WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Rum Archives


Return To Index


The Sea Sprite


Cleaning up The Mess 
Tuesday August 2nd, 2011 7:59:58 AM

The guards, seeing that the groups are standing down and cooperating, are more at ease.

Iron Shot waves a healer over to the dying thug.

Harvest is barely holding on to consciousness, but she manages to notice the urgency of the situation and pass her perception on to the others.

Brom is flashing back to a previous time when a similar thing happened. When the rage takes over, he doesn't always know his own strength, and now, as the consequences wash over him, the strength drains out of him.

Lemick put his hands on the downed thug to stabilize him. The blood trickle from the thug's nose quickly stops, but he still looks mostly dead. A few moments later, and they wouldn't have been able to do anything but go through his pockets and look for loose change.

Peza asks about Harvest, then gives her attention to the guards, who seem to make her a little nervous.

Crag moves to go stabilize Brom's victim, but Lemick got there first, so he straps on his shield and shows the guards his open hands.

Barratore, hurt and bone weary, collapsed where he was.

Gerox focuses on appeasing the guards, and seems to be successful in talking them around, and painting himself and his friends as the good guys.

The guards force the thugs to turn out their pockets. They collect 300 gold pieces in total from them. Apparently, they weren't exaggerating how well they were being paid. The guards took it from them as a 'fine', but giving it to Gerox and his friends for subduing the thugs for them.

300gp to split among you, and 250xp each.

"Thanks for that. Now that we know that one'll be OK, I have to say this was the best time I've had all week," City Guard 1 said. "We'll take these guys into custody and let them cool their heels in the lockup. You're part of those sailing for Rum?" he asked. "I've got nothing but respect for you guys. It takes guts to sail halfway around the world to someplace almost nobody's ever been."

The guards march the thugs off the pier and into the city.

The sailors from the ship stream down the gangplank, and within a few minutes barrels are being rolled onto the ship from the shore.

"Get your arses moving, you lazy swine!" comes a booming voice from the ship. The deckhands hop to, trotting along about their business. The voice turns out to originate from a pudgy halfling who is walking from the aft toward the gangplank. He greets the party. "You guys the passengers from the WLA?"

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al 
Tuesday August 2nd, 2011 9:09:15 AM


"I am fine, Peza." Not actually fine, but also not wishing to put anyone to bother, Harvest Moon turns her back to the railing of the boat and slides to a sitting position. The polearm still maintains its upright poise as taught to her by Barratore Steelwind, and, though Harvest herself may no longer be seen from the dock, the polearm marks her position. "I think that I only need ... to rest ... Thank you, Peza," she says, clamping down upon the grimace in her voice.

Through the pain, though, and the lightness in her head, the words of the guards that come from the dock bring a soaring joy to the breast of Harvest Moon. They have done it. They have come to the terribly large boat, and they will leave now for Rum. It is now happening. And she is in the midst of it.

The twinge in her side is only slightly bothersome, when she raises a hand to cover her mouth after discovering that she has a very large grin upon her face.

"Yes!" Startled from her secret joy by the very large voice from the deceptively small halfling, Harvest Moon pulls herself to her feet with the aid of the polearm. "I am Harvest Moon," she answers quickly.

We are double-yoo-el-ay. The halfling says that we are.

But, then, who are these Fist? And why do they wish to stop us from going to Rum?

+++++++++++++++++

Status: Disabled

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Tuesday August 2nd, 2011 9:18:41 AM

Tom looks about at his companions. All good in a fight, some scarier than others.

When the halfling approaches, he responds.
"I reckon we are...Captain? I'm Tom Conroy. It's good to meet you."

After introductions are finished, he adds..

"Some of us got a might bloody clearing those docks off. Them that are wounded could use some rack time and some bandages if you could spare it. "

He looks around at the newly cleared docs.

"As for me, those thugs must have put you a bit behind. Need a hand? I ain't done ship work before, but I can put a barrel where you tell me."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged)  d20+5=6 ;
Tuesday August 2nd, 2011 1:58:24 PM

[Perception DC6 to notice who are the most hurt.]

Brom is very glad to see that the thug will survive. He now takes a moment to look up at the others and their conditions. He was hurt, slightly, but most of that was from the kick he took the day before.

He turns to Lemick, who is next him tending the thug. "This guy is fine now. Barratore's in rough shape, but I'm not sure who else is hurt bad. Let's get everyone on board and handle the wounded."

He stands. "Alright folks, let's grab our wounded and get 'em on board, get 'em healed, and put this place behind us."

He moves over to Barratore and helps him up to his feet. "Come on, big guy." He chuckles a bit. "Never thought I would be saying that to anyone. Let's put this place behind us." He stands under Barratore's arm.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday August 2nd, 2011 3:16:42 PM

Crag waits until everyone else is on board before boarding. He takes a couple minutes of hesitantly eyeing the gangplank before he steps on and walks onto the ship.


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday August 2nd, 2011 3:24:00 PM

Lemick confirms that the man is going to live, and then takes just a small dab of the mans blood and draws a clover on the man's chest. "Be thankful and consider your allegiances," he says in a low murmur to the barely conscious man.

Afterwards he stands hearing Brom. "Aye, it was close. Others looked stable, but will certainly be resting for a few days." Lemick helps Brom with Barrator if needed.

Once aboard he looks for a place he can sit out of the way. Twice in two days time, his body wasn't use to such adrenaline bursts or near-death experiences. At least this time he understands what occurred. As these thoughts linger, he wonder which room/hammock will be his -- his armor is making him nervous now that the floor rocks. "Lemick, here." he waves as the captain looks for introductions.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday August 2nd, 2011 3:46:53 PM

37.5 gp each


DMSteveK 
Tuesday August 2nd, 2011 5:26:52 PM

Dai Highlight to display spoiler: {

go through his pockets and look for loose change. ??? Hilarious!! Love the addition of the watching guards, great!

}



Gerox Shale 
Tuesday August 2nd, 2011 6:48:18 PM

Gerox gives a jaunty bow to the halfling and grins as he hands out the money to his fellow adventurers. He pokes Barratore in chest, lifts his chin and says, "I took down 5 of the vile foe. How many did you take down big fellow? I will admit it is nice to hide in your shadow!"

Turning his attention back to the halfling, he says, "Sir yes we are from the WLA. Sorry for any inconviences we might have caused. Is there anything the more hale of us can do to help? I am an experienced tops man if you could use my services."

Peza 
Tuesday August 2nd, 2011 10:45:26 PM

Watching as the guards gather up the bullies ...... and add their thanks and respect for where they will be sailing ..... the raven haired girl salutes them ....

"Thanks .... for the kind words .. "

As her allies make their way up the gangplank .... Peza nimbly crosses the gangplank and boards the ship " permission to come aboard captain " adds Peza with a smile to the halfling " I'm Peza Tefani from Plateau City .... Captain Theringer sent us here ... also he won't be joining us at this time ..."

" I'm going to buy your sailors a drink later .... they did good ... stepped up behind Harvest and me to bluff them boys .... we certainly appreaciate that "

As she spots Brom .... " wow what a punch on that guy ... knocked him down with one swing ...thats impressive "



The Little Snag 
Wednesday August 3rd, 2011 6:27:49 AM

The halfling gives them something that might be a bow, but he's so short and stout it's hard to tell. "Artus Morindim at your service. I ain't the cap'n, but the navigator. I run the crew. But for all intents and purposes, she's MY SHIP!" The last he seems to be yelling at his men. "And she's a beauty, sleek and sure; she won't fail to get us to Rum! But, er.... there's a little snag."

The halfling's weathered face melts into a sheepish expression. "Me boys are laying in provisions.. spare wood for the carpenter, water, rum for the men, and we're all set, except... for food." His expression changes to an angry one as he thinks about the situation he's now in. "The bloody merchant who's contracted to give me my cargo of food for the voyage has suddenly developed a... greedy bone. He's broken his contract, and is holding my food hostage unless I pay him quadruple!"

Artus paces back and forth across the deck as he explains the situation. "I've already complained to the WLA and they're working legal channels to get a judge to order the food delivered, but that could be a week or more, and the Fleet is due to sail tomorrow!"

He looks Barratore up and down, and then Brom. "You look like good strong lads and ladies. I need your help. Get my food from the warehouse. Either convince the guards to let us have it, sneak it out, or bust it out. There's over three thousand pounds of food marked for my ship's hold, and we can't sail without it! It's not stealing, it's already bought and paid for, he just won't give it over."

One of the barrels rolling down the gangplank gets away from the men rolling it and slips over the side and into the water. "WHAT DO YOU THINK YOU'RE DOING, you ham-fisted BILGE-RATS?" he bellows. "Up to you how to do it," he says to the adventurers. "It's that big warehouse down at the north end of the dockyard. I have to see to my men. They're USELESS without me watching them every second! You can patch yourselves up belowdecks and sort yourselves out for tonight." The word 'useless' was yelled back over his shoulder at the aforementioned men. He moves off to oversee his men and you are left with a bit of planning to do amongst yourselves.

Harvest Moon (AC17/T17/F14; HP0/10; CMD 18) - Al 
Wednesday August 3rd, 2011 8:54:36 AM


Harvest Moon turns her gaze to the north. Still leaning upon the polearm, she lets escape a small sigh before firming up her face into a look of determination and making for the boat bridge for a return to the dock. In her mind, she resolves to walk well and show no pain to the others. But the effort brings upon such pain that dark unconsciousness threatens to overwhelm her.

In the pause while Harvest Moon stands in stillness, clinging to her polearm as desperately as she clings to her awareness, in this briefest of moments, a thought comes to her.

"Mister Artus Morindim ... " she asks, her voice strained from her difficulties, " ... do you know of this merchant? Do you know his name? Do you know his reputation? Might he have friends who are these Fists? Mailed Fists," she corrects herself.

+++++++++++++++++

Status: Disabled

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d8+1=6 ;
Wednesday August 3rd, 2011 10:34:13 AM

Lemick listens to the newest issue. "One problem after another," he comments in the attempt at being funny. "With this much practice the wild land near Rum is going to be easy."

Seeing Harvest barely standing Lemick offers her a helping shoulder tapped with a hand of blue warmth ( heal 6 points)

OOC: Last of Lemick's 1st level spells

As the captain moves away to deal with other issues, Lemick looks to the worn group. "Ideas? I suggest something a few hours before dawn. We'll need the official paperwork saying it's been paid for, a wagon and a good plan. Busting in and leaving with 3000 pounds of food won't be easy, unless it all happens to be in sealed barrels. " His face shows the beginning of an idea if this be the case as the crew and halfling move the barrel that fell into the water.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 3rd, 2011 1:20:52 PM

Crag hears the start of a plan, and looks to the wounded. "I'm thinking we be leaving a few folks behind, or waiting til tomorrow. I'm out of healing for today."

"seems like the easiest thing to do would have a sneaky person or two scout it out. Maybe arrange for the guards to quietly take a nap. Then the rest of us could take time to load the wagons and move out."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday August 3rd, 2011 2:28:07 PM

"I reckon we'll be waiting till tomorrow. We got two badly wounded folks here, unless the ships healer can lend a hand."

He looks at Lemick looking at the barrels in the water and a grin of understanding makes its way to Tom's face.

"You look like you're conjuring a notion Lemick. What's your thought?

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 7/15 (9/17 Raged) 
Wednesday August 3rd, 2011 3:28:14 PM

He nods in agreement to Peza. "That's why I'm here. Those get me in trouble. Fist fightin' just get ya beat up. When ya can kill a man with a punch, people start pullin' weapons. It gets ugly."

[OOC: Clerics can channel energy to heal 1d6 in a 30-ft radius, 3 + cha modifier/day.]

Brom looks at the group. "I don't have a head for plannin'. I'm a thinkin' we just go take it. Maybe we find this guy who won't give up the food and make him.."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 1/16 
Wednesday August 3rd, 2011 8:34:32 PM

Barratore stares at Brom and is about to get himself to his feet when Gerox arrives. The minotaur sits and looks at the gnome and then stands handing the small man his 37.5 gp as he wordlessly strides by and up the plank to stand at teh aft looking out on the bay. The minotaur grunts at any conversation directed at him, but keeps his gaze fixed on the distant seas horizon.

Warrior bah. An embarrassment to the name Steelwind and the clan of Starlight more the name of it. Bested by a gnome. A raid at a wharehouse within the city. Pfft, useless, not that a weapon in my hands is much of a threat. Perhaps this is a mistake

Peza 
Wednesday August 3rd, 2011 10:16:02 PM

As the discussion of how to retrieve the Seasprites supplies .... " well scouting the wharehouse shoulde be easy enough .... with all the traffic and hustle and bustle we should easily get near the wharehouse ....just got to figure out how to get in and out without to much trouble ...."

"Lemick is right .... 3000 pounds of goods we cannot just pick up and carry .... got to load it on something ....wonder if its by the docks ? .... maybe ferry it by longboat ?? "

" but biggiest worry we have will be how its guarded ":

Leapold HP 9/9 AC 17[T15][FF12] 
Wednesday August 3rd, 2011 10:19:40 PM

Leapold says "I'll go to the warehouse and take a look around. I'll see what I can find out. We have several options to get at the goal. We could try and take it by force, go see the merchant and try and get him to hand it over, or try and fool the guards. Trying to sneak it out isn't an option due to how much of it there is and how few of us there are."

He continues "I don't think taking it by force would be a good idea, it might attract the watch and while it is paid for the merchant may claim otherwise and get us thrown in jail. I would suggest we either go find the merchant and see why he suddenly decided to hold back the shipment and see if there is something we could do to get him to release it to us or we run a con on the guards. We don't have all that much time so the second option may be hard."

Gerox Shale 
Thursday August 4th, 2011 9:39:50 AM

Gerox adds, "I will go as well. I would bet the mailed fist is putting pressure on this merchant and he is afraid to deliver. We need to get him alone and have a discussion with him."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d6=6 ;
Thursday August 4th, 2011 10:00:38 AM

Lemick thinks a moment. "I think only a few of us should speak with the merchant. This way if he warns the guards to be on the look out, he only has a few descriptors. I agree about this Mailed Fist likely be an influence. Be sure to take the proper paperwork with you."

"While some chat it up, others could scout it out."

"Now Assuming we cannot settle via the proper merchant channels, I was thinking if the warehouse is close enough to the docks, we simply roll the barrels into the water. Then with a few ropes, simply pull it to the ship. 3000 pounds of food would be 20 - 30 barrels? Course a wagon would work as well, but then we might leave the warehouse only to find another group of thugs on the docks."

While discussing, Lemick moves to the center of the group, and with a moments pause concentrates -- wave of blue warmth is felt by everyone including several of the workers. (Everyone heals 6, I think I'm going to like that new feature.)

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday August 4th, 2011 12:37:06 PM

"Good thinking. If we could get some nets and a row boat, we could probably tow the whole thing up the bay easily enough. "

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Thursday August 4th, 2011 3:23:28 PM

Brom listens to the plans being laid. "Just tell me what you need me to do."

Solving another problem 
Thursday August 4th, 2011 3:36:30 PM

Harvest asks Artus if the merchant might have friends in the Mailed Fist. "Aye, it's possible," the halfling replies. "The Fist has their fingers in a lot of pies, but somehow I think this isn't them. They're more about action. This is more about greed," he suggested.

Lemick highlights the challenge inherent in moving that much merchandise, though he has the beginning of a plan in his head.

Crag suggests a sneaky route, since most of them are banged up a bit from the previous fight.

Iron Shot suggests waiting until they can rest and heal a bit more, but wants to hear Lemick's plan.

Brom is always in favor of the direct route. Want, take, have. How good is a job where you can raid and loot and not even be doing anything wrong?

Barratore turns his attention inward, berating himself for what he perceives as a poor performance in the last fight.

Peza suggests scouting the place out before they firm up their plan, hoping they can find a means of conveying the food back to the ship.

Leapold lays out all the options for his friends, suggesting that avoiding a fight might be best.

Gerox likes the Mailed Fist for the true culprits.

Lemick continues the planning, saying that some should talk to the merchant, and some scout the warehouse. He then channels some energy into healing his friends.

Iron Shot says the plan to float the barrels is a good one.

Brom says he'll go along with the plan, he just needs instructions.

Artus says the merchant packs up at sundown (which it almost is now), and is unlikely to see them unless they come carrying a chest full of silver. He does offer directions to the warehouse.

The warehouse is at the north end of the dockyard, a significant distance to carry that much weight. They may find some means of conveyance, whether by boat or cart or magical floating disks, Artus doesn't care. He just doesn't want to starve on the way to Rum. You get the sense he likes his food, does Artus. He didn't get that belly from starving himself, that's for sure.

The warehouse itself is fairly unremarkable. There are a few of them along the north end of South Harbor, spaced a bit apart to allow large numbers of horses, wagons, and carts to move around and between them. This one happens to be painted red. There are two large front doors, one door on the eastern side, and one near the back in the western side. Four guards stand outside the front door. There are no windows, so you can't see inside to find out if there are any surprises.

Scouting the warehouse: If you want to send a scout (or two), I will let them move around and do whatever they want to do. If they get inside, I will give you the map (layout) of the warehouse. Scouting it may take a couple of days of posting, but could be worth it in that you will have a lot more information than if you just 'go for it' and try to storm the door, in which case you will find out what it looks like once you make it inside.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday August 4th, 2011 3:41:14 PM


While waiting for an answer from the Very Loud Halfling Artus Morindim, Harvest Moon is the subject of two separate miracles. First is a touch upon by her shoulder by Lemick of Waard. A blue light comes from his hand to her body, and the pain melts as butter in the heat. Moments later, as the others speak, he makes another blue light, this one radiates from him and covers all around. With the second light, the pain is gone, completely, as though it was never there.

Stunned by this surprising and wonderful magic, Harvest barely notices the gnome, Gerox Shale, as he places something into her hand. When she looks down, she sees that it is more coins.

"Excuse me," she says, breaking in on the planning, "can we pay for the food once again using this money?" she asks, and holds her hand out to show the coins that they had gotten from the Hirelings of the Fist. "Then perhaps, the merchant and his guards might help us in the carrying of it."

++++++++++++++++++++

OoC: Keep in mind, Lemick, that the burst heals everyone within its range. That means enemies too.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday August 4th, 2011 8:27:34 PM

"I'm for taking what's already bought and paid for, and also for scouting it out first since some of us can do that. Perhaps some scouting will tell us if there are wagons inside the warehouse, or if we need to procure our own.

Peza 
Thursday August 4th, 2011 10:46:17 PM

As Harvest suggests useing the money that was dropped by the mailed fist bully's ... " well that certainly is an idea .... afterall we didnt have it less then an hour ago .... "

"Even if the mailed fist is not behind it .... i'm sure who ever hired the mailed fist is .... use their own money to buy the goods the Seasprite needs "

" no fighting so no chance of getting in trouble from the guards ....can't win every fight beating them senseless "

" at least its an option we could use "

Gerox Shale 
Friday August 5th, 2011 1:53:28 AM

Gerox says, "Before we spend our cash, why don't we at least go and take a look. I am going to see what the situation is. Anyone want to come along?"

Gerox will head over to the warehouse. While he isn't a thief, he can use his small stature to stay out of sight of the guards once he sees them. When he sees the back door unguarded, he will approach and knock on the door to see if anyone comes.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Friday August 5th, 2011 7:23:14 AM

"Lets go scout it out then. Who's our prettiest talker? Them and the quite types should take the lead on this one. If the merchant won't deal, don't get upset, or make a fuss. The more we raise a stink, the more likely they will be looking for us to return."



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16 
Friday August 5th, 2011 7:26:48 AM

Healing touches Barratore and he turns from his thoughts to take in those with him. Of Course, the follower of Waard. The answer was right there to be had, he simply did not or perhaps would not see it. Waard walks closely with that human and thus would now walk closely with Barratore. Shops were closing, ut perhaps tomorrow, "When do we sail?" he blurts in a much more demanding tone than he would normally use. "I need to purchase a few things before we leave."

"I will come with you." He answers to Gerox. "Someone should aquire a cart."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=25 ; d20+10=17 ;
Friday August 5th, 2011 9:57:06 AM


"Very well. I too wish to go to the warehouse," says Harvest Moon. On her face, though, the doubts linger. It is one thing to fight against those who bar your way. It is another to burst into the place of another and take things from them. For Harvest Moon this has a bad feeling.

It is not so difficult as she had thought, at the warehouse, to remain concealed from sight. The many people make this more simple than one would expect. Harvest keeps a sharp eye out for hidden watchers. If there are more guards here than meets the immediate eye, it would be best to find them now rather than later.

+++++++++++++++++++

Stealth 25
Perception 17

Leapold HP 9/9 AC 17[T15][FF12] 
Friday August 5th, 2011 12:22:48 PM

Leapold says "I will try and talk with the merchant first, only one other person should come with me into his shop, we don't want alert him as to how many of us there are. If we can not reason with him we will have to scout out the warehouse where the stores are being kept, so we can plan the most efficient way to get the goods to the ship."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Friday August 5th, 2011 6:24:38 PM

"Well, Barratore, if you are going to the warehouse, I'll go visit this merchant."

What's the Plan? 
Friday August 5th, 2011 7:18:30 PM

Harvest is wonderfully surprised by the healing magic. She suggests that they use the money they've gotten to buy the food again.

Crag is against paying again, but agrees some scouting is in order to know what needs to be done.

Peza agrees that the money they got from the thugs would have a certain sense of poetic justice if they used it to pay the Fist off, assuming the Fist is behind the warehouse problem.

Gerox agrees some scouting is in order, but doesn't seem to understand the idea of covert. When he knocks on the door, nothing happens for a minute, but eventually he sees a slide in the door open and a pair of eyes looking out, but as he's too short to see out of the slide, it shuts again and he can hear grumbling about 'stupid kids' fading away from the door.

Iron Shot agrees that scouting it out is the best option. As for talking to the merchant, Artus points out that by this time he'll be at his home, safely ensconced on a street well patrolled by the city watch, and unlikely to receive visitors, but they could try.

Barratore would like to get some shopping done before they leave. There are shops along the docks open 'till late, and the entrance to the Catacombs never closes. He agrees to go with Gerox, and reminds them all they'll need a cart to move all that food.

Harvest decides to go to the warehouse with the others, though she doesn't feel good about stealing. Artus answers her thoughts. "You don't look happy about this. I told you, it ain't stealing. It's ours, bought and paid for, he's just holding it hostage for ransom. You'd be... er... liberatin' it."

Leapold is for trying the merchant's shop, but as Artus has already mentioned, the shop would be closed. He's always gone before sunset.

Brom wants to talk to the merchant as well.

The response at the back western door of the warehouse was slow, but somebody did hear the knocking. There are guards out at the front double doors. You haven't tested the side one yet, but likely you want to avoid people seeing you or having any reason to believe you're there if you scout it out. You do notice there are a couple of carts parked out back, but no horses or oxen to be seen to pull them.

Warehouse outside map

Peza 
Friday August 5th, 2011 11:03:56 PM

As she walks the docks ... and around the warehouse ..... Peza spots the two wagons ....." going to need something to pull those .... unless we transport it by water "

The raven haired girl peers up and down the docks ....looking for horse or oxen .... she thinks maybe we could rent a beast of burden ....unless they have them stabled inside ... hmmm

"Lets talk possibilties ... first no weapons ... nobody dies ....that would make the south harbor guards angry and not help in aquiring the goods before the Seasprite sails ..."

" three doors .... do we break in one door all together ?? or three doors at the same time ?? we could also try and break in at short intervals at different doors.... that might confuse the guards of whats happening and how and what door to respond to ?? "

" anybody else have an idea ??"



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16 
Friday August 5th, 2011 11:15:34 PM

OOC Barratore was with Gerox.

When the slide opens, Barratore squats down to look into the slide, "I have a pouch full of gold and a need see my master safely inside." Barratore jingles a pouch of coins in front of him

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=30 ;
Saturday August 6th, 2011 7:40:02 AM


... liberatin' ...

Harvest Moon runs the word over and over in her head to bolster her resolve as she creeps quietly around the northeastern corner of the warehouse. A look over her shoulder reveals the tail of Barratore Steelwind where he and Gerrox Shale speak with someone at the door there. Perhaps if there is some other way in, and, perhaps if they distract whoever might be within the warehouse ...

There are wagons here, Harvest Moon notes. And there is a pen for animals it seems. But, there are no animals within.

Rounding a second corner, Harvest Moon finds an unguarded door! This way, perhaps. If there is no one within.

Carefully and quietly, Harvest places her ear against the wood of the door and listens for the sounds of anyone who might be upon the other side. (Side Door on the Eastern Side of the warehouse. Position listed below.)

+++++++++++++++++++++++++++++++

Perception 30

Position: -I6

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20-1=14 ; d20+5=6 ;
Saturday August 6th, 2011 8:17:46 AM

[OOC: I'm confused. I thought we had just finished at the docks and we were deciding how to handle the warehouse. Now it's dark and we've split up? The merchant is safely at home? I didn't think talking to the merchant was going to be a black bag job. I thought we would go during business hours.]

Don't know if anyone else is with Brom or not.

Brom sees that the merchant is gone home for the evening. He asks around a little to find out where the merchant lives. [Diplomacy DC14 - not bad considering the modifier]

After walking to that part of town and seeing the amount of armed patrols, Brom decides that maybe next time he would visit the merchant earlier in the day. But again, he told the others he was not a planner.

Brom decides he'll go check out the warehouse and find the others. His muscle will be of more use there than walking the streets aimlessly.

He does try to keep an eye in the darkness for unwanted attention. [Perception DC6 - nice natural 1]

************************************************************************************************************

Rage: 4/6 rds remaining for day (+4 Strength/Constitution, +2 Will save, -2 AC)



DMSteveK 
Saturday August 6th, 2011 12:14:14 PM

Dai Highlight to display spoiler: { Jerry just gave the following Potions to the Rum Heroes. Probably best to have these as a bag of potions that Artus gives the group with a note from Captain Sal Theringer as a 'good luck' present.

Rum receives the following potion pack based off of the Bard spell list:

--Potion of Hypnotism
--Potion of Charm Person
--Potion of Disguise Self
--Potion of Calm Emotions
--Potion of Glibness

} :)



Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday August 6th, 2011 8:44:11 PM

Lemick takes in the area, the guards, wagons, and lack of animals. He motions for the group to refocus and make a real plan. Seeing 4 guards outside, Lemick figures at least that many, if not twice that are inside.

Perhaps a block over he whispers to those that followed. "We need to remove the guards outside without making a scene. Then lure the others outside. We can certainly get in, but we don't want the crazy WLA killing, burning and stealing story. We don't want an investigation delaying our departure."

"Anyone got a sleep spell or a way to knock some of them out long enough to tie them up? Gaining control of the front will likely gain us access. Ideas from there? I'd rather pay them off, than the merchant he adds. They are doing their job, the merchant is stealing."

He looks to the others to help fill in some more details preferring the commonality, than individuality of such a dangerous endevour.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday August 7th, 2011 2:06:44 PM

"I would rather pay them off as well. Odds are, the merchant isn't paying them a whole lot just for guard duty. They may not want to lose their jobs, but we might be able to bribe them to let us tie them up instead of fighting them, and then tying them up."

Gerox Shale 
Monday August 8th, 2011 12:26:06 AM

Gerox grumbles at the stupidity of humans and if Barratore isn't notices with throw up his hands and grumble, "Stupid and blind. Remind me not to hire them out as guards."

Gerox will pound on the door again if ignored or if they notice the rather large minotaur next to him say, "We are here to pick up our delivery. Please let us in."

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Monday August 8th, 2011 7:50:38 AM

Tom follows with the group to the ware house, but he stays out of site of the door as Gerox pounds on it. No need to show the guards their numbers just yet. He finds a quiet spot within ear shot and stays put unless there's trouble.



Leapold HP 9/9 AC 17[T15][FF12]  d20+12=30 ; d20+6=22 ; d20+6=13 ;
Tuesday August 9th, 2011 9:08:09 AM

Leapold explores the grounds around the warehouse trying to find how many guards are there and thier locations. Should the opportunity arrise he will climb on the roof if he can get there unseen and try and look in any windows to get a sense of how everything is laid out.

Stealth - 30
Climb - 22
perception - 13


Enjoying a good Skulk  d20+3=5 ; d20+3=15 ; d20+3=7 ; d20+3=8 ; d20+3=8 ; d20+3=23 ; d20+3=7 ; d20+3=23 ; d20+3=14 ; d20+3=15 ;
Wednesday August 10th, 2011 8:26:04 AM

Peza notes the wagons, thinking they could be useful, but asks for ideas about what can be done to pull them and what the plan should be.

Barratore shows his bag of gold, but the eyes look up at him, then a weedy voice says, "This isn't a shop, it's a warehouse. No more deliveries scheduled for today. Go away."

Harvest finds the eastern door unguarded, and behind it sounds quiet.

Brom does find the merchant's house, but the merchant himself lives in a guarded estate in the rich part of the city. Chances of even getting an audience with him are slim. Rejoining the others at the warehouse seems easier to him. On the way back, looking over his shoulder he runs straight into a wall he failed to notice, but nothing was bruised but his pride when a child saw him and snickered at him.

Lemick suggests a frontal assault in stages, taking the few guards they can see and then whoever comes out to check on them. He suggests also that they might be able to bribe off the guards.

Crag seconds the bribing idea.

Gerox grumbles at being overlooked, and insists that they are there to pick up their delivery, but nobody comes to the door again.

Iron Shot conceals himself with a good line of sight on the back door Gerox and Barratore are at.

Leapold finds there's a small window on the roof, and sees several more guards in a front room. Four more or so. There's a back room apparently, because the door on the other side of the room he can see doesn't match the door he knows Gerox and Barratore were at. The guards are sitting playing cards just inside the large double front door, the side door seems to be unmanned. There seem to be an awful lot of crates and barrels piled up around, as you'd expect of a warehouse. The front and side doors are barred; though not a particularly thick, heavy bar on either door.

Artus strolls up to where Peza is, carrying a small sack. "Dug these up for you guys. Pass 'em around, they could help if it comes to gettin' pugilistic or whatnot." It's the quietest you've heard the little halfling speak. It almost qualifies as a whisper.... almost.

He hands you the sack, which contains a number of small glass bottles labeled as following:

--Bardic Potion of Hypnotism
--Bardic Potion of Charm Person
--Bardic Potion of Disguise Self
--Bardic Potion of Calm Emotions
--Bardic Potion of Glibness


With them is a note: To the new Adventurers assigned to the Sea Sprite: welcome aboard, and thank you for your assistance. Here are a few things to help you on your way. May the luck you find be as good as the luck you make.

-- Cap'n Sal Theringer.


"These things can be real useful, used right. I've gotta get back to me ship, but I suggest you get a move on. It's gonna take us the better part of the night to get this stuff aboardships once you get it out of this dump."

I'm sorry I missed a day guys; last night and this morning kind of ran together for me. I'll make a better effort not to let RL things swamp my posting time.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 10th, 2011 10:11:49 AM

Crag takes the bag of potions, looks through them quickly and shrugs his shoulders. "Not too much for a self respecting Dwarf, but thanks, they could come in handy."

"Now, back to this here warehouse. If they ain't gonna answer the door, and there is nobody outside, then we gotta help ourselves inside. Looks like we either break in a door, or go to the skylight and try and get in there. It's either that, or get them to answer the door which they don't seem to be of a mind to do."

"At some point, they probably change guard shifts, but then there will be twice as many."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday August 10th, 2011 12:24:15 PM


With no sound coming from the other side of the door, Harvest Moon dares to try the door. It is an uneasy feeling that accompanies the attempt. It is not her door. It is not a public door. Should she be doing this?

... liberatin' ...

It is with a feeling of relief that Harvest finds the door to be either locked or barred from the other side. She returns just in time to where Lemick of Waard and Crag Hammerfist stand to hear of the idea of paying the guards to allow them to retrieve the food.

"I think that is fine idea," she adds. "I have many coins to contribute to such a thing. But how does such a thing as this work? Who should approach the guards to ask them whether they will agree or not?"

+++++++++++++++++++++++++++++++

OoC: Could you please fill in these details please, DM?

1) What is the time of day?

2) How many bystanders and other people are about?

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday August 10th, 2011 12:36:09 PM

"If we're gonna be liberating this supply, lets do it quiet like. Someone with more of a head for sneaking let me know what I need to do."

Tom checks his gear, and listens to the advice of the party rogues.


Peza 
Wednesday August 10th, 2011 9:17:22 PM

Gladly accepting the bag of gifts from Artus the halfling .... " thanks Captain ...." .... she quickly informs her friends of the new development ....

" things might be useful in getting the supplies from the warehouse ..."

" but i think the biggest question we need to answer for ourselves is how do we load all the goods on the wagon .... only way would be to either get the guards to look the other or help ..... or subdue them and load up the wagons while getting something to pull them with .. 3,000 pounds of goods can't just be carried by our group ...."

" either way if we can get the guards permission or subdue them we could run back to the ship and get the sailors to come down and help load the wagons ...then getting them to pull the wagons with rope and push "

Gerox Shale 
Wednesday August 10th, 2011 11:18:10 PM

Gerox throws up his hands in frustration and looks at the big minotaur next to him. "I bet we could kick down the door and just take the food with all the response we are getting. I am thinking I am going to go talk to the guards. Maybe I can distract them while you kick it down? I wish I still had a color spray left. Would have been handy. What do you think?



Debatable plans 
Thursday August 11th, 2011 7:33:45 AM

1) What is the time of day?
It is just after dusk.

2) How many bystanders and other people are about?
There are not many people around the warehouse except the guards, but there are occasional passersby. They're almost all on their way to or from someplace, though, and not paying much attention in general. The city watch seems more concentrated down by the ships than up this end since most of the merchants hire their own guards.

It should be noted that a character can push or drag along up to five times his maximum load

Crag suggests breaking in through the side door or skylight.

Harvest prefers the bribing the guards plan.

Iron Shot just wants to get on with it.

Peza suggests that they, along with possibly some help, could push/pull the wagons along.

Gerox laments having used all his Color Spray spells for the day, but he still thinks they should just force their way in.

The warehouse seems quiet enough, but there are more guards inside than just the ones at the front door, but they seem to be right near the front door. It's unlikley you could go in that way without alerting them. The side door shows promise but the guards are still likely to see them before they can move the massive amount of stuff out. A couple stealthy people might be able to get a good look around, though.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday August 11th, 2011 8:17:35 AM

The guard slides the viewer closed again and Barratore growls. The minotaur begins pounding on the door. Bam! Bam! Bam! Bam! Bam! Bam! Bam! The stubborn young taur is relentless on wailing on the door. Not to break it down, but to cause a steady stream of noise. He pauses to speak to Gerox, "They will either answer again or it will perhaps mask anothes entry." He then resumes wailing on the door. Bam! Bam! Bam! Bam! Bam! Bam! Bam!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=23 ;
Thursday August 11th, 2011 9:10:25 AM


The bag of medicinal draughts is interesting. Never has she seen such things. Harvest Moon inches closer to Peza to possibly ask for a look when a loud pounding comes from the direction of the warehouse. A glance back in the direction of the building reveals that it must surely be the minotaur Barratore Steelwind who is doing such.

Then, a confluence of unrelated details occurs to the half-elfish girl. She has not seen the one called Leopold for some time now. Last she saw, he appeared to be sneaking about. His manner suggested possibly that he wished to gain entry. The guards also, appear to be at the front of the building whereas the minotaur Barratore Steelwind is at the back. If Leopold has gained entry and is in the warehouse even now. And, if the guards respond to Barratore Steelwind's knocks, they must certainly need pass through the warehouse itself to answer the knocks, thereby possibly discovering Leopold.

"Oh! Oh, I am sorry, but I think that I must stop this." Quickly excusing herself, Harvest Moon leaves the others on the dock and rushes through the evening gloom to the rear of the warehouse.

"Barratore Steelwind!" Puffing a little from the exertion, Harvest Moon reaches up to take the minotaur's much large arm and begins pulling him away. "Come, let us knock at the front of the warehouse. I think that it is better there. It is much better. We should knock there." Without much more explanation than that, Harvest Moon leads the way.

++++++++++++++

Perception 23 (Missed seeing Leopold)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=13 ;
Thursday August 11th, 2011 3:54:31 PM

Brom arrives at the warehouse a little annoyed at his evening so far. He looks about to see what's going on (Perception DC13). He moves over to Barratore thinking that what ever he is doing is probably the same thing Brom would do.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday August 11th, 2011 10:08:38 PM

Lemick grows a bit frustrated as everyone moves about doing their own thing with no semblance for a plan. Everyone is worn from their travels, Lemick has very few spells remaining to assist in a such a heist.

"Okay he thinks aloud to those still near him. It seems Harvest and Barratore are discussing the options with the front. We should have at least one watch the side door Barratore was pounding on." He looks for volunteers.

"The rest should be prepared to tackle anyone new exiting the door, either by range or closing in."

With his thoughts being said, Lemick hopes all the potential issues have been considered. He then slowly walks towards the guards jingling a small pouch of coins.

Peza 
Thursday August 11th, 2011 10:51:07 PM

Grinning as Crag checks out the stuff ... " think we could use that stuff to get the supplies ...??" she asks the dwarf

" Lemick is right we need to come up with a plan ....some co-ordination .... persoanlly i think we should plan something that incluseds all the doors ... this way it keeps the guards rooted to their posts ...can't help each other ..."

OOC: would help if we posted where we are so we can post ..... so that puts Lemick , Peza , Crag ...together ... just to figure out where we are

Leapold HP 9/9 AC 17[T15][FF12]  d20+12=27 ; d20+6=7 ;
Thursday August 11th, 2011 11:20:52 PM

Since his friends are banging on doors leapold looks around to see if there is a way he can get inside the building, perhaps using the Skylight if he think he can get in without being seen.

If he gets inside he will hide himself and take in the warehouse, looking for any way in or out, getting a layout if needed. If Possible he will also unbar the side door as long as no one is looking that way.

Stealth 27
Perception 7

Gerox Shale 
Friday August 12th, 2011 9:07:22 AM

Gerox places a hand on Barratore's leg and says, "I think she is right. Lets try the front door and see what the others are up too.:

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday August 12th, 2011 1:19:09 PM

(So i guess I am at the ship)

Crag will look to make note of the potions we have and how they can help the present situation.(Is there 1 of each potion for each party member, or just one of each in total?)

"we should probably let the others at the warehouse know we have these, in cse they could be of use" He mentions to Peza and Lemick.

Debatable plans 
Friday August 12th, 2011 5:37:38 PM

Barratore does his best to make it sound like he wants to break the door down without actually doing it. He hopes it will serve as a distraction to help others get into the place; or annoy the guards enough that they'll come back to talk.

Harvest, immediately seeing the flaw in this plan, goes and grabs Barratore to attempt to drag him away from the back door and over to the front.

Brom moves to join Barratore and sees the almost comical sight of the slight half-elven Harvest trying to drag the big minotaur by the arm.

Lemick is annoyed with the lack of coordination among the group, and tries to lay out a plan for them to follow.

Peza agrees with Lemick that a coordinated plan is in order, and suggests that they use all the doors to keep the guards spread out.

Leapold searches for a way into the building. Sadly the skylight is not big enough to pass through, even if it opened, which it does not. He notices the side door on the east is shaded and unguarded. The bar doesn't seem too think and he could probably get in that way if he could cut the bar on the door, which he estimates wouldn't be too difficult (but would take about 10 minutes to do slowly enough to avoid drawing the attention of the guards)

Gerox thinks about it for only a moment before joining Harvest and trying to convince Barratore that she has the right of it.

Crag looks over the potions, trying to figure out the best way to use them. There are indeed only one of each type of potion in the bag, so they'll have to use them carefully.

While you're milling about the west and south sides of the building, something happens. The guards that are inside the building come out to join their fellows outside the front door. You're not sure why that should be, but it seems a stroke of luck for Leopold that nobody's inside the main room of the warehouse, but a stroke of BAD luck for anybody who wanted to assault the front door and catch them unawares. There are now 8 guards, and while they look a dull sort, they're all in good armor. On the upside, if you choose to try to bribe them, they're all in the one place, now...



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday August 12th, 2011 9:10:51 PM

Crag looks at Peza and Lemick.

"We should take these on up to the warehouse. They may be of use in getting the supplies for the ship. At the least, the others should know."

Unless there are objections, Crag will take the bag and whoever wants to go, and head for the warehouse.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Friday August 12th, 2011 10:05:25 PM

Barratore takes a few more swings at the door before he registers the extra weight attached to his arm. Looking down he spies the curious sight of that small girl. BAM! '...arrat...BAM! 'Steel...BAM! Yes the small girl with the polearm...what is she saying? BAM! '...knock at...'BAM!

Yes it has been a long day and his ribs still ached, likely still a minor fracture and generally he was tired irritated and hungry. What the small girl was doing flailiing about by him or trying to grab ahol and what by the cursed gods is she talking about. BAM! BAM! BAM! Barratore stops. Something about the front door...

Barratore humphs at her, but stops pounding and follows Harvest where she might be leading. As she heads towards the front he stops though. "The front is manned. Before I stroll to the front we need a plan of action. Let's meet with the others."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Saturday August 13th, 2011 12:38:31 AM


It is a challenge to hang onto the polearm. It sways, drunken in the crook of one arm, while the other arm clings to the massive wrist of the minotaur Barratore Steelwind. There is a moment when her feet completely clear the ground. Harvest Moon kicks once, twice, twists to regain her balance, then momentum swings her back down and her feet find solid purchase again.

Then she is leading, pulling him along with the gnome Gerox Shale as well.

"Plan?" Harvest pulls up short as Barratore Steelwind stops, nearly jerked off her feet by her own momentum. "Yes," she says, giving her head a very serious looking nod. "They are this way. The halfling Artus Morindim has given us a bag of medicinal draughts of very interesting properties. That is what Peza says. She says that they are magic. Peza will know how to use them. Peza knows many things." Harvest leads the way back to the others, taking only the briefest of surreptitious looks back in the direction of the warehouse guards through the legs of Barratore Steelwind.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday August 13th, 2011 11:58:21 PM

Lemick stops still out of sight as he sees other returning to make a formal plan.

"So, anyone have any exact thoughts on this. Hypnotising a few, and then getting one to speak in our favor sounds good. Since they are all outside now, that will take care of 7, to help us with however many are still inside."

"Still we likely need to keep several folks out of sight, but within range if things go bad."

"Assuming this all works, it take maybe 15 minutes to load the wagon, and then near an hour to haul it without horses. We best have something in mind when the city patrol approaches us at this time of night with 2 loaded wagons."

Gerox Shale 
Monday August 15th, 2011 8:10:48 AM

Gerox nods his head to the plan and then asks, "So who is the spokesman for us? I am willing if you think a gnome wouldn't put them off."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday August 15th, 2011 8:38:30 AM

Brom does not walk out front but stays back at the back door where he found Barratore and Harvest.

He listens to the chatter about how to do this. Brom shakes his head. This is why I always have to take action.

Brom whispers "Why don't just break down the back door and take the stuff while the talkers keep them occupied in the front?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday August 15th, 2011 10:47:16 AM

(OOC: Out of town for the week, may not be able to post if someone can limp me along til next weekend. Sorry, should be the last time this year. Summer is always crazy.)

ACDM Cayzle 
Monday August 15th, 2011 1:26:44 PM

Forgive the OOC intrusion, but I have some links for you to enjoy. I've followed Wold precedent by breaking up the Rum page in the Woldipedia into a Rum (game) page and a Rum geography page. All players, please do continue to edit and improve both -- let me know if you need a hand with that (cayzle@cayzle.com). I've also directed the links at the top and bottom of this board to the game page.

DM, please feel free to delete this post after players have had a chance to see/bookmark the links. Thanks!

Come Together 
Tuesday August 16th, 2011 9:59:26 AM

Crag brings the bag of potions up to the others.

Barratore gives in to Harvest's request... eventually. He suggests talking it over with the others.

Harvest agrees about talking to the others about the plan. She suggests Peza might have good ideas.

Lemick reminds them they need to invent a plausible cover to prevent people from asking questions as they move the goods.

Gerox suggests that his good-natured, trustworthy face would help him to be a good spokesperson when they attempt to treat with the guards.

Brom thinks they should storm the back door while the guards are occupied at the front.

The group, now mostly together, sees the guards standing outside the front door. The side and back doors are still free of guards on the outside.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday August 16th, 2011 1:37:32 PM


Harvest Moon ponders the situation as the potions are explained and plans are made. This is not so easy a thing as simply fighting off those who wish one ill or who would take one's things for themselves. It appears that there is, perhaps, more to being an adventurer than simply being a fierce fighter. More even, then being more clever than others. It is, perhaps, that thing of which Thelonious spoke, the thing which she did not fully understand save in the context of when to strike and when not to strike.

He called it, "judgement".

She observes each of the others who are in the Adventurer's League along with her, and it is the easy way of the gnome that stands out among the rest.

"I think that Gerox Shale should speak to the guards," says Harvest Moon. "With the potion, I think that he would be best able to convince the guards that the food is ours, and that it is only right to give it over to us."

Leapold HP 9/9 AC 17[T15][FF12]  d20+12=22 ; d20+6=15 ; d20+11=13 ;
Tuesday August 16th, 2011 10:03:14 PM

Leapold sneaks around the roof to see where all the guards went.

While they are distracted he goes to the back door he judged the guards couldn't see and begins trying to get rid of the bar just in case a way in is needed.

Stealth - 22
Perception - 15
Disable Device - 13

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday August 17th, 2011 8:43:40 AM

Tom ponders the situation, and agrees that using the potions is the best plan.

"Gerox, you up to this?"

OOC:
Sorry for the missed posts, my grandmother went into the hospital over the weekend. She's doing better now.

Gerox Shale 
Wednesday August 17th, 2011 1:46:35 PM

Gerox nods and says, "I don't mind talking to them and trying to convince them that the food is ours. We do have to realize that I will be trying to sway a bunch of individual minds and some most likely won't fall prey to the potion. Still I would rather try that then fight them."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday August 17th, 2011 5:23:01 PM

Lemick nods as the group dynamics shift to a plan. "Okay, that is settled. Anyone else want to go with him? I'm willing as the presence of Wardd might help."

Lemick fishes around the sack to find Gerox the most beneficial potions for the 'gentle persuasion.'


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Wednesday August 17th, 2011 8:12:53 PM

"Having spoken, be it very brief with a guard, I should remain out of sight. If real trouble begins give a shout and I will be there as fast as I am able." Barratore then settles in and prepares to wait, a prayer to Waard on his own lips for the success of this venture and as that wod passes through his head he adds Ffloy

Peza 
Wednesday August 17th, 2011 10:10:18 PM

The raven haired girl listens as opinions are voiced .... " I agree talking to the guards and getting them to co-operate is the best option .... we represent the WLA ... so we cannot give that a black eye ..."

" lets check the magic potions Artus gave us ..... i think the one with glibness is best for this situtation ... at least it sounds like the best .... i'm no expert on magics "

" If we succeed in getting the guards to lets get the supplies ... someone needs to run back to the ship and get some of the sailors to come help push/pull the wagons out back .... would make it easier and faster ... in case the merchant somehow finds out "

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Wednesday August 17th, 2011 11:15:53 PM

Brom settles in and prepares to watch the plan start. "Just tell me where you want me. Back here with Barratore or with the talkers."

"If we get the supplies, Barratore and I should be able to move the wagon."

Come Together 
Thursday August 18th, 2011 7:09:58 AM

Harvest endorses the plan where Gerox talks to the guards with the help of the potion.

Leapold begins cutting through the bar on the back door. It will take him close to ten minutes to cut through it quietly, though he could go faster if he wasn't concerned about somebody hearing it.

Iron Shot agrees with Harvest that the potions and talking it out is the best plan.

Gerox says that he's OK with trying to sweet-talk the guards and prefers it to the fight.

Lemick offers his assistance and the luck of Wardd.

Barratore thinks he shouldn't be around because they may be put on guard since they may have seen him already.

Peza suggests the potion of Glibness for the action, and thinks they should co-opt the Sea Sprite's sailors to help move the wagons.

Brom reminds them that he and Barratore could probably move the wagons.

The guards seem at ease, quietly joking with one another, right up until you approach them.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday August 18th, 2011 11:28:28 AM


"I will go, Peza!" In her enthusiasm, Harvest Moon leaps into the air with the polearm head high. She whirls and goes rushing off, in her haste, nearly braining her friend Peza with the butt end of the polearm.

"Wah! I am sorry, Peza. I ... I am so sorry."

In addition to the wild swing that had come so near to harming her friend, Harvest Moon pictured herself running down the dock with the polearm held horizontally above her head. In her minds eye, the tiny Harvest Moon with the horizontal polearm encounters two tall pillars at either side of the dock. Needless to say that there are no such pillars. Nor is the dock so narrow as to present this problem. But somewhere, at some time, there could be, and it might be so. The tiny running figure of Harvest Moon meets the strong, fast, immovable pillars ...

"I will go to fetch the sailors, Peza." A much subdued Harvest Moon now holds the polearm vertically as taught to her by Barratore Steelwind. There is much wisdom in this, and it is a fortunate thing that she has been able to see this before it is too late.

Gerox Shale  d20+28=30 ;
Thursday August 18th, 2011 4:31:29 PM

(ooc before we see the guards) Gerox pulls out some ink from his backpack and some paper and looks to hand it off to someone. "My writing looks to gnomish. Need a human hand." Once he hands the paper off he says, "Does anyone know the merchant's name? (I didn't see it but assume we were told at some point) Write down that we have met his price and he is releasing our goods to the Sea Sprite. Make it look official"

As someone finishes that task, Gerox will take a look at the potions and pocket the potion of Glibness and the Charm person potion. Before going around the corner, he pulls the stopper of the glibness potion and sucks it down. He grabs the forged documents and walks briskly around the corner to the guards.

"Hello good sir, I am here to pick up the Sea Sprites good stuffs. Your skinflint boss has finally released the food so we can get it loaded. Hurry up and open the doors, we leave on the tide and if I don't get this cargo secured, the captain will have me keelhauled. "

Gerox holds the release form out to the guard who looks like he isn't in charge and says, "Gentleman, how would you like to make double wages today. If you can help me get this cargo loaded, I will pay 5 silvers each. Some of you can stay and do your duty while the rest help load. I will pay each man 5 silver pieces to help load those carts and help my drag them back to the Sea Sprite. What do you say?"

(sigh rolled a natural 2 on my roll, thankfully I get +28 from potion and my own bluff ability for a total of 30 on bluff)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday August 18th, 2011 6:31:57 PM

Lemick looks at the paper and hopes someone else has the talent (and for good reasons).

OOC: Forgery is now Linguistics (int-based).

Waiting long enough to get a presentable paper, and hoping Leopold is done, Lemick joins Gerox. He remains silent, letting Gerox do the talking and just lets his presence (and that of Wardd) be.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday August 18th, 2011 9:57:06 PM

Barratore takes a deep breath and waits ;eened against the building. That small girl was trouble with the pole arm. Why did she tote it about anyway? Perhaps on the voyage he would ask. There was going to be plenty of time in very tight quarters. Hopefully no one would be spending it leaning over the rail. A short snort and the minotaur shakes his head to bring himself around to the moment. Remaining out of sight he waits for a cry of terror, assuming that will be the method of help the small gnome employs should he need it.

Peza 
Thursday August 18th, 2011 10:21:26 PM

"I know you to are very strong .... and we all would help push/pull the supplies .....but getting the sailors help is just an option .... we don't know how much weight it will be ..... but its a last resort of course "

Ducking as Harvest almost bonks her in the head .... Peza laughs a little ... " your so excitable ....and you missed me so no harm done .... but don't run off just yet ... wait and see how our ruse works with the guards .... ok Harvest ?"

The raven haired girl tags along with Gerox ..... she's barely taller the the gnome ... so hopefully they look harmless .. and just going about their business .... she makes sure she smiles at the guards ....

Forging a bond 
Friday August 19th, 2011 8:21:35 AM

Somebody needs to make the forgery check.. who's that going to be?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday August 19th, 2011 8:54:45 AM


OoC: I recommend that it be Leopold with a +2 INT. Ironshot Tom can Aid Another with his +2 INT.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Friday August 19th, 2011 10:23:44 AM

OoC. I agree with Al

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Friday August 19th, 2011 12:34:28 PM

OOC: Forgery is a subset of Linguistics, which is trained only. Leapold can't make the check, and I can't aid another, as neither of us have ranks in the skill. Did anyone take ranks? Gerox, cant see your character sheet. Do you have ranks?

HA: Barratore has 1 rank! Go minotaur forger go



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday August 19th, 2011 12:44:57 PM


OoC: Hang on. This is all predicated on Gerox's assumption that he can get a forged document from one of us. If we can't produce it, he would not have included it in his bluff.

We don't need it for the bluff, do we? Can't we just move on as though it never happened?

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday August 20th, 2011 8:37:14 PM

Crag hangs back, watching the formation of the plan, and realizing he has no skills that will be of any use to any aspect of what is to take place.

"Let's do our best with this ruse, but I suggest that we come up with a backup plan for what should happen should Gerox and Lemick fail. We may already have the guards outside, or the door open. If we need to make a rush for it, or try to sneak in. I'm thinking we rush the door to keep it from being barred, but make sure that we do not start any fighting, and that they do it first. Then we kick their butts for lawfully preventing us from receiving our goods. Can't see where the law is gonna get involved in a contract dispute between merchants where the goods were retrieved by the agents of the people that purchased them. Odds are, the merchant won't be saying a word to the law since he is blackmailing for goods he already sold.""

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Saturday August 20th, 2011 9:50:16 PM

Brom waits to see how the rouse turns out. He is skeptical that all the guards will fall for it.

He looks at Gerox, "Make it good. I've enough fighting today and we're kind of beat up."

"Let's be ready to move if this doesn't work."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Sunday August 21st, 2011 7:26:23 PM


Peza is very clever. And Peza is her friend. So Harvest Moon remains. It would also be very interesting to watch as Gerox Shale speaks to the guards.

A gnome is such a funny little creature. There are few that she has seen that are smaller than herself, but he is, indeed, very much so. Curiously, he speaks and acts with great confidence. Perhaps it is his magic that allows him such.

Gerox Shale 
Monday August 22nd, 2011 9:09:58 AM

(ooc I don't know if this is a true forgery. Basically we are just signing a piece of paper saying we are approved to go take the goods. It isn't an official document. We are not counterfeiting money. Yes we don't know his handwriting but I wonder if the guards do. I wonder if the guards can even read?"

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+1=4 ;
Tuesday August 23rd, 2011 7:01:30 PM

OOC: Agreed. We don't need a perfect Forgery for our purposes, and the guards might not be able to read. The DC will reflect that won't it? Someone trained in Linguistics, please roll. Else use my untrained skill. eh -- I hope a trained person rolls.

Gerox Shale 
Tuesday August 23rd, 2011 11:08:56 PM

Any DM response?

Playing the Game 
Wednesday August 24th, 2011 8:45:39 AM

Gerox gets the guards' attention, and they do indeed pay very good attention to him. He seems not to be lying, his tones smooth and even. He seems to have a majority of the guards convinced of his veracity, and the offer to earn a little extra is tempting; these guards are, however, the greedy sort.

"5 silvers each?" one guard scoffs. "We get paid better than that for sitting around here doing nothing!"

Lemick stood by hoping his presence would inspire Wardd to grant good luck to Gerox.

Barratore thinks about Harvest and her boundless energy while waiting in case the others need him to intervene for their protection.

Peza just tries to look non-threatening.

Crag urges them to set up a backup plan... just in case.

Brom encourages them to do a good job, but stands prepared just as Barratore does if anything happens.

Harvest ponders the nature of confidence and wonders how somebody as small as Gerox can be so confident.

The guards look inclined to let you in, though they're not all convinced, and begin arguing among themselves. One looks back at Gerox. "Care to sweeten the pot a little to convince the holdouts?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday August 24th, 2011 11:22:23 AM


Hunkering down in the midst of her tattered robes, Harvest Moon listens in on the bartering between the gnome Gerox Shale and the warehouse guards.

What was it? Ten copper make one silver. Is that right? Ten silver make one gold. Yes. That must be it. So, even if the gnome Gerox Shale doubles the amount to be paid, that would only be ...

... Eight.

Eight of the gold coins to pay to the guards. And each one of them received many more than that from driving off the Hirelings of the Fist earlier today. That is coin that they did not have yesterday. So even if it is given away for the purpose of retrieving their food, they will be much richer than before.

Coin is such a strange thing. It is a very odd thing to think of. But now that she has some - more than she's ever had in her entire life - it must needs behoove her, or so Harvest Moon supposes, to think of it, and its use much more than before.

Peza 
Wednesday August 24th, 2011 3:25:29 PM

Peza smiles as the guards seem to be intrested in making a deal ..... "Gerox... it seems fair to me ...add a little bit more for the brave guards ... they deserve it "

Once a deal is agreed to ....Peza looks at Harvest ..... " go ahead get the sailors to come help ..... we'll load up the wagons and get them to help pull/push it .... "

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 24th, 2011 4:21:21 PM

Crag listens in, surprised at the success that Gerox is having. He waits for the Gnome to up the offer somewhat, hoping that the guards go for it.

He then has a thought, and whispers in the Gnomes ear "After you sweeten the deal, perhaps offer them as much again to help us get it all to the ship."

Crag then steps back again and thinks how much quicker this will go with all them helping, and lend further authenticity to the claim that all is on the up and up with the merchant

Gerox Shale  d20+28=43 ;
Wednesday August 24th, 2011 9:08:24 PM

Gerox smile and says, "My friends here is what I am willing to do. I will double my offer giving you each a gold piece and I will throw in a couple more to help quench the thirst you will build helping us load and pull the carts. How does that sound? Some quick money and then you can bounce a comely wench on your laps while you quaff a tasty ale.

We do need to hurry though or my Captain will use me as bait. Gerox reaches in his pouch, pulls out some gold pieces and starts to jingle them in his hand. "Do we have a deal?" (ooc new bluff check of 43)

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday August 24th, 2011 9:53:25 PM

Lemick waits for the deal to be sealed, but listens carefully for the double-cross. Still, he remains silent, offering nods for anyone giving him a glance.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday August 25th, 2011 7:50:05 AM

Tom remains quiet, seeing that the deal is well in hand and knowing an extra voice would just complicate things. He stands looking a little bored, like a worker waiting for the foreman to finish talking so he can get to work.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=21 ;
Thursday August 25th, 2011 8:47:37 AM


"Yes, Peza," Harvest Moon whispers. There is a smile upon her face for the secret trick that they are playing upon the guards. "I will go now."

Collecting herself, then, the small half-elven girl sneaks away, creeping slowly until she is both out of sight and earshot before making a dash back to the ship to rouse the crew.

++++++++++++++++++++

Stealth 21

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday August 25th, 2011 10:06:55 AM

Barratore waits, minor prayers to Waard in his mind. Still a bit nervous he shifts back and forth on his great cloven hooves. If the guard said no hopefully it would not be so violently

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=6 ;
Thursday August 25th, 2011 7:03:06 PM

Brom waits and listens for the go ahead. (Listen DC6) He cannot hear what's happening. His knuckles are white from clenching his fists. He also feels the aching in his cheeks from a clenched jaw.

"What is happening?"

DMSteveK - Arht of the Deal 
Friday August 26th, 2011 1:54:35 PM

Gerox takes out the gold and shifts it in his hand: the warehouse guards are sure interested! Add in the signed document and the very, very persuasive Gerox, and the Guards completely fall for it!

The lead guard breaks into a smile. "Well, what a great day this is! I'm Arht, and we'll sure help. C'mon boys!"

Quite rapidly, the warehouse doors are opened and the guards are even helping to load any waggon the group brings up, all for 12 gold pieces!

It is full night by the time the three waggons are loaded and the drover/sailors are ready to move the three creaking waggons through now-deserted and dark streets. The guards, the warehouse being empty, are leaving to go to dinner and thier homes, and the WLA heroes are left with but a single sputtering torch to light the area before the warehouse.

Night sounds of far-off revelry, the closer skittering of something in a nearby alley, and the ever-present swoosh of waves on dock, ship, and shore...

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Friday August 26th, 2011 4:26:20 PM

Lemick keeps his mouth shut knowing how quickly luck can shift from one extreme to the other. As they part with the soldiers, Lemick feels good having not spilt blood, or fought,and only spending a few coins.

Once the guards are gone, and we near the ship, Lemick asks the others, "So once this is unloaded, whose going to go with me to return the wagons? We don't want to be called thieves for stealing them." He chuckles tiredly.


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=22 ;
Friday August 26th, 2011 4:27:13 PM


It is a happy thing to win, as they have here this evening with the food. The earlier pain of the blows that she had taken from the Hirelings of The Fist are now completely forgotten, and Harvest Moon marches with high steps along with the cart as they make their way back to the ship.

She had gladly chipped into two of her coins. Such things are easy to part with for the sake of the food (and so much of it, more than she's ever seen in one place) and for their great victory. They are, after all, only two metal disks.

The happiness of Harvest Moon is such that it is not until they have begun to move through the streets that it occurs to her that they still might be attacked, and the food taken from them. Such would certainly be the fear in the Contested Kingdoms. They must be on their guard!

The thought brings Harvest Moon into a crouch, and she walks with greater caution. With keen elf-born eyes, she peers into the growing gloom. They will not be caught off guard. Not if she can help it.

++++++++++++++++++++++

Perception 22

Used: 2gp

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday August 26th, 2011 8:53:31 PM

"Aye, I'll help ya return the wagons Lemick. Let's get the to the ship intact first. Their may be more hired problems waiting for us."

Crag stays with the loaded wagons all the way to the ship, making sure that the supplies get on board without a hitch.

Gerox Shale 
Sunday August 28th, 2011 3:40:43 PM

Gerox jumps up onto one of the wagons and sits down in the seat. "Sorry guys but I am good at negotations but pulling wagons isn't a strength. Where are those sailors?"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Sunday August 28th, 2011 9:36:29 PM

Barratore finishes his prayer as Gerox finds success. The wagons are loaded and the minotaur turns to Brom "The gnome has done his job and now it is time to do ours."

With a great grunt Barratore throws his weight and strength into the wagon to begin the push towards the dock and ship

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday August 29th, 2011 6:35:57 AM

Brom nods at Barratore in agreement. He too grabs hold of a wagon and heads towards the docks.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Monday August 29th, 2011 8:07:02 AM

Iron shot lends his considerable strength to the pulling, helping Brom and Barratore with the wagons.

"Fine thinking there all around. Saved us a mess of trouble I'd wager. Not that trouble's going to be in short supply for the next few months."

OOC:
Sorry about the missed post, hurricane and such.

Gerox Shale  d20=19 ;
Monday August 29th, 2011 8:48:03 AM

Gerox sits back at ease but does keep an weather eye out for trouble.

(ooc spot check of 19 didn't add modifiers in so probably 20+)

DMSteveK - The Night Before We Sail 
Monday August 29th, 2011 1:56:36 PM

ooc: All heroes gain 300xp for a Great and Unique solution to the warehouse problem!
..............

Barrratore, Brom, and Iron Tom each take a cart and push and trundle the 1000 or so pounds of foodstuffs from the now-empty warehouse to the SeaSprite.

Waggons make a lot of noise, and they attract attention. The most prominent attention is nearly at the harbor region where a group of 8 toughs look over the three waggons hungrily; one half-clothed woman is even seen cleaning her nails with a wicked looking dagger... But the viligence of Harvest and Gerox makes it obvious the group isn't going to be surprised, and they look ready for trouble. The toughs only watch as the waggons continue on.

At the docks, the sailors have torches all around and begin the cumbersome task of stowing the food for the voyage. It is nearly midnight when the loading is done. Artus Morindim is still chortling over how the group pulled a fast one over the guards. "Priceless, Priceless!"

Artus puts half his sailors on a standing watch schedule, and lets the rest jump to the dockside taverns for one last carouse. "We sail at an hour from dawn with the ebbing tide", he shouts with a practiced bellow, "and drunk or lazy, you'll be working and not seeing port til we hit the Tauric Isles. Off you go!"

The sailors scatter or call good natured grumbles depending on if they have duty or not. The heroes? Seem to be on thier own devices on whether to 'carouse' or remain close to the ship.


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet  d20=8 ;
Monday August 29th, 2011 2:11:07 PM

Barratore does not really notice the toughs, his head mostly down and his concentration on pulling the wagon. The others would keep watch, or at least he hoped. Better to put misplaced trust in these strangers while in the relative safety of the city than in the greater dangers that would find them on Rum.

The dock is achieved and the sweating taur looks about with a grin. The guard best enjoy the gold because come morning they will all be likely unemployed.

Part of him wants to stay onboard, but so long at sea, I think not. Barratore looks to the departing sailors and begins to follow "Before i lock myself aboard a ship for months I will have a few hood ales and a sizable piece of steak and fresh bread with cheese."

Barratore follows a group of sailors

Gerox Shale 
Monday August 29th, 2011 3:19:27 PM

Gerox looks at the retreating Barratore and thinks, "I think we either all go or none of us go. I would prefer to stay on the ship but if we need one last night of carousing, then lets go. I just hope we don't find anymore trouble. It does seem to be looking for us."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday August 29th, 2011 3:44:24 PM


Harvest Moon runs from one side of the boat, where the side is exposed to the open sea, to the other side, where the water laps explosively on occasion between the boat and the dock. It is so startling to actually be on the water. Through her elf-born eyes the waters dance in the moonlight. They are a field of silvery wheat swaying in the gentle breeze. It is with an effort of will that Harvest Moon must convince herself that it would be foolhardy to run out onto it.

"I will remain here with you on the boat, Gerox Shale," Harvest Moon offers. "I wish to try the hammocks. I think that it will be very much fun to sleep in the air as though up in the trees. We will guard the boat while Barratore Steelwind accompanies the sailors."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday August 29th, 2011 7:26:54 PM

Brom like Barratore and Tom, where busy pulling the wagons and didn't notice the ruffians.

Back at the docks, he says to Gerox "Great job. I had my doubts, but I'm glad I was wrong. Now we just need to build you some muscles." He smiles and gives the gnome a good hearted swat on the back before helping the sailors load the ship.

"I'll go with ya." He says to Barratore. "I'm with you. A good hunk o'meat and ales sounds like my kind of thing."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d3=2 ;
Monday August 29th, 2011 9:18:48 PM

Lemick thinks a bit wondering which way he should go. In the end he pulls out a coin and flips in in the air, landing face up on his palm. With Wardd's guidance he sees his last non-salty meal and follows the sailors.

Having used the luck of the coin, Lemick looks for a crevice in one of the docking pots to slip the coin in. As he slips it in, he offers a small blessing to the sailor who finds it as he rests upon it.



Gerox Shale 
Monday August 29th, 2011 11:40:26 PM

Gerox sees others going off for one last carouse but hearing Ms. Moon's offer he holds out his arm and says, "Yes lets let the big burly folk go have their fun. We have done enough to earn a rest this night. Have you ever been in a crows nest? It is the best station on the ship but you can't be afraid of heights. Do you want to climb up and see?

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday August 30th, 2011 9:04:54 AM

"Aye. I'm with Barratore. Steak and ale sounds like a good way to start this journey. Besides, if there's trouble, I'd rather be there."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=13 ;
Tuesday August 30th, 2011 10:42:20 AM


"The nest of crows?" Harvest Moon cocks her head to one side. This is very curious and intriguing. "Yes, Gerox Shale," she nods her head with vigor, "please show me."

This boat is a very amazing thing. It is firm as the ground, evidenced by poles as big as trees planted on the floor of the boat. Even more intriguing is the explanation of the Crows Nest by Gerrox Shale. They clamber bravely up the ropes to the place at the very top of the pole. From there, she and the gnome can see for such a great distance. Down below, they can see the others as they walk with the sailors to an inn for drink and food.

++++++++++++++++

Climb Check 13


DMSteveK - The Night Before We Sail  d20+10=21 ;
Tuesday August 30th, 2011 2:21:38 PM

Barratore, Brom, Crag, and Lemick take a last meal and drink (or three) with the sailors at a local dockside dive. And in more than one sense, it really is a dive! The center of the floor is a 20x20 foot pool that leads under the docks to the harbor. A board at water level and stools below indicate that the clientele at THIS place is not all land-dwellers. Sure enough, before the group finishes their first cup, two of the stools are occupied by a merfolk couple. The Innkeeper fawns over the merlady, providing her whatever they desire free of charge. And the reason for this becomes obvious once the lady is done and perches on the edge of the pool. Accompanied by a hammered dulcimer, she begins to sing.

It is a masterful performance that brings the tavern to absolute quiet except for the pure harmony of voice and instrument. The songs yearn for the carefree days of riding a wave, playing with the seals, and finding alabaster shells among white sandy shores. Songs that melt away stress, and worry, and care about what-comes-next, settling a feeling that it is good to be-what-is.

To dance among the waves, to leap about the shore
To see the light reflect among the sparkling cliffs
This dream belongs to me, this isle beyond the sea
And the sun's morning rays lead on to my home.


When she is done, silence fills the room as all are in thier own thoughts.

.............

Harvest, Gerox, Leapold, Iron Tom, and Peza stay with the ship. About midnight, a skinny robed man with an angry disposition stomps his way on the dock almost to the SeaSprite. He looks long at the ship and the obvious readiness to sail, scowls and stomps away.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=11 ;
Tuesday August 30th, 2011 3:48:30 PM


"Look, Gerox Shale!" Harvest Moon points over the edge of the Nest of Crows, down at the angry figure on the dock. She draws back quickly, with the realization that her whispered voice is likely much louder than she would like.

"Do you think that the man is one of the Fists? Do you think that we should capture him? Or, perhaps we should tell the Navigator Halfling Artus Morindim. It may now be best to leave earlier than we had expected."

+++++++++++++++++++

Stealth 11

Gerox Shale 
Tuesday August 30th, 2011 4:00:08 PM

Gerox giggles and says, "I wonder if that was our merchant friend or someone from the "Fists", but either way I doubt the ship will be leaving early. I would guess we would leave on the tide and with our crew who decided to take one more night ashore.

It looks like we will have a political situation to contend with once we get to Rum. From what I am seeing, I think that Woldian League isn't the only organization looking to get in on the ground floor of a new colony. I hope this infighting doesn't destroy the very thing both groups are trying to build."

Peza 
Tuesday August 30th, 2011 5:06:12 PM

Peza stays aboard the Seasprite ..... checking out the ship itself ... " going to be onboard for about six months ."...so she explores all the crook an craneys ...

OOC: hurricane took out my internet service .... hoping to have retsored in a day or two

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Tuesday August 30th, 2011 5:49:40 PM

Tom stows his gear securely, taking a pouch of twenty or so sling shots with him for general about the deck adventuring during the voyage.

After the robed figure stamps away, he turns to those of the party still on the ship.

"I reckon that will be a mess of trouble before too long. Do you think they would be so bold as to send a ship to try to take us out, or slow us down? Though slowing us down would be a bit harder than normal, on account of the Fixers we got on board. They'd have to take us out totally to stop us."



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Wednesday August 31st, 2011 8:31:43 AM

Barratore sits back deep onto his chair as the singing commences. Though a foreign melody and far more peaceful than his experience to this point , the taur finds himself drifting into a deep relaxed state. A small voice easily ignored and than completely unheard says something. Problems, failings, all trouble flees his mind and body and for the first time in a long time, Barratore is completely at ease.

The song done he hoists his Clayton to his companions "To a safe voyage and prosperity with honor!" he thunders and then slams the drink. Barratore stays as late as the others, not being the one to call it an evening.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Wednesday August 31st, 2011 9:48:21 AM

The serene song of the woman tempers his "let's fight" attitude.

Barratore's toast immediately lights a fire in Brom's belly and he stands and shouts "A safe journey!" He pounds his ale.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 31st, 2011 1:23:06 PM

Crag listens attentively to the beautiful song sung by the creature the likes of which he has only heard of. The song reinforces his decision, at least in his mind that he chose properly in leaving his ancestral home to travel the world and help those in need. To Crag, it is almost as if the Gods were telling him he is doing what he should. By the end of the song, he wants nothing more than to see this isle that the girl sings of, as engrossed in the song as he is.

Hearing his companions in a corner of his mind dedicated to the present, he joins in the toast. "Aye, a safe voyage, and the guidance to help them that need it most."

He looks around, seeing if anyone else approaches the Merlady, thinking of going over and speaking with her for a moment before doing so. "Evening. I'm Crag. Your song was beautiful, and I just wanted to thank you for honoring us with it. We leave on the SeaSprite on the morrow for a lengthy journey, and I hope there is something out there as beautiful as what you have sung of."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday August 31st, 2011 3:51:44 PM

Lemick sits back finally finding something he likes and didn't have back home. Sure celebrations had singers, but nothing like what he had just heard. As Crag approaches the singer, Lemick follows and offers his own compliments and coin (if that seems to be the norm).

He does hope to ask, without seeming pushy, "By any chance do you have some general knowlege regarding the sea in the direction we travel?"


Return To Index      Next Scene (Friends and Enemies)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage