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The Plea


DM Kathy 
Sunday June 19th, 2011 9:09:59 PM

After handily dispatching the liches, the group spends a couple of weeks of well-earned rest. You shop at the Catacombs, and experiment with spells, and acquire new companions. You return to the cove, and Vauhwyt continues her mission of building a tribute to the poor slain fledgelings.

It is a pleasant morning in late spring, and you are all at the cove, going about your business. The sun is warm, but not too warm, and the flowers are in bloom. The waters of the lake still look a little chilly, but in a month or so they'll be warm enough for a refreshing dip. For now, though, you are enjoying the day and thinking that you might, perhaps, get back to adventuring sometime soon.

Your thoughts are interrupted by some rustling in the bushes. The rustling grows to thrashing, then something bursts out onto the shore of the cove. From the sound you were expecting a bear at least, but it proves to be nothing more than a halfling--and a halfling lad at that. He has a shock of bright orange-red hair, and is just starting to get matching orange-red tufts on his bare toes. He wears overalls, much mended and patched, and a linen shirt. In his left hand he carries a wooden staff, twisted and highly polished, topped (for some reason) with a carved wooden turtle.

He stumbles to a halt, brushing cobwebs out of his hair. "Stupid bushes," he mutters. Then, seeing you, he exclaims, "Oh! I'm so glad I finally found you! That is, if you're really you and not somebody else. You are, aren't you?"

[OOC: Aztyr, Vorelle gave you an answer on June 15, and as far as I know you already did the spell for her.]

Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Monday June 20th, 2011 7:27:51 AM

Mac is a picture of near astonishment - Jass talking himself down in front of... ever! Inconceivable!

Mac shakes it off enough to acknowledge Vorelle's greeting with an "...and to meet you!", a simple nod, and a wide, tight-lipped smile.

The dark minotaur gives Jass a stern stare before making his point: "These good folk can use our help, and if you need a reason you only need look at that shiny new ring on your finger. It isn't a prize for finishing first... What would a Grey Wyrm do? Head the call..." He pauses for breath, then continues, "The rest of the Wyrms are retiring, but someone out there thinks we are also deserving of this title, so now we prove them right."

Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Monday June 20th, 2011 7:30:47 AM

OOC: Of course, that should have been posted before the intro..

Jass of Downs (SteveK) AC 30 CMD 22 HP 148  d20+21=30 ;
Monday June 20th, 2011 1:07:25 PM

Jass is pleasantly surprised at Atzyr's ability to forego some expensive spell components, and is very happy with his new Telepathic Bond. He ignores Mac's jab at the sorcerers ego as beneath his notice, but the reminder of the Dragon Ring in his pocket sobers Jass considerably. "I've been overconfident of my abilities in the past, and it has gotten me and friends in trouble", he concedes, "but I think that has made me look at things in a new way, and I hope that I can be better at helping those that need our help." His recent bout with death has left its mark on Jass in his pale skin and black eyes, only the jolly confidence seems to keep away an air of the grave from the man. Truly, a dichotomy.

Jass spends the time at Fledgling Cove wandering the nearby woods and waters, familiarizing himself with the area and the people he is expected to share the next part of his life with. He is edgy around Brahmah and Polo, waiting to see if they bear any grudge against the sorcerer. He uses his magic to make himself comfortable, and tries to make whatever quarters he is offered livable, which means elegantly comfortable.

..................

The appearance of the halfling and his open-ended questions amuses Jass. He has his Unseen Servant bring out a waterskin, some travel bread, and a couple of throw pillows, and steps out to meet the small thing.

"Well, it took you long enough to get here. But since you have arrived and we are we, why don't you have a bite and take it all from the beginning? I'm sure you can explain things for all of us once we all get here."

Tossing the throw pillows about, Jass sits on one and sips water from a sturdy cup while offering food and drink to the small halfling and waiting for the others to arrive.

...Actions
Bluff - 30 on expecting the halfling

...Spells
Unseen Servant

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 0 0 0 0


Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Monday June 20th, 2011 5:21:46 PM

At the rumbling of the underbrush, Aztyr turns and redies herself to cast a spell at whatever comes out of the brush.
When it turns out that just a halfling appears, Aztyr thinks back to the succubus that appeared as a halfling outside of the block house on the far side of the Taur island.* Malgant, I may be jumping at shadows, but I'm not as trust worthy as I once was. I'm ready to fry him if he gets out of line.* (the * is for when I use the Telepathic Bond)
"It all depends on who you're looking for, and who it is that you are. Speak up, and tell us who you are and just what it is you want."

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :


Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Monday June 20th, 2011 6:05:02 PM

Malgant answers Jass," Mellowed out any? I couldn't say since I just met him. He seemed mellow enough. Jumped right into an adventure that had nothing to do with him other than needing his heroic help. Yes, I'd say he was pretty mellow....why?"
In the coming days, even on vacation, Malgant's early morning weapons forms and prayers are a fixture in the camp. At or around dawn each morning he rises and in full armor, goes through his weapon dance. It seems to be a routine of all of the forms he has learned over the years, but it is also clearly a form of prayer for him. When he is troubled, he can be seem to work through the routine over and over, until whatever was on his mind is settled , until the answer he seeks is found. The first few days he does alot of praying, apparently working out something that happened before you all arrived. It seems he is walking on eggshells around Valanthe, possibly he did something to offend the elven warrior that he adores and is seeking a way to make amends.
When the halfling bursts out of the bushes, Malgant's hairs all rise up on the back of his neck. Almost instantly, through the telepathic bond, a barrage of questions go off." Vauhwyt, were we scried? How did anyone make it through the Blackbird forest to find us here when only us and Dul knew where this place was? I saw Dul die with my own eyes. If this is another Succubus in disguise I don't want it leaving here. I can't stop it, so Aztyr make sure it cannot Teleport. Let's play nice and see what it wants."
Malgant's hand drops to the pommel of his sword and he brings his shield around and slides his arm into the straps. " I know who I am, but I don't know who you are. Tell us who you seek and maybe we are they."

Malgant's Spell List

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+8=12 ;
Monday June 20th, 2011 6:12:06 PM

OOC: Quick post, more later, sorry.

Vauhwyt is started by the Scry, and readies for a fight. But her wariness soon turns to welcome. "Greetings, heroes! It's a pleasurre!" Her accent reveals her excitement at meeting Jass and Mac.

She introduces herself as a Grim Trickster, in service to Gargul, as well as to the WLA.

She is here to make a statue out on the waters of the cove here, in memory of her adopted daughters. However, this is Blackbird Forest, and it is a dangerous place.

OOC: Vauhwyt is a sorcerer / rogue / grrim / arcane trickster. She used to be an avenger, but switched out in the PF transition, largely because of role play reasons. lmost all of her spells are buffs. She usually attacks with greater invis plus sneak attacks, or grapples.

==========

Vauhwyt too is paranoid about strangers popping out at her. The last stranger she met and welcomed in these woods kidnapped and murdered her fledglngs. Well, the last stranger before Jass and Mac.

She feels Mookie about to open his mouth for some jape, and she gently pushes his head into his pouch with a mental warning.

She uses her Sense Spirits ability (Grim class) to see if there is anything spectral around.

Of course, she has her Detect Scrying up.

And she peeks into the Realm of Shadows.

She mentally tells her friends all she discovers.

She listens carefully to the halfling. Sense Motive 12

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Monday June 20th, 2011 9:34:53 PM

Ooc: my computer stopped working and I'm using my iPod to post, which is a pain. I'll read the posts tonight and try to post tonight at work. I won't have a new machine by the end of the week.

Ic: Brahmah follows the group.


Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Monday June 20th, 2011 9:42:37 PM

Ooc: well, I might have a new machine soon actually.

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Monday June 20th, 2011 10:01:30 PM

Valanthe is a strange looking elf. At first glance she appears to be drow. Except her eyes were mismatched colors, one green, one gold. Her hair, cut short was the color of a sunset. Gold with streaks of red. She wears red mithril plate with gold trim around the edges. A red helm with a matching heavy shield, and a large adamantite warhammer. The one thing that stands out is a rusted and putted gauntlet she wears on her right hand.

When the newcomers arrive Valanthe is cordial enough but keeps her distance and holds her tongue. Unlike the others she isn't sure their presence is necessarily a good thing. The newcomers will have enemies that will surely add to their troubles or perhaps reputations that will bring them. Their group, while small, worked quite well together. They were efficient and took care of things as a team. The whole dynamic will be off. Trying to feel out an ally in the middle of a dangerous battle doesn't increase odds of survival. Malgant, Vauhwyt, and Aztyr trust them so Valanthe would give them the benefit of the doubt. She wonders what Vorelle thinks but she doesn't say much. Probably misses Champ. Valanthe missed him. It was relaxing at night. Sit by the fire and throw a stick for him to fetch.

"Malgant maybe this halfling is the new president of your fan club." She says with a smirk.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Monday June 20th, 2011 10:51:17 PM

Brahmah looks at Jass and seemingly doesn't care that the sorcerer seems a bit stand offish. The ranger looks past him toward Mac. "Mac!" He runs to his old friend. The ranger hugs Mac. "Dominis shining on this group have no doubt!"

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Monday June 20th, 2011 10:52:15 PM

IOC stupid iPod forces misspelling.

DM Kathy  d20+25=40 ;
Monday June 20th, 2011 11:04:21 PM

On the first hint of something coming out of the bushes, Vorelle hides herself so well, some of you aren't sure where she went [Stealth check 40].

[OOC: very bad form, I know. I will try to post separate character and DM posts]

Jass attempts a nonchalant bluff, acting as if the halfling were expected. The lad seems somewhat taken aback, and shifts awkwardly from foot to foot.

Vauhwyt and Valanthe are suspicious, not without good reason, but neither speaks to the halfling.

Malgant and Aztyr ask direct, pointed questions, causing the halfling lad to fidget some more.

"Er...um...well, you're those adventurers, right? The ones that help people sometimes? That is, there was something about a fair, and some Asildurans, and an acid monster. That was you, right?" He looks at you anxiously.

Then, seeming to remember something, he draws himself up to his full height and thumps the turtle-staff on the ground for emphasis. "Anyway, I am the village elder of the Beerbuck clan for the village of Shellville, and I want to hire you. As adventurers. That is, I'd hire you if we had any money. Which we don't. But we really, really need your help because of the turtles. And I'd give you this," he holds out the turtle-staff. "It's real nice, even if it doesn't work anymore." He looks at you anxiously.

Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57]  d20+18=26 ;
Tuesday June 21st, 2011 6:24:35 AM

Vauhwyt's introduction throws the dark taur. "The pleasure is ours - well met. What is a Grim Trickster? I cannot say I have heard of that path before." At her mention of Gargul, Mac gives both Vauhwyt and then Jass a nod, and then her reference to the WLA gets another nod, this time sufficiently deep to bring the WLA Guardsman badge (affixed to the blood-red sash that is wrapped bandana-like around the top of his head and base of his horns) into clearer view.

Mac meets Brahmah's greeting in kind. From the last time they met he didn't think he would ever see the Captain's smile again. Yet, here it is. "The light of Domi is with you, Captain. It is good to see it in strength." There is something that catches him off guard for a moment. Before now he would have assumed Brahmah was taller then Malgant, but clearly this is not the case. The dark taur has worked with the Captain twice before, and wonders how he has reached the wrong conclusion. In any case, he keeps the observation to himself - and judging people by their size is something he hopes his opponents do. Looking at the complement, one question does get an airing: "Geography not being my strong suit, and given the number of 'taurs present, where are we relative to Islas Ta.."[/b], he catches himself slipping into the old form his grandparents and great-grandparents used, and corrects himself, "...the Taur Islands? I'm assuming we are on the Northern Continent, but I'm confident I have never been here before."
+-+-+-+-+
Mac thinks there are enough eyes on the halfling, so he looks outwards for signs of something following the small one. [Perception: 26] Questions come quickly to the unusualness of this halfling's claims and actions. He puts the less discrete of those aside and asks, "Turtles?" At the word Mac's thoughts turn to the giant turtles ferrying goods and passengers to and from the Floating City.

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Tuesday June 21st, 2011 7:09:32 AM

Wow, thinks Jass, Three minotaurs, two liontaurs, two elves, and one Jass. Looks like this is going to be some party! He isn't sure about Brahmah's welcome to Jass, not sure about the suspicious Valanthe or the shy Vorelle, or all the talk about these northern Powers. Interesting times indeed!

Still, the past couple of days has brought some things clear to the confident human; this is a group of strong warriors who are fair to perishing with suspicions about strange people, and they are hiding out in a near wilderness.

..............

Jass takes Vauhwyt's paranoia to heart, and lets the others do the talking until he can learn more about the situation. Instead of talking, he begins weaving a long and complicated spell to protect them from any scrying. "You don't want listened into, my darlings? Just give me a time and we'll be as safe as talking to your mama."

...Actions
Casts Mages Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

...Spells
Unseen Servant

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0


AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Tuesday June 21st, 2011 7:18:28 AM

Valanthe walks forward, arms cross over her chest. She crouches down to look the halfling in the eye. "Your staff is well carved, but we won't take it from you. Why don't you start from the beginning. Tell us your name and why you risked such danger to find us?"

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday June 21st, 2011 7:53:52 AM

Before the halfling arrives Vauhwyt explains to Mac that she is a sorcerer / rogue / grim / arcane trickster. OOC: She used to be an avenger, but switched out in the PF transition, largely because of role play reasons. Almost all of her spells are buffs. She usually attacks with greater invis plus sneak attacks, or grapples.

She wears celestial armor with spikes and a wide array of magic gear ... headband, vest, belt, gloves, etc etc. She introduces Mookie, a raven, who she often changes into other shapes for fighting.

She admires Jass's spells. "Usually I rely on my Detect Scrying spell, and if I sense a watcher, I whip out my eversmoking bottle to obscure the area, and we teleport away. Your solution is more elegant. Does it alert you when someone tries to spy on you? If not, will my Detect Scrying spell reveal an attempt, even if that attempt is foiled by your greater magic?"

When the halfling arrives, she asks him, "Is your village nearby? Here in the heart of the Blackbird Forest? And how is it you can travel safely through the forest without the companionship of a dark-feathered friend? And why were you not singing or making noise? It is dangerous to walk in this forest when it is sleeping, and a traveller is well-advised to keep it awake as you pass through."

Vorelle  d20+23=40 ;
Tuesday June 21st, 2011 10:34:59 AM

Vorelle remains hidden, looking and listening for signs of trouble. [Perception 40]

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Tuesday June 21st, 2011 10:05:40 PM

Aztyr's eyebrows raise as the Halfling says the staff no longer works, but since both she and Malgant were both of the same mind, she just remains ready to cast a spell, the choice of which will be determined by the actions.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :


Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn  d20+17=31 d20+14=24
Tuesday June 21st, 2011 10:13:59 PM

Valanthe has the questions headed in the right direction, and Mac looks to be checking without for threats, so Malgant does something totally out of character for him. He shuts up and listens to the halflings plea. He doesn't sense and deception in the halfling, only shock at the combat ready party and perhaps respect and relief at having found them.
Perception 31
Sense Motive 24

Malgant's Spell List

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration


DM Kathy 
Wednesday June 22nd, 2011 12:14:22 AM

Jass begins to cast a spell to keep the group safe from prying eyes, while Vorelle and Mac scan the area for hidden threats. They don't see any.

Malgant gets the feeling that the lad is in earnest, if a little fuddled; he and Aztyr watch as the lad answers the questions put to him.

"I came around the lake," he says, answering Vauhwyt's last question first. "I mean, I heard that you were someware on the shore, so I just followed the shore. I stayed out of the forest as much as I could. Shellville is on the shore, too." He looks around, then points. "That way. No, wait." He turns in a complete circle. "Um...maybe that way is closer now. Anyway, if we keep going around we're sure to hit it eventually."

"Oh, my name is Zippwise Beerbuck," he says in reply to Valanthe. "And I'm the village elder of the Beerbuck clan, ever since the....ah....the thing happened. With the turtles." Sudden tears come to his eyes. "You can help us, right? I don't want nobody else to get eaten by turtles. It was awful."

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Wednesday June 22nd, 2011 6:44:20 AM

"Yes we will help you. Why don't you sit down and eat something. It's going to be hard but we will need to know the details. It sounds like some giant turtles attacked your village. Can you describe them for us? We need to figure out what they are."

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Wednesday June 22nd, 2011 7:52:51 AM

Jass can't talk right now, concentrating on his spell...

...Actions
Casts Mages Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

...Spells
Unseen Servant

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0


Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Wednesday June 22nd, 2011 10:26:15 AM

Brahmah recognizes Jass. "I remember you from somewhere. Did the Chosen of Domi ever fight with your group?"
Realizing that the sorcerer was busy, he turns back to Mac. "How have you occupied your days this past two years, my old friend?"

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+13=15 ;
Wednesday June 22nd, 2011 3:49:21 PM


Vauhwyt says, "We are the adventurers of whom you have heard. We would be glad to help out a village in need. All I ask is that you sit here with us, tell us the whole story, and enjoy some food. Please relax and speak only small talk until my colleague here has concluded his spell of privacy."

Vauwhyt then takes ten minutes to cast a silent still Geas spell, casting time ten minutes. Mookie can keep him talking for that time, just inconsequential topics, easy. When the spell is complete, there is no save, although spell resistance can stop it. If the halfling has spell resistance, then Vauhwyt's penetration roll is a 15 -- let's pray he has no spell resistance!

When the magic compulsion is concluded (and when Jass is done), Vauhwyt commands, "Now tell us truthfully, and answer all our questions honestly and completely now and in the future." Then she runs him through his story, to see if he was telling the truth. She includes questions like, "Who is your master? How did you hear of us? What is the story of this staff? Are you seeking to lead us into a trap? Do you plan to betray us? What god or gods do you honorr?"

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 22nd, 2011 3:56:02 PM


OOC to Aztyr: Hey! If we are going nuts with Permanency anyway, why not make Jass's Mage's Private Sanctum he is casting into a Permanent spell? Honestly, we should do that everywhere we bed down for the night.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Wednesday June 22nd, 2011 4:11:56 PM

OOC
I totally understand WHY you are casting the Geas, Malgant might even understand, but I find that hard to swallow as a "hero". Silent and stilled we would have no way to know you were casting it, right?
IC
Malgant feels for the halfling. He knows what it is like to see those you know and who trust you perish. He looks to ask Vauhwyt to take him, herself and 1 or 2 others to Abderas, where their boat is kept. He wants Vauhwyt to do the teleporting because the boat is too big to carry back, unless Vauhwyt shrinks it as she does so many other big items that they use regularly. He sees that she seems to be deep in thought, much like Jass is so he does not disturb her. As time passes though, he realizes she is neither speaking nor moving and wonders what is amiss. The status spell does not show her as being in distress, but her silence is deafening since she hardly ever actually shuts up. When finally she speaks her words sound more like compulsion than inquiry and Malgant wonders what is going on. A fast charge from his wand of Detect Magic shows the halfling under some sort of spell. Looking at his companion he asks mentally," What did you just do, if anything? And why were you so quiet?"

Malgant's Spell List

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 22nd, 2011 4:21:45 PM


OOC:

I totally understand WHY you are casting the Geas, Malgant might even understand, but I find that hard to swallow as a "hero".

Yeah, it may not be heroic, but given that (a) just a short time ago she was totally betrayed in this exact spot by a friendly seeming stranger, (b) she has always been a paranoiac -- at 8th level, her first and only 4th level spell was Detect Scrying! -- and (c) the tricksy spells class ability and the geas spell are new toys of Vauhwyt's, and she loves to play with new toys, I think it is entirely in character. Maybe not heroic, though, admittedly. Still, if he's a plant or a villain, better to know it now!

Silent and stilled we would have no way to know you were casting it, right?

Yuppers! Hee hee!

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+18=27 ;
Wednesday June 22nd, 2011 4:29:55 PM

OOC: I think there's no reason you can't *think* while casting.

Vauhwyt responds mentally to Mal and the rest of the group, "Jass just joined the group. We should be polite and let him finish casting his sanctum before we let this fellow talk more. What if there are spies? The liches know not to scry, but there are other ways to listen in! Let Mookie do the small talk while we wait for Jass to finish."

Note that Mookie is sure to fill any awkward silences, with questions about life in the village, asking about any black birds he may have seen, inquiring after his relations, asking him when he last ate, you know stuff halflings love to talk about.

OOC: Vauhwyt's bluff chance to put Mal at ease and give him no reason to be suspicious: 27. Mal, at least beat my Bluff with a Sense Motive before you start casting Detect Magic and getting suspicious. :-)

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Wednesday June 22nd, 2011 4:52:17 PM

ooc: oh man what a can of worms this will open. Geasing and interrogating a frightened child. For Vauhwyt's sake I hope she's right and it is another agent of evil. If not Vauhwyt would have crossed a line Valanthe would never forgive. Being a hero isn't supposed to be easier. that's why there aren't many of them. Oh and bluff only works until the spell is cast. Once that's done and if the halfling is just a frightened and traumatized child vauhwyt better be ready to defend her actions.

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Wednesday June 22nd, 2011 4:55:25 PM

ooc: Private Sanctum has a 24 hour duration, no reason why Jass can't cast it every time they settle for the night. In fact, this and Detect Scry was modus operandi for him in the Crimson Shields. :-) For a Permenant one everywhere, I think that would be a bad idea. When we are gone, there is no way to know if someone isn't waiting for us at home...

...Actions
Casts Mages Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

...Spells
Unseen Servant

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 22nd, 2011 5:19:58 PM

OOC: well, sorry everybody if I went off the rails. Hopefully this halfling will show himself to be true and Vauhwyt can dismiss the spell before anyone even realizes it. But it's not a child! This guy says he is "the village elder of the Beerbuck clan for the village of Shellville." He must look middle aged or old, for sure!

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Wednesday June 22nd, 2011 7:17:05 PM

OOC: unless all the old people were eaten and he's the oldest child left.

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167  d20+13=15 ;
Wednesday June 22nd, 2011 7:30:49 PM

Before Vauhwyt's spell goes off:
Aztyr, while listening to the Halfling's answers, studies him with her Arcane Sight. If he has any magic on him, she'll take the time to determine what and where they are located on him. She also looks to see if he is something else in disguise by magical means (I'd picture a magical glow covering his whole body if that's the case.)
After Vauhwyt's spell goes off:
Aztyr immeadiately alerts everyone in the Telepathic Bond (all but Brahmah) *Something just happened, his Aura changed while I was watching him.
If he had no magic on him :
*He just had a spell or something just appear on him, I'll see if I can figure it out. * (15 won't determine it)
If he had an aure before:
*He had something on him before, but more just appeared, and I didn't see him cast anything, did any one else? I'll see if I can figure it out.* (useing same 15 as this was a either or)
[b]* Not a clue what the effect is, but there is something there now.*

Note : Aztyr has a few Permenancied spells, they are listed in feat area.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn  d20+14=30 ;
Wednesday June 22nd, 2011 7:36:44 PM

OOC
You are right I should beat your bluff first, only fair.
Sense Motive 30
My post stands. Sense motive is a wisdom skill...8)

Val, none of us can see or hear it cast. My post only infers that Vauhwyt MIGHT be responsible because she was so quiet ( physically) for so long and my Status spell didn't show anything 'wrong' to make her so. Like I said, Malgant would understand the why, but not allow it due to his honor. Honor is tough sometimes.

"but it proves to be nothing more than a halfling--and a halfling lad at that. "
I interpret lad to mean that the term Elder would not be used to describe him in any way OTHER than a title bestowed because he was the oldest one left.
For the hundredth time, Malgant will not be seeing this as totally wrong. Vauhwyt is doing what she has to to protect the party and Malgant will respect that. He won't let it fly though. If heroes treat everyone with suspicion, then no one will turn to them for help.

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Wednesday June 22nd, 2011 7:46:07 PM

OOC: I am fully aware that nobody knows she is casting a long spell. My point was after she casts the spell and lays into the innocent halfling. If he is another monster leading us into a trap then its big time props. If it's a child Valanthe's old temper may come back. There is a reason she has two mysitcal rage tattoos on her neck.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Wednesday June 22nd, 2011 7:54:38 PM

OOC
Here we go....
Pops open a bud light.

Vorelle  d20+23=27 ;
Wednesday June 22nd, 2011 8:41:42 PM

Vorelle remains hidden and continues to watch. [Perception 27]

DM Kathy 
Thursday June 23rd, 2011 12:12:27 AM

[OOC: First, some clarification. Yes, the halfling did introduce himself as a "village elder." But I've called him a "lad" several times, and described him as a scruffy kid in overalls. So, let's be sure we're all clear. The halfling is a kid. If he were human, you'd figure he'd be about 12. Halflings age more slowly, so he's older than 12, but he's by no means an adult, and a far cry from anything anybody would call "elder."]

Valanthe invites the halfling to sit and have something to eat, and he brightens considerably. He moves over to join you, and is soon munching contentedly. While he eats, Aztyr looks him over with Arcane Sight. There is nothing magical on the halfling's person. The staff, however, does show up as magic, even though Zippwise claimed it "doesn't work anymore."

In between bites, Zippwise tells his story. "Well, like I said, I'm from Shellville. The Beerbuck clan--we've been there for a good long while. 'A course, we originally came from Crescent Valley, but we had to leave there. GrandDa said they don't like ont...ont...ontapanoors. That's it! They don't like ontapanoors there.

"So anyway, we came here to Blackbird Lake and got a contract to train turtles. For the Floating City. I've never been there--does it really float? Anyway, we made a little town, Shellville, and we've been training the turtles, y'see. But then..." The worried look creeps back over his face. "Then one day Emerald turned on her trainer, for no reason anyone knows of. She killed Dondo, that's her trainer. Everybody was real upset.

"Then aboutr a week later a bunch of the turtles swum up to the dock. They do that sometimes, a'cause they like to play with us kids. So we went to play with them, but they attacked!" He starts to cry now. "And Maggia, she was as close to me as you are now, and a turtle swallowed her whole! And spat her out again, and she was all limp and bloody and torn up and dead. It was horrible. They destroyed the dock, and the rest of us kids ran away.

"Nobody knew what was going on. But four days ago, the turtles came again. All the turtles! At least a dozen. They attacked the whole village and killed lots and lots of people. And my Dad." He is sobbing in earnest at this point.

Both Jass and Vauhwyt are able to finish casting their spells. Vauhwyt senses no spell resistance. She has Zippwise go through his story again, which he does. He is still very upset, but his story doesn't change with the Geas on him.

If Vauhwyt follows through with her questions, these are the answers she receives:

Who is your master?
"Well, nobody now. I mean, most of the older folks were too slow and the turtles got them. And they got my Dad, too. That's why I got this," and he brandishes the staff.

How did you hear of us?
"Everybody knows about you. You're heroes! Except nobody knew where you were. But some people said you were on the lake shore somewhere, so I thought I'd just walk around the lake to find you."

What is the story of this staff?
He looks mournfully at the staff. "It used to control the turtles. It could call them, too. But it's stopped working for some reason. Dondo tried to use it when Emerald attacked him, but nothing happend. And my Dad couldn't stop the turtles attacking the village."

Are you seeking to lead us into a trap?
"No, I just want you to help us."

Do you plan to betray us?
"No."

What god or gods do you honorr?
"Um, well, there's Domi, and Alemi, and Flower..." he runs through the gods like a boy repeating his Sunday-school lessons.

Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57]  d20+18=30 ;
Thursday June 23rd, 2011 7:07:45 AM

Mac begins to get a sneaking suspicion that something isn't quite right with is old Captain. "Two years... has it been that long since the Chosen went their separate ways? Actually, that is a topic for a long conversation over a good wine. Travel and adventure mostly - flung far and wide across the Wold." He looks for any clue that Brahmah recalls all three of their paths crossing in the Floating City with the Crimson Shields of Hope, and sees none. It is a quandry...
"Where have you ventured since, Captain?" Besides the general air of happiness, Mac attempts to see if there is anything particular about Brahmah that is different.

+-+-+-+

Mac hears the questions and answers, but his focus is somewhere out there - [Perception: 30 - not noticing an opponent one round doesn't mean he isn't out there.].

Jass of Downs (SteveK) AC 30 CMD 22 HP 148  d20+15=20 ; d20+15=16 ; d20+15=22 ; d20=13 d20=19 d20=7
Thursday June 23rd, 2011 7:56:24 AM

ooc: gone til Saturday

Jass completes his spell, and feels safer. If these 'taurs have someone scrying them so much they are this spooked, well, any little thing his wonderful magic can do to help is a good thing.

The black-eyed human is a little weirded out by Brahmah not recognizing him from the couple of adventures in Floating City, but can't fathom why. Eh, must not be that important, and Jass dismisses his misgivings.

And so the sorcerer turns his attention on the halfling teenager. "Yep, Floating City uses Turtle transportation in the lake they are on.", he confims with easy confidence. "And it looks like everything is on the up and up with his story? Good." Again, Jass notes from lots of verbal clues more than the unverbal ones that there is a long-standing suspiciousness and prickly nobility in some of his new-found allies; not a good time to jump right in the middle of things. Besides, if he can't solve it, it isn't important enough to waste worry and energy over, am I right? He shrugs a third time.

"So. If Giant Turtles are killing a village, maybe we can do something about that?" suggests Jass drolly. "Beginning with checking to see if the staff is cursed, ya kno."

...Actions
Sense Motive on jumpy heroes: 20
Sense Motive on Brahmah not recognizing Jass: 16

...Spells
Unseen Servant
Casts Mages Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 23rd, 2011 11:45:55 AM

OOC: Sorry, I thought the halfling was an older fellow. For a boy, Vauhwyt would have phrased her Geas more gently. "Tell us true, boy, and answer all our questions," would be enough.

Soon Vauhwyt is more than satisfied with the lad's answers, and dismisses the geas. If anyone notices and asks her about it, she mentally answers, "Oh, I cast a spell to make sure he told the truth. And he seems on the up and up."

She thanks Jass for the spell and explanation.

She tells the boy, "Your story is a very sad one, and we will be happy to help."

She suggests to Jass and Aztyr via mental link, 'One of you fellows want to Identify the staff? I can do it, but I'm not really all that savvy. Unless you want me to activate it blindly?" Jass may think she is joking, but Aztyr is likely not so sure!

"Mal, your plan of teleporting to Acid City, and then using our boat to go to the village, sounds like a good one, if the village is far away." She asks the boy how many days he has been walking around the edge of Blackbird Lake. "You've been very brave to come all this long way," she says.

"Honestly," she telepaths to her friends, "I have no idea how this kid could have made it through Blackbird Forest alive! With no black bird to soothe the woods. Even sticking close to shore, it seems amazing that he is not dead or lost in time. He was telling the truth, so far as I can tell, but if the story of his wandering is true, then some god or power is guarding his every step!"

"The whole reason I was thinking of putting a home here in this spot is because it seemed impossible to get to. This shows me that no spot is safe from little boys, much less from enemies such as liches. Truly, the only safe home is to have no home, and to sleep in a different place every night, as we have learned, at a very high price."

"If I ever had children to care for again, I would retire until they were old enough for live away from home. Then I would find some protected pace to send them for schooling. I wonder if there even is such a place in the Wold."


She will cast Reduce Person on all three minotaurs before the Teleports, if they end up teleporting. She coordinates with Aztyr as to exactly where they are headed. Or if the boy only walked for a couple days, better to just go on foot, maybe.

==========

Bookkeeping: Vauhwyt has already cast today her usual detect scrying and greater magic weapons (once for herself, once for Mal). Plus her usual contingencies on herself and Mookie -- to trigger greater invisibility when the right word is spoken. Now she adds false life, heroism, and magic circle vs evil. She puts away her bed with a Shrink Item spell.

OOC JC changed name to Vauhwyt, from Hook Cities Character name, (just helping out Cayzle)

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Thursday June 23rd, 2011 12:49:54 PM

Valanthe isn't so easily satisfied. Her eyes are narrowed, rage smoldering. In her earlier days Vauhwyt would have been tossed in the lake at the very least. She had not drawn her weapon but her shield was on her arm. She slowly walked forward away from the halfling child.

"How did you cast such a thing or should I saw when? You were standing there silently. Was it your own decision or perhaps some secret council while everybody back there was busy telling each other how great they are? What I do know was that a line was crossed. Magic was forced upon one asking for aid for his people that are obviously in trouble. Forced upon him in the same manner as magic is forced upon an enemy? Did you even think to ask? For somebody with something to hide would refuse such magics. Or have substantial protection that could be identified by other means. A line was crossed that true heroes do not cross. Even when I was with the pirates of jack we never crossed that line. Appolo wouldnt even cross that line. Hell if he was here he'd probably try to kill you. Now I want a real explination because I am starting to think you are somebody I do not want to know."

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 23rd, 2011 2:29:15 PM

Vauhwyt shrugs apologetically and answers Val with her thoughts, not saying anything out loud. "Look, first of all, I'm sorry. No harm done, spell is cancelled, I'm not sure I see the problem. It was just a spell to make sure he was telling the truth. He does not know it was cast on him, he didn't see me cast it, and I did no harm."

"The last time I trusted a friendly face here in this very spot, all five of my girls got kidnapped and killed. If I'm a little paranoid, I think I have a reason."

"Do you know where we are? We are surrounded for miles and miles by a magical forest that hates all creatures except those with black feathers. And this magic forest sends dangerous things out of space and time to fight for it. Vorelle remembers that giant tree squid we fought in this forest -- it appeared out of nowhere, and we had three ravens with us. How did this child even get here? He says he walked! I wouldn't walk it myself without Mookie, and I'm not exactly chopped liver. How did this kid even survive? And he says he's the town elder. That sounded suspicious too."

"Why are you so angry that I made this kid tell the truth? What is so bad about the truth?"


When Val mentions Appolo, then Vauhwyt's blood starts to boil. "Appolo! Appolo! Don't you talk to me about Appolo! You know when we had that druid cornered, and you and I were talking to him? He had those bombs ready to blow up my girls. You even called on him to surrender. We were negotiating."

Although she is not talking, tears start rolling down her cheeks. Her thoughts to the party, however, are white hot with anger and grief.

"Who sabotaged the negotiation? Who jumped on the druid so that he would blow everything up? Right in the middle of talking! Who was reckless with the lives of five innocents and got them all killed? IT WAS APPOLO!" [OOC: Check out the posts on this board from Dec. 28, 2010.]

"I never said anything to him. I know he meant well. I know he wanted to help. But he killed my girls because he was foolish and reckless! Don't tell me he would not cross that line, because he DID cross that line, and my girls are dead because he did. So don't you DARE tell me he would condemn me for being reckless with innocents! It would not be his place to say one single word! Maybe, just maybe, if Appolo were here he would say, 'Vauhwyt forgave me, so I think I can forgive her. At least this time nobody died.' "


Mookie hides in his pouch.

[OOC: To tell the truth, it was only two posts after that that Chris left the group. He said it was because of the Pathfinder conversion. Now, looking back, I wonder if maybe he felt guilty. Dunno. I hope he does return to the Wold someday. Anyway, thanks to Dave and Walter for some great RP.]

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167  d20+12=26 ; d20+14=24 ;
Thursday June 23rd, 2011 3:23:50 PM

Aztyr sees the Magic vanish from the halfling, and then hears Vauhwyt's explanation. She's inclined to accept Vauhwyt's word, and seeing that the youth appears unchanged is satisfied.
When Val goes off on Vauhwyt, and Vauhwyt unleashes back, Aztyr begins to get conscerned.
Aztyr approches the Halfling and she reaches into her haversack and withdraws one of the many meals ahe carries from the Inn in Acid City.
"Here, I know it's cold, but if you want, I can warm it up, but it'll take a few minutes. Some of us are having a serious discussion, and since we are Heroes, we have means of talking that aren't verbal, so don't let it bother you, ok?"
(bluff roll 26)
If he wants it warmed up, She'll pull out her pot, put the whole meal inside it and set the pot straight into the camp fire, not being worried about getting burned. (Fire DR of 5)
*Ladies, please, I can see both points of view, I'm not gonna side with either of you on this point. Vauhwyt says she cast a spell to be sure that the lad was speaking true. He answered her with the same answers and she cancelled her spell. So the young one, listen to me, I'm not that much older than he is, I'm only 21 myself, is telling us the truth as he knows it. It may be a lie still, but it's not as far as he knows.
Valanthe, if you were in Vauhwyt's place, what exactly would you have done. Now this this through for a couple minutes before you answer, please think about it.
Vauhwyt, I can understand your suspision, but some of our group are not as casual about actions at the both of us are. I've toned down my casualness of flinging magic at everything to fix stuff. Yes, I still use it, but I try to think ahead a little bit of how Malgant or the others will react to what I do. Will you consider this as well, I know there will be slip ups, hell I slide backwards myself, quite often, but I know I'll take you are your word if you say you'll discuss this the next time.
Neat trick casting that with out moving by the way."
(diplomacy roll 24, trying to make peace amung friends)
All of that conversation over the "Link" was done while trying to make the halfling more comfortable.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :


AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Thursday June 23rd, 2011 3:28:21 PM

"I learned this a long time ago. For the most part life is hell. You get a few good moments among the storm of crap that rains downs. Appollo was half a madman with a violent streak and a lack of concience. It was a point of a line you crossed. The problem, the really big problem is that you saw nothing wrong with what you did. What happened to your girls was wrong in all sense of the word. We don't know if the druid would have really released them. I remember him being quite fanatical against changing the nature of the harpies."

Valanthe took another step forward and put a finger agaisnt her head. "Everybody has crap to deal with. You don't walk this road without getting scars that never heal. You have two choices. You can quit and start a farm somewhere. Option 2 you get the f@*k over it. WE DO NOT compromise what we are. That is the price we pay. We take leaps of faith because we cannot doubt those that come to us for aid. We walk into situations that could be traps."

Valanthe points at Jass and Mac. "It wasnt that long ago demons committed crimes in our names. Looking as we look. Speaking as we do. They show up in the blink of an eye and where was the scrutiny? Where was the spell to make them tell the truth? I don't know who the f@*k they are. Just because they recite some of we did this or we did that doesn't mean anything. Yet a child with a tale of horror and sorrow raises all your red flags. See you knew...you knew how we would react because you didnt say anything. There is nothing wrong with double checking information. Your methods are just shy of what I witnessed the priests of Ga'al do."

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Thursday June 23rd, 2011 5:04:22 PM

Malgant stands up as Val stalks toward Vauhwyt. He can see the tension in her stance and hopes he can defuse this. He puts his arms around her and gently pulls her to him." He didn't lie. I don't need a spell to know he saw the people he loved and grew up with killed as they ran for their lives. It was all over him. His stance, his words, everything. Vauhwyt did what she did to protect the rest of us from being hurt or killed if this was a trap. You all know that as well as I do. What if he could detect that the spell had been cast? Would he think us the heroes he sought, casting spells on a frightened petioner for aid. I doubt it. I wouldn't think us the heroes he sought either. Being what we are paints a big red bullseye on out heads every day. It also paints that bullseye on those we care for, like the Harpies and all those that were killed by the demons IN OUR NAME. However, TRUST is our biggest asset. If people trust us they will come to us for help, they will tell us the truth as they know it and they will trust we can help them. Vauhwyt, please don't do that again, without asking the subject of the spell. I would rather be run through than lose the trust we have built in this area with our blood, sweat and tears."
Still holding Val, Malgant continues aloud "I would prefer the boat. It will be a cold day in hell that I enter those woods again unless the need is FAR more dire than traveling from here to there. To be more clear, I will be making arrangements with Imod to prevent me from needing to enter the forest again if we do not take the boat. Zipwise, have you ever seen your home from the air? Would you like to? Either way we will likely need the boat to get to the bottom of this so we may as well go get it now so it is handy. After that, I would like to hear more about these turtles. I have never visited the floating City and don't understand how big a turtle we are talking about or what they could be capable of."

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 23rd, 2011 5:23:17 PM


Vauhwyt apologizes again. "I'm sorry, I really am! I'll check with you guys next time. Sure, you know I'm too impulsive and clever-like for my own good. I didn't mean anything by it. Plus I was too eager to try out some new tricks I just learned."

But when Mal asks her not to cast the spell again without asking the target, she does not agree. "Hey, the real reason I learned this spell was so that if we capture evil prisoners, we can make them tell us the truth and get some info we need. And then I can make them go off and do good deeds or turn themselves in to the authorities. Why would that be so bad? If we capture bad guy, why not make him tell us what he knows? Why ask his permission first?"

"I will promise not to cast it without letting you guys know first."

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Thursday June 23rd, 2011 5:36:03 PM

Valanthe let it go. She wanted to tell Malgant that he was wrong, but she let it go. For now anyway. She took a short walk before she really lost it. None of them knew what she was capable of if she lost her temper. Valanthe had made great strides over the years but it was always there. She knew this wasn't going to just go away. There was a fundamental difference between what she thought of as right and justified and what Vauhwyt thought. It wasn't the spell she cast, it was the way she used it. Using the spell on a murderous prisoner was one thing. A frightened child asking for help was another.

ooc: Vauhwyt is Lebron leaving Cleveland.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 23rd, 2011 5:38:19 PM

OOC: Ouch! :-)

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Thursday June 23rd, 2011 5:48:16 PM

Malgant answers Vauhwyt's question of "Hey, the real reason I learned this spell was so that if we capture evil prisoners, we can make them tell us the truth and get some info we need. And then I can make them go off and do good deeds or turn themselves in to the authorities. Why would that be so bad?" with one ringing word" Viscious"

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Thursday June 23rd, 2011 8:42:11 PM

OOC: the way I see it, it's like this. If we captured a murderer or somebody that has committed evil crimes then forcing him to tell the truth to get valuable intel then it would be justified. In this case it was the wrong thing to do.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Thursday June 23rd, 2011 9:22:50 PM

OOC
yup

DM Kathy 
Friday June 24th, 2011 12:33:55 AM

The heroes have a great deal to say, but most of it is to each other, and most of that is silent.

Zippwise smiles tentatively at Jass when he hints that the group might help, then lets out a relieved sigh when Vauhwyt confirms it.

Vorelle chooses that moment to step out of her hiding place, which is a tad unfortunate as Zippwise had no idea she was there. "Sorry," she tells the young halfling as he jumps. "I hid in case you were a bad guy, but you're not so I came out to say hello." She puts out her hand. "I'm Vorelle."

Malgant asks Zippwise more about the geography of his town. "Um...we're on the northwest part of the lake," he says. "I hope that helps, because I don't know where I am now."

[OOC: All I got from the module is that this kid shows up and asks for help. So all that stuff about walking around the lake and staying near the shore was stuff I made up to try to bridge the gap between reality and what was in the module. I'm sorry if it made Zippwise seem more suspicious than he is.]

Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Friday June 24th, 2011 6:29:23 AM

OOC: I do not get the Vauhwyt is Lebron leaving Cleveland reference. Probably a result of my living on the other side of the planet. :) I'm comfortable assuming it is a sports reference.

Eventually Mac stands down from gazing into the wilderness. He lets Valanthe's comments pass. With still not knowing what has recently come to pass for those he has just met, and what may have gone before, it may well be that it had very little to do with himself or Jass. Speaking of whom, the sorceror and Vorelle seen to have the right idea - but the dark taur leaves his introductions for later, Zippwise has enough on his plate to deal with right now.

"Malgant, Zip-pwise can correct me, as I am not sure what size they are when traded, but the turtles I have seen are living barges transporting all kinds of people and cargo. The biggest I've seen might have been as large as a human family's two- or three-room house. Can't say I've seen any... misbehaving before." He watches the halfling to see if he agrees with the assessment or not, either way, it is a little more information in the mix, and may prompt a little more sharing.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday June 24th, 2011 12:37:53 PM


Vauhwyt and Mookie fade into the shadows (Darkwalk check at +18 to hit a DC12 is no problem). Later, you can see them sitting next to the new statue of five harpy fledglings on the stone platform Vauhwyt raised from the lakebed with Walls of Stone. When the party is ready to teleport, she is ready too.

OOC: PC sheet is now updated with latest Catacombs purchases and reading tome of +1 dex.

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Friday June 24th, 2011 1:09:55 PM

OOC: Lebron' hometown is Cleveland( the Cavillers ), whom he played for for a few years until he became a free agent (allowed to shop around for best deal/contract). He decided to take a deal in Miami with the Miami Heat. (another team) and everyone in Cleveland felt that he stabbed them in the back.
How anyone can get excited in Professional Basketball is beyond me. They play a whole bunch of "Regular Season" games, then the top 16 teams out of 30 make it to the "play offs", basicly more than 50% could win the championship and that's just wrong imo.
___________________________________________________________________________

Aztyr is glad that things have calmed down amung her friends.
"Malgant, I doubt Vauhwyt can shrink our Iron boat to a small enough size that she can carry it. I was built big enough that we could move around on it if you remember. We may have to sail it to wherever it is we are going. Of course we can always airwalk there like we did when we went towards the Island of the Device. I can always just use some information from Zippwise, and try to look in on his home area, and then we can just teleport there. It may take a couple trips for everyone, but I'll just need about an hour or so to figure out where we are going.
Now that I've given us travel options, my job is finished for now, I'll let someone else chose which method we are going to us."

Aztyr has a small smile on her face as she finishes up laying out choices for traveling to Zippwise's village, remembering that Zippwise will need to travel with them as well.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Friday June 24th, 2011 3:52:04 PM

" We don't really NEED the boat to get there, I can wind walk us there, thats why I asked Zipwise if he would like to see his village from above. But I think we might need it handy to help find the cause of the problem once we arrive. Like I said I will entertain any method of getting there, including a few days of swimming in full armor to avoid going through the woods. Otherwise, let me see if I can get everyone on the same page and we can go get the ball rolling with the boat. I only want to take a few people because that area of the Wold is not friendly to non followers of Ga'al anymore. If the priests try to force the issue and don't want to listen to reason we will be forced to either abandon the boat or to negotiate from a position of power. I view us being alive and them being dead as roughly the correct level of power to use to negotiate with them. Thus Vauhwyt takes her limit of bodies and you stay in reserve in case we need back up. Both of you have seen the docks where the boat is so it is familiar to you."

Malgant heads over to where Val went when she left the camp angry. He might not be her favorite person right now because he could understand Vauhwyt's point of view, but he agreed with Val about Vauhwyt's attitude toward what she had done. His mind kept returning to the Goblin beggar in Imod City and Vauhwyt laughing afterward. It chilled his spine to recall it, but he could not forget the twisted little corpse and the fear in the goblin's eyes as he ran." Val, can we talk about Vauhwyt and what just happened?"

Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Friday June 24th, 2011 7:22:31 PM

"Boat sounds interesting, how much do you reckon it weighs, before and after shrinking?"

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Friday June 24th, 2011 7:42:09 PM

"Let me clearify just what the Boat is. It isn't like any of the ships you've ever seen, it's made entirely out of iron, or is it steel. I was never realy sure, it was made by a Gnome who had a vision, a vision that included our original group needing it to end the Acid flowing into Acid City and the poisoning of the lake. It has no sails, it has a furnace that burns coal and it is somehow powered by it. The cabin's are a bit smallish for Taurs, but we managed.
As to it's weight, I have no idea where to even start to figure it out, like I said, made of metal, not of wood.
So, if we do take the Iron boat, there will be a big finger pointing straight at us.... The Black cloud of smoke from the burning coal. I don't think we ever named it more than "The Boat" the gnome may have though.
Yep, I remember where the Dock is, those of us left here will be ready to assist you, all you need to do is alert us.
I assume our new friend here is going to wait with us? Since I can take 5 normal sized people."

Aztyr pulls out her staff and holds it in one hand, and waits for the others to, and to inform her who's staying with her.

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :


Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Friday June 24th, 2011 9:20:55 PM

As Aztyr describes the boat she sees Mac's face light up in awe. "I have to see this! Sorry, If I can come along and be of use...?" Then, as an afterthought, Mac quotes the weight per cubic foot of iron and steel. Working at the forge since he was old enough to hold the tools safely is starting to pay off!

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Friday June 24th, 2011 9:53:39 PM

Valanthe doesn't respond right away. She wasn't ready to deal with this. Not yet anyway. "No. There isn't time to get into that. We need to help Zipwise and his people. We need to evacuate the rest of his people to a safe place so we can investigate what's going on. Plus I'm not sure this is a conversation you really want to have."

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Sunday June 26th, 2011 12:44:42 AM

" I....Yes, we need to get there and get the others safe. I figure we will need the boat and it is in Alsidur. Vauhwyt and I will go get it, and it sounds like Mac would like to come as well. Aztyr will stay here with Zipwise and the reserves. Do you want to go or be a reserve?"

Jass of Downs (SteveK) AC 30 CMD 22 HP 148  d20+17=23 ;
Sunday June 26th, 2011 9:56:36 AM

"VERY interesting times", Jass whispers to Mac socco voce. There is a glint of humor in his black eyes, but the sorcerer's bearing is much more serious.

Not knowing the past, Jass doesn't get involved in the argument, but he can easily see that both of the women have right on thier side. He avoids mentioning to Valanthe that Atzyr, Malgant, and Vauhwyt had all met Mac and Jass in the Giggling Ghost. While most of the Wold's heroes only go there through the green-flamed fireplace of thier dreams, Jass knows the GG on Floating City by the frontdoor and knows how only true heroes of the Wold can come there by the dreams. No suspicions needed!

Nor does he get involved in the Iron Boat debate. Mac may drool over metal shapes, but Jass would much rather pursue the Windwalk solution. Eh, not his problem, not his worry, right?
................

As the groups seem to go back to simmer and work parties are organized; Jass wanders away and down by the shore, by mere happenstance (sorta) coming up by Vauhwyt and the fledgling statues. "Soooo... we live in the middle of a senient wood that hates anything without black feathers and can warp time and space to bring in monsters to kill any who displease it? Nice bit of info to know."

He waits and guages Vaughwyt's mood to gently get around to the subjects that he wants to talk about. While good, he's impatient.

"Interested in sharing stories? I'll tell you something of me or the Crimson Shields and Gray Knights, and you tell me what you are willing to say about you, this group, and why there are five statues of harpy children in the water."

To start off with, Jass tells Vauhwyt (and anyone else interested) about what spells he prefers in combat; "so you can know what to expect of me, eh?"

Jass explains that with the CS and GK he tended to do a lot of Dimension Doors, popping the heavy warriors around the battlefield for devestating attacks. Dispelling or counterspelling enemy magic and the Disintegration Ray were also often used. "My magic tends to have strong Penetration of spell resistance and I'm also able to cast two spells in the time most are able to only cast one. And, since I was killed under the lake in Floating City, I have had a strong affinity for affecting and using the undead." (This last is spoken deadpan and a glance at Brahmah, as if Jass is speaking of a painful, unhealed memory). "Despite that", he continues more cheerfully, "I actually enjoy the enchantments the best."

...Actions
Diplomacy with Vauhwyt: 23

...Spells
Unseen Servant
Casts Mages Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Sunday June 26th, 2011 6:37:27 PM

" You combat magic sounds like it will be of great use to us. Putting Val, Mac and I within reach of a bad guy without them seeing it coming will start alot of fights off nicely. To reciprocate on the strategy front, I am a warrior of Imod first. Generally I will make my friends as safe as I can through Imod's prayers and then I will be at the front line during a fight. I generally only stop to heal someone if they fall down or will be falling down soon. Otherwise I focus on ending the fight as fast as I can through a lot of stabbing and cutting. I am usually large enough to reach anything or anyone I want to on the battlefield, so I think that Mac and Val will benefit most from your combat teleports, I will likely be too large to go along."

DM Kathy 
Monday June 27th, 2011 12:21:16 AM

Having agreed to help the halflings of Shellville, the adventurers quickly form themselves into a Ways and Means committee. Windwalking is suggested, as is the iron boat that served the group before. Well, part of the group, that is.

Zippwise, frankly, likes the sound of both. "Boats are good," he says. "I been in boats lots of times. I never heard of an iron boat, though. How does it float?" He adds, "Flying would be neat, too. But somebody needs to come with be because I don't know how to do it."

Vorelle 
Monday June 27th, 2011 12:23:35 AM

Vorelle sighs. "I don't care for boats," she says. A tiny smile. "I liked flying, though, the one time I got to try it."

To the newcomers, she explains. "I don't cast spells; I just fight stuff. I can shoot or fight up close. I don't hit hard, but I hit pretty often."

Mac Grey Wyrm | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Monday June 27th, 2011 10:06:18 AM

OOC: Mac is still hoping to converse with Brahmah... before things go (any further) pear shaped.

"Get the Shellvillers to safety, then determine if something is controlling the turtles. No point butchering their livelihoods out of hand if the source can be dealt with separately." OOC: I suspect that Valanthe and Malgant's exchange may not have been in earshot (much as Jass and Vauhwyt's appears to be away from from the general milieu), but it would not be an unreasonable point to make in any case.

To the tactical discussion he adds, "Vorelle, I don't cast spells either, but I can hit hard, trouble incoming groups of opponents, and at a pinch strike at a multitude of surrounding foes. I also have a bow, but I've rarely been called in to use it in battle, and my focus has been in training to better use my great-grandfather's greataxe." Vorelle will certainly recognize the metal in the large greataxe as being similar to that in the head of her own handaxe. "Malgant, I think you'd be surprised just how many Jass can move in a hurry."

"As far as the boat is concerned, I'd like to try hauling it out of its dock and out onto the lake. Zip-pwise, I once asked a ship's captain that very same question, and he said that if it floats it is a raft, but a ship doesn't so much float as make a hole in the water. That and something about the water trying to push into the hole pushing the boat up - can't say that part made sense at the time, but that's what he said. Anyway... the boat... yes, get the moorings free of the dock and drag it out into the lake - nice and quiet. Magic would be useful - Waterwalk, Enlarge, and the like - but not absolutely necessary." He looks about the assembled for support or not.



Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday June 27th, 2011 3:03:17 PM

Vauhwyt's statue is actually on a stone platform that sits in the middle of a small cove about a half mile across. So call it 1,000 feet from shore, say. The platform is 40 ft x 40 ft., supported by stone pilings that go down 60 feet into the bedrock. Considering the size of the platform and the many castings of Wall of Stone and Stone Shape spells she had at her disposal, I have envisioned the statue being large -- call it 30 ft x 30 ft x 30 ft. The names of the fledglings are carved into the base of the statue as well: Faith, Hope, Grace, Bliss, Joy.

But before nightfall, Vauhwyt unshrinks her boat and rows back ashore. There she meets Jass, and greets him kindly, having composed herself.

She tells Jass as much as she knows about Blackbird Forest. "Well, the woods are not as malevolent as that, really. The forest likes to sleep, for the most part, and when it dreams, strange things fall out of space and time. I think it is more random than directed, though still very dangerous, especially if you get lost in some other age of the Wold."

"But what you can do, if you are traveling in the woods, is make a lot of noise to wake up the trees. If you do that and keep them awake, they will not dream, and no monsters or time warps appearr. But just noise makes the trees angry, so you would be wise to sing, or carry wind chimes, or some such. If you sing as you travel, and you have a black-birded friend, you'll be fine."

The liontaur tells Jass about the fledglings. "In a nutshell, evil harpies were attacking refugees, and had captured some. We killed the harpies, and as the last one died, a grabbed its soul and held on. Of course, the pull to go to Lord Gargul is a strong one, but I held fast until the harpy told us where the captives werre. She told me they were in a nest, as food for when the hatchlings emerged. She agreed to tell us where the nest was in return for my promise to adopt them."

"So we raced to the nest, where the fledglings were hatching and attacking the captives. I had a couple sides of beef in my pocket, which worked fine instead. I adopted them. I was building a home out in the cove, and we were befriended by a druid. I hired a troubadour to help me raise the girls to be good. In the end, the druid kidnapped the girls, and in a hostage standoff he killed them and himself."

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Monday June 27th, 2011 6:01:01 PM

Jass enjoys his talk with the thin liontaur. "Good to know, both about the Forest and your shrine out there." He pauses and cocks his head as if considering. "No wonder you had a heavy hand on the halfling kid. Illusions, doppelgangers, friends turning around and killing innocents under your protection... makes ya paranoid, yaknow?"

He keeps in companionable silence for a few minutes, and then starts rambling. "Guess its hard being a hero. Couple months ago, I got killed and became a ghost. I was still able to affect the physical wold with spells, but started going crazy with all the negative energy around me. I didn't care what was in my way as long as I killed my enemies. Accidentally killed Brahmah's bear friend. And now, I gotta keep trying to make up for that. Make up to Brahmah, make up to Polo, make up to others by trying to be better in the future. Guess I gotta admit I did something wrong, tell Brahmah I'm sorry, and try to do better next time. That there are other things I could do in the future other than area of effect spells."

He pauses a few minutes again and then keeps going on. "Maybe you and I are on the same path?" The sorcerer shrugs, leaving any similarity between Jass' redemption story and Vauhwyt's possible actions with Valanthe and the halfling all unsaid.

...Actions

...Spells
Unseen Servant
Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday June 27th, 2011 6:40:10 PM


Mookie, in his natural raven form, cocks his head and peers at Jass. The rude raven interjects with his own opinion. "Animal companion, feh! It croaks, you call another one exactly the same the next day. It's a Summon Monster spell with a very long duration, is all."

Vauhwyt grabs at the bird, which eludes her grasp for a moment. "But familiars, now, that's a whole 'nother story," the cocky raven continues. "If you had killed a familiar, then sure, I could see getting teary eyed about that. But I wouldn't waste time blubbering over a mere animal companion."

The liontaur grabs her familiar and shoves him into her belt pouch. "Um, sorry," she says, blushing.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Monday June 27th, 2011 6:58:22 PM

OOC
I didn't realize the platform was that far out, and I was privy to it being built. Anyway...

IC
"Mac, I more envision our retrieval of the boat going something like this. We teleport near the place where it is docked and shrink or itemize it or whatever Vauhwyt does to things to make them manageable. It is sorcery and I don't have to understand it to think it's neat. Anyway, then we teleport back here and Windwalk to Shellvile in the morning. That boat and this lake have a history, and I don't want to relive the fight with the Slaads on it. I only want it because, like you said, something else must be at work here to rile up the turtles. If Zipwise's people have tended them and trained them for this long, something drastic would need to happen to make them..." Malgant catches himself before he says ' eat their trainers' Looking at Zipwise he finishes."...Act this way. I was also thinking like you in that we will need to avoid the turtles rather than hurting them. Saving the town and killing their harvest would not be a win win ending. Saving the rest of the town and helping the turtles be friends again with the halflings would be though. So Vauwhyt, you up for going and getting our boat out from under the bad priests of Ga'al's noses? "

OOC2
When in full spelled up combat form, Malgant is huge, which I thought might slow Jass down taking a medium a large and a huge person bopping around. Anyway we will figure this out.


Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Monday June 27th, 2011 8:02:28 PM


Vauhwyt blushes again. Seems she is on track to disappoint people lately. "Sorry, my old friend. The most I can shrink with one spell is 26 cubic feet. That's plenty for a dead cow or a rowboat or a block of stone that's 2 ft by 3 feet by 4 feet, say. A bigger thing might be taken apart, the parts shrunk, and then later biggified and re-assembled. But there's no way we could do that with the boat. The fuel alone weighs 1,000 pounds."

Head poked out of his pouch, Mookie sniggers. "You said 'biggified.' That's not even a word."

==========

OOC: Details about the boat. It is 25 feet wide and nearly 45 feet long. It seems to be made from solid metal and looks more like a barge with a slight keel than a truly seafaring vessel. It was made a gnome inventor named Tinkers, who would not take payment for it. He made it for us specifically at the request (or inspired by) a being he called "The Green Lady," who he met in dreams. Maybe it was Jancassis? She was involved in those doings. Here's how Tinker told us to operate it (19-22Aug08):
There is a "cabin" that is actually filled with what appears to be a very large kiln-like oven that has pipes running from it to somewhere bellow and two chimney like pipes that go through the roof. The decking of the ship is wooden though it has a very strange finish to it. There are no oar locks, no mast, and no apparent harness system to aid in movement. There are however several benches, a odd looking steerage wheel and three anchor chains complete with anchors 1 aft and 2 to the stern. There is also twin heavy crossbows mounted on the bow deck that appear to be mounted on swivels that turn 90 degrees right and left.

As for how it floats, it has a lot to do with density, bouyancy and displacement. As for how it moves well it has a thing I call a steamygine which powers a central paddle wheel under the stern and moves the boat forward by pushing the water behind it. Or at least that is the theory, I think. As for how fast, I am not really sure, but I expect the more fuel you burn and the hotter the fire, ultimately the faster it will go, though I expect that at some point or other if things get too hot it could just blow up. I mean I am just finishing it up after about 6 months worth of daily work.

The boat's steamygine must be kept feuled and at a temperature range marked on the dial near the furnace. If the temperature goes into the range area marked in red, I would get off the boat and as far away from it as you can as quickly as you can, as I expect there will be quite the explosion. The cooler the fire though the slower you will go and if you are not producing smoke and steam your steamygine won't let you move. There is a mixture of wood and black stone coal in the two bins on either side of the furnace. there are also two large shovels for feeding the furnace. The heat obtained from wood and coal burnt in the closed furnace is transferred to the water in a pressurised boiler, ultimately boiling the water and transforming it into saturated steam. Steam in its saturated state is always produced at the temperature of the boiling water, which in turn depends on the steam pressure on the water surface within the boiler. This steam is transferred to the steamygine which uses it to push on pistons to power paddle wheel. At maximum speed you should be able to make about 25-30 knots. If necessary you can probably make 40-45 but then you run into wake and splash issues as well as your are likely to capsize due to the weight.
It took the party huge logs as rollers, Grease spells, and Enlarged Taurs to shift the thing out of dry dock. Much later, when we went back to the gnome's workshop, it and he were gone without a trace. Bart named it the Silver Lady in Feb 09.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Monday June 27th, 2011 9:29:37 PM

OOC: Sorry for the no posts! My computer died, I'm borrowing an ancient one from a friend. I also simply forgot. I'll read posts back to my last while I'm at work tonight. I have a Ipod and can get online there. Sorry for any inconvenience!

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Monday June 27th, 2011 9:32:16 PM

OOC: Cayzle as far as i remember the boat was left with our benefactors (the dragon family).

IC:
Aztyr is willing to cast haste on them before they teleport off.
She has a few ideas she wants to do, to see if they will work. *Anyone mind if I make this Private sanctum permanent? I can make us a building right here in the middle of it with Vauhwyt's help, then just cast invisibility on it. We'll have a scrying free zone with a building we can return to safely, or at least relatively safe that is. And if we make the building without doors, and cast lights as needed, we'd just have to figure out hot to let air in so we can breathe.*

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

DM Kathy 
Tuesday June 28th, 2011 12:58:47 AM

Zippiwse listens in wide-eyed fascination to all the talk. "You have got to be the most powerfullest adventurers ever!" he cries in amazement. "I just know you'll be able to help us. But....if this metal boat is as heavy as you say, how will you get it?" He looks at his staff. "I wish this still worked," he says. "We could call some turtles and they could help pull. They're real good at that. But even if we could call them, they might eat you instead, so maybe that's not a good idea."

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Tuesday June 28th, 2011 6:09:22 AM

"I like boats." Brahmah says absently.

"Wait. Polo's not dead!"

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Tuesday June 28th, 2011 8:06:54 AM

Valanthe doesn't want Zippwise to get his hopes up but can't find it in her heart to correct him. Besides watching his village get destroyed by giant turtles he had to journey all the way here and get interrogated.

"What we need is to figure out who lost the contract to train the turtles. Who would get it if Zippwise and his people couldn't deliver the turtles on time? Sounds like a lot of coin. Getting the people out without killing the turtles won't be easy."

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Tuesday June 28th, 2011 11:56:04 AM

Jass is more confused than ever by Brahmah and Polos reactions; as if they have never been to Floating City or met at all. Well, there is no use for it, the sorcerer is going to have to grab the bull by the horns... in a purely figurative fashion!

