he asks to see it.
When they see the lone traveler Galin leaving his helmet and shield on the deck will also drop off Avis with a loud clank and his metal armor hits the ground.
He will walk over but say nothing to the stranger just yet until he hear what he has to say and or what his reactions are.
Galins stands a formidable 4'5" tall with long Black Hair tied In Warriors Knot. He has one eye that is milk white , while the other is stone black. Current;y dresses in full Mithril plate mail ( with out helm or shield) the front of it has a circle with two triangles etched into it (Symbol of Domi) his belt hangs a hammer with several pouches and bags.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday February 23rd, 2011 11:25:34 AM
Garret also listens in close detail to Alexi's description of the battle with the drakes. Every now and then he glances up, expecting to see some flying down at them from the sky. He smiles when he sees the necklace and the claws. When Alexi finishes, Garret says, "I am quite impressed. In a way, I am sorry I missed such an exciting battle."
Lehn Dorr d100=60 ; d100=99 ; Wednesday February 23rd, 2011 11:32:08 AM
The man noted the hesitance and caution of the travelers, which was to be expected on a road out in the wilderness such as this. Still, though, he was glad to see people. "I am Lehn Dorr," he said, "And it's good to see travelers using the road -- but I recommend caution." He turned his eyes to look out through the wilderness. "The land is recovering, but not yet whole..." he trailed off then, catching himself, looked back to the party. "Where are you all headed?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday February 23rd, 2011 4:18:13 PM
When Lehn mentions the land, Garret laughs out loud, "Recovering land? Oh, you mean like when the land itself rises up an attacks? When the ground starts sucking you down, stabbing you, and forming blobs to attack? Oh, we know all about that! A couple days ago were were attacked by the very land upon which we are walking."
Jet Stormway (AC: 16/15 no dex, HP:63/68 Inspire Courage +1, Prayer +1) Wednesday February 23rd, 2011 4:30:18 PM
The large half elf named Jet stands well over six feet and carries a barrel chest with a waist just as wide. His long hair and beard are very similar, long, thick and curly. His chain shirt is seen to be covered by a tabard, representing all of the Woldian gods, even the gods of Testing. On his back, besides a backpack and a quiver of javelins is a large, two handed Falchion. It's beauty surpasses that of even a masterwork weapon.
Whatever the outcome of the spell, Jet plays it cool with the newcomer. He knows, his spell has a chance of failure and uses it only as a guide line. Also, his words can be harsh, when he does not think to use his diplomacy skills, so he lets the others form an opinion before Jet forms one himself.
DM Cayzle - A chance meeting, as they say. d100=15 ; Wednesday February 23rd, 2011 4:48:36 PM
Before you encounter the stranger, Charek takes a look at the magic stones. They are clearly Eberyon's Tears, likely the kind created spontaneously by Mother Wold, or maybe by fairies and placed int eh Wold, tales disagree. But Charek guesses that these stones have touched no living hand before you took them from the dirtmen. Two are lizard-banes, and two are goblin-banes. Maybe that suggests something about the kinds of enemies Mother Wold expects to find here-abouts.
Garret spies something a-coming from far off. He asks Alexi if it could be one of those Ambush Drakes he has heard about. Alexi responds eagerly, glad to again tell the tale of the amazing monster he faced long ago. Well, it seems like long ago, anyway, but surely it was just a year or so ago. Anyway, after some conversation, it seems clear that the coming encounter is not with a drake.
But Jet figures it is better to take no chances. He casts an Augury, and the unambiguous answer is that the encounter will lead to a positive outcome.
A short time later, you are in hailing distance, and then conversation distance, from a stranger. Garret, Keela, and Zeph offer introductions. Jet, Charek, and Galin are quiet yet.
Alexi makes sure that the stranger is alone -- and so it would seem. Finally Alexi introduces himself as well.
The stranger introduces himself as Lehn, and makes some small talk. He asks where you are headed.
As he speaks, you might note that some of Lehn's facial features, and the way he pronounces this word, or that one, remind you of the Ahote. They tend to dress more drably, however.
No one has yet offered the tale behind their presence here on these dry grasslands, met for good or for ill in the middle of nowhere at all.
Keela Wednesday February 23rd, 2011 7:49:02 PM
Keela makes no reply to the man calling himself Lehn. A lone traveller in this part of the Wold is unusual, to say the least. Instead, she watches and waits.
(OOC: Hate to rain on Alexi's parade, but the divided skirt I had in mind looks more like this.)
DM Cayzle - Conversation with a Newcomer Thursday February 24th, 2011 7:30:40 AM
OOC: I'm really sorry to do this to you, friends. Ideally the DM Post should not come after just one player has posted, and you should all have time to respond. But work is a killer and this may be my only time today to post. Apologies!
So far both Lehn and the people he has met have held their cards close to their chests. Why are you here? What do you look for? Where are you going? So far no one has said. What will break this stalemate?
A note to Lehn: One detail that has not yet been mentioned ... these people have a cart with no wheels. It just floats above the ground, levitating two or three feet up. It is pulled by a horse or two, using jury-rigged tack. Galin had been riding on it, and hopped off with a clank just now (see above).
As you speak together, you might see some speck far off and high up in the sky. You might not even have noticed except that you have been watching the skies on general principles.
All PCs may make a Perception Check DC20, and if you make it, then Please Highlight to display spoiler: {Eagles!}
If you make a Perception Check DC25, then Please Highlight to display spoiler: {Giant Eagles!}
Special to Lehn ONLY if he makes the second perception check or if someone else does so and relates what he or she sees ... Please Highlight to display spoiler: {You are well aware that giant eagles are in this area. They fly over from the mountains far to the west to hunt around here ... seeking the same herd animals (gazelle, some buffalo, some elk, deer, and moose) that your people hunt. Because you are in competition, you are rivals, often enemies, and often come to warfare.}
And, of course, please continue your conversation.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+18=31 ; Thursday February 24th, 2011 8:11:56 AM
The only question Jet has for the newcomer is, "When was the last time you saw a tavern and where was it?"
Jet looks up and sees something. His eyes get wide and his mouth waters as he wipes his face with his huge hand, then looks to the group, "Alright, here it is for you. We are at war with a race of intelligent lizards that have both warriors and fingerbenders in their midst, as well as other classes we might not have run into yet. If you want to remain safe, this group is likely the one thing you want to avoid, however, if you have a good spirit, hate slavery and don't mind killing things that need killing, then climb on board Avis and lets go!"
Jet looks up to the sky again. "I want to capture me one of those Giant Eagles and train it to be ridden! Zeph, you flying this thing? Get in the seat!"
Jet hurries the group along with the encounter. He seems eager to train something again and is getting a bit anse just roaming around in nowhere.
Perception: 31
Lehn Dorr 2d20+16=33 ; d20+16=35 ; d20+16=31 ; Thursday February 24th, 2011 12:45:21 PM
Lehn watched the sky, pensive as the shapes took form. He blinked when Jet announced his intentions. "Giant Eagles," he said slowly, "Aren't simply creatures to be tamed like your horses. They are far more cunning and dangerous than many give them credit for. Indeed, some of my people have fallen to them" He let out a long breath, eyeing Jet and the rest of the travelers.
If they were going to be in these lands that he was familiar with with such a strange flying contraption with the excitability of a young child - he shook his head at Jet's exclamation - he might as well go with them for a time to ensure they came to no harm... or didn't harm something that didn't need harming.
"If you'll have me, I'll go with you for a time. I have been sent on my own to survey the lands and the creatures."
(Perception: 35, 31; sorry about that first roll, still getting used to the posting system)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+16=27 ; Thursday February 24th, 2011 1:05:35 PM
Garret smiles again at Jet's impatience. He says to Lehn, "That there is Jet." Garret moves a little closer before he continues, "He's a little rough around the edges at times, don't mind him."
"Indeed, these are dangerous lands, and we're on a quest to try and slow down these lizardmen from taking over this part of the Wold. If you're not busy, and as our friend Jet has mentioned, if you hate slavery and evil, we'd be glad to have you join with us."
When Jet mentions the Eagle, Garret looks up and spots the giant eagle as well. He quickly looks down and around the area for potential areas of cover. He says, "I sure hope that giant eagle isn't on the side of the spoiled lands back there."
OOC: Perception: 27 An early DM post sure beats NO DM post!!!
Cayzle comments: Oh Snap!
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday February 24th, 2011 1:09:58 PM
OOC: Oops, sorry, your post got in there as I was typing mine.
Garret says, "Oh, we'd be glad for you to join in with us -- but know that these are indeed dangerous lands, though I'm sure you know that, and we seem to find trouble and danger everywhere we go."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday February 24th, 2011 2:19:50 PM
"An animal is an animal. If it can't be trained, then I will drink to it's health, but I am guessing, one of those trained will fetch a pretty copper or three!"
"So no taverns where you are from eh? Can someone please explain to me again why we are out here in the middle of nowhere!!! It can't be for the pay!"
Jet looks down at Garret, "Don't apologize or make excuses for me. What some consider rough edges, I consider, serrated ."
Galin Burfoot HP 74/74 AC 27 d20=17 ; Thursday February 24th, 2011 2:54:09 PM
Galin just laughs at both Jet and Garrett bantering back and forth. He will introduce himself to the new comer with a nod but says nothing. Since there is no threat he will climb back up onto Avis and go back to looking at the greenery "Jet if we can capture a few and train them we could all be flying around," he says with a chuckle.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday February 24th, 2011 4:38:27 PM
'I doubt the gods would allow us that kind of versatility. If they see us getting around easy, the Gods Of Testing would do something to test us. It's best I just keep one for myself", he says in jest, but he knows, creatures like that are not only valuable, but also very noticable. It would be better to train it and sell it.
He laments for a long time about Bantom. Trained him how to fight and often wrestled with the large creature. His best friend is gone and now, he relies on others with two legs instead of four.
He supposes, everything happens for a reason, but next time, he won't let a druid cast a spell on his best friend.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday February 24th, 2011 5:38:11 PM
When Galin jumps back into Avis, Garret looks back up at the giant eagles and says, "Galin, I sure hope they do not think you are a flying afternoon snack for them."
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+13=24 Thursday February 24th, 2011 6:38:55 PM
Zeph looks up at the eagles that everyone is talking about, "Quite frankly if they leave us alone, I'm all up for leaving them alone...." (Perception =24)
Then Zeph thinks about what the Eagles could have possibly seen in these lands over the past few weeks and says, "Can you speak with animals sir Lehn? Such a skill would help us greatly as these beasts seem to be masters of this environment."
Keela d20+2=10 ; Thursday February 24th, 2011 8:54:09 PM
Keela looks at the sky, and then at Jet. She doesn't see the eagle, but she never seems able to see these things.
"Jet, I'm sure a trained eagle would be very nice, but we're on a mission," she says.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20+2=13 ; Thursday February 24th, 2011 10:49:30 PM
OOC: sorry about the missed post yesterday, just got too busy. Keela that split skirt looks more like pants. hm..., maybe that's how pants got started... :)
Perc d20+2=13
"If it isnt' in one of those floating ball things, or flying like Avis, I'm not really interested. A giant eagle you say? I'd rather try taming and training a young one. Those adults can turn on you and eat you instead," Alexi grins.
Keela reminds Jet of our mission. "Looks like we've been out in the sun too long. And Jet's been dry too long." He turns to Lehn, "Yes, we are on a mission. Long story. But what brings you out to this desolate place?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday February 25th, 2011 12:35:57 AM
"OH, really, what is our mission again? To find a lizard exiled from lizards to help with the BLAH, BLAH, BLAH!"
Jet, looks around a bit, "I suggest you all throw a dog a bone once in awhile, lest it bite you."
DM Cayzle - Southward Ho! Friday February 25th, 2011 7:40:54 AM
Jet lays it out straight for Lehn, and invites him into the group. When he sees the eagles, he considers them covetously.
Lehn is a little skeptical about Jet's chances for taming a giant eagle. He agrees to join the group, though maybe more because they seem to need minding.
Garret tres to create a smooth welcome for Lehn. He wonders if the eagles come from the Blighted area they have passed through.
Galin laughs at the banter and ponders training a few eagles for aerial duty. Jet says, in essence, we should be so lucky.
Zeph thinks the group should leave the eagles alone. He asks Lehn, maybe intuiting something about the newcomer, if he can talk with animals.
Keela, with what may be a bit of a "boys and their toys" attitude, tries to keep the group focussed on their mission.
Alexi agrees with Galin and Jet, and imagines a flying eagle of his own. He asks Lehn his business in these parts.
Meanwhile, at Keela's urging, the party continues its trip southwards. The giant eagles, miles away when first you saw them, precede you into the south. You do note signs, tracks, and plops, that suggest a large mass of herd beasts have been through here recently. If you can make a DC15 Know Nature check, then Please Highlight to display spoiler: {Bison}. The day passes uneventfully, and night falls.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+3=20 ; Friday February 25th, 2011 8:04:42 AM
Jet just happens to know a little bit about everything, but since it seems the group is unwiling to help him with his profession, he doesn't really help them with much information any more.
His lack of civilization, of any type, is wearing on him pretty badly and his surly attitude will likely only get worse.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday February 25th, 2011 11:43:58 AM
As the group continues along, Garret tries to cheer Jet up, "You know, I'm sure there will be some taverns coming up. Maybe not right around the next bend, but surely no one could live without ale, a fire, and a good song with a roof forever, right?"
Lehn Dorr d20+11=18 ; Friday February 25th, 2011 1:18:56 PM
"I know men who have gone lifetimes without ale or a roof," Lehn said, helpfully. "They lived to be very old and had many, many children -- before they were old, mind." He glanced over at Jet, "Do not despair. There are other things that bring joy to life." He rubbed his hands quickly. "Speaking of fire. Shall we stop for the night?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday February 25th, 2011 1:37:12 PM
Jet just scowls at the so called wisdom of Lehn. Not really agreeing with it, he lets it go for now. Maybe once Jet actually shows him the inside of a tavern and has a lass on his lap, he may consider another lifestyle?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday February 25th, 2011 11:01:12 PM
Alexi simply chuckles inside at Jet's withdrawals of Ma Belle's extablishment.
"What he really needs is Fatine. Without her, this man is just a blabbering blundering blob."
OOC: ok, only Jet, Alexi and Keela know of Ma Belle's and Fatine, but they are good conversational pieces if one cares to ask.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+5=6 ; Saturday February 26th, 2011 2:02:41 AM
(Untrained Knowledge nature = 6. nat 1. Doh!)
Zeph stairs blankly at the ground from on top his horse... and feels his stomach rumble. Anyone else feel like steak?
Keela d20+14=31 ; Sunday February 27th, 2011 12:10:20 AM
"Bison," Keela says idly as she looks down at the tracks. "If that really was a giant eagle, it's probably having a couple of them for lunch."
She frowns a little a Jet's outbursts, but wisely refrains from saying anything.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Sunday February 27th, 2011 10:52:44 AM
Jet looks sharply at Alexi and slaps his armored hide with the back of a gauntlet mailed hand and laughs, "She would have been a wild one to tame for sure, but no, we never got around to that. She was more interested in herbs and animals."
Jet gets out a skin of wine, says a prayer to the gods to ensure some type of fruitful day, be upon the group and spills a bit of drink on the ground in a ceremony that is familiar to those that know the unique priest, then he takes a large swig himself, before sharing with the others, his blessings for all.
Galin Burfoot HP 74/74 AC 27 d20=20 ; Monday February 28th, 2011 7:59:20 AM
Galin replys Zeph " I am always up for some food, at least so long as its not gruel " He will take a good long chug from Jet wine skin with a "thanks" and a smile and starts looking for some fire wood that is usable. (survival check nat 20 )
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday February 28th, 2011 11:55:44 AM
Zeph mentions steak and Keela mentions bison... and Garret's stomach rumbles loudly. "You know," he says, looking around, "I could go so a whole Bison cooked over a large fire all day right now..."
He absentmindedly takes a sip from Jet's wineskin as he continues to watch the sky for attacking eagles and the ground for wandering bison who need to be eaten. Then he thinks more about what Keela said and says, "Hey, if we see a bison at the same time an eagle spots one, who gets to eat it?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday February 28th, 2011 11:57:09 AM
Alexi takes Jet's jib in stride. "Some would say you are sort of an animal. Some would say. HA! Specially one with large brown eyes, long smooth plait of brown hair, skin a creamy color, cheeks a pretty pink, with a habbit of coquettishly lowering her eyelashes at you, eh?"
OOC: for those not familiar with Bryn Baraz, this was one of Ma Belle's ladies.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday February 28th, 2011 12:13:27 PM
"I might be feral, but at least I am civilized."
DM Cayzle - Hunters and Hunted Monday February 28th, 2011 4:29:19 PM
DM OOC: It was early afternoon when you saw the first signs of great herds of beasts.
There is good natured joking and teasing as some contemplate their long stay away from civilized amenities. Zeph would simply like some grilled meat -- he seems to be suggesting that a hunt would be a good idea.
A short trip further along your route brings you to the realization that others are hungry for steak too. You smell a whiff of fire. You see the dust and hear the roar -- muted only because of distance -- of a stampede. You see giant eagles overhead.
You are currently a mile or two from the action. You can see mounted humans riding on the outskirts of the huge herd of bison. You can see the eagles circling overhead. And of course, the bison.
So far, you seem to be unobserved.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday February 28th, 2011 11:08:54 PM
Alexi observes the action, specifically, which direction it is going. (OOC: a few moments observation should be easy enough to give hiim a clue). His mouth waters at the thought of real steak for a change.
"Well, bison steak beats Ambush Drake steak," he blurts. "Never heard of any Ahote having giant eagles as pets or mounts, but you never know. Or the eagles could just be in on the hunt as much as the riders, taking advantage of the confusion for an easy snack."
"Let's hope they are 'friendlies'."
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+13=31 ; d20+9=20 ; Tuesday March 1st, 2011 12:19:09 AM
(Perception =31, Sense motive =20)
Zeph watches the happenings and tries to get a feel for whom is attacking whom.
Zeph thinks, If the eagles are eating humans, maybe its not so cool. But if both are picking off bison, then that's ok I guess, though a little unfair for the herbivores.
Then Zeph speaks up, Well. What say you we ride a little closer and see what the hubbub is all about?
Galin Burfoot HP 74/74 AC 27 Tuesday March 1st, 2011 7:47:28 AM
Galin replys as his tummy rumbles " smells like a good idea and sound like one too"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday March 1st, 2011 9:42:56 AM
Jet doesn't like the idea very much. Interrupting a peoples hunt, a hunt they may rely upon for food for their famlies, is never a good idea. Jet wouldn't interrupt any other creature that was in the process. Yet saying something would just get him nowhere with the others so he just whistles and goes along with the group asking Lehn, "You know who these people are?"
Lehn Dorr d20+16=29 ; d20+7=25 ; Tuesday March 1st, 2011 11:02:37 AM
Lehn glanced at Jet, then back at the scene before them. "This may not be good. If they are my people hunting, it wouldn't be the first time that my people and the eagles have competed over the same resource. If that is the case... Still, I am unfamiliar with those who might use giant eagles as hunting companions in these lands."
(Perception = 29; Sense Motive = 25)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday March 1st, 2011 12:22:15 PM
"Let's head on down and see if we can get us some food as well. Hopefully they're both just hunting the bison. Keep an eye out -- the bison might belong to the people or the eagles. We may end up having to pick sides."
Keela Tuesday March 1st, 2011 12:43:46 PM
"But...." Keela is bewildered. Perhaps her companions know something she doesn't. "But...but, that's a stampede! Hundreds of bison, each weighing about a thousand pounds, running at top speed. We don't know which way they're going to go. It's dangerous to be anywhere near that," and she gestures toward the dust cloud.
After a moment, she adds, "Although I suppose we could send Avis over to take a look. But the horses should stay here."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday March 1st, 2011 6:25:34 PM
Alexi looks on, waiting to determine which direction the hunt is heading. "I don't see any point in all of us going down and getting in the way. A couple of you swifter riders should go to get a closer look at who those hunters are. Then, if things look amicable, we can organize a hunt of our own. But let's see who they are first, an Ahote clan, some of Lehn's people, or some other people of these plains, and see if we can be-friend them."
Alexi looks on longinly, anxious to try his mettle at bringing such a huge beast with some arrows. He watches as best he can, at their distance, how the others are doing it.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Wednesday March 2nd, 2011 2:49:21 AM
Zeph is on his light horse, Shadow III, descendant of the original Shadow loaned from Lady Dulcet back in Jarlwolf. So 60 move on the reg.
"I volunteer to check it out. Though I will keep my distance and be discrete. Garret, Sir Lehn, accompany?"
Deciding spells....
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 2nd, 2011 9:27:53 AM
Well, if Zeph is going to ride, Jet will ask for the key to Avis, so he can fly it.
DM Cayzle - Excuses Wednesday March 2nd, 2011 10:30:03 AM
Very sorry for the delay, friends. Travelling on business. Crazy busy. I WILL get a DM Post up sometime today. Ugh.
Galin Burfoot HP 74/74 AC 27 Wednesday March 2nd, 2011 12:11:49 PM
OOC sorry guys Feeling under the weather and having issues thinking. If able can someone post for me today to keep story going
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday March 2nd, 2011 2:15:13 PM
Garret nods to Zeph and says, "Sure, let's head in and take a closer look."
Lehn Dorr Wednesday March 2nd, 2011 5:20:03 PM
Lehn nodded slowly to Zeph's invitation. "I'll join you."
DM Cayzle - Creeping Closer Wednesday March 2nd, 2011 7:33:53 PM
Garret, Zeph, and Lehn move closer on horseback. Jet starts up Avis and flies overhead. You get to a hundred yards away. Out in the open, you are plainly visible. You can see that some humans on foot are holding torches on the far side of the herd, and the smoke is clearly spooking the large beasts. On the other side, more humans had positioned themselves to pick off bison that separate from the main herd as it runs by. But the giant eagles clearly do not like this plan. They are swooping over the herd, on the sides away from the fire, so that the bison are spooked from all sides. The outcome, for now, is a herd stunned into inaction.
You can see one eagle hovering about 60 feet above some mounted hunters. It is speaking in common. "GO AWAY! THESE ARE OUR BEASTS! YOU MAY NOT HAVE THEM!"
The humans are shouting back. "FLY TO YOUR MOUNTAINS OR ELSE WE WILL SHOOT YOU!" They have composite shortbows drawn. Some eagles are readied to dive down upon the humans.
Lehn, please Highlight to display spoiler: {These are your people, and it seems that yet again they are arguing with the eagles over hunting rights.}
Both groups pause when they realize that yet another group has arrived.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday March 2nd, 2011 11:09:56 PM
Alexi watches on, ready to move instantly if necessary. He can only guess at what's going on but he certainly notices that whatever is going on is not normal.
Keela Thursday March 3rd, 2011 2:01:18 AM
Keela looks at the vast herd. "How many bison can they possibly need?" she asks, puzzled. "Surely there's plenty for everyone?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=20 ; d20+15=26 ; Thursday March 3rd, 2011 2:30:52 AM Oh Jet, Jet, Jet......
So it seems, two groups of "people" are at war over food! Jet decides that the best course of action, is to give them a common enemy!! Yes! These two people hate each other? Really? Well, maybe they will have very second thoughts when Jet jumps out of Avis, letting it glide gently to the ground, as he tells them all, the herd belongs to him and they will be fodder for the folly, if they stick around to be tamed or defeated!!!!
However, his old mentors voice rings in his ears. There is a time to be yourself and then there is a time to help others. These are not always, in the same moment in time. Being yourself will never benefit all the gods.
So....
Instead of Jet jumping out of Avis, a fury of storms, which is his desire. Any confrontation, win or lose being desirable, being acceptable....
Instead he takes a different approach.
On a whim and without regard for the party leader, the most out spoken party member and from what is currently known, the bard of the group, will try to ease the tensions of everyone. Not that he is very good at it. He flies by them all, so that they can hear!
"Be not alarmed by the those that approach, for you are in desperate needs of a mediator! Clearly, there is a strong herd to sustain you all, but you fight against nature for different ends!"
As he continues his decent, he will look for those most prominent on either side and point them out as he speaks these words.
"Fight and die! Decrease your numbers and weaken your clans through unnecessary squabbling OR stand at a truce, for two sunsets and allow those indifferent to your past help you in your future! A much greater enemy comes from afar and all your strength together, will be needed!"
Jet floats down slowly from as high an altitude as would be possible for Avis to achieve with his "Fly" skill in the Versatile Performance category. Until he is dangerously low to the bison, where he glides along toward the ground and out of their way, if they wish to continue their conflict.
Versatile performance, Dance for Fly: 20 (I am not sure if Armor penalty applies here or not, so I will assume it does. +3 more if not. I am picturing the Honda shimmy, from the Chappel Show as an example, but whatever.. :)
Diplomacy:26
Galin Burfoot HP 74/74 AC 27 Thursday March 3rd, 2011 8:12:56 AM
Galin grabs his shield and helm " This does not look good" he thinks as he pops his helm on his head and then adjusts the straps on his shield but does not say anything
DM Cayzle - Jet-Speed Diplomacy! Thursday March 3rd, 2011 10:13:53 AM
[OOC: Posting now briefly as it may be my only chance today!]
Alexi and Galin are ready. Keela realizes that there is enough meat for all -- so why the disagreement?
Jet flies by, making quite a remarkable picture. That, combined with his strong words urging a truce seem to disrupt the conflict at hand between humans and eagles.
The shouting eagle calls out, "We will break from this hunt for talk if the humans will too!"
The human confers with another hunter next to him, dressed better than the others, then calls out, "Fine! This hunt is ruined now. We will truce to talk!"
The human in fine leathers shouts in a language that is very similar to that spoken by the Ahote. The humans break off and withdraw. So do the eagles.
In a short while, two eagles fly up to Jet. The human leader and his translator ride up to Garret, Zeph, and Lehn. In his native tongue, the chief addresses Lehn. "What is going on here?"
Lehn Dorr Thursday March 3rd, 2011 5:18:00 PM
Lehn lowered his head slightly for a moment in deference before he regarded the Chief and his translator. His eyes were hard, but not accusatory. "I was to ask you the same," he replied in his native tongue. "Again I see our people and the Eagles in conflict over these animals." He gestured to the herd animals. "Is there not another herd to hunt?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+5=18 ; Thursday March 3rd, 2011 5:47:56 PM
Garret watches as Jet takes over the confrontation. He cringes inside as Jet volunteers to be the mediator between these groups that look to have been battling one another for centuries, if not longer. As the eagles and the humans send their representatives, Garret tries to smile and be disarming as the humans walk up. He says, "Oh, hallo! I am called Garret. I'm sad that we're not to have some steak, but I'm sure there will be more later, there were quite a number of Bison there."
When the leader speaks in an unknown language to Lehn and Lehn responds, Garret takes a small step away from Lehn, unsure of how the eagles are going to take talking if they notice part of the "mediator" group is also one of the human tribe.
OOC: Diplomacy: 18
DM Cayzle - The Chief Answers Thursday March 3rd, 2011 6:18:17 PM
The Chief answers in his native tongue. If you understand Ahote, or BOTH Elven and Common (the languages from which Ahote evolved), then Please Highlight to display spoiler: {"Other herds don't matter! These are OURS, on our own hunting grounds! Let them hunt elsewhere!"}
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Thursday March 3rd, 2011 7:00:39 PM
Zeph listens to what transpires and marvel's at Jet's accomplishment. Good work, diplomacy is always a good first option.
When the Chief answers, Zeph understands and replies, "Chief. I am Zeph, elf from the magical Culverwood. I ask you in reply to your statement of ownership: Can one own the wind or the sunlight?"
Luckily Zeph also prepared a Message spell for his cantrips today and he casts (it makes a little electrical ear-phone appear on his ear) it to Jet and says, "Hey buddy, were talking to the chief figuring out their side of the story. See what the Eagle's are claiming and meet us down here?"
Keela Thursday March 3rd, 2011 10:54:31 PM
Keela is a little puzzled by the Chief's claim, but Zeph seems to have the matter well in hand. She waits and listens.
Galin Burfoot HP 74/74 AC 27 Friday March 4th, 2011 7:37:05 AM
Galin also waits to see how the parlay plays out but he will ready himself for a fight if needed but hope it will not come to that
OOC as far as I recall Galin is still on Avis
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 4th, 2011 9:42:44 AM Fricking talking birds! Who would have thought? Yea, likely not very trainable. I don't need something laughing at me as I am training it.
Jet crawls out of Avis, determined to fix a few things about it when they get time.
With his weapons withing reach, but still out of hand, he waits for the birds to come and talk to him.
Basically, Jet wants to know what kind of past these two "people" have and if there are any past agreements that one side or the other might be breaking.
He leaves the last part about them needing each other for later. An ace up the sleeve will likely be needed today.
DM Cayzle - Extra to Jet Friday March 4th, 2011 11:31:54 AM "I don't need something laughing at me as I am training it."
Cayzle comments: Hee hee! You don't have to train an intelligent mount. They can just do it. And didn't your old mount, the talking horse, laugh at you all the time? :-)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday March 4th, 2011 12:18:44 PM
When the chief continues to speak and Garret does not understand him, Garret starts to wander over to the giant eagles, his curiosity getting the better of him.
OOC: How far away are the eagles to the men? And exactly how giant are these giant eagles?
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 4th, 2011 12:50:47 PM
ooc: Jet trained Bantom before he became intelligent or more intelligent anyway. I have to role play Jet. He's never seen a Giant Eagle before let alone talked to one.
Cayzle Comments: Got it -- Just wanted to clarify. Thanks, Buzz!
Lehn Dorr Friday March 4th, 2011 7:54:24 PM
Lehn nodded slowly to Jet's words, still speaking in Ahote, "Chief, resources are not in abundance nearby, you must mark that which you have claimed so that intelligent creatures will know."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday March 4th, 2011 11:34:06 PM
OOC: don't know how far away the rest were at the time of First Contact, but assuming the rest of us have had time to catch up...
IC: Alexi, watching the action from afar as the rest of the group works their way to the 'herd' and the hunters, is a bit perplexed. Althouhg the most elite force of the Mailed Fist rode mounts that flew, mostly hypogriffs, those didn't talk back, these giant eagles do!
He waits on the sidelines until called upon.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Saturday March 5th, 2011 1:12:15 AM
ooc: Also, no spells posted because Jet used them today to fly Avis.
DM Cayzle - A Parley Starts Monday March 7th, 2011 7:49:50 AM
At first, the largest giant eagle speaks to Jet up in the air, while the chief of the humans speaks to Lehn. But both sides, responding to Jet's diplomacy, seem willing to at least speak to each other. Soon all are gathered in a circle on the ground. All speak in common, or with translators.
Garret jokes about steak, making a gentle point about how much game there really is.
Zeph asks the human chief, "Can one own the wind or the sunlight?" The chief laughs and retorts, "Spare me your sophistry. Our desire is easy to understand. We hunt this herd, and no one else may do so. Especially not eagles."
"But where are my manners?" says the Chief. He introduces himself as Cha'tima, who calls his people to war or hunt. The leader of the eagles is Swiftwing. Jet asks about the history of these two people and their interaction.
It seems the eagles and these people, who call themselves the folk of the green, have never made peace of had agreements. They have simply argued in shouts, and sometimes in blood, over hunting rights, when they have met.
Garret learns that the party is about halfway between the Float and Bryn Baraz. Check out the map. The eagles live in the mountains to the east.
Also, most of the eagles are large size, with some medium size. There are maybe a dozen in all.
Lehn suggests in Ahote that the humans simply need to better explain what is theirs, so the eagles will know. Cha'tima shrugs and says he thinks they know. The eagle chief snorts, if this comment is translated. "When our fledglings are crying out with hunger, we care little for the claims of groundlings."
Neither side seems willing to give much.
Map notes: 50 mi per hex White = plains puke-green (such as the area around Bryn Baraz = broken badlands, scrub, grasslands. Light brown = hills Dark brown = mountains Forest green = forest
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=16 ; Monday March 7th, 2011 8:27:34 AM
Jet realizes that in order for them to talk peace, they must find a common ground first.
"So, Cha'tima, what is hunting this herd worth to your tribe? This is a sound commodity, with plenty of food for those that hungry and from other tribes. Have you not set a price in your mind for this over abundance?"
He then looks to Swiftwing.
"And you, most powerful Avian. Have you attempted to barter for some of this food? Your home is far in the mountains, where the winds are strong and the breeze is cold. You must have valuable resources up there that could help these people down here? Gold to mine? Fish to net?"
I can see and have seen, powerful peoples protecting what they feels is their's. The Ahote, their herd and the eagles need to protect their young. You make enemies of each other, when in fact, you are neighbors and could really help each other"
He looks back to Swift, " You would be just as angry, if we are they had come onto lands you claim, how can you not expect that from others."
Then to Cha'Tima, "You would rather see your people hurt or killed for protecting a herd from hungry children, really?"
He is attempting very hard, to show them a little sympathy for each other, but will it help, who knows...
Diplomacy 16 (Natural 1)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+5=18 ; Monday March 7th, 2011 11:31:52 AM
Garret tries not to, but he openly stares at the huge eagles. He walks around them, staring in awe at the giant wings and huge features. "Sir Swiftwing, you are truly a majestic creature. I have not seen any as large and powerful as you before."
OOC: Attempt to aid Jet's Diplomacy check: 18
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday March 7th, 2011 5:15:06 PM
Alexi finally reaches the arguing parties and with a little help from one of the others and a lot of good deductive reasoning, figures out what is going on.
Alexi first pulls out from under his armor the Ahote medicine bag that hangs around his neck, then motions for Jet and Lehn since they are the main spokespersons for the groups.
"Why don't they hunt the herd on different days? Neither one is going to decimate the herd so the main issue here is that they get in each other's way. If they hunted on different days, that would not happen. Ask them if they can agree to hunt every other day, thus taking turns."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+12=27 ; Monday March 7th, 2011 6:34:44 PM
When Jet notices Alexi pulling out his medicine bag, he shakes his head no and looks rather stern with that, hoping to get across to the fighter, that that bag would mean, we have chosen a side, if we are Ahote friends. It could damage our credability with Swiftwing.
Answering him, "The chief doesn't want anyone or anything to hunt their game my friend. It is likely one of the few possessions they own for many generations likely."
Bluff for Secret Message to Alexi: 27
Keela d20+14=29 ; d20+6=16 ; Monday March 7th, 2011 7:23:42 PM I'm not very good at talking people into things, Keela thinks, but I know about animals and how to keep them.
[OOC: The following is based on Keela's rolls of Knowledge Nature 29 and Profession Farmer 16. If there are mistakes in any of the following, blame the player, a lifelong city girl.]
"Actually, this area probably supports more than one herd," Keela says. "I'm curious to know how you can tell this one is yours. At any rate, as my friends have said, there should be plenty here for everyone." Even if you don't put them in pens and look after them like sensible people, she thinks, but wisely does not say. "The main thing is to harvest wisely, and make sure the animals have enough grass and water and so on."
[OOC: I'm attempting to use the Knowledge check to aid in the Diplomacy effort. That's a Fourth Edition thing, but I think it makes sense so I'm trying it here.]
Lehn Dorr d20+2=12 ; Monday March 7th, 2011 9:43:25 PM
Lehn shook his head, the problem was that the Ahote considered everything on their lands their and the Eagles didn't care one way or the other. "It is the lands that are ours yet the eagles recognize no such borders. Still, though, an agreement must be made. It does little aid to either of our people to continue to war. Parents and hunters are lost in the conflict. These are our brothers and fathers, mothers and sisters. It harms all involved."
OOC: Trying to aid another in Diplomacy with 12
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20+2=4 ; Monday March 7th, 2011 9:52:16 PM
Peception check on Jet's secret message: d20+2 = 4, don't know what the DC would be except maybe the Bluff of 27. In that case, the lower ther better?
Either way, I did not picture Alexi riding up to either party, but calling Jet and Lehn over to him, so odds are neither party would see the bag yet and Jet can whisper it to him. In which case he puts it back.
DM Cayzle - A Parley Starts Tuesday March 8th, 2011 7:28:58 AM
DM Note: No roll is needed to receive a secret message, just to send one!
Jet tries to get each side to see the other's point of view.
Garret compliments the great eagle leader, who tilts his head and looks at Garret out of one eye. Maybe he is unsure if he is being truly praised or subtly mocked.
Alexi asks if the two sides could just hunt on alternate days.
Keela, who clearly knows what she is talking about, suggests that there is plenty enough for all. From what she has seen of the still-recovering land, that is true, within limits that may be reached in another generation or so. This land is not overly fertile, as once it might have been.
Lehn urges his people to compromise, pointing out that conflict hurts all.
The human chief scowls. "You have told me that I should share with both hands, the bounty for which my people have long labored. When we came to this land, it was a dead thing. We have brought it back to life. We will not give it away. If we helped all who were needy and came to us, soon we would have nothing left for ourselves."
"You have given me no reason to help these eagles other than their need," says Cha'tima. "And we are not heartless to the hunger of the eaglets. So here I rule, to show that the Green People are true friends to all of good will. These eagles may hunt once per month, when the moon is new, for one day, and take away one bison for every two eagles. This we give for no reason other than to help those who are hungry."
Swiftwing opens his mouth and gapes. He bows very low. "Oh thank you, thank you, mighty and magnanimous King," he says. "Our people will grow fat on your largesse!"
His sharp curved beak snaps.
"We do not want your charity. We want to hunt and feed our people. That is all," says the eagle leader. "If you have a claim on these herds, then we would be willing to give a fair price. But we have no gold or iron such as men love. We fly high and sing clear from the mountain peaks, gathering not the gems of the mountain-roots. We would pay for a right to hunt, but with what?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday March 8th, 2011 8:27:32 AM
Jet thinks for a few minutes before responding to Swiftwing, "The Chief has allowed you to enter his lands once a month. That is not something a leader can do easily, when they have fought so long with those he now is at peace with, perhaps, you will allow them to enter your lands on occasion so that they might take for themselves what you might not find useful, such as wild berries and pine nuts? Perhaps they can fish in your streams and for a different diet, perhaps hunt the smaller game which would not satisfy such large creatures as yourself."
"One of the biggest gifts you could give to each other.....is trust! Once that is established and not abused, prepare yourselves for a greater enemy, because I think you all will find, the enemy comes from afar and not from your neighbor. They float in a flying city they named Al Mathir. Intelligent lizards that seek to dominate everyone, including both of you and your clans. They will demand you call them sovereign and you will give them tribute or they will attempt to destroy you."
Feeling rather proud of himself he laughs out loud, "Indeed, I will predict, within the year, the two of you will be fighting besides each other against these blood thirsty reptiles. Your lives depending on each other at that time!"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday March 8th, 2011 1:25:57 PM
Garret continues to examine the giant eagle and even starts to reach out a hand to touch the huge eagle feathers, but quickly pulls the hand back when the eagle notices him. He looks down to the large claws and gulps as he imagines the power behind them.
When Jet mentions the lizardmen, Garret snaps out of his gawking to add, "Indeed, there is a common enemy that may likely soon be headed in this direction. We should find a way to create a peaceful situation here, and I think the great, powerful eagles have indeed made an offer to pay for their food, but what might be acceptable for payment?"
He sort of mumbles to himself as he answers himself, "Me, I'd take a ride on one of these majestic creatures, myself."
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+4=7 ; Tuesday March 8th, 2011 5:22:20 PM
Zeph supports what Jet is saying, "Tell me Cha'tima, could these Eagles assist in the cultivation of this land in order to earn their share of the stock? Perhaps by spreading seeds of productive plants from further away lands, or perhaps bringing fish from the river to act as fertilizer?"
(OOC: Kathy/Keela. I have the exact oposite problem, Zeph has no Knowledge Nature, but I am an Agriculture Pathology Ph.D. student. Work together?)
Zeph looks to Garret and says, "Old friend, were you there for the Hawkman trials in the last mission we were on? I still got some tattoos from that one. Think these creatures would value that?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday March 8th, 2011 9:43:41 PM
Alexi joins the conversation, finally. He introduces himself as a humble ex-resident of the mining village of Bryn Baraz. Now occupied by the lizardmen from the floating mountain.
"A land exchange seems in order here. Perhaps Sir Swiftwing could let Cha'tima explore the mountains for the precious metals and gems. Once found, an exchange of an expanse of land here could be made. The Eagles could purchase, say, a third of the herd from the Green People, and with your swift wings, keep that third confined to your land. Peace markers can be set up showing the borders. Perhaps the Green People would agree to build nesting platforms so some of your eagles can stay closer to your herd.
"But you will need to be at peace when the lizardmen come. See that flying platform over there?" pointing to Avis, "They fly about in those and in larger ones. They swarm out from their floating mountain like angry wasps. We killed many of them, but it was like squashing ants. You kill one and ten more climb upon your foot and sting you."
Lehn Dorr Tuesday March 8th, 2011 10:50:24 PM
Lehn remained silent, looking between the eagle and the human. There had to be a simple, elegant solution, but he could not think of one. Instead, he thought on what, in his experience, the Ahote might benefit from from the eagles.
Keela Wednesday March 9th, 2011 1:17:43 AM
"Nothing men love?" Keela echoes Swiftwing's words. "You can fly, you--" Don't call the King of the Eagles a big, stupid bird, Keela.
"You can fly," she repeats, a little more calmly. "People have been longing to fly as long as our races can remember. You can fly the people up to your lands, so they can fish and hunt small game as my friends suggest, then fly them back to the plains. They would be light burdens to eagles as strong as you." She turns to the human chief. "If your people could hunt elsewhere--and if they could fly to do it--would that not be worth far more than a few bison each month?"
Galin Burfoot HP 74/74 AC 27 d20=6 ; d20+3=12 ; Wednesday March 9th, 2011 8:10:25 AM
Galin Stand on Avis in silence just staring at the huge creatures that are before him never in his wildest dreams could he have though of this happening. There were stories from other slaves that boasted creatures like these but never did he ever think of seeing one.
When Alexi speaks of the Lizards Galin cringes, quickly he removes his helm and add, Yes friends what Alexi says is true the Lizard people are coming to this land not as diplomats but conquers and will not stop a humans they will take everything, then what will your young have to eat for they will be nothing.(diplomacy 12)
OOC sorry all been a few ruff days but should be back on track OOC2 not sure where the other roll came from
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 9th, 2011 9:06:42 AM
Jet takes a step back. He hopes all the advice and suggestions given by the others are taken well by both sides.
DM Cayzle - Extra Wednesday March 9th, 2011 10:13:22 AM
What, so no one clicked on my map link and saw the link was broken? I slave and I slave for you over a hot keyboard, and what thanks do I get? Not even a click!
:-)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 9th, 2011 10:20:28 AM
Yes oh mighty DM. I saw it was broken and assumed, you checked your work and was fixing it, then, I forgot about it.
Thank you for the very appreciated map.
Is that your post for the day?
Highlight to display spoiler: {LOL!!! :)}
Cayzle Comments: Highlight to display spoiler: {Oh! A wise guy, eh! nyuk, nyuk, nyuk!}
DM Cayzle - Parley Continues Wednesday March 9th, 2011 10:31:16 AM
Garret and Keela point out that natural flight is a wealth no human possesses. Maybe the humans would trade hunting rights for flight?
Alexi and Zeph suggests other ways the eagles might help -- as scouts, or as workers. Maybe the humans would value access to the mountains in which the eagles make their eyries?
The human chief admits that an eagle scout would be a useful ally. And it would be remarkable to see the land from high above, as an eagle does. But would Swiftwing send two or three of his people into exile?
The eagle chief bows to Cha'tima, and says that he would allow one or two eagles to serve as allies, not as slaves, maybe relieved by new volunteers every few months or seasons. And they would carry friends into the air, but not as dumb mounts. Would such service as that grant the eagles greater access to the herds, maybe a hunt every week?
Then Jet offers some remarkable news about an enemy that will soon threaten avian and humanoid alike from the northlands. "Indeed, I will predict," syas Jet, "within the year, the two of you will be fighting besides each other against these blood thirsty reptiles. Your lives depending on each other at that time!"
Galin and Alexi reinforce Jet's message, urging the two sides to unite before it is too late.
Both the eagle and the human chiefs are skeptical. How can a mountain fly? How could there be so many lizards? In fact, they know of lizards, living off to the south, and they could never be the threat you all say this Al Mathir could be.
"The lizards we know skulk in the shadows of trees, afraid to enter the forest, afraid to walk the open plains.," says the eagle chief. "so how could they raise a mountain into the sky?" He is interested in your flying wagon, however.
"If these lizards are such a danger," says the human chief, "then why have not the sacred Ahote of the North sent us word of it?" He explains that his tribe, the people of the green, are cousins to the Ahote, the people of the brown, who fight the blight to the north in a holy war against evil.
Note to Lehn: Highlight to display spoiler: {Early in your career you visited the Ahote and learned from them, and especially from their great shaman, Isstaqua. It has been a few years, though, since you have traveled north to aid them in the holy work of fighting the blight and restoring the land. You also know by reputation of the lizards to the south near the edge of the Crying Woods, and they are as the eagle chief says, a primitive people who could never make flying wagons.}
DM Cayzle - Extra Wednesday March 9th, 2011 12:14:57 PM
Lehn, the code for your header is:
DM Cayzle - Extra Wednesday March 9th, 2011 12:22:02 PM
We have prospective Woldians looking at our games, and the Uncharted Heroes Game Page is out of date on the wiki. Anyone want to volunteer to improve on it?
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday March 9th, 2011 2:10:21 PM
Garret smiles when the eagles and the men appear to be getting close to agreement. He looks in wonder at the great beak of the eagle when it speaks and idly wonders how strong that beak could be in tearing flesh from bone. He's glad the eagle isn't angry at him. He speaks, "Oh, great eagle, should you but fly a few days to the northeast, you would encounter these lizards. Be quite careful if you do, as they are quite violent and evil."
OOC: Hey, that page is out of date -- because another page is more current. Follow the link at the top of this page and see a whole different wiki page...
Cayzle Comments: Huh! But that's the Uncharted LANDS page!?! I have to combine the two or something. Thanks for pointing that out!
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 9th, 2011 2:32:30 PM
"Indeed. My good friend Istaqua and the chief of the north Muata are now resting in the lands of shadow, as well as their fighting men. They fought bravely against the enemy and were decimated, killing many of them in the process and in turn, keeping the non combatants safe in a hidden valley."
"We all, but our new friend, went to the lands of shadows on their behalf, such is our good will, and the lord of that place refused us more souls then one to return and that his Honow, Muatas' son."
"It is now that we travel toward those uncivilized lizards, in search of one of Al Mathir's nobles, that has fallen out of grace. We hope, he might share with us secrets on how to defend against if not defeat this empire that flies through the skies."
Jet ads one more warning to both leaders, "The Ahote of the north were given up by a traitor of their own tribe. He was a banished shaman that returned to them after his time of suffering had ended. It is believed by us that he played a roll in kidnaping their children, in order to make our colony, Bryn Baraz suspect. Our group, at that time, returned those children and spoiled his plot. It is sad I did not kill him when the opportunity was there, for it was (Insert name here) that led Al Mathir to the Ahote's great loss. He made a pact with them against the will of Muata and he escaped, when our band, killed the remaining lizards, which killed the cousins of the People of the Green."
Sorry, I can't remember the traitors name and I don't know if I have the right order of Ahote. I have no idea how far I need to go back to find it, so I will edit later and clean this up.
"As far as your plans for that villain, Anuata, well, Gargul made no response, but if he had said anything, I suspect it might have been something like, "So? Adventurers want to kill villains? Go for it. That's your job."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday March 9th, 2011 8:07:05 PM
Dasan was the chief, Muata was his son. Dasan and Istaqa, the head shaman, chose their fate to remain with Gargul and Dasan asked Gargul to release Muata back to the living to lead the Ahote and rebuild the tribe.
Honaw was a warrior whom we met near the Ambush Drake den and told us about the missing children. Vol 2, chp5, also found this: "We will bring our dead to the sacred place and there they will be reclaimed by the spirits. They will not need these belongings," Honaw pointed to the arrows, quivers and totems. "Take them with our thanks, they may prove useful to you."
So we do have spare totems, ie. medicine bags. So Alexi gave one the spares away instead of his own. :)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20=11 ; Wednesday March 9th, 2011 8:19:35 PM
Alexi steps up, not angry, but not bashful.
"You do not believe us, undertandably. If I were told there was a mountain that tore its roots from the earth and floated up, whereain thousands of lizards lived and sped throught the skies like the clouds, I'd not believe it either.
"But we saw it, and we fought them. Do you have magic to read my memory? I'll lend it to you for you to see the carnage they brought upon the Ahote of the North and the people of Bryn Baraz. Over a pit of roasting bison I'll tell the whole story. And our little friend over there," pointing to Galin, "was a slave sent to work the newly acquired mine of Bryn Baraz. His size and ability to hide allowed him to escape the mines and was being chased out on the plains when we caught the persuing party and captured that flying wagon.
"But it is best to see for yourselves. Send an Eagle scout northward. Fly high, very high so as not to be seen. If they see you, fly away in a different direction, otherwise you will lead them right here.
"I'm not ready to fight them again, just yet. Heh."
OOC: forgot my Aid Diplomacy for Jet earlier. D20 = 11, add +2 to Jet's Diplomacy check
Keela Wednesday March 9th, 2011 9:05:21 PM
"As my friends have said, it is likely the Ahote of the north have not yet contacted you because they're in a bit of disarray," Keela says. "I can assure you that these lizards are real, as is their flying mountain. This flying device," gesturing toward Avis "is one of their craft, which we captured."
"But I'm interested to hear more of these lizards you know of, the ones who live in the trees. They may be the ones we now seek."
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Thursday March 10th, 2011 12:54:19 AM
Zeph listens to Jet, Alexi, and Keela's description of the events that took place both before and when he was in the group.
He looks to Garret and says, "Jeeze, all we did was destroy an evil book."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday March 10th, 2011 3:13:13 AM
Jet shakes his head as he looks to Zeph, looking to Garret. his eyes seem to scan the persona of Zeph, as if they are hiding something that the others should know about, yet he remains silent, not knowing or caring about their past, or perhaps, he does wish to know, yet he does not know why. Either way, he remains silent on that subject, allowing those involved the opportunity to share with them their past, as this group has done, since the newcomers have arrived.
DM Cayzle - Parley Is Over Thursday March 10th, 2011 11:25:44 AM
Jet, Alexi, and Keela give more details about the catastrophe in the north, the slaughter of the Ahote warriors. Their matter-of-fact mastery of the tale is impressive, even to their fellow travelers, including the modest Zeph, who underestimates the challenges he himself has faced. Lehn and Galin let the others do the heavy lifting in the telling of deeds done and ruin revealed. Garret urges the eagles to send out a scout, but warns about the danger that even a high-flying scout would face.
Swiftwing makes an offer to Cha'tima. "I will offer you two brave eagles to carry your folk for one month. During that month, we will make two hunts of your herd, taking no more than five bison with each hunt. After that month we will meet again to see if we are both satisfied, and maybe swear oaths."
Cha'tima confers with his warriors, then returns with a grin. "Agreed!" he says. "But what of the danger in the north?"
"I will send a scout," says Swiftwing.
"Would your scout carry one of my people, who can guide your eagle to our cousins in the north, the better to confirm this tale of danger and disaster?"
"So long as your passenger can speak the common tongue, then that is fine."
The deal is struck, the parley ends, and the chief invites all to eat together this night. It falls out as Alexi had suggested, and a roasted bison, quickly captured, serves to feed all who are there. The humans make a camp, well guarded, and the tales and meal lasts well into the darkness, with eagles and humans meeting as comrades, if not friends. In fact, both the people of the green and the giant eagles seek out and cluster around party members, the eagles because they only speak common, and the humans, for news of the Ahote.
During the meal, Keela learns what there is to know about the lizards of the woods. She is warned that most of it is hearsay and second hand talk. She is warned to cross the river soon, since it deepens as it nears the wood. In fact, the directions to the reptilian tribe seem pretty clear. The lizards are described as human-sized, with little metal for weapons or goods. They are reported to have had dealings with a clan of dark-skinned elves who are new to the area -- it is an eagle who tells that tale, and says the elves and the lizards have found some way to make peace with the Forest. Also, the elves live nearer to the mountains, and farther from where you are right now -- if you follow a straight path, you will reach the lizards before the elves. Also, you hear rumors that some of the lizards perform evil deeds in secret ceremonies, that they use blood and sacrifices in their dark magic, and that the party would be better off steering clear, if they can do so.
OOC: Please feel free to add any other questions, discussions, or actions for tonight. Will you head off the next morning? Or stay a few days? Let's do all that fast ... I'd like to start a new scene on Monday.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday March 10th, 2011 11:45:06 AM
Garret smiles as the groups come to agreement, happy that this did not lead to more violence. He sits near the massive eagles during the Bison meal, watching with interest as the eagles rip the meat and eat it, fascinated.
OOC: I'm ready to move along and head straight towards the lizards, now that we've got good directions. Other questions for these folks?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday March 10th, 2011 8:52:53 PM
After they eat and tell stories, by torchlight Alexi unfolds his map and shows Cha'tima the location of Bryn Baraz and how, if they follow a path to the Three Sisters (three odd rock formations) and then head over to ... they can reach the hidden Ahote camp.
He also points out where they last saw the flying mountain and its direction.
He does the same for Swiftwing, and adds the warning, "Do not be decieved by the apparent frailty of their flying wagons. They have wizards that can burn the feathers off your tails in a pinch before you even get close. Not to mention the hail of arrows. So be careful."
Deep inside Alexi yearns for the opportunity to have the honor of being a passenger on one of those majestic birds! 'What would father say to that? I think that would finally do the trick to get him so see there is life worth living outside the Maild Fist!'
That business done, Alexi picks out an attractive and single woman of the Green People and asks her to teach him how to dance their native dance. He will practice at it until dawn or until she is too tired to continue.
OOC: DM hasn't mentioned any women in the group, but I'm assuming there are a number of camp followers to help cut and dry the meat and keep camp while the warriors hunt. An naturally, Alexi, single guy he is, would want to be polite and learn their ways, y'know... :)
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+9=25 ; d20+9=13 ; d20+9=25 ; d20+9=15 ; d20+9=19 ; Friday March 11th, 2011 12:17:54 AM
Zeph is quite happy at the news of the successful negotiation.
He listens intently as Swiftwing tells Keela about the culture of the lizard people to the south. He wracks his brain for a second to figure out what deity they may worship with such sacrifices. He wonders the same of Dark elves (Knowledge Religion =25) He replies to Swiftwing, "I have heard of many tortures for religious ceremonies. But sacrifices are only for the most vile of creatures. Perhaps it could be a ritual to summon something?" (Knowledge Arcana =13) Zeph looks to Keela inquisitively. Then at Cha'tima.
Then he thinks about the forest in this area and how it can somehow form a pact... and how it attacked the heroes. (Knowledge local =25. Knowledge History =15, knowledge geography =19. Gimme whatcha got, I'm interested.)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 11th, 2011 1:48:01 AM
Jet is not convienced by their talk of nonsense. He keeps it to himself though. If he sees a blood sacrifice occur, then he will believe it, but so far, everything he has heard is pure speculation and hearsay.
If the group goes in thinking the people thay seek are really like this, will the others even want to negotiate?
Jet drinks until he is drunk, while sharing what he has with others. he has grown rather fond of the fermented drink the Ahote shared with him some months ago, so his indulgence is firm.
Perhaps, the Ahote, need some stronger DNA, in their tribe. He isn't actually sure as to the nature of their single women, in this clan, but if Jet can woo a lady and have a good night with her, without being considered married in the morning, he will do his very best to do so!
If not, he will wake up with a hang over and quite grumpy, still waiting for a little civilized release.
Galin Burfoot HP 74/74 AC 27 Friday March 11th, 2011 8:28:20 AM
Galin will sit around and watch the groups attempts to woo the ladys with a shake of his head and goes to find a quiet
Galin Burfoot HP 74/74 AC 27 Friday March 11th, 2011 11:11:04 AM
OOC Missed on post above Still in awe
Galin will sit around and watch the groups attempts to woo the ladys with a shake of his head and goes to find a quiet place to meditate for some time. After a while If there are a few of the eagles around he will try to strike up a conversation with one and see what kind of personality they have,
DM Cayzle - No Night For A Party Friday March 11th, 2011 1:06:35 PM
The Festivities Are Restrained
Given that the human hunters have just been told of a vast massacre of their kinsfolk, there is no celebration during or after the feasting. You learn that it is a mark of pride among the people of the green to feel a call or vocation to travel north and win back the earth from the blight. On this night, as the humans recall their lost siblings who have joined the Ahote, there is singing and drum-playing, but the songs are mournful, funereal, and melancholic.
Garret spends his meal with the eagles, and finds that while polite in demeanor, the jokes and stories they tell in quiet somber voices are really very funny.
After seeing that the human hunters are in no mood for frivolity, Galin visits the eagles with Garret. He learns that they are sharp of eye and tongue, and although they are careful to speak softly and not to offend their human hosts, they are quick to make jokes at the two halflings' expense. Evidently, Galin and Garret remind them of rabbits. There is much talk of how tasty rabbits are, especially after you chase them around and snip at their ears and tails. So long as the halflings don't stomp off in a huff, the eagles make it clear that they enjoy your company.
Alexi shows his map to Cha'tima, and he nods, seeing as he knows the way himself. He asks that you keep your map safe, since the tale it tells could betray the Ahote should enemies obtain it. Alexi warns the eagles, and they seem to consider him seriously. Alexi also daydreams about flying on one of these eagles, but does and says nothing to help make his dreams come true. Alexi would like to dance, but there are no dances tonight.
Zeph wonders if maybe the lizards honor a minor cult god, or the Crying Woods itself. It also occurs to him that these could be rumors of witches. Maybe the price the lizards pay to live near the Woods is a blood price. Maybe these are witches allied with the Woods. Certainly, the Woods longs to kill all creatures with red blood who walk under its eaves. Zeph recalls that, like the patch of blighted land the party fought, the very earth can be sentient in the Wold, with its own agenda, alignment, and purposes. Without knowing more, of course, all Zeph can do is speculate.
Jet drinks a little more than somewhat, and casts a roving eye. It seems that the human hunters include both men and women, and Jet has seen no distinction of gender in who does what. No one seems to be of a mind for cavorting, although it may be that Jet finds comfort in the arms of someone who herself needs comforting, maybe one who has close kin among the Ahote.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 11th, 2011 1:32:02 PM
Jet will aid them in their singing skills, remaining as but a bit of back ground music to the tribe that has lost their cousins.
Jet goes back and forth between camps, getting to know them all. He can't help but ask one of the giant eagles though.
"Look here my friends. I have a spell I would like to use, in a spectacular manner. Is one of you willing to fly me as high above this camp as possible, so that I might be able to jump off from that height?"
His sobriety in question, maybe he needed to be drunk in order to really test his Feather Fall spell!
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday March 11th, 2011 2:30:10 PM
Garret smiles and laughs with the eagles, not unaccustomed to being the brunt of short jokes. He tries to join in, as much as he is able. He tries to make friends, but is still in awe of the great creatures.
When drunken Jet joins in and talks about being dropped from a height, Garret laughs out loud. "As high as possible? Jet, do you even realize how high these magnificent creatures can fly?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 11th, 2011 4:50:20 PM
"Nope and I don't care."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday March 11th, 2011 10:49:01 PM
Alexi is decidedly disappointed that there is no dancing, but understanding. So he spends his time talking to the warriors and learning what dangerous creatures inhabit this corner of the plains. He asks if they've seen any Ambush Drakes and describes them, showing his necklace.
Not one good at the consolation stuff, Alexi enjoys the roasted bison but does not interject himself in the ceremonial singing. Of course, he doesn't understand the language either, although he hums the songs as he moves on.
Although a ride on the back of a giant eagle would be the ride of a lifetime, he does not feel it is the right time for it. At some time later, when things are more settled, or if they join in a war against the lizards, then maybe.
Looking up at the stars, Alexi ponders where the year went. It seems just yesterday they were loading the caravan upon the turtle barges of Floating City. How far they'd come!
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+6=15 ; Saturday March 12th, 2011 3:54:56 PM
Highlight to display spoiler: {ooc: LOL!! Once again impulsive. A few hours over a week. I forget things.}
Jet then stops to think for a moment, "Hold on, I forgot my spells." He searches his pockets. "Oh, that's right, I left them with Avis today when I flew her. I guess we can do this again some other day."
He bows once again, staggers over to the cargo hold of Avis, and with legs hanging out, falls backward.
He sings himself to sleep after around fifteen minutes.
Perform song: 15
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Saturday March 12th, 2011 5:04:51 PM
OOC: is this Perform:15 w/ or w/o Inubriation penalties? or perhaps Jet gets a BONUS when drunk. HA!
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Saturday March 12th, 2011 7:02:43 PM
ooc: DM Call. :)
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Sunday March 13th, 2011 1:50:26 PM
After wracking his brain, Zeph speaks with Swiftwing and Cha'tima, "The Blight in these lands is certainly a curse and we would do well to take actions to stop it. I feel that both our causes may be served by figuring out exactly what the Lizards in the Crying Woods are up to. We should set out immediately in the morning."
Zeph is focused and spends his time listening to stories and trying to piece together the puzzle before him...
and studying his spellbook.
Keela Monday March 14th, 2011 1:02:17 AM
Keela mostly watches and listens. When Jet announces his plan to test his Feather Fall spell, she scrambles to her feet, ready to assist with her own Feather Fall, just in case Jet's fails.
She breathes a quiet sigh of relief when he decides against it.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday March 14th, 2011 11:29:05 AM
Garret watches with relief when Jet passes out half-in, half-out of Avis. He hangs around with the eagles, talking with them late into the night. He also asks, after Jet has passed out, about possible larger settlements in the area that might contain things like an inn or tavern.
In the morning, Garret bids a grandiose goodbye to the eagles as the group prepares to continue their journey.
DM Cayzle - The Evening Winds Down Monday March 14th, 2011 1:17:29 PM
Jet gets sloshed, and he comes up with an idea to put his feather fall spell to an ultimate test. Luckily, he recalls soon enough that he has no spells available, and takes instead to slumber. The eagles regard him with amused confusion.
Garret enjoys the company of the feathered fliers, He does his best to keep up, but their banter is as fast as their movement through the air. Plus Garret is a little shy. He does ask about the nearest outpost of civilization. The dark elves in the north of the Crying Wood have a settlement, maybe a city, maybe taverns and such places. Other than that, the nearest actual city is surely The Float.
Alexi's thoughts turn from celebration to cerebration, and he ponders the dangers of the area. In this, the humans have a lot to say, and Alexi learns, with the help of one or two humans who know passable Common, much that may come in handy. Alexi, you gain a +1 on your next two survival or knowledge checks in this geographic area focused on dangers; this bonus expires after two uses or when a new DM comes into the game.
Zeph is eager to start adventuring, and studies his magic.
Keela is ready to use her own magic to save Jet, but fortunately that necessity does not come to pass.
OOC: Everyone please accept 5,000 xp and a hero point for the last two scenes, except for Lehn, sorry, who was only here for the last scene. Lehn, please accept 2,500 xp. Jet, also please take an extra 250 xp RP award for your success in eagle-human negotiations. Tomorrow we will leave these hunters and head to the lizard villages.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday March 14th, 2011 6:41:31 PM
As Garret prepares to leave and watches everyone else pack up their mountains of gear, he decides not to mention to Jet that there is not going to be any time soon that they will be able to visit his favored place, a civilized tavern. He idly thinks, "Maybe we'll magically teleport when we're done and can drop ourselves right in the middle of a tavern..."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday March 14th, 2011 6:45:56 PM
Jet wakes up with a slighthangover, but after toasting to all the gods, as is his ritual, he feels fresh as a daisy, ready to begin the day with prayers.
Jet makes sure he uses his Diplomacy in the morning, to make sure he didn't say anything last night he can't take back today.
The the giant eagles, "Ah my friends. I hope that someday, I can befriend one of your bravest fliers and together go into battle to defeat the enemies of good! If ever, any of you have a sense of adventure, please look me up and we will make epic drapas together."
To the native humans, "It was a pleasure to meet you all. I am sure your cousins in the north will be happy that you have not been effected by their enemies yet. Keep each others strong and consider us a friend to your people. If we can help and you can get us word, we will come."
As everyone is getting packed up, Jet remembers something about last night and looks toward the wizard, "Keela. HEY KEELA?" He gets her attention, "Was that a bit of concern I saw you with last night when I wanted to go for a ride? You like me don't you? For all the dirty looks and disgusted faces I have seen from you, as a reaction to a word or deed from me, you still like me!"
He laughs out loud and gives her a hug, careful to not stab her with an armor spike. "I like you too, even if I have a rough way of showing it."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=25 ; Monday March 14th, 2011 6:52:21 PM
Diplomacy: 25
"Nay, nay my friend!" Two of the six best parts of a tavern, is the entrance and the exit. Walking in and letting all eyes rest on you. Women want you and men fear you. The look in their eyes gives away their true feelings. Yes, we must walk in! Just popping in leaves no pageantry, no grandeur. If someone is not looking up from their cups, they won't even know you have arrived."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday March 14th, 2011 9:50:46 PM
Alas, Jet gets a hug from Keela, or rather, Jet hugs Keela. 'Heh, not the same thing.' Alexi smiles. With serious business at hand, though, Alexi finds Cha'tima and opens up his map again.
"Ok, this map only shows where I've been and I've never been to the Crying Woods. Can you give me some idea of the border of these strange woods, to the best of your knowledge?" Before he leaves Cha'tima, he holds out his Ahote medicine bag. "This tottem bag was given to us by the Ahote of the North as a sign of our friendship so that if we encountered other Ahote, they would know we were friends. Do you have a similar such thing that you could give us in case we encounter other Green People tribes?" OOC: if they don't have such a thing, then Alexi will ask to purchase a blanket with one of their distinctive tribal patterns so he'll have something to show that at least they friendly enough for trade.
After that he takes the map to Swiftwing and asks, "As best you can guess, about where on this map were those forest lizards?"
Alexi then helps get the horses ready and with his stuff packed, is ready to go.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday March 15th, 2011 11:39:47 AM
Garret peeks around Alexi at the map as he unrolls it and looks it over, seeing where the group will be headed.
Galin Burfoot HP 74/74 AC 27 Tuesday March 15th, 2011 3:53:32 PM
Ooc sorry all out sick At the moment will be able to post tomorrow
Keela Tuesday March 15th, 2011 4:21:44 PM
"Mfff! Uhh...." Keela accepts Jet's hug, then hastily extracts herself. "That's....um, that's nice," she manages, before making a hasty retreat. And I don't give him dirty looks. Where does he get this stuff?
The Lizardfolk of the Woods
DM Cayzle - Directions and Declarations Tuesday March 15th, 2011 7:16:41 PM
Garret is discreet, Jet is demonstrative, Alexi is acquisitive and inquisitive, and Keela is retiring. All four of you get an extra 100 xp role play award! And Alexi can have a blanket, offered as a gift.
Cha'tima and Swiftwing make sure the group is headed in the correct direction. The Crying Woods are to the south and southwest of here, you learn. The nearest lizardfolk village is at the edge of the Crying Woods, about 75 miles south of here. You are told not to cross the great river.
But the greater warning comes from the human chief. "Those lizards do not like humans or those like them," he warns. "They will attack a lone scout or small group on sight. Do not expect a friendly sit-together, as we have had here. They will see you as an enemy. Perhaps you should give some thought as to your approach, what your goals are in visiting them, and how you will accomplish those goals."
It is morning as you set out. Are you towing Avis, or flying? If flying, who is the pilot? Any other notes or commands as you travel? Casters, choose your spells.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday March 15th, 2011 7:22:13 PM
Jet is disappointed that a giant eagle didn't take him up on his offer, but he wasn't going to talk one into doing it, even though he is convinced he could have. Jet walks up to Alexi as he is getting his gear on his horse and whispers in his ear, 'Maybe you should try that sometime?" He laughs and walks over to Avis.
"Zeph, you want to fly?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday March 15th, 2011 8:15:47 PM
Garret watches as Avis takes to flight again as the group heads south. As they walk, he says, "So, we're going to talk to someone who is the possible leader of a group of lizards who will likely attack and try and kill us on sight. If we defend ourselves, we're likely to anger their leader and not get to talk to it. But if we don't, we die. This doesn't sound like it's going to be a very successful mission at the moment."
He calls up to Avis, "Be sure and keep a close eye out for lizard patrols!"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 16th, 2011 1:54:31 AM
"Don't forget, we have our hats."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday March 16th, 2011 11:54:12 AM
Garret considers Jet's response. He talks to himself, but out loud, "Sure, we have those hats, but we're not completely sure what these things look like. And we can only fool them a little, and for a short time, I'm sure. I wonder if we should try and sneak up on them to get a good look before we head in. Maybe that would work, trying to completely sneak around until we actually find the fellow we're looking for...assuming we will recognize him when we see him..."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 16th, 2011 1:48:28 PM
Jet shakes his head, "It seems to me the answer is obvious, but since it makes so much sense, I doubt we will do it. Let's just make a bunch of fliers, written in Al Mathir and in common and drop them over the land of the lizard people. We can wait about a week for the response. If they do respond, no blood shed and we will meet this outcast without bloodshed on either side. If they don't respond, then the only thing wasted is time."
He goes on to say, "I doubt the prophesy would have been given to us, if this was an impossible task, so we have to assume, this creature will want to help us, first."
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+14=21 Wednesday March 16th, 2011 10:31:39 PM
Zeph looks at Avis and considers the goals of this journey, "We need to find out who this outcast person is from the prophesy. So information is our goal. Chances are we will first encounter a scouting party if we do not intend to travel discreetly, which is hard with Avis. Tell ya what, lets disguise up as lizards of Al Mathir and head in that direction, ready for a fight, but intending on parley. Maybe if they think were lizards, they will offer words before striking. Have a message spell prepped as I can't cast when flying."
And then Zeph taps his Hat of Disguise on his head and looks his best rendition of a scaly Thrul. (Disguise =21). And he hops into Avis, ready to see who wants to join him in the sky.
Before taking off, Zeph casts Level 0 Message to 5 targets: Keela, Jet, Garret, Galin, Alexi. For 50minutes with a range of 150feet. Caster level 5 ya know.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday March 16th, 2011 11:19:48 PM
OOC: we have at least 75 miles to go, so it will be a while before we get there.
IC: Alexi answers Jet with a sly smile, "I'll take a bath first".
The Hats of Disguise are a good idea, Alexi concurs, but not everyone has one. "Well need to have a story for Galin, since he doesn't have a hat. On the other hand, anyone here know Al Mathir enough to write messages to drop on the lizard village? Er, do we have parchment for such an endeavor?"
"We need to see if we can capture one."
Lehn Dorr Wednesday March 16th, 2011 11:49:33 PM
Lehn, who had been silent through the discussion and, indeed through the night, spoke up. "I can assume a form of an accompanying creature if you are all insistent on disguising yourself. I, unfortunately, do not have a fancy cap." He seemed amused, staring at Zeph's hat.
Keela Thursday March 17th, 2011 1:23:11 AM
Keela looks at the horses. "Did we ever see any of the lizard-folk riding horses?" she asks, trying to remember.
Other than that detail, she is willing to go with the disguise plan.
[OOC: No time to re-do spells, so we'll assume they're the same.]
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday March 17th, 2011 3:05:57 AM
"Nope, that is likely what I bluffed our way past when I motioned for the craft to land. The leader was asking where we got the horses. That is a guess of course, but I would recommend, if we intend on trying to befriend somebody, we don't walk into their home with deception. Remember, they are at peace with the land and we are not, as has been seen. We will not be taking on just lizards, but the land, together."
He shakes his head in laughs, fully pepared to go off and do battle, just for the fun of it.
"As for the Comprehend Languages spell, i would have to be touching them to understand them and not many creatures, even friendly, would allow that to happen."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday March 17th, 2011 1:36:55 PM
Garret replies, "I don't like the deception, as Jet has pointed out, as we're visitors. At the same time, if these lizards are so violent that they'll attack us on sight, I don't think we have any other better options."
"Dropping fliers? Who knows if these lizards can even read?"
DM Cayzle - Excuses! Thursday March 17th, 2011 5:35:53 PM
Sorry everyone for the delay. My mother in law is in the hospital for a hip replacement. I did not think it would affect my posting, but ha!
Post to come tonight for sure! And then another tomorrow night, for at least four this week.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday March 17th, 2011 8:12:17 PM
"Well, as far as we know, these lizards have nothing to do with Al Mathir. The one we seek probably took refuge with the closest relatives he could find, however remote. If they've never seen lizards riding horses, so what? How far in the Wold have they traveled? Heh."
Alexi is undecided at the moment on the strategy to take, Deception or Truth. "Truth is, we know nothing of them except they worship something they sacrifice to, and that could be demons, evil tree entities, forest elementals, you name it. Best have your Detect Evil spell handy, Jet."
"On the other hand," Alexi says after a pause, "our first contact could be with Avis and disguised as Thuls. At least the one we seek would recognize that. Once our purpose is established we can bring forth the horses. Hmm... might be a good idea to have something to trade with the lizards too. Let's look out for some game to hunt. Several hundred pounds of cured deer or bison or something else would help."
DM Cayzle - Contact and News and a Parting Thursday March 17th, 2011 11:37:33 PM
The party begins to travel toward the Crying Wood. Even at speed, it will take several days. There is much discussion about strategy and how best to approach the lizard folk.
Midday of the first day, you are contacted by Katarina, the wizard from Plateau City who is your contact with the mining consortium who has hired you. She asks for an update and a report. This is an opportunity for you to use the Catacombs, by the way.
However, she has urgent news. One of the mining company owners, who happens to be Charek's father, has taken ill, and is askling to meet his son before he loses his chance to do so. Katarina will actually teleport to you -- because of the distance involved, it is a two-step teleport. But the matter is urgent, and Charek agrees to it.
[OOC: Charek is Kent's PC. Kent has been overwhelmed by real life issues and had to step away from the game. This is his honorable exit, and it leaves the door open for his return, whenever he is ready ... hopefully soon.]
You are welcome to bounce ideas for your upcoming encounter off Katarina, seeing as she urgently wants you to succeed.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 18th, 2011 2:35:20 AM
"But, that means, we can leave this area?"
Jet, is an opportunistic ass, but, if a mage can teleport here, she can take others away, right?
Jet longs for a one, three or even five day delay in the tedium of the wild.
If, if only, he could savor sitting in front of an open draft of ale as it pours ever so frothily over the rim of a pint and his lips.
"Charek my friend. I wish you and your clan the best in this situation. Although, the clan life is long, it is never easy in the end."
Shrugging his shoulders, jet is happy, the loss of his mother was the last attachment he has had with the past. He absentmindedly pulls the leather cord around his left wrist, so as to encircle his large bines and muscles, controlling his hand.
Lehn Dorr Friday March 18th, 2011 11:16:47 AM
Lehn glanced around at the rest of the group. "Mining company? I thought you all were adventurers." Now understanding a bit more of the group's intentions, he seemed a bit more wary. Adventurers were one thing. They generally travelled for the sake of experience and the destruction of dangerous things but he has heard stories of those who worked to dangerous and sometimes evil ends for the sake of progress and 'opportunity'.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+7=13 ; Friday March 18th, 2011 12:55:42 PM
Sense Motive on Lehn's reaction. He doesn't catch it, so can't explain the symbiotic relationship Bryn Baraz had with the Ahote of the North as well as the land.
:13
:)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday March 18th, 2011 1:07:08 PM
When Lehn mentions the mining company, Garret replies, "Well, sort of. This started out as a group hired by a mining company to investigate some problems with a mine. It's become, well, a bit more than that, I'd say. I don't think anyone here, at this point, is doing what we're doing for the money. We're not heartless mercenaries, if that's what you're worried about."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday March 18th, 2011 10:44:43 PM
OOC: back when we met the Green People: (Alexi joins the conversation, finally. He introduces himself as a humble ex-resident of the mining village of Bryn Baraz. Now occupied by the lizardmen from the floating mountain.)
I presume Lehn just missed it in the confusion.
IC: As there is plenty of time, and Alexi likes good stories, Alexi fills Lehn in on the History of Bryn Baraz, as short as it was. - Stonehelm Mining company found mithril in the mountains to the north. - To support the miners, the company hired farmers, crafstmen, and adventurers. Famers produce the food, crafstmen support the farmers and miners, the adventurers provide security. - After the village was well underway, the lizards came and after a hard fight, took the village. The villagers hid in the mine. - The villagers were evacuated through teleport devices but a group of volunteers were hired to stay and see about discovering as much as possible about the lizards. - Jet, Keela, and Alexi are the only ones left from the original group of Security Officers hired from Floating City to help protect Bryn Baraz.
This story, of course took several hours, with many side stories, including Ma Belle's place, Jet's favorite haunt.
DM Cayzle - Last Chance .... Friday March 18th, 2011 10:57:26 PM
Katarina is pleased that you are all so confident. "No need for trade at the Catacombs? No need to get my input on your flawless plan? You have acquired a native guide? Excellent! Any other need for conversation?"
OOC: She is communicating via Message spell to everyone at once through a scrying device.
Then a minute later there is a POP of displaced air, and she calls Charek to come with her.
OOC to Lehn: I know I owe you an e-mail. Tomorrow for sure.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Saturday March 19th, 2011 8:23:37 PM
Zeph asks Katarina, "Hey, could you spot me a Handy Haversack? I forgot to request one last time when we got these nifty hats."
We have only had one battle since the Pathfinder update, which resulted in no money... so what would we need the catacombs for?
Then Zeph explains the plan to Katarina, "Following the prophecy, we are searching for the Lizards of the Crying woods, hoping that there is an outcast prince or something taking refuge. We are currently at an indecision whether we should approach the Crying Woods under the guise of Lizardfolk or not. One would arouse hostility, the other would result in mistrust. Keep in mind that our end goal is to find information about Al Mathir and perhaps strike a deal with anyone who also count themselves' as their enemies. We have already told the People of the Green and the local Eagles."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday March 21st, 2011 1:11:09 AM
"Just more booze. Maybe some good stuff, like that dwarven ale you sent last time? I could use about five flasks of wine for morning services. A nice dessert liquor would be a pleaseant change. How about a nice big pig, pre roasted and salted for good measure?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday March 21st, 2011 9:42:09 AM
OOC: we spent all our cash last time and haven't gotten any more since. :{
DM Cayzle - Extra Monday March 21st, 2011 12:25:36 PM
You have those four Eberyon's Tears.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday March 21st, 2011 2:41:53 PM
OOC: Hey, did we ever completely identify those tears? Garret can use them -- well, he can use one at a time at the moment. In fact, he's using one right now. But if one of those were better.. and in one more level he'll be able to use another one...
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday March 21st, 2011 4:50:01 PM
ooc: Jet can't use one unless he is grappling and there hasn't been a whole lot of chances for that, not having a bar to get into a fight in and all.
Keela Monday March 21st, 2011 7:50:14 PM
Keela listens quietly to Alexi's recapping of their adventures. She is pleased to be considered one of the team, but does feel compelled to clear up one point:
"Actually, Jet and Alexi are the only members left of the original security group," she says. "I was one of the settlers, but I got recruited."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday March 21st, 2011 8:23:19 PM
"Enough talk of the old my friends. We are now in the present and that is what is important. If we are to accomplish future goals we have to plan ahead as a team. If we don't, we will be standing before Gargul again, sooner then I would like myself."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday March 21st, 2011 9:20:32 PM
OOC: reading up on the Tears, doesn't look like Alexi can use one unelss, like, Jet, he gets into a barfight. :}
IC: Alexi gives a friendly slap on Keela's shoulder, "What? Barely six days on the road you joined the Security Team. That's close enough for me. The only thing you missed out on were the giant weasels and kicking Mavitus' but back to Floating City. Ah Lollena..., oh well, Pliny is a good man."
OOC: ok, i know only Jet and Keela will know the referrence, I promise not to do the 'reminiscing' thing much. :}
IC: Alexi does ask Katarina, "Last time we met, I sent a message to my father through you, was there a reply?"
DM Cayzle - Katarina And The Woods Monday March 21st, 2011 10:45:49 PM
Zeph requests a Handy Haversack. Katarina will trade for one of the Tears. If Zeph asks her to "spot" him, she will take it out of future earnings (Please so note). Zeph mentions the options of deceit or not.
Jet requests and receives some nonmagical supplies. No problem, no cost. Anyone may replenish up to 100 gp worth of mundane gear.
Katrina tells Alexi that the message and belt have been sent. No answer so far.
She adds that she thinks you ought to find out more. Maybe some scouting. You have this flying craft. You have people trained in stealth. Otherwise, she complements you on your progress so far and is glad that you are doing so well.
"Your progress convinces me anew that you are the best possible team we could put on this task. Good luck and remember that your goal is to obtain the aid of the lizard named in the divination."
You send Charek off with her. You travel onwards, until you can tell from the air (via Avis or Lehn in a flying shape) that the Forest is ahead of you, an hour or two walk onward.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Tuesday March 22nd, 2011 1:30:09 AM
Zeph says, "Yeah. I totally forgot about those tears. I would gladly trade one if the group does not object?"
He would also like to request enough rations and such to last some time.
Then his mind is on the task at hand, "I volunteer to scout on the ground if Garret will accompany me. Perhaps Lehn as well? Jet, you wanna fly?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+3=19 ; d20+8=18 ; Tuesday March 22nd, 2011 10:19:22 AM
Jet wants to take a few days to modify Avis so that the entire group can comfortably ride in it. "Maybe we can just leave the horses here for awhile, as we go and scout out the area with Avis"
Jet uses his Knowledge Engineering to make the plans: 19 Jet uses his Woodworking craft skill to create the new frame to fly properly, with more room: 18
ooc: How many days would this take DM? Perhaps by the time Jet is done, Swiftwing and Cha'time will have returned from the north?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday March 22nd, 2011 10:45:47 AM
Alexi is not too concerned that his father had not replied. It was not a family habit to outwardly show such emotion, as slim as that might be.
Alexi request some trail rations and oats for the animals and makes sure each gets their fill. The grass has been sparse and their ribs are starting to show.
"We might as well get the remaining Tears identified now. It would be good for Garret to know what he's using when he wears one."
When approaching the woods, he says, "Well, Time of Decision has arrived. Oh glorious Leader, what do we do? Which approach do we take?"
Keela Tuesday March 22nd, 2011 12:15:14 PM
"I do think scouting is a good idea," Keela says, "although I'd better stay with the horses; I have no talent for stealth. I do have a Greater Invisibility spell prepared, though, if someone would like to use it."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday March 22nd, 2011 1:06:57 PM
Garret nods as Jet contemplates modifying Avis. "I'm not sure the magic would have the ability to carry all our weight, but we sure can try. Before we spend too much time making changes, maybe we could all just pile on one time and see if it can actually lift us up."
"As for the tears, I could just try them out one at a time to see what they do. And I have no problem with Zeph trading one in for more useful gear."
"I say we do some scouting, but we'll see the best method when we get a little closer. Perhaps sending Avis a good bit in front to do initial scouting so Avis can spot when we're close to the territory of those we seek. Then we can send in a scouting party to see what else can be learned before we approach. The stories of those to the north may be a little exaggerated."
Lehn Dorr Tuesday March 22nd, 2011 1:58:55 PM
Lehn nodded slowly, "I can accompany and scout in a flying form. It may save time and effort for me to do it if..." he glanced at the machine, dubious, "this thing cannot be made to fit more passengers."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday March 23rd, 2011 1:11:21 PM
Garret smiles when Lehn looks at Avis. "Good Lehn, let me introduce you." He leads Lehn over to the strange magical box and continues, "This is Avis. It's a flying, well, a flying box. We stole it. Or, I guess, more accurately, it's a spoil of war. This is just one of the devices that the lizards were using to attack from the air. It gave them quite an advantage. Often they would have troops in them, and the box could fly over, drop down, and release the attack troops. It was quite effective, though not so effective against our little group."
DM Cayzle - Mod Shop Wednesday March 23rd, 2011 3:10:22 PM
A few miles from the eaves of the Crying Wood, the party stops to take stock. Before heading into the twisted tangle and temperate jungle of the forest, it is time to make some modifications to Avis, your flying machine. Besides, if you do encounter hostiles, it might well be better to all be airborn rather than split between ground and sky.
First, a recap of Avis as she was originally constructed. Avis flies at 200 feet per round. It looks like a strange wooden birdlike machine, with a "body" and "head" and a pair of stubby "wings." Avis was designed to carry four humanoid passengers and a small humanoid pilot. The lower portion is a wood platform; the upper is canvas and wood ribs, with open gaps for windows. Those within gain the benefit of regular cover when attacked from below, and from concealment when attacked from the side or above.
The skeleton of the flying craft, the only actual magic part, is a triangle made of three steel bars, each an inch in diameter and ten feet long. In order to fly, the "pilot license," that is, the magical plaque worn around the pilot's neck, must be touching the apex of the front of the craft. There is a short crossbar under the pilot seat. At the rear, there is a propulsion mechanism, a kind of mini-blade barrier, a fan made of whirling blades of force, which is controlled by the concentration of the pilot.
Bolted onto this magical framework is a nonmagical structure, basically a wheel-less wooden wagon-bed with a rib and canvas cover, and with five seats. There is also a wooden structure that protects riders from accidentally touching the blades in operation; it seems wise to leave that part of the craft intact. This nonmagical structure, not including the blade-box, weighs about 300 lbs.
Jet spends a couple hours just making sure he understands how it works before starting to modify the craft, and Garret suggests making some reasonable tests as to its capacity. It turns out that the craft as designed carries about 900 lbs. Remove the nonmagical parts and it can carry 1,200 lbs.
Currently the party consists of Garret, Galin, Jet, Zeph, Alexi, Lehn, and Keela. You might want to total your base weights and gear weights to see how close you come to the max. Jet can certainly modify the wooden platform and cover to fit more seats, but adding seats adds weight You could decrease the weight by removing the cover, but that would leave you exposed to the elements. You could decrease the wight of the platform, possibly decreasing its structural integrity. You might want to make the pilot seat suitable for either a small person or a medium person, adding a little weight. Maybe you can think of some way to allow more pounds through cleverness or magic.
Jet's rolls are plenty good enough to make any of that happen. Just decide what mods you want to consider.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 23rd, 2011 5:19:36 PM
Jet alone weighs 320 pounds, without gear. He begins to wonder if it is such a good idea or not? "I think it might be easier if we don't just capture another one. Zeph could fly one and I the other."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 23rd, 2011 5:28:51 PM
Oh, the one modification Jet really wants to make, is the cockpit.
"I need to be able to dance in order use my Versatile Performance ability. I'm sure I don't have to move around much to shake my booty, but it would be more comfortable for anyone else not small using it also."
"Bad news is, the modification would cause any surprise on our enemies to be null and void. They would recognize it as not one of their's"
DM Cayzle - Extra Wednesday March 23rd, 2011 6:39:43 PM
OOC to Jet: Highlight to display spoiler: {320 lbs without gear? How can that be?}
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday March 23rd, 2011 10:18:14 PM
OOC: fat, fat, and more fat
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday March 23rd, 2011 11:18:45 PM
He's not fat, he's big boned!
Keela Thursday March 24th, 2011 1:35:25 AM
"Even if we could all get airborn, there remains the question of what to do with the horses," Keela says. "They have served us faithfully, and I think it would be a shame to abandon them."
Galin Burfoot HP 74/74 AC 27 Thursday March 24th, 2011 11:25:04 AM
OOC sorry all am still out sick will be back online next week
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday March 24th, 2011 11:34:43 AM
"I wouldn't call them abondoned if we intend to come back for them. It doesn't look like we can all fly in Avis anyway."
"Maybe it is time we begin a plan on how to bring down one of the big red balls. Then we won't have any issues with horses or even taurs, if next, one of them join us."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday March 24th, 2011 12:11:37 PM
"Okay, as we approach, let's keep Avis flying high and far in front of us. We need that ship out there to do some scouting long before we get there. Based on what Avis can spot, we can make additional plans. We'll keep on alert here on the ground, but if Avis flies out far enough, the group in Avis will spot something long before we get there. So stay high, and stay safe."
DM Cayzle - Extra Thursday March 24th, 2011 3:12:38 PM
OOC: Just to clarify -- the only modification you are making is to alter the seat to fit both small and medium pilots?
Also, you don't have to dance in place to pilot, Jet. Rather, your innate knowledge of grace, balance, and movement allow you to pilot the vessel with the inspired knowledge you gain from dancing expertise. Otherwise it is just silly.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday March 24th, 2011 4:37:19 PM
OOC: I think it would be a lot more fun to imagine that Jet has to keep dancing, continuously, to keep Avis in flight...
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday March 24th, 2011 4:51:58 PM I'm cool with silly. He is a bard after all, entertainment is his business. If everyone else is cool with it, Jet will make the adjustments.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+5=21 ; Thursday March 24th, 2011 9:53:09 PM
Zeph does what he can to assist Jet in the destruction and recreation of the cockpit, since it is likely he may be flying this device. He will try to make the seat comfortable and maybe install a seatbelt kind of thing to prevent being dismounted and the like. Lucky he was a tanner's foster child for a time in his youth, so fitting some leather straps from horse saddle might not be too hard.
(Untrained craft check =21 to assist)
Zeph says, "I must admit, the chance of aerial combat excites me. And, I think Scorching Rays and a hail of arrows are the cure for any big red balloons we may come across. Let's go ahead and expand the cargo and see if we can fit everyone. And let's trade some more of these gems for some handy haversacks to reduce our weight."
(OOC: As far as I can calculate without getting into it too much, Zeph is about 130weight+65lbs of equipment = 195 without a handy haversack. With one, he can reduce the gear to the 5lbs a haversack weighs.)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday March 24th, 2011 10:34:39 PM
OOC: last calculations has Alexi weighing 154lbs, but he's probably lost weight, since that weigh was at Game Start time. His equipment weighs 82lbs, putting him at 236lbs, but I'll check again this weekend.
IC: "I like the idea of having the enemy think they've got an easy target and then suddenly be hit from above when Avis swoops in from the sun."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday March 25th, 2011 1:53:38 PM
Garret nods to Alexi and replies, "Oh yes, that would be a good thing. But we've got to first use Avis to scout ahead so we know what we're getting into here. If it stays high enough, I don't think we'll alert them to anything."
DM Cayzle - The View From The Pilot Seat d100=19 ; d20+10=11 ; Friday March 25th, 2011 5:00:49 PM
Jet takes only a day to make the modifications needed to accommodate a medium pilot, and then Avis is ready to go -- and such a minor modification is not really all that noticeable from outside the craft. Who wants to try her out? A test flight after the modifications are made demonstrate that the craft remains flightworthy, and moreover, any enjoying the flight should make a Perception check. If you roll an 11 or better, you notice ... Highlight to display spoiler: {That halfway between your camp and the forest, three medium humanoids are crouching by a waterhole, spears ready, maybe fishing.}
Nonetheless, the consensus seems to be that the party will not all pile into Avis. Clowns in a funny car you are not. And neither are the horses!
OOC to Zeph: I'm assuming you made the tear-for-haversack trade.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 25th, 2011 7:53:10 PM
"I would love to fly her, but we have Keela as a wizard and we could use all the divine spells possible, especially if we need healing, so it is my suggestion that Zeph fly the craft and I ride in it also. If something happens to it, I can at least cast feather fall on us each to save us."
Then Jet looks over at the female wizard with the low self esteem, "Keela would like the chance?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday March 25th, 2011 8:23:31 PM
Jets Perception is with a +18, so 19 without rolling.
:)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20+2=22 ; Friday March 25th, 2011 11:50:22 PM
Alexi knows that he'll get little chance to fly in Avis, so he volunteers to ride while it is being tested.
Perception d20+2 = 22! wow!
Alexi, gripping the wooden frame while looking out the window, is very attentive of the ground and sees something very interesting.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+13=14 ; Sunday March 27th, 2011 12:41:46 PM
Zeph volunteers to fly the craft as Jet suggests, but he seems to be blinded by how much fun it all is (perception = 14, natural 1).
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Sunday March 27th, 2011 2:09:19 PM
ooc to Zeph, rolling a one on skill checks is not an auto fail, unless that changed in PF?
DM Cayzle - Extra Sunday March 27th, 2011 2:54:22 PM
No skill auto-fail on a 1.
DM Cayzle - Three Fishers Far Off Monday March 28th, 2011 7:56:51 AM
[OOC: Trying to make this a five-DM-post week, I say let's start this thing off with a Monday morning post.]
You have spotted three people, and now that you see them more clearly, they are lizard-kin of some kind. They are fishing with spears in a small pond, but it would seem that they are as good at hiding from fish as from you, seeing as they have not caught any.
Note. though, that you are lucky (or skilled, given your rolls) to have seen that much. They are a mile or two away, and you saw them from the air.
Actions?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday March 28th, 2011 9:28:42 AM
OOC: Man! Who needs binoculars when you can roll a N20 on spot? HA!
IC: "Hey guys, if we were invisible, and one of us talked to them in a deep voice, d'you think they'd think their god is talking to them from above? Like say 'Go fish on the other side of the pond and you'll catch something?' Hahahahahaha!"
Alexi has a hard time keeping a straight face and finally breaks out in a laugh.
"Or, better still, cast a Create Fish spell and while invisible, drop them in their lap! HAHAHAHAHAHAHA!"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+5=12 ; d20+15=30 ; Monday March 28th, 2011 10:37:15 AM
ooc: Never mind the first roll. After reading the Linguistics skill, he can only read writting, not write in a different language. My bad.
"Zeph, I think the best thing for us to do, is send in a negotiator. It is the only way we can get our message across."
Jet pulls his beautiful and trusted companion Adrean and hands it to Alexi, "If anything happens to her, everytime I see you with a missile weapon, I will break it!"
With that, Jet jumps out of the aircraft to land delicately on the ground after he casts his feather fall spell. His hands in the air, not pulling any of his other weapons and surrendering to the creatures, hopefully before they think to attack him.
Keela Monday March 28th, 2011 10:37:41 AM
"The other lizard-folk believed in negotiating from a position of strength," Keela says. "I wonder if these feel the same way."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+16=29 ; Monday March 28th, 2011 11:22:36 AM
Garret watches as Jet modifies the craft and looks around as Jet, Keela, and Zeph fly ahead of the group. As the group heads forward, Garret looks around and watches carefully, not confident that those in the flying craft will see everything that might be unfriendly to the group. He does keep looking up, half-expecting to see a giant island city appear to attack Avis.
After a short time, he spots the craft dip a little a good ways in front of the group. Then he sees the craft tilt a bit as Jet leaps from the craft. Garret is glad to see Jet slowly falling through the air and not plummeting to the ground like a rock. He says to the others (not in Avis), "Looks like Jet found himself something. We better move along to catch up and see what he's found!"
With that, Garret takes off at a run in the direction he saw Jet jump.
OOC: This post is based on assumptions I made, so forgive me if I apply an action to you that was not meant. Just moving things along... :)
Also, I'm assuming that the location where Jet has jumped is still a long distance from the group and that there's trees and other cover so that it's not immediately obvious to the lizards that Garret is running towards them. If it's all grassland and those on the ground can see the lizards at the distance, Garret will continue just walking, keeping them all in sight.
Perception, just for fun, and to spot Jet jumping: 29
Galin Burfoot HP 74/74 AC 27 Monday March 28th, 2011 1:41:45 PM
Galin steams to wake from his day dreaming to see what is going on ... He will wait quietly as see what happens
OOC thanks all for the patience with my down time
DM Cayzle - Extra Monday March 28th, 2011 2:17:50 PM
Please do declare if you were in Avis when the lizard folk were spotted or not. Also note that before anyone could jump out and talk with them, you would have to travel a mile or so to get above them. In that time you might well be spotted. Just saying in case anyone wants to adjust their actions.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday March 28th, 2011 2:59:32 PM
OOC: I assumed Alexi was in Avis, as stated earlier: Alexi knows that he'll get little chance to fly in Avis, so he volunteers to ride while it is being tested.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday March 28th, 2011 3:47:33 PM
"Well, we don't want them to be afraid of Avis, so I will get out and approch them on foot without weapons drawn. If they run away I can likely track them. I can also cast a message spell to let Garret know how things are going. If things get rough, I can likely out run them on foot."
Jet jumps out about a mile or so from the lizard men and approch them in a friendly manner. Singing and dancing.
ooc: Holding off on the rolls until Jet gets closer, in case something else happens before he gets there.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday March 29th, 2011 11:25:20 AM
OOC: So I'm picturing that Avis went scouting ahead about a mile from the main group, with Jet, Zeph, Alexi, and Keela. At a mile away, they spotted the lizards another mile away. At that point, Jet jumped down to approach the lizards on foot. The others are still a mile back, but Avis continues to fly overhead, so they can coordinate what's going on and communicate back to the rest of the group any results.
Make sense?
DM Cayzle - Extra Tuesday March 29th, 2011 12:39:15 PM
Garret, that is exactly my take as well, except that a land-based person could say they were following underneath, maybe with a feather fall readied.
DM Cayzle - Encounter Tuesday March 29th, 2011 4:36:03 PM
Alexi jokes as he rides in the flying craft with Jet ... and Zeph? ... and Keela??
The DM assumes that Zeph is piloting.
Jet resolves to make diplomatic contact, makes a dramatic exit, and then approaches the lizard-folk.
Keela wonders about the right approach.
Seeing Jet disembark from Avis, Garet and other landbound folk -- Galin and Lehn? -- come a-rushing to see what is happening.
Jet is not immediately attacked. For one thing, the reptilians' spears have a limited range. For another, Jet is just so darned entertaining! The bard's friendly words -- or at least his demeanor and tone -- work wonders. He is not attacked as he approaches. On the other hand, as they stand to greet him, he realizes that they do not speak common.
If you speak Draconic, Please Highlight to display spoiler: { One of them says in Draconic, "Who are you and why have you come to our hunting grounds?"}
OOC: Galin, welcome back!
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20=6 ; Tuesday March 29th, 2011 6:09:09 PM
Jet does not speak Draconic, but he is beginning to think he needs to learn it.
He will attempt to get across through some measure, that he can understand them by touching them, after he casts a spell. If they don't freak out, he will attempt to do so and understand what they are saying.
Generic roll. I don't know if I need a Bluff or a Diplomacy here.
Galin Burfoot HP 74/74 AC 27 Tuesday March 29th, 2011 6:20:45 PM
Galin will hurry back toward the where Jet is or was
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+15=21 ; d20+13=14 ; Tuesday March 29th, 2011 8:04:27 PM
Zeph is pleased to fly avis for the party's scouting and first-encounter mission.
He swoops in to drop off Jet in a fashionable manner, and then quickly ascends to keep a watchful eye (perception =14... second naty 1 on that in 2 rounds).
Diplomacy is always a good option....
(OOC: Draconic? *Facepalm* I know it)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday March 29th, 2011 9:05:37 PM
Alexi watches aprehensively. Jet was not known for his diplomatic successes.
Lehn Dorr Wednesday March 30th, 2011 10:10:07 AM
OOC: Sorry for my absence, I've been sick these past few days.
Given all of the... diplomacy the group as a whole displayed while handling the situation between the eagles and the People, Lehn really didn't have too much assurance on a wholly positive result. Still, there hadn't been an all-out brawl... So he waited to see just what sort of trouble might result from the appearance of the lizardfolk.
Keela Wednesday March 30th, 2011 3:01:28 PM
From the ground, Keela watches as Avis puts on a burst of speed, then Jet jumps out. "This can't be good," she says, and hurries the ground group to try to catch up.
[Keela is not in Avis. The last thing she said on the subject was that she was staying with the horses. If the group needs her in Avis, that's fine, but I'm going to need a stronger argument than "I assume Keela is in Avis."]
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday March 30th, 2011 3:28:24 PM
Garret leads Keela, Lehn, and Galin in heading towards where he saw Jet fall. If possible, he'll stay out of direct sight -- in trees, bushes, etc. If it's all open fields, then he'll just move at a fast walk to catch up, hoping the lizards don't just start attacking (if he can even see the lizards yet).
DM Cayzle - Run Away! Thursday March 31st, 2011 7:30:00 AM
Jet's diplomacy, dealing with wary strangers with whom he does not share a language, will not suffice. The lizards clearly do not want Jet to touch them. If Jet chooses to trick them, he can sneak close distract, and touch (a bluff check, followed by a touch attack sounds about right to me).
If Jet does so, and then immediately backs off, the lizards will stand puzzled at first, then angry.
Either way, as Zeph pilots the magic flying craft overhead, and as Garret, Galin, Keela, and Lehn approach, the lizards clearly decide that discretion is the better part of valor. If Jet has gotten a comp lang touch in, then he hears one say to the others, "We have to get back to warn the chief!"
Then all three turn tail (literally) and flee.
Are you all willing to let them go? If not, what will you do?
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday March 31st, 2011 10:27:10 AM
No, no, Jet will not touch them, especially if they don't want him to. He is a priest that ensures freedom and not just for humans, dwarfs, elves or halflings but for all creatures.
Instead, he will continue to befriend them, by pulling a wine skin, taking a big long drink and passing it to the lizard closest to him. Then, he reaches into his pack and pulls out some jerky and cheese, to see if they like that.
Eventually, they will run off and Jet lets them. He is confident, the word of generous tresspassers will reach their leader and they may have a more prepared welcoming committe.
Lehn Dorr Thursday March 31st, 2011 11:43:54 AM
"Shall I follow?" Lehn asked, turning to Garret, his fingers curling into claws and his face taking on distinctive hawk-like features. "I will not be detected and can provide specific information."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday March 31st, 2011 2:11:21 PM
Garret makes a quick decision and tells Lehn, "Yes, go quickly. Do not be seen!"
Keela Thursday March 31st, 2011 3:03:48 PM
If Keela was close enough to hear the remark (she speaks Draconic), she says to the others, "They're going to go warn their chief. Should we give them time, or follow immediately?"
Galin Burfoot HP 74/74 AC 27 Thursday March 31st, 2011 7:42:49 PM
Not sure at what to do at this point Galin doubles back and waits with Garrett for instructions,
OOC Galin still having trouble with his new found freedoms, hence the indecision and solitude
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday March 31st, 2011 8:59:51 PM
Alexi, up in Avis, deduces after a few moments that Jet's diplomacy didn't work, but at least it didn't cause them to attack, like with the Ratmen of Bryn Baraz.
Watching them leave (OOC: assuming they are), Alexi wishes he had one of those nets Fatine used to carry around. That would have been a good way to catch one.
Alexi waits for Avis to settle low enough to snatch Jet back up and Alexi leans over and stretches out his arm.
"Hop back aboard. Not all is lost. At least you got to try out your Feather Fall spell," he says with a grin.
Lehn Dorr d20+4=13 ; Friday April 1st, 2011 2:57:08 AM
And Lehn was off like lightning, shifting into the form of an eagle in three heartbeats and streaming after the retreating lizard-folk. He flew high to avoid detection even as he trailed.
Wildshape: Eagle Stealth Roll: 13
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Friday April 1st, 2011 3:09:52 AM
Zeph decides to pilot the craft to follow behind Lehn a ways, trying to keep an eye on the lizard folk as they run, but keeps a wary distance.
DM Cayzle - In Hot Covert Pursuit Friday April 1st, 2011 8:01:37 AM
Jet does his best to make a good nonverbal impression, and when his friends run up, he does not follow the lizardfolk who find the appearance of this many adventurers a little more than somewhat disconcerting.
Keela relates what the lizards say as they run off.
Lehn consults quickly with Garret, and with the halfling's nod, assumes avian form and takes to the air, flying high and naturally, following the lizardfolk without seeming anything other than a bird.
Zeph decides to follow. Your DM assumes that you wait until the lizard folk will not know you are doing so? Do you choose to follow low to the ground or high up? The lower you go, the closer you can get ... although in the grasslands, you have to fly low indeeed to avoid detection. You could hover ten feet off the ground and several hundred feet back, and you think you will be unseen. It is easy to follow the high-flying bird, though. Does anyone else hop on the flying craft, if Zeph hovers low enough to do so?
Alexi expects Zeph to come low for boarders, and expects Jet will hop on. He plans to help Jet board ... is Alexi boarding too, given the chance?
Galin hangs back. He sees that there is a need to help handle the horses coming behind -- perhaps he will lend a hand with them, or alert the party that they cannot ignore their four-legged friends.
The eagle watches the lizardfolk return to their homes. They live a couple miles off, in a small stand of trees not far from the Forest itself. As he approaches, he can feel the malevolence of the Crying Woods -- it is a magical forest, more than half awake, and hostile to all animals, people, and creatures that have blood in their veins instead of sap.
The Lizardfolk village, from what he can see, is a collection of about 20 huts build among the trees. He notes that there are no fires burning anywhere.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Friday April 1st, 2011 9:22:27 AM
Yeah, I pickup everyone first.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday April 1st, 2011 10:05:10 AM
Jet waves Avis off and waves at Alexi, "Hard to talk to them from the air."
Jet just waits where they were fishing and waits for them to come to him.
Lehn Dorr Friday April 1st, 2011 11:31:21 AM
Lehn drifted lazily above the village for a short time, watching for any sort of activity or movement. Usually when a small party up and ran off to their village, the village massed to get ready for either a fight or cautious curiosity. He waited to see the result of the scouts' return.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday April 1st, 2011 12:08:05 PM
Garret catches up with Jet and says, "Just wait for them? Hopefully they'll come back peacefully. I like it. After all, if we followed them, they would certainly feel threatened."
Galin Burfoot HP 74/74 AC 27 Friday April 1st, 2011 1:54:51 PM
Galin Will still just wait with garrett with a blank look on his face like he is preoccupied with his thoughts
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday April 1st, 2011 4:37:21 PM
Jet looks down at Galin and throws him a flask of wine, "Can you shut up and let someone get a word in edge wise for a change?"
Jet laughs out loud, not caring if the halfing got the joke or not.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday April 1st, 2011 8:55:23 PM
Alexi decides to leave Avis and go on the ground with Lobo. This leaves room for someone else in Avis.
"If there's going to be combat, I'd rather be on the ground," he says as he hands Adrean back to Jet.
Alexi feels so much more comfortable in the saddle. Lance ready, he's raring to meet the forest lizardmen.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Sunday April 3rd, 2011 9:43:07 PM
Zeph keeps the craft low to the ground and away from sight, allowing anyone to get off or on as they please until given further notice. He hopes Jet or Keela remembers to cast a message spell in case he needs to fly to the site asap.
Zeph looks in the back of the craft, "Who's all with me?"
Galin Burfoot HP 74/74 AC 27 d20=16 ; Monday April 4th, 2011 9:31:38 AM
Looking up Galin catches the wine skin that Jet throws at him and laughs, "Sorry about that boss" he replys
When asked Galin will jump on to the craft " I will come if that is ok ? " he says to Zeph as he hope up onto the craft
DM Cayzle - The Lizard Village Monday April 4th, 2011 10:14:05 AM
Lehn lazily circles overhead, watching the response from the village. As a druid, he can sense the malevolent spirit of the woods nearby. The forest rejects him and his kind. Animals and birds are not welcome here.
Zeph pauses to pick up anyone who wishes to join him. Not Jet, nor Garret, nor Galin, and Alexi actually gets out of the aircraft. Keela? Zeph, will you fly of alone, or wait for Lehn's report?
Recall that a Message spell is still limited to a set range, outside which it fails to function.
Lehn sees an increase in activity in the lizardfolk village. There is some rushing about with weapons, some gathering of children and old folks. And in a few minutes all the inhabitants are shut up tight in their houses. With an eagle eye Lehn sees that a careful watch is being kept from behind shutters mostly shut.
Keela Monday April 4th, 2011 12:35:52 PM
Keela will go up in Avis, seeing that the horses are in safe hands with Alexi. She has never been up in the flyer before, so she spends the first few minutes clinging desperately to the framework and hyperventilating.
When she grows a little calmer, she looks around her. The lizard-folk have gone back inside.
"They don't seem very aggressive, do they?" she says. "We should land and speak with them, I think."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday April 4th, 2011 2:15:50 PM
Jet waits patiently for Lehn and the others to catch up.
"I'd be happy to fly over and drop in on them, quickly surrender and deal with it from there, but I'm not willing to fight the forest any more. Walking in there is just asking for trouble. Unnecessary trouble at that."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday April 4th, 2011 4:35:02 PM
Garret watches the forest carefully and says, "This place just isn't right. I'm wondering if we're going to have to fight more dirtmen soon."
As the reports of the lizards come in, he continues, "They're hiding from us? Well, at least they're not openly attacking us. But they might not be the ones we're looking for. Can anyone speak their language so we can attempt to talk with them?"
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) d20+5=15 ; Monday April 4th, 2011 6:20:19 PM
Zeph smiles at Keela and Galin as they hop in the craft. "I'm glad to have you guys aboard. If Jet and Garret and the ground party get attacked, I'm gonna swoop in to scare the living daylights out of em. Whatcha guys got that flashes?"
Zeph hopes that even if the unthinkable happens that the situation can still be salvaged with little blood spilt through skyward intimidation.
(Knowledge Nature = 15) bah. "Hey Keela and Galin, what do ya'll think the chances of nature attacking us are up here?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday April 4th, 2011 8:20:05 PM
"Well, looks like only one option left," Alexi states. "We'll just have to ride in and see if they come out at us or give us a chance to parley. Anyone know what the 'parley' sign is for lizardpeople? Should we tie a white cloth to our lances and see if that works?"
"I suggest we show up at their village and stop a hundred yards out and wait. See what happens. See if one will come out to meet us. If not, we just move 50 yards closer and do the same. Wait to see if someone comes to meet us."
Lehn Dorr Monday April 4th, 2011 10:55:41 PM
Lehn circled a few more times before flying back towards the rest of the group. He landed on Avis, not looking particularly perturbed, and obvious sign that there didn't seem to be any danger... at least not that he'd seen.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday April 5th, 2011 10:12:27 AM
"If any of you geniuses can speak their language, then write them a frickin note or three and lets drop it over their camp asking for a parley? I am not going in there to get my butt kicked by a bunch of worms and sand men again!"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday April 5th, 2011 3:34:55 PM
"Well, I guess no one can speak with them naturally... anyone have any magical way to communicate with them?"
Keela Tuesday April 5th, 2011 3:45:10 PM
"I can speak their language," Keela says. "I'll talk to them if you want, although I'm not very good at this sort of thing."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday April 5th, 2011 5:16:02 PM
I tell you what Keela. Please write down what i want the note to say and we will tie the note around a rock and let Zeph drop it off in their camp?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday April 5th, 2011 9:18:19 PM
"Well, assuming they know how to READ! HA!" Alexi blurst with much mirth. "But it's worth a try," he squeezing in between giggles.
DM Cayzle - The Lizard Village Tuesday April 5th, 2011 10:57:18 PM
Sorry folks. I'll get a post up in the AM.
Galin Burfoot HP 74/74 AC 27 Wednesday April 6th, 2011 8:59:31 AM
Galin pipes up " here tie the note to this" pointing to Jet's flask of wine "as a friendly offer " he chuckles
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday April 6th, 2011 10:37:23 AM
"Well, alright. I would hate to have to kill something that drinks my wine though."
Jet tosses him a full flask of the good stuff.
Lehn Dorr Wednesday April 6th, 2011 11:30:26 AM
Lehn, still in bird form hopped over to Galin and the flask of wine, peering at it intently. Perhaps instead of throwing down the wine with the note attached and risk it being smashed, he could fly both down.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=30 ; Wednesday April 6th, 2011 11:30:40 AM
Jet sits down and thinks about it before beginning, "To the noble leader of Al Mathir. It is with great pride and trepadations that our group was sent to seek your council in an effort to deal fairly with the people of which you have set yourself apart. We ask you for a parley, to discuss without aggression how we might better deal with Al Mathir and their invaders. We were sent by our leaders, the founders of the home we swore to protect, before Al Mathir arrived.
We eagerly await your positive response to our request and hope that some day, we can live side by side in peace, with the land and the people that inhabit it.
If you agree, please meet us at the watering hole, where we first saw your people fishing.
Thank you for your time and consideration."
Diplomacy: 30 but there might be penalties in written form.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday April 6th, 2011 1:10:36 PM
Garret says, "I like it, and I hope they can read. Or at least one of them can read. Let's drop that off and wait at the watering hole. Lehn, if you could watch them and see if they appear to be able to read it and report back, that would be quite helpful!"
Keela Wednesday April 6th, 2011 1:24:21 PM
"I'm happy to write it," Keela says. "But perhaps throwing a rock at them is not the best way to prove our good intentions. Maybe Lehn Dorr, in bird form, would consent to drop it off for us?"
Regardless of the delivery method, Keela patiently copies Jet's message onto one of her sheets of paper.
Lehn Dorr Wednesday April 6th, 2011 2:10:58 PM
Lehn nodded his birdy assent and held out his leg to take the written letter.
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Wednesday April 6th, 2011 4:24:30 PM
Zeph nods to the birdy form Lehn and then chuckles as the group decides to write a note in Draconic. He looks over it as Keela writes, fully understanding the words. "Yep, that's a good idea." is all he really wants to say.
DM Cayzle - A Letter Is Written And Posted Wednesday April 6th, 2011 5:44:56 PM
Following some reconnaissance by Lehn, and to a lesser extent, by Zeph, Galin, and Keela in the Avis, the three rejoin the party to report back -- but not before Zeph contemplates using the flying craft to frighten the poor lizardfolk.
Zeph detours on the way back to come a little closer to the Forest proper. He is no druid, but somehow he would not be surprised to see some vines rise up out of the canopy to grapple the flying machine, just based on gut instinct.
Keela favors direct negotiation.
Garret, encouraged by the lack of an attack, asks if anyone can speak the language.
Alexi grabs the bull by the horns and agrees with Keela. He wants to ride in and negotiate.
Jet sarcastically suggests surrender, then argues against walking into what might be a tough challenge. He creatively suggests writing a note.
Keela volunteers for letter-writing duty. She has heard them speak, and she knows the language. It is the same one used by dragons and other lizards, though oddly enough, not by the people of Al Mathir. Jet, does that factoid make you alter your letter at all?
Alexi laughs at the idea of the lizards writing, but then, maybe it is not so strange. After all, every single creature that speaks with a language in the Wold can also read that language. [OOC: As a rules purist, I believe that is a strictly correct interpretation of the rules. No illiteracy exists in Pathfinder.]
Jet offers to collaborate with Keela on the note, and then to let Zeph drop it off.
Galin suggests adding a wineskin to the note as a peace offering.
Lehn offers to carry the note and wine over and to drop it off gently. That would be safer than letting it fall from Avis. Keela discerns the wildshaped druid's intent and concurs.
Jet and Keela collaborate on a note. After some effort, the letter is written, attached to the wine, and sent off in Lehn's strong talons.
The eagle flies off, and, after a few miles as the raptor flies, gets to the village. He sets down the letter and wineskin as agreed. Does Lehn then wait to see what happens? Right there? Circling above? How far above? Or does he head back to his new comrades? Note that the letter requests a meeting at the watering hole.
[OOC: Zeph, you say you are looking over the note as Keela writes it. Does that mean you have left off piloting Avis, Zeph? If so, it has to be towed for the rest of the day. Remember, you can only start it up once daily.]
[OOC: Many thanks for your patience and kind indulgence, my friends -- and especially let me thank you for continuing to post and RP when I had to skip a day. I'll try to get a response to this up as soon as I responses from Zeph, Jet, and Lehn, at the minimum, seeing as they have tailored questions in this post.]
Zeph Illidian HP 69/69 AC 24/23/19 CMD 21(Mage Armor, Protection from Evil) Wednesday April 6th, 2011 5:50:03 PM
Last I heard, Keela and Galin were in the craft with me... so, I'm not sure how all this transpired exactly.
But no, I don't wanna shut down the craft for the day...
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday April 6th, 2011 8:20:28 PM
ooc: Jet figures, if these people are so "superior" to the rest of "man kind", then this nobles would likely be able to read and write in the same language he speaks to his thralls with. No, I think the note and Diplomacy should stand as is.
DM Cayzle - Extra Wednesday April 6th, 2011 8:28:03 PM
I'm assuming, by the posts made, that Lehn, Zeph, Keela, and Galin returned to the others to talk and compose the letter. Zeph, since you are still piloting, you are hovering say 10 ft off the ground above Keela as she writes her note, I suppose. Okay?
I'm assuming the entire group is a few hundred yards from the fishin' hole.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Wednesday April 6th, 2011 8:31:16 PM
I think the best explanation is that Zeph flew the craft to the watering hole with everyone who was on board, Keela and Galin from what I can tell. (Edit 1min later: Oh, lol, we reached the same conclusion at the same time)
So Zeph chills in the pilot seat, takes out a tobacco pipe, loads it, and begins puffing as he curiously awaits the arrival of the lizards.
Spells (one of each level must be Transmutation. Necromacy and Divination take 2 spell slots to use) 0: Message, Read Magic, Detect Magic, Disrupt Undead 1: Shield, Grease, Shocking Grasp, Protection from Evil, Mage Armor, Feather Fall 2: Scorching Rayx2, Acid Arrow, Knock 3: Haste, Heroism, Fireball Telekenetic Fist: 30' ranged touch attack. 1d4+1 damage. 8/day
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday April 6th, 2011 8:46:02 PM
Jet never left the Water hole...
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday April 6th, 2011 8:52:51 PM
OOC: on the subject of illiteracy, sometimes i let my DM side ooze into my Player side. The way I've always interpreted the rules was that all PCs could at least read and write their own language. But when dealing with npc tribes in the wilderness, the idea that every one would be literate is pretty odd. Usually only the elders, shamans, and tribal leaders could read/write. Story belts, totem poles, blankets with history symbols not withstanding. But that's not real 'reading'.
That's why Alexi doesn't think most of them can read or write. But, all it takes is one, eh?
IC: Intrigued somewhat at their new member's ability to shape-change, Alexi watches Lehn with a little envy. The Regiment had a few druids that could do the same, The Wolf Regiment being named after one such that used his wolf form to get close, infiltrate the enemy lines, and bring back valuable information.
"If we are to wait for them here, then we'd better make camp. I'll need some help to pick a spot, stake the horses, get some wood if we are going to have something warm to eat, and set up sentries."
Alexi rides out looking for a spot to camp.
OOC: Is there any raised ground nearby, a hillock maybe? Or a stream feeding into the larger body of water?
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday April 7th, 2011 1:58:08 AM
"That is a lot of work. I will take care of vaya and sleep in Avis when Zeph grounds her."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday April 7th, 2011 12:45:55 PM
ooc: On second thoughts, I didn't buy a new horse with the conversion, so Vaya might be with Bantom. :)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+6=11 ; d20+16=28 ; Thursday April 7th, 2011 3:42:34 PM
Garret looks around the watering hole while waiting for a response. He looks to the sun as Alexi mentions setting up a camp. Knowing that he doesn't need much himself to set up, he looks to the water to see if there might be fish to be caught there.
OOC: Survival? 11 Perception? 28
DM Cayzle - Extra Thursday April 7th, 2011 6:13:18 PM
Waiting for Lehn ... but I'll post tonite no matter what.
Lehn Dorr Thursday April 7th, 2011 7:45:44 PM
Lehn set the letter and wine down before rising into the air and circling above once more. He understood that his very presence as a bird was notably out of the ordinary in this forest -- there was a force pressing against him, oppressive -- but he needed to confirm that the lizardfolk had at least taken the letter.
Regardless of if someone took the letter or not, he made his way back to the rest of the group.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday April 8th, 2011 11:53:20 AM
Jet waits patiently and takes his typical watch before going back to sleep.
ooc: Sorry guys, but I have to leave today. see you Monday.
:)
Keela Friday April 8th, 2011 2:02:00 PM
[Keela has a Feather Fall prepped, so theoretically she could leave Avis whenever she chose. Getting back up there would be problematic, of course.]
DM Cayzle - Polywoggle Doodle All The Day Friday April 8th, 2011 2:18:42 PM
The vicinity of the watering hole is gently rolling grasslands, with scattered sparse stands of brush, bramble, and trees, usually on the protected side of small rises and along streams and such. It looks something like this or this. There are streams and low hillocks, none that would hinder movement significantly.
Alexi puts himself in charge of making a camp while the party waits. You can find any terrain you like within the parameters above.
Jet helps care for the horses, then takes a little catnap while waiting. Jet, I'm assuming that you have enough horses for all to be mounted, and a couple extras. If you want one of those to be Vaya, I have no problem with that.
Garret thinks a skilled fisher could catch some fish here. Frogs too. Garret, if you make a perception check vs DC20, you note that Highlight to display spoiler: {Some of the frogs look funny --- the proportions are off, and they have tails} Oh, wait! Your slow DM notes that you already made a check for Perception at the watering hole. Feel free to read that spoiler and communicate as desired.
In fact, Garret and any who he tells ... if you can make a Knowledge Local or Nature check vs DC25, then you know that Highlight to display spoiler: {These are lizardfolk young. Most will not survive.} Galin you get a +10 on that check.
Meanwhile, Lehn waits long enough to see a lizardman emerge and pick up the offered skin and written note. It is taken inside. Eagle Lehn returns.
A few hours later, and by now let us call it late afternoon, you see a group of 20 armed and armored lizardfolk approaching the watering hole.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday April 8th, 2011 4:46:35 PM
Garret looks around and notices the frogs. As he has ideas of poking some for dinner, he points out to the others, "Hey, look, those frogs are a bit...off. That one over there looks like it has a tail. Anyone ever seen anything like that?"
OOC: No points in knowledge, local or knowledge, nature, so it will be up to someone else to check them out.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+7=19 ; Friday April 8th, 2011 5:07:33 PM
Jet does not have the knowledge required to keep up with those that do. Seeing the approaching armed lizard people Jet says, "Lets go meet them. I don't want the water to our back, blocking an escape if we need one."
Jet hopes Keela is still close, "Will you interpret for us please?"
Sense Motive: 19 on the lizards. Are they aggressive?
Lehn Dorr 11d20=132 ; d20+11=30 ; Friday April 8th, 2011 5:17:07 PM
Lehn resumed his human form then knelt down to look at the creatures. "Hmm, these..." he blinked in surprise. "These are lizardfolk young." He glanced at the forest then back to the water. "I don't think many of them will survive to mature."
OOC: 132!? And then I got the real roll and I was happy.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday April 8th, 2011 10:17:30 PM
OOC: 132 ain't very good for 11d20, it's barely 50% !
IC: Alexi sets up camp in a cops of trees with a hillock so someone can keep watch on the hill and see for 'miles' and 'miles' and 'miles'. (OOC: hey, sounds like a good song...)
Alexi has the horses watered (carefully not to bring any harm to ANY critters at the lake) and fed when he mutters, "Well, time to saddle up again...", but decides that that might be a show of force taken wrongly, so he waits alongside Jet to see what they will do.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Monday April 11th, 2011 1:08:32 AM
Zeph perks up as he sees the armed lizardfolk approach. He keeps the craft hovering in the back, just in case things go wrong and the group needs a quick getaway.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday April 11th, 2011 10:18:11 AM
" I suggest, Garret, Keela and myself go up there. Garret and I are easily the fastest members of the group on foot if we do have to run away and I can easily carry Keelas delicate form as we run, not slowing me down a bit."
If Jet senses with his Sense Motive, they are aggressive, he will cast his Longstrider spell before they engage.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday April 11th, 2011 12:11:24 PM
Garret moves with Jet and the others to speak with the approaching lizardmen.
Keela d20+14=34 ; Monday April 11th, 2011 5:06:55 PM
"Oh, dear," Keela says, looking at the "frogs" Galin has pointed out. [Nature 34] "Nobody touch those! Those are lizard-folk babies. We should probably camp someplace else."
The arrival of the lizard-folk delegation, however, makes relocation impossible, so Keela goes out with the others to meet them.
DM Cayzle - Shouting Lizards d20+3=21 ; Monday April 11th, 2011 5:53:24 PM
Note that the camp on higher ground that Alexi set up is indeed back a ways from the watering hole. A god couple hundred yards, say.
Garret points out that these are not normal froggies. Lehn explains that these are lizardfolk young. The eggs hatch together, and raw instinct and competition weeds out the weaker of the hatchlings. Keela suggests taking care around them. However, her studies suggest that the lizardfolk themselves may not take much care, since survival without care is part of the lizardfolk philosophy.
Jet seems uninterested in them. [Note that there is no time crunch. You noticed the pollywogs well before the lizardfolk arrived.]
Jet wants to meet the lizard envoys, who do seem well armed and ready to fight. On the other hand, they are not attacking. At this distance, that's about all you'll get.
Alexi waits, mounted, beside Jet. Garret and Keela join in.
Zeph keeps Avis ready and hovering behind the negotiators.
Galin decides to act as a rearguard and scout, ensuring the camp and horses stay undisturbed. [OOC: Sadly, Jon, playing Galin, reports that he must go walkabout. I hope he will return when real life allows. I'll give him an honorable exit asap.]
The lizardfolk advance, until they are within shouting distance. They shout their words in Draconic, a language Keela interprets. "WHAT DO YOU WANT?" one lizard shouts. "WHY ARE YOU HERE?"
Another calls out, "IF YOU WANT TROUBLE, FINE! BUT THE FOREST IS OUR FRIEND, SO WATCH OUT!"
Jet's Sense Motive check is mostly ineffective for the moment. It is especially hard to judge at a distance, based on shouting in a language you do not understand. Let's call it 100 feet away.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday April 11th, 2011 7:08:19 PM
Jet not understanding what they say, he can't really use his skills to full effect if they only speak that language, so he after Keela interprets their words, he yells out.
"Do any of you speak common?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20+2=6 ; Monday April 11th, 2011 7:59:38 PM
While Alexi waits patiently for the reply, he studies the lizardmen's equipment, for what it's worth from that distance.
Perception D20+2 = 6. Looking for shields, bows, spears, etc.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+16=26 ; Tuesday April 12th, 2011 12:02:11 PM
As the conversation starts, Garret watches them carefully and looks for any that might look like magic-users or others that seem a bit "different" from the others.
Perception: 26
Lehn Dorr Tuesday April 12th, 2011 1:26:54 PM
Lehn frowned, "Please be careful. There is truth to their words regarding the forest."
Keela Tuesday April 12th, 2011 6:17:24 PM
"We would like to talk to you," Keela calls back in Draconic. "May we come closer?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday April 13th, 2011 11:56:03 AM
Garret eyes the trees suspiciously and looks to the ground waiting to see a dirtman appear.
DM Cayzle - Visiting Lizards Wednesday April 13th, 2011 5:41:45 PM
Jet asks if any speak common, but none do.
Alexi notes that they are well if crudely armed with metal-tipped spears and studded armor. A few have bows and arrows, a few have swords.
Garret looks for casters, but notes none. He also sees no dirt monster.
Lehn warns that they do seem to have some kind of bond with the Forest.
Keela asks if the group can come closer. She is polite.
The lizardfolk allow that the group may come closer. One individual seems to be a speaker. He asks what you want, and invites you all to sit and talk.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday April 13th, 2011 6:12:56 PM
Jet bows to Keela and is friendly, aiding in her Diplomacy.
Auto aid with +15 to Diplomacy check.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20+2=6 ; Wednesday April 13th, 2011 7:07:21 PM
Alexi stays back, not mounted so to be less intimidating. Too many negotiators in the circle only causes trouble.
And watches and waits.
Sense Motive on lizard group from time to time. d20+2= 6.
Keela Thursday April 14th, 2011 12:24:22 PM
"Thank you," Keela says as they get close to the lizard-folk. Awkwardly, she sits on the ground--not a maneuver to be attempted while wearing a skirt. To the spokes-lizard, she says, "My name is Keela Larch. I will be translating for you the words of Jet Stormway," gesturing to Jet, "who speaks for our group, but does not speak your language."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday April 14th, 2011 2:47:13 PM
Garret nods to the lizards in what he hopes is a friendly way, then takes a seat to attempt to show he is not hostile towards them.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Friday April 15th, 2011 7:34:50 AM
Zeph remains back in the craft, keeping it hovering above ground ready for an emergency pickup or intimidation factor... whichever is required.
Lehn Dorr Friday April 15th, 2011 9:34:35 AM
Lehn waited, cautious against any sort of surprise switch of emotion.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday April 15th, 2011 1:11:55 PM
Garret pokes the DM gently.
DM Cayzle - Working Friday April 15th, 2011 4:47:48 PM
On it as we speak. Thanks for the poke!
DM Cayzle - Why Have You Come? Friday April 15th, 2011 5:10:05 PM
Keela introduces herself and says that she will translate. The lizards nod. Jet and Garret sit next to her.
Alexi and Lehn stay back, alert.
Zeph remains aloft, piloting the craft.
The lizard says that his name is Swift-Striker, and he is the chief of the village. Why have you come here, he asks, and what do you want. He warns you that his people are poor, with little to trade, unless you seek hatchlings as workers. Those he has to sell, at the right price.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=16 ; Friday April 15th, 2011 5:47:02 PM
On the outside, Jet remains emotionless, but when he hears the chief speak of selling his young into servitude, it takes all of his effort to keep Adrean in his sheath and free from yet more lizard blood. It takes a moment for him to remember, this is their culture. As long as they do not try to threaten the group or other unwilling races, then he can turn a blind eye to the atrocity.
He takes a deep breath and then another, before he begins. he makes sure to keep eye contact with the leader, so that there can be no doubt, who is being addressed and respected.
"We seek a great noble lizard from a distant place called Al Mathir. We understand your people are poor with wealth, but rich in strength. We did not come here asking for your help but we are willing to pay a reasonable compensation for your information. It is very important that we find this person without blood shed. Gold and silver might not mean much to you, but we carry other goods that you might find useful as well, we have access to more, every once in awhile. Enough to keep the chief and his guards satisfied for some time."
Jet tosses him another skin of wine and offers him the Ranseur as a token of good will. A friendly gift.
Alexi sits close enough to be of aid within seconds but far enough away that he has to pay good attention to hear Keela and Jet. However the wind shifts in his directin and it carries their words perfectly.
Alexi's first reaction to hearing the lizardmen's suggestion about selling their young was of a weird revulsion. As the notion sets in, and knowing nothing of the lizardpeople's reproductive capacity or concern for their young, Alexi considers it not a bad idea after all in raising a lizard. Treated well and taught to fight and do good were valid motivating factors in purchasing one.
Alexi shakes his head at the thought. It'd never work in their group. Too dangerous for the little critter. But having a lizard devoted to you certainly seemed to have its merrits...
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+5=18 ; Monday April 18th, 2011 1:32:05 PM
Garret nods as Jet explains and tries to show they are not threatening in any way.
OOC: Diplomacy Aid: 18
Keela d20+7=19 ; Monday April 18th, 2011 3:30:52 PM
Keela is careful to translate Jet's words as precisely as she can, and tries to keep her tone respectful.
[19 Diplomacy; a successful assist]
DM Cayzle - Gifts Are Always Welcome Monday April 18th, 2011 6:52:08 PM
Jet explains the group's purpose and offers gifts of wine and iron. Keela and Garret lend a hand with the diplomatic effort as Alexi ponders a purchase.
The lizard chief is clearly pleased with the gifts. "These are worthy offerings," he says. "And we think we know the honorable reptile lord of whom you speak. However, we are charged with ensuring the privacy of our honored noble guest. We might arrange an introduction, however, when he leaves his home and comes to our village for a visit. He does that several times a year."
"To lead you to his sanctuary would be dangerous, for we would not want to anger him. He values his solitude."
The chief seems more apologetic than angry.
If you make a Sense Motive check vs DC20, then Highlight to display spoiler: {You think that richer gifts might inspire the bravery in them needed to guide you into this great danger.}
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+7=25 ; d20+15=24 ; Monday April 18th, 2011 7:43:31 PM
Jet is fully aware of Keelas tone when she translates the chiefs words. He bows to the mighty lizard known as Swift-Striker.
"We understand such dangers exist and I am sure having friends like yourself will do our needs well. However, we do not at all wish for anyone to be either angry or mistrustful of our greetings. We have once already fought the land which has much anger to trespassers. We are on a mission of peace to avoid war. Please, go to this honorable reptile lord that you acknowledge and ask him if we can speak with him. With his consent, we will know we are welcome and it will be then that many gifts will be given to our friends, to lead us there. Please tell him that our mission is as important to the lizards and him as it is for other races. Al Mathir and it's armies are close, very close and it will not be long before they come here as well. Please, tell him these words and accept with good will our future gifts for doing so."
Jet will not allow a strong race to believe they are stronger then the negotiators. They must understand, with steel and magic comes great strength. What is to keep these people from ambushing and attacking while asleep to conquer and obtain their items? The assurance that the negotiators are not stupid and they are packing heavy metal.
With that and jet considering the negotiations over for now, he brakes out more drink for the socializing to begin, sure to keep enough for a week of morning rituals. At some point, he will get across to the lizard race, "These lands are tough. Only the strong survive. Please know, we have traveled far and we have fought against Al Mathir. If not for our employers losing wealth, some of us would rather continue fighting. Thus is the warrior spirit."
That night, if any of them want to get a friendly game of fistacuffs going, jet wouldn't mind waking up with a few bruises.
Sense Motive: 25 Diplomacy: 24
Sorry if I over played the day.
Cayzle Comments: My style as DM is usually to take a cue from the players. You're doing fine. I'm glad to move things along.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday April 19th, 2011 12:19:34 AM
Alexi listens and marvels at Jet's eloquence.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20=13 ; Tuesday April 19th, 2011 2:41:28 AM
Zeph thinks that if there were going to be a fight, that it would have happened already and its probably safe to fly to the negotiation sight.
(Sense motive =13+9=22)
Zeph kinda creeps the craft up and says, "Hey. Think they would accept this craft as a gift?'
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+8=11 ; Tuesday April 19th, 2011 1:06:10 PM
Garret looks back at Zeph and says, "Oh, I don't know about that. I think we should hold that craft a bit longer."
He nods as Jet speaks eloquently and lets the lizards know their situation.
OOC: Sense Motive: 11 :(
Keela Tuesday April 19th, 2011 1:57:31 PM
Keela translates, and tries to match Jet's tone. She's not very good at talking tough, but she gives it her best shot.
DM Cayzle - Extra Wednesday April 20th, 2011 10:15:51 AM
Well, my friends, although your distracted DM missed a post yesterday, he was very busy nonetheless working to enhance your game-playing experiences in the Wold!
First, we have a new player joining us, Ezra, who is currently creating his PC.
Second, the Woldipedia links on this page have been updated, as have the game description and icon on this page. (Well, I fixed the icon and the blurb in the game manager, but the blurb change has not yet trickled down. I hope it will have by the time you click the link.)
So despite your fears, here is proof positive that your DM loves you all!
Post on the way.
DM Cayzle - Extra Wednesday April 20th, 2011 10:21:48 AM
Oh, on the Uncharted Heroes page in the Woldipedia, the current PC descriptions and links have not been updated since the conversion to Pathfinder. Anybody want to take a whack at updating that? (*cough* Jeff *cough*) Volunteer here and you can either edit the wiki or send me the updated class/levels and links as text and I'll do it.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday April 20th, 2011 11:31:37 AM
Thank you DM Cayzle!
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday April 20th, 2011 11:37:06 AM
ooc: I updated Jet from Fighter 2 / Cleric 4, to, Fighter 1/ Bard 2 / Cleric 4.
If everyone else added one to their current class or went to a muticlass, let me know and I will edit yours also. Those with DM permission can use the DM login to the Woldipedia to edit their own characters.
Waiting anxiously for the next DM post.
DM Cayzle - Gifts, THEN Directions d20+8=21 ; d20+10=25 ; Wednesday April 20th, 2011 12:17:28 PM
Jet (with Keela translating) asks the lizard chief to go ask permission for the party to meet the exiled noble, and after that there will be gifts.
Alexi enjoys listening to Jet.
Zeph suggests giving them Avis.
Garret thinks the flying craft is too useful and valuable.
Swift-Striker Nods, drinks a bit more, and says, "No."
"You give us more gifts, we lead you near to the hermit's cave, and then YOU interrupt him," says the chief. "I had good warriors die from interrupting the noble. He does not welcome 'distractions,' as he calls them."
Sense motive DC21: Highlight to display spoiler: {He is firm on this point.}
Sense motive DC25: Highlight to display spoiler: {He is afraid of the noble reptile.}
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+7=24 ; Wednesday April 20th, 2011 12:55:07 PM
Jet says out loud, "Then send your crappy warriors!" But gives Keela a look to not repeat what he says, instead he asks, "What more does Swift-Striker want besides powerful friends? When someone asks for someone elses personal items, it is no longer a gift but a price to pay. So be specific, so we know where we stand and if we will agree to those terms!"
Jet will also try to find out in the conversation, how many days walking the hermits cave is from their destination and if possible, which direction it is.
Sense Motive: 24
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+8=13 ; Wednesday April 20th, 2011 4:05:00 PM
Garret looks at Jet when he speaks and wonders out loud, "They're asking for payment, but they can't have much use for gold. I wonder what they can want from us."
He looks around at the group's meager belongings.
OOC: Sense motive: 13. Pfft.
What? I thought for sure all those character and classes and levels were up to date! Dang it...
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday April 20th, 2011 9:43:37 PM
OOC: except for a few minor things on Alexi's CSheet, he's up to date with Pathfinder. There's some added Expts to add and I need to detail my equipment costs more thoroughly, but for feats, HPs, attacks and such, I think it's all good.
Thanks for updating the link, however I'm gonna miss it. :' {
IC: Alexi is not close enough to determine their motives but guesses their are more or less bluffing to see what we really have. Too bad they chose not use their hats. Appearing like the hermit noble would have made a difference, Alexi muses.
Alexi nearly tosses his last Thunderstone at Zeph for suggesting Avis as a gift!
Keela Thursday April 21st, 2011 1:47:29 AM
Keela translates Jet's words. But she also asks her friends: "What about those shiny rocks we found when the earth attacked us? Maybe they'd like one of those."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday April 21st, 2011 3:26:43 AM
Jet acknowledges the words of Keela, but how would those involved know of such thigs? he nods to her as if it is part of the the translation, but does not dilvulge such information.
Want to roll against Jet's bluff? go ahead. i will make a post after this for the roll.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+12=20 ; Thursday April 21st, 2011 3:40:40 AM You know what, screw these guys!!! Jet brakes out the best assisted diplomacy the group can aquire, with pretty words for role playing to boot and that's not enough? Thay cam kiss my bare donkey butt! If they don't like this, then they can kiss the polish off my Adreans polisged sheath!
They want to make friends or or piss us off, their choice, but the numbers don't look good for them if they want to make money off our emplyers instead of us!!!
The dim side is, the group is relying on Jet for negotiations and whatever he fails to observe, even by one (Whatever it is others might see he doesn't) is left to the one handling business. he will not llow other to manipulate his friends, even if he is not in charge.
Bluff: 20
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday April 21st, 2011 3:55:31 AM By the way, he acknowledges no one in the present sense as "friend", ever, unless he is sure to not remember such sillyness....:)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+1=13 ; Thursday April 21st, 2011 3:30:06 PM
Garret, hoping that he sees where Jet is going with this nods, and gestures as the translation is processed, hoping to aid him.
OOC: Attempt to aid another with the bluff: 13 -- that's a +2 to Jet's Bluff. Come on, dice!
DM Cayzle - Thanks! We Have To Think About It! Bye! Thursday April 21st, 2011 6:25:58 PM
Jet gives a blustery speech, and the lizardman chief visibly blanches even before Keela translates. Jet seems visibly angry, and his bluff seems quite sincere.
Garret plays along and does his best to aid Jet's efforts. He wonders what the lizards might like in trade.
Keela suggests giving them a Tear.
Alexi amuses himself with thoughts of how this could have gone had they been in disguise. He glares at Zeph for thinking of giving up the party's hard-won flying machine.
The chief bows his head respectfully when Jet and Garret are finished. He asks Keela to tell Jet that they hope they have not angered him. They will think hard on what he has said, and will decide in a private council about how they can help their new friends.
"Please tell your chief," he says to Keela, "that we will send a messenger to this place at the same time tomorrow, and then everyone will be satisfied, I'm sure."
No sense motive needed -- the chief is scared and wants to back down. He does not, by the way, give any indication of distance or direction to the hermit noble's dwelling.
Swift-Striker rises, and with him, all the other lizardfolk get up too. They will back away slowly, unarmed, until they are 50 ft away. If you have not stopped them, they will turn then and walk back to their village.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+17=21 ; d20+11=24 ; d20+15=23 ; Thursday April 21st, 2011 7:07:29 PM
(OOC: Aww, I didn't realize we were going to swap to bluffing. That was totally my chance to use a skill I have points in!)
As the lizards leave, Zeph maneuvers the craft in a threatening manner, as if at any moment a barrage of arrows could be fired from the concealed hull. (Bluff = 21. Intimidate =24, Fly =23)
(OOC: I can't edit the Wiki page, need a special log in apparently. Zeph's sheet is up to date in my header. Rogue 2/Wizard1/Avenger4.)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday April 21st, 2011 8:20:19 PM
The demeanor of the lizards is obvous even to Alexi who is a little further back. He smiles inwardly, but not outwardly, at Jet's change of pace. 'The guy has learned much since dealing with Wido', he muses.
Alexi watches as they move off, then suggests to Lehn, when he can, that a night 'watch' on the lizard village would be a good idea. "Can you do an Owl?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday April 22nd, 2011 12:30:02 PM
"We need to move away from this area for the night and find a defensive location. I don't trust them and if they send out scouts we want them to send back word, we are ready for a fight!"
Jet looks directly at Garret when he says this.
DM Cayzle - We Thought About It -- No Thanks! Friday April 22nd, 2011 2:19:44 PM
The party lets the lizardfolk leave, and then the heroes find a camp for the night. There are no incidents or problems.
If Lehn does assume owl form to overfly the village, then Please Highlight to display spoiler: {You note that the lizards are furiously at work digging pits and fortifying their village. There's not much sleeping going on tonight.}
The next day, a young smallish warrior meets the party at the same place and time as yesterday. Seeing you, he throws away his spear behind him. Quaking in terror, he clearly expects to be slain. He tells Keela, "The chief says -- he says -- um, I mean, he told me to tell you --- no thanks! Please go away! He doesn't want to talk to you any more. Good-by."
The youngster clearly wants to run away, but he keeps it together and starts backing away slowly.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday April 22nd, 2011 3:42:04 PM
In the morning, when the youngster arrives, Garret shrugs and says, "Well, that didn't work. I'm not up for a slaughter of a village just because they won't take us to a fellow they don't even particularly like. We don't know where the hermit is, but these lizards don't look like they're about to attack us yet, either. How about we stay here in a camp, alert for attacks, just in case, but then send out our flying crews into the surrounding area to see what else they might be able to spot? We might spot something, or our continued presence here, without attacking, might just influence the chief a bit." He looks over at the pond and continues, "You'd think that with us so near their young they might be willing to negotiate again soon."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=31 ; Friday April 22nd, 2011 4:09:20 PM
Jet isn't willing to let the lizard go. he wants to talk more.
Diplomacy with a single runt might just help. "Hold there young warrior. You will not be harmed. Answer our questions honestly and it will be you leaving here with gifts you may call your own."
Even this runt must know where the hermit lives. If his people have been killed for disturbing him, then a direction and time frame for travel should be general knowledge for their people.
Diplomacy: 31
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday April 22nd, 2011 6:50:33 PM
ooc: If for no other reason to avoid the area.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+13=15 ; d20+13=22 ; d20+13=22 ; Friday April 22nd, 2011 7:04:35 PM
Zeph takes the youngster's appearance, declaration, and Garret's request to mean that it's time yet again for an aerial scouting mission.
Zeph says, "Who wants to come with me to help locate this noble reptile's home base?" Zeph will fly the craft and look down periodically, focusing on any possibly hidden bases. He will start at the Lizardfolk town and move out from there (Perception check =15, 22, 22... BLECH)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Saturday April 23rd, 2011 7:14:24 PM
Alexi blurts out laghing, "HA! Rather, 'Who wants to stay behind while we go have fun adventuring while searching for this noble reptile'?"
OOC: Alexi stays away from the meeting place, far enough away not be seen, but see, while Jet and Keela meet with the youngster.
IC: Alexi snickers at the sight of the youngster. "They seem to have hardly any value for their lizardlings, and send an expendable lizard whelp to tell us 'No Deal'. There seems to be no honor or pride here. Just fear."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday April 25th, 2011 2:08:06 PM
Garret nods at Alexi's statement and replies, "Indeed, this group seems to be more animal than human."
DM Cayzle - A lizardling is ready for questions. A stranger is seen at the edge of the Woods. Monday April 25th, 2011 6:09:06 PM
Jet calls to the young lizardman and asks him to stay for a few questions. His voice is calm and friendly, and with Keela translating, these words serve to make him pause. He looks at you with equal parts fear, curiosity, and eagerness.
In the meantime, at Garret's suggestion, Zeph takes the flying machine up for a bit of scouting.
Alexi is amused, seeing as Zeph is hogging all the scouting fun. Still, Alexi chooses to watch Jet and Keela question the youngster.
Zeph, from above in the flying craft, goes a-looking. He sees that the lizard village shows signs of fortification since the last time he was there. The windows and doors of the huts are boarded shut, and there are trenches around and between the buildings.
Circling further out, Zeph sees a person and an animal, walking the land at the edge of the Woods.
OOC: Friends, this is our newest player. Please feel free to post now, Ezra.
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday April 25th, 2011 6:54:13 PM "So there I was, burrowing a hand-span underneath the biggest den of wolves in three valleys when my nose hits something soft."
"Aquifer mud?"
"Ha, I wish! It was a corpse! The farmers the wolves had just finished eating had buried some grandmother a few weeks before and I tore right into her worm-eaten corpse!"
"Ugh, gross."
"I know, right? She was mostly liquid from the worms and beetles and I had this pungent fountain of gore and bones spill into my nice little tunnel."
"What happened?"
"I vomited, of course. Then I scrambled backward as much as I could, but there isn't a lot of wiggle room when you're digging. Especially through shale, since it crumbles like no one's business. The wolves woke up and spent the rest of the day trying to find me. I finally... hey, who're they?"
You see a tall, lanky human walking beside an enormous badger. The man is bare-chested, with leather leggings and numerous pouches at his belt. His hair is shoulder-length pale blond and matted with outdoor living. The badger beside him is enormous, roughly the size of a healthy draft horse.
"Hey, you! Are you keeping safe out here?"
"Ask him if he's lost."
"Oh, right. And are you lost?"
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday April 25th, 2011 6:56:35 PM
OOC: The dialogue in italics is not audible. ;)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday April 25th, 2011 8:06:10 PM
Alexi sees the irony in that this young whelp may be the bravest of the lot. The double irony would be that Jet manages to change his allegiance from the clan to the party. Who is the more caring, and by far the most profitable party to work with, the clan that sends you on a suicide mission or the strangers that offer you food and gifts and treat you with dignity?
"If they understand the term Dignity, that is," he mutters.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday April 25th, 2011 8:59:29 PM ooc: It looks like Raul will fit right in with the morbid and disgusting descriptions!!! Welcome!
Jet invites the youth over with wine and food. "Fear not brave warrior, if we wanted you dead, you would be. In fact though we want to be your friends and by all the gods I can assure you, you will be protected by us for as long as we can trust you."
With Alexi's outburst without any formention of dignity, Jet gives him an odd look and continues.
"Please tell us of what you know of this noble lord and where he lives. After that, you can leave with gifts in any direction you wish to go."
Keela Tuesday April 26th, 2011 12:07:13 AM
Keela translates as best she can, keeping a wary eye on the unpredictable Jet.
Co-DM Cayzle - Extra Tuesday April 26th, 2011 12:32:52 AM
I have a great announcement. Jim C will be joining this game as my co-DM as soon as he is up to speed and ready to leap in. He'll e-mail you all so that you can have his address. Or I will.
Anyway, I expect game quality to take a great leap up -- because he will help me when I miss posts, because his great ideas will make the modules more fun, and because I will be struggling to bring my best DM Game to the table -- lest he show me up, after which you will all petition Jerry to just give me the boot and let him do the job entirely.
Seriously, when I had the chance to join a second game in the Wold, I joined the one he was DMing. That says it all.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Tuesday April 26th, 2011 4:10:36 AM
Zeph is surprised to see another pink-skinned humanoid in this forest, as he was looking for lizards and such. He swoops down to Raul in Avis and looks out of the cockpit curiously.
"Well hello there good sir. Quite frankly, I was going to ask you the same question, are you lost?"
Then Zeph notices the Giant Badger walking amiably by the large man's side. Not wanting to be rude, Zeph waves at the Badger as well and says, "My name is Zeph Illidian, elf of the culverwood. My friends and I are scouting out the forest looking for an outcast Lizard Prince that could hold the key to taking down an evil empire." After a brief pause, "And what are you two kind gents up to?"
Co-DM Cayzle - Greetings and Answers Tuesday April 26th, 2011 9:49:22 AM
Greetings
Zeph, calling down from a hovering flying craft that looks something like a triangular wagon with no wheels, answers the halloo of a man and his giant pet badger. Raul figures anyone out here in the wilds is likely lost. Maybe this Zeph fellow is looking for someone who is lost.
Answers
The youthful lizard seems more at ease under the generous care of Keela and Jet, as Garret and Alexi watch from a short distance away. He manages to stammer out that the Hermit Lizard lives somewhere to the east, outside the tribe's normal hunting ground, and that he actually lives in the Crying Woods.
If you offer him any presents, he says no to anything made of metal or wood. He says he wants to be one of those who can enter the Woods, who swear to use no metal items nor wood items.
Raul Blanco [AC: 20/15/16 HP: 118/118] Tuesday April 26th, 2011 10:50:17 AM "Oh, great. An elf. And he smells like lizards."
"I know, but maybe they just ran across a few of them. We don't want to pick a fight with someone who just happens to smell like lizards. That, and they have a flying machine, so I don't think we should be rude."
"Hmph, nothing good ever came from leaving good soil."
"I'm sure they have a good reason. Let's find out."
The human waves up to the elf in the flying craft. "Pleased to meet you. I am Raul Julio Blanco y Montserrat, Swornclaw of the Viridian Circle. Or 'dirty vagrant,' depending on who you ask. This is my esteemed companion Oliver Rafael Domingo de Serenza."
"Ooo, very nice."
"Thanks, I've been practicing."
"You can call him 'Ollie,' for short. We are not lost, because you need to have a destination in order to be lost. And since we are simply enjoying a stroll, you could say we are not currently occupied. I am aware of this lizard of which you speak. I am also aware that you carry the stink of the lizardmen on you. Tell me, are you with them?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday April 26th, 2011 2:42:27 PM
Garret watches the conversation with the young lizard with interest. When he mentions the lack of wood and metal, he looks down at himself and notices that he has neither at the moment and he smiles. Then he frowns and wonders why the land attacked him, after all.
His wandering thoughts are interrupted by the arrival of the dirty vagrant. Indeed, from this distance, he did look like a dirty vagrant. But Garret imagined that he didn't look much better at the moment. Garret started forward as he looked at the giant badger. He hears the man introduce him as Ollie and calls out, "Ollie? Well, he looks like a badger, but I've never in my life seen one anywhere near that large! Can he..." then Garret turns and asks the badger directly, "Can you speak our language?"
Raul Blanco [AC: 20/15/16 HP: 118/118] Tuesday April 26th, 2011 3:05:34 PM
The giant badger rumbles and grumbles, making crude pantomime gestures. Rauls chuckles. "I am afraid that he cannot. He understands the Common tongue, but lacks the ability to speak. He and I speak our own language together."
"He's a small one."
"He is, isn't he? What is your name, friend? And are you with the lizards?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday April 26th, 2011 4:04:06 PM
OOC: We'll welcome Jim C. in our usual manner, doing everything players tend to do to make the life of a DM difficult. :)
Jet, Alexi wasn't close enough for Jet to hear him mutter. I was just posting something to post. But Garret could have been there with him.
Welcome to the game Raul. Don't be shy.
IC: "I wonder if the Hats of Disguise can fool the crying woods," Alexi ponders outloud.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday April 26th, 2011 5:15:23 PM
ooc: I apologize Alexi, you didn't note we couldn't hear you, I was just attempting to play off of your role play.
Jet gives him good food and wine and talks about the Crying Wood. "So why do you think your chief took that steel weapon?"
Lehn Dorr Wednesday April 27th, 2011 9:47:43 AM
Lehn glanced around at the new arrival, the goings on and, most particularly, at the lizard creatures. How did such small, frog-like babies grow up to be these creatures? Nature, in all its forms, was mysterious indeed.
OOC: I apologize for my absence. I will be catching up soon.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Wednesday April 27th, 2011 11:29:13 AM
Zeph tries to relay to Raul why he smells like lizards and is looking for one, but is not allied to them, "Well, you see, an evil nation of lizardfolk live on a floating city called Al Mathir. They roam around on their city and threaten civilizations into paying them tribute. We heard a prophecy that an exiled noble lizard would be key to taking down the empire. We have fought the lizards of Al Mathir and stole this Avis craft from them."
Keela Wednesday April 27th, 2011 12:24:18 PM
Keela translates, but her curiosity gets the best of her.
"Excuse me," she says to the young lizard-man. "I have to ask: why no metal or wood?"
Co-DM Cayzle - I Know Why The Crying Woods Weep Wednesday April 27th, 2011 12:46:56 PM
The lizard warrior in training explains that the village is on the edge of the Crying Woods, but not in it. If you do not want to go in it, you can use wood and metal and fire. But if you want to be able to enter the Woods, you cannot use items made of trees or plants. How would you like it if a visitor came to your house wearing clothes made of the bones and skin of your family? And no metal, for the same reason -- if murderers had stabbed your family to death, you might look with fear on those who carry blades to your door.
This young lizard hopes to join with those lizards who enter the Woods and keep the grand bargain not to use fire or wood or metal.
==========
Meanwhile, with Zeph hovering slowly in Avis as Ollie and Raul walk alongside, it does not take long to get back to the camp. Zeph explains a little about Al Mathir. There, Raul meets Garret first, and introduces Ollie. Lehn continues to be interested in the hatchlings.
Raul Blanco [AC: 20/15/16 HP: 118/118] Wednesday April 27th, 2011 1:36:02 PM
As Raul and Ollie enter the camp, the other party members get a better look at the two of them. Raul has numerous scars in his skin and a variety of callouses on his joints. The bottoms of his feet are thick as shoe soles. More interesting, though, are his claws and teeth. Where a normal human has round, short pink fingers, Raul's fingers are elongated and hardened, ending in darkened talons instead of fingertips. His teeth are likewise more feral, with significantly elongated and sharpened incisors and canines. Ollie looks about the camp with intelligent eyes, sniffing deeply to familiarize himself with the encampment.
"They smell... they smell... strange."
"How so?"
"I don't know, but their scent is definitely not normal."
Raul discreetly sniffs the air near Zeph.
"You mean they smell clean?"
"Yes, that's it! Not earthy or stony at all. I'm not liking it."
"You know, not everyone burrows in the ground."
"Well, of course they don't. There has to be some disreputable people in the world, right?"
"Let's just focus, 'kay? They want to get that high-lizard and we should help."
"Why yes, friend. I happen to be familiar with the insufferable cad of which you speak. I suppose even the lowly and dishonorable lizardmen found him to be intolerable and thrust him out. He is east of here, on the edge of the Crying Wood. As long as we take some precautions then we should have no difficulty in reaching him." Raul hesitates for a moment. "You do plan on killing it, correct?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday April 27th, 2011 3:08:30 PM
As the newcomer heads towards the camp, Garret continues, "Oh, do forgive my manners. Indeed, I am Garret Goodbarrel, of the Windbourne Hills. And I certainly not with the lizards. I have seen quite enough lizards in the past months, yet it appears the fates have decided that I have not seen enough of them."
As they approach the camp, Garret points out the others, "That one there is Jet, up in the sky, you have already met Zeph, here is Alexi, Keela, and Lehn."
When they approach, Garret watches the massive badger with interest. He says to the badger, "You are quite powerful looking. I hope that we can be friends, as I would hate to be an enemy of yours."
When Raul mentions the lizard, Garret says, "Well, we have need to talk to it, at first..."
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Wednesday April 27th, 2011 6:48:34 PM
Zeph replies to Raul, "Kill!? I really don't think that was the plan. I thought that the exiled prince would help us take down Al Mathir... or at least strike a blow to the floating fortress city. Enemy of my enemy is my friend, eh?"
If Zeph overhears why the woods are angry, he says, "I sympathize with the land here. It is only natural to hunger for revenge against those who would seek to harm you."
And that gives Zeph an idea.
He removes from his pack a vial of blood that he collected from the lizardfolk of Al Mathir after the last battle and begins to pray, Jancassis, show me those who yearn for vengeance against the lizards of Al Mathir. He then casts Detect Victim
(OOC: It just occured to me that Scrying is a 4th level wizard, druid, and cleric spell. Druids only need a pool of natural water to use it... Lehn?)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+9=22 ; d20+6=8 ; d20+3=23 ; d20+3=17 ; Wednesday April 27th, 2011 11:43:22 PM
Jet shrugs his shoulders. He hates this job!
Then, something shows up with a large badger and Jet pulls Adrean. He sees it is half humanoid half demon maybe? He is wary and pretends to be be sharpening it as they approch, sure not to scare the whelp.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday April 27th, 2011 11:44:57 PM
ooc: Welcome to Raul and JimC. Jet is a suspecious jerk, don't mind him. He feels like he is the protector of the group, if not the leader.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday April 28th, 2011 2:20:11 PM
Garret asks, "So, um, why would you be interesting in killing the hermit lizard, anyway?"
Raul Blanco [AC: 20/15/16 HP: 118/118] Thursday April 28th, 2011 2:59:19 PM "Do we need a reason?"
"I guess they think so."
"I'm not liking this."
"There is precious little that you like beyond food, my friend."
"I find it an acceptable philosophy in life. Don't you?"
"There are a few things. Most of them involve the fairer sex, but that's for later."
Raul clears his throat. "Well, you see, the lizards are... how do I put this? Filthy, murderous, dishonorable, disgusting, putrid, vile, despicable vermin?"
"And treacherous."
"And treacherous? Does that make sense, Senor Goodbarrel? I do not have personal reasons for cleansing the land of these lizards so much as the land demands it of me. They are invaders, deserving of neither mercy nor patience from the inhabitants of these lands. Do you understand my interests now?"
Keela Thursday April 28th, 2011 3:49:42 PM
Keela glances nervously from the young lizard-man to the.....remarkable stranger and back again.
"Uhm...," she falters. Then, in Common, to her friends and the stranger, she says, "Perhaps this is a better conversation for another time."
To the lizard-man, in Draconic, she says, "We would be very grateful if you could but tell us where the Hermit Lizard lives. We do not need you to show us the way, and we will tell no one of your involvement."
[Description for the new player: Keela is a human woman with brown hair and brown eyes. Her clothing is sturdy and sensible, but well-made and well-fitting. She wears no armor and carries no weapons.]
Co-DM Cayzle - Off To See The Wizard Thursday April 28th, 2011 4:18:45 PM
As Zeph, Raul, and his badger friend meet the rest of our heroes, it becomes clear that Raul has a certain ... animosity, say, toward humanoids of a reptilian nature. Raul seems willing to help the party kill the Al Mathir hermit.
Garret makes introductions and begins the diplomatic job of explaining that the party is not seeking to destroy EVERY lizardman.
Zeph says he understood the hermit might ally with the party to fight Al Mathir.
Jet, meanwhile, perceives the newcomer as a potential threat, and makes a show of maintaining his weaponry.
Meanwhile, looking for insight or inspiration, Zeph uses a magic spell to see if there are any hereabouts who have been the victims of Al Mathir. Alas, in a word, no. Clever idea, though.
Garret asks why Raul hates the lizards, and gets a bit of an earful.
The young lizard warrior, maybe getting a vibe from the badger and his toothy friend, decides to get up and walk slowly away. Nonetheless, it seems you have enough to go by, now.
It might be useful, at this point, to recall the prophetic verse that brought you to this place:
Away from ocean, stream, or rain it liess It liess in truth where liess leap up for play. Amid the nayss, the choruss of the ayess, That lap, and leap, and loft it on itss way.
But one leapss up, retreating in retreat, And liess no longer, happy not to fly. He wallowss in disgrace, despair, defeat. A prince no more, a rogue, a-rant, awry.
So seek the place where weeping willowss wail. He dwellss as if a man in monkey's clan. But where? A dwarf should know, but mind may fail. And only doom will follow other plan.
Just offer him the blood, the blood he cravess, And then there might be luck in what he savess.
Co-DM Cayzle - Extra for Keela Thursday April 28th, 2011 4:20:37 PM
The young lizard warrior answers Keela while not taking his eyes of Jet and Raul. "Three days walk east along the forest edge. That's all I know."
He keeps backing away.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday April 28th, 2011 8:03:27 PM
Sitting apart, Alexi only catches bits and pieces of Jet and Keela's conversation with the lizard warrior trainee, but that is alright. He knows the two will tell the rest what transpired. And Alexi misses the last bit as a newcomer nears the group, followed by Avis.
From his distance, it, he, looks like Fatine's cousin! Or what Fatine's cousin would look like if she had one. Although Feet of Mist, her puma, was far more regal than the critter following alongside the stranger.
Maybe this could be Fatine's poor, not-so-well-off cousin. Alexi looks up to the sky to see if he sees a bird. "Wonder what kind it would be?" he mutters. "Col was a raven, maybe this stranger has a magpie. That would be fitting, it would seem."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+3=21 ; Friday April 29th, 2011 10:24:50 AM
Knowledge Nature check also: 21
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday April 29th, 2011 10:28:09 AM
Jet throws him a fresh skin of wine and a fresh salted ham before the whelp leaves. That should be quite the little reward for someone that does not want steel or wood. "Good luck on your travels my friend. Tell your people, do not cross us with deception or violence and we will leave them unharmed."
Co-DM Cayzle - Searching out a Reptile Noble Friday April 29th, 2011 3:49:07 PM
Alexi takes in the newcomer with wide eyes, and mutters to himself. That's not unusual for Alexi!
Jet offers the young lizard a wineskin -- which he takes with a nod and then keeps walking.
Jet looks closely at Raul ... especially at the less human aspects of the fellow. Is this a demon? A monster? But the bard knows from some of the stranger things that exist in the Wold, and recognizes a Lost Child. Those are people, not monsters, although they tend to turn their backs on civilization and forge powerful bonds with an animal instead of with other people. Over time, they come to resemble the creatures they befriend, even developing claws and fangs.
You have some very general directions from the lizard warrior, and Raul claims to know the one you seek. Is it time to set out?
OOC: Only two players have posted since the last DM post? Ugh.
Keela Friday April 29th, 2011 5:11:40 PM
Keela stands, and brushes off her skirt. "Well, I supposed we'd best be tracking down this lizard person," she says. "Though we still haven't figured out the rest of the riddle. 'A dwarf should know, but mind may fail?' And what is 'the blood he craves?' I hope it's metaphorical blood."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday April 29th, 2011 6:11:02 PM
"That's the problem with riddles, they are easy to figure out.......Once it's to late! Screw it, lets all find a town somewhere and buy a couple of ladies a drink for a lap dance!"
He looks over at Keela, "We can clean a stable boy up for you if you like or we can get Alexi drunk. I doubt he would mind?"
Jet knowing someone will be uncomfortable with his statement just laughs and waits for the fallout. he believes a thicker skin is needed by some anyway.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday April 29th, 2011 6:14:19 PM
Garret watches as the young lizard walks away and tries to figure the best way to speak with the newcomer. He says, "Well, I certainly understand what you're say there, Raul and Ollie. And I do understand being asked by the land to help it out. But his particular lizard, well, it may be a bit different. Surely, just as you see people who are good and people who are evil, you must be able to imagine that some lizards could be the same."
"In fact, until we talk to this lizard, we're not sure, but this one may even be helping the land, and may be an outcast simply because he wouldn't help his fellow lizards destroy the land. So, do you think we might be able to head there without being absolutely certain that this one needs to die right now?"
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+13=21 ; d20+15=23 Saturday April 30th, 2011 5:47:32 AM
Zeph says, "Three days walk. But how long would it take to fly? I'm going to scout ahead in Avis, anyone wanna ride with me? I'll report back with a Whispering Wind spell if I'm more than a day away."
(OOC: So how much faster can Avis move compared to walking?)
He will take anyone willing to join and zooom off witha twisty flip. (Fly =23) Zeph will keep the craft high and lofty as to avoid any attack from the forest below, but he will move the craft as fast as he can, keeping an eye on the edge of the forest. Perception =21. blech
Raul Blanco [AC: 20/15/16 HP: 118/118] Sunday May 1st, 2011 11:37:25 PM "So I guess we're traveling with them?"
"I suppose so. It doesn't seem like they asked us."
"Very forward bunch, aren't they?"
"I know, right? Do you find it funny that they just welcomed us in with just a few minutes of chitchat? We could be roving serial murderers for all they know."
"Sh'yeah, right. I'm sure that a smelly hobo and a giant badger are sure to make a great pair on wanted posters."
"Oh, it looks like we're moving."
After watching Zeph ascend into the flying machine, Raul and Ollie hesitate.
"Nuh-uh."
"Gotcha."
"I believe my companion and I are going to walk. That doesn't appear as steady as we would like."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday May 2nd, 2011 12:34:33 AM
OOC: considering that the thoughts between badger and Raul are not really heard, consider yourself lucky, 'cause Jet and Alexi are is typically very suspicious. And you haven't formally met the two yet. :)
IC: Alexi watches the lizardboy leave and then goes to join Jet and Keela. "Well, no one got killed so that's a good start. What next? Where do we go from here?" Then looking over at where Avis was hovering he adds, "Looks like we got company of a different sort. Looks like sometihng Puma would have drug in. Jet, maybe you are in luck and Fatine sent her cousin, eh?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday May 2nd, 2011 12:38:36 AM
"Not my type."
jet waits patiently for Garret to want to follow some trail deeper into the wilderness instead of finding a pub and will go up with Zeph in Avis, if he hadn't taken off already.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday May 2nd, 2011 11:54:50 AM
Garret says, "Well, we've got a direction, and yes, Jet, without a drinking establishment, though I'm sure we'll find one eventually."
He turns to Raul and says, "That's our flying machine. It was a spoil of war from a battle with the lizards quite a ways from here. It sure is good for scouting. So, would you be able to lead us towards that lizard of which we have spoken? We would certainly consider it an honor to be led by someone such as you who knows this area and the lands."
Co-DM JimC Monday May 2nd, 2011 1:53:39 PM Surely there's a teahouse with a view of plum trees on Death mountain, too. - Shiyo, 1703
Grens the young lizard warrior, who had come to deliver his chieftains' message, curiously sniffed the air. Upon thoughtful reflection, he spoke slowly--as was his way, "The rain is coming. I will not have a problem with it--I am well suited for this weather and it will be welcomed by me and my people as we shed our skins." Several in the group noted that indeed their little lizard companion was just being to molt. "But I think you bare skins will not enjoy it as much. With it come strong winds and your flying craft will be endangered if it flies where the birds would normally gather." Looking off in the distance, one could see the storm clouds moving towards the group and would most likely reach them by nightfall. All around them was open prairie, with a few trees and scrubs scattered here and there with little to no shelter from the oncoming storm. "We best be off, maybe we will find a grove of trees, or a rocky outcropping--your flying craft could find it for us and lead us as we head towards the Crying Woods." With little more said, the group heads out in the direction Raul indicates, seconded by Grens.
By nightfall the group had found a stand of trees near a broken hill, it was about this time the rains started. Feeble at first, then in due time it came down in hammered sheets of torrential agony. Not one crevice, one fold or one shielded side went unsoaked. Far off in some muddy town--where the rain was unabated; where a victims screams were drowned in the muck; where children's cries went unheard; and where lover's dreams were smothered in the gloom of despair and hopelessness--even they would call this storm, hideous.
The Avis could not be used in such weather, and even when turned on its side it afforded some relief but not enough. It seemed the rain would come at the group from all directions, all at once--then they saw it; Tornado. A shrill cry went up from Grens when he saw it, but it was not one of terror, it was glee. Had the young lizard lost his mind? The direction the whirlwind was heading would pass near the group, but not envelope them. It was a sight to see; lightning flashed in its core, and it had turned the sky a dark green at sunset. The group watched in horrid fascination as Grens, stripped of all he wore, ran out to meet the tornado. It buffeted him severely, but could not stay his desire to join the vortex. Upon nearly reaching the breakpoint of life and death--between escaping and being swallowed whole, Grens turned back to the group and yelled something. What he said could not be heard over the violent din of the storm--but he said it with a smile, then he was gone.
Two days later, the storm now nothing more than a morning drizzle, the group had reached the edge of the Crying Woods and settled down for the night. Waterlogged and just now able to use the Avis to its full ability, the somber crew made camp and spoke of what was to come.
DM Jim: A few things to note for your discussion: I have placed you near the Woods, but how close to the Woods will you make camp? Anyone making a campfire? Discuss your plan of approach. Upon entering the Crying Woods, will you take any metal and wood items? How will you find the exact spot? How will you approach it if found?(this one may need some scouting info first, so don't worry too much about it.)
Thanks and it's been a pleasure to finally write something for the game :)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday May 2nd, 2011 3:16:02 PM
Jet waits for Garret to tell them what to do. Until then he makes whatever repairs are necessary to Avis, sure to use dead or diseased wood and materials that would be a consumable item to the plant and cause no permanent damages.
He wants to keep the peace with nature. He has no grudge to that which wants to be left alone whether it has blood or sap flowing through it's system. His whole divine faith revolves around Freedom and Travel. For him to now go against his own beliefs would cost him some loss of sleep as well as divine faith.
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday May 2nd, 2011 4:17:14 PM
OOC (since there is a bunch of topics):
1. I don't know too much about the Crying Wood's lethality, but I'm guessing 100 yards from the tree-line would be safe? 2. My animal companion Ollie can burrow a Large-sized, ten-foot deep hole in six seconds thanks to his burrow speed. Although this dirt typically fills in behind him when moving, I'm guessing that if he were excavating earth it would be of a comparable volume. He could dig a warren for us in a pretty short amount of time to give us a cozy cave to sleep through the night. Add a camouflage bluff at the entrance and we would be good to go. Thoughts? 3. I'm going to venture a guess that we should leave all metal and wooden items in a safe place outside of the woods. We could wrap it in a blanket or backpack and bury it for safekeeping. 4. I'm guessing you guys have some good methods of recon for finding the actual location?
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday May 2nd, 2011 5:05:42 PM
Garret watches the massive storm with great interest and actually smiles when Gren shouts for joy at the sight of the tornado. Garret likes new things, and this tornado is certainly that for him. The howling wind keeps him from talking about it while it blows.
After the storm clears, Garret looks at Jet and Alexi as he says, "We've seen what this land can do. While leaving behind metal and wood does not bother me, how are you two feeling about that? I think we would be best served by leaving our things behind, but I know that would make you two quite vulnerable. Are you willing to go on without your metal, or would you prefer to wait here, behind. After seeing what Ollie can do, I bet he could make us a safe place to store our goods while we travel."
He looks over at Avis and wonders, "I am thinking we could still use Avis for some spotting, but if it were to land in there, I think we'd be destroyed rather quickly. Let's stay here a bit, send Avis in for some scouting out as far as you can make it, then we'll see what we can do after that."
Keela Monday May 2nd, 2011 5:31:59 PM
[A couple of OOC points for clarification. Our craft is not THE Avis; her name is Avis. Also, Keela's SOP is to prepare an extended Rope Trick each day for those who want to sleep in it, and an Alarm spell to help protect the campsite. The horses, alas, would be on their own, but I think the rest of the party would be comfortable enough in heavy weather.]
"I've been thinking it over," Keela says, "and I'm not sure it's practical to leave wood and metal behind. Anyone wearing lace-up boots probably has metal grommets or hooks. Belts have buckles--will everyone's trousers stay up without them? And how long are we planning to stay there? I don't think we have cups or bowls or plates or utensils that aren't made of metal or wood. Or both."
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+9=15 ; d20+9=21 ; d20+13=25 Monday May 2nd, 2011 5:43:06 PM
Zeph lands Avis a few hundred yards from the woods and tries to tie it down when the storm brews. When the rains begin, Zeph casts Tiny Hut and tells anyone who wishes to stay dry to get in the shelter. A fire may not be necessary since the Hut is quite comfortable, it lasts for 10hours under Zeph's own power, but can be extended via his rod of Metamagic Extend to 20hours.
The young lizard's actions are utterly confusing, "Did he just commit suicide?!" He wracks his brain for information on what the young lizard may have been trying to accomplish (knowledge history = 15, knowledge local =21)
Zeph says his opinion, "Maybe everyone who wishes to keep metal or wooden items could fly with me in Avis. I wont land it in the forest, since a large domesticated box is sure to arouse anger in the forest. If not, then I could store my sword in my Handy Haversack; do you think the woods would be able to divine the contents of an extradimensional space?"
With that, Zeph takes Garret's advice and powers up Avis, "All aboard who's scouting aboard." He will scout to the east of the LizardFolk village, the direction Gren stated. (Perception =25)
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday May 2nd, 2011 6:36:24 PM
OOC: Well, there you go. A tiny hut spell fixes most everything.
Lehn Dorr Monday May 2nd, 2011 10:51:52 PM
Lehn watched the tornado and spell with interest, for all intents and purpose tuning out the rest of the world. He felt... a sort of affinity for it, like something about it pulled at him -- besides the wind.
"I have no problem with leaving my possessions behind," he said, watching as Zeph prepared the Avis. He didn't like the machine anyway. It was too... whirry.
Co-DM JimC Tuesday May 3rd, 2011 3:11:36 AM Just a note about Extended Rope Trick and Tiny Hut; They're great for when you camp, but it took several days to get to the edge of the Woods, so you are soaked while riding--thank goodness you have magic to dry you out :)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday May 3rd, 2011 10:21:17 AM
"We can put our weapons and armor in the cargo hold of Avis and let Zeph fly around with them while we find this noble, but I'm not going to bury them somewhere just to know we are being watched by the less noble lizards we have spoke with and have them take our gear."
"I suggest we do what we did before. Have Keela write us up three or four of those notes and just drop them in the area we think the noble is in. From what I remember about the people, from the book we found, the nobles are great spell casters. They can likely send us a message through one form of spell or another."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday May 3rd, 2011 12:21:02 PM
Garret replies, "I like the idea of putting out things in Avis in case they are needed. But I don't think we can hope to drop a message for this lizard. Remember, he doesn't really want to be found. I think we've got to go in on land, but let's get at least one attempt at scouting in first."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday May 3rd, 2011 1:44:26 PM
Jet gets a little surly, "So you would rather risk the lives of the people that follow you then attempt a simple soulution first? I'm not exactly sure why you feel we are all worth so little that we can't attempt a bit of diplomacy by mail first. It is as you said, he doesn't want to be found, so what do you think is going to happen when we do find him as we are tresspassing without any armor or weapons, huh? That type of foolishness would have never occured when I had people following me! If ever you want me to commit suicide, we will have serious issues."
If Keela doesn't want to take down the words that should be said by note, Jet will do it in common, Abyssal and Infernal, hoping the creature will understand at least one of those languages.
"Dear Noble Lord of Al Mathir. We will bring to you the blood you crave, if the deed will be honorable, in exchange for information on Al Mathir! My name is Jet Stormway and we await some form of communications from you on this matter."
Taking the "Notes", (Jet makes four) he ties them to rocks and joins Zeph in Avis.
Raul Blanco [AC: 20/15/16 HP: 118/118] Tuesday May 3rd, 2011 2:17:58 PM
Raul and Ollie both hesitate again, watching the rest of the party board the flying craft.
OOC: How big is this craft, anyway? Could it even hold Ollie?
"Perhaps you should contact this lizard then return to us with his reply. My companion and I are a bit... leery of this contraption."
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Tuesday May 3rd, 2011 6:03:34 PM
Zeph speaks, "I still wonder if the forest could detect the contents of an extradimensional space." then he looks at his Handy Haversack and shrugs.
He watches Jet with some interest, "Dropping notes may be a good idea to start diplomacy, or it may be a good way to give the noble a heads up to our presence and he will prepare defenses. Are we to assume he will react any differently than these primitive lizards?"
But nonetheless, Zeph will gladly take assist Jet in delivering the letters.
Lastly, Zeph says, "I do suggest that Raul and Ollie stay on the ground, possibly with Garret and Lehn, since none of you guys seem to need metal or wood. Keela, your ability to blast things from up high may be needed." he says, knowing the young wizardess still fears the sky.
Co-DM JimC Tuesday May 3rd, 2011 7:20:49 PM My whole life long I've sharpened my sword And now, face to face with death I unsheathe it, and lo-- The blade is broken-- Alas!
- Soto, 1568
The supple wood of Avis creaked under the weight of those that boarded her. The metal frame that lay inside her contradicted the deceptive fragility of her windswept features as those inside made themselves comfortable for the upcoming journey. Slowly she rose in the air; gentle breezes flowed over her like those of gossamer fingers caressing a ladies hair.
Before her lay the dark, dense expanse of the Crying Woods; Uniform in green and brown, from her vantage point and those of her passengers, across the undulating forest a break in the carpet of trees could be seen. In that area devoid of trees was a small lake--near it a small butte where immediate to its apex, a small waterfall flowed to meet the lake. Could this be where the hermit lived? Those in Avis could travel there in but five minutes if not less, yet those on the ground would have a difficult way of it and would take several hours. Decisions, decisions...
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday May 3rd, 2011 10:51:08 PM
"Droping a note is the best way. If it alerts him, so what? We are going to alert him by trampling throught the forest anyway. By the way, how is he to reply? Make it clear in the note where to leave a reply, 'Yes' or 'No'."
Alexi likes the idea of storing their gear in Avis and suggests. "Why should we trample in the forest at all? Avis will take us there. Jet, for his part, using magic, can float down to the ground to meet the lizard noble. Others can be lowered by rope. I'll make a length of knotted rope for ease of descent and climbing."
"Jet, Keela, and others not dependent on metal or wood can be the Representatives with Jet as the spokesman. Us others remain in Avis, alert for any trouble from the forest."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday May 3rd, 2011 11:00:06 PM
Alexi also suggests that since the horses can't go, that the badger remain with them. If they get spooked, at least he can point their general directin of flight.
"As for my haversack, it has buckles and fasceners. It would be great to store my armor and weapons inside but if the woods can detect even a metal buckle, then that trick won't work."
Backtracking a bit: Alexi introduces himself to Raul, and thus to Ollie. Speaking to a badger is awkward, but having seen Jet talk to Bantom, his horse, and the horse reply in a smart retort, Alexi manages OK.
"I'm Alexi Komonv, Cavalryman of the Mailed Fist, ex-Protector of Bryn Baraz."
OOC: Click on the link and you can read his physical and equipment descriptions.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday May 3rd, 2011 11:05:13 PM
OOC: we tested the weight capacity of Avis once before and the DM told us what it was. For those with Hewards H-Haversacks, body weight +5lbs is probably all you weigh, but you could post your weight and then we can see how many Avis can carry.
Alexi weighs: 154lb + 82/gear = 236lb or 164lb w/ gear in haversack (+ clothes of 5lbs)
Keela Tuesday May 3rd, 2011 11:13:58 PM
Keela readily writes the notes according to Jet's direction.
If the others insist, she reluctantly joins the group in Avis. Her preference would be to stay on the ground with the horses.
"Leaving metal behind would be....um....well, I'd need a few minutes," she says. As an afterthought, "Also, I'd need to change my shoes."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+3=20 ; d20+3=4 ; d20+18=37 ; Wednesday May 4th, 2011 11:50:49 AM
While Zeph fly's Avis, Jet ties himself in to the cargo hold with little rings he installed when he rebuilt the craft for a medium sized pilot.
He looks for key areas that would provide protection from the wind or large cave mouths where a humanoid might want to live. It would be so much easier if he saw a hut or something but it likely won't be that easy. Oh but if it were, the group would be that much closer to bar and some stools, where all of this would be a long tail for a pretty lass wearing an apron or nothing at all.
Knowledge Geography: 20 (Looking for key locations for a reasonable and secure camping area.)
Knowledge Nature: 4 T(o attempt and know where a humanoid lizard creature would want to live, if different then other races Jet is aware of.)
Perception: 37 (For any clues as to where this creature might be, if he has servants in view or if there is a small chance Wardd has sent him outside to use the bathroom at the exact moment we fly over.)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday May 4th, 2011 11:57:22 AM
ooc: lol, he said "tail", which is often on his mind, but he meant tale. :)
Co-DM JimC Wednesday May 4th, 2011 3:01:47 PM Now then, for my journey to the yonder world I'll wear a gown of flowers. - Setsudo, 1776
Avis hovers gently over the camp as Jet spies out across the forest--morning rays of light crisscross the landscape as dark thunderclouds traverse the sky, blotting out the sun here and there. It'll rain again tonight, Jet thought to himself, then he saw something out of place. At the base of the waterfall there were two statues resembling mountain lions, one on either side of the falls. Perhaps this was indeed the location of the noble hermit.
OOC: I need a decision of who goes via Avis and who travels overland, then I can move the group along. Splitting up is probably not the wisest idea.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday May 4th, 2011 3:12:18 PM
Garret shrugs when Jet decides to create the notes and move into Avis. He looks around at the group and hopes they can withstand another attack from the land itself.
OOC: I'm pretty sure we decided that Avis could not handle the combined weight of everyone, and certainly can't with the added weight of Ollie, and it just plain wasn't large enough to physically fit everyone in, anyway. Garret is fine traveling on the ground, as he doesn't really have any metal or wood of any substance (rings?).
Lehn Dorr d20+11=19 ; d20+11=19 ; d20+16=17 ; Wednesday May 4th, 2011 3:31:55 PM
Lehn nodded, agreeing with Zeph's assessment. He didn't need metal or wood to be effective, though he would be sad to have to set his spear on Avis and leave it behind.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday May 4th, 2011 3:41:05 PM
DM...
Jet will drop the four notes at key locations like I said in the previous post, including the water fall area.
When we get back to camp, we wait a day or two. No need to enter until invited. If on the next day we fly over head and the rock is untouched, we will drop something in the water fall to disturb it and get somethings attention.
Besides the rain, what is the rush, except to be careless?
Dm Jim: No rush, it just wasn't made clear what the plan was as different people were doing different things.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday May 4th, 2011 8:39:13 PM
OOC: for the Note Dropping, only a few need to go, Jet and pilot, of course, and a couple of others. For the main treck, that would depend on whether the lizard noble wants to see all of us or just a few of us.
However, if we take the horses in, with their saddles and such and all that metal from the saddle trappings, what will the forest do? Maybe the forest doesn't care about buckles, sinches, and buttons.
IC: Alexi sits and watches the forest while waiting for Avis to return from delivering the note. "I wonder how much metal and what kind of metal the forest hates? Would It care about a pouch of coins? A belt buckle? I think we should experiment and see. I volunteer to go in and see. I'll see what happens when I'm just wearing my clothes with my belt. Then add a pouch of coins, then carrying a saddle, and so forth until I get a hostile reaction.
"We can do that while we wait for the response."
Co-DM JimC Thursday May 5th, 2011 4:03:28 AM Lightning flickers only in the North; the moon is overcast.
-Hachiro, 1868
Deciding that it's better to be invited than to intrude, the group chooses diplomacy over brute strength. Jet and a few others head off over the Crying Woods at a steady pace. Avis glides gently on the headwinds and makes short time of the trek to the warterfall. Upon arriving, the scouting group notices that indeed there are two mountain lions at the base of the waterfall and a narrow path that leads away from them to a small beach area. However, upon closer examination, yet still above the treetops, the mountain lions seem not to be made of flesh and bone, but wood and vines. It is decided to drop the notes along the beach and path, otherwise it would end up in the water and become useless. After this deed is done, Avis and it's passengers return to the main camp to wait for a reply, if it ever comes.
Later than night, the moon glows bright, casting shadows and creating spectre's where there are none. The Woods are teeming with life and even the incoming rain does little to squelch the fervent mating calls of some of the more boisterous denizens of the forest. As is standard procedure, a rope trick spell is used to prevent any inconvenience to the group from the weather, but the horses and poor Avis languish out in the foul weather.
Near midnight the horses start to go insane, rousing the group from their slumber, but it is over before anyone in the group can see the intruder. No horses are harmed and nothing looks disturbed, but there is a sealed scroll case made of bark and twine, sitting near the fire where there had been none before. Wary of a trap, the group is on guard but nothing attacks them as they go to investigate. What they find inside the scroll case is a small note, scribbled on dirty parchment with a crude charcoal stick and all it said was:
Noon. Tea.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday May 5th, 2011 9:57:55 AM
Jet is well pleased by the results and does not lord it over the halfling. Garret has to look up way to much as it is.
With some quick calculations, he figures out how long the walk would be from their current location, with any of the obvious natural hazards that might be between them and their host to determine when they have to leave to be just a few minutes early.
At this time, he takes off all wood and metal and leaves them with Avis, excited that they get to meet one of their enemy's in person to learn more about this city in the sky.
Tea... I hope he has some fine Fargunian whiskey to go in that tea! Maybe it is a she? Do we know yet? Best not to assume until the gender is specific.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday May 5th, 2011 10:00:18 AM
Looking back, Jet is also surprised to see a fire... No sense in letting that wood burn for nothing. He starts warming up some ham and bacon and places some potatoes in the fire also.
"Who wants some midnight bacon?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday May 5th, 2011 12:58:20 PM
Garret nods when the note is read and says, "I guess we're to enter."
To Alexi, he says, "I don't know about the buckles. I'm not sure how intelligent the woods might be. I'm afraid that if the woods attack you because of the buckles, then it may remember you and your friends, but of course I have no way of knowing. I suggest we all do what we can to leave behind as much metal and wood as is practical, then we head in tomorrow for tea, apparently."
Raul Blanco [AC: 20/15/16 HP: 118/118] Thursday May 5th, 2011 2:24:33 PM
Raul rouses from sleep, shoving aside Ollie's paw that had been draped over him like an enormous throw. He rubs his eyes and looks warily at the tube and message. "I would be willing to accompany you to talk to this lizard, but I am afraid that I would never drink anything from it's hand. You cannot be too careful with their kind."
OOC: Raul and Ollie might be willing to go if they knew that the flying craft could safely travel with their weight.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Thursday May 5th, 2011 3:23:52 PM
Zeph gladly joins Jet with the midnight bacon. As the group sits by the fire, he says, "Tell ya what, lets just park Avis outside the forest under one of my Tiny Hut spells. Everything will be invisible, and it shouldn't take us more than 20 hours to go there, talk with him, and return, right?"
With that, Zeph begins to place his metal and wood items inside Avis, but then he pauses, "The only other option I see is flying Avis over the waterfall to drop off some negotiators. But that would leave several of us behind. And I also think that any trek through the forest should be done together."
If everyone agrees, Zeph will prep a Tiny Hut spell, Extended to last 20hours, and cast it over Avis and any gear left behind, as to not anger the forest.
Keela Thursday May 5th, 2011 7:01:19 PM
Scowling, Keela nudges the scroll case with her foot. "He must have sent some kind of animal messenger," she speculates, "because whatever it was didn't set off the Alarm spell. But if it was just a small animal, why were the horses so upset?" She shakes her head. "Something's off." [OOC: Is the Alarm spell still active? Was it dispelled?]
"I like Zeph's plan," she says as they are discussing options. "We stay together, but minimize our time in the forest."
DM Jim: Alarm spell is still active.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday May 5th, 2011 7:58:20 PM
Garret says, "That seems to be the best option we have."
To Raul he says, "I can certainly understand your point of view. I wonder if he will be offended at your refusal. I'm guessing not."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20+2=11 ; d20+2=18 ; d20+2=13 ; Thursday May 5th, 2011 8:52:31 PM
OOC: I guess we had a fire going. Within the Tiny Hut that would have been easy enough despite the rain.
IC: before nightfall and before the rain and stuff, Alexi goes to the edge of the woods. He wears just his clothes which are devoid of metal parts. He lingers in the first 5 feet of woods for a short while to see (or sense anything) what happens.
Perception: d20+2=11 DM Jim: all is fine.
If nothing happens, he will do the same thing but wear his belt, which has a metal buckle.
Perception: d20+2= 18 Dm Jim: you have this overwhelming feeling that something is watching you--a sense of dread creeps over you.
If nothing happens, he will repeat the process carrying his Heward's Handy Haversack, which has more buckles and such than a simple belt and contains his weapons.
"I want to see if the forest can sense metal in other dimensional spaces," he explains.
Perception: d20+2=13
Next, if he is still alive, Alexi will take a strip of leather and fashion a sling, then collect stones of appropriate size and shape. (DM can roll to see how many suitable stones he finds). DM Jim: Crafting rolls? There are stones, as many as you need, some may require a little digging.
"Anyone else have slings and stones? Seems that's one weapon we can take with us. Any bone knives?"
OOC: how does the forest react?
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday May 6th, 2011 12:26:09 AM
I didn't think we lit a fire. I guess the DM would have to answer all of those questions.
DM Jim: Perhaps I should have written it as: sitting near the fire, where there had been none before.
Co-DM Cayzle - Ready to Enter the Crying Woods Friday May 6th, 2011 9:50:57 AM
Jet preps for the noon meet by divesting himself of his metal and wood items. It is hard to judge how long it will take to walk throught he thick jungle, but call it three hours, to be on the safe side, and it is clear that the group will need to move out soon.
[OOC: Assume you woke to find the note at midnight, that sunrise is a 6 am, and that you have to leave by 9 am to get there on time, you think.]
Garret concurs and suggests leaving behind as much metal as possible.
Raul cautions against drinking anything the hermit offers. After looking Avis over, he deduces it requires a medium or small pilot, and can carry up to 8 small creatures, 4 medium ones, or one large one as passenger(s).
Zeph suggests hiding Avis in a Tiny Hut and everyone walking in together. You think that the jungle will be too dense to allow the easy passage of the horses. Honestly, Ollie will have a hard time of it, but his intelligence, bulk, and nimbleness give him advantages the horses lack.
Keela, wondering why her Alarm was not triggered, voices her concern.
Perceptive Alexi notes footprints and tracks -- of one or several very small creatures -- that seem to have entered and left the area. Maybe they were too small to have set off the alarm? The tracks are odd -- like bird feet, maybe? But why would a bird be walking rather than flying?
Any PC may take a look and make some knowledge checks:
Know Nature DC15: Highlight to display spoiler: {These are not made by any natural animal} Know Religion or Arcana DC15: Highlight to display spoiler: {Maybe they were made by skeletons or undead?} Know Religion or Arcana DC25: Highlight to display spoiler: {Not undead! Something else!}
Alexi sets about to make some simple weapons. Make Craft Weapon checks vs DC12. Note that Craft is a skill that can be used untrained with an Int check. Also note that per the rules, the time required to make an item depends on its cost. Per the rules, Quarterstaves, Clubs, and Slings have no cost and therefore can be made for free very quickly. I also rule that sling stones (not bullets) also have zero cost. Sling stones do 1d3 damage for medium and 1d2 for small creatures, and suffer a -1 penalty to hit.
Those who need rest return to sleep. Others linger over early early morning bacon. But soon it will be morning and time to take a walk. Marching order? Any precautions? You know the underbrush will be thick -- any plans for coping with that, considering you may not wish to chop your way through the more tangled patches?
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+3=5 ; d20+9=21 ; Friday May 6th, 2011 10:53:04 AM
Jet lets everyone know, "We could be dealing with a necromancer, but I will not speculate on such matters until I actually see them. Let's head out lest we be tardy for our invitation."
Knowledge Nature: 5 Knowledge Arcana: 21
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+9=29 ; d20+14=21 ; d20+13=16 ; d20+9=23 ; Friday May 6th, 2011 2:03:56 PM
(Knowledge arcana = 29. natural 20... any clue?)
Zeph sees the tracks and eyes them over, wondering what they could be. He says, "Not undead for sure... But something magical in nature"
For his equipment, he leaves his bows and sword with Avis, but keeps a leather whip at his side. He also takes care to remove any traces of metal or wood from his person.
Zeph says, "Guess I will take lead scout position? I would need Raul or Lehn to accompany me though, b/c I could get lost in this mess."
He will stay about 50feet in front of the group, trying to remain hidden (Stealth =21), look for traps (perception = 16, or 17 vs traps), and sense the feelings the jungle has for him at any given moment (sense motive =23)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+1=18 ; d20+6=15 ; Friday May 6th, 2011 2:04:10 PM
Garret looks over the tracks that Keela points out. He says, "I don't know what these are from, but in a way, they look like they could be skeletons of something. I would hate to think we're dealing with something undead with this lizard, but who knows."
As the sun rises, Garret watches the others get up. "I do like the idea of hiding everything in the hut. We do need to make sure we return quickly and in time. I'd hate to have our stuff taken as trinkets by some birds building a nest."
He looks over to the forest and continues, "That looks be a tough go of it. I don't see any easy way through there, much less a path. We should be careful not to break the plants as much as we can if this place is as sensitive at it appears. Someone needs to lead who knows the way to this location. I can bring up the rear and stay out of sight easily, especially in that area. Well, at least to anyone who isn't the land or forest itself."
Keela d20+14=18 ; d20+16=31 ; Saturday May 7th, 2011 2:38:23 AM
Keela has to have the tracks pointed out to her, but once she sees them..."No. Not undead," she says definitely [Arcana 31]. "Not a natural animal either. I don't know what that was. A construct maybe?"
Preparing to enter the wood, Keela removes her Ring of Protection, her Headband of Intellect, and her Belt of Incredible Dexterity. She also swaps her sturdy boots with the metal hooks for a pair of metal-free soft shoes. "I'm going to wear right through these," she murmurs. Then she excuses herself for a few minutes so she can remove her corset. She dons an extra camisole under her blouse, which in no way makes up for a total lack of support. She re-ties her Cloak of Resistance and grabs her wand, but her staff has to be left behind.
"All right, let's get this over with," she says.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Saturday May 7th, 2011 11:11:05 AM
Jet volunteers to lead the way, making sure not to lose the group with his special Travel domain skills.
"Let us act like invited guests until our host gives us a reason not to. The lions I saw were not real either. This being may have all sorts of stick type creatures serving it."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Saturday May 7th, 2011 7:11:51 PM
OOC: it's not like Keela can go into the woods and hide behind a tree to change clothes. heh, so let's all make a circle and... oh, well, that won't work either, I suppose... blush
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Saturday May 7th, 2011 10:35:12 PM
Before entering the woods, Zeph uses his Rod of Metamagic Extend to power an extended Mage Armor on himself and says, "You can never be too careful. Anyone else want one?"
(OOC: How much does a Wand of mage armor cost anyways? We shoulda got one from Katarina. Did we get a CLW wand?)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday May 9th, 2011 12:14:55 AM
Alexi will accept a Mage Armor.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday May 9th, 2011 2:28:28 PM
Garret asks Alexi, "How did it feel, again, when you walked up there with the items in the sack?"
Co-DM Cayzle - Within the Crying Woods Monday May 9th, 2011 3:50:34 PM
[OOC: A wand of Mage Armor can be used to "cast" the spell on anyone. If you want a wand of Mage Armor and of Cure Light Wounds, that is certainly something that Katarina could have provided. Because I am such a nice and sweet DM, you can even have one of each, bought through Katarina, if you like. You cannot use a metamagic feat with a wand, however.]
Careful consideration of the tracks reveal that whatever made them were not natural or undead, although the prints look somehow skeletal. There is no living smell associated with them, Ollie and Raul report. Zeph (and his natural 20) notes that one footprint shows signs that the foot that made it was scored or maybe marked by a blade. Jet wonders if they are "stick type creatures."
The heroes carefully divest themselves of metal and wood objects, relying on the odd remaining items they happen to have had, or to have improvised. Call it 1d3 slings and 5d6 stones, just by DMly fiat. Alexi put some small items into the non-dimensional space of a haversack. Alexi feels the same response (see below) from the forest whether he has items in the haversack or no, so he may deduce that the forest cannot detect such items hidden off-plane.
Zeph takes the lead, keeping alert and sneaky.
Jet follows, with Raul and Ollie, Alexi, Keela, and Lehn.
Garret guards the rear.
The group enters the Crying Woods. At first, it is like any forest. With time, however, the deeper you get, the more dense the air becomes, the more tangled the underbrush, the thicker the rots and vines. It slows you down, but the alternative is to trip and fall.
What's more, there is a feeling that you are being observed. The sense comes from all around you. It is not exactly hostile, but it is certainly not welcoming. Something is alert to your presence, and is ready in case of any misstep.
It quickly becomes clear that you are moving more slowly than you would like, and that at your present rate of movement, you will not get to the pond by noon. Will you arrive late? Or will you do something to accelerate your movement -- if so, what? Break out the machetes?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday May 9th, 2011 4:58:09 PM
OOC: well, if belts and buckles don't bother the woods, ie. the buckles on the haversack, then Keela probably can wear her corset.
Things to remember to get from Katarina: bone bow and bone arrows, bone daggers, net, ... sigh
IC: Alexi enters carrying his haversack. a pouch holds several stones and he holds the sling in his right hand.
"Although these dense woods make slings rather useless, I feel better having something," Alexi commnets.
When the way gets rough, Alexi simply says, "Better late than never. Let's keep plugging on as we were".
Keela Monday May 9th, 2011 5:51:59 PM
"I still have that scroll of Fly," Keela says, pushing sweat-dampened hair off her face. "I could cast it on somebody and they could get there ahead of the rest of us, and make our apologies."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+18=22 ; d20+6=21 ; Monday May 9th, 2011 6:37:15 PM
"You are the only one that can talk to them Keela, but I don't recommend you leaving the group."
Jet doesn't let the walk bother him, but he does worry about his comrades though and does want them to push it a bit, even if hindered.
Perhaps, he can bring the Crying Wood a little happiness for itself with some entertainment as well as inspiring the others to make better checks if they are needed.
He will sing and dance the best he can, calling on the spirit of Eberyon and Flower to bless the group with an easier journey.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=27 ; Monday May 9th, 2011 6:45:19 PM
Attempting to use Diplomacy with the Crying Woods.
Diplomacy: 27
Raul Blanco [AC: 20/15/16 HP: 118/118] d20+14=33 ; Monday May 9th, 2011 7:21:44 PM "I hate this, you know."
"I am aware."
"No, no, I really hate this. Not like when I say "I hate strawberries," or "I hate troubadours," I mean that I loathe this on a deep and abiding level."
"The trees?"
"Blood and shale! Yes, the trees. They appear to be silently judging us."
"That's because your usual view of them is just their roots."
"Yes! Good, honest roots. There's nothing duplicitous about roots."
"Well, it seems that slowing us down is the worst that they are doing right now."
"Isn't that guy a druid? Can't he do something about this?"
"Like what?"
"I don't know. Flirt with the trees? Whisper sweet nothings to them?"
"I'll ask."
"Not to complain so easily, friends, but is there anything that can be done to speed our journey? It appears that we may have a friend of the Green with us? I will try what I can to speed us along."
Survival check 33 to increase our speed through the forest.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+2=13 ; d20+17=30 ; Tuesday May 10th, 2011 1:13:25 AM
The one thing that Zeph was never good at, forest navigation.
Just as he thinks the bushes will eat him, Raul and Ollie show up and Zeph decides to be his forestry assistant (Assist survival = 13, or like 15 with Jet's song. So +2 to Raul)
Zeph says loudly to the forest, "You know, the great Culverwood is a good friend of ours. The elves I hail from saved the lands from being burnt to ash by Duergar and Drow many mellinia ago. In the same manner, my friends and I fought to drive out hobgoblins with their steel and seige equipment. It was a whole big mess." (Bluff = 30, or like 32 with Jet's song)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday May 10th, 2011 9:36:48 AM
ooc: Inspire Courage only grants a +1 to bonuses. :)
DM Jim: Inspire Competence gives a +2 bonus to applicable skills.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday May 10th, 2011 12:17:40 PM
Garret watches carefully from the rear, already nervous about being attacked. As the woods seem to close in around him, he tries to think, "But we were invited. We're here because that fellow has asked us to tea."
When Jet starts his song, Garret can just hear it whispering through the leaves. He hopes that it will do them some good as another leaf slaps Garret in the face.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday May 10th, 2011 4:47:17 PM
ooc: Yes, but Jet is only a second level bard, therefore, he can not inspire competence.
:)
DM Jim, Lol, I thought you were higher level :)
Co-DM Cayzle - At the Hermit's Pond Tuesday May 10th, 2011 5:32:26 PM
The party looks like it will be late to the tea party.
Alexi suggests just slogging on.
Keela suggests someone flying ahead to make an apology for being tardy.
Jet tries to dissuade her. He tries to lighten the party load -- or maybe the forest's grim demeanor -- with a bit of music.
Raul and Ollie slog on too, wondering what Lehn thinks of all this. The Lost Child tries to find a faster way through the tangle.
[OOC: I am sorry that Lehn has fallen behind in his posting. I encourage you all to let him know he is missed. In a nice way, of course.]
Helpful Zeph tries to aid Raul in scouting out a faster path. He tries to aid in Jet's diplomacy.
Garret hopes that Jet's song will help.
Alas, the forest seems immune to logic, emotion, and music. On the other hand, no new problems emerge. You definitely feel that the Woods is both aware and angry. Roots tangle your feet. Branches reach down to smack you. But there are no lethal dangers, on this trip, at least.
And at last, about an hour and a half late, You arrive at the clearing with the small pond. You see the bramble felines near the waterfall. And the feeling of being watched intensifies. There is a small beach here near where you are peering out from the Woods.
Raul Blanco [AC: 20/15/16 HP: 118/118] d20+16=34 ; d20+17=30 ; Tuesday May 10th, 2011 5:51:30 PM
Raul and Ollie pad forward slowly, searching for signs of traps or ambushes in the clearing.
Survival 34 Perception 30
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+14=33 ; Tuesday May 10th, 2011 9:21:24 PM
Zeph takes his newly gifted Want of Mage Armor and taps it on Alexi, Where metal armor fail, may magic. Anyone else?" (So I'll assume 1st caster level. 1hour duration on the wand. We'll start it at 48 charges)
But then, the tangles get his feet! He thinks a bit angrily, I could just Scorching Ray my way through here...
When the group arrives to the place with the bramble felines and small beach, Zeph says, "Beautiful location for a fortress of solitude eh?"
Then Zeph looks around for traps (Perception to Detect Traps = 33, or 32 for non-trap stuff)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday May 10th, 2011 10:02:24 PM
"The wood is testing us. Seing where our breaking point is. Trying our patience. Are we going to pull out the axes? Are we going to let loose the fireballs? Nay, Woods! We'll not fall for it." Alexi blurts as the roots and vines actively seek to impede their way.
Glad to have reached the clearing, Alexi mutters, "Dang! Forgot my swimwear and beach towl."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday May 11th, 2011 10:53:53 AM
Jet doesn't take a mage armor spell. He will wait to see if their host is amicable about their tardiness before he begins to assume the meeting is called off....or worse.
He continues to sing and dance a bit, since he has the words to the song now stuck in his head.
Keela Wednesday May 11th, 2011 1:15:08 PM
The others may be cheerfully undaunted by the time the group reaches their destination, but Keela is hot, sweaty, and cross.
"What a dumb place to live," she mutters, "with a bunch of trees acting like petulant, over-indulged children."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday May 11th, 2011 3:51:33 PM
Garret smiles at Keela's comment and replies, "Ah, but if you're fleeing from a group of bloodthirsty lizards who have flying cities, what better place to hide, eh?"
He looks around at the clearing and wonders if they will be met soon. He looks again at the foreboding forest and hopes so.
Co-DM Cayzle - Extra Wednesday May 11th, 2011 7:02:48 PM
Sorry friends, DM post will come later this evening. But to distract you, check out this swanky new map:
Caveat: Details subject to change as this new area is developed for the next new first level Woldian game. And remember folks, you heard it first on this station!
One more hint of coming attractions just to whet your appetite: Highlight to display spoiler: {DINOSAURS!}
One more hint of coming attractions just to whet Jet's appetite: Highlight to display spoiler: {TAVERNS!}
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday May 11th, 2011 7:48:04 PM
OOC: I'm picturing something either like the Flintstones or Jurassic Park. Let's take bets no which one it will be more like, eh?
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Wednesday May 11th, 2011 9:12:38 PM
OOC: Ya know, I don't think I've ever played Zeph in an urban environment. I look forward to it. His first campaign was the Whinbourne hills with Hawkmen, fashioned by the wonderful Kathy. Now were in a foresty savana.
Then my darker mind thinks: and were fairly high level PCs walking around a buncha peons. Anyone see Dorkness rising, eh? J/k ;)
Co-DM Cayzle - RING RING RING Wednesday May 11th, 2011 11:29:23 PM
Zeph offers taps from his Mage Armor wand. No one takes him up on the generous offer.
Zeph, Ollie, and Raul step forward, Zeph looking at the ground nervously.
Jet uses music to make sure no one is surprised by the appearance of the party.
Keela complains, in her low-key way. Actually, by Keela standards, her muttering is practically a full-on tantrum.
Garret tries to defuse Keela's angry outbursts with humor.
[OOC to Keela: Highlight to display spoiler: {Kathy, hope you don't mind your DM teasing you!}]
Alexi jokes too, and watches.
When Zeph (who spots no traps), Raul, and Ollie step out, they here a bell ringing. Without much trouble, they see a small creature, holding a bell almost as big as it is, made of bone. It is ringing the bell as hard as it can. It looks to you like the creature is made of ... bits of bone? Strung together with catgut? It's kind of like an animated puppet, with no puppet master.
The bramble-cats near the waterfall tense and look ready to pounce. They are silent, though.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday May 12th, 2011 11:22:07 AM
Jet is still waiting for the host to arrive and greet their guests.
"Hello!!!! We apologize for being late, but your leaf clad, root bound community just had to spend more time with us then we would have liked and who are guests to be rude to the area natives? Not us, we must admit. We do appreiate the adoration and considrable attention your environment has indulged upon us."
Jet tries very hard not to make it sound like the rabbit pellets he believes his words to be, does not come across as sarcasm.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday May 12th, 2011 12:55:26 PM
Garret watches nervously at the strange lands around him. When the creature rings the bell, Garret walks right up to it to get a closer look at this strange thing.
Raul Blanco [AC: 20/15/16 HP: 118/118] Thursday May 12th, 2011 1:19:36 PM
Raul and Ollie both flex their claws, ready for action but not making any threatening movements.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+9=18 ; d20+9=14 ; d20+16=26 ; Thursday May 12th, 2011 2:00:52 PM
Zeph eyes the strange bone-automaton with great curiosity, he will approach it with Garret and inspects the joints in the structure and tries to figure where he could pick it apart if need-be. (knowledge arcana = 18, religion = 14, disable device maybe? = 26) catgut?
He says to the creature in Draconic, "Greetings, we request audience with your master."
Then Zeph repeats it in the lizard tongue of Al Mathir (yay Linguistics. I actually found a way to use the skill in The Forged. Nobody had it as a class skill, so they failed a bit.)
Keela Thursday May 12th, 2011 4:54:06 PM
Keela watches the small creature ringing the bell. "A construct," she says, "maybe the same one that delivered the note to our camp."
She lets others take the lead in talking to the strange little fellow.
DM Cayzle Highlight to display spoiler: { I don't mind a bit. I decided a while ago that Keela needs a few more negative traits, so I'm playing her as a little ethnocentric. }
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday May 12th, 2011 7:54:23 PM
OOC: correction, on May 9th, Alexi accepted a Mage Armor spell on himself.
IC: Alexi eyes the bone construct as he comments, "Yep, we're dealing with one of those powerful lizard mages, I'd say."
Stepping out of the woods he joins the others near the pond.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday May 13th, 2011 1:27:26 PM
Garret continues to peer at the small construct ringing the bell. "It sure is interesting. Is this put together with magic, or just animated with magic?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+9=23 ; d20+11=15 ; Friday May 13th, 2011 2:21:27 PM
Jet looks around the place and casts a Detect Magic, since it does not appear our host is greetings us any time soon.
He looks at the contructs, but does not approch the beach or lake with the others. He will prefer to keep his back to the forest until he knows it is safe.
Knowledge Arcana: 23 Spellcraft: 15
Co-DM Cayzle - The Hermit Friday May 13th, 2011 5:47:24 PM
Jet calls out a friendly greeting.
Zeph and Garret looks more closely at the bell-ringer. They confirm Keela's deduction. It is definitely a construct of some kind, or an animated object. It is cunningly fashioned of bone, leather, and bits of stone, with articulated joints. It looks a bit like a skeletal monkey or squirrel.
Raul and Ollie stand ready, watching, with Alexi, who finally steps out from the concealment of the foliage.
Jet ponders casting a detection spell, but before he can do so, there is movement from the waterfall. An awning made of bone and leather moves out from behind the curtain of water, diverting part of it and revealing a passageway behind. You can hardly see the passageway, though, because the hermit is stepping out.
He is at least 8 feet tall and must weigh roughly 400 pounds. He walks on two legs, but has a tail. His scales are small and snake-like, and his face seems like a blend of snake and humanoid. But he does not seem well -- his skin is covered in buboes or erupting tumors, and one eye is just an empty gaping socket. He wears just a leather apron with many pockets, and a leather vest.
He looks past you and says in the language of Al Mathir, "Ah, my guests have arrived." You see that his tongue is split like a snake's.
He orders the little construct to stop and to lead the guests into his home.
He turns and walks back into the cave. The small construct beckons you and walks a few steps that way too. To enter, you will have to walk between the two silent but menacing bramblecats. They look to you like yew bushes, but more vinous, as if they were pruned and then given life.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday May 13th, 2011 6:45:57 PM
Garret looks up, way up, to see the hermit. He thinks, "Wow, that is NOT what I expected."
When the hermit speaks and walks away, he turns to the others and says, "Well, I don't know what he said, but he sure seems to be welcoming us. Come on, let's head in for tea, shall we?"
Garret walks to follow the man, watching the large bushes with great curiosity.
Raul Blanco [AC: 20/15/16 HP: 118/118] Friday May 13th, 2011 9:16:04 PM "I don't like the looks of this. Big ugly here wants to take you into a room I'm too small to squeeze into."
"I don't think he picked out his home with us in mind."
" --- True. What should I do in the meantime?"
"I don't know, stand guard?"
"Oh, boy! Can I, master? Can I please stand guard while you go have tea? Please?"
"There's no need for sarcasm here. I will be back soon. Maybe play with those cats while we're gone."
Cracking his knuckles, Raul slowly approaches. He keeps a wary eye on the cats as he enters. "I cannot say that I would recommend this kind of topiary to my mother's garden club, but I suppose it has its charm. Let us not tarry here long."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday May 13th, 2011 10:24:59 PM
OOC: er... 'a room I'm too small to squeeze into..', how small do you gotta be to fit into a room an 8' tall 400 pound lizardman can 'squeeze' into?
or, can you ever be TOO small to squeeze into a room? :)
IC: Alexi deduces by the lizarman's motions and that of the bone construct, that their are being invited in. "Well, this time I believe I'll be more comfortable inside, underground. That doesn't happen very often."
Alexi follows the construct.
Keela Friday May 13th, 2011 11:00:59 PM
Keela understands Draconic, but not the language of al-Mathir. "We're relying on you for this," she murmurs to Zeph. Without much hesitation, she follows the hermit into his home. At least it should be cooler, there behind the waterfall, she thinks.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Saturday May 14th, 2011 3:45:49 AM He obviously needs us more then we need him! With some apprehension, Jet admits. A masterful disguise could lead us astray. These simpletons from the the big city may fall for such kind of deception, but I will not allow this group of....of....friends....to be decieved by the the bestiality of Al Mathir! If the blood he craves is in any way deceptive or repulsive, I will strike with my flesh and bones upon his body considerable damage until he is considered decimated and his body is a crumpled piece of flesh, and soiled earth!
Jet is willing to be the diplomat if the group considers him such. He does not presume to be more then he claims to be. A modest man with many life experiences, which include being whipped for stealing food and living on the streets of The float, for what that is worth.
Jet does not understand the words of Al Mathir, so until he understands in common, which is his common language, he does not move from his spot.
What does he want? To follow creaturs that are not living? For somneone so much more superior then the rest of us, he sure isn't acting like he is smarter then the rest of us?
Yet, if someone is willing or able to translate those words, he will follow, with the trust that his comrades know a bit more then he does, on some sunbjects.
Co-DM Cayzle - Extra Saturday May 14th, 2011 8:31:08 AM
Note: Where the hermit goes, Ollie can easily follow. They are about the same size.
Raul Blanco [AC: 20/15/16 HP: 118/118] Saturday May 14th, 2011 11:21:56 PM
[ooc]Alright then. Ollie was going to stay since, technically speaking, an 8-foot-tall lizardfolk is still Medium-sized, while Ollie is Large-sized, and a quadruped to boot.[/ooc]
Ollie follows along, sniffing suspiciously with each step.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+4=13 Sunday May 15th, 2011 5:28:05 PM
Zeph smiles at Keela and gives her hand a little reassuring squeeze.
As the group enters the lair, Zeph wishes to learn more about our host, so he speaks in the lizard toungue of Al Mathir, "We have encountered the Thrull, Kothrull. And I have heard of the larger noble races, Mathir, and Matharis who are capable of arcane and divine magics. And I also remember tales of a 'Karkasan' taur-like snake man. To which nobility do you belong in the heirarchy of Al Mathir?"
(Diplomacy = 13, eh. help? Inspire competence?)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday May 16th, 2011 5:00:18 PM
Garret gestures back to Jet and says, "Come on. I know there's not likely to be a tavern behind this waterfall, but Zeph can communicate with our host just fine."
[OOC: To save on tedium, your DM chooses to assume that Zeph willingly serves as translator.]
The Hermit disappears behind the waterfall, and his tiny construct beckons you.
Garret follows, eagerly, eye on the animated bramblecats, who do not attack.
Raul is next, at first leaving Ollie behind to wait, but then decides that his friend is better off with him. There is room, for sure. [OOC: Both Ollie and the hermit use the rules for Large creatures, FYI.]
Then Alexi, Keela, Jet, and Zeph -- though Jet follows only after Garret urges and Zeph translates.
The tunnel behind the waterfall is tall and clearly crafted cleverly for safe footing. After 20 feet, sloping slightly up, you enter a large room, maybe 30 feet in diameter. It looks like it is natural but smoothed and shaped to better serve as a home. The walls are covered with pegs made of bone, and leather sacks hang everywhere. Magical flames make the place bright and comfy. There is a fireplace, in which are set several glowing hot stones, which heat a bubbling cauldron hanging above them. This heat looks magical to you, since there are no flames. There is also a leather hanging, decorated in a simple geometric pattern.
Zeph comments on what he knows of the races of Al Mathir, and asks the hermit about his place in the nobility.
The hermit says to his construct, in the language of Al Mathir, "Show these guests to their places, so that they can sit and be welcome." The construct hops on the low table and gestures to each of you in turn to sit on the furs. "It would seem," the hermit says to his construct, "that the guests do not know that I am an exile, with no place in the Mountain That Soars. They are ignorant, but that is to be expected. I do not mind."
The hermit ladles a liquid from his cauldron into stonewear mugs, and sets a mug in front of each of you. "Do not let them drink yet," he tells his construct, which scuttles to and fro on seven articulated bone limbs that seem to be legs or arms at need. "It would not do to let them burn their tongues." The construct watches you out of black glass eyes that peep out from under its hard leather carapace.
He takes a few minutes to serve the beverage, and then several more to get settled in his chair. He sits for a few minutes before speaking, as if to himself. "This elixre of truth ensures that all who drink it willingly will speak no lies. I wonder if they will dare." He sips the drink himself after blowing on it.
[OOC: If you drink, you are choosing to be affected by the magic, and get no save except spell resistance, not that you have any of that. Do you drink?]
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+7=11 ; Monday May 16th, 2011 7:29:03 PM
Jets not the best at sensing someones motive and since he doesn't know what is being said, he waits for Garret to give the indication that someone should drink the mix. He does suggest though, "I think only one or two of us should do it to determine it's effects, if any, before the rest of us do. We are not lizard people. He might be immune to something in it that could debilitate or kill us."
Sense Motive: 11
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday May 16th, 2011 9:57:16 PM
Alexi, used to eating and drinking the weird stuff Anrete cooked up (OOC: Anrete was one of the originals, he was something of a barbarian/rogue cross, i think, that had a knack for cooking, anything.) so Alexi volunteers to be one of the testers.
"May our words be true then," he says for Zeph to translate, and after testing it's temperature, sips as much as his tongue allows.
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday May 16th, 2011 11:25:25 PM
Raul and Ollie stand near the back of the room, staying quiet. They are obviously none too comfortable in the presence of the lizardman.
Raul Blanco [AC: 20/15/16 HP: 118/118] Tuesday May 17th, 2011 10:20:03 AM
i.e. No, they do not drink.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+8=23 ; Tuesday May 17th, 2011 1:25:34 PM
Garret smiles and grins as the small construct runs about the room, serving everyone. He says, "I can see where having a little fellow like that sure can be handy. I do like him. Does he have a name?"
When it comes time to drink, Garret eyes the others and understands Jet's worry. He says to the hermit, through Zeph, "We are an honest people, so the idea that you require us to drink this projects dishonesty. We know little of your ways and your people and worry about our feeble people's health. Is this indeed little more than tea with truth serum?" He watches Alexi carefully as Alexi sips the tea.
OOC: Sense motive: 23
Keela Wednesday May 18th, 2011 12:50:47 AM
Keela frowns a little at being asked to sit on the floor, but she does so, a little awkwardly. She accepts the cup, and wonders idly how big a scene she would cause by casting a quick Prestidigitation to cool it. She decides, on the whole, that she'd rather not. Instead, she waits patiently for it to cool.
Once it is cool enough to drink safely, she takes a cautious sip.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+17=36 ; Wednesday May 18th, 2011 10:17:35 AM
Zeph smiles and says to Garret, "I think he means well, and It would do for our negotations if we were all honest."
Then Zeph pretends to drink the liquid, moving it to his lips and swallowing nothing but air (Bluff = 36)
Then Zeph speaks to the plagued lizard, "So, as an exile, I'm guessing your rights and claims to nobility have been stripped away. If that is the case, what do you hope to accomplish?"
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+9=25 ; Wednesday May 18th, 2011 10:23:14 AM
Oh, Zeph would also like to make a Craft Alchemy check of 25 to determine the properties of the potion before pretending to drink it (I forgot I took a rank in alchemy just incase I find a way to craft poisons).
He sniffs the liquid, touches it to test the viscosity, etc.
Co-DM Cayzle - The Scent Of A Hermit d20=13 ; Wednesday May 18th, 2011 10:49:42 AM
Now that you are sitting at a table in a windowless room with the large reptilian fellow, you get the faint scent of a sick smell emanating from him. That's not too surprising, given the gaping pustules that cover his scaly hide, and the open hole where an eye once was. The very sweet scent rising from the brew in the cauldron and your cups does not so much mask this sick smell, but embraces it and swirls through your nose like a dryad dancing a waltz with a troll.
As the preparations for tea are made, Garret asks the name of the construct. The hermit does not answer that question.
Raul, Jet, Garret, and Zeph all resist drinking the liquid, each in his own way. Raul sits quietly. Jet suggests caution. Garret asks the hermit a direct question. Zeph pretends to drink.
[OOC to Zeph: Highlight to display spoiler: {The Resolute Will ability reads: "The avenger ... gains a bonus equal to his level when making Bluff, Concentration, and Intimidate checks." The reference is to Avenger PrC level, not to character level. Your bonus here is +4, not +7. Also, I suspect the skill you want to use is Sleight of Hand, rather than Bluff, which applies to lies rather than physical tricks. But let the roll stand, and do not bother with a reroll this time. Your SoH is v. good anyway.}]
On the other hand, Alexi and Keela sip the beverage. They feel the bindings of magic, and they may only speak the truth. They are not required to say anything they do not wish to, however.
The hermit seems distracted, and his gaze moves from you to the table to the cauldron to the entrance at random. He sits and drinks his own drink quietly. After a few minutes, he peers into the bottom of his cup and asks, as if to himself, "I wonder why these people have come to see me?"
Co-DM Cayzle - Extra Wednesday May 18th, 2011 11:03:04 AM
Zeph, the standard way to identify a magic item is with a Spellcraft check. In addition, the rules say, "Identifying Potions: In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions)."
So I need a Spellcraft or Perception check from you. Using your base roll of a 16, that gives you a Spellcraft check of 30. That's enough to tell you that this is an herbal potion you have never heard of before, called Truthiness Tea.
Note that under the Advanced Players Guide, the new Alchemist class can use a Craft Alchemy check to identify a potion.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday May 18th, 2011 11:14:42 AM
Jet tests the liquid, in the harshest manner possible, "Alexi, are you in love with Keela?"
Cayzle Comments: Hee hee! I wondered if anyone would see the soap opera possibilities in this. Alexi, of course, may choose not to answer. :-)
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday May 18th, 2011 3:02:31 PM
Garret eyes the hermit closely as the hermit asks himself a question and does not answer other questions. He looks carefully at those who have taken a drink, wondering if the hermit is just completely mad and will be not only of not use to the group, but also may kill them, accidentally.
When Jet asks the question of Alexi, Garret laughs out loud and awaits the answer, while still watching and observing the hermit closely.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+11=16 ; d20+14=25 ; Wednesday May 18th, 2011 5:13:23 PM
(OOC: Oh, I was confused, I thought "Bonus equal to his level" meant total levels, not just levels in the particular class. So, the Sleight of hand would be 30, with a base of 19 from the bluff check if you want to adjust that one too)
Zeph replies very warmly to the exile, "Sir, I ask that you answer our question first. As an exile, whose rights and nobility have been stripped away... what do you hope to accomplish?"
After that, Zeph will reply honestly to the Exile, "We are representatives of a mining expedition to Bryn Baraz. Al Mathir threatened the people of Bryn Baraz with two choices: war or a steep tribute. Needless to say, the offer was refused. Al Mathir attacked, drove out the settlers, and is currently mining it dry. We wish to reclaim the mine."
"No, you don't know. Your nose doesn't smell a hundredth as well as mine. You are smelling a bed of garden-fresh daisies in comparison to what is wafting through my nostrils."
"I'll have to trust you on that one."
"Trust me, you're not missing anything."
"Do you think they would object if we killed him after they finished chatting?"
"Probably. Depends on how open and useful he is with information."
"Then we watch and wait."
Raul and Ollie watch the lizardman warily, keeping quiet.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday May 18th, 2011 7:36:37 PM
OOC: I realized Alexi left himself open to Jet once I read that Keela also drank the tea. :) heh, such is role-playing at its best!
BTW, Zeph knows it is Truthiness Tea, but doesn't really know it is Truthiness Tea right? That is, if he's never heard of it before, he can't really know the name of what it is he tasted, eh? :) "US" the players now know it's name, but "US" the PC's really don't, right?
IC: Alexi blushes. "You can say it better than I can," he answers, then takes as big a gulp as the heat allows.
Alexi diverts the subject to more important matters. "Your skin ailment and wounds, are you behond help or is there something we can do for you to bring you to health?"
Deep down inside Alexi wonders if there is an illusion of sorts going on to give them a false impression of the worthiness of their host and mumbles "Tea good, hot, tasty" and throws in "illusion" in a whisper as he blows in the liquid.
OOC: don't know what roll i need here but I'll do it later if necessary.
Keela Wednesday May 18th, 2011 8:24:56 PM
The lizard-man asks a question of his teacup, but Keela does not answer it because he wasn't asking her.
Then Jet asks Alexi if he's in love with her, and it's all she can do not to choke on her next sip of tea. She follows up Alexi's non-answer with, "Of course he's not. Domi's sake, Jet, be serious for once."
[OOC: Not sure how the truth serum works, but Keela sincerely believes Alexi is not in love with her.]
Co-DM Cayzle - Can You Fix A Statue? Thursday May 19th, 2011 11:25:55 AM
Jet asks the truth-infused Alexi about his feeling towards Keela, and Alexi chooses not to answer, with a verbal evasion that makes his purpose clear.
Garret keeps alert and watches his friends as well as the hermit. The reptilian glances at him and then looks away.
Raul and Ollie keep their distance.
Zeph asks clearly: "What do you hope to accomplish?"
The hermit pauses and then speaks in his native tongue, softly. "They want to know my hopes. Great Scales Above, they want to know my hopes! How can they begin to comprehend the dreams, the aspirations, of one such as myself. I stand so far above, and they are so far below. How can they comprehend the artist's need, the creator's drive, the fashioner's fashion? How can I communicate with such as these, and yet remain true to the magic that binds my words?"
The hermit is silent. A few minutes go by, and he is clearly in deep thought. Then he fixes his one eye on Zeph. That gaze -- it is like a needle, or a spear. Zeph, his gaze hits you almost like an attack. You find yourself rocked, and only your deep training in emotional control allows you to withstand that look.
The hermit says to Zeph, "I make things."
Zeph tells a condensed version of the story of Bryn Baraz. The mining colony, the attack by forces of Al Mathir. The heroes' wish to drive out the invaders.
The hermit looks at his construct. "Hmmm," he says, again not looking at anyone in the group. "I wonder what kind of metal is being brought from that mine. And I wonder if they want my help? I wonder why they think I would ally with them."
Alexi asks the hermit if he is well, and if his illness can be helped. The lizard does not address Alexi, but he directs remarks to the ceiling again. "Masters of the Scaleykind, help me! I am surrounded by children and fools, who cannot begin to hope to understand. Can I even try to explain the mortification of the flesh, and how that leads to the insights and focus of the mind? How a disregard for the outer leads to a deep consideration of the inner? Can you heal a great painting? Cure a statue? After all, the artist has marred the stone, broken and cut it. Surely one should seek to cure the raw stone, since its agony is plain. Feh."
While Alexi is distracting the hermit, Zeph has a chance for slight of hand, seeming to drink the tea. So far as he can tell, his effort is a success.
Alexi wonders if an illusion is at work, but to the best he can tell, no, there is not.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday May 19th, 2011 12:54:27 PM
Garret grins at Alexi's statement and then listens as the hermit talks. His eyebrows raise as he feels his suspicions are correct and that the hermit has become a raving lunatic. He says to Zeph, "I think this fellow's pitchfork only has one tine. Do you think we can get an answer out of him about the flying cities?"
Raul Blanco [AC: 20/15/16 HP: 118/118] Thursday May 19th, 2011 4:17:57 PM "Hmph. Well what do you know? It looks like we'll get to kill him."
"We should probably let them try to decipher his ramblings, first."
"I wish them luck. So far he's either floridly insane, or just in love with the smell of his own dung."
Raul clears his throat and speaks for the first time since entering the lizard's domicile. "We're interested in retaking the mine, scaled-one. Not in helping them to keep it."
Keela Thursday May 19th, 2011 6:45:30 PM
"A dwarf would know," Keela murmurs. "Is that what the prophecy means? Craftsmanship?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+15=19 ; Thursday May 19th, 2011 7:11:53 PM Jet remembers the look on Alexi's face when he first saw her. What a shame it is really. The man would face death yet he doesn't have the courage to speak his mind. Oh well, not my problem, just ammunition for me in the future. Hmmm, I better start thinking now on how I will tease them if they either get together or one of them gets killed.
"Yes, of course Keela, I should be more professional."
Jet looks over at the lizard and drinks the tea. He then begins to speak. "We were told by our employers that you could help us against Al Mathir. They also mentioned something about The Blood You Crave.
I know you feel you are a superior race to us and to be honest, I haven't seen anything from your people yet that could compete against the most famous of our people! So, let us agree to disagree on that and get to business shall we? What is the best way for us to negotiate with Al Mathir that would be more advantageous to us and our employers?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday May 19th, 2011 7:12:11 PM
Diplomacy: 19
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+14=22 d20+10=28 Thursday May 19th, 2011 8:09:12 PM
When the lizard eyes Zeph, he feels the mental jolt from the forlorn creature, he winces and grits his teeth, refusing to fall under any influence. (Spellcraft to determine magics used = 22? Will save vs. mind-affecting magics just incase = 28.) Zeph's brow furrows and his hand twitches as he thinks to retrieve his sword from the Haversack, but stops himself and smiles slyly at the Lizard.
Zeph eyes the little wood and bone robot and replies, "Yes, I can see that you are a gifted crafter. You are likewise gifted at wordcraft. You phrase your sentences to reveal your thoughts, yet keep us from being compelled to answer your questions."
Then Zeph says to the lizard, "Disregard the outer to focus the mind? Do not think such concepts are beyond our understanding. Several years ago, I submitted myself to torture by venomous creatures to earn the right to become an agent of vengeance, and to gain power. You cannot heal a painting, but you can improve upon it, change it, and bend it to your will. By careful deliberate destruction, something great is created."
When Jet speaks, Zeph nods his head, knowing that the bard gets to the heart of the matter.
(OOC: Mental combat makes a shununununununun sound right?)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday May 19th, 2011 10:04:49 PM
OOC: heheheheh, Alexi answered truthfully. It IS easier for Jet to say "I love You", although Alexi probably would say it more sincerely. :)
IC: Alexi says nothing to Keela's response. Now's not the time to give her the ring. 'Oh, don't have one yet. Must get ring sometime soon...' Alexi wakes up as the conversation moves on.
Thinking on the words, as translated, Alexi leans over to Jet and mumbles, "Healing he does not want, healing he does not need? Healing is only for the living. The Dead, or in those in the process of going from the Living to the Dead, are not interested in such mundane things."
"Explains a lot, doesn't it? The Blood he Craves I thought was Revenge, but it may be more literal than that!"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday May 20th, 2011 1:30:11 PM
Garret looks confused and says to Alexi, "Well, I'm using my blood right now, and don't really have any to spare."
Raul Blanco [AC: 20/15/16 HP: 118/118] Friday May 20th, 2011 2:07:53 PM
ooc: Perhaps Addison is referring to this?
Co-DM Cayzle - Extra Friday May 20th, 2011 2:26:11 PM
OOC to Vorelle: Highlight to display spoiler: {My daughter's name is Violet too! V-names rule!}
Co-DM Cayzle - "They Will Surely Be Too Craven" Friday May 20th, 2011 6:09:20 PM
Garret suggests that the hermit is mentally troubled, or defective.
Raul speaks to agree with Garret and to clarify that the group wants to retake the mine.
When this is translated, the hermit looks off into the distance and says, "These guests of mine want to pick a pretty flower. But how would they keep it alive after that?"
Keela mentions the prophesy, but I'll assume Zeph does not translate her murmurs. Zeph, let me know if you mention the prophecy to the hermit.
Jet enjoys the thought of future verbal joustings with his friends, then speaks directly to the hermit. "We were told by our employers that you could help us against Al Mathir. They also mentioned something about The Blood You Crave."
The hermit looks directly at Jet, just as he looked at Zeph. That look is piercing, alive, and scary. Jet, please make a DC20 Will save or be shaken. Zeph's immunity to fear saved him from having to save. The hermit says directly to Jet, "Will you give your blood to me, out of your veins? Will you join in a circle and aid me in my works?"
Then he leans back and stares up at the ceiling. "These mammals! Great Ophidians Above, woe unto me that I would consider the blood of mammals. So I have been shamed and reduced. And they will surely be too craven to accept such an honor."
Jet recovers himself enough to ask for advice on how to negotiate with Al Mathir. The hermit laughs and picks up his tiny construct. "Ha ha! Oh, little one, you would have more success than these in trying to bend the nobles of Al Mathir to your will, in war or peace. They would ever scorn vermin such as these, as they would scorn their stink, and disdain the shedding fur they molt. It disgusts even me, and I am so very open minded. For THEM to treat with the Karkasan? It is hopeless. The more hopeless if they treat from weakness, rather than from a position of strength."
Zeph attempts to justify or compare his own experiences with the hermits. The hermit ignores him.
Alexi fears that the desired blood is not metaphorical, and indeed, so it would seem.
Garret seems reluctant to shed any blood for the hermit.
Keela Friday May 20th, 2011 6:35:11 PM
[OOC: Vorelle is my other character, but thanks. :) ]
Cayzle Comments: LOL! Especially since it was really to "Kathy."
Raul Blanco [AC: 20/15/16 HP: 118/118] Friday May 20th, 2011 8:03:47 PM
Rauls leans close to Garret and whispers, "Ollie and I have decided that this creature is no longer useful, all things considered. We would be happy to ensure his cooperation, and or silence, if necessary."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+11=30 ; Friday May 20th, 2011 8:52:03 PM
Jet immedietly stands and glares at the nasty looking lizard with clenched fists, "WE come here under peaceful terms and you dare tempt negotiations just to test my will?" Oh, if Jet wasn't in such a hurry to get this curesed quest over with so he could hear once again a band in the corner and the sounds of a bar brawl in the background, he would launch himself at this beast and attempt to tie it;s arms leg and tail into knots!
He composes himself and flexes his hands a couple of times before beginning again negotiations. "What will you do with the blood offered with free will hermit and what end or gain can come from it? What is more important however is the question, what are you willing to offer one or some of us for it?
Will Save: 30
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Saturday May 21st, 2011 4:41:32 PM
Alexi tenses at Jet's outburst. There's no telling what kind of vermial diseases one would catch if one were to get into a brawl with it.
"C'mon Jet," Alexi says. "It's clear that he likes riddles. Let us play along and riddle some with him."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Saturday May 21st, 2011 5:16:19 PM
"I haven't heard him ask a riddle yet, just babble incoheriently about how we "couldn't possibly understand". Jet uses his fingers to quote the creature. "That gets us nowhere! They respect only strength so how are we to prove ourselves? He needs to spit it out."
Raul Blanco [AC: 20/15/16 HP: 118/118] Saturday May 21st, 2011 11:06:17 PM
ooc: How big is the room we are in currently?
Co-DM Cayzle - Extra Sunday May 22nd, 2011 1:10:03 PM
Description of the room: "The tunnel behind the waterfall is tall and clearly crafted cleverly for safe footing. After 20 feet, sloping slightly up, you enter a large room, maybe 30 feet in diameter. It looks like it is natural but smoothed and shaped to better serve as a home. The walls are covered with pegs made of bone, and leather sacks hang everywhere. Magical flames make the place bright and comfy. There is a fireplace, in which are set several glowing hot stones, which heat a bubbling cauldron hanging above them. This heat looks magical to you, since there are no flames. There is also a leather hanging, decorated in a simple geometric pattern."
Co-DM Cayzle - Answers for Jet Sunday May 22nd, 2011 1:38:14 PM
Jet's impassioned questions resonate around the room. "What will you do with the blood? What are you willing to offer one or some of us for it? They respect only strength so how are we to prove ourselves?"
The hermit covers his face with his hands and sighs. He says softly, "Those who share blood with me become bound to me. They stand in my circle and help me to make things, and to cast spells. At least two souls must agree, and those must stay near to me for enough time to make things, at least a moon."
The large scaly reptilian looks up. "Alas," he says, "that it should come down to bargaining. But a true artist will pay any price for art, even the price of humiliation. I would like to know what my guests want of me, before I begin to ... haggle."
"These guests of mine want to forestall the might of Al Mathir, and they as a Mathir how to do that. Perhaps next they will want to know how to stop an avalanche, or blow away a tornado. They are lesser beings. How can they hope to defeat those greater than they are? It would be a difficult task even for me! How can they hope to do it? I don't know."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Sunday May 22nd, 2011 8:39:44 PM
Jet will ask him then, "Are you capable of collapsing the mine and sealing it from those that want the MITHRIL, for at least a little while?"
Jet accentuates the word mithril, knowing it is what every crafter wants, especially those that need to have a firm and strong structure. IF he were to bind himself to the group, perhaps then, Al Mathir would avoid the mines and the company could continue their operation with an agreement from the vile, ugly, disgusting creature the group has to tolerate being in the presence of?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Sunday May 22nd, 2011 10:52:48 PM
Alexi chuckles at the hermit's comment 'They are lesser beings. How can they hope to defeat those greater than they are?'.
Alexi says, "A bee is a lesser creature than I, but a sting in the right place can do a lot of hurt, even enough to chase me away from the honey".
Keela Sunday May 22nd, 2011 11:30:50 PM
"We don't need to defeat them," Keela says, building on Alexi's theme. "We just need to make this area more trouble than it is worth."
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+9=14 ; Sunday May 22nd, 2011 11:45:16 PM
Zeph is surprised at Jet's outburst... but then thinks that maybe he shouldn't be.
But in truth, he is grateful for it.
When the hermit covers his face with his hands and explains the binding of those who share blood, Zeph wracks his brain to think what kind of magic he may be talking about (Knowledge arcana = 14)
Zeph says to the Hermit, following Alexi and Keela's comments, "They are right, reclaiming the mine and holding it is our short term goal. But our long term goal may not be defeating Al Mathir at all...only change its leadership to someone a little more... negotiable?" Zeph says, raising an eyebrow to the Hermit, hoping to appeal to his sense of greed or perhaps thirst for power.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Monday May 23rd, 2011 1:26:07 PM
Garret chuckles at Alexi's talk about a bee.
As the hermit reveals more of his intentions, Garret wonders out loud, sort of talking to Ollie, "He wants some of us to be bound to him by blood and help him make things. I'm not so sure I trust this fellow as far as I can throw him. And if he gets two of our party bound to him and decides to destroy the rest of us, we wouldn't have a chance. Not that I'd ask you to be bound to him, by any means. I am starting to understand your, shall we say, strong emotions regarding these creatures. I am quite leery of any magical arts he might work, especially involving the others of our party. But do we have any choice? I think that if we are to get his aid in any way, two of us will indeed have to submit to him. I am not sure he has enough to bargain with. He will have to offer a great deal before I will allow my friends to be under his control. He appears to despise us and need us at the same time. And perhaps we are in the same situation."
Garret starts to poke about the room, exploring a bit, wondering what is in the various leather bags.
He says to Zeph, "Hey Zeph, do you think we should tell him of the prophesy?"
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+14=27 ; Monday May 23rd, 2011 2:54:24 PM
Zeph looks at Garret and thinks for a moment, Is it a good idea for him to know that he is our only hope for salvation.... and that it was inspired by a prophesy... well, its one way to get things moving.
Zeph says to the Hermit, "The oracles and diviners in the Star Mage's tower informed us that you are prophesied to do great things in your life... if you assist us. And not but an existence of depravity if you do not."
(Bluff = 27, It's not exactly what the prophecy said, but it gives him a bit of incentive to help us)
Then Zeph thinks about specifically what the Hermit could do to help the situation, "You are a crafter. Could you modify a flying craft of Al Mathir to be more deadly? Perhaps create a bomb that could be dropped and detonated to begin an attack to retake Bryn Baraz?"
...... Trying to think outside the box here. Anyone up for Kamikaze-ing Al Mathir?
Co-DM Cayzle - A Musing Hermit Monday May 23rd, 2011 5:29:38 PM
The party mentions that the settlement in question is a mithril mine. That there is a prophecy. And that helping the party will lead to great things.
The possibilities of sealing the mine and enhancing Avis are both mentioned.
The hermit is awash with this information and seems to have questions. He directs them at his tiny construct.
"So there is a mithril mine they want back. Understandable. And they are considering destroying it rather than letting others have it. Drastic, but there is potential there. They have a captured airship. Fate led them to me. Hmmm. Perhaps I have underestimated these guests of mine."
"I can think of several ways around this problem. Better weapons are always useful. Sowing the ground with earth might work, if you don't mind salt. But the prospect of the mithril is intriguing. Would they consider sharing their precious delvings with a good friend and protector? A mentor and advisor? Hmmm?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday May 23rd, 2011 7:06:44 PM
Jets done his job he thinks, at least for now.
Let the mining company deal with this guy from now on. They want his help and they are willing to use their own people to bind themselves to him, then that is their decision. He's at least talking like he is lucid, for the moment.
He looks around to the others to see what else they have to say.
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday May 23rd, 2011 7:52:25 PM "So was that it?"
"I can't tell."
"I really, really hope this actually leads to killing lizards, because I'm going to be very cranky if this was for nothing."
"As opposed to somewhat-cranky."
"Darn straight."
Raul and Ollie continue to sit quietly, letting those with more knowledge of their mission do the talking.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+8=27 ; Monday May 23rd, 2011 8:38:14 PM
Zeph sees that the Hermit is interested in the Mithril to be mined, and wonders how much authority Katarina gave the heroes to trade the materials.
Zeph says, "The mine will most likely produce thousands of pounds of Mithril ore. If you agreed to use every means at your disposal to help us in reclaiming the mine and holding it for an indefinite period of time... then I would offer... 5 percent of the total mithril? "
As Zeph says this, he winces a bit, not knowing if Katarina would have offered more or less, then he says, "The sum would be increased or decreased depending on further dealings with the Star Mage's guild, as we only have so much authority."
Then Zeph leans forward, looks mean, and sounds extremely serious, "But do know this: Al Mathir will one day fall, and you must consider who your allies will be in the near future." (intimidate = 27. take that!)
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday May 23rd, 2011 9:27:29 PM
Alexi now winces at Zeph's offer. 'Five percent ot the total mithril and he's concerned about our authority? We have no authority anymore'.
"A 'moon', you mean a month? Explain more about this binding and what are you trying to make?" Alexi asks.
Keela d20+16=19 ; Monday May 23rd, 2011 10:54:27 PM
Keela casts her mind over her mage's training, and the study she has managed to squeeze in since, trying to remember whether she's heard of a spell or ritual like what the lizard-man is describing.
[Knowledge: Religion 19]
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Tuesday May 24th, 2011 1:31:03 AM
(OOC: Alexi, I think I remember Katarina saying that we can handle negotiations as we see fit whenever she delivered the prophecy to us. Am I wrong? If so, I didn't mean to overstep my bounds, just trying to get things moving ;)
Co-DM Cayzle - A Deal Is Struck? Tuesday May 24th, 2011 3:30:51 PM
Hearing the hermit talk about his plans for circles of magic, Zeph and Keela independently come to the same conclusion -- Z&K ONLY! Highlight to display spoiler: {The hermit is almost certainly a witch seeking members of a coven.}
Jet and Raul, having made their points, sit back to observe.
Zeph tries to intimidate the hermit. The DC to intimidate the fellow is 33. Zeph's 27 is not high enough. However, Zeph also make a concrete offer of 5 percent of the mine's output.
Alexi asks about the required binding.
The hermit reaches into a pocket of his leather apron. He takes out a very small wood object, a roundish lump. He touches a knot in the wood, and the object ... unfolds? ... grows? ... expands? ... all of the above. It gets bigger and bigger, growing leaves and branches and shoots that cling to the table. After it stops growing, the leaves start changing colors. They slowly glow and then fade, a shimmering moving rainbow. The hermit blows on the plant thing, and the colors shimmer and change, rippling over the thing like rings on the surface of a pond when you toss in a pebble. "This is the product of my labors," he says softly. "This is what comes of my bindings." The work of art is quite lovely, and maybe unlike anything you have ever seen in your lives.
The hermit sits back and observes this, clearly pleased with it. He speaks to the magical construct or item or plant or whatever it is. "Ah, my pretty," he says, "With the right help and the right materials, I could make others like you, and still others more beautiful yet. Maybe with mithril I could make something even more wonderful."
He stands suddenly. He looks around at everyone assembled. In an instant, he dominates the room. He is HERE, with a presence that amazes and awes. Everyone except Zeph and Jet, please make a DC20 Will save or be shaken.
His voice booms, and he says loudly, "YES! I will do it! I will leave this place and make a new home. I will come to this mining village, secure it, and keep it from the shadow of Al Mathir. You will join your blood to mine as I need you, and you will give me 5 percent of the mithril that is dug up! I will make a new workshop, and create my greatest works of art yet!"
He looks at Alexi and Keela. "Do you agree?" he asks. "Will you bind your friends to the same, even if they have not had my tea?"
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] d20+13=24 ; Tuesday May 24th, 2011 3:45:43 PM
Garret watches as the strange tree-thing grows and the hermit speaks. He shakes his head as the hermit's voice booms out. He leans over to Ollie and Raul and says, "He's still wanting blood for binding. I'm guessing that you two have no desire to give up your blood, either."
Garret nervously glances around the group to see if anyone volunteers the bind themselves to this raving lunatic with blood.
OOC: Will save: 24.
Raul Blanco [AC: 20/15/16 HP: 118/118] d20+3=20 ; Tuesday May 24th, 2011 6:56:32 PM
Rauls lightly coughs into his fist, clearly unimpressed.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday May 24th, 2011 7:04:22 PM
"yea, um no. I will not bind myself to another ever again. I bound myself to the mining company and did my service. I will soon be a free man to do as I will."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20+5=7 ; Tuesday May 24th, 2011 8:02:11 PM
Will DC20 d20+5 (or +7 if save is vs Fear) = 7 hahahahahahahahahahahahahahahahahahaha ooops
Alexi is Shaken.
OOC: Zeph, eh, I'll have to look up in the archives what Katarina said about the mine.
IC: "You did not answer my question," Alexi blurts nervously. "I don't mind binding myself to you in order for you to make something or several somethings that will aid us in expelling Al Mathir from the mithril mine, but I want assurances that the binding is only temprary. How long will I be bound and what are the effects upon me during the binding and afterwards?"
Co-DM Cayzle - Extra Tuesday May 24th, 2011 9:21:47 PM
The hermit scoffs. "Pfft. It is nothing. I cut the lesser being, I cut myself, the blood mingles, we are as brothers. It lasts a day."
The reptilian shudders, and ripples of liquid move under the buboes covering his scaly hide. "It nauseates me to contemplate that warm blood flowing in my veins. But a true artist will pay any personal cost for greatness."
[OOC: Caveat Clicker! That link is not for the weak of stomach!]
He explains further. "In the circle, the lesser beings must drink a potion and put more blood into the cauldron." He pauses a moment in thought. "After I set up my workshop, I will need others to help me. Any will do. Those with greater life are better, but any will do. Yes, and the work will be magnificent."
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Wednesday May 25th, 2011 12:18:12 AM
Zeph stands when the Hermit does and replies, "I agree to bond my blood with yours for the time it takes to create what we need to reclaim the mine.... but I would also like a vial of your blood for my own uses."
Keela d20+9=15 ; Wednesday May 25th, 2011 12:34:48 AM
Keela watches as the lizard-man expands his presence to fill the room. It makes her very nervous (Keela is shaken).
"I--I cannot speak for my friends, sir," she says, "but I will agree to the binding."
To her friends, she adds, "He's a Witch, is all. Like Fatine."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday May 25th, 2011 3:12:44 AM
"Not at all like Fatine. Her, I would take to my bed for a weekend!"
Jet says without really thinking about it.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday May 25th, 2011 2:34:06 PM
Garret tries to stifle a laugh when Jet blurts out his intentions.
He looks around at the others, "Well, we have a witch, and we have those who are willing to give their blood to the witch. I'm not happy about it, but I think you're all capable of making up your own minds. I do hope you will retain your own minds while under the power of this witch."
"Zeph, tell this crazy witch we're ready to help him do his...err.. her? thing, and let's get it over with. Ollie over here looks like he's wanting to do something nasty to that thing over there."
He leans towards Ollie and says, "I don't think you want to bite into that thing. Heck, even scratching it might get something under your claws that will never go away."
Raul waves his hand in front of his face several times. "My companion and I will not... partake... of your ritual. I am certain that these others can easily accomplish what you desire."
Co-DM Cayzle - The Hermit's Verdict Wednesday May 25th, 2011 7:30:46 PM
The hermit, or rather, the witch, for witch he is, sighs. He looks up at his shimmering animated artwork, then touches it -- it folds up again into a lump of wood. The large reptilian looks up, and says, still in his own language. "Ah, Great Scaly Ones! Can such as these truly be so inept? They come to me asking for help, but their demeanor makes clear that they have no desire for true friendship, much less reciprocity or respect."
He pauses, and when he speaks again, it is in Common.
"Half refuse the hospitality of my table."
"One insults my sanity and my gender."
"One judges my worth by my suitability for mating."
"One celebrates his own sullen beastliness, and brings an animal to my table as an equal. Perhaps he knows no better, but is it this to which I have descended?"
"One tries to be clever and play tricks."
"One asks impudent questions, though he is young, or stupid, which may not be his fault."
"Only one shows true respect and the deference due a master artist such as myself."
He looks directly at Keela. "I like you. Find another of your kind such as yourself and return to me -- and my thanks and my friendship will be great. Please accept this, as a hint of the beauty you could assist me in making." He pushes the magical sculpture across the table to Keela.
"My guests may leave now. I will treat with them no longer."
[OOC to all: I appreciate that this has been a tough encounter, and you may be frustrated. But may I urge you in the strongest possible terms not to attack the witch? He has not harmed you, and to attack a host who invited you to tea would surely be an evil act.]
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday May 25th, 2011 9:59:07 PM
OOC: ATTACK the witch! Holy Cow, why would you even think... er, heh, I guess you know some of us better than we think. :}
IC: Alexi stands to leave as the witch lizardman shoo's them out. However he blurts, "In truth, you missjudge us, and we missjudge you. So it is when strangers meet. We only know what we've seen from Al Mathir. But, In Truth, I've already bound my blood to a Thrull, one Makar of Brood Tarkiss. He and another were our prisoners and we did not kill them. They swore an oath to be bound to us as servants for ten years. Makar joined his blood with mine with the oath: 'Sealed by Blood, we are Blood Oath Bonded, and as such, cannot, unless the Oath is broken, fight each other again, or do anything that would cause harm to the Blood Oath Bonded.'"
Alexi takes a breath, then says, "Don't know if that means much to you. But it does to me. They were dying of their wounds after attacking us and we brought them back from death. Maybe we are lesser creatures to you, but Blood, even of the least of creatures, is priceless. So accept our appologies for being, let's say, uncouth. We'll be back and my blood you can use. And may your artistry become legendary before you become a legend."
IC: once outside, Alexi acosts Jet. "A whole weekend?! One brave soul you are! A whole weekend, eh? I'm going to write that down."
Alexi takes out his map and sketches what he remembers of the forest and their trek to the pond and Lizardman Witch cave. Then labels the pond, Jet said he'd bed Fatine a whole weekend.
Keela Wednesday May 25th, 2011 11:20:11 PM
"I...um...I will try. Sir." With that, Keela gets to her feet and leaves, trying to avoid any appearance of undue haste.
Once out of the lizard-man's intimidating presence, she regains some of her equilibrium--and realizes what a predicament the group is now in. Out in the clearing, she paces in agitation. "Why do all the crazy people like me?" she demands of nobody in particular. "Why? What is it about me that makes crazy people say, 'oh, that Keela, she's one of us,' and while we're on the subject, another one like me? What does that mean?"
Having worked herself up into a fine tirade, she continues. "And why is it that I'm the only one who can drink tea and be civil for ten minutes? Is it so much to ask? We battle lizards, and savage tribes, and killer cat-creatures, but we can't say 'please' and 'thank you'? What, that's too hard? Or were you all raised by wolves?"
"Oh, and incidentally--Jet? If you got anywhere near Fatine's bed, they'd never find your body." She huffs and folds her arms. "Now what are we going to do?"
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Thursday May 26th, 2011 12:29:52 AM
Zeph is a bit shocked at the Hermit's reply and says, "Well, your the one who started throwing around fear gazes, so don't be surprised if we're a little hostile."
Then he sighs and simply states, "My apologies." Before being shuffled out the door.
When Keela lets lose her lecture to the boys, Zeph says, "He started it by calling us 'simpler beings' and such... but you are right."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+7=14 ; Thursday May 26th, 2011 2:57:16 AM
Jet scowls at the creature. attacking something non aggressive is beneath his nature. Jet can sleep knowing, he never killed anything that didn't deserve it by enslavement, kidnaping or just being down right evil and eating his friends.
He stands and looks at the being with full knowledge he can read his mind as well. "It is you that did not trust us. We came with grace and courage and you were put upon us and supported the misconception of a lack of communication by using your...mechanisms to interpret words you fully understood. Your kind is a menace to all of those things good people believe in and if you ever threaten the people of Bryn Baraz or those associated with it, I will kill you as effectively as I can, because your people are not above us, nor will they ever be and when you lose that misconception or when I have trained for my twentieth time, i will prove that to you!"
Jet leaves with a bow with the knowledge the bastard knows how he feels and exits feeling somewhat pissed off.
Then, Keela lets into him and he stands there a bit dumbfounded and before she is finished, he lets her have it, "What do you know of such things you little..little....thing! When decisions were needed before these new people came along, I was the one that listened to you! When it came time to deal with the dwarves, I served you willingly so that all things came to pass in the mines. I served them to serve you and now, you antagonize me for being a little bit cautious against these people? These people that will cause others to serve them against there will? Their own kind, the other lizards were afraid to approach this creature for fear of death and all of a sudden I am to blame for his own infamy?"
Jets face goes red and this is the first time he appears to ever attack a group member, even if it is with words, "What in all the shadows do you know about what happened between me and Fatine in her or my own bed chambers, eh? I suggest you tend to your own loins before you question my own!" He looks over at Alexi wwithout a hint of amusement and scowls at them both before stating without haste, "Death is around the corner, yet people avoid life."
Jet has had enough of this fecal matter. His next stop is the Plateau City or any pub between there and him! He attempts to discern it's location before he steps that direction without looking back! 'Whatever I left in Avis is yours. I hope Adrean is as partial to you all as she was to me!"
With his own survival check, he might get well lost: 14
Jet has to be Jet and this is the final straw for him. Personally, I don't think this mission was one for a bunch of people that expected to help build a community to watch it destroyed and over taken, right before their eyes. In my opinion, this was against the Woldian rules of "taking on more then they can chew" yet it was forced upon this group. Another group from another game joined and that didn't help really. The way this has turned out makes us look like a bunch of insignificant donkeys and not at all like Heroes. If this new race was to be introduced into the Wold, it should have been done with a dragon level group so that they could change the attitude of the beastial creatures. Not a bunch of low level people attempting to make a name for themselves to have it squashed before their eyes and continues too. At this point, if people want Jet to buy them a drink, he will, as soon as he finds what he is looking for!
Co-DM Cayzle - Extra Thursday May 26th, 2011 9:29:42 AM
OOC: Did Keela take the magical artwork?
Raul Blanco [AC: 20/15/16 HP: 118/118] Thursday May 26th, 2011 10:57:37 AM "So that's it?"
"Apparently. It didn't feel very productive. I'm still not certain what this lizard is going to do in exchange for five-percent of a mithril mine. And it appears that our new companions are not happy, either."
"The lizard's attitude didn't help. Hey, I have an idea! What if I dropped a you-know-what in his front yard?"
"Are you serious?"
"Like a heart attack. He doesn't know I'm not just some big dumb badger, so you can just shrug your shoulders and say, 'Oh, sorry. He's just a big dumb badger, after all."
"..... Do it."
Raul and Ollie stand and follow as the group leaves the hermit's domicile. Once they have passed the bramble cats, Ollie sniffs several times and does his business in the middle of the clearing. It's roughly the size of a loaf of bread. Raul wrinkles his nose and wafts the air several times. You could swear you hear the enormous badger snort in amusement as they leave.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Thursday May 26th, 2011 11:23:54 AM
(OOC: Buzz, I disagree. I think this module was designed well. Its just that we all role-played our characters to the best of our abilities and Keela's personality seems to be the most agreeable. Not surprising. But I do agree that the Hermit didn't try very hard to be kind to us.)
Zeph looks a bit dejected and says, "I thought exchanging blood for blood was extending a hand of friendship. I was just trying to make him see me as an equal. And from his personality, I didn't think he would respect kindness, but rather a show of equal cunning. Guess I misjudged... The root-knot art was really cool though."
He then looks at Keela and thinks he should try to emulate her a bit more around strangers.
Then he looks at Ollie's 'gift' and snickers a bit, but then quickly hides his amusement.
Co-DM Cayzle - What Next? Thursday May 26th, 2011 12:45:44 PM
In the face of the hermit's dismissal, Zeph and Keela leave after offering an apology and some conciliatory words. Jet is left with his own thoughts. Alexi offers the opinion that both the hermit and the party misunderstand each other, and he tells an interesting story to the hermit, at which the reptile nods thoughtfully. The party retreats, without gaining an ally.
Outside, past the bramblecats, Ollie makes his feelings known. Keela dresses down the group for their lack of common courtesy. Jet Stormway speaks harshly in response and then storms away. Does anyone follow after?
[OOC: Friends, the next question is whether you would like to make another attempt to gain the friendship of the hermit or not. Either way, I'd encourage a period of downtime between modules for training, xp, and leveling. The next module, of which 85% still exists only in my head, would have been the trip back to Bryn Baraz with the hermit, to take the site back and then to pry it forever out of the claws of the Flying City State. Now I kind of need some guidance on what to write next. After that, the many-module-spanning saga of Bryn Baraz and Al Mathir would end, and you would be free to pursue other interests, anywhere you wanted. So think about what you want to do, and let me and Jim know. Options include looking for some other ally, trying to free Bryn Baraz without the hermit, or throwing up your hands and setting off on your own right now. Any other ideas? Many thanks! - Co-DM Cayzle]
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday May 26th, 2011 2:29:06 PM
When the witch complains, Garret turns his back quickly and moves out without acknowledging the with. When the group gets outside and starts to argue with one another, Garret says, "Look, the witch deliberately deceived us. So sure, we are angry at it. Who would not be? But then again, what should we have expected? It it not like a witch living in a cave in a hostile forest is going to be upfront, good, and honest with us!"
As he speaks, Ollie drops the load. Garret gets a whiff and says, "Ollie, really? Right here? You could not have waited until we were clear? Argh."
He turns to Keela next, stepping away from the fresh steaming pile, "Keela, you can not really say you are surprised, can you? This group has been wandering the wilderness for so long I'm not sure I know what the inside of a tavern looks like any more. We have been hired for this job because we are not civilized!" He points over at Raul as he continues, "Does he look like he is learned in all the arts of decorum and courtroom courtesy? I am sorry that you are insulted by our actions, but you have to realize that is the group with which you are journeying now."
As Jet storms off, Garret calls after him, "Jet, one moment, please. Let us at least not separate here while we are so far from safe lands. Let us stay together at least until we are perhaps a bit more out of danger."
Garret takes a deep breath and addresses everyone, "We are far from friendly forces. We have many enemies that would have us dead, not the least of which is the very land that surrounds us. I hope that we can all stay together for a time longer. I think we can still finish this issue with Bryn Baraz. Perhaps we can agree to make one more attempt."
He looks over at the red-faced Keela and says, "He clearly liked you." Garret turns to Alexi and continues, "And he did not seem too upset with you. I would suggest we make one last attempt to ally ourselves with this creature, as it seems to hold the only way to defeat the flying city. I know even Jet would like to see that flying monstrosity brought down."
"Perhaps the two of you would consider going back into the lair of this witch and making an appeal for his aid. If you do not wish to, I understand. If the hermit will not consider the two of you without the rest of us, then we can head back to civilization, hopefully together. Perhaps we will encounter other adventure on the way, or perhaps we will simply reach civilization and go our own ways. But if the witch will aid us, we can work together and save the city of Bryn Baraz! What say you?"
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Thursday May 26th, 2011 3:26:32 PM
Zeph nods at Garret's words in agreement, "For the greater good of our communities, it is our responsibility to take any measure possible to reclaim Bryn Baraz... Even swallowing our pride."
Even though Garret didn't didn't address him as one who should go back into the cave, Zeph will offer his help in crafting... more out of curiosity at the procedure than anything.
Raul Blanco [AC: 20/15/16 HP: 118/118] Thursday May 26th, 2011 4:34:55 PM
[ooc: As the resident new guy, I'm up for anything.]
Cayzle Comments: It's not like you're a party pooper, or anything! :-) Sorry, could not resist!
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) d20=12 ; Thursday May 26th, 2011 9:22:43 PM
OOC: Tip to Zeph, when you BOLD your PC conversations, it is hard to discern your pc's feelings and such. Try only bolding those portions your pc is enphasizing and itilisizing those words said in a different tone. It helps us as we read it and I keep reminging myself that Zeph isn't shouting all the time. :}
To DM's: the witch gave us no clue as to what he would craft that would help. A War Machine like the John Wayne War Wagon movie comes to mind but... anyway, a good side adventure would be for us to gather up certain rare raw materials the witch needs. That would give us time to mesh as a group and gain some good xps. Oh, and gain some cash too.
IC: Alexi sits down in the shade at the edge of the clearing to collect his wits (from being Shaken) and witnesses a side of Keela he'd never seen before. He felt like clapping and yelling out Bravo! Bravo! but he didn't want Jet to get the wrong impression. It's just that for so long Keela had been so quiet in everything, always thinking she was not worthy of the title of Protector of Bryn Baraz, and now she was finally getting the hang of it.
Jet, on the other hand, was just being Jet.
Jet turns in a huff and makes for the woods and Alexi stands and shouts in the best Fatine imitation he can muster, "Ei! Big Man! De 'izzard witch got to yer mind, eh? He make you look itty bitty? Yer gonna start som'ting and no finish it? Yer gonna let dat festrin' witch play wit you or you gonna outwit it? See? Maybe you have him make a musical instrument that hurts dey ears so much dey drop der weapons? Dis is a battle o' wits, an' he is winnin'!"
Taunt into Returning d20+?= 12+? = :)
Keela Friday May 27th, 2011 12:35:59 AM
[Keela does accept the artwork, with thanks.]
A few more minutes stomping around the clearing, and Keela is calmer. To Garrett, she says, "I'd never spent an entire day in the saddle before I joined this group. I've learned to do that. I've learned to walk all day, to go into places that terrify me, to face horrible things from nightmares. I've learned to be separated from my family." Her voice catches a little on that last one. "Everybody has to learn new things to be an adventurer. Sometimes that means learning to speak politely to horrid, rude, disease-ridden lizard people."
She sighs. "Are we going to try again? If so, we'd better try now. This is only going to get worse if we delay."
Co-DM Cayzle - Extra Friday May 27th, 2011 7:23:48 AM
I'm traveling today, and mostly out of touch. Just FYI. DM Post this eve.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Friday May 27th, 2011 5:15:28 PM
Garret nods to Keela and says, "I think I understand. I apologize."
He says to the group, "I still think it is worth trying one more time, perhaps with just Keela and Alexi talking to... I guess we never did ask that witch his name, did we?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday May 27th, 2011 10:06:08 PM
"Well, it is clear he wants us, or Keela and one like her to return. My guess that one like her refers to her respect to him. I suggest we return tomorrow with a different attitude. We should search our inventory to see if we have a gift for him in return, one not of metal or wood, that is."
Looking around for a momenet Alexi then adds, "Let us return to Avis. From there we can rest better and use Avis to return here and drop an appology note."
Co-DM Cayzle - Return to Camp Friday May 27th, 2011 11:51:38 PM
Jet turns to go, and as he does so, some of his friends urge him to stay, some more creatively than others. Does he stay or wander off?
The party returns to Avis and camp. There the party rests. Tomorrow is another day ... maybe a day to pay the witch another visit.
Raul Blanco [AC: 20/15/16 HP: 118/118] Saturday May 28th, 2011 11:05:15 AM
[ooc: The witch?]
Co-DM Cayzle - Extra Saturday May 28th, 2011 11:47:45 AM
The hermit is a witch.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Saturday May 28th, 2011 1:51:56 PM
(OOC: The babe. What babe? The babe with the power. What power? Dance baby dance
Raul Blanco [AC: 20/15/16 HP: 118/118] Sunday May 29th, 2011 12:26:43 AM
[ooc:Is this game going to wait until the end of the year to update to APG? Or could we please, pleeeease consider starting early?]
Co-DM Cayzle - Extra Monday May 30th, 2011 9:36:23 AM
I'm travelling all day today, so I can make a post either right now or late tonight. There are not enough player posts to make a DM post now, though. Jim, feel free to make a post during the day, or wait for me to do so this evening. Thanks!
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday May 30th, 2011 7:25:48 PM
OOC: travel safely. Alexi will check back in tomorrow.
Co-DM Cayzle - Extra Monday May 30th, 2011 9:53:41 PM
I'll be posting in the morning. Happy Memorial Day, everybody.
Co-DM Cayzle - Extra Tuesday May 31st, 2011 12:31:58 PM [OOC: Ugh. I've got nothing but OOC posts since the Friday DM post. Well, moving right along, could some players post too for this game?]
Back at camp, the group is feeling a little more than somewhat overwhelmed. Several think that maybe a break would be good. Perhaps it would be better to take a few days off and figure out what to do. If there is to an attack on the Al Mathir forces at Bryn Baraz, or even if the group is just going to fight through the Crying Woods to get to the Floating City and civilization, maybe it is time to hone your skills.
[OOC: To generalize, everyone should have started in January with 35,000, and then gotten an extra 5,000 after the eagles encounter. Raul should have started with 40,000. Tack another 3,000 xp onto that, please. I suspect it is not enough to level, however.]
Raul Blanco [AC: 20/15/16 HP: 118/118] Tuesday May 31st, 2011 12:40:15 PM
Raul approaches Garret, but asks loudly enough for everyone to hear. "Might I ask you a question? It seems that you are being forced to a take a very roundabout approach to liberating this mining camp. What other resources does your employer have in attempting to retake this camp? After all, it isn't your fault if you are tasked with an impossible goal. If it is necessary to enlist additional aid, shouldn't you be compensated for that additional time and work? What is your promised reward for all of this?"
OOC: If we are on the Medium advancement track, we don't hit level 8 until 51,000xp.
[OOC: Cayzle Comments: Yup, 51,000, that's right. You are all about 3,000 short, I guess.]
[OOC: Cayzle Comments: BTW, in an unrelated matter, guess how much XP you get if you manage to convince the hermit to help you. :-) ]
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Tuesday May 31st, 2011 2:12:55 PM
Zeph replies to Raul, "I'm not really in this for the money. Innocents cry out for revenge, and I answer."
(OOC: Hermits are hermits for a reason. Al Mathir kicked him out for being mean to people and then expecting them to kiss his feet. humbug!)
Cayzle Comments: Sorry, not really true, dear Zeph. All members of the high-caste races of Al Mathir are mean to people and expect lesser beings to kiss their feet. Your characters do not know why the hermit lives in exile, although the prophecy hints at a reason:
But one leapss up, retreating in retreat, And liess no longer, happy not to fly. He wallowss in disgrace, despair, defeat. A prince no more, a rogue, a-rant, awry.
The hermit seeks the truth of his art, not the lies of politicking in Al Mathir. He is proud of his exile, seeing it as a badge of honor that he will not lie. Consider the first thing he did was to drink a truth potion and ask you all to do the same.
He's also a ranting madman whose mind is awry, of course. Were you really surprised to find that out?
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Tuesday May 31st, 2011 3:09:32 PM
Zeph is rather determined to get this job done... even if it means humbling himself.
He walks to the entrance to the Hermit's cave, and gets on both knees, and puts his head down and arms out, prostrating himself at the entrance and then shouts, "We apologize and I humbly beg for your assistance in this matter!"
Then he waits for a response.
Raul Blanco [AC: 20/15/16 HP: 118/118] Tuesday May 31st, 2011 3:59:00 PM
Raul and Ollie wrinkle their eyebrows looking at Zeph.
"I'm suddenly having doubts as to this co-worker's sanity."
"I'm not... but I'm close."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Tuesday May 31st, 2011 5:34:16 PM
OOC: Moving along? I presume that since Zeph wants to talk with the hermit, we all headed back to Avis and camped the night and Jet at least stayed for a little while to talk. The next day, Zeph wants to talk to the hermit, and I think that's a good idea. Perhaps he could fly Avis on in with Keela, so just the two of them talk with the witch and the rest of us are out of his sight and hanging around the campsite.
Garret replies to Raul, "Indeed, you are correct. We have been given a task that does seem quite impossible for us to complete on our own. If this witch will not help us, we shall have to explain to our employers that we need more aid from their end...
OOC: You guys do funny math. 35+5 does equal 40. Adding another 3, however, only gives 43. 51-43 is 8 -- not 3. So maybe I do my math different, but Garret is about 8,000 short of level 8, not 3,000. :)
Co-DM Cayzle - Extra Tuesday May 31st, 2011 5:39:56 PM
Math! Who said I have math!
Sorry. Let's recap. 35,000 to start. 5,000 after the eagles. Another 3,000 today. That's 43,000 total. Some people have a teensy bit more from hero points and RP awards. Sorry for the confusion.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday May 31st, 2011 5:53:45 PM
Jet is so livid at the moment he stomps off into the woods. He doesn't care where it leads him or where he goes. The limbs of branches reach out and grab him. Leaves cover his face forcing him to continually move his neck and shoulders to keep some bearing. The roots of mighty trees reach up and trip him regularly, that is when he doesn't have to walk around a small pond to avoid who knows what lies in wait. With his walk he prays to all the gods to guide his path where it should lead him. He dreams of giving a service in a town somewhere. A real town, that has, like, buildings and people that have never seen all they loved ripped from them. He hopes the next weeks travels find him someplace with an entertainment available or someplace that could appreciate his entertainment. To sing and dance for joy instead of in battle, which is still pretty fun....but different.
The sun goes down and his wanderings in the woods brings him to a near exhausted state. He realizes he will need to sleep soon, when in the distance he sees some people and horses and ........Avis.
Jet stumbles out of the woods and starts to laugh out loud at his prayers from earlier being answered even if he doesn't like the sound of it.
Keela Tuesday May 31st, 2011 8:18:27 PM
Keela is happy to return to the hermit's cave with whoever wants to give this another try.
Well, not happy so much as willing. But she does it. When they arrive, she calls out, "Um, excuse me...sir?" She thinks for a bit, and remembers that the hermit prides himself on his artwork. What does one call an artist? "Um...maestro? We would like to speak with you again."
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Tuesday May 31st, 2011 10:52:52 PM
Yeah, Zeph doesn't mind waiting a day or more. Just trying to move along again.
Can I take back my action of begging and just follow Keela's lead? Or is it too late to save some pride? LOL
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday May 31st, 2011 11:05:53 PM
OOC: i agree with Garret. I think Zeph confused us a bit. So we have, or some of us has, returned to the hermit.
IC: Alexi, already having said he would participate in the binding, returns to the hermit. As crazy as he may be, the prophesy indicated he was a key to regaining Bryn Baraz for good.
Alexi mumbles as he traverses the cursed forest, "If it weren't for the prophesy, I'd be hunting lizards in the caves, one by one, even if it'd taken me a century to do it. With our luck, we'll finally get this guy to help us just as the Mathirians unleash the prophesy of the Ahote. HA! I'd kinda like to see that!"
In front of the cave, kneeling next to Zeph, Alexi shouts out, "May my humble blood bring your art the majestic venerance it deserves. I serve you humbly."
Raul Blanco [AC: 20/15/16 HP: 118/118] Wednesday June 1st, 2011 12:00:15 AM
Raul and Ollie raise an eyebrow at each other. Ollie trundles to the side of the clearing and begins shoveling dirt with his massive paws. He digs a shallow bowl in the earth and curls himself into a ball. Raul joins him, sitting on the ground and leaning against the mighty badger.
They wait for further developments.
Quiet Interlude -- Co-DM JimC Wednesday June 1st, 2011 12:31:35 AM
Out of the corner of his good eye, the hermit noticed his visitors in the act of supplication and thought to himself, It is these times that few understand, but it is necessary--for one cannot learn the wisdom of silence through the gnashing of teeth and roaring of ignorance. The hermit continued on his little project, he caressed the supple curves of his developing construct like a paramour to his lover. To him all that existed was before him, nothing else. The land could burn to ash, the sea's boil away to steam--nothing mattered more than this moment in time, and so too would the next. In the corner of his consciousness, a faint glimmer emerged and he wondered to himself, Let's see how long they'll wait.
Raul Blanco [AC: 20/15/16 HP: 118/118] Wednesday June 1st, 2011 10:14:51 AM
Raul and Ollie continue to sit comfortably in their hollow, awaiting the results of the their comrades latest petition.
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Wednesday June 1st, 2011 4:49:59 PM
Garret watches as the others approach the cave. While they call to the hermit, he looks over some of the plants and tree leaves near the edge of the water with interest.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday June 1st, 2011 5:24:53 PM
After a few moments of waiting, Alexi says, "I guess we should have looked to make sure he's here. He may have wandered off on a Inspirational Stroll as far as we know."
Alexi pauses for a moment before adding. "On the other hand, I'm not inclined to test his skills at deterring intruders. I'll just sit here and watch the grass grow."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday June 1st, 2011 9:50:23 PM
At this time, Jet wanders aimlessly through the woods inventing new and colorful words to share with someone when next he meets them.
Receiving no answer, she sighs and settles to the ground. "It looks as if he's gone out," she says. "We should probably wait for him, though; I doubt he's gone far."
Garret Goodbarrel [AC:27/27/19 HP:44/44 Ki:8/9] Thursday June 2nd, 2011 2:33:28 PM
Garret watches the others from a short, hopefully respectful distance away. He looks over at Ollie and Raul and wonders if the two of them are thinking of ways to kill the hermit witch.
Co-DM Cayzle - Extra Thursday June 2nd, 2011 6:01:36 PM
Sorry, DM Post to come this eve. -- Cayzle
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday June 2nd, 2011 10:15:58 PM
"Yes, so it seems," Alexi answers. A quick search around the water's edge produces two pebbles of roundish shape. Tossing one on the grass, Alexi takes the other one between his curled index finger and flicks it with his thumb towards the one on the grass. He misses. He then takes the one he missed and flicks it at the first one. He does this until he hits one.
"Anyone else want to try it?" he asks.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+3=19 ; d20+5=8 ; Friday June 3rd, 2011 4:28:20 AM
Zeph searches for some small flowers (Survival = 19) and attempts to craft (8) a necklace by tying the stalks together.
He wonders how the Hermit learned to make things from living materials such as trees and wood. Nature perhaps holds some untold secrets.
He looks at his feeble gift and thinks, Well. This won't make him see me as an equal...
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday June 3rd, 2011 11:04:29 AM
Still walking. Still stumblin. Still cursing.
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] d20+11=14 ; d20+11=31 ; Friday June 3rd, 2011 3:36:11 PM
Garret watches Alexi and picks up a rock. He takes careful aim at Alexi's rock, but the toss misses by a few inches. Garret frowns and picks up another rock. Again he aims, and this time Garret's rock hits the other rock dead on and splits it in half. He grins at Alexi.
Co-DM Cayzle - A Courier Appears Friday June 3rd, 2011 7:01:11 PM
The party has announced itself. You wait. And wait. And wait. At last, there is a splashing sound, and the waterfall is diverted, as before, to reveal the tunnel behind. One bramblecat walks out, and takes up a post at the outside of the tunnel. Following the bramblecat is a tiny construct, not one you recognize. It carries a piece of parchment, with writing in a style you recall from the first note. On it, once again, are just two words, written, once again, in Common. Enter, penitents.
[An OOC Note From Your Kindly DM, Who Thinks Fondly Of You All And Wants You To Succeed: Please consider that you are here to ask a favor from one who has no fondness for you, who sees you as inferiors, and who you have already insulted once. Food for thought.]
[Another OOC Note from your Truly Penitent DM: I'm really sorry, everybody, for a week of utterly dismal posting. I think this is my lamest DM week ever. I'll be posting Monday morning early, and every morning next week, as my number one top Wold priority.]
Raul Blanco [AC: 20/15/16 HP: 118/118] Friday June 3rd, 2011 8:59:55 PM
Raul and Ollie continue their vigil.
OOC: While I know that we are here to ask him for a favor, I'm picturing this guy as a not-quite-sane recluse. He lives off in the woods by himself, builds weapons of nefarious design, and holds a grudge against most of the world. He is the Woldian version of Ted Kaczynski. I think that is why we are not respecting him very much.
Co-DM Cayzle - Extra Friday June 3rd, 2011 9:28:45 PM He is the Woldian version of Ted Kaczynski
LOL! Okay, fair enough. But Ted wrote manifestos and mailed bombs. Our sweet hermit just wants to be left alone to make his art.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday June 3rd, 2011 9:36:46 PM
OOC: don't sweat it. as long as we know you haven't been zapped up by aliens...
IC: Alexi responds to Garret, "Oh, you think you are funny huh? You better hope the forest doesn't have an afinity towards rocks as it does towards wood, otherwise you'll be in deep trouble." Then he winks back.
Alexi spends the rest of the time updating his map. He guestimates the location of the lizard tribe and notes Primitive Lizardmen, contact for Hermit. For those interested, he shows on the map where they started at from Floating City and the 'road' through the woods and hills all the way to Bryn Baraz.
"The caravan was slow and we got attacked here," he points. He describes the battle with the bandits and their attempt to steal the Orb of Kalista from the Master Druid Tarketh. "The orb has special properties that allows plants to grow even in the harshest environment. Thus the farmers were having a bumper crop despite the arridness of Bryn Baraz."
Before he can continue, word of their second audience shows itself.
"Penitent indeed," Alexi says with a sigh, then enters, this time far more humbly than the first.
Keela Friday June 3rd, 2011 11:09:59 PM
Keela rises and brushes off her skirt. This is going to be deeply unpleasant, she thinks, but follows with determination.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Saturday June 4th, 2011 7:00:28 PM
OOC: i have a live picture of us going in on our knees, whacking ourselfs and chanting like the monks on "Monty Python and the Holy Grail".
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Sunday June 5th, 2011 8:51:19 PM
Garret watches the others enter the cave, but stays with Ollie and Raul outside. He enjoys playing the rock game quite a bit more than a grown man should... except, of course, he IS a halfling...
Co-DM Cayzle - The Hermit Waits Monday June 6th, 2011 8:00:59 AM
Garret, Raul, and Ollie stay outside the witch's den. Alexi and Keela choose to enter. Zeph, based on his earlier post, most likely joins the two of them. Jet, based on his, most likely stays behind. Please correct me if I am wrong.
Those who stay behind enjoy the splashing melody of the waterfall as it enters the pond.
Those who enter find the hermit sitting in a chair, the big room dimly lit by candlelight. There is no table, and no other chairs. No fire is burning, no cauldron bubbling. The room seems bigger with its furnishings gone. Just the hermit sitting to receive you. He says nothing, leaving you to start the conversation.
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday June 6th, 2011 8:42:27 AM
Raul decides to make small talk with Garret while the rest of the party enters the cave. "So how did you get mixed up with this bunch, my friend? It seems that they are quite a motley group."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday June 6th, 2011 10:42:54 AM
Jet continues to stumble through the woods, pissed off at the Wold.
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Monday June 6th, 2011 1:55:52 PM
Garret replies to Raul, "Well, it has been quite a long adventure. I actually come from the Windbourne Hills, where I was raised in a monastery -- oh, but not one like you might think, the monks there were messengers. We worked with various people from all walks of life to carry important messages all around the Wold. I guess that's where my heart for wandering and adventuring started..."
Raul Blanco [AC: 20/15/16 HP: 118/118] Monday June 6th, 2011 2:08:45 PM "I can certainly understand wanderlust. How did you end up trying to liberate a dwarven mining outpost?"
Keela Monday June 6th, 2011 10:29:13 PM
Unsure how to approach the very odd lizard-man, Keela drops a curtsey. "Thank you very much for agreeing to see us again," she begins. "And please allow me to apologize for the behavior of some of my associates. I'm afraid their manners aren't very good."
"I don't believe we were formally introduced," she continues. "My name is Keela Larch." She stops, uncertain how to proceed.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+13=31 ; d20+3=18 ; Tuesday June 7th, 2011 12:46:10 AM
Zeph looks at the note in the hands of the construct and frowns.
He is teetering on the indecision of whether to go into the cave or not. He thinks, I'm curious to learn his craftmanship, but I'd just be in the way of negotiations at this point.
He looks at Raul and Garret, and says , "I'm going after Jet"
And he does just that, he tries to track the bard, which probably isn't hard considering the vocal ques (Perception/ listen = 31. Survival = 18)
If/ when he finds him, Zeph will shout, "Hey Jet, holdup a second please?"
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Tuesday June 7th, 2011 12:53:37 PM
Garret's eyes get a faraway look in them as he thinks back. "Oh, we were out hunting. There was a book. A horrible book that made people turn on one another. And then a call. I was led here to help a people that were hurting from a long distance away with a friend. We didn't know much more than that, as I recall. We just knew they needed help and were called here to help them. Once here, we walked right in on the rest of the group in the middle of scouting out a city that was under seige!"
Slight delay -- DM JimC Tuesday June 7th, 2011 1:24:44 PM
ooc: Cayzle has been way busy so I'll be posting for a bit, but then again, he is moving to another game, so it looks like it's me for a bit. I'll have a post in a few hours. To get to know each of your characters a little better, could each of you send me an email ( darkangelATgciDOTnet ) and tell me what your longterm goal for your character is. Thanks!
The Meeting of Minds -- DM JimC Tuesday June 7th, 2011 2:51:25 PM
The hermit, who's name is still unknown, sits quietly for a moment after Zeph's departure, then speaks slowly and to no one in particular as his gaze does not stray from the dirt floor before him, "It is said I do not play hard to get, rather I play hard to want. I do it very well after all these years and it has become second nature to me." Looking up and meeting each person's gaze one after the other, he touches the ground in front of him with two fingers and speaks, "My words are truth, so I swear upon the land. This task you seek to accomplish, you cannot do it without my help and hope to suceed. By no measure am I all powerful, but my strength combined with yours, we can see this through to the end with minimal loss. Do not get me wrong when I say that my reason for joining you would be the enticement of mithral, and that is all--it's just, I'm not like you. I sense goodness in your hearts and you seem to wish to help those in need, those who have been wronged, those who suffer even today."
Looking at each of you to judge your reactions, he continues, "In order for me to help you I will need a small giving of blood from each of you. It must be from each member of your group. If any joins this cause, they must give me blood, or it will be pointless. Your offering to my cauldron, the words you will speak will bind each of us together, make us all stronger to fight the shadow that covers Bryn Baraz. This binding will be temporary and I will hold no dominion over you, but it is needed--no, it is mandatory, if you wish to do good."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday June 7th, 2011 6:31:40 PM
Jet hears Zeph call out. He did say please...
When he meets up with Zeph he wears a wide grin, "You made a wise decision my friend. We will find a pub where the women are pretty, the ale is free and the ladies will want to take us to bed."
Jet gets a far away expression as if he is there now. Then, he looks back at the one that came for him, "Who am I kidding. I'd settle for a tarp, a barrel of Corpsegrog and a half orc barbarian right now. How about you?"
Raul Blanco [AC: 20/15/16 HP: 118/118] Tuesday June 7th, 2011 8:41:22 PM
Raul and Ollie continue to wait for the results of the conversation.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday June 7th, 2011 10:11:38 PM
OOC: sorry for missing yesterday. logged on, read the posts, went to do something else and plumb forgot to post anything. DOH!
IC: Alexi enters quietly and upon seeing the lizardman witch, sits cross-legged, closes his eyes, and meditates. On what? Family? A second visit with Gargul? Nope. He meditates on Keela and her chance to shine!
Alexi listens to the lizardman witch and when he is done Alexi nodds. "So much of my blood has already been spilt in defense of Bryn Baraz, a little more is small price to pay to end this occupation," he says grimly. "I'll do as you say and trust you will find my blood worthy."
The Meeting of Minds -- DM JimC Tuesday June 7th, 2011 10:21:17 PM
The hermit nods to Alexi, "That is one." Then looks to the rest.
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Wednesday June 8th, 2011 1:43:09 AM
Zeph laughs at Jet's joke, and replies, "They say if we pray real hard to Maab that some sexy faeries could steal us away to a paradise... the tragedy is the size difference."
Zeph snickers, hoping Jet will get the joke and speaks again, "Jet, we're far from home, and civilization. But Katarina is counting on us to get this mine back."
He puts his hand on Jet's shoulder and says, ". You are a man that lets his actions speak for him, the true mark of a leader. We need that right now. Tell ya what, after all this mess is done with, I'll fly you to the nearest pub and buy every cask of wine and a different wench to serve each vintage!"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday June 8th, 2011 4:54:59 AM
Jet allows Zeph's hand to rest on his shoulder this time. He looks at it, the hand, but allows the strange individual to overcome his boundaries for the moment when he answers, "Katerina, another dwarven creature that seeks the gains for herself and others?" The person that should be here right now swearing the fealty to this creature they feel they need to obtain the mithril that they so badly need?"
Jet reaches up and grabs Zephs hand, daring him to grapple, or worse as the large human demonstrates his anger, " Why is she not here, putting knee to ground for the help of this self centered, rot infested, delusional creature that expects me to do what?"
Jet puts the hand of the elf back down on his shoulder in a tapping manner and smiles. "I'm happy to talk to the dwarf Katerina and inform her of our current mission results. If she wants to send people here to swear to this things, when they are done, I will likely be broke and all whored out, ready to make some money again."
Jet pulls out his good skin. One rarely used, his Fargunian Dark and takes a long pull off of it before handing it to the "new guy". "I hate corporations and unions and governments!"
He then shrugs then tilts his head sideways to Zeph, "although, if she is willing to pay for more then we discovered, then it might be worth my while?"
Jet looks around, "Know how to get back?"
Highlight to display spoiler: { I Jet fails on his survival check, he wants to know of Zeph gets lost. He will either be the hero for their return, or perhaps, Keela and Alexi will have a small break for awhile. }
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+7=13 ; Wednesday June 8th, 2011 5:23:07 AM Sorry, had to go to "Chrome" when it locked up.
Survival for being lost: 13
Worse then before.
Raul Blanco [AC: 20/15/16 HP: 118/118] Wednesday June 8th, 2011 4:11:23 PM
Raul and Ollie continue waiting.
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Wednesday June 8th, 2011 4:34:43 PM
Then Garret looks over the Ollie and asks Raul, "And how is it that a wonderful beast such as this would join with you so closely? I've heard of wizards and their familiars, but this is clearly not the case here."
Keela Wednesday June 8th, 2011 8:19:40 PM
"Well," says Keela, "you know I'll do it. I said so before, after I drank your Truth Tea."
The Meeting of Minds -- DM JimC Wednesday June 8th, 2011 10:50:37 PM "Two then." The hermit continues to wait for the rest. "Perhaps someone should gather the others?"
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 d20+6=13 ; Thursday June 9th, 2011 2:38:09 AM
Zeph listens patiently as Jet claims Katarina to be seeking gains, but when he grips his hand violently, Zeph clinches his fist, his other hand beginning to cast a spell in preparation for battle.
But then Jet eases up and Zeph does as well, and he accepts the flask for a swig.
Zeph searches for the path back as well, (survival = 7ish. put in wrong number somehow... browser. yeah, were lost.)
But as they walk, Zeph says to Jet, "We cannot go running to Katarina with questions on decisions we must make, or new negotiations every time the ante is upped, Jet! We have to act in the best interest of our client and simply give them an offer they cannot refuse when contact can be made. We are Heroes, and the settlers are relying on us to avenge them and reestablish their lives. They invested everything into moving out here, and your thinking about how much you will get paid?"
Zeph shakes his head bitterly at the Half-Elf Bard as the pair travel and debate.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday June 9th, 2011 2:55:48 AM
"OH, I think I have paid quite a price for this mining company. You don't think they are out to make a profit off of our blood and sweat? I have no questions for what's her name! As for the settlers, there are plenty of places to plant a crop. They were only brought here to feed the dwarves. It is just a lucky coincidence they could start new lives out there also."
Jet takes another drink, "Nope, we are mercenaries. That is what they trained us to be since we first come out here. We were used and paid well to be used. So, every time the work needs to be done, the workers have to get paid. Maybe someday I will be hero, but until then, I will be paid what I'm worth and dealing with half rotted lizard men that are as deceitful as dwarves is gonna cost them more then pretty little hats that can make us look like something else."
He takes another swig, "What about the new guy, eh? You expect him to go along with all of this without getting paid first or signing a contract? I don't."
He kills the flask and returns it to his backpack. "No, I think Katerina needs to know what is going on here before I go dedicating myself to something I klnow nothing about and will likely regret doing later."
The Meeting of Minds -- DM JimC Thursday June 9th, 2011 3:30:41 PM
ooc: sorry to push you guys, but you need to decide whether to join with the hermit or leave without him as a group. I don't run more than one group so a decision needs to be made as a whole so we can move along. However, if you wish to continue debating this--ropleplaying out the situation, please do so, but let me know because a deadline is due on the next module and this will help in that decision making process.
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Thursday June 9th, 2011 5:12:28 PM
OOC: Huh. I don't think any of the characters have any idea that they were all going to be required to give their blood. In fact, the hermit had said something about needing only two, so the characters think we're covered. And I'm going to venture a guess that there is no possible way either Jet or Raul are going to voluntarily give their blood to this guy, so it looks like we're going to have to go without his help. Anyone see it any differently?
Keela Thursday June 9th, 2011 5:50:30 PM
"Um..." Keela shifts her feet nervously. "Um, I beg your pardon....er, Maestro, but my friends and I thought, from what you said yesterday, that you would only need two of us. I don't think the others are expecting to be asked."
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Thursday June 9th, 2011 5:50:42 PM
OOC: Yeah, all but Alexi and Keela are oblivious to the requirement that we all participate. But we can roleplay through this by the end of Sunday I would guess. =)
The Meeting of Minds -- DM JimC Thursday June 9th, 2011 6:56:29 PM "Yesterday? You were here yesterday?" The hermit scratches his head and thinks about it a second, then replies, "What day is it today? I think I'm a bit confused." By all reckoning the hermit seems much more lucid today than he was yesterday--the telltale signs of his craft and the acrid smoke that once filled the cave are no longer here and he, the hermit, seems a bit more...normal.
"In all honesty, days come and go, each blurring into the next. What I said today, it was today, right? What I said was true. I'll need a donation from each of you, not to hold dominion over you, but to make me stronger so that the enemy will stand no chance against our attack. I would not go with less, it would be pointless for me to die for some cause that is not my own."
Pausing a moment, he continues, "If this is unsatisfactory, my request, then I bid you good luck and goodbye--the choice is yours."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Thursday June 9th, 2011 6:59:12 PM
Highlight to display spoiler: { ooc: Jet will go along with whatever everyone else wants to do. If others will, so will Jet, but if anyone doesn't, Jet will support that person. It's all about freedom for him.}
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday June 9th, 2011 9:41:40 PM
OOC: to add what has been said...
Co-DM Cayzle - Answers for Jet Sunday May 22nd, 2011 1:38:14 PM
The hermit covers his face with his hands and sighs. He says softly, "Those who share blood with me become bound to me. They stand in my circle and help me to make things, and to cast spells. At least two souls must agree, and those must stay near to me for enough time to make things, at least a moon."
Alexi was in the understanding that only two were needed. but oh well...
IC: "It would seem that the more that are bound the more powerful you can be and the better chance to succeed. With your permission, I shall seek out the others. Be patient with us." At that Alexi rises and leaves the cave looking for the others.
Outside he meets Garret, Raul, and Ollie. "I don't think he meant the fuzzy one," he mutters. "Ahem," Alexi clears his throat. "Any idea where Zeph and Jet are? We need a conference. Thing is, he can do his thing with just Keela and I, but it may not be powerful enough to defeat Al Mathir. Greater power is in numbers. I don't want to go into this half-way and it not work. If we all pitch in, success, although not guarranteed, as nothing really is, is much more feasible."
Alexi stares into the pond. "Any thoughts?"
Raul Blanco [AC: 20/15/16 HP: 118/118] Thursday June 9th, 2011 11:23:56 PM
Raul and Ollie look at each other as silent words are shared. As one they nod their heads, then stand and face the group. "This has taken long enough. Your goals obviously require that which we cannot tolerate. I wish you the best in your work, but we cannot be a part of this. I really thought we could work together, but obviously that will not be possible. Bonding with this thing is not something that I can be a part of." Raul turns and pats Ollie on the shoulder, "Goodbye, and may the gods smile on you." The pair begin walking away and disappear into the trees.
DM Jim: just so people know, this was planned and we talked about it and the reasons--which have to do with future APG modifications
Paradigm Shift -- DM JimC Friday June 10th, 2011 12:41:41 AM From this point forward, I will be the sole DM running the game from here on out. Cayzle has moved onto another game but we are working on the next module together. So... please give me a chance to finish up this last bit of this current module so we can move on. Left, right, straight, doesn't matter, as I've said before, the group needs to make a unanimous decision and we can move on.
ETA: Also if you feel like you're being railroaded then I will say something like this in OOC: "choose the hermit or you all die" which is something I'd never say cause all modules never go precisely as planned and I always root for the hero. Now, if I say as an NPC: "choose me or die" well, I'm roleplaying. You guys always have a choice, some better than others, but that's the way it is. Make a choice and choose to be heroes :)
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday June 10th, 2011 11:29:57 AM ooc: Let us just say...
Jet, hopefully with Zeph (I can see the tow of them saying, "it's this way." While the others says, "No, it's over here.") and waits for the group.
When he hears that the hermit demands all of their blood now, Jet just laughs and wants to talk to Garret, "Why are we putting up with this guy? We did as we were asked by Katerina. The least we can do is wait for her to contact us again. She at least has the magical ability to tell us if he is leading us into a trap or if this is actually what we need to do to finish this mission."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday June 10th, 2011 11:51:03 AM
"And what the reprcussions of this action will be in the future?"
Meeting of Minds -- DM JimC Friday June 10th, 2011 4:51:00 PM
The hermit waits patiently for a group consensus.
DM Jim: if there is enough interest I do post on the weekends
Ezra Friday June 10th, 2011 8:58:18 PM ooc: Just to let you guys know, I decided to switch characters. The APG announcement was just two days after I finished writing up Raul, so I chatted with DM Jim about what I was looking for in a character now that there were more options available. My new guy should appear sometime in the near future.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday June 10th, 2011 9:22:14 PM
OOC: the two brownies in Willow, "It's that way!", "No, THAT way!" come to mind...
"When he hears that the hermit demands all of their blood now..."
I don't recall the hermit asking for ALL our blood, just some that he mixes into a potion and we drink some of it, i think. He's been rather unclear on exactly how it'll be used.
IC: Raul and Ollie leave and Alexi is not surprized. They had no investment in the venture and nothing to loose. Alexi had much to loose but had no with to loose it all either.
"Well, Garrett, I guess we wait until Jet and Zeph shows up, however many days that will be. I don't get the impression that the lizard witch is under any time constraints, and if we choose not to go through it, I don't think he'll care one way or the other."
When Jet and Zeph finally find their way back, Alexi brings him up to date on the witch's request.
"Well, I didn't say ALL our blood, just some of it. But if Katarina can bring some enlightment on our current dillema so much the better. She's due any day now anyway. What's a couple more days?"
Meeting of Minds -- DM JimC Saturday June 11th, 2011 12:34:26 AM
The hermit scratches himself and finds something very odd, a small annoyance that he paws at and eventually works free from one of the folds of his cloak. "Huh, I don't remember ever making this." In his paw he holds a small ball made of twigs and straw--which moves of it's own accord. "Funny that, looks to be something inside. Wonder what it is." Again he decides to grace Keela with another present and hands it over to her, but as soon as she touches it, it begins to unwind and unravel and somehow from the minute recesses of it's interior, a man tumbles out of it and lays coughing on the dirt floor.
Please welcome Ezra's new character to the game :)
Evred Lazenkova AC 27/13/24, HP 82/82 Saturday June 11th, 2011 1:45:40 AM
With a an audible pop and a small plume of white smoke, you suddenly face a somewhat short, lanky human with close-cropped dark hair and scholarly robes. A holy symbol of Alemi is prominent on his chest and wrapped around one hand. He looks about wildly, blinking his eyes in pain, and there is an edge of panic in his voice. "Oh! I can see light! Wonderful, beautiful light!" He drops to his knees and looks about in a stupor, obviously not comprehending his surroundings. "Are you... who are you? Where am I? What happened to my friends?"
Zeph Illidian HP 69/69 AC 18/17/12 CMD 21 Saturday June 11th, 2011 12:01:20 PM
Zeph and Jet walk around aimlessly and eventually Zeph shouts, "Hey Raul, Ollie! Come sniff us out guys, this jungle is easy to get lost in!"
But it is Alexi who finds them and escorts the pair back into the cave.
Zeph walks in at about the same time that Evred pops out of the bottle, Zeph says, "Woah, that's not something you see every day."
And finally, in response to The Hermit's request of a sample of everyone's blood, Zeph nods in agreement, "I restate my original offer Hermit: I will share my blood with you, but I also request a vial of your blood for my own creative uses. It would help me kill the lizardfolk of Al Mathir at a much higher frequency. And it would be a showing of friendship."
Then Zeph takes out a dagger, smiles at the hermit, nods at Jet in particular, and cuts his forearm, dripping his blood into the necessary cauldron.
(OOC: Zeph intends to use The Hermit's blood for Nemesis Insight... then we go Lizard-Hunting. VENGEANCE!)
Evred Lazenkova AC 27/13/24, HP 82/82 Saturday June 11th, 2011 9:09:51 PM
Between a giant lizard, the small confines of the hut, and total strangers cutting themselves, the young man goes from confused to terrified. "Who are you?! Why are you cutting yourself?! Please, just let me go!"
Meeting of Minds -- DM JimC Saturday June 11th, 2011 9:45:39 PM
The giant lizard speaks, "Calm yourself, human. No one here means you any harm, in fact, why would they--none of us know you. Which begs the question, who are you and how did you come to be imprisoned in that construct?"
Keela Sunday June 12th, 2011 6:11:45 PM
Keela is surprised to be handed another gift, and startled when it begins to unravel itself. The things one says when handed an unexpected present chatter inanely in her head. What's the occasion? and Oh, but I didn't get anything for you!, and perhaps most pressing of all, Oh, you shouldn't have!
She gapes in astonishment at the stranger for a few moments before collecting herself. "Good afternoon. I am Keela Larch; my friends and I are adventurers. You've joined us at rather a tense moment, but we're really quite nice."
Evred Lazenkova AC 27/13/24, HP 82/82 Sunday June 12th, 2011 6:39:01 PM
He calms down a little at the reassuring words, but is still hesitant. "My name is Brother Lazenkova. I am a priest of Alemi. I was with an adventuring band out of Plateau City sent to investigate rumors of a necromancer operating outside of South Harbor. We were... it went badly. The wizard was a vampire and he threw something at me. It looked like a ball of twigs or... regardless, it struck me in the chest and I was surrounded by darkness. I was unable to move or make any noise for what seemed like an eternity. I could hear muffled noises from time to time, but nothing I could understand. And then without warning, I am suddenly standing here. Where am I?"
Meeting of Minds -- DM JimC Sunday June 12th, 2011 8:03:21 PM "Interesting..." murmurs the hermit and it looks like he's about to say something else, but he finds he must tend to the blood dripping into his nearby cauldron. "Enough, enough, I do not need you drained young man. Here, let me give you mine to seal the pact of friendship." The hermit cuts his arm and lets a fair amount spill into a small cup and then presents it to Zeph.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) d20+8=19 ; d20+9=25 ; d20+6=11 ; d20+11=30 ; Sunday June 12th, 2011 10:22:44 PM
Jet watches patiently, clearly not impressed by the lizard, but his eyes do go wide with the new arrival. Jet is beginning to believe this is all just a terrible, terrible nightmare. He tries very hard to wake himself up. Pinching oneself when no one is looking, the pain is real. He doesn't remember feeling pain in a dream before. Although, he has been drunk in his dreams before and he remember the embrace of a woman in his dreams, this could be the first time. Perhaps the powerful lizard cast some spell upon him? Maybe he didn't make the resistance to the magical effect imposed upon him the other day.
Unbelieving that all of this is occurring the very large half elf just busts up laughing. His shoulders shake and his head rolls back mouth open and his booming diaphragm pumps needed air in and out of his lungs. After a few awkaward moments he begins to compose himself.
He just looks over at Garret and wipes a tear from his eye, "What's going to happen next? Trumpet wielding elephants wearing dresses should be arriving any time now."
Jet looks back to the new arrival and attempts to determine what kind of spell or magical item could have done such as he has said. He points to the hermit with his thumb, asking Evred a question, "Is this the necromancer that did that to you and your party?"
Given the creatures almost undead appearance, Jet feels it is a worthy question for the newcomer.
Meeting of Minds -- DM JimC Sunday June 12th, 2011 10:44:19 PM
The hermit rolls his eye at Jet's insinuation that he was a necromancer--he was far better than any pasty-faced necromancer.
Evred Lazenkova AC 27/13/24, HP 82/82 Sunday June 12th, 2011 11:14:16 PM "No, I'm afraid not. The necromancer we were hunting was rather typical for a wizard; pale, somewhat-pudgy from lack of exercise, uncoordinated... and most definitely human. Or, at least, used to be human." He looks again at the hermit in hesitation. "He definitely didn't have that many teeth."
Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 Monday June 13th, 2011 2:02:41 AM
Zeph takes out a little alchemy vial and fills it with the lizard's blood from the cup. Then he places the vial in his Handy Haversack's side pouch for use at the appropriate time.
He laughs at Jet's comment and says to the newcomer Evred, "Don't let this freak you out. Just a little blood magic, totally not necromancy." he says with a smirk.
Zeph then bandages up is arm (1hp of damage for this spell right?) and says with a smile, "Good to meet you Brother Evred. Names Zeph."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday June 13th, 2011 9:51:50 AM
OOC: it wasn't specifically clear from
"...somehow from the minute recesses of it's interior, a man tumbles out of it and lays coughing on the dirt floor."
that this human expanded to normal size but that must be what happened.
Oddly enough, if this witch wanted to gain the trust of some of us, having a ball of twigs with a human prisoner inside from a vampire necromancer would most likely bring further suspicions upon him.
So how did he come across this ball of twigs? Did he have dealings with this vampire? Did he kill this vampire? When he originally 'acquired' this ball of twigs, did he not notice something inside?
If I were to play Alexi as he should be played, he would have no further dealings with this lizardman until these questions were answered satisfactorily.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday June 13th, 2011 11:26:52 AM
ooc: I was hoping Jet would be able to answer those questions for Alexi and the others, so the hermit would not have to trouble himself with such ignorance from a lower species.
Evred Lazenkova AC 27/13/24, HP 82/82 Monday June 13th, 2011 12:32:49 PM "It is good to meet you as well, Zeph. I apologize for my bewilderment. I feel like I was in that prison for so long. What... what year is it?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday June 13th, 2011 3:37:17 PM
OOC: Alexi could go along like everything is normal and nothing unusual happened, I mean, these things, humans popping out of lizardwitch cloaks, happen all the time, or take a step back and do what Jet did, pinch himself.
Meeting of Minds -- DM JimC Monday June 13th, 2011 4:20:14 PM
The hermit scratches himself and seems to have lost interest in the new human and waits patiently for the others to donate a sample of blood into his cauldron.
ooc: if you wish to talk ooc and it's not a question that needs immediate reply, please take your conversation to email as it really clutters up the board. Thanks!
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday June 13th, 2011 6:57:42 PM
Jet continues to wait to see if the others will donate the blood. If Garret doesn't donate blood or anyone else, he will stand behind that person in support. Jet doesn't feel he really needs the help of this creature, despite a prophesy given to them by a dwarf.
He also wonders if he discovered anything in the recesses of his mind on the four skill checks he made mentally, has any fruition?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday June 13th, 2011 10:12:49 PM
OOC: sorry, but it seemed easier and more quaranteed that it would be seen this way.
IC: Alexi is surprised at the sudden appearance of the newcomer. Perhaps this guy was what the prophesy was talking about and not the witch after all. But hearing the newcomer's story Alexi narrows his eyes. "Something fishy here," he mutters to Jet. "Are we to believe that this ball of twigs just magically appeared in the witch's robes? Did Alemni place it there as devine providence? Or is this witch hiding even more from us than we could have possibly guessed?" Alexi puts to Jet.
Alexi looks at Garret. They chose him to be their leader. What would he do? Alexi is still determined to rid Al Mathir's presence in the mine, but now he's dubious of their chosen method.
Keela Monday June 13th, 2011 11:42:52 PM I am not pudgy! Keela protests, but only in her own head.
Aloud, she says, "It's nice to meet you, Brother Lazenkova. Excuse me one moment."
She moves to the cauldron and adds her own blood to the mix, although she has to borrow a knife to do so.
Evred Lazenkova AC 27/13/24, HP 82/82 Monday June 13th, 2011 11:52:09 PM
Evred cocks his head to one side. "Why in the name of Alemi's good green Wold are you giving this lizard your blood?"
Meeting of Minds -- DM JimC Tuesday June 14th, 2011 12:39:44 AM
The hermit thinks of saying something witty, but it would probably be lost on his present company, or worse, taken as an insult, so he allows someone else to explain the conditions of the bond.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday June 14th, 2011 11:09:02 AM
Jet continues to wait as Garret ponders the situation. He just waves a hand at the new comer, "Jet here" and waits.
Meeting of Minds -- DM JimC Tuesday June 14th, 2011 2:48:28 PM
The group continues to wait on the last members to decide whether or not to join in on the bond--namely Garret and Jet. The newcomer to the group hasn't had time perhaps to understand the situation he is in--alone in the Crying Woods.
Jet is now able to examine the small construct a bit closer and the only thing that comes to mind is that some sort of Brownie magic was involved--that the construct is not some trap, but a storage device of sorts that could be carried by tiny or diminuative creatures without much effort.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Tuesday June 14th, 2011 6:52:50 PM
Jet ponders and finally says a single word, "Eberyon".
Jet looks at Evred and says, "Likely, Eberyon is the one that saved you when your party perished. Perhaps a fairy noble knew of your future and your time to come was not then, so it is now. It seems the High Lord of the Wold who was one of the first to rest in The Cradle has smiled upon you, so despite your total devotion to Alemi, you should recognize the fact that you were saved by a different god. If you would like to ever go through a ceremony to thank Eberyon for his grace, so that you could be here today, I can help you with that ceremony in the future."
Jet looks back at the lizard and his spine tingles with the thoughts, Prophesies and now miracles. It seems like all the gods are watching right now. Something serious is afoot. Perhaps my grousing has been heard by the immortals, if not the mortals I am dealing with.
Jet asks the new guy, "So, your destiny lies with us now it seems and you have a choice of thwarting the fate of the gods, which I strongly advise against at this moment in history or you can bind yourself to this group and fulfill whatever destiny has been put in front of you. I do not feel we need to bond with.....him", Jet nods his head toward the hermit, " in order for our future to unfold the way it needs to, but are you willing to go along with whatever Garret our leader believes need to be done?"
Keela Tuesday June 14th, 2011 8:17:17 PM
"This is a ritual," Keela explains for the benefit of the newcomer. "We are assisting the...er, the maestro with some of our life energy, so that he can assist us with our current quest. I do not believe the ritual will be harmful to us, or I would not be partaking. My companions, of course, must choose for themselves."
Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 d20+16=34 ; Tuesday June 14th, 2011 9:15:53 PM
Zeph listens to Keela and Jet's explanations and offers and nods in agreement. All he offers is, "I concur that the gods do watch those with great destinies closely." with a sly smile.
He will look at the cauldron and the liquid within and try to divine the magical properties of the device in how it is used to craft items. (Spellcraft = 34)
Zeph is extremely curious and waits patiently for the Hermit to share his knowledge.
Meeting of Minds -- DM JimC Tuesday June 14th, 2011 9:39:36 PM
When Zeph looks into the cauldron, the first thing he notices is the overwhelming stench of decaying flesh--it does not put his mind at ease and also the feeling that when he looks into the device, it looks back. Much studied in Spellcraft, his teachings tell him that this is not just a magical item, but a living thing.
The hermit cocks an eyebrow, wondering what Zeph is thinking perhaps.
Evred Lazenkova AC 27/13/24, HP 82/82 Tuesday June 14th, 2011 10:09:47 PM "...oh, alright. Praise be... Eberyon." Evred swallows and looks into the fleshy stew. "I'm... I'm just going to wait here while you finish this. Unless... To be honest, I'm pretty sure I have no idea where I am, how to find my way home, or even whether my family and friends are still alive. If you don't mind, I would like to accompany you for a time, since you seem to be engaged in some quest and people engaged in quests tend to be decent sorts of people. After all, evil people have schemes and master-plans and strategies, not quests. Is it alright if I travel with you?"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Tuesday June 14th, 2011 10:37:32 PM
Alexi waits with Jet to follow Garrett's lead, wishing they had waited to consuld Katarina one more time before the blood ritual. 'Anyway,' he thinks, 'if our leader does not join, then do we choose another leader?'
OOC: waiting for Garret's post
Meeting of Minds -- DM JimC Tuesday June 14th, 2011 11:32:08 PM
The hermit looks at Evred appraisingly. "If you are to just travel with us, not a problem--if the group's leader makes the final decision to do so. However, if you wish to fight alongside them, then I'll need a sample of your blood, and yes, it must be now, not later. Otherwise, well there could be bad premutations--wait, did I just say permutations? Odd, I don't think I've ever used that word, funny that. Anyways, yes, bad... mojo could happen." The hermit raises his hand to any sudden reaction from Evred and says, "I know it's a lot to ask, but what these people are doing is noble and selfless, something to consider if you wish to join the quest. Also, you do owe the young lady there," motioning to Keela and smiling a bit, "she freed you, not I, to me you were nothing but a burr in my side."
The leader -- DM JimC Wednesday June 15th, 2011 3:09:00 AM ooc: Jeff/Garret just emailed me back and he is on mission in Bulgaria and will not return until the 20th, so either I will play him, some other player here may volunteer, or if he wishes it, Garret falls into a deep sleep and wakes up on the 20th with no eyebrows and a very curly painted on mustache. LMK if you're interested and take it away...
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Wednesday June 15th, 2011 5:21:03 AM
Garret shakes his head and looks around the cave. He mumbles, "I was outside and there was this whiff of smoke from the cave, and I... What?"
He looks around at the new person and is not surprised to see that Raul and Ollie are gone, though he is disappointed that he cannot gander at the large beast any more. He looks over at the hermit and then over to Jet. He sense's Jet's hesitation and then says, "I do not know if this is best. In fact, I do not know if we shall even survive such an incantation." He looks back over at the hermit suspiciously, "You have given us little reason to trust us, but I do trust in the fates, so I shall join you and hope that we can defeat the evil together. Let us all join against a common enemy." He adds his blood to the cauldron as he looks back at Jet, hoping that he will join them.
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday June 15th, 2011 5:59:01 AM
Jet as can be told in the epic of his life has always done as he was told. Fromn the dat that Garret first called him an inferior horseman, not being able to guide his great frined....his best friend ever...Bantom, Jet would not tolerate such reproch and he told that leader where he could stick his tongue in a place most distatseful. It wasn't long after that, the same man put Jet in charge, which he feels was more a burdeon then a boon. yet, he did the best he could.
Now, there is some lawful la de da, do gooder that those he once traveled with would prefer. Jet is willing to let nature take it's course. He feels he should be the party leader, but until that day again arrives, whatever Garret says, just as it was Garth said, will come to pass! Jet has no doubt in his cunning abilities to either convince or kill whatever has to happen, in order to get his mission accomplished.
This mission though, it is very complex. he is tired, frustrated and willing to take charge of the situation, if others are not and he looks to Garret to see if that is something he needs a break from for awhile.
Highlight to display spoiler: { Garret needs to make a new choice of commad until you are home my friend. I recommend Keela. She is least likely to piss Jet off.. Unless she brings up more of his past...Other wise, please be safe and come home healthy and sound. I rather like Garret taking the brunt of the hostility for decisions.}
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Wednesday June 15th, 2011 6:01:40 AM
Etc...
Jet watches as Garret adds to the cauldron and the it is himself that adds his blood to the cauldron. He looks over at the newcomer with a smile upon his face. To see if one such as he would be so gullible?
Jet would never find himself in such a straight, so he is surprised this follower of Alemi is willing to do so.
Evred Lazenkova AC 27/13/24, HP 82/82 Wednesday June 15th, 2011 8:52:10 AM
Evred considers the situation. "I can only surmise that if I were released from that prison by those of lesser character they would have already attempted to rob or kill me. You have yet to try to take advantage of me, and you are attempting to fight evil, so I will join you for now. Hopefully I can find information as to my displacement at a later time." He turns to Keela, "I am especially indebted to you, Miss Keela. Without your touch, I would still be in my lightless prison. I will endeavor to return the favor."
Evred approaches the cauldron. He reaches into a pouch at his belt and removes a small knife. He handles it with ease and makes a small, quick incision on the back of his palm. He holds it over the cauldron and several drops of blood spill into the murky stew.
DM JimC Wednesday June 15th, 2011 7:11:00 PM ooc: I'll make a post later today
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Wednesday June 15th, 2011 10:01:29 PM
OOC: er... Buzz, " Fromn the dat that Garret first called him an inferior horseman, not being able to guide his great frined....", did you have just a wee bit too much of that squeezings? You probably meant Garth instead of Garrett. :)
For those interested, here follows an explanation of what Buzz was referring to: {The Wagon Master was now extremely furious and yelled out to Jet, "Stop mucking about and get that brute aboard or the both of ye will find yerself swimming to the other side!" Jet was not pleased with the antics of his mount, but he was even less pleased with the words of the wagon master. "Tend to your own duties! We'll be aboard when we are aboard!" Jet shouted back with impatience. He turned back to Bantom and admonished the horse, "Hear that? You're going to be a very expensive steak if you continue to act like this, my friend."}
And thus Jet was choosen by the Wagonmaster to be our leader! (Simpson's HaHaa!) :)
IC: Just as Alexi always followed Jet's instructions, he sighs and follows Garrett's. One can easily tell that the gusto Alexi had at the beginning has been replaced. By what not even Alexi was sure yet.
As the newcomer ponders his fate, present and future, Alexi takes his dagger and cuts his palm, letting the blood drip into the vat. "To drip, or not to drip. That is the question. To drip, and perhaps to dream, to dream of victory, of a better future," he muses as his blood mingles with the others.
He bandages his hand and wonders how Fatine would handle this witch. He snorts barely audible as he pushes the hillarious image of Fatine getting into a verbal sparring match with the lizardwitch out of his mind.
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Thursday June 16th, 2011 10:46:00 AM
Garret looks over at the newcomer quickly adding his blood to the caldron and wonders if this person truly has confidence in the group, or if he just doubts the abilities of the hermit and power of the witch, as he watches to see what will happen and tries mentally to keep up with any changes that occur.
Keela Thursday June 16th, 2011 12:27:25 PM
Keela is a little startled to be given credit for Brother Lazenkova's rescue--as far as she knows, she didn't actually do anything; it had just happened.
"Um, you're quite welcome," she says politely. "And thank you for offering to reciprocate, although I hope you won't be offended if I say I don't intend to be put in a lightless prison anytime soon."
Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 Thursday June 16th, 2011 4:54:19 PM
As Jet, Alexi, and Evred all place a drop of blood into the cauldron, Zeph smiles and continues to watch the "creature" develop in power with each addition of life.
OOC: I concur, Keela should be acting leader for now and until further consideration?
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Thursday June 16th, 2011 10:08:10 PM
OOC: at least for this encounter. And it seems like she's transitioned into it rather nicely.
DM JimC Thursday June 16th, 2011 11:26:21 PM
DM: sorry for the delay, I'll try to post something substantial tonight.
Evred Lazenkova AC 27/13/24, HP 82/82 Friday June 17th, 2011 12:44:08 AM
ooc: Sounds fine.
The Bond -- DM JimC Friday June 17th, 2011 2:33:07 AM
As the last drop of blood touches the bottom of the cauldron, it begins to reverberate from some inner power, grow hot and smoke uncontrollably. The hermit grasps the edge of the cauldron, a wild look in his eye and speaks loudly, "Pryd baech 'n ieuanc a asgre was an agor llyfr ddeudech buchedda a ad buchedda!"
The sound of ear straining, twisting metal permeates the cave and the ground trembles as the hermit cants again, "Namyn ai hon bob amser - yn cyfnewid byd i mewn a bucheddwn i mewn makes anrhegi I mewn a chria Ddeud buchedda a ad darfod!"
The hermit releases the cauldron and it slowly grows still. He looks to each of you and speaks without moving his lips and you each hear in your mind,"We are joined by blood, let no one betray this bond for it is our strength and with it, we shall defeat our enemy."
ooc: Thus ends this module. Everyone receives 1 hero point for joining the bond. Also, 2000xp's each.
From the bond with the hermit witch, the following powers are gained:
1) Any member can locate another member within one mile 2) Telepathy among members within ten miles 3) Shared emotional empathy within 100 miles 4) All cooperation and aid other bonuses from actions or spells are doubled among coven members
If you specifically and magically heal the cut you made the bond with, you lose all these powers. Until the wound is healed, everyone will be down 1 hit point.
If you would like to nominate a fellow player for a hero point, please describe the action he/she took in a PRIVATE POST or Email and I'll consider it.
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Friday June 17th, 2011 3:16:02 AM
Garret squints and tries to remain still as the shrill sound screeches throughout the cavern. When it stops, he grabs his arms and chest to ensure that he is still in one piece. When the voice appears in his head, he looks around at the others without saying a word. He thinks in his mind, "Can you all really hear me?"
Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 Friday June 17th, 2011 12:05:51 PM
Zeph smiles widely as Garret thinks his short message to him and replies with his own thoughts,
"Loud and clear little buddy! This will make communication while in Avis much easier."
The last thought Zeph has is directed to everyone, but most particularly the Hermit "That worked. Now we must come up with a plan for retaking Bryn Baraz. Is it possible to modify Avis and/or craft explosives for an attack? My idea is one group flies Avis and starts the attack/distraction while a sneakier group releases the slaves and starts a riot. Chaos is our friend."
The Bond -- DM JimC Friday June 17th, 2011 1:35:01 PM
The hermit taps his chin and thinks to the group, "The constructs I have made do not explode, but they are quite handy. Unfortunately I'm not an Alchemist, so explosives are not in my area of knowledge."
Evred Lazenkova AC 27/13/24, HP 81/82 Friday June 17th, 2011 2:20:26 PM
OOC: The lines of magic spoken by the lizardman hermit is the first verse from the song "Live and Let Die" by Guns n' Roses translated into Welsh. Nice touch!
"I will accompany those who release the slaves. My healing magic will be necessary to ensure they do not die in the crossfire. Is our goal to merely liberate the captives, or to retake the camp?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Friday June 17th, 2011 5:27:47 PM
Jet just smiles at Keela as he realizes, all of his perverted thoughts from the past he enjoys from time to time will be known to her and others. He thinks they will all regret soon, Jet staying around, unless they can some way to mentally block those very dirty thoughts of his.
All packed and ready to go -- DM JimC Friday June 17th, 2011 9:39:08 PM
The hermit thinks, "So, are we ready to go? I'm all packed I think and the sun is still high in the sky."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday June 17th, 2011 10:31:55 PM
OOC: is this is like the spell Telepathic Bond? For Jet's sake, and ours, I don't think the telepathy is uncontrolled. It would appear that it works when you concentrate on sending a thought, to one or mutliple targets.
So Alexi would be safe in thinking how much in love he is with Keela. And Jet would be safe to lust all he wants.
Concentrating on sending the thought is the key. Am I right on this?
DM Jim: Correct
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Friday June 17th, 2011 11:08:32 PM
IC: Alexi jerks as if hit by a muscle spasm. The new powers the blood bonding gave flooded his mind so fast that he grabbed his head in both hands. The flood was not painful, but made him a bit dizzy. Hearing the lizardwitch communicate telepathically helped him regain his composure by focusing on the message.
Then Garrett's voice barrells through, followed by Zephs. 'I'm not so sure I like this part,' he thinks, then wonders if anyone else heard him. No one seemed to respond to that so he concludes they didn't.
The hermit's answer to Zeph's question does not elevate Alexi's confidence in the hermit. But Alexi reminds himself they've only seen a few construcs. The two lions guarding the entrance look like they could do serious harm, but are they vulnerable to fire?
Well, if the Hermit has a plan, Alexi desires to hear it. He focuses on sending the question to the group: Well, Sir Hermit, what's the plan? Is it not wise to have a plan before we jump?
Hermie the Hermit -- DM JimC Saturday June 18th, 2011 12:39:15 AM "Well..." the hermit thinks, "I can offer a suggestion, but isn't that up to you guys to form the plan? I've never been to this Byrn Baraz."
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Saturday June 18th, 2011 11:48:20 AM
Jet speaks to the hermit and others, unused to such telepathic thoughts, "This is what I think. Let us find out if the back entrance through the water is still available. We enter through that route, come in underneath the mine and free the slaves first. Then, we work our way to the top, killing every fat, stinking slaver lizard we find!"
Jet doesn't worry about insulting the hermit. From what he has seen, he isn't a slaver.
"Those lizards that surrender, they will be forced into indentured servitude for a good long while digging at the mithril for us!"
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Saturday June 18th, 2011 7:24:37 PM
Alexi nods at Jet's suggestion. "It would be helpful to our planmaking if we knew what constructs you have available, oh Venerable Wize-one, so we can plan better," he says out loud.
Hermie the Hermit -- DM JimC Saturday June 18th, 2011 7:50:35 PM "I have two bramblecats, and a slew of smaller ones, but none would survive for long in a prolonged battle--I'll have to rely on my spells for that." The hermit looked about to make sure he wasn't leaving anything behind, then touched his cauldron which began to grow larger. As soon as it was large enough for the hermit to sit in, he did so. The cauldron rose up from the ground with it's master inside, and the hermit asked, "Are we ready to go? I am." None of the hermits constructs were in sight, in fact you hadn't seen any since yesterday.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Saturday June 18th, 2011 8:27:45 PM
"They don't have to survive a battle," Alexi smiles. "Just survive long enough to create a diversion,heh,heh."
Hermie the Hermit -- DM JimC Saturday June 18th, 2011 11:36:32 PM
The hermit did not smile back, in fact Alexi felt disdain through the empathic bond everyone shared, "Your lack of understanding is understandable," and the hermit left it at that.
Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 Sunday June 19th, 2011 1:18:42 AM
You all feel amusement from Zeph as the Hermit sits in his cauldron and it begins to float. That's one way to travel I suppose.
He begins to exit the cave, walking alongside the floating Hermie. He thinks to him, Speaking of understanding, I am interested to learn how your magic works, sir. I cast spells I study from a book, for example. By what means does your power work?
As we exit, you feel dismay from Zeph at the prospect of traversing the bloody woods again, this place is so rude!
Zeph also nods in agreement with Jet's plan of action. The back waterway would be a good starting point.
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Sunday June 19th, 2011 8:23:32 AM
Alexi is unconcerned by Hermie's attitude. He sends a message to Jet, Looks like it would be best to make plans as if the witch was not with us. He's not volunteering anything useful to aid in our plan-making.
To himself he wonders how the metal cauldron was going to pass through the forest that doesn't like metal. He shruggs with a 'whatever' attitude. 'Maybe he can float it above the trees? Oh well,...'
Keela Sunday June 19th, 2011 2:40:58 PM
Keela makes ready to leave with the others.
"Perhaps it would be instructive, Sir," she says to the hermit, "if you explained to us what your constructs can do. That way, we won't waste your time asking them to do things that are out of the question."
Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) Monday June 20th, 2011 9:05:38 AM
Alexi apologizes out loud for his calousness about the bramblecats, "Sorry, Sir Hermit, I was not being serius about your constructs. They are your art work, and the only family you have. So, what would your suggestion be?"
Jet Stormway (AC: 16/15 no dex, HP:68/68 ) Monday June 20th, 2011 10:19:41 AM
Jet just wants to get back to Avis and his equipment. He remains silent about the issue of constructs and figures the hermit will want want to see the area before he can make a plan, so he just waits until the hermit has something to say.
Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] Monday June 20th, 2011 1:13:48 PM
Garret nods at Jet's suggestion and says out loud, "Indeed, that would seem to be best. Let us get moving, as it is a long ways back to the city. Who knows if the underwater route is still there, but that should be our first attempt at taking back the place. We can make further preparations as needed while on the way!"