WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Uncharted Heroes Archives


Return To Index


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+5=12 ; d20+9=13 ;
Sunday October 16th, 2011 12:43:33 AM

Wonders, How long would you say we have to prepare?
General intelligence check on Al Mathir history to determine what their attack patterns may be like= 12. Knowledge History = 13. bah!

Asking Nagegy, "Maybe fliers? No, they might be harmed with our arrow fire... unless you could summon flying swarms? Wasps? That would force their casters to use up some area spells! Remember how much those hurt?"



Nagegy -- DM Jim 
Sunday October 16th, 2011 3:31:56 PM

The hermit shrugs to Zeph's suggestions.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Monday October 17th, 2011 1:14:57 PM

Garret nods to Zeph's various suggestions. He looks around the group assembled and says, "I know not how they will attack. I have seen them drop in teams from above. If we can block the gate effectively, that will be their best way to attack us. I'll form a rapid response team whose job will be to move quickly to respond and repel any of the enemy that drop in from above. Are their volunteers to join with me on that team?"

Keela 
Monday October 17th, 2011 3:09:40 PM

"You'll want the hounds," Keela tells Garret.

"In fact," she adds, "maybe you could ride one of them. That would make you more mobile; help you get to the trouble spots more quickly."

"I need to prepare long-range spells," she says. "Last time I got caught out with a bunch of short-range stuff; I couldn't use it until they were practically on top of us."

"I'm not sure where is the best place for me. One of the archery towers? Up on Avis?"

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Tuesday October 18th, 2011 12:49:55 PM

Garret thinks about the hounds a moment and replies, "Has anyone somehow tamed them? They didn't look like they wanted to be ridden last time I saw them. In fact, I'm thinking perhaps we should just put the hounds outside the gate to roam and attack anything that comes near."

"As for you, Keela, if you can find a high point where you can see in many directions, perhaps that would allow you the best place to set up to strike things from above. I wish we could see how those floating cities were being flown so we could try and take out the drivers like with did with Avis... Hmm... I wonder if we should try to use Avis to send a team to attack one of those islands taking the fight to them..."

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Tuesday October 18th, 2011 1:02:38 PM

Zeph smiles as Garret describes the idea of flying Avis to stealthily invade the floating islands, "I'm keeping Avis parked inside Bryn Baraz, hidden. If we see an opportunity and an objective that could be reached by flying it, then we should all meet there. I wouldn't want to assault the city without my friends."

"As for myself, I shall start on the city wall with Keela, but intend to go where I'm needed the most. Rapid response team as Garret said. Also, perhaps a hidden grappling hook that myself and a few stealthy fast troops could slide down and harass the enemy as they assault the front would be useful."

Lastly, Zeph thinks at all the possible angles to attack Bryn Baraz, "We need to look out for any weak points in our defense. If they can sneak a few troops in, then the battle may be lost before we know it."

To Keela, Zeph thinks, [i]Can you keep a Greater Invisibility memorized for me? Also maybe a Protection from Fire for Garret or Koko would be useful."[/b]

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Tuesday October 18th, 2011 10:52:51 PM

"Protection spells would be a big help" Koko said. "I almost got sizzled last time."

"As for tactics, I could make the terrain outside the walls vicious enough to cut and slow their forces. I can also help scout or serve on any response team."

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Wednesday October 19th, 2011 2:19:15 AM

Zeph readies his mind by meditating. He studies each piece of equipment he has:

thoughts
A Wand of Mage Armor. How many civilians can I protect with this before the battle?
Wand of Stinking Cloud. I hope Al Mathir don't have any particular resistance to olfactory attack.
I wish I were a great speaker, motivation would be a boon. What happened to Evred anyways?
Katarina, please bless us with healing potions.
The fate of these settlers.
Maybe a catapult?


Sleep.

In the morning Zeph says, "Do we have flammable oil? Spreading it on the field prior to the attack, we can ignite via flaming arrow under their feet."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Wednesday October 19th, 2011 2:10:50 PM

Garret looks out over the spreading dawn, expecting to see the floating city at any moment. He says to the leader of the eagles, "Do you have scouts out far afield to let us know of the attack?"

OOC: The Attack -- DM Jim 
Wednesday October 19th, 2011 5:20:53 PM

ooc: I'm going to have the post for the attack start on this Friday night, that will give you the weekend to mull over the Mathrian tactics and so forth, so anything you want implemented, please state so.



Katarina -- DM Jim 
Wednesday October 19th, 2011 5:25:44 PM

Having returned after spending an entire day in talks at the guild, the haggard dwarf comes bearing gifts, "Alrighty, those penny-pinchers said they could part with these:

10 cure light potions
5 cure moderate potions
2 cure serious potions
1 cure critical potion
5 wands of fireball (5d6; 25 charges each)
1 Rod of Alertness

"Anything not used is to be returned at the conclusion of the battle or battles, if anyone's alive." Sighing audibily, "If you want anything specific, let me know now as I'm returning to retrieve some bows and polearms for the townspeople that have requested them."

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Wednesday October 19th, 2011 7:32:42 PM

Zeph says to Katarina, "We know the Matharians use fire in their attacks. Scrolls of Protection from Fire or potions would save lives."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Thursday October 20th, 2011 11:29:37 AM

Garret nods to Zeph and says, "Indeed, anything that can protect us from fire or from things hurled from above, I suppose." He looks around at the assembled rabble to see if people have any armor.

DM Jim: the former evacutees are well armed and armored and do not look like rabble, but the ex-slaves have little to nothing.

Keela 
Thursday October 20th, 2011 1:42:16 PM

Keela gladly accepts a couple of Wands of Fireball, and allows the others to divvy up the potions.

Looking at the slaves, she says, "Well, I don't think spears are too hard to make. We should start cutting poles. There isn't much we can do about armor, though, so you'll need to be careful."

[OOC: About how much time do we have before the attack?]

ooc -- DM Jim 
Thursday October 20th, 2011 7:21:13 PM

Attack occurs tomorrow (Friday) night, real time.

On a serious note. After this battle is done, we need to decide if that's it for the game and everyone moves on to another game, or we stick it out and try to recruit some new players. After this final battle, the possibilites of what you want your characters to do in the game are endless, but with such a small number of players, Jerry has let me know that the game may be terminated. I'm good with whatever you guys decide.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Friday October 21st, 2011 2:54:54 PM

Garret takes a look at the skies again, waiting for the attack. He says, "I feel they are coming soon. We should all prepare ourselves now and speak to whatever gods you might know that can help us."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Friday October 21st, 2011 4:41:58 PM

"A spell that protects against fire would be most appreciated" Koko said.

Koko took the cure critical potion and prepared himself for the coming battle.

ooc -- DM Jim 
Friday October 21st, 2011 7:08:15 PM

Lets take a vote:

A -- Lets continue the game and try to get more players.

B -- Go out with a bang.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Friday October 21st, 2011 10:36:45 PM

OOC- I choose A

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Sunday October 23rd, 2011 3:18:50 AM

We have to ask ourselves a few questions first:

1. Are there any other level 8ish games that our characters could jump into in the Wold? If not, then don't we owe it to the Wold to have a game going at around this level of play?

2. Are you, Jim, willing to write a whole new adventure for us to play in together?? Your a great DM, but its greatly dependent on your willingness.

So... I'm willing to stay. KathyIce? You were my first DM ever. You helped me hatch Zeph's story. Now I play with Keela.
Jeff, you and I have been playing our characters together for some time, and a few more moments of flanking enemies together may be lots of fun.

So... whatcha got planned for the final battle? I'm all in baby.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Monday October 24th, 2011 12:42:09 PM

I guess the biggest question I have is based on the second part of option A -- what if there's no more characters/players? Can we continue as is with a smaller group? What if we choose option A and cannot find any more players?

I'm in, but I'd hate to get moving full speed, only to find out we're cancelled because we don't have enough additional players by date X.

ooc -- DM Jim 
Monday October 24th, 2011 2:12:47 PM

That is a problem, but I think that if we consistent with our posts, the game will continue.

Attack post incoming in a hour or so...

Zulu!!! -- DM Jim 
Monday October 24th, 2011 3:22:32 PM

Burned and injured, the pteranodon riders and some of the eagles return from their morning patrol. Liist is the first to land and rushes over to the Bryn Saviours, "They come! More than one hundred of their air ships! We and the eagles downed many, ripping their balloons in the air, but had to flee after many losses." A quick survey shows that at least half of the eagles and p-riders are gone, with about half of the remaining injured. "Last I saw," Liist continues, "They were landing their ships miles away and seem to be disembarking. We have maybe an hour or less before they are here!"

Once the news spreads, the townsfolk take up their positions on the wall and other strongpoints. Katarina fades into the background, after having delivered arms and weapons for those that didn't have them, then teleports out without a word--if it wasn't apparent by now, she in no way was a fighter or participated in any sort of battles or warfare. On a nearby rooftop, Nagegy prepares to summon Elder Air Elementals, one after the other, to help in the fight.

Time creeps by slowly, but every second is excruciating. Then it comes; first the rhythmic tremble in the ground that travelled everywhere one touched a building, wall or stood upon the solid ground. Then a line of black appeared on the horizon--One thousand or more; a mix of Kothrul, Thrul, Draakh hounds and Mathras form a line that slowly advances on the town.

When the battle line nears approximately one thousand feet, they stop. Single individuals step out of the line and begin leading the entire line in a chant. Their voices filling the air, stirring fear through the wall defenders; their feet stomping the ground, the vibrations felt even from this distance; Their shields held high, their spears thrusting skyward. Those who understand Al Mathirian understand the chant to be one of glory in death; death in glory; none can defeat Al Mathir. Then they charge. A thousand enemy hurl themselves toward the walls of Bryn Baraz, last bastion of hope in this desolate land.

