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Breaking Ground
Welcome to the Neighborhood


DM Dai - The Arrival 
Monday August 23rd, 2010 9:41:34 AM

In a quiet glade, far removed from the turbulent destruction of the Sargrass Plains, a small bead of energy begins to coalesce. Sparks fly from the new white hole as it grows quickly to the size of a mill wheel, turbulently searing and blackening the grass underneath where it grazes the tips of the blades.

The screaming vortex slowly stabilizes into a portal, which quickly spits up our heroes onto the soft, invitingly green grass.

The portal seems to have been anchored in some kind of stone archway. Looking around, there are three other stone arches placed at the cardinal points in a circle about fifty feet across, with a huge ten-foot wide black iron cauldron in the center filled with clear blue water. Judging from the position of the sun rising over the horizon, it is not long past dawn, and the portal is anchored in the western arch. The glade's soft, even grass extends a good fifty feet in each direction from the stones. The area around the glade is sparsely wooded, limiting the distance you can see from here. A short hill rises to the south side of the glade, blocking the view beyond.

Tishe' (AC 21 HP DEAD /75) 
Monday August 23rd, 2010 10:17:50 AM

ooc: Is Tishe' alive or dead at this point?

Tishe' is dead, being carried by one of her comrades.

Jeff_L (Snafu... formerly Mojo), False Life, Mage Armor, AC 24, HP 95  d10+9=19 ;
Monday August 23rd, 2010 12:33:23 PM

A confused looking elf picked himself off the ground and studied the heroes around him. Who are these people... how did I get here?, he wondered as he measured them up.

He was taller than most elves and not as fair. His face was marked with several scars and his nose looked as if it might have been broken on more than one occasion as it was bent slightly to one side. He wore a fine black cloak and carried a short sword in hand and a small grey spotted owl on his shoulder.

Suddenly the elf reversed the grip on his short sword and drove the blade into the ground. He then gently perched his owl on the hilt of the sword and began brushing himself off.

"Snafu Ravenshoe at your service" he said with a bow. "I'm not sure who you are, or how we got here, but it certainly is a pleasure to be in the company of such splendid people! And with the smell of adventure in the air... ahhh... it has the makings of a wonderful day!"

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+5=16 ; d20+19=28 ;
Monday August 23rd, 2010 12:40:40 PM

As he lands in the glade, Thar rolls to cushion his fall and ends up in a crouch. Instantly alert, he looks around for any obvious dangers but then sees other PC's fall in the immediate vicinity.

Mumbling to himself, he asks, "OK Thar, where have you gotten yourself into now..." He's not sure where he is geographically either, but this obviously isn't Plateau City...

He sees another elf arrive and after checking that there is no near danger, he introduces himself using elven. "I'm Thar Ail Baerer, but most people call me Thar. I assume you've been dropped in here too and do you have any idea where we are?"

He's currently wearing his elven chain mail and a magical vestment, and has his bow and magic symbols ready while looking around.

Since the other PC's aren't a threat, he focuses his attention on the outside area.

Spot = 28

He takes a brief look at the other portals and tries to see if he recognizes any of the writings... Know (Planes?) = 16

If they appear to be words, he'll cast Comprehend Languages to better read them...

Serillana (AC 29 HP 70/70) 
Monday August 23rd, 2010 7:39:40 PM

Serillana sakes a few steps and dramatically falls to the ground, sobbing for a few moments. She then realizes that there are other people here that aren't from the 'pack and starts trying to make herself presentable to the new people.

"Well, I'm happy to see you guys as well! I'm Serillana Swiftshot, But Serillana or Seri will do." Serillana says with a big grin, extending her small hand out to the closest person that she doesn't know. This show of diplomacy is somewhat marred from being covered red remnants of a liquid that had dried on her. "I don't know where we are, but cautiousness is always the way to go, isn't it?"

More like "I'm happy to SEE you guys... Beucase I would most likely have died...

Tishe' (AC 21 HP DEAD /75) 
Monday August 23rd, 2010 10:21:14 PM

Draped in the arms of her packmates, Tishe's eyes are closed, her wavy brown hair hanging loosely down. Her head is cradled in the shoulder of a friend, keeping it from lolling unnaturally from her snapped neck. The witch.... is dead.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday August 23rd, 2010 11:30:51 PM

As Falmar tumbles from the portal he quickly rights himself, draws his Scimitar, and scans his surroundings. The Half-human is clad in a suit of Mithril Scale with long reddish hair spilling out the back, he is dirty, bloody, and hasn't shaved in quite some time. Noticing Moxy perched upon the portal frame Falmar scowls at the over-sized crow....
Draconic Highlight to display spoiler: { " Lazy Crow ! Go do something useful ! I need to know where we are...and who else knows where we are. Have a look around!, }
Moxy makes some type of rude cackle and launches into the air and begins to circle further and further away from the Portals.

Falmar then pauses to assess the area around him (detect evil).... finding none he immediately goes to examine Tishe' ...

When he notices that not all of those around him are Night, he takes a closer look.

" My name is Falmar and these are my Pack' we need to help Tishe' if her Soul so wishes.. he pulls apart his Mithril Scale, and moves aside a disc of woven grasses to exposes the Eye of Gargul grown into his chest... The Grey God sent us on a quest that is yet unfinished...he may not wish her to leave yet. Does anyone know where we are ? "



Taldera (AC 25, HP 97/97) 
Monday August 23rd, 2010 11:47:50 PM

I'm a 2nd year uni student doing a bachelor of science, majoring in medical microbiology and immunology, majoring in molecular biology. I general post at night or very early morning (or very late night depending on how you see it :p ) but that is Australia time. I think that would be late morning/early afternoon over there. Sometimes I also post at uni, like at the moment. (...I should pay more attention in class. :P )
As for Taldera, as you can probably guess from the class, I'm better at supporting the party with spells and songs then attacking directly, though she's fairly good with her bow, and is durable enough to enter melee, for a limited time.]

As Taldera arrives, the feeling of floating she had fades, and as it does the weight of the one she carries comes back, taking her by surprise. Taldera collapses to the ground, doing her best to lay Tishe' down gently as she does, but still ends up falling rather ungracefully. "S-sorry..." She says, before realising that Tishe' won't respond, or even have felt it. "You died for the portal tokens, to save us...thank you." She wanted to cry, or at least take the time to process what had happened, sing a dirge for the departed, but she notices that there are others here, strangers. She stands up slowly, trying to tidy her appearance from the battle at Oddholme, to little affect. "H-hello," she starts, smiling weakly and gaining a little more composure as she notices Serillana. "She made it here, what a relieve." "I'm Taldera. As you can see, we had some major problems where we were before. I suppose you are as clueless to where we are as I am, so, how about where you came from?"


Taldera (AC 25, HP 97/97) 
Monday August 23rd, 2010 11:50:14 PM

[OOC: I managed to cut off the top of my post...this was meant to be at the start of my previous post...

[OOC: Sorry, I haven't been able to post in Sunrise Song, obviously I can now.
Timothy Brown (I prefer Tim)
Taldera
Bard 12
66,000 xp
Total Wealth: 87,999 gold, 3 silver. Gold on person: 6,855.9]


Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday August 24th, 2010 9:41:05 AM

Dumped on the ground Yanosh stands and goes to the body of Tishe' and lifts her into his arms. The silent Dwarf is dressed in a grey clerics robe. a deep hood coveres his entire head and shades his face. the most that is seen is the tail of his grey goatee and mustache hanging down over his chest. Around his waist is a crimson sash that makes it look as if he is cut in half. The Dwarf is obviously armored and a shield lays where he stood up. A war axe is over his right shoulder next to his pack. As he holds the body of what is surely a dear friend you can just hear him murmering softly to her.

DM Dai - The Arrival 
Tuesday August 24th, 2010 3:36:07 PM

Snafu wonders where he is, but decides to make the best of it and introduce himself.

Thar wonders the same thing, but latching onto the fact that there's at least another elf there, attempts to open a dialogue.

Serillana takes a moment to weep for the ordeal she's been through and the destruction of her home. She pulls herself together and puts on a brave face for the strangers.

Tishe' is dead, for the moment. Her body carried by her friends, her spirit wandering the Realm of Shadow.

Falmar sends Moxy to scout around, then explains Tishe's predicament to the others.

Taldera takes a moment to untangle herself from Tishe's body, quietly apologizing at the undignity of their arrival before turning her attention to the others.

Yanosh goes to Tishe's body and silently grieves.

As the others are sorting themselves out and attempting to ascertain their whereabouts, they take in details of the glade. The stone archways are crude, giant rectangular granite slabs laid out in threes: two pillars and a cross-beam. The stones are devoid of writings and there seems to be nothing special about the stones themselves.

Thar, and Spot DC15 Highlight to display spoiler: {You notice a blonde mane of hair rising over the hill to the south. The person soon crests the hill, and appears to be riding a large grey wolf. It is a beautiful woman, ethereally so, and wild-looking. The mane of golden hair flows out behind her as she rides, her elegantly cut but otherwise plain brown dress sheathes a slender figure, looking wilder for being atop the great wolf.}



Tishe' (AC 21 HP DEAD /75) 
Tuesday August 24th, 2010 4:11:26 PM

A drop in the Woldsblood, rushing on within the flow of the Wold. The movement and amazing nature of what she is in should be filling Tishe' with a sense of exhilaration and wonder, but she only feels contentment as the essence of what she was hurtles towards the Lands of Rest.

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=32 ;
Tuesday August 24th, 2010 5:11:59 PM

(OOC- successful spot check- 32)

"Something beautiful this way comes", Snafu declares as he points in the direction of the woman. "This party is getting more interesting by the minute" he whispers to his pet owl as he waits for the woman to approach.

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}



Serillana (AC 29 HP 70/70) 
Tuesday August 24th, 2010 5:40:31 PM

(Spot Auto Succeed - minimum 18)

"And I'm not?" Serillana replies back to Snafu, and then takes a look at what everyone else is looking at.

"Admit it Seri, she does look oddly beautiful..." Serillana broods as she waits cautiously to see if the woman moves closer.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=25 ; d20+5=18 ;
Tuesday August 24th, 2010 10:23:24 PM

(2nd spot for Moxy)

Falmar moves to put himself between the newcomer and the softer portion of those around him. He slowly removes his helmet and runs a hand through his hair. He pauses to take in the reactions of those around him before concentrating his attention to the Woman approaching.



Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Wednesday August 25th, 2010 9:41:12 AM

Thar sees someone coming quickly but it seems that the others have noticed her too. The woman doesn't seem to be trying to conceal her approach so she may not be a threat.

He notes the dwarf picking up the female corpse and is touched by his devotion to her. "She must have been someone important to you," he says in a soft, friendly manner.

Since he's still surrounded by strangers, he doesn't let his guard down, but does focus his attention on the oncoming woman.

Yanosh AC 23 HP 105/105 Endure Elements 
Wednesday August 25th, 2010 10:17:26 AM

Laying the body of Tishe' back down Yanosh rises to his full hight of just under 5'. Softly speaking a blessing to Gargul to care for her he stops short of asking for her return to the Wold. That he can not do and will not ask for. Looking at Thar he speaks in a suprisingly soft voice for a dwarf, "She is Tishe' of the BloodPack. A dear and Blessed friend of mine. I am Yanosh Ironfist Cleric of Gargul also of the BloodPack but is seems now maynot be the time for introductions." He looks to see what has caught the attention of the party. Swiftly as he can he moves to retrieve his shield from the gorund where he left it.

Taldera (AC 25, HP 97/97)  d20=10 ;
Wednesday August 25th, 2010 12:04:21 PM

"What are they looking at..." "Umm...hello?" Taldera waves, thinking the strangers are ignoring her, until she notices that everyone else is looking in the same direction. "Hmm?" Taldera turns to look were they are, and at a quick glance sees nothing, but then notices the woman that is approaching. Taldera looks a little worried, but also curious, and in any other situation should would probably only be curious, maybe even excited, at another traveller she did not know.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - The Arrival 
Wednesday August 25th, 2010 7:53:56 PM

Tishe's spirit flows along the rivers of Woldsblood slowly but inexhorably toward the Lands of Rest.

Snafu remarks on the beauty of the woman as he points her out to the rest of the party.

Serillana resents that Snafu reacts to the other woman's beauty but not to hers.

Falmar takes a protective position between the others and the hill, waiting to react.

Thar notes the wolf-woman, but turns his attention to Yanosh and Tishe'.

Yanosh puts aside his grieving in favor of being prepared to protect the party should their visitor turn out to be hostile.

Taldera doesn't notice their visitor till the others point her out.

The woman's wolf lets out a bark, and she strokes his head. A moment later, the wolf bounds down the hillside toward the others, coming to a stop about ten feet away from Yanosh.

The woman hops daintily down from the big wolf's back with an air of great practice. She is barefoot, and a small silver sickle hangs at her waist. She quickly surveys the party, then opens her mouth to speak. "What happened here? I was praying in my grove on the other side of the hill when I heard a great commotion and felt a great swell of power. Wilhemina will not like it, or the damage to the Stones! Look at those scorch marks! What happened? Who are you, and are you OK?" Her gaze stopped on Tishe' on its way around the party. "She doesn't look OK. Does she need healing? How long has she been like this?" The wild woman didn't seem to take breaths between thoughts, but rambled as though all of her questions and comments were a single complete sentence.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Wednesday August 25th, 2010 11:08:49 PM

"On the contrary lovely Serillana", responded to the lady halfling. "I'm just delighted to have another beautiful lady in my presence. Truly it is a blessed day!"

Snafu waited a moment before turning his attention to the wild woman.

"Snafu Ravenshoe at your service" he said with a bow. "It seems our appearance is as much a mystery to us as it is to you. One moment we were somewhere else... the next we were chewing dirt here."

"Anyhow, I think we are okay, all except for..."
Mojo's voiced trailed off as he sympathetically gestured towards the fallen Tishe.

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}


Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday August 25th, 2010 11:16:50 PM

Falmar lets down his guard and wearily looks at Tishe' and the newcomer...

" Moments, moments only....so much changes in mere moments, life and death, love and hate, hope ? IF you can help her, I would be grateful..."


Serillana (AC 29 HP 70/70) 
Thursday August 26th, 2010 4:48:04 AM

"Well, that's better" Serillana says to Snafu, quickly turning her attention to the barefooted lady.

"I'm Serillana. I didn't catch your name though. I'm sorry if we desecrated something special to you, but we had no choice. Most of us were fleeing from a great evil that came across us, and Tishe'..." Serillana motions to the body Falmar is holding "was an unfortunate casualty, sacrificing her life to keep everyone safe...

Serillana stops there, trying to hold the tears that want to come out. Suddenly, Serillana tries to hide behind Taldera, so that the newcomer doesn't see her tears if they suddenly come out. "I've shed enough tears for today... Gather yourself Seri"

Serillana (AC 29 HP 70/70) 
Thursday August 26th, 2010 7:46:56 AM

OOC: And by Falmar, I do mean the ground... Must read more carefully...

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday August 26th, 2010 7:57:03 AM

At the mention of Tishe' Yanosh glares warningly at the newcomer. Clearly present on the front of his robes hang the symbol of his faith. The unblinking eye of Gargul the Grey One, The God of Death and Life.
"It is true that Tishe' has been but just moments before sent to meet the Master. Death is but the completion of life. Gargul commands that all things end in their time." his voice rolls out from inside of his deep hood. Barely seen the celrics eyes gleam from within the dark confines.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday August 26th, 2010 9:48:19 AM

Seeing that Tishe is dead and he has no magic to bring her back, he shakes his head sadly at the state of affairs. The new woman's arrival catches his attending and after listening to the woman's rambling, he has to bites back a barbed comment about human females.

Responding to her questions, he merely says, "I'm Thar ail Baerer and I don't know any of these people with me. How I ended up here is another matter and one that I cannot answer. To start with, where am I and who are you?

His attitude towards animals is much more positive and he kneels down and offers it some of his dried meat, trying to be friendly. If needed, he'll use his ranger skills to try to improve it's response to his friendly offer of food.

Taldera (AC 25, HP 97/97) 
Thursday August 26th, 2010 12:28:52 PM

Taldera takes a step towards the stranger, attempting to hide Serillana better. "In all of my travels with Serillana, no one has died to save us..." "I don't think any of us knows what exactly happened here, thought meeting another friendly face is certainly a blessing. I am Taldera, a wandering bard. With the exception of Snafu and Thar, as a group we barely escaped a catastrophic event that effected the Sargrass Plains using a portal. Well, most of us escaped..." Taldera trails off, looking at Tishe''s body. "If you can help her, please do so, I implore you. It is, not her time." She finishes, staring at Yanosh. "I don't care what some god says, her death was too sudden, she was too young."

She turns back to the stranger. "The rest of us probably need to clean up and rest, but otherwise we're okay. Oh! Sorry! How rude, asking favours of you without knowing your name, you are?"

Tishe' (AC 21 HP DEAD /75) 
Thursday August 26th, 2010 1:29:51 PM

Travelling on, travelling on....

DM Dai - The Arrival 
Thursday August 26th, 2010 9:52:40 PM

Snafu answers the wild woman's questions, revealing that the group knows very little about their current predicament.

Falmar expresses his gratitude for any possible help she can provide.

Serillana apologizes for any damage to the site, and gives a brief explanation of how they ended up here.

Yanosh expresses his faith in Gargul and his belief that it must be Tishe's time, if she is dead.

Thar seems very confused.

Taldera gives a bit more background on those fleeing the Sargrass and expresses the opinion that it wasn't Tishe's time yet, and implores the woman's help.

Tishe's soul keeps moving through the Realm of Shadow. She may even sense that people are talking about her.

The woman responds to the group. "Forgive my lack of proper manners. I am Kayleigh, sometimes known as the Woodwitch of the Green Coven. You are near the town of Witchspawn in the Cinnamon Valley. As your friend is only recently departed, her soul will not yet be with Gargul in the Lands of Rest. I can probably retrieve it from the Realm of Shadow, but we must hurry."

She moved closer to Tishe's body, examining the woman. Noting her crooked nose and warty complexion, Kayleigh wonders if she's a witch, but doesn't say so out loud. "I'm fairly confident I can return her to life, if you help me get her body into the cauldron over there."

Turning to Yanosh, she says, "Her soul does not belong to your god, yet. If there is good she can do on this Wold still, then we can bring her back to live out her life. Gargul can wait. He's not getting any older."

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday August 26th, 2010 10:49:20 PM

Falmar moves to lift Tish's body and carry her to the Cauldron. Barring any interference he eases her gently into the vessel.

Well... this just seems odd... I cannot help but feel that we're preparing Tishe' for some feast...at least there aren't any carrots or onions in there. ! which reminds me..when did I eat last...

Falmar's stomach growls slightly as he watches the couldron...at least with the dirt and blood on him the blush doesn't show...

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday August 27th, 2010 10:27:34 AM

Snafu listens intently to Kayleigh and then moves to help move Tishe.

"And for the record, if I'm ever in a similar situation as Tishe, I want you all to know that I'd like to be brought back. If it is truely my time, then the spell to bring me back would fail."

Then looking over at Yanosh the elf added- "Those are my wishes... I would hope they would be respected."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday August 27th, 2010 1:40:24 PM

It becomes obvious to Thar that many of these new arrivals know each other, and he steps back and doesn't interfere with their actions. This Tishe person is obviously important to them and he's touched by their dedication.

He tries to remember what he knows about this Cinnamon Valley or Witchspawn... For now, he watches and waits...

Tishe' (AC 21 HP DEAD /75) 
Friday August 27th, 2010 2:19:15 PM

Tishe' floats, but has the oddest sensation that there are people talking about her. This thought brings others, flashes of memory that have not yet been wiped clean from a resting soul, a soul that still has things to do! A concerned and scarred dwarf, an elf, a halfling... and others. And the sense that there are others who need her skills, her abilities.

She struggles against the enexorable flow, reaching out to the voices. No, I'm not ready yet. There are people still to help! Help!

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday August 27th, 2010 4:13:40 PM

OOC: LOL! Great post Tishe!

Yanosh AC 23 HP 105/105 Endure Elements 
Friday August 27th, 2010 5:01:37 PM

Yanosh follows to the cauldron he moves not to interupt the rite. None know that it is his wish deep down that Tishe be brought back. He cares more for Tishe' then he lets everyone know. Only his faith in Gargul keeps him from joining the rest in asking for her return.
He strides next to Snafu and quietly responds to him without looking up. His voice drifts softly from inside his hood, "Do not think poorly of me for I can not wish Tishe' back Gargul forbids me. My heart breaks knowing that that is the one thing kept from me. If you fall in battle ,and pray you dont, know that I can only try to heal you and save you that way. I am forbidden to raise even a commrad. Tishe' understands this and will forgive me when she returns to us. Or curse me as a witch may do. It is her choice. What Gargul gives, Gargul takes."

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Serillana (AC 29 HP 70/70) 
Saturday August 28th, 2010 10:10:52 AM

Serillana quietly watches on, not quite sure what they are doing, but hoping that this oddity will bring Tishe' back.

"I know I didn't know you that well, but you helped us in a way that allowed us to stay alive..." Serillana reminisces as she watches on.

Taldera (AC 25, HP 97/97)  d20+15=32 ;
Sunday August 29th, 2010 7:21:45 AM

Taldera smiles slightly. "I like this Kayleigh, though, I suppose Yanosh doesn't have a choice. Still to be bound to such restrictions because of a deity..."

Taldera steps back to give Keyleigh and Falmar room to do what must be done, and takes a moment to reflect on where they are, seeing if she can remember anything about the area. (OOC: Bardic Knowledge check 32 for information on Witchspawn.)

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - The Reincarnation of Tishe'  d8=2 ; d100=1 ; d100=89 ; d100=100 ; d20+15=32 ; d20+18=33 ; d20+5=20 ; d100=47 ; d100=69 ;
Sunday August 29th, 2010 9:36:53 PM

Falmar moves Tishe's body into the cauldron at Kayleigh's request.

Snafu expresses the wish that if she were in Tishe's position, she'd want the same done for her.

Thar doesn't want to interfere with proceedings.

Tishe's soul calls out for her friends, unready to let her life go.

Yanosh wishes he could bring Tishe' back, but the most he can allow himself to do is stand still and not interfere.

Serillana watches hopefully.

Taldera steps back and wracks her brain for what she's heard about this place.

The group watches as Kayleigh begins to summon her will. "This may take some time." she says. "Ironfang, be a dear and keep watch for me." Her great grey wolf barks in response, sitting patiently. "Stillfeather!" she called out. A tiny brown owl with the heart-shaped face shared by all barn owls, silently swooped down to perch on the edge of the great cauldron. "Stillfeather, I will need your eyes in the Realm of Shadow, to help me find her soul."

Kayleigh then begins the long process of casting her spell. After a short time she frowns, then begins again. Going further this time, she seems to finish, but immediately casts another spell, and she and her owl fade from view as they sink into the Shadow Realm. The cauldron bubbles and boils furiously, not seeming hot, but constantly stirred by the magical forces flowing into it.

In the Realm of Shadow, Kayleigh begins her search for Tishe's soul. She and Stillfeather split up, and begin to search, following the sense given to them by Kayleigh's reincarnation spell. After searching for nearly an hour, they find her swimming against the tide of a river of Woldsblood pushing her toward the Lands of Rest. Kayleigh draws a tiny cauldron from her belt pouch, and uses it to deftly catch Tishe's soul.

To those waiting on Kayleigh and Tishe' by the cauldron, there seems to be nothing happening. A deathly hush fell over the glade, disturbed only by the bubbling of the pure water in the cauldron to mark the passing of time. It appeared to the others there that the whole Wold was holding its breath waiting to see what would happen.

"I've found you!" Kayleigh says, excitedly. "Now comes the difficult part." she explains to Tishe'. "Your soul can't go back with me the normal way. We need to cut a hole in the Wold, so that I can carry your soul back physically."

Saying this, Kayleigh carried Tishe's soul back to the the place where she entered the Realm of Shadow. Kayleigh drew the silver sickle at her side. Knowing this was the most difficult task she would face, she centered herself and cast Bull's Strength on herself. She pushed forward on the sickle with all her might, and a tiny hole appeared in midair. The fabric of the Wold was rent slightly, and as she pulled down, she could see the cauldron come into view through the forming rift.

It's the nature of the veil between the Realm of Shadow and the Material Plane to resist being cut this way; it heals up very quickly, to the point where it was resisting her efforts to cut. Finally, she was able to make a hole big enough to step through, dropping the soul from the tiny cauldron into the great one, where Tishe's body rested, cradled by the now violently churning water.

The water rose up in a column, the body that was its cargo rose with it, floating on top of the geyser. The whole thing glowed with an intense light from Tishe's soul, which floated up through the column of water toward her body. Kayleigh concentrated on maintaining the spell, which was rapidly attempting to fray as the forces became too powerful to control. Finally, the soul and body combined in a great crash of white light which slowly faded. Kayleigh sunk to her knees but kept her eyes turned on the body which was now falling back into the cauldron as the geyser's flow was cut off. She stepped forward and cradled Tishe's head as she fell, preventing her from falling under the water, or hitting her head on the side of the cauldron.

"Hello?" Kayleigh's soft voice washed over them, breaking the silence. "You've been through quite an ordeal? How do you feel?" Though Tishe's wounds were healed, and her body remade like new, Kayleigh had never actually resurrected anybody before, and she wasn't quite sure if there would be side effects. Looking at her now, she could see that there had been some.. her brown hair had an auburn hue now, her formerly crooked nose was straight, her formerly warty complexion now clear and fresh as any girl in the blush of her youth. The enchantments she carried before were gone as well. She would have to start over with those. But she was still herself, still human, and whole. And alive, Kayleigh thought to herself as she noted that the woman in the cauldron was beginning to breathe and her eyes were fluttering open. "Welcome back!" Kayleigh said, exhilarated at having brought her back, and exhausted with the effort of doing so.

Taldera OnlyHighlight to display spoiler: {The town of Witchspawn is the center of a large farming community in the west end of Cinnamon Valley. Cinnamon Valley is famous for being probably the richest farmland in the Wold. Until recently it was ruled by a Jarl, Royd the Merciless, but he was defeated by a collaboration between the Gold and Storm Dragons. This is one of the famous stories of their exploits.

Witchspawn is ruled by the Green Coven, a group of witches led by Wilhemina MacBride, an old witch who led the Green Coven before the Jarl nearly wiped them out. She's on the Pitchfork Council, the ruling body of the valley.
}

Serillana (AC 29 HP 70/70) 
Monday August 30th, 2010 8:57:28 AM

"Tishe'?" Serillana peeks around Taldera, waiting and watching carefully to see what emerges from the cauldron after Kayleigh does her work.

"Darn me for being so short. I wish I were able to see from a higher perspective sometimes. But I guess it means that can see everyone closer to the ground better."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday August 30th, 2010 10:05:17 AM

Thar watches the proceedings with some amount of interest and is pleased to see the woman come back to them. She was obviously loved by the others and their smiles at her return brings a grin on Thar's face.

He remains silent and waits to introduce himself to Tishe' until she's standing and walking around.

Yanosh AC 23 HP 105/105 Endure Elements 
Monday August 30th, 2010 11:00:07 AM

Silently yanosh kneels and says a prayer. To the others it may appear that he is giving a prayer of thatnksgiving, but in truth he is praying and asking for the forgiveness of the one that brought Tishe' back and for his secret longing that she return.

Rising he reaches up and slowly slides his hood from his scarred head. as his bald head comes into view the scars also become visable. His head is covered in what were once severe burns.the left side of his face is also scarred from burns. His mustache and goatee are as grey as the robe he wears. His eyes are grey also. He makes his way to Tishe' so he can stand at her side as she opens her eyes. He is aware that his ugly countance will be one of the first that she sees but she is well aquainted with his face and will not shy away.

As Tishe' opens her eyes he smiles at her. The with a stern look he speaks, "If you ever die on me again girl I will personally follow you into the shadow lands and make the rest of your after life misrable," with that he smirks just enough to show his joke. "Welcome back Tishe'," he says and offers her his hand to help her from the cauldron.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}



Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday August 30th, 2010 11:38:12 AM

"Hallelujah!" Snafu called out when Tishe's eyes opened. He then unslung his backpack, reached in and pulled out a flask.

"To life!" he toasted as he took a small slug. Snafu was ready to celebrate, but he got the feeling that more pressing business would take precedent.

Tishe' (AC 19 HP 51/51) 
Monday August 30th, 2010 6:01:07 PM

Tishe' blinks and takes a breath, the first one in ... a lifetime!

Her eyes quickly adjust to her surroundings, and the slightly plump woman realizes she is laying inside a pool of water in a cauldron. And about her are the happy and concerned faces of friends and strangers. Tishe' smiles and raises a shakey hand to rest gently on Yanosh's scarred face.

"Many Shadows, packmates", she greets them all, but then she frowns while looking at her hand. A hint of sadness comes over her as she looks at the dwarven priest. "The Mark of Gargul is gone from my hand."

The woman gladly accepts help in getting out of the cauldron, and does a full inventory of her body. Her hair is more curly, more red. Her skin is smooth, her nose unbroken; the witch spells keyed into those features gone. Also gone is her Mark of Gargul on her hand (the souvenier of her first journey to the Gray Lord's Realm), the Mark of Gargul on her chest, and her magical Brahmah's Tattoo; all wiped away as payment of the magic.

"I suppose as a Witch, maintaining the blessings of the Grey Lord was too much to ask." she tells the others in a slightly whimsical voice.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday August 30th, 2010 10:02:04 PM

Falmar fidgets and paces around the cauldron while Kayleigh is gone... he looks around as if looking for something to do, some way to make himself useful, and when she appears he silently waits in anticipation.

He watches as Yanosh greets Tishe's return, and approaches...

" That was a nice Pick back at the Dome, but what has happened to you Tishe' ? Your face ! IT looks um.... normal ? no... THAT would be rude....how about....umm...restored ? eh..good eneough Err... Restored. How do you feel ? .



Taldera (AC 25, HP 97/97) 
Tuesday August 31st, 2010 4:10:01 AM

"Tishe', thank goodness she's alright." "Though, she looks different then before, younger even? Still, we owe Kayleigh a large debt of thanks for bringing her back." Taldera decides to stay back, letting the pack mates that knew her well greet her.

DM Dai - A joyful reunion 
Tuesday August 31st, 2010 4:32:11 AM

All of them breathe a sigh of relief knowing that Tishe' is alright and mostly unscathed from her short brush with death. Yanos prays to ask Gargul's forgiveness for allowing his selfish desire to war with the edicts of his faith.

Kayleigh now hops back up on the great wolf, and quirks an eyebrow at the motley assortment of adventurers and refugees. "So now that the most urgent matter has been attended to... would you mind explaining who you all are and expanding on what you know of how you got here?" The Woodwitch seemed by turns amused and alarmed. "I hope your coming is a good omen rather than a warning one. We have mostly quiet in this end of the valley, though lately it's been getting more difficult to maintain."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Tuesday August 31st, 2010 9:23:05 AM

Thar listens to Kayleigh's question and says, "As I mentioned before, I'm Thar ail Baerer. I was the healer and scout for an old organization, the Mithril Order, but am on my own now. In relation to how I got here, I have no idea. Can you tell me more about this valley we've found ourselves in and what has been making things more difficult for you recently?"

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Tuesday August 31st, 2010 9:48:55 AM

"Like Thar" Snafu explained, "I don't know how I came to be here. But here I am, and eager to help and hear more about the recent difficulties you've been experiening in this Valley."

Snafu smiled and waited for Kayleigh's response. What a looker she is, he thought.

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday August 31st, 2010 10:51:57 AM

"I am Yanosh Ironfist, Cleric of Gargul and a member of the BloodPack from the Sargrass Plains. Myself, Tishe', Falmar, Serillana and Taldera are all that remains of the BloodPack. We were under attack in our home and barely made it through the portals that were found there. We wittnessed what apeared to be the possible death of the new God Sargrass. We nearly did not make it out if it hadnt been for Tishe's final sacrafice. We know not where we are and barely know how we got here. But we know we cannot return fro the way we came." Once finished relating just a small portion of their tail Yanosh falls silent.
Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Tishe' (AC 19 HP 51/51) 
Tuesday August 31st, 2010 3:04:54 PM

Tishe' continues to give pats on the arm to Yanosh, Falmar, Serilana, and Taldera; obviously needing reinforcement that something is real and that Tishe' is still here. She smiles at Yanosh's reference to the 'final sacrifice' since it wasn't so final after all; not for a Witch at least! But she has lost so much; home, family, friends, alliances and blessings, perhaps even her patronage of Sargrass itself! There has to be something to hold on to, and Tishe' keeps touching those companions from the Sargrass for that confirmation.

"It must have been a strong magic to warp us to this place, this 'Cinnamon Valley'. I've never heard of it. You say it is peaceful and isn't all shuttlecocked over some crisis, so that is good. Since you are obviously a black handed Walker, perhaps you could weave us some threads so we can find the pattern of this place. Where exactly in the Southern Continent did you say we were? Perhaps somewhere close to Hook City?" Tishe' says the last hoping against hope that they are not completely lost.

Internally, Tishe' also checks her connection to the Power: Sargrass. Is it still there? Can she still cast her domain spells?

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday August 31st, 2010 11:41:36 PM

Falmar's hand strays to the symbol of Living Sargrass around his neck, and looks off in the distance...

" Not so much the death of Sargrass, but the death of Sargrass's innocence. I believe Sargrass lives, just as the Living Sea continues to grow.. they are one in the same....Weft and Web."

Falmar touches his chest feeling the outline of the Mark of Gargul on his chest.as he turns and looks toward Yanosh..

" The Grey god is still owed a service from some of us that we have been unable to fulfill... but the Gods have their own time-line. Eventually I must fulfill the debt that I incurred. As we all must. "

I wonder where we really are.. and where these Elves have come from.. they've not been in the sun for very long surely...This Kayleigh was surely concerned about our arrival...even though she looks to be a Fine looking Beater. ....but we don't really know that do we ? Who si in charge here ? So much for a home I suppose we're all Walkers now.


Taldera (AC 25, HP 97/97) 
Wednesday September 1st, 2010 5:15:25 AM

Taldera smiles as Tishe' places her hand. "She really is here, thank goodness."
"As I mentioned before, I'm a wandering bard. With Serilliana here, we travelled to various places in the Wold. Recently we travelled to Oddholme in the Sargrass Plains and joined The Bloodpack. From their Yanosh has told you what little we know of how we ended up here...I wish we could be more help..." Her voice drifts off, filled with disappointment. She turned back to Kayleigh.
"The Green Coven...you're part of the ruling body of Witchspawn correct? If there is anything I can do to help, please let me know, it is the least I can do to thank you."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Serillana (AC 29 HP 70/70) 
Wednesday September 1st, 2010 8:28:18 AM

Knowing once Tishe' is safe, Serillana takes her turn to speak. "Yup, I travel around with Taldera, dancing to my hearts content and finding our way to the Plains. I'm usually full of energy, but just cant muster it at the moment. Today has been a rough and long ride for the Bloodpack."

DM Dai - A joyful reunion 
Wednesday September 1st, 2010 10:07:05 AM

Thar tells of his former association with the Mithril Order and asks about the group's current location.

Snafu Expresses his confusion at how he got here, and his admiration for Kayleigh's beauty.

Yanosh tells a little of the story of how the Bloodpack came to be here, and his certainty that it was a one-way trip.

Tishe' revels in being alive once again, and asks where in the continent the Cinnamon Valley is. She will be pleased to know that she can still feel her domain power and connection to the Sargrass.

Falmar explains that they all still owe a service to Gargul.

Taldera mentions that she knows of Kayleigh's position as part of the Green Coven and what that means, offering her assistance if necessary.

Serillana notes that Tishe' is safe and begins to tire as the adrenaline rush fades.

"So most of you have come from the Sargrass Plains!" Kayleigh exclaims. "That's forever away from here." Answering Tishe's question directly, she says, "You're on no part of the southern continent at all! The Cinnamon Valley is located on the northwest end of the Culverwood, among the Windbourne Hills, in the Elennian Peninsula of the continent of Yrth..." she explains. "We have some troubles, though not as many as we once had, or, well, not as vehemently as we once had, perhaps. We had an enemy to the north called the Dread. A terrible group of wizards they were, but they were defeated recently. The Pitchfork Council's hired some mercenaries and such to deal with the remnants and prevent the other kingdoms from getting greedy now that the Dread is gone, but we are relatively small and we haven't got much of an army."

Kayleigh makes a face. "So you didn't all even know each other. I wonder why the portal brought you all this way. There's a Ley Line Nexus here in our Standing Stones, but there are several in the valley, and certainly there are many between here and the Sargrass Plains. It's quite a curious thing."

Tishe' (AC 19 HP 51/51) 
Wednesday September 1st, 2010 1:13:23 PM

Tishe's curiosity is perked by the thought of why the heroes arrived in this place. "That is a very good question, Kayleigh. Why?" Even though her head is reeling from being so very far from her normal stomping grounds, Tishe' focuses on the here and now. "By whatever Power brought us all together and here in this place, there must be some purpose. I think it may be best if we all stay together until we at least find out who brought us here and why. Perhaps you would be able to take us to your Standing Stones?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Wednesday September 1st, 2010 2:48:23 PM

Thar nods his head as things finally seem to begin making sense. The newly resurrected Tishe' makes some good points re: their purpose for being brought here and staying together for mutual protection

To Kayleigh, he comments, "OK, you implied earlier that you were facing some difficulties but it sounds like this Dread group has been dealt with. What sort of troubles are you specifically facing and how can we help? No matter where we end up, there's usually evil to fight somewhere and it's not like I have a lot going on now anyway..."

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Wednesday September 1st, 2010 4:02:19 PM

Why here... why now? Snafu thought to himself. The elf had lived long enough to know that there had to be a reason for the summoning of this hodge podge band of adventurers.

A reason indeed, Snafu agreed. For there is obviously some intelligence at work here. I mean anyone could have been summoned- a farmer, merchant, begger, or lady of the... (cough)... night".

Snafu smiled embarassingly at the ladies in attendence, and then continued. "But I see not one commoner amongst us. I daresay this is one of the most extraodinary groups I have ever come across! And so, I say with some certainty that all of this has happened for a reason. Perhaps the Standing Stones will help shed some light as to what that reason is."



Serillana (AC 29 HP 70/70) 
Thursday September 2nd, 2010 7:53:13 AM

"Yes, I agree with Tishe'." Serillana confirms, the words feeling odd in her mouth. Who knew that she were going to be able to agree with someone that had recently died. "We obviously had been brought here for a reason, and that reason is one that we have to find out for ourselves."

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 2nd, 2010 11:10:27 AM

At the mention of being on the Northern Continent Yanosh blanches and seams to turn pale. By Gargul's Eye why has he brought me here so close to home, he thinks to himself.
Uneasily he agrees with Tishe' about being brought here for a purpose and that he is more then willing to help. Unconsciously Yanosh combs at his goatee and mustache with his fingers taking the braids out.

Highlight to display spoiler: {

Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday September 2nd, 2010 6:26:23 PM

Falmar takes the news of their location with a curious expression... He really has no idea where he is anyway.

Forgive the aparent lack of concern, but is there somewhere we can get cleaned up, we've all had a rough day. "

Falmar reaches up his arm as his Raven returns to him, he reaches in a pouch and presents Moxy with a dried chunk of meat that is quickly dispatched.

DM Dai - A joyful reunion 
Thursday September 2nd, 2010 8:30:19 PM

Tishe' thinks it best to stick together and wants to know about the Coven's Standing Stones.

Thar expresses his wish to fight the good fight no matter where he finds himself.

Snafu is also curious about the Standing Stones.

Serillana agrees that it was probably not a coincidence that brought them all together here.

Yanosh is nervous about being so close to his home.

Falmar just wants a hot bath and a good rest.

Kayleigh ponders the why of their being drawn here for a moment. She has suspicions, but no evidence to confirm or deny them. At Tishe's request, Kayleigh laughs lightly. "Take you to the Standing Stones? Aren't there enough of them here for you?" she asks, pointing to the four trilithic stone archways bracketing the cauldron. "This is the place where the Green Coven performs its rituals. The Ley Nexus was bound here by the first members of the coven, led by a powerful witch. They erected these standing stones to mark the boundary of the nexus and contain its power. At that time, there were three real powers in the valley... the Green Coven here in Witchspawn controlled the northwest. The Coven of Weal in Jarlwolf controlled most of the center of the valley; and the Hmanas, who controlled the east end of the valley and whose king, the Honorable Hnand, resided in Jarlwolf. When the Jarl came, he and three of his kind killed the Honorable Hnand and took over. They relentlessly persecuted the Coven of Weal and nearly wiped them out. The Jarl built a great army. Almost serendipitous it was, because without the army of the Jarl, the Dread would have wiped us out. Still, supporting the army taxed the land horribly. The Green Coven of Witchspawn rose up in protest of the Jarl's harsh taxes, and ruthlessly unfair laws. We lost much of our power, though, when the Jarl sent his brothers to knock down our Standing Stones and slaughtered our oldest and most powerful witches. They would have wiped us out except for my relationship with the Culverwood. I was able to secret Wilhemina and myself away in the wood where even the Jarl's men never dared to come. When we heard the Jarl was defeated, we returned. We erected the standing stones once again, and began to rebuild Witchspawn. We do what we can for the people, who are mostly farmers. We get many travelers, being set as we are on the road, but few people stay here for long, most are just passing through to other places."

Kayleigh blushes prettily, seeming slightly embarassed. "Oh dear. Listen to me ramble on. As for your suggestion master Falmar, I agree that you should rest and recuperate from your ordeal. The town is a few hours' walk, so you may want to rest here a while longer before making the journey if you're tired."

Yanosh AC 23 HP 105/105 Endure Elements 
Friday September 3rd, 2010 10:23:34 AM

Yanosh ponders over what he has just heard. "I believe I will stay and help the peoples of this land. Maybe helping here will help repay the debt to Gargul." Yanosh begains to make camp. Setting out his bedroll he casually sits begains his nightly rituals. "I will take the midnight watch," he states as if it was already known to all.

Highlight to display spoiler: {

Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday September 3rd, 2010 12:48:54 PM

"I have a spell that could take us to the town, but since I am unfamiliar with the location, it's probably best that we do it the old fashioned way; on foot" Snafu explained.

"I need 8 hours of uninerupted rest, so perhaps I can take first watch? And my good friend Hoot here (pointing at his pet owl) is especially accustomed to keeping watch at night, should you want him to take a watch as well."

OOC: Suggest snafu takes first watch (Spot +18; low-light vision); hoot can help on second watch.

Tishe' (AC 19 HP 51/51) 
Friday September 3rd, 2010 1:02:08 PM

"Well", says Tishe' as if that is the end of one conversation and the beginning of another, "it looks like everyone is shady about staying right here for the night before following the threads of this pattern. Thank you for all your help and hospitality." The recently-not-dead-anymore Witch looks around the Standing Stones with keen interest in her eyes, but they always fall back on the heroes in the group.

"I know Yanosh and Falmar very well", she begins, "and while I met Taldera and Seralina only a couple of days ago, we did a lot of talking before... the Event that brought us here." Tishe' inclines her head at Thar and Snafu. "But I don't think we've yet met."

"Many Shadows. My name is Tishe' Weaver, a witch and practitioner of the spell weaving arts of the far away Sargrass Plains. I have only been to the Yrth continent once with a previous adventuring group long ago, and we had never encountered any civilization where we were." She looks around, awed by the large numbers of trees she sees. "This is going to all be very new to me."

"I think we can all trust the Witches here to keep the peace. It's going to be a little tricky for a watch roster if we all cast spells." Tishe' smiles. We're also going to have to get some idea who would be a good spokesperson/leader for us if we're sticking together."

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 3rd, 2010 3:49:13 PM

To the newly living Tishe', Thar bows and says, "Madam, I am Thar ail Baerer. I'm a cleric and ranger who used to be part of a group called the Mithril Order, but we eventually went our separate ways. Since then, I've spent my time doing some missions for my church, eliminating undead wherever I can find it. I have never been to this part of the world, and most of my time was spent in the forests near Plateau City or in the town itself. Like you, this will be new to me and I'm looking forward to learning more about it. Being outdoors is much preferable to the crowded hovels of humans everywhere, no offense to present company of course."

Pausing, he adds, "I'm glad you're alive and I apologize that I had no magic to bring you back to life. It's good that our new host had the ability to do so."

Thar looks around, yawns and says to the group, "Yes, I'm for taking a nap, but let's make sure we've got somewhere safe to do it, and a place we can defend. Any suggestions?"

Serillana (AC 29 HP 70/70) 
Friday September 3rd, 2010 9:50:38 PM

"Not watch rosters again!... It was terribly difficult figuring that one out with all the other people in the group being able to cast their magic... Serilliana mentally sighs.

Moving away from her thoughts, Serillana beams out a big smile and turns her head to her bardic friend. "Taldera, we haven't been here before, have we? And there are new people that we have just met, and looks like we'll be sticking around with them. A small little celebration has to occur to mark this celebration." With the last sentence and sort of fatigue is relieved from Serillana while she waits for a reply.

Taldera (AC 25, HP 97/97) 
Sunday September 5th, 2010 10:16:57 PM

Taldera smiles, "hmm, no we haven't come here before, and any excuse for a celebration! You feeling up to dancing?" She finishes, as she pulls a lute out of her bag.

DM Dai - A Night's Rest 
Monday September 6th, 2010 4:52:13 AM

Yanosh offers to take the midnight watch.

Snafu requests first watch.

Tishe' introduces herself to those who don't know her and suggests that watch isn't necessary in this place since it's controlled by Kayleigh and her coven. She also suggests that they take the opportunity for the group to organize itself.

Thar introduces himself to the group, and expresses his belief that finding someplace more defensible to sleep would be preferable.

Serillana wants a celebration in honor of meeting the new people who have decided to stick with them.

Taldera agrees with Seri, and offers to play the music for dancing.

Kayleigh watches Tishe's interest in the Standing Stones and smiles, remembering the first time she was brought here as a girl, and feeling the power in this place. "There is no need for watches. We can make camp in my sacred grove, which is just a few minutes walk over the hill to the south."

She leads the group to the grove, a large circle of trees amid the open grass, consisting of a huge Hawthorne tree on the end of the circle closest to them, forming the top of a ring of oak and ash trees. One of each kind of tree seems to almost bow in greeting around the circle as Kayleigh enters it. Those who are looking around may notice that there is a ring of mushrooms inside the circle at the base of the great hawthorne tree.

As the adventurers enter the quiet grove, they are overcome with a sense of peace and health. This area is hallowed ground, a sacred space in the deepest meaning of the word. You notice that the wind blows outside and rustles the leaves of the trees, but you cannot feel the wind at all within the circle. What was slightly on the cool side before is now a pleasant warmth that feels like an ideal warm spring day.

Kayleigh looks at the others proudly. "Welcome to my sacred grove. I have grown most of these trees from seeds harvested in the Culverwood and nurtured them over the years to their present state. They are only twenty-five years old or so, but I have helped them grow through my arts. Of them all, only the great Hawthorne was here before I planted the others." The circle is about fourty feet wide, and consists of fifteen large trees, with an opening at the south end. "We will be safe enough here. The trees will not let any harm come to us."

As the group settles in to stay the night Kayleigh asks them to forego having a fire, as it would be disrespectful to the trees to burn wood in their presence. The night inside the circle seems as pleasantly warm as the day was, anyway, and she provides light in the form of Daylight spells as long as they're all awake, and a few everburning torches once people start going to bed.

In the early evening, Kayleigh joined in dancing with the others. She was spry and light on her feet, and twirled and pranced about with an otherworldly grace. As Taldera strummed her lute furiously, and the others made merry, the trees seemed to almost keep time as if they wished to dance as well. "Queen Maab will be pleased with the offerings of song and dance here in this sacred place among Oak, Ash, and 'Thorn." Kayleigh grinned.

Kayleigh produced a ring of stones on top of which she placed a small cauldron and warmed some tasty stew by emptying it into the cauldron and then casting a metal-heating spell on it, which made it boil almost instantly and turned out a nice hot meal without resorting to needing fire. After the meal, Kayleigh asks some more questions of the adventurers.

"So you intend to join together to carve out a place and a purpose here? We can always use more adventurers to help with the evils that regularly threaten this place. This is very valuable land, and somebody always wants to upset the status quo. I mostly stick to blessing the crops and healing the sick, but Wilhemina would know if there are any jobs which need doing and where you could set yourselves up. The Pitchfork Council, which governs this valley, often needs to call on mercenaries or adventurers to perform tasks which they, having little military strength, cannot. Right now, I believe there are some members of the Mailed Fist working on contract, but people who wish to live here and make a life here are always better defenders than those who are paid." she explained. "If you wish to become a company of adventurers, would you give yourselves a fearsome name like many of the others we have had through here?" she asked, interested. "I have little experience with these sorts of things. I am just a simple witch and druid. I work to preserve the fields and meadows, the farms and flocks and people... I have lived for a long while, but I do not get many chances to go away from here. I am needed too much, you see. Wilhemina, however, has ranged all over the Wold and has more experience than I."

Yanosh AC 23 HP 105/105 Endure Elements 
Monday September 6th, 2010 10:37:19 AM

Yanosh readies for the night and listens to the Witch. He knows that they will stay in the Valley and work for the Council. Witches have to be better then the Monks of Rattledam he thinks to himself.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday September 6th, 2010 6:14:49 PM

Thar relaxes when they enter the safety of the glade, especially since they need not fear outside enemies. "Contract work is fine for me," he says. "As long as we're not helping or aiding evil, I'm fine with whatever type of work comes our way. Regarding a name, I'm not the most creative type so how about someone else show their creative streak?"

As the music and dancing begins, Thar sighs as memories of his Ruby, the lovely woman who broke his heart so many months ago. Shaking his head free of the sad thoughts, he straightens up and enjoys the spectacle in front of him.

Tishe' (AC 19 HP 51/51)  d20+15=31 ;
Monday September 6th, 2010 7:06:37 PM

Tishe's shoulders relax as she enters Kayleigh's glade, and the witch spends some time walking barefoot through the glade, touching the trees and drinking deeply the feeling of 'oneness' with the forest. "Ma'ab is a very good mentor to have, though she doesn't have tall trees like this where I come from."

The witch lays out her equipment for repair and inventory during dinner and relaxes with the others, listening to the music and dancing a little without really feeling the music the way Seralina and Taldera seem capable of. Instead, she relaxes by setting up a portable loom and begins to lay out a wide belt of cloth, weaving first one color and then another as if by chance, waiting for time and the Powers to determine what the pattern will be. In the morning, she intends to give the completed belt to Kayleigh as a friendship gift!

"I suppose being heroes at large would be a way to keep a standard of living", begins Tishe' as the fire, dancing, and music winds down to more speculative thoughts. "Yet the method of our arrival almost shouts at a greater purpose. We are all here in the rising dawn of a new pattern, and should explore the lands and people here. If nothing else, this will give us a better understanding of those who need to be defended from bullies.

....Actions
craft weaving: 31

Serillana (AC 29 HP 70/70) 
Monday September 6th, 2010 8:44:55 PM

Happily danceing her little heart out, Serillana tumbles and spins with the music fratically as though she werestill running from the horrors of what she had faced back in the Plains. She soon realizes what she is doing and starts to dance a merry jig, something more up-beat than frantic. "That's in the past, Seri. This is the start of a new chapter!" She thinks as she stops with the music.

"I guess we could be considered a group now, coudn't we?" Serillana give a big toothy grin. "Names, names... What do we have in common... Portals, adventuring and group.... Let me think about this...." Serillana starts to scribble in her diary, figuring out what name they could have.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday September 7th, 2010 9:19:12 AM

Falmar waders around the grove touching grasses, plants, and trees. He removes his armor and runs his hand through his hair straightening it a bit.

Seems like forever since I've seen trees...but it hasn't been very long really...how quickly the
Sargrass changes you... This reminds me of the place of my Father....would these trees ever grow in the Plains ? They may once have...and may again.....


Turning to Kayleigh

" If I am needed in this Valley, I will offer my services, and I certain most of us would agree. To understand what we have been through you must understand where we have come from. Listen, while I tell of the Sargrass plains, and the life that fills a seeming wasteland.

Falmar begins to tell those who may not know of the Sargrass, the plains, the grasses, the Domes, Manfri, and the people who inhabit the Plains.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Tuesday September 7th, 2010 10:36:15 AM

Snafu wasn't comfortable trusting in strangers and trees to keep his new companions safe. We don't know their motives or competencies he thought. And so he decided to put Hoot on watch. Empathetically he tried to communicate his concern and desire for the Owl to keep a watchful eye.

With this added defense in place Snafu relaxed somewhat, and he joined in on the conversation. "Adventure is my middle name" he explained to Kayleigh "I would be happy to lend my services, so long as the cause is just. As for names... well, I will have to think on that."

Taldera (AC 25, HP 97/97) 
Wednesday September 8th, 2010 2:56:14 AM

As Taldera finishes singing and playing, she smiles. "Just like before, Serillana's dancing and my music...after what has just passed it is a relieve."

Answering Kayleigh's questions, Taldera talks to her, "a fearsome name? I'd rather not...though a memorable name would be good. Once we are ready, I guess as a group we should go talk to Wilhemina if we wish to carve out a purpose here, how would we find her from here?"


DM Dai - A Night's Rest 
Wednesday September 8th, 2010 8:08:26 PM

Yanosh feels that this is as good a place to work as any.

Thar thinks that contract work is fine. The music and dancing makes him nostalgic for good times past.

Tishe' enjoys the dancing, but decides she'd rather weave for fun. She makes Kayleigh a lovely belt.

Serillana dances her heart out, deciding to feel the exhilaration of a new beginning rather than regret and fear of the past. She wracks her brain for possible names for the group.

Falmar takes in the grove and it reminds him of his father. He tells Kayleigh the story of what they have been through on the Sargrass.

Snafu set his companion to watch, wary of the druid's offered protection. He reaffirms the others' belief that they would like to be of service if they can be.

Taldera suggests going to see Wilhemina to learn more.

Kayleigh smiles at the others. "What noble people you are to come to a new land and offer to serve a people you do not even know!" she praised them. She yawned, stretching prettily. "It is late, and we should be sleeping. A long way to go tomorrow! Good night," she added. With that, she went and curled up next to her big shaggy wolf, and fell asleep.

The rest of the night passed without incident, quiet and safe and warm in the druidess' sacred grove. When she awoke in the morning, Kayleigh rose with the dawn and said her daily devotions, praying over the plants and trees of the grove. When she finished an hour later, she returned to the group and awakened them for the journey into Witchspawn.

The journey to Witchspawn took several hours walking, and they reached it about an hour after they finished their lunch. With the sun high in the sky, they saw the small collection of buildings that was Witchspawn surrounded by a ten-foot-high log wall. Kayleigh stopped them just outside the eastern gate. "This is the town. It's been lovely meeting you, and I look forward to seeing you again soon! I can't really spare any more time, but you can ask the guards about places to stay, and how to get in touch with Wilhemina."

Leaving them there, in sight of the eastern gate, Kayleigh mounts her wolf and they trot off and seem to disappear behind a nearby tree.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday September 9th, 2010 9:46:03 AM

Thar enjoys the cool morning and easy walk back to Witchspawn. He takes the point position but no dangers appear on their journey. While traveling, he takes the time to get to know his new companions and learn about what brought them here.

Once they arrive, he looks over its overt defenses and it seems like a basic place to rest and visit for a while. He sees the guards and asks the nearest one about how to contact this Wilhemina person, as well as a place to stay for their time here.

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 9th, 2010 10:59:57 AM

Waking with the dawn Yanosh says his early morning prayers thanking Gargul for a new day. once all of his equipment is packed up yanosh shoulders his pack and follows along.
Walking silently the Cleric answeres any questions he is asked but dosent make much conversation. Arriving at the town Yanosh clearly looks over the defenses of the place. When Thar asks the where abluts of Wilhemina he asks if there is a place for them to stay for the night and any temples in town.

Tishe' (AC 19 HP 51/51) 
Thursday September 9th, 2010 1:10:06 PM

Tishe' sleeps and rises with the sun. She performs her normal ablutions, cleaning and packing and renewing her prominses to the southern Power, the Sargrass. Tishe's eats what is provided, and is cheerful enough in gathering firewood or weaving a sleeping mat, but she is no cook and keeps away from the food preparation.

The walk is easy, and soon the group is in front of the town. Thar looks like he is taking the lead, and so Tishe' stays with the main group and waits for the friendly guards to let them into the town.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)


Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Thursday September 9th, 2010 2:51:58 PM


Snafu prepared and cast his usual spells in the morning, collected his gear and placed Hoot on his shoulder. "Get your rest" he told the small owl as he placed a blindfold on it's eyes.

The walk back to town was particularly enjoyable for Snafu. He stayed close to Kayleigh, for he was eager to get to know her. "It was a pleasure to meet you, my lady" he said with a bow when it was time for her to depart.

Snafu then approached the guards and asked about Wilhemina, places to stay and the town in general.

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Serillana (AC 29 HP 70/70) 
Thursday September 9th, 2010 7:30:05 PM

Serillana wakes up and takes in her new surroundings in the new light. She hums the song that Taldera played as she makes herself ready for the walk, trying to not get in the way of the other adventurers. She also pats down her sleeve and her ankle to make sure that everything is still there.

Once they have reached their destination, Serillana quickly realizes that she still looks a wreck and had just gotten over her looks for a little while out in the "wild". Serillana then stays behind the group trying to not garner any attention, hoping that the people that are talking will lead them to a place with a hot bath.



Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday September 9th, 2010 9:44:53 PM

Falmar begins his day with Study and Prayer. As the sun travels across the sky he follows the group toward the town, constantly scanning the countryside, noting the small differences, how hot his armor isn't, how easily they can travel here...he almost forgot what it was like !..

Upon arriving at town he listens as the others begin their inquiries and absently chatters with Moxy, arguing about little things, like letting his friend starve, and never having fresh enough meat, and how ugly the birds here are...and whether Owls should be considered birds...

I wish my uncle could have warned me about this... a companion...sure..but couldn't the spell have made him agreeable ? ..

DM Dai - The Gates of Witchspawn 
Thursday September 9th, 2010 11:58:16 PM

Thar enjoys the walk, and is the first to approach the guards.

Yanosh performs his morning devotions and when in sight of the town studies its defenses. He asks the guards about places to stay.

Tishe' performs her normal routine, early to bed and early to rise. She lets the others do the talking for the moment.

Snafu gets up and sorts out his spells, then sticks to Kayleigh like glue until she says her goodbyes. At the gate he echoes the questions of the others.

Serillana gets up and just tries to stay out of the way. She worries that they haven't had a chance to clean up in a while, and fusses over how she must look, hoping that town can provide a hot bath.

Falmar gets ready and occupies himself during the trek with Moxy, griping to himself about not having found a companion who could be a better match to his temperament.

Listen DC15Highlight to display spoiler: {As you approach the gate, you hear the guards talking to one another about the disappearance of another person from another outlying farm.}

"Greetings, travelers!" one of the two guards says. He seems like an average human. Spot DC12Highlight to display spoiler: {There are callouses on his hands, not the kind you normally get from practicing with a sword but more like those of a manual laborer or smith.}

"Welcome to Witchspawn. I'm Horace, this here's Graham. If you're going into town, we'll need to register your names and weapons," the one who calls himself Horace says disinterestedly. With a quick glance over the group, and recording their names down, he waved them through.

When questioned about lodgings, he told them that there were two inns that had beds. "But you'll need to go to the Sojourn Inn. The Traveler's Rest is full up with them Mailed Fist fellows."

Graham takes over from here. "Wilhemina sits in the Green Hall most days to hear the peoples' problems and offer counsel. You can talk to her there, probably want to go to the Rest and get a place to drop your stuff and get cleaned up first.;

Tishe' (AC 19 HP 51/51)  d20+12=13 ; d20+7=11 ;
Friday September 10th, 2010 2:32:48 PM

Not noticing anything out of the ordinary, Tishe' duly registers herself "Tishe' Weaver" and her staff (as a weapon) before waiting for the rest of the group and then walking through the gates.

"Let's go to the Travellers Rest", she suggests to the others, and then gets directions to go there. "Taldera or Thar, do either of you know anything about this Mailed Fist group? Kayleigh also mentioned them, and I don't know if they would be potential allies or opponents."

Tishe' smiles to herself. What a strange place! No Grasses, no dome over the town, and water laying on the ground! And then, here I am making thoughtful discussion about the future!

...Actions
Listen: 13
Spot: 11

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Yanosh AC 23 HP 105/105 Endure Elements  d20=9 ; d20+2=15 ;
Friday September 10th, 2010 2:43:31 PM

"I am Yanosh Ironfist Cleric of Gargul." Yanosh then reveals his War Axe, short sword and light crossbow for registration. Looking at the one with the callouses, "Your not a warrior are ya son? A Smith would be my quess. Its ok son we all must work where we are needed even if it is not what we are trained to do. Stay sharp and do not think this is not a needed position. for you control who enters and have knoledge none others may have." The shadowy cleric speaks with the human quietly.

Serillana (AC 29 HP 70/70)  d20+15=26 ; d20+14=33 ; d20+17=32 ;
Friday September 10th, 2010 6:06:34 PM

"I'm Serillana Swiftshot, dancer mainly..." Serillana says quietly, matching the awkwardness of what she feels about meeting someone new and not fully trusting them.

At talk of weapons, she pulls a black sling made out of a glittery fabric and pulls a dagger somewhere from her cloth armor and puts it back in the sheath on her hip. "I have another 6 slings in my backpack, matching my dancing costumes. You always have to be ready for a fight in a bar..." Serillana says to the guards as she pulls out a red, purple and green sling from her bag. "All hand made." Serillana smiles.

As the guards inspect her weapons/handiwork, Serillana keeps talking to Horace to keep the awkwardness at bay. "So I've heard that people have been going missing recently. I was just wondering if we needed to be wary of anyone in particular? Has the guards gone missing, because frankly, you don't look like a guard... Well, I don't mean that in a bad way. It's just your hands tell a different story. Not they they are manly, but many in a different sense of the word. I should be quiet now shouldn't I..." Serillana then looks at the ground embarrassed with what she had just said.

-----

Listen 33 and Spot 32
+15 was a misclick.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+13=19 ; d20+14=22 ;
Friday September 10th, 2010 7:19:01 PM

Thar introduces himself to the guard, "I'm Thar, a healer and scout." He's not in the mood to say much more and instead listens to the ongoing conversations and looks closely at the guards they meet... (Listen = 19, Spot = 22). He hears Serillana's comments and says, "Yes, what can you tell us about the missing people? Anything we should know about them? Also, tell me about these Mailed Fist fellows. Are they a friendly sort or should we be wary?"

To Tishe', he responds, "No, I don't know much about the Mailed Fist. I've heard of them but never met any face to face. Their name alone sounds like they have no problem with violence..."

He notices the guard's hands too, but doesn't comment, leaving the discussion to his companions. After all, he doesn't want to make the guards uncomfortable.


Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=16 ; d20+5=8 ;
Saturday September 11th, 2010 1:14:34 AM

Falmar listens to the others listing their professions, and has to think a bit about what to call himself...probably not too many people know what a Bladesinger is....

" Falmar Plenilune, I suppose you could call me a guard, and Disciple of Sargrass. I will show you my bow and this Scimitar. Also who hired the Mailed Fist? There has to be better mercenaries just about anywhere."

Well hopefully that little comment might tell us what these gentlemen think of the Mailed fist, might save us some time..

spells forthcoming.



Taldera (AC 25, HP 97/97)  d20=5 ; d20=13 ; d20+17=29 ;
Monday September 13th, 2010 2:53:18 AM

Not noticing anything in particular [OOC: Spot 5, Listen 13] Taldera approaches the guards"Taldera, travelling singer and musician, here are my weapons." Taldera shows the guard her composite short bow with its associated arrows and long sword. "There...oh, one moment," she says as she digs though her bag and retrieves a short sword and a morning star. "Okay, now that's all of them, you never know when a backup weapon might come in use when travelling the Wold."

Turning to Tishe', "hmm, the Mailed Fist, it sounds a little familiar..." Taldera starts to hum to herself, looking down slighty and pacing a little, trying to recall anything useful about the Mailed Fist. If she does remember anything that will be of help she shares it with the group. [OOC: Bardic Knowledge 29]

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday September 13th, 2010 9:52:39 AM

"Greetings Witchspawnians!" Snafu said with a slight bow. "I am Snafu Ravenshoe, adventurer and jack of many trades but a master of... well a few! In my posession I have these two shortswords and this rod. And, as you can see I have a longbow strung to my back."

"Oh an this owl on my shoulder is named Hoot, and he carries two sets of talons and a beak... but don't worry, he's a friendly little fellow."

With the introductions complete, Snafu followed the others to the Travellers Rest, all the while keeping a watchful eye out. (OOC- Spot- 18)

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)]

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, TeleportHighlight to display spoiler: {}
}

DM Dai - The Gates of Witchspawn 
Monday September 13th, 2010 8:13:48 PM

Tishe' registers herself and her weapons and asks the others if they've heard of the Mailed Fist.

Yanosh notices Horace's callouses and attempts to comfort him for not being a real warrior.

Serillana gives her details and then tries to find out more about the missing people using the tactic of verbal diarrhea.

Thar tells the guards of his details and reinforces Seri's request for information on the disappearances.

Falmar asks about who hired the Mailed Fist, mentioning his low opinion of their worth.

Taldera shows her weapons and gives her name while wracking her brain for what she might know about the Mailed Fist.

Snafu introduces himself and Hoot, and shows his weapons.

The guards, satisfied with seeing the weapons and hearing the names, nod their contentment with the information. "Thank you," the short one, Graham, said.

Horace narrowed his eyes at Yanosh's statement. "Are you mocking me?" Turning to Seri his demeanor softens hearing her explanation. "Ah. This is a very small village, and we have no dedicated soldiers. Well, unless you count the Bloodletter. But even he does his own thing most of the time. He has, however, organized some of us into a militia of sorts. There are not that many of us, but enough to keep two men at each gate anytime they are open... Mostly we just watch the gates and alert him if something seems suspicious. I'm a smith by trade, but I am part of militia and so I get shifts of gate-duty occasionally."

"The disappearances?" Graham answered when asked. "Nothing much... just a few people who've disappeared from some farms in the area. Nobody from town. And we don't know if they've been kidnapped or attacked by wild animals or what. People go off to do their daily work, and never come home. The Coven hired the Mailed Fist to look into it, and to help keep us safe from anybody who wants to take over the former Dreadlands, and gets too greedy. This is the most fertile farmland in the whole Wold. Any king would love to have it, and the gods all know there's enough petty kings in the Windbourne hills."

[Knowledge: Local DC10]Highlight to display spoiler: {The Mailed Fist are an organization of mercenaries who fight for pay. They are the largest mercenary operators on the Elennian Peninsula. They are considered neutral, fighting for whoever pays them, so long as the job is legal. They are highly organized, and have a reputation for keeping strict control of their members, so there are few of the problems normally associated with mercenaries such as pillaging and drunken disorderliness.}

Taldera Only: Highlight to display spoiler: {You may use the Woldipedia page on the Mailed Fist as in-game knowledge}

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+9=20 ;
Monday September 13th, 2010 10:55:47 PM

Falmar grins as he passes through the gate, looking forward to the Sojourn Inn.

I think we should weave toward the Sojourn Inn, it may be better to speak to someone who doesn't have an entire house full of mercenaries warping them up, and we may find that the locals stay away from the Fist too.

Serillana (AC 29 HP 70/70)  d20+8=23 ;
Tuesday September 14th, 2010 6:54:42 AM

"Oh, so they don't come back from work? I hope that nothing horrible has happened to them." Serillana sound slightly worried for them. She knows from her travels that the Mailed Fist are orderly and very, very organised. If Serillana saw them at a bar, they would take no notice of her and walk out after they had questioned some people.

"Okay, I shall now acknowledge you as guards. I guess I'll see you later if I need any of your wares" Serillana smiles at Horace. "Bloodletter, a name I should not forget.

Serillana walks towards the Soujourn in after asking the guards where it is, taking in the layout of the town, looking around at the landmarks, figuring out where they can meet up if they get lost.

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+6=7 ;
Tuesday September 14th, 2010 9:51:43 AM

"Mailed fist? Who are they?" Snafu asked, for he hadn't heard of them (check = 7).

"Sojourn Inn it is then" Snafu said. "And hopefully tomorrow we can learn more about these disappearing farmers..."

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)]

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday September 14th, 2010 10:10:59 AM

Once again the CLerics manner comes across wronge. He dosent try to correct the young man he just follows the rest into town. As he walks along he studies the town. He watches the market place and the town square because thats where most anything will happen.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+1=19 ; d20+19=24 ;
Tuesday September 14th, 2010 11:31:50 AM

Thar relaxes a bit since it seems these Mailed Fist mercs aren't going to be a threat, or at least they're not at this time. He thanks the guards for their help, and follows the group to the Sojourn Inn. He comments, "Yea, let's find out some more about those farmers. They probably don't have the money to pay the Mailed Fist for help, but maybe we can be of service."

As they walk, Thar keeps a close eye out on all sides, watching for anyone who is paying them undue attention. He knows that people are naturally interested in visitors, but he's more interested in anyone that is a little too curious.

Spot = 24

Tishe' (AC 19 HP 51/51) 
Tuesday September 14th, 2010 12:52:11 PM

Tishe' follows the others, still bemused that the town is open to the sky like this. "And it is cool enough that they don't get burned without a dome either", the Witch wonders.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)


Taldera (AC 25, HP 97/97) 
Wednesday September 15th, 2010 3:48:47 AM

Taldera fills Snafu in and anyone else that is interested. "The Mailed Fist is the largest group of mercenaries in the Elennian Peninsula. We probably don't have too much to worry about from them, unless they are paid to get in our way, they are very strict, stick to their neutrality no matter what, and do not accept plainly illegal jobs. If any of them do you give you trouble, I suggest you threaten them with telling their superiors, even causing trouble while drunk or something similar is dealt with, brutally."

Taldera follows the rest of the group towards the Sojourn Inn, looking around for any good spots where she might later be able to entertain the locals with a performance.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - The Sojourn 
Wednesday September 15th, 2010 6:41:17 PM

Falmar suggests heading to the Sojourn Inn.

Serillana finishes talking with the guards, making a note of the name Bloodletter, before following the others to the inn.

Snafu agreed with setting off towards the inn, leaving further planning for tomorrow.

Yanosh remains quiet after the guard gets offended. He keeps his eyes peeled for trouble as the group moves through the town.

Thar agrees that the missing farmers is something they should look into.

Tishe' marvels at the lack of a protective dome over the town. It is strange to see how people live away from the Sargrass.

Taldera gives the group information about the Mailed Fist. She seems quite knowledgeable. She keeps her eyes peeled for a good performance space as well.

The group makes their way through the town, following the short stretch of road from the gate to the center of town. There is a convenient board there for travellers giving directions to places of interest and a small map, but it seems mostly superfluous as there's not that much town to begin with. Any of the locals moving about the green will gladly offer information about the few places in Witchspawn a traveler might want to go.

The town of Witchspawn is laid out in four distinct quarters, divided by the Great Road which runs through the town from east to west (leading to Jarlwolf and Rowena respectively), and the Witch Road which runs north to the Green Coven's Standing Stones a short way out of town, and south to the Culverwood. The four corners of the crossroads are taken up by the four largest buildings in the town. On the northeast corner stands the Green Hall, generally considered the town center and where the Green Coven conduct their business. It is relatively plain, but sturdy, as the outer walls are a mossy green stone.

The southwest corner is the village green, a grassy area a good hundred feet on a side. Past that to the west is the blacksmithy, run by a human named Gorim Hardhammer, a man whose family have been the village smiths since its founding. He mostly makes tools, but is competent enough at making and repairing weapons and metal armor.

On the other side of the smithy, you will find the Wailing Witch. The Wailing Witch is not a rooming house at all, but a rather unkempt tavern run by a Half-orc named Sneed and his human wife Jezelle. Most of their business is legal, and any disputes are settled by Mungo, a half ogre that serves as the bar's bouncer who is Sneed and Jezelle's adopted son.

On the northwest corner of the crossroads stands The Travelers Rest. The Travelers Rest is another Inn and is run by Morgan Standish. He is a grizzled veteran of one war or another. He runs a good, clean Inn but has almost no rooms available at the moment because the Mailed Fist has been billeted in his establishment. He has a small tidy bar attached to the Inn where the troops blow off steam. His rates are a bit higher than those at the Sojourn mostly because he is not a native of these parts but an outsider. Goods seem to cost him a little more and help just doesn't seem to come his way as often as it does for the Sojourn. The Mailed Fist coming to town was a good thing for him. His rooms are filled and his purse is filled too since the Sojourn decided not to billet the mercenaries.

There is a small marketplace to the north of the Travelers' Rest where locally produced items can be purchased; produce, cloth, etc. Across from the street is a butcher shop run by a rotund halfling named Kermick. It is joked that he needs a ladder to butcher a cow and does so with knives as big as he is.

A few other random buildings, guildhouses, and even a few homes make up the rest of the town, but most of the population is farmers and has their houses out on their farmland. To the west, out of town a ways, where the creek crosses the road there is a grain mill on the other side of the creek the distinctly unpleasant smell of a tannery.

However, the southeast corner of the crossroad is the place the adventurers seek. It hosts the Sojourn Inn, which is run by Maxine and Bradford Tully. Walking into the inn, the atmosphere is very jovial, there are several people at tables eating and drinking beer. The food smells divine and the beer in the glass flagons is a deep, rich amber. The Tullys are renowned in the area for making all of the food that is served in the tavern.

Bradford looks up from behind the bar. There seems to be some kind of shelf or something for him to stand on behind the bar because the top of the bar comes up to his upper belly, though human customers are sitting comfortably in front of the bar on stools.

In the few seconds the adventurers stand there taking in the sights of the Inn's tavern, a matronly halfling woman calls for their attention from the side. "Hello, dears! I'm Maxine Tully, and welcome to the Sojourn Inn! Are you here for dinner or just a drink, or do you need rooms? We only have four guest rooms available at the moment, but the food and beer are fresh and plentiful!"

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday September 15th, 2010 9:26:47 PM

Falmar turns toward Maxine, exhales deeply and glances at the blood and gore covering himself and a couple of his companions.

" We've just arrived in town, however I believe we will be taking you up on all of your available rooms, meals, beer, and if one is available a bath would be shady. I'll also need some rags sent to my room to see to my armor., and some raw meat for this guy (falmar gestures to the Raven on his shoulder ) I don't know how long we will stay, at least three days maybe longer. Will you be able yo accommodate us ?



Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d10=6 ; d20+18=26 ;
Wednesday September 15th, 2010 9:46:59 PM

"Greetings Mrs. Tully!" Snafu said with a bow. "Rooms, dinner and beer would be splendid".

Turning to his companions he asked quietly- "How do you feel about sharing rooms? We'll save a few coins and there is always safety in numbers." "But only if some of you take a bath!" Snafu added jokingly.

When the food and beer arrived, Snafu dug in eagerly, pausing every once in a while to give some of it to Hoot. All the while, he studied the room and the people in it carefully (Spot=26).

Serillana (AC 29 HP 70/70) 
Thursday September 16th, 2010 5:03:03 AM

"Oooh, finally someone I can talk to without looking up! Oh, how rare it is to rest my neck, Maxine. I'm Serillana. If you don't have any entertainment, Taldera and I can be of service. I'm always looking for opportunities to get some dancing in. I guess we'll be taking the rest of the rooms though, it's a big bunch, we are."

"Bunking with Taldera if we are sharing rooms..." Serillana says irritably and hastily to the group as she will be able to clean up properly very soon. Magic will not be able to fix what a nice hot bath will.

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 16th, 2010 10:10:00 AM

The Grey Cleric bows slightly to the lady and stays silent. His hood is up and covers his head completly. The symbol of his faith is plainly seen on his chest, the unblinking eye of Gargul. He awaits for the rooms they are to take. He will bunk with who ever but remains steadfast the he is close to what ever room Tishe' is in. He feels he has failed her once and refuses to be too far away.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=21 ;
Thursday September 16th, 2010 10:26:30 AM

Thar comes in and looks around the bar. All seems well but he still keeps a wary eye out (Spot = 21). When the bartender asks for their order, he orders some fruit and ale. He joins the companions at a nearby table and tries to listen to the conversation around them, trying pick up any talk about missing farmers, etc. He does ask Ms. Tully, "Hello madam. Thank you for your hospitality and we were told that some farmers have recently gone missing outside of town. Your town guards told us about the problem and mentioned that we might be able to help out a bit. Would you know anything about it?"

When the discussion of sharing rooms comes up, the elf looks at Falmar and says, "I'll share a room with you and Raven if you're interested."

Taldera (AC 25, HP 97/97) 
Thursday September 16th, 2010 12:40:50 PM

Taldera looks around the inn, unable to stop herself smiling. "People, quality drink and food, not the mention the atmosphere, oh it's been far too long!" "Maxine, can I just say, this inn seems exquisite, you're doing a great job. I'm Taldera. As Serillana said if you need anything entertainment wise we're both quite skilled."
"Though, we probably look more 'adventurer' then entertainer at the moment." Taldera laughs. "Don't worry, assuming the rooms have baths we'll look far better than we currently do."

"As for the rooms...7 of us and 4 rooms, so everyone except one of us needs to share. Serillana and myself can share a room, we're rather used to it after travelling together, unless anyone objects?" She asks the group.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Tishe' (AC 19 HP 51/51) 
Thursday September 16th, 2010 6:58:23 PM

Tishe' smiles, "The question I suppose is how many beds do you have per room, Madame Tully. I would certainly enjoy us staying at least a few days, and warm ourselves with your good food and drink. The baths are indoors and up above the ground, I'm sure, to keep all the insects from attacking your guests, so they sound wonderful too!"

Tishe' has little understanding of modesty, and has no trouble with everyone sharing the same room and even bathing with members of all sexes. Getting to know the group is what they need!

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

DM Dai - The Sojourn 
Thursday September 16th, 2010 7:42:49 PM

Falmar asks the hostess for the full range of service.

Snafu mentioned that baths would be in order if they'd be sharing rooms.

Serillana offers the house the services of her and Taldera as entertainment.

Yanosh remains silent except to make it known that his room must be near Tishe's.

Thar questions Maxine about the disappearances around the area.

Taldera expresses her pleasure at being in such a fine inn and seconds Seri's offer of entertainment.

Tishe' asks about the sleeping arrangements between 7 people and 4 rooms.

Maxine fields all questions with the sure, smooth hand of a seasoned professional. She begins ordering the chambermaids to heat the baths, and she shows the adventurers up the stairs to their rooms. Each room is fairly sizable and immaculate, with two large single beds made up in clean white linen, lamb's wool blankets, and goosedown pillows. Halflings like to be comfortable, and the Tullys have certainly extended that philosophy to their guests.

The whole time, Maxine chatters on about the answers to their comments and questions. "Oh the disappearances. Nasty business, that. Mind you, I said to Bradford just the other day, I said thank the gods that none of it's come into the town, but must be an evil one heard me, because next day there was a girl missing from one of the houses near the west gate. The people around here are all in a tizzy about it, but there aren't really many clues. Nobody claims to have seen or heard a thing! And her parents, poor dears. All of them must be worried sick!"

"The Coven will handle it. They've got those Mailed Fist people patrolling the area, and I know they're looking for leads, but it's slow going, more's the pity. They have turned up nary a hair from anybody's head. Oh no, dear, those go over there," she interrupts herself giving instructions to a chambermaid, "There's a dear."

Maxine and her chambermaids quickly have them set up in rooms. She lets them sort out their own rooming situations and accomodates them as to whether they'd like their dinners in the tavern or brought to their rooms.

Behind the main inn, the Sojourn has a bathhouse divided in half for men and women, each side housing four large tin tubs. In the center of a bathhouse is a great stone chimney, going up to a loft above the bathouse. There rests a great black cauldron with a stone fireplace around it. A pump draws water from the well directly into the cauldron, from which a somewhat ingenius system of reed pipes hang, which spill the hot water into whichever tub the innkeeper chooses to point them at, allowing them all to be filled quite quickly with hot water.

After baths, and food, Maxine offers the small stage to one side of the Tavern to Taldera and Seri and is pleased with their performance. Bards wander through from time to time, but they never stay long, and are always well-received in this town. The Oathbinder has some talent, but is usually too busy these days to sing much.

As the performance is winding down, and the tavern is starting to empty out, a young man wearing a green tabard over his homespun shirt comes in and bows to Mr Tully, fishes a piece of paper out of his satchel and hands it to him. Tully gives him a copper penny and sends him off. The messenger tugs his forelock in thanks and runs off to his next delivery.

"Oi, you lot," Bradford says, coming out from behind the bar. Behind the bar he seemed rather large for a halfling, but down from his shelf and on the floor he seemed smaller. "You've a message from the Coven. Seems old Wilhemina would like to speak to you tomorrow, if she can. Seems the Woodwitch told her about you. The note doesn't say what it's about but I'll wager a tun of my best brandy she's not going to ask for farming tips," he joked. "My guess would be the Coven's not happy with the progress the Mailed Fist are making, and want to hire you, to either join with them or replace them, on the searching."

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+3=19 ; d20+8=15 ;
Thursday September 16th, 2010 11:53:59 PM

After his bath and some time spent removing gore, Falmar joins the rest of the group in the common room and listens while the Ladies entertain the crowd, and deigning to dance a couple times around the room (Perform- Dance = 15)

During a slight break he wanders among the patrons and attempts to learn what he can about the disappearances (Gather information = 19) which he shares with the others.

" Thar, we can room together, but beware the Bird snores! HA! "





Serillana (AC 29 HP 70/70)  d20+9=10 ;
Friday September 17th, 2010 4:04:22 AM

As Serillana bounces around the room (Perform Dance: 10), her mind is set on other things. Why is the stage so small? Why were they here? What would be a good name for the group? I'm still very tired... Let's keep a look out for people that aren't here for the performance and want to know who we are. What does he think he is doing? Serillana thinks as Falmar upstages her and decides to take a break and have a few drinks. Oh well... You can only move up from here Seri...

------

The next morning, Serillana puts on a modest entertainers outfit, sturdy red pants with a red singlet top. Her hair tied up into a high ponytail. When she learns about the the meeting with Wilhelmina, Serillana gets thinking. "We should do a little research to see where the Mailed Fist are up to Witchspawn. Shouldn't they be able to handle some missing people though?" Serillana asks Taldera, thinking that Taldera has a whole file for the Mailed Fist somewhere in her bag.


Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Friday September 17th, 2010 9:36:42 AM

"Girl missing?" Snafu asked. "By the Gods, that is terrible. How many other people have gone missing? Is there a pattern in the disappearances? Is it happening in a particular part of town or at a certain time of day?"

Questions continued to linger in Snafu's mind, but he managed to put them on the back burner when Serillana started performing.

"Bravo!" he cheered, as he lifted his mug and swayed it back and forth to the performance. His mood remained quite festive until Bradford delivered his message.

"I can't speak for the group, but I'd be honored to do what I can for the town" Snafu promised. "Perhaps we should make it an early night then."

With that Snafu slugged back his drink and made his way up to his room. Once there, he put Hoot on watch and went to bed early.

In the morning, he would wake up early, memorize and cast is spells, and prepare to visit Wilhemina.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 17th, 2010 2:41:40 PM

Thar laughs at Falmar's humor and says, "Oh well, I've slept with snoring wolves and bears before, so I'll probably sleep better with something making noise instead of silence anyway."

He tries to get a good night's sleep, and says his prayers readying himself for whatever the day might bring. He has an early breakfast, jogs for a while and then awaits the rest of the group down in the common room. He wears his usual traveling clothes, a worn, greenish cloak over his elven chain mail, bow attached to his haversack... He asks surreptitiously about this Wilhemina, trying to get some more background information and the "do's" and "dont's" of dealing with her.



Yanosh AC 23 HP 105/105 Endure Elements 
Sunday September 19th, 2010 7:44:32 AM

Yanosh waits untill everyone else has bathed then he goes in. always aware of his appearance he is rarely seen with little or no clothes on. His head and face are not the only thing the was burned and scarred. Once bathed he returns to the common room smelling fresh and clean with just a hint of blood, a trait of all Grey Clerics caused by the blood cologne they wear.

Speaking softly to the rest over dinner, "I think that if the Coven does not offer us the chance to look for the missing we should offer to do so. And how would we know if these are real members of the Mailed Fist and not involved in some way with the dissapearances?"

ONce her retires to his room he makes his bed and warns who ever if anyone he shares it with that he does snore. "I am Dwarf after all," he jokes.

Taldera (AC 25, HP 97/97) 
Sunday September 19th, 2010 1:35:19 PM

Taldera baths and returns to inn wearing a tailored navy blue dress, along with her favourite jewellery. She blushes slightly, feeling out of place among her fellow adventurers. "Well, if you're going to provide entertainment, might as well go all the way." She sits towards the back of the stage on a stool, to allow room for Serillana and anyone else that wishes to join in to dance, singing and playing her lute, the song being about a group of heroes being brought together under mysterious circumstances. (Perform check: Take 10, 10+21 = 31)

After the performance she listens to Bradford deliver the message. "Well hopefully it's replace..." she sighs, not getting along well with people who only work for the highest bidder.

-----

In the morning, Taldera sings a simple tune as the sun rises, refreshing her song based magic. She changes back to her much more practical adventuring clothes, her mithral breastplate underneath. She offers what information she can on the Mailed Fist. "It does seem odd that they can't handle something like this. I'm not sure there would be a way to check if they are real members, and I don't think they would be fake members anyway, it would be risky at best to try and pose as members, if the Mailed Fist found out...still, I suppose we could ask them information about what regiment they are from, and if they gave false information we would know. Also if they have been causing trouble they might not be real members, we should ask Wilhemina how they have been acting, what regiment they are from and if they have any leads.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM Dai - Meeting the Green Coven 
Sunday September 19th, 2010 6:50:32 PM

Falmar chats with the Tavern customers for news and information, and agrees to room with Thar.

Serillana wants to know more about the Mailed Fist's activities.

Snafu thinks of a few more questions, but gets sidetracked by the entertainment.

Thar asks for information about Wilhemina and how to deal with her.

Yanosh expresses his desire to look into the disappearances even if they aren't asked.

Taldera performs beautifully, and answers the others' questions about the Mailed Fist.

The buzz the adventurers can gather about the disappearances are that there appears to be a struggle, and some tracks, but even the best trackers have been unable to make any sense of them. Perhaps the Coven will be able to provide more detail.

About Wilhemina, most of the townsfolk differ slightly. It seems that she's something of a mystery, most people probably never having seen her outside the Green Hall, and all having somewhat differing experiences with her. They all agree on two things. One, she's barking mad, and two, she's as wise and crafty as a whole pack of foxes.

The hour for the appointment comes, and the messenger arrives to show the adventurers to the meeting. It's just a short walk across the street and into the meeting hall inside the Green Hall. It takes up most of the bottom floor, except for a starcase on either side of the room leading up to a second floor.

Inside, four people sit on a dais, waiting for the group. There's an unusually tall and solidly built elven man, with a monstrously thick composite bow over his shoulder, and a slightly short but pleasant looking young human man. You recognize the enchantingly lithe form of Kayleigh, smiling down at you, and in the center of it all, in a large Cauldron, is an old, frail looking woman. Well, her body looks frail. Her skin is warted over and she's missing an eye. Her hair is gray and stringy, and her bedraggled looks are completely at odds with the fine, rich red robes she wears. Her eyes, however, tell a different story. She looks at everybody and everything the way a hawk might look at a mouse. They are clear, and alive. They dance with mischief, or amusement. They are not the eyes of the doddering old lady the rest of her appearance conveys.

Kayleigh's wolf Ironfang sleeps to one side of the dais, and just below it there are a few more people, including what appears to be a hobgoblin in black armor over bright yellow clothes. His orange skin clashes with the yellow padding under his black armor, and his right hand appears to be black and rotting.

As the adventurers make their way across the hall, they are greeted by Kayleigh.

"Welcome, friends! It is good to see you again. Allow me to introduce you to the Green Coven." She points to the huge elf. "This is Mikal Dunston. The townsfolk call him Mikal The Ram, or sometimes Bloodletter. He is in charge of the militia, and takes care of day-to-day running of military matters."

She points next to the human, who flashes a smile that while not traditionally handsome is exceedingly friendly, charming, and sincere. "This is Hmarper Hnarr, The townsfolk call him Oathbinder, as he is in charge of administrative duties and trade within the town. He oversees contracts and sorts out any financial disputes." The man bows gracefully.

"And finally, this is Wilhemina MacBride, the Greywitch. Leader of the Green Coven. She is in charge of social disputes and is the town's healing and herb woman and midwife." Wilhemina makes no movement, except to shift her eyes to each of them in turn.

"And of course you already know me." she finishes.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday September 20th, 2010 9:22:12 AM

Thar looks at each person as they are announced and nods politely in turn. Respectfully, he responds, "Thank you for taking allowing us to meet you today. I am Thar ail Baerer, priest and ranger. I must compliment you on your hospitality and you have a very well run town."

Moving to business, he says, "I am sorry to hear about the disappearances of some of your farmers and it sounds like something our group would be capable of helping you with. We were informed that the other company in town hasn't had much luck solving the problem, and, speaking for myself at least, we would like to help. What can you tell us about the disappearances, what sorts of evidence has been uncovered and are there any leads that we could follow up on?"

Serillana (AC 29 HP 70/70) 
Monday September 20th, 2010 10:16:35 AM

Entering a new space and meeting a bunch of seemingly important people, Serillana keeps to her thoughts. There's too much to lose if Serillana spits out the wrong things, like saying that Bloodletter scares her. Which he kinda does.

Serillana gives her shorter version of her greeting, so that she doesn't come off cold to everyone else but attempting to keep her mouth shut. "I'm Serillana, Dancer. It's very nice to meet you all."

Tishe' (AC 19 HP 51/51) 
Monday September 20th, 2010 11:22:41 AM

Tishe' feels that she will need to fall back to the lessons her mother gave her in manners as a little girl in order to make a good first impression. Clothes brushed to remove the worst of travel stains, brown wavy hair freshly cleaned and tied in a neat tail down her back, Tishe' takes a step forward and curtsies. "Many Shadows, Sieur and Madames, it is a pleasure to meet you. I am Tishe' Weaver, a Witch working with the Power called Sargrass, and member of this travelling group. Thank you for taking time to meet with us."

After the other members of the group have made thier introductions, Tishe' continues. "Madame Kayleigh has doubtless told you of our strange arrival to your fair lands, and our resolution to remain here until we find the reason for all of us to be thrust together. We certainly have spoken a great deal among ourselves, and" (here she looks at her companions to ensure thier mutual resolve) "we are all people who have special skills and a disposition to use those skills to help those in need."

Tishe' pauses, not knowing how to end her florid speech, and then finishes a little lamely. "We heard you are in need right now."

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Yanosh AC 23 HP 105/105 Endure Elements 
Monday September 20th, 2010 1:10:48 PM

Yanosh approaches with the rest and introduces himself when his turn comes. "I am Yanosh Ironfist Cleric of Gargul." Yanosh remains dressed in his grey robes with his hood up and covering his head and face only the tail of his grey goatee is visable.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=7 ;
Monday September 20th, 2010 7:06:03 PM

Falmar scans the others in the room as he enters,concentrating on any with evil intent ( DETECT EVIL ) his eyes betraying surprise at the presence of a Hobgoblin. His mithril scale polished to a nice dull grey..

Moxy immediately swoops up to the rafters to not only be above (better than) everyone in the room, but to watch for any tasty morsels left unattended. Falmar continues to watch the crowd as introductions are made. ( Spot = 7 ).

Well, this seems to be a spinner of a reception. We're almost guaranteed that whoever is responsible for the disappearances knows what we're doing here now. What happened to that Hob's arm....this scented soap is itchy too...

spells Highlight to display spoiler: {}
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.



Taldera (AC 25, HP 97/97) 
Monday September 20th, 2010 9:04:21 PM

Taldera bows her head politely to the Green Coven. "Thank you for asking to see us today, it's a pleasure to meet you all, I'm Taldera, a travelling bard and singer, may I ask why we are here? If you need any assistance I will be glad to provide it."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday September 20th, 2010 10:21:00 PM

"Greetings everyone" Snafu said with a bow. "Snafu Ravenshoe at your service. And like my companion Taldera I would be glad to provide assistance should you require it. My skills and swords to a worthy cause!"

DM Dai - Meeting the Green Coven 
Monday September 20th, 2010 11:07:56 PM

Thar introduces himself and immediately asks about what the Mailed Fist have found out about the disappearances.

Serillana nervously manages a polite greeting but aside from that holds her tongue.

Tishe' gives her own introduction and offers the services of the group.

Yanosh gives his name, but hangs back from the conversation for the moment.

Falmar scans the room for evil intent, but finding none he still remains guarded for now.

Taldera gives a friendly introduction seeming to be one of the few who isn't approaching this meeting with some trepidation.

Snafu gives his name and offers a helping hand.

As Thar mentions the failure of the Mailed Fist to solve the mystery of the disappearances, the hobgoblin comments under his breath. Listen DC15Highlight to display spoiler: {" Damn right we haven't found the bastard's responsible. There would be a hide hanging from the gate if we had. Like chasin' a bloody ghost it is. No sightings, nothing but some muddy tracks that don't add up, and good folk missin'."}

The words sound more like a growl coming from the Hobgoblin, almost as if he has a personal stake in catching whoever is responsible. Even while muttering he stands easy at a parade rest off to the side at the bottom of the dais. He knows this isn't his show and he knows not to talk unless asked. But something about the disappearances has obviously upset him.

"Said you something, Master Blackhand?" the old grey witch asks in a voice as rough as her skin as she fixes him with a scorching glare. The hobgoblin shakes his head, and Wilhemina turns her attention back to the adventurers before her. "Soldiers, the Mailed Fist. They are not trained for policing work. We hired them to defend us from raiders. Foreign marauders from the nearby kingdoms grow more common. And for that, they do very well. But in this, they are out of their depth."

Wilhemina's one eye squints down at Tishe', staring through her, seemingly measuring her. "Hmm... yes... a sister in the craft, always good to find. Weaver, say you! So says the wind to me. But no common weaver! Magic you weave. Threads of life, and death, fire and ice, thought and substance; these things weave you on the loom of your mind. You will do."

The hall is silent, the other members of the coven not wanting to interrupt Wilhemina and provoke her ire by interrupting her rant. The human man, Hmarper, rolls his eyes, obviously used to putting up with his leader's mad tirades.

Wilhemina surprises them all by stopping her examination. "They will do well," she says to the others. Her gaze focuses on Thar. "No easy time will you have with this mystery, ranger! Blackhand's men find little enough to go on. Mikal, tell them what Almar showed you!"

The huge elf comes forward, and speaks in the pretty, melodic voice traditionally owned by elves. It seems odd coming from this behemoth. "I went with Almar Blackhand and his Mailed Fist compatriots" he nods to the hobgoblin, "And what we found made no sense. We found traces of a struggle. Footprints, that seem to come from nowhere and go nowhere. A woman most likely, from the size and weight of her. No trail at all, just footprints that appear, a short struggle, and disappear from the same place. We found animal tracks too... dog or wolf. But when we track them back, they never go anywhere. We always lose the trail before we've gone even half a mile. Kayleigh and Ironfang tried following them too, but did no better. Ironfang also told her that it stinks, he hates the smells that he finds there. That's all the information we've gathered so far."


Serillana (AC 29 HP 70/70) 
Tuesday September 21st, 2010 8:20:07 AM

Serlliana hears what the Hobgoblin has to say (Listen auto pass) but decides to keep quiet after Wilhelmina goes at the little and frightened man. "Sounds like it's going to be tough going to find the culprit." Serillana ponders, keeping an eye on the hobgoblin.

Serillana bites harder on her lip once Bloodletter starts to talk. Not to keep from saying anything inappropriate. Now to stifle a bout of laughter. "Well, that was unexpected" Serillana thinks as she bows to not cause disrespect and moves behind Taldera to hide a beaming smile.

Yanosh AC 23 HP 105/105 Endure Elements  d20=5 ;
Tuesday September 21st, 2010 11:06:11 AM

Being farther away from the Hobgoglin Yanosh can not make out what he says. As he listens to the Elf Yanosh wonders if magic is more at play here then what they are being told. Quietly he reflects on what is said.



Tishe' (AC 19 HP 51/51)  d20+12=32 ;
Tuesday September 21st, 2010 1:02:52 PM

Tishe' feels that her recent escape from the Gray Lord has changed her in many ways. Not the least of which is she is beginning to take note of the nuances of conversations around her. The witch hears Blackhand, and nods, the Mailed Fist captain is as frustrated as any good person out of his depth. And his name! Tishe' nods and smiles at Falmar and Yanosh. "He's named Blackhand, so he has to have the trust of the people of this land!"

Tishe' bows after Wilhimina's speech, much of which is understood, but the 'she will do' part is a little disturbing. But one thing is clear to the plain-faced woman. "A mystery is unraveled like a blanket with a loose thread. But first we need to find that thread. And the best way to do that is to start at an end."

To the Council, Tishe' cocks her head and speculates. "I think all of us agree this is something that has to be done, but we are all orphans from our lands, and have need of a new home. Would the Council give us compensation for finding and dealing with the culprit? And by what authority would we be able to question, detain, and if need be, draw and use deadly force in the pursuit of this mystery?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+13=17 ;
Tuesday September 21st, 2010 2:41:55 PM

As he listens to the responses, (Listen = 17), Thar manages to pick up the Hobgoblin's mutterings. He doesn't let it show that he's heard, and when WIlhemina addresses him directly, he nods and accepts that this will be a difficult quest. "Well, at least she didn't reject us off hand," he thinks to himself, wondering what is going through the woman's head.

He does understand the hobgoblin's frustration and tries to sympathize with their failures. "Some mysteries are hard to decipher and I've been in your shoes before. It's frustrating to seem like you're going in all directions but getting nowhere."

He's impressed with Tishe's observations and questions, especially by the authority they will have to search. Re: where they will start their search, he adds, "Do you have a farmstead that you'd recommend we start at or is there anywhere in particular we should begin?"

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=35
Tuesday September 21st, 2010 6:04:18 PM

OOC: listen check = 35

Snafu listened carefully, all the while rubbing his chin as if in deep thought.

"There could be several explanations for such unusual footprints" the elf explained. "Several possibilities immediately come to mind, but to draw more concrete conclusions will require more information. Perhaps we should visit the farms to see what else we can learn."

"And that is only the how. We also need to explore the why, for much can be revealed by exploring motivations. Why would this girl be taken... that is, if she was taken at all, for one can not immediately draw this conclusion either."

"To the farms then?"

DM David 
Tuesday September 21st, 2010 11:12:45 PM

Snafu please link your character sheet
Thanks

DM Dai - Hashing the Details 
Tuesday September 21st, 2010 11:33:59 PM

Serillana moves behind Taldera to avoid openly laughing at Mikal's voice.

Yanosh keeps his own counsel.

Tishe' wishes for the Coven to grant the authority necessary to pursue the matter.

Thar tries to console the Hobgoblin and asks where the most likely place to begin the search should be.

Snafu thinks out loud, offering several half-formed theories and observations. In the end, he just wants to get started.

Wilhemina considers for a moment. "Captain Blackhand, take you these with you when you leave for your next patrol. Show them the farmstead where occurred the latest disappearance. Freshest there, the tracks will be." Almar and Mikal both nodded in deference to her logic. "And have a care. The neighboring kingdoms are growing more and more restless, says the wind. Ripe for the plucking, is this valley. And what a sweet plum for any petty king! I would that it be sooner that we show such a greedy king that we are stone at the core, than to wait till they took of us a bite!"

Kayleigh waited for Wilhemina to finish her thoughts, then added to the group, "Indeed, be careful. More than raiders lurk out there. The very earth beneath us grows restless with the bloodshed, for something very unnatural is going on."

The human man then speaks up, "As far as legal authority is concerned, hyou may consider hyourselves deputized. If hyou agree to take upon hyourselves this duty, hwe grant hyou full authority to search when hyou have reasonable cause for suspicion, and to arrest hanyone against whom hyou can gain evidence of complicity in this matter. Resisting arrest will be considered admission of guilt, and hyou have full authority to deal with any such hpersons using any means necessary." His accent is clipped, and he seems to have a strange penchant for appending 'H's to the beginnings of words. Nevertheless, he seems exceptionally canny and intelligent.

Wilhemina pipes up again at this. "Unravel you this mystery for us, and we shall intercede with the Pitchform Council. Deed you land of your own within the valley, in perpetuity, they will, where you can make for yourselves a new home. Good, strong earth it will be."

Hmarper coughs at the interruption, and nods. He opens his mouth to speak again, but Mikal speaks up first. "There is also a modest gold bonus that we were going to give to the Mailed Fist, but as they haven't been able to return results, it's yours if you can do better." The elf shoots a glance at Hmarper, who looks quite put out. Mikal shrugs; a token apology. Still better than nothing, and more than most would get from him.

Almar Blackhand raises his hand then. "C'm on with me, folks. Me'n mine'll show you what you wanna see. Unless you got any more questions?" he asked, looking from the adventurers to the Coven.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=21 ;
Wednesday September 22nd, 2010 1:09:53 AM

Realizing that he has no real questions, Falmar calls Moxy to his shoulder and begins to follow the Blackhand. He turns as he realizes someone else might..have questions...

Hmm.. Land of our own..a place to start again. well, I thought that would be Oddholme...but it IS beautiful here, and I did miss the trees. This Blackhand seems fairly put out that the cannot find what's responsible for these disappearances. I wonder what they've tried.

as he walks with Blackhand Falmar attempts to get other questions answered.

Tell me Master Blackhand, in your efforts to identify the cause of the disappearances what picks have you employed to find the cause ? Have you consulted with someone skilled in the [i]ARTS
?
How long have you been searching ?


Wow! what happened to that arm ? how can I bring that up without causing offense....?...maybe ask how he comes by his name.....no too obvious....

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}

Tishe' (AC 19 HP 51/51) 
Wednesday September 22nd, 2010 4:03:38 PM

Tishe' has no further questions, and with another look of confirmation with her new and old friends, she will curtsie and take her leave of the Witch Council.

"Wind, earth, and blood are all crying out about a time of changes", she tells her companions. "More than ever, I'm convinced some Power brought us here for a specific purpose."

Tishe' still has some of her mercurial mind and more than a little of her casualness about what others might consider private. "So Master Blackhand, how did a hobgoblin rise to become a captain of mercenaries, and how did your hand get burnt?" The tone is genuinely curious.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Serillana (AC 29 HP 70/70) 
Wednesday September 22nd, 2010 5:45:44 PM

Serillana breaths in a sigh of relief when they are able to go outside, the air inside thick with business and what they can and cannot do. Once out of earshot from the chambers, she gives herself some time to giggle about the interesting and unexpected accents that they had.

"Will there be a chance that we might meet some unpleasant folk on our trip?" Serillana asks the hobgoblin. "I'm not truly prepared for battle you see, I don't like travelling short distances wearing my simply unflattering armor. Are we in such a rush?" Serillana looks down at her top and pants and wonders if it was the right thing to wear to such an event.

DM Dai - Almar Blackhand's Tale 
Wednesday September 22nd, 2010 11:15:15 PM

Falmar has many questions, asking some and leaving some hanging unanswered.

Tishe' asks for Blackhand for some information about his past.

Serillana is worried that she doesn't have everything she might need if they come upon some trouble.

Almar Blackhand turns to lead them out, but stops at Tishe's questioning. "Pert and to the point ain't cha missy. My hand weren't burned and as I can see you starin' at it, it works just fine."

To demonstrate, Blackhand's rotting hand dips gracefully to his belt, fast as lightning and returns to view wrapped around a gleaming scimitar. He flourishes it, showing a great deal more skill in its use than you might have thought, and then without a word the scimitar is gone, back in its sheath.

"Ye want the whole tale then? How a scrub of a Hobgoblin what most men'd not look twice at, managed ta make the rank of thumb in the Fist eh? I S'pose I have the time. I do what I'm told ta do is how. The Fist don't look at the color of yer hide or the shape o' yer teeth, they look fer men and wimmen what can get a job done and follow the rules. That'd be me. My lads know it too. They do no carousin' or fightin' when they are on a contract. Last one that did got a lashin' before he got his ass booted from the Fist. I take the missions no one else wants an' I perform on them better'n any has a right to expect. Which brings me ta yer second question."

"Like I said, it ain't burnt. One o' those jobs no one else'd take was to hold a mine-shaft against a vastly superior force. We held it. We stacked their dead and used them as sandbags to slow their advance there were so many of 'em. In the end, when all the miners had got clear we finished the job and collapsed the tunnel. One of our sappers misguessed the last timber and the bleedin' thing landed on me hand, pinnin' it ta the stone floor with its weight. Jazzed up on the adrenaline of livin' through the contract I just yanked me hand free. Problem was I only yanked the meat free. See the skin all stayed under the timber. Right painful that was. My boys quick as can be hoisted that timber up and grabbed the glove what used to be me hand. Was a two day march back to the surface. Once there we had a healer, one dat uses the skills passed down by his ancestors, not a god man that prays yer hurts away mind ye, sew it back inta place. He had me soakin' it in some concoction he made up. It healed the damage all right an' made the hand work again. But the damage had been done on that march. The hand had gotten....well puss filled and infected. It went black as it is now. The healer man got it back on me though and made it work like it always had, it just ain't purty no more. Been called Blackhand around the camps and watchfires ever since then."

"Ta answer your question," Almar fixes Falmar with a cold gaze, "We have no magicy types attached to us and whatever spells the coven has used didn't find nothin' that they will tell us about. Which leaves us where we are. No leads, no sightings, and a bunch of missin' decent folk who had best still be alive if the culprit wants to live."

As Almar finishes his tale you find yourselves in front of your Inn.

"Get yer adventurin' gear and meet me and my lads in the square when you're ready ta go. I'll round up our tracker and meet ya there. You all can ride can't cha? Wolf Regiment rides everywhere, some even fight from horseback. I'll have the smith scare you up some horseflesh. From what I hear, you all arrived with naught but what you carried on yer backs."

With that he turns and heads toward the stables.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday September 23rd, 2010 9:37:11 AM

Thar listens intently to Almar's tale and appreciate's the hobgoblin's honesty. His previous opinion of that race may need to be modified, as this one seems to be an honest fellow....

When Almar gives directions, Thar gathers his gear but says to Almar, "I'm a tracker too and would like to work with yours. I don't know your land very well and could learn a lot from him. I can ride but prefer to be out front scouting..."

He looks at his fellow adventures and waits for them to signal their readiness to go...

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 23rd, 2010 9:59:26 AM

The sullen Cleric follows along silently. When the Hobgoblin reached for his weapon Yanosh's hand shot to his Axe handle as well. Not drawing the weapon Yanosh wated till the others weapon was put up. Seeing that the Hobgoblin was no threat he follows and listens. As always Yanosh is always dressed in his armor when not asleep, and sometimes even then too.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Thursday September 23rd, 2010 11:08:48 AM

Snafu listened to the Blackhand's tale, but remained silent.

A few minutes later Snafu turned to Thar and said, "Yes let's go... I've got everything I need here, so I suspect we can go straight to the square then?"

With that, Snafu started walking toward the square while trying to engage Thar is some general converation.

"So I see you use a short sword too... looks like a nice blade. Is it your weapon of choice? Or are you more of a bow man? Never can tell with you Ranger types, but always nice to know, especially if we'll be fighting side-by-side.".

Tishe' (AC 19 HP 51/51) 
Thursday September 23rd, 2010 12:21:15 PM

Completely missing any by-play, Tishe' is impressed with the hobgoblin's tale and his determination for doing the best for his people. "From the Sargrass Plains, being called a 'Blackhand' is a high honor, meaning that the person is not afraid to get thier hands dirty to get the work done. It appears to me that you are Blackhanded in both cultures."

Tishe' hasn't anything back at the Inn that requires getting ready, all her possessions tucked away in her magical Pants O Plenty. And for riding... the witch pulls from one pocket of her Pants a long broom, which she is able to fly and follow the group to the farm. "Giddiup!"

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Serillana (AC 29 HP 70/70) 
Thursday September 23rd, 2010 12:21:22 PM

Serillana emerges from the inn, in the simple black padded armor that she tried to clean from yesterday's trials but didn't succeed getting the armor as pristine as it once was. "Anything else is too mobility depriving, and having some armor is better than having none at all." Serillana smiles.

She checks that her dagger and slings are placed where they are meant to be. "Okay, I'm ready now. Let's go!" Serillana says as she runs off towards the square. She hasn't ridden anything for a long while, most of the recent travelling has been on foot or on those confounded boats or by portal. I hadn't ridden anything since I left home...

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday September 23rd, 2010 8:38:38 PM

Falmar thinks he senses a disdain for the Magical arts in this one and judiciously keeps his mouth shut. He has everything with him that he arrived with and waits outside the inn.

To ride again.! I had to give up Loomi when I went to the Sargrass.... hope he's well...

DM Dai - Ready to Ride 
Friday September 24th, 2010 12:18:11 AM

Blackhand looks at the broom skeptically as Tishe' boards it, and quickly dismisses the idea of telling her what he thinks of it. "Wha'ever."

The group quickly readies themselves for the journey, gathering their gear, and horses are found for those who can't keep up with Almar's cavalry troops. The Fist gathers, ten soldiers. Almar leads four other swordsmen, and a quintet of archers are led by an average-looking, unassuming elven woman named Jordan Lightbow. The mercenaries ride in tight formation, Almar at the front, followed by his Fist double-file, then Jordan's archers with Jordan herself bringing up the rear of her own Fist.

    X       (Blackhand)
X     X   (Swordsmen)
X     X   (Swordsmen)
X     X   (Archers)
X     X   (Archers)
    X       (Lightbow)

The PC's now need to figure out a marching order. You are heading into possibly hostile territory and I need to know who will be where in the column, and where the PC's will be relative to the soldiers. Riding in amongst the Mailed Fist column is possible, but only 4 of you can fit without forcing them to open up their formation, which they will not do.
You may choose to form your own column riding beside the Mailed Fist, or ride some within their column and some without, or behind their column. Riding ahead of their column doesn't work because you don't know where you're going, the way Almar does. You can discuss this offline via email, or on this board, in character.




Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 24th, 2010 12:00:09 PM

As they walk, Thar nods to Snafu and says, "I used to wield swords in my old group, but switched to a bow as my party needed me as a healer rather than a combatant up front. I miss those two shining blades but these days a well shot arrow can do much more." Pausing, he adds, "So what do you prefer friend? It sounds like you're more of the striker type?'

When they come to the column, Thar looks at the gathered men and asks, "I think I should be in front helping scout, riding next to Almar. Almar, didn't you say you had a tracker or someone like that? Is he your point man or do you do the scouting?"


Tishe' (AC 19 HP 51/51) 
Friday September 24th, 2010 2:54:40 PM

Tishe' shakes her head at Thar's suggestion. "The Mailed Fist are one organization, and we are not of them. Let's just all of us keep behind thier archers. Get some horses, people!"

Tishe' recommends that they stay behind the mercenaries in thier own formation.

Yanosh X ... X Thar
Taldera X ... X Snafu
SeralinaX ... X Falmar
..... Tishe' X (overhead)

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)


Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+11=15 ;
Friday September 24th, 2010 10:58:35 PM

Falmar nods at Tish's suggestion, realizing just how much damage all of them might be able to do from a distance..

" Moxy will watch from above and let us know what's ahead. I agree that we should not weave ourselves into their ranks, they don't know us, and well .. I'd hate to have to fight through them if they get in our way...

Falmar easily slides into the saddle of the brown and white spotted mount provided to him, and begins to slowly walk her around.
Spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Friday September 24th, 2010 11:12:40 PM

Thar nods at Tishe's suggestion and says, "OK, I'll go with what you all decide. If there in front, we'll have more time to react while they're engaged in battle..."

He looks at Yanosh and awaits his new companion in the front row..."

While waiting, he hops on a horse provided for him, checks the saddle, bindings, and stirrups. Once he's satisfied that all is secure, he leads it to the front and starts closely observing their surroundings, trying to spot anything out of the ordinary while getting a general "lay of the land."

Serillana (AC 29 HP 70/70) 
Saturday September 25th, 2010 9:30:51 PM

[b]"I'm up for that configuration. So let me get used to my horse... A little bigger than I remembered them..."[b] Serillana says as she pats the smallest horse that she could find.

With a bit of effort, she gets onto the horse and remembers why she liked to ride. "Hey, I'm as high up as many tall folk are." Serillana thinks with a smile on her face.



Yanosh AC 23 HP 105/105 Endure Elements 
Sunday September 26th, 2010 9:13:20 AM

Looking at his horse with a bit of concern Yanosh remebers he used to ride once, in anothre life it seems. Taking a deep breath he trys to pull himself into the saddle. Once seated he heads to his apointed place in line. "As long as no one expects me to fright from here I might just survive the day," he grumbles softly.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Taldera (AC 25, HP 97/97) 
Sunday September 26th, 2010 12:51:25 PM

[OOC: Many apologies for the poor posting record last week; uni feels the need to kick my ass.]

Taldera reflects on Almar's story. "Hmm, perhaps my views on the Mailed Fist needs to be changed, at least to begrudging respect... But this Almar Blackhand's story is quite interesting; perhaps I should remember it to share later on my travels."

Having all her equipment in her magical bag, she looks at the horse she is to ride. "Hmm, last time I've had to ride a horse would have been running away from that inn...gosh that crowd was awful, how was I to know they couldn't take a joke... I was pretty poor at riding then too. As long as it doesn't come to a full out gallop or fighting while riding, it should be fine..." Taldera thinks nervously, climbing up onto the saddle, glad to find it isn't as bad as she remembers. "Sounds like a plan Tishe'." She says as she takes her spot in the formation. She notices Serillana's smile. "You seem to be enjoying this, have you ridden before?" she asks.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

DM David Off to see the sights 
Sunday September 26th, 2010 6:10:51 PM

" Don't worry about fighting from the saddle if that ain't yer thing. Me 'n' my men is Hoplites. We take the mount to the battle and fight from foot. Lightbow's archers though, he unit is all about mounted archery. And they are pretty good at it too."

Blackhand waits for the adventurers to mount up and be ready to move, then he signals the column out of the west gate.He follows the road for a bit and then turns south, onto a dirt path, not nearly as big as the road.

The Hobgoblin calls back to the adventurers as they ride. " The farm is near the edge of the Culverwood. The Woodwitch has negotiated with the forest. It tolerates the farm so long as the farmers leave the swath nearest the wood untouched. Apparently this arrangement has worked fine for years. Unfortunately it also gave this abductor a place to hide and watch the farm for loners."

OOC
I will be your DM for the next patch of this module. With my recent fall ( I'll post about that in the LnB sometime soon) I can't say when I'll be posting. Pain permitting I will post the same time I would post if I were still working. That would be sometime between 4 and 9 pm EST.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Monday September 27th, 2010 9:43:04 AM

Thar follows Blackhand and his men and hopes they are as good as Blackhand claims they are. He doesn't permit himself to enjoy the ride too much and spends much of his time scouting to either side of the path, looking for signs of potential ambushes, fresh tracks that are "out of the ordinary", etc...

On long stretches, he chats with his new friends and tries to get to know them better...

Serillana (AC 29 HP 70/70) 
Monday September 27th, 2010 10:14:25 AM

"Yeah, I've ridden a few times before. Just need some time to get used to being so high up." Serillana replies. "I'll get used to being so high up soon...."

As the horses trot off, Serillana takes mental notes on where they have ridden. Being a totally new place, she is alert and looks around quickly to get in as much visual information as possible.

Yanosh AC 23 HP 105/105 Endure Elements  d20+2=16 ; d20=11 ;
Monday September 27th, 2010 11:08:59 AM

Yanosh settles into the saddle and starts to enjoy the ride. Looking around him he keeps his eyes open for anything that may come along.

Spot 16
Listen 11

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Monday September 27th, 2010 1:35:32 PM

"So you were a dual wielder" Snafu said to Thar. "Actually I'm not surprised for you seem very coordinated. Perhaps, we can train together when time permits, for I am trying to master the art of fighting with two blades."

"As for me" Snafu continued. "I rely mostly on magic... spells that require some coordination. Though, I have plans to further improve my swordplay... aided with magic, I feel one day I can be quite useful as a... stealthy swordsman. If you catch my meaning."

When They form lines, Snafu expresses a similar concern as Thar.

"I too am quite useful as a scout, should you require these skills."

And with that, Snafu took his position in line, but made sure that he had a line of sight to the road ahead, and to the side. (Spot- 18, listen 18)


Tishe' (AC 19 HP 51/51)  d20+7=24 ; d20+7=27 ;
Monday September 27th, 2010 4:50:50 PM

Tishe' nods her approval about the agreement between the Culverwood and the people. "It is very similar to the Sargrass, Maab, and Ebyron's outlook on coexistance with Nobles and Nature. This is good to preserve."

She takes a look around from her vantage point on her broom as the countryside goes by.

...Actions
Spot: 24
Spot: 27

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Serillana (AC 29 HP 70/70)  d20+17=32 ; d20+14=17 ;
Monday September 27th, 2010 5:36:59 PM

OOC: Forgot my rolls...

Spot: 32
Listen: 17

DM David A hopeful family 
Monday September 27th, 2010 9:33:20 PM

The group rides on, drawing nearer and nearer to the forest. At last they see the farm up ahead. The farmer is in his fields tending to his crops and his wife can be seen on the porch, mending clothes. She has a wary look about her and as you draw nearer, the keener eyes among you see that she has a sling and what looks like a bag of stones at her feet. The man is also armed after a fashion. A sharpened sickle is worn through his belt. Upon seeing the riders both of them stop what they are doing and run to the dooryard to meet you.
" Have you found her, have you found our Cassie, Mr Blackhand." The parents ask Alamr with hope in their eyes.
Alamar looks sad, and replies. " Not yet. These folks want to help look for her, and the others. You do your best to remember and answer all of their questions. They might just have the sand in their boots to find her."
They then look to you all. Hope and need showing in their eyes as they size you up to see if maybe you can find their lost child.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday September 27th, 2010 10:44:52 PM

Falmar dismounts, and moves to greet the parents.
They still have hope, that will keep them strong..I wonder how many times they've been questioned so far. An agreement with the Forest ? Why didn't we know about THAT before now.

My name is Falmar Plenilune and I will ask Sargrass to speed our path to your daughter

We are here to do anything we can to recover your daughter, but we need to know more than we have. The questions that we ask you may seem ignorant, or unimportant. We have only recently arrived from a distant land and we do not know things that you may assume everyone knows. The most insignificant detail could help, even those that you would rather no have known.

Falmar waits a bit to gauge their reaction and once they ahve settled, he begins by asking
" Did anything unusual happen before you last saw you Cassie? Anything that struck you as odd ? "


Tishe' (AC 19 HP 51/51) 
Tuesday September 28th, 2010 8:58:13 AM

Tishe' lands before the house and pauses to get off her broom. "Now you park your self and come when I need you, hear?", she asks her broom.

It looks like Falmar and some of the others will question the parents, and Tishe' doesn't want to crowd in. Instead, she steps over to Alamr for her line of questions.

"Sieur Blackhand, we will also need to know exactly what you had found and show us exactly where you found it. How many footprints of what size and where. Any fallen worked item be it even a thread or piece of hair. My magics could be helpful in finding a path with such a clue." And that thought spurs another. "Let us sit and have food and drink, and you may tell us all the wonderful things about your Cassie. I'm sure she is a bright girl."

Tishe' will listen as long as the parents want to talk about thier Cassie, how she looked, moved, interests... everything about her. As they finally run out of things to say, she leans forward intensely curious. "Might you have a keepsake about you of Cassie's? A lock of hair, a first tooth, a favorite doll? I would love to see them."

Beside the Witch, the tiny cauldron at her waist wiggles as if eager to get to business...

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Yanosh AC 23 HP 105/105 Endure Elements  d20+2=9 ; d20+2=14 ;
Tuesday September 28th, 2010 10:34:55 AM

Yanosh listens silently as the parents answer the questions. "Where was the child when she was last seen and which way did the trail lead?" the Grey Cleric asks in a firm yet soft voice for a Dwarf. Once his question is answered Yanosh goes to where the girl was last seen and to where the trail ends. There he starts to look around. Magic maybe he thinks but maybe also a trap door of some kind.

Spot 09
Search (stone cunning) 14

Highlight to display spoiler: {

Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=38 ;
Tuesday September 28th, 2010 11:17:02 AM

Thar jovially responds to Snafu and enjoys the chance to get to know his new companion. "Thank you for the compliment and yes, I've been blessed with good coordination. And yes, I'd like to spend some time training with you using twin blades, as I miss the chance to break out my old weapons. I enjoy my bow, but there's something about getting close to your opponent in a fight that brings out the best in me. I wish I knew some more combat magic, since I've had to split my time between training as a ranger and as a priest. Regarding scouting, two sets of eyes are better than one and yes, let's work together. Teamwork was my previous group's strong point and it sounds like it'll be the same for us. So what sort of weapons do you prefer to use? How do you like to engage the enemy?"

I can't see Snafu's stats so I can't really comment a lot back to him on spells, tactics, etc. Can you post your link to the PC?

Now that they've arrived at the farm, Thar remains silent during the questioning. He let's his companions do the talking and instead, he walks around the nearby farm area, trying to get a feel for possible points of approach, especially if someone wanted to remain stealthy. He'll also look for tracks that may not be normally found in a farm. Also, he'll take a close look around the outside of their farmhouse, getting a feel for how an intruder might break in and steal their daughter.

(Spot = 38, I'll do a track roll if needed...)

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=23 ; d20+16=25 ; d20+3=18 ;
Tuesday September 28th, 2010 2:05:08 PM

OOC: Sorry, I'll post my character tonight.

Snafu listened to Thar with interest and then answered- "When I use weapons it's mostly my short swords. I'm getting better with them too, though they really are a secondary tactic to magic, which I use for offensive and defensive purposes. In this regard, I favor offensive spells that require touch and coordination."

When the group arrived at the farm Snafu waited his turn and asked a few questions of his own. "I'm curious about motivations... why do you think someone would take your daughter? Do you or your family have any enemies? Has your daughter met any new people recently that make you suspicious?"

Snafu paused before asking a few more questions- "And what time of day was your daughter taken?"

Spot- 23
Search- 25
Tracking- 18

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Serillana (AC 29 HP 70/70)  d20+17=23 ;
Tuesday September 28th, 2010 5:43:40 PM

Serillana stays back and watches the event unfold. She's too happy to be on horseback to just jump off now. Also, being a small human lookalike, she tries not to trigger any emotions from the Farmers as she doesn't know what the missing girl looks like.

As she isn't a tracker also, she looks at the woods near the farm, looking for any suspicious movement in the trees.

"Maybe I'll see something now that I'm higher up."

-----

Spot: 23

DM David A hopeful family 
Tuesday September 28th, 2010 9:23:54 PM

The parents look from one questioner to another, overwhelmed by the flurry of questions. Finally they sort themselves out and begin to answer.

To Falamar they answer that nothing odd or out of the ordinary had gone on that day or in any day they could recollect for the past weeks.

To answer Tishe, Alamar turns to the elven leader of the archers and says " Jordan, have your tracker show them what we found where the girl was taken." The indicated archer dismounts lightly from his horse and leads those that wish to see around to the back of the house. In the back dooryard can be seen a few toys, scattered around and the prints of a barefoot humanoid. The prints are as described previously. Probably female due to size and depth. They appear from nowhere, step around a little. Seem to become heavier as if the person picked something up, and then disappear. ( the tracking and spot rolls I was seeing you guys roll can easily find all of this)
When Tishe asks her questions of the mother, she gets more of a story than she had anticipated. She hears about Cassie from birth until two days ago when she went missing. Every bump and cut, every mispronounced word or phrase that made her endearing in her parent's eyes.When asked for an item, the mother's eyes grow narrow and study Tishe closely. She says, " You are a witch aren't ye. One like the woodwitch Kayleigh, and the witch Wilhemina. If you promise me that the lock of hair I give you will get me my Cassie back so that I can clip a fresh lock, I'll give it to you and say thank ye. Will ye promise me that lass? It's all I have left of her"

When Yanosh views the abduction site he finds little that stirs his interest. With the trackers help he can see that the wolf tracks come from the scrub at the edge of the wood and that there is no indication of stonework in the vicinity.

To Thar, none of the tracks, aside from those pointed out, appear to be out of place.

Snafu is told that no one had anything against the family. Grudges are settled by Wilhemina in town if there is a trouble great enough to warrant her intervention. Most quibbling is not that important. You also find that she disappeared right before dinner. While her father was in the barn and her mother was cooking dinner.

Serillana sees nothing more from her higher perch.

Tishe' (AC 19 HP 51/51)  d20+12=31 ; d20+20=36 ; d8=7 ;
Wednesday September 29th, 2010 6:41:32 PM

Because of her Spellweaver talents, Tishe' doesn't really need any material or foci for her spells, but every little bit helps. Pity and pragmatism wars in the plain face of the witch as she looks at Cassie's mother. "No promises, for I can't tell you how the tapestry looks before the shuttle flies. Yet the shuttle needs a thread to begin, and so do we need a beginning to find the end. Cassie's lock of hair may be that beginning."

Tishe' will cast all about the playing area with her Detect Magic ability, searching for the slightest clues. Added to what she knows of arcane matters, she tries to nail down what sort of travelling spell was used by the kidnapper.

And then she takes her cauldron from its place hanging at her hip. "OK, Wart, go ahead and grow." In a minute, the tiny cauldron grows to Large size, and Tishe' fills it with good spring water. Holding the lock of Cassie's hair in her hand (or one of the toys if lock not given), Tishe' weaves her spells, feeling the strong Ley Lines in the area, and beseeching the still water to give her an image of Cassie.

If she sees Cassie and anything around her, Tishe' will again use her Detect Magic ability to gain some knowledge of her captive state.

...Actions
Spellweaver ability: Envisioning the Pattern: Detect Magic at will
Know Arcana: 31
Spellcraft: 36
Imbued Spirit: Wart the Cauldron: grow Tiny to Large in one minute
Cast Scry Cassie Will DC 26 (10+4lvl+7Wis+10hair-5know secondhand) Can see 10 feet around Cassie. (Will DC 21 if on another plane) can use detect magic through Scry
Ley Line: 7 cast spell without spell slot used

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday September 29th, 2010 6:55:30 PM

Once the questioning runs down Falmar pulls Tishe' aside. In a muted voice he recalls:

" On the way in, the Blackhand mentioned that the Woodwitch negotiated with the forest to tolerate the farm as long as the swathe between the farm and the forest remained untouched. What do you feel would happen if someone or something did something that warped the Forest ? How would a forest treat provocation ?

Falmar turns to the Parents and asks

Has there been any new logging or clearing of land anywhere that you are aware of ?

Flamar scans the skies and calls Moxy down to him with a chunk of flesh.


DM David A hopeful family 
Wednesday September 29th, 2010 6:55:31 PM

OOC
I realize the Wold has been down most of the day. I will skip posting tonight so that the rest of you can get some posts in.
Tishe, she gives you the lock of hair so you can figure that into your scrying.

Snafu- AC 24, HP 95/95, False Life, Mage Armor, 
Wednesday September 29th, 2010 10:14:10 PM

Snafu stands back and watches Tishe with amazement. "Perhaps I should focus more of my studies on the arts of divination" he mutters aloud.

Shortly after he turned to some of their escourts and inquired about other disappearances. "Were the crime scenes similar? How about the footprints? Did any of the other disappearances happen nearby?"

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Thursday September 30th, 2010 9:45:14 AM

Thar looks at the tracks but it appears that they don't give any obvious clues. Shaking his head, he says, "Someone or something is probably using some way to either teleport in or out or is masking their tracks. Maybe that lock of hair will give us an idea of her location but I don't see these tracks giving much information."

He tries to be sympathetic and pastoral to the parents, understanding what it's like to lose a loved one. He promises that they'll do their best to find the girl and punish whomever is responsible.

While Tishe' is divining the girl's status, Thar is interested in the wolf tracks by the forest and takes some time to examine them, wondering if that may be a companion or overwatch for the abductors...

Serillana (AC 29 HP 70/70) 
Thursday September 30th, 2010 10:19:16 AM

"I still better stay out of sight... Iy would be best. I don't want to get in the way." Serillana thinks. [i]"I wonder if she is any good with the sling?"[i]

Taldera (AC 25, HP 97/97) 
Thursday September 30th, 2010 11:00:57 AM

Taldera looks over at what Tishe' is doing and watches on fascinated, with a twinge of regret. "I hope this works! Unfortunately my magic is far better at beguiling the senses...and I can't track to save myself..."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 3/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday September 30th, 2010 11:16:50 AM

Yanosh silently waits for Tishe' to finish her spell.

Tishe' (AC 19 HP 51/51) 
Thursday September 30th, 2010 3:45:12 PM

Tishe' nods, impressed by Falmar's suggestion. "A broken agreement could cause the forest and its defenders to seek revenge. It is certainly something we should look into."

DM David A hopeful family  d20+1=9 ;
Thursday September 30th, 2010 8:56:09 PM

Thar finds the tracks to be those of a rather large wolf. There are n distinguishing marks with the tracks. They enter the area from the rough zone near the forest. They move around some in the yard where the girl was last seen. The humanoid tracks are among the wolf tracks and in some cases on top of them.

Falamar hits on another posibility. He is told by the farmers and by the Mailed fist that there are no new settlements, no logging and nothing otherwise that should have breached the agreement with the Culverwood. They could always ask in town to be sure though.

Tishe, having earned the trust of the family simply by showing the trappings of being a witch, something they all respect in this valley, goes to work. She surveys the area with her magical sight. She notes a very faint taint of magic in the area. Concentrating, she finally determines that it is conjuration magic. Tishe then takes the lock of hair and begins looking for Cassie. What she sees when the image becomes clear is a very small room, no more that 5'x5' with Cassie curled up on some bedding in the corner. The room is clearly a cell. It has no window and 1 heavy iron bound door. ( since your sensor cannot move independent of the scryed subject, you cannot see outside of the room.)

OOC
sorry if my posts are a little distracted guys. My doctor changed the pain meds I take today and I am having trouble focusing because of it. Bear with me and I'll get the story out 8).

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=27 ; d20+16=18 ;
Friday October 1st, 2010 9:19:07 AM

Thar shares his findings with the others and suggests maybe moving to the rough zone near the forest and seeing if he can discover more. "Maybe we can backtrack where it came from since the humanoids tracks don't seem to give us much here. It seems like maybe the captor rode on the wolf, maybe using as a mount? At least it seems that Cassie is still alive and that should reassure her family. Now we just need to track her down..."

If the others agree, Thar will move to the edge of the forest where the wolf tracks entered the area and start tracking them to find out where the wolf originated... He'll ask his fellow scout and those escorting the group if they would like to help him do some tracking...

Spot = 27
Track = 18

Tishe' (AC 19 HP 51/51) 
Friday October 1st, 2010 11:36:04 AM

Tishe' relays the information to the group, including that conjuration magic includes Dimension Door and Teleport spells, and then ensures the lock of hair is returned to Cassie's Mother. "I have seen her once, and will be able to find her again without the use of your possession", she tells the family.

Hearing the findings of Falmar (no known breech with Culverwood) and Thar (wolf and woman footprints), the witch shakes her head, her brown wavy hair gently moving. "Let's not imagine the pattern from a few threads. It may be equally likely that the Forest, in the shape of the wolf, was to protect the child. If the woman came after the wolf, her print would cover the wolf's like so."

"So we have two directions, to follow the wolf prints and to ask about a breech of the covenant. The only thing we know of Cassie is she is held and momentarily safe."

"My spinning tends to feel we should follow Thar and the tracks to find more information. Sieur Blackhand and his Mailed Fist may be able to get the information on any breech of the Covenant."


And the Witch looks to the group and to Almar Blackhand for agreement.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Snafu- AC 24, HP 95/95, False Life, Mage Armor,  d20+18=30 ; d20+3=20 ;
Friday October 1st, 2010 4:22:28 PM

"Tishe, is there any way you can show me what you see?" Snafu asked. "I have the ability to teleport, but I'll need to see what you see to take us directly to the girl."

Spot- 30
Track- 20

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=14 ;
Sunday October 3rd, 2010 9:12:44 PM

Falmar listens as Tishe' describes her viewing, realizing that it is very fortunate that Cassie is alive at all, a good sign.

He sends Moxy off to follow Thar and report back.
He then spends some time looking at the prints himself....

So...I must have this all warped up...wolf tracks, and tracks made by a woman ? What about Cassie's tracks....So...we know there are 3 sets of tracks...Woman, Cassie, Wolf....maybe



Serillana (AC 29 HP 70/70)  d20+17=25 ; d20+14=22 ;
Sunday October 3rd, 2010 9:18:24 PM

Not being a tracker, Serillana keeps her head up, listening and looking around.

-----

Spot - 25
Listen - 22

Yanosh AC 23 HP 105/105 Endure Elements 
Monday October 4th, 2010 1:31:55 AM

Yanosh looks at Snafu, "youll not be going with out some muscle.Count me in. Though that place maybe small and close for any real fighting." The cleric draws his Axe from his shoulder were it rests and waits to go get the girl.

Tishe' (AC 19 HP 51/51) 
Monday October 4th, 2010 10:57:15 AM

Tishe' considers Snafu's suggestion. "Can you bring everyone? Or can you at least bring you and Yanosh, grab Cassie, and then do a return teleport back here? I would not want you in such danger without the full backing of everyone here. After all, we all arrived at the Stones together for a reason, we should stick together until we find the cause of our arrival."

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Snafu AC 24, HP 95/95, False Life, Mage Armor, 
Monday October 4th, 2010 10:14:17 PM

"I would be happy to have some muscle" Snafu answered. "In fact, I can bring three with me. Although, the girl makes four, so it might be best if I only took two."

"However, I need to see where I am going to have any chance of success. And, I will need to rest for the night to memorize two teleportation spells. One to get us in, and one to get us out."

"Right now, I have one to get us in, and I'd be happy to use it if it meant saving the girl."

Taldera (AC 25, HP 97/97) 
Tuesday October 5th, 2010 3:47:12 AM

Not being very skilled at tracking or keeping watch, she decides to listen to Snafu and Tishe', and possible come up with a way to help them.

"Though it's range is much more limited, I can also dimension door 3 times before needing to rest. If we left now we could still use dimension door to escape the cell. Though perhaps having a more guanteed way out is worth the wait. In either case though I don't believe you can show Snafu what you saw...can you? Scrying magic isn't exactly my area of expertise..." Taldera asks hopefully, but not expecting an answer that will help them.

DM David A hopeful family 
Tuesday October 5th, 2010 9:16:01 AM

OOC
Ok, this goes to show how distracted I am. I put up a post last night that isn't here today. Let me recap, sorry for the problems.
IC
The group discusses both following the tracks and going after the girl with magic. While they do so, the Mailed Fist saddles up and heads back to Witchspawn to speak to the council and find out if any other settlements might have broken the covenant with the Culverwood.
As far as the Magical rescue discussion goes, Tishe again relates how small the cell really is. At 5x5 it has barely enough room for 1 person to occupy it. A teleport would need to be spot on accurate to avoid a mishap. ( reading the rules on spacing and ending your move in an occupied square would state that it can't even happen. Ending the teleport inside either one of the walls or inside Cassie IS a possibility. Neither would end well) She also points out that the abductor also teleported to this place or near it and may have some sort of warding to prevent teleportation. Even spells not designed to specifically stop a teleportation could alter the landing spot of such a spell, with grim results.( per the teleport spell description Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. .) Furthermore, casting a teleport to leave the space would be difficult since the space would be crowded. One simple bump or flawed gesture could spoil the exit spell.

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday October 5th, 2010 11:42:16 AM

"Hmmmmm, Maybe if we knew what the outside of the cell looked like maybe we could go just outside the door. Break in and take the girl and teleport back." Yanosh thinks out loud trying to get his thoughts in order.

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Tuesday October 5th, 2010 2:14:53 PM

Since teleportation magic isn't his specialty, Thar stays out of the discussion of how to get to the girl. Instead, he uses the time to keep inspecting the tracks and hopefully discern more about where they lead...

Tishe' (AC 19 HP 51/51) 
Tuesday October 5th, 2010 8:15:59 PM

"Scrying only works on a person. And the small room means that no one can teleport in. And these preparations mean that we are working with a smart opponent." Tishe' considers for a minute. "Well, at least we know that Cassie is kidnapped and not anything worse." "Yet" the Witch says only to herself with a worried look at the parents.

"With the Mailed Fist looking for infomation in town, I think our best pattern is to follow the wolf prints to where it goes. Whether ally or opponent, we should be able to get more answers from a wolf or its owner that would so boldly come to a farmstead."

Tishe' turns to Thar to take over the lead and get them moving in the woods.

...Actions

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 0 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

DM David A hopeful family 
Tuesday October 5th, 2010 8:34:45 PM

OOC
Ill post in the morning since I screwed up the post pattern.
Please let me know how you are spaced while tracking.
The scrub around the forest is wild, bushy and about 4 feet high. Saplings grow out here where they can get some light.

Falmar AC: 24 (25 with Sword ) HP 57/69 ( Aura of Courage, Haste 3 more rounds) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=25 ; d20+5=15 ;
Tuesday October 5th, 2010 10:37:22 PM

Falmar retreives his bow and watches the surrounding woods from the rear of our group.
Moxy begins to circle the party keeping within a mile of her beloved master...(Spots F=25, M=15)

I wonder if Tishe' has ever seen a wolf ? Bounders are much more frightening, but wolves they're much smarter...I hadn't seen a wold until I went to my Father's Holme...at least here you're left with the feeling that everything around you isn't trying to eat you or get your water ! less bugs too.

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday October 5th, 2010 10:38:12 PM

.

Snafu AC 24, HP 95/95, False Life, Mage Armor ,  d20+3=20 ;
Tuesday October 5th, 2010 11:55:42 PM

"Tishe is right" Snafu said with a hint of sadness in his voice. "Guess we'll just do it the ol'fashion way... tracking!"

Serillana (AC 29 HP 70/70)  d20+27=43 ; d20+17=20 ; d20+14=15 ; d20+16=23 ;
Wednesday October 6th, 2010 7:04:29 AM

Serillana decides to hide and travel close to the main group, about 10 ft behind them. She tries to keep hidden in the shrub while moving with the group.

-------

Hide: 43
Spot: 20
Listen: 15
Search: 23

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+19=25 ; d20+16=26 ;
Wednesday October 6th, 2010 2:39:13 PM

Thar starts searching as best as he can, looking here and there at the tracks, broken branches or disturbed foliage that may indicate the creature's path...

Spot = 25
Track = 26

He'll also ask Snafu to join him in searching, etc., as two sets of eyes are better than one...

Tishe' (AC 19 HP 51/51) 
Wednesday October 6th, 2010 5:14:19 PM

Whistling up her broom and shrinking her cauldron, Tishe' gets ready to travel. She looks around and makes sure the group is set to allow tracking and movement and to rapidly react in any direction if needed. She then lets the experts be the experts and follows Thar following the tracks.

.......Thar (10 feet ahead

Yanosh...Taldera
Tishe'.....Snafu
.......Falmar

Serilina (10 feet behind)

DM David Hot on a cold trail 
Wednesday October 6th, 2010 9:15:49 PM

OOC based on dialogue above this is the marching order I am going with

Thar Snafu 10 feet ahead

Yanosh Taldera
Tishe Falamar

Serilina 10 feet back

Say something if thats not what you want.

IC
Thar begins tracking. The trail heads backwards from the dooryard to the fenceline of the corral. From there it heads to just inside the scrubline. It is clear that the wolf was traveling cautiously and quietly, sneaking up on the lone child in the courtyard. once inside the scrub, the tracks pick up pace, as if they had just been loping along. about a half mile back the trail heads into a 20 foot diameter clearing. Thar stops at the edge of the clearing, looking for the trail, also aware that a large open spot like this is ripe for an ambush if someone were to lie in wait.There are no tracks anywhere in the clearing that you can see.
How would you like to proceed?



Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+11=14 ; d20+13=14 ; d20+10=13 ; d20+19=35 ;
Thursday October 7th, 2010 9:16:52 AM

Thar sees the clearing but isn't ready yet to move out into the open. He raises his hand and gestures for everyone to stop. Moving slowly next to Snafu, he whispers, "I think we should move around the edges, maybe each take a side and see what's there? I think we should stay out of the clearing and try to find a safe way through the scrub on both sides?"

If Snafu agrees, he'll pass the word onto the rest of the PC's and then take the left side of the scrub line, moving silently and quietly, trying to do his best to hide, listen and spot whatever might be waiting for them...

Listen = 14
MS = 13
HIS = 14
Spot = 35

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday October 7th, 2010 9:58:48 AM

Yanosh readies to move out. Checking hid gear one last time he makes sure everthing is ready for a fight when the time comes. The time always seems to come to them for a fight.

Highlight to display spoiler: {}

Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
[/spoiuler]

Serillana (AC 29 HP 70/70)  d20+27=35 ; d20+20=37 ; d20+14=19 ; d20+17=27 ;
Thursday October 7th, 2010 11:15:48 AM

"Hmmm.... They seem to be not weary of my sneaking ability. I guess I'll shadow one of them, making sure that they keep safe. It will be a nice surprise for them if they do hear me." Serillana thinks as she moves 10 ft. behind Thar.

"Although, it would love to do a prank right now, I better not. If it is the first battle, I better not lose the trust of my new accomplices by pretending to be something I am not..." Serillana giggles inside as she moves quietly into her spot behind Thar.

----

Hide (HiPS) - 35
Move Silently - 37
Listen - 19
Spot - 27

Tishe' (AC 19 HP 51/51)  d20+7=16 ; d20+12=16 ;
Thursday October 7th, 2010 11:59:32 AM

Tishe' follows the line of Thar and Yanosh, casting worried glances around at the other line going around the other side of the clearing. Thar knows what he is doing, she tells herself, but Trellus always got in trouble when the Bloodpack split up.

Glancing back, she gives a thumbs-up gesture to the silently moving Serilina.

Actions
Spot: 16
Listen: 16

Snafu AC 24, HP 95/95, False Life, Mage Armor ,  d20+21=26 ; d20+21=35 ; d20+18=33 ; d20+18=23 ; d20+16=19 ;
Thursday October 7th, 2010 12:20:15 PM

Snafu lifted a big thumb in the air indicating agreement with Thar. He gestured with his hands that he would take the right side.

'Now this is what I love" Snafu thought to himself, as he carefully picked his way carefully around the clearing with his senses on heightened alert.

MSilent +26
Hide +35
Listen +33
Spot +23
Search +19

Highlight to display spoiler: {spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

DM David Hot on a cold trail  d20+23=33 ; d20+18=30 ; d20+18=37 ; d20+30=33 ; d20+30=50 ; d20+30=47 ; 3d8+9=20 ; 3d8+9=28 ; 3d8+9=18 ;
Thursday October 7th, 2010 8:14:43 PM

Thar, Yanosh, Tishe, and Serilina skirt the clearing on the left side ( which is further away from the treeline) and Snafu, Taldera, and Falimar skirt the clearing on the right side. As the group is split on opposite sides of the clearing, all hell breaks loose. The clearing explodes into a vegetation storm as a massive creature bolts upright in the clearing. The creature appears to be a 20 foot high pile of plant life. Facing the smaller number of foes it lashes out at Snafu with a cavernous mouth and at Taldera and Falimar with ropey tendrils.
( I used the wrong + to hit number above and hand adjusted the touch attacks below with the right + to hit, sorry if there is confusion)
Touch AC 30 on Snafu Grapple of 33 (failed, natural 3 rolled) 20 damage
Touch AC 27 on Taldera Grapple of 50 28 damage
Touch AC 34 on Falimar Grapple of 47 18 damage
The bite hits Snafu, but he slips from the creatures mouth before it can engulf him. Taldera and Falimar are not so lucky. The tendrils wrap around them and rather than causing them harm, pluck them from the ground and pop them into the mouth, where they are chomped on and held fast. No doubt the creature will attempt to swallow them at its next opportunity.

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple

Please calculate your opposed grapple number per the Woldipedia rules under special attacks. I think the Tendriculous will be higher, but that whole roll a 1,2,3 thing makes a huge difference.
Note in the Wold you are considered to be 'taking ten' when defending. Otherwise to grapple roll your d20 and add your bonuses. for that the plant 'takes ten' and is at the value above.

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+11=29 ;
Thursday October 7th, 2010 9:36:18 PM

Falmar lets out a surprised shriek as he is lifted in the air, dropping his bow as he is jerked off his feet. He struggles against the tendrils bringing he unusual strength to bear. Grapple check = 30 (D20+11=29 +5 strength -4 non-proficiency)

Waah! This forest is definitely Warped ! I'm not becoming food for this thing today !

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink 


Thursday October 7th, 2010 10:35:37 PM

As Snafu slipped from the creatures mouth and fell to the ground, one thought crossed his mind, how did the overgrown salad know I was there?.

Snafu trusted completely in his ability to go undetected, so there had to be another explanation. Bats had a strange ability to 'see' without eyes... was this creature similar? Is that why it detected him?

Need to bolster my defenses, Snafu thought. Invisibility? if the creature sees without eyes this spell will do no good. Stoneskin? Not sure it will make any difference if the creature swallows me whole.

And then Snafu had his answer... "LAMPEGGIO ETHERNAL!" he shouted.

OOC:
1) Blink is the spell
2) 10 + 1 (Str) + 6 (BAB) = 17

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Tishe' (AC 19 HP 51/51)  d20+8=9 ; d100=38 ; d20+9=10 ; d20+9=21 ; d20+9=22 ; 4d6=14 ; 4d6=18 ;
Friday October 8th, 2010 7:53:44 AM

Tishe's eyes widen at the plant monster rising up out of the clearing. "Sargrass! What is that thing!" But there is no answer from her Power or her memory.

"Get shuttlecocked everyone, the forest is eating our friends!"

And Tishe' puts action to words by lashing out with three fiery rays against the monster plant. (Scorching Ray)

The Witch then pulls out of her pants her Broom of Flying to get ready to get away from being swallowed herself!

...Actions
[Free Action] Know Nature: stuff about a Tendricolous thing (DC is 10+monster HD); 8 (fail)
[Standard Action] Cast Scorching Ray; Ley Line 38 OK; 3 rays Touch attack; no save
1: nat 1 miss (ay caramba!)
2: 21 14 damage
3: 22 18 damage
[Move Equivalent Action] retrieve Broom of Flying

...Effects

...Spells

Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 1 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d3=2 ; d20+3=18 ; d4=3 ; d4=4 ; d4=3 ; d4=4 ; d20+3=7 ;
Friday October 8th, 2010 12:11:20 PM

Thar immediately casts Monster Summoning 4 to call in some help. Figuring that fire elementals, though small, would be fine even if engulfed by plant life...

It takes the entire round but he calls in 2 Fire elementals (d3 since are from MS3), named Fred and Frank. He summons them in between the plant and himself, but close enough to the plant for them to attack.

They attack at the end of the round and hit...
Fred - Hit AC 18 for 3 dmg + 4 fire dmg. = 7
A fire elemental's slam attack deals bludgeoning damage plus fire damage from the elemental's flaming body. Those hit by a fire elemental's slam attack also must succeed on a Reflex save DC11 or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame
Frank - Hit AC 7 (miss...)

DM Info
1. MS4 - 9/9 rounds, FE's have 9/9 hps, AC15
Note that Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental's attack, and also catch on fire unless they succeed on a Reflex save.

2. Spells Cast = MS4



Taldera (AC 25, HP 97/97)  d20+18=34 ; d20+18=38 ;
Friday October 8th, 2010 1:01:08 PM

Taldera screams as she is lifted into the air. "Tendriculos, acid or blunt blows!" [OOC: Knowledge Nature=34] she yells out as a warning to her party members, amazed at herself for remember such facts under the conditions. I'm not letting anyone become plant food today! She curses as she tries to reach Falmar but can't thanks to the strong hold the plant has. "Damn it! Ocius intentus!" she yells, before appearing 100ft away from the monster.

Grapple Defence = 20 (10 +9 BAB +1 Str)

Actions:
Know Nature: 1d20=16 +18 =34 total
Cast Dimension Door, concentration check 1d20=20 +18 =38, DC 24

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Serillana (AC 29 HP 70/70) 
Friday October 8th, 2010 5:19:31 PM

"Grappling plant? The total bane for my existence. Do plants ever have weak spots? I'm sorry Taldera, I really can't help you much.... Let's step back and hope for the best. Serillana thinks as she knows that if she were picked up, she would be plant food.

-----
Actions
Grapple Defense - 10 + 9 (BAB) - 4 (Small) = 15
Move a little further behind everyone 10 ft.

DM David Hot on a cold trail  d20+5=21 ; d20+30=32 ;
Monday October 11th, 2010 9:42:50 AM

Thr new group of heroes reacts to the ground beneath them attacking them.
Yanosh stands his ground, unable to believe what is happening before him.
Taldera Thinking on her feet, identifies their attacker and shouts help to her friends as she uses magic to escape it's clutches, ending up 100 feet away. "Tendriculos, acid or blunt blows!" she calls out, remembering the beast's weak spots.
Seeming to ignore her friend's advice, Serallana backs away from the creature wondering how she will hurt it. At her waist dangles her sling.
Gritting his teeth and standing his ground, Thar calls for elemental help. Two fire elementals answer his call. Small yet powerful they stand between their master and the beast flailing away at the mass of vegetation with their fists.
Tishe likewise stands her ground and unleashes a flurry of firey bolts against the creature. Two of the three missiles hit and their damage, like the damage of the elemental, scorches the plant and seems to do real damage.
Snafu, grabbed by the monster's jaws yet slippery enough to break free quickly makws himself scarce by casting Blink on himself.
Falamar struggles hard but is held fast by the plant's viselike grip on his body. Unable to break free, he fears what must come next.

The beast rises to it's full 20 foot height and shrugs off the flaming blows form the elemental ( reflex save 21 ). Shaking its head from side to side it attempts to swallow Falamar. The hero proves to be too much of a meal though, and manages to hold on and not go down the creatures throat.( natural 2 on the grapple check, failure by Wold rules)

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 39 points

Grapple defense
Yanosh ?
Tishe ?
Taldera 20
Serillana 15
Thar ?
Snafu 17
Falamar 21

If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you them attacks will just succeed.

Serillana (AC 29 HP 70/70)  d100=50 ; d100=59 ; d20+19=34 ; d3+1=4 ; d20+14=20 ; d3+1=4 ;
Monday October 11th, 2010 11:04:49 AM

Realising that there isn't much for her to do, Serillana grabs her sling and decides that doing some damage is better than doing no damage at all. "There's nothing in my bag that can help me. Should've gotten some special bullets for this situation. Oh well, If I hit someone..."

Serillana watches for an opportunity and looses one bullet, accidentally hitting Falmar. "Gah. Stop moving." Serillana says as she quickly places another bullet into her sling and shoots another, now being successful. "That's better..."

------
Actions
Full Round - Normal bullets with Falmar being grappled. Within 30 ft'
(1-50 Falmar Hit, 51 - 100 Tendriculous hit)

Attack 1 (50% Falmar) - To hit AC 34 Damage, 4 Damage
Attack 2 (59% Tendriculous) - To hit AC 20, 4 Damage


Yanosh AC 23 HP 105/105 Endure Elements  d20+12=23 ; 3d6+9=14 ;
Monday October 11th, 2010 12:49:36 PM

Yanosh hefts his axe and moves in to attack. He reaches out and speaks a spell and touches the plant thing.

Touch attack 23 dmg is death to any living thing save vs fort for 14 dmg



Taldera (AC 25, HP 69/97) Courage 
Monday October 11th, 2010 1:21:29 PM

"These creatures are rather curious, I'd always thought cutting away at them and using fire would be more effective considering they are giant plants..." Taldera muses, half to herself. "Can't attack with ranged attacks, I could hit Falmar, and he won't regenerate like this plant will. If I enter melee I'll get eaten..." Considering her actions, she then draws her bow in case she gets a chance of a clear shot in the future, and for now begins to sing a song to fill her allies with courage against this foe.

Actions:
Move: Draw Shortbow
Standard: Begin Inspire Courage

Effects
Courage, currently singing: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 4/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest  d20+5=17 ; d20+5=17 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ; d20+10=30 ; d20+10=28 ; 2d8+18=32 ;
Monday October 11th, 2010 2:08:46 PM

Thar smiles as Fred and Frank do some damage, though it's not nearly enough yet. He purses his lips and looks to see if anyone needs some healing ASAP. No one seems in imminent danger so he casts MS 3 and calls forth Bill the Celestial Bison. This time, he'll summon Bill to appear near the fire elementals (though not to close to be burned) and order it to try to gore the plant...

Meanwhile, Fred and Frank continue bashing away at the plant, trying to set it on fire.

Freds Attack = Hit AC 17 for 4 bludgeon and 3 fire + 2 inspire = 9. Ref Save DC11 or be on fire 1d4 rounds
Frank's Attack = Hit AC 17 for 4 bludgeon and 2 fire + 2 inspire = 9. Ref Save DC11 or be on fire 1d4 rounds
Bill's Attack = Hit AC 30 (Crit Check 28 so yes) for 32 +2 for Inspire Courage = 34 hps Dmg (Who's your daddy now Mr. Plant?)

All PCs, please make sure your hps in your header are current so I know when Thar needs to heal you.

DM Info
Effects on Me and my friends = Courage from Taldera
1. Grapple Defense
Thar = 10+9+2 = 21
Fred and Frank = 10+3-4 = 9
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4
3. Fred/Frank = 8/9 rounds; +5 attack/1d4 bludgeon + 1d4 fire + DC 11 Reflex or on fire/AC 15/9 hps each
4. Bill the Celestial Bison = 10/10 rounds; +8 +2 (courage) = +10 Gore;1d8+9 dmg;AC 13;37/37 hps;5/magic DR; He's summoned at a level 10 caster level (since good).



Tishe' (AC 19 HP 51/51)  d20+9=11 ; d20+9=27 ; d20+9=11 ; d8=8 ; 4d6=16 ; 4d6=16 ; 4d6=11 ;
Monday October 11th, 2010 2:46:01 PM

Tishe' sits on her Broom and mentally instructs the magical piece of wood and straw to fly up 40 feet high and circle around Thar.

"Fire seems to hurt it as well", Tishe' calls to Taldera. And to the others, "magic, clubs, staves, and stones; strike the monster and free Falmar!" And then she sends another three fiery rays to strike at the mountain of vegetation.

...Actions
[Move Action] mental instruction and fly 40 feet
[Standard Action] Scorching Ray Ley Line: 8 no spell slot use!
1; Touch AC 11 Damage 16
2: Touch AC 27 Dam 16
3: Touch AC 11 Dam 11 Total 43 magic fire damage; no save

...Effects
Grapple Defense 15 (10+5BAB +0Str)

...Spells
Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 1 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Falmar AC: 24 (25 with Sword ) HP 47/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+12=30 ;
Monday October 11th, 2010 6:12:04 PM

Falmar frantically thrashes around in his snugly fitting tentacle...

nothing...I have nothing I can do ! What good is magic that you can't use ! nothing in my pack to help either!..NIGHT what just hit me!

Falmar takes 4 pts sling-stone damage

Falmar once again fights to free himself, Grapple check = 30 (d20+11, +5, -4 )

spells Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}



Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink  2d10=14 ;
Tuesday October 12th, 2010 9:44:29 AM

The blinking Snafu saw his allies in trouble and knew he had to act quickly. "Need to weaken it" the elf muttered aloud. "I sure hope this works..."

And then in a loud voice, he shouted- "IL RAGGIO DI SI INDEBOLISCE!". But just as the spell's power began to surge, Snafu blinked and the spell was lost. (OOC- 20% chance... and I rolled a 14%. Failed Ray of Enfeeblement)

When Snafu reappeared he had a very disappointed look on his face.

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Taldera (AC 25, HP 69/97) Courage 
Tuesday October 12th, 2010 11:56:49 AM

[OOC: Snafu, you rolled 2d10 instead of a d100. Also, I may be wrong, but Tishe', I believe ranged rays are still ranged attacks so have a 50% chance of striking Falmar as he is in a grapple. (At least my inspire courage works of them also, at least the first ray of the set.) Also David, if this Tendriculos is different, fine, but both in the SRD and MM1 versions fire does non-lethal damage to it as per the regeneration rules.]

[SteveK OOC]:
1) Wold has a House Rule on firing into Melee. We will not use the rules in the PHB3.5 and DMG3.5 for firing into a melee. Instead, we will allow a missile to be fired at a chosen target. Firing into melee may be done with a -4 penalty plus an additional -1 for each figure between the attacker and his chosen target.
2) PHB has a caveat to large opponents. If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the --4 penalty

Taldera (AC 25, HP 69/97) Courage 
Tuesday October 12th, 2010 12:18:48 PM

[OOC: Blarg, forgot something, if possible edit these posts together... Thar, summon monster is a full-round action spell, meaning the monsters don't appear until the start of your next turn. Also plants can not be critical hitted. (Much to the annoyance of Serillana I'm sure.)]

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest 
Tuesday October 12th, 2010 2:12:03 PM

[OOC: Actually, with summon monster, it is a full turn action, but they appear AND act at the end of your turn. We've had this come up with Thar before and determined that appearing and acting at the end was consistent with the rules. Per the spell's definition, "[The summoned creature] appears where you designate and acts immediately, on your turn"

Re: the critical hit, I thought it was unintelligent plants or is it monstrous plants? I'll defer to the DM on this one since I haven't checked the rules for a while... Oh well... If it's not a crit, at least Bill will do a good amount of dmg anyway ;-)]

DM David Hot on a cold trail  d20+18=32 ; d20+5=12 ; d20+5=8 ; d4=4 ; d20+15=31 ; d3=3 ; d20+15=30 ; d8+4=5 ; d8+4=7 ; d20+20=25 ; 2d8+9=17 ; d20+30=49 ; d8+9=14 ; d20+15=22 ;
Tuesday October 12th, 2010 5:35:24 PM

Round 2
Serillana pulls out her sling and despite having to aim more carefully still scores 2 hits on the beast.
Yanosh reaches out and speaks a word of divine power. Crackling black energy engulf his hand and discharges on the beast ( please include save targets when you want me to save vs a spell) The creature seems to notice little of the damage (save 32)
Taldera inspires her companions to fight harder as she draws her bow.
Thar summons more assistance in the form of a celestial bison to fight the massive plant.As he does so the plant lashes out and swings him ( AoO hits AC22 missing Thar Note if you are casting defensively let me know) Seemingly small the elementals continue to flail at the plant, the first leaving small scorch marks, while the second one actually lights the vegetation on fire( for 4 rounds please roll burning damage for me during your turn) The Bison, new to the fight slams the plant with its horns. What would have been impressive against a human target is less impressive since the plant monster has no internal organs to be rupture by the blow.( I rerolled Bill's damage since it was all added together and got 14,16 with the inspire, as non crit damage. It is not typed but is just as likely to be blunt as it is piercing so I am taking it as blunt)
Tishe rises from the ground on her broom while continuing her assault with magical bolts of fire. All of her bolts hit ( even with a -4 due to trying to miss Falamar) causing alot of scorching damage to the plant.
Falamar continues to struggle to no avail yet he still manages to not be swallowed. Small victories are better than no victories...
Snafu While blinking in and out of the prime material plane, tries to weaken the creature with magic. Sadly a poorly timed blink cuts his spell short.

The smell of burning vegetation and the slight scent of fear permeate the clearing. The plant creature tires of the stinging gnats all around it and temporarily forgets to swallow it's prey in favor of eliminating some of them. The main bringer of fire has left it's reach, but the small sparks at its feet remain. The creature attacks the two elementals with it's tentacles hitting both of them but not killing them (hit AC 31 and 30, 5 damage to Fred, 7 damage to Frank). The Bison it takes a bite out of (hit AC 25 for 17 damage) and chooses to grapple holding it inside its mouth, next to Falamar.

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 131 points + burning for 4 rounds

Grapple defense
Yanosh ?
Tishe 15
Taldera 20
Serillana 15
Thar 21
Snafu 17
Falamar 21
Fred and Frank 9
Bill 28
If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you then attacks will just succeed.

Below are the plant traits from the SRD. Plants sadly cannot be critically hit. You guys asked so I put them up here. Enjoy. Summoned monsters do indeed attack at the end of the round they are summoned.Also you have answered all of your own questions on ranged attacks and such so far. There is a -4 penalty to firing into melee but you can target the foe you want. Falamar if you get hit it wasn't MY fault 8).

Plant Type

This type comprises vegetable creatures. Note that regular plants, such as one finds growing in gardens and fields, lack Wisdom and Charisma scores (see Nonabilities) and are not creatures, but objects, even though they are alive.
Features

A plant creature has the following features.

* 8-sided Hit Dice.
* Base attack bonus equal to ¾ total Hit Dice (as cleric).
* Good Fortitude saves.
* Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the plant creature has an Intelligence score. However, some plant creatures are mindless and gain no skill points or feats.

Traits

A plant creature possesses the following traits (unless otherwise noted in a creature's entry).

* Low-light vision.
* Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
* Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
* Not subject to critical hits.
* Proficient with its natural weapons only.
* Proficient with no armor.
* Plants breathe and eat, but do not sleep.


Tishe' (AC 19 HP 51/51)  d100=95 ; d20+5=6 ; d20+5=22 ; d20+5=9 ; 4d6=12 ; 4d6=18 ; 4d6=14 ;
Tuesday October 12th, 2010 6:00:13 PM

Staying on her broom and circling Thar at 40 feet in the air, Tishe' rains another series of rays against the vegetable monster. Since the beast is SO big, she selects the area away from Falmar to strike.

...Actions
[Move Action] mental instruction and fly 40 feet in a circle
[Standard Action] Scorching Ray Ley Line: 95% no spell slot use. (again! :-)
{Gargantuan Plant takes up 20x20 foot space and Falmar takes 10 foot space. Tishe' should be able to avoid hitting Falmar if not the elementals or Bill the Bison.}
1; Touch AC nat 1 miss (possible allied Damage 12)
2: Touch AC 22 Dam 18
3: Touch AC 9 Dam 14 Total 32 magic fire damage; no save

...Effects
Grapple Defense 15 (10+5BAB +0Str)

...Spells
Level 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used 0 / 0 / 1 / 0 / 0 / 0 /

Domain
1 Entangle (Silent)
2 Barkskin (Still) +5 natural
3 Entangle (Enlarge, Still, Silent)
4 Barkskin (Still, Silent) +5 natural
5 Wall of Thorns (Enlarge)

Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink  2d10=7 ; d10=8 ; d20+14=21 ; 9d6=30 ;
Tuesday October 12th, 2010 7:35:24 PM

Come on Snafu, time this one Snafu thought to himself as he cast another spell. This one went off without a hitch.

(OOC- haste. Can target 9 creatures that must be within 30 feet of each other. Will try to get everyone, including the summoned creatures)

spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
-Haste- 9 rounds

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Vampiric touch, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport

DM response I can see the haste getting the summoned stuff, Thar, Serillana, Yanosh,and Falamar. Sorry there is no map. I have never used one and haven't had a chance to start playing with one yet. That is something I will definately fix before we have a fight with more than one foe.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+6=16 ; d20+6=25 ; d20+6=26 ; d20+6=12 ; d4=2 ; d4=1 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=1 ; d20+7=25 ; d8+9=15 ; d20+20=30 ; d8+3=5 ; d6=4 ;
Tuesday October 12th, 2010 9:50:04 PM

Thar and his summoned companions feel the effects of the haste and it improves their attacks... (Haste gives +1 attack, +1 to reflex and dodge AC bonus)

Fred and Frank continue slamming the overgrown bush on steroids and they bot gain an extra attack since they're doing a full action...

Fred 1 Hit = Hit AC 16 for 2 bludgeon, 1 fire = 3 dmg
Fred 2 Hit = Hit Ac 25 for 3 bludgeon, 4 fire = 7 dmg
Frank 1 Hit = Hit AC 26 (no crits possible ;-( ) = 2 bludgeon + 3 fire = 5 dmg
Frank 2 Hit = Miss Ac 12
Effects of fire 4/4 rounds = 1 pt dmg
Total Dmg = 16
The hedgerow needs to make 3 saves vs. DC 11 Reflex or be on fire 1d4 rounds

Meanwhile Bill's luck isn't as good and he's picked up by the ugly green briar plant. He roars in anger and becomes enraged, biting and tearing rather than trying to get away... After all, he's an omnivore and this plant looks like a feast... Since he's grappled, he can still attack, albeit at a -4 penalty, with his natural weapon... He'll gore and hit AC 25 for 15 pts

Meanwhile, Thar will hustle backwards out of range of the bush and lets the 3 summoned friends do the hard work. He'll move as far back as seems reasonable while drawing his bow and fires an arrow that will do some shock dmg... (+17 + 1 haste + 2 courage = +20)

Hit AC 30 for 5 pierce + 4 shock

Thar has the precise shot feat so he avoids the -4 penalty

DM = Bill has a 5/magic DR and did the plant's 17 pts of dmg account for that or was it only 12 after DR? I assumed it was only 12 and let me know if it's 17

DM Info
Effects on Me and my friends = Courage from Taldera, Haste
1. Grapple Defense
Thar = 10+9+2 = 21
Fred and Frank = 10+3-4 = 9
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4
3. Fred/Frank = 7/9 rounds; +3 attack + 2 courage + 1 haste = +6/1d4 bludgeon + 1d4 fire + DC 11 Reflex or on fire; AC 16;4 hps Fred ; 2 hps Frank.
4. A very angry Bill the Celestial Bison = 9/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;25/37 hps;5/magic DR; He's summoned at a level 10 caster level (since good).


DM response: I took no DR into account so it will be 12. Above you said save for the hedgerow....do you mean the normal vegetation and the edge of the trees? If so the elementals have been here 3 rounds and it is a greater than 50% chance that the woods catch, there will almost certainly be a bit of a brush fire. The Culverwood is gonna LOVE you..8)

Falmar AC: 24 (25 with Sword ) HP 47/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+12=29 ; d20+8=21 ; d20+12=27 ;
Wednesday October 13th, 2010 12:06:04 AM

Falmar begins to panic ever so slightly, reciting a silent prayer to Sargrass ....

He attempts to break free. (didn't realize multi-attacks work with grappling)

1st attempt - 32 (added Taldera's singing +2 to results, and +1 haste)
2nd attempt - 24
3rd attempt (haste) 30



Serillana (AC 29 HP 70/70)  d20+22=31 ; d3+4=6 ; d20+16=24 ; d3+4=5 ;
Wednesday October 13th, 2010 8:25:23 AM

(OOC: *Sigh* couldn't find that clause in the Woldipedia. Didn't look properly I guess. Sorry Falmar :S)

"I wonder if I focus what will happen...?"[/i] Serillana asks herself as she lets Taldera's song take over. She then chucks another two stones, focusing on the plant

-------
Actions
Full Round - Sling. Aiming at Tendriculous (-4), +2 Magic stones, Inspire Courage +2, within 30 ft' (+1).
1st attack (+22 - 1d3+5) - Hit AC 31, 7 Damage
2nd attack (+16 - 1d3+5) - Hit AC 24, 6 Damage
(OOC: added damage wrong, didn't feel the need to re-roll, just add +1)



Serillana (AC 29 HP 70/70) (Haste, Inspire Courage)  d20+22=24 ; d3+5=7 ;
Wednesday October 13th, 2010 8:31:31 AM

... and Serillana finds that she can load another stone and shoot another shot.

----
(OOC: Forgot haste's extra attack :S)
Full Round - Sling. Aiming at Tendriculous (-4), +2 Magic stones, Inspire Courage +2, within 30 ft' (+1).
3rd attack at 1st attack modifier (+22 - 1d3+5) - Hit AC 24, 7 Damage

Yanosh AC 23 HP 105/105 Endure Elements  d20+28=30 ;
Wednesday October 13th, 2010 9:25:38 AM

Seeing his spell not having the desired affect Yanosh retreats some to try again.

Grapple defense 30

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}


Taldera (AC 26, HP 69/97) Courage, Haste 
Wednesday October 13th, 2010 12:09:04 PM

[OOC: I am aware of the firing into melee rules, however, the Tendriculos and Falmar are in a grapple (and strangely enough, by the rules as neither of them threaten squares to each other, NOT in melee). In the combat modifier sections of chapter 8, the table and accompanying text on page 151 says you roll randomly to see which combatant you strike, as Serillana did. (Though at no penalty because they are not in 'melee'.) The caveat in the PHB only refers to firing into melee, not a grapple, and only to avoid the -4, not the chance to strike another combatant.

On the summon monster, read the example for summon monster I on page 169 of the PHB, it does not appear until the start of your next turn, but may act immediately on that turn.]

"Falmar is stuck tight, is only he could slip out...of course! Grease!" As Taldera watches Falmar struggle, she realises she has just the spell to get someone unstuck, but curses to herself for being too far away. Realising she needs to move in quickly, and not wanting to get caught by the Tendriculos herself, she begins to sing faster and faster, until she stops singing any particular song, her voice filled with arcane power. "Celeritas!" she says as she draws out a shaving a licorice root, it being consumed by the magic. Finding her body to be much more agile, she moves in closer to the Tendriculos.

Actions:
Free Action: Stop singing Inspire Courage
Standard Action: Cast Haste
Move Action: Move 70ft closer to the Tendriculos, so she ends up 30ft away from it and Falmar.

Effects:
Haste, 12 rounds: Self.
Courage, 5 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 5/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Taldera (AC 26, HP 69/97) Courage, Haste 
Wednesday October 13th, 2010 12:18:58 PM

[OOC: Argh, accidently stacked two enhancement bonuses, make that 60ft of movement, not 70ft.]

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday October 13th, 2010 2:25:52 PM

Ooc -DM sorry for any confusion but I was tring to be colorful in my last post and the brush and briar referred to the monster ;-) It was a way of trying to insult it ;-)

That's ok, I thought that might be it. I just wanted to be clear though. You would be easily able to understand that the Culverwood is a entity to be reckoned with and you can see how a stray flame might make you....unwelcome.

Tishe' (AC 19 HP 51/51) 
Wednesday October 13th, 2010 5:20:04 PM

ooc: Tim, you have a point, but I recommend we continue the rules discussion on the Rules board to reduce the out-of-character posting in the game. :-) See you there!

DM David Hot on a cold trail 
Wednesday October 13th, 2010 9:48:53 PM

Lets put this to bed. This is from the Wold's own house rules section and solves all your quibbling. Thus is how it will be. I will allow that none of the attacks up until this round that we are resolving right now have hit Falamar. I will roll % to see what hits him this round and you can all decide how to attack from here on, knowing that ranged attacks CAN hit him.

Grappling Consequences - While you're grappling, your ability to attack others and defend yourself is limited:

No Threatened Squares: You don't threaten any squares while grappling. No Dexterity Bonus: You lose your Dexterity bonus to AC (if you have one) against opponents you aren't grappling. (You can still use it against opponents you are grappling.) Rogues can sneak attack you. No Movement: You can't move normally while grappling. You may, however, make an opposed grapple check (see below) to move while grappling. Subject to Missile Fire: If you fire into a grapple, roll randomly to see which grappling combatant you strike. That defender loses any Dexterity bonus to AC.




DM David Hot on a cold trail  d100=6 ; d100=26 ; d100=62 ; d100=38 ; d100=47 ; d100=77 ; d100=51 ; d20+5=15 ; d20+5=23 ; d20+5=19 ; d20+15=35 ; d20+15=19 ; d8+4=12 ; d8+4=5 ; d20+20=21 ; d20+20=40 ; 2d8+9=18 ; d20+20=21 ; 4d8+20=40 ; 4d8+18=33 ; 2d8(1+1)+9=11
Thursday October 14th, 2010 12:31:11 AM

01-34% to hit the Tendriculous
35-67% to hit Falamar
68-00% to hit Bill

Tishe
3 rays
06% targets Tendriculous rolled a 1 auto miss
26% targets Tendriculous touch AC 22 hit for 18 fire damage
62% targets Falamar touch AC 9 misses Falamar's touch AC of 10( no dex)

Snafu
Haste no problem

Thar
1 arrow
38% targets Falamar AC 30 hits Falamar for 5 pierce and 4 shock damage

Serillana
3 stones
stone1 47% targets Falamar hits ac 31 for 8 damage
stone 2 77% targets Bill hits AC 24 for 7 damage
stone 3 51% targets Falamar hits ac 24 for 7 damage

Yanosh
no attack

Taldera
Cast Haste and move

Tishe Circles above Falamar and again unleashes rays of fire at the beast holding her friend. This time two of her shots go wide, missing the battle and the third strikes the plant creature for 18 damage

Snafu Casts Haste on himslelf and gets Falamar, Yanosh, Serillana and Thar and Thar's summoned army in the area of effect.

Thar and his army of summoned minions continue their assault on the Tendriculous. The fire elementals flail away scoring three more hits for 16 more fire damage. None of these light the already burning pile of vegetation on fire further. Bill thrashes wildly hitting the monster for 15 damage.

Falamar continues to struggle but is unable to break free from the plant's mouth.

Serillana launches 3 stones into the dogpile and manages to hit [b]Bill once for 7 points of damage and Falamar twice for 15 damage total.

Yanosh Backs away from the fight ( I assume to a range of 30 feet, out of melee range and using withdraw for no AoO)

Taldera casts Haste on herself and closes to 30 feet from the plant to try and grease Falamar next round.

The plant creature is out of new targets since everyone not grappled has moved away, therefore it swats the two elementals and bites down on Bill and Falamar. Fred is hit (AC 35 elementals cannot be crit for 12 points of damage) and Frank is hit ( AC 19 for 5 damage) Both are killed by the blows. Bill is bitten ( AC 21 for 18 damage( no DR applied). Falamar is bitten hard but the plant fails to confirm the crit ( AC 40, AC 21 fails to confirm ( roll of natural 1)11 damage).
Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 180 points + burning for 3 rounds

Grapple defense
Yanosh ?
Tishe 15
Taldera 20
Serillana 15
Thar 21
Snafu 17
Falamar 21
Fred and Frank 9
Bill 28
If there is a ? above you have not given me your grapple defense. I am not going to go calculate it so get it up there. If I have no defense for you then attacks will just succeed.



Serillana (AC 29 HP 70/70) (Haste, Inspire Courage) 
Thursday October 14th, 2010 12:55:48 AM

"Gah. No more bullet throwing for me. This is really really really bad..." Serillana thinks and decides not to throw anything else in case that she hurts anymore of her friends.
-----

OOC: I only used my +2 bullets as I though I knew that I would be most likely hitting the Tedriculous. Oh well.

Bullets used
Normal - 2/20
+2 Bullets - 3/20

Taldera (AC 26, HP 69/97) Courage, Haste 
Thursday October 14th, 2010 1:23:14 AM

You'll have to forgive me Falmar, this probably won't be entirely pleasant, though I'm sure it's be many many times better than being eaten. "Falmar, don't resist this okay!" Taldera says as withdraws some pork rind, which seems to dissolve into oil in her hand as she speaks. "Lubricus!" The oil in her hand disappears, as Falmar's armour and clothing become covered in magical grease. She approaches a little closer to the Tendriculos, one last thing up her sleeve to help Falmar escape.

Actions:
Standard Action: Cast Grease, targeting Falmar's armour.
Move Action: Move 10ft to be within 30ft of Falmar (I only had 60ft of movement last turn, my bad.)

Effects:
Haste, 11 rounds: Self.
Courage, 4 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.
Greased Armour, 12 rounds: Falmar; +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin. (Falmar's new grapple defence should be 34 I believe.)

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 2/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Yanosh AC 23 HP 105/105 Endure Elements  d20+10=30 ; 4d8=12 ;
Thursday October 14th, 2010 6:24:01 AM

Once at a safe distance Yanosh prays to Gargul and holds out the palm of one hand. A ray of light leaps from his hand to the creature (casts Searing Light).

To hit Ac 30 (Ranged Touch Attack) Dmg 12

Spells Cast
Slay living
Searing Light

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+11=22 ; d8+9=16 ; d4=3 ; d20+15=23 ; d8+3=7 ;
Thursday October 14th, 2010 10:10:12 AM

Thar sighs as his miniature army shrinks by two... At least they did some damage before they went away...He decides to bring a spiritual warhammer (we'll call him WIlly the Warhammer) into the combat, hoping its bludgeoning and magic dmg can affect the plant. Hit AC 23 for 7 pts magic/bludgeoning dmg

The plant continues burning (3/4 rounds, 3 pts dmg)

BIll, however, is still one angry bull and continues thrashing in the throes of the plant. Blood pours from mutliple wounds but he's running on adrenaline now. Attack AC 22 for 16 blunt dmg

Sum
7 magic/bludgeoning
16 bludgeoning
3 fire
Total = 26

DM Info
Effects on Me and my friends = Courage from Taldera, Haste
1. Grapple Defense
Thar = 10+9+2 = 21
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4, Spiritual Weapon
3. A very angry Bill the Celestial Bison = 8/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;10/37 hps;5/magic DR; He's summoned at a level 10 caster level.
4. Willy the Warhammer - 9/9 rounds, Cast as 9th level weapon, Attack = +9 BAB + 6 wis = +15; Dmg = 1d8+3 (magic)


Tishe' (AC 19 HP 48/51)  d4=3 ; d100=63 ;
Thursday October 14th, 2010 11:40:57 AM

Tishe' winces as she nearly spears Falmar with a scorching ray. "I've been blessed so far, but I don't think I should press my luck like that again!" Instead, the flying Witch tries something else.

"Keep helping Falmar", she calls to her companions. "We're going to have to stop shooting or else the creature will just use Falmar as a shield."

Tishe' carefully crafts her next spell, bringing a Spectral Hand to glow beside her, and causing a red scar to appear on her wrist.

...Actions
[Move Action] mental instruction and fly 40 feet in a circle
[Standard Action] Spectral Hand Ley Line: 63%; AC 24 (incorporal), 3hp, Improved Evasion
Lose 3 hit points (for Spectral Hand)

...Effects
Grapple Defense 15 (10+5BAB +0Str)

...Spells
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain
1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)

Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  5d4+1=8 ; d4+1=3 ; d4+1=4 ; d4+1=5 ; d4+1=3 ; d4+1=3 ; d10=2 ; d3=1 ; d10=6 ;
Thursday October 14th, 2010 3:08:25 PM

"Please let this work"

And it worked, for snafu did not blink this time (OOC- 26%). Suddenly five glowing magic missile orbs flew at the creature and struct true. (Damage- 18)

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
-Haste- 9 rounds

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Vampiric touch, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Falmar AC: 24 (25 with Sword ) HP -3/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday October 14th, 2010 5:10:11 PM

Falmar suddenly feels multiple objects striking him as he struggles against the plant, at the last blunt impact he thinks he hears someone familiar say something about helping...as he drops into unconsciousness.



DM David Hot on a cold trail 
Thursday October 14th, 2010 7:27:07 PM

Falamar
Based on the damage done to you last round by the plant and your friends I have you at 12 hp still. Did I miss something?


Falmar AC: 24 (25 with Sword ) HP 12/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+12=31 ; d20+8=12 ; d20+12=28 ;
Thursday October 14th, 2010 8:51:16 PM

Falmar Renews his efforts to escape.

Grapple - 34
Grapple - 15
Grapple - 31

Falmar lets out a grunt as the incoming missiles impact.

(ooc. Yea, I counted Seri's twice, in the combat rolls and the description below. I just went through counting falmar hits....)

Taldera (AC 26, HP 69/97) Courage, Haste 
Friday October 15th, 2010 12:35:51 AM

[OOC: Did you cout the +10 for grease Falmar?]

Falmar AC: 24 (25 with Sword ) HP 12/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Friday October 15th, 2010 7:18:34 AM

(ooc Please edit these scores in, I really failed at the paying attention to details yesterday)

Adjusted scores
44 (included +1 haste, +2 enhancement, +10 circumstance)
25
41

DM David Hot on a cold trail  d100=63 ;
Saturday October 16th, 2010 8:43:02 AM

01-34% to hit the Tendriculous
35-67% to hit Falamar
68-00% to hit Bill

Serillana seeing her bullets strike Falamar instead of the beast, she backs away afraid of doing more harm than good.

Taldera rushing closer to the fight, gives Falamar an edge to escape the grappling vines of the plant by covering him is slippery grease.

Yanosh calling upon Gargul, launches a bolt of holy light into the fray,(63% targeting Falamar hit AC 30 for 12 damage)It strikes Falamar, further wounding the grappled hero.

Thar calls forth a floating warhammer which strikes the plant beast (hit AC 23 for 7 points) Further the flames from the elementals burn on for 3 fire damage and Bill thrashes around, crazed by pain. He hits the plant doing more damage and making the plant sorry it grappled him.( hit AC 22 for 16 damage)

Tishe wounds herself and calls forth a disembodied hand to directly cast spells at her opponent.

Snafu calls forth 5 magic misslies to strike the plant,automatically missing Falamar(18 damage)

Falamar struck by the bolt of searing light barely clings to consciousness. With his remaining strength he wriggles free of the plant, falling unconscious to the ground. ( acted at 0 hp, grapples successfully got you loose but the action caused 1 point of damage rendering you unconscious [unless you have diehard])

The plant shudders as the magic missiles hit home and falls in a pile on and around Falamar's now free body. Bill the Bison is also free and shakes the remaining tendrils of plant material off of his coat, while looking to Thar for direction.

Gargantuan Tendriculous
AC 15 touch AC 7
10+30=40 defending grapple
damage sustained 224 points + burning for 2 rounds

Taldera (AC 26, HP 69/97) Courage, Haste  d20+15=19 ; 2d4+3=7 ;
Sunday October 17th, 2010 11:38:11 PM

"Quick, heal Falmar, then continue to strike, Tendriculos' are capable of rapid regeneration, with acid and blunt blows only truely dealing harm, like a troll needing to be burnt." Following her own advice, Taldera calls upon her magic once again. Her shadows seems to flicker strangely, and then begins to do odd hand movement, moments before she does herself. "Umbra partum; acid telum!" An arrow of acid strikes the Tendriculos and continues to burn. That should buy us some time.

Actions: Cast Shadow Conjuration; Acid Arrow.
DC 20 will save to disbelieve.
Ranged Touch Attack: d20=4 + 16(+12 ranged attack, +2 courage, +1 haste, +1 point blank shot) = 20
Damage: 2d4=4 +3(+2 courage, +1 point blank shot) = 7 acid damage. (1 acid damage if disbelieved)

Effects:
Haste, 10 rounds: Self.
Courage, 3 rounds: All allies; +2 morale bonus on; attack and 'weapon' (including weapon like spells like rays) damage rolls, saving throws against charm and fear effects.
Greased Armour, 11 rounds: Falmar; +10 circumstance bonus on Escape Artist checks and on grapple checks made to resist or escape a grapple or to escape a pin.
Acid Arrow, 4 rounds: Tendriculos

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

Serillana (AC 29 HP 70/70) (Haste, Inspire Courage)  d20+24=27 ; d20+24=43 ; d20+24=44 ; d20+19=33 ; d3+5=6 ; d3+5=6 ; d3+5=7 ;
Monday October 18th, 2010 1:30:02 AM

"Okay Taldy!" Serillana shouts as she again throws another round of her magic bullets into combat, feeling what is left in her bullet pouch. "I thought I had more bullets in here that I thought I had. Better pick up some stones after the battle..."

--------
Stones used
2/4 - Normal
6/20 - Magic

Full Round - Throwing +2 bullets, Inspire Courage, Haste, within 30 ft (+6 attack roll, +5 damage vs. normal bullet damage)

Attack 1 (+24) - Hit AC 27, 6 damage
Attack 2 (+24) - Hit AC 43, 6 damage
(3rd roll misclick, and it was a 20 (though this has no effect...))
Attack 3 (+19) - Hit AC 33, 7 damage

Total 19 damage.



Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  d20+18=35 ;
Monday October 18th, 2010 9:58:27 AM

Snafu ran up to Falamar and helped pull him away from the fallen monster. All the while, Snafu kept a watchful eye out for threats (spot 35). At the first sign of trouble, Snafu would teleport Falamar to a visible safe location.

Highlight to display spoiler: {
spells active:
-Blink- 9 rounds (50% miss chance; 20% spell failure; 20% miss on physical attack; attack as if invisible)
-Extended Mage armor,- 18 hours (+4 AC)
-Extended false life- 18 hours, (+19 HP)
-Extended Greater Magic Weapon- duration 18 hours (+3 primary weapon)
-Vampiric touch- duration until discharged- (secondary weapon- spell storing ability)
-Haste- 9 rounds

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Vampiric touch, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}


Yanosh AC 23 HP 105/105 Endure Elements  d8+9=17 ;
Monday October 18th, 2010 9:59:10 AM

Yanosh moves into possition so that he has everyone in range and casts Mass Cure Light Wounds. Then in a flash he has his Holy War Axe in his hand.

Cure light wounds Mass 17

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  2d8+9=16 ; d4=1 ;
Monday October 18th, 2010 10:48:42 AM

Thar asks Bill and Willy the magic weapon to keep crushing and pounding the plant to prevent it from returning to life. (I'll roll attacks if needed...)

The plant also remains burning for 1 more point of dmg...

Meanwhile, he'll rush forward and stand next to Yanosh. He'll kneel down and cast CMW's upon Falmar, healing him of 16 more points of dmg on top of the mass cure that Yanosh cast.

DM InfoHighlight to display spoiler: {
Effects on Me and my friends = Courage from Taldera, Haste
1. Grapple Defense
Thar = 10+9+2 = 21
Bill = 10+8+6+4 = 28
2. Spells Cast = MS 3, MS 4, Spiritual Weapon, Find Traps (as CMWs),
3. A very angry Bill the Celestial Bison = 7/10 rounds; +8 +2 (courage) +1 haste = +11 Gore;1d8+9 dmg;AC 13;10/37 hps;5/magic DR; He's summoned at a level 10 caster level.
4. Willy the Warhammer - 8/9 rounds, Cast as 9th level weapon, Attack = +9 BAB + 6 wis = +15; Dmg = 1d8+3 (magic)
}


Tishe' (AC 19 HP 48/51)  d20+7=26 ; d20+12=25 ;
Monday October 18th, 2010 10:50:50 AM

Tishe' nods at Taldera's sage advice, reminding herself of the wealth of knowledge the bard brings to the team. Yet she has no contributions to help, neither acid nor blunt attacks. And so, Tishe' remains in the air, looking around outside the clearing, looking to see if there are any other opponents trying to sneak up on the group while they are otherwise engaged.

...Actions
[Free Action] continue to fly 40 feet in a circle

Spot: 26
Listen: 25

...Effects
Grapple Defense 15 (10+5BAB +0Str)
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...Spells
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain
1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)

Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday October 18th, 2010 8:06:40 PM

Falmar sits bolt upright once he gains consciousness, he instinctively reaches for his Scimitar then notices the looks of concern on his friends faces. He also is assaulted with the stench of burning plant and a putrid stench of acid-eaten foliage. He touches his chest quickly and knows that Yanosh and Tishe' are unhurt....he peers around as best he can until he recognizes that all of the others appear to have made it through.

Is it dead ? HA! of course it's dead...or I probably wouldn't be here. Thank you for getting me out if that. I've never quite felt so useless....and never hope to again.

Getting to his feet Falmar notices a certain Onyx Raven in a tree hopping back and forth laughing....
really funny... Laugh all you want...looks like you're eating mice for a while.


DM David Hot on a cold trail 
Tuesday October 19th, 2010 1:33:43 AM

Falamar receives some healing as do the other members of the group. Further damage seems to be unnecessary, the plant is burned, melted and thoroughly beaten. Upon closer inspection, fire does seem to harm this Tendriculous. Taldera is sure that this is not a normal trait. Ordinarily fire damage would heal quite rapidly, making the creature quite dangerous.
Looking around, there is no trail to be found none left by a wolf that is. The scuffle seems to have obliterated any trail left behind by the wolf. Even a novice tracker would be able to spot the trail that the plant beast made as it lumbered out of the forest to set it's ambush.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=32 ; d20+16=31 ;
Tuesday October 19th, 2010 9:50:41 AM

Now that the fight is over and everyone is somewhat healed, Thar turns his attention back to the trail. He returns to the front and is frustrated by the fact that the wolf's trail is gone. However, at least the plant's trail gives them something to look at...

Once everyone has their gear together and is ready to travel, he suggests they follow the plant's trail and see where it leads...

Spot = 32
Track = 31

Taldera (AC 25, HP 86/97) 
Tuesday October 19th, 2010 11:29:26 AM

"No problems Falmar, it's not your fault. I just wish I had remembered about grease sooner, or hadn't teleported so far away, or had been able to grab you before I escaped...sorry you had to suffer like that Falmar." "I panicked...if I didn't get away quickly, with my strength...I would have been plant food..."

Taldera looks closely at the Tendriculos. "How very curious that fire burns it so well...perhaps it hadn't eaten enough flesh recently. Though I suppose we won't find out now, not that it's important." Moving away from the burning plant, "Yanosh, can you heal Falmar and the other injured? If not I have a wand of Cure Light Wounds with me." Once any healing is sorted, she agrees it would be worth while to see where the plant trail leads.

She walks over to Serilliana, "are you alright? Plants aren't really our forte are they, you can't talk to them, strike them in weak points, effect there mind..." She sighs. "Maybe better luck next time huh?"

Tishe' (AC 19 HP 48/51) 
Tuesday October 19th, 2010 11:56:45 AM

Tishe' flies down and rejoins the group, dismounting her broom and holding it like a staff. "Very peculiar"... she begins. "I wonder if the different traits of the living plant are due to the awareness of the Culverwood. We've got to learn more about this place we are now living in before some simple known bit of knowledge that we don't know unravels our threads."

Tishe' checks and sees Taldera has taken control of support operations, so the witch turns to the ranger.

"Thar, can you range around in a circle to see if you can pick up the wolf trail again? I hope the plant monster didn't completely destroy all the pawprints."

...Actions

...Effects
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Tuesday October 19th, 2010 4:32:19 PM

Thar nods at Tishe's suggestion and begins circling around the area, seeing if he can find any trace of the wolf's passage...

Serillana (AC 29 HP 70/70)  d20+16=19 ;
Tuesday October 19th, 2010 6:11:13 PM

"Heh, I guess. But what has happened has happened. And who would've thought of finding an animated plant in a wood. It makes sense... I get we have to expect something different from moving around to different places. Which is a reason why we move around!" Serillana chuckles as she move around looking for a handful of hefty stones to use in case of emergency.

---------

Actions;
Refill pouch with magic bullets
Find some Stones that are suitable for sling throwing. (search 19)


Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday October 19th, 2010 8:14:37 PM

Falmar retrieves his gear and stretches a bit. He sends Moxy out to follow the Tedriculous's path for a bit (up to one mile) to see what he can see.

Falmar reaches down and picks up a small blade of grass from where the Tendriculous fell and quickly weaves it into his talisman at his throat, adding a grass of the Culverwood to those of Sargrass.

Highlight to display spoiler: {
Pal 1 - Bless
Wiz 0 - Mage Hand, Detect Magic, Read magic, Light
Wiz 1 - Burning Hands, Shocking Grasp, True Strike, Charm Person
Wiz 2 - Flaming Sphere, Blindness, Invis., Hideous Laughter
Wiz 3 - Fly, Slow, Lightning Bolt.
}


Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  d20+16=22 ;
Tuesday October 19th, 2010 11:26:45 PM

Snafu does a quick search of the area looking for any objects or unusual things. (search 22)

Yanosh AC 23 HP 105/105 Endure Elements  3d8+9=19 ;
Wednesday October 20th, 2010 9:13:55 AM

"Have no fear Yanosh is here." he chuckles as he aproaches Falmar. "Save the wand for more dangerous times I have plenty of healing left as of now." The Dwarven Cleric prays to the God of Life and Death and discharges a suge of Positive power into Falmar.

Cure Serious wounds 19 hps

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

DM David Hot on a cold trail 
Wednesday October 20th, 2010 4:36:04 PM

The clearing, really a flattening of the brush that borders the Culverwood and the cultivated parts of the valley seems to come to an end at a rocky outcropping. It is possible that the wolf came over the stones, which seem to be the remains of a long ago pasture border wall, the kind farmers make when they remove the rocks from a field. It looks like the wolf was a cagey customer and traveled along the wall before taking to the ground where its tracks were easy to follow. That the wolf did this makes you believe that it is well above the normal intelligence of a wolf. Perhaps it has been caught before and has learned how to conceal it's lair. Maybe it is a companion to the humanoid footprints found at the abduction site. All of these possibilities go through your mind as the trail disappears onto the wall.
Moxy has better luck. The bird finds a larger clearing where the plant monster seems to retreat to to digest it's meals. Other, older tacks lead off into the woods from this clearing. They all appear to have been made by the same creature, which is now just rotting vegetation.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+16=29 ; d20+19=29 ;
Wednesday October 20th, 2010 4:56:40 PM

Thar curses softly as he comes to the end of the wolf's track. However, he's not going to let some four legged animal outwit him, and he suggests to the party that it might be wise to go further past the rocky outcropping and use their combined abilities to find the wolf's tracks again. On the other hand, it might be worth searching around the plant monster's area and see if there are any clues nearby...

He'll go with whatever the group decides and track around either on the rocky outcropping or the monster's area..

(Track = 29, Spot = 29)

Falmar AC: 24 (25 with Sword ) HP 32/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday October 20th, 2010 8:35:50 PM

After relating Moxy's findings to the group Falmar waits while the Wolf Trail is examined.

" IF we head to this plant's lair we may find some clue to who or what set it to ambush us. It seems to me it was there to discourage anyone heading this way through the forest. And it would seem that at one time the farms around here were much closer to the forest than they are now."



Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday October 20th, 2010 10:26:43 PM

fixed HP total

Snafu AC 24, HP 75/95, False Life, Mage Armor, Blink, Haste  d20+16=24 ; d20+18=27 ;
Wednesday October 20th, 2010 11:09:37 PM

"Snafu is starting to wonder if this wolf and humanoid aren't one in the same" Snafu said in third person. "And Snafu also agrees that the plant is a great discourager from following the trail."

"It's a real win-win" Snafu said suddenly shifting back into first person. "Overgrown salad gets free meals and wolfie gets protection from being followed. Except there's no salad no more, so what do you say we go find wolfie, eh?"

Snafu keeps his senses on full alert as the study the trail and eventually, the plant's domain.

spot- 27
search- 24



Yanosh AC 23 HP 105/105 Endure Elements  d8+9=11 ;
Thursday October 21st, 2010 6:22:50 AM

Yanosh agrees with Snafu, "Seems to me that Snafu is onto something. The wolf it is in my opinion." Yanosh reaches out and touches Snafu as he speaks a prayer to Gargul. Healing power pulses through him into Snafu.

Heals 11 hp

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds
Cure Light Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

(AC 29 HP 70/70) Serillana 
Thursday October 21st, 2010 7:27:24 AM

Serillana waits patiently as the group talks about the wolf. As serillana can't really make left from right from the tracks, Serillana thinks to herself. "We better be careful of other forms of discouragement as well, say, in the form of traps? I guess I'll keep an eye out for anything that might suggest it."

Tishe' (AC 19 HP 48/51) 
Thursday October 21st, 2010 2:41:55 PM

Tishe' smiles at Snafu's antics, but nods in general agreement. "A wild beast seems less likely with every clue. Whether a companion or a druid herself, the wolf is wise about the woods."

"Yet, since we can't unravel the wolf tracks that aren't there anymore, let us follow Moxy to the plant's lair. We may spin out some treasure and more clues." She nods again at Seralina's comment. "And be wary of snares."

Tishe' sets up to organize the party in travelling again, with Thar and Snafu taking the lead.

...Actions

...Effects
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

DM David Hot on a cold trail 
Thursday October 21st, 2010 6:54:25 PM

Try as you might no amount of tracking can find any traces of the wolf's passage once it takes to the rocks, almost as if it were using the outcropping and the attached wall to hide which way it came from.
Following the path of destruction back from the Tendriculos you find a clearing larger than the spot where it ambushed you. Bones and other discarded items jut from the forest floor here and there. If the area were searched thoroughly, most of the valuables that ever survived passing through the beast's stomach could probably be found.

Tishe' (AC 19 HP 48/51)  d20+7=11 ; d20+12=16 ;
Thursday October 21st, 2010 7:18:23 PM

Tishe' takes to the air and circles the larger clearing to keep watch while the others search the wreckage for anything valuable or of use information-wise.

...Actions
Spot: 11
Listen: 16

...Effects
Spectral Hand; 12/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+4=11 ;
Thursday October 21st, 2010 10:08:59 PM

Falmar reluctantly removes a chunk of flesh from his pouch and give it to his companion who as usual is displaying a generally high degree of self satisfaction.
Yes, you did well, and you eat too much....

After a short bout of required ego stroking Falmar begins to poke around (search - 11) the Tendriculous lair in search of what he can find.
Well, it would be unfortunate, but we may stumble upon some of the missing town-folk here...and here I almost joined them


Snafu AC 24, HP 86/95, False Life, Mage Armor, Blink, Haste  d20+16=33 ;
Thursday October 21st, 2010 10:43:51 PM

"Why thank you Yanosh" Snafu said as he felt the healing spell pulse through his body. "I feel better already."

When they reach the clearing, Snafu searches carefully. His senses ever alert for an items or traps that he might uncover.

Search= 33

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Saturday October 23rd, 2010 8:14:39 PM

While the others conduct a detailed search, Thar keeps watch over the outskirts of the clearing. While there, he keeps an eye out for any tracks or paths that can be found...

Yanosh AC 23 HP 105/105 Endure Elements  d20=12 ;
Sunday October 24th, 2010 8:10:06 AM

Yanosh nods to Snafu, "Give thanks not to me but to Gargul for the power comes from him." Yanosh walks around the clearing searching for what ever he maybe able to find.

Search 12

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds
Cure Light Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

(AC 29 HP 70/70) Serillana  d20+16=22 ;
Monday October 25th, 2010 1:47:55 AM

Serillana helps with the searching, making sure that nobody misses anything that could be beneficial to the party.

------
Actions

Search: 22

DM David Hot on a cold trail 
Monday October 25th, 2010 5:22:43 AM

Following the trail back into the Culverwood, the troupe of Heroes finds the place where the plant monster spent the time digesting its meals. There are the cleaned bones of many animals here as well as more than one humanoid skull or skeleton. Among the debris, after a few hours of searching, therse things can be found.
3000 tarnished gold pieces scattered around the clearing
2 500 gp golden yellow topaz
an ornate gem encrusted scabbard made for a longsword 1400 gp value
a fire opal pendant on a gold chain value 1500 gp
To the trackers in the group it is clear that the wildlife in the area knew that the monster resided here and steered clear of it regularly.

Tishe' (AC 19 HP 48/51) 
Monday October 25th, 2010 11:41:12 AM

After the group sifts through the vegetation and bones, Tishe' glides to earth and gets off her broom. "I was unable to see anything useful", she reports to the others, "and I'm running out of thoughts to thread into ideas. If there are no other mortal means of finding the kidnappers, I can always attempt a divination or to contact Sargrass. Whether otherwoldly senses would give us any answers that we could use..." The witch shrugs her shoulders, knowing very well the whims of the Powers are not hers to command, but to implore.

...Actions

...Effects
Spectral Hand; 10/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Monday October 25th, 2010 12:14:04 PM

Thar helps collect the miscellaneous items they find, and once they gather together to decide upon a plan, agrees with Tishe's frustration. "I can't think of anything better either. I've followed all the tracks I could and they just stop at several places. We're going to need some magical help here to get an idea of the next step to take..." He steps back to hear the other's ideas and hopes that someone can find a way out of this quandary.

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday October 25th, 2010 9:29:41 PM

After his search is complete Falmar takes some time and attempts to bury the humanoid bones he can find. He says a quick informal (since there are no formal ones) prayer to Sargrass to help their souls find rest.

Turning to the gathered group he relates his thoughts.

I firmly believe that the Witches in town know more than they are saying. One of their hands are whiter than they appear. I say we head back and try to unravel what they know about the agreements with the Wood and what seems to have it warped. It's also getting late...


Snafu AC 24, HP 86/95, False Life, Mage Armor, Blink, Haste 
Monday October 25th, 2010 9:52:53 PM

"Interesting that animals steered clear of this place, but wolfie lead us right through" snafu said. "Let's go question those Witches.

DM David Hot on a cold trail 
Tuesday October 26th, 2010 11:49:56 PM

Having searched the clearing and buried what remains were found the Heroes return to the farm and gather their mounts. Heading back to Witchspawn they are met on the raod by 4 riders, 2 of the Fist's Bowmen and 2 of the swordsmen. They say they were dispatched when it started getting late and the group had not yet returned. The gates of Witchspawn are reached as dusk turns into night and their torchlit glow is a welcome sight. If sought out Blackhand can be found in the tavern of their hotel, drinking quietly with his men. He says the council knows of no breaches in the covenant, The wood would surely send an emissary before doing something like kidnapping. The council can be rounded up in the morning if the group wishes to speak to them further. Until then Blackhand invites the group to eat and share drinks on the tab of the Mailed Fist for the evening.

Yanosh AC 23 HP 105/105 Endure Elements 
Wednesday October 27th, 2010 9:31:27 AM

Yanosh take Blackhand up on his offer and sits down. Lowering his hood in the gloom of the commons room Yanosh scarred head gleams. He silently watches and listens as he eats and drinks. "It has been a long day." he tells the rest, "Sit and eat for we work for Witches and magic abounds in the parts."



Tishe' (AC 19 HP 48/51)  d100=46 ;
Wednesday October 27th, 2010 9:34:08 AM

Tishe' accepts the hospitality of Blackhand and the Mailed Fist, though she's not one for leading a conversation. Eating well and drinking sparingly, the displaced witch takes the time to acclimate more on the surroundings; trees, un domed cities, running water...

Later that night, Tishe' sets up her cauldron around back of the Inn and begins her Divination. Ten minutes pass as she traces symbols across the liquid, canting strange words and shuffling around the cauldron in a sort of dance. When the time is right, Tishe' casts a piece of paper into the cauldron, repeating the words on the paper aloud...

"What is our best path to rescuing Cassie alive and returning her to her parents."

...Actions
Divination: 82% chance to get useful information and will know if spell failed (unless magic is at work to provide false information). 46% sucess!

...Effects
Spectral Hand; 10/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday October 27th, 2010 9:37:57 AM

Thar joins the rest at the table but says little. He's more interested in deciding how they should confront the council about the situation at hand, and how the witches may know more then they're letting on...

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday October 27th, 2010 2:06:08 PM

Falmar joins the others for the Meal with the Fist. He eats heartily, and sets some aside for the nosy shadow sitting in the rafters. He spends most of his time listening to the conversations around the table, then excuses himself.

Falmar strolls around town listening to the wind blowing through the trees, the soft sounds of conversations as families gather at the end of the day. Eventually he returns to their rooms and ponders their situation.

If the witches know nothing of this, perhaps they know how to contact the Wood...or it's representative..perhaps... I still don't trust these non-tishe' Witches.

Taldera (AC 25, HP 86/97) 
Wednesday October 27th, 2010 2:47:55 PM

"Well, can't argue with free food and drink..."[/ i] Taldera thinks as she sits down, and reflects on the groups suspicion of the witches. "Hmm, about the witches...if you believe they are not telling all that they know, any ideas as to why they would withhold information, and how do you plan to convince them to tell us what they know, if they do know something more at all. If it helps I'm a rather proficient diplomat and umm..." [i]"how to colour it nicely..." "spinner of tales, particular the latter with my magic. I'm somewhat okay at forcing information with threats, but it's not really a great strength for me."

After any discussions about the witches, Taldera gets up, and both as a way to help repay Blackhand for his hospitality, and to help unwind after today, performs for the Mailed Fist, with both lute and voice. While performing she thinks absent mindedly, trying to forget about the events of today at least for a moment. "Hmm...shame I can't bring a full-sized harp along, even with magic. Maybe I should learn a new instrument when I get a chance, though there is never enough time..."

Spells Per day/Known
Highlight to display spoiler: {
Spells per Day
Lv 0: 3/3, Lv 1: 4/5, Lv 2: 5/5, Lv 3: 3/4, Lv 4: 1/3

Spells Known
Level 4 (DC 20): Dimension Door, Hold Monster, Shadow Conjuration

Level 3 (DC 19): Dispel Magic, Glibness, Haste, Slow

Level 2 (DC 18): Alter Self, Glitterdust, Mirror Image, Suggestion

Level 1 (DC 17): Feather Fall, Grease, Silent Image, Summon Monster 1

Level 0 (DC 16): Detect Magic, Ghost Sound, Light, Lullaby, Prestidigitation, Summon Instrument
}

(AC 29 HP 70/70) Serillana 
Wednesday October 27th, 2010 5:01:44 PM

Serillana isn't that vocal during the dinner and drink. She can't make heads or tails from the situation, sitting quietly in her own thoughts. Even when the music starts, she doesn't get up and dance other. Just stares absently into the middle ground as she lets her over imaginative mind take over.

All thought thought culminate in her head...

"We must find this girl... but how?"

DM David Hot on a cold trail 
Wednesday October 27th, 2010 5:43:27 PM

Blackhand picks up on their frustration, and hearing Taldera speak he provides what limited insight an old campaigner can add. " Frustratin' isn't it. The tracks of the beast always lead back to enough rocks that naught but bullette or some other earth creature could follow them. Makes you think its too smart for a wolf don't it. All the trails are the same but none had a trap waitin' on em like you found. I think that was just happenstance. "
" The witches now, why would they hide information from you? They all but welcomed you with open arms. We was lucky to get pointed to the bunkhouse 'til we bagged that first psycho mage coming down from the Dreadlands. He was clearly deranged, like some experiment of his had gone horribly wrong. He saw us and just started shooting fire at us. Jordan and her Fist made a right pretty pincushion of him before me and the lads even got close to reaching him. I say he was mad because when we examined him he had some kind of diseased tissue all around his eyes and ears, like it was leakin from inside his head. Any true mage in his right mind, seein all those bows would have done something to protect himself, at least he could have aimed for them instead of me and my men. Made no sense. After that the councilaccepted we were here to help and that we were worth the coin we were bein paid. But you they want to stay. Probably because they can see that you have protected someone or somethin before. It shows in the way you ask questions and the way you talk to those who have lost. They know you care even though you don't know them from spit."

He pauses, eating his meal silently. After another glass of whatever dark spirit he is drinking he continues.
" Me and Jordan and our lads, we all started to have a stake in this when a farmer who had been kind to us fer no reason other than its the way folk are around here went missin. That farmer, over on the other side of Wolf hill he lived, he helped us out when he really didn't need to do it. We was on patrol and it was rainin somethin awful. All of us was soaked but good, and night was on the rise. We were settin up camp when he and his boy ride out to us, we was on his plot of land, and says come stay in our barn. It's cold and wet out here and we have the room for you and your horses. Relieved we pack up and sure enough he had plenty of room til his harvest came in and we all fit right nice in his barn. It was warm and dry. His wife comes out and brings us all stew and biscuits after we was there for an hour or so and they was kind as could be ta us. Never looked askance at me bein a Hobgobln. Not a word about me and the lads bein soldiers and as far as they knew stone cold killers. They was civil and even friendly. Less than a week later they was all gone. Looked like each one had been nabbed single like and dragged to the dooryard where we watched the water puddle days before. Then 'POOF' nuthin. no tracks leadin away, no traces but those ya seen today. We tracked the wolf back hard. We was all angry cuz he had been good people. We found the tracks leadin to a rocky patch of ground like you found. They coulda come from anywhere before that. Tell you what, you find that wolf and happen to take it alive, you bring it ta me. I'll skin it while it still breathes and let it go so I can hunt it down again myself. The pain and suffering it has caused these folk makes me angry. Mercs ain't supposed to get friendly with folks they contract to. They might be hired by the other side at any time. These folk have been decent to me, more'n even the Fist has been. I owe em, and I don't forget debts like that."
Perhaps realizing he has said more than he should have,Alamar grabs the bottle of spirits on the table and bids you goodnight. He retires upstairs and is not seen until morning.

Later, behind the Inn, Tishe casts a ritual to Sargrass to determine best route of saving Cassie. For what seems a prohibitive amount of time she waits, knowing the spell has succeeded, but not hearing an answer. Then in the cauldron an object bubbles to the surface. It is a mat of woven grass. Woven into it is a cryptic clue to the answer she seeks.

The wolf is the key, though shielded from prying eyes it be. The best Weaver can miss a stitch. Watch the pattern and catch the glitch.

Yanosh AC 23 HP 105/105 Endure Elements 
Thursday October 28th, 2010 7:28:06 AM

Yanosh spends the night pondering the "wolf". There is something about the inteligence of the wolf that bothers him. Firtst its a single wolf. Being from the mountains he knows that wolves travel in packs more then single. Second the wolf always heads to rocks and uses them for cover. Again something a normal wolf would not do. Third if a wolf is involved then why no blood or death at the place of disapearance? This is no wolf. In his room he prays over this and conducts his normal rituals.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+6=22 ;
Thursday October 28th, 2010 11:55:32 AM

Thar too ponders the wolf and its strange actions. This is definitely not a normal wolf, it doesn't act like one and it's tricky...

He sits and uses all he knows about nature and the actions of this creature, as well as the recent cases of disappearing families. Somehow, someway, there's got to be a pattern or clue in it's actions... He'll cast Guidance and ponder his knowledge... Nature = 22


Tishe' (AC 19 HP 48/51) 
Thursday October 28th, 2010 3:30:43 PM

Tishe' relates the cryptic message to the others. "We are looking for the correct thread", she concludes, "the Wolf is the key to this mystery, but we need to see the pattern first..."

Tishe's brown eyes are bright as she looks at the others. "You can't find a pattern from a single thread. I think we need to get all the information together. First, could Blackhand provide us the names and locations of all the disappearances from the area? Maybe there is a pattern in the location of the abductions or a common person that they know. Perhaps a pattern will emerge. Perhaps to see where the next abduction could take place.

Second, we have a common scene of the nappers: There is a struggle, a woman and a wolf's footprints, only the wolf leaves and travels over rocky ground.
- are there any of the napping scenes where this is not exactly the same?

Third, neither the Mailed Fist nor the Witches are able to find the solution. Kayleigh's wolf Ironfang has even mentioned that the wolf trail stinks, and he hates the smell.
- do the trails go in the same direction or same source?
- has Ironfang smelled this stink before? What kind of stink? could Ironfang identify it as undead, outsider, aberration?

Finally, that Cassie is being held in a cell-like room and not killed. What is this purpose? Have there been any ransom or threats sent? What will happen if the nappings continue and who would it be to most benefit from that change?

Tishe' collects as much as she can, thinking of the pattern and looking for the single thread out of place that could unravel the whole mystery.

...Actions
Divination: 82% chance to get useful information and will know if spell failed (unless magic is at work to provide false information). 46% sucess!

...Effects
Spectral Hand; 10/12 minutes; can do touch spells at Medium range; AC 24 hp 3 Imp Evasion

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

DM CORRECTION
The wolf tracks never leave. The wolf tracks enter the area, the woman's tracks move around the area a bit and then neither set of tracks leave. The tracks you have been following are the inbound tracks of the wolf. You have backtracked them to a stony place, in this latest case a fieldstone wall. That is the last place they can be backtracked to.
Sorry if I hadn't made that clear before.

(AC 29 HP 70/70) Serillana 
Thursday October 28th, 2010 8:48:37 PM

Replying to Tishe', Serillana starts letting her imagination run free. "According to the story that Blackhand has told us, that abduction was a whole family, not just the ladies. Could that be the anomaly? And have all the abductees been farmers? Maybe whoever the abductor is, the wolf or whatever, is trying to lure families into the whole situation, making them think that the authorities can't help and only they can? I'm just wildly guessing, but there is a whole heap of scenarios that can stem from this..."

Serillana stops for a few seconds, and then says "We have to do some research to get more information, I guess.... Hope that the girl is as alright as she can be in her situation."

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday October 28th, 2010 10:19:05 PM

Falmar thinks for a bit...

IT could be that someone is using this animal to deliver their Art.. This is something I could do with the right spell.. Moxy could fly in and touch someone delivering a spell that could relocate them to another location, or disable them leaving little scuffle or signs of struggle. IT could also be a large dog, that may not be seen as a threat. Somehow all of these people are being taken without much warning or struggle at all. Which points to either the Arts, or...someone they know and trust. I sensed no evil when we met with the Witches, but this may not be happening out of evil intent. Three's also the chance that this wolf can change it's shape like Gilan used to. The humanoid footsteps and the wolf could be one and the same. Do we know who the first person to come up missing was ?

we need to ask some more people around town,.

Snafu AC 24, HP 86/95, False Life, Mage Armor, Blink, Haste 
Thursday October 28th, 2010 10:20:05 PM

Snafu listens intently to everyone's thoughts on the matter before responding.

"If the wolf left by normal means, someone would have spotted tracks by now" Snafu said. "It's got to be some kind of magic. And there's not way this is a normal wolf."

"I think we need to collect as much information about the missing people as possible. Names... age... gender... location where they went missing... there has to be a common thread. This can't just be random."

Tishe' (AC 19 HP 48/51) 
Friday October 29th, 2010 1:37:38 PM

"So, the wolf arrives, a woman's footprints appear, there is a struggle, and then the victim, the woman, and the wolf are all gone. Hmmmm...."

"It seems like the wolf and the woman almost must be the same person, and someone woodswise, and someone with magic. This points to a druid and not a witch, wizard, or ranger."

"The capture and not slaying points to someone who wants the people to do something and not just a general terror. Cinnamon Valley is surrounded by other kingdoms, would there be an agent that is trying to disrupt the peace so her side can swoop in?"

Tishe' shakes her head. "Too many possibilities on 'why' this is happening. I don't think that speculation will get us anywhere. Without an ability to find a lair or Cassie, I think the only hope is to figure out where the next strike is going to be and set a trap or bait where we can follow to her lair."

"And to do that we need to look at the patterns of abductions."

Yanosh AC 23 HP 105/105 Endure Elements 
Sunday October 31st, 2010 7:29:17 AM

"What we need then is a map of the town and the surrounding area. That will help us locate and possible pattern in where the attacks are happening and may help in telling us if they had any location in common. My short stay in the Ice Vein my pack met some Winter Wolves. They were very inteligent and very dangerous. I nearly fel to them trying to protect an packmate." Yanosh tells the group. "I wonder where Bohdi is now?" he muses to himself a smile crossing his face. Pulling himself back to the present he continues. "Think maybe what we face now could be something along the same lines as the winter wolves?"

Spells Cast
Slay living
Searing Light
Cure Light Wounds Mass
Cure Serious Wounds
Cure Light Wounds

Highlight to display spoiler: {
Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light*

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living*

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

DM David Hot on a cold trail 
Sunday October 31st, 2010 2:18:48 PM

The heroes all discuss what is really going on and agree to gather more information for now, trying to formulate a plan for catching the wolf and protecting the Valley. Information will be key to this, and will take some time to gather.

OOC
Conversion to Pathfinder begins on Monday. We have been given until January 2st to get converted, and Based on what Dai and I have planned for this we would like to convert you sooner rather than later. Toward that end the next few weeks should all be roleplay, you will see what I mean. During that time please get you character made over and become comfortable with the Pathfinder system. Dai will be taking back the lead on Monday. Have a Happy Halloween .


Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Monday November 1st, 2010 2:15:04 PM

Thar considers the multitude of information needed and offers to start meeting with the local mapmakers and get an overall map of where everything came from...

Also, he likes the idea of gathering the information about individual people's names, addresses, demographic info, etc...

(OOC = I'll get started on converting Thar over...)

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday November 1st, 2010 9:36:11 PM

Falmar pends the night in contemplation and in the morning seeks out the Blackhand to see if he would be willing to help compile a list of missing villagers, and the approx. times of their disappearances. He remembers that we were given warrant to search homes if we need......

Tishe' (AC 19 HP 48/51) 
Tuesday November 2nd, 2010 12:31:44 AM

Tishe' keeps time with the staff at the Inn, helping out where she can and casting small magics to help the people while the others collect information.

(AC 29 HP 70/70) Serillana 
Tuesday November 2nd, 2010 4:38:10 AM

Serillana gathers as much information as she can after she performs for a group. "At least give me some information for that AMAZING performance!" Serillana thinks as she takes mental notes of what people are telling her.

She also tries to find some time to find a weapon smith where she can make some backup bullets for herself, or buy some if no-one will lend her the materials.

-----

(OOC: Modifying character sheet now... Oh, the skill points...)

Yanosh AC 23 HP 105/105 Endure Elements 
Tuesday November 2nd, 2010 10:16:01 AM

Yanosh walks about town offering his services as a Cleric of the God of Life and Death. He keeps his ears open for any information that he may come across.

Taldera (AC 25, HP 86/97) 
Tuesday November 2nd, 2010 1:11:45 PM

Taldera goes around the town, asking the locals for information on the missing people. As a way of thanking the people for their time, she performs minor magical tricks or does a quick performance for anyone she asks questions too. (Diplomacy (and Gather Information, same skill now) is +21 if needed.)

[OOC: Converting now, yay for more skill points and being tougher. Also for everyone's reference Inspire Courage is now a competence bonus of +3 (instead of a morale bonus of +2).]

Follow the Yellow Dirt Road


DM Dai - Don't Kill The Messenger 
Tuesday November 2nd, 2010 7:26:53 PM

As the adventurers gather information from the townsfolk and try to ingratiate themselves with the populace, the get few clues; the kidnapper has been careful not to be seen, and so corroborating dates and times and M.O. seems to be all that the people can muster.

On the second day, a messenger arrives on a sleek horse. Those with an eye for horseflesh might realize that this horse would have been a prized race horse a couple of years ago; but the dip in the country's economy after the war with the Dread has turned even this fine mare into a working horse. The messenger was quickly escorted to see Wilhemina, and shortly thereafter she called the other Coven members in with her.

Shortly thereafter, one of the villagers informs the adventurers that the Coven would like an audience with them immediately. He seems reluctant to demand their speed, but also ashen faced at the idea of failing to return you to the Green Hall tout-de-suite. Wilhemina must be in one of her (locally famous) moods.

When the adventurers arrive in the hall, the ever-smiling Kayleigh is there, with a warm smile for them all. The beautiful smile seems somewhat out of place just behind Wilhemina's stern, gruff, grimace.

"Here you be!" She said. "The Pitchfork Council, which governs this whole valley, has asked to meet with you. We will travel to Jarlwolf to meet Goodwitch Dulcet and the other members of the Council." By her tone, she makes it clear that by 'we' she means her and the adventurers. The harsh tone also betrays the fact that she's giving them little if any choice in the matter. "Even I am beholden to the Pitchfork Council. It seems they've heard about our new adventurers and want to see for themselves what the fuss is about. Fortuitous, your coming is. Annoying timing for them to summon us all, but... it cannot be helped. Therefore, it must be harmed. Come along, and we will beat the road into submission. Go gather your things and meet me by the east gate." With that Wilhemina, slid into her cauldron, which grew legs and twinkled off at a quick pace to gather her things.

A little taken aback by her terseness, Kayleigh, ever the peacemaker, apologizes. "I'm sorry for her. She hates being summoned on short notice, and as she's kind of the leader around here, sometimes she gets in the mood where if she has to suffer, so does everybody else. Thankfully, she's sparing with it, but..." she trails off, realizing there's not really anything more to say, except for, "I'm really sorry."

The giant elf, Bloodletter, asked, "Do you have any questions or concerns? I don't know what they want, Wilhemina hasn't told us, but it behooves you to stay on the Council's good side since you're stuck in the Valley at the moment."

Tishe' (AC 19 HP 48/51) 
Tuesday November 2nd, 2010 10:58:12 PM

Tishe' looks at her friends and gives a rueful smile before turning to speak with Kayleigh. "Wilhimina is not unlike my own mother. When she was in a 'mood' everyone fled from her and hastened to obey her least wish until her temper settled down. As it was said by my father, 'when momma isn't happy, ain't nobody happy', and it looks much the same pattern here."

"I suggest we go along and learn more of our new home," she tells the others, and, all her belongings already about her, Tishe' is ready to go.

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday November 3rd, 2010 2:33:42 PM

Thar chuckles in agreement with Tishe' and says, "You've got that right... Just like our moms.."

To Kayleigh he asks, "How long is this trip and what can we expect on the way? I'd like to ride point and watch for dangers, and if so, I want to know what may pop up in regards to danger, etc. Also, tell me about the council some more. Can they provide information to help us or is it just another bureaucratic loop we must go through? Who are the members and are there any we must be wary of or ones that are potential allies?"

(AC 29 HP 70/70) Serillana 
Wednesday November 3rd, 2010 6:42:03 PM

"I better go clean up before I leave...

Serillana smiles as she reminisces about her family life as she picks up the mess that she has spread out, all over her room's floor. "It's how I became who I was today, I guess, with mom being unhappy with her situation... Odd mixture of slinger/dancer, it is..."

"We'll just keep moving on, from place to place. It's what I'm used to anyway."

DM Dai - Ramming In the Blanks 
Wednesday November 3rd, 2010 10:01:50 PM

Kayleigh answers Thar's questions. "The road to Jarlwolf is well-traveled, and kept in good repair. The most dangerous thing you usually find on it are the occasional highwayman... though they would have to be fairly suicidal to attack you when travelling with Wilhemina and Mikal, which you will be."

"As for whether it's a hoop to jump through or could result in more information, there's a possibility of either or both. It is certainly to satisfy the curiosity of the bureaucracy, but they may have information, as they have resources that we may not. It may turn out that this issue isn't a local problem as we thought, but is happening throughout the valley... I'm not sure."


The Bloodletter, Mikal the Ram, interjected when Kayleigh paused to think about the Council members. He told Kayleigh and Hmarper that he would field the rest of the questions and that they could go. He was a bit more familiar with the Pitchfork Council, usually travelling with Wilhemina when she was called to Council. "The Pitchfork Council consists of representatives from each of the major settlements here in the Valley." he began as the others of the Coven left, leaving Mikal and the adventurers alone.

"From Jarlwolf, there's Goodwitch Dulcet, a famous half-elf witch who leads the Coven of Weal." He looks around for Wilhemina, and seeing her nowhere around, continues. "She's as patient and sweet as Wilhemina is cantankerous. The two of them have known one another for a very long time, but Wilhemina's age is beginning to overcome her, and I think she's jealous of the fact that Dulcet's half-elf blood has preserved her much better."

"From Merrydale, there's Cassandra of the Trees, a greenmage who was once a witch of Dulcet's coven. Cassandra is an elf lass, as beautiful as Kayleigh, and just as fierce a devotee to nature,"
he said, blushing a little. "She's sadly a bit wishy-washy on just about everything else."

"Wilhemina represents us here in Witchspawn, though I advise her in military matters on those rare occasions that it's required."

"From Magpie Crossing, they send the owners of the Shad Fly Inn, Lincoln and Hildy Horncroft, who are halflings, and friendly, good-natured types who are also quite shrewd at business."


Mikal shrugged. "You'll meet them all soon enough. I suggest you all get your things ready, Wilhemina will want to go as soon as she's ready, which should be within the hour, I'd guess."

Falmar AC: 24 (25 with Sword ) HP 51/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday November 3rd, 2010 10:33:48 PM

Still thinking over Wilhemina's tirade...Falmar wonders to himself how the leaders in this valley are chosen.. is it strength alone ? There's always someone stronger..., what keeps these people loyal to her ?...
" IT seems we're not going to find out much around here for a couple days. and since I already have all my things,.. I wonder if the Blackhand will let us keep using these horses.

Tishe' (AC 19 HP 48/51) 
Thursday November 4th, 2010 12:06:46 AM

Tishe' is ready to go. not much to pack after all...

(AC 29 HP 70/70) Serillana 
Thursday November 4th, 2010 4:16:44 AM

"Hope we get to use the horses. I like my one!" Serillana says as Falmar wonders.

Serillana quickly opens and closes her haversack to make sure all her cosutmes and everything else is in there. She then waits for everyone else to get to the meeting place.



Snafu 
Thursday November 4th, 2010 10:24:31 AM

With Snafu's things already packed and stored in his haversack, the elf focused on getting to know Tishe a bit better.

"Tell me about yourself, Tishe" he asked. "And tell me, what initially drew you to magic and the great road?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Thursday November 4th, 2010 9:45:45 PM

As usual, Thar has little to pack and prepare, so he's ready to depart almost immediately. "Thanks Mikal for the help and I hope we have more time to speak on our trip," he replies in a friendly manner.

He moves to the front of the group and after saying a quick prayer, is ready to go. He's got his bow and goggles ready for trouble...

Tishe' (AC 19 HP 48/51) 
Thursday November 4th, 2010 10:35:42 PM

"Well, Sieur Snafu", begins the plain-looking human woman, "I was born in the magical Hook City as the youngest of four daughters to exiles from the grass-domed town of Rattledam. While all my sisters took after my mother in looks and skills, I inherited my father's looks and wanderlust. He was a bard, you see. I was selected by a nieghboring wizard as an apprentice and soon became adept at conjurations, joining a protector gang to help out Hook City people."

Tishe' looks at Snafu to see if he has lost interest yet, but then continues. "After a while, I struck out on my own to learn the mystery on why my parents were exiled from Rattledam. After taking a Grass Ship to Rattledam, I was befriended by the Bloodpack and helped them protect the Sargrass Plains. Until very recently, I did this through my arcane and druidic magics as a Mystic Theruge. When the Bloodpack helped to rescue and birth the Power Sargrass, I accepted his offer to become his tool to better protect the people. His powers transformed me from a Wizard/Druid/Mystic Theruge to a Witch/Spellweaver."

"And then soon after that, the Bloodpack was rushed through a Portal and arrived here." She pauses and thinks back on all the improbable stuff she has said. "I think I've led a fairly interesting life so far."

Taldera (AC 25, HP 122/122) 
Saturday November 6th, 2010 12:36:52 AM

Taldera smiles at Mikal and thanks him for the information. Turning back to Serillana she thinks about the horses, "hmm, hopefully we'll be allowed to use them again, given the circumstances it would be good if we could get to Jarlwolf and back quickly, it's a shame we can't take our time and walk..."

DM Dai - Pitchforks and Torches 
Sunday November 7th, 2010 7:53:43 PM

The preparations to leave are accomplished with a minimum of fuss, and the Fist agrees to lend the horses to our adventurers, with the understanding that Mikal will be responsible to bring them back to Witchspawn when he returns.

The journey itself is fairly boring and uneventful; travel along the road progresses quite quickly as Wilhemina's cauldron eats up the road at a brisk pace which the horses are able to follow without too much difficulty. The group arrives at Jarlwolf by noon on the third day. They are given a meal and rooms within the council chambers to freshen themselves up, but Wilhemina has made it clear that as soon as they're all ready, the Pitchfork Council is waiting to see them.

The council chambers are well-appointed but not extravagant. They have the feel of a decorator with exquisite eye for taste, but a modest budget.

There is a table at one end of the room with five people seated at it. In the center is a matronly and kind-looking half-elven woman. To her left is seated a beautiful elf woman in a green dress. To the elf's left is Wilhemina. And to the right of the center woman, two halflings sit, a man and a woman on the far end.

The matron stands as you walk in. "Welcome, adventurers. We of the Pitchfork Council bid you welcome." She seems genuinely pleased that you are there, almost as if you were doing them all a favor by appearing, rather than being 'summoned' as Wilhemina's actions would have made you believe. "I am Dulcet, leader of this council and representative of Jarlwolf and the Coven of Weal. This is Hildy and Lincoln of Magpie Crossing," she gestures to the halflings, "and this is Cassandra of the Trees from Merrydale, and of course you know Wilhemina," she finishes, gesturing the other way. Her movements have an almost feline grace to them.

Mikal introduces the adventurers by name to the council, and then they settle down to business.

Dulcet looks down imperiously, even such a serious look not seeming harsh or out-of-place on her attractive face. "We have a lot of enemies here in the Cinnamon Valley, and some very precious natural resources at our disposal. A lot of people covet what we have; the kingdoms to the north and west, the remnants of the Dread seeking to make names and fortunes for themselves; the madmen of the Tower of Boydos who are occasionally led away from the tower and to a village by raiders from the south to 'soften it up'. These are all just the everyday things that plague our valley."

"We would like to ask, and offer, for you to establish a permanent home here within the valley; you will be deeded some land in perpetuity and some money with which to build a headquarters for your company, in exchange for serving the council from time to time when quests of import arise and defending our valley from raids, monsters, and such. It is possible that some of the citizens and farmers who work the land wherever you decide to set up would come to your location for protection and trade rather than one of the towns further away from them; it could be the start of a new town, even. If that happens, one of you may even hold a seat on this Council one day."

Wilhemina interrupts, "But that is the future... what say you of now?" Her good eye seems to grow as she stares at you. "Accept our proposal, do you?"

"Come now, it's hardly fair to ask them like that, Willy!" Hildy chides. "They've just been buried under a request that must weigh more than a tun of beer!" Looking at the adventurers, Hildy suggests, "Do you need some time to think it over? Or have any questions about the arrangement?"

Tishe' (AC 19 HP 51/51) 
Monday November 8th, 2010 11:29:03 AM

Tishe' has an enjoyable travel to Jarlwolf to see the Pitchfork Council. Not needing a horse, the witch sails above on her broom and talking to herself and Wart, while enjoying the scenery of the Valley. Her only concern is may be happening as they will be gone for a week (3 days travel, 1 day meet, 3 days travel) or more. The witch consoles herself by saying over and over that they were at a dead end, and perhaps something will change when they return. Or maybe even the Council could give a clue...

A quick cleaning, and Tishe' is ready with her new packmates to meet the Pitchfork Council. And then she is floored by the offer. Then worried. Then guilty. She glances at Wart, but the cauldron isn't able to offer any suggestions. She glances at her packmates, but it looks like she will be the first to speak. A last worry that she's not the most diplomatic flashes through her head, and Tishe' takes a step forward.

"I am very flattered at your offer, and I completely agree that bullies need correction or even get thier threads cut, but I've got two big worries. First, we haven't done anything worthy of such an offer, and it feels as if the offer of land and honor is of lessened value if not earned. Why, we can't even find a little girl that has been kidnapped!" Tishe' is not hiding her feelings, and is in distress over the fate of Cassie and her worried parents. "Second, we were sent here from places all over the Wold. I and some of my packmates were sent by my benefactor, the Power known as Sargrass. This must have been done for a reason, but what that purpose is is still a hidden pattern. I would not be able to take any permenant oath that would interfere with my duties to Sargrass."

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Entangle (Enlarge, Still, Silent); 4 Barkskin (Still, Silent) +5 natural; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Monday November 8th, 2010 2:18:55 PM

Thar's a little surprised by their offer, but does appreciate their trust. Unlike those from Sargrass, Thar has no loyalty or duties to any specific city. Yes, he lived in Plateau City for many years, but it holds many painful memories for him of lost friends and lost love.

He replies, "I to am flattered by your offer. Rather than a home, I would consider taking some forested land as a place to retire someday and possibly building a small church or temple in its environs. My kind aren't usually ones to settle in a city and I enjoy hunting game and enjoying nature's beauty...."

"Regarding the council, I would be willing to help defend the community against evil and others who might threaten it. However, I wouldn't be comfortable submitting to it's authority in all things. If situations come up where I disagree with the council, I will retain the right to act as I wish without losing my land. But in general, yes, I'll agree to be one of the defenders."

(AC 29 HP 70/70) Serillana 
Monday November 8th, 2010 6:17:08 PM

"Headquarters? we haven't made a name for ourselves yet and we are offered a headquarters?!" Serillana whispers surprisedly at Taldera. Addressing the Council, Serillana, with a more eloquent voice, says "We haven't done anything worth praiseworthy as of yet, although we did get rid of that pesky plant monster... But I agree with Tishe', lets do something more worthwhile, I'm up for almost anything!"

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday November 8th, 2010 10:15:13 PM

Falmar chokes a little when he hears the offer from this council...

They seem to be completely clueless, of course I have no real idea where I am, so we're all basically Walkers now and I know customs are different, but if this is how things are run here they should have been taken over a long time ago....Since they haven't, I have to believe that they are desperately warped about something....incredibly so.... With the Blackhand's crew of mercenaries, and their expensive reliability, they're pouring their water into the grass without any thoughts of the consequences...or... whatever senseless desperate spending metaphor would be appropriate here. Well, someone's got to ask them...

Falmar steps forward after listening to the others concerns.

" Honored council, please understand that I mean no disrespect to your authority, and the offer that you are making. I've hired out as protection before, fought for causes that were worthy and honorable before, but never have I been accepted so quickly and with such openness by anyone who did not share my blood. You have a beautiful and apparently bountiful land, filled with many different peoples and races and everyone seems to live in harmony. We have been here only a matter of days, and have only just begun to work toward the agreement we have made with Wilhemina... You do not know us, we do not know you, Your ways and temperaments seem as different as Night and Day, yet you all have agreed to these terms so quickly. All of this leads me to believe that there is a stray thread, something overlooked either intentionally or not that I am missing....therefore I ask you.

What are you not telling us?


DM Dai - Pitchforks and Torches 
Monday November 8th, 2010 10:51:47 PM

Hildy is the one who answers, cutting off Wilhemina who has her mouth opened and is drawing breath before she can begin to rant. "I think you misunderstand us. We're not offering you a section of the valley to rule, or patents of nobility or any other rubbish like that. Just a little plot of land big enough to erect a small tower or a couple houses or something for you to live in and defend."

Dulcet nods, "This is not any kind of reward for service. The land would be yours free and clear as if you'd purchased it. The Council is a governing body, not a ruling body. We don't appropriate land from people as punishment, we only exist to help ensure everybody within the valley can remain free and prosperous. We've not had an adventuring company of our own within the valley, oh, since Cassandra and I were young in the Coven of Weal. We've had adventurers wander through, and we've been lucky; but the turmoil that has been boiling up ever since the local Kingdoms have lost the greatest part of the threat of the Dread has been spilling into our valley, and we need to have a symbol of strength to discourage them."

Lincoln adds, "Dulcet's enthusiasm to entice you to stay aside, I think you were a bit thrown off by the initial offer. We mean more like 'base camp' rather than 'Headquarters'. We're not asking you to start a new town or a new guild," he said, looking at Dulcet pointedly, "or anything else quite so grand. Your presence is simply meant to be a deterrent for the kingdoms who might otherwise attempt to push into the valley to gain our fertile land and gifted people."

Cassandra was quiet, preferring not to weigh in on the subject. She would agree with the majority, or with Dulcet if a majority couldn't be reached. That was her way unless they were discussing an issue that had particular import to her or her town. And those issues were few.

Wilhemina piped up, "A good place there is, in the south, east of Glitterox. A road toward the east, toward the west and toward the south, fresh water from the creek, and a nexus of the ley lines. Fortuitous, it will be."

Hildy jumps in, "I know the area you're talking about, the fork in the road. That would be a good place to have adventurers blocking the way north from the Culverwood." she said turning toward the adventurers, "If you are any more interested now that you realize that this isn't some formal sponsored incorporation or patents of nobility or any such rubbish."

Tishe' (AC 19 HP 51/51) 
Tuesday November 9th, 2010 8:11:32 AM

TIshe's smile rises to the surface. "A base camp, yes that would do, and I would thank you for the offer." She looks at her packmates to see if they also agree. "We have had great and strange things happening recently, and a place to rest and consider why we are all here while helping the good beings of Cinnamon Valley is much appreciated."

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Tuesday November 9th, 2010 12:31:47 PM

Thar recognizes his error and apologizes for misunderstanding their offer. "Yes, as my friend Tishe' said, a base camp would be good for us to work from."

Returning to their quest, he says, "Can you give us some more information about these kidnappings that we've been investigating? We're trying to pull together a time-line of events, who was taken and when, etc. Any help you could provide towards this case would be a great benefit and help us move to a resolution quicker. Furthermore, the quicker we get those people back home the better."

(AC 29 HP 70/70) Serillana 
Tuesday November 9th, 2010 10:07:04 PM

"That makes a lot more sense now..." Serillana thinks as she steps back within the group, nodding in appreciation about a new place to settle into.

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday November 9th, 2010 11:10:33 PM

Falmar seems visibly relieved by the explanation of the Council's intent. Unfortunately it also starts his mind working on a different pattern.

We'll need to hire masons, of course if it's anywhere near the Culverwood, we're going to need to contact the forest somehow. We'll need walls of course. Stone, or maybe wood to start. It would be nice to start a Library....maybe we could hire caretakers from surrounding villages, since we're not likely to be there very often. Livestock....Horses, ... Furniture, Linens.... A decent well.... ... an Aviary ....Tish'll need some Looms,

Snapping out of his reverie Falmar listens as Thar puts forth his question, awaiting an answer......semi-patiently...

Snafu 
Tuesday November 9th, 2010 11:28:48 PM

"Home sweet home!" Snafu mutters aloud.

OOc- sorry guys, exam this Friday so I have to be brief.

Taldera (AC 25, HP 122/122) 
Wednesday November 10th, 2010 2:24:49 AM

Taldera is a little shocked by the offer. "...land, a permanent place to stay...though it might be nice if we're here for a while...and the others seem to like the idea..." She quickly hides her expression, not wishing to give the council the wrong idea, and waits for the councils answer to Thar's question.

[OOC: Sorry if I don't post regularly, I have three exams, Friday, Saturday and Monday, then I get to be free for about a week before I do a 12 week course in three for summer term. O.o ]

DM Dai - Pitchforks and Torches 
Wednesday November 10th, 2010 6:42:19 PM

Wilhemina looks annoyed, but surprising all of them, Cassandra interrupts them. "I have heard of this happening," she said, "In other places besides Witchspawn. All that we've been able to gather so far is that there is something unnatural at work; the hunters, and even myself, have had little luck tracking this supposed wolf back very far. My theory was that somebody was summoning the wolf, and that's why the tracks seem to begin and end in the middle of nowhere..."

Mikal the Ram shook his head. "No... even the most powerful conjurers can only summon creatures for a few minutes, at most. The tracks I've seen last longer than that, unless the creature can run like the wind." He considered. "These," he gestured toward the adventurers, "Have thought that it could be a druid using their wildshaping to run in wolf form. Other possibilities include a wizard or sorceror who can polymorph himself, or a werewolf, maybe. There's not enough evidence left behind to be conclusive. Whatever it is, is less important than how to find it."

Cassandra stood up. "There were reports of an abduction from the south; near the plot of land we were planning to give you; perhaps when we make that journey, I can travel with you and see if the plants can give me any information. There are trees, and grass, and wildflowers, everywhere. I should be able to build a fairly complete picture of what happened there while you set up your base camp."

Dulcet nods her assent. "Can we move along with that as a plan of action, then?" she asked the adventurers. "Cassandra will go with you to your land and seek information from the abduction that occurred near there, and give you any leads or information she finds so that you can continue your search, and you build your camp in the meantime?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Thursday November 11th, 2010 9:17:34 AM

Thar considers Cassandra's offer and agrees with it. "Yes, I think that's a great idea and she'll be a great addition to our group. I'm sure that with her help, we'll get much closer to finding out who's behind these abductions."

Once the meeting is ended, Thar will prepare himself for the journey and take his usual point position, horse and equipment ready...

Tishe' (AC 19 HP 51/51) 
Thursday November 11th, 2010 10:52:07 AM

Tishe' also agrees. "It looks like this may be a break for us", she tells her packmates, "and if this is happening all over the Cinnamon Valley, then there is a greater purpose. Maybe the kidnapped victims are important?"

The witch thinks about the possibilities while traveling with Cassandra to the land suggested for thier base camp. "The wolf is the key...", she muses, "that is what the divination foretold. I think what the wolf is may be very, very important. What is it not doing? What is the hole in the pattern?" She thinks and thinks without any answers coming out.

DM Highlight to display spoiler: { ooc:I love the mystery and the scenario, but if there is a clue you have already given us somewhere, I'm missing it, and could use a reminder. :-( }

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Snafu 
Thursday November 11th, 2010 9:09:02 PM

"We are in agreement then... so when do we leave?" Snafu asked eagerly.

Snafu prepared his things while he pondered the clues they had collected. The next clue could break this mystery, so Snafu better keep his eyes open he reminded himself aloud.

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Friday November 12th, 2010 12:28:54 AM

As the party travels through the wooded landscape Falmar enjoys his time, thinking over what happened with the Council, and where this road will lead everyone. Moxy soars high keeping a watch on the travelers...and possible snacks along the way

A crossroads....a time of decisions....

(AC 29 HP 70/70) Serillana 
Friday November 12th, 2010 4:11:20 AM

Serillana is happy about moving off, learning about the new world around her. She can't remember coming to this place, maybe only hearing about it once or twice but not really paying attention.

Now that she is here, she begins taking everything in without forgetting about the job at hand.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Sunday November 14th, 2010 2:04:35 PM

Checking in...

DM Dai - Build Me Up, Buttercup 
Sunday November 14th, 2010 7:41:29 PM

The council, who had known at the beginning that somethng like this would be the result, went quickly into action. Dorik Riverstone, the town's best stonemason, got together a small cadre of masons and porters and a few wagons full of supplies quite quickly, and the group were on their way south within the day. Mikal and Wilhemina return to Witchspawn with the Fist's horses, and the group rides in the wagons.

The council is paying for a tall, but simple round stone tower with six floors. The bottom floor will be an open common area with a kitchen off to one side. The floors above it will be split in half with rooms for them to stay in, and the top floor will be spare rooms for their use; chapel, laboratory, guest bedrooms, whatever they require. There will be three outhouses separate from the building, a well, a bathouse, and a barn/granary/stable all surrounded by a wooden palisade. Altogether, Dorik believes he can build it in about three weeks.

Visiting the site at the groundbreaking, Tishe' can feel that there is power here; a ley line nexus crosses right over the building site. Tishe Only: Highlight to display spoiler: {+10 to all ley line rolls within the palisade}

On the second day at the camp, Cassandra sets about with the party to investigate the nearby reports of attack. Over the next few days they are able to gather rumors of half a dozen attacks in farms within a day's ride. The grasses and flowers and trees are able to provide the information that there was no blood shed, and it does indeed seem to be a shape-shifting beast of some kind in a couple of cases (grass and trees are not very smart or knowledgeable, so identification is impossible), but in other cases it was groups of scaly, sharp-toothed men. Cassandra believes them to be describing some kind of reptilian... perhaps lizardfolk or kobolds, though the latter is less likely based on size.

The only other new piece of information you are able to gather over the next week of wandering around and viewing the different sites is that all of the trails seem to lead roughly north; which is hardly surprising given that this is the south end of the valley, but at least it rules out attacks from the Culverwood.

At the end of the first week, Cassandra heads back home to Merrydale. By this time, the first floor of the tower is constructed which is fortunate, because there is a significant amount of rainfall in the second week, slowing the construction to a crawl. Dorik, however, is quite happy about it because he says it will be easier to bore the tower's well in loose, wet ground than the quite dry, compacted earth. This was chosen as your base camp not just because of the ley line nexus it seems, but also because it's one of the few dry, infertile patches of ground within the valley. Why this is, nobody's quite sure.

You guys have one week of time stuck inside; you can use it for whatever you want, including crafting, though only commonly available materials like wood and stone are available from here at the moment.

At the end of the second week, the weather fines up, and Dorik's crew resumes the construction, and sets about digging the well. The adventurers resume their searching for clues, but on the third day of the third week, they return to a camp in turmoil. Dorik is panicked, and is very relieved to see the adventurers return. "Thank the gods you've returned! We discovered an underground cavern system when we were digging the well; there's an underground river that runs right under the tower. I sent men down to work on building the walls of the well to help keep people from using the cavern as an entrance, but when I went back to call them to lunch, the entire team of them was nowhere to be found! They never came out, so we're assuming they were taken down in the cavern. Can you rescue them?"

Tishe' (AC 19 HP 51/51) 
Monday November 15th, 2010 1:20:32 PM

Tishe' is still very much overwhelmed by the generosity of the PItchfork Council, but Thar and Falmar probably have it right: with the Council paying mercenaries for protection, a banded company of heroes is an asset they desperately need in the are for defense! The witch is also hapy that there are disappearances all over the valley which makes her much less guilty about leaving Cassie's trail (no matter how cold the trail is)

The land for the tower and palisade is very nice. In fact, it is the most home-like piece of land Tishe' has seen in the entire valley! "All these trees and lush fields are so alien!", she exclaims, "A nice grassland with barren patches is much more what I am used to. Thank you!"

She tells her packmates about the LeyLines above the location. "With this nexus, I'll be able to cast many more spells per day while in our tower!"

...................

The week of rain enables the plain-faced witch to get to know her companions better, and to start setting up items for the tower. A nearby village and her purse of gold creates a good source for wool and other fiber, as well as an order to purchase a full-sized loom and spindle. It takes a little experimenting to get the fibers coming out right, ("I'm used to weaving from Sargrass fibers, but this will do in a pinch") and by the end of the week, Tishe' has created sleeping and sitting mats for all of them and is beginning to work on wall-tapestries to reduce the drafts of a stone tower. Her first one is still half-finished on the loom, a picture work of Standing Stones surrounded by a lush forest with a nimbus of amber light around Tishe', Thar, Serelina, Taldera, Snafu, Falmar, and Yanosh.

In a week of enforced accomodations, Tishe's new companions can learn two more aspects of the brown-haired woman that Falmar and Yanosh already know. The first is that she has no worries about personal decorum, stripping for sponge baths with all the modesty of a child. The second is while she is an expert on weaving, she is such a poor cook she could burn water!

...........................

"Another disappearance, and right in our backyard!", Tishe' exclaims.

In moments, she is in her traveling outfit, ready to go to the rescue!

...Actions
Taking 10 on all Weaving Rolls: 25 (has time to take the time)

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

(AC 29 HP 70/70) Serillana 
Monday November 15th, 2010 6:33:30 PM

"Well there's someone who isn't afraid to show off their body... Tishe' that is.... Change of topic... I can't offer much to the place at the moment other than dance and a little entertainment." Serillana says to Taldera in her red and black skin tight costume, practicing to the music, appearing and disappearing into the shadows. Her mind usually goes into train of thoughts often, usually when there is nothing better to talk about.

The week in the semi built tower had been semi-tortuous for her. Serillana dislikes having to be in constant view of everyone, moving off into the rain when she can't bear it anymore. She has taken a liking Tishe' weaving things, silently watching when Serillana isn't doing much. Not just because there isn't much else to watch, but more about how something so little, like grass, make something great in the long run.

As the third week arrives, Serillana is a lot more happy, having a free place to stay and to come back to. Getting her bearings over where she is and now all she needs to find is more of a reason why all of them ended up here.

Once the talk of disappearing miners started, Serillana is not phased about being underground. It gives her something to do other than standing quietly watching people ask questions about the missing people, Serillana interjecting when she needs to, being as polite as possible. Now she gets to let her hair down and act a little tomboyish. "So are we ready to go?!"

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday November 15th, 2010 8:55:53 PM

Falmar enjoys the time traveling to their new homestead, and immediately begins to scout the area around their compound. During the week of rain-forced inactivity he spends his time and his minor skills at weaving to create three sturdy archery targets which he places in a suitable location that will eventually fall within their wooden palisade. Falmar spends his mornings in solitude, blending Prayers to Sargrass with learning and relearning his Arts. When Dorik communicates his news Falmar retreives his mended and now dully shining Mithril Scale and prepares to get back to work.

Snafu 
Tuesday November 16th, 2010 9:52:41 AM

"Let's go!" Snafu said eagerly, as he moved over to the well. "Time is of the essence. I can go first and scout. Anybody want to join me?"

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Tuesday November 16th, 2010 11:12:05 AM

Thar enjoys the week off and takes the time to do some hunting and fishing in the nearby woods. He provides the party with fresh meat and game each night. He also is able to spend some time in solitude, praying and reading the Scriptures....

The quiet time is nice for a while, then he starts to become restless and is ready to get back on the mystery at hand. He helps Falmar scout their area, and enjoys the time getting to know his new associate.

When he hears of the latest incident, his ears perk up and heart quickens as the chance to make progress finally appears. At the well, he looks down into it and nods at Snafu's request. "Yes, I'll join you in checking it out. Let's see what or who's down there, waiting for us to find then..."

DM David conversion reminder 
Wednesday November 17th, 2010 11:39:34 AM

OOC
Just a note. Please start converting your characters over to Pathfinder. I have only heard from one of you that they have even started, and that conversion looks to be complete. Copy both Dai and myself when you are done or if you have questions.
Thanks

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Wednesday November 17th, 2010 12:37:09 PM

Sorry... RL job was crazy busy (Had to do a wedding and funeral...) but I'll get back on it for Thar...

DM Dai - You Take The Low Road 
Wednesday November 17th, 2010 5:12:31 PM

The adventurers are lowered down the hole. They find themselves in a huge cavern by the side of a quickly flowing underground river. It disappears further underground at the end of the cavern about a hundred feet to their right with a small amount of foam churning up as the water is forced down. To the left, the river leads several hundred feet and dead ends in a solid rock wall. There are furrows in the dirt of the cavern floor where something was dragged upstream, but the trail disappears at the rock wall just as the river does.

DM Dai - You Take The Low Road 
Thursday November 18th, 2010 4:20:52 AM

Knowledge: Dungeoneering DC25 Highlight to display spoiler: {Something seems to be wrong with this picture... ordinarily an underground river that surfaced in a cavern would foam a bit the way it did on the other end where it disappeared.}

Survival DC25 Highlight to display spoiler: {The furroughs that end here just... end. There is no indication that the load was lifted or shifted in any way, and the tracks seem to butt up right against the wall.}



Tishe' (AC 19 HP 51/51) 
Thursday November 18th, 2010 8:22:34 AM

(ooc: beginning conversion :-)

Tishe' thanks the workers who lowered her down and then looks around. "Sounds like a secret door, Thar", the plain-faced woman says.

She begins a simple incantation and then stops in confusion turning to chagrin. "I keep finding new restrictions to my new adherance to Sargrass", she explains while looking at her companions, "I can't cast a simple Light spell. Does anyone have a light available?"

...Actions

...Effects

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=22 ; d20+2=15 ; d20+16=27 ;
Thursday November 18th, 2010 3:27:02 PM

Once down the well, Thar immediately begins scouting out the area, trying to get a feel for what they've just walked into. He checks the walls, floors and environs... (Spot = 22, Dungeoneering = 15).

"Something's not right about this river," he concludes. "We should see a lot more foam and turbulence and there's just not enough. Maybe there's some sort of illusion or lower area that it goes under?"

Then he sees the tracks and examines them closely too, seeing what they might tell him... (Survival = 27).... They end at the wall and he's not so sure this is really a wall after all.... (Do I need another spot check?)



DM Dai - You Take The Low Road  d20+15=16 ;
Thursday November 18th, 2010 6:34:48 PM

As Thar is following the trail to the wall and examining it, his fingers brush up against the wall. He notices that they seem to pass through the wall. He can feel nothing where the solid wall should be; it seems to be an illusion. He cannot convince his eyes of this, it seems, but however he tries to touch the wall, he meets no resistance.


(AC 29 HP 70/70) Serillana 
Thursday November 18th, 2010 8:26:56 PM

"I can't see a thing!" Serillana excaims and pulls out her Everburning torch out of her haversack and uncovers the flame, holding the torch in her off hand.

"Well, these tracks just don't make sense..." Serillana says looking at them puzzled.

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday November 18th, 2010 9:44:49 PM

Falmar crouches down in front of the wall-illusion and reaches through running his hand along the floor...
If he finds the floor solid, he'll stand and step through.

" Lets see what we have here...."

Hrmm, could have thought of a better way to approach this one, I'll consider this to be an impulsive Human trait...as long as I have something to blame...

Snafu- AC 24, HP 93/93  d20=12 ; d20=18 ; d20=19 ; d20=18 ; d20=1 ; d20=14 ; d10=8 ;
Thursday November 18th, 2010 9:54:46 PM

Snafu perches Hoot on his shoulder, draws out a rod and casts three quick spells on himself. "Feel that Hoot? A little protection for both of us."

"Now keep your eyes wide open" Snafu whispered to Hoot as he started to scout out the area.

OOC:
Snafu- Spot- 30, Listen- 36, Hide- 40, MS- 39
Hoot- Spot- +28 (nat 1), Listen +41

Highlight to display spoiler: {
Active spells:
Extended False Life- 18 hours- +17 HP
Extended Greater Magic weapon- primary sword- 18 hours- +3
Extended Mage Armor- 18 hours- +4 AC

Memorized Spells:
L0- Mage hand, Ghost sound, light, detect magic
L1- Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person
L2- See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch
L3- Vampiric touch, Displacement, Haste, Greater magic weapon
L4- Stoneskin, Invisibility (greater), Enervation
L5- Summon Monster 5, Teleport
}



Tishe' (AC 24 HP 51/51)(Barkskin)  d100=91 ;
Thursday November 18th, 2010 10:16:58 PM

Tishe' casts a spell of her own that makes her skin as hard and rough as an oak. She smiles at Serelina's torch, and prepares to follow the trail through the illusionary wall.

...Actions
Cast Barkskin 120 minutes; +5 natural armor
Ley Line 91%, no lose spell slot

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Friday November 19th, 2010 9:00:09 AM

Thar joins the rest in crossing through what seems to be an illusionary wall... He's not sure what will be on the other side and has his bow ready...

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Sunday November 21st, 2010 11:24:13 PM

(ooc. working on conversion... it takes a lot since I have to look up and double check almost everything. So far I have feats done. Gained 1 in the new system. It's nice to be a half elf too. Have abilities done, and leveled. Wiz HD went from d4 to d6. so there's a 4-8 HP possibility I need to figure out. Haven't started skills yet. Some item changes will have to happen with the different locations of modifiers. likely get skills done tomorrow, then work on item conversion. )

DM Dai - About Conversion 
Monday November 22nd, 2010 5:15:34 PM

The easiest way for item conversion is to just total up your net worth, use that as starting gold, and buy all new Pathfinder items. That way your net worth stays the same, but you have the items that are most useful to you in your new build. Jerry has already ruled on this that you're not selling your old items, so you don't lose the 10% you would when selling to the catacombs; you use your full net worth.

When doing hit points, don't forget that getting an extra Hit Point in favored classes is an option.


DM Dai - The Wall 
Monday November 22nd, 2010 5:29:54 PM

The adventurers quickly realize from testing that the wall is an illusion.

Will Save DC19 Highlight to display spoiler: {You shake off the illusion of the wall, and though you can still tell it's there, you can also see past it as if it wasn't. The river goes back a bit further, seeming to slow down and spread into a pool in a cavern a little ahead.}

Anybody going past the illusion will see the river seem to end in a large cavern with a pool. The furrows made by dragging the bodies turn towards the pool and end at the water.

(AC 29 HP 70/70) Serillana  d20+9=22 ;
Monday November 22nd, 2010 6:30:15 PM

"Well, these tracks don't make sense. And this wall doesn't either. It's because it doesn't actually exist..." Serillana muses, as she thinks of stepping through the wall to further satiate her curiosity about the wall.

Serillana cautiously puts her foot through the wall, hoping that she doesn't meet any resistance then proceeds to move through the wall, her eyes tightly closed knowing that if she keeps her eyes open she woudn't be able to handle walking through a wall. "Come on guys, there isn't much on this side, you can follow these tracks further if we continue." Serillana says as she is safely on the other side.

Tishe' (AC 24 HP 51/51)(Barkskin)  d20+19=30 ; d20+19=35 ;
Monday November 22nd, 2010 9:05:58 PM

Tishe' agrees with Serilina; the wall is an illusion. She steps in after the small woman and looks around by the light of the halfling's Everburning Torch.

Looking at the obvious tracks and the water, the witch comes to the obvious conclusion. "Who's ready for a swim?" Just to make sure, Tishe' is suspicious of the water: could it be illusion too? The witch pokes a toe in the water to see through the illusion.

...Actions
Will Dc v Wall: 30
Will Dc v Water: 35

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+15=24 ; d20+19=26 ;
Tuesday November 23rd, 2010 9:12:42 AM

Thar closes his eyes and tries to convince his eyes that it's all an illusion... (Will = 24)... And when he opens them, he sees through the fake wall... Walking through it, he he follows the track to the water and inspects the area by Tishe's side, trying to see what else might be an illusion too... Spot = 26

DM Dai - Come to the Water 
Tuesday November 23rd, 2010 6:33:20 PM

The water, so far as anybody can tell, is totally real. The bodies were dragged down into it. The pool itself appears to be just a stationary pool of water; those with darkvision can see all of the edges of the pool, as it's a bit less than sixty feet across and thirty feet deep, forming a rough semi-spherical bowl in the bottom of the cavern. The wall at one end and the far side of the cavern forms the far side of the bowl, but there is a five-to-ten-foot lip of solid rock around the edges that becomes the ground you walked along where the underground river you followed here empties out of the bowl. The stream itself is about ten feet wide at the mouth, and meanders along back the way you came from about 500' until it disappears further underground. The water is uncomfortably cold, but clean. An exellent source for drinking water that may be fed by a spring somewhere in the bottom of the pool.

It is obvious that once the bodies were in the pool they were going to be very difficult to track. The bottom of the pool appears to be solid, but it's unlikely that the bodies simply disappeared otherwise they would probably have done so where they were taken leaving no tracks at all.

Search or Spot DC25 Highlight to display spoiler: {The whole bowl of the pool appears to be more or less evenly curved, but there is one piece of the far side underwater that appears flatter than the rest.}

(AC 29 HP 70/70) Serillana  d20+17=36 ;
Tuesday November 23rd, 2010 7:00:01 PM

Serillana looks into the pool of water, making sure that nothing is being missed. "Curved, curved, curved, uniformly curved, flat..."

"Wait... FLAT?!" Serillana exclaims "I wonder what that piece of flat rock is doing there? I would go and give it a proper look, but I can't swim to save the life of me..."

------

Checks - Spot 36

Snafu- AC 24, HP 93/93  d20+18=31 ; d20+16=23 ;
Tuesday November 23rd, 2010 7:08:02 PM

"Curved!" Snafu exclaimed. "Except for..."

Snafu moved over to the flat portion of the wall and started searching (search 23).

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+5=9 ;
Wednesday November 24th, 2010 12:06:34 AM

Falmar keeps an eye on the walls around them, cautious of the loud exclamations of "FLAT" that seem to have come over his companions. He stops at the edge of the pool and takes a long drink from the spring...

Where you find water, drink....

Falmar absently scratches Moxy...

May have to leave you here for a bit if we have to swim through this...

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=34 ;
Wednesday November 24th, 2010 2:38:29 PM

Thar sees the flat area that's identified by Serilinna, and comes closer, looking to see what might be causing the anomaly. He muses, "Maybe it's some sort of hidden entrance, or underwater door? Let's see what we have here..."

Spot = 34

Tishe' (AC 24 HP 51/51)(Barkskin) 
Thursday November 25th, 2010 5:45:33 PM

"Unless it is only a short swim, we'll need to be able to do more than hold our breath", states the plain-faced witch. "I can turn myself and two others into forms that can breathe water, and I have a potion that can do the same. Anyone else have magic to breathe water?"

...Actions
Will Dc v Wall: 30
Will Dc v Water: 35

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

DM Dai - Come to the Water 
Thursday November 25th, 2010 6:16:05 PM

It is obvious to those wishing to inspect the flat part of the rock bed that the only way to do so will be to swim for it, as it is about fifteen feet down in the water on the far side of the pool. Anybody who does swim for it to check it out finds that it appears to be another illusion, and a tunnel that slopes gently upward to a huge cavern. Altogether the underwater portion of the journey is no longer than a hundred feet before the path emerges enough to get a head above water while walking on it.

(AC 29 HP 70/70) Serillana 
Saturday November 27th, 2010 7:30:03 AM

"If no-one else is going to, let me. Why do they always want to see the woman get soaked?" Serillana jumps in, taking her time to get her bearings in the water, remembering the times where she splashed around in the local river when she was young.

After a few splutters, she sits on the lip of the pool and says "It looks like this is the way to go. Doesn't look very strenuous to get to safe ground. So, we ready or what?" Serillana says with a grin, brimming with excitement.

Tishe' (AC 24 HP 51/51)(Barkskin)  d100=79 ;
Saturday November 27th, 2010 9:09:27 AM

"Very good, Serelina", commends Tishe', "so let's go." Tishe' takes the time to strip down to her Sargrass Pants o Plenty, stuffing her clothing into the extra dimensional pockets to keep them dry. Then she takes the plunge into the waters with Serelina leading to get through the illusion wall and to the air pocket on the other side.

Once to the other side, she dries herself and the others with a quick Prestidigitation spell before donning her clothing once more.

...Actions

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Sunday November 28th, 2010 9:18:22 PM

Falmar shrugs and begins to remove his Scaled armor, placing it, his bow and shield into his haversack. He finds an out of the way place for Moxy to wait and slips him a chunk of fairly dry looking meat from the pouch on his belt.

" Keep an eye out, and see if anyone follows us in... we should be back soon..."

Falmar walks into the water and follows Serelina and Tishe through the passage.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+19=22 ;
Monday November 29th, 2010 2:47:27 PM

Thar joins them in swimming through the pool of water. He's not a fan of swimming in unknown pools, but in this case, they seem to have no other alternative... He puts his gear int his backpack, hopes that it stays somewhat dry and dives into the water, paddling quickly. "This is going to hurt if that's not an illusion..." he thinks to himself as he goes through the illusion...

As he emerges from the water on the other side, he immediately looks around the area, making sure that no one is waiting to ambush them... Spot = 22..

Snafu- AC 24, HP 93/93 
Monday November 29th, 2010 10:22:13 PM

Like Thar, Snafu isn't eager to get into the strange pool.

"HEre goes nothing" he says as he slips into the water and starts to make his way across.

DM Dai - Emergence 
Tuesday November 30th, 2010 12:44:17 AM

As the group comes out of the water one by one they find themselves in a huge cavern. The path winds up out of the water along the southern wall towards the east, and the cavern is a good hundred and fifty feet across. There is a firepit to the west which casts a flickering light, but not closely or brightly enough to expose the adventurers. Around the fire are several medium to large sized humanoids, and a few things a bit further from the fire that are impossible to make out at this distance, but seem oddly shaped, vaguely like fish. To the north of the firepit is a large cage, which has several medium sized humanoids in it, though more detail is impossible from this distance. Closer to you, in the south end of the cavern, are several sleeping rolls and a couple of tents, presumably those of the people around the fire.

Sound travels well in the cavern, and this causes some strange effects. First, anybody attempting a Listen check to pinpoint a direction of a sound takes a -10 penalty. Secondly, anybody attempting a Move Silently check takes a -5 penalty. Thirdly, any sound louder than a whisper is likely to be clearly heard at the other end of the cavern, as you can clearly hear the beings around the fire, and the fire's crackling. They are speaking, though not in common.

Knowledge: Nature, Knowledge: The Planes, Knowledge: Arcana DC15 Highlight to display spoiler: {They are speaking Aquan.}
Aquan Language Highlight to display spoiler: {
"I'll be glad when they come to take these away." one raspy voice says. "I hate guard duty."
"Ah, a few more days," says another gritty voice. "But we'll be very handsomely paid. It's worth it."
"Who do these slavers sell to, anyway?" asks the first.
"Some wizard or something to the north, from the Dread, I think," another scratchy voice answered.
"They are welcome to their experiments," said an altogether different sounding voice that was alien sounding and almost slimy. "As long as we are not included among them."
There was a murmur of assent among them all.
}

(AC 29 HP 70/70) Serillana  d20+27=28 ; d20+15=32 ;
Tuesday November 30th, 2010 6:58:16 AM

Once there is enough light to see what is coming up, Serillana places her torch back into her haversack to avoid causing any attention.

When seeing the group of people, Serillana reacts by hiding, staying close to the wall making sure that she hasn't been seen. Noticing how well sound travels in here, she tries her best to stay quiet. "We are as quiet as our loudest member, we'll see how this pans out." Serillana thinks while moving into a spot where she thinks is the best to be hidden.

-----------

Checks (Can't wait till I only have to roll once)

Hide - 28
Move Silently w/-5 penalty - 32


Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps  d20+5=12 ; d20+5=7 ; d20+11=22 d20=18 d20+3=7
Tuesday November 30th, 2010 10:58:35 AM

Thar quickly crawls to he wall, joining Serillana. Whispering VERRRY SOFTLY, he responds, "I can't tell if the people in those cages are the villagers, but whatever those creatures are, they're up to no good. I can't hear or understand what they're saying either... Should we strike first and try to keep one of those fishy things alive for interrogation, while killing the others?"

Know (Nature) = 12
Know (Planes) = 7
Hide = 22
MS = 23 (oops... Thought penalty was-10, but is -5.... 23 is corrected number)
Listen = 7

Tishe' (AC 24 HP 51/51)(Barkskin)  d20+8=9 ; d20+8=26 ; d20+12=18 ;
Tuesday November 30th, 2010 11:04:48 AM

Getting breath into her lungs didn't seem to alert the humanoids around the fire, but Tishe' has a feeling that getting out of the water or casting any spells will. She looks at the beings and realizes they are speaking Aquan. "Some sort of amphibian humanoid", she mouths in a whisper, "obviously the ones who took the workers." And she points to the cage.

"No big movements", she whispers again, thinking furiously. "Serelina, Thar, Snafu: you be one group and sneak in the shadows as far as you are able. The rest of us will stay here in the water. If you are spotted or reach the cage, we will jump up and look like the main attack. I think I can confuse many of them with a spell at the right time."

She looks at Thar and Falmar to see if that is a wise plan.

...Actions
Kn: Nature - 9
Kn: Planes - 26
Kn: Arcana - 18

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday November 30th, 2010 2:22:09 PM

Falmar removes his shield from his haversack underwater to avoid any excess noise. the armor will have to wait.. Falmar nods to Tishe's silent inquiry,

Silently mouthing to tishe We could burn the tents....to draw them away from the cage

Spells Highlight to display spoiler: {
0 - Light, Ghost sound, Mage hand, Det. MAg.
1 - Charm person, Grease, Feather fall, Reduce
2 - Flamin sphere, Stinking cloud, invis, Hideous laughter
3 - L-Bolt, F-Ball, Fly
}



Snafu- AC 24, HP 93/93  d20+11=15 ; d20+18=21 ; d20+18=21 ; d20+21=22 ; d20+21=32 ;
Tuesday November 30th, 2010 11:57:32 PM

Only one language could be that ugly Snafu thought to himself, as he hugged the wall with his companions and scaned the area (spot and listen 21).

The after hearing Tishe's instructions, he nodded and carefully moved forward with one sword in hand.

oops! Snafu thought to himself as his foot fell a bit too hard.

OOC- checks not including penalties
MS- 22 (nat 1)
Hide- 32



Tishe' (AC 24 HP 51/51)(Barkskin) 
Wednesday December 1st, 2010 12:56:50 PM

ooc; 2nd Post

Tishe' reminds her friends of the reason they are down here. "The mission is to rescue the captives. Make sure they are safe first before getting into a general battle."

...Actions
Kn: Nature - 9
Kn: Planes - 26
Kn: Arcana - 18

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

(AC 29 HP 70/70) Serillana 
Wednesday December 1st, 2010 3:17:00 PM

Serillana gives the thumbs up symbol to the rest of the party, using simple signs to convey what she means.

Taking small steps and her precious time that she has, she starts to move off towards the cage hugging the rough edges of the cavern. Better to be unseen for the moment she thinks as she moves of cautiously towards the other side of the cavern, taking the longest possible route to avoid detection.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latestHasted, AC 25,97/97 hps 
Thursday December 2nd, 2010 9:34:30 AM

Checking in...

Tishe' (AC 24 HP 51/51)(Barkskin) 
Friday December 3rd, 2010 10:24:44 AM

checking in...

Falmar AC: 24 (25 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Friday December 3rd, 2010 12:38:24 PM

check

DM David Seeking Dai 
Saturday December 4th, 2010 8:56:28 PM

OOC
Guys I am asking around looking for Dai. He didn't say anything to me about disappearing and isn't answering my emails. Hope to have a solution for you soon.

Tishe' (AC 24 HP 51/51)(Barkskin) 
Saturday December 4th, 2010 10:15:28 PM

I sure understand how RL can jump up and nip you in the rear end. I'm cool.

DM Dai - Emergence 
Sunday December 5th, 2010 10:48:32 PM

I'm so sorry guys, RL did indeed bite me on the ass last week. We had a tree fall at my house and it took them several days to restore internet and phone service, and we were packing up and moving office at work last week so I couldn't get online there either. In between all that was one of the busiest weeks I've had recently. I should be back to five times a week posting starting today (the monday post).

We are about to enter combat rounds; anybody who does not post on a given day will be skipped, and you might die if everybody's not pulling their weight!


Battle Map, Rd 1

After surveying the situation, our adventurers decide to try and maintain stealth for the time being; it appears to have worked so far; none of the enemies have reacted to your presence yet. although one of the prisoners appears to be looking at you.

The prisoner doesn't warn the others, so as to avoid commotion putting the enemies on alert.

Tishe' (AC 24 HP 51/51)(Barkskin)  d100=38 ;
Monday December 6th, 2010 2:12:59 PM

"New Plan", Tishe' says to the gathered heroes after counting noses and only coming up with five. "I'm going to hit them with a confusion spell right now, and will follow up with a wall of fire to separate the humanoids from the prisoners."

"Falmar, Thar, and Snafu; you counter any attacks by the bullies."

"Serelina, go rescue the prisoners and bring them back here. We're going to have to stop the enemy before chancing the underwater passage. I bet they can all swim better than we can."

Tishe' waits until the others have sorted out the new plan, and then concentrates on her spell. Calming her mind, she weaves elements of stillness and silence together so she makes no sound or gesture to give themselves away. And then she wills thier minds to become confused!

...Actions
38% success; uses 5th lvl spell slot (4+ 1(Still)+ 1(Silent)- 1Spellweaver = 5th level slot) full round action

Cast Still and Silent Confusion Spot: 10 feet 'east' and 5 feet 'north of the fire in order to get as many humanoids in the spell as possible.

15 foot radius; Will DC 21 or roll on table each round.

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature


...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27,97/97 hps 
Monday December 6th, 2010 2:52:16 PM

Thar nods at Tishe's idea and murmers with a grin, "It sounds like you've earned those eagles (or oak leaves) on your collar ma'am... Good tactics and plan, and I'll cast a spell to help those close to me be protected a bit..."

He casts Magic Circle, Protection from Evil to boost their AC's and saves...

Spells Cast - McVE



(AC 29 HP 70/70) Serillana 
Monday December 6th, 2010 6:56:25 PM

"Okay, Got it!" Serilllana whispers as she pulls out her Theives tools from her haversack in case there is a lock on it, and with her dagger in the other hand starts to move north along the wall to the other end of the cavern, trying not to attract any attention to herself.

Falmar CURRENT AC: 19 AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday December 6th, 2010 8:57:50 PM

Ralizing that he is fairly crippled without his armor, Falmar casts invisibility on himself, then waits to see what happens to the lizard people.

Spells Highlight to display spoiler: {
0 - Light, Ghost sound, Mage hand, Det. MAg.
1 - Charm person, Grease, Feather fall, Reduce
2 - Flamin sphere, Stinking cloud, invis, Hideous laughter
3 - L-Bolt, F-Ball, Fly
}



Snafu- AC 24, HP 93/93 
Monday December 6th, 2010 9:05:54 PM

And so it begins

"I MAGGIORI NESSUN VEDONO" Snafu whispered as quietly as he could, and seconds later, he disappeared. (OOC- greater invisibility)

Highlight to display spoiler: {
spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27,97/97 hps 
Tuesday December 7th, 2010 1:58:21 PM

Checking in...

DM Dai - Emergence  d20+20=35 ; d20+14=29 ; d20+14=27 ; d20+14=15 ; d20+11=27 ; d20+11=15 ; d20+11=21 ; d20+3=11 ; d20+3=8 ; d20+8=25 ; d20+5=11 ; d20+5=22 ; d20+11=27 ; d100=7 ; d100=86 ; d100=61 ; d100=62 ; d20+12=23 ; d20+12=19 ; d20+12=31 ; d20+12=25 ; d6+8=10 ; d6+8=11 ; d6+8=10 ; d6+8=12 ;
Tuesday December 7th, 2010 9:54:43 PM

The confusion spell takes the enemies gathered around the fire unaware. Several of them shake it off and turn to react to their attackers.

Lizardfolk Fighter 1 flees from Tishe'.
Lizardfolk Fighter 2 begins to run toward Tishe' to attack.
Lizardfolk Rogue 1 flees from Tishe'.
Lizardfolk Rogue 2 moves to prevent the attackers from reaching the cage.
Lizardfolk Sorceror moves for cover
Lizardfolk Cleric moves for cover and casts Bull's Strength on Lizardfolk Fighter 2 as he goes by.
Aboleth 1 moves toward the water to cut off the adventurers' escape route.
Aboleth 2 attacks Aboleth 1 doing a total of 43 damage
Aboleth 3 moves for the water and splashes down into the underwater tunnel, effectively cutting off the adventurers' escape route.

Battle Map Round 2

Tishe' (AC 24 HP 51/51)(Barkskin)  d20+20=39 ; 2d6+12=22 ; 2d4=3 ; d4=1 ;
Tuesday December 7th, 2010 11:04:25 PM

Tishe' is pleased to see some of the foe running in circles, but she knew not all would be wound in thier own threads. Holding aloft her Staff of Fire, she pretends she is a wizard and calls forth a Wall of Fire, cutting off the prisoners from the lizardfolk and fish-abominations! Further, only the side of the wall towards the prisoners is cool, the other side sends waves of heat toward the lizard and fish slavers.

...Actions
UMD - use staff DC21 = 39 sucess
Staff casts at user level = 12 level
Wall of Fire 20 feet per level x12 lvl = 240 foot long wall of fire maximum length
Location: G,15 to B,15 to B,5 to D,5 to D,3 to F,3
Any lizardman in the wall takes 22 damage
Any lizard or fish thing within 10 feet take 3 damage
Any lizard or fish thing within 20 feet take 1 damage

All damage is no save. Spell resistance applies.

Affected Lizardfolk continue to roll on Confusion table each round. 2 of 12 rounds

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature


...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Falmar CURRENT AC: 19 AC: 24 (26 with Sword ) HP 69/69 (Invisibility, Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday December 7th, 2010 11:45:36 PM

Falmar moves quickly (double move 80' total) forward directly toward the Lizard thing Sorcerer.

This one's thread's going to get cut quickly...then the priest....then....

Spells Highlight to display spoiler: {
0 - Light, Ghost sound, Mage hand, Det. MAg.
1 - Charm person, Grease, Feather fall, Reduce
2 - Flamin sphere, Stinking cloud, , Hideous laughter
3 - L-Bolt, F-Ball, Fly
}



(AC 29 HP 70/70) Serillana  d20+27=28 ;
Wednesday December 8th, 2010 6:31:17 AM

"FIRE!!! I better wait till that goes away..." Seri thinks as she drops her tools and dagger and gets her sling out, finding a small nook in the rock to hide in the shadows, though the bright fire isn't help her much.

-------
Actions:

Move Action: Drop Items
Standard: Draw Sling
Other: Hide In Plain Sight - 28 (Sigh, what's with my hide rolls being Nat 1s)


Tishe' (AC 24 HP 51/51)(Barkskin) 
Wednesday December 8th, 2010 12:40:58 PM

Tishe' Pathfinder

DMs, attached is link to Tishe's Pathfinder Character sheet

...............

Serilanna. The Wall of Fire is shaped to allow her access while cutting off the lizards. She has a straight shot to the cage! :-)

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27,97/97 hps, Magic Circle vs. Evil  d20+7=12 ;
Wednesday December 8th, 2010 2:44:18 PM

Now that the fun's beginning, Thar summons Sal, a really angry fiendish shark into the water between him and the aboleth # 3... "That'll keep you busy" Thar says to the Aboleth, ordering the shark to viciously attack the enemy...

So it takes a round to cast, but he appears at the end of my round and acts immediately...

Attack vs. Aboleth = Miss AC 12

Dm InfoHighlight to display spoiler: {
Spells Cast = McvE 10', SM 4
Sal the angry shark = 9/9 rounds, AC 15, 38/38 hps, Bite +7 melee (1d8+4), Resist 10 cold, fire; DR 5/magic.
}


(Post Edit) (AC 29 HP 70/70) Serillana 
Wednesday December 8th, 2010 8:01:32 PM

(OOC: @Tishe: Oh.... Let me fix my post up then. I must've not seen something, the three point perspective is playing games with my mind :S

@Dai: If you find it reasonable, can I do what is in this post instead? If not I'll find my way around it.)

With Dagger and pick-locking tools at hand, Serillana runs towards the hole right next the the natural wall of the cage.

Snafu- AC 25, HP 93/93, Greater Invisibility 
Wednesday December 8th, 2010 9:47:57 PM

The invisible Snafu positioned himself to gain line of sight on the charging fighter (#2), while remaining close enough to Tishe to potentially catch the fighter unaware as he ran past. Once in position, Snafu began casting...

"RAPIDITÀ!" he called... and suddenly his allies felt faster.

OOC:
-move forward just off to the side on the path the fighter is charging. Will try to get an AOO as he runs past.
-Casting haste.Will try to get as many allies as possible (max 9 people)


Highlight to display spoiler: {
spells active: Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; ; Greater Invisibility
on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; short sword- spell storing- Vampiric touch

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Falmar CURRENT AC: 19 AC: 24 (26 with Sword ) HP 69/69 (Invisibility, Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Wednesday December 8th, 2010 10:40:01 PM

.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27,97/97 hps, Magic Circle vs. Evil 
Thursday December 9th, 2010 7:13:36 PM

Checking in...

Snafu- AC 25, HP 93/93, Greater Invisibility 
Saturday December 11th, 2010 8:50:28 AM

i am present!

Tishe' (AC 24 HP 51/51)(Barkskin) 
Saturday December 11th, 2010 12:44:28 PM

checking in 2

Snafu- AC 25, HP 93/93, Greater Invisibility 
Monday December 13th, 2010 9:25:12 PM

Happy Monday everyone!

Falmar CURRENT AC: 19 AC: 24 (26 with Sword ) HP 69/69 (Invisibility, Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday December 13th, 2010 9:59:59 PM

Sitting high on a dark ledge in an even darker cavern, Moxy silently surveys her surroundings, noting that the water in the pool has begun to churn and move...She turns her head to the side and watches each ripple in eager anticipation of something emerging from the pool. Friend , Foe, food....something is moving about in the water...She knows that something is happening on the other side, and that something is important. Her master seems to feel it is...so she feels it may be too. Though they seldom agree on what is and isn't important, snacks, scratches, and and shiny things ranking at the top for her list, she knows that his survival is also fairly important...since he tends to have the snacks, provides the scratches, and takes her to places that have shiny things. She is also getting hungry, sitting alone in this dark dark cave....

Tishe' (AC 24 HP 51/51)(Barkskin) 
Tuesday December 14th, 2010 9:39:27 AM

checking in 3


Falmar CURRENT AC: 19 AC: 24 (26 with Sword ) HP 69/69 (Invisibility, Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday December 14th, 2010 11:48:28 PM

.

Tishe' (AC 24 HP 51/51)(Barkskin) 
Wednesday December 15th, 2010 10:47:09 AM

czeching inn

DM David 
Wednesday December 15th, 2010 10:58:55 AM

Sorry guys, Dai is being overwhelmed by RL. I am reviewing the fight and will get a post up. Hang in there.

Tishe' (AC 24 HP 51/51)(Barkskin) 
Wednesday December 15th, 2010 8:17:52 PM

being a kitten on a motivational poster and hanging in there. :-)

Yanosh 
Thursday December 16th, 2010 10:22:46 AM

OoC Back if everyone wants me back.

DM David  d100=39 ; d100=66 ; d100=49 ; d100=66 ; 8d6=29 ;
Thursday December 16th, 2010 2:22:15 PM

After my whole post disappeared because I was flipping between 6 windows trying to reconstruct a fight I didn't start 2 weeks ago I am going to ask you guys to back up to where you surface in the cavern. I will redescribe The cavern and creatures to you and we can start over. I am unable to edit Dai's map, and have no mapping program myself so I will use description and ask you to describe your attacks and spells and how you want them to work. I will then apply them as if I were casting them myself giving you as much advantage as I can. Some of what was described to you previously was not the way the encounter was written, so please bear with me as I start it over for you.
Yes, Yanosh please continue posting. If you are going to be gone for long try and get in touch with someone to play your character. I realize you didn't have internet from what you say which could make that rough, do what you can in the future .


DM David--- Emergence ---  8d6=28 ; d3=1 ; d20+6=18 ; d8+9=13 ;
Thursday December 16th, 2010 3:00:29 PM

You surface in a cavern lit only by a few torches and a small cooking fire roughly 100 feet to the north of you. Where you emerge the cavern is about 15 feet wide and the water extends 25 feet into the cavern, getting shallower until it becomes dry rock. Where the water ends the cavern becomes 50 feet wide and about 20 feet high, floor to ceiling. It remains 50 feet wide until it reaches what looks like a solid back wall.
Along that back wall sit the workers you were sent after, huddled around the fire. They are worn, bedraggled and cold looking, each shackled to a ball that would surely drown them even on the short swim into this cavern. Next to them sit/crouch 2 ugly looking fishlike creatures( Aboleth 1 and 2). 20 feet closer to you are another 2 of these creatures(aboleth 3 and 4). Standing 10 feet from the water's edge are 4 lizardfolk, three armed with shields and spears and 1 holding a staff. Magic shimmers around them and they are obviously awaiting your emergence. Somehow they know you are here.

The staff wielder raises his hands and casts a lightning bolt directly into the water in front of you, electrifying the water( treated as a fireball for area)28 damage, Reflex save DC 16 for half damage . While the sorcerer completes his spell the cleric summons up some company among you. At the end of the round a single Fiendish crocodile appears and attacks Falamar, posibly sensing the Paladins goodness. The creature smites with this attack. Hit AC 18 damage 13. The fighters hold their ground, waiting to see what develops.

Aboleth 1 AC 16
Aboleth 2 AC 16
Aboleth 3 AC 16
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses)
Fighter 2 AC 17 (blurred 20% miss chance 1-20% misses)
Cleric 1 AC 21 (blurred 20% miss chance 1-20% misses)
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses)
Fiendish Croc AC 15


Tishe' (AC 24 HP 37/51)(Barkskin)  d20+10=22 ; d100=41 ; d20+7=9 ;
Thursday December 16th, 2010 5:06:46 PM

ooc: Got it, we're just coming out of the water.

Tishe' barely gets to suck in a sweet lungful of air when the water sizzles around her. Somehow, she manages to avoid some of the effect, but her skin still prickles.

"They know we are here!" shouts Tishe', all pretense of stealth gone. "Out of the water and spread out!"

Tishe' launches herself onto the cavern stones (move action) and throws an incantation to confuse the enemy. She looks but can't identify the fish-things, nor thier capabilities. "The sorcerer looks like it has some amphibian creatures helping it!"

...Actions
Know Dungeoneering (Aberrations); 9 can't identify Aboleths

41% success; uses 4th lvl spell slot

Cast Confusion spell in the middle of the lizardfolk an aboleth to get as many in the spell as possible.

15 foot radius; Will DC 21 or roll on table each round.

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature


...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 0 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

DM David--- Emergence --- 
Thursday December 16th, 2010 7:05:32 PM

Tishe, you will need to pick one group, they are too far apart to get both....which do you feel are more dangerous? Note if you target the Aboleth you can get all 4. Or you can get the 4 lizardfolk.


(AC 29 HP 70/70) Serillana  d20+23=34 ; d20+27=30 ;
Thursday December 16th, 2010 7:22:53 PM

(OOC: Okay, got it! RE~~~~WIND~~~!)

Serillana jumps out of the water, easily twisitng and turning to avoid the the big bolt of thunder that came the party's way (Reflex 34 + evasion). [i]"Oh no.... Being ambushed is not very fun... But we have to try and get those builders out

Now that she can breath, Serillana takes everything in quickly and the first point of call is to get rid of the sorcerer. But first to get out out the water. Paddling to the edge of the west side of the pool of water, she gets out then starts to dance a partnerless waltz twisting and turning into the shadows of the cavern.

--------

Actions:
Move: Out of water
Standatrd/Move: Move towards the SW corner of the cavern while hiding is plain sight; Hide 30

(AC 29 HP 70/70) Serillana  d20+12=19 ;
Thursday December 16th, 2010 7:37:15 PM

OOC: Misread the DM post.... Let Serillana swim close enough to get a breath while standing, then use the hide result. Read the 15ft cavern as a 15 ft recess in a 50ft cavern...

Snafu- AC 25, HP 93/93, Greater Invisibility  d20+21=22 ;
Thursday December 16th, 2010 9:56:48 PM


Snafu reacted instantly to the lightening bolt, jumping up and straight out of the water just long enough to avoid its effect (save; evasion).

"RAPIDITÀ!" Snafu called out as soon as he hit the water, and a white light spread from him to his companions (OOC: haste).

Snafu then moved forward in an effort to escape the water but stay out of the enemies reach.

Highlight to display spoiler: {
spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, False life, Ghoul touch, Vampiric touch, Blink, Haste, Greater magic weapon, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport
}

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 37/69 (Invisibility, Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+9=19 ; d20+17=18 ;
Thursday December 16th, 2010 9:58:37 PM

Armor-less and shield-less Falmar emerges from the water, and immediately feels the teeth-jarring shock of electricity travel through his body (14 Damage) only to be struck upon what would be his shield arm by Teeth in the water. (current AC 15, 18 Damage).

Falmar turns and strikes at the leathery eating machine with his Scimitar. (1 - critical fail) As Falmar swings his Scimitar it makes the slightest contact with the water, causing the blade to skip, as a rock in a pond, over the maw of his toothy foe.

Need more practice fighting in water....at least in the planes you don't have to worry about these things....


Tishe' (AC 24 HP 37/51)(Barkskin) 
Friday December 17th, 2010 8:46:44 AM

Tishe', not knowing what the Aboleth are (abyssmal knowledge: dungeoneering roll) assumes they are some form of animal controlled by the prepared and attacking lizardfolk, and targets the sorcerer and cronies with her Confusion spell.

Yanosh  d20+5=25 ; d20+4=19 ; d20+17=25 ;
Friday December 17th, 2010 9:31:52 AM

Breaching the waters surface Yanosh looks around confussed just in time to realize the on coming attack. Moving swiftly Yanosh manages to avoid part of the damage. Seeing the attack on Falmar Yanosh swims to help his Packmate. Reaching Falmar Yanosh grabs the creature around its throat from behind.

Reflex 25 (Nat 20) takes half dmg 14
Swim check 19
Grapple check 25 (Not sure of Damage still working of pathfinder crossover sorry)

(OoC Can anyone remind me how to do the link in the name spot?)

Yanosh AC22 HP 91/105 
Friday December 17th, 2010 9:34:04 AM

OoC sorry i forgot my AC and HPs in my post.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27,83/97 hps, MCvE  d20+13=23 ;
Friday December 17th, 2010 11:45:04 AM

Thar bursts out of the water quickly, trying to avoid the full effect of the lighting... (Reflex = 23)... Luckily he manages to avoid most of the shock...

Once on the surface, he moves quickly to the wall, crouches to find cover and casts Magic Circle vs. Evil, 10'...



DM David--- Emergence ---  d20+2=8 ; d20+2=15 ; d20+6=23 ; d20+6=22 ; d100=58 ; d100=16 ; 4d4+4=12 ; d20+17=26 ; d20+6=19 ; d20+17=37 ; d20+17=22 ; d8+7=12 ; d8+7=11 ; d8+7=13 ; d20+6=15 ; d20+7=27 ; d20+4=17 ; d20+4=16 ; d20+4=5 ; d20+10=20 ; d20+10=19 ;
Friday December 17th, 2010 11:28:33 PM

Everyone, please adjust your ACs. I know some of you stripped off armor and I need to know your real AC right now, not what it was in your normal header. This round I rolled both crit and non crit damage for the attacks.

Tishe casts confusion, sowing discord among the Lizardfolk
Serillana gets to dry land and hides, movig to the (left?) to skirt the pack of lizardfolk. ( I think you had it right the first time. The water is an alcove 15' wide that lets into a room 50' wide and 100' deep
Snafu Hastes his friends
Falamar turns and strikes at the crocodile, missing.
Yanosh reaches out and grabs the Crocodile. The beast snaps at the cleric, barely missing Yanosh ( AoO misses) He manages to grapple the Gator, next round he can pin it.
Thar breaks the surface and swims to the side. Once standing he casts Circle of Protection ( which side? Right or left of the water alcove?)

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

Fighter 1 (failed save) turns and runs from Tishe
Fighter 2 (failed save) charges Tishe Hit AC 37 confirm crit vs AC 22 damage 12 if not a crit 36 if it is a crit)
The cleric reaches out as the fighter runs away and touches him, halting his flight ( cast Protection from evil)
the Sorcerer, spotting a certain threat in Tishe, targets her and lets fly with a flight of magic missiles for 12 damage
The Crocodile attempts to break Yanosh's grip, and fails

spot rolls
cleric 27 ( natural 20 spots Serillana)
sorcerer 17
fighter 16
fighter 5 oblivious, what attack
unknown 20
unknown 19

The Lizardfolk react to the invaders. One fighter tries to flee only to be stopped by the cleric with a word and a prayer. The sorcerer spots the troublemaker in the invaders group and shoots her with an arcane barrage. The second fighter, confused but still responsive charges Tishe for her spellcasting and deals her a telling blow with it's spear. Serillana escapes the water and hides, thinking to flank or get to the prisoners. On the ball, the cleric spots her and and calls an alarm.

Note. the wold rules on grapple have disappeared with the pathfinder conversion. Target to beat for grapple success is the take 10 number of the defender. For the Crocodile that is 16. For Yanosh I calculated it as 27 based on your roll.

Aboleth 1 AC 16
Aboleth 2 AC 16
Aboleth 3 AC 16
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused( PfE)
Fighter 2 AC 17 (blurred 20% miss chance 1-20% misses) confused
Cleric 1 AC 21 (blurred 20% miss chance 1-20% misses)
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses)
Fiendish Croc AC 15
unknown 1
unknown 2

(AC 30 HP 70/70) [haste] Serillana  d20+20=29 ; d20+20=25 ; d20+15=29 ; d100=29 ; d100=24 ; d100=83 ; d3+1=4 ; d3+1=2 ; d3+1=4 ;
Saturday December 18th, 2010 1:45:59 AM

(OOC: Yeah, towards the left of the group of four at the front.

@Yanosh:
[ link href = "link" ] Name [ /link ] without spaces )

"Shoot, not good. Spotted and can't see straight enough to strike them..." Serillana thinks as she hears the call and sees the blur. "I don't think it is the right time to hide...

Serillana pulls out her sling and 3 normal bullets and fires them in quick succession at the sorcerer, thinking that he would be the one that could dish the majority of the damage. With a triple pirouette with unnatural speed, Serillana looses her three bullets at where she thinks the sorcerer is, each hitting with a solid thud.

Each time she spins, she spots using the enemy closest to her, making sure that he doesn't come after her next.

----------
Actions: (Assuming I got hit by the Haste)

Dodge against enemy closest to her (AC 31 to him/her)

Full round action: Full attack using normal bullets at sorcerer (20/20/15 w/haste+Point Blank, 1d3+1/bullet)
Attack 1 - Hit AC 29, Miss Chance 29% hit, 4 Damage
Attack 2 - Hit AC 25, Miss Chance 24% hit, 2 Damage
Attack 3 - Hit AC 29, Miss Chance 83% hit, 4 Damage

Tishe' (AC 24 HP 13/51)(Barkskin)  d100=67 ; d20+6=22 ; d20+6=20 ; d20+1=3 ; d6+4=8 ; d6+4=10 ;
Saturday December 18th, 2010 6:15:27 PM

DM David: are we using Pathfinder rules now?

DM David Highlight to display spoiler: { Natural 20s only work for attacks and saves. There is no natual 20 auto success for skill checks. Seralina's Hide of 30 should still be hidden from the cleric.}

......................

One of Tishe's best spells affects only 2 of the 4 lizardfolk, and THIER reaction is the worst possible result! Charged by an angry lizard warrior, the witch's barkskin barely saves her from a terrible wound, and the follow up magic missles aren't any party either. Bleeding and battered, Tishe' takes a step backwards to collect her equalibrium before trying a second assault.

Sticking her hand in her Pants o Plenty, the witch pulls out a small bag. From the bag, she pulls a small ball of fuzz that she tosses on the ground in front of the spear-wielding lizardman. The ball of fuzz instantly grows to become a Warhorse that attacks the hapless lizardman.

The warhorse rears and smashes two heavy hooves at the lizardman before trying to bite it with sharp teeth.
Hoof AC 22 Dam 8
Hoof AC 20 Dam 10
Bite AC 3 miss

"Get out of the water and set up a defensive cordon so Thar and I can work some magic!" Tishe' calls to her packmates, worry plain in her voice. So far only four silly lizardfolk have made any move, and they are treating the heroes very rough indeed!

...Actions
Spear, no crit (AC 24) 12 dam
Magic Missle 12 dam
5 foot move (free action)
Bag of Tricks (move action)
Pull Heavy Warhorse (standard action w/out AOO)
67% success; uses 4th lvl spell slot

Confusion affecting 2 lizardfolk; Roll on table each round.

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

Heavy Warhorse AC 14 HP 30 A hoofx2 +6 d6+4, bite +1 d4+2

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 1 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Yanosh AC22 HP 91/105----Haste  d20+17=29 ;
Sunday December 19th, 2010 9:15:49 AM

Yanosh flexes his arms in an attempt to snap the spine of the croc. "Get out of here Falmar," he calls to his Packmate.

Attacks Croc Hits AC 29 (not sure how you want any damage done)

(OoC having a bit of trouble with the Google docs Pathfinder CS. Will get it done ASAP.)

Snafu- AC 25, HP 93/93, Haste, Great Invisibility  d3=2 ;
Monday December 20th, 2010 10:09:07 AM

Time to even the odds a little bit Snafu muttered aloud as he began casting another spell...

Seconds later two balls of white energy began to form in front of Snafu. "CONVOCHI L'ARCONTE DEL SEGUGIO!" he called out as the balls of energy fully materialized.

OOC:
Summoning V- two latern archons http://www.d20srd.org/srd/monsters/archon.htm#lanternArchon

Highlight to display spoiler: {
Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Vampiric touch, Blink, Stoneskin, Invisibility (greater), Enervation, summon Monster 5, Teleport}
}


Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27 vs nearest enemy,83/97 hps, MCvE  5d8=18 ;
Monday December 20th, 2010 2:32:39 PM

OOC - Thar will go on the side that everyone else went, trying to follow Tishe's directions and maintain the defensive cordon...

Now that he's protected, Thar shifts to the offensive and casts, Holy Smite. His goal is to get the most amount of enemies within the blast (20' area burst - Can't see the map so not sure where is best... I'll let the DM use his discretion?)

A blaze of radiance comes from above, crashing into a group of the enemy and searing them with its righteous light. (Does 18 pts of dmg to evil (Will Save DC 20 for 1/2 dmg and no blindness) creatures AND BLINDS them for 1 round. If they're not evil, then 1/2 of that)

DM Info

(Thar wears elven chain, so he didn't remove it in the water)
Spells Cast - MCvE, Holy Smite

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 37/69 (Invisibility, Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  6d6=26 ;
Monday December 20th, 2010 8:28:23 PM

Falmar moves away from the croc, in Yanosh's deathgrip stepping 5' away.

Falmar Taps his hand to his chest and makes a throwing gesture toward the staff wielding Lizard thing, vocalizing a short set of syllables as a stream of electricity streaks down his arm and arcs directly toward the staff wielder. ( Lightning Bolt ) (26 Damage) (Reflex @ 16 for half)

...gotta get my shield out of my pack......only need a moment.......

Spells Highlight to display spoiler: {
0 - Light, Ghost sound, Mage hand, Det. MAg.
1 - Charm person, Grease, Feather fall, Reduce
2 - Flamin sphere, Stinking cloud, invis, Hideous laughter
3 - L-Bolt -used, F-Ball, Fly
}



DM David--- Emergence ---  d20+2=11 ; d20+2=11 ; d20+6=14 ; d20+6=13 ; d20+17=32 ; d20+12=21 ; d3=1 ; d3=3 ; d20+14=21 ; d20+14=19 ; d20+17=36 ; d20+17=34 ; d100=99 ; d100=64 ; d20+15=22 ; d20+10=15 ; d100=25 ; d100=43 ; 4d8=26 ; d4=2 ; 8d6=29 ;
Monday December 20th, 2010 10:14:55 PM

OOC
No we are in 3.5 for this combat. After this fight we are into Pathfinder, because that's the way the NPC's are made 8). Serillana I am sorry, you were not spotted, Critical success does not matte for skills like I thought it did. Although it works out since you'd have snuck into the other rogue. Also, not reading when I should have, I shouldn't have hit Falamar with the Croc, unless you are willing to buy that it did indeed smell the good on him, since he was invisible. I will make that up to you, sorry for the goof ups.
IC
Serillana begins a whirling dance flicking sling bullets at the spell caster. Her aim is true three times and she realizes that all she needs to do seems to be to squint a little as she fires to be able to hit his blurry form. As she spins she keeps her eyes open for trouble and sees it sneaking up on the group in the form of two very sneaky lizardfolk. One is 20' from her at the end of the round, sneaking along the wall she is hugging. The other is coming up behind Thar on the other side of the alcove.Neither one seems to notice they have been spotted.
Tishe Narrowly avoids being impaled on the warriors spear. Stepping away from the lizardman she throws down a ball of fur from her bag of tricks that promptly becomes a warhorse, blocking the fighter from reaching her and savaging it with its hooves.
Yanosh pins the croc the Croc, smashing it twice with his magically hasted fist.Hit AC 28 and 17 for 1 and 3 ( I don't have a sheet link and don't know your strength mod) I'll roll your extra attacks this round but start taking care of it. Read Grappling in the 3.5 PHB pg 156 for info on grapples.
Snafu decides he doesn't have enough critters on his side and calls for help. At the end of the round 2 Lantern Archons answer his call( what did you want them to do? Summoned creatures may act on the round they arrive as I read it)
Thar casts Holy Smite on the group of Lizarcfolk, This spell lands and the Lizardfolk must try and resist it. The light goes out of ALL of their eyes as the holy power temporarily blinds them.( nice shot)
Falamar casts lightning bolt at the Sorcerer, only to see the spell wink out of existence 10' from the lizardman.

Blinded, the Lizardfolk fighter in front of the horse becomes enraged and attacks the horse twice, missing both times due to his blindness.
The second fighter, the one that got about 20' away last round before the Protection from evil halted his flight, would flee again this round were it not for the protection. Turning, he rushes toward Thar to engage him in Melee, at least, that was his plan before he was struck blind. Not knowing which way is which, he stands still, rubbing vainly at his eyes.
The Cleric, blinded as well, curses in Aquan as he hears the stones impacting the Sorcerer. Standing his ground he throws a counter to the Holy Smite of his opponents and Unholy Blights the area before him ( He drops it at the edge of the water, dead center to the alcove. It will touch all of the PCs. 26 damage, DC 17 Will save for half damage, those not saving are sickened for 2 rounds, the Archons will take 29 damage and can save for half, which should kill them although they will gain the circle's bonus, as will Thar, Serillana, Tishe, Falamar and Snafu. Sorry Yanosh I think you are the only one that hasn't moved far enough toward land to be in the circle.
The sorcerer, unable to target without seeing and unwilling to lightningbolt his friends holds his action, waiting for his vision to clear.

Aboleth 1 AC 16
Aboleth 2 AC 16
Aboleth 3 AC 16
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused( PfE) 18 damage
Fighter 2 AC 17 (blurred 20% miss chance 1-20% misses) confused 36 damage
Cleric 1 AC 21 (blurred 20% miss chance 1-20% misses) 18 damage
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses) 28 damage
Fiendish Croc AC 15 4+ (2x Yanosh's strength bonus damage) probably not dead, certainly not happy
Rogue 1 AC 19 (blurred 20% miss chance 1-20% misses)
Rogue 2 AC 19 (blurred 20% miss chance 1-20% misses)



Tishe' (AC 25 HP 19/51)(Barkskin, MCvE)  d20+19=28 ; d20+6=14 ; d100=37 ; d8=3 ; d8=6 ; d20+6=8 ; d20+6=7 ; d20+1=5 ;
Monday December 20th, 2010 10:52:13 PM

Tishe' breathes a sigh of relief before the cleric's spell attacks her. She pushes that darkness away with her mind, but is completely drained by the effort, and stands tottering on her legs. (Will Save 28, 13 damage, Disabled)

Numbly, the plain-faced woman thinks about continuing the fight, and uses her arcane knowledge to heal herself of some of her wounds. (Standard Action: Cure Moderate Wounds 19 hit points)

The warhorse, not being good, is only partially lashed by the Unholy Blight and continues to pound the lizard-warrior before him, but misses horribly. AC 8, 7, 5

...Actions
Will 28, 13 damage, Disabled. A Disabled character has 0 hit points and can only make one standard action a round. Any strenuous activity is -1 hit point and the PC begins dying unless the action brought her to positive hit points.

(Standard Action) Cure Moderate Wounds 19 hit points
37% success; uses 4th lvl spell slot

Heavy Warhorse full attack, 8, 7, 5 all miss

Confusion affecting 2 lizardfolk; Roll on table each round.

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

Heavy Warhorse AC 14 HP 17/30 A hoofx2 +6 d6+4, bite +1 d4+2

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

(AC 30 HP 57/70) [haste] Serillana  d20+9=24 ; d20+27=38 ;
Tuesday December 21st, 2010 5:13:37 AM

Keeping an eye on the situation and moving her feet away from the the sorcerer, Serillana fights back the nausea (Will 24) to shout out "Thar, watch your back!".

She then with a turn and a smile to the enemy sneaking up behind her, she leaps into the air and dissapears.

-----

Now hugging the wall Serillana is now shadowing the sneaker."Come on, partner, let's play up this shadow dance!"

-----

Actions:
Hide + HiPS : 38
Double Move to behind enemy on Serillana wall.

Snafu- AC 25, HP 80/93, Haste, Great Invisibility  d20+16=21 ; d20+4=13 ; d20+4=12 ; d20+11=29 ; d20+16=27 ; d20+14=28 ; d10=10 ; d10=2 ; 5d6=20 ;
Tuesday December 21st, 2010 10:27:26 AM

"Who cut the ogre cheese?" Snafu said jokingly, as he managed to keep the contents of his stomach in its rightful place. Unfortunately, his Archons were not so lucky (OOC- save 21; Acrhons unsucessful- 12 and 13).

Pausing for a moment to study the effect of the disappearing lightning bolt (Knowledge Arcana- 29; Spellcracft- 27), Snafu then started chanting...

"TOCCO DI VAMPIRO" he called his hands began to glow bright red. He then reached out to touch the closest enemy.

Highlight to display spoiler: { vampiric touch... targeting closest enemy. Hit touch AC 28; but rolled 02% against blur; damage 20 no save}

Spells:
Highlight to display spoiler: {Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Blink, Stoneskin, Invisibility (greater), Enervation, Teleport
}



Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27 vs nearest enemy,70/97 hps, MCvE  d20+15=25
Tuesday December 21st, 2010 4:31:54 PM

OOC - ALL PC's - REMEMBER THAT IF YOU'RE WITHIN 10' OF THAR, YOU GET A BONUS ON YOUR SAVES DUE TO HIS SPELL, MAGIC CIRCLE VS. EVIL

Thar feels the effect of the blight (Will = 25) but stubbornly resists most of it (13 dmg)

Thar sees that he's the target of a very angry and blind fighter, and he's in no mood to tangle with it. "Thanks Snafu" he yells out, then casts Summon Monster 4 to bring in some help. He'll cast the spell so the creature appears right in front of him (his location after his move action).

He'll back up and move towards the wall to change locations and hopefully get some cover ... Then Larry will appear between him and the fighter (or whoever else decides to attack him)

DM - So since its a full round to cast it, does he appear this round or at the beginning of next round? If its this round, I'll post an attack by Larry

Summon a Larry, the Celestial Lion. 10/10 levels, AC 15, 32/32 hps, DR 5/magic, Resist 5 acid/cold/electricity, Spell Resistance 10

DM Info

Spells Cast - MCvE, Holy Smite, MS4

Smite Evil - Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe, +7 claw attack (1d4+5), Full Attack 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2), Improved Grab (Ex) - To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Rake (Ex)- Attack bonus +7 melee, damage 1d4+2, Pounce (Ex) If a lion charges a foe, it can make a full attack, including two rake attacks.



DM David--- Emergence --- 
Tuesday December 21st, 2010 4:33:19 PM

OOC
Either of those checks is enough to Tell Snafu that the Sorcerer has a Lesser Globe of Invulnerability running.

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 24/69 ( Aura of Courage) (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+11=23 ; d20+17=19 ; d20+17=22 ; d100=41 ; d100=38 ; d6+9=14 ; d6+9=11 ;
Tuesday December 21st, 2010 10:04:57 PM

Falmar is shaken by the Dark miasma suddenly around him, but his mind is filled with the scent of heat scorched grasses blowing patterns as a flowing sea and he recovers quickly.

Falmar moves directly to the Sorcerer in his hasted state and strikes quickly with two strikes. (Mods shoudl have been +22 with scimitar +haste 17 is my base) easily judging the sorcerer's location he punishes the cold blooded fiend ( 25 Damage )

(ooc. not sure of locations I'm hoping I can get to him. also Croc would have seen me since we started the round before I cast invis.. I believe )



Yanosh AC22 HP 91/105----Haste  d20+10=24 ; d8+9=11 ;
Wednesday December 22nd, 2010 9:11:21 AM

Feeling the unholy blight The Cleric of Gargul glares at the evil cleric. Seeing Tishe in danger of falling and the rest of his Pack in need the cleric releases the croc and casts mass cure light wounds. Yanosh hopes that he is close enough for the spell to reach Tishe'. Drawing his Holy War Axe in a flash the Warrior/Priest turns back to finish the croc.

Cast Mass Cure Light Wounds 11


Yanosh AC22 HP 89/105----Haste 
Wednesday December 22nd, 2010 9:15:20 AM

(OoC forgot to adjust my hps and list me rolls. Save vs will is 24 save made. HPs adjusted in this header.and something didnt work in making the link to my CS. Not sure what i did wronge.)


Snafu- AC 25, HP 80/93, Haste, Great Invisibility 
Wednesday December 22nd, 2010 9:58:16 AM


Snafu Pathfinder here


DM David--- Emergence --- 
Wednesday December 22nd, 2010 11:48:53 AM

OOC
Something you guys might find useful when making you pathfinder sheets is to copy/past things like feats and abilities from the SRD right into the box on your character sheet. This takes up a bit more space, but it puts the feat/ability right on your sheet so that you don't need to go look it up. Something else, The Toughness feat is kinda misunderstood. The net effect of both of these ways of writing it up are the same, unless you are level 1-3 or end up losing levels through undead or enervation. How it SHOULD be written up is you get 3 hit points at 1st level, nothing at 2nd, nothing at 3rd and 1 hp per level after 3rd. The way I see alot of people write it up is 1 hp per level...which is the same net effect but not really correct.

DM David--- Emergence ---  d20+7=27 ; d20+7=19 ; d20+7=13 ; d20+2=20 ; d20+12=16 ; d20+7=23 ; d100=98 ; d100=69 ; d100=91 ; d4+5=9 ; d4+5=8 ; d3=1 ; d8+2=8 ; d4+2=3 ; d20+8=19 ; d100=91 ; d8+2=8 ; d100=94 ; d100=77 ; d20+17=32 ; d20+12=32 ; d8+7=10 ; d8+7=14 ; d20+17=31 ; d8+7=10 ; d20+10=23 ; 3d8+8=18 ; d20+6=19 ; d20+9=22 ; d20+4=7 ; d6+2=3 ;
Wednesday December 22nd, 2010 2:38:17 PM

Tishe On shaky legs manages to cast a healing spell and save herself from passing out.

Serillana Calls tho Thar alerting him to his stalker. She then hides in plain sight and turns to hunt the Lizardman hunting her.

Snafu casts Vampric Touch and swings at the warrior attacking the Warhorse. Unfortunately the blur spell save the warrior from the glowing touch. The spell remains active for another attempt next round. Remember 1-20% is a miss, 21%-100% is a hit.

Thar Summons Larry the lion, who upon being summoned first looks at the fighter 20' away, then turns and POUNCES on the hidden rogue Serillana warned Thar about. Crit AC 27 confirmed for 17 points of damage, the bite hits AC 20 for 8 points of damage and it establishes a hold on the rogue, raking it for 3 more damage. 28 damage total.

Falamar charges the sorcerer and swings once, cutting past the illusion blurring the sorcerer's form. The blade sinks deep and the sorcerer slumps to the ground. Hearing the paladin coming the cleric, standing next to the sorcerer, blindly lashes out at Falamar striking him once ( AoO hits AC 19 and confirms hit past the blindness effect for 8 damage.

Yanosh releases the Croc and seeing his friends in trouble takes a step away from the croc and closer to his friends and heals them all Mass CLW for 11 healing to all party members ( you should all be in range)

Fighter 1 continues to attack the warhorse( attack nearest target), with his sight restored he is far more effective. both attacks hit the horse causing 24 damage. It then steps toward Tishe, blood in it's eyes.

Fighter 2 would have pounced on the cleric since it was a little closer than Falamar, but thanks to the Protection from Evil spell he charges Falamar instead. Hit AC 31 for 10 damage.

The cleric casts defensively and reaching down, heals the sorcerer for 18 healing.

The sorcerer, standing back up, backs away from Falamar, putting the cleric between them. ( Falamar gets an AoO on the sorcerer as it stands up)

Rogue 1 near Serillana blinks in surprise as his target disappears.

Rogue 2 locked in combat with the Lion strikes back. He hits once but the lion's DR deflects the attack.

The Croc swims after and attacks Yanosh with its tail. AC 19 misses.

Aboleth 1 AC 16
Aboleth 2 AC 16
Aboleth 3 AC 16
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused( PfE) 18 damage
Fighter 2 AC 17 (blurred 20% miss chance 1-20% misses) confused 36 damage
Cleric 1 AC 21 (blurred 20% miss chance 1-20% misses) 18 damage
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses) 42 damage 18 healing
Fiendish Croc AC 15 4+ (2x Yanosh's strength bonus damage) probably not dead, certainly not happy
Rogue 1 AC 19 (blurred 20% miss chance 1-20% misses)
Rogue 2 AC 19 (blurred 20% miss chance 1-20% misses) 28 damage

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27 vs nearest enemy,70/97 hps, MCvE 
Wednesday December 22nd, 2010 2:45:41 PM

ALL PC's - I'm delaying posting Thar's move until I see everyone's current hps. I'm going to start using some spells to heal, so.... PLEASE update your hps after the latest round of healing and I'll try to help out whomever needs it...

Snafu - AC 25, HP 91/93 (+14 HP), Haste, Great Invisibility  d20+14=22 ; d10=8 ; d3=2 ; 5d6=14 ;
Wednesday December 22nd, 2010 4:20:40 PM

Snafu basked in the healing light of Yanosh's spell, as he reached out to touch the closest enemy with his right arm. "Thanks for the juice!" Snafu said as he felt the pulsing energy of life force enter his body.

Attack:
Highlight to display spoiler: {Touch AC 22; 82% on blur roll; 14 damage no save; +14 temporary hit points for one hour to Snafu }

Spells:
Highlight to display spoiler: {
Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, Ghoul touch, Blink, Stoneskin, Invisibility (greater), Enervation, Teleport}
}

Tishe' (AC 25 HP 30/51)(Barkskin, MCvE)  d20+7=20 ; d20+7=25 ; d20+7=23 ; d100=75 ; d100=17 ; d100=69 ; 4d6=12 ; 4d6=14 ; 4d6=11 ;
Wednesday December 22nd, 2010 6:14:47 PM

Tishe' sighs in relief as her and Yanosh's magics bring some vitality back into her muscles. The lizardfolk before her has slain her animal from her Bag of Tricks, but that was only a delaying tactic anyways. Besides, the lizardfolk looks quite hurt...

The witch stands her ground, defensively casting a spell learned from her Spellweaver studies, and striking at the lizardfolk with three fiery rays. One slides by the blur effect, but two strike the wounded lizardman in the chest!

If the lizardman is still standing, Tishe' backpedals to get some mutual defense with Thar and Snafu.

...Actions
Concentration: defensive casting
Scorching Ray 3 rays touch AC to hit 4d6 damage each hit, no save
1- Touch AC 20 Blur 75% hit! 12 damage
2- Touch AC 25 Blur 17% miss! Highlight to display spoiler: {14 damage if hit}
3- Touch AC 23 Blur 69% hit! 11 damage

Confusion affecting 2 lizardfolk; Roll on table each round.

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

...Effects
Barkskin; 120 min; +5 nat armor
MCoE ( +2 deflection [negates ring+1 deflection bonus], and +2 resistance saves [not affecting Tishe' because she has a +3 cloak with resistance saves and does not stack])
...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Snafu - AC 25, HP 91/93 (+14 HP), Haste 
Wednesday December 22nd, 2010 9:55:21 PM

OOC:
Just correcting the spells listed in my "post name". It should only be haste. Greater Invisibility was cast during the first time we entered the battle, before the do-over.

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+22=23 ; d20+22=35 ; d20+18=29 ; d20+22=23 ; d6+9=14 ; d6+9=14 ; d100=69 d100=8
Thursday December 23rd, 2010 1:37:06 AM

As the retreating Sorcerer backs away Falmar swings but is distracted by something shiny and fails to penetrate the robes of the sorcerer..
AOO = 1 critical fail
Turning to the Cleric he releases a flurry of blows in an attempt to take down the Cleric as quickly as possible.

Attack #1 hit AC 35 14 Damage 69% passes blur
Attack #2 hit AC 29 14 Damage 8% misses due to blur
Haste attack: Critical fail !

(AC 30 HP 57/70) [haste] Serillana  d20+20=32 ; d20+20=39 ; d20+17=33 ; d100=53 ; d100=41 ; d100=96 ; d3+1=3 ; d3+1=2 ; d3+3=6 ; 4d6(3+3+3+6)=15 4d6(2+2+6+1)=11 4d6(1+1+5+5)=12
Thursday December 23rd, 2010 2:36:46 AM

Thankful for the healing, less thankful for the blurring, Serillana prepares another three bullets, this time the third being on of her magic stones.

Aiming at the rogue in front of her, she looses the bullets with another flourish of turns.

-----
Actions:

Full Round attack: (20/20/15 w/haste+Point Blank, 1d3+1/bullet, 1d3+3/magic bullet)
1st normal : 32 hit, 53% hit, 3 damage +15 sneak attack
2nd normal : 39 hit, 41% hit, 2 damage + 11 sneak attack
3rd +2 bullet : 33 hit, 96% hit, 6 Damage +12 sneak attack

(AC 30 HP 68/70) [haste] Serillana 
Thursday December 23rd, 2010 9:19:00 AM

OOC: HP edit

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27 vs nearest enemy,70/97 hps, MCvE  2d8+9=21 ; d20+2=4 ; d20+7=21 ; d20+7=23 ; d4+10=11 ; d4+10=12 ; d100=28 d100=75
Thursday December 23rd, 2010 10:00:21 AM

Thar sees that Falmar could use a bit of healing, so he moves over quickly and lays a hand upon him, passing on some healing power that stops a few of his many bloody wounds, giving him a boost of 21 hps...

Meanwhile, Larry keeps biting and clawing at the rogue, trying to smite this evil creature... (5 xtra dmg on attack)

Bite = 4... Miss
Two Claws = Hit AC 21 and 23 for 11 and 7 (can't smite twice so not 12) hps, Total of 18 hps Both pass the Blur and hit.

DM Info
Highlight to display spoiler: {
Larry, the Celestial Lion. 9/10 rounds, AC 15, 32/32 hps, DR 5/magic, Resist 5 acid/cold/electricity, Spell Resistance 10
Smite Evil - Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe, +7 claw attack (1d4+5), Full Attack 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2), Improved Grab (Ex) - To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Rake (Ex)- Attack bonus +7 melee, damage 1d4+2, Pounce (Ex) If a lion charges a foe, it can make a full attack, including two rake attacks.


Spells Cast -

1 - None
2 - Find Traps (as CMW),
3 - MCvE
4 - Holy Smite, MS4

}

Yanosh AC22 HP 89/105----Haste  d20+17=29 ; d20+12=19 ; d10+5=10 ; d10+5=14 ;
Thursday December 23rd, 2010 10:51:06 AM

Yanosh swings his Holy War Axe at the croc. "Now you will go back to whince you came." His Holy War Axe whisles twice through the air.

Hit AC 29 Dmg 10
Hit AC 19 Dmg 14

Spells cast
Mass Cure light wounds

Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass, Slay Living

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}



[linkhref=https://docs.google.com/Doc?docid=dgsgh2j_4wctpvgft&hl=en]Yanosh[/link] AC22 HP 89/105----Haste 
Thursday December 23rd, 2010 10:58:54 AM

(OoC this is a link test)

Yanosh AC22 HP 89/105----Haste 
Thursday December 23rd, 2010 11:00:08 AM

(OoC another test)
Works for me

DM David--- Emergence ---  d100=7 ; d100=5 ; d20+15=29 ; d20+10=18 ; d8+7=12 ; d20+15=34 ; d8+7=9 ; d20+7=22 ; d20+2=5 ; d8+1=9 ; 4d4+4=13 ;
Thursday December 23rd, 2010 4:10:24 PM

Snafu reaches out and touches the fighter menacing Tishe. The lizardman is enveloped in a cloak of vampiric energy and loses some vitality to Snafu. Fighter 2 loses 14 hp.

Tishe fires three fiery beams at her attacker, hitting twice and scorching the lizardman's hide. Fighter 2 takes 23 more damage.

Falamar launches a series of attacks at the cleric, hitting once and slicing the cleric open, he does not look amused Cleric 1 takes 14 damage.

In a burst of movement from the shadows, Serillana launches three surprise attacks on the rogue hunting her. With a startled look on its face the lizardman slumps to the ground.

Threading his way through the melee Thar comes up behind Falamar and eases the pain of his wounds, healing 21 hp of damage. Larry the lion continues to munch on the second rogue causing 18 more damage and ending the rogue's life.

Yanosh swings twice at the fiendish croc, connecting and sending it back to he nether plane it was called from. The Croc is dead and disappears.

The lizardmen first the ambushers, now have their backs to the wall.

Due to the confusion, Fighter 1 ignores Snafu and instead steps past him to attack Tishe, the caster of this maddening spell. He scores one solid hit with his spear hit AC 29 for 12 damage.

Fighter 2 now wades in and attacks Thar, trying to make him leave the cleric alone . He scores a solid hit as well hit AC 34 for 9 damage.

At a word from the Sorcerer, the cleric launches a series of blows at Falamar, hitting the unarmored man once for 9 damage.

The sorcerer, able to see Serillana for the first time points at her and launches a volley of magic missiles at her for 13 points of damage.

Seeing their bodyguards being beaten, the Abloth slide into action. The two closest to the combat, spread to opposite sides of the 50' room, so as not to be close for AoE spells, the Two in back move over to the side of the prisoners, so as to have a position of power over them in case negotiations need to be made.

Aboleth 1 AC 16
Aboleth 2 AC 16
Aboleth 3 AC 16
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused( PfE) 18 damage
Fighter 2 AC 17 (blurred 20% miss chance 1-20% misses) confused 73 damage ( he looks BAD)
Cleric 1 AC 21 (blurred 20% miss chance 1-20% misses) 32 damage
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses) 42 damage 18 healing
Fiendish Croc AC 15 dead
Rogue 1 AC 19 dead
Rogue 2 AC 19 dead


Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 29/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday December 23rd, 2010 10:36:29 PM

Emboldened by Thar's healing Falmar barely notices the blows from the Cleric and continues to dissect the Lizard-thing.



Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3)  d20+22=32 ; d20+18=37 ; d20+22=26 ; d6+9=12 ; d100=67 ; d20+22=29 ; d100=57 ; d6+9=10 ; d6+9=13 ; d20+22=37 ; d20+22=24 ; d100=17 ;
Thursday December 23rd, 2010 10:53:27 PM

Emboldened by Thar's healing Falmar barely notices the blows from the Cleric and continues to dissect the Lizard-thing.

Attack #1 Hit AC:32 Damage 12 Blur PASSED
Attack #2 Hit AC:37 Possible Crit (keen scim 15-20) : CONFIRMED Damage :23 Blur PASSED
Haste Attack : Hit AC: 37 Possible Crit : CONFIRMED Blur : FAIL :(
TOTAL Damage : 35

spellsHighlight to display spoiler: {
0 - Light, Ghost sound, Mage hand, Det. MAg.
1 - Charm person, Grease, Feather fall, Reduce
2 - Flamin sphere, Stinking cloud, invis, Hideous laughter
3 - L-Bolt -used, F-Ball, Fly
}


Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday December 23rd, 2010 10:54:07 PM

meh current HP is 29

Yanosh AC22 HP 89/105----Haste  d20+16=26 ; 3d6+9=15 ;
Friday December 24th, 2010 8:41:26 AM

Yanosh sees the whateveer they are split up and move to different sides. "LOOK OUT THEY ARE TRYING TO FLANK US." He calls out to his Pack. Yanosh moves to engage the closest one muttering a spell. When he gets close enough he reaches out and touches one.

Hit AC 26 Dmg Death (Save vs Fort for 15 dmg. Fort save of 19)

Spells cast
Mass Cure light wounds
Slay Living

Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt

5 Leomund's Secret Chest
}

Tishe' (AC 25 HP 30/51)(Barkskin, MCvE)  d20+19=33 ;
Friday December 24th, 2010 9:38:33 AM

Another spear thrust to the side, and Tishe' feels it is time to stop being a target, but she is torn by the movement of the monsters towards the prisoners. And that is what packmates are for!

"Snafu, keep this lizard-guy from cutting my thread while I weave a warm welcome for those fish monsters over there!"

Taking a step backwards, the witch raises her staff and makes the magical device belief she is actually a wizard, setting into place a Wall of Fire that surrounds the cage of prisoners. What is more, the wall is cool inside its circumfrence, but burns hotly out towards any who will approach the wall!

...Actions
5 foot step back (no AOO)
Use Magical Device -33 DC 20 success!
Cast Wall of Fire 12 th lvl = up to 240 linear feet (more than enough to surround the prisoner cage)
Inside Wall - cool, opaque, can't see in or out (ie Aboleth shouldn't be able to target prisoners with spell or tentacles)
Outside Wall - within 10 feet 1d4 damage per round
- within 5 feet: 2d4 damage per round
- touching wall: 2d6+12 damage per round

Confusion affecting 2 lizardfolk; Roll on table each round.

d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

...Effects
Barkskin; 120 min; +5 nat armor
MCoE ( +2 deflection [negates ring+1 deflection bonus], and +2 resistance saves [not affecting Tishe' because she has a +3 cloak with resistance saves and does not stack])

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

(AC 30 HP 55/70) [haste] Serillana  d20+27=43 ;
Friday December 24th, 2010 10:08:59 AM

"Ouchies..." Serillana whinges as she is hit with the missiles. "So, is this how it must feel to get hit by a few of my bullets?"

Serillana clearly seeing the fish-like things come their way at the group, Serillana hides and waits till they get closer, keeping an eye out for a weak spot while she hides in wait.

------
Actions:
Move to left wall
Hide + HiPS: 43

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27 vs nearest enemy,70/97 hps, MCvE  d20+4=24 ; d20+4=11 ; d8+2=6 ; d20+16=26 ; d20+7=12 ; d20+7=16 ; d20+15=17 ; d20+15=16 ; d20+10=27 ; d8+3=10 ; d6=1 ;
Friday December 24th, 2010 11:04:29 AM

Thar would prefer to keep healing, but for now, he's got a Fighter in his face.

1. Larry sees that Thar could use some help, and since his own rogue is dead, turns and pounces upon Fighter 2, biting at his exposed flank... (can't see map but my plan was to somehow flank the fighter...)

Bite = 24 (nat'l 20... Critical Check = 11... Nope... So does 6 pts of dmg...

Since its bite hit, the lion will (free action, no AoO) try to grapple with the fighter, preventing him from attacking anyone else... He has the ability that if he hits with a bite, he can start a grapple without AoO...

Grapple Check = +3 (BAB)+5 (str)+4 (imp grapple feat)+4 (size) = +16 = 26 Grapple Check vs. Opponents DC...If that wins, he gets to rake the enemy while holding him - Miss AC 16 and 12...

SO... He does 6 pts of dmg AND has his opponent grappled (assuming he hits the DC)

2. Since Thar can't fire on Larry and the fighter without hitting one or the other, he'll take a 5' step back and fire off 3 shots at the sorcerer (Full round action since only took 5' step...)

Arrow 1 and 2 - Miss AC 16 and 17..
Arrow 3 Hits AC 27 - Does 10 pts + 1 pt shocking = 11

DM Info
Highlight to display spoiler: {
Larry, the Celestial Lion. 8/10 rounds, AC 15, 32/32 hps, DR 5/magic, Resist 5 acid/cold/electricity, Spell Resistance 10
Smite Evil - Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe, +7 claw attack (1d4+5), Full Attack 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2), Improved Grab (Ex) - To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Rake (Ex)- Attack bonus +7 melee, damage 1d4+2,
Pounce (Ex) If a lion charges a foe, it can make a full attack, including two rake attacks.

Spells Cast -

1 - None
2 - Find Traps (as CMW),
3 - MCvE
4 - Holy Smite, MS4
}



Snafu - AC 25, HP 91/93 (+14 HP), Haste  d20+14=15 ; d10=8 ; d10=3 ;
Friday December 24th, 2010 10:06:21 PM

Snafu, hearing Tishe's call for help, spun around and cast another quick spell.

"Chew on this" as he reached out to touch the Lizardman on Tishe.

Spell:
Highlight to display spoiler: {Hit touch AC 15, Ghoul Touch. Effect- Paralyze. Also, if hit, all within 10' must make DC 17 fort save or be sickened.}

Highlight to display spoiler: {
Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, Blink, Stoneskin, Invisibility (greater), Enervation, Teleport}
}


DM David--- Emergence --- 
Saturday December 25th, 2010 9:29:09 AM

Merry Christmas everybody.
I should have a post up for yo before Monday.

Snafu - AC 25, HP 91/93 (+14 HP), Haste 
Sunday December 26th, 2010 8:22:53 AM

"HO! HO! HO!" Hoot the owl said, as Snafu finished casting his spell.

Thar ail Baerer (Ken M) https://docs.google.com/View?docID=dchth6pt_06zh5c7g3&revision=_latest AC 26/27 vs nearest enemy,70/97 hps, MCvE 
Monday December 27th, 2010 5:35:53 PM

OOC - Just to check, we're changing to our Pathfinder PC's after this battle? There's a bunch of changes in my PC (hps, skills, etc.) and I wanted to double check when we'd switch. I'm almost done with converting Thar over and will get him in for approval ASAP...

DM David--- Emergence ---  d10+8=11 ; d20+12=24 ; d6+8=9 ; d4=3 ; d4=4 ; d4=2 ; d4=1 ; d100=21 ; d20+4=19 ; d20+8=17 ; 2d4=5 ; 2d4=3 ;
Monday December 27th, 2010 9:03:27 PM

OOC
Sorry, I got stuck moving the 2 feet of snow we got all day. Now I am kinda a big mass of "ow".
Yes after this fight we will swap to Pathfinder so please make your character conversions and get them to me and Dai to look over.
IC
Falamar destroys the cleric, beating him until he falls prone and unmoving.

Yanosh charges at the nearest of the Aboleth and attacks it with his waraxe ( you wouldn't reach it without charging, and if you charged wouldn't be able to cast. Either way it sounds like you want to be in its face hurting it so I compromised.)his swing lands and hurts the Aboleth Hit AC26 for 11 points. As he charges though the creature attacks while Yanosh moves through its threatened squares. The cleric is hit as he move in to attacks for 9 damage. Slime also coats the Dwarf DC 19 Fort save please.

Tishe places a wall of fire protectively around the captives, making both the Aboleth and the prisoners shriek. One group in pain the other in surprise. Both Aboleth are burned, one worse than the other.

Serillanna moves back to the wall and hides, disappearing from view

Larry the lion dives on the other Lizardman fighter and tackles him doing minor damage with his bite but holding the fighter down. Thar on the other hand steps back and fires three arrows at the sorcerer. The last barely passes through the blur and hits the mage for 11 damage. He staggers, but keeps his feet.

Snafu reaches out and Paralyzes the fighter. Both the fighter and the Sorcerer are not sickened though.

The two Aboleth near Tishe's Wall of fire move away from the prisoners and the flaming wall. One of them calls out in Aquan " retreat to us!"
At this call the lizardman sorcerer turns and runs, closing on Yanosh and the two Aboleth nearest him. He makes a few gestures and points at Yanosh Hold Person DC 16 will save Yanosh.
Then several things happen all at once. A huge fissure splits the room directly behind Yanosh.The fissure is 10 feet wide and appears to be about 25 feet deep. Serillana pplease make a reflex save DC 15. If you make it pick one side or the other to spring to, otherwise you fall in. Yanosh also feels the urge in his mind to submit to the will of the Aboleth 3 DC 17 will saves Yanosh. If failed the effect is the same as Dominate person.
The rest of you hear, in Aquan and Undercommon, " We have several of yours, you have one of ours. Let us ttrade. You give us our pet and we will tell you what you wish to know as well as return your people. Then you will let us go our way. Do you find this acceptable?"

Aboleth 1 AC 16 12 damage
Aboleth 2 AC 16 6 damage
Aboleth 3 AC 16 11 damage
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused( PfE) 24 damage(paralyzed)
Fighter 2 AC 17 (blurred 20% miss chance 1-20% misses) confused 73 damage (dead)
Cleric 1 AC 21 (blurred 20% miss chance 1-20% misses) 32 damage( dead)
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses) 53 damage 18 healing
Fiendish Croc AC 15 dead
Rogue 1 AC 19 dead
Rogue 2 AC 19 dead


(AC 30 HP 55/70) [haste] Serillana  d20+23=37 ;
Tuesday December 28th, 2010 3:56:52 AM

"Woah!!!" Serillana says as she daintily jumps to the side closest to the prisoners. (Reflex 37 pass)

"Now I think it's time to just wait to see what happens..." Serillana retreats into darkness waiting for someone else to speak.

Yanosh AC22 HP 89/105----Haste  d20+11=24 ; d20+5=10 ; d20+10=14 ; d3=2 ; d20+10=24 ;
Tuesday December 28th, 2010 9:51:36 AM

shaking his head Yanosh glares at the creatures before him as their attempts to control him fail. Frozen in place the Dwarven Cleric growls at the creatures. Hearing the voice Yanosh thinks 'We have their pet?'

Save vs Fort 24 (Passed)
Save vs Will 14 (failed)
Save vs Will 24 (Passed)

Spells cast
Mass Cure light wounds

Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}



Yanosh AC22 HP 89/105----Haste 
Tuesday December 28th, 2010 10:00:12 AM

OoC Disreguard the d20+5 and the d3 rolls on my last post they were missclicks thank you.

Thar ail Baerer (Ken M), 70/97 hps, MCvE 
Tuesday December 28th, 2010 11:51:45 AM

Thar listens to the Aboleth's offer and ponders it for a moment. Looking at his companions, he says, "Our goal here is to rescue the prisoners, not kill off these vermin. I'm all for destroying them but if we have a chance to free them..."

To his friends, he whispers harshly, "Guys, lets search these dead ones quickly why we talk... Grab all you can since we may have to go soon..."

Unless anyone objects, he says to the aboleth, "I'm intrigued by your offer and it seems reasonable. We have a few questions to clarify it however. Who is the pet you refer to that we supposedly have? I just want to make sure we're speaking the same terminology..."

OOC = Here's a link to my new Pathfinder PC. https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B5wBQN1M4f3wOTE0ZGE1MTYtZTEwYS00NzY1LThmYTAtMmIyZDBhZjczOGFk&hl=en&authkey=COqr3-AH

What's Dai's email address?

Also, I'll be gone Thur pm until Mon pm on vacation. I'll try to post Thur am but then we'll be on the ski slopes for a family vacation ;-) We're not going to have Inet access from where we're staying but Thar will only miss 2 days...



Tishe' (AC 25 HP 30/51)(Barkskin, MCvE)  d20+8=22 ;
Tuesday December 28th, 2010 12:54:32 PM

"I think the fish-monsters are the ones weaving on this loom", says Tishe' to her packmates. "The lizardfolk don't normally speak Aquan. They must be slaves to the fish-monsters. They are as much the victims as our people." Her brown eyes smoulder dangerously, hating slavers and bullies on sight, no matter what they look like.

But Thar has a point; they need to rescue thier people first. Tishe' would rather bargain from a position of strength, and so she casts a spell learned on the desert plains of the Sargrass, filling the chasm with thorny brambles!

"On oour honor, we will not attack until we are done speaking. If we come to a bargain, we will honor that bargain." Tishe' waits for her words to sink in.

"Now, we control the destinies of the humans in the cage. We also control the one lizardfolk. What other prisoners are you speaking about?"

...Actions
Know Nature: 22 (knowledge about Lizardmen)

cast Wall of Thorns (divine spell, no arcane failure possible)

Wall of Fire
Outside Wall - within 10 feet 1d4 damage per round
- within 5 feet: 2d4 damage per round
- touching wall: 2d6+12 damage per round

Confusion affecting 2 lizardfolk; Roll on table each round.
d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

...Effects
Barkskin; 120 min; +5 nat armor
MCoE ( +2 deflection [negates ring+1 deflection bonus], and +2 resistance saves [not affecting Tishe' because she has a +3 cloak with resistance saves and does not stack])

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Snafu - AC 25, HP 93/93 (+14 HP), Haste  d4=1 ;
Tuesday December 28th, 2010 1:37:30 PM

"Disarm the fighter" Snafu whispered to his friends as he cast a quick defensive spell.

Suddenly four more Snafus appeared where before there was only one. "HAHA! Four times the fun!" he laughed to himself. (OOC- mirror image)

Highlight to display spoiler: {
Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Mirror Image, Blink, Stoneskin, Invisibility (greater), Enervation, Teleport}}
}


DM David--- Emergence ---  d20+10=18 ; d20+10=29 ;
Tuesday December 28th, 2010 6:33:51 PM

Serillana Avoids the chasm and tumbles to the darkness nearest the bad guys. DC18 will save please.

Yanosh's body goes rigid as the Hold Person spell from the sorcerer takes hold. You get another will save this round, DC16 to break the effect. This is a full round action.

Thar open negotiations with the Aboleth and suggests searching the dead while doing so.

Tishe throws a wall of thorn into the chasm and participates in the negotiations.

Snafu snatches the fighters weapon(move) and casts Mirror image on himself (standard)

All of the Aboleth move closer to Yanosh, not quite surrounding him, yet. one stands apart and speaks to you in a watery voice, now in Common. " We control sssseveral..." A throaty, bubbling, chuckle issues from his throat as he raises a tentacle, gesturing back towards the workers. " We hold them for the small one who buys them. It was lucky for us really that we came across them down here where we are stronger than they. We also now hold thissss one..." A tentacle is waved in Yanosh's direction. His body held rigid by our sorcerous pet's magic his mind soon to be held by our own." I made Yanosh's other 2 will saves for last round, so far his mind is his own, but only he knows that since he cannot speak. Yanosh please make 4 more will saves DC 17 vs the Aboleth's Domination. " The pet of which we speak is of course the lizard man. Why are you, and those others in our underground realm? Normally we only find ones like these lizard folk to enslave to our will and sell to the small man. What he really desiressss is surface dwellers like those behind ussss.... Tell us why you are here so that we may ....avoid this type of unpleasantnesssss in the future. Then we will exchange captivessss and go our sssseparate waysss... Be assured this was not personall....just businesssss...."

All of the long 's' sounds come across as a disturbing bubbling sound that gets under you skin almost instantly. You are reminded of a slippery shady business man as you listen to the creature's tale unfold.

The sorcerer moves to the back of the cave and lifts a small box from the floor that none of you had seen due to the darkness until he picked it up. He begins fiddling with the catch.

The fighter stands paralyzed and stinks like a ghast.

Aboleth 1 AC 16 12 damage
Aboleth 2 AC 16 6 damage
Aboleth 3 AC 16 11 damage
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused 24 damage (paralyzed)
Fighter 2 AC 17 (dead)
Cleric 1 AC 21 ( dead)
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses) 35 damage
Fiendish Croc AC 15 dead
Rogue 1 AC 19 dead
Rogue 2 AC 19 dead


(AC 30 HP 55/70) [haste] Serillana  d20+9=28 ;
Tuesday December 28th, 2010 8:47:59 PM

Serillana feeling that something is trying in invade her head decides (will 28 pass) it might be the best to stay put, hidden and ever watching, hoping that Yanosh will be fine after this ordeal.
You realize that the chasm is not really there. You SHOULD have fallen in it, but scrambled away because you could step where the chasm was. to your sight there is now a wall of thorns between you and Yanosh and the rest of the group.

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Tuesday December 28th, 2010 8:51:38 PM

Falmar nods in agreement with Tishe's offer to speak with the ancient ...things...

Falmar points to the Sorc. and yells to the Aboleth [b] "STOP HIM, STOP HIM NOW!, or this will all end badly!.

If he keeps at it, Falmar will cast MAge HAnd and attempt to swat it out of the lizard man's hand.

Spells Highlight to display spoiler: {
0 - Light, Ghost sound, Mage hand, Det. MAg.
1 - Charm person, Grease, Feather fall, Reduce
2 - Flamin sphere, Stinking cloud, invis, Hideous laughter
3 - L-Bolt -used, F-Ball, Fly
}



Tishe' (AC 25 HP 30/51)(Barkskin, MCvE) 
Tuesday December 28th, 2010 10:24:05 PM

Tishe' also sets herself ready to counter any actions, and still continues to speak with the Aboleths. Thier seedy dealing makes her feel like she is going to need to take a bath afterwards, but the safety of the common person is more important .... right now.

"Touch the dwarf and not a one of you will leave this cavern alive." She niether shouts nor makes an overt threat, but her steady cadence has promise in every word.

"The return of all your prisoners unharmed, the return of the dwarf, and you get to leave this cavern alive."

"If you wish to talk more of this little man, we may speak further about what our purpose is underground."

...Actions
Ready Action: Improved Counterspell against first spellcasting by Aboleth or lizardfolk

...Effects
Barkskin; 120 min; +5 nat armor
MCoE ( +2 deflection [negates ring+1 deflection bonus], and +2 resistance saves [not affecting Tishe' because she has a +3 cloak with resistance saves and does not stack])

Wall of Thorns

Wall of Fire
Outside Wall - within 10 feet 1d4 damage per round
- within 5 feet: 2d4 damage per round
- touching wall: 2d6+12 damage per round

Confusion affecting 2 lizardfolk; Roll on table each round.
d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

Snafu - AC 25, HP 93/93 (+14 HP), Haste  d20+14=29 ; d10=7 ; d3=2 ; d4=2 ;
Wednesday December 29th, 2010 9:05:37 AM

They are delaying Snafu muttered aloud as he watced the sorceror closely.

DO NOT OPEN THAT BOX! Snafu warned, suddenly serious.

OOC: if he opens the box Snafu will target the sorceror with an Enervation spell- hit touch AC 29; Blur no effect (72%); damage- 2 negative levels). if the sorcerer stops, Snafu will walk up to Yanosh and cast protection from evil on him.

Highlight to display spoiler: {
Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Blink, Stoneskin, Invisibility (greater), Enervation, Teleport
}

Yanosh AC22 HP 89/105----Haste  d20+11=31 ; d20+11=16 ; d20+11=24 ; d20+11=26 ; d20+11=22 ;
Wednesday December 29th, 2010 9:50:21 AM

Standing still a smile slowly crosses the Dwarven Clerics face. The evil look that enters Yanosh's eyes shows that he now has full control of his body. Yanosh waits for an opening and any kind of signal from Tishe and he will turn his Holy War Axe against the fishfolk and turn them all into fish chunks.

(OoC Barely failed one roll for domination all other passed with a large margin. I'll let the DM decide the final results.)

Will save vs hold person 31 (nat 20)
Will saves vs dominate 16 fail 24 pass 26 pass 22 pass

Snafu - AC 25, HP 93/93 (+14 HP), Haste, Mirror image 
Wednesday December 29th, 2010 10:51:44 AM

I forgot to add mirror image to my post name... added now

Thar ail Baerer (Ken M), 70/97 hps, MCvE 
Wednesday December 29th, 2010 3:34:45 PM

As the continue negotiations, Thar will slowly move to get as many allies as possible within his spells (Magic Circle vs. Evil) 10' radius, to help prevent the domination by aboleths....

Adding to Tishe's comments, he says, "Yes, tell us about this little man. He sounds like the one we're really interested in, and as you said, this is business, not personal. And as she said, give us our friends and the prisoners back and we let you live..."

DM David--- Emergence ---  3d8+9=21 ;
Wednesday December 29th, 2010 7:02:24 PM

Serillana remains hidden, looking for an opening to help Yanosh

Falmar yells at the Sorcerer but otherwise does not escalate the encounter

Tishe prepares to counter any further Aboleth magic, and continues to negotiate

Snafu Readies an action to cast enervate. He is sure that they are stalling. He moves up to the chasm with the Wall of Thorns at the bottom and stops. Will save DC 23 please. Note this is not an attack against you.

Yanosh throws off the sorcerer's hold person spell and is immediately assaulted by voices in his head telling him what to do. He fails to defeat them all and one voice holds sway over his mind...for now.

Thar Manages to gather Tishe,Flamar and Snafu under his Protection circle. Where is that Serillana anyway?

" Slavissss, stop fiddling with the box and bring it here You are making the two leggers nervoussss and they are setting up to hurt you." Looking back at the group and addressing them again the Aboleth continues, It is simply a box with potions and a few other items in it. As he is quite battered he just wanted to heal himself. But, sssince we are all playing niccce why don't you heal him Mr. cleric." The Aboleth seems to be looking at Yanosh and to your surprise the Dwarf turns to the lizard man and casts a healing spell on him. Yanosh please remove a 3rd level spell of your choice." Now you wanted the prisoners released.....sssseemsss I can't get to them to loose their chainsss. I'll give your man here the keyssss and he can go over and do it. If you want to drop the wall that'd probably be best for him I think. Your call. Sssoooo, you don't know about the small man?" Another of those watery chuckles." Forgive me, that means that this is all coincidenccce. You would not even have come down here had we not taken the diggers. Alas in hindsight we would have been better off had we not it sssseemsss. We take any and all unwary folk that happen down in our tunnels. The small man comes each month and buys them from ussss. What he does with them after that is unknown to usss. This cave is near the surface, so we meet him here. Oh how he hates getting wet. The small man is due to arrive sssometime tomorrow. If you would like to wait for him here you can be our guest. The fire is already lit and with your leave, and your removal of that pesky thorn wall, we would take our leave. Unlessss there is something elssse?" The creature looks expecantly at you.

Aboleth 1 AC 16 12 damage
Aboleth 2 AC 16 6 damage
Aboleth 3 AC 16 11 damage
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused 24 damage (paralyzed)
Fighter 2 AC 17 (dead)
Cleric 1 AC 21 ( dead)
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses) 14 damage
Fiendish Croc AC 15 dead
Rogue 1 AC 19 dead
Rogue 2 AC 19 dead


Tishe' (AC 25 HP 30/51)(Barkskin, MCvE) 
Wednesday December 29th, 2010 8:09:56 PM

Tishe' considers and nods. She knows a mind control spell when she sees one, and realizes that even with the magical walls, her packmates position is not as strong as all that.

"Give the key to the dwarf and have him stand alone, halfway between you and me. I will then lower the wall and allow you and the lizardfolk to leave. What we both do with tomorrow is our own affair."

Tishe' is as good as her word, and will dismiss the Wall of Thorns once Yanosh is away from the tentacles of the Aboleth.

She whispers to her packmates of another plan. "If the fish-monsters try and walk Yanosh into the Wall of Fire, I will have to dismiss the fire wall, but that is your cue to attack and end thier slimey lives."

...Actions
READY ACTION: Dismiss Wall of Fire if Yanosh walks towards it.

...Effects
Barkskin; 120 min; +5 nat armor
MCoE ( +2 deflection [negates ring+1 deflection bonus], and +2 resistance saves [not affecting Tishe' because she has a +3 cloak with resistance saves and does not stack])

Wall of Thorns

Wall of Fire
Outside Wall - within 10 feet 1d4 damage per round
- within 5 feet: 2d4 damage per round
- touching wall: 2d6+12 damage per round

Confusion affecting 2 lizardfolk; Roll on table each round.
d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Enlarge)
}

(AC 30 HP 55/70) [haste] Serillana 
Thursday December 30th, 2010 5:57:51 AM

Watching what is happening with Yanosh, Serillana starts to fiddle around with the magic stones in her hand.

"They better not do anything horrible with him, I'm sure that everyone else is wary of what might come."

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Thursday December 30th, 2010 9:06:48 AM

Falmar watches in horror as Yanosh is forced to use his God's abilities to heal the wounds he inflicted upon the lizard-thng. Falmar nods slowly in agreement with Tishe's plan. readying himself to immolate them should the need arise (fireball centered on Aboleths if space is adequate)

now we wait....what do they do ? They have already given away a source of wealth....the only thing we have is the threat to their lives, they don't truly care about anything else.....



Snafu - AC 27, HP 93/93 (+14 HP), Haste, Mirror image, Pro Evil  d20+14=21 ;
Thursday December 30th, 2010 3:26:38 PM

Standing at the edge of the chasm Snafu gets the feeling something odd is happening.

Highlight to display spoiler: { Will save result is a 21 or a 23 if its an enchantment spell or an effect.}

Snafu then cast another spell- Protection from Evil- on himself, as he prepared for the battle to come.

You also become aware that the chasm doesn't exist and that Tishe's wall of thorns is blocking your path to the Aboleth, and their path to the exit. Now you and Serillana both know.
Spells;
Highlight to display spoiler: {
Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Blink, Stoneskin, Invisibility (greater), Enervation, Teleport
}

DM David--- Emergence --- 
Thursday December 30th, 2010 9:12:31 PM

Tishe conspires with her friends in case something goes wrong, and publicly negotiates further with the Aboleth

Serillana hopes the others see all of what is going on.

Falmar hopes everything comes out alright.

Snafu casts protection from evil on himself.

" Surely you do not want us to send him into the thorns. That would be halfway between us. Mr Cleric, take this key and stand over there, away from us so that your friends feel at ease that we mean you no harm. He is now on his way out of our reach, does that satisfy your fears? The wall if you please."

Yanosh is given a ring of keys and sent off to the far side of the room, away from the Aboleth and away from the fire wall. He is also at what you would consider a neutral distance from his friends.

Aboleth 1 AC 16 12 damage
Aboleth 2 AC 16 6 damage
Aboleth 3 AC 16 11 damage
Aboleth 4 AC 16
Fighter 1 AC 17 (blurred 20% miss chance 1-20% misses) confused 24 damage (paralyzed)
Fighter 2 AC 17 (dead)
Cleric 1 AC 21 ( dead)
Sorcerer 1 AC 23 (blurred 20% miss chance 1-20% misses) 14 damage
Fiendish Croc AC 15 dead
Rogue 1 AC 19 dead
Rogue 2 AC 19 dead

Snafu - AC 27, HP 93/93 (+14 HP), Haste, Mirror image, Pro Evil  d20+21=22 ; d3=2 ; d20+21=22 ;
Thursday December 30th, 2010 9:44:52 PM

The chasm is an illusion Snafu whispered to his allies. Drop the wall, but be prepared for trickery.

Snafu faded into the shadows as he waited for Tishe's next move.

OOC- MS and Hide 22.

Highlight to display spoiler: {
Spells cast- Extended Mage armor, extended false life- durations 18 hours, +4 AC, +19 HP; on weapons- primary short sword- extended Greater Magic Weapon +3- duration 18 hours; secondary short sword- spell storing- Vampiric touch)

Spells memorized- Mage hand, Ghost sound, light, detect magic, Protection from, shield, Mage armor, Magic Missile, Ray of enfeeblement, reduce person, See invisibility, touch of idiocy, Blink, Stoneskin, Invisibility (greater), Enervation, Teleport
}

Yanosh AC22 HP 89/105----Haste 
Friday December 31st, 2010 8:14:32 AM

'Great just what i want to be, a Toady for a Fish.' Yanosh mutters under his breath. Yanosh does as he says healing the injures lizard and then taking the keys and moving to away from both groups.

Spells cast
Mass Cure light wounds
Cure serious wounds

Highlight to display spoiler: {
Spells
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance, Protection from evil

3 Summon Monster III , Cure Serious Wounds, Dispell Magic, Searing Light

4 Cure Critical Wounds, Divine Power

5 Cure Light wounds mass*, Slay Living

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Tishe' (AC 25 HP 30/51)(Barkskin, MCvE) 
Friday December 31st, 2010 3:17:13 PM

Tishe' hears Snafu, but feels there is no reason YET not to do as she says. The Witch dismisses the Wall of Thorns.

...Actions
Dismiss Wall of Thorns

...Effects
Barkskin; 120 min; +5 nat armor
MCoE ( +2 deflection [negates ring+1 deflection bonus], and +2 resistance saves [not affecting Tishe' because she has a +3 cloak with resistance saves and does not stack])

Wall of Thorns

Wall of Fire
Outside Wall - within 10 feet 1d4 damage per round
- within 5 feet: 2d4 damage per round
- touching wall: 2d6+12 damage per round

Confusion affecting 2 lizardfolk; Roll on table each round.
d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns* (Enlarge)
}

DM David--- Emergence ---  d6+2=8 ;
Sunday January 2nd, 2011 6:49:18 PM

Seeing the wall of thorns disappear, the Aboleth maintaining the illusion of the pit also lets it disappear." Slavisss, drag your brother along until he feels better. Like I said before surface dwellers, this as just business. If you are now claiming this area of caverns we will find a new place to meet. No hard feelingssss. We will maintain a hold on your Dwarf's thoughts until we are out of sight, then his thoughts will be his own again. You understand, he may be angry. It is really better that way so he does not do anything rash."
The Lizardman hands the box to one of the Aboleth and bodily lifts up the fighter and carrys him off with the Aboleth. Once they are in the water they quickly disappear. A moment or two after they are out of sight, Yanosh regains his ability to think for himself and feels no lingering traces of the mind control. The diggers are mostly unharmed, a bit beat up but not damaged, otherwise how could they be sold at top price? They are very happy to not be made slaves.

Tishe' (AC 25 HP 30/51)(Barkskin, MCvE) 
Sunday January 2nd, 2011 9:26:24 PM

It really irks Tishe' to let the slavers go, but the workers are more important. She frowns and stomps around working out her frustration. She dismisses the Wall of Fire.

"Serilina, make sure there aren't any traps on the lock before we use the key."

"Let's search the place and see what treasure or clues we can find. And I am really interested in setting up here to meet the small man who buys slaves." Her eyes narrow in anticipation. "Yes I am."

...Actions

...Effects
Barkskin; 120 min; +5 nat armor
MCoE ( +2 deflection [negates ring+1 deflection bonus], and +2 resistance saves [not affecting Tishe' because she has a +3 cloak with resistance saves and does not stack])

Wall of Thorns

Wall of Fire
Outside Wall - within 10 feet 1d4 damage per round
- within 5 feet: 2d4 damage per round
- touching wall: 2d6+12 damage per round

Confusion affecting 2 lizardfolk; Roll on table each round.
d% Behavior
01--10 Attack or close with caster with melee or ranged weapons
11--20 Act normally.
21--50 Do nothing but babble incoherently.
51--70 Flee away from caster at top possible speed.
71--up Attack nearest creature

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns* (Enlarge)
}

(AC 30 HP 55/70) [haste] Serillana 
Monday January 3rd, 2011 12:24:06 AM

(OOC: Are we using Pathfinder rolls or 3.5 rolls now? I'll roll Pathfinder for the moment. Also note that I have Trap Spotter as a Class feature (Whenever Serillana comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap.)

Breathing a sigh of relief, Serillana appears again and starts to look around her to see if everyone is alright.

Serillana nods her head at Tishe' and moves off towards the cage to check if there are any traps to be found. (Perception 27) If she does find any, she then tries to disable the traps (Disable Device 41). Then noticing the prisoners, she looks to see if they are just workers or there are others in there as well. "Hey guys, we are here to help you guys out. It'll be a moment till we get you out of here. Did you see them do anything to the cage while you were in here?" Serillana says as soft and sweet as she can.

When she believes that she is in the clear she moves off towards Yanosh and asks "Should I open the lock since I was the one that thinks it's safe? You can do it if you want."

Snafu - AC 27, HP 93/93 (+14 HP), Haste, Mirror image, Pro Evil  d20+23=34 ; d20+21=41 ;
Monday January 3rd, 2011 10:09:59 AM

Snafu felt disgust at these Aboleth creatures and the thought of enslavement. Our paths will cross again... and on that day, there will be retribution for your crimes Snafu promised quietly.

Trying to focus on the positive, Snafu went over to inspect the workers health. "Is everyone okay" he asked. "I have food, water, and a blanket. Pease take what you need."

Turning to Tishe, he continued, "I would very much like to meet this Small Man also. My fear is he will be driven into hiding if the rescue of the workers becomes public knowledge. But, to keep the workers here any longer than necessary seems so unfair... unless, there was a way we could make them more comfortable?"

Pondering this thought, Snafu moved to help Serillana inspect for traps (perception 34; DD 41), while he placed Hoot on watch in the shadows.

OOC:
Snafu switched from a wizard to a sorcerer with the change over, and has a new spell list. I've included those spells below, but I'm not sure what the status of these spells are with the change-over. And, if her current spells are active.

Spells:
Highlight to display spoiler: {
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message
Level 1: 7- Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: 7- Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: 7- Heroism, Haste, Fireball
Level 4: 5- Invisibility, Greater, Black Tentacles
}



Yanosh AC22 HP 89/105----Haste 
Monday January 3rd, 2011 12:57:02 PM

Growling Yanosh tosses the keys to Seri. Yanosh set about healling the group. Nothing else he can do he can at least heal everyone.

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 11+3) 
Monday January 3rd, 2011 2:11:42 PM

Falmar accepts Yanosh's healing and helps the others tend to the prisoners. Pausing to communicate with Moxy in the previous cavern he ask whether he sees the Aboleths and Lizard men leaving from the pool.

"Now, how are we going to lay a trap for this slaver ?

Looking toward the Dwarves...

[b] " And would anyone be willing to help? " [/]


Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1 
Tuesday January 4th, 2011 1:31:26 AM

link test

Thar ail Baerer (Ken M), 70/97 hps, MCvE, Thar  d20+24=27 ; d20+15=30 ;
Tuesday January 4th, 2011 3:00:18 PM

(OOC - Back from vacation and a great time skiing!!!)

While the others discuss strategy, Thar joins Snafu and focuses on the newly released prisoners. He starts inspecting each one, healing those who need it (Heal = 30), encouraging them that they are now safe and will soon be released to their families.

He does ask each one about their experiences, trying to find out more about the area, possible hidden dangers, information about the slaver, etc.

Once done, he'll help the others inspect the area... (Perc = 27)



Tishe' (AC 26 HP 53/73)(Barkskin) 
Tuesday January 4th, 2011 5:08:29 PM

Tishe' confers with her packmates as Yanosh and Serellina take care of the workers. "I don't think the rescue of the workers will scare away the Little Man. From what the fish-monsters said, this was a monthly rendevous to exchange whatever people they had. We should have one chance at this slaver tomorrow and still let the workers out."

"That said, I think we should escort them back to the surface to make sure the fish-monsters haven't planned any ambush between here and the surface. And then..." Here the woman pauses and considers the spells she has under her control.

"Alter Self and Polymorph will not allow me to look like a fish-monster. Snafu or Falmar, do you have any illusions that can make such an appearance? If not, we will have to be very alert to trap our quarry before he sniffs out our ambush."

...Actions

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns* (Enlarge)
}

DM David--- Emergence --- 
Tuesday January 4th, 2011 5:51:49 PM

Serillana inspects the Manacles used to hold the captives in place against the wall and finds no traps on them. ( I was sure when I restarted it I said manacles instead of a cage, but that doesn't really matter....8) moving on) As stated before they are beat up, a few black eyes and bruises but no major damage. They say that the Lizardman healer tended them after they had been subdued. They desperately want to go home and see their loved ones, but understand if the heroes want them to stay here so that they can assist in catching this 'small man' ( remember the conversation was mostly held in common)

Various ideas are thrown about for catching the 'small man' when he arrives.

Tishe says she has no illusion spells that will do the trick and asks the other casters if they do.

Snafu seethes at letting them go, swaering to find them on different terms at a later date.

Yanosh is sullen and angry about having been used to heal the Lizardman.

Thar declares the prisoners healthy and capable of returning to the surface.

Falmar is informed that several VERY large fish swam past and kept going without surfacing. One of them looked like a lizard that was carrying another lizard. Moxy thinks that was odd, and wants to know when he will again be fed. He is NOT an underground dwelling bird and this place makes him uneasy. He is sure SOMETHING is out there waiting to eat him.

As the trapping the 'small man' discussion is held one of the diggers with barely a scruff of a beard on his chin tentatively steps up to the heroes and says " Me and the lads talked it over, and we want ta stay and help catch this slaver. We know you are upset," A quick glance at Yanosh," about letting those fish slavers go and we want to make it up to you. We can rig a deadfall snare at the mouth of the cavern, where you would step out and dry off when you entered. The fishes were discussing putting a fire over there for the small man. I dunno if that is normal or not, but it sounds right. If he hates gettin wet a fire would be the first thing he would want, right? Plenty of people here in the valley have gone missing. If this helps find them then we want to help." He stands there looking at his heroes, hoping they will include the diggers in their plan.

OOC
Hi guys, sorry about yesterday. I informed Jerry that once the module ended I wouldn't be able to keep DMing and he cut off my posting privileges right away. Anyway its all good now. To answer some questions above, Yes we are now in pathfinder, use that system for your skills and spells. You will have the time to rest before the small man arrives, so you will be on your Pathfinder spell list when he does. DO NOTE... some spells changed level and some spells were added/deleted. use the SRD to be sure your spells are right. http://www.d20pfsrd.com/ is the link for the SRD.

I should have done this sooner but I wasn't paying enough attention. Please forgive me. I would like your next post to contain your old xp total and your character wealth RIGHT NOW. We have been given the option to bring the whole party to a single xp point and use that xp point as a wealth marker. What this means is you will almost certainly gain money and possibly a level for the conversion. It is a godsend for games like this one and the game I play in that were put together from separate games. List me those totals and I will get you rolling in the right direction.

DM David--- Emergence --- 
Tuesday January 4th, 2011 7:01:19 PM

OOC
Ok, good news. Dai had previously asked you for the stuff I just asked you for and made a table of it for us to use that I forgot about. Once this part of the module is over ( the halfling slaver part) You will all go to the xp and wealth for a 13th level character. That is 140000 gp and 315000 xp. That will give you a new even starting point and set you up with a fair amount of wealth to spend on character improvement.
The xp is for the module up to this point, the cash we can consider coming from the slaver and being distributed to even you all out.

Tishe' (AC 26 HP 53/73)(Barkskin) 
Tuesday January 4th, 2011 9:25:47 PM

OOC: of course, I wasn't sure it was a halfling until you mentioned it.... :-)

...................

Tishe' is moved that the workers want to help and perhaps get a share of danger in order to help everyone in Cinamon Valley. "What black handed Walkers you all are", she says shaking her head in thankful wonder, "the night's soil! I am proud to help a community that produce good people like you."

The witch thinks hard, and looks to her packmates for advice. "I don't like the idea of the deadfall, since the little man could spot it. But I think the fire is a really good idea. It will put the far side of the cavern in shadows. Did you notice that the fish-monsters stayed in the background and let the lizardfolk do all the stuff? While I can't disguise us like fish-monsters, I CAN disguise us like lizardfolk."

Tishe' waits, then continues. "The little man gets out of the water, starts drying himself by the fire while the lizardfolk slaves wait on him. Then a Wall of Thorns seals the passage and we've captured a slave captain!"

...Actions

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns* (Enlarge)
}

Serillana (AC 29 HP 55/85) 
Wednesday January 5th, 2011 1:14:23 AM

"Great to know that you are willing to help us even more. You guys are amazing!" Serillana says to the freed prisoners.

"A controlled trap might be the best course of action, but will the little man be coming on his own? There is a good chance that he will bring guards and the like to keep them in line? Better to be safe than sorry right?" Serillana thinks out loud, and then suddenly remembers the rogues that she had spotted. "And what are we going to do with the bodies that have been left behind? I wonder if they were less important or were going to be the ones helping the little man out? I don't know.... Just trying to fill out the blanks...."

Snafu - AC 27, HP 93/93 (+14 HP), Haste, Mirror image, Pro Evil 
Wednesday January 5th, 2011 9:30:50 AM

Snafu smiled and patted the digger on the back. "You've got nothing to make up to us" Snafu corrected. "You good people do nothing but make us proud. We'd be honored to stand by your side and bring this slaver scum to justice."

"And the fire idea is perfect. Snafu thinks it'll work like a charm."

OOC: I'll update my sheet.

Highlight to display spoiler: {
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message
Level 1: 7- Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: 7- Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: 7- Heroism, Haste, Fireball
Level 4: 5- Invisibility, Greater, Black Tentacles
}

Thar ail Baerer (Ken M), 70/97 hps, MCvE, Thar 
Wednesday January 5th, 2011 3:06:28 PM

Thar listens to the plan and at the right time, says, "Well, we could hide the bodies that are left behind or bury them. I don't want to desecrate them, but a bunch of new burial spots might raise the little man's suspicion. Regarding a trap, it's more important to me to keep the dwarf and his allies from escaping, and I'm not worried about our ability to handle them. We don't want him tipped off in any way and a trap might do that."

He rubs his chin and says, "I like Tishe's idea of making us look like lizardfolk and blocking the exit with a wall of thorns. I could summon some help to help block their way out, and then we focus on finishing off the problem once for all. I'm not in the mood to be merciful to the slaver..."

To the dwarf, he warmly thanks him for the offer of help and says, "We could use any help you'd like to offer friend."

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1 
Wednesday January 5th, 2011 7:32:23 PM

Falmar picks up a pair of shackles and looks around.

" The important thing here is finding out what the little man does with those he takes, and what happens to them there. We still have a young girl in a small cell to find...Everything depends on what we can get him to tell us...if anything. that's the pick here.. He will need to be brought in alive so that justice can be done. He must pay for his crimes, and be used as an example to others that this will no longer be tolerated. It is true that we have been given the authority to act as the hand of authority in this matter, but given an opportunity the people of the Valley need to see that justice...true justice has been served."

Falmar places his hand upon the woven circle of Sargrass about his neck, then turns to Tishe'

"unfortunately I cannot disguise any of us, but If someone has some rope I could perhaps hide those of us who cannot become disguised. I could also help one of us to breathe underwater, and allow them another place to hide."



DM David--- Emergence --- 
Wednesday January 5th, 2011 9:39:01 PM

The diggers regroup and talk amongst themselves as the heroes talk of how to catch the 'small man'. There are some wild gesticulations and a bit of scrawling, probably of some schematic, in the dirt. Finally the younger dwarf, the nervous one from before returns and speaks. " Some of you must understand engineering and traps, especially the way that pretty lass looked over the locks before she opened them. Come have a look at what we have in mind. With the tools and gear we have with us we are confident we can make this deadfall work and make it look like part of the cavern."

He draws you over to the drawing where the digger's team foreman says," OK, see here, we use the fire to lure him inside the rope loop under some of the loose sand by the waters edge. once at least one foot is inside it we drop the weight and the pulleys we were gonna use to set up your water up top pull him off his feet and hang him up. You guys make your wall like you did before to seal the room and hes as good as caught. Then you get to talk to him for however long you want. We know you are the law in this matter. Wilhemina made that clear when we hired on. " He stops for a moment, collects his thoughts and plunges on." Look, we heard about the folks gone missing the past couple months. We helped a good number o' them put in their wells and build their foundations when they made their farms. They are decent folk and these slavers are rubbish. Let us help ye strike a blow for the Valley on this one. Whatd'ya say?" The whole team looks on expectantly, waiting for the heroes to make the final tweaks to what they see as a good start. looking at the bumps and bruises they have suffered you have little doubt they would like a few 'words' with the 'small man' as well.

Snafu - AC 27, HP 93/93 (+14 HP), Haste, Mirror image, Pro Evil 
Thursday January 6th, 2011 9:31:19 AM

"Sounds like a plan to me!" Snafu said, obviously loving the idea.

"I have a couple disguise scrolls I can use for anyone not skilled at hiding." Snafu said. "I for one would like to find a hiding spot near the trap. That way, if little man knows any magic, I'll be nearby to attempt to disrupt his casting."

Tishe' (AC 26 HP 53/73)(Barkskin) 
Thursday January 6th, 2011 12:09:18 PM

Tishe' grins, wanting to encourage the workers to take an active part in the valley's own defense. "An excellent plan. You make the deadfall. Falmar and Seralina, you make the shackles and rope bindings for the workers and ... Snafu and Yanosh I think. Seralina hides herself away in the back cavern shadows. I alter myself to be a lizardfolk, and then polymorph Falmar and Thar to be more lizardfolk."

"When the trap goes off, I will cast Wall of Thorns to completely seal the exit. Falmar and Thar are the first wave to take care of any guards. Yanosh, you ensure the workers are safe from any enemy. And Snafu and Serilina are our reserves; go where you are needed."

She looks around proudly at all the ideas, preparation, and determination. "Remember, our aim is to capture in order to get more information. Let's be about it!"

...Actions

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 0 / 0 / 2 / 0 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns* (Enlarge)
}

Thar ail Baerer (Ken M), 70/97 hps, MCvE, Thar 
Thursday January 6th, 2011 2:56:39 PM

Thar agrees with the plan but adds a caution, saying, "I'll be ready to bring in some help to fight the guards. However, my strength isn't in melee combat and I'm best at skewering them with arrows from afar, and healing whoever needs it... "

DM David--- Emergence --- 
Thursday January 6th, 2011 3:42:08 PM

Notes on your character conversions, I looked at skills today.

Thar, you only gain the +3 for a class skill if you put ranks in the skill. Basically you must have some training in it to get the bonus

Tishe, you get a +3 bonus on class skills you have trained in. You don't have any additions like that as far as I can see. (see Thar's comment above)

Snafu, Tedious as it may be, you might want to put all the skills on your sheet. Alot can be used untrained and you don't want to be scrambling to find your modifier if you suddenly need to make a check. Otherwise yours look fine.

Falmar, Same as Thar, you need to have trained in a skill to get the +3 for a class skill. Also it is a good idea to do the math for anyone checking over your sheet and for your own sanity later as to how many skill points you have. The more classes the more of a pain that is but it helps, especially if you have to level and get interrupted and come back and ask yourself " did I add my skill points?"

Nice Job Serillana, you even picked out your headband skills separately so that if you lose the headband you know which skill is affected.

Yanosh, I don't see a sheet for you yet. You had mentioned you were having trouble converting a few days ago. If it is a problem I need to know so I can help you. Jerry wants to know who isn't converted by tomorrow and they can't post until it is done. Here is the lifesaver ring, grab it and I'll pull you in. My googledocs account is under dfeest@frontiernet.net. I never check that email as it is a spam dump but if you need help give me edit privileges so I can make a copy and get you a draft. Then give me a link to the sheet.

Once everyone has posted I'll put out a DM post tonight. It looks like the plan is set, just make sure I have it all ready and you can rest the night.

Tishe' (AC 26 HP 53/73)(Barkskin) 
Thursday January 6th, 2011 4:50:22 PM

ooc: I didn't specifically show the +3 for trained skills, but it was calculated in there already. I've adjusted my CS to show the +3 for trained skills now.

Tishe' nods at Thar. "Very good then, to each his own weave. You pretend you are a prisoner and defend the workers with your bow and healing spells, and Yanosh will be a pretend lizardfolk and be able to bash any guards with his axe."

DM David--- An Ambush of Their Own ---  d20+8=19 ; d20+8=10 ; d20+8=26 ; d20+8=20 ; d20+18=35 ;
Thursday January 6th, 2011 7:02:59 PM

The plan seemingly decided, the diggers move to the back of the room to gather their tools. Once if full harness they head over to the edge of the water and begin work. Looking carefully at the landing, they determine where a fire has been placed before and heap the fuel brought in by the slavers up. They then dig a shallow trench for the rope and one Dwarf, you notice it is the youngest one again, begins scaling the wall. With surprising skill he drives in a piton to hold the pulley system and feeds rope through the pulleys down to his kin. They set about making the trap and camouflaging it. Two more dwarves climb up to a shelf of rock that you never would have noticed had they not climbed to it. On that shelf rests a large rock that after some dispute is rigged as the counterweight to the trap. They then motion for Serillana to come up to where they have set the trap and show her how to trip it. They think that with her skill in stealth and ability to spot and disarm traps she makes the perfect catalyst for it and will be hidden as the plan suggested.

A volunteer is selected and the trap is tested. The test subject is whipped up off the ground as if an anti-gravity spell were cast on him and in the end hangs stunned at the top of the trap's run. Apparently, the trap whips the prey up so fast that it actually smacks them in the head hard enough to daze a dwarf. The trap is reset and the Dwarves ask the heroes for their seal of approval.

(wow, some nice engineering rolls by the diggers I set the DC to build it at 15, 4 Dwarves assisted the foreman and all were successful. I decided that each +5 on the roll above the DC would add 2 to the perception roll to spot the trap and 1 to the DC to disarm it. Your final trap needs a 28 perception to spot and a 24 disable to disarm)

Assuming they get the ok, the Dwarves head back where they were held prisoner and curl up to get some rest by the fire. They put the manacles on to appear as prisoners should the small man arrive while they sleep.

The party can sleep by turns if that is what you prefer. Will there be a lookout while you sleep? Will there be a lookout outside the room ( the owl perhaps?) to signal the approach of the small man? Relearn your spells Pathfinder style and give me whatever other preparations you make and a rough idea where you are.

The room is 100 feet deep, 50 feet across, and 35 feet to the ceiling. In the north end is where the prisoners were held, that end has a fire burning. The south end has an alcove that extends an additional 15 feet south and is filled with water, growing deeper as you go further south. You have placed a fire on the eastern side of the south end, next to the water. The snare is where someone would logically stand after stepping from the water to dry off.

Serillana (AC 29 HP 55/85) 
Thursday January 6th, 2011 9:28:10 PM

(OOC: Sorry for not replying the other day, I just couldn't get to it with summer uni courses starting and I Slept in then woke up and went straight into an online assessment :S)

"I like it. Quick, hard to see and packs in a blunt force attack when you find out it's there. Kinda like me in a way, I guess.... But I do look prettier in the light." Serillana says was a small giggle.

Serillana sets up her camp near the spot where she can trip the trap, but sits around the fire to keep as warm as she can for the moment. "I'll take last watch, as then if he comes early enough in the morning, then I'll see him..."

With a little more musing and beaning in her predicament, Serillana's eyes bright a little after this thought. "Hey, does this mean that we have a private swimming hole now, underneath our house? This plot of land just gets better as we search a little more!"

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism  d10=1 ; d10+30=39 ; d4=1 ; d10+29=38 ; d10+19=22 ; d10+23=32 ;
Friday January 7th, 2011 9:25:12 AM

Snafu pondered the watch.

"I only need to rest two hours, so I can be available for the bulk of the watch. Hoot, can stand watch outside the room and warn me when the Little Man shows up. Hoot's got some great peepers, so I don't think anyone will slip by him."

Snafu will take up position in the shadows not to far from the deadfall trap. In the morning, he'll use his rod of extension to cast False Life and Heroism. (Snafu- Hide: 39, Perception 38; Hoot- Hide 22, Perception 32).

Highlight to display spoiler: {
Spells Cast:
Heroism (extended)- 200 minutes, +2 morale bonus on attacks, saves and skill checks
False Life (extended)- 22 hours, +11 hit points
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message
Level 1: 7- Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: 1/7- Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: 1/7- Heroism, Haste, Fireball
Level 4: 5- Invisibility, Greater, Black Tentacles}
}

Yanosh AC22 HP 89/105----Haste 
Friday January 7th, 2011 9:30:25 AM

Yanosh agrees to Tishe's plan. Anything for the group.

Thar 70/97 hps, MCvE,  d20+24=44 ;
Friday January 7th, 2011 10:12:27 AM

OOC re: Pathfinder Skill Highlight to display spoiler: { = Fixed the skills in question, so I think he's OK now. Also, when do you want the changes for 13th level completed? }

Thar congratulates the dwarves on their fine craftsmanship, and is confident the trap will work as designed. He says to his own group, "OK, I'll also stay with the prisoners and make sure they're protected vs. anything the dwarf might send their way. Also, I'll summon some help if the fight starts..."

That said, he puts a bunch of dirt and mud on his face, hair and robe, trying to make himself seem one of the prisoners. He stays in the middle of the prisoners, trying to remain unseen and unobserved. While there, he keeps a close watch towards the water entrance... (Perc = 44 (Nice nat'l 20...))


DM David--- An Ambush of Their Own --- 
Friday January 7th, 2011 10:25:42 AM

OOC
You will advance to 13th after this encounter.

Something else to watch out for.... The template that is posted for us to use has saves out of order. The sheet lists them as
Reflex
Fortitude
Will
they are listed in the book as
Fortitude
Reflex
Will
Either edit your sheet or check that they are in the right place.some of you have the saves out of order.


Snafu - AC 32, HP 121/121 (+11) False Life, Heroism 
Friday January 7th, 2011 1:25:03 PM

OOC- I think the sheet that Jerry asked us to use has the skills in the wrong order (reflex first). That's probably why some of us have them out of order. Anyhow, I'll update.

Tishe' (AC 26 HP 53/73)(Barkskin)  d100=6 ; d100=17 ; d100=7 ; d100=70 ; d100=49 ;
Friday January 7th, 2011 2:09:15 PM

After things are set and the workers and heroes are settled down with an evening meal, Tishe' volunteers for the last watch. "I can sleep and then renew my connection with Sargrass first thing in the morning.", she tells the others.

Once Hoot notifies Snafu of the approach of beings, Tishe' will get to work. An Alter Self for Tishe' allows her to look like a lizardfolk sorcerer. Two polymorph spells bring Yanosh to look like a lizardfolk cleric and Falmar like a lizardfolk fighter (not a big stretch for either of them). The fickle Ley Lines shift and jump from Tishe's grasp and she has to cast the spells over again, using more spell slots than originally anticipated.

After that, it is waiting for the Little Man and Seralina springing the trap.

...Actions
Alter Self: 6% fail, 17% success (2 2nd lvl spell slots)
Polymorph: 7% fail, 70% and 49% success (2 4th lvl and 1 5th lvl spell slot used)

...Effects
Barkskin; 120 min; +5 nat armor

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 2 / 1 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns* (Enlarge)
}

DM David--- An Ambush of Their Own --- 
Friday January 7th, 2011 4:15:01 PM

OOC
Yeah, they were in the wrong order to start with. I lived with it for awile until it gave me a fit one afternoon then I just edited the sheet ).

Falmar CURRENT AC: 15 AC: 24 (26 with Sword ) HP 17/69 ( Aura of Courage), Haste (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1 
Friday January 7th, 2011 9:33:40 PM

Before sleeping Falmar leaves the cavern to console Moxy with some humks of meat, and some stimulating bird related conversation. He assures Her that She is doing a good job, and that it will only be less than a Day and we will be back in the daylight. As Falmar returns to the cavern he takes some time to clean off a large green-white stain from his surcoat...a possible indication of Moxy's feelings about all of this cave exploring.

Falmar sleeps early and rises early, resting soundly in the knowledge that all of the Dwarves are also there to help keep watch.

Spells
Highlight to display spoiler: {
Pal - Divine Favor
W-1 - MM, Feather Fall, True Strike, Burning Hands
W-2 - Flaming Sphere, Shatter, Rope Trick, Darkness
W-3 - Dispel MAgic, Lightning Bolt, Water Breathing
}

DM David--- An Ambush of Their Own --- 
Friday January 7th, 2011 11:15:42 PM

The heroes rest and prepare for the small man. Time is hard to tell down here but the diggers assure the heroes that night has fallen above ground. If the small man were trying to get down here from above as the Aboleth said, nighttime would be the best time with the added activity on the surface. Tense moments of waiting become an hour, then two hours, then Falmar sits up straighter.

Moxy sees something in the cavern outside. Creatures bigger then the familiar. More than one handful, less then two handfuls. The familiar feels fear as some of the creatures look around, as if searching for prey.Finally one of the creatures moves to the pool and goes under. Falmar gets a quick impression of Serillana and then its gone.

The preparations have been made and the die has been cast. The small man has seemingly come to collect his slaves. A figure breaks the surface of the water and splutteringly stands up. It looks deep into the cave and calls to the Aboleth it expects to meet, for the moment ignoring the Lizardmen before it. " Still playing with your illusions ye great fishy freaks. It's Harlan as yer darned pets spell surely told ye. Drop your illusions and lets deal. There's some kinda building going on topside and ol' Harlan wants to be clear of this place before it gets light." As he speaks he mutters something under his breath. (spellcraft roll if you are near the water, otherwise it is too far away to hear.) Jets of air swirl around him and he is suddenly clean and dry. Knowing how cold the water is you still are not surprised to see him step over to the fire....coming to rest in the sweet spot where the trap has been laid." I said I haven't got alot of time. I see your stock back there and I have the price to but them, now are we dealing or have you wasted my time."

5 minutes have passed since Moxy saw the group enter the cave and alerted Falmar. 5 rounds total have passed since the halfling broke the surface of the water and stepped up onto land. Now is the first round that he has been in the capture area of the trap.

DM David--- An Ambush of Their Own --- 
Friday January 7th, 2011 11:21:27 PM

OOC
Yanosh I need to have access to your Pathfinder character.

Have a nice weekend of nail biting suspense folks. If everyone has posts in before Monday I might not make you wait that long....

Serillana (AC 29 HP 55/85)  d20+33=38 ; d20+9=18 ;
Saturday January 8th, 2011 1:39:27 AM

As Serillana hides (Stealth 38) as the time has now come to see if the plan works. Noting that the man now known as Harlan had dried off using magic, she thinks back at Taldera's and other spells that she has come across to figure if the spell was anything special (assuming i'm somewhere near the water, on a ledge? Spellcraft 18), then trips the trap.

She watches the rope moving fast, thinking "Hopefully this works...."

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism  d20+19=20 ; d20+27=33 ; d20+22=42 ; d20+17=31 ;
Saturday January 8th, 2011 2:09:53 PM

Snafu listened carefully as the Little Man cast his spell (Spellcraft check 22), while simultaneously watching to see how the spell was cast. 'Wizard or Sorcerer' Snafu thought to himself, as he watched to see if the man reached for spell components or not. (Perception check- 35).

Snafu then gently clicked his heels together to activate his boots, and waited for the trap to be sprung.

OOC- boots of speed; free action to turn on haste; will then take one of the following two actions:
1) If Little Man uses a spell component pouch, Snafu will attempt to lift it from him using Ranged Legerdemain; Check= 44.

2) If Little Man doesn't use a spell component pouch, Snafu will cast Ghoul touch and charge in (using haste) and attempt to touch the potentially trapped Little Man. (Touch AC- 31)

Highlight to display spoiler: {:
Heroism (extended)- 200 minutes, +2 morale bonus on attacks, saves and skill checks
False Life (extended)- 22 hours, +11 hit points
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message
Level 1: 7- Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: 1/7- Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: 1/7- Heroism, Haste, Fireball
Level 4: 5- Invisibility, Greater, Black Tentacles}
}

Tishe' (AC 26 HP 53/73)(Barkskin)  d20+15=16 ;
Saturday January 8th, 2011 2:19:28 PM

Tishe' notices the cantrip used by the halfling and nods to herself. She moves near the fire with a load of wood as a good little slave and waits for Serilina to spring the trap.

And she doesn't wait long! As soon as the deadfall falls, the lizardfolk witch drops the sticks from her arms and calls out the magical words to weave the Wall of Thorns (directly on top of the deadfall).

She then glides next to the halfling, her hands turning into thorny knots. "Harlan, surrender. The tables are turned and you are our prisoner!"

...Actions
Drop wood - free action
Cast Wall of Thorns
Move next to the halfling
Grow Wooden Fist - free action considered armed, d3+3 (1/2witch lvl)

...Effects
Barkskin; 100/120 min; +5 nat armor
Alter Self: 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Falmar); 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Yanosh); 7/12 min; look like lizardfolk, +2 STR, 15' swim speed

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 2 / 1 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Still)
}

DM David--- An Ambush of Their Own --- 
Saturday January 8th, 2011 3:04:48 PM

OOC
By across the deadfall do you mean where the captive will hang or across the opening where the boulder will fall. If you put it where the prisoner will be anyone that wants to go near him will be subject to the damage from the wall.

SteveK: across the opening where the boulder will fall, thus having another reason why he is trapped.

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1  d20+11=23 ;
Sunday January 9th, 2011 12:19:55 AM

Falmar draws his scimitar and waits while Harlan makes his decision to surrender....or now.

To Harlan " Your friends that remain alive in the next cave have already surrendered, We can always question your shade is you would prefer not to. "

Falmar will ask Moxy to alert him if any more come into the water.

spells
Highlight to display spoiler: {
Pal - Divine Favor
W-1 - MM, Feather Fall, True Strike, Burning Hands
W-2 - Flaming Sphere, Shatter, Rope Trick, Darkness
W-3 - Dispel MAgic, Lightning Bolt, Water Breathing

}

Thar, AC 26, 105/105 hps, MCvE, 
Sunday January 9th, 2011 4:00:30 PM

Thar waits, hidden with the rest of the prisoners, and once the trap is triggered, he immediately casts Magic Circle vs. Evil, 10', hoping to protect some of the prisoners against evil that the halfling might bring about...

DM David--- An Ambush of Their Own ---  d20+8=15 ; d3=3 ; d20+14=26 ; d20=10 ; d20=20 ; d20+6=15 ;
Sunday January 9th, 2011 10:43:06 PM

Serillana,Snafu and Tishe all recognize the cantrip prestidigitation as Harlan uses it to clean up after his swim. Snafu makes note that the halfling uses no components, though none are required for a cantrip. Serillana and Tishe further are able to make out the language the words are spoken in Highlight to display spoiler: {Infernal}

Serillana is the trigger and as the slaver steps into the trap she springs it. There is a loud ZZZIIIIPPP!!! sound as the rope is drawn through the pulleys and with a surprised scream Harlan is hoisted toward the ceiling. There is a meaty THUD and a startled WHUFF as Halran hits the ceiling. Dangling at the end of the rope is a thoroughly stunned slaver. Tishe then throws up a wall of thorns across the waterline to prevent the slaver's escape. Snafu bounds from his hiding place casting a spell of his own and touches the slaver. The halfling's body immediately freezes and he begins to smell like a week old body dug from the grave. Tishe activates her wooden fists and glides up to the halfling just as the spell from Snafu takes effect ( fort save DC 15 Tishe). Her words choked off as the smell hits her and brings her gorge up. Falmar stands back and shouts threats at the stunned and paralyzed halfling slaver. Thar throws a warding circle around the workers in an effort to protect them in case the slaver is not subdued.

The diggers however do not stay in the circle Thar has provided for them. Seeing their trap sprung and working totally like they anticipated they surge forward, brandishing the shackles they once wore, ready to slap them on the slaver. They cover the ground as if possessed and end up just outside the ring of smell at the end of their round.

Harlan, paralyzed, and stunned from his collision with the roof, hangs rigid from a rope snare. His head is four feet above the ground and is rapidly growing a nice bump where it hit the top of the cavern.

Moxy states that the group in the cavern has done nothing new. Two still patrol the area, the rest sit by the water.

OOC
Lets stay in rounds. Clearly the Dwarves plan to tackle, grapple, knee, kick, pummel, bite and probably shackle the slaver next round. Provided they are not lying on the ground puking their breakfast up. Harlan, for the moment is totally incapacitated. ( roll a duration Snafu for the Ghoul touch. I know it is longer than he will live if you all have the mind to kill him 8) but timing may matter )

Serillana (AC 29 HP 55/85) 
Monday January 10th, 2011 3:59:16 AM

Serillana's sees the everyone gathering around the trader and shouts out "Did you want me to lower him so it's easier for whatever you guys want to do with him?"

If she gets the signal, she lowers him to allow better access to everyone else.

Thar, AC 26, 105/105 hps, MCvE, 
Monday January 10th, 2011 10:35:28 AM

Thar calls to Serillana, "No, don't lower him yet. Let's talk to him when he's in a bad position and I don't want him to get a chance to get his wits about him yet..."

He draws his bow and aims at the halfling, taking time to set up his shot...

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism  d6=5 ; d20+22=28 ;
Monday January 10th, 2011 10:56:48 AM

OOC- The duration of the paralysis is 7 rounds.

"Best to stay back" Snafu said. "This fella smells like he made yesterday's dinner in his pants, Plus, he won't be able to move. Toss me the shackles... I can bind him and spare you the stench, which is more than a little discomforting."

"Also, we need some brave souls with good peepers to keep an eye on the water. This Slaver scum may have friends that come looking for him and we need to be ready. Good dwarves, would you be kind enough to perform this task? I promise to give you the opportunity to... ummm... question him in due time. Meanwhile, I will remove all of his equipment, shackle him and leave him hanging." (diplomacy check- 28)

Snafu then disengaged his haste boots, while removing any and all weapons and equipment from the Slaver (including spell components pouch, if he has one).


Tishe' (AC 26 HP 53/73)(Barkskin)  d20+7=10 ;
Monday January 10th, 2011 12:49:02 PM

Tishe' does not anticipate Snafu's ghoul touch and is the first one there. She is also the first one to fall on her hands and knees and begin displaying the mornings breakfast across the stone floor. This is shortly followed by yesterdays dinner.

She staggers away, but is still sickened by the putrid smell. "Stay... stay away", she says shakily to the dwarves. "Snafu will get him trussed up. Do not hurt the slaver, or you will be no better than he is."

She calls in a wavering voice to Seralina. "Bring him down. We need to bind him before he comes around."

...Actions
Drop wood - free action
Cast Wall of Thorns
Move next to the halfling
Grow Wooden Fist - free action considered armed, d3+3 (1/2witch lvl)

...Effects
Barkskin; 100/120 min; +5 nat armor
Alter Self: 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Falmar); 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Yanosh); 7/12 min; look like lizardfolk, +2 STR, 15' swim speed

Sickened: --2 attack, weapon damage, saves, skills, and ability checks.

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 2 / 1 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Still)
}

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1 
Monday January 10th, 2011 8:31:44 PM

Falmar notices the Halfling's stunned state and relates to the rest.

" We have some time with him, the others are just waiting on the other side of the water, and Moxy will let me know if they change what they are doing"

" I could swim back through and confront them in this form, maybe lure a couple more through to help move the slaves. It would make taking him out of here easier at least.."



DM David--- An Ambush of Their Own --- 
Tuesday January 11th, 2011 1:33:08 AM

The Dwarves stop short when Tishe falls down, retching. If a great adventurer fell prey... but they were Dwarves and... reluctantly they all hand their shackles to Snafu. " Best you do it lad, if he did that to her... we're just sappers, not heroes." Two of the Dwarves group around Tishe, protectively, and the other three scan the writhing wall of thorns for intruders they don't expect to see. They look glum, like someone that knows they have been given busywork when there is real work to be done.

Snafu Takes 1 round to shackle the Halfling, and 2 more pulling all his pouches, bags and weapons off of him and tossing them in a pile. Thar covers the Halfling, while Tishe looks like she would rather just pass out than vomit any more. Serillana looks conflicted between Tishe's words and Thar's. Yanosh stares blankly at the Halfling. Falmar contemplates luring more of the group into the cavern.... If only he could get out to them.

Snafu notes he is clearly a caster and that he seems to carry no components. He does carry 3 large pouches and a rather ornate dagger. He is richly dressed and well groomed. Well, he was well groomed.

3 rounds gone on the ghoul touch, If any spells wanted to be cast in there do them retroactively. Otherwise time is ticking.

OOC
Yanosh, I need a sheet from you before your next post.

Yanosh AC22 HP 89/105----Haste 
Tuesday January 11th, 2011 3:49:57 AM

OoC Testing link to Pathfinder CS. Its ready for your approval.

DM David
Now all I need is permission to see it.
Set it to anyone with the link and post the new URL it gives you. Otherwise the link worked fine.

Serillana (AC 29 HP 55/85) 
Tuesday January 11th, 2011 6:32:40 AM

"Sappers able to rig up this heroic setup... It worked perfectly guys." Serillana smiles at the dwarves as she slowly lowers the halfling who should wake up with a headache.

"He'll be no help if he is left up there hanging upside down. We can show him that he is still a prisoner without him hanging about. Well, he is a magic user, so gag him or better yet bluff that there is an anti-magic field so that he doesn't lose the power of speech. I'll stay up here preparing for anything else that might happen." Serillana whispers to herself about what might happen. When something exciting happens, it seems that she can't keep quiet.

Thar, AC 26, 105/105 hps, MCvE, 
Tuesday January 11th, 2011 10:18:07 AM

Thar keeps his arrow pointed at the halfling and growls to him, "Go ahead, give me a reason to skewer you... Any reason..."

Tishe' (AC 26 HP 53/73)(Barkskin) 
Tuesday January 11th, 2011 11:21:29 AM

Tishe' smiles weakly at the dwarves about her, and forms her will to cause her hands to come back to normal. She takes an invited shoulder to move further away and sit down.

"You did very well, my black handed Walkers", she tells the sappers, "it's like you didn't even need us to help you capture the villian."

"Falmar, you keep us posted through Moxy as to what Harlan's guards are doing"

"Thar, stop threatening the paralyzed sorcerer. He's not going anywhere. In fact, he's going to be a great help to us." A dry heave sets Tishe's eyes watering before she continues. "Won't you, Harlan the Slaver?"

...Actions

...Effects
Barkskin; 100/120 min; +5 nat armor
Alter Self: 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Falmar); 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Yanosh); 7/12 min; look like lizardfolk, +2 STR, 15' swim speed

Sickened: --2 attack, weapon damage, saves, skills, and ability checks.

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 0 / 2 / 0 / 2 / 1 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Still)
}

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism  d20+22=25 ;
Tuesday January 11th, 2011 1:59:43 PM

Snafu methodically removed all the slavers equipment and bags.

"Oh why not?" he called out, as he continued by removing his boots, and... "Cover your eyes ladies" he joked, as he removed his pants as well.

All the while he spoke calmly to the slaver- "Now, we're going to ask you some questions. If you lie, we will know and the result will be most unpleasant for you. If you try anything funny, one of my friends will likely cut you in two, so it's best that you don't get any ideas. Your any chance for a pleasant outcome is if you tell us everything. Understand?" (diplomacy 25).

Snafu shackled and gagged the halfing, cast a quick detect magic spell, and scanned over all of the Slaver's equipment. "Now when I'm done with this" Snafu muttered as he concentrated on his spell, "I am going to remove your gag and you are going to tell us everything. One word in anything but common and my friends will cut you down." (OOc- detect magic)

Highlight to display spoiler: {
Heroism (extended)- 200 minutes, +2 morale bonus on attacks, saves and skill checks
False Life (extended)- 22 hours, +11 hit points
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message
Level 1: 7- Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: 1/7- Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: 1/7- Heroism, Haste, Fireball
Level 4: 5- Invisibility, Greater, Black Tentacles}
}

DM David--- An Ambush of Their Own --- 
Tuesday January 11th, 2011 9:33:27 PM

Serillana tries to console the dwarves and succeeds in getting a few grinning happily and more than one blushing at her compliments.

Thar continues to watch the halfling's every non-move and yell at him as if he could hear or respond.

Tishe also compliments the sappers and tries to control her stomach. She makes the few near her proud even though the meaning of her phrase Black handed Walkers is almost completely lost on them. A few wipe their dirty hands on their equally dirty tunics though.

Snafu continues stripping the prisoner, right down to his flowered boxers. He manages to stuff a rag in the halfling's mouth and get all of the shackles on just before the stench and paralysis wear off. When it does Harlan raises his shackled hands to his throbbing head and winces. He glares at the group with an intensity that would light a wet pile of rags on fire.

Snafu finds that a great deal of the slaver's gear is magical. The small bags all contain wealth of one kind or another. ( I am not detailing his gear. This is the loot that'll be sold to bring you all even at the start of Pathfinder. )

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1 
Tuesday January 11th, 2011 11:35:25 PM

Falmar silently paces as the Halfling gets trussed, keeping in silent communication with Moxy, who is becoming a bit agitated at being expected to watch a pool of water and a bunch of two legged vermin wandering about his cave.

How are we getting out of here ? if we wait will they come in to check things out ?, take a couple at a time ? That lightning in the water trick was nice....have to remember that one...

Falmar stops next to the water and wets a cloth, he tosses it to Tishe'



Tishe' (AC 26 HP 53/73)(Barkskin)  d100=7 ; d100=67 ; d100=71 ; d100=88 ; d100=5 ; d100=34 ; d100=48 ; d100=49 ;
Wednesday January 12th, 2011 11:40:38 AM

Though weakened, Tishe' stands and comes closer to Harlan (but still outside the terrible smell). There, she sets down her cauldron and causes it to grow until it is the size of a person. Having done that, she now ignores her cauldron for the slaver.

Turning her eyes and magics upon Harlan, the witch casts a Charm Person spell. (Will DC 19 or become friend and ally of Tishe') Harlan gets +5 to save since he is currently threatened.

If the first Charm fails, Tishe' will attempt to Charm him up to 6 more times (6 more saves at Will Dc 19) in order to get him on her side.

Once a Charm succeeds, Tishe' will look sympathetically at Harlan. "You are in a mess, my friend, and I want to help you out. I'll keep these others off of you, but to help you out they really need to know some things. You are obviously just caught up in circumstances and a middle man for someone else. Just tell these people of your operation and contacts and I promise I won't let them hurt you."

Actions...
using 1st and 2nd level spell slots to cast up to 7 Charm Person spells.
Twice fail, once keep spell slot = use up to 8 spell slots

Thar, AC 26, 105/105 hps, MCvE, 
Wednesday January 12th, 2011 12:13:52 PM

Since Harlan is being watched by Tishe' and others, Thar's thoughts turn to their escape route. He knows there are some bad guys watching it, at least that's what Moxy had seen....

Turning to the other PC's, he asks, "So how do we get past those guarding the water. Should I summon an alligator or something like that and have it attack them first while we come out quickly behind? Or should we have Harlan, if charmed, help convince his friends that we mean no harm...?"

Serillana (AC 29 HP 55/85) 
Wednesday January 12th, 2011 6:35:59 PM

"Let's see how this pans out first. It could just mean we wait a little longer, they realize that something is wrong and then the either come to us. or just leave because they were told to if something happened. But the alligator sounds alright as well..." Serillana replies to Thar.

Serillana tries not to look at her fellow Halfling, but she does not fell sorry for him. She listens in just in case he blurts something out in a different language, but other than that looks at the group.

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism 
Thursday January 13th, 2011 1:45:16 PM

After scanning all of the equipment, Snafu decides it best to take a back seat to Tishe and the charm spells. He keeps a close watch and prepares to act at the sight of any unusual actions (ready action- will Ghoul touch him again if he tried anything funny).

When the time comes for Tishe to start asking questions, Snafu will remove the gag.

Later, when given the opportunity to discuss strategy privately, Snafu suggests the following course of action.

"What if Snafu and three other stealthy types teleported just beyond the entrance" he suggested. "We could cause some kind of distraction, which will make it easier for the rest of you to get out without being sitting ducks."


DM David--- An Ambush of Their Own ---  d20+13=19 ; d20+13=33 ; d20+13=28 ; d20+13=23 ; d20+13=19 ; d20+13=19 ; d20+13=19 ; d20+7=19 ;
Thursday January 13th, 2011 2:37:28 PM

Falmar contemplates what to do about the others in the outer cavern. He pulls a cloth out, wets it from his water skin since the water is blocked by a wall of thorns and tosses it to Tishe.

Tishe decides that Harlan should become her friend. She casts Charm Person spells to make it so.

Thar contemplates violence against those in the outer cavern.

Serillana adds her thoughts to how to deal with the others in the slaver's group.

Snafu watches Harlan prepared to paralyze him again if he misbehaves.

Harlan continues to look at Tishe, as she casts spell after spell. Mostly, his fear at being held captive stops the desire to be her friend from taking hold. That and he doesn't have friends that tie him up. When she finishes he sighs and continues to stare at her, every now and then shifting his mouth to move the gag to a less uncomfortable position. She speaks to him, asking what he hopes are rhetorical questions since he cannot answer them. He has seen the look that the half-elf is giving him before. That doesn't make him feel good, the ' I am faster than you are and can beat you to the punch' look. In the end he waits to see what his captors do, as a slim trickle of blood runs from his damaged forehead down into his face..

OOC
I will be going back to work on Monday. My posting times will be between 3pm est and 9pm est once that happens. Please try and have your posts in by then to keep the game moving. Yanosh's Character sheet is still not up to the Woldian conversion specs so he will not be posting until that is fixed
Moxy reports that the group continues to sit quietly, not straying from where the halfling left them. Moxy also wonders when the next feeding will be. There is nothing small and tasty down here to eat.

Thar, AC 26, 105/105 hps, MCvE, 
Thursday January 13th, 2011 3:07:35 PM

Still watching the halfling with a glowering look on his face, Thar nods at nods at Snafu's suggestion and says, "Yes, if someone could teleport us there, we could try it. I want to hear what our new friend Harlan says too..."

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism 
Thursday January 13th, 2011 3:46:11 PM

Having failed do utilize diplomacy to get Harlan to speak, Snafu simply stood back and kept an eye on their prisoner.

He also leaned over to Thar and said- "I could get us outside. And I could help by setting up a distraction or two. Something that would keep them busy."

Then, switching topics, Snafu proclaimed- "If this guy doesn't start speaking soon, maybe we should go get us another prisoner... play them off each other."

Tishe' (AC 26 HP 53/73)(Barkskin) 
Thursday January 13th, 2011 7:00:02 PM

"Well, that thread didn't weave straight", mutters Tishe'. Louder she continues, "untie his mouth, we'll need some answers one way or the other."

With the magical charm not working, Tishe' has to resort to other methods. "Snafu, you are pretty good at explaining the situation in nice terms to Harlan. (ie roll a Diplomacy check) Why don't you see if he is willing to give us some information in exchange for his life?"

Tishe' leans against her large cauldron, and waits for any information.

Serillana (AC 29 HP 55/85) 
Thursday January 13th, 2011 9:22:47 PM

With the temporary lull in the action for her, Serillana finds a nice place to sit down, within earshot from the action. She then pulls out a book and several inks and a quill and starts to write down the events of the day.

"Guys, I'll just transcribe everything just in case we need a reference later on. Don't mind me. Do what you have to do."

"Better than standing around, not doing much..." Serillana thinks, with her sling close by.

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1 
Thursday January 13th, 2011 10:54:46 PM

Falmar looks through the dropped weapons from the Lizard-men, and goes through their equipment and what's in the box, placing anything valuable in his pack, and distributing what weapons he can find to any of the Dwarves who would like them.

Whatever we find out from this one will be useful yes, but I wonder what the council knows of this Harlan....and what would their punishment be ? How many other collectors are there ?...

DM David--- An Ambush of Their Own --- 
Friday January 14th, 2011 11:38:28 AM

OOC
You do NOT have the box. That was their stuff and it left with them. It wasn't in your negotiation except that you didn't want the sorcerer to open it.
Their gear is all primitive weapons and shield that you would expect from a tribal lizard man. They may have been working with the Aboleth but the fish creatures had no attachment to them other than their ability to carry things. Like it was said, they were 'pets'
Like I stated with Harlan's gear, it will be the amount you need to bring you to the 13th level wealth teir. I put a value up a week or so ago, I can look back and get it again for you. It was 140000 gp. You will all rasie your wealth to that so that you are even. For some of you that may be alot, for others not so much. Likewise you will all go to 315000 xp 13th level, middle track. Again to start you all out even. That will all commence once you resolve Harlan's little issue here.

DM David--- An Ambush of Their Own ---  d20+11=25 ; d20+13=30 ; d20+13=19 ; d20+13=14 ; d20+13=19 ; d20+13=27 ; d20+4=21 ; d20+4=11 ; d20+4=24 ; d20+4=12 ; d20+7=16 ;
Friday January 14th, 2011 12:25:15 PM

And since I have a full set of posts...

Harlan sputters as you remove the gag. looking at you all he winces every time he turns his head to look at a different person. "What is the meaning of this? I don't know WHAT you have been told but I am no criminal to be treated this way. I am an upstanding businessman. I meet my subterranean clients here to buy items from the Underdark that I sell above ground for a great deal of money. I don't know WHAT you might have been told but I am not what you said I am. A slaver? Release me at once!" Sense motive rolls please DC 25 Also Serillana make a will save DC 20 if failed Highlight to display spoiler: { you move to release Harlan's shackles } If you make the sense motive roll you may also make a spellcraft check DC 17. Highlight to display spoiler: { Suggestion was just cast on Serillana }

The Dwarves are not interested in the primitive weapons of the lizard men. They each have a tool of their own handy. At Harlan's claims of mistaken identity though they are less certain that they have the right captive. Remembering how they were ambushed a couple of them look downright ashamed to have bushwhacked him. " Maybe he's right. we don't know that HE is the one the Aboleth talked about. And they had that box of stuff that could have been for him. Maybe we were to be sold to someone else."

Thar, AC 26, 105/105 hps, MCvE,  d20+11=14 ;
Friday January 14th, 2011 2:51:51 PM

Thar nods at Snafu's suggestion and says, "I'm game if you are..."

He moves toward the others in his party, at least to get as many as possible w/in his MCvE...

He listens to the dwarf's nonsense and tries to guess his true intentions... (Sense Motive = 14)... but can't get a clear idea... Either way, he doesn't trust the dwarf and wonders aloud (enough for the dwarf to hear him) if a bit of bone breaking or pain wouldn't induce the dwarf to honesty... He's not one who enjoys torture, but it's for the greater gain (e.g. free prisoners and stop future slavery...) and he could always heal the dwarf of any injuries that are inflicted...

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism  d20+4=13 ;
Friday January 14th, 2011 5:07:52 PM

Snafu stands at the ready, not believing a word of what Harlan has to say.

"You are in no position to make demands" Snafu said. "Now, why don't you tell us more about these clients and the goods that you buy from them."

Serillana (AC 29 HP 55/85) 
Friday January 14th, 2011 7:59:03 PM

(OOC: Taking first will saving roll)

While Serillana starts to write down that he claims to be wanting the box, and with the dwarves that say that he might not be the one, Serillana starts to over think everything. (Will 13 Fail)

"He says that he wants the box. We never knew what was inside the box. Maybe the stuff in the box was mean to heal someone else. And the dwarves believe that he isn't the one, the ones that were certain before that he was and was ready to beat the poor halfling up..." Serillana concludes and puts the book down and moves towards the conversation, behind where Harlan is sitting.

Serillana (AC 29 HP 55/85) 
Friday January 14th, 2011 8:46:37 PM

(OOC: If the rolls actually came up.... Sense Motive: 19. Will Save 13)

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1  d20+21=29 ; d20+11=30 ; d20+7=16 ;
Friday January 14th, 2011 11:31:34 PM

Falmar gets a very amused look upon his face.

You honestly expect us to believe this ?

Turning to Seri...
" He's managed to fool you with his magic, without moving even, a nice pick that one !, but I think I can remove it."

Falmar casts Dispel Magic (Targeted : Suggestion Spell on Seri, Dispels DC 16) on Serillana.

Spells Highlight to display spoiler: {
Pal - Divine Favor
W-1 - MM, Feather Fall, True Strike, Burning Hands
W-2 - Flaming Sphere, Shatter, Rope Trick, Darkness
W-3 - Dispel MAgic (USED), Lightning Bolt, Water Breathing
}


DM David--- An Ambush of Their Own --- 
Saturday January 15th, 2011 11:52:30 AM

OOC
a note on the Bluff skill.

Granted you as players know that Harlan is the guy you are after. I have said it before and it all fits. But when an NPC actually MAKES a superior roll to save its bacon the least you can do when you fail is go along with it to some extent. Maybe you are still skeptical, but failing the roll by more than 10 and just saying" I don't believe a word of what you are saying " is poor roleplaying. What if he was innocent as your rolls suggest you might think he is? Would you still threaten him, prepare to break a few bones? What would the Dwarves standing behind you think of that since he has convinced them he is innocent? What if the DM decides to do that while you are bluffing for your lives? Bravo to those that failed their rolls and manned up to it and played along. As it turns out someone almost always makes the check ( Falmar in this case) and points out the obvious flaws in the argument which is also great for the plot. Now Harlan knows that at least one of you knows he is lying rather than just suspecting it.

Unfortunately that dispel will not be high enough to remove the suggestion, but at least you know whats going on. Thw MCvE should supress the Suggestion long enough to convince Serillana that she has been fooled.


Tishe' (AC 26 HP 53/73)(Barkskin)  d20+8=12 ;
Saturday January 15th, 2011 12:45:39 PM

Tishe' isn't the best judge of character, nor does she normally question the information that she's been given. Thus, she completely misses any byplay between Harlan and Serilina.

"Whatever you were buying from the, the Aboleth is what you called them? Whatever you were buying, we know that THEY do not have the best interest of anyone else at heart. You may not be the one we seek, but I think the Pitchfork Council will want to question you even so."

Sense Motive: 12

Thar, AC 26, 105/105 hps, MCvE, 
Saturday January 15th, 2011 4:56:43 PM

Thar continues listening to the captive and though he's suspicious, he has no proof (yet) of him being the one they want. That's the only reason he hasn't beaten it to a pulp... but for now, he'll keep muttering about breaking bones, etc...

DM David--- An Ambush of Their Own --- 
Saturday January 15th, 2011 6:46:06 PM

Serillana seems moved by the plea to 'let him go' and moves behind Harlan to loosen his chains.

Falmar senses a con in progress and warns Serillana. Then he see it for what it is and tries to dispel the magic cast on the halfling sharpshooter. His dispel fails to break Harlan's spell.

Thar however manages to bring Serillana into the magic circle of protection and her head clears for a moment. She gets that " What was I doing...?" type feeling. He is unable to reconcile the two stories being told and still feels there is something wrong with this fellow.

Snafu demands details about the merchants supposed transactions.

Tishe keeping a level head can't verify guilt or innocence and moves that an audience with the Pitchfork Council might be in order.

" That sounds like a right fine idea lass. Lets go see the Pitchfork Council. Lincoln and Hildy will set this right. Question is will I see them before or after yon tough beats me to look like yesterdays roast!?" Pointing with his chin at Thar. Then his gaze swivels to Snafu. " Do all merchants in the Valley need to see you before they make a transaction good sir!? Need to explain their transactions in full for your approval!? Seems like you would be a very busy half elf then wouldn't you?" Finally his gaze tries to rest on Serillana behind his back." At least this kind lass, this fellow halfling was trying to loosen my chains a bit and provide me some comfort, only to be told she was a dupe by one of her friends! Just who are you people!?" Harlan seems to tense, leaning forward to hear the answer to his latest question. Having been given the opportunity to talk he now seems to want to argue almost every possible point.

OOC
Harlan readies an action.

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1  d20+20=22 ; d6+9=15 ; d20+16=29 ; d6+9=11 ;
Sunday January 16th, 2011 10:29:38 PM

Falmar looks around at his partners with an unusually shocked look upon his face.

You do not negotiate with Evil !, We are to be the Judges of this grass eater's fate! If you won't stop listening to him, he's going to have to be silenced for a time, until we can all come to an understanding"

Falmar steps to their prisoner and brutally smashes the hilt of his Scimitar into the side of Harlan's head.

Nonlethal (subdual) attack (PF core p 191)
Hits AC 18 (-4 for using non-subdual weapon)
15 subdual Damage
If he's still conscious Falmar will follow up with another blow (I'm not 100% on location if I'm too far away for a full attack so be it)
Hits AC 25
11 subdual Damage

Spells Highlight to display spoiler: {
Pal - Divine Favor
W-1 - MM, Feather Fall, True Strike, Burning Hands
W-2 - Flaming Sphere, Shatter, Rope Trick, Darkness
W-3 - Dispel MAgic (USED), Lightning Bolt, Water Breathing
}



Serillana (AC 29 HP 55/85) 
Monday January 17th, 2011 4:18:31 AM

Standing behind Harlan, Serillana takes the confusion as wanting to hear everything a little more clearly, but she notices that she doesn't have her book on her. "Must've let the book go... huh?"

"Yeah... Right... Fellow Halfling. Hah!" Serillana says quietly, making sure that Harlan understands that they are the same in stature but not in apparent friendship that he expects her to have with him.

Though, she feels a slight sorrow for him when Harlan gets whacked about a few times. Rather than complain, Serillana just sits down, letting her emotions and confusion settle.

Tishe' (AC 26 HP 53/73)(Barkskin) 
Monday January 17th, 2011 10:45:09 AM

"..." Tishe' makes an abortive attempt to stop Falmar, but the packmate is already moving, and the pattern already woven. "The evidence against Harlan is great", the witch says instead. "The aboleth were only here with kidnapped workers and no other commodity. Harlan was secretive when he came here, worried about the construction above, so why would the exchange require secrecy if not illegal? Also, there are the guards in the next room. We detain them, and I'll bet we find slaver equipment."

Privately, Tishe' is worried that Harlan knows some of the names of the Pitchfork Council. Are they known protectors of Harlan and his activities? Or is the halfling trying to sew dissonance? The witch shakes her head; thier are plenty of questions in Cinnamon Valley, but all too few answers!

To get her mind on practicalities, she tries to organize her friends. "Falmar and Yanosh, you subdue and bind Harlan. He will remain gagged and bound until we get to the Pitchfork Council."

"Seralina, Snafu, Thar and I will prepare to go to the other cavern and round up Harlan's meat-shields. Snafu, can you Dim Door you and three others to the entrance of the other cavern so we can cut off their escape route?"

Thar, AC 26, 105/105 hps, MCvE,  d20+11=13 ; d20+24=36 ; d20+24=39 ;
Monday January 17th, 2011 11:13:29 AM

Thar pats Falmar on the shoulder and congratulates him for his show of force, saying, "You tell him my friend... There is no negotiating with evil or slavers, and the only cure is to stamp them out..."

In an attempt to let Harlan know how serious the group is, he says to Harlan, "If you try anything, I'll let my friend beat you to an unconscious pulp and then I'll heal you and let him do it to you again. And by the way, I've got a lot of healing spells memorized so this could go for a while." He watches him closely to spot anything tricky the halfling might try... (Sense Motive? = 13... Perc? = 36)

He listens to Tishe's plan and says, "OK, sounds good to me. Let's go round up his accomplices and see what they've got to say for themselves..."

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism  d20+19=36 ;
Monday January 17th, 2011 2:57:02 PM

Snufu was caught off guard with the sudden exchange and found himself questioning if his actions were truly justified. However, another voice inside him was still setting off warning bells given what had been learned from the Aboleths.

Being well versed in magic, Snafu was also well aware of the power of enchantment magic. With that in mind, Snafu paused for a moment to reflect and study the entire exchange for any signs of magical use (Spellcraft check 36).

Next Snafu responded to Tishe- "I do not have dimension door, but I can certainly teleport some of us outside. Perhaps it would be best if I brought those of us that wear armor first, so nobody is caught with their armor down."

DM David--- An Ambush of Their Own --- 
Monday January 17th, 2011 4:29:20 PM

Watching Thar, his obvious assailant who talks of cracking his bones, Harllan is caught off guard by Falmar's swift blows. He cries out once and then goes limp and silent after the second blow, lying motionless on the floor. He now bleeds from broken skin on both sides of his forehead.

Serillana finds no comfort in Harlan's comparison of the two of them. She sits quietly while the other halfling is beaten down.

Bloodthirsty, Thar is not happy with merely seeing Harlan knocked out. He taunts the halfling with threats to prolong the beating by repeatedly healing him as he is tortured.

Tishe attempts to stay Falmar's hand but is too late, she fails to stop the second blow as well, but rationalizes Harlan's activities to make him guilty in her mind.

Snafu searches through his memory of the encounter. He is not comfortable with beating the man down and searches his thoughts for other things Harlan may have done to wrong them. He found the halflings reasoning for being here reasonable, if shady in light of the Aboleth's story. He also found his request to be released at once reasonable, though not nearly so reasonable as Serillana had. Had there been magic there? Maybe, but he couldn't be sure.

The Dwarves, now convinced that Harlan might not be the man the Aboleth spoke of gasp in unison when Falmar hits the halfling repeatedly with the pommel of his sword. They stand silently as the heroes make plans to deal with the unknown group in the next room.

If asked Moxy reports that the group still sits quietly by the water, occasionally looking around. Mostly they watch the water where Harlan disappeared.

Tishe' (AC 26 HP 53/73)(Barkskin)  d100=79 ;
Monday January 17th, 2011 5:58:10 PM

Tishe' turns to the dwarfs. "There is only one reason for this man to come here, urging speed because of the construction above-ground. There was only one reason for the Aboleth to keep you all in the cage here; slaves. The halfling is a spell caster, and the best way to keep him from mischief is to keep him unconscious." She tries to convey action of her companions is necessary to get to the bottom of the problem. "We will take all of this to the Pitchfork Council and abide by thier judgement."

She frowns at Thar, noting that he is a more aggressive person than she is used to travelling with. going to have to find the words to ease his anger she thinks to herself.

"We need Falmar and Yanosh to stay here with Harlan and the dwarves", she replies to Snafu, "so the teleportation must be with Thar, Serelina, and myself with you."

"Snafu, you cast the spell to put us in the cavern covering the entrance to the surface."

"Thar, do not shoot, but cover the guards with your bow, striking only if they attack us."

"Serilina, move into the shadows, ready to bind thier hands if they give up or to strike in the flank if they attack."

"I will bring forth an animal ally and call on them to surrender immediately. If they throw down thier weapons, we capture. If they fight, try and keep at least one alive to question."

She looks around at the freedom fighters. "OK, let's weave!"

Ready: Tishe' waits with a bag in her hand for Snafu to teleport and then immediately brings forth a Heavy Warhorse to stand inbetween the two groups.



Thar, AC 26, 105/105 hps, MCvE, 
Monday January 17th, 2011 6:44:31 PM

Thar takes a moment and binds the halflings wounds, not doing any more damage and content with the message that Falmar sent the halfling.

Getting up, he sees Tishe's frown and tries to explain his methods to his new companions. "With my old group, this was a strategy we often used, sort of a good elf, bad elf routine. Though we'd make threats, I wouldn't actually go through with them, and it was usually only used when we interrogated prisoners that might have carried out heinous deeds, like this halfling. I'm not really bloodthirsty and I wouldn't really do those things, but I don't want him to know that.... I know I'm new to this group, and I at least wanted to explain why I said those things."

He pauses, thinks for a moment and adds, "I'm a bit impatient at times with evil creatures, but I do try to do the right thing. It's a tough road I walk, balancing between my good nature as a healer, and the righteous judgment that I feel I'm called to carry out vs. evil creature. Either way, you can count on me as a faithful team member."

To Tishe', he agrees to keeps his bow ready, and hold his fire unless they're attacked...

Once they're teleported, he remains still, not firing unless provoked...


Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1  d20+11=22 ;
Monday January 17th, 2011 9:16:12 PM

Falmar goes a bit pale as Thar threatens torture upon the halfling...but recovers a bit at his explanation.

Looking at the group...and at the Dwarves

" What I just did I did not do lightly. while everyone was having a chat, he was using what powers he had against us. We are not here to interrogate him, we are here to save all of you, and anything he else can tell us is shady. If diplomacy works, all the better, but in this case it was not working. He will fully recover to stand trial for this will happen. Unconscious he is less of a threat and we have other things to worry about. First is getting you out and back to your families, second is getting ourselves out, and the last thing we are are after is the word of this white handed slaver, for that IS what he is and You are what he was here for.

Falmar then moves to check to be sure that Harlan is actually unconscious. (Heal check ? 22)

Serillana (AC 29 HP 55/85) 
Tuesday January 18th, 2011 3:09:14 AM

When Serillana is called up upon, she gets up slowly and carefully, her head kept low looking at the ground. Knowing that Harlan is the bad guy here, but still wondering if they really had to do that, she's still a little dazed from everything and she feels somewhat responsible.

When she hears the plan, Serillana unsheathes her somewhat ornate dagger and holds in a limp hand. While staring at the blade, she says somewhat quietly for her "I'm ready...".

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism, Mirror Image  d20+22=24 ; d4+3=4 ;
Tuesday January 18th, 2011 9:52:37 AM

Snafu's discomfort increased exponentially when he witnessed the beating Harlan took. What if this man was truly innocent? Clearly that was a possibility.

"Everyone!" Snafu called out. "We need to keep our cool and bring this man to the Council for questioning. There should be no more discussion on the matter and no more BEATINGS... at least until the matter of his guilt or innocence is settled. And Harlan, stay silent. Words are sometimes infused with poison and empowered by magic... so if you speak you will be gagged again." (Diplomacy check 24)

With that said, Snafu agreed with Tishe's plan. And, after casting a quick spell on himself, he took the hands of his three allies and cast teleport.

Highlight to display spoiler: {
Spells Cast:
False Life- extended
Herosim- extended
Mirror Image- 4 images

Spells Known:
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message,
Level 1: Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: Heroism, Haste, Fireball
Level 4: Invisibility, Greater, Black Tentacles
Level 5: Teleport

}



DM David--- An Ambush of Their Own --- 
Tuesday January 18th, 2011 4:46:21 PM

The heroes make ready to confront those in the outer cave. They lay their plans and explain their previous actions and intentions. A plan is settled on and the heroes make ready to put it into action.

Harlan, beaten but not truly unconscious listens as the group rationalizes, explains, and comes clean about their true intentions and mulls over the seeds of doubt he implanted while they let him ramble on. Most backs are turned to him as they plot what to do next, he watches through slitted eyes. The smart one, Falmar they called him, the one that saw through his glib web of chatter turns to come examine him. Time to go thinks Harlan. When Falmar turns to look over his prisoner's wounds he sees the halfling looking back at him. With a wink and a word the halfling disappears and the shackles fall to the ground. (Spellcraft DC 19 to discern the spell for Falmar. DC 21 for anyone other than Falmar since he was looking right at Harlan as the spell was cast. The rest of you merely heard it.)
Harlan makes his move before any teleports have gone off. But he did wait long enough to listen to a good deal of your business. He knows a lot, which will not make up for all he lost, but he still has his skin, and that's a lot in his book.
(Basically he needed you all to step far enough away and be sufficiently distracted to get the spell off. The rules are kind of blurry about whether or not he can cast defensively while restricted and from the questioning, hitting and everything else I envisioned at least 1 person within 5' of him all this time until now while you made your plans and explained your actions. He had a held action and I judged that you were far enough away not be able to get a parting shot at him. Without a map that's a bit arbitrary and I apologize for that, but likely no one would be posting locations on a map while interrogating a stationary prisoner either.)

Harlan AC ? 26 subdue damage

Snafu - AC 32, HP 121/121 (+11) False Life, Heroism 
Tuesday January 18th, 2011 10:29:09 PM

Snafu was just about to cast his mirror image spell when Harlan made his escape. As the half-elf turned around and saw the pile of clothes that once belonged to Harlan he couldn't help but chuckle to himself, though there was obvious frustration mixed in with it.

"The little bugger" was all Snafu could think to say at first, but then he started to formulate a plan. "We've got his clothes. If anyone can hone in on his location I'd be more than happy to teleport us there. If not, I say we target the fellows outside... though we may want to alter our plans slightly, since Harlan might be outside with his pals right now, telling them everything we said."

"I think we should teleport just beyond them and scout first... I can take three with me."

Tishe' (AC 26 HP 53/73)(Barkskin)  d100=23 ;
Tuesday January 18th, 2011 10:30:27 PM

"Piggies!" shouts Tishe' in exasperation, "he's gone to warn his guards! If I am right, we have very little time to act and all need to Teleport in one go." She looks around quickly weaving a plan.

"Yanosh, you stay here and guard the workers."

"Snafu teleport us all to the entrance of the other cavern in order to block thier escape."

"QUICKLY NOW!"

Tishe' casts her own spell and makes herself Gaseous Form and then moves to get inside Snafu's Handy Haversack's dimensional pocket, holding her breath and thus making her not an extra body.

...Actions
Cast Gaseous Form: 23% success
Move into Snafu's HH; holding breath.

...Effects
Barkskin; 100/120 min; +5 nat armor
Alter Self: 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Falmar); 7/12 min; look like lizardfolk; +2 STR, 15' swim speed
Polymorph (Yanosh); 7/12 min; look like lizardfolk, +2 STR, 15' swim speed

Sickened: --2 attack, weapon damage, saves, skills, and ability checks.

...SpellsHighlight to display spoiler: {
Level... 0 / 1 / 2 / 3 / 4 / 5 /
Known 4 / 4 / 4 / 3 / 2 / 1 /
Used ...0 / 4 / 4 / 0 / 2 / 1 /

Domain: 1 Entangle (Silent); 2 Barkskin (Still) +5 natural; 3 Barkskin (Still, Silent); 4 Speak with Plants; 5 Wall of Thorns (Still)
}

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 17 (To hit base 1  d20+11=21 ;
Tuesday January 18th, 2011 10:34:25 PM

As Falmar turns to check on Harlan's level of consciousness, he watches helplessly as Harlan mutters something and winks out of existance.

Well, it seems in all our haste to get away, someone else has beaten us to it. Looks like our innocent friend here could also teleport (made spellcraft check, no spoiler, assumed this was what it was) Now we have to think over everything we said since he entered the cavern and assume that every grass eating slaver in the Valley knows who we are, what we are after, and some of what we can do

Falmar kicks up a small cloud of debris., and asks Moxy what is happening in the next cave.



Serillana (AC 29 HP 55/85) 
Wednesday January 19th, 2011 3:01:42 AM

Serillana, with an annoyed sigh, places her dagger back where it is nice and safe. "Well, look at it from his perspective. If I had the magic to get away, why wouldn't you use it?

... And it's a nice way of becoming famous though. They just don't know how well we can do what they will know that we do."
Serillana says finding her optimism.



Thar, AC 26, 105/105 hps, MCvE,  d20+13=22 ;
Wednesday January 19th, 2011 2:50:26 PM

Thar curses as the halfling slips away (Spellcraft = 22 - Made it so... what was the spell?) but gets an idea of what spell he used... "I know I should have broken a bone or two," he mumbles to himself...

He joins Tishe' and Snafu in being teleported to the room next door...


DM David--- An Ambush of Their Own ---  d100=26 ;
Wednesday January 19th, 2011 7:04:01 PM

The spell was not a true teleport, but a dimension door ( only a verbal component these days )
Snafu gets a chuckle out of the idea of Halran directing an attack or running for his life in nothing but his boxer shorts. Then he buckles down to business and prepares to teleport the group to the doorway.Tishe makes herself gaseous and hops into Falmar's haversack. Falmar, Serillana and Thar all have their own outlooks on the event. Thar is angry the slaver escaped unpunished, Falmar that they need to move now and Serillana that Harlan will now never get to see just how good they really are.Touching each of his friends Snafu teleports them to the entrance to the cavern. Even having only seen the place in passing he is sure in his casting ( 26%) and they arrive unharmed right where he intended.
Moxy says that everything is just fine. The creatures still sit looking at the water. To her they look almost like prey, the way they sit and wait for the one who went into the water. Prey, or herd animals, waiting for their alpha to lead them. Herd animals is more apt she thinks. Which reminds her she is due a snack and it better still be wriggling this time. She is doing such a good job watching this herd for her Falmar.


DM David--- An Ambush of Their Own --- 
Wednesday January 19th, 2011 7:12:20 PM

Yanosh, use the link below to go to the character sheet I set up with you and I as editors. on the right is a tab that will show who else is viewing the sheet. If we are both viewing at the same time we can chat in that window. I'll set up what I THINK you would want for your character, from the flavor I have seen you use and I'll leave notes. Look that over and email me and we can hash it out.

https://docs.google.com/document/d/1qFJco2baumcv__eC6jldJ1cUA7LSICoVO1O7Qo2N8IY/edit?hl=en&authkey=CL6ZvooH

Tishe' (AC 26 HP 53/73)(Barkskin) 
Wednesday January 19th, 2011 11:09:18 PM

Inside Snafu's pack, tishe' holds her breath and waits for Snafu's hand to tell her that she can get out of the extra-dimensional space.

Once the signal is seen, she flows out to see what she can see.

(ooc: going on a conference. won't be able to post until Monday)

Serillana (AC 29 HP 55/85)  d20+33=49 ;
Thursday January 20th, 2011 8:01:29 AM

When Serillana end up on the outside of the cavern, she quickly does a jeté into the darkness (HiPS Stealth 49) so that she will be situated behind the group that will exit the cavern, hoping to get the jump on them.

She prepares her dagger, watching and waiting for Harlan to appear.

Snafu - AC 33, HP 121/121 (+11) False Life, Heroism, Haste 
Thursday January 20th, 2011 9:16:20 AM

Snafu drew a rod from his pack and cast a quick spell on all of his allies (OOC- extended haste). He then put the rod away and did as Tishe suggested. (OOC- teleport- Thar, Serelina, and Tishe to tunnel entrance).

Highlight to display spoiler: {
Spells Cast:
False Life- extended
Herosim- extended
Haste-extended- 20 rounds

Spells Known:
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message,
Level 1: Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: Heroism, Haste, Fireball
Level 4: Invisibility, Greater, Black Tentacles
Level 5: Teleport
}

Thar, AC 26, 105/105 hps, MCvE, 
Thursday January 20th, 2011 10:16:56 AM

Watching their prey closely, Thar remains silent and stealthy, bow ready and waits to see what happens next...

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 
Thursday January 20th, 2011 11:54:16 AM

Falmar waits while the others wink away to what he hopes is Harlan captured again..

His guards likely won't know anything worth knowing ...Just because someone who lives here knows the Pitchfork Council doesn't necessarily mean they know of him.

Falmar warns Moxy to be watchful since the snall one may know Moxy is in that cave...or suspect it..

DM David--- An Ambush of Their Own --- 
Thursday January 20th, 2011 8:19:00 PM

Hasting and then teleporting to the opening of the outer chamber, the heroes are able to see the five figures still sitting placidly around a fire watching the water for Harlan.
Falmar feels that Moxy almost instantly wants to fly to him, not liking the darkness and separation, despite the strong front the familiar had been showing.Having recied his warning though the bird stays put and watches the herd of people do nothing. Harlan is nowhere to be seen and it appears that your entrance has gone unnoticed.
Serillana hides and maneuvers to flank the group.
Thar watches silently, bow at the ready.
Snafu gathers his senses after the spell, regaining his bearings.
Tishe waits in Snafu's pack for the signal to emerge.

Snafu - AC 33, HP 121/121 (+11) False Life, Heroism, Haste  d20+28=48 ;
Thursday January 20th, 2011 8:53:32 PM

Snafu gave Tishe the signal and then began to move into position on the opposite side of the cavern from Serillana. He stuck close to the close to the shadows... so close in fact that he was almost completely one with the shadow. (OOC- natural 20 on stealth check- DC48).

Once in position Snafu waited for Tishe to make a move. He hoped things didn't get ugly, but he couldn't help but love the excitement of the moment.

Highlight to display spoiler: {
Spells Known:
Level 0: Acid Splash, Detect Magic, Read Magic, Ray of Frost, Mage Hand, Mending, Open/Close Message,
Level 1: Shield, Ray of Enfeeblement, Chill Touch, Reduce Person, Magic Missile, Identify
Level 2: Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: Heroism, Haste, Fireball
Level 4: Invisibility, Greater, Black Tentacles
Level 5: Teleport
}

Serillana (AC 29 HP 55/85) 
Friday January 21st, 2011 6:59:32 AM

Serillana stands quietly, waiting for something to happen. Hopefully Harlan's appears from wherever he went happens soon, she wants to do something.

Thar, AC 26, 105/105 hps, MCvE,  d20+24=33 ;
Friday January 21st, 2011 9:48:02 AM

Just like Serillana, Thar remains silent, observant and calm, bow ready... Perc = 33

DM David--- An Ambush of Their Own --- 
Saturday January 22nd, 2011 2:16:26 PM

The heroes make ready to take on the group in the cave. They find positions to strike from and wait for the signal to pounce. Harlan is nowhere to be seen or heard.


Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC  d20+6=14 ;
Saturday January 22nd, 2011 7:55:10 PM

Moxy's feathers ruffle and she puffs up slightly larger when she senses something new in her room.....not seeing anything directly she slowly stretches her wings to ready herself in case she needs to leave.

Falmar moves to the center of his cavern and removes his bow from his haversack, knocking an arrow and waiting with Yanosh and the others.

I should go through that water and frighten those guards!... They sure wouldn't expect me to come up through the water.. ..
Highlight to display spoiler: {
Pal - Divine Favor
W-1 - MM, Feather Fall, True Strike, Burning Hands
W-2 - Flaming Sphere, Shatter, Rope Trick, Darkness
W-3 - Dispel MAgic (USED), Lightning Bolt, Water Breathing
}


Tishe' (AC 26 HP 53/73)(Barkskin)  d20+2=19 ;
Sunday January 23rd, 2011 9:27:16 AM

Tishe' sees Snafu's hand wave in the interdimensional space and grabs it, emerging in a wispy form that looks like a cloudy Tishe'. Not being able to cast spells in this form, Tishe' dismisses the spell and moves away from Snafu (so as not to give him away)

"Throw down your weapons and raise your hands in the air!" she calls in her most commanding voice. "You are prisoners of the Pitchfork Council!"

...
Intimidate: 19 (wow, pretty good for a witch!)

Thar, AC 26, 105/105 hps, MCvE, 
Monday January 24th, 2011 2:21:09 PM

As Tishe' commands the creatures to drop their weapons, Thar watches them closely, ready to let fly at the first one to show hostile action...

Serillana (AC 29 HP 55/85)  d20+10=15 ;
Monday January 24th, 2011 6:33:08 PM

With Tishe's acknowledging the enemy, Serillana trys tohelp with her own mind games. And also she wants to see something happen.

In a deeper and more masculine voice trying to mimic the dwarves, Serillana drawls out "An' we 'ave you SURROUNDED, wit more on the wae." (bluff 15).

"Was that all thatI can think of... Geez..." Serillana thinks as she gets out her dagger to wait.

DM David--- An Ambush of Their Own --- 
Monday January 24th, 2011 6:44:48 PM

The Heroes fan out a little and take ambush positions. Tishe now material and no longer a cloud of gas commands the creatures to surrender.( Intimidate, now that I read it, would require you to either spend 1 minute conversing with and thus intimidating your opponents OR for you to be clearly visible and threatening them. You are neither BUT you can see them as far as they know and are pretty convincingly ordering them to submit to you under a legitimate authority. It won't hurt your chances, especially with that good roll, let's leave it at that.)

The three figures around the fire huddle together even closer and the two that Moxy said looked armed apparently are, though poorly. One appears to have a wood cutting axe and the other a stout looking club. Both of them jump to their feet and peer out into the darkness around them. Apparently they can't see you, and the echoing in the cave makes it nearly impossible for them to tell where you are shouting from.
The figures by the fire appear to be a woman with a young ( 5-7) girl and a young boy(7-9). The standing figures appear to be an older boy ( 15-17) and an adult man. They hold their 'weapons' defensively, as if not sure that dropping them is a good idea or not. The man calls out," Who are ye! we aren't harmin' no one down here, just waitin' on a friend. Leave us be! We don't want no trouble with no pitchforks!" Even at this distance you can see fear in his eyes.
The girl whispers something to the woman ( DC 30 check for distance and echos to make it out) Highlight to display spoiler: { " Mommy, where has our friend Harlan gone? Who are these scary people? will they hurt Daddy?"}


Serillana (AC 29 HP 55/85) 
Tuesday January 25th, 2011 6:40:05 AM

After her random bout of shouting, Serillana settles down and listens to everything that the older male calls out, hearing the little girl's questions to her mother. (Perception 40) Still wondering what Harlan was really doing down there, Serillana wants to get answers from these people that look like common folk.

"Hopefully I'm doing the right thing."

Hiding her dagger within the folds of fabric that make her armor (Sleight of Hand 43) Serillana walks towards the fire appearing normally to the people, facing the men. In a motion of peace, she puts her hands up to head height and in her most kind voice she says "We don't know where your friend is. We don't mean any harm, just want to know why you followed your friend down this dark and scary place, especially with the children in your care."

Tishe' (AC 26 HP 53/73)(Barkskin) 
Tuesday January 25th, 2011 12:23:12 PM

Thouroughly confused, Tishe' sees Serillana take the lead and keeps quiet. Every time she thinks there are going to be answers, there are only more questions, but this might be a time where letting the threads lay may be better than forcing a pattern.

"Let Serillana talk. Keep shuttlecocked, but don't weave until the pattern is more clear." She hopes Thar and Falmar will overcome thier own anger at the departure of Harlan and see the wisdom in her words.

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 
Tuesday January 25th, 2011 2:24:03 PM

Falmar remains watchful of the water surface, and

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC  d20+11=30 ;
Tuesday January 25th, 2011 2:25:00 PM

listens for anything that would alert him to danger. (perception = 30)

Thar, AC 26, 105/105 hps, MCvE,  d20+17=20 ; d20+24=36 ;
Tuesday January 25th, 2011 2:34:12 PM

Thar remains in the shadows, weapon ready. Since they appear on the surface to not be a strong threat, he'll look around watching to see if Harlan will show back up. Harlan may be a greater danger than these 3, but he's not sure... (Stealth 20)... So he remains watchful... (Percep = 36)...

He hears some mumbling from the 3, and is a bit shocked that the girl seems to be a friend of Harlan and is worried about his and her father's safety... (Ummmm.... there is no listen in Pathfinder.... Do you mean Perception? Assuming that's the case...)

Snafu - AC 33, HP 121/121 (+11) False Life, Heroism, Haste  d20+27=32 ;
Tuesday January 25th, 2011 4:01:53 PM

Snafu stuck to the shadows and waited, all the while keeping a watchful eye (perception 32).

Trust in Serillana's abilities he thought to himself as he tried to anticipate what would happen next.

DM David--- An Ambush of Their Own --- 
Tuesday January 25th, 2011 5:04:24 PM

OOC
Oops sorry. Yes perception was the DC 30 check. Thankfully you were all on the ball and not only made the right check but also succeeded in the check and didn't hurt these poor peasants.

The group appears frightened, but seeing Serillana, they seem more at ease. Her small stature much like Harlan's calms them, they relax the hold on their weapons and speak to her in a less defensive tone.

" Met the little fella a few days ago. He said would be a good idea for us to travel with him. Mighty friendly fella, always suggesting that my boy and I keep a watch on Ma and the youngins to keep em safe. He said he needed to meet some more friends down here and then we would all go meet some lady. I fergit what he said her name was . Something that started with a 'S' I think. Sheena, Shreeva, Shannon, somethin like that. He said she would take care of us after that. Hes a powerful spellcaster that lil guy. Seen him conjure up all manner of lights and fancies at night when we was all sittin around the fire. He said he would only be a minute. Been a lot longer. I hope hes all right in there. Not much of a swimmer or I'd go check. My name's Jeb by the way, sorry to ramble on. Been awhile since we had company other than ourselves. My boy here is Tucker, Molly there is my wife and the younins are Reggie and Newt. Whats your name? You're not that lady we was going to meet are ya?"

Listening to Jeb talk and knowing what you have seen and heard from Harlan it is a pretty good bet that these folks were about to be sold to the woman he mentions as slaves. It sounds likely from Jeb's description, that Harlan doesn't use shackles or chains to bind his slaves but a few charms and a lot of hypnotism and mind control. You have seen how smooth he can be when you already suspect him of no good. An unsuspecting mark would probably be easy prey for him. You have all of Harlan's possessions except his undergarments, perhaps more solid clues to where he was going and who he was to meet can be found with a less hurried search of his things.

Serillana (AC 29 HP 55/85)  d20+10=18 ;
Tuesday January 25th, 2011 5:42:02 PM

"Now to play with their minds a little more? It's better where they were going to end up, definitely. My name starts with an " making her mind up that Harlan wasn't there for anything else but the dwarfs.

Serilllana relaxes her previous pose to one of sticking her right hand out in a gesture of friendship, requesting a handshake. "Oh, yes. How rude of me. I'm Serillana the Dancer, but just call me Sheri. People find that a little easier... Anyway... Harlan was a friend of mine, and I am the person that you have to speak to next." Serillana lies to get them more on her side (Bluff 18)

"He left on very important business right after he said that you were waiting on the other side of the water hole. He sends his condolences for not saying goodbye, something just came up suddenly. Messages just pop into his head like that. A minute he was there, the next he was gone. But that's usual for him.

"In his rush, he didn't tell us who or what was going to be on the other side, so we have a few people watching over us to make sure that nothing bad happens. You aren't those kind of folks, are you?

"Did you want to talk about where you wanted to go next? There are a few towns here where you can lodge and find out more information about this fine area. Maybe in a less enclosed area?"
Serillana concludes.

DM David--- An Ambush of Their Own --- 
Tuesday January 25th, 2011 7:44:09 PM

" Well we been traveling for he better part of a week now, a rest would sure be grand. We was headed to the south bend of the Windtree Creek where we just bought some land and were gonna set up a nice turnip farm there. We met this feller Harlan and it was like he was a long lost friend I tell you. He said it wasn't safe travelin from Roweena like we was to the south bend an that he would accompany us there, kinda look out for us. I seen him talk to people in his head like you said, so that musta been the important message he got. Are you gonna help us get there?"

A quick geography lesson ( you have seen enough maps of the Valley looking into the disappearances and building the tower to know this) Going to the bend in the creek from Roweena would in no way ever take the man to this place. Clearly he is being led somewhere other than he thinks he is going. The more he talks and answers your questions the more you feel that he IS telling what he knows to be the truth, but his truths are apparently lies told to him by Harlan.

Tishe' (AC 26 HP 53/73)(Barkskin) 
Tuesday January 25th, 2011 8:47:37 PM

Tishe' sighs in relief, they did the right thing this time. "Keep them safe for now, Sheri, and we'll make sure they get to thier new farm. Now all we have to do is figure out how to get Yanosh and the dwarves past my spell and the trap!" The laugh is also full of relief.

Unfortuneately, Tishe's spell abilities are nearly depleted, and she can niether dismiss her Wall of Thorns nor get a message to Yanosh!

"Going off half-shuttlecocked has its drawbacks", she murmurs.

Serillana (AC 29 HP 55/85) 
Tuesday January 25th, 2011 9:45:05 PM

(OOC: "My name does start with a S, I wonder if I do this...!" Was how Seri's thought was meant to end in)

Serillana smiles, knowing this situation has been diffused. "We have a camp setup nearby, we could go there to rest if you want. We'll be plenty safe there. However, our group have momentarily split up and now we are figuring out a way to get them to us.

"And as my friend Tishe' had said, we'll help you get to where you need to go. It seems that you might've been going in the wrong direction though, but that's no worry; people do get lost..."


Serillana keeps with the small talk, getting to know these farmers, why they are moving and why turnips versus any other crop to asking the little girl is she knew how to dance. As they are casually conversing, these thoughts run through Serillana's mind. "They are a bunch of really nice people... At least we saved them from what was going to happen to them."

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 
Tuesday January 25th, 2011 10:49:16 PM

Falmar remains vigilant, and asks Moxy for an update on what she sees...

" any moment now they should be confronting the guards. Be ready "

It's a shame Yanosh and I are the only ones left with Gargul's mark. Although Patience is a virtue

Thar, AC 26, 105/105 hps, MCvE, 
Wednesday January 26th, 2011 2:11:52 PM

Thar says a prayer of thanks that they managed to rescue these unsuspecting people from Harlan's treachery. However, he does vow to make sure Harlan pays with his life for the crimes he's committed...

He steps out of the shadows and introduces himself to the family. He gives the kids some of his toys and treats, and tells them that they're safe now.

He remembers those who are still back in the cave and says, "We've got to let our companions know about this... Any idea how to get back into the cave? Should I swim and risk the wall of thorns to tell them all this? I want to search Harlan's things and maybe that'll tell us where he's going. He's probably going to want some of these goodies back and I have a feeling we may see him again..."

DM David--- An Ambush of Their Own --- 
Wednesday January 26th, 2011 8:46:44 PM

Moxy replies with a bored flavor to her thoughts. She tells Falmar there was some yelling, then the dancer spoke to the group and now they all look like friends. She also says they are looking back towards the water and cave where he is and pointing and talking.

The former slaves are happy to hear that they will soon see their new farm and that these nice folks will help them get there. It is a simple matter for Tishe to swim into the other cave and with a thought and a gesture, dismiss the wall of thorns, reuniting the group. Harlan's discarded gear lies strewn about where Snafu stripped it off and the settlers turned slaves turned settlers await a trip to the surface and their new home. A cursory examination of Harlan's gear showed bags ( extra dimensional) holding gold and platinum, probably for paying his gatherers off . In his normal pack can be found what appears to be a ledger and a diary.

The ledger details his transactions for the past year. One delivery each month seems to be made to someone named Sharon. So far this year about thirty slaves have been gathered from the roadways and the nearby Windbourne hills and delivered to this Sharon.

The diary details meetings with Sharon and other slavers that Harlan deals with. It also details his "chainless" process where he charms the common people he enslaves with his glib tongue and sorcerous magics. It is then easy to give them a tonic ( also found in hid pack id a bottle of this tonic) that makes their minds foggy and pliable. Suggestions are easier and charms last longer while the target uses the tonic. It is not detailed how the draught is made or what the dosage is .

On the subject of Sharon, Harlan has several observations. They include excerpts such as " I can feel that she does not like me. I don't know if it is me or all people in general. Most of the slaves I bring her are human. While they are under the tonic they are docile and trusting, but she is in no way kind or friendly to them. She borders on abusive and I would guess sadistic. To her they are walking meat. She has even said that at least once. I don't know what happened to her to make her like this but it is unnerving to say the least. Based on the people I deal with regularly that is saying a lot." Another entry reads " Sharon seemed to recognize the family crest that one of the slaves I brought her wore today. She paid me for the lot of them and then without warning and with blinding speed turned on the man and literally tore out his throat with her teeth. It was so fast, so brutal and so unexpected I just stood in shock. Afterwards she stood there, covered in gore while the rest of the slaves shrieked in fear and tried to run. Just stood there watching the death throes of someone she had paid good gold for. From nowhere a bunch of wolves appeared from the brush near the meeting site and gathered the runners up. They tripped them, nipped at them but did not harm them. She showed no fear of the wolves and seemed to have complete control over them at all times. I left quickly. That was the weirdest thing I have EVER seen and I will likely take that sight to my grave." Another entry reads, " She paid for the slaves today like normal. She didn't even seem to mind that several of them were hurt. They were soldiers that I rounded up after a bar fight in some seedy tavern. She said that they were all healthy enough to be used in his experiments. I don't know who "he" is or what his experiment entail, but apparently he has an agenda and she is some kind of true believer in his cause. I don't know and I don't want to know. She creeps me out to my very soul but she pays top coin for even the worst specimens of humanoids." Still another reads, " Just the way she moves and carries herself screams predator. I deal with some pretty scary people. But I would rather face a crime boss who is upset that I am not getting him quality goods and ten of his toughest thugs than meet Sharon in the dark."

Tishe' (AC 26 HP 53/73)(Barkskin) 
Wednesday January 26th, 2011 9:07:16 PM

Tishe' urges everyone back to the temporary shelters around the slowly building tower for dinner and a good nights sleep.

Harlan's stuff can be split by the party, and Tishe' casts a Detect Magic cantrip in order to weed out the magical stuff. In the morning, she'll be able ti Identify all the magical items for the group.

Sitting around the fires at night, Tishe' muses. "We should get an escort for our friends the root farmers, but I think we have more important business elsewhere. The little slaver Harlan knew too many names and was too confident about the Pitchfork Council. I'm thinking he may have a backer in the highest realms of power in the Valley."

Serillana (AC 29 HP 55/85) 
Thursday January 27th, 2011 7:19:42 AM

Agreeing with Tishe', Serillana says "We do have other things to do. We'll help the farmers with where we need to go, but for us we need to find that little Harlan. We should report back to the Council about this new development, shouldn't we?"

Thar, AC 26, 105/105 hps, MCvE, 
Thursday January 27th, 2011 9:50:59 AM

Quel begins reading through the journal and shares what he reads with his companions. He agrees with Tishe' and Serillana's plan and says, "Yes, let's tell the council about what we've discovered and sadly to say, yes he might have an ally in the valley. We can't let Harlan get away with this and I'm not going to rest until he and this Sharon are found and dealt with. This Sharon sounds like some sort of vampiric creature and the only thing I hate more than spiders are vampires..."

Snafu - AC 33, HP 121/121 (+11) False Life, Heroism, Haste 
Thursday January 27th, 2011 9:52:01 AM

Snafu was shocked by the revelations in Harlan's journal.

"We need to do something about this" he said in a surprisingly serious tone. "It's hard to find joy in saving these people when so many others have fallen victim to the Harlan. He must be brought to justice. And this Sharon... well the only fate that seems just for her is death."

Snafu spent the next few minutes in quiet contemplation as he stroked his owl Hoot. But his silence didn't last long as he suddenly struck up a conversation with the owl.

"Yes Hoot, Pitchfork council for us... Snafu and friends needs to let them know about what's going on... maybe they'll have some answers."


Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 
Thursday January 27th, 2011 6:01:22 PM

Upon reuniting with Moxy, Falmar visits the kitchens and gets her a couple fine chunks of meat, and an apple....

As falmar listens to the journal entries, and the discussion of the farmers, he looks at the group...and makes a suggestion.

" We're building this place, and we have nobody to take care of things while we are gone. If Jeb adn Molly will agree to it, I believe we could all benefit if they were to stay here and farm. We could set aside some of the surrounding land and build them a small cottage. Until then they could stay here, and keep an eye on things...especially since we're not likely to be here very often.


DM David--- An Ambush of Their Own --- 
Thursday January 27th, 2011 7:30:13 PM

Guys
I am not going to be able to put up a post tonight. My tooth that I had filled a couple weeks ago flared up and I can't even think straight. Sorry, I will probably be able to put up a post tomorrow.

Let me answer a few things you bring up though.
It is common knowledge who is on the Pitchfork council. Harlan dropped names sure, he dropped the names of the halfling man and wife on the council, his most likely supporters IF he were a legit businessman. You have met them and unless they are excellent tellers of tales, better than Harlan, you are certain they are not in cahouts with him.
Again, there IS no magical gear that you will be splitting. There is sufficent cash for you to be raised to the wealth level of a 13th level character. You also have gains enough experience to raise oyur level to 13. Please do this over the weekend, before anymore combat or other dice heavy negotiations happen so you have your updated skills. You will all be brought up to 140000 gp vale and may buy items with up to that amount. For example, if you now have 100000 gp as your total wealth you will have 40000 gp to spend. Buy what you like and drop me a note. Conversion characters spending their wealth granted them by their DM didn't need to use the catacombs. I am doing this "in game" so to say and am not requiring your purchase to go through the catacombs.

Tishe' (AC 26 HP 53/73)(Barkskin) 
Friday January 28th, 2011 12:06:53 PM

thanks David! hope your tooth gets better!

DM David--- An Ambush of Their Own --- 
Saturday January 29th, 2011 8:32:22 AM

Looking closer at the journal entries and the ledger dates you start to see a pattern. It would appear that every two months Harlan meets Sharon to deliver slaves. The days do not vary much, it seems that the meeting is roughly every sixty days. That would make the next meeting three days from now. The place they meet is also detailed in his writings. There is a roadhouse on the border with the lands of the Dread to the North. It is described as Silas's Roadhouse in Harlan's writings. The place is " a den of thieves and cutthroats" according to Harlan. You do wonder how a man parades a bunch of slaves into an establishment and gets away with it. Or how one could be killed as described in Harlan's entries and not have it noticed and reported.

Tishe' (AC 26 HP 53/73)(Barkskin) 
Saturday January 29th, 2011 6:01:56 PM

"Three days", muses Tishe', "not enough time to go to the Council, but enough time to get to Silas' Roadhouse."

"Looks like a new thread puts our shuttle into a new direction. We need to read this journal and learn as much as we can. Do you think we could pretend to be Harlan and a string of slaves? I mean, without anyone getting thier throat bit through. Or should we go in and root it out?"

Serillana (AC 29 HP 55/85) 
Saturday January 29th, 2011 8:43:25 PM

"I'm sure I've performed in worse places than what Harlan describes in his journal..." Serillana reminisces the time where she and Taldera were forced to flee from an unknown thieve's guild's meeting place.

"We can't be totally sure what Harlan is going to do. From the journal, I don't think he'll meet up with Sharon any time soon for fear of death, especially with no slaves with him. I think we should travel and do some recon on the meeting place.

"And pretending to be Harlan and a bunch of slavers? That sounds like a great idea. We do have his 'costume' and I've done some male... acting before. But this all depends on how long the trip was going to take from here and the time that we have once reaching the place."


"Maybe father's methods will help me this time."

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 
Sunday January 30th, 2011 10:05:17 PM

" Regardless of what we do, we should inform the Council of what we have discovered so far, at least everything but what we have learned in the journal. It would help them to understand what is causing these disappearances and to keep themselves shuttlecocked in the future. It's also possible that some of them may know of Harlan or others that may have dealings with him.

"whatever we decide, I think it may be difficult to enter a town we have never been to, not knowing how this all ties together.

Thar, AC 26, 105/105 hps, MCvE, 
Monday January 31st, 2011 9:54:33 AM

Thar listens to the discussions and says, "That sounds like a good idea to go scout out the place and find out what we're getting into. However, we need to somehow tell the council what we've found.. That said, we don't need to tell them our next steps and if there are leaks in the council, I don't want them to know that we're going to meet with Sharon.. Of course if there are leaks, then maybe we shouldn't tell them that we discovered Harlan is a bad guy and maybe just tell them that we rescued some captives and are following some leads? Either way, we've got 3 days before we need to meet with Sharon..."

Tishe' (AC 26 HP 53/73)(Barkskin) 
Monday January 31st, 2011 4:06:31 PM

Tishe' nods, grateful for the common good sense of her friends.

"We are a good society of friends, and we'll soon have those slavers quaking in thier boots. This is what we will do...."

"1) Offer for Jeb and Molly to settle here. We'll provide them some land and protection and they provide us some foodstuffs grown. If they decline, we organize an escort to thier farm.

2) Purchase a messenger to send a report of what we have found to the Pitchfork Council. That way, we get our side of the story in, and if we are captured, the Council knows what we were intending.

3) Do a scout of Silas' Roadhouse. We get close and camp and then just a couple people go in. That way, if we are discovered, they don't know our whole strength and there is reinforcements. Also, some of us are better at gathering information and looking unobtrusive than others."

"I'm thinking Snafu should stay at the base camp with Falmar and Yanosh. Serillana can be an entertainer, Thar and Tishe' a mercenary team with Moxy as my familiar. Snafu needs to come in for a drink and then leave to go back to the campsite. That way, if we need immediate reinforcement, Moxy can alert Falmar and Snafu teleports in."


DM David--- An Ambush of Their Own --- 
Monday January 31st, 2011 4:59:23 PM

OOC
Leon I'll email you.
Josh you are done, what you sent me looked fine.
Everyone else that has not leveled and purchased gear please do so BEFORE you go any further. I will let you know this much. I created Sharon just like I would create a PC. She is not going to be an easy fight unless she blows some saves early on. That said I want you all in full gear and ready to go before tackling her, even just to talk to her.
I believe that Cayzle is helping Edd figure out his character problems. I handed that over to him when I couldn't find any way to be more clear about what I needed done. I don't have an ETA on that so I would not expect him to be part of your plan.
Your recon plan sounds promising. Finish your updates, refine it if need be ( I think there will be more teleports available to you) and we will move forward.

In Character
Jeb and his kin look puzzled and kind of embarrassed to be asked to stay with you. " I think we ought to head to our own land and set up our farm there. We will have more kin commin in a few weeks and you won't want our whole clan underfoot here. I understands you are the chosen law by the council and that they have all approved of ya. I reckon I ought to thank you again for helpin us. A day up here, eatin good food and none of that nasty tonic makes it alot easier to think. From what you say, that Harlan was not a nice fella and woulda sold me and mine into some kinda bondage. That's why we traveled so far past our plot o land and was headed to where he would cash us in. I'm sure you can find a trusted Steward or someone like that to look out for your Keep when you are away. We was meant to farm. Its what we know and where we feel at home. Here just wouldn't be the same as down by the river. I hope that's all right with you?"
The same day you speak to Jeb, an unexpected group of visitors shows up to pay a social call while they are on the road. Almar Blackhand has stopped by on his patrol of the area. The Mailed Fist is serving out the last month of it's contract with the Valley while the Keep is finished for you. He is riding with only one other bowman. He explains that with these smaller patrols have stopped the disappearances. It seems that their weaker presence but greater frequency has deterred the kidnapper. If asked he will be glad to take a message from you to Dulcet. He knows that the council only meets every so often and if you want anything done when it is not convened you need to go through Dulcet.


Tishe' (AC 26 HP 53/73)(Barkskin) 
Monday January 31st, 2011 7:13:35 PM

updated character sheet for approval

Level Feat: combat casting
Weaver Feat: Weave Energy: Can turn any energy spell into an "Acid" spell
+8 hit points (rolled on L&B this weekend)
+1 base attack
+1 spell level (Witch)

increased darkwood buckler to +4 (+5 shield bonus to AC)
Wand of See Invisible
Wand of Darkvision
3000gp worth of spell scrolls

DM David
Sounds fine to me

Snafu - AC 33, HP 121/121 (+11) False Life, Heroism, Haste 
Tuesday February 1st, 2011 9:38:56 AM

Snafu was relieved to hear that the kidnappings had ceased. He was also happy to hear that they'd have a second opportunity and Harlan in just three days.

"Is there any way to get a visual of this roadhouse?" Snafu asked. "I've never been there before but if I gained some familiarity I could teleport us directly there. It would save us some time and allow us to scout out the area."

OOC- I have a couple small updates to make to my character... I'll get them done today.

Thar, AC 26, 105/105 hps, MCvE, 
Tuesday February 1st, 2011 9:50:11 AM

OOC - I'll have Thar finalized in a day or so...

Thar says, "Good plan Tishe' and yes, I'll go in as a merc with you. I'm curious to see how our time at the tavern goes... I'm looking forward to meeting Sharon in person and letting her know what we think about slavers..."

He adds, "Yes Snafu, let's scout out the area more too, as I want to know the lay of the land we might be fighting in..."

Finally, he speaks with Almar and passes on the basics of what they've found so far... However, he doesn't give any info on their upcoming plans, since he's not sure what leaks exist the council, even if they have a good reputation...

Tishe' (AC 23 HP 81/81) 
Tuesday February 1st, 2011 5:11:39 PM

Tishe' is certain that they will have to walk to Silas' Roadhouse, and that's what she tells her friends. "It will give us an opportunity to learn more about this Cinamon Valley that we are living in and the people too."

Tishe' does want to have an opportunity to use her ley line for a special Witch ritual to help prepare her for the coming fray. If she has the time, she causes her cauldron to grow, and in a magical rite, she slices her skin, causing it to grow scabberous and flakey. She also takes a glass dagger and amputates her nose, throwing it into the cauldron and casting her spells.

In but a day, her nose grows back, but the results are deformed. Her skin continues to peel in ugly flakey scabs. But her Self Sacrifice has its benefits: she is more graceful and hardier through a closer bond to the Sargrass Power.

...Action
Surrender Self: Permenant Cat's Grace; scabberous skin -2 disguise and diplomacy
Surrender Self: Permenant Bear Endurance: disfigured nose -2 bluff and perform

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Falmar CURRENT AC: 24 (26 with Sword ) HP 69/69 ( Aura of Courage), (MOXY :Familiar HP : 34/34 AC 
Tuesday February 1st, 2011 5:24:00 PM

Falmar does a triple-take when he sees Tishe after her ritual, he visibly shivers, and then shrugs.

Never have seen any particularly attractive witches before... there are worse things to sacrifice.

" Rather than hiring a courier, I can now teleport to inform the council and come back. It would ensure that the message makes it to the right person, and we will also have confirmation that the message arrived."

(ooc) Char sheet update on next post.

Serillana (AC 29 HP 68/89) 
Tuesday February 1st, 2011 6:35:24 PM

"We can confirm if the Council got the message after we meet Sharon, with hopefully better news as well. Blackhand at least knows where Duclet might be; he did say that the Council don't convene oft..." her voice trails off when she first sees Tishe'.

"Well, I guess the only beauty that counts is on the inside."

DM David--- An Ambush of Their Own --- 
Tuesday February 1st, 2011 8:31:42 PM

OOC
First off....How horrifying. The things people do for power...8)
Second, Thanks for finishing your updates. The stuff still pending please finish up as soon as you are able. Most of you are probably suffering some kind of foul weather. Get the updates done when you can, the weather is not going to help out , unless it lets you stay home from work.....
Moving on.

IC
Almar listens to your explanation of eventsand frowns. After a moment he comments. " You rescued some slaves and your captured sappers, but caught no slavers? Clearly there are things you are omitting. I know from having watched you try to find the little girl that you have your reasons. You are committed to this and will see it through, you have that energy around you. Clearly I will not be able to help you on whatever your next step is, so I wish you well. I would ask a boon of you. I want to know that it has ended. I want to know that when I leave here with my fist there will be no more of these good people being lost in the night." He reaches into his belt pouch and pulls from it a sheathed dagger. When he pulls the blade from the sheath you see it is some type of ceremonial knife. It appears long, wickedly sharp and to be made from silver. " I took this blade from my clan when I left it. It is used to seal the past. If an old warlord was removed from authority his heart was removed by this blade after his death. I want to use it for a similar but more positive reason. When you find this slaver I assume you will finish them so that you too can be sure the snatchings are over. Use this blade for it's intended purpose. Remove the slaver's heart and burn it, then bury the blade. In that way I can be part of solving this rash of kidnappings, even if it is a small part, in absentia. "
"To deliver your message to Dulcet, you should travel to Jarlswolf and ask where she lives. Most anyone there will direct you. I have not found her to be deceptive, but you play this hand close as if you expect trechary. Tell her what you think she should know, but know if she finds you witheld things from her she may not be so forthcoming in the future. Witches can be like that."
He sketches a bow to the newly disfigured Tishe as he says this." At least in my experience. I wish you a fruitful hunt. Ride down this slaver and take their heart to be sure their terror is at an end."

Snafu - AC 34, HP 121/121 (+20) False Life, Mage Armor  d10+10=20 ;
Tuesday February 1st, 2011 11:37:35 PM

OOC: character is updated

"The road it is then" Snafu said somewhat joyously. "Good opportunity for me to stretch my legs and for Hoot to stretch his wings."

Snafu's joyous mood evaporated like water in a hot desert when he saw Tishe go to work on her face. While she worked he couldn't help but reach up and touch his own face, just to make sure everything was still there.

He then listened to Almar's tale about removing slavers hearts... This crowd really knows how to spoil a mood Snafu mumbled to Hoot as he considered the offer to take the dagger. Cutting out hearts sounds like dirty work. Not sure I'm the man for the job, Hoot. Yes... yes... Tishe seems like the perfect candidate for the job."

Spell Info
Highlight to display spoiler: {
Spells cast:
L1: (1 cast) Mage Armor- 10 hours
L2: (1 cast) False Life (extended) +20 HP- 20 hours

Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close Message
Level 1: (7/day) Reduce Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, Identify
Level 2: (7/day) Scorching Ray, Mirror Image, False Life, Ghoul Touch
Level 3: (7/day) Heroism, Haste, Sleet Storm
Level 4: (5/day) Invisibility, Greater, Summon Monster IV
Level 5: (3/day) Teleport
}
DM David
Snafu I failed you when you converted. I looked over your character sheet and missed asking you alot before now. These are easy to fix though.
First you don't have enough feats. Pathfinder lets you earn a feat every other level, and you are 2 feats behind it looks like.
second, what bloodline sorcerer are you? bloodline is where your innate casting ability comes from. i saw no reference to it on your sheet. it will give you a couple more spells and a few feats and abilities.
Lasy, just go over your sheet. The math looks fine but in some places you have a +3 ring, others a +4. In one place your headband offers uneven bonuses which can't happen, but the stat math at the top of the sheet looks right. Just proofread it for typos.
I'm sorry I missed these things when you converted.


Thar 
Wednesday February 2nd, 2011 10:12:50 AM

Thar sees Tishe' perform her self-surgery and holds in the contents of his stomach. When she's done, he says without looking at her face, "Hey... um... if you need me to heal any of those scars.... I will... but only if you want me to..."

When they talk about removing a man's heart, he's not the first to volunteer, but does understand why Almar cares so strongly about being involved in stopping the slaver...

When the rest of the group is ready to go, he'll saddle his horse and take point, watching for dangers, scouting, etc...

(OOC - Thar's updates are done...)
DM David
Natural armor is not part of Touch AC
Also add in your gear costs when you can. It makes it easier to total when someone asks you how much wealth you have.
Otherwise you are good to go.

Tishe' (AC 23 HP 81/81) 
Wednesday February 2nd, 2011 4:16:35 PM

Tishe' is still feeling the abilities she has achieved and her closer association with the Sargrass Power. She therefore doesn't notice the looks of consternation her packmates are giving her. "Please dont", she tells Thar, "for if the scars are removed, so is the spells that are locked into place. Besides, what I have wrought will make me blend in better in the dark side of society that we will soon be infiltrating."

The Witch turns to the half-orc, matching determination with determination, and takes the dagger. "I will prefer to bring the slave master back to public justice so all the Valley may see the villain. Yet if that is not possible, I promise that this is the dagger that will cut the heart out of the evil slave ring that is causing the disapperances." If that partial promise is enough, Tishe' will keep the dagger, if not, she hands it back to Almar.

With a map on where to go, Tishe' asks Thar to lead them to a woods a mile or two from Silar's Roadhouse to make camp. From there, the Cinnamon Warders will break into four groups; Yanosh and Falmar keeps the campsite. Thar and Tishe' (and Moxy) arrive together as a mercenary team and grabs a table for dinner and a drink or two. Serallina and Snafu come in together for Serallina look for entertainment opportunities; Snafu to look in and ride on (returning back to the campsite).

From there, perhaps there will be more information..

...Action

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- An Ambush of Their Own --- 
Wednesday February 2nd, 2011 8:23:26 PM

OOC
He is all Hobgoblin, no half about it.
IC
Almar nods in acceptance of Tishe's word. " Fair enough. but your own investigation and the surmising of the coven all point to there being a good bit of magic to the disappearances. don't let the fiend slip away. Dirty justice is better than no justice." If told about the roadhouse he frowns." I have been there, on patrol. The place made my flesh crawl. No one there was incapable of murder. Two patrons were knifed while I was in the room, and that was scarcely long enough to consume a questionable stew. Guard yourselves there, and do not fight unless it is forced upon you. You will have no friends but yourselves while in there."
The trip is uneventful. You arrive and are able to conduct your recon the day before the meeting is to happen. The Roadhouse is little more than an oversized barn. Dirt floor, drafty walls, open floor plan below and a loft that may or may not be divided above. The place is filthy. It smells like dirty animals have been in here while wet and left their stink behind. Harlan was well dressed and clean. You doubt this was his choice of meeting place. You look around, but given little description of Sharon, you probably wouldn't know her if she were drinking right next to you. The patrons, dirty and ill kempt like the establishment allow you in and up to the bar. You feel eyes crawl all over you, as if sizing you for a hole already dug out back. The barman is one eyed, human, you think and slightly cleaner than the bar. Slightly meaning his shirt was probably grey when first worn rather than grey with dirt from working the bar. He polishes a glass as you step up and fixes you with that single cold eye. " Wat'd'ya have?" Is all he says in the way of introduction.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday February 2nd, 2011 9:33:24 PM

Sitting at the camp with stoic Yanosh, Falmar watches among the trees, and listens as Moxy tells him how wonderful the place they are in is. The smells, reminiscent of recently dead things, and the spilled bits of mostly raw meat she spies among the threshes on the floor. Men with sparklies in their ears and faces.... She could just peck them out of there, they don't belong there anyway... This person she's riding moves much more smoothly...than you....and he has better looking ears ! and he gives her better treats..

Falmar thinks back to his training and realizes that he cannot recall if familiars could lie to their companion.... greedy little...

Shaking off Magical Avian appetites Falmar focuses his energy on Sargrass and concentrates upon the woven symbol around his neck. As he prays, the symbol begins to softly glow...and slowly fade. When the glow has faded completely he softly shakes a small scattering of seeds free, which he scatters around the campsite.

(CS updated)



Serillana (AC 29 HP 68/89)  d20+21=24 ; d20+23=32 ;
Wednesday February 2nd, 2011 10:04:37 PM

OOC: Assuming Tishe's plan is going ahead.
--------

[i]"It's going to be a tough crowd me thinks...[i] Serillana thinks as she first sets eye on the customers of the bar. She makes sure that she has her sling carefully concealed on her body (Sleight of Hand 24), in an easy to reach place in case that something comes up, her dagger set in her scabbard so that people know that she means business and that she isn't just a little pretty girl.

Serillana jumps up onto one of the stools on the bar and replies to the barman and replies sweetly "I'll have a mug of ale, if that isn't too much trouble."[b] And she drops a couple copper onto the table. As she waits for the order to go through, she takes a quick look around the establishment, looking around for quick exits if the time some for it. (Perception 32)

When the drink comes back, Serillana takes a small sip and starts trying to get the barman to let her perform in here. [b]"I'm just a wandering performer, well versed in dance, acrobatics and some basic troupe skills. I'm just wondering if I can perform in here to get a few copper for my next drink? I'll give you a share of the money that I earn, say 20% with a minimum of a silver if I don't make the money...."
Serillana says as sweetly as possible, trying to use her girlish charms to let get where she wants to be.

Thar  d20+25=35 ; d20+13=20 ;
Thursday February 3rd, 2011 9:52:37 AM

Before Thar goes into the tavern, he dirties his face, hair and clothes with branches, foilages, mud, etc., trying to look like similar to many of the lowlife inhabitants. He makes sure his elven chain and clerical garments are covered by his muddy cloak...

He gets a table for Tishe', Moxie and him, and orders some of what passes as drinkable ale. He sits in a corner somewhere, growls here and there, trying to look pi$$ed off at everything and nothing, and merely watches and listens to those around him... (Perc = 35, Sense Motive (of those around him, aside from their normal bloodthirsty attitudes) = 20)

(DM - I'll make those changes ;) )

Tishe' (AC 25 HP 107/107)  d100=35 ; d100=29 ;
Thursday February 3rd, 2011 11:38:29 AM

Tishe', with Moxy on her shoulder, casts Unseen Servant before going into Silas' Roadhouse. The Witch stares right back at everyone, waiting for her Servant to wipe off a spot at the bar and Thar to arrive with the drinks. Before dinking, she stares suspiciously at the brew and casts Detect Poison before taking a mouthful of the vile stuff.

Broodingly, she absently scratches at her skin, causing some to fall off, and stares at the others in the room around her disfigured nose. "Food!" she tells the barman and waits for whatever is put before her.

Tishe' ignores the food and talks to the barman. "You seen a foppish halfling around? Rich idiot said he had a job here."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Unseen Servant
Detect Poison

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- An Ambush of Their Own --- 
Thursday February 3rd, 2011 4:55:10 PM

OOC
For Falmar, this has nothing to do with the Inn and I'll make a regular post after Snafu's post tonight.
IC
When the glow fades from Falmar's holy symbol he feels a strange tickle at the back of his mindHe has felt it before. Whenever he felt alone or beset by the world around him, such a feeling would creep into the back of his mind. His Paladin training has taught him to ignore battle nerves like that, ignore the fear in them at least. The edge they impart is with him though. He stands, back to the fire and scan the darkness, looking for the source of his trepidation. Perhaps 100 feet away he sees the shadow of what set his senses off. As soon as his eyes rest on the form he feels its eyes lock on his as well. Instant, almost electric communication occurs and he feels a tiny sliver of his soul stripped away, to be replaced by a similar sliver from the creature in the dark. A long moment passes and then with a rush the creature begins hopping and bounding toward Falmar. It stops just short of the Paladin and lowers its head to look the Paladin in the eye. The Bounder wear a strange saddle that looks as if it would keep the paladin securely on its back through even the most vigorous ride. As Falmar reaches out and touches the creature he again feels that electric jolt. He is a part of this mount now, and it is a part of him. He knows that no matter the distance it will hear his call and come to him. It will even die for him if it comes to that.
OOC
I will send you a write up and a template for your mount Falmar. As I understand it these are rare or not around anymore due to the destruction of the Sargrass plains. Replacing it may be difficult.
Congratulations.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Friday February 4th, 2011 8:43:51 AM

As Falmar places his hand upon his new companion he feels their bond grow. They are truly Weft and Web, one and the same, inseparable. He slowly runs his hand along the curiously constructed saddle. Woven of primarily steelgrass, tendrils of other varieties compliment the weave and allow for flexibility that steelgrass would not permit alone. Could this be Manfri work? Falmar quietly repeats the mantra 'Talki Fresal, Dondit Liki', The Land my Life, as he eases himself into the saddle.
Absorbed in his own world for the time being, Falmar fails to remember that he's here with a mission. He gently nudges forward and is immediately assaulted with a neck snapping upward bound. Reeling from the initial shock, the pair manage to rapidly circle the camp while dodging around trees and avoiding most of the low hanging branches...most...
As they come to a stop, a pink fleshy tongue darts forth and snags a small black bird from a branch, and faster than thought a bony crunching sound echos ominously throughout the camp....
This could be a problem...have to set up forbidden things to eat....black birds, owls, toads...no he's a pot now....dwarves, halflings,...

Snafu - AC 34, HP 121/121 (+20) False Life, Mage Armor 
Friday February 4th, 2011 10:06:06 AM

Snafu followed Tishe's plan with one exception; he studied the area carefully in case he needed to teleport back hastily.

If things go bad for my friends in there, the calvary will be arriving in six to twelve seconds Snafu thought to himself as he rode back to camp as quickly as he could.

Tishe' (AC 25 HP 107/107) 
Friday February 4th, 2011 11:12:46 AM

LOVE Falmar is riding a Bounder. I wonder what is going to be Tishe's initial reaction? :-) Waaaahh!!!

DM David
He asked for it and it sounded like a perfect opportunity to keep Sargrass the power alive in the campaign. I don't know the actual status of the power but apparently I think he can have some influence on his followers.

DM David--- An Ambush of Their Own --- 
Friday February 4th, 2011 7:39:03 PM

In the Camp
Falmar's new found companion does the frog equivalent of panting after his run about camp. It waits patiently for something as Falmar dismounts, feeling sore in places a horse never made him sore before. Clearly riding a bounder will require some getting used to.

In the Roadhouse
Thar's demeanor and Tishe's looks and attitude keep the cutthroats in the bar from thinking they can get anything for free from the newcomers to the bar. They have counted the cost for ambushing the new arrivals and found the tally to be too high. Snafu is able to study the bar ( good enough for 'seen once' unless you plan on an hour or longer stay). He departs the bar with a ridiculously overpriced bottle of rotgut for his 'campmates'. Tishe's survey of the food and drink brought to them with magic is inconclusive. There does not seem to be poison in it aside from the poison content of normal alcohol, and the meat is apparently not poisoned, nor is it tasty or healthy looking. It will pass for food...somewhere, probably where there are starving kobolds.
To Tishe's question Silas looks her square in the nose and answers," What if I have? Would I tell you? Certainly not." He taps the socket of his missing eye." Silas don't see nothin'. Silas don't hear nothin' and most dear to all my patrons, Silas don't tell nothin'. You benefit from that same as the rest o' them if the law comes callin'. Seen that Hob from the Fist in here a couple times. He puts on airs about being the law but ain't nothin he can do, even with his whole Fist against the lot of us. So he turned up his Hob nose and walked out. That's the law for you. No guts an' no spine. No taste for enforcement when they don't have the advantage. That makes this place fall under Silas' law."
The bawdy tavern tales and whispered deals all stop abruptly when Serillana enters the Roadhouse. Greedy eyes follow her to the bar, doing the same rough math done when Tishe and Thar entered. From the shifting stools and small hand movements toward weapons it is clear her tally came out differently. The barman's single eye widens when she whispers her terms in his ear. He doubts this lot will pay for entertainment, but since the crowd is roughly 95% male they might pay handsomely. Either way the barman makes some coin. He clears his scratchy voice and introduces her as tonight's dancing entertainment. As soon as that happens, tensed muscles and half-drawn weapons slide back into their sheathes. Apparently what Silas says, goes in his bar.

Tishe' (AC 25 HP 107/107)  d20+10=22 ; d20+8=17 ; d20+8=11 ;
Friday February 4th, 2011 8:09:00 PM

Tishe' looks right back at Silas for a moment and then does a short nod. "Fair", she says and lets the matter drop.

The witch keeps quiet and observes the room, seeing if she can get any information by NOT asking questions. She also watches the crowd who are leering at Serallina to try and guage thier possible actions. Tishe' gives herself a rueful mental 'tsk'; while the witch blends in well to the miscreants around here, she is hardly the most observant of individuals...

...Action
Know: Local = 22
Perception =17
Sense Motive = 11

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Unseen Servant
Detect Poison

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)



Serillana (AC 24 HP 68/89)  d20+34=47 ; d20+15=26 ; d20+26=32 ; d20+23=29 ;
Friday February 4th, 2011 10:34:13 PM

"What a few silver can't do" Serillana thinks as she smiles at the introduction, relieved that the spiel actually worked. She reaches into her pocket and reveals a silver and flips it onto the table, winks at the Silas "I need some time to get ready. I'll be back in a few minutes."

Serillana finds a nice little dark corner, as she is kinda afraid of what the bathrooms will bring if the bar is in this state. Once she is confident that no-one can see her (Hide in Plain Sight 47) her to get out of her armor and into her black entertainer's outfit.

When Serillana appears again, she's dressed up in simple yet figure hugging clothes that were made for entertaining and acrobatic stunts. Simple black leather pants with a black corset top having a decent décolletage. Black and flowy long sleeves that don't cover her shoulders and her black boots with some heel round off the costume. She also has a simple black belt which has a black scabbard with a dagger in it and a black bullet pouch with 10 bullets in it. The only thing that isn't black is the secondary belt, a silvery leather 'buckle' wrapped around Serillana's waist, tied up with a black thin rope. All up, the costume is reminiscent of what a rogue would wear if she were to have a night off and wanted to enjoy herself.

When she is all ready, she makes her way silently and hidden towards Tishe's and Thar's table, dropping her bag at their feet. "The show must go on, with me not thinking about where my bag is." Serillana thinks and starts off the night with a display off with a display of dance (Perform Dance - 26), building up to some acrobatic skills filled with tumbling and cartwheels between the tables (Acrobatics - 32).

As she dances around the tables, she tries to listen into conversations trying to pick up information about the men in the room, especially if is about slaves and Sharon (Perception 29).

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Sunday February 6th, 2011 10:45:31 PM

Moxy lets out a loud Kaugh! and hops off Tishe's shoulder. She peers around at the room and begins to poke at the meal Tishe' has left untouched. Picking at and swallowing whole the least tasty looking nuggets of detritus. She washes it down by dipping half of her head into the nearest unglazed tankard, which may or may not have belonged to Thar. As Moxy looks around the bar, her brown eyes grow wide, and her nape puffs out to proudly display the pointed feathers surrounding her nape, sure to intimidate any common crows or lesser birds who happened to look upon her.

Falmar waits. with Yanosh.

Thar 
Monday February 7th, 2011 10:01:50 AM

Thar's eyes widen a bit when Serillana puts on her black outfit. He tips her well when she comes to his table, but tries not to stare too much. He looks away, quickly resuming his mean expression, drinking his ale and watching the crowd, trying to hear what people are saying and doing...

When Moxy comes near his drink, he nods at her, clearly indicating that she can drink it at her own risk...


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism 
Monday February 7th, 2011 12:37:58 PM

OOC- sheet is updated

Snafu continued to ride as fast as he could towards the camp. As soon as he arrived he asked for a quick status update on his friends. He then cast heroism on himself.

Every little boost helps he whispered.

Highlight to display spoiler: {
Spells Cast:
1) Mage Armor- 10 hours
2) False Life (extended)- 20 hours
3) Magic Weapon (extended)- 20 hours- +2/+2 to shortsword
4) Herosim- (extended)- 200 minutes

Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (6/6) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}


DM David--- An Ambush of Their Own --- 
Monday February 7th, 2011 9:01:13 PM

Snafu reigns in abruptly as he sees a Large Frog with a mouthful of sharp pointed teeth sitting in the camp next to Falmar and the catatonic Yanosh. The frog seems to be watching every move Falmar makes with an expectant look on its face, as if waiting for Falmar to do something special, or say something special. Once Snafu feels it is not a threat, he continues, more carefully, into the camp.

In the Roadhouse all conversation stops and several jaws go slack as Serillana begins her routine. The dancing had them captivated. The tumbling and cartwheels set them cheering. From the back, a badly tuned piano begins a jaunty tune to which the room full of cut throats begin making up their own lyrics. Between the cheers, the singing and the conversations, some whispered, others not you learn of several different ambush spots for caravans on the roads leading into the Valley,at least one moonshine still off in the hills, various contracts for things to be stolen and folks to be 'taught a lesson'. No one even mentions the name Sharon.
If this night is typical you can not understand how none of the patrons have met her, heard of her or seen her. Since it is the time of month she would be coming here to meet Harlan it seems impossible no one knows of her....unless..... Perhaps the halfling just meets her here and then follows her to an out of the way place. That would account for no one seeing or knowing of her, especially after Harlan's description. but how does she notify him? what is their signal. Maybe the journal has more clues.

Serillana's cup/hat/pouch on the bar is filled with coins. Many of the patrons are kinda grabby after her performance ( add 15 silver before you settle with Silas)( mainly due to their unwashed state and the afore mentioned lack of females in the establishment) but Serillana is a quick little rogue and manages to settle up with Silas and evade the grabby patrons. Many of the patrons will remember this day for years as the best dancing they have ever seen. Several may even break a hip trying to replicate it.

Where will the group stay the night?

Serillana (AC 24 HP 68/89) 
Tuesday February 8th, 2011 1:22:09 AM

"Thank you... Thanks... Muah!... Thanks again... Woah, steady on!...... Augh!..... Hpmh.... Gah!...... I guess I had to expect this though..." Serillana asys as she meanders through the crowd, picking up her bag left at the table. In passing, Serillana says to Thar and Tishe', stressing certain words hoping that her message gets across "It like that no-one in this establishment has seen or heard anything about dancing in their life before, huh?"

Walking up to the bar, she looks at the cache of coins, and Serillana motions to Silas and does some quick calculations in her head. "So, here's an extra 3 silver to bring the total to 4 silver. It's a little bit more than the 20% that I offered, but I'm sure you wouldn't mind that, would you? Thanks for letting me dance around a bit." She then pockets the rest of the coin, jumps up on the bar and give Silas a kiss on the cheek. She then exits the bar casually, and once outside moves in the shadows, so none of the creepy guys can follow her to the campsite.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism 
Tuesday February 8th, 2011 10:36:34 AM

"How are the others?" Snafu asked with a hint of panic in his voice. "Rough place... nothing but cut throats and backstabbers and that's the best of them. Any word? They okay? Oh, and by the way, nice toad!"

Snafu waited impatiently for an update as he pondered the frog. "I sure hope he doesn't eat owl.

After getting updated Snafu considered their plans for the evening. "I guess we'll set up camp here? Certainly safer here than anywhere near that watering hole. Do you know if the others are planning on coming back?"

Tishe' (AC 25 HP 107/107)  2d4=3 ;
Tuesday February 8th, 2011 12:04:13 PM

Tishe' is a little startled at the enthusiastic response to Serallina's dancing, but the witch has to admit that girl is fine. She shouts out her own lyrics designed to go against the weave of the others, creating a fun cacophony of sound: "Hold me closer Tiny Dancer, forget my headache come a new day...."

When Serallina is done, Tishe' stands and has Moxy get on her shoulder. Nodding to Thar to leave, they goe with many other patrons now that the entertainment is done. She heads back to camp.

At camp, Tishe' stands stock still and then shouts her warning to Falmar; "Watch out, there is a Bounder behind you!" Standing erect, she tries to keep the Bounder from attacking her unaware packmate with a Hypnotism spell.

Once the hullaballoo dies down and Tishe' is calmer, she will tell the others about what they learned, and then start reading that Journal for more clues!

...Action
Cast Hypnotism affects 3HD of creatures, Will DC 19 or stop and stare blankly at Tishe'

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar 
Tuesday February 8th, 2011 1:41:17 PM

Thar admires Serillana's dance and after it's over, does his best to applaud her like the other patrons...

He follows Tishe's motion, and follows her to camp, watching all around them on the way, ensuring that they're not being followed. Once they arrive back at the camp, he assists her in reading through the book, discerning a way to find this Sharon person since the plan at the bar didn't work out...

DM David--- An Ambush of Their Own --- 
Tuesday February 8th, 2011 10:00:10 PM

The bounder DOES stare at Tishe. Then it makes a single leap to place itself between the broken nosed woman and his Paladin. Once Falmar explains the situation though, the Bounder is not threatening to the Witch. The Bounder still watches Falmar. He definitely is waiting for SOMETHING from the Paladin.

Rereading the journal, now with a specific type of entry in mind yields results. After about an hour of reading and rereading you find what looks like a description of Harlan's last buyer and his last purchase.

" I met with Roscoe today to sell him this months slaves. That man is too stupid for his own good. He spent half the night drinking and telling stories about how he was going to strike it rich by getting the 'perfect' slave girl for some southern noble. Doesn't this boob realize that sometimes, even paladins are not complete morons and can follow a story back to the drunk that told it? I need to cut my ties with him before he gets us both caught. Lucky for me there seems to be a new buyer out by the border of the Dreadlands and Cinnamon Valley. I think I'll meet Roscoe and add him to my stock this month and see if I can meet this new seller. Her name is supposed to be Sharon. I think there is a roadhouse or some such out near the border. It is run by thieves so there should be little danger of the authorities catching us there.I will contact her."

The next entry seems to be after he has met with her. " What a strange woman this Sharon was! First she came into the roadhouse as if she owned the place. None of the patrons so much as looked at her more than once, and that look was to gauge how to get out of her way. She walks like she is superior to any of the people in the place, and from looking at her I would say she probably is. She found me easily... I am not sure how exactly. I asked her later, when we were out behind the place finishing our deal. Her response? 'I smelled the slaves on you.' Hmpf, I had bathed and was wearing my best traveling clothes. Smelled them indeed. Either way she does not want to linger in the roadhouse. Frankly that is alright by me. The place is a cesspool. I felt diseased just going in there. That didn't seem to be the reason though. I got the feeling that she hated everyone in there. The feeling rolled off of her in waves. Sheer loathing. It felt like she suppressed it long enough to deal with me, but even I was not immune to her disdain. One weird human I tell you. But she pays good and her gold spends just like any other. She set a schedule for meetings and I just need to make the deliveries. Best of all she is miles ahead of Roscoe in the brains department. I have no worries about her getting me caught. Or of Roscoe either, now that he is someones new slave."

It seems she walks in and meets her buyer and then they leave the place for somewhere private. Now all that needs to be done is fool her into accepting you as Harlan.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday February 8th, 2011 11:05:53 PM

At Tishe's approach and exclamation Falmar shouts a hasty "Tishe' STOP!, wind down, he's...well...he's a friend".

a friend without a name....what are you called? you'll tell me.....

Falmar runs a hand along the huge jaw of the bounder, who obligingly opens his maw and lolls his tongue out into the dirt and grass of the camp. Suddenly Moxy launches herself from Tishe's shoulder and flies directly toward the wide open expanse of teeth... Falmar reaches forward in a moment of un-Paladin-like fear... as she lands with her feet straddling the lower teeth, and deftly picks out a mostly chewed morsel of some earlier meal. Moxy's feathers rustle as the meaty-moist breath of the bounder blows past her.

Moxy Draconic Highlight to display spoiler: { " Fool ! He won't hurt me any more than you would...and it's about time you found someone who can bring me fresh treats. You still owe me for my cave. and if you tell my ride about what I left on her back, I'll pay you back...Kaugh " }

Falmar watches as his new friend tries and tries to get a good look at the loud thing cleaning it's mouth. He slowly runs his hand through his hair and looks around at the rest of the group.
" He belongs to me...and.... I belong to him....he is a great Gift, a sign that Sargrass is not lost, a symbol of Faith, an aid in what is to come, and a reminder of what has passed. We're working on an understanding of what is and isn't food....There should be no problems."

(ooc. FYI Baccke (Bounder): This animal looks like an insane cross between a frog and a bulldog. It is about the size of a large horse. It has a huge mouth full of razor-sharp teeth and always seems to be grinning. name coming soon..)


Serillana (AC 24 HP 68/89) 
Wednesday February 9th, 2011 6:19:05 AM

Serillana when she first sees the Bounder does a quick double take, and says "That wasn't there before, was it? And it better figure out quick that I'm not a tiny, yet would be delicious, snack for it to enjoy! I had enough or people wanting to do things to me..."

Serillana then slumps down near the fire going through her usual after performance routine, starting with some basic stretches and then to massaging her feet. In amongst this Serillana says "So we have to go ahead with pretending to be Harlan and a bunch of ragtag bunch of slaves. And, gee, this girl Sharon seems really up herself...."

Tishe' (AC 25 HP 107/107) 
Wednesday February 9th, 2011 12:52:07 PM

Tishe' sits back with a sigh, and passes around Harlan's Slave Logbook to let everyone get a chance at coming up with thier own conclusions. "I'm not so sure we'll be able to pass ourselves off as Harlan", she says. "Look at the lines about superior, smell, hates everything. Almost like this Sharon is an animal. Or a werewolf, maybe a vampire. We are close to the lands of the Dread after all."

She shakes her head. "If she is so good and can smell slaves, Sharon will be able to spot a hoax Harlan easy. And would probably be able to see through any slave disguises as well. We would be quickly killed or truly enslaved if we tried our earlier plan."

She sits around for a few minutes in thought, and then turns to her packmates. "So, I see three possibilities...
1) Try to impersonate Harlan and slaves anyways. Come up with a method to disguise smell and alignment 'goodness'
2) Impersonat slavers that killed Harlan and want to take over his route. Easier because not have to be Harlan, but more suspicious, and still have the problem of not smelling like slavers.
3) Wait at Silas' Roadhouse until Sharon goes in and then ambush her. The other patrons are scared of her and so wouldn't interfere. This could also shut down Silas' because it's no longer safe from the law. The drawback is that there would only be one shot and if we fail, the trail is lost.

.............

Through the night, Tishe' slowly warms to the Bounder. "There were free Bounders in the Sargrass that were not under the control of the Baron-slavers", she states. "And it is nice to see a reminder of home. Since she is a gift of faith between you and Sargrass, maybe you should call her 'Faith' ". She pauses and looks at the Bounder again. "Maybe she wants you to get in the saddle?"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar  d20+8=11 ;
Wednesday February 9th, 2011 1:54:23 PM

Thar listens to the various options and says, "I think option 2 might work well, where we try to act like slavers and are taking over his business, sort of strongarming our way in onto a weaker competitor."

Thar's never seen a bounder before but hopes that its friendly and doesn't see him as the next meal. He tries to use his handle animal ability to befriend it and make it feel more comfortable around this group of strangers... (Handle Animal = 11)

DM David--- An Ambush of Their Own --- 
Wednesday February 9th, 2011 7:25:30 PM

The Bounder seems at first distressed to have something in it's mouth that it feels a connection to mentally. It's first instinct is to chomp and make it go away. However, after a moment while Moxy begins to get the stuck in food clear of the Bounder's mouth a look of sublime relief crosses its face. When Moxy has finished her meal and gone to sit on Falmar's shoulder the Bounder sits by, croaking contentedly. It still seems to be waiting for Falmar to come up with the name by which it will be known to its new allies.
Tishe and then Thar both decide after reading and rereading the text that outright impersonation of Harlan would probably end badly. Most likely this Sharon knows that Harlan cleaned up his loose ends before he joined up with her. Perhaps she will not miss the halfling, so long as the slaves keep coming. Facing a foe with senses as Keen as Sharon's seem to be, the group decides to make up a good cover story for their presence in Harlan's stead.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday February 10th, 2011 1:27:56 AM

Falmar listens and looks through the journal as it is passed to him...
"The second option may be the best, but we cannot allow ourselves to get caught inside the tavern. We do not know how many of the guests would fight against us..it could be...bad.

A naming.... for one who is part of my life...as I am part of his...hers?...Faith..almost...no....Life....as the Manfri say " Talki Freesal Dondit Liki" .....

Falmar watches as Thar tries to befriend the Bounder...only to be met with a large grin....as Falmar watches the Bounder turns to stare in his direction as knowledge and surety fills his thoughts,

"Your name is Dondit,...Life...Dondit Liki"



Serillana (AC 24 HP 68/89) 
Thursday February 10th, 2011 6:20:48 AM

"So the question is if some of us pretend to be slaves still, as an offering to Sharon and be on the watch to make sure that she doesn't brutally kill someone like she did in one of Harlan's journal entries... or just pretend to be a bunch of slavers without an offering which will still anger her as she set that date for her slaves... There just doesn't seem to be a solution that doesn't anger Sharon in some way or put some of us in danger. Question now is which way will anger Sharon the least."

Thar 
Thursday February 10th, 2011 10:23:26 AM

Thar ponders Serillana's comments and says, "You're right, we've got danger with any of our options and I wish there was a way to avoid it. I would say that a few of us could dress up as the slavers and if she wants us to kill one of the 'slaves', we refuse as they're valuable to us and we don't want to waste our property... The key is to do a proper job of disguising ourselves... "

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism 
Thursday February 10th, 2011 11:27:30 AM

"Nice to meet you, Dondit" Snafu said to the Bounder. "Now please don't eat my friend Hoot, okay?"

As the conversation took on a more serious tone, Snafu listened carefully and then added his two copper pieces- "Sharon will likely have a nose for sniffing out deception. Whoever has contact with her will need to be an excellent actor. Those of us without this gift should not have contact with her until we move to strike."

"Unfortunately, bluffery is not my strong suit" Snafu added . "However, I do have a gift for escape, and I do not need to speak, move or use components when casting most of my spells. I might make a good prisoner, but we must find a way so that she can not question me."

"If only I were deaf or mute" Snafu muttered aloud.

Tishe' (AC 25 HP 107/107) 
Thursday February 10th, 2011 4:12:47 PM

"No. No pretend slaves. We don't have all the slaver equipment nor the smell to pull it off." Tishe' is adamant about not putting anyone in a position to get eaten. "We come in as cutthroats who offed Harlan (we have his clothing as proof), and want in on the action. We are under the assumption that he was buying slaves from Sharon and not the other way around. Even if the meeting ends with her going away and not following up, I am not worried."

"Remember, once I meet this Sharon and get to know her, I should be able to track her location through my Scrying spells. And we can find out if she is the boss or middleman in this slaving ring."

"So, who is the best at lying to make our story believable? Certainly not me!" Tishe' looks at Serallina, who is the best at Bluffing. "How would you like to look like a human slaver?"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Serillana (AC 24 HP 68/89) 
Thursday February 10th, 2011 6:37:57 PM

Serillana sighs. "It's not one of my strongest suits, but yeah, I should be able to do some stuff. Story is that we procured all of Harlans stuff, noted that he brings slaves to you and that we should be able to buy some of her if it is possible. Is the group going to pretend that they are a bunch of bodyguards for an underground operation of some sort? Maybe a lady of the night 'dance' parlor, needing these slaves to provide 'entertainment', or just 'provide' for our guests. Maybe thats how we got Harlan's stuff? And I can be the manager.

"I'll fill in the story to make it a little more believable using white lies, but that isn't a problem. Even some stories about mine and Taldera's escapades might find their way through. Is that a fair enough story?"




DM David--- An Ambush of Their Own --- 
Thursday February 10th, 2011 8:02:22 PM

The heroes toss around ideas about how to approach Sharon. A plan begins to form, one that the group is at least sure will not make her happy. Repeated looks through Harlan's journal and ledger show that he always brought her some kind of slaves even if it was only one or two. He has no accounts of her attitude when he showed up empty handed since that was never the case.
The Bounder, now known as Dondit appears relieved that Falmar has given it a name. Contented it no longer sits expectantly watching the paladin but now turns away from the firelight and watches the night. As the group discusses how to implement their plan the Bounder begins croaking. It is soft at first, then it is loud enough to make out that it is croaking it's name over and over. If anyone goes to check the Bounder appears to be soundly asleep as it croaks.

Tishe' (AC 25 HP 107/107)  d100=27 ;
Friday February 11th, 2011 9:15:07 AM

"Dondit", Tishe' muses smiling, "a good name, and a good remembrance." She pats Falmar fondly on the arm as her nose appears to slide to the left side of her face. "Sargrass would be pleased."

Come the morning, Tishe' would like the group to move closer to Silas' Roadhouse and watch the road in. When they spot Sharon, or someone who could be Sharon, Tishe' will Polymorph Serallina into a Human man for the disguise (+20 Disguise check)

Bringing Harlan's clothes in a bag, the group can then ride into the courtyard all together, looking like trouble themselves. "A show of force never hurts", Tishe' comments, and waits for Serallina to take the lead.

...Action
Polymorph; 27% success; Seralina is a Human male for 120 minutes

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 1 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar 
Friday February 11th, 2011 9:15:28 AM

Thar shrugs and says, "OK, I'm game with the plan that we took out Harlan and have his stuff as evidence that he's out of the game. So how should we best prepare? Maybe dirty ourselves up, like Tishe' and I did at the bar, looking like a rough group? Either way, time's a wasting and let's go find this lady..."

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism 
Friday February 11th, 2011 10:41:37 AM

"Snafu will proceed with this plan if everyone feels it's the best course of action" Snafu said diplomatically... and in third person. "However, he should point out that the plan has some flaws. Like, what is to stop Sharon from questioning any of us? Serillana might be a good dancer... he means bluffer, but how many of us will be able to convince her should she question us?"

"My cards are on the table" Snafu added... this time in first person. "I am willing to be the slave if it helps the cause. Maybe Serillana doesn't like the taste of half elf?"

"I am a bad liar, but I can sniff out a motive like a dog sniffs out sizzling bacon on a Sunday morning. If I sense anything's amiss with ol'Chompy Chomp I'll be out of there faster than you can say Half-elf and potatoes.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Friday February 11th, 2011 11:47:47 AM

Some of us may be difficult to disguise...I'm afraid I may not fool her at all.. but I don't want to separate our group. I could perhaps hide through magic, and Dondit can forage for a while. Perhaps a cloak...

Falmar asks Dondit to wait for them while they go to the roadhouse, but to be ready for his call.



Serillana (AC 24 HP 68/89) 
Friday February 11th, 2011 5:03:57 PM

"No, no-one should be a slave. There is too much risk involved with that plan. More risk than all of you ready to fight without pretending to be someone else. What's not to say that people that aren't comfortable with this situation be somewhere close by, but within fighting distance for them?"

Then solely focusing of Snafu she says "Me?! Eat a Half-elf? I'm sure I wouldn't enjoy it... I won't even get through an arm!" Serillana laughs then gets on with the preparations.

--------

"Woah! Let me get my bearings a little first." Serillana says in a deep voice when he is polymorphed. "I'm never will be able to get used to being a tallfolk... Ever..."

Tishe' (AC 25 HP 107/107)  d100=38 ;
Friday February 11th, 2011 5:46:04 PM

"If Serallina is the only one talking and the rest of us stand back and mute, I dont' think Sharon would question lackeys. Clerics and Paladins shine forth thier goodness or evil to the right spell however, hmmm... could we say that you are under a Charm Person by me? If you do not fight it, I can Charm you to be my friend. The magic would be on you if she detects, and it wouldn't affect you since you are already my friend!"

DM David--- An Ambush of Their Own --- 
Friday February 11th, 2011 11:57:09 PM

OOC
Talk over your plans during the weekend. Do it in email, do it here, whichever works for you. In the end get me a plan and a description of your disguises. Let me know who is in front of Sharon and how far out the rest of the team will be. Wrap that up and post it for me and we will get this encounter on the road.

Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth] 
Saturday February 12th, 2011 9:54:07 PM

Serril AKA Serillana looks like any ordinary man, with the same qualities that Serillana would have as a halfling. Serril's black hair is slicked and tied back in a medium length ponytail, facial hair trimmed into a nice goatee. Physically, he is slightly taller than the average human male and is perfectly fit, just like a dancer. He is still dressed in the same way that Serillana would be, but more masculine. Off white tunic broken up with a black belt, black pants held up with a leather belt and black boots, with padded armour underneath the majority of his body. A nice looking dagger scabbard hangs off the belt of his pants, albeit it is smaller than a usual dagger.

He looks as though he has traveled a fair bit, his normally slight tanned skin looks darker through the amount of time in the sun and the dirt that has accumulated from just walking around.

------------------------------

OOC:

Weapons don't transform with you when polymorphed, right? So at the moment I have small weapons. DM, will you allow me to fashion a Sling for this occasion (and with slings having no cost, technically can just find suitable materials from anything... And it takes no time to create.) Can someone lend me a dagger or something, so that I can defend myself in close combat if the time comes for it?

Is the plan going to go something like this?

- Serillana goes to her and tells her that she wants some slaves for his business, getting information about these meetings from the diary of a halfling named Harlan, acquiring it through our business, showing her the clothing and diary as proof.

- Are we trying use the number of "lackeys" to put pressure on Sharon? If so, two should flank me to the right and left, two should be behind me, somewhat in a W configuration.

-If not, Have two with with me to put a little pressure on her, with two hanging around watching out for anything bad that might happen.

Anything that I have missed?

Tishe' (AC 25 HP 107/107) 
Sunday February 13th, 2011 8:46:36 AM

Tishe' thinks "Serril's" plan is good, with two flanking the human scum for protection and two looking around to ensure no hidden dangers.

Tishe' and the "Charmed" Falmar will flank Serril for protection.

Thar and Snafu will look for hidden dangers.

Yanosh will keep the camp safe. (ooc: I'm worried that character sheet problems are going to turn off Edd from playing?)



Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Sunday February 13th, 2011 10:17:01 PM

Charmed is a good plan for Falmar otherwise I think he'd be pretty obvious, and his usual lack of fear would keep him from shaking too much.. Falmar will not speak unless spoken to and will smile at Serilana often. I'd like to have Dondit stay near camp and moxy keep to the trees nearby to alert us of anything coming toward us we should know about (1/2 mile radius about). We need some type of escape plan or this could just be her leading us to slaughter. Falmar can now teleport out fairly quickly if he needs to, but only himself.



Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism 
Monday February 14th, 2011 9:24:11 AM

"If things go bad" Snafu said. "I can teleport some of us out of there, but not all. But I can teleport as many as three times, so I can come back for whoever I don't get the first time."

"We need a rendevous point... somewhere safe. The keep perhaps?"

Tishe' (AC 25 HP 107/107) 
Monday February 14th, 2011 12:55:56 PM

"Good plan, Snafu. You grab as many as possible and teleport to camp. I can also grab others and weave ourselves into the Realm of Shadow, walking the space between threads and unable to be affected by the material wold."

"We should rendevous first at our camp with Yanosh and Dondit, and secondary rendevous at our Tower should the first be attacked or followed."

Thar 
Monday February 14th, 2011 1:52:43 PM

Thar agrees with the plan and says, "OK, I'll work with Snafu and keep an eye out for dangers and make sure that we're no surprised. Just tell me where to stand... I like the idea of teleporting out if we run into trouble... I'll make sure to keep silent throughout the exchange and will only act if things 'hit the fan,'... Diplomacy isn't my strong suit... "

DM David--- An Ambush of Their Own --- 
Monday February 14th, 2011 4:53:24 PM

OOC
Yes you can fashion a sling since you have the craft ability and the sling is a simple weapon made from readily available cloth and you are very proficient in its use. Polymorph is Vague and I want you all to be at your best for this encounter so I'll say the polymorph transforms your gear to medium size as well.
Falmar, Cayzle and I are working to make Dondit's stats official so be prepared for a few of his stats to change. I don't think it will be a major difference.
Cayzle is also been in contact with Yanosh so you might have your dwarf back sometime soon. They are going over his character to make up a fast and dirty sheet so that he can join you.

IC
Once the apponited day arrives Serril and his four guards make their way down to the roadhouse and wait for Sharon in the dooryard.( again I fail at maps so this will be done by description. You will receive the benefit of the doubt on any actions that require precise planning due to my lack of map) The morning passes and there is no traffic to be seen either entering or leaving the roadhouse. Around noon those who are on the perimiter are able to see some movement in the tall grass around the edges of the clearing the roadhouse is set in. The creatures making the moves are quadruped and staying low enough to not be obviously seen, but you are hardened adventurers and were looking for just this sort of thing. You make out five forms slinking around in the grass. They do nothing hostile, but thoroughly scope out the dooryard. After about ten minutes of scrutiny, one of them breaks off and heads up the road away from the roadhouse. You are able to make out that it is some kind of wolf, fairly large as wolves go. The other forms hold their ground. You remember reading that Sharon was often acompanied by wolves and manage to keep your cool. five minutes after the lone wolf ran away, you see it return at the heel of a woman. She walks down the middle of the road as if she owns it and is headed right for the dooryard. She has clearly seen the three figures in the yard and very likely knows about those on the perimeter.
You have about one minute before she reaches the dooryard. If there are any final preparations to be made let me know what they are. Tomorrow she will be standing before you.
The roadhouse is situated so that there is roughly 100 feet of open space in all directions around the building. In this open area the grass grows long, about thigh high to a human.Outside this space are scrub bushes and trees, which screen further vision. The road to the bar is visible to about a half mile away where it crests a hill and then slopes down behind the hill. The woman is on the road and has just come over the hill.

Tishe' (AC 25 HP 107/107)  d100=58 ;
Monday February 14th, 2011 5:24:21 PM

Tishe' stands quietly, taking her cues from "Serrill". Her nose and scabberous skin as well as the tiny cauldron hanging from her hip mark her as a Witch. She keeps her staff in hand, occasionally looking at Falmar and smiling as if in reassurance.

When the woman enters the courtyard, Tishe' keeps still and quiet, weaving the magic of the ley lines about her and casting a Silent Still Detect Thoughts, and maintains her concentration on the woman.

...Action
Still, Silent, Detect Thoughts (cast as 2nd lvl spell for Spellweaver)

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Detect Thoughts (duration by concentration)
1st Round: Presence or absence of thoughts.
2nd Round: Number of thinking minds and the Intelligence score of each. If highest INT is 26, Tishe' is stunned 1 round and the spell ends.
3rd Round: Will DC 19 or can read surface thoughts of any mind in the area.

Polymorph on Serallina
Charm on Falmar

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 0 1 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+25=26 ; d20+30=48 ;
Monday February 14th, 2011 5:35:48 PM

Snafu tried his best to hide on the perimeter (stealth 26) as he cast a quick spell on himself. All the while he kept a very close eye on his surroundings for any additional sign of trouble (perception- 48).

"I might like this girl if she didn't like eating people" he joked in effort to calm himself.

Action:
1) Cast freedom of movement
2) hide check 26
3) perception- 48

Highlight to display spoiler: {
Spells Active:
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth] 
Monday February 14th, 2011 6:32:27 PM

"It's show time!" Serril thinks as he awkwardly strokes his goatee as Sharon walks along with her wolf. While Serril walks to intercept her, he shifts and starts to stand with his arms crossed, in annoyance and also it would give him something to do with his shaking hands, yet keeping his eyes on that Sharon.

"Okay, first lie, "Of course if scared, I've read Harlan's journal through, and he paints a picture of a very VERY livid picture of a... strong woman. Very independent."


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Monday February 14th, 2011 10:14:12 PM

Falmar turns a protective eye on Serril and lays his hand gently upon his sheathed scimitar. Even in his charmed state his Aura of courage flows over the group (+4 morale vs. Fear effects allies within 10').

Falmar begins a litany in his mind... Master, protect the master, my life for my master, protect, defend...

Spells
Highlight to display spoiler: {
Pal - Virtue, Bless, Det. from evil
Wiz
0 - (5)Arcane Mark, Det. Magic, Resistance, acid splash, daze
1 - (5)Burning Hands, MM, True Strike, grease, shocking grasp
2 - (4) See invis, Darkness, Web, Flaming Sphere
3 - (3) M. Circ. vs. Evil, Haste, Summon monster 3
}

Thar  d20+25=35 ; d20+8=21 ;
Tuesday February 15th, 2011 3:43:51 PM

Thar remains silent and observant (Percept = 35 ), trying to catch anything they might have missed in what they see... He notes the wolves and squints, trying to see what type of wolf species they might be (Know Nature = 21 ). While waiting, prepares himself by praying and casting McVE, 10' ...

If things look like they're going downhill quick and combat is imminent, then he'll try to cast spell resistance before the fight starts...

Spells Cast
McVE = 10'

DM David--- An Ambush of Their Own ---  d20+7=11 ;
Tuesday February 15th, 2011 7:51:20 PM

Snafu makes an attempt at hiding, which prompts one of the wolves on the perimeter to move closer to him and do a very uncharacteristic thing for a wolf. It points at him like a hunting dog would do. Sharon does not break stride as she approaches. She simply whispers something to the wolf at her side and it utters a series of short barks. At this the wolf near Snafu relaxes, but continues to watch the half-elf from a safe fifteen foot distance.
Thar attempts to get a better look at the wolves and determine what type they are. To his eye they appear to be good sized versions of Dire Wolves. He casts his Magic circle and waits to see what happens next.
As Sharon draws closer she begins casting spells on herself. They all appear to be self enhancement spells ( Barkskin, Bear's Endurance, Cat's Grace, Longstrider and three different versions of Resist Energy) Now that she is closer you can see her better and get a good idea of what she is wearing. She is not anyone's beauty queen. She has obviously been in a few fights and it shows on her face. Her nose is a bit crooked and there is a minor scar on one of her cheeks. Her red hair is worn long and does not seem to be bound in any way. It flies around her head like a halo. Her clothes appear to be comfortable and fairly rich, yet she does not seem to take very good care of them, they are a bit dingey and as you get a better look, so is her hair. She wears an oversized silk shirt and what appear to be well worn leather leggings. Her feet are clad in well made boots. She wears a brooch around her neck and leather bracers around her wrists. several rings adorn her hands and a cloak is draped over her shoulder. Two curved knives hang from her belt. Otherwise she carries nothing. No food, no backpack of satchel. Nothing in which to carry the gold you expect she would be paying Harlan for a delivery of slaves.
Will save 11
Sharon closes to within 50' of the group and stops. In her mind Tishe is able to hear her thoughts." I hate this filthy roadhouse. I think Harlan picked it at random at first and insisted on continuing to meet me here because of my obvious displeasure. These fools are still standing here scoping me out like prey. What the hell are they thinking? Best to prepare for the worst. Two filthy humans and a half breed. Marvelous. Harlan best be ready to deal. If these idiots get in my way I will be most displeased when I meet that little slaver." Out loud you all hear, " Ok, I see you in the dooryard as if you were not being obvious enough. I have no business with you so do yourselves a favor and beat it. I know you have two more out in the weeds. If you came for a fight I will oblige you, but it hardly seems fair. You didn't bring enough of your filthy lackeys to make this even a sport. If you are thinking of robbing me take a look. Not so much as a coin purse on me. So what'll it be?" Sharon stands with her hand on one cocked hip waiting for "Serril" to respond since the other two seem to be deferring to him. As she settles into her defiant pose her form seems to shimmer a bit, mimicking an effect you have seen before.

Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth]  d20+13=21 ;
Tuesday February 15th, 2011 9:47:43 PM

"Alas, you aren't the person that we want to do business with us here today!' Serill says to Sharon in a monotone, trying not to give away that she is lying through his teeth. (Bluff - 21)

"That little Harlan left all his belongings at my place of business." he then motions to Tishe' to give him the Harlan's journal. Serril then starts to read from the tome, chuckling to himself at parts. "There is some juicy things written about some gal named Sharon, but that isn't the point. We are waiting for that smug little halfling that ran off without his payment to me, his timetabled rendezvous with her has been written in detail in this little diary. I thought that I should get into that action, I need some of his stock to be able to serve some more of my customers. Some of them are very picky with their tastes. At the very least, he has to pay me back, plus interest." Serril gives Sharon a little smirk as he closes the diary with a small thud.

------

OOC: Not sure how the bluffing is going to work. I rolled one just to blanket the whole post... Not sure if I have to roll for each 'bluff' opportunity.


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, Mirror image  d20+14=24 ; d4+3=6 ;
Tuesday February 15th, 2011 10:28:54 PM

OOC- Will save successful (24; 26 if enchantment spell)

If she can cast spells, so can I Snafu said as he cast another spell. Six more Snafu's suddenly appeared.

Actions:
Cast mirror image- six images, 11 minutes

Highlight to display spoiler: {
Spells Active:
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement
Mirror image- 6 images- 11 minutes

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (5/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+13=14 ;
Wednesday February 16th, 2011 12:04:26 AM

Falmar continues to stand and act as though he is ready and willing to fling himself between Seril and Sharon.which just may happen.

(save made)
spells Highlight to display spoiler: {
Pal - Virtue, Bless, Det. from evil
Wiz
0 - (5)Arcane Mark, Det. Magic, Resistance, acid splash, daze
1 - (5)Burning Hands, MM, True Strike, grease, shocking grasp
2 - (4) See invis, Darkness, Web, Flaming Sphere
3 - (3) M. Circ. vs. Evil, Haste, Summon monster 3
}

Tishe' (AC 25 HP 107/107) 
Wednesday February 16th, 2011 9:08:33 AM

Tishe' whispers to Serrill and Falmar, covering her mouth with her shoulder as she moves to take out and display Harlan's clothing. "She thinks we're common bandits. She thinks that Harlan picked this spot and kept coming here to keep her uncomfortable. She's mad at Harlan and wants her business done and gone."

"As a show, maybe call the others back here. They will be vulnerable without support anyways."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Detect Thoughts (duration by concentration)
1st Round: Presence or absence of thoughts.
2nd Round: Number of thinking minds and the Intelligence score of each. If highest INT is 26, Tishe' is stunned 1 round and the spell ends.
3rd Round: Will DC 19 or can read surface thoughts of any mind in the area.

Polymorph on Serallina
Charm on Falmar

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 0 1 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar 
Wednesday February 16th, 2011 10:04:03 AM

Thar remains where he is, silent, concealed and watchful now of all that's going on... This Sharon is quite a spellcaster and going to be a hard opponent to defeat... For now, he's going to boost up his defenses soon since the fight will probably start soon...

Spells Cast
McVE = 10'
Spell Resistance 23 = 11/11 minutes

DM David--- An Ambush of Their Own ---  d20+17=23 ; d20+19=33 ;
Wednesday February 16th, 2011 6:01:21 PM

" Oh, you did bring more with you! No, wait those are just cheap imitations of one of your thugs. So you took Harlan's stuff eh? I always figured him to like the ladies, odd he would leave his clothes and possessions behind with you. Are you sure he just left them behind?" She sniffs a few times and moves a few steps closer. (sense motive 23) " Let me tell you what I think happened, I think that little bastard tried to screw you and you shanked him. That explains the blood, and the missing halfling, but not what you are doing here at his 'appointed' meeting time and talking to me. Care to try and spin your tale again, perhaps with a few more bits of the truth sprinkled in?"

OOC
You recall Harlan's blow to the head and the fact that it did cause him to lose some blood. You never checked to see if any of it got on his clothes....apparently it did.

Tishe' (AC 25 HP 107/107)  d20+8=24 ; d20+8=13 ; d20+20=40 ;
Wednesday February 16th, 2011 6:38:17 PM

Tishe' continues to Detect Thoughts of "Sharon" and whisper her observations to Serill and Falmar. "Her spells indicate that she is a druid", she continues, "that may explain why she doesn't like the building and hangs around wolves. But why so many?"

Amazingly enough, the Witch actually understands some of the motivation of Sharon, but can't see well in the dark.

...Action
Maintain concentration on Detect Thoughts
Sense Motive: 24 Sucess!
Perception: 13
Spellcraft; 40 to identify spells

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Detect Thoughts (duration by concentration)
1st Round: Presence or absence of thoughts.
2nd Round: Number of thinking minds and the Intelligence score of each. If highest INT is 26, Tishe' is stunned 1 round and the spell ends.
3rd Round: Will DC 19 or can read surface thoughts of any mind in the area.

Polymorph on Serallina
Charm on Falmar

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 0 1 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth]  d20+13=30 ;
Wednesday February 16th, 2011 7:06:41 PM

(OOC: Opening for a big innuendo, but I will not go there. To a degree.)

"Ack!!!! I thought that was just a pattern on the fabric..." Serillana thinks trying to not let the surprise show on Serril's face. With Serillana trying to focus on her lies and how to spin the best web of deceit, her vision starts to tunnel towards having only her and Sharon in the same world, with Tishe's voice cutting through getting more information about her.

Serril then smiles, keeping his voice low and dark trying to not slip into a higher pitched voice that Serillana would normally do. "Yes, he wanted to try something different." Serill then looks down then back up. "And a little bigger, but that's of no importance to you. Well, okay, you caught me. Yes, we set up a nice rock-fall-and-hoist-up-into-the-air trap and he fell for it, he had a nice little concussion, but the little bugger got away. Using a spell no doubt... Of course we took his clothing and travelling items for payment before he woke up, and they we know exactly what he can do and didn't want to risk it. That's reason why we have his personal items with us. I almost felt sorry for that little bugger. You have to be careful with who you tell things, you know.

"So, would you mind us waiting for a little to see if he actually comes here, so we can tie up the loose ends that we have with him?"


Waiting for the reply, Serillana recalls everything that she had just said, finding placed to build up. "Wait, I'm allowed to say that I like the company of men, though I am currently a man. But really a woman. Well anything for money I guess in Serill's business."
------

Action - Bluff 30

DM David--- An Ambush of Their Own ---  d20+17=33 ;
Wednesday February 16th, 2011 9:08:02 PM

" He was a little fiesty wasn't he? So, he escaped from you then? Well that's just fine. If he escaped from you then he left my product behind. You can wait as long as you like. He will have nothing I want if he does show up, so I have no further need to remain in this rathole. It has been amusing trading stories with you. Good luck finding the little slaver. He sold his last partner you know....best to cut your losses and leave him alone.." Sharon thinks " Well they certainly did beat him up, that much is sure from the blood. If he ran then there is no need for me to wait for him, Skalipy will be disappointed though. No new test subjects. Means I'll have to work twice as hard grabbing loners. At least I'll be away from the stink of his project. Those test subjects sure get rank hanging around the place."

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday February 16th, 2011 9:47:55 PM

Assuming we do not attack her, Falmar will wait until she leaves the immediate area, then ask Moxy to see which direction she takes.

Falmar runs through the throttling he gave Harlan in the defense of his friends..

Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth] 
Wednesday February 16th, 2011 10:08:46 PM

"Well, I'm sorry that it was such a one sided conversation. Maybe I'll get to know about you, if we ever meet again. We shall wait around to see if that Harlan appears again." Serril then nods, and then watches Sharon leave. Serillana's tunnel vision fading as she walks further away.

Serillana waits till she is out of sight, and keeps watch for the other wolves and signals to the others to come closer. Once she knows that she is not in earshot, Serillana starts to talk in a more feminine like tone of voice "Well she doesn't seem as aggressive as Harlan made her out to be. In fact, she was pretty nice after we got over the misunderstanding. Though, that doesn't change the fact that she is still a very, very scary woman. So, we keep track of them, I guess? And check if we can slowly take things out separately and swiftly? We were outnumbered back there...."

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, Mirror image  d20+30=46 ; d20+11=12 d20+20=21
Wednesday February 16th, 2011 10:15:20 PM

Snafu studied the wolf in front of him closely. Is it a real wolf, or perhaps a druid in wolf form.

Snafu then cast a quick spell and began studying the wolf for magical auras.

Actions:
1) Perception check = 46 (Perception opposes disguise)

2) Detect Magic- I made a knowledge (arcana) check and spellcraft check to identify the auras if magic is present; 12 and 21.

Thar 
Thursday February 17th, 2011 9:47:05 AM

Thar listens to the conversation and is troubled that it went so well... Of course he didn't hear what everyone really was thinking but for now, maybe avoiding a direct confrontation would be best...

He watches the woman go away and once she's gone, moves towards his friends and says, "So do we go after that wench and find out who she's been dealing with? I remember this all started with wolves tracks outside of people's homes and I think there's more to this than we've been hearing..."

DM David--- An Ambush of Their Own --- 
Thursday February 17th, 2011 7:07:50 PM

The wolf endures Snafu's stare with a bored expression on its face. At one point it even yawns. Under Snafu's critical eye there is no sign that the wold is other than an indigenous Dire Wolf. It's fur has grasses and burrs from the surrounding wild areas in it and it appears to be healthy . He detects no sorcery or any other magical effects on the wolf.
Sharon turns away from Serill and starts to walk away. Tishe hears her thoughts." It is not too late in the day for me to capture at least one specimen for Skalipy. At least he will have some fresh stock to work with. I had been counting on the stupid halfling to do my hunting for me since the Fist and that band of nosy adventurers started making it more difficult by spreading out and covering more ground. I can still avoid them, maybe even pick off one of the Fist's reduced patrols. Marteus knows they haven't a chance of beating me even if they put up a fight. Maybe Skalipy would like to try his hand with the hobgoblin leader.... that is a race he hasn't worked on yet. It could be the perfect specimen. I wonder how hard he will be to find..." At this point Sharon has reached the edge of Tishe's spell and her thoughts are once more her own.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, Mirror image  d20+21=23 ;
Friday February 18th, 2011 9:39:52 AM

Snafu gauged the distance between himself and the nearest wolf. 30 feet or less? he wondered. (OOC- Snafu wants to be within 30' of a wolf... he'll move if necessary).

Estimating that he was indeed within range of the wolf, he subtly began manipulating his hand beneath the folds of his cloak. His concentration was focused on the fur of the nearby wolf. Delicately he willed a single piece of hair to be plucked from the coat of the wolf. And when the hair was indeed plucked, Snafu let it fall to the ground.

Figure that out, smart guy Snafu thought as he thought about how the hair might be used later on.

Action:
Ranged legerdemain check- 23. Will try to remove one hair from the wolf.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, Mirror image 
Friday February 18th, 2011 12:54:09 PM

Highlight to display spoiler: {

Spells Active:
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement
Mirror image- 6 images- 11 minutes

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (5/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Friday February 18th, 2011 11:11:35 PM

Falmar watches as Shraon leaves the area, he doesn't relax until he's sure she's far enough from the roadhouse. Once she has left he turns to Tishe' and asks her what she found out.

Tishe' (AC 25 HP 107/107) 
Friday February 18th, 2011 11:38:15 PM

Tishe' spills all she has found out to her friends. "She is the one who is causing people to disappear!", she says in a dispairing tone, "and I only stood there!" She tells her packmates of the name Skalipy and expiriments, and how Sharon is going to find more test subjects for Skalipy. "She knows about us, too, and that we are making it harder for her to kidnap people. And she needs people soon."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Detect Thoughts (duration by concentration)
1st Round: Presence or absence of thoughts.
2nd Round: Number of thinking minds and the Intelligence score of each. If highest INT is 26, Tishe' is stunned 1 round and the spell ends.
3rd Round: Will DC 19 or can read surface thoughts of any mind in the area.

Polymorph on Serallina
Charm on Falmar

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 0 1 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- An Ambush of Their Own --- 
Sunday February 20th, 2011 7:32:17 PM

Snafu manages to drop a single wolf hair into the grass. Once Sharon is over the hill, Moxy is deployed to 'keep an eye on her. The familiar finds no humanoids in the area over the hill. All that the bird is able to spot are wolves moving through the grasses, headed toward the Cinnamon Valley and the many farms spread throughout the area. If asked to count the bird finds somewhere between 5 and 7 wolves. They are not running together and it loses some and finds others so a firm count is not possible.
All of the wolves surrounding you are gone.

Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth] 
Monday February 21st, 2011 2:21:49 AM

When Tishe' tells everything about what she was thinking Serillana says "Well, the next target looks like Blackhand, we have to go quickly to warn him. We can't do anything about it now, we need to try and prevent this from going any further."

Thar 
Monday February 21st, 2011 11:03:21 AM

"Yes, let's warn Blackhand, but maybe we can set an ambush of our own to catch Sharon in the act?" suggests Thar.

Tishe' (AC 25 HP 107/107) 
Monday February 21st, 2011 12:57:36 PM

Tishe' curses for several minutes, a pidgin of Sargrass and Hook City colloquialisms mixed in with Pantheon, Sargrass, Gargul, Domi, Maab, and Ebyron's names with one or two to Alemi and Celsiun just in case. "Curse me for a slow minded Prarie Pig", she finally ends. "Sharon is a druid and perhaps a werewolf, Lost Child, or some other connection to wolves. She has been having her wolves snatching people and leaving only prints behind! And in animal form, we will never catch up to her!"

"It is night, I can send a message to Almar Blackhand, to call his sleeping spirit and warn him. I fear that other than that we can't do anything other than wait for her to take some more people and to Scry on her until we find the location of this experimenting lunatic."

She looks at her packmates, hoping they have a better plan than letting this murdering kidnapper loose for a couple of days and not warning any innocents about it!

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 0 1 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- An Ambush of Their Own --- 
Monday February 21st, 2011 8:51:18 PM

Afternoon slips into night as the heroes discuss what to do about Sharon being back on the hunt.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Monday February 21st, 2011 8:53:39 PM

Falmar ponders their options... Cinamon Valley, the council, and Blackhand.

He looks at the roadhouse and the others.

" For now, lets head back to camp,Moxy says the wolves are all heading in the direction of Cinnamon Valley, we should start that way too. I don't want to hang about this place much longer."

If only we could know where she was at all times, or when she changes direction quickly...not exactly my specialty...



Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, Mirror image  d20+30=38 ;
Monday February 21st, 2011 10:00:20 PM

Snafu makes his way to where 'his' wolf stood and begins the search for the hair that he plucked. (perception 38).

"Tishe, you might be able to use this hair in someway that I can't" Snafu said hopefully. "Should you decide to scry for example."

"And I agree, we should make our way to Cinnamon Valley."

Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth] 
Tuesday February 22nd, 2011 6:23:29 AM

"Cinnamon valley, I think would be the best. Hrrrmmm... Only if I did something to stop her." Serillana dismisses the Polymorph and starts to run the how things would've been different if she did something different.

"Should have I attacked? I've never been good with melee, I should've slunk into the shadows as I normally would've at that moment...."

Tishe' (AC 25 HP 68/107 -6 CON)  2d4=6 ; d100=23 ; d100=46 ;
Tuesday February 22nd, 2011 11:03:42 AM

Despondently, Tishe' goes back to camp with the others. Once there, she enlarges her cauldron and fills it with water, casting a special Witch Spell Call Spirit. During the strenuous spell, she places the dagger that Almar Blackhand gave her in the water and urges his sleeping spirit to come and hover over the cauldron and speak with her.

Tishe' will warn Blackhand of Sharon and her wolves. How they were too slow to stop her, where her last direction and speed was, and that Sharon has a personal vendetta against Blackhand. "We will try to find the location of this Skalipy treadle. Without him, the kidnappings should stop."

The witch waits for anything Almar wants to say before ending the spell, sending his spirit back to his sleeping body, and feeling the crushing exhaustion of working with living spirits.

Wobbling on her feet, Tishe' smiles at Snafu. "The wolf's hair will be very helpful, sweetie. I'll keep it and start casting Scrying spells to see if we can find Skailpy's lair." Tishe' first tries a Scry Spell to find Sharon and see where she is now.

...Action
Cast Call Spirit; 23% Success; take -6 temp CON damage
Cast Scry to find Sharon; 46% success; Sharon take Will DC 22 or Tishe' can see her and 10 feet about her.

[spell effect: Highlight to display spoiler: {Second, this spell can call to any spirit of a living, sleeping creature. This requires the witch's cauldron and a physical token (hair, nail, prized possession) of the creature to be called. If the creature is willing, then its spirit travels to the witch and converses with him. A ghostly image of the creature appears in the witch's cauldron. The conversation lasts one minute per level, or when the creature or the witch ends it or if it wakes. After the spell is finished, the creature remembers the conversation as a dream. This version of the spell inflicts 2d4 temporary Con damage on the witch. }

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 1 2 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar 
Tuesday February 22nd, 2011 2:28:59 PM

Thar ponders their next moves but is glad that Tishe' might be able to lead them to Sharon or her customers' lairs. It's good that Blackhand is warned, but he's concerned about those who live in Cinnamon Valley... "We've got to get that woman," he murmurs to himself, anxious to find and detain her... For now, all he can do is wait and see what Tishe' finds...

DM David--- An Ambush of Their Own ---  d20+7=26 ; d20+7=11 ;
Tuesday February 22nd, 2011 5:56:20 PM


Alamar Blackhand appears as a ghost over Tishe's cauldron. He appears startled, but also to know who is calling him." I feel the tug of the ritual dagger I gave to you calling me, say that the scoundrel has been found and the dagger has drunk deeply of the fiends blood." He listens, slightly disappointed to the story as it is told to him. When the part about a personal vendetta is mentioned he seems shocked." She makes this personal? I have never met a woman like the one you describe. But I have served the Fist for years and she may have been on the losing side of a conflict I was part of. My livery is distinctive and would be easily marked from a distance. I will be on the watch for her, but if she shows her face I will do my best to send her to meet Gargul in person. I will ready my troops once I finish speaking to you. If she is out there I will find her, risk be damned. Thank you for this warning, and may the gods speed your path to finally finding and stopping her."

The first attempt at scrying is resisted by Sharon's strong will. ( I rolled another save before I read the spell, she fails the second one but that won't help you until 24 hours have passed unless someone else can scry. I assume you will try the wolf next, having failed on Sharon.)

Attempting to find the wolf that was plucked by Snafu yields a dizzying view of a pack of roughly half a dozen wolves bounding through the grasses of the Cinnamon Valley. As the minutes go by you watch as the wolves first slow, thenstop, panting to drink from a puddle beside a field. Watching closely you are able to make out the fields that lined the road as you rode into Jarlwolf a few weeks ago. The crops are higher but you recall one farmer had his fence adorned with the colorful skins of poisonous snakes that he had found while tilling. Now the skins are faded but you are quite sure that this fence is the one you remember. The wolves all stalk their way towards the farm house. They reach the dooryard just as the time expires on your spell.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, Mirror image 
Tuesday February 22nd, 2011 10:29:49 PM

OOC: Assuming Snafu learns about what Tishe saw

"We need to get their quickly" Snafu said in desperation. "Before more people fall to this demon of a woman. I can teleport three of us there... teleport back... and then teleport another three. It's risky, but caution be damned!"

Highlight to display spoiler: {

Spells Active:
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement
Mirror image- 6 images- 11 minutes

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (5/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday February 22nd, 2011 11:28:55 PM

Falmar watches as Tishe warns the Blackhand thinking that this is the best they can do for him at this time.

Yes, we should go there, they would be caught unaware. We just have to find out which wolf is Sharon. I can Teleport myself, I remember the place.

Falmar will wait for Snafu to teleport and immediately follow.

spells Highlight to display spoiler: {

Pal - Virtue, Bless, Det. from evil
Wiz
0 - (5)Arcane Mark, Det. Magic, Resistance, acid splash, daze
1 - (5)Burning Hands, MM, True Strike, grease, shocking grasp
2 - (4) See invis, Darkness, Web, Flaming Sphere
3 - (3) M. Circ. vs. Evil, Haste, Summon monster 3

}

Serillana (AC 28 HP 89/89) [Polymorph: -1 AC, +10ft movement (total 40 ft.), -4 stealth] 
Wednesday February 23rd, 2011 7:53:14 AM

"I don't think caution is now the way to go, we should try and hit them head on now. Sometimes being cautious doesn't get the results that you want, it seems."

Thar 
Wednesday February 23rd, 2011 2:21:56 PM

Thar brings out his bow and agrees that haste is their best option. "Let's hit them now and hit them hard. Maybe melee types first and then casters 2nd?" he says, not wanting to let the wolves get away...

Tishe' (AC 30 HP 68/107 (-6 CON, barkskin) 
Wednesday February 23rd, 2011 2:23:01 PM

Tishe' agrees. "With Falmar and Snafu both able to teleport, we can get to the fence in but a moment!" She casts a Barkskin spell and gets her staff ready for battle.

Pressing up against Falmar and Dondit, Tishe' readies herself for a teleport.

...Action
cast Barkskin

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 1 2 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Wednesday February 23rd, 2011 5:16:54 PM

OOC- Following up on my last post with Actions. Snafu will teleport close to the the farm house... ideally in a location that's sheltered from view. He'll take Tishe, Thar and Sherillana with him, while Falamar teleports on his own. That's everyone, so I won't need to teleport back.

Action:
Cast teleport

Highlight to display spoiler: {
Spells Active:
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement
Mirror image- 6 images- 11 minutes

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (5/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (2/3) Teleport, break enchantment
}

DM David--- An Ambush of Their Own ---  d100=93 ; d100=69 ; d20=3 ; d20+9=26 ; d20+9=15 ; d20+9=11 ; d20+9=29 ; d20+9=24 ; d20+9=22 ; d8+6=9 ; d8+6=7 ; d8+6=8 ; d8+6=9 ; d8+6=12 ; d8+6=12 ; d8+8=10 ; d20+8=11 ;
Wednesday February 23rd, 2011 7:50:07 PM

OOC
Falmar, the boots allow you to teleport as if you had the spell, so at 9th caster level, allowing you to take 3 willing medium sized creatures or their equivalent with you.

IC
Snafu and Falmar both close their eyes and picture the fence Tishe described. They see the snake skins. They remember the rails. They recall the look of the fields and the road....Then you are all there. Falmar and Snafu both feel a bit winded and need to catch their breath. Tishe, Thar and Serallina are able to act. The night is dark around you. Ahead you can see lamplight in the window and around the doorway of the home. Somewhere in the middle, in the darkness you hear several snarls as the wolves sense your presence. The wolves turn on you and come bounding through the darkness and the tall grass at you. One wolf lunges at each of you.
Falmar hit AC 26 for 9 miss
Tishe hit AC 15 for 7 miss
Thar hit AC 11 for 8 miss
Serallina Hit AC 29 crit confirmed on ac 24 for 9 21 if crit hits no crit, trip attempt 11 failed
Snafu Hit AC 22 for 12 miss
Serallina is bitten but the wolf fails to trip her. A wolf that looks much like the wolf that stood with Sharon slams the door to the home open amid screams and chaos. You are able to see the last remaining wolf as it fluidly morphs from full wolf to a humanoid half wolf form and strides through the door. Its fur was a rusty red the color of Sharon's hair.
Wolf 1 AC 14 (Falmar)
Wolf 2 AC 14 (Tishe)
Wolf 3 AC 14 (Thar)
Wolf 4 AC 14 (Serillana)
Wolf 5 AC 14 (Snafu)
Wolf 6 AC 14 (inside the house)
Sharon

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday February 23rd, 2011 9:34:01 PM

Moxy launches herself into the air and begins to circle the farmhouse. Dondit waits behind Falmar eager to eat something.....( I assume I could take him)

Falmar takes a deep breath and picks a target.

Serillana (AC 29 HP 80/89)  d20+21=29 ; d3+4=5 ; 4d6=12 ;
Thursday February 24th, 2011 12:01:50 AM

"Awwww, dang it." Serillana says as she moves around to flank with one of her packmates, dancing a nice little jig to avoid blows while drawing her dagger.

As Serillana swipes where a main artery should be hidden under the fur of the wolf, Serillana thinks "Haven't used this in a long time, have I? But it's nice being up close, I can see so much better"

----------
Damage: AC 29, 9 damage

Move: Moving to flank with Thar, drawing weapon. If Provoking AoO, AC 33 (Mobility)
Standard: Basic Attack - +2 Dagger and Flanking.
29 hits AC 14
5 base damage, 12 Sneak Attack w/4 bleeding (Can be stopped with a DC 15 heal or with healing spell. Takes 4 damage at start of its turn)

Serillana (AC 29 HP 80/89 CMD 29) 
Thursday February 24th, 2011 4:24:50 AM

(OOC: As tripping could be a-happening, I'll just put my CMD up as a part of my header.)

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+15=17 ; d20+10=19 ; d20+10=12 ; d8+9=17 ; d8+9=10 ; d6=3 ; d6=4 ;
Thursday February 24th, 2011 9:34:33 AM

"It's about time" Thar mumbles, glad to have gotten past all this investigative work. Sizing the wolf up, he draws back and fires off 3 quick arrows, hoping to pierce its hide... Two of the arrows strike true, while the other is deflected...

Att 1 = Hit for 17 +3 shock = 20
Att 2 = Hit for 10+ 4 shock = 14
Att 3= Miss
Total Dmg = 34

Spells Cast
McVE = 10'
Spell Resistance 23 = 9/11 minutes

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+16=27 ; d20+16=31 ; d20+16=35 ; 4d6=18 ; 4d6=21 ; 4d6=20 ;
Thursday February 24th, 2011 1:18:59 PM

Snafu sidestepped the wolf's attack, rolled back out of it's reach, and quick cast a spell as he came out of the roll. Instantly, three beams of fire exploded from Snafu's fingertips and struck the wolf nearest him.

Actions:
5' step backwards
Cast scorching ray- 3 hits; damage 18, 21 and 20

Highlight to display spoiler: {
Spells Active:
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (4/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (2/3) Teleport, break enchantment
}

Tishe' (AC 30 HP 68/107 (-6 CON, barkskin)  d20+20=29 ; 10d6=33 ;
Thursday February 24th, 2011 4:31:10 PM

Tishe' takes a single step away from the wolf on her and then brings her staff upright, slamming the area directly directly in front of her with a Fireball from her staff.

She then uses a hand to pull out of her magical quiver her broom of flying sitting on it to be ready to move. "Sharon is a werewolf!", she calls, the half-manbeast form a dead givaway!

...Action

5 foot step (free)

cast Fireball (Standard)(UMD 29 success) (placed in front ot Tishe' to get as many wolves as possible without getting any packmates.) Reflex DC 22 for half 33 fire damage.

pull broom (move)

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 1 2 0

Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

DM David--- An Ambush of Their Own ---  d20+9=14 ; d20+9=24 ; d20+20=40 ; d20+20=39 ; d20+15=27 ; d20+8=16 ; d6+9=13 ; d6+9=12 ; d6+9=12 ; d6+6=11 ; d20+6=9 ; d20+6=15 ; d20+6=9 ;
Thursday February 24th, 2011 7:26:55 PM

The wolves come rushing in and the defenders of the Valley react with great speed. Snafu tumbles away from his wolf and instantly incinerates it with three bolts of fire. The wolf's charred corpse lies on the ground, unmoving.
Serillana dances around her wolf, getting it into a spot where Thar threatens it. The wolf lashes out at her but misses. She then lashes out with her dagger catching her wolf in a vital spot causing it to bleed from the wound.
Thar stands his ground and fires at the wolf, which in turn bites at anyone brash enough to use a bow in melee. The wolf misses, but Thar does not. Two arrows sink deep into its hide and electricity dances across the wolf fur. Yet the beast still lives.
Tishe steps away from her wolf and using her staff drops a pea sized glowing ember into the grass behind it. The pea erupts into a fireball that catches her own wolf plus the wolves that Thar, and Serillana have wounded as well as Serillana herself. (Reflex DC 22 Serillana It is a close fight, the fireball would have to catch one of the flankers, Serillana moved the farthest to get position so I envision her behind where the wolves came from and in the blast) None of the wolves are prepared for this blast and only the wolf that attacked Tishe survives when the smoke clears.
Falmar slashes the wolf in front of him and deals a wicked blow to the beast and then follows it up with another slash. Dondit sees Falmar attack and strikes a blow of his own against the wolf, killing it. The Bounder munches contentedly on the rather large bite of dire wolf it finds in its mouth.

Tishe's scorched wolf turns and runs into the house ( AoO from Dondit, Falmar and Serillana, Dondit with his tongue) from inside can be heard the growls and then a yelp of pain that sounds canine. The yelp is followed by several screams, one of which can be heard to be an anguished cry of " NO! Father!". Something heavy then hits the wooden floor, followed by something that sounds like a body.
You are about 60 feet from the front door. The house is not large, perhaps 15' deep and 30 long with the door on the left front corner. the light of one or more candles or lamps flickers inside and you can see Sharon's shadow return to human form. In one of her hands in her curved knife.

Wolf 1 AC 14 (Falmar) dead and Dondit food
Wolf 2 AC 14 (Tishe) 33 damage, inside the house
Wolf 3 AC 14 (Thar) dead charred by fireball and arrows
Wolf 4 AC 14 (Serillana) dead, charred and slashed
Wolf 5 AC 14 (Snafu) dead, charred by rays.
Wolf 6 AC 14 inside the house
Sharon AC ?? Inside the house in Human form

Tishe' (AC 30 HP 68/107 (-6 CON, barkskin) 
Thursday February 24th, 2011 9:24:35 PM

"No matter the depravity that Sharon and her wolves perform tonight, she shall not escape to continue her evil", vows Tishe', and the Witch calls upon Sargrass to erect a Wall of Thorns shaped in a giant U that surrounds the house. The only opening is where her packmates can advance towards the house.

The Witch then sits on her broom, delaying to fly her towards the house until her packmates advance.

...Action

cast Wall of Thorns. 240 feet of thorny wall surrounds the house with only one way out - where the Sunrise Song heroes are at.

sit on broom and delay movement to be with friends

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 1 2 0

Divine Domain: Entangle(Still), Barkskin(Extended)*, Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent) *


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday February 24th, 2011 10:24:33 PM

Falmar scans around and sees that the wolves have been dispatched.

He casts Haste (caster lvl 6) which should encompass the entire party.

There are children inside.... We must prevent their reeds from being cut...

Falmar moves toward the door ~30' closer.

Spells Highlight to display spoiler: {
Pal - Virtue, Bless, Det. from evil
Wiz
0 - (5)Arcane Mark, Det. Magic, Resistance, acid splash, daze
1 - (5)Burning Hands, MM, True Strike, grease, shocking grasp
2 - (4) See invis, Darkness, Web, Flaming Sphere
3 - (3) M. Circ. vs. Evil,XHaste-used 02-24X, Summon monster 3

}

Serillana (AC 29 HP 80/89 CMD 29)  d20+22=31 ; d20+34=41 ;
Thursday February 24th, 2011 10:38:43 PM

Serillana twists and manouvers to avoid the flames appearing unscathed, and when seeing the wolf run away takes another swipe with the dagger.

"Time to chase, but still being careful... let's find out how great the werewolf's sense of smell is." Serillana thinks as she heads towards the right of the house, disappearing as she blends into the night.

-------------------
Pre-turn
Reflex 33, no damage (Evasion)

Actions
Move towards the right side of the front of the house
Move Hide (in Plain Sight) 41

Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday February 25th, 2011 9:27:42 AM

Thar waits for his allies to enter the house and then follows behind... He looks to see if he can spot any of the family members, and maybe he can heal them before they slip away into death...

DM David--- An Ambush of Their Own --- 
Saturday February 26th, 2011 10:14:36 AM

waiting on Snafu's post. None of you want to roll an AoO for the fleeing wolf before it reaches the house?

Serillana (AC 29 HP 80/89 CMD 29)  d20+21=24 ; d3+4=5 ;
Saturday February 26th, 2011 10:30:13 PM

Before post:

Serillana sees the wolf trying to escape, and tries to hamper it with a cut of a dagger.

-----

AoO for Wolf: 24 Hit AC, 5 damage

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+18=24 ; d6=5 ; 5d6=12 ;
Sunday February 27th, 2011 10:45:22 AM

OOC: Sorry about the delay. I was in arbitration all day on Friday and it really wiped me out.

IC:
Snafu stabs out with his rapier as the wolf turns to flee and his strike is true. (Damage 7; also potentially 12 sneak damage = 19).

Snafu then cast Greater Invisibility on himself and charged for the door. (40' move speed).

Action:
-Hit with rapier- 7 damage + 12 sneak damage = 19
-Cast Greater Invisibility
-Move- 40' speed

Spells Active:
Highlight to display spoiler: {
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (4/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (2/3) Teleport, break
}

DM David--- An Ambush of Their Own --- 
Monday February 28th, 2011 9:30:26 PM

The charred wolf makes a break for it but Seillana and Snafu both manage to get a hit in on it as it runs past. It falls to the ground dead.
Tishe erects a wall of thorns, giving Sharon only one way out of the house, through the heros.
Falmar Hastes the group and advances on the house.
Serillana moves toward the house and hides.
Thar starts following Falmar toward the house, waiting for the others to enter first. He is unable to see anything through the door yet dur to the darkness and angle .
Snafu becomes invisible and rushes the door.

Werewolf Sharon steps to the doorway, a blade in each hand, and snarl's at the heroes." I didn't think you were there for the halfling, but you didn't have it in you to make the move until now eh? Which of you wants to be first to try and save these pathetic humans." Sharon waits for your first move.


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, greater invisibility  d20+25=32 ; d6+5=7 ; d6+5=10 ; 5d6=20 ; d20+16=18 d20+16=34
Tuesday March 1st, 2011 11:17:27 AM

"This woman is crazy" the invisible Snafu muttered under his breath, as he studied Sharon's positioning carefully. Could I slip past her undetected Snafu wondered.

Quietly he moved forward in an attempt to slip past Sharon and into the house.

Actions:
Option 1: If there is a path to slip past Sharon without getting to close to her, Snafu will attempt to do so. Ideally he'll pass her on the downwind side, if there is one. Stealth check- 32 + 20 (invisibility) +2 (heroism) = 54

Option 2: If there isn't a sufficient path past Sharon, Snafu will blast her with two ray of enfeeblement spells (one quickened).

Ray #1- Tocuh AC 18; 7 damage to strength (15 fort save for half) + 20 damage for sneak attack

Ray #2- Touch AC 34; 10 damage to strength, 15 fort save for half

Tishe' (AC 30 HP 68/107 (-6 CON, barkskin)  d100=81 ;
Tuesday March 1st, 2011 12:06:21 PM

Tishe' rises up on her broom, trying to stay out of range of Sharon's longswords and get a good view of the battlefield. "No thinking person is pathetic, and no one has a right to make slaves or food out of others!", the Witch declares, "Your slave-ring is broken! Lay down your weapons and accept judgement this night, for your Doom, that inescapable destiny, is at hand."

The witch reinforces her words by casting Doom on Sharon.

...Action

Fly on Broom above the battle

Cast Doom: Sharon Will DC 19 or be Shaken: --2 penalty on attack rolls, saving throws, skill checks, and ability checks

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 2 1 1 2 0

Divine Domain: Entangle(Still), Barkskin(Extended)*, Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent) *

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+15=28 ; d20+10=29 ; d20+10=27 ; d20+10=29 ; d20+10=21 ; d8+9=13 ; d8+9=10 ; 3d8+27=48 ; 3d8+27=42 ; d6=3 ; d6=4 ; d6=1 ; d6=6 ; d6=3 ; d6=1 ; d6=2 ; d6=4 ;
Tuesday March 1st, 2011 2:14:50 PM

Thar looks at the woman with a spiteful expression and asks, "I'm sorry but you've got to pay for what you've done to all those innocents..." He fires off 3 quick arrows, hoping that one or more can pierce whatever defenses she has in place...

Att1 = Hit AC 28 for 13 + 3 shock = 16
Att 2 = Hit AC 29 (critical hit!!!), Check is AC 27, does 48 pts + 11 pts shock = 59
Att 3 = Hit AC 29 again (yes, I'll take 2 crits thank you very much), Check is AC 21 (If not crit, does 10 pts + 3 shock dmg, if crit, does 42 pts + 7 shock = 51)

(Gotta love those deadly aim and improved critical feats! New personal record dmg for one round by Thar!)
Total Dmg
If AC is > 21, only does 16+59+13 = 88 pts dmg
If AC <=21, does 16+59+51 = 126 pts dmg


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+20=35 ; d20+24=41 ; d6+9=15 ; d6+9=15 ; d20+20=32 ; d6+9=13 ;
Tuesday March 1st, 2011 9:05:15 PM

Falmar moves forward to engage Sharon.

Striking twice with his Scimitar.

1st Attack : Hit AC 35 (keen] Possible Crit = Confirmed (AC41)
Damage = 30
Haste Attack : Hit AC 32
Damage = 13

" Get out of the house if you can !



Serillana (AC 29 HP 80/89 CMD 29)  d20+26=35 ; d20+22=39 ; d20+22=26 ; d3+4=7 ; d3+4=6 ; 4d6=21 ;
Tuesday March 1st, 2011 10:40:39 PM

Serrilana moves in and tumbles in behind Sharon and tries to hit a weak spot on the Werewolf to attack.

-------
Actions:
Move to tumble past Sharon (35 vs. Sharon's CMD)

Standard Action: Attack with +2 keen dagger

Hit AC 41 (17 on roll = crit threat), 28 to Confirm Crit. (+2 due to flanking, forgot to add that)

Sneak Attack for both - 21 damage + 4 Bleed

Total damage if non-critical - 28 + 4 Bleed
Damage if critical - 34 + 4 Bleed

Note: Haste does NOT give an extra attack action in pathfinder (actually you don't in 3.5 either...), unless you are full attacking. It doubles movement speed, so in essence you get an extra Move action, not an extra Standard action.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday March 2nd, 2011 12:35:58 AM

ty (plz remove 2nd attack, unless I was only within 5')

DM David--- An Ambush of Their Own ---  d20+29=42 ; d20+7=15 ; d100=91 ; d100=77 ; d100=46 ; d100=50 ; d100=47 ; d20+20=37 ; d20+20=28 ; d20+15=17 ; d20+15=25 ; d20+10=27 ; d20+10=19 ; 2d4+6=10 ; d6=3 ; d6=1 ;
Wednesday March 2nd, 2011 5:21:22 AM

OOC
Snafu, with all of your companions distracting her you think you can get past Sharon if you make a tumble ( acrobatics) check DC 34. roll less and Sharon will get an AoO even though you are invisible( scent ability) though you will still have the invis 50% miss chance. I will make the roll for you, with your skill mods it should be cake.
IC
As one the group lunges at Sharon, only to find her better protected than they thought. Tishe's Doom takes effect and Sharon's sneer turns to a frown.Thar's arrows all manage to bypass the shimmering aura that surrounds Sharon and strike true. Falmar's blade also bypasses the aura and bites deep into her hide. Serillana is also able to bypass her displacement and strike true. Then you all see her wounds start to close. Calling on what you have heard of Lycanthropes you remember that they are vulnerable to silver or powerfull magic weapons, apparently more powerful than yours.
Thar, having stuck so true with two of his arrows would be Sharon's target, if he were in reach. Instead she targets Falmar since he is closer. Two wickedly sharp kukri flash in her hands and begin slashing and diving for Falmar's flesh. one swing strikes true, confirming a crit ( auto confirm on quarry)Falmar take 10 damage and Bleed for 4. you will bleed for 4 each round on Sharon's turn until a DC15 heal check or magical healing is applied.
As his companions battle Snafu makes a daring tumble between Sharon's legs and into the house. Inside he sees the Dire Wolf facing a mother and two young children, all three are terrified. At the wolf's feet lays their father. His throat is torn out and a silver candlestick lies by his open hand. Apparently he struck Sharon with the only heavy object at hand and angered her enough to make her kill him rather than enslave him. Thinking fast Snafu manages to free his wand of Cure Light Wounds frm his pack and touch the man's outstretched hand with it. The only visible change is that the pool of blood stops spreading around the man and the wound at his throat looks less severe. ( you had a standard action left, no weapon in hand and could draw a weapon with your movement so I picked heal the fallen for you. If you want to instead attack the wolf let me know.)

Sharon AC 22 111 damage +4 bleed
Dire Wolf( inside) AC 14

Serillana (AC 29 HP 80/89 CMD 29)  d20+21=24 ; d20+21=38 ; d20+16=22 ; d20+21=23 ; d3+4=7 ; d3+4=7 ; d3+4=5 ; d3+4=7 ; 4d6=14 ; 4d6=12 ; 4d6=12 ;
Wednesday March 2nd, 2011 7:28:45 AM

Time to have a little fun! Healing means I get to cut you up a little more than I would normally

Serillana becomes swipe happy, quickly cutting up the hind of Sharon's leg.

-------

Hasted Full Round Attack with +2 keen dagger (+21/+21/+16) (+2 for flanking with Falmar, again I forgot about that)
1st - 26 HIT - 7 base + 14 Sneak Attack = 21
2nd - 40 CRIT THREAT, 25 CONFIRMED - 12 base + 12 Sneak Attack = 24
3rd - 24 HIT - 7 base + 12 Sneak Attack = 19

Total damage: 64


Thar, AC 27, 124/124, McVE, Spell Res 23  d20+16=28 ;
Wednesday March 2nd, 2011 9:58:10 AM

Thar moves quickly behind Falmar (staying out of Sharon's reach), saying "Keep up the pressure on her and let me worry about your wounds..."

He grabs some bandages and presses them to the various wounds, trying to stop the continuous bleeding...

Heal = 28

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, greater invisibility  d20+18=19 ; d20+18=30 ; d6+5=10 ; d6+5=8 ; 5d6=21 ;
Wednesday March 2nd, 2011 10:26:51 AM

OOC: Good call Mr. DM... that's what Snafu would have done if he thought the man on the floor were alive.

IC:
Enraged by the sight of the family under attack, Snafu threw all caution to the wind by challenging the wolf.

"WHY DON'T YOU BITE SOMEONE YOUR OWN SIZE!" he spat as two red rays shot towards the creature.

ACTIONS: (+2 for being invisible added to rolls below)
Cast- Ray of enfeeblement (quickened)- hit touch AC 21; 21 sneak damage; -10 strength; Fort save 15 for half (note- if the sneak damage has any chance of applying to the family Snafu will not attempt the sneak)

Cast- Ray of enfeeblement- hit touch AC 32; -8 strength; Fort save 15 for half

Highlight to display spoiler: {
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (4/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

Tishe' (AC 30 HP 68/107 (-6 CON, barkskin)  d100=75 ; d100=84 ; 2d8+10=20 ;
Wednesday March 2nd, 2011 5:25:28 PM

Tishe' is not good at noticing social cues, but can see that Falmar's wound is bleeding heavily. From her broom she casts a Quickened Spectral Hand, and then follows up with a Cure Moderate Wounds on Falmar.

As she flies above the battle, she calls down, hoping for Sharon to spill some info for the group. "What have you to gain from fighting? We are already on the trail of Harlan and Skalipy. You have no where left to turn."

...Action

Fly on Broom above the battle

Quickened Spectral Hand; 75 success!(5th level slot 2+4-1=5)

Cure Moderate Wound on Falmar cures 20 points; 84 success! no loss of spell

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC
Haste; (From Snafu)
Spectral Hand

Doom: Sharon is Shaken: -2 attack, save, skill, and ability checks

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 2 1 1 2 1

Divine Domain: Entangle(Still), Barkskin(Extended)*, Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent) *



Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+21=34 ; d6+9=11 ; d20+19=26 ; d20+23=31 ; d6+9=10 ; d6+9=11 ;
Wednesday March 2nd, 2011 9:53:24 PM

Falmar scowls when he sees the wounds he caused immediately close up.

He flinches as Sharon's Kukri causes a jet of his blood to deface the front of the house, only to grin back at her as his own wounds seal themselves in a more holy imitation of Sharon's ability.

Attempting to keep Sharon pinned down in the doorway Falmar continues his essentially ineffective frontal assault.

Attack 1. Hits AC 36 (includes +1 haste, forgot to add flank)
Damage = 11
Attack 2. = Htis ac 26 (+16 +1, +2)
Damage = 10
Haste attack Hits AC:31
Damage = 11
----------------------------------------------------------------------------------------
Spells Highlight to display spoiler: {
Pal - Virtue, Bless, Det. from evil
Wiz
0 - (5)Arcane Mark, Det. Magic, Resistance, acid splash, daze
1 - (5)Burning Hands, MM, True Strike, grease, shocking grasp
2 - (4) See invis, Darkness, Web, Flaming Sphere
3 - (3) M. Circ. vs. Evil,XHaste-used 02-24X, Summon monster 3

}



Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday March 3rd, 2011 9:37:36 AM

(OOC = I'm going out of town until Sunday AM, so please NPC me until then... Thar will either continue peppering her with his arrows and staying well back from her reach (+15/+10/+10, each for 1d8+9 + 1d6 shock) or heal up anyone that's seriously injured...)

DM David--- An Ambush of Their Own ---  d100=35 ; d100=10 ; d100=67 ; d20+7=18 ; d20+7=11 ; d100=58 ; d100=98 ; d100=54 ;
Thursday March 3rd, 2011 4:43:46 PM

Serillana presses the attack and strikes three times. Her first and third strike hit Sharon for a bit of damage but her perfect swing is defeated by Shraon's Cloak of Displacement.
Thar rushes forward and staunches Falmar's bleeding wound, then from a distance Tishe magically heals the wound.
Snafu fires 2 rays of enfeeblement at the wolf causing the creature serious strength loss. It partially avoids the first, but not the second. The wolf crumples to the floor, not immobilized but too weakened to continue the fight.
Falmar swing three more times. All three swings hit but much like Serillana's wounds closing somewhat as they are inflicted, Falmar's almost all completely heal over.

Sharon realizes she has bitten off more than she can chew and attempts to reach safety. She steps 5' into the building, away from Flamar and attempts to trigger a magic item.( Serillana take an AoO without flanking, so no sneak attack)" Skalipy will not be pleased. You have now become more than an annoyance and will earn his attention when I tell him of this."

Sharon AC 22 151 damage +4 bleed
Dire Wolf( inside) AC 14 13 points strength damage and 21 points of actual damage. It has laid down and is not resisting.


DM David--- An Ambush of Their Own --- 
Thursday March 3rd, 2011 4:44:54 PM

OOC
Gotcha Ken, have a good weekend.

Serillana (AC 29 HP 80/89 CMD 29)  d20+21=23 ; d3+4=6 ; d20+26=35 ;
Friday March 4th, 2011 9:26:37 AM

Serillana takes another attack as a reaction to Sharon moving away from her.

"No... this isn't working" Serillana thinks as she tumbles with Sharon into the house, ending up behind her.

------

Attack with +2 dagger
23 hit for 6 damage

Standard Action: Tumble to behind Sharon (35 vs CMD)


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, greater invisibility  d20+16=19 ; d6=5 ; 5d6=20 ;
Friday March 4th, 2011 9:45:25 AM

Likely going to teleport Snafu thought to himself. But this lady is twisted... wouldn't be surprised if she tried to bring down the whole place, and with innocents inside.

"Take cover" Snafu yelled to the family, as he spun around to face Shanon.

"TOCCO FREDDO" he chanted, as his hand started to glow in a blue light. Moving forward the invisible Snafu attemtped to touch Shanon from the flank.

Actions: (attack includes invisibility and heroism)
-Cast Chill Touch
-Move to flank
-Touch attack- hit AC 23; damage 5 (spell) + 20 (sneak)= 25; also make DC 15 fort save or -1 strength

Highlight to display spoiler: {

False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement
Greater Invisibility- 8 rounds remaining
Chill touch- 9 touches remaining

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (4/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (4/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

Tishe' (AC 30 HP 64/107 (-6 CON, barkskin)  d100=82 ; d20+6=9 ; d4=4 ;
Friday March 4th, 2011 12:09:20 PM

Tishe' is afraid that Sharon is going to escape despite all the group can do, and that the werewolf will be better prepared against the Orphanpack the next time they meet. "Skalipy's time of experiments are at an end, Sharon", the Witch calls to the werewolf warrior, "and the Power of Sargrass curses you to become sickly and weak until you repent of your evil."

Along with her words, Tishe' causes her Spectral Hand to dart forth and casts a Bestow Curse upon Sharon, pretty much guranteed to miss the dexterous werewolf.

...Action

Fly on Broom above the battle

Cast Bestow Curse; 82% success and no lose spell; touch attack AC 9; Will DC 21 or permenantly lose 6 CON

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC
Haste; (From Snafu)
Spectral Hand (4hp from Tishe') AC 22 HP 4; not affected by normal weapons, improved evasion.

Doom: Sharon is Shaken: -2 attack, save, skill, and ability checks

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 2 1 1 2 1

Divine Domain: Entangle(Still), Barkskin(Extended)*, Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent) *

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+15=29 ; d100=47 ; 5d6=22 ;
Friday March 4th, 2011 1:37:51 PM

Falmar steps forward and reaches toward Sharon while calling forth Shocking grasp

As his hand brushes against a visible stream of electricit passes through her body.

Spell failue - passed
Touch attack = Hits (ac29)
Damage = 22

"You will not escape that easily"
Spells Highlight to display spoiler: {
Pal - Virtue, Bless, Det. from evil
Wiz
0 - (5)Arcane Mark, Det. Magic, Resistance, acid splash, daze
1 - (5)Burning Hands, MM, True Strike, grease, Xshocking grasp-used 3/4X
2 - (4) See invis, Darkness, Web, Flaming Sphere
3 - (3) M. Circ. vs. Evil,XHaste-used 02-24X, Summon monster 3

}



DM David--- An Ambush of Their Own --- 
Friday March 4th, 2011 4:03:26 PM

Part two of Sharon's Action
As Snafu suspected, the terribly wounded werewolf pops out of existence and disappears, with Serillana's dagger glancing off of her flank. In her wake are several dead Wolves that even uncontrolled by the werewolf would have been able to do significant damage to the countryside. Inside the house the family cowers from the wolf while the woman cradles the unconscious man's head in her lap. Thinking fast Thar rushes inside and casts a cure moderate wounds on the man. It seems that years of hard work making a go of farming here have paid off and the farmers hearty constitution kept him from slipping into Gargul's realm when Sharon tore out his throat with her teeth. Sharon has left behind a great deal of blood and a fair amount of fur from her fight with you. It occurs to you that with the bleeding damage done by Serillana if the werewolf does not receive healing quickly it may still die from blood loss.
You now possess enough bits of Sharon to make it much harder for her to resist your next attempt to scry her.
The weakened wolf rolls on it's back baring its throat. It clearly wants no part of a fight with the party. It whines awaiting the decision of it's fate.

Tishe' (AC 30 HP 68/107 (-6 CON, barkskin) 
Saturday March 5th, 2011 8:51:49 AM

The immediate battle over, Tishe's Spectral Hand and Snafu's Haste wear quickly away. The brown-haired witch lands her broom and sees Thar and Snafu and Serallina in the crowded hut, looking like all the family is alive. Thank the Powers! Not going in the hut, she doesn't even know yet about the cringing dire wolf.

With Sharon gone, Tishe' carefully begins to gather bits of fur and small vials of blood from the werewolf, mumbling to herself as her nose tries to slide to the left. "I'll Tinker with Scry and Charm and some other spells to be extra effective against any lycanthrope when next we meet..."

And louder, "I can't Scry on Sharon for another day, as she resisted my first attempt. We will have to rest up and be prepared tomorrow night."

...Action
Tinker is a special Witch power to make spells more effective with personally gathered items to make spell components.

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 2 1 1 2 1

Divine Domain: Entangle(Still), Barkskin(Extended)*, Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent) *


DM David--- An Ambush of Their Own --- 
Saturday March 5th, 2011 11:32:22 AM

The newly revived man sputters as his throat closes and life returns to his eyes. " Thank the god's! I thought surely that thing would kill my family after it tore out my throat with those terrible teeth. I was so afraid for them. What was it? A wolf on two legs? In all my days I have never seen the like." He huddles with his family in the back of the house, away from the Dire Wolf and away from the silver candle stick that caused him so much pain. It lies on the floor, crusted with Sharon's blood and hair.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, greater invisibility 
Sunday March 6th, 2011 8:18:37 AM

"Next time we meet Sharon we will need to prepare something for her teleports" Snafu said obviously frustrated. "Tishe, do you have any ideas?"

Later, when the man awakened, Snafu's mood improved considerably. "I feared you were lost" Snafu said to the man. "But the Gods have smiled on us this day. Now, you should rest while we figure out what to do with this wolf."

Snafu walked over to his companions and considered the wolf. "I have two concerns. First, what do we do with this wolf? On one hand, it looks so pathetic laying there. But, what if has developed a taste for human meat and it decides to strike again. In any case, we need to make a decision before my spell wares off. This will happen about 30 seconds from now."

Then more in a whispered voice Snafu added- "My second concern is the farmer, who has apparently been bitten by Sharon. Will something happen to him? Will he become like her?"

DM David--- An Ambush of Their Own ---  d20+2=15 ; d20+2=20 ;
Sunday March 6th, 2011 1:31:08 PM

" Become like HER!? you mean that THING was a person?! Great and merciful god's you can't mean I will turn into a ravening beast like her. What about my family? Will I change into a monster and slay them in a fit of rage like that thing showed? I can't have lived just to become like that thing. NOOO!" The man has obviously overheard your whispered conversation and now lies sobbing on the floor terrified that he might become like the beast you just saved him from.

Tishe' (AC 30 HP 68/107 (-6 CON, barkskin)  d20+12=29 ; d100=97 ; d3=2 ; d3=3 ; d3=2 ; d3=1 ; d3=2 ; d3=3 ; d100=27 ; d3=2 ; d3=2 ; d3=2 ; d3=1 ; d3=1 ; d3=2 ; d20+12=20 ; d20+12=25 ;
Sunday March 6th, 2011 2:04:57 PM

With the collecting of Sharon's blood and fur, especially that part that was on the silver candlestick and so can be particularly potent, Tishe' ignores the conversation until the man wails in despair. Her mercurial focus then settles on the problems at hand.

"Nothing will happen one way or the other for a few days", judges Tishe', drawing on her knowledge of natural afflictions, "but the Dire Wolf is another sort. While he may be a natural animal and could run free in the wild, he is no longer there, and is also succeptable to Sharon's domination."

Gently, Tishe' kneels beside the weakened Dire Wolf and casts a spell, placing her hand on the wolf's unresisting flank. She casts the same spell in the next seconds, and continues petting the large animal until her spells takes thier complete course. "Sleep, child of Ebyron. May you wake in his wild fields and rest until you are ready to journey to the Wold once more." The Witch has a tear rolling down her pock-marked face as she gently helps the Wolf into the Lands of Rest.

Once the Dire Wolf has drifted into death, Tishe' focuses on the man. "Not everyone who is bitten by a werewolf will become one, but it is a real possibility. I can search the forest for some wolfsbane for the farmer to eat and help him in not succumbing to Sharon's bite. The best thing however, is to get a powerful cleric to cast Remove Disease."

"Further, with Sharon thwarted here, this farm is no longer safe for this family. She could wait until we are gone and have her revenge. There must be a temporary place for you to visit while the monster is still about."

The next morning, Tishe' will scour the nearby forest for some wolfsbane.

...Action
Know Nature: 29 on Lycanthopy

Cast Poison on the Dire Wolf; 97% no slot loss; Fort Dc 22 each round or d3 CON damage for 6 rounds (2, 3, 2, 1, 2, 3)
Cast Poison on the Dire Wolf; 27%; Fort Dc 22 each round or d3 CON damage for 6 rounds (2, 2, 2, 1, 1, 2)

Find Wolfsbane - 20 (DC 10 to find a common plant)

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Barkskin; 130 minutes; +5 AC

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 2 1 2 2 1

Divine Domain: Entangle(Still), Barkskin(Extended)*, Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent) *


DM David--- An Ambush of Their Own ---  d20+7=8 ;
Sunday March 6th, 2011 9:34:08 PM

The wolf fails the first save vs the poison and feels toxins flood its veins. It had recognized that the pack that opposed it was superior, wielding fire that cremated its packmates and magic that stole its strength. Now this other pack wanted to poison it. The Alpha was gone, disappearing in a flash of magic and he was now cornered by this hostile pack that wanted it dead. He didn't want to fight, only to run and live. Still weakened the wolf wobbles to its feet and bolts for the door. Weaving and dodging it breaks into the yard and puts its head down and RUNS.( Each Player can make one AoO as the dire wolf passes, AC 14 .

Serillana (AC 29 HP 80/89 CMD 29)  d20+21=27 ; d3+4=6 ;
Monday March 7th, 2011 12:32:28 AM

Serillana quickly thinks about attacking again, this time feeling sorry for the wolf.

"It'll be quicker this way. He already is posioned..." Seri thinks as she cuts into to wolf once more.

After whatever happens to the wolf, Serillana says "I agree with Tishe' that this place is not safe anymore. Should we worry about Blackhand now though? Could be the next place she hits once she finds this place empty?"

-----
AoO - Hit AC 27 for 6 damage

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+20=32 ; d8+9=11 ; d6=2 ;
Monday March 7th, 2011 3:09:00 PM

(OOC - Thanks for NPC'ng me and its good to be back ;-) )

He too feels some sorrow for the creature, but before he can do anything, it tries to escape... He tries to stop it as best as he can... AoO (Should have been +17, so 29, not 32 is result) Hits AC 29 for 11 + 2 shock...

He charges after it, wanting to stop it from escaping and working to end its pain...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement, greater invisibility 
Monday March 7th, 2011 9:28:36 PM

"This creature might be as much a victim as the people Sharon has preyed on" Snafu muttered aloud as he watched the wolf run away. "Please, let it go... let the Gods decide it's fate today."

In the morning, Snafu will help Tishe look for Wolfsbane.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  2d6=10 ;
Tuesday March 8th, 2011 12:07:28 AM

Falmar lets the wolf run past, sending a silent plea to Dondit not to attempt to eat it as it runs off.

Stepping toward the farmer Falmar checks to see if he is fully healed and if not will LAY on hands.
Healing: 10 Damage

"I do not believe she would choose to take on the Blackhand in her weakened state, I believe she is either going to Skalipy to warn him, or she has retreated to what she feels is a safe place to lick her wounds."

Falmar turns to the farmer,

" If we could have the use of your barn for the night, I would greatly appreciate you hospitality..


Tishe' (AC 30 HP 68/107 (-6 CON, barkskin) 
Tuesday March 8th, 2011 10:06:37 AM

Tishe' doesn't have a weapon in hand, and the dire wolf bolts without any action on her part.

The fatigue is catching up with her, and the Witch is content to sleep in the barn until morning.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 2 charges expended

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 2 1 2 2 1

Divine Domain: Entangle(Still), Barkskin(Extended)*, Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent) *


DM David--- A New Day Dawns --- 
Tuesday March 8th, 2011 7:56:58 PM

Serillana and Thar both take shots at the departing wolf, both hitting. The wolf takes the hits, even the scorching electricity from the arrow, and disappears into the night. Falmar feels sorry for the beast and orders Dondit to let it go.

The farmer has gotten over his fear of changing RIGHT NOW into a snarling beast like Sharon and takes strength from the heroes assurance that it will be at least a month before the effects can set in. He will not have any nonsense about letting the heroes sleep in his barn. They will be guests in his house by the gods, for tonight they saved him from death and his family from gods only knows what at the hands of that monster. You all manage to talk him out of giving you his bed and he mumbles that you deserve better when you lay out your blankets in front of his hearth.
In the morning you awaken to a fine country breakfast complete with hot cereal, fruit, sausage and fresh eggs and milk. The farmer waits anxiously as you eat and when you finish he asks what he needs to do now to be assured of not becoming a monster like Sharon.

Knowledge arcana, nature, or religion to determine what the best course for treating the man is. I think that in all three of those topics there could be discussion of the affliction of Lycanthropy, I will just need to figure out a DC for them. Roll away and I'll figure out what you discover.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+18=34 ;
Tuesday March 8th, 2011 11:12:45 PM

After his daily devotions and study,Falmar eats heartily, wondering absently if his stomach was actually fully human rather than just half. It has been a long time since any of the group has eaten so well. The chewing helps him focus his mind and he thinks over their problem and the concerns of their host.

Knowledge Arcana = 34



Serillana (AC 29 HP 80/89 CMD 29) 
Tuesday March 8th, 2011 11:21:49 PM

Helping herself to a second small serving of fruit, Serillana tries to calm the farmer down. "I know that a lot has happened to you in such a short amount of time. I'm sure that we will find a solution that will make sure that you won't become one like Sharon."

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+11=19 ;
Wednesday March 9th, 2011 9:32:22 AM

Snafu digs into the meal with vigor, while contemplating the mans fate.

Actions:
Knowledge Arcana- 19

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+11=17 ; d20+8=13 ;
Wednesday March 9th, 2011 9:48:45 AM

Thar sits with his companions, has a conversation and tries to determine the best way to help this poor farmer. He doesn't relish the thought of having to come back and eliminate another werewolf...

Know (Nat) = 13
Know (Rel) = 17

Tishe' (AC 30 HP 68/107 (-5 CON)  d20+15=29 ; d20+12=22 ; d20+2=16 ;
Wednesday March 9th, 2011 12:48:48 PM

A full night's sleep heals Tishe' a little from her draining spell and a little wounds suffered.

Tishe' wakes and eats sparingly, knowing that the farmer and his family is going to probably go without for the feast he's giving the packmates this morning.

She keeps the discussion light, and uses some time afterwards to wash, renew one charge to her staff, prepare her own spells, and learn all she can remember about Lycanthropy.

...Action
8 hour sleep: +1 CON, no hp gain due to all is from CON loss
Cast one spell into Staff: +1 charge
Know Arcana: 29
Know Nature: 22
Know Religion: 16

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

DM David--- A New Day Dawns --- 
Wednesday March 9th, 2011 7:57:50 PM

Between Tishe and Falmar, with insights added from the rest of the pack, the heroes manage to recall quite a lot they didn't know they knew about Lycanthropy.
First, a hardy person might be able to resist the curse on his own. By not dying the farmer has proven quite hardy already.
Second, that eating wolvesbane within three days of the bite will allow a person another chance for their body to reject the curse.
Third, To assure that a person bitten by a lycanthrope does not become one a remove curse needs to be cast within three days of the bite.

The farmer seems far more at ease this morning and encourages Tishe to eat up. " You'll need your strength to fight that huge wolfwoman. I know that you lot can beat her. Why do you suppose she attacked us here?"

As the morning starts to wear on the sound of hooves can be heard out on the road. Presently Almar, a swordsman and two bowmen can be seen riding up the road. The hobgoblin looks tired, as if he has been up most of the night. He surveys the damage in the front yard caused by the fireball and then speaks to the heroes. " Reports came in last night of a fiery explosion out here. Based on your message about the slaver I thought you may have had a hand in it. Seems I was not far off."

Tishe' (AC 30 HP 68/107 (-5 CON) 
Wednesday March 9th, 2011 9:45:06 PM

"Most likely, Sieur Farmer, she knew you had an isolated farm and could kidnap the whole family without a problem. The werewolf didn't figure that you would fight back with silver, though", she concludes proudly.

Tishe' has a genuine smile for the hobgoblin and his people. "Many Shadows, Blackhand", she says, "and you are most welcome. You know we can't go anywhere without an explosion or two."

The Witch will go out and look for some Wolfsbane in the forest. If she finds any, she'll bring back the weed for the farmer to eat. "Does anyone have the ability to cast a remove disease? I don't."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- A New Day Dawns --- 
Thursday March 10th, 2011 4:43:30 AM

Let me repost what you discovered by putting your heads together.

First, a hardy person might be able to resist the curse on his own. By not dying the farmer has proven quite hardy already.
Second, that eating wolvesbane within three days of the bite will allow a person another chance for their body to reject the curse.
Third, To assure that a person bitten by a lycanthrope does not become one a remove curse needs to be cast within three days of the bite.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Thursday March 10th, 2011 10:48:31 AM

"I can't cast remove curse, but I have a knack for reading scrolls" Snafu said. "If we got a scroll I could cast the spell."

"So what's next?" Snafu added later. "How are we going to hunt this woman down? Is it scrying time again?"

Highlight to display spoiler: {
False life- extended
Herosim- extended
Greater Magic weapon- extended
Mage Armor
Freedom of movement
Greater Invisibility- 8 rounds remaining
Chill touch- 9 touches remaining

Used- 1 charge CLW wand

Spell DC: 10 + spell level + 4 (conjuration= +1)
Spells Known:
Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (4/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (4/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (5/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday March 10th, 2011 11:15:21 AM

Falmar informs the Blackhand of what we have learned about Sharon.

" Do you know of anyone by the name of Skalipy ? Sharon is working for this person. We also suspect this gentleman may have contracted Lycanthropy. Unfortunately we cannot be sure of curing him. Do you know if there is anyone in the valley who possesses the ability to remove a curse once bestowed ? "

Once the conversation with the Blackhand dies down Falmar will reach in his pack and remove a travel checker set that he found in his bag after a rather vivid dream of popping colored bubbles. He will kneel down and present it to the children.

" Perhaps once we have gone your father could teach you to play"



Thar, AC 27, 124/124, McVE, Spell Res 23  d20+10=16 ; d20+25=39 ;
Thursday March 10th, 2011 1:30:55 PM

Thar responds, "Yes, I can cast Remove Curse. I just need time to pray for it, and then I can take care of it."

While they're waiting, he'll go help look in the forest for some wolfsbane, as that's his favored terrain and he should be able to find something for future cases of lycanthropy.

Know (Nat) = 16
Perc = 39

That night, he'll make sure he prays for Remove Curse and in the AM, casts it on the farmer to heal him of his disease...

DM David--- A New Day Dawns --- 
Thursday March 10th, 2011 4:52:55 PM

Almar starts directing his meager troops. Pointing to one of the archers he commands " Head to Witchspawn and inform Wilhemina of what they have found. See if she knows anything about these people. She is old and her memory is like a deep well. If this person is from this area, she may know." Pointing to the other he continues" You go to Jarlswolf and inform Dulcet and ask her the same. These witches have a vast amount of knowledge around this area. If those people are known to the local folk they will get you information."
Between Thar and Tishe enough wolvesbane is found to treat about four more bites. Thar is able to divinely assure that the man is cured of the curse, for which he thanks you profusely.

Who would the group wish to speak to first? Dulcet or Wilhemina? I believe I said this farm is just outside Jarlswolf so Dulcet is closer.... and usually more friendly. 8)

Tishe' (AC 30 HP 68/107 (-5 CON) 
Thursday March 10th, 2011 8:40:13 PM

"I think we need to followup with the Mailed Fist merc who went to Dulcet. Being closer, she may know more of this farm and therefore of the area where Sharon thought was close enough to get a quick experimental host for Skalipy."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Serillana (AC 29 HP 80/89 CMD 29) 
Thursday March 10th, 2011 11:05:27 PM

"Yeah, if Sharon is as bad as she is, then imagine what Skalipy would be like if they don't get someone... Better go an talk to Dulcet first. Think Sharon would've had enough energy to get someone on the cuff?"

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday March 10th, 2011 11:15:21 PM

Falmar nods his agreement to the discussion of Dulcet. As his thoughts begin to wander he feels as if the group is being lead around in circles by someone, and a suspicion that someone on the council has to know more than they do. Since he cannot come up with anything to support his feelings, they remain feelings for now.

He watches as one of the Farmer's daughters is startled by Moxy who has removed a bright ribbon from her hair and is noisily hopping around with it. The child laughs as she follows the bird around trying to regain Moxy's prize.

Children,...always quick to forget tragedy and horrible experiences, when do we loose that ?

DM David--- A New Day Dawns --- 
Saturday March 12th, 2011 12:54:05 PM

The day turns to evening as the heroes ride to Jarlwolf after the farmer is cleansed and relocated to a nearby farm with another family. Dulcet looks a bit harried as her manservant ushers you into her study. The Desk of the study is covered with tomes and scrolls and her stone topped worktable is littered with the components Tishe would recognize as necessary for divinations. The tired witch glances up as you enter. She forces a smile and ushers you to a few straight backed chairs on the edge of her workspace. She pulls up a chair herself and sinks into it with a sigh. Her manservant appears with a small folding table and on it he sets a pot of herbal tea, some cream and sugar, and a small plate of sandwiches. Looking at the food and remembering the long day you have all had, you suddenly remember you are starving. She sends the manservant out with a request for him to set the table in the dining room for guests.
After you have all had some tea, and a sandwich, Dulcet sets aside her cup and explains what she has found. " I looked through the birth records and other records sources for both the name Sharon and Skalipy. Many Sharons came up, but no one named Skalipy. None of the SHarons from the Valley matched your description of the woman though. All were plain, either the dark hair common to the Valley or a few with blonde hair. No red heads. While the hair could be dyed as a disguise, none of the Sharon''s I was able to discover were anything but plain. No remarkable births or deeds attributed to them. This leads me to believe that they are not from the Valley. The surrounding Dukedoms and small countries are constantly changing rulers and records from them are sketchy at best. So I doubt any record of her exists there either."
However, Almar, being very thorough also sent along a few of the hairs you collected. With those I was able to watch her for awhile this afternoon. She appeared to have been healed and was very agitated . I was able to get a few spells through the sensor link and I don't need to tell you that she is clearly evil. Devoutly so. From the place she was in and the surroundings I saw her in she worships Marteus. I also saw her in the company of a man who was clearly a priest of Marteus. He performed some healing spells on her and a few other spells as well, not all of which I was familiar with. She seemed at l;east minorly subservient to him so I would guess that he was Skalipy. They went into something I could only describe as a workshop and then the sensor link expired."
She hesitates a moment, looking at you all before continuing. " There were people in that room strapped to tables. It looked like he was experimenting on them. Some were alive, others I couldn't tell. My workspace is at your disposal If you should want to cast any spells of your own. My manservant Leo has prepared something a bit more substantial if you would like to eat."

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+11=16 ;
Saturday March 12th, 2011 7:36:17 PM

Thar is quite angry at the description of innocent people being experimented upon by this evil woman Sharon and her companion, Skalipy. "I don't have anything to use to find more, but Tishe', could you two work together here and maybe we could get a better idea of where this priest is?"

He sits down and tries to remember what he knows about this Marteus, especially nearby temples or areas similar to what was described by Dulcet...

Know Religion = 16

Also, if time permits, Thar would like to run to the nearest Catacombs or shop and buy 40 silver arrows... (Do I need a Catacombs for this or can I buy it at the local bowers?)

Tishe' (AC 26 HP 68/107 (-5 CON) 
Sunday March 13th, 2011 5:58:07 PM

Tishe' is starving and gratefully eats and drinks her weariness away. She participates in the discussion, her mercurial attention kept ahold of the matter at hand by the terrible events and description of the experiments.

"I am nearly certain that Skalipy and his temple must be within a 20 mile radius of the farm Sharon attacked. I will Scry for the Dire Wolf and see if it has rejoined Sharon. If so, I would bet some of the local woodsmen would have at least rumors of where this workshop may be. Once we have an area, we can go scouting until we find it."

"The other option, of course, is for Falmar and Snafu to both teleport the group to where it was described by Dulcet. There is no scrying that I could do that would give you more accuracy."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)



Serillana (AC 29 HP 80/89 CMD 29) 
Monday March 14th, 2011 1:37:40 AM

"At least we can start to prepare for the next battle now, knowing what we need. But the problem is how will we get it?" Serillana ponders then she forwards the next question to Tishe'.

"Is the ceremonial dagger that Blackhammer gave us silver? It would save some of us some gold pieces if we are going to deck ourselves out with silver weapons... Not that having a silver weapon for oneself will be useful in other situations."

DM David--- A New Day Dawns --- 
Monday March 14th, 2011 4:52:33 PM

" Two of you can teleport? Odd, the divinations I performed only mentioned one of you were powerful enough for that. I could provide one of your teleporters with a scroll to allow them to scry on the place, thereby allowing you to teleport there. Or perhaps you would like to ask Wilemina before you go after them. She also knows many things and may know of this place."

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday March 15th, 2011 12:40:00 AM

At the mention of her divinations on us, Falmar's eyes narrow, and he gets an uneasy feeling..

I suppose she could have had good reason to do such a thing....although letting us know about it wasn't the most tactful..

" As long as we can get a good picture of the location, we should be able to get there"

Trusting that I end up where I want and not where someone wants to put me is also a consideration..



Thar, AC 27, 124/124, McVE, Spell Res 23 
Tuesday March 15th, 2011 10:10:17 AM

(OOC - Didn't hear back re: Thar's silver arrows? Silversheen is only 125 gp each.. Do I need to go to the Catacombs or just assume that a local shop has it...)

While the group makes a plan, Thar runs quickly to the nearest shop and picks up 2 vials of silversheen for 250 gp total... That way his arrows will be adequately silvered...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Tuesday March 15th, 2011 4:32:00 PM

"Asking Wilemina is probably a good idea" Snafu responded. "Tishe you could work on getting a visual of the location while I go and ask Wilemina about this place. What do you think?"

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+19=21 ;
Tuesday March 15th, 2011 4:33:15 PM

OOC- Snafu is also feeling a bit uneasy about some of their contacts in the Valley. From here on out, he will be studying each one more carefully. (Sense motive check 21)

DM David--- A New Day Dawns --- 
Tuesday March 15th, 2011 6:50:38 PM

Falamar and Snafu both feel something isn't quite right about Dulcet doing divinations on the group. Snafu drops into a watching mode where he studies Dulcet and her words and their possible meanings.
Since she stated the fact that she had 'checked up on you' quite openly you decide it would probably be foolish for someone not to have. Dulcet does not look old, but she is as old a Wilemina, or almost so. She has been on the Pitchfork Council for years and she is the one the council relies on for information. Snafu decides that it would be more suspicious if she HADN'T checked the group out somehow. Possibly, she is pointing out (with the DM's help) that the group is overlooking an obvious way to pair a scrier and a teleporter in the same person.
Thar asks about alchemist's shops and Dulcet is able to recommend one in town that should have the silversheen he seeks.
Sorry I missed the question when you posted it .
To answer Falmar's question Dulcet says," I am no painter and if I were to get something wrong you could end up in Plateau City or somewhere else that is worse. As I understand it the teleporter needs to have seen the destination to assure any real chance of landing without mishap."
Through thought about the deity mentioned Thar comes up with the information in the Woldepedia on Marteaus. I'll put the address here . http://www.woldiangames.com/Woldipedia/index.php/Marteaus .

Tishe' (AC 26 HP 68/107 (-5 CON) 
Tuesday March 15th, 2011 11:17:55 PM

not going to be able to post til Friday

Thar, AC 27, 124/124, McVE, Spell Res 23 
Wednesday March 16th, 2011 10:07:58 AM

Thar shivers as he remembers the horrible stories about Marteaus and the diseases his twisted followers like to cause... He shares that info with his party members and hopes it will help...

He too isn't real comfortable with Dulcet scrying on them, but at the end of the day, there's not much he can do about it right now... But its something that they should discuss once this case is closed...

While the wizardly types find a way to find their foe, he'll run and pick up 2 vials of silversheen at the local alchemist shop...

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday March 16th, 2011 4:37:41 PM

Falmar Thanks Leo for his work in providing them such a fine meal. He piles up a plate and excuses himself to go and care for Dondit and Moxy who are stationed just outside. Dondit has been looking at the local pets with a hunger that makes them keep their distance.



DM David--- A New Day Dawns --- 
Thursday March 17th, 2011 4:20:39 PM

OOC
OK, no one else has anything to add. I'll post for Tishe and try to keep this rolling .
IC
Tishe says to Falmar." Perhaps that is for the best. You could scribe the scroll into your spell book and then always be able to scry before teleporting. Are you able to teleport all of us in one shot?"
Tishe then turns her attention to Snafu and addresses his question. " Do you feel confident enough to travel to Witchspawn wile we attempt to view Sharon and the Dire Wolf? You could take Serillana with you in case anything bad happens? The scrying will take me at least an hour and Falmar won't be able to commit the spell to memory until he rests and refreshes his mind."
Dulcaet turns from the group and begins pulling out scroll tubes from her work area and checking to see what spells they contain. Finally she finds the one she seeks and hands it to Falmar. The scroll contains one scribing of Scrying written for a wizard.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday March 17th, 2011 10:32:29 PM

Falmar is a bit startled by the offer of the scroll...but tries not to show it...

"I thank you for this, it will be put to good use. Unfortunately I can only bring myself and 2 others with me. I can come back and get anyone we leave behind, though it would endanger those who go first. If I can get a good picture of where she is, perhaps I can see some way to go there without being detected, then return and take someone else. "

Falmar casts read magic upon the scroll..

" This will take me a few hours to complete, once I am finished, I can rest. Do we want to do this at night ? or wait until morning ?"

Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday March 18th, 2011 9:49:11 AM

Thar conducts his transaction with the local alchemist, and ten returns. He sees that Falmar and Tishe' are busy with scrying and teleporting, so Thar stays out of the way and does a little hunting to keep himself busy...

Tishe' (AC 26 HP 68/107 (-5 CON)  d100=67 ; d100=14 ; d100=6 ;
Friday March 18th, 2011 12:30:22 PM

Tishe' carefully moves around Dulcet's laboratory, mentally inventoring what she has and where it is located to ensure she can put everything back when she is finished.

Enlarging her own cauldron, Tishe' prepares her Scrying spells for the dire wolf, and then Sharon.

The Dire Wolf is easily found, but BOTH Scry spells for Sharon are lost in the fickle ley lines!



DM David--- A New Day Dawns --- 
Saturday March 19th, 2011 12:03:57 PM

OOC
OK, I'll say it as DM instead of as an NPC.
You are overlooking a painfully obvious way for Tishe to both scry and teleport where she scrys. The scroll was one way, and using it with either Snafu or Falmar scrying and teleporting will still work, Falmar needs to make a scroll use check, its either UMD or a level check, not sure and not looking it up, and Snafu could just read it. Or Tishe could scry and use Falmars boots to teleport. Really it is pretty easy.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Saturday March 19th, 2011 3:52:54 PM

:-) I'm an idiot :-)

Falmar, Snafu, and Tishe' could all do the Scry/Teleport thing. Tishe' also has a great UMD skill, so if we have a teleport scroll, it would be very easy. One other person uses a Scry scroll and then we can go directly to where Sharon is!

And before we teleport, we buff up to battle.

So, who wants to do the Scry/Teleport thing?

Serillana (AC 29 HP 80/89 CMD 29) 
Sunday March 20th, 2011 9:14:30 AM

[i]"All this talk of magic is going over my head..."[i] Serillana thinks as she quietly slinks out of the room, taking note of where she could get some silversheen for the upcoming battle.

-----
OOC: Sorry for me being quiet for the past few days, internet troubles and busy uni scheduling has not been kind.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Sunday March 20th, 2011 10:02:08 AM

Tishe' orders her mind and then sets a plan before her pack.

"OK, Cinnamon Protectors, while it would be nice to get more information, we know that there are people getting experimented on right now, and that Sharon and Skalipy are not in a good mood. Our priority needs to be to protect the people and then shut down this evil ring. After we do that, we can look for the Dire Wolf, Harlan, and continue our work and track down our suspicions that this can't have been so effective without someone inside the Council helping out."

Tishe' lets all that sink in before continuing.

"I'll Scry Sharon with her blood to guide me, and from her, Skalipy. While I'm doing that, you all go shopping for silver or other weapons that can harm a werewolf. We rest to be at our best, and in the morning, we magically buff up. If I borrow Falmar's teleportation boots, I can teleport half our number there, 'port back here, and then 'port the rest of us there, all in less than 20 seconds."

"And then we end this." The witch looks around for suggestions on how to improve the plan.

...Action
Boots of Teleportation: self and 1 per 3 caster levels; boots CL 9. First 'port is Serralina, Snafu, Thar. Second port is with Snafu. Third port is Falmar, Dondit, Moxy. Snafu, since he has seen the spot, can then port in with Hoot

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124/124, McVE, Spell Res 23 
Monday March 21st, 2011 2:53:33 PM

Thar finishes his hunting expedition, bringing in some fresh venison to restock their trail supplies. He prepares a big meal for everyone the night before they leave, to have a sending off party of sorts rather than a last meal...

He agrees with Tishe's suggestions, and will buff himself up with the appropriate spells once everyone is ready...

The spells he'll cast in the seconds before going into Sharon's lair are: McVE (10'), Spell Resistance (SR 23)...

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Monday March 21st, 2011 6:43:44 PM

Falmar hands the scry spell-scroll to Tishe' and removes his boots, handing them over. He then will pick up some Silversheen, and some shoes, since there's likely not a silver scimitar around, and he decides not to bother looking..

" Dondit and Moxy could stay here, as long as I leave them with some compensation. We should not be gone long, unless something goes terribly wrong.."

DM David--- A New Day Dawns --- 
Monday March 21st, 2011 6:49:35 PM

" You would go before you have rested sister?" Says Dulcet to Tishe as the witch lays out the plan of attack. "It is clear to my eyes that you are nearly dead on your feet, yet you would still press this fight, when you have only consulted me about these foes? Maybe Wilhemina has found out more. I admire your courage, but for the Valley to lose one of it's new champions to fatigue or lack of information would surely be a waste. Also this werewolf surly knows you will find her and will prepare along with her master for that possibility. If you must do something, take your other friend who can teleport and familiarize yourselves with the place you mean to enter. Then any of you can teleport there and save the return spells in case you need to leave quickly."

Tishe' (AC 26 HP 68/107 (-5 CON) 
Monday March 21st, 2011 9:56:12 PM

Tishe' stumbles a little as Dulcit speaks, and nods wearily. I could use a small nap.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Monday March 21st, 2011 11:14:17 PM

"Sleep good..." Snafu mumbled as if he was half asleep. But a moment later his eyes shot open with excitement when he heard the suggestion to teleport and scout.

"What do you say Tishe?" Snafu asked. "A little teleport and scout around? We could even do it invisible if it worries you at all."

"And should we try to speak with Wilha tonight?" he pressed further. "I'd hate to lose more time tomorrow when lives are at stake."

Serillana (AC 29 HP 80/89 CMD 29) 
Tuesday March 22nd, 2011 4:59:43 AM

"Lives are at stake, but if we aren't properly focused and have a nice nights rest, we might all be in trouble! Yes, knowledge about the place is good, but I just don't want anyone put in any danger if we could just ask Wilhelmina and see what she has to say." Serillana argues angrily.

The mixture of anger, tiredness, worry and slight jealously that she has against her fellow arcane sneaker Serillana realizes that she is being passive aggressive. "I... I'm... I'm off to bed. I just need some time to think" Serillana quietly moves off.

"Why does magic make everything better...."

Tishe' (AC 26 HP 68/107 (-5 CON) 
Tuesday March 22nd, 2011 12:11:49 PM

Tishe' agrees to a teleport scouting trip while invisible with herself, Falmar, and Snafu (sans beastie pets).

A teleport in, get a feel of the area, and teleport out, all while all three are invisible due to Snafu's sorcerous magic, allows them the best chance for a safe reconnissiance!

And, after sharing information, off to bed.

Thar, AC 27, 124/124, McVE, Spell Res 23 
Tuesday March 22nd, 2011 2:00:38 PM

Thar considers the advice but recommends to Tishe' that he be included in the teleport scouting group, especially due to his scouting and ranger abilities...

A nap is a good idea before they go full force into the enemy's lair...

Tishe' (AC 26 HP 68/107 (-5 CON) 
Tuesday March 22nd, 2011 4:02:57 PM

Tishe' agrees and takes Thar as well. There is no room in the Boots of Teleportation spell for anyone else.

DM David--- A New Day Dawns --- 
Tuesday March 22nd, 2011 4:40:26 PM

Tishe will do scryings first I am assuming? Who, or where, will she scry? What time do you perform your recon. It is about 1pm as you discuss your options. Dulcet can describe the temple well enough for you to find it and scry it without scrying on a person in it as a target. Any f you are familiar enough with Witchspawn to teleport there and speak to Wilhemina.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Tuesday March 22nd, 2011 11:13:12 PM

ooc: Scry doesn't let one look at a place, only a person.

Tishe' has to look for Sharon (best chance). She waits until evening, hoping that this would be the best time to Scry Sharon while with Skalipy and thus at the lab/temple.

The scouting must happen before going to Wilhimina, since we want to 'port in, look around, and 'port out while invisible. They also want to have backup 'ports in case something goes wrong.

Once the scouting is complete, then Falmar and Snafu can 'port to Wilhimina with Serallina; one to port in and one to port out.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday March 22nd, 2011 11:28:27 PM

Falmar readies himself for the scouting mission, thinking over his options should their well laid plan become twisted..

He spends some time with his animal companions soothing nerves, and bribing with morsels or and some shiny things...

Moxy displays complete disinterest....

someone has her beak bent out of shape...

When the time comes for the traveling, he draws his scimitar and readies himself for whatever may some.



Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Tuesday March 22nd, 2011 11:32:40 PM

Snafu was surprised by Serillana's reaction and he started to follow her, but then he stopped when he heard Tishe mention teleporting. Like an excited dog, Snafu turned around and agreed with Tishe's plan eagerly.

"That's why they pay you the big coins" he said with a smile. "So, shall we be off?"



Thar, AC 27, 124/124, McVE, Spell Res 23 
Wednesday March 23rd, 2011 10:06:30 AM

Thar has his bow, camouflage and spells prepared, waiting for Tishe' to give the command to start teleporting...

DM David--- A New Day Dawns ---  d20-3=-2 ;
Wednesday March 23rd, 2011 5:18:07 PM

Tishe prepares and executes the scrying spell on Shaoron. Unlike last time Sharon's image instantly appears and is crystal clear due to Tishe's use of hair and blood samples from the farmhouse. Sharon is in a large stone church, sitting in the front row and listening to the ceremony going on at the altar. Swiveling the viewpoint, Tishe see's the altar and a brutally scarred dwarf behind it. His face is marked by the passage of both time and of many diseases. They have left their mark upon him in the form of pock scars and his beard appears patchy and unkempt. The altar at which he stands depicts the suffering and survival of disease. You cannot hear his words, but Sharon's attention is unflinching as he speaks. As soon as you pivot toward him he looks at Sharon , as if he is preaching directly at her. Swiveling the viewpoint behind Sharon you see a congregation of ratlike creatures . All are sitting in pews just as any other followers would in a church. Their attention is fixed on the altar and the priest behind it.
Dusk becomes full dark and the scrying spell ends. Tishe has an excellent view of the altar and will have no problem teleporting near it.
How long do you wait before teleporting in and what precautions do you take?

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday March 23rd, 2011 9:44:20 PM

Falmar readies himself through prayer, planting a scattering of grass seeds outside Dulcet's residence.
Once everyone from the crossroads is ready, he will coat his Scimitar with Silversheen, and await the start of the scouting mission.

Thinking back to their encounter with Sharon, Falmar realizes that they may be forgetting something.
" Are any of us able to mask scent and sound ? It does no good to be invisible, if suddenly human and elven smalls are all over the place, and it been quite some time since we've bathed. "

Spells
Highlight to display spoiler: {
Pal - Bless, Virtue, CLW
Wiz
0 - D. MAgic, Light, Flare, Open/Close, Mage Hand,
1 - MM, True Strike, Burning Hands, Shocking grasp
2 - See Invis., Darkness, Flaming Sphere, Acid Arrow
3 - Slow, Haste, Wind Wall
}

Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday March 24th, 2011 9:01:56 AM

"Good point Falmar" Thar replies, realizing that invisibility usually doesn't stop your smells or sounds... "I could gather some mud and dirt from the forest and rub it on those of us going on, just like we do when we go to hunt deer... We won't smell good, but it should mask our scent..."

(OOC - Not sure how this would work mechanically... Maybe Thar does a nature check and then that helps our stealth check? The forest is his ranger favored terrain, so it should be something he's used to doing...)

Tishe' (AC 26 HP 68/107 (-5 CON) 
Thursday March 24th, 2011 10:18:56 AM

Tishe' sits tailor fashion on the ground, resting and listening to her packmates. "Truly a warped pattern here and we need to come up with a waxed pick to do a good recon. It won't help if the recon is spotted, because they could trap the area." This makes Tishe' think harder. "And an evil temple could already have spells against good creatures laid well on it. We will have to be very careful with this thread."

Carefully considering, the witch smiles. "My Alter Self and Polymorph spells can turn anyone into humanoid creatures. Those behind Sharon look close enough like Wererats to me. I can turn our scouting party into Wererats which would mask our scent enough I think. For sound, perhaps we can get Yanosh to cast a Silence spell before we teleport?"

"We wait an hour for the temple to clear. Then, we will be invisible, silent, wererats porting in and out. Falmar and Thar hold onto me and Snafu so we are all together. I Port in to the right of the first row of pews, Snafu does a slow count of 30 and then Ports out. If there is any trouble, Snafu ports immediately."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

DM David--- A New Day Dawns --- 
Thursday March 24th, 2011 6:44:38 PM

OOC
Yanosh the not present will not be able to contribute to your recon I am afraid. If any of you have watched "The Gamers" on the web he is doing an amazing imitation of the guy who was never at the gaming session.

IC
The preparations are made and the group teleports in. Disguised as rat creatures with smells of the forest to help mask their scent. ( that plan sounds fine to me, a hunter knows how to at least mask their scent if not neutralize it.) The group is instantly assaulted by the smell of foulness and decay when they arrive. The smell of all of those rat creatures, with apparently low hygiene makes the place reek, but the smell is deeper than that. It reminds you of a place where many have been sick for a prolonged time. Almost like a city during a plague. As you adjust to the smells you all realize that you can see one another. You appear ratlike so the magic of the disguise is working, but the invisibility seems.... suppressed.
Just as this thought occurs to you, you hear a voice from what should be the doorway of the temple, opposite the altar. The voice is deep and sounds much like stone rubbing against stone." That is how you tracked Sharon and caught her at the farmhouse. I sensed your scrying when you looked in on my ceremony earlier. Do not be alarmed, at this point I want to talk to you and find out what has made you so angry that you need to invade my domain hunting Sharon. Have a seat, tell me what brings you. She is devoted to me and to our god, so if I can appease you and save her I will consider it. Speak, I am listening."
The priest sits in the last row of pews near the door of the temple. He is dressed in tattered and stained robes. Like before you can see that he has been ravaged by disease, several it seems, yet still he is alive. His patchy hair and beard appear to be brownish and his pockmarked dwarven face does not in any way remind you of crazy Sharon who would kill first and ask questions never. He stares at you and awaits your response.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Thursday March 24th, 2011 11:09:21 PM

OOC: Sorry about the delay guys... year end at work. Will post tomorrow morning.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Friday March 25th, 2011 2:18:27 PM

Tishe' is a terrible judge of character, but she knows a bully when she sees one. Confident that Snafu can 'port them out at a minutes notice, she decides to talk in order to give Falmar and Thar the time to scope out the place.

"Cinnamon Valley and its people are not a grocery where Sharon and you can kidnap, enslave, and kill others to suit your fancy." she says with heat. "We are the protectors of this Valley, and all the Noble Races are under our protection. Your time of experiements are at an end, Skalipy."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Friday March 25th, 2011 5:27:48 PM

Snafu felt an energy growing inside him after Tishe spoke. This is it Snafu he thought. Defenses in place... all except invisibility... stay alert Snafu... watch his eyes... watch his eyes

Actions:
Ready Action to teleport out if things go bad.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Friday March 25th, 2011 10:05:02 PM

Falmar inwardly sighs in relief as Tishe' speaks....this was the last thing he expected to fine.

" Immediately warped again ! , Man this eats grass !

Falmar cautiously scans the room paying particular attention to a spot adjacent to the Altar as his reference point.

Falmar waits to see of there is a reaction as the name of Sharon's boss is invoked,

Serillana (AC 29 HP 80/89 CMD 29) 
Monday March 28th, 2011 8:49:55 AM

As Snafu follows her, she lifts up her hand as if to say no. She then looks as find him back talking about magic. *Hmph* Serillana vocalises and moves off into the darkness of the night. She only takes a few steps and cloaks herself in shadow, only a few steps away from the door, still and quiet in thought.

"Sigh.... I'm more the outcast now, especially without Taldera... I understand the most basic of magics, but I can't get my head around all this arcane talk. Taldy made beautiful music, and I was happy performing for the general public. Performing for myself. It was all about me.

'And now, where am I? Hunting this injured werewolf. For the greater good. With companions that are more intelligent and have a lot more tricks up their sleeves. I can sling stones, thanks to my father. I can dance, thanks to my mother. But how does that compare to magicking flames that can decimate a pack of wolves? Or with some magic words, hide in more situations that I can? I... I just don't know..."


-----------------------------

OOC: Just to let you know I'm still here.

And Serillana is currently going through a uselessness crisis... It's not a reflection of you guys, its just what Serillana would be thinking. She isn't quite suited to teleporting missions, being the only non-magic user in the group...

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+25=38 ;
Monday March 28th, 2011 9:47:48 AM

Thar nearly gags at the awful smell, but manages to keep his lunch in. He's not much into talking, and lets the others talk with Skalipa while he focuses on scouting the area around them, looking for exits, areas of cover, dangers, enemies, etc....

Perc = 38

DM David--- A New Day Dawns --- 
Monday March 28th, 2011 7:08:38 PM

Skalipy's eye widen a little at his name." You know me.... or do you just know my name? You see, if you knew me, you would know why I do what I do. Why I hide under the skirt of the Dread Lords who are too preoccupied with themselves to worry about me. Soon however that will change. The foul wind that blows from their places of power speak of heroes slaying the Dread Lords, seeking THE Dread himself. I am small and cannot help them, nor do I wish to. They were a convenient bogey man to frighten the curious away from my work. It is work I do for my Lord, my God Martaeus. Therefore there is no way I can stop. However I will grant you this. You are obviously dedicated to protecting the Cinnamon Valley. Otherwise Sharon would not have come home on deaths door last night simply trying to obtain test subjects for me. I will tell her that the Cinnamon Valley is no longer hers to hunt. That our lord tested her in the Valley and she was shown to be wanting. She may take it badly, she may come and try to kill you. Or she may submit to our master's will and use her talents in the border realms, places where no one cares for their neighbor and will rise to stop her. Would this be acceptable to you? Your valley safe and my research continuing? I am willing to live with that."
Diplomacy checks will not affect you as PC's you will draw your own conclusions. Suffice it to say his tone is one of a man trying to be reasonable with someone that threatens his way of life. So far as you can tell he is being honest with you. Just one look at Skalipy tells you that he believes in his rligion as much as any of the rest of you believe in your own. The light of a fanatic burns in his eyes...but so does the light of wisdom. He knows that he may need to compromise and is willing to in order to save his dream, his duty as he sees it to Martaeus.

OOC
Sorry I didn't post Friday or on the weekend. It all kinda got away from me and then I felt poorly Sunday night and didn't post. We are near the end of this thread. Once it ends Dai should have another module in the works for you and be ready to take over. Even if you don't agree to his terms you can likely find out alot of information here.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Tuesday March 29th, 2011 2:43:19 PM

Having come so soon from the Southern Continent, Tishe' knows little about the northern gods. Oh sure, Trellus and Grymash told her a little of Domi and Gargul, and while she was in the Sargrass, she came face to face with the Gray Lord and the domineering Ga'al, but of Marteus? She knows nothing.

But an accomodation won't end the problem, only push it aside. She speaks boldly to Skalipy. "Sharon is guilty of kidnapping, slavery, and at least 2 murders. Exile from Cinnamon Valley isn't good enough for her crimes: she is under arrest for the Council. Any resistance is acknowledging guilt, and you know that we can find her wherever she goes, and we'll not rest until she is brought to justice."

"But there are other issues. Any people that you have from Cinnamon Valley must be released to our custody; especially the girl Cassie."

"And I would like to learn more about your Marteus and these expiriments that you feel are so vital."

Just keep talking, thinks Tishe', and we will learn more thread by thread.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday March 29th, 2011 3:20:24 PM

Falmar will attempt to discern whether this Priest is truly Evil, or just someone who believes strongly that what he is doing is ultimately for the greater good. (detect evil).

" Yes, please explain to us what you hope to achieve by your experiments ? Are you looking for cures ? or knowledge of diseases to spread ? "

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+30=39 ;
Tuesday March 29th, 2011 4:31:05 PM

Snafu wanted to jump in, but he saw that Tishe had things well under control.

Instead he focused on the room, and the potential dangers in it. He conducted a quick scan, and then without tipping his action whatsoever, he conducted a second scan, this time for magic.

Actions:
1) Perception- 39
2) Detect Magic (silent and still)- scanning room for signs of magic.



DM David--- A New Day Dawns --- 
Tuesday March 29th, 2011 6:50:40 PM

Snafu watches the room, taking in all that he can. The room has many carvings and tapestries all depicting diseases and the suffering they cause. However, your perceptive interpretation of them also shows that they depict some survivors of the pestilence in each artwork. Battered, and scarred the survivors emerge from the plague scenes with a stronger set to their shoulders, a gleam in their eye, they are clearly stronger for their ordeal. Snafu's second scan shows that the Altar is clearly warded. As he looks deeper he discerns that the spell appears to be an Unhallow, and it has another spell attached to it. ( Spellcraft DC 20 to make out what spell is attached).You also notice Sharon, in human form, deep in the shadows in the back of the church, behind the altar. She clearly has not noticed you, so sure that she can hide in a place familiar to her. She does not appear hostile, or even armed, but simply listening to the discussion as it unfolds.

Falmar concentrates and finds that the dwarf is undeniably evil. As he is a priest I do not think you even need to use the skill to tell that of him, as the clerics have a definite aura these days, but your paladin training confirms what your eyes see. Sweeping the room with your gaze, the Altar is clearly radiating evil, perhaps a spell of some kind, and there is a hidden person,Sharon you think,behind the Altar.

To Tishe, Skalipy replies" Two murders? I can assure you there are many more that I can think of without breaking a sweat. Call them what you will, the child was traumatized early on and it has left her very antisocially inclined. In short she harbors a psychotic hatred of those that killed her family. She chooses to express that hatred violently. Kidnapping, surely she has committed, but I doubt you could prove slavery. Once she acquires subjects for my experiments she delivers them to me and does not profit monetarily for it. Splitting hairs I know, but we are being honest with one another are we not?"
" On to your other points. I would allow any of those from Cinnamon Valley still able to leave to do so, however transporting them back there would be your problem. Cassie, why does that name sound familiar? Ah, yes I recall the child you speak of, arrived here about two months ago I believe.
(this is roughly how long construction has taken on your new base of operations, so he is talking about the right child you realize) She has been a most promising subject. She has risen to every test I have given her and come out on top. It will distress me to let her go, but if that is what it takes I will let her go free. If she wishes to learn more about her potential, she will undoubtedly find her own way. "
" Your last point however I would never agree to you taking Sharon to any court to face any justice you would perceive her deserving. Again we are being honest with one another here. Sharon survived what life has dealt her as a hand and now takes revenge on those she perceives guilty of inflicting cruelty on her. It does not matter if she knows the person or not, not to her. All people that do not know suffering and the clarity it brings are guilty of the same crimes to her. She metes out a swift and final sentence for their lack of knowledge and their misfortune for crossing her path. I have cared for the child since I found her, the villagers unsure or unwilling to do to a child what they had done to the child's parents. Weak bastards that they were. I took her into my care and when they tried to stop me I defended her as her mother would have had she been able. She is a survivor and a true child of our Lord Martaeus. I would no more turn her over to you than I would a child born of my own loins. On that matter you have my final word."
Your friends have had the chance to see what you saw through your scrying and now I suspect both can teleport here as easily as you just did. Your Paladin friend is about to tell you that my cloth is dyed in the deepest black and that all I do is stall you for some purpose he cannot yet see. You know a little of me and what I do, would you tell me something about yourselves? Perhaps how and why you are suddenly thrust in my path. My master's plan nears its culmination and suddenly I am plagued by a new band of do-gooders. I would like to know why this trial has been added to my list of tests. I do not fear it. If I pass I will be that much stronger, and if I fail you will know what I mean by the forge of trial making a person more capable. What say you? Regale me with this tale and if you still wish to know more I will show you what I do here."


Thar, AC 27, 124/124, McVE, Spell Res 23 
Wednesday March 30th, 2011 2:11:12 PM

(OOC - Anything on Thar's search... ? I didn't see results from his last post? ... Do I assume the same as what you did for Snafu?)

Thar sees that the conversation is coming to a head... They either need to accept a limited victory, where they free the slaves and rescue the young girl, but let Sharon go... or do they fight Skalipy and Sharon both, in order to bring Sharon to some sort of justice... However, he isn't comfortable with Skalipy's experiments upon innocents and he's not willing to let that continue... But he can't speak for teh rest of the party...

For now, he'll let Tishe' and the rest do the talking, and he remains silent and slealthy and takes cover behind a pillar or wall, but in sight of Sharon... His bow and spells are ready...



DM David--- A New Day Dawns --- 
Wednesday March 30th, 2011 4:27:33 PM

OOC
Sorry, yes Thar spots Sharon behind the altar as well. As for exits there is one behind the Altar, presumably to a ready room for the priest and others before ceremonies and there is one behind Skalipy, a set of heavy ,iron bound wooden doors. Also you CAN leave the safe little haven of the group, all standing together, touching and ready to teleport out if anything happens. I think it would be a bad idea and one of your companions would likely not let go of you and would pull you back, but that's just me. Remember your plan was go in, look around, go home. The conversation is mucking that up some but it sounds like Snafu is set to go if either of those two breaks wind loudly.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Wednesday March 30th, 2011 5:58:00 PM

Tishe' looks at Skalipy in horror and the pocks and destruction of his body all in the name of this 'Marteus' person. And he is doing it to children, and against thier will! Tears begin to form in her eyes, her mind spinning about how this cult can take noble thoughts and turn them into nightmare intentions. And Cassie...

"I'm sorry", she whispers to the girl wherever she may be, and then nods at Snafu.

"GO". And the witch says no more until Snafu has teleported them back.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday March 31st, 2011 11:15:54 AM

Thar decides to stay next to his friends, since he needs to be in range of the teleport... Now is not the time to go off on his own...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d20+20=22 ;
Thursday March 31st, 2011 1:28:52 PM

Snafu scans the alter in an attempt to identify the spell. (22- success).

Learn what you can Tishe Snafu thought to himself. But there's no way Sharon or this filth are being allowed to continue with these experiments.

DM David--- A New Day Dawns --- 
Thursday March 31st, 2011 5:00:13 PM

The spell is Invisibility purge. That is one of the spells allowed to be combined with Hallow or Unhallow and it lasts for up to a year unless it is dispeled or changed by another casting of Hallow/ Unhallow.

" Your companions do not seem as disturbed as you do Miss Scryer. They hesitate to follow your orders. Maybe they wish to see the experiments I use to make these folk all that they can be. Some become hardy and ratlike, as you no doubt saw in your limited tour of the chapel earlier. Some become paragons of their race, able to do, understand and achieve far more than their non challenged counterparts. Sadly only a few have achieved the same level of hardiness I have. Most of them have embraced the changes in them and moved out to form temples or places of devotion of their own. I assume that you're not going to accept my offer then? Pity. I look forward to the next time you drop in. Good bye for now."

Tishe' (AC 26 HP 68/107 (-5 CON) 
Thursday March 31st, 2011 9:09:19 PM

The words strike Tishe' like physical blows, the tears running freely down her cheeks, and she activates the Teleportation Boots, bringing the others along with her back to the witch laboratory.

As soon as she is back, Tishe' breaks away from the others to weep in a corner, hot tears falling as she struggles to regain her composure and not vomit.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday March 31st, 2011 10:59:58 PM

Falmar moves to Tishe' and lays his hand upon her shoulder, allowing the Mercy of Sargrass to purge whatever sickness has come over her. (Lay on hands: Mercy: Sickness).

We WILL stop them....we WILL get her the help she needs... Does anyone have any idea where that temple could be ?

AAAhhh! We should have had someone scry us while we were there ! We don't even know where we were ! There's other temples too ! We need help with this priest. We need Yanosh...What this beast is doing defies even the Grey God...



Serillana (AC 29 HP 80/89 CMD 29) 
Friday April 1st, 2011 8:45:08 AM

Serillana watches everyone appear in the room again, wondering what had just happened to leave everyone in such a mess. "Well, maybe it was a good thing that I didn't see what happened. Guess first hand knowledge can be horrible sometimes..."

Serillana appears leaning against the door jamb, giving everyone some time to get over what they have seen.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Friday April 1st, 2011 1:02:01 PM

Snafu remained silent for some time after they teleported back to the room, and tears could clearly be seen in his eyes. For him it was hard to believe that so much horror and twistedness could exist in the world.

"This ends tomorrow" Snafu promised. "Poxy on the odds, and poxy on having to sleep another night with this weight on our shoulders. I would rather die than live another day with this filth running around."

"I'm going back tomorrow morning and I'm going to kill him, or die trying" Snafu continued. "Anyone coming had better get their rest, because I fear I'll lose my mind if I wait too long."

And with that, Snafu went to sleep.

Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday April 1st, 2011 3:54:11 PM

When they return, Thar takes a few moments to regain his composure... He's horrified that people would follow this twisted leader and intentionally sicken themselves.. Worse, they've been experimenting on helpless and innocent people...

Hearing Snafu's promise, he replies in a matter of fact tone, "Yes, I'll be by your side every step of the way, and they will pay with their lives... Only 1 group will be alive when we're done... Them or us... I swear that on my life..."

Once they're done talking, he takes some time to pray for courage and blessings for the fight tomorrow, before going off to reverie...

DM David--- A New Day Dawns --- 
Friday April 1st, 2011 4:39:58 PM

Dulcet is taken aback by the state of the heroes when they return. She quickly dispatches her manservant for refreshments and gently asks what happened." What happened at that place to leave you in such a state. Did the werewolf attack you? Are you...bitten? Or did the priest that healed it somehow hurt you?" As she asks she is making her cauldron ready to perform whatever spell is required by the answer she receives.

Moments later a tray is brought in with hot tea and an assortment of buns and cakes on it. The manservant then quickly departs as Dulcet motions him out of the room.

Thar, AC 27, 124/124, McVE, Spell Res 23 
Monday April 4th, 2011 2:53:24 PM

Once they're back, he shares the basics of what they found with Dulcet. "No, the werewolf didn't attack us, and no, the priests didn't try to hurt us either. If it would have, I could have healed them up but thanks for your offer. Regarding the conversation, I'll defer to my companions who spoke directly with the priest...

That said, he moves aside and has a bite or two to eat... Conversation isn't his thing, and he's more at home in solitude or out in the forest among nature... Being inside too much makes him antsy...

Tishe' (AC 26 HP 68/107 (-5 CON) 
Monday April 4th, 2011 6:50:27 PM

Tishe' gets control of herself and reassures Dulcet that no one is physically hurt. But then she goes on to describe the temple, Skalipy, and his matter-of-fact talk of making people stronger by systematically hurting and infecting them. She shakes her head again. "What godlings do you have here in the Northern Continent?", she wonders aloud.

"We'll get sleep and strength, and then be prepared to plan and tackle the temple in the morning.", she tells the others. And then looks once more on Dulcet. "Do you have any advice that may help us eradicate this evil?"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)



Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Monday April 4th, 2011 9:23:14 PM

Falmar stops to listen to Dulcet's answer to Tishe's question of advice, Falmar waits and then asks if she knows of where this temple could be.

"I fear that when we return either the temple will be empty, or there will be a horde that we will be unable to stop."



Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Tuesday April 5th, 2011 4:16:27 PM

Snafu listened intently for any bit of information that might give them an advantage, but otherwise remained silent.

DM David--- A New Day Dawns --- 
Tuesday April 5th, 2011 7:17:03 PM

He told you that he resides under the skirt of the Dread. Since you are not from around here and may have only seen the name on a map I will describe it for you. It is a land inhabited by the undead. The landscape is blasted and unliving. Rot and blight are the words used most often to describe it. Where in that cursed land he resides I cannot tell you. Since he also said that he is not powerful enough nor a believer in their cause I would say he probably lived near the edge, near the border kingdoms and the Valley. Beyond that I couldn't say.The land is riddled with ancient decrepit structures. He could have taken any of them to make his home in."
" They may retire to the guest rooms I have prepared. You on the other hand need to sit a spell in my cauldron and allow me to try to heal what ails you. The marks of your task weigh heavily on you and it is taking an extreme toll on your well being. Sit, let the cauldron infuse you with it's power, and let it still the doubts in your mind. Then take your rest."

Tishe realizes that Dulcet is offering her a Purify ritual to remove some or all of her ability damage and , If Tishe accepts, her mental anguish via an atonement. This will require an hour in Dulcet's Cauldron.

Tishe' (AC 26 HP 68/107 (-5 CON) 
Wednesday April 6th, 2011 12:37:41 PM

Tishe' slumps a little and then straightens and nods. "To help my packmates, I need to Purify myself. But I need to remember what he has done. What he is doing."

Tishe' will remove her equipment and clothing and enter Dulcet's Caldron for the Purify ceremony. Afterwards, she will go to sleep and rest.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 1 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 1 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Thar, AC 27, 124/124, McVE, Spell Res 23 
Wednesday April 6th, 2011 2:04:27 PM

Thar offers to assist in the purification and cleansing, while trying to keep everyone's spirit's up. As a healer, he realizes that it's important to have not just physical, but also spiritual and emotional healing.

Once done, he'll go to his room, say an evening prayer, and rest for the night...

DM David--- A New Day Dawns --- 
Wednesday April 6th, 2011 7:19:15 PM

I'll wait for the rest of the group to post and I'll post tomorrow.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday April 6th, 2011 9:54:15 PM

Falmar separates from the group and spends the night in the stables, which are oddly empty of horses. He sits up late and relates everything he has seen and learned to both of his companions, not because they particularly like to hear of the unspeakable things that are done, but because Falmar believes that Dondit is directly connected with Sargrass in some way and his presence makes him feel closer to his Patron.

Falmar decides that if they can manage it he will bring both of his friends with him when the time comes to finish this..


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Thursday April 7th, 2011 9:40:59 AM

Snafu moves closer to the cauldron and his mood improves slightly, but he doesn't speak. A short while later he retires to his room and tries to get some rest.

DM David--- A New Day Dawns ---  d4=4 ;
Thursday April 7th, 2011 4:48:16 PM

" Thank you,but this is a witch ritual, passed from one with to those she teaches. I do not need assistance to perform it and I wish to keep it among my kind. If you doubt my intentions, as has been plain at several points in our recent exchanges, I suggest you petition your patron in the morning and heal this woman before assaulting the den of evil you have described. You will need all of your wits, guts and courage to defeat this Skalipy person. He truly believes in his cause because of what he has endured. Just hearing the ravages he has endured tells me that. I will have you awakened at whatever time you wish to begin your planning and assault.. Now either allow meto perform my work or get on up to bed with you."
Assuming that Tishe stays for the Purify spell... The waters of the cauldron enfold you in a warmth that begins to leach away all of the pains and cares of the world, you feel the weakness in your body begin to fade, and then subside altogether.(lesser restore, regain 4 lost con points) You feel a soothing presence embrace your mind, allowing you to be forgiving any transgressions you have committed, should you wish it.
Nearly an hour later Tishe is carried with her gear up to a guest room and put to bed, purified and ready to face what is to come.

In the stable, Dondit listens to Falmar. Occasionally one of his eyes, independent of the other will follow something in the dark. Just as Falmar finishes describing what the temple was like, the Bounders head turns and in one fluid motion his tongues snaps out and hits a rat in the next stall. He pulls it in and munches contentedly as Falmar finishes his tale. Moxy just shudders and moves closer to Falmar.

The rest of the heroes are shown to small, clean rooms with beds made up for them already. They get a restful nights sleep, disturbed only by their personal demons.

Tishe' (AC 26 HP 107/107 
Thursday April 7th, 2011 10:28:12 PM

Tishe' takes the time in the witchie Purify spell to relax and feel her mind drifting to the bond she voluntarily shares with the Power called Sargrass. Renewed in strength and purpose, she soon takes herself to bed where the rest of her weariness falls away in natural healing.

The morning, she arises refreshed, places another charge in her Staff of Fire, communes for an hour, and breaks her fast. It must be nearing mid day when the Witch feels she is ready to meet her packmates and discuss how they will assault the Temple, for assault it they must if ever they will come to deserve the title of Protector.

"Any ideas on HOW to do this?" she asks to start the conversation.

...Action
Purify = +4 restored CON
Sleep = +1 restored CON (Tishe' is all better)

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday April 7th, 2011 10:55:45 PM

Falmar is gently nudged from his slumber by a bright cacophony of bird song several hours before he had planned to awaken. Dondit continues to snore, and contribute to a growing puddle of spittle oozing from his maw. Moxy sits among the timbers of the loft staring at Falmar...
Draconic: Highlight to display spoiler: { " What now genius ? can't figure it out can ya ? Rush right in and die ? Good plan, good plan " }

" Warp down you grass eating pigeon! We just need a good pick to set this to rights. If we can't fix this we should just hang up and go Walker for all the good we've done this valley."

Why am I arguing with this bird ! I'll have to think this over for a bit....

Falmar spends the first hour of dawn in meditation and follows that with study, before most are up he is ready, and looking for a bath and food. Once he rejoins everyone for the discussion, he feels better, yet has come to no conclusions.

In answer to Tishe'
" They will be waiting for us. If we scry, it will give them warning, as it did before. WE may have to settle fro driving him away if we wish to save as many as we can. Though this woudl weight heavily on my conscience."

Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday April 8th, 2011 9:10:39 AM

Thar enjoys a good night's reverie and in the morning, joins them for breakfast. "You're right Falmar, they're going to know we're coming. They're expecting an attack, so how can we do something unexpected? A frontal assault probably isn't the best idea and is there a way we can get in a different way? Could we make a model of what we remember from our brief visit and see where the exits are, avenues of approach, cover, etc? Then we can see how to hit it best..."

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement  d10+10=20 ;
Friday April 8th, 2011 1:13:17 PM

Terrible visions haunted Snafu throughout the night, and caused him to wake earlier than usual. In effort to clear his mind, he began mentally preparing himself for what would prove to be a very difficult day. Children's lives were at stake and that was starting to take a toll on Snafu's mind.

Just before leaving his room, Snafu muttered a two-word prayer- "Help us". It was a message for any god that would take the time to listen. Snafu wasn't one for religion so he didn't have much faith that his prayer would be answered, but he thought it a good idea to ask anyway... for the children.

"Snafu will be your distraction" Snafu said in third person. "Remember Skalipy's words... Your companions do not seem as disturbed as you do Miss Scryer. They hesitate to follow your orders. Maybe they wish to see the experiments I use to make these folk all that they can be."

Snafu paused a moment before continuing. "I will go and ask to see these experiments. Though the thought of them sickens me, I find that some part of me needs to understand what's been done to these people. And, it might distract them long enough for you to get into a better position of attack."

"So is it settled then?"

OOC: Prior to going anywhere, Snafu will cast the following spells: Mage armor, false life (extended), herosim (extended) and freedom of movement

Spells:
Highlight to display spoiler: {
Cast:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (6/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}


Serillana (AC 29 HP 80/89 CMD 29) 
Saturday April 9th, 2011 2:38:14 AM

After a good night's rest, Serillana's head is back into the game and starts to talk to everyone else again.

"We don't know what the experiments are capable of yet, do we? If used as a distraction if we aren't being attacked on sight. It might also help if the melee-ers are teleported in a different manner to get the most out of the attack.

If Falmar was there, and has the ability to teleport and might be able to take me. You three go and teleport to the area, and if you can send a message back to Falmar relative positions of the people in the room, then we can kinda surprise them that way..."

DM David--- A New Day Dawns --- 
Sunday April 10th, 2011 6:39:26 PM

" You would go alone, in hopes to draw attention from your friends? Kayleigh and the others closer to nature were right about you then. They called you a 'pack' rather than an adventuring company. They said you acted more in accordance with the way a natural pack of animals would, rather than as adventurers out for gain. That one of you would voluntarily act as bait to close a trap is not what we have come to expect from mere adventurers. I am glad the Valley has chosen to make you our guardians."
" If you would like, I can place a greater scrying on you, so that I may watch your progress as you go through his lab. Then I could tell the others when it was likely safe for them to go. Beyond that I do not know what I can offer you beyond some little healing when you return. I know not what trials he puts his subjects through so I couldn't guess how to ward you for the visit."


Tishe' (AC 26 HP 107/107 
Monday April 11th, 2011 11:09:54 AM

At first, Tishe' is completely against Snafu making himself bait. But the more she thinks of it (and Serallina's suggestion), the better it sounds... with one major exception.

"I like the idea for Snafu to teleport in and have the ability to wander with Skalipy as long as Dulcet's Scry is on him so we can see where he is and charge in if necessary. I also like the ability for two groups to charge in, possibly at different places. A team of Serallina and Falmar, and another team of me and Thar could work well in dividing any defense set up to repel teleporters.

There are three problems that I see to the plan. First, if Snafu is in and pretending to consider Skalipy's offer alone, I will need a Teleportation scroll to be the second team with Thar. Second, if Skalipy can sense Scrying, he should see Dulcet's scry and immediately suspect Snafu is a plant unless there are additional magics to hide the scrying. Third, if Dulcet is Scrying, neither Falmar nor myself will be able to 'see' a landing good enough to teleport in, unless there is a method for us to see what Dulcet sees."

She waits for other suggestions or refinements.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124/124, McVE, Spell Res 23 
Monday April 11th, 2011 12:39:07 PM

Thar too is disturbed at the idea of Snafu being bait, even if it could give them some information about what they're facing. Breaking up the party is a risky proposition...

He listens to Tishe's suggestion and responds, "Is there any other way we could get in without having to use Snafu as bait? And those are great points about the scrying and if our foe can detect it, then we've given away most of our surprise? Is the information we gain worth the risk to Snafu? I'd feel a lot more comfortable teleporting somewhere near the temple, and doing an outside recon before going in."

"Also, if we get into a fight and Tishe' is hurt or taken out, who will teleport us back home if we need to retreat? We need a good exit plan if things go bad."


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Monday April 11th, 2011 2:56:19 PM

Snafu paused for a moment to ponder everyone's questions and concerns, but failed to come up with anything to lessen the risk.

"Scrying is risky, but probably a good risk" Snafu started. "I don't have anything that will mask the scyring, other than my sparkling personality. If I sense anything funny from old 'Psychopy' I'll tell him... Careful, I think somebody's watching me. That might confuse him for long enough for you to teleport in and come to my rescue... It can be our code word."

"Look, I know it's risky, but unless we can come up with something better, I say it's worth the risk. The lives of innocents are at stake, and Snafu can't live with himself if he doesn't do something about it. Every moment we wait..."

Snafu's voice trailed off with those words, but then he recovered. "I'm ready to go. If you can think of anything to increase our chances I'm all for it, but I can't stand around much longer. Action must be taken."

DM David--- A New Day Dawns --- 
Monday April 11th, 2011 5:10:40 PM

" I could alter the scrying spell. Tinker with the components such that your packmates could see you in my cauldron as I see you. I would need something from you, Snafu, say a lock of your hair or spittle from your witty tongue. This would make the scrying easier and attune it to you, perhaps dulling the other priest from seeing the spell. I would also need something from those who would watch. I think an eyelash or tears since it is their vision I wish to attune to the spell. It will last for several hours, how many I cannot say since the tinkering will change the rules of magic that apply to the spell. It may also have side effects on you or on those who view you through it, but it is within my power to change the spell to allow your friends to see. To bolster your story that you are being watched I would allow you a few moments before I cast my scry. Thus it is like you were 'discovered' as missing and we are seeking you out. Does that make your plan safer in your view?"
" A scroll of Teleport I do not have. I cannot use it and have no need for it so I have none on hand. There is a catacombs entrance in Jarlswolf though. They will surely have one on hand."


Tishe' (AC 26 HP 107/107 
Monday April 11th, 2011 7:14:31 PM

"I like it", declares Tishe', "Tinkering with the spell and waiting until you are already gone to cast it can be just enough to throw off Skalipy. We will have the ability to see you and teleport directly to you if you speak your code phrase. And then we have the battle without stepping into a known ambush."

Tishe' wants to do a quick trip to Jarlswolf for a scroll of Teleportation to be ready for the plan, assuming she can get there and back this morning.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- A New Day Dawns --- 
Monday April 11th, 2011 10:00:53 PM

you are in Jarlswolf. Dulcet lives in the city and that is why she is the voice of the Pitchfork Council, because she is accessible.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Monday April 11th, 2011 11:17:17 PM

Falmar listens intently and agrees that this is about the best they can some up with knowing what they know.

" Tishe' with the scroll, will you be needing the boots ?

Looks as though we will be strained for the amount of people we can bring through at one time again...so be it

Thar, AC 27, 124/124, McVE, Spell Res 23 
Tuesday April 12th, 2011 9:17:39 AM

Thar agrees with the plan, and says a prayer for Snafu's safety, and he thanks him for his courage. There's not much he can do right now to change things, so he steps back and lets Dulcet do her thing...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Tuesday April 12th, 2011 2:55:30 PM

Snafu breathed deeply to steady himself and to clear the butterflies that were beginning to form in his stomach.

"It's decided then" he said with absolute finality. "Get the scrolls... perhaps two of them... just in case. I'm ready to get this over with."

With that Snafu picked his owl up and put him on his arm. "You stay here Hoot" he explained gently. "And don't worry. Your little Snafie will be just fine. He's on good hands with all of his companions watching."

Hoot didn't reply, but he did blink twice.

DM David--- A New Day Dawns --- 
Tuesday April 12th, 2011 5:05:35 PM

Dulcet turns to her work table and gathers several vessels. Before Tishe can head to the Catacombs Dulcet plucks a few of her lashes and from the ensuing sharp and sudden pain of the plucking she sweeps a tear from the other witch's eye into one vessel. She then releases Tishe to shop. She gathers a similar sample from Thar, Falmar and Serillana. She sets these aside and turns to Snafu. With a glass dagger she shears a lock of his hair from his head, careful not to cut him. She then pulls out a piece of wood, much like a tongue depressor and scrapes the inside of his mouth for saliva. She nods then content that she can weave these elements into her spell. She warns then all that such tinkering can sometimes cause side effects that she cannot predict and they should all be ready for anything. She also warns Snafu that he will feel the spell and the urge to resist it. If he does resist it, there may be no way to watch him.

OOC
OK, I would like all of you to post your preparations. If you memorize spells I would like you to post them too on the board if you haven't already.
Snafu... You will be making either Bluff checks or perform:acting checks at some points in your tour, mostly when you see something that would likely disturb you and cause a response. I will tell you when I need then from you.
This is it, this is the end game for this scenario. Remember the foes you have faced and how they react. These are not automatons with no sense of self preservation. By their very nature they are survivors. Keep that in mind.
Thank you for the opportunity to DM for you. I hope you have had fun and that this fight is all you are looking forward to it being. Dai will take over with a new scenario once this is finished and I will be retiring from DMing. There are things the management and I don't do the same way and I like the Wold the way it is too much to buck the system.
Good luck, hopefully this will be a good challenge for you all.

Oh, and Snafu, take one hero point now. Going in alone is either very brave or very foolish. There is a fine line between the two. Either way, what you are doing is clearly heroic to my eyes .

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday April 12th, 2011 11:03:49 PM

Falmar will ask if Tishe would look into a Mithril Scimitar for him when she visits the catacombs, an unusual thing to have, but nevertheless...and gives her whatever Gold she needs...(2,015 GP should cover it)

Falmar will Cast bless upon the group just before we leave, and protection from evil upon both Thar and Seri. He will then cast See invis on himself.

(ooc would like to bring Dondit, but I don't think we have the logistics right.)

Spells
Highlight to display spoiler: {
P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic, Lightning Bolt, Haste, Slow.
}



DM David--- A New Day Dawns --- 
Wednesday April 13th, 2011 4:22:18 AM

Once per day, as a full-round action, a paladin may magically call her mount to her side. This ability is the equivalent of a spell of a level equal to one-third the paladin's level. The mount immediately appears adjacent to the paladin. A paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels thereafter, for a total of four times per day at 17th level

I read this as a summoning. I think you could 'call' Dondit once you have teleported and have him show up there. Thats how it reads to me.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+30=45 d20+17=21 d20+20=27
Wednesday April 13th, 2011 10:45:33 AM

OOC- Hurray for hero point!!!

Snafu accepts all of Dulcet's poking and proding without complaint. Once done, he addresses the group.

"I'm not the best bluffer in the wold, but I have keen eyes and a good sense of things" he explained. "If I notice anything amiss I'll either give the code word or teleport out of there as fast as I can. And if things go poorly, please take care of Hoot."

With that, Snafu cast a few defensive spells and prepared to leave.

Actions:
Before teleport- Cast protection from fire, cold, sonic and electricity.

After teleport:
Snafu will be using perception to scan the room, sense motive to get a sense of the baddies reaction to him, and diplomacy to try to make them like him.

Perception check- 15+25= 45
Sense motive- 4+17= 21
Diplomacy- 7+20= 27

Highlight to display spoiler: {
Cast:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (3/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, freedom of movement 
Wednesday April 13th, 2011 10:49:39 AM

OOC- Thanks for everything David. I've enjoyed the game so far with you as DM. Best of luck in the real wold!

Tishe' (AC 26 HP 107/107 
Wednesday April 13th, 2011 11:45:20 AM

Tishe' goes to the Catacombs and purchases 2 Scrolls of Teleportation (cost 2,250gp) and Falmar's mithril scimitar.

She returns and sets the plan in place.
1) Everyone prepare long duration spells, equipment.
2) Snafu and Hoot teleport to the Temple and tries to scout while pretending ot consider Skalipy's offer.
3) Dulcet casts Tinkered Scry to allow all of us to observe Snafu and maybe not let Skalipy know.
4) Snafu says code word or is attacked, and we teleport in.
a) Falmar, Shay, (with his boots) and Seralina teleports in to the left of Snafu, up to 20 feet away, your discretion.
b) Tishe' (with scroll) and Thar teleports to the right of Snafu, up to 20 feet away, my discretion.
c) Falmar uses paladin power to Call Dondit to him.
5) We kick evil bully butt.

When everything is ready for the plan to step off, Tishe' casts her preparation spells of Barkskin. She holds in one hand her Staff of Fire, and in the other hand a Scroll of Teleportation.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124/124, McVE, Spell Res 23  d8=7 ;
Wednesday April 13th, 2011 1:59:47 PM

OOC- Thanks to David also for the great DM'ng! Sorry to see you retiring though ;-( Enjoy the time off!

Thar readies himself and prepares for the big fight that he knows is coming...He prays for blessings and success, and makes sure that he understands his responsibilties... Once he's ready, he casts a few spells to boost himself up...

1. He'll cast McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. He'll use his 2 vials of silversheen on his arrows, hoping that it will be enough to take out whatever lycanthropes they fight...
3. He'll cast Aid on FALMAR, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. He'll cast Spell Resistance 23 immediately before they teleport.
5. His bow will be ready to fire... but he also has a summoning spell ready if needed...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity) 
Wednesday April 13th, 2011 3:09:11 PM

corrected my spells at top.

DM David--- A New Day Dawns --- 
Wednesday April 13th, 2011 7:07:23 PM

Preparations made, Snafu stands ready before his friends. Wiping his sweaty palms on his tunic, he envisions the Temple and where he wants to appear in it [i]" Before the altar, with room on all sides in case something happens."[/b] are his thoughts. With a sly grin to his friends, he speaks the words and appears in the Temple. It is empty, he thinks on first glance, as the razzle dazzle from the teleport leave him a bit sluggish. The from the last row of pews he sees the child stand up and smile at him.

She is around ten years old and appears thin, as if she has been ill. Her hair is patchy, as if malnutrition or illness may have ravaged that as well. Her cheeks and eyes are sunken and hollow looking. Her smile however is genuine and warm, even considering her ravaged features.Dangling from one hand is a rag doll. You swaer to yourself you hhave seen similar dolls before, somewhere in the valley.... The little girl that disappeared had them in her room.

" He knew at least one of you would come, and he bade me wait for you and lead you to him when you arrived.My name is Cassie, what is yours? Come, walk with me and we will go and see Skalipy. He has such wonders to show you."

Snafu's keen hearing then takes in another sound and he wheels to see the werewolf form of Sharon standing behind him, near the altar. He weapons are strapped to her muscular thighs and she leans forward studying and smelling him. This goes on for a moment and finally she motions him to follow the girl. Cassie extends her hand for Snafu to take.

Bluff check please, at +5 for you back being to Sharon when you make it. also add +2 for your sense motive and +2 for your perception check . This bluff is to gague your involuntary reaction to meeting Cassie, the girl you were tasked to find all those months ago acting on Skalipy's behalf. She looks nothing like the waif described to you by her parents, yet looking at her, her clothes and the rag doll in her hand you cannot deny that she is the same child. Total bonus for the check will be +9 plus your normal bonuses.

Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday April 14th, 2011 12:24:28 PM

Thar waits and prays for Snafu's safety...

Tishe' (AC 26 HP 107/107 
Thursday April 14th, 2011 12:39:45 PM

Tishe' gathers around Dulcet's cauldron, touching Thar and watching the liquid intently to see the actions of Snafu and those around him.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+13=15 ; d20+17=23 ; d20+20=37 ; d20+30=49 ;
Thursday April 14th, 2011 2:39:51 PM

"Hello Cassie" Snafu replied. "My name is Snafu. It is a pleasure to meet you."

A moment later Snafu sensed a presence behind him, and wished to the gods that it wasn't Sharon, but it was. Stay calm Snafu thought to himself. Need to keep a clear head or my goose is cooked. (OOC- bluff check 15... gulp).

Snafu walked in the direction of the young girl, all the while trying to sense if her intentions were good (OOC- sense motive 23... if Snafu senses her intentions are good he will hold out his arm for her to take).

"On our walk, perhaps you can tell me more of these wonders?" he suggested to the girl. "It would be a lie for me to say that I didn't have some concerns about Skalipy's work, but seeing you here gives me hope so I will reserve judgment until I learn more". (OOC- diplomacy check 37)

As Snafu spoke to the girl he kept a very careful eye and ear out for Sharon (OOC- perception check 49... that's more like it!).


DM David--- A New Day Dawns --- 
Thursday April 14th, 2011 4:45:21 PM

OOC
Yup the 15 might hurt, lets see how you recover 8).
Dulcet has not begun her spell yet, she is waiting until Snafu can win their confidence some before adding to his troubles.

IC
Snafu visibly winces when he makes the connection as to who Cassie is. Thankfully, perhaps it is the fervent prayers of those he left behind that make it so, His shudder is at just the same time Sharon slides in behind him and begins breathing down his neck. Her breath reeks of meet and you can only wonder what, or who it was she last ate.

Sharon growls in his ear, close enough that she actually licks the nape of his neck when she finishes her taunt. " Not thinking you wouldn't be watched were you half breed? Skalipy does not trust your people so far as to leave his most promising pupil there unattended. Move along and see what Marteaus has taught us and learn what it means to be a survivor."

Cassie on the other hand seems annoyed by Sharon's theatrics and turns to the werewolf, without a trace of fear in her stance or voice. " Leave him Sharon! Skalipy said to gauge the reactions of any who came. If you find his motives lacking then kill him and be done, but do not taunt one who has come here to learn our Lord's ways and the method he uses to achieve them!" You tense for the blow that will end it all, but the breathing draws a bit further back and all you hear is" I still watch you. Make a move on the child or any of Skalipy's chosen and I will end you." It is said so low and so close to your ear you doubt any but you heard it. The level of malice in the voice leaves you with little doubt that the first strike will be devastating if not fatal.

To Snafu Cassie continues on. " It is not my place to show you the rites we undergo to be closer to our Lord. Skalipy is the teacher, the most advanced of our brethren and it is his place to show you. I will say that you can not know the feeling of power, the sheer confidence in your own self that comes from the rituals until you have participated in them. When I was brought here I was a frightened child, coddled by my mother and father and unsure of my own abilities. Teleport me anywhere now with a few simple items and leave me and I am confident I will not only survive, but thrive. The trials are harsh, demanding, cruel and brutal. Yet once you pass each one you find a facet of yourself you never knew existed. That is why Skalipy works like he does. Once he finishes the machine he will be able to expose anywhere he wants to the trials and there will be so many more good people , tested people who will know what they can do. And they will owe all of that to Skalipy aand our Lord."

You sense that she truly believes all of what she says. She shows no trace of the frailty, the innocence of the child you were told to bring back. Not a diviner but knowledgeable in magic you sense that if you did not have a physical item of hers to use in a scrying you would not find her by her parents description alone. She lead you out of the temple and into worked stone passages . The stone looks old, and is in some disrepair. You assume this place had been abandoned and then cleaned up and refitted to Skalipy's needs. She leads you on down into the hallways, never hesitating, and always chatting to you as you go.

Finally, after about 5 minutes you come to a door. Outside it stand 2 of the rat people Tishe tried to disguise you as on the recon mission. Both wear robes and both are armed. You cannot tell what they might wear beneath their robes. They look at you intently as Cassie brings you up to them. She speaks to them in squeaks and guttral tones and they open the door to Skalipy's workshop and usher you in.

Back in Dulcet's workshop an hourglass that you just now noticed runs out of sand. With a shaky voice Dulcet announces" I know it seems an eternity, but it has only been five minutes. Should I cast the scrying or wait a bit longer. It is your call."

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday April 14th, 2011 11:08:37 PM

As Falmar paces around the room, he looks to the others for their thoughts...

Too long, too mant things can happen in only five minutes, but it's "only" five minutes, he could be just in the temple chatting and we would ruin his chances. then again he could already be dead....no not dead...changed ?

Falmar continues his circuit around the room.



Tishe' (AC 26 HP 107/107 
Friday April 15th, 2011 12:56:39 AM

Tishe' has barely kept herself near for 5 minutes, and nods. "I'm sure even if Skalipy suspected Snafu, our packmate would only be tortured and not killed outright. Nevertheless, please cast the Scry now. If Snafu is killed, I don't think the spell will work at all."

ooc: going on a military exercise and won't be back til Monday.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124/124, McVE, Spell Res 23 
Friday April 15th, 2011 10:00:34 AM

Thar also wants to pace around the room, as he's getting impatient waiting for things to start...

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+20=34 ; d20+30=45 ; d20+17=27 ;
Friday April 15th, 2011 2:14:58 PM

Snafu was relieved when Sharon distanced herself, but he knew he wasn't out of the woods yet. I have no gift for bluff, Snafu thought. Perhaps if I mix in a little truth...

"Sharon, I understand your need for heightened security and your lack of trust" he said diplomatically while continuing to walk with his back to her. "You sense my concern for this child and my doubts about Skalipy's work. However, perhaps you also sense my curiosity?"

"Before me there is a child that has become gifted beyond her years and her heart seems to be fully intact. Moreover, I sense in her no desire to leave this place. She seems content... even proud. This gives me hope that perhaps my doubts about Skalipy's work are unfounded and that I need to try to be objective in my observations. And so, I will empty my cup of my preconceived notions and prejudices, so that it can be filled with what I learn today. I hold out hope that you will do the same."

Hoping that his words softened Sharon's stance against him, Snafu followed the girl into the room.

Action:
Diplomacy check 34
Perception: 45
Sense motive- 27


DM David--- A New Day Dawns --- 
Saturday April 16th, 2011 12:15:57 AM

Dulcet begins the spell. She adds the lashes and tears from each of you and the saliva and hair from Snafu. The cauldron boils with a furious tempo and then stills and becomes crystal clear. Serillana, Tishe, Thar and Falmar please make a will save DC 22 as the tinkered spell has an unexpected side effect. Those that save can see Snafu as described below, those that fail see nothing because their world has gone dark. Their eyes turn a milky white and they are blinded.

As Snafu tries to reassure Sharon that he is there to learn about the experiments and not to judge he steps into the workshop. Snafu is again horrified to see several people strapped to workbenches, though he is able to master his surprise because he half expected to find something similar. Skalipy stands over them with a clipboard in his hands, taking notes with a quill and ink. Before he can turn to recieve his guest Snafu hears Sharon behind him whisper/growl in his ear again." You still smell more afraid than curious half breed. To me you still smell like....prey. But the child believes you and as you are greatly outnumbered here, I will let you see, and decide for yourself how great is our Lord."

Skalipy turns and puts down his clipboard to greet his guest. As he does so Snafu feels a crawling sensation on his neck, as if he is being ...watched. Snafu make a Will save DC 32....or you can choose to just fail the save, but you do not know what you are saving against or who might have cast the spell. Skalipy's eyes flick over Snafu's shoulder and he begins to shake his head.

The workshop consists of three occupied workbenches, each with a body strapped to them. The bodies appear to have been strapped there for at least three days and their occupants are all gravely ill. They all have a blotchy rash covering all of their exposed skin, mucus runs from their noses and they breathe with a bubbling, raspy sound that cannot be good. Behind the benches is a stone worktable with several vile beakers on it . The fluid in the beakers is disgusting, reminding you of liquefied, putrefied flesh

Serillana (AC 29 HP 80/89 CMD 29)  d20+10=13 ;
Sunday April 17th, 2011 5:48:19 PM

Quietly peering into the cauldron and waiting for news about Snafu, Serillana's world goes black. "What... What just happened? I can't see a thing!"

----

Will Save 13, fail

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+13=18 ;
Sunday April 17th, 2011 10:35:18 PM

A forbidding sense of anticipation takes hold of Falmar as he leans over to peer into the cauldron. As the cauldron boils he eagerly awaits the results. As it stills, a great blackness surrounds Falmar. He cries out.

" What is this ! Has his thread been cut so quickly ! "

Falmar jerks his head up and realizes it is him that is blind, and not their absent companion.

Tishe' (AC 26 HP 107/107  d20+20=35 ;
Sunday April 17th, 2011 11:09:29 PM

Tishe's will is strong, and the witch easily breaks through the side effects to see the events in the cauldron. On hearing Seralina and Falmar, Tishe' turns concerned. "Dulcet, can you adjust your spell? Without Falmar being able to see, he won't be able to teleport to Snafu's side. Our packmate is alone and doesn't know it!"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+30=31 ; d20+20=34 ; d20+17=33 ;
Monday April 18th, 2011 10:32:30 AM

Snafu tried his best to ignore Sharon’s threats, instead focusing on every detail of his surroundings. He then turned to face Skalipy and tried to take some measure of the man and his intentions.

Moments later Snafu felt something attack his mental faculties. His first reaction was to resist its intrusion, but then he remembered what Dulcet had told him earlier. Please don’t let this be him he thought to himself as he lowered his mental defenses.

“In my life I have always believed that understanding should come before judgment†Snafu started. “And so I come before you today in hopes that I might gain a better understanding of your work. It would be false to say that I have no apprehension about what you are doing, but I will try to keep my mind open before forming any opinions.â€

“With this in mind†Snafu continued as he motioned around the room. “Please educate me as to what all of this is.â€

Actions:
Perception- 31
Sense motive- 33
Diplomacy- 34



Thar, AC 27, 124/124, McVE, Spell Res 23 
Monday April 18th, 2011 2:30:39 PM

Thar continues pacing, waiting for things to commence... For now, all he can do is wait and pray for Snafu's safety...

DM David--- A New Day Dawns ---  d20+20=22
Monday April 18th, 2011 4:26:07 PM

Thar could also make a will save so I could move this along.
If you were waiting for a spell penetration roll, it is 22, so the scrying will not include you. I'll just carry on then. 8)

DM David--- A New Day Dawns --- 
Monday April 18th, 2011 5:39:01 PM

OOC
Tishe, you can see AND HEAR everything I describe to Snafu. Hearing is not normally part of the scrying but you must have benefited somehow from your acceptance of the tinkered spell, or maybe it is because you are a witch and another witch cast the spell. The viewing area may be a little wider than normal, but that's OK, the spell has been altered and boy, did it turn out way worse than I thought it would. Oh well, moving on...

Panic tinges Dulcet's voice as she answers her fellow witch. " I can see nothing at all myself. It would seem that my tinkering has rendered all but you and your priest blind. My greatest hope is that when the spell ends so will the blindness, but I can do nothing to control the spell now that it has taken effect. It is actually far more tiring than a normal Greater Scrying would be, I am not sure how long I can maintain it. Surely not the many hours I would normally be able to. Transporting your pack to your friend's side is now your responsibility. You have done it before , Just use the boots and leave your familiars and companions here with me. I will warn you before the spell tires me to the point it will end. You will have to judge whether your friend is in danger or doing what he proposed and gaining needed insight into the mad man's scheme." With that Dulcet begins to grit her teeth and stops speaking, The strain of the tinkered spell showing on her face and in the rigid pose of her body.

Meanwhile, back in the lab...

Snafu lowers his defenses and gets the overwhelming feeling of someone looking over his shoulder.
Skalipy speaks, still shaking his head." Didn't take them long to scry you did it boy? I'm guessing that you didn't quite ask permission to come and find out more for yourself? That is easily the BIGGEST scrying portal I have ever seen. I can almost reach right through and touch the one on the other side looking at you. That pesky witch girl again that was so offended yesterday in our little chat. Boy she must be angry with you. Well, I can't make her stop watching, so lets get on with the show, shall we?"
Skalipy gestures to the subjects strapped to his tables. " This is the second testing for each of these fellows. Like Cassie they survived the first test and recovered to find themselves stronger than when they began. Also like Cassie I have introduced their next challenge to them. I do not wish to, or need worry about, swelling the girl's head. She is far stronger than I am. Martaeus will someday call on her to take the final test and she will become greater than I can ever hope to become. I see it in your eyes, and your stance, you wonder how? How can I possibly make these people sick and just wait to see if they overcome the sickness I put in them? It is the Master's will is all I can say. Maybe some more about me will help you understand. Sit, and I will tell you how I came to be the administrator of the great Martaues's tests."
He motions Snafu to a desk area by the window and ringing a bell, summons one of the rat folk you saw before. This one wheels in a cart. On it are small sandwiches and a carafe of coffee. Milk and sugar are aso available for the coffee. Cassie sits in one of the armchairs in front of the desk, tucking her legs under herself just as any young child her age would. Sharon sits in another. Both of them help themselves to the sandwiches and beverages, Cassie only having milk and not coffee. Skalipy sits behind the desk and sips his coffee and nibbles on one of the sandwiches. He then begins his tale.
" My family were not dwarves who lived underground, my father was exiled from his home when he was young over some trade deal gone wrong. He was an accomplished smith, so he headed to one of the small baronies up here on the surface and made a good living making and mending what the villagers needed. I was born his only son and it was expected I would learn the craft from him when I was old enough. My two sisters would learn other crafts, maybe jewelry or fine smithing, not the industrial and wartime smithing I was to learn. This would build us into quite a merchant franchise . When I was still what you would call a boy, a sickness began to roll through the land. It was a horrible thing that killed almost everyone that contracted it. Needless to say it struck our town, and while the dwarven folk are a bit more sturdy than you here on the surface, my family still fell ill with this plague. I became sick, the fever burned within me, so hot it felt like I was working the forge when in fact I was lying in bed trying hard not to move. I must have passed out from the fever, but I saw my Lord Martaeus and he told me that I would recover, if I was strong enough. When I finally did awaken, I was the only one alive for miles around. The fever had baked my brain, and the only thing that satisfied the void it had opened was learning. I learned about my Lord. I learned about sickness. I learned how to mix chemicals and how to cast spells. Instead of the smith I was to become, fusing metal and stone to forge creations, I learned to forge the flesh of those I encountered with sickness. I forged stronger, more resilient people, when they were strong enough to endure the sickness. Needless to say I was not a popular man."
" One day I entered a village, to find that the town was already in an uproar. Asking around I found out that the place had been plagued by werewolves. The Paladin Protector of the village had said she had stomped them out years ago, and their attacks had stopped. Recently though a few people had been slain by an unknown beast. The attacks had begun anew. One of the night watch had followed the beast and watched it go into the Protector's home, through the front door, as if it lived there. In the morning they Paladin was paid a visit by the watch, and found sitting naked and bloody in her sitting room, confused about where she was and how she had come to be there. The watch arrested her, and imprisoned her. Sure enough, the next night she transformed into a werewolf and tried to escape the cell that held her. In the morning, the townsfolk raided the jail, and burned her at a stake out in the village square. As I arrived they were trying to decide the fate of her five year old daughter. "

Silent up to this point, a low moan escapes Sharon as she sits huddled and weeping in the armchair next to Snafu. It does not take a huge intelligence to figure out who that child might have been.
" The mayor decided to watch and see if the child transformed the next night. My Lord Martaues spoke to me in a clear voice and told me she would, and that I would deliver her from her captors. This was just the next part of my testing. I went into the jail that night. The few guards on duty said nothing as I went to pray with the child, after all I was a priest. When they all fell asleep from the magic my Lord had taught me I open the cell and led the child away. That night I watched as she transformed and knew why my Lord had demanded her. She was sick, the way that I had been sick, but her sickness would never heal. She would suffer with it her whole life. And that suffering made her strong. She made me see that I should not wander about trying to teach the masses where true strength lay waiting for them to grasp it, but that I should found a place and gather them to me and show them the power of affliction and suffering. The clarity of being when one overcomes the sickness of death. So, that is what I have done."
He pauses for Snafu to take it all in. He waits to answer any questions the half elf may have.

Tishe' (AC 26 HP 107/107 
Tuesday April 19th, 2011 10:08:08 AM

Tishe' calms down and assures Falmar and Seralina that they should be able to see when the Scrying spell ends. The witch then relates everything said by Skalipy, Sharon, Snafu, and... Cassie.

"Skalipy seems to know of the scry but fallen for Snafu's cover story. The information on Sharon and Skalipy is interesting, although I don't know how we can use it right now... Oh! They are getting ready to demonstrate another set of experiments to Snafu! We may have to get there pretty soon."

But Tishe' waits a little longer.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Thar, AC 27, 124/124, McVE, Spell Res 23 
Tuesday April 19th, 2011 1:40:44 PM

Thar listens to the situation play out... He nods in relief as Snafu' ruse seems to be working as planned...

However, the story of Skalipy and how he got to this point in his life is disturbing... "He's utterly mad, but thinks he's sane..." whispers Thar.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity) 
Tuesday April 19th, 2011 2:04:21 PM

Snafu wasn't surprised when Skalipy detected the scrying. "Asking for permission isn't exactly my style" he responded. "I needed to try to understand, so I came."

Throughout the tour Snafu's emotions were constantly bombarded but he tried to hide his inner feelings. He was sickened by the treatment of the people on the table, but he couldn't deny that the process seemed to improve Cassie in some way. Then came the story of Skalipy and the young Sharon which was troubling for Snafu to hear, for they were products of a lifetime of suffering.

"Truly I am sorry for the pain you've both had to endure" Snafu said to Skalipy and Sharon. 'Sadly, fear often leads to cruelty, but that was no excuse for the villagers to treat Sharon so."

"Yet, this raises a question in my own mind, for you have taken many people against their will and this creates fear amongst the people. As a result, will more young girls be made to suffer? Would it not be better to ask for volunteers and be open about the possibilities and risks?"

"In any case, I'd like to hear more of the specifics. In what ways does this process strengthen the subject? What are the success rates? How many times have these experiments failed and what are the side effects?"

Every piece of information conjoured more questions in Snafu's mind. For the sake of his own sanity, he needed to try to understand what could lead a person to such cruelty.

"Please Skalipy... please. Tell me all" Snafu pleaded.

DM David--- A New Day Dawns --- 
Tuesday April 19th, 2011 4:11:56 PM

I'll post a bit later once everyone has had a chance to post.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Tuesday April 19th, 2011 10:42:26 PM

"I can still port to the Altar room if need be. But from there how could we find Snafu ? "

Falmar calmly listens to the explanations forthcoming from Skalipy.

We should go soon.. what5 happens if these experiments are interrupted ? we should not let them have a chance.

Tishe' (AC 26 HP 107/107 
Wednesday April 20th, 2011 2:22:43 PM

"You are right, Falmar. We will listen to get as much information as we can, but if they look like they will start the experiment, we will 'port in immediately!"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- A New Day Dawns --- 
Wednesday April 20th, 2011 5:49:40 PM

Both Skalipy and SHaron burst into laughter at Snafu's condolences. Skalipy recovers first and speaks, mirth still coloring his voice. " Do not feel sorry for us. Suffering is the grindstone that sharpens the edge of a person's soul. Why do you think I administer these diseases to those Sharon brings me? My Lord teaches that through suffering we are strengthened. The towns folk were weak because they did not kill Sharon when they had the chance. Had she been old enough to control her dual nature, I have no doubt she would have saved her mother by transforming and decimating the town. As it was I had to bind her and stay awake all night making sure she didn't kill me when she was turned by the moon."
"Suffering cleanses you, it makes things clear. When asked if you would sacrifice yourself to allow another to live, most people are unsure. They ask what the situation is, as if it would matter. They ask who it would be they were saving, because things like petty grievances or love would cloud their judgment. When actually IN the position where it is themselves or someone else that lives or dies, there is usually no such consideration. Self preservation wins almost every time."
" I still have more to show you, unless I have hurt your delicate sensibilities. You have a thicker skin that the woman scrying did, I'll say that much. You are good at heart, That I see, but you have a thirst for knowledge and a willingness to examine a situation before rendering judgment. Come see what else my Lord has taught me to build. He requires a sacrifice to make it active, but I think I have found what he seeks in return. Once he has what he wants he will power the great machine and I will be able to cleanse the Wold and remake it in his own image."

Skalipy rises from the desk and leads you to a door at the rear of the workshop. The scrying sensor follows you as you move to the door.

Back in Jarlswolf
Dulcet sweats and grinds her teeth to hold the image steady. While they sat it was easier on her, but now that they are moving, it is almost as if she has to walk to keep up with them as well as maintain the spell.

Tishe' (AC 26 HP 107/107 
Thursday April 21st, 2011 12:21:48 PM

"They are walking away and not thinking we will arrive, let us go now!"

Tishe' steps away from the cauldron and, ensuring Thar, Seralina, and Falmar are holding her (with no familiars or companions), she casts the Teleport to come in right behind Snafu.

"Take out this pest hole!" she calls to her packmates.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity)  d20+20=35 ; d20+30=48 ;
Thursday April 21st, 2011 3:00:28 PM

Snafu felt his irritation grow when Skalipy and Sharon laughed at him, but he followed them towards the door anyway. He still wanted to learn more, though mostly for the sake of the victims of this experimentation. However, as far as Skalipy and Sharon were concerned he had made his judgment; they need to be stopped and to face justice.

"Suffering can make you stronger" Snafu agreed. "Some of the things Snafu is most proud of probably wouldn't be if he hadn't suffered. Yet there are other things that have made him stronger, like compassion and love. Without these things Snafu would be like a great ship without a rudder. He could cut through any wave and move like the wind, but the movement would be without direction or purpose."

"Put another way, suffering is like the desert that causes that cactus to grow where nothing else can, whereas compassion is the sun that gives it life and purpose. For without compassion and love Sharon would have never made it to the age of five. And Skalipy... you might not have survived the plague that fell upon your hometown for surely there were people that nursed you from your bed side."

Snafu took a deep breath for he knew that he was treading on very dangerous territory. "I am trying to consider your work with an open-mind despite the alarm bells that are ringing in my heart. Though Sharon may strike me down for saying this, I ask- 'Skalipy is your mind open? Have you considered the other possibilities? Is it possible that compassion is the element that's missing?"

With his semses on high alert, Snafu waited for a response.

Actions:
Diplomacy- 35
Perception- 48


Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday April 21st, 2011 3:41:17 PM

"Finally we get to crush this menace, and may YHWH bless us in this fight..." Thar mutters to himself before Tishe' teleports them all to what could be their greatest and/or last battle... He makes sure his preparation is ready and spells are cast...

Status:

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 40 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport


DM David--- A New Day Dawns ---  d6=2 ;
Thursday April 21st, 2011 7:30:01 PM

Book keeping.
Tishe's action this round is to activate the boots and teleport.
I need actions from
Thar
Falmar
Serillana
Snafu
As soon as Tishe says she is Teleporting, Dulcet releases the Greater scrying spell and sight is restored to all of you. Your last sight as you teleport out, is Dulcet collapsing behind her cauldron.
You have initiative and are coming into the room with Snafu and Cassie between you and Skalipy, who is standing in the open doorway and is 10 feet from Tishe ( the rest of you are behind Tishe).Sharon is right next to Falmar ( lucky guy, you are in back by random roll). Post your actions and I will post the bad guys this weekend.the room is 30x30 and has some furniture in it, but none so large as to provide cover in these close quarters. AOE spells will likely hit the whole room, including the unfortunates strapped to the tables, just a heads up, you guys normally use targeted spells anyway.
OOC
Yes, I am a bad DM and I do not have Skalipy ready for combat yet. He is too complicated for me to finish tonight (despite my knowing what his classes and levels are and all that jazz) He will be ready this weekend so that I can rspond to you. Monday we can start round 2.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 ( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d100=31 ;
Thursday April 21st, 2011 11:17:19 PM

Falmar will draw his new Mithril Scimitar and gets shuttlecocked (ready).

Casting True strike ( armor check passed ) before teleport if possible.

Aahh. Sharon, how surprised will you be to be hurt just like everyone else. No more hiding behind your illness.

spells
Highlight to display spoiler: {
P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic, Lightning Bolt, Haste, Slow.
}
DM David
I am not clear, is the scimitar somehow silvered? or is the magical enhancement on it high enough to compensate?
Nevermind, after reading Mithril I see it counts as Silver...clever.

Serillana (AC 29 HP 80/89 CMD 29) 
Friday April 22nd, 2011 5:48:39 AM

As they appear in the space with her sight restored holds onto her dagger's scabbard and says "Sharpen Steel, Cutting Edge" and pulls her dagger and opens her Handy Haversack to find a bottle of silversheen that she had stashed there right on top.

------------

Actions:
Standard:Activate Scabbard of Keen Edges
Move: Open haversack to get Silversheen

DM David
They can be silvered while you are blinded, you have used daggers for long enough to be able to do simple things like say sharpen, or coat them without looking, just like soldiers train to assemble their weapons blind. This means you can attack.

Tishe' (AC 26 HP 107/107 
Friday April 22nd, 2011 8:05:44 AM

ooc: All concerned, Tishe' is teleporting, so that is her action for this round. HOWEVER, the others can still take a full round action! Swing away, Swing away!!!

This is actually a great tactic for higher levels. One person teleports or Dim Doors two of the heavy fighters behind the bad guys, and the heavies get a free full round action without having to move! :-)

DM David
Just ask the lich we slaughtered in 1 round how surprised he was to have our fighter teleported right behind him and beat him senseless. It is a very good tactic.

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+12=29 d20+13=29 d20+13=21 d8+7=12 d6+7=9 d6+7=12 d6+18=21
Friday April 22nd, 2011 9:37:53 AM

Spells ready, Thar decides to summon some help for what seems to be a big fight coming... Using his rod of empowering, he casts Sum Mon 5, bringing in Larry, the Celestial Dire Lion into the fight... He casts it so that it appears next to Skalipy, ready to pounce and rake with its claws...

(updated 2:26 CST with Larry's attacks...)

Larry lets out a huge roar and leaps towards Skalipy, pouncing and biting, trying to grab and hold Skalipy down...

Bite = Hit AC 29 for 12 dmg + Grab
Claw 1 = Hit AC 29 for 9 dmg
Claw 2 = Hit AC 21 for 12 dmg

IF BITE HITS, he'll try to grab Skalipy...

1. Start Grapple as Free Action w/o provoke AoO, gets +4 Bonus on Comb Manuev Chk... So gets a 21 on his roll to start a grapple...

Grab Attack RulesHighlight to display spoiler: {If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a --20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself.

A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).

Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
}

Spells, Other InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 40 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 15/15 rounds
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 60/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR

}
DM David
Roll Larry's attacks

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+4=7 ; d4=1 ;
Saturday April 23rd, 2011 10:47:18 PM

Snafu waited for Skalipy's response, but it was interrupted by the sudden teleportation of Snafu's companions.

His first thought was of Sharon, and her unnerving breath. She's going to have it in for me he thought. Need to try to make her think twice

"SKALIPY, SHARON AND SNAFU SURRENDER!" Snafu bluffed, but it wasn't a very good one (bluff- 7)

Seeing that his words had no affect on anyone, Snafu instead took action.

IMMAGINE DI SPECCHIO! Snafu chanted, and suddenly four more Snafu's appeared (mirror image- quickened). Instantly, he began chanting again- "RAPIDITÀ". (Haste)

Actions:
Bluff- 7
Mirror image- quickened
Haste

Highlight to display spoiler: {

Cast:
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (3/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (4/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (3/3) Teleport, break enchantment
}

DM David--- A New Day Dawns ---  d20+16=24 ; d20+16=25 ; d20+11=27 ; d20+11=25 ; d20+6=25 ; d20+6=11 ; d4=4 ;
Sunday April 24th, 2011 10:28:22 PM

OOC
Ok, waited all weekend for actions and some posted. The NPCs will react to round 1 now and on Monday we can start round 2
IC
Skalipy, Sharon and Cassie are slow to react as the heroes suddenly appear all around them.

Thar Summons a Celestial Lion which pounces on Skalipy, ripping into the priest and grappling him.
]Serillana opens her pack and coats her weapons with silversheen.
Falmar Stands by and waits for Skalipy to regain his composure before acting.
Tishe recovers from using Falmar's boots to teleport the group.
Snafu at first tries to bluff a surrender, to appear on the evil priest's side. Since even he can tell that his words did not ring true, he launches into spell casting, calling on an army of duplicates and hasting his friends.
Skalipy, held by the jaws of the lion calls upon the ring on his finger and is sheathed in magical force. The lion, no unable to touch the priest, slides off the Dwarf and stands facing him. ( use ring to cast Protection from Good, summoned creatures cannot touch the warded person) He then steps through the door where 2 ratkin step between him and the invaders, swords and shields readied. With a word a spectral hand comes into being ( cast quickened spectral hand)
Cassie runs between the ratkin guards and stands by Skalipy's side.
Sharon frees her blades and attacks Falmar from behind, missing all of her strikes. The 2 ratkin guards from the first door rush in and stand ready at Sharon's side.

Ratkin fighter 1 AC 19
Ratkin fighter 2 AC 19
Ratkin fighter 3 AC 19
Ratkin fighter 4 AC 19
Sharon AC 22
Skalipy AC 20, 37 damage

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 123 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+20=22 ; d20+16=28 ; d6+8=11 ; d6+8=14 ;
Monday April 25th, 2011 1:21:14 PM

Falmar deftly dodges Sharon's blows, and returns them .

Full attack 1. Hits AC 22(+1 from enhance weapon, and +1 from aid negates loss of +2 from mundane scim)
Damage : 11
2nd atack Hits AC 28
Damage : 14
----------------
Total Damage : 25

Falmar grins as he see his slashes spout wounds in Sharon's flesh that do not immediately close up.

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+12=16 ; d20+13=29 ; d20+13=20 ; d6+7=13 ; d6+7=13 ; d20+15=33 ; d20+10=20 ; d20+10=25 ; d8+9=17 ; d8+9=12 ; d8+9=10 ; d6=6 ; d6=2 ; d6=2 ;
Monday April 25th, 2011 3:00:28 PM

Larry roars in anger as his attacks fail against Skalipy, and decides to pounce upon the nearest ratkin...

Bite Attack = Miss AC 16
Claw 1 = Hit AC 29 for 13 pts
Claw 2 = Hit AC 20 for 13 pts
Total = 26 pts to ratkin fighter...

As a swift action, Thar decides to use his Weapon Master ability (Cleric, War Domain) and gain the use of the "Improved Precise Shot" feat for up to 10 rounds... This allows him to ignore cover or concealment, and thus he can attack Skalipy with his bow and get past those pesky ratkin...

He aims and fires off 3 silvered arrows, trying to skewer the evil foe...

Att1 = hit AC 33 for 17 + 6 shock = 23
Att2 = Hit AC 20 for 12 + 2 shock = 14
Att3 = Hit AC 25 for 10 + 2 shock = 12
Total = 49

Spells, InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 40 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 14/15 rounds
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 60/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR
8. Used 1/10 rounds Weapon Master ability
}


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+19=30 ; d20+19=39 ; d6+5=10 ; d6+5=9 ; 5d6=17 ;
Monday April 25th, 2011 3:02:30 PM

"Skalipy, it doesn't have to end like this... throw down your weapons!" Snafu called out, as he started casting with surprising speed.

Instantly a flash of blue light flew from Snafu's fingertips and struck Sharon. Seconds later Snafu was casting again, and another flash of blue light struck Sharon (touch AC hit- 30 and 39).

Feeling confident that Sharon was sufficiently weakened, Snafu moved into a slightly more fortified defensive position.

1. Quickened- ray of enfeeblement with impromptu sneak attack (-10 strength; DC 15 Fort save for half; +17 damage for the sneak attack)
2. Ray of enfeeblement (-9 strength; DC 15 for save for half)
3. Move action- I'd like to maintain line of sight, but move away from any enemies so they can't get a full attack on me next round.

Cast:
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (3/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Tishe' (AC 26 HP 107/107  d20+8=10 ; d20+8=18 ; d20+8=16 ; 4d6=16 ; 4d6=15 ; 4d6=21 ; d20+20=33 ; d20+15=22 ; d20+15=34 d100=55 d100=67 d100=59
Monday April 25th, 2011 4:39:47 PM

Tishe' holds her ground and looks about. Behind her is Falmar squaring off with a weakened Sharon. In front of her, Thar and his Celestial Lion are attacking Skalipy and his Ratkin. Snafu is creating havok in the enemy's lines with some well-placed spells, and Serallina is set for any flanking surprise attacks.

Twisting to look at the werewolf, Tishe' spellweaves a Quickened Scorching Ray that causes three rays to shoot out to sear Sharon and help Falmar.

Turning back, she casts another spell, a Targeted Dispel Magic to nullify Skalipy's Spectral Hand.

And then, unmoving, Tishe' calls upon her knowledge of spellweaving to READY a counterspell on the first magic Skalipy tries to cast!

...Action

Quickened - Scorching Ray: 3 rays Touch AC 10, 18, 16 for 16, 15, 21 damage each [2+4 Quickened - 1 Spellweaver = 5th level slot] 55% spell success

Standard - Targeted Dispel Magic vs Spectral Hand [3rd level slot] counterspell 34 67% spell success

Move equivalent - Unravel: Spellweaver can Ready a counterspell as Move action. +1 cspell per 5 Weaver (+3): Improved Counterspell: only needs same magic school and same or higher spell level to auto counter. Tishe' READIES a counterspell vs Skalipy
- Spellcraft to ID spell (DC 15+spell level) = 33 any spell
- If Tishe' has a spell in same school and same or higher spell level; auto counter
- If not, Tishe' uses Dispel Magic (DC 11+spell level) (Tishe' counter = d20+lvl+3[spellweaver]) = 22 counterspell
- 59% spell success

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 1
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

DM David--- A New Day Dawns --- 
Monday April 25th, 2011 7:27:43 PM

As you only have 5 members in the group, I'll wait for the last post before I go for the NPC's. I have to be up early, so that post will have to be tomorrow evening.

Serillana (AC 29 HP 80/89 CMD 29)  d20+26=37 ; d20+21=31 ; d3+4=5 ; 4d6=13 ;
Tuesday April 26th, 2011 10:16:33 AM

Serillana quickly tumbles past the guards so that she as advantage over Sharon. "It's nice to see you again..." Serillana whispers as she uses the momentum from her tumble and strikes Sharon with her blade.

----------

Move - Acrobatics: 37
Standard - Keen Silversheen Dagger - 31 HIT - 5 dagger + 13 Sneak Attack + 4 Bleed = 22 Total

DM David--- A New Day Dawns ---  d20+11=23 ; d20+11=19 ; d20+18=28 ; d20+18=19 ; d20+13=26 ; d20+13=15 ; d20+8=23 ; d20+8=16 ; d20+9=19 ; d20+1=7 ; d20+9=26 ; d20+4=15 ; d20+11=16 ; d20+6=19 ; d20+11=12 ; d20+6=16 ;
Tuesday April 26th, 2011 4:30:15 PM

Falmar turns and strikes Sharon twice, both times his blade meeting no resistance.
Serillana tumbles past Sharon and strikes once at the unprepared werewolf. Her silvered dagger also meets no resistance.
Snafu launches not one but two rays at Sharon. She shrugs off the worst of the rays. ( fort save 23 and 19 both saved)
Tishe dispels Skalipy's spectral hand, making the priest very angry. She then fires off three bolts of fire at Sharon, hitting once for 15 damage.
Thar's Lion turns and rips into one of the ratkin guards, tearing large gashes through the creatures chain shirt and savaging the flesh beneath. Thankfully the lion does not hit with the bite and does not grapple the ratkin. Thar then fires three arrows at Skalipy hitting twice ( sorry the Prot good adds 2 deflection, his AC was really 22, my bad)

Sharon turns on the halfling. howling in pain from the silver weapons of her opponents, and in a whirling display attacks with her blades ( she moves enough to gain flanking from a ratkin...what is your uncanny dodge ? can you be flanked?) Missing with all of her attacks ( unless you can be flanked) That ratkin also misses from Serillana's other side. The other ratkin on that side of the room makes a vain attempt to get Falmar off of Sharon, attacking twice with it's short sword. missing both times. The ratkin ravaged by Larry attacks the lion back. His fellow guard comes up on the lion's other side to lend a hand. ( post Larry's stats please. He is your responsibility to post and keep track of, I have enough to keep track of here.) Skalipy curses " Blasted witch! I'll fix you , see if I don't!" He then casts Disintigrate at Tishe ( You know what it is, your dispel magic will surely counter it unless you have a transmutation spell instead.) Skalipy's already horrifying visage gets even worse as his spell is counters just before reaching the witch. He calls out" SHARON! KILL THE WITCH!" Cassie turns and runs as Skalipy motions her away from combat.

Brief description update. Skalipy's face suffers from a disease only a follower of Martaeus could love. His face is a melted horror, such that anyone within 5 feet of him must save of be shaken, the save is DC15.

Ratkin fighter 1 AC 19 fighting Larry 26 damage
Ratkin fighter 2 AC 19 fighting Larry
Ratkin fighter 3 AC 19 fighting Falmar
Ratkin fighter 4 AC 19 fighting Serillana
Sharon AC 22 62 damage -5 str
Skalipy AC 22, 72 damage and very very angry.


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+19=21 ; d20+19=34 ; d6+5=7 ; d6+5=10 ;
Tuesday April 26th, 2011 9:10:36 PM

OOC: Unless there is something I don't know about Sharon, I think she should be at -9 strength or more; I rolled a -10 and -9 with the two rays. If she saved both she still should have taken half (-9)... that is unless I am missing something.

IC:
"Throw down your weapons!" Snafu called again as he targeted Sharon with two more weakening spells.

Actions:
Quickened Ray of Enfeeblement- hit touch AC 21; -7 strength (Fort DC 15 for half)
Ray of enfeeblement- hit touch AC 34; -10 strength (Fort DC 15 for half)

OOC: Assuming Sharon made all her saves she would be at -17 strength... unless I've missed something, which is quite likely..

Highlight to display spoiler: {
Ray of enfeeblement duration:
Round 1: 9 more rounds
Round 2: 10 more rounds

Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (4/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (3/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (0/3) Teleport, break enchantment
}

Ray of Enfeeblement

A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Strength equal to 1d6+1 per two caster levels (maximum 1d6+5). The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.

Tishe' (AC 26 HP 107/107  d100=99 ; d20+20=26 ; d20+8=25 ; d20+8=25 ; d20+8=17 ; 4d6=15 ; 4d6=12 ; 4d6=15 ; d20+15=16 ; d20+15=31 ; d100=21 ;
Tuesday April 26th, 2011 9:44:44 PM

The patterns dance before her eyes, every thread, every warp and weft. A twist here and the Spectral Hand dies, unknot there, and the pattern of the Disintegrate is gone in a counterspell using a Mass Enlarge Person.

"Falmar, Seralina: keep Sharon contained! Thar, you and your lion take care of Skalipy. Snafu: you are the reserve, plug any hole that needs plugging. I'll try and keep Skalipy from using any spells while you deal with this filthy den!"

Tishe' coaxes the pattern to change, and another three Scorching Rays fly out, this time to strike the Ratkin attacking Seralina!

Standing her ground and watching Skalipy, she watches the pattern to counter his next spell attempt.

...Action

Standard - Scorching Ray: 3 rays Touch AC 25, 25, 17 for 15, 12, 15 damage each 99% spell success; no spell used!

Move equivalent - Unravel: Spellweaver can Ready a counterspell as Move action. +1 cspell per 5 Weaver (+3): Improved Counterspell: only needs same magic school and same or higher spell level to auto counter. Tishe' READIES a counterspell vs Skalipy
- Spellcraft to ID spell (DC 15+spell level) = 26 any spell
- Tishe' uses Dispel Magic (DC 11+spell level) (Tishe' counter = d20+lvl+3[spellweaver]) = 16 nat 1! Hero Reroll; 31 counterspell
- 21% spell success (whew!)

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 2
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 123 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+20=30 ; d20+16=22 ; d6+8=12 ; d6+8=11 ;
Tuesday April 26th, 2011 10:41:53 PM

Falmar advances on Sharon, slicing into her with his scimitar.

Attack 1 Hits AC:30 Damage: 12
Attack 2 Hits AC:22 Damage: 11
------------------------------------------------
total damage : 23

As Falmar swings his scimitar thin tendrils of Sharon's blood are splayed among friends and foes alike.

" You will not touch our Witch, you do not deserve to be in the same room , Hah !"

spells
Highlight to display spoiler: {

P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic, Lightning Bolt, Haste, Slow.
}

Serillana (AC 29 HP 80/89 CMD 29)  d3+4=6 ; d20+21=40 ; d20+21=28 ; d3+4=5 ; 4d6=11 ; d20+16=32 ; d3+4=7 ; 4d6=10 ;
Wednesday April 27th, 2011 9:28:04 AM

Serillana weaves and dodges the blows that come from either side of her, taking a quick step to gain advantage over Sharon to strike twice with her silvered dagger.

"Oooooh! Really should be careful about this particular spot..." Serillana thinks as she lands a nice precise blow to Sharon's body.

-----

Improved Uncanny Dodge (Level 9)

5 ft. step to flank Sharon w/Falmar if needed
Standard - Keen Silvered Dagger

1st @ +21.
Critical Hit CONFIRMED (40 (19) -> 28)
6 Dagger + 5 Critical + 11 Sneak Attack = 22

2nd @ +16
Hit (32)
7 Dagger + 10 Sneak Attack = 17

Total Damage = 39


Thar, AC 27, 124/124, McVE, Spell Res 23  d20+15=27 ; d20+10=21 ; d20+10=12 ; d8+9=13 ; d6=1 ; d8+12=20 ; d8+7=8 ; d20+13=24 ; d20+13=27 ; d6+7=12 ; d6+7=13 ; d20+18=30 ;
Wednesday April 27th, 2011 2:23:48 PM

(DM David - I've actually been posting Larry's stats at the bottom of my earlier posts in the DM info area. It's in a spoiler, point number 7... See my last few posts and you'll see what I'm talking about... If you'd like it somewhere else, let me know ;-) Not sure if the ratkin's hit... See Larry's stats below and then I'll update his hps, etc...)

Thar continues his assault on Skalipy, and laughs at his display of anger.. "Temper, temper... I told you it'd get you in trouble someday... " he says, taunting the diseased leader...

He fires another set of arrows, trying to keep Skalipy off balance. However, Thar's laugh's affect his aim and only 1 hits true...

Arrow 1 = Hit AC 27 for 13 + 1 shock = 14 dmg
Arrow 2 = Miss AC 21
Arrow 3 = Miss AC 12

Meanwhile, Larry the lion manages to shake off some of the ratkin's damage (DR 5/evil), and takes ??? dmg?

He continues roaring in anger and trying to eat the ratkin 1 for dinner...

Bite = Hits AC 20 for 8 dmg + Starts Grapple (See below notes for grapple, since lion has the feat for grappling) -> Grapple Check = 30
Claw 1 = Hit AC 24 for 12
Claw 2 = Hit AC 27 for 13

TOTAL DMG from Larry = 33 + Grappling?

DM InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 34 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 13/15 rounds
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 60/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR
8. Used 2/10 rounds Weapon Master ability
}


DM David--- A New Day Dawns --- 
Wednesday April 27th, 2011 4:20:05 PM

Snafu, you have missed something. I posted the spell above, read the highlighted part. Do you want to do something else this round? Post before I post tonight if so.
I'll hold off posting until after dinner to give you a chance to do something else.

DM David--- A New Day Dawns ---  d6=5 ; d6+4=5 ; d6+4=6 ; d6+4=6 ;
Wednesday April 27th, 2011 4:30:58 PM

Sorry Thar, I never even looked in the spoiler text, I assumed it was all your spells. That would land 3 attacks on Larry. I never assigned an alignment to the rats so I'll roll one randomly here, excluding any good
1lawful neutral
2 lawful evil
3 neutral
4 neutral evil
5chaotic neutral
6 chaotic evil
A 5 makes them chaotic neutral so the 5/evil DR will not apply vs the rats. Larry has 17 points of damage on him at the start of your actions this round.
Sorry I missed the spoilers.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+7=27 ; d20+7=11 ; d20+7=25 ; d20+17=30 ;
Wednesday April 27th, 2011 5:20:44 PM

OOC: Ooops... never noticed that. I will change my action to summon monster 4... summoning another Larry the Lion. Will position it right near the rats and Sharon... hopefully in a flanking position.

link to larry #2: http://www.d20pfsrd.com/bestiary/monster-listings/animals/cat/lion

Action:
Summon 4
Lion attacks- Bite- hit AC 27; Claw- miss 11, hit 25, grab on the bite- 30

Highlight to display spoiler: {
Active spells:
Ray of enfeeblement duration: 10 more rounds
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Summoning- Lion- http://www.d20pfsrd.com/bestiary/monster-listings/animals/cat/lion
AC 15,15/12, hp 32
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)
Special Attacks pounce, rake (2 claws +7, 1d4+5)
Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (2/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment

}

DM David--- In the Halls of the Tested ---  d8+5=10 ; d4+5=9 ; d20+9=21 ; d20+4=21 ; d6+4=8 ; d6+4=10 ; d20+8=22 ; d4+2=4 ; d20+11=27 ; d20+11=31 ; d20+11=16 ; d20+6=11 ; d20+6=9 ; d6+4=6 ;
Wednesday April 27th, 2011 7:03:22 PM

OOC
You guys have no IDEA how much I detest grappling. Anyway....
IC
Tishe counters Skalipy's disintegrate, saving her life and angering the priest. Her response is to light one of the ratkin on fire. The beast howls in pain but continues to attack Serillana.
Falmar taunts Skalipy denying him the satisfaction of Sharon gutting Tishe by getting in the way. He strikes Sharon twice more, her tainted blood pooling at her feet.
Snafu further confuses things by summoning ANOTHER celestial lion which pounces on Sharon. Due to her weakened state she is grappled by the beast. ( darn you...)
Serillana gets in two more good pokes with her dagger, one striking a particularly tender place on Sharon.
]b]Thar[/b] fires more arrows at Skalipy, sinking one into the dwarf. His Lion continues to maul the ratkin, and bears it to the floor. The ratkin begins mewling as the lion shreds and gnaws on it.

Skalipy takes Falmar's words to heart and screams" To the Machine!" He then slams the door, putting it between himself and the counter spelling Tishe. From behind the door can be heard more shouted orders, spellcasting and then just the jingling of harness as more ratkin apparently form on the far side of the door.
Sharon, grappled and surrounded does what comes naturally and allows Serillana and Falmar an AoO. She then disappears when her boots of teleporting kick in. ( the lion gets no AoO because he is grappling)

The ratkin, low level, but loyal guards, do what they can to cover their commander's escapes. At the door the ungrappled ratkin stabs at Larry, scoring two more hits for 18 damage total. The grappled ratkin bites Larry, he bites the celestial lion for 4 points of damage. The wound looks serious and were he not a summoned creature soon to return to the positive plane he called home, you are certain he would be fighting some kind of disease.
In the back of the room, the other two ratkin turn on Falmar, since they gain nothing from flanking Serillana. One of the attackers slides his shortsword between the links of Falmar's armor and scores a blow that would have clearly done more damage if the ratkin had just driven a bit deeper.( hit AC 31 crit not confirmed for 6 damage)

Ratkin fighter 1 AC 19 fighting Larry 51 damage grappled
Ratkin fighter 2 AC 19 fighting Larry
Ratkin fighter 3 AC 19 fighting Falmar
Ratkin fighter 4 AC 19 fighting Falmar 27 damage
Sharon AC 22 147 damage -5 str, 4 bleed,
Skalipy AC 22, 86 damage


Tishe' (AC 26 HP 107/107 
Wednesday April 27th, 2011 9:57:54 PM

ooc: DR 5/evil means that the Celestial Lion gets damage resistance 5 against all physical attacks except those whose attacks carry the evil descriptor (not just evil alignment). Just like holy attacks, usually only incredibly evil creatures or unholy spells create evil attacks. Ergo, Larry should be able to have its DR vs the rats. :-) In the future, that is.
...............

"Piggies!" shouts Tishe', one of her most profane oaths. And the worst is knowing more precious seconds will be lost as Sharon and Skalipy recover and run for this 'machine' of thiers while the little ratkin use resources and time. "Piggie Poop!"

Holding her staff, she delays any actions to allow her packmates to deal with the ratkin, and watches the door, hoping it will open so she can throw a fireball into the misguided, insane Skalipy!

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 0 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 2
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)



DM David--- In the Halls of the Tested --- 
Wednesday April 27th, 2011 10:45:59 PM

OOC
I always mess that up, the lions are taking so little damage from the ratkin then it is pathetic.

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+7=18 ; d20+7=27 ; d20+7=12 ; d20+15=19 ; d20+9=15 ; d20+9=29 ; d20+9=26 ; d8+7=13 ; d4+7=9 ; d4+7=11 ; d4+7=10 ; d20+20=22 ;
Thursday April 28th, 2011 1:26:16 PM

OOC: I forgot to add Augmented Summoning on my first three rolls, so it was really a hit on the first attack, but still a miss on the third.

"One more Lion then, for good luck?" Snafu joked as he started casting, summoning yet another Lion.

Snafu directed his lions to attack the remaining ratkins, and they responded in kind. The first lion grabbed the nearest ratkin with its jaw and one of its claws, and with a heavy attempted to throw it to the ground. Meanwhile, the newly summoned lion appeared behind the ratkin fighting Falmar and attacked with its bite and claws. The ratkin managed to block the bit but was not so lucky with the claws.

"Yo Ratties!" Snafu called out. "Unless you want to be lion food I suggest you throw down your weapons and kiss the ground! Afterall, Sharon obviously could care less about you, so why should you give up your life for her cause?" (diplomacy 24)

Actions:
Lion #1- Hit bite and claw. (Bite- 13 damage + free grapple CMB 15; Claw- 9 damage)
Lion #2- Hit with both claws (damage 11 and 10)
Dimplomacy check 24

Summonings- 2 Lions http://www.d20pfsrd.com/bestiary/monster-listings/animals/cat/lion
(Augmented Summoning)
AC 15,15/12, hp 42
Melee bite +9 (1d8+7 plus grab), 2 claws +9 (1d4+7)
Special Attacks pounce, rake (2 claws +9, 1d4+7)
Base Atk +3; CMB +11 (+15 grapple); CMD 24 (28 vs. trip)

Highlight to display spoiler: {
Active spells:
Ray of enfeeblement duration: 10 more rounds
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (2/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}



Thar, AC 27, 124/124, McVE, Spell Res 23  d20+22=23 ; d20+15=18 ; d20+10=17 ; d20+10=30 ; d20+10=13 ; d8+9=14 ; d6=3 ;
Thursday April 28th, 2011 6:53:19 PM

(Snafu... Don't miss that it's a celestial lion if you summon it as a good creature... That gives it some handy defenses too!)

Larry roars a welcome to it's two friends from the celestial plane... He doesn't know their names since their summoner hasn't given them one... He sees them wear sad expressions since all they have is dehumanizing numbers... So sad.... Anyway, Larry continues grappling and biting at the ratkin, trying to finish it off for good... (With DR, I think he has 13 pts of dmg so far... Let me know if that's off...) ...

(I found the grapple flowchart for Pathfinder... Are we following Pfinder's rules or Woldian rules for Grappling?...)

Larry will attempt to keep his grapple and attack (+4 CMB vs defender CMD) - 23 as check... Oops.. Got a 1 on that role... So is that an automatic fail...? If it is, then neither one is grappled anymore...?

Thar switches his aim and fires at the ratkin1, giving Larry some help... He doesn't need the weapon master ability, so he'll stop using it for now...

Arrow 1 = Miss AC 18
Arrow 2 = Miss AC 17
Arrow 3 = Hit AC 30 (Crit, check =13 so not crit...) for 14 + 3 shock = 17

DM InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 34 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 12/15 rounds
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 47/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR
8. Used 2/10 rounds Weapon Master ability
}

DM David the rules should be the same. Part of the reason to go to Pathfinder was to get rid of the HORRIBLE Woldian grapple rules. Well horrible for most people. Those built around them were just stupidly hard to fight.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 123 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d20+20=35 ; d20+24=33 ; d6+8=13 ; d6+8=12 ; d20+20=28 ; d6+8=12 ; d20+16=17 ;
Thursday April 28th, 2011 7:13:42 PM

Falmar sees Sharon begin to do something familial and takes advantage of her momentary lack of attention.

AOO : hits 35, Possible Crit, confirmed (crit focus feat +4)

Damage : 25 Pts.

Falmar follows up with a set of fierce attacks aimed at finishing her before she can slip away...again...unfortunately he lands only one.....

Why won't you die !

Attack#1 Hits AC 28

Damage : 12

Attack #2 Auto-Miss
------------------------------------
Total Damage : 37.



Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 117 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday April 28th, 2011 7:43:24 PM

fix hp

DM David--- In the Halls of the Tested ---  d20+21=33 ; d3+4=7 ; 4d6=12 ;
Thursday April 28th, 2011 9:10:28 PM

Both Falmar and Serillana hit as Sharon tries to activate her boots. The werewolf lies motionless as both of their blades bite deeply enough to spill her lifeblood on the stone. She returns to her human state, calm and still in death.
Larry kills his ratkin (it was nearly done when the grapple started). he then turns to it's partner.
Thar Helps Larry out with a well placed arrow into the ratkin.
Snafu calls to the ratkin to surrender, to which they reply" NO!! Skalipy made us special, made us strong. We owe him to keep you bad people from hurting him!"
In response Snafu's Lions begin mauling the ratkin.

Just then, the ratkin building their numbers on the far side of the door burst it open. Tishe thinks for a split second, but seeing no one she wants to save of the far side of the door she launches the fireball she had been holding onto from her staff. The ratkin, just now seeing what they are up against squeak in horror, then in pain as the fire consumes them.

OOC
Within one round, two at the most the ratkin in the room will all be dead. I see no reason to drag that out since it is pretty inevitable, they are just here to get in your way. So, consider them dead. The crispy critters on the far side of the door are likewise no longer among the living.

Zach Ramage will be joining our game. Please welcome him, he should be posting sometime after I finish this. There is of course no reason to immediately trust him, just do what comes to your characters naturally, that goes for you as well Zack. I don't think trust will be an issue after a moment or two.

Ratkin fighter 1 AC 19 fighting Larry 51 damage grappled (Dead)
Ratkin fighter 2 AC 19 fighting Larry 17 damage
Ratkin fighter 3 AC 19 fighting Falmar 22 damage Loin 1
Ratkin fighter 4 AC 19 fighting Falmar 49 damage Lion 2
Sharon AC 22 147 damage -5 str, 4 bleed, (Dead)
Skalipy AC 22, 86 damage ( teleported away)


Kahlan Palance AC 28/17/23 -- CMD 32 -- HP 158/158  d20+21=40 ; d20+15=17 ; d20+14=24 ; d20+10=24 ;
Thursday April 28th, 2011 9:30:31 PM

Pulling her twin blades out of the ratkin, Kahlan ponders how many more of the creatures she will encounter. She silently lowers the body of the ratkin to the ground. "How many does that make now?" she thinks. Another one down before it ever had the chance to raise the alarm. Stealth is her only ally in this place. "Who ever is behind this will pay for Johns death." she thinks quietly. John Trimmack was a good man, the man that gave her the second chance that saved her life. Finding him dead had been what she was afraid of, yet she knew it was the most likely outcome. Justice will be served.

Pressing on to the main chamber, Kahlan is nearly there when she hears the alarm raised. She immediately stops, thinking herself discovered, yet after a few seconds she realizes the sound is more than just an alarm. The sound is that of a full scale battle, there must be at least twenty, maybe even twenty-five combatants from the sound of it.

Kahlan continues, silent as a wraith, her dark mithril armor nearly invisible against the dark stone of the hallways. Upon reaching the chamber however, Kahlan sees five humanoids who don't seem to belong. She prepares to charge in to combat, yet upon seeing the fireball drop and all of the remaining ratkin perish, she decides that at least they aren't allies of who ever is behind the death of her friend. While still hiding in the shadows, Kahlan calls out. "Are you friend or foe? Seeing what you have done to the aberrations, I hope friend."

Stealth: 40 (to remain hidden in the shadows)
Perception: 17 (for any threats)
Sense Motive: 24 (gauge reactions of the other five)
Diplomacy: 24 (show she is not a threat)

Serillana (AC 29 HP 80/89 CMD 29)  d20+23=31 ; d20+11=20 ;
Thursday April 28th, 2011 10:21:26 PM

Not quite sure where the voice is coming from, Serillana then listens to the words of the new person and just stands there thinking. "She seems nice, but it's such a weird place to first meet...

Serillana silently watches the situation developing, placing her dagger back into it's sheath, showing that she doesn't want to fight. She knows that she can just move off and hide, and figure out what to do then if this goes all sour.

Tishe' (AC 26 HP 107/107  13d6=43 ; d20+8=25 ;
Thursday April 28th, 2011 11:01:16 PM

The door opens and Tishe' releases her Fireball at the Ratkin, flames and a blast of heat deals with most of them. Looking about the room, the few left will be dealt with by the lions, and a smile comes over her face with Sharon returning to human form. But they have still a very dangerous man who is still at large, and the dagger given to her by Blackhand is still dry.

A voice from the shadows brings the woman's head up. "Are you friend or foe? Seeing what you have done to the aberrations, I hope friend." Tishe' looks, but she is not the most perceptive, and she can't see the source of the voice, and the witch fears it is another delaying tactic of Skalipy.

"We don't have time, packmates, we need to find where Skalipy has gone. Thar, have your lions lead into the tunnel, we'll follow. Falmar, you keep our rear. If the voice is a real person, deal with them as you see fit. Let's go!"

...Action
Fireball; 43 damage; Reflex Dc 22 for half
Perception: 25

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 2
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+30=40 ; d20+17=36 ;
Thursday April 28th, 2011 11:19:44 PM

Snafu was a bit caught off guard when he spotted the human slipping from shadow to shadow with such proficiency (perception check 40). She's good... very good.

Then came the greeting, which confused Snafu at first.

"My Snafu sense tells me that she's alright" he muttered aloud before saying in a louder voice- "If you've come to serve Skalipy and the Ratties justice soup, then we're friend"

Snafu kept a sideways glance on the female stranger as he started casting yet another summoning spell, but this one he dropped in the room ahead. "I will call you Linda!" he said as the third lion appeared.

Actions
1. Summon Monster 4- Linda the Lion (ideally in the room where skalipy just ran)
2. Lulu the Lion (from round 1)- will finish the remaining ratkins and then charge into the other room.
3. Laura the Lion (from round 2)- will finish the remaining ratkins and then charge into the other room.
4. Sense motive- 36
Highlight to display spoiler: {
Active spells:
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (2/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}



Kahlan Palance AC 28/17/23 -- CMD 32 -- HP 158/158 
Friday April 29th, 2011 7:19:37 AM

Kahlan, upon hearing the half-elf mention serving justice to the ratkin, steps out of the shadows, making herself visible to all. She is a stunningly beautiful human female clad in a dark colored breastplate, long dark brown hair pulled back in a ponytail and green eyes darting as if searching for something. She holds a well crafted scimitar in her right hand and a nearly identical kukri in her left. Both glow with a soft holy light until they are slid into their scabbards.

"I do not know this name, Skalipy, but if he is the fiend behind all of this, he will taste my blades just as his ratkin pawns have. My name is Kahlan. If you will have me, I'll join you, at least long enough to see Skalipy fall."

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 117 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Friday April 29th, 2011 8:24:06 AM

Falmar pauses from the slaughter and concentrates on calling Dondit to his side...

Before rushing for the door he kneels down and ensures that Sharon is truly dead.

You have too many tricks, can't trust you even when dead. May the Grey God judge you...

With that said Falmar stands and heads for the door, pausing to watch the interplay between the newcomer and Snafu. He glances behind him as a long tongue smothers the back of his neck with slobber, and something recently eaten....

Falmar quickly Detect's Evil focusing on the newcomer.

" She is no threat...at least not to us... We have to catch Skalipy, everyone follow the lions! We'll guard the rear"

DM David--- In the Halls of the Tested --- 
Friday April 29th, 2011 4:53:55 PM

Dondit indeed heeds his master's call and obediently appears just behind Falmar. Dondit is a Bounder. He is a giant toad big enough to ride and nasty enough to give anyone second thoughts about attacking him. Upon Falmar's examination he is satisfied that Sharon is indeed dead. Looking with the gaze of his diety upon the newcomer shows Falmar there is nothing remotely evil in her. Looking with the gaze of one who has seen what Sharon and Skalipy can do shows him another person dedicated to stopping this horror show.

Kahlan, upon seeing the dead Sharon is reminded by the knives Sharon wields of the many shallow, bleeding wounds John had suffered when she found him. Knives like those would inflict just those kind of wounds. Everything in this place reeks of disease. Maybe because John was a paladin and immune to such things he had simply been tortured to death by this woman. But why? What possible motive would the woman have had to kill a paladin of Domi in such a degrading, demoralizing manner?

There are two exits to this new room. Kahlan can point to one of them and certify that it is free of enemies to the outside terrain, since she cleared it herself as she crept into the stronghold.That leaves one doorway leading deeper into the structure. The lions, without the benefit of thumbs stand at the door waiting for one of their masters to open the door and loose them on the hunt for the spellcaster that ran away.

OOC
I'll recap for Zach my running style here. I generally like to post when I get home from work, around 4-5 PM EST. Barring that I post after dinner around 7-8PM EST. I am generally not going to be upright and thinking hard enough to post after that because I have to get up early to get to work. I like to have everyone post before I move things along. In combat I try really hard to make that happen, but if I don't get to bed I will be one grumpy guy in the morning so I'll skip that days post if I have to.I am map impaired. Therefore I will verbally describe the fight and I give everyone the benefit of the doubt for AOE spells and AoO and the like. Describe how you wanted your spell, attack ect to work and if I can see it happen in my little brain it probably will go that way
This is the last scene ( except maybe for some wrap up after the fighting) in this module. You will all be happy to know that Jerry is hard at work on the next module. It will have a very different flavor I think, from what I have seen. Edd ( Yanosh) will not be coming back from the looks of it. Zack is here to make your group 6 and Yves will be joining from the Grey Knights when they retire later this year to make you 7 players. In other news Dai will be coDMing another game so I will be your main DM. If you have any issues, You want to join a specific group, you hate how I am doing something, You love how I am doing something, whatever, send me an email at gorechylde2003@yahoo.com and we wll resolve it. Don't let it build up and make you not enjoy the Wold.
That said my OOC is now longer than my in game post. Falmar will be out of town from 5/2 to 5/10. Would someone else be up to NPCing him for that period? You guys will have the best chance of making him seem to still be Falmar, instead of Falmar on autopilot like in The Gamers since you know how he acts and reacts to things from long association.
Have a great weekend


Tishe' (AC 26 HP 107/107 
Saturday April 30th, 2011 8:49:58 AM

ooc: Yay Zach, welcome to Sunrise Song! :-)

With Kahlan lowering her guard, stepping out where everyone can see her and introducing herself, Tishe' becomes a lot less suspicous. A different disapproving glint is in her eye as soon as she gets a good look at the stranger, but, taking a visible second, she does not air her concerns. Instead, the short, slightly overweight human woman with severe skin boils and a nose that looks like it wants to slide off her face gives a short nod. "Well come to the Cinnamon Protectors. I am Tishe', and we are going through that door to give chase to the high priest of this den." The mercurial attention span of the witch comes into play, and Tishe' stabs a finger at Seralina.

"Seralina, check for traps and locks on the door. Thar be ready to assist her to open it up. Skalipy has had too much of a head start and needing to be careful will slow us down even more. Good work on Sharon, Falmar, and don't forget to take those boots off her feet and collect her swords before we go. We can't have the ratkin or other minions taking them before we get back."

While waiting, Tishe' weaves the ley patterns to give her Arcane Sight, first looking for magical traps on the door, and then pointing out all the magic items on Sharon and any ratkin for them to take. She announces anything she finds to the group in order to not waste any time.

...Action
Spellweaver Arcane Sight: can cast Arcane Sight at will

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 2
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Kahlan Palance AC 28/17/23 -- CMD 32 -- HP 158/158  d20+15=26 ; d20+15=21 ; d20+21=37 ;
Sunday May 1st, 2011 12:10:51 PM

Seeing that it will be a few moments before the group sets out, Kahlan makes here way to the beast known as Sharon and searches her body. "Why would you do such a thing?" She thinks in silence.

Afterwards she will help search the door and passage way for traps.

Before the party sets out she will say. "I am uncertain how your group does things and I don't wish to interfere, but where in your formation would you like me to stand?"

If asked she will mention that she is comfortable scouting ahead, taking point, or bring up the rear.

Perception: 26 (to search Sharon's body.)
Perception: 21 (to search for traps.)
Before she sets out, she will cast Magic Weapon, Greater twice, once on each of her weapons.
Stealth: 37 (for when the party sets out down the corridor.)

Effects: Magic Weapon, Greater x2 (11 Hours)

Thar, AC 27, 124/124, McVE, Spell Res 23 
Sunday May 1st, 2011 2:45:59 PM

(Sorry for missing posting - busted my hand sparring with son - injury #3 and counting from Krav Maga)

Once someone opens the door, Thar orders the pack of lions to lead the way through, ready to pounce and work for their next meal... His bow is ready as always...

Also, Thar nods at the newcomer, briskly appraising her to ensure she doesn't need any healing. "If you're an enemy of those we're fighting, then welcome. I'm Thar ail Baerer, priest of YHWH and resident scout and healer for our group... As to where to stand, I'll defer that to Tishe'... Once this fight is over, we can spend time socializing..."

DM InfoHighlight to display spoiler: {

McVE, Spell Resistance, Sum Mons 5, Aid,

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 34 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 immediately before teleport (10 min duration)
5. Sum Mon 5 - Duration = 10/15 rounds for lion
6. 1/3 Rod of Metamagic, Empower Uses
7. Larry's Stats = Celestial, Dire Lion 47/60 hps; AC 15, touch 11, flat-footed 13; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7); CMB +14 (+18 grapple); CMD 26 (30 vs. trip); Resist 10 Cold, Electricity, Acid; 5/evil DR
8. Used 2/10 rounds Weapon Master ability

}

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 117 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Sunday May 1st, 2011 7:37:33 PM

Falmar grabs the swords and boots and anything else that Tishe' points out.

He would make a faster time if he didn't have to constantly smack around Dondit.

" NO! DO NOT eat those ! I don't want to know what you eat when I can't see it, but Ratkin are not food! , and don't think just because your tongue reaches the floor that I don't know that you're tasting them anyway !

Wish you would stop smiling at me when you're in trouble, makes me think you understand what I'm telling you. ..

To Kahlam
"We could use some more muscle up front, that pick's a spinner, just keep them from cutting Tishe' and Snafu's threads, and we'll come out on top

(ooc. will be posting from my phone )


Kahlan Palance AC 28/17/23 -- CMD 32 -- HP 158/158 
Sunday May 1st, 2011 11:29:48 PM

"Very well, I'll take point." Kahlan says with a nod.

Previous Stealth roll of 37.

Serillana (AC 29 HP 80/89 CMD 29)  d20+26=28 ;
Monday May 2nd, 2011 9:03:48 AM

"Yup, I'll go and do that." Serillana says quickly and she checks the door for any traps/locks that Skalipy could've set.

Great... Another sneaker... Serillana thinks as she audibly sighs.

"I'm Serillana, Let's get out of this predicament that we have at this particular moment first before I say any more about myself." She says while staring at the door for a while.

-----------------

Perception (For locks and traps on the door): 28


Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste  d20+30=38 ; d20+29=40 ;
Monday May 2nd, 2011 10:07:18 AM

Snafu moved up behind Serillana, studied the door and asked- "What do you think? Trapped?"

OOC- Once the door is opened, Snafu will have his lions charge in.

Actions
Perception (locks and traps on door)- 38
Disable device (if necessary)- 40

Highlight to display spoiler: {
Summonings:
1. Linda the Lion- 9 rounds remaining
2. Laura the Lion- 8 rounds remaining
3. Lulu the Lion- 7 rounds remaining

Active spells:
Haste
Mirror image- 4 images; 9 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 240 minutes
Freedom of movement- 120 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (2/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

Tishe' (AC 26 HP 107/107 
Monday May 2nd, 2011 1:05:26 PM

Tishe' nods at Kahlan. "Up front is fine, but Seralina is in charge up there with you and Thar assisting."

The witch looks at Snafu and Falmar and gives them a nod as well. If Kahlan is a plant, her packmates will ensure the pretty girl doesn't survive the expirience.

"Keep moving. Get that door open and lets find Skalipy's machine before he causes more grief. And if we can capture Cassie and any other turned children, there may be a way to purify them once we get home."

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 0 2
Divine Domain: Entangle(Still), Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


DM David--- In the Halls of the Tested --- 
Monday May 2nd, 2011 5:15:08 PM

Tishe's sight notes the strong magic on many of Sharon's items, no wonder she was such a terror for the others to find and fight.
Detecting as magic are her
Boots
Both Kukri
Bracers
2 rings
a brooch
a cloak ( that i forgot to use, blast it)
Neither Serillana nor Snafu find any traps on the door They open it and the entire pride of Celestial lions tear off down the hall. The smell of decay and death are nor less prevalent here than anywhere else in the stronghold. Moments tick by as you try to keep up with the lions.
Ahead you hear a loud roar and the sound of Squealing ratkin. By the time you round the corner you find the lions finishing off a patrol of ratkin. The hallways are starting to look like more recent construction, with straight lines and what looks to be clearly magically created stone. Finally You reach a large Iron door set into the end of the hallway. From behind it come the sounds, smells and heat of a forge room. Also from behind it comes the shouted orders of the mad dwarven priest, Skalipy.

OOC
5 minutes have passed from Skalipy slamming the door and running. please adjust your cast spells accordingly. You have also had several minutes while not fighting to talk to one another and come up with a plan, learn more about each other, ect. You have overcome several more patrols, all of them have been the low level fanatics you faced while fighting Skalipy before.
Fair warning, the ones inside will be tougher than those low level ones. Skalipy mentioned the ratkin were created as a result of some of the subjects failing one of the tests, so they could come in almost any size or HD, based on their original stock.
Take a day or two to roleplay, refresh your spells, do what you have to and let me know when you open the doors. Skalipy is now ready for visitors.
Also is anyone going to post for Falmar? He said he can post from his phone, though I am not sure how easy or hard that will be for him. Heck I have carried on combats over the phone with a friend posting for me while I was working overnights in NYC and had no internet access because I am a dinosaur and don't use a cell phone 8). That was as a player though, I can't IMAGINE doing it as a DM.

Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight)  d100=36 ; d100=79 ; d100=95 ; d20+16=21 ;
Tuesday May 3rd, 2011 7:07:39 AM

The group gets to the door, the last door, the door that the evil, misguided, insane Skalipy is behind. These last 5 minutes have been enough time to get used to Kahlan. Tishe' now understands her motivation, that she is seeking revenge for John, a paladin companion, who was slowly tortured to death by Sharon. Kahlan in turn, has been told that the dead Sharon was only a servant to Skalipy, a priest of Marteus. The Cinnamon Protectors have come here to stop a children kidnapping ring and discovered something worse: Skalipy deliberately tortures the kidnapees, exposing them to diseases and concoctions. He calls it "Testing", and is happy when someone survives because they are stronger. This also seems to be the religion of a mad northern godling called Marteus.

And the Cinnamon Protectors are going to stop this now.

While they walk, Tishe' casts then walks, casts then walks. This allows enough time for the scouts to rid the hallway of pests and watch for traps and enables Tishe' to buff herself and her companions. Soon, the witch looks like a Goblin with thick leathery skin (Barkskin, Alter Self). "Perhaps Skalipy won't be able to immediately target me this way", she says, "and it affords me a measure of protection."

Tishe' can also give a +5 natural AC barkskin to the first two heroes who ask for it.

At the door, the Witch retrieves a bag and brings forth a Large Warhorse. "Guard" she tells the animal, and it obiediently stands behind Tishe' ready to attack any enemy that comes near.

"OK, Seralina and Kahlan, check for traps and locks, then open that door. Falmar and Dondit go in first, with Thar and Kahlan flanking him left and right. Snafu and Seralina you scoot along the wall until you can attack. I'm in last and I'll be trying to counterspell anything Skalipy can thow at us. Be ready for other directions, as there may be magical machines we need to wreck in here."

Tishe' Readies herself to counterspell the first casting she can see Skalipy do.

...Action
READIED Counterspell (with Dispel Magic) Roll 21; 95% no slot used

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A:2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 1 0 2
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Snafu - AC 25 (+7), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, haste 
Tuesday May 3rd, 2011 11:50:57 AM

Snafu had a really good feeling about Kahlan and was happy to have one more able body to fight against Skalipy.

Unfortunately not long after all four lions disappeared, which lessened the odds for Snafu and his companions. This is it Snafu! he told himself. No sense in holding anything back now... except maybe one teleportation spell in case things go bad.

"Like Tishe, I have several spells that can be of assistance" Snafu explained. "Spells to bolster your defenses and improve your defenses... just let me know what you need"

Actions:
1) Snafu will summon at least one Lion prior to entering the room. (two if he still have both of his 4th level spells after buffing his allies).
2) See OOC below.

OOC: Strategy
-Snafu probably isn't the best candidate for Barkskin, but he'd be happy to take it if it doesn't serve anyone else.
-Snafu is willing to cast the following spells for those that need it- Reduce Person (Sherilanna?), Mage Armor, Protection from evil, mirror image, false Life, blur, heroism (1 only), haste (1 only), Greater Invisibility (Sherillana?)
-I've also have some scrolls that might be of use- Silence, Obscuring Mist, and Bless weapon. Perhaps cast silence on someone that can get close to Skalipy? Perhaps use obscuring mist to help us gain entrance to the room?

Highlight to display spoiler: {
Summonings:
Active spells:
Mirror image- 4 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (2/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (2/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}


Thar, AC 27, 124/124, McVE, Spell Res 23 
Tuesday May 3rd, 2011 2:40:03 PM

As the 5 minutes go by, Thar's lion returns to the celestial realm... He's glad that Sharon is dead, and during their 5 min excursion... asks Tishe', "Can you look at her items real quick and is there anything we can use to help us? I"d hate to have a useful item just sit there..."

He also looks over each person and if anyone needs healing, provides it... (All PC's.. please make sure your hps are accurate on your header, so Thar can heal you...... For now, he won't use any of his channel energy's to heal, since they affect large groups rather than individuals...

Once they're at the doorway, Thar checks himself, makes sure everything's in order and right before they go through...

Casts Monster Summoning 4, bringing forth Horus, the Hound Archon to join the fight...

AND he uses his Holy Lance ability, giving his Longbow the holy special weapon quality for 5 rds...

Highlight to display spoiler: {DM Info:

Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 34 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
...
6. 1/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 2/10 rounds Weapon Master ability
9. 10/10 rods, Horus the Hound Archon, AC 19, 39/30 hps, Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 15, Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2), Spell Like abilities (CL6) Constant--detect evil, magic circle against evil At Will--aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message.
11. 1/5 rds of Holy Special Weapon
}


Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight) 
Tuesday May 3rd, 2011 3:15:53 PM

Tishe' will cast Barkskin (+5 AC, 130 minutes, CL13) on Snafu

Tishe' will accept a Prot v Evil and encourage all the heroes to get that spell. "To avoid possession"

...Action
READIED Counterspell (with Dispel Magic) Roll 21; 95% no slot used

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A:2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 1 0 2
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Serillana (AC 29 HP 89/89 CMD 29)  d20+26=44 ; d20+34=42 ;
Tuesday May 3rd, 2011 5:46:26 PM

Serillana makes sure that she looks all business to the newcomer to the group. Seri searches the hallway quietly, making sure that anyone misses anything.

Keep on your toes, don't embarrass yourself. But remember the whole picture, yes, Skailipy, I know....

-------------------
Search (Traps) - 44
Stealth (w/HiPS) - 42

OOC: A greater invis would be amazing, if you can do it. Full ranged attacks with sneak attack damage is pretty cool.



Kahlan Palance AC 28/17/23 -- CMD 32 -- HP 158/158 
Tuesday May 3rd, 2011 6:59:41 PM

Kahlan watches how the party goes about there business and is very impressed. Now to see how things will go in combat.

OOC: Kahlan would normally love to have the Barkskin, or the Haste, or even the False Life, but there are two reasons I'll say you receives no buffs this time. 1). She is new and would feel selfish taking buffs when she has yet to prove herself. 2). I would like to get an idea of where she stands as a build, see what her limitations are unbuffed. I hope this isn't an issue.

DM David--- In the Halls of the Tested --- 
Tuesday May 3rd, 2011 7:26:55 PM

Serillana begins searching the door and surroundings for traps. As she approaches the door she sees a faint outline that covers an area 15 feet before the door, going right up to the face of the door.She is able to hear muffled conversations behind the door, mostly sounding like one person arranging others and instructing them. The door has a lock on it and Serillana can tell even from 15 feet away that it is locked. She also sees a faint tracing of lines on the door that she knows is some kind of harmful glyph. Tishe can confirm that the glyph and other spell ( I'll assume you cannot fail to spellcraft a first level alarm spell on the floor) is there with her Arcane Sight. Tishe is also able to see a similar glyph traced on the floor just inside the door ( enough of a gap exists under the door to see this)
Thar's Archon and Snafu's Lion stand ready, awaiting their orders( remember the Archon is at least as smart as your average tax collector, and can take fairly complex instructions.)
Dondit looks on quietly, licking his chops and looking at the lion. What does summoned celestial lion taste like? is written all over his face.

OOC
I have the bad guys ready. They are awaiting the alarm it seems so they MAY not know you are there yet. I suspect that in a round or 2 at the most the Lion will alert them to your presence.

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 117 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Wednesday May 4th, 2011 7:40:31 AM

Falmar readies himself and dondit at the door, ready to take care of skalipy and his machine.

Falmar will take a barkskin if one remains.

"I can haste us again once the first expires, remember it affects all allies near me so if you. Are close you will benefit. Though I don't suggest we stay bunched together.


Dondit drools with a special kind of battle hunger.....

(Not sure how to cut/paste,casting from previous spells posting)



Snafu - AC 25 (+14), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Wednesday May 4th, 2011 1:03:56 PM

Snafu willing accepts Tishe's Barskin spell and then goes to work buffing his allies with protection from evil spells. Just prior to opening the door Snafu cast another summoning spell and cast Greater Invisibility on Serillana (duration 10 rounds).

Actions:
1) Cast PFE on Tishe, Falamar, Serillana, Thar and himself.
2) Cast Greater Magic weapon on weapon
2) Summon Azata Bralani (whirlwind form)
http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/azata/bralani
3) Cast Greater Invisibility on Serillana

OOC- My summoned creature can cast mirror image on anyone in the round that I cast greater invisibility... who wants it? Tishe perhaps?

SUMMONED STATS:
Bralani- whirlwind form
Init +8; darkvision 60 ft., low-light vision; Perception +15

DEFENSE- AC 20 (14/16); Hp 80; F11/R9/W6
DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

OFFENSE- fly 100 ft. (perfect); slam +12 (1d6+7)
Special Attacks whirlwind blast
Spell-Like Abilities (CL 6th)
At Will--blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall
2/day--lightning bolt (DC 15), cure serious wounds

Highlight to display spoiler: {
Summonings:
Active spells:

Mirror image- 4 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Invisibility- 10 rounds
Summon Monster 4- 9 rounds
Greater Magic Weapon- 9 hours

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight) 
Wednesday May 4th, 2011 1:12:48 PM

Tishe' tells the others what the spells look like. "Snafu, have your Bralani run and open the door, charging the first enemy he sees. The rest of us will go through right after. All the spells will dissapate on the Bralani and we'll be able to attack full force... let's go!"

Tishe' still is ready to counter Skalipy.

...Action
READIED Counterspell (with Dispel Magic) Roll 21; 95% no slot used

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A:2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 1 0 2
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Thar, AC 27, 124/124, McVE, Spell Res 23  d8+6=14 ;
Wednesday May 4th, 2011 2:25:46 PM

Thar waits but says with a little impatience, "Let's get this show on the road and take these guys out... " He orders his archon to cast Aid upon himself, so that Horus now has 14 temp hps, +1 to attacks and saves vs. fear. Horus will go with the leading line of PC's, and will do his best to focus on Skalipy...

DM info...Highlight to display spoiler: {

Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 34 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
...
6. 1/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 2/10 rounds Weapon Master ability
9.9/10 rods, Horus the Hound Archon, Affected by AID Spell, AC 19, 39+14 temp/39 hps, Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil, DR 10/evil; Immune electricity, petrification; SR 15, Melee bite +9(1d8+3), slam +9 (1d4+1) or mwk greatsword +10/+5 (2d6+3), bite +4 (1d8+2), Spell Like abilities (CL6) Constant--detect evil, magic circle against evil At Will--aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message.
11. 2/5 rds of Holy Special Weapon
}

Snafu - AC 25 (+14), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Wednesday May 4th, 2011 2:53:19 PM

"You heard the lady... charge Windy!" Snafu said as the door was opened.

Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 158/158  d20+18=23 ; d20+18=21 ; d6+12=14 ; d6+12=15 ; 2d6=5 ; 2d6=7 ; d4+12=15 ; d20+21=28 ;
Wednesday May 4th, 2011 3:51:34 PM

Kahlan will get close enough to benefit from the haste spell being cast. She says a quick, silent prayer asking for the Domi's [b]Divine Favor[b/] before preparing to move through the door.

Cast Divine Favor on Self.

Readied Action:
When Kahlan sees enemies she will attack the nearest enemy, then tumble past him and any other enemies on her way towards the nearest caster, preferably Skalipy where she will try to get close enough to threaten them. If she sees Skalipy she will make him the target of her Smite Evil. This action will utilize Spring Attack, allowing her to attack and move, as well as Acrobatics checks to not provoke attacks of opportunity.

Attack (Primary Hand): 23
Damage: 14 + 5(Holy)

Attack (Primary Hand): 21
Damage: 15 + 7(Holy)

Acrobatics Check: 28 (Tumble)

Active Spells:
Magic Weapon, Greater x2 - 10Hours 55 Minutes (+3 Attack/Damage)
Haste - 1 Minutes 15 Seconds (+30ft Move Speed, +1 AC, +1 Reflex, +1 to hit)
Divine Favor- 1 Minute (+3 Attack/Damage)

Buffs for Allies w/ in 10ft of Kahlan:
+4 to saves vs. Fear
+4 to saves vs. Charms

DM David--- In the Halls of the Tested --- 
Wednesday May 4th, 2011 4:54:40 PM

Let me be clear... You wait seven rounds just outside his door spellcasting before you pop the door and charge. At no time does anyone go into the Alarm spell while that is going on, and the Archon and Lion just kinda sit there telling jokes to each other. Ok, got it, I'll post after dinner.

DM David--- In the Halls of the Tested --- 
Wednesday May 4th, 2011 7:17:24 PM

Looking at the summoning spells. How do you summon a Bralani azata on the summon monster 5 table with a summon monster 4 spell?
Also by whom, how and when is the door being unlocked and opened?
Also mark off your spells once they are cast ( Snafu if I am reading the parenthesis right before your spells you didn't mark the list above off, possibly waiting for me to say yep they all go off, they do. I just need an explanation of how you get the Bralani )

Serillana (AC 29 HP 89/89 CMD 29) 
Wednesday May 4th, 2011 7:37:49 PM

Serillana grabs a few bags of bullets out of her bag and prepares to move in with her sling at the ready.

-----------------------

OOC: Was it going to be the monster was going to charge at the door and bash it down?

Snafu - AC 25 (+14), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Wednesday May 4th, 2011 9:47:11 PM

OOC:
Apparently I was dropped on my head several times as a kid... change the summoning to a Bison, who will lead the charge and use the trample attack to clear a path for us... that is if he doesn't get sizzled on the way in.

http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/bison

I think I've marked off all of my spells. The first number is how many spells I have left, not how many I have cast. So if it says "1/7" it means I have one of my seven spells left (six have been cast). In other words, I am starting to run very low on all of my spells except my 2nd round spells.

If there is another way you'd like this presented, just let me know. I am in the business of making my DMs life as easy as possible.

Snafu - AC 25 (+14), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+25=32 ; d20+30=50 ;
Wednesday May 4th, 2011 9:50:13 PM

P.S. I assume Serillana is unlocking the door so we can better time. If not, Snafu can check and disable traps (perception 50; DD 32)

DM David--- In the Halls of the Tested --- 
Wednesday May 4th, 2011 9:58:57 PM

OOC
LOL, dropped on your head....
ok, I think I was interpreting it wrong. Just as long as you know what it means and can exlain it to me when I ask, its all good with me.


Serillana (AC 29 HP 89/89 CMD 29) 
Thursday May 5th, 2011 8:57:12 AM

OOC: Snafu, I was more thinking a ranged legerdemain on the lock due to the harmful glyphs and at range that is not at the door...

Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight) 
Thursday May 5th, 2011 10:01:14 AM

OK, that's what we do.
1. Use Ranged Legerdemain to untrap/unlock the door.
2. With Tishe' identifying the Glyph, is there a way to not trigger or untrap the Glyph?
3. Falmar is our strongest member. Without an intelligent summoned creature with opposable thumbs, Falmar will have to race forward and jerk open the door. He will best be able to withstand any effects, and then the rest of us can restore him.
4. As a slight re-set, it makes no sense to summon the creatures until we are just abou tready to rush the door

Thar, AC 27, 124/124, McVE, Spell Res 23 
Thursday May 5th, 2011 2:08:56 PM

For Thar...

As he noted before, he waits until the last possible second to summon Horus, and have the Aid cast upon itself.. (At will power)... If we need the door opened by someone, Horus would be the optimum choice since he's the expendable one...

Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 158/158 
Thursday May 5th, 2011 3:31:44 PM

OOC: I'm still good with my actions, I am willing to open the door if need be, but seems we have plenty of other volunteers.

DM David--- In the Halls of the Tested ---  d20+8=11 ; d20+8=10 ; d20+18=30 ; d20+18=19 ; d20+18=24 ; d20+18=22 ; d20+13=15 ; d20+13=33 ; d20+13=24 ; d20+5=7 ; d20+21=38 ;
Thursday May 5th, 2011 7:10:21 PM

At range, Snafu manages to pop the lock open. With a nod from Thar, the Hound Archon strides forward and lays his hands on the door. While doing this he steps into the area warded by the Alarm spell. This sets off a warning in the forge room. You hear spells being cast in response to this warning. The hound pushes the door open and takes a step forward. The first glyph, on the door, causes a firey explosion ( I will assume that no one is RIGHT in the hound's heels and avoid the blast, same for the second one) The step triggers a blast of sonic energy around the Archon. Both the fire and sound leave the hound unharmed since they failed to penetrate his SR (hmmm, my dice are clearly broken). The hound keeps going into the room drawing his greatsword.
The room is about 100 feet deep and 50 feet wide. Dual forges occupy the right and left hand walls and this is the onlt room where brimstone and hot metal smells overpower the smells of disease and death that pervade the rest of the stronghold. In the back of the room can be seen a huge machine. Many obviously intricate parts glisten in the light thrown by the forges. It is made of steel with copper tubes and brass fittings all over it's surface. If Skalipy made this himself he must be a master craftsman and have spent years working on this device alone.
Chained to the wall near the machine is a man with the look of a nobleman. He is gaunt from hunger, his clothes are mere rags now and he appears to have been recently beaten. Despite all of this his eyes rise to meet yours as the door opens and you can see he still harbors hope that someone has come to his aid.
20 feet inside the doors stand two more of Skaipy's ratkin. These two were apparently once ogres or giants before they failed the mad priests tests and became Ratkin. They are huge. They stand ten feet apart and block your advance into the room. Behind them stands 5 more ratkin. One, obviously a skilled swordsman wears a breastplate and carries a longsword and shield. Slightly behind him are 2 ratkin in robes, apparently some kind of spellcasters. Behind them are 2 more ratkin wearing chain shirts with shields, short swords and light crossbows on their backs. All of the shields bear the mark of Mataeus. Tishe notices with her arcane sight that all of the opponents are covered in preparatory spells.
Behind the ratkin stands Skalipy. Madness shines in his eyes and he calls to his minions. " Those who would stop our lord's testing have arrived. Ignore the creatures they have summoned against you and destroy the nonbelievers!"
As he says this the Archon takes his second step into the room and the huge ratkin act. They each take a short step toward the center of the room and forward toward the door and then they swing their massive greatswords with blinding speed at the Archon. They connect with 5 of their six blows and the Archon falls to the ground, dismembered and then disappears( as all summoned critters do when they die) The weapons the ratkin used seemed to have no problem damaging the Archon.
Kahlan darts forward and dodges both of the AoO form the Ratkin and slices the right one for what should be a solid blow. It turns out that the strike causes a mere scratch to the creature, while the flash of holy damage seems to hurt it fully. She then tumbles past the Huge Ratkin and toward the spellcaster on the right, regaining her feet right in front of the humanoid.
Skalipy casts a spell which Tishe counters ( DC17 to identify it as Glitterdust)

Skalipy AC 28
Mortimer (weaponmaster) AC 31
left Ratogre AC21
right Ratogre AC 21 5 damage
left priest AC 23
right priest AC23 4 damage
left spellcaster AC23
right spellcaster AC 23 ( threatened by Kahlan)

OOC
This will be a rough fight, but I think you can win out. go get them guys.


DM David--- In the Halls of the Tested --- 
Thursday May 5th, 2011 7:12:59 PM

OOC
OH, I also expect the Archon to file a grievance with the summoned monster's union. He feels violated by having to step into traps to save his master. 8)

Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight)  d100=80 ; d20+16=35 ;
Thursday May 5th, 2011 10:29:45 PM

Tishe' is glad the summoned Archon ran in first, and promises Sargrass to make a feng shui memorial to the creature when they get back to the tower. But she has to concentrate on the task at hand, and the witch tries to reduce the number of opponents that can cast spells.

Calling upon the power of Sargrass, Tishe' implores for a Wall of Thorns to grow up underneath the ratkin magicians and clerics. The finger-long thorns on wiry vines rises to the cieling and pierces the ratkin so they will be further hurt if they even move!

And then the goblin-looking witch keeps her eyes on Skalipy, looking to Counterspell the next thing he tries again.

...Action
Cast Wall of Thorns: shaped around and ON 2 wizard and 2 cleric ratkin. no save. all in the thorns take 25 damage (minus AC not including Dex or Dodge bonus'). Any movement incurs same damage. Can't move unless Strength check Dc20, +5 feet for every 5 points over 20 to get out (and take damage.)

READIED Counterspell v first spell Skalipy tries (with Dispel Magic) Roll 35; 80% 3rd level slot used

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A:2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 1 0 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 158/158  d20+18=30 ; d20+18=29 ; d20+13=19 ; d20+13=23 ; d20+8=23 ; d6+12=14 ; d6+12=16 ; d6+12=17 ; d4+12=15 ; d4+12=13 ; 2d6=4 ; 2d6=3 ; 2d6=5 ; 2d6=9 ; 2d6=6 ; d6=4 ; d6=6 ; d6=4 ; d10=5 ; d4+12=13 ; d20+8=24 ;
Thursday May 5th, 2011 10:33:56 PM

The divine bond in Kahlan's Scimitar flares to life with the abilities of flaming and flaming burst a moment before she unleashes an assault on the caster adjacent to her.

Attack1-Scimitar: To Hit: 30 - Damage 14 Slashing + 4 Holy + 4 Fire
Attack2-Kukri: To Hit: 29 - Damage 15 Slashing + 3 Holy
Attack3-Scimitar: To Hit: 19 - Damage 14 Slashing + 4 Holy + 4 Fire
Attack4-Kukri: To Hit: 23 - Damage 13 Slashing + 9 Holy
Attack5-Scimitar: To Hit: 23 - Possible crit: 24 to Confirm - Damage 27 Slashing + 6 Holy + 4 Fire + 5 Flaming Burst

Active Spells:
Magic Weapon, Greater x2 - 10Hours 55 Minutes (+3 Attack/Damage)
Haste - 1 Minutes 09 Seconds (+30ft Move Speed, +1 AC, +1 Reflex, +1 to hit)
Divine Favor- 54 Seconds (+3 Attack/Damage)
Divine Bond- Flaming, Flaming Burst

Buffs for Allies w/ in 10ft of Kahlan:
+4 to saves vs. Fear
+4 to saves vs. Charms

Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 158/158  d20+18=23 ; d6+12=17 ; 2d6=5 ; d6=5 ;
Thursday May 5th, 2011 10:37:01 PM

Left one attack from the Scimitar off due to Haste. Here it is.

AttackHaste-Scimitar: To Hit: 23 - Damage 17 Slashing + 5 Holy + 5 Fire

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 117 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  6d6=22 ;
Thursday May 5th, 2011 11:15:19 PM

Falmar pauses as he passes through the doorway, seeing an opportunity present itself..

He casts lightning bolt aimed to passthrough 1 or more of the ratkin in front of him, while continuing on to strike the machine they guard ,melting it's copper components in the process.

Causing 22 pts of damage.

Falmar then advances to prevent the ogrekin from smashing any of the SWEET SURVIVORS behind him

cinnamon protectors....chocolate champions.... it's time we pounded out a name for ourselves

Falmar CURRENT AC: 28 (30 with Scim ) HP 106/106 (temp 117 [+17])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC  d100=60 ;
Thursday May 5th, 2011 11:24:50 PM

Roll for spell failure. Passed.

(Ooc can't get docs to load. Can't get dondit's stats)

Dondit keeps himself between Falmar and those his master protects. Dondit knows that ratkin probably don't taste good, so if he keeps the ones behind him alive, maybe he can eat the little one called Skalipy.

Falmar CURRENT AC: 35 (35 with Scim ) and barkskin HP 106/106 (])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Thursday May 5th, 2011 11:27:15 PM

Statfix

Thar, AC 27, 124/124, McVE, Spell Res 23  10d6=32 ;
Friday May 6th, 2011 9:28:29 AM

Thar rolls his eyes as he receives a messenger spell from the summoned monsters local union #111. "Another grievance?" he asks,shaking his head in amazement at the whining letter. "This is the fifth or sixth I've received this month, and If they have time to think and write these up, they're not working hard enough." He tries to think of a pithy response to the grievance but ends up writing something about them getting back to work and stop complaining...

He moves into the room, staying near the back of the party...

Changing his attention to the fight, he smiles and says, "I've been waiting to do this for while..." and using his Rod of Empowerment to boost up the spell, casts Flame Strike, trying to hit as many of the enemy as possible. He won't try to hit the clerics and wizards inside the wall of thorns, but will try to get the max amount of enemies somewhere else...... (10' radius, 40' high)... 32 pts * 1.5 (for rod) = 48 pts dmg (24 is fire, 24 is divine)... Reflex vs DC22 for 1/2 dmg

Highlight to display spoiler: {Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 34 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
...
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 2/10 rounds Weapon Master ability
...
11. 2/5 rds of Holy Special Weapon
}



Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 158/158 
Friday May 6th, 2011 9:40:00 AM

Also please note that mithril weapons count as silver weapons for overcoming DR. Both of Kahlans weapons are mithril. Not sure but that might make her previous attacks and current ones have more effect.

"Mithral weapons count as silver for the purpose of overcoming damage reduction."

DM David
Nope the lycanthrope is dead.

Snafu - AC 25 (+14), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+20=36 ;
Friday May 6th, 2011 3:55:23 PM

Snafu smiled ear-to-ear when he saw the wall of thorns appear. I know just what to do he thought as he reached into his trusted Haversack and drew out a scroll.

"Silento maintaino" Snafu read, and suddenly the thorny area where the enemy spellcasters were positioned went silent.

Meanwhile, Snafu urged his Bison to attack.

Actions:
1) Move action- draw silent scroll
2) Standard action- Silent spell- use magic device (DC20)- success- 36. 20' radius with no save because I will centre it on a point of space. Trying to catch as many enemy spellcasters in the radius without getting any of our spellcasters in the radius.

3) Bison attack- ideally the Bison will move around the thorns and attack anyone that backs out of the thorns. Failing that it will simply attack head on... ideally without entering the thorns. Not sure how much control I have here, but the Bison has a trample attack and smite attack, both of which are preferred. Not sure, how you want to handle animal summonings... should I direct it or should you?

Summoned Celestial Bison
http://www.d20pfsrd.com/bestiary/monster-listings/animals/herd-animals/bisonXP 1,200
N Large; low-light vision, scent; Perception +8, speed 40'
DEFENSE- AC 17, (9/17), hp 52, DR 5/evil
Fort +10, Ref +4, Will +1
OFFENSE- Melee gore +12 (2d6+14); Special Attacks stampede, trample (2d6+14, DC 20)
CMB +12; CMD 22 (26 vs. trip)
Feats: Endurance, Improved Bull Rush, Power Attack

Highlight to display spoiler: {

Summonings:
Active spells:

Mirror image- 4 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Invisibility- 10 rounds
Summon Monster 4- 9 rounds
Greater Magic Weapon- 9 hours

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}



DM David--- In the Halls of the Tested --- 
Friday May 6th, 2011 4:05:39 PM

Bounder

CR 2

XP 600

N Large animal

Init +1; Senses low-light vision, scent; Perception +7

DEFENSE

AC 16, touch 10, flat-footed 15 (+2 Dex, +6 natural, --1 size)

hp 45 (5d8+15)

Fort +7, Ref +8, Will +1

Defensive Abilities Link, share spells, Evasion, Ability score increase

OFFENSE

Speed 30 ft., swim 15 ft.

Melee bite +8 (1d6+6 plus grab)

Space 10 ft.; Reach 10 ft.

Special Attacks pull (tongue, 5 feet), swallow whole (1d4 bludgeoning damage, AC 12, 2 hp), tongue

STATISTICS

Str 20, Dex 15, Con 16, Int 6, Wis 8, Cha 6

Base Atk +3; CMB +9 (+13 grapple); CMD 21 (25 vs. trip)

Feats Lightning Reflexes, Skill Focus (Perception), Acrobatic

Skills Acrobatics +6 (+10 jump), Climb* +9 Perception +7, Stealth* +5, Swim +12; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth, +8 Swim

SPECIAL ABILITIES
Tongue (Ex)
A Bounder's tongue is a primary attack with reach equal to twice the Bounder's normal reach (20 feet for a Large Bounder). A Bounder's tongue deals no damage on a hit, but can be used to grab. A Bounder does not gain the grappled condition while using its tongue in this manner.


ECOLOGY
Environment temperate forests or plains
Organization solitary, pair, or knot (3--12)
Treasure none

Most Bounders live in dryer areas after maturing, returning to the water only to mate and give birth.
Bounders originated in the Sargrass Plains where they were domesticated and used as mounts. Few if any now survive due to the destruction of the Sargrass Plains. Those few surviving are usually the mounts of devout followers of Sargrass, Paladins who follow Sargrass .


DM David--- In the Halls of the Tested --- 
Friday May 6th, 2011 4:21:17 PM

Tishe. Gimme some kinda idea how deep the wall you cast is and how wide. Let me be more specific about your targets.
2 ratogres stand 15 feet inside the door. They are Huge (15x15)and have 10 feet between them( each stands 5 feet fro the center line of the room.
1 swordsman standing just behind(5 feet) the ratogres, centered.
2 spellcasters , standing just behind(5 feet) the swordsman. They are 10 feet from the walls
2 priests standing just behind the spellcasters (5 feet) They are inline with the spellcasters/.
Skalipy standing 55 feet into the room, centered.

Falmar which side did you send the lightning bolt through, right or left? Kahlen is on the right and could be caught on that side so I will assume left unless you correct me.

Thar... LOL on keeping up with the Summoned monsters guild thing. Their lawyers will be in touch soon.



Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight) 
Friday May 6th, 2011 9:29:28 PM

Tishe's thought is the wellarmored opponents and ratogres will be immune to her wall, so the wall is only against the rat casters. It encloses the 4 casters (4 squares=10 foot square) and the 4 squares to the wall (10 foot square) and reaches to the cieling (however far is that) to complete the spell.

I'm thinking that the casters should take 25 damage minus thier AC (not to include dex or dodge) from the thorns growing up around them, and then, if they can to a Strength check of 25, they can move the 5 feet it would take to get out of the Wall (with 25 more damage) and then are free to do whatever they want. And if they can't get out of the Wall, then they are stuck, unmoving. :-)

Falmar CURRENT AC: 35 (35 with Scim ) and barkskin HP 106/106 (])( Aura of Courage), (MOXY :Familiar HP : 53/53 AC 
Saturday May 7th, 2011 9:21:51 PM

Falmar indeed sends his lightning bolt to the left attempting to avoid "burning the new guy" .. as he approaches the left ogre he urges Dondit to watch his left and work around the ogre.

Dondit, notices that the calve muscles of the ogre things look stunningly delicious.

He moves to the left keeping away from the ogre and bounds around his left.
(Intent is moving to flank in the next round.

Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 10/10, Haste}  d20+22=30 ; d3+10=12 ; 4d6=11 ;
Sunday May 8th, 2011 7:28:01 AM

Serillana runs into the room and tumbles past the ratkin, knowing that she is invisible and can pretty much do what she wants. She moves into a position where she is within 30ft of the right ratkin priest. and quickly lets off a bullet.

It's nice to be able to run into a room without being noticed Serillana thinks as she spins once hitting the ratkin.

----

Move (70ft as per haste):- within 30ft. of the Right Ratkin Priest.
Attack: +2 bullet w/deadly aim (+22)
30 - Hit AC
12 + 11 = 23 Damage w/4 bleed

Movement

DM David--- In the Halls of the Tested ---  d20+2=19 ; d20+5=22 ; d20+5=16 ; d20+2=17 ; d20+2=14 ; d20+9=11 ; d100=31 ; d100=9 ; d20+18=21 ; d20+18=26 ; 4d6+16=27 ; 4d6+16=28 ; d20+22=30 ; d20+8=18 ; d20+8=14 ;
Monday May 9th, 2011 7:03:21 PM

OOC
In the future please feel free to direct your summonings. They are there to serve you to the best of their ability. The only thing I might have to control would be aplanar ally, since they arrive body and soul and can die on this plane.Otherwise they are all yours to command.
IC
Tishe Casts a Wall of thorns on the spellcasters. This wall cuts the room in half leaving the 2 rat ogres and the swordsman on this side of the wall and Skalipy on the other, with the spellcasters and Kahlan caught in the middle inside the thorn growth.

Please take your damage Kahlan it is 25 minus your AC with no bonus from dodge, haste or dex.

At the same time, Falmar fires off a lightning bolt up the left side of the room, hitting the ratogre, and both the Spellcaster and cleric on that side as it slams into the machine, melting some of the components. Skalipy does not sound happy. The Ratkin shrug off some of the damage( please include what I need to roll a save)

Thar steps into the room and drops a pillar of holy fire on the ratogres and weaponmaster. All three take the spell fully, but only look slightly damaged.

Snafu casts silence on the thorns, stopping the screams of the spellcasters from being heard. Also silencing Kahlen.

Serillana planned to go after the ratkin priest on the right, but when her target was covered in a wall of thorns that almost got her too she decided to use her sling on the Ratogre on the right instead ( It was better than you twiddling your thumbs) She throws a mean sling bullet into the Ratogre, missing the brute due to the shimmering Blur around it.

Kahlan calls upon her god and her blade blossoms into an inferno. Turning to the spellcaster she begins swinging and finishes with a pile of ratkin at her feet wearing the remains of a robe. The priest behind it looks on in mute terror, unable to help his fallen brother.

Finally Snafu's Bison gets a running start and, knowing better than to charge anything as huge as the ratogres, chooses to charge the weaponmaster. Almost as soon as it starts moving the ratogres respond by each taking an AoO at the beast. ( as I read it the Imp Bull rush prevents AoO from the target. The Bison still is moving through alot of threatened squares to get to the Ratkin) It skids to a halt at the weaponmaster's feet.

The weaponmaster looks down at the bison and sniffs as it disappears to its home plane. Looking up he says" You know, them summoned beasties have as much chance of hurting us as a snowflake does existing in a forge right? Lads? Fish the others out of those thorns. I doubt any of them is strong enough to wriggle out on their own. That's a right big froggy you have there. Pray tell what does it eat? Ahh well, no matter, I think the lads will have a good time eating those big froglegs. My orders are to kill the one with the squashed in face. As I don't see one of those, I guess I can kill any one of you I like. Now then, who's first? " With blinding speed the ratkin rushes forward and gets in Falmar's face. His shield skills are superb and his blade snakes out to strike at Falmar. The power of his swing makes him miss. A thin smile crosses his face. " Oh you have some skills with the blade then? Able to avoid me if I put my back into it are you? Well then sonny, lets see what you have."
The Ratogres each turn around and thrust their arms into the Wall of Thorns. If there wasn't a silence over the area you are sure you would hear shrieks as the priests are pulled free of the wall. The Ratogres get a grip on them this round but are unable to pull them free, yet.
Hidden behind the wall, Skalipy casts a spell.

Skalipy AC 28 24 damage
Mortimer (weaponmaster) AC 31 24 damage
left Ratogre AC 21 29 damage
right Ratogre AC 21 29 damage bleed 4
left priest AC 23 53 damage
right priest AC 23 40 damage
left spellcaster AC 23 17 damage
right spellcaster AC 23 (dead)


Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 155/158  d20+18=29 ; d20+18=29 ; d20+13=18 ; d20+13=24 ; d20+8=21 ; d20+18=20 ; d6+12=13 ; d6+12=14 ; d6+12=16 ; d6+12=13 ; d4+12=16 ; d4+12=13 ; d6=3 ; d6=4 ; d6=1 ; d6=6 ; 2d6=3 ; 2d6=6 ; 2d6=3 ; 2d6=5 ; 2d6=8 ; 2d6=6 ;
Monday May 9th, 2011 7:56:20 PM

Kahlan gets nicked by the thorns as they grow up around her. She attempts to maneuver free of the thorns and slices at the Ratogre as it attempts to free the cleric.

Attack1: 29
Damage1: 13 Slashing + 3 Fire + 3 Holy
Attack2: 29
Damage2: 14 Slashing + 4 Fire + 6 Holy
Attack3: 20
Damage3: 16 Slashing + 5 Holy
Attack4: 18
Damage4: 16 Slashing + 1 Fire + 3 Holy
Attack5: 24
Damage: 13 Slashing + 8 Holy
Attack6: 21
Damage6: 13 Slashing + 6 Fire + 6 Holy

I assume I only had about 5' to move out of the thorns so I would get a full round attack. If not only the first three attacks apply.

Active Spells:
Magic Weapon, Greater x2 - 10Hours 55 Minutes (+3 Attack/Damage)
Haste - 1 Minutes 03 Seconds (+30ft Move Speed, +1 AC, +1 Reflex, +1 to hit)
Divine Favor- 48 Seconds (+3 Attack/Damage)
Divine Bond- Flaming, Flaming Burst (9 Minutes 48 Seconds)

Buffs for Allies w/ in 10ft of Kahlan:
+4 to saves vs. Fear
+4 to saves vs. Charms

Snafu - AC 25 (+14), HP 108/108 (+20) False Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+19=39 ; d20+19=35 ; 8d6=32 ;
Monday May 9th, 2011 10:42:16 PM

"Do or die time" Snafu said as he began casting with stunning speed. Seconds later two fiery red rays exploded from his hands in the direction of the nearest ratogre.

Realizing that his spells were rapidly running out, Snafu drew his sword. "Come on magical defenses, don't fail me now"

Actions:
1) Cast scorchin ray- hit AC 39 (touch); damage 32
2) Please ignore second roll... i was going to cast a hasted scorching ray but then I realized the adjustment was +4... I thought it was +3.
3) Draw sword

Highlight to display spoiler: {
Active spells:

Mirror image- 4 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Invisibility- 9 rounds
Greater Magic Weapon- 9 hours

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (5/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight)  d100=4 ; d100=53 ;
Monday May 9th, 2011 10:42:26 PM

ooc: I'm pretty sure that even if a creature is moving out of multiple threatened squares, it is still only one AOO from the opponent whose threatened square it is moving from. And I read the Imp Bull Rush the same way, only the target gets no AOO.

...............

Tishe' winces, the Wall of Thorns was not supposed to go across the whole room or get Kahlan in its clutches; only the ratcasters! She is going to have to be more careful in the future with her new-found powers from Sargrass! Still the effect has mostly done its job, keeping the multi-casters from overwhelming her companions.

"The ratogres are well-protected, but the rat-faced forgemaster is the key. Beware, Forgemaster, for your Doom is at hand!" Tishe' reaches for the ley lines to complete her Quickened spell, but the fickle lines snap away and cause the spell to be lost!

Not wanting to give up, Tishe' tries another spell, this time on the nearest rat-ogre. "I suggest that you grab your Forgemaster and run away; he is in trouble!"

The heavy horse behind her continues to guard; readied to attack anything that attacks Tishe'.

...Action

Cast Quickened Doom 4% spell fails! (4th level slot)

Cast Suggestion on Rat-ogre to grab (grapple) Forgemaster and run in order to save him. Will DC 22 to negate; 53% success to cast

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A:2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 9/10, Haste}  d20+18=32 ; d20+18=26 ; d20+18=25 ; d20+13=22 ; d3+8=11 ; d3+8=10 ; d3+8=10 ; d3+8=9 ; 4d6=13 ; 4d6=13 ; 4d6=15 ; 4d6=18 ;
Tuesday May 10th, 2011 6:39:36 AM

Serillana confusingly curses as she misses with her bullet, thinking that bullet should've hit. She looks around looking for a target who doesn't seem to be flickering and looses four bullets in frustration.

----------
OOC: Is it possible to know which of the enemies have a percentage to miss. It means no sneak attack for me.

Full Round Attack - 4 bullets into opponent that isn't blurred, or Right Ratogre if all blurred
(inc. Haste, Multishot, Deadly Aim) +18/+18/+18/+13

Attack 1 - 32
11 Bullet + 13 Sneak Attack

Attack 2 - 26
10 Bullet + 13 Sneak Attack

Attack 3 - 25
10 Bullet + 15 Sneak Attack

Attack 4 - 22
9 Bullet + 18 Sneak attack

Damage without Sneak Attack - 40
Damage with Sneak Attack - 99

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+14=30 ; d20+9=16 ; d20+9=21 ; d8+9=11 ; d6=4 ;
Tuesday May 10th, 2011 9:28:18 AM

Thar looks at the combatives and contnues focusing on the forgemaster... so he continues using his Weapon Master ability to get the Improved Precise Shot feat, letting him get past the thorns and other things giving Skalipy any degree of cover...

(OOC for DM - I can't tell if Skalipy has total cover or not from your post... If he DOES have total cover, then I'm NOT going to target him and instead will attack the left spellcaster, since I can ignore partial cover due to the feat... If Skalipy DOES NOT have total cover, then I'll attack him...)

(Holy, Silver, Shocking) Arrow 1 = Hit AC 30 for 11 + 4 shock = 15
(Holy, Silver, Shocking) Arrow 2 = Miss AC 16
(Holy, Silver, Shocking) Arrow 3 = Miss AC 21

Highlight to display spoiler: {Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 31 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
...
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 3/10 rounds Weapon Master ability
...
11. 3/5 rds of Holy Special Weapon
}

DM David--- In the Halls of the Tested --- 
Tuesday May 10th, 2011 4:46:03 PM

OOC
Serillana, all of the melee opponents have Blur on them, and the Ratogres and priests also have entropic shield. Out of curiosity, I have never seen the part that says a miss chance negates sneak attack. Where can I find that? Thanks, I learned something valuable on that 8).

As far as the wall goes you wanted it to go floor to ceiling and from the casters to the walls, I filled the gap between the casters to keep the wall from being 2 separate walls.

Who is this Forgemaster? A lot of people keep attacking him. I have a list of opponents at the bottom of my posts and it is pretty clear. Please use those terms.
Thar clarified the forgemaster part so I know who he means. Yes Thar, the way I read it the back part of the room is behind a 10' deep wall of thorns that goes to the ceiling, and wall to wall. That makes it impossible to see Skalipy to shoot him or to counterspell him. Aside from my casters dying and being caught up the wall worked out for me.
Below I will post the text for Haste. I have seen it misinterpreted twice today, (not just here, rest easy) so I am posting the text. I underlined the important part. Kahlan's movement is only 5' so it won't matter. her attack is still a full attack. Additionally I apologize, I thought off hand weapons required a full attack action as well, and they do not. Falmar avoided the shield slam he should have gotten last round due to this.

DESCRIPTION

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

I have a fundraiser for the school tonight, I expect I'll be able to post after that. I also need Falmar's post... Are you back from the land of Mice yet?

Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 155/158  d20+18=32 ; d4+12=13 ; 2d6=6 ;
Tuesday May 10th, 2011 5:39:48 PM

Somehow in the blur of attacks, I forgot to list one more of Kahlan's. Pretty sure it was an offhand I missed.

Also, all of Kahlan's attacks function as Silver. Still new to her, I'll get her all figured out soon =)

Attack 32
Damage 13 Slashing + 6 Holy

DM David
Silver still doesn't matter

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+20=34 ; d20+16=30 ; d20+20=31 ; d6+9=13 ;
Tuesday May 10th, 2011 8:23:24 PM

(ooc. DC for 1/2 damage from L-bolt was reflex:DC: 18
I'm Back from the magical adventure, back to this one.
I believe I'm hasted, if not, kill the haste attack)

Falmar deflects the brash swing of this weapon master...

Following up with some deft slashes of his own, Landing only one...

Attack 1 = AC 34 HITS
Damage = 13 PTS
2nd Attack = AC 30

Haste Attack = AC 31

" So, you're some type of mean beater? HA! Don't get so Warped, after I'm through you won't have a reed left to put back together ! "



DM David--- In the Halls of the Tested ---  d20+5=7 ; d100=46 ; d100=19 ; 4d6=19 ; d6+9=15 ; d20+18=36 ; d20+18=33 ; d20+18=38 ; d20+18=24 ; d20+13=20 ; 8d6+32=52 ; 4d6+16=34 ; d100=100 ; d100=25 ; d100=18 ; d100=96 ; d20+5=10 ; d20+4=14 ; d20+24=28 ; d20+24=30 ; d20+19=26 ; d20+14=18 ; d20+24=34 ; 2d8+3=18 ;
Tuesday May 10th, 2011 10:07:57 PM

Tishe attempts to doom her opponents, only to have the magic of the Wold slip away from her.

Kahlan attempts to break free from the thorns, only to be held fast by them ( need a str check, for each 5 over 20 you can move one square, I rolled a 7 for you. you can roll your own chance each round as you try to free yourself.) and takes 3 more damage.The rat ogre is too far away for her attacks, but the priest in the ogre's grip is handy. He opens his mouth to scream as his life is slashed away, but no sound is heard from him.

Snafu fires off 2 scorching rays at the Left hand Rat ogre. One connects but the other misses the creature's blurry outline. The creature takes damage from only 1 ray(They are separate attacks, please roll damage separately)

Thar fires his bow. Firing off a volley of arrows at the left side spellcaster. 2 of his 3 arrows hit, Killing the ratkin.
Serillana fires 4 sling bullets at the right hand ratogre 3 of the 4 hit, the last one does real damage, removing the creatures stoneskin spell.

Falmar swings back at the weaponsmaster, hitting twice (AC31 hits I rolled the damage) Very little of the damage comes through however.

Skalipy casts another spell out of sight and sound behind the wall.
The right side Ratogre drops the dead cleric and swings at Kahlan with his greatsword. His first 2 swings connect, one critically for a total of 86 damage.
The left side priest reaches into his belt and points a wand at the ratogre holding him. The ratogre looks better.
The left side Ratogre attempts to once again free his priest. Again he fails and gives up. Dropping the priest. He looks around, ( will save 14)confused, looking for Skalipy as he is the only one that commands the forge in his stronghold. Not seeing the dwarf and not able to hear him, the Ogre shrugs and begins looking for someone to smash.
The weaponmaster attacks Falmar with all he has. He misses each swing and with his shield bash. A look of puzzlement comes over his face." Ain't never seen that before. You're a tough one, aintcha? Well, lets see how long that lasts. HEY, LAZLO! Pick this here fella up and smack him against the wall a few times like a good lad. Then we'll see how nimble you are. I'm off to find easier prey, 'scuse me."

Skalipy AC 28 28 damage
Mortimer (weaponmaster) AC 31 28 damage
left Ratogre AC 21 30 damage
right Ratogre AC 21 43 damage bleed 4 no stoneskin left
left priest AC 23 53 damage
right priest AC 23 (Dead)
left spellcaster AC 23 (Dead)
right spellcaster AC 23 (Dead)

Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  4d6=17 ; d20+19=34 ; d20+19=37 ; 2d10=14 ; 2d10=8 ; d10=1 ; d3=2 ; d10=1 ; d10=8 ; d10=9 ; 4d6=15 ;
Tuesday May 10th, 2011 11:34:01 PM

OOC- The damage from the ray that hit was 17 last round.

"Easier prey right here friend" Snafu coaxed with his small sword in hand, as he took aim with another scorching ray at the same Ogre he targeted last round. Both of the rays flew true, but one of them missed due to the blur spell. (hit AC 34 and 37, but one missed due to blur; Damage 15)

"Like I said... easy prey. Perfect for someone of your limited abilities".

OOC: Hit touch AC 34 and 37;

OOC- Note: I tried to roll 2d10 to see if Blur caused me to miss... in retrospect my roll makes no sense cause you don't know what the individual rolls are. As such, I rolled the d10s individually and I got a "11" and a "89". As such, the 11 missed due to blur, but the 89 hit.

Highlight to display spoiler: {
Active spells:

Mirror image- 4 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Invisibility- 9 rounds
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)
Haste

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (4/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

DM David
You know...there is a d100 on the die roller... Just saying...

Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 8/10, Haste}  d20+21=27 ; d20+21=24 ; d20+21=25 ; d20+16=27 ; d100=46 ; d100=7 ; d100=24 ; d100=87 ; d3+10=11 ; d100=81 ; d100=90 ; d3+10=13 ; d100=95 ; d3+10=13 ;
Wednesday May 11th, 2011 10:23:50 AM

Serillana continues to rapidly spin, finding finding time to pop out a handful of bullets out of her bullet pouch and getting them set for quick launch at the ratogre.

"Damn, only one bullet left in this pouch. Time to get a new one out soon. And I need to stop spinning..."

-------------------
OOC:
From Pathfinder OGC from Rogue --> Sneak attack (Right at the end)
... A rogue cannot sneak attack while striking a creature with concealment.
DM David
Thank you for noting that. I don't normally play rogues and have completely overlooked that in the past. Very good to know.

Blur grants concealment. Entropic Shield act like concealment, but that doesn't really matter as they all have concealment. I will not roll Sneak Attack Damage then.

Full Round Attack at Ratogre- +2 Magic Bullets x4 (Hasted, Deadly Aim, Many Shot) (I got my modifiers wrong before) +21/+21/+21/+16

Attack 1 - HIT 27
Blur - 46 Shield - 7 MISS

Attack 2 - HIT 24
Blur - 24, Shield - 87
11 Damage

Attack 3 - HIT 25
Blur - 81, Shield - 90
13 Damage

Attack 4 - HIT 27
Blur - 95, Shield - 13 MISS

Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 8/10, Haste} 
Wednesday May 11th, 2011 10:30:23 AM

OOC: I think I rolled concealment + entropic shied correctly, as Blur gives concealment (20% miss chance, concealment doesn't stack), Entropic doesn't give concealment, just gives it a 20% miss chance.

Thus I rolled them separately as two chances that the bullets will miss.

DM David
That is how I understand it, which makes it really sucky for ranged people, sorry about that. You got it right.

Tishe' (AC 32 HP 107/107)(AlterSelf, Barkskin, Arcane Sight)  d20+20=22 ; d20+9=19 ; d20+9=26 ; d20+9=21 ; 4d6=15 ; 4d6=12 ; 4d6=18 ;
Wednesday May 11th, 2011 2:03:31 PM

(ooc: nope, you were clear, I just typed wrong; Tishe' meant the weaponsmaster: Mortimer as her Doom attack. :-)

(ooc2: Tishe' quickened doom and regular spell Suggestion left Ratogre last round. I didn't see if the second spell had any effect or was saved against. Help?)

Tishe' is running out of spells and feels it is time one of the Ratogres leaves the fight. Bringing up her Staff of Fire she urges it to have 3 Scorching Rays strike the Right Ratogre!

The heavy horse continues to guard Tishe'-goblin from anyone trying to attack her.

...Action

Last Round: Cast Suggestion on Rat-ogre to grab (grapple) Forgemaster and run in order to save him. Will DC 22 to negate; 53% success to cast

this Round: UMD 22 success! Scorching Ray 3 rays separate Touch AC attack, 19, 26, 21 all hit, no save; 15, 12, 18 = 45 damage

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A:2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

DM David
I almost forgot it so it was in the Ratogres action instead of yours. He failed but reason told him the only one that works the forge is Skalipy. He looked around, not being the brightest bulb in the box and not seeing Skalipy, sort of shrugged. If you want to target the weaponsmaster instead He can do that this round.I suspect it will go badly for the ogre in that case.
Also he is not currently affected by mind controlling spells.

Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 155/158 
Wednesday May 11th, 2011 2:26:55 PM

Posting from phone, working a double, Will not get a good post until tomorrow. Could someone please post for me tonight... attack as you see fit.

Thar, AC 27, 124/124, McVE, Spell Res 23  d20+15=22 ; d20+10=17 ; d20+10=15 ; d8+9=16 ; d6=3 ;
Wednesday May 11th, 2011 2:44:11 PM

Thar smiles as his target falls, and watches as his companions blast and hack their way through the enemies... Since he can bypass any cover but total, he continues shooting his bow at...

1. Right Ratogre if alive... if not, then
2. Left Ratogre if alive... if not, then
3. Weaponsmaster...

Attack 1 = Hit AC 22 for 16 + 3 shock = 19(note this is all silver, holy damage) (Miss if option 3, hit if options 1 and 2)
Attack 2 = Miss AC 17
Attack 3 = Miss AC 15

Highlight to display spoiler: {Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 31 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
...
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 4/10 rounds Weapon Master ability
...
11. 4/5 rds of Holy Special Weapon
}



Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+5=15 ;
Wednesday May 11th, 2011 3:51:40 PM

POSTING FOR Kahlan Palance HP 66/158

Kahlan continued to move through the wall but made no progress (15). Meanwhile the thorns continued to dig in (3 damage).

"Dismiss the thorns" the holy thief called out in frustration.

OOC:
Wall of Thorns can be dismissed as a standard action... might be a good idea for Tishe to do so soon, as most of our enemies are in front of the wall. Plus, we'll be able to get to Skalipy.


DM David--- In the Halls of the Tested ---  d100=27 ; d100=48 ; d100=98 ; 5d6=9 ; d20=17 ; d20=17 ; d20=6 ; d20+24=27 ; d20+24=27 ; d20+19=24 ; d20+14=33 ; d20+24=44 ; d20+24=32 ; d8+12=17 ; d6=3 ; d6=5 ; 2d8+20=33 ; d20+18=27 ; d20+18=37 ; d20+18=28 ; d20+13=17 ; 4d8+16=39 ; 8d8+32=58 ; 2d8+3=9 ;
Wednesday May 11th, 2011 8:55:02 PM

Snafu, invisible, taunts the weaponsmaster to fight him. The ratkin can hear him, but will not be swayed from the easier targets he CAN see closer to the door. Snafu instead fires more scorching rays at the left Ratogre, hitting again.

Serillana fires off 4 more bullets at the ratogre. 2 strike true and this time they draw blood.

Tishe fires off 3 scorching rays at the right Ratogre and all 3 hit( got thru the blur) and the beast falls down, smoldering.

Thar fires 3 more arrows at the left Ratogre, and scores 1 hit. That Ratogre's Stoneskin also disappears.

Falmar ( to be continued)

Kahlan takes the hits from the Ratogres huge Greatsword and screams in pain. She begs Tishe to drop the wall of thorns as she is trapped within the huge monster's reach and cannot swing back. Instead, she lays her hands on the greatest of her wounds and heals some of the damage ( LOH for 9 healing. Ouch so many 1's)

The left Ratogre ignores the weaponsmaster and swings OVER Falmar's head at Thar, hitting twice, critting once.
Hit AC 27 for 39 damage
Hit AC 37 crit confirmed AC 28 for 58 damage
The left priest uses his wand on himself healing a small amount of damage.
Knowing what protections he does, and does not have the weaponsmaster steps past Falmar (5 foot step) and swings at the goblin with the fire staff that just killed his Ratogre friend. As he does so the warhorse (alignment neutral) standing behind Tishe steps forward and attacks him( held action) The horse snaps and flails at the weaponsmaster, missing by a wide margin.The Ratkin looks amused by the attempt. He swings at the goblin missing once, twice, a third time and finally connecting with his longsword. He then brings his shield around and swats Tishe so hard that for a second the lights go out. When her head clears she is lying on the floor. ( unless you have an amazing CMD)
Miss AC27
Miss AC 27
Miss AC 24
Hit AC 33 for 17 damage+8<unholy> 25 total
Shield slam
Hit AC 44 crit confirmed AC 32 for 33 damage and a free Bulls Rush with a CMB of 45. Tishe was just inside the door and is pushed back to the wall which trips her and knocks her prone. Having already moved this round the Ratkin does not follow her back.
There is a loud POP outside in the hallway and Skalipy appears in the hall. A spectral hand waits at his side, crackling with energy and a warhammer is clutched in his hand. The weaponsmaster looks up and says " Hi boss, They killed Lenny and the casters. I think one of the brothers is still alive in that salad."

Skalipy AC 28 28 damage
Mortimer (weaponmaster) AC 31 28 damage
left Ratogre AC 21 41 damage no more stoneskin
right Ratogre AC 21 (Dead)
left priest AC 23 57 damage
right priest AC 23 (Dead)
left spellcaster AC 23 (Dead)
right spellcaster AC 23 (Dead)


Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+20=24 ; d20+16=23 ; d20+20=27 ;
Wednesday May 11th, 2011 9:05:51 PM

" Once again, the white hand retreats when challenged, evil is such an easy path. "

Falmar continues to attack Mortimer, frustrated himself that there isn't a whole lot more blood flowing around his opponent.

Attack 1 : Ac 24 - Miss
Attack 2 : Ac 23 - Miss
H-attack : AC 27 - Miss

" We could be at this all day, be a good sport and hold still for me! HA!"

Dondit

Bounding around the outside of the room Dondit spies the last priest trapped in the the thorns and hops toward him, keeping out of the thorns themselves..his tongue lolling and saliva hissing as it drizzles upon the hot floor near the forge.

food,.... but the pricklies will hurt,... It's trying to come to me !!!

If the priest breaks free, Dondit will attempt to pull him in toward him, then swallow whole

(new thing for me, not sure if pull needs a grapple check or not. Says it's a free combat maneuver check. doesn't say it needs to be in a grapple, but I would assume.)

DM David
I would assume too. I think it is a free combat maneuver if he hits with the tongue, but that is just off the top of my head. It IS a ranged attack if he wants to shoot his tongue in there and latch on now...

Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+19=39 ; d20+19=36 ; d10=4 ; d10=5 ; d10=10 ; d10=10 ; 4d6=15 ; 4d6=13 ;
Wednesday May 11th, 2011 10:12:32 PM

OOC:
1) Snafu cast greater invisibility on Serilanna, not himself, so he's not invisible. He does however have 4 mirror images.
2) Quick question... do all of our enemies currently have blur active?

Snafu took aim at the remaining Ratogre and managed to hit twice with yet another pair of scorching rays. He then moved closer to Tishe in effort to keep the weaponmaster off him.

"Pick a Snafu... any Snafu" he and his mirror images continued to taunt.

Actions
*2 scorching rays- hit ratorge twice; 15+13=28 damage (Attack 39 and 36; blur 45 and 100)
*Move action- move closer to Tishe, while staying out of full-attack range from the Ogre and Weaponmaster

Highlight to display spoiler: {
Active spells:
Mirror image- 4 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Invisibility- 8 rounds
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (3/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment
}

DM David
However his spoiler text still says he is invisible, so I have been not attacking him totally based on that....

Thar, AC 27, 42/124, McVE, Spell Res 23  5d6=15 ;
Thursday May 12th, 2011 2:59:23 PM

Thar wipes the blood from his face, and realizes that now might be a good time to do some healing for he, Tishe' and others...

He backs up 5' to get out of range of the ratogre, takes his wooden cross in his hand, raises it up and channels energy to heal all within a 30' radius of 15 pts of dmg...

Highlight to display spoiler: {: {Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 31 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
5. Used 1/4 channel energy
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 4/10 rounds Weapon Master ability
...
11. 4/5 rds of Holy Special Weapon
}

Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Thursday May 12th, 2011 4:39:42 PM

OOC- Hi David, sorry if I caused any confusion. I normally post active spells that I've cast in the Spoiler Section (hence 5 protections from evil) and spells that are active on me I post in the "post name" box at the top (i.e. next to my character name).

That being said, my goal is to try to make your life easier (I'm a DM too... I know how time consuming it can be), so just let me know how you'd like it posted and I'll follow.



Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 101/158  d20+5=19 ; d20+21=28 ; 6d6=20 ;
Thursday May 12th, 2011 6:57:08 PM

If the Wall of thorns is dismissed, Kahlan will tumble back quickly and try to get in range of the healing, before healing laying hands on herself.

Strength Check if needed 19.
Move to get within 30' of Thar.
Tumble to avoid AoO: 28
Lay on hands on self for 20pts.
DM David
I added a LOH to Snafu's post for you yesterday for 9 ( sorry) HP. I'll add that to your header above.

DM David--- In the Halls of the Tested --- 
Thursday May 12th, 2011 7:46:11 PM

No, you didn't really mess me up, I could have chosen others to attack anyway. What I don't really understand is why you guys seem to like spoiler text. I mean it is a pain to put in ( for me at least, I always mess it up, but at least I can edit my mistakes) and it takes up the same amount of room. I would just post it in the open.
Also I have made the mistake of attacking you and hitting you when you WERE actually invisible so no worries 8).

Since you are a DM and Steve is a PTB then you guys can edit too, so I guess it makes sense...heck I played for a few YEARS before I even knew how to post in spoilers.

ALSO
We will have a new player coming into the game ( actually returning to the Wold) Shawn Cooper.
He is converting his old character over to Pathfinder and tweaking it out. Please welcome him.

Tishe' (AC:32 CMD:19 HP 49/107)(AlterSelf, Barkskin, Arcane Sight)  d20+13=20 ; d100=82 ;
Thursday May 12th, 2011 10:38:33 PM

ooc: Yay, Shawn! Yay, Edmund!

ooc: I'm a PTB? Oh wow, I guess I am :-). Never thought of that before...
................

Tishe' thought the battle was going very well until the weaponsmaster side-stepped Falmar and sent in a slash that nearly took her head off and then smashed her nose to the other side of her head. The goblin shakes her head and finds herself sitting at the feet of a very upset Skalipy who is now fully ready to kill everyone. And there is not a thing that Tishe' can do about it.

Casting defensively to avoid being pummelled by Skalipy, Tishe' casts Blink and begins to rapidly move in and out of the wold.

...Action

Blink spell:Concentrate 20 to avoid AOO; 82% success; 13/13 rounds; 50% miss chance.

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A:2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+8=9 ;
Thursday May 12th, 2011 10:44:35 PM

Dondit fails to control his hunger and slings his tongue toward the trapped Cleric-meal.

Ranged attack : Failure..(utter)

DM David
Is that like a happy meal in armor?

Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 7/10, Haste}  d20+20=38 ; d100=80 ; d100=23 ; d3+8=10 ;
Thursday May 12th, 2011 11:43:55 PM

Serillana decides to stop twirling once she only has one bullet in her pouch and throws the last bullet at the ratogre. When she gets her bearings, she grabs another 10 bullets from her haversack.

[i]Take a big breath now, no time to feel the dizziness...[i]

---------
Standard: Normal bullet w/deadly aim (+20)
38 Hit
Blur 20, Shield 23
10 damage

Move: Get bullets out of haversack


Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 7/10, Haste}  d20+20=38 ; d100=80 ; d100=23 ; d3+8=10 ;
Thursday May 12th, 2011 11:44:03 PM

Serillana decides to stop twirling once she only has one bullet in her pouch and throws the last bullet at the ratogre. When she gets her bearings, she grabs another 10 bullets from her haversack.

[i]Take a big breath now, no time to feel the dizziness...[i]

---------
Standard: Normal bullet w/deadly aim (+20)
38 Hit
Blur 80, Shield 23
10 damage

Move: Get bullets out of haversack


DM David--- In the Halls of the Tested ---  2d8+3=12 ; d20+1=18 ; d20+7=15 ; d20+7=16 ; d100=98 ; d20+10=11 ; d20+22=36 ; d20+22=29 ; d20+18=19 ; d20+13=14 ; d20+22=23 ; d6=2 ;
Friday May 13th, 2011 3:35:56 PM

Falmar takes 3 swipes at the weaponmaster as he steps past him, missing with all 3. The two of them seem evenly matched but the weaponmaster has decided to seek easier prey.

Snafu suddenly appears from nowhere as his invisibility wears off. He throws 2 scorching rays at the second Ratogre and scores 2 direct hits. He moves 5 feet closer to Tishe, trying not to be noticed by the weaponsmaster he has been taunting and The Ratogre that has been randomly crushing people.

Thar, wounded badly by the long armed Ratogre decides that he and his friends are hurt, badly. He calls upon his power to heal them and a burst of healing emenates from his body. Unfortunately it also heals his foes Everyone heal 15 points

Kahlan struggles with the thorns and is unable to break free. She takes minor damage and calls upon her holy powers to heal herself.

Tishe lands on her bottom and shakes her head to clear the cobwebs. She then see's Skalipy staring down at her and quickly casts blink to try and save her life. ( Are you going to get up and try to get out of the bad spot you are in too, or stay put? You have a move action still) She hopes that the blinking saves her.

Dondit is overcome by the need to see what Ratkin tastes like. His tongue shoots out and is tangled in the thorns, unable to reach the priest. The hungry Bounder reels in his tongue for another attempt later.

Serillana fires off her last sling bullet and reaches back for more. The Ratogre takes another hit from the tiny pellets and wonders WHERE the little rocks keep coming from.

The ratkin priest again taps himself with his wand, healing more damage.
The ratogre feels better from the healing and turns to once again help the priest out of the thorns. This time the priest is ready and tries to help. Still the ratoge is unable to free the priest.
Skalipy looks down at Tishe and smiles" Fear not Mortimer, our Lord has made us strong and capable. We will survive this day and continue his work. The great machine has been damaged by the one who taunts you. Even now he draws closer, trying to help his friend here on the floor. He is a silver tongued devil and needs to be silenced. Go, deal with him. I will take care of this one." With that Skalipy casts a spell and the spectral hand at his side moves to touch Tishe ( the hand gets a +2 that I didn't add so makes your 18 touch AC) As she blinks into view the hand brushes her cheek and she finds herself Paralyzed and exuding a stench like the smell of a week old corpse in the sun. Falmar,Thar,Snafu, and Mortimer need Fort saves DC 19. Mortimer becomes sickened as he turns to attack Snafu.
Mortimer turns slightly green at the stench behind him and staggers a step closer to Snafu. Then he winds up and attacks the group of Snafus in front of him. He hits only once and the swing destroys an image instead of hitting Snafu.

Skalipy AC 28 13 damage
Mortimer (weaponmaster) AC 31 13 damage
left Ratogre AC 21 36 damage no more stoneskin
right Ratogre AC 21 (Dead)
left priest AC 23 30 damage (-3 charges)
right priest AC 27 (Dead)
left spellcaster AC 23 (Dead)
right spellcaster AC 23 (Dead)

Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+13=25 ; d20+28=40 ; d20+19=27 ; 4d6=19 ; d100=34 ; d20+19=28 ; d100=24 ; 4d6=13 ;
Friday May 13th, 2011 4:49:44 PM

Snafu felt the sudden urge to vomit, but managed to suck it back in (Fort save 25).

"Peeeeyeeew... Weaponmaster, did you cut the cheese?" he joked.

Suddenly Snafu lept into the air and performed a perfectly executed back handspring. He landed 10 feet away from the weaponmaster and instantly went into spellcasting. Seconds after two more scorching rays launched in the direction of the ogre.

"Come on weaponmaster, let's see what you got!" Snafu added, now feeling much more confident that he was out of the range of a full attack.

Actions:
1) Acrobats check to avoid AOO- 40; move 10 feet away (out of full attack range)
2) Scorching ray on ogre- Hit twice for 19+13 = 32 damage (hit 27 and 28; 34 and 24 blur)

Active spells:
Mirror image- 3 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Invisibility- 7 rounds
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (2/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment



Kahlan Palance HASTED -- AC 29/18/23 -- CMD 32 -- HP 113/158  d20+5=22 ; d20+18=20 ; d20+18=38 ; d20+18=27 ; d20+18=20 ; d20+18=31 ; d20+18=36 ; d6+12=15 ; d6+12=13 ; d6+12=16 ; d6+12=16 ; 2d6=5 ; 2d6=7 ; 2d6=8 ; 2d6=5 ; d6=6 ; d6=2 ; d10=2 ;
Friday May 13th, 2011 5:37:44 PM

Kahlan continues to fight against the thorns.

If she is able to make it out of the thorns she will attempt to cut down the ratogre still trying to free it's companion from the thorns.

I believe that is how a standard action attack works, with TWF and Haste. If not reduce it the proper amount please.

DM David
A FULL ATTACK action nets you a free swing. just using the attack action gets you no bonus ( other than the bonus AC and reflex save) However TWF gets you an off hand attack so attack 1and 2 are good.
Strength check: 22

Attack1: 20
Damage1: 15 Slashing + 5 Holy + 6 Fire
Attack2: 38 (Natural 20) 27 to Confirm
Damage2: 26 Slashing + 7 Holy + 2 Fire + 2 Flaming Burst

All attacks overcome DR Holy/Silver/Mithril

Tishe' (AC:32 CMD:19 HP 49/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink)  d20+5=15 ; d20+5=10 ; d20+5=15 ; d100=57 ;
Friday May 13th, 2011 6:25:06 PM

Tishe' had no intention of standing up and allowing a prepared Skalipy to pound on her, staying on the floor was just fine; but the Spectral Hand reaches her through her Blinking and she can't move now anyways.

She can't move, but the horse can. It spins and attacks the person attacking Tishe' which at the moment happens to be Skalipy, but the horse isn't very good and fails to strike every time. (AC 15, 10, 15)

And as Tishe' thinks of the state of being a prisoner beneath Skalipy, another thought strikes her: she can still think! So, unable to move or speak, she tries to help her packmates by casting without need of materials or foci, an Still, Silent, Doom on Mortimer: the weaponsmaster!

...Action

Cast Still, Silent Doom; 57% success! Will DC 20 or -2 on all rolls (attack, damage, save, skill) 2nd lvl slot

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch
Blinking: 12/13 rounds; 50% miss chance

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A: +3 2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 2 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


Thar, AC 27, 42/124, McVE, Spell Res 23  d20+17=20 ; d20+15=21 ; d20+10=24 ; d20+10=30 ; d20+10=20 ; d8+9=16 ; d8+9=17 ; d8+9=11 ; d6=5 ; d6=4 ; d6=1 ;
Saturday May 14th, 2011 9:59:29 AM

Now that Thar's healed a bit, he feels relived and manages to fight off the sickening stench... (Fort = 20)... "Go take a shower why don't you!" he chuckles to Tishe' ...

He takes out a few more arrows and fires another volley at the left ratogre...

Att1 =Hit AC21 = 16 + 5 shock = 21 (holy, silver)
Att2 =Hit AC 24 = 17 + 4 shock = 21 (holy, silver)
Att3 = Hit AC 30 (Crit Check, nope AC20)... = 11+ 1 (holy, silver) = 12

Total Dmg = 54

DM Info:
Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 28 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
5. Used 1/4 channel energy
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 4/10 rounds Weapon Master ability
...
11. 5/5 rds of Holy Special Weapon




Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+20=23 ; d20+16=35 ;
Sunday May 15th, 2011 11:15:50 PM

Falmar follows Mortimer's movement toward snafu, hoping to strike the weapon master as he focuses upon Snafu. 5' step.

Falmar

Primary attack - Hoits AC: 23 (miss)
Second Attack Hits AC: 35 Possible Crit



Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+24=28 ; d6+8=14 ; d20+20=35 ; d6+8=10 ; d20+8=11 ;
Sunday May 15th, 2011 11:27:11 PM

(Bah..)

Crit unconfirmed @ AC 28
Damage : 14 pts.

Haste Attack: Hits AC 35
Damage : 10 pts

total Damage : 24 pts.

Were-beasts.....how you hinder me....
" Where do you think you are going ? You insult me! You will know me!, You will answer to the Power of the Sargrass sea. Perhaps as I cut your thread, Gargul will judge you for what you are."

Dondit

Dondit's eyes glaze over as the trapped priest heals himself of his wounds, improving the flavor and texture of his flesh, a great and kind thing of him to think of as he prepares to feed Dondit.

Dondit attempts to grab the priest once again with his tongue, slobbering the priest with copious amounts of spittle, but failing to latch on as he would like. Dondit begins to hop up and down in frustration.



Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 7/10, Haste}  d20+19=39 ; d4=2 ; d20+20=35 ; d20+20=21 ; d20+20=23 ; d20+20=34 ; d100=57 ; d100=68 ; d100=87 ; d100=6 ; d100=77 ; d100=59 ; 2d3+18=22 ; d3+9=10 ;
Monday May 16th, 2011 6:16:00 AM

Ready and raring to go with a pocketful of bullets, Serillana unleashes another set of ordinary bullets at the ratogre.

--------
Full Round Attack - Bullets - 20/20/20/15

Attack 1 - Crit CONFIRMED (40 ---> 35)
Blur 57 , Shield 68
Damage - 22

Attack 2 - MISS (Nat 1)

Attack 3 - 23 HIT
Blur 87, Shield 6 MISS

Attack 4 - 34 HIT
Blur 77, Shield 59
Damage - 10

DM David--- In the Halls of the Tested ---  d20+5=23 ; d20+20=21 ; d20+20=25 ; d20+15=28 ; d20+10=23 ; d20+20=25 ; d20+12=29 ;
Monday May 16th, 2011 6:54:08 PM

Snafu tumbles away and hits the Ratogre with 2 more scorching rays. The ogre still seems to take less damage than he should. The priest however cries out in pain.
Kahlan finnaly makes enough headway to break free of the wall of thorns. She taggers, bleeding toward the ratogre and swings at it once with each weapon, her second scoring a critical hit. The priest again cries out as fresh wounds appear on him.
Tishe, pnone and paralyzed still manages a silent and stilled spell at Mortimer. Sadly the ratkin's strong mind overcomes her spell( lucky roll)
Thar. still gravely wounded fires off several more arrows at the ratogre( did you add your healing to your header? it looks low)He scores three hits. The priest goes unconscious after the first, but still breathes. The second and third finish his spell of Shield other.
Falmar continues to follow Mortimer, swinging for all he is worth. 2 swings find their mark, yet Mortimer shows almost no signs of wounds from them.
Dondit once again tries to get the priest for lunch. His new plaything stops struggling and stops breathing. This ruins Dondit's sport...or does it.
Serillana prepares another vlley of bullets for the ratogre. Her first one finds its mark right between the Brute's eyes, it falls to the floor dead.

Mortimer takes the death of the Ratogre hard. Apparently both of these brutes were friends of his. He steps closer to Kahlan ( stepping between her and Falmar, you will both flank him next turn.) and vents his grief on the female paladin. For the first time hs composure slips and he uses all of his strength behind the blows, and misses every one.
Skalipy chides him and says" Patience Mortimer, they will still serve the plans of out Lord. Just in a different form." With that Skalipy casts another spell into his spectral hand and it snakes out and tries to touch Falmar at the base of his neck. The hand caresses Falmar's neck and the paladin stiffens as his life energy is drawn from his body into Skalipy ( that is a maximized Vampiric touch and will drain 36 hp directly from Falmar. Be glad it did not crit )

Skalipy AC 28 15 damage + 36 temporary
Mortimer (weaponmaster) AC 31 15 damage
left Ratogre AC 21 (Dead)
right Ratogre AC 21 (Dead)
left priest AC 23 (dead) (-3 charges)
right priest AC 27 (Dead)
left spellcaster AC 23 (Dead)
right spellcaster AC 23 (Dead)


Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+19=31 ; d20+19=35 ; 4d6=12 ; 4d6=16 ;
Monday May 16th, 2011 11:05:21 PM

OOC- Is the weaponmaster or Skalipy currently blurred?

Clearly he recognized that Skalipy's magic was the biggest threat to the success of this mission... somehow he needed to be stopped.

Snafu took measure of the distance between himself and Skalipy, making sure that he was outside of striking distance (OOC- will take 5' step if needed). And then he waited... at the first sign of spellcasting, Snafu would strike with another scorching ray. (Readied action- attempting to disrupt Skalipy with a scorching ray).

Actions:
Readied Action- scorchig ray- hit twice; damage 28; ***concentraion check = 38 + spell level

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (1/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Tishe' (AC:32 CMD:19 HP 49/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink)  d100=91 ; d20+20=26 ; d20+16=17 ; d20+16=20 ; d20+5=7 ; d20+5=10 ; d20+5=25 ; d20+5=24 ; d100=71 ; d4+1=4 ; d6+2=6
Tuesday May 17th, 2011 10:40:45 AM

(ooc: how long is Tishe' paralyzed? d6+1 rounds yes?)

Tishe' also sees through unblinking eyes that Skalipy is clearly the more dire threat to her packmates. It will take a lot of concentration, but Tishe's mind is confident that she can do it...

She Readies a Silent, Stilled, Dispel Magic to counter the next spell Skalipy tries to cast!

The horse continues to attack Skalipy, the last one to strike Tishe'. It misses with both hooves, but gets a lucky and hard strike with the bite!
1 7
2 10
3 nat 20 crit 24 no confirm Damage 4 71% pass Blur

...Action

READIED Still, Silent Dispel Magic; 91% success, no slot loss!
Spellcraft Check: 26
Counterspell: 17 reroll with Hero Point: 20

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch
Blinking: 10/13 rounds; 50% miss chance

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A: +3 2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 2 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

DM David
d6+2 rounds sayeth the book, I rolled 6.


Thar, AC 27, 42/124, McVE, Spell Res 23 
Tuesday May 17th, 2011 2:35:18 PM

(OOC - I think I have the header correct... 1. He started with 124 hps, 2. lost 97 (post from 11 May - [i]The left Ratogre ignores the weaponsmaster and swings OVER Falmar's head at Thar, hitting twice, critting once.
Hit AC 27 for 39 damage; Hit AC 37 crit confirmed AC 28 for 58 damage. 3. Added back 15 hps of healing... = 42...


Thar, knowing that he's got to change his tact for a bit, uses his "Touch of Good" as a standard action, giving him a +5 bonus to his future bow attacks, skill rolls, etc.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 113/158  d20+26=35 ; d20+26=32 ; d20+26=29 ; d20+26=34 ; d20+21=40 ; d20+21=24 ; d20+16=32 ; d20+16=21 ; d100=48 ; d100=66 ; d100=32 ; d100=35 ; d100=65 ; d100=56 ; d100=60 ; d100=85 ; d20+21=23 ; d6+23=26 ; d6+23=26 ; d6+23=28 ; d4+20=23 ; d4+20=21 ; d6=4 ; d6=5 ; 2d6=9 ; 2d6=6 ; 2d6=6 ; 2d6=9 ; 2d6=6 ; d6=1 ;
Tuesday May 17th, 2011 3:34:32 PM

Seeing that her new comrades are focusing on Skalipy, she tries to finish the Weaponmaster, Mortimer. "Domi!!! Let my blades strike true!" cries the paladin as she unleashes a barrage of attacks upon her foe.

Rolled Miss chance, for blur, all attacks pass.
Smite Evil overcomes all DR of Evil creatures also adds +6 to AC against attacks from Weapons Master.
Flanking as well.
Attack1 (Haste, Primary): 35 HIT
Damage1: 26 Slashing + 9 Holy + 4 Flaming

Attack2 (Haste, Offhand): 32 HIT
Damage2: 23 Slashing + 6 Holy

Attack3 (1st, Primary): 29 - MISS
Damage3: None

Attack4 (1st, Offhand): 34 HIT
Damage4: 21 Slashing + 6 Holy

Attack5 (2nd, Primary): 40 HIT (Possible Crit, Not Confirmed)
Damage5: 26 Slashing + 9 Holy + 5 Flaming

Attack6 (2nd, Offhand): 24 MISS
Damage6: None

Attack7 (3rd, Primary): 32 HIT
Damage7: 28 Slashing+ 6 Holy + 1 Flaming

Total Damage assuming no resistance is 170 this round.

Active Spells:
Magic Weapon, Greater x2 - 10Hours 54 Minutes (+3 Attack/Damage)
Haste - 45 Seconds (+30ft Move Speed, +1 AC, +1 Reflex, +1 to hit)
Divine Favor- 30 Seconds (+3 Attack/Damage)

Buffs for Allies w/ in 10ft of Kahlan:
+4 to saves vs. Fear
+4 to saves vs. Charms


DM David--- In the Halls of the Tested --- 
Tuesday May 17th, 2011 6:37:00 PM

OOC
Sorry guys, I scratched my cornea over the weekend and it seems to be getting worse instead of better. Hopefully I will be able to put in a post after I visit the doctor tomorrow.

wow, some nice rolls.
Tishe I rolled 6 for your duration, I put it at the end of your post.


Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+25=39 ; d6+13=17 ; d20+21=34 ; d20+25=42 ; d6+13=19 ; d20+8=24 ;
Tuesday May 17th, 2011 7:37:15 PM

Falmar watches as Kahlan's Domi-inspired blows rain down upon Mortimer.
(ooc. totally forgot about smite evil, and how it works in PF)

Falmar focuses his mind and Faith upon the breezes that turn thousands of blades of grass into a single flowing wave, flowing and burning in a waterless dance as far as the eye can see..
" May the water in your blood feed the soil " (Smite Evil)

Attack # 1 Hits
Damage = 17
Attack # 2 Miss

Haste Attack : Hits
Damage = 19

Total Damage = 36

Dondit

Dondit is mystified by the gigantic smorgasbord that is appearing all around him. but most are just too big, and he has only tasted this one so far, he's still warm.

Dondit's tongue wraps itself around the motionless body of the remaining priest and begins to pull his body into his waiting Maw.



DM David--- In the Halls of the Tested ---  d100=80 ; d100=14 ; d20+20=27 ; d20+11=29 ;
Wednesday May 18th, 2011 12:16:28 PM

OOC
Ok back in the saddle agian. The doctor had to give me anesthetic drops to look in my eye, so now is the time to use it while I feel no pain.
IC
Snafu readies an action to damage Skalipy as he casts his next spell.
Tishe, through force of will alone readies another counterspell, even through paralysis.
Thar prepares himself for next round using th power of goodness to bolster him.
Kahlan calls upon Domi and heedless of his untouchable AC, begins to beat the weaponmaster down. Many of her swings land true. They meet resistance form the enchantments on the weaponmaster, but a significant amount of pain still transfers through. However, he still looks to be taking less than his share of damage, though Skalipy looks inconvenienced by the damage he seems to magically take from the onslaught. The weaponmasters stoneskin fails on the last strike from Kahlen, leaving him open to Falmar.
Falmar, following Kahlan's lead calls upon the power of Sargrass to strengthen his arm. His first blow strikes through the blur but the second misses by the barest of margins.
Dondit wraps his tongue around the still warm body of the ratkin priest and begins to drag it free from the thorns.

Skalipy grits his teeth as the horse of all things bites him. Determined to end this now that most of his foes are wounded he calls upon his magic for a damaging spell. Halfway through the casting, Snafu hits him with multiple scorching rays. There is no saving his spell and it fizzles in his hands ( couldn't make the check even with a 20, sigh).Hurt and losing his minions, he tells Mortimer to back out of the fight and follow him. He turns and runs down the hallway, away from the party.
Mortimer, looks completely baffled that so many attacks have just hit him. Viewing this as a bad omen, and his boss's choice to flee. he begins fighting defensively and after a parting swing at Kahlan which falls short, tumbles out of the room, slamming the door behind him. ( Wow, nice CMD Kahlan and Falmar, take an AoO. He fails to beat your CMD) However his AC is now 35 since he is using combat expertise.

Skalipy AC 28 100 damage
Mortimer (weaponmaster) AC 35 109 damage Stoneskin removed

(-3 charges)



Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+20=24 ; d20+30=40 ;
Wednesday May 18th, 2011 1:44:06 PM

Without hesitation the hasted Snafu opened the door and gave chase.

"Surrender or die" Snafu promised.

Actions:
1) Open door and chase (haste so 40' speed is doubled)
DM David
haste adds up to 30' to your move
2) Diplomacy check- 24
3) Perception check- 40

Active spells:
Mirror image- 3 images; 4 minutes
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Invisibility- 7 rounds
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (2/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Snafu - AC 35, HP 128/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Wednesday May 18th, 2011 1:44:27 PM

OOC_ hope you're feeling better... and take care of those peepers!

Thar, AC 27, 42/124, McVE, Spell Res 23  d20+20=25 ; d20+15=35 ; d20+15=20 ; d20+15=19 ; d8+9=13 ; d6=3 ;
Wednesday May 18th, 2011 3:13:07 PM

Thar hustles after Snafu through the door, yelling "Get back here and face your judgment! We're not going to let you get off that easily." At the first chance, fires a set of arrows at the weaponsmaster, trying to finish him off.... He'll continue using his weapon master ability to void any cover (aside from total cover)...

Att1 = Miss AC 25
Att2 = Hit AC35 (Crit check AC 20... nope) for 13 + 3 (shock) = 16 silvered dmg
Att3 = Miss AC 19

DM Info:
Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 25 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
5. Used 1/4 channel energy
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 5/10 rounds Weapon Master ability
...
11. 5/5 rds of Holy Special Weapon
12. used 1/10 +5 Good Bonus



Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158  d20+24=29 ; d20+24=28 ; d20+24=25 ; 4d6=11 ;
Wednesday May 18th, 2011 3:27:48 PM

Kahlan holds at the door briefly so that she can get as many allies together in her Aura of Justice. She then moves into the room, attacking Mortimer and healing herself as she goes yet she finds no hole in the Weapon Masters defense.

AoO: 29 Miss
Swift Action: LoH 11hp
Attack1: Miss
Attack2: Miss

Everyone within 10ft of Kahlan when activated gains the benefit of Kahlan's Smite Evil for 1 Minute. They must designate which target by the end of this round.

This gives +6 to AC versus target, +6 to hit, and +11 Damage as well as bypasses DR. This uses two of her Smite Evils for the day.

Active Spells:
Magic Weapon, Greater x2 - 10Hours 54 Minutes (+3 Attack/Damage)
Haste - 36 Seconds (+30ft Move Speed, +1 AC, +1 Reflex, +1 to hit)
Divine Favor- 24 Seconds (+3 Attack/Damage)

Buffs for Allies w/ in 10ft of Kahlan:
+4 to saves vs. Fear
+4 to saves vs. Charms
DM David
I missed the bypass DR part of Smite Evil. I have adjusted the enemies HP above, sorry about that.

Tishe' (AC:32 CMD:19 HP 49/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink)  d100=74 ; d20+5=14 ;
Wednesday May 18th, 2011 3:35:40 PM

You know, thinks Tishe' as her eyes dry out from not blinking, I don't really like being able to not move. I can't see what's going on! At least I'm laying on the floor and out of the way. Maybe I can help my packmates with Mortimer.

Once again, Tishe' gathers magical forces together by only using her mind; no gestures, no words, no materials. She spares a moment to wonder if she is the only person in the entire Wold who could actually do this! But then she again focuses on her mission, to make Mortimer less of a threat.

She casts a Still, Silent Doom upon the fighter.

The horse tries to attack Skalipy as he leaves and can't connect. (AOO AC 14)

...Action
Still, Silent Doom Mortimer Will DC 20 or -2 on all rolls (attack, damage, save, skill); 74% success 2nd level slot

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch
Blinking: 10/13 rounds; 50% miss chance

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A: +3 2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 3 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 5/10, Haste}  d20+21=40 ; d100=94 ; d100=78 ; d3+10=13 ;
Wednesday May 18th, 2011 9:00:40 PM

Serillana watches everyone run off, and follows, throwing a bullet at the unaware weapon master.

---------------
OOC: I just realized that they would be flat-footed to all my attacks...

Move: Get closer to Mortimer
Attack: +2 bullet w/deadly aim
40 vs Flat footed AC
94 blur, 78 shield
13 damage

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+28=29 ; d20+6=25 ; d100=30 ;
Wednesday May 18th, 2011 9:32:39 PM

Mortimer's tumbling ability befuddles Falmar and his swing goes wide (Nat. 1)

Falmar immediately turns to Tishe, and casts Dispel Magic (armor penalty passed) Targeted to remove her paralysis. (Spell check 25, DC= 11+ spellcaster casting level)

If Tishe' recovers Falmar will head for the door and the escaping white hands.

" Drop it ! , you can eat later!!

Dondit

As Dondit opens his cavernous Maw to swallow this morsel, he is denied once again. Somehow even his huge monstrous eyes appear sad as he turns and bounds to stand over Tishe' awaiting some sign that she's still there.

(last post including spell list 04/26)
P1 - Bless,. prt evil x2
W0 - Mage hand, message, det. mag., open/close
W1 - B-Hands x2, Grease, MM, True Strike
W2 - See inv, Blindness, Darkness, Spider Climb
W3 - Dispel Magic(used), Lightning Bolt(used) , Haste, Slow.



Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158 
Thursday May 19th, 2011 3:29:44 PM

OOC: Everyone please note you need to designate the target of your Smite Evil ASAP.

Thar, AC 27, 42/124, McVE, Spell Res 23 
Thursday May 19th, 2011 4:31:03 PM

(I'll denote the target of the smite evil affect for Thar as Snafu)

DM David
Snafu isn't evil (that I know of) and I don't think you want to smite him...do you?

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Thursday May 19th, 2011 8:42:55 PM

Would your smite work on top of mine, not stacking just the better of the two ?
If so Morty keeps it
DM David
I would say the better of the 2 would win out yes.

DM David--- In the Halls of the Tested ---  d20+20=38 Mort AoO on Snafu; Snafu is 1 1d4=1 ; d8+12=18 ; d6=3 ; d6=4 ; d100=6 ; d20+5=18 ;
Thursday May 19th, 2011 8:50:20 PM

Snafu charges through the door as soon as he is able. He finds Skalipy with a good lead ( about 50 feet from the door) and Mortimer following behind him (about 20 feet from the door). Wanting to keep up with Skalipy he pelts down the hallway, passing Mortimer. The Ratkin weaponmaster lashes out with his blade striking true through all of Snafu's images. Hit AC 38, jit the real Snafu for 18 damage+7<unholy>. Snafu is able to draw up even with Skalipy.

Thar runs through the door and then fires at the weaponmaster, lining up a perfect shot only to miss due to the Blur around the Ratkin.

Kahlan Aids her allies and takes 2 swings at Mortimer, missing both times.

Tishe once again fires off a silent,still spell of Doom at the weaponmaster. This time his will is not strong enough and the doom takes effect.

Serillana runs through the door and lines up a shot on Mortimer's fleeing backside. Her bullet flies true hitting the ratkin in the back of the head.( he doesn't have entropic shield, just Blur Serillana.)

Falmar turns and dispel's the ghoul touch on tishe, freeing her. He then follows the pack. Dondit reluctantly drops his food and stands over Tishe protectively, though he still slobbers a little.

Both Skalipy and Mortimer run on( Snafu AoO on Skalipy, Kahlan AoO on Mortimer) They meet up at the end of the hallway and Mortimer turns to protect Skalipy from the heroes. From behind the Ratkin can be heard," You may have foiled my Lord's plans in this place, but his faithful are Legion and I will go to one of their lair's and finish his work. This isn't over." With that he clamps a hand on Mortimer's shoulder and utters the words to a teleport spell. Then there is a flash and he is gone.

Skalipy AC 28 106 damage
Mortimer (weaponmaster) AC 35 116 damage Stoneskin removed

(-3 charges)

Thar, AC 27, 42/124, McVE, Spell Res 23  2d8+10=17 ;
Friday May 20th, 2011 9:43:32 AM

Thar curses as his arrow missed the real target... Also, he's angry that Skalipy and Mortimer escaped...

"Is there a way we can track where they're going? I want to get this guy!"

While waiting for the others to do something, he moves quickl to Tishe', places a hand on her shoulder and heals her of 17 pts of dmg

DM Info:
Spells Cast McVE, Spell Resistance, Sum Mons 5, Aid, Sum Mons 4, Flame Strike, Spiritual Weapon (CMW),

1. McVE on himself, so that Tishe' and Snafu (maybe) are also protected by the 10' radius spell
2. 2 vials of silversheen used on his 28 arrows...
3. Aid is cast on Falmar, giving him a boost of 17 TEMPORARY hps, as well as some bonuses to his attack and saves...
4. Spell Resistance 23 (5 min left...)
5. Used 1/4 channel energy
6. 2/3 Rod of Metamagic, Empower Uses
7. ...
8. Used 4/10 rounds Weapon Master ability
...
11. 5/5 rds of Holy Special Weapon


Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+22=36 ; d6+4=9 ;
Friday May 20th, 2011 10:21:02 AM

Snafu grunted slightly when the weaponmaster's blade cut in, but he ran on. "You're going down!" Snafu promised as he closed in on Skalipy.

As Skalipy continued to flee, Snafu struck out with his enhanced blade and scored a hit (Damage 9).

"Dance like a butterfly, sting like a bee..." Snafu joked, but his glee faded away a few second later when Skalipy teleported from the room.

"Gosh dang it!" Snafu shouted, as he desparately scanned the area for some clue as to how he could close in on Skalipy. "I've got his blood" Snafu said as he held his short sword in the air. "Tishe, tell me there's a way... I've got a teleport left... please, tell me there is a way!"



Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Friday May 20th, 2011 4:59:19 PM

Tishe' stops stinking, starts moving, and gets a little healing to stop the bleeding. "Whew!", she says in relief, "that's a lot of Ings!"

Touching her nose to see if it is still broken, the little goblin that is Tishe' gingerly gets up. "That white-handed treadle got away again? Piggies!" She fingers the unusual dagger Blackhand gave her, and puts it back in a pocket. "There will be a time when I cut the heart out of that evil and fulfill my promise to this land. There will."

And then she turns to Snafu. "But that time is not today. I'm nearly out of spells and can't Scry until tomorrow. And while I will try, I am certain Skalipy will not be caught out as easily as he did with teleporting this time."

She shakes her head. "No. The more important thing to do now is to help the captives and children in here, especially Cassie. Then we destroy any equipment he has left behind, gather anything useful from this place, and burn it to the ground." In her voice and eyes, the satisfaction of rescuing the captives is nearly as great as destroying this evil place.

...Action
Still, Silent Doom Mortimer Will DC 20 or -2 on all rolls (attack, damage, save, skill); 74% success 2nd level slot

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Arcane Sight 8/13 min: blue glowing eyes; can immediately see all magical auras and location within 120feet
Extended Barkskin; 255/260min; +5 AC (bark-like skin; no failure chance for Sargrass spells)
Alter Self; 8/13 min; Goblin; +2 Dex, speed 30feet, Darkvision 60feet
Prot v Evil: 10/13min; (from Snafu) +2 AC v evil, +2 save v evil, no possession, no summon creature touch
Blinking: 9/13 rounds; 50% miss chance

Heavy Horse 10/10min ("guarding") AC:13 HP:19 A: +3 2/d6+3, 1/d4+1 S: F/8, R/7, W/3 with saddle and tack; able to follow any Handle Animal command

Staff; 2 of 10

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 3 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158  d20+24=36 ; d6+23=27 ; 2d6=6 ; d6=2 ; d100=58 ;
Friday May 20th, 2011 6:21:00 PM

Kahlan strikes at Mortimer slashing him before he blinks out of the area. She is furious, shaking uncontrollably. "No!!! No, No, No, No, No!!!! We have to find them, we have to bring them to justice!"

AoO vs Mortimer: Hit AC 36, blur chance hit.
Damage: 27 Slashing (overcomes DR) + 6 Holy + 2 Fire

DM David--- In the Halls of the Tested --- 
Friday May 20th, 2011 7:40:24 PM

OOC
Awesome job in this fight guys. You brought both of those opponents down to within a sword blow of dead. This gives you guys a great deal of common ground which is important now that we are combining games and adding new players( Shawn you will be able to post soon, just give these guys time to look around). Also these guys will be able to come back and maybe even become dragon rank quest material for your group. There are still people to find and rescue in this place and a better understanding of what Skalipy's ultimate plan was to be unearthed. Plus he was a Cleric/Wizard/Mystic Thurge so there are spell books and such somewhere in this place.
I want to compliment you all on working well together too. I was flabbergasted when Tishe decided she would counter EVERY spell from the main bad guy...how do you overcome that? Also your groups use of summoned opponents is great unless the enemy has the chance to protect against them. Looking into summons with ranged capability will fix even that.Kahlan;s last minute Smite evil brought the nigh invulnerable weaponmaster down in a hurry bypassing both his DR and his massive AC. The Wall of thorns stopped my weaker opponents entirely since they couldn't break free. The Silence spell on top of that sealed their doom.
I will look over the fight and tally hero points for the battle. You guys did great against what could have been overwhelming odds.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Friday May 20th, 2011 8:16:10 PM

In an uncharacteristic bout of rage Falmar rages as he sees Mort and Skalipy disappear.

" Again !!! Again !!! This cannot happen again ! Just when we had them !, This is almost eneough to make me go Walker. There has to be a way to stop this popping in and out !

Calm....Arrah!!

Falmar will start going through Dondit's Cleric's body.

" OK, eat it, at least it will do some good. "



Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+30=36 ; d20+25=40 ;
Friday May 20th, 2011 10:32:25 PM

OOC: Thanks David... that battle was a lot of fun.

Snafu was obviously disappointed, but he accepted Tishe's reasoning. There were still people to save, and that trumped bringing Skalipy to justice... at least for now.

"Well fought friends" Snafu said. "Though it burns to see Skalipy leave, justice will come for him soon enough. For now, there are those that need us. Let us not tarry. Though we are weak and our resources low, we need to press on."

With that, Snafu took to the shadows and started to scout the area. "Anyone with Snafu?" he asked in a whispered voice.

Actions:
Scout the area...
Stealth- 40
Perception 36

DM David--- In the Halls of the Tested --- 
Saturday May 21st, 2011 12:43:04 PM

The cleric that Dondit has been slobbering all over wears a fine chain shirt, a sturdy metal shield (large), and a fine shortsword, all of dwarven make and all masterwork in quality. He also has an empty scroll tube and a blank scroll,plus 2 other scrolls ( both of Cure serious Wounds) and a wand. The other cleric is similarly equipped. The Ratogres wear masterwork Dwarven full plate and carry masterwork swords. The taint of an evil blessing still sticks to the swords, allowing them to hurt even a celestial creature(align weapon evil).
The Wall of Thorns now burns from both ends where the wall was close enough to the forges to dry and burn quite quickly. Most of the smoke goes out of the opening in the roof where the smoke and smells of smithing would normally vent to the air.. From the far side of the wall the fitful coughing of the man you saw chained to the wall can be heard. It is weak, but not weak enough that you fear he will expire from the smoke.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158 
Saturday May 21st, 2011 3:42:51 PM

It is painfully obvious that Kahlan if fighting back tears. The thought of those who murdered her friend escaping justice weighs heavily on her. "Each of you owe me nothing, and if you refuse my offer there will be no hard feelings. Please allow me to travel with you, and work with you, at least until Skalipy and Mortimer are brought to justice. The only thing I ask, is that if I am allowed to join you, John's body be brought out of this place for a proper burial."

Kahlan waits for an answer, hoping that she will not have to seek those two out by herself.

Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Saturday May 21st, 2011 5:15:05 PM

ooc: we do work well together don't we? :-) And I'm glad Skalipy has escaped, gives us a recurring villan to go after, eh?

Tishe' stops, and in slow motion, turns to Kahlan and the pain and determination in her every point of her body. "Yes".

The witch pulls the sinuous dagger given to her by the previous defender of Cinnamon Valley along with the promise to cut out the heart of the kidnappers. And she kneels next to Kahlan, pulling her small cauldron and placing it between the two women. Then Tishe' draws the blade point across her right palm, letting her blood fall into the pot.

"I give my oath to protect this land from all oppressors, and will stand with all packmates to my last breath."

And she puts the dagger in her palm in invitation.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 124/158 
Sunday May 22nd, 2011 2:48:59 PM

Kahlan is truly touched by Tishe's determination, and follows the gesture in kind. She takes the daggers and cuts the palm of her hand, letting the blood flow into the small caldron that the witch produced while reciting the words said by Tishe'.

"I give my oath to protect this land from all oppressors, and will stand with all packmates to my last breath."

Thar, AC 27, 42/124, McVE, Spell Res 23 
Sunday May 22nd, 2011 4:34:51 PM

While Kahlan speaks with his fellow PC's, Thar moves quickly to the man chained by the wall and begins checking him for injuries, as well as a way to remove the chains. "I'm Thar and I'm a healer. Who are you and why did they chain you up here?"

DM David--- In the Halls of the Tested --- 
Sunday May 22nd, 2011 7:01:38 PM

Thar runs into the burning wall of Thorns


Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 89/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Monday May 23rd, 2011 8:11:22 AM

Falmar watches Thar approach the man on the wall...and Thorns. He visibly shakes a bit as Tishe seems to be administering a blood oath from Kahlan.

Don't recall taking that one...sure Gargul's task and all, but...maybe that dagger needs to be given back...that's a change that's not ..... just too much blood here...

Falmar busies himself with cramming valuables into his sack, and attempting to wrap the weapons in cloth cut from the rat ogres without making contact with them.

Dondit

Rolls onto his side, opens his mouth and appears to nap, while bits or former cleric are visible between his teeth,,

Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Monday May 23rd, 2011 11:42:08 AM

"Tishe, please dismiss the thorns, Tishe" Snafu suggested. "That man looks like he needs some help."

Snafu left the healing to his companions. Meanwhile he cast detect magic and started examining the items and surroundings more carefully.

OOC- Wall of Thorns can be dismissed... I looked it up to make sure.



Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Monday May 23rd, 2011 11:46:46 AM

Tishe' notes the Wall of Thorns is sorta getting in the way. A little concentration, and she dismisses the magical wall.

She also offers the dagger to her other packmates. "Not a magical oath, no dire retribution", she tells her friends, "just a promise between us. But what I promise with Kahlan, I promise with each of you also. We have been wondering why we all arrived here in the Cinnamon Valley for a while now. Maybe to be the protectors of these innocents is the reason the Powers brought us together?"

"I think that we, the Cinnamon Protectors, could do worse than to defend the good people of whatever race of this land from those who are like Skalipy, Mortimer, and Sharon."

DM David--- In the Halls of the Tested --- 
Monday May 23rd, 2011 5:00:14 PM

Kahlan pipes in" You know we are not IN the Valley right now, Right? This keep is several miles into the Dreadlands from the Cinnamon Valley. I know since I came on foot."

Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Monday May 23rd, 2011 5:54:13 PM

ooc: here being a relative term. :-) Tishe' knows while the group isn't in Cinnamon Valley per se, that is where they first came from and that is what Tishe' is referring to in order to protect.

DM David--- In the Halls of the Tested --- 
Monday May 23rd, 2011 6:08:07 PM

OOC
Just checking, and Kahlan was the only one that "knows" for sure where you are.

DM David--- In the Halls of the Tested --- 
Monday May 23rd, 2011 6:37:50 PM

Once the burning wall is dispelled Thar is able to rush to the chained man's side.
He is a middle aged human with dark brown hair, long sideburns and a handlebar moustache. His clothers look to have once been fine, but now are filthy and torn. He shows the signs of several old bruises and some fresh ones piled on top of the old ones.He looks you over as you approach and finally speaks in reply to Thar's greeting.
" God's be praised son, help me out of this predicament will you? Be a good lad and hand me a blade too. I want to be able to return some of the hospitality I have been shown these past couple of weeks."
" Who AM I you ask? Well I guess I do look a bit shabby having been here so long. My name is Reginald Fairbanks the Third. I am a nobleman from the eastern side of Magpie Lake. My family has run trade routes in and out of the Cinnamon valley for well over a hundred years. I am also a member in good standing of the Connoisseurs of Combat. I hold a Master's rank in the rapier and have been a fellow in the organization since I was able to prove my worth with the blade. I assume that since you folk managed to defeat the array of nasties that that psychopathic Dwarf arrayed against you that many of you are well versed in the blade as well.
" Those Huge rat things were tough, but they bled just like a man. That Mortimer fellow though. Well he has been a bad egg for years. No wonder he was drummed out of the organization. How he came to look like he did here is beyond my knowing, but it did certainly add to his ability to dodge a blow. Once he joined the fight against me I was overmatched and brought low. I woke up chained here about two weeks ago. I got to watch that madman create most of this contraption here. He said he had the noble blood he needed for his ritual. And the blood of a teleporter. He needed a gnome for some blasted reason and a hero's heart. Don't know if he got those. But yon mage's lightning bolt put paid to his work when it melted half of the thingamajigs on that machine. I imagine that pissed him right off."
"Where did you put the bugger's corpse? I'd like to give it a good swift kick before we leave here. There is other people needing to be freed too. Through that door there is a jail room I think. Any others he needed for the thing he was planning are probably in there. Hopefully my Jenny is among them. Rotten dwarf kidnapped my daughter to make me come looking for her. If he harmed he I'll be wanting a patch of his hide."



Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 5/10, Haste}  d20+23=34 ;
Monday May 23rd, 2011 9:25:05 PM

Serillana does a quick inspection of the room, still all business. She doesn't feel like doing a lot of talking in a place like this, not the right atmosphere.

--------------
OOC: University is ramping up with it's final assessments... Stressed out...

Perception: 34 (37 for traps)

DM David
Post when you can. The pressure is off, combat is over

Tishe' (AC:32 CMD:19 HP 66/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Monday May 23rd, 2011 9:35:22 PM

Tishe' covers the cauldron with an attachable lid and puts away the dagger. "We'll continue this later, I think", she says decisively, "but you are all right, there are other things that need doing." And with that, Tishe' puts her mind to the tasks at hand.

"Thar, Seralina, be so good as to rescue Reginald. I'll bet that we can find a sword around here for the man. He certainly has given us more on what Skalipy has been doing than we have ever had before."

She turns to Reginald. "Mortimer and Skalipy have escaped, and, (here she looks at Kahlan and thinking of the reason she is here), I'm afraid he already has a hero's heart. I think we came just in time."

"Cinnamon Protectors, let us continue to wreck this aparatus and find the other prisoners. We can't teleport all them away, so we will have to walk back to Cinnamon Valley."

Tishe' tries to keep everyone (and herself) on task to destroy what they can, collect anyone alive, collect any treasure, and organize to march home.

Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin 
Tuesday May 24th, 2011 9:43:55 AM

As Snafu continued his search he registered the pledges Tishe was taking. Mental note to self... Snafu thought Once were out of this, Snafu, you need to take the pledge.

Moments later he overheard Reginald's introduction, which really got his attention.

"A master's rank with the Connoisseurs!" he said excitedly. "How I would have loved to watch you put your craft against Skalipy and his rat-scum. My word... a connoisseur..."

Snafu let the word trail off as he stood staring at Reginald with a big smile on his face, apparently so distracted that he didn't think to untie the man.

Thar, AC 27, 42/124, McVE, Spell Res 23 
Tuesday May 24th, 2011 11:21:43 AM

Thar quickly bandages up Reginald after freeing him, but doesn't stay to chat. "I'm glad we were able to rescue you and thanks for the information. My friends probably have some more questions for you but for now, I've got to go see about those other prisoners..."

He goes over to the door, checks it for traps with Serilina and if all is well, moves through it, bow ready in case any other cronies are around... If he finds prisoners, he'll start bandaging them up and freeing them... HOWEVER, he'll ask Seriina to keep her weapons ready in case any of the prisoners are plants by Skalipy...

DM David--- In the Halls of the Tested --- 
Tuesday May 24th, 2011 5:11:03 PM

Reginald eyes Snafu warily. " Are you alright? why do you stare at me like that?"

Thar and Serillana, still all business head into the aforementioned jail. They see several cells, with prisoners in them. What surprises them most is Cassie huddled in the back of the jail. She is not in a cell but she looks as if she is afraid of the two heroes. In a quavering voice she asks," You beat Skalipy and drove him away. Now I have no one to guide me in my trials. What are you going to do with me?" As far as you can tell she wears only a homespun smock type dress and has no weapons that you can see. She has clearly been crying and looks for all the world like the lost child you originally expected to find when you came looking for her.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158  6d6=24 ;
Tuesday May 24th, 2011 7:01:56 PM

Kahlan makes sure Reginald is untied, and helps him to his feet, She then lets a healing burst wave over everyone in the area for 24 points of Healing.

Tishe' (AC:32 CMD:19 HP 90/107)(AlterSelf, Barkskin, Arcane Sight, Prot Evil, Blink) 
Tuesday May 24th, 2011 11:11:36 PM

Tishe' is thankful for Kahlan's healing, but even more that there are people who they have been able to rescue. The woman dismisses her Alter Self and approaches Cassie, dipping her hand into her other-dimensional pockets and pulling out... the doll Cassie's parents gave the witch. "There are many trials in life, dear child, and many who will help you through those trials. And if you ask it, I and others like me will be there to mentor your way. Do you want to see again the home where this doll came from and where others are in thier own trial waiting for you?"

Tishe' is not a smooth diplomat, but only hopes the sincerity of her words can get through the horror and lies that have been fed to Cassie for months.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Tuesday May 24th, 2011 11:11:47 PM

Falmar assists with searching out survivors of Skalipy's testing, working to heal those who need it most among the prisoners, or just to be there to reassure them that this horror, at least, is over. As he works is thoughts turn to teleportation, and what can be done to prevent it.

Perhaps the Star-mage guild would be able to help... there must be some way to hold one in place... something that grabs and holds them perhaps..a magical weight....

Once we have accounted for as many survivors as we can, Falmar spends some time examining the machine, tryinf to understand what it was to have done, at least before he melted it,.



Thar, AC 27, 66/124, McVE, Spell Res 23 
Wednesday May 25th, 2011 9:36:16 AM

Thar joins Tishe' in soothing the poor, traumatized girl, and says, "Yes, we'll help you through this, and your family misses you very much. They can't wait for you to come home, and they love you."

While she talks with Tishe', he checks her over quickly from head to toe... "Honey, I'm a doctor and I'm going to check you out. I want to make sure you're not hurt and tell me if anywhere hurts..."

Snafu - AC 35, HP 103/128 (Haste, false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), Mirror image, PFE, Barkskin  d20+20=28 ;
Wednesday May 25th, 2011 10:10:58 AM

Reginald's question finally brought Snafu out of his trance.

"My apologies" Snafu said while shaking his head slightly to regain his senses. "I've just been very interested in the Conoisseurs for a long time and it's so rare that I have the pleasure of meeting one. Snafu Ravenshoe at your service" the half-elf said with a bow.

After pleasantries were exchanged Snafu got back to business. First, by helping untie Reginald and then by helping with the prisoners. It was then that Snafu came upon Cassie.

"Cassie dear, it is true that hardship can make you stronger" Snafu explained. "But love is a far greater teacher. I know both of these facts to be true, first hand."

"My dear, you have your whole life in front of you. Trials and tribulations that will guide and teach you and grow you into a fine young woman. You also have a family that loves you, and I aim to feed you and get you back into their arms."

Snafu bent down onto one knee and offerred the young girl his hand. "Please my dear, come with me."

Actions:
Diplomacy 28



DM David--- In the Halls of the Tested --- 
Wednesday May 25th, 2011 5:12:59 PM

The jail is small, and Kahlan's healing burst effects those in the jail as well ( remember the 5x5 cells you scryed a long time ago, a 30' burst could hit alot of those as well as the party). Cassie feels the healing wash over her and some of the damage from her ordeal, cuts and scrapes, a bruise here and there, heal. Her face crumbles at the doll and she rushes forward and snatches it from Tishe's hands, Hugging it to her and collapsing into a sobbing ball on the floor. Between sobs you hear her say," It has been so long since I have seen any sign of home. At first I missed it, then there was the pain of the trials and I had to force myself to survive them. When the pain stopped the memories of home were smaller and fainter, almost like a dream. I had almost forgotten that such a place existed. I want to go home. I want my mama and papa. Please. Please help me go home."

With the door to the jail now open and the healing burst reviving some of the defeated souls within, cries come from several of the cells. From one small hands are thrust through the bars and cries of " Daddy, Daddy, I'm over here Daddy!" can be heard. At those cries Reginald springs forward and thrusts his own arms through the bars and hugs a child that can only be the Jenny he said was his daughter.

Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Thursday May 26th, 2011 8:41:00 AM

"It is a happy day", states Tishe', "when families are reunited, and strong ties of happiness and respect are confirmed." Tishe' takes the time to look at each prisoner with her Arcane Sight, checking to see if there are any lingering spells against these poor people.

"Let's get our threads aligned and weave home."

"Kahlan, Snafu, you weave the needs of the freed captives. See to their wounds, thier bellies, and make sure they don't get lost."

"Seralina, Thar, you are in charge of collecting treasures. I will help to see any magic that we can bring back. I'm sure we can use some money to help build our tower in Cinnamon Valley, and the families could use some for a reunion party."

"Falmar, you and Dondit need to keep shuttlecocked. There may still be ratkin in the area, or Skalipy to return and try to catch us off guard."

Thar, AC 27, 66/124, McVE, Spell Res 23 
Thursday May 26th, 2011 9:34:53 AM

Now that several of the captives are being rejoined with their families, Thar steps up and starts gathering treasures, loot, etc. from the fallen enemies, any nooks and crannies, etc. throughout the building. He'll do a thorough search of the rooms they've been in to ensure they get everything...

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin  d20+20=31 ;
Thursday May 26th, 2011 11:45:15 AM

"Tishe, there must be a kitchen of some sort nearby... afterall, Skalipy must have fed everyone somehow... perhaps we should raid the cupboards to help replenish everyone's strength before we set out."

"Kahlan, how far do you reckon is the nearest safe haven? If were going to walk, we should try to secure a wagon and horses to ease the burden on these people."

Next, Snafu focused on the task of tending to the freed captives. He retrieved a parchment and quill from his trusty pack and went to work...

"Snafu Ravenshoe at your service" he would started. "It is my personal mission to see you all well and to get you home safely to your families. In order to do so, I am hoping each of you can answer a few of my questions, as it will help me best see to your needs." (diplomacy 31)

"Good sir, might I have your name" Snafu asked. "Could you spell that for me please? Thank you... Any injuries that need attention?.... Where do you live and who are your closest relatives that we can attempt to inform that you are safe?.... And... this is a difficult question sir, but very important... how long have you been here and is there anything specific you remember about your abduction?"

Snafu jotted down notes as he interviewed each prisoner and when he was done he thanked the person for their bravery, assured them that it was his personal mission to get them home safely, and asked them to let him know if they recalled any other interesting facts.

DM David--- In the Halls of the Tested --- 
Thursday May 26th, 2011 5:25:53 PM

Once Jenny is reunited with her father, she starts spouting information, some useful, some not. You would guess her to be around ten years old and having nothing to do but sit in her cell has made her terribly observant of everything that went on near here.
" Daddy, you must help the magic man. He is in the end cell. They caught him in here looking to try and free the prisoners and he threw SPELLS at them. It was amazing! He tried to cast something that they really didn't like and found out that the place was warded against teleporting in here. I didn't know what that was but it made the magic man very upset. After that a bunch of the ratmen tackled him like they were wrestling and beat him up pretty good, the meanies. They put him down there at the end and kept making him drink this stuff that they said would make him sleepy. Check on him daddy because he doesn't talk much, but sometimes I hear him saying things that don't make any sense." She sounds genuinely worried about this 'magic man'
When you look in the end cell you find a badly beaten half elf. He has dark green eyes and long blond hair. His hair is now matted with blood and filth and he looks rather...loopy. Whatever they were giving him apparently fuddles his mind to the point where he cannot cast spells. Jenny is able to point out the bottle on a shelf nearby and upon examination it is a strong distillation of several plants and alot of alcohol that creates a seriously mind numbing elixir. ( Everyone say hi to Edmund)
The other prisoners give Snafu the information he asks for. Most are from Cinnamon Valley. Some have been here over a month, but most are fairly new. The ones longest there are sickly and malnourished but should recover given food and rest and medical attention.
Falmar examines Skalipy's machine. ( make a knowledge engineering roll please, the higher the better) It has a platform that one of the ratogres would have been able to stand on, but will require some time to figure out it's use.
Kahlan remembers a stable outside. Perhaps there are horses and wagons there to be used to get to Cinnamon Valley. She states that on a normal horse she was able to travel from the Inn you met Sharon at originally to this place in two days. She estimates that it will take a wagon double that, maybe more since many of the captives you have found are weak. She also knows where the mess hall is, she passed through it on her way in and the kitchen must be nearby.
After am exhaustive search of the ground you find around twenty other prisoners that are more than happy to be saved and owe Skalipy no love for his trying to better them. You see some ratkin in your search. Most are dressed as servants. You fine one door that they hold as a strongpoint. The ratkin outside are more than willing to talk, rather than fight. They claim that the door leads to the servants quarters and only ratkin live inside. They say that they wish to remain here. Returning to their former lives so misshapen and changed would hurt them and their loved ones far too much for them to do it. Better to tell those they loved they are dead. If asked they will provide names and addresses for these loved ones if the Heroes wish to tell of their fate.
Outside the heroes find a gruesome sight. In a barn, a very long barn they find zombies. Many zombies. Upon reading some of the books that Skalipy had as journals you learn that the Zombies are a creation all his own. They are tougher than the base creature they are made from. They also carry a disease that will turn the infected INTO a similar zombie. This somehow ties in with the 'Ultimate Test' Skalipy had raved on about. Many other journals on anatomy, disease, Martaeus, engineering and magic are in his library. ( total value 5000gp, total weight about 150 lbs for all of them)

Found Stuff
Loot from the priests in the forge room
Sharon's loot
the books 5000 gp worth, 250 lbs
25 former prisoners, sick but willing and able to travel. None of these folks show any lingering magical effects.
3 wagons and enough horses, oxen and mules to pull them.
10000 gp in loose money found in the room searches
Journals about what Skalipy was doing and his personal journals. These are hard to follow because as stated earlier, Skalipy was not totally sane.

OOC
I think I hit all of the things you were asking for or might want to look into. If I missed something poke me and ask about it.

Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158  d20+6=18 ; d20+2=12 ; d20+21=41 ; d20+15=19 ;
Thursday May 26th, 2011 5:26:51 PM

Kahlan answers the questions about a safehaven as best she can before checking to see if anyone needs the healing touch of Domi. If no one does, she disappears into the shadows as she searches the keep for anything of interest much as Thar is doing.

Knowledge: Local: 18
Knowledge: Geography: 12
Stealth: 41 (Natural 20)
Perception: 19

Bah, posted at the same time as the DM... I'll change this later.

Scratch the above.

On her way out, Kahlan asks one of the heroes to help her load John's body into one of the wagons. When she found him before (on her way in) she said a quick rite, and closed his eyes and crossed his arms.

DM David--- In the Halls of the Tested --- 
Thursday May 26th, 2011 5:30:00 PM

OOC
Lol, it's fine. You get to be the party's font of information because you have seen the outside of this place.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Thursday May 26th, 2011 7:20:16 PM

As he is searching aroune, a familiar face catches his eye... Wait... it can't be.. "Edmund, my friend! What are you doing here?" he asks in amazement, wondering how his fellow ex-Mithril Order friend ended up in this prison... Running over, he heals him of his injuries and gives him a friendly hug...

DM David--- In the Halls of the Tested --- 
Thursday May 26th, 2011 9:11:46 PM

OOC
I am now told Edmund can't post. We are working on it. Do not take his silence for not wanting to answer you.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H  d20+5=24 ;
Thursday May 26th, 2011 10:02:28 PM

Falmar is intrigued by the mechanism that Skalipy has created, he feels that he may just be able to grasp what it's purpose was...(engineering check 24)
After that he will strip it of as much melted copper as he can and load it in a wagon.

Food... there has to be at least some edible food here....lots of mouths to feed..
Falmar approaches the servants door and asks the Ratkin of where the food supplies are. assuring them he will not take all, just enough to get the prisoners home. He then helps load the materials from the library, noting that somehow Skalipy prevented teleportation in the prison, maybe the answer is in those books.....

Once he sees the barn o' zombies..

" How do we even begin ? Burn them ? Perhaps one stronger than I could destroy them through their faith,.,



Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin  d20+20=35 ;
Friday May 27th, 2011 10:08:43 AM

Snafu thanked all of the people that provided information, reassured them that everything would be okay, and then put the list into his pack for use later.

Next, he set about making arrangements for the journey home. He examined the food, wagons and horses. "I think I'd feel better sleeping outside these walls" Snafu said to Tishe. "Perhaps we should feed everyone a good meal and be on our way? Or would you rather leave in the morning?"

Soon after Snafu learned of the Zombies and the strange disease that they carried. "They need to be put down" Snafu said.

Snafu also addressed the remaining Ratkin. "Should you chose to stay here, I will inform your families in the manner that you wish. Should you have anything small that you'd like to give them, I'd be willing to pass the item on. If I could just have your name, address, and some other information about you..."

Once again, Snafu took out another parchment to record information about the remaining Ratkin. Can never have too much information Snafu thought.

Actions:
Diplomacy- 35

Active spells:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (2/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday May 27th, 2011 3:33:49 PM

Kahlan speaks up. "Regarding the zombies, I am immune to their disease, I can try to destroy them, but it would be much... safer... if I were able to attempt it just a few at a time. En masse, I am certain they would overwhelm us."

DM David--- In the Halls of the Tested --- 
Friday May 27th, 2011 4:45:41 PM

With Skalipy's notes on the machine,Falmar's knowledge and some guesswork the machine almost certainly is a semi-magical,semi-technological device powered by a profane ritual that will teleport those standing on the platform to any location the user desires and has seen. Skalipy says in his notes that Martaeus inspired him with the idea since his spellcasting was not yet strong enough to cast teleportation circle.Activated through a ritual that required noble blood, A Heroes heart and the brain of a sorcerer that could cast teleport the circle would work a few times per week and teleport for a few minutes each time it was activated. Viewing the barn full of plaguebearer zombies outside you begin to see Skalipy's plan for spreading strife.

Snafu agrees to notify those who are kin to the ratkin if they will provide him the information to do so. He also promises to deliver any tokens that they may wish to send as well.

There is a long pause where they seem to consider his offer, and then the door opens slowly. One by one they come out and give Snafu the information he needs. They are thin, dirty and not entirely disease free from the look of them. Now that you can see and speak to them without the threat of combat, they are not as scary as you once thought. Now they are more pitiful than scary. Some sob as they give Snafu the information, some need to be led away afterward, the weight of severing their last human ties weighing heavy upon them. Snafu collects information from at least 50 ratkin, and it is clear that there are some who do not wish to leave the safety of their warren or do not wish to remember their old lives at all.

At Falmar's request, and once they are more sure of the groups intent, a few of the servants lead Falmar to the larders and help him gather the food he will need to feed the refugees.

At the barn, Kahlan is able to release only a few zombies so that she can test her immunity against them. Her divine immunity to disease holds and the zombies prove east for the skilled paladin to kill. Which turns out to be a whole new problem. Kahlan can tell that each blow they land is filthy with the disease they carry. Clearly they are teeming with this disease. Once the first one is killed though, it explodes, showering Kahlan and the surrounding area ( 10' radius) with diseased gore. Clearly this too would be diseased and you can quickly see how even a dozen of these creatures could overwhelm a town. Even if none lived through the assault, many would be infected in the fighting.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Friday May 27th, 2011 10:43:15 PM

OOC- Zombie Apocolypse... time to buy a boat!

Snafu was touched by the emotional outpouring of the ratkin. Perhaps these guys aren't so bad after all Snafu thought. "You are what you do" he said to the Ratkin. "And I've got to say that the sacrifice you're making for your families is very commendable. I wish you all the best of luck in your new lives. May we meet again under better circumstances, in this life or the next."

With this done Snafu put this new record away and began focusing on the survivors, securing their food and preparing the wagons. Soon after however, he became a bit distracted by the exploding zombies.

"This isn't good at all" Snafu said with obvious concern. "A disease like this could spread fast... very fast. I hate to say this, but maybe we should run some tests on these things. See what happens when they die by arrow or spell. We need to get a better idea of what we're up against."

"As much as I'd like to get out of here, I think we should spend the night and experiment on them tomorrow with all manner of magic and weapon at our disposal. It will put us in a much better position should Skalipy try to use these creatures again."



Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Saturday May 28th, 2011 12:03:40 AM

Tishe' considers what is needed, and she thinks that the disease might be cleansed with fire. "I can cast several Walls of Fire with my staff, and thus burn all of the zombies down. While it won't be fast, with them contained it will be sure."

Tishe' waits for the others to give ideas on containing the zombies and the plague before burning them all in lines of fire.

(ooc: this should work by having 110' feet of flaming wall serpentine about the zombies and slowly burn them at 2d6 per round until they are ash)

Edmund (HP: 95/95, AC: 17, CMD: 20) 
Saturday May 28th, 2011 1:54:35 AM

Edmund has definitely seen better days. Yet, despite being badly beaten, the half-elf paces about his cell, talking to no-one in particular. He is having a rather animated conversation when Thar and the others arrive. "Greater mustard. Lesser mustard. Mustard plus one. Masterwork mustard. Ground brown mustard, canned and white wine mustard, tinned. Essence of mustard. Silvered mustard. Two-Handed Heavy Crossmustard..." he is saying to the wall when the party arrives and interrupts him.

He turns to face them, squinting his eyes--both of which have been blackened, and one of which is swollen. "Ah ha!" he shouts at them angrily. "So you show yourself at last! And where are my umbrellas? Don't have them, do you? I thought not! Parasols, parasols, parasols, but not an umbrella to spare!"

Suddenly confronted by Thar hugging him, Edmund pushes him away. "What do you think you're doing," he exclaims. "You can't do this to me! I'm the archmage of the Mashed Potato Order of Potato City! The great potato. Saviour of all potatoes. I'll have you know that I'm twice-baked on Thursdays. Unhand me, you unstarched cretin!"

With his hands on his hips, Edmund sways back and forth drunkenly. "The other potato--I mean the poteeple, peetato, peoples... the other people person who was here. Where's my wine? I called for wine. I wash my hands of it. Pistachios! I'll show him, locking up me in a potato-filled wine cask. No, no. I'll fireball the lot of you!"

Edmund raises his hands menacingly and nothing happens. After several moments of this, he waves his arms over his head dramatically, or comically, and once again resorts to hurling invective at Thar.

"This is your fault!" he shouts "All your fault! Where have my arms gone!?" Realising that he cannot find his waving arms, the poor fellow suddenly calms down. "Oh, there they are. What are they doing up there," he asks as he lowers his arms, gazing intently at his hands. "Are these mine? They seem to be." But just as suddenly, he becomes agitated again, bellowing "Bath! Bath! Bath! Bath!" before he falls silent, pacing back and forth in front of Thar, taking no further notice of him, but again conversing with himself.

"Must find a way out, must find a way out, need to free the people, have to set them free, find a way to free them, free myself, my head, my head, my head..."

Edmund sinks to his knees, wincing and holding his head in his hands. "Ugh..."

DM Sanity Info.
Move Action: None
Standard Action: None

Spells - Durations - Effects
Drugged - 60 Minutes - Unable to cast spells. "Loopy."

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM David--- In the Halls of the Tested --- 
Saturday May 28th, 2011 10:01:49 AM

OOC
beautiful entrance Edmund.
Shout and Geas are not spells I get to see often. Interesting choices.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Saturday May 28th, 2011 1:41:30 PM

Smiling at Edmund's antics, Thar says laughingly as he introduces Edmund to the rest of the party..., "Now that's the Edmund I remember. Everyone, I'd like to introduce you to my good friend and companion, Edmund. He has a whole slew of titles, though I can't remember them all... I'm sure he'll fill you in on what they are though..."

Turning his attention to the Zombie's and disease, he is very concerned. "Well, I can try to help destroy them, but if they're all in a confined area, Tishe's plan makes sense. We should burn and destroy them all. I have no use for undead and the only option is to put them down for good. I hate to suggest this, but how about we burn down the whole barn with the zombies inside of it? That way we are protected from any danger of disease..."

"Regarding the device, let's investigate it and find out all we can, and then destroy it for good. I don't want Skalipy or anyone else coming and finding it and using it for evil..."



Kahlan Palance HASTED, SMITE EVIL -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Tuesday May 31st, 2011 3:52:46 PM

Checking in...

DM David--- In the Halls of the Tested --- 
Tuesday May 31st, 2011 4:42:14 PM

The ratkin can see Snafu's sincere concern as he makes the list, and others that originally gave their names go back in and lead a few more that you haven't seen before out to give their information. Among these is one named Cuthbert who claims to be a priest of Pantheon. He says he was captured and subjected to Skalipy's tests, and, like these others eventually failed the one that made him into this ratkin form. He says that Pantheon still listens to his prayers and he wants to try and redeem this place and make it whole, as a refuge for the ratkin created here. If Snafu wants, or any of the others in the group are willing, he wants to sit and talk, to get to know those that liberated them from Skalipy. It will be a starting point for the history of the liberated compound and will also allow you to know one another well enough to perform scrying and sending spells with a good chance of success.
After this exchange the ratkin help make the former prisoners comfortable while the group decides what to do with the Zombies. The ratkin would love to have them destroyed by the group. They are immune to the disease, but can become carriersfor a short time if they are infected with it. The zombies outnumber them greatly though and the ratkin would be hard pressed to destroy them with out high losses. Cuthbert is helpful in this respect as well, since he was force to help create some of the zombies. He explains that if he refused, which he initially did, that Skalipy would give one of the ratkin that Cuthbert had sworn to defend over to Sharon and allow he to torture it. In Cuthbert's eyes this was grossly unfair to the ratkin and he helped create the zombies to protect them weak. He is willing to tell his tale under any scrutiny the party wishes, and any attempts they make to check his alignment are met with a lawful neutral result. He is telling the truth, and it seems he does this all the time, even if it is not a happy or particularly pleasant truth.
Time passes and Edmund recovers from the build up of drugs in his system, regaining his abilities. You all are quite sure that the wall of fire method will in fact convert the zombies to ash, along with any flammable parts of the building. The ratkin are delighted to hear this, and offer to help with bows and arrows in case any make it through the wall without perishing. Cuthbert explains that the zombies WILL explode, no matter how they are killed. This was one of the things Skalipy had to take time to test abd perfect. He felt that even a skilled swordsman would eventually sucumb to the disease if he were hit with it by exploding dead when he killed them, and thus the plague would spread even to the heroes that sought to stem the tide. Only paladins would be safe from the disease. But they would be faced with hordes of undead, many of which had stood beside them only hours ago. Skalipy felt this plague would cleanse the Wold and pepare it for those that survived to rebuild it anew.

Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Tuesday May 31st, 2011 8:49:11 PM

Tishe' casts 5 Walls of Fire into and about the building, keeping herself and the ratkin at a safe distance to avoid the disease as the zombies explode.

Tishe' is convinced that Edmund is out of his mind only because the drugs are talking, but with Thar laughing at the wizard's antics, the witch isn't that sure...

She listens through the day as Snafu speaks with Cuthbert and the other ratkin. The witch is convinced that a Panthenon cult here in the lands of the Dread would be hard but worthwhile. She promises to keep communication open with Cuthbert and the community and with Cinnamon Valley. "Panthenon is the god of my childhood and was the Power followed by the majority of the Sargrass town of Rattledam before the rise of Sargrass. You will be a good leader for these people."

The witch gathers the others by meeting thier gaze. "And tomorrow it is time for us to escort the others home."

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Tuesday May 31st, 2011 11:08:36 PM

Falmar spends some time relating Tishe' and his history to Cuthbert before they arrived in the Cinnamon Valley, silently noting that they are all that remain of those who walked the plains... and continuing up until today's trials.

Well... we seem to have established our own Ratkin, perhaps we can eventually find a cure if some of them wish it

[b]Dondit ]/b]

Laying under a tree, Dondit snores loudly, his maw fully opened to the sky and Moxy perches on his lip picking the scraps from his teeth,.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 1st, 2011 12:51:35 AM

Once Edmund has recovered, he reacquaints himself with Thar, and explains briefly the circumstances that led to his imprisonment.

"I got home, and found that my brother had already taken care of everything," he says, with a hint of lingering exasperation. "There was no need for me to make the journey at all, except to visit my father's tomb. A black day, that." The half-elf seems a bit crestfallen at this, but in true form puts a brave face on and continues. "In any case, they've made my brother a councillor of the city in our father's place, so if we ever head to the Windbourne Hills, we'll have plenty of assistance from my Right Honourable brother."

"Anyway," he continues, "After I saw to some small affairs, I decided to head back. Lo and behold that, along the way, I came across a town nearby. I was told there was some sort of black stuff going on up here, and so I decided to have a look-in. I imagined it was nothing too difficult for the Archmage of the Mithril Order to solve. Well, I got pretty far inside and along they came right at me. No messing about, this lot. I let them have it--took care of a fair few of them, in fact, but then their leader came out. That was a bit much. I think something came at me from behind. Honestly, I don't remember."

"The next thing I recall was waking up as something vile was being poured down my throat. Terrible stuff. Then everything went all sideways--and after that I was here, in the cell, with you, just a few minutes ago. No idea what they've been trying to figure out, but I suspect that it had something to do with teleportation. I was going to teleport the prisoners out, you see, and I gather that the leader fellow worked that out himself. Can't tell you much else than that, I'm afraid."

"Shocking bad headache now," he adds. "But at least I can think straight. What's the plan?"

DM Sanity Info.
Move Action: None
Standard Action: None

Spells - Durations - Effects
None

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing


Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Wednesday June 1st, 2011 9:34:43 AM

Snafu thanked and reassured every ratkin, and then spent some time with Cuthbert. "We will lend what support we can to your cause, for it is just" Snafu promised.

Next Snafu lent his support to the elimination of the zombies, utilizing a scorching ray from a distance if necessary. After that business waa complete, Snafu took a moment to introduce himself to Edmund.

"May I present Snafu Ravenshoe" the half-elf said to Edmund as an introduction. "He is pleased to meet you."

Notes
Active spells:
False life- +20 HP (24 hours)
Mage armor- 12 hours
Heroism- 235 minutes
Freedom of movement- 115 minutes
Protections from evil (5)- 10 minutes
Greater Magic Weapon- 9 hours
Barkskin- (from Tishe)

Level 0: (unlimited) Acid Splash, D.Magic, R.Magic, Ray of Frost, M.Hand, Mending, Open/Close, Message
Level 1: (0/7) R. Person, Ray Enfeeblement, Chill Touch, Mage Armor, Protection from, alarm
Level 2: (2/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, blur
Level 3: (1/7) Heroism, Haste, Magic Weapon, Greater, protection from energy
Level 4: (0/5) Invisibility, Greater, Summon Monster IV, freedom of movement
Level 5: (1/3) Teleport, break enchantment


Thar, AC 27, 66/124, McVE, Spell Res 23 
Wednesday June 1st, 2011 10:05:23 AM

Thar nods at Edmund's explanation and says, "Wow, I'm sorry that you got entangled in this mess with Skalipy and his minions. I'm glad we managed to save you and stop his plans, and it's good to be fighting along your side again."

He helps burn up the zombies in any way that he can, and greets Cuthbert too. "It'll be nice to have another defender for good in our region, and perhaps we can team up in the future when the chance arises." As a strict monotheist, Thar doesn't discuss religion with Cuthbert, but tries to have a friendly conversation nonetheless.

Finally, he takes a chance to speak with some of the ratkin, trying to find out their stories and see if any are carriers. He doesn't want to take a bunch of infected folk back with him to the outside world...

OOC - I'm headed out of town tonight until Saturday night, so pls NPC Thar until then. It doesn't seem like we're going to be doing much fighting, so it shouldn't be a big deal... Thx.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Wednesday June 1st, 2011 5:26:44 PM

Kahlan spends much of her time near John's body, thinking of the untold acts of kindess the man had brought to her life and the life of countless others.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 1st, 2011 5:43:47 PM

Edmund greets the various members of Thar's group politely. He is very charming, despite the grime and bruises.

Once he has learned everyone's name, he looks around, clearly confused.

"So these are all new members of the Mithril Order," he enquires. "But where are Kadaz, Revi, Wynum, and Arm? Are they still in Plateau City?"

DM Sanity Info.
Move Action: None
Standard Action: None

Spells - Durations - Effects
None

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM David--- In the Halls of the Tested --- 
Wednesday June 1st, 2011 7:26:56 PM

Edmund relates his tale and greets the new friends that Thar has joined in defending the Cinnamon Valley. He asks about his former comrades.
Kahlan cleans and wraps her dead mentor. She prepares him for the trip to the Cinnamon Valley by mentally recalling his acts of kindness. As a tear escapes her eyes she sees several of the Ratkin females standing by, ready to assist her in preparing his body, but too timid to interrupt her.
Tishe prepares for the trip home. Funny to call an unfinished keep in a new land home, but already it is starting to feel that way.
Falmar, Thar, Tishe and Snafu speak with Cuthbert and all get a good feel for him. He relates a few tales of his past and of happier times before his trip here. The Ratkin also gains a good understanding of these heroes. ( you are considered at least acquaintances for purposes of scrying and sending spells).
Serillana keeps a close watch on the Barn until Tishe lights it up.

Finally the barn is burned with the walls of fire. A few of the hardier undead manage to escape the flames, only to be cut down by Thar, Snafu and the cadre of Ratkin archers that help with the burning. Thar is able to learn that the ratkin are naturally immune to most diseases. They still must make a saving throw though and if they fail it, the disease lingers in them for a few days and MAY be transmitted by bite. None of the Ratkin are currently carriers of any disease.
The next day dawns grey and threatening rain, but the captives insist that they wish to leave and return home. A few days journey bring you all back to the keep in the Cinnamon Vally, unharmed.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Thursday June 2nd, 2011 9:59:31 AM

Snafu bid the ratkin farewell and wished them well. "We are never too far away... buzz if you need us and we'll come as fast as elvenly possible" he called out as the caravan left.

During the trip back to Cinnamon Valley, Snafu helped serve as an advanced scout, keeping a watchful eye on potential dangers ahead. He also took the time to check on the condition of the freed captives, speak with the Connoisseur and connect with his companions.

"Serillana, you really were effective in our last battle when you were made invisible. Have you ever considered learning how to use one of these in such a circumstance" Snafu said as he held up a wand. "I always keep a few handy... with some practice you could easily cast invisibility on yourself, and faerie fire on enemies that use blur spells to neutralize your stealth attacks."

And later to Edmund...

"A friend of Thar's is a friend of mine!" Snafu said with a smile. "And a half-elven sorcerer to boot... just like me!" Snafu added with a wink. "Perhaps we should discuss tactics in case we ever become brothers in combat, eh?"

"My magic is fairly straightforward" Snafu said, diving right in. "Most of it is defensive in nature or designed to target single individuals. I also utilize summoning and the occasional fireball, but that's about it. How about you brother? What's your weapon of choice, eh... conjuration perhaps? No... you look more like the evocation type, yes? Or perhaps necromancy?"

And lastly to Kahlan...

"I came away very impressed with your skill with the blade, Kahlan" Snafu said eagerly. "Perhaps some time we might train together? Sadly, my skills with the blade have gotten a bit rusty because of the time I've needed to devote to magical study. However, I've recently learned of a spell that will boost my weapon skills considerably, and I aim to use this spell so that I might fight at your side, when required. What do you say friend Kahlan? Will you help train me when time permits?"

...

Eventually the caravan pulled into Cinnamon Valley, which was a huge relief to Snafu.

"Home at last! Home at last! Thank God almighty we are home at last!"

Actions upon return:
1) Make arrangements to get the freed captives home
2) Make arrangements to inform relatives of ratkin of what happened
3) Report to the powers that be of what happened



Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Thursday June 2nd, 2011 3:35:52 PM

Kahlan looks to Snafu and smiles, "I am certain you are not as rusty as you claim, but I would be honored to train with you... I am certain I would learn as much from you as you would from me."

Tishe' (AC:32 CMD:19 HP 90/107)(Barkskin, Arcane Sight) 
Thursday June 2nd, 2011 6:25:11 PM

The night and time of escort are enough for Tishe' to realize that not all of Edmund's nonsense came from the befuddling drugs. It is good for old packmates to get acquainted, but it is also good to learn the new warp and weft of the pattern. She uses the caravan's travel back to Cinamon Valley to explain a few things.

"Many Shadows, Edmund", she begins, "I am Tishe', Witch of Sargrass and leader of the Cinnamon Protectors, these heroes. Travel with us and stay awhile at our home. you are well come to our company." She tells of how the group came together, transported from several places throughout the Wold to arrive in a Witch's circle in Cinnamon Valley a few months ago. Trying to find out why this happened, the group has been helping the people of the Valley against a kidnapping and slave ring whose ultimate leader was that white handed treadle, Skalipy.

As the group gets closer to the tower, Tishe' eagerly looks for signs of building; wondering what it will look like since the last time they left the construction workers.

DM David--- In the Halls of the Tested --- 
Thursday June 2nd, 2011 7:38:03 PM

Tishe's far looking eyes are rewarded with a bit more than she expected. The Pitchfork Council was payng for a basic tower. The heroes had made a few changes ( make any changes you want, if they will cost more then you need to foot the bill. Also if someone want to draw up the plans it would be great to have a layout of your home) but a basic tower is what she expected. Sometime while the heroes were busy a small town sprang up around the tower. She can see a working smithy, a general store, a stable and a small Inn. All of the buildings are rough, but they are looking like they are pretty permanent, not just buildings thrown together to serve while the work was completed. The outside of the tower is finished. The inside is nearly complete as well.
Snafu is able to find traders, mercenaries and all manner of couriers to send out work to the Ratkin's kin. These same are also able to safeguard any of the freed captives as they make their way home.( Assume that the captives were able to recover enough of their belongings and buy enough replacements with loot I didn't document from Skalipy's stronghold to make their way home from your new town.) Reginald and Jenny book a room at the Innfor a few days while he sorts out where to go. He also mentions he is willing to sponsor anyone who was involved in his rescue to the Connoisseurs of Combat for admittance. The applicant would need to prove their mettle but for the lot of you he sees no problem in that.
As you open the door to your Home, you find a messenger from Lady Dulcet sitting in your foyer, waiting for you. He has a message from the witch and has been waiting for several days. The message states that he is to be given an account of what happened and he will deliver it to Dulcet who in turn will talk to the council. When the party is rested and recovered they may then deliver the full report to the council. He also relates that Dulcet is feeling much better. The strain put her out for over 2 days and she was too weak to cast spells when he left with these instructions, but was recovering.

OOC
ok, I said I would work on hero points and stuff for the adventure, so here we go. This is my first time awarding this stuff so if it doesn't make sense tell me and I'll work it out... be gentle.

Hero Points
Everyone is awarded 1 for surviving. Even the new guys, because you allowed me to mess with your characters and use them to relate things the party had not already seen.
Tishe, for roleplaying with Blackhand, causing my life of a single powerful caster nemesis to go up in flames with your counterspells and STILL casting after being paralyzed take another Hero point.
Serillana for teaching me something I didn't know about sneak attacks and persevering despite it, take another Hero Point.
Falmar, for making Dondit more than just a mount and breathing life into him take another Hero point
Snafu for dealing with Skalipy and for drawing out an explanation of his plans to get info take another Hero point
Thar for excellent use of you domain powers to use the bow to negate cover bonuses take another Hero Point

Experience
I should remind you that the Wold uses the Medium experience track for advancement. Everyone go to 400,000xp ( even the new folks, I want the group to advance together, it makes things easier and does not get someone killed by being the "underpowered guy" in the group)

Loot
I will post tomorrow I will post them Identified, it is easy enough to do now.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=24 ; d20+22=39 ;
Thursday June 2nd, 2011 9:40:38 PM

((Sorry, got home late this evening. Thought I would make it in time!))

Edmund is thoroughly pleased the make the acquaintence of another half-elf sorcerer.

To Snafu, Edmund explains briefly that he tries to be useful in a variety of circumstances. "But," the good-natured half-elf adds, "I do seem to have something of a talent for making friends. I suppose I'm just a likeable fellow!"

Edmund smiles broadly, and indeed, he does seem to be a likeable fellow. How much of that is down to 'enhancements' is hard to tell.

The sorcerer also takes some time to get to know Tishe. He looks alarmed when she tells him that she is a witch, but he remains cordial and polite, all the same

"Transported?" he asks her, raising his eyebrows. "Magically? Good heavens. There's some pretty serious stuff taking place here, methinks. What did you say his name was? Skippy? I suspect we'll hear from him again ere all is ended."

Taking advantage of the trip, Edmund not only listens, he also talks. A lot. Almost incessantly, in fact. The garrulous fellow seems capable of an unending stream of conversation on almost every imaginable topic, and he seems thoroughly knowledgeable in every matter. At times, one might suspect that a large part of what he claims to know is purely made-up, but he is so personable and friendly that it might not seem worth questioning.

Once the situation is explained, Edmund feels some history is in order. "In Plateau City, I was the leader of the Mithril Order," Edmund says. "Thar and our acquaintences were all members. We were charged with the defense of the city, and we had a manor and the fellowship of the town's governors. I wonder now what has become of everyone, for it appears the Order is scattered."

"Nevertheless," he continues, "Thar is a sagacious fellow, as I'm certain you've noticed, and if he feels that he ought help you, I see no reason why I shouldn't as well. In fact, given the circs, I'd like to get even with Skippy. I don't take kindly to being locked in a room and used as a test subject for holistic medicine."

. . .

Once they arrive, Edmund investigates the tower with a supremely confident smile. He determines that it is incredibly well-built and thinks it will do nicely. As far as what he has based this decision on, he does not go into details, but instead says reassuringly, "I know a fair bit about these things, and we've nothing to worry about, no sir."

The sorcerer also does his best to work out how to arrange for a hot bath and the washing of his clothes. Once this is attended to, he almost looks as good as new--apart from the bruising. With a winning smile and an engaging demeanour, he really does look as though he came from a family of well-connected politicians.

On hearing of the letter from the Lady Dulcet, Edmund's ears perk up noticeably. "I might be of some marginal use to you," he says. With that, he cheerfully enquires as to whatever particulars about Lady Dulcet that he can get out of the messenger (Bluff 27 or Intimidate 27 or Diplomacy 39*).

* I didn't know which skill roll to make, so hopefully this will cover whatever one is needed. Also, my Bluff/Intimidate modifier is 25, not 22. I've added +3 to the above roll.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday June 2nd, 2011 9:51:13 PM

OOC: DM David, are we to add the Hero Point bonus XP after we move ourselves to 400,000 total XP?

I'm referring to the Woldian Hero Point XP Rule.
"When you are awarded a Hero Point, you also receive 30xp times your level."

Dm David
Yes, add the bonus xp after it shouldn't add up to enough to bump anyone into the next level prematurely but will give you each a little variation on you totals.


Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Thursday June 2nd, 2011 11:12:17 PM

Falmar spends his time working with the laborers and generally getting in the way while trying to help where he can.

On the second day of their return home he is sitting beneath a tree, watching a small patch of grasses that the Power Sargrass has allowed to take root and spread. Renewing his faith in his Deity and the continuation of life in general, when a small group of apparently angry women surround him. Squinty eyes and scowls greet him as he stands...

" Good morning, you are all looking quite shuttlecocked! No need to get all warped, tell me what troubles you so ?"

A young petite maiden with flour on her apron steps in front of the others and extends a shaking accusatory finger in Falmar's face....

" Hneroes you hbe, hmayhap, hbut hyou hnave hto hcontrol HBeast"

At Falmar's incomprehension she turns beet red, throws her hands in the air and stalks off , making loud sounds all seemingly beginning with the letter H. Another woman steps forward, a grandmotherly sort, very small, very tan, very wrinkly, the Manfri pop into Falmar's thoughts, until she notices his reverie and smacks him with the stick he didn't notice she was carrying.

" Now, since you're not from the Valley, we have something in common, also, HLena doesn't understand the words you use and they all sound harsh to her. So listen to me boy and listen well, or you'll get my stick across your backside! Last night HLena was setting the table for her husband Hnenry and their two boys. They had worked all day on your little council project here, and as soon as they are sitting down to begin their meal a long pink tentacle came in through their window and snatched their chicken, greens, and the bread she spent all day making right through the window ! When she looked out, a huge maw of pointy teeth was smiling at her, and then licked her face! Once her husband was able to wake her up the creature was gone. This morning at the well all of these women have reported similar problems. You brought that thing here !, I saw you riding it! You need to keep it where it belongs...! "


Falmar spends the next hour apologizing and guaranteeing that he will definitely take full responsibility for his companion, vowing to have a stable and fenced in area created. The women seem very dubious when he tells them he will instruct Dondit not to take food from their homes.

After visiting a carpenter, and explaining what he thinks will be needed for Dondit, he returns to the Tower and makes the mistake of speaking with Edmund about the Connoisseurs of Combat. After about an hour's worth of smoothly flowing praise and aggrandizement Falmar is thoroughly convinced that Edmund is possibly their greatest fan, and that this organization is the pinnacle what someone of the martial skills variety should strive for...although he didn't really learn much else.... Thanking Edmund for his knowledge, Falmar decides to speak with Reginald before he and Jenny decide to leave.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday June 3rd, 2011 4:07:40 PM

Kahlan explorers the keep, and the small town springing up around it. She tries to find a place to bury her mentor as well as a gravetender to prepare everything. Once this is done she tries to make friends with those around the area.

She contemplates switching to more comfortable clothing, but decides against it, keeping her armor and weapons on. "Perhaps when I am more comfortable here. It's not home... but soon, it could be."

Tishe' (AC:27 CMD:19 HP 107/107) 
Saturday June 4th, 2011 9:51:02 AM

Tishe' is amazed and spends a lot of time wandering the busy little village that has sprung up around the construction. Amazed that thier presense has galvanized so much activity. Amazed that they are welcomed so easily. Amazed that so many common people want to spend thier life outdoors!

Cinnamon Valley is sooooo much different than her life on the Sargrass Plains! There, people didn't leave the great Grass domes of the villages except for hardy merchant sailors or even more hardy (and foolhardy) Walkers. There, her packmates were feared and distrusted. There, people did as little as possible for others, because every drop of sweat kept yourself alive...

"And all the trees!" wonders Tishe' aloud. Sometimes her short attention span has its uses, however, and Tishe' is able to break away from her reverie to go about and seeing to accomodations. She makes sure each of her Cinnamon Protector packmates finds living quarters to suit thier fancy. Then finds guest quarters for Reginald and Jenny, and the messenger from Dulcet as well as a place to provide food and drink for thier journey fast. Once that is done, Tishe' (and whoever else wants to be involved) has a meeting with the chief foreman for the building project and invites others in the community to see what the situation is for the tower and the community at large. "Doesn't make sense to start planting before you know the season", she says.

The agenda that Tishe' has planned isn't large, and has room for the concerns of others. The Witch wants to know
- status of construction
- general permenancy plans of the little village
- to find and hire a Chatelain for the Cinnamon Protectors who can be in charge of hiring and running any other domestics that the group may need such as chamber servants, kitchen, garden, and other administrative requirements.

All this doesnt' have to be taken care of immediately, Tishe' knows, there are many things to get done, the least of which is not rest and spell recuperation.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Sunday June 5th, 2011 3:59:57 PM

(Before the Return...)

Thar spends some time relating to Edmund the fates of the various members of their old adventuring party. Sadly, many had personal or national demands that required them to depart, and eventually, Thar was the only one left in the town. After his beloved Ruby was forced to leave too, Thar decided to seek new pastures and adventures...

(after return) Once they're back home, Thar shares his relevant information with the messenger, but leaves the heavy discussion for Tishe' and the others. He also admires their new tower and the community that's built itself around them. He makes a point to meet the business owners, and see if there are any spiritual or medical needs among the people.

To Reginald, Thar says, "Yes, I've heard of the Connoisseurs and they sound like a very reputable group. I'd be interested in joining if you'd sponsor me, and I think I would be a good addition to their numbers. What shall I do to get the process started?"

One thing he does need to begin building is a church where the people can worship each week. He sends a letter to the home church in Plateau City, asking for someone to come out and minister at this church... He will sponsor them, but can't do the day to day ministry because of his job as an adventurer...

He asks the others about who should be their treasurer, and mentions that he was entrusted with this duty by the Mithril order, and Edmund can vouch for his honesty.. If they agree that he is their treasurer, he'll tally up the values of the items they've collected and determine the overall amount if various items are sold...

OOC - Thx for te XP and Hero Points and the fun adventure! Can't wait to see what's next!

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin  d20+20=30 ;
Sunday June 5th, 2011 10:07:58 PM

OOC- I'd be happy to draw up a map of the area and a map of the tower. If you want anything specific in the tower please let me know.

IC:
Snafu was happy to see the new tower and settlement, but even happier to see Hoot comfortably perched on the top of the tower.

"HOOT, YOU OLD DEVIL, COME DOWN HERE!" he called out with joy. The owl immediately flew down and landed right on the head of Snafu. "Looks like you've been busy supervising construction, eh. I've been busy too. You see..."

Snafu went on to explain all of the details of what happened to Hoot. The owl seemed disinterested, but that didn't slow Snafu down a bit.

A shortly while later Snafu took a walk around the new settlement, pausing to greet and speak with everyone he saw. Never once did his smiling teeth wane behind his lips.

Finally, Snafu made his way to Reginald to formerly accept his offer. "I would be honored to train with the Connosseurs" Snafu said. "I've gotten a bit rusty with these blades, but aided by magic I think I can eventually hold my own."

Actions:
Diplomacy- local villagers- 30

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Monday June 6th, 2011 3:21:21 PM

OOC: I am almost finished performing surgery on Kahlan... The Mount is almost finished. I'll post when I get back from the pool with my daughter this afternoon.

Tishe' (AC:27 CMD:19 HP 107/107) 
Monday June 6th, 2011 4:04:30 PM

ooc: Tishe' is pleased with her suite of rooms, a front room for entertaining and sitting, a back room for sleeping, and a small balcony that descends into the Sargrass garden that Falmar had planted. The floorplan reminds her of her rooms in the now-destroyed town of OddHolme. The woman will soon bring out her loom and other weaving implements to make the rooms even more homelike.

(Thanks for the offer to make the maps! Above is a general idea of what Tishe' would like to have)

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Monday June 6th, 2011 5:41:22 PM

Kahlan finds a moment of silence and is deep in prayer. She pours out her heart to Domi, turning all of her frustrations and fears over to him. Towards the end of her prayer she recites an old poem that John taught her that seems rather appropriate given the circumstance.

"Out of the night that covers me,
Black as the pit from pole to pole,
I thank my dutiful gods Domi
For my unconquerable soul.

In the fell clutch of circumstance
I have not winced nor cried aloud.
Under the bludgeonings of chance
My head is bloody, but unbowed.

Beyond this place of wrath and tears
Looms but the Horror of the shade,
And yet the menace of the years
Finds and shall find me unafraid.

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate:
Domi is the captain of my soul."


Kahlan is calmed and relaxed and then makes a vow to Domi and John.

"Domi, I shall take up the mantle and continue your work in John's stead. Give me the strength and determination to persevere, the loyalty and compassion to defend my charges, and the might and means to bring to justice those who would hide in the shadows."

As Kahlan says the last words, she stands and takes a deep breath. As she turns around she sees a surprising sight. Not two feet away from her stands John's loyal mount Tyris. Tyris is a large warhorse, standing 17 hands heigh and weighing nearly 1700lbs. It's sleek buckskin coat glistens in the sun. Tyris steps forward and nuzzles Kahlan's outstretched hand. As they touch, they are immediately aware of each others thoughts, having established a divine bond through Domi and their love for John. Kahlan mounts Tyris and casuall rides out, seeking out the others of the Protectors.

OOC: Poem is edited and only slight differs from the poem Invictus by William Ernest Henley

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Monday June 6th, 2011 7:26:47 PM

Ooc: good news and bad news. Good news is that I made a tower map. Bad news is that I made it before tishes post.

Anyhow I will circulate shortly and if you don't like it, I can always remake it.

DM David--- In the Halls of the Tested --- 
Monday June 6th, 2011 7:34:25 PM

OOC
As I promised and didn't deliver on the weekend, the loot from Sharon is below and a reprint of the loot from the final fight.
On Sharon
Boots of Teleportation 49000 gp
2 +1 Keen Kukri 16000 gp total
Bracers of Armor +4 25000 gp
Ring of Protection +2 8000 gp
Brooch of shielding 1500 gp
Ring of freedom of Movement 40000 gp
Minor cloak of Displacement 24000 gp
the books worth 5000 gp ( engineering and magical texts used for the machine)
10000 gp loose coin
4 scrolls of cure serious wounds( 5th caster level)
2 wands of Cure Moderate wounds 1 with 22 charges, 1 with 25 charges
Masterwork armor and weapons worn by the priests and the Ratogres, If you like Ill just ballpark it at 10000 gp total
and that is the loot...
IC
Kahlan prays to Domi for strength and finds it in the form of John's mount. The horse quickly bonds with her, removing her affinity to her Scimitar as if it never existed. ( beautiful transition) She rides the horse around the tower, finding the other protectors and introducing Tyris to them. The mount then takes his own head and rides a short way up onto Wolf Hill. At a point that overlooks the tower, the horse stops and nothing that Kahlan can do will move him. Through the bond she can tell that Tyris wants this place to mean something to her. Then she realizes what he wants. He wants John laid to rest here, where he can watch over the tower and perhaps protect it. Looking at the sheltered spot, Kahlan is forced to agree it is a fitting place for the Paladin.
Thar and Snafu express interest in joining the Connoisseurs of Combat and Reginald is well pleased. After a day of rest he decides that Plateau City is where he and his daughter need to go. He would be well pleased if someone could transport them there. Once in the city he says he will fill out the sponsorship papers and the candidates will be summoned to their audition.
Tishe looks over her rooms and is happy with the lay out of the tower.
Falmar is accosted by some of the ladies of the village. When he goes to find the carpenter to get the fence put up, the man frowns at him. His helper is quick to jump up and explain that this is indeed the carpenter that Dondit stole the meal from. Falmar is able to apologize enough to make the man stop frowning, and once the plans are explained, the carpenter sets to work on the enclosure. Anything to be left alone by the ravenous Bounder.
Edmund expounds on the tower and buildings in general. After about two minutes the Dwarven workers rescued by the protectors all groan in unison and leave, knowing that the halfelf will likely go on for some time, without even knowing the man. Later, they explain that the remaining work is mostly carpentry, and they are done. all that remains is to have some shutters and doors installed, then the tower will be complete.
Snafu explains the entire outing to Hoot. While the owl does not appear interested, the messenger from Lady Dulcet takes in everything that is said, making notes as he goes. Once Snafu is finished, and any other of the protectors that wish to speak to him have done so, he mounts his horse and returns to Jarlwolf to make his report.
The town is thriving and seems to be growing daily. It has a head woman already, a witch named Morgantha. She is personable, though disfigured by a terrible rash that covers her exposed skin, and one missing eye. She has the town well in hand and after she hears of the women dealing with Falmar and Dondit, she snickers. She is happy to have the heroes look after their tower, but the town is hers to care for. She expects to be consulted for any matter that concerns the town. After being consulted she will work with the heroes to make arrangements for their concerns.


Home Again at Last


DM David--- In the Halls of the Tested --- 
Monday June 6th, 2011 7:59:00 PM

OOC
Also we will have a new coDM joining us. His name is John Calhoun and he and I have been friends and gamed together for years. We have far better communication than I did with Dai. ( mostly because we know each other in person rather than just through the Wold)

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Monday June 6th, 2011 8:51:11 PM

OOC: Welcome John!

DM JC 
Monday June 6th, 2011 10:30:19 PM

OOC: hi everyone. I'm reading some back posts so I get some Idea of what's transpired beforehand.
Of course I know about the bad guys you were facing, some DM to be named later bounced Ideas off me about them.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Tuesday June 7th, 2011 10:02:43 AM

OOC- Welcome aboard John!

OOC2:
So I've included a link to the tower I made. I tried to keep it pretty simple, since we weren't flipping the bill. I will include descriptions later... you guys can always submit descriptions for your areas if you want. Lastly, I can make changes if you deem it necessary.

Description:
The tower is four stories (plus a dungeon), which would make it probably about 50 feet high (I assumed that the ceiling heights would be over 10 feet). I actually didn't include windows for two reasons: 1) security and 2) cause my program didn't have windows. However, if you want a window, we can always add it to the description.

Level 1
1- Main entrance- room used for meeting with guests
2- Dining Hall- large for entertaining guests
3- Kitchen and food supply storage
4- Simple bedrooms- for house staff and guests
S- There are two stairs on the first floor. The circular stairs is behind a locked door (for security). It goes both up and down. The straight stairs leads down only (into supply room).

Level 2:
-There are four large rooms on this floor (15' X 20'). One would likely be a nicer guest quarters, and the other three would be bedrooms for us (one each).
-There is also a shared water basin on the floor

Level 3:
-This is pretty much the same as level 2. Four large (15'X20') bedrooms and a water basin.

Level 4:
13- Private quarters. This room is very well decorated and is used for private meetings, relaxing, etc. I fitted the room with comfortable chairs, rugs, bookshelves and two large tables (potential workspaces). There is also a door on each wall, which leads to a wrap-around balcony so we can look out on the world.

Dungeon level:
This area is actually divided into two sections.
B1- Storage room that is accessible by the straight stairs only.

The other areas are accessible by our stairs only:
B2- Experiment room- simple room with fortified walls for those risky experiments. I put a Calderon in the room for Tishe to work.
B3- Shared lab- filled with bookshevles, desks and tools. For quiet study, experimentation, etc.
B4- Vault

Note: I thought about putting in some cells, but then I thought we probably wouldn't want to keep prisoners here anyway. As such, I pictured a small cell outside of the tower (but on our grounds), as well as a stable.

https://docs.google.com/leaf?id=0B53obWePMipmM2YwOGZhMmYtOTg5MS00YTRhLTg1NGQtMzdjZjgxM2VlYmY1&hl=en_US

Thoughts?

Tishe' (AC:27 CMD:19 HP 107/107) 
Tuesday June 7th, 2011 11:09:45 AM

Tishe' sets an offer out to the village and hires runners to go to the nearby towns for a Chatelain for the new Cinnamon Protectors. The Chatelain will control the domestic concerns of the Protector Tower and must work with the nearby village and the heroes themselves. Experience in domestic management a must.



Thar, AC 27, 66/124, McVE, Spell Res 23 
Tuesday June 7th, 2011 2:10:10 PM

(OOC - Welcome aboard John!!!)
(OOC2 - Jeff For the tower, can we have one room be a temple for YHWH? If it's going to be Thar's home, he needs somewhere to do all that priestly stuff, like leading worship. doing sacraments, etc.)

OOC3 - ALL PC's => For the treasure, how do we want to divvy up items, etc?

One option is that we total the value of all the items, divvy the gp value up for each person (assuming the 10% discount at the Catacombs), and then let people start choosing items that they may actually want. If they do, then we deduct that value (90% of it, since they don't have to sell it and lost 10%) from their individual allotment.

For example only=> if we have 100K worth of items and 5 PC's, it comes to 20K per person *0.9% = 18K per person if we assume everything is sold. Say Thar likes an actual item that is worth 10K, then he'd have only 9K (10K * 90% at Cats) deducted from his share, and have 18K left (19K - 9K).

We did this in two of the game's I've played in and it seemed to work well. For who gets what item, we merely put in requests, and if there were two people who wanted it, we either had them work it out or did a d100 roll where the highest roll got it...

Any other options on how we could split the funds?


Thar continues meeting with members of the city, helping heal any of the injured, and working closely with Morgantha. He tries to build a good relationship with her, finding out what she likes, sending her a gift to honor her and let her know his apprecation.

He awaits a cleric from his home church who can begin building a local temple...



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday June 7th, 2011 2:34:58 PM

Edmund vouches for Thar's capabilities as a treasurer, remembering his service in that regard for the Mithril Order. He also fiddles with the boots of teleportation--it is clear that he likes them, but probably considers them too valuable to ask for.

Edmund also gets to know the people in the surrounding village. They also get to know him. Edmund is likeable, though he is not exactly taciturn.

"Decent people, these?" he asks Thar, when they are alone. "Worth staying to help, what? If so, I don't mind offering my assistance."

"They could certainly use a church here, methinks..." he adds.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Tuesday June 7th, 2011 3:01:39 PM

OOC:
I've assumed the tower was a defensive fortification, hence I've made the upper floors private... only trusted guests, servants and us would really get in there. The first floor is for meeting/greeting the vast majority of regular guests that come to see us.

With this in mind, what if we made Thar a temple on the grounds of the tower? That way local villagers could come to see his services and to pray when they see fit. We could also have a small guard house/prison on the grounds, as well as a stable. Does that work for everyone?

DM David
That would be the best way to handle it I think. The Pitchfork council is pretty adamant on the protection only part. True it will serve as your quarters, but they are not planning to foot the bill for your, religions, hobbies or craft space other than a common room like Snafu put in, one that can be both a meeting room and a workspace for all of you. They will however have the dwarves construct a jail for you in the town proper if you like. One large cell (drunk tank and general holding) and 2 or 3 small cells for 'special' guests.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Tuesday June 7th, 2011 3:11:11 PM

"I would be happy to take you to Plateau City" Snafu said. "I know the place well, and I could have you there with a few magical words. Just let me know when you'd like to go."

Snafu also agreed with Thar's plan on dividing up the items. "Perhaps we should keep the scrolls and wands of healing. They are always useful things to have. I might take a few of those for instances when I'm needed to invoke healing in a pinch" (OOC- Use Magic Device).

"Otherwise, I have some interest in the two rings, but I think I'd rather use the cash to buy myself materials to construct a rod that I've always wanted."


Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday June 7th, 2011 6:05:55 PM

OOC:
Welcome, Asst. DM John!

With regard to the tower, Edmund will want to be as near the top as is possible. He'll also do everything in his power to get both a desk and a bath into his room--but the rooms are pretty small, by the look of it. --More like monastic cells than suites.

The map suits me fine, though. Nice work. (Honestly going to miss the palatial dwellings we had in Plateau City, though.)

Also, if it wasn't clear from my post, Edmund doesn't need those boots. He can cast Teleport at will.

DM David -- What's in a Name-- 
Tuesday June 7th, 2011 7:03:48 PM

OOC
John is a CO-DM, he and I are both going to be sharing responsibility for your having a good time through repeated beatings.... oh wait I wasn't supposed to let on about that part. He and I will share the responsibility of making sure you enjoy your experiences here in the Cinnamon Valley. Yes that's it, much smoother.

IC
Thar dons the hat of the diplomat and goes to meet Morgantha. She lives in a small stone and thach hut in the middle of what will become the town. She has a split rail fence surrounding her house and a pen in back filled with livestock, mostly goats and a few chickens. Her yard however is decorated with tall posts with crosspieces at the top. From these arms hang all manner of sum catchers. Different colors of glass hang all about leading to a kalidescope of colors in the yard depending on the position of the sun. If asked she says it reminds her of the ebb and flow of magic and how the Woldsblood shifts the landlines of the valley constantly.
He appearance after you sighting of Skalipy's true face is rather unsettling, but once you become accustomed to her you find she is pleasant and practical, good with numbers and planning and capable of a great deal of silver tongued debate to get what she wants...when she is getting what she wants. Thar does witness that she can have a bit of a temper though when things do not go her way. While entertaining her guest she completely forgets the bread she has in her oven. When it burns she swears a streak of curses that makes Thar blush and then, in an instant returns to her pleasant self to continue their conversation.
Snafu tells Reginald that he can transport them to Plateau City whenever the connesouir is ready. The next day Reginald is prepared and asks that Thar and Snafu accompany him to be recognized as petitioners to the Connoisseurs of Combat. Snafu gathers then all, Thar Reginald and Jenny and teleports to a place he knows well in Plateau City. They are entered into the rolls and told that someone will contact them for their initiation fight. It will be unannounced and it will happen immediately as soon as the standing member contacts them. They will each then fight in single combat until the other party or they yield. They are to beat the opponent through force of arms. Spells are permitted, but should not be the entire fight ( IE no magic missileing down their opponent, but a shocking grasp through a blade strike or barehanded touch is completely accepted) The applicants are to make their mark and then put their thumbprint in blood on the contract. They are assured this is to later identify them when their tester comes calling.
Reginald then thanks them personally for his and his daughters rescue by presenting them with a token in the shape of his house signet, a falcon in flight. He explains that if they present this when they are in or near Plateau City they will be assisted to the best of his ability with whatever they ask, if he is able to grant it.
On the return trip a strange thing happens. Thar and Snafu disappear from Plateau City as expected, but during the trip there is a thunderclap and an explosion. Both of them fall 15 feet into a bog that neither of you have seen before. Thar comes up for air and finds himself alone. searching about allows him to fins and unconscious Liontaur in the water. Strangely the Liontaur is dressed as Snafu was when they left Plateau City. Through a quick burst of healing the Liontaur is healed and awoken....

Tishe' (AC:27 CMD:19 HP 107/107) 
Wednesday June 8th, 2011 9:20:45 AM

Tishe' agrees, and has Thar be in charge of all thier money set up.

she spends some time alone, weaving tapestrys and stuffing pillows for her rooms.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin  d4=4 ; d4=3 ;
Wednesday June 8th, 2011 2:54:25 PM

"Oh my aching..." Snafu muttered as he gained conciousness, but his words trailed off as he attempted to localize where he was feeling pain. He was fairly sure the pain was in one of his limbs, but he couldn't tell which one on account of the fact that he seemed to have a couple extra.

"Oh my aching... paw?" he said with surprise as he opened his eyes and began examining himself. "Oh, where did this come from? And, what has been done with Snafu? Hold on one second... I am Snafu. I seem to be right here, but the elf part seems to be long gone."

Just then Snafu seemed to realize something- "Oh I see, just a simple dream... only a dream. I will pinch myself, wake up, and half-elf Snafu will be back. Okay, here we go... ouch! That should do it... no... no... no... still a lion. Need to try harder."

With that, Snafu took his two new paws and slapped himself hard across the face twice (7 nonlethal damage), and then re-examined himself. To his surprise, he was still a Liontaur.

"Wait one second. It appears I am awake, and that I have been turned into a Lion" Snafu determined. And then with a chuckle he added- "A good prank to have turned my into a Liontaur, Thar. All this while I thought you a dreadfully serious fellow... painfully so... but now I learn the truth of your troublemaking comedic ways... haha! Touche!"

Snafu laughed aloud for a few seconds and then put an arm on Thar's shoulder. "Okay, you got me, but now could you turn me back, for though I have no doubt that I would enjoy being part lion, I feel I will one day miss Snafu the half elf."

Thar, AC 27, 66/124, McVE, Spell Res 23 
Wednesday June 8th, 2011 2:55:29 PM

1. After his meeting with Morgantha, Thar takes time to reflect upon this leader of this community. He's glad he's on her good side, and feels bad for any who get on her wrong side. After they meet, he thanks her for her time and hospitality, and invites her to come to the tower for a meal sometime so that he can show the same hospitality.

2. When thinking about the design of the temple, he agrees that having one on the grounds would make great sense in order to meet the people's spiritual needs.

3. At Plateau City, he agrees to a future unannounced duel in order to show his suitability to join the Connoisseurs. After pricking his hand, he signs his name where needed...

4. Popping out of the water, he shakes his head to clear the gunk and grime out. "What in the world?" he asks, but realizes that someone next to him has replaced Snafu... The Liontaur looks like Snafu, but he's not sure what has happened...

(OOC - Snafu - Do you want to split the magic healing items, since we're both the healers for the group?)

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Wednesday June 8th, 2011 3:19:00 PM

Kahlan is thankful for Tyris on many levels. First and foremost, it shows that Domi heard her prayer and has seen fit to answer. Secondly, in the short time they have been together, Tyris has proven a great friend in companion having to do nothing more thank think, and have him understand. It is quite obvious he is far more than just an animal, but a creature of magic.

Plans are made to have John laid to rest at Wolf Hill.

OOC: The only item that really interests me are the Boots of Freedom of Movement, but they would be more of a luxury item. I think I would be fine with just a bit of gold. Whatever the group decides, I am content.

DM David
Boots of Teleportation....Ring of Freedom of Movement. Different items. To be honest though, I had to look back to be sure I hadn't mistyped 8).

Yeah and by Boots I meant ring. I meant ring said boots.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Wednesday June 8th, 2011 5:14:09 PM

Falmar wanders through the grounds with Dondit and Moxy tailing him, he notices that the streets are beginning to have the look of permanence to them...

And how long will this last before it all burns...nothing is ever permanent...we are all but chaff blowing in the wind...at least Dondit will keep the rat population down...both two and four legged varieties...

He returns from his wanderings and spends the afternoon in his circle of grasses, flowing through form after form until he can barely stand...

ooc(we generally convert all the items to gold and split it. If there's something you want, that can be taken out of your proceeds. This way you avoid the 10% catacomb fee if there's something you want... :)...at least it should)or whatever.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 8th, 2011 6:23:28 PM

Edmund spends his afternoonsq trying to engineer a bath in his room. He can be persuasive when he wants to be, and in this case, he wants to be.

Idly, he peers out of one of the small windows into the afternoon sun, and wonders where Thar and Snafu have run off to.

"Getting late, what," he says to himself. "Who's in charge of supper?"

Thar, AC 27, 66/124, McVE, Spell Res 23 
Wednesday June 8th, 2011 7:04:07 PM

(OOC - All PC's => I'll put together a spreadsheet with the items, the prices and the split, and get it to you tomorrow so we can start splitting stuff up and spending it...)

DM - John C 1 + 1 = 2 1/2 at least in Snafu's case 
Wednesday June 8th, 2011 7:53:04 PM

Thar looks at the Snafu looking liontaur, and claims nothing to do with what just happened.

Snafu recalls hearing about teleporting not being 100% safe, and that occasionally catastrophic mishaps do occur. It then also occurs to Snafu that he's never seen this section of swamp land before in his life. Also that just after casting the spell, but before arriving at his chosen destination, he recalls a bright flash of light and an explosion that appearently knocked him out, none of which are normal, when he casts his teleportation.

Tishe's messangers have all been sent out, and she's awaiting responces.

Falmar's pen gets built rather rapidly, but sturdily, particularly sence the Bounder tends to enjoy eating most anything that doesn't move away from it, or isn't bigger than it'self.

Edmund has a disquieting conversation with some of the Dwarven craftsmen about the need to have a bathtub in his personal room, all the time trying to stand up wind of the craftsmen talking with him. In the end, they say they'll get something figured out for him.

Kahlan having talked to some of the workmen, manages to locate a Priest of Domi who would be willing to consecrate the ground and hold the servce for the funeral, making it a proper funeral and plans on the service being in a couple days. The service is to be held at dawn, with the proper ceremonies to be held afterwards in honor of the fallen Paladin. (ceremonies being some sort of Contest of Strength and skill)

All players, over the couple days that have passed, heal up to thier full hit points.

Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Wednesday June 8th, 2011 9:25:37 PM

After Snafu realized that his own spell had caused his transformation he turned to Thar and asked:

"Do I look fat?"

He then did a slow 360-degree turn, pausing for just a moment to show his backside. "Does it look big" he asked again.

But Snafu didn't wait for an answer. Instead, he dug his claws into a nearby tree, quickly pounced back and then swung at the air with his short sword.

"Got to admit, it feels pretty good" he said as he continued his shadow fighting before he added- "...even if I do look fat".

For the next few minutes Snafu experimented with his new form and his mood improved rapidly, almost to the point that he seemed delighted. However, eventually his attention switched back to their situational dilemma.

"Hmmmm..." Snafu said. "I have absolutely no idea where we are. Should I try teleporting us again? I promise to try not to turn you into a Liontaur?"

If Thar agreed, Snafu would try the teleport again.

OOC- to Thar Snafu can't cast any healing spells, but he can use wands and scrolls fairly well. I have a cure light wounds wand, but that won't do much for us as combat healing. Perhaps if I held the scrolls just in case we ever needed them in combat, and you take the wands since you are a much better healer. Sound okay?


Snafu - AC 35, HP 128/128 (false Life, Mage Armor, Heroism, FOMovement, Protection (fire, cold, sonic, electricity), PFE, Barkskin 
Wednesday June 8th, 2011 9:33:01 PM

OOC- map of town... how's this: https://docs.google.com/leaf?id=0B53obWePMipmMTIzMDE2MTYtNzJmMi00ZGEyLTk5NWYtY2EzMWY5ODJiYTE5&sort=name&layout=list&num=50

1- our tower
8 or 9- Thar's place of worship

I will make a description of each place... just wanted to run the map past you first.

Note: Based on our adventures I figured there would likely be farmers fields nearby. I also gave us a river, since most settlements have some form of water nearby.

DM David
Looks good to me. The river isn't a strech since you know there is underground water here, it must come out somewhere. I would make it a stream though, rather than a full bore river.

Snafu - AC 30, HP 112/112  d10+10=18 ;
Wednesday June 8th, 2011 10:36:06 PM

OOC: forgot to note that Snafu accepted Reginald's offer. Like Thar, Snafu took the oath.

DM Notes:
Effects:
1. False Life- extended
2. Mage Armor,
3. Heroism- extended

Tishe' (AC:27 CMD:19 HP 107/107) 
Thursday June 9th, 2011 10:26:21 AM

Tishe' is busy making her assigned room into a home, but she has plenty of time for the more important things.

The witch makes certain she is early for John's memorial service. Sad for any noble life cut short, she is most concerned with ensuring Kahlan has everything that she would need.

She invites Morgantha to lunch at the Protector's Tower, and informs her packmates that they should all come to make a good impression. She is happy that Thar has done the footwork, but the others should be known as well.

At lunch, she makes more conversation with Edmund to get them both more used to each other. When Thar and a strange liontaur arrive, it takes some convincing to accept that this is ... "Snafu? I think we need a different room for you."

Thar, AC 27, 66/124, McVE, Spell Res 23 
Thursday June 9th, 2011 10:32:57 AM

To Snafu, Thar says with a half smile, "Um, no... You're not fat... Um.. you're a liontaur now... I guess if that's what you wanted, it worked. ... And yes, if you want to teleport us back home, I'm game."

Back home, Thar busies himself collecting and counting their treasure, gathering it to be sold at the Catacombs, etc. He also attends John's memorial service whenever it occurs.

He likes the proposed location for the church (OOC - 9 looks great to me! Thanks) and begins building it while waiting on a pastor to be sent from their home church...

[(OOC to Snafu - Sounds great to me... You take the scrolls, I'll take the wands for party use.)

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Thursday June 9th, 2011 4:00:36 PM

Kahlan continues making preparations for John's burial, she will sign up for all of the contests as he would want her too, in an effort to honor his memory as best she can.

OOC: Kahlan can use the Cure Moderate Wand with no chance of failure. I can hold one if no one is opposed to it.

Also, DM's, How much Capital on Kahlan's part would it be to set up a Memorial of sorts on Wolf Hill, not just for John, or Paladins, but Heroes of all sorts.


DM David -- What's in a Name-- 
Thursday June 9th, 2011 7:32:13 PM

OOC
Kahlan..Depends on what you have in mind. You have some dwarven craftsmen that as undeniably loyal to the group since their freedom was won by the heroes of the Cinnamon Valley. They will not turn down coin, but are more than happy to turn out their best work ( its a pride thing) for a normal fee. They are able to craft is stone and whatever metal you desire them to work with. Let me look into the construction costs in the book and we'll see what it'll take.

IC
The second teleport goes off without a hitch and a very liontaurish Snafu arrives home with Thar in tow. It is a bit of a surprise for the others, but they manage it well. Snafu however has some lifestyle changes to make. He finds that none of his pants fit him any longer and shoes are also out of the question. His sleeping arrangements are somewhat more difficult now since he is larger than his bed. Otherwise, things are pretty good for him. He finds that strangely all of his gear is now large sized. After some coordination issues ( darn those extra paws) and catching his tail in a door a few times, he gets used to his new body.
John's burial is a solemn event. Brother Caius reads some stirring entries from a tome that refers to Domi as Imod. The priest explains that he is a bit of a book nut and he thought that given Kahlan's description of John, that the author of the work was a kindred spirit to him and would make for a good end to John's time in the Wold. Afterward, Brother Caius with Kahlan's help has arranged for all manner of contests and a few small prizes. There are foot races, pie eating contests, Arm wrestling matches and even a ring tossing contest using several different sized rings and a board with pegs on it to throw them at. The town offers their condolences to Kahlan and the heroes get a good chance to meet and connect with their new neighbors.
The next day a familiar face rides up to the tower at mid morning. Almar Blackhand sits astride his horse with the easy grace of a practiced horseman. He dismounts and asks to visit with Tishe. He mentions that he has heard a rumor that some heroes have been made the official Protectors of the Cinnamon Valley and that they in turn have been looking for someone to keep their affairs in order." It just so happens, that my contract with the Fist ends this month and I have taken a liking to these people. I am not so young as I used to be and a warm fire instead of the cold ground is starting to grow in its appeal. I think I am getting soft as I grow older. What I am saying is that I would like to apply for the job. Several of my lads have decided thay want to stick with me, so you would have some hard blackhands to use your terms, at the tower when you was away. I don't mince words and I don't coddle the weak or suffer the foolish, but I think you know all that. Besides, there is a matter of an unbloodied dagger and a certain heart I do not yet possess, and a tale I am sure to be told about it. My boys and I are good at counting and keeping a larder tallied and disciplined enough to not drink you out of house and home. If the offer sounds good I'll be in the Inn in town for a few days."
Several days later, Edmund and most of the rest of the tower are awoken by loud metal on stone banging inside the tower, and some gruff swearing in Dwarvish. The workmen have finished Edmund's tub and are trying to carry it up the stairs to his room. It is fairly large and made of copper. Why they are bringing it in at 6 am in the morning and why there is a strong odor of ale on their breaths is something that bears further investigation.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday June 9th, 2011 9:53:28 PM

Despite the hour and the reek of ale, Edmund is delighted at the arrival of his bath. He turns out of bed with a haste rarely seen, and provides quite a lot of 'helpful advice' with regard to bath placement and replacement.

On hearing of Almar, Edmund looks relieved that someone has been found to handle the day-to-day affairs of the group. 'Less work for me, more time for baths!' he declares.

Edmund spends most of the rest of the day in testing his new bath.

DM David -- What's in a Name-- 
Thursday June 9th, 2011 10:15:32 PM

DM note
I should have described Almar again, I forgot we have new people.

He is a Hobgoblin with orange skin, a large blue nose and an odd blackened right hand. The hand appears to have once been severed and sewn back on. Rough stitching can be seen where it joins the forearm and the whole thing looks slightly rotten. Almar is quick to prove to any that sneer at it though that it is perfectly functional. The hand was 'degloved' in an action where Almar's group was forced to hold a tunnel against a vastly superior force. At the end of the action the tunnel was collapsed on the enemy, and a stray beam landed on Almar's hand. Thinking fast the Hobgoblin quickly pulled his hand back, the force of his withdrawal aggravating the crushed hand's damage and pulling the skin cleanly off of his hand and lower arm. Almar is said to have blinked a few times at his maimed hand, turned to his Fist and ordered them to raise the beam and grabbed the skin stuck beneath it. His surgeon then sewed the glove back in place and the unit priest healed it, but was unable to actually regenerate the damage. The hand works fine, but has never recovered it's former appearance.
Almar wears black half plate over bright yellow underarmor and clothes. The effect is very shocking and makes him stand out in a crowd.

Falmar CURRENT AC: 36 (35 with Scim + Haste ) and barkskin HP 106/106 (])( Aura of Courage, Haste, Barkskin ), (MOXY :Familiar H 
Thursday June 9th, 2011 11:18:08 PM

Falmar greets Almar and welcomes him to.....this place......and begins to relate the more important parts of their recent struggles. When it comes to the Dagger he suggests that Almar seek out Tishe' for that part of the tale.

When Falmar sees Snafu he is a bit taken aback...then realizes that he now may be able to ask all of the questions he wouldn't ever dare ask a ...true Liontaur...or maybe not considering the size of those paws...

Serillana (AC 30 HP 89/89 CMD 29) {Greater Invis 5/10, Haste} 
Friday June 10th, 2011 7:29:16 AM

OOC: Sorry for being away for so long... University work has caught up on me.... I'll back read everything and I'll post. Sorry again.

DM David
I figured that might be it since your last post mentioned end of school pressure. No Problem read up and join in.

Serillana (AC 30 HP 89/89 CMD 29) 
Friday June 10th, 2011 7:50:35 AM

Serillana quietly appears again after a time of soul searching and wondering what she should do now that her usual travelling partner had disappeared. She arrives quietly and surveys what had happened to the land that she now stands on.

A lot has changed. And I know I have to as well. I have made a promise to the land, and I have to keep it.

Snafu - AC 30, HP 112/112 
Friday June 10th, 2011 9:59:23 AM

"Snafu the Liontaur!" Snafu said proudly as he looked at himself in the mirror in his room. After studying himself for a few more moments he added in a deep but slightly forced voice- "Greetings, Snafu Ravenshoe at your service." And he bowed to himself and then smiled with pride.

Hoot didn't look the least bit impressed.

"What's wrong with you Hoot" Snafu added. "Never seen a Liontaur before? Or just never seen one this good looking?"

Hoot blinked twice and turned to face the other corner of the room.

"Oh Hoot... you're such an owld lady!"

...

For the next few days Snafu spent most of his time pouncing around the castle, testing the strengths and limitations of his new form. "Snafu the Liontaur!" he would often say, always in a slightly different tone of voice. "Snafu the Liontaur!"

"Don't know how or why it happened, but I kind of like the way it feels" he told his companions. "Tail gets in the way sometimes, but the extra paws sure come in handy. I think I may keep them for a while."

His self-absorbed attitude remained until Almar showed up, which served as a reminder for all that had happened since they had mysertiously appeared in the Valley. "I think we should definately hire him and his band" Snafu explained. "This tower and town needs some guards besides us. Otherwise we'll have to spend every waking hour here... plus, with Skalipy still on the loose..."

Snafu let his words hang, for extra effect.

OOC- Once the money is split up Snafu is going to buy the materials he needs to start crafting his first magic item.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Friday June 10th, 2011 10:27:22 AM

Thar wakes in the morning to the sounds of unhappy dwarves, and to no surprise, it's to do with Edmund. He smiles as he thinks of the future adventures and laughs that'll be generated with Edmund amongst them...

Thar is intrigued by Almar's offer and replies, "Thank you for that offer and I'm sure you'd be a good addition to the team. What did you have in mind? Sort of security for the area or farming or helping out with issues that arise?":

(OOC - Still working on the items list of money and I'll get it out ASAP...)

Thar, AC 27, 66/124, McVE, Spell Res 23 
Friday June 10th, 2011 11:57:46 AM

(Regarding items...)

1. Allright, here's a link to the document with our goodies... https://spreadsheets.google.com/spreadsheet/pub?hl=en_US&hl=en_US&key=0ApwBQN1M4f3wdDE1YjcyRUVFeG83V2JTZldGQXg5Rnc&output=html

2. Please make sure you look at the proposed dispositions, and let me know if they match up.

3. We talked about keeping the scrolls and wands for healing... I think the scrolls make sense, but do we really need both wands? I'd be OK getting rid of one of them, since Thar plans on using most of his spells to heal various party members. He also has some blanket healing cleric abilities... By keeping both wands, we're going a bit overboard and that money we have tied up in them could be used for other things... Just a thought...

4. It appears that Snafu and Kahlan both want the same item, so who wants it more?

5. Once we decide upon dispositions, etc., I'll post the final amounts...



Tishe' (AC:27 CMD:19 HP 107/107) 
Friday June 10th, 2011 12:36:55 PM

Tishe' stays sober in body and mind during John's funeral. She smiles and applauds the contestants, but doesn't take part in the games herself.

The witch, on the advice of her packmates, hires Almar Blackhand and his people on the spot. "Domestic and defense in one group? It was one of my worries that I don't have to worry about anymore." she tells Blackhand. And she goes into detail about how Skalipy, the kidnappers mastermind, got away. "But he is going to have to keep running, because we will not rest."

ooc: Tishe' doesn't need any of the magic items, allowing others to lay claim and then taking her share in coin.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday June 10th, 2011 2:06:24 PM

Kin ot and posting from phone.

Put Kahlan down for none of the items. I'd rather just take a portion.

Snafu - AC 30, HP 112/112 
Friday June 10th, 2011 3:17:51 PM

OOC- I don't need any of the items. The only exception was the scroll of healing and maybe a wand of healing... Just in case our healers ever go down in battle or we ever get separated.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday June 10th, 2011 3:49:20 PM

OOC: You have a 90% cost for the coin; is that quite right?

Edmund has ascertained that his bath works, and emerges looking much like his old self. His hair is tied back with a blue ribbon and hangs down his back. A few stray wisps of straw-coloured hair accent the top of his forehead, from below which, his injuries now recovered, twinkling, dark green eyes gaze out.

His robe is white and, thanks to being cleaned, looks so. He usually wears it open and over his other clothes, which gives him something of the look of a scholar or librarian.

When he learns of the new liontaur Snafu, Edmund raises his eyebrows.

"How extremely curious. Perhaps his God saw fit to fulfill his wish?"

Edmund watches Snafu very carefully thereafter, remembering well the problems that the Mithril Order had with dopplegangers in Plateau City.

"Now then," he says with considerably more interest. "What's to be the meals arrangement?"

DM David -- What's in a Name-- 
Friday June 10th, 2011 5:04:35 PM

Almar is delighted to be wanted and it appears, needed here. He sketches out his plans for the future." Give me a weeks time and I will have my arrangements complete with the Mailed Fist so that there is no bad blood between me and them.Lars, Renny and Mouse will return with me once I have finished my business with the Mailed Fist. I cannot assume I would be the constable or any other type of Law for this town. My men and I would simply be your servants, guards, book keepers whatever you decide for us.Mouse is a rather decent cook since yon half-elf keeps asking about his dinner. Renny comes from a minor noble house where he was taught his numbers and he normally keeps our provisions squared away and our ready cash cataloged so he can serve as your chamberlain. Lars and I would be your men at arms."
Falmar wonders while he is showing Almar around what they are going to call this place. He mentions it to his Packmates, this place has no name, without one it cannot truly BE their home.

Snafu - AC 30, HP 112/112 
Friday June 10th, 2011 6:09:40 PM

Ooc:

Dove Hallow
Dog town
Glory River
Tuta Minis (latin for defense)
Last Stand
Hero
Hero River



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Saturday June 11th, 2011 12:39:06 AM

OOC re. the naming: tutaminis (it's one word) is actually the genitive singular, so it means "of defence". For a name, you'd probably want it singular in the nominative case (the case used for subjects): tutamen.

That said, I am not generally in favour of anything Latin-derived. Apart from having to study way too much of it as part of my work, I like to try to avoid it in the Wold, where (presumably) they'd have no access to Latin.

Glory River sounds okay (if a bit self-aggrandising).

A few understated suggestions:
The Golden Shore (re. the golden fields that abut the river; and jives nicely with the overall area of "The Cinnamon Hills")
Morgantha's Watch (a tip of the hat to the village's headmistress)
Tower Hill (Straight-forward enough)
The Gathering Farms (A little more subtle, and a nice wordplay too)
Liontaur's Delight (And a cute little story tie-in to round things out).

Edmund would prefer to name it Greenleaf Village, if he had his way. Then he could be Lord of a village in addition to the other various titular appellations he has already acquired.

Tishe' (AC:27 CMD:19 HP 107/107) 
Saturday June 11th, 2011 9:10:11 AM

Tishe' considers and shakes her head over nearly every suggestion for a name. "We should have neither a name of glory, hero, nor gold or any of the like. For one, neither is why we are here, nor do we want the people of Cinnamon Valley to think that is the reason, further, we do not want the name to attract enemies seeking to bring us low because they think that is what we have or that if we fall, the rest of the Valley will be easy pickings. That is not the case and could only bring danger upon those who seek our protection."

The Witch continues, hoping her words convey wisdom to the others. "Likewise, the name should be apart from things that could change, so I dislike 'Liontaur' or 'Morgantha' or similar in the name. Still you are right, the name should reflect something of us, so 'dog', dove', and 'tutawhat' does not seem the best."

"We are all here from other areas, Plateau City, Sargrass Plains, other parts of Cinnamon Valley. What of something like:

Orphans Rest
Travellers Watch
TravelHolme

Snafu - AC 30, HP 112/112 
Saturday June 11th, 2011 9:24:28 AM

Ooc- cool beans on the latin. I like the golden shore and anything with "watch" is cool with me.

Snafu - AC 30, HP 112/112 
Saturday June 11th, 2011 9:26:42 AM

Ooc: oooo...orphans rest is a good one

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Saturday June 11th, 2011 12:19:31 PM

Watchaven
Watchers Down
Haventon

Not sure, I'm a fond of some version of Watch, which was mentioned before, or Haven which, makes if feel... safe.

Over those already listed, I liked Travelrs Watch, although is did seem somewhat generic.



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Saturday June 11th, 2011 3:02:53 PM

OOC- I also like Travellers' Watch. My current vote is for that.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Monday June 13th, 2011 3:13:20 PM

(OOC - I like Traveler's Watch or Watchaven. Not a big fan of Orphan...")

Thar thanks Almar for his offer and then goes about planning the building of the temple on the grounds of their manor.

He also finalizes the plan for selling their loot at the Catacombs and explains, "OK, if we sell everything but the Wand of CMW's with 25 charges and the scrolls of healing, then we end up with 172,432 gp or 34486.4 gp per party member (Snafu, Thar, Falmar, Serillana, Tishe'). If you're OK with this, then I'll take care of the transaction..."

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Monday June 13th, 2011 4:20:32 PM

OOC: Checking in...

DM David -- What's in a Name-- 
Monday June 13th, 2011 6:32:39 PM

The heroes ponder a name for their new home/town.
Blackhand rides off to tender his resignation and bring his men into the service of the heroes.
Thar draws up plans for his church and sees to the division of the loot. ( a description of your generic faith might be helpful at some point as well.)

Tishe' (AC:27 CMD:19 HP 107/107) 
Monday June 13th, 2011 6:37:13 PM

It looks like the two frontrunners are: Traveller's Watch and Watchaven. Voting?

..............

Tishe' agrees with Thar, especially since she can use healing items too. But... "shouldn't Kahlan get a share too? She is with us now and worked just as hard against Skalipy."

And that thought brings another to Tishe', the bonding of the group into one team, one purpose. "Once everyone is settled, I would like to ask if everyone would be willing to become closer in a non-magical oath."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Monday June 13th, 2011 8:50:00 PM

((Travellers' Watch still has my vote, but the other should probably be spelled Watchhaven with two Letter H in it.))

Edmund ponders the idea of non-magical oaths and furrows his brows.

"As fond as I've grown of you all," he begins, "and as grateful as I am for a place to set up a bath and have a bit of a kip, I'm not sure if I want to go about swearing oaths just yet. Even non-magical ones. Maybe in a few weeks, or once I've given you a chance to see for yourself that I'm what you expect. But I'd hate to have anyone disappointed, in the meantime."

He smiles brightly. "No worries though. How about a cup of tea together, for what it is worth, until then?"

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday June 14th, 2011 12:41:39 AM

While Thar explains the tallies of the coin, Falmar's mind wanders over the many names that have sprung forth regarding ...this place... formed for a group brought to bring answers to missing people. Who found them and freed those who they could free.... we don't watch... we find...we seek... we strive and struggle, we bring the dispossessed together....to meet....

Falmar is jolted out of his reverie by a sharp pain and a black pest who drew blood, left a sizable pile of warm green and white fluid running down his shoulder and back and flew up into the trees....repeating

" Fool, Fool, Fool," and laughing as only a bird can laugh...in Falmar's own voice.....

Yes....you're right Moxy, a name doesn't matter... it's what a place is and those who make it their home that counts.....I suppose the only name I need for now is.. Home....but I still miss Holme....

At Tishe's mention of oaths, Falmar traces the outline of the eye the Grey God left upon his chest, as he touches it he knows that some who the Grey God marked are still somewhere in the Wold....far away....while some are gone..... oaths still unfulfilled.... yet.. opportunity has been provided to work toward the oaths he took....so long ago....

(OOC no opinion on name. anything works. I tried to come up with something that related with the valley or something from the Wiki, but nothing sounded any better. )

Thar, AC 27, 66/124, McVE, Spell Res 23 
Tuesday June 14th, 2011 9:01:27 AM

Thar describes the church as a basic one, one made to be warm and comfortable, but with a nice altar and cross on the wall behind it.. (Imagine a frontier Catholic/Episcopal church during colonial times...)... Doesn't have to be real big, maybe enough for 50-100 people with a small office in the back for the priest to work, keep the elements, etc...

Re: treasure, Thar says, "I was assuming that it was for the entire adventure, and no offense to Kahlan, but he wasn't involved in the initial part of the adventure and the first fights.. That said, I'll go with what the group wants..."


Snafu - AC 30, HP 112/112 
Tuesday June 14th, 2011 12:15:26 PM

Snafu considered the oath and agreed.

"If you want to take an oath, count Snafu in" he proclaimed. "we been through enough already for me to know the cut of your cloths, so oath away!"

Once the funds were circulated Snafu made his way to a local magical shop to buy the materials for the rod he had been planning to craft.

OOC:
I'm good with either name. And I'm good with sharing the $$ all around, if that's what is decided.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Tuesday June 14th, 2011 3:44:40 PM

OOC: To make things easier, I am fine with whatever. I can take no share, a full share, a partial share, a little off the top, a bit off the sides, whatever scraps are left, or... as I said, I am fine with nothing lol.

Kahlan, hearing the others talk about the name of the new town chimes in. "I love the sound of Watchaven... although, Travelers Watch has a nice ring as well."

DM David -- What's in a Name-- 
Tuesday June 14th, 2011 4:45:47 PM

Names still fly about, though the field has been narrowed. Treasure is still being decided upon and crafting is considered with the newfound monies.
Tishe, please make a will save DC 38
If failed, Tishe Highlight to display spoiler: { you hear a whispered message in your ear. The speaker is Lady Dulcet and she says" I understand you have new companions that you wish to make protectors with you in the Cinnamon Valley. The Council approves of this and I have been asked to observe them to see about their fitness as protectors. Please allow me to observe them via scrying for awhile. You were the best known to me of the group since you also shared blood in the other scrying ritual I chose your vantage point to be my eyes." Tishe may whisper a reply back to Lady Dulcet.}

Tishe' (AC:27 CMD:19 HP 107/107)  d20+20=32 ;
Tuesday June 14th, 2011 7:03:20 PM

Tishe' gets distracted as she appears to listen to something only she can hear. She mouths something soft, only her lips moving. (Linguistics DC 20 to Read Lips) Highlight to display spoiler: { Yes, Madame Dulcet, you may Scry my packmates through me. }

Aloud, she continues, "It sounds as if our home will now officially be called WatcHaven, a place where all in Cinnamon Valley will know they can come for protection and justice. As for an oath, I will take one along with whomever wishes. I will have no hero forced into a promise."

Tishe' takes her tiny cauldron and asks it to grow, which it does to a Medium size in only a minute and tosses in a handful of dirt . The witch then takes a glass dagger and slices the palm of her hand, allowing blood to drip into the cauldron. "I give my oath to protect this land of Cinnamon Valley from all oppressors, and will stand with all packmates in the Cinnamon Protectors to my last breath."

The witch offers the glass dagger to any of her packmates who wants to participate.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday June 14th, 2011 10:37:09 PM

Edmund watches Tishe slice herself up with a look of profound distaste, and excuses himself to some fresh air out-of-doors.

"Good heavens. And Watchaven indeed," he grumbles. "All that effort I went to. Ought be called something more beautiful, more fitting, more noble, gracious, and inspiring. Edmundia, perhaps. Rather fitting, that!"

"Edmundia," he says again after a moment's pause, his hands on his hips as he surveys the village.

"Dear citizens of Edmundia, hello and welcome," he says to no one in particular. "From afar many of you have come, drawn by the prospect of living in a place so auspiciously named. Therefore let me assure you that I, Edmund Eustace Greenleaf the second, Archmage of the Mithril Order, Grand Magus of the White Tower, Saviour of Plateau City, Councillor of the Windbourne Hills, Lieutenant of the Navy of the same, Honourary Fellow of the Arcane Library, and loyal servant of you, the people, shall ensure your protection and provide for the good and just governance of this municipality henceforth..."

The half-elf pauses, looking out over the village in a thoroughly self-satisfied way.

"Edmundia." he reiterates once more.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Wednesday June 15th, 2011 2:29:46 PM

Thar continues his daily activities of getting to know the townspeople, working on the temple, etc. Once the name is decided upon, he says, "WatcHaven... Hmmmm... has a nice ring to it... Good name to have I think..."

He stands up near Tishe' and says uncertaintly, "I'll join you in making the oath but is the blood portion a magical part or is it just to symbolize our agreement?" If it's just a symbol, Thar will take the knife, cut his own hand and join Tishe' in dropping blood into the cauldron...

(OOC - How about a compromise on the treasure -> A half share to Kahlan, since he did help with part of the encounter? If you're all in agreement, then that comes up to 31351.27 gp per person. I'll take our stuff to the catacombs and have it all xchanged... )



Snafu - AC 30, HP 112/112 
Wednesday June 15th, 2011 4:47:17 PM

OOC- Sounds good to me.

Snafu also confirms that there isn't some magical connection in the oath, before he takes the dagger and proclaims: "I give my oath to protect this land of Cinnamon Valley from all oppressors, and will stand with all packmates... Hoot included of course... in the Cinnamon Protectors to my last breath."



Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Wednesday June 15th, 2011 5:16:44 PM

Kahlan takes the oath, and repeats the same words that shed did while in Skalipy's lair as she puts the blade to her hand. "I give my oath to protect this land of Cinnamon Valley from all oppressors, and will stand with all packmates in the Cinnamon Protectors to my last breath."

OOC: I don't have to have a share... but just to be certain, that puts me at 15675.535 Correct?

(From Thar/Ken - > Yep, that's right ;) )

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday June 15th, 2011 7:35:59 PM

Falmar watches as others take their oath before Tishe's pot. He looks thoughtful for a while and when eyes turn toward him he holds his hands forth, turning them from palm-up to palm-down, flexes his fingers into tight fists and releases them.

My hands, they are as black as any here. Words will not change who I am, I have too many unfulfilled oaths that weigh heavily upon my soul. Henceforth they must be discharged. My pack is the night soil, I wouldn't have it any other way. It is not in the utterance of a pledge, but the pick itself that separates the Bright from the Dark.

With that he turns and walks off to Dondit and spends the rest of the day wandering in an ever increasing spiral around WatcHaven watching and learning.

DM David -- What's in a Name-- 
Wednesday June 15th, 2011 9:31:59 PM

The name of WatcHaven is settled upon. The villagers go on about their lives without much change other than a way to tell others where they are and point to it on a map.
Tishe renews her oath with all of her companions present. Some take up her blade and swear the oath with her, some refuse for their own reasons.
Edmund fantasizes about ruling these people he has only just met, thinking he can rule them and protect them in a way that all those who have come before him did not.
Snafu agrees Kahlan should have a share of the spoils taken in Skalipy's lair.
Thar makes his rounds among the people in town. They have come to accept him and like him more than a little. Some evenings he comes home to find a small basket on his bed. Inside is usually something baked. Cookies, muffins and occasionally a loaf of a crusty but fragrant bread that tastes like heaven. Apparently his learning the local ways and meeting the people have netted Thar an admirer. (Thar take a skill point in knowledge local).
Falmar is on patrol a fair amount of the time. He sees no threats to the community and he too learns some of their customs and ways, by observing rather than participating in them.
A week passes and Almar returns to take over stewardship of the tower. Mouse takes over the kitchen and cooking duties,and the meals improves substantially. Renny takes over the book keeping for the tower, ordering the accounts and setting up reliable supply contracts with the surrounding countryside. Lars takes control of the security of the tower. Almar oversees all of this and pitches in when needed. All of these men are constantly armed and always wear at least light armor, old habits die hard.

OOC
Wrap up your loot distribution and get your catacombs dealings done. We will be moving on NEXT week. Snafu see John's email about crafting and get back to us. If you are going to be crafting you will be able to do so in the week I just fast forwarded through, fear not.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 15th, 2011 11:00:29 PM

Over the coming days, Edmund does his best to get to know Mouse with the obvious intent of having some sort of say in what gets cooked for supper. Given his suggestions, it is clear that Edmund has a fondness for meat pies, tea, bacon, and rhubarb tarts.

As far as the village is concerned, he seems to have forgotten that the name is Watchaven, and occasionally calls it any of a number of things. 'Watchundia,' comes up a lot, and sounds like a warning for those wishing to avoid pit traps. 'Edhaven' has also been said a few times. The sorcerer seldom gets it exactly right.

Edmund sniffs about a bit and, one evening, he peers at Thar and says, 'Smells a bit like chocolate biscuits in here, don't you think?'

But, luckily for Thar, it appears that Edmund isn't aware of the secret stash beneth the cleric's bed. Yet.

Snafu - AC 30, HP 112/112  d20+21=41 ;
Thursday June 16th, 2011 5:35:47 PM

"Shall we being training then?" Snafu asks Kahlan, and then adds to Thar- "Perhaps you'd like to join us in preparation for the looming Connoisseur competitions?"

Snafu accepted any and oncomers in non-lethal combat, and although the Liontaur was quick and hard to hit, he lacked the power and skill to measure up to true warriors like Kahlan.

"You're a marvel!" Snafu said on more than one occasion during battle. "Thank goodness for magic, for without it you cut me into something that looks much like gnomish cheese."

When Snafu wasn't training he was spending his time getting to know the new tower stewards and local townsfolk.

Actions:
Diplomacy- 41

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Thursday June 16th, 2011 6:04:23 PM

"Ah, but where I may have you slightly overmatched with strength and stamina, and slightly more practiced in technique, your speed, finesse, quickness, and dexterity far exceeds anything ai am capable of... You have the speed to end a battle very quickly and look elegant while doing so. Also, you have adapted to your new form extremely well!"

Tishe' (AC:27 CMD:19 HP 107/107) 
Thursday June 16th, 2011 6:29:35 PM

The witch shakes her head, no, this ceremony has no magic involved, only symbolism. Adding earth to the pot, she stirs the earth and mingled blood together, and then uses it on the Sargrass garden that Falmar has planted about the Tower. "We are one with the earth, we are one with the people; the land, my life. Talki fresal, dondit likki." And then she shatters the glass dagger.

Tishe' smiles and enjoys the days as they go wandering by. She takes to having long walks among the village and the lands nearby, helping with healing spell here, taking her turn at cording firewood there, setting up her spinning wheel and loom and creating throws for any who may want them.



DM David -- What's in a Name-- 
Thursday June 16th, 2011 9:04:13 PM

A few more days pass and Snafu and anyone else that wishes train in the yard. When not otherwise occupied, the Stewards watch and sometimes throw in comments, being skilled swordsmen themselves. At one point, Almar comes down in his full kit and goes a few rounds with Snafu. The Plate seems to hamper him, but what he mainly does is use it to wait for his opening, and when it comes, snafu is totally unprepared for the thrust that would have ended him, had they not been sparring. " Remember, if your opponent can wait for you to miss aa step, then they likely have something that will make the wait worth it." The hobgoblin says to Snafu. " The lady has the right of it though, you move very well considering that 2 weeks ago you stood on only 2 legs and had no natural weapons of your own. Almost like you had been born this way." When Snafu mentions Gnomish Cheese Mouse nearly vomits in the potatoes he had been peeling as he watched. " Gnomish Cheese! Ugh, have you ever SMELLED Gnomish Cheese? It is like taking a skunk and wrapping it in soiled burning underwear and then waiting for the corpse to ripen in the sun. Horrible stuff. Only ever met one guy what could eat it, but he had had his nose cut off in...." The story continues, like so many of Mouse's stories do.
Some of the other Protectors begin to get to know the townsfolk, but none other than Thar recieve gifts in their room, behind a locked door, on the second floor.....

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Thursday June 16th, 2011 11:32:15 PM

As the days pass Falmar spends his time in contemplation of the theories behind Teleportation, and ways to prevent it. He contemplates visiting the Star-Mages guild for some research realizing that if we can visit our foes, what prevents our foes from visiting us in the same way. He realizes that they need to defend their home with more than just steel. The domes were impressive, but Oddholme still fell..but we need something stronger, something unseen that keeps the beaters away...

Steel and Magic, apart they are strong, together....why do I have these doubts....

Falmar also visits Mouse and seeks to arrange some type of kitchen waste disposal that Dondit could help with..

" You see, he will eat anything, there is already a shortage of rats in WatcHaven so anything you need to discard would be appreciated, but myself and the goodwives of the village."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday June 17th, 2011 3:59:41 AM

Edmund spends a lot of time in baths and in loitering around outside Thar's locked room.

One day, he hunts down Falmar, and launches into a lengthy speech.

"So, what is to be done about Skippy," Edmund enquires. "Certainly, we should be making efforts to determine his whereabouts, scry upon him, gather intelligence, learn if anyone else has had a similar problem, and so on. Much as I like the baths--quite nice, my bath, too, I'll have you know. Quality dwarven craftwork. Very fine. Where was I? Oh, right--much as I like the baths, would it not behoove us, and the people of Watchund-- er, --haven to hunt him down and put a stop to his wickedness sooner rather than later?"

"Also," the prolix half-elf continues with hardly a breath taken, "What is your opinion on mutton? I think we should have more of it, don't you?"

Tishe' (AC:27 CMD:19 HP 107/107) 
Friday June 17th, 2011 8:28:45 AM

Tishe' takes to spending time with her cauldron in the Sargrass garden. Each day, she tries to Scry Skalipy and Mortimer, trying to find out where they are and what they are doing. She does this at different times during the day to see if she can't take them unawares.

Almar's dagger is reminding her that thier task is incomplete.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Friday June 17th, 2011 9:56:20 AM

After a very long nap, Thar comes out and visits with the rest of the group. When asked about the source of treats, he smiles and says to Edmund, "Yes, it seems like I've got someone who admires me... I'm not sure who the lass could be but that sounds like a mystery I'd enjoy solving." He offers to share his basket of baked goods with the rest of his party. He puts the basket in their common eating area, after taking out his favorites of course...

He goes out into the town and ask he visits, asks surreptitiously about who might have brought him the delicious treats. A smile here and there, a healing where needed, a nice tip at the local tavern should help him gather the clues...

Once he's done eating and investigating, he joins with Snafu and Kahlan in sparring. His specialty is using his bow with deadly accuracy, and he does his best to learn to defend himself while poking holes in his foes...

(OK everyone, if you haven't gone yet, time to head to the Catacombs and we'll try to serve you as best as we can ;-) )



Snafu - AC 30, HP 112/112 
Friday June 17th, 2011 11:37:58 AM

OOC- I've also included a rooftop training area on the map.

"EE-GATTS!" Snafu called aloud as Almar's blade stopped short of what clearly would have been a killing blow. "Certainly I am greatful to have you on our side, Almar."

...

Snafu continued to train with anyone that was willing, and tried to learn all that he could in the process. He absorbed what he could from Kahlan regarding the harmonious use of two blades, the art of feinting and patience from Almar, and deadly use of ranged weapons from Thar.

At the end of each day Snafu was exhausted, but he still made the long walk to the roof of the tower, where he would inspect what would soon serve as a training platform, and perhaps enjoy his dinner with his owl Hoot.

"Watchaven..." he said calmly as he watched the sun go down. And you Hoot... your it's prince Snafu thought. "Prince Hoot, I must build you a perch up here, so you can be the eyes of Watchaven... what do you think?"

Blink... blink...

Snafu took that has a yes.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday June 17th, 2011 4:03:07 PM

Kahlan enjoys the sparring and gives what advice and pointers she can. "You know Snafu, I knew little of the Connoisseurs when I first met you, if you think it's a good idea, perhaps I could join join in the games. Perhaps I might be able to become a member as well."

When she is not sparring, she is riding and training with Tyris, trying to learn as she can about mounted warfare. These two daily activities along with a little personal reading, and visiting John's resting place on Wolf HIll consumes most of Kahlan's time.

Thar, AC 27, 66/124, McVE, Spell Res 23 
Friday June 17th, 2011 4:19:54 PM

(OOC - Does anyone have the craft magic arms or wondrous items feats? I may need to ask someone to craft something for Thar, and I'll of course buy the materials and throw some extra gp in for your troubles)....

Snafu - AC 30, HP 112/112 
Friday June 17th, 2011 4:48:14 PM

"Kahlan, I think that would be an excellent idea." Snafu responded. "If you're up for it, I can teleport us to Plateau city and submit your name as well. What do you think? We'd be back in a few hours, though I can't guarantee that you won't get turned into a Liontaur."

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday June 17th, 2011 6:21:59 PM

"You say that like it would be a bad thing." Kahlan elbows Snafu and winks, leaving him to decide if she is serious or joking. "Whenever you are ready, I'd be happy to go!"

DM - John C Thar.... 
Saturday June 18th, 2011 5:55:44 PM

TharHighlight to display spoiler: { Thar, ask Snafu's player if he'll forward the email I sent him. I'd forward it, but I reformated my hd thursday ans it gone. Crafting should be easy, but isn't, by design I believe.}

Thar, AC 27, 66/124, McVE, Spell Res 23 
Sunday June 19th, 2011 11:00:08 AM

OOC for Jeff LHighlight to display spoiler: {What's your email address?... Thanks, Ken}

Snafu - AC 30, HP 112/112 
Sunday June 19th, 2011 10:58:42 PM

OOC: Highlight to display spoiler: {icurbstompu@yahoo.com}

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Monday June 20th, 2011 12:03:25 AM

Highlight to display spoiler: {"I don't know why we're yelling. Loud Noises!!!" - Brick}

Thar, AC 27, 66/124, McVE, Spell Res 23 
Monday June 20th, 2011 9:47:32 AM

OOC for Jeff Highlight to display spoiler: {Hey Jeff.... I got an error message when I tried to reply to your yahoo email. Could you forward the email John sent you re: crafting items? I have some things I was considering having Thar or someone else do and he referred to your email. Mine is kmeste1@yahoo.com.}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Monday June 20th, 2011 5:43:20 PM

((Just checking in...))

DM David -- What's in a Name-- 
Monday June 20th, 2011 6:21:27 PM

Snafu agrees with Kahlan's idea to become another Connesiuer of Combat and teleports with her to plateau City to file the paperwork. It is a small matter for them to find Reginald and have him Sponsor her as well. They then return to the Tower. Nothing bad happens during these teleports.
Almar is more than happy to become a sparring partner for anyone who wishes to test their mettle. He is most intrigued to hear about this dandy they rescued and his fighting style." A rapier? Really? Against armored foes? He must own the patience of an elf to be able to fight like that, but if he is as good as you say, and he is not even a high ranking member of this group, you should all count yourselves lucky to learn from them."
No one yet has seen how Thar's admirer is delivering these baskets, and this has Almar and Lars again wondering why they cannot find someone that is right under their noses. (If anyone looks at the locks to the private quarters or makes any concerted effort to try and find this person, let me know)
Falmar's small patch of the Plains grows and the place where Tishe planted the soil from the oath grows lush and strong. The grasses there are supple and tough at the same time, bending easily while being tough to mat down or cut.
Tishe's scrying meets with no sucess. Skalipy has apparently become far more protective of his whereabouts since running with his tail between his legs. Yet she cannot help but feel they have not seen the last of the diseased Dwarf.

Tishe' (AC:27 CMD:19 HP 107/107) 
Tuesday June 21st, 2011 10:54:36 AM

Tishe' takes little notice of Thar's nighttime gifts, if the ranger is unconcerned, well, so is the witch. She does take an explore down the well to check out the underground stream area and ensure the Aboleth have not returned. The exploration makes her remember the slippery little halfling, Harlan. While Skalipy may be hemmed in by too many defensive spells, the halfling sorcerer may not.

Tishe' tries to locate Harlan by Scry

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+25=43 ; d20+25=28 ;
Tuesday June 21st, 2011 2:16:55 PM

Convinced that Thar has made a secret deal with a baked-goods vendor, Edmund makes it his business (even more than usual) to be involved in other people's business. He spends even more time loitering in front of Thar's room or within earshot. When no one is around, he uses True Seeing and Detect Magic to learn if some magic may be at work in the suspected delivery.

Edmund also begins to ask the guards and villagers about the matter, doing his best to be as subtle as possible with regard to his suspicions, and to make it appear as though the information is vital (Bluff 43, Intimidate 28).


Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Tuesday June 21st, 2011 3:08:36 PM

Kahlan continues practicing, riding, and training nearly continually.

Thar, 
Tuesday June 21st, 2011 3:41:10 PM

Thar joins Edmund in trying to identify this secret admirer... It's been a while since his fiancee Ruby left with little warning and he's only now ready to open his heart again...

On the other hand, he's a bit discomforted by the fact that their defenses and security are so easily breached. An admirer is one thing, but someone who can get in and out with no detection could expose a huge hole in their security... He's a bit more persistent this time with his attempts to find out who it could be, by speaking with locals, parishioners, etc.

Meanwhile, he continues pondering how to craft a certain item and wonders which way to go...

DM - JC The Start of a New Chapter 
Tuesday June 21st, 2011 4:09:54 PM

We interupt your previously schedualed program to bring you a Public Service Announcement.

You will be starting on your way to a new adventure tommorow, try to get most of your rest and relaxation wrapped up to day.

This has been a Public Service Announcement, we now return you to your regularly schedualed entertainment.

Thank you for your attention.

DM David -- Whodunnit-- 
Tuesday June 21st, 2011 8:55:26 PM

OOC
John may be a bit premature in his announcement. We have 1 more player joining us and there are still issues with the module. But it will start soon.
IC
Lars, who has seemingly has alot of knowledge of these things, examines the lock. He announces that it has not been tampered with mechanically. Both Lars and Almar step up their patrols inside the tower. Since no harm has been done they say they will only detain the admirer if they find her. The baskets continue to be found, in Thar's room, on the bed. None of the questioning, no matter how well meaning turns up anything in town, in the parishioners or with Morgantha, although the witch seems mightily amused that someone is putting the heroes through all these troubles.

Tishe is thwarted at finding Skalipy and Mortimer, but Harlan is in no way expecting to be scryed. She finds him in the middle of the day sitting in a tavern buying drinks and eating lunch. Since he is a halfling and was rather stout and apparently fond of food the lunch is not modest. The taproom seems to be sparsely populated. There are 2 other people at the table with Harlan. One is apparently his bodyguard. The other is some pretty young thing that the halfling is apparently stringing along.

Kahlan has grown close to her new companion, Tyris. She feels as if he is a part of her, and if the mount was that close to John, then she is that much closer to him as well. The hillside where John was laid to rest is a calm oasis in the tower's world of secret admirers and constant vigilance. Tyris often goes there when given his head and just stands next to the site, overlooking the tower below, as if John stands beside him still.

Edmund's magical detections find nothing at all magical going on outside Thar's room in the tower. His interrogations of the villagers net him no information and actually antagonizes some of the villagers.

The next evening, along with the lemon iced cookies in Thar's basket is a note.Thar Highlight to display spoiler: { The note reads" Help hus hplease. Hi have hnowhere helse hto hturn. Hmeet hme in the hmeadow hvy hthe hancient hoak htree htomorrow hat hnoon. hplease hcome halone, hi hdo hnot htink hthe hother hdefenders hcan help.hyou hare a hman hof hfaith hand hthat his hwhat hwill hsave hthe hday here. hpray hfor hthe hstrongest hlight hprayers hyour hpower hwill hallow hand hpray hthat hit his henough."Highlight to display spoiler: {}}


Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday June 21st, 2011 11:06:45 PM

As the afternoon heads toward evening Falmar takes some time out and rides to a nearby hill and sets up a post of stout Oak at the apex.

He limbers himself in preparation of this days drills, but as he begins to swing upon his wooden foe his Scimitar is seen to discharge Lightning, Fire, and the post, leaving a charred stub, and a thoroughly charred hilltop...

Falmar nods and kicks over the stump..sheathing his weapon, then returning to WatcHaven. If anyone was watching him, he will speak to them about the wisdom of the Grasses, and Life on the Planes.

Tishe' (AC:27 CMD:19 HP 107/107) 
Wednesday June 22nd, 2011 7:59:47 AM

TIshe' calls for Blackhand and asks him to round up as many of the Protectors as he can on short notice. "I have found an errant thread in our tapestry, and aim to pull it", she says with a feral grin.

When the others arrive, Tishe' lays out the situation, that Harlan the Halfling is a sorcerer who can Silent/Still cast at least Dim Door and escape quickly. He is also got a magnetic personality, making even the heroes doubt themselves. And last but not least? He was a link in the kidnapping/slave chain in selling people to at least two different groups that the Cinnamon Protectors know about; Aboleth's and Sharon the dead werewolf.

Laying out her plan, she asks to borrow Falmar's teleportation boots, and bring in Snafu, Falmar, and Kahlan. Snafu silences the area and Falmar and Kahlan grapple the little monster.

DM David -- Whodunnit-- 
Wednesday June 22nd, 2011 4:18:02 PM

OOC
Its up to the players if they are available for Tishe's mission. Let me know so I know who is going.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Wednesday June 22nd, 2011 4:58:36 PM

Kahlan reports to Tishe as soon as she is beckoned and, upon hearing the request, cracks her knuckles in preparation.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 22nd, 2011 5:32:47 PM

Edmund, convinced that something is up in the Tower (which he has ingeniously named The Tower of Greenleaf without consulting anyone), finally decides to tell Thar of his suspicions.

"Now then," he says in an officious tone, "I suspect you've been receiving baked goods in secret, have you not? There is no need to confirm it; I know the smell of a chocolate biscuit. And to hold out on the rest of us, too! Bad form, bad form--but that's not what I need to talk to you about."

The sorcerer takes a breath before continuing. "Has it occurred to you that someone is managing to get through our well-crafted defenses? Defenses involving me, no less! It is not only a matter of curiousity, it is intolerable and worrying. If some random villager is capable of sneaking hither and thither without fear, it is only a matter of time before someone more talented, more powerful, more dangerous works out how to do the same."

"I suggest that you allow me to hide in your room tomorrow. I can render myself invisible, enter as you leave, and keep an eye on things until you return. That way, we'll discover who is bringing the gifts and--much more importantly--how it is being done."

Having thought of everything, Edmund smiles at Thar broadly. "A little detective work, hey-hey? What say you?"

Thar, 
Wednesday June 22nd, 2011 5:33:54 PM

Thar searches and searches, but can't find any news of this admirer. However, one day when he returns home, despondent about his poor luck, he finds a letter attached to his latest gift. He checks to see if it's magical (Detect Magic), and if not, opens it and reads... His expression changes quickly and he gets a grim look on his face. "Edmund, come here!" he yells to his stalwart friend. "You've got to read this..." He shares with him the contents of the letter and says, "I've got to meet some people tomorrow alone, and I'm asking you to keep this between us. I don't want this to get out in public, but I don't want to go without anyone knowing where or what I'm doing... If I don't return, tell Tishe', as she's our leader and let her know what's happening..."

Before he goes to the meadow, he tries to remember what he's seen of the geography and layout of the area. He wants to get there undetected and see whomever could be waiting for him. When he goes, he buffs himself up with some spells, remains stealthy and quiet, getting there several hours before and setting up a 'hide' where he can watch the field undetected.

(Back a day or two...) While searching for the admirer, Thar does find time to go to the local Catacombs and sell all their items while buying a few new ones and bringing the money back to distribute to the rest of the party....

(OOC - DM David - Is the plan for several of us, including Thar, joining the Conis. of Combat still active? I know it was going to happen at some unknown time, but I didn't want thread to get lost...)

DM David -- Whodunnit-- 
Wednesday June 22nd, 2011 8:11:31 PM

OOC
Yup, its still on. But if I try and run TOO many things at once it'll get really confusing really fast.
Also please be sure to email John and I with your catacombs reciepts so we know what you are getting.

IC
Tishe sends Almar around the tower and town with her summons. Kahlan arrives within minutes of hearing the call. The two women wait for any others to arrive to acompany them ( and provide the means of travel)

Edmund shares his fears with Thar. Thar then later summons Edmund and tells him the secret of the baked goods so that is something goes wrong, someone in the tower knows where he went.

Falmar tests out his new gear, eventually he hears Almar riding up behind him and hears that Tishe is looking for a few people for a mission.

Thar scouts the meeting like a true woodsman ( however he provides no perception or survival rolls so I get to make all this up) As he makes his second curcuit of the meeting place he sees someone huddled at the base of the tree, in the shadows the tree provides. Moving closer he is able to get a good look at the person before deciding to go closer.
She is a girl, or young woman of about 18 years of age. Her complexion is paler than that of many of the other townsfolk, as if she does not go out much in the daytime. Her hair is dark and straight, slightly longer than shoulder length and she is dressed in all dark clothes. She sits huddled under the tree with her knees hugged agianst her chest. She looks frightened and as if she has been crying recently. By her side rests a basket, like the many Thar has found in his room. She peers out into the sunlight, not trying to hide exactly, but not making herself obvious either.
TharHighlight to display spoiler: { Please give me a list of your spells and what spells you have running when you meet her, including their durations. For some reason Google docs blows up when I try and view your sheet...and only your sheet. I don't get it but it is really annoying 8).}



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday June 23rd, 2011 12:03:30 AM

Edmund is alarmed by the contents of the letter and thinks Thar should not go alone, but he does as the cleric asks, all the same, and keeps it to himself.

As the day goes by, he paces outside the tower, anxiously watching as the sun slowly makes its way across the sky.

Tishe' (AC:27 CMD:19 HP 107/107) 
Thursday June 23rd, 2011 7:58:22 AM

ooc: I'm not going to be able to post until Saturday. sorry for missing a couple days.

Thar,  d20+25=37 ; d20+8=15 ; d20+19=21 ; d20+13=26 ;
Thursday June 23rd, 2011 12:43:50 PM

OOC - Thanks David. I'm glad it's still on for sometime in the future ;) I'm looking forward to the combat, and then joining the CofC, as its got some nice benefits. Re:his character sheet, I emailed you a link to it and lets see if that works.

IC - Thar waits for a while and watches her, and if nothing else catches his attention, he'lll stealthily approach her from behind and if no evil is detected, he'll appear in front of her and say with a grin, "Hello ma'am. I must say that you are a wonderful cook and your baked goods are very popular with me and my friends. My stomach appreciates them and I thank you for the graciousness. I am curious how you got in and out of our tower however... (Pause, looking more serious now) Anyway, I read your note and it sounds like you've got a bit of a problem. I came here alone as you asked and I'm wondering how I can help?"

Rolls - Know (Nature) - 15, Perception - 37, Stealth - 21, Sense Motive - 26
(Being stealthy, not making noise in woods, looking for dangers around him in area, leaving no trace, watching the girl's reactions, etc.)

Spells - Protection from Evil (11 mins), Detect Evil (121 mins), Detect Magic (11 mins) (PfE and DM Cast right before he moves to speak with her...)

Thar, 
Thursday June 23rd, 2011 12:49:37 PM

OOC - DM David - There are some questions over at the Catacombs re: the value of some items, etc. Would you please go there and look at James' questions re: ticket 1184? I didn't want Thar to serve himself (since I'm the Catacombs DM), I wanted to have one of the other staffers handle my PC. Thx, Ken

DM David
I quoted you the wrong price for the bracers, the catacombs is correct. I took the value from the wrong side of the bracer entry, matching the +5 price with the +4 bracers.

Snafu - AC 30, HP 112/112 
Thursday June 23rd, 2011 1:13:18 PM

Snafu was eager to get his paws on Harlan, so he agreed to accompany Tishe.

"That little bugger is going down" he stated. "We'll knock him out lickedy split and then find a way to keep him from escaping the same way he did last time."

DM David -- Whodunnit--  d20+6=21 ;
Thursday June 23rd, 2011 7:19:22 PM

Thar sees nothing amiss as he circles in. The girl does not detect as evil, nor does she detect as magic. Once thar is within 10 feet of the girl she speaks without turning to his approach" hI hthought hyou hwould hbe hmore hstealthy hfor ha hwoodsman." She stands and turns toward Thar as he approaches her." Hliving hin ha htower hand hsleeping hin ha hsoft hbed hare hmaking hyou hsoft. Hthe hwitch HMorgantha hsays hthat hshe his hnot hable hto help hme. Hshe has hnot hthe hright hspells hfor hit hand hshe hsays hthat hthe hportents hshow her hthat hthis his ha htest. Ha htest hto hsee hif hthe HCinnamon HProtectors hcan htruly help hus hwith hour htroubles. HI hope hshe his hright."
She curtsies before Thar at his introduction and replies, haltingly, in the common tongue." My hname is Helena Westwind. I thought you the best hone to ask. You seem to have the hvillage's needs as an important thing to you, and you are a priest, and I find you handsome to look upon." She blushes at this last comment. With a little encouragement, her common seems to improve a little bit." Hmy problem starts many years ago. My great great grandmother took a man into her bed, without knowing enough about him. Hthat man was a Hqlippoth, a shadow demon wearing a man's body. He wore it long enough to plant his vile seed in her and then he left, never to return, or so we thought. The women hin my hfamily have been many great things since that day. Healers, bakers, bards,warriors but not until me has there been one who can cast magic from their soul, what you call,sorcerer, yes?"
"A few weeks ago, just after my eighteenth nameday, a messenger comes in the night to tell my hmother that I BELONG to this shadow demon. The thing says he will return in two nights to claim me and take me to his Lord. With the fireplace poker she had been holding my mother beat the man down, only to have him disappear in a flash of light. Every night since, one or more of these things come to take me. So far all of them are dead. Two nights ago, the demon came himself. Little my mother did even touched the thing and my spells were not enough, until I thought about what would hurt a creature of shadow and darkness. I reached inside myself and I pulled out a light as bright as the sun. The thing fled, but last night I could feel it lurking around outside. I dared not sleep. I asked to meet you here so that I can see it's little creatures coming. They fear the light as well. That is why I asked for you, why I hbade you ask your power for spells of the brightest light. I do not know if stronger light will kill it, I only know that while it lives I can never sleep safely. Will you help me? Please my Thar, protect me from the horrors of my past."

She looks at him with dark hopeful eyes and awaits his answer.

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Friday June 24th, 2011 12:14:52 AM

Falmar wanders around town trying to make himself useful, and succeeding more or less. He weaves a grass rope for a boy to hold his dog, heals a young boy who go a fishing hook stick in his cheek, let just about every child in town scratch Moxy....who pretended to hate it.

(ooc. Not sure on cats, may save the cash, having an inferiority complex with Falmar.)

DM David -- Whodunnit-- 
Friday June 24th, 2011 4:22:14 AM

OOC
The DM pulls out the sledgehammer to drive the point home to Falmar.
Almar rides up and tells you Tishe needs you for a chance at one of the bad guys that got away. Are you going?
The group is waiting, I need to know if you are going.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday June 24th, 2011 1:27:24 PM

Edmund continues to wait anxiously for Thar, wondering if perhaps he should set off after him, instead.

Kahlan Palance -- AC 29/18/23 -- CMD 32 -- HP 148/158 
Friday June 24th, 2011 4:02:45 PM

Kahlan waits anxiously...

Snafu - AC 30, HP 112/112 
Friday June 24th, 2011 4:10:55 PM

Prior to teleporting after Harlan, Snafu made some preparations. First he cast some prepatory spells. Then he bad Hoot the owl to "clean this place up!"

"Shall we go now?" Snafu asked Tishe, as he pulled his silence scroll from his pack.

SANITY NOTES:
Spells active:
1) Heroism (extended)
2) Mage Armor
3) False life (extended)

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/6) Heroism, Haste, Fireball
Level 4: (5/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport



Thar,  d20+8=23 ; d20+14=29 ; d20+11=12 ; d20+8=24 ;
Friday June 24th, 2011 7:41:58 PM

(OOC - All PC's, our updated amount per person is 29878.55 gp each, as we had to correct a value of one of our items. Thar just finished his transaction and DM David, let me know when we can pass it out...

Thar laughs at the girls witty riposte and says, "Yes, maybe I have been inside too long. I need to get back into the forest and work on getting back in shape... I've also been eating too many sweets, especially these mysterious ones that have been arriving in my room each day." Pausing a moment, he adds with a smile, "Of course I never expected the cook to be so pretty and lovely."

He listens to the poor girls impassioned story and puts an arm on her shoulder to show his empathy. "I'm so sorry to hear about your ancestor and the heritage she unwittingly passed on. Helena, yes, I will help you against the demon. I have no tolerance for their evil and wickedness, and you have my word of honor as a gentleman that I will protect you to the best of my abilities. Yes, I have some divine spells that will work against the demon and his friends."

"Now, it sounds like you have some spell casting ability of your own? What can you cast so that I know our combined strength? Tell me about this light... was it a normal light or did it have some sort of divine strength in it?" (Know Religion = 12... Know Arcana =23 Spellcraft = 29 Know (Planes - info on the type/strength/weaknesses of demon we'll be facing = 24 ) => trying to figure out what she cast...)

"Also, I think that we should call on the rest of my friends to aid us against the demon, as there is strength in numbers. The two of us are strong, but with 5 more on our side, we will be even stronger. If they're coming tonight, then we need to get moving quickly, as there's no time to waste. How much time do you think we have until they show up?"



DM David -- Whodunnit-- 
Saturday June 25th, 2011 8:51:23 PM

From Thar's knowledge of spells and the girl's description he decides she must be a sorcerer of some kind, but not of a bloodline he has ever heard of. It sounds like she used a daylight spell to drive the thing off, and from her feeling of safety here in the open in the bright sun that sounds like confirmation. From her description it sounds as if it can throw darkness and shadow related spells and it is harmed by bright light.
Helena accepts Thar's arm around her shoulder, and puts her arms around him. Sitting them both down against the tree she continues on." I cannot live in daylight all the time and Morgantha spoke only your name as solution to my plight. She said you were the spokesperson, the negotiator, the voice that came to see her. If the creature senses so much power set against him he will likly wait until you are gone. It must be silent, it must be small and it must destroy him utterly if I am ever to sleep again outside of your sight. They come at night, once it is fully dark, usually as night changes to day ( midnight)." Her voice gets softer and softer as she goes on. Finally she falls silent and Thar realizes she has fallen asleep in his arms, her head on his shoulder.

DM David -- A familiar Inn...-- 
Saturday June 25th, 2011 9:10:32 PM

Tishe gathers Snafu and Kahlan to her Summons. Almar Blackhand returns and pledges his blade as well, leaving Lars here for security and Mouse preparing tonight's dinner. The place Tishe saw was the Inn where they first met Sharon, she is sure of it. Since Snafu has been there he could do the teleport to the Inn.
Gathering his friends close the Liontaur casts his spell and they appear outside of the ramshackle building. Upon bursting through the door, spells and weapons ready, they find the common room is a mess. Chairs and tables are overturned. Scorch marks mar the walls and there are what appear to be several bloodstains on the floor. Sitting at a table in the back is a fully armored knight. One side of his breastplate appears heavily damaged, perhaps by a lighting bolt. Otherwise the reddish blond haired man with blue eyes is covered with minor wounds. Scrapes and dents mar his armor where it appears that no less that a half dozen men tried to take him down. At a second glance at the room you put the number closer to eight, lying dead against the walls, in corners and underneath broken furniture. At your entrance the man looks up and notices your entry. He smiles a winning smile and says." See Harlan, someone HAS come for you, though I doubt they are people you wish to see again." To those bursting in the door he stands and says." Greetings Cinnamon Protectors. My name is Ramen Elowyn, Paladin of Pantheon. I received word from the Pitchfork Council that this man was a Slaver and had escaped your justice. Pantheon led me to him, and here he lies, awaiting your pleasure."
Harlan lies on the floor, eyes wide, clothing removed, bound and gagged. The point of an elven curved blade rests between his shoulder blades. Now that you notice that bit of information, you look back up at this Elowyn fellow and realize that not once have his hand left the pommel of the blade. They rest on top of it, presumably waiting for Harlan to make ANY attempt at escape.
OOC
Guys, welcome Yves and his new character. Your party is now Woldian full and once the module is approved and a few other loose ends are tied up we can begin your next adventure.

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Sunday June 26th, 2011 6:53:09 AM

Kahlan takes notice of the Paladin's armor, and then to the men lying dead on the ground. "Nine to one... those are tough odds no matter how you slice it. He must be rather skilled with that elven blade of his."

Kahlan looks down at the Slaver and back up to the Paladin. "It's a pleasure to meet you Sir Elowyn, I am Kahlan Palance, Paladin and Loyal Servant of Domi. These are my companions, Tishe' Weaver, Snafu Ravenshoe, and Almar Blackhand." She says, turning to each in turn.

For Kahlan's Appearance Highlight to display spoiler: {Kahlan is an extremely attractive human female. She has slightly above average height, and a lithe, athletic build and tan skin. Dark brown hair drops well below her shoulders, though it is usually pulled back. Her eyes are a deep green. She stands at the ready, a long, curved, blade on her left hip, and a much smaller curved blade on her right. Both blades are as beautiful as their owner, even glowing with holy light when her hand slides to their hilts. Her armor fits her well, beautiful, yet strong and unyielding. It's dark color doesn't reflect light, and it's fit keeps it silent as she moves, allowing her to move about undetected. While in battle Kahlan fights with deadly precision, and beautiful grace.
}

OOC: Welcome Yves!!!

Tishe' (AC:27 CMD:19 HP 107/107) 
Sunday June 26th, 2011 10:10:08 AM

Tishe' gazes at the carnage and notes the immediate acceptance of Kahlan by this stranger. Well, Harlan is definitely subdued, there was a fight, and the paladins should know and trust each other... She saves any misgivings for another day, knowing her mercurial attention span will never bring it back.

"I think Harlan is safest when unconscious", she tells Ramen and the Cinnamon Protectors. "Lets be about it, and then Snafu, could you teleport ALL of us direct to the Pitchfork Council?"

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 3 2 1 2
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday June 26th, 2011 2:15:16 PM

Edmund, being the only person left behind, continues to pace back and forth in front of the tower as he waits for Thar to return.

"One more hour and I'm going," he says to himself. "It was imprudent to let him go alone in the first place."

Snafu - AC 30, HP 112/112 
Sunday June 26th, 2011 9:41:16 PM

"Greetings Elowyn, holy warrior of Pantheon" Snafu said with a bow. "Snafu Ravenshoe at your service, for he who holds the fiend Harlan under his boot is a friend of mine indeed!"

"To the pitchfork council then?" Snafu asked? "I can teleport us back... Elowyn, will you be joining us? It's a long walk, and I'm sure the Council would very much like to thank you personally."

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Monday June 27th, 2011 8:59:41 AM

OOC: I'm going to MS to visit family for a week and internet is unreliable at best down there. I'll post from my phone if possible, but if you don't hear from me on a daily basis, feel free to post for me.

Thar,  d20+25=41 ; d20+19=39 ;
Monday June 27th, 2011 2:43:20 PM

(Welcome YVES and great to have you aboard!)

Thar smiles as the young lass falls asleep in his arms and he whispers softly to her that he'll protect her no matter what. He kisses her gently on the forehead and enjoys the tender moment. However, a serious expression soon returns to his face, as he realizes that time for pleasure and enjoyment must wait. He looks up at the clouds and tries to gauge if he'll have time to take reverie and rest for a bit before nightfall arrives. After all, he needs some time to memorize some spells that would work vs. the demon if he's going to have any chance to protect the girl that seems to have stolen his heart so quickly....

He also stays watchful for any threats or dangers that may come during this time while staying still, quiet and reserved... (Perc = 41, Stealth = 39 (nat'l 20))

DM Highlight to display spoiler: {(OOC - Do I have time to take a rest and memorize new spells before the time that she described (when bad guy usually arrived - midnight?) occurs? If so, I'll tell you what my updated spells are...)}

DM David Thar Highlight to display spoiler: { Sure. She said she expected them at midnight. Since she has told you they favor darkness I am figuring you would wake her before dusk. That should give you enough time to prep spells. Also, even the link you sent me crashes Google docs on me. I don't know why your sheet does it. You know the pause while a sheet loads and all of the pages get expanded? WHen I open your page that pause never ends and Firefox has to be shutdown. Weird.}

Ramen Elowyn AC 24, HP 105 
Monday June 27th, 2011 5:48:57 PM

ooc> Hello everyone. I'm looking forward to the new game. Thanks for the welcome!

The paladin of Pantheon places his armored boot on the back of Harlan's neck before saluting the party with his blade.

" My thanks for your welcome Lady Palance. We of Pantheon sing the praises to the god Domi and his followers. Your ways are kind and just and we give thanks for your deeds.

The armored half elf sports a grey cloak and tabard. A linen badge over his heart is sewn in gold, copper and silver thread with the gavel symbol of his god. The badge marks him as a keeper of justice. A roaming man of law and mercy of his faith.

" I will gladly accompany you. "
Pointing down to his last remaining prey.
" This one needs to be brought to justice for his deeds as his soul has been darkened by unspeakable deeds. Those other ones have already been judged and found wanting.

"Besides, I have been sent by the Judge Patriarch of my Order to find you. "



DM David -- A familiar Inn...-- 
Monday June 27th, 2011 7:44:02 PM

Almar Blackhand looked the paladin over. Capable was his first assessment. A great weapon like that, in confined quarters, against a half score of cutthroats and thieves would mean he was better than capable. Maybe there was something to all this hub-bub about the god's watching over you. Maybe he should talk more to this man.
The Hobgoblin sheathed his scimitar and fixed the barkeep with his gaze. " This un did nothing during the fight? Claimed this was a reputable place I imagine. Had never seen any of this lot here before?" Almar strode among the dead, His black halfplate shocking over top of the yellow padding he wore beneath it. He toed over a few of the corpses, getting a good look at them. The others recognize some of them because they were there the time the group scouted for Sharon. He spits on the floor. "Well I recognize some of them. Low life cutthroats that would cut you purse if you were too drunk, and your throat if you were not drunk enough. All of them was here regularly. Seen them each time we came looking for one of the missing ones I did. The valley is a happier place for your work here today." He steps up to the Paladin of Pantheon and offers his rotten, blackened right hand to be shaken. " Almar Blackhand, formerly of the Mailed Fist, Currently chamberlain of the Cinnamon Protector's Tower. Well met my good Paladin."
Almar looks to Tishe as if asking permission to proceed. He told himself he wouldn't act as their sheriff or any such thing. He also probably told himself that he wouldn't wear his armor most of the time, or spar for most of the day. Fine way that turned out. At Tishe's nod the Hobgoblin pulls forth a parchment from a scroll tube no one noticed on his belt. He holds the letter up in front of him and approaches the barkeep.
" What's yer name, cur!?"
Shaking and sweating the barkeep answers in a stutter. " Ron...Ronald Halprin."
"You have a deed for this cess pool I imagine?"
"I do, but I don't think..."
" I didn't tell you to think, I asked for yer deed. Is it legal?"
"Yes. Yes sir."
"Well then Ron Halprin, by the order of the Cinnamon Protectors you are to appear at the next meeting of the Pitchfork Council. That meeting would be in two days I believe. At that meeting you will answer charges that these fellows attempted to stop a duly authorized agent of the Council from collecting a wanted man and that they worked for you in doing so. The council will decide your fate from there."

Almar sets the letter of summons on the bar. The seal of the Council is already on it. As he turns away, he adds one more thing." Oh, and Ron. Should you run, they'll find you. Harlan ran once, look at him now. Even if you are found innocent, which I doubt, if I find out that you knew Harlan was dealing in slaves here in your bar, I'll burn it down. If I think you profited from it, you'll be inside it when I do."

Once they are outside, Almar turns to the group. " I did not want to be your lawman in WatcHaven before. Now it seems I cannot put aside my past where laws and rules were my world. Where because of those laws and rules anyone that could follow them was called Brother and Comrade. I crave that structure still it seems. I had Lady Dulcet make me one of those writs when last I saw her, In case I needed it as a hired sword of the Council. By your leave I will have her make me a few more when we see her. If I was out of line, I apologize most heartily."

DM David -- Whodunnit-- 
Monday June 27th, 2011 8:08:19 PM

Thar allows Helena some time to rest. Obviously the girl has not slept in days and if she is to be of any use tonight in the fight she will need her rest. He rolls what she said over and over in his mind, looking for loopholes and untruths. He can find none. He wakes her an hour and a half before dusk, to allow them to reach her home before dark. All the way there he is sure he sees spots of darkness appear in the trees. Always behind him, always in cover to thick for him to get to them easily. He can feel the eyes of whatever is in that darkness on them all the way home.
When they reach the house they find the door barred from the inside. Helena smiles at this." My hmama has done as I bid her and fortified the house. They will find no easy entry tonight." The house is a single room with a screened off pair of beds at the back. A large oven casts off waves of heat from where a simple hearth would normally stand. Helena's mama, you assume, Is a large woman in her early forties. Built for working and apparently fighting, she is not as beautiful as her daughter, but shares her long dark hair and tired expression. She wears sturdy scalemail and is sharpening a rather large waraxe as you enter the house. She appears to know how to use both the axe and the armor. The room shows signs of combat, but most curious are what look like small burst patterns on the floor, as if a small incendiary device had gone off in several spots in the room.
Helena bursts into the tale of how Thar answered her plea and has come to save them. Her mother looks Thar up and down and then returns to sharpening the waraxe she had been working on as they entered. She appears to be injured from the long nights of fighting to protect her daughter and bone tired from the lack of sleep.

Tishe' (AC:27 CMD:19 HP 107/107) 
Monday June 27th, 2011 8:38:54 PM

Tishe' stands in the center of the room, allowing Almar to set the summons on the owner; guilty or innocent, the Pitchfork Council will decide. Either way, the lawless in this area have been put on notice, the story of this afternoon will quickly spread.

"You did good, but I don't want you to be the lead for the Cinnamon Protectors. However, having a supply of writs that the team can keep around will reinforce that we are part of the legitimate authority of the Valley, and not vigilantes." Tishe' makes sure Almar has time to get the writs for the group, and then keeps them in her Pants O Plenty.

After delivering Harlan to the Pitchfork Council, Tishe' asks Snafu to teleport them all back to WatcHaven and have evening meal with Thar and Edmund.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 1 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


Snafu - AC 30, HP 112/112 
Tuesday June 28th, 2011 11:04:23 AM

Snafu can't help but smile as he watches Almar throwing his weight around with the barkeep. "Well done Almar. The message will spread far and wide after today... that's for certain."

With that business done, Snafu focused his attention on getting Harlan to the Pitchfork Council. "Can't teleport unconcious, can you?" Snafu muttered as he kept a small sap readied in case the Slaver woke up.

"To the Council, and then home in time for dinner!" Snafu said enthusiastically.

Thar, 
Tuesday June 28th, 2011 3:51:32 PM

As Helena shares their story, Thar takes a look around the home, trying to find the most defensible position. (ways enemies might come towards them, strong walls, quality of the roof, etc...)...

He then greets the mother warmly and says, "Ma'am, thank you for allowing me into your home. I know this is a difficult time but I've sworn to defend your daughter from those who wish to harm her. I must admit I'm smitten with her and once this is over, I'd like to talk to you about courting her... (blushing)... (then back to a serious note...) I'm an experienced healer and can I treat your injuries before nightfall? I have a feeling we're going to get visited by some unwelcome guests soon... I'm going to rest briefly and try to prepare us as best as I can verses the demon and his friends... Is there anything I can do for you right now before Helena and I both prepare, and is there anything you can tell me to help with defending your home and beloved daughter?"

Resting, he memorizes the best spells to help them defend the home and woman that he is developing feelings for...

0 level - Detect Magic, Guidance, Resistance, Light (2)
1 level - Bane, Bless, Det Evil, Divine Favor, PfEvil, Sanctuary, Obscuring Mist
2 level - Align Weapon, Consecrate, Delay Poison, Remove Paralysis, Resist Energy, Restoration (lessor), Spirit Weapon
3 level - Daylight (2), Dispel Magic, Invis Purge, Searing Light, McVE
4 level - Dimensional Anchor, Divine Power, Sending, SM 4, Holy Smite
5 level - SM5, Flame Strike, Spell Resistance, True Seeing


Once he's done, he immediately casts Sending, where he gives a 25 word update to Edmund of his situation, where he's at, what's going to soon happen, etc. (DM - If you want me to write it out, I will but wasn't sure...)

Finally, once midnight approaches, he'll cast a few spells in the minutes before the fun begins... (DM - Again, I can do it in this post, but figured you'd want to do it in the next one? Just curious...)

DM David -- Whodunnit-- 
Tuesday June 28th, 2011 5:40:29 PM

The woman regards Thar gravely, pointing to he wounds and saying" Hthey huse ha hgreat hdeal hof hpoison. Hmost hof hit hmy hbody hwas able htoo deafeat, hbut hnot hall. Hi ham has hweak has ha hkitten hI ham hafraid. Hwhat hcan hI htell hyou hyou hask. Hwell, hit hwill hgo hdark hwhen hthey hcome, hit halways hdoes. hmy hbaby hhas hbeen hable to hmake hit hlight henough hfor hme hto hsee, hbut hthey harehrighthfasthand hvery hcapable hwith htheir hdaggers. HThe hdemon his ha hterror. HMy haxe hwould hnot hbite hhis hflesh, hhe hseemed hwispy, hlike ha hghost."
She has a few serious wounds ( about 15 points of damage) and seems to be suffering from some strength loss from the poison she was not able to resist.
As Thar sits down to pray for his powers for the night he is pretty sure that if he were to convince them to allow him to erect an altar in here, he could attach a spell to the altar with a Consecrate spell. Even without this he should gain some benefit from the power of his God watching over this place. He also feels that a Circle versus evil will probably help protect all of those in the house. Nina, Helena's mother has done a fair job of securing their home. The windows are shuttered and barred, so is the door and the table has been turned on its side and braced with barrels of flour to provide some cover from those attacking through the door..

( As far as the wording, I would just make sure Edmund knows what is going on and that you want this to be done by you, for your own reasons. Mama has given you more insight so if you feel any spell changes are needed, make them. Cast your prep spells and I will have them come to visit 8).)

DM David -- A familiar Inn...-- 
Tuesday June 28th, 2011 9:16:27 PM

Lady Dulcet is happy to take Harlan into custody. She also makes arrangements for a trial at the next Council meeting for the owner of the Inn, Ronald Halprin. Her scribe is perfectly willing to make several more writs, writing out and sealing a neat dozen, each in their own scroll tube.
Snafu teleports the Heroes back to the tower and Mouse has a beautiful roast prepared with potatoes and a rhubarb pie for dessert. As the pie is cleared from the table there is a knock at the door. Lars leads in several well dressed men wearing the symbol of the Connoisseurs of Combat. They are looking for Kahlan, Thar and Snafu.

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday June 28th, 2011 10:53:01 PM

Falmar watches as the connoisseurs enter.. noting the arrogance in their stature, and silently reaffirms his decision not to be involved..

After the meal he retreats to the stables for a night's rest.

Snafu - AC 30, HP 112/112 
Wednesday June 29th, 2011 9:41:35 AM

Snafu took a long deep breath when he learned that he had been called on by the Connoisseurs. After steadying himself, he collected his things and made his way downstairs to greet them.

"Snafu Ravenshoe in your presence" he said with a bow."How many I be of service."

SANITY NOTES:
Spells active:
1) Heroism (extended)
2) Mage Armor
3) False life (extended)

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/6) Heroism, Haste, Fireball
Level 4: (5/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport


Tishe' (AC:27 CMD:19 HP 107/107) 
Wednesday June 29th, 2011 12:18:08 PM

Tishe' enjoys dinner, the tender roast, buttery roots, tangy and sweet rhubarb. "You have outdone yourself, Mouse! Keep feeding us like this and I'm going to have to rough it out in the woods just to make sure I don't put on more weight!" And the witch is not a small girl to begin with...

The Connoisseurs arrive, and Tishe' welcomes them to WatcHaven. "Many Shadows, I am glad of your company. We have a training ground on the side of the Tower that Snafu, Kahlan, and Thar may show you.... where is Thar by the way?"

Tishe' herself will withdraw for the evening, spending time in the small Sargrass garden and keeping company with Falmar and Dondit before going to her quarters for the night.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday June 29th, 2011 3:11:50 PM

((Welcome, Yves!))

Edmund receives Thar's message via Sending, but doesn't feel much better about the entire situation.

"Hardly encouraging, hardly encouraging," he mutters to himself. "And where the devil are the rest of them?"

But within a few moments, they arrive, and a most excellent dinner is laid out including Edmund's favourite, rhubarb pie. He sends the chef his compliments no less than seven times, and after dinner heads to the kitchen to thank Mouse personally, and to provide yet more positive feedback on the satisfactory nature of the supper. Edmund very much likes roast, and thinks more roast and more potatoes would certainly be acceptable. And mutton, and pork pies, and chops in sauce...

Over dinner, Edmund explains away Thar's absence and intimates that he is spending the night with some other visiting prelates who are passing by, through not through, the village. "Monks, queer sort, but no worries, I've got ahold of him via message and I'm certain he is fine. I receive regular updates," Edmund says confidently. "He's meant to be back tomorrow, no worries!"

The addition of a Paladin to the group gives Edmund cause to smile merrily, and he consequently has a bit more wine than he probably should have. Apparently, Edmund reveres paladins, and he looks forward to becoming good friends with Ramen.

After supper, when the Conoisseurs arrive, Edmund slowly makes his way up to his room and pours a bath, fully intent on hunting Thar down tomorrow if he does not return promptly when expected. "Most inconvenient!" he declares whilst he pours water from a copper kettle into the bath. "And most unwise!"

Thar,  d20+19=39 ; d20+8=15 ; d20+25=34 ;
Wednesday June 29th, 2011 5:59:19 PM

BEFORE resting for the night, Thar would have used up a spell or 2, or his healing ability to heal both mother and daughter. That way, he'll be up to full after he rests and won't need to heal either woman before the fight...

He'll also memorize glyph of warding instead of Invisibility Purge...

1. After resting, he'll help block the door, windows and other points of egress... He'll cast the glyph upon the door, commanding that the 2nd evil creature that comes through triggers the glyph, which would do SONIC damage (blast glyph)...

2. He'll then create a small altar to YHWH, consecrating the home and all occupants vs. evil...

3. (BEFORE REsting) - He'll check for tracks outside the house, trying to see where the bad guys came in before, what paths, how many, etc. He'll go outside and find a bunch of dead or dry leaves, putting them outside the entrances, windows, on the roof, etc., so that creatures would make noise when stepping on them, thus giving him an alert... He tries to keep it natural looking so that it won't seem obvious (Survival/Track for tracks and leaves = 39 (nat'l 20), Know (Nat)? = 15)

When midnight nears, he'll cast a few more preparatory spells, and ask the young lass to prepare daylight spells for fighting the demon...

Bow ready, spells cast, door warded, he's prepared, watchful and waiting..... Perc = 34

If time starts to run short on his spells, he has his rod of extend ready to keep them going a bit longer (but he'll probably save 1 charge if he has to)..


Spell Info
Spells In Place -
1. Glyph of Warding (5d8 SONIC dmg, Reflex DC 20 for half),
2. Consecrate (Raised DC of positive channeled energy by 6, affects undead creatures, 20 hrs duration)
3. McVE, 110/110 mins (evil summoned creatures can't enter the area, +2 deflection to AC, +2 resistance to saves)
4. Align Weapon (Good on bow/arrows, 11/11 mins)
5. Spell Resistance 23 (11/11 mins)
6. True Seeing (11/11 mins)
7. (When I hear them breaking in... Divine Power (+3 attacks, +3 dmg, +3 Str checks/abilities, +11 hps, EXTRA attack with full round action (thus I'd have 4 arrows instead of 3)), 11/11 rounds

0 level - Detect Magic, Guidance, Resistance, Light (2)
1 level - Bane, Bless, Det Evil, Remove Fear, PfEvil, Sanctuary, Obscuring Mist
2 level - Delay Poison, Remove Paralysis, Resist Energy, Restoration (lessor), Spirit Weapon
3 level - Daylight (2), Dispel Magic, Searing Light
4 level - Dimensional Anchor, Sending, SM 4, Holy Smite
5 level - SM5, Flame Strike,


DM David -- Shadows Attack...--  d8+5=10 ; 5d8=19 ; d20+6=7 ; d20+6=16 ; d20+6=17 ; d20+6=18 ; d20+6=21 ; d20+9=14 ; d6=3 ; d20+6=20 ; d20+7=18 ; d8+5=9 ; d20+7=17 ;
Wednesday June 29th, 2011 7:01:51 PM

OOC
Thar, per the recent casting limit page 220 please unlearn 2 of your 1st level spells ( they are the spells used to heal Nina).
IC
Thar makes his preparations and is satisfied that he has made enough to see them through. At midnighthe hears a fair number of beings outside, checking the entrances. They prod the shutters, test the door and generally check all the ways into the house. Finding them all locked or barred, the beings go silent for a few unnerving moments. Then, there is a rap on the door ( no rustling of the leaves is noted) and then a voice speaks calmly, in a deep sounding, but husky whisper you hear the Demon speak.
" Nina, I have come for the girl. If you just give her over to me there need be no more bloodshed. If you want, you can come and rule beside me. You are not so homely as your ancestor was, and the realm of shadows makes everyone look better. Open the door and let me have her and you will be well taken care of. What do you say? hmmm?"
Nina stands tall and strikes her shield with her axe." HI hsay hthe hsame has hI htold hyour hminions hand hyou hto hyour hface...HNEVER!!"
" Pity, well we will do it your way then. Captains, to me. Darken the place. Soldiers, form up on the door. Goodbye Nina, this ends tonight."
Suddenly the room is plunged into deeper darkness, multiple pools overlapping in the center of the room. The there is a rush of air and there is SOMETHING in the room with you, only inches away, but screened by the darkness. You sense rather than see a large mouth full of dripping fangs and a pair of rending claws somewhere between you and the door.
" Ahh, you brought a guest... a man, how quaint. It appears he also believes in a god. I hope that comforts him in the next few moments, while I tear him limb from limb."
You hear claws scrabble on the inside of the door and then the bar is thrown wide and the door surges open.
Helena is terrified, Thar can hear it in her voice and tell by the shaking hand she touches him with. Yet she casts her spell and touches Thar's altar. There is a brief flash of light and then the normal lamplight of the room returns. Thar faces a shadowy figure, Slightly taller than a man. The only portions of it that he can tell are physically present are it's teeth and claws. The teeth gleam as the creature looks at Thar and smiles, the claws spread as the creature prepares to use then to rake Thar.
Behind the creature are a dozen humanoids. One is tall and dressed head to toe in spotlessly clean black leather armor. Every inch of it's flesh is covered. It holds two curved shortswords. It is the first thing through the door. The other humanoids are squat little things dressed in what appears to be layer upon layer of filthy rags. They each hold a dagger and nearly fight one another to enter the house. Finally one does enter and Thar's Glyph glows briefly and then explodes. Pandemonium ensues as only one of the five squat creatures in range manages to cover his ears, the rest explode into a brilliant flash of light ( DC 13 fort save x4 Thar or blinded for 3 rounds). The tall skinny creature appears wounded as well by the blast. Nina, outside of Thar's spell but within reach of the tall man and the Demon leaps forward and buries her axe in the tall man's chest. She tears it free and makes another swing at the Demon, and her axe passes right through it.
From behind the exploding creatures a wail can be heard as the rest of them all clutch at their eyes.

DM David --Connoisseur 's Come Calling-- 
Wednesday June 29th, 2011 7:09:30 PM

The scribe with the connoisseur contingent looks at Snafu and says" Nice try, but we have folk put a drop of their blood on the contract for a reason my boy. Snafu Ravenshoe is a Half elf. It says so right here."
" So, where are these others? If mister Thar is indisposed until morning that is fine. It is too late for a testing tonight. We are weary from the road and you should be at your best for the competition. Kahlan Palance? Snafu Ravenshoe? Are they here?"


DM - JC The Connoisseurs 
Wednesday June 29th, 2011 8:08:53 PM

OOC: I'll be taking over the Connoisseurs encounter after DM David finishes up with the other goings on. It'll be all done without combat, and I'll be writing it up over the next couple days, probably have it ready by the 6th.

Snafu - AC 30, HP 112/112  d20+21=33 ;
Wednesday June 29th, 2011 10:10:43 PM

"I assure you, I am Snafu Ravenshoe" Snafu explained. "Perhaps somewhere in the contract it mentions that I am a spellcaster, yes? And perhaps you've heard that there are some magic that can turn a half-elf into a Liontaur? Well, that's what happened to Snafu the half-elf... the problem is I'm not exactly sure how it happened, so I will remain a Liontaur. Not that I mind, for the extra paws come in quite handy." (diplomacy 33)

"Anyhow, here I am, and I am ready for your challenge, and I'd be happy to show you where we train. In the meanwhile, perhaps you could share a little information about what the challenge is?"

OOC:
Regarding tactics, Snafu would probably utilize greater invisibility and then try to get sneak attacks. If allowed he might also utilize summons in order to get flanking attacks. Depending on what's at stake, he might utilize some of his magic wands or scrolls in the battle.

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  d20+17=36 ; d20+13=25 ; d20+8=28 ; d20+8=11 ; d6+8=13 ; d6+8=14 ;
Thursday June 30th, 2011 11:15:45 AM

As the flash ignites in the room, he tries to close his eyes quickly (Fort = 36) and manages to avoid any damage...

Thar stares at the demon's face and says in a determined glance, "Vermin, you've threatened these women for the last time. And yes, they've brought me to help stop you... I usually give people a chance to surrender but I'm not about to waste my breath on something as pitiful as you... "

He takes a 5' step backwards or to the side to get away from the demon (to avoid AoO) and calls out, "As a great man named Al once said, Say hello to my little friend," and casts, "SM5" bringing forth Boris the Bralani Azata directly between him and the demon...

Upon arriving, Boris will swing his magical scimitar and try to interfere with the demon... (If the enemy is incorporeal, then the magical weapon still hits but does 1/2 dmg

Attack 1 Hit AC 25 for 13 (6 if halved)
Attack 2 Hit AC 28 (Nat'l 20!!! - Check = 11... so probably not crit) for 14 dmg (7 if halved)

(Since he's considered an outsider/extraplanar from the "good" planes, I assume that is for bypassing DR/good also?)

Boris' stats = 66 hp, AC 22 (since w/in MCvE), DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17... Is a CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Spells In Place -

2. Consecrate (Raised DC of positive channeled energy by 6, affects undead creatures, 20 hrs duration)
3. McVE, 110/110 mins (evil summoned creatures can't enter the area, +2 deflection to AC, +2 resistance to saves)
4. Align Weapon (Good on bow/arrows, 10/11 mins)
5. Spell Resistance 23 (10/11 mins)
6. True Seeing (10/11 mins)
7.Divine Power (+3 attacks, +3 dmg, +3 Str checks/abilities, +11 hps, EXTRA attack with full round action (thus I'd have 4 arrows instead of 3)), 10/11 rounds
8. SM 5 - 11/11 rds

0 level - Detect Magic, Guidance, Resistance, Light (2)
1 level - Bane, Det Evil, Remove Fear, PfEvil, Sanctuary,
2 level - Delay Poison, Remove Paralysis, Resist Energy, Restoration (lessor), Spirit Weapon
3 level - Daylight (2), Dispel Magic, Searing Light
4 level - Dimensional Anchor, SM 4, Holy Smite
5 level - Flame Strike,




Tishe' (AC:27 CMD:19 HP 107/107)  d20+16=28 ;
Thursday June 30th, 2011 11:39:03 AM

Tishe' returns to her quarters and sits down at her loom, creating a woven tapestry for a wall.

Craft (Weaving): 28

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Thursday June 30th, 2011 12:17:59 PM

Still in MS and hard to post.

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Thursday June 30th, 2011 3:48:22 PM

In a surge of restlessness Falmar mucks out the Stables, to the surprise of a couple of disheveled looking stable-boys who are just beginning to realize that they now just might have the day off. Falmar saves the most promising "muck" and spreads it throughout the ever-expanding Sargass gardens before literally hitting the hay...

Ramen Elowyn AC 24, HP 105 
Thursday June 30th, 2011 7:53:22 PM

Well, Ramen is confused. He's now in a tower, with some people he has only met. Other people he hasn't met. And a bunch of people looking for other people.

Ramen shrugs and waits.

DM David --Shadows Attack --  d20+2=15 ; d20+6=12 ; d20+6=15 ; d6+2=5 ; d20+5=25 ; d20+6=26 ; 7d6=25 ; d20+9=10 ; d20+6=13 ; d20+6=12 ; d20+3=11 ; d20+6=26 ; d6=6 ; d6=1 ; d6=1 ; d20+6=26 ; d20+6=8 ; d20+6=12 ; d20+6=21 ; d20+6=8 ; d20+6=23 ; d20+6=19 ; d20+11=16 ; d20+11=29 ; d20+6=23 ; d20+7=27 d20+11=22
Thursday June 30th, 2011 9:20:26 PM

The demon appears amused by Nina's attemt to hurt it, but the Bralani gets its attention." So, that's how it is eh? I FEAR you are still in over your head " A sickening wave of fear issues forth from the Demon, filling the room in front of it.( no save needed for Thar, spell failed SR check) Nina drops her axe, turns and runs. As she turns to flee the tall man drives both of his shortswords into her back. One skips off her scalemail, but the other drives deep into her shoulder. As he wrenches it free you notice the black slime that coats the blade. Nina fights off the poison's effect and continues to run toward the back of the house. Boris stands to and stares the demon down. (Thar please act for your minion) Helana stands her ground, waits a split second as her mother dashes past her and then points toward the demon and it's minions. Lightning runs down her arm and streaks across the room as she unleashes her spell. The tall man staggers directly into the path of the bolt and is killed. His body crumples to the floor just like the short creature did...except his body explodes into a fireball that engulfs the room. The fire washes over Boris, Thar and the Demon, leaving both unhurt ( didn't penetrate SR) Nina takes the full damage from the blast while Helena nimbly skips aside and takes only half damage. The blinded Creepers behind the demon take various amounts of damage as some jump away and others do not. The demon is also struck by the lightning and actually hurt by it, The creepers, some already on fire are all struck by the bolt as well and all die in a huge flash of lights.

Damage taken

Nina 13 Points
Helena 4 Points
Bralani 0 Points
Demon 26 Points

DM - JC The Connoisseurs 
Thursday June 30th, 2011 9:52:56 PM

A scribe that was with the connoisseurs steps forward. He is a smallish man who wears spectacles and is going bald. He speaks up," I was given three contracts, each of which was sealed with a drop of blood. They can only be opened with a matching drop of blood from the people whom they are here to test." He indicates the people with him.
One of them, a human male about 6 feet tall, wears a simple robe, and has a tattoo of a dragon on the right side of his face. His hair is pulled tightly to a top knot, which then is braided into a tail that hangs almost to his waist. Another is a female, barely reaching 5 foot, is dressed flamboyantly in a white shirt with poofy sleeves, and a vest buttoned up. She has leather britches and knee high black boots, a rapier with a golden basket hilt hangs at her side. The last of the three wields a longsword, since it hangs at his side. He wears a suit of chain armor, that is made to fit his 6 foot 6 inch height. He has shaved his head, but has a daggered goatee, that is so black it's almost blue.
The female speaks up, "My name is Lucinda Devereau, I prefer Cindy. If I hear anyone call me Lucy, you will regret it, trust me. This dour fellow to my right is named Maxfield Hatzenbuhler, and the silent one to my left is only known as Whisper, he doesn't speak, but he listens real well. Before you ask, we won't know whom we are to test until the scrolls are opened, so I guess we'll let Benny take care of that.
We expect housing and a meal, or direct us to where we can, it's been a long day."

Benny speaks up, "We'll open the scrolls in the morning when all three of you are here. It's only fair that none have an advantage over another. And no, not even I know who is to face whom, so it's pointless to ask. Now, to clean up, eat and take our rest if you please."

At this point Almar speaks up, "Mouse, four plates of food for our guests," then looking to the new arrivals," we can supply a single room, or we can send a runner to the Twin Tankards to secure you rooms there as needed. I'm the steward, Almar Blackhand. I look after the place when the others are traveling about."


Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday July 1st, 2011 1:58:35 AM

Edmund spends most of the evening hiding in his room, reading a book from the warm confines of his bathtub. There is also a pot of tea to hand.

Throughout the evening he mutters things like, "Ridiculous," and "Shouldn't have run off alone," to himself. "What's the point of an archmage if no one has the wit to bring him along," also features prominently in his grumbling.

When he does finally get dressed before bed, he makes his way down the tower once again, and finds Ramen to wish him a pleasant evening. Speaking at a tremendous rate, the half-elf launches into conversation.

"I know it's a bit odd what with things being so busy and all," the sorcerer says. "Dashed confused I was, too. Quite jarring, suddenly thrust here. But, feel free to treat Greenleaf Tower and the town of Edmun--er, ah, ah... Watchaven, yes--feel free to treat the village of Watchaven as a second home for as long as you stay. Everything's at your disposal, and if you need anything, don't hesitate to let me know. I'll see if I can get it sorted for you. I imagine you'd like to meet our cleric, but he'll be back tomorrow. Enjoy the pies, really. Lovely pies. Rhubarb, quite fond of it myself, asked for it, I did. Glad to see it on the menu. Should be more where that came from. Hoping for a bit of mutton--you like mutton, yes? Lovely, on a spit, with some rosemary rubbed in--positively delish. Anyway, where was I? Right--help yourself to the pies--or whatever, really. Tea if you like, lots of that as well. Goodnight!"

Edmund seizes the Paladin's hand and shakes it vigorously for some time before excusing himself and returning to his room. The whole surreal episode is accented by the fact that Edmund is wearing a pale blue robe with little golden stars and moons on it, and a matching pair of slippers with a pointy night cap, like some sort of child's imagining of a wizard.

Snafu - AC 30, HP 112/112  d20+21=39 ; d20+17=33 ;
Friday July 1st, 2011 8:17:37 AM

"Greetings Cindy. Maxfield and Whisper" Snafu said with a bow. "As you know I am Snafu the Liontaur, formerly Snafu the Half-elf. This way for dinner, if you please."

Snafu attempted to engage his guests in conversation during dinner. He kept the conversation fairly simple at first, but eventually he'd bring up topics like the Connoisseurs, fighting tactics, and anything else that would give him some measure of the people he was eating diner with. (OOC: diplomacy and sense motive check below).

Snafu offerred a nightcap after dinner and shortly after retired to bed. "Going to be an interesting morning tomorrow Hoot" he professed. "Got to be on top of my game."

Actions:
Diplomacy check to get them to open up- 39;
Sense motive check to get a better sense of them- 33

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  10d6=36 ; d20+13=27 ; d20+13=19 ; d20+8=27 ; d6+8=9 ; d6+8=11 ;
Friday July 1st, 2011 2:49:08 PM

Thar surveys the situation and winces when the young lass is stabbed several times... But she's still fighting and he doesn't need to heal her yet... He taunts the demon some more, "Is that the best you've got? Fighting an older woman and her sweet daughter? What kind of weak and sorry excuse for a demon are you? I can't believe you've lived this long you pathetic vermin!"

For now however, he decides that it's time to show it the power of his divine magic... He casts Holy Smite on the evil outsider... A flash of light explodes out and magical energy hits the demon, blinding it for 1 round and doing 36 pts of magic damage... (should do full since it's not a "corporeal" source...?)

Note on Spell Save and SR -> Sanctuary adds +6 to DC of positive spells and since Holy Smite is vs. Evil creatures (and a "good" spell), I assume it's a positive energy spell? If so, then DC is 27... If not, then its 21. => Will Save DC 27 (or 21) for 1/2 dmg and no blindness ... Thar's Check to Overcome SR = 27

Meanwhile, his friend Boris continues slashing at the demon, cutting and stabbing with its magical weapon...

Attack 1 = Hit AC 19 for 9 dmg (1/2 if incorporeal enemy)
Attack 2 = Hit AC 27 for 11 dmg (1/2 if incorporeal enemy)

Boris' stats = 66 hp, AC 22 (since w/in MCvE), DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17... Is a CG Medium outsider (azata, chaotic, extraplanar, good, shapechanger)

Spells In Place -

2. Consecrate (Raised DC of positive channeled energy by 6, affects undead creatures, 20 hrs duration)
3. McVE, 110/110 mins (evil summoned creatures can't enter the area, +2 deflection to AC, +2 resistance to saves)
4. Align Weapon (Good on bow/arrows, 10/11 mins)
5. Spell Resistance 23 (10/11 mins)
6. True Seeing (10/11 mins)
7.Divine Power (+3 attacks, +3 dmg, +3 Str checks/abilities, +11 hps, EXTRA attack with full round action (thus I'd have 4 arrows instead of 3)), 9/11 rounds
8. SM 5 - 10/11 rds

0 level - Detect Magic, Guidance, Resistance, Light (2)
1 level - Bane, Det Evil, Remove Fear, PfEvil, Sanctuary,
2 level - Delay Poison, Remove Paralysis, Resist Energy, Restoration (lessor), Spirit Weapon
3 level - Daylight (2), Dispel Magic, Searing Light
4 level - Dimensional Anchor, SM 4
5 level - Flame Strike




Tishe' (AC:27 CMD:19 HP 107/107) 
Saturday July 2nd, 2011 11:12:44 AM

Tishe' sits on her balcony and spies Ramen looking lost. "Many Shadows, Sieur Ramen. Would you be interested in meeting me in the Sargrass Garden?" She doesn't wait for an answer, but moves downstairs, finding Almar and taking him along to meet and discuss the current situation of the Cinnamon Protectors to the new and powerful packmate.

DM - JC The Connoisseurs 
Saturday July 2nd, 2011 5:05:17 PM

The Swashbuckler carries the conversation for all three of the Connoisseurs with very little effort. The Dour one spoke maybe five words during the two hours before they retired to the provided room. About an hour afterwards ....
Everyone in Tower make a Perception roll DC 10.
After Roll, all Highlight to display spoiler: {If you fail, you continue to sleep, everyone else see below.}

There is a chain of explosions and almost a strobe light effect of bright lights.
Before you can reach the towers entrance there is another chain of explosions and strobe lights.

It will take you a minimum of 1, more likely 2 rounds to reach the entrance of your tower and then 2-3 rounds to reach the house where all the excitement is coming from.

As you are making your way down the tower, you see Whisper dive out one of the windows and slide down the outside the tower. Cindy joins him from the third floor, and they are both lost in the darkness.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+3=22 ;
Saturday July 2nd, 2011 7:05:43 PM

(Perception = 22)

Edmund tumbles out of bed, landing his feet squarely into his slippers, and stands. At once, he rushes to the door, pulling his proper robe and haversack off of its stand and over his head even as he steps into the exterior corridor.

As lights flash and explosions thud, the sorcerer hustles down the stairs. Others take more instantaneous routes of exit. Edmund is having none of it, and sticks to the stairs, heading rapidly towards the exit of the tower.

As he goes, he shouts on the top of his lungs, aiming to wake anyone still sleeping in the tower. "To arms! To arms! Awake! To arms!"

DM Sanity Info.
Spells - Durations - Effects
None

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+7=24 ;
Saturday July 2nd, 2011 8:22:46 PM

Perception 24 (pass)

Ramen accepts Tishe' offer and follows her and the one called Almar, when he hears the first explosion. Ramen draws his blade and races towards the sound. A second set of explosions and lights gives the paladin concern. Once he is out of the tower, he yells out to the two protectors.

" Grab hold of me, I can get us there quicker."

Regardless of his new collaborator's reaction, Ramen activates the power of his cape (mountbank). With a {poof} he pops out of existance - with or without Tishe's and Almar and reappears. A second {poof} reappears the paladin, with out without Tishe' and Almar as close to the house as possible.
Before any further action is taken by the paladin he calls on the divine bond he shares with his curved elven blade to empower it with a celestial spririt!

ooc> sword becomes+5 holy, flamming, cold iron

------------------------------------------
Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision



Tishe' (AC:27 CMD:19 HP 107/107)  d100=76 ;
Sunday July 3rd, 2011 12:05:27 AM

Tishe' recognizes the paladin's call, and instinctively grabs ahold as she is swept to the side of the house. She raises her hand, calling forth a Light spell to see what the situation is.

Snafu - AC 30, HP 112/112  d20+22=38 ; d3=1 ;
Sunday July 3rd, 2011 9:58:38 PM

Snafu's eyes snapped open and was on his feet in less than a second. "TO ARMS" he called out before he started casting.

"BALI KA-YO!" he chanted and then he tore out the door as a much faster pace than usual.

Actions:
Cast Haste
Run (80' move with haste)

DM Sanity Notes
Spells Known:

Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (7/day) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (7/day) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (7/day) Heroism, Haste, Fireball
Level 4: (5/day) Invisibility, Greater, Summon Monster IV
Level 5: (3/day) Teleport



Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+15=20 ;
Monday July 4th, 2011 12:03:56 PM

Perception: 20

Kahlan having not gone to bed yet, to excited about tomorrows prospects, hears the explosions and begins sprinting towards the entrance of the keep. With her empathic link she has Tyris waiting on her at the entrance, having him gallop full speed towards the house.

Along the way she cast Greater Magic Weapon x2 on each of her weapons. She will dismount Tyris, having him guard the entrance. Before she enters the building she will cast Divine Favor.

DM David --Shadows Attack --  d20+7=15 ; 4d4+4=16 ; d20+7=18 ;
Monday July 4th, 2011 8:26:59 PM

The Bralani lashes out with his scimitars again hitting twice, only the macic of the blades allowing them to harm the demon.
Nina continues to run away into the back room, cowering behind the screen that separates the two rooms.
Thar calls on the holy might of his god as a lance of holy energy streaks from his outstretched hand to contact the demon. Ichor flies as demonic flesh is seared from the creatures incorporeal body. Evil red eyes go white as the blindness effect of the prayer causes them to lose their sight.
Finally, Helena steps forward and stretches out her hand. A flurry of force missiles dart from her hand to impact the demon. With a flash and the smell of brimstone, the demon is destroyed.
" HLeave hme hand hmy hmother halone hfiend. Hback hto hthe Habyss hwith hyou." Helena says as the creature explodes.
She then runs back to check on her mother, leaving Thar to deal with the approaching mob of looky loos.

Damage taken

Nina 13 Points
Helena 4 Points
Bralani 0 Points
Demon 87 Points

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Monday July 4th, 2011 9:48:02 PM

Edmund reaches the bottom of the tower just in time to see flashes of lights and explosions coming from a house in the distance. Without further adieu, he runs toward it at full--and not inconsiderable--speed.

"Help is on the way!" he bellows as he goes, looking around for signs of other assistance from the other members of the group.

DM Sanity Info.
Move Action: Run as a Full-Round Action (up to 120ft) towards the House of Many Explosions.
Standard Action: None

Spells - Durations - Effects
None

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday July 5th, 2011 12:26:58 AM

Having at first dismissed the first explosion as thunder Falmar groggily pulls himself out of a deep slumber with the help of a sticky tongue and a moist waft of carnivore breath. He Hops upon Dondit and they bound toward the source of the disturbance with little preparation.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Tuesday July 5th, 2011 6:44:21 AM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

-------------------
Ramen kicks the front door of the house open and enters.


Snafu - AC 30, HP 112/112 
Tuesday July 5th, 2011 9:37:33 AM

Snafu the Liontaur charges at full speed towards the action, blowing past more than a few people on the way.

Actions:
Hasted Run- 320' maximum (40' move *2 (haste)= 80; 80*4 (run) = 320'

DM Sanity Notes
Active Spells:
Haste- round 2

Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (7/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (7/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (6/7) Heroism, Haste, Fireball
Level 4: (5/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport



Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps), 
Tuesday July 5th, 2011 9:50:29 AM

(DM - OK... Maybe it's just that I was up too late last night for fireworks, margaritas,etc... Is the fight over with the demon and are there enemies left? (looky loos?)...)

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Tuesday July 5th, 2011 10:28:09 AM

Kahlan moves in right behind Ramen.

DM - JC The Connoisseurs 
Tuesday July 5th, 2011 2:33:49 PM

looky loos....... People who show up to see what happened...

Like all the drivers who HAVE to slow down to see the Accident sites on the freeway.

DM - JC The Connoisseurs 
Tuesday July 5th, 2011 6:57:56 PM

The Connoisseurs all gather about the base of the tower, Whisper is completely unharmed from his dive out the third floor window, Cindy looks no worse for wear and says, "Is that the other one? the one you informed us was indisposed? If so, inform him, we are here to test him in the morning. If there is nothing else, we shall return to our room, and go back to our rest."
About that time, the third member of the small group arrives at the towers entrance. Cindy addresses him, "It seems to be over, we are heading back to our room." With that all three of them head back inside and trudge back up the stairs, you can hear the door close behind them.

Everyone else seems to be awake, now to find out what all the excitement was.

DM David --Shadows Attack -- 
Tuesday July 5th, 2011 7:05:48 PM

OOC
What John said.
Yes all of your opponents are dead

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Tuesday July 5th, 2011 7:34:53 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

============

" What was all the excitement about?!?"

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Tuesday July 5th, 2011 9:56:24 PM

Kahlan looks around expectantly. She relaxes a bit when she sees all of the foes dispatched, and waits to hear what happened.

Tishe' (AC:27 CMD:19 HP 107/107) 
Tuesday July 5th, 2011 11:05:58 PM

"What shuttlecocked, white-handed loose hanging is weaving around here?!", Tishe' demands.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday July 6th, 2011 12:24:47 AM

Edmund arrives pretty quickly, all things considered, and surveys the scene. His robe has been thrown on, and consequently his night gown, stars, moons, and all, can be seen peeking out from beneath it. He is still wearing his slippers and nightcap.

After a few minutes, he surmises something of what has happened, given Thar's earlier messages, but thinks it prudent to keep his mouth shut--an unusual decision for the sorcerer. He does, however, give Thar a thoroughly acidic look.

"It appears that the festivities have ended," Edmund says drily. "Unless it must be discussed now, I think it best that we return to the tower and investigate in the morning, provided that all of the participants--" here Edmund looks at Thar sternly--"are in good health and need no further attention from us, or the surrounding community."

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday July 6th, 2011 1:07:17 PM

Falmar arrives just in time to see that there's nothing to see really. He surveys the carnage and looks for anyone who may need healing. Spending all he has to help those who were hurt.

Hearing Tishe's ...exclamation he decides that she has said just about all their is to say...

He does note that even Dondit does not seem to want to take a taste of the dead littering the area.



Snafu - AC 30, HP 112/112  d20+21=38 ;
Wednesday July 6th, 2011 3:21:25 PM

Snafu likes to speak, but he lets Tishe and Edmond do the talking. However, after doing a quick inspection of the area he can't help but add-

"Thar, you owe me 20 minutes sleep and one haste spell. With this debt declared, Snafu bids you goodnight."

Actions:
Perception 38


Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Wednesday July 6th, 2011 4:24:51 PM

Seeing no explanation being given, Kahlan shrugs and decides begins walking back to the keep, to turn in for the night.

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  d8+10=11 ; d8+10=12 ;
Wednesday July 6th, 2011 4:34:06 PM

Once the demon falls, Thar breathes a long sigh of relief. At least the immediate threat's gone, but he before he relaxes, he checks on the young lass and her mother. "Helena and Nina, are you OK? Come here and let me heal you where the demon struck. He's gone and I have a feeling that you've seen the last of him or his friends. Now that I'm protecting you, his cronies will think twice about coming back again."

He uses up 2 1st level spells to heal the ladies (11 and 12 points) if needed... He then helps them clean up some of the damage to the house, as the sonic ward and demon's minion's broke the boy scout code of never leaving a trace behind...

To his approaching friends, he calls out, "Am I glad you're here! I'm not sure what Edmund told you, but we found the person who was leaving us treats. It seems a demon tried to claim her for himself, but we managed to destroy him and his friends. (He tells them briefly about the battle, Helena's story, etc.) She's a beautiful girl and what a fighter... I think I'm going to try to see her some more once things calm down and I think the attraction's mutual.... Now that you're here, we've got a little mess and residue left over that I could use your help cleaning up."

At an appropriate moment, he asks Nina, "Madam, as I said before we were rudely interrupted by the demon, I'd like your permission to see your daughter some more. I'm interested in courting her and would like your blessing..."

To Snafu, he says with a wink, "OK, you've got me on that one."

(OOC - DM - I was reading your descriptions of different houses, towers, etc. and am not sure where Nina/Helena's home is located in relation to our base of operations. Is it in the town or far away? Where is it on the map?)



DM David --Shadows Attack -- 
Wednesday July 6th, 2011 6:04:45 PM

" I wasn't leaving 'us' treats,my Thar, I was leaving 'you' treats." With this said Helena pecks Thar on the cheek and turns and disappears inside, helping her mother clean up.
When approached later Nina is more than happy to allow Thar to see more of her daughter.
OOC
I don't have the map handy, but they are on the edge of town, as I recall it wasn't a really big town so they are fairly close to the tower. Nina does bake for the Inn and for private sale so she would need to be in town somewhere.
John will be taking over for the next few scenes to cut his chops on running you guys. I'll be lurking if he needs/wants help.

DM - JC Aftermath at midnight. 
Wednesday July 6th, 2011 6:22:01 PM

Nina's and Helena's home is at the outskirts of the small village, the far side of the buildings from the tower.

Thar:
You explain to the others everything that has gone on, and they also inform you that your testers have arrived, for your entrance to the Connoisseurs.
You have a bit more sense than normal, and wait until the others have left before you approach Nina about courting her daughter.
"HI hdon't hsee hmuch htrouble hin hallowing hyou to hcourt Helena. Hbut hthere hwill hbe hno hfunny hstuff, hor hthere hwill hbe ha hreconning. Hseeing hthat hyou hare ha holy hman, hyour hswarn hword hwill hsuffice has hyour hguarentee hof hpropper hbehaviour."

Helena is listening to her mother and is nodding behind her out of her line of sight, she seems very happy, she also looks exhausted again, even after the brief rest she got earlier.
It's almost one bell after midnight before you know it, and you need to be up early in the morning.

Everyone else:
After Thar finishes his explanations it's obvious he wants some private time with the family. You all more or less make it back to your tower, and Almar is standing out front with the rest of his men, all are armed to the teeth."What is the trouble, should we be worried over it?"

OOC:
I'll be doing the story of the entrance test and posting it tomorrow, where you will learn just who Whisper, Cindy and Maxfield are and just what their skills seem to be. please leave me a list of any spells you cast to prep, and if you cast in combat, so I can make it interesting. Just so you know, each was picked to go against you, by listening to DM David on your fighting styles.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday July 6th, 2011 10:33:07 PM

Edmund raises his eyebrows when Thar refers to him having told the others about what was going on.

"I haven't told them anything, per your instructions!" he says irritably. "But I didn't expect to be waked in the night for these... these... these... illuminations!"

With that, the sorcerer stomps off back towards the tower, stumbling almost at once because he is wearing slippers, and they aren't for stomping. Bending down to put them back on, he tries to regain his dignity and strides away, instead, declaring, to those within earshot, "Pfui!"

Tishe' (AC:27 CMD:19 HP 107/107) 
Wednesday July 6th, 2011 10:36:59 PM

Tired, pumped, and no outlet, it takes a little while for Tishe' to calm down. Yet when she does, she is smiling about the romantic interest Thar seems to have attracted.

"Well, if all is well, perhaps we'll be able to return to our good night's sleep."

Still smiling, the witch follows her own advice, and waits to watch the Connisieur's contest on the morrow.

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps), 
Thursday July 7th, 2011 3:41:24 PM

Thar smiles at Edmund and says, "You're right my friend and I stand corrected. I thank you for your discretion and help... I'm also sorry for waking you up out of your slumber but it was for good reason, I promise."

Thar also thanks Nina for her blessing and says, "Yes ma'am, I give you my word that I will be a gentleman at all times and protect her honor."

Turning to Helena, he kisses her on the check and says gently, "I've got to get back home and rest, as I've got a testing tomorrow. When I'm done, I'll come back and maybe we could go out for a picnic and get some peace and quiet? We haven't had much time to get to know each other and once I'm done with my business with the Connoisseurs, things will hopefully be a bit slower."

Once done, he turns and heads home with his companions. When he gets into his room, he prays a thanksgiving for his, Helena and Nina's safety, and then memorizes some spells, as he's got a busy day tomorrow and needs some rest...

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Thursday July 7th, 2011 5:40:36 PM

OOC: I'll likely just be using Greater Magic Weapon x2 and Divine Favor.

I typically only fight evil creatures, so without Smite Evil or Holy Damage from either weapon... I'll probably not fair so well.


DM - JC Aftermath at midnight. 
Thursday July 7th, 2011 7:06:05 PM

The morning dawns crystal clear, the sun a bright yellow, that seems to soak into the ground, almost like a slow steady rain. The three connoisseurs are up at first light, and Cindy informs the cook that they will eat after the testing, as it will work up a good hunger.
The Scribe who arrived with them, calls Kahlan to approach him. As Kahlan presents herself to the scribe, the man reaches into his robe and withdraws a scroll, rolled and sealed. Also in his hand is a stylist. "Please extend one finger, I will need a drop of blood to unseal the scroll."
Kahlan decides to extend the pinky on his off hand. The scribe quickly jabs it with the pen. It is indeed sharp and a it draws out a drop of blood rather quickly. He brings the pen tip to the seal, the seal alights in a flash, and the scroll is unsealed. "You are indeed Kahlan Palance, if you weren't the scroll would have immolated it'self. Now, let us see which of the testers you will be facing." Scanning the scroll quickly, he announces, "You shall be facing our lady Cindy Devereau. It should be interesting to say the least."
He pulls out another scroll and calls out Thar ail Baerer's name. He goes through the same deal gathering a drop of blood and unsealing the scroll. After scanning it quickly, "You shall be facing off against Whisper, again it should be interesting."
He pulls out the last scroll he is carrying and looks at it, then at Snafu. "You claim to be Snafu, it says here that the person I should be seeing is a half-elf. If I do the blood drop test on you and the scroll self immolates, you shall be forever bared from joining the Organization, are you sure you wish to proceed?"
Snafu walks up to him and extends a finger"Snafu knows who Snafu is, even if you do not, test him."
The scribe gathers the drop of blood and applies it to the seal, the seal absorbs the blood, it flares up, but doesn't open, yet neither does it immolate itself. He stares at it and just as he's about to say something, the scroll opens up. "You have my apology, it does indeed seem that you are Snafu the half-elf. You obviously know already that you will be facing Maxfield Hatzenbuhler, He is the senior member of the testers here, it will be interesting indeed."

He indicates that the group should proceed out of doors, once outside in the training grounds he
stands at the top step so he can look down upon everyone.
"The testing shall start in a few minutes, each participant has one minute to prepare and then the testing shall commence, the testing shall continue until the loser calls out he concedes. At that time I shall dispense some healing and then the next testing will begin. After all testing is finished, the testers shall converse amongst themselves to determine if the testees are worthy to be inducted to The Connoisseurs. If they are deemed worthy, then you shall be inducted by the leader of the testers. Is that all clear? Good, In four minutes the first testing shall begin with the preparatory period.
The order of testing shall be random, will the testees please draw straws, shortest goes first, the longest last."

He holds three straws and Snafu draws first, Thar second and Kahlan gets the remaining straw.

TesteesHighlight to display spoiler: { All three please roll D100, lowest to highest is the order, any ties, I'll decide
order.
}

Everyone else, You can hear Almar quietly taking bets on the outcome of the testing, it appears from what you can hear, he thinks Thar has the toughest of the testers, even if he isn't the leader of the group.

OOC: feel free to roleplay tonight and tomorrow the results of the testing shall be known.


Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d100=62 ;
Thursday July 7th, 2011 8:21:51 PM

Straw Draw Roll: 62

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  d100=58 ;
Thursday July 7th, 2011 10:01:07 PM

Thar = 58

He sighs as he hears that he's got the hardest of the testers, but to add some humor, he looks at Edmund and nods towards Almar. He hopes Edmund gets the signal to take a bet on him... Maybe with luck they'll make a bit of money on this... Worse case.. they lose a bit...

(I'm envisioning the scene from Enter the Dragon where John Saxon fought the much bigger guy and his black friend (can't remember his name) took bets over the fight and eventually they made a good bit of money...)

For spells, Thar will memorize (the night before) the appropriate spells and cast the same ones that he did before the demon fight... Note with that last spell (Divine Power), he gets a fourth arrow with a full attack instead of just three (his normal)...

Also, he's got a few powers that go with his cleric war domain, and they give him a combat feat for x amount of rounds... He'll probably use this against an opponent that tries to hide or gain cover. Also, true seeing or other spells he has will be helpful vs. a stealthy opponent...

Finally, if he has a minute warning to prepare, will they allow him to summon a monster for help (Sum Mon V)? That's part of his SOP and a normal spell that he memorizes and casts early

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=34 ;
Thursday July 7th, 2011 10:16:07 PM

Edmund makes his way down in the morning to watch the festivities. He has a meat pie in one hand and a cup of tea in the other. When Thar nods at him, Edmund raises his eyebrows and, after some thought, heads over to Almar.

"I hear some of the village worthies might be having a bit of a flutter on the outcome. I've got a fondness for clerics, and that Thar fellow seems worth laying a bit on--so, how about it?"

Edmund does some mental arithmetic in his head and tries to estimate what Thar would be likely to split. He comes to something not entirely unlike a reasonable figure.

"Think you can make out a wager of four thousand gold coins?" Edmund asks shrewdly. "On Thar to win, that is. The rest of the tower's denizens made a bundle in the caverns of the ratkin--but the only thing I got out of it was a lot of bruises and a smashing headache. I'd like to see if I can tip the balance back in my own favour."

Edmund grins at Almar, and adds, in a slightly gentler way, "Unless you're not a betting man, that is. In which case, I totally understand."

(Diplomacy 34, if needed.)

Snafu - AC 30, HP 112/112  d100=27 ; d10+10=12 ; d10+20=23 ; d20+20=34 ;
Friday July 8th, 2011 12:02:14 AM

Snafu woke in the morning and cast his usual allotment of spells- Mage Armor and False Life. Once that was done he said goodbye to Hoot and made his way out to the training facility.

"Looks like I'm first" Snafu said a few minutes later, as he held the short straw in his hand (OOC- 27). "Wish me luck!"

Soon after Snafu started making his preparations, all the while keeping an eye on his opponent for any hints regarding the preparations he was making (Spellcraft check 23). First drew a rod and cast a quick Heroism spell. Next he put the rod away and cast a spell that caused him to shrink down in size. Next he drew out his new wand and managed to cast another spell (UMD, use wand= 34; success), and suddenly a white sickle made of ice appeared in his hand. He then put the wand away and cast a haste spell. Finally, just as the battle was about the begin, he cast a final spell that caused him to disappear.

"Thank you for this honor, Maxfield Hatzenbuhler" the invisible Snafu said. "I have trained hard for this day, and hope that I am for the task."

OOC- Tactics
Option 1- If Snafu is allowed to summon, he will. Summon augmented celestial lion or two, then cast haste on them plus a quickened ray of enfeeblement on the enemy. Then move in for some sneak attacks (from invisibility and/or flanks).

Option 2- The invisible Snafu will lead his attack off with a quickened ray of enfeeblement, and an impromptu sneak attack with a scorching ray. (5d6 for sneak attack, and two 4d6 rays that will do an additional 4 damage each for my bloodline). Snafu will then use stealth to move to a new position. He will continue with this tactic until he is forced into melee.

Option 3- If Max goes invisible or uses blur, Snafu will attempt to light him up with his wand of faerie fire, so he can get sneaks.

Option 4- If things go bad and it turns into a grapple, Snafu can cast silence and still spells (three times each). He can also use Escape Artist.

Option 5: If Max can see invisibility, Snafu will cast mirror image on himself.

If it goes to melee, Snafu will draw his short sword in his off-hand and fight. The ice sickle http://www.woldiangames.com/Woldipedia/index.php/Spell:_Eclip%27s_Ice_Sickle hits as a melee touch attack. +21/+21/+16 (damage d8+12+ 5d6 sneak damage; Short sword +22 (damage d6+2+5d6 sneak)
NOTE: The above to hit includes all of the bonuses from spells below, including the +2 bonus for being invisible.

DM Sanity Notes
Actions:
Cast: Heroism (extended), Reduce person, Eclip's Ice Sickle, Haste, Greater Invisibility
Use Magic Device Check- 34
Spellcraft check- 23

Active Spells:
Mage Armor- 10 hours- +4 AC
False Life (extended)- 20 hours- +12 HP
Heroism (extended)- 200 minutes- +2 attacks, saves, skill checks
Reduce person- 10 minutes- +2 Dex, +1 hit, +1 AC, -1 CMB/CMD
Eclip's Ice Sickle- 20 minutes
Haste- 9 rounds- +1 Hit, +1 AC, +1 attack, double move
Greater Invisibility- 10 rounds

Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/7) Heroism, Haste, Fireball
Level 4: (4/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport



Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Friday July 8th, 2011 1:01:25 AM

Falmar follows the crowd as those who are involved in this "testing" head toward their places. Moxy perches on a nearby roof getting a much better view of the proceedings..

Combat for combat's sake...one never can be sure they are giving 100%...sure you want to win, but if I have to bite half of your face off to do it I'm certainly not going to be doing anything of the like in a duel. Couldn't ever trust someone after they bit your face off...Would you be able to do what needed to be done ? Would it be a spinner ?...



Tishe' (AC:27 CMD:19 HP 107/107) 
Friday July 8th, 2011 8:37:04 AM

Tishe' has Mouse open the kitchens to make picnic foods and drink available to the spectators of the Connisseur Event. She brings along a woven throw pillow she has made, and her drop spindle and carders to make some wool into wool yarn. This keeps her hands busy as she watches the action with sparkling eyes.

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+10=30 ; d20+22=39
Friday July 8th, 2011 4:04:21 PM

Kahlan tries to size up her opponent as she waits patiently. She notes ever minute detail about the other women, her weapons, how confident she seems, her stance... everything. Her eyes even flash Gold as she activates her Detect Evil Ability. As she does so, she gives her most menacing scowl and stare, trying to unnerve her foe as best she can.

Weeks ago, Kahlan would not have bothered with such a contest, but knowing that John would have well loved it she plans to give it her all.

Sense Motive to size up opponent: 30 (Natural 20)
Intimidate Check to unnerve her opponent: 39
Detect Evil hoping I get to Smiteth my opponent.

DM - JC Snafu's Testing 
Friday July 8th, 2011 4:55:45 PM


Everyone quiets down as the signal to prepare is announced. Snafu summons a Celestial Lion, he then casts Haste upon both the lion and himself. While Snafu is preparing, Maxfield casts a couple of spells himself, Snafu can tell that one is an evocation and the other is an enchantment.
As he sends in the lion at the very beginning of the testing time. Snafu points at Maxfield and a purple
ray stretches out from his finger tips. It's dead on target, but suddenly, Maxfield raises his right hand
and the Ray of enfeeblement shatters and never touches him. He then points at the lion, unleashing
another spell, "Be gone, return from whence you came." And the lion winks out of existence.
"You'll need to try harder than that if you wish to succeed in this testing."
Maxfield directs at Snafu.
Snafu casts another spell in response to Maxfield's taunt. He winks out of sight, casting Greater Invisibility.
Snafu smiles to himself as he draws his weapons and rushes to get into melee range. While
invisible, Snafu also casts Mirror image. Keeping his distance he circles to the side and moves in close. That is when Snafu gets the surprise of his life.
"Snafu thinks you are more than what you seem, You have made Snafu visible somehow, Snafu guesses it will be left up to melee then."

After that surprise, the two of them get down to some serious sparing, Snafu using his rapier tries to
keep any attacks from hitting him all the while counter attacking at Maxfield. Snafu snuck a strike in on him and opened the back of Maxfield's hand with a riposte, and then Snafu sees the wound close itself, without any casting of spells, it literally just healed itself.
All the while Snafu is doing this, Maxfield gets a couple longsword hits in on him, but is also removing his mirror images at an alarming rate. As the final Image vanishes, Maxfield does something with his sword and Snafu finds himself rapier less.
Just as Snafu opens his mouth to say something smart, Maxfield flips the rapier end for end, offering him back the blade.
"I have seen enough Snafu, I shall render my judgment at the end with the other testers." He almost has a smile but it again vanishes faster than it appeared.

DM - JC Thar's Testing 
Friday July 8th, 2011 5:17:54 PM

Thar having seen the first testing is uncertain if he should summon something to assist him, but in the end he decides to go ahead and summon the Bralani to assist. He appears, looks around and then comments. "Is this some sort of trial? If it is, I will gladly cheer you on, but you are not in grave danger from the looks of what I see here." That leaves Thar speechless, he is suddenly aware that it is time to start the testing.
Just as he starts drawing his arrow back to his cheek, Whisper opens the quiver on his hip, his bow almost magically appears in his hand.Thar gets off the very first shot, and his aim is true and the arrow from his first strike zips towards Whisper.
Holding his bow in his left hand, Whisper shifts his weight to the left and deflects the arrow of Thar's first
attack. He then starts trading shots with Thar, except at the beginning of each round he shoots two arrows. He also deflects one of Thar's arrows each round as well.
The shooting contest continues until both competitors have multiple arrows sticking out of them, Thar many more than whisper, he was avoiding a large number of the shots.
All of a sudden, Whisper makes his bow vanish as fast as it appeared, and the Scribe yells out "Cease fire, the testing is over."

DM - JC Kahlan's Testing 
Friday July 8th, 2011 5:30:56 PM

Now that it's Kahlan's turn, Cindy walks over to her and says, "Good Luck, it should be quick."
Kahlan casts her spells, and Cindy does nothing, except to draw her rapier. It has a full basket hilts on it, and it appears to be made of gold. It matches the fine chainmail you can see peeking out from under her shirt and vest. The sleeves of the shirt and poofy (picture the three musketeers, but no tabbard), and make her movements seem strange, even though she is like watching water flow, she is that fluid in her moves.
She nods her head as time is called, and she winks at Kahlan, and then she just vanishes. A few moments later, Kahlan, feels a stabbing wound in her posterior. She spins and gets a couple attacks at Cindy again, one of which does draw some blood. Then she once again vanishes.
This goes on for longer than either of the other testings. Finally, Cindy vanishes again, but instead of appearing behind Kahlan, a few moments later, she appears with her other two testers."The test is over Kahlan. We shall have our decisions shortly.
Scribe, heal her please, I've already taken care of my wounds."


DM - JC The Connoisseurs after the testing 
Friday July 8th, 2011 5:59:19 PM

As the testers gather together, off to the side, Everyone else gathers around to discuss what just happened.
Almar can be heard, "Just how are we supposed to declare a winner with those results. All bets are null and void, collect your bet now, or later on today. Any not collected become the property of me, since I'm the one making the odds."

Conversations soon turn into serious discussions over the tactics and spells used during the tests. The one most discussed is Snafu's test, some are saying that Maxfield has to be a Paladin, others say he's a Priest, none of you can determine just what he did. He obviously cast a dismissal to get ride of the lion, and someone mentions dispel magic being used to counter the ray, but the last effect, Snafu becoming visible stumps everyone.

The discussion ceases when the three return from their discussions.
Maxfield says, "Snafu, I deem you acceptable, I just needed to see how you fought up close, we are the Connoisseurs of Combat after all. After you got past all the trickery, you did well, well enough that we welcome you." He hands Snafu a small coin, that is similar in size to a gold piece, only it has a coat of arms on one side and a looking glass on the other. "It is your sign of belonging and indicates your level of membership. You also have the duties of paying your membership dues. Welcome to the Club."

Whisper steps in front of Thar, he holds out a coin, that is the duplicate of the one Snafu received. He still says nothing, just nods and then steps back.

Cindy steps up to Kahlan, "You showed little fear, it wasn't that you are a lunatic, you just know your limits on the field of battle. Many of those I've tested, have yelled out, You Cheat, or some sense of that line of comments. You accepted that you were sparing with me, and accepted the fate, you did well. Not the best that I've seen, but you did well none the less. Welcome to the Club." She holds out a coin for Kahlan as well.

The Scribe not to be out done now speaks up. "The three of you need to sign the register, and pay your dues, paying in advance would probably be the best Idea. We will remain here, well, at least I'll remain here for the remainder of the day, the others may have places to be."

(Thus ends the Connoisseurs encounter, feel free to ask questions, I may answer them, then again, maybe not.)

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday July 8th, 2011 11:31:21 PM

Edmund recovers his bag of coins from Almar with a face that could curdle new milk. It is clear the sorcerer is not happy being bilked out of what he thought he won.

"Well" he declares, "Well!"

Pocketing the funds back into his haversack, he shrugs at Thar.

As all of the contestants get a golden coin, Edmund claps his hand to his forehead in exasperation.

"Once again, the fundage seems to flow everywhere but into my own coffers!"

The testing over, the sorcerer trudges back up to his room for a compensatory bath.

Tishe' (AC:27 CMD:19 HP 107/107) 
Saturday July 9th, 2011 9:08:21 AM

Tishe' pats Edmund softly on his forearm; "Money isn't everything, sweetie, it isn't even the greatest thing, her companionable smile takes any sting out of her words. "I am glad that these Connioseurs can see past 'win' and 'lose' and look for something deeper. Something that it seems our three packmates possess. All in all, a satisfactory morning!"

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps), 
Saturday July 9th, 2011 2:28:04 PM

Thar take the coin gratefully and nods back at Whisper, whispering with a grin, "Thank you for the honorable combat and testing. You were a worthy foe and I'm not sure I'd want to be on your bad side."

He smiles as the scribe announces that all 3 passed, and he steps forward to register, putting his name and paying his dues (OOC - I assume based on the description of the C of C that it's 1000 gp and we get the benefits for levels 1-5 since we're new members... I'll update my character sheet, debiting 1000 gp and adding the benefit for knowing enemy BABs...)

To Edmund, he shrugs his shoulders and says, "Oh well, we'll have to find some other way to make some honest coin... Thank you for betting on me anyway... Also, I am grateful for your support, as I felt better facing the demon knowing that someone I trusted knew what was going on and would avenge me if I fell..."



Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Saturday July 9th, 2011 5:36:32 PM

Kahlan responds to Cindy's critique. "Fear cuts deeper than any blade. Thank for your time."

Kahlan pulls out a coin purse full of platinum and offers to pay 6,000gp for the first three ranks. She then puts away the coin she was given by Cindy.

Snafu - AC 30, HP 112/112 
Sunday July 10th, 2011 10:05:12 PM

"Thank you for the honor... and for the lesson" Snafu said with a bow. "The journey is still new for me, but in time I hope to further hone my skills with the blade. Though, I'll always keep a healthy dose of trickery in my back pocket."

Snafu also pulled out his coins, and offerred to pay for the first three ranks.

DM David 
Monday July 11th, 2011 7:07:08 PM

OOC
John's post will address this too but the way I read the organization is you are admitted at the lowest rank and you can only progress with an adventure or a year going by in between ranks. So you would not be able to " buy up" to your level right away, you have to earn it in their eyes.

DM - JC The Connoisseurs after the testing 
Monday July 11th, 2011 7:07:14 PM

As things conclude, and some of the new members of the Connoisseurs offer to pay for all the tier levels of the membership the scribe speaks up. "I must inform you that you can only proceed to the next level of membership after an appropriate time has passed. Paying it in advance is acceptable, but you will be informed by a letter to come to the clubs headquarters to receive further training when it's time for you progress." members Highlight to display spoiler: {Club rules are you can only advance 1 time every module or year which ever comes first}
"There is also a monthly dues, which I can accept and give you credit for in advance."

After everything is straightened out, it appears to be an ordinary day about town, The children making noise playing a game of never ending tag. Carpenters building a barn on the edge of town, Stone masons, chiseling away on some stones for a new foundation. Farmers out in their fields, working horses and oxen tilling and planting. Some laborers at the Twin Tankards unloading a wagon of ale and wine, as well as a couple hunters bringing in game to be sold.

It is almost twilight when one of the hunters, who just returned with a buck for his family appears at the Keep, he speaks quietly with Almar and is directed to the group, who are seated, still at the table, having just eaten dinner.

"M-m-m-my name is Derik, I-i-i-i s-saw some tracks out west of t-t-town. I-i-i figured t-t-that I should inform you-u-u of them. They were a man's tracks, but they were almost three times the size of my own foot. It was a good eight miles out not far off the road. I left a small marker along side the road."
The longer he spoke to the group, the more sure of himself he back and he lost the stutter.

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday July 11th, 2011 10:29:59 PM

Falmar stands and addresses Derik,

" Be welcome, please, you've had a long day and you are obviously shaken by what you have seen. Please take a chair, share this meal, and tell us what it is you fear? "

Falmar will find a plate and serve the huntsman, not accepting any type of refusal on his part to avoid eating,.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=35 ;
Monday July 11th, 2011 11:45:52 PM

Edmund seems to be of the mind that money may not be everything--but that's only because everything that money can buy would be left out of that equation. Nevertheless, he cheers up considerably after his bath, and descends to find a terrified fellow rambling about footprints.

"Ah, am amateur sleuth," Edmund says knowingly. "Another student of the detective trade? I, too, am quite experienced in such matters."

Edmund pulls up a chair for the huntsman at the table which Falmar has laid for him and, putting a friendly hand on his shoulder, proceeds to utter such calming and concilliatory words as the sorcerer is capable of, extending the hand of friendship, the comforts of the keep, and proffering many sage nods of agreement and sympathy. After which Edmund also tries to get information about the situation out of the fellow--albeit gently so as not to bestir him further. (Diplomacy=35)

Tishe' (AC:27 CMD:19 HP 107/107)  d20+12=27 ; d20+10=30 ;
Tuesday July 12th, 2011 8:08:54 AM

Tishe' doesn't get involved with crowding the hunter; allowing Falmar and Edmund to expertly make him feel at ease and elicit the most information out of him that they can. She sits in a comfortable chair in the same room and listens, mumbling low for her friends benefit without disturbing the goodman.

"A hunter would know his Grass and not be easily spooked; all the spoor of common and rare beasts would be known. This must be something unusual. A footprint three times a man's size could mean three times a man's height. A giant immediatly comes to mind. And if there is one thread, there is likely to be a whole ball of yarn. I think we need to check with some locals to see if there is any history or stories of giants in Cinnamon Valley."

Tishe' also tries to recall all she knows about what the Cinnamon Protectors have learned about the history of the Valley from thier conversations with the local witches and the Pitchfork Council. She can immediately come up with the story of the Jarl, the Fire Giants who ruled Cinnamon Valley for years before the adventuring group Gold Dragons freed the Valley. (see Woldipedia)

"With a history like that, it is no wonder the poor man is warped tight!"

...Action
Know Nature: 27 likely origins of footprints and thier abilities

Know Local: 30 local stories with giants.

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)



Snafu - AC 30, HP 112/112  d20+21=37 ;
Tuesday July 12th, 2011 9:37:04 AM

Snafu uncorked a bottle of brandy and approached the hunter, placed four glasses on the table and began to pour.

"A nip of this will take the chill out of your bones" Snafu said as he lifted his glass for a toast. "Derik... Edmund... Falmar... I'd like to make a toast... To small footprints, Liontaur size and less!"

With that Snafu clanged his glass with anyone willing, slammed back his brandy, poured another glass for anyone willing, placed a comforting hand on the hunter's shoulder, and listened to his story attentively. All the while he tried to assure the man that he was safe and among friends.

Actions:
Diplomacy 37


Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps), 
Tuesday July 12th, 2011 11:33:10 AM

As they listen to Derek story, Thar's interest is peaked as he hears of large footprints. "Friend, I've got some skill in tracking too and can you tell me more about what you saw? Did it look like he was going slow or fast? How many separate tracks did you see or did it seem like a solo creature?"

To his friends, he says, "I think we should check these out once the sun comes up and see what we can find. If this giant or whatever he is poses no threat to the Valley, then so be it. But if he does bring danger, then it's our duty to see that its nullifed..."

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