WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Uncharted Heroes Archives


Return To Index


Scene 4: Put up or Shut up!


DM Zach 
Thursday December 1st, 2011 7:28:44 PM

As Zeph calls out terms to the leaders of the Marithians they look to each and nod in agreement.

"Your terms seem acceptable. Once they are written we shall look over and if they remain unchanged, sign an agreement. As a display of our honor we shall immediately withdraw our troops. Should you not uphold your end of the agreement, your people will be slaughtered."

The others nod their head in agreement.

Zeph also notices the group is not exceptionally well armed, although there are quite a few magic items on their persons. Some carry staffs, some rods, though several carry weapons, most of them seem more for show than combat.

At Garrett's comment the same leader replies, "Peace will only come to the victor. There shall be no middle ground, only those who win and those who are exiled."

After a few seconds the sound of massive horns being blown can be heard, seemingly coming from the heavens. The blast lasts for several long seconds before going silent. Below you see the enemy tactically retreating. Yells of joy and victory rise up from the defenders believing, most likely, that their heroes have been successful.

Keela writes up the terms as follows:
Teams of four champions to face each other all at once.
Battle to begin tomorrow after dawn.
No magicks are to be in place when the teams enter the arena.
Once combat has begun, magic is allowed.
Unconscious champions will be deemed "defeated." Opponents may not attack them.


When offered to the Al-Marithians, their leader reads it over. After a few moments he answers. "We would like the victory conditions to be spelled out. Perhaps something like..."

When one team has "defeated" all of its opponents it shall be declared the Victor.
The Victor shall have complete and unquestionable control of Bryn Baraz.
Any persons or objects found in the area of Bryn Baraz 24 hours after a Victor has been declared becomes property of the Victor.
The losing team shall not attempt to reclaim, sabotage or otherwise molest Bryn Baraz for 1000 years.


"Will this suffice?"

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Friday December 2nd, 2011 11:52:26 AM

Garret looks over the terms and says mentally to the others, "This seems reasonable to me.They sure look like they have a lot of magic, I hope we're prepared for that."

Koko Dogteeth- Human FORM - AC 29/T16/27, HP 27/77 
Friday December 2nd, 2011 1:16:32 PM

"The terms seem acceptable" Koko said. "The leaders of both armies should take an oath that they will honor these terms."

Koko took whatever oath necessary and waited to regroup to discuss strategy.

....

"I think I will fight in Dire Tiger form" he said. "And, I will target the nearest spellcaster by attemtping to grapple them."

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 
Saturday December 3rd, 2011 3:09:20 AM

Zeph thinks in reply to Garret's concern, Aye. Dear Keela, do you have the Spell Resistance spell? It could provide valuable defense."

DM Zach 
Sunday December 4th, 2011 6:46:51 PM

The Al-Marithians agree to the terms, sign the paper and fall back. The city is stunned yet ecstatic at surviving yet another day. They do not yet know that one battle tomorrow will decide their fate.

Big Scene to come tomorrow.

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 
Sunday December 4th, 2011 8:43:09 PM

Zeph thinks Yes. Summoned creatures should be considered cheating...

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Monday December 5th, 2011 12:33:11 PM

Garret wanders around the town in the evening, deep in thought. He watches as some celebrate, but he walks to the top of the walls and looks out over the lands, wondering if they have chosen well and wondering what the fate will be of the people trying to guard the town.

Koko Dogteeth- Human FORM - AC 29/T16/27, HP 27/77 
Monday December 5th, 2011 3:49:31 PM

Koko was sure they made the right choice.

"Better to be without a home than to be dead" he said bluntly. "Best case scenario is we win the town and we won't have to fight them for it again. Worst case scenario is we lose and everyone gets to live. It's a good deal."

"Regarding strategy, I wonder if there is any spell that any of us know that might buy us a few seconds to cast some buffing magic. For example, a wall of stone spell or something."

DM Zach 
Monday December 5th, 2011 5:06:16 PM

The Zeph, Koko, Keela, and Garrett make their way to the battle field. The entire town is there already it seems. With all of the people Bryn Baraz on one side and all of the Al-Marithians on the other. As you get closer you hear the sound of a single horse galloping up behind you. The horse appears nearly dead from exhaustion and the rider looks little better. The man jumps off of the horse with two packages wrapped in a heavy canvas.

"My name is Fin.... the people... of Bryn Baraz... we... pooled our resources... and bought you... these. I rode... all night... to the catacombs... and brought... you these." The man says between ragged breaths. He hands you the packages.

Inside is an extremely well crafted longsword that looks razor sharp. The other is a well made longbow.

They are... +1 Reptilian Bane Longbow... and +1 Reptilian Bane Longsword... please use them if you can. You are our only hope."

The man takes the reins of the horse and leads it to get water.

--------------------

The 7 Marithians leaders are on the field as you approach one steps forwards. "I shall introduce you to our Champions."

Pointing to the largest one (large sized), a Karkasan standing almost 12' and 2000 lbs, "I give you Kssarmul, favored of Kssartis!"

Pointing to a massive (medium sized) Mathras standing around 7'3" and 600bls, "This is Hrusk, Denizen of the Lake of Eyes!

Next the leader gestures to a Mathir, who is very small for his race (Medium sized). "Ssrivine, Priest of Hhuk!"

Final, with almost an after thought he leader nods to the last Champion, a Thrul with his Draakh Hound (both medium). "And Therin, Master Hunter!"

The seven leaders all turn, give a nod to their champions and exit the field of battle.

OOC: I just finished getting these guys stat'd today. Don't kill them too fast! Feel free to make Sense Motive rolls to get and idea about them and their gear.

Keela [AC 19; HP 61/61] 
Monday December 5th, 2011 8:37:29 PM

Overnight, Keela gets what rest she can, and consults with her companions about the best spells to prepare.

[Unless somebody has another suggestion, these are the spells she is preparing for today:

Today's Spells
0 Acid Splash
0 Daze
0 Light
0 Ray of Frost
1 Color Spray
1 Magic Missile
1 Magic Missile
1 Magic Missile
1 Mage Armor
1 Ray of Enfeeblement
2 Acid Arrow
2 Acid Arrow
2 Scorching Ray
2 Scorching Ray
2 Scorching Ray
3 Haste
3 Fireball
3 Fireball
4 Invisibility, Greater
4 Wall of Ice
4 Dimension Door]

In the morning, she is only trembling a little as she approaches the field of battle. This is for Senna and Daben, she reminds herself. And for Tiegan, and Cole, and little Nila. You can do this.

Zeph Illidian HP 77/78 AC 19/18t/12ff CMD 21  d20+10=29
Tuesday December 6th, 2011 12:26:52 AM

Zeph smiles at the winded man, "Thank you, and thanks to the people of Bryn Baraz. I fight to honor you!" His voice gets louder and crescendos as he finishes the last word, facing the audience behind him.

He takes the well-made Reptilian Bane Longbow and plucks its strings, thinking of an old friend, Hmark, an expert archer who would make much better use of the weapon than he.

Looking at the enemies (Sense motive = 29!), he thinks about their possible tactics.

Zeph then thinks to Keela, Koko, and Garret, "Good idea Koko, a wall of Ice would give us ample time to cast spells.
Keela, don't forget our metamagic rods we obtained from the Karkassan when we retook Bryn Baraz. Also, the electrical and fire attacks the last Karkassan used, maybe Resist Energy would help. Also Fly could protect you from their melee combatants and you can rain down magical death. I wonder if I can reduce that tough guy down to size or blind the archer..."


Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Heroism, Dispel magic, Displacement x2
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend, Greater Silent (From Karkassan)


Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10]  d20+8=20 ;
Tuesday December 6th, 2011 12:19:47 PM

Garret watches as the combatants are introduced and he looks at them carefully (sense motive 20). He says out loud, "The hound?" He looks around at everyone, "Does that count as one of their combatants? It seems that they have more than four if that is included."

He mentally says to the others, "Wow. That's a big guy over there. He's going to take a lot of beating before he's going down. Maybe magically slow him while we take out some others before we get back to him?"

DM Zach  d2=2 ;
Tuesday December 6th, 2011 9:49:51 PM

"Kelgore!!!" the Thrul Hunter, Therin says as he points of to the side. "Stay! They'll have no excuses." The Draakh hound pads over to the side and sits, his vicious teeth glistening with slobber.

Zeph gets a good feel for each of the combatants.

Kssarmul the Karkasan is unarmored aside from heavy metal bracers, though his hide looks exceptionally tough. He carries a huge hammer that looks as though it has reach. His claws are sharp and his teeth look more like fangs with venom. What's worse is he that, as Garrett mentioned, he looks exceptionally hardy. Worse still is that his aura makes you believe he is a caster... Arcane from the looks of it. In fact most Karkasan's are. He is also wearing a heavy leather belt, a gold circlet, and a black cloak. Kssarmul is easily the dangerous of the four. Proceed with extreme caution.

Hrusk the Mathras is well muscled and armored. He carries a large greatsword with jagged edges. He is wearing black fullplate... possibly adamantine? He also wears a Heavy leather belt and a black cloak. Hrusk looks barbaric and prone to fits of rage. Even "gazing" at him looks like it could "fascinate" you. He is very imposing physically but does not seem to have the aura of magic Kssarmul does. Zeph figures while Hrusk is dangerous up close, if you keep you distance and don't look at him, there is little to fear.

Ssrivine the Mathir is a little harder to read. By his size he is obviously not full-grown. He must be a prodigy of some sort. While he seems dangerous with the longspear he wields, he does not seem a true combatant. He wears no armor, only bracers like Kssarmul and a Black cloak. He has a rod of some sort hanging at his side. Ssrivine is a hard read, he obviously has magic, certainly arcane, but possibly divine as well? He does not seem as dangerous as Kssarmul or Hrusk but it would be dangerous to forget about him altogether. He also appears to have venomous fangs and a tough hide.

Therin the Thrul seems less dangerous without his companion... however his bow looks wicked, and the tip of the arrow that is knocked even more so. He wears a flat black breastplate that looks very light... probably a mithral polymer. He wears a heavy leather belt and black cloak as well. Particularly unnerving is the fact that he carries multiple nets on his back and attached to his side. The fact that he is known as a Master hunter coupled with those fact leads you to believe his is more of a Bounty Hunter or slaver than anything. He doesn't appear to be much danger up close, but if left at range he looks very deadly.

Zeph is able to convey this information to everyone else in the few idle minutes as the Al-Marithians repeat the rules and stipulations to all of Bryn Baraz. The leaders then say, "We are the challengers, honor requires that you be allowed to attack when ready. May the best race win."

Alright guys. Combat begins here. Hold nothing back!

