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Brahmah184hps, AC 26 
Friday December 9th, 2011 6:44:47 PM

Brahmah only spends a brief time at the Catacombs and WLA, but most of his time in Imod City at the docks and harbor master's.

He returns to the WLA with a poster requesting those folks he promised positions too.

DM Al, Highlight to display spoiler: {Al, I'm making the final ship purchases, more or less, at the Catacombs. The folks Brahmah will hire, hopefully return. If so, which are hirelings, which are followers and would you like stat blocks for them? Skill sets? And if possible, what is the likelihood of getting a cohort at this stage?}

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159  d100=71 ;
Friday December 9th, 2011 7:05:45 PM

Aztyr after finishing up training at the WLA and having finished her purchases at the Catacombs heads to the temple, where she expects to find Malgant in the training ring. She's not disappointed with finding him, but is surprised to see him in nothing more than robes and shirts, no more heavy armor.
During one of his brief breaks, Aztyr asks if she can use the ring for a few minutes. Getting permission she steps out into the ring and casts a few spells.... Starting with Fly, followed by Mass Enlarge Person, Iron Body and ending with Transformation. She uses the time to practice with her fists, falchion and her Dragon Claws. When the spells start wearing off, transformation first, Enlarge and then Iron Body she has obviously been working out, because she has actually worked up a sweat.

"Well, i guess that will work if a problem is come across."

Spells Highlight to display spoiler: {

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 1- 1- 0- 1- 0- 1

* = unlimited

Wold's Blood Draws : 0/8
Wold's Blood in storage : 7/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage)

Spells on others :
}

The Gray Days - DMAl 
Saturday December 10th, 2011 8:48:18 AM


OoC: Waiting on Vorelle.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Saturday December 10th, 2011 3:50:19 PM

Vauhwyt continues her training as the service in the Catacombs seems to be a bit slow. "Back in my day, we did not leave customers waiting," she muses.

AC 29, 211/211 hp Malgant Winterborn 
Sunday December 11th, 2011 11:23:18 AM

OOC
I think Malgant is finished with leveling. I have included the items from the catacombs. I just need to receive them. The catacombs staff are busy , so that is all I am waiting on. Swapped weapon focus unarmed strike for the Improved critical unarmed strike that I was going to take as a feat this level once I saw how low my to hit bonus was. Other changes are per the surgery email I sent.

Vorelle 
Sunday December 11th, 2011 11:33:26 AM

Vorelle stops and stands stock-still, staring. Seeing Targo's--what? apparition? spirit? vengeful ghost?--was such a shock that she lapses back into her stutter when she speaks. "D-d-d-did you see that?" she asks Jass.

Her first instinct is to flee, but where would she go? She is quite certain that Targo has never been to Plateau City, but his--whatever---managed to make its way here. Was there anywhere she could go that he could not find her?

She stands, rooted to the spot for several seconds, then finally takes a deep breath and begins to walk again. "I need to talk to Vauhwyt," she says. She doesn't stutter, which comes as a bit of a relief.

Time Passes - DMAl 
Sunday December 11th, 2011 4:51:42 PM


Time passes. The days remain gray and dreary.

Brahmah looks into acquiring a ship. He has a cadre of six solid stable taurs who, after speaking to him and feeling out his leadership qualities themselves, pledge their loyalty to his cause. Each says that they know three to four others who could swell their ranks at a day or two's notice to form a full crew.

Malgant continues his training. He receives special gifts from the Hand of his temple. The end of his training may be near. But will it be enough? That is always the question. Will it be enough?

Azytr arrives, and shows the Hand in Training what she's been able to do with her magics. Her prowess may, in its way, rival his own.

Jass reflects on his own death. The appearance of the undead in places they should not be can do that. Death has its own weight. It has its own density. It can cling to the soul.

Vorelle has her own reaction to the apparition. It does appear, after all, to be the spirit of her husband, with all of the implications that would hold. But why would he appear here? Why now? Vorelle believes that Vauhwyt could know the answers. Vauhwyt, after all, knew Targo too in a way.

Vauhwyt, for her part, is trapped in long lines. Why are the lines so long this time of year?

+++++++++++++++++++++++++

OoC: Well, it looks a though we're going to miss our start date. I have to tell you that this makes me a little impatient. But, then it came to me that the Holidays are really no time to be impatient. There's enough going on. And it should be a happy time.

We'll start when things are ready. As you can see below, I'm waiting on some Catacombs purchases to come ready. I hear that they're busy. Not surprising. And I'm waiting for Vorelle.

Kathy, if you want to go ahead and complete your Catacombs business first, I would recommend that. That's the only part that you can't do after we begin the module. The rest, you can complete in game.

Azytr: Level 17 changes approved. Current wealth approved. Catacombs complete.

Brahmah: Level 17 changes approved. Current wealth approved.

Jass: Level 17 changes approved. Current wealth approved.

Malgant: Level 17 changes and surgery approved. Current wealth approved. Catacombs complete.

Vauhwyt: Level 17 changes approved. Current wealth approved.

Vorelle:

Mac: ????

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Sunday December 11th, 2011 4:55:18 PM

Aztyr reentered the catacombs for a quiver, simple non-complicated purchase, just waiting like the rest.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Sunday December 11th, 2011 7:58:18 PM

OOC: I'll help out in the CC.

Vorelle 
Monday December 12th, 2011 12:29:01 AM

"Oh, drat! I'm going to be late!" Vorelle tears off in the direction of the Catacombs.

[OOC: Character leveled. Extra gold calculated. I know what I want from the Catacombs, so it'll just be a matter of getting it.]

Brahmah184hps, AC 26 
Monday December 12th, 2011 2:30:42 AM

With any luck, Brahmah will have all his stuff before leaving Imod/Domi Citty. A couple things purchased at the Catacombs were a bit unique and maybe a bit difficult to acquire, and expensive, but the ranger was happy with his purchases. He just hopes the crew were available. It had been awhile since Brahmah was able to buy new things and it was a nice feeling. At least he wasn't the only one from his group to gather new gear.

He thinks a small gathering to launch the ship would be nice prior to leaving the city, but time might be a factor. He would see.



Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Monday December 12th, 2011 8:14:30 AM

Vauhwyt thinks to Brahmah over his new telepathic link. (Jay, did you let Aztyr set you up with the link for Brahmah?)

"Excuse me, excellent and worthy Brahmah, but would you be so kind as to make three of your wonderful tattoos for me?"

Brahmah184hps, AC 26 
Monday December 12th, 2011 9:35:41 AM

[I thought it was set up prior to the group splitting to do their own things...?]

"Sure... who is this?"
The new link is moderately disconcerting for the ranger, who is used to his own thoughts and not being interrupted in the middle of a good one. "I sure can. Which did you have in mind? And remember, I can't do certain ones."

"Um.... urm, Jass? I might need your help with something. If I get a couple scrolls, can you cast them for me. II think I will have them soon."

Time Passes - DMAl 
Monday December 12th, 2011 9:38:03 AM


OoC: Yes, the Telepathic Link also includes Brahmah. Azytr specified this a week or so ago.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Monday December 12th, 2011 9:47:37 AM

Vauhwyt says to Brahmah, "Thanks! They are all ranger spells. First level Feather Step for me, second level Lockjaw for Mookie, and third level Cure Serious Wounds for Mookie also."

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Monday December 12th, 2011 11:59:50 AM

Jass enjoys hearing Brahmah on the telepathic link. "Why yes, I can cast some spell scrolls for you, nothing but a thing, eh?" And I like the idea of Mookie getting Lockjaw..." the sorcerer teases.

The sorcerer is more concerned about Vorelle's reaction to the ghost. "Yeah, I saw it. And it looks like you recognized it. No, no, don't tell me, it would be better to tell Vauhwyt and let me listen so you don't have to say it more than once."

Then again, the sorcerer thinks, we don't even have to say it once with the Telepathic Bond. Using the Bond, Jass relays what has happened to himself and Vorelle to all the party members: how a ghost that Vorelle seems to know appeared to them outside thier window in Plateau City.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Monday December 12th, 2011 5:28:53 PM

Vauhwyt listens carefully to the story of the ghost or whatever. She is eager to help. "Let me use my abilities to handle ghosts. Maybe I can figure out what is going on."

She will walk along with Vorelle in Plateau City. She will be looking into the Realm of Shadows as they walk, looking for spirits. She plans to use her Command Spirits power as soon as she sees the ghost.

AC 29, 211/211 hp Malgant Winterborn 
Monday December 12th, 2011 7:00:16 PM

" Wait , what? did he look like ( Malgant describes the apparition he saw while training in the yard the past day )? Why is this thing appearing to us, and in widely different places? Can ghosts travel like that?"

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Blur ( constant per the streamers of minor displacement)
-Mind Blank 24 hour duration cast each morning
-Magic Vestment on Malgant's robes 34 hours using rod of lesser extend, cast each morning
-Greater Magic Weapon cast on Malgant's fists/body 17 hour duration cast each morning and refreshed when it runs out
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a dive enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic

-----------------------------------------------------------------------
OOC
Malgant is complete, I sent you the catacombs slip today


Dark Portents - DMAl  d20+20=29 ;
Monday December 12th, 2011 8:58:19 PM


The the six from Blackbird Lake converse over Azytr's telepathic connection. They speak of powerful magics that they've learned of in their many years as adventurers. What else would ones such as these six speak of?

From within such banter Jass brings up the subject of the spectral figure that he, and apparently, Vorelle as well from her reaction, had seen. He relays the information to the others.

Vauhwyt, after considering all that Vorelle has to say, decides to track this apparition that wears the face of an old enemy. She tags along with Vorelle, but sees nothing. Either it is no longer in the area, or, perhaps, it does not wish to be seen. Vauhwyt is reminded that Dirt City was a place where many practiced the arts of Not Being Seen.

Malgant makes the connection between this spectral figure that Jass, Vauhwyt and Vorelle speak of and the figure that he glimpsed during training. Malgant gives a description. Jass recognizes he figure that he saw. Vorelle and Vauhwyt recognize this as Targo Flatjaw. Brahmah and Azytr also agree that this matches the figure that they've seen as well.

Brahmah stands on the dock surveying the lines of his new ship. Winds toss the waves of a cold gray sea, threatening a squall. The weather looks to turn foul, no an auspicious time for the christening of a ship. From down the dock an aged minotaur approaches. Bent at the back and creaking with the pains of age, he comes slow, like the advancing tide. The old taur's eyes are glazed and blind-white with cataracts. He reaches Brahmah, and unerringly takes his hand. Into Brahmah's palm he places an object. "The black spot," the old taur mumbles. "The black spot."

When Brahmah looks down, in his hand is a black conical object. Closer inspection reveals that it is the tip to a minotaur's horn. At some time it was likely cut from a minotaur, live or dead, and then colored black.

+++++++++++++++++++++++++

David/Malgant, I didn't get your Catacombs slip. Can you send it again? I'm at changa@charter.net

Jay/Brahmah, choose the picture of any reasonable sailing ship off of the internet and post a link. I'll try to upload it to Woldipedia for you.

Kathy/Vorelle, you need to send me a list of your level changes. Simply leveling your sheet is not enough.

Azytr: Level 17 changes approved. Current wealth approved. Catacombs complete +1.

Brahmah: Level 17 changes approved. Current wealth approved.

Jass: Level 17 changes approved. Current wealth approved.

Malgant: Level 17 changes and surgery approved. Current wealth approved. Catacombs complete.

Vauhwyt: Level 17 changes approved. Current wealth approved.

Vorelle:

Mac: ????

Brahmah184hps, AC 26 
Tuesday December 13th, 2011 7:20:42 AM

OOC: Found the ship photo but will have to be home to post it.

Brahmah looks at the taur. Does this minotaur look familiar? "My friend. Who are you? Whose was this? What Black Spot?"

Vorelle 
Tuesday December 13th, 2011 10:18:43 AM

It was Targo, Vorelle explains over the link. Then, for people who don't know what that means, she adds, he and I used to be....well, it's complicated.

Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Tuesday December 13th, 2011 11:12:51 AM

Vauhwyt sadly reports her failure to her friend. "But if he shows up, Vorelle, I'll get him!"

She adds in a whisper, Highlight to display spoiler: {"I'm not surprised he's dead, if he is. He was a mostly talentless jerk, and his two talents were being a bully and getting powerful people mad at him."}

But she has business in Imod City. She teleports there after her training and shopping is done, so that Brahmah can help her with her tattoos.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Tuesday December 13th, 2011 11:42:42 AM

"Targo Flatjaw, eh? And an old enemy? Appearing to three groups of us in wildly different places. There is no way that this is some prank. It has to be your old dead enemy."

"Hmmm... notice that as soon as we recognized him watching us he up and disappeared? Like we're supposed to follow him, eh?"


Jass lets his obvious answers settle in everyone's mind before he goes on so that the group is thinking along the same lines.

"So, if he's dead, where is he buried? Do we need to go to this Dirt City place, or is this a trip to the Lands of Unrest or even... Koshe-Marr."

Brahmah 202hps, AC 29 
Tuesday December 13th, 2011 12:16:47 PM

"I take it this guy is a real winner then? What did he do?" Forgetting to use his new found mental link.

Then he realizes the Kosshe Marr thing. "Undead?"

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Tuesday December 13th, 2011 12:32:57 PM

"Been to the Lands of Unrest. I really hope to only ever make one more trip there.
And whomever it is, I've never seen him before personally"


Spells Highlight to display spoiler: {

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 1- 1- 0- 1- 0- 1

* = unlimited

Wold's Blood Draws : 0/8
Wold's Blood in storage : 7/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage)

Spells on others :

}

AC 29, 211/211 hp Malgant Winterborn 
Tuesday December 13th, 2011 5:12:55 PM

Over the mental link Malgant simply says " Jass, hush. This is Vorelle's thing to say if we pursue it or not. I will say he was obviously trying to hide, which makes it odd he couldn't hide if he were able to." In all the time Malgant has known Vorelle, he has never heard a word from her about this person. If Vorelle, the most uncomplicated and straightforward of people Malgant has ever known, shyly says that the relationship between her and this Targo were complicated, then she does not want to talk about it and pushing her for answers may make her revert to her old stutter. While Malgant found that stutter to be an endearing trait, Vorelle clearly hated it and he has no desire to have her pushed back into the habit.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Blur ( constant per the streamers of minor displacement)
-Mind Blank 24 hour duration cast each morning
-Magic Vestment on Malgant's robes 34 hours using rod of lesser extend, cast each morning
-Greater Magic Weapon cast on Malgant's fists/body 17 hour duration cast each morning and refreshed when it runs out
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a dive enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic

--------------------------------------------------------------------
OOC
Al I will resend it. Also is this what you want to see in the way of effects management?

Strength and Mysteries - DMAl  d100=43 ;
Tuesday December 13th, 2011 8:54:41 PM


Vorelle returns from the Catacombs with two weighty tomes. They will take many days to absorb. She's faced with a choice, pursue the mystery of Targo's re-appearance, or tend to the magic tomes. From her earlier reaction to Targo, it isn't difficult to decide which she'd prefer.

The others discuss what this must mean. Better yet, what they should do about it. What could the implications be behind these visitations?

Meanwhile, Brahmah stands on the dock with the blackened tip of a minotaur horn in his hand. He puts several questions to the blind and aged minotaur who gave it to him.

The old one sags and then recovers. "What? What? Where am I?" He reaches out and finds Brahmah's chest. "Do I know you? I hear the sea. Did I walk to the sea?" The old minotaur sounds lost, as though having waken from sleep.

And still ... there is the blackened tip of the horn.

Vauhwyt leaves Plateau City, teleporting successfully to the WLA headquarters in Imod City, a good enough place to begin searching for Brahmah, and the tattoos that she needs.

+++++++++++++++++++++++++

OoC: Almost there. Just a couple of more Catacombs purchases to complete.

Vorelle needs twelve days to read her manuals.

How much time do you need for the Tattoos, Vauhwyt?

Azytr: Level 17 changes approved. Current wealth approved. Catacombs complete +1.

Brahmah: Level 17 changes approved. Current wealth approved. Catacombs complete.

Jass: Level 17 changes approved. Current wealth approved.

Malgant: Level 17 changes and surgery approved. Current wealth approved. Catacombs complete.

Vauhwyt: Level 17 changes approved. Current wealth approved.

Vorelle: Level 17 changes approved. Current wealth approved. Catacombs complete.

Mac: ????

Strength and Mysteries - DMAl 
Tuesday December 13th, 2011 8:58:38 PM


OoC: BTW, I invite you all to view Brahmah's boat on the Blackbird Lake Woldipedia page.

Brahmah 202hps, AC 29 
Wednesday December 14th, 2011 2:23:27 AM

The ranger takes care to help the old taur to sit on a crate, then he talks to his friends via the link. "I need to have a bit of horn scryed on. Who can do it?



Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Wednesday December 14th, 2011 3:06:59 AM

*I can, but it's a long ritual to do so. It's not something I can rush through.* Aztyr replies. She's headed to the Mangled Centaur, where she's rented a room, and also checking in to see if any of the Cloud-Prance family is currently in residence.

Brahmah 202hps, AC 29 
Wednesday December 14th, 2011 7:08:23 AM

"Well, I need someone to do it and I can't myself, so can someone help me out?" He says again, ignoring the mindlink.

Is there someplace Brahmah can go, like the WLA or the temple of Domi, to expedite the scrying process?



Vauhwyt (HP126+11 (8 nonlethal), AC40) and Mookie in Gnome Form (HP63+17, AC33) 
Wednesday December 14th, 2011 8:12:20 AM

Vauhwyt, having just teleported in [OOC: Thanks Al for rolling my percent], walks up to find Brahmah talking to himself.

"Hey, Brahmah!" she greets him. "Who are you talking to?"

She asks for a tour of his new ship, and asks him for help with her tattoos.

Strength and Mysteries - DMAl 
Wednesday December 14th, 2011 8:42:16 AM


OoC: A note on the Telepathic Link. Just because you can speak to each other does not mean that you know where each other are. Keep that in mind.

Vauhwyt (HP126+FL, AC40) and Mookie in Gnome Form (HP63+FL, AC33) 
Wednesday December 14th, 2011 9:06:43 AM


Good point Al. I'm assuming, maybe too much, that Vauhwyt appears near the Temple of Imod, asks around, and asks Brahmah where he is via mental link, finding him fairly easily. If not, let me know.

Also, I meant to ask if anyone else wanted to come with. If not, Vauhwyt is always available to blip around and ferry friends.

Brahmah 202hps, AC 29 
Wednesday December 14th, 2011 9:14:58 AM

"I'm at the harbor in Imod City, where I am storing my new ship, The Courageous, and this old, erm, honorable, minotaur approached me with this bit of blackish horn. It looks like minotaur horn, but I can't be sure. The old taur seemed to find me and relate his message "THE BLACK SPOT", quite easily but once he found me, he seemed confused and disorientated. Does anyone have a rippin' bloody clue as to what in the Lands of Rest he could be talking about?!"

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Wednesday December 14th, 2011 10:08:08 AM

ooc: a brigandine rigged ship. She's got sleek lines, good speed, good turning radius for a larger ship, and will be able to sail pretty close to the wind, but will need a large crew to serve all those sails. Good choice, Brahmah!

Jass, having completed his shopping and willing to not poke the fire with Malgant or Vorelle, is able to enjoy himself until one of the teleporters comes and gets Vorelle and him. Until then.... a nap!

Vorelle 
Wednesday December 14th, 2011 10:25:21 AM

Vorelle decides that, whatever Targo wants, it can wait. She has work to do!

She spends 12 days reading her books, performing the exercises, trying to concentrate on getting stronger and faster. Sometimes, she gets a niggling thought that she really should have paid more attention to that ghost (or whatever it was), but she ruthlessly pushes it to the back of her mind. First things first.

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Wednesday December 14th, 2011 6:22:09 PM

Aztyr relaxes in a room at the Mangled Centaur, until she's needed or wanted. With her time to herself, she she experiments with some of her spells and waits for others to say they are ready for her.

AC 29, 211/211 hp Malgant Winterborn 
Wednesday December 14th, 2011 7:44:46 PM

Malgant reaches up to his own horn, now mended by the Fey Ringalingling. It had been shattered by an evil agent of the Sons of Dread on an uncharted island by a bead of force. " An old Minotaur? Please describe him, does he look like ( Malgant describes the Minotaur Poet from the village of Gnym)? On second thought, I'll be there in a moment. You are by the docks you say?"
Malgant excuses himself from the training yard and takes wing. Flying to the docks over the city saves him a good deal of time. When he arrives he looks upon the old Minotaur and gently asks him how he came by the horn tip. Malgant also examines the horn, trying to see if it could be his.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
-Blur ( constant per the streamers of minor displacement)
-Mind Blank 24 hour duration cast each morning
-Magic Vestment on Malgant's robes 34 hours using rod of lesser extend, cast each morning
-Greater Magic Weapon cast on Malgant's fists/body 17 hour duration cast each morning and refreshed when it runs out
-Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 17 days or until used
-Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a dive enhancement cast by Malgant on them.
-Ring of Counterspells set for Greater Dispel Magic


Vauhwyt (HP126+FL, AC40) and Mookie in Gnome Form (HP63+FL, AC33)  d100=29 ; d100=12 ; d100=72 ; d100=49 ; d100=76 ; d100=81 ; d100=76 ; d100=81 ; d100=33 ; d100=54 ; d100=7 ; d100=65 ;
Wednesday December 14th, 2011 8:13:37 PM


Vauhwyt does not have much to say about the old minotaur, but she wonders if he was possessed or magically charged to deliver a message.

Anyway, she is super busy with plans. Here's how her calendar book is shaping up.

Day 0 - Celebration at Shellville.
Day 1 - Wake up with coin pouches full of rewards. Teleport to Plateau City. Shopping.
Day 2 - WLA Training
Day 3 - WLA Training and roaming around looking for Targo. Teleport to Imod City.
Day 4 to Day 15 (the next 12 days) - see below.

7 am - get up have breakfast, etc.
8 am - activate Karma bead, then give prayer beads to Mookie
- Cast daily assortment of spells, CL20
-- detect scrying; false life; greater magic weapon (gmw) on armor spikes, x2 on Brahmah's weapons, ditto on anyone else who asks; heroism on self, Mookie, Brahmah (extended); Shrink Item x2 renewed on personal items.
- Receive Magic Vestment x2 and a charge to my staff from Aztyr
- use staff to put greater magic fang on two paws
8:03 - leave Mookie with Brahmah for tattoo work, teleport to Fledgling Bay
- stonework at fledgling bay, some at CL20
2 :00 - teleport back to Imod City
- recharge staff
- cast heroism on Brahmah again
6:00 - cast mage's mansion for the night -- all are welcome to sleep here!

Work to be done at Fledgling Bay: extend existing dock, build boathouse at end of dock big enough for the Silver Lady. Spells to use - Wall of Stone, Fluid Form for underwater work, Crafter's Blessing for craft checks, Stone Shape, Fabricate, Mon Sum IV for Water Elemental for muscle if needed.

We need someone to go get the Lady and bring her to dock.

That's like 12 teleports, minimum. Here are 12 rolls: d100=29 ; d100=12 ; d100=72 ; d100=49 ; d100=76 ; d100=81 ; d100=76 ; d100=81 ; d100=33 ; d100=54 ; d100=7 ; d100=65 ... NO PROBLEMS!

If anyone wants to come craft stone or pilot the Lady, that would be great.

Twelve Days - DMAl  d20+20=30 ;
Wednesday December 14th, 2011 8:46:30 PM


"Are you my son? You're not my son." The old minotaur begins feeling his way along the dock in the direction of the shore. "What? Can I do it myself? Yes, I can do it myself. Learned to do things by myself, I did." The old one's mutterings become indecipherable as he clops down the dock away from Brahmah.

Azytr returns to the Mangled Centaur and enquire as to whether any of the Cloud-Prance family might be in town. The innkeep replies to the negative. But, for one of the heroes that saved Imod City, he would be glad to try and contact one of them on Azytr's behalf. No guarantees, though.

Vauhwyt finds Brahmah. She needs those tattoos. But, the minotaur also needs help with his own little mystery.

Malgant has his own questions. He arrives at the dock just in time to catch the old taur before he wanders off into the city. The old taur is not the poet. When asked about the horn, the taur appears genuinely confused as to both the horn that Malgant is talking about as well as how it was that he even got out to the docks. Vauhwyt speculates as to whether or not the taur might have been magically possessed or compelled to come out here and deliver the horn. That's a pretty fair supposition given the available evidence.

The bit of horn itself is no more than an inch to two inches in length. The tip is sharp, and the butt, opposite the tip is smooth and cleanly cut. The blackening of the horn is deeply ingrained, as though from moldering age. Malgant does not believe that this bit of horn could have come from him.

Jass remains in Plateau City, keeping Vorelle company while she works at a little self improvement. While Vorelle works, twelve days pass. Finally, she is done.

+++++++++++++++++++++++++

OoC: Pretty much all complete. Brahmah and Vauhwyt, please complete your Tattoo crafting. Get together and make the necessary rolls. (You mentioned rolls, Cayzle.) If you can't coordinate the effort by next Monday, it don't get done.

If you have any specific tasks to do these next twelve days, please pursue them.

If you did not see the email, I'll repeat it here.

From here on out, I'd like everyone to keep note of the days. Keep a list of spells prepared and spells expended for the day.

Also, make sure that all of your possessions have a place. That is to say, they must be declared to be in a pouch, or stored at home, or in a backpack, in a scabbard at your hip, strapped to your back or some such. All items not so designed, I will assume has been left at home. Make doubly certain that this is where you want it.


Brahmah 202hps, AC 29  d20+10=15 ; d20+10=24 ; d20+2=3 ; d20+10=29 ;
Thursday December 15th, 2011 3:05:35 AM

OOC: I've tattooed a lot of characters and don't remember having to make any rolls. However, it has been decreed by Al, so shall it be! Wait, Brahmah is tattooing a BIRD!? Mookie? Is that right? If things go wrong, am I going to be eating crow?!

IC:
The ranger grabs up the old minotaur, who Brahmah does not recognize, and moves him off to the temple of Domi to see if they can unmuttle his mind. The minotaur is grateful for any help they provide. If they manage to help the old taur, Brahmah will stay around and ask him if he remembers anything, if they can't help, he will leave but leave instructions to contact Brahmah with any new developments.

What series of spells is Brahmah tattooing?
----------------------------
If Brahmah had to prep some ranger spells prior to the tattoos, he would do that.

Day One and Two:
Brahmah prepares carefully for his first tattoo session in years. He pulls out a fine fur wrapped tattoo kit, which looks only slightly used, and realizes the needles look dull. He says nothing.
He casts the spell, Guidance from his own tattoo. And is thankful for the Heroism to assist the tats. (Craft tattoo 15, on the first level tattoo) Not his best work, but High Quality, but the next one should be better.

Day Three - Eleven:
He recasts Guidance to prepare for the second level tattoo. (Craft tattoo 24) Masterful! Nearly perfect! A very complex and detailed piece of art. (Heroism too please!)

Day Eleven - Twenty Two:
His knowledge of High Woldian for the third tattoo is poor. He is unfamiliar with one of the symbols which represents the third level and final tattoo. This scares him a bit. Very early High Woldian! That's why he doesn't recognize it! Sigh. He goes to work. Is not to be disturbed!
Recasts Guidance. This one is going to be grueling and torturous for both the recipient and the tattooer.
Brahmah stops several times to ice his hands. He would like to speed up, but this is delicate work. He picks up a snack for Mookie and liquor for him and the bird.
Is glad another Heroism is cast! (Craft tattoo 29!) A MASTERPIECE!

The final reveal is spectacular. Mookie is missing a feather or ten. The art is beyond awesome. The first day was touch and go and that tattoo shows it. However, given the next few days, the bird stopped flopping around and Brahmah stopped getting frustrated.
"Never tattooed a bird before, or any animal. Didn't think it would work." He looks at the bird with much more respect than before. "Hated that bird before this. Mouthy thing. Now, not so much." He points at Mookie. "You better appreciate what we've done for you, you pigeon." He winks at Mookie and then says, "Sorry for taking so long. What now?"

(OOC: If this takes too long, fine. I just thought it was fun and Al DID request rolls! Tattoos take one day per 1000gp of tattoo to be crafted. A bit long, but that is cost of having a spell at hand. Useful, but costly.)

Vauhwyt (HP126+FL, AC40) and Mookie in Gnome Form (HP63+FL, AC33) 
Thursday December 15th, 2011 6:09:29 AM


OOC: Jay, the rolls are needed because under the Pathfinder rules, you need to make Spellcraft checks to make magic items. The Spellcraft DCs are 6 and 8, and your rolls are fine to pass those. Vauhwyt also casts heroism on Brahmah daily to aid in the crafting. Really, only the more complex creation needs a check, and then it would fail only on a natural 1.

The spells are Feather Step and Lockjaw, which are both new ranger spells. Only two tattoos, over 12 days, not three.

I was thinking you could put tiny tattoos on Mookie's feet or maybe beak, but he's happy with whatever you chose.

=====

IC: Mookie bears it all stoically. When all is done, the raven bows, and says "Thanks. It is an honor."

He seems to be a more quiet and reflective bird. Maybe recent events (including a fairly traumatic Catacombs visit) are teaching him some manners.

Brahmah 202hps, AC 29  d20=18 ; d20+7=17 ; d3=1 ; d20+7=15 ; d20+7=22 ;
Thursday December 15th, 2011 7:15:33 AM

OOC: Spellcraft rolls to create magic items?! Makes more sense than craft. Perhaps the Brahmah Tattoos should reflect that too. I suggest changing it in the Woldipedia. Brahmah has a Skill of 4 with no ranks in Spellcraft, but I am happy to alter it as needed. I suggest 3 or 4 ranks as a prerequisite in addition to the skills already required (2 in High Woldian and 2 craft tattoo), perhaps 2 ranks in spellcraft. I will happily preform surgery on Brahmah to reflect the changes.

IC: Rolls to craft magical tattoos. Heroism and Guidance included. Ignore the first d20 and the d3, the mouse was acting wierd. Spellcraft rolls are 17, 15 and 22. All successful!!

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Thursday December 15th, 2011 3:10:04 PM

Over the Telepathic Link, *If you need to be picked up and brought to Imod City, just say something. I'm just experimenting with various spells.*

Aztyr continues to lounge around, with not much to do other than organize her gear....

___________________________________________________________________________

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 0- 0- 0- 0- 0- 0

* = unlimited

Wold's Blood Draws : 0/8
Wold's Blood in storage : 7/8 drop(s)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage)

Spells on others :

___________________________________________________________________________

Al, is the Info you want listed? and do you want it spoilered?

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Thursday December 15th, 2011 6:22:23 PM

Ah! Relaxing at a great spa in Plateau City! "Cmon Vorelle, relax! The wold is as it should be. We can have massages every day, long soaks in a hot bath, and crisp refreshing ice cold beverages at our beck and call.

Vorelle may exercise, but Jass takes it easy.

.............

Day 0 - Celebration at Shellville.
Day 1 - Wake up with coin pouches full of rewards. Teleport to Plateau City. Find a Spa. Cast Contingency: Greater Dispel Magic counterspell if targeted by a unwiling spell
Day 2 - Shopping Plateau City
Day 3 - Shopping at Catacombs
Day 4 to Day 15 (the next 12 days) - see below.

9 am - get up, stretch, break fast light,
10am - renew spells. - [b]False Life, Unseen Servant[b]
11 am - wander downstairs-
12 - luncheon on patio
1pm - nap
2pm - soak and swim
3pm - massage
4pm - nap
7pm - dinner, wander about town
12 - sleep

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 1 0 0 0 0 0 0
}

On the Twelfth Day - DMAl  d20+20=28 ;
Thursday December 15th, 2011 9:13:40 PM


The tattooing process winds up being difficult in different ways for all involved. Brahmah finds little *flesh* on a bird into which to administer his needles. He winds up miniaturizing everything. Mookie finds the process to be much more painful that he had expected. It would be so much easier if it were more a painting onto the skin that a poking of pigments under the skin with sharp needles. But Vauhwyt is there. And despite all of his complaints and smart remarks, the black bird would do anything for the liontaur.

At the temple of Domi the priests examine the old minotaur. In their expert opinion he is suffering from little more than old age. There can be little done, that they know of, to coax more information from the old taur. He he has answers, they will come in their own time. The priests tell Brahmah that they will keep him informed if something unusual happens. In the meantime, they will try to find out whether the old one actually lives somewhere in the city and has people who might be worried about him.

Azytr, spends the time waiting.

In Plateau City, Jass lives the comfortable life of a wealthy and powerful adventurer while waiting for Vorelle to complete her studies.

On the same day that Vorelle completes her studies in Plateau City, three of the four in Imod City catch a glimpse of the spectral man again. From the expression on his face he is surprised to see the bit of horn. (Vauhwyt, you may see Targo too if make a Perception check of DC28. This is the reason that you alone have been missing Targo.)

+++++++++++++++++++++++++

OoC: Looks like we're on track to start Monday.

Azytr, the unspoiled beauty of your spells is just fine for me. Better, in fact. I don't have to select the area to see them. Thanks for asking.

Third reminder:

From here on out, I'd like everyone to keep note of the days. Keep a list of spells prepared and spells expended for the day.

Also, make sure that all of your possessions have a place. That is to say, they must be declared to be in a pouch, or stored at home, or in a backpack, in a scabbard at your hip, strapped to your back or some such. All items not so designed, I will assume has been left at home. Make doubly certain that this is where you want it.

Brahmah 202hps, AC 29 
Friday December 16th, 2011 7:29:02 AM

DM AL, Highlight to display spoiler: {[OOC:Magic and mundane items have been placed and are clearly listed. I always make sure of this, but its clearer on the sheet now.]} I am also thinking about returning to the Catacombs for a couple more things, Al. Is there time?

EVERYONE: Are we casting on each other at the beginning of every morning, or only when asked? I for one would love a daily dose of Greater Magic Weapon and anything else that can be doled out. I have two weapons. And for those who are able to make things like Tongues, Barkskin and Water Breathing permanent, I'll pay for those! ;)
----------------------------
At the temple with the old minotaur. "Thank you Priest. As always, its an Honor to be here. But under these circumstances, it is ill omen. Please..." The ranger shows the cleric/acolyte the piece of black horn. ".... I would like this identified, auguryed, scryed, or whatever, very soon. It might be critical to the safety of this town. I will not part from this clue, so I will have to be present when you do your magics. And of course I will donate to your cause."
----------------------------
When finally away from the temple:
"Friends, now would someone please describe this Targo everyone is so bloody tense about? And if he isn't dead, why is there a specter? Undead upset me." He fingers the black pearl in his breast pocket. "Gargul and I have a.... bit of an understanding when it comes to the unnatural creatures of the dark. They should all be laid to rest, if they are meant to be dead, they should stay that way."
---------------------------
Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Helm of Comprehend Languages and Read Magic
Large
Fearsome

Other spells or effects cast by party members:
????



On the Twelfth Day - DMAl 
Friday December 16th, 2011 7:39:39 AM


OoC: Jay, there is not much time. Things will all depend on the speed of the Catacombs. You may try. But, if your sale is not complete by next Monday, I will not allow it.

Vauhwyt (HP126+FL, AC40) and Mookie in Gnome Form (HP63+FL, AC33)  d20+8=12 ; d100=58
Friday December 16th, 2011 8:22:21 AM


OOC: Jay, I'll make sure Vauhwyt serves you fast in the CC if you get over there asap. As for Greater Magic Weapons (GMW) and other spells ... Vauhwyt casts Mage's Mansion every single night as a secure place to sleep, eat, craft, etc etc. In the morning, she casts spells on herself and anyone nearby. I'm counting on casting a 20th level GMW on both of Brahmah's weapons every morning, giving them a +5 enhancement for 20 hours.

I can't do that for Mal because of his "religious sensibilities," and I figure Aztyr and Jass are not big on weapons, but what about Vorelle? Two hand axes and a bow? How about +5 on all of them?

Also each morning, Vauhwyt is hoping to get two 20th level Magic Vestment Fixer effects from Aztyr as well as a charge for her staff, if that's okay, John? We talked about that in e-mail.

Vauhwyt also has Resist Energy and Heroism spells to pass around, but they only last hours, not all day, so they are not so much designed for morning casting, unless you say pretty please.


==========

Vauhwyt completes the boathouse at Fledgling Bay and gets the Silver Lady docked and locked down. For the sorcerer, "locked" here means that the stone doors of the boathouse are "welded" shut with a Stone Shape spell, so that they would have to be physically destroyed to be opened.

She looks out across the bay at her statue of her five fledglings. She says a prayer to Gargul for their rest. She says goodbye to the Giant Turtle who is now the guardian of the bay. And she teleports to Imod City, ready to embark on a new adventure with the dawn.

Once there, she admires Mookie's new tattoos and praises his good behavior. She also compliments Brahmah on the beautiful work he has done. She and Mookie try out the tattoos once each just to be used to how they work.

She asks the party if they want to use a party item -- a Vision scroll -- to find out more about the blackened horntip. "I don't see why we shouldn't," she says. "An unread scroll is a wasted resource, I say."

As she is saying this, she completely misses seeing the ghost of Targo peek in at her. D'oh! Perception 12.

Later edit: Final teleport percent: 58.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Friday December 16th, 2011 11:29:20 AM

ooc: all equip in location, all days plotted... confirm?
...........

Jass enjoys helping others with magic or his amazing personality, but absolutely abhors physical labor. While stuck in Plateau City waiting for a teleport ride, there is little for him to do other than enjoy himself.

He keeps in touch with the others through the Permenant Telepathic Link, and gives advice when needed (and sometimes when not needed). Vaughwyt needs no magical support at Fledgling Cove. Brahmah, Malgant, and Atzyr don't need his help in the things they are doing either. And Vorelle, with her book and sweaty workouts, certainly doesn't need the help that Jass could provide.

The sorcerer first thought that lounging in a recliner and sipping some ice cold wine while watching the elven lady get all sweaty would be a fun way to pass an hour. Yet, the embarrassment for both of them quickly made Jass decide being elsewhere was the smarter choice.

One more day of a soak and a nap will catch up with all his rest. Yes, just one more day...

.............

Day 0 - Celebration at Shellville.
Day 1 - Wake up with coin pouches full of rewards. Teleport to Plateau City. Find a Spa. Cast Contingency: Greater Dispel Magic counterspell if targeted by a unwiling spell
Day 2 - Shopping Plateau City
Day 3 - Shopping at Catacombs
Day 4 to Day 15 (the next 12 days) - see below.

9 am - get up, stretch, break fast light,
10am - renew spells. - [b]False Life, Unseen Servant[b]
11 am - wander downstairs-
12 - luncheon on patio
1pm - nap
2pm - soak and swim
3pm - massage
4pm - nap
7pm - dinner, wander about town
12 - sleep

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 1 1 0 0 0 0 0 0
}

Vorelle 
Friday December 16th, 2011 12:27:22 PM

[OOC: Vorelle is slender and shy and woods-wise and speaks Elven really well. So she does get mistaken for an elf from time to time. But her ears are not pointy, her brows are arches rather than angles, and her eyes are level. She is quite human. :) ]

Targo is a human man, Vorelle answers Brahmah. He is a little shy of 6 feet tall, and powerfully built. He has shaggy dark hair and brown eyes. His nose is all smushed, like it's been broken, which it has. Last I heard, he was still alive, though it wouldn't surprise me to learn that he's dead. He.....he's not a nice man. Or wasn't.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Friday December 16th, 2011 2:46:35 PM

ooc: Al, Jass' new Robe of Arcane Heritage provides +4 levels in Bloodline. One benefit is increase of Spells Known.

My thought that this means that Jass, as a 17th level Sorcerer, actually KNOWS a 9th level spell (Energy Drain due to Bloodline, but because he is only 17th level, his Daily Use of 9th level spells is ZERO.

Do you see it the same way?

On the Twelfth Day - DMAl 
Friday December 16th, 2011 4:13:58 PM


OoC: Yes, that has a certain logic to it, Steve. But I'm not sure I can allow it for the following reason: You can't un-know something. What happens when you take the robe off? Instant forgetfulness? And, as it doesn't appear to make any difference anyway (if you can't cast it) I'd prefer to avoid the irrational concept of fashion-sense specific knowledge.

Unless you have something else in mind and would like to try to convince me.

AC 29, 211/211 hp Malgant Winterborn 
Friday December 16th, 2011 4:19:07 PM

OOC
Malgant can pray for and cast most all of the divination you want to use on the horn, but I don't have time for a full post now, or likely until Sunday sometime. Line up your questions and what you want to know. Unless it is a 8th or higher spell of a class I don't have I can miracle it, twice if needed, each day. Also I can provide 1-3 magic vestments @ 17th level each day and can cast other enhancements on my "weapons" to qualify for Domi the Warrior. The GMW @ 20th would really help me out with the extra +1 to hit and damage.

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Friday December 16th, 2011 4:57:56 PM

OOC: on the Robe, I'd say since it "teaches" him the spell, if his "chr" is high enough to get a Bonus spell of 9th level, I can see him being able to cast it X = bonus spells / day.



On the Twelfth Day - DMAl 
Friday December 16th, 2011 5:15:13 PM


OoC: That makes sense to me, Azytr. Anyone here have any Ability score up in the 28-29 range? I see that you actually do. That's crazy. And you're only Level 17.

Vauhwyt (HP126+FL, AC40) and Mookie in Gnome Form (HP63+FL, AC33) 
Friday December 16th, 2011 5:30:26 PM

Well, this is kind of a Rules Board thread, but ... (A) Of course there is a big difference between having "--" spells at a given level and having "0" spells. Just look at the D&D 3.5 Bard Spell list. And (B) Don't be surprised at high stats, Al. Vauhwyt has a 28 Dex, up to 30 when reduced or Alter Selfed to a gnome or halfling, and she has not done all she could have to loft the stat. Start with an 18, add +2 race, +4 level adds, +6 enhancement item, and +2 inherent for a reasonable total at level 16 of 32.

Vauhwyt adds Mal on her list of people getting sweet sweet level 20 GMW spells cast for them each morn.

V's sheet is done. Working on Mookie's.

Night Falls On the Twelfth Day - DMAl 
Friday December 16th, 2011 9:04:27 PM


Brahmah beseeches the church of Domi to look into the mystery of the piece of black horn. They agree to see to the problem. But, when Malgant arrives, they all concede that he is far more powerful than anyone that they have currently in residence. They yield to his greater ability and put matters in his hands.

Vauhwyt completes her tasks at Fledging Bay and returns to proposes the use of one of the Vision scrolls in solving the mystery of the horn. (If you use it, roll CL13 vs DC20.)

Jass and Vorelle remain in Plateau City. Over the shared Telepathic Bond, Vorelle describes Targo to the others. The description fits the spectral figure that they've been seeing.

The afternoon wears on. The day begins to fall to its close. Azytr, Brahmah, Malgant and Vauhwyt are in Imod City while Jass and Vorelle are in Plateau City. (Unless someone goes to get them.) Malgant waits for questions to posse regarding the horn. As those in Imod City prepare to investigate the horn, rain begins to fall from the darkening sky.

+++++++++++++++++++++++++

OoC:

You have the weekend to ask questions for whatever spell Malgant has in mind. You may use the Vision spell if you so choose as well. If you don't play it, they don't happen.

Jass of Downs (SteveK) AC 39 CMD 22 HP 190/148 
Saturday December 17th, 2011 1:52:41 PM

ooc: moving to Rules Board

AC 29, 211/211 hp Malgant Winterborn  d100=91 ; d20+17=30 ; d4=3 ;
Saturday December 17th, 2011 3:53:02 PM

Malgant will cast these as soon as the Fragment is given to him. I am not sure what day that is so I didn't label the days. All of these spells fit in his allotment for 1 day.

Malgant begins divinations on the horn fragment. He starts with Detect Magic to learn if it is magical.

Malgant will attempt a Blood Biography id he can find any traces of blood on the horn. DC 22 Will save if the creature is living or undead.

Malgant will attempt a Divination using the question " Why was this horn fragment delivered to Brahmah?" 87% chance of success Rolled 91% so Divination fails.

Malgant will use a Miracle to cast a Vision Spell. Caster Level check is 30

Malgant will attempt a Greater Scrying on the person to whom the horn belongs to. Will save DC 26. Depending on what earlier spells reveal the save bonus is +0 to -5 ( based on second hand info from spells) He will also cast tongues, detect magic and detect evil through the receptor.

Malgant will use Discern Location to find anyone revealed by the Greater Scrying spell. The horn once belonged to the target so it should work.

Finally Malgant will use another Miracle to cast a Legend Lore spell to see if there are legends about the horn. It will take 30 minutes since the item is in hand.

He relates any information he finds to his friends. He tries to have some maps on hand for the location spells so that he can pinpoint the location of the person the item belonged to.

Brahmah 202hps, AC 29 
Saturday December 17th, 2011 4:18:07 PM

Brahmah asks the experienced spellcasters of the group. "There is a spell, one I have recently learned about, called Create Treasure Map. If a being is killed, a map can be created from a piece of the body. Could this horn be a clue of such a spell taking place? The spell supposedly points to the deceased creature's holdings. I assume it was created originally to find dragon hoards. That is what I would use it for.... if I were unscrupulous and dishonorable."

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159  d100=87 ; d100=75 ;
Sunday December 18th, 2011 2:25:19 PM

Aztyr announce that she will be coming to Plateau City, near the Cloud-Prance mansion. (one of her studied locations)
She will then pick up the two stragglers and bring them back to Imod City, arriving in her room at the Mangled Centaur. (there and back both safe)
*There's not much I can do to help Malgant, he has everything covered as far as I can tell. We'll make our way to the Temple, as I expect that is where He'll be doing his divining of the Horn tip.*
He leads the two to the temple. Vorelle has been there before, but Jass has never been here as far as she knew.

------------------------------------------------------------------------------

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 0- 0- 2- 0- 0- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)
Used 4 draws at guaranteed draw of 5 drops each to cast Magic Vestment (DC 35 @+36 to draw)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage)

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)

Brahmah 202hps, AC 29 
Monday December 19th, 2011 9:00:23 AM

The ranger is eager to hear what information the bit-o-horn garners and if the old taur is coping alright.

In the meantime, he adds to his already ample tattoo diary. Polo looks on, confused, occasionally licking at the bleeding wound, head on Brahmah's knee. "It's alright pal. Just another tattoo.... Because it helps me to remember." He finishes. "I wonder how the old minotaur is fairing."

Prepared Spells: Day One
1st - Longstrider x2, Speak with Animals x2, Resist Energy
2nd - Speak with Plants, Barkskin x2, Hold Animal
3rd - Cure Moderate Wounds, Greater Magic Fang, Remove Disease, Tree Shape
4th - Summon Nature's Ally 4, Commune with Nature

Tattoos: Guidance 4/day, Entangle 3/day, Spider Climb 2/day, Call Lightning 1/day

Permanent/Other Effects:
Mind Link (group)
Large
Fearsome

Other spells or effects cast by party members:
????

Item Provided junk:
Daylight 1/day
See Invisibility 1/day
Disguise Self as standard action
Helm of Comprehend Languages and Read Magic

Vauhwyt (HP126+FL, AC40) and Mookie in Gnome Form (HP63+FL, AC33) 
Monday December 19th, 2011 9:34:52 AM

Vauhwyt congratulates Mal on his divining. "Good work," she says, eager to hear the results.

Jass of Downs (SteveK) AC 31 CMD 22 HP 175/159  d10+10=16 ;
Monday December 19th, 2011 10:17:18 AM

Jass takes up with Vorelle as both saunter over to Cloud-Prance Mansion to meet Atzyr. "You look insufferabley healthy and strong, Madame Vorelle", the thin man begins by starting a conversation, "it looks like those exercises did you well."

A teleportation to Imod City later, and Jass wonders with undisguised curiosity at a new city full of minotaurs that he has never seen before. (ooc: I looked in Wikipedia, but couldn't find any description of Imod City. Help?) He has no problem with anyone staring or starting a conversation to him, expecting to be the only human besides Vorelle actually in the Minotaur City. He revels in the attention!

Not wanting to get lost, the human sticks close to Atzyr until they are able to meet up with the others. While curious about the black horn tip, Jass is certain that if Atzyr, Vauhwyt, and Malgant could discover anything and everything that a cursory glance of Jass' could find. And so he need not worry about it.

There is, however, one thing he can bring up. "Now about this ghost former dead not-nice dude who keeps popping up. Gotta be a sign, eh?"

Daily Activity
Wake and Cast False Life, Unseen Servant
Walk to Mansion and Teleport w Atzyr
Arrive at Imod City and Cast Unseen Servant again
Walk w Atzyr and Vorelle to Imod's Temple

Active Spells: Highlight to display spoiler: {
Telepathic Bond (from Aztyr)
False Life: 17 hours: +16 Temp Hit Points
Unseen Servant

Spells: (DC 10 +9 +spell lvl)
Spell Lvl. 0 1 2 3 4 5 6 7 8
Avail...... A 9 8 8 8 8 8 7 5
Used...... * 2 1 0 0 0 0 0 0
}

Vorelle 
Monday December 19th, 2011 2:42:21 PM

Vorelle enjoys spending time with Jass, which is kind of a new thing for her. "The exercises seem to have helped," she says. "I suppose we'll see when we have our next adventure, which shouldn't be too long."

She doesn't seem to want to talk about the ghost. "Knowing Targo, he may just be trying to annoy us," she says.

Twelfth Day Falls Thirteenth Rises - DMAl  d20+17=28 ;
Monday December 19th, 2011 8:18:25 PM


Azytr jumps to Plateau City to pick up Jass and Vorelle. They arrive just in time to meet with Brahmah, Malgant and Vauhwyt.

Malgant begins his investigation of the horn tip. With a simple cantrip the newly forged Hand of Domi discovers that the tip is not magic.

His second spell finds little, save that there is no trace of blood upon the horn.

The Divination spell fails through the actions of pure chance.

Malgant tries again, this time bringing himself an arcane spell through the invocation of a miracle. The eyes of the Hand roll back into his head as the vision comes to him. The images are fragmented, coming over each other in a confusing jumble. There are two sets of images. The first set begins with a minotaur. To the eye of Malgant's mind it looks like Brahmah, but the taur is older. His horns are broader. There is the sound of a roar, a voice that Malgant recognizes a second taur. The next few images cut one to the next, shifting points of view in a whirlwind. The impression is one of violent combat. In the end, the first minotaur lies dead. The second, stands breathing heavily from mortal wounds. Malgant has the impression of dark black horns. He hears the slow dragging shuffle of steps from a creature going off to die.

The second set of images are quick and even more vague than the first. There is a dark rack of horns. A blade comes down and cuts the tip from the horn. A pale hand glowing a phosphorous green picks the black tip off the stones and holds it up for the inspection of a gaunt human face. The face smiles, but it is a terrible smile, that rises up through pain and madness. (Note: For the Question required of the Vision I used the same question as you stated for the Divination.)

Malgant then tries a scrying on the owner of the horn tip. The Hand casts the spell, reaching out. He feels a resistance, and then the spell fails.

The Discern Location spell, however, succeeds. Malgant holds the black tip of horn and casts the spell. The answer is not comforting. In the darkest deepest of tones, the words echo within Malgant's mind. Scarwall. Deep beneath Koshe Marr.

Finally, Malgant casts into the magical ether for legends related to the tip of black horn. But, after thirty minutes of chanting and casting, he finds that there are none.

By this time, the two moons of the Wold are now high in the sky. Night is in its full bloom. The six retire to their various rests with much to think about.

The next day comes soon enough. The six from Blackbird Lake wake to the thirteenth day. The sky is as gray as ever. The wind blows a cold an uncomfortable rain into the faces of all who venture outside.

+++++++++++++++++++++++++++++

Please make preparations for the morning. Prepare spells. Cast spells. Ready for a new day, please.



AC 29, 211/211 hp Malgant Winterborn 
Monday December 19th, 2011 10:31:45 PM

Malgant rises at dawn, as is his custom and wearing only a loincloth ventures out into the training yard for his prayers. The rain is cold, and refreshing after the visions of yesterday. Who was the gaunt man, why did he claim the horn of the victor? Where was this all leading?
The prayers offer no answers today, but Malgants mind is calmed by the motions and Imod imprints his marks on the Minotaur's mind, granting his prayers for the day. As always Malgant blanks his mind to the outside and after a bath to warm him, puts on the rest of his gear and casts his remaining prayers.

Malgant's Spell List

Active spells(effects) on Malgant or cast by him
- Blur ( constant per the streamers of minor displacement)
- Mind Blank 24 hour duration cast each morning
- Magic Vestment on Vorelle's armor 34 hours using rod of lesser extend, cast each morning
- Contingency cast using a Miracle spell :" When I cast Righteous Might also cast Divine Power" Duration 15 days or until used
- Imod the Warrior +1 to hit and damage whenever Malgant's weapons have a dive enhancement cast by Malgant on them.
- Ring of Counterspells set for Greater Dispel Magic
- Gloves of Missile Snaring

Vauhwyt (HP126+FL, AC40) and Mookie in Gnome Form (HP63+FL, AC33)  d20=17 ; d10+10=18 ; d10+10=17 ; d20=13 ; d20=13 ;
Tuesday December 20th, 2011 9:30:04 AM

Vauhwyt talks with her friends over the mental link after the results of the divinations come in.

"We have received an extraordinary bit of information," she says. "But where should it lead us?" She hesitates, then shudders. "Vorelle and I have been to Koshe Marr, right Vorelle? It is a dangerous place. We lost a good friend there, and so far as I know, his soul is still trapped there, never to pass on to Gargul. That was MadJack, right Vorelle?"

"There is one safe place I know there. It is called the Inn of Quiet Repose. From there, you can get access to other parts of Koshe Marr."

"But before we go tearing off to Koshe Marr, maybe we need to know more? Maybe a commune spell?"

"All I'm saying is that going to Koshe Marr scares me."

The silence coming from Mookie is palpable.

"Maybe we could cast a Summoning spell to call an angel or archon. They might have some comment on this horn. They also might have advice on how to get to Kosh Marr."

==========

For the new day, Vauhwyt does the following:

Vauhwyt activates her Karma bead. She has to use UMD to emulate a divine caster. Her minimum roll is a 30, and the DC is 20, so no problem ... except that a roll of a natural 1 is always a failure, and means you cannot use the item for 24 hours. Today there is no problem, as she rolls a natural 17.

She casts the following spells (CL20):

Detect scrying,
False life on herself (1d10+10 = 18), false life on Mookie (1d10+10 = 17),
Extended See Invisibility (using lesser rod)
Greater magic weapon +5 bonus (Vauhwyt, Mal, Brahmah x2, Vorelle x3)
Extended heroism on herself (using lesser rod)
Heroism on Mookie

After which her spells for the day look like this:

Used 0 of 7 lvl 1 spells
Used 3 of 7 lvl 2 spells
Used 7 of 7 lvl 3 spells
Used 3 of 7 lvl 4 spells
Used 0 of 6 lvl 5 spells
Used 0 of 5 lvl 6 spells
Used 0 of 3 lvl 7 spells

She has used two 4th level slots to cast third level spells.

Then she activates her staff, using UMD to emulate having Greater Magic Fang on her class spell list. Once again, her UMD is high enough to be assured of working, but the chance of a natural 1 still exists ... Two natural 13s. Question for Kindly DM Al: do you think the Karma extends here too? That is, is V's caster level for the Greater Magic Fangs 16 or 20?

She looks to her old pal Aztyr for two Magic Vestment spells (on Vauhwyt's armor and shield), and another from her other old pal Mal (on Mookie's shield).

Brahmah 202hps, AC 29 
Tuesday December 20th, 2011 10:08:23 AM

"MadJack. I know that name. Why do I know that name?!"

Twelfth Day Falls Thirteenth Rises - DMAl 
Tuesday December 20th, 2011 10:13:55 AM


OoC: BTW, I'm not sure what the current Woldian rule/norm is, but the House Rule while I'm DM goes as follows. For skills the Auto Fail/Succeed rule does not apply. For Skills a natural 1 is not an automatic failure. For Skills a natural 20 is not an automatic success.

That is why Vauhwyt never saw Targo. On certain days, she never had a chance to match his Stealth checks with a Perception check.

Auto Fail/Succeed still does apply to attacks, ability checks, etc.

Twelfth Day Falls Thirteenth Rises - DMAl 
Tuesday December 20th, 2011 10:24:17 AM


OoC: As to the Caster Level of Greater Magic Fang, no the Karma Bead does not apply to Greater Magic Fang. Vauhwyt does not have a class that can cast Greater Magic Fang and so the caster level defaults to the Caster Level of the Staff. The Caster Level of the Staff cannot be affected by the Karma Bead.

BTW, what is the caster level of the staff itself. I don't see that listed on your sheet. As you are activating it via UMD (especially for this reason) you should list it.

Vorelle 
Tuesday December 20th, 2011 11:58:13 AM

Koshe-Marr. Vorelle shudders when she hears the name. Awful, awful place.

"Yes," she says quietly to Vauhwyt. "Yes, Mad Jack. Poor man. I hated that place."

She hopes they don't have to go back there. But a sinking feeling in her gut tells her they probably do.

[OOC: No spells to prep; Vorelle isn't a caster. If anybody casts a spell that includes Vorelle, let me know. :)]

Aztyr AC 29 , 5 DR Fire - SR 18 - HP 159/159 
Tuesday December 20th, 2011 3:40:43 PM

"I'm completely lost about what or who you're talking about. Whatever it is, I'm willing to assist because you're all my friends and all you need do is ask."

Aztyr's Spell Information

Level ----- 0- 1- 2--- 3- 4- 5- 6- 7- 8
Available-- *- 8- 8- 16- 8- 7- 7- 5- 4
Used ----- *- 1- 0--- 0- 0- 2- 0- 0- 0

* = unlimited

Wold's Blood Draws : 4/8
Wold's Blood in storage : 8/8 drop(s)
Used 4 draws at guaranteed draw of 5 drops each to cast Magic Vestment (DC 35 @+36 to draw)

Spells on Aztyr :

Permenancied Spells on Aztyr:

Arcane Sight
Resistance
Tongues
See invisibility
Greater Magic Fang +5 on Dragon Claws
Greater Magic Fang +5 on Liontaur Claws
Comprehend Languages
Dark Vision
Read Magic
Telepathic Bond (everyone)

Non-Permenancied Spells on Aztyr :

Mage Armor, Duration 34 hours (cast at dawn)(extended with rod)(active only for incorporeal protection)
Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops from storage)

Spells on others :

Malgant : Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)
Vauhwyt: Magic Vestment +5, Duration 34 hours (used Wold's Blood, 5 drops)


AC 29, 211/211 hp Malgant Winterborn 
Tuesday December 20th, 2011 4:56:18 PM

OOC
Umm, Malgant used his single magic Vestment on Vorelle because you said to use it on her first. I didn't know I was enchanting Mookie too. I can fix that tomorrow . Also I have 2 mostly unused rods of lesser extend if Vauhwyt wants to use them with her GMW spells.

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