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Rum: A New Hope
Introducing...


Sparring at the Courtyard (DMSteveK)  d20+3=12 ; d20+3=4 ; d20+3=13 ; d20+3=12 ; d20+3=14 ; d20+3=4 ; d20=6 d20=6
Friday July 8th, 2011 1:58:07 PM

Lemick announces the centaur's rudeness and gets some verbal jabs back. From the cold frown on Dagada's face, it doesn't appear that any of Lemick's skills in diplomacy has had an effect.

Peza sees and warns her companions about the others around the courtyard. She then calls to the swordsmen that HER friends won't be disrespected. And she loads her crossbow to back up her words.

Brom wakes and sees bullies. And he knows how to take care of bullies! Rushing the centaur, he howls and plants a fist up against the haughty face!

Harvest carefully, carefully traces the map, rewriting several times until she gets it right. As soon as she is done, Harvest raises her head and finds Crag leaving the room, following the sound of alarmed voices out in the courtyard!

Leapold sees the druid, half-orc, and half-elf easily. What is more, his sharp eyes see a gnome, dwarf, and another human who are under an awning by the stables. Their mannerisms make Leapold mark them as 'participants', and not 'onlookers', and he senses that their motivations are hostile to the novice WLAers. While he worries about jail, he tries to think of others first, and looks around (and spots) some firewood that will make a good cudgel.

Gerox tries to defuse things, but with Brom's fist and Peza's crossbow, his words have little impact. All the gnome is certain of is that these humans don't seem worried about Barratore and his 8 feet of steel. And that is worrisome.
(ooc: PCB -"Diplomacy is generally ineffective in combat and against creatures that intend to harm you or your allies in the immediate future.")

"Iron Shot " Tom checks his companions, but is committed to his course. Trying to time it right, he fires a fist at the one called 'Duff', but it glances off an armored shoulder. Duff and the other human can't retaliate immediately, for they aren't highly trained in unarmed combat themselves.

Crag hears the commotion in the courtyard, and goes out to see what's going on. Shaking his shaggy head, the dwarf goes to back up Brom and Tom, and the two seemingly backing up the two strangers.
(ooc: anyone want to post for Crag while Chris J is gone for the next 2 weeks? CS is on Woldipedia and in Posted Link. Makes it easy, yes?)
..............
Peza pulls her crossbow and a scullery maid screams before running back into the Inn. Others quickly take up the call, and soon there are frightened people running about, diving for cover, and running down the hill wildly calling. "The Watch! The Watch! Heellp!!!" There only seem to be a few who are NOT fleeing the courtyard, shuttering windows, or pulling the stable door closed. And those few are closing in on the novice adventurers...

Dagada the Centaur rears up and meets Broms attacks with several of his own, although, still dazed by the blow to the head, his fist and both hooves miss the raging human.

Duff the 1st Human grins ferrally. "Ah, you want to play? I can make you eat dirt if you want." A roundhouse right misses the well-armored Tom.

His partner human, still unnamed, laughs at Peza and looks at Gerox. "You have girls? And I thought she was just a hooker!" He takes a swipe at Gerox, but is laughing too hard to really aim.

"Now, now Missy", calls the insolent voice of the half-elf on the roof to Peza, "you don't want to visit the undertaker, do you? Merrowind! Marek! Make her put down her toy!" The half-elf doesn't move from his sprawl on the roof of the stable.

The druid, proving to be Merrowind, launches a cantrip at Peza, and a flash of light strobes in front of her eyes. (Peza make Fort DC 13 or be Dazzled: -1 attack rolls and Perception checks for 10 rounds)

The half-orc, called Marek, is more direct. Holding a pinch of something in his hand, he casts a spell directly in front of Peza! Two running Inn guests are nearby and fall to the ground, sleeping. Peza and Lemick may also be affected! [/b] (Will DC 14 or go to Sleep)

From the stable area, three more adventurer looking people that Leapold has spotted step out.

The dwarf rolls his eyes and shakes his shaggy beard at the half-elf's antics, but moves over to confront Crag stepping out of the Inn. "You should stay here with me and not get involved, brother", he advises Crag.

The gnome just giggles and capers about. "Tawl and Stoor on another whirlwind adventure, how grand!", the purple-haired gnome announces, which makes the dwarf roll his eyes again.

The unarmored human hesitates, but watches Barratore, a spell ready on his lips.
..............

Dagada (Centaur) AC 15 D: 8 non-lethal
Duff (Human #1) AC 17
Mack (Human #2) AC 17
Druid AC 13
Half-orc AC 11
Half-elf AC 16
Stoor (dwarf) AC 15
Tawl (gnome) AC 15
Unarmored Human AC 11


Peza  d20+4=10 ; d20=10 ;
Friday July 8th, 2011 2:23:26 PM

Seeing the new threats appear ..... almost like it was planned she thinks ........ Peza quickly tries and shield her eyes from the flash of light but to no avail (d20+4 =10 fort save failed )

" I can't see !!! " cries Peza then the crossbow slips from her hands ... and the raven haired girl slumps to the courtyard (d20+0=10 failed will save )

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+3=5 ;
Friday July 8th, 2011 3:07:01 PM


With her nose leading the way, for all the Wold as though scenting for danger ahead, Harvest Moon follows, as Crag Hammerfist exits the inn in the direction of the excited noises. She appears in the doorway just in time to see a man of orcish features point at Peza. Harvest Moon's eyes go wide with shock and horror as both Peza and several around her fall to the earth to move no more.

"BLOOD AND STUMP!" the growled curse rips from the throat of the small half-elfish girl, in near complete contradiction to her small and delicate mien. "You hurt my friend. I'll hurt you." Her charge begins with steady and deliberate steps, but picks up speed as she goes. But, in her anger, Harvest Moon misjudges the place at which the orcish one stands, and the swing of her fist strikes nothing but air.

Hit Half-orc AC5 (Charge: AC temp reduced to 15)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+5=8 ;
Friday July 8th, 2011 4:26:44 PM

Lemick looks at the combustion of activity caused by this accidental or perhaps intentional bump just across the path. He turns to see several of his new blurry comrades take to actions, with the only one being clear; that the centaur gets decked.

The ground approaches fast. "WLA" flashes through his mind -- perhaps it meant "Watch Lude A$," as his face plants itself on the ground.

Will Save DC 14: 8 FAIL (Lemick sleeps)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15 (17 Raged)  d20+8=9 ;
Friday July 8th, 2011 4:37:52 PM

Brom continues to attempt to make the centaur go nighty-night. This time, however, he takes his eyes of the centaur at the last moment and misses. "Gonna tame me a donkey!" he boasts.

Rage: +4 strength/constitution, +2 Will save, -2 AC (2/6 rds)

Attack on Centaur: AC9 (nat1)

Peza 
Friday July 8th, 2011 10:16:48 PM

Crag Hammerfist ooc : i'll have some fun with him ..... also he has no spells listed but i'll improvise ;-)

Confronted by the dwarf ..... " brother ....is it ?? " as Crag takes in the scene in the courtyard .....scowling as Peza and Lemick fall to the ground ..... " what magics is that ?? you attack me compatriots ?? "

Side stepping the shaggy beared one .... (moves 15'ft )(move action) .....the quick thinking cleric of the wold .... makes a quick hand movement and barks divine words ..... (casting create water ) ..... then points to where Lemick and Peza have fallen ....(wake up you two ) ..... as water splashes down on them ....



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+5=6 ;
Saturday July 9th, 2011 9:02:29 AM

The whole thing smelled like a set up, perhaps even to the point that the Captain staged it to test the mettle of his new charges. Perhaps he was over thinking, but why single him out. Bah it mattered not, well it mattered that the Watch was being called for and that someone was going to jail, but again "BAH!"

Barratore strides towards the two armored men, "You are inferior pissbags, who cannot recognize women when you see them!" gesturing to Peza and Harvest as he does and then adds loudly "as you only have loved each other!"

"I am Barratore Steelwind of the Starlight Clan." He plants his weapon deep into the ground and strides past it.

"And I Challenge you!"
Intimidate nat 1 sweet

Barratore folds his arms across his chest 10' from them and spits towards thier feet

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+5=19 ; d3+4=7 ;
Saturday July 9th, 2011 3:27:43 PM

Noting that so far all involved have kept this a good clean civil fight, Iron Shot continues to slug it out with Duff, landing a good right hook across his jaw.

"Lot of lip out of you two, but not a lot backing it up I see."

OOC:
Attack Duff: Hit AC 19 for 7 non-lethal with unarmed attack.

Gerox Shale (George) 
Sunday July 10th, 2011 12:36:26 AM

Gerox will move within range of the spellcaster who cast sleep and cast color spray getting him and whatever other bad guy is within range of the spell. He will try to avoid his new friends.

Sparring at the Courtyard, Round 2 (DMSteveK)  d20+3=10 ; d20+22=26 ; d6=4 ; d20=14 ; d20+3=7 ; d20+3=9 ; d20+3=17 ; d4=4 ; d20+3=13 ; d20+3=13 ;
Monday July 11th, 2011 11:52:43 AM

Peza sees stars and then a deep drowsiness overcomes her as she settles to the flagstones to sleep undisturbed.

Harvest Moon follows Crag and exits the inn just in time to see Peza and several others fall to the earth! She curses and charges, straight as an arrow to the orcish caster standing in the gate. With no one holding weapons, she is able to get there without anyone doing anything more than staring at this little rag doll running through a melee. Yet in her anger, she doesn't take careful aim and misses the caster.

Lemick is still wondering whether the bump is intentional and what to make of this fight when he yawns and face plants in the ground.

Brom, full of fight, gleefully swings at the centaur, but misses. Not content with not landing a blow, he attempts to land a verbal one. The horse-man doesn't look happy.

Crag ignores the other dwarf, takes in the scene in the courtyard, and decides to join in. He side steps the dwarf and spreads a create water on as many people as he can to create a downpour! Peza and Lemick are too far apart to both get (2 gallons spread x3 the area of a container = about a 5' square), but Lemick immediately wakes up, soaked by the localized rain!

Barratore smels a set up, but the minotaur isn't going to over think this: "BAH!" He strides forward, leaving his sword stuck upright between two flagstones and lays into them verbally and declares a formal challenge. As Barratore stides forward, the unarmored human by the stables completes his incantation and a purple ray stabs the minotaur sending weakness through his body! (Barratore Touch AC 26, hit, -4 Strength drain for 2 rounds)

"Iron Shot " Tom continues to slug it out with Duff, landing a good right hook across his jaw.

Gerox squeezes in between the left gate-post and the sparring Duff and IronShot Tom. He is only 10 feet away from the orc and lets him have it with a color spray that catches a running guest and Harvest Moon who has just charged up! The half-orc shouts and drops to the dirt in the road outside the courtyard, followed by the bystander. (Harvest Moon Will Save DC 15 or 2d4 unconcious, then d4 stunned, then 1 more round blind.)

..............

The last of the bystanders is hiding in the stables, shuttered in the Inn, or running down the road. Two are sleeping on the flagstones near Peza, and one is unconscious lying beside the half-orc (and possibly Harvest Moon) outside the Inn's courtyard gates in the dirt of the road.

At the gate of the courtyard are Dagada, Duff, and Mac facing Barratore, Iron Shot, and Brom.

Outside the courtyard gates in the road are the unconscious half-orc and Merrowind facing Harvest Moon and Gerox.

In the courtyard is the dwarf cleric (Stoor), the capering gnome (Tawl), and the human caster along with a sleeping Peza; the wet , prone, and awake Lemick; Leapold; and Crag.

On the roof is still the grinning half-elf calling out advice.

................
On the Roof...
The half-elf huffs in exasperation. "Don't talk 'em to sleep, Stoor: humiliate him!" and "Good job, Thandi on the 'taur, now put out his lights!" and louder, "Protectors of all Rum, eh? I don't think so. You are having a hard time just protecting yourselves." He starts laughing. "Some heroes!"

At the Gate...
Dagada the Centaur continues to go toe to toe with Brom, missing with a fist and a hoof, but catching the barbarian in a punishing bruise in the thigh. (Brom takes 5 lethal damage from a hoof)

Duff staggers, but gamely comes back at Iron Tom. "It's not the first strike, but the last one that ends a fight!", he calls grinning. He steps a pace, bracketing Iron Shot Tom between him and his twin... and misses again. "Mac, a little help here?", he calls to the other.

The fighter named Mac tries his best, but it is hard to strike an armored opponent with only a fist, and also misses, though Iron Shot seems to be in a worrisome position. With Iron Shot and Brom being such trouble, Barratore is stuck with the most-unaccustomed feeling of being ignored!

In the Road...
Merrowind steps up to Gerox and pulls a stout stick from his waistband. Menacing the gnome, the druid's rough voice is calm. "Don't move and no more spells or I will turn out your lights." (5 foot step, pull stick (move action), Ready to slug Gerox if he runs or casts)

In the Courtyard...
The dwarf rolls his eyes at the half-elf (again), but calls back. "Alright Carlee, I'll help". Yet he only stands there, fingering a holy symbol that, being completely enclosed by the dwarf's hand, is difficult to see.

Tawl the gnome does a bit of a dance. "Hey you, Horn Ears!", he calls to Barratore, "HALT!" The word is a compulsion, and the minotaur has to struggle to not remain perfectly still. (Barratore Will DC 13 or lose all actions for 1 round.)

The human caster, now identified at Thandi, mumbles to himself, and a bright light strobes around Leapold! ([b]Leapold Will DC 12 or -1 to hit and Percption for 1 round).
..............

Dagada (Centaur) AC 15 D: 8 non-lethal
Duff (Human #1) AC 17 D: 7 non-lethal
Mack (Human #2) AC 17
Merrowind (Druid) AC 13
Marek (Half-orc) AC 11 unconscious 5 rounds
Carlee (Half-elf) AC 16
Stoor (dwarf) AC 15
Tawl (gnome) AC 15
Thandi (human) AC 11

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+6=22 ; d20+2=13 ;
Monday July 11th, 2011 1:19:43 PM


Harvest Moon whirls, turning directly into the fierce and stunning spray of colors. Her half-elfish face is contorted in a snarl, her lips are bared, and a growl rolls deep within her throat. In that split second after she turned and before she barrels into her attacker, a flash of recognition brings Harvest Moon to a halt. It is the funny little gnome who also joined the Woldian Adventurers along with her. Near him is a man with a stick. It is clear from the posture of his body that this man is threatening the gnome.