Keela [AC 16; HP 61/61] [Haste] 
Tuesday December 6th, 2011 11:05:42 PM

Keela takes a deep breath. "First things first," she tells herself.

She casts Haste on the party.

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:10/10] 
Wednesday December 7th, 2011 12:09:08 PM

Garret touches the tattoo on his neck and it glows briefly (activate barkskin tattoo) as he steps from foot to foot. He mentally says, "Which one should I try and take out first? I'm thinking perhaps I could try to slow down the one with the nets and reduce their numbers quickly."

OOC:
In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 77/77  d20+4=14 ; d20+14=24 ; d20+14=24 ; d20+14=23 ; d20+14=15 ; 2d4+8=15 ; 2d4+8=11 ; 2d6+8=15 ; 2d6+8=15 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d20+16=20 ; d20+16=28 ;
Wednesday December 7th, 2011 3:04:04 PM

Koko the Dire Tiger studied each opponent carefully but couldn't get much of a read on who he should square off against. However, he did know this- he needed to close in fast and stay close.

The fellow with the bow looked like an excellent target. Close in fast, wrap him up in claws and go straight for the jugular. Quick death and then move on to one of the casters perhaps?

But to attack the bowman first meant that the casters would have more time to utilize their wicked magic and Koko remembered the bite of their power well. Perhaps if he could overwelm them quickly?

Koko dipped his tiger head down in preparation for a charge, but before he exploded into action he paused for a moment to gauge his companions actions. And then he charged...

ACTIONS:
If someone casts a wall of ice or something (to block their opponents line of sight), then Koko will cast bloody claws on himself. Otherwise, he'll use the dire tiger pounce attack (with haste he can move up to 160' and make a full attack). He'd prefer to pounce in this order of priority: #1- Ssrivine, #2- Therin, #3- Kssarmul, #4- Hrusk.

Attacks:
Pounce attack: (includes +2 hit from charge)
Claw- hit AC 26; damage 15 + 3 (cold)= 18 ; free grapple check = 20
Claw- hit AC 26; damage 11 + 2 (cold)= 13; free grapple check = 28
Bite- hit AC 25; damage 15 + 1 (cold)= 16
Bite (haste)- hit AC 17; damage 15 + 4(cold)= 19

Highlight to display spoiler: {

L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Bristle, Hydraulic Push
L2: (4/day)- Barkskin, Soften Earth and Stone (2), Warp Wood
L3: (3/day)- Magic Fang, Greater (1), Spike Growth, Hydraulic Torrent
L4: (2/day)- Strong Jaw, Bloody Claws
}

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste) 
Wednesday December 7th, 2011 9:54:27 PM

Zeph thinks to Keela, "I thought Wall of Ice was the plan?"

His hands do a quick jutsu, and touches Koko, creating an illusion dire tiger with the power of an Metamagicked-Extended displacement spell (12 rounds geaux Tigers!)

Then he runs back 60feet away from the Karkassans, drawing the anti-lizard bow, saying to his friends, "Use our speed to move back, Let's buff quickly and try to separate them. Keela, do you have that quicken rod?"

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (8rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)

DM Zach  d20+21=39 ; d20+15=25 ; d20+10=15 ; 2d6+14=18 ; 2d6=4 ; d20+12=28 ; d20+7=11 ; d8+12=17 ; d8+12=16 ; 2d6=7 ; 2d6=11 ;
Wednesday December 7th, 2011 11:51:20 PM

Keela casts on the entire party. The group moves quickly as time has been slowed or they have been injected with pure adrenaline.

Garrett activates his tattoo, casting barkskin on himself as he contemplates his next move.

Koko in her tiger form, charges across the battlefield and catches the young Ssrivine unawares. She grapples him easily as her claws rips his flesh and her teeth sink into his shoulder. All but her last bite attack strikes the creature.

Zeph cast displacement on Koko before turning jogging away from the group, drawing the reptilian bane longbow as he does.

Ssrivine keeps his cool and is able to maneuver out of Koko's deadly grasp. He then takes a step back away from Koko.

Break Grapple 29 vs. Koko's 29 Tiger CMD (First roll was supposed to be +11). If your CMD is different let me know.

As he does Hrusk flies into a rage then steps between Koko and Ssrivine and swings his Greatsword hitting Koko for 22 Damage

Therin stands his ground and fires three arrows at Koko. (Manyshot) The first two hit doing a total of 29 damage. (Accidentally applied Elf Bane as Human Bane. Corrected)

Finally Kssarmul moves close to Koko and smirks. "Seems my fellows will finish you soon." With that he casts Haste on his party members.

Back to you guys.

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste) 
Thursday December 8th, 2011 1:03:35 AM

(OOC: Reminder to Zach - gotta roll 50% miss chances on each of those attacks on Koko due to my spell. =)

DM Zach  d100=21 ; d100=50 ;
Thursday December 8th, 2011 7:10:52 AM

I have always assumed high hits an low misses so... I believe a 50 misses... barely. No damage. Thanks for keeping me honest.

Keela [AC 16; HP 61/61] [Haste] 
Thursday December 8th, 2011 10:41:32 AM

Keela replies, Wall of Ice would give us time to buff, but it would give them time to buff, too. And I suspect they're better at it.

She jogs after Zeph, and casts Greater Invisibility on him.

Besides, she adds, and there is mischief in her mental "voice," this is a much better use of a fourth-level spell, don't you think?

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:10/10]  d20+13=22 ; d8=2 ; d6=3 ;
Thursday December 8th, 2011 12:16:04 PM

Seeing the battle start in earnest, Garret dashes forward quickly to try to shut up the one with the wise mouth (Kssarmul hit ac 22).

OOC:
Attack: 22 Damage (I can dream): 2 + 3 fire = 5.
In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+14=28 ; d10+3=11 ; 2d6=10 ; 4d6=12 ;
Thursday December 8th, 2011 3:09:17 PM


Zeph smiles and thinks to Keela via the link, "I concur, now lets hurry and get some work done. Do you have the quicken rod?"

Zeph runs within 30feet of the group of enemies (invisibly) for his move action.
Standard action will be to knock an arrow and ready an action to fire it at the next lizard who casts a spell, in attempts to interrupt the casting

(Hit Flat-Footed AC 30 for 11arrow +10bane +12 sneak attack = 33 damage, requiring a concentration check of 43+spell level to complete the spell. Otherwise it is lost.)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (7rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (8 rounds, +2hit vs sighted creatures)

To-Hit calculations: 4bab+6dex+1magic weapon+2bane+1haste+2invisibility.

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 77/77  d20+14=18 ; d20+14=15 ; d20+14=15 ; d20+14=28 ; 2d6+8=18 ; 2d4+8=16 ; d6=6 ; d6=2 ; d20+16=29 ; d20+16=20 ;
Thursday December 8th, 2011 11:09:43 PM

The flickering form of a dire tiger shifted and danced, and Koko thought- 'I could get used to this!'

In this form he took quick measure of the barbarian enemy that stood between him and his prey. Would this be his appetizer before the main course? And with that the Tiger lunged with claw and bite.

Actions:
Full Attack: (added +1 for haste)
Claw- Hit AC 19; damage 16 + 6 (cold) = 22; grapple check 29
Claw- Hit AC 16- miss
Bite- Hit AC 16- miss
Bite (haste)- Hit AC 29; damage 18 + 2 (cold) = 20

DM Zach  2d6=9 ; d100=88 ; d100=98 ; d100=55 ; d100=62 ; d20+15=27 ; d20+10=24 ; 2d6+18=22 ; 2d6+18=23 ; 2d6=11 ; 2d6=9 ; d20+10=30 ; d20+21=22 ;
Friday December 9th, 2011 12:20:48 AM

Keela casts greater invisibility on Zeph who prepares himself to shoot anyone who casts a spell. Sneaky indeed.

Garret takes a swing at the creature that is much larger than him but finds nothing more than scaly hide. (Missed by just a little)

Koko attacks Hrusk but misses with all but his last bite attempt. He does make it count though, doing a good bit of damage.

Ssrivine unleashes a healing burst on himself, his companions, and Koko healing 9 points of damage. Koko has taken no damage... at this point.

Hrusk finally gets a bead on which tiger is real and which is not and wallops Koko for 33 and 32 points of damage.

Therin quickly puts away his bow and quick draws his net, swinging it over his head once before deftly throwing it around Koko who is now entangled.

DC 20 Escape Artist or DC 25 Strength to break the net.

Kssarmul laughs at Koko and bellows, "Now you die!" He looks as he is about to cast a spell when an arrow from know where materializes between his ribs. He roars in pain as his spell fizzles out.

The crowd is caught in spurts of cheers and gasps as the tide of battle goes back and forth.

It is clear your opponents have decide the divide and conquer method works best.

The group realizes now might be a good time to get Koko the heck out of dodge.

Zeph receives one Hero Point for, inadvertently or otherwise, saving Koko's life.

OOC: Jeff, I rolled 4 different concealment checks, 2 for melee, 1 for the net, and 1 for the spell that Addison saved you from, all 4 passed.



Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77;  d20+10=27 ;
Friday December 9th, 2011 11:30:03 AM

:/ have I done something to offend your dice? :)

Koko was in trouble and he knew it. His first instinct was to try to burst through the net, but he realized that this would still leave him within striking distance of the barbarians blows. With few other options, Koko poured all of his considerable strength and will into the muscles in his massive tiger legs. Net or no net Koko thought. I am getting out of here, and I'm taking the net and anyone foolish enough not to let go, along with me .

Actions:
I can move at half speed with the net on me. As such, Koko will make a withdraw action at half speed. With haste on him this means he can move up to 80' this round (he'll move near Keela and Garret). An opposing DC 27 strength check by Therin will force Koko to remain within the limits of the rope of the net.


Keela [AC 16; HP 61/61] [Haste]  d20+8=22 ; d6+4=9 ; d20+10=19 ; d20+8=13 ; 4d6=18 ; d20+8=25 ; 4d6=11 ; d20+10=27 ;
Friday December 9th, 2011 11:37:51 AM

Rod. Right. Keela feels silly for having forgotten about the rod until this moment, but now she pulls it out and gets to work.

She casts a Quickened Ray of Enfeeblement at Hrusk. She hits a Touch AC of 22 for a penalty of 9 to Hrusk's Strength score. If Hrusk has Spell Resistance, Keela's caster check is 19.

Ssirvine seems the most badly wounded of the foes, so Keela uses her standard action to target him with her Scorching Ray spell. The spell gives her two rays; the first hits Touch AC of 13 for 18 damage; the second hits Touch AC of 25 for 11 damage. If Ssirvine has Spell Resistance, Keela's caster check is 27.

[DM Sanity note: Keela has the Precise Shot feat, so she doesn't take a penalty for shooting her rays into melee.]

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77; 
Friday December 9th, 2011 1:00:29 PM

OOC- Hrusk can save for half on the ray of enfeeblement.


Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:9/10]  d20+13=27 ; d20+13=33 ; d20+13=30 ; d20+13=15 ; d20+13=28 ; d20+8=11 ; d20+8=25 ; d8=4 ; d6=6 ; d8=4 ; d6=3 ; d8=4 ; d6=3 ; d8=2 ; d6=4 ; d8=1 ; d6=3 ; d8=1 ; d6=6 ; d8=5 ; d6=6 ;
Friday December 9th, 2011 1:12:01 PM

Garret, seeing Koko in danger, but hopefully backing out, will renew his attacks on Kssarmul, hoping to somehow reduce the number of their opponents. His body becomes a total blur of arms and legs as he punches and kicks for everything he is worth.

OOC:
Full attack, flurry of blows, all attacks to knock out instead of kill, using ki for just one more attack:
Attacks hit AC/damage: 27/10, 33 (possible crit: 31 (forgot the anatomist) confirmed! I think, anyway)/7+7=14, 15/6, 28/4, 11/7, 25/11.
In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Keela [AC 16; HP 61/61] [Haste] 
Friday December 9th, 2011 1:55:14 PM

[Right. Thanks, Jeff. I have to roll to hit AND he gets a save AND there's SR. Sheesh! :) Fort save DC is 17]

DM Zach 
Friday December 9th, 2011 4:02:25 PM

Sorry, out of town and on phone. Post will come tomorrow.

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+9=28 ; d20+14=24 ; d10+3=12 ; 4d6=14 ; d20+14=32 d20+17=31
Saturday December 10th, 2011 3:27:18 AM

(OOC: Good reason to award a hero point Zach! Though by my calculations, I may have saved Koko twice with that Displacement spell and all. =)

Zeph sees that Koko is retreating from the melee combat, but knows that Therin the hunter can still slay his friend at range, so the invivible elf draws his sword and moves into melee range with Therin...

Invisible Zeph then attempts to steal Therin's bow right off his back (Hit Flat-Footed CMD 28 with CMB OR Sleight of Hand = 32, Stealth walking quietly = 31), swiftly tucking the bow into his invisible backpack, possibly neutralizing the hunter!
(Please ignore the damage rolls, I considered Tripping him at first, but changed my mind. =)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (7rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (8 rounds, +2hit vs sighted creatures)

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:9/10] 
Monday December 12th, 2011 12:15:02 PM

Garret watches as his arms and legs continue to move in slow-motion, striking the horrible beast that is his opponent again and again and again... ;)

DM Zach  d20+5=10 ; d20+14=27 ; d20+14=29 ; d100=74 ; d20+10=29 ; d100=77 ; d100=5 ; 3d6+13=25 ; d20+13=21 ; 4d6+18=33 ; d20+15=21 ;
Monday December 12th, 2011 8:22:26 PM

OOC: I'm going to open this with apologizes for not posting Friday, or over the weekend. I was out of town Friday and Saturday, church Sunday, visited family Sunday afternoon, and wife was on the computer (working from home) Sunday night. I worked all day today so that is why I have just now gotten a non-phone interwebs.

Koko makes a hasty retreat carrying the net along for the ride. Therin would have followed behind as well had he not had the forbearance to let go.

Keela gets a direct hit on Hrusk with a quick Ray of Enfeeblement. He looks less imposing than before but it does not seem to have affected him quite as much as you think it should have. He is rather resilient. She then turns her attention on Ssrivine, hitting him with both of her scorching rays. Her rocks back on his feet, almost as if going to the ground, but somehow stays on his feet.

Garrett hits Kssarmul for 37 points of damage, having most of his attacks strike home.

Zeph yanks Therin's bow from his back and has it in his pack before Therin is able to get a hand on it. He is however, able to see approximately where Zeph is by following his still visible bow until it disappears in the backpack. Therin throws another net deftly and somehow manages to capture the invisible Zeph inside. "Gotsss you! Sneaky one is in the net!!!" (Sees the bow so doesn't have to pinpoint location. Makes 50% concealment check and hits Touch AC 29 with a 19 on the die.)

Kssarmul sends Hrusk to deal with Keela with his sword and he stays to deal with Zeph in the net, not wanting the blade to accidentally slice open the net. He is just barely able to find Zeph with the end of his hammer, doing 25 points of damage.

Hrusk charges across the battlefield and slices Keela for 33 points of Damage. Garrett gets an AoO.

Ssrivine casts a spells and is no longer visible.



Keela [AC 16; HP 28/61] [Haste]  4d4+4=12 ; d20+10=21 ; d20+10=21 ;
Monday December 12th, 2011 11:10:12 PM

Keela can't suppress a cry of pain as the large lizard-man charges her. She reels back and flings a hasty spell at him, hoping his mind isn't as well-shielded as his strength. Ssrivine has disappeared, so she targets Kssarmul with a regular spell: a full spread of Magic Missiles!

[5-foot step. Cast Color Spray using the Rod of Quicken; Will save DC 17. Cast Magic Missile on Kssarmul for 12 damage. Caster level checks (for Spell Resistance) are 21 for both spells.]

Zach R: Reduce damage by 3 as I forgot to take off str from damage. To hit was calculated properly.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+13=28 ; d20+15=30 ; d20+14=20 ;
Tuesday December 13th, 2011 3:21:20 AM

(Escape Artist = 28, whew!)

Zeph smiles as he slips the bow into his pack and as the net flings over him.

Then the huge hammer breaks several of Zeph's ribs, Arggh

The elf falls to the ground and rolls out of the netting (Escape Artist = 28) and back into invisibility, he thinks to Keela, Web or fireball the area that Ssrivine went invisible so we can finish him! He will heal the others

Then Zeph moves back a bit from the combat (while drawing his bow), quietly so they can no longer pinpoint his position. (stealth = 20)

THen he focuses on his vision, looking for tracks forming in the sand from the invisible Sssrivine (Perception = 30)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (5rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (6 rounds, +2hit vs sighted creatures)

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:8/10]  d20+13=15 ; d8=8 ; d6=2 ; d20+13=33 ; d20+13=33 ; d8=7 ; d6=2 ; d8=6 ; d6=3 ; d20+15=28 ; d8=7 ; d6=1 ; d20+15=21 ; d8=3 ; d6=2 ; d20+15=17 ; d8=5 ; d6=4 ; d20+10=17 ; d8=7 ; d6=2 ; d20+10=20 ; d8=2 ; d6=2 ;
Tuesday December 13th, 2011 12:20:51 PM

Garret watches as Hrusk flies past him and he makes a feeble attempt to hit him as he passes. He pauses just a moment and thinks to Keela, "Stay alive back there, I'll be there in a moment, I think." He turns back to Kssarmul, hoping he can finally reduce their opponents. Once again he attacks for all he is worth, kicking and punching everywhere he can see an opening.

OOC:
AAO on Hrusk: 15/10 dam ugh

Hey, do I get an AAO on Kssarmul when he moves to attack Zeph? If so: hit AC 33 (confirm crit: nat 20)! Damage: 7+2+6+3= 18 Please let that count! :)

Oh, and should all these attacks on Kssarmul now get a +2 flanking bonus since he is attacking Zeph? I can move 5' if needed to get that bonus... I'll roll with that bonus and if it's not allowed, just reduce all attacks by two:

Full attack, flurry of blows, all attacks to knock out instead of kill, using ki for just one more attack:
Attacks hit AC/damage: 28/8, 21/5, 17/9, 17/9, 20/4

In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77;  d20+13=17 ; d20+13=22 ;
Tuesday December 13th, 2011 2:07:51 PM

With his friends in trouble, Koko felt the urge to charge back into combat, but given the damage that he had taken and the fact that he was impeded by a net, he knew he needed to try something different.

He focused his tiger senses on the area where the now invisible spellcaster was last seen (perception check- 17). He then focused his magical energies just beside that.

"GRRRAGGARRRAAGGRRR" he roared as his druidic magic surged within him.

Actions:
1) Perception check (scent)- 17
2) Sacrifice my two 4th level spells to summon earth elemental in a location close to the spellcaster

Highlight to display spoiler: {
Medium Earth Elemental
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7
DEFENSE
AC 18, touch 9, flat-footed 18 (â€"1 Dex, +9 natural), hp 34 (4d10+12)
Fort +7, Ref +0, Will +4, Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d8+7)
Special Attacks earth mastery

STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +9; CMD 18
Feats Cleave, Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +10, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Perception +7, Stealth +3

SPELLS REMAINING
L0: Detect Magic, Mending, Purify Food and Drink
L1: Entangle (2), Bristle, Hydraulic Push
L2: Barkskin, Soften Earth and Stone (2), Warp Wood
L3: Magic Fang, Greater (1), Spike Growth, Hydraulic Torrent
L4: All cast

}


DM Zach  d20+10=26 ; d20+14=22 ; d100=62 ; d20+14=22 ; 3d6+13=19 ; d20+15=22 ; 4d6+15=27 ; d20+9=25 ; 4d6=14 ; d20+10=12 ; d20+17=19 ; d20+13=20 ; d20+13=27 ; 3d6+13=18 ; 3d6+13=24 ;
Tuesday December 13th, 2011 5:08:01 PM

Keela quickly gets off a color spray at Hrusk in the hopes of keeping him at bay. She is also able to cast Magic Missle hitting a very upset Kssarmul.

Hrusk shakes his head back and forth madly trying to keep the colors from dazing him.

Zeph is somehow able to escape but Kssarmul is looking for Zeph in much the same way Zeph is looking for Ssrivine. Miraculously, though unfortunately, Kssarmul is able to pinpoint Zeph's location, swing his hammer, and somehow strike home doing 19 points of damage on his attack of opportunity. Once out of range, Zeph is able to tell exacctly where Ssrivine is located. He is about halfway between his comrades and the PC's and about 30ft away from Zeph

Garrett was able to smack Kssarmul hard as he attacked Zeph However now that Kssarmul is paying him attention, his attacks are less effective as only one of his attacks hit home.

Hrusk, not fazed by the color spray, slices into Keela again, this time doing 27 points of damage.

Ssrivine appears just in time to hit her with a Scorching Ray searing her flesh and knocking her to the ground, unconscious.

Keela is at -10 out of -14 and on deaths doorstep.

Therin pulls another net, having started with four, one for each of you. He swings it over his head and misses Garrett by a fairly wide margin.

Kssarmul backs away from Garrett to hit him with his hammer with reach. He misses both times and looks rather pissed. Aside from that he looks rather damaged as well.

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:7/10]  d20+13=30 ; d8=1 ; d6=2 ; d20+13=23 ; d8=8 ; d6=6 ; d20+13=28 ; d8=8 ; d6=2 ; d20+8=16 ; d20+8=28 ; d8=7 ; d6=1 ;
Tuesday December 13th, 2011 7:39:09 PM

Garret mentally feels the disconnect with Keela and curses out loud, "By all that is unhold in the Wold, you demons shall fall!" With that, he smiles and steps forward to continue to attempt to bring down Kssarmul.

OOC:
5' step to get back in range and let's go to town on this guy:
Full attack, flurry of blows, all attacks to knock out instead of kill, using ki for just one more attack:
Attacks hit AC/damage: 30/3 (seriously? Three?), 23/14 (come on!), 28/10, 16/pfft, 28/8

In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Keela [AC 16; HP -11/61] [Haste]  d20-8=-7 ;
Tuesday December 13th, 2011 8:11:32 PM

Keela is unconscious, and, according to the rules of combat, off-limits.

She bleeds a little.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+16=27 ; d20+16=36 ; d10+3=5 ; 2d6=5 ; 4d6=17 ; d10+3=12 ; 2d6=8 ; 4d6=19 ; d100=79 ; d20+16=22 ;
Tuesday December 13th, 2011 8:42:17 PM

Zeph mentally transmits information of Sssrivine's position to Koko so that he can direct his Earth Elementals to smash the invisible caster. (OOC: Hey Koko, don't summoned creatures get to attack on the round they appear?)

The invisible elf stands out of melee range and begins firing his bow, first at Kssarmul (if Garret doesn't kill him first)

The invisible arrows line the neck of the Karkassan
1st arrow hit AC 27 for 5arrow+5bane+17sneak= 27damage
2nd arrow hit AC 36 (Nat 20, confirm with 22bleh) for 12arrow+8bane+19sneak = 39 damage
66 damage total

IF the first arrow kills Kssarmul, then Zeph directs his second at Hrusk, shanking the barbarian in the ribs for 39damage!

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (4rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (5 rounds, +2hit vs sighted creatures)


Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77; 
Tuesday December 13th, 2011 9:22:46 PM

ooc: yes they get to attacks on the round they appear, but the casting time is one round, so they appear right before my turn.

Tanner 
Tuesday December 13th, 2011 10:42:39 PM

ooc: Character sheet in progress here.

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77;  d20+10=18 ; d8+7=8 ; d20+13=19 ;
Wednesday December 14th, 2011 10:15:55 AM

Tearing from the earth was a massive stone hand, and following that was a massive earthern arm, body and legs. The biped creature of earth and stone easily pinpointed the location of the invisible SSrivine, and then launched in with a powerful swing of its arms.

Meanwhile, from inside the net, Koko started casting again. This time he would summon a crocodile.

Actions:
Earth Elemental- use tremorsense to locate SSrivine and attack- hit AC 18; damage 9

Koko- sacrifice two 3rd level spells to cast summon nature's ally 3. Conceptration check 19 = pass.

Highlight to display spoiler: {
Medium Earth Elemental
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7
DEFENSE
AC 18, touch 9, flat-footed 18 (��"1 Dex, +9 natural), hp 34 (4d10+12)
Fort +7, Ref +0, Will +4, Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d8+7)
Special Attacks earth mastery

STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +9; CMD 18
Feats Cleave, Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +10, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Perception +7, Stealth +3

SPELLS REMAINING
L0: Detect Magic, Mending, Purify Food and Drink
L1: Entangle (2), Bristle, Hydraulic Push
L2: Barkskin, Soften Earth and Stone (2), Warp Wood
L3: 2 cast; Spike Growth remaining
L4: All cast
}


Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:7/10] 
Wednesday December 14th, 2011 1:28:09 PM

Garret's mind searches out for Naggy to say, "Can you see to Keela? She may be out of this combat, but she certainly should not die!"

Sjurd [HP:72/72 AC:18/15/18] 
Wednesday December 14th, 2011 6:32:12 PM

ooc: Testing...testing... Except for my starting xp, I'm ready to go.

DM Zach  3d4+3=12 ; d20+18=25 ; 4d6+15=23 ; d20+14=19 ; d20+34=45 ;
Wednesday December 14th, 2011 8:00:48 PM

Garrett and Zeph work in tandem against Kssarmul. Garrett connects with several punches and kicks before Zeph fires two arrows, the first catching Kssarmul in the eye and embedding itself deep in his brain, the other gashing Hrusk in his ribs. The Al-Marithians are silent yet obviously stunned.

Keela attempts to stabilize but is unsuccessful.

Koko attempts to turn the odds in their favor and calls on the aid of even more friends.

Rocky the Earth Elemental attacks and misses Ssrivine.

Hrusk, to keep Koko from bringing any more friends to the battle field, plunges his greatsword deep into his chest, nearly killing him. Before he blacks out from blood loss, Koko is thankful he had been weakened. Koko is at -11 out of -14 and also very close to death.

Ssrivine dodges a rock thrown by the elemental and casts and unable to find Zeph casts magic missle on Garrett doing 12 points of damage.

Therin casts a spell DC 17 Highlight to display spoiler: {Hunter's Eye} and charges towards Zeph net in hand.

Naggy begins making his way to the battle field to tend to Keela but is stopped by Al-Marithians. "If you interfere with the battle in order to save her life, which you would be doing, your champions shall forfeit."

OOC: You guys almost have this. In the immortal words of Peppy from Starfox. "Never give up. Trust your instincts!"


Keela [AC 16; HP -12/61] [Haste]  d20-9=6 ;
Wednesday December 14th, 2011 8:06:59 PM

Keela bleeds some more.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+16=18 ; d20+14=25 ; d20+14=33 ; d100=85 ; d100=5 ; d10+3=13 ; d10+3=10 ; 2d6=12 ; 2d6=5 ; 4d6=11 ; 4d6=20 ; d20+14=24 ;
Wednesday December 14th, 2011 8:17:01 PM

Zeph quickly thinks to Garret, "Intercept Therin, he sees me! But Hrusk does not!"

Sweat drops from Zeph's brow as he fires two more arrows at Hrusk's back as the huge barbarian plunges his sword into Koko,

Hit Flat-Foot AC 27 for13arrow+12bane+11sneak = 36 damage
Hit Flat-Foot AC 35 for 10arrow+5bane+20sneak = 35 damage
71 damage total to Hrusk
(Forgot +2 to hit for the bane weapon)

IF the first arrow drops him, then Zeph redirects the second to the area that the Earth Elemental was attackin (hit AC 33 and 85 on the miss chance for 15 damage. no sneak when he's invisible too)

Zeph thinks solemnly to himself as tears stream down his invisible face, Keela has sacrificed everything for her family. We can't stop now, or all this would be in vain...

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (3rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (4 rounds, +2hit vs sighted creatures)


Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP -12/77;  d20+10=11 ; d20+10=27 ; d8+7=11 ; d20-9=6 ;
Thursday December 15th, 2011 11:26:19 AM

OOC: I think the summoming remains active even thoough Koko is unconcious, since it's not a concentration spell and even takes an action to dismiss the spell. Correct me if I'm wrong.

OOC2: Should the earth elemental have gotten an attack of opportunity on SSirvin last round? He should have been within melee range and Ssirvin cast a spell... cast defensively check? (rolled a 1, so he missed anyway)

IC:
As Koko's lifeblood poured onto the ground, his faithful Earth Elemental continued to attack the invisible SSrivine.

Actions:
Koko- Bleed (-12)

Earth Elemental- attack Ssrivine- Hit AC 27; damage 11 on SSrivine

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10]  d20+13=15 ;
Thursday December 15th, 2011 12:07:35 PM

Garret moves to attack Therin as Therin charges towards Zeph.

OOC:
Hit AC 15. Dang it.

DM Zach  d20+13=22 ; d6=4 ;
Thursday December 15th, 2011 8:55:38 PM

Zeph pumps two arrows into Hrusk dropping him to the ground, although he is still breathing.

Rocky the Earth Elemental smacks Ssrivine knocking him out of the fight as well.

Garrett moves to intercept Therin who dodges the first punch and then rolls to in an effort to keep Garrett from getting an attack of opportunity. Acrobatics: 22 to avoid AoO from Garrett

Therin rather than continue unarmed puts his net on his back and runs to the fallen Hrusk picking up his Greatsword.

Naggy speaks loud enough for all to hear. "To save our two champions from death, I shall do the same for two of your champions. All champions who have fallen will exit the battle immediately or forfeit." An Al-Marithian leader nods in agreement and Naggy centers himself as best he can between everyone and reads a scroll that heals everyone, including those still standing, 4 points of damage. Only Ssrivine stands but everyone else is stable. He exits the field of battle as soon as he gathers his wits.

The battle is now between Rocky, Zeph, Garrett against Therin.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility)) 
Friday December 16th, 2011 5:44:26 AM

Zeph sees that the little hunter is outnumbered and snaps his fingers while wiggling a feather in Therin's direction.

He casts, Hideous Laughter on the lizard, whispering, Need mithril mine insurance? Go to Geico. Will DC 18 to negate

If Therin collapses in laughter, Zeph will seek to end the combat by saying, "It is done."
He looks to

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (4rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (5 rounds, +2hit vs sighted creatures)


DM Zach  d20+8=17 ; 2d6=9 ;
Friday December 16th, 2011 9:17:00 AM

With one final spell being cast, the battle is over. The Al-Marithians say nothing as they collect their dead and wounded. Hrusk is being tended to by healers and Kssarmul the once mighty warrior is being tended by a witch doctor, apparently to usher the passing of his soul to the after-life.

Ssrivine comes to the group first and drops to knee a while within range of Keela and Koko lets a healing burst roll over them. They are both able to stand on their own though very much in pain.

Therin joins Ssrivine taking a knee beside him and his Draakh Hound joins him.

Ssrivine begins to speak. "I ssspeak for all of my people when I sssay, we yield. You have fought with honor and have earned respect for your people. While your methodsss were... unorthodox, the resultsss are indisputable. We ssshall honor our end of the bargain and never ssset foot upon Bryn Baraz again. You have my word."

Therin
then speaks to Zeph, "My weapon is yours, you earned it. This is yours as well." Therin removes his black cloak and leaves it on the ground. "This sword is Hrusk's, he would want you to have it as well." Ssrivine also follows suit laying his longspear and cloak upon the ground. Hrusk eventually hobbles over and saying nothing, leaves his cloak on the ground as well.

All of Kssarmul's items are left near the pool of blood where he perished.

Honoring the bargain, the Al-Marithians make their way back to their floating fortress leaving Bryn Baraz solely in the control of you four.

The defenders of Bryn Baraz cheer for several minutes for the Heroes of Bryn Baraz.

A celebration begins as soon as the Al-Marithians leave with fine food, dancing, and music.

Runners are sent to bring the settlers back home, including Keela's family. It is expected they will all be back by the end of the week.

You four gain 8,000xp each.

-------------------------
Items gained:
+3 Longspear of Defense
+1 Human Bane Greatsword
+2 Human Bane Longbow
+2 Adamantine Lucerne Hammer
+3 Armor Bracers
+4 Con Belt
+4 Charisma Circlet
4 Al-Marithian Champion Cloaks (Function as Cloaks of Resistance +3)

DM Zach 
Friday December 16th, 2011 9:19:26 AM

Tanner, I'll get a post up this weekend or Monday at latest to get you introduced to the party.

Keela [AC 16; HP 2/61] 
Friday December 16th, 2011 12:07:35 PM

As the second burst of healing energy washes over her, Keela stirs, mumbles. She puts a hand to her head.

"I'll be right there, Senna," she says muzzily.

She opens her eyes, blinks a few times, and sits up. "Oh!" She looks around. "Oh. Is it over? Did we win?"

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10] 
Friday December 16th, 2011 3:13:01 PM

Garret turns and stands, and stares a moment, not realizing the battle is over. As the opponents fall, he quickly heads over to Keela as she suddenly sits up. He gently helps her to her feet as he says, "Yes, thanks to your help, we won."

When the lizards bend and hand over their weapons, Garret will bow to each one in turn. He watches as they head for their flying city and as the city flies away he mumbles, "It's really over. Finally."

He turns back and looks at the pile of loot and says, "I could use those bracers there. And I sure wouldn't turn down that hefty-looking magical belt." He glances at his old, worn out cloak and continues, "And I think they would be honored should we choose to wear their champion cloaks."

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Friday December 16th, 2011 3:33:47 PM

"I want to live" Koko muttered as he regained conciousness.

It's funny how two near death experiences change a person, but it clearly transformed Koko. Only a few weeks ago matters of life and death meant little to the druid, but now he was sure that he wasn't ready for the long sleep just yet.

At the celebration Koko made a private announcement to his friends- "It has been a pleasure fighting shoulder-to-shoulder with all of you. Together we won back the city, freed the chained, and brought Spring to a city that was under reign of a very long winter. In short, we have accomplished what we set out to do, and so my work here is done."

"Friends, the Lady of the Forest calls me home and I must answer her call. Besides, civilizations are no place for tigers. I leave at first light, though my blessings stay with you and Bryn Baraz. May our paths cross again."

And with that, Koko turned away and made for less populated pastures.

...

Enter Dibs McCoy

A figure approximately the size of a human child limped on one wooden peg leg through the crowd at the celebration party. Other than the limp, the wooden leg didn’t seem to bother him very much. In fact, he seemed almost drunk on happiness and energy, which was hardly surprising given today's turn of events.

The glow of celebratory fires danced in the gnome’s unnaturally large eyes as he slowly pulled back the cowl of his cloak, which revealed a head of purple hair that seemed to shoot in all directions. Just below his hair line he wore a gleaming silver headband that was shaped to look like ivy leaves. There was an unearthly beauty to the gnome- more lovely than handsome; more adorable than attractive. His hair and sandy brown skin were silky enough to make the fairest princess jealous.

The gnome lifted his small mithral buckler into the air, and a small brass baton suddenly materialized from beneath his cloak. And then the gnome began to play...

DM Zach 
Friday December 16th, 2011 4:23:33 PM

Tanner go ahead and introduce Sjurd with Dibs and Jeff.

Sjurd [HP:88/88 AC:18/15/18] 
Friday December 16th, 2011 10:00:43 PM

"It is good to see you lived." A disembodied voice speaks out above the assembled crowd. With a shimmer, the air bends and folds to reveal a man-shaped figure floating in the air where once was empty space. "I vas concerned I might have made this trip for nothing." Those who look up see a thin man dressed in brown and green leathers and cloak, no different than most travelers on the road. Decidedly different, however, is the wooden mask affixed to his face with thick leather straps around his head portraying a comically smiling dramatis face. He sits straddling a willow broom between his legs that is his apparent source of flight. Slowing lowering to the ground, he alights from the broom and rotates it upside-down, holding it as a staff.

He looks about the crowd. "I have a message for Mr. Goodbarrel, if he is fit to hear. This message visits me in the night looking for him und I do not vish to hear it again."

Highlight to display spoiler: {TEMPORARY EFFECTS

88 temporary hit points

CONSTANT EFFECTS

Bear's Endurance - +4 Constitution, +2 Fortitude, +16hp

True Seeing - See through normal and magical darkness, notice secret doors hidden by magic, see through blur, displacement, invisibility, illusions, and see true form of transmuted things. Can see into the Ethereal Plane (but not into extra-dimensional spaces). Range is 120 feet. Does not penetrate solid objects or negate concealment.

Foresight - You are never surprised or flat-footed. The spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.

Mind Blank - The subject is protected from all divination magic. Grants a +8 resistance bonus on saving throws vs mind-affecting spells and effects. Immune to limited wish, miracle, and wish when used to gather information. Immune to scrying.

Polymorph - Can take on the form of an animal, the spell functions as beast shape II. Can take the form of an elemental, the spell functions as elemental body I. Can take the form of a humanoid, the spell functions as alter self. May resume its normal form as a full-round action.

SPELLS

Spells (--, 4+1, 4+1, 3+1, 2+1)

0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List
}


Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Saturday December 17th, 2011 3:50:53 AM

As the black-haired elf turns from transparent to translucent to opaque, and he stops moving so hastily,
Zeph looks to Therin and says in the language of Al Mathir that he learned in the beginning of this war,
"We honor our fallen with our peace treaty. You have earned my respect." Nodding to the leaders of the Matharian races as they leave.

Zeph turns around and sees Keela and Koko lying on the ground, he rushes over to make sure they are ok, saying, "My friends, your bravery is unmatched... and your family is coming back, Keela." He smiles at them both.

When the crowds erupt in cheering, Zeph raises his Lizard Bane bow to the sky in the revelry.

He wishes Koko a safe journey and happiness as he ventures to the forest.

During the festivities, Zeph says a little prayer to Jancassis as he concentrates on a divine-guidance version of Detect Victim,
"I have executed the vengeance of Bryn Baraz... your will my hands, and by it revenge shall be ours.
He tries to hide his eagerness to continue searching for his true target...

As Zeph chills with Garret, listening to some bangin drum stick performances, he says, "Yes, these cloaks are nice. And though I'd hate to ever have to use the human bane bow, I think I'll hold onto it. The hammer looks like a great emergency sunder weapon. Never know when we might need to smash an adamantine door lock! The rest we can sell to Katarina or maybe trade the headband for one that expands knowledge rather than guile? Unless you can make use of the materials Nagegy?" as he dons the black silk and looks to the Outcast lizard prince

Suddenly the dramatis masked figure appears and speaks to Garret.

Pause.... squint, "Sjurd? Sjurd! The ley lines have favored you." Greeting his old friend that helped him travel the trees to arrive at Bryn Baraz

(OOC: Really cool characters Tanner and Jeff. I learned a lot.)



DM Zach 
Saturday December 17th, 2011 3:05:39 PM

Keela finds herself hardly believing they won.

Garrett confirms her thoughts and mentions honoring the Al-Marithian champions by mentioning the cloaks. All of the loot is divided as the group sees fit.

The celebrating and joyous atmosphere are testimonies to the truth of their victory. There isn't a single person in Bryn Baraz that isn't excited. Freedom isn't free, and it is obvious that the people of Bryn Baraz will never take that for granted.

Fin the same young man who brought you the Bane Weapons comes up and thanks and congratulates you all in turn. "I've spoken to several of the merchants and the foreman of the mine. We are commissioning a statue of the four of you. It will be made of mithril with gold inlay, and will stand over 12ft tall! You are heroes... all of you. No, you are Champions, the Champions of Bryn Baraz!!!" Cheers rise up all around as the people voice their agreement.

After a few moments and many more people come by to congratulate the group, the Foreman of the mine, a gruff, old, Dwarf by the name of Ulfgar Greymine, comes to you. "Humph, seems I owe all of you a little more than my gratitude. I have decided, that if it will keep the Champions of Bryn Baraz here, I and several others here will pay 2/3's of the cost to set you up with your very own keep, fortress, stronghold, or whatever else you decide to build. I... We, wish for you to stay here as our Champions."

Koko gathers his friends and expresses his desire to answer the call of the Lady of the Forest. With heart felt good-byes he leaves. Perhaps he will come back for a visit later.

One old face and one new face come to the group. Sjurd expresses his desire to meet with Garrett and share information with him. The new face, Dibs, and what a face it is, plays his mithril buckler which doubles as a drum extremely well. What things are to come.

Zeph speaks to Therin who nods to him in agreement before leaving.

Zeph prays to Jancassis in earnest and receives an extremely surprising response. One he thought was not possible. Nothing audible, but in his heart he feels, "Be patient, for your vengeance is coming soon."

Nagegy waves Zeph off saying he needs not items.



Sjurd [HP:88/88 AC:18/15/18] 
Sunday December 18th, 2011 12:02:12 AM

Sjurd nods his head towards Zeph. "Greetings to you as vell. It is good to be out und about again. I have been vith the Ahote studying their shamanic magics. Decent folk, if a bit odd. They eat far too much roughage for my tastes. Like rabbits." He turns to Garret. "But before I find a steak in this village, I have a message for you. It has interrupted my meditations and studies for several nights. I do not know vhere it comes from or vhat it means. It says, more or less, 'The Chalice vill soon be full. Bevare vhen it overflows.' Mean anything to you?"

======================
TEMPORARY EFFECTS

88 temporary hit points

CONSTANT EFFECTS

Bear's Endurance
True Seeing
Mind Blank
Foresight
Polymorph

SPELLS

Highlight to display spoiler: {
Spells (--, 4+1, 4+1, 3+1, 2+1)

0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List
}


Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Sunday December 18th, 2011 7:05:06 PM

When Fin approaches Zeph and his friends, saying we are the Champions of Bryn Baraz and a statue is in order, Zeph first smiles and indulges in the idea, even cheering with the crowd, getting caught up in revelry.

But then Zeph's mind turns to practicality...

Ulfgar Greymine offers to upkeep the heroes for their continued protection, and Zeph's expression is of utter flattery.

Pause... Addressing both Fin and Ulfgar, the elf says, "I think we can come to an understanding, and with some magical assistance, perhaps all our goals can be met.."

Zeph waves Nagegy over to himself and the gathered leaders of Bryn Baraz, "You are a great and gifted crafter that can only benefit from Bryn Baraz's prosperity... is it possible to create a device that could allow for quick transportation to Bryn Baraz at will? Perhaps a permanent teleportation spell linked to the Statue they wish to erect and a corresponding piece of the statue we keep on our persons?"

Fin and Ulfgar, and some of his teammates probably have their eyebrows raised, to which Zeph sighs and says, "I have never had a home, and it would be an honor to be considered part of Byrn Baraz's family and future... but I have goals that cannot be achieved within the confines of these walls.

Then Zeph smiles and says looking to the sky for Liissst and the Great Eagles, "I feel they deserve our gratitude, and may wish to stay as protectors, scouts, and workers. "

Looking to Keela and Garret, wondering what they think.

Monetary matters...... "First order of business, we need a connection to the Catacombs here."


Keela [AC 16; HP 2/61] 
Sunday December 18th, 2011 11:31:36 PM

When Fin begins to wax enthusiastic, Keela's only response is a faint "oh." Twelve feet tall! she thinks, in some distress. My backside will be huge!

Her smile at Ulfgar's offer, though, is genuine. "I should like nothing better than to go on living here and helping protect this place," she says, "especially since my family is coming back."

She seconds Zeph's endorsement of their recent allies. "We didn't do it all by ourselves," she adds, "and if recent events have shown nothing else, they've proved that we must be on good terms with our neighbors. This is still a dangerous area."

Sjurd [HP:88/88 AC:18/15/18] 
Monday December 19th, 2011 9:53:00 AM

ooc: If you are interested in crafting, Sjurd has Craft Wondrous Item and Brew Potion.

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+20=25 ; d20+20=40 ;
Monday December 19th, 2011 9:59:37 AM

Dibs bowed to the audience when his performance was complete. He then poured himself a tall glass of wine and joined in on the festivities. A social butterfly to the core, he bounced from one conversation to the next, and with each interaction he gained a better sense of the people and newly formed community.

It wasn't long before he caught wind of Ulfgar Greymine's offer to the Champions of Bryn Baraz.

Champions... has a nice ring to it Dibs thought. Been a while since I've been gainfully employed, and it seems this little community could use my help to get off the ground... I could earn a place here. I wonder what those champions are like... perhaps it's time I introduced myself.

...

"Greetings! Dibs McKoy at your service" Dibs said to Ulfgar and the Champions with a bow. "And congratulations on your well fought victory today. Truly an inspirational performance... a performance that should be immortalized in a song."

A short while later Dibs made an offer of his own.

"I couldn't help but notice that your druid has decided to go his own way, which leaves a bit of a void in your party. A void that my magic, song and skills might be able to help fill. Afterall, these are dangerous times and four good swords are better than three."

Actions:
Sense Motive- 25
Diplomacy- 40

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Monday December 19th, 2011 10:17:47 AM

(OOC: Crafting you say? Why certainly. Gotta sell some of this loot first though probably. =)

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10] 
Monday December 19th, 2011 4:46:45 PM

The Further Adventures of Garret Goodbarrel

At the celebration

Garret walks about and accepts congratulations as they are offered. He tries to remain upbeat and positive, but the deaths of many are weighing him down. He didn't really know any of the dead, but he does not forget how close both he and many of his close friends were to death, again. He smiles a lot, but inwardly he is torn.

When Koko takes a quiet time to make his announcement, Garret nods and shakes his hand. He says, "I understand your need. I hope that the Lady of the Forest has many years of peace for you to enjoy. I am honored to have known you and to have fought beside you."

Garret is still in thought when he sees the strange, happy gnome appear. He thinks, "Well, there's another one celebrating the victory. I suppose I should rejoice with him." As he begins to play, Garret walks up to him and introduces himself, "I am Garret Goodbarrel, I don't believe I've seen you here before, I guess you are recently arrived?"

When Fin arrives with news of the statues

"Statues? I am not sure that we are worth all that. Can the town afford such elegance?" He looks around at the others, clearly overwhelmed by the offer.

When Ulfgar arrives with news of the keep

"I am quite impressed with your offer, good Ulfgar. I do not know if we need something so extravagant. I think perhaps more of a place to stay where we can meet, greet, and speak with others that might have a place for us to stay as well. We are all adventurers, and I am not sure any of us could stay for a long time, but we would certainly be honored by a place where we can return to and call home."

When Sjurd appears in the air

Garret moves quickly into a fighting stance and it is a moment before he realizes that the new figure is not intent on attacking them. When Zeph identifies the figure as Sjurd, Garret smiles brightly and bows formally to Sjurd. "It is indeed good to see you again, Sjurd, it has been a good while."

When Sjurd mentions the chalice

Garret replies, "A chalice? No, but I am but a humble halfling. Many of these magical messages are simply beyond my thoughts. I am sure that in the end it will become obvious to us all."

In response to Zeph

"I think we do indeed need to set up a connection to the catacombs. I do not know where Katarina will be found, but I expect she will make an appearance soon as well." Garret also looks to the sky and hopes to spot some of the eagles to thank them properly and hopefully set up an agreement between the people of the town and the eagles.

"I do also like the idea of a transportation device of sorts to link us to this place. Sjurd, have you met our friend Naggy?"

Sjurd [HP:88/88 AC:18/15/18] 
Monday December 19th, 2011 10:52:26 PM

Sjurd scratches at his mask in approximately where his cheekbone might be. "It vill become obvious? It may. I vill not be one to press you on discovering your own destiny, Mr. Goodbarrel. Needless to say, Fate is a fickle master in the best of times, und it vould be vell to keep this in mind. History is filled vith those who almost."

He turns to Zeph, straightening himself from stooping to speak with the halfling. "There vas a message for you as vell. It vhispered to my mind, 'Only the eye that closes is the eye that can never re-open.' Does ring the proverbial bell?"



DM Zach 
Tuesday December 20th, 2011 12:18:30 AM

Katarina is around, and easily found, all you have to less for is the excited expletives that are flying around. She mentions she can can takes orders and sells some gear at the nearest catacombs for you and also pick up materials. She says she will also mention getting a Catacombs branch set up here in Bryn Baraz. (OOC: Go ahead an makes in Catacombs purchases you need to and they will just be delivered for you guys. Before I put a Catacombs in Bryn Baraz I want to make sure it is Kosher and all.)

Ulfgar snorts. "Can be as big or as small as you like. If you want time to think about it, you are all welcome to stay at my manor. More'n enough room for the lot of ya."

Nagegy meetes Sjurd and Dibs and shakes both of their hands. He gives Sjurd a hard looks and mentions he will give the vision some thought.

The eagles and other allies are celebrating, though somewhat cautiously. It seems they are more worried that Bryn Baraz will turn its back on them not that they are of no use.

OOC: I am trying to get the next module finished an approved so we are going to be in a holding pattern until Jan 01 or so. I'm still going to keep the RP going, get your items set up, and lay the ground work for the next module, but we won't get into anything too heavy until after the new year.

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10] 
Tuesday December 20th, 2011 1:03:21 PM

When Garret spots the eagles flying around, he gestures for them to come down. He hopes that they will join in the celebration as they can. He will introduce the king of the eagles to the master sculptor and says, "The city would not be free today if it were not for the help of the eagles. I believe that your sculpture should also include at least one of them, perhaps with his wings spread above us."

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21  d20+5=20 ;
Tuesday December 20th, 2011 3:52:05 PM

Zeph mentions to Katarina, "Think I could just exchange this Headband of Charisma for an equivalent Headband of Intellect?"

When Dibs approaches, Zeph is taken aback a bit by his purple hair, but shrugs and says, "If your heart is pure, my welcome you have."

Then Sjurd tells Garret of a full chalice and then himself of the eye that closes that can never re-open.
It sends a chill down the elf's spine, "Ambiguity is the beauty of such prophesies."

Then thinking about the possibility of creating items, Zeph turns to Sjurd, "I shall assist in any way I can, for I would like to use some resources to upgrade my Amulet of Natural armor if possible. " (Aid another Craft = 20, +2!)

-For catacomb's purposes-
+3 Longspear of Defense: 18,000
+1 Human Bane Greatsword -8,000
+2 Human Bane Longbow - 18,000
+2 Adamantine Lucerne Hammer - 11,000 (Can be sold, but just seems like it could smash anything)
+3 Armor Bracers - 9000 (Garret)
+4 Con Belt - 16,000 (Garret)
+4 Charisma Circlet - 16,000 (Zeph Hoping to trade)
4 Al-Marithian Champion Cloaks (Function as Cloaks of Resistance +3) - 9000 each (Garret, Zeph, Keela get one, leaving 1 to be sold):

Totals: 132,000gp
Zeph- claims 25,000 worth of gear (And I intend on selling my LizardBane Bow and maybe getting a Holy Longbow or something.)
Garret - claims 34,000
Keela - claims 9000
Catacomb's - 64,000 -10% = 57,600 to be used in crafting....

Double check me

(OOC: Would we save money by selling the Headband of Cha+4 and then crafting a Headband of Intel+4... or +6 even??
And I don't mind pooling resources! We're a team and everyone should get what they need)

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday December 20th, 2011 11:50:02 PM

ooc: Zeph - Are you looking to beef up your offensive spells? It seems like your prepared spells are all buffs, which don't really need high DCs. But if you're looking for more spells per day, then it makes sense. The Spellcraft check is only DC 13, so it is basically an auto-success. Even if I rolled a 1 I could use my domain power to reroll.

Anyone else need anything? I know Sjurd would love to bump his Headband of Cha +4 to a +6 (minus his available cash, it would be 9k gold), but he just got here so it can be at the bottom of the totem pole for crafting.

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Wednesday December 21st, 2011 12:52:37 PM



OOC:
Stuff to sell that I can contribute to group funds: +1 cloak of resistance, +2 armor bracers. If we're shopping, I wouldn't mind upping my ring of protection. It's +1 now. But, of course, Keela hasn't made a claim on much yet!

DM Zach 
Wednesday December 21st, 2011 2:30:30 PM

OOC: Yeah, I've been kinda waiting on Kathy to get her post in.

Fin and Ulfgar are both in agreement that the statue should have the eagle neighbors included. At the mention of adding a teleporting device to the statue they both look dumbfounded. "I have no experience with any sort of magic, but if Nagegy were to help us..."

OOC: Regarding exchanging the headbands, I would suggest just selling it and the crafting the one you prefer. It would be up to the catacombs whether or not they would let you do a straight up trade.

Finish up any RP you need to today, and tomorrow I'll advance things a bit.

DM Zach 
Wednesday December 21st, 2011 2:31:14 PM

Also, forgot to mention. Ben M will be joining us as your new Co-DM. Treat him just as bad as you do me! J/K.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Wednesday December 21st, 2011 4:43:47 PM

(OOC: Apparently upgrading Rings of Prot requires Forge Ring feat, which we don't have. But Amulets of Nat armor require Craft Wondrous, which we do.)

Zeph begins to write up a roughdraft list of crafting

Total

64,000+16k (Cha headband) + 2k (two cloaks of Resistance+1, one from Garret and Zeph) + 4k (bracers+2 from garret) + 8k (LizardBane bow) +8k (lizardbane L. Sword) =

102,000 for crafting?

Zeph's upgrading list:
Amulet of Nat Armor +1 -----> Amulet of Nat Armor +3 (costs 1/2 the difference for 8k)
Belt of Dex +2 -----> Belt of Dex +6 (16k)
Headband of Intellect +4 (8k)
Purchase a new bow (8k probably) and upgrade my sword (another 10kish)
I also want a Scarab of Golem Bane for both me and Garret....
Zeph's Total: 50kish...

Garret's list: ?

Seem like a decent plan?



Sjurd [HP:88/88 AC:18/15/18]  d100=14 ; d100=37 ; d20+15=35 ; d20+15=26 ; d100=64 ; d20+2=8 ; d20+2=11 ; d20+2=17 ;
Thursday December 22nd, 2011 12:20:25 AM

Looking to understand the omens and visions that have been channeled through him, Sjurd seeks communion with Wardd to gain further information. He finds an out of the way spot where few could find him and calls his spirit familiar, Uli the cauldron, to grow. A tiny cauldron on a leather thong around his neck suddenly glows and begins to shimmer and grow, becoming a full-sized brewing cauldron within a matter of moments. A few buckets of water and a fire bring a rolling boil. Sjurd reaches into a pouch at his belt and scatters a handful of herbs into the water, using the handle of his broom as an impromptu stirrer.

Satisfied with the color and consistency of the brew, Sjurd reaches into another small basket nearby and produces a tan-and-white field hare. Holding it by the ears between his fingers, he mutters a prayer under his breather, then plunges the animal into the cauldron. He holds it firmly under the surface until it ceases thrashing. The witch then touches the forehead of his mask as he speaks another unheard prayer, releases the animal into the water, and peers intently into the swirling waters of his cauldron to gain answers to his questions.

1. Bend Ley Line concentration check 35
2. Ley line total check 25
3. Cast divination
4. Question: "Will any of the omens concerning my companions be resolved within the next week?"
5. Success roll 64, Sjurd receives a correct divination.

1. Bend Ley Line concentration check 26
2. Ley line check 39
3. Cast contact other plane
4. Use Bit of Luck to roll twice for Intelligence check, highest result 11
5. Use Tugging Strands to force re-roll, result 17, Int/Cha damage averted
6. Questions: (1) "Are there any significant threats to the safety of Bryn Baraz within three days travel?", (2) "Did the omens I recently received pertain to threats that are currently known?", (3) "Will the serpentfolk return in aggressive action within one year?", (4) "Can any negative consequences of the omens I recently received be averted through our own personal power?"
7. GM ROLL REQUIRED: True Answer 01-88, Don't Know 89-90, Lie 91-99, Random Answer 100

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Thursday December 22nd, 2011 8:43:04 AM

Dibs shook Garret's hand enthusiastically. "I heard a whisper that Bryn Baraz was liberated and that a counter attack was coming, so I moved with haste to join in the cities defenses. Unfortunately, I got here a bit late and was trapped on the wrong side of the wall. I thought about presenting myself at the gate to see if I would be let in, but given the circumstances it seemed much more likely that I'd be turned into gnomish cheese from all of your arrows. And so, I did what I could from the other side of the wall in effort to slow the enemies advance."

Next Dibs met Zeph. "I'm pure enough on the inside" Dibs responded with a sly smile. "But a bit of a fun-loving scallywag on the outside. Would you still welcome me? If so, I would like to buy the first round!"

Dibs poured his new friends a drink and offerred a toast. "Long live Bryn Baraz and its fine champions!"

And then he broke into another song...


DM Zach 
Thursday December 22nd, 2011 10:53:09 AM

Sjurd's questions all receive the same answer save one. "No."

Only his final questions of, ""Can any negative consequences of the omens I recently received be averted through our own personal power?" is answered differently. "Yes."

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Thursday December 22nd, 2011 1:05:46 PM

When Zeph starts writing up his list, Garret looks over his shoulder as he writes and says, "Oh, an amulet of natural armor? That does sound quite useful to me." He gestures towards the worn headband he has and continues, "I wouldn't mind trading this in, either. Keela?"

As Dibs introduces himself, Garret eyes him suspiciously, "Did what you could from the other side? I see, I see. Good to have you on our side."

When Sjurd sets up his cauldron, Garret takes a seat on a nearby rise to sit and watch, without being in the way. He watches with interest and cringes a moment as Sjurd drowns the rabbit, but then idly wonders how the rabbit would taste after the strange herbs were tossed into the boiling water.

OOC:
I could sure use an amulet of natural armor. And I forgot about the headband, so I'd go for selling my current headband of Ishgaran and picking up a +4 wisdom band (that would be awesome).

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+20=27 ; d20+20=39 ;
Thursday December 22nd, 2011 1:36:01 PM

Dibs seemed to sense some of Garett's suspiciousness.

"Master Halfing, in my younger years I took the Paladin's oath. Although I did not have the necessary skills required to continue to advance in this pursuit, I have still held true to my oath. I am a shield to the weak, a scythe to evil, and an arrow that targets justice."

"Should you have any doubts about my intent and my actions during the battle, I would be willing to subjugate myself to your questioning and interrogation. Better that inconvenience than to build this community on a wonky foundation that is absent of trust."

"Please consider my words. In the meanwhile, let's not let this celebration go to waste."

Actions:
Sense Motive- 27
Diplomacy- 39

Sjurd [HP:88/88 AC:18/15/18] 
Thursday December 22nd, 2011 4:31:02 PM

Sjurd turns to Garret as he finishes his divination session. "I have spoken vith Vardd und found out some useful information. None of the omens vill resolve themselves vithin the next seven days und they do not concern any known threats. As for Bryn Baraz, there are no significant threats to the village vithin three days' travel und the serpentfolk vill not return vithin a year."

The witch shrugs his shoulders. "It sounds like ve have a relatively boring... ehem, peaceful time ahead of us. I'm sure the villagers vill be pleased."

DM Zach 
Thursday December 22nd, 2011 7:37:32 PM

OOC: Just to quantify Sjurd's statement, I'll be giving you guys a few weeks in game to get things back to normal, craft, relax, catch up with family and all of the boring stuff that has to be done to keep adventurers well balanced. Also, has anyone heard anything from Kathy this week?

Sjurd [HP:88/88 AC:18/15/18] 
Friday December 23rd, 2011 9:30:34 AM

ooc: Any word on Kathy?

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Friday December 23rd, 2011 9:42:16 AM

Dibs was pleased by Sjurd's comments regarding peace in the next seven days.

"In that case, pour me another drink!"

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Friday December 23rd, 2011 12:01:16 PM

When Dibs speaks, Garret nods in approval. He says, "I accept your word as your honor. I hope my hesitation does not upset you, one cannot be too careful these days. Indeed, let us enjoy the celebration!"

When Sjurd talks about the lack of resolution, Garret replies, "As I said, good Sjurd, it will be what it will be. Let us rejoice at our reunion and let the hard times remain where they are -- away from us for a time,"

As the celebration continues, Garret looks all around for Keela.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Friday December 23rd, 2011 1:48:39 PM

Zeph would like to accomplany Sjurd as he summons his cauldron and begins the ritual of strong divination magic.

The manipulation of WoldsBlood is something he has never seen, and Zeph can say nothing but, "Woah."

The news brings good tithings, "It's good to know that our decisions will shape our future eh? Fate my foot!"

When Dibs and Garret talk about drinks, Zeph partakes and pulls out a little gandalf-style pipe and begins puffing on it.

Thinking of the adventure ahead, Zeph thinks that making magical bandages may be useful...



DM Zach 
Friday December 23rd, 2011 8:05:33 PM

Merry Christmas all. I may not post much more this weekend. Just assume any crafting you need done will most likely have time for.

Sjurd [HP:88/88 AC:18/15/18] 
Friday December 23rd, 2011 8:37:12 PM

ooc - Zeph, how many do you need? I can make two per day with a DC 11 Spellcraft check.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Saturday December 24th, 2011 10:02:59 AM

OOC: I was just kinda throwing it out there, trying to say we need to look at all the little things adventurers often need but don't have. Maybe remove disease potions would be useful?

Keela [AC 16; HP 2/61] 
Sunday December 25th, 2011 2:58:36 PM

"It's very nice to meet you, Master McCoy," Keela says with a little curtsey.

She smiles at Sjurd. "And it's good to see you again. Where have you been?"

As the talk of a house for the group goes forward, Keela says a little wistfully, "It would be nice to have a house. Maybe with a garden. And a nice kitchen." She gives herself a little shake. "But if everybody else just wants to stay at the manor, then I will stay there too. I don't need a house just for me."

As the time comes to divide up the loot, Keela holds a cloak in each hand, looking puzzled. "I already had a magic protection cloak," she says, lifting the plain brown garment in her right hand. She turns to the gaudy red cloak in her other hand. "This is a more powerful cloak, but I wonder if it wouldn't be better just to sell it and improve my own?"

[OOC: Keela already has a +2 Cloak of Resistance, and I honestly don't know whether it's better to take the +3 and sell the +2, or sell the +3 and upgrade the +2. Or is there even a difference?

Also, sorry for the lack of posts. :( ]

DM Zach 
Monday December 26th, 2011 2:03:15 PM

The night rest of the day and well into the night was dancing, singing, music, laughter and cheering. None of the Heroes have any trouble finding anyone to dance with, should they desire.

Keela finds that she all of a sudden has many suitors. Or would be suitors. Some of them are even single.

Garret finds that a beautiful young halfling with blonde hair and big blue eyes seems particularly sweet him. Her name is Tara and she is very kind.

OOC: Feel free to RP this a bit for those of you who still want to. For those who would be sort of board with this we will move on just a bit. Still some loose ends to take care of and all.
-----------------------------------

The next two days go by fairly quickly, as repairs are made to Bryn Baraz, miners get back to work, and everything gets back to a semblance of normality. Nagegy spends most of his time with Fin and Uflgar discussing the construction of the magical statue. Uflgar approaches the group on the morning of the third day and mentions housing again. The past few nights you have all stayed at his manor. "We have decided, that since you are unsure if you will be sticking around long enough to want a tower built, we will still build your own Manor house. If you stay it is yours, if you leave, the city can turn it into temporary housing or even a nice Inn. Having heard Keela's mention of the house the other night he winks. "It will have a very nice kitchen and a nice vegetable garden out back."

Later in the day settlers who fled before the battle begin to trickle into Bryn Baraz. Senna, Daben, Teigan, Cole, and Nila are among the first to make it back. They find Keela waiting on them. Upon seeing her, Senna rushes to her and throws her arms Keela, tears in her eyes. The children join in and even Daben gives her a hug and she is nearly smothered by family. Senna speaks between joyful sobs. "We heard what you did, how you saved the the town. We heard you were injured and nearly died. I was so scared... I am so proud."

Sjurd [HP:88/88 AC:18/15/18] 
Monday December 26th, 2011 11:33:33 PM

ooc: Checking in. Doesn't seem to be anything that would interest Sjurd, but he would definitely want some plants in the garden that were of a recreational nature (and by recreational I mean poisonous).

Keela [AC 16; HP 2/61] 
Tuesday December 27th, 2011 12:03:04 AM

Keela goes from puzzled to bewildered as more and more men seem to want to dance with her. If it were just one or two, she would know that they felt sorry for her, or perhaps that they were laughing at her behind her back. But she does not understand why so many men seem to want to dance with her when there are pretty girls all over the place.

But, she was raised to be polite, so she dances with everyone who asks, and does her best to make conversation.

She smiles at the thought of their own house, but she hastens to add, "It doesn't need to be a manor, really. Though I suppose it will need a lot of bedrooms. But it doesn't have to be anything fancy."

But all of that is forgotten when she is reunited with her family. "Senna! Oh, Senna, I've missed you so much!" she exclaims, laughing and crying at the same time. "And Daben, it's so good to see you. Nila, my word, how big you're getting!"

Sjurd [HP:88/88 AC:18/15/18]  d20+19=35 ; d20+19=37 ;
Tuesday December 27th, 2011 1:25:11 AM

ooc: Use 'Bit of Luck' ability to roll twice.

After the announcement regarding the manor house to be built for the companions, Sjurd quietly approaches Ulfgar. He touches the forehead of his wooden mask and politely bows from the waist. "Ahem, Master Ulfgar? I do not believe I have had the pleasure of your acquaintance. I am Sjurd, a blood vitch of Vardd. I vill be accompanying the party for the foreseeable future. There is one particular accommodation that could be made in the house to be built that vould significantly aid my ability to protect und defend Bryn Baraz. An alchemy laboratory. I could provide you vith the specifics, but the equipment und furniture are relatively simple und inexpensive. It vould also be immensely helpful to have a small garden connected to this room to allow for tidy collection of herbs. Here," he withdraws a sheet of of paper from his cloak. "This is a list of the plants that I vould need. Is this something that is possible?"

Note Highlight to display spoiler: {
Plants for Herb Garden

belladonna, black lotus, blue whinnis, hemlock, id moss, king's sleep, malyass root, taggit, sassone, striped toadstool, tears of death, terinav, wolfsbane
}

ooc: Diplomacy check 37. An alchemist's lab only costs 200 gold pieces, but having a room specifically for crafting with storage and furniture, along with a small garden with convenient plants, would be awesome. I'm picturing in my mind all of the alchemy stations I see playing Skyrim.

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Tuesday December 27th, 2011 3:39:34 PM

Garret is surprised by the friendly Tara and he stays close to her throughout the celebration. He tries to find out where she lives and what she does in this town.

When the discussions move to constructing the manor house, Garret starts to get excited. "Indeed, it could be a welcoming house. It could have a common room that would be open to all and might even have an inn with a large fireplace. Then upstairs it could have nice rooms for each of us. Maybe an extra one or two for travelers or honored guests."

DM Zach 
Tuesday December 27th, 2011 10:51:01 PM

Trying to post from phone but formating is annoying me. Will have wifi for laptop tomorrow so expect a nice juicy post tomorrow PM. Out of state at in-laws.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Wednesday December 28th, 2011 11:37:23 AM

Zeph likes the idea of an Inn being established that the heroes can frequent for lodging, and simply asks, "Didn't we have a cool name for a Tavern picked out? The "Mithril Mill" or something?

As Keela's family embraces her, Zeph's mind becomes slightly depressed as he reflects on his own family.
Quickly, he shakes the thoughts from his head, thinking, Vengeance will be mine soon enough.

When Sjurd mentions a garden of poisonous plants, Zeph perks right up and shakes his head excitedly, "Indeed yes! I would like to learn some of your skills Sjurd."

When it comes time, Zeph will help the BloodWitch with the crafting of gear for the future, particularly interested in potions and alchemy.
"You think we may need a slew of potions for any situation? Remove Disease, poison, cures, waterbreathing and the like?"
Then Zeph thinks about how much it would suck to be blinded and considers the idea of making goggles that could prevent such attacks... [b]"And remove Blindness for sure. Maybe Goggles of Night might be useful in an emergency?

If the group can't think of other things to craft, Zeph looks up Charms or maybe a Key of LockJamming oh or maybe a Sheath of BladeStealth incase we gotta sneak into somewhere armed to the teeth!

(OOC: So we still have 102k for crafting, how should we handle it?)

DM Zach 
Wednesday December 28th, 2011 3:08:36 PM

Keela and her family have a touching and heartfelt reunion. Tiegan tugs on his "Auntie Keela's" robes and hands her a necklace made of handpicked flowers. "Auntie Keela, we made this for you."

Ulfgar nods to Sjurd. "That'll be fine. So I envision this being a public inn, with private areas and quarters for our Champions. We'll get started on the construction immedietly. We already have the materials we need here, plus someone who previously wanted to open an establishment here. He is a retired adventurer, so I think he and his daughter would make the perfect proprietors. I believe we can have the inn up and running in a few weeks.

Tara gives Garrett here address along with a goodnight kiss on the cheek. It seems Tara acts as the unofficial nurse for the minor injuries the miners suffer in their day to day labors.

-----------------
OOC: Tanner, the alchemy lab will not be a problem. Stocking it may be. You will have to find a way to acquire living plants if you want them in the garden. You can find some along your travels, or perhaps pay to have them shipped to you, though the second method will be somewhat expensive depending on the particular poison you buy.

At this point, that is truly very little left to do. If you all have little left to do, we will fast forward time just a bit, so that all of your crafting can be complete. Go ahead and get all of your purchases and stuff done by say Wednesday of next week. If you have questions or issues let me know. We can hold off on fastfowarding if you have more you want to do. We will fastfoward about 3 weeks to 1 month. Should be enough time for any crafting you need.


Sjurd [HP:88/88 AC:18/15/18]  d20+15=17 ; d20+15=19 ; d20+15=22 ; d20+15=29 ; d20+15=18 ; d20+15=22 ; d20+15=34 ; d20+15=23 ; d20+15=34 ; d20+15=25 ; d20+15=27 ; d20+15=35 ; d20+15=18 ; d100=28 ; d100=68 ; d100=53 ; d100=33 ; d100=56 ; d100=100 ; d100=48 ; d100=51 ; d100=77 ; d100=63 ; d100=61 ; d100=68 ; d100=55 ; d20+15=28 ; d20+15=23 ; d20+15=35 ; d100=2 ; d100=45 ; d100=21 ; d100=23 ; d20+11=18 ; d20+11=18 ; d20+11=28 ; d20+11=14 ; d20+11=31 ; d20+11=30 ; d20+11=13 ; d20+11=15 ; d20+11=31 ; d20+11=29 ; d20+11=16 ; d20+11=26 ; d20+11=13 ; d20+11=14 ; d20+11=12 ; d20+11=25 ; d20+11=12 ; d20+11=17 ; d20+11=30 ; d20+11=12 ; d20+11=12 ; d20+11=20 ; d20+11=22 ;
Wednesday December 28th, 2011 10:43:59 PM

ooc: Lots of rolls...

Highlight to display spoiler: {~Bend Ley Line~ DC 21
1- +0, 28
2- +0, 68
3- +1, 54
4- +8, 41
5- +0, 56
6- +1, 101
7- +13, 61
8- +2, 53
9- +13, 90
10- +4, 67
11- +6, 67
12- +14, 82
13- +0, 55

Three successful ley line checks.
14- +7, 9 (no effect), reroll with Tugging Strands, second check 30
15- +2, 47
16- +14, 35

Knowledge (nature) checks (casting Guidance each time)
19, 29, 32, 16, 32, 27, 15, 27, 18, 31, 13, 21, 23
}

Sjurd will go looking through the countryside, searching for as many samples as possible of the plants he wants for his garden. Successfully bending the ley lines to his will, he is capable of casting speak with animals 16 times in one day to help in searching for the plants. Using his Bit of Luck ability and the guidance spell, he gets the following Knowledge (nature) checks. (I figured one check for each plant)

19, 29, 32, 16, 32, 27, 15, 27, 18, 31, 13, 21, 23 (modified perhaps by a circumstance bonus for speaking with the local animals many, many times?)

ooc: If anyone would like to Assist Other, that would be awesome.

Keela 
Thursday December 29th, 2011 12:51:23 PM

"Oh, how pretty!" Keela puts on the flower necklace. "Thank you all so much. I've really missed you!"

She listens idly to the talk about the new house, which seems to have morphed into an inn. "An inn..." she says faintly. She isn't sure how she feels about her home being so...public. But the town will need an inn, she thinks, and we are likely to be away from home quite a bit. I suppose it does make sense.

"Maybe something like the Victory Inn," she suggests. "To commemorate our victory over al-Mathrir."

She isn't sure about this whole "poison plant" idea, either.

"You will put a fence around them, right?" she asks Sjurd anxiously. "I'd hate for somebody's cow to get in there by mistake. Or worse, a little child."

However, she does help him find his specimens. [Keela is +15 to her Knowledge Nature check, which I believe automatically succeeds for Aiding Another.]



Sjurd [HP:88/88 AC:18/15/18] 
Friday December 30th, 2011 9:12:03 PM

Sjurd lifts his hands in approval of Zeph's request. "Vhy, certainly! I vould be happy to impart my knowledge of poisons, toxins, acids, bases, und various herbal remedies. Undoubtedly you vould find many uses for such things, especially the poisons, as a supplicant of Jancassis." The blood witch leans in close and whispers. "To be honest, my favorites are the alkaloid family. Very good for helping the time pass by, if you know vhat I mean."

ooc: I know Sjurd wouldn't mind upgrading his Cha-boost item, but like I said earlier, he's at the bottom of the totem pole for priority since he's jumping back into the game. It would be nice to get it straightened out before the next module starts.

Return To Index      Next Scene (Scene 5: Victorious)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage