Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) d20+5=12 ; d20+9=13 ; Sunday October 16th, 2011 12:43:33 AM
Wonders, How long would you say we have to prepare? General intelligence check on Al Mathir history to determine what their attack patterns may be like= 12. Knowledge History = 13. bah!
Asking Nagegy, "Maybe fliers? No, they might be harmed with our arrow fire... unless you could summon flying swarms? Wasps? That would force their casters to use up some area spells! Remember how much those hurt?"
Nagegy -- DM Jim Sunday October 16th, 2011 3:31:56 PM
The hermit shrugs to Zeph's suggestions.
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Monday October 17th, 2011 1:14:57 PM
Garret nods to Zeph's various suggestions. He looks around the group assembled and says, "I know not how they will attack. I have seen them drop in teams from above. If we can block the gate effectively, that will be their best way to attack us. I'll form a rapid response team whose job will be to move quickly to respond and repel any of the enemy that drop in from above. Are their volunteers to join with me on that team?"
Keela Monday October 17th, 2011 3:09:40 PM
"You'll want the hounds," Keela tells Garret.
"In fact," she adds, "maybe you could ride one of them. That would make you more mobile; help you get to the trouble spots more quickly."
"I need to prepare long-range spells," she says. "Last time I got caught out with a bunch of short-range stuff; I couldn't use it until they were practically on top of us."
"I'm not sure where is the best place for me. One of the archery towers? Up on Avis?"
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Tuesday October 18th, 2011 12:49:55 PM
Garret thinks about the hounds a moment and replies, "Has anyone somehow tamed them? They didn't look like they wanted to be ridden last time I saw them. In fact, I'm thinking perhaps we should just put the hounds outside the gate to roam and attack anything that comes near."
"As for you, Keela, if you can find a high point where you can see in many directions, perhaps that would allow you the best place to set up to strike things from above. I wish we could see how those floating cities were being flown so we could try and take out the drivers like with did with Avis... Hmm... I wonder if we should try to use Avis to send a team to attack one of those islands taking the fight to them..."
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Tuesday October 18th, 2011 1:02:38 PM
Zeph smiles as Garret describes the idea of flying Avis to stealthily invade the floating islands, "I'm keeping Avis parked inside Bryn Baraz, hidden. If we see an opportunity and an objective that could be reached by flying it, then we should all meet there. I wouldn't want to assault the city without my friends."
"As for myself, I shall start on the city wall with Keela, but intend to go where I'm needed the most. Rapid response team as Garret said. Also, perhaps a hidden grappling hook that myself and a few stealthy fast troops could slide down and harass the enemy as they assault the front would be useful."
Lastly, Zeph thinks at all the possible angles to attack Bryn Baraz, "We need to look out for any weak points in our defense. If they can sneak a few troops in, then the battle may be lost before we know it."
To Keela, Zeph thinks, [i]Can you keep a Greater Invisibility memorized for me? Also maybe a Protection from Fire for Garret or Koko would be useful."[/b]
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 Tuesday October 18th, 2011 10:52:51 PM
"Protection spells would be a big help" Koko said. "I almost got sizzled last time."
"As for tactics, I could make the terrain outside the walls vicious enough to cut and slow their forces. I can also help scout or serve on any response team."
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Wednesday October 19th, 2011 2:19:15 AM
Zeph readies his mind by meditating. He studies each piece of equipment he has:
thoughts A Wand of Mage Armor. How many civilians can I protect with this before the battle? Wand of Stinking Cloud. I hope Al Mathir don't have any particular resistance to olfactory attack. I wish I were a great speaker, motivation would be a boon. What happened to Evred anyways? Katarina, please bless us with healing potions. The fate of these settlers. Maybe a catapult?
Sleep.
In the morning Zeph says, "Do we have flammable oil? Spreading it on the field prior to the attack, we can ignite via flaming arrow under their feet."
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Wednesday October 19th, 2011 2:10:50 PM
Garret looks out over the spreading dawn, expecting to see the floating city at any moment. He says to the leader of the eagles, "Do you have scouts out far afield to let us know of the attack?"
OOC: The Attack -- DM Jim Wednesday October 19th, 2011 5:20:53 PM
ooc: I'm going to have the post for the attack start on this Friday night, that will give you the weekend to mull over the Mathrian tactics and so forth, so anything you want implemented, please state so.
Katarina -- DM Jim Wednesday October 19th, 2011 5:25:44 PM
Having returned after spending an entire day in talks at the guild, the haggard dwarf comes bearing gifts, "Alrighty, those penny-pinchers said they could part with these:
10 cure light potions 5 cure moderate potions 2 cure serious potions 1 cure critical potion 5 wands of fireball (5d6; 25 charges each) 1 Rod of Alertness
"Anything not used is to be returned at the conclusion of the battle or battles, if anyone's alive." Sighing audibily, "If you want anything specific, let me know now as I'm returning to retrieve some bows and polearms for the townspeople that have requested them."
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Wednesday October 19th, 2011 7:32:42 PM
Zeph says to Katarina, "We know the Matharians use fire in their attacks. Scrolls of Protection from Fire or potions would save lives."
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Thursday October 20th, 2011 11:29:37 AM
Garret nods to Zeph and says, "Indeed, anything that can protect us from fire or from things hurled from above, I suppose." He looks around at the assembled rabble to see if people have any armor.
DM Jim: the former evacutees are well armed and armored and do not look like rabble, but the ex-slaves have little to nothing.
Keela Thursday October 20th, 2011 1:42:16 PM
Keela gladly accepts a couple of Wands of Fireball, and allows the others to divvy up the potions.
Looking at the slaves, she says, "Well, I don't think spears are too hard to make. We should start cutting poles. There isn't much we can do about armor, though, so you'll need to be careful."
[OOC: About how much time do we have before the attack?]
ooc -- DM Jim Thursday October 20th, 2011 7:21:13 PM
Attack occurs tomorrow (Friday) night, real time.
On a serious note. After this battle is done, we need to decide if that's it for the game and everyone moves on to another game, or we stick it out and try to recruit some new players. After this final battle, the possibilites of what you want your characters to do in the game are endless, but with such a small number of players, Jerry has let me know that the game may be terminated. I'm good with whatever you guys decide.
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Friday October 21st, 2011 2:54:54 PM
Garret takes a look at the skies again, waiting for the attack. He says, "I feel they are coming soon. We should all prepare ourselves now and speak to whatever gods you might know that can help us."
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 Friday October 21st, 2011 4:41:58 PM
"A spell that protects against fire would be most appreciated" Koko said.
Koko took the cure critical potion and prepared himself for the coming battle.
ooc -- DM Jim Friday October 21st, 2011 7:08:15 PM
Lets take a vote:
A -- Lets continue the game and try to get more players.
Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) Sunday October 23rd, 2011 3:18:50 AM
We have to ask ourselves a few questions first:
1. Are there any other level 8ish games that our characters could jump into in the Wold? If not, then don't we owe it to the Wold to have a game going at around this level of play?
2. Are you, Jim, willing to write a whole new adventure for us to play in together?? Your a great DM, but its greatly dependent on your willingness.
So... I'm willing to stay. KathyIce? You were my first DM ever. You helped me hatch Zeph's story. Now I play with Keela. Jeff, you and I have been playing our characters together for some time, and a few more moments of flanking enemies together may be lots of fun.
So... whatcha got planned for the final battle? I'm all in baby.
Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] Monday October 24th, 2011 12:42:09 PM
I guess the biggest question I have is based on the second part of option A -- what if there's no more characters/players? Can we continue as is with a smaller group? What if we choose option A and cannot find any more players?
I'm in, but I'd hate to get moving full speed, only to find out we're cancelled because we don't have enough additional players by date X.
ooc -- DM Jim Monday October 24th, 2011 2:12:47 PM
That is a problem, but I think that if we consistent with our posts, the game will continue.
Attack post incoming in a hour or so...
Zulu!!! -- DM Jim Monday October 24th, 2011 3:22:32 PM
Burned and injured, the pteranodon riders and some of the eagles return from their morning patrol. Liist is the first to land and rushes over to the Bryn Saviours, "They come! More than one hundred of their air ships! We and the eagles downed many, ripping their balloons in the air, but had to flee after many losses." A quick survey shows that at least half of the eagles and p-riders are gone, with about half of the remaining injured. "Last I saw," Liist continues, "They were landing their ships miles away and seem to be disembarking. We have maybe an hour or less before they are here!"
Once the news spreads, the townsfolk take up their positions on the wall and other strongpoints. Katarina fades into the background, after having delivered arms and weapons for those that didn't have them, then teleports out without a word--if it wasn't apparent by now, she in no way was a fighter or participated in any sort of battles or warfare. On a nearby rooftop, Nagegy prepares to summon Elder Air Elementals, one after the other, to help in the fight.
Time creeps by slowly, but every second is excruciating. Then it comes; first the rhythmic tremble in the ground that travelled everywhere one touched a building, wall or stood upon the solid ground. Then a line of black appeared on the horizon--One thousand or more; a mix of Kothrul, Thrul, Draakh hounds and Mathras form a line that slowly advances on the town.
When the battle line nears approximately one thousand feet, they stop. Single individuals step out of the line and begin leading the entire line in a chant. Their voices filling the air, stirring fear through the wall defenders; their feet stomping the ground, the vibrations felt even from this distance; Their shields held high, their spears thrusting skyward. Those who understand Al Mathirian understand the chant to be one of glory in death; death in glory; none can defeat Al Mathir. Then they charge. A thousand enemy hurl themselves toward the walls of Bryn Baraz, last bastion of hope in this desolate land.
If you have spells or missile weapons, please state at what range you're firing them off at. The enemy moves at 60' per round, so will be upon the walls in 17 rounds.
There will be a map (old one) when they get closer, for now, consider them in groups of 100, so 10 units, if you need to allocate attacks for now.
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 Monday October 24th, 2011 5:30:39 PM
Koko didn't show the slightest sign of fear when the enemy starting chanting. He simply watched and then turned to his allies an uttered a simple request.
"If I fall on the field today and the Lady of the Forest calls me home, do not bring me back. It would be an insult to her will, and the natural order of things... life and death."
Then the army charged. "And so it begins" Koko muttered, as he started casting his spells:
Before 720 feet: Cast- Greater Magic Fang twice, longstrider and Barkskin once.
@720 feet Cast Entangle twice. Each spells has 40' area of effect. Reflex DC 15 or become entangled. If save the area is still treated as difficult terrain.
@180 feet Cast Spike Stones twice. Range = 180 feet. Area of effect is sixteen 20' square (put the squares side by side with the long side parallel to our wall). Does d8 damage per five feet (4d8 for anyone running all the way through). Reflex save DC 17 or movement is reduced to half speed.
@75 feet Cast Soften Earth and Stone twice. Range = 75 feet. Area of effect = sixteen 10' squares (put the square behind the spike stones area (total area will be 10' X 160'; again, long side should be parallel to our wall).
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (3/day)- Magic Fang, Greater (3)
L4: (2/day)- Spike Stones (2)
}
Keela [AC 19; HP 61/61] 8d6=33 ; 8d6=34 ; 5d6=20 ; 5d6=15 ; 5d6=16 ; 5d6=10 ; 5d6=27 ; 5d6=15 ; 4d4+1=17 ; 4d4+1=9 ; 5d6=16 ; Monday October 24th, 2011 7:57:13 PM
Before the battle begins, Keela casts her extended Mage Armor as usual.
At 700 feet, Keela casts her first Fireball, aiming for the center of the onrushing line. Total damage is 33; DC 19 Reflex save for half damage.
At 640 feet comes another Fireball, again at the center. Total damage is 34; DC 19 Reflex save for half damage.
At 580 feet, the Fireballs from the wands start. This one is aimed off-center, to whichever side looks most populated. Total damage is 20; DC 14 Reflex save for half damage.
At 520 feet, at the center again, 15 damage; DC 14 Reflex save for half.
At 460 feet, off-center, 16 damage; DC 14 Reflex save for half.
At 400 feet, off-center again (about the same spot), 10 damage; DC 14 Reflex save for half.
At 340 feet, back to the center, 27 damage; DC 14 Reflex save for half.
At 280 feet, center again, 15 damage; DC 14 Reflex save for half.
At 220 feet, a full spread of Magic Missiles at anybody who looks important. 20 damage.
At 160 feet, another full spread, at the same target, for 12 damage. (Choose a different target if the first one has dropped)
At 100 feet, a last Fireball from the wand, wherever seems fitting, for 16 damage; DC 14 Reflex save for half.
When the enemy is within 40 feet, Keela throws up a Wall of Ice, directly in front of the town's wall, right where the enemy is pressing at its thickest.
[Notes: the more-or-less random fireball distribution is aimed at morale as much as anything. The rolls for the Magic Missiles were wrong; I corrected the damage in my text. If the enemy is moving more slowly, thanks to Koko's wacky hijinx, Keela just keeps firing fireballs until the enemy is close enough for her to throw that Wall of Ice.]
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] d20+17=31 ; Tuesday October 25th, 2011 12:51:26 PM
Garret watches from a wall as the enemy prepares to attack. He looks over the defenders and tries to look confident. He closes his eyes as the chant begins, focusing himself inwardly.
As they start to charge, Garret touches the tattoo running from his neck to behind his ear and it glows dark blue momentarily (casting Barkskin). He turns and watches carefully as the attackers charge. He watches the fireballs and other magical attacks blast the enemy stoically. As they continue to approach, he looks carefully at the enemy, watching for clear leaders and for anywhere the enemy appears stronger (perception: 31).
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight) 5d6=24 ; 5d6=12 ; 5d6=17 ; d20+13=15 ; d20+14=24 ; d8+3=11 ; 5d6=25 ; d20+17=34 Tuesday October 25th, 2011 2:23:50 PM
(OOC: I asked Katarina for potions or scrolls or wands of protection from Fire for our troops... did we get any? If so, Zeph would like to use some on himself, his friends, and the civilians )
Zeph thanks Liissst and the Eagles, stating, "You have done more than your share, and probably should have reported back before engaging the enemy. Nonetheless, please rest yourselves and seek healing as there may be an emergency when aerial support will be necessary. "
((OOC: So 17rounds x 60feet = 1020feet away when they start right? So we got 5 rounds before they are within spell range of 720feet.))
(Round 1,2, and 3) As soon as the Matharians land and begin chanting, Zeph pulls out a Wand of Mage Armor, tapping both himself, and his good friends Garret and Koko on the shoulders, summoning translucent armor around all three of them. Zeph says out loud, "If you don't have the strength to protect what you have obtained, then you have no right to it."
(Round 4) Then, before the Matharians get within spell range, Zeph pulls out a vial of Nagegy's blood he obtained so long ago. He takes a drop and places it on his finger as he chants ancient spell of Jancassis: Nemesis Insight.
(Round 5) Lastly, Zeph thinks about his family waaaaaaay back home in the Culverwood and meditates on his purpose for being here. His mother and father, murdered so long ago, what knowledge they imparted on him and how thankful he is for that. He thinks, I am here because I am a Hero!. And a green aura surrounds the elf, causing his black hair to float around him.
(720feet) When the Matharians march within spell range, Zeph sees that Koko summons entangling vines to slow the Matharians. Zeph pulls out his Wand of Fireball and will send a ball of fire to the outside edge of the Entangle, in order to funnel more Matharians into the vines. (((24damage reflex DC 15)))
(660feet) Mind-Control spells are certainly a possibility.... He casts Protection From Evil on himself, summoning a blue circlet where he stands.
(600feet) Another fireball, this one aimed waaaaaay at the corner of the line, in order to bring them in to the center more (25 damage DC 15)
(Between 600 and 360feet, Zeph takes time to scan the walls and skies of Bryn Baraz, searching for anything sneaky going on. He also searches for weak points in the battle line.)
(360feet) Zeph realizes that the battle is close at hand and Magic Missiles may be directed at him, so he pulls out his Metamagic Rod of Extend and casts Shield on himself.
(300 feet) Zeph sees that Koko will begin casting Spiked STones soon, so he yet again fires a ball of flame from his wand to funnel the Matharians into the spiked stones (12 damage DC 15)
(240 feet) Another fireball to funnel them into the stones' path (17 damage DC 15)
(180 Feet) Right before Koko casts his spiked stones, Zeph shouts to all the archers on the wall, "Draw your bows taught and aim around the Druid's spells!" And he himself draws his bow and aims for a Karkassan or other priestly lizard. (Hit AC 24 for 11 damage!)
(150feet) When Keela begins hitting the strongest Matharians with Magic Missile, Zeph pulls out his recently obtained Wand of Stinking Cloud and drops a big nasty one right on the heads of any Spell-Casting Karkassans in particular (DC 15).
(40feet) When the advancing troops get even closer and Keela casts her protective Wall of Ice, Zeph will scan the edges of Bryn Baraz for any sneaky groups of Matharians that could be trying to break in (Perception = 17, bleh, forgot Heroism bonus).
Then Zeph will blend into the crowd of soldiers, waiting for signals of where he should strike next (Stealth = 34)
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Spider Climb,Invisibility, Scorching Rayx2, Blur 3: Displacement, Haste, Dispel magic, Heroism(x) Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs, 6hours) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours) Protection from Evil (+2ACs, other goodies, 6minutes) Extended Shield (+4ACs, 12minutes) Heroism (+2Atk, Saves, Skills, 60minutes)}
Zulu!!! -- DM Jim Wednesday October 26th, 2011 2:37:39 AM
ooc: post coming in the morning...
Zulu!!! -- DM Jim Wednesday October 26th, 2011 12:51:40 PM
not feeling well this morning at all... ugh... post later, sorry.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] Thursday October 27th, 2011 2:13:29 PM
Sorry to hear it, get well soon!
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight) Thursday October 27th, 2011 4:37:45 PM
I'm actually enjoying the time off.
I shall slay my Midterms like so many Matharians.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] Friday October 28th, 2011 11:44:10 AM
Roll good, Zeph, roll good!
First Wave -- DM Jim Friday October 28th, 2011 1:18:26 PM
The screams of Mathirians rise as the fireballs and the very earth below them conspire to halt their charge on Bryn Baraz--but they will not be deterred. Cries of "Hold the line!" and "For Al Mathir" resonate through the battle groups as Koko, Zeph and Keela unleash spell after spell at the oncoming horde. Many are incinerated on the spot, their gray ashes covering those rushing behind them. Others langushed momentarily as they writhe in agony and on fire, but soon their pain and lives are trampled into nothingness as the horde continues it's charge forward.
Their numbers seem endless as a hundred or more fall to the groups spells, but many reach the walls to find arrows pinning them to the ground from the wall defenders. From each end, suddenly a pair of Elder Air elementals rip through the line, sending bodies scattering here and there.
As the spearhead of the attackers reach the main gate, a wall of ice springs up in front of them, thwarting their destruction of the front gate and main point of entry to Bryn. But elsewhere ladders, dozens of them, are pushed into place and it's the kothrul that ascend first.
Far off in the distance, a little more than 1000' away, Garrett see's a group of Mathirians standing there, somewhat motionless. While overhead a small group of "Avis" type flyers have come over the ridge and are sparring in midair against the pteranodon riders and great eagles.
Please tell me where you're stationed on the wall. Next round the Kothrul should reach the top of the wall.
Keela [AC 19; HP 61/61] [Haste] Sunday October 30th, 2011 4:41:29 PM
Keela casts Haste on herself and as many of her companions as she can reach. She also targets random NPCs, so that she Hastes the maximum number she can.
[I think Keela is on one of the archery towers, which are not part of the wall.]
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 5d6=16 ; Sunday October 30th, 2011 11:33:39 PM
Zeph runs along the sides of the wall, motivating the soldiers, "Draw your polearms, push the ladders down together!"
Then he sees the Avis fliers come in and jumps into the air, flicking his wand of Fireball at one of them. A bead of red light flies towards an Avis flier and ignites in a fireball, hopefully consuming the canvas flier (16 fire damage)
He then shouts, "The civilized races stand united!"
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Spider Climb,Invisibility, Scorching Rayx2, Blur 3: Displacement, Haste, Dispel magic, Heroism(x) Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs, 6hours) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours) Protection from Evil (+2ACs, other goodies, 6minutes) Extended Shield (+4ACs, 12minutes) Heroism (+2Atk, Saves, Skills, 60minutes) Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] Monday October 31st, 2011 12:34:58 PM
Garret stands on the wall opposite Zeph, helping to rally the troops and encourage them to start dropping the ladders as quickly as they appear. "Stay close! Fight them at the top of the wall!"
When he sees the group standing alone, he mentally sends the message to the rest of the group, "Watch there. A group stands alone."
He moves quickly along the wall, watching to see where he can knock back attackers that attempt to scale the wall.
First Wave -- DM Jim Tuesday November 1st, 2011 12:49:59 PM ooc: I just realized I forgot to post the map, sorry about that!
As the attackers begin to mount the wall, the group and others take the ladders and their disposal into their own hands. Using polearms as instructed, the ladders are pushed back one after the other, but more take their place. It is then that a tremble is felt in the ground that crescendo's into a blast of earth and rock flying up and outwards from the training grounds (m27). In it's dusty haze, a large crab-like nightmare that has a lamprey mouth, twitching eyes on its legs, and several blisters along its back that hold human brains, exits the tunnel. Alongside him are three small earth elementals that had cleared his way.
Keela [AC 19; HP 61/61] [Haste] d20=16 ; Tuesday November 1st, 2011 9:40:46 PM
Keela targets a group of ladder-climbers with a Sleep spell (Will save DC 17). But her attention is on the new threat from the training grounds.
"What is that?" she cries.
[Knowledge check. That's a 33 Arcana, or a 31 Dungeoneering, or a 31 Nature, or a 32 Planes or a 28 Religion.]
Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 d20+12=28 ; Wednesday November 2nd, 2011 12:37:37 PM
Koko studied the threat within the cities walls carefully. "Breech!" he cried out as he began assuming an animal form.
OOC: How close is everyone packed together on the walls? I'm debating between assuming a dire tiger form or a hippo form, but it sort of depends on how tight everyone is together.
Actions: Knowledge (nature)- 28 Assume form- TBD
DM JIM: A hippo would fit, but no one would be able to get past you.
Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] Wednesday November 2nd, 2011 12:56:30 PM
Garret yells out to those on the walls, "You keep pushing them back here! I'm going to deal with that thing."
As he runs towards the crab-creature as quickly as he can, he calls out to the others with telepathy, "Can anyone shut this hole that thing made? I bet there's a lot of lizards that are going to be coming out that hole soon!"
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+17=25 ; d20+15=34 ; d20+9=14 ; Wednesday November 2nd, 2011 11:07:55 PM
As the gigantic crab erupts from the ground, Zeph's feet shake.
He is grateful for Keela's haste, as he runs south along the wall and jumps like the guy at 0:15across to on top of the Barracks for a top-side view.
In his jump (acrobatics 25) he does a tuck-roll to hide himself behind the lip of the building (stealth = 34)
He tries to remember about earth elementals (knowledge planes = 14, blah) as he looks at the enemies.
If they don't notice me, I've got a surprise for them. Feel like broiled lump crabmeat tonight Garret?
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Spider Climb,Invisibility, Scorching Rayx2, Blur 3: Displacement, Haste, Dispel magic, Heroism(x) Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs, 6hours) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours) Protection from Evil (+2ACs, other goodies, 6minutes) Extended Shield (+4ACs, 12minutes) Heroism (+2Atk, Saves, Skills, 60minutes) Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)
First Wave -- DM Jim d20+5=9 ; d20+5=10 ; d20+5=6 ; d20+5=14 ; d20+5=7 ; d20+5=22 ; d20+5=21 ; d20+5=14 ; d20+5=8 ; d20+5=18 ; d20+17=35 ; 7d6=29 ; Wednesday November 2nd, 2011 11:30:14 PM
Under the leadership of the group, the Bryn defenders hold back the swarm of Mathirians. Both Edward and Tolly unleashing fireballs from their borrowed wands, Keela sending sleeping Kothrul who were atop the ladders plunging down to their deaths--not from the fall, but from being trampled on afterwards and Nagegy's Air Elementals ripping through the front lines. When Keela see's the creature, she knows it to be a Neh-Thalggu from her knowledge of the planes.
The crazy looking creature spots Zeph as he tries to move closer and fires out a lightning bolt to say hello.
29 damage to Zeph. DC 16 reflex save for half damage
The three earth elementals jump back into the hole--what their purpose is, is unknown, but they're more than likely up to no good.
Atop the temple, Nagegy says via Message, "I can summon an earth elemental to patch up that hole, but you guys need to kill that crab-thingy first. Quickly, before it notices me."
Keela [AC 19; HP 61/61] [Haste] d20+7=27 ; d20+7=24 ; 2d4=5 ; 2d4=6 ; Thursday November 3rd, 2011 12:46:38 AM It's a neh-thalggu, Keela thinks to her friends. Careful, it can cast spells.
She murmurs a phrase, then sends a greenish dart flying toward the strange creature.
[Cast Acid Arrow. Hit touch AC 27 (critical threat), confirmed to touch AC 24. Damage is 5 acid, or 11 acid for a critical hit. This spell is not subject to SR.]
Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:9/10] d20+12=15 ; Thursday November 3rd, 2011 11:07:55 AM
Garret finally reaches the ground near the crab creature and looks up at it's massive size. He says to the others, "I'll try and keep it interested in me." He sets his feet and attempts to strike the creature, but his fist just bounces off harmlessly (hit ac 15).
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+16=23 ; d20+12=28 ; 4d6=19 ; d20+6=26 ; d20+17=30 ; Friday November 4th, 2011 12:57:07 AM
Zeph ducks the lighting bolt and thinks Fine, you want to play it that way eh? (Reflex = 23, evasion for no damage)
Then his hands ignite as he begins to cast Scorching Ray.
Alakabbqkabob!
A ray of flame hits the brain-thing in the back (hit touch AC 28 for 19 fire damage. Caster check = 26)
Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:9/10] Friday November 4th, 2011 3:28:21 PM
Garret looks back over his shoulder at Zeph and mentally says, "Alakabbqkabob? Really?"
First Wave -- DM Jim d20+13=24 ; d20+13=16 ; d20+13=14 ; Saturday November 5th, 2011 3:42:27 PM
Both Keela and Zeph turn their arcane attention to the strange creature and damage it somewhat, but it has plenty of fight left in it.
Meanwhile Garrett strikes at it with his fist which to the creature seemed more like a tap on the shoulder saying hello back.
"A willing sacrifice? Good..." it says as it attacks Garrett with it's claws and bite attacks, but finds the little halfling much to difficult to hit.
If you want a round processed over the weekend, I'll be around, otherwise, 1 round by Monday night!
Damage Taken ------------------- -30 Neh
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+15=16 ; d20+15=32 ; d20+19=28 ; d6=4 ; d10+4=13 ; 4d6=20 ; Sunday November 6th, 2011 3:38:40 AM
Seeing this monstrosity can be dispatched, Zeph sees Garret engage the beast in melee from the north. The elf runs and swan dives off the barracks roof diving to the beast from the south, blade-first. (acrobatics = 28. Hit Ac 16, nat 1! IHero Point reroll = 32. Damage = 13 slashing and 20 sneak attack for flanking. 33 damage!)
The curveblade digs into the strange brains, cleaving them from the back of the crab-creature as Zeph rolls from the ground and stands in a defensive posture.
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x) 2: Spider Climb,Invisibility, Scorching Rayx2, Blur 3: Displacement, Haste, Dispel magic, Heroism(x) Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs, 6hours) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours) Protection from Evil (+2ACs, other goodies, 6minutes) Extended Shield (+4ACs, 12minutes) Heroism (+2Atk, Saves, Skills, 60minutes) Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)
Keela [AC 19; HP 61/61] [Haste] 2d4=4 ; d20+7=26 ; 2d4=6 ; Sunday November 6th, 2011 4:28:36 PM
The arrow Keela sent last round continues to sizzle and scorch. It seems to work pretty well, so Keela sends a second one.
[4 more acid damage from the first arrow. The second arrow hits touch AC 26 for 6 damage. Keela has Precise Shot.]
[OOC: About how far is Keela from the critter?]
Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:8/10] d20+13=22 ; d3=2 ; d20+13=28 ; d20+13=30 ; d20+13=26 ; d20+8=20 ; d20+8=19 ; d8=6 ; d6=5 ; d8=2 ; d6=1 ; d8=1 ; d6=2 ; d8=1 ; d6=2 ; d8=6 ; d6=2 ; d8=3 ; d6=5 ; Monday November 7th, 2011 1:30:15 PM
Garret turns into a furious blur of arms and legs and he turns, twists, kicks and punches the gigantic leg that is near him. He strikes as hard as he can with all his effort, but doesn't appear to bother the monstrous creature.
OOC: Attacks (flurry of blows w/extra ki attack + haste): Please ignore the d3, darn page moved on me: Hits to AC: 22, 28, 30, 26, 20, and 19. Damages (1d8+1d6 each, if any): 11, 3, 3, 3, 8, 8. Or, to match them up (AC hit/Damage): 22/11. 28/3, 30/3, 26/3, 20/8, 19/8. Maybe I should have just gone with total defense to distract the bugger...
Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77 d20+17=21 ; d20+17=22 ; d20+17=29 ; d20+17=20 ; 2d4+10=15 ; 2d4+10=17 ; 2d6+10=21 ; 2d6+10=19 ; d6=3 ; d6=2 ; d6=6 ; d6=6 ; d20+19=24 d20+19=31 Monday November 7th, 2011 1:33:11 PM
Koko the Dire Tiger broke into a charge and attacked the strange creature in a flurry of claws and bites.
Pounce Attacks: (rolls include bonus for haste and greater magic fang, but I forgot the +2 for the charge, so I added it below)
Claw- Hit AC 23; Damage 15 + 3 (cold)= 18 Claw- Hit AC 25; Damage 17 + 2 (cold)= 19 Bite- Hit AC 31; Damage 21 + 6 (cold)= 27 Bite (haste)- Hit AC 20; Damage 19 + 6 (cold)= 25
Grapple checks (on claw attacks)= +24 and +31
Highlight to display spoiler: { Active effects: Longstrider +10' move Barkskin +3 AC Greater Magic Fang +2 hit- claws and bite Mage Armor +4 AC Haste
First Wave -- DM Jim Tuesday November 8th, 2011 12:26:12 PM
In a concerted effort, Zeph's blade, Keela's spell, Garrett's pummeling and finally Koko savage fury, the strange creature is killed most certainly. But just as he falls, another monster exits the hole, this time a iron golem resembling a large Draahk hound.
All except Keela, who is approximately 30' away, are standing next to the great beast as it readies to attack.
Keela [AC 19; HP 61/61] [Haste] d20=9 ; d20+11=17 ; d6+2=5 ; Tuesday November 8th, 2011 2:40:37 PM Lord Nagegy? We could really use that elemental about now...
Keela takes a moment to study the new opponent, but she's not sure she's familiar with it. [Knowledge check: 26 Arcana, 24 Dungeoneering, or 25 Planes. I assume it's one of those, but Keela has other Knowledge skills if it isn't.]
Uncertain whether her spells will even hurt it, she instead sends her staff rocketing toward the iron Draahk hound. It bounces harmlessly off the thick plating before returning to Keela's hand.
[Hand of the Apprentice; hit AC 17, which I assume is a miss. 5 damage if by some miracle it hits.]
Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77 d20+17=28 ; d20+17=34 ; d20+17=30 ; d20+17=25 ; 2d4+10=15 ; 2d4+10=12 ; 2d4+10=15 ; 2d6+10=18 ; 2d6+10=17 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d20+19=27 ; d20+19=36 ; Tuesday November 8th, 2011 3:15:05 PM
Koko the Dire Tiger was shaking the life out of the first creature when he saw the golem exit the hole. With one snap of his neck the lifeless body was tossed aside and Koko sprang with claws and teeth.
Attacks: Claw- hit AC 28; damage 15+ 2 (cold)= 17; grapple check 27 Claw- hit AC 34; damage 12+ 2 (cold)= 14; grapple check 36 Bite- hit AC 30; damage 18+ 5 (cold)= 23 Bite- hit AC 25; damage 17+ 6 (cold)= 23 Highlight to display spoiler: { Active effects: Longstrider +10' move Barkskin +3 AC Greater Magic Fang +2 hit- claws and bite Mage Armor +4 AC Haste
Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10] d20+13=24 ; d20+13=25 ; d20+13=32 ; d20+13=19 ; d20+13=16 ; d20+13=30 ; d8=8 ; d6=3 ; d8=3 ; d6=1 ; d8=1 ; d6=4 ; d8=7 ; d6=4 ; d8=7 ; d6=2 ; d8=4 ; d6=1 ; Tuesday November 8th, 2011 3:42:59 PM
As the first creature drops, Garret turns and rolls up close to the side of the hound, once again flying into a blur of arms, legs, fists, and feet, his limbs clanging against the metal dog.
OOC: I like rolling dice. :) AC Hit/Damage: 24/11, 25/4, 32/5, 19/11, 16/9, 30/5
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+15=31 ; d20+16=35 ; 5d6=13 ; 4d6=9 ; d20+17=34 Wednesday November 9th, 2011 11:02:56 AM
Zeph thinks, An iron Draakh hound? What a marvel of construction. Think your artistic abilities extend this far Nagegy?
Concentrating on the movements of the beast while moving his hands quickly, a burst of electricity erupts from his palms and he slaps the Iron beast on the flank, sending the sparks through it
(Standard Action: Cast Shocking Grasp and deliver! Concentration = 31, HIt Touch AC 35 for 13 electricity and 9 sneak attack for flanking = 22 damage)
Then Zeph tumbles backwards 30 feet away from the creature (Acrobatics = 34 with haste, rolling to avoid any AOO
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield(x), Grease, Shocking Graspx2 (x), Expeditious Retreat, Prot from Evil(x) 2: Spider Climb,Invisibility, Scorching Rayx2, Blur 3: Displacement, Haste, Dispel magic, Heroism(x) Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs, 6hours) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours) Protection from Evil (+2ACs, other goodies, 6minutes) Extended Shield (+4ACs, 12minutes) Heroism (+2Atk, Saves, Skills, 60minutes) Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)
Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10] Wednesday November 9th, 2011 12:13:46 PM
Garret looks down at his failing hands as he sees Zeph deliver the shock and roll away. He thinks to Zeph, "Okay, I'll distract it, you keep smacking it in the rear end."
Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10] Thursday November 10th, 2011 12:13:35 PM
Garret smiles at the monster and says, "Good doggie... Sit!"
Iron Draahk -- DM Jim d4=3 ; d20+28=43 ; d20+28=35 ; 2d10+16=21 ; 2d10+16=29 ; Thursday November 10th, 2011 12:27:18 PM
As the heroes assault the creature, no one seems to be able to harm it, except for Koko's cold attacks. Zeph's spell, successfully cast however does nothing--the creature seems to be immune to this spell.
In response the golem breaths out a poisonous gas that envelops both Garret and Koko.
Please make a Fort 19 save or take 3pts of Constitution damage
Then slams Koko twice for 50pts of damage!
---------- Damage Taken
-15 Golem -50 Koko
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+9=14 ; Thursday November 10th, 2011 2:35:50 PM
Zeph thinks about the Iron Golem, I thought electricity was supposed to slow these things down? Knowledge =14
Keela [AC 19; HP 61/61] [Haste] d20+9=18 ; d20+9=17 ; 4d6+1=15 ; 4d6+1=16 ; Friday November 11th, 2011 1:02:02 AM Lord Nagegy? Keela tries again. Are you all right? Do you need help?
Still not sure what will hurt this creature, Keela nonetheless decides to risk her only Scorching Ray. She casts the spell, and two golden rays shoot from her hand toward the iron hound. Flames wash over the construct as the rays quest for their target.
[Hit Touch AC 18 for 15 points fire damage and Touch AC 17 for 16 points of fire damage.]
Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77 d20+8=25 ; Friday November 11th, 2011 12:08:56 PM
Koko the Dire Tiger managed to fight off the effects of the golem's breath, but wasn't so lucky with its pounding attacks.
Beaten to a slight pulp, Koko considered his options. One one hand, he wanted a little pay back, but without some healing he may not last more than a few seconds.
Actions: Withdraw action
Garret Goodbarrel [AC:32/32/22 HP:42/42 Ki:7/10] d20+10=14 ; 5d6=16 ; Friday November 11th, 2011 12:43:45 PM
Garret gags as the gas engulfs him. He staggers and steps back, yelling to Koko, "Step back!"
As soon as Koko is clear, he throws his bead of force at the hound.
OOC: Fail Const save (14), so lose 3 Con: -1 modifier, down 8hp? I think I have that right... Bead of force -- 16 force damage Reflex DC 16 or the hound is caught in the resilient sphere, I think.
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+15=33 ; Saturday November 12th, 2011 2:09:39 AM
As the large iron Draaakh hound tears into Koko, Zeph wishes Evred were still around.
Zeph smiles broadly at Garret's genius. Of course. If you cant kill the enemy, just take them out of the game.
Then Zeph says to Koko, If this doesn't work, maybe a soften earth to mud could keep him stuck
Then the elf shouts to the captains on the wall, "Target leader Matharians! Death to the Floating City!"
Zeph runs to Avis, hops in the wooden cockpit, and activates the propellers, sailing him through the skytowards Keela's position on the wall, Hop on, we're going to focus our fire where its needed most
When in the sky, Zeph looks downward for a overview of the fight. Paying particular attention to Ground:Air force ratio and damage.
Zeph looks to informants and scouts on the perimiters of Bryn Baraz, checking for sneaky Matharians (Perception = 33)
If nothing else pops up in his vision, he will look at where the soldiers are focusing their firepower... because I told them to focus on the leaders, which are my targets.
Corsairs focusing. Cut off the head of the serpent
Spells: 0: Read Magic, Ray of Frost, Detect Magic, Mage Hand 1: Shield(x), Grease, Shocking Graspx2 (x), Expeditious Retreat, Prot from Evil(x) 2: Spider Climb,Invisibility, Scorching Rayx2, Blur 3: Displacement, Haste, Dispel magic, Heroism(x) Telekenetic Fist: 8/8}
Active Spells: Mage Armor (+4ACs, 6hours) Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours) Protection from Evil (+2ACs, other goodies, 6minutes) Extended Shield (+4ACs, 12minutes) Heroism (+2Atk, Saves, Skills, 60minutes) Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)
The First Wave -- DM Jim d20+5=25 ; d20=13 ; d20=11 ; d20=8 ; d20=8 ; d20=17 ; d20=1 ; d20=20 ; d20=1 ; d20=2 ; d20=4 ; d20=18 ; d20=20 ; d20+28=47 ; d20+28=32 ; 2d10+16=27 ; 2d10+16=27 ; Saturday November 12th, 2011 2:56:22 PM "A bit busy at the moment, Earth elemental should be finishing his subterranean work shortly." Nagegy explains as he's conjuring up another elemental.
Keela fires off her two scorching rays at the metal beast but neither do any damage against it; it's almost as if it were immune to spells that were affected by spell resistance.
Koko, beaten severely, withdraws from the fight and so to does Zeph as he runs for the Avis which he reaches at the end of his sprint due to his hasted speed.
Garrett, left all alone with the creature, throws his bead of force at it and it twists and dodges it completely.
From inside the tunnel, the screams of Mathrians being choked to death as the tunnel collapses within comes to an abrupt halt.
The Iron Draahk strikes out at Garrett and hits him twice for 52pts of damage!
From the wall, three of the six ladders that haven't been disabled have successfully transported their attackers to the top of the wall and have broken through the defenders.
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+13=21 ; d20+11=15 ; d20+17=37 ; d20+13=19 Sunday November 13th, 2011 2:07:50 AM
Zeph sees the large Draakh hound dodge the sphere of holding, and then gasps as Garret is struck!
Then, he thinks to Keela"Could you possibly encircle the Hound in a wall of ice?"
Jumping into the cockpit off Avis, Zeph activates the propellers and flies to Garret's position, flying low to reach out his hand and grab the halfling, scooping him into the cockpit before the hound can eat his friend (Sleight of hand = 12, reflex = 15. Fly = 37, nat 20).
Dm Jim: you won't be able to pick him up this round unless he jumps into the Avis.
Addison: Oh! I thought enough damage was done to make him go unconscious. Can I use a Hero point for an additional action to grab him as I fly by?
DM Jim: Yup! :)
Garret Goodbarrel [AC:32/32/22 HP:-10/42 Ki:7/10] Monday November 14th, 2011 12:06:27 PM
Garret watches as the bead falls the ground harmlessly and doesn't have time to yell as the creature's giant metal paws slap him down. He smiles as the world fades to black.
OOC: OUCH. Current Con: 8. He's dead, Jim.
Dm Jim: Not so. Under House Rules: Death occurs at -10 hps. If a PC is down and losing a point a round, he dies during the round he hits -10. A PC will survive an extra round for each hero point that he has unspent.
So currently you have 2 rounds unless you stabilize sooner.
Also under Hero Points: Cheat Death: A character can spend all of their Hero Points but one to cheat death. How this plays out is up to the DM, but generally the character is left alive, with negative hit points but stable. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.
Keela [AC 19; HP 61/61] [Haste] d20+8=13 ; 2d4=5 ; Monday November 14th, 2011 6:49:30 PM Wall of Ice won't do any good, Keela replies. The creature will ignore it.
She studies the battlefield, trying to gauge whether a Web spell would have enough anchor points to trap the beastie. If there is, she casts Web [DC 19 Reflex save; not subject to SR].
If not, she uses her staff (and the Arcane Bond ability) to cast an Acid Arrow at the monster [hit Touch AC 13 for 5 acid damage].
Garret Goodbarrel [AC:32/32/22 HP:-10/42 Ki:7/10] Tuesday November 15th, 2011 2:11:07 PM
Garret dreams of his youth, racing up and down the Windbourne Hills with other children at a town near the monastery...
OOC: Not putting much trust in stabilization, I think my best bet would be to use all but one hero point to stabilize, albeit at -10!
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 2d8=9 ; Tuesday November 15th, 2011 4:40:38 PM
Zeph grabs the small halfling from the soil and pulls him into the cockpit of Avis as he flies from the battlefield with the Draakh golem.
Next action is to immediately uncork a Cure Serious Wounds potion and dump the contents into Garret's open jaw. Please work...
Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77 d20+17=28 ; 2d4+10=17 ; d6=4 ; d20+19=31 ; Tuesday November 15th, 2011 4:56:06 PM
Koko the Dire Tiger charges back to the top of the wall and attacks one of the attackers that broke through the defense.
Actions: Attack- I assume I can't charge, so just did one attack
Rolls: Claw- hit AC 28; damage 17 + 4 (cold) = 21; grapple check = 31
The First Wave -- DM Jim d20=20 ; d20=3 ; d20=15 ; d20=12 ; d20=5 ; d20=18 ; d20=13 ; d20=8 ; d20=13 ; d20=5 ; d20=12 ; d20=12 ; d20+5=10 ; d20+30=43 ; Tuesday November 15th, 2011 10:45:48 PM
As Garrett falls, perhaps for the last time, Keela unleashes a large web spell that ensnares the Iron Draakh and stops it from finishing the job on Garrett.
With the rush of wind on her wings, Avis flies in and Zeph heroically swoops down and scoops up Garrett before any further harm can come to him.
Atop the wall, another attacker has breached it's defenses and howls in victory, but it is short lived as Koko--in tiger form, slashes the kothruls abdomen sends it's guts splashing against the inner wall. The rest of the wall continues to fight against the three attackers who made it to the top--shortly to be joined by more friends.
With a fierce growl, the Iron Draahk breaks free of his webbing, but just as soon as it does, a pair of large earthen hands reach up under it and grasp one of it's hind legs and begins to pull it down into the collapsed tunnel.
Zeph, roll for the potion healing
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 3d8+5=22 ; Wednesday November 16th, 2011 3:14:49 AM
(22 points of hp for Garret-sama!) more later
Keela [AC 19; HP 61/61] [Haste] Wednesday November 16th, 2011 10:32:53 AM
Seeing that the iron monstrosity is tied up for the moment, Keela tosses her last Sleep spell [Will save DC 17] at the Korthul who have broken through.
Her spells are dangerously depleted.
I'm just about tapped out, she sends to her friends. How are we doing?
Garret Goodbarrel [AC:32/32/22 HP:12/42 Ki:7/10] Wednesday November 16th, 2011 12:25:45 PM
Garret coughs and sputters and feels the Wold moving all around him. He blinks his eyes as he sees the sky, clouds, and sun above him. He starts to think, "So, this is where I'm headed for the afterlife? I would have thought..." His thoughts are interrupted when Zeph's stressed and combat-driven face appears to block his view of the sky. He blinks again as the craft sways in the wind. Garret grabs the side of the craft as it turns and he gets to his feet, looking around. "Zeph, my friend, I was fighting that dog that's getting pulled down into the earth a moment ago. What happened?"
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+15=22 ; d20+17=36 ; 5d6(2+1+1+1+5)=10 Wednesday November 16th, 2011 8:41:26 PM
Zeph looks as the color returns to his old friend's face, "Welcome back to the land of the living." and tosses him another Cure Moderate wounds potion.
And then he points to the battle being waged beneath him. He says, "Keela and Koko fight on the wall while Nagegy's elemental wrestles the hound. We must find their Karkassan or Al Mathir leaders and target them."
Zeph looks to see if the Wall needs any more help, if so, he will swoop down and flick his Fireball wand at one of the ladders (10fire damage, bleh), probably swooping low enough for Garret to jump out and whip some scaly butt.
If the Wall is holding well against the onslaught, Zeph will search around for the leaders of the Mathirian races (Fly = 22, perception = 36)
Garret Goodbarrel [AC:32/32/22 HP:24/42 Ki:7/10] 2d8+3=12 ; Thursday November 17th, 2011 12:22:48 PM
Garret grabs the potion and says, "Thank you," as he stands and drinks it as he looks around at the battle scene. He says, "Nice view from up here. I wonder if it would be possible to head for the leaders without getting ourselves killed... again."
Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 27/77 d20+17=21 ; d20+17=26 ; d20+17=34 ; d20+17=33 ; 2d4+10=14 ; 2d4+10=14 ; 2d6+10=17 ; 2d6+10=19 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d20+19=27 ; d20+19=30 ; Thursday November 17th, 2011 4:22:27 PM
Koko held his position on the wall, and targeted any enemy on top of the wall that avoided Keela's sleep spell.
Actions: Koko will make a full attack; should an enemy fall, he will use any remaining attacks on an adjacent enemy.
Attacks: Claw- hit AC 21; damage 14+ 3 (cold)= 17; grapple check 27 Claw- hit AC 26; damage 14+ 1 (cold)= 15; grapple check 30 Bite- hit AC 34; damage 17+ 2 (cold)= 19 Bite- hit AC 33; damage 19+ 6 (cold)= 25
Highlight to display spoiler: { Active effects: Longstrider +10' move Barkskin +3 AC Greater Magic Fang +2 hit- claws and bite Mage Armor +4 AC Haste
The First Wave -- DM Jim d20=12 ; d20=15 ; d20=13 ; d20=14 ; d20=9 ; d20=15 ; d20=13 ; d20=5 ; d20=13 ; d20=11 ; d20=16 ; d20=12 ; d20+37=50 ; d20+39=50 ; Thursday November 17th, 2011 10:33:01 PM
With Keela and Koko's concerted efforts on the wall, all but one of the attackers fall to spells, blades and claws--but they keep on coming, another four ladders get propped up against the walls and the climbers are steadily making their way up.
On the training grounds, the battle between the Iron Draakh and the Nagegy's elemental are at a stalemate.
Outside the wall, as witnessed by Zeph and Garrett overhead, the hermit's Air elementals continue to rip down the line of attackers, but they seem to be losing some of their wind. Zeph unleashes a mild fireball, akin to a young dragon's fart and seriously chafes one of the kothruls loincloth.
Far off (1000'), the lone group of 7 Mathirians as was spied a while ago, remain relatively motionless.
Keela [AC 19; HP 61/61] [Haste] 5d6=16 ; Friday November 18th, 2011 1:08:49 AM
This is all starting to look depressingly familiar.
Ideas? Keela sends.
She also sends a Fireball, via her wand, at one of the ladders full of climbing invaders. [16 damage; DC 14 Reflex save]
Garret Goodbarrel [AC:32/32/22 HP:24/42 Ki:7/10] Friday November 18th, 2011 2:15:17 PM
Garret says to Zeph, while pointing to the Mathiraians, "That sure looks like a tempting target, but there are an awful lot of them there. What do you think?"
Nagegy -- DM Jim Friday November 18th, 2011 4:58:19 PM "I think it would be suicide," Nagegy says as he places his clawed hands on the shoulders of Zeph and Garrett. His sudden appearance in Avis came as a surprise as he was just on the temple roof contemplating another spell, "but I think it would be fun to kill a few Karkasan's face to face. But of course, we should include Keela and Koko--if they want to come."
Musings -- DM Jim Friday November 18th, 2011 5:04:43 PM "This isn't exactly what I was thinking it would be, Tolly."
The man's friend gave him a wry look as he fended off a kothrul attacker, "What did you expect, tea and biscuits?"
"No, don't be silly, but there's a lot of them out there, Tolly. And look, the wizardess over there, she looks concerned, looks like we're going to lose the fight."
"Bah, she's just doesn't want to get any blood on her dress, or her shoes. You remember Lady Arvendahl? How we caught her that one time after she killed her suitor?"
Edward thought a moment, "Oh yeah, you rolled around on the floor screaming like a stuck pig and surrounded her in a circle of your own blood--and yeah, she didn't want to muss up her shoes stepping in it."
"I was not screaming, I was tactically diverting her attention while you hid in the corner."
"Yeah, you're a peach of a friend."
"I know."
Keela [AC 19; HP 61/61] [Haste] 5d6=23 ; Sunday November 20th, 2011 10:19:05 PM
Keela tosses another fireball at the attackers. [23 damage]
Well, come get me while you can, she sends to the crew in Avis.
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 5d6=26 ; Sunday November 20th, 2011 11:24:52 PM
Zeph thinks for a moment, "On second thought, maybe it would have been better to have them chase us. Oh well."
Then he swings around to get Keela, plopping a nice fireball on top of a ladder as the Kothrul climb, igniting it in flames (26 damage)
Hop on Koko, if you can't meet us there under your own propulsion.
Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] Monday November 21st, 2011 11:21:32 AM
Garret jumps as Naggy appears and almost falls out of the flying craft. "Ok, let's go get them!" He puts a hand on himself and a few more wounds disappear.
OOC: Use ki point to heal 8.
Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 27/77 Monday November 21st, 2011 1:57:11 PM
Koko saw the flying craft and jumped up to hop on.
OOC: Can Koko fit on when he's in dire tiger form? If not, Koko will take the form of a pteranodon and fly on.
Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] Tuesday November 22nd, 2011 12:48:21 PM
Garret hits the side of the craft, trying to urge more speed out of Avis.
Keep Moving Forward -- DM Jim d20=14 ; d20=10 ; d20=9 ; d20=5 ; d20=1 ; d20=11 ; d20=19 ; d20=2 ; d20=12 ; d20=4 ; d20=16 ; d20=12 ; d20=11 ; d20=17 ; d20=20 ; d20=6 ; d20=4 ; d20=8 ; d20=11 ; d20=20 ; Tuesday November 22nd, 2011 9:35:49 PM
Slapping the side of Avis like she was a thoroughbred, Garret and the entire crew--less Koko, who is flying beside Avis as a pteranodon, speed to the group of seven Mathirians in the distance.
Below them the battle wages on, few notice the Heroes of Bryn flying off, those who did, didn't have long to contemplate their flight as the fight was bloody and fierce. Luckily, seven of the ten ladders that had successfully grappled the top of the walls had been pushed back and their attackers defeated--yet three more ladders remained and more were sure to replace those that had fallen.
The wind whipped at their hair, brushed their scales harshly, as they raced forward. "Keep moving forward," Nagegy quipped, "funny how my father's words come to me now, at this moment."
-------------
As you may know by now, I'll be leaving Uncharted as your DM, but your replacement will be every bit as good as I, and perhaps even better.
If you didn't know, I started Hook City, with Donna's help, as their first DM--the games, and my first time DMing here. I made a poor decision last year and lost Hook City and I've always wanted it back. This does not mean I didn't want Uncharted, but when the opportunity came up this weekend, I made my desires known to Jerry. I didn't think he would want a sudden changeover, but when Jerry says jump, you jump and use jazz-hands :)
I will miss you all, you've been good roleplayers and I'm sure we will meet up again in another game either as DM's or players. I will try to help out as much as I can with Zach, please give him a warm welcome.
Good-bye and the best of luck to you all :)
DM Zach Wednesday November 23rd, 2011 8:46:21 AM
Hello all!
I'm excited to be taking over for Jim and working with you guys.
I have good news and bad news.
The good news, I get to pay Addison back for everything he has done to my group over the past 18 months in the Forged.
The bad news. You guys (and gal) have to put up with me pretty much FOUR-EV-ER (sorry that was my best Sandlot impersonation).
I'm going to try and make this as painless and seamless as possible. It will take me a few days to get into the swing of things as I am reading archives, DM notes, character sheets, wiki pages, etc. in an all out effort to acquaint myself with the going-ons of the game and your characters.
A few things about my DM style. As a rule of thumb I am... woefully inadequate when it comes to maps. This is a two part problem. I like nice pretty, detailed maps (much like the ones Addison uses as the DM of the Forged) and they are extremely time consuming. This means that when I do use them I am spending quite a bit of time to do so, which means I do so sparingly. But all is not lost. I tend to give PC's the benefit of the doubt when a map is not used.
Also, I make mistakes. I try to avoid them but it happens. Some times they happen frequently and can often be rather annoying. I apologize in advance and promise that if you point them out I will correct it as soon as possible. I don't get mad, and have plenty of experience with criticism. You won't hurt my feelings =).
My only redeeming quality I have I guess you can say is that... I am a rather consistent poster. Even if the post is just checking in, letting you know that I am waiting on someone else to post or the like.
All that being said, I am looking forward to having fun with you guys. If you need anything, my email is zsramage at yahoo dot com. Don't hesitate to ask. I will try and get enough info processed to make an IC post later today. It is however my daughters 3rd birthday so if I don't, I will get one up tomorrow on Thanksgiving.
Thanks for letting me be your new DM.
-Zach
P.S. I make no promise that I will be better, as good as, or even remotely comparable to Jim C in the DMing department. Feel free to hate me for it!
Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] Wednesday November 23rd, 2011 12:47:43 PM
As Avis flies across the battlefield, he hums a tune, "Happy Birthday to you..."
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 5d6=16 ; Wednesday November 23rd, 2011 1:45:05 PM
OOC: Zach says what I have done to his group; while he should be saying what I have done for his group. =) It's also my 24th birthday tomorrow! What a coincidence.
Zeph flies Avis to the 7 leaders, determined to end this battle The Kothrul will flee once they see their leaders have fallen... we must work together in this fight though, or it may be our last. Nagegy, would you happen to have any SPell REsistance spells?
When Avis gets close, Zeph will say hello by swooping in low and letting lose a fireball from his wand (damage =16), and then take off high to see if the casters will fire back at him.
Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 Wednesday November 23rd, 2011 4:21:14 PM
OOC: Welcome aboard Zach. Good to have you.
IC: Koko Dogteeth, now in Pteranodon form, followed Avis as closely as possible. As he pursued his heightened senses perceived that something in the nature of the Wold had somehow shifted. It wasn't something tangible like a coming storm, but rather something just beyond the senses. Koko wasn't sure what it was but he was certain that his companions world was about to change.
DM Zach Wednesday November 23rd, 2011 5:45:30 PM
@ Addison: I know, you are great. Happy early Birthday, my Birthday was Sunday.
@ Jeff L: I've looked over your character sheet once and saw no errors. I'll look it over again and then we can work out exactly how/when you want your new character to be brought in.
@ Jeff O and Kathy: Hi!
@ All: I am having trouble opening the google doc with all of the juicy DM stuff in it. This is keeping me from being able to make a purposeful post today. Please be patient... I'm sure we will get the kinks worked out by Christmas lol.
Keela [AC 19; HP 61/61] [Haste] Wednesday November 23rd, 2011 10:43:39 PM
As the group swoops toward the leaders, Keela calls out: "Who wants to be invisible?"
She has a Greater Invisibility for whoever wants to claim it.
[OOC: Welcome, Zach!!]
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) Wednesday November 23rd, 2011 11:07:35 PM
Zeph smiles excitedly at Keela, "Me me! That will help so much!"
Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 Thursday November 24th, 2011 7:36:19 PM
Koko continued to fly at top speed despite his wounds.
DM Zach Thursday November 24th, 2011 9:24:14 PM
OOC: Still waiting for access to the DM Notes. Have a Happy Thanksgiving and hopefully I can post tomorrow.
Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 Thursday November 24th, 2011 11:42:36 PM
OOC- Darn you American Thanksgiving! Turkey, stuffing and pumpkin pie plus football!
DM Zach Friday November 25th, 2011 7:33:27 PM
Koko, Zeph, Keela, and Garrett race towards the Al Marthirian leadership in an effort kill the snake by cutting off its head.
As the heroes continue to approach one of the leaders moves forward and yells at the group who is within about 200ft now.
"You will all die if we fight. Yet we still believe in the honor of the defender. So we challenge you to face our 4 best champions. We offer the challenge. So honor demands that you declare the rules of the fight. Offer something dishonorable and we will kill you permanently. Show that the races of your civilization can show and receive honor and we will fight for the town. Victor keeps it and the mine forever!"
The Seven Leaders stand motionless awaiting your answer.
Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 Saturday November 26th, 2011 9:41:59 AM
Koko heard the challenge and thought the deal sounded more than reasonable, so he flew up to Avis and turned back to his human form.
"We can save many lives by accepting this challenge" Koko said. "Let's take it, call off the attack, and then show these champions the meaning of pain."
Keela [AC 19; HP 61/61] [Haste] Saturday November 26th, 2011 10:04:48 AM
"We should accept," Keela agrees. With a shaky laugh, she adds, "I don't suppose they'd be willing to have this thing tomorrow? I'm just about tapped out."
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+12=16 ; Saturday November 26th, 2011 11:22:26 AM
Zeph wonders if they are lying (sense motive 16, bleh), and then agrees that if they are honorable, it may be the quickest way to solve this.
Rules of engagement are up to us? Zeph thinks to his teammates, Could we possibly face them all at once 5 vs 5? Teamwork and spells allowed.
Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] d20+8=24 ; Monday November 28th, 2011 11:19:58 AM
Garret also listens to see if their intentions are honorable (sense motive: 24). He says to the others, "They have shown they have been honorable in the past." He looks around at the massive battlefield and continues, "And we really don't have a lot to lose. Let's give this a shot. Since we get to determine the rules of the fight, we will certainly tell them it will be tomorrow, or even the next day. Heck, as sore as I am right now, I could wait a week. I think they'd go for it. Any ideas for the conditions for the fight that will favor us the most?"
DM Zach Monday November 28th, 2011 7:34:21 PM
The fighting continues below as the group contemplates the offer.
As best as anyone can tell they are being forthcoming with their dealings.
They wait patiently and without emotion.
The sounds of battle rage on below as they have not given the sound to fall back. Until the terms have been agreed upon, you doubt they will give any quarter.
Keela [AC 19; HP 61/61] [Haste] Monday November 28th, 2011 11:37:01 PM
"We accept your challenge," Keela calls back. "Just give us a few minutes to work out the details."
To her friends, she says: "Should we specify no magic? If they have casters, they'll still be fresh."
Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] Tuesday November 29th, 2011 12:12:06 PM
Garret replies, "I think we should propose a battle at dawn, two days hence. We could recover our battlefield, see to the wounded, and prepare ourselves. I think I could hold my own with no magic, but can four of us? Then again, they have magic that brought out that metal dog as well."
DM Zach Tuesday November 29th, 2011 5:35:32 PM
The same leader calls back to Keela, "As you wish, but know that if your terms are dishonorable or unfair, we will take this city by force before dawn."
They Marithians wait patiently for the terms from the group.
--------------------
OOC: Hey guys and gal, I am going to be sending an email to you guys within the hour talking about a few topics. Please respond.
Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 Tuesday November 29th, 2011 11:58:24 PM
"We would not propose anything dishonourable" Koko shouted before turning to the group in a more hushed tone. "... we wouldn't, would we?"
"I don't see why we should wait two days." Koko said after his question was answered. "I say we get this over with a few hours after dawn. That will give every one ample time to cast preparation spells."
"As for terms, I think the battle should commence in a large open area. I also think everyone should enter the battle with no prepatory magic already cast on them... that way you win by your skills and abilities alone, rather than the skills and abilities of your allies that aren't in the battle."
Keela [AC 19; HP 61/61] [Haste] Wednesday November 30th, 2011 10:52:23 AM
Keela nods at Koko's suggestions. "Um....no attacking unconscious people?" she suggests.
Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] Wednesday November 30th, 2011 12:43:28 PM
"Could we battle to the... unconscious, and not the death?"
DM Zach Wednesday November 30th, 2011 7:47:17 PM OOC: I'm just waiting for the group decide how they want to proceed and convey that to the Al-Marithians.
The battle rages on below as the others wait in typical silence.
Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) d20+13=25 ; d20+17=25 ; Thursday December 1st, 2011 1:39:38 AM
Zeph frowns at the situation and waves to the Al Matharians, to parley
He guides Avis to a fast halt at the edge of their group.
The elf drops down from Avis, and looks at each of the seven lizardfolk, taking in their individual equipment and such (perception =27) He says,"I am Zeph, called here to avenge the good people of Bryn Baraz, who have invested livelihood in the settlement. Is it that Al Mathir could not justify the losses you would sustain to the value of the mine? One battle to stop the bloodshed is a wise choice.
I suggest we make terms in writing, a treaty, that the winner of the bout be the rightful inhabitants of Bryn Baraz, and the other shall never attempt to reclaim. On the morrow, we can fight with all our peoples as witness. What say you?"
Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] d20+5=6 ; d20+5=8 ; Thursday December 1st, 2011 12:11:07 PM
When they arrive, Garret lets Zeph speak. Then he steps up and says, "I am Garret Goodbarrel, of the Windbourne Hills. Indeed, there is no need for so many to die for a mine. To die in battle may be honorable, and to die defending your people is a good thing. But does it make sense to die for a mineral taken from the ground?" He gestures across the battlefield and continues, "Should all these good creatures die for money? Perhaps there is another way."
He continues, "Is there no way that we can live in peace and share these bounties of the land?"
OOC: Diplomacy: 6. Well, that sucked... Oh, what the heck, why do we have hero points, if not to re-roll. I'll use my last hero point for that diplomacy roll: 8 Really? Sheesh. He might have well as spit on them!
Keela [AC 19; HP 61/61] [Haste] Thursday December 1st, 2011 1:46:29 PM
Keela concentrates on writing down the terms.
Teams of champions to face each other all at once. Battle to begin tomorrow after dawn. No magicks are to be in place when the teams enter the arena. Once combat has begun, magic is allowed. Unconscious champions will be deemed "defeated." Opponents may not attack them.