Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet Sunday November 20th, 2011 6:54:21 PM
Those that knew far better had made the decision and Barratore nods his acceptance of it. If the dwarf and the navigator felt they were in good shape and landing was not necessary, it was certainly good enough for him. Barratore notes the chest and the girls efforts, but does not have anything there to add either. The items were secure, he was good with that and so now it was sailing on to hopefully catch the rest of the fleet.
Barratore takes a few hours at the bow, enjoying the sea spray, the wind and the sensation of 'flying' over the waves. He also takes some time to regard and practice with his new blade.
Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 Sunday November 20th, 2011 7:46:10 PM
Lemick hangs around the deck for the rest of the day saddened by the loss and unsure of how it could have turned out differently given what they knew at the time.
Still the sunset is splendid enough to bring him out of his mood.
Brom is not too please that they are not going ashore to get supplies. He thinks that the Captain is putting too much faith in the clerics' magic.
He spends most of his time on the foredeck of the Sea Sprite.
Co-DM Jonathan - Westward as the wind blows Monday November 21st, 2011 10:55:49 PM
The Sea Sprite plows onward, the island with the bat-winged heads vanishing over the horizon. Not that anyone longed for its pristine beaches, although Brom isn't as confident in the cleric's abilities to provide adequately for them.
Once the island is out of view, all hands not occupied in sailing the ship hold a brief ceremony for poor Hmanas. He is wrapped in a piece of canvas, tied tight and weighed down. With a heave and a word to rest his soul, the body is then tossed overboard.
The somber event over, life tries to get back to normal.
Barratore enjoys the wind blowing at his back as he looks forward hoping to spot the rest of the fleet.
Crag suggests using a bird again to find land or the fleet, having the brilliant idea that if they could talk to the bird they could get better results. A summoned bird would be ideal he thinks but no one yet has stepped forward.
Harvest Moon tries again to determine the nature of the two potions, taking her time this time. Without the weight of sadness upon her, she manages to remember where she tasted such liquid before. Oh yeah! It tasted like the brew she had when she was injured and it healed her some. (Two Potions of Cure Light Wounds). OOC: I'm guessing you've already had one of these. :)
Gerox finally deduces, after numerous bruises, that the ring is one that helps protect one's hide. (Ring of Protection +1)
Lemick strolls the deck and enjoys a good sunset. Peza does much the same.
Night passes uneventfully and next morning the wind seems to have died down some. The Sea Sprite slewses through the water at a leisurely clip and a couple of sailors off duty are working on a contraption. Upon closer inspection it is evident they are rigging some rope with large hooks and a pail of rancid meat sits next to them.
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al Tuesday November 22nd, 2011 7:36:12 AM
Harvest Moon walks about the periphery of the sailors' activity. She had spent time since the Island of the Batwinged-Heads and the death of the Sailor Hmanas up in the crows nest watching for other dangers. Before bed, she had continued work upon her book of maps. It was difficult to know where the island in question had actually been. In the end, she had settled for the addition of a small shape far off the southern coast of Yrth and some distance to the west of Chessford.
Isle of the Batwinged-Heads, she had labeled it. And added, Beware. Very dangerous
Now, it seems the dangers do not come completely from the direction of the horizon.
"You wish to capture large fish?" she asks. "Do you think this wise?"
Gerox Shale Tuesday November 22nd, 2011 9:10:22 AM
Gerox smiles as he finally figures out what the ring does. He gets the group together and says, "This is a ring of protection. While it is one of the weakest kinds, it still is valuable in cash and could help one of us in a fight. I think one of us should wear it, rather than put it in a chest. Can't help anyone there. I think it should be someone who fights in the front line. I will be trying to avoid that so it shouldn't go to me.
This is hopefully our first of many caches of loot and magic. We need to find a way to divide it fairly amongst the individual but use it properly. Do we want all loot to be party loot to be used for the common good? If someone leaves or dies, they leave the magic the group gave them behind to the group? Do we want it to go to the individual who then owns it but has to pay the party back in equal value? Then if they leave, they can bring their magic with them. Both have equal value. Any opinions?
If Gerox sees the Albrotross, he will get some fish from the galley and using his speak with animals spell for the day, give him some fish and ask him to scout for the group both for land masses and schools of fish again. He promises him the yummy insides if he helps.
Gerox sees the sailors baiting the huge hook and wide eyed asks, "What are you fishing for? Sea Monsters?"
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 Tuesday November 22nd, 2011 9:14:17 AM
Crag walks the deck, trying to think of a way to make his Eagle as a scout idea work, but without a way to communicate with it he can think of nothing.
Turning to the others, "So, what we gonna do with these here magic items? Gerox, you should memorize a read magic, if you are able, so we can see what is on the scroll. Then we should try and split these up for now. The healing potions should go to non-clerics. Seems like all of us could use the ring."
0 Lvl: Create Water x3(cx3) 1st Lvl: purify food/water(c), Summon Monster I, Enlarge Person(d)
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 Tuesday November 22nd, 2011 9:20:58 AM
(Darn simultaneous posts)
Crag realizes that a summoned monster will only last a matter of seconds and gives up on the idea, hoping Gerox instead comes across the albatross again.
"As far as future magic items go, that catacombs place buys and sells magic. If there is one in Rum, we could just sell everything we get and split the cash up evenly for those to buy what they want instead of keeping what we find. Then those that took part in what we did can keep what they bought from the cash made from sold items, and it is theirs. If there is no catacombs, then it would be much more complicated."
Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) Tuesday November 22nd, 2011 11:05:20 AM
[Ooc: I would be fine with a limited catacombs. I like when we find magic during an adventure. If we are only going to sell things and divide up the cash then DMs should just hand out money only. That way we don't lose the 10% sales tax.]
The island disappears from view and Brom looks to focus on the ship. He takes interest in the fishing the sailors are getting ready. "Big fish. Sounds like fun. Count me in."
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al Tuesday November 22nd, 2011 12:12:22 PM
OoC: I'm with Rich. I like the challenge of using what's made available. The trouble that I see is in keeping track of wealth distribution. DM has enough trouble keeping track of things without having to make sure no one is wealth deprived.
Gerox Shale Tuesday November 22nd, 2011 12:30:45 PM
OoC I also agree with Rich and Al. It is always distressful to me to capture a dragon hoard and find all kinds of cool stuff to just lump in all into a pile and trade it in for gold. I also agree it is easy for some characters to get left out of the money distribution. The best way to handle that is if someone hasn't gotten a magic item in a while, then he/she can have first pick of the next stuff. Going to fall on the DM to give magic that is good for everyone.
Co-DM Jonathan - Westward as the wind blows Tuesday November 22nd, 2011 3:42:01 PM
OOC: typically DMs let the players figure out their best way to handle the loot. I'll chime in on what worked for the groups I've been in if need be.
IC: The hooks are large in comparison to regular freshwater fish hooks and the rope is not as thick as the rigging rope but not as slim as freshwater fishing line. The goups' assumption that some Big Fishing is in the works is correct as one of the sailors answers Harvest. "You bet, miss. Seth and I have a bet going on who can catch the biggest. Naturally, if it is too big, we just let go of the line. However there is a prize to win so we're not likely to let go unless we're about to go overbard, ha!"
Seth adds, "Anyone can participate. There's plenty of fish hooks but you have to make your own line from the spare ropes and bait your own hook. Then it's a matter of luck, or skill, or both, ha!"
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al Tuesday November 22nd, 2011 4:21:58 PM
Harvest Moon nods. The sailors appear unafraid of what fish they might attract. The hooks and ropes seem quite large. But, they appear accustomed to this.
"How," asks Harvest Moon, "does one go about making rope?" She looks about for the spare rope that the two sailors mentioned.
Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 Tuesday November 22nd, 2011 4:31:27 PM
Lemick watches, and wishes to participate himself. "Someone want to join me, I don't have enough myself." As he begins copying the rope making he sees the sailors doing, he also clips some long strands of his hair; it having grown a good six inches since the ship set out. His hair is twisted around where the hook meets the rope.
OOC: I'd rather try to split the treasure items equally. It's a bit boring to always go to the catacombs and get the 'perfect' items. I'd rather find a potion of surfing, and a ring of feather falling, and a net + 1, that combo could be amusing as I surf from rafters tossing the net on my enemies.
Co-DM Jonathan - Westward as the wind blows Tuesday November 22nd, 2011 5:07:14 PM
Seth points to some lengths of spare rope and says they can get a hook from the cook.
Knots tied on the hook and a chunk bait of appropriate size on the hook, Seth and Bert each tie a regular length of rope around themselves, then go to the rear of the ship and tie the other end to the yawl boat beam (see picture). On the count of three they toss the hooks out into the waters, then wait.
Co-DM Jonathan - Westward as the wind blows Tuesday November 22nd, 2011 5:14:39 PM
OOC: FYI about my posting schedule. My time zone is Central US Time (Texas).
Due to my work schedule, posting from Wed-Fri will be late in the evening. If events prevent me to post on Friday evening, I'll post on Saturday late (i work Sat too). Mon and Tue you may see an early post (specially Mon) and possibly a late one if required. (I'm off Mon-Tue).
So I won't have the luxury to wait around for a post on Wed-Fri. If someone's missing a post I'm going to have to keep going. I have to be up by 5:00am so I can't put off too late to post, although you still might see a post around 22:00 due to various interruptions by my cat and wife : ) .
Hopefully our various time zones won't be too awkward.
Now, back to some fishing...
Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet Tuesday November 22nd, 2011 9:29:42 PM
Barratore grins at what looks to be and indeed is a contest. Contests are good. The minotaur grins, "I'm in, but I need bigger bait. Where's that gnome?" Barratore looks about lifting a length of rope and a hook, With a dismissing chuckle, Barratore then sets to following he lead of the two sailors. He ties an end to himself and then to the yawl boat beam. With a heave, he sends a hunk of hooked meat over the side with a yell, "yum yum come get some!"
ooc I am up for divide found magic outside of the CC, but if Al starts surfing with a net I'm going to need Cloud access
Peza Tuesday November 22nd, 2011 9:49:59 PM
Peza watches the sailors as they engage in the fishing contest .... " ah you too have a wager on it .. i'll up the ante .... i'll craft a pair of boots or shoes to the winner ....my mom taught the ways of being a cobbler ... i'm not as good as she is but the footwear will be decent quality " adds the girl
The raven hiared girl wanders the deck .... taking some time to fiddle with her crossbow ...a djusting the sights ... her poor shooting againist the bats didnt set well with her .... so she prepares to do better the next "
Co-DM Jonathan - Westward as the wind blows Tuesday November 22nd, 2011 10:24:44 PM
The fishing contest is taken up by several of the group and they fetch a hook from the cook.
OOC: for all those wanting to participate in the fishing contest I'll need a couple of rolls. 1) tie the hook properly: Survival DC 10 2) tie yourself properly: Survival DC 10
Anyone can hop in at anytime as this may take a while, it is fishing and you know you have to be patient, right? So if any PC that does not participate at the start, you can start later.
IC: Seth tells those participating, "Sometimes we stand here for hours and nothing." Bert grins, "Yep. And don't be timid. If ye need help, just holler. And by all means, if ye arms are gonna get yanked off, let go, eh?"
Lemick and Barratore are certainly in the contest. Bert and Seth look at the others mischieviously as if daring them to join in. "The more bait in the water, the bigger the chance of attracting something," the pilot comments.
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al d20+5=22 ; d20+5=22 ; Wednesday November 23rd, 2011 8:26:33 AM
Still not entirely convinced of the wisdom of such fishing, Harvest Moon observes with care none the less. The sureness with which Sailor Seth and Sailor Bert handle their ropes is somewhat mollifying. It speaks of great experience and common use.
If this fishing will help them to gain the food needed to survive until the greater portion of the Fixer Fleet is found, then how can she not help? Harvest Moon finds the materials necessary and assembles them in just the manner she has observed done by the sailors.
With a final look to the two sailors to see if they approve, she throws her bait and hook into the wide darkness of the sea.
==========================
1) Tie the hook properly: Survival 22 2) Tie yourself properly: Survival 22
Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet d20=10 ; d20=16 ; Wednesday November 23rd, 2011 9:00:00 AM
Barratore looks down at his hooves when Peza mentions a pair of boots. An insult? The minotaur decides from his time with the woman that it is not in her character. Likely she is not used to being around such as he.
1) Tie the hook properly: Survival 10 2) Tie yourself properly: Survival 16
Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 d20+3=7 ; d20+3=23 ; d20+3=14 ; Wednesday November 23rd, 2011 2:08:04 PM
Lemick's first attempt at using his own hair to tie the hook fails miserably. The hook falls off before it even make it into the water. Thinking his idea is still sounds he lashes the hook like the others, and ties some of his hair onto the hook, and then adds the bait.
For Lemick this is all for fun, to help pass the time and gave him a reason to shorten his hair back to 'civilized' length.
1) Tie hook 7 (then 23, natural 20) 2) Tie self 14
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 d20+3=13 ; d20+3=4 ; Wednesday November 23rd, 2011 3:37:55 PM
Crag looks around at everyone trying to fish. "Hmph. Suppose there is nothing better to do." says the crabby Dwarf as he begins putting his line together.
Tie hook 13 Tie self 4(stupid die roller)
Gerox Shale Wednesday November 23rd, 2011 4:33:26 PM
Gerox smiles at the attempts and says, "I think it will be wiser for me to forgo this contest since most of the fish most likely would pull my smaller form in. I am not the best swimmer so I think it wise to refrain. Still I would like to participate in some way. How about I offer myself as judge. As judge I think I should make a prize as well. I will stake 5 gps to the biggest edible fish by weight and another 5 gps to the person who catches the most edible fish. Lets say we give 4 hours for the contest to run. That should give everyone a shot. Sound good?"
Co-DM Jonathan - afishing we will go...Part 1 d20=19 ; Wednesday November 23rd, 2011 11:25:37 PM
There is some discussion as to how to divide the loot they came across and future loot but no decision has been made yet. All but the scroll has been identified, the scroll waiting for a Read Magic spell. Perhaps there isn't enough loot yet to make any decision, so what there is, is stored in a locked chest provided by Artus.
Harvest Moon makes notations on her map indicating where the island with the batwinged heads is located in relationship to the other islands they had pased.
Gerox keeps an eye or two out for a bird hoping for the same albatross and is willing to sacrifice some fish to entice it into spell range but for now the skies are clear. In answer to his question "what are you fishing for, sea monsters?", Seth and Bert think that is funny and say "Ain't everything a monster to something else? But seriously, we just want fish."
Brom is game for the fishing contest and is the first to join the two sailors. (Still need your two Survival rolls).
Harvest joins in, assuming that brash young sailors aren't prone to do anything overly dangerous, and is shown the extra ropes and where to find the hooks. She impresses the two sailors with her skill with knots.
OOC: I should add that if you have Fishing as a Profession, use that skill bonus on your Survival checks
Barratore jokes about what best bait to use, (something fresher perhaps?) while he get's his hook ready.
Peza decides to offer a prize of her own but abstains from the competition for now, opting to practice with her crossbow instead.
Lemick tries a hair trick, perhaps something he's heard of from back home, using his own hair as part of the hook and bait. Tying the hook apparently is harder than it seems. Both Seth and Bert watch Lemick and just shake their heads but lighten up on the cleric's second try at a knot.
Crag decides to join the contest even if it means the dwarf might have some fun. Seth hands his rope over to Bert then motions to the dwarf, "You'll be in the water faster than a plumb line." He offers to help the dwarf re-tie himself. (OOC: Crag: try your Tie Self roll again with +2 bonus.)
Gerox sees the contestants tie themselves to the ship and decides it is safer to be a judge and also offers some monetary incentive in two categories, the biggest edible fish and the most edible fish. However he does not specify edibility.
And thus the fishing contest starts. Anticipation is high for it is anyone's guess as to what will take the bait. A tuna? A barracuda? A shark? A, heaven forbid, sea dragon?
OOC: Part 2 will be tomorrow. I started on this post at 8:30 and then my parents called. :} I should get the second part by tomorrow afternoon.
Happy Thanksgiving everyone! Your Co-DM, JonathanT
Peza Wednesday November 23rd, 2011 11:26:38 PM
Peza climbs up to the crows next .... the best place to veiw the fishing contest ..... she cheers on the contestants .. ...
" Looks to be a fun competition .... but i think Harvest will win . " laughs Peza " go girl !! "
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al Thursday November 24th, 2011 7:47:37 AM
There are few things that bring light to the heart than the encouragement of a friend. Harvest Moon beams, a broad grin spreading across her half-elvish features. She turns her head upward to the crowsnest and waves at Peza before returning to her rope and the baited hook that trails the SeaSprite somewhere within the waters.
Gerox Shale Thursday November 24th, 2011 11:04:58 AM
Gerox borrows a spyglass and climbs up the crows nest to scan the horizons. He will grin down at the fisherman and elbows Peza in the ribs saying, "I'll bet you a silver that someone gets pulled overboard. Interested?"
He returns to looking at the horizon and behind them to make sure none of those nasty head things were following
Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) d20+5=12 ; d3=1 ; d20+5=11 ; Thursday November 24th, 2011 11:31:11 AM
Brom is able to get everything tied he needed. "Big fish, big fish." Brom prays for a big catch to take the boredom.
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 d20+5=7 ; Thursday November 24th, 2011 12:08:08 PM
Crag tries to retie himself, once again showing he is not very good at it. "Thanks Seth. I tried to tie it again but it still doesn't look right. Tell ya what. If ye help me out by tying this thing for me, I will give ye the prize Gerox is offering if I win. It's more important to me that i not be going overboard."
Co-DM Jonathan - afishing we will go...Part 1 d20=15 ; Thursday November 24th, 2011 3:52:24 PM
Seth can only look bemused at Crag's brave, but feeble attempt at tying himself to the Sea Sprite. "Last thing we want is a horrible end to this exciting contest," he says avoiding looking at the dwarven cleric in the eyes.
"Let's see what we can do here," he continues on as he unties the jumble of ropes Crag made and patiently shows the dwarf a proper seaman's knot. (OOC: the 15 is not including his skill bonus.)
Crag is tied to the pole and ready to roll, er, toss his hook into the sea.
Perception DC 20: Highlight to display spoiler: { the other crewmen on deck start a bet going on whether the dwarf will be able to untie himself or will need Seth's help. Cutting the rope don't count, just a proper untie counts.}
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al Thursday November 24th, 2011 6:14:24 PM
As intent as she is upon this potentially dangerous fishing experiment, Harvest Moon's keen ears cannot help but pick up the voices of the other sailors. She turns from her rope to give them a cross look.
"Do not make fun of my friend," she says. And without further explanation, returns her attention to the fishing.
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 Thursday November 24th, 2011 7:54:24 PM
Crag grumbles at the indignity of needing help being tied, and mutters obscenity filled curses at ships and oceans in general, and more specifically, the ones he is currently on.
"That'll teach a Dwarf, that trying to have fun is never a good idea. Always better to grumble and expect the worst, that way you are never disappointed" he mumbles to himself as he ends his verbal onslaught.
He then heaves his hook over the side with a choice piece of rotten meat attached
0 Lvl: Create Water x3(cx3) 1st Lvl: purify food/water(c), Summon Monster I, Enlarge Person(d)
Peza d20+4=10 ; Thursday November 24th, 2011 9:58:57 PM
Peza laughs at Gerox's bet .. " sounds fun ... your on .... everyone stays dry " grins the girl
Laughing as everyone eagerly starts to fish .... she surveys the water fron the heights of the crows nest ....looking for schools of fish or ... shadows of larger ones "
Co-DM Jonathan - afishing we will go...Part 2 d20=7 ; d20=16 ; Friday November 25th, 2011 10:38:07 PM
The fishing starts in ernest with Peza and Gerox watching from the crow's nest as well as watching for signs of the fleet or more land.
Harvest Moon is not happy about some shinnanigans going on with the rest of the crew that apparently involves Crag. Having gained their respect, the crew hushes up and continues with their chores.
The others hold on to their lines in expectation. Half an hour passes and nothing happens. Seth and Bert seem unconcerned. An hour passes and still nothing.
Seth and Bert reel their line in to check their bait. All seems in order and they toss their hooks back out. Bert tells the others, "It is good to check your hook every now and then. If the bait has fallen off, you'll not catch much."
(There is a 20% chance that your bait will be gone and you'll have to rebait the hook. Roll D20 when you bring the line in. If # > 4 then bait ok.)
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al d20=6 ; Saturday November 26th, 2011 6:49:29 AM
Fishing in the deep ocean, or so Harvest Moon has observed, seems very much like catching a squirrel, a rabbit, or some other furred creature with a box, a string and a stick with which to prop an opening to the box. It requires a great deal of waiting in uncomfortable stillness. But it is also a thing that one must master and accomplish if one is to eat. It is a matter of doing so or wasting away to death.
Harvest Moon does as recommended. Hand over hand she retrieves the line, coiling it into a widening pool at her feet. When the hook comes up out of the sea, the meat upon it still remains. Harvest Moon then plays the line carefully back into the sea. Carefully so as not to jar the meat from the hook. This is a thing she had not expected.
In truth, her mind has not been too much with this fishing. Her eye has roved the surface of the sea in search of signs of the sea plants. At Chessford, where there was much food, there was no incentive to test the sea plants. But here, now, away from the fleet, her idea is now to see if these plants might not be edible. Perhaps, with the correct preparation, they might even be palatable.
++++++++++++++++++++++
Bait 30%
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 d20=7 ; Saturday November 26th, 2011 8:56:27 AM
Crag pulls his line in to check the bait. Seeing that it is still intact (7), he tosses it back overboard and waits.
Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 d20=1 ; Saturday November 26th, 2011 5:14:20 PM
Lemick's bait is GONE!!!
Must have been the scent of the hair he convinces himself, as he pulls it in to re-bait.
Gerox Shale d20=9 ; Sunday November 27th, 2011 1:50:50 PM
Gerox teases Lemick. "Didn't you feel it bite? Geeez what kind of fisherman are you? Pay more attention! Guess you don't want to win the contest."
He goes back to scanning the oceans around them, not only looking for boats and land but schools of fish, his friend the bird, and any other thing out of the ordinary.
spot check 9
Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet d20=5 ; Monday November 28th, 2011 8:35:02 AM
Barratore mimics he sailors, as they pull in their lines, he does likewise. The meat is still there and so he heaves the line back. The Minotaur looks about, unsure whether this is enjoyable or not. It had some appeal, but in all it was terribly boring. If anything the experience has convinced him he will not do this as a profession
Co-DM Jonathan - afishing we will go...Part 2 d20=14 ; d20=20 ; d8=8 ; Monday November 28th, 2011 1:01:06 PM
As Seth and Bert hum along a tune to while away the time, several of the others start to get impatient. Learning that one can loose their bait and be fishing in vain doesn't help. What Seth and Bert don't reveal to the others is the mental excercise that is good for the soul that fishing provides and that NOT catching anything can be a blessing in disguise.
However close to another hour passes and Crag feels a yank on the line. The dwarf, above all things, seems to be the first victim, er, lucky fisherman. :)
OOC: please roll a DEX check DC10 to land the hook
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al Monday November 28th, 2011 4:28:57 PM
There is a great urge to go to Crag Hammerfist and watch is line, if not help outright with the capture of the fish. It will be much more exciting than holding her own line as she has done for several hours now. A hard and stubborn look comes over Harvest Moon's face as she bites down upon the urge, remaining instead with hands upon her own rope. Pursuing each exciting thing is not the way to hunt.
Harvest Moon watches the goings on from the corner of her eye, hoping that a fish will soon take the meat on the end of her hook too.
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 d20+1=19 ; Monday November 28th, 2011 5:00:00 PM
Crag gives a pull after he feels the tug, trying to set the hook into whatever is biting at his line. He feels the hook bite in (dc 19), and tries not to smile triumphantly at the others before he has managed to get whatever it is on the deck. He grips hard on the rope, doing his best to hold the line and not let it be pulled free of his grasp. "Stinking, rotten, fishing game. No dinner plate is getting the best o' this Dwarf if I can help it." He thinks to himself.
Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) Monday November 28th, 2011 6:58:49 PM
With a few lines in the water, Brom decides to play back-up in case someone lands something that is too big for one.
He keeps a close eye on Crag to see if the dwarf needs help.
"Call out if you need help pulling it in."
Peza Monday November 28th, 2011 9:38:20 PM
"Hahahahha ... Crag's got a bite ..... hold on !!!! "
" this isnt time for swim lessons " teases Peza to the dwarf ....
The ranger continues to peer the surrounding waters for signs of fish .... large fish ... from her vantage point in the crows nest ...
Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet Tuesday November 29th, 2011 9:03:05 AM
Barratore glances over at Crag and the commotion, still unsure on the general pleasure the sailors are derivving from this tedious and horribly boring pastime. It's been hours, just standing and staring at the waves. He did know why one was supposed to stand while fishing, that much was obvious. If you didn't, you likely would fall asleep and then even if a fish did bite your line, you would miss it. Secretly Barratore hoped that the stout dwarf had landed a sea dragon or other monstrous serpant or even fall overboard. Not that he wished the dwarf any harm, but at least then things would be more lively and exciting.
"Gods let it be a giant squid." he mutters
Gerox Shale Tuesday November 29th, 2011 3:39:30 PM
"Come on Crag, pull it in. What are you waiting for? An invitation from the Gods?"
Co-DM Jonathan - afishing we will go...Part 2 d20=3 ; Tuesday November 29th, 2011 3:58:16 PM Crag snags something on his hook. One can only guess what, but it isn't no small anchovy as the line goes taught and Crag holds on for dear life, or dinner. The battle has begun! OOC: roll a STR check DC10 as you battle the fish(?)
Encouragement showers in from the others, unspoken mostly, as the dwarf braces himself for a long fight. But the excitement is only begun!
Barratore feels something snag his hook also! OOC: please roll a DEX check DC10 to land the hook and a STR DC10 (if you land the hook) as you battle the fish(?)
Seth yells out, "If'n it's a bigun, it may take hours to bring in! Hang tough!"
A half hour passes as the two (or one) fight their catch and Harvest suddenly feels a yank on her line! OOC: please roll a DEX check DC10 to land the hook and a STR DC10 (if you land the hook) as you battle the fish(?)
The topside crew stop their activities in amazement!
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 d20+2=21 ; Tuesday November 29th, 2011 4:23:27 PM
Crag holds on tight, his Dwarven arms pulling firm against the rope. He tries to start pulling in the catch( Str check DC 21) hoping his not insignificant strength is up to the task.
"Haha, looks like we got ourselves a real competition goin on here." Says Crag as sweat pours from his brow into his beard after 30 minutes of holding the line. "With any luck, somebody gonna land somethin good, and we be eating fresh food for dinner."
Lemick 4-Leaf Sted/Anthony hp 9/9, ac 20/12/18 Tuesday November 29th, 2011 4:30:44 PM
Lemick laughs as something is caught and all focus turns to tugging it in such a way as the line doesn't break. He maintains a loose grip on his rod, watching the energy amongst the crew.
"Hope it's not the mermaid's pearl, what a mess that would be."
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al Tuesday November 29th, 2011 5:22:04 PM
"Catch the fish!" Harvest Moon shouts. She spares a hand from her own line to throw a victorious fist in the air as Crag Hammerfist begins his struggle with whatever might be on the end of his line. It is an exciting thing to catch a fish, perhaps even making the long wait worth the while.
Things become even more exciting as Barratore Steelwind too receives a bite upon his line. But the best comes next. Harvest Moon's eyes go wide as saucers as she feels the tug upon the rope. She had not believed that this thing would actually happen. With a deft snap of her wrists, the half-elven girl feels the hook snag.
"I have one too!" Harvest Moon grits her teeth and braces as the fish begins the fight for its life.
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Dex 21 / Hook Landed Str 18 / Against Fish?
Rolls made on the Blackbird Lake board by mistake. Blackbird Lake
Co-DM Jonathan - afishing we will go...Part 2 Tuesday November 29th, 2011 9:06:32 PM
OOC: you hope it's not a mermaid's pearl, I hope it's not a mermaid. LOL
I bet Blackbird Lake DM is scratching his/her head. :)
Peza Tuesday November 29th, 2011 9:11:05 PM
" WOW ....we might have sailed into a whole school of fish .... or it might be just one hugh fish !!! ' alaughs Peza
She peers in the direction of the fishing lines ... useing her vantage point from the crowsnest ... checking to if she can spot something big being reeled in ...
" Hold tight guys ....don't let dinner escape .... i'll even help cook "
Barratore Steelwind (Dan K) AC: 15 (T 11, FF 13), CMD: 18; HP: 16/16Character Sheet d20+3=11 ; d20+4=5 ; Tuesday November 29th, 2011 9:23:28 PM
Barratore is simply barely paying attention at the line suddenly pulls away from him. He reflexsively grabs ahold, but is not even closed to braced or prepared.
dex 11 str nat 1 for a total of 5
Co-DM Jonathan - time to reel 'em in... Wednesday November 30th, 2011 11:15:05 PM
OOC: the Strengh check is for the PC's ability to start bringing it in. Ex: Crag rolled a 21, well over the DC so he starts bringing it in easily. Barratore rolled a 5, so the fish(?) actually takes rope away.
BTW, if something doesn't make any sense, speak up, it's ok. There's no set rule for Fishing but I thought this would be a good way to get me better acquainted with your PCs.
IC: Crag keeps a good grip on his rope and starts pulling it in. The exact amount of rope let out is a guess. The 'thing' on the other end puts up a fight but not equal to Crag's determination.
Excitement mounts as two others also snag something.
Harvest manages land the hook and holds on tight, pulling the rope in as well.
Barratore is caught by surprise when something gives his rope a yank and he barely manages to land the hook. Lucky for him he's tied to the ship, for whatever it is pulls so hard the rope goes burning through his hands. (1hp dmg).
The sailors now have all but stopped their duties and it takes a yell from Artus to get them moving again. However the hafling isn't totally insensitve. He sends one sailor to the kitchens for some meat hooks and two others to start lowering the dingy.
"We'll haul the fish into the dingy then bring it up," Bert says.
OOC: Need one more successful STR check DC10 for Crag and Harvest representing another 30 min of fighting the fish. Barratore needs two successful ones: 1) to get his grip and; 2) bring it in.
A failed STR check means a longer fight and perhaps a CON check if the PC manages to drag it out for several more hours. :) You can always call for help, but then that disqualifies you for the competition. :) A DC10 STR check may be a little low but hey, were just having fun, right?
Harvest Moon (AC17/T17/F14; HP10/10; CMD 18) - Al d20+1=16 ; Thursday December 1st, 2011 7:14:45 AM
"Grrrrrrr. You will come with me," growls Harvest Moon through gritted teeth.
Hand over hand, she goes down the length of rope between her secured place and the rail of the SeaSprite. Then, using her legs, she pulls back those few feet against the fighting fish, drawing it in little by little. And still, through all the struggle, the half-elven girl strives to maintain a neat coil of the rope that she has hauled in.
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STR 16
Crag Hammerfist AC: 18, HP: 11/11, CMD: 13 d20+2=6 ; Thursday December 1st, 2011 10:52:09 AM
Crag braces in surprise as some of the line slides starts sliding out of his grasp. "Oh no ye don't. Ye wanna make this harder, that's fine wit me, but yer not getting away." Says the Dwarf as he tries to pull it back in.
Brom the Barbarian; AC: 16 (T 12, FF 14, Raged 14), CMD: 18 (20 Raged); HP: 15/15 (17/17 Raged) d20+5=8 ; Thursday December 1st, 2011 6:31:10 PM
Brom sees that Crag is starting to lose the battle with his fish. He moves over and grabs hold of the line and starts to give a pull. [Or not, Str check DC8.]