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First Watch
The Passage


Co-DM Cayzle 
Wednesday September 28th, 2011 7:44:05 AM

The gritty dust has settled in your throats, and no drink, whether water, ale, or spirits, seems able to wash it away. That's the way of it, in Dirt City, a city of thieves on the southern coast of the Elennian Peninsula, where the sea wind blows into your eyes. Your only solace is that your stay here is brief.

And soon you are at sea, and the Lionfish seems like a fast vessel, captained by the competent though gruff Captain Renchild. He is a curmudgeonly ship captain who makes a more or less honest living plying the seas between South Port and Chessford. He's a strict one, no doubt. Just ask the sailor who got five lashes for missing a watch. Maybe you yourself experienced the sharp edge of his tongue if you went where you were not meant to go on board. But he is a professional, no doubt, and competent. Not one to fraternize with the crew. Or passengers.

And now there is reason to head northwest, around the capes of Farungia, rather than west as usual, into the Taur Isles. For a new colony has popped up, and it is there that this ship is bound. The Captain says that the new colony was originally in one site, and then it moved to another. But the original site is still going, and it is a free wheeling, honest place, while the other site, called Rum, is not nearly as cheery as its name would imply. You hear that Rum is very much under the thumbs of the Powers That Be back in New Elenna, while the colony at the original site is a place where an adventurer can rule his own destiny. And soon the ship is just a few days out of that freedom-loving frontier town. Bonetown.

You know you are just a few days out because the ship's bosun, a quick witted human woman named Tula, tells you so. She's friendly and fair to the crew, and is the first person turned to when sailors bicker or fight. Her job is to supervise the hands on deck. She has gotten into the habit of sitting with you passengers each evening after her work is done for songs and tales. So you find yourselves, sitting together on deck, a tankard into a typical evening.

But who are you, after all? Please post how you look and sound, the name you go by, and what your fellows will have observed in you, here near the end of the voyage, as you have chosen to reveal over the course of the journey so far.

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Wednesday September 28th, 2011 4:56:23 PM

Fellow passengers on the ship have probably spied Dilantar at the prow of the ship looking out towards the horizon, occasionally without his shirt off. Dilantar has skin that is a deep blue color, so dark it almost looks black and has short spiky hair that is silver. Dilantar's body is toned but not overly muscled and does not appear to have much fat on it. There is a tribal tattoo on Dilantar's back that is silver.

Dilantar's voice is generally quiet and melodious, only very rarely being raised above a normal conversational tone and volume. He has a graceful stride, but as he seems distracted much of the time, he tends to bump into anything that is in his path. If he ever bumps into a person, he quickly says a quite "Excuse me" and carries on to his destination. Dilantar goes by his first name, or to those with whom he converses regularly, he goes by Dilan.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Wednesday September 28th, 2011 5:29:40 PM

The pitch and roll of the deck underfoot had taken some getting used to the first week or so. After that Karas was almost at home balancing and moving with the ship. He was a mobile spirit and usually moved around vertically as much as horizontally. He had tried to make himself useful among all the rigging overhead, doing what little he could to help the crew. They were experienced enough without him and so he spent a lot of time exercising or sitting on one of the mast yards.

When spoken to he usually shares as many words as he could, his voice carrying an accent found in Plateau City. He doesn't get into his past much and only said that he was on this trip to help his family's business. He is a fair specimen of the human race, with a body built by continuous activity that operated like a well-oiled machine. He wears simple clothes on the voyage and keeps all of his things locked away. Anyone who watches him long enough will notice that he often stares longingly at the ring on his left hand.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Wednesday September 28th, 2011 5:39:18 PM

If you played games of chance while on-board then you've seen Baird. Usually found tossing dice or playing cards for a few coppers, Baird appears to be addicted to gambling to those who don't know him. While he rarely, if ever, loses a game, Baird refuses large wagers with anyone he is regularly around, preferring to keep his friends from becoming enemies. Baird is often found in a simple white shirt with a tear on its left sleeve that shows a matching scar on his forearm. If ever asked why he hasn't mended his "lucky shirt" Baird pales with a look of horror and walks away shaking his head.

Although not overly handsome with his short cropped blonde hair and strawberry blonde goatee, people seem drawn to Baird with his dry whit and conspirator's smile. Despite the luck that seems to flow from his presence, some on-board are put off by Baird as they become aware of the fact that strange things happen around him, some even say that he is haunted.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9 
Wednesday September 28th, 2011 8:14:02 PM

Other passengers upon the Lionfish can hardly fail to notice a diminutive figure who strikes an interesting pose in his cleric robes. His customary beard and straggle of brown hair does nothing to cover up that fact that he is, even for a dwarf, small. Not only is he short but frail. The rocking of the boat tosses him hither and thither when he walks to the head, or the sleeping cabin, or the mess. He laughs easily and often with a naivety that makes it clear to others on board that he does not know the life of the sea or the life those living in poverty, hardship.

Despite his shortcomings he introduces himself, Koz'Um Dawl, to each passenger and even deckhand he can, receiving some jovial welcomes as well as some muttered curses as if being pleasant and kind and personable had caused you some personal wrong. He asks questions about your past, about your future. He shares night time stories and his own life stories. Because Tula will listen he speaks in length about his god, Alemi and the divine healing powers.

Though some upon the ship find him out of place, rather annoying, there is an innocent purity to the dwarf that draws people to him. As though he sees in those who will listen a inner glow, a hidden beauty.

Dwarves have never been known for their wit or word-craft, though this one carries a small book, quill and ink bottle with him wherever he goes, stopping in conversations to write a note, or opting out completely to spend long hours in a small, candle lit corner, pouring over his words.

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Thursday September 29th, 2011 12:52:04 AM

Tinius dresses in clothing fitting a sailor while at sea.

While on the ship it is sometimes difficult to tell if Tinius is passenger or crew. He is clearly very comfortable working and relaxing alongide the crew and volunteers frequently to assist with the daily ship's duties. He speaks in few words but is adept at keeping others talking and enjoys listening to the tales of the passengers and crew. One thing that is clear about his past, he has grown up with ships and sailors and more than that he is very knowledgable in the construction of the ship as well as most aspects of life at sea.



(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Thursday September 29th, 2011 4:23:02 AM

It's been said that Elves are a weak, frail race. For his entire life, Spirysn'rar has resented this prejudice, throwing glares (and the occasional acid splash) at those who would support it. However, seeing him now, bent over the side of the boat retching every time at the slightest rocking. A longbow is always strapped to his back, bouncing against the pack he also keeps there. The hair of Spirysn'rar, usually unkempt, verges on gross due to the salty air and what little time he has to dedicate to such things. A pale scar traces his cheekbone, down his face and halfway down his throat. Anyone attempting to get close to him can see a large tattoo of a viper going down his left arm, beginning at his elbow and ending with its open mouth on the back of his hand.
Whenever he can get a break from the vomiting, Spirysn'rar holes himself up in his room, with the door locked. He very rarely ventures out to attempt to fill his stomach, or to empty it above deck. Whenever a crew member or another passenger attempts conversation, Spirysn'rar makes little attempt at conversing. "Call me Spire," he says when asked for his name. He is rather tight lipped about his past, and when asked about his intentions in Bonetown, he simply replies, "I wish to begin anew. It seemed like an appropriate place."
The elf keeps to himself mostly, casting the occasional glance at the Drow on board, only out of curiosity. In fact, he attempts to avoid the Drow as much as he can, wanting to avoid any racial issues. When not on deck vomiting, or eating what dry food he can stomach, Spire is in his room studying his spellbook, attempting to ignore the swaying of the boat.

Co-DM Cayzle 
Thursday September 29th, 2011 7:25:26 AM


Well, on this night, as on a couple others, Tula has managed to coax Spire from his books, to join the group on deck for conversation as the sun sinks below the horizon. Maybe the elf ends up on the opposite side of the circle from the drow? But in the gloaming, quiet Dilantar is hard to perceive anyway.

Karas likely needs no urging to join the drinking circle, for working the lines high above deck makes a sailor -- or a passenger playing at sailor -- mighty thirsty. Karas likely knows Tula best of the lot of you, seeing as she is also in charge of the lines and ropework aboard the Lionfish. Karas has seen that beneath the callouses on her hands and feet, despite the crows feet and weathering all sailors endure, Tula is actually quite pretty -- and has had to fend off some advances from the rest of the crew. She has proven herself more than able to handle that, however, and then some.

Now, Tinius, on the other hand, is clearly not playing at sailor -- the gnome has lived and worked on ships in the past, clearly. Despite some jibes and jokes over his size at first, he has since earned the respect of the crew, and fits in here quite well.

