WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Hook City Archives


Return To Index


The Ring of Malaphaz
Scene 1: Hearz My Voice!


"Ve attunevent haz begun!" [DM Jerry] 
Wednesday July 20th, 2011 1:02:15 AM

As the party relaxes over the next few days with training, spell book organizing, repairing armor and weapons, and the normal things that adventurers do to relax, they gather again in a few days in that same tavern to enjoy each other's company and decide what they should do next.

A cute, if you can call a young dwarven woman with blonde hair and a beard braided with rings cute, waitress comes over and brings your latest trays of food and drink.

"Methinks sirs, that you have someone in your debt. An account has been established here on your behalf. You won't be paying for anything for a long, long time."

"She winks at Kyan as she passes things out and brushes close by him as she passes."

The evening is glorious! A bard is playing in the corner instrumental pieces that seem to intermingle with the conversations and emotions playing out through the room.

Then.....

There's always a then, good readers....

A huge arrogant baritone voice speaking with an ancient accent booms out breaking wine glasses and causing such a ruckus that one or two tables are overturned.

"Ve attunevent haz begun!"

Most heads turn in your direction and sure enough, once your ears recover, you realize that the sound did emanate from your vicinity.

The owner, covered in beer, stares in your direction intently trying to discern what has just happened.

==========

You may make any skill checks you desire etc.

Again, email me with anything you need to do between modules. We'll handle it through email. The new module has begun.

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells)  d20+10=17 ; d20+10=29 ; d20+10=29 ; d20+10=15 ; d20+10=13 ; d20+10=11 ; d20+8=13 ; d20+10=27 ; d20+9=14 ; d20+10=15 ;
Wednesday July 20th, 2011 7:17:42 AM

Restlin spends several days and nights working diligently. His recent adventures taught him many lessons he hopes to learn form. (ooc: many of those rolls will be dealt w/ over email, Jerry)

He is generally having a good time, feeling accomplished over all he's done and generally pleased with life, when this strange, garish voice fills the room. He spies the owner soaked in a tragic waste of good beer, and is immediately worried the damage will come from their tab.

Determined to establish they are not the cause for the commotion, the young wizard looks around for the source while wracking his brain about what this attunevent (attunement?) might be...


OOC: several rolls coming...

Knowledge Arcana: 11
Knowledge History: 13
Knowledge Local: 27
Knowledge Planes: 14
Linguistics (Where is this accent from?): 15

Die roller's got it out for me. 10 rolls, 4 of them were 5.


Bosk AC: 22/12/19 HP 61 of 61 Spells  d20+4=16 ; d20+15=25 ; d20+8=13 ; d20+4=22 ; d20+15=32 ; d20+7=15 ; d20+5=7 ;
Wednesday July 20th, 2011 10:42:56 AM

As soon as he hears the voice Bosk begins to look around the establishment. He is sure the deep baritone voice does not belong to one of his comrades. He racks his brain to to determine if he can link the voice to some magical source. For a split second he wonder's if they might have brought a spirit back from the Land of Rest with them, but that thought is immediately dismissed. Surly Gimp and Gargul would have noticed its departure. Instead he tries to think of what the "attunvent" could be, and since the voice is emanating from the group, could it be connected to them or an item they possess.

Actions:
------------------------------
Order another drink :)
Knowledge Acana (Where is the voice coming from. Is it magical or the person invisible?)= 16
Spellcraft (Where is the voice coming from. Is it magical or the person invisible?) = 25
Perception (Where is the voice coming from. Is it magical or the person invisible? Is it coming from a group member?)= 13
Knowledge Arcana (What is the/an attunement? Could it be related to an objetct in the groups possession?) = 22
Spellcraft (What is the/an attunement? Could it be related to an objetct in the groups possession?)= 32
Knowledge Religion (What is the/an attunement? Could it be related to an objetct in the groups possession?) = 7
Sense Motive of the voice = 15



Zeoll (HP35, AC14)  d20+16=30 ; d20+9=21 ;
Wednesday July 20th, 2011 12:46:43 PM


Holding his magic lens, Zeoll looks around and tries to see who is speaking: Perception 30.

He also tries to place that strange accent. Where do people talk like that? Knowledge Geography 21.

Zane Stormfront AC 24 HP 50/50  d20+11=12 ; d20+4=11 ; d20+5=14 ;
Wednesday July 20th, 2011 2:30:08 PM

Zane, at the sound of the booming voice stands up abruptly, doing so, his over sized chair gets pushed back away from him. As his ears stop ringing, he tries to locate where the voice came from, other than their general location. (nat 1) His ears still ringing he has no luck trying to locate the source. The Accent being distinct he tries to place it. (know History 11) (Profession seaman 14)
He looks at the Inn owner, "It wasn't one of us, but who it was, I have no clue."
To the group,
"Can any of you see stuff that's invisible? I can't...... yet."


Spells

Lvl 0 :: unlimited
Lvl 1 :: 4 - 0

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Wednesday July 20th, 2011 2:48:21 PM

I can give that a try. Bosk's assumption is that anyone who is invisible wouldn't draw intentionally draw attention to themselves in such an obvious manner, but decides to give it a try anyway. Grasping his holy symbol the cleric casts see invisibility (lvl 1 domain spell).

Kyan (Jon) AC:19/13/16 HP: 48/48   d20+10=30 ;
Wednesday July 20th, 2011 4:29:29 PM

Kyan watches the dwarf maid walk away with a look of contemplation then shrugs and downs the rest of his drink before offering her a smile next time she looks. And orders another drink.

At the strange voice, he looks around with the rest of the party, trying to spot its source.

Perception: 30 (Nat 20!)

Beriothian (Will)-- AC:22/16/16 HP:57/57  d100=87 ; d20+12=25 ; d20+12=21 ; d20+5=8 ; d20+9=21 ;
Wednesday July 20th, 2011 11:27:44 PM

Beri is sitting at the table, halfway into a fine stout, when the loud baritone rings out. Apparently somebody here likes their ale as much as this rogue. Upon seeing the state of the man, however, Beri changes his mind. A true connoisseur likely wouldn't be wearing such a tasty drink.

Surely that loud voice didn't come from a normal man. Could somebody in Hook City actually be possessed? What am I thinking, we just got done dealing with a possessed man creating zombies!
Beri looks over the beer soaked man, trying to figure out who he is and what is going on.

Excuse me, but you mentioned an attunment? How about I buy you another drink, and you can tell me a little about this attunement that has started.

perception = 25
Diplomacy = 21
Knowledge (Arcana)- who/what is possessing the man=8
knowledge-linguistics (what is the guys native tongue)=21

ooc: you can ignore the lotto role >.>

"Are ye daft man? [DM Jerry] 
Wednesday July 20th, 2011 11:33:19 PM

The crowd at The Howling Mug continues to watch and look around, though it seems likely they will lose interest with time. Your obvious confusion seems to satisfy most that you are not the source of the sound.

The beer soaked owner lashes out at Beriothian, "Are ye daft man? Do ye think I'd be covering myself with beer if I was doeeing the talkin" lad? It sounded to mee like it came from yourrr table!"

Beri and the bartender keep the interest high with their conversation, but it also has the effect of moving the focus from the group's table so some extent.

Restlin uses his Knowledge History and the obvious distinctive accent to infer that you have all heard the accent around the Hook City somewhere before.

Zane's chair goes flying as he reacts with the speed that years of training bring. He looks around, searching, but doesn't find the answers.

Restlin uses his Knowledge Local and History with a bit of his Knowledge Linguistics to determine that the accent is that of the Aristocracy of Hook City of old. How they spoke centuries ago. Something you have experienced recently. This concentration does let him know that the ring came from within the area where the group is sitting.

Bosk confirms that the voice came from near the party. He doesn't perceive a motive, but he does think that the voice is excited and anticipating something that will happen soon. Bosk does not discern anything invisible.

Zeoll continues to examine the area using his lens. He confirms that the accent is indeed "Old Hook."

Restlin uses his Knowledge Local and Kyan uses his peception to remember that you heard a storyteller just outside this very tavern the other day, a blind guy the children called Beggare, telling a legend of a talking ring.

Kyan recognizes instantly that it is the ring that the party recently obtained. How he knows this is a mystery even to him, but he unerringly...just knows.

--------------

I couldn't find any information on Zeoll's Magic Lens on his character sheet. Email me Cayzle to inform me about it sir.

I do not know who carries the ring, so I left that vague until the owner "fesses up." :)



Bosk AC: 22/12/19 HP 61 of 61 Spells 
Thursday July 21st, 2011 7:35:44 AM

ooc: Beri has the ring.

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Thursday July 21st, 2011 5:38:47 PM

ooc: Posting for Kyan

Kyan's brows furrow as he remembers the tail of the ancient talking ring and then suddenly knows/remembers? that they have that very ring in their posession. "Beri, it's the ring! It talks... and don't tell me you're posessed again" And then he blinks, a look of confusion crossing over his features, "I have no idea how I know that, but I do. It's the ring"

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) 
Thursday July 21st, 2011 5:50:10 PM

"Hmm..." Restlin says to no one in particular. "He's probably right. It makes sense...talking ring of Hook City legend would talk in such an old-timey dialect." He jokingly punches Kyan in the arm. "Good call, Mr. Ranger. Good call indeed.

"Beri, let's bring the ring out and have a little chat. It seems to have something to say."

Beltrin (Keith) AC: 15/14/15 HP: 56/56 Spells 
Thursday July 21st, 2011 9:10:46 PM

"Err, atunement, that's what it said, right? Anyone have any idea what that is?" I agree, let's take another look at this ring.

Zane Stormfront AC 24 HP 50/50 
Thursday July 21st, 2011 10:05:22 PM

"I've heard good news before, but a magic ring that starts talking about some atunement defiantly falls into the category of not good."
Zane leaves anything else unsaid, because anything more would be pointless at this time.

Spells

Lvl 0 :: unlimited
Lvl 1 :: 4 - 0

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Thursday July 21st, 2011 11:31:17 PM

Bosk stares at the rogue when he realizes that the ring Beri is carrying is speaking. Although he is unable to recall any information on the atunement, he is fairly certain that this is a bad omen. Cautiously he waits to see what will transpired.

ooc: Will and I just had our grandpa pass away today, his post might be a bit late.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Thursday July 21st, 2011 11:59:15 PM

It seems that Wardd has given me the gift that any jewelery I touch becomes enchanted. Let's see what that trickster has in store for me this time, hopefully I won't be possessed by something with the proper skills to actually take advantage of my body! If you want I'll remove the ring now, but we may want to take the ring somewhere that the voice will cause less... collateral damage.

ooc: I'm fine with taking the ring out here or with finding an emptier location, we don't need to hold up the advancing the story to discuss that.

"A Bad Omen" [DM Jerry] 
Friday July 22nd, 2011 1:08:35 AM

Our heroes, good readers, contemplate what to do with this ring on Beri's finger and where to do it. Suspicious, after their recent experiences, they take things slowly and make no hasty decision, which is wise. Experience shows with them as they discuss all the information they have at their disposal so far and what it means.

The initial collective thought is that the ring must be "a bad omen," as Bosk phrases it. Zane uses the phrase, "definitely falls into the category of not good."

Beri now notices that it is slightly warm to the touch.

Seeing that Beri has returned to his table, the tavern owner, heads back into the kitchen, grumbling under his breath, to find a change of clothing.

Several in the tavern are attempting to find ways to listen in on the conversation of the group. Especially a tall, dark red cloaked female at a nearby table. [Perception of 16 to notice her attempting to listen in without being noticed if you wish to try.]

What does it all mean? Stay tuned good readers!

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=17 ;
Friday July 22nd, 2011 10:32:38 AM

As Beri sits back down at the table he leans in and whispers to his companions.
This ring has already caused plenty of damage in here, and it appears we have particularly caught the attention of that woman in red. We should really head back to the tower to figure this out.

Perception = 17

Zeoll (HP35, AC14)  d20+18=30 ; d20+16=19 ;
Friday July 22nd, 2011 11:08:04 AM

Zeoll asks the ring to keep its voice down. "Please, oh rring, don't be so loud! You don't want to cause a scene!" The liontaur tries to get the balance right between being polite and urgent and friendly.

Diplomacy: 30

The liontaur notices the woman nearby: Perception 19.

Bosk AC: 22/12/19 HP 61 of 61 Spells  d20+8=11 ;
Friday July 22nd, 2011 12:06:04 PM

Bosk's focus is entirely on the ring at this point, oblivious and unphased by those staring at him. If someone elses' ring had done the same things he would surly have become curious. He quickly goes over his list of spells, but can think of nothing useful. Tonight he would have to make sure to ask Gargul for remove curse, just in case. I can recall nothing of an Attunment, but I would be careful. Wearing the ring could be dangerous, but so could taking it off.

As the group speaks and the cleric gains more information from Restlin he presses him on where he heard the tale and for the details of the story. If Restlin tells him of the blind beggar Beggare, Bosk will insist they head out in search of this man.

Perception = 11

Zane Stormfront AC 24 HP 50/50  d20+11=19 ; d20+2=4 ;
Friday July 22nd, 2011 3:34:06 PM

Zane easily notices that the woman in red is trying to listen in on what is going on at the group's table. The others may try to not show that they notice her listening in, but that's not the way Zane does things...
Zane reaches up, slides his hood back off his head, turns to the woman and stares at her. (intimidate roll 4)
He may not have the intimidation factor of some of the others, and that shows in the effect he apparently had on her.... which was most likely nothing at all, except to alert her she was being obvious about her attempt to listen in.

Spells

Lvl 0 :: unlimited
Lvl 1 :: 4 - 0

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells)  d20+2=15 ;
Friday July 22nd, 2011 4:07:33 PM

"What lady?" Restlin pops his head up from the huddle the Iron Adventurers had gotten themselves into. He sees no one, until Zane shoots daggers at her with his eyes.

"Ah, that lady. Yes, we should probably head home before chatting with this ring. I'll tell you all I know about the stories on the way..."



Beriothian (Will)-- AC:22/16/16 HP:57/57 
Friday July 22nd, 2011 5:22:36 PM

Beri sighs inwardly at the lack of subtlety shown, clearly not everyone thinks like a rogue. Still, at least nobody spit on her.

Kyan (Jon) AC:19/13/16 HP: 48/48   d20+11=18 ;
Friday July 22nd, 2011 9:35:49 PM

Still, at least nobody spit on her....yet

Kyan too spots the woman watching them with particular interest. Being watched while about was something that had taken the ranger some getting used to after their minor celebrity status in the city, but this woman was obviously taken a more than idle interest in their conversation.

He glances to the woman and then back to the others, "We should head to the tower.. and perhaps a couple of us should trail behind just in case someone's interest moves them to follow. We can arrange a little meeting, see if they're just following the papers or something else."



"Preparz ze the vay!" [DM Jerry] 
Saturday July 23rd, 2011 1:16:15 PM

As various of our heroes stare, look, and intimidate the woman in red, she grins knowing how the game is played, nods and refocuses on her blue wine.

The group leaves The Howling Mug and heads back towards the tower. As the party leaves, many eyes follow, showing various emotions and tells. These range from curiousity to consternation; relief to greed.

Several minutes later, as the group passes through a marketplace, the ring, seemingly oblivious to Zeoll's requests, or perhaps in defiance yells out even louder,

""Ve attunevent iz fvinished! Activashunz incomingz! Preparz ze the vay!"

========

OOC, took the liberty of getting you on your way so we don't drag. Feel free to do as you wish, however.

Kyan (Jon) AC:19/13/16 HP: 48/48   d20+11=22 ; d20+11=14 ;
Sunday July 24th, 2011 10:14:25 PM

Kyan will follow the group at a distance on the way back to the tower, watching for anyone following from the tavern and trying to blend in with the crowd to avoid notice.

Perception: 22
Stealth: 14



Beriothian (Will)-- AC:22/16/16 HP:57/57  d100=4 ; d20+12=19 ;
Sunday July 24th, 2011 10:43:13 PM

Beriothian glances around as the group rushes to their tower, making sure they aren't being followed.
We need to hurry, I don't think this ring is going to get any quieter.

perception = 19

Beltrin (Keith) AC: 15/14/15 HP: 56/56 Spells  d20+9=14 ;
Monday July 25th, 2011 2:05:59 AM

"Me either, let's go! And just to be safe, we might want to keep a safe distance around Beri, I have no idea what Activation is going to entail!" Beltrin tries to clear a way for the group while keeping a close eye out for anything unusual about the ring or their surroundings.

Perception: 14

Zeoll (HP35, AC14) 
Monday July 25th, 2011 9:29:40 AM


"Ugh," Zeoll says. "Incoming! That does not sound good. Let's slow down so we arre not taken by surrprise!"

Zeoll slows to half speed and readies his Tower Shield. (Readied action -- use Tower Shield for total cover if attacked, in the direction from which the attack occurs).

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) 
Monday July 25th, 2011 11:14:44 AM

Restlin scratches his head as the Iron Adventurers spread out/join together and speed up/slow down. "We have got to get better organized," he thinks to himself.

He agrees with Zeoll, however, and prepares for what may be incoming. If nothing happens soon, the IAs will have plenty of time to make a run for the tower. He draws out his shiny new wand and hopes for the best.

Zane Stormfront AC 24 HP 50/50 
Monday July 25th, 2011 1:51:46 PM

Zane, seeing that things might be coming to a head, decides to protect himself as well. When the group spreads out, and slows way down, starts a soft chant, and with a snap of his fingers, becomes protected by a spell. (cast Mage Armor) He then separates himself a step from others nearby, leaving space to move about.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 1


Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Monday July 25th, 2011 3:13:30 PM

Kyan also ordered Azrael, his lynx companion, to defend Restlin before moving back.

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Monday July 25th, 2011 11:08:41 PM

Bosk's mind races as he tries to sift through all that is going on and plan a course of action. Attunement musst either be referring to Beri and the ring, or the ring and something else. Activation incoming! Prepare the way. Sounds like something is being teleported here and will need plenty of room. It is also unlikely an enemy would announce their presence in such a way. If the voice is of ancient Hook City Aristocracy, perhaps it is someone of some importance.

Everyone, back up. I have feeling someone or perhaps a precession is about to arrive and will be needing some space. Beri, move to the center of the road or a clearing, lets give what ever it is some room. I think we should also sheathe our weapons. If Restlin is correct and the voice is speaking in in the old Hook City Aristocracy, this may be someone friendly and important, perhaps even some distant royalty. Why else would they announce their coming? Besides, drawing weapons and fighting in the city is a bad idea unless we have no other option. Bosk gives a glance to his companions as if to say, "remember the last time we failed to follow city ettitique". Prepare to defend yourself (Hold Action to draw weapons and attack), but lets not be the aggressors or do anything to encourage a fight. Lets try diplomacy first.

The cleric does everything he can to calm his party down and get them to not act rashly, assuming royalty or a distant ruler might be just as likely to appear as an enemy.

God, i hope I am right about this.....

Beltrin (Keith) AC: 15/14/15 HP: 56/56 Spells  d20+2=7 ;
Tuesday July 26th, 2011 1:45:38 PM

"Agreed, we don't know what this ring is going to do, but it's not necessarily hostile. Let's give Beri space as Bosk suggests and try to keep any bystanders away from him." Hoping that Beri can find an open space, Beltrin tries to keep any curious city folk from getting too close to Beri and whatever the ring may bring....

----------------------------
Diplomacy for dealing with bystanders (hopefully a more skilled party member steps in....): 7

"Vis is your LUCKYY day!" [DM Jerry] 
Tuesday July 26th, 2011 1:56:21 PM

The Climber's Marketplace is buffeted by the echoes of the huge shout. How does a ring bellow like that.

Stalls go into emergency closings. Most run. Some, always enjoying pain and spectacle of others, get as close as they dare. A magic mouth goes off from somewhere nearby and that causes another to go off and another.

Our heroes speed up and then slow down going into a defensive formation as they try to determine the way to deal with the ring's brashness and seeming need to cause lots of ruckus.

That said ruckus instantly stops as a loud tell-tale crack is heard and a contingent of about 20 city guards come around the corner in perfect formation closing at a jog.

Then, of course, the ring senses that this is the perfect time to escalate the situation and create more attention for itself.

"HEARZ my voice! You vere chozen! Vis is your LUCKYY day. You NEEED richez to liv in Skyhookz? Of COURZ zhou do! Vant adventurz? Yez zhou DOOO! I ZAM the Ring of Maliphaz! Enter ME and conquerz my challengez! I will REWARDZ you!"

The city guard goes into momentary disarray as they grab for ears and then reforms quickly. They continue forward at their official jogging speed.

Then just perhaps bit softer and to Bosk alone, The Ring of Malaphaz telepathically instructs, "To enter, layz me down onz zomething nize. Touch zme with za stolen chit. Savz a stolenz chit to get out ifz you make it to the endzpoint."

===========

Sorry for no post last night. By the time I got to Denver, returned from dinner, etc. it was way after midnight by the time I got to the hotel. So I crashed.

Have the hotel internet up and running. Will post again tonight or first thing in the morning depending on when I get back from the concert, etc. You'll get a post, however, before I leave for home in the morning.

I may jump the gun and post again this afternoon but I won't leave anyone's actions out, etc.

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Tuesday July 26th, 2011 5:42:13 PM

ooc: Trying to see if I can recall anything on Malaphaz or a stolen chit.

Zeoll (HP35, AC14) 
Tuesday July 26th, 2011 5:53:23 PM

Zeoll shrugs. He tells the ring, "Okay, I'll nibble. But how do we enterr a rring? You'rre kind of narrrow!"

Zane Stormfront AC 24 HP 50/50  d20+4=23 ;
Tuesday July 26th, 2011 7:44:54 PM

Zane tries to think if he's heard of this Maliphaz, he's just not sure. (rolled a 23 know. history) When the City Guard fail to notice them on purpose he realizes something is wrong.
"Is it normal for the City Guard not to see our group?"

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 1

Mage Armor 1 hour duration

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+8=19 ;
Tuesday July 26th, 2011 8:47:40 PM

Seeing no one following them out of the ordinary, Kyan moves up with the rest of the group to stand next to Azrael and Restlin, trying to recall anything about Malaphaz as well.

Knowledge(Local): 19

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday July 26th, 2011 9:02:32 PM

ooc: I don't think the city guard passed us by, I think they are still closing in on us. The question is whether we will be fined one hundred billion chits if disappear.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday July 26th, 2011 9:33:31 PM

Umm, I don't think we took the best route back to the tower. Do you suppose that the guards would be willing to just arrest the ring?

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Tuesday July 26th, 2011 9:48:11 PM

Bosk isn't sure what is going on, but decides to go along with the mysterious voice in his head and trust his instincts. Beri, set the ring down "somewhere nice", safe and out of the way and everyone gather around me.

He quickly pulls out the chit Alistair gave the group that was supposed to allow the group to travel to the Shadow Realm. Everyone hold onto me and if possible touch the chit. He then lowers the chit towards the ring and touches the two together.

I am going to look so stupid if this doesn't work...


Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday July 26th, 2011 11:00:38 PM

Beriothian trusts the horned cleric and sets the ring down on a beautiful blue and orange flower. He has no clue what information Bosk has gleaned about the ancient ring Beri has been holding all this time, but he has learned to trust his large friend.

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells)  d20+11=13 ; d20+13=15 ;
Tuesday July 26th, 2011 11:14:44 PM

"Huh?" Restlin looks as the hulking Taur starts giving their shiny chit to the talking ring. "That's too random to be random," he thinks to himself, and decides to trust the cleric. "After all, it's only fair he be given his chance to screw something up like the rest of us."

Knowledge History - 13
Knowledge Local - 15

(Seriously...two 2s. A pox on this die roller.)

"Ahem. You guys need assistance?" [DM Jerry] 
Wednesday July 27th, 2011 3:07:43 AM

Bosk, quickly goes into action. Giving instructions, the party trusts and obeys.

As Beri sets the ring down on the flowers, the ring seems to relax and even turn a bit orange and blue in response.

Restlin begins to lower the Shadow Chit to the ring when.....

The guards close in on the party and the sergeant in charge says, "Ahem. You guys need assistance? We received a report that there was a disturbance. The alarms went off. Takes quite a loud noise to set them off."

He evaluates the party and comes to a conclusion.

"Are you guys a protection group? Are you employed as such?"

Then he spots the ring on the flowers.

"Uh, what's going on here guys. Please explain why you are putting a ring on flowers and feeding it money?"

=========

Concert was great. Worn out from climbing up all the stairs to Red Rocks. Off to bed. Heading home in the morning back to TX. Don't know yet if I'll be going all the way or taking it easy. Either way I'll post unless prevented somehow.


Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) 
Wednesday July 27th, 2011 7:09:50 AM

Restlin freezes mid-lowering, slowly looks at Zeoll, and waits for their golden-tounged bard to make the situation go away...

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Wednesday July 27th, 2011 8:49:08 AM

Bosk takes out the groups paperwork showing them to be a protection group registered with the city. Pointing to the liontaur he says, Zeoll will be able to explain the situation better than I can. The short version is that the ring caused the noise and has since apparently attuned itself to our group. As for the money, he allows himself to look clearly embarrassed at this point, well I had heard something once that made me hope we could appease the ring and get it to keep quiet. I know it sounds stupid, but it seems to be working.

ooc: Bosk is unsure as to the meaning of a stolen chit. He hopes that this one will work since it was given to the group for a purpose that it wasn't used for or because the ring means it will steal the chit from the group and the others will have to recover it. If neither of these is the case he might have to get Beri to steal a chit from another group member.

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Wednesday July 27th, 2011 8:54:37 AM

Kyan looks towards the guards and wets his mouth...

and looks to Zeoll expectantly as well, figuring he's been elected as the official party spokestaur.

Zeoll (HP35, AC14)  d20+18=20 ;
Wednesday July 27th, 2011 12:39:26 PM

Zeoll gladly rises to the party's need. "Thank you officerr," he says, after the party shows their paperwork to the officer. [OOC: Who carries around our papers, BTW?]

The liontaur explains the situation, that the magic ring has started talking, and that the easiest way to stop its loud outbursts seemed to be to accede to the item's demands.

Diplomacy 20, not Zeoll's best effort. His nervousness talking to authority figures, no doubt.

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Wednesday July 27th, 2011 12:52:31 PM

ooc: Bosk has all the paperwork. I was saving this for later, but I discovered that no one deducted the 1,500gp registration fees from their character sheets and in most cases spent too much money to pay the fee, so I sold some stuff and paid everyone's fee. I figured that you could pay me back after we get more gp.

Zane Stormfront AC 24 HP 50/50 
Wednesday July 27th, 2011 3:35:07 PM

Zane thinks to himself, *Yet another custom I must get used to here in the south. At home anyone could be a hero, and it cost them nothing, heck if they did enough good, some were even rewarded for it. In this backwards city I guess every thing is backwards, having to carry papers to be allowed to be a hero or at least one who strives to do some good before he dies. I have very much to learn about this new land and city.*
He lets the others determine who will deal with the guards he also positions himself to be able to touch the chit or at least touch Bosk as he was asked to do before the guards interrupted.

Beltrin (Keith) AC: 15/14/15 HP: 56/56 Spells  d20+2=15 ;
Wednesday July 27th, 2011 8:04:57 PM

Beltrin helps to back up Zeoll's speech to the guards with various bits of arcane knowledge that are relevant to the situation (or at least sound impressive). He tries to keep an eye on the ring and chit as well, anticipating that chaos may quickly ensue.

---------------------------------

Diplomacy (Aid another for Zeoll): 15

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Wednesday July 27th, 2011 10:17:45 PM

Why am putting a ring on the flower? That big guy next to me with the horns told me to put the ring on something nice so it would stop screaming. As for why I chose a flower... well, I liked it so I put a ring on it!

Zeoll (HP35, AC14) 
Thursday July 28th, 2011 12:00:02 AM

Zeoll understands that impulse. "If you like it then you gotta put a rring on it," he says sympathetically.

At Your Service [DM Jerry] 
Thursday July 28th, 2011 2:15:34 AM

The sergeant smiles and shakes his head side to side. "Why don't you good folk take your ring and your flowers to a safer location to conduct your experimentation. I understand the risks of its very loud voice. We can escort you wherever you want if you wish."

"I am Sergeant Ghet, by the way. We are at your service, protectors."

He nods his head and extends his hand to whoever wants to shake it. As he does so, one of his guards grumbles something under his breath.

Sergeant Ghet, nods again and says, "Excuse me." He then heads unerringly to the one that grumbled, demands the guard's sword and gets it. The guard, embarrassed, stomps off in the direction the guards came from. The others seem to stand a bit taller after he is gone.

Ghet returns, "Sorry about that. That one was given to me to.....ah....improve. Guess I'm not finished with that yet."

"So, how can we help you further?"

The ring thankfully remains silent for the moment.

==========

Person carrying the protection group papers should put that they are carrying them on their character sheet. Either that or add it to your "shared stuff" list that someone should again, have on their sheet. ::grin::

Zeoll (HP35, AC14) 
Thursday July 28th, 2011 2:03:56 PM

"Thank you, officerr," says Zeoll. "You arre verry kind. If we move the rring to ourr towerr and trry it therre, I think we will be okay. Maybe we can do it rright outside."

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) 
Thursday July 28th, 2011 5:25:03 PM

Restlin quickly pockets the chit, scoops up the ring, and hands it back to Beri. "Your jewelry, sir," he quips before turning to Zeoll. "Did you have time to set up your roof-top garden? We could always start this there."

Zane Stormfront AC 24 HP 50/50  d20+11=20 ;
Thursday July 28th, 2011 8:55:07 PM

Zane keeps watch for trailers as the group heads to the tower. He has he hands out of his sleeves just in case he needs them for some reason.

Perception roll 20

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 1

Mage Armor 1 hour duration

The SCGC [DM Jerry] 
Thursday July 28th, 2011 10:23:29 PM

Restlin's comment totally breaks the ice with Sergeant Ghet.

He says, "You're putting in a rooftop garden? That's awesome. My grandmother taught me to love the hobby. I'm a member of the Soldier City Gardening Club. Granny has served as president several times. I'd love to show you around the gardening hotspots. We offer a tour every third Thirdsday."

He grins broadly at Zeoll and says, "Sorry sir, your friend tripped my favorite thing in the Wold. I'll dismiss the guard so that they can head back to regional headquarters. I'll come along as your escort to....keep your circular friend out of trouble?"

Soon the party has arrived at the tower. The ring remains silent.



Beriothian (Will)-- AC:22/16/16 HP:57/57 
Thursday July 28th, 2011 10:31:38 PM

Looks like the ring has behaved itself so far, Bosk shall we try again?

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Thursday July 28th, 2011 10:56:00 PM

ooc: Did Restlin just steal my chit? Actually, I have it listed as a group item.

Bosk follows the others to the tower, and while Zeoll shows the guard the garden explains to the others what exactly the ring told him. He then asks if they have any suggestions and will attempt to try again, preferably after the guard has left.

Beltrin (Keith) AC: 15/14/15 HP: 56/56 Spells 
Friday July 29th, 2011 1:46:05 AM

Beltrin remains mostly silent while the guards escort the group back to the tower. Once they are there, he listens to Bosk's explanation and agrees with the minotaur's assessment. "Well, that certainly sounds like a good way to try things to me, although I'm getting a bit tired of all this sentient jewelry. Let's see what this one has in store for us."

ooc: Well didn't the ring say the chit needed to be stolen? Maybe Restlin is just making sure of that for us :)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) 
Friday July 29th, 2011 11:06:07 AM

ooc: Jerry's post had me reaching down to touch the chit to the ring, so I just pocketed it for when we got back to the tower.

Restlin lets Bosk and Zeoll handle the guard. He gives himself a quick once-over to make sure he has all the gear he needs for the upcoming happenings - whatever they may be.

Zeoll (HP35, AC14) 
Friday July 29th, 2011 7:38:28 PM

Zeoll does his best to handle the guard. "That's my garrden," he says as he shows the fellow around. He tells him all about his plans for putting plants and maybe a gazebo up here.

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Friday July 29th, 2011 8:51:43 PM

Kyan follows the group back to the tower, thankful that the guard decided it was best to assist them than hamper them further. Still, he keeps a wary eye on the ring and its holder as they move through the city and into the tower.

A Farewell to Arms [DM Jerry] 
Friday July 29th, 2011 11:48:10 PM

Ghet nods and listens closely to everything Zeoll has to say.

"Well I don't want to be a nuisance now that I've delivered you safely home, so I'll take my leave Sir Zeoll. BTW, if you ever want a sponsor to join the SCGC, let me know! We have resources and tend to help each other out and make an event of it when a member renovates their garden. We also do charity work in Labor Town and also in other nearby areas, or at least we did until the Great Migration. Don't be a stranger!"

He waves to the others as Zeoll escorts him out.

--------------

Cayzle, you can list Ghet as a friend and contact on your character sheet.

Otherwise, I'm waiting on you guys. :)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) 
Sunday July 31st, 2011 3:43:14 PM

"Well, I certainly didn't see that coming. Let's go earn our name, shall we?"

Restlin reproduces the chit and waits for Beri to set the ring down somewhere nice. Once that's done, he'll make sure everyone's good to go, then touch the chit to it...

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Sunday July 31st, 2011 11:03:36 PM

Seeing how the ring liked the flower before, Beriothian looks around the rooftop garden and places the ring upon a white and purple orchid that is in full bloom.

Zane Stormfront AC 24 HP 50/50 
Monday August 1st, 2011 12:53:55 PM

Zane once again prepares to touch the ring, since that is what they prepared to do before.

Bosk AC: 22/12/19 HP 61 of 61 Spells 
Monday August 1st, 2011 1:31:23 PM

Bosk joins the others and gets into position, placing his hand on the chit and watches with anticipation as the magical money touches the ring.

Zeoll (HP35, AC14) 
Monday August 1st, 2011 3:02:30 PM

Zeoll stands ready. "Why did I have the idea that the rring would expand and we would jump in?" he asks, grinning, as he waits for something to happen.

Beltrin (Keith) AC: 15/14/15 HP: 56/56 Spells 
Monday August 1st, 2011 6:19:33 PM

Beltrin gingerly places his hand on the chit and waits for whatever may happen next, thinking to himself that at least whatever occurs, it won't be quite as intimidating as meeting Gargul in the realm of shadow...

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Monday August 1st, 2011 9:00:15 PM

The ranger stands in the garden with the others, his bow in his hand and his hand hovering over his quiver, but not yet drawing an arrow... but also not too trusting of the ring.

Scene 2: The Mauseleum


A Poignant Vista [DM Jerry] 
Tuesday August 2nd, 2011 8:25:53 AM

As Restlin touches the chit to the Ring it shines bright as the sun causing most to look away.

Then the voice. Yep, you expected the voice, dear readers.

"Youz broke the rulez! So you must fight your way in! Come! Your fatez avaits!"

You feel as if you're being turned inside out.

Nausea. Vertigo.

[Fort Save of 15 or sickened for 1-4 rounds. If you fail your roll, roll your # of rounds.]

The bright line ends and all is purple/ultraviolet and cold. Your vision begins to clear.

Before you lies a poignant vista. A room full of coffins with coffin sized alcoves in the walls three high.

Mist rises from the floor, clammy and moist. Fog floats in the distance. Organ music begins to play in the distance.



Beltrin (Keith) AC: 15/14/15 HP: 56/56 Spells  d20+6=23 ; d20+9=22 ;
Tuesday August 2nd, 2011 1:00:11 PM

Beltrin shakes his head to clear the wisps from it as he takes in the scene before him. Puzzling over the ring's last word, he exclaims "I don't know what rules he's talking about, but it doesn't surprise me that the Iron Adventurers broke them, we've done the same to every other rule!" He draws his sword and scans the room for anything threatening.

---------------------------------------------
Fortitude Save: 23
Perception: 22

Zane Stormfront AC 24 HP 50/50  d20+9=29 ; d20+11=30 ; d20+4=13 ; d20+4=21 ;
Tuesday August 2nd, 2011 3:36:15 PM

Zane recovers almost immediately after they were transported into or was it through the ring?
"I've been told rules are made to be broken, though I've also found that if you do go ahead and break the rules, it almost always comes back and bite you on the butt.
A room full of coffins, that is ominous to say the least."

Zane looks around to see if anyone or anything looks familiar or if he can spot a way out. As he's looking he racks his brain to see if anything reminds him of things he's learned of.

Perception 30
know hist 13
know Religion 21

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 1

Mage Armor 1 hour duration

Zeoll (HP35, AC14)  d20+4=7 ;
Tuesday August 2nd, 2011 3:45:55 PM


Ugh! Zeoll is overcome by something. [Fort save 7!] Maybe the smell from these coffins? Either way, he is sickened. With a heroic effort, he braces his tower shield and gets ready to use it.

Standard action: Ready the use of the tower shield for total cover if attacked, in the direction from which the attack comes.

Bosk AC: 22/12/19 HP 61 of 61 Spells  d20+9=11 ; d4=2 ; d20+8=20 ;
Tuesday August 2nd, 2011 4:01:54 PM

Bosk feels a wave of nausea wash over him as the group travels to some unknown location, the ancient dialect of some Aristocracy doing nothing to put the cleric at ease or help with his disorientation. Pushing his feelings aside, the Cleric wonders out loud about the voice, Figures we get in trouble for breaking rules we are never informed of. Alistair gave me the chit and Restlin took it from me without asking and used it. I call that stealing....Gargul's Eye.

You must fight your way in. Come. I don't suppose that means that whoever is in charge is going to give a minute to gain our bearings before we "fight our way in.
Despite the slight blurriness in his eyes he scans the room. Not very welcoming decor either.

Preparing for the worst Bosk moves to the front of the group and draws his weapons. Once in front he casts Shield of Faith on himself and prepares for the worst.

Actions
-------------
Fort Save = 11, Sickened for 2 rounds
Perception = 18 (20 - 2 for being sickened)

Move action: move to the front of the group, and draw Bastard Sword
Standard Action: Cast Shield of Faith on self.

Shield of Faith active for 6 minutes


Beltrin (Keith) AC: 19/14/19 HP: 56/56 Spells 
Tuesday August 2nd, 2011 4:58:41 PM

OOC: oops forgot to put in that I was casting a spell as well

Beltrin murmurs a few mystical words to call into effect magical protection before venturing further.

----------------
Standard action: cast Mage Armor on himself
Move action: draw greatsword

Active mods:
Mage Armor (duration 5 hours)


Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+6=25 ; d20+4=19 ; d20+11=29 ;
Tuesday August 2nd, 2011 6:54:26 PM

As they arrive in the room and the feeling of vertigo fades, Kyan spits to get the taste of stale vomit out of the back of his throat while his cat lets out a low, throaty growl.

Looking around to get his bearings and examine the room, he pulls an arrow from his quiver and puts it to the string.

Fortitude: 25
Fortitude (Azrael): 19
Perception: 29

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+3=15 ;
Tuesday August 2nd, 2011 9:14:29 PM

Beriothian's head spins for a second, something is off about this place...
That organ's pitch is slightly low, it sounds like they haven't compensated for the damp air. Oh well, the muse if fairly pretty none the less, wouldn't you agree?

Fort save = 15

ooc: I'll post more later tonight, but can you tell us how many coffins we see, if they are made of stone or wood, and whether a wall is behind us (or more coffins)?

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells)  d20+4=14 ; d4=2 ;
Tuesday August 2nd, 2011 11:42:39 PM

Restlin goes down on one knee as soon as he appears. "Good news, everybody! I'm getting the vomiting out of the way early this adventure!"

Restlin then proceeds to get the vomiting out of the way. He steadies himself on his cane and draws out his wand, taking care that his shaky hand doesn't point it at his companions.

"Where are we, anyway? This place looks like it's straight out of a children's fire-side ghost story..."

Restlin will mutter a few syllables before scanning the room (detect magic).

"Velcome to The Challangz of The Vring!" [DM Jerry] 
Tuesday August 2nd, 2011 11:59:27 PM

Beri notices that the pitch of the organ corrects itself moments after his comment.

Just as Bosk comments that "I don't suppose that means that whoever is in charge is going to give a minute..."

He is interrupted by the "Voice of the Ring" again.

"Velcome to The Challangz of The Vring!"

Immediately with a loud clang the closest 4 coffins open and fall to the floor with an echoed clang.

4 Fused-Sword Skeletal Champions rise up. [numbered 1-4] Some sort of black iron is melded to their bones giving their walk a scissor type sound. Their hands have been chopped off and two longswords are fused to their wrists! As they turn towards you standing in their coffins, black glowing intelligent eyes drink you in and they grin in anticipation.

[AC 21]

--------------
XP for Scene 1: 1430xp
Add to your sheets. If you level up, email me.
Note under the line if you are sickened and the # rounds left. [Ex: Sickened - 3 rnds left]
Sending a map via email. Did not place you on the map until you make your first moves.
You get the first move.


Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells)  d20+3=9 ;
Wednesday August 3rd, 2011 9:48:10 AM

Sickened: 2 rounds remaining

Restlin quickly positions himself behind his more heavily armored companions as he brings his wand to bear at the nearest undead.

He pauses briefly. "Note to future Restlin: test wands before heading into battle."

With that, he'll unload on the nearest skeleton with his wand of acid arrow...

***

Ranged touch - 9 (d20+5-2 from being sickened) - miss. 49 charges remaining



Zeoll (HP35, AC14)  d4=4 ;
Wednesday August 3rd, 2011 9:54:37 AM

OOC: Oh, I forgot to roll my rounds of sick: ugh, 4!

Zeoll moves so that he is ten feet from an undead monster (move rate 40) -- preferably one on an end, not in the middle. Then he readies the use of his tower shield for total cover. That means if he is hit with a non-spell attack, he uses his tower shield to block the attack completely, putting the shield between himself and his attacker. His AC in the direction of the attack is moot, since the tower shield provides total cover, and he cannot be hit. From other directions, his AC will be 16.

This is round one of being sick.

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+11=22 ; d8+12=14 ; d8+8=10 ; d20+6=20 ;
Wednesday August 3rd, 2011 11:33:31 AM

The rangers hand move in a flash as the skeletal warriors rise up from their resting place and a second arrow is placed on his bow string. He pulls back the string, takes careful aim and lets both arrows fly into Skellie Champ 1 before a third arrow is drawn and fired to follow the first two, but it gets turned aside by aged bone.

"Azrael, stay back" He orders his lynx companion to keep his distance from the creatures for now.

OOC:
Attack 1(Manyshot, Deadly Aim): Hit AC 22
Arrow 1: 14 damage
Arrow 2: 10 damage

Attack 2(Deadly Aim): Hit AC 20, miss

Zane Stormfront AC 24 HP 50/50 
Wednesday August 3rd, 2011 12:40:54 PM

Zane seeing the undead rise out of the coffins casts another spell. It's a strange sight to see a monk casting spells, but the others are getting used to it. (cast shield. AC is now accurate as listed)
"I knew that warning wasn't good, I'll cover one side."

Zane will handle Skeleton #4 So he's on that side of the room.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 1

Mage Armor 1 hour duration
Shield 10 rounds duration

Bosk AC: 25/15/22 (Shield of Faith active) HP 61 of 61 Spells  d20+5=11 ; d3=2 ; d20+5=23 ; d20+3=10 ; d8+3=11 ;
Wednesday August 3rd, 2011 1:19:58 PM

ooc: I had Bosk move into position last round, so I am expecting him to be between and just in front of Skeletons 1 and 2.

Bosk silently curses himself. Skeleton's, of course I draw the wrong weapon. I have slashing and piercing drawn, but not bludgeoning. Shifting his focus he yells out, Careful with their arms. I plan to bring one or two of them home and craft myself some new weapons. Deciding to take his chances with the weapons he has readied, Bosk attacks furiously at the skeleton #1, bringing his Bastard sword down in a large arc as he drives one of his armor spikes towards the creatures spine and swings his horn towards the creatures skull.

Actions
------------
Full Round Atk against skeleton 1 using two weapon fighting and 1 natural attack
Atk 1 w/ Bastard Sword hit ac 9 (miss)
Atk 2 w/ Armor Spikes Hit AC 21 for 9 dmg (Piercing)
Atk 3 Natural horn atk, Hit AC 6 (miss)

Last Round of being sickened. Penalty was added to atks and damage after rolling.
Shield of faith 5 min 54 sec.

Beltrin (Keith) AC: 17/12/17 HP: 68/56 Spells  d20+12=27 ; 2d6+12=16 ;
Wednesday August 3rd, 2011 3:22:06 PM

Seeing several of his companions still nauseous from their transport, and knowing that many of his spells will be useless against the undead beings, Beltrin allows his guarded facade to slip. He channels his anger at the pretentious ring into one mighty blow as he races towards the nearest skeleton.

----------------------------------
Free action: enter rage
Full round action: Charge Skeleton 4

Greatsword Attack (-1 PA, +2 charge): 27
Damage (slashing, +3 PA) : 16

Active Mods:
Enraged (Str 22/Con 18 (+12 HP), -2 AC, +2 Will save)
-2 AC (charging), AC 15 this round
Mage Armor (~5 hours left)

Rage used: 1/6 rounds

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Wednesday August 3rd, 2011 7:46:57 PM

ooc: sooo.... what material are the coffins? Are the alcoves to our left and right empty or contain more coffins with possible monsters? Is the mist obscuring the view or providing us any cover? And can you tell us what's above us (stone ceiling, chandelier, sky)

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=31 ; d20+6=13 ;
Wednesday August 3rd, 2011 8:36:51 PM

Beriothian quickly reviews in his mind what he saw before the skeletons attacked. It appears that the only direction the monsters can come from are in front of them, having not have noted anything behind them. Despite the eerie atmosphere, nothing seemed to be serious enough to effect the ability to fight. The assumption Beri has to make is that the coffins are not flammable, there that there is no large chandelier or other large fixture that he can shoot down on top of the coffins to either slow or injure the occupants. The rogue briefly considers shooting a flaming arrow at the organ, but Beri decides instead to keep an eye on the organ to dertermine if it has a function and whether it is being played by an unseen being (ooc:is it too late to use a perception check, I was waiting on a response last night before rolling/acting).

Beriothian decides that since there is apparently no targets for his flaming arrows that he instead use his melee weapons. Standing behind Bosk, Beri pulls out his steelgrass rapiers and readies himself an attack to disarm anyone skeletons that happen to get within his reach (litterally!).

Bosk, when one of these guys falls maybe you can rip of one of these skellie's legs to blugeon with. wouldn't mind improvising a flail using their spine and skull.

CMB = 13
Perception = 31

Bosk AC: 25/15/22 (Shield of Faith active) HP 61 of 61 Spells 
Wednesday August 3rd, 2011 10:30:03 PM

ooc: I like the improvised flail idea, but I do have a bludgeoning weapon. I meant that I don't have one drawn. My sword is slashing and the armor spikes and my horns are piercing.

Round 1-Player Results [DM Jerry]  d4=4 [deciding where #1 moved] ; d4=3[ deciding where #3 moved] ;
Thursday August 4th, 2011 1:00:35 AM

Restlin's hands flash quickly as he uses Detects Magic. Both the organ and the right door light up with the effect of the spell revealing that they have a magical effect on or in them. He then fires his wand missing its target.

Zeoll, green of face in the weird lighting, moves into position 10' from #1 with his Tower Shield in position as he tries to recover from his sickened condition. He looks as if projectile vomiting might shortly be in his future.

Kyan, on one knee, fires 3 times hitting #1 with his multi-shot. The skeleton turns its head to look at him for an instant before returning its gaze toward Bosk.

Zane completes his preparatory spells and positions himself 10' in front of #4.

Bosk, is positioned just to the right and in front of #1. His mighty Bastard Sword misses with a swishing noise that seems to cut the mist, but miss the skeleton. As the attack motion continues, his Armor Spikes slam into the skeleton doing damage!

Beltrin charges #4 with carrying with him the rage of his heart and hits with his Greatsword doing damage.

Beri readies an attack to disarm the skeletons. While he waits, he observes several things. The alcoves in the right and left walls appear empty. The sound the landing of the coffin lids made as they hit the floor show that they are made of stone. The coffins appear to be made of the same material. The mist swirls, but unless someone wanted to go prone, it would not provide any cover. The ceiling is also made of stone, seemingly the construction material of choice around here.

[Perception check of 10 will reveal that the fused skeleton took only partial damage from piercing and slashing weapons.]
[Perception check of 15 will reveal that the skeletons have 5/bludgeoning.]

---------------
Touch AC 12.

[Note that I am not done posting. Please wait until you see the Monster's Initiative post that will follow this one.]



Round 1-Monster Results [DM Jerry]  d20+9=16 ; d20+9=18 ; d20+9=14 ; d20+9=25 ; d8+5=10 ; d20+9=26 ; d20+9=28 ; d20+9=27 ; d8+5=12 ; d8+5=13 ; d3=1 ; d8+5=13 ; d20+9=19 ; d20+9=20 ; d8+5=7 ; d8+5=12 ;
Thursday August 4th, 2011 1:25:41 AM

Skeleton #1, looks so beat up that you wonder how it is staying together. Parts of him scatter onto the floor as he swings his "sword-arms" once each slashing at Bosk. Both swings miss. [ d20+9=16 ; d20+9=1]

Skeleton #2 takes a 5' step out of its coffin to face Bosk's to his right and it too swings at Bosk twice. The left handed attack hits [ d20+9=14 ; d20+9=25] him slicing for 10hpd. [d8+5=10]

Skeleton #3 takes a 5' step out of its coffin to stand at Beltrin's left side. It swings at him with each "sword arm" hitting with both! [ d20+9=26 ; d20+9=28] And the second attack is a possible crit! And the crit is confirmed! [d20+9=27] The damage is 12hpd for the first attack [d8+5=12] and a total of 19 for the second attack that is a crit. [d8+5=13 ; d8+5=6]. The grand total of damage to Beltran is 31hpd. Ouch!

Skeleton #4, damaged heavily by Beltrin, retaliates attacking back at him, swinging with each arm. Both attacks again hit! [d20+9=19 ; d20+9=20] One hits for 7hpd and the other for 12. A total of 19 more hpd. [d8+5=7 ; d8+5=12] A sliced and diced Beltrin stands strong, but blood is flying from him in all directions as he is flayed alive by the two Fused Skeletons before him.

Beltrin's allies may want to coil in shock, good readers, at the attacks that he withstands. Then they are quickly reminded that each wound he received could have been focused at others less able to absorb them! Not to mention that this is what being a barbarian is all about! All Hail Mighty Beltrin!

-----------------------
I'm sending your round 2 map via email attachment. If you don't get it, let me know.
It is now Round 2-Player Initiative. You are free to post.
[Sorry Beltrin! Stand strong brother!]



Beltrin (Keith) AC: 17/12/17 HP: 18/56 Spells  d20+12=29 ; d20+10=14 ;
Thursday August 4th, 2011 2:27:27 AM

Staggering under the rapid series of blows from the iron infused skeletons, Beltrin knows that he needs to escape their attacks soon. He shakes his head to clear the blood from his eyes and takes a swing at the skeleton that he had previously injured, but he slips in a pool of his own blood and the blow goes wide. But the attack was just a precursor to the daring series of jumps and rolls that he takes to get himself out of range of the deadly blades.

----------------------------------------------
Acrobatics: 29
Greatsword Attack: 14

Standard action: attack
Move action: tumble away from skeletons, move 15 feet east and 5 feet southeast (assuming that north is the top of the map). Hopefully they'll have to go through Zane's threat range to attack Beltrin now.

Active Mods:
Enraged (Str 22/Con 18 (+12 HP), -2 AC, +2 Will save)
Mage Armor (~5 hours left)

Rage used: 2/6 rounds

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+11=19 ; d20+6=19 ;
Thursday August 4th, 2011 9:02:52 AM

Kyan again fires off some arrows at Skellie-Sword-hands 1, only one a time this time however, but both fail to hit.

Attack 1: Hit AC 19
Attack 2: Hit AC 19

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells)  d20+1=16 ; d20+3=17 ; 2d4=6 ;
Thursday August 4th, 2011 9:36:04 AM

Perception: 16

"Obviously blades aren't the weapon of choice here. Acid shouldn't have that issue, however..."

Still reeling from their arrival, Restlin takes shaky aim at skeleton #4 (the one previously damaged by Beltrin).

Ranged touch attack on skeleton #4 - 17 (hit) - Damage: 6 (does another 2d4 damage next round if it's still alive to receive it)

48 charges left on wand.


Bosk AC: 25/15/22 (Shield of Faith active) HP 61 of 61 Spells  d20+8=17 ; d20+5=24 ; d20+5=12 ; d20+5=6 ; d20+5=13 ; 2d8+3=11 ;
Thursday August 4th, 2011 10:41:06 AM

Bosk continues his onslaught of the first skeleton, hoping to take it down quickly and reduce the number of blades targeting him. This time the sword finds its mark and the blade rings as it bounces off the metal clad bones. He hesitates just long enough to see if the blow was enough to stop the creature before continuing his attack.

Actions
--------------
Perception = 17
Full Atk using two weapon fighting and 1 natural attack
Atk 1 w/ Bastard Sword Atk Skeleton #1 hit ac 24 (confirm crit, miss) for 11 dmg (slashing)
(If Skeleton 1 falls, take 5 ft step diagonal to just north of #2 and switch atks to #2)
Atk 2 w/ Armor Spikes Hit AC 6 (miss)
Atk 3 Natural horn Atk, Hit AC 13 (miss)


Zane Stormfront AC 24 HP 50/50  d20+4=6 ; d20+4=18 ; 2d6+4=8 ;
Thursday August 4th, 2011 4:38:14 PM

Zane, is in an attack stance, as he is observing he channels a bit of his magic into his limbs, they seem to glow a bit with that power as well. (free action trigger Arcane Strike) As the Skeleton attacks Beltrin, Zane unleashes a flurry at it. His kick misses, it stabbed out straight at the Skeleton but ends up passing between the hip and the rib cage. The open area that normally is filled in by a persons stomach. (rolled a 6) His follow up strike is an elbow which seems to connect. (rolled a 18, 8 damage (includes AS +1)
(Zane has a 10' reach)
Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Mage Armor 1 hour duration
Shield 98 rounds duration

Zeoll (HP35, AC16) 
Thursday August 4th, 2011 5:05:40 PM

Zeoll moves forward, trying to block any path to the injured Beltrin. "Trry fighting me, you rrattling pile of discarrded chicken bones!" he snarls.

Same action as last round -- move and then ready the use of the Tower Shield. If a skeleton DOES attack Zeoll, the liontaur's readied use of his tower shield for total cover should completely block the enemy blades.

This is the second round of being sickened. Of four.

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+15=29 ; d20+11=15 ; d20+11=13 ; 4d6+3=14 ; 4d6+3=12 ;
Thursday August 4th, 2011 10:30:26 PM

Beriothian jumps from his spot behind Bosk and tumbles behind the skeleton attacking him (2) on his right side (landing two spaces east). The rogues ability to injure these monstrosities with a rapier may not be great, but he can at least help out by flanking for Bosk. Beri raises his rapiers and takes aim at the skeletons joints. He knows the against these things will likely be small, but hopefully the precision of his sneak attack damage will do something against them.

ooc:I believe that since Bosk is a large creature if I'm below him that I wouldn't have to roll through the skeleton to get into flanking position.

Acrobatics=29

Attack1 = 15
damage = 14
attack2 = 13
damage =12

Round 2-Player Results [DM Jerry] 
Friday August 5th, 2011 12:30:47 AM

Beltran successfully disengages from #4 and moves to his right and back. A smart move. Perhaps a healer will get him quickly back into the action, good readers.

Kyan fires at #1, but misses by just the smallest amounts. The arrows clank in unison off of the 1st coffin of the second row. Accurate, obviously. Must have been the luck of the skeleton as they flew right through his ribcage!

Then, the mighty Restlin fires his Acid Wand at #4 and it teeters as the hissing sound of acid envelopes it in a small cloud. It falls unmoving!

Then continuing the rally, Bosk slashes at #1 and its head goes flying into an alcove to his left ricocheting around before resting facing Bosk as if continuing to watch him even in 2nd death. The rest of the body takes a step or two deciding if its still undead or not and then collapses as well!

Two down!

Zeoll using his tower shield for party defense while he recovers from his sickened state. Knowing he must help Beltrin, he moves across the room to the square NE of Zane making it very difficult for #3 to get to him should it want to. Good defensive move!

Beri then tumbles two squares east and one north to flank #2 across from Bosk. Then he attacks with his rapiers. Both miss, scraping the fused metal of #2's spine.

----------------
Several notes on the email today. Suggest ya read them. :)

[I am now moving to Round 2-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]

-------------


Round 2-Monster Results [DM Jerry]  d4=4 [decision roll] ; d20=5 [strategy roll] ; d20+9=27 ; d20+9=29 ; d20+9=10 ; d8+5=6 ; d8+5=7 ; d4=4 [decision roll]; d20+9=11 ; d20+9=27 ; d8+5=9 ;
Friday August 5th, 2011 12:42:46 AM

With #1 and 4 dead again, #2 and 3 take up the fight uninjured.

#2 looks back and forth between Bosk and Beri. It takes a 5' step back to prevent being flanked for the moment and decides to continue wailing on Bosk. Slashing with each "sword arm" it hits both times! [d20+9=27 ; d20+9=29] The second is a possible crit but it is NOT confirmed. [d20+9=10] The two hits do a total of 13 points of damage.[d8+5=6 ; d8+5=7] It seems the gods are looking out for Bosk!

#3 sees two figures between him and its prey, Beltrin. Frustrated, it goes for Zane. Taking a 5' step forward, it attacks him twice with all the strength a fused sword can give him! The right arm misses, but his trusty left scores a hit [d20+9=11 ; d20+9=27] for 9 points of damage.[d8+5=9]

#3 leers at Beltrin mocking him as a chicken! Then laughs out loud-the first sounds you've heard from the undead creatures.

----------------
Email incoming with map.
[I'm done, it is now Round 3- Player Initiative.]

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 47  d20+5=7 ;
Friday August 5th, 2011 7:40:23 AM

Restlin cheers internally at his first confirmed kill as an Iron Adventurer. His nausea a thing of the past, he takes aim at #2...

Restlin is no longer sick.
He is, however, too hasty to hit anything (rolled a 2. Count yourself lucky, Bosk...)
Attack: 7


Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+11=17 ; d20+11=15 ; d20+6=16 ;
Friday August 5th, 2011 9:56:08 AM

Kyan fires another volley of arrows, though at Skel 2 this time and manages to miss with both when he spots the creature's resistance to group's attacks with sharpened steel.

Azrael growls beside Kyan, the fur on the back of his neck raised as he paces in a small circle, glaring at the undead creatures.
____
Perception: 17
Attack 1: Hit AC 15
Attack 2: Hit AC 16

Even if he's missing the target, he's getting good grouping with the arrows.



Zane Stormfront AC 24 HP 41/50  d20+4=7 ; d20+4=14 ;
Friday August 5th, 2011 2:15:43 PM

Zane focus' his attention on the undead that just opened a cut on his arm, he again unleashes a flurry of rapid attacks. His rapid attacks look impressive, but are ineffectual in actual effect.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Mage Armor 1 hour duration
Shield 97 rounds duration

Zeoll (HP35, AC21) 
Friday August 5th, 2011 2:33:33 PM

Zeoll decides to try to lift his friend's spirits with a song. Inspire Courage gives a +1 to attacks, damage, and some saves. Zeoll uses his shield for its +5 AC bonus this round.

==========

Still sickened, round 3 of 4.

Bard Perform, round 1 of 16 today.

Beltrin (Keith) AC: 17/12/17 HP: 18/56 Spells  d20+11=24 ; d20+9=22 ; 2d6+13=22 ;
Friday August 5th, 2011 4:28:05 PM

By the time most wizards have reached this level of study, their discipline and keen thinking has taught them not to rise to the bait of a foe's taunts. But Beltrin is not most wizards, he was born with a short fuse and has learned to channel it; however, sometimes it still controls him. Deep in his rage, he sprints around the coffins and his companions, swinging his sword wildly at the laughing skeleton's head.... and connecting!

-----------------------------
OOC: Not the smartest move, but Beltrin has a temper.... I think that the laughing skellie sent him over the edge. Fingers crossed that he survives the next round..... meanwhile, I'll be reading the hero point rules for cheating death.

Move Action: move north and west around the coffins that skellie 3&4 came out of, ending between the two coffins next to skellie 3, hopefully flanking with Zane, he has 40 feet of movement to use, so he should be able to make it.
Standard Action: Greatsword attack (-1 PA, +1 IC, add another +2 if flanking with Zane): 1d20+11=24 for 2d6+13=22 damage (slashing)

Perception: 1d20+9=22 (to notice weapon effectiveness)

Active Mods:
Enraged (Str 22/Con 18 (+12 HP), -2 AC, +2 Will save)
Mage Armor (~5 hours left)

Rage used: 3/6 rounds


Bosk AC: 25/15/22 (Shield of Faith active) HP 61 of 61 Spells  d20+5=19 ; d20+5=23 ; d20+1=3 ; 2d8+3=11 ; d8+3=10 ;
Friday August 5th, 2011 9:59:24 PM

As the first skeleton drops Bosk lets out a bestial roar of delight that shakes the room. Bolstered by Zeoll's song and the flanking of his roguish companion, the Horned Cleric swings his sword back around towards the second zombie's head and drives the armor spike on his knee deep into the abomination's pelvis. The cracking of bones ringing in his ears is enough to make him feel satisfied despite missing with his horns.

Actions
-----------------------------
Full Attack against Skeleton #2
Atk 1 with Bastard Sword Hit AC 22 for 12 dmg (slashing)
Atk 2 with Armor Spike Hit AC 26 for 11 dmg (piercing)
Atk 3 with horn Hit AC 6 (miss)

Bosk AC: 25/15/22 (Shield of Faith active) HP 38 of 61 Spells 
Saturday August 6th, 2011 12:43:57 PM

Updating HP

Shield of Faith 58 rounds left (5 min 48 seconds)
Under the effects of Inspire Courage from Zeoll (+1 atk, dmg, saves)
Flanking bonus

Round 3-Player Results [DM Jerry] 
Saturday August 6th, 2011 6:49:58 PM

The room becomes full of the sounds of arrows streaming at high rates of speed at the evil Fused Skeletons.

Restlin, feeling much better now, fires arrows too fast to see at #2, but they bounce off his skull harmlessly.

Kyan, does the same and his arrows miss as well. Fused Skeleton #2 laughs and the sound of it echoes around the room and into the hearts of our heroes.

Zane swings back at #3 and his swings go over as the Fused Skeleton ducks under the blow. It joins #2 in its laughter and the organ music swells to the disturbing sound.

Then Zeoll aids our heroes by singing his song. The words aren't important. That they counteract the jeers of the skeletons do! His pitch is slightly off, though. As to whether the undead chorus caused it or the fact that Zeoll is still one swallow away from puking, we don't know.

Beltrin, the hero that he is, sprints back into combat stepping into the coffin to flank with Zane. He swings his Greatsword! The vile undead are learning to respect that blade as he connects! His blade slices through #3's head sending it like an pool ball into an alcove across the room from the skull deposited by Bosk. #3's body collapses, dead once again.

The skull in the corner pocket contest is 1-1.

Bosk then, encouraged by Zeoll's song, "wails" on #2 slicing and dicing him into oblivion. It falls. The skull does go flying, but misses the alcove.....by that much.

In an effort to cooperate, the dying skeleton spins as it collapses, its "sword-arm" piercing its own skull ear to ear. The momentum of this is just enough to roll the skull into the alcove.

Skull Pool Contest is now 2-1 in favor of Bosk

--------------

[I am now moving to Round 3-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]

Round 3 - Monster Results [DM Jerry] 
Saturday August 6th, 2011 6:58:26 PM

All four skeletons are finally dead. Our heroes breathe a sign of relief. However, the organ continue to rise in pitch, a portent of things to come!

Wham! The 2nd row of coffins "blow their lids." This time the lids travel at least 10' in the air before crashing to the ground, announcing in grand fashion the next wave of Skeletons.

Rising from the dead, four more skeletons stand before you. Our heroes instantly ascertain the type and function of these new foes. They notice that there are no swords attached to their hands. That's good.

But they do notice that they do indeed carry one sword in their left hands. And both the swords as well as the skeletons themselves are burning--on fire.

This can't bode well! Not at all!

Can our heroes defeat this second wave of Fiery Skeletons? Can they survive? Or are they doomed to die inside....

The Ring of Malaphaz!

------------------
Email incoming with map.
The four fiery skeletons are being labelled 5-8 on the map.
[I'm done, it is now Round 4- Player Initiative.]

Zeoll (HP35, AC21)  d20+9=12 ; d20+3=9 ; d8+2=4 ; d8+2=8 ; 4d4=9 ;
Saturday August 6th, 2011 10:17:44 PM


Zeoll is a bard, and knows a lot. He wonders what that organ is doing. What is the effect of the music? If he used his bard music to counter it rather than to inspire courage, what would happen? He tries to remember some fragment of lore that might help, although he is distracted by the rumbling roller coaster that is his alimentary canal.

Knowledge Checks: use 'em as you see fit, oh kindly DM: Know Arcana 12, Know Religion 9 ugh.

Zeoll maintains his inspire courage as a free action. Everyone gets +1 damage and attacks

Zeoll moves so that he is next to and behind Beltrin and casts a Cure Light Wounds spell on him, for 4 hp. Ugh. Zeoll uses a hero point and rerolls his cure: 8. Beltrin is cured for 8.

Zeoll is using his shield for AC this round, not cover.

========== ========== ==========

Druid Spells (underlined = used):
lvl 0 - Guidance, Stabilize, Light, Det. Poison
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
0 of 6 lvl 1 spells cast
0 of 4 lvl 2 spells cast

Bard Inspire Courage round 2 of 16

Hero points 1 used of 6.

Sickened (-2 on rolls) round 4 of 4 (at last)

Goodberries from the two days before (rolling randomly): 9

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 46  d20+6=24 ; 2d4=4 ; d20+13=14 ; d20+13=24 ;
Sunday August 7th, 2011 8:23:02 AM

Restlin's mind races as more skeletons join the fray. "First fused swords, now fire. That last row of coffin's skeletons may project pure negative energy for all we know. Surely there's some way to keep them locked inside..."

He turns to the new line of skeletons and sends a glob of acid at #7 before continuing his ponder.

"They respond to the organ, but for all I know it's just background music for this ring's little game."

He studies the organ through his detect magic spell further...

***

Attack#7: 24 (hit) - Damage: 4 (5? I'm not sure if Zeoll's song increases damage from my wand. Your call Mr. DM.) It also suffers 2d4 next round.

Knowledge Arcana - General knowledge roll for all things magic organ related: 14 (nat 1)
Spellcraft for studying it w/ detect magic: 24


Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+3=9 ; d20+12=13 ; d20+7=26 ; d8+13=18 ;
Sunday August 7th, 2011 10:08:15 AM

Kyan eyes the fiery skeletons as the rise from their coffins and makes a note of the remaining, unopened coffins. One can only wonder what sort of fiendish undead will be in those.

Drawing another arrow with the intention of pincushioning one of the undead, becomes becomes distracted by his thoughts and twangs the bowstring into his arm instead of firing the arrow (nat 1!)

However, he recovers quickly and readies another arrow to send it speeding off towards Burning Undead Man 1

~~~~

Knowledge (Religion) for info on the fiery skels: 9!

Attack 1: Natural 1! Miss
Attack 2: Hit AC 26, 18 damage

Round 4 - Monster Edit [DM Jerry] 
Sunday August 7th, 2011 3:00:13 PM

AC 19 for Fiery Skeletons
AC 12 for touch attacks remains

Zane Stormfront AC 24 HP 41/50  d20+5=21 ; d20+5=12 ; d20+6=16 ; d20+6=25 ; 2d6+5=13 ; 2d6+5=10 ;
Sunday August 7th, 2011 5:58:56 PM

Zane takes a 5' step straight ahead, he holds his attacks until the burning skeletons move into range, taking AoO then taking his flurry of attacks. (rolled flurry first)As he waits he again focus' some of his magical energy into his body, preparing for the assault to come. (activate AS (standard action every round, want me to keep posting it or assume he does it from now on?))

rolled 2 AoO's because if 7 + 8 move up, he has reach on them

AoO #1 15, a miss
AoO #2 24, a hit, Damage 13
Flurry strikes
#1 21 a hit, Damage 10
#2 12, a miss

Zane Stormfront AC 24 HP 41/50 d20+4=7 ; d20+4=14 ;
Friday August 5th, 2011 2:15:43 PM
Zane focus' his attention on the undead that just opened a cut on his arm, he again unleashes a flurry of rapid attacks. His rapid attacks look impressive, but are ineffectual in actual effect.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Mage Armor 1 hour duration
Shield 97 rounds duration

Bosk AC: 25/15/22 (Shield of Faith active) HP 38 of 61 Spells 
Monday August 8th, 2011 9:58:39 AM

ooc: Zane, you can only take one AoO unless you have Combat Reflexes. Although it is a possible Monk Trait, you chose Dodge and Deflect Arrows. Please let me know if I over looked some other way you obtained the feat.

Zane Stormfront AC 24 HP 41/50 
Monday August 8th, 2011 10:22:32 AM

I knew that... just been a rough weekend... haven't slept well in a few days... sorry

Bosk AC: 25/15/22 (Shield of Faith active) HP 38 of 61 Spells  d4+1=5 ; d4+1=4 ;
Monday August 8th, 2011 12:24:50 PM

Bosk watches as the flaming skeletons arise and pauses a second to see how the others react to the new threat, and almost breaths a sigh of relief as no one else moves forward to engage them. As visions of his fur catching fire flash through his mind he reasons to himself, There is no dishonor in hanging back if no one else is charging forward.

Quickly he pulls a magic stone (Lottery Item) from his pocket and throws it at skeleton #6. As he throws it, he watches for the magic to take effect, turning it into two magic missiles flying at the skeleton.

Actions
-------------
Draw stone form pocket and throw stone.
Atk 1 hits for 5 dmg
Atk 2 hits for 4 dmg


Zeoll (HP35, AC21) 
Monday August 8th, 2011 12:35:55 PM


Zeoll nudges Beltrin. "Hey old frriend! I just healed you (+8 hp). Wake up!"

Beri (posted by James / Bosk)  d20+12=15 ; d8+2=6 ;
Monday August 8th, 2011 10:38:26 PM

ooc: Will is unable to post, so I am posting for him.

As the music progresses it sends a shiver up the rogue's spine and continues to grate on the rogue's nerves until he can no longer take it. As the skulls fall and the music raises, Beri draws his bow and a cold-iron flaming arrow and shoots it at the organ. He mutters something about his terrible luck under his breath as the arrow seems to curve slightly in the air. Fortunately for him the organ is a large and unmoving target, and even if it doesn't kill the skeletons, watching it burn will at least bring a smirk to his face.

Actions
--------------
Atk Organ, Hit AC 15 for 6dmg (Hopefully setting the organ on fire also)

Beltrin (Keith) AC: 18/14/18 HP: 14/56 Spells  d20+10=11 ;
Tuesday August 9th, 2011 1:07:10 AM

"Thanks Z, but who are you calling old?" Beltrin remarks as the taur's healing magic flows through him.

The satisfaction Beltrin feels at felling his laughing foe quickly dissipates as the next wave of attackers arises. He decides the best option is to impede his attackers and buy his comrades some time (and hopefully save them some wounds). He speaks a loud magical incantation, hoping to bind the skeletons in magical molasses.

----------------------------------

Knowledge (Religion) to ascertain anything about these new skeletons: 11 (natural 1)

Free action: drop rage (fatigued for 6 rounds)
Standard action: cast slow, targeting the 4 flaming skeletons, DC 18 Will save or the targets are slowed
Move action: Move 20 feet south and 5 feet east to put Zane between him and the skeletons

Active Mods:
Fatigued (Str 16/Dex 14) round 1/6
Mage Armor (~5 hours left)

Rage used: 3/6 rounds


Round 4 - Player Results [DM Jerry]  d20+3=11 ; d10=7 ; d3=3 ; d3=3 ;
Tuesday August 9th, 2011 4:27:23 AM

Zeoll, moves to support Beltrin and heals him. While doing this he strives to understand the purpose of the organ. However, as of now, the answer eludes him. Is the organ buffing the skeletons or is it just music to accompany the fight?

Restlin fires acid from his wand at #7. Zeoll's song inspires his use of the acid wand to do extra damage! Restlin, also studying the organ, realizes that the magic is not buffing the skeletons in combat. It is music accompaniment magic only, at least for now. That, good readers, is good news!

Kyan fires his bow, finally hitting #5 skeleton with it. Huzzah, arrows can hurt skeletons! The skeleton ignores a portion of the blow however.

Zane holds readying an attack to coordinate with his Attack of Opportunity. He wants to take a 5' step, but realizes that you can't take the move part of your turn and hold the action part. Both move and action have to happen together. So he remains where he is to stick to his strategy and waits for the Fiery Skeletons to close.

Bosk, holding his position as well, tosses a magic stone at #6. It turns into two magic missiles slamming into the skeleton's torso.

Beri, tired of the organ and its possible effects on the combat, fires a flaming arrow at it. Wham! An explosion! The organ was trapped! It continues to play, but now makes a sound like a banshee in its damaged state.

Beltrin drops his rage, instantly feeling the usual fatigue that follows. He sucks it up, however, and cast Slow on all four of the Fiery Skeletons! All FOUR of the Fiery Skeletons fail their saves and slow to half speed. What a move! He does not discern any information about the Fiery Skeletons' abilities.

--------------------
Hero Point for Beltrin at end of combat.
Fiery Skeletons' are now AC18.
[I am now moving to Round 4-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]

Round 4 - Monster Results [DM Jerry]  d6=4 ; d6=3 ; d6=2 ; d6=1 ; d6=3 ;
Tuesday August 9th, 2011 4:50:23 AM

Slowed, the monsters begin to move forward.

#5, deciding to attack the smaller Beri, slowly moves to him, but cannot attack.

#6, also moves forward to Beri, just barely reaches him.

#7 moves forward to stand before Zeoll.

Zane gets his wish with #8 as it chooses to avoid Zeoll's daunting tower shield and move forward towards him. However, its slowed state halts it within his reach, but before he's gets that wonderful Attack of Opportunity he craves.
Knowing he doesn't want to lose an opportunity, Zane now moves forward 5' and attacks #8. He hits! #8's bones clatter and clash, but it stubbornly continues to stand before him.

And finally, the fiery skeletons now reveal an ability! All PCs adjacent to a skeleton take damage from their fiery aura.

Bosk takes 4hpd from #5
Beri takes 3hpd from #5 and 2hpd from #6 for a total of 5hpd.
Zeoll takes 1hpd from #7.
Zane takes 3hpd from #8.

-----------------------
Email incoming with map.
[I'm done, it is now Round 5- Player Initiative.]



Bosk AC: 25/15/22 (Shield of Faith active) HP 38 of 61 Spells  d20+8=12 ; d20+8=23 ; 2d8+3=15 ;
Tuesday August 9th, 2011 8:54:01 AM

Gee, that organ sounds a lot better now. Bosk grins at Beri. As the skeleton approaches him Bosk swings his trusted bastard sword at the skeleton, aiming directly between the creature's skull and neck.

Actions
------------------
AoO Hit AC 12 (Miss, Rerolled Using Greendale's Luck Charm)
AoO against #5 Hit ac 23 for 15 dmg slashing.

Bosk AC: 25/15/22 (Shield of Faith active) HP 38 of 61 Spells 
Tuesday August 9th, 2011 8:56:17 AM

Make that 16dmg. I forgot Zeoll's song.

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 46  2d4=5 ;
Tuesday August 9th, 2011 9:00:55 AM

Restlin sees his companions burned by the mere aura of the skeletons, and decides they need to die sooner rather than later..

"FRIENDS!" he begins, "allow me to lend you a hand..."

Restlin casts haste on everyone except himself (6 targets max - 1 extra attack per round, +1 AC, attack, and reflex save - 6 rounds total).

**

Skeleton #7 takes 5 damage from the acid arrow.
Haste: 6 rounds remain




Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+11=12 ; d20+7=24 ; d8+13=14 ;
Tuesday August 9th, 2011 9:07:10 AM

The ranger grins in satisfaction as one of his arrows finally thunk solidly into one of the skeletons and hurriedly draws another to fire again. He is, perhaps, a bit too enthusiastic in his efforts to vanquish this breed of his hated foe however and manages to fumble the arrow on the string once again.

He lets loose a string of curses under his breath, berating himself like a sergeant to a new recruit as he readies another arrow. He pauses a moment to take better aim as he pulls the string back and and lets loose towards Fiery Skel #5

~~~~~~~~~~

Attack 1: Another 1...
Attack 2: Hit AC 24! 14 damage

Bosk AC: 25/15/22 (Shield of Faith active) HP 38 of 61 Spells  d20+7=23 ; d3=2 ; d20+7=11 ; d20+7=24 ; d20+7=26 ; d20+7=27 ; 2d8+3=8 ; 2d8+3=6 ; d8+3=8 ; d8+3=4 ; 2d8+3=9 ; d20+7=18 ; d20+1=14 ;
Tuesday August 9th, 2011 10:06:46 AM

As Restlin begins to chant Bosk feels the familiar waive of power wash over him. Instantly his arms feel lighter and the weight of his sword seems to disappear. Whatever these skeletons are, they were sure not to last long. Suddenly the taur is a blur of steal and fur, his sword audibly cracking bones and echoing off the chamber. It appears both of the minotaurs are faster than their bulk would first imply.

Actions
Full Round attack starting with Skeleton 6 and moving to Skeleton 5 if it falls.
(Full Round attack + 3 additional attacks for Haste bonus added for IC and haste)

Atk 1 with Bastard Sword Hit AC 23 for 10 dmg Slashing
Atk 2 with armor spikes Hit AC 11 (miss)
Atk 3 with horn Hit AC 20 for 10 dmg Piercing
Haste Atk 1 with Bastard Sword Hit AC 26 (Confirm Crit 27) for (8+11) = 19dmg Slashing
Haste Atk 2 with Armor Spike Hit AC 18 for 6 dmg Piercing
Haste Atk 3 with horn Hit AC 16 (miss)


Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+13=20 ; d8+13=15 ;
Tuesday August 9th, 2011 11:39:57 AM

His foul mouthed tirad coming out in fast forward, the ranger moves in a blur as he nocks another arrow and fires it at either Burning Skel 5, 6, or 7 (target in that order, depending on who's still kicking)

~~~~~~~~~~~

Posted the same time as Restlin and missed the haste!

Haste Attack 1: Hit AC 20, 15 damage (piercing)



Zeoll (HP34 of 35, AC22/17)  d20+18=25 ;
Tuesday August 9th, 2011 11:54:13 AM


Zeoll continues to sing and inspire courage (free action, third round, +1 to attacks and damage). He sure is glad to shake off the effects of the sickened sensation he had felt. He is annoyed at the fire damage.

Zeoll decides that his best action is to help fend these enemies off while others attack. He readies the use of his shield for total cover in case he is attacked by a physical attack. Before the readied action is triggered, his AC is 22 (with +1 from haste); after the readied action is triggered his AC drops to 17, but of course the tower shield should stop the first physical attack and any subsequent ones from the same direction.

He has a moment to catch his breath (unused move action this round) and he is no longer sick, so Zeoll takes a moment to personalize the song he is singing to Inspire Courage:
Hey therre skellies! Think you'rre hot?
Herre's some news! In fact, you'rre not!
We'rre alive, and that means quick!
Also that we'rre fast and slick!
You'rre so slow, it's like you'rre dead!
Might as well go back to bed!

Maybe the taunting song will provoke a skelly attack on Zeoll. Perform 25.

========== ========== ==========

Inspire Courage round 3 of 16

Hero points 1 used of 6

Goodberries: 0 used of 9

Zane Stormfront AC 24 HP 38/50  d20+6=12 ; d20+6=11 ; d20+6=20 ; 2d6+5=10 ; d20+6=16 ; 2d6+5=11 ;
Tuesday August 9th, 2011 12:38:41 PM

Zane really unhappy at being scorched by the flaming skeleton decides to unleash another flurry (Zane has a 10' reach and will try to keep the skeleton at arms reach if possible) He once again focus' some of his arcane energy into his limbs and then attacks. With Zane's flurry of attacks he connects only once.
If the neighboring Skeleton gets into his reach range, Zane will throw a strike at him as well.

Att #1 12
Att #2 11
Att #3 20 Dam 10
AoO 16 Dam 11 (if AoO is taken)

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Mage Armor 1 hour duration
Shield 96 rounds duration

Haste 6 rounds

Beltrin (Keith) AC: 19/14/19 HP: 14/56 Spells  d20+7=15 ; d4+2=6 ;
Tuesday August 9th, 2011 7:24:56 PM

Beltrin smiles as he recognizes the spell that Restlin casts We must be moving 10 times the speed of them now! He sidesteps to the right to get a clear line of site at the fiery skeleton attacking Zane and mimes a punch at the foul being's head, using his magical abilities to project the force through space towards the undead.

-------------------------
OOC: LOL at Zeoll's song, that was great!

Move action: Move 20 feet east
Standard action: use telekinetic fist ability to attack skellie #8, ranged touch attack hit touch AC 15 for 6 bludgeoning damage

Active Mods:
Fatigued (Str 16/Dex 14) round 2/6
Mage Armor (~5 hours left)
Haste (+1 attack, +1 AC, +1 Reflex, etc.)
IC (+1 attack, +1 weapon damage)

Spell durations:
Slow round 2/5

Rage used: 3/6 rounds
TK fist used: 1/8

Beri (posted by James Bosk)  d20+13=20 ; d20+13=21 ; d8+3=11 ; d8+3=6 ; d8+3=9 ;
Tuesday August 9th, 2011 10:20:08 PM

Beri watches as the skeletons around him begin to be pummeled into submission. Quickly he takes a 5ft step back and draws two arrows from his quiver and shoot them at any undead still standing. If they are already dead (again), he will hold his action and fire them at any new enemies the may appear. I hope you don't think I'm going to let you guys have all the fun. After he has move back he turns to Bosk and says, Bet you an ale I can shoot one of these things in the eye socket.

actions (Hold action to new enemies appear if the current skeletons are down)
-----------------
Attack any enemy still standing
Hit AC 20 for 11 dmg
Hit AC 21 for 6 dmg


Round 5 - Player Results [DM Jerry]  d6=4 d6=2 d6=6 d6=2 d6=2 d6=2
Wednesday August 10th, 2011 11:05:23 PM

Bosk, not enjoying the new wailing coming from the organ, puts that anger into his Attack of Opportunity as #5 closes with him. He behead #5 and pocketing the head into an alcove way across the room. The body, spins around several times and explodes in a maelstrom of fire! Both Bosk and Beri are adjacent to it. Bosk takes 4hpd. Beri takes 2hpd. [Reflex save of 16 for half damage]

An imaginary scorekeeper yells out the tally: Bosk 3, Beltrin 1.

Restlin casts Haste on all but himself. A very selfless act. HIs acid from last round continues to "eat" at #7.

Kyan aims to strike with his deadly arrows again at #5. However, he sees it die before the mighty Bosk, so he shifts his target to the next done down the line: #6. One of them hits the Fiery Skeleton in a major way! It weebles. It wobbles, and remains standing.

Bosk, being large, can still reach #6 and so he launches at it with his regular set of attacks! He hits with both his bastard sword and his horn. The creature is dead, but he hacks at it with his haste attack and again, a skeleton skull flies into a corner pocket alcove. It explodes dealing Fiery Death again to Beri as Bosk is not adjacent to it. [6hpd to Beri.]

Bosk 4, Beltrin 1.

Kyan, spots #5 collapsing and #6's skull flying across the room. So he aims at #7, piercing its eye socket. It falls dead. A moment later, the body explodes with fire! Both Zeoll and Zane are adjacent to it. Zeoll takes 2hpd and Zane takes 2hpd as well. [save for half]

Three down, one to go.

Zeoll, sings an amazing song. The organ, simply can't compare and thus collapses, or was it just coincidence?

Zane now steps 5' step back before taking care of the last one, with an amazing shot that bounces the skull into the falling #7 slamming #7 one way and #8 the other on their way to different alcoves!

Oh, #8 also explodes with fire! Zeoll takes 2hpd. [save for half]

Bosk 4, Zane 2, Beltrin 1.

However, Beltrin is not done yet. Seeing that the skellies are all dead and dying, he slides to the right and projects his force at #7 and alters its course stealing the "pocketing" of the skull from Zane!

Bosk 4, Beltrin 2, Zane 1.

Beri thinks about trying to knock one of the flying heads into a alcove and join in the contest, but holds.

-------------
Hero point to Restlin after combat is concluded.
Hero point to Zeoll after combat for his song.
[I am now moving to Round 5-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]


Round 5 - Monster Results [DM Jerry] 
Wednesday August 10th, 2011 11:30:15 PM

All is quiet for a long moment. The organ is silent. No skeletons. Quiet.

Then with an explosion, the lids of the 3rd row of coffins erupt flying so fast and hard that they hit the ceiling before bouncing to the floor.

Four more skeletons rise and face you. And these, have a bluish hue with matching blue eyes? And they wear blue robes? What type could they be good reader? Bardish skeletons that play the blues? Sad skeletons who died committing suicide for their lovers? Only time will tell, good readers.
-----------------
Email incoming with map and comments.
[I'm done, it is now Round 6- Player Initiative.]

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 45  d20+13=17 ; d20+6=14 ; 2d4=4 ;
Thursday August 11th, 2011 12:02:46 AM

Instinctively, Restlin detects magic on the new glowing skeletons. His mind races back to the months spent his mistress spent drilling him mercilessly on the finer points of fighting arcane casters and countering their spells.

However, there are just too many opponents, and he can't watch them all. He tries to bring up anything he can about what these new beasties could be (knowledge arcana, 17).

"Gentlemen, that spell won't last forever. I suggest you make with the smashing quickly!" With that said, he takes aim at #10 with his wand: Hit touch AC 14 for 4 damage - 2d4 next round as well.

***

Haste: 5 rounds remaining

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+11=22 ; d20+11=17 ; d20+5=7 ; d20+11=16 ; d8+2=8 ;
Thursday August 11th, 2011 12:34:39 AM

Beriothian darts to the side as the first skeleton explodes before him, narrowing evading the flames. Beri stands up and smiles at Bosk, only to see a flaming skull heading straight towards him. As the head flies closer, the rogue just cocks his head to the side and lets the skull fly straight over his shoulder.

Just as the rogue starts to catch his breath several blue skeletons emerge from the coffins. Perhapse it's from having flaming skulls launched at him, but Beri struggles to come up with a time he had even heard of a blue skeleton. Perhapse a cold iron arrow will be effective against these creatures. Beri slips an arrow into his bow and lets it fly toward the skeleton in front of him, then crouches behind the coffin, hoping it will offer some cover should these glowing skeletons have magic.

ooc: I am assuming the flying skull had the same reflex save as the previous fiery death attack. Also, Evasion allowed me to avoid full damage by making the reflex saves instead of half.

Reflex save 1=22
Reflex save 2=17
knowledge (arcane)= 7
attack (bow) = 16
damage = 8

Zane Stormfront AC 24 HP 38/50  d20+8=9 ; d20+5=14 ; d20+5=18 ; 2d6+5=12 ; 2d6+5=15 ;
Thursday August 11th, 2011 2:09:50 AM

Zane, not 1 to let a good spell go to waste, moves up until the skeleton on the end is just in range, and the skeleton next to the end is just out of range, hoping that it will decide to step into his range, allowing him to attack it also. As is usual, Zane channels a bit of power into his attacks.
Zane's attack on the skeleton on the end misses.....
With his mind currently dedicated to martial prowess, he draws a blank on anything he might have heard about blue glowing skeletons. (nat 1 know Arcane)

Att #1 16 (forgot to add haste and bard song to roll) Dam 12
AoO 20 (forgot to add haste and bard song to roll) Dam 15

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+3=21 ; d20+13=22 ; d20+7=23 ; d20+13=20 ; d8+13=16 ; d8+13=18 ; d8+13=14 ; d8+9=10 ;
Thursday August 11th, 2011 8:55:39 AM

"Blue ones?! This Malaphaz has too much time on his hands" Kyan growls before setting to work on the newest foes to pop out of their wooden coffins.

Emboldened by the sudden fiery redeaths of the skeletons before, he once again tries his trick of shooting two arrows with one pull to send them flying towards Blue Skel #9. With his hands moving in practiced motions aided by Restlin's magic speed, two more arrows follow the first two.

~~~~~~~~~

Knowledge(Religion for info on blue glowing undead): 21

Attack 1, arrow 1: Hit AC 22, damage 16
arrow 2: Hit AC 22, damage 10
Attack 2: Hit AC 23, damage 18
Haste Attack: Hit AC 20, damage 14



Bosk AC: 25/15/22 (Shield of Faith active) HP 46 of 61 Spells  d20+5=24 ; 2d6=10 ;
Thursday August 11th, 2011 10:59:49 AM

Bosk watches as the newest batch of skeletons arise and instantly has a bad feeling about the robes they wear. Quickly he moves towards the center of the room (North 25 and East 25) and lays a hand upon his holy symbol, channeling a wave of positive energy at the skeletons. He cracks a smile, excited to use this ability against the undead for the first time, but also somewhat ashamed at how easy it is for the undead to overcome some of the damage.

Actions
----------------
Reflex Save = 25 (1/2 dmg taken)
Move N 25 and E 25
Channel Energy, Hit skeletons 9-12 (and what I assume is 17) for 10 dmg (Will Save 11 for half) [i]No modifiers for Inspire Courage or Haste were added)


Zeoll (HP31 of 35, AC22/17)  d20+7=10 ; d20+7=27 ; d20+5=8 ;
Thursday August 11th, 2011 2:38:55 PM

Two Reflex saves to dodge fire damage: first fails, second succeeds. Zeoll takes an extra 3 hp damage.

Zeoll tries to figure out what these skellies are up to: Know Religion check: 8 nope!

Zeoll uses his Pearl of Power to recall his cure light wounds spell. He figures someone will be needing it soon.

He keeps up his singing, so everyone still gains +1 to attacks and damage.

========== ========== ==========

Inspire Courage round 4 of 16

Hero points 1 used of 6 (plus one awarded yesterday in e-mail)

Goodberries: 0 used of 9

Pearl of Power: used today

Beltrin (Keith) AC: 19/14/19 HP: 14/56 Spells  d20+10=30 ;
Thursday August 11th, 2011 8:35:03 PM

Beltrin curses himself as a sluggard as the two minotaurs move up towards the new skeletons, putting themselves in harm's way for the pretty sparkling dust he had planned to use on these new, blue skeletons. He settles on helping out his companions. He moves up behind Zane and casts a spell to lend new strength to his already quickened arms.

-----------------------
Move Actions: Move up behind Zane so that skellie #12 is on the opposite side of him
Standard action: cast Bull's Strength on Zane (+4 enhancement bonus to strength)

Knowledge (religion) to determine anything about these shiny blue creatures: 30 (!)

Round 6 - Player Results [DM Jerry]  d20+3=16 ; d20+3=16 ; d3=1 ;
Friday August 12th, 2011 1:04:01 AM

Restlin detects magic on the new Blue Skeletons, but nothing shows as magical. His Knowledge Arcana doesn't help either except to tell him that this is not the result of any normal necromantic type work that he's ever heard of.

With that, Restlin fires his Acid Wand. His touch attack hits, but the acid strike does no damage! In fact, if he didn't know better, he'd think that he just made the creature healthier!

Beri dodges the exploding Fiery Skeletons expertly, taking no damage with his Evasion ability. He then fires at the Blue Skeletons with a Cold Iron Arrow and misses.

Zane moves forward to attack #12. He has one foot in a coffin and one foot out. He misses.

Kyan, now seemingly a master at hitting skeletons with arrows, hits 4 times! He drops #9 with his first 3 shots and so sends the last one at #10 damaging it!

Bosk advances to the center of the room and Channels Energy at them. #10 and 11 saves, but #12 fails taking full damage. All three turn to look at Bosk with both fear and loathing.

Zeoll continues his very inspiring words in song and uses his Pearl of Power to recall a CLW for future use.

Beltrin moves forward to stand behind Zane and casts Bull Strength upon his friend.
------------
AC 19 for Blue Skeletons
Kyan, hero point after combat is concluded for 4 hits in a round.
[I am now moving to Round 6-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]

Round 6 - Monster Results [DM Jerry]  d4=4 ; d20+7=21 ; d8+3=9 ; d20+7=18 ; d8+3=6 ; d20+7=24 ; d8+3=8 ;
Friday August 12th, 2011 1:19:15 AM

All three of the Blue Skeletons [10, 11, 12] move to Bosk like candles to a flame. Their blue eyes whirl and spin in their hatred for the cleric.

Zane will get an AaO at #12.
Bosk will get an AaO at #12 as well.

All three then attack with a slam attack. #10 slams Bosk hitting AC21 for 9 hpd if it hits.

#11 slams as well with a large bony fist hitting AC18 and doing 6hpd if it hits.

#12 slams the hated cleric hitting AC24 and doing 8 painful hpd if it hits.

Then the Blue Skeletons are revealed in all their horror! They use acid!

For each attack that hits his touch attack AC, Bosk must save for his armor. Fort Save DC14, using Bosk's save, or lose one point of AC until the armor is repaired.
--------------
Email incoming with map and comments.
[I'm done, it is now Round 7- Player Initiative.]


Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 45  d20+8=9 ; 2d4=6 ; d20+8=12 ;
Friday August 12th, 2011 7:20:38 AM

"Huh...that's odd," Restlin mutters as his acid has the opposite affect that it's supposed to. "Are they immune to magic? Immune to acid? Perhaps they're immune to wands. That would be interesting...I wonder if that's even possible."

Then, he notices the acid eating away at Bosk's armor.

"Ah...they're acidic themselves. Mystery solved!" Restlin then shows he is no one-trick pony. He holds his cane in his left hand, and with one smooth motion unsheathes the sword inside and sends it flying at #10 with no real attempt to aim. It flies directly towards Bosk. Restlin gasps and mentally nudges the blade away from him, but is unable to compensate enough to actually hit a skeleton. The blade flies back and is retrieved by a very frustrated Restlin.

***

Hand of the Apprentice - Nat 1 (9), hero point burned - new roll = 12 (still misses, but no danger to hit anyone else)

Haste - 4 rounds remain
HotA uses: 1/4
Acid wand's 2nd round - 6 (I figure I need to make the roll, even if not good will come of it)

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+13=32 ; d20+7=21 ; d20+13=25 ; d8+13=14 ; d8+9=12 ; d8+13=16 ; d8+13=15 ;
Friday August 12th, 2011 8:55:54 AM

Kyan winces for his companion's sake as the skeletons reveal their acidic nature and offers thanks in absence to the old caravan guard that first showed him how to fire a bow before calling out, "Bosk! You need to get yourself a bow!"

And the ranger adds more punch to his suggestion by demonstrating, sending with another doubleshot towards skel #10 and then two seperate arrows to #12.

~~~~~~~~

Attack 1 (Manyshot to #10): Hit AC 32, arrow 1 damage 14, arrow two damage 12
Attack 2 (to #12): Hit AC 21, 16 damage
Haste Attack (to #12): Hit AC 25, 15 damage



Bosk AC: 25/15/22 (Shield of Faith active) HP 46 of 61 Spells  d20+9=10 ; d20+9=21 ; 2d8+3=9 ; d20+9=27 ; d20+9=23 ; d20+9=22 ; d20+9=22 ; d20+9=29 ; d20+9=16 ; d20+3=8 ; d8+3=5 ; 2d8+3=11 ;
Friday August 12th, 2011 9:28:54 AM

As the skeleton's blue eyes focus upon the cleric he lets go of his holy symbol and bares his teeth, the hackles standing up on the back of his neck. The group is used to seeing the cleric on the front line and taking the brunt of the hits, often times his stubborn pride and refusal to die the only thing keeping his moving...but this was something different. As with the witches of the Sargrass and the zombies in the catacombs, Bosk had a special hatred for the undead and those who went against the will of Gargul.

As the first skeleton approaches Bosk swings his sword wildly at it and bellows like a bull before it charges the matador, almost daring them to approach. Instantly he is attacked from all sides, bones and fists slamming into him and droplets of acid flying through the air from the impact. Vaguely he hears the voices of his companions behind him shouting warning. The Cleric bellows in response and takes a 5ft step back, not out of fear, but of pride. He is completely unscathed by the onslaught! The manfri's armor stood up magnificently and between his utter contempt for the creatures and the magical incantations enveloping him he stood like a wall against those attacks.

His breathing heavy and drool beginning to hang down from his jowls, Bosk unleashes his furry on #12 for having dared to proceed. Once again the ringing of metal and cracking of bones echoes throughout the room

Actions
~~~~~~~~~~~~~~~~~~~~~
AoO against Skeleton #12 Hit AC 10, Miss
Fort Save #1 = 27 (Success)
Fort Save #2 = 23 (Success)
Fort Save # 3 = 22 = (Success)

(Attacks are against #12 until it falls and then switches to #10 and # 11 last)
Atk 1 With Bastard Sword, Hit AC 19 for 10 dmg (Slashing)
Atk #2 With Armor Spike, Hit AC 20 for 6 dmg (Piercing)
Atk 3 Nat attack with horn Hit AC 8 Miss
Atk 4 (Due to Haste) With Bastard Sword = 29 (Confirm Crit = 16, failed) for 12 dmg (Slashing)

Haste 4 rounds remaining (+1 Atk and +1 Dodge Bonus and Reflex Saves)
Shield of Faith (53 rounds remaining or 5 min 18 sec )
Insprire Courage (If Continued) +1 morale bonus on saving throws against charm and fear effects and attack and weapon damage rolls.

Temporary AC with above 3 modifiers
AC: 27/17/23

Zane Stormfront AC 24 HP 38/50  d20+7=22 ; 2d6+5=15 ; d20+8=23 ; d20+8=19 ; d20+8=14 ; 2d6+5=13 ; 2d6+5=8 ; 2d6+5=8 ;
Friday August 12th, 2011 10:15:49 AM

Zane takes a 5' step north and west (assuming straight up is north) so he is on flat ground, but still gets into range of #12. He focus' some energy into his body and makes use of it to cause extra damage. He strikes at #12 as it walks away, and then moves up behind it and throws a flurry of attacks at it.
(forgot to add +2 to hit and damage to roller for Bull Strength)

AoO on #12 hit AC 24, damage 17
Flurry Attack #1 25 damage 15
Flurry Attack #2 21 damage 10
Haste Attack 16 damage 10 (if it hits)

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 94 rounds duration

Others spells effecting Zane:
Haste 4 rounds
Bull Strength (duration 5 minutes)

Beltrin (Keith) AC: 19/14/19 HP: 14/56 Spells  d20+7=26 ; d4+2=6 ;
Friday August 12th, 2011 2:42:35 PM

Seeing the skeleton's attacks dripping acid, Beltrin decides to stay well clear. He moves around Zane to get a clear shot at one of the skeletons and once again unleashes his amplified punch at a distance.

--------------------------------------
Move action: move far enough north and west so that Beltrin has a line of sight to skellie #11 and is within 30'
Standard action: Telekinetic fist attack at skellie #11 Hit touch AC 26 for 6 damage (bludgeoning)

Active Mods:
Fatigued (Str 16/Dex 14) round 4/6
Mage Armor (~5 hours left)
Haste (+1 attack, +1 AC, +1 Reflex, etc.)
IC (+1 attack, +1 weapon damage)

Spell durations:

Rage used: 3/6 rounds
TK fist used: 2/8

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Saturday August 13th, 2011 12:37:09 AM

ooc:
*cry* My post for today apparently disappeared on me! There is no chance I'll see those rolls again any time soon. Repost coming soon.

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+10=23 ; d20+10=21 ; d20+10=22 ; d3+2=3 ; d3+6=9 ; d3+6=9 ; d6+2=4 ; d6+2=3 ; 3d6=4 ; 3d6=13 ; 3d6=12 ;
Saturday August 13th, 2011 1:05:52 AM

Deciding his bow isn't much use against this creatures, draws his sap and whip. The rogue runs behind skeleton 10 flanking him, and proceeds to attack. The whip cracks through the air, and the sap lands with a fairly solid thump both times.

whip attack = d20+10=23
whip damage = 3
sneak attack damage=4

sap whip = d20+10=21
sap damage = 4
sneak attack =13

sap attack (haste)= d20+10=22
sap damage = 3
sneak attack =12

Round 7 - Player Results [DM Jerry]  d20=20 [skull roll for fun] ; d20=5 [skull roll]; d20=8[skull roll];
Sunday August 14th, 2011 11:21:50 PM

Restlin misses with his hand of the apprentice, but has his own adventure trying to keep it from hitting Bosk. That's a good thing. I wouldn't want an angry Bosk either!

Kyan sends arrows flying so fast and in so many directions that Blue Skeleton #10 does a double take and that costs him his life as Kyan's mini-shot hits directly in each of his eyes. The skeleton screams his hands trying to pull them out as it runs from the scene, falling into an alcove as it dies.

Then Kyan sends 2nd attack at #12. The shot kills the Blue Skeleton. But the skull falls to the floor, unmoving.

Skull Pool Tally: Bosk 4, Beltrin 2, Zane 1, Kyan 1

Bosk, prepared to take on all three is relieved to see that #10 and 12 are dead thanks to Kyan. So he takes his 5' step back and wails on #11. It takes all his attacks to down the Bone Monster, but it does fall. The skull falls to the floor and starts trying to roll to an alcove, but doesn't make it.

Zane, with no one left to hit takes his 5' step and watches.

Beltrin moves 10' to the west, but finds #11 falling dead. So he also waits and watches.

Beri does the same moving forward towards #10, but he is dead.
-------------------
Hero Point to Kyan after combat.
[I am now moving to Round 7-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]

Round 7 - Monster Results [DM Jerry] 
Sunday August 14th, 2011 11:30:32 PM

Once again, dear friends, there is a pause in the action.

Then everyone jumps as the last row simply explodes. The coffins explode! The lids break into pieces ricocheting off the ceiling. Shrapnel rains down on everyone! Luckily, none of our heroes are close enough to take any damage from it.

Mist rolls out of where the coffins once were and as they clear, four final skeletons face our heroes. Our heroes immediately try to ascertain what type of Skeletons they face this time.

However, there are no clues! They appear to be just normal weakling skeletons.

.......except for one thing.

They each wear crowns.

What fate awaits our stalwart champions? Will they survive? What is it with this place anyway?

Read on!
-----------------
AC 20 for the Crowned Skeletons.
Email incoming with map and comments.
[I'm done, it is now Round 8- Player Initiative.]

Zeoll (HP31 of 35, AC22/17)  d8+2=3 ; d8+2=6 ;
Monday August 15th, 2011 7:28:03 AM


Seeing that Beltrin remains the most injured, Zeoll moves to him and casts Cure Light Wounds. (Rerolling a 1) Beltrin gains 6 hp.

Zeoll continues to maintain his song of inspiration as a free action.

==========

OOC: Ugh! Sorry I missed a post!

Inspire Courage round 6 of 16

Hero points 1 used of 6 (plus one awarded yesterday in e-mail)

Goodberries: 0 used of 9

Pearl of Power: used today

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 44  d20+6=11 ; 2d4+1=6 ;
Monday August 15th, 2011 8:25:29 AM

"Ahoy, your majesties! I come bearing gifts!"

Restlin returns his weapon to it's cane duties, casually leaning on it has he reproduces his wand and sends a glob of acid towards #15 (acid arrow has long range & Restlin's well within it with no desire to approach any closer than he has to).

***

Hit touch AC 12 (Forgot Zeoll's song) - 6 damage
Haste - 3 rounds remain

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+13=31 ; d20+7=14 ; d20+13=21 ; d8+13=19 ; d8+9=11 ; d8+13=17 ;
Monday August 15th, 2011 9:29:17 AM

Kyan grins as he acid skeleton runs into the anclove with the arrows from its eye sockets. That's what it gets for having glowing blue eyes in the first place. They make great targets.

"Fire, acid, now crowns? What are these going to do? Lord us to death?" the ranger adds as the newest skeletons make their dramatic entrance, but waste little time in sending his own royal gifts towards Crowned Skeleton #13.

~~~~~

Still well within range.

Attacks to #13
Attack 1 (Manyshot): Hit AC 31, 1st arrow damage 19, 2nd arrow damage 11
Attack 2: Miss, AC 14
Haste Attack: Hit AC 21, damage 17

Bosk AC: 25/15/22 (Shield of Faith active) HP 46 of 61 Spells  d20+10=29 ; 2d8+3=8 ; d20+12=17 ;
Monday August 15th, 2011 1:34:45 PM

As the coffins explode Bosk follows his instincts and lowers his head. The ground shakes as taur bellows and charges Skeleton #14 (Demoralize Opponent = 17) and gores him solidly with his horn.

Actions
-------------------
Minotaur Charge
Hit AC 29 for 9 dmg (13 if modifiers are doubled) Piercing DMG
(Minotaur charge deals double damage from horns and allows a free demoralize opponent check)
Demoralize Opponent = 17

Zane Stormfront AC 24 HP 38/50  d20+7=17 ; d20+2=15 ;
Monday August 15th, 2011 1:50:25 PM

Zane takes a 10' step straight towards #16, ending up stepping into the coffin between him and the #16 He then takes a strike at that same skeleton. As he starts to strike out, he unleashes some of his magical energy along with it. He swing at the Skeleton goes wide, and he then realizes he's a bit exposed, but that's the danger of combat.
He makes a come here motion with his hand. (intimidate 15)

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 93 rounds duration

Others spells effecting Zane:
Haste 3 rounds
Bull Strength (duration 5 minutes)

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+15=32 ; d20+12=14 ; d6+2=4 ; 3d6=7 ;
Monday August 15th, 2011 8:41:03 PM

Beriothian gets a little annoyed with his complete inability to be effective against skeletons.
If I'm not going to be effective anyway, I may as well at least be ineffective in a manner that better suits me.
Beriothian draws his rapiers and hastily tumbles behind skeleton 14, noticing that it's much easier to tumble past someone when the lack of muscle causes their legs to only take up a third the normal space. Taking his trusty rapiers the rogue

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=15 ; d6+2=8 ; 3d6=12 ;
Monday August 15th, 2011 8:46:52 PM

ooc: continued from last post, accidently bumped mouse pad and submitted

The rogue thrusts his rapiers into the skeleton's heart... wait, skeletons don't have hearts! The rogue tries desperately to shift his thrust to connect with the bone, hoping that his dazzling display of acrobatics will do more than entertain the skeletons.

acrobatics = d20+15=32

Rapier1 attack =d20+12=14
Rapier1 damage=d6+2=4
Rapier1 Sneak Attack Damage=3d6=7

Rapier2 attack=d20+12=15
Rapier2 damage=d6+2=8
Rapier2 Sneak Attack Damage=3d6=12

Round 8 - Player Results [DM Jerry] 
Tuesday August 16th, 2011 12:13:42 AM

Zeoll moves forward behind Beltrin and heals him. Sometimes, dear readers, a small heal is the best gift you can receive.

Restlin, glad to be rid of the Blue Skeletons returns to "Old Reliable" and uses his Acid Wand on #15. It hits and causes damage.

Kyan, master of the bow sends shot after shot into #13's skull. Amazing! Yet this last row seems to be a Skeleton of a different ability level. It remains standing and turns its stare at Kyan!

Bosk charges the skeleton, hits and damages it. It morale seems unchanged.

Zane moves forward 10' to attack #16 at range. He misses, but attempts an intimidate. It seems unaffected.

Beri decides to set up a flanking maneuver to help out Bosk so he tumbles around #14 and positions himself behind it. He misses with his backstab.
-----------------
Hero point to Beri putting himself at risk to set up a flank with Bosk after combat.
[I am now moving to Round 8-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]



Round 8 - Monster Results [DM Jerry]  d4=2 [decision roll] ; d20+9=29 ; d20+9=21 ; d20+9=15 ; d8+5=10 ; d4=2 ; d20+9=10 ; d20+9=20 ; d4=2 ; d20+9=24 ; d20+9=17 ; d8+5=11 ; d20+9=10 ; d20+9=14 ;
Tuesday August 16th, 2011 12:27:51 AM

#13, seeing the size of Bosk, decided to go after Beri. He closes and attacks with each fist! It makes two powerful strikes. The first is a possible crit! [d20+9=29] but it is not confirmed [d20+9=21]. The second attack misses. Beri takes 10hpd.

#14 looks back and forth trying to decide who to attack. It chooses Bosk, however, it takes a 5' step to ITS right to get out of the flank first. It then slams Bosk twice, missing both times.

#15 decides to attack Zane so it moves 5' to him and slams him twice hitting him once for 11hpd.

#16 smiles evily as it steps forward 5' to attack Zane. 2 Crowned Skellies on one large adventurer? NO problem. It sighs with frustration as it missed twice.

Those adjacent to the Crowned Skeletons may make a Perception Check of DC20 to notice that the crowns are welded to their heads.

Those who's Perception check reaches DC15 notice that these crowns have a very slight black glow.
-----------------
Email incoming with map and comments.
[I'm done, it is now Round 9- Player Initiative.]

Beriothian (Will)-- AC:22/16/16 HP:47/57  d20+10=23 ; d20+10=15 ; d20+10=17 ; d6+2=4 ; d6+2=7 ; d6+2=5 ; 3d6=8 ; 3d6=14 ; 3d6=10 ; d20+12=25 ;
Tuesday August 16th, 2011 1:04:02 AM

Now that he is in reach of the skeletons the rogue decides it is time to try snatching up one of the crowns almost glowing before his eyes.
Wait a second, I think these crowns really are glowing. A black glow can not be a good sign. Blast, and it looks like the crowns are actually welded to their skulls. Well, I suppose that explains how the crowns stayed on while jumping out of an exploding coffin.

Looks like I'm not going to be able to nab the crown of this thing, somebody actually took the time to weld the crowns on! It maybe for the better, the necklace that possessed me was pretty inconspicuous, but these crowns are actually glowing black, I would hate to see what these would do to me.
The rogue shudders for a second, picturing the crown welding itself to the elf's head, then melting the flesh from his lithe frame, leaving him a pile of bones like the ones he is now facing. Shaking the thought off, Beriothian once again readies his rapiers, this time doing his best to aim for the skeletons joints instead of non-existent organs.

Haste 2 rounds
Perception = 25

Rapier1 attack = d20+10=23
Rapier1 damage=d6+2=4
Rapier1 Sneak Attack Damage=3d6=8

Rapier2 attack=d20+10=15
Rapier2 damage=d6+2=7
Rapier2 Sneak Attack Damage=3d6=14

RapierHaste attack=d20+10=17
RapierHaste damage=d6+2=5
RapierHaste Sneak Attack Damage=3d6=10

Beltrin (Keith) AC: 19/14/19 HP: 20/56 Spells 
Tuesday August 16th, 2011 2:29:47 AM

Hmmm... look like these guys might be a bit of a problem.... let's see how they do flat on their backs! Beltrin decides to help matters out with a spell. He moves over behind Bosk and lets fly an incantation

--------------------------------------
Move action: move about 30 feet west and 10 feet north to get within 35 feet of skeleton #14
Standard action: Cast Grease on the 10' square encompassing skellies #13 and #14 and the two squares to the west of them. They must make a DC 16 reflex save or fall down (and movement in the AoE requires additional acrobatics checks).

Active Mods:
Fatigued (Str 16/Dex 14) round 6/6
Mage Armor (~5 hours left)
Haste (+1 attack, +1 AC, +1 Reflex, etc.)
IC (+1 attack, +1 weapon damage)

Spell durations:
Grease (5 minutes)

Rage used: 3/6 rounds
TK fist used: 1/8

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 44  d20+7=12 ; 2d4+1=5 ; 2d4+1=9 ; d20+13=23 ;
Tuesday August 16th, 2011 9:04:27 AM

Restlin briefly considers expending more of his spells, but decides they're likely just getting started and falls back to his wand. He sends a bolt of acid towards #13 (The one on Beri).

He'll move up before hand to get within range for his ongoing Detect Magic spell and see if he can figure out what's going on with these crowns.

***

Attack #13 - Hit touch AC 12 for 5 damage
Continuing acid damage to #15: 9

Spellcraft for detect magic on the crowns - 23

Haste - 2 rounds remain

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+13=33 ; d20+13=30 ; d20+7=24 ; d20+13=17 ; d8+13=20 ; d8+13=21 ; d8+9=11 ; d8+13=16 ;
Tuesday August 16th, 2011 9:23:12 AM

Though somewhat surprised that the Crowned Skeleton survived the arrows being driven into its bones, the ranger pulls out yet more arrows from his magic quiver, glad for its current utility and prepares to fire once again.

He frowns briefly as Crowned Skel #14 moves in front of his original target, but simply adjusts his aim and sends his arrows at that one instead. One redead skeleton is as good as another.

