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Deep Blue Sea


DM Graham - Scene Six: Deep Blue Sea 
Tuesday October 11th, 2011 7:48:58 AM

OOC: Thanks for your patience.

Having reached a firm decision, being well rested and bespelled, the companions who remain make their way through the watery portal...

...and beyond into deep, dim, salty water. The faint shards of light by which the party is attempting to understand their new surroundings highlight the motion of a massive creature moving toward you. The great squid stops a short distance away, tentacles and arms waving in the wash, eyes (wider than a human is tall) taking in the arrivals... and if for no other reason than sheer size, blocking the view and way ahead.

Brahmah169hps, AC 26 
Tuesday October 11th, 2011 9:43:47 AM

"Um, my friends, I think that's a kraken. I heard tell of those monstrosities back in my time on the merchant ship. The pir.... the sailors were afraid, too afraid, of them." The minotaur raises his swords in defense. (Readies for tentacles to dart out at them.)

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  d10=1 ; d4=1 ;
Tuesday October 11th, 2011 11:29:58 AM

Jass sets his spells up prior to going through the water; False Life, Resist (electricity), Shield, Spectral Hand, Detect Scrying, and Elemental Body IV.

On the other side, the sorcerer gulps, glad he looks like a water elemental, and tries to get his thoughts together. "Nothing says this thing is the Old One", he thinks to his companions, "It could be another guardian, yaknow?"

"Um, Heeeey! We've been helping some great water elementals on the other side of this portal, and wanna help out the Old One. The lake on the other side has had lottsa animals getting all weirded out cause of this feeling in the water says the Old One needs help. So here we are, ready to help the Old One!"

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Tuesday October 11th, 2011 4:55:06 PM

Malgant gulps down one of the potions of water breathing provided by the halflings before going through the portal ( forgot that yesterday ). As the giant creature swims up and sizes up the group he decides that now would also be a good time to move freely. He calls on Imod to make his movements effortless beneath the waves and without any threat in his voice or actions, Backs up Jass's description of the recent events.
" Some of those we have sworn to protect on the other side have been harmed by the voice that influences the water creatures in the Lake. When we entered the water we also experienced the desperation that they felt. We chose to come and try to alleviate that desperation. Hopefully we can find a way to solve both of these problems without any harm befalling anyone. Can you help us to do this?"
Cast Freedom of Movement

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil)  d10+10=16 ; d10+10=11 ;
Tuesday October 11th, 2011 8:53:28 PM


Before going to sleep last night, Vauhwyt casts contingency and greater invisibility on herself and (shared) on Mookie. In the morning, before passing through the portal, Vauhwyt casts her usual assortment of spells -- barkskin, detect scrying, see invisibility, false life, greater magic fang (two), greater magic weapon, heroism, magic circle vs evil, magic vestment. The two greater magic fangs come from her staff.

She also has a water breathing if someone can offer it -- if not, she can use her staff to cast that as well.

She casts the usual GMW on Mal's weapon, receiving her magic vestment for her buckler.

Just before passing through the portal, V casts greater invisibility on her self and Mookie.

==========

Once through, she takes in the sights, and keeps quiet.

==========

For DM Sanity Info:

Spells per day:

lvl 1: used 0 of 7
lvl 2: used 4 of 7 (false life x2, alter self, see invisibility)
lvl 3: used 5 of 7 (gmw x2, mag circle, heroism x2)
lvl 4: used 1 of 6 (det scrying, greater invis x2)
lvl 5: used 0 of 6
lvl 6: used 0 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 12.5 more hours)
Greater Magic Fang (+3 on both paws)
Heroism (lasts 2.5 more hours)
Magic Circle vs Evil (lasts 12.5 more hours)
See Invisibility (lasts 2.5 more hours)
Barkskin (lasts 2.5 more hours)
(Water Breath on Vauhwyt)

greater invis on M (12 rounds) and V (13rounds)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+16) for Mookie (lasts 12.5 more hours)
Heroism for Mookie (lasts 2.5 more hour)
Alter Self for Mookie (lasts 2.5 more hours)
(Water Breath on Mookie)

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 0 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 48 used
Barkskin wand: 2 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 2 of 10 charges

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Tuesday October 11th, 2011 9:05:54 PM

Aztyr only adds a Shield Spell, extended with her rod. With two others already speaking up and talking to the what-ch-ma-call-it, she just stands behind them, floating nonchalantly, with her cloak protecting her as well as allowing her to breath.
She holds the Turtle staff in the crook of her arm, with the Cap on it, extending it's powers, for those who need it.

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 2 0 1 0 0 0 0

* = unlimited

Wold's Blood Draws : 0/7
Wold's Blood in storage : 6/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Shield, Duration 30 minutes (extended with Rod)
Mage Armor, Duration 30 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 6pm)( at Portal Archway)
}

Vorelle 
Tuesday October 11th, 2011 11:26:41 PM

Today, Vorelle will attempt to stay in the staff's bubble, with a potion of Water Breathing on standby just in case something goes wrong.

She regards the giant squid with (she hopes) outward calm, while thinking "wow, that's pretty big."

Brahmah169hps, AC 26 
Wednesday October 12th, 2011 6:21:26 AM

Brahmah casts speak with animals and asks. "Are you the old one who needs assistance?"

Active Effects:
Freedom of Movement 130mins
Non-Detection 13 hours
Water Breathing (potion)
Owl's Wisdom (13mins)
Longstrider (land base speed only)

Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider*, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2*, Owl's Wisdomx2*, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement* and Non-Detection*

Brahmah's Call Lightning Tattoo, 1 /day
Brahmah's Spider Climb Tattoo, 2 /day*
Brahmah's Entangle Tattoo, 3 /day
Brahmah's Guidance Tattoo, 4/day**

DM Graham - Scene Six: Deep Blue Sea  d20+22=25 ;
Wednesday October 12th, 2011 6:29:17 AM

Brahmah warns the group, and prepares himself for swordplay.
Jass and Malgant attempt to communicate with the colossal squid.
Vauhwyt (and Mookie) make like a very quiet bubble of air.
Aztyr floats behind the others.
Vorelle maintains her composure.
Mac follows Brahmah's lead and take up a position on the other side of the face of the group.

+-+-+-+-+

The giant (well, no) gargantuan squid slowly looks from one of you to the next. The creature exhibits no sign of understanding the sounds some of you have just made, nor does it seem to respond to the defensive preparedness of others. The squid brings one arm forward in an incredibly slow arc until it comes to a complete stop a few feet above the rocky surface beneath your feet/hooves, just a handful of feet away.

It makes no sound in reply, but it radiates Expectation and Curiosity.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Wednesday October 12th, 2011 10:19:11 AM

Malgant thinks toward the creature, projecting his thoughts the same way he would to the others he has the teleplathic link to. He repeats what he said before in his mind. The bleed over into the telepathic link means he is literally screaming the thoughts over the link.
" Some of those we have sworn to protect on the other side have been harmed by the voice that influences the water creatures in the Lake. When we entered the water we also experienced the desperation that they felt. We chose to come and try to alleviate that desperation. Hopefully we can find a way to solve both of these problems without any harm befalling anyone. Can you help us to do this?"

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours


Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Wednesday October 12th, 2011 6:30:17 PM

Vauhwyt thinks to her friends, "Well, it does not seem angry or hostile."

She and Mookie wait to see what happens.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday October 12th, 2011 8:24:32 PM

Aztyr continues to wait.....

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Thursday October 13th, 2011 11:02:46 AM

Jass nods, "Yep, talking through the mind, definitely feels like the feeling in the Blackbird Lake. You keep thinking at it Malgant, I'm going to check out the ocean floor here.

Jass swims down until he is on the rocky floor and starts moving his foot in the silt to see if a pattern emerges.

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Brahmah169hps, AC 26 
Thursday October 13th, 2011 1:21:47 PM

Brahmah lowers his weapons slightly and waits. "Did I scare you? I am sorry."

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Thursday October 13th, 2011 11:18:29 PM

Checking in.

DM Graham - Scene Six: Deep Blue Sea 
Friday October 14th, 2011 5:14:12 AM

Malgant thinks loud at the gargantuan squid.
Vauhwyt, Mookie and Aztyr wait.
Jass agrees with Malgant, and looks at the ground beneath his feet. Rock - no so much with the silt.
Brahmah relaxes slightly an apologizes. Mac follows his lead in action.
+-+-+-+-+

The squid slowly draws back its arm, and then pushes in a glide just over to the left as you see it. It continues to radiate a sense of Expectation and Curiosity.

Visible now is the deep, undersea valley. A short distance away along the floor of the valley is a glowing globe of light, and more are intermittently dispersed beyond the first - a road of sorts - and whilst many aquatic creatures would prefer to swim than walk, the mostly rocky, unbroken terrain from this globe to the next appears traversable. The light from the globes does little to help bring out any details in the walls of the valley, nor do the faint shafts of light from the surface.

The squid continues to wait and watch.....

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Friday October 14th, 2011 3:24:00 PM

" We appear to be allowed to continue. I shudder to think what waits for us if this was the door guard. Let us go and see if all of the beings here speak in emotion rather than words. If they do, you may want another spokesperson."
Malgant drops to the floor of the area and begins to follow the roadlike pattern of lights. His emotions have taken a turn for the worse. The link, however slight, from the status spell disappeared when he went through the portal ( assuming we are no longer in the Wold but on another plane) He now has no knowledge of how Valanthe is faring in her search for other angry wildlife in the Lake. He hopes she is ok and that she will return soon.

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours

Vorelle  d20+19=30 ; d20+23=41 ;
Friday October 14th, 2011 11:38:14 PM

Underwater really isn't a familiar territory for Vorelle, but some things in Nature are the same whether above the surface or beneath it. Anyway, she hopes so as she looks around, trying to glean what information she can.

[Knowledge Nature 30; Survival 41]

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  d20+14=21 ;
Sunday October 16th, 2011 9:31:19 AM

Jass the water elemental follows along with Malgant and Vorelle, but he keeps up a steady stream of thoughts with the Telepathic Bond.

"Not saying that we're not doing the right thing, but how do we know we're doing the right thing? Anyone do a Detect Evil on that Squid? Anyone try and see if the thought patterns of desperation that we felt in the Lake is the same thought voice as that Squid? How come I'm getting the feeling that we're being used for a personal purpose and not for the good of all?"

Jass doesn't have any spells or magic to help with his questions, and neither does he have the skills to figure it out. He tries to understand the motives of the Squid and see if the Squid's thoughts 'feel' the same as the Lake, but just isn't sure yet.

Actions:
Sense Motive: 21

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Sunday October 16th, 2011 7:04:44 PM

Aztyr Glides along, keeping the staff handy so some of the others gain the benefits of it. She coasts along, only a few feet behind Malgant, *I can take over if needed, It will take me some effort to remain under control, But I'll do it.*

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 2 0 1 0 0 0 0

* = unlimited

Wold's Blood Draws : 0/7
Wold's Blood in storage : 6/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Shield, Duration 30 minutes (extended with Rod)
Mage Armor, Duration 30 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 6pm)( at Portal Archway)
}

Brahmah169hps, AC 26 
Monday October 17th, 2011 4:37:10 AM

Look at the4 group and waits. "I haven't got Detect Evil."

Active Effects:
Freedom of Movement 130mins
Non-Detection 13 hours
Water Breathing (potion)
Owl's Wisdom (13mins)
Longstrider (land base speed only)

Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider*, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2*, Owl's Wisdomx2*, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement* and Non-Detection*

Brahmah's Call Lightning Tattoo, 1 /day
Brahmah's Spider Climb Tattoo, 2 /day*
Brahmah's Entangle Tattoo, 3 /day
Brahmah's Guidance Tattoo, 4/day**


Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Monday October 17th, 2011 7:33:13 AM

Vauhwyt, wanting to stay less noticeable, simply keeps with the group. She thinks to Jass, "Oh, don't be such a worry wart!" She thinks to Mal, "You are doing fine."

Mookie makes a mental caw. "What about me, Boss?"

"You're fine too."

DM Graham - Scene Six: Deep Blue Sea 
Monday October 17th, 2011 10:39:12 AM

OOC: The Game denied my post. I'll get it in as soon as possible, but I'm not going to rewrite it at 1:30AM here.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Monday October 17th, 2011 3:02:18 PM

(Additional Post)

Jass smiles but thinks back at Vauhwyt. "I'm surprised that a group that has been manipulated by the undead would not be overly suspicous when an extra large piece of calamari casually asks us to go destroy what may be the only thing holding it back from taking over the Wold."

Actions:
Sense Motive: 21

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Monday October 17th, 2011 5:23:59 PM

"We dealt with that the same way we deal with almost all of our problems. We found them and permanently removed them from a position that could irritate us. Basically when something wants to manipulate us we kill it. Sometimes like in the case of the Artifact that kept trying to kill us we stop and reason with the things that want to use us. Make them see reason that we are willing to endure and kill them unless they play nice with the Wold. Sometimes that works too. But mostly when the wold puts someone in our path that wants to harm us or others we deal with them directly and finally. So far that has worked just fine."

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours


DM Graham - Scene Six: Deep Blue Sea 
Monday October 17th, 2011 5:25:11 PM

Malgant offers up the role of squid whisperer to anyone who might be interested. Despite his initial concerns, the Status link to Valanthe is still intact - placing her (to the best of the DM's reckoning) at a vast distance in a direction that is more down than across. There are no significant changes to her condition.
Vorelle applies her gained knowledge of nature, and concludes that the squid is perhaps half the size again of anything she has heard of from reputable sources, and the emotion-communication is not something that is seen amongst natural fauna.
Jass asks some pertinent questions, but the only distinction he can draw between the squid and the lake is that the squid isn't attacking anyone... yet.
Aztyr offers to step into Malgant's shoes.
Brahmah advises he doesn't have the spell Jass requested available.
Vauhwyt lets Jass, Malgant and Mookie each know what she thinks of their positions.
Jass makes another point.
Mac takes up position at the rear of the party as they begin to move onwards.
+-+-+-+-+
The squid swims upwards and around to be about 30 feet behind and above the party.
As you approach the first glowing globe you realise the light it emits is not consistent. Closer inspection reveals some movement inside, though the surface of the globe does not permit a clear view.
From left and forward a small school of small, silvery fish (projecting Panic) charges through and around the party, makes a sharp turn and heads off ahead and right. Despite their rush, they avoid running into anyone.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil)  d20+9=27 ; d20+9=11 ;
Tuesday October 18th, 2011 7:53:21 AM

Vauhwyt swims closer and looks at the glowing globe. How big is it? Diameter? She looks in and looks for traps. She casts Taur's Try (minotaur) to boost her perception by +1.

Looking for traps: 27
Looking in general: 11

Brahmah169hps, AC 26  d20+28=29 ; d20+24=39 ;
Tuesday October 18th, 2011 8:26:53 AM

The ranger looks for trouble. (Survival for natural hazards 29, perception 39)

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Tuesday October 18th, 2011 1:11:08 PM

Jass hears his companions but doesn't believe them: there has to be someone on the lookout for betrayal by the squid after all! And so the sorcerer seeks to find a method to watch the gliding behemoth for any aggressive moves.

As fast as he is as a water elemental, Jass swims with the group, and then readies a spell to try and slow the squid down if it ever turns its coat. Well, figuratively speaking.

Actions:
MOve with group
Ready Hold Monster spell; cast when Squid first attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Tuesday October 18th, 2011 2:54:36 PM

Aztyr looks at the fast fleeing school of fish, "Ummm.... I think we'll have company in a short while, something is most likely chasing them for them to bull through us as strangers like that." She also drifts along with the rest, easily staying with them with her heightened swim speed.

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 2 0 1 0 0 0 0

* = unlimited

Wold's Blood Draws : 0/7
Wold's Blood in storage : 6/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Shield, Duration 30 minutes (extended with Rod)
Mage Armor, Duration 30 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 6pm)( at Portal Archway)
}



Vorelle 
Tuesday October 18th, 2011 4:07:54 PM

In Vorelle's (admittedly limited) experience, fish are easily panicked. So she doesn't read much into the fact that these are fleeing from something.

The squid is a lot bigger than a normal squid, Vorelle tells her companions, but that doesn't necessarily mean it's intelligent. It may not have the capacity for good or evil. We should still keep an eye on it, though.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Tuesday October 18th, 2011 6:51:25 PM

"I would know what is in these before we pass them by. Jass is not wrong that we should show some caution. Also, we are still in the Wold friends. We did not travel the planes when we passed through that portal. We have however moved a long way. Or Val did. One or the other."
Malgant steps up to the first globe of light, Waits for Vauhwyt's yea or nay on traps, and steps into it to see what is inside.

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours


Brahmah169hps, AC 26  d20+14=23 ;
Wednesday October 19th, 2011 2:14:57 AM

Wild EmPathy 23.

DM Graham - Scene Six: Deep Blue Sea 
Wednesday October 19th, 2011 6:27:38 AM

Vauhwyt investigates the glowing globe.
Brahmah looks for trouble and later attempts to get along better with (I assume) the squid.
Jass readies a spell, just in case.
Aztyr floats along, and alerts the party to one potential cause of the fishes haste.
Vorelle shares her knowledge and considers Aztyr's suggestion.
Malgant shares his knowledge and joins the investigation of the globe when the all clear is given.
Mac maintains watch over those investigating the glowing globe.
+-+-+-+-+
Between Vauhwyt and Brahmah there is a confidence that this globe is not trapped. It appears to be about a foot or so across. Inside, something moves, and with it moves the source of the light. The surface of the globe and/or the environment within the globe make discerning shapes problematic. The globe is not perfectly spherical, but there are no indications of seams or openings. Given the all clear (but not the scale to step into the globe) Malgant touches the globe...

In rapid succession: the glowing stops emanating from this globe...then the next globe... and continue until the only light by which the scene is barely lit are the ends of the previously mentioned shafts of light from high above. After a few seconds of near darkness, life and light begins to return to this globe, and the others in turn.

Things are good. The squid has watched on in curiosity, and has barely moved at all.

That is when you are able to determine the inbound shape of a hammerhead shark (sleek, graceful, and somewhat naturally camouflaged) - this one is easily the size of a sea-going ship. It is radiating Tasty/Hunger and Restraint, and for want of another better description, it is sniffing the water as it coasts to a halt.


Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Wednesday October 19th, 2011 4:46:47 PM

Malgant thinks softly to his companions." Do as they do. Project a feeling of unity, strength and defense. With thoughts like that the shark will likely move on in search of easier prey. We can win this fight without actually drawing blood."
With that though spoken, Malgant begins to give off the feeling of strength and defense, thoughts that come very naturally to the Protector. As he does so he also slowly draws forth his sword, allowing the continual flame to light the area.He also prepares to take an attack penalty to offer his companions a stronger defense (Take under wing, -5 to attacks, +5 to AC of all allies within 10', The protector gains no bonus to AC)

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours



Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Wednesday October 19th, 2011 5:17:49 PM

"I think they are waiting for us to do something to release them from restraint", thinks Jass. The sorcerer tries to project Strength, Defense, and Unity, keeping an eye on the squid and absolutely gigantic shark.

Actions:
MOve with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday October 19th, 2011 5:38:32 PM

Aztyr thinks, *See, they weren't running for no reason after all.*
Aztyr concentrates on Strength and Unity, because to her.... a fireball makes the best Defense, so she leaves that out and just thinks Strength and Unity, and also maintains her close proximity to Mal.

Spell Info Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 2 0 1 0 0 0 0

* = unlimited

Wold's Blood Draws : 0/7
Wold's Blood in storage : 6/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Shield, Duration 30 minutes (extended with Rod)
Mage Armor, Duration 30 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Nondetection, Duration 30 hours (cast at dawn)(extended with rod)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)
Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 6pm)( at Portal Archway)
}

Vorelle  d20+17=31 ;
Thursday October 20th, 2011 1:38:05 PM

Vorelle also tries for Strength and Unity, but she also tries to show the shark Ally and Here to help.

Wild Empathy 31

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Thursday October 20th, 2011 2:41:25 PM

If Malgant can "feel" Vorelle's projection he also starts adding Ally and Here to Help to his Strength and Defense Feelings.

DM Graham - Scene Six: Deep Blue Sea 
Thursday October 20th, 2011 3:16:10 PM

Will look to post in another 12 hours.

Brahmah169hps, AC 26 
Thursday October 20th, 2011 5:00:13 PM

OOC: Czeching in.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Thursday October 20th, 2011 11:14:28 PM


Vauhwyt offers Vorelle and Brahmah a complete side of beef (in shrunken form). "Maybe it would like a tasty morsel as a gift," she thinks to her friends. If they agree, she will use her Ranged Legerdemain to send the tiny thing toward the shark and then to unshrink the snack (before it is close enough to seem like a threat).

Mookie thinks, "Where's the beef?"

"Hush Mookie," Vauhwyt thinks back.

==========

For DM Sanity Info:

Spells per day:

lvl 1: used 0 of 7
lvl 2: used 4 of 7 (false life x2, alter self, see invisibility)
lvl 3: used 5 of 7 (gmw x2, mag circle, heroism x2)
lvl 4: used 1 of 6 (det scrying, greater invis x2)
lvl 5: used 0 of 6
lvl 6: used 0 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 12.5 more hours)
Greater Magic Fang (+3 on both paws)
Heroism (lasts 2.5 more hours)
Magic Circle vs Evil (lasts 12.5 more hours)
See Invisibility (lasts 2.5 more hours)
Barkskin (lasts 2.5 more hours)
(Water Breath on Vauhwyt)

greater invis on M (12 rounds) and V (13rounds)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+16) for Mookie (lasts 12.5 more hours)
Heroism for Mookie (lasts 2.5 more hour)
Alter Self for Mookie (lasts 2.5 more hours)
(Water Breath on Mookie)

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 0 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 48 used
Barkskin wand: 2 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 2 of 10 charges

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Friday October 21st, 2011 4:37:55 PM

" Its in her bag of cool stuff Mookie, you bird brain. Now hush and think good thoughts."

DM Graham - Scene Six: Deep Blue Sea 
Friday October 21st, 2011 4:50:45 PM

Malgant offers a course of action, and puts the defense of those nearby ahead of his own.
Jass puts forward a possible motive of the creatures.
Aztyr points out her assessment of the fish appears correct.
Vorelle focuses thoughts on the squid and the shark. Sensing her thoughts, Malgant tries to add the shark to his efforts.
Brahmah continues to look for trouble.
Vauhwyt suggests to Vorelle and Brahmah the offering of some meat to the shark.
Mac maintains his readiness.
+-+-+-+-+
The squid continues to hold position above and behind the party, projecting Expectation and Curiosity.
The shark projects Tasty and Restraint as it circles wide around the party. Despite their relative size and proximity, neither the shark nor the squid appears to show the other the slightest interest...

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Friday October 21st, 2011 6:53:38 PM


Having come up with an idea, Vauhwyt is eager to see it executed. She sends the tasty morsel to the shark, projecting as hard as she can with her mind as she does so: Tasty! Gift! Enjoy! Eat! Present!

She urges the rangers to do their stuff as she does this. "Make friendly like, Brahmah and Vorelle!" she thinks.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Sunday October 23rd, 2011 11:34:43 AM

Malgant watches the crisis pass and looks to thank Vorelle for her swift thinking." Thank you for that. I had not thought about trying to ally our cause with the shark's. With Vauwhyt's help we might still be able to gain it's help. I am glad one of our rangers stayed on point and knew enough about them to help us out."
Malgant then studies Brahmah for a few minutes, wondering if anything is wrong with the famous minotaur ranger. In the past Brahmah led a group of Taur on similarly dangerous missions in the name of Imod. Why would he freeze now and not be able to help."Are you alright Brahmah? Do you require some kind of healing? You seem more troubled than I am and that is saying alot."

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours


Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Sunday October 23rd, 2011 5:09:15 PM

Jass is positively dwarfed by his own companions here, and the presense of the Squid and Shark... "Now I know what sprites must feel like all the time", he says to no one in particular. "But with 2 Monsters out here, I don't think either of them are the Old One. Neither of these creatures are projecting the type of desperation we were feeling when under Blackbird Lake. Let's keep going closer to the green globes and see if we can't feel where the troubling emotions are coming from, eh?"

Jass continues his move-and-ready movement, feeling that part of the shark's restraint is that someone is keeping an eye on it.

Actions:
MOve with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Sunday October 23rd, 2011 10:47:55 PM

"I concur, let's follow this lighted path and see who or what is behind this."

Brahmah169hps, AC 26 
Monday October 24th, 2011 7:27:07 AM

"We probably should not stray from the path either."

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Monday October 24th, 2011 8:29:48 AM

Vauhwyt thinks to Jass, Brahmah, and Mal, "Hey, see if the shark takes the present before you go walking too close to it."

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Monday October 24th, 2011 4:52:38 PM

Aztyr, considers lightening the dour mood that seems to have fallen over her companions, but decides that here, underwater, with the two very large critters nearby might not be the best place to do so.
She instead, begins down the path with the others. This may turn out to be a very long day....

DM Graham - Scene Six: Deep Blue Sea 
Tuesday October 25th, 2011 5:08:21 AM

Vauhwyt urges the shark to eat.
Malgant thanks Vorelle and expresses his concerns for Brahmah.
Jass moves forward with a spell at the ready. Malgant agrees with the moving on.
Brahmah recommends not straying from the path.
Vauhwyt asks for her friends to wait on the shark before leaving.
Aztyr follows along.
Mac also keeps pace.
+-+-+-+-+
Tasty... the shark looks ready to savagely maul the side of meat, but... RESTRAINT ... the half-carcass bounces harmlessly off the shark's snout. The squid watches on with Expectation and Curiosity.
The shark takes one last wide loop and glides to a halt near the squid, and as the party begins to move on, they both follow along as the squid had already done alone.

You slowly walk past one glowing globe and then another - each about a foot-and-a-half or two across, each swirling with movement within. Looking ahead the path of light weaves around rocky outcrops, and on...

Brahmah169hps, AC 26  d20+24=42 ;
Tuesday October 25th, 2011 9:13:17 AM

Brahmah moves with the others and is alert. (Perception 42)

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Tuesday October 25th, 2011 2:29:26 PM

"Curiouser and curiouser, to coin a phrase", muses Jass, I'm not sure what will happen if we resolve the Old Ones problems. Do we then become dinner?"

The sorcerer's growing nervousness is only balanced by his incredible confidence in his own abilities. Oh, and those of his companions, too!

Jass continues to move and prepare, knowing his water-elemental form is more than up to keeping up with the group.

Actions:
MOve with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Tuesday October 25th, 2011 5:45:20 PM

" My concern is more about what if the Old One IS the problem? Will this entire place suddenly snap shut on us like a trap and every creature with in thought distance And how far might THAT be, the Minotaur wonders Decide we are lunch. That whole TASTY thought is fairly unnerving since I might still be small enough to be caught in that things teeth rather than something that would need more than one bite. Perhaps Jass has the right attitude and we should be more guarded. Let's keep moving and see where this leads." The Protector still has every confidence that he and his friends can overcome whatever odds are set before them here.

Malgant's Spell List

Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours


Vorelle  d20+17=35 ; d20+23=25 ;
Tuesday October 25th, 2011 11:19:27 PM

Caution. Right. Privately, Vorelle feels that if big giant water things want to eat them, there's not going to be a lot they can do. She shoves that thought to the back of her mind and concentrates on looking out for danger. And on conveying to they sea creatures how very, very nice and not-food-like she and her friends are.

[Animal Empathy 35; Perception 25]

DM Graham - Scene Six: Deep Blue Sea 
Wednesday October 26th, 2011 5:03:04 AM

Brahmah's keen sight picks out a detail in the distance. The thread of glow globes terminates before a distant rock wall, where a different sort of light is presently leaking out into the nearby water from what may well be a cave - and not a small one.
Jass wonders what problem might befall them when the Old One's problems are resolved.
Malgant adds his own thoughts - mostly about being suddenly shark-chow, but concurring with Jass' caution.
Vorelle finds some solace in the thought that the shark hasn't attacked as yet, though she and Brahmah may both have to concede that there are difficulties in determining how friendly these creatures might be...
Mac keeps eyes on the hammerhead shark, and moves along.
+-+-+-+-+
The gargantuan squid and colossal shark swim along in your wake. There is seemingly no end to the Expectation and Curiosity, and Tasty and Restraint emanating from them respectively. There is an air of purposefulness about them, swimming there.

Brahmah169hps, AC 26 
Wednesday October 26th, 2011 7:42:04 AM

"There." The ranger points out his minor discovery.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Wednesday October 26th, 2011 11:36:01 AM

Jass is happy there is an end to the trail, so much so that he nearly says something flippant and teasing to Brahmah. Yet the big minotaur still fills the black-eyed human with trepidation, and Jass isn't sure of the reception of any of his innocent barbs. And so, quite unlike himself, Jass stays quiet.

The Squid and Shark, however, are getting to be irritating.

After moving with the group and Readying his spell, Jass tries to think hard at the two bohemoths, also utilizing the Telepathic Bond between himself and the group. "Hey, you there, scat! BOO!!"

Actions:
MOve with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday October 26th, 2011 11:55:23 AM

Aztyr continues along with the rest, and readies her finger to use as her preferred weapon of choice, if they are attacked.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Wednesday October 26th, 2011 5:27:50 PM

Malgant hears Jass's thoughts, and they are beginning to make him slightly nervous as well. He waits to see what Jass's thoughts provoke. He is prepared for whatever comes, but would very much like to do this peacefully. His thoughts and the feelings he produces show this clearly as well. Emanating PEACE, Malgant continues on toward the cave.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Wednesday October 26th, 2011 8:08:42 PM


Seems to me that the 13 round duration of Vauhwyt's Greater Invisibility spells has expired. So both she and Mookie are visible.

Vauhwyt is curious about that cave. She casts Summon Monster IV to call 1d3 lantern archons. She asks them to go scout out the cave and return. "Look around and detect for evil, please," she adds.

==========

For DM Sanity Info:

Spells per day:

lvl 1: used 0 of 7
lvl 2: used 4 of 7 (false life x2, alter self, see invisibility)
lvl 3: used 5 of 7 (gmw x2, mag circle, heroism x2)
lvl 4: used 4 of 6 (det scrying, greater invis x2, sum mon IV)
lvl 5: used 0 of 6
lvl 6: used 0 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 12.5 more hours)
Greater Magic Fang (+3 on both paws)
Heroism (lasts 2.5 more hours)
Magic Circle vs Evil (lasts 12.5 more hours)
See Invisibility (lasts 2.5 more hours)
Barkskin (lasts 2.5 more hours)
(Water Breath on Vauhwyt)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+16) for Mookie (lasts 12.5 more hours)
Heroism for Mookie (lasts 2.5 more hour)
Alter Self for Mookie (lasts 2.5 more hours)
(Water Breath on Mookie)

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 0 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 48 used
Barkskin wand: 2 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 2 of 10 charges

DM Graham - Scene Six: Deep Blue Sea 
Thursday October 27th, 2011 5:22:54 AM

OOC: I'll give Vorelle a little more time, but I will post in 3 - 4 hours.

Brahmah169hps, AC 26 
Thursday October 27th, 2011 7:02:53 AM

The minotaur ranger slows and looks back at the squid and shark. This was making him uneasy and to be frank, a little irked. Animals shouldn't act like that. Magical creatures have a presence these creatures just aren't giving off. And aberrations were just too... icky. What was going on here?

DM Graham - Scene Six: Deep Blue Sea  d3=2 ;
Thursday October 27th, 2011 9:14:10 AM

Brahmah points out his discovery.
Jass attempts to scare off the squid and hammerhead shark.
Aztyr continues along - weapon available on short notice.
Malgant is interested in (if not concerned by) Jass' attempt to shoo off the creatures, and focuses himself on Peace as he continues on.
Vauhwyt and Mookie wax back into regular visibility, and she then casts a summoning spell.
Brahmah gives thought about the irksome squid and shark.
Mac continues along.
+-+-+-+-+

Neither Jass' thoughts nor Vauhwyt's (and Mookie's) reappearance prompts a reaction from either the squid or the shark - unless that was Malgant's Peace in effect.
Vauhwyt's pair of Lantern Archon's appear and set about following their instructions. [DM - I'm assuming they are capable of understanding the instruction, but I suspect they are hampered by the environment (No Swim Speed, no Swim Skill, very low Strength). If there is something I have missed, please let me know.]

The squid and shark follow along.

Ahead about 90 feet a vast grey shape swims out of the darkness from the right, over and across the path and into the darkness on the left. The head is long gone from sight when the tail finally emerges from the dark, squirms across the way and is gone. Beyond the annoyingly familiar feelings from the squid and the shark, there are now two more - Eternal Journey and Fate - somewhere ahead and to the left.

The lantern archons do not immediately turn around to report to Vauhwyt - a good sign?

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Thursday October 27th, 2011 12:08:01 PM

"Yipe!", yipes Jass, and he suddenly loses all thoughts of trying to 'shoo' the animals away like they were mosquitos.

"And the thought-feelings of the Old One are still not around" Jass thinks at his companions. "If these are just creatures of the deep, what is the Old One and what have we gotten ourselves into?!"

A much subdued sorcerer-water elemental follows the rest of the group up to the cave.

Actions:
MOve with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Vorelle  d20+17=23 ; d20+23=43 ;
Thursday October 27th, 2011 5:46:03 PM

Vorelle continues forward with a growing sense of unease.

I think I've finally found a neighborhood worse than the one I grew up in, she sends to the link.

She continues scanning the area, and trying to project reassurance to the creatures.

[Animal Empathy 23; Spot 43]

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Thursday October 27th, 2011 7:07:53 PM

If the archons cannot move at all, they can grab onto a fast swimmer, like Jass, and simply detect evil, cast Aids, and give us the benefit of their magic auras. They have the special ability to communicate with every creature that has a language, so they should be able to talk with us fine. With the animals, who knows, they can try.

Vauhwyt urges the group to move calmly toward the cave. "Honestly, that's the obvious place to go, and when were we ever subtle?" she thinks to the group.

"Now, you're talking, Boss!" thinks Mookie.

Brahmah169hps, AC 26 
Friday October 28th, 2011 6:51:28 AM

These celestial beings aren't easing the minotaur's mind WHAT SO EVER! He lets out a snort, creating a mist of small bubbles. This was getting irritating to say the least. And Jass, Jass simply wasn't helping matters, pointing out the dangers and the obvious. The ragner shoots a glance at the arcanist. Daggers. Small sharp ones.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Friday October 28th, 2011 7:06:17 AM

OOC: You guys know that there is a contest in the Loot N Booty for best post? I think Jay is trying to win! Too funny! Feel free to go over there to make nominations.

DM Graham - Scene Six: Deep Blue Sea 
Friday October 28th, 2011 9:15:13 AM

DM - I'll give Malgant a chance to post. I wish putting the character's minds at ease was a part of my brief, but sadly it is not. : )

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Friday October 28th, 2011 4:46:55 PM

Malgant looks at the large creature and sighs inwardly. Was this a pissing contest? Really? His veneer of peace was starting to slip, but he consciously maintained it. Hostile thoughts now could be bad. And what the hell has gotten into Brahmah's undies? One minute he is noncomunicative, not answering questions, barely making any contribution at all, and certainly not showing any emotion to either help or hinder the group, then BANG all kinds of him being annoyed. Malgant would ask why, but history has already shown he will get no answer. Malgant maintains a peaceful emotion to the outside critters. Annoyed, but peaceful.

DM Graham - Scene Six: Deep Blue Sea 
Friday October 28th, 2011 6:15:04 PM

Jass puts thought-voice to the question on most people's minds.
Vorelle attempts to project reassurance, and continues forward. She is the first to notice the front end of the (or another?) vast cylindrical fish approaching the path ahead from the gloom to the left, and it stops, and waits.
Vauhwyt continues on towards the cave, and encourages the others to do the same. The lantern archons do indeed catch a lift.
Brahmah begins to show the mental strain of the situation. Fortunately, his looks cannot kill on their own.
Malgant also questions the goings on, if only to himself. He struggles within himself to maintain his show of peace.
Mac, after long silence, shares his own thoughts, *The turtles, crocodiles, and invisible sharks... they all attacked. These creatures...?*
+-+-+-+-+
Tasty and Restraint, and Expectation and Curiosity follow along. Ahead Eternal Journey and Fate watches as you approach - it's back a pale grey, it's belly a faded orange - the eel makes no attempt to block your path.

The lantern archons provide Vauhwyt with an answer of sorts. "There may be some evil lurking in the gloom beyond the light - nothing close enough to sense, but there is no evil in the light of the path nearby."

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Friday October 28th, 2011 7:29:14 PM

Aztyr continues to swim along, it's easy enough for her, since her cloak allows her to move and... She accepts the rest of the enchantment from the cloak by gripping the edges of the cloak and assumes the form of a Ray, and swims along with Malgant.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Sunday October 30th, 2011 5:29:53 PM

" If inside the cave is where the evil lairs then inside we go. Archons, please tell us if anything changes. Friends, we cannot let evil stand. Perhaps the creatures await our response to it and desire us to fight it. I can think of no way to tell from them. We will see what the situation holds and determine our response, but I will not be making a deal with any evil."

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Sunday October 30th, 2011 6:06:21 PM

Jass is good at noticing the motives of others, and he smiles a little seeing Brahmah's reaction. But it also worries the sorcerer at the same time, since he can't put from his mind their mutual past (no matter that it appears Brahmah has done just that).

Instead, Jass continues with the group towards the cave, and thinks back to determine how long it has been since the group has gone through the portal.

Jass continues to move/ready just in case any of the three collosal fish attack.

Actions:
MOve with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Brahmah169hps, AC 26 
Monday October 31st, 2011 6:06:38 AM

The minotaur wishes he had that mental thing the others do, but unable to restrain himself, the ranger asks, "So my friends, I for one love seafood. Calamari and sharkfin is among my favorite." He smirks, but is clearly not serious. His thoughts stray to happy scenes of minotaur maidens and sailing ships.

DM Graham - Scene Six: Deep Blue Sea 
Monday October 31st, 2011 5:17:38 PM

Aztyr uses her cloak to take the form of a manta ray.
Malgant announces his intentions.
Jass considers and moves forward.
Brahmah reconsiders the link, and injects some unexpected humor.
Mac smiles in response to Brahmah's talk.
+-+-+-+-+
The lantern archons continue to Detect Evil. They continue to report nothing sensed within range. What is in the cave or the gloom away from the path is beyond their ken for the moment, but 60' forwards or backwards along the path, or up, or away into the gloom is without Evil. This range easily covers the squid (Expectation and Curiosity) and hammerhead shark (Tasty and Restraint) behind and above you, as well the visible front end of the vast eel (Eternal Journey and Fate) you are now about to move adjacently by.

The shark and squid maintain their relative positions, and the eel remains still, but for the silent opening and closing of its mouth.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Monday October 31st, 2011 8:06:35 PM


"So, onto the cave," Vauhwyt thinks, and urges her friends forwards.

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Monday October 31st, 2011 8:18:00 PM

OOC
Is this the longest distance ever traveled by anyone ever? Can we get there already? I am tired of posting the same thing in different words for weeks. Dead snails crawl faster than this.
I will be phoning in my post like other members of the party until something happens.
---------------------------------------------------------------------
Malgant continues forward.

Brahmah169hps, AC 26 
Tuesday November 1st, 2011 6:29:48 AM

The minotaur nods and points to the cave.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Tuesday November 1st, 2011 10:52:01 AM

"well, at least we know the sealife isn't evil, though that's not as comforting as it sounds because the Turtles in Blackbird Lake weren't evil niether."

Jass continues his hieghtened awareness, moving and watching... moving and watching.

Actions:
Move with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Tuesday November 1st, 2011 4:28:02 PM

Malgant continues forward.

Vorelle  d20+17=24 ;
Tuesday November 1st, 2011 4:51:55 PM

Are we there yet?

Vorelle isn't sure that being under the water is any better than being atop it in a boat. She will be glad to see what this is all about.

[Animal Empathy 24]

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Tuesday November 1st, 2011 5:16:32 PM

Aztyr floats along with the others.

DM Graham - Scene Six: Deep Blue Sea 
Tuesday November 1st, 2011 6:45:26 PM

The group moves on towards the cave. Passing the vast electric eel (Eternal Journey and Fate), it swims up and around to join the Colossal hammerhead shark (Tasty and Restraint) and Gargantuan squid (Expectation and Curiosity).

In twos and threes other sea creatures join them behind you - some mundane, some unusual, some totally bizarre - each with their own emotion (Fear, Curiosity, Patience, Hope, Loss, etc).

The number of glow globes ahead of you diminishes until you reach the last, some 30' from the cave.

+-+-+-+-+
co-DM GrahamD: Arrival at the cave signals the end of this scene. Jerry is following up with JohnC with the module for the next scene.
All PCs receive 18,300XP.


Brahmah169hps, AC 26 
Wednesday November 2nd, 2011 7:45:51 AM

"This is getting weirder and weirder."

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Wednesday November 2nd, 2011 4:10:21 PM

OOC
Even if John got the module last night I know he had a sleep study to attend so he wasn't home last night. It might be a day or 2 before we continue.

Brahmah169hps, AC 26 
Thursday November 3rd, 2011 5:55:00 AM

OOC: Checking in. John, sleep well. :)

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Thursday November 3rd, 2011 9:55:27 AM

Checking in, take care of your real world.

Actions:
Move with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Thursday November 3rd, 2011 6:23:19 PM


Vauhwyt looks around at the teeming sea life. "I wish I could understand or talk to you amazing creatures," she says to the creatures, radiating Friendship and Regret.

"You can talk with me, Boss," thinks Mookie.

Vauhwyt laughs. "You are the most amazing of all, Mookie!" she thinks.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Thursday November 3rd, 2011 7:03:49 PM

(still nada in my mail, so.... sorry all)

Brahmah169hps, AC 26 
Friday November 4th, 2011 2:32:01 AM

Curious and Mildly amused.

Moves with group.

"How DOES crow taste Mookie?" The minotaur smiles at his own dark humor, which only makes sense to himself.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Friday November 4th, 2011 9:47:24 AM

Jass starts humming a popular song from around Gateway Downs in the Southern Continent. "If I could talk to the animals, just imagine..."

Actions:
Move with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 0 0 0 0 0 0 0 0
}

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Sunday November 6th, 2011 7:28:05 PM

OOC: I'm updating Vauhwyt for the APG rules and I was gathering up the xp info for this module. Info everyone might like:

11 Jul 11: A Call For Help - 18,300 xp, DM Kathy via e-mail.
15 Jul 11: Trip to Shellville - 18,300 xp, DM Dave via e-mail.
2 Aug 11: Turtle Fight On The Shore of BBL - 18,300 xp and one hero point, DM Jay.
25 Aug 11: Crocs Attack The Silver Lady - 90,000 xp, DM Steve.
21 Sep 11: Shark Attack - 36,600 xp, DM Cayzle.
4 Oct 11: The Pious Elementals - 18,300 xp, DM Cayzle.
1 Nov. 11: Emotional Creatures Of The Deep - 18,300, DM Graham.

Loot:

8 July: 18 potions of Water Breathing (some since used). Free turtle rides for life.

21 Sept: four beautifully crafted Mithril Rings are worth 4,000 gp each, and the ten diamond gems are worth 1,000 gp each

28 Sept: Cap of Doubling: Place this cap over one end of any staff, and it doubles the size of any effect from that staff that has an area of effect. For example, used with the Staff of the Turtle People, it extends the area of protection from a 30 ft radius to a 60 ft radius. [OOC: This is a Fate Item and can't be sold in the Catacombs. Or maybe at all?]

Am I missing anything?

==========

IC: Before getting to the cave, Vauhwyt realizes that her and Mookie's heroism spells are about to lapse. She casts two more. She also taps Mookie with the wand of mage armor.

OOC: Took a half hour off all spell durations.

==========

DM Sanity Info

Spells per day:

lvl 1: used 3 of 7
lvl 2: used 4 of 7
lvl 3: used 7 of 7
lvl 4: used 3 of 6
lvl 5: used 0 of 6
lvl 6: used 0 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 11 more hours)
Greater Magic Fang (+1 on both paws)
Heroism (lasts 2 more hours)
Magic Circle vs Evil (lasts 11 more hours)
See Invisibility (lasts 1 more hour)
Barkskin (lasts 1 more hours)
(Water Breath on Vauhwyt)
Light (100 minutes)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+17) for Mookie (lasts 11 more hours)
Heroism for Mookie (lasts 2 more hours)
Alter Self for Mookie (lasts 1 more hour)
(Water Breath on Mookie)
Mage Armor on Mookie from wand (lasts 1 hour)

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 0 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 49 used
Barkskin wand: 0 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 2 of 10 charges

==========

Updated link on new APG-compliant PC sheet

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Monday November 7th, 2011 4:50:46 PM

Yes, you missed Kathy and my scenes in this module. Each of us gave 18,300 xp for a total of 36,600xp. As far as I can recall that is all that is missing. There was no loot or items from our scenes other than the staff.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Monday November 7th, 2011 6:12:50 PM

I have that handed out on 7/15/11, it wasn't missing only just unlabeled.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Monday November 7th, 2011 7:54:12 PM

Thanks for the help, friends!

Current Module (Plight of the Turtle People) rewards

11 Jul 11: A Call For Help - 18,300 xp, DM Kathy via e-mail.
15 Jul 11: Trip to Shellville - 18,300 xp, DM Dave via e-mail.
2 Aug 11: Turtle Fight On The Shore of BBL - 18,300 xp and one hero point, DM Jay.
25 Aug 11: Crocs Attack The Silver Lady - 90,000 xp, DM Steve.
21 Sep 11: Shark Attack - 36,600 xp, DM Cayzle.
4 Oct 11: The Pious Elementals - 18,300 xp, DM Cayzle.
1 Nov. 11: Emotional Creatures Of The Deep - 18,300, DM Graham.

Loot:

8 July: 18 potions of Water Breathing (some since used). Free turtle rides for life.

21 Sept: four beautifully crafted Mithril Rings are worth 4,000 gp each, and the ten diamond gems are worth 1,000 gp each

28 Sept: Cap of Doubling: Place this cap over one end of any staff, and it doubles the size of any effect from that staff that has an area of effect. For example, used with the Staff of the Turtle People, it extends the area of protection from a 30 ft radius to a 60 ft radius. [OOC: This is a Fate Item and can't be sold in the Catacombs. Or maybe at all?]

==========

BTW, Jerry is in the hospital for cataract surgery ... so it might be Thursday, Friday, or even Monday before the new scene starts. :-(

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Monday November 7th, 2011 8:02:52 PM

Arrgghh!!!!!!

Blur(permanant), Moderate Fortification, Mind Blank, AC 39, 183/183 hp Malgant Winterborn 
Monday November 7th, 2011 8:32:04 PM

Is there a reason the folks who were asked if they wanted the full module turned it down? In light of this development them having it could have been handy. Either way I hope Jerry and Graham are doing well.

Brahmah169hps, AC 26 
Monday November 7th, 2011 10:50:51 PM

.... checking in.

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Tuesday November 8th, 2011 9:51:41 AM

OOC: Yeah, having the full module in two sets of hands would have been a good thing.

:-(

Al - Guest DM To Be 
Tuesday November 8th, 2011 10:01:09 AM


Or, might I suggest placing it in a repository accessible to all? Not reading it would be left to the honor system.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Tuesday November 8th, 2011 7:41:48 PM

I've got the module, and reading. I'll do a post tomorrow, I need to send Jerry a couple messages or there will most likely be a mutiny at the end.

Brahmah169hps, AC 26 
Wednesday November 9th, 2011 8:20:52 AM

OOC: Checking in and anticipating the first DM post. ;)

Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Wednesday November 9th, 2011 10:29:30 AM

Checking in and looking forward to the DM post!

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