At first, Baird fit in too, not so much professionally, but with the easy fellowship of gamblers the Wold over. However, sailors are a superstitious bunch, and the odd small whispers, the way small objects moved when he was near, and the odd night time flicker of light where no light should be ... those things make him the talk of the ship for other reasons, and he soon finds that he is shunned by the crew, and the subject of all too mortal whispers. Now, the only ones who will toss the dice with him are Cato, the
ship's iron-haired carpenter, and the carpenter's apprentice, a barely civilized goblin named Horace. Cato resolutely ignores any odd happenstances that occur near Baird, and Horace does not seem to care.

And finally, maybe sitting next to the bookish elf, here is a bookish dwarf, an oddity among his kind, less than robust, always with a nose in his notebook. Koz'Um Dawl however, is talkative and friendly, unlike the retiring Spire, and Tula has taken him under wing, willingly hearing his stories.

This evening, Tula is thinking of stories again. She iis in a contemplative, even philosophical mood. The bosun asks you why you have taken passage on the ship. "What infernal appeal does a pirate town have for you," she says, "or else tell us what devilry chases you from behind, so that abandoning loved ones seems a good idea to you? There's not dirt nor stench of villainy enough on any of you for me to think you would seek out and find such a place as Bonetown to be homely, like."

She grins. "Come, pass the evening, and tell your stories. Not all of us have heard all of them."

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Thursday September 29th, 2011 3:51:14 PM

Dilantar begins speaking, his voice barely audible over the sound of the waves breaking against the ship, "I am making this voyage to make a fresh start. I would like to have the oppurtunity to research new things and discover new formulae, and possibly start my own alchemy shop. However, this will take coin and a community that would be willing to accept a person of my heritage." he says with a wistful smile. Dilantar continues, almost to himself, "Perhaps one day I can restore my family name to a position of honor..." He adjusts his goggles to rest on his forehead as the sun sets below the horizon and he takes a drink from his tankard.


(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Thursday September 29th, 2011 6:12:29 PM

Most of the people gathered here have been tight-lipped about their past whenever the subject was breached. Karas was one of them. After months at sea with this group of people he's learned that they were worthy company, and maybe it wouldn't hurt to open up a little. He hugged his hands around his tankard and locked his fingers together, focusing on golden liquid inside.

"I'm not running from my family. I've been forced to flee my home with the rest of them. My father and brother escaped execution, and my mother and sisters are staying with a friend. Before I can find or return to any of them I have to lay low for a while. Running to a place I've heard is without law seemed the best answer."

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9 
Thursday September 29th, 2011 8:44:11 PM

Koz'Um Dawl is only to happy to share much of his story, as Tula knows well enough. But he also listens with a sincerity not commonly found in the Wold. He listens to the others with attentive interest; when Karas speaks a frown and dark sadness touches the dwarf's face.

"Well, as you all know," he says in a voice characteristic of his race, like sleet dashed upon a shingled roof. "That I'm a child of the Lord Alemi. I grew up in a small fishing town, near The Plateau. When I applied to the Cathedral of Light to become a priest there, I was told that it was impossible until i knew more of the Wold. I am dedicated to the divine arts of healing. I thought to myself, 'where might my talents be needed most?' and it came to me...a place where harm, all three, physical, mental and spiritual was running rampant, Bonetown. It is said that those who occupy Bonetown have no morals, I do not believe this. The royal races of the Wold are, as a whole, good by nature, they have only forgotten. I hope to do the good that reminds the lost peoples of this."

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Friday September 30th, 2011 12:25:14 AM

Tinius is eager to hear everyone's separate tales, but when attention turns to his tale he speaks causually as if his tale isn't worthy amongst these others, I've made this trip before. My family's been in shipping and shipbuilding for generations. When the plan for Rum got out, my grandfather decided he wanted to expand the family business. He sent my father, brothers and myself to set up offices in the area. I had to take care of some business back on the mainland with my grandfather and now I'm heading back. Tinius takes a drink from his tankard and looks around at the group interested in the next story.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday September 30th, 2011 12:44:40 AM

Spire sighs into his nearly empty tankard. He never had a taste for alcohol, and tonight was no different. Listening attentively to the other stories, he made mental notes on everyone's reason for being here. Not eager to talk about his own reasons, he held off until nearly everyone else had their say.When the Drow had finished his tale, Spire placed his tankard down, ignoring the gently swaying amber liquid inside. He had little to no intention of letting anyone here know his true reason for leaving, but he respected Tula and the others enough to give them some sort of explanation.

"I have lived many decades. Long enough to see kings rise and fall. Peoples rebel and be quelled. Criminals get away and face repercussions. And there is only one thing I know for certain. All mortals, from the smallest, quickest Halfling to the most enormous, lumbering Orc, are greedy fools." He looks up from his left hand, his right thumb absent-mindedly rubbing the back of it. "All I wish is to find a place where there are those willing to admit it. My past is of no concern." A twinge of pain in his left hand makes him wince. "...I also have a promise to a friend that I intend on fulfilling."

Co-DM Cayzle 
Friday September 30th, 2011 1:42:08 PM

Ugh, lost my job today. Wolding will be light today. I'll catch up tomorrow.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Friday September 30th, 2011 7:35:53 PM

Baird looked around the group searching for the next speaker before noticing that everyone was waiting on him. "After all of your stories mine seems rather dull actually. My family strongly follows Ffloy and believes that hard work is he only way to advance in life, I too followed that path until I saw the error of it. Wardd came to me in a dream and gave me his blessings and a mission. I don't know if Bonetown is my destination or a stop over on my quest but I feel a bit of luck waits there for me."

((Sorry to hear that Cayzle. I hope your situation doesn't last long.))

Co-DM Cayzle 
Monday October 3rd, 2011 9:02:10 PM

The passengers recount their tales and find out that they may just have some things in common. Dilantar seeks a new start. Karas too, seeks a new start, far from some nasty business that is linked to his family. Family business, albeit less life-threatening, drives Tinius as well. On the other hand, the other three adventurers are seeking something. Baird is looking for his luck. Spire says he seeks a cynical honesty that he hopes to find among those who are open about their baser motives. And Koz'Um Dawl hopes to find that there truly is more than base motive even in a place like Bonetown.

Tula laughs, and tells you that you all look like marks. She advises you to stick together at least until you know your way around Bonetown better. "There are pits all to easy to fall into all over that place. So watch out," she advises, smiling to take some of the edge off her words.

The next day dawns to a blood red sky, and the first mate, Piebald, sniffs the rising winds. He scowls, and waves the belaying pin he wields like a truncheon. "Storms coming," he declares. And by midday, the clouds rolling in and the rain that starts sleeting down prove his prophecy correct. Piebald issues orders to the crew, and all hands work to manage the ship during the coming squall.

By midafternoon, the seas are rolling. Please all make Fort saves vs DC 10 to avoid the nausea of seasickness. The ship's situation becomes serious, and Piebald presses even you passengers into service. "Haul that rope!" he orders. "Lash that down!" and "Go below and man the pumps! They need help in the bilge!" He flails around with his belaying pin, which you discover he calls "Father." He lays into two crew members who are not performing to his satisfaction. "Father will teach you how to work, you nitwits!"

Please all make an appropriate skill check, or a Str or Int check, unless you are seasick!

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+1=4 ; d20+5=25 ;
Monday October 3rd, 2011 9:19:42 PM

((first roll is for fort, second is for cha(aid other) if allowed))

Baird felt quite unlucky, even with his years of experience at sea he had become sick. Despite his uselessness in his current condition Baird attempted to raise the spirits of the other passengers and the crew with a few jokes and funny stories from his days at sea.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20=2 ;
Monday October 3rd, 2011 9:24:35 PM

As the storm approaches, Spire can already feel his stomach churning worse than the waves beneath the boat. He can be seen standing on the deck, clutching his stomach with his right and and his bow with his left. By the time the storm overcomes the boat, (DC 10 Fort save, total of 2) Spire is already retching over the side of the boat, what little contents his stomach had quickly joining the ocean. As he heard Piebald screaming instructions, he attempts to push himself away from the edge of the boat to no avail. His intelligence barely covers that of boats, but allowed him enough knowledge that he knows he can help. Unfortunately, the waves proved too much for him as he continued to vomit over the side.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+2=3 ;
Monday October 3rd, 2011 9:36:20 PM

[[OOC: Oh good, the first roll of the game is a 1. What a great sign for me.]]

It had to have been the drinks from last night. Karas never was much of a drinker, and he had taken to it a little too excitedly. Now that the seas were turning violent and the ship was fighting his every step, he couldn't even get out of bed to help the crew and the rest of the passengers on deck.

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Tuesday October 4th, 2011 12:05:57 AM

[[OOC: not sure what my modifiers are for certain so I'll just make two rolls. Though not sure anything got rolled... posting by phone sucks]]

Tinius does his best to aid the crew and help face the storm.

Co-DM Cayzle  d20+3=12 ; d20+5=20 ; d20+9=23
Tuesday October 4th, 2011 1:45:09 AM

Tinius, I'll roll for you!

Fort save, at +3, is a 12. Tinius is not seasick.

Profession Sailor roll, for helping out, at +5, is a 20.

Craft (Shipwright) at +9 just in case it helps, is a 23!

Here is the link to your sheet:

https://docs.google.com/document/d/1BF2Tski48yuRRjo6sOa2J-odzzKke5vq_whMOju0k4s/edit?hl=en_US

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9  d20+5=19 ;
Tuesday October 4th, 2011 8:16:17 AM

Finding himself impervious to the turbulent sea, Koz'Um Dawl sets about trying to help but doesn't know what to do. Though he grew up in a fishing village he's never been on a boat this size and scrambles towards Piebald across the slippery deck, wondering what he might be able to do to help.

Co-DM Cayzle 
Tuesday October 4th, 2011 9:07:06 AM

DM OOC to Koz: Try a Str check to haul ropes or hold things fast ... or an Int check to figure out some other way to help.

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8  d20=4 ; d20=7 ;
Tuesday October 4th, 2011 6:45:50 PM

((My mouse messed up, fort save is the first roll +2))

Despite possessing an innate grace, Dilantar cannot seem to get his bearings and feels nauseated.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9  d20+2=5 ; d20=18 ;
Tuesday October 4th, 2011 7:26:26 PM

Knowing his limits when it comes to strength Koz'Um Dawl tries to use his head, to think of some other way to help. But the rocking of the boat and the shear magnitude of the storm makes it impossible to think. Seeing some deckhands tried to hold some lines he hurries forward to try and help.

(OOC: Roll 1 int, Roll 2 str.)

Co-DM Cayzle 
Tuesday October 4th, 2011 8:42:21 PM


Four of the six passengers are too incapacitated by the turbulent waves: Dilantar, Karas, Spire, and Baird.

Koz'Um Dawl is okay in the tummy, but too flustered to think what to do. "HAUL! You lily-livered good-for-nothing!" shouts Piebald at the dwarf, and Koz'Um Dawl finds the strength in him to at least pull at lines with the rest of the crew.

But these efforts would have been for naught, as the shorter of the ship's masts cries out with stresses it never knew when it lived tall in the forest. Tinius recognizes the signs, and shouts that the mast is going to snap unless it is reinforced. The skilled shipwright knows just what to do, and with his able help, the mast is saved!

The storm rages through the night, dying down before dawn. The crew looks at Tinius with respect, and even Piebald tells him that "Father" is pleased with him. The captain, though, just scowls as he roams the ship, watching everything.

With the dawn, a cry goes up from the lookout far above. "A sail! A sail!" A moment later, the lookout adds, "She's flying the bones on black!"

The captain quickly orders all crew to arms. He turns to the recovering passengers as well. "Best ready for a fight, you weak stomachs."

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday October 4th, 2011 11:05:09 PM

A mass of blankets stirs in a corner of the deck, and from it rises the barely conscious Spire. His bow lies next to him as he groggily gazes around the deck, confused for a few moments before hearing the captain cry out for battle. His mind quickly snaps back to reality as his bow finds itself in his hands, and he jumps to his feet. Spire scrambles quickly, making sure his quiver and spellbook are at hand. "Very well," he mutters, knocking an arrow and gazing at the approaching ship. "If it's a fight they want, then it is a fight they shall receive." While no one else is aware of this, Spire can feel the head of the viper on his left hand begin to burn slightly.

[[OOC: I'm assuming I don't have to spend an hour before this fight preparing spells? Otherwise I'm a little useless.]]

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20+5=25 ;
Wednesday October 5th, 2011 1:39:25 AM

By the time the captain's call to arms was sounding Karas was already feeling much better. No longer suffering from a hangover empowered by rough seas, he dressed and armed himself and made his way onto the deck. There was already plenty of action among the crew and the rest of the passengers. He gripped the hilt of his father's sword as he walked to the ship's railing to find the ship that had marked them. (Perception check 25)

[A critical hit to follow up a critical miss? Just wow lol]

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Wednesday October 5th, 2011 7:41:19 AM

Tinius too prepares for the approaching ship. He gathers his throwing knives and rapier from below decks and rejoins the others on deck. He spends the minutes waiting for the second ship to close. Analyzing the deck, its crew and the passengers for their strengths and weaknesses. Developing a serious of plans for different developments should a battle ensue.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 9/9 
Wednesday October 5th, 2011 9:19:07 AM

Koz'Um Dawl, though tired from the stormy night, body hurting all over, rushes below deck. He hastily strips out of his Clerics robes and begins to dawn the scale mail his father gave him as a parting gift. He straps the small, ornate knife to his left leg and secures his heavy mace at his hip, hoping he will not have to use either; his efforts will be geared towards protection and healing if all goes to plan.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20+6=25 ;
Wednesday October 5th, 2011 4:58:53 PM

A tall, skinny extremely dark skinned crewmember of the Lionfish known as Yel'kno rushes about the with the rest of the crew preparing for the approaching ship. He dones a suit of simple leather over his bare chest with greeves attached to his legs to pin the otherwise voluminous white pants tightly to his legs. A scimitar and dagger are hung about his waist while a quiver is thrown over his shoulder. He too moves over to the ships rail near Karas to peer at the approaching vessel while he strings his bow.

He glances at Karas with a grin, his white teeth constrasting with his jet black skin, "First fight at sea, my friend?"

Perception: 25

OOC: Hi guys, I'm joining up today and DM Cayzle found a spot to put me in!

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8  d20+7=14 ;
Thursday October 6th, 2011 10:26:12 AM

Trying to quell his uneasy stomach, Dilantar hurridly dons his belt that contains his alchemical gear and grabs his cross bow, loading a bolt into it as he does so. He loops the crossbow's strap around his wrist so he won't have to hold it. He then grabs a few vials from his pouch and keeps one vial in his left hand and another 2 vials in his right, these much smaller than the other and it is obvious that Dilantar is keeping great care in preventing these vials from being damaged.

((ready the hand crossbow for shooting, mutagen in one hand and the vials for a bomb in the other.))
Perception rolled

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10  d20+1=11 ;
Thursday October 6th, 2011 1:20:02 PM

Baird felt the familiar feelings of fear and excitement as they mixed in his mind as he rushed below-decks to don his armor. Having fought off pirates before in his early days of sailing Baird knew that he would not be useless in this fight as he had been in the storm last night. Baird quickly moved to get a good look at the pirate ship as he prepared his crossbow to fire, "Time to roll the dice it seems."

((Perception 11))

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Thursday October 6th, 2011 8:31:42 PM

Koz'Um Dawl hurries to join the others on deck. He rocks back and forth nervously, looking strangely awkward in his scale mail and his mace tangling at his side. For anyone who notices him it is clear he has never been in combat before and the worry shows upon his dwarven features.

Co-DM Cayzle 
Friday October 7th, 2011 12:05:14 AM

A fight! What a scramble!

Spire stumbles up, spells not even prepped!

Karas arms him self with a sword -- and a keen eye!

Tinius readies for a fight ... and tries to plan.

Koz'Um Dawl races below deck to don his armor ... but that takes time!

Dilantar preps his explosives and concoctions. What will happen if he bombs the other ship?

Baird is eager to put his luck to the test in the fire of combat.

One of the marines (sailer-fighters) stands out as he gets ready to strike or let arrows fly. He grins as if he has seen battle before. You may remember his name as Yel'kno. [DM OOC: Please all welcome Jon's character, and consider posting details such as appearance in turns over the coming days.]

Karas sees that the approaching vessel is not full of archers ready to fire. Maybe he is about to say as much when the lookout cries, "She's the Westerly Wind! The Westerly Wind!" Evidently this ship is known, and the crew breathes more freely as weapons are unclenched and even sheathed.

The captain steps forward, and a well-dressed man with a thin beard on the other vessel calls out, "Is that Captain Renchild?"

He answers, "It is. Is that Captain Sheffiled?"

"It is!" says the other captain. "I have a message for you from the Harbormaster! The Harbormaster invites you, sir, to a meeting the very moment you make land. It would be best not to dally nor delay!"

The captains shout a few pleasantries, comparing notes on last night's storm. "There will be no battle today, hearty fellows," says Piebald. "Now get back to work before Father helps you along.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10 
Friday October 7th, 2011 1:56:27 AM

Karas breathes a sigh of relief as the excitement of the moment is swept away by the ocean breeze. His grip loosens from his father's sword as he looks to Yel'kno.

"It would have been. Thankfully that time seems destined for another day, or maybe never at all."

With that it seemed like a good time to get breakfast and recover his strength after yesterday's sickness. He goes off to the galley to see what he can find.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Friday October 7th, 2011 8:04:48 AM

(OOC: it sounds like the ship was so close to us that I wouldn't have been able to get my armor on in time for the engagement. Because of this I retract my last post.)

Koz'Um Dawl arrives on deck, he is panting and armored. He looks scared and doesn't seem to realize that there will be not battle today. His confusion mingles with his fear of battle making him look a newly orphaned child that doesn't understand that his father wont wake up this morning.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Friday October 7th, 2011 10:11:55 AM

Spire's tense muscles relax as he lowers his bow, replacing the arrow in his quiver. Letting out a deep sigh, he spins on his heels, pausing to grab his blanket from the ground before beginning to head below deck. Seeing the heavily armored dwarf glancing around confusedly, Spire pauses to speak to him. "Worry not, Master Dwarf. It appears our captain was a bit hasty in announcing a battle." Giving him a quick nod, Spire continues on his way belowdeck, hurrying to his room and locking the door behind him as he lights a candle and tears open his spellbook, eager to pour over the pages and prepare his spells.

Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12 
Friday October 7th, 2011 1:11:31 PM

"Indeed.. it would seem the Captain is... acquinted with these pirates" Yel'kno surmises before heading below deck to his own berth to strip off his arms and armor.

He returns on deck a short time later clad only in a pair of loose fitting white pants with his knife at his waist and quickly sets about his work, not wanting to incur Father's wrath.

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Friday October 7th, 2011 5:02:36 PM

Greatly relieved that battle was not about break out, Dilantar returns his vials to their respective pouches and returns his crossbow to his room. After returning his gear to it's place, Dilantar returned to the prow to take up his customary position.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Friday October 7th, 2011 8:50:58 PM

Grumbling to himself about the false alarm, though intensely relieved that there will be no battle today, Koz'Um Dawl follows Spire below deck. Exhausted from the nights endeavors the small Dwarf struggles with his armor clumsily until it falls to the floor. He climbs into his hammock and quickly falls asleep.

Mike R. Baird Windcatcher AC19/12/17 -CMD 13 - HP 10/10 
Sunday October 9th, 2011 4:14:18 AM

Baird chuckles to himself as it becomes apparent that there will be no fighting. "I guess we came up with the winning set. Maybe today is a lucky day for more than just me." Baird follows several of the other passengers below decks to remove his armor and store his weapons. "Time to find some food I think!"

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Monday October 10th, 2011 8:11:36 PM

Tinius sighs, relieved and turns back to work. He keeps his bandolier of throwing knives and rapier on deck for the time being though is sure to keep them out of the sailors' way while they work. He doesn't wish to waste time or relax too much, another ship is still near by.

Co-DM Cayzle 
Monday October 10th, 2011 9:25:27 PM



After the false alarm, the other ship is soon on its way, and the captain orders the crew to get the ship moving at full speed. The Harbormaster is evidently a person of some power or influence, and Captain Renchild does not want to keep him waiting. The crew is worked and overworked, and Father is quite busy.

So soon the trip is over. The harbor is small, and the buildings on shore look like they were thrown up hastily, maybe yesterday. The ship docks, and the captain springs off and strides away, with an escort of the hardiest marines. The rest of the crew slack off. Most go belowdecks to snooze.

Some of the crew are evidently taking shore leave. Tula says good bye to some, including Yel'kno. She also says fare well to the passengers.

Piebald comes up. "Break up the tearful farewells, before I throw up," he says. "Your passage is done. Get off this ship."

With that, it is clearly time to debark. The wharf leading to shore is very long.

(Philip) Karas Spazi AC 18/15/13 -- CMD 16 -- HP 10/10  d20=7 ;
Monday October 10th, 2011 11:01:50 PM

Goodbyes are short as almost everyone is either off with the captain or back in their hammocks below deck. Karas says farewell to Tula and thanks her for being such good company on the long voyage. With some prompting from Piebald Karas takes a hint and shoulders his backpack before disembarking. Being back on an unmoving surface is a wonderful and welcoming feeling. He takes the time to glance around at the shanty town at the other end of the wharf, and tries to distinguish what he can from rooftops. (Perception 12 because I forgot the modifier in the roll) He starts to walk down the wharf, wondering where to start, when he feels like taking a run down this long flat stretch. After all that time cooped up on a ship it would feel amazing! Karas smiles and makes sure the straps of his backpack are tight before starting to run.

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6  d20+5=6 ;
Monday October 10th, 2011 11:48:37 PM

Spire's goodbyes are short, if at all. The few crew members he spoke to on a regular basis hardly seem sad that he's leaving, and others seem glad that the seemingly haughty elf is finally off their ship. After thanking Tula for her hospitality, Spire is more than happy to step onto dry land, and attempts, rather badly, to hide his relief. He is already off the boat by the time Piebald is telling the others to leave, and falls to his knees with his backpack in front of him as soon as he is off the wharf. He begins to rummage through his backpack, making sure he didn't forget anything, and looks back for the other passengers, remembering Tula's advice to stick together. Suddenly realizing where he is, Spire quickly stands up and takes a look at his surroundings, making sure that no one is approaching him, or even giving him a weird eye, as he has no idea how common elves are in Bonetown. (Perception Check of 6... my rolls have been just atrocious.)

(Joel) Dilantar Krenwae'afein AC 16/13/13 - CMD 13 - HP 8/8 
Tuesday October 11th, 2011 9:04:53 AM

Dilantar returns to his room as soon as he sees the dock is approaching and begins gathering his gear. He puts on his armor, puts everything that will fit into his backpack, makes sure he still has his coins in his pouch and straps his crossbow to his belt. Dilantar then checks his goggles, which are secure, dons his cloak and straps on his backpack. He assures himself that his various vials and materials are safe in his belt and then proceeds to walk to the dock, stoppin only to say a quiet farewell to Tula and gives her a blessing in Alemi's name. As he walks past the elf, who is rummaging in his pack, Dilantar remembers the advice Tula gave concerning them sticking together. He says to the elf, "If you have no objection, perhaps we can walk together to meet Karas at the end of the wharf." Dilantar waits for Spirysn'rar to answer before continuing to where the wharf meets dry land.


Yel'kno (Jon) AC 16/13/13 CMD 15 HP 12/12  d20+6=12 ;
Tuesday October 11th, 2011 10:02:44 AM

Having only agreed to work on the Lionfish to pay for his passage, Yel'kno is only too glad to leave Piebald and Father behind. If would not surprise him in the least if half the crew had to be replaced before the ship could leave the harbor due to the sailors taking work on other vessels. He stops for a quick good bye with Tula and offers Piebald a rude gesture that suggests what he could do with Father as he makes his way on to dry land. He is clad in the same arms and armor the he'd worn for the fight with the sole addition of a belt pouch around his waist. Having lived on a ship most his life he had no other posessions other than what could be seen on him, a few odds and ends in his pouch and a handful of coins.

He stands Dilantar a long moment, scanning the wharf and shanties ahead before looking towards two former passangers with a grin, "You two mind if I tag along as well? Place like this it would do to travel in numbers."

Perception: 12

(Ian) Spirysn'rar Kilarn AC 14/14/10 - CMD 14 - HP 6/6 
Tuesday October 11th, 2011 10:24:57 AM

Spire glances over at the two men, nodding his head slightly. "Yes, I believe Tula said it would be best if we stuck together. And besides..." He looks around, unable to make out much of anything in the bustling crowd on the wharf. "...I do believe I will need the help in gettnig around this place, as much as I hate to admit it." Spire's bow is already strung and in his left hand as he mentally recites his spells for the day.

(Denis) Tinius AC 16/14.11 -- CMD 9 HP 11/11 
Tuesday October 11th, 2011 9:06:28 PM

Tinius takes a good deal of time saying farewell to the crew. Certainly he didn't care for some of the men but they worked together and there's a certain bond there, and in part its how he was raised. He is sure to shake hands with Piebald as well before departing. Once off the ship he heads directly toward the shanty town, clearly with some destination in mind. He also aknowledges his fellow passengers as he departs. Safety in numbers is wise here.

(Alex) Koz'Um Dawl AC 17/10/17 -- CMD 10 -- HP 12/12 
Tuesday October 11th, 2011 10:07:09 PM

Koz'Um Dawl wakes as the ship bumps up against the port as it docks. He climbs rather stiffly from his hammock and after strapping his armor to his pack and hiding his small knife in the folds of his clerics robes (he has heard Bonetown to be a dangerous place) he hurries out of the confines of the sleeping quarters.
He arrives on deck to the hustle and bustle of various personas disembarking the vessel. He is making to leave just in time to hear Dilantar offer Alemis' blessing to Tula. The small dwarf bows low to the beautiful Tula, giving her what best of looked to the other passengers a very scratchy kiss upon the back of her right hand - on account of his bushy beard, then hurries off the ship.
Koz'Um Dawl arrives on the wharf and spies the other passengers milling about. One of them is Dilantar.
The dwarf sidles to the tall, fair skinned person, "I reckon, as both of us are believers in the ways of Alemi we'd do well to stick together master elf?" he says to Dilantar, feeling even shorter than usual.

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