If you have spells or missile weapons, please state at what range you're firing them off at. The enemy moves at 60' per round, so will be upon the walls in 17 rounds.

There will be a map (old one) when they get closer, for now, consider them in groups of 100, so 10 units, if you need to allocate attacks for now.




Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Monday October 24th, 2011 5:30:39 PM

Koko didn't show the slightest sign of fear when the enemy starting chanting. He simply watched and then turned to his allies an uttered a simple request.

"If I fall on the field today and the Lady of the Forest calls me home, do not bring me back. It would be an insult to her will, and the natural order of things... life and death."

Then the army charged. "And so it begins" Koko muttered, as he started casting his spells:

Before 720 feet:
Cast- Greater Magic Fang twice, longstrider and Barkskin once.

@720 feet
Cast Entangle twice. Each spells has 40' area of effect. Reflex DC 15 or become entangled. If save the area is still treated as difficult terrain.

@180 feet
Cast Spike Stones twice. Range = 180 feet. Area of effect is sixteen 20' square (put the squares side by side with the long side parallel to our wall). Does d8 damage per five feet (4d8 for anyone running all the way through). Reflex save DC 17 or movement is reduced to half speed.

@75 feet
Cast Soften Earth and Stone twice. Range = 75 feet. Area of effect = sixteen 10' squares (put the square behind the spike stones area (total area will be 10' X 160'; again, long side should be parallel to our wall).

SPELLS:

SPELLS CAST
Entangle (2), Longstrider (1), Barkskin (2), Soften Earth and Stone, Magic Fang, Greater (2)
Spike Stones (2)

Highlight to display spoiler: {
SPELLS REMAINING-
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (3/day)- Magic Fang, Greater (3)
L4: (2/day)- Spike Stones (2)

SPELLS:

L0: (4/day)- Detect Magic, Mending, Purify Food and Drink

L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)

L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood

L3: (3/day)- Magic Fang, Greater (3)

L4: (2/day)- Spike Stones (2)

}


Keela [AC 19; HP 61/61]  8d6=33 ; 8d6=34 ; 5d6=20 ; 5d6=15 ; 5d6=16 ; 5d6=10 ; 5d6=27 ; 5d6=15 ; 4d4+1=17 ; 4d4+1=9 ; 5d6=16 ;
Monday October 24th, 2011 7:57:13 PM

Before the battle begins, Keela casts her extended Mage Armor as usual.

At 700 feet, Keela casts her first Fireball, aiming for the center of the onrushing line. Total damage is 33; DC 19 Reflex save for half damage.

At 640 feet comes another Fireball, again at the center. Total damage is 34; DC 19 Reflex save for half damage.

At 580 feet, the Fireballs from the wands start. This one is aimed off-center, to whichever side looks most populated. Total damage is 20; DC 14 Reflex save for half damage.

At 520 feet, at the center again, 15 damage; DC 14 Reflex save for half.

At 460 feet, off-center, 16 damage; DC 14 Reflex save for half.

At 400 feet, off-center again (about the same spot), 10 damage; DC 14 Reflex save for half.

At 340 feet, back to the center, 27 damage; DC 14 Reflex save for half.

At 280 feet, center again, 15 damage; DC 14 Reflex save for half.

At 220 feet, a full spread of Magic Missiles at anybody who looks important. 20 damage.

At 160 feet, another full spread, at the same target, for 12 damage. (Choose a different target if the first one has dropped)

At 100 feet, a last Fireball from the wand, wherever seems fitting, for 16 damage; DC 14 Reflex save for half.

When the enemy is within 40 feet, Keela throws up a Wall of Ice, directly in front of the town's wall, right where the enemy is pressing at its thickest.

[Notes: the more-or-less random fireball distribution is aimed at morale as much as anything. The rolls for the Magic Missiles were wrong; I corrected the damage in my text. If the enemy is moving more slowly, thanks to Koko's wacky hijinx, Keela just keeps firing fireballs until the enemy is close enough for her to throw that Wall of Ice.]

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10]  d20+17=31 ;
Tuesday October 25th, 2011 12:51:26 PM

Garret watches from a wall as the enemy prepares to attack. He looks over the defenders and tries to look confident. He closes his eyes as the chant begins, focusing himself inwardly.

As they start to charge, Garret touches the tattoo running from his neck to behind his ear and it glows dark blue momentarily (casting Barkskin). He turns and watches carefully as the attackers charge. He watches the fireballs and other magical attacks blast the enemy stoically. As they continue to approach, he looks carefully at the enemy, watching for clear leaders and for anywhere the enemy appears stronger (perception: 31).

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight)  5d6=24 ; 5d6=12 ; 5d6=17 ; d20+13=15 ; d20+14=24 ; d8+3=11 ; 5d6=25 ; d20+17=34
Tuesday October 25th, 2011 2:23:50 PM

(OOC: I asked Katarina for potions or scrolls or wands of protection from Fire for our troops... did we get any? If so, Zeph would like to use some on himself, his friends, and the civilians )

Zeph thanks Liissst and the Eagles, stating, "You have done more than your share, and probably should have reported back before engaging the enemy. Nonetheless, please rest yourselves and seek healing as there may be an emergency when aerial support will be necessary. "

((OOC: So 17rounds x 60feet = 1020feet away when they start right? So we got 5 rounds before they are within spell range of 720feet.))

(Round 1,2, and 3) As soon as the Matharians land and begin chanting, Zeph pulls out a Wand of Mage Armor, tapping both himself, and his good friends Garret and Koko on the shoulders, summoning translucent armor around all three of them. Zeph says out loud, "If you don't have the strength to protect what you have obtained, then you have no right to it."

(Round 4) Then, before the Matharians get within spell range, Zeph pulls out a vial of Nagegy's blood he obtained so long ago. He takes a drop and places it on his finger as he chants ancient spell of Jancassis: Nemesis Insight.

(Round 5) Lastly, Zeph thinks about his family waaaaaaay back home in the Culverwood and meditates on his purpose for being here. His mother and father, murdered so long ago, what knowledge they imparted on him and how thankful he is for that.
He thinks, I am here because I am a Hero!. And a green aura surrounds the elf, causing his black hair to float around him.

(720feet) When the Matharians march within spell range, Zeph sees that Koko summons entangling vines to slow the Matharians. Zeph pulls out his Wand of Fireball and will send a ball of fire to the outside edge of the Entangle, in order to funnel more Matharians into the vines. (((24damage reflex DC 15)))

(660feet) Mind-Control spells are certainly a possibility.... He casts Protection From Evil on himself, summoning a blue circlet where he stands.

(600feet) Another fireball, this one aimed waaaaaay at the corner of the line, in order to bring them in to the center more (25 damage DC 15)

(Between 600 and 360feet, Zeph takes time to scan the walls and skies of Bryn Baraz, searching for anything sneaky going on. He also searches for weak points in the battle line.)

(360feet) Zeph realizes that the battle is close at hand and Magic Missiles may be directed at him, so he pulls out his Metamagic Rod of Extend and casts Shield on himself.

(300 feet) Zeph sees that Koko will begin casting Spiked STones soon, so he yet again fires a ball of flame from his wand to funnel the Matharians into the spiked stones (12 damage DC 15)

(240 feet) Another fireball to funnel them into the stones' path (17 damage DC 15)

(180 Feet) Right before Koko casts his spiked stones, Zeph shouts to all the archers on the wall, "Draw your bows taught and aim around the Druid's spells!" And he himself draws his bow and aims for a Karkassan or other priestly lizard. (Hit AC 24 for 11 damage!)

(150feet) When Keela begins hitting the strongest Matharians with Magic Missile, Zeph pulls out his recently obtained Wand of Stinking Cloud and drops a big nasty one right on the heads of any Spell-Casting Karkassans in particular (DC 15).

(40feet) When the advancing troops get even closer and Keela casts her protective Wall of Ice, Zeph will scan the edges of Bryn Baraz for any sneaky groups of Matharians that could be trying to break in (Perception = 17, bleh, forgot Heroism bonus).

Then Zeph will blend into the crowd of soldiers, waiting for signals of where he should strike next (Stealth = 34)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)}

Zulu!!! -- DM Jim 
Wednesday October 26th, 2011 2:37:39 AM

ooc: post coming in the morning...

Zulu!!! -- DM Jim 
Wednesday October 26th, 2011 12:51:40 PM

not feeling well this morning at all... ugh... post later, sorry.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Thursday October 27th, 2011 2:13:29 PM

Sorry to hear it, get well soon!

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight) 
Thursday October 27th, 2011 4:37:45 PM

I'm actually enjoying the time off.

I shall slay my Midterms like so many Matharians.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Friday October 28th, 2011 11:44:10 AM

Roll good, Zeph, roll good!

First Wave -- DM Jim 
Friday October 28th, 2011 1:18:26 PM

The screams of Mathirians rise as the fireballs and the very earth below them conspire to halt their charge on Bryn Baraz--but they will not be deterred. Cries of "Hold the line!" and "For Al Mathir" resonate through the battle groups as Koko, Zeph and Keela unleash spell after spell at the oncoming horde. Many are incinerated on the spot, their gray ashes covering those rushing behind them. Others langushed momentarily as they writhe in agony and on fire, but soon their pain and lives are trampled into nothingness as the horde continues it's charge forward.

Their numbers seem endless as a hundred or more fall to the groups spells, but many reach the walls to find arrows pinning them to the ground from the wall defenders. From each end, suddenly a pair of Elder Air elementals rip through the line, sending bodies scattering here and there.

As the spearhead of the attackers reach the main gate, a wall of ice springs up in front of them, thwarting their destruction of the front gate and main point of entry to Bryn. But elsewhere ladders, dozens of them, are pushed into place and it's the kothrul that ascend first.

Far off in the distance, a little more than 1000' away, Garrett see's a group of Mathirians standing there, somewhat motionless. While overhead a small group of "Avis" type flyers have come over the ridge and are sparring in midair against the pteranodon riders and great eagles.