Harvest closes the distance between them in a few short shuffling steps. With a quick grab, she reaches out to grasp the stick and twist it from the grasp of the man.

"You! Go away! Why do you bother us? Why ... "

Wait. What was it that the man on the roof said?

"Who are you?" In a voice that dwarfs the small girl she screams out to the group of attackers in general. "How is it that you know of us? We only just now agreed to travel to Rum. How is it that you now know this thing?"

++++++++++++++++++++++++++

Will vs Color Spray 22
Disarm Merrowind CM13

Peza 
Monday July 11th, 2011 1:42:53 PM

The raven haired girl sleeps peacefully ..... dreaming of kicking the fighter who insulted her in his .... err .... in a spot the really hurts ;-)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20=1 ;
Monday July 11th, 2011 1:52:06 PM

Barratore does as he is told and does not move closer, he does turn to glare at the gnome, his choice of targets in this fight have obviously changed.

[good old nat 1 that's 2 in a row for you keeping score at home

Peza  d20+4=14 ;
Monday July 11th, 2011 2:48:59 PM

Crag Hammerfist .....having distanced himself a little from the other dwarf ....to cast a spell .... see's the other dwarf attempting to do the same as he clasps something from arouind his neck .... " nah ya don't " ..... Crag charges (+2 attack , -1 Ac ) .....launching a body check .... trying to disrupt his casting ..... but just misses

attack d20+4=14 missed

" ya ain't my brother if ya attack my friends ya elf lover " taunts the scion of the Hammerfist clan

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15 (17 Raged)  d20+8=14 ; d20+3=15 ;
Monday July 11th, 2011 3:22:59 PM

Brom takes the hoof from the centaur. "Listen up pony, put those hooves away or they'll be burying your ass!" [Intimidate DC15] He says drawing his two-handed sword. He delays on Dagada. If the hooves come anywhere near Brom he strikes him down with his sword.

readied attack: AC14 (miss)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15 (17 Raged) 
Monday July 11th, 2011 3:23:28 PM

HP: 12/17 (10/15)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday July 11th, 2011 5:02:39 PM

(OOC: looks like you have Crag covered, thanks. Could post here and there, but would not flow well, so i will just step off for two weeks until i get back to daily posts. thanks again.)

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+1=6 ;
Monday July 11th, 2011 7:36:50 PM

Noting the bloody strike of the centaur, Iron Shot turns to his two combatants. "Your centaur just made this an uncivil fight lads." he says to Duff and Mack. "So no more time for fun, we're done here."

Iron Shot then moves back from the two of them, and gets a better angle on the centaur, drawing his sling as he does so. When he gets an angle, he lets fly.

OOC:
Move up to 30' back, until he's got a clear shot at the Centaur.
Draw sling as free action as part of move.
Fire at Centaur: Hit AC 6 (-4 penalty for firing into melee), miss



Gerox Shale (George) 
Monday July 11th, 2011 11:57:53 PM

Gerox smiles at Harvest and says, "I don't think this one really wants to fight and I think this whole thing is a test. I suggest we pass it. I am going to help the others. See if you can get some answers. (ooc I am assuming his readied attack is disrupted with Harvest grabbing the weapon, even if she doesn't actually get it away)

Gerox will move towards the gate (assume that is the next locale but not sure without map) and see things getting rougher. He will try to help Brom out and hit his opponent with a color spray. He will try very hard to keep Brom out of the effects.

Sparring at the Courtyard, Round 3 (DMSteveK)  d20=19 ; d20+3=16 ;
Tuesday July 12th, 2011 4:10:56 PM

Harvest Moon's disciplined mind overcomes the Color Spray. Quickly assessing the situation, she moves over and disarms the druid Merrowind, demanding answers.

Peza sleeps peacefully ... among other dreams :-0 (ouch!)

Barratore is again attacked by magic, and reassesses the most dangerous opponents.

Crag changes direction and charges the dwarven cleric, missing.

Brom, full of rage, takes the hoof in the thigh and draws his two-handed sword, and, in an amazing feat of patience, threatens but doesn't attack yet!
(ooc: PCB -- "While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration." Since "Readying an Attack" is not by definition an Ability, I'm allowing it. However, Brom will have to be careful on using abilities that require patience while raging. :-)

"Iron Shot " Tom announces there is no more time for fun. Since Duff and Mac have no weapons, Tom is able to disengage without a problem, pulling his sling, loading and flying a lead slug towards Brom and Dagada, missing both.

Gerox thinks this whole fight is a test. He moves towards the gate and looks to blast the Centaur without blasting Brom. Gerox finds the problem inherit in a cone-shaped magical effect. It is nearly impossible to fire into a melee without hitting both sides indescriminantly. Dagada is able to ignore the rainbow blast playing against him, but Brom is also caught! (Brom Will Save DC 15 or 2d4 unconcious, then d4 stunned, then 1 more round blind.)

..............

At the gate of the courtyard are Dagada, Duff, and Mac facing Barratore, Gerox, and Brom.

Outside the courtyard gates in the road are the unconscious half-orc and Merrowind facing Harvest Moon.

In the courtyard is the dwarf cleric (Stoor), the capering gnome (Tawl), and the human caster along with a sleeping Peza; the wet , prone, and awake Lemick; Leapold; Iron Shot; and Crag.

On the roof is still the grinning half-elf calling out advice.

................
On the Roof...
Carlee starts shouting in a frightened voice; "They pulled weapons, they pulled weapons in a bar fight!" Sense Motive DC12 Highlight to display spoiler: {His face however, is full of glee, as if gloating over the trouble the WLAers are going to get in.}

As if Carlee's announcement is a signal, the other opponents start a different set of movements.

In the road and in the courtyard, Merrowind (successfully concentrating to cast defensively with Harvest right there), Stoor, and Tawl all begin casting a spell and soon the entire courtyard and the road outside is full of an Obscuring Mist!

In the mist, Brom watches Dagada, his face hidden in the mists, wheel and canter out of the gates. The twins Duff and Mac follow.

In the courtyard, the dwarf, gnome, and human are hidden from view. Crag can tell the Inn door creaked open and a couple shadows have passed through.
..............

Dagada (Centaur) AC 15 D: 8 non-lethal
Duff (Human #1) AC 17 D: 7 non-lethal
Mack (Human #2) AC 17
Merrowind (Druid) AC 13
Marek (Half-orc) AC 11 unconscious 5 rounds
Carlee (Half-elf) AC 16
Stoor (dwarf) AC 15
Tawl (gnome) AC 15
Thandi (human) AC 11

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20=2 ;
Tuesday July 12th, 2011 4:23:01 PM

The half elf calls out the use of weapons a mist ises and as far as Barratore can tell the fight is over and all of them left. Barratore turns and walks to where he had planted his weapon and pulls it free. Barratore takes a deep breath and brings his arms out wide from himself and parallel to the ground and then slowly moves them over his head, where he grasps the sword in both hands and finally brings it to rest in front of him. Another deep inhale and exhale and Barratore sweeps the sword to the right and back to the left, continuing his exercises and reason for entering the couryard in the first place.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=26 ; d20+2=6 ;
Tuesday July 12th, 2011 5:51:28 PM


A snarl comes form Harvest Moon's mouth such that one might expect the small half-elven girl to lean into the offending human man and sink her teeth into his thigh as he begins going about weaving his magic spell.

She shrinks back in alarm as the strange mist rises up out of the ground. But, as the man begins to move away, Harvest moves to restrain him. Her hand reaches for his arm to throw him to the ground in the manner taught to her by Thelonius. Her grip, however, is ill-timed, and the human shakes it off with ease before disappearing into a mist that must have been of his making.

"Peza? Peza?" In the white mist she is alone. Her keen ears seek the voices of their tormentors, but there are none. Perhaps they have run away. Or perhaps they are very sly and stealthy. And so Harvest Moon creeps through the mist of the magic man to find her sleeping friend. She had seen the other slim man waken to the water. It must be that Peza can also waken.

"Peza?" Harvest finds the prone form in the mist and shakes her shoulder. "Peza, are you well?"

+++++++++++++++++++++++++++

Sense Motive 22
Perception 26
AoO as Merrowind moves away: Grapple 6/Fail

Peza  d20+7=8 ;
Tuesday July 12th, 2011 6:49:08 PM

cCrag Hammerfist

Turning back to the dwarf for another go round with him ...... the mist puts an end to Crag's plans .....the trio of trouble makers dissappear into the mist ...... but the savy scion of the Hammerfist clan hears the door creak ....

"Running away to hide " barks Crag with dripping sarcasm .....

" Some of them went inside the inn .... i'm going after them ...." says the dwarf aloud for the others to hear .....

The dwarf then makes for the door of the inn and follows the trio of trouble makers inside .... if he spots them he shouts "Halt ..... explain your attack on us ..."

sense motive d20+7=8

Peza 
Tuesday July 12th, 2011 6:55:06 PM

The raven haired girl awakens from the shaking of Harvest Moon ....quickly sitting up .....she looks about but the mist obscures her sight

"What happened Harvest ??..... is everyone ok ??? nobody got hurt did they ?"

Then giving the little waif a smile ... " thanks for coming to help me ..... that was brave thing to do "

Spotting her crossbow next to her ... she grabs it then unloads it .... putting the bolt back in its quiver ....

" wonder what Captain Theringer will make of this ??"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Tuesday July 12th, 2011 8:49:22 PM


"I thought you were slain, Peza," Harvest Moon replies. "I was very angry. But I do not think that anyone is too greatly harmed."

"I think that this was a ruse of some sort. The Laughing Man who was on the roof. I think that he wished for us to harm others. But I think that it is he and his friends who have shown themselves to be the troublemakers. We have harmed none who have not threatened us first. I think he is a very odd and unwise man. Should we see him again, I think that we should thrash him so that he will think twice before playing mischief with us again."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=22 ; d20+2=18 ; d6=4 ; d6=3 ;
Tuesday July 12th, 2011 10:00:52 PM

Lemick manages to stand himself up, sliding a javelin out from the backpack on the ground, now muddied between the dirt and the wake-me-up water that appeared.

OOC: I think between standing and defensively drawing a weapon, my turn is done. Just in case, here are some attacks.

Att: 22 (nat. 20 -- crit 18) (caster is primary target, but anyone not covered is fair game)
Dmg: 8 (including crit).



Leapold HP 9/9 AC 17[T15][FF12]  d20+4=20 ; d20+12=13 ; d20+4=17 ; d20+6=9 ;
Tuesday July 12th, 2011 10:57:12 PM

Leapold watches as the mist appears and the group that attacked his new comrades make a run for it.

He hears what the Half-Elf on the roof says and comes to the conclusion that they mean his group and the WLA in general no good. Leapold, being raised on the streets figures he knows what will happen next, that the other group means to use the guards and the law now against them. He thinks its time to confuse the issue as much as he can, spread some rumors among the people who witnessed what happened. Since he never left his bench people shouldn't suspect he was aligned with one group or the other.

Leapold blends into the crowd as best he can, moveing and talking among the people here and there trying to alter the way the remember the encounter by talking about it. He buys a few Drinks for people as he makes his way through the crowd spreading his rumors.

"Did you see the way that Centaur charged into that little gnome, the poor little fellow. I wonder why that Centaur attacked him that way."

"That poor girl was almost Trampled to death by that Centaur! He was on a rampage!"

"I can't believe that Dwarf was casting magic spells right in the middle of town! He could have lit the whole place on fire."

"One of them hit that big human with a hammer! They must have, Look at that Bruise!"

Leapold also keeps an eye out for any of the Other group while he is makeing his rounds.

Stealth 13
Diplomacy 17
Perception 9



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Wednesday July 13th, 2011 9:11:02 AM

Brom still mad at the situation is not about to follow the group into the mist. He calms himself from his encounter with the centaur; his body sore from the shot he took but nothing he won't survive. "You better keep walking! You better hope I don't run into you again! Son of a mule!"

He puts away his sword but slowly moves back away from the direction they went until he leaves the mist.

"Is everyone alright?" He shouts into the mist.



"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday July 13th, 2011 9:40:31 AM

Tom lets his sling drop to his side as the fight seems to have come to a dramatic, if foggy, stop. He gingerly makes his way over to the rest, careful in the fog.

"Group up mates, Gerox may be right on this being a test, or it may be a trap. They are too coordinated for this to be a random brawl."



Sparring at the Courtyard, Misty Endings (DMSteveK)  d20=10 ;
Wednesday July 13th, 2011 12:27:04 PM

The mist cast from three different opponents quickly ends the fight. Brom intends to give a parting call to the centaur, but Gerox' Color Spray lays the barbarian out. (DM roll 10 fail, falls unconscious). Still it doesn't take more than a minute for the spells; Obscuring Mist, Color Spray to wear off, and soon Harvest is finding her new friend Peza is not dead but only awake.

Brom recovers at the same time as the mist clears.

Quick thinking by two of the heroes creates a couple rays of sunshine for this otherwise unsatisfactory ending to a confusing fight.

The first is Leapold. Throughout the afternoon, the quick toungued rogue lays the foundation for some rumors. The effect is that his diplomatic conversations completely counteract the accusations called out by the half-elf Carlee from the roof.

The second is Crag. Following the sound of the door slamming, the dwarf goes into the Inn (where there is no mist) and shouts for the other dwarven cleric to halt. Stoor seems to consider it, and then stops running. The dwarf turns around and waits for Crag, clearly in a non-fighting stance. "I made no attack, brother", Stoor says to Crag, "but only gave advice and cast a spell to stop the fighting." Despite his words, Crag (and the others when they find out) has the impression that Stoor is not a hostile witness. He seems willing to spill the beans... at least some of them.

There is probably about 5 minutes to talk to Stoor before the Watch shows up.



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Wednesday July 13th, 2011 1:57:52 PM


And so what would happen now? This is a situation with which Harvest Moon has little experience. In her home territory in the Contested Kingdoms, when one party in a fight is driven off all conflict comes to an end. The victors remain and claim whatever it might be that began the fight. Here, however, the others seem to expect something more.

To prepare for this thing that the others expect, Harvest rushes about to secure her possessions. She straps on her pack and retrieves her polearm. From a nearby table she secures a loaf of bread and a big wheel of cheese. If they must flee, they would at least have food.

Peza  d20+3=16 ; d20+7=20 ; d20+5=11 ;
Wednesday July 13th, 2011 4:32:52 PM

Crag Hammerfist

Seeing the other dwarf stop and turn to face him inside the inn .....Crag takes a quick peek about (d20+3=16 perception check) to look for the purple haired one ...

Sizing up his brother dwarf ..... " hello brother ...." sense motive check d20+7=20).." i think we need to talk ... get a few things straight .... figure what this was about "

" 1st question for you .....why did your group jump us .. ?? and did you wait till Captain Theringer left ??
two - how did you know we we're going to Rum ?? and is your group heading to Rum also ??
three - who you working for ?? your group didnt just decide to jump us out of the blue ...
four- you could of jumped us with weapons but did not ...why ??
five - whats the name of your little band ??
six - by ya a drink .??... we can sit and chat some more if ya have da time ? .... smiles Crag warmly

" I appreciate you stopping ..... i realize you didnt draw a weapon ... and harmed none of my companions ..... i thank you for that " as Crag tries and keep the questioning civil

d20+5=11 (knowledge - religion) as the Devotee of all the gods of the wold ..... the cleric tries to determine his fellow dwarfs divine following ....



Peza 
Wednesday July 13th, 2011 4:38:40 PM

Peza gets to her feet ...looking about as the mist slowly disipates ..... heeding "Ironshots" call to assemble together .... she walks towards him .... " hope everyone is ok ..... sorry i wasn't much use ....got put to sleep before i could help " grumbles the raven haired girl ...

" at least it gave us some knowledge of their capabilities " adds Peza

ooc: what happened to the downed 1/2 orc ??? is he still in the road ??

Gerox Shale 
Wednesday July 13th, 2011 6:02:33 PM

Gerox just sighs when he sees the wrong fellow get stunned. "Gonna have to work on that." As the mist clears and the fighting stops, Gerox helps himself to a piece of cheese and sits back and watches the action. He still thinks the fight was some kind of test to test skills and attitudes. He wonders if he got a failing mark. Since no one is really hurt, he doubts that anyone will spend any real time in the slammer but he still doesn't like the thought of even going.

"Maybe we need to get our stories right? It was just a friendly sparring session that got a bit to aggressive? Doesn't seem to be any real property damage so that should help."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Wednesday July 13th, 2011 7:53:23 PM

Barratore moves through a few more motions with his sword and answers Gerox as he does so. "That is not how i would describe it. My version is two humans tried to goad me into a fight. I was attacked by magic as were several others and one of our number was attacked by a centaur using his hooves, a common and lethal weapon. Fearing the guard the cowards fled." Barratore spits to the ground as he speaks the last part.

"That my friend is what I will inform the guard wen they arrive." throughout this, th minotaur continues moving through a variety of attack forms and defensive stances and blocks.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday July 13th, 2011 9:15:41 PM

Lemick stands lost in the mist unsure of how things changed so quickly from what was suppose to a nice walk to the docks -- bump, kick, sleep, water, look, mist.

He moves back to the shade of a tree to collect his thoughts for a bit, unsure of all the details.

Sparring at the Courtyard, Misty Endings (DMSteveK) 
Thursday July 14th, 2011 8:46:14 AM

Perhaps it was that the half-orc was felled before Brom, perhaps the magic did not work as long on the half-orc, perhaps his companions carried him away (but it is unsure how they would have found him in the mist). Whatever the answer, when the mists clear, the half-orc is not laying in the road. (ooc: good question, I was waiting for a hero to look into that :)

The other sprayed bystander and the two sleeping bystanders are eventually woken up and they shakily are taken into the Inn by the Innkeep himself and provided free food and drink... all the drink they want.

Harvest prepares for a hasty getaway. There is plenty of food in the small courtyard where the group had been taking it easy with Captain Theringer, and she can find several small loaves dusted with seeds or baked with fruit and nuts inside. While there isn't a large wheel of cheese, there are parts of several fist-sized ones both soft and hard.

Peza and Lemick try to make some sort of order on what has actually happend. Confusing.

Gerox and Barratore look to get thier story straight. The gnome is for brushing it off while the minotaur is set on being straightforward in his report.

Crag levels a series of questions at this other dwarf, Stoor, and offers a drink as well. This, Stoor readily accepts and even buys the next round. Through the next 15 minutes, Crag gets the following information and is able to pass it on to the others. "That group is called Carlee's Demons, and Carlee, the half-elf on the roof, is the leader. Carlee seems to get information from a source that I don't know about, but I think some of the others are in the inner circle as it were." As they talk, Crag is able to scope out Stoor and determine from carriage and demeanor that the other dwarf is a follower of Flower. "Yes, Carlee had his people wait around until the ranger was called away, and then they were supposed to pick a fight, and no one was to draw weapons. He wanted to make you look bad, incompetent, hot-headed."

It takes nearly 15 minutes for the Watch to show up (the crowded streets slowing them down as much as anyone) and Captain Theringer is hurrying in with them. Rounding up all the heroes and the patrons and staff who saw anything, the Watch forbids anyone from talking in the main room and then, one at a time, brings each person into the small courtyard to get thier version of events. Surprisingly perhaps, Captain Theringer is with the Watch leader, helping in the questioning.

"What happened? Who drew first? Who cast the first spell? Who was at fault?"



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Thursday July 14th, 2011 9:50:52 AM

"I did not see the first," Harvest Moon finally replies. She had gone reluctantly into the room to speak alone before Captain Theringer and the others. It is, she has found, difficult to part with friends once one is accustomed to them. She came into the room with guarded looks for the panel of questioners. She still clutched her possessions, ready to flee.

However, stern as their looks might have been, though, to Harvest Moon, the stance and the expressions of the faces of the WLA captain and the others showed no threat or malice. So, she straightened her stance and faced them with the same respect that she would have given to Thelonious.

"I was in the small shop drawing a map, and I heard voices from outside. They were ... " The half-elfish girl tips her head to one side as she searches for the proper words. The crest of mouse-brown hair that hangs down from the front of her largely shaved head, falls into one eye. With a puff of air, Harvest blows the hair back into place before continuing. "They were voices of dislike. Voices of scoffing and ... and taunting."

"Crag had gone, out of the shop, before me, and so I followed. In order to see what it was that was happening." With careful thought, Harvest Moon reconstructs the events as she had experienced them. Gerrox Shale the Gnome had spoken about stories, and making them the same. But she could not but tell her own. To do anything else would be untrue. "When I came out of the door, I saw a half-orc. He pointed at my friend Peza. She, and Lemick the follower of Waard, and two other running people who I did not know fell to the ground. I thought that the half-orc had slain them. I was very very surprised, and I became very very angry. I rushed to the half-orc to strike him, but missed."

"Then there were strange colors that caused the half-orc to fall. I thought that I was being attacked by someone else, but it was only my friend Gerrox Shale the Gnome. He had made the magic. He had felled the half-orc. Then I saw a man with a club. He brandished it and threatened Gerrox Shale, and so I went to him and took the club away from him." Harvest quickly removes her pack and rummages inside, producing the club of which she speaks. "It was this," she says, holding out her trophy.

"Gerrox Shale went to a different place then, and created magic colors to overcome others. The man from whom I took the club took a branch into his hand and cast some different magic. When he did, a mist came up from the ground and I could not see very far at all. The man then tried to escape. I reached to hold him, but he slipped from me."

Harvest turns her dark gray eyes to the questioners, assessing their reaction to her story. There is a silence as if they ... expect more.

"That is all," she adds. "Then you arrived."

Peza 
Thursday July 14th, 2011 10:41:43 AM

Crag Hammerfist

Waiting his turn to tell his side of events ..... the dwarf walks into the courtyard when he is called ....

"Not sure hiw it started .... i was in the general store with Harvest Moon .... helping the little girl out .... she's not from the city ... so was just making sure she could andle herself ..."

" Then i heard voices outside ... taunting voices ... so i went outside to check .... and sure enough there was trouble .... was a centaur knocking down Lemick ..... and Brom can to his aid ... he had friends with him exchanging words with Barratore .... then the guy on the roof .... think he had some elven blood in him .... started giving orders .... he was the one who ordered the first spells to be cast at Peza and Lemick ..... was two of them humans by the gate near the centaur who cast da spells .... one of them looked like he had some orc in him ... ... i was getting ready to go help when a dwarf stepped before me and told me not to get involved ..... but i had to help ... so i woke up Lemick with a water spell .... then i saw the dwarf try and cast a spell and tried to break his concentration ... but failed ...... that is when all the mist appeared ....heard the door to the Inn creak and followed the dwarf in there .... was able to get him to stop and explain somethings over a couple ales ....... he seemed a good fellow .... to his credit he never drew a weapon ....just a mist spell to cover there escape ...."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday July 14th, 2011 11:02:28 AM

Tom recants the details of the encounter as best he can recall. The separate coordinated provocations, the encouraging from the roof, and lastly the extraction via three simultaniously casted obscuring mist spells. The one point he emphatically makes is that the first one to draw blood was the centaur, with his hoof. Before that it was a clean brawl. He adds that the the spells cast on both sides were not lethal, and meant to be disabling.

He hopes the testimony of this Spoor is enough to make it clear this was a set up from the very beginning.



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Thursday July 14th, 2011 11:46:33 AM

Barratore has a seat and waits for his turn. "Me, the gnome and Tom went into the courtyard to get a bit of exercise in. Couple of humans started in on me, looking to start a fight. Who my sparring partner was didn't matter much to me so I moved to them. A spell struck me from some other tiny little man and i found some of my strength gone, another spell held me unable to move and then the cowards fled, hidden by a magic mist."

Barratore scratches a cheek as he tries to recall something to add and then finally settles on, "The big human went toe to toe wth a centaur and was struck by the centaurs hoof. That is when I heard shouts of weapons. Who was at fault? The men standing at the gate started it."

Peza 
Thursday July 14th, 2011 3:49:26 PM

The raven haired girl sits patiently waiting her turn .... when it comes ...she doesn't have much to tell

"I was going to go out and watch Barratore practice .....i invited Leopold to join me and watch ... but once we we're outside ...two men in chain i think ... we're advancing on Barratore ... all the while insulting him .....so i drew my crossbow and loaded it ..... cuz i wanted to make them stop .... but then the guy on the roof ... threatened me with meeting an undertaker ..... after that i don't remember much .... i saw colored lights and fell asleep .... i didnt want to but something made me .... i think it was magical of some nature "

" then i woke up when Harvest shook me awake .... thats all i remember " adds a sheepish Peza "

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Friday July 15th, 2011 6:58:06 AM

Brom takes his turn. "I was sleepin' in the yard. I started to watch the guys start to spar that's when that donkey started tauntin' them tryin' to pick a fight. I wasn't about to let'em and I had just told the gnome I had his back. So, I decked the centaur. I don't know about the others, but after the centaur kicked me - cutting me - I pulled sword and told him if he didn't put the hooves away, I was going to introduce him to my sword.

After that there was fog and a funny colored light show and I was out of it for long time.

Gerox Shale  d20+3=17 ;
Friday July 15th, 2011 9:03:54 AM

When the others have gone, Gerox takes his turn. "Since I am one of the last ones in, I am sure you have heard this before. Barratore and went into the yard to get some exercise. I am not really a warrior but I thought I could give him some practice swinging at low things. Two mercenaries were lounging about and decided to have some fun with Barratore. I tried to calm the situation down but they wouldn't stop harassing him. Sometimes folks don't use the brains the gods gave them. Imagine insulting and picking a fight with a minotaur. Criminally stupid!"

Gerox pauses in thought, "Anyway things got a bit hairy and fists started flying. Then spells started flying. I believe a sleep spell was cast by the other side so I retaliated with my color spray. You have to defend your shipmates! I was tempted to use the more lethal forms of my magic but didn't really want to hurt anyone so I kept up with my color sprays. Not really the best choice in the area we were in but the best I could do."

Gerox turns a keen eye on the Captain and says, "Then a mist came up and everyone just took off like they weren't even there. Strange how that happened. Took some team work to pull that off. This almost smells like some kind of test? Check out our capabilities? To see if we would stand up for each other? Maybe we have some competition going to Rum who want to knock out the opposition up front?"

Gerox sits back and watches very closely (perception check 17)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Friday July 15th, 2011 9:19:26 AM

Lemick enters ready for questions he just doesn't have answers for. "You see," he begins," I was going to wonder down to take a quick peak at the docks. Not a moment beyond the inns doors, does this centaur and I knock into one another. I tried to throw it to the business of the streets, but the centaur kept pushing the issue and after a few rash words kicked me clear from the street into the practice yard."

"From there, I'm afraid most of it was a blurr. Someone was called and mocking from the roof, I was forced to sleep, was awoken by water. Others were involved, but so much happened so fast, I can't say for certain who did what save for the centaur starting it all with me, and the cat-calls from up top."

Lemick then describes the centaur in detail, but can only mention a few things about the person on the roof. Others, are even vaguer descriptors.

Sparring at the Courtyard, Misty Endings (DMSteveK) 
Friday July 15th, 2011 2:30:22 PM

Eight of the heroes give thier side of events to the Watch and Captain Sal Theringer. Gerox watches the WLA Captain closely, and is pretty certain his dig into being a test is completely wrong. Sal is not happy about the fight and wasn't expecting any problems while he was away.

They take particular interest in Brom, inspecting the hoof-shaped bruise on the man's thigh, and making more notations in thier report.

Stoor is interviewed just like the rest. When he comes out, he doesn't look any worse for wear, and comes over to Crag (and any others hanging about). "I'm taking a trip back up to Plateau City and perhaps find a caravan going to the Scab that may need help. I fear I have fallen in with the wrong sort and need to make some distance." Obviously not under arrest, the dwarf walks out the door of the Inn and is last seen going away from South Harbor.

Many others are interviewed and then the Watch and Captain Theringer are holed up in the small courtyard for another half hour. When they emerge, the Watch business-like take thier leave (although one of the interviewers smiles and nods at the WLA team). Captain Theringer pokes his head out of the door and ushers the team back into the courtyard.

When everyone is present and more food and drink arrive, the WLA Captain gives a run down. "My message was a wild goose chase. Seems I was deliberately given a false message so I wouldn't be here when this Carlee and his team arrived. It is no secret that I've been looking for a team for weeks and have had my headquarters here, so it would have been plenty of time for another group to be formed and scope out the Inn. I am glad that you mostly kept your heads and was not over-provoked; it made the explanations that much easier. You also didn't lie or embellish the truth, which shows good reporting. All in all", he concludes, "good job!"

Then the ranger changes subjects. "Sleep here tonight, in the tents. Tomorrow, go down to the harbor. There, you will find a sloop called the SeaSprite. The navigator is Artus Morindim, a WLA member an expert in navigation, and is expecting you. He will set sail in 2 day's with all provisions and basic equipment to establish the WLA at Rum. He must leave with the 10 ship Fleet of Fixers, so there is no time to waste. Be on that ship!"

I will not be sailing with you. This brawl in the courtyard has demonstrated there is someone actively working against us and I need to report and find out who it is. I will follow you in another boat, but I may be several months behind you. When you arrive at Rum, Artus has the authority to induct each of you into the WLA with all benefits and privileges therein."

His weather-beaten face looks at each of the young heroes around him. "What are your questions?"

Peza 
Friday July 15th, 2011 4:02:53 PM

Crag Hammerfist

The dwarf listens as Captain Theringer goes through the details of what he knows and their next steps to Rum .....

When Stoor the dwarf readies to leave .... he gets up and says his goodbye's " no hard feelings ...we appreacite you being honest with the Watch and Captain Theringer .... i wish you well in your trip to the scab .... dangerous journey ..... so be well my brother " adds Crag warmly

To the captain ....." so what will we use as a base of operations ??.... will we build it ourselves ?? is something waiting for us ?? who will we report to ?? Artus Morindim ??"



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Friday July 15th, 2011 8:38:10 PM


"Why?" After all of the questions are done, Harvest Moon finds her way to the side of Captain Theringer. She tugs on his sleeve and looks up as she asks her question. "Why is it that you think the one named Carlee wishes to work against us?"

She had given the question a great deal of thought, sitting quietly and pondering as the others had asked their questions.

"Do you think that they will attack us again?" Harvest Moon says then. "It is something of Rum, I think. They wish some advantage of us. If they wished only to stop us from going, they would surely have attempted to slay us instead. I think that they only wished to shame us."

A deep dark frown clouds the face of the small half-elfish girl as she speaks of these things. She turns that face up again to the Captain. "I do not understand why, though," she says. "Yet."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Friday July 15th, 2011 10:36:32 PM

Barratore nods as the Captain speaks and repeats to himself several times, Sea Sprite...Artus Morindim...Sea Sprite...Artus Morindim...Sea Sprite...Artus Morindim Barratore ends with a nod and says it softly to himself. He was so terrible at names. He looks at the others, Gnome, Tom, small girl, Dwarf, other girl, Waard, that guy that went after the centaur and the other guy. Sad Hopefully they would use names now and again and he would be able to pick them up.

Questions? No, the minotaur arleady heard the only one he needed knowing about. Where would they stay when they got there. Tents likely, perhaps within...and then one hits him.
"Are we the main WLA representatives? Or will be be bunking up in some sort of compound with others?"

To the others once the captain is gone Barratore will have other questions and comments and a concern. They were provoked with the need or intention to be waylayed and miss the first sailings. Artus Morindim may be targettede during the trip in a much more agressive fashion. Without him, they don't make it. Tomorrow they should expect another attempt to cause them to miss the ship.

Peza 
Friday July 15th, 2011 10:49:47 PM

" well this experience is an eye opening one ..... i'm sure well see more of this type of power plays in Rum ..... many factions will seek control ..... some factions will be good some not ... others will just go with whoever is going to help them the most ....."

" so we'll need to work on making friends as we sail and once we reach Rum .... and watch our backs ...."



Sparring at the Courtyard, Misty Endings (DMSteveK) 
Saturday July 16th, 2011 10:32:58 AM

"Good questions all", says Captain Theringer with a small smile, "you have old heads on those young shoulders." And then his weathered face creases into a scowl. "For most of them, I only guess." The seasoned ranger ticks off his points by raising fingers.

"One. The message for me to go to town was a fake. Two. You were deliberately provoked. Three. The group was sufficently coordinated to have planned this for a while. Four. The group was inexperienced enough to make mistakes, not seriously overpower you, and had at least one deserter. Five. Using debilitating spells and non-lethal attacks could mean several things itself: either they tried to embarrass you by beating you to a pulp, or that they knew the law in New Elenna about drawing steel when not in danger of your life and didn't want to get in trouble themselves, or that they were trying to goad you into doing something rash." He lowers his hand. "Any of those explanations could be true and all lead to different motives for these Carlee's Demons. They could have been testing you themselves, they could have been trying to hurt your reputation so others will be less likely to ask for yours (and the WLAs) help, or they could have been trying to get you arrested and so miss the sailing of the fleet."

Theringer shakes his head. "Too many possibilities, but still only one cause. There is a group or groups that are actively working against the WLA and the Rum venture. More, the group or groups know about you, and at least one is looking for your downfall; by reputation or a more permenant solution. I see I do not have to ask you to be careful."

"Artus Morindim and the SeaSprite will sail with the Fixer Fleet. He has artistans and a few instructors and scouts with him in order to build a WLA Outpost and begin working our community agenda, and plenty of supplies to have temporary shelter for everyone as the permenant is being built. Once I come along, I will be able to reach into the highest councils and work our public agenda. You... (and he pauses to give emphasis)... you will at first be our only arm for dealing with those things that normal channels cannot deal with. You are, for lack of a better term, our only bonded, sanctioned, approved adventurers in Rum."

"You see it clearly. If you are not aboard the SeaSprite when she sails with the fleet, or if the SeaSprite is unable to sail when the Fixer Fleet sails, we will have no presence in Rum for the first 6 months of the city's existance. It will be harder, much harder for us to establish ourselves then."

.............

ooc: Good fight in the Courtyard! Everyone gets 150xp!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=22 ; d20+6=22 ;
Saturday July 16th, 2011 8:11:54 PM


She had listened from a corner, crouching with two walls to either side. Above her the polearm had leaned against one wall in the same manner as a lean-to roof. The things that the Captain of the Woldian League had dropped into Harvest Moon's mind like the bricks of a building that lowered and found their place, with each one the wall rising just that little bit more.

And when the Captain finished, Harvest Moon knew what had to be done.

"Peza." Harvest abandons her corner. Her things come with her as though a makeshift home that pulls itself apart and then goes. "PezaPeza. I know now what must be done. We must go." She takes the arm of the raven-haired human girl and begins drawing her toward the door.

Then just as suddenly as she had come, Harvest Moon stops. Her eyes sweep the area, searching for any who is not of their gang of Woldian League. She seeks any who would attempt to listen in or to spy upon them. Then Harvest rises up on her toes and cups a hand so that her words will go to Peza's ear alone, hiding the things that she is about to say from all who might hear.

"We must leave now. The Captain has said that this is very important. So we should not sleep in the tents. We should go now to the SeaSprite Boat and sleep there. We should be there to protect the boat. And we should be there so that we will not be late when it leaves.

"We must do things that Carlee Demon does not expect. We must do things in such a way that it will be difficult to stop us."


+++++++++++++++++++++++++++++++++++++

Perception 22
Stealth 22 (To hide what she's saying.)

Peza 
Saturday July 16th, 2011 10:23:09 PM

"Calm down ... Harvest ... we are safe here .... the captain is staying here too ..... so i don't think Carlee and his gand will try anything again ...."

" The Seasprite is safe too .... there is sooo many people down there /.... sooo mnay eyes watching .... and this fleet is too important to soo many that i don't think they will try and attack the ship .... the watch will make sure of that ... remember they didnt use weapons on us .... only tried to scare and shame us ....they know that too shed blood will cause the watch to focus on them .... so we'll be fine " assures the raven haired girl ...

Turning to face the captain .... " Captain ... so who will give us some direction .?... i mean we're just new members to the WLA .... "

Peza 
Saturday July 16th, 2011 10:26:42 PM

The dwarf smiles at Harvest's eagerness ..... " i agree little one ....doing what isnt expected ....is a good idea ....but i think Peza has it right ...the watch will be on guard for something so i think we'll be fine "



Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Sunday July 17th, 2011 10:48:06 AM

Lemick listens in, and agrees with the group. "In fact, they likely don't know which boat is the WLA boat. Our arrival would put the ship in jeopardy. Starting tomorrow however, once we locate the ship, we should do rotations to make sure that we always have representation there. Perhaps we can even encourage the Captain to set off a few hours earlier than expected to avoid any last minute havoc. At that point, given that we have nothing but time, we will need to do a splinter by splinter search to make sure no surprises have managed to board the ship."

Sparring at the Courtyard, Misty Endings (DMSteveK) 
Sunday July 17th, 2011 11:12:01 AM

Sal Theringer answers Peza's open question. "Artus Morindim is an experienced navigator and administrator and is already my second in command. While I am forced to stay behind, he will be the temporary Outpost Commander. As such, you may rely on him to give good direction."

Leapold HP 9/9 AC 17[T15][FF12] 
Sunday July 17th, 2011 11:06:32 PM

Leapold is relieved he missed being interviewed by the guard. He and guards just don't get along. He waits and listens to the others conversations. The news that at least one group is attempting to sabotage the expidition and take out his new companions troubles the young rogue. He thinks back to his days on the streets and decides its only a matter of time before the other group draws blood for real, that the way these things always have turned out in his experience.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Monday July 18th, 2011 7:33:27 AM

In Tom's mind it bodes well that the WLA here handled itself calmly and did not over react to the brawl turned fight. With no questions to add, Tom turns to the group.

"Harvest is right. While we may be safe here, doing the unexpected is a good plan. If we don't go tonight, let's go first thing at dawn, and do not take the most direct route. Once there, if Artus has no jobs for us off ship, let us plan to stay on board until we sail.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=27 ;
Monday July 18th, 2011 10:29:38 AM


The one naming himself Iron Shot (what a fierce name!) speaks in a manner that suggests that he knows the way between this place and the place of the boats. This is good, and Harvest Moon says as much to the others who she has come to think of as her Woldian League friends. Not having been to the place of boats herself is worrisome. But if others know the way, then the problem is solved.

"I think that we should also keep sentry during the night," adds the small half-elven girl. "I will watch for the dark hours of the night. Then, as Tom Iron Shot has said, perhaps we can leave in the early dawn before the sun brings light."

+++++++++++++++++++++++++++++

Perception 27 (For Watch)

Preparations at the Inn (DMSteveK) 
Monday July 18th, 2011 1:16:36 PM

With the interrogation, questions, and answers mostly all done, Captain Sal Theringer turns in for the night; he has his own room in the Inn.

The young team is left in the courtyard to decide if they are going to try and walk the crowded streets of South Harbor to the docks and find the SeaSprite in the gathering darkness; or are they going to sleep in the tents provided up here tonight and go first thing tomorrow morning.

(ooc: DM will take the majority opinion for the group, and any other individual/group preparations for tomorrow's post)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Monday July 18th, 2011 2:42:08 PM

Brom listens to talk of going to the boat or staying and sleeping. "No way! You guys are thinkin' way too hard about this." he says. "I'm goin' to bed. There is no way I'm wanderin' this place tonight. Just go to bed and we'll find the ship in the morning."

"Take shifts if you want, but I'm going ta bed, night all. See ya in the mornin'." Brom head off to his tent.

Peza 
Monday July 18th, 2011 3:18:32 PM

Adding her voice to the discussion " I agree we should stay the night ... we know this place ...at least somewhat ... walking around in a strange city at night i think would invite Carlee and whoever backs him to try something again ... but i agree we should leave at least before noon to the ship '"

" i'll take a watch tour .. i'll get up early and take last watch before dawn "

Peza 
Monday July 18th, 2011 3:20:03 PM

Crag Hammerfist

"Da girls got good sense .... we shouldnt wander the city at night ... so my vote is early morning to leave "



Peza 
Monday July 18th, 2011 3:22:49 PM

Gorax Shale

The gnome likes the saftety of the Inn ...." lets make sure we get a good last meal here at the inn .... not sure what they will feed us aboard the ship "

" so guess my vote is stay the night .... don't really nmatter to me what time we leave tomorrow ...just make sure we get to the seasprite before it sails "

ooc " george is on vacation ... he asked me to post for him ....wish this was like survivor ... i already have 3 votes ;-)

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Monday July 18th, 2011 8:36:06 PM

"Then we will watch well tonight," Harvest Moon says. She had not realized that time had slipped by so. The sky still appears quite bright to her. It is true then that humans cannot see well in dim places, and this is a fine and true example of it.

"But I think that we should leave very early. Perhaps then the streets will not be so crowded."

"If you cannot see, then I can help you. I see very well in little but the starlight." The thought of the landscape, painted silver under the light of the stars brings a smile to Harvest Moon's face, a smile that she quickly hides by clapping both hands to her mouth. This is a very serious time. It would not do to think of frivolous things when they might soon be beset by Carlee's Demons.

South Harbor, the City (DMSteveK)  d20+9=10 ; d10=3 ;
Tuesday July 19th, 2011 11:53:07 AM

The group as a whole determines it is better to spend the night where they have guaranteed shelter, dinner, bath, and breakfast the next morning. While a watch is kept at the insistance of Harvest Moon, nothing happens during the night. Many outside guests in other tents (the town is packed) don't settle in until the bar is closed an hour after midnight. Other guests, like the drovers and teamsters, are up several hours before dawn, beginning their day with thier animals and goods. All in all, it is only quiet for about 3 hours in the wee morning.

The group is able to make an early start and have a hearty breakfast at the same time. The One Mile Inn is prepared for the early risers with hearty bowls of oat porridge, fresh fruits, hard travel breads and a savory sausage gravy all to be washed down with good spring water or a light mint tea that quenches the thirst. Making thier final preparations, the WLA group sets out for the docks of South Harbor and the SeaSprite.

Even at the crack of dawn, the town of South Harbor is a busy place. There are already many jostling wagons and complaining animals, as supplies move to the big warehouses near the docks, to other temporary warehouses on the outskirts of town, or to the docks themselves to load the ships. Waggons piled high with metal fittings for building, tools, instruments, cloth, dried foods, and other goods take up whole roads. Herds of sheep, sounders of hogs, flocks of chickens, ducks, and geese in cages fill the air with sound, feathers, and smell. More waggons stacked with tar-smeared barrels keep water, tar, oil, or pickled foods safe from the seasalt air.

It is slow going for the group to walk the mile from the Inn, through the town, and to the docks. The cry of the gulls and the smell of the sea is strong today, mixing with the sounds and smells of the town. In a particularly crowded part, Crag feels a tug at his money pouch, and catches a thin half-elf with his hand in the cookie jar!

....

would be thief rolled a 1. Ugh!

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday July 19th, 2011 1:25:57 PM

Lemick sees Crag almost have a lighter load. He waits a moment to see how Crag and the caught-thief react to each other. Lemick stands close enough to trip the boy with the butt-end of his javelin if he attempts to run; so that he can be turned over to authorities.

Peza 
Tuesday July 19th, 2011 3:42:58 PM

Crag Hammerfist

The stout dwarf grabs the would be thief .... " hey whatcha think your doing ?" barks Crag

" Hey guys help hold this here scoundrel .... he was trying to lift my coin pouch" as he calls his new friends for aid .....

Crag's first instinct is to turn him over to the local watch .... but " lets here what you got to say for yourself " growls the cleric with steel in his voice ...

With all the intrigue that is settled on them recently ..... the Hammerfist scion wants to see what else can he unearth that might help them figure out what might befall them next .....

Peza 
Tuesday July 19th, 2011 3:47:30 PM

Gerox Shale

The little gnome is looking forward to get aboard the Seasprite .... back to his sailing roots .... at the disturbance .... he turns and watches who might be watching ..... " doubt there is a lot of solo cutpurses around here " he muses

OOC:can't get to his google sheet for some reason .... so roll perception check if needed

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=20 ;
Tuesday July 19th, 2011 3:55:22 PM


Could there possibly be so many people in the whole of the Wold and have they all come to be here all at the same time? Harvest Moon is agog and near to becoming overwhelmed by the crowd. There is one thing, though that saves her from falling into a daze, something that pulls her focus from the many many people and brings it down with weight and intensity upon one thing. It is a thing that her quick eyes cannot help but notice.

"YOU! You will not steal from my friend!"

Harvest levels the polearm at the half-elf, all the while backing in the direction in which they have been going. "You will go away. You will not return or you will receive a thrashing."

There can be no stopping. There will be no ease or safety until they reach the SeaSprite boat. With a eye now to the crowd for dangers or potential delays, Harvest continues onward. The crush of people is no longer so great or amazing. It is only one of many things to be navigated.

++++++++++++++++++++++++++

Perception Autosuccess for Thief (Can't roll lower than 11)
Perception in general for the trip 20

OoC: BTW, Steve, are we using core rules in that Nat1 and Nat20 are not applied to Skills?
DMSteveK: yes, for Skill Checks, Nat 1 is not an auto fail and Nat 20 is not auto success. Just for my poor thief, you need a DC20 to successfully lift a purse. With so poor a roll, not only did he not get anything, the heroes are sure to become aware of his fumblings. :-( Poor thief!

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday July 20th, 2011 9:44:18 AM

Iron Shot takes a grip on the would be thief, holding him with one arm. He lets Crag handle the situation, as it was his pocket that was picked.



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+5=12 ;
Wednesday July 20th, 2011 10:38:13 AM

Sorry guys...been under the weather

Barratore immediately thinks of his own meager pouch, after all this the thief we saw, and so he checks. The dwarf and Tom had the thief, but the liitle girl. Barratore snorts. "You need to keep that thing pointed skyward adn with teh back of his hand he gestures it up and away from the thief. He puts a large hand on the thief's shoulder "You need to answer my friend quickly Intimidate 12 a 7 my best roll yet!

South Harbor, the City (DMSteveK)  d20+2=3 ; d20+4=19 ; d20+4=24 ; d20+7=10 ;
Wednesday July 20th, 2011 1:12:02 PM

Crag grabs for the cutpurse but misses (DM roll to hit nat 1), and so it is good he is with friends, for both Tom (DM roll 19) and Barratore (DM roll 24) lay hands on the thin half-elf. Harvest levels her rusty polearm and Lemick stands close enough to intervene if necessary.

Gerox looks about, but aside from the usual crowd that avoids a confrontation, he can see nothing. It appears that the half-elf is working alone. Gerox is also fairly certain that this half-elf was not at the One Mile Inn yesterday.

Caught, the penny-lifter looks even more non-threatening than first appeared. Of indeterminate age, the half-elf appears thin and malnourished even compared to other half-elves. The clothing is frayed at the hem, cuff, and collar and is closer to threadbare than not.

After a half-hearted attempt at squirming away (half-elf Escape Artist: 10 doesn't beat Barratore or Tom's CMD), he slumps in dejected defeat.

"I'm hungry", he says plaintively, "and I thought that rich strangers like you wouldn't notice some coin missing, and that dwarves aren't particularly observant." He looks at Harvest's weapon, thankful that Barratore pushed it aside, but not too happy that a 12 foot tall minotaur is measuring him out. "I'm trying to leave, really I am, but your bodyguards won't let me. I'll never come near you again, I swear!"

Sense Motive DC 10 Highlight to display spoiler: {(He's telling the truth)}

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+8=15 ;
Wednesday July 20th, 2011 1:42:42 PM


...The good Alemi blesses those who show kindnesses to the poor ...

The words of the plump Woman of the Chimbly return to Harvest Moon. Of a sudden, Harvest Moon feels shame for threatening the man with her polearm and speaking such harsh words to him.

After balancing the polearm in the crook of her arm in such a way that the hooked blade points upwards as the Minotaur, Barratore Steelwind, instructed, Harvest rummages quickly through her things with a free hand.

"I am sorry for visiting such harshness upon you," she says to her fellow half-elf. "Please take these things." Into the arms of the half-elf, then, she presses a loaf of bread and a small round of cheese, both of which she had brought from the inn, along with five coins of silver taken from her pouch.

"The good Alemi blesses those who show kindnesses to the poor," Harvest says, speaking the words aloud. The words feel good coming from her mouth and Harvest Moon smiles. "I am Harvest Moon. We will leave soon. For Rum. In a boat one hundred feet long. I have never seen a boat so big. Would you like to see as well? Walk with me. We can go together."

++++++++++++++++++++

Sense Motive 15

Expended: 5 silver

Peza 
Wednesday July 20th, 2011 3:30:04 PM

The raven haired girl eyes the half-elven thief ......then speaks to the group .... " not sure how we should handle this situation .... but if we are to become members of the WLA ... we must do our best to do so in a manner that reflects well on the organization ... and ourselves ......"

With a moment to think she adds " i have a bold idea ....." she faces the thief " you certainly don't look like your doing all the well here ....thin and scruffy .. starving in a city that is bursting at the seams ...."

" i'll make a suggestion .... if your heart is of good character .... willing to work to better yourself ... throw in a little adventure to boot .... i think we could see about helping you out ..... we'll give you work so you don't need to steal.... and feed you so you won't starve ....but it won't be easy .... we're headed on the fleet to sail to Rum .... "

" with a hard look at the 1/2 elf ... " most people don't get a second chance ..... this is yours .... what will you do ..... start a new life .. or barely survive here ?"



Peza 
Wednesday July 20th, 2011 3:37:13 PM

Crag Hammerfist

The dwarf keeps his eyes on the scrawny thief ..... but as Peza starts suggesting that he might work for them he frowns .... shaking his head ..... but he touches his holy symbol around his neck .... calling upon his powers to see into the thiefs soul ..... (casting detect evil)

If he is evil he tells the group of it and will not have anything with bringing him along .... but if not ...he will say he isnt evil ... but whether he comes along is up to the others to decide



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Wednesday July 20th, 2011 5:02:21 PM

The little thief is handled and Brom doesn't feel the need to add one more voice to the scolding the half-elf is getting.

Bring him along? He thinks. "If you want him to come along, you better get the ok first. I've no problem either way with another."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday July 20th, 2011 7:14:39 PM

Lemick remains in his position, but looks up atop the various rooftops to see if anyone is watching from strange locations.

As conversation jumps, Lemick feels he needs to pipe in. "Perhaps we should begin a bit smaller, and allot less dangerous. I for one do not want his death on my hands unless it's absolutely necessary. Being a local, perhaps we can pay him for the next bit of time to be on the look-out and report routinely. At the end of this time, he'll have enough coin to leave on his own and seek his own fortune."

Lemick opposes bringing anyone to the ship, as it is his belief no one knows which ship will hold the WLA crew, and which are just ships going to WLA.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday July 21st, 2011 8:36:21 AM

"Bring him, if he want's to come. But he should know the dangers. " Tom says to the group.

He waits for the boy to respond.

OOC:
Sorry for the short post, on vacation this week.

South Harbor, a Caught Theif (DMSteveK) 
Thursday July 21st, 2011 5:52:41 PM

The thin half-elf's eyes look hungrily towards the food and coin offered by Harvest, but he is kept in check by Tom and Barratore's iron grips. The thief looks bewildered by the threats turned to offers of joining them, and is most confused.

Crag casts a Detect Evil spell and does not see any aura of evil about the thief. Of course, he thinks, that if the thief is as inept as he seems, only if he were also a dedicated cleric of an evil diety would he show up on the spell. (Up to 5th level, only cleric and paladins show 'faint' auras... all other creatures show 'none')

Still, the thief notes the suspicions of Crag and some of the others surrounding him. He shakes his head vehemently at an offer of going on a boat. "I don't like boats", he states, "but you pay me and I can scout things out and tell you what I know. I'd rather earn my bread than steal it", he says rather petulantly, "but I have to eat."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Thursday July 21st, 2011 8:03:34 PM


It is such a startling idea. Harvest Moon stares with surprise at Peza first and then Lemick of Waard next. They might take him along? Without first asking Woldian Adventurer Captain Theringer? Even more unusual, they might pay the half-elf to ... work for them? This, in much the same way as one who owns an inn might pay money to a scullery for work?

That they might do these things of their own initiative? It is stunning, and Harvest comes to herself suddenly as though stunned. "But ... but ... I ... You ... " She holds up the armload of food and coin, pushing it in the direction of the half-elf. "You must take this. I wish you to have it. Please. It is my gift to you. If you wish to scout for us, then you may. But take this as well. Please."

"Please release him," she asks, looking up at the minotaur Barratore Steelwind and Tom Iron Shot. "Please?"

Peza 
Thursday July 21st, 2011 9:36:55 PM

Crag Hammerfist

The dwarf still eyes the thief with suspicion .....even after his last statement .... " rather earn it then steal it huh ... not the best time for that statement ..... but i'm willing to give ya a chance .... a second chance as Peza has said .... but no payment till right before we leave .... earn it you must " growls Crag with thunder in his voice ....

" So whats your name boy ?.... and guide us to the docks as the first task for us "

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday July 21st, 2011 10:50:19 PM

Lemick watches. He has no problem with Harvest providing the gift, perhaps that is his chance in luck to rob the one someone so horribly to be given food. Still, Lemick is not in favor of him going to the ship at all.

Still, a man must eat and Lemick is not prepared to dish out his own justice when law is available to do so. He looks to Barratore and Tom as they have more physical say than Lemick at the moment.


Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 10/15 (17 Raged) 
Thursday July 21st, 2011 11:55:14 PM

Brom sighs as the group continues to play with the thief. "We've played around enough. Let's get goin' I'd like a little time on the ship before it leaves." He says before turning and continuing towards the docks.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Friday July 22nd, 2011 7:41:59 AM

Barratore looks to Crag, The dwarf has asked him to take them to the docks. Looks like the half elf does not get turned in today. Barratore lets go with a nod to Crag, "Very well, your purse." Barratore straightens and hopefully begins following the once pick pocket towards the docks, adding, "The Sea Sprite is the ship we are bound for."

Leapold HP 9/9 AC 17[T15][FF12] 
Friday July 22nd, 2011 8:37:10 AM

Leapold doesn't say anything while the discussion about the young thief is going on. The young half reminds him of himself when he was younger.

He says "if the Boy is going to scout out our route, lets describe those who started the fight with us yesterday so he can keep an eye out for them. Perhaps we can avoid them on the way to the ship."

Leapold describes the attackers to the Half Elf before the group sends him off to be thier advanced scout.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Friday July 22nd, 2011 8:51:31 AM

Tom nods at the apparent decision of the group. He turns to the boy "Do this right, and you'll have enough money to eat for weeks, maybe more. Do it really well, and we'll put in a good word for you with the WLA. Maybe they have need of scouts here?



South Harbor, a Way to the Harbor (DMSteveK) 
Friday July 22nd, 2011 1:15:48 PM

The half-elf is eager to agree to lead the group to the Harbor in exchange for food and even a little coin. "I'm called Magg", he tells Crag, "and I'm no boy, just a little on the hard-luck side of life."

Magg doesn't have to do much to get the group to the harbor, just follow the generally downslope roads, although he does know a couple of alleys that allow the group to pass up two traffic jams with oxen-pulled waggons.

The last buildings before the harbor are large warehouses, and when the group of young WLAers are by those, Magg is able to point to the forest of masts all along the wharves. "The fishing fleet and the Fixer Fleet are all in today", and then he adds unneccisarily, "it's a bit crowded".

Crowded isn't the word! Though the sound of water on wood is loud, the seagulls louder, and the smell of the salt and wind is strong, one can hardly see the water for all the boats in the harbor! Jinking and weaving through the stevedoers, merchants, fishermen, sailors, roustabouts, and others who all have business on the docks, Magg is able to lead the group to the foot of a large and long dock. The end of this dock has a large sloop-rigged ship nearly a hundred feet long. A fey-like creature carving at the bow-sprit and the pennet at the mast head with the WLA Badge prominently displayed is enough for Magg and Gerox (with his sea experience) to immediately recognize THIS is the SeaSprite.

There isn't much activity going on the ship, certainly not as much as the other large ships in the harbor. Maybe it is because the ten sailors are lining the gunwale and merely watching the docks. Or maybe it is because there are even more toughs with clubs lined across the dock and not letting anyone off (or on) the SeaSprite...

(ooc: next post on Monday will be our other co-DM Dai! :-)

Peza 
Friday July 22nd, 2011 10:17:40 PM

Gerox Shale

The gnome's steps lighten as he nears the harbor .... the sight of sailing ships brings back warm memories .... " sailing the seas is a magnificent adventure in itself ....."

With the Seasprite in sight .... " she's a fine ship indeed .... but the situation looks ugly .... i wonder if its the WLA badge that is prominent that is causing this standoff ..... i bet it is "

" now what do we do about getting aboard and also getting rid of the thugs with clubs .. ?"

Peza 
Friday July 22nd, 2011 10:24:00 PM

The raven haired girl stops in her tracks at teh standoff between the ships crew and those on the docks ...

Turning to their new found guide " Maggs what have you heard about this ..... do you know who those on the docks represent ??"

" well i don't think its a coincidence that Carlee and his group ... and now these thugs are in our way "

"WLA must of made someone real nasty enemy's in town .... not to mention with those Rum bound .... i'm certain we'll see more of this where we're headed"

" now how do we get aboard without too much trouble ?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Friday July 22nd, 2011 11:21:34 PM


There may be many things that have been novel and hitherto unknown since Harvest Moon arrived in Plateau City to seek the Woldian Adventurers. This, however, is not one of them. A gang of bullies here, on the docks of South Harbor, is as recognizable as a gang of bullies back in the Contested Kingdoms.

A low growl begins to tick deep within her throat. She grips the polearm just that much tighter. The rusty hooked-blade stands high like a flag in the manner taught to her by Barratore Steelwind, but it could sweep downward swiftly and easily to strike from above.

"If we wish the boat, then I think we must thrash them. They will seek to bar us. It is their way."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Saturday July 23rd, 2011 8:25:12 PM

Tom's hand drops subconsciously to his belt, his fingers wrapping around the strings of his sling.

"Well Magg, you've done your part and by the looks of things it might get a bit rough. Take this and be on your way with our thanks."

He hands the half elf two gold coins.

"Well friends, it seems we've got some sport ahead of us. Quick and lively. The bigger and stronger of us may want to try to push them off the docks. In the water and out of our way."



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16 
Saturday July 23rd, 2011 10:08:03 PM

The half elf held up his end. Barratore tries his best to pin the man's name to his mind. The minotaur regards the men at the dock, "Not to jump to conclusions, but what if they are here to keep the riff raff off the ship?"

The minotaur decides not to wait and simply strides at the men "I am Barratore Steelwind, sent by Captain Sal Theringer to report to the Sea Sprite and Artus Morindim. I am tired and wish to stow my belongings aboard, so if you could make a little room to pass..."

Barratore pulls up 10' short of the line of men

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday July 24th, 2011 9:47:38 AM

Torgon follows Barratore down the dock, letting the Minotaur determine the intent of the group. He pulls his shield as he moves, and keeps his other hand near his axe, ready to pull it should a club be swung.

"Got your back." He says as he follows.

(OOC: back from vacation, thanks for subbing Chris)

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+10=28 ; d20+8=21 ;
Sunday July 24th, 2011 1:42:50 PM


From the words of the others, they doubt the intent of the bullies on the dock. They wish certainty. But the Wold is a place of terrible trial. If one does not make one's own certainty, one soon joins the dead and the forgotten. Harvest Moon follows with caution, hiding herself behind the bulk of Minotaur Barratore Steelwind. From such safety, her keen eyes scan the area for other such trouble. In particular, the half-elfish girl explores the face and stance of those who block the way with clubs. To her, their intent is clear, but for the wishes of her new friends, she must make absolutely certain.

+++++++++++++++++++

Perception 28
Sense Motive 21

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=4 ; d20+3=10 ;
Sunday July 24th, 2011 4:35:17 PM

Lemick stays further back sticking just along the edge of the crowded docks. If they be thugs, they'll have an eye around here, he thinks holding his 'walking' staff.

Perception: 4 (ouch!)

Seeing nothing threat worthy, he considers the stands the of the thugs -- a WLA or not WLA effort?

Sense motive: 10


Aside the Slip of the Sea Sprite 
Monday July 25th, 2011 6:59:48 AM

The burly thugs slap their long hardwood belaying pins in their hands like clubs, a silent but clear threat against anybody getting too close. They are completely blocking the SeaSprite's gangplank. The sailors aboard the ship look very annoyed; they want to get to their work, get ashore, spend their money, provision the ship... but the burly thugs were blocking it both ways.

They turned their sights almost as one to the big minotaur who walks politely up and asks them to stand aside. One of them, a weedy blonde, looks a little green at the thought of standing up to Barratore. A tall man with black hair who seems to be their leader, however, doesn't blink an eye. "Sorry. Me and me mates can't let you do that. Nobody on, nobody off. That's the deal, take it or leave it." he says.

Sense Motive: DC15 Highlight to display spoiler: {The thugs must be working for somebody. It's probably not personal; it's probably about the money.}

Their eyes dart around, sizing up the potential troublemakers. Most of them flick to the minotaur a few times, but they mark all of the others as well, waiting to see how this plays out and taking their cues from their leader.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18)  d20+9=21 ;
Monday July 25th, 2011 9:03:29 AM


"I do not think that these men are here of their own initiative," opines Harvest Moon aloud. A more careful look proves them not to have so much of the look of bullies. There is not so much of the look of enjoyment in their eyes.

And if the fact of hiring the would-be thief named Magg had proved of no other good, then it would have at least given Harvest Moon exposure to an idea that had before never occurred to her. It is an idea that now surfaces again. "I think that these men have been hired to prevent all peoples from entering or leaving the boat," she says. It is the only reason that would explain the lack of care upon the faces of these men.

Unfortunately, the experience that the half-elven girl brings from the Contested Kingdoms with regards to negotiations and the buying and selling of loyalties is severely limited by the extreme poverty in which she's lived most of her life. It never occurs to her that the motives of these men might provide leverage with which to subvert their purpose. Nor does it occur to her that, with clever words, these men might be tricked into revealing who it was who hired them.

Instead, Harvest Moon opts for a more direct approach. Sidling cautiously out from behind Barratore Steelwind, Harvest approaches the line of men.

"I have no liking for your deal." Harvest crouches near the thinner blond man while she addresses the larger black haired man. Drawn into a defensive ball, she appears even smaller than usual. The polearm, held high in the manner taught to her by Barratore Steelwind, presents a strong visual contrast. "Go back. Tell the one who gave you coin that you have failed." And with that, Harvest Moon makes a dodge through the line, twisting from the grasping hands that would try to stop her.

++++++++++++++++++++

Using previous Sense Motive roll of 21
Acrobatics 21 to move through their squares and up the gangplank

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+4=18 ; d4+5=7 ;
Monday July 25th, 2011 9:54:27 AM

Iron Shot Tom whirls up his sling, spinning it defensively over his head. It makes a low whistle as it slices through the air, an effect made more dramatic by the change in pitch as he speeds up and slows down the sling. Soon it becomes almost a heart beat, waiting in anticipation.

"Touch her, and we'll have a mess of problems here. Walk away and we'll forget this unpleasantness ever occurred." he says to leader of the thugs.

OOC:
Ready Action: If the thugs attack Harvest, attack the leader.
Hit AC 19 (Forgot PBS: +1, If the Leader is close enough to Harvest to be in melee, AC 15) for 8.



Peza 
Monday July 25th, 2011 2:44:48 PM

Peza follows after Crag .... taking a position next to Barretore ....

The raven haired girl cranes her neck upwards .... " wow you are tall .... " and she gives the towering minotaur a light punch to his leg .. " ouch " as she shakes her hand " strong as steel .... i bet there good for stomping ..... as she levels her head to face the group of toughs ...." what they paying you guys .?? is it worth it /" as she again cranes her neck up at Barratore " what you gotta be 9 foot tall ?? right ?? ' as she levels her eyes back on the toughs again ...." i wouldn't want to get him angry .... no fun for you if you do " as she shivers " it would be ugly "

The petite (5'4") girl smiles at the toughs ....."some of you guys are cute ....you should be at a nice ale house ... i bet you rather be there then here ?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+2=7 ;
Monday July 25th, 2011 3:11:20 PM

Crag Steps out and stands beside Barratore and looks toward the leader.

"They must be paying you alot for you to plan on being beaten bloody or killed, and then arrested, all while ticking off the WLA. I'll tell ya right now, as an act of kindness, the Minotaur here don't use no sticks. You swing one at him, he'll probably just kill ya."

"Let's be thinkin bout dis. You don't wanna die or rot in jail, and we don't wanna wait while the WLA gets a couple of us out of trouble for doing it(diplomacy check 7. It still hates me.). Crag eyes the Black haired leader directly "And you know you be getting dropped first. Your boys may not be so interested in getting killed if you ain't there no more.

"I'm only saying this because the Gods don't appreciate it when i don't even give you a chance afore I rain down their wrath on ye" he says as he fingers his holy symbol. "Tell ya what. Being in a pretty good mood this morning, and not wanting to clean yer innards off me armor and me axe later, I'll give a gold to each of ye that lay yer sticks down and walk away right now. Take it to yer family, go have some drinks, whatever. This is your last chance, take it or leave it."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+1=13 ; d20+3=9 ; d20+6=17 ; d3+5=6 ;
Monday July 25th, 2011 8:16:03 PM

[Sense Motive DC13]

More bullies and thugs - I thought I was suppose to join to stay out of trouble with the law. I've been in more trouble here than I did in Dirt City. Those thoughts run through his head.

Harvest makes a move and Brom leaps into action. Make the first move is the motto he lives by. He moves up to the closest thug and takes a swing (AC17 - Improved unarmed attack; damage 6 non-lethal). "Crag, save your coins for after. They can pay a healer to fix their face." [Intimidate DC9]

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=16 ; d20+3=19 ;
Monday July 25th, 2011 9:45:34 PM

Lemick spends a moment seeing how the 'tough guy' stance has quickly turned to swings. He glances back at those on the SeaSprite to determine how they will or will not involve themselves.

He does a head count, and currently wearing chainmail, he isn't happy with the odds while on a dock.

Sticking to the center of the dock, Lemick walks forward closing the distance between himself and the thugs holding his morningstar in his hands. "It this really the best choice you can make right now," he comments loudly clearly showing himself a priest of Wardd. "Are they paying you enough to have the wraith of two gods on the same day?"

Intimidate: 16
Diplomacy: 19

Mixing it up with the Burly Boys  d20+9=18 ;
Tuesday July 26th, 2011 3:40:59 PM

As Harvest moves towards the gangplank, the thugs close ranks, making it impossible for her to get through them. She does find herself in their midst, however, having tumbled past the front row of boys. The six nearest hands grab for her to push her back out of the group lead by the leader. (Grapple Maneuver Check: 18 vs Harvest's CMD 18 - Grapple success. Harvest gets an AoO vs the thugs' leader - any damage will disrupt the grapple attempt otherwise they will push you back out of the group on the side you came in.)

Iron Shot's bullet knocks the leader's head. He put his hand up and touches his now bloody skull.

"Kill us?" The leader was at first surprised, but then grew more confident. "You wouldn't dare! The town watchmen would be on you in a trice if you did." he threatened with a smirk. "That's why me boys ain't hurting nobody too bad. Just knocking 'em about, like. Pain teaches lessons; but you draw blood, you draw attention." He smiles down at Peza. "We're making ten gold each, for every day that we delay this ship from leaving. That's thirty times what we make in a day of working the docks! I doubt any of you can top that offer."

Crag's warning fails to cause any shift in the group's dynamic, the leader standing there with his confident smirk. His face falls a little when Brom lays into one of his boys, giving him a mighty wallop that makes him stagger back a step or two before being buoyed upright by his friends.

The other boys are noticeably uncomfortable with the escalation of the situation, but remembering how much they're being paid, they steel themselves for a fight. One of them, a redhead, replies to Lemick with a jape. "We're being paid enough to thrash you if we have to! And pay for forgiveness from your gods, to boot!" While that may actually be true given the amount of money the leader said they were getting, the redhead looks a bit unsure, putting up false bravado in response to Lemick's intimidation.

AC12
Leader - 7 dam
Thug 1 - 6 non-lethal
Thug 2
Thug 3
Thug 4
Thug 5
Thug 6
Thug 7
Thug 8
Thug 9
Thug 10

We are now in combat, and you have thrown the first punch (literally). If it continues, a combat map will be up with tomorrow's post.

Harvest Moon (AC19/T19/F14; HP10/10; CMD 20) - Al  d20+1=12 ; d20+1=19 ; d6+1=6 ; d20+8=9 ; d20-3=9 ;
Tuesday July 26th, 2011 5:33:05 PM


She had thought the way to the boat bridge to be clear. Where had all of these men come from? Harvest Moon bares her teeth as she is surrounded. From the press a hand reaches for her. With a twist of her hips she kicks out at it and knows that it will miss. She reaches into the depths of her strength and soul, willing her foot to correct its trajectory.

*smek*

With a meaty slap her foot kicks away the reaching hand, delivering stinging pain in the process.

The half-elven girl attempts a rush for the space between her attackers, but finds the space too small. Instead, she weaves in a dance within the midst of the attackers, seeking to avoid their blows while making small attacks of her own. The first such attack of hers misses its mark. But the point is made.

+++++++++++++++++

AoO Hit AC12
Reroll w/Hero Point Hits AC19, Damage 6hp Nonlethal
Acrobatics 9/Fail to slip through line again.
Hit AC9/Miss (Fighting Defensively - AC/CMD now Changed)

OoC: BTW, doesn't your opponent have to establish the Grapple first with a Combat Maneuver attempt (which is a Standard Action) and then, with a different attempt, move you? That is to say, it would take the thugs at least two rounds to push Harvest back outside their lines, would it not?

Expended: Hero Point 1

Leapold HP 9/9 AC 17[T15][FF12]  d20+4=23 ;
Tuesday July 26th, 2011 6:47:58 PM

Leapold bursts our laughing when the Leader of the thugs says how much money he was going to be paid.

He says loudly to the Thugs "I can't believe you fell for that Half-Elfs Lies." Hoping it was indeed the half elf who was the one who hired them.

He continues "I bet he hasn't paid you a copper piece yet, and he never will either. He's left you here to be annoying for a few days while he tries to get ahead of the WLA ship, he's also left you to take the beating the WLA is going to give out when they get tired of your antics. Do you have any idea how large an organization you are making your enemy right now? I actually feel bad that he duped you guys, so I'll tell you what. I'll give each of you 5 silvers to walk away right now. How about it. 5 Silvers each right now you can walk away with against an empty promise from that other Half Elf, or we fight right now and we get on that ship anyways after my large friends here take out some of their anger."

Diplomacy 23

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday July 26th, 2011 8:01:53 PM

"Flee" yells Crag at the leader as he casts a command spell at him.(cast defensively. Book says it requires a concentration check, yet concentration no longer appears to be a skill. Any help here from those that are Pathfinder literate? definitely would have taken concentration if it was a skill still.)

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) 
Tuesday July 26th, 2011 8:12:21 PM


OoC:

Concentration is now calculated differently. It's in the SRD under Magic. You can find it here.

Here's what it says:

Concentration Checks and Casting Spells

To cast a spell, you must concentrate. If something interrupts your concentration while you're casting, you must make a concentration check or lose the spell. When you make a concentration check, you roll d20 and add your caster level and the ability score modifier used to determine bonus spells of the same type. clerics, druids, and rangers add their Wisdom modifier. Bards, paladins, and sorcerers add their Charisma modifier. Finally, wizards add their Intelligence modifier. The more distracting the interruption and the higher the level of the spell you are trying to cast, the higher the DC (see Table: Concentration Check DCs). If you fail the check, you lose the spell just as if you had cast it to no effect.

The table says that the DC for Casting Defensively is: 15 + double spell level

And, yes, that makes Casting Defensively much more difficult now. The Combat Casting feat is now worth it.

Peza  d20+7=27 ;
Tuesday July 26th, 2011 8:55:18 PM

AC 18 / HP 12

Reaching into one of her pouches ..... Peza grabs a stone ..... stepping backwards (5'ft move) she quickly aims and tosses it at the feet of the thugs ..... doing her best to avoid her new shipmates as much as possible .....

tossing Thunderstone d20+7=27 nat 20 !!!

" that should knock them for a loop "

Looking up at the men on the seasprite ... " come on down and give us a hand .... i'll buy the drinks afterwards " encourages the raven haired girl

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+2=8 ; d20+6=7 ; d20+6=21 ; d20+6=25 ; d4+4=7 ; d4+4=5 ;
Tuesday July 26th, 2011 11:19:25 PM

Barratore smirks spits and then makes a grab for one of the planks held by a thug 10' from him. [CMB 8 utter failure hey a 6 that time nice] The minotaurs eyes narrow and he simply screams, at every turn he finds him self pressed by the gods. Unable to do anything.

The Thunderstone goes off, the big human hit one. What did the gods want blood? He hears himself calling out to them more than realizing that he is yelling at the heavens. "Blood Domi? Is that what you crave?! Then Blood you shall have!"

Baratore whips his head side to side and lower his normally towering 12' frame so that his horns fall more into line with the thugs before him.

Barratore is considered armed
Barratore has a 10' reach with Combat Reflexes
3 AoO CMB 6/21/25 dmg d4+4 7 and 5


Gerox Shale 
Wednesday July 27th, 2011 12:03:30 AM

Not sure where Gerox is but he will move forward to the front of his group next to Barratore and then cast color spray on the foe. (He will not cast it if he is going to get his friends! Small cone to start and only goes 15'

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+5=9 ;
Wednesday July 27th, 2011 12:41:03 AM

Brom continues to press the attack. He's glad to see that the others are not letting him take on the thugs alone. He strikes out at the nearest thug.

Power Attack: -1 attack, +2 damage

He takes a mighty swing but misses the mark.

"Don't think you're earning any more coin after today."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday July 27th, 2011 7:54:17 AM

Lemick moves forward and waves his hands near Barratore offering a slight touch as safety permits.

Cast "Bit of Luck" on Barratore. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20-1=16 ; d20-1=8 ; d4+4=8 ; d4+4=5 ;
Wednesday July 27th, 2011 10:17:14 AM

Iron Shot continues his attack on the leader, throwing two stones in rapid succession. He watches for his enemy to fall, being sure to stop before killing the man.

OOC:
Rapid Shot (Assuming Leader is in Melee range of allies now, +4 to both rolls if he's not)
Hit AC 16 for 8
Hit AC 8 for 5
If the leader falls or runs before my actions, attack the next nearest thug.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday July 27th, 2011 5:38:14 PM

(OOC: disregard the combat casting then, I will just cat the command spell.)

Burly Boys Bash Back  d20=12 ; d20=17 ; d20=4 ; d20=6 ; d20=18 ; d20=12 ; d20=14 ; d20=4 ; d20=13 ; d20=18 ; d20=9 ; d20=13 ; d20+3=11 ; d20+3=12 ; d20+3=21 ; d4=4 ; d20+3=10 ; d20+3=13 ; d20+3=5 ; d20+3=10 ; d20+3=16 ;
Thursday July 28th, 2011 9:27:46 AM

Harvest gets a hit in, preventing the group from pushing her. The leader goes down and his mates don't seem happy.

Leopold attempts to talk with them, but they have no idea who he's talking about. One of the men replies, "Don't know nothing about no half-elves, we were hired by the Mailed Fist."

Crag casts a spell on the leader, which would probably have worked but between Iron Shot and Harvest he's a bit unconscious.

Peza's Thunderstone deafens most of the thugs it hits.

Gerox's Color Spray hits the three thugs in the front, dropping two of them temporarily unconscious.

Brom's sword hits only air.

Lemick lends Barratore a bit of magical assistance.

Iron Shot sees the leader fall and redirects his bullets to the nearest target, knocking him square in the head.

The leader is down, but the remaining boys attack en masse, several of them going straight for Barratore, the biggest target on the dock.

Burly Boy 1 moves up to attack Barratore. The minotaur swipes at him with an AoO but misses. He moves forward again to make room for another buddy and gets a second swing, which connects hard. Finally close enough, he swings his club at Barratore, but it glances off his armor harmlessly.

Burly Boy 2 moves up behind BB1 and takes his own swing at Barratore. Once again, it is ineffective.

BB3 attacks Harvest, striking her soundly for 6 damge.

BB4 moves forward to attack Iron Shot but swings wide.

BB5 attacks Barratore but it's another glancing blow.

BB6 attacks Harvest but misses badly. He obviously needs some training or something.

BB7 swings his club down on Brom but the blow is easily parried.

BB10 tries to club Iron Shot, but the wood doesn't make contact.

Leader - Unconscious
BB1 - Unconscious
BB2 - 5 dam
BB3 -
BB4
BB5
BB6
BB7
BB8
BB9
BB10 - 8 dam

Map link

I'm sorry I've missed a day guys, I'm in Australia and the timezone differences sometimes get to me. This will be my regular posting time from now on, give or take an hour or two.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy)  d20+5=22 ; d4+5=9 ;
Thursday July 28th, 2011 10:16:58 AM

Seeing himself nearly surrounded, Tom extricates himself from the front line. Stepping back next to Brom, he decides to press his luck despite being in range of one of the thugs. He lets a single shot fly at his aggressor.

He then calls out to the thugs.
"Your leaders down, and the minotaur's gonna make short work of you lads. Back this down and leave and no more harm will come to you."

He hopes the group will listen to reason, despite them having shown no such inkling yet.

OOC:
5' Step to W -19
Fire at #10 : Hit AC 22 for 9
This provokes an AOO from #8.

Just want to say, that is an amazing map, best I've seen. What program is that?

Harvest Moon (AC19/T19/F14; HP4/10; CMD 18) - Al  d20-3=15 ; d6+1=3 ;
Thursday July 28th, 2011 10:40:03 AM


Harvest Moon snarls and snaps with her teeth when she is struck. It hurts quite a lot, but there is little time to consider the pain. Still balled into a defensive crouch, the bedraggled half-elfish girl backs further up the boat bridge. Swinging the Polearm about she menaces many of these hirelings of the Fist. With a quick dart, then, she kicks out at the thigh of the nearest one in hopes of laming his leg. (AC to Hit?)

+++++++++++++++++

Attack BB3 Hit AC15 (Fighting Defensively), Damage 3hp Nonlethal

With Reach from Guisarme, provide Flanking to Barratore vs BB5

Position: S-17 (5ft move)

OoC: BTW, nice map!

Expended: Hero Point 1

Peza  d20+6=20 ; d20+5=21 ;
Thursday July 28th, 2011 3:16:18 PM

Hopeful that her thunderstone has deafened the thugs ..... causing disfunction in the groups comunication ..... Peza sprints towards the Seasprite .... passing Lemick as she runs .... "Waards luck be with me " she whispers inspiration as she leaps aboard the ship .....

d20+6=20 acrobatics check .... (10 ft jump = dc 10 page 88 pcr)

Landing aboard she quickly turns and runs for the gangplank ..... " Come on guys ... lets get them .....at least roll some barrels down into the flanks of them thugs .... break up their defenses " encourages Peza ... (diplomacy check d20+5=21 !! )

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+5=14 ; d3+7=8 ;
Thursday July 28th, 2011 5:41:59 PM

Brom steps into the space left by Iron Shot. He takes a shot at BB7 again power attack by 1 (unarmed strike not sword trying not to kill. Killing bad, mkay).

Power attack 1; AC14, damage 8 non-lethal


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d4=1 ; d20+2=5 ;
Thursday July 28th, 2011 7:03:33 PM

Lemick calls forth a small sack from his side and waves about. (casting Summon Monster). The air near Harvest (T18) shimmers for a second and then a dog appears. It attacks immediately while also providing Barratore with flanking.

OOC: Selecting Dog target at random ( BB2)
Dog Stats: http://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/dog/summoned-creature-dog

Att: Bite AC 5 -- miss



Gerox Shale  d20+4=15 ;
Thursday July 28th, 2011 8:15:58 PM

Gerox will move forward 5' into the space Brom vacates and cast another color spray hoping to take down the two brutes in front of him. (rolled concentration check of 15 if needed)

Another Round of Burly Bashing  d20+3=13 ; d4=3 ; d4=2 ; d4=3 ; d4=2 ; d20=1 ; d20=7 ; d20=10 ; d20+3=22 ; d4=3 ; d20+3=7 ; d20+3=23 ; d20+3=18 ; d4=4 ; d4=2 ; d20+3=9 ; d4=1 ; d4=3 ; d4=3 ; d4=3 ;
Friday July 29th, 2011 7:44:59 AM

Iron Shot takes a step back, and looses a stone that drops BB10, but BB7 takes a swing. He is too spry to be caught, though.

Harvest threatens them all with a show of her guisarme, but kicks out at BB3, connecting lightly with his thigh.

Peza makes a leap for the ship, landing spectacularly on the decks. The crew are stunned by the acrobatic display, but barely register her words and slowly begin to move.

Brom takes a swing at BB7, connecting solidly. BB7 looks a little woozy on his feet.

Lemick summons a dog which turns to attack BB2, but its jaws snap shut on air.

Gerox manages to catch two more foes in a Color Spray with the summoned dog also caught at the periphery.

BB2's club bashes into Barratore's side for (Hits AC22 for 5 dam).

BB3 sends his club wide of Harvest, unable to contact the nimble girl.

BB5 connects very solidly (AC24 crit confirm 18) with Barratore, doing 10 damage.

BB6's swing at Harvest is completely ineffective.

Only four of the thugs remains standing, but one of them responds to Iron Shot's jape. "The Minotaur's going to make short work of us, aye.. but he doesn't look too steady on his feet at the moment..."

AC12
Leader - Unconscious
BB1 - Unconscious
BB2 - 5 dam
BB3 - 3 dam
BB4 - Unconscious - 6 rds
BB5
BB6
BB7 - Unconscious - 4 rds
BB8 - Unconscious - 4 rds
BB9 - Unconscious - 4 rds
BB10 - Unconscious

Round 3 Map

The map is made with RPTools.net MapTool, an free Java-based tabletop program. Most of the tokens are modified from Devin Night's token sets.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+7=17 ; d3+9=10 ;
Friday July 29th, 2011 8:59:27 AM

Brom sends the thug he's fighting for a loop. He sees that Barratore's not looking well. The veins on Brom's neck and arms begin to bulge as he taps into his inner rage.

"Minotaur not your problem! BROM IS! BROM SMASH!!!"

Brom moves over to U(-19) and takes a mighty swing at BB5.

Power attack 1; AC17, non-lethal damage 10.

Rage (1/6 rds): +4 Str/Con, -2 AC, +2 Will save

Harvest Moon (AC19/T19/F14; HP4/10; CMD 20) - Al  d20-3=2 ;
Friday July 29th, 2011 9:08:11 AM


Many amazing things happen with these people that she has chosen to live with and travel the way of the Woldian Adventurers' League. First was the Stunning Colors of Gerox Shale. Now, a dog appears from thin air. And there is also now ... "Peza!" Her jump was magnificent. But, to Harvest Moon, more impressive than the jump itself is how clever her new friend is for having thought to jump in the first place.

But there is little time for such reflections. She is pressed by these two Hirelings of the Fist. Still crouched in a defensive ball, Harvest moves five feet further up the Boat Bridge, pulling away from at least one of the Hirelings. She kicks again at the same one she had struck before. But, this time, her foot simply sweeps the air without striking him at all.

+++++++++++++++++

Attack BB3 Hit AC2 / Miss (Fighting Defensively)

Position: R-17 (5ft move)

OoC: One note, if you'll notice in the Position section of the game mechanics part of my post down here below, I had Harvest move to S -17 as a 5ft step. That isn't indicated on the map.

I know that as a DM you're dealing with a lot of detail and it's hard to watch everything. In the future I'll try and reflect all of the game mechanics in my IC post as well as in the game mechanics section below.

But, that said, if you don't mind, I'll play Harvest Moon's position from S-17 this round. As though she had moved last round.


GM Response: That's fine. I'll move her before applying any of this round's actions to the map.
Expended: Hero Point 1

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d8+1=3 ;
Friday July 29th, 2011 2:41:27 PM

Crag takes A 5' step toward Barratore, and converts his bless spell to a clw spell for the Minotaur, healing him for 3hp (stupid die roller.).

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


Peza 
Friday July 29th, 2011 2:45:13 PM

Ac 18 Hpts 12

Peza dashes towards the gangplank .....as she runs she yells to the crew .... " gather at the gangplank .... make it look like your going to charge down .... bluff the bullies "

An eye catches the little waif's form .... moving nimbly up the gangplank .... the raven haired girl runs down ... taking a position next to Harvest .... the girls hold the gangplank !!!

(moves to R16 - double move )

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d8+1=8 ;
Friday July 29th, 2011 3:21:43 PM

Lemick again smiles at the thugs and waves his hands which shine a warm blue. The warmth leaves Lemick's hands as he taps Barratore. (Cast Cure light wounds).

Barratore heals 8 points.

OOC: I guess the dog faded away :(

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 11/15 (13/17 Raged)  d20+3=7 ;
Friday July 29th, 2011 4:21:43 PM

I want to add Intimidate to my post.

Intimidate DC7 (die roller sucks)

Burly Beatings  d20+3=7 ; d20+3=14 ; d4=2 ; d20+3=22 ; d4=2 ;
Saturday July 30th, 2011 10:14:55 AM

Brom goes berserk upon seeing his friends taking a beating and quickly moves to beat on BB5, who goes down with one hit. His enemies don't seem to have cottoned on to the change, yet.

Harvest steps back but her attack on BB3 seems to be disrupted by the unevenness of the Sea Sprite's gangplank.

Crag seeing his large friend in distress, steps up to heal Barratore for 3hp.

Peza joins Harvest on the gangplank. The sailors on the ship step up behind the girls in a show of solidarity, but probably won't be much help in a fight.

Lemick's glowing touch makes Barratore suddenly much steadier on his feet. The thugs have clearly noticed this.

BB2 takes a step back and turns his attention to the enraged Brom, smacking him with his club for 4 damage.

BB3 takes a swing at Peza, but the unevenness of the gangplank seems to have gotten it, too.

BB6 goes at Harvest again, solidly landing a hit for 4 damage.

AC12
Leader - Unconscious
BB1 - Unconscious
BB2 - 5 dam
BB3 - 3 dam
BB4 - Unconscious - 5 rds
BB5 - Unconscious
BB6
BB7 - Unconscious - 3 rds
BB8 - Unconscious - 3 rds
BB9 - Unconscious - 3 rds
BB10 - Unconscious

Round 4 Map


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday July 30th, 2011 11:14:31 AM

Lemick rushes around the far side, waiting for others to move as necessary until he reaches the fallen leader. He's willing to use the bunt end of the javelin to knock him back to unconsciousness if he begins to stir.



Peza  d20+2=4 ;
Saturday July 30th, 2011 11:31:38 AM

AC 18 Hpts 12

Peza laughs at the big bully in front of her ... " all your buddies are getting their butts stomped by Brom and Barratore .... and their coming for you next !!! " ..... as the raven haired girl kicks out at the the big burly bully (BB3) but she misses wildly ....

d20+2=4 missed

a thought flashes through her head ..... " Harvest makes it look easy .... "

Gerox Shale 
Saturday July 30th, 2011 1:04:07 PM

(Sorry about missed post, was trying to figure out a way to be effective and missed the opp)

Gerox nimbly moves to V17 straddling the bully boy under him and launches his last color spray. (ooc should be able to get all standing bully boys). He will then yell, "Either get on the ship or tie this suckers up because some of them are going to be waking up soon."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged)  d20+7=27 ; d20+7=24 ; 2d3+18=22 ;
Saturday July 30th, 2011 4:44:08 PM

Brom takes the hit from the club. He manages to partially deflect the shot and the damage is not too severe.

"You think you can hurt Brom with puny club! Brom hurt YOU!" Brom again takes a mighty swing at one of the thugs. This time he catches BB2 square on the jaw.

"You want more from Brom! You want to fight Brom!"

Power attack 1; AC27(threat, AC24 crit), non-lethal damage 22.

Rage (2/6 rds): +4 Str/Con, -2 AC, +2 Will save

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al 
Saturday July 30th, 2011 9:11:55 PM


This, the second blow, seems even harder than the first. Harvest Moon's vision blurs. Colors flash before her eyes, and it is a dangerously long moment before she realizes that they not from her head. They are the Magic Colors of Gerox Shale.

"Peza ... I am sorry ... " Harvest Moon sways on her feet. I am hurt. I think that I must flee."

But the Colors. They have magic. Perhaps they will bring these Hirelings of the Fist down, and she will not be forced to run away. Harvest Moon tries very hard to clear her vision, and watches the two who threaten herself and Peza, watches to see if the magic will bring them down. (See note below on possible Withdraw action.)

+++++++++++++++++

Status: Disabled

Delay until initiative order of Bully Boys. If they haven't fallen by then, withdraw to position listed below.

Position: P-18 (15ft move)

Expended: Hero Point 1

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday July 31st, 2011 9:05:15 AM

If any of the remaining thugs are still conscious, Crag will move over to them, and prepare to knock them senseless in a moment. If all are unconscious, he will move into the middle of them, and watch for any that start to awaken.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16  d20+5=6 ;
Sunday July 31st, 2011 9:03:59 PM

Barratore steps forward with a roar and swing...with nearly 8 feet of steel singing from its sheath. Waard, however hates Barratore and the weapon comes nowhere close to its mark. For all his size and strength , in reality it would appear the minotaur is only good for being pointed at and hit.

[another natural 1]

Hanging by a Thread  d20=18 ; d20=15 ; d20=7 ; d4=2 ; d4=2 ;
Sunday July 31st, 2011 9:21:34 PM

Lemick waits for others to act, then moves to the fallen leader in case he awakens.

Peza laughs, by this point enjoying the exercise since her side is so clearly winning. Her own efforts at unarmed combat look amateurish next to Harvest, and that makes her think.

Gerox Moves over and manages quite nicely to position another Color Spray on the three remaining toughs, but two of them seem to have shaken it off.

Brom's hard fist lands into BB2's face like a warhammer, sending out a great spray of blood from his broken nose. The thug drops like a stone, the blood seeping from his broken face and staining the left sleeve of his brown homespun more and more red.

Two city guards, who had been watching the tussle from the end of the doc and rather enjoying it as a bit of sport, run down the dock at seeing Brom nearly take BB2's head off. Their bit of sport watching two groups of people knock each other about has just possibly turned into a murder on the docks. They had watched the two groups posturing and trading fists and thought it was a simple scuffle, but at the rate BB2 is bleeding, they have become exceedingly wary of Brom.

Harvest moves back from the gangplank to escape the thug still staring at her across his club.

Crag moves up to BB6, the only thug still standing.

The City Guards cry out at Brom. "Stand down, or we will be forced to subdue you!"

Perception DC10: Highlight to display spoiler: {The guards look angry, and are exceedingly well armed and armored compared to the thugs you've been fighting. They have a grizzled look that speaks of long service and experience.}

Sense Motive DC15: Highlight to display spoiler: {Although the guards seem very angry that their sport has turned into work, the guards seem the honest and fair type. They wouldn't have lasted long working the docks beat if they didn't know how to let little things like a brawl go... but if that thug dies because of Brom's beating, it will be a murder charge, and that they will take much more seriously.}

BB6, seeing the city guards have come into it, throws down his club and steps away from Peza and Crag.

AC12
Leader - Unconscious
BB1 - Unconscious
BB2 - HP -9
BB3 - Unconscious - 4 rds
BB4 - Unconscious - 4 rds
BB5 - Unconscious
BB6 - Unarmed and cooperating with the City Guard
BB7 - Unconscious - 2 rds
BB8 - Unconscious - 2 rds
BB9 - Unconscious - 2 rds
BB10 - Unconscious

Round 5 Map

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Sunday July 31st, 2011 9:43:43 PM

Iron Shot lowers his sling and stands easy. He calls out to Lemick "Hey can you do that healing thing over here, this one looks like death warmed over."

He points at the heavily bleeding thug on the ground.

Not having any healing ability, he lets the healers do their thing while he answers any guards questions.

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al  d20+8=18 ;
Sunday July 31st, 2011 10:06:31 PM


There is much pain, from her hip and her side. If she should move incautiously, the resulting pain will surely bring the dark of unconsciousness. From the deck of the boat, Harvest Moon fights to focus her senses. She peeks over the rail, her hands pressed to the wood. To survive in the Contested Kingdom is either to be very strong and take from others, or it is to be clever and watchful, and to know what the strong will do even before they know that they will do it.

"Peza," Harvest Moon calls out. "That man, he must live. If he does not, the Guardsmen will be very very angry! He must live!"

+++++++++++++++++

Status: Disabled

Perception AutoSuccess (Minimum roll of 11)
Sense Motive 18

Position: P-18 (No move)

Expended: Hero Point 1

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged)  d20+5=17 ; d20+1=6 ; d20+1=12 ;
Sunday July 31st, 2011 10:57:15 PM

[Perception DC17; Sense motive DC6]

Brom sees the man collapse to the ground and can see the damage his fist did. The bulging veins and clenched teeth give way to wide-eyed panic. "Not again . . . not again." He drops down to the man begins to attempt to stop the man from dying (heal check DC12).

He looks around pleading to the others. "Healers! Get over here! Get over here now! He can't die! He can't die. . . ."

Fatigued (-2 penalty to strength and dexterity): 4rds

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Monday August 1st, 2011 2:22:39 PM

Lemick seeing the fight ended and not wanting more trouble from the guards, rushes over to the injured/bleeding man and immediate casts stabilize on the thug. His motions are quick and true, luck holding this man from crossing over to Gargul.

Peza 
Monday August 1st, 2011 3:21:36 PM

Hearing Harvest's concern for the wounded man .... she looks to go to his aid .... but the big burly man is blocking her way .... even as he drops his club she ... waits as Lemick goes to his side and aids the badly hurt man .

" Lemick is helping him ..... you ok Harvest ? ... you need help ?" inquires Peza with concern in her voice ..... as she looks back over shoulder to the little waif of a girl

Facing the two guardsmen ... she shows them the open palms of her hand (Peza never drew a weapon)... and gives them a smile ...



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday August 1st, 2011 7:03:06 PM

Crag sees Lemick stabilize the bleeding man. Should he not be able to get there, Crag will stabilize him instead.

Once the man is stabilized, Crag puts his shield on his back, and holds open his hands.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 1/16  d20+1=17 ; d20=14 ;
Monday August 1st, 2011 8:31:56 PM

A few cracked ribs, bruised kidney and several lacerations. Barratore takes in the various wounds as he sheathes his weapon. The guards shout and the minotaur wants nothing to do with them or the rest of this miserable day. He is about to simply move and head up the gang plank when the rush of activity about the fallen thug draws his attention back in focus. Here the group rushed about to save the wretch when he was about to begin piling up a true body count. No today was a horrid day and one he needed to put behind him and end.
Defeated mentally and physically, Barratore just plops down on the dock

Gerox Shale  d20+2=22 ; d20=11 ; d20+4=24 ;
Monday August 1st, 2011 11:26:48 PM

Gerox is a bit concerned when he sees Barratore slump to the docks. He is unsure on how to help the monotaur. He couldn't even lift one of the fighter's mighty arms let alone help him up!

Gerox takes in the scene with the guards and realizes that this is a veteran group and they were not ready to try and tackle them. (perception check 22 natural 20) He isn't sure what their intentions (perception check 11) but he decides to try and defuse the situation. He heads over and says to the guards, "Sir all we were trying to do was board our ship and this group of miscreants stopped us. Isn't that illegal? Stopping trade at the port? Imagine if that became a regular occurance? Merchants couldn't get their raw goods in and finished items out. Food could become in shout supply. Even the ale could run out! This can't be allowed to happen."

Gerox smiles up at the guard and continues. "The good news is my victorious group of friends are boarding the ship and sailing away for a very long time. The journey alone is 6 months. I doubt we will ever be back to bother you again. These fellows were paid to try and detain us. While they will be nursing bruises for a while, mabye they deserve a fine. They were bragging on how much someone was paying them to try and delay us. Some of that money might even be able to be spent in a ale house discussing the story. All I know is we are leaving. I hope since no one was seriously hurt and we are using some magic to aid the more injured, you can let us move along?"

Diplomacy check of 24 (natural 20!!!)

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