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Friends and Enemies


DMSteveK - The Fleet Departs 
Wednesday August 31st, 2011 4:02:47 PM

The mermaid smiiles shyly at Crag and Lemick, and slips beneath the waters, followed by the merman.

Sailors and heroes are not as drunk as expected when they return to the SeaSprite. So too, nothing else comes of the mysterious, angry stranger.

And dawn comes soon enough.

First call of a bosun is soon echoed from navigators, captains, and sailing masters, all calling in voices harsh and profane to have sailors active and working. Within the hour, hammocks are stowed, ropes coiled and belaying pins tightened down. Great sheets of canvas billow and boom in the salty air as the first of the great ships begin to move.

It is the flag ship, a three masted Carrack with Fixers lining the rail. Pennants stream in the wind as a silver, clarion horn calls out the messge: Fleet Away! Immediately, the other ships all weigh anchor and begin gliding through the calm harbor waters, takcing towards the harbor entrance.

From the docks, a waiting and expectant crowd bursts into cheers. Flags Wave! Flowers are thrown! Pretty girls of all ages blow kisses! Young men run out on the harbor breaker, waving hats and shouting luck to the ships; The great endaevor is on the way!

Other ships take up the calls, shouting at the crowd, playing instruments, throwing sparkling magic and alchemical solutions in the air. Artus Morindim is busy blistering a luckless sailor for coiling a rope counterclockwise and takes no notice of the frivolity of other ships. Perhaps that sort of display is for the passengers?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday August 31st, 2011 5:54:22 PM


Harvest Moon smiles and waves back at the many people who have come to see off the many boats that are called "a fleet". The people crowd the docks like many ants. It is startling to see so many people. Even after her visit to Plateau City, it is a thing of wonder to Harvest Moon that so many people can come together at once.

There is one thing in particular that Harvest Moon notes from observing the sailors at their work. They tie many things to other things. They make many things secure before leaving them. This was puzzling until it occurred to Harvest Moon that this very big boat may not be so different than the smaller boats that she has seen. At least no different in the sense that should something fall or slide off of the boat, that thing would be lost forever in the depths of the water.

After this realization, she searches the length of the boat for places to which she might secure her polearm.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday August 31st, 2011 8:43:30 PM

Crag gives a "harumph" under his breath as he sees all the people waving good-bye, wondering why the big fanfare for people leaving. If anything they should be cheering a returning sailor.

The Dwarfs contemplations quickly cease as the ship begins moving, and the solid ground he is used to standing on doesn't feel quite so solid. He grabs onto the nearest secure object and hangs on, concerned about bouncing off the ship. After a few moments, he looks toward the rail as his stomach gets a bit queasy and wonders if it best to vomit over the side and try not to fall in, or do it here and have to clean it up when the angry little Artus has a fit. "This is why Dwarves don't sail" he thinks to himself. "Rock is better for standing on. Everyone knows that."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Gerox Shale 
Wednesday August 31st, 2011 11:10:19 PM

Gerox starts waving to the crowd caught up in the excitement but quickly his hand drops to his side. His eyes scan the crowd looking for a familiar face. He finds none. He knows no one. He looks to the others who are waving to folks. He moves to the bow and stares out across the waters looking towards the future.

Peza 
Wednesday August 31st, 2011 11:11:47 PM

The raven hiared girl does her best to stay out of the way of the sailors .... not to mention the sharp toungue of Captain Artus ..... finding a spot near the railing ..... she waves back to the crowds ....

" This is something special for sure .... look at everyone coming to cheer us off on this grand exploration ...." she shifts her eyes to the dwarf standing nearby ... " Crag you ok ?? ... you look like yout turning a little green ....." as she shuffles a few steps away .... " if you are going to puke ... best to to it over the railing .... or i think the captain will make you mop it up .... i don't think he will take kindly to stinking up the deck "

As the Seasprite starts her progrees out of the harbor .... Peza takes in the other ships ....soaking in their features ...of bother ship and people .....

ooc: internet is back up .....!!! yay !!! ;-)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday September 1st, 2011 9:34:41 AM

The ships lurches forward as the great sails catch the first wind and Barratore smiles. "And so it begins."

Mostly as the sailors move about and Artus shouts Barratore tries to keep out of the way, not so easy on the cramped deck for the Minotaur Thus he makes his way past Crag, with a chuckle to the stern. Barratore raises an arm and gracefully waves it back and froth in rhythm with the ships bounce through the water.

For clan, king and the righteousness of honor he was off and soon the bards of the Wold would sing of his name.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Thursday September 1st, 2011 10:12:45 AM

Brom watches the fanfare from the docks and cannot help but smile. He continues to watch for a few more moments before relocating himself to front of the vessel. From there he is becomes less interested in where they've left and more on where they're going.

"Hired muscle . . ." he says aloud to no one.

He begins to fill his head with images of monsters to kill and enemies to battle. He turns his head back towards the ship. With Wardd's blessing, they might just survive this place, Rum.

DMSteveK - On the Seas 
Thursday September 1st, 2011 2:23:33 PM

Harvest finds a good place along a gunwale to lash her polearm down. A sailor shows her a knot that will stay tight but will quick release if another end is pulled. "We use 'em all the time for lashin's, miss", the young man says while knuckling his forelock.

At the harbor markers, a stiff wind makes canvas boom and the SeaSprite begins to gain speed. Soon the sloop-rigged ship is listing at a 25 degree angle to port and a frothy wake sprays the deck when a cross wave slams into the side. Sailors whoop in excitement, glad to be out on such a glorious day and going on such an exciting ride from the wind. Artus stands on a box near the tiller where another sailor actually steers the ship. "Wes'Sou'Wes!", he shouts exultantly at Barratore and anyone else on the Quarterdeck as the light of the morning sun sparkles behind the ship. "Couldn't ask for a better omen to start out!" And the little man laughs along with his crew.

It takes a couple of hours for the WLA team (other than Gerox) to get some semblance of sea-legs, but by the noon meal, they can be confident enough about walking up and down the tilting deck of a ship in fair seas without falling overboard. The noon meal is grilled fish and asparagus with fresh bread cooked on a small charcoal grill carefully tended near the bows. The wind blows the smoke forward and away from the boat and crew.

In the course of the morning, the heroes have been able to familiarize themselves with the SeaSprite, in and out (see link About SeaSprite), and are confident enough about getting to the necessary areas of the boat.

Looking about the sea, the WLAers can look at the other ships. There are three 200 footers so similar to the flagship that they must all be 3-masted Carracks. These are the largest ships, with high fore- and aft-castles bristling with ballista and catapults and capable of fighting off the largest of creatures. Two slightly smaller and faster 3-masted Drommonds also glide within sight; distinctive by only having a raised Quarterdeck in the aft of the ship and no raised forecastle. Four more large ships with but a single mast wallow in the seas about the Drommonds and Carracks. One of the sailors call them Cogs. "Good, solid merchant ships they be, plenty of room for cargoes, just not very fast or maneuverable", he says.

But there are other ships about; a couple more sloops like the SeaSprite, a couple Ketch-rigged sleek clippers or double-masted Barks. From the top of a wave, the WLAers can see at least 15 ships in sight, which is many more than the promised Fixer Fleet number of TEN...

About SeaSprite

SeaSprite Battle Grid

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+2=14 ;
Thursday September 1st, 2011 4:27:34 PM


Harvest Moon has a rope of her own. It is a fine thing, given to her by Thelonious just before he sent her off to Plateau City to find the Woldian League.

"The utility of a rope lies in its flexibility, Harvest. It can bind. It can connect. It can support. It can even strike. This coil is deceptively solid, and has a considerable heft."

"The flexibility of the rope is evident in its shape, and the many shapes that it can take on. You can learn a great many things from rope, Harvest. All things can be your teacher."
She had not completely understood his meaning at the time. Truth be told, though she remembers the words, they still sound mysterious and unknowable to her even yet.

But here is a new use for her rope, and Harvest Moon takes to the tying of knots with gusto. Everywhere, she ties things to other things. She even ties her arm to a rail through the use of one hand and her teeth.

Hours pass for Harvest Moon, absorbed in such practice.

+++++++++++++++++

Though no longer a skill, here's a Use Rope check.

Dex 14

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday September 1st, 2011 5:07:36 PM

Lemick finds himself watching as the shore slowly disappears, the harbor now a memory. He takes in the frsh salty air and decides it's not as bad as he thought. His first real sent of salt air had been at the inn, with the slight stench of rotting fish behind it.

While steady, surely no speed can be done on this type of floor. His armor is secured in his bunking area, so should unsteadiness win, he shouldn't sink like a rock.

He watches the crew intently, studying their movements, glances and signals. Not so much to learn them, but to see if one seems suspicious. After lunch he sits on the main deck, out of the way and meditates to the sound of being surrounded by water and the wind.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday September 1st, 2011 6:43:25 PM

Tom spends his day getting used to the ebb and flow of the sea. After he gets his sea legs, he takes a good hour to practice his aim against the rolling waves.

He also takes a moment to speak to one of the officers when they have a moment.
"Our party is stout in a fight, but we've got no head around what works best on a ship. If it comes to battle, what do you need us to be doing?"

When the fifteen ships are sighted, he starts watching the captain's reaction. That should give him a good gauge of how much trouble this could be.



Peza 
Thursday September 1st, 2011 10:11:09 PM

Peza's queasy stomach starts to feel better as lunchtime approaches ....and she eats with zeal ... " this is good "

" its like walking on a hillside all the time " laughs The raven haired girl as she stands near Crag ..." wonder if we will sleep in beds or hang hammocks ? "

The ranger sits and watches all the ships .... " there's 15 ships .... they said they would be 10 ... and they all look so majestic .... with all the sails full of sea wind .... wow what a beauitiful sight "

She also looks for signs of other passengers on board ... " is it just us and the crew ?? is the Seasprite just for WLA business ?" inquires Peza

She waves to harvest when she catches her eyes " what a start to the adventure "

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday September 1st, 2011 10:26:45 PM

Barratore is a bit uneasy at the constant pitch of the ship and plans to remain right where he is, a firm grip on the rail. His does though keep a casted eye about him, the ship and to the sea. Open water was new and for now he had land marks, a voice inside wondered about his balance and such when unmoving terrain was no longer an anchor. Barratore looks down closer to 30' than 20 to the ocean sparying off the port side stern "At least I know how to swim." he says to none in particular.

Fish, probably should have expected that but for some reason it catches him off guard. The big bull cocks his head and then with a snort does his best to put the thing into his stomach with the least amount of contact with his tongue. Followed by copius amounts of aspargus, bread and water.

Peza mentions the 15 ships and that someone said there would only be ten. That brings his attention to Artus for explanantion

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday September 2nd, 2011 9:03:47 AM

Crag too takes the time to secure his armor and most of his other gear below decks below decks, keeping his shield, axe, and holy symbol with him. Relieved to have his "sea legs" as the sailors call it, which to him means he was done being sick, he moves about the deck getting a feel for the ship.

He looks around the deck for where different piles of rope are stored or kept in case someone should go overboard. He himself planned on staying in the middle of the ship, and nowhere near the edge.

At the mention of the extra five ships, Crag takes a look and counts them himself. "Hmmm. seems someone is pretty determined." He says to himself as he double checks his axe and shield.



Gerox Shale 
Saturday September 3rd, 2011 10:31:40 AM

Gerox watches the bustle of the crew with satisfaction. Artus seems to be a good deck boss. He does wonder about the captain though (occ If I am remembering correctly Artus isn't the captain but the navigator?) and wonders when he/she will make an appearance.

After the noon meal, Gerox will make his way to Artus and respectfully say, "Sir, I am an experienced sailor and if you need me for anything, please don't hesitate to ask. I have a sharp eye and my old Captain used to use me in the nest at night."



DMSteveK - On the Seas  d20+10=25 ;
Tuesday September 6th, 2011 2:44:23 PM

Harvest Moon takes to the tying of knots and even ties her arm to a rail through the use of one hand and her teeth.

Lemick is glad to have the stink of the harbor behind for the fresh smell of the sea. He watches the crew, looking for anything suspicious. (ooc: skill rolls?)

Tom gets used to the sea, and practices popping stones into the rolling waves. Artus seems to be the only 'officer' on the ship. The other sailors all seem to be experienced, but have additional duties instead of completely separate jobs for cook, sailmaker, carpenter, etc) Artus is happy enough to talk defense. "When it comes to battle", says the small Halfling, " You count on me to keep the ship as fast as possible and not run into anything. I count on you to repel boarders. My sailors have had some training in the heavy crossbow, billhook, and cutlass; but any serious fighting will have to be by you." Artus seems unconcerned about the other ships that are sailing with the fleet, though he does keep an eye out for the closer ones.

Peza gets her 'sea stomach' and learns that the ship doesn't have beds; everyone will sleep in hammocks or (like Barratore) find a nest of equipment. There is no hammock big enough for the large minotaur, but once he squeezes down to the hold, there is enough space and barrels to put together something comfortable enough for the 'taur. Of other passengers, Peza notes that the SeaSprite only contains sailors, Artus, and the WLA group. "Yes mistress", responds the cook/sailor as he cleans up the noon meal, "the SeaSprite is owned by the Woldian League of Adventurers lock, stock, and barrel. Once we get to Rum and set up, this here ship will be at the Outpost's disposal for where we sail. And all us sailors get part ownership in her too!"

Barratore is a bit uneasy at the moving ship, the sea spray, and the prospect of lots of fish in his belly for the next 6 months. At the mention of 15 ships versus ten, he look to Artus for explanation. The Navigator grumps, but shrugs. "The Fleet Commodore calls them 'Remoras', ships that are 'hangers on' with the Fixer Fleet. There is no telling what their intentions are, anything from a ship filled with clerics of Flower to brigands of the worst sort. Problem is, until they show their intentions," he shrugs, "it's a large ocean and no one owns it."

Crag takes the time to secure his armor and most of his other gear below decks below decks, keeping his shield, axe, and holy symbol with him and staying in the middle of the ship.

Gerox is satisfied with the crew and navigator, but wonders when the Captain will make an appearance. It seems Artus notices, and calls up to the crow's nest where the gnome is lounging. "There ain't no Captain, lestwise how you are used to it, Master Gerox! Sal Theringer was to take that spot, but had to stay back, and so I'm the master of this vessel. But there ain't no slaveys either, this being a free ship, and all the sailors are part owners as well as members of the WLA!" Artus sizes up Gerox and nods. "You know something, and I'd be glad to have your help where needed. Sharp eyes and the Crows Nest it is!"
................

As if Artus' words are prophetic, soon another ship races closer and closer to the SeaSprite. It is the Leaper, a ketch-rigged ship (ooc: Sailing Skill DC 10 Highlight to display spoiler: { A Ketch is about 2 knots faster than the SeaSprite (a sloop), but slower turning radius}. The Leaper pulls to a parallel course and speed with the SeaSprite, 50 feet from the port side, and the starboard gunwales are lined with a dozen figures. One figure amidships is in a gilded breastplate and shouts across the water.

"Hey You! Woldian Losers Association! You sure you want to risk your lives for making sure someone else gets rich? What a bunch of Maroons!"

................

About SeaSprite

SeaSprite Battle Grid


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=11 ;
Tuesday September 6th, 2011 5:22:58 PM


Harvest Moon waves in reply to Peza, a large grin of excitement plastered across her face. Her eyes go even wider as another boat draws nearer, pulls alongside, and matches their speed. She rushes to the rail of the ship and waves her hand vigorously over her head in greeting until ...

"What is that you said?" The small half-elfish girl places her palms atop the rail with the purpose of levering herself up, then thinks better of the action. Instead, rising up on her toes, she clings to the rail with one arm and pokes the other over in the direction of the man with the shiny armor.

"YOU! WHO ARE YOU? YOU ARE BAD!" she shouts loudly in retort.

It is difficult to view the other boat, propped up on the rail as she is. But still, Harvest Moon tries to see whether the others might be gearing up for more mischief than the simple game of insults that has already begun.

++++++++++++++++++++++++

Perception 11

Peza  d20+6=17 ;
Tuesday September 6th, 2011 9:11:23 PM

Peza calmy watches as the other ship closes quarters with the Seasprite .... with a look at the gilded breastplate person shouting across the water ..... she takes a closer loom at the artwork of his breastplate .....(d20+6=17 perception check)

" everyone should take a closer look at those guy .... remember what they look like ....... we most likely will run into them again in Rum .... or even before " remarks the ravenhaired girl to her new friends ....

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 6th, 2011 10:14:29 PM

Crag moves to a spot offering some cover, expecting some bowfire to follow the threat. "Don't know if they are gonna shoot or board, be ready for both."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=22 ;
Tuesday September 6th, 2011 10:53:10 PM

perception from before in regards to crew looking suspicious: 22

Seeing the boat slide beside there, Lemick realizes they are likely to have trouble with this group during the trip and definitely once they arrive. He doesn't know about ships, but surmises the larger group of 10 will take longer than the smaller groups.

This slight conversation across the ships makes Lemick want to tie himself to something. His balance isn't as comfortable as he would like, and swimming to shore seems unrealistic at the moment. Here he stops his thoughts before they turn more nightmarish -- aside from words, he looks to see how agressive the other ship is attempting to be.

Gerox Shale  d20+4=6 ; d3=1 ;
Tuesday September 6th, 2011 11:06:27 PM

Gerox is below decks and misses the other ship's approach, but hears the commotion and comes on deck in time to hear the taunts from the other ship. He smiles and nudges Harvest in the ribs. "Looks like we have some competition in Rum. That is good. It will keep us sharp and bring us together as a team. They obviously are only here to exploit folks and take advantage of others weakness. I bet they find we aren't that weak."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=10 ;
Wednesday September 7th, 2011 9:50:26 AM


These are very fine words from Gerox Shale.

"You are right, Gerox Shale," she says, putting her thoughts to word. "You speak very well." Then Harvest Moon continues to communicate these things to the miscreants in the other boat as well.

"You obviously are here only to exploit folks and to take advantage of the weakness of others," she cries, using the words of Gerox Shale. "I am betting that you will find that we aren't so weak."

Then, with little more than her head showing above the rail, Harvest Moon sets to observing the man in the shiny armor, seeking to divine his intent.

++++++++++++++++++++++

Sense Motive 10

DMSteveK - Incident with the Leaper  d20+10=24 ;
Wednesday September 7th, 2011 10:39:36 AM

Lemmick has noticed 2 sailors that don't seem to have thier full attention on thier work. One keeps his head down and tends to do jobs that keep him away from others. The other is the lookout at the bows who seems to be watching the other boats more than attending his duties.

The SeaSprite and the Leaper continue to match speed and direction, skating through the swells of the open sea before a stiff breeze. After the first hail, it seems the majority of the WLAers prepare for arrows or other action and are content to be silent and see what happens. Harvest Moon on the other hand, with some prompting from Gerox, trades banter with the gilded breastplated one on the Leaper, though she can't figure out what his game is.

The man throws his head back and laughs. "You are a feisty one, my little poppet! You and your little talking manniquin too! Oh yes, small man, I can see you, no need to hide behind her dirty skirts." And he laughs again. "You hear that boys?" and here he pitches his barritone into a wimpy falsetto "we're going to exploit the weak!"

The others along the rail laugh and brandish various weapons, a bastard sword, crossbow, shortbow, trident among them, and they all begin calling over to the SeaSprite.

"Gonna die broke and alone, babe! Be nice, and you can be my third wife!"

"Grab what you can, cause the big dogs are here!"

"What did the minotaur say when he got to shore? Same thing they always say: Mooo! Mooo!"

"What do you call a dwarf on a ship? The Anchor!"

The man in the gilded breastplate stands on the Leaper's gunwale, one hand tight to a rope, listening to the others shout before he raises a hand and they stop waiting for their leader to talk. "I'm Carly, and these are Carly's Heroes. We are gonna be the ones that Rum looks to to save their skin, and we're gonna get RICH doing it too. If you wanna be with the winners, come look us up!"



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+9=19 ;
Wednesday September 7th, 2011 12:21:40 PM


Harvest Moon frowns a little puzzled frown. "Gerox Shale, is not 'Carly' the name of a woman?" she asks with the purest and most serious of intents.

"You are boastful!" Harvest Moon shouts across to the other boat. "And I will pay you no more heed." With those words she turns and leaves the rail behind. Instead, she heads for the back of the boat where the halfling Artus Morindim stands next to the long stick that steers the boat.

