WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Blackbird Lake Archives


Return To Index


Vauhwyt and Mookie 
Monday September 26th, 2011 9:12:37 AM


Vauhwyt agrees with her sister liontaur. "Aztyr, I like that idea. Besides, what other option is therre?" A small trace of an accent creeps into her voice, maybe because she is hoping others will speak up too.

DM Cayzle - In Search Of The Great Old One! 
Monday September 26th, 2011 9:21:07 AM


Jass suggests moving through the bright light.

Aztyr asks the elementals how to find the Old One.

Vauhwyt agrees.

The bigger water elemental says, "You cannot enter the light and visit the Old One! It is sure death! Anyone passing the portal is certain to never emerge again." after a moment of reflection, he corrects himself. "Well, recently some creatures have emerged, but they were maddened into violence and despair! To be honest, we are worried that the creatures that come out of the portal have been causing great harm. Can you reassure us about that?"

The smaller one twitches in consternation. "Is anyone, any creature, any body?" it says, nervously, "Hurt?"

Vorelle 
Monday September 26th, 2011 12:57:09 PM

Vorelle is still hanging onto Mac's belt.

"The sharks attacked us, but we'll recover," she says softly. "But the turtles did attack people, and killed some."

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 134/183 hp Malgant Winterborn 
Monday September 26th, 2011 5:02:13 PM

" No, we cannot reassure you that they are not causing harm. The crocodiles would have wreacked havok had we not found them first and destroyed them. The turtles, native to this lake, are also being enraged and filled with despair. So far they have killed several of the halflings that train them as barge handlers for the Floating City. The sharks did attack us and I am still wounded from their assault. "
"What makes passing through the curtain so deadly? If we know we can prepare for it. Surely you want the Old One to return to the serenity it enjoyed before this. We are quite capable and can survive the trip if we know what to prepare for. Tell us more about the Old one or yes allow us to join your prayers and learn more."


-----------------------------------------------------
OOC
Several reasons for no repsonse friday.
I was beat
The elementals gave us little to act on. We said " hey we can help" and got back kinda "oh thats great<shrug> " rather than " oh yay, this would be how to get to the old one and help...but you'll probably die trying, sorry".
I am trying to get a response in game, out of game, via snail mail, maybe by carrier pigeon, about the rest of us, not just Ezra, getting APG goodies. I like his character and don't want to be a dick and say, " No APG for me, then no APG for you" but it sounds like that's what will need to happen to cause a stir. So now I have said it.

Have blunt instrument, will travel

Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212  d20+20=39 ;
Monday September 26th, 2011 5:02:33 PM

Jass gets curious. "Could you describe the types of creatures? I'm sure you, as water elementals, are quite familiar with all types of animals." The sorcerer puts on his most charming and encouraging smile, looking to get all the information possible.

To his companions, he thinks: "We don't know if the sharks or turtles came out of here yet. Maybe we're gonna need to track down some serious beasties before the Old One is satisfied.
Also, until the Old One talks back , there is nothing telling us the whole problem won't keep going even if we kill every monster coming out of the light."

Actions:
Diplomacy: 39

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Fly; 140/160 minutes; 60 foot average maneuverability
False Life; 24 hours; +16 temp hit points
Detect Scrying; 24 hours
Water Breathing; 10 hours; able to breathe
Shield; 140/160 minutes; +4 AC immune magic missiles
Vampiric Touch: 20 temp hit points
Water Elemental Body (Medium); 16/16 minutes; +4 size CON, +5 natural armor, swim 60 feet, darkvision 60 feet, create a vortex, breathe water.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 1 2 7 3 1 3 2 3
}

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Monday September 26th, 2011 6:57:10 PM

Aztyr looks around, "Standing around discussing this or that will get nothing accomplished. I can come up with many arguments for both sides of this problem.
I'll not get into an argument about this, I'm after our new friends tell us why it's so dangerous, I expect to be going through and looking up this Old One. The only way to get it fixed, is to go forward into danger. If I was worried about danger I'd've retired back to my home and take up duties as my clans Shaman, even though I'm still rather young in the eyes of most of the Clan."


Aztyr waits for the elementals explanation of what makes it dangerous to pass through the curtain.

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 5 2 3 0 0 4 3

* = unlimited

Wold's Blood Draws : 1/7
Wold's Blood in storage : 7/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Shield duration 20 minutes
Stoneskin Duration 62 minutes, 70 damage (10 per attack)
Protection from Evil 15 minutes
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
}

Vauhwyt (HP126+12, AC41) and Mookie (HP63+12, AC31) 
Monday September 26th, 2011 11:32:18 PM

"Well," says Vauwhyt through the mental link, "we can go track down other crazed beasties, as Jass says; sit and talk and learn more and say prayers, as Mal mentions; or do as Aztyr says and go forth bravely into the light of sure death."

She fall silent.

Mookie says, "Well?"

Vauhwyt says, "Well what?"

Mookie says, "Well, what do you want to do?"

Vauhwyt says, "Well, that would be telling."

Mookie sighs. "I can't wait for you to just be a player again."

Vauhwyt chuckles. "Do tell, old friend."

Mac | HP:286 | Dam:38 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs | CMB:[+32]  d20+3=21 ;
Tuesday September 27th, 2011 6:03:46 AM

Effects: Darkvision, See Invisible, Luckstone, Heartlight, Enlarged

Mac finally puts sound to his 'til now private thoughts. "No point dealing with the monsters coming through if there are just going to be more of them some time soon. And besides, Captain, how long are sharks that size going to survive in fresh water? No, the best course of action must be to... stem the flow of the creatures. We can mop up what's left afterwards. Aztyr, I agree!"

Mac turns to the 'little' elemental and his question. "A little, but just enough to help find the sharks." The dark minotaur gives him a sharp-toothed grin. "And if you can answer our questions we will soon be off trying to answer yours..."
[Diplomacy: 21]

Brahmah169hps, AC 26 
Tuesday September 27th, 2011 8:05:56 AM

Never found much use talking to elementals. He watches and waits.

Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212 
Tuesday September 27th, 2011 3:18:36 PM

"Let us boldly go forth where no one has gone before", says Jass with sudden inspiration. "We know that something has come through and it was alive, therefore it is possible for the reverse to happen, and we are the only ones here that can do it."

Jass' encouragement is so certain that the sorcerer suddenly quips, "Follow me!" and his watery body swims forward. "Go towards the light!", he calls...

Actions:
Diplomacy: 39

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Fly; 140/160 minutes; 60 foot average maneuverability
False Life; 24 hours; +16 temp hit points
Detect Scrying; 24 hours
Water Breathing; 10 hours; able to breathe
Shield; 140/160 minutes; +4 AC immune magic missiles
Vampiric Touch: 20 temp hit points
Water Elemental Body (Medium); 16/16 minutes; +4 size CON, +5 natural armor, swim 60 feet, darkvision 60 feet, create a vortex, breathe water.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 1 2 7 3 1 3 2 3
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 134/183 hp Malgant Winterborn 
Tuesday September 27th, 2011 4:35:40 PM

Jass says "We know that something has come through and it was alive," And completely crazy enough to attack us, don't forget. That ended well for them." Malgant just shakes his head as the chaotic majority voices their crazed opinion and jumps through the portal without preparation. Looking to the larger and seemingly more sedate elemental he says," See what I have to deal with? And when they end up insane and bleeding on the other side, guess who they expect to fix it."
" So, is that the elemental plane of water on the other side of the light? How and where can we find the Old one on the other side? We will need to find them and discover what distresses them. If you could send word ahead to expect us, perhaps in prayer, that would be great."

Malgant waits for responses before following the herd of lemmings through the portal.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Tuesday September 27th, 2011 6:49:38 PM

Highlight to display spoiler: { I won't be posting tonight, I'm having a sleep study done. Besides, Aztyr is waiting on a reply.

And whats the deal with our getting switched to APG?
}

Brahmah169hps, AC 26 
Wednesday September 28th, 2011 6:29:37 AM

Lurking...

DM Cayzle - Gifts to Right Wrongs; Myths to Answer Questions 
Wednesday September 28th, 2011 9:49:15 AM

[OOC: Sorry for the delay, friends. Really harsh work deadline.]

Vorelle explains that the party has been attacked, and that while they have been wounded, some innocent people have died.

Malgant fills in some details, showing off his shark bites.

Jass asks if any other beasts have emerged.

The two elementals seem genuinely saddened at this news. "We are so sorry for your losses," the big one says. "Indeed!" says the slighter one. They want to make it up to you, and offer two objects, a small cap, like the lid of a jar, and a stick. They explain each fully:

Cap of Doubling: Place this cap over one end of any staff, and it doubles the size of any effect from that staff that has an area of effect. For example, used with the Staff of the Turtle People, it extends the area of protection from a 30 ft radius to a 60 ft radius. [OOC: This is a Fate Item and can't be sold.]

Stick of The Champion: Break this stick as a free action to call a noble champion who will respond to your call. He will help you as he chooses for one service, and then be free to follow his own will. [OOC: This stick is a mechanism to call Ezra's new character into the game.]

"Help with fixing! Treasures to aid you!" says the quick water elemental. "We hope that with these tokens you will be able to put right any ills that this situation has created," says the slow water elemental.

Then Malgant asks about the portal, and about The Old One. Honestly, he has a lot of questions, and the elementals are willing to answer what they can. In summary, yes, other creatures have come through, but for the most part the elementals have handled them. Some have gone out. "We could not bring ourselves to attack the eels. They moved with such grace and reminded us of forgotten dreams of The Old One." They go on to say that some unknown cause is bothering The Old One. Now he is angry, and they are trying to soothe him.

The two are very unclear when asked to describe The Old One. The slimmer elemental talks about tentacles, like an octopus or squid. The Elder one speaks of his split tongue. He's a legend and his myth has grown, you deduce, so who knows what is true and what isn't? They say he has lived forever, and is an immortal power that they worship. He's from the fey creation that proceeded the Woldian creation, they say.

Aztyr is impatient to be off. So too is Brahmah.

Mac thinks that chasing down other enwilded creatures does not address the root of the problem.

Vauhwyt recaps the options.

Jass resolves to take action. He heads into the portal!

[OOC 1: Feel free to ask any final questions of the elementals. Feel free to break the Stick or experiment with the Cap. However, once you pass the portal, we are moving on to the next scene and the next DM, who is set to be Graham, according to the game list. See my e-mail to come shortly, Graham.]

[OOC 2: In regard to the APG conversion, I'm just one player among the eight of us. However, it is OUR game, and we get to decide what we want to do. Let's also handle this out of character and via e-mail, and we can let the PTB know what we decide, preferably by consensus, okay? I'll start this e-mail too, shortly.]

[OOC 3: This may be the best place to give Val an honorable exit. She is among the most formidable and water-capable, so sending her off to hunt down eels -- or to warn the halflings about the eel danger -- may be a good idea.]


Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 134/183 hp Malgant Winterborn 
Wednesday September 28th, 2011 4:48:44 PM

Malgant would like to stay and listen to/participate in their prayer. He hopes to gain a little insight into the Old One's character by how his followers pray to him. for example is the Old One considered a terrible and vengeful god to be appeased or a friendly god who's favor is more likely and who's present temper is unusual. Once they are done praying he will head through the portal and join Jass.

Malgant's Spell List

Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212  d20=15 ;
Wednesday September 28th, 2011 6:29:03 PM

ooc: I think we should nominate the end of this module, when we are resting in the sanctuary, to conduct APG conversion. I don't like the idea of doing it mid-stream.
.............

Jass holds up when equipment is offered. He ignores the Cap, trusting in Atzyr to take it since she holds the Turtle Staff. The sorcerer is interested in the Hero Stick. "A hero who will owe me one task? Sure!" The sorcerer takes the stick and tries to snap it.

Actions:
Break Stick: 15 (pretty good roll for a 10 Strength!)

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Fly; 140/160 minutes; 60 foot average maneuverability
False Life; 24 hours; +16 temp hit points
Detect Scrying; 24 hours
Water Breathing; 10 hours; able to breathe
Shield; 140/160 minutes; +4 AC immune magic missiles
Vampiric Touch: 20 temp hit points
Water Elemental Body (Medium); 16/16 minutes; +4 size CON, +5 natural armor, swim 60 feet, darkvision 60 feet, create a vortex, breathe water.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 1 2 7 3 1 3 2 3
}

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday September 28th, 2011 7:42:44 PM

Aztyr takes the cap, and tucks it into one of her pouches, not wanting to use up the energy it might , well, should have uselessly.
"So, we're summoning this Hero now? Your Call."

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 5 2 3 0 0 4 3

* = unlimited

Wold's Blood Draws : 1/7
Wold's Blood in storage : 7/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Shield duration 20 minutes
Stoneskin Duration 62 minutes, 70 damage (10 per attack)
Protection from Evil 15 minutes
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
}



Brahmah169hps, AC 26 
Thursday September 29th, 2011 9:36:14 AM

"This so called hero stick seems dodgy to me. I say we use it to start a camp fire." He smirks. "This should be interesting. A hero stick and all. These things are usually temporary summonings...." says the ranger.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Thursday September 29th, 2011 10:57:03 AM


[OOC: Mac, that enlarge spell has gotta be gone by now. You want a new one, or would you prefer to be your natural size? I can also reduce you. Anyone else? BTW, I'm taking a half an hour off all my spell durations to reflect time passed since we entered the water.]

Vauhwyt calls out through her mental link, before Jass goes through, I hope, "Hey! Wait up! I've always wanted to rassel a god! But I gotta get some spells cast first." She casts Expeditious Retreat on herself, then on Mookie, and then casts a Light spell on her armor spikes.

"Okay, I'm ready," she thinks.

Mookie adds, "I sure hope so!"

As the talking raven in gnome form watches Jass, he thinks via telepathy, "You know the three rules of sticks, right? (1) Don't run with sticks. (2) Don't poke people with sticks. (3) Don't eat sticks."

==========

For DM Sanity Info, Please Highlight to display spoiler: {
Spells per day:

lvl 1: used 3 of 7
lvl 2: used 4 of 7
lvl 3: used 5 of 7
lvl 4: used 3 of 6
lvl 5: used 0 of 6
lvl 6: used 0 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 11.5 more hours)
Greater Magic Fang (+1 on both paws)
Heroism (lasts .5 more hour)
Magic Circle vs Evil (lasts 11.5 more hours)
See Invisibility (lasts 1.5 more hours)
Barkskin (lasts 1.5 more hours)
(Water Breath on Vauhwyt)
Exp. Retreat (13 minutes)
Light (130 minutes)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+17) for Mookie (lasts 11.5 more hours)
Heroism for Mookie (lasts .5 more hour)
Alter Self for Mookie (lasts 1.5 more hours)
Exp. Retreat (13 minutes)
(Water Breath on Mookie)

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 0 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 1 of 50 used
Barkskin wand: 1 of 48 used
Magic Missile wand: 3 of 41 used
Transmute Staff: 1 of 10 charges
}

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Friday September 30th, 2011 1:41:51 PM

Ugh, lost my job today. Wolding will be light today. I'll catch up tomorrow.

Brahmah169hps, AC 26 
Friday September 30th, 2011 8:15:53 PM

lurking...

OOC: I will be sure to adjust my spell duration accordingly when I make a real post. :)

Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212 
Saturday October 1st, 2011 7:37:18 AM

oh, horrible! take care of yourself and your family!

Vorelle 
Monday October 3rd, 2011 12:48:11 AM

"Jass?" Vorelle says as he breaks the stick, "shouldn't we wait until--?"

But it's too late. The stick has been broken.

DM Cayzle - What Magic Stick? 
Monday October 3rd, 2011 8:23:12 AM


There is a long pause after the magic stick is broken.

The larger elemental says, "Did we mention that there is often a delay? The champion may arrive today, or tomorrow. No way to tell with these things."

"No way," echoes the smaller one.

The portal still beckons, anyway. Do you put the magic cap on a staff before you enter?

Brahmah169hps, AC 26 
Monday October 3rd, 2011 8:56:40 AM

"We might as well head in."

Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212 
Monday October 3rd, 2011 11:33:45 AM

"Well, if there is often a delay, I'm glad we didn't wait until we were in a fight before breaking it and hoping it would save our bacon. Now, when it happens, it happens, eh? I'll tell the summoned hero that it has to support my quest for an entire day, and then it is free to do what it wants. That should be plenty of time to complete this quest, yes?"

Jass is all ready to follow Brahmah into the light, but hesitates to see if Malgant has any other suggestions.

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Fly; 130/160 minutes; 60 foot average maneuverability
False Life; 24 hours; +16 temp hit points
Detect Scrying; 24 hours
Water Breathing; 10 hours; able to breathe
Shield; 130/160 minutes; +4 AC immune magic missiles
Vampiric Touch: 20 temp hit points
Water Elemental Body (Medium); 10/16 minutes; +4 size CON, +5 natural armor, swim 60 feet, darkvision 60 feet, create a vortex, breathe water.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 1 2 7 3 1 3 2 3
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 134/183 hp Malgant Winterborn 
Monday October 3rd, 2011 4:16:18 PM

Malgant continues to wait to listen to and possibly participate in the elemental's prayers. He feels he can gain SOME insight into the demeanor of the Old One by doing so. If everyone continues to stand about staring at one another for another few minutes he will suggest to the elementals that they all pray to the Old One for a speedy resolution to the current situation. Anything to get this show on the road.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 134/183 hp Malgant Winterborn 
Monday October 3rd, 2011 4:17:39 PM

OOC
Oh and BTW Ezra has been AWOL from his tap for a few days. Had not heard yet if it was a computer issue, life issue, lack of time or what. The summon may take longer than a little while.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Monday October 3rd, 2011 7:34:23 PM

Aztyr waits for Malgant to determine when to go into the light....

Vauhwyt 
Monday October 3rd, 2011 9:07:01 PM

The liontaur is glad to offer a prayer or two. She bows her head and does so silently, seeing as she really has no idea what to say.

Mookie tries "God's neat, let's eat" -- seeing as that's the only prayer he knows.

Vauhwyt says, "Pretty lame for a celestial raven."

Mookie replies, "Hush, Boss."

Mac | HP:286 | Dam:38 | AC:30/T:17/F:26 | CMD:[55, Sun/Dis:58] | up to 5 AoOs | CMB:[+32] 
Tuesday October 4th, 2011 1:18:30 AM

Active Spells/Items: Darkvision, See Invisible, Luckstone, Heartlight, etc

Mac looks from one person to the next...

Brahmah169hps, AC 26 
Tuesday October 4th, 2011 3:14:27 AM

ooc: checking in

DM Cayzle - Into The Light 
Tuesday October 4th, 2011 9:14:14 AM


Several in the party bow their heads to offer a prayer. As you listen to the burbling sonority of the elemental's prayer, you note a few words that stick out ... forked, sinuous, scaly, etc ... that seem to you to hint at the nature of The Old One.

No one chooses to place the cap on the staff.

Shortly, the party is ready. And moves into the light.

[OOC: Your DM has reached the end of the scene. Please add 18,300 xp to your sheet, in addition to the 36,600 awarded by me Sept. 21. Our next DM will be Graham. I'm hoping Jerry will send him the details on the next scene asap. I'll try to expedite that.]

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 134/183 hp Malgant Winterborn 
Tuesday October 4th, 2011 4:02:38 PM

" That's what I wanted to hear from them. I think this 'Old One' might not be as cute and cuddly as we at first thought. All kidding aside I would not be adverse to resting here and regaining our health and power before continuing. Honestly just listening to that description I am more inclined to think we will be fighting th Old One rather than helping him. If not I can continue on as is. This other place might just be the elemental plane of water too. We might want some spells ready to deal with that posibility, like more freedom of movement. What do the rest of you think?"

--------------------------------------------------
OOC
This also gives Jerry time to send Graham the next scene and Graham time to prepare it. Just saying.

DM Cayzle - Extra 
Tuesday October 4th, 2011 5:53:58 PM

OOC: Jerry tells me today he is sending Graham the goods!

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Tuesday October 4th, 2011 5:55:40 PM

"I agree Mal, and I can add in our little lost sheep to our Hive mind. I have enough magics to do that, and possibly even add in this new hero that was summoned as well."

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 4 2 3 0 0 4 3

* = unlimited

Wold's Blood Draws : 1/7
Wold's Blood in storage : 7/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Shield duration 22 minutes
Stoneskin Duration 62 minutes, 70 damage (10 per attack)
Protection from Evil 7 minutes
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
}

Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212 
Tuesday October 4th, 2011 10:08:18 PM

Jass picks up the Cap and moves over to Atzyr and places it on the Staff of the Turtle, pleased to see the airy bubble double in size. "If we're going to stay here, it may as well be in comfort, eh?"

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Fly; 130/160 minutes; 60 foot average maneuverability
False Life; 24 hours; +16 temp hit points
Detect Scrying; 24 hours
Water Breathing; 10 hours; able to breathe
Shield; 130/160 minutes; +4 AC immune magic missiles
Vampiric Touch: 20 temp hit points
Water Elemental Body (Medium); 10/16 minutes; +4 size CON, +5 natural armor, swim 60 feet, darkvision 60 feet, create a vortex, breathe water.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 1 2 7 3 1 3 2 3
}

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday October 5th, 2011 1:11:31 AM

"If we're gonna stay here, I'm planning on staying in comfort too, and this air bubble is not my idea of style, I think I'd rather stay in my lavishly furnished Mage home. There's nothing that says I can't make the doorway pop up down here, and then just head on in. Only the people I give permission to, can enter it, and I expect that the water since I won't give permission to it to pass the opening, will stay out here, and I can sleep comfortably in my nice and dry room full of pillows."

Vauhwyt and Mookie 
Wednesday October 5th, 2011 9:16:59 AM

"I love that idea," says Vauhwyt, no ascetic she.

"Me too, Boss," says Mookie.

Brahmah169hps, AC 26 
Wednesday October 5th, 2011 9:32:16 AM

"I'll put the cap on the staff thing if no one else will."

Vorelle 
Wednesday October 5th, 2011 2:46:26 PM

Vorelle looks at Aztyr, wide-eyed. "Can you really do that?" she asks.



Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday October 5th, 2011 4:52:19 PM

"I don't see why not, I summoned it at the village last night, and with my mulling it over, I don't see why it wouldn't work down here just as easily."

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Wednesday October 5th, 2011 5:53:27 PM

" Plus no pesky interruptions if something wanders through the portal. I hate waking up to a shark gnawing on my leg."
Once the group is settled Malgant breaks out the healing returning the group to full health.( I can detail what spells I use if you need me to Cayzle...Let me know.)

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday October 5th, 2011 6:27:42 PM

Aztyr begins her spell and another glowing doorway appears not too far from the glowing archway to wherever it leads. She gives permission for the group to enter, and even Mookie after thinking about it.
She slides through the door and plops to her feet, shakes any excess water off and smiles, looking around.
After everyone enters, "Dinner is half an hour, in the dining room, if you're late, don't whine about not getting all you want to eat."
She heads straight across the entrance hall and enters what people know as her room.
Just before Dinner time she asks Brahmah, "Would you like to join the mind link? I have a couple extra bits of magic I can cast tonight."
Just before Midnight she recasts Nondetection and extends it with a rod.

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 4 2 3 0 0 4 4

* = unlimited

Wold's Blood Draws : 1/7
Wold's Blood in storage : 7/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Mage's Magnificent Mansion, Duration 30 hours (this evening at 6pm)( at Portal Archway)
}

DM Cayzle - R&R before heading off to Another Place 
Thursday October 6th, 2011 1:04:37 PM

Malgant suggests that this "Old One" may not be exactly friendly.

Aztyr agrees, and talk turns to holing up for a bit of a rest.

Jass caps the staff ... and not only does the volume of airy water expand, but you feel a measure of relief from the pressure of the deeps. Brahmah looks on interestedly.

Aztyr suggests resting in his magical alter-planar non-dimensional home. Vauhwyt (and Mookie) like that idea. Vorelle wonders if it will work underwater, and Aztyr thinks it will.

Mal agrees, and the spell is cast. The party enters the magical mansion and settles in for the night.

This might be a good time to cast final spells for the day, and start off fresh with a new "dawn."

Jass of Downs (SteveK) AC 33 CMD 22 HP 248/212 
Thursday October 6th, 2011 1:23:07 PM

Jass enters the other-dimensional Magnificent Mansion with a sigh of happiness. "Now THIS is what I call living!"

Relaxing today because there may be no time tomorrow, the hedonistic sorcerer enjoys the ammenities to the fullest.

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
Fly; 130/160 minutes; 60 foot average maneuverability
False Life; 24 hours; +16 temp hit points
Detect Scrying; 24 hours
Water Breathing; 10 hours; able to breathe
Shield; 130/160 minutes; +4 AC immune magic missiles
Vampiric Touch: 20 temp hit points
Water Elemental Body (Medium); 10/16 minutes; +4 size CON, +5 natural armor, swim 60 feet, darkvision 60 feet, create a vortex, breathe water.

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 1 2 7 3 1 3 2 3
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Thursday October 6th, 2011 5:05:19 PM

Malgant steps through the portal and is instantly relieved to no longer be under water. Dripping in the foyer he begins removing armor and setting it aside to take it into Aztyr's workshop area so that he can clean it and set it near the fire in there to allow it to dry. " There is nothing worse than slipping into cold wet armor when you are warm and dry." He shares with the others.
At dinner he tells them that he will need to know who does not have an item that grants them freedom to act underwater. He will prepare enough freedom of movement prayers the next day to try and accommodate them. After dinner he provides healing for the wounded among them and then retires to his room.
Once he is alone he sits on the edge of his bed, monitoring the link to Val that his status prayer provides. He knows it will fade soon, so he cherishes each remaining moment of the spell. Late that night sleep overcomes his ability to fight it off and he falls asleep still thinking of the dark skinned elf.
------------------------------------------------------
OOC
Tell me if you need freedom of movement for the next day. It doesn't last long ( only a couple of hours I think) so I will try and cast it as combat approaches.
from how they prayed this Old one COULD be an old fey monster of some kind. My mind keeps saying Daggoth from Cuthulu, but I am fighting that. I plan to load for killing an ancient power and surviving. Let me know if you think I can memorize anything that will aid in that end.


Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Thursday October 6th, 2011 7:13:28 PM

About 30 minutes after the group entered, there's the BONG of a gong that sounds throughout the mansion.
Aztyr heads to the dining room and waves the servants to bring on the food and drink, both alcoholic and her favorite, lemonade chilled to a very cold level, but not quite freezing. She helps herself to her favorites and eats, whether the others are there or not.
After she finishes she puts a hand on Malgant's shoulder, but doesn't say or think anything, just gives him a saddened look, then excuses herself.
She tries to catch Brahmah before she heads to her room, to offer one last time to add him to the mind link. And then heads in, closing the doors behind her, she , well, she's saddened for her friends....

Spell info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 4 2 3 0 0 4 4

* = unlimited

Wold's Blood Draws : 1/7
Wold's Blood in storage : 7/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 8pm)( at Halfling Village)
Mage's Magnificent Mansion, Duration 30 hours (this evening at 6pm)( at Portal Archway)
}

Brahmah169hps, AC 26 
Friday October 7th, 2011 6:14:12 AM

Casts Longstrider.

Active Effects:
Freedom of Movement 130mins
Non-Detection 13 hours
Longstrider

Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2*, Owl's Wisdomx2*, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement* and Non-Detection*

Brahmah's Call Lightning Tattoo, 1 /day
Brahmah's Spider Climb Tattoo, 2 /day*
Brahmah's Entangle Tattoo, 3 /day
Brahmah's Guidance Tattoo, 4/day**

Jass of Downs (SteveK) AC 30 CMD 22 HP 148/148 
Friday October 7th, 2011 11:53:02 AM

Jass eats well, and amuses himself by casting Prestidigitation cantrips and removing the dampness from Malgant's armor and clothing. His dead, black eyes and pale skin are a juxtaposition with his happy demeanor as the sorcerer tries (usually succcessfully) from keeping the black feelings of undeath to creep into his mind.

He jovially declines the offered Freedom of Movement spell from Malgant. "As an elemental, I have greater freedom than just about any environment."

Still, Malgant is quiet, and Atzyr retires early. The telepathic link between them is enough to know they are thinking about the powerful elf, Valanthe. They must have been strong companions who have been together through a lot. Jass shakes his head, admiring the feelings and at the same time not understanding. Jass had always been a wanderer, carefree hero of the moment until the Great Migration occurred while walking through Gateway Downs. Since then, he's hooked up with three different hero groups, all of them gaining and losing members, and not being with any of them for more than a week or so. To the human, this is just another parting, and Jass isn't sure if he is releived... or envious that the others have more at stake.

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Friday October 7th, 2011 4:15:02 PM

" Thank you Jass, I could not have gotten it that clean and dry without hours of fussing over it, which I am seldom in the mood for." He picks at his dinner, eating enough to sustain him but little more. When he retires for the night, soon after dinner, he takes a bottle of wine and a goblet with him.

_______________________________
OOC
It is normal to read the posts of the other players before posting a 2 word post that has nothing to do with retiring for the night.

BRAHMAH Aztyr has been, in game, asking you a question for a few days. Please reply even if your answer is still no.

I will monitor the posts over the weekend before I make up my spell list for continuing on. I am on my way out of the house for the night and not everyone has had a chance to post in response to my question about needing freedom of movement . If anyone needs me to memorize it, let me know. Remember the duration is not too long so it unfortunately will probably be for combat only, not normal moving about.

Vauhwyt I will still magic vestment your shield for you, but due to a domian change ( to a sub domain) I will be casting my own GMW in the future I think. I have been looking over some of the subdomains in APG and will be using at least one if not both. I also will be changing out a few feats since my whirlwind of death by a huge critter isn't allowed in the Wold. If anyone needs or wants help with APG drop me an email.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Friday October 7th, 2011 4:53:25 PM

I may be able to better the GMW and MV once we level, love being a fixer.

Vorelle 
Friday October 7th, 2011 5:31:16 PM

All other things being equal, Vorelle prefers a to sleep outdoors, in Nature, to even the most comfortable of indoor beds.

However, underwater all other things are decidedly unequal.

Vorelle gives a little sigh of relief as she emerges, dripping, into the foyer. She won't be sleeping under the stars tonight, but at least she'll be able to move around without the awkward thrashing.

She readily joins the others for a meal and eats heartily, hungry after the day's exertions.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Saturday October 8th, 2011 10:00:29 AM

OOC
You might Aztyr, but it was either a domian feature or a trait feature I saw that gives additional bonuses if I cast the enhancement myself. Thats why I would take it on as my spell to cast.

In other news, I spoke to Troy last night and after doing so and checking his facts I must withdraw my allowing Ezra's barbarian in the game.
He is figuring his attacks all wrong. Page 182 under natural attacks states, " You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). "
So instead of the 20 attacks he has listed he would get 5 attacks, all at the full attack bonus minus the penalty from mqaking multiple attacks.
Sorry, i didn't know this when I first read the character. I would be better off on NUMBER of attacks if it fought with a weapon in each hand and added the natural attacks as bonus attacks.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Sunday October 9th, 2011 4:57:37 PM

OOC: I think Aztyr's gonna change Bloodlines to one that wasn't available before APG, and this one makes more sense with her background I think. Also will be changing out a few spells.

Vauhwyt 
Sunday October 9th, 2011 8:40:55 PM

OOC: Vauhwyt is likely going to take the share spells feat to better leverage Mookie. She'll swap out spells -- that Magic Knife (third level sorc spell) that auto flanks is an arcane rogue's dream, better than the old unnerfed blink was. The spell that lets you look out through your image is also tempting, but i would have to give up either Shrink Item or Heroism to take it. Likely Heroism. Or I could take the new feat that lets you learn two new spells ... hmmm.

To tell the truth, I never yet have had the chance to look over Ezra's sheet. Sad to say, he has been awol for a couple weeks now.

DM Cayzle - Ready at last? 
Monday October 10th, 2011 8:22:33 AM


The party emerges the next morning, casts its preparatory spells as usual, and prepares to enter the brilliant portal.

"Good Luck," calls the elementals.

Brahmah169hps, AC 26 
Monday October 10th, 2011 12:48:56 PM

"Here we go!"

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Monday October 10th, 2011 3:32:26 PM

OOC
It will be late tonight before I have a spell list and am ready to go.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Monday October 10th, 2011 4:55:38 PM

OOC: Still never received a reply from Brahmah from "yesterdays" before the rest question about adding him to the Mind Link.
Question to everyone else, should I just add him, or leave him out, it seems he's not really reading my posts.

DM Cayzle - Resigns! 
Monday October 10th, 2011 7:09:47 PM

Graham has the module and is now officially in charge!

:-)

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Monday October 10th, 2011 7:20:09 PM

leave him out and if he whines he doesn't know what we are talking about we drown him 8).

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Monday October 10th, 2011 8:56:38 PM

Malgant wakes and prepares his spells. His sword forms are distracted this morning,and it takes him longer to don his armor and gear, as if his mind were elsewhere or he was deliberately stalling for time. He casts his morning allotment of spells on himself and on Vauhwyt. He then announces he is ready to face what lies on the other side of the portal.

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Monday October 10th, 2011 9:10:11 PM

Aztyr joins Malgant in the foyer of her magical home. She's cast some spells, used some Wold's Blood and nods in agreement, "I'm about as ready as I can get, I suppose."

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 1 0 1 0 0 0 0

* = unlimited

Wold's Blood Draws : 0/7
Wold's Blood in storage : 6/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 30 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 6pm)( at Portal Archway)
}

Return To Index      Next Scene (Deep Blue Sea)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage