Evred Lazenkova AC 27/13/24, HP 81/82 d20=16 ; d20=8 ; d20=20 ; 6d6=25 ; Tuesday August 30th, 2011 11:48:21 PM
ooc: Fortitude 27, Fortitude 19, Reflex 28. Successful on all three saves. How much damage did I take?
Regaining his footing, Evred raises his symbol of Alemi above his head and almost shouts his prayer. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius!
ooc: Channel energy to harm undead within 30 feet. 25 damage. Will DC 17 for half damage.
The Dreaded Mine of Bryn Baraz; End Round 3; Start Round 4-- MAP DM Jim Wednesday August 31st, 2011 1:37:24 AM
ooc: when making skill checks, saves, etc... please add your bonus or penalty into the roll if applicable. Please do not make a straight roll or it will count as what was rolled in the future. This keeps everyone honest. Thank you for understanding.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) d20+16=22 ; Wednesday August 31st, 2011 2:33:13 AM
Jet stops the performance as he runs up to Av/60. He gets a good look at the room taking everything in. The log, the cage and the rail tracks. What could they be fore? Is the cage occupied?
The Dreaded Mine of Bryn Baraz; End Combat -- DM Jim d20+2=10 ; d20+2=8 ; d20+2=22 ; d20+2=8 ; d20+2=14 ; Wednesday August 31st, 2011 12:22:07 PM
Holding his holy symbol aloft, Evred calls upon the power of his god and releases a burst of bright holy energy that incinerates all of the ghouls surrounding him--sending them to their final rest.
The battle done, the rest of the group gather back together. Jet has noted a very dead and very bloated human in the cage to the left of the cavern. It doesn't even look like the ghouls wanted a piece of the carcass. Also, the only passageway out of this cavern ends at a solid iron door. There is no lock on this side, but something is keeping the door closed--perhaps an external lock on the other side of the door.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Wednesday August 31st, 2011 12:33:53 PM Well, at the risk of looking like a uncouth cur...
Jet walks over to the cage to see if it is locked or open and to also note, if this is another type of undead.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Wednesday August 31st, 2011 1:00:58 PM
Garret stops and pauses as the ghouls disappear in the blinding light. He nods to Evred and says, "Nicely done." He walks around the corner where Jet has been examining the area and points at the door as he says to Jet, "Well?" He winks to Jet and then asks Keela, "So, do you have any magical way that you might open this thing?"
Keela [AC 19; HP 61/61] Wednesday August 31st, 2011 1:27:32 PM
"Not directly," Keela replies to Garret. "I have a spell that could pop me over to the other side of the door, and then hopefully I could just open it. I could take somebody with me."
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 Wednesday August 31st, 2011 3:32:24 PM
Koko continued his charge, oblivious to the fact that the battle was already over. He ended his charge with a mighty tiger pounce, but was rewarded with nothing but mud.
Splat!
Only one way to go he thought to himself as he sniffed at the air in the tunnel for any sign of trouble ahead.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) d20+3=4 ; d20+16=17 ; Wednesday August 31st, 2011 3:43:50 PM
(Three Nat 1's in a row!)
Zeph sees the bloated dead human in the cage and his nose cringes at the sight (Heal check to determine cause of death = 4. nat 1....)
Then Zeph looks at the door, trying to find a way to knock it off the hinges (Disable divice = 17, nat 1) speaks to Garret and Keela, "I've kept a Knock spell for just such an occasion."
Highlight to display spoiler: { Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur 3: Fireball, Haste, Dispel magic, Heroism Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (10minutes)} Inspire Courage: +1atk and dmg rolls.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Wednesday August 31st, 2011 6:10:11 PM
As Jet is digging around in his back pack for something, he pulls out a dull satin door knob with a key hole in it. Hearing Zeph though, he decides not to use his precious gift and lets him use his spell instead.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) d20+13=14 ; d20+16=36 ; Wednesday August 31st, 2011 6:24:41 PM
First Zeph casts Detect Magic and searches about the room for anything with an aura. (Perception = 14. nat 1. Make that 4 Nat 1's in a row!) (spellcraft = 36, natural 20).
He also looks at the door to see if there is a magical barrier holding the door shut.
If there is nothing magical holding the door shut, and if nothing magical is found, and if the group agrees, and Zeph's disable device roll fails to open the door... then Zeph will cast Knock on the door.
Vivid description of Knock: Transmutation green flows from fingertips. hand jitsuDraconic symbols A universal key unlocks our souls The mind expands when the wrapping unfolds
Snap fingers like a hipster Yeah
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Wednesday August 31st, 2011 9:44:18 PM
Alexi's eyes go wide when he sees Zeph attempt what he dared not, and fail miserably, as he was sure he would have. His mirth is cut short by the blinding holy light and when his eyes adjust to the dim light again and sees Evred alone and Zeph floundering in the mud.
"Think you might invest in some Jumping Boots?" he ribbs him, then extends a hand to help him out of the mud. "At least there's a pool of water here you can dip in before you go splopping around. On the other hand, hardened mud might provide you some protection, eh?" he ribbs Zeph again.
Alexi watches his friends go about searching the room. A good way to get to know each other better is to observe them. Like, he didn't know Jet was so fond of fat, bloated, bodies. Alexi grins.
As his friends puzzle over the door and ponder how to get it open, Alexi turns to Koko-tiger mentally asks him:
Koko Highlight to display spoiler: Highlight to display spoiler: {Got another one of those rock-to-mud spells? Put it around those hinges and you got yourself an open door, eh?}
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Thursday September 1st, 2011 1:54:53 AM
If the door pops open, Jet wants to be the first through using his Sanctuary spell (if there is a round or two left on it, to open a path for the others.
Evred Lazenkova AC 27/13/24, HP 81/82 Thursday September 1st, 2011 9:34:51 AM "You are all quite velcome. It feels... good. Good to be back." Breathing heavily from the exertion of channeling divine energy, Evred slowly makes his way toward the door, keeping to the back of the group and returning the holy symbol to inside his robes.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Thursday September 1st, 2011 12:27:53 PM
Garret watches the activity around him and is ready for something to happen... he looks at Jet, examining the dead body and keeps an eye on the door and Zeph, waiting to see something else jump out at them. Just in case, Garret looks up to the ceiling to make sure something's not about to fall on them, either.
Phew, that is stinky! -- DM Jim Thursday September 1st, 2011 1:07:22 PM
With the battle done, the party immediately looks for a way out. Jet on the other hand is examining the very bloated, very stinky dead body in the open cage. He's not sure how he died, but he's about to burst from the looks of it's stretched skin--one touch would probably be enough.
Seeing nothing magical or anything to open, or disable, Zeph casts Knock on the ironbound door-- he is rewarded with the sound of a lock opening and chains running through the door handle and landing on the ground on the other side. Opening the door to check outside, Jet hurries through--his sanctuary spell still in place. He sees to his right, more dark tunnel. To his left, light at the end of the 30' tunnel. Garret, concerned about an ambush, decides to look back and up at the ceiling and see's nothing amiss.
DC20 Perception roll to Highlight to display spoiler: {You hear sounds of alarm and possible spellcasting from the end of the tunnel, but not heading in your direction.}
DC10 Wis check to Highlight to display spoiler: {Uh...Nagegy is nowhere to be found. In fact, last time you saw him was in the other cave just before you entered the ghoul cave.}
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) d20+13=28 ; d20+1=14 ; d20+16=35 ; Thursday September 1st, 2011 2:39:12 PM
Zeph laughs at Alexi's jests and replies before opening the door, "Yeah, but at least I got a kill, Mr. Archer." with a friendly wink.
(Wisdom check = 14.)
Then, after opening the door... Zeph hears the sounds of alarm and pays attention to the spellcasting in particular (Perception = 28, or 29 for traps. and Spellcraft = 35!), trying to discern the spells being cast and the voices of who may be casting the spells. I've heard Al Mathir cast spells before, and I know their language and thus their accents, so I should be able to determine who's casting if its them, eh?
He thinks to everyone: "They are preparing for us down the tunnel. Combat plan: First we assess the situation, if there are many, then I'm going to cast extended Haste on all of us. Then we assault. Garret and I should rush ahead and target the casters first? Or maybe we'll wait for Keela to throw a Web on them, or another Rock to Mud?"
Spells and such:Highlight to display spoiler: { 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility, Knock(x), Scorching Ray, Blur 3: Fireball, Haste, Dispel magic, Heroism Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (8minutes)} Inspire Courage: +1atk and dmg rolls.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] d20+17=24 ; d20+4=21 ; Thursday September 1st, 2011 7:35:37 PM
Garret watches as Jet steps through the door and peeks in with him. He says in a loud whisper to those who do not hear the noise, (Perception: 24) "Down the hall. There is spellcasting, but not in this direction!" He pauses a moment and then speaks in the mind-link, (Wisdom: 21) "Hey! Naggy, where are you? Is that you down the hall here?"
To Zeph he says, "I don't know that those sounds are an attack on us. If Naggy doesn't answer us, it might not be him either. Maybe we should try and sneak up and see what's going on there."
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Thursday September 1st, 2011 9:31:03 PM
Alexi takes his helmet off and shakes his wet hair real hard so Zeph gets a shower. "Not my fault," he says while shaking his head. "Two hours of soaking will do that." Then he puts his helmet back on wearing a big grin. "A shower a day helps keep the smellies away..."
While jet inspects the bloaded body, Alexi has a mind to pop it with an arrow and see how far goo spews, but... it was just a thought.
Albeit Alexi's suggestion to Koko would have been more impressive, the Knock spell does the trick. Word of something perhaps amiss sets Alexi's mind back to the task of... well, getting through this thing.
He re-equips his shield and draws his sword, knowing that Jet will want him to dash down there and kill something.
Nagegy -- DM Jim Thursday September 1st, 2011 9:57:45 PM
Thinking back to the group, Hey! Where are you guys? I was...wait, gotta cast a spell... back in a tick.
Keela [AC 19; HP 61/61] Friday September 2nd, 2011 1:55:12 AM
Keela waits for the others to go ahead, knowing that the mage shouldn't be the first one through the door. Or the second one through the door for that matter.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Friday September 2nd, 2011 11:01:12 AM
"Hey guys, this can get grim fast. Let Nagegy be the dcoy for a moment. Even if he didn't mean to be. Once the enemy is out of sight down there, we will sneak up behind them before they have a chance to activate some pit falls or something."
They likely won't listen to him, which isn't unusual really.
He takes his ranseur and goes back toward the bloated body. "I think this is some form of undead also, waiting to take us from behind." He stabs the creature using the weapon with reach, in fact, he stands on his tip toes and holds the ranseur in one hand at the tip of the haft to slowly nudge it at first before he actually pierces it. "I'd rather just bury you my friend, but I need to make sure you are just dead first."
Evred Lazenkova AC 27/13/24, HP 81/82 d20+21=24 ; Friday September 2nd, 2011 12:02:11 PM
Still enthused from the destruction of the ghouls, Evred hurries over to the cage and examines the body.
Heal check 24
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] d20+19=24 ; Friday September 2nd, 2011 2:56:35 PM
Garret looks around, clearly nervous about the sounds down the hall. He says, "Zeph, let's go take a peek, everyone else be ready." He starts down the hall as quickly as he can go while trying to remain silent (Stealth: 24).
The Body -- DM Jim Friday September 2nd, 2011 7:50:13 PM "BOOMPFFT"
A huge cloud of spores escapes the dead body as Jet pokes it with his ranseur, covering Jet and Evred.
Please make a DC14 Fort save Jet and Evred
The rest of the group are just outside the doorway when the body releases it's deadly cargo. From their position they can barely make out the words, "...get 'em! Don't let him get away!" The voices and noises seem to be getting farther away from the group and the entrance of the tunnel.
Nagegy thinks back to the group, Hey, where are you, I can't do this by myself!
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 2nd, 2011 10:38:18 PM
OOC: this might be a stupid question, but was 'get 'em!...' in common?
DM: not a stupid question at all. It was in Mathirian. As some know the language and you're connected by telepathy, you all know what is said.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 2nd, 2011 11:11:56 PM
Alexi fingers his bow but decides that hard leasons are hard to learn if babied through them. And sure enough, what he figures would happen, happened. Wanting to chuckle and say something, the situation looked like it could be serous and he stays his tongue. Jet just could not bring himself to ask Alexi to shoot it, could he? No, but maybe next time.
Alexi sends to everyone throught mental link, This isn't a time to go chasing phantoms. Nagegy, you know where we are, bring 'em here and we'll ambush them.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 2nd, 2011 11:12:42 PM
OOC: Ah, glad I asked. :)
Nagegy -- DM Jim Saturday September 3rd, 2011 1:21:22 AM Uh...kinda stuck right now...you still in the tunnels? I wouldn't stay in there...confined spaces and fireballs don't mix.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) d20+9=15 ; Saturday September 3rd, 2011 3:18:15 AM
Jet manages to not inhale the spores from the dead dude, thinking to himself, that's just nasty!
He doesn't stick around to see what else happens, but follows the others to go help Nagegy.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Saturday September 3rd, 2011 4:12:57 PM
Garret pauses his attempt to sneak down the hallway. He thinks to the others, "Naggy, you're not making any sense. You tell us to come help, but then talk about getting out of the tunnels. We're underground, seeing out the mines. You're going to have to give us a bit more information to find you, or you're on your own."
To the others, he thinks, "Okay, it sounds like whatever's going on up there is going the other way. I have no idea if that's where Naggy is, but let's keep moving forward, carefully."
Nagegy -- DM Jim Saturday September 3rd, 2011 5:27:06 PM Mental sigh; "Use the bond's power to tell you where I am."
Those concentrating, using the power of the telepathic bond, Highlight to display spoiler: {Nagegy is about 100ft outside, maybe somewhere near the general store.}
Nagegy -- DM Jim Saturday September 3rd, 2011 10:50:12 PM "Oh look, pteranodons."
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Sunday September 4th, 2011 12:25:27 AM
Garret says, "Huh? Naggy's outside? Anyone know where outside is?" He looks in all directions, hoping to see a door with a sign over it that says, "General Store."
OOC: Yeah, I'm totally confused. I have ZERO idea of where we are, where Naggy is, or where outside is. For all Garret knows, we're 1,000 feet underground in a mine. Or maybe 10 feet underground, near a general store. Shopping, anyone?
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) d20+15=17 ; d20+14=34 ; Sunday September 4th, 2011 2:19:38 AM
(OOC: If I see this in my mind's eye correctly: there's a fork in the road: one tunnel goes left and has a light coming from it. The other tunnel to the right leads to the outside where Nagegy has engaged the enemy. Correct? easy enough)
Zeph chuckles softly at the idea of purchasing some clean clothes and thinks to Nagegy, " Oh Pteradons? Did Sir Liiissst show up? Excellent. Signal the eagles too. Hold tight, we shall join you outside shortly. Looking for halflings to free.
Then Zeph looks down the tunnel to the left and says to everyone, "I'm going to explore this tunnel to the left before joining the battle outside the right tunnel, for I wonder if there are slaves to liberate. If so, then I'll look for a lock to pick."
(Actions: Move down the tunnel to the left slowly, peek around corner. Stealth = 17, d'oh. Perception for traps = 34, for anything else, nat 20.)
DM: Actually you have it the other way around. To the left is where the light and noise is coming from. To the right is more tunnel and darkness.
Addison/Zeph: My b ad. Tell ya what lets just swap my statement around then. I want to explore the possible slave-tunnel first before going outside to join the battle.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) d20+5=18 ; Sunday September 4th, 2011 3:15:42 PM
Alexi strongly voices, out loud, "Hold your ground, friends! This is way to suspicious. It may be a mind trick! One way to find out is asking the one party member who didn't partake in the bond with Nagy."
Alexi turns to Koko and asks, "Are you hearing anything in your mind from Nagegy? Are you hearing anything in your mind?"
Alexi figures that if this is some kind of spell, all would be affected and their enemy would not know that Koko was not part of the mind bond. He also attempts to disbelieve the 'voice' in case it is some illusion.
OOC: I have no idea what roll to make but here's: Perception (to Disbelieve); +5 = 18
Voices in my head -- DM Jim Sunday September 4th, 2011 6:00:51 PM
Koko hears nothing except with his fluffy ears. Alexi is hearing voices in his mind and he's pretty sure it's Nagegy's.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Sunday September 4th, 2011 7:14:01 PM
Garret agrees with Zeph, "Let's take a quick look down here first, we don't want to get too far from one another. Let Zeph get a little ahead in the darkness to check to surprises."
Evred Lazenkova AC 27/13/24, HP 81/82 Monday September 5th, 2011 11:34:46 AM
Evred agrees. "Ve must ascertain the location of the slaves. Ve vould not vish them to suffer collateral damage from the fight."
Direction -- DM Jim Monday September 5th, 2011 3:41:51 PM
Please indicate if you're heading left to the outside to rescue Nagegy, or right, further into the mine and away from the fight to investigate more.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Monday September 5th, 2011 4:31:26 PM
Jet watches to see which way Garret and Zeph goes. If they don't go toward Nagegy, he will throw them a mental "Hrumpf" cast Silence spell on a Javelin in hand and carry it with him to help their lizard partner.
Keela [AC 19; HP 61/61] Monday September 5th, 2011 6:08:07 PM
"Bother!" Keela says. There is far too much confusion down here.
"The slaves' situation is not likely to change in the next minute," she says. "The same can't be said for Nagegy. Let's go pull him out of whatever he's gotten himself into."
She prepares to follow Jet.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Monday September 5th, 2011 9:11:07 PM
Garret shrugs, "Okay, Zeph, keep quiet and explore. We'll head outside. Give a mental yell if you get in trouble!" Garret then moves towards the outside as well.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) d20+5=14 ; d20=6 ; d20+5=9 ; Monday September 5th, 2011 9:56:19 PM
Alexi mentally cautions Garret before following him, 'Keep your eyes open for traps. I can spot obvious ones, but that's about it unless I'm very lucky'
Then to Jet he suggests mentally 'Have something good ready in case we trigger something nasty as we pass through and don't follow too close. Ok with you?
Then to all 'Let's show 'em what our steel and speels can do. Have at 'em boys and Lady!'
Alexi follows Garret, presumable to the entrance.
Perception (trap along hallway): +5 = 14 Stealth (moving down hallway): +0 = 6 pft... clankety-clank...clankety-clank...jingle-jingle...burp! Perception (looking out the entrance): +5 = 9 aaaahhh! Bright Light! Bright Light!
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) d20+13=24 ; Monday September 5th, 2011 10:31:06 PM
Jet will stay just behind the two up front. He saves his silence spell for the moment. One never knows when it is needed and since he isn't by himself, the situation is safer, although he doesn't like the idea of Zeph leaving, he doesn't say anything. He puts away Adrean and takes a reach weapon, the Ranseur, to back up the guys in front.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) Monday September 5th, 2011 11:56:52 PM
(OOC: Well, I don't wanna split the group, but I wonder if a quick run and see would only take a few second eh?)
Zeph agrees that Nagegy's situation is probably a bit more dire, yet he thinks to everyone, "I'll just peek around the corner real quick and assess their situation. Best case scenario I could just cast Invisibility and pop a lock or two. If I don't see anything down the immediate hall, then I'll rejoin the group."
Zeph keeps his sword drawn and peeks around the corner with the previous rolls.
If Zeph sees nothing, then he can possibly find the slaves position by castingDetect Victim using a drop of lizard blood i've saved as the component?
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 d20+13=15 ; Tuesday September 6th, 2011 12:11:15 PM
Koko took up position near the front of the line, just behind Alexi... just ahead of Jet. He continued to sniff the air for any sifn of trouble.
Ooc: scent; perception 15
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 d20+13=15 ; Tuesday September 6th, 2011 12:25:38 PM
Koko took up position near the front of the line, just behind Alexi... just ahead of Jet. He continued to sniff the air for any sifn of trouble.
Ooc: scent; perception 15
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Tuesday September 6th, 2011 3:17:40 PM
Koko tries to budge his way up front and gets a frown from Jet. "WE need one warrior in the rear in case they come at us from that way, you or Alexi are best suited for that, cause the rest of us have much less protection than you guys! With this ransuer, I can help either end, from the middle as well as cast spells of healing if needed."
Jet draws Garrets attention to the party order situation, so he can decide who goes where, since there seems to be a difference in ideas.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Tuesday September 6th, 2011 5:32:27 PM
Garret nods to Jet and pauses the party's advance a moment to say, "Indeed, you're quite a massive tiger, that's for sure. I think you can help from the back not only to watch our rears, but also because you can leap into the front and into the fray after seeing where we need the most help. Alexi and I will take up the front, Jet and Keela can hold the middle, and Evred and Koko can hold the rear as we approach. We can all adjust once we get into combat, of course."
He speaks to Zeph over the mental link, "Stay hidden, I think it's going to get ugly up here, so you might be on your own for a little while!"
Bryn Town -- ROUND 0 -- MAP -- DM Jim Tuesday September 6th, 2011 9:53:34 PM
As the group heads to the main opening of the mine, Zeph heads further into the mine, further into the darkness. Shortly he comes upon the opening of a larger cavern. At the edge of it's mouth, he hears nothing, see's nothing but a faint glimmer of torchlight in the distance some 100' away.
At the opening of the mine, the group spy a large Karkasan on the top of one of the buildings pointing and barking out orders to unseen troops to "Get the intruder!"
each square on the map is 10'. No one has noticed your presence yet.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) d20+5=21 ; Tuesday September 6th, 2011 11:04:29 PM
OOC: those 'squares' with an 'X' in them are archers towers, btw. There are doors at the bottom and stairs to climb up. in the tower you have a waist-high wall to give you cover. From a tower you can run along a connecting wall.
Only saying this one or more of us may want to use one, or at least know what we are looking at. :)
IC: Alexi looks at the archer towers to see if there are any guards that might spot them when they leave the mine entrance.
Perception +5 = 21
Evred Lazenkova AC 27/13/24, HP 81/82 d20+16=31 ; Tuesday September 6th, 2011 11:46:33 PM
Evred takes a look as well, hoping to spy some tactically vital clue to relay to the group.
Perception check 31
Bryn Town -- ROUND 0 -- MAP -- DM Jim Wednesday September 7th, 2011 1:24:27 AM
Neither Alexi or Evred notice any archers or anything out of the ordinary--except for the Karkasan barking out orders and the faint footsteps of men (kothrul?) running.
Bryn Town -- ROUND 0 -- MAP -- DM Jim Wednesday September 7th, 2011 12:17:01 PM
I have put a pic of the various Al Mathir races on the map.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Wednesday September 7th, 2011 12:42:02 PM
ooc: Is my math right? The K is 85' away?
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Wednesday September 7th, 2011 2:44:49 PM
Garret says, "It appears they haven't seen us yet. Let's see if we can move along to the side and pick off some of the army before we end up in a massive battle. Let's head towards this way and stay hidden as long as possible."
Garret moves towards the west, trying to move around the buildings, towards the wall, and then towards the opening in the wall, looking for targets as he goes.
Evred Lazenkova AC 27/13/24, HP 81/82 Wednesday September 7th, 2011 5:13:56 PM
Evred relays his lack of new information and remains readied at the rear of the group.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Wednesday September 7th, 2011 7:42:48 PM
OOC: DM Jim said each sq was 10', i think i calculated, using the diagonal rules, 18 'sq', so that would be 180' +/- 10'.
Thanks Jim C. for the pictures. It really helps. We had a some description but this is much better. :)
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) d20+5=10 ; Wednesday September 7th, 2011 7:52:14 PM
Alexi agrees with Garret and adds, "If we can gain one of those archer towers, our spell casters and archers will have some cover, and standing atop the wall will give cover against anything on the other side as well.
OOC: the walls have a walkway and waist high cover against attack from the outside but no cover vs attacks from the inside.
"We should try to get to the tower on this west side. Once inside, our fighters can block the entrance while the others cast spells and shoot arrows and force the enemy to scale the wall to get to us," Alexi tells Garret as he follows the leader.
Perception +5 (see anything looking out the windows of the buildings we pass) = 10
Mentally he tells the others to watch the windows of the buildings as well.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 Wednesday September 7th, 2011 10:48:08 PM
Koko once again changed form, this time into something less noticable than a tiger. He was now Koko the common bat.
He flew along the west wall, but at a higher vantage point. He used his low light and blind sense to scan the area for dangers and potential opportunities.
Bryn Town -- ROUND 0.1 -- MAP -- DM Jim d20+13=16 ; Thursday September 8th, 2011 2:11:25 AM
The group proceeds forward against the far West wall and they hear no hue and cry about their presence so they muct still be undetected. Koko, in the form of a bat, has flown ahead and see's barely over the wall, three squads(each # has 4 creatures) of Kothrul running down the street, away from the group. Koko also see's several dead Kothrul in the West wall guard positions.
High above and far away, pteranodon riders and giant eagles glide in on approach to the minetown.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) d20+15=22 ; Thursday September 8th, 2011 3:04:15 AM
Zeph sees down the hallway to where the slaves must be and thinks they will be safer there during the combat anyways.
Nonetheless, he hangs back in the mouth of the cave, hoping to sneak in at an opportune moment.
Bryn Town -- ROUND 0.1 -- MAP -- DM Jim Thursday September 8th, 2011 4:00:54 AM
From Zeph's position he notices something rather strange now that his eyes have adjusted to the darkness. Both sides of this wide room/cavern is unnaturally darker than the center where the rail system is.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 Thursday September 8th, 2011 2:50:53 PM
Koko contined to scout in bat form, though in his heart he was eager to join the battle. In the end he made a compromise with himself; he would wait a few more seconds for his companions to move into a better position, and then he would act by casting a spell that would cause significant disruption of the enemy.
Actions: Wait for companions to move into a better position and then cast Spike Stones.
Spike stones- range medium; 160 feet of squares are affected. Will place the spell in area with greatest enemy activity (likely around main road)
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Thursday September 8th, 2011 4:27:03 PM
"Keep moving. Stay here to the side. Let's hope we can get up and flank them, taking out some at the rear before they know we're here."
He says to Naggy, "We're coming. If you're going to unleash a fireball, you might want to do that soon, before we're in close quarters with them!"
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Thursday September 8th, 2011 8:22:05 PM
Mentally to the group Alexi warns, Beware of that snake looking one giving out the orders! It was his kind that could cast spells and did serious harm with lightning bolts and acid! If we can take it out first, we've gone a long ways in defeating them."
Alexi follows along, however he switches to his bow. If he can get at least one shot off, that's one more than otherwise.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Thursday September 8th, 2011 8:36:01 PM
Jet waits until the next time the Karkassan casts a spell or shouts an order and at that time, casts fly spell on himself, hoping the creature will not hear him over his own voice. However, he continues to slink along with the others staying on the ground for now.
DM, How many rounds have elapsed since Jet cast his Sanctuary spell please?
Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)
Fly ?/If not this round Sanctuary 2/5 Scabbard of Keen Edges: 1/3 Agile Feet: 1/7 Liberation: 0/5 Bardic Performance: 2/9 Feats: Blindfight, Step Up, Improved Trip
Dm: About 7 rounds so far
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) d20+9=25 d20+14=34 Thursday September 8th, 2011 8:45:27 PM
(OOC: DM Jim, the main reason I'm not exploring the cave to find the slaves is because I don't know how you feel about splitting the party. Are you ok with me exploring alone?)
Zeph notices the unnatural darkness on the edges of the cave and wonders if it could be magically generated (Knowledge Arcana = 25)
(If DM Jim allows) Then Zeph gets fed up with sulking around slowly while the battle outside might be raging, he casts invisibility on himself and starts moving quickly throughout the cave in search of any signs of slaves that may require freedom (Perception = 34. Natural 20!)
Evred Lazenkova AC 27/13/24, HP 81/82 d20-7=12 Thursday September 8th, 2011 11:44:51 PM "No doubt the key to the slaves is found in that building." Trying to remain quiet, Evred makes his way toward the administration building.
ooc: Move to AM29. Stealth check 12.
Keela [AC 19; HP 61/61] Friday September 9th, 2011 3:34:39 AM
As the group moves stealthily into the compound, Keela reminds them in a murmur,
"I have a Greater Invisibility, if anyone wants it."
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Friday September 9th, 2011 1:14:27 PM
Jet will whisper back, "I could use that!" If I go after theit leader up there, I could use all the help I can get."
Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)
Fly ?/If not this round Scabbard of Keen Edges: 1/3 Agile Feet: 1/7 Liberation: 0/5 Bardic Performance: 2/9 Feats: Blindfight, Step Up, Improved Trip
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Friday September 9th, 2011 7:01:10 PM
Garret whispers, as they continue moving, "Sounds great. We can move towards their leader and maybe create some extra chaos here."
He thinks to Naggy, "How's it going over there?"
Bryn Town -- End ROUND 1; Start ROUND 2 -- MAP -- DM Jim d20+13=17 perc; d20+25=31 spellcraft; 10d6=35 LB; Friday September 9th, 2011 9:02:17 PM
Naggy responds, "Uhh, there's a lot of them. More coming from the North I think."
As Evred moves out into the open, the Karkasan out of the corner of his eye see's the slinking figure, and in Mathirian he barks out orders to check it out to about twelve Kothrul exiting Belle's place. Evred, on the other side of the mine entrance, finds the door to the admin building locked.
Further in the mine Zeph determines that the unnatural darkness is magical in nature--but for what reason why it's there, is unknown. Casting invisibility on himself he moves into the room and perceives he can see nothing in the unnaturally dark area to his right (figureing he would start there), but he does hear the low growl of something within the darkness.
Outside, Jet casts Fly on himself at about the same time Koko screeches out a spell of Spike Stones
Koko, please place your spell on the map-- (8) 20' squares., then take another action.
When Koko screeches out his order and the ground erupts in hazardous spikes, the Karkasan recognizes something is afoot and immediately casts a Lightning Bolt at the flying bat. (35hp damage. Reflex DC17 save for half damage)
=============== 1 Round due by Monday Night or sooner
If you are casting area effect spells, please tell me the exact location if possible--I will not place it for you.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 9th, 2011 9:10:48 PM
OOC: either I'm confused in the direction we are going or Evred is. If we are moving "The group proceeds forward against the far West wall..." I took that to be to our left. If that is the case, then Evred, heading to the Admin Building is going opposite the main group. Of course, he may want to do that, but I think Evred was thinking we were heading to the 'right'.
Or am I turned around due to water in my ears still? :) (just kidding )
Jim C., how did you see Garret's direction, is it to the left (ie. 'west' ) that we went?
Thanks.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 9th, 2011 9:19:07 PM
OOC: oops, crossed posts again. now I see the map, at least I was thinking correctly. Thanks.
Keela [AC 19; HP 61/61] Friday September 9th, 2011 10:08:09 PM
Before Jet leaves, Keela casts Greater Invisibility on him.
She moves with the rest of the group, careful to stay to the middle to the extent that she can.
Lord Nagegy, could you move closer to us at all? It would be easier to reach you.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) d20+12=17 ; Saturday September 10th, 2011 2:57:48 AM
Jet swells with controlled rage, but just barely can the word controlled be used. He gently drops the ranseur he had in his hand as gently as possible as he assesses the situation. He knows Ma Bele's inside and out. He has been in every room, since the time of it's construction to his attempt to destroy it. He is kind of glad, it didn't burn completely down, but only to reminisce, because right now, it is an obstacle between him and the enemy.
That is one big monster of a creature. It is large without that long tail to support it. Jet wonders if the creature could be effected by a Grease spell, because he could easily cast it on his way over, but again, that tail. It could wrap him up and delay him well, even with his divine skill at avoiding such things, he needs to prepare carefully for this encounter.
He fly's invisible straight up into the air as high as he can for a full round, so he can have an aerial view of the area, just to make sure he isn't missing something or falling into a trap.
On the way up, Jet casts the Grease spell on himself flying straight up in the air 30'
Move 30' straight up and cast Grease spell on self.
DM: Buzz, since Jet is a Bard, he does not suffer from spell failure if wearing light armor. So there is no need to roll :)
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Saturday September 10th, 2011 11:56:15 PM
Alexi suddenly stops in his tracks causing Keela to nearly bump into him. Emotions flood his mind that was unexpected. He turns around and notices Evred is not with them. Through the link he senses Zeph's puzzlement over something and Evred... has been seen!
What happened to 'get to the archer tower unseen? he yells out in his mind to Evred. Then, with Jet invisible and gone he says, Jet, keep us informed of their movements. We need to know how many are coming our way and from which direction.
Back to Evred he tells him, Don't come our way to lead them to us. They don't know we are here, just you.
Alexi proposes that Evred run back into the cave where Zeph is and lure the enemy into the cave. Alexi, Gerret, Keela, and perhaps Jet, if he wishes, follow and trap them. The Karkasan will not see what happens and may presume the kothrul did their job.
Evred Lazenkova AC 27/13/24, HP 81/82 Monday September 12th, 2011 12:47:59 AM
Evred sees the serpentfolk preparing to approach. Grasping his holy symbol, he begins a prayer and points toward a space next to him. "Te ab elementis regna. Duis prout vultis me domine mi!"
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 d20+8=12 ; Monday September 12th, 2011 11:18:11 AM
Ooc: Please place Spike Stones at the following locations (hope I'm reading the map right... the goal is to cover the area under and around the enemy):
Koko the bat veered right but could not avoid the full force of the blast. (fail- 12). Not eager to take another hit, Koko moved into a new position that was out of line of sight. Once in position, he took the form of a Dire Tiger.
Actions: 1) Move out of line of sight of spell caster. If he can get out of line of sight on the rooftop of the building below him, and the building isn't more than 2-3 stories, he'll move to the rooftop. Otherwise, he'll move to 29-AH.
2) Change form back to Dire Tiger.
by moving back to rejoin his companions. Once he was in position he took the form of a Dire tiger.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Monday September 12th, 2011 1:09:11 PM
Alexi moves back to the corner of the building (AI,33) and senses Evred casting a spell. He tells Evred, through the link, to keep them appraised to the enemies position so he can time his charge right. He does not want to peek around the corner and risk being seen also.
To Garret and Keela he says, "Get ready to back me up. Keela, that web spell might work now, with these buildings and the cliff walls and all that."
Alexi has his bow ready, arrow knocked, but depending on what transpires, he may opt to use charge in with melee weapons. Hast could help too he says to Keela. You decided what's best.
Alexi then takes a few deep breaths through gritted teeth, ready for some blood.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Monday September 12th, 2011 4:03:58 PM
Garret speaks to the others, "Let us know how it goes, Jet, and if we can help you in that move. Everyone else, get ready to ambush and flank those that are coming after Evred."
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Monday September 12th, 2011 7:02:08 PM
Highlight to display spoiler: { I am making an ooc, just for the daily post.}
OOC: I think the roll above was a Perception check, but it should actually be +13 for 18.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) Tuesday September 13th, 2011 1:01:59 AM
Zeph hears low growling and remembers the dog-jackle like mounts the Kothruls rode to battle and thinks Draakh Hounds or something were they? They have a sense of smell and can probably detect me. I wonder if they are chained. Damn, no light spell prepared. Don't wanna reveal myself."
Then he hears the beginnings of battle outside and communicates via the Mental Link to everyone, "Hold on, I'll be right there to cast Haste on as many people as I can! I know I'm invisible, i'll whistle and mental help ya.
The mine seeming to take too long a venture makes is a negative opportunity cost decision, and thus Zeph sprints fullspeed back to the battle outside. He will try to reach a point where he can get as many people in the 25+15 (5 per 2CL)= 40 foot radius.
Highlight to display spoiler: { Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur 3: Fireball, Haste, Dispel magic, Heroism Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (10minutes)} Inspire Courage: +1atk and dmg rolls.
Bryn Town -- End ROUND 2; Start ROUND 3 -- MAP -- DM Jim d20+4=13 ; d20+4=23 ; d20+4=10 ; d20+4=8 ; d20+4=16 ; d20+4=24 ; d20+4=8 ; d20+4=24 ; d20+4=5 ; d20+13=27 ; d8=3 ; d8=7 ; d8=2 ; d8=3 ; d8=7 ; d8=4 ; d8=4 ; d8=4 ; d8=5 ; d8=3 ; 10d6=29 ; Tuesday September 13th, 2011 2:16:46 AM
Just as Jet is about to Jet off into the sky, Keela gifts him with greater invisibility--which is a good thing since it seems the Karkasan has keen eyesight which is rather unusual for a reptile. The young wizardess also attempts to suggest to Nagegy, using his honorific title, to move closer to the group, to which Nagegy simply responds, No can do!
Jet, now airborne, flies as high as he can before halting to cast Grease on himself. Perhaps it's to maintain his good looks, but probably not. Fully greased and flying, he notices a unit of Kothrul at each of the main gate towers, but no sign of other enemies except for those already present.
Trying to bring the tactical back into tactical assault, Alexi gives instructions to Jet and Evred. However, the former he can no longer see and is not speaking, and the latter seems to be casting a spell and not moving. Foiled again.
Calling upon the power of his diety, Evred begins summoning an elemental to do his bidding. Long and complex is his prayers--luckily the Kothrul heading towards him are slowed in their tracks by a spiky outgrowth that completely blocks off the secondary wall gate from the mine and town.
Taking the full force of the lightning bolt, Koko's smouldering bat form flutters down to the ground and reshapes back into a Dire Tiger.
Garret gives outs some good words of advice and orders for what's to come.
Not wishing to become a Draakh hounds meal, Zeph decides to rejoin the group, and not a moment too soon. Sprinting back, he ends at the mine's mouth as he see's what is the almost coalesced form of an elemental by Evred's side.
Continuing to rush forward at the behest of their lord, several Kothrul injure themselves gravely as they egress from the spike zones. The Karkasan himself seems to be holding his action, then realizing that a large creature is being summoned where his troops are heading begins casting and sends a fireball right at the spot it's arriving--after it's formed.
Evred and Elemental: 29hp damage; make DC17 Reflex saves for half damage
===================== 1 Round by Tuesday Night.
Concerning Spike Stones; I'm of the mind that the area of effect must be continuous, not a square here and a square there not linked to each other.
Please, only one post per person unless you are holding your action. Also, you only have 6 seconds in a round to act, so no long conversations.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Tuesday September 13th, 2011 3:24:14 AM
More post later, but if Jet could do a fly by in the area of Zeph and his Haste spell, he could really use it.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Tuesday September 13th, 2011 2:33:11 PM
Garret uses the mental link to try and coordinate the attacks, "Let's move around, as they're all targeted on the summoned creature now."
He moves as quickly as he can to get around the side of the buildings (AF 28 or so).
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Tuesday September 13th, 2011 2:39:53 PM
Alexi sees Zeph show up at the entrance ot the mine and Evred be joined by an elemental that hums and zings like a charged metal rod. Then a fireball explodes around the two. 'Fireball. Now that's something new."
With the link he is aware of the difficulties the kothrul are having in getting to them but knows it will be soon the battle will be joined. He hopes Koko and Jet can keep the karkasan busy while they deal with the grunts. Thus he waits for the right time to pounce.
Alexi follows Garret around the building to the front corner (AF,27) and stops, waiting for the kothruls to pass. It's a narrow passageway but well concealed from the Karkasan.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) d20+15=31 Tuesday September 13th, 2011 4:23:07 PM
Zeph, still invisible, looks around and does some quick calculations in his head.
Then, as it seems everyone is within his effective radius, he begins forming the motions with his hands, getting faster and faster. The world slows down... or rather time seems to speed up as the magic takes effect on each of his friends and companions.
Then, at the last second, he pulls his Rod of Metamagic Extend from its holster and uses the magic to power the Haste.
Everyone has haste for 12 rounds (doubled via metamagic rod).
Then, after completing the magic, invisible Zeph moves quietly over to AF-25 and presses his frame against the pillar (Stealth = 31+invisible). He peeks over at the Karkassan and thinks, This guy is mine....
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur 3: Fireball, Haste, Dispel magic, Heroism Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (10minutes)} Inspire Courage: +1atk and dmg rolls. Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action.
Keela [AC 19; HP 61/61] [Haste] Tuesday September 13th, 2011 6:59:50 PM Thanks, Zeph! Keela thinks into the link.
But, Hasted or no, it's still a bad strategy to outrun the rest of the group. Keela follows Garret and Alexi.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Wednesday September 14th, 2011 12:16:43 AM
Jet fly's over to AJ/30 (or 29, hard to read) to get the Haste spell before heading due north next round.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Wednesday September 14th, 2011 4:58:57 AM
Correction please.
Jet maintains the altitude and fly's to AF 22 (If that is still within the spell range, AF 23 or 24 if my math is wrong.)
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 Wednesday September 14th, 2011 8:44:06 AM
Koko maintains cover in his current position and focuses his attention on the cavern ceiling above the enemy.
"Graaa raaaa raaaagiiii rrrru" the Tiger groaned as he cast another spell.
Action: Cast soften earth and stone on cave ceiling above the enemy. Attempting to create moderate collapse (as per spell) and perhaps a little dust cover as well. Targets 80 square feet.... Aiming above the enemy.
Bryn Town -- End ROUND 2; Start ROUND 3 -- MAP -- DM Jim Wednesday September 14th, 2011 12:21:11 PM
ooc: As I understand it, this town is in a box canyon, not a large cave, or am I wrong in that assumption? Please LMK so I can process the turn correctly.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Wednesday September 14th, 2011 12:26:10 PM
ooc: That is correct. Technically, there is earth above us, so I can see the confusion, but not directly.
Evred Lazenkova AC 27/13/24, HP 67/82 d20+8=26 ; d20+13=31 ; d20+16=31 ; d4=2 ; d20+8=19 Wednesday September 14th, 2011 1:34:16 PM
ooc: Reflex 26 and Reflex 19, the elemental and I take 14 fire damage.
ooc: Concentration check 31 versus DC 28 successful.
With grim determination, Evred is able to bear the searing heat of the fireball and complete his spell. With a poof, a lightning elemental appears in the space beside him. The elemental leaps into the air, flying and charging toward the Karkasan, attempting to bowl him over the side of the building.
ooc: Bullrush check 31, 2 lightning damage if successful.
Evred moves southeast to between Alexi and Zeph and casts a spell to ward them against fire.
ooc: Sorry, it is difficult for me to make out the grid lines. I'd like to be right between the two of them. Casting protection from energy (fire).
Medium Lightning Elemental - 12/26 hp
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] Wednesday September 14th, 2011 3:11:46 PM
Garret listens to the battle continue as he sneaks towards the corner of the building, hoping to not be seen.
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Wednesday September 14th, 2011 8:09:31 PM
OOC: koko, I see where Soften Earth will affect but only 1 enemy via earth avalanch (nearest Nagegy) but otherwise I don't see the reason to cause a landslide. Remember, each square is 10', not 5'.
Just an observation.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Wednesday September 14th, 2011 8:18:36 PM
Oh? Each square is ten foot? I missed that. Oops.
I'll let DM Jim figure out whats possible, but Jet will likely still be in the area of the Haste spell, I hope.
Bryn Town -- End ROUND 3; Start ROUND 4 -- MAP -- DM Jim d20+3=19 ; d20+3=16 ; d20+3=13 ; d20+3=13 ; d20+3=5 ; d20+3=11 ; d20+6=17 ; d20+6=16 ; d20+6=21 ; d20+6=11 ; d20+6=11 ; d20+6=16 ; d20+6=19 ; d20+6=26 ; d4+1=4 ; d4+1=3 ; d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=2 ; Wednesday September 14th, 2011 8:38:37 PM
Using his group mental link, Garret orders the rest to try and coordinate their attacks and move to the other side of the buildings.
Alexi moves rapidly to join the rest and moves right behind Garret.
With barely enough distance, Zeph manages to ensorcel all of his group, less Nagegy, with a Haste spell. Then, moving much faster, runs to the outpost wall.
Jet blazes over the wall and southern outpost tower to end at it's twin, opposite it.
In dire tiger form, [b]Koko makes some strange gyrating sound that would be sensually appealing to some halflings, but nothing else happens. There is no ceiling, so the spell was never cast.
Fighting back the burning embrace of the Karkasan fireball, Evred commands his elemental to charge the karkasan--which it promptly does and with great hasted speed. With a frentic burst of energy, the elemental attempts to bullrush the Karkasan, but misses as the sly reptilian sidesteps the attack at the last moment. The Karkasan has no metal on him, probably because he's a mage, so there is no +10 bonus. Then Evred races across the gap and casts protection from fire on Alexi and Zeph.
The Kothrul continue to move out and units 7 & 8 come to a complete stop when Garret and Koko come into view. They immediately pull out javelins and throw them, 4 at each--only one manages to strike Koko (4hp damage) Each enemy number has 4 Kothrul
The Karkasan quickly responds to the elemental's attack by sending five magic missiles into it's swirling mass (14hp damage).
===============================
1 Round by Thursday Night
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Wednesday September 14th, 2011 9:03:18 PM
OOC: FYI, on 9/8 DM wrote;
At the opening of the mine, the group spy a large Karkasan on the top of one of the buildings pointing and barking out orders to unseen troops to "Get the intruder!"
[b[each square on the map is 10'[/b]. No one has noticed your presence yet.
Ok, map still says Round 3 and still shows L as 'large', should be M, same size as us. Also, shouldn't L be next to K, having charged the karkasan and attempted bull rush?
Also, if L is next to K, shouldn't it get an AOO vs K since it is casting a spell? and maybe need to roll a Concentration check (if the elemental hits, that is)?
Bryn Town -- End ROUND 3; Start ROUND 4 -- MAP -- DM Jim Wednesday September 14th, 2011 10:03:03 PM
ooc: map fixed with correct one and it shows the end of round 3 which is correct; Karkasan has autosuccess to cast 1st level spells defensivily;
Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) Wednesday September 14th, 2011 10:20:20 PM
OOC: ok, thanks. I'll keep player knowledge of this away from my PC. :)
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 d12=8 ; d12=1 ; d20+16=25 ; d20+16=29 ; d20+16=29 ; d20+16=24 ; 2d4+8=14 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=11 ; 2d6+8=16 ; d6=4 ; d6=2 ; d6=4 ; d6=6 ; d20+16=27 ; d20+16=30 ; d20+16=26 ; Wednesday September 14th, 2011 10:50:10 PM
Koko accepted the javelin blow willingly, for he knew he would soon learn how Kothrul taste.
He charged with amazing speed directly at the advanced guards and pounced upon them with claw and bite. He then attempted to toss his victim upon the ground, while maintaining some form of cover from the wicked enemy spellcaster.
Actions: Hasted pounce attack- can move up to 160' and get a full attack. Will target #8, unless #7 can get an AOO, in which case he'll go for #7. Attacks below (I added +2 for charge... forgot to add it when I rolled)
Claw- hit AC 27; damage 15 + 4 (cold) = 19; Claw- hit AC 31; damage 14 + 2 (cold) = 16 Claw (haste)- Hit AC 29; damage 14 + 4 (cold) = 18 Bite- Hit AC 26; damage 17 + 6 (cold) = 23 TOTAL DAMAGE= 76; also gets a free grab attempt with claw attacks. CMB= 31, 34 and 26
Active effects: 1) Greater Magic Fang (+1 to all natural attacks) 2) Barkskin +3 AC 3) Haste
Cast: Goodberry, Greater magic fang, Barkskin, Spike Stones, Soften earth and stone [spolier]
Garret Goodbarrel [AC:29/29/23 HP:50/50 Ki:9/10] d20+13=14 ; d20+8=15 ; d8=6 ; d6=2 ; d8=1 ; d6=3 ; Thursday September 15th, 2011 12:53:12 PM
Garret watches as Evred moves and the attackers stop their advance. After a pause, Garret realizes that he's not going to get flank with the creatures stopped in front of them. He steps forward to engage the first of the group, hoping to remain with the wall between he and the leader. He closes his fist and punches towards the first monster.
OOC: Haste (+1 atk, +1 Ref save, one extra attack when full attack) Hit AC 14, 15. I doubt those are hits, but just in case... damage is 8 for the first and 4 for the second.
Keela [AC 19; HP 61/61] [Haste] d20+10=16 ; 4d6+1=11 ; d20+10=12 ; 4d6+1=11 ; Thursday September 15th, 2011 1:55:43 PM
Keela darts around the building to get a clear shot at the attackers. Once she can, she fires the last of her Scorching Rays. Two golden beams race toward the enemy.
[Move to AG-27 or thereabouts. Cast Scorching Ray on #8, or #7 if 8 has already been taken care of. Hit Touch AC 16 for 11 damage, and Touch AC 12 for 11 damage.]
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) Thursday September 15th, 2011 6:29:31 PM
On the way toward AA/19 Jet activates his Scabbard of Keen Edges and pulls his best friend Adrean. He remains relatively quiet over the link. He only transmits necessary knowledge of troop movements he might see or anything else the group below needs to know. His focus is on his own mortality. He is glad he has already met Gargul. It should make it less awkward when he asks in which direction the Happy Hunting ground lies.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) d20+13=23 ; d8+7=13 ; d20+11=22 ; d6+5=6 ; Thursday September 15th, 2011 9:05:24 PM
OOC: well best I can figure for Garret's position is in front of Zeph on or near AF,25. Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves
IC: With the enemy now fully engaged and the prospect of ambush long gone like the dinosaurs, Alexi drops his bow and draws his weapons as he follows Garret, aiming for the nearest alive kothrul in group #8 (AG,26 or thereabouts) hoping to form a small wall with Garret, Koko, and himself between the kothrul and Keela, Zeph, and Evred.
Upon reaching such spot he lays into the enemy with longsword and axe. PrimW: (+15-2)13 = 23 dmg d8+7 = 13 OffhW: ((+13-2)11 = 22 dmg d6+5 = 6
OOC: don't know exactly where Koko is but we are attempting to form a line such that if a kothrul attempts to go between us to get to the spell casters anyone of us gets an AOO. Since each square is 10', it is a little difficult to place our 'piece' precisely to accomplish that, but at least you know what we want to do and can adjust accordingly if we don't get the exact coordinates right. (the lines are a bit hard to see). :)
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Thursday September 15th, 2011 9:07:07 PM
Ooops: if 23 and 22 don't hit, ad the +1 for haste, which I forgot, making it 24 and 23. : } Sorry.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Thursday September 15th, 2011 9:11:48 PM
Sorry, once again. I keep getting distracted by 'stuff' i gotta do.
I meant to add that if none are left alive in #8, he does not go all the way to #7 but stops at said spot and holds his action so that on the kothrul's turn that brings him into range, Alexi attacks it first (use above rolls) before the kothrul gets his attack.
Thanks. Sorry. I think I'm done now. Sorry. :)
Bryn Town -- End ROUND 3; Start ROUND 4 -- MAP -- DM Jim Thursday September 15th, 2011 10:21:32 PM
ooc: you guys do know that you only get the extra haste attack when you do a full attack and that's not possible when you take more than a 5' step...right?
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Thursday September 15th, 2011 10:37:48 PM
OOC: I think we do. For Alexi, he gets two attacks with his Basic attack: Primary Weapon + offhand Weapon. If my calculations are correct, he should get 4 attacks in a normal Full Round, and a 5th attack with the Hasted portion provided he can use a Full Round Attack action. Am I correct with my math?
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 38/77 Thursday September 15th, 2011 10:56:24 PM
Ooc: koko can get a full attack on more than a five foot step because he has pounce in the dire tiger form. He can get in on a charge.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) d20+17=32 ; d20+11=13 ; d4+2=4 ; 4d6=10 ; Thursday September 15th, 2011 11:21:23 PM
{OOC: DM Jim is right. A standard action is one attack. You only get more via dual-wield and haste when standing still or 5' hopping. That's why Monks are most deadly when standing still... }
Zeph think to Evred, Thanks my friend, lets see if I can't solve this spellcaster issue we have here
The Kothruls feel a gust of wind and hear the pat pat pat of elven feet, as invisible Zeph runs full speed past them and towards the Karkasan casting spells from above. He jumps into the air over the spiked stones (Acrobatics 32) and lands within 30' of the Karkassan (with my calculations that should be about right with 60 move eh? Should land at about AB-21?)
With sword held in one hand, Zeph feels the power of transmutation course around his free fist. He punches his fist towards the face of the Karkassan, speaking Haiduuuuken and the telekenetic projection fires, smashing him in the kneck, making him gasp for air.
Hit Touch and flat-foot AC 15, since the attack is a touch attack and being invisible make em flat footed (Forgot to add +1 for Inspire courage and +1 for Haste) for 14 damage (with 10 sneak attack... wow that was underwhelming)
Zeph thinks to Jet, Hey Mr. Stormwind, do you think your blade could disembowel a Karkassan?
(ooc: I know I said Scorching Ray in the email, but I just realized that we are burning through spells on the trash mobs a bit much. This may be a prolonged battle?)
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur 3: Fireball, Haste(x), Dispel magic, Heroism Telekenetic Fist: 7/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (8minutes)} Inspire Courage: +1atk and dmg rolls. Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action. Protection from Fire:
Evred Lazenkova AC 27/13/24, HP 67/82 d20+11=26 d6+3=4 d4=4 Thursday September 15th, 2011 11:54:11 PM
The lightning elemental decides to pursue an easier target and flies toward the serpent warrior to the north (#9). The elemental attacks.
Attack 26. Damage 8.
Evred stands his ground, knowing that many of his spells are defensive in nature. He takes a five-foot step to the east to clear the way for front line warriors and prepares himself to heal.
Bryn Town -- End ROUND 4; Start ROUND 5 -- MAP -- DM Jim d20+3=16 ; d20+3=4 ; d20+3=19 ; d20+3=15 ; d20+3=14 ; d20+3=18 ; d20+3=18 ; d20+3=10 ; d20+3=14 ; 10d6=36 ; Friday September 16th, 2011 3:26:36 AM
With a javelin sticking out of his side, Koko charges forward and pounces on the unfortunate Kothrul in front of him. His first two claw attacks rips one Kothrul to shreds, the third nearly guts another kothrul, but before he can even scream, Koko bites and rips the creatures head clean off and spits it aside.Pounce does allow charge and full attack.
Garret doesn't think his plan of flanking the kothrul will succeed and his subsequent attack as he moves forward proves also to be unsuccesful. Only one attack for you since you moved greater than 5'
Moving into a better tactical position, Keela sends out two scorching rays at the remaining kothrul unit fighting Koko and kills one easily.
Jet continues to race across the town and as he does so, activates the power of his scabbard to magically sharpen his sword as he clears it from his sheath.
Deciding to join Garret and Koko to form a fighting wall, Alexi moves forward and strikes out with his longsword, seriously wounding the last member of unit 8, but not killing him. Only 1 attack allowed per round unless you have a special ability or feat to move and make a full-attack
In a show of extreme jumping prowess that no one will ever see, Zeph rushes forward, past the Kothrul infront of him--invisible as he is, travels a short distance and jumps an amazing 32' over hazardous magical terrain. As he lands he calls upon the power of his magic and sends a powerful telekinetic fist at the Karkasan leader, striking him soundly and causing him to stumble back a few feet.
Evred, with his summoned elemental killed by the Karkasan's magic missiles, moves a bit out of the way, and holds his ground.
The lone kothrul in unit 8 takes a 5' step back and throws another javelin at Koko, and is immediately joined by the rest of his brethern as more javelins fly--none of which strike any of the Uncharted Heroes.
Then in the groups midst a huge fireball erupts, having been cast by the Karkasan--washing over Garret, Alexi, Koko, Evred and Keela. 36hp damage. REF DC17 save for half damage
==================
1 Round by Friday Night.
Please update your headers for damage, spells, etc.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 2/77 d20+5=13 ; d20+16=22 ; d20+16=27 ; d20+16=22 ; d20+16=32 ; 2d4+8=14 ; 2d4+8=12 ; 2d4+8=13 ; 2d6+8=19 ; d6=4 ; d6=5 ; d6=4 ; d6=5 ; Friday September 16th, 2011 8:39:13 AM
The smouldering Koko barely manage to keep his feet after the fireball.
"Grrrraaaa....rarrrr" he groans, partially in protest and partially in pain.
Actions: Koko is hoping to get some healing. If he does get healing he make another full attack. If not, he will fall back into a position where he's protected against the wizard.
Attacks (only if he gets some healing)
Claw- hit ac 22; damage 14+ 4 = 18 Claw- hit ac 27; damage 12 +5= 17 Claw- hit ac 22; damage 13 +4= 17 Bite- hit ac 32; damage 19+5= 24
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 2/77 d20+20=27 ; d20+20=26 ; d3=3 ; d20+20=27 ; Friday September 16th, 2011 8:44:30 AM
The smouldering Koko barely manage to keep his feet after the fireball.
"Grrrraaaa....rarrrr" he groans, partially in protest and partially in pain.
Actions: Koko is hoping to get some healing. If he does get healing he make another full attack. If not, he will fall back into a position where he's protected against the wizard.
Attacks (only if he gets some healing)
Claw- hit ac 22; damage 14+ 4 = 18 Claw- hit ac 27; damage 12 +5= 17 Claw- hit ac 22; damage 13 +4= 17 Bite- hit ac 32; damage 19+5= 24
Garret Goodbarrel [AC:29/29/23 HP:50/50 Ki:8/10] d20+16=17 ; d20+12=19 ; d20+12=17 ; d20+12=21 ; d20+7=20 ; d20+7=14 ; Friday September 16th, 2011 11:55:37 AM
The tiny hairs on Garret's feet tinge just before the blast, and he quickly ducks down in his position, below the fire of the massive strike. The flames singe the back of his head, but he is otherwise unharmed by the flames (Reflex Save: 17). He then becomes a tiny ball of fists, knees, and feet as he starts attacking the enemy. Unfortunately, he just sort of spins and kicks in a nice demonstration of martial tactics, but doesn't actually hit anything but the air around him.
OOC: Flurry of blows, using 1 point of ki for an extra attack. Hit AC 19, 17, 21, 20, and 14. I think my dice are broken.
Garret Goodbarrel [AC:29/29/23 HP:50/50 Ki:8/10] d20+12=31 ; d8=8 ; d6=4 ; Friday September 16th, 2011 12:10:08 PM
OOC: Almost forgot the extra attack for haste: hit AC 31. Finally! Damage: 12.
As a last gasp, Garret kicks out with his leg, aiming for the shins of the nearest defender. He makes solid contact and he smiles as he brings his foot back, bracing for the response of the creatures.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 ) Friday September 16th, 2011 12:27:14 PM That's enough of that crap! Jet thinks to himself as he is finally in range for the fight. The last sound the Karkassan hears is Jet casting a Silence spell on his falchion. Then Jet moves in and around behind the Karkassan. If the monster tries to flee the soundless area, Jet will instead follow.
Actions: Cast Silence spell. Hold move action to follow Karkassan if it attempts to escape. Move behind it if it stays.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 16th, 2011 2:14:39 PM
OOC: Two-Weapon Fighting ...Fighting: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the...
Give me the other attack with my off-hand weapon please. As stated in prev post, Alexi uses his longsword and axe+1, that gives him two attacks regardless of Full Round or no.
He only sufferes the -2/-2 penalty because he has Two-Weapon Fighting feat and an axe is a light weapon.
The kothrul takes another 6 damage.
DM Jim: Sorry, you are wrong. As per the rules:
Full Attack
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.... The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first. Hence, Alexi only gets 1 attack when using a standard action.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 16th, 2011 2:29:20 PM
OOC: DM, please specify the exact target sq for the center of the fireball. There are kothrul in the area too, in melee with the party. Just as we need to specify the area our spells are targeting, we need to know the exact center/squares the enemy spells are targeting.
Not trying to be picky here but we do need to know. :)
DM Jim: There were no Kothrul in melee with the group at the end of the groups turn when the fireball was cast and the caster has a clear line of sight from his vantage point.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Friday September 16th, 2011 3:04:29 PM
OOC: Alexi/Jon, you are wrong. Read Full Attack Action it says "If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. "
Standard action = one attack. Full action = all attacks + 5foot hop.
Now, as an interesting point, you CAN attack once, then decide whether to continue attacking with your bonus attacks, or move after finding out the results of the Standard action single attack)
Dm Jim: This is true, but in a play by post game it does not work and if you wait for the results of your action, you will miss that action in the next turn. That's just the way it is.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 16th, 2011 3:59:46 PM
OOC: 1) ok, it appears that this is one of those rules that's when read in one part (two-weapon fighting) can get mis-interpreted when that said rule does not say, "oh, by the way, to do that you must use a Full Round Action, see page xx Full Round Action. eh, i think we may have done it wrong in the past. Oh well, to late to go back to last year's battle. : }
2) The reason I asked about the exact location of the center of the fireball is because there is a kothrul 5' from Alexi and the fireball radius is 20' feet, a 4x4 sq area (ea. sq = 10'). Your post said: in the groups midst , wihch I took to mean that the center was in our midts (at least that's what 'misds' means). If 'we' had said something like that, "I place the fireball in the midts of the enemy..." the onus would be on us if that also hit our own players because we just didn't think the area of effect out properly.
Considering the range of the spell and his vantage point, I'm sure we can poke around and find a spot suitable to miss the one kothrul. But it would help us a good bit to specify the exact spot. Ya never know, there might come that time when it just wouldn't miss and we miss that 'cause we don't usually have the spot. :)
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 16th, 2011 4:18:24 PM
OOC: I was about ready to go but thought of something and I need DM Jim's rulling before I commit, heh. Alexi wants to know how many more javelins they have on them, for that he needs a Perception roll:
Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.
What I need, DM, is whether you consider noticing how many javelins (exact amount is irrelevant, ie. is it a bundle or just one more or that's it, they've thrown all they have) would be, from your point of view, a Move Action or a Reactive action, considering that javelins are kinda hard to keep hidden.
And is a Reactive action a Free Action?
I can plan from your response. thanks.
Dm Jim:Very good question because this came up in another game I was running and I ruled thusly: In the first round of something new happening, like entering a room, someone jumping out of the shadows, basically any first instance of something happening, you can get a free opportunity to make a perception roll to notice something. This free perception roll is not asked for, so if you forget to ask, or just take things for granted, too bad. Now, in subsequent rounds, any perception rolls that aren't reactive in nature to something new, they do require a move action, such as knowing exactly how many javelins they have left.
Now, if you just want a rough count--i.e. more than few, less than a dozen, that doesn't require a perception roll--that is only required for specifics. In this case, they have more than a few, less than a dozen javelins left.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 16th, 2011 5:53:19 PM
OOC: Thanks, that's what I needed to know. If they had one in hand, that'd be obvious. If they had another poking out somewhere (strapped to their back, etc.) that would be obvious also. Anymore than that wouldn't matter at this point. Posting later after supper. :)
Keela [AC 19; HP 43/61] [Haste] d20+8=23 ; d20+17=34 ; Friday September 16th, 2011 6:18:09 PM
Keela sees the Fireball coming, and manages to avoid some of its power [Reflex save 23].
I wonder if he's got another one of those? she thinks.
To be on the safe side, she gathers her own Fireball in her mind, ready to counter the next one.
[Ready an action to Counterspell. Spellcraft check to identify an incoming spell: 34.]
Alexi (AC: 23/22, HP:69/87) Lobo (AC: 20, HP:36/36) d20+8=26 ; Friday September 16th, 2011 8:02:37 PM
Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves
Refl DC17: +7 +1(haste) = 26
The telltale whooshing sounds of an incoming something alerts Alexi who instinctively ducks as the fireball explodes around them.
Through the mental link he asks Evred and Keela What are you guys gonna do? should I wait until you go?
Keela responds that she is attempting to dispell the next fireball that comes our way.
OOC: gonna wait a little until Evred goes, finish posting later.
Evred Lazenkova AC 27/13/24, HP 70/82 d20+8=19 ; 6d6=21 ; Friday September 16th, 2011 10:52:39 PM
ooc: Reflex save 19, 18 fire damage.
Feeling the sting of the fireball again, yet not quite the full brunt, Evred moves behind Alexi and channels energy to heals his companions. He holds the symbol of Alemi aloft. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius."
ooc: Heal allies of 21 hit points within 30 feet.
Alexi (AC: 23/22, HP:69/87) Lobo (AC: 20, HP:36/36) d20+14=23 ; d20+12=20 ; d20+9=25 ; d20+7=15 ; d20+14=29 ; d8+7=8 ; d6+5=8 ; d8+7=8 ; d8+7=12 ; d20+12=23 ; Friday September 16th, 2011 10:57:05 PM
OOC: had a nap and I'm back. Been up since 3:00am, probably why didn't notice the Full Round Action specifics earlier, and that Evred will probably be trying to heal Koko
Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves
Q: Intimidate is a Standard Action. Can that Standard Action be the horrific slicing-n-dicing of a compadre right in front of your eyes count? It says that it includes verbal threats and body language. Reducing an enemy to shreds is sort of body language isn't it? And verbally putting it down while doing that?
IC: If: last Kothrul from #8 is still standing then A) Else: B)
A) Alexi quickly steps forward (5' step) and with grim determination lets loose a barrage of sharp steel while saying some very mockingly things about the kothrul race. Att1 (1st Basic att): PrimW +15 - 2 (T-W) +1 (haste) = 23 dmg d8+7 = 8 Att2 (Standard T-Wp Fght): Off-H +13 -2 +1 = 20 dmg d6+5 = 8 Att3 (2nd Basic att): PrimW +10 -2 +1 = 25 dmg d8+7 = 8 Att4 (Impr T-Wp Fght): Off-H +8 -2 +1 = 15 Att5 (Haste); PrimW +15 -2 +1= 29 dmg d8+7 = 12 Total dmg 36 If you allow this 'action' to be an Intimidate action: Intimidate +12 = 23
B) Not interested in moving to Group7 and get caught between them and Group3, Alexi stays next to Garret and holds his attacks for whichever kothrul dares come within 5' or 10'.
Held Full Round Action, if a kothrul only comes within 10', Alexi takes a 5' step and attacks (use the 5 attacks above) but he will not do so if it exposes him to be flanked. Naturally, if one comes to engage, use the 5 attacks above as the held action.
OOC: If there is a question as to which way to move the 5' step, if that situation arises, e-mail me first so I can decide and dispell any possible confusion. :)
I hope I didn't miss anything.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Friday September 16th, 2011 10:58:53 PM
OOC: Man, that took so long Evred beat me too it. Hps updated.
Bryn Town -- End ROUND 5; Start ROUND 6 -- MAP -- DM Jim d20+3=14 ; d20+3=16 ; d20+3=17 ; d20+3=7 ; d20+3=21 ; d20+3=13 ; d20+3=17 ; d20+3=17 ; 17d6=65 ; d20+24=40 ; Saturday September 17th, 2011 3:10:04 AM
Barely able to stand on his four legs, Koko hesitates, hoping someone heals him or he will be forced to withdraw. With no immediate response, Koko withdraws back next to Keela.
Garret on the other hand takes a small leap forward to engage the last member of unit 8, and in a flurry of blows, manages to miss with all except his last attack--sending the Kothrul into the dirt to take a permanent nap.
Casting a silence spell on his blade, Jet zooms behind the Karkasan enveloping him in silence also.
Keela prepares for the next attack from the Karkasan, thinking it will cast another fireball.
Braving yet another fireball, Evred calls upon the power of his god and heals his allies of most of their burn damage (+21hp to everyone)
Backing up Garret, Alexi moves forward and holds his action.
Zeph holds his action
Both Garret and Alexi hold their ground as four javelins fly at each, and all prove ineffective against the pairs armor.
The Karkasan, surrounded in silence, grimaced and swears at the inconvenience. Pulling a rod, one of a few from his belt, the reptilian lord calls upon a spell from his most powerful repetoire and releases a chain lightning spell that first strikes Garret, then Alexi, followed by Evred, Keela and finally Koko.
Jet-- you get an AoO on the Karkasan. He has rolled a concentration roll of 40.
65 electrical damage.
Garret: REF Save DC20 for half damage. Alexi:REF Save DC18 for half damage. Evred: REF Save DC16 for half damage. Keela: REF Save DC14 for half damage. Koko: REF Save DC12 for half damage.
=====================
1 Round by Monday night
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 6d6=22 ; d20+10=26 d20+13=20 d20+11=24 d10+5=6 4d6(6+5+3+4)=18 Saturday September 17th, 2011 3:25:23 AM
(OOC: Sorry guys, I thought Friday was an off-night for some reason. Mind if I cast a Fireball using Map 5 DM Jim?)
Zeph shouts at the Kothrul chasing Nagegy, "HEY. Face the wrath of Jancassis sent on wings of Dwarven prayers."
And he casts Fireball at the Kothrul 1,4,5, and 6 for 22 fire damage, DC 19 reflex save for half damage.
Zeph flicks a red dot of light at the amassed Kothrul and it ignites with a glorious blaze of vengeance. (Concentration check =26)
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur 3: Fireball(x), Haste(x), Dispel magic, Heroism Telekenetic Fist: 7/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (8minutes)} Inspire Courage: +1atk and dmg rolls. Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action. Protection from Fire:
Bryn Town -- End ROUND 5; Start ROUND 6 -- MAP -- DM Jim d20=2 ; d20=1 ; d20=14 ; d20=10 ; d20=19 ; d20=19 ; d20=12 ; d20=6 ; d20=15 ; d20=14 ; d20=13 ; d20=6 ; d20=11 ; d20=19 ; d20=11 ; d20=18 ; Saturday September 17th, 2011 3:33:26 AM
SPECIAL ADDENDUM
Calling out to the Kothrul swarming towards Nagegy, Zeph launches a fireball towards them and takes out units 1,4, 5 and a member of unit 6.
Please disregard unit 1,4,5 on the map, they are ashes.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Saturday September 17th, 2011 3:37:03 AM
(OOC: Awesome!)
For round 6, Zeph leads the Kothrul 9 in to a melee trap, he taunts, "Tell me, if your society is so grand, then why is your life so expendable?".
When his eyes widen, Zeph's curveblade decapitates him in one swift stab and swipe.
That's a DC 20 bluff/feint check (move action) against his CMD and a Hit AC 24 for 6+18sneak if feint worked = 24 damage total. (Rolls are up on previous post, wanted to use the originals)
Zeph thinks to everyone in the group, Nagegy, tell us where we should strike? Where are their leaders?
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur 3: Fireball(x), Haste(x), Dispel magic, Heroism Telekenetic Fist: 7/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (8minutes)} Inspire Courage: +1atk and dmg rolls. Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action. Protection from Fire:
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 ) d20+10=12 ; d20+10=24 ; Saturday September 17th, 2011 7:09:09 PM
Jet wastes no time in attempting to disarm the spell casting, overgrown and might I add smelly, lizard, from the magical item he is using to cast spells in silence! Oh no, the first attempt fails, but through heroics on few in the Wold can wield, he recovers due to being a true hero!
Disarm attempt:12, re rolled using a hero point rolled a 24.
Jet adds +1 from Haste and I believe, if the creature can not see me, it is considered Blinded, which might effect it's CMD pretty dramatically.
Jet will wait for results before he posts his normal action for this round.
DM Jim: Sorry, disarm fails by this ' ' much.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 ) Saturday September 17th, 2011 7:47:18 PM
I forgot to add Adrean, so that would be +1 more for +11 total bringing the CMB to 25.
{crossing fingers}
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 ) d20+11=25 ; d20+11=22 ; d20+5=18 ; d20+5=14 ; 2d4+5=12 ; 2d4+5=12 ; Saturday September 17th, 2011 9:21:29 PM
Jet, frustrated with the situation, just unloads what he can on the beast.
Jet attacks AC: 25 for 12 damage Jet attacks AC: 22 for 12 damage
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP -9 d20+5=24 ; Sunday September 18th, 2011 1:16:26 AM
Koko manages to avoid the bulk of the blast, but the force of th
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP -9 Sunday September 18th, 2011 1:21:41 AM
Koko manages to avoid the bulk of the blast, but the force still overcomes him. The stench of barbequed dire tiger fills the air as koko dogteeth clings to life.
Ooc: pathfinder death would occur at -14, but I think its -10 in the wold, yes?
Evred Lazenkova AC 27/13/24, HP 61/82 d20+8=19 ; 6d6(5+4+2+1+6+5)=23 Sunday September 18th, 2011 2:01:23 AM
ooc: Reflex save 19, 32 shock damage.
Evred channels energy again without moving.
ooc: Heals 23 damage within 30 feet.
Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) d20+8=25 ; Sunday September 18th, 2011 7:46:39 AM
Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves
OOC: gonna wait on my for to see what happens to the others
Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) Sunday September 18th, 2011 2:11:57 PM
Q: if a shapechanger goes unconscious, does he revert back to his normal form? That is, is Koko still in dire tiger form or does he revert back to two-legged form? I'm thinking of the weight/encumbrance issues in dragging him if still in dire tiger form.
RSVP. Thanks.
Dm Jim: He went unconscious end of round 5 but Evred healed him back at start of Round 6, so I'm amenable to letting the player decide if he stays as a tiger or not.
Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) Sunday September 18th, 2011 11:46:07 PM
OOC: Yep, noticed that, but was wondering for future referrence. :)
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] d20+15=27 ; Monday September 19th, 2011 2:20:34 PM
As the massive lightning bolt heads towards the group, Garret waits until the last moment, then nimbly steps aside (Reflex: 27+Evasion), watching as the bolt passes him and heads into Alexi. He looks back at the others, then yells out, "Into the tower, let's see if we can get a better attack at the leader from there!" He stands with Alexi, ready to block any other attackers as the group moves.
OOC: Total defense action.
Keela [AC 19; HP 11/61] [Haste] d20+8=11 ; d20+8=15 ; Monday September 19th, 2011 5:05:08 PM
Keela almost waits past the last moment, but somehow manages to avoid the worst of the lightning. [Reflex save 15; used a Hero point to re-roll the 11.] She is looking decidedly the worse for wear, though.
"I'm sorry if this messes everything up," she says, "but I can't take another one of those."
With that, she casts a Wall of Ice between her group an the Karkasan.
[I'm thinking to put the wall between the rock pile and what I assume is the wall of brambles. Say, AC-13 through AH-23.]
Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) d20+15=16 ; Monday September 19th, 2011 6:04:37 PM
OOC: i believe the tower entrance faces AG,26. Can't tell if Garret is 5' away from it or more. Also, the map never gave the dimensions of the doorway, but typically, for defensive purposes they were narrow, so I'm presuming it is only 5' wide.
IC: In an imitation of Speedy Gonzales, Alexi rushes to the tower entrance and mentally tells the others to make tracks into the tower. Remembering that Koko does not have the link, once at the entrance he says, "C'mon fuzzball (for after the electric shock Koko's fur was standing all on end), get your four feet in here!" then adds "I knew cats could expand their furr to look more menacing, but that takes the cake!"
Once all are in the tower, Alexi places himself firmly squarely in the doorway, both weapons gleaming and waiting for a kothrul to dare get close.
Move action to tower entryway, Hold Standard action to trigger when/if a Kothrul steps into his reach.
If one does: Att PrimWp +15 = 16 could be worse, I think, maybe, yeah, at least this wasn't my save, hah!
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Monday September 19th, 2011 7:24:46 PM
If possible, Garret will follow Alexi's instructions and get into the tower with the others, if he can do it in the current round. If he will have to remain outside the tower, he'll move 5 feet towards the entrance and go into full defense mode.
Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) Monday September 19th, 2011 8:58:12 PM
OOC: by my calculations, Koko, Keela, and Evred can still make a Move also. Koko can Stand from Prone (he was unconcious for a second) them Move into the tower. Both spells cast by Keela and Evred were Standard so a Move into the tower too should be possible.
Is that correct?
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP -9 Monday September 19th, 2011 10:18:16 PM
Butterflies danced gracefully in the spring air as the smell of flowers massaged Koko's nose. Over the tree tops the burning cresent of the sun climbed slowly, its rays warming Koko and beckoning him to draw nearer. Suddenly he was flying with the butterflies, edging his way closer and closer to the sun's light.
To the light Koko muttered as the light intensified and the world below became murky. Wait a second... tigers can't fly Koko reasoned, and with that realization he felt himself falling. Until... SPASH!
Caught by icy cold water, the Dire Tiger felt as if his lungs would explode. With powerful but uncoordinated tiger strokes he made the surface and gasped for a much needed lungful of air.
A deep breath and Koko's eyes opened. The dreamworld has passed away under the realization of where he was, how close he had come to death, and what he needed to do to make sure that dream didn't come a reality anytime soon.
The scorched tiger stood, tried to shake the cob webs from his head and then broke for the tower.
ACTIONS: Note- Priority #1- stay out of line of sight of that spellcaster. Koko doesn't want to be within the blast radius of another fireball.
Double move action- Stand from prone and move. If the door to the tower is on the right side of the wall, Koko will move inside it. If it's on the other side of the tower, Koko will only run around (and inside the tower) if the ice wall is between the tower and the caster. If the ice wall isn't there, Koko will backpeddle to AE-30.
Bryn Town -- End ROUND 6; Start ROUND 7 -- MAP -- DM Jim d20+23=41 ; 3d6=10 ; d20+3=8 ; d20+3=20 ; d20+3=13 ; d20+3=11 ; d20+3=9 ; d20+3=18 ; d20+3=12 ; d20+3=8 ; d20+3=6 ; d20+3=20 ; d20+3=17 ; Tuesday September 20th, 2011 2:49:53 AM
Taunting one of the Kothrul in unit 9, Zeph then proceeds to kill one of them while they give a look of, What?. Asking Nagegy where they should strike next, the hermit replies incredously, "Are you kidding me? How about the Karkasan blasting your friends to death!"
Try as he might, Jet fails to disarm the Karkasan as it fights blindly against the invisible bard. Frustrated at his lack of success, Jet decides to simply chop into it twice--both times drawing streams of blood from it's back.
Koko, unable to withstand the onslaught of elemental spell after elemental spell, falls to the ground.
However, as soon as the dire tiger does, Evred rescues him from the brink of death, healing everyone for 23hp.
In an impressive move, Garret comes through the chain lightning attack unscathed. Directing everyone into the tower, he goes on the total defensive to safeguard those running into the safety of the tower.
Feeling the might of the Karkasan's spell full force, Keela apologizes and casts a Wall of Ice to block any further attacks from the vile Mathirian--and it's about time.
Rushing to the tower door, Alexi luckily finds the door to it unlocked, opens it and yells for Koko and the rest to get inside.
Giving up his previous plan, Garret runs inside the tower.
In immense pain, Koko staggers to his feet and lopes into the tower after Garret. Once inside he looks up to see the stairs go to the top of the tower where a small room with arrow slits are--a skilled mage could send a fireball right through those slits.
His line of sight removed from the large group of invaders, the Karkasan sorceror turns his attention to another nearby. Casting defensivily, the Karkasan sends a Phantasmal Killer at Zeph.
Zeph, please make a DC18 Will Save. If you fail, please make a DC18 Fort save. If you fail you do not die because you are immune to fear :) If you make your Fort save, you take 10hp damage.
If you make your Will roll, because you have telepathy right now, you will automatically control the Phantasmal Killer and turn it on the Karkasan.
As the spell is being cast, Zeph has several javelins thrown at him, but none hit.
Alexi finds himself the target of many a javelin--but none can penetrate his defenses.
===================
1 Round by Tuesday Night.
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Tuesday September 20th, 2011 12:45:57 PM
Garret stands at the doorway and calls to Alexi, "Go ahead, grab your bow. I'll hold the doorway." He stands in the doorway, letting allies past and holding against any attackers.
OOC: Total defense
Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) Tuesday September 20th, 2011 1:15:11 PM
"OK, someone take the potion of healing from my backpack and then I'll go," Alexi answers. Alexi waits a few seconds for the potion to get got before sheathing his weapons as he scuttles over to his bow left at AE,28 and picks it up.
If no one needs the potion he sheaths his weapons as he scuttles over to his bow left at AE,28 and picks it up.
Move1: go over to bow; Move2: pick up bow.
Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 ) d20+11=22 ; 2d4+5=8 ; d20+11=13 ; d20+11=24 ; 2d4+5=9 ; Tuesday September 20th, 2011 5:25:20 PM
Jet has one round left before he is visable. he better make the best out of it.
If an AoO has occured: Hit AC 22 for 8 damage.
First attack hits AC: 13 (miss) Second attack hits AC: 24 for 9 damage.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) d20+11=28 ; d20+15=16 ; d20+17=26 ; d20+11=16 ; d20+12=29 ; d20+14=20 ; d10+6=9 ; 4d6=16 ; Tuesday September 20th, 2011 6:27:10 PM
Zeph sidesteps through a small downpour of javalins.
Then, he sees the image of everything he fears materialize: Turning into a dwarf, being forced to watch Jersey Shore, botching a jump over a post. Fort Saves oh my!
Bah Zeph thinks and shakes his head at the matter (Will save = 28 with the Prot vs Evil bonus). Then he quickly focuses his Jedi-like mind (Concentration = 16. Nat 1!) to redirect the Phantasmal Killer back on the Karkassan.
What would scare an overgrown reptile? A monstrous overgrown mammal! A mongoose!!"
And thus Zeph shapes the illusion to penetrate the Karkassan's mind as a dire monstrous Mongoose to terrorize the foe. Will DC 18 to disbelieve your own image yo. Then DC 18 fort etc etc.
As the imaginary Mongoose lurches for the Karkassan, Zeph jumps right behind it, blade first. sticking it deep into the Karkassan's abdomen. With a smile and a grunt, he removes the blade with an upward swipe that cleaves flesh open.
Move action: Jump to square AB-22 to flank the Karkassan Standard: Attack the Karkassan (Acrobatics = 26, with +30move from haste it should work eh? The 1d20+11 for 16 was climb, but jump would probably be better. Hit AC 29 for 9damage +16 sneak = 25 damage total Reflex save vs Koko's spell is 20)
Zeph smiles as the blood sprays into the air and thinks, C'mon Jet, finish this guy!
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur 3: Fireball(x), Haste(x), Dispel magic, Heroism Telekenetic Fist: 7/8}
Active Spells: Mage Armor (+4ACs) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir) Protection from Evil (8minutes)} Inspire Courage: +1atk and dmg rolls. Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action. Protection from Fire:
Evred Lazenkova AC 27/13/24, HP 76/82 6d6=15 ; Tuesday September 20th, 2011 9:26:42 PM "Vhy fix vhat is not broken?"
Evred channels again, but does not move.
ooc: 15 damage healed. 2/6 channels left for the day.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 29/77 d20+18=21 ; 2d6+8=17 ; Tuesday September 20th, 2011 10:26:31 PM
Koko didn't feel any more secure inside the tower. Here he was cornered and still vulnerable against the wizard's attacks. Moreover, it was an enviornment that hardly favored the form of a dire tiger. With that in mind, he decided to rejoin the battle.
The Dire Tiger felt Evred's healing spell as he bolted directly for one of the enemies just outside of the tower. As he attacked with a bite, he tried to use the ice wall and tower to the north as his shield against the spellcaster who apparently didn't like animals very much.
Action: Move to AG-25 (should have cover from ice wall and north tower) and attack wither 3 or 7 with bite. Hit AC 21, damage 17
Highlight to display spoiler: { Active effects: 1) Greater Magic Fang (+1 to all natural attacks) 2) Barkskin +3 AC 3) Haste
Cast: Goodberry, Greater magic fang, Barkskin, Spike Stones, Soften earth and stone }
End of Battle -- DM Jim d20+15=28 Tuesday September 20th, 2011 10:42:04 PM Jet slashes the Karkasan once more as Zeph turns the Phantasmal Killer back on the Mathirian, but to no effect. Zeph quickly follows up with a mighty jump and a single stab to the gut, killing the Karkasan--much to it's surprise.
When the Karkasan's death scream reverberates across the mining town (since it cannot be heard) and his Kothrul followers feel it, they immediately rout--but not before Koko rushes out of the tower and rips the head off of one of the fleeing Kothrul.
Overhead the pteranodons and eagles can be seen gliding in and point to the fleeing Kothrul who are running towards and out the front gate, gesturing if they should give pursuit.
Keela [AC 19; HP 34/61] [Haste] Tuesday September 20th, 2011 11:42:11 PM
Panting, Keela flings herself toward the tower, ready to rush up the stairs--only to see the enemy fleeing. She pauses, looking around her, not quite believing that the battle is over.
Lord Nagegy, she sends, are you all right?
Nagegy -- DM Jim Wednesday September 21st, 2011 1:56:34 AM "Quite alright. It looks like the battle is over. Shouldn't be more than a day or two before reinforcements show up--probably a 1000 or more warriors. Best we free those prisoners and fortify the town--after a proper celebration that is." Nagegy walks back to the group, but stops short at the spiky outgrowth.
Jet Stormway Exits Wednesday September 21st, 2011 10:30:45 AM
Jet job is now over. He is done with this place. Finished.
He regroups with the others, without concern for the fleeing lizards.
"Well my friends, you are now on your own. I have fullfilled whatever duties I felt bind me here. Whatever you choose to do from here is up to you. Me however, I am going to get as far away from dwarves amd lizards as I can get, in that order. Fare thee well friends and don't let the dwarves talk you into getting yourselves killed."
Now that he is visible, he walks out the front gate, without looking back once. The last sounds that are heard from him are the words from the Bryn Baraz song he wrote when the wagon train first arrived here.
Highlight to display spoiler: { Good luck everyone! I hope you have a great time!}
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Wednesday September 21st, 2011 1:44:36 PM
Garret watches the enemy flee and says, "Well done, Jet and Zeph." Before he can continue, however, Jet makes his exit. Garret bows to him and says, "Well fought, it has been my pleasure to have fought by your side this long time. May the sun always shine on your back, wherever your travels may take you."
He turns to Zeph and says, "The slaves? Did you see them? Are there others guarding them?"
Nagegy -- DM Jim Wednesday September 21st, 2011 3:30:09 PM
Soon the spiky outgrowth returns to normal and the hermit floats back to the group in his cauldron, seemingly taking no notice of Jet's exit.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 29/77 Wednesday September 21st, 2011 5:20:09 PM
Koko Dogteeth studied Jet as he left. Brave man he thought. May our paths cross again.
The Dire Tiger assumed his human form and slumped against the tower in exhaustion. It had been a very long day. One that brought him to the brink of death and back again... thanks to Evred.
"You saved my life Evred" Koko said soon after. "Only a few days ago I didn't care if I lived or died, but somehow this experience restored my desire to be on this earth a little longer. I think I have you to thank for that."
With those words said, Koko leaned up against the tower, rested, and contemplated what tomorrow would bring.
Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) Wednesday September 21st, 2011 9:31:19 PM
Alexi reaches his bow and knocks an arrow, ready to put an end to the cowardly javelin thowers but the link with Jet and Zeph reveals the silent death scream of the Karkasan. Despite being able to hear a silent scream, a wall of ice and spiked terrain, the surviving coward javelin throwers in front of him turn and flee.
Alexi spits in their direction. He does not chase after, 'Let the eagles and flying reptiles have their fill', he thinks.
Nagegy's words confirm Alexi's own thoughts of what will hapen next.
"He's right. They first sent a scout group and we killed them. They then sent a huge force led by one of those spell casting snake things like that one there,' pointing to the dead karkasan. "We killed many of those and two patrols in the open fields, even capturing one of their flying wagons. They put guardians at all the entrances and we defeated them. Now we've taken this place back. They are not going to stop. An army they will send, either like the other one or more powerful."
Alexi looks around and Jet gives his speach.
Alexi embraces Jet like a brother would. A brother with many differences but a brother non-the less.
"Jet, remember what you said to me after we rescued the children? 'You have done well with this journey. There are still things we need to work on together, but I am growing fond of you, for some reason.' That touched my heart and things have been very different since, repecting your leadership and really, I mean really trying to follow them as you directed.
"May your journey lead to a boisterous tavern and a wench on your lap. Fare well and hope our paths cross again. If you see Bantom again, give him mine and Lobo's regards."
Alexi watches Jet for a little while, a little tear creaping down his cheek. He then turns to the others. "Like Nagegy said, only a couple of days to get ready. But that is for you to decide. For me, my task is done as well. Our deal was to kick these Mathir out, not fight an army. If the Stonehelm Mining and Exploration Company wants to keep this place, they'll need to bring their own army here to do it. I'm not it.
"This is a circle with no end. Al Mathir wants the mithril. If the dwarves want to keep it from them, they'll have to come here themselves and show a greater interest in it than they have so far. If they let it go again, fine, but I'm not playing their games anymore."
Alexi goes over to Keela and takes her hand, "Jet dared me once to say this, so when I do, he'll know I did since the link is still strong."
He then gives Keela a big wet kiss on the kisser, not a long one, just a quick affectionate one. "i bet Jet is having a laugh to scare the Ambush Drakes away by now," he says smiling. "I could not allow myself to love you too much for fear of that love interfering with our duty. And now that I must leave, it is such a relief to let it out. I loved you since the first day we met. Sounds corney but it is true.
"If you stay, I wish the best for you and that you succeed. But do survive eh?" He hugs her then addresses the others, "I will go fetch the horses from the pool and bring them around, meahwhile release the slaves, er, ex-slaves. Zeph may want to come with me and bring Avis back.
"Afterwards I'll be on my way. I think I'm going to go back home for a while. My father and grandfather need to hear about my adventures and my mother needs another mouth to feed, hah!"
Alexi gather's himself up then leaves. He takes the goat path, as it is a quicker way to the pool. He fetches the horses, checking them over first, them back at the gates, leaves them at the stables.
"C'mon Lobo, time to head home."
Through the link he says, "May your fight be valourous, may your reward be a king's!"
Alexi heads outwards towards the plains, wondering if he'll find Jet's tracks. Either way, he knows his way back to Floating City, where it all began... such a long time ago...
Two days before the day after tomorrow -- DM Jim Wednesday September 21st, 2011 9:53:27 PM
With both Jet and Alexi leaving, a void, a silence permeated the area; a gentle wind blew through the mining town, brushing aside the smoke that lingered amongst the buildings, clinging to them for protection. Wisps of dust and small debris that cluttered the streets moved slowly to a destination unknown. Amongst all this, a Pop resonates nearby and those that turn to look, see the familiar face of Katarina, the dwarf mage. She looks pleasantly pleased with the outcome of the battle and comes forward to congratulate those that remained behind, "Good job, heroes!" Looking about, she asks, "The slaves, have you freed them yet? I'm sure they would love to show you their thanks too!"
Evred Lazenkova AC 27/13/24, HP 81/82 6d6(1+1+3+2+2+5)=14 6d6(6+1+6+2+5+3)=23 Wednesday September 21st, 2011 11:43:11 PM
Evred is emotionally torn, having much cause to celebrate in their victorious reclamation of the village, yet saddened to see two members of their party leave. He calls out to them as they depart. "May you find good travels and peace, friends." He then turns his attention to the slaves, inspecting them for any wounds that may be in need of his assistance. He calls out to anyone who can hear. "Gather the vounded to me, I vill heal them all together!"
ooc: Use last two channels for the day once everyone gathers, heal 37 hp.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Thursday September 22nd, 2011 2:28:30 AM
Zeph smiles to Jet and Alexi, thinking to them, "You may call on me at any time and I shall be at your side, friends."
Then Zeph focuses on the task at hand and says, "Koko, there were Draak Hounds possibly guarding the slaves. Can you assist me in freeing them? Actually, it was also dark, so perhaps a light spell would be helpful, Sir Evred?"
Looking to Sir Liiissst and the Eagles, he bids that they allow the fleeing lizardfolk life and then land next to Katarina to speak
He looks to Katarina and says, "Give us a quick sec and we can negotiate terms. For us and for our new friends." nodding towards the two new groups of allies.
Then Zeph dashes into the caves, knowing that every second of freedom is sweet for the depraved.
Will get Avis afterwards.
Keela [AC 19; HP 34/61] [Haste] Thursday September 22nd, 2011 10:35:33 AM
"Goodbye Jet," Keela says as he departs. "I hope you find what you're looking for."
Then Alexi begins taking his leave. "Alexi, you're leaving too? I didn't--mmff!" And then she is being kissed.
I loved you since the first day we met. Sounds corney but it is true.
"But--" Keela says as he leaves. "But....no, you didn't." But she doesn't sound very sure.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 Thursday September 22nd, 2011 2:46:49 PM
Koko Dogteeth rose slowly and with great effort when Evred said "healing". He assumed a position with the freed slaves and sucked up all of the divine magic that he could, for his wounds were significant. When Evred was done, Koko looked almost as good as new.
"Much better" Koko said as he patted Evred on the back with a bit more force than he meant to. "I'd be pushing daisy's if it weren't for you!"
As those words left Koko's lips, a familiar hawk landed on his shoulder. The hawk pecked and pinched Koko hard, as if to say 'how dare you leave me behind'.
"Good to see you old friend" Koko answered to the hawk.
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Thursday September 22nd, 2011 3:05:03 PM
Garret watches Alexi prepare to leave and before Alexi departs, Garret bows again and says, "Good travels friend. I hope that we shall meet again."
After Alexi leaves, Garret moves with Zeph and Koko to free the slaves as quickly as possible.
Inside the mine -- DM Jim Thursday September 22nd, 2011 9:31:02 PM
Inside the mine proper, the group finds that the unnatural darkness has abated. To either side of the large cavern are several prison cells with many slaves within. They are kept at bay from the iron bars that pen them in by several Draakh hounds chained nearby.
ooc: if the group wants to kill all six of the draakh hounds, it's as easy as saying that it's done, since they are chained up. If you want to do something else, maybe Koko does, then let me know. Freeing the slaves can be done once the draakh hounds are dealt with.
Evred Lazenkov AC 27/13/24, HP 81/82 Thursday September 22nd, 2011 11:50:26 PM "I vould be fine vith killing these creatures. They vill only haunt these villagers if they are set free into the vilds nearby."
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Friday September 23rd, 2011 2:34:27 PM
Garret nods and unless someone stop him, he'll quickly kill the hounds in the most humane way possible so the slaves can be freed.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 d20+12=30 ; Friday September 23rd, 2011 4:58:49 PM
Koko studies the hounds for a moment.
"If these are natural creatures I will not let harm come to them, for they too are slaves" Koko said.
Action: Knowledge (nature)- 30- regarding the hounds.
DM Jim: They are animals, not magical beasts or aberrations.
Evred Lazenkov AC 27/13/24, HP 81/82 Friday September 23rd, 2011 11:45:07 PM "I am fine vith dispatching them, though I have little that vould be effective as a healer."
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) d20+15=32 ; Saturday September 24th, 2011 1:22:21 AM
Zeph nods and thinks to everyone, Killing the hounds is too harsh for my soft heart. I believe we can reform them to serve our purposes... though I have little animal endearment knowledge of my own I am willing to learn under Koko.
Zeph will rig the chains so that the Draakh hounds are faaaaar away from the slaves and then release the halflings, saying, "We are here to free you from Al Mathir. Your lives are your own, but I beg that you stay to assist us in reclaiming this town and we shall all share in its ownership."
He hopes his words inspire confidence in the future and looks for a representative of the Halfings to speak to about negotiations.
Disable Divice = 32
Draakh Hounds-- DM Jim Saturday September 24th, 2011 4:29:39 AM
ooc: To get to the hounds chains, you have to pass through the hounds--does Zeph still want to proceed on this course of action?
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Saturday September 24th, 2011 11:22:19 AM
OOC: Oh, well considering I would probably get eaten, lets have Koko calm them down a bit first eh? Handle Animal?
Draakh Hounds-- DM Jim Saturday September 24th, 2011 4:34:13 PM
ooc: Yeah, if there's anything you want to accomplish with the Draakh hounds, it'll have to be through druidism/rangerism, spells, or an awesome handle animal roll--they will not heel willingly.
Musings -- DM Jim Saturday September 24th, 2011 4:38:50 PM "Oi, Tolly, I think we've been rescued." "Wha? you must be daft, the dogs are still at the bars--but wait, I do hear talking." Edward nods, "I think you're right, Tolly, they're definitely not speaking that lizard-talk." "It could be a trap though, remember what happened to poor Mudfoot?" Looking concerned, "Mudfoot? He escaped, made it out two nights ago." Shaking his head, "I don't think so, Edward. There were screams shortly after he made it through the gates." "Pfft, that was Hushen's making dooky over there in the corner."
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 d20+6=18 ; Monday September 26th, 2011 9:54:45 AM
"I will work with the dogs... one at a time" Koko said. "It would be best if I could get them in a more natural environment, where they will be more apt to trust me. Chained up the way they are... they will not yield easily."
Koko moved closer to the dogs but was careful to stay out of reach of their chains. He then bent down to one knee and studied the dogs. He didn't react to their barking threats, nor stare at them directly in the eyes. He simply studied them without giving off any sign of fear or hostility.
Actions: Wild empathy check 18
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Monday September 26th, 2011 11:08:53 AM
Garret stops his approach and steps back. "I know little in the way of animals, I'll have to leave this to those who know better."
While Koko works with the dogs, Garret looks around for another way to reach the slaves.
Draakh Hounds -- DM Jim d20+6=21 ; d20+6=10 ; d20+6=23 ; d20+6=17 ; d20+6=11 ; Monday September 26th, 2011 12:32:46 PM
ooc: I'm assuming Koko has returned to his human form since the hounds aren't really thrilled by a dire tiger in the room. I have rolled for the other five (DC25 required).
Try as he might, none of the hounds seem to lessen in hostility towards Koko and the group and maintain their attack positions.
Keela [AC 19; HP 34/61] [Haste] Monday September 26th, 2011 12:50:55 PM
"I could try to put them to sleep," Keela offers, "but I don't know how many of them I could get."
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 Monday September 26th, 2011 5:07:59 PM
"Sleep might work" Koko said. "For tomorrow I can research spells that may make it easier for me to reach these creatures."
OOC: Is it possible to get the prisoners out of the cells without having them get close to the dogs?
DM Jim: Sorry, no.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Monday September 26th, 2011 7:37:35 PM
(OOC: Ok, Jim. After the traditional methods have failed, This is a time when my mind goes into non-linear thinking mode. For that to work, I need a really good description, maybe even a drawing of what were looking at so we can get creative. The goal is to separate the hounds from the slaves or otherwise extract the slaves from the cage.... hmmmmm)
Draakh Hounds -- DM Jim Monday September 26th, 2011 9:59:07 PM
Here is the pic HERE
Any attempt to approach the slaves or go down the center means being attacked by a hound or two. The hounds will always go for the slaves area if they have to decide.
Evred Lazenkov AC 27/13/24, HP 81/82 Monday September 26th, 2011 10:27:07 PM
ooc: My apologies, today was hellish. I will post tomorrow morning. Promise.
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Tuesday September 27th, 2011 10:53:40 AM
Garret stands back and waits a moment. He says, "I guess we could try and knock them out, but we're going to get hurt if we do that. Sleep sounds like a good idea if we can get them all."
Keela [AC 19; HP 34/61] [Haste] Tuesday September 27th, 2011 1:28:54 PM
"All right, I'll give it a try," Keela says.
Because she doesn't have a Sleep spell prepared, she uses her wand to cast one, trying to get as many of the hounds as possible.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 Tuesday September 27th, 2011 5:01:09 PM
Koko stood and watched Keela cast her spell. If this didn't work, what would?
Draakh Hounds -- DM Jim d20+2=9 ; Tuesday September 27th, 2011 7:13:01 PM Keela uses her wand of Sleep (DC11) and one of the hounds falls asleep, barely.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 Tuesday September 27th, 2011 10:31:24 PM
"see... They really are quite cute when they sleep."
For the next few minutes the shapeshifter was silent, but then suddenly...
"I've got it!" he exploded. "We need a large table or sizeable piece of wood. Put it on its side and use it as a shield to force the dogs away from the cells. Heck, if he had two tables and moved in a 'V' formation, all the dogs would be forced into the middle. With their chains they couldnt run around or jump over. And the tables would shield us from them. Follow me?"
"Or, what if I turned into a small animal and circled around the dogs, just outside of their reach? How long would it be before all of their chains were tied around each other, which would make their reach shorter. Dogs on chains have a way of getting all knotted up, so six dogs on chains should be easy."
Action: Koko will look around for some large tables or pieces of wood to use to implement the first strategy.
If that doesn't work he'll turn into a small animal and move around the dogs, outside of their reach. If there is room to run around them outside of their reach, Koko will turn into a nice fuzzy bunny rabbit. If not, he'll turn into a small bird and fly around and above them (outside of their reach).