Here, Harvest Moon takes her book from within her pack and opens it to a blank page. With stylus ready, she asks, "Please, Artus Morindim, point out for me the boats that are of our group and tell me their names." In her voice is a note of irritation as the insults and catcalls continue to drift from the Leaper over the sounds of salt spray. "I will watch the other boats with greater care until we know who rides them."

As the boat sways and jostles against the waves of the sea, Harvest Moon lets her knees flex to provide an even surface upon which to write the names of the ships.

++++++++++++++++++++++++

Acrobatics 19 for Balance

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Wednesday September 7th, 2011 12:22:38 PM

Still at the stern, Barratore has his arms folded and eyes the others on the 'Leaper'. Banter is traded and Barratore than thunders out his own laugh. Ha ha ha ha! Carly? Youre named after an old gypsy woman? Carly and her Zeroes. When a Minotaur returns to port he says you're welcome

Peza  d20+6=23 ;
Wednesday September 7th, 2011 8:48:23 PM

Peza stays quiet .... taking the time to study those across the waves onboard the Leaper .....focusing in on the those hurling insults .....

Perception check d20+6=23

She makes a mental checklist of their items and descriptions .....

" what does the artwork on his breastplate mean? could be a helpful clue " asks Peza of herself as tries to piece the infomation together

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=9 ; d20+3=19 ;
Wednesday September 7th, 2011 9:47:53 PM

Lemick realizes there is little he can do with the other ship, and allows them to have their fun yelling over the wind and waves. Still his concern is of closer issues; the captain allowing a lax lookout, even with the proximity of nearby ships that seems to be bad precedence. The other causes him even more concern, a ship is not the best place to find solitude.

With the commotion of the other ship, he thoughts linger unspoken; time is a plenty to keep a close eye on them. He begins to consider where each of these men 'bunk' and what shifts they are assigned too.

sense motive: (lookout) 9, (solitary figure): 19

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday September 7th, 2011 11:06:35 PM

Tom listens to the banter back and forth, identifying potential targets. When Carly speaks, he eyes him. Seeing the ships matching pace, Iron Shot positions himself on the ship opposite Carly, making sure he has as clean a shot as he can.

Still, they have not fired, and until they do he will wait.



Gerox Shale 
Wednesday September 7th, 2011 11:09:40 PM

Gerox laughs when he is mentioned and calls back, "At least we have some pretty girls over here to look at. I bet your sheep is a bit nervous over there. Gonna be a long voyage boys!

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday September 8th, 2011 2:47:26 PM

Crag relaxes somewhat at what appears to be only a show of bravado, but maintains his position of cover.

DMSteveK - Incident with the Leaper 
Thursday September 8th, 2011 10:22:21 PM

where did my post go? I was sure that I posted this afternoon! sorry all...

DMSteveK - Incident with the Leaper 
Friday September 9th, 2011 10:18:15 AM

Calls continue back and forth between the Leaper and the SeaSprite, and it seems that no one gets the better of the other. Further, while a couple barbs find hold, an equal ammount only cause appreciation as to originality. After about 10 minutes of boasts, insults, and speculations as to parentage called across the waters, Carly waves at the man at the wheel of the Leaper, and the ketch veers port and away from the SeaSprite.

Artus obiediently tells Harvest the names of the other ships in the Fixer Fleet, and then points out another clue. "Each ship's mast has a runner line from the tiller to the mast, see? This enables the ship to send flag signals to other ships. Each ship in the Fixer Fleet has a yellow pennant with a silver symbol of Alemi on it transfixed by a red drop of Woldsblood. Alemi Symbol

"The Rhemoras? They know they can't be too aggressive, or the entire fleet will come together to sink them. As long as we are in sight of the fleet, the Rhemoras will be on thier best behavior."

Peza checks on Carly's breastplate artwork. While she can tell it is rather expensive, the designs seem to be just that, designs without any symbolism or crest.

Lemick notes through easy conversation that the lookout and solitary sailor are both on the day shift, and where thier hammocks are in the hold. The young man further realizes that everyone except Artus is sleeping in the same space in the hold; there are no individual rooms. Even the hammocks are used in 'hotbunking', the day and night shift using the same hammocks. Only each sailors seachest, a small locked box 3x2x1 foot marks thier private possessions.

Artus also seems to not like what he sees in the Crows Nest. Once the Leaper is out of hearing distance, the Navigator delivers a blistering to the lookout that questions his intelligence, parentage, and his ability to hold himself steady to pee. It is quite explicit and derogatory, and even most of the sailors stop what they are doing to listen in awe and admiration. After that, the lookout is as sharp as a tack!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Friday September 9th, 2011 10:46:10 AM


The face of Harvest Moon freezes in shock. Then a tinge of pink blush colors her cheeks as she lowers her head again to hide her face in her writing. Gerox Shale is a very funny gnome. Sheep. What a terrible thing to say, she thinks with the touch of a secret smile at the corners of her lips.

At the end of her list, Harvest Moon adds the line. Below the line, she adds the name of the Leaper.

"If you will teach us the many things to watch for upon the sea, Navigator Artus Morindim," Harvest Moon offers after the Crows Nest Watcher is thoroughly scolded, "we can also be Crows Nest Watchers as well. I think that I would very much like to ride the Crows Nest, if you will allow it."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Friday September 9th, 2011 2:39:01 PM

Barratore will trade barbs and has no issue with the more base insults involving parentage, the contents of bed pans and personal orientations. His blood is pumping well and good by the time the exchange ends. If only there was now something to physically do. Barratore quickly begins to find the confining space aboard ship to be a problem. There was nothing to hit, nowhere to run and really nothing to do about either.

Finally coming to a stop near Lemick he muses aloud, "They will definitely continue to be trouble. I wonder whether Carly's heroes will be competiton or advesaries." Adding a moment later, "The difference between the two being a much higher body count in advisaries."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=3 ;
Friday September 9th, 2011 7:28:36 PM

Lemick nods to Barratore in agreement. "We can always hope for competition, and perhaps encourage it. Time and events will have to decide which side the coin lands on"

In a quieter tone, "At this point, I worry more about those on this ship, those the Heroes." He looks to the sailor who was recently chewed out. "Lax when we have barely left the shore. There is another that worries me as well -- nothing specifically, just an eerie feeling like they are hiding something. Could be anything, not necessarily bad, but it's got my hair standing on end."

Without pointing with his fingers, Lemick shows Barratore the quiet loner when no one else is looking.

Stealth: 3

Gerox Shale  d20-1=7 ;
Friday September 9th, 2011 10:54:05 PM

Gerox notices Barratore pacing and frowns. He scuttles over to Artus and murmurs something to him pointing at the minotaur. After a quick conversation and permission is granted, he gathers the help of two sailors who pick up some coils of stout rope. All three climb the rat lines into the rigging. Soon both lines are secured high up and drop to the deck below.

Gerox is soon tugging on Barratore's sleeve. "Come on big fellow. I have something for you to try...if your strong enough and brave enough." He leads him over to the two lines and points. Here is a way for you to burn off some excess energy. Gerox grabs each rope in one hand and starts to climb but only gets a few feet before he has to stop. (climb roll 7) This will take strength and dexterity. Climbing one rope is easy enough but using 2 without the aid of your legs will be a challenge. Just remember if you fall and break a plank, Artus will probably keelhaul you. I bet it will even be more fun when the seas are up."

Gerox steps back and points at the ropes and grins, "If it is to easy, we can always tie weights to you."

Peza 
Friday September 9th, 2011 11:22:03 PM

With the other ship changing course and moving away from the Seasprite ...... the young raven haired girl thoughts turn to how to defend the WLA's ship .... she walks about the ship sizing up defensive positions ...places for tactical advantages ........possible weakness's .......several ideas form as she goes about her task ....

Peza approaches Artus .... " Sir since we are tasked to defend your ship .... i have a few questions and some ideas ......

"first idea is ....that we must repel boarders to keep control of the ship ..... now we cannot cover the entire length of the Seasprite in concentrated force .... my idea would be to use some of the cargo nets that we used to load the ship and use them as spacers to direct any boarders to spots we could defend better and in strength .... could we string a cargo net between poles which we could sink into the deck for stability .....do that in a few places .... make them easy to put up and down .... so it doesnt get in the way of normal ship activities .."

" second idea is .... do we have any type of slippery stuuf .... i don't stuff like fish oil or something similar that of course won't burn ...... would cause havoc for and boarders footing ..... won't need much just a couple buckets set aside ....."

" third idea would be to get a few wooden panels to use as sshields for the helmsman ....this way we won't lose any steering ability ..... then we can target the opposing ships helmsmen "

" what do you think of those ?? and we of course could use your expertise of your ship and those that we might face ...."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Sunday September 11th, 2011 7:59:35 AM

He was hired as muscle. So when the Captain needed muscle he'd be there. But, he's no sailor and it's not part of his contract with WLA; therefore, he spends most of his time sleeping in the hold and out of the way of the sailors.

He heard the shouting from those above and he starts to get ready for battle until, after listening for a while, it sounds more like boasting and jests than actual threats. He goes and lies back down, but his sword and sling are kept very close.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday September 11th, 2011 10:30:41 PM

Crag begins looking around the ship for a length of cord or thin rope. He has become concerned about possibly losing his waraxe overboard should he get knocked in, and thinks to tie the axe to his waist. It would be a bit of an anchor, but almost as bad to drown as lose his waraxe. If he can't find any, he will ask his comrades and then the halfling. He should only need a few feet.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


DMSteveK - Incident with the Leaper  d20+2=15 ;
Monday September 12th, 2011 12:21:31 PM

ooc: 200xp each for not falling for the bait.

..................

Harvest offers to also be a Crows Nest watcher. Artus accepts and decides that he will keep a sailor up there, and the WLA heroes can set up thier own watch system. "More eyes is always better", the Navigator states.

Barratore speculates on the future run-ins with the Carly Heroes, and how bloody they might be.

Lemick tries to quietly identify the loner who has given him an eerie feeling, but he doesn't do a very convincing job of doing it unnoticed.

Gerox sets up some climbing ropes for exercise the minotaur.

Peza has some suggestions for defense of the ship. Artus Morindim seems interested. "Cargo nets strung from the deck over and parellel to the water is a standard defense, and I think the sailors will be able to rig some of them pretty well. On deck now is more of a problem. You see, the mast and the sails are just as important as the tiller, and since the mast is forward and the tiller is aft... Well, we'll need the run of the ship as much as any boarders."

"No, no oil on deck. Again, I fear it would hinder us as much or more than the attackers."

"The board shields are a great idea. I could even have a couple sailors hold them which would free you for repelling any attackers. If you would, get with my carpenter and set up the specifications."

Brom is feeling he is hired muscle and should only use his skills as such. The barbarian stays below and out of the way of the sure-footed sailors.

Crag looks for some twine and on ship is easily able to find enough for any need.

..................

Despite worries by Lemick and some of the others, the crew soon shakes out and sailing becomes routine. In the following days, the crow's nest can occasionally spot land to the north, but it is nothing more than unrelenting sea for everyone else.

The only other interesting thing is the Fixer Fleet has attracted a few more "Rhemoras", and the combined fleet now consists of 19 ships. Artus tells the others that two of the ships are from the port of Dirt City, one is from Alisidur, and one claims to be a merchant seeking protection while going towards the Tauric Isles, but everyone knows it is actually a Pirate of Jack. "No fear about the 'pirate' label, my young friends", says the Navigator, "the Pirates of Jack only hunt Alisidurians who are Heartseeded and follow Ga'al. They are pretty much welcome here since they are going to make sure the Alisidurians won't make any trouble."

The SeaSprite has also been given another task by the Fixer Commodore; to be the starboard flanker of the fleet. Artus keeps the ship about a 1/4 mile north of the main body as everyone sails West, guarding the flank and giving early warning to the other ships. "Good practice for you, my lads", he chortles, "and it is only 6 weeks from here to the Tauric Isles!"

..................

NOTE: Next post will be as if many days have passed. Make your posts with this knowledge in mind.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=13 ; d20+1=16 ;
Monday September 12th, 2011 7:09:42 PM


Harvest Moon spends many days learning the ways of the ship (for it is a Ship and not a Boat) and the ways of the sea. Many times she climbs the ropes and the webs that the sailors collectively call the Rigging.

Sometimes from high on the rigging, and, at other times, from down on the deck, she scans the waves for danger. More often than not, she finds herself very excited about unknown things that splash nearby, or ride the horizon, or make large dark shadows from under the surface of the sea. Most of the time, these things are little more than her imagination. But sometimes, they are creatures of the sea. Sometimes they are storms in the distance. And sometimes they are large fields of sea plants that are said to be very long, and to wave about within the sea like great banners.

Never before in her life had Harvest Moon dreamed that she would see such things. The sailors seem unmoved by them. They must be very ordinary. But the awe and majesty is such an amazing feeling. It is difficult for Harvest Moon to believe that the sailors would wish not to see things in such a way.

++++++++++++++++++++++++

Perception 13 (for sentry duty)
Climb 16 (for the rigging)

Peza  d20+9=25 ;
Monday September 12th, 2011 9:35:39 PM

In the days that pass .... Peza wanders the ship ..... keeping watch and watching the fleet sail the high seas .... the thought that " this is what tales are told of " she feels a sense of excitment .....

But the raven haired girl decides to take the evening watch ...." we can't all take the day watch .... somebody has to be alert at night and the stars are so beautiful at night ..." as she blends into the night shadows under the bright stars and moon ..... [stealth check d20+9=25]

During her hours awake ... she starts to work on crafting a pair of boots .... taking her time as its a six month journey ... no need to rush her work ....Peza smiles as she works ... her mother would be proud that she carried on what she learned at her mothers little shoe shop "

Gerox Shale 
Monday September 12th, 2011 11:11:17 PM

Gerox remembers his old first mate giving him lectures about knowing his ships lines. "Anyone can take orders. I master of his ship knows all of the lines. Where they start, where they end. How much tension is necessary to lift or lower the sail. What happens if one breaks."

Gerox takes this lesson to heart and starts tracing lines and committing them to memory. He has a feeling that the Sea Sprite was going to be important to this group. Knowing her strengths and weakness would be important too. How fast she could turn? How much draft did she need? How much crew was needed to sail her? While some look to the ship defenses, Gerox knows that the Sea Sprite was there home and while she was transport, good seamanship was her best weapon.

Gerox is sitting at dinner with his new friends and he says, "You know...we need a name. Every good adventuring group has a name. The Gold Dragons, The Children of Chaos and so on. We need a name for our fame to spread. Any ideas?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 13th, 2011 7:34:36 AM

Crag finds some cord, and spends some time practicing with his axe, and different lengths of cord to try and find the right combination of length and location to tie it so that he will not become entangled, or hindered while fighting.

Deciding to make the best use of his darkvision, Crag will offer to take a night watch, and help keep an eye out for things that go bump in the night.

DMSteveK - The Tauric Isles 
Tuesday September 13th, 2011 4:39:32 PM

Night Watch and Day Watch. Making boots, learning the ropes (literally). The team finds that without being sailors themselves, there is a lot of down time being a passenger on the ship. Two months is a LOT of time, and even the most lazy find they know at least the basics of the ship. The SeaSprite is a sloop, having a single mast and a long boom holding the mainsail stiff. It is not quite as fast as the large square sailed ships, but it is much more maneuverable. The SeaSprite is able to come about faster than any of the other ships and is also able to tack closer to the wind; going nearly 80 degrees directly into a breeze.

Gerox finds that the SeaSprite on the open sea has a centerboard that provides stability and a draft of 13 feet, but the board can be removed giving the ship a 7 foot shallow draft, enabling them to get into many spots a larger ship cannot.

Gerox also brings to mind how many adventure groups have thier own name. The words "Golden Dragons" and "Children of Chaos" and "Grey Knights" echo around the evening meals, giving rise to young heroes and sailors alike telling stories of those fabled champions. Valdor and Shiraz, Tratain and Monthor, Peerimus and Firn'gaer, overcoming unbeatable odds, internal dissentions, and personal ghosts to be a shining light and example of what heroes could be....

Two months of sailing has the 10 ship Fixer Fleet (and 9 Remoras) cruise among Tauric Isles. The high mountain of Minotaur Isle can be seen, its slopes dark with vines heavy with fruit. Even the breeze carries the tart smell of grapes being pressed into the most coveted wines in the Wold. Later, the starboard horizon shows a mountain thrusting out of the sea, no inhabitants, but any Taur feels a peaceful longing loking at the island. The mountains and valleys of Centaur Island are away past the horizon, though the SeaSprite can observe many smaller islets and villages as they go about thier business.

Rounding a cape of Wemic Island, the last isle in the Tauric archepeligo, the lookout shouts out, "merfolk! merfolk! Starboard side!" The group knows this is a general announcement of any sort of aquatic being, and not necessarily a mermaid. However, when they look, it seems the report is accurate: a mermaid is swimming alongside the ship, waving her hand as if hoping to talk.

Gerox Shale 
Tuesday September 13th, 2011 6:23:55 PM

Gerox darts over to the rail and waves back calling out, "Hello! Do you need something or just wanting to pass the time!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday September 13th, 2011 7:12:10 PM


"Fruit! Fruit ahoy!" calls Harvest Moon. Ahoy being one of the many words of the sea that she has learned in the many days of sailing aboard the Seasprite. The half-elven girl bounces, quite literally, with excitement at the sight of the bountiful grapes. "Can we not heave the ship to land and gather some?"

But an even more stunning sight draws her attention from thoughts of the delicious fruit. "She has the tail of a fish!!!" With great excitement, Harvest Moon thrusts her arm over the rail, pointing at the mermaid that none need help in pointing out. Harvest waves with great enthusiasm.

"Perhaps we could call ourselves the Great Explorers, Gerox Shale," she then says, turning to look at the gnome while clinging to the rail with her arms, her toes hanging below her, an inch or two off of the deck. "We have traveled very far. And we have seen so many amazing things. Who else can say that they have seen a woman with the tail of a fish," she says, unaware that many of her own shipmates had done just so back at the tavern in South Port.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday September 13th, 2011 9:37:46 PM

Lemick spends a portion of his time in meditation each day pandering to save the days of luck for the adventures ahead, without calling forth the unluck when out at sea. The one loner figure stays in his mind, unable to shake the feeling. Still, Lemick has avoided direct mention of it to anyone else since his not-so-delicate mention. As the days pass, he hopes the man chalks it up to land-lover nervousness.

While his legs have adjusted, his mind still plays tricks on him, so even with the call of a true mermaid, Lemick is slow and deliberate in his walk to the side of the ship.

His arms and chest have darkened with the constant day sun, and he offers the mermaid a quick wave before returning both hands to the railing.

Gerox Shale 
Wednesday September 14th, 2011 12:33:59 AM

"Great Explorers? ...Harvest that doesn't sound very heroic. Maybe we should just call us Gerox and his minions." He looks over to Harvest and holds up both hands palms out and says, "At least it is better than Great Explorers. Who would want to get rescued by the Great Explorers?" Gerox mumbles the last statement to himself.

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Wednesday September 14th, 2011 5:09:21 AM

The ebb and flow of the ship settles into Tom as much as Tom settles into it. In a way, he's going to miss life aboard the ship.

As the thoughts turn to a name, "Iron Shot" nods on the need for one. He listens to the banter between Harvest and Gerox for a while before interjecting. "There's value in calling us what we are I reckon, and explorers is us. Harvest's idea is a shiny start."

When the mermaid appears he watches to see the crews response. He's heard rumors that sailors can be wary of the folk at sea.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet  d20+4=21 ; d20+2=5 ;
Wednesday September 14th, 2011 9:56:48 AM

Barratore spends a great deal of time on the ropes Gerox secured. Climb 21 athletics 5. The sway and give of the ropes have him quite befuddled. Other parts of the day, Barratore is moving from stern to bow on the port and starboard sides, getting a feel and memorizing the routes through repetition and muscle memory. During the heat of the day, Barratore removes himself to his makeshift bunk for a nap.
Life at sea has very little appeal and he finds little to be thrilled or happy about. Perhaps on a larger vessel but not here on this sloop. The thought that even after Rum is set upon that this tiny ship will be deployed regularly is not a happy one. Barratore does his best to pit that from his mind.

"a name for our group?". Barratore thinks on the question for a few moments. An identity as a whole would be beneficial but without deeds of anymind this far he was at a loss on suggestions. "We represent the WLA, we are adventure seekers, as I understand we are on call to further the interests of the WLA in Rum. Aside from not being referred to as one of Gerox's minions I don't have much tomsay on it right now"

The mermaid or rather the commotion the mermaid generates, pulls Barratore to the rail. He returns her wave and calls over Crag and Lemick

DMSteveK - Lorelai's Pearl 
Wednesday September 14th, 2011 1:48:01 PM

Gerox, Harvest, Lemick, Tom, and Barratore look over the mermaid with interest. There doesn't appear to be any overt animosity between the sailors and the fish-lady. Artus acknowledges the Lookout, and, seeing the WLAers are taking care of the situation, keeps the ship going in a straight line. Upon getting some hand waves, the woman swims closer to the side of the boat.

"Greetings, Landwalkers", she says in a sultry and alien voice, "I understand that your customs demand an exchange of names before speaking of other matters. My name is Lorelai, and I request help from those who can walk on land. I am a guardian for a large Pearl that has been stolen by a nearby village of fishermen. It is a test for me to be ready for greater responsibility for my Father, and he will be most vexed if the Pearl has been lost."

Lorelai continues to explain that the only way she can get the Pearl herself is to ask her Father the use of his water elementals who would flood the village in a tidal wave. She continues on in an even voice. "I like the village, the children are fun to play with in the water and it would make me sad to have to kill them all and have no one to play with. Could you go and get my Pearl for me so I don't have to drown the village?"

Gerox Shale 
Wednesday September 14th, 2011 5:09:13 PM

Gerox considers bowing but isn't sure if he would be seen over the rail so he decides to forgo it. "My name is Gerox Shale. I am sorry for your plight and I don't want you to kill anyone." Gerox pauses and says to Harvest, "Please go get Artus. I need to know if we are going to be stopping soon and if we can help."

Gerox turns his attention back to the mermaid, "We are part of a fleet travelling a great distance. We need permission from our leader to see if we can take the time to help you. We can't lag behind but if we are stopping soon, then I am sure we can try and help you retrieve your pearl. How as it stolen in the first place?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday September 14th, 2011 5:13:26 PM


Harvest Moon gives great consideration to the words of Gerox Shale. Gerox Minions. Minions of Gerox. In neither way does the name sound particularly fierce or inspiring. Perhaps, though, there is something that is there that she does not understand. Harvest Moon is close to giving up her search for the answer and to asking about the name, when Iron Tom speaks up, and it becomes clear now that Gerox Shale only speaks in jest.

Perhaps.

The approach of the mermaid wipes all thoughts of the name from Harvest Moon's mind. She wishes help. Further, this may also provide the chance to go to land and pick the sweet grapes that they had seen upon the shore.

"Hello! I am Harvest Moon," replies Harvest Moon with a wave of her hand. "You must be very careful of the things that you value," she calls, dispensing hard-won advice gleaned from a life in the Contested Kingdoms. "Next time you must hide your pearl in a better place."

"I wish to go," she says then, turning to the others. "But I am worried that the fleet will not wait for us if we go to shore. Do you think that we can go?"

Almost at the same time, Gerox Shale expresses a similar concern.

"Yes, I will go," Harvest Moon replies, then rushes off to find the halfling navigator and present the question.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Wednesday September 14th, 2011 5:14:26 PM

Brom splits his time between the hold and on top, staying out of the crew's way. For a group name, Brom submits Rum's Raiders.

The appearance of the merfolk has peeked his interest. He comes up top at the mention of the fish people. He arrives as Lorelai explains her problem. "Looks like we're going to start earning our pay."

He looks back to the Captain to see if he'll stop the ship long enough for them to search for this Pearl.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday September 14th, 2011 5:30:27 PM

The Dwarf hears the suggestions of Rums Raiders as a group name and responds. "I'm not liking that one Brom. Sounds catchy, but raiders implies something less than honest and forthright, something on the less than nice side that we should probably try and avoid."

At the call of mermaid, Crag walks over to the rail to look, hoping it is the same Mermaid who's beautiful voice touched him in the bar.

At her request for help, his immediate instinct is to try and assist, but that might not be part of the captains plan. Likely as well, the village would either not be forthcoming, or have their own story as to who the rightful owner of the pearl was. If a single person took it, they likely would have hidden it, and once again not be too forthcoming. How long would a proper investigation take? would the ship wait or even stop?

The different scenarios play out in Crags mind as he listens to the request, and hears his companions eagerness to assist. "Wouldn't mind setting me boots on solid ground again" he says to no one in particular.

As multiple people start heading off in different directions, or making plans to do something they may or may not be able to do, Crag thinks that at some point soon, we are going to have to pick ourselves a leader. Someone to weigh all aspects of situations, make the decision, and be responsible for the outcome. As all Dwarves know, groups always work best when they function as a cohesive team, and teams work best with competent leadership and direction.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Wednesday September 14th, 2011 8:30:13 PM

Lemick listens and agrees with the others about the desire to help, but the political considereations of the fleet likey take piority -- though politics is also a great reason to help.

Awaiting Artus, Lemick prepares to provide political benefits to having a friend in route to Rum for future trade. He's also ready to describe how the ship should slow down and let the fleet pass, hoping none of the cat-calling ships remain to offer hinderance (by dropping back, they might just laugh that we lost the wind)

Peza 
Wednesday September 14th, 2011 8:38:19 PM

As names for what to call their little band of heroes ....float about .... Peza adds her veiws ... " i think its too early for that ... we havent done anything yet .... so we should wait and see how things deve;lop before we brand ourselves "

Peza watches as many walk to the ships rail on the otherside from her .... she walks over and spots the mermaid " so that whats all the ruckus is about ..... wow never seen a real mermaid before .... just tales and pictures in books , paintings and such "

" I agree .... not sure we can leave the flfixer fleet ... but hopefully Artus can rangle sometthing so we can save those people .....and return the pearl to her and her people "

"Iron Shot " Tom | HP 11/11 | AC 18/13/14 | CMD 18 Character Sheet (Troy) 
Thursday September 15th, 2011 8:15:49 AM

"Name's Tom. As the others said, we'll need to get the captains permissions to stop the fleet. But I'll help if I can."

He turns from the sea to see what the captain thinks.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet 
Thursday September 15th, 2011 9:27:04 AM

Barratore listens to the tale. "We will help, we need to where to head.". He then calls out to Artus "we are changing course and will be putting to land". For Barratore it is not a question of permission the mermaid just said she would destroy the village and BarrAtore is not about to let that happen.

Calling back to the mermaid. "Where is the village and what gives cause to say they stole this pearl and not simply found it?"

DMSteveK - Lorelai's Pearl 
Thursday September 15th, 2011 1:54:25 PM

Artus nods at the questions with the fleet and runs up a couple signal flags. Soon a response comes from the Commodore's ship, and the Navigator nods and turns to the group of young heroes. "We are only a couple of hours from our layover port on Wemic Island. The town of Chessford is where the Fleet is going to reprovision and conduct some repairs and relax for at least 2 weeks before the next leg of our journey. The Commodore has given permission for us to stay behind and take care of this minor problem."

Artus Morindim shouts orders and soon the SeaSprite 'heaves to', its mainsail luffing in the breeze and coming to a relative stand still so the heroes can speak easier with Lorelai the Mermaid.

Lorelai smiles, obviously taking the heroes questions as agreement to help. I can lead you to the Landwalker Village", and she points to a bay several miles away that has a fishing village on the shore, "it is there. I have used a magic of mine to locate the direction of the Pearl, and it is in the Village."

"Why they have stolen it, I do not know, but I know it is one of thier warriors. The Pearl was hidden in a rocky crevasse in a dangerous current and guarded by a ferocious friend of mine. When I swam by to speak with my friend, he was dead, the Pearl gone, and the obvious marks of a bladed steel weapon. It must have been a strong Landwalker to hold thier breath in the buffeting waters for so long!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday September 15th, 2011 4:37:30 PM


Harvest Moon stands below the flags as the flap and wave in the wind. It is very curious the manner in which they have used them to speak to the other boats in the fleet. Never would she have imagined speaking through flags. But, sure enough, they have done so. The world is an endlessly surprising place.

The description that the mermaid gives of the manner in which she supposes her pearl to have been stolen ignites the imagination of Harvest Moon. Within her mind, a man, as big - no, bigger - than Barratore Steelwind strides through the waves, wielding a sword that is taller than she herself stands. It might be difficult to fight one such as that. But, maybe such a one might take pity on the mermaid once the situation is explained. Or, maybe they might trade this man for the pearl in the same way that they did with the guards at the warehouse.

Harvest Moon once again leaps up to the rail, and hangs there, leaning upon her elbows. "Will you come with us, Lorelai?" she calls to the mermaid. "Perhaps they do not know that the pearl belongs to you. Perhaps, when they see you and understand your needs and your duty to your father, they will relent and return it to you from kindness."

"If they do not, then we will fight them. For then we will know them to be stubborn and greedy robbers."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday September 15th, 2011 8:00:23 PM

"It is the hope that we can resolve this without bloodshed so that you and the fishing village can live in peace, and so that ships can return here welcome." He looks to his comrades, who after close proximity he has learned their stances.

"The warrior surely had a reason to fight for such a treasure, as I cannot imagine it's worth in a fishing village to be much. Still, we will resolve this one way or another preventing the flooding of the entire village."

"I am Lemick, follower of the path of Luck and you have my word,"

As the ship turns towards land, Lemick moves below deck to find his armor. It's been stored away from moisture, but he looks forward to it's weight upon his shoulders and back even though he hopes to resolve this without bloodshed.


Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday September 15th, 2011 10:00:17 PM

As soon as the ship heads for land, Crag goes and puts on his armor. He then returns to the deck and waits for the ship to stop near shore. "well, let's get to finding out exactly what's going on."

Peza 
Thursday September 15th, 2011 10:06:57 PM

As Artus relays the Commodores message " thats great .....we get to explore the island ...."

The raven haired girl has a bounce in her step ..... as she gathers her gear for the trip ....

" HI Lorelai ..... i'm called Peza .... can you tell us how many landwalks live in the village .... or at least a good aproximation ?"

Gerox Shale 
Thursday September 15th, 2011 11:34:10 PM

Gerox ponders things a bit and then asks, "Lorelai, you said you lost your friend who was guarding it. Who or what was your friend. I am assuming it was some king of sea creature?"

Gerox whispers to the others, "I really don't think this can be considered stealing. An adventurer stumbling or saw a sea creature. He killed it and found a treasure. He might not even think of it as stealing. I suspect the same will happen to us in our future. We need to tread lightly here. I know if I killed a giant crab or some such monster and found a treasure after the battle, I wouldn't be eager to return it to quickly."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Friday September 16th, 2011 9:22:04 AM

Brom looks at Barratore strangely then turns and goes to collect his things. It wasn't worth the argument.

"How is Rum's Raiders any less heroic than Children of Chaos? When someone shouts 'LOOK THE CHILDREN OF CHAOS ARE HERE!' does that really inspire the listener or make them think Marteus has arrived to finish them all?"

Brom returns with a his sword slung over his shoulder and his gear in a pack in his other hand. "Let's head into this village and ask about any defeated monsters from down by this area. That'll be our man."

DMSteveK - Lorelai's Pearl 
Friday September 16th, 2011 11:03:36 AM

Lorelai answers Peza. "There are two handfuls of Landwalkers among the more than one handful of children who like to play in the waves."

At Harvest's suggestion, Lorelai shakes her green-blonde hair. "I have tried to reason with them to return my Pearl, but the warriors have refused. If they see me with you, their hearts will turn away from the correct current." She surges up and looks around, then points to a pinnacle of rock at one end of the cresent-shaped beach. Waves crash in a frothy, white foam about the rock which looks like a jagged broad spear point thrust at the sky. "I will wait for you near those rocks. If I don't have my Pearl by sunrise, I will release my fathers Water Elementals."

And the mermaid disappears beneath the waves.

Artus expertly sails the SeaSprite into the shallow, cresent-shaped bay. The centerboard is removed and the SeaSprite drops anchor in 10 feet of water about 150 feet from shore. Artus tasks to sailors with the dinghy to ferry heroes to the beach. Four Medium-sized creatures (or Barratore and 2 Medium heroes) can fit in the boat besides the sailors.

On the beach, a welcome party seems to be waiting, consisting solely of liontaurs. This small island must be a part of the Wemic Nation!



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 7/16Character Sheet  d20+1=17 ;
Friday September 16th, 2011 11:28:00 AM

Barratore arches an eyebrow at Brom, but does not say anything either. Barratore grabs his gear, all of, in case and gets ready at the dingy. "Warriors undertaking a dangerous task for an item that truly holds little value. Sounds very much like a rite of passage to me my friends."

He was a good swimmer, but the small craft would be better. With Liontaurs preparing a hello, Barratore climbs into the boat to be among the first to shore.
During the approach Barratore keeps as sharp an eye and ear as he can upon the liontaurs. Perception 17
His weapons will stay sheathed and his hands casually on either side ot the boat


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=25 ; d20+8=10 ;
Friday September 16th, 2011 1:03:07 PM


There is little that Harvest Moon would like to do than to jump from the side of the ship into the water along the shore. But this is a serious endeavor. They have a responsibility to fulfill their promises to Lorelai first before thinking of entertaining themselves with a swim or some other distraction.

Her awe at seeing for the first time in her life, people in the form of lions, also helps temper Harvest Moon's wilder impulses. "Peza, they are lion people."

"They are Lion People,"
she repeats to Barratore Steelwind, heedless of the fact the he himself can be very aptly described as a bull person.

She climbs into the dinghy, her polearm pointed toward the sky like a small mast. From there, she watches the shore, the water, and the Lion People. Their faces and bodies move like none she has seen before. It is difficult to understand what they are thinking, and best, perhaps, to remain alert for this reason.

+++++++++++++++

Perception 25
Sense Motive 10

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=16 ;
Friday September 16th, 2011 3:58:10 PM

Lemick lets the others take the first boat, and follows in the second. He keeps his eyes scanning not at the front row of liontaurs, but further back among the buildings or edge of the foliage/beach. Doing a quick count, he realizes how many could be hiding and notes if the children have been 'hidden'.

Perception: 16

Weapons are sheathed, and upon reaching land, Lemick takes a moment to rebalance himself against the non-moving land suprising himself that solid land felt strange.


Peza  d20+5=15 ;
Friday September 16th, 2011 10:34:32 PM

The raven haired girl watches with wonder at the Liontaurs ..... " all the stories she heard or read about have turned out to be true .... " the wonders we will all see on this adventure for the WLA .... its just amazing " gushes Peza

The city born girl nimbly jumps from the ships dingy ....onto the beach ..... she smiles widely at supposed welcoming party ...... " hello .... i'm Peza ..... i'm glad to meet you all .... thanks for coming to greet us in such a friendly manner " as she hopes to start their first encounter with each other on a friendly tone

Diplomacy check d20+5=15

Gerox Shale 
Monday September 19th, 2011 12:21:49 AM

Gerox scrambles to get into the first boat. He doesn't like the idea of just warriors leading he way. He does know that Barratore can have a temper and hopes he can hold it. As Peza starts the conversation, Gerox lets her talk first and watches the reactions.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday September 19th, 2011 9:24:29 AM

Crag will climb into the first boat if there is room, if not will wait for the second. "Hopefully there is a reasonable explanation behind all of this" he says as the first boat leaves.

DMSteveK - Huaydo Pride  d20+10=11 ;
Monday September 19th, 2011 12:55:33 PM

Barratore, Harvest, and Peza jump in the dinghy first. Gerox, insistant on getting to shore along with the big but not very diplomatic warriors, squeezes his small form into the prow and goes along.

The dinghy is overcrowded, which becomes evident when the sailors try to beach the dinghy. Instead of sliding regally into the sandy beach, the small boat nearly capsizes as it strikes the sand! There is a bit of wobbling before the group gets out: good thing the sailors are all experienced! (ooc: even though the sailors rolled a nat "1", their +10 skill enabled them to not capsize the overfull boat)

After the sailors drop off the first four, they immediately row back for the next group.

Upon closer look, the liontaur on the beach look formidable and savage. They wear little clothing other than broad leather belts that seem to hold tools and weapons, and their manes are woven with intricate beaded designs. Several have long spears that they rest an end easily in the sand. There are 12 Liontaurs here, and 7 younger versions in a knot nearby, just slightly further up the beach. Sense Motive DC 10: Highlight to display spoiler: {While looking fierce, they seem at ease and not confrontational at all. Frankly, they are curious.} Sense Motive DC15: Highlight to display spoiler: { several of the spear-wielding liontaurs are sizing up Barratorre and look more suspicious of him than anything else.}

Peza is the first to speak, and one liontaur with spear smiles. He passes his spear off to a companion and moves forward, hand up to show it is empty. "Yourrr grrreeting fills me with pleasurrre, though yourrr name and yourrr arrrival arrrre strrrange to me. I am Windpaw, Warrriorrr of Huaydo Prrride, Torrriaida Clan. What does a minotaurrr and otherrr rrraces want with Wemics?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=20 ;
Monday September 19th, 2011 1:20:18 PM


Harvest Moon finds herself very near to laughing when she hears the funny way in which the lion people speak. It is so much as one would imagine the speech of cats were they to suddenly speak the Common tongue.

But a second look at the group of lion people, especially now that they have come off of the jumping and jostling dinghy, gives pause to the half-elven girl from the Contested Kingdoms. Their peaceful curious faces paired with the caution with which they regard Barratore Steelwind speak to the need for reassurance.

So it is that Harvest Moon turns the polearm upside down, thrusting the blade into the soft sand where it stands by itself pointing up at the sky. Then, separating herself from the weapon, she steps to the side of Barratore Steelwind and puts her small hand into his larger one.

"They are wary of you," she says, tipping her head way back to look into the minotaur's face. "But you are my friend. We will show them that we can be their friends as well."

++++++++++++++++++++++

Sense Motive 20

Gerox Shale  d20+4=13 ; d20+6=8 ;
Monday September 19th, 2011 4:32:15 PM

Gerox looks the group over and decides that while they are huge and could snap him up as a small snack, they don't look very hungry at the time. He figures that since he is the smallest, he would be the least threatening so he steps forward and bows low.

"Hello, My name is Gerox Shale. We are part of the crew of the Sea Sprite which is part of the fixer fleet that is travelling through to settle in the new colony of Rum. While we were travelling, we were asked by a mermaid lass to talk to you about the return of gem that was put in her protection by her family. It seems one of your warriors found this gem and killed a pet she had guarding it.

I am sure that he or she didn't realize that merlass owned it and thought it was random treasure he rightfully earned. The poor lass is fearful of her family's reaction and is anxious to regain the gem. She would rather do it peacefully through negotiations rather than start trouble. That is why she hailed us and asked for our assistance.

Do any of you know of the gem I am talking about?"

Sense motive 13
diplomacy 8

Peza  d20+5=23 ;
Monday September 19th, 2011 9:48:17 PM

Peza smiles back at Windpaw ... and is about to speak .... but Gerox blunty lays out the situation ..... " he needs to add a little honey to his speaking " thinks the girl to herself

" we are also honored by your peaceful greeting " as she copies Windpaws open hand gesture

" Our friend is right .... we heard about this misunderstanding about a pearl ...... and we are hoping we can help resolve it .... so both sides can reach an agreement and understanding of the situation .... with peace and honor for both sides "

Diplomacy check d20+5=23

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+1=3 ; d20+5=8 ;
Tuesday September 20th, 2011 12:12:53 AM

Brom just looks over the Liontaurs in an attempt to judge them, but they're speech and body language are too confusing for him to understand (Sense Motive DC3). He takes a defensive posture while keeping an eye out for trouble (Perception DC8, or not).

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=2 ;
Tuesday September 20th, 2011 7:33:08 AM

Barratore looks over the liontaurs trying to gauge them and failing completely. That is why one travelled with a diverse group. He little about the lion prides. They were hunters, from their dress, they were traditionalist. When Harvest moves to take his hand he misinterprets her gesture as fear but her words say otherwise and his mind is put a bit at ease. This small one was not the one who needed his strength the most. Looking down with his dark black bull eyes, he squeezes her hand slightly, "the hunters should be."

Barratore then straightens with his shoulders further back, "I am Barratore Steelwind of the Starlight clan, an honor WindPaw, warrior of the Huaydo pride. We are here as it has been said. May my other companions join us on your shore?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 20th, 2011 1:35:24 PM

Crag waits as patiently as possible for the boat to return to pick him up. Should there be trouble, the four of them are outnumbered, and for the moment... on their own.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Tuesday September 20th, 2011 7:11:17 PM

(After reading the last few posts does the dingy only carry four of us? If so then Brom is still on the ship and disregard my last post.)



DMSteveK - Huaydo Pride 
Wednesday September 21st, 2011 4:06:40 PM

While the first group is speaking on shore, Brom, Lemick, Leapold, and Crag are able to load up in the dinghy and just arrive on shore.

The liontaurs seem to listen well to Peza, yet the words of Gerox make them agitated.

"The Pearrrl of Huaydo is ourrrs!", cries Windpaw, "I wrrrested the stone frrrom a giant clam among the burrrsting surrrf, the rrrightful prrrize of a hunterrr and warrrriorrr!"

Most of the other liontaurs take up that thread. "Trrruely, the blessing of Tomi is on us!" and "The Pearrrl and Windpaw are the prrride of Huaydo!" and "If you arrre frrriends of the fish-taurrr, go back to yourrr ship!"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday September 21st, 2011 5:59:19 PM


"But we wish to save you!" Harvest Moon's anguished voice cries out from within the shadow next to Barratore Steelwind. Her heart had dropped at the angry words from the Wemic Lion People.

"Lorelai has said that if we do not return to he with the pearl she will send waters to drown your village. You have already slain her friend. We wish no more to die over this."

"Is there nothing that we can do for you in exchange for the pearl? Would you not trade the pearl to us for a deed equal to your warrior's feat in gaining the pearl?"

Gerox Shale 
Wednesday September 21st, 2011 6:07:40 PM

Gerox was about to speak but Harvest beats him to it. He winces when he hears her offer to do a deed worthy of the pearl. If they place great value on it, they might find themselves battling a titan or something. Still the die is cast and he keeps his mouth shut waiting for a response.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=23 ;
Wednesday September 21st, 2011 7:39:45 PM

Lemick approaches and offers the open hand of welcome to the liontaurs even though they are already deep in conversation and as Lemick quickly finds out is not going as well as he would have hoped. Still he doesn't wish to make things worse, so he maintains his silence until he hears Harvest offer an exchange.

"Pardon me, but might I inquire why you feel this pearl is worthy of the pride of Huaydo? Was it not the bravery, strength and courage of Windpaw that acquired the item, these surely are feats worthy of praise and modelling; much more than that of a shiny rock."

Diplomacy: 23 (natural 20!)

"The action of returning the pearl would only enhance such pride as kindness, and wisdom as unnecessary conflict could be avoided. I ask, and only ask for your thoughts on this matter." Again Lemick offers his open hands in friendship.

Peza  d20+5=18 ;
Wednesday September 21st, 2011 10:12:40 PM

Feeling the situation slipping away .... she is glad Lemick adds his voice of reason to the effort .....

so he does her best to support him .. ( aid another d20+5=18 diplomacy check) ... " Tomi is no doubt proud of all of you .... but i'm sure that he is also a compassionate and understanding God .... strength comes not just in battle ... but also in how we live with nieghbors and friends .... i'm sure that both sides can come to an agreement to resolve this situation "



Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday September 22nd, 2011 9:38:51 AM

Barratore stands in stoic silence. He was afraid of this very thing the pearl represents a concept. To them the concept of courage, prowess and skill and not only for the lone hunter but for his entire pride. Much like the concept of minotaur honor for ones self, city and clan, a physical representation of that cannot be easily traded away. One question plagued the young minotaur, 'How did Windpaw know the pearl was there?' It seems odd that Windpaw would randomly make his way into high surf on a regular basis trying to pry open clams to see if there was a pearl or anything in one. Could be that clams are part of the menu though. His companions seemed to know what and how to ask though and there was no need to add his voice to that. He does put a reassuring hand on the little ones shoulder at his side with a small pat of comfort

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday September 22nd, 2011 10:02:28 AM

Crag waits quietly after arriving with the second wave, as other group members are already trying to talk sense into the Taurs.

DMSteveK - Huaydo Pride 
Thursday September 22nd, 2011 1:43:39 PM

With Lemick joining in his reasoned voice with that of Peza, the liontaurs calm down a little, but they are still very reluctant to consider parting with the Pearl.

The wemic's laugh at Harvest's suggestion of a weak mermaid drowning the village. "If it is a challenge she wants, let herrr come and we will have a new trrrophy forrr ourrr Council House!"

And yet, Windpaw and another liontaur dressed with fringe on her broad leather belt look at the half-elf with dawning respect. "You bring a strong suggestion, worthy of warriors yourself", says the female wemic with almost no trace of an accent. "Although you do not have claws, paws, or Tomi in your heart, you may have the soul of a Wemic. Yes... may be."

The female wemic seems to make a decision and whispers to Windpaw (Perception DC 15 Highlight to display spoiler: {"I must learn more of these two-legs. Perhaps invite them to dinner?"}

Windpaw grabs his spear from the other liontaur, reverses the point and plants it in the sand right next to Harvest's halbard. "You speak as hunterrrs speak and walk as warrrriorrrs walk. Come with us to ourrr village and we will prrreparrre a feast. I will tell you of my epic strrruggle and you will then be able to tell us if therrre is a deed wherrrre you can prrrovide honorrr and prrrestige to Huaydo Clan without this Pearl."

The other wemics wait on the WLAers reaction.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+6=7 ; d20+10=17 ;
Thursday September 22nd, 2011 3:00:49 PM


"I must learn more of these two-legs. Perhaps invite them to dinner?"

The whisper comes easily to Harvest Moon's sensitive ears, even as she smiles up at the arm connected to the hand on her shoulder. It is good to have friends. Better than she had ever imagined.

Invited to a feast with Wemic Lion People. Such a thing could never have happened in the Contested Kingdoms, nor, she suspects, would it have happened were she traveling by herself.

"I wish to know of the Wemic!" Harvest Moon raises her hand as though volunteering. Then, with greater trepidation, she turns to the others in the Adventuring League. "May we go?" she asks.

++++++++++++++++++++++

Perception 17

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13  d20+3=5 ;
Thursday September 22nd, 2011 3:38:03 PM

Crag hears nothing of what was whispered(5), but responds to Harvest. "Aye. We will go girl." Crag steps forward, feeling that these Wemics may have a little Dwarf in them somewhere. "they definitely have the right attitude". He thinks to himself.

"We would be honored to be your guests for a feast, and we look forward to hearing of your bravery and courage." He says aloud and strongly to the Wemics.

Once again Crags thoughts turn to home. I hope this isn't like a Dwarven feast. We only have til morning to return the pearl.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+1=20 ;
Thursday September 22nd, 2011 8:56:59 PM

Lemick nods in agreement thinking of the ritual of the thrown spear into the ground. In response, Lemick considers the most appropriate "Domi" response -- perhaps picking up the spear and returning it to the owner, or perhaps jabbing his own into the earth in acceptance. He makes his best call based upon his ritual knowledge of Domi whom they honor.

Knowledge-religion: 20

"You honor us with such an offering given our goal."

Peza 
Thursday September 22nd, 2011 9:43:05 PM

Peza smiles at Harvests enthusiasm .. " of course we can go ..... it is a great honor that they have invited us to feast with them .... "

Not hearing what the female liontaur has said .... but understanding that she must be a respected member of the Huaydo clan ..... to have Windpaw take heed of her counsel ....

Gerox Shale  d20+2=7 ;
Thursday September 22nd, 2011 11:23:41 PM

Gerox misses the whisper (perception check 7) but is concerned with the bombastic attitude of some of the lion warriors. He walks over to Windpaw and says in a low tone, "I believe you are a great warrior of your people and your bravery and leadership brings them honor. I am from far away and don't know much of your lives. Tell me, do you gather much from the sea? Do you fish for food? Do your children play by the shore? In the waves? Not all enemies will act with your honor. These merfolk have many sea allies. While I have no doubt you could beat her in any kind of fair fight, what will you do if she has her water elemental allies drown or carry off your young.

Our group will soon be moving on but we value all life and don't want to see you lose your children or the merfolk perish over a bauble." Gerox pauses and points at Harvest. "She is a good person with a very giving heart, but she is young. I believe you are not only a great warrior for you people but a leader as well. Let us help you preserve your honor and let the merfolk preserve theirs. Find a way for us to help you before we go."

Gerox pats the warrior on the side and brightens. "So what kind of food do you serve for lunch?"

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+1=16 ;
Friday September 23rd, 2011 11:45:01 AM

Brom gets to shore and just picks up the conversation from the females. He stands with a defensive posture while the others decide a course of action because if it were up to him, he'd challenge them to a wrestling contest for the pearl and rely on his strength.

"I can understand their ways. I'm looking for a challenge and some competition. Most disappoint me." He says to a companion stand nearby.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=18 ; d20+18=37 ;
Friday September 23rd, 2011 1:25:34 PM

Barratore too hears the whisper, The wind must have been just right. Perception 18 He looks down at Harvest and then back to the Liontaurs. His jaw clenches a little as his teeth grind. Far too much use of the word honor being thrown around. An invitation to dinner is hardly the same as honoring anyone, it is polite. Barratore replies with a simple 'Thank you'
Barratore glances over to Brom, the human may very well have this correct. "Perhaps at dinner you can do just that."

not following everything that Gerox says and not really understanding when the gnome is sincere, Barratore decides on the course to take a step or two towards him and wait the Windpaw to leada the way. When Gerox 'pats' him on the hindquarters however, the minotaur flexes into a more fighting posture and moves quickly to grab the gnome and put himself between the snack and the hunters.

Move and CBM Drag Gerox CMB 37 win to pull Gerox back 5 feet

DMSteveK - Huaydo Cookfires 
Sunday September 25th, 2011 5:39:11 PM

The liontaurs scoff at Gerox's warnings. Merfolk? Pah! They are weak and not strong hunters. You are listening to empty threats and bedtime tales. The Wemic will always place thier strength in thier arm and claw. And many other retorts of that nature.

It appears the heroes responses are the right ones; leave the spear and halberd in the sand, thus burying any possible differences until they are picked up again. It is time for the feast!

The feast is outdoors in the common area surrounded by adobe huts with thatched or leather roofs. A central fire burns, more for cooking than warmth, and the food is primarily a surf-and-turf variety of meats. From the land there is whole goat and pig roasted over the fire. From the sea, there are several huge kettles that boil fish, shellfish, some seaweed, and some tangy spices all together with seawater. Off to the side there are some little things that can be gathered, like wild honey and nuts, goat milk, water, and wine...lots of wine.

The Wemic cook continuously and quite dexterously shaves the outside, cooked parts of the roasts off into large platters that are passed around democratically and liontaur and two-legs take thier fill until the platter has to return to the cook for more slabs of roasted flesh. At the boil pots, the wemic use long-handled forks to fish out steamed shellfish (and also have enough forks for thier guests to do the same.) Great quantities of wine are drunk, and many boasts of exploits past and yet to come.

Windpaw tells his tale of a bet with another Wemic that he couldn't climb the Spear Rock at the end of the bay. So the warrior ran the end of the bay, chased by a HellHound until Windpaw dove off the cliff and into the churning surf. Swimming for all his might, he nearly made it to the pillar of rock when a wave forced him under and his paw was siezed by a Giant Clam. Fighting clam, surf, and breath, Windpaw deliberately thrust MORE of his paws into the trap in order to rend the monster from the inside. Finally released, Windpaw took the smooth stone inside the Clam as a trophy and then climbed the Spear Rock, howling his triumph from the pinnacle. He then dove back into the waters to swim to the beach.

"So, do you have any deed that can possibly best that?", he asks with humor, confidence, and pride.

Sense Motive DC12 Highlight to display spoiler: { The female wemic is watching the heroes carefully, expectantly. For what is unclear.}

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=28 ; d20+6=16 ; d20+1=9 ;
Sunday September 25th, 2011 9:15:02 PM


The Lion Woman is very curious. She watches herself and the other League Adventurers with great care, but unknown intent. What is it that she wishes to find? It is a puzzlement.

Harvest Moon carries a cluster of grapes in one hand, the entire bunch held at the top by a stem. Picking the sweet fruit off one by one, she pops them into her mouth while making her way quietly to a position behind the Lion Woman. From that place, the half-elven girl tips her head from first one side to the other in an attempt to see what the Lion Woman might see from the persepective of where she stands.

"I'm sorry. Please excuse me." Unable to see any but the most obvious of things that the Lion Woman might be seeing - that there is eating and drinking and people going here and going there - Harvest Moon goes to the side of the Lion Woman, and reaching up, tugs at her elbow. "I am Harvest Moon. May I ask what it is that you are looking for?" she asks.

+++++++++++++++++++++++

Sense Motive 28
Stealth 16 (to walk surreptitiously behind the female liontaur)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Monday September 26th, 2011 10:43:16 AM

Having had much to drink and eat and is feeling the wine.

"That is quite the story" Brom says taking another drink from his tankard. "I liked the chase of the hellhound and climbing the tall mountain." he says with a swagger. "But I loved the part how you frantically kicked at the clam until you were able to beat it." He pauses to take another drink before continuing. "So how did you avoid the clams fierce claws or its deadly teeth?" He grabs a fork for the seafood and grabs a clam. Holding the clam up as to prove a point. "Oh clam what big teeth you have? What big claws you have?"

He sits back down and takes another drink and looks at Windpaw.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Monday September 26th, 2011 5:31:07 PM

Barratore can eat and drink with best of them. At least he thoroughly believes it to be true. As the night wears on and he listens to the story and then Broms own comments, the Minotaur chuckles and then finds himself laughing with the joke. He would likely contribute a comment, but cannot think of anything clever. Sure the story was embellished but that was the point of it.

Something else so worthy? He had no idea, that was a good tell. Barratore thinks back to the grand tales Metascar told about the fire, but through drink they were blending and all he manages is to gesture towards his companions "well go ahead then!". Barratore couldn't wait to hear it.

Gerox Shale 
Monday September 26th, 2011 6:49:45 PM

Gerox sits back and watches the warrior's boast and tell their tales. He partakes of the food and but holds his drinking to a minimum knowing their was no way he could ever compete with the large bodies around him. He will listen to the stories and nod his head.

As the evening wears down, he will move over to the older female who seems to have a bit more wisdom than the young warriors. He will bow low to her and say, "Excuse me Madam. My name is Gerox Shale. You seem to hold a position of importance with your people. I have tried to reason with Windpaw but he seems to in love with his own battle prowness. I believe he is a powerful warrior but somethings strength alone can not defeat. My father was a very wise gnome and one of the many lessons he taught me was "Why make enemies when you can make friends. I am not saying you couldn't beat the merfolk and the water elementals but what would it cost you? Is a gem worth the cost?"

Gerox sighs and fumbles in his pocket for the pipe that was left on the ship. He sighs again and looks up into her large eyes and says, "I believe a war between your folk and the merfolk would just be a waste of resourses and life. Neither of you really wants what the other has. You live on land, they live in the sea. I am sure something beneficial to both sides could be worked out. Maybe they could herd fish for you and you could trade them land food or weapons. I don't know.

What can we do to help this? Is their a quest we could do to prevent this unnecessary loss of life? We are young but have a variety of skills. What do you think?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday September 26th, 2011 8:32:21 PM

Crag sits and listens to the boasting and tale telling, but does not take part. As far as he is concerned, if your deed is truly great, someone else will tell the tale for you. He waits and watches, hoping none of the more boisterous party members forget the task at hand.

Peza 
Monday September 26th, 2011 10:24:34 PM

Peza enjoys the evening ..... trying a wide variety of the foods ..... but only sips the wine .... as tales get told .... she reakizes she has few to tell ... afterall isnt what this expedition to RUM was all about .....but she decides to add a few words of her own to the banter ...

" well i can't say i've accomplished that much in my young life ... but what my parents and uncle taught me was that it was important to build friendships ..... more things get down working together on something then trying to go it alone .... and that is why i joined this expedition ... i met these wondefful people " as she gestures to her fellow WLA members ... " we all want to do the right thing and help people "

DMSteveK - Huaydo Cookfires  d20+10=24 ;
Tuesday September 27th, 2011 2:08:02 PM

Windpaw stares at Brom blank-faced before he bursts forth in a huge bellowing laugh, and all the other liontaurs join in. "Fierrrce as a hunterrr this one!" and "Bold as a Wemic!" and "I like you, two-legs, for all that you look like a newborrrn kitt!" Barratore is also given some respect from the Wemic as he drinks deep with the best of the Taur.

The others, with thier talk of 'friends', and 'peaceful settlements', and no boisterous drinking are soon seen in another light. "Forrr one so young, you are such an old woman", is one comment, another being "Let me get you some milk if the wine is too strrrong", and a third is "Mewling kitts talk of frrriends, hunterrrs take victorrry." It is clear the other Wemic think little of the ideas of 'being nice so we can all get along'.

The female sits and listens but is very good at concealing her intentions. (ooc: Need Perception DC 24 Highlight to display spoiler: { She is sizing up the WLAers to see how strong they are, and is planning some compromise. Yet it is obvious she is a behind-the-scenes leader and not one that will speak and everyone will jump.})

She does unbend enough to say, "The Huaydo Pride is famous for great deeds, and famous for its generosity. If these guests of ours or our leader proposed a suitable challenge, it would be a mighty tale to gift them our Pearl."

The other Wemic agree this is a fine idea. Suddenly the evening air is still but for the crackling of the fire as two dozen veteran Wemic hunters turn eyes to the WLAers to see what they would propose.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday September 27th, 2011 2:51:49 PM

Crag scowls at the jests of the Wemics, doing his best to ignore them before his Dwarven pride takes over. He starts eating, drinking, all the while trying to control his temper.

Temper failing, and a few drinks in him, he fires off in a sarcastic tone "Is there something your warriors have been unable to accomplish in all their greatness. For if so, we will be glad to show you how to do it."

Crag instantly regrets the words as he says them, unsure of where this could lead. Time to trust to his axe and the Gods. "It's on." he thinks to himself as he awaits the Wemic response to his thrown gauntlet.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=20 ;
Tuesday September 27th, 2011 3:34:37 PM

Barratore looks at the female as she speaks, his turning head exaggerated by drink when a smiles splits his face. "We will kill the puppy from the beginning of the tale.". He states loudly and plants a firm hand into the back of Brom

"Right my friend?". And with that Barratore hoists his tankard to toast with any with his great reach. "Death to the dog!"

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=21 ; d20+3=14 ;
Tuesday September 27th, 2011 4:51:07 PM

Lemick sits and watches finding himself in a similar stance as the female liontaur. (Perception 21) He can only surmise they are looking for the same thing, a memorable, non-bloody resolution to this issue of the pearl without the tribe losing any honor and ideally to gain some.

While the food is nice, Lemick only picks at it and avoids the liquor completely knowing soon he will be back on the tilt of the ship. Sucking on a pit, he considers what they have to offer in the form of friendly alternatives.

Casually, Lemick places himself near the leader and the female.

"Perhaps a friendly competition of Wold strength, wisdom and endurance could be had. We are travelling to a far off land, and should the Hyuodos win, prestige of their grandness could be spread to lands never travelled upon. Foreigners would know, praise and respect your tribe for your courage, strength and hospitality." (Diplomacy: 14)

Lemick doesn't downplay the hell hound option, but offers this as an alternative for all involved.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday September 27th, 2011 5:41:52 PM


It is difficult to understand the Lion Woman. Even her words are confusing. Would they be happy with a challenge that could be come a mighty tale? Or could a mighty tale be told, that alone to please them enough to give up the pearl?

It is soon clear, though, that Crag Hammerfist believes that she wishes the former of the two choices. Harvest Moon ponders his choice of challenges. They seem a proud people. How great a story would come from this? Would I wish to boast about a thing that I could not do? Would I tell others of people who did a task for me? I would not.

But what to do? What to say. Could she even manage such words that would be necessary? The half-elfish girl looks down into herself. For her, this would be the true test of courage. To speak up so, such that all eyes would be upon her, and to find the words that would sway both her own friends as well as the Lion People. When Barratore Steelwind, proposes the slaying of a dog, she comes near to giving up. But, then Lemick Four-Leaf Sted proposes a competition.

"Let me first tell you of our fight upon the docks of the city of South Port." Had hesitated, she would not have spoken at all. So Harvest Moon did not hesitate. She jump to the center of things and began her story. "We were constrained. It is the law of South Port that no blood should be spilled. No lives are to be taken. And so we were constrained by this law while upon the docks."

"We wished to board our ship. But they stood before us, baring out way. Eleven of them to our nine. We could not draw their blood. But they had no regard for the law, and they attacked us with clubs." Harvest Moon then tells the story of the battle of the burly boys. She speaks in simple words. And, as she speaks, her body draws into a protective crouch, her hands ball into fists, and her shoulders roll as though throwing punches.

"That is how we gained our ship, and the next day we sailed from South Port."

"And so, if you wish a challenge, perhaps you will combat with us. We, against an equal number of you. Without drawing blood. Until all upon one side is unconscious. If you can defeat us, you can then say that you have performed a feat that has gained us our ship. If we defeat you, then you will be able to tell others that you have stood against us in combat."

+++++++++++++++++++++++

Perception 17 vs DC24
Charisma Check 12 vs DC10 (Self imposed)

Peza 
Tuesday September 27th, 2011 11:03:16 PM

Peza leaves the female liontaur to the others .... " it wouldnt be good to have everyone pay attention to her ... "

A little out of her element .... the city born girl ... decides to join in the laughter and good cheer .... raising her tankard of wine in toast to others tales ... but slowly sipping her wine ....

" Now now ... not all the tests should be of strength and endurance ... ..... there needs to be some of skill also ..." adds the petite girl .... knowing she would be outclassed in pure stength to the bigger liontaurs ... not to mention the mighty Brom and Barratorre

Gerox Shale  d20=15 ;
Tuesday September 27th, 2011 11:26:24 PM

Gerox watches the older female for some clue but it alludes him. Then he focuses in on the conversation from Harvest and his head snaps in her direction. Combat with Wimics! What! Did she get a look at them! They are huge! Is she crazy. He slides over to her and starts pulling on her sleeve. He whispers "Ah is this really a good idea? All they have to do is step on me and I would be unconscious. They are a tad bigger than I am ya know."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=10 ;
Wednesday September 28th, 2011 5:55:57 PM

"Don't mistake my age for lack of skill." He says to Windpaw. "Many a'man fell because they underestimated the skill of their prey. Wouldn't ya say."

Totally missing whatever the lioness was attempting to get, Brom looks up at Barratore. "Death to the dogs!!!" He also raises a tankard of whatever he was drinking. "Strength, cunning, endurance, you against your prey - a hunt sounds like a great challenge."

Brom all but dismisses any secondary challenges proposed between the wemics and the WLAers. "What tale would that be for the victor. Tales of killing hellhounds, those are stories to tell! What say you." He says directing his words towards Windpaw.



DMSteveK - Hellhound Hunt 
Wednesday September 28th, 2011 6:40:19 PM

Windpaw takes up the chant, and soon all the Wemics are dancing around the fire with Brom and Barratore; "Death to the dogs!" "Death to the dogs!"

More wine is poured, and back slaps and bear hugs, bumping of chests, and other testosterone-filled stuff. It is a heady moment!

When things wind down, it is noticed the female Wemic did not join in the parade around the fire. But she smiles, showing teeth in a feral grin. "So it is chosen the deed our guest-friends will do to get the Pearl. Go to Hellhound Ridge and slay a Hellhound, returning with its dead body. That would truly be a deed worthy of praise and reward. And what better reward does our Pride have than the Pearl?"

The other Wemics heartily agree.

Windpaw guages the failing light. "Therre is about an hourrr of light left, plenty of time forrr you to go to the rrridge and kill some Hellhounds! Be warrrned, they arrre strrrong and filled with firrre in thierrr mouths. And they arrre rrrarrrely alone. They hunt in packs, the firrrst show themselves to drrrive the prrrey rrrunning to the larrger pack. If you attack the drrriverrrs, you may be able to kill them beforrre the grrreater pack shows up. They do not crrross the strrream that is between herrre and the rrridge, so once you brrring the body acrrross the strrream, you will be safe."

It appears the WLAers have a choice. They can hunt Hellhounds and the Wemics will give them the Pearl, they can attack the Wemics and steal the Pearl, or they can let the liontaur village get drowned by water elementals. Nobody ever said heroic choices were easy!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday September 28th, 2011 7:25:39 PM


"I will hunt hounds!" Though her story drew not a word from the Lion People, Harvest Moon seems to care little. Rather, she grins from ear to ear and throws a fist into the air.

"Death to the dogs! We will go to the ridge and bring one back across the stream!"

Peza 
Wednesday September 28th, 2011 8:33:47 PM

Peza caught up in the excitment ...chants along " Death to the dogs ... Death to the dogs "

but once things settle down ..... her mind races with the terrible stories and tales she has heard of hellhouds ....."at least there is eight of us ..... hope we don't have to face a whole pack "



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday September 28th, 2011 9:16:44 PM

"Ah nuts. and me without any fire protection spells" Crag thinks to himself. He refrains from joining in the chant, and prays quickly for victory to the Gods.

Crag then moves over to Barratore. "Well, this was your plan. Lead on. As they said, we have a little light left. Let's make use of it." He then makes a gesture in the general direction of the ridge.

On the way there, Crag offers Barratore or Brom an enlarge person spell once the hellhound shows up. "I got one. You'll be a little less agile and easier to hit, but you will be stronger, and you and your weapon will be even bigger. I will throw that, then a bless, and then join the battle if there is any left."

"Anyone have any other thoughts on what they will do once the enemy is sighted?"

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person


Gerox Shale 
Wednesday September 28th, 2011 9:43:37 PM

Gerox hears Crag and murmers to himself, "Yeah hamstring the minotaur and run really really fast. Hell hounds. Really Hell hounds."

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=5 ;
Wednesday September 28th, 2011 9:47:47 PM

Barratore jumps and thumps and belts out a few great howls as he moves about the fire. A roaring fire to his right, a fire of drink in his belly and enough testosterone to level a mountain, Imod this was what being alive and a minotaur was about. Barratore nods readily and looks at his companions, "Time a plenty to slay a few dogs and return."

Not a complete fool or idiot though, Barratore listens carefully to the words of Windpaw on the dangers and tactics employed by his soon to be enemy. "Windpaw, your pride knows much of these dogs, how far is the reach of their flaming breath?"

With Crag adding encouragement, Barratore is off in the direction of the ridge. The minotaur figures that he, the tough dwarf and Brom could take one. If the others came, they would be assured success if not, they would simply need to be a bit careful. Pulling a large javelin, Barratore answers Crag, "An Enlargement would be great." He then draws his Large Bastard sword with his left and rests the nearly 7' of blade back across his shoulder for the walk.

Perception 5 OK and here come the crap rolls

ooc awesome Gerox lol

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged) 
Thursday September 29th, 2011 10:48:49 AM

Brom partakes in belting out shouts and howls. The barbarian becomes all business once it's time to head out. "Crag, give to Barratore he needs all the help he can get." The barbarian says with a smirk looking up at his large companion.

He pulls his 6-ft sword and sets it across his shoulder and taps his sling at his belt. "Let's hunt some dogs."

DMSteveK - Hellhound Hunt: To the Stream 
Thursday September 29th, 2011 1:41:28 PM

Some of the liontaur stay behind with those heroes not going on the hunt. It is obvious that "Iron Shot" Tom has drunk a little too much of the heady wine and is in no condition to go on this hunt. As the party members know, tomorrow will be too late to hunt and get the Pearl, for the mermaid made them a promise...

Windpaw, the female Wemic, and 2 other warriors go with the WLAers out of the village and south along the crest of the beach. Soon, the ridge that makes up the southern crest of the moon-shaped bay is prominent, only a 30 foot wide stream separating the fertile plain where the group stands from a more rocky promentory.

The Female Wemic speaks. "Yes, guest-friends, they are the actual hounds from the Lands of Unrest. Tomi, the great god of all Taurs, long ago saved the Wemic in the Great Cataclysm, leading us by dreams to come to islands far from the mainland. The dreams urged us to find the Minotaur and the Centaur, and, together, bring peace to all children of Tomi."
"But our ancestors lost thier way. The horror of the Cataclysm made them turn on each other, some clining to the ancient ways to please Tomi, and some forsaking the hunters way as if the ancient ways were what caused the Cataclysm. Both groups forgot the mission of Tomi. In anger, Tomi sent the Hellhounds to our islands as a test and reminder of his calling to the Wemic. And as long as the Wemic do not bring peace to the Taur, we will battle the demons of our past."

Windpaw then gives his last advice. "Thierrr brrreath is no more than 10 feet away, but can strrrike a grrreat numberrr of warrriorrrs in that distance. Count yourrr warrriorrrs as you crrross the strrream. Be brrrave and do not rrrun. Be surrre to quickly kill thierrr driverrrs to avoid the main pack. Once you have a body, rrrun forrr the strrream and crrross to be safe."

ooc: Each hero state whether you are crossing the stream or not. Those that do not post, do not cross. The team will have whoever happens to be on hand.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=24 ;
Thursday September 29th, 2011 2:06:08 PM


Harvest Moon listens intently to the advice of the Lion Woman. From her story, it seems that the histories of the Lion People and those of the people of Barratore Steelwind are very much twined about each other like twisting vines. It will be good to live a tale for the Lion People in which Barratore Steelwind plays a part.

Leading with her small sharp nose, as though sniffing the wind, Harvest Moon approaches the stream. Her eyes scan the water for dangers. Her ears listen for the bark or howl of dogs.

With but a single look behind to see who might be accompanying her, Harvest Moon enters the stream and begins wading across to the rocky ridge.

++++++++++++++++++++++

Perception 24

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday September 29th, 2011 4:43:43 PM

Lemick isn't necessarily eager to see a hell hound, not to mention getting close enough to kill one. Still, the task is set and he hopes to contribute to the benefit of the group. As the group begins making plans, Lemick sees how close the group has gotten and is pleased.

"Aside from healing, I likely can offer very little to the combat, perhaps a bit of luck if the stars are aligned just right." He smiles as he looks up with daylight still present.

Watching Harvest, Lemick prepares himself to cross holding his javelins ready, and when the group is ready -- crosses.


Peza 
Thursday September 29th, 2011 5:29:56 PM

Peza checks here equipment ....looks about at the others .... gives a grin to the Wemics .... and crosses after Harvest " wait up Harvest .... lets do this together ... "

Once reaching the otherside of the stream .... she unslings her crossbow .... loading it in one smooth motion ....

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday September 29th, 2011 5:49:47 PM

Grrr my post vanished. Barratore thanks WindPaw and with javelin in hand crosses over blind to everything else ( perception 4).

Gerox Shale 
Thursday September 29th, 2011 11:18:24 PM

Gerox looks at the others crossing disbelief on his face. "They are really doing it. They are going looking for Hellhounds. What kind of idiots did I join up with?" With that he throws up his hands, kicks a rock and runs over to Barratore and jumps on his back." At least you can do if I have to go along with you insane people is to keep me from drowning in the stream. It might only go up to your knee but I bet it goes up to my chest!"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday September 30th, 2011 7:52:21 AM

Crag crosses the stream, sticking close to Barratore for a quick enlarge once we have spotted our foe.

"If there is more than one, we need to pick one, concentrate on killing it, and then getting back across the stream with it's body quickly. One might kill us all, but a pack surely will."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 13/15 (15/17 Raged)  d20+5=16 ;
Friday September 30th, 2011 9:37:14 AM

"Let's get to this." He says before grabbing Gerox and putting him on his shoulder. "Don't worry, Gerox, as I told you before I got ya covered." With Gerox on his shoulder, Brom starts to wade across the stream.

Perception DC16

DMSteveK - Hellhound Hunt: Up the Ridge 
Friday September 30th, 2011 12:21:59 PM

Seven heroes cross the stream, most by their own power and Gerox by holding onto Barratore. The stream is mountain-fed and cold, but pure as the best water, and is 4 feet deep at the worst of it. It turns out Gerox was smart by hopping a ride with the minotaur. Crag, weighted down with his armor, has no difficulty keeping his feet, but has to do a couple of jump-bobs to catch his breath as the deeper water closes over the dwarf's eyes.

Still, the heroes are soon safe and wet on the other side of the stream. "Iron Shot" Tom is sleeping off the wine along with several liontaurs, and Leapold elected to stay on the SeaSprite when the others came to the village.

Harvest's keen eyes can't see anything moving about in the sparse undergrowth of the rock ridge. And nothing immediately jumps out, either. The ridge rises before them without a noticable trail, and the heroes can see the cliff that falls into the sea about a mile away...

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+5=13 ;
Friday September 30th, 2011 2:04:05 PM


Harvest Moon comes up out of the stream, her oversized robe now clinging to her body. The water had been quite deep, coming up as high as her chin at some points.

Now, though, that they had come across the river, the half-elfish girl begins to search the bank, seeking out the tracks that would lead them to dogs. A lone dog would be best. One that had, perhaps, wandered down for a drink of water, and walked off on its own.

+++++++++++++++++++++

Survival 13 for Tracking

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Friday September 30th, 2011 9:28:30 PM

Barratore lends any a hand who want it as the stream deepens but all are across safely and easy enough. Casting a gaze left and right, he sees nothing but Harvest bending to examine the ground. The girl was a tracker, handy indeed. Barratore drops to a knee next to her, back straight still looking about, "Can you pick up a trail?"

The fighter will keep close to her rear as she moves so that he may intercept anything she finds, or that finds them

Peza  d20+5=25 ;
Friday September 30th, 2011 10:38:23 PM

Peza follows Harvests lead .... she flanks her friend .... and walks in a line abreast ..... her hers sweep the ground as she walks forward .....

" Harvest .... i found somthing .... come check it out "

d20+5=25 survival check

Gerox Shale 
Saturday October 1st, 2011 6:36:13 AM

Gerox scrambles down from Barratore's back and nods his thanks to the minotaur. "Saved me a bath my friend."

He looks around and then says, "Windpaw said to take out a driver. What is a driver? Do you think the hounds have some kind of shepherd or leader who runs the pack? Harvest, just don't look for hellhound tracks but other tracks as well."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday October 1st, 2011 8:44:24 AM

Soaking wet, Lemick looks to each side and looks for any type of tracks as Gerox suggests. Based on his findings, he's ready to follow a pair of tracks with the group. "We stick together, and we keep in mind where the river is at all times."

In addition to the tracks, Lemick also takes a deep smell to determine if anything nearby is burning.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday October 2nd, 2011 8:59:13 AM

Crag pushes his way out of the stream, mumbling about finally getting to dry land, and still getting wet. He follows behind Barratore, ready to cast an enlarge when the hellhounds show up.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=17 ;
Sunday October 2nd, 2011 8:32:39 PM

Brom makes his way across and out of the stream and on the other side he draws his sword and keeps his eyes out for opponents (Perception DC17). He waits for the trackers to pick up a trail.

DMSteveK - Hellhound Hunt: Which Way To Go 
Monday October 3rd, 2011 10:46:08 AM

Harvest and Peza checks for tracks. This seems to be a popular ford, because there are many prints here; most medium-sized doggie prints and a few large cat paws. While Harvest can readily see several paw prints that go towards and away from the water (unskilled tracking), she can't see in which direction to go. And that's where Peza comes in. It takes the woman less than 5 minutes to get everything figured out, rejecting older prints and concentrating on the ones closer in. The most recent hound prints are nearly 18 hours old (ie last night) and there was a pack of at least 9 of the beasts who came down to the edge of the stream, patrolled back and forth for a while, and then gathered up and moved up the ridge towards some rocky outcroppings.

Gerox suggests a look at other prints besides hellhound, and Peza can easily see a 2 day old trail of large cat pawprints that emerged from the stream and glided up the ridge.

Barratore, Crag, and Brom keeps alert, only the barbarian looking carefully in the undergrowth. Brom is fairly sure nothing is close enough to pounce out.

Lemick takes a deep breath, but for the stream, growing things, and the faintest smell of brimstone, he gets nothing specific. (need skill checks for more information)

There are two obvious trails to take from what Peza has found. The first is to follow the hellhound pack to the rocky ground, and the second is to follow Windpaw's route along the crest to be bait. A third thought is to range along the stream like the hellhounds did the night before and pretend to be bait...

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday October 3rd, 2011 10:51:57 AM


OoC: Please check the Character Sheet. Harvest is a skilled tracker. She has one point in Survival which qualifies her. Tracking is no longer a Class exclusive ability, but a function of the Survival skill.

SteveK: I read the skill description wrong. You are right and Harvest can track.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=17 ;
Monday October 3rd, 2011 11:06:35 AM


Harvest Moon's large elf-born eyes go very wide as her friend easily teases the story from the confusion of many tracks. Another demonstration of how clever she truly is.

"I think it may be best to follow the river," Harvest Moon suggests. "It looks as though many dogs come here. It will be better to draw them to us here rather than to have to carry one down to the water."

With those words, she begins casting about again, searching the area for signs of the Hell Dogs.

++++++++++++++

Perception 17

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=18 ;
Monday October 3rd, 2011 8:11:33 PM

Lemick allows the others to use their skill to determine the best path. He does like Harvest's idea to stay near the water

OOC: How close to dark is it?

As the group sets off, he looks back to see what the remaining wemics are doing. (Perception 18, Is this all a game to them, or is their mild concern?)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=13 ;
Monday October 3rd, 2011 8:22:17 PM

Brom continues in position with his sword drawn. He watches out into the wilds looking for danger. He whispers "If the dogs know the river is safety, they're not likely going to attack while we are standing next to it." He looks at the accompanying wemics for confirmation of his thoughts.

Perception DC13

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 3rd, 2011 9:33:46 PM

"I'm agreeing with Harvest. Let em come here where we are close to the exit. Wanderin up after em, and stumbling on their lair sounds like a bad idea."

Peza  d20+5=11 ;
Monday October 3rd, 2011 10:03:04 PM

"Sounds like a plan .. " agrees Peza " we'll track him along the stream and draw them to us .... at least that way we have the stream at our backs ."

" Hopefully we won't run into a big pack right away ... maybe pick off one that investigates us or something like that "

survival check d20+5=11

Gerox Shale 
Monday October 3rd, 2011 10:11:22 PM

Gerox grumbles, "If we run into the large back, most likely I am lunch." The gnomes eyes scan back and forth nervously. It is clear that he is out of his element and scared.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=6 ;
Tuesday October 4th, 2011 8:49:15 AM

Barratore stands and listens as Peza and Harvest give a number to the pack And of the advise of the others. True it would be safer to stay near the river, but the large human had a point as well. Would the pack or lone 'driver' come so close against so large a group? It seemed to him that they would not

Barratore speaks up, "Would the pack or lone 'driver' come so close against so large a group? Perhaps we should follow the course of WindPaw whom we know was pursued. Some of us could move up the trail to set an ambush for myself and another to draw in the lead hound"'

Barratore looks to Peza and Harvest. "I would need a tracker we me."

"if we remain together as a large group the hounds will amass to attack, a lone hound will not come in and attempt to drive us anywhere."

Perception 6. Gold medal die roller

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 4th, 2011 9:45:26 AM


Harvest Moon turns from her survey of the surrounding river bank and rocky ridge. At first she hesitates. It would be a very frightening thing to be chased by a pack of dogs. But, then, bolstered by the presence of her friends, Harvest Moon speaks up.

"I will go forward," she says. "I will take the attention of the dogs and bring them to you. I do not think that I can run faster than the dogs. But I will go, and I will run as fast as I can back to you."

Then Harvest Moon, in preparation, eyes first the bank of the river, then the rocky ridge. Which would be better for running upon? Would it matter? If the ground hampers her, would it not also hamper the running of the dogs? Where would be the best place for the others to hide? Is there a place here along the river? Or would the way told by Windpaw provide a better place from which to spring from hiding?

++++++++++++++

Perception 17

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 4th, 2011 4:08:58 PM

"No one is going alone." Brom speaks up. "We can break up into smaller teams. One takes point and is bait for the drivers and the other will be nearby. The point team will lead the dogs to our second team." He says. "I'll go with the point."

DMSteveK - Hellhound Hunt: 59 minutes to Night 
Tuesday October 4th, 2011 4:24:03 PM

Harvest, too, sees the story of the tracks near the bank of the stream.

Lemick and Brom look back at the Wemic on the stream's far shore. They are already withdrawing from the stream in a tight defensive formation. It appears they are taking the proximity of the hellhounds and the coming night very seriously indeed. Lemick makes an assessment and figures there is about 50 minutes of good light left in the sky, followed by 10 minutes of heavy shadow before full night.

The first suggestion is to range the stream, but several heroes object in that the heroes clustered together with a safe back to the stream may make single or pair of hellhounds not reveal themselves, and only get attacked by an entire pack. Peza and Harvest can see that the prints are older, at least only from the hours of complete darkness...

Another suggestion is for Harvest to play 'bait', but Brom quickly nixxes that idea.

Barratorre suggets following Windpaw's prints. It would be away from the presumed lairs of the hellhounds and a known path to get a hellhound driver/chaser.

A minute passes in reading tracks, ranging up and down a little on the stream, and contemplating the plan of action.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 4th, 2011 8:33:49 PM

"I guess going toward the known path of the driver hound is the best bet. It's the best bet to get one to come after us in the time we have. We only have tonight to find them and make this work, or we have a bunch of dead Kitty Kats."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Tuesday October 4th, 2011 9:15:10 PM

"Okay, we need to get this done before full night sets in. The darkness will make it hard to know how many are about. "

Lemick takes up the rear as the group follows the known path. Javilen at the ready.

Peza  d20+5=25 ;
Tuesday October 4th, 2011 11:23:44 PM

Listening to the debate .... Peza adds " we need to make a decsion .... so i'll add my vote to Barratorre choice ... "

" what does everyone else say ?"

Once settled Peza will head in the direction of the groups choice .... checking for tracks

d20+5=25 survival check

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=11 ;
Wednesday October 5th, 2011 12:14:55 PM

Barratore agrees, no one should be alone. So it was settled, Brom and Harvest would bait the driving hound to the rest of the group. Peza would escort everyone to an ambush site and they would wait.

Perception 11 while waiting

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=23 ; d20+5=6 ;
Wednesday October 5th, 2011 12:53:19 PM


Harvest Moon nods at the decision made by Barratore Steelwind. Along with Brom, she ranges ahead. It is difficult to follow the tracks upon the stony ground and she soon gives up in favor of keeping a wary eye out for the dogs. They would have to rely upon the dogs to find them rather than the other way around. It may also be very important to spy the dogs before they themselves are spied. Harvest Moon keeps a weather eye. The advantage from such might mean the difference between life and death.

+++++++++++++++++

Perception 23
Survival 6 (For Tracking)

DMSteveK - Hellhound Hunt: 49 minutes to Night  d20+13=17 ; d20+13=29 ; d20+13=21 ;
Wednesday October 5th, 2011 5:41:56 PM

Harvest and Brom are elected (volunteer?) to be bait, keeping the rest of the group is led by Peza to a likely ambush position. The group walks for about 10 minutes up the ridge (ooc: 2000 feet or 2 1/2 football fields) until they are 3/4 of the way to the top. Here, there is a smooth, rocky area with good bushes where even Barratore (if squating down) can keep out of sight. The group settles in, waiting a few minutes to get settled and resting easy, and then Harvest and Brom continue on.

Harvest quickly loses Windpaw's trail, but that is not too much of a problem. The two heroes are only 100 feet from the ambush party, when the sharp-eyed Harvest spots a lupine shadow moving from one bush to another near the trail... and freezes, trying to hide, but still seen through the gathering dusk.

The Hellhound is 40 feet up the trail from Harvest and Brom.

Harvest and Brom are 80 feet up the trail from the WLAers hidden at the ambush site.
The two walk up the same trail as Windpaw's prints, walking swiftly without hustling, and trying to keep eyes and ears open for any sound, scent, or sight of Hellhounds.

After about 10 minutes of walking

Gerox Shale 
Wednesday October 5th, 2011 5:43:16 PM

Gerox sighs and says, "I think we need to get a rider, not a hellhound. How you are going to separate them is a fair question. I fear that my magic is to limited to handle something that could tame a hellhound but I will try."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=7 ;
Wednesday October 5th, 2011 6:44:44 PM

Brom stays very close to Harvest as they move up the path. Unlike Harvest, Brom is oblivious to the danger. As long as either of them could see the hellhound, he knew he was fast enough and strong enough to get them back to the others.

Perception DC 7

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 5th, 2011 6:46:41 PM


"Run! It sees us!" The dim light of the gathering dusk means little to Harvest Moon's elf-born eyes. She sees as though it were daylight. Harvest Moon spares a moment to grip the arm of Brom and point out the dark figure of the dog as it tries to hide from view.

She then sprints back along the trail in the direction of the place of ambush where the others wait. Her arms flail about as though in panic. But, otherwise, her run is silent, drawing no attention from any who might be out of visual range.

Peza 
Wednesday October 5th, 2011 9:48:23 PM

Settling on a suitable ambush site ..... Peza tries to get everyone organized in helpful positions ....then checks out firing lines for her crossbow .....

" we need to let it get close ... or it might just run away after a shot or two .... if we can ambush it then we can bring our full groups power againist it ... to end this fight quickly "

Waiting as Harvest and Brom continue upwards ... as bait ..... she waits patiently .... looking for signs of movement nearby ..... Peza grips the stock of her weapon a little tighter as Harvest suddenly turns and runs back towards them ..... " she's a good actor ..... she aint scared ... that little one is fearless " muses the ranger as she readies her shot

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 6th, 2011 11:18:53 AM

Crag waits in the ambush spot, prepared to enlarge Barratore once the hound has closed.

"Wait until it gets in melee weapon range" Crag cautions his companions. "Shoot too early, and we lose the ability for the sword and axe swingers to get their shots in."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday October 6th, 2011 11:50:40 AM

Barratore crouches down as best he can while still allowing himself to be able to stand and launch a javelin. The others would keep sharper eyes out. Barratore replies to Crag "I was planning to engage at range and then close. Remember the creature can breathe fire, but you are right we cannot allow it to escape either.". Barratore continues to clutch his javelin not having the answer to the dilemma

Hearing Harvest's shout he almost leaps up right then, but they would be too far still. Looking to Peza, "I wait on your mark to attack.". A silent prayer to Waard his next thought.

Delay action on Peza

DMSteveK - Hellhound Hunt: 48 minutes to Night 
Thursday October 6th, 2011 1:38:06 PM

Harvest sees the Hellhound, gives Brom a verbal nudge, and pretends to panic, hustling back down the ridge. Brom (DM assessment from post prior to Harvest), follows, making sure he is behind the monk. The uneven ground makes it impossible to run, but that is true of the hellhounds as well, I hope! (ooc: Harvest move 30 feet, hustling is 60 feet. Brom can move 40 feet and easily keeps up to Harvest).

The Hellhound that Harvest spotted wastes no time in anger, but leaps up to give chase. It bays, a terrible belling cry that sounds half like a dog and half like a tormented soul, then bounds after the fleeing Harvest and Brom. Perception DC 18 (14 with low-light vision) Highlight to display spoiler: { Another hound has emerged from the other side of the trail, and both Hellhounds are chasing the fleeing heroes! }

Answering howls further up the road rise and swell. Perception DC 16 Highlight to display spoiler: {At least 6 different howls}

.....................

The Hellhound is 20 feet up the trail from Harvest and Brom, and 40 feet from the WLAers hidden in the ambush site.

Harvest and Brom are 20 feet up the trail from the WLAers hidden at the ambush site.



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=24 ;
Thursday October 6th, 2011 2:30:57 PM


A quick glance behind herself reveals a second dog that emerges from the opposite side of the trail. The Wold bounces with the uneven terrain as Harvest Moon rushes past her fellow League Adventurers and twenty feet beyond. As she whirls, turning to face the on-coming dog, the half-elven girl listens for the bay of the hounds. Each has a different voice. How many can she pick out?

"*Six*!" she cries out. "I hear six dogs. There are two here now. Four on the way!"

+++++++++++++++++++

Position: Double Move of 40ft, putting Harvest 20ft past group and 60ft from lead Hell Hound.

Perception 24

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 6th, 2011 4:30:02 PM

"Alright, your call Barratore. Once Peza fires, delay just a heart beat while I enlarge you, and then throw. I will wait on Peza. This should give your javelin a bit more ooomph! We must do this fast, or we will be fighting more of them than we can handle. We must kill one, grab it and run."

Delay on Peza firing to cast Enlarge on Barratore.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command(c), Bless(c), Enlarge Person



Peza  d20+7=8 ; d20+7=19 ; d8=1 ; d8=8 ;
Thursday October 6th, 2011 8:42:53 PM

Peza calmly holds her fire ......as Harvest and Brom rush towards them with a hellhound or two in tow .....

" let the dogs get close .... Crag go ahead and cast your magic on Barratorre .... when i fire .... pound it "

The ranger lets the hellhound get within 30' (point blank shot range ;-) ) ...... then fires at at the hound .... (hero point used ) .... but her hands shake a little as the beasts red eyes bear down on their hidden place ..... but she takes a breath and keeps her target lined up and fires ....

(d20+7=19 hit damage d8=1 , vital shot feat d8=8 total damage 9 pts

Peza quickly reloads ..... knowing this must end quickly ....." waards luck be with us " she whispers ....

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=20 ; d20+2=4 ;
Thursday October 6th, 2011 9:38:17 PM

Lemick also waits in ambush as his comrades reach him. One dog is coming, and others are certainly on the way. (Perception: 20 -- way to many are on the way!)

Javelin at the ready, he lets it fly as soon as possible (within 30')
Att: 4 -- major miss

(The uneven surface and the fear of more arriving sooner rather than later, causing Lemick's javelin to fly way wide.)


Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=20 ; d20+7=26 ; d20+7=8 ; 2d6+13=22 ;
Thursday October 6th, 2011 9:48:16 PM

Brom catches the movement of another hellhound from the other side of the trail. He also hears the about half-dozen more in the distance. Perception DC20

Running just behind Harvest Moon, Brom moves 40-ft or until he hears some signal from the ambushers and then he turns, rages, and readies an attack on the lead hellhound with his greatsword.

Readied Attack (using power attack): AC26 (threat, AC 8 no crit - damn!); damage 22

Gerox Shale 
Thursday October 6th, 2011 11:16:12 PM

Gerox is dizzy. The world seems to be spinning. What were they thinking? This thing breathes fire! He tries to steady himself and prepare for the battle. He finds himself panting. "Breath you stupid git!" He thinks to himself. He readies his magic missile spell thinking that he doesn't want to get to close to this thing.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=5 ; d20+1=18 ; 2d6+5=16 ; d20+5=12 ; d6=6
Friday October 7th, 2011 4:31:06 PM

When Peza fires, Crag Enlarges Barratore and he stand and hurls his javelin. The Weapon starts to arch wide, but Barratore has learned to carry more faith in the gods and especially that of Waard [used Hero Point][ and the javelin sails into the Hellhound
Hit AC 5 Hero Point AC 18 Dmg 16

moving 5' towards the wounded hound he draws his now Huge Bastard sword

Enlarged AC 14 Reach 15' wpn dmg 3d8+7
Attack of Opp Hit AC 12 which won't

Heroic point 6 typical now the die roller goes high

DMSteveK - Hellhound Hunt: 48 minutes to Night  d100=23 ;
Saturday October 8th, 2011 3:35:57 PM

Harvest runs past the adventurers and spins, calling out that there are SIX more hellhounds in the darkness behind her. The half-elf girl can see the two hellhounds on her heels, and can hear the tormented baying further away, but getting closer... closer.

The dogs get within 30 feet, Harvest and Brom are only 10 feet away when the ambush launches!

Peza calmly holds her fire until the Hellhounds get to point blank range and fires at at the nearest hound, nearly missing but satisfied the bolt slams into a vital spot in the shoulder.

Crag waits until Peza shoots and then Enlarges the minotaur, Barratore growing to Huge size. Even crouching, the taur is 10 feet tall!

Lemick waits, javelin at the ready. On the signal, he lets it fly but the uneven surface causes Lemick's javelin to fly way wide.

Brom catches the movement of another hellhound and hears the half-dozen more in the distance. He runs behind Harvest Moon until Peza lets fly, then the barbarian allows his battle joy to take over. Spinning with his greatsword unsheathed, he moves forward and launches into the wounded hellhound driving it into the ground, bleeding hard!

Gerox is dizzy, but prepares his magic missile spell thinking that he doesn't want to get to close to this thing. (ooc: without a Ready certain action or a damage roll, DM can't carry off 'ready', and so Gerox only prepared this round.)

The huge-sized Barratore stands 20 feet tall and hurls his javelin, piercing the second hellhound. Drawing his sword in a smooth motion, he ensures he is in range of cutting down the hound.
......................

One hound on the ground in front of Brom continues to move feebly and bleed into the rocky ground.

The second hellhound yelps in a high series of sounds and tries to get away, making a dash between two rocks. Barratore has an AOO before it is lost to view.

The main pack of 6+ hounds sound closer, but no one can see any movement in the evening light.

.....

Hellhound 1 - AC 16 HP -1
Hellhound 2 - AC 16 HP 16


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Saturday October 8th, 2011 4:34:12 PM


"*Yip!*" Harvest Moon gives an excited little leap into the air before pouncing upon the fallen dog. "We have felled a dog!" she cries out, an obvious detail that comes out unnecessarily in her excitement. "Let us go!"

Gripping the dog high upon its forelegs, Harvest Moon begins dragging the bleeding body down the slope toward the river.

"RUN!" she shouts, even though, with the body of the dog - at least as heavy if not heavier than herself- dragging behind, she is far from what one might call "running".

+++++++++++++++++++++++++

Drag speed ... 20?

Peza 
Saturday October 8th, 2011 5:09:49 PM

Her heart beating faster then she can remember ever before ..... as the battle unfolds ..... Peza spots the now hugh minotaur get within striking range of the second wounded hellhound .. a plan quickly develops in her mind ....

"Barratorre ... kill it then carry it with you ... two hellhounds will impress the lion people even more "

Rushing forth to Harvests side she quickly joins her in carry/dragging the first hellhound to the stream ...

" Lemick help us drag this pup ... the three of us should be able to do it "

" Brom ... your guard our backs .....Crag cover Brom ...... Gerox ....tell us what the dogs are doing ... "

Hopeing the pack doesnt come down and overwhelm them ....Peza's mind fills with a thought .. " wonder what Captain Theringer would think of our little caper ? ... is this what he expects from us ?"



Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday October 8th, 2011 10:47:04 PM

Rushing to aid the dragging process, Lemick begins pulling the unconscious dying dog, wishing he could travel faster, or the approaching pack much slower. Time, if only he had more time. (Drag assist)

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=11 ;
Saturday October 8th, 2011 11:03:14 PM

Brom lets his increased adrenaline subside (ends his rage). He knows that he may need that strength if the other hounds catch up to them.

Others are already grabbing he fallen dog, but Brom is faster and stronger than the others. "Give me that thing." He says handing his sword to one of the others. "I can carry this thing easier and faster." With a jerk of the beasts forelegs, Brom has the hound over his shoulder and is grabbing his sword. "Let's go!"

Fatigue: 2 rounds

Keeping one eye out for the hounds: Perception DC11

[Brom has a speed of 40-ft, a 18 strength for 2 rounds (20 normally), and is carrying 79 pounds. Even if the dogs puts me at a heavy load, Brom's move is still a 30-ft.]

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=10 ; d20+1=6 ;
Sunday October 9th, 2011 12:32:51 PM

One hound down and the other was running. The huntress was right, a second would be more impressive and so and swings. Waard has other ideas and the blade is considerably off target. Hit ac 10

With the big human already carrying the dog, Barratore moves out taking up the rear. "I have our backs". Barratore shifts his weapon to his left hand and draws another javelin as he moves. A wary eye and ear towards the closing hounds

Perception. 6. What else could it be

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Sunday October 9th, 2011 2:52:26 PM

Crag, realizing he is slower than most of the group, makes haste toward the river. If he arrives there before the rest, he will wait with his back to the water in case the hounds are at anyones heals.

DMSteveK - Hellhound Hunt: 48 minutes to Night  d100=5 ;
Sunday October 9th, 2011 10:46:28 PM

Barratorre has a swing and a miss, and the wounded hellhound bounds between two rocks and is gone, only its continuing yelps in the air. The Huge Minotaur keeps his sword and size to ward the area for his companions.

Harvest, then Peza, then Lemick begin to drag the still moving hellhound down hill (ooc: hound is dragged 20 feet down the trail)

Brom, staggering a little from coming down from his battle high, trots after them and then lifts the dog completely off the ground and onto his shoulders. (ooc: move to the dog, standard action to lift to shoulders. Brom can begin moving downhill next round, can't hustle until not fatigued, or will become exhausted.)

Crag begins hustling back to the stream, knowing his short legs will be the slowest of the group.

......................

The hound on Brom's shoulders, ends its bleeding, and still continues to move feebly, it's eye glows with renewed vigour.

The main pack sound closer still, but still out of sight.

.....

At Brom's current movement, it will take 3 minutes (30 rounds) of hustling downhill (double moves) to reach the stream.

Hellhound 1 - AC 16 HP -1 - Stabilized
Hellhound 2 - AC 16 HP 16
Hellhound 3
Hellhound 4
Hellhound 5
Hellhound 6
Hellhound 7
Hellhound 8
Hellhound 9
Hellhound 10


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+10=23 ;
Monday October 10th, 2011 12:07:33 AM


Now free of the body of the dog, Harvest Moon spares a moment to look back at the river and at the distance that they must cover to arrive there. It seems very far. Daunting in its distance.

"Hurry! We must go!"

Even more distressing is a thing that she had not noticed before. Those of the Adventuring League born with shorter legs cannot run as fast. Even with a strong person to carry the body of a dog, they will only be able to move as fast as the slowest person.

The dogs will surely catch them. Unless ...

Harvest Moon looks about. Is there some way in which the dogs might be slowed? A fall of rocks? A tree? Or, perhaps there might be quicker but more dangerous path to the river? As she keeps pace with the slowest among them, Harvest Moon searches for something that may be of use in the area around.

+++++++++++++++++++

Perception 23

Position: Keeping pace with the Slowest.

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 10th, 2011 7:34:36 AM

Crag continues to move as quick as his Dwarven legs will carry him toward the water.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person(c)


Gerox Shale 
Monday October 10th, 2011 8:12:12 AM

Gerox starts running with the others going as fast as he can but he is a sailor and a gnome and long distance running are not a strength. Very soon his breath is coming is gasps but he tries to keep up with the others.

As he runs, his mind is whirling. These hellhounds fell very easily. Their reputation paints them as fearsome opponents. While he wouldn't want to be on the receiving end of one of Barratore's attacks, they should have been tougher opponents. He swears to himself that if he lives through this, he will look into it. Maybe find a sage or something.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+1=4 ;
Monday October 10th, 2011 9:33:48 AM

2 javelins and a curse, not enough to fell a pack of hounds, but perhaps enough to give the others the time they need. They were not so far from the water, but perhaps far enough to be caught and Barratore was about to let them be caught. The small elf girl was looking for something other than hounds it seemed to him. What or why he could not think to and so back to the pursuit he turned his mind and action

Barratore stops and allows the party to put more distance to the steam. Futilely the Minotaur looks back along their path and about to where the hounds may be closing from, but the curse...

Perception ....who cares. I'd fall on my weapon but the die roller would fail that as well

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=25 ;
Monday October 10th, 2011 10:23:38 AM

Brom, winded, continues to move with the hound over his shoulder. He notices that Crag and Gerox are going to fall behind at this pace. He moves next to the dwarf. "Crag, do you think you could hold on to me?" He says to the others "Can someone carry Gerox and still keep up? I should be able to catch my breath here a in a few seconds and then we'll need to pick up the pace."

"I think I can carry Crag and the hound and still keep up a strong pace. Barratore can you carry Gerox and still keep up?"

Perception DC25

[What I was thinking is Brom could put Crag over one shoulder and the hound over the other and not impede movement other than the weight. Brom has the Woldian human trait human variability, which increases his carrying capacity by +50%. This makes his carrying capacity L199/M200-399/H400-600.]

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 10th, 2011 12:00:07 PM

"I appreciate the thought Brom, but ye'll not be carrying me like a sack o potato's. No self respecting Dwarf would aver allow it. Run on ahead, and if I'm too slow then me and me axe will buy you some more time. If I'm gonna die, then it'll be feet on the ground, and axe in hand."

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday October 10th, 2011 12:03:13 PM

[ooc - ignore my post. I thought APG went live today will repost later.]

DMSteveK - Hellhound Hunt: 48 minutes to Night; round 2 of hustling downhill 
Monday October 10th, 2011 4:39:05 PM

Harvest Moon looks about. At their ambush site, it seems there are very steep areas that will hinder movement to the left and right. It is only on the trail that will allow the hustling movement. If there is some way to block this trail with the large boulders and dense brush on either side... Harvest sees a huge boulder that looks large enough for the job and precarious that it may be able to roll. She knows it is going to take a LOT of muscle to get it moved...

Crag moves as quick as his Dwarven legs will carry him, ignoring any attempt at being made into a sack of potatoes.

Gerox starts running with Crag, very, very worried that he will not make it. Still, the never quiet mind wonders at the ease at which the group was able to defeat not just one but TWO hellhounds. It bears looking into.

Barratore feels they were not so far from the water, but perhaps far enough to be caught. He stops and allows the party to put more distance to the steam.

Brom, winded, continues to move with the hound over his shoulder. He notices the hellhound seems to be recovering its strength; that the terrible wound from Brom's greatsword isn't so great...
......................

The hound on Brom's shoulders stops moving. It's hot breath is steady on the barbarian's chest.

The main pack sounds closer, and Harvest can see shadows bounding along the trail at the crest of the ridge!

.....

At Brom's current movement, it will take 3 minutes (30 rounds) of hustling downhill (double moves) to reach the stream.

Hellhound 1 - AC 16 HP 0 - Staggered
Hellhound 2 - AC 16 HP 16
Hellhound 3
Hellhound 4
Hellhound 5
Hellhound 6
Hellhound 7
Hellhound 8
Hellhound 9
Hellhound 10

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged)  d20+5=16 ; 2d6+6=12 ;
Monday October 10th, 2011 5:11:30 PM

"Crap!!!" Brom says dropping the hell hound to the ground. "Damn things healing!" Taking his sword in hand he runs the thing through.

Attack: AC16, damage 12 (attack and damage takes into account being fatigued)

Fatigue over after this round.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+1=2 ;
Monday October 10th, 2011 5:20:34 PM


The boulder!!! But ... how to get it moving?

"Barratore Steelwind," the half-elven girl cries, "help me!"

Quickly, she veers from the path which she has taken with the others, and she bolts toward the great stone. "We must push this rock!" She leaps to the side of the great stone and grips it by a hand hold, attempting to pull it from its perch and onto the trail.

"It will fall onto the trail and block the dogs!" she cries, straining with the effort. Only then does Harvest Moon realize that her leverage is all wrong. Pulling will do nothing. She must get behind the stone and push.

++++++++++++++++

STR Check 2 (Nat1!!!)

Peza 
Monday October 10th, 2011 8:15:08 PM

Peza looks about trying to assess the situation ......her eyes widen as she spots Harvest trying to wrestle with the rock .... the little waif had little chance of moving the rock ..... it would block Barratorre's escape anyway ....

" Barratorre its good to hold the rear but you must keep moving down towards the water ... every step closer is a step closer to surviving ....."

" we'll fight as we retreat ...i think the dogs can only come down the path ... so long as we can fight as we withdraw ....we should be able to make it ....but we must fight togther as a group "

Peza stops running ... but keeps moving down the hill .... her eyes and crossbow sweep the trail side to side ...."

"Lemick .... stay with me ... we can;t leave Harvest and Barratorre by themselves ....we'll hold the Trail behind Barratorre as he moves down "


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=17 ;
Monday October 10th, 2011 11:14:11 PM

Barratore follows Harvests line of thinking and nods. He drops the javelin, sheathes his sword and moves to put his mass and strength into moving the boulder. "Get going and get the others down. You're not helping here." he grunts to Harvest

The Minotaur yells after the others as well. "keep moving to the stream"

Str check 17+5

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 11th, 2011 9:25:52 AM

Crag keeps heading for the stream.

DMSteveK - Hellhound Hunt: 45 minutes to Night; round 30 of hustling downhill 
Tuesday October 11th, 2011 12:03:16 PM

Harvest and Barratorre team up on the rock. Standing from here it is obvious that this path is not the only way down, only the most convienient. With Harvest's keen eyes and Barratore's great strength, the rock wobbles, and then is heaved down the side of the slope, a scree of smaller stones and earth sliding, bumping, and bounding along. With a crash, the large stone wedges in between three other rocks and a couple of bushes, making the path a tight squeeze even for Gerox!

Seeing nothing more to do here other than earn a heroic death, the two WLAers scramble down the slope and back to the trail, hustling to catch up to the others.

Brom has problems of his own, the darn thing's healing! Dropping the hound, the human barbarian unsheathes his greatsword and runs the hot body through. The flaming eyes glare at Brom, then dim and go out, well and truely killed.

Now that the carrying hound is actually dead and the path is blocked, the WLAers make a dash for the stream. A minute of scrambling downhill later and the belling, tormented calls of the Hellhounds change as they arrive at the rockfall. They scramble up and down slope, flowing around the blockage, but precious seconds are wasted by the pack!

The Hellhound pack is gaining, but slowly, too slowly. Even though the dogs are on thier heels, before the WLAers, there is the 30 foot wide, four feet deep stream!

...............

Brom (carrying the dead hellhound), Peza, Gerox, Crag, and Lemick are at the water's edge.

Harvest and Barratorre are 30 feet away from the water's edge.

Eight Hellhounds are 30 feet away from Harvest and Barratorre.

The stream is 30 feet wide, 4 feet deep. The water impedes movement (double move cost)



Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+9=29
Tuesday October 11th, 2011 12:46:12 PM


"RUN!" The chase down the ridge is more exciting than fearful. It is a Harvest Moon with a grim smile and a gleam in her eye who comes up upon the others in the final race toward the river. The dogs are right on their heels.

She quickly closes the distance between herself and the shore, and as she nears the water Harvest Moon makes a great leap into the air. She finds the air blowing through the short shaved hair of her head. Her arms and legs churn in the air to clutch at her balance as the waters of the river fly beneath her.

With a tremendously large splash, Harvest Moon lands in the water near the far bank, where she whirls about to face the oncoming dogs, her breath coming in short panting gasps from the exhilaration.

++++++++++++++++

30ft Move / Jump

Jump 29 (25ft rounding down) / Nat20!

Position: 25ft across the river

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 11th, 2011 1:35:05 PM

"Hang on to me, gnome." Brom says to Gerox pausing only long enough to let the gnome grab on him before moving across the stream.

He is on the other side and yells back to Barratore "Come on get your furry rear movin'!"

Brom is on the other side of the river. He hopes the wemics were right and the hell hounds don't like water. Otherwise, he wasn't sure they would make it.

DMSteve:Highlight to display spoiler: {adjusted words to fit CDM PG intent}

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Tuesday October 11th, 2011 2:26:06 PM

Realizing the hounds would be on him if he tried to wait for the others, Crag determines the best course of action is to get his little Dwarven butt across the river before everyone else races by.

He jumps into the water and begins walking across, trusting that his armor will weigh him down enough that with another few jumps for air, he can make it.

Gerox Shale  d4+1=5 ;
Tuesday October 11th, 2011 2:50:00 PM

Gerox scrambles up onto Brom and says, "Hold." He concentrates for a second and a magic missile leaps from his hand and hits the lead hellhound in the face! (does 5 points of damage)

He says, "Hope that slows them down a for a couple of seconds! Now lets get out of here!"

(ooc Move action is climbing up on Brom, then magic missile, then Brom should be able to move)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20=19 ;
Tuesday October 11th, 2011 4:25:19 PM

Barratore glances over his shoulder at the closing hounds and calls back towards Brom, "just worry about your own bare backside and don't drop the hound!"

Barratore moves quickly to the edge and leaps with a thundering splash nearly halfway across

30ft Move / Jump
Acrobatics 19+2

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+3=6 ;
Tuesday October 11th, 2011 4:38:05 PM

Lemick moves 5' into the water holding his javelin in his hand. He's ready to use it should it come to hand to hand combat. As he waits, he splashes some water in land, hoping the mere sight of the water deters them.

Intimidate: 6 guess not :(

Peza 
Tuesday October 11th, 2011 5:42:28 PM

Peza is tempted to fire a parting shot ...butrealizes its useless effect on the dogs .... with a look back at the hounds as they close in ...... she wades into the water ... amiing her way to the otherside.......

DMSteveK - Hellhound Hunt: At the Stream 
Tuesday October 11th, 2011 9:27:05 PM

Harvest runs to the river and gives a tremendous leap, splashing down nearly on the far shore!

Brom pauses to get Gerox on his shoulders, and then, staggering under his unwieldy load, splashes most of the way across the stream. (standard action to have Gerox climb aboard, move action 40/2=20 feet across the stream.)

Crag bulls his way through the slow moving stream, his armor keeping him on the bottom. Though he has to hold his breath in the middle, it is only seconds before he crests and is near the far shore.

Gerox climbs up Brom and tries to fire a magical bolt at the leading hellhound, wounding it in the flank. (unstable Concentration DC 11 to succeed). He then has a precarious ride over the stream.

Barratore runs hard and makes a leap nearly equal to Harvest, making a great splash next to Brom.

Lemick takes a short step into the water and then turns to menace the arriving hellhounds with his javelin and a splash of water.

Peza runs straight into the water and doesn't stop untiil she gets to the far shore.

.....................

The Hellhounds don't slow down from a Magic Missle or a splash of water. Boiling down the last few feet to the stream, most howl and begin pacing the shore, but two have other plans. Unable to charge Lemick because of the difficult terrain and having run too far to fry the hero they splash into the shallow water, one on either side of him, growling and snapping thier jaws!

(ooc: Lemick, holding a melee weapon, can make an AOO against either hound.)

(ooc: hellhounds can't charge [difficult terrain], and can't double move then use breath weapon. Two are, however, in a position to AOO Lemick as he tries to withdraw as only the first 5 feet of withdraw allows no AOO and he has 10 feet of threatened squares to retreat from.)

.....................

Peza is all the way across the stream.

Harvest is 25 feet across the stream.

Barratore, Brom, Crag, and Gerox are 20 feet across the stream.

Lemick is five feet into the stream with one hellhound on either side of him and eight more pacing the shore within easy flaming breath range!!!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 11th, 2011 10:26:15 PM


"Lemick of Waard! RUN!" From near the bank, while fighting to stand in the tremendous waves created by Barratore Steelwind's great splash, Harvest Moon cups her hands about her mouth. "Run, Lemick of Waard! Run for your life."

Gerox Shale 
Tuesday October 11th, 2011 11:18:55 PM

ooc do they still have concentration checks in Pathfinder? I don't see a skill slot for it. What do I use to roll?

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 12th, 2011 7:38:07 AM


OoC: Concentration is now listed under the Magic section. It's HERE.

Formula is: d20 and add your caster level and the ability score modifier.

More difficult to hit than before. Oh, and Defensive Casting is DC15 + 2x Spell Level. Much harder to hit than before.

Gerox Shale  d20+5=14 ; d20+5=23 ; d4+1=4 ;
Wednesday October 12th, 2011 8:44:53 AM

(OOC thanks Al! I made the first roll with a 14 and second roll with a 23)

Gerox yells at Lemick, "Dive under the water and swim! You will be protected from their breath!" He then casts another magic missile at one of the hellhounds flanking their cleric doing 4 points of damage to it. If either one is one of the wounded ones he will target that one. (concentration check of 23 damage 4 points)

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday October 12th, 2011 8:59:18 AM

Crag finishes crossing the stream, drops his axe on the shore, and pulls his crossbow. "Keep moving Lemick, we'll give em something else to worry bout."

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person(c)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=6 ;
Wednesday October 12th, 2011 9:35:49 AM

Barratore spins, the hounds were only 15 feet away and so he closes to within his reach and with a prayer to Waard on his lips, he strikes at the hound just struck by the magic missile.

The prayer quickly becomes a curse as Barratore's blade is as far off the mark as it can get. Borrowing from his months aboard the Sea Sprite, the warrior spins a series of curses and lineage questioning taunts directed at Waard that might even make the foulest demon blush

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Wednesday October 12th, 2011 7:44:47 PM

Brom finishes moving across the river. He drops the hell hound on the far side with a thud as it hits the ground. "Get your but down, Gerox." He spins and pulls his sling to cover Lemick.

[Sling is out, but not loaded. What is the loading speed of a sling?]

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 12th, 2011 7:55:15 PM


OoC:

Rules for a Sling are HERE.

Action: Loading a sling is a move action that requires two hands and provokes attacks of opportunity.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+1=3 ;
Wednesday October 12th, 2011 8:56:13 PM

Lemick is shocked he has placed himself in this position and that the dogs actually entered the water. Jabbing at one of the beast as it approaches causes him to lose his footing (hit: AC 3).

At this point, Lemick would most often be shouting curses to Wardds timing, but this proves difficult as he dives towards the rest of the party (defensively?). With the hope that his heavy armor protects him, Lemick dives under the water to avoid the flames likely coming.

(OOC: Not sure bonuses on 'swimming' when you can touch the bottom, but Lemick intends to stay underwater for a bit -- the armor making this part easy, and use the current to float down and across.)



Peza  d20+7=18 ; d8=4 ; d8=3 ;
Wednesday October 12th, 2011 9:15:06 PM

Spinning about as Harvest shouts the danger to Lemick ...... she raises her crossbow .... taking aim on the hound on Lemicks left ....... " hold still doggie " ..... as she squeezes the trigger ... a bolt streaks into the hellhound ......

d20+7=18 hit damage d8=4 vital strike damage (feat) d8=3 total is 7 damage !

The girl groans a little as the bolt doesnt sink as deep as she was hoping for ... " Thick skinned bullies "



DMSteveK - Hellhound Hunt: At the Stream  d20+5=13 ; d20+5=13 ;
Thursday October 13th, 2011 11:39:26 AM

Harvest Moon calls to her friend: "Run, Lemick of Waard! Run for your life!"

Gerox yells for Lemick to, "Dive under the water and swim! You will be protected from their breath!" From the shoulder of Brom, he casts another magic missile at one of the hellhounds flanking Lemick, succeeding and doing minor damage.

Crag, water streaming from hair, beard, and armor, finishes crossing the stream. He drops his axe on the shore and pulls his crossbow.

Barratore spins, the hounds were only 15 feet away and so he takes a step into the stream and, with a prayer to Wardd, fans the air about the hellhounds.

Brom finishes moving across the river, dropping the hell hound on the far side with a thud and pulls his sling to cover Lemick. (ooc: sling loading is a move action)

Lemick is shocked the dogs actually entered the water. He misses an opportunistic jab at one beast, and then turns and dives underwater and towards the rest of the party. The two hellhounds menacing the cleric snap at him, but the underwater cleric is too difficult to strike! Lemick crawls along the bottom until he strikes the furry pillar of Barratore's leg, and comes up spluttering.

Peza raises her crossbow and further wounds the hellhound on Lemick's left!
.....................

Six hellhounds release a breath of flame that shoots 10 feet over the water, but doesn't get near any of the heroes. The two hellhounds in the water are bathed in the flame, but seem to have no problem at all with the fire of their own pack's breath.

The two hellhounds in the water withdraw and move out of the water and away from the stream. (Barratore, being 15 feet away and a 20 foot reach, gets an AOO against one hound.)

At the same time, leaping from some nearby bushes, a full dozen Wemic warriors charge down to the side of the stream, making a furious caterwauling and brandishing spears and javelins. Windpaw leads them, shouting: "Warrriorrrs in trrruth! Thrrree cheerrrs forrr the Woldian Herrroes!" A feral grin splits his face, and he looks extra fearsome in the dimming light of day.

The remaining hellhounds, now outnumbered and intelligent enough to realize that while they can't attack across the stream , the same is not true for missle weapons of the heroes and Wemic. With a last soul-wrentching howl, they lope away to be quickly lost among the brush and rocks.

.....................

Wounded Hellhound: AC 16 HP 16

Lemick: conducting a Withdawl action, Lemick gets 5 feet of free movement without an AOO, which he chose to go underwater. The next 5 feet, the two hellhounds were able to AOO, but being above water and attacking an opponent below water, they both had a -8 to hit, thus saving Lemick from serious harm. Lucky Lemick indeed!

The WLAers all get 300xp!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday October 13th, 2011 12:15:03 PM


OoC: Are we using Fast, Medium, or Slow advancement, Steve? Here's the Chart.

SteveK: Wold uses the Medium Pathfinder Advancement tables. All have to get 2000xp for 2nd level.

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet  d20+5=15 ;
Thursday October 13th, 2011 12:25:09 PM

Still cursing and shouting, Barratore swings at the departing hound. Again the blade misses which simply prompts a further stream of tirades directed at the god of luck. The Minotaur stops just short of hurling the weapon after the departing pack. Barratore sheathes it, and storms across the stream to where the wemic have gathered. He folds his arms across his chest and wears a decidedly angry sneer upon his face

Why Imod had abandoned him he had no idea. Worse still was that he did not know how to undo such a thing. Left to the whims of Warrd was not a state he could remain in. It would surely mean his death and more than that it would mean the death of one or more of his collegues and likely innocents as well. The only possible bright thought is that it is his weapon that is cursed and not him. They would be in Rum soon and it is with that thought that he will be returning to the Sea Sprite


Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Thursday October 13th, 2011 1:09:43 PM


Harvest Moon stomps about in the water, shouting wordless calls of derision and sending splashes of river water in the direction of the retreating dogs. Finally, with her baggy robe plastered to her slender body and river water rolling from her in sheets, Harvest Moon climbs up onto the bank with a tremendous grin upon her face.

"We have beaten the dogs!" she declares, waving about a hand, completely hidden by her large sopping wet sleeve. Harvest Moon prepares to march up to the gathering of Wemic Lion Men, but is suddenly diverted by the body of the felled dog. She approaches cautiously at first, from the rear. But, once assured by a few experimental pokes, that the creature is indeed dead, she approaches closer, examining the fierce teeth and smelling its breath to see if it carries the scent of fire.

"Do you think that there is a fire still burning within the dog's body?" she asks. "And is an animal such as this good to eat?"

Gerox Shale 
Thursday October 13th, 2011 1:19:19 PM

Gerox pats Brom's shoulder in thanks and slides down his body. He grins as he watches the hellhounds run away but doesn't call after them. Something about angering fire breathing dogs doesn't sit right with the young gnome.

Gerox steps away wondering if he really helped on this mission. All he did was sting the enemy and give some advice. He hopes to be of better service in the future. He decides to let the bigger warrior types deal with the Wemics.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Thursday October 13th, 2011 8:56:57 PM

Once the hell hounds stop their pursuit, Brom lets out a triumphant bellow! He then starts a series of triumphant back-slaps, fists on the shoulders, forearm grabs.

"Good job everyone." He says giving a smile to Gerox as he climbs down off him.

"Don't if the thing is good eating, I want a canine for a trophy."

Peza 
Thursday October 13th, 2011 9:53:50 PM

Her heart beating fast as the hellhounds breath fire onto Lemick ..... Peza holds her breath for a moment ..... " alright lemick " she shouts as he surfaces from his crawl across the stream .... " nice move ... thought you might get crispy there for a moment " laughs the raven haired girl ....

With a wave and a holler at the wemics for their surprise appeareance .... Peza feels Broms mighty smack on her back .... she grimaces for a second but grins broadly at her fellow hunters ....

" we did it ... we did it ...... now what do we do with the dead hound ..... eat it ???? i don't know ...never tried dog before .... but i bet i could make a apair of boots from its hide .. "

Gerox Shale 
Thursday October 13th, 2011 10:47:19 PM

Gerox says, There is no way I am eating that hellhound, I don't care if there is some kind of ritual about eating the heart or drinking the blood, Now I will take some nice slippers from his hide if that is possible. That is a nice comfortable trophy."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Thursday October 13th, 2011 10:57:55 PM

Lemick sputters a bit, trying to grasps exactly what happened in the moments he was underwater. The scent of burnt air lingers for just a moment before the river's current sweeps it away. He makes a mental note to consider the test Wardd gave him and his fear in his faith. "How many others can say, 'I have stood before two hell hounds, one to either side, and near a dozen just a few feet away.... to stand moment later unscathed?" Lemick isn't boastful, but the telling of the story has potential, given Windpaw's own tale.

Lemick manages a smile to Peza. "Not exactly what I had planned, and I felt stuck between two hot tempered B-----, not a comfy position be they four legs or two." He finishes it with a laugh as the enomority of what could have happened finally filters through his thoughts.

As the congratulations and comradiare goes around, and talk of what to do with the body is discussed, Lemick requests some of it's blood for research once the group arrives in Rum. "Surely their properties to avoid fire damage could be shared, if mixed correctly with some other ingredients."

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Friday October 14th, 2011 7:47:44 AM

Crag continues to drip dry, muttering about being wet again. He sheathes his weapons, planning on drying them off upon returning to the Wemic village.

"Well done people. Plan worked well." is all the Dwarf can manage to put out in a typical Dwarven display of stonelike expression.

DMSteveK - Congratulations and the Pearl 
Friday October 14th, 2011 6:35:39 PM

The WLAers are all happy the mission has been a success whatever the individual assessments of thier skills and luck. Barratore and Gerox feel they were next to useless and start thinking of ways to change that status. Peza, Crag, and Harvest are in varying degrees of happiness at the defeat of such a formidable enemy with nothing more than a little dirt and a dunking. Lemick experiences some aftershock at living through such a close call, and Brom considers the taste of Hellhound.

"Do not trrry it", advises Windpaw, "the flesh is terrrible. This is a currrse by Tomi, wherrre we, hunterrrs and using all that we kill arrre ourrrselves the hunted and even when we kill them they arrre useless."

Still, it is a grand party that returns to the Wemic Village.

It is Brom and Lemick that the Wemic shower with more than thier fair share of attention at the party that goes far into the night. Brom is for not only killing and carrying the hellhound across the stream, but doing it with Gerox riding his shoulders too! And Lemick for counting coup against the hellhounds, standing amid them, splashing them with water and getting away safely!

At the end of the party, Windpaw presents the WLAers with a large silver sheened sphere. "Behold, for you the Perrarl. Yourrr rrrrewarrrd, yourrr honorrr!!!"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Friday October 14th, 2011 8:04:33 PM

Barratore joins in the drinking and the praising of Brom and will do his utmost to drink the curse out of his system. The earlier afternoon begins to fade from recollection and any concept of what might be needed on the next day is considered. Barratore hoots, shouts and hoists a tankard as often and as long as he is able.

"and they made a very satisfying thump when they hit the ground.". And with those last words to a random wemic Barratore passes out

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+3=5 ;
Friday October 14th, 2011 8:38:18 PM


Harvest Moon approaches the ale with as great a caution as she had approached the fallen dog. The other League Adventurers, however, are imbibing of it greatly, and they appear no worse for it. They are, in fact, very joyful.

The drink has a rich yeasty smell that is very different, but not unpleasant. Harvest Moon drinks, and then quickly spits the mouthful back into the mug, spitting to clear the taste from her tongue. It was not necessarily bad in a bitter or poisonous sense. But it was highly unusual. Startling. She would drink a little. Not so much that she would become staggering and vulgar as she had seen others become. Just a little.

Harvest Moon weaves in her steps as she finds her way toward her friend. "I only thought to drink a little, Peza," she slurs. "Now ... I am drunken." And Harvest Moon sits down hard upon the ground, her legs folding under her. A liberal amount of ale escapes the wooden mug in her hands to splash the front of Harvest Moon's robe.

+++++++++++

Fortitude 5

Peza 
Friday October 14th, 2011 10:05:58 PM

Peza enjoys the celebration ....having several mugs of ale .... not drunk but certainly feeling its effects ....rehashing the tale of their defeat of the hellhounds with several of the wemics as they tell their own tales .....

Whne harvest plops down next to her .... " whoa girl your feeling a little tipsy aren't you ?? you need to be careful with that stuuff ... especially for being so young .... but you were brave today ... so you deserve a little celebrating ...."

Peza keeps a watchful eye on the young waif .... when Harvest finally falls asleep the ranger puts a blanket on her ....making her comfortable ....knowing the morning sun will feeling ten times brighter when she wakes ;-)

Gerox Shale 
Saturday October 15th, 2011 6:28:46 AM

Gerox only nurses an ale knowing their is no way he can compete with the wemics or his companions in this arena. Besides a puking gnome is not a pretty sight! He does partake in the food however and enjoys some different spices that he has never tasted before.

When the pearl is presented, Gerox looks around at his tipsy companions and decides that he will take it to keep it safe. He will move up and take hold of the pearl marveling at its smoothness. As he turns away he will cast a detect magic on the pearl out of curiosity.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Saturday October 15th, 2011 12:13:03 PM

Lemick joins in on the festivities, the ale helping calm his high adrenaline. He's not a big fan of the extra praise, but after a few drinks joins in the fun. At the sight of the pearl, he grins feeling the risk was worth the many lives saved.



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Saturday October 15th, 2011 9:18:59 PM

Crag feels free to drink heartily, and does so now that the business at hand is complete. He relaxes, staring at the fire and thinking of home and days long gone.

Glad to be dry and on solid ground, he sits quietly, just enjoying the night, and letting the heroes of the battle enjoy their accolades.

Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Monday October 17th, 2011 12:44:29 PM

Brom takes his trophy from the help hound, a canine tooth.

At the celebration, he gets into the full festivities drinking and participating in the activities.

DMSteveK - Pearl Party 
Monday October 17th, 2011 5:18:27 PM

The WLAers go into full party swing during the night with the Wemic. Wine and ale and meat are on the menu, and many of the Wemic are in similar alcoholic difficulties as the heroes.

Only Gerox seems genuinely interested in the Pearl, and so the female Wemic hands the gnome the orb that is a size of the gnome's head. He detects magic, and realizes the Pearl has a Strong Conjuration aura!

The night passes, and dawn is but an hour away as the groggy partiers begin stumbling to thier feet. It is less than an hour from the mermaid's dealine!

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Monday October 17th, 2011 6:09:28 PM


Harvest Moon wakes, and the world is very slow and unclear. The first thing that she notices ... "Peza. Is there a fog?" she asks.

When it becomes clear that there is not, but, rather, the fog is, instead, within her head. Harvest Moon attempts to clear her head with some vigorous running. For the most part, this is quite successful. Especially as it can be combined with the trip back to the shore which must be done in all haste.

The fresh cool sea air also does wonders, as does the cool sea water that laps her feet upon the shore.

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Monday October 17th, 2011 6:24:05 PM

Lemick rolls over and puts his hands on his head. It's splitting already, and Lemick wishes he had stopped at two drinks. He's been more hungover, but not when it matter. With pure determination, Lemick stands and steadies himself, looking to Gerox.

"Ready to delivery this thing? We need to be quick or our daring feat will be worthless."



Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Monday October 17th, 2011 8:09:50 PM

Crag comes to consciousness face down in the dirt. He groggily opens his eyes and mumbles. "Yep, smells right", as he snorts dirt out of his nose. He tries to move and mumbles again "Yep, feels right too."

Ignoring the screaming headache and slight nausea he stands unsteadily and stumbles towards the leftover ales and wines laying around. "This was pretty close to a Dwarven celebration. Only we need to do this for 10 or 12 more days" he exclaims to anyone in listening range.

He grabs the first few drinks he locates and downs them. "Best cure for the morning after is to begin on the next night. Tis the clan way, and it works most every time." He says loudly as if trying to convince himself as well.

After a few moments, Crag declares "Well, guess we should get moving. Gotta deliver the goods."

Peza 
Monday October 17th, 2011 9:01:47 PM

Peza wakes slowly ... Harvests voice seems to sound really loud ..... " sssshhhhh ... don't yell "

The raven haired girl ....sits up ... wishing for a pair of smoked googles .... " they would come in hand now "

Slowly getting to her feet ... she searches out some water .... drinking deeply ... the ranger knows the value of staying hydrated ......

As the group slowly gathers together ..., Peza joins them .. waving goodbye to any wemics that have woken up .... trudging through the sand and surf to a meeting point with the mermaid .....



Gerox Shale 
Monday October 17th, 2011 11:17:12 PM

Gerox grins at his companions' condition as he watches them stagger around the camp. He takes the mug out of Crag's hand with a shake of his head. This really doesn't work well and can lead to larger problems down the road. I once watched a friend use your solution on ship only to lose his footing while working in the rigging. It was a nice at sea service and I am sure the sharks enjoyed the meal. He didn't even wave around sharp pointy objects that could accidently be stuck in his friends."

Gerox shoulders his pack which holds the pearl and starts marching towards the beach. He moves over to Windpaw and says, "Are you coming? Maybe you should meet your neighbors." Once he arrives, he will call in his loudest voice, "Miss Merlady! Are you here! I have something I think you want!"

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Tuesday October 18th, 2011 9:19:01 AM

Barratore blinks open his eyes and focuses in on the brightening sky. That was good wine. Barratore sits up and casts a smirk at the dwarf when 10 to 12 more days is mentioned. It may be boast, it may be true, it mattered not at all. Barratore gets to his feet a little slowly, but he does indeed manage it and therein lies his victory. Arms spreading wide and muscles flexing, the Minotaur throws back his head and trumpets a mighty bellow. BaaaRoooooooooooHaaaa!

Barratore nods to Crag a very satisfactory grin on his face and he too locates a bottle of wine to 'get the nights taste from his mouth'. As Gerox admonishes Crag, Barratore steps over and hand the dwarf the rest of the bottle "Already have a mother, neither of us need a second. Let's get the pearl to the shore."



Brom (RichP); AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) 
Tuesday October 18th, 2011 9:41:24 AM

Brom wakes from his alcoholic induced sleep. As with the rest of his companions, he feels the effects, or rather the pain, of the nights revelry. He gathers himself and his things and prepares to depart. Before leaving he reaches out an arm to Windpaw. "Maybe someday we will hunt together again. And next time we will slay every hell hound that walks your lands."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 18th, 2011 10:20:55 AM


Looks as though we may have lost our rogue too. Darn.

SteveK: I've been in contact with Joe. He was hit hard by a hurricane a couple months ago and needs to get Real Life in order. He is Inactive but planning to come back.

DMSteveK - Pearl Morning 
Tuesday October 18th, 2011 2:30:57 PM

Several heroes have hangovers and find various means of overcoming the obvious drawbacks to include having the "hair of the dog" as it were. There is a little discussion on the benefits of that remedy, but in the end, to each thier own medicine.

Windpaw and the other wemics decline meeting the mermaid. In there mind there is no need, and nothing the heroes say can change thier minds.

"Iron Shot" Tom is angry at himself for missing the hunt and not helping the group, and he announces that he will stay with the wemic village for a while. It seems to be a parting of the ways...

The group, led by the little gnome with the big Pearl, get back to the SeaSprite by the dinghy and then have Artus sail them near the set of rocks the mermaid had pointed out the day before. Sure enough, the mermaid surfaces and looks up at the group. "It is time", she says, "do you have my Pearl?"

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Tuesday October 18th, 2011 3:31:33 PM


The boat ride back to the ship, and the short trip on the SeaSprite to the Mermaid Rocks is taken by a quiet and serious-faced Harvest Moon. Perhaps the effects of the drink from the night before still linger within her. Something presses down upon her mood, weighing it as would a sack full of stones.

Perhaps it is this which causes the frown on Harvest Moon's face at the demanding tone of the Mermaid's question. Rather than answer question as asked, she instead addresses a different one.

"The Wemic Lion People did not slay your friend on purpose, Lorelai," says Harvest Moon. He came upon your friend, the Giant Clam, by accident. I suppose that your friend the Giant Clam feared an attack and seized upon the paw of the Wemic Lion Man. From that moment, only one could live."

She then re-tells the story of the wager faced by Windpaw the Wemic Lion Man, in which he winds up in the end with the Great Pearl.

"It is sad. But it death comes to all."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18  d20+2=17 ;
Tuesday October 18th, 2011 9:45:28 PM

"Still, " Lemick struggles to add his own thoughts amid the splitting headache. "The Wemic people gave us their word regarding the return of the pearl, and they have kept their word. The pearl sits with us, ready to be returned."

"While this has been a sad situation, many lives have been saved and we thank you for the opportunity to prevent such massive unnecessary bloodshed. Perhaps as hours turn to days to weeks, the two of your cultures could mingle more in friendship beyond that of mere separate neighbors."

diplomacy: 17

Peza 
Tuesday October 18th, 2011 10:13:53 PM

Peza starts to feel better as they get back aboard the Seasprite .... a cool sea breeze eases the the hangover a little .... but she is sad at Iron shots chioice to stay with the wemics ....

After Lemicks wise words to the mermaid .... " He's right .... i would rather talk and be friends with neighbors then fight them .. "



Gerox Shale 
Tuesday October 18th, 2011 10:25:59 PM

(timeline before they leave the beach) Gerox watches some of the group drink more ale and mumbles quietly. "Warriors. All muscle no brains"

He goes up to Iron Shot and shakes his hand. "I hope you can join us in Rum. I think we are going to need you. You will always be welcome with us."

(on board the ship)

Gerox pulls off his backpack and pulls out the pearl. He examines it one more time and regretfully holds it up and says, "Here is your pearl. So what does it do anyway? I see that it is magic?" He then holds it over the rail and says, "Should I just drop it?"

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Wednesday October 19th, 2011 7:34:09 AM

Crag, about ready to drop-kick Gerox back into the hellhound territory, manages to hold his temper before Barratore hands him another bottle. "Lot to learn we do, about each other" He mumbles to Barratore as he tries to calm down. "Grabbing a Dwarfs drink. Imagine. That's like trying to make him lay down his axe and surrender. You're more likely to get the axe in a way ye didn't plan."

Crag makes his way back to the ship, not all too pleased to be aboard, but now comfortable with the motion. He wishes Iron Shot a safe journey to wherever his road may lead as they part.

Crag waits quietly at the returning of the pearl, as others try to advise upon peaceful relations.

Spells/Lvl: 3/ 2+1/

0 Lvl: Create Water, Light, Detect Magic
1st Lvl: Command, Bless, Enlarge Person


Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Wednesday October 19th, 2011 8:58:26 AM

Barratore grasps Tom forearm and most of his upper arm in his powerful grip "Good speed to you friend and my hopes we cross again in Rum.". Back aboard the Sea Sprite, Barratore is very comfortable not having to speak with the mermaid. That is until the diplomats get going. "The wemic are hunters and warriors. You would do well to keep that in mind."

DMSteveK - Lorelai the Mermaid 
Wednesday October 19th, 2011 3:47:06 PM

Lorelai listens to the heroes with a detached air. She is clearly unconcerned about what the Wemics do on land and what thier little traditions are, and she is much more concerned with her own position as guardian of the Pearl.

"I do not know what the Pearl does, only that I am to guard it for my father. I did not even know it was magical. You may drop the Pearl right into the water and I will find another hiding place for it. Please drop it in the water now."

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al 
Wednesday October 19th, 2011 3:55:11 PM


"You are not very nice," Harvest Moon snaps. "At first, I thought it best to help you, as it is best to offer help to all who need it."

The small half-elven girl climbs further up upon the rail to better harangue the mermaid in the water. "I think that it would be better if you would fetch your father for us," Harvest Moon says, shaking her finger at the mermaid while gripping the rail between her body and her upper arms. "I think that it would be best to speak with him first. We will release the pearl to your father."

"He may then speak to you about the proper way to present yourself to others."

APG is Active TODAY!!! (SteveK) 
Wednesday October 19th, 2011 5:22:16 PM

From the Loot&Booty Inn Board

Jerry: APG Goes Live in the Wold Today
Wednesday October 19th, 2011 10:21:06 AM
Woldians!
The Advanced Player's Guide [APG] is now live! Enjoy this new book with all its new options. Read the information below and let us know if you have any questions.

Jerry

--------------

Here's your important people:

APG Coordinator: Rob! [AKA Dr. Cleaver] He's been heading up the change, dealing with Cayzle, Stephen, and myself.

APG Surgeon: Jerry. [AKA Dr. Gericko] He will be the final say on all surgery, though I daresay I'll have plenty of other doctors, sexy nurses, and machines that go "bing." He will log all PC surgery in case there is a question about it later.

APG ER Staff:
Cayzle [AKA Nurse Ratched]
SteveK [AKA Chief Resident Gray]

They are here to help you with all your needs -- ESPECIALLY helping vet PCs wanting surgery.

(The Rules Board remains a great option for rules questions and advice)

=====================

Here's Your Important Information:

Summary of Wold APG adaption notes/rules
http://www.woldiangames.com/Woldipedia/index.php/Apg_notes

LINK FOR APG ADAPTATION NOTES/RULES

Traits - Even if a player elects for no surgery, they are entitled to choose 2 traits for free. At least one of your traits must be Woldian.
http://www.woldiangames.com/Woldipedia/index.php/Traits

LINK FOR TRAITS

Hero Points - Significant changes to the way that Hero Points are used in the Wold and worth calling out
http://www.woldiangames.com/Woldipedia/index.php/House_Rules#HERO_POINTS

LINK FOR HERO POINTS

Note from Dr. Cleaver: Whilst the Wiki has been updated, there are so many pages there that things may have been missed. If anyone finds something, please bring it to our attention for action.

=================

Here's your Surgery Information:

1) Players have four weeks [until Nov. 7] to complete all APG-related PC surgeries. Later surgeries will have to go through the usual less streamlines process.

2) Players will email surgery request to their DM. The DM will reply CCing their favorite ER STAFF member for consultation and the surgery will be approved by the DM. [If we split up the load you should get a shorter response time.]

3) The DM will email Dr. Gericko [use that name in the subject line]. He will give final approval and log the surgery for future reference.

-----------

[If someone will put in the links for the URLs listed, I'd be thankful.]

Done. --Al

Peza 
Wednesday October 19th, 2011 8:51:44 PM

Peza is a little taken aback at the mermaids detached attitude ....she is glad Harvest has spoken up about it ... " stepping next the young waif .... the raven haired girl stands with her friend ...

" Well said Harvest ..i agree with you " as she stares down at the fishgirl .... ... you have a very selfish attitude ... many lives were at stake ... the wemics for taken the pearl ..... ours for getting it back .... so i wonder what kind of trouble you'll be in when your parents come and set you straight "

Gerox Shale 
Thursday October 20th, 2011 8:32:33 AM

Gerox looks at the others and then back to the mermaid. "Do we really want to meet her father? Yes she is rude and spoiled but I have found most nobility is and she sounds like she is from a noble family. Lets be done with this. We have accomplished our task and prevented the loss of innocent life. We aren't here to try and teach folks manners. Besides do we want to delay? We have rivals on those other ships and we need to keep an eye on them. I think we need to move on.

(in a whisper) Besides if she really does have access to water elementals, do we want her summoning them and possibly damaging the Sea Sprite? We still have a way to go!"

(ooc I was trying to wait to let others post but have to get moving today. So I will have split actions. If the rest of the group agrees with Harvest, I won't drop the pearl this round, If the don't care, then I will)

Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet 
Thursday October 20th, 2011 9:23:09 AM

Barratore furrows his brow a bit at the conversation in general and feeling he needs to add more to it, the fighter speaks up. "Give her the pearl so we can continue.". To the mermaid he adds "One of those little traditions you might want to keep in mind is the one that involves testing thier limits and claiming treasures found, like pearls"

To Barratore the sea creature was not actually rude or spoiled or any other negative trait the others bestowing upon her. She was direct and very much like the wemics and many other races, she was not overly concerned with what others were doing. That seemed to be a very human trait. The need to get everyone to be friends and build relations and interdependences. The drive to be part of a greater whole. Barratore was undecided on whether or not it was a positive or negative trait.

Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al  d20+8=14 ;
Thursday October 20th, 2011 11:27:25 AM


A brightness comes to Harvest Moon at the support of her friend, Peza. But Gerox Shale seems of two minds about returning the pearl to the Fish Girl without the intervention of her father. And Barratore Steelwind appears not to wish to be bothered with waiting.

A frown comes to Harvest Moon's face. Could she be wrong in this? The half-elven girl scrutinizes the mermaid, Lorelai, eying her for signs of deception. Through the miasma of last night's ale, however, no clear hunch comes to her.

++++++++++++++++++

Sense Motive 14

Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 
Thursday October 20th, 2011 11:40:08 AM

"Aye, give her the pearl, and let's be on our way."

Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 
Friday October 21st, 2011 10:31:23 AM

"Harvest, while I agree with your stance, that was not our deal with the mermaid. Our deal was to return the pearl to her, not her father. Perhaps in hindsight we spoke to hastily to offer our aide without any conditions. Such as it is, it's a reflection on us should we speak one way and act another."

Lemick says this in a caring way, in support of Harvest's idea, however also feeling it's not the time or place to carry it out.

OOC: In favor of dropping the pearl.

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