Jass walks over to where the minotaur ranger and his bear are and lays out what he thought was true to Brahmah. "Several months ago, I was sucked away from the Southern Continent and found myself orphaned in Floating City. I met and joined a hero team there called the Crimson Shields of Hope, and you and Polo were there. I recall you didn't much like a strange human who didn't care about Domi Imod god person, whatever his name is. We helped save some situations, and then went after a rift in the lake bottom. I got killed by some lizard people, but became a ghost. In my hatred and drive to kill the lizard people, Polo got in my way and I killed him. The Crimson Shields cast a spell to see the Power Gargul and Polo and I came back to the living Wold. I was crazy with being a ghost, and I was sorry for having killed Polo, I still am. But you said you needed time to think and you and the bear left Floating City. At least, that's what I remember. Do you remember any of that?"

................

Despite his great confusion with this location and his relationship (or not) with Brahmah, Jass tries to keep aware of what the others are doing.

"I don't think you should Permenant my Private Sanctum. If we are gone, what's to say something comes in and waits to ambush us? Better I just set a new one up wherever we happen to be."

"Atzyr, could you Identify or otherwise check out this Turtle Staff? If its been tampered with, it may be a key to making the turtles and halflings friends again."

"Why do we need a boat that can get lost or captured anyways? You've mentioned Malagant can do Windwalk and there are other spells that can help us travel underwater if that's where we need to go. Sounds like this Iron Boat is protected right now and will be difficult to move here, and will hold up a big sign saying 'here we are' to anyone looking."

...Actions

...Spells
Unseen Servant
Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d20+26=42 ;
Tuesday June 28th, 2011 1:43:42 PM


Vauhwyt sees a couple possibilities, and communicates them mentally with her friends.

"One, we need to find out where this boy's village is. I do have a Vision scroll as a party item we could use, if the boy can't help us. We can't scry on it because you can only scry a person, not a place. If the boy thinks he knows someone who is still there, we could try to scry that person, I guess."

"Two, if we want to use the Silver Lady as a floating base of operations, we have to go get it out of dry dock from wherever the Cloudprance family has it stashed, then sail it to the village. We can't shrink it because it is too big. But if we have to circumnavigate the lake to find this village, that's the best choice, because things fly by too fast when you are wind-walking, if I recall correctly."

"Three, if we can get a fix on the village, we can teleport there or windwalk there, but we need that fix. If we are just looking around the whole shore, we have to use the boat. Someone has to talk to the boy, but I've asked him enough questions."


In fact, Vauhwyt does not say much to the lad, just that the group will do the best we can to make things right. Secretly, she is very glad the boy seems none the worse for having been a subject of her spell. She does some magic tricks for the him, using a silent still mage hand, ranged legerdemain, and sleight of hand. [SoH check 42]

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167  d20+22=27 ; d20+33=45 ;
Tuesday June 28th, 2011 4:52:55 PM

"We have a problem, now that we are all here together, I was doing some calculations on our traveling procedure. I can handle 3 medium persons and Vauhwyt can handle 3 medium persons when we teleport. We have much more than that. Jass, Val and Vorelle all count as one. We then have Malgant, Mac, Brahmah and Polo who all count as large. I'm leaving Mookie out of the math because he can be put in Vauhwyt's bag. That leaves us with the equivalent of 11 to transport. Even reducing all of the bigger people to medium sized we still have 1 too many. There is a little stone I could buy, but I've only got 1/2 the amount, and that would leave me completely without and gold or gems in case of emergency. That stone would allow me to take 4 medium sized people allowing the whole group to go at once. Just figured I'd inform everyone while we are all here, before we get into combat and things get messy."
Aztyr walks over to the halfling while the rest mull over what she just told them.

"Zippwise, can see that staff for a couple minutes? I want to see if it's actually broken or something is just blocking the effect of it."
She stashes her staff in her haversack and waits. If he hands it to her she will take a few minutes to study it. (know. Arcana roll 27) She will also try to activate it to see if any effect manifests. (UMD roll 45)
Once she's determined either way that it works or it doesn't because the magic is gone, she'll hand it back to Zippwise."Thank you, I now have a few more ideas on what could be wrong, and I've eliminated a few others."

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Tuesday June 28th, 2011 5:04:08 PM

Malgant is baffled by the need for high level spells to solve mundane issues. He checks his gear and finding it all in order, walks over to Zipwise. Crouching down he asks the halfling a simple question." Do you trust me with your life? If so, let us go look in on your village from the sky and be able to travel there as a group tomorrow." Assuming the halfling agrees, Malgant will produce a short length of rope and ask Zipwise to tie himself to Malgant's war harness, figuring the halfling's skill with ropes, since Zipwise is a man used to living in and on and near water, far surpasses the Minotaur's. Once that is done, Malgant flexes his shoulders and his cloak becomes a large pair of black feathered wings.With a grunt of effort, he launches himself and Zipwise into the air and begins searching the lake in the direction Zipwise says his village lies. It will not be a short trip, but with the added perspective of looking down on the lake and the freedom imparted by not disturbing the Forest, Malgant is sure that within an hour, two at the most he should have Zipwise back at the camp and his village located for travel tomorrow.
Carrying on the current conversation about the boat via mental link Malgant continues while he flies, " Why I want the boat is because I do not float independently and have no wish to dilute my combat prayers overmuch asking for many water breathing and water walking prayers so that we may explore the area to find the cause of this problem. 'The halflings will have boats we can use' you say. I counter with the phrase 'look at us'. We are five large taurs, two of us heavily armored, with another armored warrior as well. I KNOW the metal boat will carry us. I strongly doubt a halfling's boat would. Without being able to rapidly get the boat here though, we may need to rely on spells and their boats to solve the problem. Vauhwyt, you are better with the geography of the Wold than I am. How long do you estimate it would take to sail from The Cloudprance mansion to here, assuming that the boat is still there?"

OOC
Malgant selects Zipwise as his interpose target every round that they are aloft. He will intercept attacks directed at the halfling assuming there are any. Malgant has endurance if the DM feels it is needed for this kind of extended flight. I can also make a fly roll if you want. My fly skill, modified by my armor check penalty is 7(+5 from the Wings of Flying) in case you need it.

Malgant's Spell List

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration


Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Tuesday June 28th, 2011 5:07:18 PM

In response to Aztyr breaking down travel arrangements Malgant adds," In an emergency, where it is not possible to reduce us big folk I can cast word of Recall to my Temple. It may not be where we wanted to go at the time, but it gets us out alive. I am unable to do anything that will help get us to locations though."

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday June 28th, 2011 5:41:19 PM

OOC: John, I think your math is off. From the Teleport spell: "You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels."

I'm caster level 13, so I can teleport myself plus FOUR other medium size creatures. You are caster level 16, so you can teleport yourself plus FIVE other medium size creatures. (forgot I'm only 15th caster level, still 5 though, was mixing up old + pathfinder again)(added by JCC)

Brahmah
Polo
Val
Vorelle
Mal
Jass
Mac
Mookie
Zippwise

That's nine by my count, and we're A-OK.

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday June 28th, 2011 5:57:22 PM

Vauhwyt answers Mal, after a moment's thought. "It is 80 miles from here to Acid City as the crow flies," she says.

"HEY!" caws Mookie.

"As the raven flies," says Vauhwyt, who then continues, "The Silver Lady tops out at 30 knots, say. That makes it about a three hour cruise."

"Really just over two hours," says Mookie.

"What, you're the only one around here allowed to make jokes?" replies Vauhwyt, pretending to be offended.

"I'm still waiting for you to make one," says Mookie.

"Oh snap," says Vauhwyt.

Vorelle 
Tuesday June 28th, 2011 8:23:27 PM

Vorelle just watches and waits. It's up to the casters to determine how the group is to travel. Idly, she begins calculating whether she could walk back to Acid City on her own.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Tuesday June 28th, 2011 8:29:52 PM

" Except the Cloudprance's lived in Abderas, before the Ga'alians made them move on. I remember a peninsula in the way. Am I right?"

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Tuesday June 28th, 2011 9:16:08 PM

OOC: I'm pretty sure they secured the boat for us after we docked at Acid City. Abderas is on the ocean, not on BLackbird Lake. How could the Silver Lady even got to Abderas? I mean, the Silver Lady is not an ocean going vessel, since hit has no deep keel. We could have hugged the coast and hoped for good weather, but that would have been chancy, and wouldn't we have remembered that? No time tonight to go archive picking.

Maybe they had a drydock or connections in Acid City? That does not seem unreasonable to me.

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Tuesday June 28th, 2011 9:46:23 PM

"Here is a novel idea. Why don't we walk and follow Zippwise back to his village. Everybody seems to have a different idea of how to get there. Let's just get there and quit discussing things."

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Tuesday June 28th, 2011 10:12:43 PM

ooc: I'm assuming you are going to be doing some reduce persons to get everyone in 2 teleportation spells?

Brahmah - 2
Polo - 2
Val
Vorelle
Mal - 2
Jass
Mac
Mookie
Zippwise

Without three reduce persons, we come out to 12 medium sized creatures.

...Actions

...Spells
Unseen Servant
Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0


Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Tuesday June 28th, 2011 10:25:31 PM

ooc: that's why Aztyr has a handy dandy reduce person wand.... 4 flicks and 4 drops of Wold's blood and it remains full. I love being a fixer, and you should shudder, it only gets better from here too. 8)

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Wednesday June 29th, 2011 12:47:36 AM

The ranger nods as Jass explains the past memories to him. "Yes, vaguely. But it's not that I hated you, specifically Jass. I just have many trust issues in regards to humans." He indicates his missing left ear and his absent tail. "As for Domi, I'm sure he doesn't disregard you as easily as you him."

Brahmah seems a bit distant for the time being. He gives consent for magic to be cast on him and Polo.

DM Kathy 
Wednesday June 29th, 2011 12:52:08 AM

As the discussion of how to get to the village continues, Malgant asks Zippwise to rope himself to his back. The halfling lad, a little reluctant, agrees and starts tying knots.

When Malgant takes flight, two small hands clutch very tightly at his tunic. But the ropes hold, and soon Zippwise is accustomed to flying.

"This is neat!" he shouts.

He directs you north and west. You have to fly the coast a couple of times before he gets accustomed to seeing landmarks from above, but once he gets the hang of it, his directions are sure. "There! Right there!" he calls. "That's Shellville."

Meanwhile, Aztyr takes a look at the staff. You realize it can do three things: it can summon turtles with a command, control all turtles, and create a 10-foot bubble of breathable water. You aren't sure what the range of the summon and control are [because that information was not given to your DM].

You can test the breathable-water function, though, and you find that the staff seems to be working properly, at least for that function. The other functions seem to still be working, too, although you'd probably need to get closer to actual turtles to test them. You're not sure why the staff apparently stopped working when the turtles attacked.

Malgant returns to the cove some 4 hours after he departed, and Zippwise gives an enthusiastic account of their flight.

Mac | HP:286 | AC:32/19/27 | CMD:[54, Sun/Dis:57] 
Wednesday June 29th, 2011 6:44:46 AM

"...and that explains the reaction much better than something having stolen some of the Captain's memories..." He stops (for his part) that line of discussion before it leads into more (though, to be fair, a completely different form of) trouble.

"Thoughts of home?" he asks the distracted Captain.

"Malgant, I'm a capable swimmer, but even if I wasn't, moving and breathing underwater isn't a problem. Staying on top of the water is something I can't do without magic, but usually I don't need to." He remembers chasing off/after the dragon that followed the Dark Elves on the last leg of their journey to visit to the Floating City... turtles again!

The dark minotaur enjoys watching the plan come together, but it looks like most of the ideas are being heard, so he also takes a seat on the ground (if nothing looks more suitable) and observes Vorelle deep in thought from time-to-time and from a distance.

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Wednesday June 29th, 2011 9:12:30 AM

"Ah, yes, well..." Jass waves his hand magnanimously along with a flashing smile, "I'm glad I'm not those humand or even that type of human who would torture poor people. Either case I'm sure is a life-shortening vice!"

Sticking his hands in his pockets, he saunters over to Atzyr and relaxes until everyone is ready to go. Yawning, he stretches and listens to the liontaur explain the Turtle Staff functions. "I see two possibilities to the turtles attacking the village then. One: There is a stronger magic dominating them, similar to only the strongest mind can move a Sphere of Annihilation or Two: The things that attacked are not turtles, but Outsiders, Illusions, Polymorphed... any number of things!"

...Actions

...Spells
Unseen Servant
Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 29th, 2011 11:54:11 AM

"Or someone cast Spell Resistance or Unholy Aura on them," suggests Vauhwyt

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Wednesday June 29th, 2011 5:15:31 PM

When Mal comes back with Zipwise and reveals the place to go, Vauhwyt offers her congrats on a fine idea and asks if the party can wind-walk there?

Is there any reason to delay? What time of day is it when Mal returns? How long will it take to WindWalk there? Should we teleport to Acid City today, right now, get the Silver Lady, and steam to the village through the night? The liontaur likes the idea of having the boat as a floating base, but does not so much like the idea of hitting one of the many floating islands in the dark. "That would be a Titanic Problem," she says.

Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Wednesday June 29th, 2011 6:01:42 PM

" Yes, we can windwalk there, tomorrow. I prayed to Imod for the normal prayers I use day to day. Travel is not a normal option for me because I know several teleporters. Anyway, I think we should go get the boat, pilot it back here and sail there during the night. We should be able to do that in the time we have before morning, right?"

Malgant's Spell List

Active Spells
Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4
Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4
Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration
Mind Blank on Malgant 24 hour duration


Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167  d20=12 ;
Wednesday June 29th, 2011 6:21:16 PM

As things progress, Aztyr thought she heard Brahmah mention his giving permission to cast spells upon him, but she must have imagined it. As the others make plans about getting the boat, "So some of us are still staying here, while others go retrieve the boat?
If so, I volunteer to remain here. I may be able to navigate water better now than previously, but I still am of the firm opinion that I was meant to stay on the land. With the WLA training and my cloak, I swim like a fish, and don't fear drowning, but it's still all wet out there."


Aztyr gathers up some of the dead wood about and any that had washed ashore.She also gathers up stones and makes a ring, to put the wood into, making it a campfire pit. After she does, she will wait until evening to light the fire and pull out a few meals (depends on who's there still) and sets about reheating them. ( it's food from an INN, so it's better than she could cook)
Also she'll reapply the "Blessing" on her robes with a drop of Wold's blood, anyone very near her feels it's pull momentarily as she moves it from her container to using it. (just before resting, Aztyr will draw 2 drops of Wold's blood and top off her container. roll wasn't a 1, so was successful.)

Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 5 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33)  d100=12 ; d100=18 ;
Wednesday June 29th, 2011 7:14:42 PM

Vauhwyt is happy to teleport with Mal and anyone else to get the Silver Lady. "But I will leave Mookie here -- his feathers will guard you from the Forest. And keep my wind chimes out in the wind here, to keep the forest awake. Whoever is on watch would be advised to sing."

Teleport to Acid City to get the Silver Lady: Arcane Fail 12 - ok; Telep Error 18 = ok.

DM Kathy 
Thursday June 30th, 2011 12:55:04 AM

Zippwise is glad you're coming to help his village, and can't decide how he'd rather get there.

"Riding the magic boat would be neat," he says, "but flying was neat, too."

[OOC: As I understand it, the plan is for part of the party to teleport to Acid and launch the Silver Lady, while the remainder makes camp and windwalks to the village in the morning. Correct?]



Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Thursday June 30th, 2011 9:50:17 AM


If I am not mistaken, Mal is the wind-walker, he can't be on the boat and wind-walk the party at the same time.

I think that the plan is for some of us to go get the Silver Lady and sail it back to Fledgling Cove. The Silver Lady is FAST -- like, an order of magnitude faster than the ships listed here. We should be able to launch and get back to Fledgling Cove by 10 pm or midnight, then everyone rests ashore or aboard for eight hours, then we sail for maybe an hour to Zip's village, and we're ready for an adventure!

Jass of Downs (SteveK) AC 30 CMD 22 HP 148 
Thursday June 30th, 2011 11:36:19 AM

with all these people talking about manual labor, Jass is just as happy to stay back with Aztyr and relax and have his Unseen Servant peel him some grapes.

Ahhh.....

...Actions

...Spells
Unseen Servant
Private Sanctum; 24 hours -480 cubic feet around Jass; no one can see in, no divinations, no detection spells into the area.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7
Avail...... A 9 8 8 8 8 8 6 4
Used...... 0 1 0 0 0 1 0 0 0


Moderate Fortification, Minor Displacement, Mind Blank, AC 33, 183/183 hp Malgant Winterborn 
Thursday June 30th, 2011 5:59:30 PM

OOC
What Vauhwyt said.

DM Kathy 
Friday July 1st, 2011 1:23:22 AM

According to plan, part of the group teleports and is able to retrieve the boat. For those left behind to camp, the night passes uneventfully. Well, uneventfully for Blackbird Forest. It rains sand at one point.

In the morning, the boat steams into the little cove, ready to depart for Shellville. Zippwise is duly impressed.

"A metal boat that really floats!" he exclaims. "Wait til they see this!" He thinks for a moment, then nods solemnly. "And the turtles probably can't bite it, so that's good."

Vauhwyt (HP105 of 126, AC39) and Mookie in Gnome Form (HP63+12, AC33) 
Friday July 1st, 2011 1:43:46 PM


After a good rest, Vauhwyt is ready to figure out the mystery of the turtles. But first things first. "I think we should make our top priority a search of the the town for other innocents who may have survived."

She keeps an eye on the Realm of Shadows, looking for haunts or spirits trapped by tragedy to the site of their massacre and maybe unable to move on. (range is only 550 ft)

Jass of Downs (SteveK) AC 30 CMD 22 HP 148  d4=4 ; d10=5 ;
Friday July 1st, 2011 3:25:33 PM

"Sand" says Jass with wonder and amazement, "sand. A VERY interesting place!"

With what he has in his extra dimensional pockets, Jass is ready to board the Iron Boat for another adventure.

He casts a Detect Scrying, False Life, and Unseen Servant before boarding; his usual morning routine. Once aboard, he goes to the front of the boat and casts a Tiny Hut, enclosing the front of the boat in a globe of light blue light. "It's a fighting platform", Jass explains, "a temperature controlled place where we can see out to shoot, but any bad guys can't see in!" At the last, he casts [i]Greater Prying Eyes, setting up 20 tiny magical eyes to circle the boat at a mile distance and report on any creature Large or bigger, or any group of creatures more than 10.

Satisfied with his magical preparations, Jass then gets a chair to relax on deck...

...Actions

...Spells
Unseen Servant; 16 hours
False Life; 16 hours; +15 temp hit points
Detect Scrying; 24 hours
Tiny Hut; 16 hours; 20' radius; temp control can see out, outside can't see in (total concealment)
Greater Prying Eyes; 16 hours; 20 eyes circle the boat a mile out Perception +16 and has True Seeing

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 1 1 1 1 0 0 0 1


Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Saturday July 2nd, 2011 2:40:45 AM

He looks at the tiny hut. "That will be useful."

(OOC: Seems I'm falling behind in the Wold once again. Haven't even been beck two months and I've dropped the ball already. I'll try to be better and stay off those pesky Facebook games. sigh)

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169  d20+28=47 ;
Monday July 4th, 2011 8:47:43 AM

"How will this metal boat float? I've only seen wood in my days. I sailed board several wood ships.... this is new." He smells the air and studies the weather for a time. (Survival 47) He's going to be most interested in storms and squalls. But any other info would be good too.

Nature Ready Spell List (prepped for nature excursions, modified for sea going) :Hide from Animals, Pass without Trace, Speak with Animals x2, Speak with Plantsx2, Hold Animal, Water Walk, Diminish Plants, Plant Growth, Tree Shape, Commune with Nature x2

AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe 
Monday July 4th, 2011 10:46:58 PM

"It just does." Valanthe says to Bramah. She walks over and takes a spot next to one of the railings. She leans on it and stares out at the open water. It's not the first time she missed sailing with the pirates. The politics were total crap but it was a good life. Nothing to focus on but what was over the horizon and where to strike Ga'al next.

Brahmah, the Last Captain of the Chosen of Domi, AC26, HPs169 
Tuesday July 5th, 2011 5:53:12 AM

Brahmah stands next to Valanthe and remembers his time with the Nightingale and the Crimson Shields. Sailors, pirates, whatever you call yourself, time at sea is wonderful. He will savor his time here.

Vorelle 
Tuesday July 5th, 2011 2:28:52 PM

Vorelle boards the boat with a little sigh of resignation. As boats go, this one isn't so bad.

"We should probably watch out for turtles," she tells Zippwise, "if they're as stirred up as you say. You can probably help me with that; I'm not sure I'd recognize a swimming turtle in time."

Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 
Tuesday July 5th, 2011 2:44:18 PM

Aztyr re-boards the ship, remembering the last time on board. There was the heat from the boiler room, which she spent time stoking. Then there was the short lived battle on deck, during the storm. She's progressed in skills and in her magical ability sense then.
"I'd prefer not to be the one to feed the furnaces this trip, of course I will if no one else is willing to. It is quite cramped down there."


Spells per Day

Level 0 : Infinite
Level 1 : 8 -
Level 2 : 8 -
Level 3 : 8 - 1
Level 4 : 7 -
Level 5 : 7 -
Level 6 : 7 -
Level 7 : 5 -

Wold's Blood Draws : 7 - 0
Wold's Blood in storage 7 - 6 drop(s)

Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Spells on others :

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