Please tell me where you're stationed on the wall. Next round the Kothrul should reach the top of the wall.

Keela [AC 19; HP 61/61] [Haste] 
Sunday October 30th, 2011 4:41:29 PM

Keela casts Haste on herself and as many of her companions as she can reach. She also targets random NPCs, so that she Hastes the maximum number she can.

[I think Keela is on one of the archery towers, which are not part of the wall.]

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  5d6=16 ;
Sunday October 30th, 2011 11:33:39 PM

Zeph runs along the sides of the wall, motivating the soldiers, "Draw your polearms, push the ladders down together!"

Then he sees the Avis fliers come in and jumps into the air, flicking his wand of Fireball at one of them.
A bead of red light flies towards an Avis flier and ignites in a fireball, hopefully consuming the canvas flier (16 fire damage)

He then shouts, "The civilized races stand united!"

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Monday October 31st, 2011 12:34:58 PM

Garret stands on the wall opposite Zeph, helping to rally the troops and encourage them to start dropping the ladders as quickly as they appear. "Stay close! Fight them at the top of the wall!"

When he sees the group standing alone, he mentally sends the message to the rest of the group, "Watch there. A group stands alone."

He moves quickly along the wall, watching to see where he can knock back attackers that attempt to scale the wall.

First Wave -- DM Jim 
Tuesday November 1st, 2011 12:49:59 PM

ooc: I just realized I forgot to post the map, sorry about that!

As the attackers begin to mount the wall, the group and others take the ladders and their disposal into their own hands. Using polearms as instructed, the ladders are pushed back one after the other, but more take their place. It is then that a tremble is felt in the ground that crescendo's into a blast of earth and rock flying up and outwards from the training grounds (m27). In it's dusty haze, a large crab-like nightmare that has a lamprey mouth, twitching eyes on its legs, and several blisters along its back that hold human brains, exits the tunnel. Alongside him are three small earth elementals that had cleared his way.

MAP

Keela [AC 19; HP 61/61] [Haste]  d20=16 ;
Tuesday November 1st, 2011 9:40:46 PM

Keela targets a group of ladder-climbers with a Sleep spell (Will save DC 17). But her attention is on the new threat from the training grounds.

"What is that?" she cries.

[Knowledge check. That's a 33 Arcana, or a 31 Dungeoneering, or a 31 Nature, or a 32 Planes or a 28 Religion.]

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77  d20+12=28 ;
Wednesday November 2nd, 2011 12:37:37 PM

Koko studied the threat within the cities walls carefully. "Breech!" he cried out as he began assuming an animal form.

OOC:
How close is everyone packed together on the walls? I'm debating between assuming a dire tiger form or a hippo form, but it sort of depends on how tight everyone is together.

Actions:
Knowledge (nature)- 28
Assume form- TBD

DM JIM: A hippo would fit, but no one would be able to get past you.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Wednesday November 2nd, 2011 12:56:30 PM

Garret yells out to those on the walls, "You keep pushing them back here! I'm going to deal with that thing."

As he runs towards the crab-creature as quickly as he can, he calls out to the others with telepathy, "Can anyone shut this hole that thing made? I bet there's a lot of lizards that are going to be coming out that hole soon!"

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+17=25 ; d20+15=34 ; d20+9=14 ;
Wednesday November 2nd, 2011 11:07:55 PM

As the gigantic crab erupts from the ground, Zeph's feet shake.

He is grateful for Keela's haste, as he runs south along the wall and jumps like the guy at 0:15across to on top of the Barracks for a top-side view.

In his jump (acrobatics 25) he does a tuck-roll to hide himself behind the lip of the building (stealth = 34)

He tries to remember about earth elementals (knowledge planes = 14, blah) as he looks at the enemies.

If they don't notice me, I've got a surprise for them. Feel like broiled lump crabmeat tonight Garret?

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)


First Wave -- DM Jim  d20+5=9 ; d20+5=10 ; d20+5=6 ; d20+5=14 ; d20+5=7 ; d20+5=22 ; d20+5=21 ; d20+5=14 ; d20+5=8 ; d20+5=18 ; d20+17=35 ; 7d6=29 ;
Wednesday November 2nd, 2011 11:30:14 PM

Under the leadership of the group, the Bryn defenders hold back the swarm of Mathirians. Both Edward and Tolly unleashing fireballs from their borrowed wands, Keela sending sleeping Kothrul who were atop the ladders plunging down to their deaths--not from the fall, but from being trampled on afterwards and Nagegy's Air Elementals ripping through the front lines. When Keela see's the creature, she knows it to be a Neh-Thalggu from her knowledge of the planes.

The crazy looking creature spots Zeph as he tries to move closer and fires out a lightning bolt to say hello.

29 damage to Zeph. DC 16 reflex save for half damage

The three earth elementals jump back into the hole--what their purpose is, is unknown, but they're more than likely up to no good.

