A new member/DM Buzz Tuesday June 21st, 2011 8:02:02 PM
The Iron Adventurers that visit at the WLA meet a wide variety of people while there. One of them is a large minotaur named Zane. He seems to be friendly and open to people with an almost constant smile on his face. When he speaks on a subject, he seems somewhat wise and sure to be as correct as possible. He doesn't invite himself into the soon to be corporation, but it seems there is a friendly enough bond at first, he can travel with you all and perhaps experience what it is like. Someone will be sure to let Zane know what it means to be in a group working for Hook City. It is truly an one for all, all for one mentality, in regard to the law. If someone commits a crime in the city, everyone does. Police, police thine selves, as it were. Highlight to display spoiler: { Zane, feel free to make your first post as if you are leaving the city with them. Post hit points and AC as well. Welcome to the game!}
Leaving Hook City, the newest member, even if the characters do not yet know this, is not aware of the visit to Mudtown, but is not opposed to going, since there is always someone in need, in this desperate hovel in the Southern Continent.
Making sure to keep a prestigious appearance for all, Restlin keeps spells on the group, grooming them for when someone eventually slips in the ever flowing mud that cover the streets and coats anyone almost like steel shavings to a magnet.
So it seems the group all leave to see different members of the Brodery family, for different reasons. While Kyan leaves the barbaric civilization to be with himself and to find a new companion and Zeoll attends to their duties with their garden. Highlight to display spoiler: {} Zeoll rolled for Knowledge Local in a previous post. Is there something you were wanting to hear about other then the Brodery's?Highlight to display spoiler: {}
On their walk, Restlin finds a Taur Wood merchant. Brought all the way from the isles themselves. They were found as drift wood, so were not contaminated by harvest at the time of their death. They are beautiful pieces that vary in size from long and thin up to staff size. Something the size of a wand though is very expensive indeed and is only for the rich, the cost would equal 1,000 gold pieces in Mudtown currency. Of course other options are available from those that are all looking to ply their wares in the mightiest city in the Wold.
Walking up to the Brodery's place, it seems much has changed. The building no longer looks dilapidated as solid concrete pillars have recently set the building permanently into the earth, keeping the constant movement of Mudtown at bay. Construction of siding is sealing up open gaps that the cold would always be able to find it's way inside, but no more. The roof looks professionally done and not likely to leak during the heavy storms that Mudtown feels.
Katherin greets the group first. She is on duty and is sure to bat her eye lashes at Beri before introducing herself to those she has not met yet.
Heather next greets everyone and hears their story. Inside the building, it is beginning to look like a hospital, more then a ware house. There seems to be a new addition on the other side of the building as well, not visible from your approch.
Heather looks at the paper work Bosk provides, along with shared information from Beltrin and as she examines it and can see, nothing is legible which has been obtained, she shrugs, but she thanks everyone for returning to her to report.
How much time would those wanting to hear about The Edge, like to spend?
Kyan you need to spend 24 hours in ceremony for this companion, since you didn't start with it. You will be safe, but please role play the twenty four hours, if you like. :)
Beriothian (Will)-- AC:23/17/17 HP:41/41 Tuesday June 21st, 2011 10:22:25 PM
ooc: a few of your Highlight to display spoiler codes didn't work. I'm going to wait on posting until the new Zane introduces himself, glad to have you aboard!
Zane Stormfront AC 24 HP 50/50 Tuesday June 21st, 2011 10:27:53 PM
Zane, Introduces himself to everyone as they start leaving Hook City propper. "My name is Zane, Zane Stormfront. I only just arrived a few days ago, I'm hoping you can help me get to understand how things are done here. Much different from back home." Zane is very tall, he wears a robe, it comes down to his knees, it also has a hood, which is usually pulled up hiding all but the smile on his lips. He has a backpack and a quiver at his waist. He appears to carry nothing else, and he appears to need nothing else as a matter of fact. Those that sparred with him, could tell he was holding back something. As the group arrives where they are traveling to, he asks quietly, "Anything I need to know here, or just don't step on anyones toes?
Spells
Lvl 0 - unlimited Lvl 1 - 4 - 0
(as in 4 left, 0 used) AC is figured with Mage armor and Shield cast. lmk if you want it different.
Bosk AC: 20/11/18 HP 52 of 52 Spells Wednesday June 22nd, 2011 9:01:05 AM
The Horned Cleric instantly likes Zane and trusts him more than previous members who have joined the group. This is mostly due to the fact that he has more faith in the taur races, and has found most of the other "noble races" to be anything but. He believes that minotaurs are one of the few raves that as a whole understand the concept of honor. He also likes the fact that he stands about half a foot taller than Zane, although he has no good reason for caring about such things.
Bosk is ever attentive as Heather speaks of the Edge and its focus on the balance of all things. He stays and listens to Heather for as long as she is willing to talk and it doesn't appear that he is overstaying his welcome. Some of the questions he asks are if the Edge is an immortal power or associated with a specific region. He also inquires into the improvements done to the building and asks what she is going to do now that her her benefactor is dead, and if he might be able to help her. Although a devout Eye of Gargul, he also has a strong devotion to Jancassis and lesser (but still important) connections to Domi. He sees many connections between the Edge and Gargul and believes that a deeper knowledge of one will lead to a deeper understanding of the other.
Kyan(Jon) AC:19/13/16 HP: 48/48 Wednesday June 22nd, 2011 12:08:23 PM
Kyan walks out of Mudtown and into the grasslands (I think grasslands?) beyond, searching for signs of the predator cat he'd seen previously. After spotting some tracks, the ranger hunts some small game and sets up a fireless camp in what he believes to be the most likely path the lynx will take on its patrol of its territory.
The ranger skins the hunted rodent and leaves it as an offering for the large cat before sitting a few strides away and waits with the patience of an experienced hunter for the cat to appear while shooing off any other animals that come to take the prize.
Once the cat does appear, Kyan uses his connection with the land and inherent empathy towards wild creatures to gain its trust and sets along the road of companionship with the marvelous example of its species. Once the bond is made, the ranger sends the cat back into the wild with the promise of his quick return in a few days time and returns to Mudtown without it. From what little he knows of where the group is going next, he has little doubt that the cat would want to accompany him there.
Bosk AC: 20/11/18 HP 52 of 52 Spells Wednesday June 22nd, 2011 1:42:24 PM
ooc: I am in the process of updating the Hook City Geography page. There were a few games that have used the city and our timelines were all different regarding the Great Migration. Our game started after the Great Migration had already taken place, an event which shifted the countries and very geography of the Southern Continent. The Gateway Downs used to be to our north, Sargrass to our south, and Dre Moria to the North East. Other areas were unknown. The whole area has shifted 90 degrees counter clockwise, so the Norther area on the Hook City map is now the West side of the city. The Gateway Downs are to our East and Ice Vein is directly south of us. We don't know the current location of the Sargrass, but we have traveled there by magic teleportation and have seen at least one merchant travelling from that area. The area South West to us is still unknown. To our North and East there are now oceans. The docks that once docked the Druid ships floating above the Sargrass now face the ocean. There is land outside of the city gates giving us a buffer between Hook City and the other locations, and both the Downs and Ice Vein have some mountains separating us.
The area outside of Hook City starts off with Mud Town , and the farther way you move (the further the better) the greener it gets. Overall the climate is much more like the gateway downs than it is Ice Vein, after you have gotten clear of the climate controlled Hook City and bleakness of Mudtown.
Remember that maps of the continent are taboo due to the constant shifting, and time wise the migration was very recent. Little is known or readily available about outlying regions due to the frequent migrations.
Zeoll (HP35, AC14) Wednesday June 22nd, 2011 3:38:26 PM
When the group heads to the gate to leave Hook City and spend a day in Mudtown, Zeoll meets Zane. "Ah, a brother Taur," he says in Tauric. "It is good to meet you. I once knew a minotaur monk. He was a very effective warrior."
Zeoll is a liontaur, wearing leather armor, carrying a tower shield, with no visible weapons. There is more grey than otherwise in his once-auburn mane. He has three bands wrapped around his head, plus beads braided into his mane. He seems personable and friendly.
Beriothian (Will)-- AC:23/17/17 HP:41/41 Wednesday June 22nd, 2011 8:34:36 PM
The tall elven rogue introduces himself to their new companion It's good to have another taur among our numbers, though I'm not sure if anyone has yet informed you of the requirements for joining our ranks. There is really only one rule at this point... no spiting on important people. This includes police, magistrates, gods... in general if the person has the ability to make our lives miserable don't spit on them.
Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells Thursday June 23rd, 2011 1:30:48 AM
Beltrin is a rather unassuming human. He carries a sword and bow, but wears no armor. He introduces himself and is friendly, but not overly talkative. "Well met Zane, after seeing your prowess at the League's training grounds, I have no doubt you'll help our group. And Beri is right, one glob of spit has gotten us in more trouble than all of our weapons and magic combined, so avoid that."
Zane Stormfront AC 24 HP 50/50 Thursday June 23rd, 2011 3:17:18 AM
Zane nods, "I think I can avoid spitting on them, as long as they don't spit on me first that it. But then again, if they did spit on me, they'd prolly have more to worry over than me spitting back at them." Zane normally walks around with his hands tucked into the opposite arm's sleeve, letting the bottoms of the "bell bottomed sleeves" meet and close off the view of his hands. "So, what exactly is this place? It looks like it's going through some major fixing up."
Spells
Lvl 0 - unlimited Lvl 1 - 4 - 0
Bosk AC: 20/11/18 HP 52 of 52 Spells Thursday June 23rd, 2011 10:19:04 AM
Bosk is a tall and well built minotaur with blond hair and blue eyes. He tends to stand out where ever he goes, not just because he stands close to ten feet tall, but because of his unusual dress. In the center of his forehead is a silver Eye of Gargul, a gift from the god to help those seeking to become a Grim. He is always seen wearing an unusual set of full-plate armor, a close look reveals it to be crafted from tempered blades of Steelgrass that have been woven together. Such armor cannot be bought in any store, it is a rare item only crafted by the Manfir of the Sargrass village and seldom given to strangers. Across his back are several weapons including a large bastard sword with a blade woven of the same material as his armor. He to wears a cloak similar to Zanes, but the cleric keeps his open and his armor visible. On his cloak is a shining WLA pin with a few other random pins won at various competitions below it.
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Thursday June 23rd, 2011 11:36:02 AM
Restlin is a lanky, young, and not at all assuming young human. His long black hair is tied together in a topknot that spills down to his shoulders. He feels very out of place in Mudtown, and it shows in his demeanor. When not presitigitizing himself and others clean, he'll make small talk with the new arrival.
"Well, that's good. I imagine you taurs could spit up a storm if you had to. Probably would have soaked through that nice judge's paperwork. Beri's wrong, though. We do have a 'no hanging body parts in the tower' rule as well, and aggravating the ghosts who live with us is also HIGHLY frowned upon. I don't think I'd live through 'clobbering time' with you, so be nice to them."
He takes a moment to adjust the new WLA pin on his tunic, pleased to have something shiny and new to wear in such an unpleasant place.
Zeoll (HP35, AC14) Thursday June 23rd, 2011 11:37:02 AM
Zeoll fills in Zane as best he can, answering all his questions.
OOC: if you need some info, check out the game page. Or ask in character. Or e-mail!
Bosk AC: 20/11/18 HP 52 of 52 Spells Thursday June 23rd, 2011 11:46:03 AM
LoL
ooc: We fought some zombies and I collected a few hands to dry and mummify for Hands of Glory and Mage Hands, mainly for rp value. Really, who is going to go to the catacombs and ask for a severed hand? I was picturing mummifying them out of sight in a jar of salt, another player pictured them hanging on a clothesline in the common room. Guess which one the players liked picturing better.
Zeoll (HP35, AC14) Thursday June 23rd, 2011 12:01:56 PM
LOL -- maybe the hands started out in jars of salt, but ended up in the common room hanging on a line. We do have mischevious ghosts, you know.
Zeoll explains about the ghosts to Zane. "They arre just little girrls," he says, "So be gentle when talking about orr to them."
OOC: I thought we met at the city gate and then went to Mudtown? So Zane has not seen the Tower yet?
Meow, meow/DM Buzz Thursday June 23rd, 2011 12:30:24 PM Slinking along gracefully, the Bobcat moves through the wilderness. It's paws tread lightly upon the fertile ground covered in scree dropped by the foliage and trees of the region. With it's keen sense of smell it detects a fresh kill and is more curious than hungry. It approaches to find a creature with two legs that seems gentle to nature. It's instinct to flee stalled. Instead it hunkers down with back legs ready to pounce either forward or away, but for now, it allows Kyan to perform what ritual he wants.
Heather smiles, her one good eye gleaming with the sun as she shows you all inside, "I have had a visit from a representative of Hook City, a Magister Alistair his name is. He informed us of the exploits of The Iron Adventurers and asked me and the others many, many questions. Well, you know me, I have nothing to hide, so I informed him of all we knew. The next thing I know, he brings me a chest full of gold and with it, a ton of supplies and materials for a real hospital. Further more, he asked that I heal everyone possible and consider them paying clients, courtesy of Hook City. Since he did not come here in a pompous manner, I considered his visit, exceptional."
Heather will go from one patient to another as she talks about The Edge, but as she educates, she puts to work those that seek her knowledge. One finds oneself changing bandages and even bed pans, if that is what one needs to do. From the day, it is easy to see, she loves her Patron The Edge and basks in it's glory of knowledge.
Soon, the sun is down and surprisingly, the wind is calm and only a gentle warm rain falls this evening.
Bosk AC: 20/11/18 HP 52 of 52 Spells Friday June 24th, 2011 9:50:18 AM
When Bosk hears of Alistair's actions he realizes that the odds are she is no longer in need of a new benefactor, however he offers his aid for the future, should the hospital find itself in need. I am glad to hear that you are not struggling to help the people without Mr. E's aid, but please let me know if you ever find the city to be turning their backs on the citizens of Mudtown again. I would gladly help fund your your work to aid the people.
When we were being questioned by the city the officials they were most interested in "the cleric called Kon Heather Brodery". From what I gathered, the fact that you are outside the city gates and out of their legal jurisdiction caused a couple of them some small concern. Alistair, however, did not appear to be one of the ones bothered by it and he has shown our group that he cares about the less fortunate and those outside the walls. He took us to the Sargrass so we could rescue a chieftains son and took in our other cleric and a young witch from the Sargrass who was to be put to death for her magical practices if left there. One of them is currently studying under him and the other at the Star Mages Guild, and I know that neither of them had the money to join the guild on their own. He seems to be a good man.
If Heather has answered Bosks questions and has no deeper knowledge of The Edge to offer at this time, the horned cleric will head back to their shop at Mud Town where he can update Sanji, Hemust, and Jillian (they run our shop, and Sanji is a former party member) on everything that has happened. Before he goes he pulls two gallons of good ale out of his bag of holdings. These are Jimbim, for sharing his ale with us before we visited the Edge. I have a feeling the trip would have been more difficult without it.
Back in the shop Bosk relates the group's adventure and all that has happened over the past few weeks. He will then speak to Hemust and Jillian privately about how to get black market goods in Mudtown (They are both former gang members and still friends with at least three members of their old gang who chose not to leave the life). Bosk will let Zane use his room while he stays up late and works on some crafting projects in the basement that he hopes to complete before the group travels to the Realm of Shadow.
Kyan(Jon) AC:19/13/16 HP: 48/48 Friday June 24th, 2011 11:40:54 AM
Kyan returns to Mudtown in the evening after having spent the previous evening and day light hours outside the city working towards gaining his new friend. Given the late hour and the rain, he heads to the shop owned by the Iron Adventurers to find the others.
He gives Zane a nod, recognizing him from the WLA as well, and asks, "Have we gained another comrade in arms then?"
Zane Stormfront AC 24 HP 50/50 Friday June 24th, 2011 12:49:56 PM "I am still examining my choices, but as of right now, I'm fairly sure I'll want to officially join with your group. When I give my word, I want to be sure that I don't give it willy-nilly to some group I don't agree with. It may take me a few days, but like I said, your groups actions seem honorable and worthy to having me devote myself to them." Zane uses the room that he was directed to use and seats himself in a Lotus position, with his robe thrown on the bed along with his shirt. He sits facing away from the door, leaving it open, so as to prove he has nothing to keep secret from his new aquaintences. As he is sitting there, he excersizes each individual muscle, or at least it appears that way to anyone who happens to look in on him. What they see is the storm tattoo on his back in motion, it actually looks like a storm moving and flowing across his body, even though it's a static picture. Sometime during the evening, he goes to sleep, still in a sitting position, he seems comfortable enough with the group....
Spells
Lvl 0 - unlimited Lvl 1 - 4 - 0
Zeoll (HP35, AC14) 6d4=13 ; Friday June 24th, 2011 1:48:00 PM
Zeoll gathers howsoever many fresh berries as he can find or buy, and casts several goodberry spells on them. 13 become magical.
He uses the rest to help prepare a nice dinner and dessert for the party when they return to the shop for the night.
Beriothian (Will)-- AC:23/17/17 HP:41/41 Friday June 24th, 2011 8:02:14 PM
When things settle down for the night Beri talks to their newest member.
It's good to have you with us Zane. I've never met a monk quite like you, do you mind if I ask what your preferred combat style is? Do you prefer hanging back and casting spells or fighting on the front lines?
Zane Stormfront AC 24 HP 50/50 Saturday June 25th, 2011 3:13:04 PM "I prefer to get up close and personal, that way I can take advantage of any flaw in thier fighting style. Although with a skill I learned from the WLA, I can also fight with a bow from distance, and I can use my strength to my advangage with it. While humans shoot arrows, my arrows are a good bit larger. Reciently I discovered my lineage is not exactly what I thought it was, and I've got a few new tricks up my sleeve, so to say. I also believe knowledge is power, so until it's needed I'll keep my tricks to myself, that way any that I face will surely be surprised, at least at the first." When Zane mentions the WLA he unfolds a spot near his collar and shows his pin attached to his robe, but not flashing around for all to see. It is yet another way of keeping secrets, yet not lieing either...
Spells
Lvl 0 - unlimited Lvl 1 - 4 - 0
Prodigal Heroes/DM Buzz Monday June 27th, 2011 11:31:02 AM
Kon Heather wishes Zane, Beltrin, Restlin and Bosk a great journey and welcomes them all back to visit her or her siblings. She hopes you will tell the other Iron Adventurers she did not get to see "Greetings and well wishes". Even Gat seems to show a smile when they leave. Jimbim does not arrive during the visit and Katherine is of for the evening and knows of a party in Western Mudtown if any want wants to go. She seems to invite you all, but she watches Beri for his response.
The rain falls gently and the Bobcat does not resist the rain nor the ranger as they seem to cuddle up under some boughs of trees avoiding the worst of it. Kyan grows attached to the creature also and often thinks of how this creature will soon risk his life or even die for him. That is a large responsibility.
Getting to know the transient neighbors is hard, but Zeoll becomes friends with those that seem to haunt Mudtown. They are neither wanting to leave or go inside. There is a balance outside one can't really find in civilization and some people prefer the freedoms of being dirty, if they want to be. Berries come in from foreign places and are easily available.
The next morning comes and it is pretty easy to wake up with a hangover and a stranger on ones arm, if they so desire, but the banishment is complete and if there is nothing else to do outside of the Magic City, one must go through the process of entry.
It is an ordeal and it does take a bit longer for the group to be processed than it used to. Being heros and all, they are asked quite a few questions about that past, even what secret mission they might be on in Mudtwon again! People just balance on the very fine line of asking only what might one consider proper before becoming nosey.
The next day is clear of appointments, so the group can do as they wish, either in Mudtown or Hook City. (No one HAS to return to Hook City if they don't want to. Not in a module, so if you want to slum it for another day, remember, you need to be at the administration office tomorrow.)
Zeoll (HP35, AC14) d20+11=23 ; Monday June 27th, 2011 2:26:40 PM
Zeoll distributes his berries to his neighbors in Mudtown before heading back into Hook City. He makes a quick trip to the Catacombs. At the Tower, he spends time singing to the girls and brewing a magical elixer.
[OOC: Assuming the transaction goes through, and I see no reason for it not to, Zeoll will buy the fixings for an elixer of sneaking and then come home to make it. It should take a day and require a DC15 Spellcraft check, seeing as Zeoll has no access to the Invisibility spell (If he knew the spell, it would be a DC10 check.)]
Zeoll's spellcraft check to make the item, at +11: a 23, no problem. Hope that's approved by our kindly DM?
PS: PC sheet has been brought completely up to date.
DM Buzz: Approved. :)
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Monday June 27th, 2011 8:33:39 PM
Restlin would really like to get cracking on the wand he's planning to make, but he decides his time would be better spent finishing his training at the WLA before another day of bureaucracy. He'll check and see if anyone feels like accompanying him in the morning prior to heading out.
OOC: From what I'm reading, Restlin just needs one more day of training at the WLA, correct?
DM Buzz: No, if a member is training at the WLA for specific skills, they must spend TWO FULL DAYS doing it, in a row, without interuption. So training will not be possible untill all of your other engagements are complete.
Zane Stormfront AC 24 HP 50/50 Tuesday June 28th, 2011 12:48:17 AM
Zane, follows the group with whatever they decide, he's not being very picky at the moment. In the morning, before breakfast he runs through a few katas. His final two katas look off to any of those watching, but he continues on anyways. (perception check DC 25)Highlight to display spoiler: {His hands are held with his fingers bent tight apparently attacking with the end of his knuckles} He'll gladly join the others when they go to the WLA for training, it never hurts to get a refresher. "So, what are our plans? Anything special to get done?"
Spells
Lvl 0 - unlimited Lvl 1 - 4 - 0
Beriothian (Will)-- AC:23/17/17 HP:41/41 d20+11=22 ; Tuesday June 28th, 2011 2:02:06 AM
Beriothian takes Katherine up on her offer and heads out to the party with her (leaving any valuables he had on him in the safety of Bosk's bag of holding).
When morning comes Beri enters the city with the group, glad to have the restorative benefits of the Hook City bathouse after an eventful evening. Having thouroughly enjoyed is evening expelled from the city, Beri plans on doing little that day other than catching up on sleep.
At one point he notices Zale practicing some moves, though he isn't quite sure if it's his imagination that the last few look a little odd.
Kyan(Jon) AC:19/13/16 HP: 48/48 Tuesday June 28th, 2011 1:53:19 PM
Kyan heads into the city with the rest of the group, not wanting to risk going out into the wilderness again and miss their appointment with the magistrate.
He'll spend the day in the city training at the WLA with anyone else that goes.
OOC: Do we need two days of training for the bonus Initiate feat as well?
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Tuesday June 28th, 2011 2:28:38 PM
Realizing he likely won't have time to complete his WLA training, he decides to get to work on a wand instead.
Restlin will spend some time purchasing the components for a wand of acid arrow from The Catacombs, then get to work crafting it. He'll need 4 days total, but he'll get one out of the way before the meeting tomorrow.
Beriothian (Will)-- AC:23/17/17 HP:41/41 Tuesday June 28th, 2011 8:21:10 PM
[quote]DM Buzz: Uf a member is training at the WLA for specific skills, they must spend TWO FULL DAYS doing it, in a row, without interuption. So training will not be possible untill all of your other engagements are complete.[/quote]
Bosk AC: 20/11/18 HP 52 of 52 Spells d20=11 ; d20=14 ; d20-3=14 ; Tuesday June 28th, 2011 11:25:27 PM
As the sun rises in the sky Bosk sets his crafting aside and begins his ritual prayers to Gargul. Feeling the after effects of staying up all night, the cleric casts a few spells to eliminate his fatigue and leave him feeling refreshed once again. He then finishes his crafting before heading upstairs and eating breakfast. The rest of his day is spent following up with trusted contacts of ill repute and trying to locate purveyors of poison and reagents to create such goods. If he is unsuccessful he will return with the others to Hook City."
Checks to find connections to get poison or reagents to create it Knowledge Local untrained= 11 Knowledge Arcana untrained= 14
Free at last/DM Buzz Wednesday June 29th, 2011 11:04:21 AM
Some items are created and soon the sun rests once again behind the walls of the magic city bringing forth the evening. The next day, the group gets up bright and early and heads to the administrative offices where they are to meet the government official that will receive the paper work the group was given a couple of weeks ago.
His name is Mr. Smartley and he is a very efficient and competent employee for the city. He looks through the paperwork and catches a few mistakes here and there that most people tend to miss and finally, the group needs to sign and swear to uphold the laws of the city and protect the populace. If all do so, they, the Iron Adventurers, will be considered official City Militia.
The process only takes a couple of hours and it seems, the group are no longer under obligations and can go train finally, for a couple of days.
What will others do?
Searching for poison or the makings for poison is likely not going to be easy while in Hook City, but Kon Heather would likely be a great resource for such materials.
Bosk AC: 20/11/18 HP 52 of 52 Spells Wednesday June 29th, 2011 11:45:40 AM
ooc: I said I would be searching for poison in Mudtown. I am hesitant to make such inquiries in hook City.
Zeoll (HP35, AC14) Wednesday June 29th, 2011 1:20:28 PM
Zeoll is happy to sign and swear, and does so. He is careful to read what he is signing, though.
As he puts his signature to parchment, he remembers that not long ago he would not even have been able to read this document, much less put more than a mark on it.
Kyan(Jon) AC:19/13/16 HP: 48/48 Wednesday June 29th, 2011 3:01:25 PM
Kyan will scan through the document and sign as well.
He'll spend the next two days training in the WLA, make a trip to the catacombs, and then inquire to the group as to when they're heading into "Grendel's Shadow place".
Zane Stormfront AC 24 HP 50/50 Wednesday June 29th, 2011 6:26:57 PM
Walking with his new friends, Zane just tries to get his directions memorized for future use. Knowing one's way around is a very smart thing. He keeps his eyes open for landmarks and distinctive buildings to use for reference. When the Document is passed around, he waits to see if he is offered it, if it is, he reads it carefully, and will put his mark upon it. If he does sign it,"I guess I'm all in, with you all, for better or for worse."
Spells
Lvl 0 - unlimited Lvl 1 - 4 - 0
Beriothian (Will)-- AC:23/17/17 HP:41/41 Wednesday June 29th, 2011 6:41:09 PM
After the paperwork is processed Beri joins the others in making their way down to the WLA. While there he takes full advantage of the league's fine facilities in Hook City. The first part of each day he spends getting pointers on the breast stroke while swimming laps in their pool. The rest of the day he spends learning how to ride a horse, taking the opportunity to break in his newly crafted saddle.
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) d20+4=22 ; d20+9=22 ; Wednesday June 29th, 2011 7:04:11 PM "Famous last words, new friend. Famous last words..."
Restlin carefully reads the papers carefully before signing. (General intelligence check to find anything that rubs him the wrong way: 22)
Glad to be done so early, he accompanies Kyan to the WLA to complete his initial training. As a life-long practitioner of avoiding physical exertion, Restlin has one heck of a time. Unsure of what to train with initially, Restlin decides a sword cane would fit him well.
Once training is done, Restlin continues work on his wand. It will take 3 days of work to complete, but he'll cut it short and leave it for later if the group decides it's time to go play in the shadows.
He wishes he could say he was a natural. So does his trainer. As it is, by the end of his two days, he manages to stab straw targets without embarrassing himself. "A rousing success, if I do say so myself," he silently thinks to himself.
OOC: Spellcraft to craft wand: 22 (DC was 15 by my calculations)
Zane Stormfront AC 24 HP 50/50 Wednesday June 29th, 2011 8:04:28 PM
While at the WLA, Zane can be seen from time to time, jumping from rafter to rafter and in swimming and climbing the walls. In his free time (HA) He is also seen making use of the archery range with his bow. (all skills he learned from the WLA) He'll assist any of the others if they need pointers, but only if they ask. He knows that personal learning is his preferred method of learning, after the initial training.
Bosk AC: 20/11/18 HP 52 of 52 Spells Wednesday June 29th, 2011 10:58:20 PM
The Horned Cleric looks over the documents and studies all the cities rules and regulations so that he will able to recall them should he need to in the future. After going through the paperwork he signs on the dotted line, proud to be an official citizen of the fine city. He then grabs his gear, ready to head to Alistair's and the Shadow Realm. He is surprised when none of the others join him, perhaps they are not in as great a hurry or are afraid to meet Gargul in person. Seeing the others still need to prepare, Bosk joins his fellow WLAers in training. If they still need time after that he will spend the interim speaking with Heather and searching Mudtown for leads on obtaining poison.
(ooc: If anyone needs Bosk to craft a wondrous item for them or cast a spell to aid in their crafting, let me know).
Zeoll (HP35, AC14) Thursday June 30th, 2011 5:47:15 PM
Zeoll is right behind Boak. "Isn't this the day we arre supposed to pay ourr rrespects to Lorrd Garrgul?" he asks.
Ready or not/DM Buzz Thursday June 30th, 2011 6:30:29 PM It will be now assumed that all seven current members of "The Iron Adventurers", signed the paperwork obligating themselves to protecting the city and it's citizens as well as upholding it's laws. Those that scrutinize the incorporation documents find it is self explanatory and as long as those incorporated are willing to follow the basic laws of humanity, then it seems fair.
Days in the WLA pass by way to fast. Training with those that have like personalities is indeed fun. However, most have duties to households and businesses and daily lives are mundane for most.
What next for the Iron Adventurers? Are they prepared to visit Alistair now? Do they want to put off visiting with one of the most intimidating gods known through the ages of The Wold?
Lets say you are...
Alistair greets you at his doorstep and invites you all in to his study where he asks one of his servants to prepare refreshments.
"Good evening my friends. I am honored you would care to visit me this evening."
Zeoll (HP35, AC14) Friday July 1st, 2011 1:40:10 PM
Zeoll bows low when as he greets the Magister. "Sirr, we have hearrd at second hand of yourr continuing concerrn forr those who arre in need, even those of Mudtown. I feel honorred to be able to help."
Zeoll is ready to use the chit and visit once again the Realm of Shadows.
"Watch out, my frriends, not to touch the Woldsblood that flows in the Shadows like waterr in strreams and rrivulets."
Zane Stormfront AC 24 HP 50/50 d20+1=20 ; d20+1=13 ; Friday July 1st, 2011 4:18:43 PM "Greetings Alistair, We have not yet met, I'm known as Zane Stormfront. I have recently arrived from the far north, and I met these fine folk. They have invited me to join with them, and I have chosen to do so. It is nice to meet someone who cares about the well being of others, even those he knows not, and attempts to help them. It is rare in deed." Zane will shake hands with Alistair, and try to assess his character with just how firm the hand shake is. DM Highlight to display spoiler: {sense motive rolled a 20, not bad for only a +1 to roll} "I have heard of this legendary substance, I was warned to not even approach anywhere near it. It's been said that it can draw your soul and quench it's light, like dunking a candle into a river. However I'm willing to travel with you all, even though I am not exactly sure why you are wanting to travel to the other world of the afterlife. I will do my best to remain quiet, you have my word." You can see in Zane's eyes that traveling to Gargul's Realm on purpose, while still alive is quite unnerving to him, but he shows it only in his eyes, he body language continues to remain his normal relaxed self-confident well controlled pose. DM Highlight to display spoiler: {Bluff roll 13}
Spells
Lvl 0 - unlimited Lvl 1 - 4 - 0
Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells Friday July 1st, 2011 8:03:17 PM
Beltrin is prepared to venture into the Realm of Shadows. At the mention of Woldsblood, he interjects "Best not to touch anything there if we can help it.... I have a feeling that the living are quite unwelcome there."
Beriothian (Will)-- AC:23/17/17 HP:41/41 Friday July 1st, 2011 10:00:28 PM
Beriothian bows before their trusted friend.
Our own servant of Gargul has been most anxious to make this trip. I must admit, the though of being in the presence of such an intimidating figure has even an elf like me more than a little excited. Before we go, is there any proper behavior or procedure one needs to observe when in the presence of the god of death... other than not spitting on him of course.
Zane Stormfront AC 24 HP 50/50 Friday July 1st, 2011 11:02:41 PM "I'd say, do your best to not irritate him. I'd even go as far as saying that you should be as invisible as possible. I myself will try to stay beneath his notice but as a Minotaur, it'll be hard not to be noticed. Actually, why are we going into the Death God's Realm?"
Bosk AC: 20/11/18 HP 52 of 52 Spells Friday July 1st, 2011 11:46:19 PM
The horned cleric bows low before Alistair. Thank you, but we are the ones who are honored by your offer. It is not very often one gets to visit the Shadow Realm and speak directly on behalf of the deceased. Our group has prepared and are ready to head out. Do you have any advice for us before we go?
The cleric is filled with the mixed emotions of anticipation and foreboding. He has a feeling that he alone knows the true extent of the possible dangers they face, however he remains optimistic that things will go smoothly. He is glad that his training as an Avenger helped him to control his emotions. This is not to say that he didn't experience fear, but more that he was detached from it and didn't let it inhibit him. Without the training he was unsure if he would have the strength for the endeavor.
In the back of his head he thinks about his scroll and the request he has for Gargul. What would he others think of his actions?
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Saturday July 2nd, 2011 8:26:33 AM
His recent finery put away at the tower, Restlin again appears in his adventuring gear, ready to shove off into the abyss. He is still very well put together, of course. One must have his priorities.
He's also carrying a rather dapper looking cane. Those who trained with him at the WLA recognize it was the sword cane much like the one he practiced with. It is, of course, much shinier and polished than the practice cane.
Restlin clears his throat before speaking up. "Well Zane, here's the story as I remember it. There was this very bad man named Mr. E who possessed the body of his...nephew, I believe it was. Anyway, he took over his body and created an army of the undead. You may have noticed them causing some mischief a few weeks ago.
"Anyway, this nephew doesn't deserve to be judged by the actions of Mr. E., so we're off to the realm of shadow to petition on his behalf. Pretty decent of us, if I do say so myself."
...and then, a thought strikes Restlin. "Bosk, why do we have to do this? I don't mean, 'Why do we, and not someone else have to do this,' but rather 'why does anyone need to go talk with Gargul about this?' Wouldn't the god of death know this stuff?"
Zeoll (HP35, AC14) Saturday July 2nd, 2011 9:49:25 AM
Zeoll picks up where Restlin leaves off.
"Keep in mind, frriends, that the souls of both the innocent and the evil arre contained in the necklace, orr torrc, that we contained in a bag of holding. Ourr prrimarry mission is to deliverr this torrc, and the two souls within it, to Lord Garrgul, seeing as we do not know how to safely send the dead to theirr rrest otherrwise."
"But those souls arre people, orr werre in life. Dustin Chamberrlain is the name of the innocent, who was ousted frrom contrrol of his own body by the evil soul of his ancestorr. His ancestorr, I think at a greaterr rremove in time than uncle, is Joffe Chamberlain."
[OOC: Kindly DM, please correct me if I am wrong.]
Zane Stormfront AC 24 HP 50/50 Saturday July 2nd, 2011 12:54:47 PM "Oh, that makes some sense then. At least it's not just a visit to say, 'Hi, we came to see you for basically no reason at all, except we thought it'd make a nice outing'. Because if it was, I was thinking I might just remain behind and wait for you all to return, but sorting out the problem of two souls in one body seems worthy of our visiting a Deity. Zane indicates that he is ready anytime the others are ready.
Too Real [DM Jerry] Tuesday July 5th, 2011 4:10:04 AM
Alistair smiles despite himself at Zane's justification.
"I hope this works. I'm not a priest, but using a--well again, I hope this works."
He begins casting. HIs gyrations are indeed strange. Somatic components that you have never seen before. He chants various power's names, invoking them.
"Gargul, we petition thee! Hear our plea! We are of good intent, despite the approach. Grant us audience, we beseech thee!"
Nothing seems to happen for a minute, then a voice booms:
"WHAT? WHO DARES!!!"
Almost instantly, the room grows cold. Cold as death. Spirits rise from the floor and spin around you as if tasting the joy that is life once again.
"I SUMMON THEE! EXPLAIN YOURSELVES!"
Suddenly, a portal opens and all the summoned souls dancing around you are sucked through. Then you feel the pull. It is as if your soul and spark are being pulled apart. One pulls the other. One pulls back. The agony is intense. Then the spark gives in and follows to where only souls go: The Lands of Rest.
Spinning and whirling through a vortex of souls, time seems to have no meaning. Then you are through. Dumped unceremoniously upon the ground, you experience a new sensation. Pain!
The blades of grass are as pinpricks as sharp as a sewing needle. You glance down, however there is no blood. Instead you see the incredible green of the grass as if seeing the color for the first time. Too real. The smell of it!
The Wold is but a shadow of the reality of this place. With time, you begin to adjust and manage the pain.
Standing you look around and are amazed. Under a nearby tree, a group of elven souls sit relaxing enjoying a picnic. In the distance a herd of Wemics romp and race after a lone Centaur that laughs and rears as it tries to escape.
Then something comes. Looks out of place. Small, dancing, giggling madly. An imp! What is an imp doing here?
It approaches and the elves look upon you with suddenly somber eyes, but do not make any move to communicate.
Zeoll (HP35, AC14) Tuesday July 5th, 2011 6:53:19 AM
Zeoll knows where he is. He spent three years here, although on his last trip here he was one of the dead at the time. He also knows that his friends are bound to be disoriented, seeing as the group thought they would end up in the Realm of Shadows, rather than here, where souls are refreshed before they move on to their next life.
And he suspects he knows who this imp is too, and for whom this imp stands forth.
Zeoll bows low, and speaks with the utmost respect. "Sirr, we have come on a mission to aid the dead, who arre trrapped in an arrtifact, to pass on to the afterrlife, herre in the Lands of Rrest. Therre arre two souls bound in this necklace: one is an ancient necrromancerr, the otherr is his descendent. We, the Irron Adventurrerrs of Hook City, have come to beg forr yourr help."
He motions, introducing his friends, hoping they will add to his story and the mission.
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) d20+7=22 ; d20+9=18 ; Tuesday July 5th, 2011 9:06:33 AM
Restlin calls on his wizard training to calm and orient himself. Closing his eyes against the intensity of this new place, he thinks hard about what he knows of this place (Knowledge, Planes: 22).
The juxtaposition of the giggling imp and angry, booming voice is not lost on him.
He nods in agreement with their bard, his irreverant demeanor subdued by the intensity of this new place. Instinctively, he considers whether or not anything at hand here is valued back in his plane of reality (spellcraft roll, mainly for crafting materials to be had here: 18).
Restlin delays speech until he can wrap his head around this place...
Kyan(Jon) AC:19/13/16 HP: 48/48 Tuesday July 5th, 2011 1:53:58 PM
Dumped onto the grassy field in a heaping pile of pain, Kyan lets out a gasps and recoils in his hands from the ground onto have the pain intensify along the nape of his neck where the grass touches his skin. As his body adjusts, he rolls on to his knees and then, shakely at first, comes to his feet to examine their surroundings.
He eyes the imp warily, briefly ponders asking Beri if it's okay to spit on it, but decides against it and gives the imp a respectful nod in greeting when Zeoll introduces him, but adds nothing to the conversation himself.
Beriothian (Will)-- AC:23/17/17 HP:41/41 Tuesday July 5th, 2011 2:23:11 PM
Beriothian feels his senses suddenly being flooded with information. Every sensation pierces him as the sound and color itself had been transformed into tiny daggers. As the elf regains his composure his is grateful that the liontaur has already recovered, apparently one among them has already spent quite some time in this strange place and knows the the silent imp before them.
Zane Stormfront AC 24 HP 50/50 Tuesday July 5th, 2011 2:39:18 PM
Zane composes himself, once again becoming his stoic self. He tucks his hands into the sleeves of his robe, "Is this the correct location?" He is glad for his hooved feet, it is less painful than those of the Liontaur, standing in this sharp grass. Most of the rest of the group is wearing boots or shoes at least. When the Imp approaches, Zane remains quiet wondering just what is happening now.
Bosk AC: 20/11/18 HP 52 of 52 Spells Tuesday July 5th, 2011 5:02:31 PM
Bosk's eyes widen as the magistrate's performs the strange gyrations and is even more in shock when Alistair calls out various power's names, invoking them. "Gargul, we petition thee! Hear our plea! We are of good intent, despite the approach. Grant us audience, we beseech thee!"........... This wasn't what the cleric signed on for or was expecting. When the booming voice summons them the cleric instantly regrets his decision, but decides to see things through.
On the other side of the portal the Cleric looks in disbelief at the bright color. This was not the bleakness of the shadow realm, but rather it was the Land of rest. As Zeoll finishes speaking to the Imp Bosk bows low and asks, Are you Gimp? I am a humble Eye and devote follower of Gargul seeking to become a Grim in his service. The cleric hopes that that the imp is Gimp, and that he recognizes the holy symbol on the clerics forehead. It is not a normal Eye of Gargul, but a special (legacy item) gift from Gargul designed to help those seeking to become Grim Avengers.
Our intent was to bring these two trapped souls through the Shadow Realm to Gargul and to seek his aid in the destruction of the necklace that has imprisoned them. We further hoped to speak well for the soul of Dustin. His body was controlled by the necromancer who was raising an army of zombies, and we feel responsible for his death. In addition I wish to pledge my service to Gargul and seek his permission and blessing to nail my shadow down in the Realm of Shadows, taking the next step in my journey to become a Grim. (This ceremony must be done prior to becoming / taking a level in Grim)
Magister Alistair of Hook City said he could open a portal to the Shadow Realm for us, so that we could find Gargul and complete this task. I must admit, I am unsure of exactly what he did or how he did it. I sincerely apologize if we offended you by coming here.
Bossy Man [DM Jerry] Wednesday July 6th, 2011 12:30:55 AM
Gimp the Imp screeches, "Bosky! I know you. You serve him well. Of course you'll become a Grim, it has been foretold. Just don't tell Bossy Man I....just don't tell Bossy Man."
He bows back to Zeoll. "Next time you're here, we play chess again yes?"
Then putting on his serious official face, which might just be more hilarious, he motions for you to follow. "Come! He bids you Come!"
He dances across the field and you discover that speed is relative here. If you simply think that you want to go a certain speed, you find that you are. In a few moments, you see an amphitheater in the distance, and in a few more moments you solemnly enter it. Gargul sits on his throne talking to a Gnome Priest. Probably a High priest if the markings of his clothing are any indicator.
"I AM GENUINELY SORRY FOR THE LOSS YOU ARE EXPERIENCING, HOWEVER FATHER GRISWALD HAS DECIDED TO REMAIN HERE AND NOT RETURN TO CONTINUE THIS REINCARNATION. HE WISHES YOU WELL AND WANTS YOU TO KNOW THAT HE APPROVES OF YOUR CHOICE TO REPLACE HIM. SERVE PANTHEON WELL, GRAND FATHER STIPEROSE."
The new Grand Father bows and leaves fading as he departs. He tips his hat to the group as he departs.
"AHH, GIMP. YOU MUST LEARN TO KEEP YOUR TRAP SHUT--AND CALL ME...BOSSY MAN AGAIN AND YOU WILL BE IN THE LANDS OF UNREST SERVING GA'AL!
"COME ADVENTURERS STAND BEFORE ME AND MAKE YOUR REQUEST. SPEAK HONESTLY AND I WILL REPLY IN KIND."
Zeoll (HP35, AC14) Wednesday July 6th, 2011 9:25:52 AM
Zeoll grins and bows, honored that Gimp remembers him. "Of courrse," he answers, "but next time you must spot me a knight, if therre's to be any chance for a fairr match!"
Then the group is flung forward with the speed of thought, and there's no getting used to that one, memory or no. And the presence of a god ... another experience that hits you in the gut, even if it is not the first time.
The liontaur remembers when he met Gargul before. When Zeoll had a chance to return to the Wold Proper, Gargul had asked, and Zeoll had promised to destroy a certain black sword. It was a sword that Gargul himself had made in ages past, and it was thoroughly evil. The Chosen spent months looking for it, and eventually the party had destroyed it, fulfilling Zeoll's quest.
"At least," Zeoll thinks, "here is a promise to a god that I have kept, unlike the promise I made to Domi."
At first this path of thought and memory and grief stills the liontaur's tongue, and he cannot answer the God of Life and Death. His mind is overcome with the memory of when he met Domi, who chose Zeoll and his friends for the quest to unify the Taur races. Zeoll still remembers the words Domi said: "Now it is up to you to prove that all three aspects of Taur can unite in spite of their differences ... that all three make up a nigh-unbeatable force for good in the Wold." Zeoll grieves to think that the Chosen were in fact, beaten -- not by any enemy, to his eternal shame, but because they could not hold together.
"Well, at least we succeeded in Gargul's mission, before we fell apart," he thinks.
OOC: This is all ancient history for Zeoll. People who are interested can find notes here and here and here and here.
Zane Stormfront AC 24 HP 50/50 Wednesday July 6th, 2011 6:47:58 PM
Zane, unaccustomed to traveling at the speed of thought, takes a few minutes to get the hang of it, but once he does, he enjoys the mode of travel and what it allows him to do. When they arrive at the amphitheater, Zane pays close attention to the goings on. He also remains quiet, and bows to the Deity as he addresses the whole group. He is part of the group, and has accepted their responsibilities as his own, but this is also a problem he knows only the bare bones of the situation. In his opinion he knows so little, that others should step up and deal with it.
Spells
Lvl 0 :: unlimited Lvl 1 :: 4 - 0
DM Highlight to display spoiler: { the AC is figured with both mage armor and shield cast, just a FYI}
Beriothian (Will)-- AC:23/17/17 HP:41/41 Wednesday July 6th, 2011 9:16:58 PM
Beri follows behind the imp, taking in the unbelievable vividness of the afterlife. Just as his mind starts to adjust to the brightness of the world he finds his mind almost suffocated by the overwhelming presence of a god. Zeoll seems to regain his senses first, but the elf soon is able to collect himself.
Gargul, we have been told that the resident of Hook City trapped within this necklace was a good man. He is a descendant of one of the towns founders, though the founder ended up being the man that ensnared him. We are asking on behalf the towns citizens, and on behalf of the long dead that founders of Hook City, that you will show mercy on this poor mans spirit.
Bosk AC: 20/11/18 HP 52 of 52 Spells Wednesday July 6th, 2011 9:17:11 PM
ooc: my understanding i that we are speaking well on behalf of Dustin's soul so that he may go to the Land of Rest and not be sent to the Tormented Lands.
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Wednesday July 6th, 2011 9:46:20 PM
This is the kind of thing Restlin signed up for. He is a bit befuddled at how familiar the taurs in the party seem to be in the presence of this god, but oh well. It will make for interesting conversation later.
"Yes, what Beri said...and if you can make anything extra bad happen to the soul of the man who unleashed an army of the undead on Hook City, we'd be especially appreciative. Well, I know I would be anyway."
Restlin silently checks off "speak to a god" from his list of things to do in this life.
Zeoll (HP35, AC14) d20+17=26 ; Wednesday July 6th, 2011 9:51:00 PM
OOC: Dustin's return, or not, is up to Gargul. But we can ask either way.
Hearing his friends speaking is something that grounds Zeoll and helps him put away the ghosts of his memories. He adds his voice to the tale-telling.
"Grreat lorrd, also note that the necklace itself is an artifact, and we beseech yourr aid in handling it and deliverring the two souls in it to yourr judgement and merrcy. Honestly, the device seems beyond ourr powerrs to handle, and we would be grrateful if you werre to take it into yourr holdings."
"The disposition of the two souls is yourr purrview, of courrse, but please considerr that the one, Joffe Chamberrlain, is an evil necrromancerr who has long outlived his allotted span in the Wold -- while the other, Dustin Chamberrlain, is Joffe's innocent descendent, whose life was cut prrematurrely shorrt, and whose body was crruelly taken frrom him."
"I spoke with Dustin's fiance, and she told a sad tale of how herr trrue love turrned away frrom herr, and how she had no idea it was his many-times grreat uncle who maltrreated herr."
The bard takes a deep breath and sings a song of his own composing:
"Wherre once was life and love and hope Two souls entwined werre torrn aparrt. No morre to wed, norr to elope, One damaged hearrt, one missing hearrt.
"Alas, trrue love, was not to be What merrcy lies in storre for thee?"
[Perform check: 26.]
Bosk AC: 20/11/18 HP 52 of 52 Spells Wednesday July 6th, 2011 9:53:39 PM
Gimp's response catches the cleric off guard. You serve him well. Of course you'll become a Grim, it has been foretold. What exactly did that mean? Does Gargul foresee all future Grims, or is there some further prophesy dealing with the Horned Cleric's destiny? He pushes the thought out of his mind. There are more immediate issues at hand.
Bosk looks transfixed at the landscape as the group is lead at the speed of thought to Gargul. After much study and training he is finally taking his first glance at the realm he had read so much about. He wonders what form Gargul will take when they appear and how he will respond to his request.
When it is the group's turn to speak Bosk steps forward and takes a deep bow. Lord Gargul, we have come here to seek your aid in destroying a necklace that has the power to trap souls. In this necklace are currently the souls to two men. The first is an evil necromancer who created a small army of zombies and the other is a man named Dustin from Hook City. His body was being controlled by the necromancer. He died when we removed the necklace from him and we wish to speak well of him and for his soul, that he may be properly considered for the Land of Rest as opposed to the Tormented Lands. Lastly, I seek you permission to nail my shadow down in your realm and to begin my journey as a Grim.
Many Come [DM Jerry] Wednesday July 6th, 2011 10:51:56 PM
Gargul stares a hole in Restlin. He stands towering over him.
"SO MAGE, YOU WOULD JUDGE ANOTHER TO THE LANDS OF UNREST?! YOU WOULD STAND IN MY PLACE AND JUDGE THE SOUL? THINK ON THESE THINGS!"
He lowers his head and in a soft voice says, "It has been a long time heroes--a long time indeed."
"MANY COME AND ASK FOR THEIR RICH FATHER TO LIVE AGAIN. THE PETITIONER BEFORE YOU ASKED FOR HIS MENTOR AND GUIDE SO THAT HE DID NOT HAVE TO WEAR THE MANTLE OF RESPONSIBILITY HIMSELF. ADVENTURERS ASK TIME AND TIME AGAIN FOR THEIR FALLEN COMRADE TO LIVE AGAIN."
He sits on the steps on the same level as the party.
"Yet you come humbly and ask for one that you hardly know. Ask for the soul of a stranger who was mistreated in life. To reunite him with his lover. How could I deny that? How could I ever deny that..."
He smiles. The look of it makes you wonder how long it has been since the God of Life and Death did smile.
He examines our heroes and seems to come to a decision.
"BOSK DEOX, SON OF CENOIOS AND ADATIA. LAY THE NECKLACE UPON THE FLOOR AND STAND BEFORE ME."
Kyan(Jon) AC:19/13/16 HP: 48/48 Thursday July 7th, 2011 9:02:26 AM
Kyan almost stumbles as they speed through the land at the speed of thought, but catches himself once he realizes what is happening.
Wisely, he remains quiet as the others address this foreign, potentially tempermental God.
Bosk AC: 20/11/18 HP 52 of 52 Spells Thursday July 7th, 2011 10:00:45 AM
Bosk makes another respectful bow and moves forward as he draws the sack containing the necklace out of his bag of holdings. He carefully opens the sack, making sure his skin never touches the cursed item, and lets the necklace gently slide onto the ground. The cleric then stands before Gargul and waits.
Zeoll (HP35, AC14) Thursday July 7th, 2011 4:21:17 PM
Zeoll is amazed and awestruck, and just watches as Bosk does as the god requests.
Beriothian (Will)-- AC:23/17/17 HP:41/41 Thursday July 7th, 2011 6:42:23 PM
Beriothian listens as Gargul responds to the Iron Adventurers. Indeed, it must be rare that a group would make such a pilgrimage on behalf of someone they barely knew. Could this be the reason the Alistair had requested the party to come here instead of someone closer to the deceased? Did that powerful wizard know that the compassion their group felt toward the man who had tried to kill them and overrun the city could have such a profound impact on even a god? As Bosk lays the necklace before Gargul, Beri wonders whether Dustin will ever know what Alistair did to have someone speak to the god on his behalf.
Kyan(Jon) AC:19/13/16 HP: 48/48 Thursday July 7th, 2011 8:00:50 PM
Kyan watches one of his taur companions be called forward and place the cursed necklace before Gargul in silence.
He shifts his weight from foot to foot and crosses his arms over his chest, growing slightly uncomfortable in the presence of this Power of the north and his reaction to the groups mission.
Zane Stormfront AC 24 HP 50/50 Thursday July 7th, 2011 8:31:10 PM
Zane, remains still, almost statue like, having had trained with some of the masters he had, remaining still was a hard learned skill, and if he looked hard enough, there were probably still bruises somewhere on his body.
Pardon the Display [DM Jerry] Thursday July 7th, 2011 11:39:55 PM
"BOSK, I HAVE INDEED INQUIRED ABOUT YOUR FUTURE AS A GRIM. I WILL NOT HIDE THAT FROM YOU. YOU HAVE THE CHANCE TO BECOME GREAT IF YOU STAY TRUE. HOWEVER, THERE WILL BE INTENSE CHALLENGES FOR YOU BEFORE YOUR DAYS ARE DONE IN THE WOLD."
"NOW PLEASE PARDON THE DISPLAY."
He pauses, rises, and seems to grow to unspeakable heights. Glorious light radiates from his face to fill the room.
He points his finger at Bosk and he is levitated over the necklace putting it in Bosk's shadow--the shadow created by Gargul's radiance..
"BOSK, BEHOLD MY CANE. YOU MAY USE IT THIS ONCE. TAKE IT!"
Then several adamantite nails float in front of each member of the party.
"TAKE THESE NAILS AND PUT THEM UPON THE SHADOW OF HE WHO WOULD BECOME A GRIM!"
"ONE NAIL ON EACH EXTREMITY. ONE ON THE HEAD. THE REMAINDER IN THE VICINITY OF HIS HEART. YOU WILL NOT BE INJURED."
"WE WILL END THE OLD AND CREATE THE NEW! BEHOLD AND WITNESS!"
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Friday July 8th, 2011 12:23:31 AM
Restlin, who is so used to being admonished that typically it loses all meaning, is still taken back when put in place by this god. He decides his days of speaking in the land of rest have come to an end.
Silently, as per his previous decision, he plucks the nails from the air ("is this air?" he thinks to himself...) and places one on the shadow thrown by Bosk's massive head. The rest of them are placed in the shadow's upper chest as requested.
Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells Friday July 8th, 2011 2:33:03 AM
Beltrin had decided long ago that he would draw as little notice from Gargul as possible. Being in the presence of such a powerful entity has likely rendered him incapable of speech in any case. When the nail appears from mid-air, he takes it gingerly in his hand and looks at Bosk. Unable to tell whether Gargul meant that the impalers or the impaled would not be injured, he swallows hard and presses the nail into the hand of Bosk's shadow. After checking to make sure that his friend does not cry out in pain, he then places the others as directed.
Zeoll (HP35, AC14) d20+17=29 ; Friday July 8th, 2011 9:35:14 AM
Zeoll will take a turn as directed. "This is remarkable," he thinks. "I wonder if Bosk is surprised?" He takes a close look at his friend ... Sense Motive 29.
Kyan(Jon) AC:19/13/16 HP: 48/48 Friday July 8th, 2011 2:41:45 PM
The ranger gawks at the huge Gargul a moment before moving forward with a nail to pin a shadow appendage in place.
Zane Stormfront AC 24 HP 50/50 Friday July 8th, 2011 2:59:18 PM
Zane takes one of the spikes and drives it through the left foot of the shadow. He then returns to his stoic stance.
Bosk AC: 20/11/18 HP 52 of 52 Spells d20+3=4 ; d20+3=10 ; Friday July 8th, 2011 6:07:39 PM
Bosk is somewhat surprised by Gargul's actions. Although he had stories about the ceremony, the details were never fully revealed to him and he had never heard of the god's direct involvement, and nothing could prepare the cleric for the overwhelming nature of Gargul's radiance which is at once great and terrible to behold. He graciously takes the cane from the Lord of Life and Death, considering it an honor to be allowed to use the god's staff. As he grasps it he wonders if this is the legendary cane he formed from the limb of a dead Treant before he left to wander the Multiverse. He proceeds with the ceremony, blessing himself (if Gargul has not already done so) and nails down his shadow with the help of his friends. For a moment he wonders if they are aware how few people get to witness this ritual outside of Gargul's followers.
Once the last spike is in place Bosk pulls out his scroll of dimensional anchor and unrolls the sheet of thick vellum. He can feel his heart begin to beat faster, but he never waivers as he reads the incantation. At first he fears the spell failed, but as luck would have it the spell is cast and green rays fly forth from his hand towards his shadow.
ooc: Cast scroll of dimensional anchor caster level check = 4 (fail) Rerolled using Greendale's Luck Charm = 10 (Pass)
Beriothian (Will)-- AC:23/17/17 HP:41/41 Friday July 8th, 2011 11:36:38 PM
Beriothian takes one of the floating stakes and proceeds to secure Bosk's shadow to this plane. It is an odd feeling, physically nailing something as formless as a shadow, but the stakes appear to be doing their job.
After the last stake is nailed in, Beri watches as Bosk continues his part in this mysterious ritual.
He smiles at each in turn and takes a nail himself.
"I AM WEARY OF THE POWERS OF THE SOUTH SUBVERTING MY PRIESTS, ESPECIALLY THOSE AS IMPORTANT AS THE GRIM."
Then he raises his fist to the sky and shouts, "HEAR ME POWERS OF THE SOUTH! THIS GRIM IS BEYOND YOUR REACH. HIS SHADOW WILL REMAIN NAILED WITHIN MY PLACE OF JUDGEMENT. COME CHALLENGE ME IF YOU DARE!"
Then with his own hand, he slams his nail into the heart of Bosk's shadow. It is a strange feeling. A binding done by a god!
"NOW, DESTROY THE NECKLACE UPON THIS PRISTINE SHADOW OF A GRIM TO BE! USE MY STAFF. DESTROY THE VILE THING! RELEASE THE TRAPPED SOULS AND LET THEM LIVE AGAIN! SO SPEAKS THE GOD OF LIFE AND DEATH!"
Beriothian (Will)-- AC:23/17/17 HP:41/41 Monday July 11th, 2011 12:24:06 AM
Beriothian watches in awe as Bosk is instructed to use Wardd's own staff to destroy the necklace. When the left today to plead for the trapped spirits he never imagined that one of them would be handling an object of such power.
Bosk AC: 20/11/18 HP 52 of 52 Spells Monday July 11th, 2011 12:40:13 PM
Bosk's mind races as Gargul's words begin to register and take on meaning. "I AM WEARY OF THE POWERS OF THE SOUTH SUBVERTING MY PRIESTS, ESPECIALLY THOSE AS IMPORTANT AS THE GRIM." To what "powers" could Gargul be referring? Are the immortal powers of the Southern Continent hampering the spread of the religions of the north.
The cleric barely has time to ponder the thought when the god continues, "HEAR ME POWERS OF THE SOUTH! THIS GRIM IS BEYOND YOUR REACH. HIS SHADOW WILL REMAIN NAILED WITHIN MY PLACE OF JUDGEMENT. COME CHALLENGE ME IF YOU DARE!" It sounds almost as if there is a spiritual war taking place on the Southern Continent. He wonders if the "powers" will indeed come after him...not here and in this realm, but back in the Southern Continent. Instantly a vision of Gimp speaking of there being a foretelling of his becoming a Grim followed by the god's declaration of the great challenges that lay before him. Slowly the feeling that his fate is tied to an unknown mission of some importance descends upon him.
When Gargul slams the last nail into the shadow of his heart, a strange feeling comes over the cleric. Was he in fact feeling the separation from his shadow, or was the feeling somehow tied to the god's involvement in the binding? These questions flash through his mind, but instantly vanish when he raises the staff up and swings it down towards the necklace below. He watches with a mix of curiosity and anticipation as the necklace is destroyed and the spirits within released.
Zane Stormfront AC 24 HP 50/50 Monday July 11th, 2011 3:08:59 PM
Zane's eyes open wide, as the God tells Bosk to use the staff and destroy the magical prison. His mouth says, WOW but nothing verbal comes out at all. He shifts a bit uncomfortably as Gargul issues a challenge to the southern powers, He has already chosen to join his new friends, but that challenge could, no, that challenge WILL cause trouble. An unending source of trouble, but Gargul wants it taken on, Zane figures Imod must as well, and if Imod wants something different done, he will surely make his will known, one way or another.
Spells
Lvl 0 :: unlimited Lvl 1 :: 4 - 0
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Monday July 11th, 2011 5:47:55 PM
Restlin did not sign up for this, yet here it is. As per his previous decision, he is silent as Bosk destroys the necklace. "A shame," he thinks to himself. "Granted studying that thing would have likely turned out badly for me. Surely Beltrin would have something smarmy to say when it happened. Still, it would be nice to get a chance to study an honest to goodness artifact."
Unsure of whether or not his thoughts were truly his alone in this place, Restlin quiets his mind and watches. He is very aware how important this is for his friend and is damned if he'll be the one to ruin it...
Beltrin (Keith) AC: 15/14/15 HP: 47/47 Spells Tuesday July 12th, 2011 12:01:39 AM
Watching Bosk follow Gargul's instructions in an impressive display of power, Beltrin is awed by the might that he wields. He thinks to himself well, I'd always been assured of myself that studying magic lore was the surest way to power, but now I'm not so sure.... of course if I was a priest, I'd have to answer to a master like that...
Zeoll (HP35, AC14) Tuesday July 12th, 2011 1:09:17 AM
Zeoll tries hard not to gape, but he is amazed! And he does his best to memorize every detail. Bosk deserves an epic poem or ballad to memorialize this moment, and Zeoll does his best to store the details for later versification.
Can One Die In The Lands Of The Dead? [DM Jerry] Tuesday July 12th, 2011 7:26:25 AM
With a whoosh, all the nearby oxygen rushes in to the power vortex of the necklace, shadow, and staff. A moment later, a very loud explosion and shrapnel shooting out in all directions.
Can one die in the Lands of the Dead? For this moment is going to answer this question once and for all!
Time slows to a crawl as you see deadly pieces of metal, and two souls shrieking fly out from the necklace. As the shrapnel shoots out, and through the party, the god of life and death holds forth his hands and misdirects each piece so that no one is harmed.
One soul remains where the necklace once was, grinning from ear to ear. One shoots from the room trying to escape. As it reaches the edge of the amphitheatre, it is caught by Gimp and bound with constantly moving chains.
Gargul, with a soft gentle voice says, "DUSTIN, THESE HEROES HAVE COME TO WELCOME YOU BACK TO LIFE--IF THAT IS WHAT YOU DESIRE. OR YOU MAY ACCEPT THE END OF YOUR LIFE AND REMAIN HERE TO REST. WHAT DO YOU WISH?"
Dustin turns to each member in the party and thanks them. Quite an impressive and respectful young man. Then he turns to Gargul and bows. Pausing for a second to think, he says, "If it was just for me, I would stay. However, there is a young woman that I wish to be with. I could not rest without.....her. I accept the offer to live. Thanks."
"VERY WELL. SO IT SHALL BE."
Gargul then addresses the figure in the chains.
"AS FOR YOU, YOU WILL NOT ENJOY LIFE AGAIN UNTIL YOU PAID FOR YOUR SINS. BEGONE TO THE ESTATES OF UNREST. A BALROG HAS BEEN ASSIGNED TO YOU. BEGONE!"
Screaming, the chained figure, no longer even owning a name, is tossed into the distance and away.
"HEROES, YOU HAVE DONE WELL. COMPLIMENTS DO NOT COME EASILY FROM MY LIPS, ESPECIALLY HERE WHILE I PERFORM MY DUTIES. LIVE WELL
"AND BOSK, YOU WILL INDEED BECOME A GRIM WHEN YOU HAVE ACHIEVED IT BEHOLD!"
Gargul points at the shadow and it moves across the floor the nails moving with it to a nearby wall where the shadow now hangs like a painting.
"THE SHADOW OF BOSK WILL REMAIN HERE AS A SIGN THAT I PROTECT MY OWN. SELAH."
Turning to our heroes, Gargul nods approval and simply says,
"FAREWELL"
And with that, the lands of the dead gently fade away and our heroes as well as Dustin are propelled across the Shadowlands, flying above the rivulets of Woldsblood, back to Hook City and your place of departure.
Bosk AC: 20/11/18 HP 52 of 52 Spells Tuesday July 12th, 2011 2:59:46 PM
Bosk is unsure what to expect as he destroys the necklace and the resulting explosion blows his blond fur back. If he were on the ground, there is a good chance he would have tried to duck out of the way, but floating in the air he found himself unable to maneuver out of the way. As time slows down, he is able to see the spirits exit the locket, and watches in awe as Gimp easily catches the fleeing spirit and binds it in chains. He is equally interested in the conversation Gargul has with Dustin and wonders if he should say anything about the group's conversation with his ex-fiancé. In the end he decides it better to fill Dustin in as they return.
After the spirit made its choice, the cleric experiences another great shock. A Balrog! He had heard stories of such creatures during his training, but there was no preparing for actually seeing one in person. Despite the initial shock, he immediately focuses on the creature. This might be the fierce figure he was looking for to adorn his shield. It certainly was capable of intimidating people, and there was a clear link between it and Gargul. This would be something for him to think about later.
After the Balrog leaves Bosk is sure that nothing else will be able to phase him, but once again his mind does a double take. As the Lord of Life and Death speaks and his shadow moves and hangs from the wall, the sight of his shadow not being attached to his body makes him feel ill at ease. Every time he glances where he feels his shadow should be it is as if his mind is telling him something is out of place, like when you look at an illusion and you know something is out of place, but you cannot put your finger on what it is. Clearly, this will take a little getting used to.
After all that has happened, Bosk wishes to thank Gargul and say goodbye to Gimp, but before he can do so the Lands of the Dead begin to fade and the group is flying over the rivulets of Wold's Blood. Although a little disappointed that he can't voice his thanks, he is fairly certain that the god knows exactly how the cleric was feeling.
As the group returns to Hook City Bosk takes the time to fill Dustin in on what has transpired. Before we came here to speak on your behalf Zeoll over there, he says has he jesters towards the liontaur, spoke to your friends and ex-fiancé to help us verify your character. They had noticed the change in your personality, and some thought one of your experiments might have affected you. I think the revelation that your actions were not your own have gone a long way to smooth things over. That reminds me, you can expect the reporters to hound you with questions.
Kyan(Jon) AC:19/13/16 HP: 48/48 Tuesday July 12th, 2011 4:15:11 PM
Kyan watches the proceeding with awe, but shifts uncomfortably at the mention of the southern powers. Gargul was the intruder here, not the other way around.
OOC: baby has been born. My posts will be sparse the next several days
Zane Stormfront AC 24 HP 50/50 Tuesday July 12th, 2011 5:31:58 PM
Zane shuffles a bit uncomfortably, but when they were suddenly flying through the shadow realm he wants to start screaming. Just has he gathered his breath to begin his scream, they as a group dropped into the real world. "Well, that was definitely a trip to remember, but preferably not one to be repeated any time soon. Congratulations Bosk, you've been noticed. I hope that is what you were wanting out of nailing your shadow." Zane shrugs his large shoulders and shakes his head, once again settling his robe and hood into it's customary location. If you didn't know better, you'd say he's been standing there waiting for your return.
Bosk AC: 20/11/18 HP 52 of 52 Spells Tuesday July 12th, 2011 7:58:08 PM ooc: Congratulations Jon
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Tuesday July 12th, 2011 9:58:47 PM
"...and I thought my mistress was over-bearing," Restlin thinks to himself upon arrival back in this plane of existence. He looks to Bosk for some idea of how to react. The whole event seemed too somber, too important for a slap on the back and an invite to the local pub.
Still, it sounds like a plan to Restlin (who would have taken up heavy drinking long ago would it not have interfered with his spellcasting).
Beriothian (Will)-- AC:23/17/17 HP:41/41 Tuesday July 12th, 2011 10:22:02 PM
Beriothian looks at Bosk's shadow suspended from the wall.
It's going to be... odd... to have such a large party member no longer casting a shadow. I was hoping that if I gave you a few extra pints of beer your shadow might soon grow large enough for me to hide in. Congratulations, those that have had their shadows bound by Gargul are few in this Wold, I'm honored to be in a party with one of them.
ooc: Congrats Jon
Bosk AC: 20/11/18 HP 52 of 52 Spells Wednesday July 13th, 2011 10:50:45 AM
The blond taur smiles. I don't know about you guys, but I could use a drink after that. What do you say we stop by the bar after seeing Alistair?
Restlin (Carl) -- AC: 14/12/12 HP:35/35 (Spells) Wednesday July 13th, 2011 11:32:55 AM
"Yes, absolutely. We'll let Alistair know about our job well done, we'll leave out the part where Gargul yelled at me, and we'll drink the night away. We have nothing to do tomorrow, right?"
Kyan(Jon) AC:19/13/16 HP: 48/48 Wednesday July 13th, 2011 2:30:00 PM
"A drink would be appreciated..." Kyan adds in his agreement before nudging Restlin, "As least it wasn't me getting yelled at by the godly official this time."
Zane Stormfront AC 24 HP 50/50 Wednesday July 13th, 2011 4:51:55 PM "One drink would be fine, I agree with that. Even with my size I try to avoid a lot of alcohol, I'm not one of those who seem to fight better when inebriated. I've seen them in action, in fact one of the elders where I was raised was never without a drink in his hand at all times. I just never took to getting drunk before fighting, a clear mind leads to clear decisions. Any thing much stronger than wine and I watch how much I drink."
Zane is still not overly familiar with where to go in Hook City, so he'll follow along with the others.
Spells
Lvl 0 :: unlimited Lvl 1 :: 4 - 0
Zeoll (HP35, AC14) Thursday July 14th, 2011 8:31:58 AM
Zeoll, quiet in amazement, offers his congratulations to Bosk.
[OOC: Cayzle, quiet on his vacation, offers his congratulations to Jon.]
Thinking that Dustin may be disoriented, Zeoll helps shepherd the fellow back to Magister Alistair, if the divine magic does not return the group there anyway. "Yourr fiance will be verry surrprised," he says.
Bosk AC: 20/11/18 HP 52 of 52 Spells Thursday July 14th, 2011 5:08:08 PM
ooc: Buzz sent us an email saying we should be leveling. If so, can we spend two days training at the WLA since we have no other known plans.
Zeoll (HP35, AC14) Thursday July 14th, 2011 11:57:30 PM
OOC: Jerry, the sub DM, is busy with his mom in the hospital for her heart. Not sure when we'll get a DM post. Maybe Steve K will pitch in. I might jump in next week.
Ready or not/DM Buzz Friday July 15th, 2011 11:42:28 AM
ooc: I was wondering what happened. I will get a DM post out this afternoon for Jerry. :)
ACDM SteveK Friday July 15th, 2011 2:02:36 PM
putting on my official hat!
.............
ooc: Attention all. Buzz is having eye surgury, and the backup DM, (Jerry) has a family emergency... his mother had a heart attack and is in the hospital. :-(
James Dietz is listed in the Woldian Addy List as Assistant DM. James, if I give you the module, are you ready to take over?
If James is not, is there anyone else who is willing to step up and DM this scene (I'll email just the one scene to retain plausible deniability for the Player)
Bosk AC: 20/11/18 HP 52 of 52 Spells Friday July 15th, 2011 3:12:23 PM Takes his DM hat out of the box and dusts it off.
.......
That works for me. If you send me the module I'll let you know if I have any questions.
ACDM SteveK Friday July 15th, 2011 8:47:01 PM
Thanks James, I'm off to find the module.
Bosk AC: 20/11/18 HP 52 of 52 Spells Saturday July 16th, 2011 4:48:37 PM
I am currently waiting on the module. If will post Monday with or with out it. James
ACDM SteveK Saturday July 16th, 2011 9:56:39 PM
ooc: I sent Jerry an email (cc you) for him to give you the module.
I think your plan on posting with or without is a good idea :-)
Beriothian (Will)-- AC:23/17/17 HP:41/41 Saturday July 16th, 2011 10:49:18 PM
ooc: I'm sorry to hear about all the problems going around right now. James, thanks for taking over for this next module.
Zane Stormfront AC 24 HP 50/50 Sunday July 17th, 2011 1:01:41 AM
Just a suggestion.... Some of the people require a couple days at the WLA, it's easy enough to take care of for a couple days...
Jerry, sorry to hear about your mom. I hope and pray she'll be OK.
Buzz, not sure when you said you're being operated on, but best of luck. Dave F went through it a few years ago, I know it can be rough.
Stay Safe [DM Jerry] Sunday July 17th, 2011 3:05:58 PM
Our heroes enjoy a well deserved evening in the local tavern. As they begin to order drinks, they find that their tab is taken care of.
After a time, they notice a dark figure in the corner of the bar--or rather the enigmatic figure allows himself to be noticed. Traveling leathers, a backpack, and an old walking cane keeps the figure anonymous. He tips his hat to the group.
He rises, raises his ale to you in tribute and speaks softly, but his voice carries clearly.
"You've done well and good this day. Enjoy the evening."
He smiles at Restlin, pausing to show approval and speaking to him in his mind, says in a laughing voice, "You are a good man, Restlin. Stay safe."
Looking weary, he sets his empty ale upon the table, and gathers up his things. Then with a sigh, Gargul walks towards the door, and with a few steps, fades from sight.
---------------
[Sending an email.]
He sets the ale down empty and walks out the door.
Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) Monday July 18th, 2011 9:06:37 AM
Restlin is not sure who that man was (ooc: or is he?), but he is absolutely convinced he was an excellent judge of character. He lets the stress of a god-delivered admonishment wash off him, and decides to just enjoy the rest of his evening. Sooner or later, he's bound to have a chance to apologize to Gargul...
Bosk AC: 20/11/18 HP 52 of 52 Spells Monday July 18th, 2011 1:03:15 PM
After speaking to Alistair and seeing that Dustin gets hims safely Bosk heads with the others to the bar for a much needed drink. Although he felt fine, there was something disorienting about losing ones shadow that he couldn't quite explain. At first the cleric believes his drinks are being paid for by some thankful citizen of Hook City. When he realizes that Gargul is in the room and paid for their drinks he is so shocked that the only thing he can think is, Wow, god just bought me a beer.
Zane Stormfront AC 24 HP 50/50 Monday July 18th, 2011 8:14:04 PM
Zane enjoys the drink, when he figures out it was paid for by Gargul, he nods in his direction. Thinking to himself, Well, he like to show off all the time, he's got that going for him. "I'm guessing that we are training the next few days at the WLA, but after that what do we do?"
Spells
Lvl 0 :: unlimited Lvl 1 :: 4 - 0
Beriothian (Will)-- AC:23/17/17 HP:41/41 Monday July 18th, 2011 10:43:31 PM
Beriothian almost doesn't recognize the man until he addresses Restlin. The god of death bough us a beer, this has go to be the single most unbelievable bar story ever! However, upon further reflection, Beri decides that the events at the Marigold were even more unbelievable than drinking with a god.
Once the IA has recollected themselves, the rogues heads back off to the WLA to train with the other members.
ooc: it looks like I have some emails to catch up on. My motherboard is on the fritz, so I've go about a 100 email backlog.
Zeoll (HP35, AC14) Tuesday July 19th, 2011 2:45:37 PM
Zeoll is surprised that Lord Gargul would escort the returning group to a fine tavern and buy them all drinks ... but that's gods for you. Unpredictable. The liontaur looks around for the raised NPC, Dustin.
Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) Tuesday July 19th, 2011 2:53:55 PM "Well Zane, I've got a wand to finish. I also want another crack at Beltrin's spellbook if he still feels like sharing. All told, a good 4 days including the WLA training. After that, I'm not sure. Mr. E's zombie shenanigans were my first foray into the Iron Adventuring lifestyle. Maybe some older hats than I have something up their sleeves."
Kyan(Jon) AC:19/13/16 HP: 48/48 Tuesday July 19th, 2011 3:02:44 PM
Kyan enjoys a fermented beverage with the others in the party and carefully avoids spilling his drink on any Gods.
Beriothian (Will)-- AC:21/16/16 HP:57/57 Wednesday July 20th, 2011 12:41:59 AM
When the group first enters the WLA the first morning Beri will pull out a small sack of gold and give it to the officer in charge. These are the required dues to become a Journeyman in the WLA. He knows that as a journeyman more is going to be expected of him in his training, but the rogue almost looks forward to them toughening him up a bit before the group takes on their next job.