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Scene 2: Retaking Bryn Baraz -- Again


Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 2nd, 2011 9:41:03 PM

Alexi bring the horses into the cops of trees near the pool of water in a hush and as quietly as possible tethers them. He wants to get them some fresh water first but waits until a report from Garret.

"Well?" he asks in a hushed tone. "Seen anything yet?"

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+13=19 ; d20+14=20 ;
Wednesday August 3rd, 2011 1:02:39 AM

Zeph intends to land avis about a half-mile from the pool and hide it in some brush (stealth - 19), and thinks to everyone,

"If worse comes to worse, we meet back at Avis"

Zeph looks at Nagegy and pulls the flask of the Hermit's blood from his pack and begins casting Nemesis Insight.

He opens the vial and the spell causes the blood to emit a vapor that Zeph inhales through his nostrils and smiles. He thinks, Invigorating... lets hunt

Then, walking up to the pool, he looks around for any signs of serpents (perception - 20)

He taps his wand of Mage Armor on himself, summoning small black translucent plates over his arms and legs, draws his sword and approaches the pool and looks down into the waters.

Spells:
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Knock,Invisibility, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)


Keela 
Wednesday August 3rd, 2011 1:56:02 PM

The ride is a little tough on Keela; they're going as fast as they can, which means a brisk pace and few rest breaks. She manages, however, and isn't too stiff when at last she slides out of Daisy's saddle.

She, too, approaches the pool, although she knows she won't be seeing anything the others missed.

"Should we detect for magic?" she asks.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+16=33 ;
Wednesday August 3rd, 2011 4:20:02 PM

Garret says quietly, "I think I saw something in that water. Anyone else get a good look? Keela, I think detecting magic might be quite useful right now."

OOC:
Perception: 33

Evred Lazenkova AC 27/13/24, HP 81/82  d20+15=18
Wednesday August 3rd, 2011 4:48:29 PM

Evred follows at the rear of the group, trying to be as quiet as possible.

Perception 18 (bleh)

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+18=34 ; d20+3=15 ;
Thursday August 4th, 2011 11:03:02 AM

Jet joins Garret in the water with his ranseur and javelins ready to be used in hand if necessary.

Observation: 34
Swim: 15

The Pool -- DM Jim 
Thursday August 4th, 2011 2:44:21 PM

As certain members of the group observe the pool, they do indeed notice a ripple in the water about 30' to their left. Slowly, a set of dorsal fins rise from the water and then part of the body--which has tenacles attached. It begins to slowly circle the edge of the pool and is heading your way, from the left.

Creature pic here

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+9=26 ;
Thursday August 4th, 2011 3:52:00 PM

Zeph looks at the dorsal fin and tentacles and thinks quickly as to what the creature could be (Knowledge Dungeoneering = 26).

He realizes something and then thinks to Evred via the link, "Any chance you have a Mass Protection from Evil in your repertoire? If so, please borrow my Rod of Extend Metamagics

DM Jim: Knowledge check: Definitely an Aboleth

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+6=24 ;
Thursday August 4th, 2011 10:01:25 PM

OOC: I'm going to assume that the said knowledge check for Zeph will be instantaneously transmitted to all via the link by Zeph.

IC: Fighting for the Maild Fist did not put Alexi underground much but he did talk to many a soldier and his mind races through such bar talk to see is anything related to the creature of the dark lagoon pops into his conscious memory.

Knowledge (Dungeoneering) d20+6= 24 (recall such talk that might be related to any natural or supernatural abilities: attack forms, magic use, etc.)

"That thing was certainly not there before. Although I'm not realy surprised. The lizardmen must have found this pool when out looking for those escaped slaves. With limited resources, they figured putting a water guardian here would be more efficient than posting a normal guard. Let's not get too close to the shore until we formulate a plan to attack it. We've had two plans in a row work, shooting for a third in a row has got to be our destiny."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday August 4th, 2011 10:04:49 PM

OOps. I forgot:

Alexi then pulls out his bow and knocks an arrow. "Getting it to come to us will be easy, getting it to plop itself upon the shore, priceless."

Alexi holds the arrow in readiness until word is given to attack.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Thursday August 4th, 2011 10:46:01 PM

"What a strange creature" Koko said. "What is it? Does it mean us harm?"

Assuming the answer was yes, Koko cast barkskin on himself.

Active effects:
1) Greater Magic Fang
2) Barkskin

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin



Evred Lazenkova AC 27/13/24, HP 81/82 
Friday August 5th, 2011 10:51:42 AM

ooc: Good thing Evred has not entered the water yet!

Evred responds through the mindlink. I did not prepare that spell in my prayers today, unfortunately. Are we going to attack? It seems that withdrawing from the water would be prudent.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Friday August 5th, 2011 11:42:09 AM

"Well, if that stinking little fat footed dwarf had left us some water breathing potions, it wouldn't be that hard, but if Bryn Baraz is looking deserted, except for a few guards here and there, then there is no reason for us to use this hole Lets go check the front door and go in with the smoke for surprise."

The Pool; Round 1 -- DM Jim  d8=6 ; d8=1 ;
Friday August 5th, 2011 1:31:54 PM

Zeph, please make a DC17 Will save.

Everyone else, please make perception rolls.

Actions due by Monday morning.

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+8=19 ;
Friday August 5th, 2011 2:21:29 PM

(Will save = 19. whew. But that's not counting a few bonuses to specific attacks.)

Zeph feels a mental thrust waft over him and thinks to everyone,
"Anyone else felt that? This Aboleth is trying to play mind games with me. It's hostile.
Retreat and try another entrance? Well, not killing this thing now will just mean we have to do it later. And it leads directly to freeing the slaves. I just hope this Aboleth doesn't alarm the AL Mathir of our presence."


He too draws his bow and lines up with Alexi, knocking an arrow and awaiting a consensus...

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+16=31 ;
Friday August 5th, 2011 3:52:10 PM

Garret replies, "Indeed, I agree. We need to dispatch this beast, as it doesn't look like it will let us past otherwise."

Perception: 31

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Friday August 5th, 2011 5:46:26 PM

"But stepping out of the water to battle the creature does seem to be a good idea."

Garret is not in the water, but readies a sling.

Keela  d20+2=9 ; d20+14=22 ;
Friday August 5th, 2011 9:23:52 PM

As usual, anyone counting on Keela to see or hear anything is doomed to disappointment [Perception 9].

She understands, however, the danger of what the group faces [Dungeoneering 22].

"Whether we want to jump in that pool may be beside the point," she says. "These creatures beguile the senses, make people do things. It's going to try to control us.

"I have one Protection from Evil spell, which I can cast on one person," she continues. "It helps against attacks on the mind. Who do we think is most in need of it?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+10=26 ; d6+4=7 ; d20+5=7 ;
Friday August 5th, 2011 10:30:13 PM

Alexi says, "I'd say, Fire At Will and don't stop until it is dead! On the count of three, all with missile weaopns, FIRE!"

"One...two...three!"

Alexi lets loose one, then another arrow, aiming just below the dorsal fin.

1st Att: d20+10 = 26! (minus any penalties for shooting in water...) dmg d6+4= 7
2nd att: d20+5 = 7. :(

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+10=27 ; d8+2=8 ;
Sunday August 7th, 2011 12:40:59 PM

Zeph releases an arrow along with Alexi, aiming for the fins and any tentacles that creep up.

Hit AC 27 for 8 damage!

Then Zeph thinks to everyone, "A touch of this thing's tentacles will send our invasion to a grinding halt. Keep your distance." as he himself is about 25feet away from the edge of the pool.



Evred Lazenkova AC 27/13/24, HP 81/82 
Monday August 8th, 2011 1:58:54 AM

Evred steps forward, clutching his holy symbol. He nods to Keela, "You may save that particular spell, vizard. I have something more comprehensive." He lifts his symbol of Alemi up high and intones. "Nunc invocare virtutem caeli. Panis novas circum nobis ut scuto operibus malis." With a soft white glow, a circle of divine power springs into being surrounding the priest.

ooc; magic circle against evil, +2 deflection bonus to AC and a +2 resistance bonus on saves to all within 10 feet.



Koko Dogteeth - AC 20/18/18, HP 68/68  d20+13=17 ;
Monday August 8th, 2011 2:59:06 PM

Koko was slightly distracted by the sight of a creature he had never seen before, which dulled his senses slightly (perception check = 17).

"Please cast your spell on me and I will engage the beast" Koko said as he stepped into the water and suddenly transformed into a massive squid.

Actions:
-Perception- 17
-Wild shape into Giant Squid

Active effects:
1) Greater Magic Fang
2) Barkskin

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin


Garret Goodbarrel [AC:29/29/23 HP:44/44 Ki:9/9]  d20+11=22 ; d4=2 ;
Monday August 8th, 2011 3:34:04 PM

With Zeph's guidance, Garret steps back away from the edge of the water so he is as far away as Zeph. His sling whips through the air as he looses a stone at the watery beast.

OOC:
Hit AC 22 for 2 damage.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 8th, 2011 8:43:33 PM

Alexi's stomach churns a bit as he sees Koko turn into a squid and he briefly wonders what it would feel like going from a human shape with bones to a boneless blob. YUK!

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Tuesday August 9th, 2011 12:05:17 AM

Jet just laughs out loud, "Just because it's evil doesn't mean we can't negotiate with you it you idiots! IF you would have just held your actions, with Negegy, we might have been able to bribe our way past and avoid conflict."

Jet prepares his Ranseur as a piecing weapon and if possible, drinks a vial of Anti-toxin.

The Pool; Round 1 end -- DM Jim  d20+10=26 ; d6+5=11 ;
Tuesday August 9th, 2011 4:35:43 AM

As spells, arrows and even a sling stone flies through the air, Garrett realizes what was odd about the creature--it no longer was leaving a wake behind it as it swam, as it first had. His concerns about the Aboleth are confirmed as arrows seem to vanish into the flesh of the beast without leaving a single mark.

As soon as Evred casts his magic circle, a feeling of pressure was felt, as if something was pushing up against the circle and was being held back.

Then all hell broke loose.

A wild thrashing came from the groups right as the real Aboleth, not the illusion that had swam to their left, came charging for Koko. With a vicious slash, one of the Aboleths tentacles slams into Koko wounding him severely.

Koko: 11hp damage and please make a DC20 Fort save or be slimed.

Koko and the Aboleth are now in melee, so missile fire is affected as the aboleth is not completely out of the water.



==========

Round 2 actions by Tuesday night please.

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+9=10 ;
Tuesday August 9th, 2011 11:31:12 AM

ooc: After a brief discussion with DM Jim, Jet will not have his Ranseur but his Falchion in hand. Sorry, instead of readyling the Ranseur, he would have activated his scabbard of Keen edges, since he can use his Falchion in the water.

Jet dives into the water to help out the new member named Koko. He depends on his priestly skills to allow him to move easily through the water to get an attack in on the Aboleth.

Rolled to hit AC 10 (Natural 1) miss.

ooc: Crap, sorry, I have to run to work. I will post spells this afternoon.

Keela [AC 19; HP 54/54; Hasted] 
Tuesday August 9th, 2011 1:48:42 PM

"Wait, I'm not--oh!" Keela is caught a little off-guard as the fight erupts. Before she knows quite what is happening, Koko is hopelessly tangled with the creature and ranged attacks are out of the question.

"Drat!" Not quite knowing what to do, Keela casts haste on the entire party.

[As I used to say when playing tabletop D&D, everyone who's paying attention is Hasted. Everyone who's not paying attention is also Hasted, but they're less likely to take advantage of it.]

Current effects: Haste (party) 7 rounds

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 9th, 2011 2:00:17 PM

Alexi ignores Jet as he knock another arrow. Negotiate means an exchange of something and Alexi isn't in the mood to exchange anything but arrows. However Alexi is inclined to believe that he is the only fighter ever taught to strike at a distance until no longer possible as one, then another, jump in after this 'fishy' creature.

OOC: how deep did Koko get? waiting for answer before cont. post.

DM Jim: Lets say 10' in and the Aboleth is diagonal to him to his right.

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68  d20+9=27 ; d20+13=18 ; d20+13=28 ; d20+13=33 ; d20+11=26 ; 2d6+6=13 ; d6+6=7 ; 4d6+3=20 ; d6=1 ; d6=2 ; d6=5 ; d6+6=11 ; d6=6 ; d20+20=38 ; 4d6+8=21 ;
Tuesday August 9th, 2011 2:40:05 PM

The initial pain of the Aboleth's tentacles was nothing compared to the feeling that followed. This feeling, much like poison, extended beyond the wound over his entire body, and this made Koko feel uneasy.

Withstand he willed himself as he fought hard against the feeling. (OOC- save successful 27).

Slowly the pain ebbed away and Koko the squid concentrated his efforts on a strong counter attack. First he lunged with a bite attack that was somewhat clumsy, but his follow up attacks with squid arms and tentacles were much more coordinated.

Actions:
-Save successful (27)

-Attacks:
1) Bite- hit AC 18; damage 13+1(cold)= 14
2) Arms- hit AC 28 and 33; damage 7+2 (cold)= 9 ; 11+5 (cold)= 16
3) Tentacles- hit AC 26; damage 20+ 6 (cold)= 26 + free grab attack (CMB check =38), if successful aboleth is grappled and takes 21 constrict damage)

DM SANITY NOTES:

Active effects:
1) Greater Magic Fang
2) Barkskin
3) Wild Shape- Giant Squid (+6 NAC, +6 CMB, 6 STR, -4 DEX)

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin

Evred Lazenkova AC 27/13/24, HP 81/82  d8=7 ; d8=1 ; d8=6 ;
Tuesday August 9th, 2011 2:53:11 PM

Evred turns and holds his symbol forth to the aboleth. "Percutiat inimicos meos, Alemi. Sciant iram deum!" A bubble of blue-white energy bursts from the aboleth, washing over the cavern.

ooc: Cast holy smite, centered on the target. 14 holy damage.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 9th, 2011 4:36:02 PM

DM, ok, 10' in is how deep?

DM Jim: It'll be at least 5' deep because the Aboleth is not fully apparent and it is a large creature.

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+10=29 ; d20+10=23 ; d100=15 ; d100=44 ; d8+2=4 ; d8+2=5 ; d20+13=16 ; d20+8=11 ; d20+9=20 ;
Tuesday August 9th, 2011 6:38:58 PM

(OOC: Wait, so was my Will save to notice the illusion or to deflect a mind-control attempt?)

As the two tentacled creatures entwine one another in deadly embrace, Zeph's hands move quickly, thanks to Keela's Haste spell, and he fires two arrows aimed at the Aboleth

(Hit AC 25 and 19 thanks to the -4 from firing in combat. I also rolled miss chances of 15 and 44... not sure if you were doing concealment for being underwater. If either hit, damage is 4 and 5.)

His arrows are probably less than effective and he grunts and looks around for anything of use (Perception = 16),

He asks Nagegy, "Excuse me Mr. Hermit. To your knowledge, would an Aboleth willingly serve the Al Mathir as a guardian? Or could its presence be of its own choosing?" (Knowledge Dungeoneering =20)

Then, at one last attempt to be useful, Zeph shouts at the Aboleth, "You cannot fight us all! Give up now!" (Intimidate = 11)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Knock,Invisibility, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Keela's Haste: 7 rounds left

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+13=17 ; d20+11=25 ; d6+2=5 ; d8+7=10 ;
Tuesday August 9th, 2011 8:18:12 PM

OOC:DM, thanks. The first time we entered the pool, it's relative depth vs grade was non-important and so not given. However it is important now. :)

Since the depth Alexi will be in is only 5', swimming won't be necessary, but I'm going to assume that the 10' to reach the aboleth is difficult terrain, thus costing 4sq(20') of movement. is that ok?
His base speed is 30 and with the HASTE spell that gives him 60' move, so he should be able to reach the aboleth in a move and get his attacks.

Note: AC reflects not using shield, but the Prot vs Evil and haste make up the difference.

IC: Alexi drops his bow and draws his longsword and axe as he wades into the fray, creating a sizeable wake as he plows the ten feet of water to the Aboleth. Reaching the Aboleth he swings the sword then axe at any portion of the creature exposed to the air.

Att 1 sword: d20 + 14 - 2(tw-weap) +1 (haste) = 17 probably a miss, if not dmg 1d8+7= 10
Att 2 axe+1: d20 + 12 - 2 + 1 = 25 dmg 1d6+2= 5

Garret Goodbarrel [AC:30/30/23 HP:44/44 Ki:9/9]  d20+11=18 ;
Tuesday August 9th, 2011 8:42:29 PM

Garret follows Alexi's action and moves forward to the great creatures in the shallow water. He pauses only a moment at the sight of the fierce water battle and then realizes the depth of the water will keep him from getting closer. With a shrug, he lets loose another stone that flies high over the creatures.

OOC:
I'm guessing that Garret won't really be able to fight in 5' of water too well... would that be a swim check or something?

+2 AC from magic circle
+2 saves from magic circle
+1 attack from haste
+1 AC from haste
+1 reflex (haste)

The Pool -- DM Jim  d20+11=18 ; 8d8+48=89 ; d20+10=15 ; d20+10=23 ; d6+5=6 ;
Wednesday August 10th, 2011 3:27:15 AM

In a tremendous counterattack, Koko nearly succeeds in killing the Aboleth outright.

Jet isn't as lucky as he closes on the beast and is attacked, one tentacle grazing him, as he swings and misses.

Jet, please make a DC20 Fort save versus slime, and also a DC20 Fort save versus mucus cloud

Surprised at the sudden turn of events, Keela quickly casts Haste on the group--improving their chances for survival.

With a call from above by Evred, a pillar of holy power strikes the Aboleth and Koko alike, but only the Aboleth burns.

Landing one arrow squarely on his target, Zeph asks Nagegy--who seems to be enjoying the show, a question, to which he doesn't reply because Zeph just as quickly tries to intimidate the beast to little effect (demoralize is a standard action and you have no actions left).

Jumping into the water, Alexi surges forward and slashes cruelly into the beast with his axe, spilling black ichor into the already dark waters.

Alexi, please make a DC20 Fort save versus mucus.

Garrett stands at the shore with the remaining members of the group and is satisified that the creature is in fact, dead. Very dead.



Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+9=27 ; d20+9=12 ; d6+5=6
Wednesday August 10th, 2011 11:55:06 AM

Jet comes to the surface for a breath. He is not pleased with the results of the Anti toxin though. He, cant breath air any more. Never has anyone seen Jet panic before, but he pulls himself up out of the water, gasping for oxygen as he struggles to get his chain shirt off and calm down, in an attempt to not panic over his new condition.

Jet really didn't figure out what the creature was, commenting off of others knowledge, so he doesn't really know what is wrong with him.

ooc: Saves without anti-toxin bonus of +5

DC: 20 versus slime: 27 saves.
DC 20 versus cloud: 12 fails

ooc: No damage from the grazing tentacle?

DM JIM: sry, forgot. 6pts.

Evred Lazenkova AC 27/13/24, HP 81/82  6d6=15 ;
Wednesday August 10th, 2011 12:12:48 PM

"Continue the assault, comrades! Ve vill triumph over this beast." Evred continued to hold up his symbol of Alemi like a torch. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius." Yet more holy light washed out from the priest.

ooc: Channel Energy, 15 damage healed.
DM Jim: on who? Koko or Jet?

Experience and such -- DM Jim 
Wednesday August 10th, 2011 1:11:48 PM

ooc: When was the last time you guys made a level?

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 10th, 2011 3:25:47 PM

ooc: Are they both within range? It's a burst effect.

DM Jim: Okay, lets say you move between them and heal both the rolled amount.

Garret Goodbarrel [AC:30/30/23 HP:44/44 Ki:9/9] 
Wednesday August 10th, 2011 7:39:27 PM

Garret stops at the edge of the water and looks around at the others. His eyes focus on Jet, struggling to breathe. He looks okay, but Garret calls out, "Can anyone help him? What's wrong with him?"

At the same time, Garret watches the water and continues, "Stay back, there could be others. Does anyone see anything else in the water?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+11=29 ; d20=1 ;
Wednesday August 10th, 2011 9:07:54 PM

Fort save DC20: d20+9 +2(mag O) = 29!

In his hasted state, Alexi slashes around a couple more times before he realized the creature of the dark lagoon is not fighting back but drifting in a pool of slime and goo.

"YUK! SLIMMY GOO!" he exclaims as he quickly makes waves to the shore. He sees Jet trying to get his chain shirt off and, for no other reason than figuring that Jet knows what he's doing, helps his long-time comrade slip out of his armor.

Aid Another (remove armor): d20 = 1 ! dang. well, maybe there isn't need to roll for it, two people are faster than one? : }

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday August 10th, 2011 9:10:08 PM

OOC: Going up levels, it's been a while for some of us. we'll have to research the archives. Alexi is 6k shy of another level.

Keela [AC 19; HP 54/54; Hasted]  d20+9=12 ; 4d4+4=12 ;
Wednesday August 10th, 2011 11:21:02 PM

Keela runs through a quick mental inventory of her spells, but she has nothing that will help Jet. Instead, she focuses on attacking the creature. Since friend and foe are hopelessly entangled, she opts for reliability.

[Cast Magic Missile on the Aboleth. Caster Level check (for Spell Resistance) is 12. Drat! If the spell goes off, it does 12 damage.]

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+13=25 ;
Thursday August 11th, 2011 12:24:53 AM

Zeph sighs in relief as Alexi's axe does a final blow to the Aboleth and looks around to see if anything noticed the fight or if anything has changed with Bryn Baraz (Perception = 25)

Then he sees Jet struggle to breathe and thinks, Thats going to take a Remove Disease. Remember when I said one touch of the tentacle will send our invasion to a Grinding Halt? Same for the slime cloud.

Zeph takes a vial and scoops a little of the ooze into the glass and seals it with a cork for alchemy later.

Then he asks Nagegy, "Think this has some useful properties?"

(OOC: Yeah, we all started Pathfinder with 35k exp. Got 5k for negotiating with Eagles and people of Green, 3k for hermit and witch encounter and 2k for bonding with the witch, putting most of us at 45k, which is 6k away from Level 8 at 51k.)

Experience and such -- DM Jim 
Thursday August 11th, 2011 1:42:08 AM

ooc: okay, since it's Wold policy for players to advance two levels a year and we've had some setbacks in the game and I think it's important to stay on schedule. Everyone, and I mean everyone, for the sake of unity and teamwork is now 8th level. Please make your changes in the next few days, at least by Monday as you'll probably need to know your new stats and abilities by then :)



Nagegy -- DM Jim  d20+28=40 ;
Thursday August 11th, 2011 1:45:03 AM

"It may loose it's efficacy, but there's absolutely no harm in taking a sample. Speaking of which, I'd love to take it's brain to examine. Anyone object to that?" Nagegy seems quite pleased at how easily the Aboleth was dispatched. Looking at Jet, he comments, "I seem to remember that unless we put him back in the water, submerged, he will die soon--since he can't breath air, only water right now."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday August 11th, 2011 12:56:19 PM

Jet lloks at Nagegy and then the others and dives back into the water, hoping the lizard isn't trying to kill one of them at a time, by testing their intelligence or lack of it.

The first breath is difficult to to force as it's not entirely natural, knowing a spell isn't there to help, but then the first breath actually works and he gives a thumbs up to the others.

He puts his chain shirt back on and signals to the others he will search and inspect the water area with Koko in his squid form.

ooc: Any rolls needed for underwater DM? Perceptions, swim, etc...?

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d8=2 ; d8=1 ; d8=5 ;
Thursday August 11th, 2011 3:39:47 PM

Garret watches Jet slip back under the water and looks around at the others. "Wha? What is this devilry? One strike from that creature and Jet can now breathe water? I guess that helps get him past our watery barrier, but not the rest of us. Does anyone know what is happening with Jet?"

"And keep your eyes open. We may have been heard by scouts or guards. Koko, are you alright?"

OOC:
Rolling for hps -- re-roll ones and twos, right? Geez, I sure hope so. (char sheet updated).

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68 
Thursday August 11th, 2011 5:50:10 PM

Ooc- long have I dreamed to use an aquatic form... Fun

Koko the giant squid saw his companion struggling and decided to give him a hand by supporting him with his squid body, while reaching out with one of his limbs in offerring to Jet.

At first koko just held his position, but as Jet started to become more comfortable, Koko started swimming around. The pace was slow at first, but steadily he picked up speed.

enjoy the ride koko thought. jet might even get the chance to jet... Squid jet that is!

At this thought koko couldnt help but smile. He may have even laughed, but he wasnt sure what squid laughter sounded like.

Nagegy -- DM Jim 
Thursday August 11th, 2011 7:47:31 PM

"I do believe he may have wandered too close to the mucus cloud that the Aboleth secretes--which is why he's unable to breath air right now. It should only be about 3 more hours before he can breath air again, unless, well, maybe not, but I was thinking maybe a remove disease would help, but I think that's only for the external application of the slime."

Big fish, little pond -- DM Jim 
Thursday August 11th, 2011 7:51:32 PM

The water is dark and murky, especially so now because of the recent but very brief battle fought. however, with his large squid eyes, which are very creepy to look at as they are the size of large dinner plates, Koko can see that there is little in the pond to attract his attention. He does see a few kothrul skeletons, but nothing else.

When he skims by the underwater passage that the others had mentioned, he does see that an iron grate has possibly been stone-shaped into the opening, preventing anyone--even a halfling, from getting through.

Jet see's nothing. It's dark waters with dark skies above and no other source of illumination under the water.

Hit point rerolls -- DM Jim 
Thursday August 11th, 2011 7:57:41 PM

ooc: Sorry, only 1's are rerolled. Everything else needs a hero point to reroll.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Thursday August 11th, 2011 8:19:00 PM

OOC: Fine, I'll use that hero point to re-roll a two for hps! :)

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday August 11th, 2011 11:06:11 PM

Alexi takes note of Nagegy's description of the mucous and its effects. He nearly laughs at the prospect that he also nearly got slimed like Jet, which, as it were, would have made traversing the underwater passage much easier.

As Jet keeps in touch with everyone through the mental link, news of the barred entrance discourages Alexi momentarily. However, mentally he asks Koko, Think you can use your tentacles to break a bar, or at least bend it?

Evred Lazenkova AC 27/13/24, HP 81/82  d20+20=31 ;
Thursday August 11th, 2011 11:49:28 PM

Evred wades into the water to examine the body of the aboleth, looking for any parts or excretions that may be of medicinal or alchemical value.

Heal check 31.

Keela [AC 19; HP 54/54; Hasted] 
Friday August 12th, 2011 1:33:30 AM

"Well, if Jet is all right otherwise, this would seem to be an asset," Keela says. "But how are the rest of us to get down there?"

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Friday August 12th, 2011 1:39:27 AM

Zeph smiles to Keela and says, "Ever wanted to ride underwater on a Giant Squid? That is, if we can break through the gate."



Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68  d20+13=16 ; d20+9=28 ;
Friday August 12th, 2011 9:59:12 AM

Koko examined the remains of the pool for any sign of things of interest (perception 16). He then swam closer to the iron grate and examined it for any sign of weakness. He then wrapped his massive tentacles around it and attempted to bend or break the bars.

Actions:
1) Perception - 16
2) examine iron grate- I don't have the appropriate knowledge skill (i.e. engineering)
2) Strength check- current strength is 28 (including the +1 for level 8), so I have a +9 modifier and I rolled a 19. Total= 28! Come on tentacles... don't fail me now!!!


The Gates -- DM Jim 
Friday August 12th, 2011 2:30:20 PM

With a tremendous feat of strength, Koko rips the iron gate from it's stone mooring. Beyond is the long tunnel passage leading into the mines itself, however, it's far too small for the druid in his current state to enter.

As Evred wades out into the pond to inspect the Aboleth, he encounters the mucus cloud surrounding it.

Evred, please make a Fort DC20 save to avoid the effects Jet is currently under.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Friday August 12th, 2011 3:09:08 PM

Garret watches Evred walk towards the body of the beast and thinks, "I wonder..."

He says out loud (and via link), "So this effect of water breathing only lasts a few hours? Is it otherwise safe? Maybe we could all just go over there and grab some of that slime and swim under to our goal..."

The Slime -- DM Jim 
Friday August 12th, 2011 7:39:42 PM

If you wish to partake of the mucus and purposefully fail your save, you can. Please take into account you won't be able to breath air for 3 hours.

Evred Lazenkova AC 27/13/24, HP 81/82  d20=17 ;
Friday August 12th, 2011 10:31:50 PM

ooc: Fortitude save 27

Evred shakes the muck off of his clothing with distaste, seemingly unaffected by the goo. "This vill make a very interesting sample for further study!" He begins scooping some into a glass vial.

ooc: I will try to gather as much of the goo as I can into vials from my healer's kit. If anyone has empty glass vials, fill them up too! This stuff would make fantastic splash weapons!

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Friday August 12th, 2011 10:40:58 PM

Alexi advises Garret against tasting the mucous. "Three hours is a long time to wait while we could be exploring. As it is now, with Jet waterlogged, we can still explore the tunnel towards the mine entrance a ways and verify if it is safe until Jet can breathe again. If too many of us get slimed, then we won't be able to secure the tunnel as there won't be enough of us in case of trouble."

Alexi then describes the winding, twisting, and branching passage from the underground pool to the main entrance. He describes how he had left marks with chalk and the Ratmen that lived in the caves.

OOC: there is no true map from the pool to the entrance at the front, however there is a large cavernous area where the Br. Bz. inhabittants had holled up just before they were teleported out. I'll do some research and sen via e-mail.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Friday August 12th, 2011 11:03:42 PM

Zeph thinks, Three hours isn't so long. And they certainly would never expect us to come this way. I agree with Garret, lets all get slimed and see what this cavern has."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Saturday August 13th, 2011 12:57:45 PM

Jet with Falchion in hand casts a Detect Magic spell and examine the body of the Aboleth to see if it was carrying any items. Perhaps it digested something worth while?

After examining the creature, Jet explores the area that Koko has accessed.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Saturday August 13th, 2011 4:06:07 PM

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

ooc Finishing up character sheet.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Saturday August 13th, 2011 7:24:00 PM

Alexi ponders the trade-offs and decides that three hours isn't such a bad trade.

"Agreed then. Are we all in? Keela, want to be a mermaid for three hours?"

OOC: i need to make decison on which ability to improve, and which fighter feat. i'll make a decision by tomorrow.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d10=7 ;
Saturday August 13th, 2011 8:13:39 PM

OOC: i decided to increase my CON score from 15 to 16.
rolling for new hp:
d10 + 3 = 7+3 = 10


Evred Lazenkova AC 27/13/24, HP 81/82 
Sunday August 14th, 2011 12:06:08 AM

ooc: Character sheet updated to level 8.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Sunday August 14th, 2011 1:24:55 PM

(OOC: Effects of leveling up:
9hp (7rolled after using hero point in LnB +2con), up to 4d6 sneak attack, +1 caster level, two more level 3 spells in my book,+1 Dex,+1 to all saves, and13 skill points)



Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Sunday August 14th, 2011 7:57:29 PM

OOC: Alexi upgraded to LVL 8.
Changes: HP +10, CON 15+1=16, BAB 8/3, FORT 6, Skill pts +6, Fighter Bonus Feat: Improv Two-Weap Fighting.

heheh, with weapon in each hand in a full attk rd, Alexi gets 4 attacks, two at BAB 8 and two at BAB 3. Hasted, he gets 5 attacks. Let's go get 'em lizards!

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Monday August 15th, 2011 1:32:41 AM

ooc: Now, if we can just get him to put the bow on his back and leave it there!

:)

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 15th, 2011 8:49:22 AM

OOC: hey, i seriously thought of taking Mounted Archery!

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68 
Monday August 15th, 2011 12:45:29 PM

OOC- I think I've completed my lvl 8 sheet. +1 Strength; +1 BAB; +3 skills; +1 class feat; +6 HP (used hero point)

IC:
Koko waited for the others while studying the tunnel. Once more of his companions were in position, Koko decided he would turn into a medium water elemental and continue down the tunnel.

DM Jim: Please remember I said no elemental forms at the beginning of the game until you met one in-game.

Mucus -- DM Jim 
Monday August 15th, 2011 1:21:49 PM

I need to know how many are, or are not, partaking of the special effects of the mucus. Jet so far is the only one.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Monday August 15th, 2011 1:38:31 PM

Garret looks around at the others and shrugs, "Well, I think it will be an interesting experience -- and we've got to wait for Jet's to wear off, anyway. Perhaps if someone wants to cast the water breathing on myself and Zeph, the two of us can scout ahead while the rest wait with Jet. Worst case, the two of us will come running back down and dive into the water, and the rest of you can attack whatever follows us!"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 15th, 2011 2:22:31 PM

Alexi looks at Keela waiting for her response. It she doesn't take it, then he would not want to be water-bound and unable to protect her.

Keela [AC 19; HP 54/54; Hasted] 
Monday August 15th, 2011 4:29:38 PM

"A mermaid?" Keela laughs. "That stuff won't give me a tail, will it? But yes, we have it and we may as well use it. I'll breathe water for three hours, sure."

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday August 15th, 2011 4:40:32 PM

Evred considers the advice of the rest of the party, then nods in agreement. After collecting as much mucous into glass vials as he can, he purposely exposes himself.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor)  d20+10=12 ;
Monday August 15th, 2011 8:53:01 PM

Zeph agrees and says, "Lets just all stick together."

And he braces himself for the cold impact a moment before diving in, passing through the mucus cloud.

His skin tingles with the effects of the supernatural goo fills his lungs.

He waits for the effects to wear off before swimming for the opening. (Swim =12)

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+9=28 ;
Monday August 15th, 2011 9:38:36 PM

Alexi did not want to be stuck under water for three hours and the prospect of having Garret and Zeph go exploring alone was not good. Alexi knew the tunnels better than the two and he had the advantage of having dealt with the Ratmen.

"If she is alive, their leader is a shaman and should remember me, Jet, and Keela well. Since we spared her life, that is, after a battle we healed her so she would not die and saved several of her warriors as well, she should treat us with respect. She may even know more of what's going on in the mines. She is the one who showed us the way through the caves to this pool."

OOC: there are the mine tunnels, and the natural cave tunnels. This part is all natural caves. If we don't get lost we make it to the other end where the mine tunnels broke through into the natural caves.

IC: Alexi ops not to get slimed and relies on his swimming ability, holding his breath, and the help of the ones that can breath underwater to make it to the other side.

Swim d20+9 = 28!

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 15th, 2011 9:40:09 PM

OOC: dang! this is what happens when you start a post and then a couple hours later you finish it. someone squeezes in a post! oh well, Alexi will still do as stated. :}

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Tuesday August 16th, 2011 12:03:21 PM

As Garret grabs some goo, he says to Alexi, "I do not like the idea of swimming around for hours, waiting for this stuff to wear off, but we've got to get in there. I think this is the best way to get us all inside without too much trouble. See you on the other side!"

Garret then sniffs the goo and makes a face as the stuff starts to take effect. His eyes open wide as he feels like he's starting to drown in the air, then he quickly moves under the water. He opens his eyes and smiles, starting to swim around, looking for the others. He moves towards the ruined grate and through it, towards the inner tunnels.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 16th, 2011 4:08:08 PM

Alexi wades intot he pool too, but away from the go and waits to see if someone will come and lend a hand, someone with tentacles or fins or, well, just a hand.

OOC: If helped or not, use the above Swim 28 roll. Let me know if I need anything else.

Passageway -- DM Jim 
Tuesday August 16th, 2011 6:46:03 PM

Several take advantage of the mucus, others don't; As the group makes their way into the underwater passage, they soon come to what they feel is an obstruction in their path. Not having any darkvision or light, they feel their way around it and find another passageway, but Alexi feels it's not the one they came down in orginally the last time they were down this way. Alexi's lung's begin to ache and unless he turns back or finds a pocket of air soon, he will drown.

Turn back or continue?

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+13=31 ; d20+7=18 ;
Tuesday August 16th, 2011 8:00:31 PM

Jet casts a light spell from one of his Orisons and looks around while Alexi finds some air. Check the obstruction and maintain the light spell to find an air pocket or something.

ooc: Would a survival check or anything help find an air pocket DM?

Perception to look at obstruction and area: 31
Survival to find an air pocket for non water breathers: 18

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

ooc Finishing up character sheet.


Jet's observations -- DM Jim 
Tuesday August 16th, 2011 8:13:05 PM

After careful examination, Jet thinks that the passageway has been caved in with non-natural means--possibly magic. Looking at adjoining passageways he finds no areas that could possibly have air pockets nearby.

It's looking pretty grim.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday August 16th, 2011 8:14:57 PM

Jet slaps Alexi on the arm to get his attention and points to him to go back the direction they just came.


Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+9=25 ;
Tuesday August 16th, 2011 9:14:07 PM

Alexi takes the hint, not that one was needed, and heads back, as probably everyone else will also to formulate plan A.1.2a.

Swim d20+9 = 25

Back at the pond -- DM Jim 
Tuesday August 16th, 2011 9:30:25 PM

It's not the way they had planned, but those that didn't partake of the mucus safely make it back to the pond. Nagegy thinks aloud, "Perhaps send a few out to find waypoints where those that can't breathe underwater can go to? By the way, anyone have a map of this area? These tunnels can run for miles."

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Wednesday August 17th, 2011 1:16:56 AM

Zeph hears 'scout for waypoints' and nods to Garret, Jet, Keela, Evred, and Koko to join him.

He pulls a Sunrod from his pack and lights it as he swims to see what the obstruction is.

Yes, is there a map?

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+17=24 ;
Wednesday August 17th, 2011 11:59:58 AM

Garret nods to Zeph and replies, "Let's go see what we can find."

He will head under with Zeph (and anyone else that goes) to see if they can first find a way under or around the blockage, then see if another passageway might lead back into the mines somewhere.

He thinks, "I sure hope this mucus stuff doesn't run out on us when we're way under here..."

Perception: 24

Keela [AC 19; HP 54/54; Hasted] 
Wednesday August 17th, 2011 1:05:03 PM

Committed now to breathing water for the next 3 hours (or 2 hours and 45 minutes), Keela readily joins the group looking for alternate ways into the mine complex.

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68 
Wednesday August 17th, 2011 2:55:26 PM

Koko took the form of a stingray and followed his companions on the scouting mission.

DM Jim: I can't access your character sheet

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 17th, 2011 4:45:59 PM

Evred waits patiently for the group to reach a consensus.

ooc: Was I able to harvest any of the mucus?

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday August 17th, 2011 7:43:43 PM

Jet doesn't want to leave any one person behind. If no one is staying with Alexi, Jet will.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)


Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+9=18 ; d20+5=20 ;
Wednesday August 17th, 2011 8:09:00 PM

Alexi is content to stay watch over the horses. He scouts the area a little looking for tracks fo any animals or lizardmen who may have visited the pool recently. Then he finds a hidy-spot to watch over the area.

Look for tracks of lizardmen or animals other than our own:
Survival d20+9 = 18

Keeping watch while the others explore:
Perception d20+5=20

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 17th, 2011 8:11:24 PM

OOC: forgot to update my hp in my header.

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 77/77 
Thursday August 18th, 2011 9:39:19 AM

OOC- Is anyone else having trouble seeing my character sheet? I've got it on public to the web.- no sign-in required.

Trying to move forward -- DM Jim  d6=4 ;
Thursday August 18th, 2011 12:50:33 PM

After an hour of searching the winding tunnels, the searchers find several caves that could do in a pinch, but some are just too far away for a non-water breathing person to make. When it comes right down to it, the blocked passageway that the first party found seems to be the only way back into the mine. The blockage must be cleared in order to move forward to the group's desired goal.

Nagegy rubs his chin and thinks, "I can tinker one of my spells and make a passwall through this blocked area, but it will close behind us, so once in, we're kinda stuck. Those that aren't water breathing, well, it could get dangerous."

Evred does manage to get 4 vials of mucus for his collection and Alexi and the rest that remained behind see nothing else of note.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Thursday August 18th, 2011 7:57:26 PM

Garret "talks" to Alexi via the mind link, "I think you're gong to have to get some of this slime. If we're not prepared on the other side, you'll end up dead."

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday August 18th, 2011 7:58:54 PM

"If we have to come back this way, then we have failed," Alexi states through the thought link.

OOC: I'm thinking those water breathers can't speak well under water, and certainly not above. Did Nagegy take the mucous? Either way, can Passwall or Stoneshape be cast underwater? Anyone know?

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday August 18th, 2011 8:10:49 PM

OOC: answered my own question. :}

Creatures that can breathe water are unaffected and can cast spells normally.

From Spellcasting Underwater section of Environment.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Thursday August 18th, 2011 10:06:59 PM

Zeph thinks to everyone via the link, "Either an elemental or Nagegy's spell would do well to move the blockage. There is no way they would expect an attack from here."

Then Zeph smiles and says, "I'm eager to see how you work magics, friendly Hermit Crafter."

He swims away from the blockage, draws his sword under the water and tries to get comfortable with the idea of fighting in this predicament, thinks to Alexi in particular, We don't know what dangers await. An Aboleth is dangerous enough, but I fear other krakens of the deep and murky. I would like it if your blades would make boots and matching belt of any underwater gatorfolk.

Motion is slowed. Then he thinks to everyone, [i]When we get inside, I will cast Wispering Wind to senda message to the Eagles and Sir Liissst, requesting they stay close and watch the mine entrance.


DM: the eagles and Liisst are too far away for a message spell... many hours away.

Addison/Zeph: Yes, but Whispering Wind would have a range of 6miles for me... did we travel further than that?

DM: no, but it's very unlikely they're within 6 miles, just sayin.

Keela [AC 19; HP 54/54; Hasted] 
Friday August 19th, 2011 12:29:06 AM

"If this is the only way through, we should take it," Keela says. "We'll just have to find another way out."

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday August 19th, 2011 1:03:43 AM

"I agree. Ve can alvays find another exit. Let us proceed." The priest girds himself to travel swiftly once the lizard hermit clears the path.

Decision made -- DM Jim 
Friday August 19th, 2011 12:52:06 PM

With the decision made to let the hermit clear the passageway, albeit only temporarily, the group embarks on their attack. When the passageway is reached, Nagegy passwalls it; a sudden rush of cold water hits the group as they struggle not to gasp aloud. Moving through the perfectly circular tube provided by Nagegy, they move deeper into the tunnels. It's not long and in just the nick of time that they find a cave to take a breather in--at least for some. One more juncture and they'll be in the mine proper.

Hours pass as they await the cessation of the aboleth's mucus effects to wear off, but just before it does, they move on into the last tunnel. Soon they surface in a small pool in a large cavern--there is a feeble torch sputtering off in the distance.

Perception rolls please

Map incoming



Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+17=33 ;
Friday August 19th, 2011 1:13:54 PM

Garret swims through the hole and enjoys exploring the mines. At the back of his mind is the thought that the mucus might just wear off at any moment and the entire group will drown. He is glad when the group surfaces and finds they can breathe air again. He says, using the mind link, "That was quite interesting, but I do believe I prefer breathing air instead."

He squints his eyes and looks around the large cavern carefully, looking for areas to easily climb into and out of the pool, and for anything that might be moving in the torchlight.

Perception: 33

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 77/77  d20+14=23 ;
Friday August 19th, 2011 1:32:15 PM

Koko swam to the the shore of the pool and assumed yet another form; this time of a dire tiger. While stepping from the pool Koko the tiger shook out his fur and studied the area for any sign of danger.

Actions:
Perception - 23 (note- he has scent and low light vision)

SANITY NOTES:

Active effects:
1) Greater Magic Fang (+1 to all natural attacks)

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin



Keela [AC 19; HP 54/54; Hasted]  d20+2=16 ;
Friday August 19th, 2011 2:45:32 PM

Keela surfaces, but remains in the pool, treading water. She lets the others climb out first, knowing she is one of the more vulnerable party members.

[Perception 16]

Evred Lazenkova AC 27/13/24, HP 81/82  d20+16=27 ;
Friday August 19th, 2011 9:42:15 PM

Evred emerges from the pool and takes position behind the front line, readying his holy symbol in his hand.

Perception 27

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor)  d20+13=27 ; d20+15=28 ;
Saturday August 20th, 2011 5:01:14 PM


Zeph swims with the group through the cold rushing waters of the cave interior. He takes in the scenery of the underwater passageways as best his Everburning torch and elfish sight allows.

Awaiting in the antechamber for a few hours for the effects of the mucus to wear off, he thinks of his combat tactics with his teammates, "So, we surround and conquer? Flanking fun and all eh?"

Then, as the mucus wears off, Zeph puts away his everburning torch and, slides out of the water and takes point, drawing his sword and looking around ((Perception = 27, or 28 for traps)

He will stick to the corners and shadows (Stealth = 28)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+5=13 ;
Sunday August 21st, 2011 10:36:52 PM

Perception +5 = 13

DM Jim: My impression was that Alexi had not mucked up his lungs yet, so when you say '...they find a cave to take a breather in--at least for some...' i take it to mean you assumed Alexi had not been abolethized, right?

So Alexi would have been out of the water for the 2 hours or so, plenty of time to snoop around a bit?

IC: When Alexi pops out of the water, he immediately notices a flickering torch. Odd, he sends to everyone with the mental link. There shouldn't be a torch here. The only inhabitants were bats. I'll look around a bit.

Alexi pulls out his Everburning Torch from his backpack and draws his sword. He slowly moves forward 10' feet. (use above Perception roll of 13), with anyone else who did not muck up their lungs.

OOC: this should be during the first few minutes of arriving at the pool.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Monday August 22nd, 2011 1:06:29 PM

ooc: I have no idea where we are right now, are we not all together?

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Monday August 22nd, 2011 3:23:30 PM

Garret looks around and counts the group, making sure everyone is accounted for.

OOC:
We should all be together in the pool with the torches. I thought Alexi had to take mucus to get through, but either way is fine. Might be nice for him to have had time to snoop ahead, but then again, he may be eaten by a grue...

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Monday August 22nd, 2011 11:29:27 PM

OOC: best I can figure, Alexi hadn't, nor Koko.
by the way, i was able to see koko's Ch sheet. anyone else having trouble. It wasn't clear if Nageby had but to cast the spell underwater i think he woould have had to.

IC: With Koko-Tiger by his side, Alexi moves a little further into the room. "Smell any bats, Tony, er Koko?" he whispers.

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday August 22nd, 2011 11:41:30 PM

ooc: Yes, we all emerged from the flooded tunnel into a room with torches in sconces on the walls. We're waiting for the results of Perception checks.

The Dreaded Mine of Bryn Baraz-- DM Jim 
Tuesday August 23rd, 2011 1:01:43 AM

As Alexi and Koko exit the water, neither are alerted to the sounds of movement on the otherwise of the mound in front of them--but Garret and Evred are. The faint sounds of shuffling of maybe two or three set of feet.

Please indicate your position on the map. Everyone starts in the water to the far right Alexi and Koko may make one move action of travel. Each square is 5'.

Map Link


Koko Dogteeth- DIRE TIGER FORM - AC 19/T10/19, HP 77/77 
Tuesday August 23rd, 2011 9:50:51 AM

Koko continued to study the area as he moved slowly forward.

Actions:
-Move to BL-67
-Perception - 23 (note- he has scent and low light vision)

DM SANITY NOTES:Highlight to display spoiler: {
Active effects:
1) Greater Magic Fang (+1 to all natural attacks)

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin
}



Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday August 23rd, 2011 12:25:40 PM

Jet anticipates an encounter at every step when he travels. The world is a dangerous place and he plans on staying at the top of the food chain. He would prepare a spell or two for entering just an area.

Location: BE/54

Spells active: Light (Recast when expires on Adrean), Detect Poison (Concentrating)

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Feats: Blindfight, Step Up, Improved Trip



Keela [AC 19; HP 61/61] 
Tuesday August 23rd, 2011 1:40:25 PM

Put Keela next to Jet at BD-54.

Also, I finally leveled up my character. Sorry to take so long.

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Scorching Ray
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

The Dreaded Mine of Bryn Baraz-- DM Jim 
Tuesday August 23rd, 2011 2:13:13 PM

oocL: Jet and Keela cannot be where they are, that area is solid and extends from floor to roof.

Keela [AC 19; HP 61/61] 
Tuesday August 23rd, 2011 2:34:45 PM

I'm sorry; I thought that was the pond. And now I see quite clearly that the pond is that watery blue thing. Duh!

Okay, put Keela at BV-74.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Tuesday August 23rd, 2011 3:28:34 PM

(OOC: Last round I stated that Zeph moved out of the water with a perception of 28 vs. traps and a stealth of 28)

Move to BV-61... stealthily.

When Garret gives his warning, Zeph looks around for the cause of the sound. He also looks down the pit to see what he can.

(Will post a bit more later)

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+19=22 ; d20+17=24 ;
Tuesday August 23rd, 2011 4:22:13 PM

As Garret looks around the edge of the water, he hears the feet moving. He yells out, via the telepathic link, "Freeze! There's someone or something up there." He carefully pulls himself from the water, trying to remain as quiet as possible while looking around to locate the source of the sounds...

BT-72
Stealth: 22
Perception: 24

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday August 23rd, 2011 7:57:38 PM

ooc: My apologies. BS/75

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Tuesday August 23rd, 2011 8:46:02 PM

OOC: I need to know if Alexi and Koko are 'frozen in time' for two hours while the others regain their air breathing capabilities. If they are, no biggie. If they aren't, then whatever is happening above water would be left up to Koko and Alexi. Not that the others can't 'hold their breath' as they poke their heads above water and look around.

But there seems to be a disparity in actions between the two groups. While Alexi and Koko are acting on the first rounds after reaching the pool, the others are acting on 2hrs after reaching the pool.

So what's it gonna be?

put Alexi at BL-68

DM: if you reread my post when you entered this cavern, you'll perhaps see that I stated the mucus effects had worn off.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 24th, 2011 12:03:19 AM

ooc: Sorry for the late post, this is for Tuesday.

Evred will start in BR-69. He stands ready with his holy symbol.

The Dreaded Mine of Bryn Baraz; Round 1-- MAP DM Jim  d20+7=11 ; d20+7=27 ; d20+7=20 ; d20+7=9 ; d20+7=9 ; d20+7=13 ; d20+7=11 ;
Wednesday August 24th, 2011 1:38:54 AM

Most of the group decides to move up, but it is Zeph that gains a most important vantage point. Stealthy as he could (penalties for movement), Zeph crouches low and see's in the dim light ahead, six humanoid creatures with long, sharp teeth, and pallid flesh that is stretched tightly over their starved frames. None of them seem to notice Zeph or the others.

Those looking into the sinkhole see nothing but darkness, but do hear the faint sound of rushing water far below.

====================
1 Round of actions please

Map link in title above

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d20+14=17 ;
Wednesday August 24th, 2011 9:51:30 AM

Koko the dire tiger cast a quick defensive spell, and then moved into charging position. All the while, he kept a tiger eye and nose out for trouble.

Actions:
Cast Barkskin- +3 AC
Move to 59-BN; goal is to get into position to make a charge attack.
Perception- 17 (scent and low light vision)

DM Sanity Notes Highlight to display spoiler: {
Active effects:
1) Greater Magic Fang (+1 to all natural attacks)- 5 hours
2) Barkskin- +3 AC; 80 minutes

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin (2)
}


Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor)  d20+9=16 ; d20+9=28 ; d20+9=19 ; d20+15=34 ;
Wednesday August 24th, 2011 1:10:41 PM

Zeph transmits everything he sees via the mental link: "Six humanoid forms. Pale skin, long teeth. Ghouls perhaps? Don't know, will stay in the shadows.

Zeph then wracks his brain for what these creatures could possibly be (Knowledge Arcana = 16, Dungeoneering = 28. Religion = 19. alphabetical order)

Then Zeph takes his Rod of Metamagic Extend and casts extended Protection from Evil on himself (10minutes time)

Then he looks for the best place to hide (Stealth = 34) and thinks to everyone via the link "Shall we engage? If not, then I could cast invisibility and scout a bit more to see what else there is in this mine that could hear a battle."

Highlight to display spoiler: {
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)
}

Keela [AC 19; HP 61/61] 
Wednesday August 24th, 2011 1:55:18 PM

Keela carefully climbs out of the pool, trying not to splash around too much.

[Move to BQ-70]

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Scorching Ray
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

The Dreaded Mine of Bryn Baraz; Round 1-- MAP DM Jim 
Wednesday August 24th, 2011 2:17:19 PM

ooc: I should mention that casting a spell is not a quiet affair and requires it to be said in a strong voice, unless you have the Silent metamagic feat and use it.

If anyone would like to change their actions, you may do so because of this.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+17=35 ;
Wednesday August 24th, 2011 6:42:19 PM

Garret nods at Zeph's message, even though no one can really see him. He says telepathically, "Sounds good, Zeph, see if you can check around the corner for us so we might have an idea what's waiting for us. Everyone else, be ready to charge in, should Zeph get spotted. If those are some sort of undead, they're not going to be interested in talking to us. But also, if they're undead, why would they need torchlight? I think there's more here than meets the eye, keep alert and quiet as much as you can. Gather on land over here on the left side, so at least they won't get to attack us while we're halfway in the water."

Garret slowly attempts to move towards the wall.

OOC:
Moving directly west on the map, hoping to gather everyone that's still in the water. Stealth: 35
Re: Casting spells: Would Zeph's Rod or Garret's Tattoo (Brahmah) make any noise, since they are activation items?

DM: The rod would need a command word. The tattoo I'd be more lenient with and it would be up to you how you activate it; i.e. by touch or jumping up and down yelling, "I love pie!" :)

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 24th, 2011 7:23:05 PM

OOC: ok I reread the post. Here it is:
{Hours pass as they await the cessation of the aboleth's mucus effects to wear off, but just before it does, they move on into the last tunnel. }

SO, I repeat my question. For those that are not mucoused up, like Alexi and Koko, what do we do in those hours? Inquiring minds want to know. :)

DM: the point is moot, we're already past it.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 24th, 2011 7:54:25 PM

Alexi has had enough time to look around now and sees that this is definitely not the same pool they had used when they had left the caves several months ago. For one, it did not have a sink hole. Nor did it have that central pillar, where the torches were.

Through the mental link he says, This isn't same the chamber and pool we had used last time. Whatever caused the obstruction in the tunnel must have also opened up a path to this chamber while closing off the path to the other. I'm just saying this so everyone will know that we don't really know where we are."

Alexi grins in the dark. 'A plan had to go wrong sooner or later,' he sighs.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 24th, 2011 11:07:12 PM

OOC: to argue a mute point, i just wanted it known that Alexi would not have, given the choice, stayed treading cold water for two hours if he could have sat on the edge of the pool and splashed his feet instead.

At least at the edge of the pool, with the torch light, he could have read his copy of the latest Mailed Fist Gazzette while he waited.

DM: I don't think you understand, it was a different cave that you waited in before making the final push into this larger one.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 24th, 2011 11:26:10 PM

"The undead? Here!?" Evred takes brisk steps around the nearby crevasse, making little effort to conceal his presence. "Come, foul spawn! Let us see how your dark energies fare in the light of day!"

ooc: Double move to BK-65.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday August 25th, 2011 1:05:21 AM

Jet follows Garret as he is told. He douses his light spell for the moment
, since it seems visibility is available without it.

ooc: Garret didn't mention a specific coordinate, so I am ten feet away from him on his right.

The Dreaded Mine of Bryn Baraz; End Round 1; Start Round 2-- MAP DM Jim  d20+7=17 ; d20+7=27 ; d20+7=26 ; d20+7=11 ; d6=6 ; d6=5 ; d100=99
Thursday August 25th, 2011 3:35:29 AM

As everyone moves into position, Zeph speaks the command word to activate his magical rod and immediately draws the attention of two of the ghouls (4 & 5)--they immediately run towards him and he finds that he cannot hide while being observed.

Oblivious to the large dire tiger in their midst, the two ghouls continue their run at Zeph as Evred yells out a challenge to them--this brings the attention of the other ghouls and they come out around the corner to see what the fuss is all about and spot the large walking dinner on four-legs; They immediately rush towards Koko to feast on his innards.

=============
1 round of action by Thursday night.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+3=14 ;
Thursday August 25th, 2011 12:08:02 PM

Jet barely recognizes the creatures for what they are and lets everyone know what they are dealing with. "If you're not of elven blood, drink an anti toxin!"

Losing his concentration on a spell, Jet begins to sing a song to inspire confidence in his friends while moving forward toward the nearest enemies with Adrean ready to strike,

"Now your death may surprise, for you don't seem to understand."
"Once Gargul has called you, then it's time to lend a hand,
to all the heroes of the Wold, who seek not to see you damned"
"On second thought, lets see your loot, you'll not be needin that!"

"Go on back to your grave, close your eyes and have eternal peace."
"Oh wait a second, we'll lend a hand, our weapons we clean with ease."
"Then we'll have more power in the end so our foes we can defeat,
the invaders of Bryn Baraz are those we will unseat!"

Knowledge Nature to recognize ghouls: 14

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 1/9
Feats: Blindfight, Step Up, Improved Trip

Sanity Note: Inspire Courage: To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+7=17 ;
Thursday August 25th, 2011 12:09:42 PM

ooc: Oops, another important roll.

Performance: 17

Keela [AC 19; HP 61/61]  d20+12=22 ; d20+7=22 ; 2d4=5 ;
Thursday August 25th, 2011 12:20:03 PM

Keela considers what she knows about the strange creatures. Are they ghouls, or something more powerful? [Knowledge Religion 22]

She begins skirting the chasm, needing to get a little closer to use some of her spells [Move to BM-68].

Some of her spells, however, will work at this range. She points at one of the ghouls, and a small green arrow leaves her finger and flies toward it. It sizzles a little when it hits. [Acid Arrow at #4 (I assume I can see across the chasm to shoot at the target). Hit touch AC 22 for 5 damage]

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow (cast)
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Scorching Ray
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday August 25th, 2011 12:26:43 PM

End space Bl/67 using Fleet

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday August 25th, 2011 12:39:08 PM

Evred continues charging forward.

ooc: Double move to BK-55.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Thursday August 25th, 2011 4:28:59 PM

Garret looks over at the back of the screaming Evred and thinks to the others, "Really? Well, here we go!"

He then takes off at a run towards the battle. He small feet move him very quickly past Jet, Alexi, and even the running Evred as he reaches the side of the tiger to prepare for battle.

OOC:
Double move, ending up at BO-59.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday August 25th, 2011 9:03:44 PM

OOC: Garret, i thought you were going to inspire us to battle by jumping the chasm with your mighty springing feet! :)

Oh well, Jet's done a good job. maybe next time eh?

IC: Alexi has learned much from Jet, specially to listen to him, so he pulls out a vial of Alchemical Fire and with shield in one hand and bottle in the other, he advances to BK-62
Move Action: retrieve alchemical fire
Move Action: Move to BK-62

Keela! Stay away from that pit! It's edges could be crumbly! Alexi warns Keela through the link.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+2=6 ;
Thursday August 25th, 2011 9:12:50 PM

OOC: addenduminuminum

Alexi searches his knowlegde of such creatures as ghouls. He knows some things from stories but never has fought one.

Knowledge(varies): DC (10 + monster's CR)
D20 + 2(int) = 6 heh, i guess he never realy did hear about them. Mermaids maybe, not ghouls. :)

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+12=24 d10+5=7
Thursday August 25th, 2011 9:29:33 PM

(OOC: Dam. i woulda changed that had my internet connection been working.... oh, there it goes again. )

Zeph slaps himself in the face for casting the spell and alerting them to his presence.

He sees Evred charging forward and knows what must be coming next.

He says via the link, "I'm going to try to keep this one close to you Evred!"

And thus Zeph moves towards Ghoul 5 to Br-58 and slashes with his Curveblade: Hit AC 24 for 7 damage.

(OOC: Would I be out of the range of Koko's soften stone to mud? I'm trying to keep the Ghouls in, but me out)

Highlight to display spoiler: {
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8
}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)}
Inspire Courage: +1atk and dmg rolls.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Friday August 26th, 2011 12:11:49 AM

Koko the dire tiger backpeddled a few feet and then started making funny noises. Suddenly the ground in front of him turned to mush.

Action:
If the area is soft or dry earth cast soften earth and stone in the entire floor area in front of him. DC 16 reflex save. Otherwise cast it on the ceilng above them.

The Dreaded Mine of Bryn Baraz; End Round 1; Start Round 2-- MAP DM Jim 
Friday August 26th, 2011 12:45:39 PM

ooc: was waiting on Zeph since he's important in this current situation. I'll have the turn up later today with the map and will process another turn if everyone posts again by Monday.

Also, if at all possible in the future, if your spell effects a certain area, please give me those 5' squares that are affected cause you may not agree with where I place your spell if you don't, and once it's done, it's done and we move on.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Friday August 26th, 2011 1:40:49 PM

Garret looks nervously around as the Koko the tiger casts a spell...

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday August 26th, 2011 1:58:20 PM

Zeph - He says via the link, "I'm going to try to keep this one close to you Evred!"

Evred responds telepathically to the entire group. "Yes, bring them to me! They vill feel the love of Alemi!"

The Dreaded Mine of Bryn Baraz; End Round 2; Start Round 3-- MAP DM Jim  d20+2=21 ; d20+2=19 ; d20+3=6 ; d20+3=4 ; d20+3=21 ; d20+3=4 ; d20+3=16 ; d20+3=8 ; d20+3=14 ; d20+3=22 ;
Friday August 26th, 2011 8:37:53 PM

Singing a rousing tune, Jet inspires courage in fellow companions as he moves closer to the battle that is about to be engaged. Racking his brain for any knowledge of undead, he thinks he may need to think about religion, instead of nature as these creatures look rather unnatural.

Keela on the other hand knows exactly what these are; Ghouls! Moving closer, the intrepid mage casts an Acid Arrow at one of the ghouls and it cries out in pain as it's flesh begins to melt.

In an almost frenzied state, Evred throws caution to the wind and runs forward into the midst of the ghouls.

A bit surprised at Evred's charge, Garret goes with it and rushes over to Koko's side--his little halfling legs moving at an incredible speed.

Warning Keela to stay away from the edge of the sinkhole, Alexi acquires an alchemical fire vial from his handy haversack and with shield in hand, closes the distance between him and the ghouls.

Chagrined at having alerted the undead to their position, Zeph runs forward and slashes cruelly into the nearest ghoul, spraying blood and ichor all over his wet, but once clean, clothes.

Making strange gnashing noises, Koko the dire tiger takes a few steps backwards--almost losing his footing and nearly falling into the sinkhole, and turns the entire floor ahead of him into mud.

Seeing Evred so close, the five ghouls nearest him lunge to the attack--the mud at their feet only seeming to slow them down just slightly. Their fetid breath heavy on his face, neck and arms as the ghouls bite again and again, but none can penetrate the Mek Zaklat's armor.

The ghoul attacking Zeph, bites and claws, but to the same effect--being unable to defeat Zeph's magical defenses.

Evred, please make a DC16 Ref save or you will be unable to move, attack, or cast spells (which includes channeling) for 1d2 rounds

==============
Damage Taken
#4 ghoul: -5hp
#5 ghoul: -7hp

1 Round of Action by Monday night or sooner.

p.s. Actions are processed in the order they are posted, unless stated otherwise in the players post.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20-2=5 ;
Friday August 26th, 2011 10:19:07 PM

Alexi moves to BL-59 and tosses the alchemical fire at ghoul6.

Range incr is 10', distance is 25', {25-10=15} for a -2 penalty.

Throwing into melee -4 penalty. +1 Bard Inspire Courage.

Range Touch Attack +3 (Dex) (-2 - 4 +1) for a -2 = 5 ! ok that was pathetic but at least he didn't roll a 1

Wet and shivering a bit from being in the cold water for so long, Alexi looses his grip on the flask and it wobles in space for a brief moment before landing at...(DM roll 1d8 for location).

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Saturday August 27th, 2011 2:41:12 PM

Jet supresses the urge to charge into the fray of battle but decides, something isn't right with this situation and he might want to be prepared, so he casts a spell to convince enemies, he is not worth attacking and slowly investigates the left hand side of the cavern wall to make sure the group isn't caught flat footed.
He continues to sing for his friends, in the process.

"Please don't take it personal, but you are smelling very bad."
"It doesn't help that you are all, wearing naught but rags."
"Give Gargul our greetings, you'll be seeing him really soon,
and perhaps some day when I am gone, you and I can share a drink or two."

"Go on back to your grave, close your eyes and have eternal peace."
"Oh wait a second, we'll lend a hand, our weapons we clean with ease."
"Then we'll have more power in the end so our foes we can defeat,
the invaders of Bryn Baraz are those we will unseat!"

Cast Sanctuary
Move to BE/65 with Fleet

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Sanctuary 1/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip

Sanity Note: Inspire Courage: To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.



Keela [AC 19; HP 61/61]  2d4=7 ; d20+7=24 ; 2d4=2 ;
Sunday August 28th, 2011 12:58:38 AM

I'll be careful, Keela sends back to Alexi, but her mind is on her targets.

The acid arrow in Ghoul #4 continues to sizzle, doing another 7 damage.

Keela continues to close the distance between her and the ghouls. [Move to BL-62] She doesn't have a great angle from here, but she can see another ghoul so she tries to hit it with another Acid Arrow. [Acid Arrow at Ghoul #2. Hit Touch AC 24, but I did NOT account for cover (Keela does have the Precise Shot feat). Damage is 2! Mighty 2! All tremble before Keela!]

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10]  d20+49=61 ;
Monday August 29th, 2011 3:23:33 PM

Garret watches as the ground turns to mud and he pauses a moment, considering trying to run through the mud to help Evred. He uses his mind-link to tell the others, "There's a lot of mud up here, I think you'll be better off going around. I'm going to try and get up here to help out Evred."

Garret squats down, closes his eyes in concentration and a dim flash emits from his body as his tiny legs spring out and he seems to almost fly over the pit of mud, easily landing on the other side, where he turns to face the undead monsters.

OOC:
I think the Jump check DC is 40. I see it as 20, but without a running start, it's 40. Garret's acrobatics skill is a +26 (when jumping). He also gets a +3 for having a base speed of 40. Then he'll use a point from his ki pool to add 20 more to that roll. His total modifier? +49! Acrobatics check: 61. Wow. I think that puts him at BO-54.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Monday August 29th, 2011 3:25:20 PM

Koko the Dire Tiger saw the Evred was in some trouble and that his escape was cut off by Koko's soften earth spell.

Mental note to self Koko thought. Take time to discuss tactics so we better compliment each other.

With that Koko moved forward and attempted to find a way to engage the Ghouls.

Actions:
Koko will try to maneuver around the mud, if possible. If necessary he will run around to the left to come in behind the Ghouls.

DM Sanity Notes Highlight to display spoiler: {
Active effects:
1) Greater Magic Fang (+1 to all natural attacks)- 5 hours
2) Barkskin- +3 AC; 80 minutes

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones
}

Cast:
Goodberry, Greater magic fang, Barkskin (2) [/spoiler]



Evred Lazenkova AC 27/13/24, HP 81/82  d20=11
Monday August 29th, 2011 10:40:35 PM

ooc: Dag nabit! They are surrounding me perfectly and this rassle-frassle dice roller is not cooperating! I rolled without adding my modifier, then tried to go back and add it and now it won't show the roll for some reason. First Reflex check was a natural 1. Please ignore the 11.

Evred becomes mired in the mud, unable to bring his holy power to bear against the ghouls.


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+16=28 ; d20+12=32 ; d20+12=26 ; d10+5=7 ; d10+5=14 ; 4d6=11 ;
Monday August 29th, 2011 11:13:49 PM

Zeph gasps as he sees Evred sink into the mud, Defend yourself until we can reach you!

Then he lures the undead Ghoul close to him, waving his blade side to side, saying, "Here ghoulie ghoulie" (Move Action Bluff as Feint hit CMD 28)

As the Ghoul lunges, Zeph sidesteps and cleaves his curveblade into the hallowed undead skull (Standard ActionHit AC 32, nat 20. confirm crit with a 26. Damage = 7+14crit+11sneak if feint worked = 32 damage total)

The Dreaded Mine of Bryn Baraz; End Round 3; Start Round 4-- MAP DM Jim  d8=7 ; d2=1 ; d20+2=21 ; d20+2=9 ; d2=1 ; d20+3=14 ; d20+3=17 ; d20+3=12 ; d20+3=23 ; d20+3=10 ; d20+3=21 ; d20+3=17 ; d20+3=16 ; d20+3=22 ; d20+3=13 ; d20+3=16 ; d20+3=7 ; d20+3=18 ; d4+1=4 ; d6+1=4 ;
Tuesday August 30th, 2011 4:20:00 AM

Moving in closer, Alexi throws a flask of burning alchemical fire at one of the ghouls, but his hands are still too wet and slippery from the water that his throw goes long and bursts into flames ten feet beyond his intended target.

A bit suspicious and always wary of any traps, Jet goes to left side of the cavern to investigate and while giving another inspiring song to help his friends, casts Sanctuary to protect himself from any unseen undead--none of which he see's.

Responding that she'll be careful to Alexi via the witch's telepathy bond--by the way, where is that guy? She moves closer for a better vantage point and sends another acid arrow into one of the other ghouls and barely singes it's matted hair.

Wanting to try this for some time, Garret calls upon his inner Ki and makes an amazing jump over the mud area--nearly coming in contact with the low ceiling in the process.

Koko, seeing no means to make a direct attack, runs to the left side of the large column to attack the ghouls from their exposed flank. The druid also makes a mental note to plan better next time.

The power of his god welling up deep inside him like a burning flame, get's all but extinguished as Evred finds himself struggling to keep his head above the suddenly appearing mud at his feet.

In a spectacular feat of arms, Zeph cuts the ghoul in from of him into two pieces--making him very, very dead.

One of the ghouls flounders in the mud and gets sucked in to his chest, the rest descend on Evred. This time one of them manages to bite Evred visciously on the arm, getting through his nigh invulnerable armor. Pain sears up his arm as the vile poisons released into him threaten to take control of his body.

Evred, please make another DC16 Ref save, or be unable to act again for another 1d2 rounds in the mud.

Also, Evred, please make two DC13 Fort saves. If you fail the second Fort save, you are paralyzed for 4 rounds.


==============
Damage Taken
#2 ghoul: -2hp
#4 ghoul: -12hp
#5 ghoul: -7hp, DEAD, REALLY REALLY DEAD

1 Round of Action by Tuesday Night

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d20+14=32 ;
Tuesday August 30th, 2011 10:04:19 AM

Koko continued to run around the side of the rock. All the while, he studied the left side of the room for trouble.

Actions:
1) Full move around rock. He wants to get within charging distance for the next round.
2) Perception check (32); scent and low light vision.
3) If trouble is spotted with Koko's perception check he'll stop to deal with it.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Tuesday August 30th, 2011 10:28:50 AM

A quick glance and mental calculation and Alexi figures at least 15 feet would need to be cleard at the narrowest spot if he was to try to jump across. Not knowing how far it is around the pillar, Alexi stays put.

He does drop his shield and draw his bow, grinning that Jet's wandered off around the corner and can't see him.

OOC: unfortunately dropping a shield is a Move and drawing a weapon is a Move. :(
But at least next round he gets two arrows off.

DM: Since you have a BAB of +1 or higher, you could drop your shield and draw your bow as a free action while you make a move action, and then take one standard action to attack once.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10]  d20+13=24 ; d8=7 ; d6=3 ;
Tuesday August 30th, 2011 12:37:17 PM

Garret moves over towards the ghouls carefully, watching to see if they notice him arrive. When he gets close to the nearest creature, he raises his arms above his head, hands together. He attempts to distract the ghoul with his hands when he spins and his leg kicks out, aiming for the thigh of the undead creature, hoping to disable the beast.

OOC:
Attacking Ghoul #2: Hit AC 24 Damage: 7 normal +3 fire = 10 total.
Scorpion Style attack, Ghoul 2: Fort Save DC 19 or speed reduced to 5 for 3 rounds.

Keela [AC 19; HP 61/61]  2d4=4 ; d20+9=28 ; d20+9=27 ; 4d6+1=13 ; 4d6+1=19 ;
Tuesday August 30th, 2011 2:25:38 PM

Keela moves forward to the edge of the mud, then decides she doesn't want to go any farther. She stops next to Alexi (Move to BL-59].

Meanwhile, the Acid Arrow in Ghoul #2 continues to sizzle [4 more damage to Ghoul #2].

She considers for a moment, then with a word and a gesture, sends a golden ray shooting from her hand. The ray splits into two; one aimed at Ghoul #4 and the other at Ghoul #1.

[Cast Scorching Ray; at Keela's level she gets two. Hit Touch AC 28 on Ghoul #4 for 13 damage. Hit Touch AC 27 on Ghoul #1 for 19 damage.]

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow (cast)
2 Acid Arrow (cast)
2 Extended Mage Armor (cast)
2 Scorching Ray (cast)
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+8=12 ;
Tuesday August 30th, 2011 3:56:27 PM

OOC: I thought about that Jim, and I've done that before, however when I re-read it (the drop/draw while move) it seem to say that i could combine only one of those (drop shield/draw weapon) with a move. However, since I'm not really moving anywhere, and you adjudicate that I could do so, I'll do it that way.

:)

IC: Alexi takes aim and sees his friends land good hits and keela, usually underating her power, plaster two with fire. He then lets loose an arrow at ghoul 3.

Att: +11 +1(bard) - 4 (in melee) = d20+8= 12, the bow still being wet, sprays his eyes with water and the arrow misses. (may need to roll to see if it hits Evered).

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+17=18 ; d20+12=27 ;
Tuesday August 30th, 2011 7:41:16 PM

Zeph looks at the 25feet of mud and muck that separate him from Evred and the Ghouls and thinks he can make the jump to flank Ghoul 4 with Evred (BM, 55).

He gets a small running start and jumps (Acrobatics = 18. Natural 1), slipping on the stone and landing flat on his face in the muck.... splat

Luckily, Zeph pulls himself up and manages to skip closer (Reflex save = 27).

So it would take a double move to reach BM,55? Or howabout BK, 53?

Evred Lazenkova AC 27/13/24, HP 81/82  d20=16 ; d20=8 ; d20=20 ; 6d6=25 ;
Tuesday August 30th, 2011 11:48:21 PM

ooc: Fortitude 27, Fortitude 19, Reflex 28. Successful on all three saves. How much damage did I take?

Regaining his footing, Evred raises his symbol of Alemi above his head and almost shouts his prayer. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius!

ooc: Channel energy to harm undead within 30 feet. 25 damage. Will DC 17 for half damage.

The Dreaded Mine of Bryn Baraz; End Round 3; Start Round 4-- MAP DM Jim 
Wednesday August 31st, 2011 1:37:24 AM

ooc: when making skill checks, saves, etc... please add your bonus or penalty into the roll if applicable. Please do not make a straight roll or it will count as what was rolled in the future. This keeps everyone honest. Thank you for understanding.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+16=22 ;
Wednesday August 31st, 2011 2:33:13 AM

Jet stops the performance as he runs up to Av/60. He gets a good look at the room taking everything in. The log, the cage and the rail tracks. What could they be fore? Is the cage occupied?

Can he see or hear anything coming down the hall?

Perception: 22

Move to BE/65 with Fleet

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Sanctuary 2/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip

The Dreaded Mine of Bryn Baraz; End Combat -- DM Jim  d20+2=10 ; d20+2=8 ; d20+2=22 ; d20+2=8 ; d20+2=14 ;
Wednesday August 31st, 2011 12:22:07 PM

Holding his holy symbol aloft, Evred calls upon the power of his god and releases a burst of bright holy energy that incinerates all of the ghouls surrounding him--sending them to their final rest.

The battle done, the rest of the group gather back together. Jet has noted a very dead and very bloated human in the cage to the left of the cavern. It doesn't even look like the ghouls wanted a piece of the carcass. Also, the only passageway out of this cavern ends at a solid iron door. There is no lock on this side, but something is keeping the door closed--perhaps an external lock on the other side of the door.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday August 31st, 2011 12:33:53 PM

Well, at the risk of looking like a uncouth cur...

Jet walks over to the cage to see if it is locked or open and to also note, if this is another type of undead.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Wednesday August 31st, 2011 1:00:58 PM

Garret stops and pauses as the ghouls disappear in the blinding light. He nods to Evred and says, "Nicely done." He walks around the corner where Jet has been examining the area and points at the door as he says to Jet, "Well?" He winks to Jet and then asks Keela, "So, do you have any magical way that you might open this thing?"

Keela [AC 19; HP 61/61] 
Wednesday August 31st, 2011 1:27:32 PM

"Not directly," Keela replies to Garret. "I have a spell that could pop me over to the other side of the door, and then hopefully I could just open it. I could take somebody with me."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Wednesday August 31st, 2011 3:32:24 PM

Koko continued his charge, oblivious to the fact that the battle was already over. He ended his charge with a mighty tiger pounce, but was rewarded with nothing but mud.

Splat!

Only one way to go he thought to himself as he sniffed at the air in the tunnel for any sign of trouble ahead.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+3=4 ; d20+16=17 ;
Wednesday August 31st, 2011 3:43:50 PM

(Three Nat 1's in a row!)

Zeph sees the bloated dead human in the cage and his nose cringes at the sight (Heal check to determine cause of death = 4. nat 1....)

Then Zeph looks at the door, trying to find a way to knock it off the hinges (Disable divice = 17, nat 1) speaks to Garret and Keela, "I've kept a Knock spell for just such an occasion."

Highlight to display spoiler: {
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8
}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)}
Inspire Courage: +1atk and dmg rolls.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday August 31st, 2011 6:10:11 PM

As Jet is digging around in his back pack for something, he pulls out a dull satin door knob with a key hole in it. Hearing Zeph though, he decides not to use his precious gift and lets him use his spell instead.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Sanctuary 2/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+13=14 ; d20+16=36 ;
Wednesday August 31st, 2011 6:24:41 PM

First Zeph casts Detect Magic and searches about the room for anything with an aura. (Perception = 14. nat 1. Make that 4 Nat 1's in a row!) (spellcraft = 36, natural 20).

He also looks at the door to see if there is a magical barrier holding the door shut.

If there is nothing magical holding the door shut, and if nothing magical is found, and if the group agrees, and Zeph's disable device roll fails to open the door... then Zeph will cast Knock on the door.

Vivid description of Knock:
Transmutation green flows from fingertips.
hand jitsuDraconic symbols
A universal key unlocks our souls
The mind expands when the wrapping unfolds

Snap fingers like a hipster
Yeah



Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 31st, 2011 9:44:18 PM

Alexi's eyes go wide when he sees Zeph attempt what he dared not, and fail miserably, as he was sure he would have. His mirth is cut short by the blinding holy light and when his eyes adjust to the dim light again and sees Evred alone and Zeph floundering in the mud.

"Think you might invest in some Jumping Boots?" he ribbs him, then extends a hand to help him out of the mud. "At least there's a pool of water here you can dip in before you go splopping around. On the other hand, hardened mud might provide you some protection, eh?" he ribbs Zeph again.

Alexi watches his friends go about searching the room. A good way to get to know each other better is to observe them. Like, he didn't know Jet was so fond of fat, bloated, bodies. Alexi grins.

As his friends puzzle over the door and ponder how to get it open, Alexi turns to Koko-tiger mentally asks him:

Koko Highlight to display spoiler: Highlight to display spoiler: {Got another one of those rock-to-mud spells? Put it around those hinges and you got yourself an open door, eh?}

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday September 1st, 2011 1:54:53 AM

If the door pops open, Jet wants to be the first through using his Sanctuary spell (if there is a round or two left on it, to open a path for the others.

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday September 1st, 2011 9:34:51 AM

"You are all quite velcome. It feels... good. Good to be back." Breathing heavily from the exertion of channeling divine energy, Evred slowly makes his way toward the door, keeping to the back of the group and returning the holy symbol to inside his robes.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Thursday September 1st, 2011 12:27:53 PM

Garret watches the activity around him and is ready for something to happen... he looks at Jet, examining the dead body and keeps an eye on the door and Zeph, waiting to see something else jump out at them. Just in case, Garret looks up to the ceiling to make sure something's not about to fall on them, either.

Phew, that is stinky! -- DM Jim 
Thursday September 1st, 2011 1:07:22 PM

With the battle done, the party immediately looks for a way out. Jet on the other hand is examining the very bloated, very stinky dead body in the open cage. He's not sure how he died, but he's about to burst from the looks of it's stretched skin--one touch would probably be enough.

Seeing nothing magical or anything to open, or disable, Zeph casts Knock on the ironbound door-- he is rewarded with the sound of a lock opening and chains running through the door handle and landing on the ground on the other side. Opening the door to check outside, Jet hurries through--his sanctuary spell still in place. He sees to his right, more dark tunnel. To his left, light at the end of the 30' tunnel. Garret, concerned about an ambush, decides to look back and up at the ceiling and see's nothing amiss.

DC20 Perception roll to Highlight to display spoiler: {You hear sounds of alarm and possible spellcasting from the end of the tunnel, but not heading in your direction.}

DC10 Wis check to Highlight to display spoiler: {Uh...Nagegy is nowhere to be found. In fact, last time you saw him was in the other cave just before you entered the ghoul cave.}

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+13=28 ; d20+1=14 ; d20+16=35 ;
Thursday September 1st, 2011 2:39:12 PM

Zeph laughs at Alexi's jests and replies before opening the door, "Yeah, but at least I got a kill, Mr. Archer." with a friendly wink.

(Wisdom check = 14.)

Then, after opening the door...
Zeph hears the sounds of alarm and pays attention to the spellcasting in particular (Perception = 28, or 29 for traps. and Spellcraft = 35!), trying to discern the spells being cast and the voices of who may be casting the spells.
I've heard Al Mathir cast spells before, and I know their language and thus their accents, so I should be able to determine who's casting if its them, eh?

He thinks to everyone: "They are preparing for us down the tunnel. Combat plan: First we assess the situation, if there are many, then I'm going to cast extended Haste on all of us. Then we assault. Garret and I should rush ahead and target the casters first? Or maybe we'll wait for Keela to throw a Web on them, or another Rock to Mud?"

Spells and such:Highlight to display spoiler: {
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock(x), Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8
}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (8minutes)}
Inspire Courage: +1atk and dmg rolls.

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