Atop the temple, Nagegy says via Message, "I can summon an earth elemental to patch up that hole, but you guys need to kill that crab-thingy first. Quickly, before it notices me."

Keela [AC 19; HP 61/61] [Haste]  d20+7=27 ; d20+7=24 ; 2d4=5 ; 2d4=6 ;
Thursday November 3rd, 2011 12:46:38 AM

It's a neh-thalggu, Keela thinks to her friends. Careful, it can cast spells.

She murmurs a phrase, then sends a greenish dart flying toward the strange creature.

[Cast Acid Arrow. Hit touch AC 27 (critical threat), confirmed to touch AC 24. Damage is 5 acid, or 11 acid for a critical hit. This spell is not subject to SR.]

Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:9/10]  d20+12=15 ;
Thursday November 3rd, 2011 11:07:55 AM

Garret finally reaches the ground near the crab creature and looks up at it's massive size. He says to the others, "I'll try and keep it interested in me." He sets his feet and attempts to strike the creature, but his fist just bounces off harmlessly (hit ac 15).

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+16=23 ; d20+12=28 ; 4d6=19 ; d20+6=26 ; d20+17=30 ;
Friday November 4th, 2011 12:57:07 AM

Zeph ducks the lighting bolt and thinks Fine, you want to play it that way eh? (Reflex = 23, evasion for no damage)

Then his hands ignite as he begins to cast Scorching Ray.

Alakabbqkabob!

A ray of flame hits the brain-thing in the back (hit touch AC 28 for 19 fire damage. Caster check = 26)



Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:9/10] 
Friday November 4th, 2011 3:28:21 PM

Garret looks back over his shoulder at Zeph and mentally says, "Alakabbqkabob? Really?"

First Wave -- DM Jim  d20+13=24 ; d20+13=16 ; d20+13=14 ;
Saturday November 5th, 2011 3:42:27 PM

Both Keela and Zeph turn their arcane attention to the strange creature and damage it somewhat, but it has plenty of fight left in it.

Meanwhile Garrett strikes at it with his fist which to the creature seemed more like a tap on the shoulder saying hello back.

"A willing sacrifice? Good..." it says as it attacks Garrett with it's claws and bite attacks, but finds the little halfling much to difficult to hit.

If you want a round processed over the weekend, I'll be around, otherwise, 1 round by Monday night!

Damage Taken
-------------------
-30 Neh


Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+15=16 ; d20+15=32 ; d20+19=28 ; d6=4 ; d10+4=13 ; 4d6=20 ;
Sunday November 6th, 2011 3:38:40 AM

Seeing this monstrosity can be dispatched, Zeph sees Garret engage the beast in melee from the north.
The elf runs and swan dives off the barracks roof diving to the beast from the south,
blade-first.
(acrobatics = 28. Hit Ac 16, nat 1! IHero Point reroll = 32. Damage = 13 slashing and 20 sneak attack for flanking. 33 damage!)

The curveblade digs into the strange brains, cleaving them from the back of the crab-creature as Zeph rolls from the ground and stands in a defensive posture.

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)

Keela [AC 19; HP 61/61] [Haste]  2d4=4 ; d20+7=26 ; 2d4=6 ;
Sunday November 6th, 2011 4:28:36 PM

The arrow Keela sent last round continues to sizzle and scorch. It seems to work pretty well, so Keela sends a second one.

[4 more acid damage from the first arrow. The second arrow hits touch AC 26 for 6 damage. Keela has Precise Shot.]

[OOC: About how far is Keela from the critter?]

Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:8/10]  d20+13=22 ; d3=2 ; d20+13=28 ; d20+13=30 ; d20+13=26 ; d20+8=20 ; d20+8=19 ; d8=6 ; d6=5 ; d8=2 ; d6=1 ; d8=1 ; d6=2 ; d8=1 ; d6=2 ; d8=6 ; d6=2 ; d8=3 ; d6=5 ;
Monday November 7th, 2011 1:30:15 PM

Garret turns into a furious blur of arms and legs and he turns, twists, kicks and punches the gigantic leg that is near him. He strikes as hard as he can with all his effort, but doesn't appear to bother the monstrous creature.

OOC:
Attacks (flurry of blows w/extra ki attack + haste): Please ignore the d3, darn page moved on me:
Hits to AC: 22, 28, 30, 26, 20, and 19. Damages (1d8+1d6 each, if any): 11, 3, 3, 3, 8, 8. Or, to match them up (AC hit/Damage): 22/11. 28/3, 30/3, 26/3, 20/8, 19/8. Maybe I should have just gone with total defense to distract the bugger...

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77  d20+17=21 ; d20+17=22 ; d20+17=29 ; d20+17=20 ; 2d4+10=15 ; 2d4+10=17 ; 2d6+10=21 ; 2d6+10=19 ; d6=3 ; d6=2 ; d6=6 ; d6=6 ; d20+19=24 d20+19=31
Monday November 7th, 2011 1:33:11 PM

Koko the Dire Tiger broke into a charge and attacked the strange creature in a flurry of claws and bites.

Pounce Attacks: (rolls include bonus for haste and greater magic fang, but I forgot the +2 for the charge, so I added it below)

Claw- Hit AC 23; Damage 15 + 3 (cold)= 18
Claw- Hit AC 25; Damage 17 + 2 (cold)= 19
Bite- Hit AC 31; Damage 21 + 6 (cold)= 27
Bite (haste)- Hit AC 20; Damage 19 + 6 (cold)= 25

Grapple checks (on claw attacks)= +24 and +31

Highlight to display spoiler: {
Active effects:
Longstrider +10' move
Barkskin +3 AC
Greater Magic Fang +2 hit- claws and bite
Mage Armor +4 AC
Haste

SPELLS CAST
Entangle (2), Longstrider (1), Barkskin (2), Soften Earth and Stone, Magic Fang, Greater (2)
Spike Stones (2)

SPELLS REMAINING-
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (3/day)- Magic Fang, Greater (3)
L4: (2/day)- Spike Stones (2)
}

First Wave -- DM Jim 
Tuesday November 8th, 2011 12:26:12 PM

In a concerted effort, Zeph's blade, Keela's spell, Garrett's pummeling and finally Koko savage fury, the strange creature is killed most certainly. But just as he falls, another monster exits the hole, this time a iron golem resembling a large Draahk hound.

All except Keela, who is approximately 30' away, are standing next to the great beast as it readies to attack.

Keela [AC 19; HP 61/61] [Haste]  d20=9 ; d20+11=17 ; d6+2=5 ;
Tuesday November 8th, 2011 2:40:37 PM

Lord Nagegy? We could really use that elemental about now...

Keela takes a moment to study the new opponent, but she's not sure she's familiar with it. [Knowledge check: 26 Arcana, 24 Dungeoneering, or 25 Planes. I assume it's one of those, but Keela has other Knowledge skills if it isn't.]

Uncertain whether her spells will even hurt it, she instead sends her staff rocketing toward the iron Draahk hound. It bounces harmlessly off the thick plating before returning to Keela's hand.

[Hand of the Apprentice; hit AC 17, which I assume is a miss. 5 damage if by some miracle it hits.]

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77  d20+17=28 ; d20+17=34 ; d20+17=30 ; d20+17=25 ; 2d4+10=15 ; 2d4+10=12 ; 2d4+10=15 ; 2d6+10=18 ; 2d6+10=17 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d20+19=27 ; d20+19=36 ;
Tuesday November 8th, 2011 3:15:05 PM

Koko the Dire Tiger was shaking the life out of the first creature when he saw the golem exit the hole. With one snap of his neck the lifeless body was tossed aside and Koko sprang with claws and teeth.

Attacks:
Claw- hit AC 28; damage 15+ 2 (cold)= 17; grapple check 27
Claw- hit AC 34; damage 12+ 2 (cold)= 14; grapple check 36
Bite- hit AC 30; damage 18+ 5 (cold)= 23
Bite- hit AC 25; damage 17+ 6 (cold)= 23
Highlight to display spoiler: {
Active effects:
Longstrider +10' move
Barkskin +3 AC
Greater Magic Fang +2 hit- claws and bite
Mage Armor +4 AC
Haste

SPELLS CAST
Entangle (2), Longstrider (1), Barkskin (2), Soften Earth and Stone, Magic Fang, Greater (2)
Spike Stones (2)
}


Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10]  d20+13=24 ; d20+13=25 ; d20+13=32 ; d20+13=19 ; d20+13=16 ; d20+13=30 ; d8=8 ; d6=3 ; d8=3 ; d6=1 ; d8=1 ; d6=4 ; d8=7 ; d6=4 ; d8=7 ; d6=2 ; d8=4 ; d6=1 ;
Tuesday November 8th, 2011 3:42:59 PM

As the first creature drops, Garret turns and rolls up close to the side of the hound, once again flying into a blur of arms, legs, fists, and feet, his limbs clanging against the metal dog.

OOC:
I like rolling dice. :)
AC Hit/Damage: 24/11, 25/4, 32/5, 19/11, 16/9, 30/5

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+15=31 ; d20+16=35 ; 5d6=13 ; 4d6=9 ; d20+17=34
Wednesday November 9th, 2011 11:02:56 AM

Zeph thinks, An iron Draakh hound? What a marvel of construction. Think your artistic abilities extend this far Nagegy?

Concentrating on the movements of the beast while moving his hands quickly, a burst of electricity erupts from his palms and he slaps the Iron beast on the flank, sending the sparks through it

(Standard Action: Cast Shocking Grasp and deliver! Concentration = 31, HIt Touch AC 35 for 13 electricity and 9 sneak attack for flanking = 22 damage)

Then Zeph tumbles backwards 30 feet away from the creature (Acrobatics = 34 with haste, rolling to avoid any AOO

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2 (x), Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)


Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10] 
Wednesday November 9th, 2011 12:13:46 PM

Garret looks down at his failing hands as he sees Zeph deliver the shock and roll away. He thinks to Zeph, "Okay, I'll distract it, you keep smacking it in the rear end."

Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10] 
Thursday November 10th, 2011 12:13:35 PM

Garret smiles at the monster and says, "Good doggie... Sit!"

Iron Draahk -- DM Jim  d4=3 ; d20+28=43 ; d20+28=35 ; 2d10+16=21 ; 2d10+16=29 ;
Thursday November 10th, 2011 12:27:18 PM

As the heroes assault the creature, no one seems to be able to harm it, except for Koko's cold attacks. Zeph's spell, successfully cast however does nothing--the creature seems to be immune to this spell.

In response the golem breaths out a poisonous gas that envelops both Garret and Koko.

Please make a Fort 19 save or take 3pts of Constitution damage

Then slams Koko twice for 50pts of damage!

----------
Damage Taken

-15 Golem
-50 Koko

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+9=14 ;
Thursday November 10th, 2011 2:35:50 PM

Zeph thinks about the Iron Golem, I thought electricity was supposed to slow these things down? Knowledge =14

Keela [AC 19; HP 61/61] [Haste]  d20+9=18 ; d20+9=17 ; 4d6+1=15 ; 4d6+1=16 ;
Friday November 11th, 2011 1:02:02 AM

Lord Nagegy? Keela tries again. Are you all right? Do you need help?

Still not sure what will hurt this creature, Keela nonetheless decides to risk her only Scorching Ray. She casts the spell, and two golden rays shoot from her hand toward the iron hound. Flames wash over the construct as the rays quest for their target.

[Hit Touch AC 18 for 15 points fire damage and Touch AC 17 for 16 points of fire damage.]

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77  d20+8=25 ;
Friday November 11th, 2011 12:08:56 PM

Koko the Dire Tiger managed to fight off the effects of the golem's breath, but wasn't so lucky with its pounding attacks.

Beaten to a slight pulp, Koko considered his options. One one hand, he wanted a little pay back, but without some healing he may not last more than a few seconds.

Actions:
Withdraw action

Garret Goodbarrel [AC:32/32/22 HP:42/42 Ki:7/10]  d20+10=14 ; 5d6=16 ;
Friday November 11th, 2011 12:43:45 PM

Garret gags as the gas engulfs him. He staggers and steps back, yelling to Koko, "Step back!"

As soon as Koko is clear, he throws his bead of force at the hound.

OOC:
Fail Const save (14), so lose 3 Con: -1 modifier, down 8hp? I think I have that right...
Bead of force -- 16 force damage Reflex DC 16 or the hound is caught in the resilient sphere, I think.

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+15=33 ;
Saturday November 12th, 2011 2:09:39 AM

As the large iron Draaakh hound tears into Koko, Zeph wishes Evred were still around.

Zeph smiles broadly at Garret's genius. Of course. If you cant kill the enemy, just take them out of the game.

Then Zeph says to Koko, If this doesn't work, maybe a soften earth to mud could keep him stuck

Then the elf shouts to the captains on the wall, "Target leader Matharians! Death to the Floating City!"

Zeph runs to Avis, hops in the wooden cockpit, and activates the propellers, sailing him through the skytowards Keela's position on the wall, Hop on, we're going to focus our fire where its needed most

When in the sky, Zeph looks downward for a overview of the fight. Paying particular attention to Ground:Air force ratio and damage.

Zeph looks to informants and scouts on the perimiters of Bryn Baraz, checking for sneaky Matharians (Perception = 33)

If nothing else pops up in his vision, he will look at where the soldiers are focusing their firepower... because I told them to focus on the leaders, which are my targets.

Corsairs focusing. Cut off the head of the serpent

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2 (x), Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)

The First Wave -- DM Jim  d20+5=25 ; d20=13 ; d20=11 ; d20=8 ; d20=8 ; d20=17 ; d20=1 ; d20=20 ; d20=1 ; d20=2 ; d20=4 ; d20=18 ; d20=20 ; d20+28=47 ; d20+28=32 ; 2d10+16=27 ; 2d10+16=27 ;
Saturday November 12th, 2011 2:56:22 PM

"A bit busy at the moment, Earth elemental should be finishing his subterranean work shortly." Nagegy explains as he's conjuring up another elemental.

Keela fires off her two scorching rays at the metal beast but neither do any damage against it; it's almost as if it were immune to spells that were affected by spell resistance.

Koko, beaten severely, withdraws from the fight and so to does Zeph as he runs for the Avis which he reaches at the end of his sprint due to his hasted speed.

Garrett, left all alone with the creature, throws his bead of force at it and it twists and dodges it completely.

From inside the tunnel, the screams of Mathrians being choked to death as the tunnel collapses within comes to an abrupt halt.

The Iron Draahk strikes out at Garrett and hits him twice for 52pts of damage!

From the wall, three of the six ladders that haven't been disabled have successfully transported their attackers to the top of the wall and have broken through the defenders.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage