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The Rainbow Serpent


The Big Cavern 
Wednesday November 9th, 2011 6:06:19 PM

Ahead of you, just beyond where the last glowing light ball was is a cave entrance, well calling it a cave entrance is like calling Malgant slightly heavy.

The opening is just over 100' in diameter, and it opens even wider the deeper in it goes. There is phosphorescent lichen and moss covering the walls of this cavern. You can see out about 60-80 feet and it just keeps getting bigger.
Far off in the distance, inside the cavern, there are flashes of a rainbow of color. You're not getting any emotions from it, but those behind you have switched to hope and worry as well as inquisitive.

AC 44, 178/167 hp Malgant Winterborn  d8+10=11 ;
Wednesday November 9th, 2011 7:07:32 PM

" Hope and worry, and inquisitive. Vauhwyt your summoned friends say there is an evil aura as well in this place? If that's so we may as well make ready now rather than be caught with our pants down if it comes to a fight. Well, those of us that wear pants might have them down. Does anyone require the ability to move freely underwater to fight? Speak now, if a fight starts I won't be stopping to cast it in there."
Malgant refreshes any of his flagging spells, and starts a few new ones assuming a fight will eventually break out.
( How long did it take to get here from the portal so I can adjust durations?)

Malgant's Spell List

Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 160 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)
Aid +1 morale to hit and save vs fear, +11 temp hp duration 16 minutes
Weapon of Awe +2 sacred bonus to damage, mind affecting effect shaken on Crit Duration 16 minutes
Comprehend Languages


Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Wednesday November 9th, 2011 7:39:36 PM

Aztyr reaches down into her subconscious and grips ahold of a new spell, something she's never used before and she starts inscribing various runes all over the place around her. She indicates four of the party and a rune swirls from where she is casting and contacts each of the targets. They feel a slight heat that vanishes quickly, but then they feel fire spread over their entire body, and they begin to glow af if they were a torch. Malgant, Mac, Vauhwyt and Brahmah all have that effect on them, unless they want to deny the effect and then they make a Will save DC 25.

Firebrand, Duration 18 rounds, effect immune to Aztyr's Fire spells, all attacks do +1d6 extra damage and target radiates light like a torch.

When she finishes casting, she re-grabs the front edges of her cloak and looks to the others, "Spells are a wasting."

Spell Highlight to display spoiler: {
Level ----- 0 1 2 3 4 5 6 7
Available-- * 8 8 8 7 7 7 5
Used ----- * 2 0 0 0 0 0 1

* = unlimited

Wold's Blood Draws : 0/7
Wold's Blood in storage : 6/7 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Shield, Duration 30 minutes (extended with Rod)
Mage Armor, Duration 30 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +3, Duration 14 hours (used Wold's Blood, 1 drop from storage)

Effect :Cloak of Manta Ray: gain a +3 natural armor bonus, the ability to breathe underwater, and swim speed of 60 feet

Spells on others :

Mage's Magnificent Mansion, Duration 30 hours (last evening at 6pm)( at Portal Archway)
}

Brahmah169hps, AC 26 
Thursday November 10th, 2011 3:11:22 AM

Brahmah looks on but says nothing. The colors are spooky but pleasant somehow. Fact is, the rainbow, at least on the surface and in sailing culture, is a sign of hope. This was, of course, too much to HOPE for down here. As far as he knows, there was no light or sun to produce the effects (plenty of water though). So it is obvious, even to this slightly thick minotaur, that magic and the unnatural has taken up residence here. His fists tighten around his hilts.

Vorelle  d20+23=38 ;
Thursday November 10th, 2011 10:49:36 AM

Malgant, I could use help moving freely underwater, Vorelle sends.

She looks around as they float through the cavern, trying to see anything they might have missed in their first look at the place. [Perception 38]

AC 44, 178/167 hp Malgant Winterborn 
Thursday November 10th, 2011 11:27:59 AM

Malgant also places Freedom of Movement on Vorelle, duration 160 minutes


Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Thursday November 10th, 2011 2:40:11 PM

Jass feels a renewed sense of vigor as the creatures about them give off feelings of *hope*.

He sees Malgant already taking care of Vorelle, and so contends himself with some buffing spells on his own. (Shield: Spectral Hand: and Elemental Body IV)

Actions:
Move with group
Ready Hold Monster spell; cast as first monster attacks someone; Will DC 23 1/round or no actions.

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 0 0 2 0
}

Preparation for a Fight 
Thursday November 10th, 2011 6:14:46 PM

Length of time from there to the cavern entrance was 15 minutes I'll say.

I've got Jass spending 3 rounds casting spells. Aztyr taking 1 round (plus another round for Shield) Malgant, how many rounds of spells?

AC 44, 178/167 hp Malgant Winterborn 
Thursday November 10th, 2011 8:13:31 PM

6 rounds

Malgant's Spell List

Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)
Aid +1 morale to hit and save vs fear, +11 temp hp duration 16 minutes
Weapon of Awe +2 sacred bonus to damage, mind affecting effect shaken on Crit Duration 16 minutes



Vauhwyt (HP126+11, AC37/39vEvil) and Mookie in Gnome Form (HP63+17, AC31/33vEvil) 
Thursday November 10th, 2011 11:37:37 PM


OOC: I subtracted a half hour from my spells a little while ago and recast a couple, so I'm counting myself all caught up. Hope that's okay?

Vauhwyt adds one more new spell (assuming she can use her APG version now?). She casts Fluid Form, and at last is comfy in the water.

==========

DM Sanity Info

Spells per day:

lvl 1: used 3 of 7
lvl 2: used 4 of 7
lvl 3: used 7 of 7
lvl 4: used 3 of 6
lvl 5: used 0 of 6
lvl 6: used 1 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 11 more hours)
Greater Magic Fang (+3 on four paws)
Heroism (lasts 2 more hours)
Magic Circle vs Evil (lasts 11 more hours)
See Invisibility (lasts 1 more hour)
Barkskin (lasts 1 more hours)
(Water Breath on Vauhwyt)
Light (100 minutes)
Fluid Form (lasts 15 more minutes)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+17) for Mookie (lasts 11 more hours)
Heroism for Mookie (lasts 2 more hours)
Alter Self for Mookie (lasts 1 more hour)
(Water Breath on Mookie)
Mage Armor on Mookie from wand (lasts 1 hour)

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 0 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 49 used
Barkskin wand: 0 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 4 of 10 charges

Preparation for a Fight 
Friday November 11th, 2011 12:52:39 AM

I have no trouble with using the new spells, If people aren't already switched over, they should be. I'm going to assume that everyone cast their spells to be ready at the same time as Malgant would be, so round subtractions will start with his count.

Player post:

Aztyr uses a rod of lesser extend and runs her shield spell through it.
And the flame spell will be cast last with Malgant's last spell, Vauhwyt I will assume you and Jass do the same as well, I'm not gonna be #$%##$@34 retentive about the spell durations until next round, which will go up over the weekend, it should be a doozie.

Brahmah169hps, AC 26 
Friday November 11th, 2011 11:29:11 AM

OOC: Waiting in Purgatory.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Friday November 11th, 2011 1:20:42 PM

Jass is quickly done and drifts his little water-elemental-body self around Brahmah while waiting for the others. "You know, if you ask, I'll bet Malgant and Atzyr both have some spells that can really help you out, eh?"

Actions:
Move with group

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 16 minutes; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 16 minutes; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 0 0 2 0
}

Preparation for a Fight 
Sunday November 13th, 2011 3:33:35 PM

After everyone is ready to go, (timed from Malgant's spells going on round 7 so count off time from there) Now its just how to go, swim in, walk on the stony rough to cross bottom of the cavern, it's your choice.
You catch glimpses of rainbow refractions from further into the cavern, you can see the glowing lichen and corral extends beyond the 60 feet or so that you can see deeper in. You also lose sight of the ceiling after it gets further than the same distance, it is one massive cavern.
You can almost sense movement further into the shadows and it might be what's causing the glinting of the prism like display of rainbows.

AC 44, 178/167 hp Malgant Winterborn 
Sunday November 13th, 2011 6:10:12 PM

Prepared for battle, Malgant strides forward. He will walk forward until there is something to be sen or he runs out of floor, whichever comes first.

Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)
Aid +1 morale to hit and save vs fear, +11 temp hp duration 16 minutes
Weapon of Awe +2 sacred bonus to damage, mind affecting effect shaken on Crit Duration 16 minutes


Vorelle 
Sunday November 13th, 2011 9:56:10 PM

Vorelle stays within the staff's bubble of breathable air, but she takes out the potion of water breathing and holds it in her hand, just in case she needs to move.

Vauhwyt (HP126+11, AC37) and Mookie in Gnome Form (HP63+17, AC33)  d20+39=49 ; d20+19=31 ; d20+7=11 ; d6=4 ; d20+35=41 ;
Monday November 14th, 2011 10:29:04 AM


OOC: Adding 7 rounds to all durations. Also, APG-approved Vauhwyt swapped Twilight Knife for Magic Circle. I'm removing the AC bonus vs evil from my header, and swapping the spells in my currently active list. Hope that's okay.

Despite her new sweet Fluid Form spell, Vauhwyt has no desire to swim forward. She also has no desire to walk on the path, an obvious trap. She uses her Grim ability to partially enter the Realm of Shadows. When partially darkwalking, as it is called, she gains concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks. The key there is concealment, which lets her use her Stealth skill to hide in shadows as she swims forward. She brings Mookie with her as she partly enters the shadows. To do this, she has to make a Concentration check vs DC22. Her modifier is +15 CL +3 Chr +5 headband = +23, so she cannot fail.

After using a standard action to do this, she swims forward keeping pace with Mal (up to 60 feet with her swim speed of 60), about 10 feet to the right and above the minotaur. She hides as she moves, taking a -5 on the check because she is moving at speed. Her roll to be stealthy is a 49. Oops! Make that a 51 with Heroism.

Mookie, riding his master in gnome form, taps himself with the barkskin wand. His UMD is a +19, and his roll of 31 means no problems. Oops, make that a 33 with heroism. That raises his AC to 33. THen Vauwhyt enters the realm of shadows, which is never easy on the non-Grim. Mookie rolls his save of 11, even with heroism, is not enough to save him from taking 4 hp of con damage!

"Ow!" the familiar complains. "That hurt!"

Vauhwyt answers, "Hush Mookie!"

Once he is partly darkwalking too (on his master's back), Mookie's stealth check is 41.

==========

DM Sanity Info

Spells per day:

lvl 1: used 3 of 7
lvl 2: used 4 of 7
lvl 3: used 7 of 7
lvl 4: used 3 of 6
lvl 5: used 0 of 6
lvl 6: used 1 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 11 more hours)
Greater Magic Fang (+3 on four paws) (lasts 11 more hours)
Heroism (lasts 2 more hours)
See Invisibility (lasts 1 more hour)
Barkskin (lasts 1 more hours)
(Water Breath on Vauhwyt)
Light (100 minutes)
Fluid Form (lasts 14.3 more minutes)
Twilight Knife (lasts 14 more rounds)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+17) for Mookie (lasts 11 more hours)
Heroism for Mookie (lasts 2 more hours)
Alter Self for Mookie (lasts 1 more hour)
(Water Breath on Mookie)
Mage Armor on Mookie from wand (lasts 1 hour)
Note: -4 Con for darkwalking Mookie

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 1 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 49 used
Barkskin wand: 1 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 4 of 10 charges

Brahmah169hps, AC 26 
Monday November 14th, 2011 2:13:52 PM

OOC: Checking in.

AC 44, 178/167 hp Malgant Winterborn 
Monday November 14th, 2011 4:39:06 PM

OOC
Just a thought.
Instead of just checking in, why not post a scene specific action. Do you stand still, move forward, prepare a spell, buff yourself, answer any of the previously asked questions about needing buffs,or even acknowledge the existence of the party around you? Any of these would give the DM something to work wih and some insight into your placement if and certainly when the feces hits the spinning blade. What does the DM do with 'Checking in' other than note that you posted 3 words and looked for at least the 10 seconds needed to type that line at the game?
Please participate. It isn't just the DM that creates and makes the story interesting. Mookie is a comedic superstar generally saying or doing just the right, or wrong thing to make something humorous, as an example. It doesn't need to be much, but add something to make the game flow into a story instead of just 'checking in'.
We are all the DM/caretakers of this game until Al takes over at the end of the module. I am just trying to keep us all playing instead of just drifting along. Lets finish this module up and let Al guide us on an adventure that makes more sense because the DM knows the whole thing rather than just the tidbit that they are responsible for.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Monday November 14th, 2011 8:53:36 PM

As agile as a water elemental, Jass keeps behind Malgant and Mac, floating above the cavern floor. Again, he thinks about the limitations of his Greater Prying Eyes spell, disappointed that the little things can't swim. "Alas! I'll have to take care of things as they come!", he says aloud to himself, trying to keep a positive attitude and looking for this Old One that they have come so far to find.

Actions:
Move with group

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 153/160 rounds; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 154/160 rounds; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 0 0 2 0
}

Don't be afraid of the Dark 
Tuesday November 15th, 2011 4:19:54 PM

The group moves forward, after two rounds of movement, the flashes of iridescent rainbows solidifies into a shape. If you though the Eel was huge... this thing doubles it's size, easily. It's vaguely eel shaped, but instead of skin, it's covered with smallish scales, well small considering it's size. Each scale is in itself a prism, causing all of the rainbow refractions that the group has been seeing. It is in the process of thrashing as it swims back and forth, it then spots the party.
It's first reaction is a shock to all of you, it's already monstrously gargantuan size.... Doubles in size to ever more monstrous in size, if that's even possible.

It's now 60 feet away, round 1 starts now.....

Vauhwyt (HP126+11, AC37) and Mookie in Gnome Form (HP63+17, AC33)  d20+49=63 ; d20+35=54 ;
Tuesday November 15th, 2011 6:10:17 PM


OOC: Alas, I think my hopes of putting my grapple skills to good use here are likely to be dashed!

Vauhwyt looks at the oncoming leviathan with wonder and trepidation. She thinks hard to her friends:

"Mal! You got some diplomatic skillz! Talk to it! Or maybe it is a beastie, which means it is time for you rangers to step up, Brahmah and Vorelle! Make friends with it, let it sniff your hand, do whatever it is you nature types do!"

Mookie adds his own mental comment: "Yeah, right! We'll be over here, hiding behind a stone wall or something. Boss, Boss! Cast your Wall of Stone spell! Quick!"

Vauhwyt thinks back, "Hush, Mookie!"

The liontaur does think that discretion is the better part, and all that, so, still wreathed in the dimness of her connection to the Realm of Shadows, she casts a still silent Reduce Person on herself, the better to remain undetected. The still silent spell is one of her three daily Tricky Spells that comes from being an Arcane Trickster. She stops moving, in case the thing can feel vibrations or something.

New Hide checks:

Vauhwyt: Stealth check 63.
Mookie: Stealth check 54.

AC 43, 226/167 hp Malgant Winterborn 
Tuesday November 15th, 2011 6:42:56 PM

" Sadly, I think the whole 'ill get bigger... the better to swallow you whole' reaction precludes active negotiation. If the rangers want to try they can, but I think the Old One has decided that we are to be destroyed. Sure wish I knew how we pissed it off. I mean we just got here. Sheesh."
The Minotaur priest then does the exact opposite of Vauhwyt and with a sequence of spells enters his preferred fighting stance. Big and Holy. He then stands his ground, prepared to meet the creatures charge if that is the Old One's intent.
Actions
Cast Righteous Might and a quickened Divine Power

Malgant's Spell List

Righteous Might duration 16 rounds: +4 str and con, 10/evil DR, -2 dex, 15' reach
Divine Power duration 16 rounds: +5 to hit and damage (luck bonus),+16 temp hp, extra attack when full attak option is used
Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)
Aid +1 morale to hit and save vs fear, +11 temp hp duration 16 minutes
Weapon of Awe +2 sacred bonus to damage, mind affecting effect shaken on Crit Duration 16 minutes


Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  d20+20=35 ; d20+20=30 ; d20+20=33 ; d20+20=38 ; d20+20=23 ;
Tuesday November 15th, 2011 10:04:03 PM

Jass recognizes the Prism Eel just got bigger, an obvious magical enhancement. To counter the eel, Jass directs a Greater Dispel Magic against the Old One, hopefully reducing the spells surrounding the being.

"Its getting ready to attack!" Jass warns, his voice sounding like he doesn't really care if he is heeded or not.

Actions:
Cast Greater Dispel Magic: Spell Penetration: 35.... Dispel up to 4 spells: 30, 33, 38, and 23

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 153/160 rounds; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 154/160 rounds; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 0 0 2 0
}

Brahmah169hps, AC 26  d20+16=28 ;
Wednesday November 16th, 2011 3:49:52 AM

Was there really any point? It's a magical animal. Chances are it was more intelligent than any of them. Fine, thinks the ranger.

He raises his hands palms forward. (Animal Empathy 28, penalty for magical or other beasts) "Friend serpent, we mean you no harm. We have questions. That is all."



Vorelle  d20+17=35 ;
Wednesday November 16th, 2011 12:50:01 PM

Vorelle adds her efforts to Brahmah's. Mostly, she concentrates on posture and body language, which is extremely difficult in this alien underwater world.

She does add, however, "Harming us will resolve nothing, but speaking with us may help with whatever is wrong."

[Aid Another to give Brahmah a +2 on his check.]

Don't be afraid of the Dark  d8=5 ; d20+26=33 ; 12d6+21=53 ; d20+34=42 ; 4d6+15=26 ;
Wednesday November 16th, 2011 6:52:24 PM

Those trying to communicate with the very large creature feel in overwhelming amounts frustration, irritation, agony, hate, and pain.
Jass casts a spell targeting the beast, and watches as nothing happens, other than his spell seems not to have any effect.
Malgant has doubts about talking.
Vauhwyt makes herself much less noticeable.

You get those feelings and it promptly attacks.
It points it's self at Vorelle (chosen at random) and charges towards her, he takes grabs a hold of her twists up into a coil, wrapping up Vorelle into a tight ball. (CMB 42 to Grapple, beats Vorelle's 39 CMD) She takes 26 damage from the crushing pressure of the creature as it tightens about her.

AC 43, 226/167 hp Malgant Winterborn  d20+26=46 ; d20+26=46 ; 2d6+13=24 ; d20+30=46 ; d20+30=34 ; d20+25=40 ; d20+20=34 ; 3d8+14=24 ; d6=2 ; d6=2 ; 3d8+14=22 ; d6=3 ; d6=4 ; 3d8+14=27 ; d6=1 ; d6=5 ; 3d8+14=23 ; d6=2 ; d6=4 ; d6=5 ;
Wednesday November 16th, 2011 9:23:32 PM

His sword still at his side, Malgant nonetheless tried to stop the monsterous serpent from engulfing Vorelle by lashing out at it with his free hand ( AoO if my reach is enough to reach Vorelle. I think we were all fairly close together, Your call if I am in range Hit AC 46 Crit confirmed 24 damage from Gauntlets. I have improved unarmed strike so I am considered armed) His gauntleted fist slams into the beast and strikes a fearsome blow, which the serpent probably mostly ignores. finding his voice he shouts at the creature. " I am right here you sparkly critter. Fight me and leave these smaller creatures alone. Am I not enough of a threat for you?" All the time emoting defiance and scorn at the beast hoping to draw it off of Vorelle and onto him.( Draw Fire, Protector ability Will save DC 29 to resist). As he does so his sword clears its scabbard and he gives the creature something more to draw its attention. His sword flashes once, twice, a total of four times lashing at the beast.
Hit AC 46 for 24 damage + 4<holy>
Hit AC 34 for 22 damage + 7<holy> (extra attack from divine power)
Hit AC 40 for 27 damage + 6<holy>
Hit AC 34 for 23 damage + 9<holy>
Once the last blow is struck he holds his ground, daring the beast to switch from Vorelle to him.

Malgant's Spell List

Righteous Might duration 16 rounds: +4 str and con, 10/evil DR, -2 dex, 15' reach
Divine Power duration 16 rounds: +5 to hit and damage (luck bonus),+16 temp hp, extra attack when full attak option is used
Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)
Aid +1 morale to hit and save vs fear, +11 temp hp duration 16 minutes
Weapon of Awe +2 sacred bonus to damage, mind affecting effect shaken on Crit Duration 16 minutes

Vorelle [AC 27; HP 126/152] [Freedom of Movement; Water Breathing] 
Wednesday November 16th, 2011 10:08:40 PM

Vorelle supposes she should be afraid, but she is mostly puzzled. And annoyed. Why do the monsters always eat me? is her querulous demand.

She downs the Potion of Water Breathing she'd been holding in her hand, because this could get ugly.

Then she remembers the spell Malgant had cast on her and just floats away from the creature.

[I should have had it in my header, but Vorelle has Freedom of Movement up. From the spell description: "All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin."]

Brahmah169hps, AC 26  d20+22=28 ; d20+24=27 ; d20+18=36 ; d20+20=25 ; d20+13=25 ; d20+8=10 ; d20+18=30 ; 2d4+7=14 ; 2d4+7=9 ; 2d4+7=14 ; 2d4+7=10 ; d6+7=12 ; d6+7=12 ; d6+7=8 ;
Thursday November 17th, 2011 10:53:25 AM

The minotaur immediately begins beating on the beast. "This is not going to help us help you. Let her go and we'll help you. Do you understand us?"

The ranger beats on the coils. (Hitting AC 28, 27, 36(threat 30), 25, 25, and 10, for 14, 12, 9 (if crit 19), 12, 14, 12 and 8 damage respectively)

(Brahmah spell activity last posted in September)
Active Effects:
Freedom of Movement 130mins
Non-Detection 13 hours
Water Breathing (potion)

Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2*, Owl's Wisdomx2*, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement* and Non-Detection*

Brahmah's Call Lightning Tattoo, 1 /day
Brahmah's Spider Climb Tattoo, 2 /day*
Brahmah's Entangle Tattoo, 3 /day
Brahmah's Guidance Tattoo, 4/day**


AC 43, 226/167 hp Malgant Winterborn 
Thursday November 17th, 2011 3:20:17 PM

FYI It will be important for the DM to know what weapon we are using for each attack on the beast (it has some DR values) Notre the type of material and the magical bonus on it if any.

Malgant's attacks were with a gauntlet (mithril) which scored the crit on the first AoO and with a +4 Holy undead bane bastard sword (steel) for all the rest.

Vauhwyt (HP126+11, AC38) and Mookie in Gnome Form (HP63+17, AC33)  d20+15=20 ; d20+12=23 ; d4=1 ; d6=4 ; d6=1 ; d6=5 ; d3=2 ; d20+28=31 ; d6+7=10 ; 4d6=13 ; d20+23=43 ; d20+23=40 ; d6+7=13 ; d6+7=13 ; 4d6=19 ; d20+24=42 ; d4+5=8 ; 3d6=11 ; 4d6=12 ; d6=1 ; d20+24=35 ; d4+5=9 ; 3d6=8 ; 4d6=16 ; d6=4 ; d20+24=25 ; d20+24=37 ; d4+5=9 ; 4d6=21 ;
Thursday November 17th, 2011 5:47:49 PM


"Well, so much for making nice," thinks Vauhwyt.

She charges the beast. Her liontaur charge feat lets her use a full attack, plus rend, with a charge.

Vauhwyt's Twilight Knife spell flanks the monster as she prepares to fight. If the creature has spell resistance, she rolls a (d20+caster level) = D20+15 = 20.

If the spell lasts, it strikes at V's BAB + Chr, or hits AC23, inflicting 1d4 force damage (1 hp) plus 3d6 force sneak attack damage, or 10 hp more force damage.

If the spell lasts, then all of Vauhwyt's attacks are charging sneak attacks, or just charge attacks without sneak attack damage if the spell is gone.

She will also charge so that she is flanking with Mal, if that is possible. That way, even if her spell fails, she'll get her flank bonus to hit and sneak attack damage.

And note that her reach is 15 feet with Fluid Form, which may aid her in making a charge that ends up flanking the foe (can't say for sure without a map).

Attack One: Armor Spikes Primary. Vauhwyt's armor spikes are lucky. How lucky? +2 lucky this time. That makes her attack, with +2 charge, a +28 to hit roll. She hits AC31, or 33 if the knife is flanking. Her damage is 10, plus 13 if the knife is flanking for 23 total. Her armor spikes are +3 weapons, no special material.

Attack Two: Armor Spikes Secondary. Same as above, but at -5. Her attack roll hits AC43, a nat 20 and an auto hit as well as a critical threat! Her crit confirm roll succeeds vs AC40, or 42 if she is flanking. Her damage is 12 rolled on 2d6, or 23 for the crit plus another 19 sneak attack if the knife is still going for 42 total.

Attack Three: Right Front Paw. Her attack is at +24, hits AC42 (AC44 if flanking) for 19 plus 12 sneak attack or 31 nonlethal total [V takes 1 damage nonlethal from the vicious mercy tear that added 3d6 damage to the paw damage].

Attack Four: Left Front Paw. Same attack. Hits AC35 (37 if flanking) for 17 nonlethal plus 16 sneak attack damage, or 33 nonlethal total. [V takes 4 nonlethal from vicious mercy if that hits.]

Attack Five: Right Rear Paw Rend. As above, but no vicious mercy. Misses with a nat 1.

Attack Six: Left Rear Paw Rend. Hits AC37 (39 if flanking) for 9 plus 21 sneak attack, or 30 damage.

Notes to the DM in attacking Vauhwyt. She has a 20% miss chance from partial darkwalking. She has DR 10/slashing from fluid form. Her CMD is 32. Her AC is 38.

Note to DM: This would be HELLA easier if we knew the enemy's AC, CMD, DR, SR, and creature type (for those with favored enemies). Thanks!

==========

DM Sanity Info

Spells per day:

lvl 1: used 3 of 7
lvl 2: used 4 of 7
lvl 3: used 7 of 7
lvl 4: used 3 of 6
lvl 5: used 0 of 6
lvl 6: used 1 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 11 more hours)
Greater Magic Fang (+3 on four paws) (lasts 11 more hours)
Heroism (lasts 2 more hours)
See Invisibility (lasts 1 more hour)
Barkskin (lasts 1 more hours)
(Water Breath on Vauhwyt)
Light (100 minutes)
Fluid Form (lasts 14.1 more minutes)
Twilight Knife (lasts 12 more rounds)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+17) for Mookie (lasts 11 more hours)
Heroism for Mookie (lasts 2 more hours)
Alter Self for Mookie (lasts 1 more hour)
(Water Breath on Mookie)
Mage Armor on Mookie from wand (lasts 1 hour)
Note: -4 Con for darkwalking Mookie

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 4 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 49 used
Barkskin wand: 1 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 4 of 10 charges

Don't be afraid of the dark ( David posting for John)  d8=1 ; d20+26=31 ;
Thursday November 17th, 2011 7:38:50 PM

Malgant lashes out as the creatureattacks Vorelle and catches it squarely in the jaw with his ringht fist. The blow should have been staggering, but instead only causes minor damage to the creature
Vorelle slips from the creatures grasp and drinks her potion of waterbreathing
Malgant draws his blade and issues a challenge to the creature. He then swings four times at the beast, connecting on his fist and third swings.
Brahmah pulls both weapons and swings at the beast repeatedly, hitting nothing.
Vauhwyt launches a series of grappling attacks connecting with one armor spike and one paw
Mac stands his ground
Jass looks at his hand, wondering why his counterspell didn't work.
Aztyr stands in awe of the creature's size

The worm attacks Malgant missing.

Shimmering worm -128(21NL)hp AC 40 CMD 41
It has DR which has not been figured out yet by the group, thpough a +3 weapon and a +4 weapon have sucessfully dealt full damage while Malgant's fist and Vauhwyt's claws did not

AC 43, 226/167 hp Malgant Winterborn  d20+32=38 ; d20+32=40 ; d20+27=31 ; d20+22=34 ; 3d8+14=26 ;
Thursday November 17th, 2011 7:46:43 PM

Dodging aside as the worm comes at him Malgant again attacks it. He realizes it isn't evil since his sword never flared to use it's holy damage against the creature when Malgant struck it" Just another animal" The minotaur thinks to the group. A magical animal though since the fire damage from Aztyr's spell is causing no damage to the beats ( forgot to roll it last round, but the creature has enough resistance to ignore it anyway.)

Attack 1 misses AC 38 for 26 damage
Attack 2 hits AC 40
Attack 3 misses AC 31
Attack 4 misses AC 34

Righteous Might duration 16 rounds: +4 str and con, 10/evil DR, -2 dex, 15' reach
Divine Power duration 16 rounds: +5 to hit and damage (luck bonus),+16 temp hp, extra attack when full attak option is used
Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)
Aid +1 morale to hit and save vs fear, +11 temp hp duration 16 minutes
Weapon of Awe +2 sacred bonus to damage, mind affecting effect shaken on Crit Duration 16 minutes

Vorelle [AC 27; HP 126/152] [Freedom of Movement; Water Breathing]  d20+25=35 ;
Thursday November 17th, 2011 11:32:19 PM

The best cure for damage reduction is more damage, Vorelle thinks.

Vorelle spends a move action to use her Hunter's Bond ability to grant her companions half her bonus against the shimmerworm.

If the worm is a Magical Beast, everybody is +2 to attack and damage rolls against it. Also some skills that probably don't matter right now. If it's not a Magical Beast, well, never mind.

She then draws her axes [free action; Quick Draw] and attacks, but misses.

Don't be afraid of the Dark 
Friday November 18th, 2011 7:37:46 AM

Worm is not a magical Beast, Sorry.

Vauhwyt (HP126+11, AC38) and Mookie in Gnome Form (HP63+17, AC33) 
Friday November 18th, 2011 1:45:37 PM

Sorry road trip. I'll post as soon as I can later today / tonite.

Brahmah169hps, AC 26 
Friday November 18th, 2011 1:49:00 PM

The ranger looks apologetically at Vorelle and backs away to hook with the group. "I don't believe I can be of any help to you against this beast, short of aid and healing."

Active Effects:
Freedom of Movement 130mins
Non-Detection 13 hours
Water Breathing (potion)

Urban Survival Spell List (prepped while in a city) : Alarm, Longstrider, Detect Poison, Speak with Animals, Cure Light Wounds, Summon Nature's Ally 2*, Owl's Wisdomx2*, Cure Moderate Wounds, Repel Vermin, Water Walk, Freedom of Movement* and Non-Detection*

Brahmah's Call Lightning Tattoo, 1 /day
Brahmah's Spider Climb Tattoo, 2 /day*
Brahmah's Entangle Tattoo, 3 /day
Brahmah's Guidance Tattoo, 4/day**


Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  d20+20=38 ; 5d4+5=20 ; d20+20=21 ; 3d6+17=33 ; d20+20=25 d20+20=39
Friday November 18th, 2011 4:13:53 PM

Jass shakes off his startlement and looks carefully to see if this creature has any spell resistance or spell immunities. He tests his newfound knowledge with a Quickened Magic Missle spell into the rainbow creature. This is followed by an immediate Finger of Death spell!

"Take that, and that! Leave Vorelle alone!"

Actions:
Know Arcana: 38 - to know magic immunities/qualities of opponent
Spellcraft: 21 - to know magic immunities/qualities of opponent
Cast Quickened Magic Missle: Spell Penetration; 25 Damage: 20
Cast Finger of Death: Spell Penetration: 39 Damage: 170 hit points; Fort DC 25 for 33

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 153/160 rounds; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 154/160 rounds; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 1 0 3 0
}

Vauhwyt (HP126+11 (4 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33)  d3=3 ; d20+29=45 ; d4+7=8 ; 4d6=9 ; d20+24=41 ; d4+7=10 ; 4d6=17 ; d20+24=32 ; d20+24=42 ; d3+4=6 ; 7d6=28 ; d6=3 ;
Friday November 18th, 2011 5:30:56 PM

OOC to DM: You did not say if the worm has spell resistance, and what happened with my Twilight Knife spell? Also, since one paw hit, V took 1 pt nonlethal vicious mercy damage last round.Also, my damage last round was for large size, but with the reduce person V is medium, and so please reduce damage inflicted to the enemy by 4 hp.

Vauhwyt, glad to be flanking the thing with Mal, presses on with another attack! Her armor spikes this round are lucky to the tune of +3! Woot! She is not charging or grappling, so she does not get to rend. She has two armor spike attacks and two vicious and merciful paws.

Spikes Primary: Vauhwyt attacks at +29, hitting AC45, a hit! Her damage is 1d4+7+4d6 SA = 17 hp.

Spikes Secondary: attacks at +24, hitting AC41, a hit! Damage is 27 hp.

Right Paw: attacks at +24, hitting AC32, a miss.

Left Paw: attacks at +24, hitting AC42, a hit! Damage is 1d3+4+4d6+3d6 = 34 hp nonlethal -- and Vauhwyt takes another 1d6 vicious nonlethal damage = 3.

Mookie uses the aid another action to boost Vauhwyt's AC by 2, to 40.

Notes to the DM in attacking Vauhwyt. She has a 20% miss chance from partial darkwalking. She has DR 10/slashing from fluid form. Her CMD is 32. Her AC is 38.

==========

DM Sanity Info

Spells per day:

lvl 1: used 3 of 7
lvl 2: used 4 of 7
lvl 3: used 7 of 7
lvl 4: used 3 of 6
lvl 5: used 0 of 6
lvl 6: used 1 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 11 more hours)
Greater Magic Fang (+3 on four paws) (lasts 11 more hours)
Heroism (lasts 2 more hours)
See Invisibility (lasts 1 more hour)
Barkskin (lasts 1 more hours)
(Water Breath on Vauhwyt)
Light (100 minutes)
Fluid Form (lasts 14.0 more minutes)
Twilight Knife (lasts 11 more rounds -- or is expired?)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+17) for Mookie (lasts 11 more hours)
Heroism for Mookie (lasts 2 more hours)
Alter Self for Mookie (lasts 1 more hour)
(Water Breath on Mookie)
Mage Armor on Mookie from wand (lasts 1 hour)
Note: -4 Con for darkwalking Mookie

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 5 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 49 used
Barkskin wand: 1 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 4 of 10 charges

Brahmah169hps, AC 26  d20+27=32 ;
Saturday November 19th, 2011 1:55:47 PM

Brahmah moves to aid in flanking with someone. (Aid to flank is successful.) He sheathes his kukri and prepares to use only his falchion.

Brahmah169hps, AC 26 
Monday November 21st, 2011 4:16:37 AM

The ranger takes up his position to flank and grasps his falchion two-handed.

Don't be afraid of the Dark  d20+19=33 ; d8=8 ; d8=3 ; d20+26=45 ; 12d6+21=72 ; 4d6+21=32 ; d20+34=50 ;
Monday November 21st, 2011 4:51:48 PM

The worm shrugs off most of Jass' spell effects, others seem to hit and deal damage, the critter is starting to show the damage the group is doing, even though most of the damage is deflected off it's scales, which seem extra hard, even though they are still refracting rainbows in all directions.
It seems frustrated at missing Malgant, it chooses another target and attacks it.
Facing Brahmah, it closes the short distance and chomps on him, it then promptly curls up into a ball and tries to squeeze as he does so, Brahmah pops out like a well oiled ball.(bite 72 damage)

Jass, Immunities are acid, cold, electricity and fire 20, SR 25



AC 43, 226/167 hp Malgant Winterborn  d20+32=47 ; d20+32=37 ; d20+27=41 ; d20+22=29 ; 3d8+14=32 ; 3d8+14=26 ;
Monday November 21st, 2011 5:03:56 PM

Malgant swings some more.
" By the way, this worm isn't evil. If it were my sword would have done more damage and flared magically."
1st attack hits AC 47 for 32 damage
2nd attack misses AC 37
3rd attack Hits AC 41 for 26 damage
4th attack misses AC 29

Righteous Might duration 13 rounds: +4 str and con, 10/evil DR, -2 dex, 15' reach
Divine Power duration 13 rounds: +5 to hit and damage (luck bonus),+16 temp hp, extra attack when full attak option is used
Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)
Aid +1 morale to hit and save vs fear, +11 temp hp duration 16 minutes
Weapon of Awe +2 sacred bonus to damage, mind affecting effect shaken on Crit Duration 16 minutes



Vorelle [AC 27; HP 126/152] [Freedom of Movement; Water Breathing]  d20+23=36 ; d20+18=20 ; d20+13=30 ; d20+22=26 ; d20+17=36 ; d20+12=19 ;
Monday November 21st, 2011 7:03:16 PM

Vorelle unloads a full sequence on the creature. She misses every time.



Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  5d4+5=17 ; 3d6+17=25 ; d20+20=26 ; d20+20=39 ;
Monday November 21st, 2011 9:30:20 PM

"If it is not evil, maybe we should only defeat it, and not kill it" suggests Jass through the telepathic link. "What if the creature here is holding the others outside the cave in check?"

Jass relays the special properties he has observed from the rainbow scales. He also wonders if this monster has the same 'mind taste' as what they encountered in BlackBird Lake. "So far as we know, this could be the Old One or only a guardian!"

Not having a better combination at the moment, the sorcerer unleashes another series of offensive spells, Quickened and Standard.

Actions:
Cast Quickened Magic Missle: Spell Penetration; 26 Damage: 17
Cast Finger of Death: Spell Penetration: 39 Damage: 170 hit points; Fort DC 25 for 25

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 150/160 rounds; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 151/160 rounds; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 2 0 4 0
}

Vauhwyt (HP126+11 (4 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Monday November 21st, 2011 10:15:30 PM

Vauhwyt thinks to her friends, "No worries! My nonlethal damage will keep it alive."

Brahmah169hps, AC 26  d20+22=25 ;
Tuesday November 22nd, 2011 5:55:34 AM

As Brahmah lands, he snorts, more from frustration than pain.

"Evil or not..." He stands, staggering a bit. "... this bloody @#^&**^%& worm is GOING to die!" The ranger coughs a bit of blood and moves with intent toward the beast.

He swings, not to flank, ot assist, but to wound and maim. (Hits AC 25, missing)



Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33)  d3=3 ; d20+29=41 ; d4+7=10 ; 4d6=13 ; d20+24=29 ; d20+24=34 ; d20+24=44 ; d20+24=27 ; d3+4=7 ; 7d6=14 ; d6=4 ;
Tuesday November 22nd, 2011 9:32:58 AM


Vauhwyt, still flanking with Mal, attacks again. Her armor spikes this round are lucky to the tune of +3 -- again! Woot x2! She is not charging or grappling, so she does not get to rend. She has two armor spike attacks and two vicious and merciful paws.

Spikes Primary: Vauhwyt attacks at +29, hitting AC41, a hit! Her damage is 1d4+7+4d6 SA = 23 hp.

Spikes Secondary: attacks at +24, hitting AC29, a miss.

Right Paw: attacks at +24, hitting AC34, a miss.

Left Paw: attacks at +24, hitting AC44, a hit and a crit threat! Follow up is a 27, so no confirm. Damage is 1d3+4+4d6+3d6 = 21 hp nonlethal -- and Vauhwyt takes another 1d6 vicious nonlethal damage = 4.

Mookie uses the aid another action to boost Vauhwyt's AC by 2, to 40.

Notes to the DM in attacking Vauhwyt. She has a 20% miss chance from partial darkwalking. She has DR 10/slashing from fluid form. Her CMD is 32. Her AC is 40.

==========

DM Sanity Info

Spells per day:

lvl 1: used 3 of 7
lvl 2: used 4 of 7
lvl 3: used 7 of 7
lvl 4: used 3 of 6
lvl 5: used 0 of 6
lvl 6: used 1 of 4

Spells cast by (or in effect on) V:
Detect Scrying (lasts all day)
Extended GMW on her armor spikes (lasts all day)
False Life (+11) (lasts 11 more hours)
Greater Magic Fang (+3 on four paws) (lasts 11 more hours)
Heroism (lasts 2 more hours)
See Invisibility (lasts 1 more hour)
Barkskin (lasts 1 more hours)
(Water Breath on Vauhwyt)
Light (100 minutes)
Fluid Form (lasts 14.0 more minutes)

Spells cast by V on others
Extended GMW for Mal (lasts all day)
False Life (+17) for Mookie (lasts 11 more hours)
Heroism for Mookie (lasts 2 more hours)
Alter Self for Mookie (lasts 1 more hour)
(Water Breath on Mookie)
Mage Armor on Mookie from wand (lasts 1 hour)
Note: -4 Con for darkwalking Mookie

Spells cast by Mal on V:
Status
Magic Vestment (on her buckler)

Spells in effect from earlier days:
Telepathy
several Shrink Items

Other things with per day uses:
Darkwalk - 6 rounds of 40 used
Impromptu sneak attack 0 of 1 used
Tricky spells 0 of 3 used
CMW wand: 0 of 49 used
Barkskin wand: 1 of 47 used
Magic Missile wand: 0 of 38 used
Transmute Staff: 4 of 10 charges

Don't be afraid of the Dark 
Tuesday November 22nd, 2011 12:30:19 PM

As those who attack and hit the creature, it spasms for only a second before you get a feeling from it. A feeling of contentment, as it it's shuddering ceases and the body, begins to fade into nothingness. The other animals, that watched from outside the cavern, radiate peace, and quickly vanish from view, apparently returning to whatever they were about before the group entered the area.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Tuesday November 22nd, 2011 2:31:34 PM


OOC: But kindly DM! What about the nonlethal damage? If was not killed! Does that matter?

DM Comment: It matters a lot, just trust me.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Tuesday November 22nd, 2011 4:13:29 PM


Vauhwyt takes a deep breath, glad to have survived this challenge with no one dying.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Tuesday November 22nd, 2011 4:15:23 PM

"Contentment?" Jass is confused. "It's happy we killed it? Or was it only summoned? And the others are happy too? And what's with the giant eel of Scinillating Colors?"

There is just nothing in Jass' experience to make him understand what has happened and more importantly, why. He keeps on the alert, looking around the cavern to see if there is anything they missed because all thier focus was on the rainbow eel.

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 150/160 rounds; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 151/160 rounds; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 2 0 4 0
}

Vorelle [AC 27; HP 126/152] [Freedom of Movement; Water Breathing] 
Tuesday November 22nd, 2011 5:47:05 PM

"Maybe it was a prisoner," Vorelle suggests. "Maybe it didn't want to be here, and when we....um...it got to go home. Or wherever."

AC 43, 226/167 hp Malgant Winterborn 
Tuesday November 22nd, 2011 6:30:34 PM

" Perhaps it was radiating the pain it felt and needed someone to end it's pain. Many suffer but are unable to end their own existence to alleviate their suffering. Perhaps it needed us to slay it in order to release it from the torment it was radiating to the other creatures. If these other creatures could talk rather than just emote their feelings maybe we would understand. I will take it as a good omen that it wanted death and seemed at peace at the end."

As the battle lust winds down and Malgant's divine preparations begin to fade, his size and his health return to normal. As the rush of combat departs, the memory that Val has left and is not here to bask in the life of victory returns to him. His mood darkens and the happiness of defeating such an amazing creature fades much like the serpent itself faded away.
Sighing, Malgant turns to both Brahmah and Vorelle and uses a Heal spell on each of them, restoring their lost health and removing any lingering effects the serpents touch might have carried. Judging from Brahmah's wounds,, any sustained crushing by the serpent would surely prove fatal.

Heal Brahmah
Heal Vorelle

Malgant's Spell List

Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)



Brahmah169hps, AC 26 
Wednesday November 23rd, 2011 8:13:56 AM

"Thanks Mal."

He looks at where the creature disappeared. "What the hell?! That is..." He loses the words.

Don't be afraid of the Dark 
Wednesday November 23rd, 2011 4:30:09 PM

As the group exits the cavern, heading back towards the portal, a huge whale shark drifts up to them, and you pick up the feeling of helpfulness, it's like he wants you to hang onto him. Once those who don't swim so well have a hold of him, he quickly brings you to the portal which the group passed through.
Once again passing through the portal, the two elementals are still there.
"We knew that you would return once you succeeded, we thank you for fixing that which was wrong, peace has returned to our home, thank you."

Brahmah169hps, AC 26 
Thursday November 24th, 2011 1:20:23 AM

"Urm, your welcome?"

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  d20+20=37 ;
Thursday November 24th, 2011 10:50:20 AM

Jass is amused about the 'helpfulness' of the giant whale shark, and he takes a ride, thrilled to be moving through the Elemental Plane of Water. "That's what this place has got to be you know", he confidently tells the others. "And these creatures are like the epitome of the animals we see in the Wold. How sweet is this, eh?"

Going through the Portal, Jass smiles broadly at the water elementals, and even more at Brahmah. He swims near the minotaur and says en voco, "When you are given a free meal or free thanks, you take em, eh?"

"Yes, it was a hard fought battle, but we recieved the thanks of the Rainbow Eel and the help of the others. You are free to return as you wish. All we wish is a return to peace and harmony for the creatures and Noble Races that live in and around Black Bird Lake."

He pours on the charm.

Actions:
Diplomacy: 37

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Resist Energy; 160 minutes; electricity ignore 30 damage/attack
Shield: 16 minutes; +4 AC
Spectral Hand: 150/160 rounds; cost 1 hit point; disembodied hand to do Touch Spells
Detect Scrying: 24 hours; notice if someone is scrying
Elemental Body IV: 151/160 rounds; Medium Water Elemental; +4 CON (+32 hit points), +5 Nat AC, Swim 60', Darkvision 60', vortex, and breathe water

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 2 0 4 0
}

AC 43, 226/167 hp Malgant Winterborn  d20+9=23
Thursday November 24th, 2011 11:42:52 AM

I would agree Jass, except we have not traveled the planes. My status spell was still in effect this morning, and I expected it to sever when we traveled through the portal. However I could still feel where Val was and her well being after we went through. Since planar travel will sever the link I can only assume we are still in the Wold. mit is the only conclusion available."
Once through the portal Malgant aids Jass in his diplomatic relations with the elementals. He adds " We would have spoken to the Old one, but his pain and anguish seemed to make him more bent on destruction than on negotiation. Thankfully what he sought was the release we were able to offer him from the bounds of the plane." I think he adds without speaking.
diplomacy to aid Jass 23
Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)


Brahmah169hps, AC 26 
Friday November 25th, 2011 4:49:33 AM

He looks at Jass. "If the meal is accompanied by a stout brew and warm bread, sure!."
He raises one hand and points to a ring with the other. "Otherwise, generally speaking, when I'm on the road, this ring is more than enough. I will not refuse a meal, no." Then he thinks a moment.
"There was one time I refused a meal and I'm glad I did. The Chosen were poisoned and put to sleep, then caged. I alone rescued all of Domi's Chosen from a the pit of a sick, twisted doctor who looked to mutate, mutilate or murder each of us because we are taurs. He had a sick idea of turning us to golems, chimera or some other disgusting creature because we were 'unnatural'. I can't remember if I caught him in the end. "



Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33)  d20+5=12 ;
Friday November 25th, 2011 12:45:03 PM


Vauhwyt thanks the water elementals and tries to aid Jass's efforts: Aid Another 12 gives a +2! She asks the elementals to explain, please, what and who that Rainbow Eel was.

The liontaur says to Mal, "I think we were on another plane, but your Status was able to snake back through the portal through which we came. Usually a spell like Plane Shift, say, severs your connection to the Wold, but that portal was open the whole time we were in there."

AC 43, 226/167 hp Malgant Winterborn 
Friday November 25th, 2011 4:13:49 PM

" Possible. I had not thought of that working, but since I went through the portal there would be no need for the magic to find a new path, it just needed to bend a bit."

Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours on Malgant's armor +4 bonus
Magic Vestment duration 32 hours on Malgant's shield +4 bonus
Magic Vestment duration 32 hours On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours
Freedom of Movement duration 145 Minutes
Water Breathing duration 24 hours
Shield of Faith +4 deflection bonus to AC. duration 16 minutes
Barkskin +5 bonus to Natural AC duration 160 minutes
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 16 hours ( enables Domi the Warrior trait +1 as well)

Vorelle [AC 27; HP 152/152] [Freedom of Movement; Water Breathing] 
Saturday November 26th, 2011 10:06:19 AM

"Does this mean the halflings will be okay?" Vorelle asks. "And what about the turtles?"

She still isn't sure she understands all this.

[Edited to fix header.]

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 167/167 
Saturday November 26th, 2011 8:26:08 PM

*I would assume so Vorelle, but I really think we should go back and check on them, if at least just to tell them what we think was happening down there.* (FYI:new dm, I use * quote * to denote the use of the Mind Link)

"Wonder if the Silver Lady drifted very much while we were down here, It has been about a day or so since we left her alone."

(also changed header back to Aztyr)

Turtleville survives to train again another day. 
Sunday November 27th, 2011 7:22:20 PM

Pleasantries are traded with the two elementals, rather quickly, and then the group returns to the surface. The Silver Lady has drifted about half a mile, which means the lake must have been calm all night.
After a few minutes, she gets warmed up enough to build a good head of steam, and the group reverses course and heads in the direction of the Turtleville, or whatever it was named.
Being only slightly off course, you make your way and dock on the pier that Vauhwyt em-placed on the first trip.
It's only a few moments before the villagers arrive, looking hopeful and waiting for any news the group wishes to share.

Brahmah169hps, AC 26 
Monday November 28th, 2011 3:04:10 AM

Not really able to convey what he saw or heard, the ranger remains quiet.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  d20+13=14 ;
Monday November 28th, 2011 2:03:38 PM

The human sorcerer is able to keep his spirit bouyed by thinking about the rousing success of the group. Without any worries, once on the surface and the Silver Lady located, it is nothing but a moment for Jass and Atzyr to Dim Door and Teleport the team to the deck of the ship. From there, another easy time to get up steam and sail back to Turtle Village.

Enjoying himself as he did, Jass didn't think of the impact necessary to first meet the villagers. Standing in the bow of the ship, he has a Prestidigitation spell play about him in magical light effects and clears his throat before rining out: "Rejoice! The danger is ended and we are victorious! The waters are safe and your turtles will once again work with you in mutual peace!"

Being rather distracted hampers his performance somewhat.

Actions:
Perform: 14

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Detect Scrying: 24 hours; notice if someone is scrying

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 2 0 4 0
}

AC 35, 167/167 hp Malgant Winterborn 
Monday November 28th, 2011 4:08:57 PM

OOC
I edited the word seas to be lake above since BBL is after all considered a lake. Recalculated my non combat stats and reinput them in the header. I will add in the rest of my bonus spells when next I memorize spells. The wisdom boost added a few more spells.
Was xp and treasure listed yet and I missed it or am I jumping the gun?
----------------------------------------------------------------------------------------
Malgant is distracted once they reach the surface, he keeps scanning the lake looking for any sign of Val. Seeing none he distractedly removes his armor and allows it to dry somewhat near the furnace that runs the ship. Once his gear is near the heat he again returns to the deck looking for the dark elf.
As Jass makes his entrance Malgant, again dressed in his armor, continues to look over the crowd, hoping that Val has changed her mind and returned to the village instead of moving on. Seeing no sign of her his heart falls a few more notches as he distractedly listens to Jass's likely embellished account of the watery world below the lake.

Malgant's Spell List

Moderate Fortification ( armor effect)
Blur ( Minor Cloak of Displacement)
Magic Vestment duration 32 hours cast at dawn on Malgant's armor +4 bonus
Magic Vestment duration 32 hours cast at dawn on Malgant's shield +4 bonus
Magic Vestment duration 32 hours cast at dawn On Vauhwyt's shield +4 bonus
Mind Blank duration 24 hours cast at dawn
Water Breathing duration 24 hours
Greater Magic Weapon +4 bonus to Malgant's Bastard sword Duration 12 hours ( enables Domi the Warrior trait +1 as well)

Turtleville survives to train again another day. 
Monday November 28th, 2011 4:53:23 PM

As the boat, it's too small to be called a ship, is tied up and the furnace is shut down, the village leaders gather on the dock. They listen to Jass' description of the events and the strange and grand adventure the Heroes of Blackbird Lake undertook to save their homes.
Aztyr hands the staff back to the youngster who came to find them barely a week ago. She thanks him for it's loan and contents herself without adding more to what Jass has already told the villagers.
As the celebration moves on shore and towards a communal area where some of the women are already hard at work cooking up a feast. The smells wafting over the group seems like it could contest with anything any of the group has had before, the women apparently are holding nothing back for the upcoming feast.
During the feast, an ancient woman in well worn grayish brown robes and straggly white hair, enters the the village and is welcomed to join the feast and enjoy herself.
Some of the children ask for some tales of the Heroes adventures. They most likely won't stop until at least one or two tales are told.....

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Tuesday November 29th, 2011 12:15:05 AM


When the staff is handed back to the villagers, Mookie caws, "Take that cap off it first! That's prime loot, that is!"

Vauhwyt blushes at that and tells her familiar to hush. But she does make sure that the party retains the cap. That thing is super valuable! Maybe a minor artifact, she guesses.

Brahmah169hps, AC 26 
Tuesday November 29th, 2011 10:27:28 AM

Brahmah eyes the ancient woman,m but says nothing because its not his place. (DM, I assume the woman hasn't been seen by the group before?)

DM: correct

Vorelle [AC 27; HP 152/152] [Freedom of Movement; Water Breathing] 
Tuesday November 29th, 2011 3:49:27 PM

Vorelle no longer stutters, but she is far from being a teller of tales. She does, however, take a contingent of halflings to inspect the impressive damage done to the Silver Lady by the crocodiles.

Party on into the Night. 
Tuesday November 29th, 2011 7:51:53 PM

The feast is wonderful, someone during the festivities brought out a keg of ale and it was being gone through at a good pace.
After dark, the woman in the dingy robes gathers everyone's attention with a bright sparkle of light.
"Listen well children, both you from Turtleville and you whom call yourselves 'The Heroes of Blackbird Lake'. I wish to tell you a story, a story as old as the Wold itself."
In front of the old woman an area of grayish blackness forms, upon this blank canvas can be seen something moving about, you suddenly seem to be zooming in closer. You come to a stop when you can make out a huge Rainbow Serpent similar to what you fought in the cavern, only you get the feeling it's much much larger.
You realize that it's tracks from moving about are familiar shapes, they seem to follow the forms that the some of the current rivers follow even today. When the Serpent stops to rest, the indentations it leaves behind become the lakes that are scattered about the land.
Each time the serpent rested it seemed to give birth to all matter of creatures. You can't hear words being said, but you get the impression that the Serpent is giving them laws to live by. Those who seemed to break those laws, the Serpent turned into the mountains all over the Wold, so they no longer walked ever again. Those who kept the laws were gifted with humanoid forms and sentience. Her work completed, the Rainbow Serpent floated up into the sky to rest amongst the Stars floating over head leaving her spirit-children, the Andrenjinyi, watching over her creation.
The image of the Wold before you begins to spin, ever faster and faster. After a few moments of the blurred Wold spinning it once again slows down and then zooms in on a location. In front of you is a Gate, not one of wood and iron, but one of magic and the image passes through it. Coming into focus is the Fey Realm, and before you are a pair of Andrenjinyi, a mated pair. One of the pair passes through the Gate to the Wold, where it begins to check in on the Wold at large. During it's time in the Wold, the Wold went under a change, a change that caused the Gate to the Fey realm to close, leaving the Andrenjinyi stranded in the Wold with no way home. The gate closing was due to the God's closing it during the Wold's recreation after the YOA.
The image seemed to begin gathering speed, but remained focused upon the Andrenjinyi. Many many years passed in mere moments of time for those watching. All the while the Serpent grew weaker and weaker, slowly succumbing to the effects that the Wold was inflecting upon it. As it grew weaker, it began to thrash about, and in it's writhing it seemed to give of waves of emotion that took effect on the wildlife of the surrounding area. This area expanded only a few inches each year, but when measured in hundreds of years, it spread like wildfire. Once effected by it's pure emotions, the beasts never seemed to be able to shake it's effects.
Once again the image slowed, this time it slowed because of the arrival of figures that looked familiar. It was your arrival and your caution in approaching the mammoth cavern being shown now, the quick attack and even quicker killing of the creature shows in the image. It also shows it fading away.
The image suddenly shifts, and you are once again in the Fey realm, where it shows you the creatures mate, and then the one you fought seems to fade in rather than out. The two of them twine about one another and then the image fades away all together.
The old woman stands, "I thank you for helping my child return to it's proper home."
The woman fades away to just a few pin pricks of light which swirl about one another and disappear into the distance, straight up to the star filled sky above you, blinking brighter once and then fading to return to rest in the sky above.

Thus ends the Plight of the Turtle People.

Everyone Highlight to display spoiler: { gain 54,900 xp, or gain just enough to reach level 17 whichever is more. Treasure... Cayzle email me so between us we can work out what the old woman leaves behind as she heads back to the stars.}

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Tuesday November 29th, 2011 9:58:57 PM

Jass enjoys his time with the halflings, and since they are not worried about the old woman, niether is the sorcerer. That is, he doesn't pay much attention to her until her magical story puts together the last few puzzles of the day. "And these are your children?", he says in magical awe at the woman after she disappears. "So what does that make you?"

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Detect Scrying: 24 hours; notice if someone is scrying

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 2 0 4 0
}

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Tuesday November 29th, 2011 11:43:02 PM


"Jass," says Vauhwyt, "It makes her Someone we are glad to be friends with!"

"That's some story, Boss," says Mookie.

"It sure is," answers Vauhwyt.

"You think it is true?"

"Got me," says Vauhwyt.

Vorelle 
Wednesday November 30th, 2011 10:56:54 AM

"Ohhhh..." Vorelle breathes. "Poor serpent. I'm glad we were able to help."

Then, a moment later, "Wait. I thought it was Shellville."

Brahmah169hps, AC 26 
Wednesday November 30th, 2011 11:09:26 AM

Brahmah sits with the group, happy things went well. (DM, I will post the updated character sheet this afternoon or this evening.)

Al - Guest DM To Be 
Wednesday November 30th, 2011 11:57:58 AM


OoC: A note on Leveling PC's.

In addition to changing your character sheets, please note each change to the character sheet and the numerical amount by which it changes. Send these changes to me via email. My email is changa@charter.net.

Example:

STR +1 to STR 21
New Feat: Improved Running Away
Skill Points +2
-Craft Bowling Pins +1 to +16
-Intimidate +1 to +29

AC 35, 167/167 hp Malgant Winterborn 
Wednesday November 30th, 2011 6:02:28 PM

Malgant listens to the tale and is pleased that they did the right thing by killing the woem, or 'releasing' it from its trapped state here in the Wold. His thoughts turn down darker paths, as he considers the meaning of the worm's plight as it relates to him currently. When the halflings all begin to retire for the night, Malgant addresses his friends." I will be returning to the Temple of the Bountiful Vine tonight. I have alot of things to consider and, I think, alot of training to take on. Complete your own training and find me there when you are again ready to do battle with the evil in the Wold. I will regather my thoughts there and see what guidance Imod has to offer me. You almost all know the way there, and are welcome at the temple, so feel free to stop by when you are ready. Even if my training takes longer, there are enough things to do in Imod City to keep you busy."
If no one has anything else they need him for, Malgant will cast Word of Recall and return to his temple on Minotaur Isle.

-----------------------------------------------------------------------
OOC
I had wanted to roll it all into one change, the leveling and APG, but the module went on too long. Since I have made the APG changes I believe I will need to swap around a few feats to make the changes to Hand of Domi work. I will look at it and email both Cayzle and Al with what I find.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 159/159 
Wednesday November 30th, 2011 8:00:09 PM

Aztyr listens to the pain her friend is trying to hide from the others, she feels for him, but there isn't much she can do to other than to offer moral support if he asks for it.... which she knows he never will, so she plans on just being there for him one way or the other.
"I think I'll visit home for a day or so, then I will probably head to Imod City and seek out the WLA chapter there, I'll be applying for an officer position, they might even let me join those ranks, but you never know. I can also do my training at that time as well, while they mull over my petition.
I can also do my Catacombs shopping there, it's as easy there as anywhere else.
We also haven't heard from our former employers in a while, I might check in at the Inn and see if Bardimion is in residence and see if there is anything new they might like done.
I think that wraps up my itinerary for the next couple weeks. Anyone who can't teleport want to be dropped off somewhere before the three of us who can head out?"

Aztyr plans on stopping by the area they had originally wanted to use as a home, she has a few ideas on it....

------------------------------------------------
OOC: Cayzle, I really need to converse with you about the treasure from the previous module. Per Jerrys instructions.

Brahmah169hps, AC 26 
Thursday December 1st, 2011 2:14:30 AM

Brahmah seems intrigued by the journey home himself. "Aztyr, may I join you?"

(OOC: Is treasure on its way or am I missing an email along the way?)

Treasure 
Thursday December 1st, 2011 10:16:13 AM

As DM still working on it, it's a bit complicated to get what I and others think will be fair.

Aztyr AC 27 (30 currently), 5 DR Fire - SR 18 - HP 159/159 
Thursday December 1st, 2011 10:18:36 AM

"Brahmah, you might be able to go directly to Imod City with Malgant, but if he has already gone, of course I'll be able to drop you in Imod City, or a coastal village on the southern shore, which ever is closer to where you need to go."

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Thursday December 1st, 2011 4:57:35 PM

"Hey, hey!", exclaims Jass, "where's everyone going? I'm not going to stay in Turtleville here by myself with a whole bunch of undersized everything. Shouldn't we all at least get back to civilization first?"

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Detect Scrying: 24 hours; notice if someone is scrying

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 2 0 4 0
}

AC 35, 167/167 hp Malgant Winterborn 
Thursday December 1st, 2011 7:27:52 PM

" Wait, you can't teleport? I'm sorry, your pass to the clubhouse and your secret decoder ring must be returned. Who ever heard of a mage who can't teleport?"
Malgant tries hard to look serious, though he is fairly certain they have hashed this out before, along with the " Too many big people to travel" part of this conversation. After watching Jass's reaction he resumes his former sombre demeanor. " I can take you to Imod City Brahmah. Isn't there a bear there that misses you? I will wait until morning so that we can sort out the arrangements. All of us will likely need to visit the WLA . Oh, and the prayer returns us to the center of the practice ring inside the Temple. Apparently that is where Imod feels his priests should feel moost at home in his temple. Occasionally the ring is in use upon arrival so be prepared." The last is again said with a hint of amusement. Malgant still remembers returning as an exile and startling the initiate who was raking the practice circle the first time he returned via this prayer.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Friday December 2nd, 2011 10:39:26 AM

Jass meets Malgant's banter with some of his own. "And here I thought all clerics were ordained with a stick up thier backside!" Jass replies with a twinkle in his eye. "Looks like we both learned something, eh?"

"I found out that there are folks o' the cloth that actually have a sense of humor, and you found out that my sorcerous magic just comes to me, and turns out that while I can combat Dim Door with the best of em, my magic seems to think that I don't need to do any major teleportations. Not that any of you have had a problem before about what spells I can cast to get everyone out of hot water."

Actions:

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 16 hours; 11 temp hit points
Detect Scrying: 24 hours; notice if someone is scrying

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 6 4
Used...... * 2 2 2 1 2 0 4 0
}

AC 35, 167/167 hp Malgant Winterborn  d8=7 ;
Friday December 2nd, 2011 4:45:30 PM

OOC
Hit point roll for Malgant this level 7 new hit points


Brahmah169hps, AC 26  d10=10 ;
Saturday December 3rd, 2011 12:12:38 AM

"I'd like to join you."

(ooc: Plus 10 to hps)

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Saturday December 3rd, 2011 9:56:06 AM


Vauhwyt enjoys herself in Turtleville, and marvels at the old lady. The liontaur tells the halflings all about what happened. She requests one of the turtles to live at Fledgling Cove as the promised reward the "elder" halflings had wanted to give at the beginning of the adventure. She checks that the village's much needed staff of turtle control is given back.

She announces that she is going to Plateau City for shopping and WLA training. Anyone who wants to come along would be most welcome. Thanks to Aztyr's telepathy spells, it will be easy to stay in touch even if the group splits for R&R.

A Morning Suprise Gift..... 
Saturday December 3rd, 2011 4:46:44 PM

After the feast and the wonderful story from the strange old lady things begin to wind down. Soon it is just the group and a few of the older towns people. After they say thank you once again, they too go back to their homes. Vauhwyt talk about the old lady and the story for at least an hour, but by then everyone is getting exhausted and another Mage's Mansion is cast and the group retires for the night.

As each person awakens in the morning, mid morning for a few of the party, they each find a small leather pouch, no more than 4 inches wide by 6 inches long, laying on the top of their gear when they awake.

-----------------------------------------------------------------------------------------------

Each player needs to calculate the value of their gear and items, (free items from Jerry and other places do not count, neither do any fate Items they have.) (Send the amount to our incoming DM so he knows as well please.)

Subtract the value you have calculated from 410,000 gp. The remaining amount is the total amount in Gold Pieces that will empty from the pouch.

The Pouch itself is also a Fate Item, it will carry whatever in coinage the player places within it.

Vorelle, tied around the pouch is a blue ribbon with a wave pattern embroidered upon it.
This is also a fate item.
When wrapped around the hilt/haft/handle of one weapon, it gives the bearer free action when in water. Out of water it bestows a +1d6 frost damage to the weapon it is wrapped around. It takes a move action to move the ribbon from one weapon to another.

Brahmah, hooked around the pouch is a type of flat linked chain made from silver. Each flat section of the chain has waves engraved into it. (picture each link as about half an inch long with a pin linking it to the next, like a watch band)
When wrapped around the hilt/haft/handle of one weapon, it gives the bearer free action when in water. Out of water it bestows a +1d6 frost damage to the weapon it is wrapped around. It takes a move action to move the chain from one weapon to another.

As a note, Our incoming DM may change the pouches if he thinks they are too much, but the ribbon and chain are approved.

Brahmah184hps, AC 26  d8=8 ; d8=8 ;
Sunday December 4th, 2011 6:15:17 AM

Brahmah looks surprised at the gift from the Turtle People, in fact, he smiles. (OOC: Fantastic Fate item!)

Brahmah also intends to train at the WLA briefly to up his skills.

OOC: Rolls for animal companions two missing hit dice. (Wow! 16 hps for teh bear! Turning out to be a great day. Who is the incoming DM, so that I may speed along my PC sheet to them and get things rolling on my end?)

Additionally, can anyone help me with a feat question? I'd like to finally take A Craft Feat and I can't decide in one. I took Brahmah's Tattoos, obviously, but I would liek another. Is it worth it this late in the character? Or shoudl I focus on skill and combat based feats?

All the character updates are ready, except the feat. And purchases to be made soon! Lots of gold afoot!

Al - Guest DM To Be 
Sunday December 4th, 2011 7:56:18 AM


OoC: Jay, I am the incoming DM. Please read my post of Wednesday November 30th, 2011 11:57:58 AM.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Sunday December 4th, 2011 7:03:00 PM

Jass isn't interested in staying at Turtleshell Village or Fledgling Cove while relaxing; just not enough ammenities or people to talk with. He'll agree to go along with Vauhwyt to see Plateau City. "I"m sure there is a place or two there that knows how to treat a great person like me." And, he thinks to himself, I may be ableto do some research on the undead curse on my magic.

ooc: working the 17th level stuff, Al

Brahmah184hps, AC 26 
Sunday December 4th, 2011 7:16:10 PM

Ooc: Thanks Al. I had a brain fart. I remembered the post after reading it a second time. The updates are almost done. I need a feat.

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159  d20+36=42 ;
Monday December 5th, 2011 12:31:20 AM

Aztyr wakes up, and the small pouch intrigues her. She takes her time and looks it over from each and every direction. She gets a surprise when she opens it and more than a handful of coins pours out. She quickly rights it, and stuffs the coins back in that fell out. She then rushes out of her room and when she finds the first of her friends she grabs a hold of them.
"Have you seen this? have you, have you? It's like a tiny bag of holding, but it breaks the rules. It's incredible, did you get one? did anyone else? Don't you know? Come on, tell me?"
After about an hour she calms down, by that time she's eaten breakfast and checking her mental list of magics, she finds a couple changes, going to new areas, and older areas are closed off.
Aztyr pulls out her Blood Container and she focus' her attention and her power to create a small portal, into this portal she reaches her hand and grabs a hold of one of the flowing streams of Wold's Blood, well not actually a hold of it, for those watching very closely, she slips her fingers into a small split in the river and she diverts a few drops into her palm and then withdraws her hand with some blood safely cupped in her palm. She looks at the blood and carefully pours the 6 drops into her vessel. She recaps the container.
"Brahmah, I'll ask you once again. Do you wish to join our mental link and be able to speak without speaking? I've lost the spell itself, but I can take and force my magical energies to mold to will and cast it upon you."
She once again announces "I'm headed to Liontaur Island, and then to Imod City. Anyone is welcome to join me, or do I need to drop anyone off somewhere else?"

Spells Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7 8
Available-- * 8 8 8 8 7 7 5 4
Used ----- * 1 0 0 0 0 0 0 0

* = unlimited

Wold's Blood Draws : 0/8
Wold's Blood in storage : 7/8 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone but Brahmah currently)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage)

Spells on others :

}

Brahmah184hps, AC 26 
Monday December 5th, 2011 7:54:50 AM

"If you all think it's a good idea for me to join the link? Do you hear thoughts of other in the group that don't wanna be heard? Because, frankly, that's not an appealing prospect. Thoughts should be only yours. You'll have to explain the rules again."

"Yes the pouch is incredible. This chain is remarkable too. See?" he wraps his kukri hilt and he blade frosts up.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Monday December 5th, 2011 8:26:19 AM

Vauhwyt says to Brahmah, "No one can hear your thoughts except the words you choose to broadcast. Same as talking. And thank goodness. If I had to listen in on Mookie's thoughts all the time, I'd go crazy!"

"Boss!" Mookie looks wounded.

She says, "Hush, Mookie!"

Brahmah184hps, AC 26 
Monday December 5th, 2011 9:23:30 AM

The minotaur looks horrified. "The bird is included too!?" He jabs a thumb toward Mookie. "Wait, I might have to rethink this." He looks for a long second at Mookie, then smirks. "Can Polo be included too, or is the familiar a special case and the companion can't be linked?"

(OOC: Brahmah update is linked now, but still missing a feat. Can anyone help with the item creation question I post this weekend?)[DM Al, I'll send you an email of updates stats when I finally choose a feat, by which time, I will have also done shopping.]

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Monday December 5th, 2011 11:37:53 AM

"I included the Bird, only because he can vocalize his thoughts, your friend Polo can't speak so all we would get is a form of crackling noise, as far as I can tell.(static) While you would be able to converse or whatever it is you do with him, the rest of us would probably find it uncomfortable when he tried to speak.
No remarks Mookie, you do remember my favorite spell I hope. I'm sure Crow Ala Flam-bay can be managed for lunch."


OOC: headed to Catacombs to shop.

AC 35, 167/167 hp Malgant Winterborn 
Monday December 5th, 2011 6:56:14 PM

OOC
Malgant is a work in progress. I had to make a Hellmar character this weekend so I am behind. I will email Al and Cazle soon with my surgery and then finish the updates. All I can say is I love having real bonus spells now, I don't know how I lived without them before.
----------------------------------------------------------
"The bag is impressive, but who left it? surely not the halflings. They do not seem to have the wealth or the magical aptitude to make such a thing. Could it be from the Fey lady?"
" People have been known to sometimes blurt things over the link, but normally it is quiet enough. It is very handy for coordinating during combat though, so that the noise of battle does not garble the plans as they are relayed. Make your decision Brahmah, I will be ready to leave in about an hour once I make my devotions to Imod."

Malgant goes off to don his armor and weapon and then prays his sword forms on the beach, facing out over the lake.

Leaving Turtleville - DMAl  d20+20=39 ; d100=76 ;
Monday December 5th, 2011 8:47:29 PM


The halflings of Turtleville are more than happy to ask one of their friends to watch over Fledgling Cove at Vauhwyt's request. A bright eyed young halfling woman approaches a large bull turtle, and through the magic of both the control staff and the natural affinity of long association, explains the request. The turtle swings his head in the direction of the strange group of Two-Legs. Though possibly an illusion born of wishful thinking, but there is a sense that the turtle recognizes the group as those responsible for the peace that they now enjoy. His answer comes in the form of action, as he heaves his massive body out into the water and begins his journey to Fledgling Cove.

The seven eventually take their leave of Turtleville. Azytr ties them all together with a spell before leaving for Liontaur Island. Malgant takes Brahmah, and both are recalled to the Temple of the Bountiful Vine in Imod City. Greeting the two taurs is the familiar motif of grape leaves that grace the temple.

Vauhwyt takes herself, Mookie, Jass and an unusually silent Mac to the bustling metropolis of Plateau City. The four draw stares, and not a few gasps as they appear, but the magic of teleportation is not an oddity in a city with an active and busy teleport circle to the mysterious Floating City.

The taurs, however, are somewhat unusual. Both Vauhwyt and Mac become the subject of many a curious whisper. Mac, somewhat abashed, strides off through the crowd. Via the telepathic link, he informs the others that he will keep in touch.

(Vorelle, please state where you wish to go.)

++++++++++++++++++++++++++++++++++++++++++++++++++++

OoC (Some Notes)

1) Please note that the only items accepted by the magic pouches are coins and gems. (Ungodly lots of them, but only coins and gems.)

2) Also note that the Ribbon and the Chain only allow free action with respect to attacks, not to movement. Please list them on your character sheet with the following notation:

When wrapped around the hilt/haft/handle of one weapon, it gives the bearer free action when in water with respect to attacks and attacks only. Out of water it bestows a +1d6 frost damage to the weapon it is wrapped around. It takes a move action to move the chain from one weapon to another. (This is a Fate Item and may not be sold. DM JohnC Saturday December 3rd, 2011 4:46:44 PM.)

3) I'll be running some downtime for you folks for a week or so. Shorter if we get done sooner. Don't forget to send me your itemized list of level changes. Don't forget to send me your current wealth (pre-magic pouch). And make all Catacombs purchases before we begin.

4) Lets take this week to get into the habit of daily posting. I hope to start the module by at least next Monday. If you are not finished by then, we may very well begin anyway. There will be no access to the Catacombs once we start. If you have special circumstances, please email me. We'll try to work something out.

Azytr: Level 17 changes approved.

Brahmah:

Jass: Level 17 changes approved. Current wealth approved.

Malgant:

Vauhwyt: Level 17 changes approved.

Vorelle:

Mac:


Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Monday December 5th, 2011 9:39:13 PM


OOC: Thanks, John, for running the last scene. And welcome to Al! I'm really looking forward to this!

The liontaur remembers being the center of attention when she was a Catacombs clerk, back before she was an adventurer, and even later as a resident of Dirt City. In fact, having never lived in the Taur Isles, standing out is very normal for her.

Vauhwyt has two main orders of business: WLA Training and Catacombs Shopping. But she also intends to visit the Temple of Gargul, which was so helpful to her friends a little while back. And she was thinking she would check out some of the famous non-Catacombs magic shops, like Jehosephat's Rare & Ancient Emporium of Magic in the Dragon Quarter, and Juster's Eyepieces in the Rogue Quarter.

OOC: Al, visiting these two shops is just a fishing expedition. Likely nothing to be found there that's not at the Catacombs. But what the heck, I figure!


Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Monday December 5th, 2011 9:44:06 PM

Vauhwyt thinks over the mental link to Vorelle, Hey! Where are you going? Why not come along with us!?

She says to Aztyr, Take care and stay safe if you are alone!

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159  d100=79 ; d100=37 ;
Monday December 5th, 2011 11:43:56 PM

OOC:
Aztyr total new worth (after the Catacombs visit now underway)

1 5000 gp diamond, 3 1500 gp diamonds, 11 100 gp pearls, 20 Platinum pieces (from before platinum was abolished), 6,434 gp
plus 300,266 gp in gear and magic (listed at bottom of equipment on sheet) + the 92,500 in gear being purchased in the Catacombs as soon as Catacombs DM realizes my total's are correct (he wants less than what I'm supposed to pay)

______________________________________________________

IC:
Before the rest leave, Aztyr casts the Mindlink on Brahmah and makes it permanent. (unless he distinctly says no)

Aztyr watches the rest head off their separate ways, receiving Vauhwyt's be careful wish she sends back, *It's not like I'm going hunting a Lich or something all by myself. And besides, I'm almost always careful. Except for that time with the fireball and the... well I'll strive my best to be careful.*

She has a new wrinkle she wants to try out, and she teleports to the Cove. Once there she looks around and smiles. First she casts Mass Enlarge Person, being the only one there she grows to huge size. She then casts fly, so she's hovering just above the ground. Now it's time to reach inside herself and touch that new node of magical energy. She casts Iron Body.
She instantly transforms to a iron golem like creature that still looks like herself, but is still flying and is huge. She flies out over the cove and looks at her reflection in the water.
Over the mental link the others hear *Oh WOW, I like it.*
After a few minutes the spells wear off and she thinks, I think I need some gear to go along with that.....

She concentrates once again and and teleports to her home, or at least where it should be this time of year. Since the Tribe migrates with the herds and birds. Changing her Hat of Disguise so it only effects her hat and robes (turns into a hat that provides some shade and the robes become more worn looking and a gray in color) She looks around to see whom is there.

(DM info: read the Liontaurs in the Outback info, I submitted it, and it helps explain a lot.)
______________________________________________________________

both teleports are ok.

Spells Highlight to display spoiler: {

Level ----- 0 1 2 3 4 5 6 7 8
Available-- * 8 8 8 8 7 7 5 4
Used ----- * 1 0 1 1 2 0 2 1

* = unlimited

Wold's Blood Draws : 0/8
Wold's Blood in storage : 7/8 drop(s)

Spells on Aztyr :

Permenancied Spells

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage)

Spells on others :

}



Vorelle 
Tuesday December 6th, 2011 12:57:08 AM

Vorelle has never been to Plateau City before, and is curious to see it. She asks Vauhwyt if she can tag along.

Once there, she stands around gaping like a tourist.

[OOC: Haven't leveled Vorelle yet. I will. I swear. :)]

Brahmah184hps, AC 26 
Tuesday December 6th, 2011 3:18:36 AM

"Sure. Cast and make it a good one. Let's do it Aztyr! No worries about Polo. He wouldn't like it either.".

Ooc: at work right now. I can't do the changes here to Brahmah, but the gold/equipment comparison is roughly 170k. I'll have exact numbers in the morning after I get home.


Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Tuesday December 6th, 2011 8:05:51 AM

Vauhwyt takes Vorelle under wing and plays tour guide. "Hey! Look at that! I like this one. When I worked in the Catacombs, I went here all the time."

Mookie is sullen, seeing as Vauhwyt is referring to a time before she had a familiar. "Well, why don't you still work there, if you liked it so much!" Vauhwyt just stuffs him in his pouch.

Brahmah184hps, AC 26 
Tuesday December 6th, 2011 11:11:42 AM

"I know several of you are spell casters. Should I learn how to create some sort of magic items? Or should I stick with the tattoos only?"

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148  d20+18=31 ; d20+18=24 ; d20+18=19 ; d20+18=23 ; d20+18=33 ;
Tuesday December 6th, 2011 1:43:21 PM

Jass enjoys seeing Fledgling Cove again, and passes a good evening with companions that are quickly becoming friends. "Roots?", the sorcerer laughs at himself, "am I actually thinking about being more than a travelling troubleshooter? Amazing!"

"Brahmah, you should really look at setting yourself up with some great wands, rods, and other magical items with that new-found wealth. You rangers are linked to divine spells, right? Just imagine what you could do with a Staff of Curing to help us or destroy some undead!"

.........

Jass is in his element in the bustling city of Plateau City. "This place is like old-home week", he chortles, thinking of Hook City far, far away. The sorcerer, nothing better to do, tags along with Vauhwyt, gently chivvying Vorelle along with a light touch on her shoulder as they rummage through the magical emporiums of the Northern Continent's First City.

Not a devotee of anyone, Jass nevertheless stops in at the Temple of Gargul as well. Having personnally met the god and given a second chance at life, Jass feels he needs to make it count. And part of that is learning all he can about the evil curse of undeath. Jovial in many cases, but when it comes to being dead and also fighting the death within his own magics, the sorcerer sobers considerably.

......

Perception checks for the magic emporiums - 31, 24, 19, 23, 33


AC 35, 167/167 hp Malgant Winterborn 
Tuesday December 6th, 2011 8:27:49 PM

Malgant glances around the inside of the Temple as he and Brahmah arrive and inhales the strong scents of burning incense and sweating minotaurs as the newest crop of initiates rest around the training circle. His weapons and shield secured to his back, he bows deeply to the instructors and motions Brahmah outside. The damage done by the Sphere of Annihilation to the outside walls of the grounds was extensive, but is being repaired rapidly through the hard work of the initiates.
Malgant points out the square where Brahmah last left Polo ( That was Imod City, right? ) From there the Ranger is on his own since Malgant has no idea where the bear might have gone in the intervening days.
Once Brahmah is off to find his friend, Malgant turns to the repairs on the wall looking for a foreman. Once he finds one he inquires as to where the most stone wall is needed and then begins spontaneously casting Wall of Stone from his prepared prayers. He casts until he exhausts all of his prayers up to and including his most powerful ones. He then retires to one of the smaller private practice yard to pray and contemplate his future.

Magic effects on Malgant or cast by Malgant
Blur( minor cloak of displacement)
Mind Blank 24 hours, cast each morning
Telepathic bond ( permanent link to the rest of the group set up by Aztyr)
Magical Vestment +4 enhancement bonus to Malgant's Armor ( 32 hour duration, cast each morning)
Magical Vestment +4 enhancement bonus to Malgant's Shield ( 32 hour duration, cast each morning)
Magical Vestment +4 enhancement bonus to Vauhwyt's buckler ( 32 hour duration, cast each morning)

Day One - DMAl  d20+20=35 ;
Tuesday December 6th, 2011 8:47:10 PM


Vauhwyt, Jass and Vorelle wander the shops of Plateau City. There isn't much in the way of powerful magic items that one cannot get in the Catacombs. Enquiries as to what these shops will pay for in return for magic bring prices far worse than the ten percent take of the Catacombs too. These shops seem to think that fifty percent of market value is fair custom for adventurers looking to sell their loot.

Jehosephat, it seems is an old bespectacled gnome. At his Rare & Ancient Emporium of Magic, Jass and Vauhwyt find a basket full of colorful woven-grass tubes. Once one's fingers are inserted into either end one's fingers become stuck, hopelessly trapped within the ends of the tube unless one happens to know to rotate one's fingers in opposite directions to release and extract them. Gnomes can be very strange sometimes.

Azytr looks out at the liontaur encampment from a nearby bluff. This is the time of the year that they come nearest to the sea, and the salt tang of the ocean is in the air. From the markings on the yurts it appears that there are two tribes in this area. One tribe is her own, the other tribe are clanmates, the Huaydo tribe. At first the wemics are wary, but the taurs from Azytr's tribe soon recognize her, and the atmosphere soon turns to one of welcome.

The Huaydo's are full of a story in which one of their warriors fought a giant clam for a pearl of enormous size. A group of adventurers, including a minotaur, then arrived, begging for the pearl on behalf of one of the fish people. In exchange for the pearl, the Huaydo demanded an heroic deed, to which the adventurers responded by bringing down a live hellhound from their ridge. They were witnessed racing back with the body, six of the hellhounds brethren on their heels. A fresh hellhound hide flies above the shaman's yurt as testament to the tale.

In Imod City, Malgant and Brahmah make their way through the repairs ongoing at the temple. As Malgant begins pitching in with the repairs. The walls of stone that he puts up are rough, and will require an artisan's touch. But the process of quarrying and transporting the stone has been avoided.

Brahmah begins his search for Polo. This should not be difficult. The bear would find a place where he could forage. He would not go far. Polo had foreseen his coming back in Floating City. He had felt drawn to the bond. Polo would surely be close by.


A voice interrupts the activities of each of the team from Blackbird Lake. It is the voice of Mac, and it enters through their heads. He says that he's met a one-time acquaintance who is planning an expedition south across the ocean. This acquaintance, who he calls Xenia, is rounding up a crew, and he giving serious thought to signing on.

Afternoon turns to evening in each respective locale. Evening to night.

+++++++++++++++++++++++++++++

Azytr: Level 17 changes approved. Current wealth approved. Catacombs complete.

Brahmah: Level 17 changes approved.

Jass: Level 17 changes approved. Current wealth approved.

Malgant:

Vauhwyt: Level 17 changes approved.

Vorelle:

Mac: ?????

AC 35, 167/167 hp Malgant Winterborn 
Tuesday December 6th, 2011 10:12:01 PM

" To the southern continent? Does your acquaintance know of a Centaur there, or any Minotaur's? I have someone that needs finding in that neck of the woods. Either way I am in once I have trained."

Magic effects on Malgant or cast by Malgant
Blur( minor cloak of displacement)
Mind Blank 24 hours, cast each morning
Telepathic bond ( permanent link to the rest of the group set up by Aztyr)
Magical Vestment +4 enhancement bonus to Malgant's Armor ( 32 hour duration, cast each morning)
Magical Vestment +4 enhancement bonus to Malgant's Shield ( 32 hour duration, cast each morning)
Magical Vestment +4 enhancement bonus to Vauhwyt's buckler ( 32 hour duration, cast each morning)


Vorelle 
Tuesday December 6th, 2011 11:58:57 PM

Vorelle wanders about, marveling at a city that is both larger and cleaner than Dirt City. And, although adventurers with weapons are commonplace, nobody seems to worry that they'll be murdered and left in an alley somewhere.

She spends some time watching the Endless River, wondering where it goes.

[OOC: Vorelle is leveled, but I haven't calculated or adjusted her net worth yet. I'm getting there!]

Brahmah184hps, AC 26 
Wednesday December 7th, 2011 5:05:28 AM

As soon as his finances are confirmed, the Minotaur heads to the Catacombs.


Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Wednesday December 7th, 2011 2:06:03 PM

Aztyr listens to the tales as they are told, she just nods, being diplomatic.
When the stories are finished, she begins by telling the tale of a Liontaur who with friends ventured into the heart of an ancient device. It was out of control and the group struggled against many various tests. The sight of a flying rhino is one many will remember for a long time. The story continues and the group in the end rescues a Fairy Queen named Ringalingling.
She doesn't go into other of her adventures, some of which she would rather not embellish as a story.

She goes and finds her mentor, checking in with him, answering any of his questions.
Her last visit is to see her family, her mother and father, and to see if she has any siblings which three years ago, she hadn't, but now who knows...

After spending a day or two with her family, she plans on heading to Imod City, she needs to visit the Catacombs and to get training at WLA and to submit her decision to go for Officer Status in the League.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Wednesday December 7th, 2011 3:42:15 PM

Jass is intrigued by the woven finger traps, but "how much?!" isn't willing to buy any of them. As for the rest, it is not anything more than the sorcerer thought of in the first place, but "you never knoe until you look, eh?"

Jass knows Mac is from the Southern Continent originally. "Somewhere on the Sargrass Plains, I think", he tells the others through the mental link. "Unless he really wants to have company, I tell him speedy travels." Wistfully, Jass wonders what it would be like to sail back to the land of his birth. "This Xenia may be a bold sailor for crossing the ocean like that."

Jass wanders off to the Catacombs.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Wednesday December 7th, 2011 5:24:05 PM

Vauhwyt chuckles at the finger trap and ponders its utility for a Beguiling Gift spell she has heard about.

She places her order at the Catacombs and then heads over to the WLA to train while her order is being filled.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33)  d100=54 ;
Wednesday December 7th, 2011 5:36:08 PM

Forgot to roll for error in getting to Plat City! D'Oh!

a 54, no problem.

I also used to have to roll a 5% arcane spell fail chance for armor, but I was always forgetting. But with my newest feat, that's not a problem. :-)

I rolled the teleport percentage for you a few posts back. --Al

AC 35, 167/167 hp Malgant Winterborn 
Wednesday December 7th, 2011 10:12:16 PM

As he enters the practice yard the sun stands high in the sky. Malgant drops his gear near the gate and steps to the center of the yard with only sword shield and armor. Standing still a moment, he focuses his mind and then draws forth his sword and begins his sword forms, the way he was taught to pray and rever the Father of Battle, Imod.
Minutes pass into hours. The sun drops low in the sky, and still he moves through the weapon forms. Each move is still perfect, yet his mind remains clouded with doubts and questions. Why did Val leave when she knew there were things looking for her? He had tried to speak to her through the bond, but either she was ignoring him, or had severed it. He knew she wasn't stupid. That left only incredibly brave as a reason. Was she trying to protect him, the others? He hoped he had that level of courage if it ever came down to it. He had reached the pinnacle of the Protector's craft. What was next for him? How could he best serve Imod, his friends and the oppressed people of the Wold? The answers would come, They always did, he just needed to continue his prayers.
Darkness fell and deepened into night. Still Malgant prayed int the practice yard. The neatly raked sand of the challenge pit was now churned with his movements and dampened by both his sweat and the evening dew, but the answer had not yet come. Dropping his shield with the rest of his gear, Malgant took the sword in both hands and fought the way he had first learned here at the temple, two handed. The forms of the prayerwere different, but his questions remained the same. What was Imod's plan for him now that he had fully become a Protector.
Hours passed and still no answer came. The moon rose and shone full on the practice yard. around Midnight, Malgant heard a soft cough behind him, near the gate. Malgant turned to see who had come into the yard. His arms quivered with the exertion the prayers had caused him since he had taken neither food, drink or rest while he prayed. Standing by the gate, wraped in a shawl against the night's chill stood Mulna Ironhand, the Hand of Imod Elder of the Temple. Mulna had taught the harmony of spell, weapon and fist in Malgant's time here. Malgants sword tip dipped until it touched the sand as he waited to hear what the Elder had to say.
" I was restless tonight, and Imod guided me to the practice yards. I knew you had returned earlier today, and judging from the rough stone walls outside where the Sphere breached our compound it would appear that you have taken Gralnir Swordbreaker's teachings to the upper limit of their study. If that is the case, why do you labor out here in the practice yard? Why is the one Imod demanded we banish so he could learn the Wold's ways and find Imod's teachings in the real Wold so troubled with mastering the path set before him. The set of your shoulders and the smell in your sweat says it all child, you need not answer. You have lost your way have you not? You have mastered your path and now fear what the future holds."
Mulna lets out a strong, loud laugh. When he hears it, Malgant hears not scorn that someone laughing AT him might provoke. Instead he hears the mind clearing, fear removing, mirth of someone who no longer knows fear. Almost instantly Malgant's mind clears and his questions disappear. This is the next challenge Imod would lay before him. He had mastered weapons, armor and the power Imod invests in his followers through prayer. Now Imod wanted him to master his own body and learn to fight without any of those crutches. Hand, mind and faith were the weapons and armor he would use now.
" Go and rest your body and your mind Malgant. In the morning I will teach you the ways of the Hand." Were Mulna's words as she left the practice yard and headed back to her cell for a night's rest. Malgant gathered his gear and did the same.

---------------------------------------------
Bah, I took too long to write this and you beat me to the punch Al. 8)

I edited my post and placed it below yours, David. --Al

Yay! Thanks

Stretches to Week One - DMAl 
Thursday December 8th, 2011 12:34:59 AM


Malgant makes a short reply to Mac before continuing with is training. Just as he had thought that his road had come to the top of the peak upon which it has climbed these many years, Elder Mulna Ironhand appeared. It appears, that when the road comes to the top of the mountain, one must find a new mountain to climb. Or, learn to walk upon the air.

Not greatly impressed by the finger traps, nor even by the devious mechanical chattering teeth at the emporium of the gnome Jehosephat, Jass, Vorelle and Vauhwyt leave to find lodgings in Plateau City. Come morning, the trio (plus one bird) split to follow their own pursuits. Before they go their own ways, however, both Jass and Vorelle spy a face peering at them from the shadows of a nearby alley. To Jass the face is of note due to the fact that he thinks he can see through the pale insubstantial flesh of the man to what lies beyond. To Vorelle it is the face of someone she knows. It is Targo Flatjaw. Before the two can react, the man realizes that he's been seen. Then, he literally fades away.

Brahmah, confident in the eventuality of Polo's return, simply counts the coin from his magic pouch. With the 170,000 gold pieces, he makes his way to the Catacombs.


The wemics of Aztyr's tribe listen intently to her story. There are, however, many looks of incredulity, proof that her life and the power it has brought her have taken her so far away from the common taur that even her true stories may be seen as fiction. Aztyr's mother and father are in good health, but there appear to be no brothers and sisters on the way.

At the League outpost in Imod City, Azytr is met by a - of all things in a minotaur city - a grizzled human with a black patch over one eye and what appears to be a days growth of hair on his chin and jaws. He wears a red badge with a single tine that marks him as a Commander. "So, you want to be an officer in the League," the human growls. Smoke rises from a noxious bundle of rolled leaves that he holds in the corner of his mouth. "You think that you're leadership material." He eyes Azytr, sizing her up with keen dark eyes.

"When have you lead others? Why don't you tell me when you last successfully lead others. Then we'll see."

+++++++++++++++++++++++++++++

Azytr: Level 17 changes approved. Current wealth approved. Catacombs complete.

Brahmah: Level 17 changes approved. Current wealth approved.

Jass: Level 17 changes approved. Current wealth approved.

Malgant: Level 17 changes and surgery approved. Current wealth approved. Catacombs complete.

Vauhwyt: Level 17 changes approved.

Vorelle:

Mac: ????

Brahmah184hps, AC 26 
Thursday December 8th, 2011 8:39:07 AM

After a brief stop at the Catacombs, the minotaur ranger wanders off to the WLA chapter and asks to post a flyer.

It reads:
Captain Brahmah (formerly of the Chosen of Domi, out of the Taur Isles), of the WLA, seeks stouthearted folk for sea adventures, travel essential and potential advancement on the ships crew.
Treasure hunters, glory seekers and extreme-adventurers need NOT apply.
WLA membership encouraged, but not required.
Experienced spellcasters also required.
Experienced sailors required.
Only two dozen positions are to be filled.
If you want stable employment and would like to help better the Woldian seas, Brahmah is looking for you.


He then seeks out Polo and greets his friend. The ranger notices the bear's size increase and groans, thinking about the food consumption and feeding schedule. He wonders how many halflings or gnomes may have gone missing. "Urg."
But Polo, oblivious to the concerns just wants to wrestle with his friend. "Down you galoot! We have people to join back with."

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Thursday December 8th, 2011 4:02:16 PM

Jass is startled and ready to chase down this ghost when he catches sight of Vorelle's recognition. "OK, spill the beans. This some wunjo of yours, eh? If he's dead, it may be better to help him move on to Gargul if you know what I mean."

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Thursday December 8th, 2011 5:27:58 PM

Aztyr lowers her hind quarters to sit and she thinks about the question....
"When our group of heroes went after a pair of Liches I assumed the lead in solving the riddles of which Lich was which. Since my expertise lays in the arcane arts, I know when it's best to allow those whom are more martially inclined to take the lead. It's not every leader that knows when to allow others to step up and take charge, when they lack the knowledge to lead properly.
I've taken more interest in martial magics, so I'm using the time while others take the lead to study and learn from them. I hope to be able to show my new skills soon, well, my new magics soon that is."

With that she goes quiet to see what his response is to her admitting her lack of knowledge in some of the areas of leadership, but strengths in other.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Thursday December 8th, 2011 5:53:11 PM


Vauhwyt makes her way to the Catacombs, and can't help reflecting on her early days as a clerk at the magic shop. "Back then, I wanted to one of the heroes I was serving," she muses to Mookie.

He caws. "And now you am one!"

"I guess I are, old friend," she says smiling, too pensive to shush her familiar.

OOC to DM: Highlight to display spoiler: {Vauhwyt's woldly fortune adds up to 321,220 gp. It would take about 88 grand to bring that to 410,000. That's how much is in the treasure pouch, then, right?}

That's right. --Al

AC 14, 194/194 hp Malgant Winterborn 
Thursday December 8th, 2011 7:17:50 PM

Time passes, muscles ache and bones break. Malgant suffers a great deal of abuse learning to fight without relying on his armor to absorb a blow or his sword to be able to damage a foe. He learns, he breaks, and then he heals. Hardly a night goes by when he does not return to his quarters and fall into bed to sleep as soundly as he has since he was a child. The learning comes faster than he could have imagined.
One morning he goes to pray and realizes he no longer knows as much about using a Bastard Sword as he once did. That day he learns that his mind is also more resistant to mind affecting spells, just as his training with the WLA made his body more resistant to poisons and nausea. Soon Mulna teaches him how to make his hands as hard and unyielding as the edge of his sword had always been, making them just as effective, if not more effective than a blade.
Finally he donates most of his wargear to the temple, to do with as they wish. New Protectors will rise and need arms and armor to strike out into the Wold and protect it. Hopefully the Temple would have something suitable for him to replace that gear with. If they did not he always had that pouch of coin from the Fey woman.

The Gray Days - DMAl  d20+20=25 ;
Thursday December 8th, 2011 9:22:20 PM


Jass notes Vorelle's look of recognition and looks to her to take the lead in action against what the sorcerer recognizes from personal experience as some form of undead spirit. Vorelle, however, is silent. Be this shock, horror, or, perhaps something else, regardless, she takes no action. And it is too late at any rate. The spirit is gone.

At the League outpost in Imod City, the one eyed human Commander listens to Azytr's description of her leadership experience. He shakes his head when she's through. "No. I'm sorry. We value your participation in the Woldian League of Adventurers. But becoming an officer is about leading others. People live or die at your orders. Being an officer is not a rank of privilege. It's a responsibility."

"The Woldian League thanks you for your interest in becoming an officer. You may resubmit your application after you've had more experience in leadership roles. Come back then, and we'll discuss it again."

The next few days bring gray clouds over majority of the southern coast of Yrth. The unseasonably gloomy weather stretches all the way up into the high plateaus of the Elennian Peninsula.

During the next few days Brahmah puts up a sign recruiting sailors for a crew. Many people seek him out and express interest. Most of these are visibly disappointed when Brahmah is forced to admit that he does not yet have a ship. Polo, however, does not seem to mind. The big bear is happy enough to be reunited with his soul-friend.

At various places and at different times over the next few days, the three in Imod City see the spirit of an unidentified human male. Sharp eyed Azytr spots the ghost right away, despite its clumsy attempts to conceal itself. From its demeanor, she can tell that it has been watching her, or, at least, prepared to. As soon as it realizes that it has been seen, it fades away. Malgant at his training and Brahmah as well, both have similar experiences.

+++++++++++++++++++++++++++++

Azytr: Level 17 changes approved. Current wealth approved. Catacombs complete.

Brahmah: Level 17 changes approved. Current wealth approved.

Jass: Level 17 changes approved. Current wealth approved.

Malgant: Level 17 changes and surgery approved. Current wealth approved. Catacombs complete.

Vauhwyt: Level 17 changes approved. Current wealth approved.

Vorelle:

Mac: ????

Brahmah184hps, AC 26 
Thursday December 8th, 2011 10:17:37 PM

(Where is everyone at this stage? I lost track of where the party split and where individually they are.)

Brahmah is honorable about his intentions with the ship and promises to only the most experienced and positive of the seekers, that he would request them for the post once it opens and when the ship is ready.
"It's my honor at stake. It is too high a price for me to lie to you. You seem like a person who could do the job."

The minotaur leaves, the WLA center, more elated about his retirement prospects than he was when he entered. The outlook was good that would have a crew once the ship was ready. He will return to place the order at the Catacombs very soon.
The excitable Polo is hopping about the streets like an overgrown puppy, because his friend is back. Brahmah doesn't notice because he is concerned for the citizens close proximity to the happy bear. "Excuse us ma'am, he didn't mean to knock over you flower bucket. Here's a gold for the damage. "

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Friday December 9th, 2011 7:15:21 AM

After checking out at the Catacombs, Vauhwyt heads over to the WLA, where she spends a couple days in intensive training.

OOC: My primary laptop died, and with it, my notes on V's shopping. I'll have to wing it, but I hope to get done in the Catacombs this weekend. Sorry for the delay!

The Gray Days - DMAl 
Friday December 9th, 2011 8:39:11 AM


OoC: Here's a recap on where people currenty are.

Plateau City: Jass, Mac, Vauhwyt, Vorelle
Imod City: Azytr, Brahmah, Malgant

BTW, attention to detail will help greatly in preventing death. At this level there are a lot of details. Your numbers and abilities. The numbers and abilities of your fellow players' PC's. The opponents. The story. The environment. Your abilities as a player are as taxed at this level as are your charcters' abilities.

My philosophy is that if you are not willing to put in the time and effort to internalize all of these details, then you should not be playing at this level. I have seen many players who could not or would not. I must warn you that I am not very forgiving in this respect.

AC 14, 194/194 hp Malgant Winterborn 
Friday December 9th, 2011 10:25:51 AM

ooc
Malgant hasn't been to the catacombs yet, although the surgery trade in is finished.
I will do the catacombs transaction over the weekend and get you the receipt
-------------------------------------------------------------------------------------
The next morning, when Malgant comes in from his prayers to the training Circle, he finds Mulna waiting for him as usual. Today however she has a bundle of items that she presents to the new Hand." These belonged to a Hand of Imod that retired a few years ago. Like you he was a cleric in addition to his monk skills. He left his gear with the Temple in case another Hand should need it. Whilke your armor and weapons are in our Armory for our use, you should take these items and put them to use in protecting the Wold."
Malgant looks over the gear and notes that all of it is magical. He tries on the gloves and finds that he is now capable of actually catching arrows in flight! Intrigued, he tries on the robe only to find that he is able to strike harder and more precisely than he had been able to before. The amulet makes his hands shimmer with a holy energy just like his old blade did and also allows him to touch incorporeal beings with his attacks. Finally he sees four pearls and a prism among the items and looks questioningly at Mulna. " They are Pearls of Power. You mentioned that the domain spells you knew boosted you armor for only a few moments and you wanted to be able to cast them more than once each day. These pearls will allow you to recall a prayer that you have expended already that day in order to have it available to you again. The prism orbits your head and will grant you a small amount of insight into your opponents attacks, allowing you to avoid them better."Malgant thanled her and asked leave to visit the Catacombs to make a few other upgrades to his new gear. Mulna said that he had completed the training and could now do as he wished. Malgant heads to the Catacombs to make another purchase.


Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Friday December 9th, 2011 11:41:51 AM

Jass rubs his temple, and for some strange reason has to rise to get a glass of water. A sudden shiver up his spine reminded him of the caverns under the Floating City's lake where he was subject to a terminal case of dehydration with Horrid Wilting. A reminder of the first time his glib tongue couldn't get him out of trouble, and a reminder of his brush with being undead himself. The time where his magic was corrupted by necromantic magics.

The sorcerer frowns, lost in his own dark thoughts. No, he isn't likely to forget that the unknown powers of the Wold can be very unforgiving of mistakes.

He takes the morning to go to the Catacombs.

Highlight to display spoiler: {Al, all that above is all roleplaying. I enjoy your DM style, and the backstory Jass' death gave him is in my opinion, incredible. A happy-go-lucky guy who now has to fight his own corrupting magics... love it!}

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