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Bosk of the Fist and Iron Adventurers. 
Tuesday April 5th, 2011 2:21:39 PM

ooc: Am I correct in thinking that Salazar has the highest initiative?

DM Post: Round 9 
Tuesday April 5th, 2011 7:34:08 PM

That is correct.

Inititiative is:

Salazar,

Bosk,

Zeoll.

Don't worry, even if posted out of order, I will still resolve by the order of initiative.

Salazar, round 10 
Tuesday April 5th, 2011 7:34:32 PM

yup, for what its worth.
So, special attacks like that ignore AC entirely eh? I looked them up and it certainly seems that way.

IC
Salazar waits limply in Bosk's hands. It is clear the tiny halfling can do nothing against the minotaur, now that the Taur has a grip on him. He waits to see how the 'alliance' between the 2 taurs goes, since Bosk has a still dangerous if released foe in his hands and the Liontaur has already cast the spell that will prep both of them for slumber. He doesn't concede. Not yet. The Liontaur may still take out his ally first instead of finishing Salazar.

OOC
Salazar is screwed. even if I roll 2 20's and add them together I can't escape or cast a spell . I am flabbergasted that the special attacks do not require an attack roll vs AC to initiate like they did in 3.5 . For all of the AC I got from being small and fast I am no match CMD wise for someone who is large and strong, other than the idea that they couldn't hit my AC in the first place to start the attack. Rereading the rules to calculate CMB and CMD mine was a little off but I don't think it was enough to matter.
Congratulations on finding a really good way around the common Attack vs AC rule. You did the work for it . Good Luck vs Cayzle 8).

Zeoll 
Tuesday April 5th, 2011 8:52:45 PM

OOC: I cast a spell on Salazar? What happened with that?

By the way, did Bosk save vs the Lullaby? Moot of course since the duration is Concentration, and Concentration ends when Zeoll casts the spell on Salazar. See, I told you it was harmless to the minotaur.

What are the coordinates of this grapple?

Zeoll is like, what, 70 ft up in the air at this point, I think? Everyone knows now that he is flying, right? Good old Fly potion.

Bosk of the Fist and Iron Adventurers. 
Tuesday April 5th, 2011 11:41:40 PM

ooc: My save was 13. I don't know what the save DC was. I know you can use this info against me...oh well.

Salazar Just an FYI. It is moot now, but Bosk didn't fully trust Zeoll. For a while Zeoll wasn't doing much to help. He wasn't providing backup, spells, or locations (and I don't read other's spoilers). He was protecting himself a lot of the time. The spell he cast wasn't helping Bosk's confidence either. Had your sleep spell worked, and Zeoll not been able to relay your location, things may have gone differently. Bosk is proud and full of honor and normally wouldn't break an agreement, but being used in a one sided "alliance" doesn't sit well with a proud character.

Move will come in a bit. I am out of town and having issues opening my C.S.

Bosk of the Fist and Iron Adventurers.  d20+16=31 ; d8+7=13 ;
Wednesday April 6th, 2011 12:15:11 AM

Bosk continues to maintain his grapple. As Salazar goes limp Bosk drives his horn deep into the tiny man's chest. He feels bad that the man seems to have given up, but also doesn't trust the tiny guy not to be trying to lure him into a trap. If he withdraws the minotaur will let him leave. If not...

Actions
-----------
Maintain Grapple = 31
Damage = 13

Salazar, round 10 
Wednesday April 6th, 2011 4:35:39 AM

Clearly he didn't trust him since we were all 'hostile' per my casting of charm. Had my sleep spell worked he would have fallen 50+ feet and would be easy pickin's for either of us. Sadly I didn't think to raise my casting stats with potions so my spell saves were low. Live and learn. Also giving up is all I have since I can't break the grapple, escape artist out of it or make the concentration check to cast, so I am pretty much done. My only hope is Cayzle does you in before you do me 8).
BTW Cayzle, 2 actions in a row won't work. Sure you have held most of your actions all through the fight, but you don't get 2 spells at a time for it. Your spell would resolve after I choose to do nothing this round so just wait for it.

Zeoll 
Wednesday April 6th, 2011 6:02:45 AM

Sorry, I kind of have lost track of what round it is. Did not mean to jump the gun. The lullaby goes off during the round that Bosk first grapples Salazar. I guess I have not cast my Sleep yet. My apologies.

So did Bosk save vs Lullaby? ;-)

Yeah, I pumped up my Chr, added lesser and greater spell focus as feats, and drank a potion of eagle's splen to really get those save DCs through the roof. Since everybody has a hero point, I figured that was necessary.

If I had slept, not sure I would have fallen rather than floated. Though that would have woken me up, I suppose! :-)

DM Post: Round 9 
Wednesday April 6th, 2011 5:36:08 PM

Salazar struggles against the large Taur but isn't able to break free. Bosk then gores Salazar forHighlight to display spoiler: {13 Damage.}

Bosk is able to maintain his grip on the halfling and inflict damage. Highlight to display spoiler: { You are effected by the lullaby spell but only if you are hit with the sleep spell in this coming round.}

Zeoll sees Bosk at H,I,14,15 and in his grip is Salazar at I,15. I am going to assume you cast sleep? If so, spoiler me the DC.

Bosk, Salazar go ahead and make a Will Save.

Bosk of the Fist and Iron Adventurers. 
Wednesday April 6th, 2011 6:17:31 PM

I thought the spell was only on Salazar.

Zeoll 
Wednesday April 6th, 2011 8:25:49 PM

I'm so confused! The round that Bosk and Salazar FIRST grapple is the round Zeoll casts Lullaby. Because Zeoll has the last init, be casts after Bosk and Salazar act. I know Salazar failed vs the Lullaby. I'd like to know if Bosk did. The will save DC for the Lullaby is 19.

The NEXT round, after another round of grappling and actions from both Bosk and Salazar, Zeoll will cast Sleep on Salazar unless he is out of the competition. If he is out, Zeoll will cast it on Bosk. The Will save DC is 20, and there is a -2 penalty if you were affected by the Lullaby the round before.

Hope that helps make all clear.

Bosk of the Fist and Iron Adventurers. 
Thursday April 7th, 2011 2:05:46 PM

Waiting on Salazar for my move:

Zeoll only Highlight to display spoiler: {So what is the plan after I finish Salazar? Are we going right into combat, or since I did all the dirty work will you give me a minute to heal and to ensure Salazar is actually out and not just faking? My preference is a truce until we get to the center of the arena, and that we give these folks a fight to remember. Since you are hiding up there, out of reach, I don't think that is asking too much. Also, if you could make it interesting and honorable. If you are going to hide and cast spells, at least let me exit with a few scars.}

Zeoll 
Thursday April 7th, 2011 3:32:02 PM


Zeoll laughs out loud and tells Bosk he will think about it!

DM Post: Round 9 
Thursday April 7th, 2011 5:40:37 PM

It was an area of effect spell, so it hit both.

As to whether or not he made the save, I don't think you would be able to tell whether or not he made his save.

Zeoll 
Thursday April 7th, 2011 6:14:08 PM

OK.

I'll wait to post for Round 10 until I see what my foemen do.

Salazar, round 11 
Thursday April 7th, 2011 8:40:12 PM

Last round was round 10. I posted my actions for it, so did Bosk. The DM labeled it as the second round 9.

Salazar looks at the massive minotaur, crushing and goring the life from him. It doesn't look like the brute is going to stop so Salazar holds up his hands and shouts" I surrender!!". Salazar hopes to live even if he can't win.

Bosk of the Fist and Iron Adventurers. 
Thursday April 7th, 2011 10:04:41 PM

And then there were two, the Iron Adventurer's of Hook City. Bosk the fierce and Zeoll the stealthy.

DM, Quick Question. See my email.

Zeoll 
Thursday April 7th, 2011 10:40:29 PM


Meh, why draw it out? Salazar has bowed out. Bosk may or may not be sleepy feeling. "It is for this that I planned," says Zeoll. The liontaur directs his Sleep spell at the Minotaur. DC20 will save, at -2 if the Lullaby is in effect.

Bosk of the Fist and Iron Adventurers.  d20=12 ;
Friday April 8th, 2011 1:19:41 AM

Bosk drinks his potion of enlarge person and moves 20 feet away from Zeoll.
(I was hoping you would target my space and not me).

I failed me will save against sleep (and lulby also, I believe)

Bosk of the Fist and Iron Adventurers. 
Friday April 8th, 2011 2:07:23 AM

Bosk's Herald calls out to the audiance, "The cat can put people to sleep, but does he have courage enough to face even a sleeping minotaur? My master said he will fight to the death, and the way I see it, a warrior would have trouble getting to my master, let alone kill him in under 2 rounds, and I doubt this cat could get through his armor before Bosk awakes. My master does not withdraw. He FIGHTS!"

(I want to see this to the end. It is not in Bosk's nature to withdraw, and a minotaur doesn't, can't, and won't concede to a liontaur.)

Zeoll  d20+11=17 ; d20+3=5 ; d20+11=26 ; d20+3=6 ;
Friday April 8th, 2011 9:56:47 AM

[OOC: Don't understand the reference to "2 rounds" -- I got two minutes duration, not two rounds.]

Round 11: Zeoll spends one round flying down next to Bosk. As he approaches, he watches for any sign that Bosk is not asleep, He also watches to make sure that Salazar is leaving the contest. Perception 17, Untrained Sense Motive 5.

Round 12: Hovering 15 feet up, Zeoll gets out a rope. He takes the rest of the round to observe. Perception 26, Untrained Sense Motive 6.

Round 13: If Bosk is sleeping, he is helpless, and if he is helpless, I'm pretty sure Zeoll can use the Tie Up action:

Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a --10 penalty. If the DC to escape from these bindings is higher than 20 + the target's CMB, the target cannot escape from the bonds, even with a natural 20 on the check.

Let's see what our kindly DM says.

DM Sanity Info:

Zeoll has 27 hp and is unwounded. He has a potion of Fly, a potion of Eagle's Splendor, a scroll of Elf Vision, and a scroll of Heroism active. He has also cast a message cantrip and a sleep spell of course.

Bosk of the Fist and Iron Adventurers.  d6=1 ; d20+9=14 ; d20=6 ; d20=17 ;
Friday April 8th, 2011 3:19:03 PM

I thought sleep had a shorter duration or multiple saves. I was going to hope you failed a coup de grace, and I have a +9 strength modifier and high cmb. That said, I won't drag this out forever. If Zeoll didn't somehow wake Bosk up, I'll be happy with beating 3 of the 4 opponents.

P.S. Bosk had a 100 foot rope (when enlarged) tied into a lasso...had I stayed awake, it could have been useful.

DM Post: Round 11 
Friday April 8th, 2011 9:44:15 PM

So Salazar conceded to Bosk.

Bosk,you were not woke up. Do you concede?

Bosk of the Fist and Iron Adventurers. 
Friday April 8th, 2011 10:59:06 PM

Yeah.

DM Post: Round 11 
Sunday April 10th, 2011 5:31:21 PM

The crowd is in an uproar. It's is obvious they were expecting more of a blood bath. The announcer declares Zeoll the winner and begins listing the contestants for the next round.

OOC: Sorry for how that ran. It should have gone smoother, but hey, lessons learned right. I'll get some Seals worked up and sent to you guys soon.

Zeoll 
Monday April 11th, 2011 11:20:28 AM

Woo hoo! Zeoll grins in triumph, and offers his congratulations and thanks to all the other participants.

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