RR DM SteveK - Talking out a Plan at Shellville Tuesday August 9th, 2011 7:38:45 AM Jass of Downs (SteveK) AC 30 CMD 22 HP 148
The blonde sorcerer turns to join the discussion. He tries to keep upbeat about the plans, but he goes cold and his face washes away all emotion whenever he talks about going underwater. "We can always wait until tomorrow to leave for the bottom of the lake. You want to regain spells and are still worried about the haflings. Why don't we lead them in a couple of Turtle Raid exercises like Gramma over there suggested? That should help keep them safe. And I like Vorelle's idea of sailing our boat to the place Brahmah knows the turtles are congregating, obviously a lair, right? That allows us maximum time with the Waterbreathing. Plus, Malgant can ask for some Waterbreathing spells on his own, eh? That could help in an emergency if whatever it is can dispel magic."
Jass then turns even more serious, his dead-looking black eyes a reminder that he has shuffled off this mortal coil before. "In the Giggling Ghost, Malgant and Atzyr said Mac and I would be useful because we have another bank of knowledge from fighing in the Crimson Shields and Gray Knights. So, have you ever travelled through deep water? There is no telling how far down this Voice is, and we should be prepared. Mac and I swam deep into the lake of Floating City, so deep that there was no light, no warmth, and the water threatened to crush an unprotected person. We need to be prepared for that, too."
"From what Brahmah says the Turtle says", says Jass with a little of his old grin, "I say that it sounds like possession. Don't you divine casters have Protection v Evil spells pretty handy that can stop any of that nonsense?"
The heroes discuss thier plans about ensuring the Halflings in Shellville are safe, on the best way to approach the supposed lair of the Voice (from Brahmah's spell), and the many different dangers once they get into the water.
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Tuesday August 9th, 2011 12:34:48 PM
Vauhwyt grins. "Don't worry, Jass. I can also cast Water Breathing from my staff, and I've already been to the bottom of Blackbird Lake on a quest to appease Jancassis, a long time ago. Granted, there may be deeper parts than that. So we stop if we end up too deep."
"Brahmah, did your Commune with Nature tell you how deep we have to go?"
"I'd rather do it now than wait for tomorrow. By then, the Commune with Nature destination we know may be out of date. I say go for it!"
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn d20+14=25 ; Tuesday August 9th, 2011 7:25:22 PM " Yes, we have traveled beneath this very lake before, to the bottom of it in fact. That was not a day we expected to see end. Had any of us broken discipline and attacked the horde around us it very well might not have ended. Anyway, Malgant did prepare for this and did beseech his Lord for the ability to breathe water. Also the ability to act normally beneath its encumbering weight. While I do not think that drilling these folk will stop the cold grip fear has on their hearts when the turtles come, it might be the difference between life and death for them and we should attempt it. As Aztyr guessed I do think one of us should remain here as a last line of defense should the voice find itself backed into a corner and threaten to destroy the village if you do not let it be. I am a protector and could hold this place against as many turtles as the voice chooses to send, until one of them manages to lock those terrible jaws around me. 2 defenders would probably be better, and judging by the way the rest of Jass's color drained from his pale face at the thought of going beneath the lake he might want to stay here as well (Sense Motive 25). Alternately, I can entrust one of the villagers with a token that will call me back here should they need me. I would not be able to refuse that summon though, no matter the plight the rest of you were in, and I am not sure I want to trust their judgment of what may constitute an emergency, though they have been true, and even brave after thier own fashion. To accomplish that I would need their potter to create a token for the prayer and I would need to pray over it tomorrow when I offer my prayers in the morning ( the 2nd version of the Refuge Spell) Beyond that we do need to confront this voice and either solve it's problems or put an end to it's intrusion in the lake." " I am also wondering, since you all think that Viscious's involvement in this is unlikely, could the alter of Jancasis be involved? It is in the water and as such could reasonably be expected to do things through the water. Consequently Brahmah, that might be why it didn't command us to allow the turtles through. If this voice is part of the lake or works through the lake it would follow it finds the lake creatures minds easier to bend. These turtles must be old to attain this size and as such are very connected to the lake. Were we in the water as we surely will need to be to get to the bottom of this, we might then be commanded too. These are just conclusions I am drawing from what we know. Please shoot some holes in them, because being commanded to stand on the bottom of the lake until the magic allowing me to breathe frightens me to no end."
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration
Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 Tuesday August 9th, 2011 7:57:38 PM "Well, as I said Vauhwyt or I can return and pick up whoever remains. I'd take one of the potions as a back up, but I should be all set for underwater. Traveling by boat might be dangerous, if this voice should command them to sink it, it will go straight to the bottom, it's not wooden like all the others, there will be no wreckage to use as floats. I'd also hate to see it go too, it can cove one end of the lake to the other in only a couple days, no matter what direction the wind is blowing, that is a rare commodity at times." Malgant had asked for opinions, so she added hers.
Wold's Blood Draws : 0/7 Wold's Blood in storage : 4/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)
Vorelle [AC 27; HP 106/152] Tuesday August 9th, 2011 8:33:03 PM
Vorelle was born and raised in Dirt City, and sometimes it shows. "After being shown the secure building, and after having a very graphic demonstration of what will happen if they don't use it, they honestly ought to have the native good sense to run that direction if attacked," she says.
"Anyway, it's not as if we're going to be gone for days and days. It'll be a matter of hours, won't it? I say we help the elderly and infirm into the stone building before we leave, and trust the others to have enough sense to get themselves to safety if an attack comes. We'll be back soon enough."
Brahmah Wednesday August 10th, 2011 2:15:09 AM
Brahmah shrugs. "I don't really care, we just have figure this out. I can get us there no worries." the Minotaur is very impatient at this point. Maybe this group wasn't for him? After this turtle business he'll have decide.
RR DM SteveK - Talking out a Plan at Shellville d20+14=18 ; Wednesday August 10th, 2011 8:20:56 AM Jass of Downs (SteveK) AC 30 CMD 22 HP 148
The black eyes of Jass aren't quite sure if Malgant has seen his worry about the water, but even the hint of him knowing the sorcerer's fear puts more back into the slim man. "I've seen bad things happen to groups that split up in the face of unknown strength. I'm not staying here." Standing solidly, Jass continues. "And Vorelle is right. They've had plenty of demonstration."
"Magic can be resisted, and possession can be countered by your clerical Protection v Evil spells. You do have some right? I highly doubt that even if we can feel the commands that we'll be sitting ducks. Let's prepare for today and make an early start of it tomorrow, eh?"
Jass is as impatient as Brahmah is to go and get this over with. If the little sorcerer were a minotaur, he'd probably be snorting and pawing the ground right about now.
Actions: Sense Motive: 18
...............DM Post
Vauhwyt assures Jass she has been to the of Blackbird Lake and is prepared. She asks if the Commune with Nature told of the depth of the Lake. But no, counters Brahmah, the Turtles were congregating on the surface. Vauhwyt wants to go now!
Malgant also confirms the group has been to the bottom of the lake. He is also prepared for some water breathing. He thinks it is worth waiting a day to drill the halflings and either leave a couple of heroes behind or to craft a Refuge spell that he may return if they so desire. Further speculation on the part of the minotaur cleric is if the alter of Jancasis be involved? The sober fact is is that the heroes just don't know. Islands move in Blackbird Lake, and the Alter would have the power to reach anywhere. The best the older Blackbird Lake heroes can speculate on is the motivation and purpose of the alter... would a new group of halflings training Turtles be a reason for it to interfere?
Aztyr thinks leaving one or two behind wouldn't be a big problem, only a matter of 2 spells and a couple of seconds. The potions, she reasons, should be back up for the heroes underwater. Further, she worries that if the group uses the Iron Boat, it may be attacked and sink, a terrible loss for the group. The liontaur magician prefers to go it only by magic.
Vorelle thinks the halflings honestly ought to have the native good sense to run if attacked. Besides, they will be gone only a matter of hours.
Brahmah doesn't really care as long as they figure the problem, fins a solution, and then start doing it.
..................................
"Um, hey, we're right here", interrupts Zippwise uncomfortably. "I don't mean to be rude, but we're not babies or sheep to be herded around. Sure a couple folk lost thier heads, but most of us went to the Stone House the first time, and with leadership (and the way he says that he means himself, Gamma, and the Old Toot; the Elders) all of the village will do the right thing. Besides," he continues soberly, "all the slow people were killed in the attack 4 days ago."
"Like me brudder", sniffles the Old Toot. "But if we can help out by letting you focus on the Problem, and that the elf lady says it will only be a couple of hours, what we'll do is the whole Village will go to the Stone House when you leave and not come out til you get back."
The other halflings, good ears all, are standing in a half circle around the heroes, nodding. Although some look scared, some offended, some angry, all are in deadly seriousness.
Zippwise continues on another tack. "The Turtles, they're not from Blackbird Lake, didn't I tell you that? They are Floating City Turtles that were brought here so we could train them up. They haven't been here years and years and years like you are suggesting. See? We can be a lot of help!"
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn Wednesday August 10th, 2011 4:51:44 PM " Let's go then. I didn't use all of my water breathing prayers healing and I have a few protection from evil prayers prepared, though I believe both Aztyr and Vauhwyt can cast it as well. If we aren't taking the boat we could just fly out to the site and go from there." Malgant's cloak turns to black feathered wings and he looks ready to go. Malgant will take 2 of the waterbreathing potions with him in case they are needed.
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Wednesday August 10th, 2011 6:53:05 PM
Vauhwyt blushes and apologizes to Zip. "It seems our words are forever fated to offend. Sorry. Hopefully our deeds will make up for it."
"Come now, my friends! It is time to go."
The only trouble is that Vauhwyt has no way to fly or walk on water, and little ability to swim, even with breathing. So either we walk on the lakebed, or we take the boat. I say take the boat. Or Vauhwyt can unshrink her rowboat and use that. Ideas? Comments?
"Hey cowboy!" says Mookie, "Not all of us can fly!"
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn Wednesday August 10th, 2011 7:10:30 PM " Which is why thinking works so much better. I say take the boat. Look at the trouble it cost us getting it here. If they sink it, we repair it later and raise it back up. Or not, we teleport most everywhere anyway. Besides, more than likely if we jump in when they attack they will try and eat us instead of breaking the boat. And you CAN fly bird-brain, so hush." Finally Mookies verbal barbs were back. Oddly, Malgant had begun to miss them.
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Wednesday August 10th, 2011 7:49:58 PM
"Boat it is," says Vauhwyt. "Make weigh, everybody! Hoist the missing-mast! Batten down the wenches! Haul your keels over to the boat and let's get this portee started!"
She grins at Brahmah and says, "Fear not, my new friend! We'll find adventure a-plenty ere long!"
Vorelle [AC 27; HP 106/152] Wednesday August 10th, 2011 11:07:05 PM
Vorelle decides to let the "elf lady" thing pass. Instead she quietly joins the others in boarding the metal boat.
Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 d20=4 ; Thursday August 11th, 2011 2:23:39 AM
Mentally, Aztyr says, *For that many puns at one time, Vauhwyt, you get to stoke the fire on board. If it'd been only a single quip, I'd let it pass, but that many all at once, you gotta pay for them somehow. Heck, some of them were so bad I almost thought you were channeling your inner Mookie, and if has anything to add, he can help stoke the furnace from the inside, eating a little crow goes a long way so I'm told, but I imagine it would go down easier if it was roasted in a honey glaze.* With that finally out of her mind, Aztyr heads down to the dock and boards their boat, remembering the fight in the storm that they had against the Slaads. With that memory fresh in mind, she makes her way into the cabin, where she feels a bit more protected. She may not worry about falling over board, but water is still water, and staying dry right this second was foremost in her mind. (figuring time is it less than 14 hours until dawn? if so, Aztyr refreshes her magic vestment with a drop of Wold's Blood) (And then will refill her container, needing 4 drops to refill it after refreshing her MV anything but a 1 refills it.)
Wold's Blood Draws : 0/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Brahmah Thursday August 11th, 2011 4:30:58 AM
The minotaur is momentarily distracted by Vauhwyt. "Getting to the turtles soon is... urm, what?!" He looks for a ship with a missing mast and then at his feet, then at Vauhwyt. "...um, remind me later about your statement you made just now and I'll tell you know what you got right." He smiles.
Nature Ready Spell List (prepped for village turtle protection) cast*: Alarm x3***, Speak with Animals*, Hold Animal x4, Cure Moderate Wounds x3,Treestride x2
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Thursday August 11th, 2011 7:06:30 AM
Vorelle may be willing to let pass the "elf lady" remark, but Mookie sure isn't! Undaunted by Mal's pointing out he can fly, and with the gnome spell now expired, Mookie flutters over to Vorelle. "So, elf lady," he asks, "how those pointy ears working out for you? Parlay-vous elfish?"
Meanwhile, Vauhwyt is happily belowdecks shovelling coal into the ship's burning chamber. "It's getting hot!" she shouts and thinks at the same time. "Somebody press the GO button and ask Brahmah where to steer this thing!"
RR DM SteveK - Stoke, stoke, stoke your boat, merrily across the Lake Thursday August 11th, 2011 8:09:45 AM Jass of Downs (SteveK) AC 30 CMD 22 HP 148
Jass laughs at the banter of the group. "I like these guys", he says to the halflings. "You go to the Stone House and we'll be back before dark!"
Jass takes 4 Potions of Water Breathing and heads off to the Iron Boat. After inspecting the stoking area and dismissing it as manual labor, the sorcerer moves to the bow of the barge-like boat and casts another Tiny Hut. Thinking a second, he conjures an Unseen Servant and, making sure Jass is within 30 feet of the fires, sends the conjured invisible force to help stoke the fires. "You know, with three arcane spell casters, is it necessary for any of us to get all hot and bothered down there?"
Vauhwyt apologizes to the halflings and, whether to distract them or excited to be moving, sets a running innane monologe that has nearly everyone smiling. Mookie continues to put in his own comments which keep things light.
Malgant thinks this conversation is ample evidence not to speak aloud, and is oddly comforted by Mookie's antics. After demonstrating that not everyone can fly all the way to the spot Brahmah knows of, the mino cleric gets everyone on the Boat.
Vorelle keeps her usual silence and boards the Silver Lady.
Atzyr teases Vauhwyt into doing the blackwork on the steam boat this time, and soon the power is enough to go. That many puns and mispronounciations? Wow.
Brahmah is hit by a momentary confusion, and then realizes that Vauhwyt is 'mostly' teasing. He promises to give her a lesson in the proper name for sailing gear later.
Jass bids farewell and keep safe to the halflings, and takes the place he staked out for himself on the trip out here.
Mac and Valanthe follow along. (anyone heard from either of them?) ....................................................
As soon as the heroes let, the Turtle moves down the beach and into the waters of the lake. Very quickly, it is lost from sight.
The halflings of Shellville wave hankies and toss stones in the air as a farewell to the heroes. When the last hero boards the Iron Boat, the Elders waste no time and begin herding the villagers to the Stone House. They don't get very good results until Gamma calls out, "Pie Eating Contest at the Stone House! Winner gets to eat my cooking for a week!" Immediately, the beach is empty, halflings running as fast as they can to eat or watch the eating while eating themselves. The heroes can see Gamma turn, smile at the Iron Boat and wave a hand in an "OK" sign before sprightly toddling off towards the Stone House herself.
Once aboard and moving to the directions of Brahmah, the heroes look around and see that it is only an hour past noon. A lot has happened in a morning! The sun plays peek-a-boo with white, fluffy clouds in a blue sky as the Silver Lady chugs merrily along. The lake's dark waters mirror the sky so well that it seems a brighter blue; altogether a near idyllic setting.
It takes only an hour for the boat to get near the location that Brahmah knows in his bones (and ranger abilities) is the place where the turtles were congregating. The lake is quiet, still, only the chug of the paddle, the wake of the boat break the calm.
No, wait... there is another wake 50 feet to the starboard side that is matching the pace and direction of the boat!
Mac | HP:286 | Dam:0 | AC:32/T:19/F:27 | CMD:[54, Sun/Dis:57] | up to 6 AoOs:[AC:d20+37|3d6+29{CAC:19+|+2x(3d6+29)}] or CMB:[+30] | Luckstone, Heartlight Thursday August 11th, 2011 9:24:49 AM
Now that a guard is no longer required, and talk heads in the direction of finding the source of the turtle's ills, Mac is happier. Taking the boat is probably safer than flying, or then simply holding onto the shell of a larger turtle as it heads home... a nice idea - a turtle powered swim through the lake. Despite this he boards the ship, fully expecting to be feeding the engine, but Jass seems to have that in order as well. Despite having Jass' back and best interests at heart, the dark taur's earlier decision not to comment on the Sorcerer's earlier statement (around the time they were introduced) about there being two eleven ladies and his being the only human, appears to finally be paying dividends. Mac smiles, happy to see the joke (such as it is) is finally gaining traction. Thanks Mookie.
Not focused on fueling the ship's engine, this trip he watches the mechanisms - studying the means by which furnace, plough-like arms, wheels, and the rest bring motion to the Ship.
The notion of a Pie Eating Contest intrigues Mac - is it animated and requiring capture before consumption? Are your fellow competitor's actively attempt to prevent you from consuming the pie? Otherwise, surely, there is the Pie Eating, but not a whole lot of Contest...
The focus on the engine explains why he is not the first to note the appearance of the second wake - though in all probability the third wake, given the proceedings of the day.
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Thursday August 11th, 2011 4:43:38 PM
"I think it is time for us to use our water breathing," says Vauhwyt.
She reviews her currently active spells and renews several of them (list to come).
Mac | HP:286 | Dam:0 | AC:32/T:19/F:27 | CMD:[54, Sun/Dis:57] | up to 6 AoOs:[AC:d20+37|3d6+29{CAC:19+|+2x(3d6+29)}] or CMB:[+30] | Luckstone, Heartlight Thursday August 11th, 2011 5:13:01 PM "Thanks Vauhwyt, but I'm good for the breathing and moving." comments Mac with a smile.
Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 Thursday August 11th, 2011 9:14:44 PM
Aztyr mentions over the link, *We're either being shadowed, or we've got company. I'm betting on the latter. So, who's front line in the water?* While she's relaying messages, she's also casting a spell. She rests her hand on one of her rods and doubles the duration of the Shield spell she casts. (cast extended Shield) *I'll be able to move underwater very easily, even cast spells, but as you've pointed out more than once, I'm mostly squishy.* Aztyr also gets ready to go overboard at first notice.
Wold's Blood Draws : 1/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage) Shield duration 30 minutes
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe Thursday August 11th, 2011 10:57:43 PM
Valanthe stands on deck watching the water. The metal boat was great but it felt wrong. Besides the waters were too calm. She enjoyed the nights when reverie took her back to the pirates of jack and the good old days.
OOC: I'm here. Outside of combat I feel pretty much useless. With this group its magic magic magic for everything. Valanthe knows nothing about magic and can contribute minorly at best. I really hate posting I stand there and watch or one line sentences. It's been like this for a while. Something comes up and its a few days of magical discussion. I suggested a use of Valanthe's high engineering skillt o help fortify defenses against turtle attacks but it was drowned out by magical discussion. Plus the days of arguing over what magic didnt work because we have no frickin DM (I wont go into how much I think this round robin is just a terrible idea) made me want to skip posts altogether. Reading tabletop arguments isnt any better. Not that anyody is at fault. There is only the small bit of information the current DM has and players are far more creative than small bits of information.
Vorelle [AC 27; HP 106/152] d20+23=26 ; Friday August 12th, 2011 1:30:46 AM
"Yes, I do," Vorelle replies to Mookie, in Elven.
When the other wake is spotted, Vorelle attempts to discern more about it. Unfortunately, the light on the water makes details difficult to see [Perception 26].
Mac | HP:286 | Dam:0 | AC:32/T:19/F:27 | CMD:[54, Sun/Dis:57] | up to 6 AoOs:[AC:d20+37|3d6+29{CAC:19+|+2x(3d6+29)}] or CMB:[+30] | Luckstone, Heartlight d20+18=26 ; Friday August 12th, 2011 6:19:01 AM *This is an incredible convey..oh, sorry about that! Aztyr, you're playing my tune! I'll be out there in a...*"...second." Mac takes a quick look out into the water, nods, and looks over the other side of the ship. [Perception: 26] "I don't know what that is yet, but I know that leaping out there won't help just now. Besides, if whatever it is works in groups, then that over there might just be a distraction, so I'll look over here for a moment."
RR DM SteveK - We're Gonna Need a Bigger Boat d20+20=23 ; Friday August 12th, 2011 2:50:15 PM Jass of Downs (SteveK) AC 30 CMD 22 HP 148
Jass is of the same mind as Atzyr. He's willing to go in the water, but not before some of friends who are 'less squishy' go in first. "If this is the area, let's put this puppy in neutral and dive for clams, eh?"
The sorcerer casts Fly on himself and lifts off from the ship, still keeping pace with the Iron Boat and looking down into the waters.
Mac at first doesn't see the ripples, but once they are pointed out, he wonders if there may not be more of them than the one ripple. Looking out the port side, and his fears are confirmed. There is a second set of identical ripples out 60 feet from the left rear of the Silver Lady!
Vauhwyt sets up her current spells to be ready for a fight.
Aztyr thinks to the others, casts a spell to give her some more defense, and gets ready to go overboard at first notice.
Valanthe stands on deck watching the water.
Vorelle attempts to discern more about the ripples. With her strong knowledge of all things natural, the ranger is certain that the ripple is being caused by an Animal. It looks like an enormous crocodile!
Brahmah continues to drive the boat.
Jass lifts off from the boat to get a better view. He can confirm the two crocodiles that the others have spotted, and can also say they are each as long as the Iron Boat!
.................
The colossal crocodile on the starboard side eases up until the top of its head is exposed. Dull green scales and a burning red eye glisten wetly as a disturbing intelligence looks at the Iron Boat and the heroes. And then the animal dives, going at least 10 feet down before being lost in the gloomy waters.
When the heroes turn around, the other crocodile is also gone.
Brahmah Highlight to display spoiler: { The ranger is certain these 2 animals were not seen when he did his Commune with Nature spell this morning. Whether they have swam into the area since then or if his divination spell was tricked by magic? The minotaur doesn't know. }
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn d20+17=31 ; Friday August 12th, 2011 4:31:27 PM " That whole looking us over and then diving does not look friendly to me. Drink your potions if you need waterbreathing, potions are of no use underwater (at least I seem to remember they aren't). Judging from that look and the size of those monsters I assume we can either go into the water on our own or when they tip the boat over...I doubt it is any longer a question of 'if' they tip us over." " Are croc's, especially ones that big, normal around here? When the Altar of Jancasais acted out last time it transformed the fish and other native life in the lake into Slaads. Could this be something similar? I am still thinking the Altar has something to do with this whole mess." As he speaks, Malgant prepares for combat under the waves, drinking one of the waterbreathing potions from the halflings and takes wing, looking down into the lake for the diving Crocs. .Perception 31 " By the way, Are we leaving someone up here to tend the boat while we are gone? If not maybe we should stop it's forward motion or something. "
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion ( duration?)
Brahmah Friday August 12th, 2011 4:37:58 PM
The ranger mentions the absence of these creatures during the Commune to the group, but focuses on the navigation and steering.
AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe Saturday August 13th, 2011 10:05:53 AM
Valanthe stands at the ready. With her helm breathing, moving, and seeing under water wont be an issue. Which is why she picked it up. Plate armor and water dont really mix. Even armor as light and mobile as the mithril she was wearing. Yet that doesnt help much when she may be eaten by a giant crocodile.
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn Saturday August 13th, 2011 12:33:51 PM " They weren't Brahmah? That was a BIG spell right, showed you alot about a fairly large area around this point? To me that says we are in the right place. Someone or something definitely does not want us here. Could those things be summoned?"
Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 d20+22=26 ; Saturday August 13th, 2011 7:11:18 PM
Aztyr thinks about Mal's question...... (Know Arcana 26) "I believe so Malgant, but if they are summoned, whoever summoned them must be exceedingly powerful. Summoned creatures last only a couple minutes at the very longest, these may be natural to here, but were out of range when Brahmah checked magically. I can't even consider my summoning something this powerful, but to summon more than one, now that's a display of ostentatious amounts of power. Either there's one very powerful person here, or a group of quite powerful people here, or someone's irritated another God, and we gotta figure out how to fix this."
Wold's Blood Draws : 1/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage) Shield duration 30 minutes
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Mac | HP:286 | Dam:0 | AC:32/T:19/F:27 | CMD:[54, Sun/Dis:57] | up to 6 AoOs:[AC:d20+37|3d6+29{CAC:19+|+2x(3d6+29)}] or CMB:[+30] | Luckstone, Heartlight Saturday August 13th, 2011 8:17:18 PM "A third option then: What if they weren't giant crocodiles when Brahmah first looked? Maybe henchmen now under the effects of some sort of polymorph-like spell?"
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn Sunday August 14th, 2011 10:59:21 AM " Ah Aztyr, but if they ARE summoned, a magic circle will stop them completely from touching those people and I think, things inside it. I think 2 maybe three circles will totally envelop the boat. Should we try that? I don't have the Circle version today, do you guys?"
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Monday August 15th, 2011 7:31:49 AM
Following Mal's advice, Mookie and Vauhwyt will each drink a potion of water breathing.
She casts some preparatory spells (list still to come).
"Oughtn't we follow them down?" she asks. "We can't just stay herre." A faint accent ca be heard at the end of her last sentence, maybe revealing the liontaur's nervousness at having to swim.
RR DM SteveK - We're Gonna Need a Bigger Boat d10=6 ; d20+20=29 ; d20+20=32 ; d20+20=26 ; d20+20=27 ; 4d6+25=39 ; 4d6+25=45 ; Monday August 15th, 2011 8:42:14 AM Jass of Downs (SteveK) AC 30 CMD 22 HP 148
Jass, keeping pace with the iron boat while flying, brings out a potion of Water Breathing, and quaffs it.
He thinks about various magics and replies to Malgant and Atzyr. "A wizard or druid can summon a dire crocodile and then enlarge them, but why do that only to spy on us? seems like a huge waste to me, eh?"
Actions: Fly 40 feet high and parallel to starboard side of boat retrieve potion from Pants of Plenty drink Water breathing Know Arcana: 29 ; to identify spell of colossal crocs Perception: 32; still watching for crocs
Active Spells: Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 5 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady
Malgant gives directions to prepare to move the group underwater; there is little doubt in his mind that they will soon be there whether they want to or not. He is still thinking the Altar has something to do with this whole mess. Drinking a potion, he flies up, looking for the crocs in the gloomy waters. While doing so, he suggests to make the boat stop while they are all gone...
Brahmah confirms he didn't 'see' these creatures with his 'Commune' spell, and continues to steer and navigate.
Valanthe stands at the ready, able to freely move in helm and mithril, thinking about the comparison of a turtle and crocodile stomach.
Aztyr knows it is possible to summon a dire fiendish croc, but not this large. Whatever the case, the liontaur knows they gotta figure out how to fix this.
Mac thinks of a third option; there are many ways for them to be here...
Vauhwyt and Mookie both drink a potion of water breathing and begins to cast spells as she prepares for the nervous underwater action. (Vauhwyt has 10 rounds available to cast spells only)
Jass confirms Atzyr's knowledge with his own thoughts, and also prepares to go underwater.
.........................
Malgant and Jass, being airborne and watching, are the two who best see what happens next. Rushing from out of the dark depths of the water and nearly underneath the Silver Lady, the two Colossal Fiendish Dire Crocodiles charge the Boat! They appear as shadowy torpedoes about 30 feet down. In seconds, they are only 15 feet from the surface and then perform a rollover that completely reverses thier direction, causing massive tails to slam into the Iron Boat's hull before they swim back into obscurity.
And they, while flying in the air, are not affected like those on deck.
The Silver Lady lurches in the water, spray shooting skyward, the hull ringing from two massive strikes like the toll of a great gong. (All heroes make Acrobatics Check DC 15 or fall prone)
There is a sound like a thousand hissing snakes coming from the stoking room...
Brahmah169hps wounded, AC 26 d20+5=9 ; d20+28=46 ; d20+19=29 ; d20+10=14 ; Monday August 15th, 2011 11:12:17 AM
(Acrobatics 9, Survival 46, Nature 29, Profession Sailor 14) Brahmah falls prone. "Damn! What's that sound? Get below." (What is the sound from below?) SteveK: There is a leak in the stoking room, only a small spray of water right now, but the superheated furnace is hissing by the contact with the water.
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection
Aztyr AC 27, 5 DR Fire - SR 18 - HP 167/167 d20+6=20 ; Monday August 15th, 2011 2:02:04 PM
Aztyr survives the tail slaps and then she hears the sound of the steam escaping...."We gotta put out the fire or the boiler will explode, remember what the Gnome told us when we got the silver lady." Aztyr has three possibilities to do....Save the boat, become defensive, or react as normal, blast away at the Crocs. Aztyr once again does the unusual, especially for her. She begins her spell, unleashing her limited wish... "I limited Wish that the metal inside the Silver Lady and all parts of the Boat are at the ambient air temperature of the air surrounding the boat." *Vauhwyt, put out the fire, and get up here, we got company, as you no doubt heard with the bangs on the ship.*
Wold's Blood Draws : 1/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage) Shield duration 30 minutes
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Vorelle [AC 27; HP 106/152] d20+6=20 ; d20+23=33 ; Monday August 15th, 2011 4:27:35 PM
The massive tails shake the boat, but Vorelle keeps her feet [Acrobatics 20]. She yanks out her bow and nocks an arrow, but the crocs have already disappeared. She scans the surrounding water for signs of anything else coming to attack them. [Perception 33]
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn d20+16=25 ; 10d6=44 ; d20+16=34 ; 10d6=32 ; Monday August 15th, 2011 6:42:53 PM
If there was time to prepare ( the 10 rounds you said Vauhwyt was able to cast prep spells in) Malgant readies a standard action to cast a spell: Destruction. WHen he can see the crocs at 30 feet below the water he casts the first spell on the rightmost one and calls to Jass " I saw you disintegrate a turtle...got any for that leftmost croc?" If the 30' to 15 ' transition was a second round and thus a chance to cast again Malgant will cast a second Destruction spell at the same croc if it lived, at the other if the first died.
1st destruction spell spell penetration 25 160 points of damage or Fort save DC 25 for 44 damage if made 2nd destruction spell Spell penetration 34 160 points of damage or Fort save DC 25 for 32 damage if made
To those on the boat the Minotaur shouts " THEY'RE CHARGING!! BRACE FOR IMPACT "
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion ( duration?) ----------------------------------------------- OOC sorry about the 'if then's ' In there. It sounded as if we could see it as it happened and that would leave room for prep spells and a readied attack soo....
Mac | HP:286 | Dam:0 | AC:32/T:19/F:27 | CMD:[54, Sun/Dis:57] | up to 6 AoOs:[AC:d20+37|3d6+29{CAC:19+|+2x(3d6+29)}] or CMB:[+30] | Luckstone, Heartlight d20+26=28 ; Tuesday August 16th, 2011 12:05:11 AM
Mac keeps his footing [Acrobatics:28]. He moves forward, looking to get as near the point of impact as possible, with a mind to striking the next tail or jaw that come near. *What does it look like from up there?*
OOC: Two Colossal Fiendish Dire Crocodiles!!! Aack!
Brahmah169hps wounded, AC 26 Tuesday August 16th, 2011 2:41:04 AM
Tries to activate his spider climb tattoo while on his back.
AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe d20+4=21 ; Tuesday August 16th, 2011 7:12:05 AM
Valanthe manages to keep her footing when the ship lurches unexpectedly. If she did fall to the deck she would never forgive herself. All those years on wooden ships getting tossed about in the ocean had to be good for something.
"Get this ship out of here or we will loose her. We can't hurt them while they are under the water."
ooc: acrobatics check 21
RR DM SteveK - We're Gonna Need a Bigger Boat d20+13=15 ; 32d6=110 ; 5d6=23 ; Tuesday August 16th, 2011 4:10:41 PM Jass of Downs (SteveK) AC 30 CMD 22 HP 148
Jass gives a cheery wave to the flying minotaur cleric. "I think I can do that!", he calls. The sorcerer steadies himself, and Readies a Disintegrate spell for the second colossal fiendish dire crocodile he sees.
Actions: Fly 40 feet high and parallel to starboard side of boat Ready Attack: Disintegrate Ray on 2nd attacking colossal croc; Touch AC 15; 110 damage, Fort DC 25 for 23 damage
Active Spells: Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 5 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady
Brahmah is slammed to the deck. From his vantage point, he can look down into the hold and see the leak striking the boiler. More familiar with wood and sail, the ranger still knows that this is bad. He activates his Spider Climb Tattoo to give him better purchase.
Aztyr survives standing the tail slaps and then does the unusual, casting a limited wish for "the metal inside the Silver Lady and all parts of the Boat are at the ambient air temperature of the air surrounding the boat." Instantly, the fire is out, the boiler cool to the touch and the Sliverl Lady is coasting to a stop.
Vorelle keeps her feet as the massive tail shakes the boat. She yanks out her bow and nocks an arrow, scanning the surrounding water for signs of anything else coming to attack them.
Malgant calls for the boat to Brace for Impact, and Readies a Destruction spell. (ooc: no problem on if/then; little mix up on actions. The 10 rounds was the time between sighting the crocs and the crocs first charge. As there was no other indication of hero preparation prior to the charge, I'm ruling Malgant did not Ready his spell until after the first charge.)
Mac keeps his footing and moves forward, readying an attack if the crocs show a target.
Brahmah Tries to activate his spider climb tattoo while on his back.
Valanthe manages to keep her footing and urges to get the ship out of here.
Jass acknowledges Malgant and 'Readies' a Disintegrate spell.
................. The Colossal Fiendish Dire Crocodiles (or CFDCs for short), don't return immediately. The waters remain murky, but calm as the Silver Lady coasts to a stop. Two great dents are able to be seen on the port bow quarter, both of them below the waterline. As the ship's wheel stops turning, the 45 long barge begins to drift. And the heroes realize something else. The great iron barge is 25 feet wide and pulls at least 10 feet of draft. If the crocodiles come up from directly underneath, no one on the boat will be able to reach the attackers until the ship is filling with water. And from the strikes made only a minute ago, these 2 crocodiles have the capability to do just that.
......STATS Silver Lady: 54 damage
CFDC#1 - CFDC#2 -
.........NOTES - Each Water Breathing potion is active for 10 hours. - Potions are consumable underwater (the hero drinks fast before the magic is diluted)
Silver Lady -- An iron barge designed by a mysterious gnome that is powered by a furnace attached to a paddlewheel in the stern. 45 feet long and 25 feet wide, the iron boat's steering controls is on the raised poop deck. In researching the Kwalish Aparatus and Instant Fortress, I'm suggesting the following stats for the Silver Lady. Hit Points: 200 Hardness: 15 Speed: 40 (based on Blackbird Lake being 100 miles across and boat takes 1 day to cross)
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn Tuesday August 16th, 2011 7:19:42 PM
Gotcha, no problem DM, spells not used ---------------------- Malgant sees the same as the others that the crocs could flip the boat with ease and likely plan to. With a glance at Jass that seems to say 'Follow if you can', he casts Freedom of Movement on himself and draws his sword as he dives below the ship, preparing to stop the crocs when they come back.. He considers the possibility of Jass being bitten in half since he is less armored than the Protector. This might keep the Sorcerer above the water and would not bring the man any shame in the Protector's eyes. Once below, the Protector designates the Silver Lady as his interpose target this round. If he sees the crocs coming and has enough warning, the Protector will use a Haste charge off of his armor to speed his fighting capabilities below the water.
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration -------------------------------------- OOC OK, radical concept naming the boat as his interpose target. If you allow it great, if not Malgant will try and interpose on anyone else who joins him beneath the boat.
Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 Tuesday August 16th, 2011 7:44:28 PM
Aztyr seeing that Malgant is going over the side, she considered casting something but decides not to. She leaps over the side and her cloak appears to turn her into a manta ray. She takes up position under the boat with Malgant and readies herself to cast a spell, if the crocs make a return appearance. She then changes her mind and pulls out one of her wands. (auto success UMD skill higher than needed to activate) She uses it to cast Stone Skin on herself, she keeps it out, to probably be used next round as well.
Wold's Blood Draws : 1/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage) Shield duration 30 minutes Stoneskin Duration 70 minutes, 70 damage (10 per attack) Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Tuesday August 16th, 2011 10:01:32 PM
TEN ROUNDS OF PREP TIME: V and M have already drunk potions of water breathing. Vauhwyt casts See Invisibility and Reduce Person on herself. She activates the Fly function on her Celestial Armor. She casts Greater Invis on herself and Mookie.
"Come on, Mookie," she says, and with the gnomified familiar on her back she flies into the water.
Vauhwyt looks and looks, seeing invisible things, and tries to find some alligators to fight.
==========
DM Sanity info for Vauhwyt and Mookie:
Spells per day:
lvl 1: used 0 of 7 lvl 2: used 4 of 7 lvl 3: used 5 of 7 lvl 4: used 1 of 6 lvl 5: used 0 of 6 lvl 6: used 0 of 4
Spells cast by V: Detect Scrying (lasts all day) Extended GMW on her armor spikes (lasts all day) False Life (+11) (lasts 12 more hours) Greater Magic Fang (+1 on both paws) Heroism (lasts 1 more hour) Magic Circle vs Evil (lasts 12 more hours) Reduce Person (lasts 12 more minutes) See Invisibility (lasts 2 more hours) (Water Breath on Vauhwyt) Fly with Celestial Armor (lasts five minutes)
Spells cast by V on others Extended GMW for Mal (lasts all day) False Life (+17) for Mookie (lasts 12 more hours) Heroism for Mookie (lasts 1 more hour) Alter Self for Mookie (lasts two more hours) (Water Breath on Mookie)
Spells cast by Mal on V: Status Magic Vestment (on her buckler)
Spells in effect from earlier days: Telepathy several Shrink Items
Other things with per day uses: Darkwalk - 0 rounds of 40 used Impromptu sneak attack 0 of 1 used Tricky spells 0 of 3 used CMW wand: 1 of 50 used Transmute Staff: 1 of 10 charges
Short Duration Spell Tracking: Greater Invis on Mookie - 12 rounds Greater Invis on Vauhwyt - 13 rounds
Mac | HP:286 | Dam:0 | AC:32/T:19/F:27 | CMD:[54, Sun/Dis:57] | up to 6 AoOs:[AC:d20+37|3d6+29{CAC:19+|+2x(3d6+29)}] or CMB:[+30] | Luckstone, Heartlight Wednesday August 17th, 2011 3:06:20 AM
OOC: Who was looking after the ship? Did the limited wish work?
Mac gives Brahmah a hand to his feet. "It looks like we're taking this fight to them, Captain!" And with that Mac drops into the waters and gets his bearings.
*Malgant, was this the sort of thing you meant when you were describing their style back at the party in the Giggling Ghost?*
Equipment of note: Ring of Freedom of Movement, Necklace of Adaption, etc
Mac | HP:286 | Dam:0 | AC:32/T:19/F:27 | CMD:[54, Sun/Dis:57] | up to 6 AoOs:[AC:d20+37|3d6+29{CAC:19+|+2x(3d6+29)}] or CMB:[+30] | Luckstone, Heartlight Wednesday August 17th, 2011 3:15:56 AM
Additional post (things you think of after hitting Submit!)
A thought crosses Mac's mind, and not having a clue himself he puts it out there: *What would happen if someone cast Water Walk on the crocodiles?*
Brahmah169hps, AC 26 Wednesday August 17th, 2011 12:20:49 PM
OOC: Brilliant idea Malgant. :)
DM: What is the weather like right at this very moment? You said the water is murky. Is the sea churning from weather? -------------------------------------------------------
The gets to his hooves and curses again. "We should get to the boiler room! Can anyone create a waterproof barrier around the boiler?! Can something be summoned to control the heat or the water?" He shakes his massive head, trying to untangle the webs. He casts Guidance from his tattoo for a skill check to come later. "The boiler can not cool rapidly, that would be bad." The ranger prepares to retrieve a water breathing potion then cast a spell. "Taking the fight to them is fine. Should we all go? Who is to stay on the ship?"
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection
Vorelle [AC 27; HP 106/152] Wednesday August 17th, 2011 1:07:27 PM
"Someone should stay up top," Vorelle says to Brahmah. At the same time, she thinks her words into the link. "I can do it; I'm a decent archer. Just...somebody leave be a Water Breathing potion, okay?"
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 183/183 hp Malgant Winterborn Wednesday August 17th, 2011 4:51:02 PM
Aztyr's limited wish stopped the coming explosion by cooling the whole boat to the same even temperature, but the Silver Lady was still taking on water, though it didn't sound too bad. With the continual flame on his weapon Malgant peered into the murk looking for a croc to make a handbag out of. Mentally he answers Mac, " You mean where we kinda all go in different direction all of a sudden and no one really explains what they are doing?" Yeah that's exactly what I meant. You get used to it though, even I do it."
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration ----------------------------------- If nothing presents itself right away, Malgant waits 2 rounds, with a readied action to Vital Strike the first monster that shows up ( I can't ready a full attack, right? Everyone thats coming should be in the water by then.
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Wednesday August 17th, 2011 5:14:46 PM
Mookie mentally caws, Hey! I resemble that remark!
AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe Wednesday August 17th, 2011 6:41:46 PM
Not needing a potion to survive, Valanthe jumps over the side. There is no splash of cold water upon her face. For her magical helm keeps a bubble of air aorund her head. Lenses slide into place allowing her to see clearly. She glides effortlessly through the water, which is good considering the armor she is wearing.
ooc: she has a helm of underwater action. 30ft swim speed, air to breathe, five times normal sight distance based on water conditions.
Brahmah169hps, AC 26 Thursday August 18th, 2011 5:45:55 AM
OOC: Waiting for DM post. :)
RR DM SteveK - Croc Attack! d12=3 ; d12=7 ; d20+29=40 ; d20+29=45 ; 4d6+22=41 ; d20+29=41 ; d20+29=47 ; 4d6+22=30 ; Thursday August 18th, 2011 5:26:48 PM
Sorry for the non-post days. Real Life got really busy... .................
Jass sees Malgant, and then most of the others throw themselves into the waters below the boat. Deciding it is time for him to also join the group, the sorcerer casts Elemental Body IV and turns himself into a Huge Water Elemental! Jass then dives down into the water, ready to confront the crocodiles. "This Telepathic Bond is a sweet spell! Makes it easy to talk underwater, eh?"
Actions: Cast: Elemental Body; Huge Water Elemental Move: into water
Active Spells: Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 10 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady Elemental BodyIV: Water. 16 minutes; +4 STR size bonus, -2 DEX penalty, +8 CON size bonus (+64 hit points), +4 natural AC; swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
Malgant casts Freedom of Movement on himself and draws his sword as he dives below the ship. As the Silver Lady is not alive, the minotaur designates Aztyr as his Interpose target if it comes to a fight. (ooc: casting and moving uses up all actions for the hero, and he can't ready an action this round)
Aztyr leaps over the side after Malgant and, her manta cloak supports her in the water easily. Pulling a wand, she casts Stone Skin on herself.
Vauhwyt and Mookie flies into the water, looking around for alligators or other opponents.
Mac helps Brahmah to his feet, and then drops into the water to gets his bearings. His necklace and ring make water as easy to travel in as on dry land.
Brahmah looks into the sky, and it is still the lovely partly cloudy day as when they started from Shellville. The chop on the lake is less than a foot, as near perfect sailing weather as anyone could hope. The waters themselves are dark. Brahmah is worried about the boilers, but they are cool and unresponsive thanks to Atzyr's Limited Wish. He activates another Tattoo and retrieves a water breathing potion, looking about for who is going to stay on the ship.
Vorelle offers to stay up top because she is a decent archer. Good thing that she has the 2 water breathing potions from the halflings, just in case.
Valanthe jumps over the side, ready and able with her magical helm.
Jass turns himself into a Huge Water Elemental and joins the others.
................. Malgant, Atzyr, Valanthe, Mac, Vauhwyt, and Jass are in the water under the boat. Immediately upon entering the water, they feel... uncomfortable. Antsy. Dare I say worried? There is a feeling that makes it impossible to be comfortable, and the feeling is stronger the deeper they go...
Jass, Atzyr, and Valanthe (due to their magical darkvision and aquatic vision) can see the colossal fiendish dire crocodiles swimming below them about 30 feet further down. As the heroes enter the water, the two crocs shoot up in an attack!
The first launches up, a huge mouth full of teeth looking like it could completely swallow Atzyr! The jaws snap shut while the beast is still 20 feet away from the heroes, and blood begins pouring into the water from the sorcerous liontaur. To make matters worse, Atzyr is grabbed by the croc as the colossal beast does a flip turn and is soon 50 feet down in the waters! [Croc flyby attack AC 40, Grab 45 Atzyr takes Damage 31 and is Grappled (stoneskin already reduced)]
The second performs a similar attack on the sturdy form of Mac. This time, however, while Mac is slammed by teeth, his Freedom of Movement ring prevents him from being grabbed! [Croc flyby attack AC 41 Grab auto miss, Mac takes Damage 30
Vorelle and Brahmah are on the unmoving boat with their companions at least 10 to 20 feet underwater below them. They see the frothing action and the water beginning to by dyed red. They will need to make a decision pretty quick on whether to follow the other heroes or to sit this dive out on the boat.
......STATS Silver Lady: 54 damage
CFDC#1 -- AC 41 CFDC#2 -- AC 41
.........NOTES - Each Water Breathing potion is active for 10 hours. - Potions are consumable underwater (the hero drinks fast before the magic is diluted)
Silver Lady -- An iron barge designed by a mysterious gnome that is powered by a furnace attached to a paddlewheel in the stern. 45 feet long and 25 feet wide, the iron boat's steering controls is on the raised poop deck. In researching the Kwalish Aparatus and Instant Fortress, I'm suggesting the following stats for the Silver Lady. Hit Points: 200 Hardness: 15 Speed: 40 (based on Blackbird Lake being 100 miles across and boat takes 1 day to cross)
Blur(permanant), Moderate Fortification, Mind Blank, AC 35, 142/183 hp Malgant Winterborn d100=84 ; Thursday August 18th, 2011 5:49:54 PM
As the jaws close on Aztyr, Malgant pushes her aside and they instead close on him. ( interpose, Blur roll 84, blur fails to stop the attack, attack hit's Malgant's AC for 41 damage (no stoneskin) Freedom of Movement prevents the Grab) " IMOD'S HORNS!! No wonder they did such damage to the ship! I never expected the freedom spell to stop their bite from holding me, but I dare say I am happy it does! We need to end this quickly. Mac, you and I need to make them focus on us and the rest need to pound the snot out of them. By the way, does this water feel....Evil to anyone else?"
-------------------------------------- OOC Pausing to be sure what I wrote just happened... I did have interpose ready, right? Does my spell work like Mac's ring?
DM SteveK: Actually, yes! Malgant successfully interposes himself between the Croc and Atzyr, so it is Malgant who is chomped for 41 damage. Yet, because of Malgant's Freedom of Movement, the Protector automatically makes the croc fail his Grapple attempt, and Malgant is not grabbed. Nice bit of teamwork there!
AC 42 HP 211/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe d20+30=32 ; Thursday August 18th, 2011 11:12:30 PM After a life on a pirate ship you learn to be prepared to deal with armor and water.
Valanthe's helm propels her through the water toward the nearest dire croc. She lashes out with her hammer but is unacostumed to the drag of water on her hammer.
ooc: figures. move toward a croc and attack once. need an 11 and roll a 2. I'm not sure the effects of fighting under water.
Mac | HP:286 | Dam:30 | AC:37/T:24/F:32 | CMD:[59, Sun/Dis:62] | up to 6 AoOs:[AC:d20+27|3d6+44{CAC:19+|+2x(3d6+44)}] or CMB:[+30] - Luckstone, Heartlight, Power Attack Friday August 19th, 2011 6:37:48 AM
*There are some things not even these guys will eat!*
*Now I'm down here, I know what I could use... I can't see them Mal. How far away are they? Like my Captain back in Heranmar used to say, "Can't charge what you can't see!". Anything we can do about that, and maybe a Haste?* Mac tries to gauge his opponents, and quickly concedes that being more more defensive (Combat Expertise) would not have helped him much against the giant crocodile, and may only have hampered his attempts to strike back had the opportunity presented itself. *An Enlarge Person might also be beneficial... even efficacious.*
Brahmah169hps, AC 26 Friday August 19th, 2011 6:55:23 AM
The ranger feels completely helpless at this point. He could cast a couple useful spells, but what good would it do. He decides to instead assess the damage to the ship and see what sort of repairs need to be done. Where exactly is the damage and sort of damage is it?
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) d20+18=24 ; 5d4+5=18 ; Friday August 19th, 2011 7:57:59 AM
Vauhwyt hears Mac's telepathic call for an enlarge person, and she swims over to him. (Swim check 24)
She casts Enlarge Person on him.
Meanwhile, Mookie has taken out his magic missile wand and directs five missiles at the croc fighting Mac. 18 damage to it.
Remember, oh kindly DM, both V and M are greatly invisible, and V is seeing invisible and has her magic circle. Mac may now be fully or partly in that now too, in case these crocs are affected.
Blur(permanant), Moderate Fortification, Mind Blank, AC 40, 142/183 hp Malgant Winterborn d20+24=40 ; 4d8+9=27 ; d6=2 ; d6=6 ; Friday August 19th, 2011 4:02:20 PM
OOC As I read it the crocs are 50' down... is that correct? I am assuming they would have continued their flip dive even if they didn't grab something, to be able to hit and run next round. ----------------------------------- Malgant thinks back to Mac," I can't do much to help you see them other than to get near them and show you where they are with my light. Here I go, plus I am thinking they will pause to eat me rather than charge the group, so win-win for all of us." The Protector then casts a quickened Shield of Faith, activates a charge from his armor to haste himself for the moment and launches himself at the the croc that got a bite out of him. Barreling in he expects the croc to try another bite as he gets close, then it will be his turn. Swinging for a Vital Strike as he nears the beast Malgant barely connects due to the haste effect (which I missed in my calculation for attack roll). He slams his bastard sword into the beasts hide and grins as the Holy Enchantment flares to life at the evil creatures touch. Right next to the monster Malgant's Continual Flame shows Mac where to strike and where it is possible to strike with advantage (flanking). Hit AC 41 for 27 damage + 8 <holy> damage
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration Shield of Faith +4 deflection AC 16 minutes Haste +1 attack, +1 AC,+1 reflex save 1 round Haste charges remaining 9/10 ---------------------------- DM Sanity info This round I : Cast Shield of Faith (quickened) +4 deflection AC Haste charge from mithril plate of Speed ( free action) Move ( not charge) 50' to be near the crocs ( I fly 60 and the haste adds another 30 so I should be OK) Attack 1 time with vital strike hitting AC 41 for 27 + 8 holy damage Pray that Holy overcomes their DR
Mac | HP:286 | Dam:30 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs:[AC:d20+35|4d6+45{CAC:19+|+2x(4d6+45)}] or CMB:[+32] d20+40=50 ; 4d6+45=53 ; d20+35=37 ; 4d6+45=60 ; d20+35=45 ; 4d6+45=58 ; d20+35=53 ; 4d6+45=58 ; d20+35=37 ; 4d6+45=64 ; d20+35=44 ; 4d6+45=59 ; Friday August 19th, 2011 6:40:05 PM Luckstone, Heartlight, Power Attack, Flanking, and Enlarged (Size: Huge, Height: 20' 2'', Weight: 14,448lbs, Space/Reach: 15')
OOC: Previous post: Thinking/speaking.
*Thanks...* Mac cannot see the friend who cast the Enlarge, but he is getting used to differentiating between the voices in his head. *...Vauhwyt. I hope that this will bring some balance to the fight, and keep me in their thoughts as a primary target*
Malgant gets a head start, and as he follows he sees the light. Being now over 20' tall and underwater, and with a 15' reach he moves 15' to 30' for position before striking at Mal's crocodile - 1:[AC:50|53] - and holds position. *Nice, Mal. Thanks* ----- Potential AoOs: [AC:37|60] [AC:45|58] [AC:53|58] [AC:37|64] [AC:44|59]
Jass is impressed at the concentrated attacks by Malgant and Mac. He continues talking in Telepathic Bond: "I'll see what I can do to drain the life of one of them." The sorcerer points at the wounded croc (or only croc left if already dead) and delivers a Disintegrate ray
Actions: Cast: Disintegrate; Touch AC 28; 113 damage Fort DC 26 or 14 damage
Active Spells: Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 10 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady Elemental BodyIV: Water. 16 minutes; +4 STR size bonus, -2 DEX penalty, +8 CON size bonus (+64 hit points), +4 natural AC; swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
Valanthe's magic helm propels her through the water toward the nearest dire croc. It snaps at her, but misses the well armored warrior, yet the eddies in the water make the elf miss her mark as well.
Brahmah feels completely helpless at this point, so stays on the boat. He goes below and assesses the damage. It appears there is one seam that has slightly parted and a thin spray of water is coming through. There is no danger of sinking right now, only a film of water is on the floor, but it is a good thing the crocodiles didn't continue to attack.
Vauhwyt, the big bubble in the water, swims to Mac and provides the requested enlarge person. Meanwhile, Mookie, the little bubble riding the big bubble, directs five magic missiles at the croc fighting Mac which fizzles right before they hit the croc! (DM rolled spell resistance 13: fail).
Malgant casts a quickened Shield of Faith, activates his Haste armor, and launches himself at thefirst croc! The first croc has already tried to bite Valanthe, so the minotaur gets a straight shot! Powering in, he delivers a strong blow, the evil of the fiendish creature getting bathed in the sword's holy light, bypassing damage resistance.
The now-Huge Mac can easily move the 15 feet he needs to get within reach of Mal's crocodile. His sword powers through the water and wounds the crocodile again, though the sword partially passes though the creature, creating a smaller wound than anticipated.
Jass the Huge Water Elemental, casts a Disintegrate which affects the croc, but the animal shrugs off most of the spell. (DM rolled spell resistance: 23 sucess: Croc Fort 31 saved
.................
Now 50 feet below the surface of the lake, Valanthe, Malgant, and Mac all feel the anxiety is even stronger down here. And, now, it is a VOICE, incomprhensible except for one emotion: desperation. (Valanthe, Malgant, and Mac only Highlight to display spoiler: { make a Will save DC 20 or be irritable and have a desperate need to find the source of the VOICE})
The first Colossal Fiendish Dire Crocodile doesn't move away from the 2 minotaur and 1 elf that is near it and instead tries to kill Valanthe with a snap of jaw and thrash of tail. The teeth miss, but Valanthe is knocked for a loop by the massive tail [Croc AC 39 miss, 46 hit, BullRush 49 crit 38 no; Valanthe takes Damage 35 and is smashed 10 feet back by the tail. ]
The second doesn't let the three heroes to gang up on her mate. She slides in and bites Malgant hard. [Croc Ac 41 Grab auto miss; Malgant takes 40 damage]
......STATS Silver Lady: 54 damage
CFDC#1 -- AC 41 92 CFDC#2 -- AC 41
.........NOTES - Each Water Breathing potion is active for 10 hours. - Potions are consumable underwater (the hero drinks fast before the magic is diluted)
- The 2 Crocs, Malgant, Mac, and Valanthe are in 50 feet of water and all in a melee.
- Vauhwyt, Atzyr, and Jass are in 20 feet of water and just below the boat.
- Brahmah and Vorelle are on the boat.
Silver Lady -- An iron barge designed by a mysterious gnome that is powered by a furnace attached to a paddlewheel in the stern. 45 feet long and 25 feet wide, the iron boat's steering controls is on the raised poop deck. In researching the Kwalish Aparatus and Instant Fortress, I'm suggesting the following stats for the Silver Lady. Hit Points: 200 Hardness: 15 Speed: 40 (based on Blackbird Lake being 100 miles across and boat takes 1 day to cross)
Mac | HP:286 | Dam:30 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs:[AC:d20+35|4d6+45{CAC:19+|+2x(4d6+45)}] or CMB:[+32] d20+18=30 ; d20+40=43 ; 4d6+45=55 ; d20+30=36 ; d20+25=31 ; d20+20=37 ; d20+35=46 ; 4d6+45=59 ; d20+35=55 ; d20+35=47 ; 4d6+45=56 ; 4d6+45=57 ; 4d6+45=60 ; d20+35=40 ; d20+35=43 ; 4d6+45=53 ; d20+35=46 ; 4d6+45=53 ; Saturday August 20th, 2011 1:31:12 AM Luckstone, Heartlight, Power Attack, Flanking, and Enlarged
Mac keeps his focus despite the Voice [Will: 30] and with a 5' step available to try to ensure both crocs are in reach (or failing that, maintaining focus on the croc they attacked last round - which should still be in striking distance), Mac attacks the croc, and if it dies, turns his focus to the other on Mal. Attacks: 1:[AC:43|55] / 2:[AC:36|miss] / 3:[AC:31|miss] / 4:[AC:37|miss] - no point including Dreadful Carnage Feat details after that series of swings. *I know now - I can't afford to keep sacrificing accuracy for more damage against these creatures - back to basics!*
AoOs*[up to five]: [AC:46|59] / [AC:55|56{CAC:47|+117}] / [AC:40|miss] / [AC:43|53] / [AC:46|53] *The enlarged Mac threatens AoOs against provocations in the 438 five foot cubes of open, murky water within 15' reach about him.
OOC: Mac is wielding a (now) Huge Adamantine Greataxe (+5). Any notion that he may have brought a sword into this combat should be immediately dismissed. : )
Blur(permanant), Moderate Fortification, Mind Blank, AC 40, 101/183 hp Malgant Winterborn d20+25=35 ; d20+25=34 ; d20+25=45 ; d20+25=38 ; d20+20=33 ; d20+15=33 ; d20+19=34 ; 2d8+9=21 ; d6=6 ; d6=3 ; d20+18=35 ; d20+19=37 ; d20+12=14 ; 30d6=102 ; 5d6=18 ; d20+19=26 ; d20+12=18 ; 30d6=108 ; 5d6=19 ; d100=46 ; Saturday August 20th, 2011 10:48:15 AM
OOC Blur miss chance on croc bite 46 bite hits( My blur is in my header, should I move it to the wall of text with my active spells? Even I forget it sometimes) Steve, do I get an AoO vs the one that moved to attack me? I am large and have 10' reach. I'll roll one, use it if I do. Also does the Voice affect me? I have Mind Blank up and don't know if that will negate the Voice's effect. Finally, John is in the hospital for a kidney stone and some other urinary issue. He expects to get out today, I will backpost for him for yesterday and today In case he gets stuck in the Hospital. --------------------------------- Will save 35 vs the Voice Malgant hears the voice and thiks out loud to his companions," Well, so much for the voice not affecting US. It works on everything in the lake apparently." Malgant lashes out as the croc moves to assail him, missing the evil beast. ( AoO AC 35, miss) He fires off another burst of Haste from his armor and continues to attack the croc in front of him. If it dies he finishes his attacks on the other beast. (I forgot to add flanking to the auto rolls) Haste attack AC 34 miss 1st attack AC 47 crit, AC 40 fail to confirm 21 damage + 9<holy> 2nd attack AC 35 miss #rd attack AC 35 miss Horn gore AC 36 miss
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration Shield of Faith +4 deflection AC 16 minutes Haste +1 attack, +1 AC,+1 reflex save 1 round Haste charges remaining 8/10 ---------------------------------------------- Last round Aztyr decides that being eaten would suck, so best to make the crocagators go away. Seeing Jass aim at one, the Liontaur aims at the other and lets fly with a disintegrate of her own. Spell penetration 37, hit touch AC 14for 102 damage Fort save DC 24 for 18 damage This round Then the gator goes after Malgant. Since there is still a massive group up there she still can't use Chain lightning without cooking her friends she again disintegrates the same croc. Spell penertation 26, Hit touch AC 18 for 108 damage Fort save DC 24 for 19 damage
SteveK: a - I keep forgetting the Blur effect too. :-) You are doing the right thing by rolling for a miss chance. b - Being colossal and having extended reach, the crocs both have 30 feet reach. Sorry, but it is the heroes who have to contend with AOOs, not the crocs! c - Malgant is immune to the mind-affecting magical effects of the VOICE. He still hears it, but is not affected.
RR DM SteveK - Croc Attack! Monday August 22nd, 2011 12:34:52 PM
with 2 posting between Friday night and Monday morning, I'll hold off DM post until Tuesday...
Vorelle [AC 27; HP 106/152] d20+23=29 ; Monday August 22nd, 2011 1:55:53 PM
Vorelle remains on the boat. She can "hear" some of what's happening through her link, and she wishes she could help.
She also knows that jumping into the lake, even with Water Breathing active, will make her more hinderance than help to her friends.
So she remains on deck, scanning the waters for anything else moving to attack the group. [Perception 29]
The boat's still fine she thinks into the link. Let me know if you need help.
Mac | HP:286 | Dam:30 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs:[AC:d20+35|4d6+45{CAC:19+|+2x(4d6+45)}] or CMB:[+32] Tuesday August 23rd, 2011 3:58:45 AM
Checking in.
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) d100=73 ; d100=4 ; d20=6 ; Tuesday August 23rd, 2011 8:13:42 AM
OOC: Sorry, bad brain! Arcane fail on that Enlarge Person: 73 A-OK.
Vauhwyt figures that since she needs to see better, so she casts mon sum iv to call 1d3 lantern archons. Hopefully they can breathe under water! Arcane fail is a 4!! She fails!
Mookie taps her with the barkskin wand, which she had forgotten earlier! UMD 6+19 = no problem.
AC 42 HP 176/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe d20+14=19 ; d20+14=18 ; d20+14=16 ; d20+14=15 ; d20+14=28 ; Tuesday August 23rd, 2011 10:31:07 AM
Valanthe is so dazed by the colossal croc's tail, it takes all her effort to not swim to the bottom of the lake. Highlight to display spoiler: {(DM revised post to support CDM intent and vision)}
Jass is not as happy. The armored warriors should have chopped this lizard into fish food by now! And with direct attack spells being less effective, he's gonna have to try something else... The sorcerous water elemental calls forth words and gestures of power, targeting the two crocs to reduce their speed and make them easier to hit!
Actions: Cast: Slow; 2 colossal crocs; Will DC 22 per round; fail = ½ movement, -1 to hit, AC, and Reflex, can only take one action per round.
Active Spells: Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 10 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady Elemental BodyIV: Water. 16 minutes; +4 STR size bonus, -2 DEX penalty, +8 CON size bonus (+64 hit points), +4 natural AC; swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
Mac keeps his focus despite the Voice, and sees that in the swirling melee, both crocs are within reach. Powering through with his Great Axe, the minotaur only strikes once!
Malgant hears the voice and warns the others, then lashes out with a series of lightning strikes, also only connecting once!
(Last Round) Aztyr decides the crocagators need to go away. Seeing Jass aim at one, the Liontaur aims at the other and lets fly with a disintegrate of her own. Just like Jass' Disintegrate the colossal croc shrugs off the powerful spell! (Fort Save 26)
(This round) Aztyr is confident that soon or later, the croc will show a vulnerable spot, and casts another Disintegrate spell, but it too is overcome. (Fort Save 31)
Vorelle and Brahmah remain on the boat, worried that jumping into the lake will make them more a hindrance than help. The rangers remain on deck, scanning the dark waters.
Vauhwyt tries a summoning spell, but her armor gets in the way. Mookie fares better as the gnome-familiar casts barkskin on his mistress.
Valanthe has such bad luck that it seems that she only spins in the water ineffectively. She hears the VOICE reverberating through her skull. It's desperate. Valanthe is desperate. She must find the source of the VOICE! (DM rolled save 19; fail)
Jass tries something else, casting a Slow spell at the 2 crocs, and both of them are affected! The giant reptiles slow, unable to fully exploit their attacks or defenses!
.................
Now 50 feet below the surface of the lake, Valanthe, Malgant, and Mac all feel the anxiety is even stronger down here. And, now, it is a VOICE, incomprhensible except for one emotion: desperation. (Valanthe, Malgant, and Mac only Highlight to display spoiler: { make a Will save DC 20 or be irritable and have a desperate need to find the source of the VOICE})
The first Colossal Fiendish Dire Crocodile continues its death battle with the heroes, but is only able to get a single bite onto Mac! [Croc AC 48 crit! 37 miss, Grab 38 miss; Mac takes Damage 30
The second croc disengages from the melee and swims towards the hero who has been attacking her... Atzyr! (Mac and Malgant get AOOs; Valanthe too far away). The slowness of her approach only allows the Colossal Fiendish Dire Crocodile to get within biting distance, but not chomp any of the morsels named Jass, Vaughwyt, or Atzyr!
......STATS Silver Lady: 54 damage
CFDC#1 -- AC 41 197 (Slowed)½ movement, -1 to hit, AC, and Reflex, can only take one action per round CFDC#2 -- AC 41 37 (Slowed)½ movement, -1 to hit, AC, and Reflex, can only take one action per round
.........NOTES - Each Water Breathing potion is active for 10 hours. - Potions are consumable underwater (the hero drinks fast before the magic is diluted)
- The 2 Crocs, Malgant, Mac, and Valanthe are in 50 feet of water and all in a melee.
- Vauhwyt, Atzyr, and Jass are in 20 feet of water and just below the boat.
- Brahmah and Vorelle are on the boat.
Silver Lady -- An iron barge designed by a mysterious gnome that is powered by a furnace attached to a paddlewheel in the stern. 45 feet long and 25 feet wide, the iron boat's steering controls is on the raised poop deck. In researching the Kwalish Aparatus and Instant Fortress, I'm suggesting the following stats for the Silver Lady. Hit Points: 200 Hardness: 15 Speed: 40 (based on Blackbird Lake being 100 miles across and boat takes 1 day to cross)
Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 101/183 hp Malgant Winterborn d20+25=42 ; d20+25=43 ; 4d8+18=36 ; d6=5 ; d6=3 ; d20+24=41 ; d20+24=26 ; 4d8+9=20 ; d6=5 ; d6=5 ; Tuesday August 23rd, 2011 8:24:07 PM
AoO Hit AC 42 (crit chance) AC 43 (confirm) Damage 36 + 8<holy> "Turn your back on me will you. Take that!" Malgant lashes out at the second Croc as it turns away from gnawing on him and swims, slowly, towards Aztyr. With a few flexes of his wings he closes the distance and passes the croc to end up alongside the Liontaur and drives his blade at the croc again, aiming for it's now exposed belly (since it is now slowed). Vital Strike Hit AC 41 (crit chance) AC 26 (miss) Damage 20+10<holy> Malgant then declares Aztyr as his interpose target in case the Liontaur does not try to get out of the croc's massive reach.
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration Shield of Faith +4 deflection AC 16 minutes Haste charges remaining 8/10
Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 d20+15=27 ; d20+19=31 ; d20+12=19 ; d20+12=18 ; d20+12=27 ; d20+12=17 ; Tuesday August 23rd, 2011 8:35:08 PM
Aztyr watches as the Crockagator closes in on her just below the Silverlady. She points her finger and unleashes a spell at the beast. She lays her hand on one of her Meta-Rods (Lessor Maximize), she concentrates because she's under water (DC22 rolled 27), and lets fly with 4 Scorching Rays (max allowed) (Rolls to hit 19,18,27,17 with Spell Pen of 31, each ray does 4d6+1per die, 28 damage total per ray. so 112 damage total overall) She then scoots off to the side by 60' putting a fair distance between her and her would be assailant. *Steamed Crockagator anyone? I sure hope that finished him off."
Wold's Blood Draws : 1/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage) Shield duration 30 minutes Stoneskin Duration 70 minutes, 70 damage (10 per attack) Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Brahmah169hps, AC 26 d20+19=28 ; Tuesday August 23rd, 2011 8:37:24 PM
Agonizing over the fight below and this unique ship, Brahmah can't decide what to do. He is usually a taur of action and not one to just sit about. He thinks hard about the vulnerabilities of the so called fiendish crocs. What were they immune too? (Knowledge nature 28)
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection
Mac | HP:286 | Dam:30+30=60 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs:[AC:d20+40|4d6+30{CAC:19+|+2x(4d6+30)}] or CMB:[+32], Luckstone, Heartlight, Enlarged, Flanking. d20+18=28 ; d20+40=54 ; 4d6+30=46 ; d20+35=55 ; d20+35=45 ; 4d6+30=48 ; 4d6+30=42 ; 4d6+30=45 ; d20+30=33 ; d20+25=36 ; d20+40=47 ; 4d6+30=51 ; d20+40=43 ; 4d6+30=49 ; d20+40=59 ; d20+40=52 ; 4d6+30=43 ; 4d6+30=49 ; 4d6+30=48 ; d20+40=42 ; 4d6+30=47 ; d20+40=55 ; 4d6+30=41 ; Wednesday August 24th, 2011 8:47:59 AM
Mac hopes the slowly decamping croc feels his axe bite. [AOOs rolled last round for the purpose. First was [AC:46|59]
*Looks like it isn't going to stop yammering-on anytime soon, either!* Mac concentrates on making the most of his attacks: 1:[AC:54|46] / 2:[AC:55|48{CAC:45|+87}] / 3:[AC:33|miss] / 4:[AC:36|miss] Then he takes off (upwards) in pursuit of the decamping croc.
AoOs for the croc's next actions: [AC:47|51] / [AC:43|49] / [AC:59|43{CAC:52|+97}] / [AC:42|47] / [AC:55|41]
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) d100=88 ; d3=1 ; d20+30=47 ; d20+19=31 ; d20+9=26 ; 5d4+5=15 ; Wednesday August 24th, 2011 9:45:21 AM
Vauhwyt again tries the summons. This time there is no problem. After she finishes her casting, she will summon one lantern archon (d3=1, darn). She is hoping it will illuminate things down here, and also maybe shed some light on this VOICE.
[I'm assuming that V is out of reach of the croc that is threatening Aztyr, and which may be toast anyway? And what if the invisibility does not stop an AoO? If needed, she will tumble back out of reach before casting. Acrobatics 47 should do the trick! But if she has to do that, the long casting time means the casting extends into next round, limiting her actions next turn or something.]
Mookie tries his wand of magic missiles: a 31 activates it. SR to affect the monsters: a 26 might work. If so, that's 15 damage to the one near Aztyr, if it is still alive.
==========
DM Sanity Info
Spells per day:
lvl 1: used 1 of 7 lvl 2: used 4 of 7 lvl 3: used 5 of 7 lvl 4: used 3 of 6 lvl 5: used 0 of 6 lvl 6: used 0 of 4
Metagame note to self: Highlight to display spoiler: {Look at all those darn unused 5th and 6th level slots! I gotta get me some Quickened Spell feat!}
Spells cast by (or in effect on) V: Detect Scrying (lasts all day) Extended GMW on her armor spikes (lasts all day) False Life (+11) (lasts 12 more hours) Greater Magic Fang (+1 on both paws) Heroism (lasts 1 more hour) Magic Circle vs Evil (lasts 12 more hours) Reduce Person (lasts 12 more minutes) See Invisibility (lasts 2 more hours) (Water Breath on Vauhwyt) Fly with Celestial Armor (lasts five minutes) (Barkskin (lasts 2 more hours)
Spells cast by V on others Extended GMW for Mal (lasts all day) False Life (+17) for Mookie (lasts 12 more hours) Heroism for Mookie (lasts 1 more hour) Alter Self for Mookie (lasts two more hours) (Water Breath on Mookie) Enlarge person on Mac (12.5 minutes left)
Spells cast by Mal on V: Status Magic Vestment (on her buckler)
Spells in effect from earlier days: Telepathy several Shrink Items
Other things with per day uses: Darkwalk - 0 rounds of 40 used Impromptu sneak attack 0 of 1 used Tricky spells 0 of 3 used CMW wand: 1 of 50 used Barkskin wand: 1 of 48 used Magic Missile wand: 1 of 41 used Transmute Staff: 1 of 10 charges
Short Duration Spell Tracking: Greater Invis on Mookie - 8 rounds left Greater Invis on Vauhwyt - 9 rounds left
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Wednesday August 24th, 2011 9:56:36 AM
Vauhwyt thinks to her friends, "I'm calling an archon to shed some light on this VOICE. I'm also thinking of a recon mission to enter the Shadows and scout out what's down there, spying in from another plane. Anyone want to come with?"
Vorelle [AC 27; HP 106/152] Wednesday August 24th, 2011 1:57:20 PM Surface if you can, Vorelle thinks. When the crocs come after you, we can shoot them.
Whoa! Thinks Jass, I'm not looking forward to being a croc sandwich, but it is close enough to maybe kill it before it gets a chance to bite?
The sorcerer casts a quick Vampiric Touch spell and uses his huge size as a water elemental to reach out and touch the crocodile, draining its life. And if that's not enough to kill it, Jass casts a Quickened Vampiric Touch to do it again!
Actions: Cast: Vampiric Touch; Touch Ac 19 Damage 40 (40 temp hp to Jass) Quickened Vampiric Touch: Touch nat 20! Crit! Nat 20! Damage 56 (56 temp hp to Jass)
Active Spells: Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 10 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady Elemental BodyIV: Water. 16 minutes; +4 STR size bonus, -2 DEX penalty, +8 CON size bonus (+64 hit points), +4 natural AC; swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
Malgant's holy attack lashes the second Croc, and then the minotaur cleric turns from the first croc to support the spellcasters. Both crocs are too slow to snap at the hero as he swims and scores another dreadful wound! The Protector finally interposes himself between Atzyr and the Croc, keeping the liontaur safe. And the croc is still coming...
Aztyr watches as the Crockagator closes in on her and decides to fry it before it arrives. Fire spells are difficult underwater, but the liontaur does just fine, using a magical rod to make the damage count! She then moves away, ensuring the slow croc can't bite. And the croc is still coming!
Brahmah agonizes over the fight below. He thinks about the vulnerabilities of the animal and is able to tell Vorelle (and her Telepathically the rest of the team) that animals this big and tough generally are weakest in dodging things, mind-affecting things, and touch attacks that bypass their tough armor.
Mac makes the slowly decamping croc feels his axe bite (and it is STILL alive!) He concentrates on turning the croc he still faces into little croc bits, and while it looks like the colossal fiendish dire crocodile is on its last legs, it is still biting and fighting!!! (ooc1: full attack means Mac has no time left to move back towards the surface) (ooc2: Thanks Graham, I was looking at the wrong number for Mac's AC. Mac takes 39 more damage)
Vauhwyt tries another summons, this spell working, but it is going to take all her concentration and movement for several seconds. She is certain that, while she and Jass are in reach of the croc, that her invisibility and the croc's slowness both make it impossible for the croc to take advantage of the opportunity. (ooc: Lantern Archon will appear at the beginning of your next turn capable of full actions)
Mookie tries his wand of magic missiles, striking the croc for more damage, but still it fights!
Vorelle thinks out a tactic: Surface, and when the crocs come after you, we can shoot them.
Jass has to move forward to touch the croc, and drains the remaining life from the Crocodile. It is dead, (and Jass only gets 20 temporary hit points.)
.................
Valanthe, Malgant, and Mac all feel the anxiety of the Voice, and the elf is driven to obsession to find the source. (Once a hero made one save, don't need to make another, this was a mistake)
The remaining Colossal Fiendish Dire Crocodile is in a death battle with Mac. It can't resist the Slow spell, and so again only bites the minotaur. [Croc AC 37, Grab 45 miss; Mac takes Damage 30
The beaten, cut, burned, and energy-sucked body of the second crocodile slowly augers into the depths of the lake.
......STATS Silver Lady: 54 damage
CFDC#1 -- AC 41 333 (Slowed)½ movement, -1 to hit, AC, and Reflex, can only take one action per round
CFDC#2 -- dead
.........NOTES - Each Water Breathing potion is active for 10 hours. - Potions are consumable underwater (the hero drinks fast before the magic is diluted)
- The Croc, Mac, and Valanthe are in 50 feet of water and all in a melee.
- Vauhwyt, Malgant, and Jass are in 20 feet of water and just below the boat.
- Atzyr is in 20 feet of water 60 feet away from the others.
- Brahmah and Vorelle are on the boat.
Silver Lady -- An iron barge designed by a mysterious gnome that is powered by a furnace attached to a paddlewheel in the stern. 45 feet long and 25 feet wide, the iron boat's steering controls is on the raised poop deck. In researching the Kwalish Aparatus and Instant Fortress, I'm suggesting the following stats for the Silver Lady. Hit Points: 200 Hardness: 15 Speed: 40 (based on Blackbird Lake being 100 miles across and boat takes 1 day to cross)
Mac | HP:286 | Dam:129 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs:[AC:d20+40|4d6+30{CAC:19+|+2x(4d6+30)}] or CMB:[+32] | Luckstone, Heartlight, Enlarged, Flanking d20+40=44 ; 4d6+30=43 ; d20+35=45 ; 4d6+30=43 ; d20+30=43 ; 4d6+30=48 ; d20+25=41 ; 4d6+30=38 ; Wednesday August 24th, 2011 4:22:59 PM
Mac looks to put a quick end to this last croc as both their blood leeches into the water.
1:[AC:44|43] / 2:[AC:45|43] / 3:[AC:43|48] / 4:[AC:41|38] OOC: If I hadn't dropped the Power Attack then *none* of those would have hit. : )
Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 101/183 hp Malgant Winterborn Wednesday August 24th, 2011 6:37:44 PM " Bare minimum Vauhwyt is that you go with a Protection vs evil spell on you. My preference is that once this fight is done, you take someone who has already forced out the desperation from their mind and who can overpower you if push comes to shove, like Mac. I don't want you stuck there spinning in place." "With that said, Mac, can you finish that one or do the sorcerers need to par boil yours and eat it's soul too? Speak up if you need help." " I am getting Val back on deck and hoping to find a way to get the VOICE out of her head. Um...if she starts beating the snot out of me someone save me. God's I hope that isn't necessary It would be really bad if it turned us against each other. Really bad." Malgant does not mention the sick feeling in his gut that Val might be controlled to the point that she might actively try to stop them from freeing her mind. Instead he tries to make light of the situation. However any fool could hear the fear in the mental quip. Imod lend her your mental strength to fight off this foe, He quickly prayed to himself . The Minotaur again flexed his black wings and sped to his love's side. Wraping his arms around her and mentally whispering calming words to her that all would be well on the surface, the Minotaur reversed direction and tried to get Val out of the water, the deep water at the very least, before the VOICE could sink it's hooks any deeper into her mind. He wasn't sure how long she would need to be out of the VOICE'S depth or whether a simple spell like proetcetion from evil would ward her against the thoughts being fed to her mind. He prayed it would be enough.
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass ,Vauhwyt and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration Shield of Faith +4 deflection AC 16 minutes Haste charges remaining 8/10
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) Wednesday August 24th, 2011 7:52:10 PM "I got a magic circle already up," thinks Vauhwyt, "and I can cast another couple after I finish the summons."
Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 101/183 hp Malgant Winterborn Wednesday August 24th, 2011 9:01:04 PM "Just be safe. We don't know how to break this yet and I don't want to have to hurt friends if the VOICE can turn us against each other"
AC 42 HP 176/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe Wednesday August 24th, 2011 10:19:51 PM I'm okay. There is something down there. Something powerful.
ooc: too many spellcastters for me. I'm having a hard time following everything. Posts are too long with a crazy number of spell buffs. I'm starting to think that this game may not be for me. And the make another save thing really ticked me off. to spend that many point just to make another roll.
Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 d20+15=24 ; d20+19=34 ; d20+12=21 ; d20+12=15 ; d20+12=23 ; d20+12=32 ; d20+12=30 ; 4d6+4=18 ; 4d6+4=19 ; 4d6+4=25 ; 8d6+8=29 ; Wednesday August 24th, 2011 10:30:11 PM * You got a magic circle, but remember it won't travel with you. You got anything mobile?* With that thought of, she turns her attention to the remaining crocagator, not waiting for him to ask, she just points and burns away with another scorching ray. She forces her ray to work (24), she over comes any spell resistance (34) First ray hits with a 21 for 18 damage. Second ray hits with a 15 for 19 damage. Third ray hits with a 23 for 25 damage. forth ray hits with a Crit 32, confirming with a 30, for 29 damage.
She then moves back near the Silverlady, *I hope that fully cooks him, you can chop him up and server him later on as the main course.*
Wold's Blood Draws : 1/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage) Shield duration 30 minutes Stoneskin Duration 70 minutes, 70 damage (10 per attack) Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Mac | HP:286 | Dam:129 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs:[AC:d20+40|4d6+30{CAC:19+|+2x(4d6+30)}] or CMB:[+32] | Luckstone, Heartlight, Enlarged, Flanking Thursday August 25th, 2011 5:50:58 AM
Additional post, speed of thought conversation: *I was hoping that would have been enough, Malgant, but I can go another round or two if needs be. That and I'll probably want to join the queue for some more healing if we are going to be fighting anymore evil today.*
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) d20+19=30 ; d20+9=21 ; 5d4+5=17 ; d20+7=27 ; Thursday August 25th, 2011 10:52:14 AM
OOC: I think magic circles move with the target. The only exception is if you use the spell to bind an outsider.
Vauhwyt fills in her archon on the situation. She asks it to detect evil and be ready to fly next to allies in the deep. The archon's job is to head down, illuminate the gloom, and help allies. Also to let us know what this voice could be and what we can do to stop it. She is heading into the Realm of Shadows.
If Mookie can target the last croc, he'll shoot a magic missile. UMD 30, beating SR21 for 17 damage.
If there is time left after talking with the archon, Vauhwyt enters the Realm of Shadows, with Mookie. Her concentration check is 1d20 +13 level +3 chr +5 headband = 1d20+21. Even on a 1, she cannot fail the check needed to enter with Mookie. Mookie, however, has to make a fort save, and has no problem.
Vauhwyt, in the Realm of Shadows, heads deeper, looking in at the Wold from another plane.
Vorelle [AC 27; HP 106/152] Thursday August 25th, 2011 12:25:02 PM
As her friends begin to surface, Vorelle helps them climb back into the boat.
"Those weren't turtles," she says. "What's going on in this lake?"
RR DM SteveK - Crocs R Dead Thursday August 25th, 2011 2:38:44 PM Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212
Jass surfaces to talk with Brahmah and Vorelle. "Hey guys," says the huge water-elemental Jass, "if you want to drink a couple of potions, you can grab ahold of me and I'll swim us all to wherever we're going."
Actions: Move: surface
Active Spells:Highlight to display spoiler: { Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 10 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady Vampiric Touch: 20 temp hit points Elemental BodyIV: Water. 16 minutes; +4 STR size bonus, -2 DEX penalty, +8 CON size bonus (+64 hit points), +4 natural AC; swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
1) Circle Prot v Evil is 10' from a creature touched. Therefore, it is moveable.
......................
Mac puts a quick end to this last croc, carving great chunks out with his axe. The blood fills the water as the Colossal Fiendish Dire Crocodile is slain.
Malgant recommends additional protection for Vauhwyt, and swims to Valanthe but finds that the elf is fine and is actually in her right mind. (DM mistake)
Valanthe confirms that she is fine, only a momentary disorientation which is now overcome by her elven blood. (ooc: my mistake, I had read all the rolls were attacks and not saves. Valanthe is NOT affected)
Aztyr does not need to cast a spell and so saves the Scorching Ray for later. She moves near the Silverlady, and the interposing presence of Malgant.
Vauhwyt's Archon arrives and the liontaur fills it in on the situation. "Right", thinks the Lantern Archon, and it is ready to detect evil and fly next to any allies in the deep. The archon floats next to Valanthe, making the water illuminate, and waits.
Vauhwyt herself enters the Realm of Shadows with Mookie, then heads deeper, looking in at the Wold from another plane.
Vorelle watches Malgant and Jass surface and wonders: "What's going on in this lake?"
Jass surfaces and speaks with Brahmah and Vorelle.
......STATS Silver Lady: 54 damage
.........NOTES - Each Water Breathing potion is active for 10 hours. - Potions are consumable underwater (the hero drinks fast before the magic is diluted)
- Mac and Valanthe(and a Lantern Archon) are in 50 feet of water below the Silver Lady.
- Atzyr is in 20 feet of water and just below the boat.
- Vauhwyt is in the Realm of Shadow and 60 foot below the 'surface'.
- Malgant and Jass are on the surface next to the Silver Lady.
- Brahmah and Vorelle are on the Silver Lady.
- Valanthe, Malgant, and Mac have all been 50 feet down and saved vs the Voice.
Silver Lady -- An iron barge designed by a mysterious gnome that is powered by a furnace attached to a paddlewheel in the stern. 45 feet long and 25 feet wide, the iron boat's steering controls is on the raised poop deck. In researching the Kwalish Aparatus and Instant Fortress, I'm suggesting the following stats for the Silver Lady. Hit Points: 200 Hardness: 15 Speed: 40 (based on Blackbird Lake being 100 miles across and boat takes 1 day to cross)
Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 d20+20=22 ; Thursday August 25th, 2011 3:07:35 PM *I can fix the Silverlady, but it'll take me a whole day to do it, and even that is by using Wold's Blood, and will be quite an effort, so when we finish up here I'll need a day.* Aztyr takes a bit of time while the others make decisions and looks over the Silverlady, to see if she is sinking, or just banged up a lot. Perc 22
Wold's Blood Draws : 1/7 Wold's Blood in storage : 7/7 drop(s)
Spells on Aztyr :
Permenancied Spells
Arcane Sight Resistance Tongues See invisibility Greater Magic Fang +5 on Dragon Claws Greater Magic Fang +5 on Liontaur Claws Comprehend Languages Dark Vision Read Magic Telepathic Bond (everyone but Brahmah currently)
Non-Permenancied Spells on Aztyr :
Nondetection, Duration 30 hours (cast at dawn)(extended with rod) Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage) Shield duration 30 minutes Stoneskin Duration 70 minutes, 70 damage (10 per attack) Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet
Spells on others :
Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) d20+8=21 ; d20+8=24 ; d20+8=12 ; Thursday August 25th, 2011 5:20:45 PM
Vauhwyt and Mookie keep on looking and keep on diving. Perception checks: 21, 24, 12.
Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 101/183 hp Malgant Winterborn Thursday August 25th, 2011 7:25:25 PM
OOC Does the Telepathic Bond work across planes?
Answered my own question, the bond does not function across planar barriers. --------------------------------------------- Malgant takes the opportunity to hug Valanthe anyway, relieved she is not controlled. As Mac comes to the surface ( or near to Malgant ) the Protector reaches out his hand and with a word to Imod Heals 150 points of Croc inflicted damage also curing pretty much anything else that might ail the enlarged fighter. Not as badly damaged and capable of healing himself whenever he needed to He opts to save his other heals for later if they are needed. As Vauhwyt transitions to the plane of Shadow, Malgant loses her from his status spell. He wonders if the link they share telepathically is disrupted as well and asks via the link" What can you see Vauhwyt? Should we descend in the material plane?"
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass , and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration Shield of Faith +4 deflection AC 16 minutes Haste charges remaining 8/10
Vorelle [AC 27; HP 106/152] Thursday August 25th, 2011 7:41:56 PM
Vorelle sighs a little. "I guess I'm getting wet."
She stows her bow in her quiver, trusting in extradimensional storage to keep her bowstring dry.
She downs a potion of water breathing, then takes Jass's arm.
Brahmah169hps, AC 26 Thursday August 25th, 2011 8:18:36 PM
Shaking his head, ranger just doesn't know anymore. What is going on? Who/what is behind it? Why can't I fight anymore?
He prepares to chug a potion and follow the rest. -----------------------------------------------------------------
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection
Brahmah169hps, AC 26 Friday August 26th, 2011 7:10:20 AM
OOC: Checking in.
AC 42 HP 176/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe Friday August 26th, 2011 8:43:47 AM
"I think we have time. I get the feeling that whatever is down there isnt going anywhere. Before we go down there looking perhaps we should find somebody that knows the history of this lake. This may sound crazy but we should as that dragon. I bet she would know."
RR DM SteveK - Crocs R Dead Friday August 26th, 2011 1:35:18 PM Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212
Jass doesn't know any dragons, but he knows the group is here and his magic is a-wasting. "Why don't we wait here until Vauhwyt comes back, eh? And then we can make a good decision." He says it in an off-hand manner as if it really doesn't matter if they take his suggestion or not.
Actions:
Active Spells:Highlight to display spoiler: { Telepathic Bond (from Atyzr) Fly; 160 minutes; 60 foot average maneuverability False Life; 24 hours; +16 temp hit points Detect Scrying; 24 hours Water Breathing; 10 hours; able to breathe Shield; 160 minutes; +4 AC immune magic missles Tiny Hut: 16 hours; on bow of Silver Lady Vampiric Touch: 20 temp hit points Elemental BodyIV: Water. 16 minutes; +4 STR size bonus, -2 DEX penalty, +8 CON size bonus (+64 hit points), +4 natural AC; swim 120 feet, darkvision 60 feet, the ability to create a vortex, and the ability to breathe water.
The heroes all surface and healing spells can be dispensed without much trouble. All of them watch for the return of Vauhwyt as she takes her scouting trip into the Realm of Shadows.
Vauhwyt on her part is in her element (literally). Even though she can't be felt or feel her friends because Status and Telepathic Bond are not powerful enough to cross dimensional barriers, she feels that she is relatively safe and able to see into the Material Wold. All she has to worry about is if the VOICE can cross dimensional barriers too...
(ooc: That is the end of Scene 4, the next Round Robin DM will pick up on Monday! :-)
......STATS Silver Lady: 54 damage
.........NOTES - Each Water Breathing potion is active for 10 hours. - Potions are consumable underwater (the hero drinks fast before the magic is diluted)
Silver Lady -- An iron barge designed by a mysterious gnome that is powered by a furnace attached to a paddlewheel in the stern. 45 feet long and 25 feet wide, the iron boat's steering controls is on the raised poop deck. In researching the Kwalish Aparatus and Instant Fortress, I'm suggesting the following stats for the Silver Lady. Hit Points: 200 Hardness: 15 Speed: 40 (based on Blackbird Lake being 100 miles across and boat takes 1 day to cross)
Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 101/183 hp Malgant Winterborn Friday August 26th, 2011 6:38:00 PM
OOC OK, bookkeeping shall commence then. Vorelle you were more than healed to full a couple of weeks ago. Take your healing. Other than that everyone SHOULD be fully healed, aside from me. If you aren't say something. -------------------------- Malgant nods agreement with Jass. It chafed him to sit here waiting for any reason, but an army that charged headlong into the unknown when scouts were moments from delivering vital intelligence on what they were charging into were seldom heard from again. Notable execptions were usually pointed to as examples of what NOT to do. In order to calm himself, the Protector laid his hand against the side of the ship and began quietly saying the same short prayer over and over.( Cast Mending each round until Vauhwyt returns from her mission repairing a d4 damage per round to the Silver Lady )
Active Spells Permanent +5 Greater Magic Fang on Malgant's horns Magic Vestment on Vauhwyt's buckler, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's armor, 32 hours extended duration, raises the magic bonus to +4 Magic Vestment on Malgant's shield, 32 hours extended duration, raises the magic bonus to +4 Status cast on Valanthe, Mac, Jass , and Aztyr, 32 hour extended duration Mind Blank on Malgant 24 hour duration Waterbreathing Potion 10 hour duration Freedom of Movement 160 minutes duration Shield of Faith +4 deflection AC 16 minutes Haste charges remaining 8/10
Vorelle Sunday August 28th, 2011 1:00:29 AM
Vorelle helps anyone back into the boat who needs it, and settles in to wait for Vauhwyt.
AC 42 HP 176/ 211 Fire DR 20 / Cold DR 20/ Immunity to Rust Valanthe d20+17=34 ; Sunday August 28th, 2011 11:48:00 PM
Being quite strong, Valanthe makes herself busy by assisting in the repairs to the silver lady. Valanthe did take a moment to really look at the damage. To see what needed to be done and how it could be done.
ooc: not sure if it will apply but an engineering check of 34 for the repair of the silver lady.
Brahmah169hps, AC 26 Monday August 29th, 2011 6:39:01 AM
Helps with repairs.
Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2, Owl's Wisdomx2, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement and Non-Detection