~~~~~~

Attack 1(Manyshot) Hit AC 33, crit confirm ac 30
-Arrow 1 Damage: 20 + critdam 21 = 41 damage!
-Arrow 2 Damage: 11 damage
Attack 2: Hit AC 24, 16 damage
Haste Attack: Hit AC 17, miss

Bosk AC: 25/15/22 (Shield of Faith active) HP 46 of 61 Spells  d20+9=13 ; d20+7=23 ; d20+7=16 ; d20+7=27 ; d20+7=16 ; d20+3=7 ; 2d8+3=13 ; d8+3=6 ; d20+7=15 ;
Tuesday August 16th, 2011 10:09:54 AM

Bosk once again attacks the skeleton with everything he has, but the exertion of the battle appears to be taking its toll. His strikes are becoming less accurate, but he is confident he will finish the cretins off before his strength fails him

Actions- Full Attack on #14
~~~~~~~~~~~~~~~~~~
AoO Hit AC 13 - Miss
At1 1 with Bastard Sword Hit AC 23 for 14 dmg (Slashing)
Atk 2 with Armor Spike Hit AC 16 - Miss
Atk 3 with horn Hit AC 27 (Confirm Crit -miss) for 9 (Piercing)
Atk 4 with bastard sword (from haste) Hit AC 15 (miss)

Zeoll (HP31 of 35, AC22/17)  d20+3=18 ;
Tuesday August 16th, 2011 10:25:32 AM


Zeoll maintains his bard song as a free action. All gain +1 to attacks and damage.

Normally he could never travel so far, but hasted, he has an extra 30 move. So he moves 40 feet west and 35 feet north so that he is right next to Bosk and right next to (but not in) the Grease. That's a move action, and on the diagonal, within his 70 feet of move. And now Zeoll is giving a +2 flanking bonus to Beriothian. Then the liontaur uses the aid another action to give Beriothian a +2 on his next attack. Aid Another roll is an 18, so it works.

Zeoll is using his shield normally, so his AC is 22 with haste and shield.

OOC: Not sure when the bonuses for Beri apply, nor if these guys can be sneak attacked. But figured it was worth a try.

==========

Inspire Courage round 7 of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 0 used of 9
Pearl of Power: used today

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d8+13=17 ;
Tuesday August 16th, 2011 10:44:02 AM

OOC: Was editing sheet to take away arrows and realized that comp bow is x3 on crit

Corrected attack info:

Attack 1(Manyshot) Hit AC 33, crit confirm ac 30
-Arrow 1 Damage: 20 + critdam 21 + critdam 17 = 58 damage!
-Arrow 2 Damage: 11 damage
Attack 2: Hit AC 24, 16 damage
Haste Attack: Hit AC 17, miss


Zane Stormfront AC 24 HP 27/50  d20+7=22 ; 2d6+5=9 ; d20+12=23 ; d20+7=11 ; d20+7=20 ; d20+7=8 ; 2d6+5=11 ;
Tuesday August 16th, 2011 2:53:41 PM

Zane takes his AoO on #15 as it steps up towards him, hitting him squarely in his boney face. Zane does a side flip moving only 5 feet, but directly to his right, making a 10 foot space between him and skeleton #15 and setting up another AoO if he closes on Zane to attack. Having only moved a short distance he opens up in a flurry on #16 as he focus' arcane power into his strikes. Zane steps on apiece of the shattered coffin as he finished his flip, he only manages to contact with one of his strikes....
Zane prepares to be hit by the skeletons, as the others hopefully finish off the other two. "I'll distract these two and keep hitting them some, finish those 2 off please, I'm alright for now. But I'll need some healing after this, just so you know."

AoO Attack 22, Damage 9
Acrobatics roll 23 (to move 5' without a AoO on Zane)
Flurry 1 attack 11 miss
Flurry 2 Attack 20 damage 11
Haste Attack 8 miss

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 92 rounds duration

Others spells effecting Zane:
Haste 2 rounds
Bull Strength (duration 5 minutes)

Round 9 - Player Results [DM Jerry]  d20+1=12 ; d20+1=18 ; 4d6=11 ; 4d6=16 ; 4d6=11 ; 4d6=21 ; 4d6=13 ;
Tuesday August 16th, 2011 11:12:26 PM

Beri attacks a skeleton [I selected #14 for ya] and he hits with rapier #1, but doesn't get his backstab as the skeleton had wisely taken a 5' step last round to prevent that. His other attacks missed.

Beltrin crosses to his left and positions himself behind Bosk. He then casts Grease on #13 and 14. #13 falls prone. #14 remains standing.

Restlin shoots his want at #13, hitting and doing damage. His Spellcraft check for Detect Magic does not work as it requires 3 rounds of concentration. [see spell and email.]

Kyan sends arrows at #14 faster than the speed of light, shattering the skull! However, that is when the nightmare begins!

As #14 dies.......IT EXPLODES! It does:

11hpd to Bosk.
15hpd to Beri
11hpd to #13.

#13 looks in horrow as #14 explodes for a moment before #13 dies and also explodes! It does:

21 hpd to Bosk
13hpd to Beri

As the dust clears, look closely good readers. Can our heroes survive this amazing turn of events?

Bosk has no one within reach now to attack.

Zeoll bravely rushes into the area to stand beside Bosk.

Zane takes a 5' step [which never provikes an AoO] and attacks #16 hitting him for damage.
-------------
[I am now moving to Round 9-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]



Round 9 - Monster Results [DM Jerry]  d20+9=27 ; d20+9=20 ; d8+5=8 ; d20+9=28 ; d20+9=23 ; d8+5=12 ;
Tuesday August 16th, 2011 11:16:49 PM

The two remaining Crowned Skeletons attack Zane!

#15 takes a 5' step towards him, avoiding the AoO and strikes at him twice, but hitting once for 8hpd.

#16 attacks from where it is, hitting once for 12 more hpd.

Zane staggers, but remains upright.

Can our heroes survive? Or are they doomed to die so close to victory! Read on.
-----------------
Email incoming with map and comments.
[I'm done, it is now Round 10- Player Initiative.]

Beltrin (Keith) AC: 21/14/21 HP: 20/56 Spells  d20+8=27 ; d4+2=6 ;
Wednesday August 17th, 2011 1:13:22 AM

Get out of there Zane! These things are walking bundles of dynamite! Beltrin hopes that Zane moves and waits ready to attack skeleton 16 from a safe distance.

--------------------------------------
Move action: move 10 feet south and 20 feet west
Standard action: Ready telekinetic fist attack at skeleton 16 as soon as Zane moves out of the blast zone. Hit touch AC 27 for 6 damage (bludgeoning)

Active Mods:
Mage Armor (~5 hours left)
Haste (+1 attack, +1 AC, +1 Reflex, etc.)
IC (+1 attack, +1 weapon damage)

Spell durations:
Grease (5 minutes)

Rage used: 3/6 rounds
TK fist used: 2/8

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 43  d20+7=17 ; 2d4+1=8 ;
Wednesday August 17th, 2011 1:18:49 PM

"I'm trying to do too many things at the same time," Restlin thinks to himself. He's barely hitting his targets, not getting any reading on what these crowns are good for, and basically not being nearly as awesome as Bosk.

He's thinking all of this as the force from the explosion causes him to duck down behind a row of coffins. "Mystery solved!" he cries out. He hears Beri cry out to Zane and waits for the monk to clear the blast radius before sending another acid bolt towards #16.

**

Actions: Ready the wand of acid arrow until Zane gets his keister out of the way, then let #15 have it.
Attack roll: Hit touch AC 17 for 8

Acid damage to #13 stopped due to explosive death.

This is the last round Haste will be in effect.

Zeoll (HP31 of 35, AC22/17) 
Wednesday August 17th, 2011 1:35:40 PM

Zeoll digs a handful of goodberries out of his pocket, sees where Zane goes, and offers him eight.

"Eat these and you'll feel betterr," the liontaur says. (OOC: It will heal you for 8 hp.)

He also maintains his inspiring song.

==========

Inspire Courage round 8 of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Zane Stormfront AC 24 HP 07/50  d20+12=19 ;
Wednesday August 17th, 2011 1:49:03 PM

Zane understands the better part of Valor and goes into a cartwheel away from both of the skeletons and most of the way to the back wall. (move 70 feet back) Moving first 5' away from one skeleton then the other 65 tumbling away from the second, hoping to avoid any AoO.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 91rounds duration

Others spells effecting Zane:
Haste 1 rounds
Bull Strength (duration 5 minutes)

Zeoll (HP31 of 35, AC22/17) 
Wednesday August 17th, 2011 5:13:42 PM

Follows Zane and urges him to eat berries!

Bosk AC: 25/15/22 (Shield of Faith active) HP 25 of 61 Spells  2d6=7 ;
Wednesday August 17th, 2011 5:15:29 PM

The explosion knocks some sense in to the cleric and he realizes that he should let the archers finish off these skeletons. Once again Bosk grabs his holy symbol and channels forth a wave of positive energy that washes over those fighting on the front line. (Beri, Zeoll and Zane add +7 to your hp)

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d20+13=20 ; d20+7=11 ; d20+13=17 ; d8+13=18 ; d8+9=10 ;
Wednesday August 17th, 2011 6:20:00 PM

Kyan grimaces as the skeleton he struck explodes, sending brutal blast to his companions around them. Though he feels slightly guilty at having killed the skeleton that first exploded, the guilt passes as he realizes he had no choice.

Back to business, he turns his attention to the remaining skeletons and sends another volley of arrows towards #15

~~~~~~

Attack 1 (Manyshot): Hit AC 20
Arrow 1 damage 18
Arrow 2 damage 10
Attack 2: Miss
Haste Attack: Miss

Beriothian (Will)-- AC:22/16/16 HP:36/57  d8+3=10 ;
Wednesday August 17th, 2011 8:09:24 PM

Beriothian sees Zane retreating from the incoming explosions and looks for a way to help. Unfortunately the rogue realizes that he is unable to provide any additional healing this turn.

Assuming that skeleton 13 is dead and exploded, The rogue will retreat behind Zeoll and Bosk (to the left of Beltrin). There he will activate the Symbol of Alemi on his belt (loot and booty prize), healing himself for 10 points.

Cure Light Wounds (Alemi Symbol)= 10

ooc: the map you sent says skeleton 13 is prone, but you wrote above that 13 died and exploded. I am assuming that 13 is still dead... and in a million pieces.

Round 10 - Player Results [DM Jerry]  2d6=5 ;
Wednesday August 17th, 2011 11:44:07 PM

Zeoll offers Bosk some goodberries.

Zane tumbles back 35'

Beltrin held his action until Zane moved back and now htis #16 with a telekinetic fist, yet that is not enough!

Restlin holds his action, and hits #15 with his acid wand. It also remains.

Bosk does a wave of positive energy healing Beri, Zeoll and Zane.

Kyan fires at #15 killing it. It explodes doing 5hpd damage to #16. He then uses his remaining shots at #16, but misses.

Beri moves south behind Boxk and heals himself.
------------
[I am now moving to Round 10-Monster Results with my next post. Hold off on posting until you see the next post. Thanks.]

Round 10 - Monster Results [DM Jerry]  d20+9=21 ; d8+5=9 ; 2d6=10 ;
Wednesday August 17th, 2011 11:52:30 PM

#16 looks and finds itself alone. It pauses, thinks, then gets a maniacal idea!

It looks at Zane, then at the trio of heroes to its right. It chooses them.

Laughing evilly, it runs at them! Then arriving next to Beri, it punches itself in the gut!

Hit! It does 9hpd to itself......and explodes doing 10hpd to Beri, Bosk and Zane!

How insane! How evil! How.....incredible!

With the last skeleton dead, combat is over. Our heroes have survived! They are wounded, yet triumphant and much wiser concerning the wiles of "Skeletal Champions."
------------
[I will give xp at the end of the scene. Combat is over. Good job!]
[Since combat is over, I'm not sending a map unless someone requests it.]
[I am finished with my posts, you are free to post.]


Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d8+1=4 ; d8+1=2 ; d8+1=9 ; d20+12=27 ;
Thursday August 18th, 2011 9:46:24 AM

Kyan curses as his last arrows fly wide of the running kamikaze skeleton heading for his companions and lets out another oath to make a sailor cringe as it makes itself explode. With no other adversaries in sight, the ranger sprints to Bosk and the others, pulling out his Cure Light Wounds wand from his belt pouch as he goes, ready to stablize any that may have fallen.

He gives a relieved smile to the group as he sees everyone is still standing, if battered, and applies the wand to Bosk first a few times as he looks around the room, covered in splintered bones and coffin fragments.

Heal Bosk: 4
Heal Bosk: 2
Heal Bosk: 9

Wand of Cure Light Wounds (45/50)

Perception: 27

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells  d20+9=24 ; 2d8+3=9 ; 3d8+6=13 ; 2d8+6=22 ; d8+6=8 ; d8+6=13 ;
Thursday August 18th, 2011 10:20:03 AM

As the skeleton approaches Bosk takes a mighty swipe at it with his bastard sword, hoping to kill it before it can get close enough to the others, and taking most of the damage upon himself. (If it is approaching in a straight line, I should be able to kill it before it gets in range of Beri and Zeoll, and my body should block any shrapnel from hitting them.) Hit AC 24 for 10 slashing dmg.

Bosk quickly walks over to Zane and lays a hand on his back. Quietly he recites a few prayers to Gargul asking for his blessing on those who fought so bravely to fight the abominations the god so opposed. Instantly Zanes wounds begin knitting themselves back up and the bleeding stops. He then heals a few more of his own wounds. If anyone needs some more healing, I can assist, but I will be using up some of my more useful spells.

Once he has seen to everyone's healing Bosk, for fun, kicks the remaining heads into the alcoves and begins collecting the flaming swords and a few skeletal sword arms.

Actions
---------------
Heal Zane for 35dmg
Heal Bosk for 19 dmg (CLW should have been +5 not +6)

Converted Summon Monster III, Aid, Command, used Pearl of Power to recall command and converted it again.

Active Spells: Shield of Faith (5min / 50 Rounds)

Spells left:
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Bull's Strength, Restoration, Lesser
Level 3 : Prayer, Remove Disease

Zane Stormfront AC 24 HP 49/50  d20+4=7 ; d20+11=29 ;
Thursday August 18th, 2011 12:44:35 PM

As the healing washes over him, "Thanks, when they teamed up they really packed a punch. Has anyone ever heard of skeletons exploding before?" (know Religion 7)
Since he is back at the first part of the room, he'll start off searching the first skeletons and the sarcophagus' for any thing that might be of value. (Perception 29) Zane casts a quick Detect Magic and uses that while he searches.
"What's up with that organ? was it just playing mood music for the fight or do you think it was more. Like it was controlling the Undead for the fight?"

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 91rounds duration

Others spells effecting Zane:
Haste 1 rounds
Bull Strength (duration 5 minutes)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42  d20+13=33 ; d20+13=29 ; d20+13=17 ; d20+13=31 ; d20+13=16 ;
Thursday August 18th, 2011 8:29:49 PM

With a sigh of relief that the only corpses were corpses before this whole shindig started, Restlin puts away his wand. He's not oblivious to the beating his friends took, but realizes he's likely the least capable of tending to them.

So, he puts himself to good use. He casts detect magic and scans the room, studying anything that stands out.

"Hey Kyan," he mutters while he pours over the room. "Didn't someone lecture us about showing restraint and keeping our cool during our last outing? I'm pretty sure someone pointed out how acting rashly wasn't a good idea. How stealing cookware from zombies or spitting on judges or charging a skeleton just because it laughed at you after taking a good beating is something to be avoided. Was I imagining that?"

***

Spellcraft for the organ: 33 (nat 20)
Spellcraft for the glowing blue door: 29
Spellcraft(s) for whatever else Restlin finds: 17, 31, 16 (in order that he finds them)

I'm assuming that since we're out of combat taking 3 rounds to study these things won't take 3 posts each, correct?

Beriothian (Will)-- AC:22/16/16 HP:36/57 
Thursday August 18th, 2011 8:37:32 PM

Beriothian hands Bosk his wand of CLW, knowing it is more effective in the hands of his massive friend.
Bosk, would you mind topping me off? No need to use up your stronger spells on me, I still have a few charges left on this wand.

Skeletal Parts and Glowing Doors [DM Jerry] 
Thursday August 18th, 2011 11:27:22 PM

The party heals up and begins to explore the room around them.

Bosk plays "kick the skull" and begins collecting the swords from the Flaming Skeletons. He also pulls off a few arms from the Fused Skeletons.

Zane can't remember if he's encountered skeletons that explode before. He searches the Fused Skeletons and the "first row" of coffins, that the Fused Skeletons came out of, and finds the first row empty and the Fused Skeletons without worth. He also casts Detect Magic and examines the organ and the glowing door. [He's moving around alot folks. :)] The organ no longer shows any magic. The door is indeed magical.

There are in fact, three doors. Each one is different. The left door is a round Halfling door. Painted Green, it looks to be made of wood. The center door is a drawbridge. A moat filled with water is in front of it. The right door, as already described is glowing with a blue light.

Restlin also casts Detect Magic and scans the room. The only magic he detects is the glowing door, which is the third door on the right. He continues his concentration and realizes that the Door has been magicked with transmutation magic to glow. That's it. It has magic on it that makes the door glow. No effect, no danger, nothing--just glowing.

The mists again begin to rise and swirl as combat settles down. Our heroes notice that it is cold in here.

Beltrin (Keith) AC: 19/14/19 HP: 20/56 Spells 
Friday August 19th, 2011 12:20:15 AM

"Well then, which way do we go now? I don't know if we can fit the taurs through that tiny door and I don't really trust that bridge, so I say we go through the blue glowing door. Restlin says the glow is just ornamental and I suppose I trust him about that."

Beltrin will take a few minutes to use his Pearl of Power to re-prepare Grease.

Zeoll (HP35 of 35, AC22/17)  d20+21=26 ; d20+21=41 ; d20+21=41 ; d20+21=38 ;
Friday August 19th, 2011 8:09:25 AM


[Ugh! Missed a darn post. Sorry!]

Zeoll looks around the mess. He thanks Bosk for the healing.

If any crowns survived the explosions, he'll pick them up.

Zeoll casts his Heroism, Elf Vision, and Toros' Try (minotaur version) spells. He takes a closer look at the organ and the doors, peering through his magic lens as he does so.

Perception checks: 26, 41, 41, 38. (2 nat 20s in there!) Note that the elf vision spell let's him detect secret doors and such in passing.

==========

Inspire Courage round 8 of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 1 of 4

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells  d8+1=2 ; d8+1=9 ; d8+1=9 ; d8+1=9 ; d20=8 ; d20+4=11 ; d20+15=22 ; d20+15=23 ; d20+8=25 ; d20+8=13 ;
Friday August 19th, 2011 11:22:48 AM

Bosk once again takes on the role of healer. Although he is not as skilled as Grendle was, he gets the job done. Taking the Rogue's wand, he heals Beri up to nearly perfect condition. He then walks over to the wounded Beltrin and converts the spell bane into a healing spell that washes over the wizard with great effect. As his spells diminish he asks, Restlin, when we get back, do you think I could get you to craft me a wand of CLW? I'll pay you for it of course.

Following Zeoll's example, the cleric then casts guidance and Toro's Try (minotaur version) repeatedly on himself as he scans the room for traps and for anything out of the ordinary or of value. He then casts the spells one last time for future use.

Actions
---------------------
Heal Beri for 20 hp
Heal Beltrin for 13
(3 perfect healing rolls in a row, not bad)

Knowledge Arcana to determine purpose of the skeleton's robes = 12
Knowledge Arcana to determine purpose of the skeleton's crowns = 11
Spell Craft to determine purpose of the skeleton's crowns = 22
Spellcraft Arcana to determine purpose of the skeleton's crowns = 23

Search for traps = 27
Perception = 15

Active spells
------------
Guidance
Toro's Try (Minotaur Version)

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d8+1=3 ; d8+1=9 ; d20+11=17 ; d20+14=29 ;
Friday August 19th, 2011 11:50:21 AM

Kyan puts his own wand of CLW to use two more times on Bosk as the cleric moves about healing the others, making so only a few bruises remain on the large Taur. Big meathead/meadshield or not, he needs to be in good condition as well.

He cannot help but give a small glance towards Beltrin at Restlin's murmured comments, but just shruged with a grin.

The healing done, he puts his wand away and looks about the room with his cat, idly kicking one of the remaining skulls into an empty anclove as he moves to get a closer look at the doors. He stays twenty feet back from each as he looks about for traps or any other hidden dangers as well as looking for any sign of recent passage to for from the doors.

~~~~~~~

Heal Bosk: 11 HP

Wand of CLW: 43/50

Perception to search for traps: 17
Track for signs of passage: 29

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42  d20+1=11 ;
Friday August 19th, 2011 1:39:53 PM

Magic detected, Restlin lets his concentration down. "Aye, just a glowing door. That doesn't mean it doesn't have enough traps to murder us all, but that glow's just a glow."

He begins to pick around the bone pieces looking for any that can be shaped into a wand (perception: 11).

While searching, he replies to Bosk. "Of course I'll make you a wand," be says, "but I hardly think it's fair for it to come out of your pocket. We should really all be pitching in for healing items like that. I've been thinking about this, actually. A lot of us have skills in enchanting; we should set up some sort of account to craft items that benefit us as a group. Anyway, it's something to discuss when there's not a magic ring trying to kill us. Short answer is yes, I'll make you a wand."

Beriothian (Will)-- AC:22/16/16 HP:36/57  d20+14=17 ; d20+14=23 ; d20+14=30 ; d20+14=19 ;
Friday August 19th, 2011 8:05:26 PM

Beriothian follows Zane's footsteps to make sure he stays on safe footing. He looks at the doors for traps, as well as signs of use on the doors. He tried to determine if any have recently been opened, or whether one is more used than the others. He then examines the organ to double check that there is no other danger from it. If not, he will look to see if the sheet music for the spooky melody that was playing is among the wreckage.

perception (door 1)= 17
perception (door 2)= 23
perception (door 3)= 30
perception (organ)= 19

Zane Stormfront AC 24 HP 49/50  d20+11=14 ; d20+11=18 ; d20+11=22 ;
Saturday August 20th, 2011 6:36:39 PM

Zane, using his Detect Magic as he walks from the beginning of the room, making his way towards the doors. He looks carefully at the door, starting with the Halfling door and working his way to the glowing door. (14,18,22 perception rolls)
"Well, If someone will hold my other hand, I expect I can lean out and reach across to the doors, and try to open one."

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 91rounds duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Itty Bitty Designer Skeleton Parts [DM Jerry]  d20=6 [secret DM roll of evilness] ;
Sunday August 21st, 2011 11:42:58 PM

Zeoll finds several bits of crowns, but they have all exploded. Many of the "bits" are still welded to bits of skulls. He also casts his Elven Sight spell--he must like being sick! The organ is wrecked. The left and center doors seen absolutely normal, except there is the issue of the moat and that the drawbridge is up on the center door.

Bosk discovers that the Skeletal Robes were ornamental. The Fused Crowns contained whatever the explosive that was used, that is according to the information gained from seeing only small pieces of crowns remaining. As he looks for anything out of the ordinary, he does notice that each row of coffin is more damaged the the previous. In fact, there is nothing but the "bottoms" of the 4th row of coffins left. Row 3 is pockmarked from the exploding lids and skeletons. Poor condition. Row 2 has some scratches and blood on them. Row 1 has more blood and footprints from all the "giants" stepping in them and for the fact that most of the battle was fought in their vicinity. More cannot be determined from a scan.

The alcoves are empty, except for the skulls pool-pocketed there. They are a bit dusty, though. More cannot be determined from a distance.

Kyan finds no signs or passage nor traps in the room.

Restlin finds hundreds of bone pieces, though what he wants to do with them is a mystery.

Beri finds no traps either. He examines the left and right door. He has to look at the center door from a distance unless he wants to traverse the moat. The organ is trashed.

Why can't dungeons have nice bright markers pointing to where dangerous things are or where treasure might be hiding? Why do those who craft such places make doors designed to confuse as if to say, "Hey there might be danger here!" Why do dungeon designers think that you have to "dress" a monster as if they were staging a house for sale? Caped Skeleton Warriors? Really?
-----
[Can you guess what channel I'm watching?]

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42 
Monday August 22nd, 2011 8:07:50 AM

[Bravo?]

***

Restlin will place 5 or so bone fragments large enough to be crafted into wands in his pack. He then makes his way back to the northern end of the room.

"Decision time, gentlemen. I vote we go through this glowing door. Though I'd just love to watch our taurs get through that little one over there, I feel it's not terribly practical. We've ruled out traps and magic; has anyone checked to see if any of them are unlocked?"

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Monday August 22nd, 2011 2:00:49 PM

[HGTV?]

~~~~~~~~~~~~~

Kyan and Azrael move with the others and report his findings. "Not that we could expect much else, but there is no sign of anyone using any of the doors. One is a good as the other... well, maybe not the small one."

OOC:

Something has come up and I'll be away the next few days. I'm not sure if I'll have internet access or not. If I don't post, just NPC me along. I should be able to post Thursday evening, definity Friday.

Zeoll (HP35 of 35, AC22/17)  d20+21=39 ; d20+21=23 ; d20+21=35 ;
Monday August 22nd, 2011 7:34:33 PM

Zeoll decides to take the bull by the horns.

He listens at all three doors (without getting wet). Perception 39, 23, 35.

If he hears nothing out of the ordinary, then using his tower shield as total cover from the direction of the door, he uses a move action to pull open the round door.

Beriothian (Will)-- AC:22/16/16 HP:36/57 
Monday August 22nd, 2011 7:49:14 PM

Beriothian glances at the halfling door, then at Bosk, then back at the door, then toward Zane.
You bring up a good point Kyan, can some of our larger members even fit through the small door? I really hope the ring doesn't consider taking the wrong door as breaking the rules.

ooc: sounds like you are watching a history channel documentary where they ask what is usually an obvious question, then go to an expert who explains first the traditional theory, followed by their personal far fetched hypothesis involving aliens, free masons, and voodoo.

Zane Stormfront AC 24 HP 49/50 
Monday August 22nd, 2011 9:03:33 PM

"I can fit, I wouldn't want to have to fight in a space that small though. It would leave no space to maneuver. That would cause me to be a basic wall and get hit, rather than being able to duck and dodge avoiding some of the attacks. But beyond the door, the hallways and rooms may be normal sized."

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

William posting for Bosk 
Monday August 22nd, 2011 9:37:13 PM

The horned cleric nods in agreement as Zane discusses the tiny door.
I agree, since this entire place appears to be some sort of trial the is still the possibility that every option is a trap. However since the glow around the one entrance appears to be cosmetic only it may be that they were trying to camouflage the correct door.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Monday August 22nd, 2011 9:41:27 PM

Beriothian pipes up in response to the cleric
It could just as easily be a bright marker pointing to where dangerous things are and where treasure might be hiding... suddenly that door is sounding more attractive.



Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells  d20+9=23 ;
Monday August 22nd, 2011 10:06:49 PM

As the group discusses what to do Bosk searches for a way to open the doors. Are there doorknobs? Perhaps there is a secret lever, button or chain somewhere that can open the door. He is also sure to search the alcoves if he has not already done so.

Perception for way's to open the door and to search the alcoves = 23



Ze Return of the Ring [DM Jerry] 
Monday August 22nd, 2011 10:28:27 PM

The ring speaks surprisingly pleasant while you are inside.

"I zee thatz you are not zu be trifled wit! Zu have defeated the first challenge. Congratulationz! Zemember the reazon I choze you! A chanze to get richz! You needz chitz! I gotz them! Getz them! I'ze tired of waiting for zu to findz them! Three doorz standz before you. Chooze!"

The bottoms of the coffins of the fourth row begin to rattle. That's all that is left of them is the bottoms. A glint of color shows below one of them for a moment.

Beltrin (Keith) AC: 19/14/19 HP: 33/56 Spells 
Tuesday August 23rd, 2011 1:08:20 AM

"Well, I'm still in favor of the blue, glowing door... not sure how much difference it makes anyways, this ring is gonna try to get us however it can. And I'm sure that no matter what we do, we'll be breaking the rules. Of course, even if we knew what the rules were, we'd probably break them."

"Err.... but if someone else wouldn't mind going first? I'm still pretty torn up from that first skeleton."

Zeoll (HP35 of 35, AC22/17) 
Tuesday August 23rd, 2011 8:03:36 AM


Zeoll says, "Hey, pay attention to the rring behind the currtain!" He checks out the last row of coffins and looks for things that may be glinting there-under.

Then (reposting from last post that the DM missed!) Zeoll checks out the doors:

He listens at all three doors (without getting wet). Perception 39, 23, 35.

If he hears nothing out of the ordinary, then using his tower shield as total cover from the direction of the door, he uses a move action to pull open the round door.

"I know this is the tiny one," he says, "So let's check it out firrst and pass on."

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42  d20+1=5 ; d20+1=14 ;
Tuesday August 23rd, 2011 9:10:29 AM

"I have no desire to see 3 taur rear-ends squeeze through that door from this side. I'll go first..."

Restlin quickly ducks down and walks/crawls through the smaller door, then moves aside for the next person to come along.
***
Perception roll to check out this new room: 5 (clicked twice by accident).
***
"Ouch!" cries Restlin as he hits his head while standing on the opposite side. Whatever's in the room will have to wait as Restlin nurses the growing bump on his head.

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Tuesday August 23rd, 2011 10:17:25 AM

Bosk reaches into his belt pouch and draws our a small bottle with the words "drink me" written on it, and miniture pirate hat, and an ornate pill box. Tossing Zeoll the pirate hat and Zane the potion he says These are all magical and cast the reduce person spell. Zeoll, I'm afraid the spell on the hat only lasts for 1 minute, so be careful with it. We may need these, depending on what Restlin finds.

Zeoll (HP35 of 35, AC22/17) 
Tuesday August 23rd, 2011 10:58:43 AM


"Hold on, parrtnerrs!," says Zeoll. "We haven't even opened the doorr yet! Alls I wanted was to take a peek and a listen inside! Us Taurrs may be able to squeeze in anyway."

Zane Stormfront AC 24 HP 49/50 
Tuesday August 23rd, 2011 1:38:42 PM

"You know, we may only be able to open just one of the doors, and then we will have to live with the consequences. So be sure we open the door you mean to, because if I was developing a trap, I'd make it so once one was opened, the other two would become blocked off."

Zeoll (HP35 of 35, AC22/17) 
Tuesday August 23rd, 2011 3:23:47 PM

"Zane you arre too cleverr forr me!" exclaims Zeoll, as he yanks on the little door.

:-)

Scene 3: Jailhouse Rock!


Reward and a Mystery [DM Jerry] 
Tuesday August 23rd, 2011 10:04:09 PM

Zeoll, looks under the coffins of the last row and finds chits! Lovely chits! Colorful Chits! Chits! But do our heroes care? We're not sure dear readers. Perhaps they are so altruistic that they don't like treasure? That the joy of killing undead is enough? We'll see.

Zeoll finds the following chits under each coffin:

Coffin #1: 5 white chits
Coffin #2: 1 red chit
Coffin #3: 1 orange chit
Coffin #4: 5 white chits

Zeoll also turns the knob on the round halfling door. And he is almost pushed aside as Restlin steps through it to the other side. What Restlin doesn't notice is that as Zeoll opened the small green door, the other two doors disappear! Those with detect magic still up and concentrating see a surge of quick magic that vanishes as quickly as the doors disappear.

Zane turns out to be prophetic!

Restlin sees a scene, both familiar and strange. He enters into a jailhouse. There are three cells on the left side of the room and three on the right. The smells of stinky bodies assails your nostrils. That however, is not what catches his eye. Each cell contains a legendary monster!

On the left is:

1) A slithering blue multilegged reptils with a head crowned with two large curling horns: a Behir.
2) An Earth Elemental (Huge)
3) A Great Forest Centipede

On the right is:

4) A Medusa
5) A Two-Headed Troll
6) A Giant Tarantula

Fearsome! Inside each cell, on the back wall is a giant keyhole!

After the two rows of cells, there is another strange sight, a sizable arena! And to "bottom" it off, In the center of the floor of the arena, there is a huge sewer type entrance plated in gold.

Amazing!

--------------
[Experience! The experience for Scene 2, The Mauseleum, is 2860xp. Enjoy. Let me know if anyone leveled up. Be sure to add Hero Points and your share of the treasure?]
[Can't get Buzz to reply to an email. Hope he's ok.]

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42 
Wednesday August 24th, 2011 7:35:18 AM

"Hey everyone, there's some kind of crazy zoo in here!" Restlin calls out from the other room while checking out the captives he's discovered. He knows better than to stare at the Medusa, but he'll certainly check out the rest. Are they alive? Are they awake? Moving? Hostile? Glad to have some company despite being evil monsters?

Restlin won't proceed too far, however, without the might of the Iron Adventurers at his side.

He will look back at the wall he came through, however, to see if it's wide enough to accommodate the other doors that vanished when Zeoll opened the small one.

Zeoll (HP35 of 35, AC22/17)  d20+20=39 ;
Wednesday August 24th, 2011 9:08:08 AM


OOC: Jerry, is the passageway beyond the tiny door also narrow? Or maybe the tiny door opens onto a wide hallway? That is, how easily can a liontaur or minotaur fit inside?

Zeoll, seeing the earth elemental, calls out to it in, Terran, its native language, a language in which the liontaur is fluent. "Excuse me, good Sir Earthmaster, but can I help you in any way? Could you tell me what is going on here? What is this place, and what is going on? Perhaps we can aid each other."

Zeoll is attempting Diplomacy, and rolls a 39! Almost a nat 20.

[Note that Zeoll's accent is much less pronounced in Terran, a language with rolling, rumbling phonemes.]

==========

Inspire Courage: 8rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 1 of 4

Currently active spells: Elf Vision, Heroism

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+5=8 ; d20+5=16 ; d20+5=23 ; d20+5=14 ; d20+5=8 ; d20+5=15 ;
Wednesday August 24th, 2011 7:27:43 PM

Beriothian follows the group in, and notices the creatures in the cages. He takes a moment to size up the odd creatures, however many of these beasts are completely new to the elf. Anything he happens to learn he will share with the group.

Seeing a Medusa he puts his sunglasses over his eyes, hoping they will offer a little protection.

knowledge Behir=8
knowledge Elemental=16
knowledge Centipede=23
knowledge Medusa=14
knowledge Troll=8
knowledge Terantula=15

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Wednesday August 24th, 2011 7:28:55 PM

ooc:those were nature knowledge rolls for the elemental, spider, and centipede. Arcana knowledge for the rest.

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Wednesday August 24th, 2011 9:34:00 PM

Bosk does his best to squeeze through the small door and join the others. it looks like we'll be putting on a show for the ring. I suppose the logical thing to do is proceed to the arena. I have a feeling that killing the beasts while caged would be breaking one of those unknown rules.

When Beri mentions the Medusa, Bosk takes the large sack hanging from his backpack and starts cutting strips for blindfold...just in case he needs it for Medusa.

"I Will Kill You" [DM Jerry] 
Wednesday August 24th, 2011 9:58:58 PM

Restlin and Zeoll realize that everyone can squeeze through the door. On the other side, it is a room, not a hallway between the cells. Plenty of room for everyone.

The monsters look interested definitely and none the happy for being there. They hiss, growl, roar, etc. Definitely hostile, each and every one of them.

Zeoll talks to the earth elemental. It hesitates, thinking. Then coming to a decision, all is says back is, "I will kill you and earn my freedom." He doesn't speak after that having said his peace.

Beri realizes that the green creature is a type of centipede. It is gargantuan in size and definitely drips poison from its maw. It is also very rare, so the creature may never have actually been studied before at all!

Beri ascertains that the earth elemental seems to be the generic variety. Huge in size, it is a tank to end all tanks. It probably has the ability to move through earth. Yet it is trapped in this cage. Of course, it is in fact in a magical ring. One wonders what being in an artifact ring does to such abilities.
-----------------
[Buzz may return on Friday. He's having complications with his eye surgery. If he can't, I may be looking for someone to take over for me.]



Zane Stormfront AC 24 HP 49/50 
Wednesday August 24th, 2011 10:42:07 PM

Zane will make his way through the small door, then spring to his feet, staying ready for almost anything. He does a quick count on his fingers, counting up first, then back down.
"I have a bad feeling about this.... There are 8 enemies and how many of us?
I'm gonna bet we each will have an opponent and it's winners live losers, well you can guess that as easy as I can."

He opens his quiver and does a quick check of it's inventory being sure what's in there, satisfied he closes it again and smiles, a grim smile, a determined smile, and one that indicates he's ready....

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42  d20+1=5 ;
Wednesday August 24th, 2011 11:35:13 PM

Restlin actively listens in to Zeoll's conversation with the elemental. "Stubborn as a rock; no surprises there," Restlin mutters to no one in particular (in common).

He makes his way past the cages, avoiding the gaze of all the creatures contained within them. He'll cast detect magic again and scan ahead as he makes his way along. Once in the arena, he'll check out the golden sewer entrance quickly.
***
Perception: 5...again

Tell Buzz I wish him the best if you would, Jerry. I've been wondering how he's been doing...

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Thursday August 25th, 2011 10:25:16 AM

Bosk ponders Zane's comment. I hope for all our sakes that you are wrong and that we fight the creature's one at a time. If each cell has a keyhole in the back, we might have to fight them to get the keys and then open the cells to get at the door. I suppose the keys may also be located in the sewer.

Zeoll (HP35 of 35, AC22/17) 
Thursday August 25th, 2011 10:32:52 AM

Zeoll relates what he learns. "My guess," he says, "Is that therre is a key somewherre close by. We enterr the arrena, prreparre forr a fight, and toss the key into a cage of ourr choice. The monsterr within unlocks its cage and comes out forr a match."

"Though how the behirr orr tarrantula orr centipede could unlock itself I don't know. Maybe we unlock it somehow. Maybe the key is verry long."

Zeoll tries to remember what he has heard about each of these creatures. Using his Bard Loremaster ability, he takes 10 on Knowledge skills for each. The Knowledge DC to "Identify a monster's abilities and weaknesses" is "10 + monster's CR"

1) Behir - CR8 - Know Arcana DC18 - Zeoll takes 10 for a 23. Two useful bits of info gained.
2) Huge Earth Elemental - CR7 - Know Planes DC17 - Zeoll takes 10 for a 21. One bit of useful info gained.
3) Great Forest Centipede - CR6 - Know Nature DC16 - Zeoll takes 10 for a 25. Two useful bits of info gained.
4) A Medusa - CR7 - Know Nature DC17 - Zeoll takes 10 for a 25. Two useful bits of info gained.
5) Two-Headed Troll - CR8? - Know Nature DC18? - Zeoll takes 10 for a 25. Two useful bits of info gained.
6) Giant Tarantula - CR8 - Know Nature DC18 - Zeoll takes 10 for a 25. Two useful bits of info gained.

Taking 10, Zeoll gains two bits of useful info for each of the monsters, though just one bit for the elemental.

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=27 ; d20+4=10 ;
Thursday August 25th, 2011 8:19:28 PM

Beri listens to the response given by the elemental and shudders. Beri suddenly remembers that this person who brought them here mentioned breaking an unknown rule when they entered. He quickly tries to remember anything he can about rules for this type of combat.

The rogue then addresses the medusa (being the only creature he believes he communicate with), being careful not to look directly at her but instead respectfully bowing his head.

Excuse me 'mam, do you speak common? I don't suppose you know who it is that imprisoned you here, or for that matter exactly here is?

Diplomacy = 27
knowledge (history) for gladiator rules = 10

Counting to 6 [DM Jerry] 
Thursday August 25th, 2011 9:52:09 PM

Zane reveals that he can't count. There are 6 monsters. :)

Restlin discovers that the cages are covered in magic. There is also some magic on the sewer entrance, though it is not on the surface, it seems deeper in.

Zeoll makes the DM mad by giving him lots of work and adding 15 min. to his post, but earns the information anyway. The behir is considered a huge magical beast and has an electrical breath weapon. There's not too much else to learn from the elemental, but he does remember that the elemental has some minor damage reduction. Zeoll doesn't remember anything else about this centipede. Must be a new variant. The two-headed troll has always been thought to be the offspring of an ettin and female troll. It obviously will regenerate. The tarantula has barbed hairs it can shoot. It also has tremorsense.

The Medusa spins towards Beri and hisses. She looks like she would say something, but then doesn't. She doesnt' even try her gaze on him. Instead she backs to the rear of her cage and takes up a defensive stance.
---------------
Buzz should be returning to you tomorrow, unless that changes.

Beltrin (Keith) AC: 19/14/19 HP: 33/56 Spells  d20+9=16 ; d20+11=19 ;
Friday August 26th, 2011 12:44:01 AM

"Hmmm.... well, I say that if we don't have to fight them, we shouldn't. Let's go check out this arena, maybe we'll get a clue about what we need to do next in there."

Beltrin will walk through the cells and carefully examine the arena, especially the sewer like entrance. He uses detect magic as well.

--------------------------
Perception: 16
Knowledge (Arcana) for the glowing in the sewer: 19

Zeoll (HP35 of 35, AC22/17) 
Friday August 26th, 2011 9:12:27 AM

Zeoll agrees with Beltrin. "Yes, do let's move out into the arrena and see what we can see."

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11  d8+1=9 ; d8+1=8 ; d8+1=9 ;
Friday August 26th, 2011 3:54:38 PM

Spotting all the beastiest in their cages, Kyan checks his quiver and frowns at the arrows remaining. He had a bit remaining, but he did not want to run out at a crucial moment. Perhaps he'd get the chance to test out his shiny new sword after all.

Also, he pokes Beltrin a few times with his CLW wand as the ragin' mage inspects the cells.

Heal Beltrin: 26 HP!

CLW Wand: 40/50

Beriothian (Will)-- AC:22/16/16 HP:57/57  d100=17 ;
Friday August 26th, 2011 8:32:10 PM

Beriothian watches a few of the members wander over toward the arena.

I'm ready if everyone else is, but I'd make sure you are ready for combat the moment we ante the arena. After all, that's what they tend to be built for.

The person who brought the group here appears to be big on "the rulz", so Beri isn't expecting an ambush. However, being that Beri still can't figure out what rule they broke earlier he readies himself to throw the colorful egg in his pocket (spell colorspray) should someone try to ambush the group.

ooc: ignore the lotto roll

DM Buzz 
Saturday August 27th, 2011 2:23:41 AM

DM post this morning all.

It's good be back. I hope I am able to continue as well as I have in the past.

:)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42  d20+13=23 ;
Saturday August 27th, 2011 8:34:08 AM

Restlin's ready to fight if/when the need arises, but he decides to put his time to good use. He's not about to study the magic on those bars where hostile creatures are just behind them, but he will study the magic coming from behind the grate in the arena.
***
Spellcraft for inspecting the grate further: 23

Welcome back, Buzz!

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Saturday August 27th, 2011 10:05:18 AM

Bosk joins the others in the arena and draws his sword in preparation. Are you guys ready?

Technical Difficulties/DM Buzz 
Saturday August 27th, 2011 2:24:26 PM

Please be advised, we are currently experiencing technical difficulties. We will return you to your regularly scheduled posts shortly.

Zeoll (HP35 of 35, AC22/17) 
Monday August 29th, 2011 8:07:47 AM

Checking in. I have electricity at work, but not at home, so posting may be light.

Zane Stormfront AC 24 HP 49/50 
Monday August 29th, 2011 11:41:13 PM

Zane gathers himself and makes his way towards the arena, completely expecting not to have any time to prepare. As he heads that way he says, "Want me melee or ranged for this?"

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

The Arena/DM Buzz 
Tuesday August 30th, 2011 12:14:35 AM

Ah, the challenge continues as the group takes a moment to survey their potential advasaries. Noticeable also is the lighting is bright and the air clear to see a set of five foot in width steps leading down into the fighting pit. It's cold hard surface will be unforgiving for those that might fall upon it. Those with hard boots hear the click of their heels across the floor as they continue to investigate the large room whose ceiling is unseen, like looking up into a sun. The adventurers hear the rustling's from the various monsters as each seem to want you to choose them, to compete against. Could it be because of their ferocious nature, is want to rend, destroy or consume you all or, perhaps, they are depending upon you to release them from whatever machinations of Malaphaz, even if through a short bout of pain to embrace death?

The all too familiar voice rings out in the large room as it explains the rules for the game.

Zha gamz vill begin vhen zou hav all vill chooz zhe location zen zhe arena zou dezire! Zhen speak vell zhe numberd zell zan the challanze vill ztart!

As the group begins to ponder their dilemma with positioning, Malaphaz continues, Chooz Vell zour opponet! Vey vill have the benefit of zher chozen environment vhen zhey zar realeazed upon vou!

The Maniacal laugh resonates around the room, as it seems, time is on your side and you may prepare as you desire. Yet, deep inside, you wonder..... how patient is your host.... really?

Highlight to display spoiler: {Map sent by email until I remember how to dowload and link the darn things. It's been awhile. I am still greasing the DM gears, as it were.}

Zeoll (HP35 of 35, AC22/17)  d20+24=37 ;
Tuesday August 30th, 2011 1:31:44 PM


Zeoll is confused. "It wants us to choose the location, then the arrena, then the monsterr? We can choose the monsterr pretty easily. What location and what arrena can we choose?"

Zeoll looks up into the "sun" and shouts loudly, "What location and what arrena can we choose?"

Zeoll whispers to his friends, and speaks covertly, using his bluff skill to disguise his meaning. Bluff check 37 to pass the message, no roll needed to receive the message if you are the intended listener. "We might be able to get an advantage, forr example, by asking to fight the earrth elemental on the Plane of Air, orr the Medusa in utterrmost darrkness. Orr the trroll next to a lake of lava."

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 1 of 4

Currently active spells: Elf Vision, Heroism

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Tuesday August 30th, 2011 3:18:00 PM

Kyan checks his arrows once again and makes sure his sword is free to draw from its sheath on his back. He lowers a hand to ruffle the hair on top of Azrael's head as he looks to Zeoll, "I think he said to choose a location in the arena, not to choose a location and an arena."

He nods to the stairs heading in to the arena, "I think we just need to find a spot to stand, pick our foe and shout its number."

Zeoll (HP35 of 35, AC22/17) 
Tuesday August 30th, 2011 4:00:19 PM


"I thought maybe this was some kind of a holodeck," says Zeoll, referring to a very obscure piece of Teucri magic he heard about once in a dream.

Zane Stormfront AC 24 HP 49/50 
Tuesday August 30th, 2011 4:45:40 PM

Zane pulls out his large bow and heads into the arena.
"I believe the voice just informed us of that. Depending on which opponent we chose, determines the type of arena we end up with. I'd recommend the two headed guy, we have casters who can burn him I imagine while the rest of us beat him down, the others are critters and beings we probably don't want to face, but I'll abide by the groups decision."
He readies an arrow and stands ready to unleash a broom handle at who or whatever the group decides on.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42 
Tuesday August 30th, 2011 6:36:06 PM

"Troll. No question, we should deal with the troll. I also recommend all of you stay back from where the troll enters and refrain from charging forward right away..."

Restlin takes up position in the rear of the arena (P7), checks that his wand is ready on his belt, and waits for everyone else to get ready.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 Spells 
Tuesday August 30th, 2011 6:38:14 PM

"I agree, that strange troll is our best bet, at least we know what we're likely to wind up with. I don't have any spells that can burn him, but that wand of Restlin's should come in handy. And I have a couple of other tricks in store for him..."

Before stating their choice, Beltrin will try to maneuver so that Bosk or Zane is between him and the center of the arena.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday August 30th, 2011 7:19:12 PM

Beriothian eyes the troll, not sure at all about how efficient a flank would be on a creature with two heads. He doubts that splitting the creatures attention would have any real effect, however from that position he doubts troll could protect the numerous vitals on his back side, possibly leaving a sneak attack a viable (though risky) option. Either way, Beri agrees that this is a good choice for the group.

"Sounds good to me. I'll stay a few paces behind our big guys to start, any thoughts on if I should go ranged or melee for this?"

Zeoll (HP35 of 35, AC22/17) 
Tuesday August 30th, 2011 7:40:14 PM

"Okay, trroll it is. I suggest we stand close togetherr in case it is teleporrted into ourr midst. Let me get a spell off beforre blasting it, please. If this worrks, don't attack it unless it attacks firrst!"

Zeoll calls out: "Okay, we'll fight the trroll with two heads!"

Zeoll readies a Calm Emotions spell for the moment the troll enters the arena and is in range (150 feet). The spell affects all in a 20 ft radius, so it might affect both heads even if they are considered separately. The Will save DC is 19.

Bosk AC: 25/15/22 (Shield of Faith active) HP 49 of 61 Spells 
Tuesday August 30th, 2011 9:26:19 PM

Bosk looks puzzled at the others. You all seem to know much more about these things than I do. I'll go with your decision. I am immune to spider poisons, but it sounds like you don't care for the tarantula. If no one objects, I will stand closest to the door. If the thing charges I can hopefully get an attack in before it reaches us. Zeoll, will this work with your plans, or should I just act as a wall (Total Defense)?

Kyan (Jon) AC:19/13/16 HP: 48/48 || Azrael 17 HP, AC: 17/16/11 
Tuesday August 30th, 2011 10:24:37 PM

Before the troll can be called out, Kyan goes to stand by Restlin and readies two arrows to send the creatures way when it appears.

Restlin (Carl) -- AC: 14/12/12 HP:43/43 (Spells) - Wand charges: 42 
Tuesday August 30th, 2011 11:07:37 PM

Restlin, remembering the instructions from the ring, chimes in, "Cage 5, Mr. Ring Sir!"

Zane Stormfront AC 24 HP 49/50 
Wednesday August 31st, 2011 4:19:47 AM

never got the map (jowie@roadrunner.com)

DM Buzz: Dang it, I have the wrong address for you in my list. Grrr. Incoming forward.

Back in the swing of things/DM Buzz 
Wednesday August 31st, 2011 11:28:41 AM

Hi all, you should all now have a map, with coordinates available. Please give me character squares for your size and location on the map, so we may continue.

At least five minutes has passed since your last battle after searching the coffins and continuing forward, but if you want to use up more time then that, you may.
Thank you.

Back in the swing of things/DM Buzz 
Wednesday August 31st, 2011 1:29:55 PM

Please provide me with the following.

Please post your CMD in your header with your AC and Hit Points.

Please add your spell lists as well as spells cast and spells currently active.

Please prepare for battle!

:)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Wednesday August 31st, 2011 2:23:51 PM

OOC:

Bosk should be at 60 HP now I think. Kyan smacked him with the CLW wand a few times earlier.

Kyan and Azrael will stand on either side of Restlin, wherever he goes. Protect the squishy mage that has the acid.



Zane Stormfront AC 24 CMD 21 HP 49/50 
Wednesday August 31st, 2011 4:29:21 PM

Please place Zane at 22,23,F,G He is a Large humanoid with 10' reach and 40' movement

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday August 31st, 2011 4:30:53 PM

ooc: Thanks. I missed that one. Bosk will move to spaces Q,R/14,15 (I am assuming the entrance is to the left / West. This should place him in range of the sewer and between the group and the entrance to the arena / monster cages.

Keep an eye out. The troll may come from the direction of the cages, or he may climb up from the sewer or appear randomly in the arena. Bosk readies his shield and draws his sword.
As the group gets into position Bosk casts Bull's Strength on himself.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Guidance
Toro's Try Minotaur Version

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Bull's Strength, Restoration, Lesser
Level 3 : Prayer, Remove Disease

Highlight to display spoiler: {DM Buzz: Edited by removing extra {/b}}

Zeoll (HP35 of 35, AC22/17) 
Wednesday August 31st, 2011 5:45:10 PM


OOC: If I have Internet at home I'll post tonight. If not, I'll post first thing from work in the AM. Wait for me, please, oh kindly DM!

DM Buzz: I will at least need coordinates for the characters before we can begin, after that...

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d4+1=3 ;
Wednesday August 31st, 2011 6:54:14 PM

Beltrin will start at I7, one hand free for spellcasting, sword in the other (although he really hopes he doesn't need it)

Before Restlin summons the troll, he'd like to cast the following spells:

Mirror Image on himself (duration 5 minutes)
Enlarge Person on Bosk (duration 5 minutes), makes him an even bigger, nastier wall to get through

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (5 minutes left, 3 images)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday August 31st, 2011 7:37:54 PM


[OOC: YES! Back on the grid, baby!]

[OOC: Kyan is placing himself dependent on Restlin, and Restlin has not posted yet. LOL!]

Well, Zeoll positions himself at 15-16-K-L, sort of in the middle of Bosk, Beltrin, and Zane. He urges Restlin to stay near him.

Note that because Zeoll has four legs, he gains a +4 to CMD vs trips and overruns, not added in above.

Zeoll kindly asks Bosk to act as a wall rather than a battering ram, at least initially. He adds, "We can fight the spiderr afterr we finish off the trroll, okay?"

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 1 of 4

Currently active spells: Elf Vision, Heroism

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Wednesday August 31st, 2011 7:46:55 PM

Beriothian looks about as the party scrambles across the arena. Soon they start to spread a little farther than the rogue thinks they mean to, leaving huge distances between eachother. Even in a normal fight this would make the rogue nervous, but in an arena where the terrain will magically change there is a chance that members of the party will be completely cut off for a few rounds should the terrain be hard to cross. The rouge calls out to the group
You guys may want to stand a little closer so that we can better fight as a unit, remember that the terrain will likely change to something more fitting a troll in short order.

ooc: FYI Bosk and Zane, you posted at the same time and put yourselves fairly far apart for both being melee. I'll start behind Bosk (I'm not putting exact coordinates in case Bosk/Zane need to reposition )

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday August 31st, 2011 8:12:54 PM

Ooc: Will, I will check the map in about 3 hours.

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday August 31st, 2011 11:25:38 PM

Bosk will keep his current position.

Back in the swing of things/DM Buzz 
Thursday September 1st, 2011 12:03:59 AM

ooc: I'm giving Beriothian until tomorrow morning to give me a position for himself or the battle in the arena will begin without him.

Who knows what might happen to him when he is alone and vulnerable, away from the group? One of the other cages might just open for him to deal with by himself.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday September 1st, 2011 12:54:38 AM

(Restlin had previously placed himself at P7 two posts ago, but has no trouble moving to behind the liontaur instead.)

"I'll give you a chance to cast your magic and calm the troll down, Zeoll, but one menacing move from him and it's boom time..."

****************

Action once in place (I-13 is where he'll actually be): Ready fireball to be cast at the troll if it makes any hostile action after Zeoll's spell has been cast.

Spells:
Cantrips
Detect Magic (in effect - will roll concentration once combat's begun to keep it up)
Mage Hand
Light
Prestidigitation

Level 1

Silent Image
Grease
Burning Hands
Sleep

Level 2

Rope Trick
Shatter
Invisibility
Defensive Shock

Level 3

Haste (already cast)
Dispel Magic
Fireball

Zane Stormfront AC 24 CMD 21 HP 49/50 
Thursday September 1st, 2011 2:21:15 AM

I saw the yellow spot in the middle and assumed that would be where the "troll" would enter.

Monster attacks Round 1/DM Buzz  d4=4 ; d6=4 ; d3=2 ; d8=4 ; d4=2 ; d6=6 ; d3=2 ; d8=8 ; d20+13=22 ; d20+13=26 ;
Thursday September 1st, 2011 11:35:03 AM

As everyone has positioned themselves, the number five rings from the voice of the adventurers and it seems to echo around the room. Soon, a response.

"As vou vish!"

Suddenly, cell five disappears.

Then...

A dark shadow appears at the feet of our game pieces in the arena! Looking up into the still blinding light everyone can see a gargantuan cage of bars falling upon you all. Surely, this was a trap and the heroes of this story is about to be crushed by tons of steel, mercilessly.

A thunderous cacophony or rumbling is heard and felt as it lands in the arena, jarring the teeth and all but forcing you to flinch. In a split second, all is dark. The color of pitch would be cream colored in comparison to the inky blackness that has just enveloped you. The only thing that reassures you all (except Bosk), you're not all dead is the fact you have been to the Lands of Rest and, the smell of damp earth pops you in the nose. The sounds of water dripping down cavern walls and the unseen creature scream a war cry before it engages.

ooc: Please, do not post! Beriothian has been placed randomly on the map. Part two will be the end results of it's attack phase and I will send out the map for the rest of you to respond to.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Thursday September 1st, 2011 2:06:51 PM

Beri said he was positioning himself behind Bosk in his last post, just didn't give exact coordinates in case Bosk moved, but was still going to be behind him wherever he ended up.

DM Buzz. I understand my friend, but where is "behind" Bosk? He didn't tell me which direction he is facing and he is standing in the middle of the room. Luckily, Beri is not the immediate target and that is only because their primary target is of those that are large size. Please everyone,learn from this knowing, it could have been much worse. :)

Monster attacks Round 1/DM Buzz  d6+8=12 ; d6+8=14 ; d6+8=11 ;
Thursday September 1st, 2011 3:46:15 PM

Everyone Highlight to display spoiler: { All characters except Bosk is considered Blinded. I looked over character sheets and didn't see any notes on weapons that glowed and since it is optional, I would always assume you would not have that addition on your weapon as there are so many other resources available then that. If you want your weapon to glow, please add that to your character sheet after this battle. I also saw no other forms of light listed in spells active.}

Bosk Highlight to display spoiler: {opens his eyes and with the powers of the divine notices the group is in a large cavern. stalagmites and stalactites form a column here and there as the sounds of the dripping water is seen to have created these beautiful, natural sculptures. As if randomly, the giant Two Headed Troll appears off by himself (S,T/23,24, near the wall, between you, Beriothian and Zane. With no light source, you are the only one that can see him and as he looks around, he apparently takes a second to gauge his opponents. It notices you make eye contact and it knows you can see him, so both heads roar as he charges toward Zane, who appears to not have the same vision and claws savagely at the monk.}

Charge attack on Zane from two headed troll. I am allowing two standard attacks, one for each head as a full round action. I am not sure if Zane has the defenses necessary to overcome being "blind", not being able to see, so if any of these modifiers need to be adjusted, we can do that during the player round.

Bosk can see at the edge of his vision what is happening to Zane Highlight to display spoiler: {Not being able to see leaves one vulnerable when normally, one is not. You hear the beast before it rips into your flesh with both claws which also causes a "rending" effect as your skin and muscles are ripped open by the sharp, filthy claws.}

A sickening sound fills the air soon after the war cry and Zane is damaged while Blinded by attacks hitting AC 24 and 28 doing 12 damage and 14 damage. The cumulative attacks rends for an additional 11 damage for a total of 37 damage.

The two headed troll is now vulnerable to attacks having a -2 to AC from the charge. The DM forgot to add the +2 from the charge in the previous post.

Unless a light source is used, the characters (except Bosk) are hindered by movement conditions listed below. Map coming this afternoon, but you can use the old one as parameters. There are a couple of obstacles here and there, but it shouldn't make that big a difference in your actions, so I'm not drawing them out.

Blinded: The creature cannot see. It takes a --2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a --4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.



Zeoll (HP35 of 35, AC22, CMD17)  d20+15=20 ;
Thursday September 1st, 2011 4:48:22 PM


Zeoll makes a Perception check to get a sense of where the enemy is. He gains a +2 from heroism and another +2 from his elf vision. Since he has his shield in one hand and is using his other hand to cast, I'm assuming he cannot use his lens of detection (it has a handle). His Perception check, at +15, is a 20.

The Perception DC to hear people in battle is -10 (per the Stealth skill description). Per the Darkness rules ...
A creature blinded by darkness can make a Perception check as a free action each round in order to locate foes (DC equal to opponents' Stealth checks). A successful check lets a blinded character hear an unseen creature "over there somewhere." It's almost impossible to pinpoint the location of an unseen creature. A Perception check that beats the DC by 20 reveals the unseen creature's square (but the unseen creature still has total concealment from the blinded creature).

So to pinpoint combatants in battle is a DC-10 check that you have to beat by 20, so it is a DC10 check to pinpoint combatants. Zeoll rolled a 20, so even with the Perception distance modifier, he can pinpoint the troll's location up to 100 feet away.

Zeoll calls out to his friends, "I'm trrying to Calm it down! If it stops attacking, leave it be! If you arre affected, withdrraw!"

If Zeoll thinks the troll is 30 feet from him or closer, he will step back ten or 20 feet slowly (moving at half speed). If it is 30 to 50 feet away, he'll stay put. If it is farther than 50 feet away, he'll walk slowly 20 feet toward it.

So having a decent idea of where to cast, Zeoll casts his Calm Emotions spell. The spell is an "Area" spell (Spread, to be precise), not "Target" -- so per the magic rules, Zeoll does not have to see the troll to affect it -- he just has to catch it in the 20 ft radius area spread (which, as a spread, can go around corners). Zeoll does his best to put the spell so that the troll will be affected.

The will save DC on the Calm Emotions is a 19.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 2 of 4

Currently active spells: Elf Vision, Heroism

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+9=12 ; d20+12=21 ;
Thursday September 1st, 2011 5:15:02 PM

Curses! I should have known that a troll's preferred environment would be dark! Beltrin casts a spell trying to illuminate the troll and moves to a more defensible location.

---------------------------------------
Beltrin will cast Dancing Lights to try to illuminate the troll's location. Perception check 12 to target the spell, range is 150 feet, ideally he'd center it at H20. The spell gives normal light in a 20' radius and dim light for an additional 20' beyond that.

He'll then move at regular speed closer to the fray (Acrobatics check 21) ending at I15. Probably closer than he wants to be to the troll, but hey he rolled a 12 on the perception check... he doesn't really know where it is.

DM Buzz: Edited to add ["/"] for player.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Thursday September 1st, 2011 5:16:21 PM

Forgot to update spells:

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (48/50 rounds remain, 3 images)
Dancing Lights (9/10 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday September 1st, 2011 5:29:26 PM

Too late Restlin remembers trolls live in caves, and that caves are dark.

"Damnation!" he mutters before pulling out his dagger and casting light on it.

OOC: Buzz, if it's possible I'd like to throw that dagger roughly half way between the commotion I'm hearing with Zane and myself. I'm not aiming or trying to do any damage, just chucking it to provide some light to everyone. Let me know if there's not enough time in a round to do that.

***

Spells:
Cantrips
Detect Magic
Mage Hand
Light
Prestidigitation

Level 1

Silent Image
Grease
Burning Hands
Sleep

Level 2

Rope Trick
Shatter
Invisibility
Defensive Shock

Level 3

Haste
Dispel Magic
Fireball

DM Buzz: If you are not dropping it at your feet, you can't do both. If you are aiming for a square, you still have to roll to hit and that is a standard action, even if you are not attempting to do damage. Sorry my friend.

Second thought... I would allow you a move action to toss it into a space you can currently see with the light spell, i.e. at the edge of your "vision".


Zane Stormfront AC 24 CMD 21 HP 12/50  d20+12=13 ;
Thursday September 1st, 2011 6:07:53 PM

Zane bellows out in agony and portions of his flesh are ripped open. Knowing that the blackness is hindering everyone, himself included and recites a quick simple spell and causes the floor at his feet to become lighted (cast Light spell)
He then tumbles away to the straight north moving 40' (acrobatics nat 1)

He still moves, but might take an AoO unless the light dazes the troll from blackness to lighted.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes

Others spells effecting Zane:
Bull Strength (duration 5 minutes)


Beriothian (Will)-- AC:22/16/16 HP:57/57 
Thursday September 1st, 2011 9:22:48 PM

Beriothian looks up to find a massive cage plummeting toward them. Had the Iron Adventurers unwittingly broken another unwritten rule and as a result sprung this trap? Well, it's going to take more than some crazy falling cage trap to get the drop on this seasoned rogue.

The elf immediately dives to the side and tumbles away from the spot the cage appears to be heading for. As his body somersaults across the ground everything suddenly goes dark. His lithe frame starts to bounce off course as the flat ground suddenly transforms beneath him into something dirty and uneven.

Beri pushes his goggles away, assuming they must have become caked in mud as he tumbled, but the blackness remains in front of him.
The terrain has changed, the battle must already be starting. It seems that trolls have dark vision, I must remember that in the future. I must also remember to smack the person who "spoke well the numbered cell" before everyone had their weapons drawn.

As Beri struggles to regain his bearing his keen elven ears pick up the dull thud of his massive friends footsteps.
Ah, so I am a ways behind Bosk. This battle will be much less dangerous with my trusted friend standing between me and that two headed monstrosity.

Suddenly there is a war cry from next to Bosk, and Zane bellows out in anguish. Had Zane gotten hit in the cross fire between Bosk and the...
By the shifting dice of Ward! That wasn't Bosk's footsteps, it was the infernal troll the whole time!

The cage... the blackness... the changing floor. Despite his best efforts it seems that their host got the drop of the rouge after all. Frustration fills the rogue, after all his talk about keeping close to eachother why had he fled so far from Bosk? The troll could have easily landed next to Beri all by himself instead of in reach of the others. Even if the troll had landed behind the the rogue while his back was turned wouldn't he still be better off with the taur within arms reach to aid or heal him?

The arena starts to light up as the Iron Adventurers activate a variety of spells. With his head now propperly oriented again Beri composes himself. He speaks the command word "Shibboleet", and the goggles on his forhead activate their light spell (cl3). He takes a deep breath and think carefully of his next move when he sees Restlin illuminate his dagger.

Beri makes his way to Restlin, moving in almost exactly a north western direction for 30 feet (y-17). Of course, at this point it is unclear which direction true north is, so Beri clarifies in his head that the wall behind Restlin is north. When he reaches that spot he stops and faces west, west being relative to what he arbitrarily designated north. Should there be anything he missed that causes his movement to be impeded, Beri plans to move as close to his intended spot as possible, with a preference for moving an extra step north instead of west.

Bosk AC: 20/11/18 HP 60 of 61 Spells  3d8+6=27 ; d20+8=13 ; d20+10=20 ; 2d8+5=12 ; d6=4 ;
Thursday September 1st, 2011 11:59:15 PM

Bosk watches in horror as he is helpless to do anything but watch as Zane is ripped into by the troll. His immediate instinct is to heal his fellow taur, but he realizes he will never make it there in time (I rolled before realizing Zane was more than 30ft away). The cleric waits just long enough to see if Zeoll's spell succeeds. If it does, Bosk will move to H,I / 14,14 (just right of Zane) so that he can heal him next round. Should the spell fail, Bosk will charge the Troll and attack it.

Actions
-------------------
Perception = 15 (I believe we get a free perception check if the background / scene changes +2 for Toro's Try)
Move to H,I / 14,15 (Just to the right of Zane) if the spell worksand go into Total Defense (+4 to AC)

or if Zeoll's spell fails
Move to J,K / 20,21

Atk Troll, Hit ac 22 (+2 bull's str +1 guidance +2 Charging ) for 14 dmg (14 Slashing)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Bull's Strength 5 min 54 Sec / 59 rounds)

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Prayer, Remove Disease


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday September 2nd, 2011 10:54:47 AM

His spell cast, Restlin tosses the illuminated dagger towards the commotion. It lands just at the edge of his vision and faintly shows Zeoll. He still can't see Zane or the troll, but he hopes he'll at least give the rest of his companions some bearings.

OOC: Dagger lands at M11 and illuminates 20'

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Friday September 2nd, 2011 10:58:34 AM

OOC: No time for long post, soo...

Kyan curses as darkness falls over them and he hears the troll tear into Zane, but is helpless to assist their newest companion.

As his companions fill the room with light, he raises his bow to aim at the troll, but doesn't fire yet, waiting for the troll to react to Zeoll's spell.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Friday September 2nd, 2011 12:01:26 PM

[ooc]Bosk, note that Beltrin cast Enlarge Person on you before combat, so you're now Huge! So another bump up on die sizes for weapon damage, 15 foot reach and another +2 bonus to strength (and -1 AC, -2 DEX)... Enjoy![/ooc]

Bosk AC: 20/11/18 HP 60 of 61 Spells  4d8+7=32 ;
Friday September 2nd, 2011 1:04:28 PM

Thanks, I missed that.

New damage would be

Hit AC 22 (I don't think this changes. +1 str bonus -1 size penalty) for 34 dmg (31 sword 4 sneak).

Bosk will also stop 10 ft further back, since he now has a 20ft reach and he can still hit the troll without getting close enough for the troll to reach him.

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Friday September 2nd, 2011 1:09:46 PM

ooc: I was wrong on the reach. A huge tall creature (minotaur) has a 15 ft reach, not 20.
Bosk will move to (18,19,20/K,L,M). That is 35 ft SW and has the troll 15 ft away, in Bosk's reach but out of the troll's.

Bosk AC: 20/11/18 HP 60 of 61 Spells  3d8+6=20 ;
Friday September 2nd, 2011 1:14:06 PM

I accidentally enlarged my weapon damage 2 sizes. Damage should be 24 total. Sorry.

Monster attacks Round 1/DM Buzz  d20+5=17 ;
Friday September 2nd, 2011 3:54:23 PM

LOL

Well, I just made a huge post in Word and literally about half way done when, my computer crashed.

So, now... I am frustrated. To ease the suspense, the troll failed it's save and Zane is not eaten alive.

I have a new computer my friend gave me. I am having a hard time getting it online. As soon as it's up and I am in the Wold with it, I will redo the post today. Monday is a Holiday, but if I can get a post in, feel free to make one yourselves.


Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 2nd, 2011 4:29:42 PM

OOC: Oh, man, bummer! But Buzz, depending on your settings, Word may have had its autosave feature on. Your post may still exist somewhere.

Monster attacks Round 2/DM Buzz 
Monday September 5th, 2011 10:23:51 AM

Zeoll using superior skills of perception locates the enemy and attempts to calm the savage creature before it can devour the newest member of the Iron Adventurers, right before their....ears!

Beltrin is caught slightly off guard by the immediate darkness that enveloped the group and he attempts to light an area somewhere in front of him. He knows the battle is more then twenty feet away, so he casts his spell, to cover the area beyond that. Highlight to display spoiler: {Sorry, but your idea spot is a small area in the vast dark cavern where you all are. Since you can't pin point the battle, I would assume you would still cast the spell somewhere.}

Restlin forgot about the troll ecology and is also caught unprepared. Casting a quick spell on an object, his first thought is to give light to his friends, at the least.

Zane can feel the intense agony of having living flesh ripped from ones body. After casting a spell, he makes a feeble attempt at escape. Not being able to move properly, having his left pectoralis major muscle and part of his biceps brachii ripped from his body. Through intense training and mental concentration, he will not be hindered in battle from the injury, but it's going to hurt like a Mudtown storm until it is healed. Highlight to display spoiler: { Please, always give end coordinates after you make movements! You might not like where I place you if you leave it to me!}

Beriothian is disgruntled at the magic of the arena. Did it move him from where he wanted to be? Does Malaphaz have something against Elven Rogues? Hmmm, perhaps Malaphaz likes Elven Rogues and placed him in a position out of harms way? Regardless, he can keep guessing, because all of the characters had to pronounce the number five to summon the cell. Highlight to display spoiler: { Yes, you have a DM that has a habit of running modules way longer then they are supposed to run. Not on this one. We are moving along according to schedule, so please, the next time I ask for you to place yourselves, do so, or I will roll randomly again. Thank you.}

Bosk can do nothing at first, except watch in horror, a fellow taur ripped up and almost eaten alive in front of him. All he can do is hope the bard can calm the creature before he has to charge into the creature to attack.

Kyan is blinded by the dark when he realizes to late he can not see across the artificial cavern. He hears the bards words and waits for results of the performance.

The two headed troll enjoys a brief snack as it watches Zane stumble away. It looks around the natural looking chamber and disappears into the darkness of other parts of the room. Only Bosk has any chance to see him on a regular basis as he moves about the room waiting for the effects of the charm to wear off.

We are still in combat rounds. I will send out a map this afternoon with the areas that have some light available and once the group is prepared to attack the creature or try something else, I will give him new coordinates. I need to look for a rule about using Darkvision when light is around. I'm not sure on a couple of things. Happy labor Day everyone!

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday September 6th, 2011 7:01:55 AM

Zeoll is concentrating, and continues to do so for the entire 5 round duration of the spell, or until someone breaks the magic by attacking.

He calls to his friends: "Light, heal, buff! Do not attack! Someone trry to talk with it. See if it speaks common!"

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 17/16/11 CMD: 18 
Tuesday September 6th, 2011 9:47:50 AM

"We're too spread out... Let's move to the southwest corner and put our backs to the walls so the troll can't come at us from behind." He begins moving as he speaks, nudging Restlin to come along with him and to keep between him and Azrael. As he moves, the ranger reaches back and pulls his everburning torch out from his haversack.

"I'll toss this on the eastern edge of the Light. If we do this right, the troll will be in the light for some time before it can attack. Azrael, stay by Restlin."

~~~~

Kyan
Move Action: Move to O-13, retrieve torch as part of action
Standard Action: Move to O-19

Azrael
Stay by Restlin


Monster attacks Round 2/DM Buzz 
Tuesday September 6th, 2011 10:41:40 AM

DM Buzz suggests everyone understand what The Calm Emotions spell reads. The troll does not have to be attacked for the spell to be broken, just an aggressive act has to occur. What might seem innocent to some, a troll might find aggressive.

Monster attacks Round 2/DM Buzz 
Tuesday September 6th, 2011 11:32:10 AM

Kyan, please show me in the rules (I don't see it under Ranger or Druid) where a ranger can give a command to their animal as a free action.

Also, are you having Azreal "guard" Restlin?

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Tuesday September 6th, 2011 2:29:32 PM

"I agree, let's get a better defensive position established. Bosk, can you see that thing out there? I'll try to spotlight it with my spell." Beltrin moves to the south, meanwhile sending his magical globes out searching for the troll.

------------------------------------
I don't think that the version of the map with Zane's light spell made it through, but I figure that it will just be a 20' radius centered on Zane's previous location.

Beltrin will move south to H20 and try to find the troll with the dancing lights spell. If Bosk can point out a general location, he'll send them that way. Otherwise, he'll just sweep in arcs from south to north (100' of movement for the lights per round). If he finds the troll, he'll try to follow him with the dancing lights spell for the rest of its duration.

Also, the rule for animal companions being handled as a free action is under the Link ability for animal companions:

Link Ability

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (47/50 rounds remain, 3 images)
Dancing Lights (8/10 rounds remain)
Enlarge Person on Bosk (46/50 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

DM Buzz: Thank you Keith! I appreciate your help. Please keep in mind, we are still core PF at the moment. I can't use the OGC for rulings. Jon found the answer for me under Handle Animal skill though, so it's all good. Thanks again.

Zane Stormfront AC 24 CMD 21 HP 12/50  d20+11=15 ; d20+1=16 ;
Tuesday September 6th, 2011 4:27:48 PM

Zane feels his emotions calm down, but he still moves, and since the group is moving to the SW corner, he will put himself into the corner, when reaching the corner, he'll slap another Light spell on the wall behind him. (move to 26,27,A,B) (light spell on wall at 26)
Zane checks out his wounds and sees just how bad he's wounded. (Heal ck 16)

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Tuesday September 6th, 2011 5:16:42 PM

Restlin is already sick and tired of not killing this troll.

He'll follow Kyan, figuring he needs to head in that direction anyway. "Besides," he mutters to himself, "someone has to protect this poor cat he brought with us." He makes his way to M11 where his dagger landed and retrieves it. He'll make sure his wand is ready and wait for an opening to use it...

OOC: No spells active

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday September 6th, 2011 5:43:49 PM


BTW: DM Sanity Info

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism (see below)
Calm Emotions: Round 1 of 5

Zeoll cast Elf Vision and Heroism on Aug. 19, after the Skeleton battle. Both last 10 min per level, or 50 min for Zeoll. I'm figuring that maybe 10 or 20 minutes have gone by since then? Would really welcome a DM ruling.

DM Buzz: I believe someone else asked that question at the start of the scene. I will go look for it... Ah, here it is.

Back in the swing of things/DM Buzz
Wednesday August 31st, 2011 11:28:41 AM
Hi all, you should all now have a map, with coordinates available. Please give me character squares for your size and location on the map, so we may continue.

At least five minutes has passed since your last battle after searching the coffins and continuing forward, but if you want to use up more time then that, you may.
Thank you...

So, five minutes, six rounds rounds after positioning yourselves in the arena.


Beriothian (Will)-- AC:22/16/16 HP:57/57  d100=72 ;
Tuesday September 6th, 2011 6:52:58 PM

ooc: I don't see my light source on the maps you gave (cl3 around me), and just want to confirm there isn't a troll standing in the path I want to take.

DM Buzz: Darn it, just when you think you got everything.... The Troll is not in your vision.

Bosk AC: 20/11/18 HP 60 of 61 Spells  3d8+6=19 ;
Tuesday September 6th, 2011 7:31:25 PM

ooc: I stated that I would move next to Zane H,I / 13,14 if Zeoll's spell succeeded. P.S. I had my interview today and start chiropractic school tomorrow!

Bosk lay's a hand on Zane and prays to Gargul, healing some of Zane's injuries.
(Convert Prayer to CSW)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Bull's Strength 5 min 54 Sec / 59 rounds)

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

DM Buzz: I apologize Bosk. Not to serious at the moment, but still, I will try to pay closer attention. You still need to give me a nine square area for a few more rounds please. :)

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday September 6th, 2011 11:01:12 PM

Beriothian sees the group converging together, and realizes that there is a good chance the troll has moved toward him. Beri makes a dash to the west to rejoin the group [full turn move action to i12]. He turns around facing the direction he came from, his swords waiting for the troll to emerge.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Uncanny Dodge prevents Beri from losing his Dex bonus to AC even though he can't see the attacker (and can't be caught flat footed).

Active spells:
-----------------
light, 30 minutes remaining

Monster attacks Round 2/DM Buzz 
Wednesday September 7th, 2011 10:42:25 AM

Just finished map. Will have post up soon.

Monster attacks Round 3/DM Buzz  d20=13 ;
Wednesday September 7th, 2011 11:21:05 AM

Zeoll takes command of the situation accentuating what needs to be done, to survive this encounter, while maintaining concentration of his spell. It appears, the two headed troll does not speak common.

Kyan gives Azrael a command and while repositioning pulls something from his pack and prepares it for the next round. Azrael's ears are back as it trys to follow the sounds in the dark and positions itself to spring if necessary.

Beltrin gets closer to the others, while sweeping along the southern wall with dim light, his Dancing Lights spell, the full range for this round.

Zane doesn't really feel much like fighting right now, but the healing from the fellow minotaur is most welcome. He moves off into the corner of the large cavern, with his back to the wall. The heal spell caused some of the muscle to regrow and eventually, if there is ever any natural healing, a real pretty scar is sure to remain.

Restlin may have thought this battle would be much easier then it has been, but sometimes, eighteen seconds can be an eternity. Following the ranger, he notices the Lynx, close on his heels, with it's ears, eyes and whiskers twitching nervously.

Bosk gets a chance to heal the monk before he moves off and away to the corner. He can not see the troll in the room. Highlight to display spoiler: {Congratulations man! Now, let the stress begin! Let me know if you need anything.}

Beriothian does not want to be off in the middle of the room with an unseen troll lurking somewhere around. He moves closer to the band, knowing there is safety in numbers. Very close numbers.

The troll is unseen at the moment and any chance of hearing his exact location will be hindered by distance.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 7th, 2011 12:17:54 PM


Zeoll continues to concentrate.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 0 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 66 of 500
Calm Emotions: Round 2 of 5

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Wednesday September 7th, 2011 12:56:00 PM

Kyan tosses his everburning torch out into the darkness to light up some more of the room and then moves back to stand by Beltrin, his bow ready once again.

"Zeoll.. if you can't move while, um, doing whatever it is you're doing causing you to make that face, just shake your head and we'll group up by you, otherwise, by the Edge, let's move back by Zane and make this ugly thing come to us."
~~~~~~~~
Actions:
Throw torch to around S24
Move to I19

DM Buzz: Kyan would know, the troll is not in that area. The Dancing Lights spell swept that area on it's way to the "east" side of the arena. You might have known that though and just want to light it up, I'm not sure. :)

OOC: Just lighting it up.

Editted to correct Azrael's info. Forgot to update after adjusting for level gain

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 7th, 2011 2:01:23 PM


OOC: Concentration is a standard action. I'm pretty sure I can talk (a free action), and even move (a move action) while concentrating. Pretty soon Zeoll will be able to start a bardic music as a move action, and even now he can maintain it as a swift one.

Zeoll says, "No prroblem." He moves up to 40 feet toward Zane's location. (Kindly DM, feel free to place as you see fit.)

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+9=27 ; d20+2=22 ;
Wednesday September 7th, 2011 3:10:26 PM

Beltrin stands his ground and continues to search for the troll with the Dancing Lights spell and seeing that the troll doesn't respond to common, thinks of other languages it may know and remembers something about it speaking the tongue of the giants. He calls out to it in Giant: "Ho there troll, perhaps this bloodshed is needless! Can we help you escape without killing you?"

--------------------------
Knowledge (Nature or Local) to determine which languages the troll might speak: 27
Diplomacy (if applicable): 22 (natural 20... sigh, probably a waste)

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (46/50 rounds remain, 3 images)
Dancing Lights (7/10 rounds remain)
Enlarge Person on Bosk (45/50 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Zane Stormfront AC 24 CMD 21 HP 31/50 
Wednesday September 7th, 2011 3:48:28 PM

Zane remains where he is, against the wall, he channels some power, causing an arrow to become the focus of the Light spell he cast. He then pulls the arrow back with some effort and lets fly, aiming straight across the room, not caring if he hits anything, just trying to get the arrow to hit the far side and light up that side of the room. (shooting straight east along row 26 hoping to end at the wall, leaving a light there)
"Thanks, he ripped me a new one."

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow at far side of room)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Wednesday September 7th, 2011 10:23:45 PM

Unable to see the troll, Bosk slowly walks forward and stops as soon as he spots it.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision

Active Spells
--------------------
Bull's Strength 5 min 48 Sec / 58 rounds)
Guidance
Toros try/ minotaur

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=23 ; d20+8=28 ; d20+4=5 ;
Wednesday September 7th, 2011 10:30:56 PM

Beriothian looks around, hoping Zane's arrow reveals something. All this waiting is making him nervous. He wonders briefly whether Restlin's cat could possibly sniff out the troll.
Wait a second, I don't know if a cat can smell well, but I bet a dog could!
Reaching into his pocket Beri takes out a square of paper that his deft hand quickly fold into a crude dog...

--------------
Origami Paper- LnB prize

A sheet of Origami paper that when folded into an animal, summons it as per the spell Summon Monster I (CL3). One use only and only the animals listed under the spell may be summoned.

ooc:ignore the rolls, not being a magic user I was going to have the dog act, but then I remembered that one round didn't mean action and standard action, but was actually a full round.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday September 8th, 2011 7:03:44 AM

Zeoll thinks to himself as he concentrates, "If I'm going to be calming enemies much in the future, I gotta make sure the guys have valuable things to do or else why bother?"

"Best use of the spell, likely, is against a group, so that some are calmed, and the others can be defeated while their friends stand around calmly."

"At least I saved Zane!"

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday September 8th, 2011 7:14:12 AM

OOC: Things are hectic, short post ahead..

Restlin, seeing Bosk advance, comes up behind him & helps shed some light (move to L13, then follow Bosk). He he moves, he checks their rear to make sure the troll didn't get sneaky and circle around them...

Zane Stormfront AC 24 CMD 21 HP 31/50  d20+5=8 ;
Thursday September 8th, 2011 5:34:19 PM

Zane takes another arrow and lights it up as he did the last, His goal is to have it come to rest in square 5/AI.

To Hit 8 (will need to know where it ended up.)
Also need to know where last arrow ended up... had aimed straight across row 26 need a end square to mark as lit up.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow row 26,?)
Light 20 minutes (on arrow @ ?,?)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)


Monster attacks Round 4/DM Buzz  d100=23 ;
Thursday September 8th, 2011 8:26:20 PM

Zeoll takes the time to concentrate on his spell as he moves a few feet closer to the corner.

Kyan spreads the wealth, seeing that light is a valued treasure at the moment, while Azrael maintains the steady watch of protecting another in the pride.

Beltrin puts the light on the two headed troll and it snarls!It's location was AK,AL/26,27. He attempts to talk some sense into it.

Zane fires his light spell against the far wall and it shatters, ending the spell. He prepares another missile for next round. 50% chance to break, DM rolled 23.Highlight to display spoiler: {Can only cast one spell per round.}

Bosk takes a couple of steps forward twenty feet and can see the troll with the dancing lights spell on him.

Beriothian wants someone watching his back as well. Using a very rarely used item seldom seen in the Wold, this item disappears in his hands as he takes the magical piece of paper and with expert hands, forms a small hound, that should appear next round. Highlight to display spoiler: {Please give me stats on the animal like Azrael in Kyan's header. Thank you.}

Restlin knows how sneaky these creatures can be and watches the rear, just in case.

The troll runs forward with confidence and looks around the room. Even though it seems somewhat "calmed" at the moment, clearly, he is an intimidating sight to behold. It seems interested in the fact, you can speak with it. It simply says, with both heads, in a language Beltrin seems to understand. Highlight to display spoiler: {[left] "Me tinks, you more worried about you dying. [right] "How you help escape?"}

The troll seems to ignore everyone except, one head is on Bosk as the other now focuses on Beltrin.

Map to come way tonight, this evening.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday September 9th, 2011 12:35:58 PM

"So much for making him come to us..." the ranger mutters as Big Bosk and Restlin move towards the troll with Azrael prowling beside the mage.

With a sigh, he'll double move to come stand next to Restlin since it doesn't seem like the troll will be attacking at the moment.

(don't have the map handy for coordinates)

Zane Stormfront AC 24 CMD 21 HP 31/50  d100=74 ; d20+5=7 ;
Friday September 9th, 2011 12:59:25 PM

OOC : the first arrow was never adjudicated , that's why last round 2 were listed. I rolled the 50/50, and was high, so it landed without shattering, this one would be row 26, AI (it has a light from 3 rounds ago now)

Zane pulls out another arrow, lights it up, then instead of shooting it across the room, he'll throw it across, hopefully it will just land and slide a bit, not shatter this time. He aims for 5,AI with his toss. rolled a 7, so..... it went somewhere tho, with a light spell on it.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow row 26,AI)
Light 20 minutes (on arrow aimed towards 5,AI)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

DM Buzz: I am kind of confused about your ooc statement. The first arrow was "adjudicated", even if the post was late, it's there and no, you did not roll a %, I did and the arrow did shatter. Any questions, shoot me an email and we will clear this up in private!

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 9th, 2011 1:25:48 PM

If Zeoll is within 75 feet of the troll

Zeoll moves up to 40 ft until he is within 35 feet of the troll. Then he says, "Bosk, Beltrrin! Let me know if we need to attack." Then he readies a standard action, triggered by either the troll attacking or Bosk or Beltrin giving the word to attack it. His readied action is to cast [link href="http://paizo.com/pathfinderRPG/prd/spells/hideousLaughter.html"]Hideous Laughter on the troll. The Will save DC is 18, and the troll gets a +4 on the save.

If Zeoll is farther than 75 feet from the troll

Zeoll moves up to 40 feet closer to his friends and starts a bardic song to inspire courage.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6 if spell is cast this round.
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 67 of 500
Calm Emotions: ended

DM Buzz: I assume you do not have the map in front of you? The troll is 15' away from Zeoll.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 9th, 2011 2:40:13 PM

Sorry, I thought the fired arrow ended the Calm spell. In fact, it ended the Light spell. I'm asking our kindly DM if I can have a do-over on the post I wrote above.

DM Buzz: If the person firing the arrow were not also "calmed" I would likely have judged otherwise, but the intention of the arrow was obvious, even to a creature with an 8 intelligence and 10 wisdom.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 9th, 2011 3:04:13 PM

NEW POST! Sorry for the confusion.

Zeoll continues to concentrate on his Calming spell, hoping that whatever the heck Beltrin is saying is doing some good. He quietly urges his friends to heal and buff, if they can.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday September 9th, 2011 5:28:18 PM

Restlin knows many, many languages; giant, however, is not one of them...

"At least," he thinks to himself, "we can see the troll now. As much as I was looking forward to melting it, I have to say the bard came through this time. It just wouldn't do at all to lose one of our minotaurs that soon into combat. Talk about a mood killer."

He makes certain he is ready to spring into action at a moments notice, but in the meantime he does his best to look non-threatening.

Being Restlin, he's pretty sure he nails it.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Saturday September 10th, 2011 12:48:16 AM

ooc: we are still waiting on a new map right?

Monster attacks Round 4/DM Buzz 
Saturday September 10th, 2011 2:59:20 AM

I thought I sent the map out to everyone? I will resend.

Bosk AC: 20/11/18 HP 60 of 61 Spells 
Saturday September 10th, 2011 5:06:16 PM

After thinking about what happened to Zane, and not as of yet convinced that the troll is going to surrender, the cleric decides to hedge his bets and casts Blink. As his hands move faster and faster in wide motions, his body becomes harder to focus on with each pass, and then he is gone. A moment later he appears begins to blink seemingly in and out of reality at random.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)

Active Spells
--------------------
Blink 6 rounds (attacking me has a 50% miss chance and I receive +2 on attack rolls vs. any that cannot see invisible creatures)
Bull's Strength 5 min 47 Sec / 52 rounds
Guidance
Toros try/ minotaur

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d8+2=10 ;
Sunday September 11th, 2011 3:00:49 PM

Beriothian finishes folding the piece of paper, and with the final crease a dog starts to materialize next to him. In a calm voice the elf instructs the dog to stay close.
heel boy
With the summon completed Beriothian readies his swords (keeping them in a non-threatening position) and slowly advances to J17 (with the dog at i17).

ooc:
dog hp = 6+10 = 16

active spells
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
summon creature (3 rounds)
light-30 minutes remaining

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20=6 ;
Monday September 12th, 2011 12:49:10 AM

Beltrin doesn't have much hope of talking the troll down, especially without the charismatic liontaur's help, but he tries to at least buy the group a little more time. We four (indicating his mirror images) are men of great magic that think and act with one mind, but have the power of four. We entered this ring by our mystical abilities. We plan to leave it in the same manner once we have found what we are looking for. If you behave yourself and let us be, we will take you with us when we go. Otherwise, we will be forced to destroy you now.

----------------------------
Bluff: 6 (Beltrin is not a good liar)

Move action: Sidestep up to I16
Standard action: Ready Glitterdust to cast if the troll attacks. Center the spell at the Southeast corner of the troll to hopefully avoid any of his companions. If the spell goes off, the troll has to make a DC 17 will save or be blinded (it gets a new save at the end of its turn each round until it makes one or 5 rounds pass)

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (45/50 rounds remain, 3 images)
Dancing Lights (6/10 rounds remain)
Enlarge Person on Bosk (44/50 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Glitterdust
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Monster Attacks Round 5/DM Buzz  d20=7 ;
Monday September 12th, 2011 10:42:30 AM

I am waiting for a ruling from the Rules Board. Post to come this afternoon.

Monster (finally) Attacks Round 5/DM Buzz  d20+13=25 ; d100=72 ; d20+13=25 ; d100=67 ; d6+8=9 ; d20+13=18 ; d20+13=28 ; d100=38 ; d6+8=9 ; d6+8=9 ;
Monday September 12th, 2011 6:26:04 PM

Kyan hustles over to protect the wizard and his own friend Azrael

Zeoll maintains the spell, with the knowledge it is still active. Advice from the wise can be very important.

Restlin is glad for the bards quick spell and waits for the inevitable.

Bosk had the misfortune of watching the incredible damage the troll is capable of...and it didn't even get a chance to clamp down with it's enormous, yellow fanged heads. He prepares for the worst.

Beriothian has a new companion appear. He is a cute dog, with tail wagging as he rubs against his new master for a quick scritch. Around his neck is a golden chain and a large bone shaped tag hangs over his chest adding a +1 to the summoned animals armor class. Written in common is the name "Woldo". They both move closer to the huge minotaur.

Beltrin, it seems, has no intention of letting this completely evil creature escape off to somewhere, to cause all kinds of havoc and mayhem. At least, that is the impression given, when he offers the troll a chance to live, but is found lying.

Zane casts a spell on an arrow and tosses it out to J/20, in order to bring to light the troll, fully. It isn't long before he realizes, the Calm Emotions effect he is under, is now gone.Highlight to display spoiler: {This is similar to what happened with Restlin a few rounds ago. At least if someone engages the troll, there is no miss %, with the move action toss.}

The giant two headed troll didn't know it was going to die today until the negotiator confirms it in his voice. (Sense Motive from previous post) His body swells and then takes a five foot step closer, before he launches himself at Bosks huge, blurry body.

The troll savagely rips into the enormous hero and soon Bosk experiences exactly what Zane went through. Wardd was on the good guys side today as the primary attacks of the creature lands, the long filthy claws, already red from it's previous victim digs deep through the articulations of the Sateelgrass armor. They pierce deep into the rib cage,, around the lungs, sliding by vital organs. It doesn't seem to do near as much damage as seen before, yet, with a flick of the trolls wrists, the tearing on the inside is noticeable when it retracts it's claws for the bites that miss and hit, when blood gushes from the torso of the blurred creature. Thankfully, Bosk prepared well enough that the last savage bite, that would have landed, also misses.

Troll hits twice doing 9 damage and 9 damage plus a rend for 9 damage for a total of 27 damage. Bosk, please double check your current armor class to see if your new size is reflected, thank you.

Double checking map. That doesn't mean it will be accurate though, there is a lot going on.

Monster (finally) Attacks Round 5/DM Buzz 
Monday September 12th, 2011 6:47:39 PM

Map is sent. Please let me know here or by email if you did not get it.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday September 12th, 2011 6:52:26 PM


Zeoll moves out of reach to 21-22-g-h and casts his Hideous Laughter spell at the troll. Although the Will save DC is a decently formidable 18, the troll gains a +4 on his save, per the spell.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 67 of 500
Hideous Laughter, maybe?
Calm Emotions: ended

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+9=16 ; d8+4=9 ;
Monday September 12th, 2011 8:25:23 PM

The ranger lets out a battle yell as the troll rushes Bosk and tears into the meaty minotaur. He quickly moves to get a clear shot at the creature and lets loose an arrow before dropping his bow and drawing his sword, ready to charge in.

~~~~~~~~~

Move action: To N16
Attack: Hit AC 16, 9 damage

Free: Drop bow, draw sword

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d20+10=18 ; d20+10=13 ; d6+2=3 ; d6+2=6 ; 3d6=15 ; 3d6=11 ;
Monday September 12th, 2011 10:05:28 PM

Beriothian reaches down to scritch Woldo's ear and whispers to his new friend.
Good boy. You ready for a little run? When I go I want you to run around and keep this big guy between us.

When he sees the dog look up Beri winks and takes off to l-21, at the same instance Woldo takes off in the other direction, circling around Bosk. By the time the rogue is facing his opponent Woldo is already in place. Quickly he thrusts his rapier into the massive trolls side, hoping to give him a little pay back for what he did to Bosk

Attack One
Hit = d20+10=18 (+2 for Woldoflanking = 20)
Damage = d6+2=3
Sneak Attack Damage = 3d6=15

Attack 2
hit = d20+10=13(+2 for Woldoflanking = 15)
Damage = d6+2=6
Sneak Attack Damage =3d6=11

ooc: Woldo runs around to o-18 using a path that avoids AoO, and can't attack this turn because because it was a full turn move action.

Monster (finally) Attacks Round 5/DM Buzz  d100=14 ;
Monday September 12th, 2011 11:15:15 PM

OOC: Oops, with the new Armor class, Bosk was bitten with the first bite instead of the previously posted miss. So the % to hit is 14. Both heads hit their armor class, but miss due to Blinking.

Zane Stormfront AC 24 CMD 21 HP 31/50  d20+5=16 ;
Tuesday September 13th, 2011 12:37:14 PM

Zane moves to 26,27, J,K and launches a single arrow at the two headed troll. His arrow misses the Troll and Zane slips the bow away into his quiver.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow aimed towards 5,AI)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Tuesday September 13th, 2011 1:24:14 PM

OOC: I guess that my readied spell from last round didn't go off for whatever reason? No problem, I'll try it again.

Beltrin sees the damage the troll caused and knows that the group can't take much of that sort of punishment. You like fighting in the dark? Well let's see how you like being blind! He makes some quick motions, speaks some arcane words and a brilliant burst of golden dust appears around the troll, aimed for the eyes on both heads.

--------------------------------------------------------

5-foot step back to G20
Standard Action: Cast Glitterdust
Center the spell at the Southeast corner of the troll to hopefully avoid any of his companions (10 foot radius, so it should avoid Beri and his puppy). The troll has to make a DC 17 will save or be blinded (it gets a new save at the end of its turn each round until it makes one or 5 rounds pass)

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (44/50 rounds remain, 3 images)
Dancing Lights (5/10 rounds remain)
Enlarge Person on Bosk (43/50 rounds remain)
Glitterdust (4/5 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

DM Buzz: So sorry bro. I missed it. I will give you results this afternoon. :)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  d20+5=10 ; 2d4=5 ;
Tuesday September 13th, 2011 6:18:15 PM

OOC: Only time for a quick post. Sorry...

Seeing the time for action has once again arrived, Restlin moves to get a clear shot at the troll (O13) and lets loose with his wand.

***

Hit touch AC 10 - Damage 5


Bosk AC: 18/10/17 HP 33 of 61 Spells  d20+10=16 ; d20+10=17 ; d20+3=18 ; 3d8+6=22 ; 2d6+6=18 ; 2d6+6=16 ; d6=5 ; d6=6 ; d6=4 ;
Tuesday September 13th, 2011 6:19:39 PM

Bosk winces in pain, but realizes it could have been much worse. Immediately he attempts to dispatch the troll with a broad swing of his bastard sword, followed by attempting to drive the spike on his keen into the troll's more sensitive region and then follows with a swing of his horns. He grimaces slightly as his attacks are not as accurate in his enlarged form as he would have hoped.

Hit AC 16 (18 if flanking) for 22 dmg (27 if flanking)
Hit AC 16 (18 if flanking) for 18 dmg (24 if flanking)
Hit AC 18 (20 if flanking) for 16 dmg (20 if flanking)

ooc: the Troll's corners also count as flanking for the side. My understanding is both Beri and the dog are allowing Bosk to flank (although it only counts for one bonus).

Bonuses added to Atk roll (+2 Bull's Str, +2 Blinking, +1 for Enlarge, -1 enlarge, +2 Flanking)
+1 guidance on the first atk only.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is blinking and enlarged (

Active Spells
--------------------
Blink 5 rounds (attacking me has a 50% miss chance and I receive +2 on attack rolls vs. any that cannot see invisible creatures)
Bull's Strength 5 min 41 Sec / 51 rounds
Toros try/ minotaur

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Blink, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Monster (finally) Attacks Round 6/DM Buzz  d20+9=15 ; d20+5=6 ; d20+5=12 ; d20+9=20 ; 2d6(6+4)+3=13
Wednesday September 14th, 2011 10:28:31 AM

From the previous round..

A Glitterdust spell from Beltrin catches the creature unprepared and it becomes blinded, yet, it knows what it last saw and the stench of Minotaur is still near. Being blinded, all the attacks that hit, still hit and one of the hits that missed, missed.... Hmmmm, although that is true, it doesn't sound right.

For round 6

Zeoll can't speak giantish, so he can't tell the creature a joke, so instead, he capers about in a slap stick manner while he casts a spell and hopes it is effective.

Kyan's arrow sinks into the monsters flesh.

Beriothian realizes, the troll could have got attacks of opportunity on the rogue, if he wasn't lauging so hard. The wounds created leaves large gouges in it's flesh.

Zane fires an arrow and it sinks into the tough flesh. Highlight to display spoiler: {Sorry, I rolled damage for you because I had to move it along. Nice roll! :)}

Beltrin holds an action for this round and next round too, since the narrator forgot his spell last round. He takes some comfort in the fact, he is not completely neglected and his forgotten spell did work.

Restlin says a command word and a dark green blob hits the troll in the side, causing more laughter.

Bosk takes full advantage of the monster rolling around on the ground, blinded and prone. Every attack hits, ending the trolls laughter, for now

121 damage taken, 5 of that acid.

The map is sent!

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 14th, 2011 11:56:50 AM


Zeoll figures that his Hideous Laughter spell worked well enough to demand a repeat. He casts it again, even though the beast is already blind and prone. The way it has been rending, it seems prudent. Another Will save vs DC18, with a +4 on the Troll's save.

==========

Inspire Courage: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 2 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 69 of 500
Second Hideous Laughter, maybe?

Monster (finally) Attacks Round 6/DM Buzz 
Wednesday September 14th, 2011 12:31:28 PM

ooc: I'm sorry, I guess I wasn't clear. The troll is no longer laughing or anything else.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 14th, 2011 1:37:34 PM

OOC: OH! The "for now" was a reference to its potential regeneration. You are saying it is unconscious. Sorry, got it now. I'm just foggy headed today. New POST!

Zeoll laughs. "Good worrk everrybody! Now we burrn it with firre and acid, orr maybe trry to tie it up? I kind of prreferr the latterr if we have rrope orr chain."



Bosk AC: 18/10/17 HP 33 of 61 Spells  d20+9=24 ; d20+9=26 ; d20+5=16 ; 3d8+6=25 ; 2d6+6=13 ; 2d6+6=14 ; d6=4 ; d6=1 ; d6=1 ; d6=4 ;
Wednesday September 14th, 2011 1:41:30 PM

The horned cleric continues his onslaught, his new attacks more accurate if less damaging. He brings his sword down again, hoping to behead the troll and drives his armor spike deep into the troll before swinging his head low to gore the creature before him.

Actions (Modifiers not added for the troll being prone)
----------
Hit AC 24 (26 if flanking) for 25 dmg (29 if flanking)
Hit AC 26 (28 if flanking) for 13 dmg (14 if flanking)
Hit AC 16 (18 if flanking) for 14 dmg (14 if flanking)

Bonuses added to Atk roll (+2 Bull's Str, +2 Blinking, +1 for Enlarge, -1 enlarge, +2 Flanking)
(No bonuses added for troll being prone or any other disadvantage other than being flanked)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is blinking and enlarged

Active Spells
--------------------
Blink 4 rounds left (attacking me has a 50% miss chance and I receive +2 on attack rolls vs. any that cannot see invisible creatures)
Bull's Strength 5 min 24 Sec - 54/60 rounds left
Toros try/ minotaur version

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+13=15 ; d10+13=21 ;
Wednesday September 14th, 2011 2:38:15 PM

Kyan moves over to the fallen troll (it did fall rght? I am reading that correctly?)

"Zeoll, my friend, you wanted a Rust Monster as a pet," grunt and swing, trying to take off an arm, "We could have done that... but we draw the line at a troll."

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Move to N18
Attack: (+11 - 2 PA +4 attacking prone) hit AC 15, 21 damage

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  5d4=9 ;
Wednesday September 14th, 2011 4:25:31 PM

Seeing his companions tear into the creature, he decides Zeoll's request for a prisoner has been denied.

He quickly runs at full speed to stand between Bosk and Beri, briefly pats himself on the back for joining the big-boy melee club, then unleashes a blast of fire at the unconscious troll.

***

Burning hands: 9 damage (reflex for half if it matters)

ooc: Last post from me for a while, gang. Keep Restlin safe till I get back. I'll be lurking when possible.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+8=12 ; 2d6+9=16 ;
Wednesday September 14th, 2011 5:40:34 PM

Shaking his head at Zeoll's suggestion to take the troll prisoner, Beltrin yells "Trust me Zeoll, he's not a very good conversationalist.... and anyways, there's no way that I'm translating for you." He runs forward and takes aim with his sword at the other head that Bosk is not attacking.

---------------------------------------
Hit AC 12 for 16 damage

Spells Active:
-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (43/50 rounds remain, 3 images)
Dancing Lights (4/10 rounds remain)
Enlarge Person on Bosk (42/50 rounds remain)
Glitterdust on troll (3/5 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d20+6=12 ;
Wednesday September 14th, 2011 11:10:28 PM

Beriothian weaves his hands in and out of the fire, acid, and assortment of weapons raining down on the troll, and does his best to bind the creatures hands. In the end the knots aren't real pretty, but they should buy the group some time should the fight not be over.
I would have nothing against taking the troll prisoner, but I don't think the the troll would be willing to surrender peacefully.

Woldo glances around apprehensivly, but it is not in the sweet dog's nature to tear into an unconcious creature, at least not one that would be as un-tasty as a troll. Instead the dog just sits and growls, and readies to tackle (trip) the troll should he try to rise again.

----------------------
CMB (tie rope)=d20+6=12 ;
dog-2 rounds left

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday September 15th, 2011 9:38:03 AM

Friends, I'm going out of town, so contact will be more delayed. Than usual. Until Sunday.

Zane Stormfront AC 24 CMD 21 HP 31/50 
Thursday September 15th, 2011 3:44:17 PM

With the Troll on the ground, Zane having stashed his bow, moves up until he is just within range, but stops, since the troll currently looks dead.
"Sorry my friends, but I have no oil with which to burn the remains to be sure of permanent death.

Spells (*= unlimited)

Level----- 0 1
Available- * 4
Cast------ * 2

Zane's Spells in effect:
Mage Armor 1 hour duration
Shield 8 minutes duration
Light 20 minutes (22,F)
Light 20 minutes (Wall @ 26)
Light 20 minutes (on arrow aimed towards 5,AI)

Others spells effecting Zane:
Bull Strength (duration 5 minutes)

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11 
Thursday September 15th, 2011 6:40:54 PM

ooc: It looks like I accidentally bumped my touch pad on my laptop when making my last post, can anyone change my post from private to a normal post?

Monster (finally) Attacks Round 6/DM Buzz 
Friday September 16th, 2011 12:36:46 PM

ooc; Really sick today so quick post. Sorry it's not full of the detail I would have liked...

The troll could still regenerate and it is seen to do so. Where heads and arms have been removed, little nubs sprout up to take there place. No worry though, for the troll, after taking all the damage after it was unconcious that it had, will take many rounds to be dangerous again.

During the mutilation process however, a glint of gold is seen in the belly of the beast when it was tore open.

Zeoll (HP35 of 35, AC22, CMD17) 
Sunday September 18th, 2011 12:46:58 AM

Zeoll says, "Accorrding to a famous barrd, if it werre done, 'twerre best done quickly. Let's dispatch this creature post haste."

Not that he has any way to help.

Beriothian (Will)-- AC:22/16/16 HP:57/57 *summoned dog* 16 HP, AC: 13/12/12 CMD: 11  d100=86 ; d20+12=25 ;
Monday September 19th, 2011 1:26:07 AM

Beriothian's eye is drawn to the out of place gold. Could this perhaps be a key to one of the keyholes they saw earlier, or some fiendish trap set before him. At the moment this glimmer is of far more concern than the unconscious troll, and the elf tries to gauge what exactly it is that he sees.

perception = 25 on the glint of gold (27 when detecting a trap).

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=23 ;
Monday September 19th, 2011 8:25:29 AM

Question: Is the troll officially dead now? I saw the rules board thing about fire/acid damage stopping regeneration and didn't it take some last round after being chopped up? Either way...

Sheathg in his sword and drawing the dagger from his belt, the ranger crouches next to the troll to examine its stomach with Beri (Perception 23). If there is no sign of traps and Beri doesn't alert him to any, he'll use his knife to gut the troll like a deer.

One way out/DM Buzz 
Monday September 19th, 2011 11:52:53 AM

The bard mentions, a single torch, applied to the beast, is enough to ease it's suffering. The regeneration ceases as does all the other life functions of the beast.

The rogue of the party has keen senses when it comes to perception and all he can tell is, the inside of a troll stinks much worse then the outside of a troll. The glint of gold is evident however, for it is not a raw mineral, but smooth and polished. Easily seen with all the light now available.

Then the ranger comes in, cleared of any signs of mechanical nature. When he dips his dagger into the beasts belly, to fully examine the nasty creature, he disturbs an enormous tape worm that had been starving in the creatures belly for an untold time. It wraps itself around the dagger first, then up the arm, it spins around, wrapping around the head and torso of the one who disturbed its habitat.

Fortunately, this creature is a parasite. It eats the digestive remains of it's host, so he will not be eaten alive. After removing the completely gross, if not harmless aggressor, one feels like a bath is definitely in order.

A large, one foot long golden key is removed from the trolls belly soon after the tape worm is removed from the ranger and, the group then feels a great weight removed from their shoulders. They are no longer in the arena, but in cage #5 off to the side. The troll is no where to be seen. Wounds remain, but no blood is seen around you, except for what might be currently dripping on the floor. At the back of the cage, is an elaborately decorated key hole, much smaller then the key you found in the troll, but then, looking at the golden key, it is still golden, but also, much smaller then when you retrieved it.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=21 ;
Monday September 19th, 2011 4:34:13 PM

"Arrgh!" Kyan exclaims as the tapeworm winds itself up his knife and arm to twirl around his body. With his other hand he reaches up to grab hold of the end around his head and starts to unwind the thing from him through by brute force. Once he's able to get a few feet free he'll reach up with the worm covered arm and start sawing at the other end of the worm with his worm covered knife, looking to cut the thing away.

Once freed from the horrid thing, Kyan will clean his knife on his pant leg and wave Azrael over, ""Azrael, come here... but do NOT eat that." before going to gather his bow and torch while the key is removed from the carcass.

He blinks as they're suddenly no longer in the arena, but now in the cage and draws his sword by reflex, looking around the cell. (Perception: 21)

Zane Stormfront AC 24 CMD 21 HP 31/50 
Monday September 19th, 2011 8:31:47 PM

Zane, surprised at the sudden change in location, asks, "Umm, if that Troll had the key inside him the whole time? why didn't he dig it out and just leave. Be careful, it may not actually be the way out."

Zane flexes and stretches a little, getting used to the repaired flesh from his confrontation with the troll.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday September 19th, 2011 10:55:15 PM


"Well split his gizzarrd and boil him in oil," remarks the liontaur, in a funny voice. "A wise Pirrate of Jack said that once, when battling trrolls. I wish I had rrememberred that earrlierr."

[OOC: Happy Talk Like A Pirate Day!]

Zeoll says, "Well, we arre trrapped in this nightmarre, with little choice. Should we not trry the key in the lock?"

Will posting for Bosk 
Monday September 19th, 2011 11:57:30 PM

The horned cleric looks around, relieved to no longer have the troll tearing into him.
Well, that could have gone much worse. I would suggest we heal ourselves before anything else, there is a chance that this door is locked for a reason.

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=18 ;
Tuesday September 20th, 2011 12:04:27 AM

Beriothian thanks Woldo for his faithful service, one couldn't have asked for a better companion. He reaches down and rubs the dogs belly as the dog starts to fade back to where ever he had been called from. Looking around, Beri gathers himself and checks his equipment. The door before them intrigues the rogue, as any lock is a puzzle that entices the elf.

Considering we were given a key my guess is that this door isn't trapped... beyond being guarded by monsters of course. Perhaps an examination of the door will give us some clue as to what's behind it though. And I agree with Bosk, I don't know what's behind this door but it does make sense to make sure we tend to our wounds before continuing.

perception (examine door) = d20+12=18 (20 on traps)

ooc: I had bound the unconscious troll with a rope... is the rope recoverable (and if so, that's what Beri does).

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Tuesday September 20th, 2011 1:25:02 PM

"Hmm... well so far this place seems pretty straight-forward, and I think that our tormentor mentioned three challenges, so I'm sure the last one lies beyond that door. But I agree, we should make sure that we're at full strength before we go through." Of course, Beltrin has no way to help out with that.

There is no number five/DM Buzz 
Tuesday September 20th, 2011 5:48:14 PM

All spells that are area effect spells, like the Dancing Lights spell and the spells cast on daggers and arrows are now gone, but personal spells are still in effect.

The rope is recovered easily, it laying looped up near someone's feet, a tangle of efficient knots.

The key is placed in the key hole and when turned, the cage disappears completely and the group is standing in now a blank spot where the cage used to be.

There is a flash of light near the center of the arena. The golden round center now shows glyphs in the language of old Hook. They are the numbers one through six, placed in a circular pattern. Across from the one, is the number four. Across from the two is the now blank space that was number five, but that sigil is missing. Across from the three is the number six.

The cold laugh returns, "Ah ha ha ha ha! Thatz vas marvalous! Zuch daring! Zuch teamzwork! Clearly, I haz chozen correctly ze proper group to challenge!"

The light in the ceiling is still bright, it's source unavailable. The room clean and clear, once again.

"Vhen, zou are ready, chooze vell your pozition and callz out zhe next number!"

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=3 ; d3=2 ; d8+1=6 ; d8+1=4 ; d8+1=5 ; d8+1=3 ; d8+1=2 ; d8+1=2 ; d8+1=4 ; d8+1=2 ; d8+1=5 ;
Tuesday September 20th, 2011 6:32:04 PM

With no immediately threat in sight, Kyan returns his sword to its scabbard and pulls out his wand of CLW from his belt pouch.

Before any numbers can be called he'll poke Bosk and Zane a few times each with the wand.

Heal Zane: 15 HP (4 charges used... bleh)

Heal Bosk: 23 HP (7 charges used... seriously? I give up)

Once healing is done, he'll take out his torch and set it at his feet and ready his bow.

DM Buzz: Jon, I think we reroll ones done with healing here in the Wold. Please reroll those for the heals. Thank you.

Please note everyone, this is eleven rounds of actions. Please keep track of time with me.


Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday September 20th, 2011 8:45:59 PM

I fear that this was only the first test. It is my understanding that the first battle was for breaking the rules, though I could be wrong. What are everyone's thoughts on our next choice of challenge?

Bosk AC: 18/10/17 HP 56 of 61 Spells 
Tuesday September 20th, 2011 11:02:33 PM

Bosk thanks Kyan for healing his wounds, grateful to not have to face the next challenge is such poor shape. As Zane is getting healed for the year the cleric recasts guidance on himself.
I'm afraid I my clerical training has offered little in the way of these creatures, my specialty is combating the undead. I will default to the groups decision....I am immune to spider poison, if that helps any, and it sounds like the medusa would be a risky choice. I must admit though, I wonder if you behead her whether the head retains its properties. Imagine attaching it to your armor and putting a cloth over it. Battle starts and you remove the cloth, your opponents now must fight you with out looking at your torso.


DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is blinking and enlarged

Active Spells
--------------------
Guidance
Bull's Strength 4 min 18 Sec - 43/60 rounds left
Toros try/ minotaur version
Enarged 4 minutes - 40 out of 50 rounds left
HP 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Zane Stormfront AC 24 CMD 21 HP 46/50 
Wednesday September 21st, 2011 1:41:40 AM

Zane says, "Thank you, Kyan. That damn critter really laid me open,"
He thinks over the other opponents and has a few comments about each....
"The reptile I have no idea about at all, The Elemental, I expect to be a cave system or a field of boulders. The Bug will be a room of trees and it can probably climb them as well. The next one will most likely be an open field with the stone statues of it's past victories. The spider will most likely be a room full of webs, which will be free to act in them, while we are hindered.
I'm of a mind to try the Bug with the trees, but that's my opinion and my best guesses of what we will encounter once it starts. I also suggest we start all near each other, not scattered if at all possible."


Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 69 rounds duration

Others spells effecting Zane:
Bull Strength (duration 30 rounds)

Adjusted some spells to rounds and fixed them to be right for duration.

DM Buzz: Um, Zane, how in the world are you this knowledgeable about the beasts in question, without a single Knowledge or skill check?

Was using common sense, from the description. Hearing tales of things, and no, I don't look up monsters unless rolls are made. ex. spiders use webs to trap food, see that with small spiders and flies. an Earth elemental would most likely be surrounded by rocks. notice the lizard and other strange thing got no guess, because Zane has no idea, and the Medusa, rumors that it turns people to stone, and other characters comments made a obvious deduction that it would want an open area, so foes had no place to hide in cover. if it's wrong to use common sense thoughts, then let me know.

Zeoll (HP35 of 35, AC22, CMD17)  d20+15=25 ; d20+13=26 ; d20+11=17 ; d20+11=26 ; d20+11=17 ; d20+7=12 ; d20+7=22 ; d20+7=20 ;
Wednesday September 21st, 2011 6:50:51 AM


[OOC: LOL! Did I put "Zane" at the top of my last post? I meant "Zeoll"! Silly me!]

Knowledge checks:

Know Nature +15 = 25

Know Arcana +13 = 26

Know Geog +11 = 17

Know Planes +11 = 26

Know Local +11 = 17

Know All Others +7 = 12, 22, 20

Zeoll shares all he can deduce and recall with his comrades in arms. He wonders what attack capabilities the medusa has beyond turning those who look upon her to stone. And if the spider can create webs.

"The spiderr sounds good, given Bosk's immunity. Also, I could cast Obscurring Mist, we can all just close ourr eyes, then we fight the medusa blind."

[OOC: Added six rounds to spell durations for troll disposal and key turning.]

==========

Bard Performance: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 75 of 500

DM Buzz: Nice save Cayzle. Also, as posted in Kyan's post, at least eleven rounds have passed.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+9=26 ; d20+10=21 ;
Wednesday September 21st, 2011 12:51:50 PM

Hmmm.... if you're right and that was only the first challenge, then we're going to have to fight two more of these monsters. I think that we should stay away from the medusa and the behir. Zeoll, if you have any more mind-controlling spells, we could try that on the elemental, otherwise, I say that we stick with the spider, since at least Bosk has an advantage over it. But we should make the decision quickly, before all of our spells wear off.

--------------------
Knowledge (Nature) to know about the spider: 26
Knowledge (Planes) to know about the elemental: 21

-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (32/50 rounds remain, 3 images)
Enlarge Person on Bosk (31/50 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Wednesday September 21st, 2011 12:53:13 PM

And we should make sure that we don't go into this one blindly! Beltrin adds, and casts his dancing lights spell again, hoping that it survives the transformation of the arena.

DM Buzz asks for a Spellcraft DC 15:Highlight to display spoiler: { Only personal spells will remain with the magical transition. Anything considered an area effect spell, even a Protection from Evil 10'R would be removed. Perhaps something more mundane will not be dispelled?}

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+14=22 ;
Wednesday September 21st, 2011 3:20:34 PM

Spellcraft: 22

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Wednesday September 21st, 2011 3:24:10 PM

ooc: sorry, I had meant to post more last night, but the 5 minute fix to a bug in the program I had due revealed another bug that took over two hours to recode.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Wednesday September 21st, 2011 3:33:33 PM

OOC: Oops, hit submit too soon.

"Well, my favorite illumination spell won't work. Kyan, let's make sure that torch goes with us, maybe Restlin can hold it?"

Time and a half/DM Buzz 
Wednesday September 21st, 2011 4:59:24 PM

The group remembers the bard characterizing the creatures from before the troll was summoned. It is quite evident now, that he was correct on the trolls abilities. In this short amount of time, he can't discern without some very special powers, any other qualities.

"The behir is considered a huge magical beast and has an electrical breath weapon. There's not too much else to learn from the elemental, but he does remember that the elemental has some minor damage reduction. Zeoll doesn't remember anything else about this centipede. Must be a new variant. The two-headed troll has always been thought to be the offspring of an ettin and female troll. It obviously will regenerate. The tarantula has barbed hairs it can shoot. It also has tremorsense."

Twenty rounds has now elapsed, eleven of which could be spent on healing from wands or other wise. Don't forget to reroll 1's

In that amount of time, the group can discuss their next actions and prepare. The narrator is ready and the group has by Friday to decide on a new cell and a map location. He doesn't think he can keep Malaphaz at bay forever.

The owner of this demiplane is want for more sport, now!

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday September 21st, 2011 5:59:06 PM

[OOC: Hey wait! 20 rounds, oh kindly DM? It was just 11 rounds a post ago! How did we just waste 9 rounds? So confused! Knowledge checks generally take no time at all, right?]

Zeoll feels that time is slipping away. "Let's stay close togetherr and pick the spiderr, okay? Bosk, you'rre the spiderr guy. Call it!"

Note to DM: With all that time spent doing cures, could Zeoll have cast a spell back then? He would like to have cast Taur's Try (minotaur).

He digs out and drinks his vial of anti-toxin.

==========

Bard Performance: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 80? 89? of 500

Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 1 of 600

Time and a half/DM Buzz 
Wednesday September 21st, 2011 7:52:09 PM

ooc: The kindly DM figures you guys will likely take a couple of minutes to talk anyway, in fact I could speculate it would take much longer then two minutes to really plan something out in detail, which you all have the opportunity to do and that two minutes is quite a gift to save some of your spells.

Other spells then healing can be cast as well.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=2 ; d8+1=7 ; d8+1=2 ; d8+1=7 ; d8+1=5 ;
Wednesday September 21st, 2011 10:14:38 PM

d8+1=3 ; d8+1=6 ; d8+1=4 ; d8+1=5 ; d8+1=3 ; d8+1=2 ; d8+1=2 ; d8+1=4 ; d8+1=2 ; d8+1=5 ;

Rerolled 1s, and rerolled more 1s..
Bosk: Healed 16 more HP

Bosk AC: 18/10/17 HP 61 of 61 Spells 
Thursday September 22nd, 2011 12:14:52 AM

ooc: Is that 20 rounds since the fight began or since the fight ended?

Bosk nods, but waits until the group is ready to call anything out. If it is as Zaneoll says, we should try to make sure we can burn or cut down any webs that arrive. Is anyone able to do that? I also think anyone with a ranged weapon should have it handy, in case the thing begins climbing trees. Does anyone know of a possible weakness this thing might have? As for positioning, I suggest we move a little closer together this time.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is enlarged

Active Spells
--------------------
Guidance
Bull's Strength 4 min 18 Sec - 43/60 rounds left
Toros try/ minotaur version
Enarged 4 minutes - 40 out of 50 rounds left
HP 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)

Spells left:
--------------------
Domain: See Invisibility, Shadow Conjuration, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

DM Buzz: You all have two minutes since the battle ended to prepare for the next battle

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Thursday September 22nd, 2011 12:25:13 AM

While the others continue to talk Beriothian looks around, finds Bosk, and stands next to him...

DM Buzz: Unless Bosk gives me an assigned spot and then Beri gives me an assigned spot, there will be random rolling once again.

Time and a half/DM Buzz 
Thursday September 22nd, 2011 11:20:47 AM

OOC: There will be no DM post tomorrow. I am going out of town. I would like for you all to speak the numbered cell you want next on, or before Friday, so we can begin again on Monday.

Have a great weekend. I will check in a couple more times today to answer questions.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Thursday September 22nd, 2011 11:45:30 AM

Is there a map for coordinates?

"I agree.. go with the spider. If Bosk can keep it and it's poison busy, the rest of us can try to put it down with arrows... Staying together this time would be a good idea as well."

DM Buzz: I guess I could send out a blank map. I had assumed, any of the others could give you an idea of where to stand. :)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Thursday September 22nd, 2011 2:00:48 PM

I completely missed the fact that we were in the arena again

Kyan will position himself so that Restlin is between him and Azrael once again... and since Restlin is "out" for a bit, they'll all be standing so that Bosk is between them and the center of the arena.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday September 22nd, 2011 2:40:10 PM


All this "Joe next to Sally between Mark and Gothmog" stuff is confusing Zeoll. Well. It is confusing his player.

Zeoll places himself dead center at S-T-14-15. He motions all his friends to gather nearby. He calls out, "Cell 6 - A Giant Tarrantula."

OOC: Based on the Hook City post of Aug 23. Also, re-e-mailed the map out.

==========

Bard Performance: 8 rounds used of 16
Hero points 1 used of 6 (plus one awarded the other day in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 90 of 500
Taur's Try (mino): Round 5 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 2 of 600

Zane Stormfront AC 24 CMD 21 HP 46/50 
Thursday September 22nd, 2011 4:24:44 PM

Zane will take up position next to Zeoll, O-P 15-16, he remains prepared to either attack or try and roll away from the spider.

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 68 rounds duration

Others spells effecting Zane:
Bull Strength (duration 29 rounds)


Bosk AC: 18/10/17 HP 61 of 61 Spells 
Friday September 23rd, 2011 8:51:37 AM

Do you guys think that is the wisest positioning? It might be wiser to take up a corner so that the thing will have a harder time sneaking up behind us.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday September 23rd, 2011 9:24:36 AM

"A corner would be best, but we didn't seem to like that idea last time." Kyan adds in, handing his torch to the spaced out, near-drooling Restlin to hold before the number is called.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 23rd, 2011 11:31:03 AM


Zeoll explains an advantage to the center strategy. "I figurre, ourr plan is to put Bosk rright in frront of it, rright? So with us at the centerr, once it appearrs, everyone else falls back, and that puts Bosk between us and it. If we starrt in a corrner, the rrest of us have no way to step back."

[Evil DM Buzz comments: Zeoll says this, not knowing the perils of terrain that await you all! With nasty big pointy teeth! Muahaha!]

Okay, actually that was Cayzle channelling Buzz. :^) Not a real message from our kind and gentle DM.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Friday September 23rd, 2011 3:30:19 PM

I'm not sure that a corner is the best option for a creature that can climb walls... perhaps it is, I don't think I've ever had to worry about such a thing. Either way, I am happy with the spider option

Bosk AC: 18/10/17 HP 61 of 61 Spells 
Friday September 23rd, 2011 4:55:41 PM

I guess that makes sense, Bosk says as he moves as close to the center of the arena as he can, just south of Zeoll (S,T,U / 14,15,16).

Move to:
S,T,U / 14,15,16

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Friday September 23rd, 2011 5:01:30 PM

"I still like the idea of the corner... the arena is open anyways, so the worst case scenario is that the spider comes into the middle of us and then we can trap it in the corner, which is even better. Anyways, it probably has some nasty tricks that we don't know about that makes this planning pointless, let's just stick close together and we should be okay."

OOC: I didn't get the most recent map from Buzz either, waiting on that to post my coordinates.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday September 23rd, 2011 6:39:26 PM

Beltrin, there is no "latest map"! We have not seen the new terrain. Instead, just use coordinates from any OLD map. I think I sent you one?

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+4=10 ;
Saturday September 24th, 2011 6:19:36 PM

ooc: are my goggles still lit up (light spell good for 30 minutes)

Time and a half/DM Buzz 
Sunday September 25th, 2011 7:38:32 PM

An email has been sent to the players. There will be a DM post in the morning. Please check your mail.

Bosk AC: 18/10/17 HP 61 of 61 Spells 
Sunday September 25th, 2011 8:28:56 PM

Bosk moves south 10 ft so as to not overlap zeoll. (16, 17, 18)

Zeoll (HP35 of 35, AC22, CMD17) 
Sunday September 25th, 2011 9:03:50 PM

Zeoll bows and says to Bosk, "Thank you, my close frriend!"

A still and quiet moment/DM Buzz  Highlight to display spoiler: {d4=4 ; d6=1 ; d3=2 ; d8=1 ; d10=10 ; }d20+8=28 ; d20+28=45 ;
Monday September 26th, 2011 4:36:37 PM

The group gathers close together in anticipation of what is to come. Before they call the number, looking over at the creature in the cage, it's size doesn't appear all that big, even if it does take up the entire area of the cage. Some prepare by drinking an anti-toxin, another lights a torch and holds it near. Here and there, member locations are discussed and decided and soon, they all take a deep breath before saying in unison, "Cell number six".

The cage off to the side disappears and the experienced group is now more prepared for the large, descending structure that falls down upon them.

Once again, it is dark. Underfoot are what feels like centuries of thick mulch, from many, many season changes. The smell of earthen decay would bring a smile to a ranger, druid, or farmers face, if not for the dire situation. Fresh cool air is muffled by your surroundings. It's seduction more profound because thick and dense strands of webs stick to everyone except Restlin who holds the torch in his hand. He is momentarily blinded as the area around him erupts in a small burst of flame, but is so brief no harm came to the bearer of the element. The area is covered in the sticky stuff and it doesn't seem to be used by the creature as a means of transportation. It's fibers to fine and delicate to support such a large arachnid.

The webbing is so dense in fact, vision is also impaired for those that can see. The area of the torch light is concealed by half and for those with Darkvision can only see twenty feet around them, ten feet of that considered concealed, through the webbing. Those not near the torch light can see it's eerie glow through the webs.

A Perception check should now be asked for. No map sent yet, since no one in the group can see any structures, natural or otherwise.

Zeoll (HP35 of 35, AC22, CMD17)  d20+14=22 ;
Monday September 26th, 2011 4:52:48 PM


Perception only: Zeoll's base 6 ranks, +2 wis, +3 class bonus, +2 heroism, +1 Taur's Try, gives a total Perception mod of +14. It does not include his lens, which he is not holding.

Roll: 22.

If more action than that is called for, Zeoll starts to sing an inspirational song amid the sticky gloom.

"Oh webs be thick and webs be thin,
But don't be worrried, out orr in!
Forr if you end up stung orr cut,
Just count on Bosk to save yourr butt!"
.

Inspire Courage gives a +1 competence bonus to attack, damage, and a +1 morale bonus save vs fear and charm. The save bonus is useless to Zeoll, seeing as he already has a +2 morale bonus to saves from his heroism spell.

==========

Bard Performance: 9 rounds used of 16
Hero points 1 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 91 of 500
Taur's Try (mino): Round 6 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 3 of 600
Inspire Courage: Round 1 of ongoing.

[OOC edit: I originally had the perception check with a +2 from Taur's Try for a 23 result. However, the actual mod is only +1, so the result is a roll of 22. I've edited the rolls and post above to correct this error.]

[OOC edit 2: Durations updated!]


A still and quiet moment/DM Buzz 
Monday September 26th, 2011 5:07:31 PM

It is now your turn. You will begin round 2. Please add one round to your active spells as normal.

Zane Stormfront AC 24 CMD 21 HP 46/50  d20+8=17 ; d20+12=15 ;
Monday September 26th, 2011 5:36:30 PM

Zane reaches down to the "floor" at his feet, he casts Light leaving it in place and then tries to move stealthily away from where his cast. Move to L,M - 15,16.
"I'm planning on lighting up the area every chance I get."

Stealth roll 17
Acrobatics roll 15

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 66 rounds duration

Light @ P,16 duration 20 minutes

Others spells effecting Zane:
Bull Strength (duration 27 rounds)


A still and quiet moment/DM Buzz 
Monday September 26th, 2011 6:43:36 PM

Zane casts a light spell and he can see, five feet away from him, an enormous trunk, shaped like a square with rounded corners covering M/14, 15, 16, 17. The tree shoots up into the "sky" and leaves the vision of the immediate Light spell.

Highlight to display spoiler: { Zane may make another move action knowing, the previous direction you chose is blocked by a colossal obstacle. A new map will be sent tomorrow, after everyone else posts.}

Zane Stormfront AC 24 CMD 21 HP 46/50 
Monday September 26th, 2011 6:58:48 PM

move to K,L - 15,16 then.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=24 ; d20+3=9 ;
Monday September 26th, 2011 7:40:04 PM

Kyan peers through the webs as far as the torch Restlin is holding lets him see... which isn't far. The ranger turns his head to speak to his cat companion over the mage, "Azrael, can you smell it? It's in here some where.."

The cat sniffs at the air, trying to get a whiff of the spider scent for at least the direction it was in relative to the party.

~~~~~~~~~~~~~~~

Kyan Perception: 24

Azrael Perception: 9, but with scent!

Beriothian (Will)-- AC:22/16/16 HP:57/57  d20+12=21 ;
Monday September 26th, 2011 8:16:10 PM

Beriothian gets ready to pull out a sunrod when he realizes the flames he just saw from restlin's torch. Instead of his rod Beri pulls out three candles and lights as many as he can with a tindertwig. He then waves the candles around his body, trying to burn off as much of the fine threads around him as he can (move action) as he glances around the room and ceiling. When the tindertwig burns out (or is taken by another party member) Beri will draw a rapier with his free hand (free action).

ooc: I can light at least one candle as a standard action, I assume that I would be able to light two or three at once, but I leave that to your discretion.

perception = 21 (23 for traps)

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Monday September 26th, 2011 11:47:41 PM

Beltrin looks around carefully, drawing his sword in one hand while calling out his dancing light orbs once more.

--------------
Standard Action: Cast Dancing Lights, he'll send them as far up the tree trunk as he can while still being able to see the area that they illuminate
Move Action: draw sword
5 foot step to S-13

-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (29/50 rounds remain, 3 images)
Enlarge Person on Bosk (28/50 rounds remain)

I'm pretty sure these are right, but I'm not positive that I caught all of the round decrements.

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Grease
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Bosk AC: 18/10/17 HP 61 of 61 Spells  d20+9=23 ; d3=1 ;
Tuesday September 27th, 2011 12:14:21 AM

Bosk watches as the darkness closes in around him and strains his eyes to see through the darkness. Unsure where the spider, the cleric begins weaving his hand back and forth. The very shadows around him appear to move and condense until they ignite! Before the stands a small fire elemental DC 17 Will Save to read Highlight to display spoiler: { The elemental is quasi-real illusion material from the Plane of Shadow.} The cleric looks with mixed feeling upon his creation. He had hoped to create three such elementals, but he is still excited to see his very first creation in action.

Actions
-----------
Perception = 23 (+1 for Toro's Try)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is enlarged

Active Spells
--------------------
Guidance
Bull's Strength 4 min 12 Sec - 42/60 rounds left
Summoned Small Elemental = 6 rounds
Enlarged 3 min 54 Sec - 39 out of 50 rounds left
HP 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Shadow Conjuration Highlight to display spoiler: {
You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower. Shadow conjurations are only one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength. Any creature that interacts with the spell can make a Will save to recognize its true nature.

Spells that deal damage have normal effects unless the affected creature succeeds on a Will save. Each disbelieving creature takes only one-fifth (20%) damage from the attack. If the disbelieved attack has a special effect other than damage, that effect is only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save that the spell being simulated allows, but the save DC is set according to shadow conjuration's level (4th) rather than the spell's normal level. In addition, any effect created by shadow conjuration allows Spell Resistance, even if the spell it is simulating does not. Shadow objects or substances have normal effects except against those who disbelieve them. Against disbelievers, they are 20% likely to work.

A shadow creature has one-fifth the hit points of a normal creature of its kind (regardless of whether it's recognized as shadowy). It deals normal damage and has all normal abilities and weaknesses. Against a creature that recognizes it as a shadow creature, however, the shadow creature's damage is one-fifth (20%) normal, and all special abilities that do not deal lethal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature's AC bonuses are just one-fifth as large. A creature that succeeds on its save sees the shadow conjurations as transparent images superimposed on vague, shadowy forms. Objects automatically succeed on their Will saves against this spell.
}


Bosk AC: 18/10/17 HP 61 of 61 Spells 
Tuesday September 27th, 2011 12:22:01 AM

ooc: I don't speak ignan, so I don't believe I can control the elemental. My hope is that it will burn up the webs around us until it locates the spider, and that it will serve as a lighted beacon pointing towards our prey when it does find it. Archers, keep and eye out.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells  d20+9=15 ;
Tuesday September 27th, 2011 12:58:19 PM

OOC: Forgot my perception check

Perception: 15

Spider attacks Rnd 2/DM Buzz  d20+23=30 ;
Tuesday September 27th, 2011 1:22:26 PM

Zeoll inspires the group for the upcoming battle.

After casting a spell, Zane knows he can not walk through trees, so he takes a five foot step putting his back against it. DM puts Zane at N,O/15,16, since the email sent about the tree was not responded to. Please work from this position for your character, thank you.

Kyan gives Azrael a command and the dog is searching about for a unseen and at the moment un-smelled, creature.

Beriothian lights a few candles and burns some webs away from himself. Unfortunately, the small devices do not put out as much light as a torch and only the immediate five foot area is visible to the elf.

Beltrin casts one of his favorite spells and sends it up the tree the minotaur monk is standing next to. Unfortunately, the only thing that can be seen through the thick webs is the illumination. Nothing can be seen clearly through the thick, dense webs that cover the trees and the areas in between.

Bosk casts a spell and a small fire creature appears next to him at S/19. It has no immediate threat to attack, so it just stands there waiting.

Then, from the darkness, no one could hear it or smell it before it is upon the huge taur. Only Bosk can see the creature as it crawls out from beside a tree, reaches out with a grab that is so lightening fast, if Bosk didn't have Darkvision, he never would have seen it coming.

Bosk gets one free attack (AoO) before it takes four of it's spine covered legs and bind him up to a new condition, Grappled

Bosk can shout out coordinates and the gargantuan creature takes up the area just "east" of him

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a --4 penalty to Dexterity. A grappled creature takes a --2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.



Zane Stormfront AC 24 CMD 21 HP 46/50  d20+8=13 ; d20+12=29 ;
Tuesday September 27th, 2011 3:15:31 PM

Zane yells out, "There are some monstrous trees, and I mean HUGE. I'm gonna light this one up some more." Zane reaches out to the square to his north and plants another Light spell on the tree. (reaches to M,15 and places light on the tree's bark.)
After casting the simple spell, Zane moves towards 11,12 - S,T his plan is to light up a larger area so things can be seen. He is trying to move silently while tumbling so as to present a lesser target, rather than a big Taur just trudging along.

Stealth roll 13
Acrobatics roll 29

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 65 rounds duration

Light @ O,16 duration 20 minutes
Light @ m,15 duration 20 minutes (on tree)

Others spells effecting Zane:
Bull Strength (duration 26 rounds)

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday September 27th, 2011 6:15:21 PM

ooc: I just noticed that you commented on an earlier one of my posts and said you wanted exact coordinates from me and Bosk. Just so you know I wasn't ignoring your comment, I just didn't go back and reread my post since you had already posted for the next turn.

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday September 27th, 2011 6:17:30 PM

ooc: umm, nevermind, I forgot that I responded to your email with my coords. Can I assume that since I'm standing next to Bosk that I can see the spider grappling him?

DM Buzz: All you can hear is Bosk yell out, he is grappled. You can see the other light spells and your area. You do notice violent movement only one square away from you though, as the webs in that area resonate fiercely with the battle beside you.

Zeoll (HP35 of 35, AC22, CMD17)  d20+2=4 ; d20+2=6 ;
Tuesday September 27th, 2011 6:59:09 PM

Zeoll maintains his song. In fact, it inspires him to attack!

Zeoll was standing RIGHT NEXT to Bosk, who is now grappled, so he should be in sight of the spider, right? Moving up to five feet if necessary, Zeoll rears up on his hind legs and lashes out at the spider with his forepaws.

Since the spider is grappling, maybe it loses its dex bonus to AC?

Zeoll attacks at +2, including the bardsong. He hits AC4 and AC6.

"I meant to attack those webs," he declares.

DM Buzz: Unless Zeoll has gained Darkvision recently, no, he can not see the spider. Please make a Reflex Save DC 22 if not using a reach weapon. Natural weapons require the save.

Zeoll (HP35 of 35, AC22, CMD17)  d20+9=15 ; d20+9=16 ; d20+19=21 ;
Tuesday September 27th, 2011 7:59:39 PM

Zeoll, extra (or anew) ...

If I'd have known I had a 50% miss chance, or maybe even a chance of hitting my friend, I'd have acted differently, I think.

If the kindly DM rules I should stick with my dire attack, then Zeoll's Reflex Save, at +9 with the heroism, is a 15. A hero point spent on a reroll of that would make that a 16, LOL!

If the kindly DM rules I can revise my turn, Zeoll will use a move action to take out his Lens of Perception. Then he uses a standard action to ready get his tower shield up to use for total cover in the event of an attack from any direction. Is that possible if it is pitch dark? Sure! Zeoll listens to tell the direction from which an impending attack is launched! Perception check mod rises from +14 to +19 with the aid of the Lens. a 21!

Hey! Isn't it odd, or maybe kind of dumb, to use a Lens of Detection to aid a hearing check? Of course it is! But that's not my fault -- I completely blame the Pathfinder designers for stupidly combining Spot and Listen into Perception, and then giving the Lens a +5 on Perception check! Idiots! We were better off under the 3.5 rules, which at least were competently designed.

Besides, I have it on good authority* that the Lens acts as a kind of magic eardrum, resonating and amplifying the slightest sounds. :^)

* Highlight to display spoiler: {That is, the voices in my head.}

Zeoll (HP35 of 35, AC22, CMD17)  d100=77 ; d100=50 ;
Tuesday September 27th, 2011 8:01:55 PM

Hey Buzz! If I completely miss, does that mean I don't have to save? 01-50 = miss. Ugh, that 77 means my attack on AC4 was at least on target! :-)

Oh, and some sanity info:

==========

Bard Performance: 10 rounds used of 16
Hero points 1 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 92 of 500
Taur's Try (mino): Round 7 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 4 of 600
Inspire Courage: Round 2 of ongoing.

Spider attacks Rnd 2/DM Buzz 
Tuesday September 27th, 2011 8:19:32 PM

Oh my goodness Cayzle, you sure make DMing interesting. (AND FUN!)

Under the spiders explanation, any creature that attacks it must make the reflex save first, if not using a reach weapon. I think that is to mean, there is always a chance of getting a barb in you, which by itself does not damage, kind of like a cactus spine. The Fort save comes only if you are stuck, weather or not you hit or miss. The reflex save indicates if the spine hits.

An evil dm would make someone apply penalties to their reflex save, since they are moving through difficult terrain and blind, but not this one.

:)

Zeoll (HP35 of 35, AC22, CMD17)  d20+11=14 ; d20+11=18 ; d20+9=20 ; d20+9=27 ;
Tuesday September 27th, 2011 9:45:18 PM

Okay, so Zeoll attacked with two paws. The first paw was on target, hit AC4, and might have gotten barbed. At +9, Zeoll rolled a 15 on that save vs DC22, used a hero point, and rolled a 16. Now he needs to roll a fort save, I assume with the antitoxin bonus. Zeoll's fort save for the barb that did hit -- Zeoll's fort is a base +4, +2 for heroism, +5 for antitoxin, is a total +11. He rolls a 14 vs an unknown DC. If that fails, he uses another hero point, rolls an 18, which may work.

That's the first paw. I would argue that the second paw did not come close enough to the spider to even be susceptible to its barbs, because I missed my miss chance. However, if the kindly DM rules otherwise (no need to bother the rules board), then here is Zeoll's reflex save and fort save if needed.

Reflex save, second paw, at +9 vs DC 22: a 20. If it is worthwhile to use a hero point, Zeoll will. But maybe having been affected by the first barb, it makes no sense to waste the hero point. In case it does matter, Zeoll uses another hero point, rolls a 27, and sighs with relief.

So with this attack, Zeoll has missed, been barbed, and rolled a 14 (or an 18) vs barb poison. He has used up one, two, or three hero points!

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday September 27th, 2011 9:47:38 PM

Zeoll calls out a quick synopsis of his experience to his friends, with his bardic command of language: That the spider is covered with poison barbs, that if you attack, you may well be barbed, so watch out!

Beriothian (Will)-- AC:22/16/16 HP:57/57 
Tuesday September 27th, 2011 11:58:19 PM

Beriothian pulls out his whip, but does not attack the creature right away because of those irksome threads. Holding his whip above his head he swings it around a few times in an attempt to cut as many of these fine threads that can be reached by such a long weapon. As the whip swings in the air Beri moves counterclockwise around Bosk and the spider in an attempt to clear as much of the area as possible for his companions. Being careful to keep his movements outside of the spider's reach, Beri will end just north of Bosk (I am assuming this is S-15, but it depends on how you have the spider positioned). Even though he can not attack this round, he hopes that his actions will allow his companions to be effective.

Bosk AC: 18/10/17 HP 61 of 61 Spells Fire Elemental AC: 16/13/14 HP: 11/11  d20+11=27 ; 3d8+7=19 ; d20+12=19 ; d20+12=28 ; d20+5=14 ; 3d8+7=18 ; 2d6+7=14 ; 2d6+7=16 ; 2d6+7=17 ; d6=6 ; d6=6 ; d6=2 ;
Wednesday September 28th, 2011 1:39:48 AM

Fire Elemental AC: 16/13/14 HP: 11/11
Speed 50 ft., Melee slam +4 (1d4 plus burn), Special Attacks burn (1d4, DC 11)

Bosk looks up from the Fire Elemental just in time to see the spider descending upon him. He reflexively swings his sword at the spider and prays the bugs skin isn't too tough. Suddenly the bugs hairy legs begin to wrap around him. The taur fights back the best he can, realizing that he can't out wrestle an eight legged creature. He lashes out wildly at the monster, but the creature does a good job at keeping his attacks at bay. Bosk howls in anger, making his location easier to locate for those listening.

Actions
-------------
AoO Hit AC 27 for 19 dmg
Hit AC 15 for 24 dmg (18 +6 sneak)
Hit AC 24 for 20 dmg (14 + 6 sneak)
Hit AC 12 for 18 dmg (16 + 2 sneak)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is enlarged

Active Spells
--------------------
Guidance (Just Used, ie Last Roud)
Bull's Strength 4 min 6 Sec - 41/60 rounds left
Summoned Small Elemental = 5 rounds
Enlarged 3 min 48 Sec - 38 out of 50 rounds left
HP 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)
CMD is 22 (20 +1 Enlarged for size -1 Dex Penalty +2 Bull's Strength)
CMB is +12 (8 +2 Bull's Strength +1 Enlarge Str Bonus +1 Enlaged size bonus)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Bosk AC: 17/19/17 HP 61 of 61 Spells Fire Elemental AC: 16/13/14 HP: 11/11 
Wednesday September 28th, 2011 1:56:43 AM

occ: I forgot to adjust my ac for being grappled and to clarify my attack modifiers.

AC: -1 Dex (After being enlarged I have only 1 remaining dex bonus to to AC to lose)

Atk : +1 Guidance on first roll. +2 Strength bonus for Bull's Strength. +1 Size Bonus to Strength for Enlarged. +1 to Atk for Zeoll's Inspire Courage. -2 for being grappled. -2 for two weapon fighting on my sword and armor spike attack. -5 on secondary horn attack. Damage one category higher for being enlarged. The spider gains the grappled condition for grappling me, so I can make a sneak attack for an extra 1d6 dmg.

I didn't add a bonus for Inspire Courage to my sneak attack damage. I wasn't sure if it was allowed.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Wednesday September 28th, 2011 8:31:19 AM

Rather than rush blindly, literally, into the fray, Kyan holds his position and prepares to shoot the giant spider if he becomes able to see it.

"Bosk is in trouble.. someone put some light over there!"



Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+9=26 ; d8+4=12 ;
Wednesday September 28th, 2011 8:33:11 AM

Forgot to add on:

Ready action to shoot spider if it becomes visible. Hit AC 26, 12 damage.
Otherwise.. not.

Restlin (DM Buzz) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Wednesday September 28th, 2011 10:45:53 AM

Restlin casts a light spell on an object so as to help illuminate the area. He tosses it through the webs to where he last remember the liontaur bard standing, at the edge of his current light spell.

Carl please feel free to repost, if you get a chance before the DM post is up. Questions in the rules board, so there might be time.

:)

DM Buzz 
Wednesday September 28th, 2011 11:15:44 AM

Plenty of rules to clear up today. I also want Bosk's elemental to get an attack in and hopefully, Carl can make it back today for a post. Consider Restlins action above happened on round one and Carl can post a new action for this round, today.

Round three posts and MAP to come tomorrow.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Wednesday September 28th, 2011 1:16:52 PM

Hearing the bellow and roar of the two mighty creatures clashing, Beltrin tries to bring his lights to bear on the situation and swipes away at webs to clear his vision. Seeing the monstrous spider entangled with Bosk, he realizes his friend is in dire straits... although strong and wise, it has never been easy for Bosk to slip out of jams. Beltrin decides to help him out with that. He casts a spell and a sheen of oily grease appears on Bosk's armor, making it difficult for even an eight-legged creature to grip him.

------------------------
Standard Action: cast Grease on Bosk's armor. From the Grease spell description:

A creature wearing greased armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Move Action: If necessary, move up to 40' towards the conflict. I'm not entirely sure which squares have been cleared of webs and where the spider is. Beltrin doesn't want to get any closer than necessary, but he'll move as close as he has to to accurately target his spell.

Free Action: Move the Dancing lights to the area of grappling foes.

-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (28/50 rounds remain, 3 images)
Enlarge Person on Bosk (27/50 rounds remain)
Grease on Bosk (50/50 rounds remain)
Dancing Lights (9/10 rounds remain)

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Bosk AC: 17/19/17 HP 61 of 61 Spells Fire Elemental AC: 16/13/14 HP: 11/11  d20+5=13 ; d20+4=17 ;
Wednesday September 28th, 2011 6:17:02 PM

Seeing no enemies threatening his summoner (creator?), fire elemental looks around in the darkness and smiles as the webs around his body ignite. It always brought him pleasure to see things burn and this place was full of fuel. Burn and slam into things, that was about the extent of what he was able to do, but it brought him great pleasure. When the spider grabs the cleric the he knew it was time to slam. Immediately he sped off towards the spider, aiming for a collision course while the webs around his 4ft body ignited around him, illuminating the way.

Hit AC 13 - I assume this is a miss

The elemental fails it's reflex save......

The spider's barbed hairs strike the elemental and sparks fly. The spider must now make a relfex save of 11 or catch fire. Hopefully he has some bad luck and a few penalties.

Catching on fire
http://www.d20pfsrd.com/gamemastering/environment/environmental-rules#TOC-Catching-on-Fire
(Hopefully grappling Bosk

Bosk AC: 17/19/17 CMD:22 HP 61 of 61 Spells Fire Elemental AC: 16/13/14 HP: 11/11 
Wednesday September 28th, 2011 11:43:39 PM

Updated header with cmd.

Beltrin (Keith) AC: 19/14/19 HP: 56/56 CMD: 20 Spells 
Thursday September 29th, 2011 1:42:30 AM

OOC: I'm not sure why Beltrin would have kept sending the light up the tree if he knew after the first five feet it wouldn't help, but since I can't see anything, I guess that I'll change his action to:

Standard action: ready Grease to cast at Bosk if he comes into sight
Move action: carefully approach the fight until he can see Bosk (up to 40 ft.). I'm not sure where Bosk and the Spider are on the map, but I'll probably wind up somewhere around U15 if Bosk is directly south of that.
Free Action: Move Dancing Lights 100 feet towards myself

Monster attacks Rnd 3/DM Buzz  d6=5 ; d20+4=22 ; d20+5=7 ; d20+23=35 ; d20+23=35 ;
Thursday September 29th, 2011 12:08:23 PM

All is silent, until a chittering sound is heard off to the "east" and the sound of a mighty sword is heard to bite into the flesh of the creature. Almost immediately, Bosk is grappled but the taur will never go down without a fight, when he gets in another gouge. His shadow conjuration will act upon his behalf and slam the spider, but just as a small ember ignites on it's flesh, one of it's back legs puts out the fire. (Spider makes Ref save: 22)

In the dark still, Zeoll attempts to strike at the giant spider and brushes away some webs. In the process, he gets stabbed by a thin little wire of a hair. He immediately feels the toxins course and pulse up his arm and into his chest and mid song, he vomits all over his front paws, ending his concentration on inspiring the group. Zeoll needs to make a Con based Saving Throw every round for five rounds. DC 22 Highlight to display spoiler: {After thinking about it, it is to ambiguous a ruling to worry about it.}

Zane wants to shed a little more light on the situation, but the current position of the light is still not enough to see the spider. He makes a ton of noise or maybe a half ton of noise as he cart wheels over to maybe get a flank position on the beast.

Beriothian pulls a range weapon and clears away the webbing. It is still dark, but he can easily see the small fire elemental behind him and he stumbles into Zeoll in the dark.

Kyan uses caution and keeps Azrael near, until more light is available and a target is visible. Thanks to the rogue, and the fire elemental giving a nice glowing backdrop of the beast, the arrow would have sunk deep, if not for firing into combat and the creature using the very large minotaur as soft cover, even if it is unintentional on it's part.

Beltrin gets a moment to close in and cast a spell on the one grappled, to better help him escape. His Dancing Lights spell available to travel at his whim.

Restlin can see the spider, but an area of effect spell would endanger their friend also, so he takes the torch he is holding and throws it in the general direction of the battle, hoping if it hit the grappled Grim/Avenger, the torch won't do much damage. With his feeble throw however, that is not an issue, although it does light up some more area behind the spider.

The spider drips blood on it's prey from the savage wounds inflicted upon it. Taking the moist minotaur now covered in grease, it stuffs him head first, waist deep, into it's mouth. The legs and hands of Bosk kick and wave. Now there are very few things he can do. The spider doesn't seem to mind the taste of the spell, perhaps it tastes like olive oil?

With that, the creature makes it's way back to a tree and with a very fast pace, climbs 10' up. Beriothian, Beltrin and Fire Elemental get Attacks of Opportunity. Although it has started climbing the tree, it is still on the floor of the forest, this round.

Bosk is no longer soft cover, but he is still grappled, so -4 when attacking into combat.

Map will be in the mail soon.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+5=17 ;
Thursday September 29th, 2011 12:39:08 PM

OOC: Can we still see the spider?



Monster attacks Rnd 3/DM Buzz 
Thursday September 29th, 2011 1:00:18 PM

Ammendment.

As you can see on the map, most of the spider is in dim light, which offers a 20% miss chance and only some of it is in torchlight, which offers no miss chance. Unless the angle doesn't seem possible, I will assume, you are all aiming into the light with attacks, unless that area becomes blocked by a party member.

Beltrin (Keith) AC: 17/12/17 HP: 68/56 CMD: 20 Spells  d20+5=12 ; d20+10=21 ; 2d6+12=17 ; d20+8=26 ; d20+12=20 ; 2d6+12=16 ; d20+5=6 ; d20+8=28 ;
Thursday September 29th, 2011 2:02:07 PM

Beltrin bellows in anger at seeing his comrade carried off by the massive spider. He aims a blow at the back of the retreating beast. Ichor sprays everywhere as his blade strikes the retreating beast in the abdomen. A barb strikes him in the hand, but his anger pushes down the bile building in his throat as he chases after the beast. He swings his blade again, once more collecting a bevy of sharp barbs in his hands, but his immune system, enhanced by years in the streets of Mudtown, fights back the poison, heck it's weaker than some of the grog he used to drink when he was a mercenary!

"Let him go, you eight-legged monstrosity! Go out and catch yourself a nice house-sized fly, it'd be much tastier!"

-------------------
OOC: not the smartest thing to do, but the Fortitude saves came up golden. The spider's still grappled, right? So -4 to DEX and no AoO for it? I sure hope so!

Free Action: Move dancing lights spell over spider, I'll try to keep it over the spider in future rounds if I can.
Free Action: Enter rage
Attack of Opportunity: Hit AC 21 for 17 damage, Reflex save: 12, Fortitude Save: 26
Full-round action: Charge spider (move to V-14), Hit AC 20 for 16 damage, Reflex save: 6 (natural 1), Fortitude Save: 28 (natural 20), oh my, the extremes! -2 to AC for next round (effective AC 15/10/15)

-----------------------
Mage Armor (~4.5 hours left)
Mirror Image (27/50 rounds remain, 3 images)
Enlarge Person on Bosk (26/50 rounds remain)
Grease on Bosk (49/50 rounds remain)
Dancing Lights (8/10 rounds remain)

Enraged (+4 STR/CON, +2 will saves, -2 AC), 4/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Bosk AC: 17/19/17 CMD:32 HP 61 of 61 Spells 
Thursday September 29th, 2011 2:13:05 PM

Private post sent to the DM w/ Roll Results in it.

Bosk wonders what the spider is doing when suddenly he is shoved in horns first! That can't be good! He wonders if he can jerk his head up and gore the bug. In the meantime he holds his action, waiting to attempt to break free when he feels the struggle of combat. Hopefully his comrades will come to his aid.

Actions
-------------
Attempt to break grapple = 32

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is enlarged
Bosk is Greased

Active Spells
--------------------
Bull's Strength 4 min 0 Sec - 40/60 rounds left
Enlarged 3 min 42 Sec - 37 out of 50 rounds left
HP 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)
CMD is 22 (20 +1 Enlarged for size -1 Dex Penalty +2 Bull's Strength)
CMD against Grapple = 32
CMB is +12 (8 +2 Bull's Strength +1 Enlarge Str Bonus +1 Enlaged size bonus)
CMB against grapple = 22
Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Multiple creatures can also assist another creature in breaking free from a grapple, with each creature that assists (using the Aid Another action) granting a +2 bonus on the grappled creature's combat maneuver check.
Might help.

Zeoll (HP35 of 35, AC22, CMD17)  d20+11=30 ;
Thursday September 29th, 2011 2:47:52 PM


Ugh! Feeling sick, Zeoll is feeling gross and useless. He makes another Fort Save, this time a 30! He hopes he'll feel better soon.

He has a move action but does not use it.

==========

Nauseated.

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 93 of 500
Taur's Try (mino): Round 8 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 5 of 600

Zane Stormfront AC 24 CMD 21 HP 46/50  d20+5=12 ; d20+11=12 ; d20+9=16 ;
Thursday September 29th, 2011 3:22:08 PM

Zane moves to X,Y-12,13, getting close to both the spider and to the tree both. Zane focus' another light spell, but plans something different for where to place it. He want's to just barely touch the beastie and leave the spell effect on the spider, making it a source of light. Rolled a 12 for touch, to leave spell on spider.

Touch Attack : 12 (forgot to add 2 for Bull Str so 14)
Reflex Save : Nat 1
Fort Save : rolled a 16

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 64 rounds duration

Light @ O,16 duration 20 minutes
Light @ m,15 duration 20 minutes (on tree)
Light @ on Spider (maybe) Duration 20 minutes

Others spells effecting Zane:
Bull Strength (duration 25 rounds)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=17 ; d20+8=11 ; d20+6=18 ; d20+11=25 ; d20+8=22 ; d10+7=17 ;
Thursday September 29th, 2011 3:57:51 PM

"Azrael, guard with Zeoll, he's in no shape to fight! And don't eat that!" Kyan calls to his companion as the cat moves to sniff at some of Zeoll's recently emptied stomach contents before dropping his bow and moving towards the spider, drawing his sword on the way to slash at the creatures backside, almost impaling his wrist on a barb, but able to turn at the last second to hack away at the spider.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Actions:
Free: Order Azrael to guard Zeoll
Move: Move to Z16
Standard: Attack spider!

Attack 1: Hit AC 25 (Hero Point Reroll), Reflex Save 22! (Hero Point Reroll), 17 Damage

Forgot I could use Hero Points.. then I used two

DM Buzz: Jon, please define the rolls above? Thank you.

Restlin (Jon Posting As) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  6d6=23 ;
Thursday September 29th, 2011 4:05:59 PM

Restlin peers out in the darkness, judging the distance and then sends a small red bead forth from his hands that explodes in a fiery blast.
~~~~~~~~~~~~~~

Fireball centered at Z,AA-19,20 ). Should strike the spider, light the tree on the fire, but avoid everyone else.

23 Fire Damage, Reflex DC 17 for half

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday September 29th, 2011 4:50:34 PM

Jon, can Kyan reach it? I though it was 10 feet up. You could climb 5 feet up after it, cling, and get your attack in that way I guess. Buzz might tell us the Climb DC on the tree trunk.

Zane Stormfront AC 24 CMD 21 HP 46/50 
Thursday September 29th, 2011 4:56:02 PM

It's gargantuan sized I thought, that's what 20' across, 10' up a tree means there's still 10' on the ground.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Thursday September 29th, 2011 4:56:45 PM

I think the spider is at the bottom of the tree with Bosk 10' up?

Buzz, we need a 3D Map please =)

Monster attacks Rnd 3/DM Buzz 
Thursday September 29th, 2011 5:52:59 PM

LOL.

The spider is ten feet up in the air, with ten feet still on the ground, it's rear. Bosk has five feet of himself hanging out of the mouth, so to reach Bosk you would need 10'-15'. The tree goes up into the air and out of sight.

As well, Bosk will be caught in that fire ball. It's not like the spider and him are attacking. They are occupying the same space.

Monster attacks Rnd 3/DM Buzz 
Thursday September 29th, 2011 6:06:42 PM

DM Mistake.

I'm sorry. New rules and all. In PF, if you are grappled, you can either try to escape or you get one attack in. Bosk got three attacks in and the first one missed, so the tarantula is not as badly wounded as we all thought.

Sorry, but we all need to learn the new rules together. Thank you for your patience.

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that requires only one hand to perform, such as cast a spell or make an attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.



Bosk AC: 17/19/17 CMD:32 HP 61 of 61 Spells 
Thursday September 29th, 2011 6:27:28 PM

Shoot. I'm ahead of my time. The new edition changes that. Below that, in the SRD, the erratta it says:
In the " If You Are Grappled..." section, in the fourth sentence, change "any action that requires only one hand to perform" to "any action that doesn't require two hands to perform." In the fourth sentence, change"make an attack with a light or one-handed weapon" to "make an attack or full attack with a light or one-handed weapon" In the

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday September 29th, 2011 6:33:54 PM

Huh! I did not see that!

"Make an attack or full attack with a light or one-handed weapon" That means if you have a +6 or better BAB, you could get two attacks in with one light or one-handed weapon ... but not get other weapons or natural attacks in?

Monster attacks Rnd 3/DM Buzz 
Thursday September 29th, 2011 7:51:31 PM

When we convert, we will adopt that rule. Sorry, until Jerry says "transition", we are still, plain ol`, core.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+11=28 ; d20+15=26 ; d20+10=24 ; 3d6=16 ; d20+10=21 ; 3d6=8 ;
Friday September 30th, 2011 1:26:22 AM

When the beast starts to move the rogue quickly lashes his whip at on of the beasts may joints. The whip may not be much use against a spider, but it gives him the necessary reach to strike at the small, vulnerable areas of the spider (sneak attack). As he pulls his whip back Beriothian looks on in terror as the spider almost effortlessly starts dragging his old friend Bosk up the tree. He slides the web covered whip through his fist, collecting a mass of threads in his hand, then drops the whip onto the floor.
I think it's time we even this fight out a little, let's see if my small frame is lithe enough to get past his defenses.
Beri leaps into the air, careful to avoid the spiders poisons barbs, and lands on the spiders head. With one deft move he ignites the sticky threads and attempts to smear the webs over the the creatures eyes. While it is not expected from the earlier flames that the fire will do much, if any, damage the rogue hopes that the disorient an blind the spider, making it almost impossible for it to climb and increasing the difficulty of maintaining a grapple. Before even seeing the result Beri has his rapiers drawn (free action) and prepares for whatever tricks the creature may have.

AoO attack = 24
whip damage = 0 (natural armor is too high)
AoO sneak attack damage = 16 (lethal)

Reflex = 28
Acrobatics = 26 (needed 15 to reach bosk)

touch attack (web) = 21
unarmed sneak attack damage = 8 (assuming I'm flanking corner to corner... top front head to the spiders butt. Really heard to figure out since the spider is half in the tree half on the ground)

ooc: if you have objections to the flaming webs then I will use colorspray on the spider from my stone egg.

Also, I can't read the map you sent...

Monster attacks Rnd 3/DM Buzz 
Friday September 30th, 2011 3:00:06 AM

ooc: "I can't read the map you sent..."

What? Did you get all the others? Nothing has changed unless your email address has or the configuration of your computer. I will try again.

Perhaps someone with DM rights who recieved it, can put it up on the board for me. My computer is near dead right now and even Chrome is causing it to crash. This last post, my puter died four times. :(

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday September 30th, 2011 8:19:32 AM

I don't think you occupy the same space when you grapple

From grapple:

If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails

and From Move, under grapple:
You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you

So Bosk would be in the vertical square above the spider on the tree, 10' up and out of the fireball. Of course, if the tree is set on fire than he'll be in a tree that's on fire =)

DM Buzz: I apologize, but that is not what the text says! It clearly states, that the grappler CAN place the grappled in an adjacent square. No where in there does it say it will or has to, so they are still occupying the same space. Cayzle already attempted the thought, but as I said, the wording is clear.

Voting-To-Ban-Grapple-To-Avoid-Rule-Headaches Jon: Did that go to the rule board? It clearly states that you have place the grappled target in an adjacent open space, the same space is not adjacent or open. The "can" you're referring to is because you "can move both yourself and your target". Unless I'm missing something, entirely possible, no where does it state that you can occupy the same space. I believe in 3.5 it was same space but in Pathfinder is must be adjacent

DM Buzz: No, I did not take it to the rules board, but I will not be offended if you want to. Also, if you don't like the rules, feel free to write Jerry a letter. I'm sure he would love to hear from you. :)

Jon: I just don't want to fireball Bosk by accident. I'll throw it up on the rules board. It will be good to know anyways, but I thinks it's one of the 3.5->Pathfinder chang. I don't think Jerry works for Paizo in the "ambiguous rules" department =)

Monster attacks Rnd 3/DM Buzz 
Friday September 30th, 2011 11:55:46 AM

DM post this afternoon or tomorrow, if Jon wants to take this to the rules board, I will let him.
:)

Zane Stormfront AC 24 CMD 21 HP 46/50  d20+5=23 ; 2d6+3=6 ;
Friday September 30th, 2011 2:42:45 PM

Zane, since things are clarified, opens his quiver and pulls out a javelin and casts the light spell on that, towards the back end of it. He then rears back and throws the Javelin at the very large spider that's near him. (ignore the saves from before since using a ranged weapon now.

Hit AC 21 damage 8 + the light spell on javelin (forgot to add 2 damage from Bull Str (Hit AC 21 not 23 due to friendly targets in melee, only -2 due to size difference of 2 or more)

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 64 rounds duration

Light @ on Javelin Duration 20 minutes

Others spells effecting Zane:
Bull Strength (duration 25 rounds)



Monster attacks Rnd 3/DM Buzz 
Saturday October 1st, 2011 1:40:47 AM

Alright, it has been taken to the rules board and I have decided.

According to the wording, if someone is pinned, they are bound and a bound person is helpless.

Helpless
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent's mercy. A helpless target is treated as having a Dexterity of 0 (--5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

Pinned
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus*. A pinned character also takes an additional --4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.


So, a grappling creature shares the same space with the grappled creature, until that creature chooses to set the grappled in an adjacent square. At least, if they are pinned...

As far as I can see, it looks like a typo was made, because a pinned person should also have a Dex of 0 instead of just being denied their dex bonus. The AC adjustment equals the to hit bonus, so they got that correct.

If you want to redo Restlin's action, you have until Sunday evening to do it. If not, Monday morning, Bosk will need to make a Reflex Save for the Fireball spell, along with the spider on Monday morning.

Have a great weekend!

Restlin the Non-Friend Roasting Wizard 
Saturday October 1st, 2011 4:37:53 PM

Restlin instead aims his fireball 25' above Bosk and the spider to strike the tree in an explosion of superhot magical fire, hopefully setting the tree ablaze and blocking the spiders ascent.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Sunday October 2nd, 2011 9:01:28 PM

ooc: for clarity, I had received the map, I just wasn't able to make out the colors of the thin rings on the computer I was posting from..

Zeoll (HP35 of 35, AC22, CMD17) 
Monday October 3rd, 2011 7:20:27 AM

Yeah, that was teh suck, so to speak. The fully colored in circles were much better, Buzz. Sorry to complain.

:-)

Monster attacks Rnd 3&4/DM Buzz  d20+23=33 ; d20+15=33 ; 3d6+18=29 ;
Monday October 3rd, 2011 10:35:39 AM

Monster attacks Rnd 3/DM Buzz d6=5 ; d20+4=22 ; d20+5=7 ; d20+23=35 ; d20+23=35 ;
Thursday September 29th, 2011 12:08:23 PM

All is silent, until a chittering sound is heard off to the "east" and the sound of a mighty sword is heard to bite into the flesh of the creature. Almost immediately, Bosk is grappled but the taur will never go down without a fight, when he gets in another gouge. His shadow conjuration will act upon his behalf and slam the spider, but just as a small ember ignites on it's flesh, one of it's back legs puts out the fire. (Spider makes Ref save: 22)

In the dark still, Zeoll attempts to strike at the giant spider and brushes away some webs. In the process, he gets stabbed by a thin little wire of a hair. He immediately feels the toxins course and pulse up his arm and into his chest and mid song, he vomits all over his front paws, ending his concentration on inspiring the group. Zeoll needs to make a Con based Saving Throw every round for five rounds. DC 22 Highlight to display spoiler: {After thinking about it, it is to ambiguous a ruling to worry about it.}

Zane wants to shed a little more light on the situation, but the current position of the light is still not enough to see the spider. He makes a ton of noise or maybe a half ton of noise as he cart wheels over to maybe get a flank position on the beast.

Beriothian pulls a range weapon and clears away the webbing. It is still dark, but he can easily see the small fire elemental behind him and he stumbles into Zeoll in the dark.

Kyan uses caution and keeps Azrael near, until more light is available and a target is visible. Thanks to the rogue, and the fire elemental giving a nice glowing backdrop of the beast, the arrow would have sunk deep, if not for firing into combat and the creature using the very large minotaur as soft cover, even if it is unintentional on it's part.

Beltrin gets a moment to close in and cast a spell on the one grappled, to better help him escape. His Dancing Lights spell available to travel at his whim.

Restlin can see the spider, but an area of effect spell would endanger their friend also, so he takes the torch he is holding and throws it in the general direction of the battle, hoping if it hit the grappled Grim/Avenger, the torch won't do much damage. With his feeble throw however, that is not an issue, although it does light up some more area behind the spider.

The spider drips blood on it's prey from the savage wounds inflicted upon it. Taking the moist minotaur now covered in grease, it stuffs him head first, waist deep, into it's mouth. The legs and hands of Bosk kick and wave. Now there are very few things he can do. The spider doesn't seem to mind the taste of the spell, perhaps it tastes like olive oil?

The creature pins Bosk down, preventing further attempts at struggle. Little does it know, his prey has friends.

Bosk is no longer soft cover, but he is still grappled, so -4 when attacking into combat.

Round 3

Beltrin does not get an attack of opportunity and attempts to land a blow, but misses.. After looking at your paper, I see on your sheet, you are +7 to hit and on your post you are at +10, why is this? I can only assume, it is from a Flank or something, but there was no AoO and no way to charge, sorry my friend. I had to fix the post.

Bosk attempts to break free and just as he thinks he is about to, the tarantula tightens it's grip, holding him fast and pinned.

Zeoll lost his compassion for the fight almost as fast as the contents of his stomach. He attempts to choke the dry heaves back so as to continue the fight. One save successful. If next one fails, start all over again.

Zane pulls a javelin. He casts another Light spell, dispelling his other one. Can't attack after casting a spell.

Restlin attempts to thwart the spiders escape route so he fireballs the nearest tree in sight. The tree does not appear to catch fire however. Perhaps because it is not entirely real.

Kyan being the hero that he is, has Azrael protect the vulnerable bard as he moves in to attack the beast. Avoiding the poison, he lands 17 damage.

Beriothian thinks about some acrobatic feats of wonder, but realizes, he has nothing in his hands to ignite the webbing with, darn it, so instead, he uses a stone egg to cast a Color Spray at the creature. Something that Beri didn't know however, would be, if you don't have a mind, a Color Spray doesn't matter. Immune to mind effects due to intelligence of --.

The spider seems to be unimpressed with the activity around it and may feel a bit vulnerable, so after maintaining it's grapple on Bosk, it lashes out with huge teeth to rip into the huge grappled minotaur doing 29 damage

Map will be out this morning.

Kyan, the ranger that needs to fix his Heading 
Monday October 3rd, 2011 11:03:15 AM

Q: What is the -4 for again?

DM Buzz: Oops. My bad again. I edited text above to fix this. Thank you. :)

Defender is... Melee Ranged
Behind cover +4 +4
Blinded --2 --2
Concealed or invisible See Concealment
Cowering --2 --2
Entangled +0 +0
Flat-footed +0 +0
Grappling (but attacker is not) +0 +0
Helpless --4 +0
Kneeling or sitting --2 +2
Pinned --4 +0
Prone --4 +4
Squeezing through a space --4 --4
Stunned --2 --2


So no -4? And do we need to move again to be up close to the spider or can we take a full attack this round if we so choose?

DM Buzz: You all still have to make your normal actions, both standard and move actions! :)

Beltrin (Keith) AC: 17/12/17 HP: 68/56 CMD: 20 Spells 
Monday October 3rd, 2011 1:06:22 PM

OOC: DM Buzz, I think that you are looking at the general Melee attack bonus, if you scroll down further, you can see the bonuses listed out for each specific weapon that Beltrin uses. The bonuses for this specific attack are:
+3 BAB
+6 STR (Effective strength = 16 + 2 (enhancement) + 4 (rage) = 22)
+1 Weapon Focus
+1 Masterwork weapon
-1 Power Attack

Total: +10

And the damage bonus calculation is:
+9 STR
+3 Power attack

Total: +12

Given the spider's changed actions for round 3 (which means no AoO for Beltrin or space to charge), Beltrin would become enraged, step up and melee the spider. I assume that I should just use my first set of rolls from my previous post, let me know if I need to re-roll:

Reflex save: d20+5=12
Attack: d20+10=21
Damage: 2d6+12=17
Fortitude save: d20+8=26 (+6 normally, additional +2 from increased CON due to rage)

DM Buzz: Excellent, thank you for explaining. So last round 3 attack did land. Please attack for this round. :)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=30 ; d20+11=17 ; d20+8=12 ; d20+6=25 ; d10+13=16 ; d10+13=21 ;
Monday October 3rd, 2011 2:44:47 PM

Actually at S19 (per e-mail convo with Buzz to facilitate having made melee attack last round), Kyan charges forward after the spider as it moves off, hacking at the spider with all his strength. and brushing his arm against one of the barbed hairs. However, in the heat of battle his body manages to ignore the toxins coursing through him.

~~~~~~~~~~~~~

Charge! to W19 (I think)

Attack w/Power Attack: Hit AC 30! Confirm Crit 17.. guessing that's a miss
Damage: 16, crit damage (not likely) 21
Reflex: 12
Fortitude: 25

Effective AC: 17 until next turn

Zane Stormfront AC 24 CMD 21 HP 46/50  d20+5=22 ; d8+6=11 ;
Monday October 3rd, 2011 4:54:52 PM

Zane channels a bit of his arcane energy into the Javelin (Arcane Strike, Free Action) and launches it at the Big Spider.
He moves east from his present location to X,Y by 13,14, getting next to the tree.

Hit AC 22, damage 11, Javelin has Light spell on it

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 63 rounds duration

Light @ on Javelin Duration 20 minutes

Others spells effecting Zane:
Bull Strength (duration 25 rounds)

DM Buzz: The Arcane Strike Feat is a Swift action, not a Free action. Not relevant here, but I don't want you to get in the habit of thinking it otherwise. :)
Sorry, I've been reading other stuff getting rules straight, mixed them up, it still basically takes no time and can be used even with casting a spell, why? I have not a clue....

Zeoll (HP35 of 35, AC22, CMD17)  d20+11=15 ;
Monday October 3rd, 2011 5:56:49 PM


Ugh! A 15! Still sick!

He has a move action but does not use it.

==========

Nauseated.

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 94 of 500
Taur's Try (mino): Round 9 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 6 of 600

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday October 3rd, 2011 6:26:39 PM

ooc: I have THREE lit candles in my hand, those should be able to light the webs.

DM Buzz. I apologize, I did forget about them. However, the flames are to delicate to survive an acrobatics check. I went with your original post where, if you couldn't do the webbing of the eyes, you would try the Color Spray.
:)


Beltrin (Keith) AC: 18/14/18 HP: 56/56 CMD: 18 Spells  d20+10=15 ; d20+5=8 ; d20+8=21 ; d20+10=21 ; 2d6+12=19 ; d6=1 ;
Monday October 3rd, 2011 7:04:24 PM

"Surround the monster and bring it down!" Beltrin shouts as he moves around the opposite side of the spider from Kyan. He brings his sword down in a sweeping arc. His blow is almost turned by the monster's hide, but he wills it through to strike at the vitals, heedless of the danger from the poisoned barbs. The concentration of poison is finally too great for him and he stumbles, retching his guts out on the forest floor.

---------------------------------
Free action: Move Dancing Lights above spider
Move action: Attempt to flank the spider on its northeast "corner" I believe this would put Beltrin at Y-15 next to the tree
Standard action: Attack (w/ PA). Hit AC 15, spend 1 hero point to re-roll. Hit AC 21 (23 if flanking) for 19 damage

Free Action: drop rage (now fatigued for 4 rounds)

Reflex save: 8
Fortitude save: 21
rounds of nausea (not sure if I should roll this or the DM should, but I did just in case): 1

--------------------------------
Conditions:
Nauseated (1/1 rounds remain)
Fatigued (4/4 rounds remain) (-2 STR/DEX)

Mage Armor (~4.5 hours left)
Mirror Image (26/50 rounds remain, 3 images)
Enlarge Person on Bosk (25/50 rounds remain)
Grease on Bosk (48/50 rounds remain)
Dancing Lights (7/10 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day



Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 32 of 61 Spells  d20+22=41 ;
Monday October 3rd, 2011 8:55:01 PM

As the spider bites down upon the cleric he realizes exactly how dangerous situation is and lets go of his prized sword so that he can put every ounce of strength that he has into breaking free of the spider's grasp. With a tremendous yell he feels the spider's grasp start to give way. Immediately his thoughts return go to retrieving his sword and repaying the spider. Silently he prays that he lives long enough to squash the over sized vermin.

Actions
-------------
Drop Bastard Sword
Attempt to break grapple = 41

If successful Bosk will hold his move action. Should the spider take an AoO against another player he will pick up his bastard sword. If not, he will draw his Steel Grass Guisarme instead.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is enlarged
Bosk is Greased

Active Spells
--------------------
Bull's Strength 3 min 54 Sec - 39/60 rounds left
Enlarged 3 min 36 Sec - 36 out of 50 rounds left
HP 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)
CMD is 22 (20 +1 Enlarged for size -1 Dex Penalty +2 Bull's Strength)
CMD against Grapple = 32
CMB is +12 (8 +2 Bull's Strength +1 Enlarge Str Bonus +1 Enlaged size bonus)
CMB against grapple = +22

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+10=30 ; d20+10=20 ; d20+10=27 ; d20+10=26 ; d20+2=14 ; d20+2=19 ; d6+2=7 ; d6+2=8 ; d6+2=5 ; 3d6=13 ; 3d6=8 ; d20+11=21 ; d20+11=26 ;
Monday October 3rd, 2011 9:21:34 PM

Beriothian draws his swords and simply stabs at the spider.

attack 1
d20+10=30 (32 with flanking)
damage =- d6+2=7
crit confirmation d20+10=20 ( 22 with flanking
crit damage =d6+2=8
sneak attack = 13

attack 2
d20+10=27 (29 with flanking)
damage = d6+2=5
sneak attack = 8

reflex 1 =21
reflex 2=26

(ignore other d20 rolls, I had lag issues)

Zeoll (HP35 of 35, AC22, CMD17) 
Monday October 3rd, 2011 9:51:33 PM

Actually, why court disaster? Zeoll moves off 40 feet to the northwest, away from the spider, to N-O-8-9. In his current state, he is just taking up room and making a target of himself.

Ichor abounds/DM Buzz 
Tuesday October 4th, 2011 9:43:35 AM

The group scrambles to rescue a fellow Iron Adventurer. They do all they can to distract the creature away from it's pray and through a series of attacks taking only a few seconds. Soon, the spider collapses on top of Bosk, before he even has another chance at escape. He is covered, from horn to hoof in ichor from the spider and himself, but grateful to be alive, none the less.

Now, the group must set out to find the key to the cage, this monster was held in and discover, what next awaits them.

Great work everyone!

Zane Stormfront AC 24 CMD 21 HP 46/50 
Tuesday October 4th, 2011 10:14:41 AM

Zane retrieves the Javelin, wipes it clean on a cloth and restashes it in his quiver. He looks at the body, and at his hands, "I don't think I'll be alot of help cutting that thing open, mainly due to the fact I only carry a knife for use at the dinner table...."

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:
Mage Armor 55 minute duration
Shield 62 rounds duration

Light @ on Javelin Duration 20 minutes

Others spells effecting Zane:
Bull Strength (duration 24 rounds)

Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 32 of 61 Spells  d20+8=9 ; d20+8=19 ;
Tuesday October 4th, 2011 10:25:43 AM

Bosk pulls himself out from underneath the giant spider, ichor and blood dripping upon him. Careful, this guy is still poisonous. I'll get the key...and such. The Avenger sets to work at two tasks, collecting the key and retrieving as much poison as he can. Although it is difficult work, his immunity to the spider's poison and his special training with such things prevent him from suffering any ill effects.

Actions
------------------------
Collect Spider's Poison. If Bosk can store it for later use he will, if not he will apply it to his Scythe and left horn. (Let me know if a roll is needed, but the only roll I could find was to avoid poisoning ones self, which Bosk doesn't have to worry about.

(The Scythe has never been used and Bosk typically uses his right horn as left handed fighting in many cultures often had a bad stigma associated with it.)

Search body for key (Take 20 if possible, if not take 10, if not 8, 19)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday October 4th, 2011 12:19:48 PM

"Watch out for another one of those worms, Bosk. Nasty things." Kyan says as the minotaur moves to search the spider for the key and wipes his sword blade free of the spiders' ichor on his pant leg before sheathing the blade and going to pick up his bow.

He calls Azrael over, as the cat would have followed Zeoll, and ruffles the hair on the its back as waits for Bosk to find the key, but keeps an eye out for danger.

Beltrin (Keith) AC: 18/14/18 HP: 56/56 CMD: 18 Spells 
Tuesday October 4th, 2011 12:26:21 PM

Beltrin collapses to the ground, lungs heaving and bile rising in his mouth "Ugh! That thing looked so much smaller when it was in the cage!" He is more than happy to let Bosk dissect the spider, while he catches his breath and cleans himself off.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Tuesday October 4th, 2011 7:08:06 PM

Restlin is not one for dissecting arachnids, so he gets to work doing what he does best: keeping things clean. He casts a quick prestidigitation and gets to work cleaning the vomit off his companions.

"When we finish these challenges, it would be unseemly to claim our reward spattered with vomit and ichor..." he mutters while he works.

Zeoll (HP35 of 35, AC22, CMD17)  d20+11=13 ;
Tuesday October 4th, 2011 7:42:57 PM

Zeoll continues to try to recover from the spider poison: Fort save 13.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday October 4th, 2011 9:28:25 PM

Beriothian goes about collecting his equipment, and occasionally stabbing the spider in the exact spots required so sever the tendons in it's legs. He then proceeds to aid Zeoll in any way he can as he recovers from the spider poison (+2 to Fort save)

ooc: fyi, I have a major project due tomorrow, so my posts today and tomorrow are going to be short (unless I roll a nat 20 on my java coding).

Where is the &$@# key?/DM Buzz 
Wednesday October 5th, 2011 10:55:42 AM

Now that Bosk is no longer in battle, he feels the thousands of little hairs from the spider, sticking into him in numerous places. Like little cactus spines. It is going to take a bit of work to get all those suckers out. Digging into the belly of the dead crature doesn't help much either. The slime and gore is disgusting. For those that want to salvage poison from the beast, the following rolls need to be made.

A Druid with Knowledge Nature needs a DC 20 to extract venom. Everyone else needs a Knowledge Nature DC 25.

The glands in the skin are like sebatious glands for sweat. Very delicate and hard to manage. It's primary sack is full of venom, but one small misstep could ruin the toxin. Once the sack is opened and the venom is exposed to air, it has a duration of one hour before it's toxcity runs out. However, an alchemist using it to create Anti-Toxins should be able to get 10 or maybe 20 vials of the good stuff.

The rest of the group does various things to clean each other up. Soon, it is discovered that the key is not in the belly of this beast.

Perception DC 30

ooc: My mistake on the poison. The d6 is not for duration, it is for point Strength loss. A person suffers for an entire six rounds or until they make two successful saves. So, go ahead and make the other saving throws for Cayzle and Beltrin, to count out rounds. I believe, Cayzle has made two now. The first sucdcessful and the second not so much. I don't remember Beltrin making any after the initial save was failed.

Where is the &$@# key?/DM Buzz 
Wednesday October 5th, 2011 11:17:18 AM


ooc: Ugh, I guess I need to take a crash course on poison next.

I was confusing the bite poison to the hair poison. Never mind, they do different things. No consecutive saves necessary. You just need to wait the d6 round duration.

Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 32 of 61 Spells 
Wednesday October 5th, 2011 11:29:39 AM

Can I cut out a large area around the gland for and place it in a bag oh holding for future removal and extraction?

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=21 ; d8+1=4 ; d8+1=5 ;
Wednesday October 5th, 2011 2:20:15 PM

Kyan keeps an eye out while fishing his trust CLW wand out from his belt pouch before poking and proding Bosk with it a couple of times.

~~~~~
Heal Bosk: 9 HP

I believe 3 rounds worth of action total

Perception: 21

CLW: 27/50 charges

Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 41 of 61 Spells  d20+8=26 ;
Wednesday October 5th, 2011 4:36:56 PM

As his wounds close up a little the cleric turns around to see who came to his aid. Thanks Kyan. That thing had a wicked bite. I'll be sure to pay you back when we get out of here. By the way, I am not seeing a key in this guy. Do you think he may have hidden it up one of the trees on in a web? Once Zeoll is feeling better Bosk turns to him. If I'm unable to remove this things gland easily, would you be able to extract it for me? If needed I have some magic that can assist you.

ooc: Bosk has a golbin seal awarded on 05.03.10-
Seal of Completed Homework: For perfect attendance in the Silk Tapestry. All members of your party may take 10 on their next Knowledge check, which must take place within the next 10 minutes.

Bosk continues dissecting the creature and looking fore the key.

Perception = 26

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is enlarged
Bosk is Greased

Active Spells
--------------------
Bull's Strength 3 min 54 Sec - 39/60 rounds left
Enlarged 3 min 36 Sec - 36 out of 50 rounds left
HP 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)
CMD is 22 (20 +1 Enlarged for size -1 Dex Penalty +2 Bull's Strength)
CMD against Grapple = 32
CMB is +12 (8 +2 Bull's Strength +1 Enlarge Str Bonus +1 Enlaged size bonus)
CMB against grapple = +22

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Beltrin (Keith) AC: 18/14/18 HP: 56/56 CMD: 18 Spells  d20+9=12 ;
Wednesday October 5th, 2011 6:36:41 PM

Beltrin stays well away from the dead spider. He uses his dancing lights to examine their surroundings, clearing away webs from the trees and examining them in particular.

Perception: 12

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Wednesday October 5th, 2011 10:39:47 PM

Restlin can't guide his light like Beltrin can, but he'll cast a quick detect magic and see if he can't pinpoint anything out of place in their environment.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday October 6th, 2011 12:20:29 AM

Man, I wish I had the skill to harvest that venom. Perhaps one day I will be able to if I keep studying.

ooc: major project due for tomorrows class, so I have to be brief today.

Zeoll (HP35 of 35, AC22, CMD17)  d20+16=35 ;
Thursday October 6th, 2011 12:22:32 AM

Slowly recovering from his nausea, Zeoll walks over to the corpse. He says a prayer for help once he knows what Bosk intends. He makes his Knowledge Nature roll at +13, is up to +16. He rolls a 35, and says, "I think it's that bulbous, darrk blue gland rright therre. Be carreful!"

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=25 ;
Thursday October 6th, 2011 1:09:46 PM

Oh, and a perception check ... at +19 with lens, which Zeoll will pull out to look at the corpse as well.

a 25.

Still looking/DM Buzz 
Thursday October 6th, 2011 2:29:53 PM

Everyone is searching for something. When Bosk starts looking for the venom sac, Zeoll decides to assist. "Be careful of that membrane!" he warns. "Don't cut that nerve!", he says. Finally, he takes the knife from Bosk and decideds to do it himself, the proper way.

Kyan takes the time to heal the minotaur up a bit.

Everyone else however, still can not find the key. Some mention it might be in one of the trees or even in the webbing.

Restlin attempts to Detect Magic and the area is overwhelming. He can not discern one part of the arena from the other. It is all, very magical.

It looks like the trees in here are over a hundred feet tall, in the room and looking around, there are eight total trees.

Since the end of round four, digging through the spider has cost you a total of three minutes.

Bosk did not need to use his Goblin Seal.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=2 ; d8+1=5 ; d8+1=2 ; d8+1=2 ; d8+1=2 ; d8+1=4 ; d8+1=5 ; d8+1=3 ;
Thursday October 6th, 2011 3:03:15 PM

Kyan spends about 30 more seconds of the time Bosk is examining the spider jabbing away at the minotaur's wounds with his healing wand.

Once only a few scraps and bruises remain on the taur, Kyan puts the wand away and then, just because Malaphaz seems to be a bit of a jerk, goes over to the cage the spider was in to peer at the lock inside to make sure the key isn't just sitting in the lock, waiting to be turned.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Heal Bosk: 17 (4 charges)

Rerolled 4 1's. 3 1's in a row.

CLW Wand: 23/50

DM Buzz: You are all in a very dark forest with enormous trees. There is no cage in sight.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday October 6th, 2011 5:00:06 PM

"My word, there's a lot of magic here. Still, a good study never hurt anyone."

Against all odds, Restlin will continue scanning w/ his detect magic. Specifically, he's looking for schools of magic that seem to stand out from what he assumes is a large amount of illusion magic.

Beltrin (Keith) AC: 18/14/18 HP: 56/56 CMD: 18 Spells  d20+8=12 ; d3=3 ; d20+8=18 ; d20+8=19 ; d20+8=27 ; d20+8=20 ; d20+8=26 ; d20+8=14 ; d20+8=19 ; d20+8=24 ; d3=2 ; d20+8=17 ; d20+8=25 ; d20+8=16 ; d20+9=28 ;
Thursday October 6th, 2011 5:56:39 PM

Completing his circuit of the arena, Beltrin is a bit befuddled. "Hmm... I don't see the key anywhere, I guess that I'll take a look up in that tree and see if there's anything up there." Beltrin casts Dancing Lights again and starts climbing the tree nearest to the spider's corpse. He pauses occasionally to look around the tree tops.

--------------------------------------

Perception: 28

Assuming a DC of 15 for climbing the tree since that's what's listed in the climb skill. Can you take 10 on a climb check? If so, Beltrin will do that (climb skill is +8). If not, here's a sequence of climb rolls:
(sorry about the d3s, mouse kept slipping). 10 feet per successful check, failure by 5 or more falls:

Climb checks: 12, 18 (10'), 19 (20'), 27 (30'), 20 (40'), 26 (50'), 14 (50'), 19 (60'), 24 (70'), 17 (80'), 25 (90'), 16 (100')



Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday October 6th, 2011 6:30:01 PM

OOC: updating header, since fatigue and buffs have worn off

Zane Stormfront AC 24 CMD 21 HP 46/50 
Thursday October 6th, 2011 6:52:38 PM

Zane watches as people collect poison and look for the key, he decides it's best to stay out of the way, which he'll do rather efficiently.

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Mage Armor 52 minute duration
Shield 32 rounds duration

Light @ on Javelin Duration 20 minutes

Others spells effecting Zane:


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=29 ;
Thursday October 6th, 2011 8:44:59 PM

Beriothian walks around the spider's corpse, hes keen eyes not just looking for an actual key, but for any reflections of torches light glinting off metal. If he finds anything he will let the poison resistant Bosk grab it.

Bosk, you may want to store any poisons in my bag of holding, I would hate to have that stuff leak out and poison everything you are carrying.

perception=29

Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 41 of 61 Spells  d20+8=22 ; d10=5 ; d3=2 ; d20+8=14 ; d20+8=22 ; d20+8=13 ; d20+8=13 ; d20+8=28 ; d20+8=13 ; d20+8=10 ; d20+8=9 ; d20+8=22 ; d20+8=27 ; d20+8=25 ; d20+8=28 ; d20+8=16 ; d20+8=9 ; d20+8=12 ; d20+8=19 ; d20+8=21 ; d20+8=11 ; d20+8=27 ; d20+8=22 ; d20+8=12 ; d20+8=25 ; d20+8=22 ; d20+8=27 ; d20+8=16 ; d3=1 ; d20+8=11 ; d20+8=17 ; d20+8=23 ; d20+8=18 ; d20+8=24 ; d20+8=11 ; d20+8=9 ; d20+8=18 ; d3=1 ; d20+8=22 ; d20+8=9 ; d20+8=13 ; d20+8=25 ; d20+8=10 ; d20+8=27 ; d20+8=19 ; d20+8=28 ; d20+8=24 ;
Thursday October 6th, 2011 9:02:32 PM

Bosk thanks Beri and Zeoll for their assistance and carefully wraps the gland up and places it in Beri's bag of holding. He then assists Zeoll and the others in any perception checks they may make.

Aid another with Perception: 22,14,22,13,13,28 (and more if needed)

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+3=18 ;
Thursday October 6th, 2011 9:27:43 PM

OOC: In my head there was still a cage....

After healing Bosk, Kyan has Azrael sniff about for anything unusual.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday October 6th, 2011 11:45:28 PM

Zeoll casts a Find Secret Doors spell. Likely as not it won;t turn up anything, but maybe it will. He concentrates as he walks around, scanning.

Zhould zou ztay or zhould zou go now?/DM Buzz 
Friday October 7th, 2011 10:41:33 AM

After a few minutes using a wand of curing, Kyan searches around for what isn't here. Along the boarders of where the arena should be are high, sheer walls of bushes and vines, seemingly unpassable. For someone that could do so naturally, stepping into the "walls", it could seem to go on forever.

Restlin can see all kinds of different patterns in his Detect Magic spell, but he needs to roll a Knowledge Arcana check to fully comprehend what he is looking at.

Getting up the first forty feet of tree isn't easy, but Beltrin takes his time to avoid danger. Moving spider webs out of his way, soon, he becomes covered in the stuff, but it does not interfere with his hands, if anything, they are now a little more sticky. Getting to the top of the tree and using the various illumination in the area, he can now see, dangling in the webs between two of the massive, yet artificial trees, a cocoon looking object, wrapped tightly between thick strands of webbing. Highlight to display spoiler: { Keith, when you updated your header, all of your stats (except HP's) went up instead of down. You said you removed the buffs from your header?}

Standing out of the way, Zane absent mindedly rubs the small wound that remains from the previous battle with the two headed troll, likely glad, he wasn't the initial target twice of the caged creatures.

Beriothian helps with the spider and offers to carry the poison gland from the Giant Tarantula, in his magical bag of holding.

Very grateful for all the help, Bosk secures the precious cargo of liquid toxins and helps the others look for the key.

Walking around as well, Zeoll too can see the high hedges that surround the arena area. He can't pass in and out of the thick brush with ease like someone that has a little more skill in the druidic arts. He casts a spell that does not ping his Secret Door detection.

After another minute or two, the key is retrieved and everyone is back in cage #6. The lock in the back of the cell, just as ornate as the lock in cell five. The key slips easily into the hole and the cage disappears, allowing everyone to once again move about the room.

In the center of the arena, the glowing golden circle now has the number five and number six missing from the runes.

Malaphaz comes loud and clear through the air.

"Zhe destruction, zou all can perform iz outztanding! Wealth! You dezerve to be properly rewarded!"

The golden sphere has two small holes open up on each side of it. Before anyone has a chance to look in, you are all posed with a question from the "ring master" of this circus.

"Ztay! Killz zeees others beazts! Collect more treazurez! However, if all are weary, you might find rezt when you enter your next tezt!

The hole on the left holds a solid gold urn with no lid upon it. Inside the urn is many White Chits (fifteen total) and two Red Chits.

The hole on the right has a blue satin pillow with 1 Orange Chit and two Red Chits, resting easily upon it.

There also seems to be spaces for even more of these holes, now unaccessable.

"DEZIDE! ZTAY AND FIGHT OR MOVE ALONG!"

EVERYONE! Highlight to display spoiler: {TGIF guys! Have a safe and happy weekend!}

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday October 7th, 2011 1:06:43 PM

"I know we are weary and some of our magic depleted... but given the choice I would rather not leave a medusa behind to live and prey on someone else in the future and as for the rest of the creatures, if they will not try to escape with us, it might be a mercy to put them down and save them from a eternity in a cage to amuse this.. Malaphaz jerk."

Kyan adds his opinion to the matter while looking at the remaining cages (What's in them again?) and giving Beri time to inspect the 'wealth' before them for traps.

Zane Stormfront AC 24 CMD 21 HP 46/50 
Friday October 7th, 2011 2:19:58 PM

Zane looks around and points at the centipede, but says nothing out loud, as his choice if they are going to continue fighting the monsters for more treasure.

"It's been a long day already, what do you think of resting up, and being at full powers before we chose the next fight?"

Spells

Level----- 0 1
Available- * 4
Cast------ * 2

(*= unlimited)

Zane's Spells in effect:

Mage Armor 49 minute duration
Shield 2 rounds duration

Light @ on Javelin Duration 17 minutes

Others spells effecting Zane:

Adjusted times down 3 minutes. Highlight to display spoiler: {
(PS, Zane may be changing 1 feat, nothing else changes, since he has not the money to purchase anything else) Plan on losing Snatch Arrow
}


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday October 7th, 2011 6:45:40 PM

"From what this ring said," Restlin beings, "we can choose to rest before the next test, not before the next beast. This ring seems to put a lot of importance in the words it chooses. Last time we didn't listen carefully enough we had to fight our way through 16 skeletons.

"That said, I am absolutely against fighting the medusa. We can't undo a flesh-to-stone affect and that bag of holding isn't going to hold a Bosk statue to take care of him later. Poison doesn't seem to be an an issue for some of us. Maybe we can take that centipede out. So long as we're not taking the medusa or elemental on, I'm good for another critter."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday October 7th, 2011 8:13:18 PM

I am good for a centipede, but I agree with Bosk that going after the Medusa would be pushing our luck. Even if we knew we could restore someone when we get back we still have what is likely the hardest test coming up after this, and we will need everyone for that. By the way, if we are fighting a centipede I am going to use a sunrod before it enters.

ooc: before we choose, can we get a quick review on the size of the centipede and the rules for grappling such a thing (I don't think a centipede's legs are built in a way that would particularly help with grappling, but most of the ones I've seen are only an inch long)?

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday October 7th, 2011 8:59:32 PM

"Zane, I think that the rest that Mala-whatsit is talking about is the eternal kind.... I think we either fight or get out of the ring. I'm up for another one. I actually think that the elemental might be okay, since at least we know that it will be a big clobbering machine. The centipede would be fine with me too."

OOC: Buzz, the reason that my stats went up were that the fatigued condition had expired. The buffs that expired actually didn't boost any of my stats, just Bosk's. The mirror image was the only useful thing that I had cast on myself.

------------------------------

Mage Armor (~4.5 hours left)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Zeoll (HP35 of 35, AC22, CMD17) 
Saturday October 8th, 2011 10:36:06 PM

Zeoll simply says, "Centipede." He also states the cell number for the creature (whatever it is).

Dezizionz, dezizionz/DM Buzz 
Monday October 10th, 2011 11:43:47 AM

The group talks more about what next to do. Some believe their test will be over after this arena is finished, but others that were listening can tell, Maliphaz has more in store for the group after the arena is finished.

Indeed, Maliphaz even mentioned that, after moving on and leaving behind the arena, during your next test, you will have an opportunity to rest.

So, is the group ready to take on another one or two creatures without resting or have they decided to move on to the next phase of their adventure inside a ring?

Zane Stormfront AC 24 CMD 21 HP 46/50 
Monday October 10th, 2011 6:01:05 PM

Zane once again points at the Centipede as his choice, and if they are going, he's ready to go now.

OOC: Zane is only switching one a feat, and gaining the two traits., let me know when you want them to take effect and I'll make the changes.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Monday October 10th, 2011 7:30:16 PM

"I am fine with a Centipede as well"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday October 10th, 2011 8:11:20 PM

Beriothian points is sunrod toward the centipede in agreement
does anyone know whethere time to rest will be enough time for certain members to prepare new spells?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Monday October 10th, 2011 8:15:58 PM

Restlin's already agreed to fight the centipede. He'll cast light on his dagger again just in case the centipede feels like fighting in darkness too.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday October 10th, 2011 9:38:40 PM

Zeoll tells Restlin that the Light will be cancelled when the fight starts. A torch or sunrod would be better.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Monday October 10th, 2011 10:56:24 PM

"Who knows what Maliphaz deems appropriate as rest? But it appears that he likes seeing us put up a good fight as he tries to kill us, so I think that he'll want us to be at our best for the next test after we're done with the arena. Err... and does anyone have a torch I can use? I seem to have become a bit too reliant on spells and didn't bring one with me."

------------------------------

Mage Armor (~4.5 hours left)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday October 11th, 2011 8:29:58 AM


Zeoll casts a Guidance cantrip.

Zeoll thinks hard, then calls out: "Cage Thrree: A Grreat Forrest Centipede" (per the DM post of Aug. 23)

Privately, he wonders if this is all a trick, and there will be no reward. Maybe no escape. Maybe the reward for emptying cages is getting to occupy them as the next captives.

[OOC: Three minutes per the DM post of Oct 6 and two more per the DM post of Oct 7, so call it five minutes that have elapsed, plus 5 rounds of combat? 55 rounds total? I'm updating below based on that.]

==========

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Guidance: Round 1 of 10
Elf Vision, Heroism: Round 149 of 500
Taur's Try (mino): Round 64 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 61 of 600

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday October 11th, 2011 8:34:54 AM

Kyan will fish out his everburning torch again and offer it to Restlin to hold so that he can keep both hands free for the figthin'.

Tunnel to nowhere/DM Buzz 
Tuesday October 11th, 2011 1:25:27 PM

The group gathers around in the center of the arena and all shout the number three. The cell disappears from off to the side and comes crashing down upon you all again.

All is almost dark, except for those that carry items like torches and sunrods. Immediately, the sensation of things touching you want to creep you out, but from the light, you can see, you are in a tunnel, with the roots from artificial plants sticking out at various lengths, angles and thickness, all around you. The smell of damp earth is pleasing to some and anyone with a basic knowledge nature could tell, the group is under a forest floor, where a myriad of insects would dwell.

The tunnel you all stand in is fifteen feet in diameter and the terrain is considered rough or difficult. It goes off into the unknown where the tunnel grows larger, to twenty feet in diameter.

Perception checks are now necessary.

Please be aware of movement penalties.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=19 ;
Tuesday October 11th, 2011 2:12:58 PM

Kyan looks behind the group to confirm that the tunnel in fact only goes in one direction before putting his bow on his back and trying to trudge forward towards Bosk if he can get past Zane, drawing his sword on the way.

Move to F29 if possible, if not.. move somewhat forward.

Perception: 19

Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 58 of 61 Spells  d20+8=11 ; d20+8=19 ; d20+8=14 ;
Tuesday October 11th, 2011 5:41:47 PM

ooc: How much time has passed since the last battle ended. I subtracted 3 minutes which by my calculations leaves me enlarged for 6 more rounds.

As darkness falls upon the group Bosk blinks a few times and lets his eyes adjust to the dim torchlight. The creepy of the plants in tunnel remind him of insects crawling through his fur. Pushing the thought out of his mind he survey's the tunnel, searching for the centipede and any possible traps or hazardous terrain. The size of the tunnel gives him some comfort as the narrow width will make it hard for the centipede to get by.

Suddenly an image of the giant tarantula descending upon him flashes through his mind. Immediately he scans the ceiling and gauges the height to determine the risk factor of a giant bug scuttling across the ceiling. If all appears safe Bosk will cast Bless on the group. (Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)

Actions
Perception = 11
Perception to spot traps = 19
Perception for ceiling (if another roll is necessary) = 14

If Bosk sees nothing of interest he will cast Bless upon the group.
(Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.)

Highlight to display spoiler: {DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Bosk is enlarged
Bosk is Greased

Active Spells
--------------------
Bull's Strength 54 Sec - 9/60 rounds left
Enlarged 36 Sec - 6 out of 50 rounds left
Grease 1 min 36 sec - 16 / 50 rounds left
AC 20 / 11 / 18 (-1 Dex bonus and -1 AC for enlarged = 18 / 10 / 17)
CMD is 22 (20 +1 Enlarged for size -1 Dex Penalty +2 Bull's Strength)
CMD against Grapple = 32
CMB is +12 (8 +2 Bull's Strength +1 Enlarge Str Bonus +1 Enlaged size bonus)
CMB against grapple = +22

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease
}

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday October 11th, 2011 7:53:03 PM

Beltrin jostles with his companions in the crowded corridor, trying to get a look at the fate that awaits them. He casts Dancing Lights once again to give the party a glimpse of the passageway ahead.

----------------------
Move to D-31
Cast Dancing Lights centered at J-24

OOC: Bosk, I think that Enlarge Person was cast before the first fight (with the troll), IIRC, 2 minutes elapsed after that fight and then 3 minutes after the Spider fight, so it's probably gone.

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (10/10 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells  d20+9=20 ;
Tuesday October 11th, 2011 7:56:15 PM

OOC: Oops, forgot my perception check!

Perception: 20

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday October 11th, 2011 8:05:30 PM

OOC: Sorry Bosk, I count it at 55 rounds since the end of the Spider fight. See my post above for calculations.

More to come asap.

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=34 ;
Tuesday October 11th, 2011 8:35:43 PM

Perception, with lens: 34.

Zeoll moves to 30-31-J-K and readies his shield to use for total cover, triggered when he is attacked.

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Guidance: Round 2 of 10
Elf Vision, Heroism: Round 150 of 500
Taur's Try (mino): Round 65 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 61 of 600



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  d20+1=4 ;
Tuesday October 11th, 2011 8:47:31 PM

Perception: 4

"Ugh," Restlin thinks out loud. Our poor wizard just isn't accustomed to such organic surroundings. As the group's torch bearer, he should be using this time to look around and see if any giant insects are making their way towards them. Instead, he spends his time fantasizing about the warm bath scented with lilac that awaits him back at the Iron Adventurers' tower and casting Defensive Shock on himself before moving up to E-29.

***

Current spells: Defensive Shock - 1 minute duration. Deals 3d6 damage to anyone who succeeds in a melee attack against him. No saving throw.

Spells left:

Level 1

Silent Image
Grease
Burning Hands
Sleep

Level 2

Rope Trick
Shatter
Invisibility

Level 3

Dispel Magic

Zane Stormfront AC 24 CMD 21 HP 46/50 
Tuesday October 11th, 2011 9:14:03 PM

Zane casts another Shield spell, protecting him again with some extra magic. He then draws his bow from the quiver, staying right where he is, figuring it was about the best he could get.

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 47 minute duration
Shield 10 rounds duration

Light @ on Javelin Duration 17 minutes

Others spells effecting Zane:

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=13 ; d20+12=13 ; d20+8=9 ;
Tuesday October 11th, 2011 9:31:31 PM

In the light of his Sunrod, Beri looks around the tunnel, his elven eyes stubbornly refusing to focus well after yet another sudden change in lighting (perception = 13). He looks at the ceiling to determine if it could hold the weight, but is completely clueless. He draws a rapier with his free hand and moves to e-31. Once in place he prepares himself for the monster to attack suddenly.

ooc: am I standing at B-30? The color is a little different than previous maps so I wanted to double check.
Also, I know that one of those rolls was an accidental click, but three ones in a row?! Does Wardd think Beri needs a greater challenge or something?

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday October 12th, 2011 6:48:44 PM

ooc: checking in...not sure if the Wold is working, the last post I see if mine from yesterday, so it may not be loading.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday October 13th, 2011 8:28:40 PM

Checking in! Feel better, Buzz!

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday October 13th, 2011 8:49:50 PM

ooc: feel better soon

The long and winding road/DM Buzz 
Friday October 14th, 2011 4:31:58 PM

The tunnels are in no way, sharp corners. Their sides flake away dirt as the roots they are adheared to are brushed away by the adventurers. Soon, hair is dirty and clothes are soiled.

Kyan can see, they are in the beginning of an earthen tunnel or perhaps a dead end is more accurate. He moves a few feet forward anticipating anything, drawing his edged blade. Azrael without being given a command follows faithfully.

Bosk knows the time is short on the spell that makes him huge, but retrieving the key takes longer then expected. His quick thinking soon puts him at ease. The ceiling is within reach and visible. He casts a spell. Highlight to display spoiler: {No need to put DM Sanity notes in spoilers. It just slows my posts down, but thanks for trying to make the board pretty. :)}

Beltrin casts a valuable spell improving the vision for most, down the tunnel and moves to a new location.

Zeoll is the only one that can hear it's chitinous movements, but just barely. He isn't sure how far away it is, but with the distance and conditions of these tunnels, it isn't very close yet.

Restlin casts a spell on himself and moves right up to stand in the Monk Minotaurs square. Since they are not in battle, this is possible, for now.

Zane casts a spell on himself and remains where he is, looking down at the wizard directly in front of him.

Beriothian makes some movement while drawing weapons. He attempts to gather information by sight or sound, but left dependant on the perceptive liontaur.

Time might go by faster then the adventurers like, if the monster is as far away as suspected.

Highlight to display spoiler: { I have discovered using "paint" for maps, the color degrades over time, like real paint. If you go back through all your old maps, you will see differences in the colors, especially the dark ones like red and purple.}

Arena Map

Highlight to display spoiler: { Added a link to the map (JCC)}

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday October 14th, 2011 8:07:37 PM

Seeing the liontaur cock his head, asks "Can you tell which tunnel it's down? If it's to the left, we might be able to put half of us on either side of the mouth and surround it when it comes out." Beltrin scrambles through the loose dirt, trying to get in position to see down the tunnel to the left, making sure that his sword is at the ready.

-----------------------------------
Double move action to get to K-28 (I think that's right for 80 feet at half-speed due to difficult terrain)
Free Action: move dancing lights to G-21
Free Action: Draw Greatsword if it wasn't already out (I don't think that I re-sheathed it, but it doesn't hurt to be sure)

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (9/10 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday October 14th, 2011 11:39:37 PM

ooc: I think you forgot to move Beriothian last round.

DM Buzz: I sure did my friend. My apologies! Please consider your character there and make further movement from that position. I will correct on next map. :)

Zeoll (HP35 of 35, AC22, CMD17)  d20+14=16
Saturday October 15th, 2011 10:07:41 AM


OOC Note to Beltrin: You did not specify the form of your Dancing Lights: "torches ... up to four glowing spheres of light ... one faintly glowing, vaguely humanoid shape." Which did you pick?

Zeoll puts away his lens and then casts Ghost Sound to be centered on the Dancing Lights. He uses the spell to mimic the sounds a person would make while walking: footsteps, breathing, clink of armor, some words now and then, like, "Where is that thing?"

He stays close to Beltrin (five foot step forward) and whispers to his friends, "Maybe we can fool the monsterr into attacking the lights."

If Beltrin did not pick the man-shaped thing, Zeoll suggests he recast the spell to make it look man-like.

Zeoll's perception check for this round (no lens): 16

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Ghost Sound: Round 1 of 5
Guidance: Round 3 of 10
Elf Vision, Heroism: Round 151 of 500
Taur's Try (mino): Round 66 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 62 of 600

Zane Stormfront AC 24 CMD 21 HP 46/50 
Saturday October 15th, 2011 12:44:44 PM

Zane moves to H,I/30,31, as he moves he draws out his bow, getting ready to shoot as needed.

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 9 rounds duration

Others spells effecting Zane:

William Posting for Bosk 
Saturday October 15th, 2011 10:40:31 PM

Bosk looks around, trusting in his dark vision to spot the creature should it try to sneak up on them. He stays silent to not interfere with those able to hear the bug. Bosk readies to cast a Bane spell the moment he sees the creature.

ooc: I am posting since James/Bosk is on vacation this weekend

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday October 15th, 2011 10:54:10 PM

Beriothian advances to g-30 to and slides the base of his sunrod deep into the soft earth. Hopefully this centipede will not be able to drag away a part member the way the spider did, be even if it can the rogue trusts that the magical lights will keep up with the centipede. Drawing his second rapier Beri waits in silence for the creature to strike.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Sunday October 16th, 2011 8:57:30 AM

Kyan has Azrael position himself at G27 and wait while he moves to J28. If the giant bug hasn't shown itself yet he'll sheath his sword and take out his bow again, holding an arrow ready to hopefully get a shot off on the centipede the moment it comes within the light.



Slow progress/DM Buzz 
Monday October 17th, 2011 3:55:00 PM

Beltrin asks those more skilled in perception, what they might be hearing. With the grace of a barbarian, he can move faster then some.

Zeoll removes from his hands a valuable magical item and asks the barbarian wizard for a different type of spell. One he might can compliment.

While Zane moves, he pulls out a missile weapon and follows the others.

Bosk doesn't move, but readies an action, waiting for the creature to show it's self.

Beriothian moves and places his illumination into the semi soft soil. It stands rigid and fixed in the tunnel wall.

Kyan has plenty of time, to make movement and pull his bow. Azrael mindfully does as he is told.

Not much else is heard through the tunnels.

Zane Stormfront AC 24 CMD 21 HP 46/50 
Monday October 17th, 2011 5:10:17 PM

Here's Map link for Turn #3

Arena Map

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=13 ; d20+3=21 ; d20+7=12 ;
Monday October 17th, 2011 7:13:23 PM

Kyan and Azrael both wait with a hunter's patience, still and listening, or in Azrael's case sniffing.

~~~~~~~

If the bug shows itself more than 30' way, Kyan will fire bow as readied action. If within 30', will drop bow and quick draw sword.

If applicable,
Arrow Shot: Hit AC 12, sure it's a miss

Kyan Perception: 13
Azrael Perception w/Scent: 21

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Monday October 17th, 2011 8:10:55 PM

Restlin cozies in to the middle of the group (I-29). He's careful not to let any of his companions touch him lest they get zapped by his spell...

---

Defensive Shock - 59 rounds remain - 3d6 to any melee attackers (no save)

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday October 17th, 2011 8:33:38 PM

ooc: Am I on top of Zane, or is he one more column to the right?

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Monday October 17th, 2011 10:57:32 PM

OOC: I didn't realize that you could do a man-shaped figure, so Beltrin would have used the 4 lights by default.

"Good idea Zeoll! Just give me few seconds here... Any of you big armored guys want to get up to the front here? I'm feeling a little exposed up here..."

--------------
Standard action: Re-cast Dancing Lights as the man-shaped form (dispels previous casting), keep it in the same location
If Bosk or Zane want to move to the front row, Beltrin will move back to make space. Otherwise, he'll uneasily hold his spot, awaiting the beast.

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (9/10 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
Invisibility

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+10=25 ; d6+2=6 ; 3d6=15 ; d20+10=27 ; d6+2=5 ; 3d6=11 ; 3d6=11 ;
Monday October 17th, 2011 11:15:56 PM

Beriothian readies his rapiers Should the centipede come into reach Beri will attack with his rapiers, and should the centipede engage another party member Beri will advance to where he can reach and then attack in order to provide aid.

rapier 1 = d20+10=25
damage = d6+2=6 ;
sneak attack = 15 (if applicable)

rapier 2 = d20+10=27 ;
damage = d6+2=5 ;;
sneak attack = 3d6=11 ; (if applicable)

ooc: Sorry for short posting, midterms week. But after this I should much more time until December

Zane Stormfront AC 25 CMD 22 HP 46/50 
Tuesday October 18th, 2011 2:04:41 AM

Zane slides his Bow back into the quiver, and then moves to J,K - 25,26.
He focus' some of his arcane energy into his fists, ready and waiting... If that is indeed possible.

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 8 rounds duration

Others spells effecting Zane:

Zeoll (HP35 of 35, AC22, CMD17)  d20+14=22 ;
Tuesday October 18th, 2011 7:47:10 AM

Zeoll recasts his ghost sound and uses it to add verisimilitude to the man-shaped light thing.

"Maybe we can fool this thing into wasting an attack and showing itself," Zeoll says.

Perception: 22

Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 58 of 61 Spells 
Tuesday October 18th, 2011 10:32:52 AM

Bosk nods and moves to the front (24,25/H,I). He keeps his eyes open, continuing to hold his spell until he sees the enemy.

A different form of illumination/DM Buzz  d20-4=3 ;
Tuesday October 18th, 2011 3:44:37 PM

The group cautiously approches. Those with a decent perception now know, it is closer then before and not to the left of the group, but ahead and to the right. The distance however, is still to far away to guess at.

The obstacles of the tunnels continue to impede the path way and the group now has a fine layer of earth all over their body.

Please keep track of rounds and spells!

Here's Map link for Turn #4

Arena Map

(hope adding this is ok with you Mr. DM)

Zane Stormfront AC 25 CMD 22 HP 46/50 
Tuesday October 18th, 2011 6:07:28 PM

Zane moves to 19,20-H,I, switching sides, so he can see down the hallway.
He leaves his hands free of weapons, but does send a bit of magic into them, charging them for extra damage.

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 7 rounds duration

Others spells effecting Zane:

Zane Stormfront AC 25 CMD 22 HP 46/50 
Tuesday October 18th, 2011 6:16:30 PM

OOC: Restlin, hate to burst your bubble, that spell is out of UM, not APG. I looked it up, for my other character, and noticed it. Sorry :(

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday October 18th, 2011 7:25:29 PM

Kyan waits some more... it seems like he's been waiting a week and yet, really, it's barely been half a minute.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=24 ; d20+5=17 ;
Tuesday October 18th, 2011 8:04:29 PM

Remembering the webs from before Beri quickly considers the earth that is now covering the group to determine if this will provide any camouflage to the group, and whether it may also cause them any hindrances. He also listens carefully to determine if the centipede is crawling, or digging a new tunnel to advance on the group.

preception- listen/detect digging = 24 (26 if trap)
knowledge-nature (dirt covering) = d20+5=17

ooc: What is that little stick figure on the map? I'll post my move action once I see if everyone else is advancing or standing their ground.


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Tuesday October 18th, 2011 8:11:32 PM

OOC: Well bother. How would you like me to proceed with this, Mr. DM? Can I just ret-con it and pick another spell for my book?

***

Restlin continues to wait for their foe to show itself. He casts prestidigitation and looks noticeably more comfortable as the layer of dirt on him falls away.

DM Buzz: Yes. Make sure it is legal please. :)

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday October 18th, 2011 10:25:18 PM

"If it's coming from the right, I think we should get some of us off to the left. That thing was huge, it's going to take up most of the tunnel and there won't be room for all of us to get our whacks in on it."

Beltrin casts a spell and seemingly winks out of existence. He moves the dancing lighted man off to the tunnel mouth to the right and starts to make his way to the left-hand tunnel.

OOC: I don't know the exact size, but I'm guessing the centipede is just as big as the spider, so it'll fill the whole tunnel. Out of our damage dealers, Kyan's the only one that's really optimized for ranged combat, so I think we need to maximize the open space around it. We might even be able to get it to the point where Beri can get behind it for a sneak attack.
------------------------------
Standard action: Cast Invisibility
Move action: move to H-26
Free action: move dancing lights to J-17

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (8/10 rounds remain)
Invisibility (50/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Bosk AC: 18/10/17 CMD:22 (32 grapple) HP 58 of 61 Spells 
Tuesday October 18th, 2011 10:31:32 PM

Bosk holds his position and goes into full defense as he waits for the centipede.

ooc: Sorry for the brief post. It is midterms and my last biggie (Gross Anatomy) is tomorrow.

The tunnels go silent/DM Buzz  d20-4=-3 ;
Wednesday October 19th, 2011 4:01:08 PM

The creature is heard by all, somewhere in the distance. It's chitinous carapace grinding against each other like metal plates. Soon though, it is heard to stop.

Zane uses unknown power to charge his hands after attempting to look around the far corner. He can see, beyond the magical illumination, more darkness. Please be specific when using magical powers, abilities or spells.

Kyan and Azrael "stay".

Beriothian is thoughtful on the terrain. If one were not cautious, battle in these quarters could obscur vision. Reflex save DC 12 or be blinded for 1d3 rounds. If a creature were invisible, they would have less concealment, with the dirt continuously falling down upon them. Perception skills are harder to use, with the twisting earth and root infested tunnel. However, these conditions might not be the same, in the darker sections of the tunnels, left unseen. Highlight to display spoiler: {Stick figure is the Dancing Lights spell.}

Restlin cleans himself up a bit as he waits for the others, more prone to not being eaten alive by giant insects, to move up.

Beltrin throws out suggestions on how to deal with a gargantuan creature like this forest centipede. The elf rogues words prove true as Beltrin makes movement and dirt falls upon him, his concealment is less then if he wasn't sprinkled with earth.

Bosk waits to see how the creature approaches. He stands defensively in anticipation.

There is no more sound from the dark tunnels. Since before, it's movements were obvious, it must now be in whatever spot or position it wants to be in. Clearly, the beast waits for the prey to approach at this time.

As for the idea about the magical light with sounds, the ranger and druid would likely know, the vague humanoid light is clearly not a creature nor would it be remotely edible for such a beast. There may want to be a fall back plan, just in case, this does not work.

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=28
Wednesday October 19th, 2011 5:43:49 PM

Zane again charges his hands with magic energy. (Arcane Strike)
"We really don't have time to waste our prepared spells by hanging around.
It looks like the tunnel ends or something, because I can't see very far down the hallway."

Zane uses his Stealth to move forward to make an attempt to see further. move to N,O-15,16.

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 6 rounds duration

Others spells effecting Zane:

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Wednesday October 19th, 2011 6:31:16 PM

"Err, 'scuse me Bosk, not trying to get fresh with you." The barely visible Beltrin says as he slips past the minotaur and tries to get a better look down the tunnel.

--------------
I don't think that my move last round got updated on the map, Beltrin should have started at H-26, no biggie though.

Double move action: Move to H-18 (half-speed due to difficult terrain)
Free action: Move dancing lights further down the tunnel to R-17

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (7/10 rounds remain)
Invisibility (49/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Wednesday October 19th, 2011 7:54:35 PM

Restlin will move forward, though he's careful to stay away from the walls of this tunnel. Not only is he concerned of giant centipedes bursting through them, it also means more dirt getting on his clothes. All in all, he considers both these possibilities unseemly.

He steps forward to I-21 and re-prestidigitizes off any newly acquired dirt.

***

OOC: Swapped Defensive Touch for Resist Energy.

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=22 ;
Wednesday October 19th, 2011 10:49:52 PM

[OOC: Sorry, checking in with a brief post. Will try to add more substance tonite or tomorrow morning.]

Zeoll continues to maintain his ghost sounds. He has no better idea, since he gave up his illusion magic when he became a Seer. Maybe that was a mistake? He takes out his lens and tries to better perceive things: Perception 22.

[OOC: Zeoll holds his shield in one hand, so he has only one hand to either cast or hold the lens. He can't do both in the same round. That's why he keeps taking it out and putting it away.]

Later Edit: DM Sanity Info ...

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Ghost Sound: Round 3 of 5
Guidance: Round 5 of 10
Elf Vision, Heroism: Round 153 of 500
Taur's Try (mino): Round 68 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 64 of 600

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday October 19th, 2011 11:35:53 PM

Beriothian attempts to close the gap between him and Zane without running for fear of kicking up dirt. He makes two move actions, ending at I-19

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells 
Wednesday October 19th, 2011 11:39:24 PM

Seeing as the group has made up its mind to proceed, Bosk moves forward with Zane and positions himself just south of Zane and blocks off the tunnel. He keeps his eyes peeled for danger and prepares for the next battle.

Actions
~~~~~~~~~~~~~~~~
Double Move to N,O / 17,18

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)

Active Spells
--------------------
Bless 5 min 54 sec (59 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Thursday October 20th, 2011 8:46:01 AM

Kyan moves ahead with the rest of the group. "If we're going after the thing, let's keep close together at least." and he motions for Azrael to come with him.

(don't have access to the map at the moment, just move Kyan straight forward as much as possible with Azrael near by)

(JC: Added a map link to DM post)

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=25 ;
Thursday October 20th, 2011 11:02:48 PM

As he looks at the glowing humanoidish shape, Zeoll wonders if even a mindless bug would be fooled. He suggests to Beltrin that he try the variation that looks like torches. Torchlight, with the sound of people moving, may be a better bet.

In any case, over the next three rounds of inching forward, Zeoll renews his Ghost Sound and his Guidance, then tries to sense the enemy ahead.

Perception 25.

DM Sanity Info ...

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Ghost Sound: Round 1 of 5
Guidance: Round 2 of 10
Elf Vision, Heroism: Round 156 of 500
Taur's Try (mino): Round 71 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 67 of 600

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday October 21st, 2011 1:09:08 AM

Beltrin stays close behind Zane and Bosk, refreshing his lights (although he grumbles something about liontaurs never being able to make up their mind) and cleaning himself of the dirt that's accumulated.

---------------------
Move to M-17
Re-cast Dancing lights as 4 separate lights farther down the tunnel (say, V-17)
Cast Prestidigitation to clean dirt from himself.

---------------------

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (9/10 rounds remain)
Invisibility (46/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Rough terrain or?/DM Buzz 
Friday October 21st, 2011 3:41:43 PM

After several rounds, the Iron Adventurers come to a "T" intersection. Going left is a tangling, mess of more roots. More difficult terrain to hinder the groups progress.

To the right though, is a very obstruct free tunnel, the same size as the others. The walls appear to have loose dirt and all the roots seem to be trimmed fairly close to the ground. A wide open tunnel, with loose soil spread along the floor. This tunnel seems to be the lair for something. Perhaps, one could call it, inviting.

With the Dancing Lights spell, it can travel down the clear passage and is seen, the tunnel turns left around fifty feet from the intersection.

Highlight to display spoiler: {Sorry guys, my truck died yesterday and I am scrambling to get something running before Monday. Map tomorrow. Have a good weekend.}

Arena Map

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Sunday October 23rd, 2011 6:19:15 PM

ooc: If we are advancing to the intersection Beri is going to grab his sunrod and take it with him.

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells  d20+8=25 ;
Sunday October 23rd, 2011 11:12:07 PM

ooc: Bosk makes it to the intersection in one round

As the cleric comes upon the intersection he looks and listens carefully for the centipede. If he cannot determine the proper direction he will draw a marble and a glass orb from his pocket and offer one to Zane, the marble casting light (CL3) and the orb with a light cantrip on it (both lotto items). These will light up our path some. I think we should be able to roll them quite a ways down the tunnel, and it will provide us with a better view.

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells 
Sunday October 23rd, 2011 11:12:44 PM

The roll above is a perception check = 25.

Zeoll (HP35 of 35, AC22, CMD17)  d20+19=33 ;
Monday October 24th, 2011 8:28:21 AM

Zeoll figures his lens can be put to good use here. He casts a Taurs Try cantrip (centaur form, cancelling his other one). He inspects the floor for tracks, trying to discern which branch of the tunnel is most likely to be travelled by a giant centipede, and which one has the freshest tracks. Maybe he can tell other details from any marks on the floor.

Survival check is normally at +10, +5 for lens, +2 for cantrip, +2 for heroism, is total +19 ... a 33.

=====

OOC: Assuming the "several rounds mentioned last DM post = 3, plus 1 for this round = 4. Advancing all durations by 4 rounds.

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Ghost Sound: Round 5 of 5
Guidance: Round 7 of 10
Elf Vision, Heroism: Round 161 of 500
Taur's Try (mino): Round 75 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 72 of 600

Round 8/DM Buzz  d20-4=1 ;
Monday October 24th, 2011 2:26:19 PM

The group is again together at the intersection.

Now what?

Beriothian grabs his sunrod and joins the others. Highlight to display spoiler: { LOL, why ooc?}

Bosk can see, the marble does not roll well along the very soft ground, with root shoots barely sticking up out of the crumbly soil. Throwing them is an easy option however.

Zeoll does not see any tracks along the artificial ground. The centipede has not been this way, at least not recently. If any other adventurers before this group have been here, there is no sign of them.

Those listening can hear something down and around the corner. Perhaps breathing?

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=22 ;
Monday October 24th, 2011 2:48:33 PM

Zane points to his ear, and then down the right hand corridor, indicating he thinks he hears something down that a way. When a orb is offered to him, he shakes his hand in a no gesture, instead he pulls out a javelin, casting light onto it.
He points towards the corner to the south, and makes a walking motion with his first 2 fingers. Then looks to see if a yes or no answer is given.
Assuming a yes, Zane tries to quietly (stealth roll 22) make his way towards the corner, ending up at 23,24-Q,R. He has his javelin at hand, and charges his hands and feet with Arcane energy.(Arcane Strike)

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 4 rounds duration (marked off 2 rounds, not 3, that correct?)
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:



Zeoll (HP35 of 35, AC22, CMD17) 
Monday October 24th, 2011 5:16:42 PM

Zeoll moves forward with the group following Zane, and readies the use of his Bardic Music. The moment there is an attack, by us or against us, he will initiate a song designed to Inspire Courage.

+1 to attacks and damage, please!

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=17 ;
Monday October 24th, 2011 7:38:06 PM

Kyan puts his bow away and has Azrael stay back with the others while he moves forward with Zane drawing his sword along the way and trying to maintain stealth on the approach as well. (Stealth 17)

Move to O-24

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  d20+2=8 ;
Monday October 24th, 2011 10:07:34 PM

Seeing the others in his group moving all sneakily, Restlin decides to stay put and not screw things up.

...then he remembers how silly trying to sneak up on a giant centipede, which already knows they're there and chose this arena, really is and saunters forward with the rest of the group to O-21. He does try to move quietly and keeps his mouth shut (untrained stealth 8), just to keep up appearances.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells  d20+6=19 ;
Monday October 24th, 2011 11:10:31 PM

Beltrin stays in the formation the party has adopted and tries to stay quiet as he moves forward, although he's pretty sure that they party's lights will give them away. He uses dancing lights spell to scout both corridors.

------------------
Move to P-21
Stealth: 19

Move dancing lights about 40 feet down the corridor ahead of the party.

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (7/10 rounds remain)
Invisibility (44/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+12=25 ;
Monday October 24th, 2011 11:40:03 PM

Beriothian doesn't like that they are walking into an area the creature has prepared for them. He advances to 0-22, and keeps his attention on both the ceiling and towards the rough area behind them, hoping to prevent their stalker from getting the drop on them.

Perception = 25 (27 on traps)

Bosk AC: 20/11/18 CMD:20 HP 58 of 61 Spells  d20+8=23 ; 2d8+3=6 ; 2d8+3=14 ;
Tuesday October 25th, 2011 12:46:28 AM

Bosk pauses a moment to allow Zane to cross to the other side of the hallway and prepares to march down the corridor with him. Just as he begins to step out the nimble figures of Kyan and Beriothian squeeze past him and move down the hall. Surprised in particular by the elf's initiative. Bosk holds his ground (and his action) for the time being. If the centipede shows himself Bosk will cast Bane on it.

Don't forget your +1 to attack for being blessed to be in my presence.

ooc: ignore the rolls. I was going to hold an attack, but I took too long writing up my post and there is no longer room for another taur up front.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)

Active Spells
--------------------
Bless 5 min 36 sec (56 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Round 9/DM Buzz  d20+7=21 ;
Tuesday October 25th, 2011 4:46:44 PM

Moving quietly up toward the front, Zane takes the initiative and prepares for battle with his magical feat.

Preparing to inspire the party, Zeoll is somewhere behind the minotaur monk. Highlight to display spoiler: { No coordinates, no movement. :(}

Telling Azrael to stay, Kyan prepares for melee and moves toward the front.

With a change of mind, Restlin almost whistles as he strolls forward.

Attempting to see what is behind them, Beltrin sends his spell "north" and can see a clear tunnel, except for the obstacles the group encounted before the intersection.

Paying close attention to the walls, Beriothian can determine, the tunnel is about the same size as their passage. The breathing is still heard down and around the corner.

Having his movement a little obstructed, Bosk decides to wait where he is and cast a spell if it is necessary.

The group does not hear movement further on.

Arena Map

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Wednesday October 26th, 2011 11:54:06 AM

Beltrin moves forward, peering down the tunnel to see if the elusive beast has come into sight.

-----------------
Double move to P-29
Move the Dancing Lights spell further down the tunnel to W-29

------------------------------

Mage Armor (~4.5 hours left)
Dancing Lights (6/10 rounds remain)
Invisibility (43/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=11 ;
Wednesday October 26th, 2011 2:11:53 PM

Zane again moves silently and carefully. not really worried about the sound, but how softly he steps. (stealth 11)
He moves forward to 28,29-R,S, he also charges his fists with Arcane energy(arcane strike (actually all unarmed strikes are charged))

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 3 rounds duration
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

Round 10/DM Buzz 
Wednesday October 26th, 2011 4:03:09 PM

Two characters brave the unknown.

Beltrin moves closer to get a better view of things.

Zane keeps his sorcerous energy flowing through his body.

For these two, a cavern is seen. Near the entrance a small pile of loose soil and what appears to be loose soil falling into the room.

Everybody else waits.

Arena Map

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=21
Wednesday October 26th, 2011 4:34:58 PM


Zeoll quits his woolgathering and calls ahead softly, "Hey, guys! Wait up!"

He pounces forward to P=Q=14=15, wondering what he's been thinking about.

He still has not started his bardic performance (it was readied, but not triggered).

He takes a listen and a look with his lens. Perception +18 without the mino try = 21

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 164 of 500
Taur's Try (centaur): Round 3 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 75 of 600

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Wednesday October 26th, 2011 6:51:18 PM

Restlin hustles up to R-27 & peeks around the corner, stopping briefly mid-hustle to prestidigitize the dirt off himself again.

OOC: This cavern, is it stone, or just an opening of this dirt tunnel we're in?

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Wednesday October 26th, 2011 7:12:00 PM

Kyan waves Azrael to him before he slinks forward with the rest of the group to peer around the corner.

Kyan: Double Move to N-29
Azrael: Come, move to ? I forget which color Azrael is.Let's say N-24

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday October 26th, 2011 8:10:41 PM

Berothian quietly advances to 0-29. A sudden flashback of a spider grabbing the person in front and running away from the party flashes through his mind. If that were to happen again would the party even be able to respond being this spread out? He pushes the thought out of his head, hoping that centipedes don't have a particular fondness of elf flesh.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Wednesday October 26th, 2011 9:17:26 PM

Seeing an opening, Bosk quickly sheathes his sword and moves in behind Zane (Q,R/21,22). He realizes that he won't be able to attack around the enormous monk with his bastard sword, fortunately he has a longer weapon strapped to his back. As he moves draws his steelgrass gurisame, the woven blade incredible light and strong and as of yet never having had the pleasure of tasting the blood of his enemy. (With this Bosk's reach is increased to 20ft).

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.

Active Spells
--------------------
Bless 5 min 24 sec (54 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bless, Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Zane Stormfront AC 25 CMD 22 HP 46/50 
Thursday October 27th, 2011 12:24:10 PM

Zane takes note that only a couple of his new friends are following him, and he remembers what happened with the troll. He partially turns and as he's turning he flips his head so his hood falls backwards leaving his head uncovered. He then looks back up the hallway, well tunnel actually and gives the others further back a raised eye brow, as if to ask, "are you just gonna stand there?". He looks back down the tunnel, he brings his hand back and heaves the javelin as far as he can aiming towards AE,26. He then once more focuses arcane energy into his extremities. (arcane strike)
He then looks to the party member near him, "I guess we'll wait a moment, even though my magic is fading fast"

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 2 rounds duration
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:


Round 11/DM Buzz 
Thursday October 27th, 2011 5:48:24 PM

Highlight to display spoiler: {ooc: New computer in. Not able to download everything, so please map yourselves until I get back on Sunday night.}

Zeoll makes some small movement toward the front. With his perception, he can hear dirt gently falling to the floor, but can not, as of yet, see around corners.

Restlin discovers, staying clean is much easier in this tunnel. His face turns sad, when he to can see, dirt falling in the chamber. Clearly, it is not made of stone, at least the entrance isn't.

Kyan, now with Azrael, can see what the others do. Highlight to display spoiler: {Azrael[/b] is the small, DARK brown dot.}

Beriothian has thoughts of the last battle and strategic thoughts pass through his head, as well as the hopes, elves are not tasty. But deep down inside, he knows better.

Bosk prepares to take the second ranks, utilizing reach.

Zane doesn't need to roll a bluff check to let the party know he is dissatisfied with the current party order. Once again he prepares for battle after throwing the javelin into the room.

It whizzes through the air and everyone hears it strike something large. A giant tree root stands off in the distance. It seems as though, a glint of metal is entwined within the large fibrous cord of sinewy plant life.



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday October 27th, 2011 8:57:29 PM

ooc: how far does the illuminated javeline let us see? Does the tunnel keep heading in the same direction (clear line of sight)?

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Thursday October 27th, 2011 9:34:33 PM

"Maybe the centipede doesn't want to fight after all. Maybe it just wants to sit here in this obviously nice burrow and sleep. It's a far cry better than that cage it was in. Perhaps it's content to dig into somewhere we'll never find and live a nice centipedish life until we succumb to hunger.

"We probably should have thought this through more, but thinking things through really isn't our style. Am I right?" Restlin smiles and looks around for a response. He tries, and fails, to not stare at Kyan too much in the process.

Humor accomplished, Restlin will keep pace with the rest of the group. He'll stay tucked in the middle as much as possible due to his extreme squishyness.

Clean for the moment, he'll give Bosk a nice magical washing for being such a swell taur.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday October 28th, 2011 1:12:58 AM

ooc: Rangers game ran late, I'll post over lunch tomorrow... Restlin, add some coords or the DM won't move you at all.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday October 28th, 2011 2:21:11 AM

ooc: I won't have coords to move to until other people move. I'll update after our tanks do...

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Friday October 28th, 2011 12:14:19 PM

ooc: For some reason Bosk's position was not updated in the last map, so I am using the location I posted Bosk moved to in the last round rather than his location on the map.

Everyone, be sure to keep your eyes open. We don't want this thing sneaking up on us from behind! The cleric says this in a low voice, but he is not particularly worried about giving away the group's location, figuring that the light and noise the group is creating will make them easy enough to find. As he holds his weapon the cleric sees his opening to move to the front of the line, hopefully Zane will give him a few seconds to catchup.

Bosk makes his way down the hall and turns the corner, moving just south east (31,31/S,T) of Zane.

Actions
------------
Double move to 31,31/S,T (I am assuming the other players will let Bosk pass through the friendly squares.

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.

Active Spells
--------------------
Bless 5 min 18 sec (53 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+8=14 ;
Friday October 28th, 2011 12:22:15 PM

Zane moves carefully forward (stealth 14) to 27,28-X,Y. He sincerely hopes that the others do indeed hurry up to be behind him, he's not ready to be in the front line, just yet, but it seems that he's been volunteered for that position. He again charges his limbs with energy in preparation for the coming encounter. (Arcane Strike)

Spells

Level----- 0 1
Available- * 4
Cast------ * 3

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 1 rounds duration
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Friday October 28th, 2011 12:37:54 PM

Seeing Zane move Bosk takes the second part of his double move action and moves as close to Zane as he can. (currently W,X /29,30)

ooc: Zane, if you make your last step a diagonal up to Z,AA / 29,30 Bosk can instead move to your left at X,Y / 28,29. You will still be at a 40 ft movement, but Bosk will be in a better position to back you up and more likely to share in some of the centipede's attacks, hopefully taking some damage away from you. It will also make it easier for Bosk to move up front if the tunnel opens up.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Friday October 28th, 2011 12:45:28 PM

I meant to say Bosk would be at W,X / 28,29

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+5=15 ;
Friday October 28th, 2011 2:05:22 PM

Beriothian advances slowly with the group to u28. This tunnel just doesn't seem to end, and the fact that they are they skittish prey in this situation doesn't make it feel any shorter. As the group marches onward Beri tries to remember anything he can about the attack habits of centipedes (knowledge check = 15).

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday October 28th, 2011 5:02:42 PM

Beltrin maintains the cautious pace, following the two taurs and illuminating the tunnel ahead. He glances down at the ring on his hand that serves as a focus fo his magical abilities and thinks to himself [i]I don't like not being able to see the beast, I might need your help to get out of this one.[i]

----------------------------
Move to V-31

Mage Armor (~4.5 hours left)
Dancing Lights (4/10 rounds remain)
Invisibility (41/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day



Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday October 28th, 2011 7:12:35 PM

OOC: Restlin will move to U29. Feel free to use any powers-that-be magic to remove this post and annotate my initial one above.

Zane Stormfront AC 25 CMD 22 HP 46/50 
Friday October 28th, 2011 7:26:05 PM

Zane steps up to the area a bit further than he really wished, but if that would allow better help in fighting, he'd listen to Bosk, because Zane only ever used a bow, besides his hands and feet.
Finish movement to Z,AA - 29,30

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Saturday October 29th, 2011 12:22:18 PM

Kyan will move up with the group, Azrael trailing behind.

Doube move to U29 (if I can share space with Restlin, assuming I can as we're not currently in combat)
Azrael to T29

Round 12/DM Buzz 
Monday October 31st, 2011 5:54:04 PM

Now the group is closer to the entrance of the chamber. It seems large, with a ceiling unseen. Long sinewy strands of fibrous roots run vertically from the soft soiled floor of the cavern up to whatever magnificent plant that is so large as to need these huge life lines. Bits of dirt cover the various strands.

The javelin sinks into one of the roots and it is a few feet over, the key can be seen, entwined in the fibers of the plant. (AD/24,25)

Restlin, perhaps as a nervous habit, makes a morbid joke. He assists another look more proper.

Bosk offers some advice that confuses the monk a little bit. He has the opportunity to drop his buckler while he moves.

Beriothian is not some gutter side rogue. He is articulate and knowledgeable on many subjects. He is fully aware of what normal centipedes have as habits and can garner from that, this creature is very similar, except gargantuan in size and more ferocious.

Beltrin sends his spell a little further in and lights up what is currently seen. This time, he keeps it close instead of sending it out to explore the room.

It is not possible for Zane to occupy the coordinates requested, so he stands back, away from the fellow Minotaur with the reach weapon.

Kyan and Azrael move closer so they to can see the cavern.

The little black half moon on the map is the top of the tunnel as it opens up into a much higher chamber.

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50 
Monday October 31st, 2011 7:04:37 PM

DM, that move makes Zero sense, he's useing a reach weapon to reach "PAST" Zane.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Monday October 31st, 2011 7:48:04 PM

ooc: I had asked the dm a question about dropping the shield. It has a -1 penalty on weapons in that hand.

Round 12/DM Buzz 
Monday October 31st, 2011 7:57:12 PM

ooc: Please re position yourselves in areas that does make sense than. Zane can not stand in walls.

As for the buckler, I said you could drop it with a move action. I am sorry that was not clear.

Thank you.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday October 31st, 2011 8:03:08 PM

[OOC: Sorry, lost power for a bit, crazy busy with stuff.]

Zeoll hustles to R-S-29-30, hoping not to miss too much.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday November 1st, 2011 1:04:20 AM

"Well this must be its lair, guess we just have to go in and grab the key now... should be easy, right?" Beltrin mutters as he moves into the mouth of the cavern and peers ahead, seeking the giant insect.

-------------------
Move to AA-28
Move Dancing lights to Y-23

Mage Armor (~4.5 hours left)
Dancing Lights (3/10 rounds remain)
Invisibility (40/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 1st, 2011 1:04:46 AM

Beriothian continues to march forward with the group, being careful not to be the fist one at the entrance, moving to y-27 unless given instructions to move elsewhere by Bosk

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42  d20+2=19 ;
Tuesday November 1st, 2011 8:02:01 AM

"Maybe someone sneaky should skulk in there and grab the key," Restlin whispers while glancing at Beri.

"If not, let's get in there and get this over with. I could use the rest we were promised." He'll move forward to X27, just outside the entrance, and peek in.

Perception: 19

Zane Stormfront AC 25 CMD 22 HP 46/50 
Tuesday November 1st, 2011 1:38:36 PM

Zane moves to 27,28 - X,Y and pushes Bosk back a couple steps, allowing him to be able to use his pole-arm as planned. Zane also charges his limbs with his Arcane Strike, then casts his final spell of any meaning for the day.... He casts Shield using up all of his magic except for the basic cantrips he he discovered when he learned to protect himself magically.

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 30 rounds duration
Arcane Strike effect
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:


Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d20+6=19 ;
Tuesday November 1st, 2011 4:17:17 PM

Bosk decides to hold onto his shield for the time being. The sight of the tunnel going up into a large chamber is a bit unnerving, but the waiting and the unknown bother him even more. As Zane moves back Bosk pushes forward and pulls himself up to 25,26 / AA,AB and reaches out and grabs the key.

Actions
-------------------------
Actions Move / Climb to 25,26 / AA,AB
Climb Check = 19 +10 bonus since Bosk can brace against 2 walls = 29.

Grab key (10 ft reach)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.

Active Spells
--------------------
Bless 5 min 12 sec (52 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday November 1st, 2011 5:49:43 PM

Kyan moves to AB-28

(Bad post, sorry, no time and want a post in before Buzz!)

Round 13/DM Buzz  d20+13=17 ;
Tuesday November 1st, 2011 7:59:47 PM

All seems to be going well as Zeoll joins the party. Well that is until Beltrin decides to advance into the room provoking an attack of opportunity from the creature that is hanging on the wall above the tunnel entrance. With cat like reflexes and a shimmer from the Mage Armor spell, the beast hanging above the entryway has given itself away on a missed attack of opportunity. Not succeeding in its attack, the creatures body retreats back out of sight, above the entry way.

Everyone after Zeoll and Beltrin can restate their actions for Round 13.

The key is visibly entwined and covered by the root which holds it. This will easily take a couple of rounds to extract and no simple feat of just grabbing it.

Everything is the same except for movement from Zeoll and Beltrin.



Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+11=22 ;
Tuesday November 1st, 2011 8:44:06 PM

Kyan blinks as the huge bug tales a swipe at Beltrin and them etreats into the gloom above.

Tricky bug the ranger remarks before looking to tthe others to be sure they'll follow as he moves into the larger chamber, looking above as well as arpund for any sign of the massive centipede.
Perception 22

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 1st, 2011 8:47:59 PM

ooc: If there are no AoO from the creature retreating does that mean the creature did a 5 foot retreat? Or am I misinterpreting what you wrote?

DM Buzz: Actually, it didn't move. It has a 20' reach and it is five feet above the entry way, so it's attack covered the range. That is what everyone witnessed.

Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday November 1st, 2011 9:03:17 PM


Zeoll is cheered to see the enemy at last!

=====

Bard Performance: 10 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 170 of 500
Taur's Try (centaur): Round 6 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 78 of 600

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 1st, 2011 11:23:25 PM

Beriothian tosses his sunrod into the opening, draws is second rapier and moves to y-27 as planned.

Zane Stormfront AC 25 CMD 22 HP 46/50 
Wednesday November 2nd, 2011 3:37:24 PM

Zane finishes his spell and stands ready for whatever happens.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Wednesday November 2nd, 2011 6:50:10 PM

OOC: I know that the concealment from the Invisibility spell on Beltrin is probably reduced due to falling dirt as mentioned earlier. Does he have any idea of how reduced it is (i.e. is he caked head to foot in mud, sprinkled lightly, etc.)? That'll probably have an influence on his next action, since he's a sitting duck in the centipede's threat range.

DM Buzz: Not just the falling dirt but the tracks in the soft soil doesn't help, so partial concealment. Beltrin can finish his movement and get away from that area, by going deeper into the cave.

Round 13/DM Buzz 
Wednesday November 2nd, 2011 7:53:18 PM

I will give you all tonight to finish your movement.

As of now this is what I see.

Zeoll is not in the cavern.
Beltrin is in the cavern.
Beriothian is barely in the cavern.
Restlin is barely out of the cavern.
Zane was about to enter the cavern but instead, does not move and stands outside of it.
Bosk enters the cavern.
Kyan and Azrael enter the cavern.

If this is not correct, please restate what your actions are.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday November 2nd, 2011 9:09:42 PM

ooc: Bosk is still waiting for internet to be restored where he is, but asked me to see if he has started cutting into the vines holding the key.

DM Buzz: I have not received a post stating that Bosk is attempting to cut away the key. If this is the case, he needs to roll to hit and damage against the thick, fibrous root, with the guisarme.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 2nd, 2011 10:34:25 PM

OOC: A-OK by me!

Zane Stormfront AC 25 CMD 22 HP 46/50 
Wednesday November 2nd, 2011 10:43:29 PM

Zane casts his spell, and then remained ready for an attack. so yeah.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 3rd, 2011 12:28:12 PM

Beltrin feels the hairs on his neck go up and he barely ducks the pair of giant mandibles that swing down out of the darkness at his head. That wasn't how I wanted to find the beast! he thinks as he sprints away from the creature and tries to find cover behind the mammoth sized roots.

-------------------
Move to AE-26
I think that he has enough movement remaining to get there. Is this still difficult terrain?

Mage Armor (~4.5 hours left)
Dancing Lights (3/10 rounds remain)
Invisibility (40/50 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly
Stinking Cloud

Bonded item can cast 1 spell from spell book once/day

DM Buzz rolling for Bosk  d20+7=9 ;
Thursday November 3rd, 2011 2:56:00 PM

The minotaur steps up to the mighty root and takes a swing at it....missing.

Sorry bro, you needed a 10 too. :(

Round 13/DM Buzz  d20+13=18 ;
Thursday November 3rd, 2011 4:19:03 PM

The group reacts in different ways, to the bugs sudden attack. Beltrin continues out of the range of the creature, while Bosk has a goal of retrieving the key. Zeoll watches having done what he could this round. Kyan moves into the room, looking for the creature, Azrael hot on his heels. Looking up, the creature is very easy to see, it's large form hanging on the side of the wall easily as it prepares to strike again. Beriothian and Restlin move up and into the entrance of the room, prepared to assist their comrades. Zane remains toward the rear, waiting for the creature to show it'self.

The creature sees a tasty morsel in the one going for the shiny key and takes a huge bite at the minotaur with the guisarme, but, he held onto his shield and the bite is barely deflected.



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 3rd, 2011 9:05:54 PM

ooc: what squares are the centipede in?

DM Buzz: He is that big black circle hanging above the door way, twenty five feet in the air.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  2d6+4=12 ;
Thursday November 3rd, 2011 10:30:37 PM

ooc: Bosk has bless activated, so his attack roll has an additional +1, placing it at 10.

dmg = 12

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d20+8=11 ; d20+6=13 ; d20+6=18 ; d20+2=16 ; 2d6+4=8 ; d8+3=11 ; d8+3=4 ;
Friday November 4th, 2011 1:13:12 AM

Bosk continues hacking away at the growth holding the key. So far this centipede doesn't seem so tough. I wonder what will happen if we can get the key before killing the creature. Would that be breaking the rules? The cleric spends the entire round trying to free the key. Do any of you guys have a spell or a song that could strengthen us or weaken this guy? I have a feeling he's not going to stand by while we take the key.

Actions
----------------
Perception = 11 to locate the centepede or find a weakness. (Is he the hollow blue/gray circle?)
Free key
Hit AC 13 for 8 dmg
Hit AC 18 for 11 dmg
Hit AC 16 for 4 dmg

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.
Electrical Resistance +5 (Steelgrass Armor)

Active Spells
--------------------
Bless 5 min 6 sec (51 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease


Round 13/DM Buzz 
Friday November 4th, 2011 1:42:50 AM

The blade from the Guisarme bites lightly into the fibers of the root.

ooc: The only thing I can really compare this root to are two tower shields, so hardness 5 with 40 hit points since it is a living piece of plant. It is down to 33 now.

Zeoll (HP35 of 35, AC22, CMD17) 
Friday November 4th, 2011 7:19:20 AM


Zeoll moves to V-W-28-29. He raises his voice in song. Inspire Courage: +1 to hit and damage, everybody, please.

=====

Bard Performance: 11 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 172 of 500
Taur's Try (centaur): Round 8 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 80 of 600

Zane Stormfront AC 25 CMD 22 HP 46/50  d20+12=15 ;
Friday November 4th, 2011 10:38:53 AM

Zane moves to 24,25-Y,Z with a tumble to avoid any possible attack the critter can get as he passes the opening. (Acrobatics 15) As he tumbles he charges his limbs with arcane energy. (Arcane Strike) He then does another move (rather than a standard action) ending up as far north as he can. (staying in Y,Z moving straight north up to 40 feet, can't tell where the room ends)

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 29 rounds duration
Arcane Strike effect
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+15=18 ;
Friday November 4th, 2011 11:55:05 AM

Beriothian realizes he can't do anything from outside the room and tumbles beneath the centipede toward Y23 so that he can take advantage of a flanking position next round. There is something about trying to tumble through the mud, in the dark, in an environment designed to slow you down, that simply isn't efficient. Still, this is about safety, not efficiency. Still, while the mud caked elf stands up he can't help but think that the centipede probably didn't even have another AoO this round that he could react with.

Acrobatics = 18

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+8=19 ; d8+9=10 ;
Friday November 4th, 2011 1:26:24 PM

"Hey, get down here so we can squash you!" Kyan yells up at the hanigng centipede while shoving his sword back in its sheath over his shoulder and smoothly pulling his bow around and up in the same motion. His other hand draws an arrow and fires at the bug

Sheath sword, quick draw bow, fire at bug
Attack with Deadly Aim and Inspire Courage: Hit AC 19, 10 damage

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday November 4th, 2011 4:47:30 PM

I'll try to make life difficult for it at least!" Beltrin exclaims and casts a spell that engulfs the creature in noxious vapors, making it disappear from sight. "Stay back from that stuff, it's nasty!" he warns his fellow adventurers

------------------------------
Standard action: Cast stinking cloud at the top of the centipede. It's hard to tell exact heights from the map, but he'd try to target it so that it catches the centipede, but doesn't endanger any of his companions, so probably at Y-25, 30 feet up in the air. Duration 5 rounds, cloud gives total concealment beyond 5 feet, anyone in cloud must make DC 18 fortitude save or be nauseated while in cloud and for 1d4+1 rounds after they leave.

Mage Armor (~4.5 hours left)
Dancing Lights (2/10 rounds remain)
Stinking Cloud (5/5 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly

Bonded item can cast 1 spell from spell book once/day

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 42 
Friday November 4th, 2011 9:18:56 PM

Restlin will hold his action. If the centipede crawls out of Belrtin's cloud, he will casts <i>grease</i> spell on the surface the centipede is clinging to.

"Take some advice, friends. Don't get under that thing..." he mutters while concentrating on the areas the centipede might flee to.

***

Grease: 10' sq area (Restlin targets the area the legs closest to the centipede's head are grasping to) - Reflex save DC 16 or it falls. If there are more legs hanging on to areas the spell doesn't affect...well, that's the DM's call. Moving through the area takes a DC 10 acrobatics check. Failure means it can't move and must roll another reflex save to avoid falling. Failing the acrobatics check by 5 means it falls regardless.

Round 14/DM Buzz  d20+13=14 ; d20+12=26 ; d20+4=19 ; d20+1=17 ; d20+13=30 ; 3d6+18=28 ;
Sunday November 6th, 2011 4:48:28 PM

His perception failing him, Bosk hacks away at the root once again, doing little damage. He then discovers, piercing weapons have no effect on this large, thick fibrous plant. It's like chopping down a tree with a short sword. Thinking about the last battles, the group reappeared in the cell after they obtained the key. Will that happen again before the fight is over? Will they be joined by a very large creature already wanting to kill them? The cell wasn't that big to begin with, but three taurs and other mediums with it? Root at 30 hit points.

Zeoll moves forward a bit and inspires most of his his friends through singing, allowing them greater then normal prowess.

Zane makes a feeble tumble and that, perhaps was not what the centipede had expected. Zane can see, the monster missed him by a long shot, when he arrives at his position. Fumbled on AoO He can see, the room is full of roots like these, with the edges being the only clear space for large creatures to move through easily.

Beriothian goes through a lot of effort to avoid being bitten and watches as the monk is missed after his movement. He comes into position to look up into the face of gargantuan hunger.

Kyan has hands that move with great speed when changing weapons. He draws first blood on the beast while Azrael looks up and barks at the monster. His voice echoing through the tunnels and cavern.

Beltrin attempts to make ill, this beast. The noxious fumes would make normal creatures sputter, but the beast inside the gas, is now, just hidden from your sight, receiving the benefits of cover, at least until it leaves. Saves with a 26

Restlin is patient. As predicted, the beast leaves the cloud and the spell, just is not effective against the nasty beast, even as it climbs down the wall to attack. All the high rolls. Saves with a 19. Acrobatics check of 17

It rushes down the wall and bites at Zane, once again, unsatisfied with it's last results. The bite strikes true and Zane takes 28 damage and needs to make a saving throw versus it's intense poison. Fort DC 22; frequency 1/round for 6 rounds

Root is down -10 hit points.
Centipede is down -10 hit points

Arena Map

Zane Stormfront AC 25 CMD 22 HP 46/50 
Sunday November 6th, 2011 7:16:59 PM

Does Zane get an AoO?

DM Buzz: I believe Zane would get an attack of opportunity as the bug crawled down.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d20+7=15 ; d20+7=20 ; d20+3=4 ; 2d6+5=14 ; d8+4=8 ; d8+4=9 ;
Sunday November 6th, 2011 8:56:19 PM

I didn't realize the centipede moved before I rolled. Are we able to walk on the roots (hollow circles)? If so, what would be the acrobatics dc needed?

DM Buzz: The roots run from floor to ceiling. You can not walk on them but they can be climbed.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Sunday November 6th, 2011 11:03:22 PM

ooc: Is the spider now on the ground?

DM Buzz: The spider? No spider, but the centipede is now on the ground, at least for the moment.

Zeoll (HP35 of 35, AC22, CMD17) 
Monday November 7th, 2011 9:17:17 AM

Zeoll sees that the party is suffering from attacks of opportunity provoked as a result of the creatures great reach. He guesses that the centipede can make only one AoO per round. He thinks that he can at least neutralize that threat from the beastie.

He maintins the Inspire Courage.

He readies the use of his Tower Shield for total cover to be triggered if he is attacked, to protect from the direction of the attack. Then the liontaur moves to AA-AB-23-24. Zeoll hopes to provoke an AoO by moving through the creature's reach, and that his shield will save him from the AoO he provokes.

Inspire Courage: +1 to hit and damage, everybody, please.

=====

Bard Performance: 12 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 173 of 500
Taur's Try (centaur): Round 9 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 81 of 600

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+6=10 ; 2d4+1=9 ;
Monday November 7th, 2011 1:05:15 PM

Restlin takes a 5 foot step to Y-26 to get a clear view of this thing. He points his wand at the beast, confident that there's no way he can miss something that huge, and lets fly a nice glob of acid.

Ranged touch attack: 10, Damage 9

Zane Stormfront AC 25 CMD 22 HP 18/50  d20+5=13 ; 2d6+4=11 ; d20+9=25 ; d20+12=18 ;
Monday November 7th, 2011 1:52:31 PM

Zane reacts to the sudden attack with a swift kick. (attack 13, dam 11 if hit) (save 25 vs DC 22, success)
Zane once again tries to tumble away from the giant bug (acrobatics 18), ending his backwards roll at AB,AC - 23,24. He looks down at the gash on his thigh and hopes this battle is over soon, he didn't really want to fight again, but his friends did, so here he is once again bleeding all over the floor. As he is thinking those thoughts he also empowers his limbs again, in the hopes that he won't need it. (arcane strike)

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Mage Armor 46 minute duration
Shield 29 rounds duration
Arcane Strike effect
Light spell cast on Javelin (10 minutes)

Others spells effecting Zane:

DM Buzz: John, Zane gets two attacks. One free attack and then he can make another attack before he moves, if he desires.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Monday November 7th, 2011 2:35:10 PM

Seeing the poison coated mandibles take a chunk out of Zane, Beltrin decides that the beast is too dangerous to let it continue unimpeded. He channels the power deep within his arcane bond to let loose a spray of brightly shining particles that hopefully will blind the oversized vermin. Then he creeps up behind the roots, ready to take advantage of the new strategic situation.

------------------
Standard action: Use Arcane Bond to cast glitterdust on the Centipede (centered on the middle of the centipede, 10 ft. radius). DC 17 Will save or it is blinded (it gets a new save at the end of each turn)
move action: Move to AA-21

Mage Armor (~4.5 hours left)
Dancing Lights (1/10 rounds remain)
Stinking Cloud (4/5 rounds remain)
Glitterdust (5/5 rounds remain)

5/6 rounds of rage used for the day

Spells Left:
------------------------
0-level
Dancing Lights
Detect Magic
Message
Prestidigitation

1st-level
Charm Person
Color Spray
Silent Image

2nd-level
(none)

3rd-level
Fly



Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d20+8=28 ; d20+8=28 ; d8+9=10 ; d8+9=11 ; d8+9=11 ; d8+5=13 ; d20+3=12
Monday November 7th, 2011 6:52:39 PM

With Zane tumbling away from the huge bug, Kyan has a clear lane of fire to the beastie and takes advantage of the situation, sending arrows flying towards the top of the overgrown pest as fast as he can.

~~~~~~~~~~~~~~~~~~~~~~~~~~

I think Kyan has a clear shot at the centipede given the map now that Zane's moved and he's aiming at a part not behind a companion? if not, adjust as needed

Attack 1, multishot, deadly aim, inspire courage: Hit AC 28 (Nat 20!) Confirm 28 (Nat 20!)
Arrow 1: 10 damage + crit 22 damage! 32 damage total
Arrow 2: 13 damage

Attack 2: Hit AC 12, sure it's a miss

Two nat 20s to hit... roll 1, 2, 2 for damage



Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+10=22 ; d20+10=12 ; d6+2=7 ; d6+2=8 ; 3d6=14 ; 3d6=9 ;
Monday November 7th, 2011 8:23:56 PM

Beriothian glances at those next to him to see where he needs to move to flank, only to find that the only person still at the centipede is the wizard!
No... that can't be right. I must have been bit by this spider and am now hallucinating. Wait, not a spider, centipede. Hmmm, if I am hallucinating I must bottle some of this venom for when we celebrate later.
Beri sees that his vision of Zeoll and Zane seem to overlap and decides that indeed something must be wrong with his eyes and will just trust his part to flank or blind this creature so he can get his sneak attack in.

attack 1 = d20+10=22 ;
damage 1 = 7
sneak attack 1 = 14

attack 2 = d20+10=12 ;
damage 2 = 8
sneak attack 2 =9

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Monday November 7th, 2011 9:30:20 PM

The cleric curses out loud as his prey moves out of range of half of his attacks. When Zane rolls back Bosk charges forward to Y,Z/ 23,24 and fills in his fellow taur's former spot as he swings his guirsame in a large arc towards the multi-legged bug.

Actions
----------------
Charge centipede and attack
Hit AC 19 for 14 dmg (+2 for charging, -2 to AC)

DM Sanity Info
~~~~~~~~~~~~~~~~~~~~~~~~
Bosk has Dark Vision
Bosk has Ghost Touch (from nailing shadow)
Two handed weapon nullifies Buckler AC bonus. Penalty already added to header.
Electrical Resistance +5 (Steelgrass Armor)

Active Spells
--------------------
Bless 5 min 0 sec (50 rounds)

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 1 : Bane
Level 2 : Silence, Restoration, Lesser
Level 3 : Remove Disease

Zane Stormfront AC 25 CMD 22 HP 18/50 
Tuesday November 8th, 2011 12:03:53 PM

Zane reaches down to his quiver and withdraws the bow he has stored in it, he prepares to move or shoot in a coupe seconds as soon as the centipede decides what it's going to do....

I think we're alone now/DM Buzz  d20+13=17 ; d20+13=25 ; 3d6+18=26 ; d20+2=21 ;
Tuesday November 8th, 2011 12:27:27 PM

Zeoll moves through threatened space to get a block in on the creature. It sees a large wood thing moving in the way of it's food, so it strikes. It's head slams up against the solid object causing no damage to shield or creature. No AoO during an AoO

Restlin, able to see it now, launches a spell from his magical wand and watches as it splatters, then sinks into the crevices of it's exoskeleton.

Zane takes a free shot and misses his opportunity when it moved. For some reason, he doesn't get his normal attack in and moves away from battle. he can't occupy the space the bard just filled, not in battle anyway, so he tumbles behind Restlin instead, provoking another attack of opportunity from the beast. It strikes him behind the thigh, ripping loose hamstring muscles. Please take 26 damage and Fort 22; frequency 1/round for 6 rounds

Beltrin decides to inhibit it's attacks with a spell that effects most of those unwise, but the blasted creature is very successful at staying alive. Far better then it is killing the party. Saved with Will DC 21

Kyan is a skilled archer, but without the Precise Shot feat, some heroes and villains use, firing into any melee has negative chances of hitting. However, his arrows provoke a critical threat that strikes the beast in it's forehead, clean and straight.

Beriothian doesn't move and the creature is not blind, so sneak attacks fail, not that they are needed. With swords plunged deep into the midsection of the long segmented monster, it gasps a final breath and falls lifeless to the soft cavern floor.

Bosk quickly cuts away the key and holds it firm in his hands, when soon, everyone is returned to the cage.

But wait! What is this? All the cells are again full! Where the Giant Tarantula once was (cell 6), there is now a Seven Headed Hydra. Where the troll once was (cell 5), stands a human in shiny armor. Exiting cell number three, the group finds that turning around, even that cell holds a new monster, a single but very large Nightmare.

The voice, again, laughs in approval. "Exzellent! Vonce again, ze team vorks vell together! Pleaze, continuze ze bloodzed! Chitz! I HAVE CHITZ FOR ZOU!"

A new hole in the floor opens. Inside is a green satin pillow with three red chits.

Attempting to talk to any of the new creatures gets no real results. The human appears to be angry or perhaps, in deep thought right now. The Hydra is tightly contained and seems almost ready to burst out of the cell. The Nightmare prances around it's steel stall, waiting for battle, but oblivious to the group.

Everyone gets to open AT LEAST one more cell while I am away this week. Please welcome Jonathan to the group. I will send him a starting email on how he got here. Have a great week and weekend.

Highlight to display spoiler: {Oh, if I have to mention it, please open cell number five. :)}



Zane Stormfront AC 25 CMD 22 HP -8/50  d20+8=15 ;
Tuesday November 8th, 2011 1:21:08 PM

Zane fails his saving throw and being mostly dead, fails to move anywhere and just lays there bleeding to death. His last thoughts were he knew this was a bad idea......

negative 8 hit points and dieing as well as failed save.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday November 8th, 2011 1:22:09 PM

Restlin meanders up to the cage and peers inside.

"Excuse me, sir, but this cage is clearly zoned for monsters. I'm afraid you'll have to move along."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22  d20+1=3 ;
Tuesday November 8th, 2011 8:12:46 PM

Beriothian looks at Zane laying on the verge of death.
I don't have the skills to stop his bleeding. I still have a wand of clw we can use, but I am running low on charges (13). If it's needed I'd rather have an actual healer make use of it, magical items are finicky in my unskilled hands.

OOC: Welcome to the group Jonathan
...also, another three. Seriously, who cursed me?

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d8+5=7 ; 2d8+5=16 ;
Tuesday November 8th, 2011 8:20:53 PM

As The Horned Cleric turns just in time to seen his brother taur succumb to the effects of the poison and he senses that without his intercession the monk will bee returning to Gargul, this time without the luxury of keeping his mortal form intact. Immediately Bosk places a hand upon the silver Eye of Gargul adorning his forehead and the other on Zane's back as he begins to pray to the Lord of Life and Death. Instantly he feels the healing energy emanate from his hand, but it is not enough to bring the Monk back. Taking a deep breath Bosk prayers even harder for his friend, remembering how Zane had traveled with him just days before, meeting Gargul and assisting the cleric in a ritual which left his shadow bound in another realm. This time the energy flows more freely into the wounded warrior. (If someone will loan Bosk a wand he will use it to heal the party. (More to come)

Actions
------------------
Convert Bane to CLW, heal Zane for 7 dmg
Convert Silence to CmW, Heal Zane for 17 dmg

I think we're alone now/DM Buzz  d3=3 ;
Tuesday November 8th, 2011 8:20:57 PM

Zane loses 3 points of strength this round and a d3 for 5 more rounds of failed saves.

I think I said that correctly.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells  d4=2 ;
Tuesday November 8th, 2011 9:03:31 PM

Does anyone have a way of assisting Zane? The Poison's working fast and I'm running out of tricks. The cleric once again lays his hand on Zane and begins to pray, this time causing a warm sensation to spread across the minotaur's back. As the heat dissipates Zane regains some of his strength.

Actions
-------------------
Cast Lesser Restoration, restores 2 points of Str. to Zane.

Spells left:
--------------------
Domain: See Invisibility, Ethereal Jaunt
Level 0 : Chill Touch, Guidance, Mending, Toros's Taur Try
Level 3 : Remove Disease

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday November 8th, 2011 9:18:55 PM

Restlin sizes up the newcomer again. He leans in close, squints his eyes, and makes his way back towards his companions. He makes a motion with two of his fingers, pointing first at his own eyes, then back at the human in the cage.

He opens up his backpack. "I can't heal poison. I do have some potions that should help, though. I'd rather use the wand since I can make a new one when we get back, but I'm certainly not going to start being stingy when our brand new taur is bleeding out."

OOC: Restlin has 4 CLW potions he's willing to fork over should the need arise. Just roll if you need them, Zane.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 8th, 2011 11:38:29 PM

ooc: I have one seal that might be able to help, though this is about the worst way to use this seal:
During the next round, all party members may use the highest d20 roll of any party member.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday November 8th, 2011 11:52:44 PM

"Unfortunately, I am unskilled in any healing magics or skills, I have few options to help him." Beltrin says regretfully in answer to Bosk's question.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=2 ; d8+1=8 ; d8+1=9 ; d8+1=3 ;
Wednesday November 9th, 2011 7:54:50 AM

Once back in the choosy place, Kyan moves over to the wounded taur to fuss over him like everyone else. He pulls out his now blood covered wand of CLW and pokes at Zane a few times with it.

Heal Zane: (rerolled first 1) total 20 HP

Wand of CLW: 24/50

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 9th, 2011 10:29:04 AM


Zeoll mentions that the human might be susceptible to his bardic magics.

Zane Stormfront AC 25 CMD 22 HP 36/50  d20+8=13 ; d20+8=10 ; d20+8=26 ; d20+8=12 ; d20+8=16 ; 4d3=6 ;
Wednesday November 9th, 2011 5:06:43 PM

Zane recovers enough to shudder as the poison continues to take effect, he remains laying on the floor. "I think I'll remain here for a while, that way it's not too far to fall and hit the ground. Look at that, I'm already laying on the ground, see no extra wounds from falling down. On a more serious point, thank you, I thought I was a goner."

He carefully flexes each joint of his body, satisfied that he's mostly still working as intended. Laying flat on the floor, he's ready to get some rest. "I vote for a rest now, because if I was low on magical power before, I'm completely exhausted now, as well as being a whole lot weaker as well."

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Others spells and effects on Zane:

Strength drain 6 points



Assistant DM James 
Wednesday November 9th, 2011 6:31:49 PM

Thanks to the group's effort, Zane is saved a return trip to the land of rest.

As he checks to make sure his various parts are working Bosk looks up and is surprised to see that not only are all the cells full once again, but there is a human in one of them.

Restlin attempts to address the man, but there is no response. Perhaps there was a spell placed on the cell or more likely on the man inside.

The group takes a moment to discuss tactics. It would seem the only way to determine if the caged man is friend or foe would be to open the door and take a chance. Does the group leave the imprisoned man caged up like an animal while they rest and heal themselves, or do they risk another fierce battle in their weakened state.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday November 9th, 2011 6:56:18 PM

Confident that Zane is in good hands, Restlin turns back to the man in the cage.

"I'm not sure why you're in there, but I'm not in the business of abandoning people or leaving them to rot in extra-dimensional prisons. Can we trust you to behave if we let you out? Don't think that just because we have one taur taking a break over there that the rest of us aren't capable of making your end quick and brutal."

Restlin looks to his companions. "We can't leave him here, right? That wouldn't be very heroic of us. I'm going to open the door in a moment, so get ready in case he's got a death wish."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday November 9th, 2011 7:28:23 PM

Why can't we leave him, but we can leave everyone else? Hmmm, he doesn't particularly seem aggressive. Still, perhaps it would be possible to take away his weapons before opening the cage. I suppose that would be against "Zhe Rulz" though... I wonder if we will ever find out what that first rule we broke was.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday November 9th, 2011 9:02:50 PM

Restlin looks sideways at Beri for a moment. "They're MONSTERS," he quips as if no further explanation is needed.

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 9th, 2011 10:35:30 PM

"Let's frree the human, and eitherr rreason with him orr fight him," says Zeoll. He adds, "I have no curres left, but I can wield a wand with the best of them!"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Wednesday November 9th, 2011 10:38:54 PM

We're the ones opening the cages to execute them for the promise of money. They are actually using strategy in a desperate attempt to survive our heavy handed assaults based on little more than superior numbers. Are you so sure they're the monsters?

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 10th, 2011 1:57:00 AM

"Strategy? If that centipede was that smart, it would have let us just take the key and leave, but instead it had to take a few chunks out of Zane. And that troll sure wasn't interested in reasoning.... let's try the human... heck, even if he wants to fight, he looks like about the least dangerous thing left. At least he won't turn me stone, even if he does hack me to bits. I say we let him out and try to convince him to join our cause, using charms if necessary. Then we can rest up and tackle the next beast."

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=5 ;
Thursday November 10th, 2011 7:37:12 PM

"Money is not our main reason to opening the cage," Kyan says before pausing a moment to jab at Zane again with his healing wand, "We're doing it because we have to. This Malaphaz maniac doesn't seem like the type to just let us walk out of here without playing his game."

"The troll was a evil thing and deserved to die... the spider and the centipede were no more than over grown bugs. Amazing creatures, but creatures that would have no problem eating us. Out of all the creatures in here, the Medusa," he says, thrusting the wand towards the medusa's cage, "is the only thing left that I'm famililar enough with to say that the Wold would be a better place without it."

And he waves the wand towards the human, "This man may be Malaphaz himself for all we know, playing more of his games with us. If we choose him, we should wait and let him come to us. If he isn't looking for a fight, great. If he is, we'll be ready but I won't be the first to shed blood."

Heal Zane: 5 HP

CLW Wand: 23/50 charges

Assistant DM James 
Thursday November 10th, 2011 8:55:40 PM

Sorry Beri, but I think the others are right. We can't just leave someone trapped here.

Taking a deep breath Bosk walks over and opens the mans cell....

Excuse me. Sir. Do you need any help?

Assistant DM James 
Thursday November 10th, 2011 9:04:56 PM

Everyone welcome Jonathan to the game. Lets hope he's friendly.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday November 10th, 2011 10:20:02 PM

Alexi wakes up from his stupper when he hears a POP. He must have been asleep, he quickly presumes, but he doesn't remember when, or where he had been when he did fall asleep. It must have been sleep since he remembers a vicious battle and remembers he was the only survivor. Since you don't die in your dreams, it must have been a dream.

He felt fully alive now and took a deep breath. He was in a cell. It looked familiar. Well, don't all cells look alike? He was alone. There was dried blood on him. His? He felt fine. No. Now he was remembering. He had friends he just met. They had been in the cell too. Several times. Ah, it was all coming back to him!

It dawned on him that the 'dream' was not a dream after all. Those blokes that died in battle were real. He remembered feeling angry for trying to do the right thing and not obeying the ring and getting punished for it. His group had paid an awful price but being true to one's self was worth it. Or was it?

He had survived not because he was 'purer'. He had survived because he was, humbly speaking, tougher. He hadn't doubted his new friends' abilities, but they proved rather inexperienced. His tough life in the Mailed Fist and grueling years out in the wilderness proved the better match for the 'test' than his new friends.

In this timeless place he had no idea how long he had been 'suspended', the powers that 'Be' waiting for the right moment. But now he was awake. He surveyed the scene with a keen eye and noticed the difference immediately.

The cells had changed. His memory now returned, he knew the creatures were different. But more importantly, a new group of suckers were in the prison with him.

Alexi watched from his slumbered position, eyes closed to only slits, as the group gathers themselves. One crumpled before his eyes. One approached the bars to his cell.
"Excuse me, sir, but this cage is clearly zoned for monsters. I'm afraid you'll have to move along."

Alexi waits a moment. Is this some trick of the Ring again? If he pleads to get out, they could take him to be an illusion of someone like them. If he doesn't, they could take him to be a monster as well?

A long discourse of the moral obligations in opening the cell or not goes on for a moment. Alexi tries not to laugh. It sounded like some city council debate with even opposing sides.

The human with his hair in a topknot approaches again.
"Don't think that just because we have one taur taking a break over there that the rest of us aren't capable of making your end quick and brutal."

A bluff, no doubt. But that they've made it this far is saying something to their skill, or luck.

The healthier minotaur comes to the bars. He's never dealt with minotaurs before but seen them in Floating City. But finally the debate is over and the minotaur opens the cell door.

"Excuse me. Sir. Do you need any help?"

Alexi opens his eyes, finally and the the fighter bursts out laughing, but not the evil kind of laugh, but a laugh of one that is tired and under stress.

"Well, since these doors can only be opened from the outside, and I'm inside, it would not tax anyone's mental prowess to see I could use some help."

Alexi stands from his slumped position on the bench. His full plate armor glinting in the flickering light. His longsword at one side, axe on the other. A flail dangling here, a dagger there.

"Welcome to the Endless Arena of Doom," he says to the group. "I hope you are as tough as I am. That you have gotten this far is a good sign," he smiles. "You look a bit buggered up. Which monster did you just dispatch? The Crumple-Horned Snorkack?"


Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Thursday November 10th, 2011 11:01:38 PM

The Horned Cleric takes a step back to let the Alexi out of his cell. Instantly he notices the man is armed about as well as he is. He does his best to keep a nonagressive stance, but he tenses slightly when Alexi says he hopes the group is as tough as he is. Fortunately the minotaur has the advantage of reach and weapons that are constantly at the ready without needing to be drawn. It only takes a second for the taur to realize that the comment was not meant as a challenge (hopefully) and he is glad he didn't take any rash actions. I suppose If we let you out will you promise not to attempt to kill us would have been more along the lines I was thinking, but it didn't seem the best way to begin introductions. My name is Bosk, son of Cenios, and we are the Iron Adventurer's of Hook City. What is your story, and what can you tell us about about this Endless Arena of Doom?

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday November 10th, 2011 11:31:01 PM


Zeoll waves at the actual person among the monsters. "Frriend orr foe?" he calls out.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 10th, 2011 11:49:42 PM

Beriothian looks around and finds that the room hasn't changed, a very good sign that this really isn't going to be another attack. At least not yet.
I don't know what this crumpet-thing is you are talking about, but we just finished off a huge centipede, and also a spider, a two headed troll, and countless zombies for breaking some arbitrary and unexplained rule. I don't like how you described this place as endless, what exactly is the final challenge?"

Zane Stormfront AC 25 CMD 22 HP 41/50 
Friday November 11th, 2011 12:58:21 AM

Zane, still laying on the floor, starts to laugh at the boy in the box, but the laugh turns into a cough as he's still trying to recuperate.
He speaks loud enough so he can be heard, "Please tell me your name isn't Jack? And by the way, the latest monster that was dispatched was boredom, as a matter of fact, it was Boredom that almost killed me."

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:

Others spells and effects on Zane:

Strength drain 6 points


Zeoll (HP35 of 35, AC22, CMD17) 
Friday November 11th, 2011 4:52:05 PM

Zeoll laughs at Zane's comment!

"It was Curiosity what almost laid me low!" he says, smiling.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41  d20+13=23 ;
Friday November 11th, 2011 5:39:12 PM

Restlin is taken aback by the man's laughter, but when it isn't followed by a crazy-eyed charge into battle, he relaxes.

Seeing how he's already addressed, and threatened, this newcomer, he spends his time listening and trying to get a fix on his accent.

***

Linguistics (attempting to roughly figure out when/where this guy's from): 23

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19  d8+1=2 ; d8+1=7 ;
Friday November 11th, 2011 9:35:44 PM

Kyan remains silent and keeps a wary eye on the newcomer while he prods Zane one final time with the wand.

Heal Zane: 7 HP

Wand of CLW: 22/50

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday November 11th, 2011 10:37:46 PM

Alexi stifly steps out of the cell and tries to strectch in his armor, not an easy thing. Then answers the minotaur.

"Bosk. A good, short name. I hate it when I have to spend a whole minute in battle just to call out to a comrade. HA!" Alexi then proceeds to answer questions in order they came at him.

"An official adventuring group eh? I've only heard about Hook City. Most of my wanderings were in the more civilized spheres." Alexi shows them his shield. It's emblem quite recognizable to most except for those in the farthest reaches of civilization. An upheld, clenched, gauntleted fist. Above that is a wolf's head and two horizontal bars.

"My story is long, but the last part is when I met up with and joined a group, not too unlike yours. By magical means, a ring one of them had conived us into this... what I've termed Endless Arena of Doom, for that's what it has been."

Alexi looks around as if looking for somebody. "I'm the only one left of that group." Alexi puts his hand to chin and ponders out loud. "I bet you are looking for keys. You fight a monster and get a key. How many keys have you gotten yet? We ended up with three before... well, they are gone now."

"Am I a Friend or Foe? Well, I am a friend if you are trying to get out of this mess. I can help you there. My previous group wanted this for gain, I hope your intentions are more noble. I think the ring can tell, and entices you. A noble cause is harder to corrupt."

"My name is Alexi. I've spent the last several years in the uncharted wastelands northwest of Floating City. Maybe I should have stayed, HA! But I'm stuck here. Gargul has a sense of humor of sorts. I don't know what the final challenge is, since I've not made it there yet. I imagine it's different everytime."

Zane Stormfront AC 25 CMD 22 HP 48/50  d20+12=22 ;
Saturday November 12th, 2011 12:27:04 AM

Zane looks to Kyan, "Much thanks my brother. I hope that title does not bother you too much, for we are now as much a family as we are a group. It seems that none of us would survive long without the others there to back each other up. I thank you for the healing, I had hoped to avoid needing it, but my hopes were not heard by those who oversee the dolling out of everyone's share of that elusive object that as much rules our lives as much as our own knowledge."
Zane rolls up onto his shoulders, pulling his knees to his chest, then with an abrupt straightening of his legs and a push with his hands, winds up standing where he once was laying. With a slight wobble he catches his balance. (acrobatics 22)
"I'm not very sure how much help I'll be in the next round of fights, my legs feel like they are made of undercooked pasta and it feels like I've got 10 pound weights ties to my wrists and ankles."
Looking over at the man, no he said his name was Alexi. "My name is Zane, Zane Stormfront a pleasure to meet you. We've had combat with a troll, a big spider and a very large centipede, so it seems we've made it as far as your past group did. And yes, we are after keys."
Zane uses prestidigitation to clean any slime or dirt, as well as a large amount of blood from his garments and body. When he finishes, he once again pulls his hood up and tucks his hands into the sleeve of the opposite arm, once more becoming or at least looking like his old self.

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:
None

Others spells and effects on Zane:
None

Strength drain 6 points

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday November 12th, 2011 12:40:29 AM

Beri listens with interest as the newcomer tells his story.
So, you have no idea what the final challenge is? These fights have been hard enough, but what's coming next could be anything.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Saturday November 12th, 2011 4:38:35 PM

Beltrin offers his hand to the newcomer, "Well met, my name is Beltrin, and I have some mastery of both spells and swords. You certainly look like you'll be a handy man to have on our side in the future fights." Turning to the rest of the group, he ponders "My magic is almost exhausted, if we choose to fight another monster, I might be of some use with my blade, but I'll need to rest before the final challenge. What do you all say? Should we pick out another one to fight? Or rest up and move on?."

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday November 12th, 2011 5:44:55 PM

"Well, let's pick his cage number and then rest. If I understand the rules as stated, once we chose to rest, we lose the ability to choose any more of the cages."

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday November 12th, 2011 10:53:45 PM

'No, I have no idea what the final challenge will be. We didn't fight the same monsters that you did either. So, even if I did know what it was then, it would be different now. I think it is safe to assume it is going to be tough, real tough."

Assistant DM James 
Sunday November 13th, 2011 3:25:43 PM

After talking it over the group decides to release the man and calls out "Cell number 5". Suddenly walls rise up around the group and the floor turns to dirt beneath their feet. There is a brilliant flash of light and the group finds themselves in a well lit arena with a castle visible to the east. The Iron adventurer's are on the
Western edge of the arena with a large iron gate blocking the exit behind them. Far to the East the group can make out a similar closed gate with Alexi standing in front of it. The walls are tall and smooth with a strange shimmer surrounding their tops, clearly the walls were designed to keep the contestants inside.

Alexi only Highlight to display spoiler: {You are suddenly ravenous. It's almost like you hasn't eaten in days. Funny, you didn't notice it until just now when the group arrived.}

Zeoll (HP35 of 35, AC22, CMD17)  d20+9=12 ; d20+7=20 ;
Sunday November 13th, 2011 7:10:41 PM


When Alexi is still caged, Zeoll looks at his shield and wonders. Knowledge Local: 12.

The liontaur tries to tell from Alexi's accent if he might be from where he sys he's from: Linguistics 20.

Assuming he is from the far north, Zeoll grins when Alexi mentions places more civilized than Hook City. "I too might have thought the acme of civilization consisted of Plateau City, or maybe the Floating City, when I trravelled in the Elennian Peninsula. But I have to tell you, my new frriend, that Hook City makes them look like prrovincial villages."

He bows and introduces himself. "I am Zeoll, once of the Taurr Isles, now making my home in the South. I am a barrd and a devotee of Naturre ... and sometimes I find glimpses of the futurre in my drreams."

"I vote to frree you, but will you be compelled to attack us when you arre rreleased?"

=====

In the arena, Zeoll wonders still if his friends will have to fight this newcomer. He readies his Tower Shield to give total cover if he is attacked.

OOC: I'm adding 20 rounds of duration to all my spells. Hope that's about right.

=====

Bard Performance: 12 rounds used of 16
Hero points 4 used of 6 (plus one awarded earlier in e-mail)
Goodberries: 8 used of 9
Pearl of Power: used today

Druid Spells (underlined = cast):
lvl 1 - Obscuring Mist, Cure Light Wounds, Charm Animal, Elf Vision

Bard Spells:
1st level: used 1 of 6
2nd level used 2 of 4

Currently active spells:
Elf Vision, Heroism: Round 193 of 500
Taur's Try (centaur): Round 29 of 100
Anti-toxin gives a +5 alchemical bonus on Fortitude saving throws against poison: Round 101 of 600

END MODULE/DM Buzz 
Monday November 14th, 2011 9:42:06 AM

The group, in some very obscure and omnipotent manner has managed to free the human from his cell without summoning it.

Then, as they enter the courtyard, they find Alexi and free him...again... The gold key takes 14 hours to find, hidden of course, in a nearby haystack. It is very small compared to all the rest, but just as ornate.

Once back in the arena, the voice comes over the area. "Vhat is zis? Vou are not happy viz deez gamez? Bah, then begone and let the ring vind a group vorthy of exzitement and adventure. In zhee name of Vardd, I bid vou, BEGONE!"

In a flash of light and booming thunder, the group finds themselves back in their Hook City home.



Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 14th, 2011 9:42:28 AM

Alexi is caught by surprise at the sudden change of scenery but quickly recovers and belts out a good hearty laugh. "Well, in staying true to the Ring's whims, what else were we expecting, eh? I suppose that if all monsters in the cells were as smart as I, and had agreed to amicable terms before the cell door was opened, you'd have quite an assembly here. Too bad no one speaks troll, spider, or centipede."

Perception DC15 Highlight to display spoiler: {although you don't see his face well due to his helmet, his hands seem a bit shackey.}

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 14th, 2011 10:22:16 AM

OOC: assume my post came before the DM's and it will make more sense. : }

When the Iron Adenturers don't attack him, Alexi senses something different in the air. The change in scenery didn't seem to change their attitudes towards each other, at least he didn't feel any desire to attack those across the arena.

He did feel weak. A gnawing at his stomach began to grow as if he'd been wearing a Ring of Sustenance for months and suddenly taken it off and his body now craved food as never before. HIs hands were shakey. Removing his backpack, he calls forth a strip of jerky and takes a chunk to chew. He concludes that the magic of the cells holds it's occupant in suspended animation until the door opens.

"No wonder the creatures want to attack, they are starving and see whoever's on the other side as food. Good thing you guys aren't a party of bugbears, eh?"

Back in Hook City Alexi sits down and starts laughing real hard. Finally, between tears, he says, "Ze wring, hez not happi ze broke ze spell! It wuld zeem zthat ze wring wuz too zmart for it'z pantz, eh?"

Recovering his composure, Alexi deduces, "Perhaps the final challanges is always the one you don't have to fight. It could take all the cells, or even more. If you survive long enough, eventually you'll find someone or something in which to bargain with before you open a cell, thus insuring that when you do open it, you won't have to fight and that breaks the spell. Eh, who knows."

"Now, where's my horse."

Zane Stormfront AC 25 CMD 22 HP 48/50 
Monday November 14th, 2011 6:10:31 PM

I'm a bit lost... did we leave the ring, or still in it?

Zeoll (HP35 of 35, AC22, CMD17) 
Monday November 14th, 2011 7:37:07 PM

OOC: I think the ring kicked us out because we did not fight Alexi.

If the party is in the street where we entered the ring, Zeoll looks around for it. He shouts, [b]"What about the rriches you prromised! You said, 'I will RREWARRDZ you!' What about that?! Faithless Rring! We made a deal! Wherre is yourr side of the barrgain!"

If the party is back in our tower, and the ring is nowhere to be seen, Zeoll says, more calmly, to his friends, "So much forr the prromised trreasurres, I guess."

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday November 14th, 2011 8:00:00 PM

Beri smiles at Alexi's comment about not speaking troll or centipede.
You would be surprised to see the breadth of this groups linguistic skills. We tried talking to the troll, as well as several others. They seemed to prefer fighting us to joining forces.

ooc: Alexi, is your character sheet public? It is asking me to log in when I try to view it.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday November 14th, 2011 9:33:21 PM

"I wonder if all Hook City elites were as snooty and drama prone back then," Restlin mutters as he appears outside again.

He looks the new-comer up and down a few times. "He doesn't look rich. Nice armor, I guess, but I doubt he'd part with it. Oh well." He steps forward and offers his hand. "Restlin at your service! Well, not at your service really. I mean I'm not here to wait on you. Kind of a daft saying now that I think about it."

Restlin mutters to himself as he ponders the wisdom of such colloquialisms, handshake unfulfilled as he walks away.

"ANYWAY!" he announces with an over-dramatic turn, "We appear to be free from the ring with a hand-full of chits for our trouble. I say we get cleaned up..." he pauses here to prestidigitize himself clean, "heal up, and take Alexi here out for drinks."

Restlin will look for, and claim, the ring if it's still around. He did steal it fair and square, after all.

***

OOC: Did my linguistics roll return anything? I'm trying to figure out how long he was in that ring. I could ask, I suppose, but I have this Eliza Doolittle/Henry Higgins scene in my head that could be entertaining to play out.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 14th, 2011 10:55:14 PM

OOC: testing header link.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Tuesday November 15th, 2011 2:35:12 AM

"I'm pretty sure the elites are just as snooty these days Restlin, fortunately us low-lives have few reasons to talk to them." Turning to Alexi, he says "Well, I tried talking the tongue of giants to the troll, but all I found out was that it wanted to eat us. I didn't need to talk to him to know that! And shouldn't you be buying us drinks? After all, we could have always taken the medusa home with us instead... " He claps him on the shoulder "I jest! First round's on me!"

Garden Party/DM Buzz 
Tuesday November 15th, 2011 1:14:48 PM

The party once again, find themselves on the top of their tower, where the group has their roof top garden. Many people wonder what happened, that would have their host kick out such wonderful guests?

Upon first meeting the new arrival, Bosk is tense, but soon after a conversation, he is more at ease with the warrior.

Perhaps, it was the rescue and addition of Alexi that threw Maliphaz, into a fit? In any case, there are no horse or horse like creatures on the roof top with them

Could it be, that it was Kyan, calling him a "maniac" or perhaps, thinking the new comer was Maliphaz himself, that might be insulting? Azrael seems very happy to be home on the other hand and starts rubbing up against legs to show his approval. Growls and purrs obvious.

Zeoll is a bit put out by the sudden shift of scenery! He was looking forward to getting more wealth. Perhaps the excitement of battle spurred his valor? Regardless, whatever upset Maliphaz, was enough of a deal breaker that the entire party was dismissed. If some in the group though, felt they were more trapped, than entertained, it could be, Maliphaz isn't the brutal tyrant some thought or expected?

Beriothian can confirm, the party has plenty of linguistic skills.

Restlin tries very hard to determine how long the newcomer was in the ring. He can come up with a pretty good guess, before he thinks to ask the metal clad human, what was the last date he remembers, being outside of the ring. A little less then a year ago. He can not find the ring anywhere.

Beltrin believes, once snooty, always snooty and you pass it on like your DNA. He makes a small joke, involving the monster the group most feared.

Zane is still effected by the poison. Clearly, it came with the group, just as the newcomer did.

The sounds of talking and wood creaking, coming from the front yard of the haunted residence, give The Iron Adventurers pause, to look over and down. They see workers, six of them, unloading crates, both small and huge, from off of wagons and carts. There seems to be a human below with a clip board and attached papers, directing five dwarves. Five very strong looking dwarves. The front yard is almost full and two wagons have yet to be off loaded.



Zeoll (HP35 of 35, AC22, CMD17)  d20+10=28 ; d20+18=36 ;
Tuesday November 15th, 2011 5:54:16 PM


"Well this is something of which to take note!" exclaims Zeoll. "A rrelic of ourr latest adventurre, orr a token of the one to come, I wonderr? Ah, the lives of adventurrerrs are forreverr full of ... of ... " Zeoll's inspiration for flowery language fails him for a moment, and he concludes, slightly abashed, "... full of flavorr and fancy? Meh, that'll do." He heads downstairs to see what is going on, hoping not to be possessed on the way.

Will save to resist possession, if needed: 28, or 30 with heroism if it is still running. Not too shabby.

If he makes it out of the tower, the liontaur smiles as he confronts the dwarves and human at the door. "What ho, my good fellows?" Zeoll calls. "Prray, tell me what carrgo it is that you arre offloading herre, and why you have chosen to deliverr yourr burrdens to the towerr of the Irron Adventurrerrs?"

Diplomacy 36, 38 with heroism maybe. OOC: That's a nat 20! I'm using up my quota of good rolls!

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells  d20+5=12 ;
Tuesday November 15th, 2011 8:05:07 PM

"Anyone order something delivered? Where the heck would we have space for all that stuff?" Beltrin hurries to follow the liontaur downstairs to investigate the delivery. Hopefully he avoids the ghostly children (Will save 12 if necessary). If he makes it outside, it becomes obvious that Zeoll's silver tongue is working its magic, so he starts examining the boxes, and if possible takes a look inside one of them.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 15th, 2011 8:25:56 PM

Beriothian looks at the boxes quizzically.
Some how I don't think those boxes contain the chits we earned. Hopefully they also don't contain the monsters we still had left to fight.
Beri knows the odds of a magical being sending them anything through the mail service is pretty slin.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Tuesday November 15th, 2011 9:13:43 PM

Kyan peers over the tower wall at the delivery and looks to the others questioningly before heading down stairs to meet them.

Like Beltrin and Beri he lets Zeoll's silver no-doubt-fur-covered tongue work its magic on the delivery men and moves about to examine the boxes, giving Beri a grin at his comment. "Any of them labelled Medusa? Or maybe it's a return box for Alexi?"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday November 15th, 2011 9:27:02 PM

OOC: I think my PC link is fixed. Try it and see, let me know if it doesn't work for you.

IC:
Alexi answers Beriothian and Beltrin, "Lesson learned. It's hard to talk to a famished troll. Too bad you didn't have the carcass of a pig to toss at it first. That seems to have been the driving force. When talking to me before releasing me, I felt nothing. But as soon as I was released and appeared in the arena, I was so hungry I could have tried to eat anything. Good thing I've kept my sanity through all this and have been blessed by a will-power some would call, er, Stubborness, heh. A drink would be most welcome, but a drink for your fellow here might be in order first. What manner of illness is afflicting you," speaking to Zane.

Alexi let's Restlin look him over then replies to his comment with a smile, "Richness is in the mind and heart more than in the purse".

A few moments with his rescuers and Alexi takes a lot in.
"Mighty fine place here. Far above the usual stench. How'd you come across this place? Is it rented?"


Zeoll (HP35 of 35, AC22, CMD17) 
Tuesday November 15th, 2011 9:41:58 PM

Alexi, are you close to Zeoll when you ask?

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22  d20+5=21 ;
Tuesday November 15th, 2011 10:38:37 PM

OOC: this would have been before the commotion outside so all would still be "up" wherever, heh. Understand, as far as Alexi knows, right now, he could be on a floating platform some thousand feet up unless there are other buildings as tall or taller he can see.

A good description of the terrace and it's environs might be in order. :)

Perception 21. So what does it all look like?

Zane Stormfront AC 25 CMD 22 HP 48/50 
Tuesday November 15th, 2011 11:41:21 PM

Responding to Alexi's question, "Whatever poison that giant centipede had or used or however you describe a creatures venom, well... it's sapping my strength something fierce. I haven't felt this weak since I was a lad of 10 or 12. I'm just glad I don't carry very much gear or I'd be dragging it around just to move."
As he asks about the tower, "I'm not too awful familiar with the place, I only joined up with them a week or so ago. I bumped into them at the WLA and joined up with them. I think someone said the tower was giver or something, because it's supposed to be haunted. I'm still just feeling my way along myself, so join the parade of the learning challenged."

Spells

Level----- 0 1
Available- * 4
Cast------ * 4

(*= unlimited)

Zane's Spells in effect:
None

Others spells and effects on Zane:
None

Strength drain 6 points


Free stuff?/DM Buzz 
Wednesday November 16th, 2011 9:56:31 AM

Looking out over the top of the tower, the majestical view of Hook City is breathtaking. The first thing those that are city dwellers notice is, the lack of a smell. Not just smells, like an apple pie in the window or a lovely lass wearing expensive perfumes, but there are no unpleasant smells of horse droppings or sweat. The absence of smells is what first draws those new to Hook City, to the present.

The view is gorgeous. Every house, shop or even shed, is in the finest of quality and very well decorated and cared for. Designs and murals adorn shops and windows. There is not a drab building, seen anywhere in the city.

Along the horizon, the city walls surround even bigger, more beautiful buildings, seen off in the distance. It is clear, to the east, is where the "rich" people live.

On the way, the little girls are not seen or heard from. Perhaps a good thing, since the newcomer has yet to be warned about the previous occupants?

Downstairs and outside, the human looks up and smiles at you all. "Ah, greetings. We knocked on the doors a few hours ago, but no one answered. Tamur here. Tamur Hodson of the Transportation Guild. So this is the residence of the Iron Adventurers? Excellent! Please sign here for your shipments received. The installers should be here tomorrow for you, so you don't have to get your hands dirty. Who's the signatory of your corporation?"

The dwarves seem to have an easy time of ignoring the group as they begin the process of emptying the last of the wagons.

A couple of the crates are opened and inside, you see beautiful furniture. Tables and lamps with ever burning flames inside for ambiance. Beautiful, soft chairs and couches, resplendent with ornate decorations. A beautiful, solid steel cutlery and cooking set. Pots and pans of every size, shape and pattern imaginable. Hand hammered by the most skilled of metal smiths.

After the paperwork is signed, Tamur elaborates. "It seems you folks have a secret admirer. Very hush, hush on who ordered all of this for you. Rumor has it, Hook Citys top decorator will be here tomorrow to help you folks get settled into your new place. I don't spread rumors though. That just wouldn't be proper."

As soon as everyone is finished, The iron Adventurers with their paperwork and the Transportation Guild finished transporting, the day belongs to the group.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Wednesday November 16th, 2011 2:49:04 PM

Restlin tries, and fails, to hide his eye roll at Alexi's comment as he follows his friends downstairs.

As his eyes fall on the furniture, his heart skips a beat. When he hears that not only is it for them, but it will be professionally installed and arranged, he loses all feeling in his feet and hands. When he hears he won't have to get dirty, he darn near faints.

For once in a very long time, Restlin is completely lost for words. He is content to look on and be fulfilled at their new-found fortune.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday November 16th, 2011 5:16:12 PM

OOC: DM, Is Zane having to roll any saves for any further effects of the poison? I haven't seen it mentioned but was wondering if you'd forgotten or if it was one save and that's it.

IC: Alexi contemplates Zane's predicament, not so much as to his poisoning, but as to his friends' lack of interest in his condition. "Has the poison continued to weaken your body or does it seem to have done its worst?" he asks Zane.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Wednesday November 16th, 2011 6:18:14 PM

(under the assumption that the poison had done the damage already,taking a bunch as soon as Zane went neg hit points)

"I do believe that it has stopped getting worse, but the effects are still there. Don't think I can shake it right now, maybe not for a few days even."

Zeoll (HP35 of 35, AC22, CMD17) 
Wednesday November 16th, 2011 7:20:39 PM

OOC: For further background info on our Tower, I refer interested individuals to this Woldipedia page. Feel free to assume that Zeoll tells this info to anyone who is interested.

Zeoll thanks the gentleman and helps direct the movers. He is amazed by the wealth of the fixtures and accoutrements. "How is this possible?" he wonders. It just seems so incredible.

The liontaur explains to Alexi and Zane (the two newest members?) that the tower is haunted by the spirits of two little girls, who can be mischevious. If you ignore them they can get downright mean. Once, after a long time in isolation, they possessed Zeoll and a fellow named Valla and made us play tea party for a couple days. But if you are nice to them, they mostly are just playful. Do not be surprised if things move around or are not where you thought they were, though.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Wednesday November 16th, 2011 8:51:59 PM

As the group watched the transporters furnish their tower Bosk's brow furrows slightly. He was not used to getting things for free and immediately suspected that the group's "secret admirer" would soon be requesting a favor. Suddenly a worker walks past him carrying items that cause his eyes grow wide and as the man walks towards his favorite room...the kitchen. Pots, pans, dishes, all waiting to be used.

I can sign for that. Bosk replies. Being the last remaining member of the original group of "Mudders" from Mud Town whose protection for hire business evolved into the Iron Adventurer's he still thinks of many of the others as "new guys". Still, everyone other than Alexi had proven themselves and stood by him in battle with the taur, and that was the deciding factor in gaining his trust. It is hard to imagine how much has changed over the past two months, going to scrapping in Mud Town to owning a tower in Hook City. Still watching as the tower gets furnished, the cleric introduces himself to the man in charge. The name is Bosk DeOx, also known as the Horned Cleric. Just show me where to sign.

As the group begins to talk Bosk realizes that Zane has never been to the tower. Zane, there is another taur sized room next to mine, if you are interested in taking up residence here. There is room for you too Alexi, if you need a place to stay for a bit. If your as good a fighter as you say, you might even be interested in joining us on a trial basis to see how things go. (Hook City does require a registration fee of 1,500 gp must be paid to the city to join the group. Beri, Zeoll, and Beltrin still need repay Bosk the cost of the registration fee.)

Once the group has finished their daily tasks Bosk will grab the poison sac and a gallon of ale and then head over to see Twice and try to follow up on a connection where he can purchase some illicit goods (poison).

ooc: I am assuming our group would know who the signatory for the corporation is. Also, were we able to collect the chits before being kicked out of the ring?

I plan to finish making a map of the tower over Christmas Break once finals are over, let me know if you want anything special in your room.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Wednesday November 16th, 2011 10:44:52 PM

Alexi marvels at the tower and the sudden luck the group has and agrees that nothing comes for free.

Having spent the last two or three years (that he can remember, at least) in crude barracks or out in the open plains, the prospect of having a room and nice bed is too tempting to pass up.
"How about stables? I'll need a place for my horse."

When informed of the cost to join the group, Alexi pours out half a dozen gold pieces into his palm. "I guess I get to wash dishes for a while," he says smilling sheepishly. "My last emplyment wasn't very profitable, as you can see. But I'm good for my word t pay you back if you'll have me."

As he gets to know his new friends, Alexi explains that he started out his adventuring career in the Mailed Fist. He went from footsoldier to cavalryman pretty quick due to his riding background. His father and grandfather were also in the Mailed Fist. He explains his shield emblems, the Mailed Fist emblem, the Wolf Cavalry Regiment and that he achieved the rank of sergeant before his tour of duty ended and he struck out on his own.

OOC: DM, is Alexi going to have to go hunting for his horse, Lobo, or is it going to be out front waiting for him?

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 17th, 2011 12:03:26 AM

"Well then, I'm sure that someone is going to expect some sort of favor for this sort of luxury, but who am I to complain? Plus, I'm sure that none of us feel like carrying it anywhere else." When reminded that he still owes Bosk for the fee, he is quick to retrieve the sum, he hates being in anyone's debt for long (OOC: character sheet updated). "Zane, let's get you inside and sleep it off." After helping the taur to his room, Beltrin collapses on his rough cot, exhausted, but dreaming of spending the next night enveloped in a feather bed.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 17th, 2011 12:46:11 AM

Beriothian looks at the boxes and realizes quickly that there could be a soft bed in there for him. His body suddenly feels lighter, and even a little rested just from the mere thought of sleeping on a soft bed for a change. How long has it been? Either way, his body aches to much to haul the bed up all those stairs, he can do without the luxury until the professionals set up the building.

OOC, for the record, I'm not joining you if you plan to re-enter the ring of enternal combat to look for your horse.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Thursday November 17th, 2011 1:25:33 AM

Zane accepts the offered room, since it is taur sized he has much more room that he's used to. He orients himself in the rooms center, facing the door, and proceeds to sit lotus position and lets his chin touch his chest.
To any who enter into the room, or look through a slightly opened door, they only see a robed and hooded figure with a pair of horns sticking out of the hoods sides via the specially made slits and slight weight at the bottom of the front sides of the hood. He is in fact sound asleep, and getting some much needed rest.

A nights rest/DM Buzz  d8=8 ;
Thursday November 17th, 2011 11:16:43 AM

The Iron Adventurers are slightly taken aback by the wealth and fortune that has been placed at their doorstep.

Kyan searches the boxes to make sure, they are full of goods and not monsters. Azrael attempts to mark a few of them as his own.

Restlin goes numb at the thought of someone doing his dirty work, in a good way.

Alexi is clearly troubled by the minotuar monks predictament. He wonders about the poison and others can tell him, he needs serious help or a lot of time, to get better. Or a few really good heal skill checks. If only you knew someone that liked you all, that is good with healing and poisons and things like that... Soon, he starts to handle.....money... That disgusting, filthy stuff the lesser classes in other cities use to purchase items and services. As far as a Hook City resident is concerned, soft metal is only used in jewelry or in expensive dishes.

Zeoll enjoys the new furnishings and informs the two newest members, that the tower where they will be living, is haunted by two little girls, killed in an accident or so it is suspected.

Bosk can clearly see, the transportation guild do not enter the house. They are not qualified to install, even pots and pans, but the group can drag anything inside they want to, if they have the inclination to do so. He quickly signs the forms without hesitation and starts rummaging through a few things, thinking about what is for dinner. Bosk remembers that Twice is a rogue, but perhaps, there is someone else he knows, far more qualified, to do the work he needs done?

Beltrin is alright with owing someone for all this stuff, but perhaps him and others have forgotten, they have already done quite a bit for a few people in this city. It could be, a late payment, in some eyes. He believes, the monk just needs some rest.

Beriothian is content, to rough it one more evening, before he rests in luxuriousness, like the rich and famous of Hook City should.

Zane, confirms, the poison still ravages his body. He takes up, which would normally be an awkward sleeping position, in the room that was offered to him. He is not a private person and keeps the door ajar, so that he might hear others in the tower.

(Rolled randomly for encounter, #8)

Later that night, Zane sees in his room, two little human girls standing in front of him. They play 120 questions with him and in his current state, he can't really tell, if he is delirious from the poisons or if these are the ghosts they were warned about earlier. Either way, at some point, they fade away, leaving Zane wondering what it was he really saw.

If there is anything, anyone else wants to do that night, before the morning, please post it today or we can move along to the decorator encounter.



Poison and it's effects/DM Buzz 
Thursday November 17th, 2011 11:29:37 AM

A DM error has occurred.

Zane does not have his Strength effected, it is his Dexterity. Please make a note of it. This is how it heals naturally, for future reference.

For every 2 points of damage you take to a single ability, apply a --1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Zeoll (HP35 of 35, AC22, CMD17) 
Thursday November 17th, 2011 8:01:21 PM

The first night back: Zeoll takes the time to spend a few hours singing the songs he knows the girls like best.

He spends the night in his rooftop garden, sleeping under the stars, as is his practice.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Thursday November 17th, 2011 8:06:37 PM

Kyan is still around and breathing. As is his cat.

(OOC: Sickness in the house. Short on time for the last few days)

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Thursday November 17th, 2011 10:06:11 PM

Alexi isn't particularly tired, having been suspended for who knows how long. He feels edgy and needing to stretch his muscles so he starts moving things into the tower. He moves those boxes and things that one person can move unless another offers to help.

After doing the best he can, he finally retires to his room. Removing his armor and putting on some spare clothes from his backpack, he lays there in bed wondering how he is to find his horse. If he'd known what was going to happen when the idiot talked to the ring, he could have mounted Lobo and thus both would have been transported. But as it turned out, since he didn't return to his starting point, returning to the Iron Adventurers' starting point instead, His horse...

'Shoot, that was so long ago who knows where Lobo could be by now. I sure hope he's all right. He has my Mailed Fist saddle blanket so maybe someone returned him to the nearest battalion for a finder's fee. Looks like I'll be needing to send out some letters.

Alexi falls asleep and dreams of looking for a teeny-tiny horse in the middle of a haystack of humongous size.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Thursday November 17th, 2011 10:22:20 PM

Beltrin sleeps soundly, dreaming of what he might do with the new-found wealth. He rises early, stretches out the kinks and soreness that are inevitable when one gets battered around by skeletons, trolls and various giant insects. His head cleared, he studies his spellbooks and eats a leisurely breakfast.

So much to do back in the city! But I guess that I'll wait around for this master decorator to show up, it might be amusing. In the meantime, he unpacks a few of the crates and looks for some furniture that might fit his simple tastes.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Thursday November 17th, 2011 11:11:31 PM

Beriothian retires to his room, making a mental checklist of the days events. How could the rogue have overlooked the fact that their group has no way to cure poison? More than once the elf has watched members of the group gather poisons objects, Beri himself had poisoned himself numerous times on a particularly fetish trap on a door lock. When morning comes he will need to remember to discuss restocking the group-loot with a few life saving necessities.

Bosk AC: 19/11/17 (AC is at -1) CMD:20 HP 58 of 61 Spells 
Thursday November 17th, 2011 11:36:26 PM

After thinking back on Twice reputation, Bosk decides a better course of action is to seek out Heather Bodrey, a peculiar healer in Mud Town who might be sympathetic to his cause. While he is there he will see if she may have a cure for Zane that will speed along his recovery.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday November 18th, 2011 6:08:23 AM

Obviously, Restlin underestimated the poison's affect on Zane. He doesn't beat himself up too badly about this seeing as he's no healer and was obviously stunned by their new found fortune.

It's no night for drinking, though. The Iron Adventurers have stuff to do!

Seeing Bosk head out to find someone else to heal Zane, he realizes that this is something they should be able to do for themselves. He wracks his brain to think of some way his talents with magical scrolls and wands can be useful in creating the goodies they need, but darned if he can figure out how to make wands for spells he can't possibly cast (OOC: thought I could make a wand of CSW, but the Pathfinder rules state I can only create them for spells I know). Looks like the group will have to pay retail. He'll seek out Zeoll to find out how many chits they earned fighting in the ring.

Seeing how well taken care of they are at the moment, a good chunk of their loot should probably go towards keeping everyone alive.

"Tomorrow, " he decides before he finally hits the sack and sleeps, "I should start putting together some scrolls for us."

The morning after/DM Buzz 
Friday November 18th, 2011 11:25:45 AM

The group gathers in the tower and calls it an early night as the recent events have taken a toll on all, in different manners.

In the morning, a very flamboyant middle aged man comes by. He introduces himself Vani Whimpledinkle. He has three younger men with him that act very subservient to this master decorator.

Upon walking into the tower, the first thing he notices is a crack in the floor, he tells one of his men to make a note to have that fixed. "Nooowww darrrrlingssss , tell me a bit about each of you so that I can bring your character out in this....this.....semi adequate dwelling." His hands and body moves in large swooping patterns.

Once the preliminary meeting with the decorator is done, the group goes about other business. Some want to go to Mudtown. Others want to gather magical aids for future needs. Perhaps a few mundane torches wouldn't take up to much space either?

(ooc: Vani is a high level Elemental Specialist. He can help make rooms bigger or smaller, with magical additions if you desire, within the reason of physics of course. Supporting walls are still a necessity.)

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday November 18th, 2011 6:08:08 PM

"Well," Restlin starts, "this semi adequate dwelling is haunted by two little girls who knocked him <points to Bosk> clean out. Just a word of warning. You may want to watch what you say.

"Not that I'm disagreeing with you, far from it! Anyway, enough about the tower. Let's talk about me. You see, Master Whimpledinkle, I'm in a jam. I'm a wizard of some fair ability without a place to scribe my scrolls, brew my potions, and do all the other sundry tasks that occupy my time. I don't even have a proper stand for my spellbook. I have faith you can remedy this situation. Now, I have a feeling my fine companions here, and they are fine companions Master Whimpledinkle, but I have a feeling they will talk about their desire for simple surroundings. The liontaur there <points to Zeoll> may want something organic, for example. That is all fine, of course; some people enjoy the simpler things in life. Master Whimpledinkle, I am not one of those people.

"You seem to know your thing, Master Whimpledinkle, so I will trust you with this basic requirement: I want luxury. I want to to push the line between elegant and gaudy, but...and this is important...I don't want to cross that line."

Furnishing seen to, he turns his attention to Zeoll. He's pretty sure Zeoll was holding their chits from the ring. It seems like something Zeoll would do. "We should all have a share of the booty, I'm sure, but setting aside a group fund for items to make sure we don't lose a member to poison and whatnot would also be a worthwhile investment, don't you think? I'm thinking a few potions to cure poison and disease should be purchased before splitting the remainder up. How much was our total haul, anyway?"

Zeoll (HP35 of 35, AC22, CMD17)  d20+5=18 ;
Friday November 18th, 2011 6:13:04 PM


Zeoll explains some of his long history to the designer, eager as always to learn and share information. He mentions his early life in the wild part of Liontaur Isle, sleeping under the stars, hunting small game. Then his time with a band of liontaurs, centaurs, and minotaurs, trying to bring peace to a troubled part of the Wold. Three years spent dead in the Lands of Rest. A return to life, and quests won and lost. Then a period of quiet wandering. And finally a new home in Hook City.

The liontaur does his best to speak knowledgeably with the designer about the internal structures and parts of the tower. Bard-Trained Knowledge Engineering 18.

Zeoll adds to what Restlin is saying. "I sleep out of doorrs, in the rrooftop garrden, and all I might need is a simple awning to keep the rrain off. Howeverr, I would like a small rroom forr two young girrls, with toys and nice beds and a place to play. They may be dead, but that does not mean they should not have a rroom of theirr own."

OOC: I remain personally confused about loot and treasure. Could someone go back through the module and figure it out? Or I can, but it'll be next week.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Friday November 18th, 2011 6:22:15 PM

I work all weekend, but it's really dead. I'll have time to go count it.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Friday November 18th, 2011 7:10:34 PM

ooc: As you wish, here is the treasure count (I added the totals in white chits at the end. A red is worth 5 white, an orange is worth 3 red):

Zombie fight:
Coffin #1: 5 white chits
Coffin #2: 1 red chit (5 white)
Coffin #3: 1 orange chit (15 white)
Coffin #4: 5 white chits

First two fights:
The hole on the left holds a solid gold urn with no lid upon it. Inside the urn is many White Chits (fifteen total) and two Red Chits. (25 white)
The hole on the right has a blue satin pillow with 1 Orange Chit and two Red Chits, resting easily upon it. (25 white)

Extra Centipede Fight:
A new hole in the floor opens. Inside is a green satin pillow with three red chits. (15 white)

I believe that is 95 white chits, worth a total of 9,500 gold.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Friday November 18th, 2011 7:40:49 PM

Zane, waking up in the morning and still feeling clumsy as all get out, heads down stairs with the rest of the group, as the gaudy person starts asking what each is looking for. He'll wait, until the others have gone and then speaks up.
"Contrary to popular belief, I also enjoy the finer things in life, just what I consider as things is far different from some others is all. I'm interested in a comfortable bed. A couple lanterns that can be shuttered as to block the light, as well as a small bookcase. A nice mat on the flood so as to absorb somewhat any falls that should be taken. I also would love swing rings or posts of varying height to keep up my practice of acrobatics and such.
Zane gives him a slight bow, maintaining eye contact as he does so.

Spells

Level----- 0 1
Available- * 4
Cast------ * 0

(*= unlimited)

Zane's Spells in effect:
None

Others spells and effects on Zane:
Dexterity drain 5 points

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Friday November 18th, 2011 9:26:35 PM

"Zane, Bosk has gone to visit a friend of ours that may be able to help with your condition. For once, I agree with Restlin, we need to invest in some magic to keep ourselves upright. I know that I've sucked more life out of Kyan's wand than I deserve."

Beltrin greets the designer with one raised eyebrow Well, not the sort of man I'd normally consort with, but best to be cordial, no sense in making him angry. "Well-met sir, my room could certainly use some improvement. I prefer simple things, although of the highest quality. I need a well-lit space to continue my magical research, both in books and with my tools. And of course, a comfortable bed and a chair for reading would be most appreciated." As he starts to turn away, he pauses as if thinking twice "Oh, and who did you say we have to thank for your services?"

OOC: Thanks for putting that list together Will. I think that we should get another wand of CLW (and Kyan shouldn't need to chip in for it, I know that Beltrin and Zane used up quite a few charges). And either a wand or a few scrolls of lesser restoration.

Kyan (Jon) AC:19/13/16 HP: 57/57 CMD: 23 || Azrael 17 HP, AC: 20/17/13 CMD: 19 
Friday November 18th, 2011 10:37:33 PM

At the designers arrival, Kyan simply leans on his door frame and waves and a hand at the men when they go to take a look at his room. The carpentry tools, saw horses and a layer of saw dust can be seen behind him as well as the makings of various pieces of plain, though sturdy pieces of furniture. "I'm good. Maybe could use a lamp."

OOC: Of course the party rogue had the list of wealth. He probably has a list of ALL the characters wealth sorted by easiest to grab by value. I'm all for loot going towards party items before being split up. Another wand, some scrolls, etc.

Also FYI I plan on swapping Kyan out soon with another character due to the APG being introduced

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Friday November 18th, 2011 11:05:27 PM

Alexi watches the goings-on and is a bit perplexed at seeing them count something called 'chits'. The group seems to think what they have is a lot. A lot of what? Alexi scratches his head.

"Yesterday you guys mentioned a cost to become a citizen and move about this city legaly. How much is that in those chit thingies? I could seek some temporary employment to help pay it back."

Alexi explains to the decorator, "I like the open spaces, the grasslands and such. Besides a comfortable bed and a writing desk, I'd like some paintings of the countryside to hang on the walls. A mapcase to store maps would do nicely too. A modest wardrobe should top it off. Now, if it also within your jurisdiction, a small stables somewhere on ground level would be a good thing too."


Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Saturday November 19th, 2011 12:21:10 AM

Ah yes, Chits...they are the monetary system of Hook CIty. I'm afraid if you want to earn some Chits you'll have to stay with us for a while. It is pretty much impossible to make money in the city with out getting licensed and going through mountains of paperwork first. The chit is a magical currency only used within the city, and each colored chit is the equivalent to a specific level spell. In fact, you can choose chits of a certain spell and use the chit to cast the spell, in essence using your money up. That said, it is an expensive way to cast a spell.

The chit system is as follows:

100 gp = 1 white chit = 1 Cantrip*
500 gp. = 5 white chits = 1 red chit = 1 1st Level Spell*
1,500 gp. = 3 red chits = 1 orange chit = 1 2nd Level Spell*
3,000 gp. = 2 orange chits = 1 yellow chit = 1 3rd Level Spell*
6,000 gp. = 2 yellow chits = 1 green chit = 1 4th Level Spell*
12,000 gp = 2 green chits = 1 blue chit = 1 5th Level Spell*
24,000 gp. = 2 blue chits = 1 indigo chit = 1 6th Level Spell*
48,000 gp. = 2 indigo chits = 1 violet chit = 1 7th Level Spell*
96,000 gp. = 2 violet chits = 1 black chit = 1 8th Level Spell*
192,000 gp. = 2 black chits = 1 clear chit = 1 9th Level Spell*

Upon entering the city you are typically accessed by interrogators. As for as wealth goes, the interrogators only measure your financial wealth, not your personal wealth, so if you are bringing objects into the city for sell, they will be appraised. In other words, don't try to sell your gear unless you do it in the Catacombs, unless you declare the items for sell when you enter.

No one may leave the city with Chits. All money made or earned while in the city must be converted back into a precious metal standard of coin. If anyone came into the city with one thousand gold pieces and they convert five hundred of that into Chits. The remaining five hundred gold is all but worthless unless it is getting smelted down into jewelry. If they earned ten White Chits when they are done with their selling, those White Chits must be converted back to gold or whatever at the current exchange rate of the city, when they leave. Those ten White Chits may not leave the city proper. (Any other questions on this, please do not hesitate to ask. I want us all to be sure we understand how this works.)

Exchange rates are based daily (Game day, not our time)

1%-10%, there is a 10% decrease in the value of gold.
11%-40% there is a 5% decrease in the value of gold.
41%-60% the exchange is even.
61%-90% there is a 5% increase in the value of gold.
91%-100% there is a 10% increase to the value of gold.

Characters will not know the exchange rate until they attempt to enter or leave. (That is when the DM will roll the percentage.) I cannot tell you how long it took us to get used to the currency here, and we are still adapting to the mounds of paperwork. I am personally thinking about hiring someone to do all my paperwork for me.


Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Saturday November 19th, 2011 12:29:18 AM

As the early rays of dawn find there way into the tower window the party rogue begrudgingly emerges from the warmth of his sparsely furnished bedroom. Things have a way of changing rapidly in Hook City, a stark difference from his Elven homeland. Back home little changes from decade to decade, yet here even your closest companions seem to change on an almost daily basis. Of course, it was his monotonous life as an elf and a desire to experience such changes that drove the elf to leave his village in the first place.

The elf slowly makes his way down the stairs and heads into the kitchen. As he prepares his first pot of coffee he catches a glimpse of the two spectral girls running around the corner. He wonders briefly whether they are excited about finally getting their home furnished after years of the place being abandoned. As the rest of the party starts to make their way down for breakfast talk turns to purchasing antidotes and healing wands.

I thought about that last night as well. We definitely need a way of curing poison, we would have been at a huge loss if Zane had been incapacitated, or worse. And a wand has proven invaluable when healing, I would hate to run out of charges when we need it most. I know of a few specific things I need to pick up in the near future as well in order to do my job better. Are there any other items we think would be wise to purchase as a group?

As Beri finishes his coffee he sees a flamboyant man enter the kitchen and start talking about increasing the ambiance of the room, and the rogue immediately guesses that this must be the decorator. After a few moments Beri starts to answer the man's questions.

A little about myself? Hmm... well, I suppose more than anything I resemble what the humans refer to as a renaissance man. As an elf I've had the time to learn a lot of skills, and I see my versatility is one of my greatest strengths. I am a man of finesse and precision, though at the young age of 100 I still occasionally let my excitement get the best of me. Despite looking the part of a rogue, I am still an elf and miss having a bed built for someone of my tall stature and covered with the fabrics of my homeland. As for my style, I like dark woods and leather furniture, and will need a few book cases. Probably also a table to work on my hobbies in the back.

The rogue leans in a little closer to the decorator and whispers.
And just between you, me, and Wardd, can you add one of those bars hidden inside an old giant globe of the Wold?

ooc: If you are planning on swapping Kyan out then Beri really will need to create a list of your inventory sorted by easiest items to pilfer >.>

Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Saturday November 19th, 2011 12:47:43 AM

Bosk takes a while to think about the layout for his room. I would appreciate anything you could do to make my room a bit larger. I spend much time in prayer and in constructing magical and achemical items, these areas would be best on the outside of room along with a huge bed. As you can see, I have a wide selection of large weapons and armor that I must be able to store. Space and storage are essential to me... Do you mind if we speak a little more privately for a minute?

Once the group is out of hearing range he asks Vani, the high level Elemental Specialist, about his abilities and confidentiality. Among the special features he asks for is a few secrete compartments that open into some sort of non dimensional space that only the cleric can access, preferably where any magical abilities are temporarily suspended. Although he doesn't reveal the reason, at least one of them would be to hide the teleporter the group has hidden, buried deep beneath the ground under their shop in Mud Town, that can take them to the Temple of the Illithad where a great evil still remains. With just a though it caused the Iron Adventurer's to commit the darkest of deeds against two children. Someday that creature will pay, but until that time they do not want the teleporter used. Fortunately, it is believed the creature is unable to get access to the teleporter within its temple. Another might be a wise place to store Malphaz ring.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday November 19th, 2011 12:49:44 AM

OOC: just a suggestion, one of the casters might want to look into taking levels in fixer, buy 1 wand, and never run out of charges ever again. (My high level character is one, Aztyr in BBL) Playing with Wold's Blood can be fun!

Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Saturday November 19th, 2011 12:52:31 AM

Hmmmm...Bosk, The Grim Avenger, Cleric of Gargul, shall we say Fixer of problems for the Lord of Life and Death.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Saturday November 19th, 2011 1:49:44 AM

Fixers are followers of Alemi (

Zeoll (HP35 of 35, AC22, CMD17) 
Saturday November 19th, 2011 10:26:18 AM

OOC: Bosk, you are a multiclasser after my own heart! I'm making Zeoll into a Bard/Cradled/Seer, with a level of Haunted Oracle to take care of my girls.

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Saturday November 19th, 2011 9:41:44 PM

Bosk explains to Alexi about the monetary system and Alexi still scratches his head. "All right. So first order of things this morning, whilst the decorator takes over, is to get me legalized. Once that's done I can move about and not feel like a criminal. Then I can also start looking for my horse. But I need some of these chit things so i'll need some way to earn them. Which means I need to be legal so I can earn them. So first thing we need to do is to make me legal. Eh?

"Who volunteers to go with me to the Legalization Bureau?"

Bosk AC: 20/11/18 CMD:20 HP 61 of 61 Spells 
Sunday November 20th, 2011 12:26:56 AM

Bosk just smiles for a second. Wow, you really are new to Hook City. First we need to go to make an appointment to get a date for you to have a meeting to get legalized. Hook City is known for two things, magic and paperwork. Hopefully, since you are joining an established organization, processing will go faster for you than it did for us. That said, I'll go with you and show you around the city. I really need to go to the catacombs now that we earned some chits.

DM Sanity Info:
Evening one: Go to Hook City and trade in a poison sack from a gigantic spider with some high level poison for something that will restore Zane's Endurance and for some poison more fitting characters our level.

Day 2: Go with Alexi (and Zane?) to begin the registration process and stop by catacombs. Spend evening crafting and drinking.

Assistant DM James 
Sunday November 20th, 2011 12:34:21 AM

ooc: Now that the arena battles are over we will be switching over to APG. As such, I need all players to send me a link to the finalized version of your APG Characters. If you have already sent me a link, please send me another so I can have them all together and know it is the right link. I want to recheck everything over Thanksgiving Break. Kyan, I know you are planning some major changes, please let me know what you are planing to do with your character.
James

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Sunday November 20th, 2011 8:03:48 AM

OOC: Alexi is already APG. updated before coming in. :}

Zane Stormfront AC 25 CMD 22 HP 48/50 
Sunday November 20th, 2011 3:11:49 PM

OOC: just use Zane's header link.

IC:
Zane entered legally into the city, arriving via ship. So Zane will do whatever else is needed to be fully legal.

Zeoll (HP35 of 35, AC22, CMD17)  d20+18=19 ;
Monday November 21st, 2011 9:15:15 AM

Zeoll continues his discussion with the decorator, demonstrating some of the songs that his girls seem to like most.

Perform 19 -- not the liontaur's best!

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Monday November 21st, 2011 3:56:32 PM

"How are we going to split this up? Considering our day to day expenses and furnishings seem to have been taken care of, I'm all for a heavy investment in our continued existence."

Restlin does some quick math in his head.

"If we each pocket two red chits, we being the seven who went in, that will leave one orange and two red for healing goodies. That's enough for another wand to replace Kyan's, as well as a couple of lesser restoration potions and a few vials of anti-venom."

***

3 vials antivenom = 150gp
2 potions lesser restoration = 600gp
1 wand clw = 750gp

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday November 21st, 2011 9:51:08 PM

That sounds good to me, though I owe money to Bosk for our registration still so he's going to get my money anyway.

Beltrin (Keith) AC: 19/15/19 HP: 56/56 CMD: 20 Spells 
Monday November 21st, 2011 11:12:00 PM

"That sounds good to me Restlin. I also like living and think that it's worth a hefty amount of chits do keep doing so"

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Monday November 21st, 2011 11:20:57 PM

Alexi goes with Bosk to get his Legalization Paperwork started and although he has no money, enjoys window shopping.

He comments to Bosk "How hard is it to earn 1500gp, or three red chits?"

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Monday November 21st, 2011 11:32:30 PM

ooc: I don't think it will cost you 1500, if I remember right that was the cost of the IA's registration, but now that we paid for that I don't think we need to pay again. But Bosk paid the bill at the time since most of us didn't have the money needed at the time.

Assistant DM James 
Tuesday November 22nd, 2011 12:49:43 AM

Bosk rummages through his bag a bit before pulling out the Hook City Documentation they had received. [b]When we formed the Iron Adventurer's we were giving the option of having a President and Vice-president for the corporation or a board of equal members with a Chairman. If we chose to have a President and Vice President the cost would have been one Green Chit, but we consider all in our group to be equal and opted for having a board instead. Besides, being an adventurer can be dangerous and the cost to switch the President or Vice President was very high. To form a committee the cost is one Orange Chit per person documented on that board, just as it is to add a member to the board.

I know it is expensive, but the problem is you cannot work without a licences and registration. You even need proper documentation and paperwork just to enter the city to look for work. Our group experienced that nightmare first hand. We only got inside after saving a village and having someone transferring us their writ of passage as a reward. As for work, we have only been here a short time, but we got lucky and have made quite a name for ourselves by saving the city from a zombie attack. That is supposedly why someone unknown benefactor is renovating our tower and delivered all the furnishings. I may be suspicious by nature, but rarely have I encountered someone with such wealth and generosity. I have a feeling that this is more of a down payment than a gift. If not, we also have a standing offer of payment if we can track down a troubadour and bring them back to the city.

Beriothian (Will)-- AC:22/16/16 HP:57/57 CMD = 22 
Tuesday November 22nd, 2011 1:41:41 AM

Beriothian ponders for a moment whether Bosk is right about this being a way to curry favor with the IA before offering them a job. He had been assuming that this was most likely a gift from Dustin, the last descendant from a city founder whom the group had petitioned Gargul to let return from the dead. This extremely wealthy man had no offspring and had only come back to be with a certain young woman. While there are certainly others out there who might be this generous after saving the city, Dustin still feels like the most likely source of such gifts.

Zane Stormfront AC 25 CMD 22 HP 48/50 
Tuesday November 22nd, 2011 2:02:34 AM

"So, what you're saying is, I don't have enough to join the group and be official then?"

Assistant DM James 
Tuesday November 22nd, 2011 2:19:17 PM

Bosk gives a deep laugh. Don't worry about it. The Iron Adventurers look after each other and help each other out. If it wasn't for the group lending me some gold I would have missed the opportunity to get this Steel Grass armor. I can spot you the chits till we get some more work. Besides, having a few more intimidating men listed among our ranks can only help our reputation.

Restlin (Carl) -- AC: 14/12/12 CMD: 15 HP:43/43 (Spells) - Wand charges: 41 
Tuesday November 22nd, 2011 3:27:13 PM

"Well, that's that, then. I'll take care of buying our supplies while you guys go make our two new acquisitions legal."

With that, Restlin claims his five white and one red chits and saunters off with another red and orange towards the catacombs...

Alexi AC 25 Tch 12 Ffted 22 HP 66/66 CMD 22 
Tuesday November 22nd, 2011 9:20:36 PM

OOC: Steel Grass armor? Now that's exotic armor indeed! Ha! :)

IC: Alexi contemplates the value of chits the group gained in their brief jaunt into the Endless Arena of Doom and is satisfied it shouldn't take too long to pay the group back. He whistles a light tune as he heads off to be Legalized.

Return To Index      Next Module (The Girls)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage