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Reclaiming Bryn Baraz
Good-bye to the Crying Wood, and Hello Plains


Onward -- DM JimC 
Monday June 20th, 2011 3:03:26 PM

The hermit had waited patiently in his floating cauldron, but all these questions--now he remembered why he chose the life of a hermit and not a diplomat or some other talkative profession. When Keela asked, he almost gave in, but instead he asked her to wait until later--when the real planning would begin.

When it was finally decided the group would return back to Avis, the hermit told them he would meet them there. As he began to speed away, he and his cauldron vanished--leaving the rest of the group by themselves. However, with their new powers, each could sense the hermit moving away at a fast speed in the general direction of their last camp in what seemed a very straight vector.

All about them the forest pressed in on them. It was almost suffocating at certain points in the journey back to camp--the Woods truly did emit this feeling of loathing and disdain and it was palatable, making the hair rise on the backs of necks and every noise a possible attack. With great relief the group finally passed the borders of the woods and was in open country after a few hours and looking back, the Woods seemed a bit darker--but maybe it was just their imagination. Off in the distance Avis could be seen, and the hermit was out of his cauldron looking about the place, then looking up at the sky, "We've got about a half days travel left. So which direction is this Bryn Barabatopolis place?"

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Monday June 20th, 2011 6:29:09 PM

Garret walked through the woods, brushing aside branches and trying to avoid tripping, but not every time. He mumbles, "I was hoping that darn hermit would have blazed us a trail with his flying cauldron, allowing us easy passage. So much for that idea." He trips over another root and roughly climbs to his feet yet again.

Once back at Avis, Garret looks at the sun and points, "It is that way. Let us head in that direction now, so we can be closer before the sun sets."

Keela 
Monday June 20th, 2011 7:46:13 PM

Keela is glad to get out of the forest and back to the horses and the rest of the gear. After making sure that Daisy (and the other horses) came to no harm during their absence, Keela saddles her horse and gathers the rest of her things.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday June 20th, 2011 10:03:23 PM

Alexi chuckles as the hermit employs an invisibility spell to navigate through the Crying Woods with his metal caldron.

The trek through the forest wasn't so bad this time around, Alexi knowing it would be the last time for a long, long while at least.

Back at Avis, he, like Keela, verifies that the animals are all right, then dons his armor on.

Mounted on Lobo, he takes the lead in the direction Garrett pointed.

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday June 20th, 2011 11:00:24 PM

Evred has a thoroughly unenjoyable time navigating through the Crying Wood. Brambles brush at his clothing and branches whip him in the face. It is obvious that he has pursued a life of science and medicine as opposed to any wholesome outdoor activity. He breathes a sigh of relief as they make it to the Avis, whereupon he stares in wonder at the flying contraption. He boards gingerly, taking his place near the rear and taking stock of his physick supplies. "Perhaps we could take a look around before we initiate contact with them? I can better prepare my spells if I have an idea of what we are getting into."

Never look up with your mouth open -- DM JimC 
Tuesday June 21st, 2011 4:27:09 AM

Several in the group reconnoitre the area to make sure everything is as they left it and except for a few bird sign, everything is as it should be. The hermit scrawls something in the dirt, but brushes it away after a few moments--his mind always seems to be thinking of the next construct or device he can build.

Suddenly there is the sound of many birds squawking and taking to flight back in the direction of the Crying Woods. A thousand or more, their bodies forming a dark cloud over the treetops. Then they just as suddenly disperse as more than a dozen or so large flying reptiles penetrate the cover of trees and angle steeply into the sky--On their backs, lizardfolk riders. However there is something amiss, with keen eyes it looks like something is falling off of their bodies as they make their way towards the group.

The group soon finds out as the riders and their mounts fly overhead at a fast clip in a Northeasterly direction, which is the heading Bryn Baraz is. As they look up, the area is pelted with a swarm of small snakes, "Oh lawd, SNAKES! Snakes in my cauldron! HELP! HELP!"

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+18=26 ; d20+7=26 ; d20+7=15 ;
Tuesday June 21st, 2011 10:36:45 AM

Jet attempts to get a really good look at the lizards. Are they from Al Mathir or the lizard race they first encountered. (Perception 26)

Then, he watches as they get closer and wonders at their motives. Are they going to attack? (Sense Motive 26)

Lastly, they drop snakes down upon the cauldron and Jet wonders if they are poisonous (Survival 15)

If Jet can see the snakes are poisonous, he will drink a vial of Antitoxin before he engaes the snakes.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+10=13 ; d20+10=17 ; d6+4=5 ;
Tuesday June 21st, 2011 11:46:23 AM

Nothing Alexi knows of Al Mathir indicates flying reptiles or snakes. Their three captives never mentioned anything about it, at least. On the other hand, Al Mathir's version of a warhorse was a large ferocious lizard, so why not have some sort of reptile flying mount? Perhaps reserved for and elite force?

Alexi has his bow out by the time they reach overhead and does not hesitate letting loose two arrows even as the snakes start falling, targetting a flying reptile.

Att 1: d20+10= 13 (- range incr - {range 70ft}) i'm sure a miss
Att 2: d20+10 = 17 (- range incr) dmg if hit d6+4=5

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday June 21st, 2011 11:48:45 AM

OOC: erratta

Att 2: d20+5= 12 (-range incr), i'm sure another miss.

Evred Lazenkova AC 27/13/24, HP 81/82 
Tuesday June 21st, 2011 12:42:46 PM

ooc: Apparently our hermit turned into a black mammy :)

Evred watches the proceedings with consternation on his face. "This is... very confusing." He stands ready in case the snakes should prove a problem.


Jet's Observations -- DM JimC 
Tuesday June 21st, 2011 1:29:21 PM

1. They are not Al Mathir, they are lizardfolk
2. They are not attacking, they are fleeing for their lives
3. The snakes have been dropping from where they came from to where you're at and beyond and cover this whole area--in the Avis, campsite, not just the cauldron.
4. There is a mixture of constrictor and poisonous snakes.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Tuesday June 21st, 2011 1:36:17 PM

Garret watches with amusement at the birds, then the reptiles fly overhead. As the snakes start falling he yells out, "Move! Quickly! Get outside the borders of the snakes!" He starts moving to the northwest, trying to get out of the area of snakes. If the hermit doesn't move, he will go try and help the guy out of his cauldron to get him out of the snake-filled area, "Come quickly! We can empty the cauldron in a moment. We need to get you out of the snakes first!"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday June 21st, 2011 3:15:55 PM

OOC: 1. They are not Al Mathir, they are lizardfolk
well, Al Mathir ARE lizardfolk. So what you mean is that these are the 'primitive' lizardfolk, right?

DM Jim: Al Mathir are not Lizardfolk, they fall under a different classification.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21  d20+15=22 ; d20+9=17 d20+9=29
Tuesday June 21st, 2011 4:38:45 PM

Zeph is taken by surprise at the sudden rise of pterodactyls (flying lizards) with lizard-folk riders.

He hops in the cockpit of Avis and shouts, "Get in! We're not getting caught in this swarm." Motioning to Garret and Hermie in particular to take cover in the confines of Avis' canvas shell.

He waits for everyone and anyone who wishes to get on-board and activates the flying craft, gaining altitude quickly and attempting to maneuver Avis to avoid as much of the swarm as possible. (Fly = 22, bleh)

He will fly within earshot of the lizardfolk.

If he gets close enough, he will shout to the fleeing lizardfolk in the language of Al Mathir and in Common, "What chases you from your home in the crying woods!?"

(Zeph will use his knowledge of Nature, 17, and geography, 29, to try to discern what is going on)

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Tuesday June 21st, 2011 7:08:11 PM

Garret tries to guide Hermie to the flying craft, again saying, "We can come back for the cauldron when it's clear." He will try to shove any snakes out of the craft, showing black mammy Hermie that Avis is clear.

Keela 
Wednesday June 22nd, 2011 12:17:10 AM

"Oh, not again!" Keela says as once more the very land seems to turn against them. She flings herself into Daisy's saddle and begins riding away from the snakes. "The land around here is more cranky than Aunt Adallen!"

Snakes on an Avis -- DM JimC  d6=3 ; d20+1=9 ; d20+1=4 ; d20+1=10 ;
Wednesday June 22nd, 2011 3:27:49 AM

Garret tries to cajole the hermit to join him on Avis, but he'll have no part of it--first, he'll not leave his cauldron behind; secondly, there's a bunch of snakes in Avis herself! "I hate snakes, yuck!" The hermit yells out as he kicks them here and there to one side. His cauldron turns itself over and dumps the snakes out and they quickly slither away.

Meanwhile, Alexi takes a few potshots at the fleeing pteranodons and their riders, but to no avail as his shots lack any sense of direction.

Seemingly without caution, Zeph jumps in Avis and yells for the rest to join him. While he waits he notices the snakes that have slithered down to his feet just trying to get out but instead got trampled by him and they attempt to bite him in revenge but fail.

With the wind in her hair, Keela takes off on her horse for destinations unknown.

Those snakes that aren't molested or hampered in any way, and that are still alive, slither back in the direction of the Crying Woods ignoring everyone, especially Evred who hasn't moved a hair.

Zeph on the other hand has different ideas and wildly careens Avis against the land, taking out a large swath of grass, before getting her airborne since no one else other than Garret wanted to join him (Garret can jump on if he wishes, without the hermit).

As Avis gains altitude, those aboard can see even from this distance a large mass of snakes--perhaps a million or more, surging through the Woods, but never exceeding it's borders. It kills everything in it's path that's not a tree or shrub as it continues on it's journey through the forest.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Wednesday June 22nd, 2011 4:12:04 AM

Jet is not sure what to do with the swarm of snakes that approch. the hermit is gone and those with horses seem to be riding off as well as Avis took to the air.

Jet waits for a snake to approch him and attack and he will do so in kind, but if they are willing to move around him he will not threaten their space, but instead try to look for what might be causing all of this commotion and those that are attempting to flee.

Stinking cowards, afraid of some snakes. Likely one attack wonders. I have to be wary of being swarmed.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday June 22nd, 2011 10:06:44 AM

OOC:
DM Jim: Al Mathir are not Lizardfolk, they fall under a different classification.

Oh now they tell us. Odd that we've been referring to them as lizardmen for over a year an nary a word from Above that we were wrong. DOH! So they look like lizardmen, act like lizardmen, smell like lizardmen, but are not quite lizardmen. Oh well, at least they aren't ducks either. :)

IC: Alexi looks a little sheepish as the realizes that the flying lizardfolk were not a threat to the party. Good thing his arrows missed. He can always claim he was aiming at falling snakes, heh.

On the other hand, his remaining still to shoot allows him to notice (OOC: no Perception roll necessary since DM told us all ahead of time) that the snakes were not activily attacking anyone, but trying to get back to the woods. Looking in that direction he notices the mass of snakes moving around in it, but fortunetly they don't venture out onto the plains.

"Just stay out of their way and you'll be fine," Alexi shouts advise. He puts his bow away and draws his sword anyway, just in case. However, his experience is that Lobo is better at crushing things than he is at slicing.

OOC: Obviously, if the tide turns and a snake(s) attacks, he returns the favor.

P.S. I'll be outa town the rest of day and most of tomorrow. Hope to get in a post by tomorrow night.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Wednesday June 22nd, 2011 3:31:09 PM

When Garret sees the hermit take care of the snakes, he quickly follows Zeph and jumps into Avis before the snake swarm overtakes them. As he and Zeph take to the air, he watches the snakes plowing through the woods. He thinks to the others, "This is quite odd. There are millions of snakes going through the woods, destroying all life they can find. I would guess that this was an attempt on the hermit's life, but so many snakes in such a large area? This can only be quite powerful magic. I'm not sure we know what, exactly, we're up against here."

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday June 22nd, 2011 4:48:49 PM

OOC: So are they more like serpentfolk rather than lizardfolk?

Evred stares over the edge of the railing, watching in wonder at the enormous mass of snakes. He speaks out loud to no one in particular. "Snake venom is produced in the mandibular glands below the eye and delivered to the victim through channeled fangs. It thins the blood, causing heart failure and disintegration of the nerves, leaving the victim paralyzed and insensate. Symptoms include pain, swelling, tissue necrosis, convulsions, hemorrhaging, and respiratory paralysis. Fascinating things." He squints, perhaps trying to see what species of snake is far below them on the forest floor. "But I have both magics and herbal remedies if one of us should happen to be bitten. Just let me know." The priest returns to organizing his kits and packs.

DM Jim: if there were a Genus classification, then they would be related, but in DnD and Pathfinder they are not. They're similar like Zebra's are to horses, but you would never confuse the two for each other. The simplest way I can think of it is that Mathir look like humanoid dragons, whereas lizardfolk look like humanoid alligators. Mathir also dress nicer, usually :)

Keela 
Wednesday June 22nd, 2011 8:43:18 PM

Once she sees that the snakes are (mostly) staying in the forest, Keela draws Daisy to a halt.

"I wonder what got them so stirred up?" she says.

I spy with my little eye -- DM JimC 
Thursday June 23rd, 2011 3:43:11 AM

With Zeph, Garret and Evred on Avis, the rest are left carefully remaining still and wary as the last of the living snakes exit the camp and continue their journey back to the Crying Woods, except for Keela who reins in Daisy some distance from the camp and wonders aloud as to what is the driving force of the snake swarm--no answers come to mind.

In Avis, the passengers spy the lizardriders landing their mounts some distance away to the North, away from the Woods. They seem to be killing off the last of the snakes and tending to their wounded. Several seem in a bad way--possibly due to poisoning.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday June 23rd, 2011 4:46:56 AM

Jet waits.

The commander of what would be the foot soldiers gone, up in Avis, Alexi shouts out a warning that seems self evident, but Jet is tired of all the nonsense that he has witnessed in the last month and he hopes the regional tribe that are similar to the Ahote are now friends with the giant eagles that once encroached upon their lands, as he waits for the unexpected.

Indeed, he has many thoughts of the moment and wonders, what his place in the world would be, if not protecting others that are to travel with him, from the likes of vermin and rodents? The next thing you know, the ones that gods want him to call friends will be running from giant rats!

He has lost his mount Bantom. The noble and ferocious steed that made Jet look like a commoner when it come to fighting. That is who he truly missed.! The creature he used to wrestle with when once he could enlarge himself. Once he was as smart as Jet and now, he is gone to live the life of a proud patriarch. A herd to his own and nothing but a willing herd for him to guide.

Jet thinks back to Ma Belle's and the ladies there that longed for his stories from the frontier as well as his manly form and virility.

He wants again those days of women and booze.

Then, he comes back to the present and wonders, if he did something wrong for the gods to drive him to this point? Why is he even supposed to care about any of this, at this point?

He keeps his guard up and waits for everyone, including those that went far and fast away in Avis, to regroup in this area...... or at least for Garret to call together a meeting at some location.

He does not seem upset at the usage of a special item. It seemed an appropriate time, at the moment. But where the heck is the hermit now?

Hermie -- DM JimC 
Thursday June 23rd, 2011 5:13:39 AM

"Ach, I hate those little buggers," quips the hermit as he comes out from hiding from inside his cauldron. The black cauldron rises to allow it's master to egress from it's confines and rolls over to set itself right. "Eh, what's wrong with you Jet? You look forlorn and threadbare. Here, this'll liven you up." The hermit pulls out a wineskin from beneath the folds of his robes and tosses it to Jet. "I calls it Muskrat Juice, it's gotta bite."

It. Smells. Awful.

Fort save DC20 if you take a swig


Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Thursday June 23rd, 2011 11:04:26 AM

Zeph turns to Evred and asks, "Would you be opposed to helping treat the wounds of these lizardfolk? It would show good will and may result in more information and perhaps assistance against Al Mathir."

He also transmits the idea to everyone on the ground.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Thursday June 23rd, 2011 11:57:44 AM

Garret sends a message to the others using their newfound power, "Indeed, there are injured there among the lizard people. We should offer our help in whatever way we can. Let us head over there now."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday June 23rd, 2011 10:52:20 PM

OOC: well, i guess things can change, but here's the original post from our first encounter, this is what was described on Jan 20, 2010:

{The creatures coming out of the "birds" are some kind of lizardmen. They are scaled, lithe, and sport sharp teeth, claws, and a long tail. They are greenish-yellow, wearing black studded leather armor.

As the lizardmen fall, the archers unleash a volley of arrows. Garth does too. About half of the archers forget the order to shoot at the pilots and instead shoot at the lizardmen falling toward them. }

Given that, it is obvious as to why we've been calling them 'lizardmen'. However, if you've change their features to be more like dragons (ie: 4th ed. D&D dragonborn race) for game play, fine by me.

IC: Now with the snake-threat a non-threat, Alexi observes the lizardmen and watches. He turns to Garrett when he suggests we help them.

"Beware, these lizardfok don't look like the ones we met earlier. Those didn't have those flying reptilians. Remember, we flew over the whole area and even entered their camp and saw nothing like this. As a matter of fact, they looked way too primitive to be able to handle flying mounts as these. So don't go waltzing in there all happy-like flinging healing spells left and right until we've acertained exactly who they are and what the heck they were they doing in the forest."

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday June 23rd, 2011 11:03:15 PM

Evred perks up. "I would be happy to assist! Hopefully I can poke around their reptilian anatomy and physiology while I work on them." He stands and prepares himself for the landing.

The past is the past -- DM JimC 
Thursday June 23rd, 2011 11:48:20 PM

ooc: Alexi, if you're looking for consistency, I'm afraid it's just not going to happen. I wasn't here in the game at that time and things are going to change. So please, go with it. Everything I'm doing from this point forward has very little to do with the past and these are not the droids, err, lizardmen you are looking for or have encountered before.

Keela 
Friday June 24th, 2011 12:37:02 AM

Keela hesitates. "If they are good folk, I suppose we should help them," she says. "Just, please, be careful."

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+9=23 ;
Friday June 24th, 2011 10:42:30 AM

Jet catches the skin and takes a whiff of it with a grimace. He thinks back, has he smelled worse? he can't rememebr, but he also does not rememebr anyone ever offering him a drink. It is he that tends to make the offer.

"What the shadows" he says and takes a long pull on it before tossing it back to him, waiting to travel forward to help those with flying mounts, if they need it.

ooc: I did not add the +5 from the Antitoxin into that roll.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Friday June 24th, 2011 11:25:59 AM

"Come, Zeph, let us at least offer our help to these creatures. If they refuse our help, we will move along, but I cannot suggest we just ignore a group in need."

Wowweeeee -- DM Jim  d6=6 ; d10=8 ; d10=9 ;
Friday June 24th, 2011 1:04:49 PM

If Jet ever wondered what urine with a splash of hotsauce tasted like, know he knows. It was gods awful stuff; bitter, acrid, and a plethora of other adjectives that came to mind, but the bard kept it down. Time seemed to slow, the Wold seemed a bit lighter, or was that Jet himself. A feeling of euphoria swept over him and his teeth and gums went slightly numb. A slow smile crept on his face as he recognized the feeling, but never this quickly--everything was so, warm.

ooc: Jet has +17 temporary hitpoints, and +1 Hero Point for 6 rounds.


Approaching the lizardriders -- DM Jim 
Friday June 24th, 2011 1:06:31 PM

ooc: please let me know how you're going to approach them, i.e. swoop in; land some distance off and walk in; hover overhead? If I don't hear by much later today, I'll just assume you're being cautious and post that way.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Friday June 24th, 2011 1:49:32 PM

Zeph nods and smiles at his passengers.

He will fly to them and land about 40 yards away, hoping that he is showing no signs of hostility.

He will dismount Avis and shout from a distance in the language of Al Mathir and Common, "We are here to help treat the injured and poisoned."

He will then say to Evred, "My skills of healing are almost nil, please allow me to be your assistant."

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Friday June 24th, 2011 4:57:44 PM

Garret moves out of the craft and says, "I have some basic knowledge of healing, but no magical power. I can attempt to help the less seriously injured."

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday June 24th, 2011 5:19:18 PM

Evred lights down on the ground beside Zeph and advances forward slowly. He removes a silver icon from his vest and holds it aloft, showing it to be the holy symbol of Alemi. He communicates through telepathy to his companions. "Please tell them I am a priest of Alemi. I'm not certain of their religious peccadilloes, but they have probably heard of my god."

Death from above -- DM Jim  d20+2=19 ;
Friday June 24th, 2011 6:02:16 PM

The crew of Avis land gently on the rolling grasses and begin to disembark. The shrill cries of the lizardfolk reaches the group's ears and they think they're saying something to the effect, "They're going to attack us, let's kill them first." But when Zeph speaks to them in Mathir, they visibly calm down, but their bows are still raised. When Evred holds up his holy symbol, the lizard in the lead smiles, or what could be construed as a smile, and motions them forward.

As the group approaches, they see 12 pteranodon mounts and about 24 lizardfolk. These lizardfolk are smaller in comparison to others they have seen, perhaps because they're not adults and instead a band of youths. Of the 24, two look to be dead; three injured and being bandaged up and one in convulsions--probably due to poison. They all wear little more than loincloths and carry quivers on their backs filled with arrows and a bow if needed.

"Welcome holyman of Alemi," says the lead lizardman, "I am Liissst, leader of the Farslayers. If you can help us with our injured, we would be in your debt. Unfortunately we do not have a healer amongst us that is living." Liissst is unusual from the rest in that he has a scar across his chest combined with a Brahmah's Tattoo that makes it look like a huge skull. He steps aside and motions for you to help his injured.

Evred Lazenkova AC 27/13/24, HP 81/82  6d6=24 ; d20=17 ; d20=10 ; d20=15
Friday June 24th, 2011 10:16:52 PM

Evred looks from person to person, quickly assessing the nature and severity of their wounds. "Let us first take care of general trauma." The priest steps into the midst of the wounded lying on the ground and holds the three-ring symbol of Alemi against his chest. He closes his eyes and bows his head. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius." A wave of golden light bursts from the holy symbol, knitting the wounds of the lizardfolk together.

24 damage healed.

He looks to Zeph and Garret, "Do you see those two? I need to know if they are still alive. Lick your fingers and hold them in front of their nostrils. Tell me if you feel air moving." Evred then turns to the poisoned lizardfolk and examines him. He places his ear against his chest, then tilts back his eyelids. "He needs immediate remedy. Please stand back." The priest places his palm flat on the lizardman's chest and prays quietly. Suddenly a green glow flares from the wounds of the lizardman. The light travels to Evred's palm and passes into him. He then acts quickly, reaching into his satchel and removing a bundle of herbs. He quickly swallows them and waits to see their effect.

Using Draw Poison. Fortitude save 27 for immediate effect. Heal check 30 to treat poison on myself. Fortitude save 25 for one minute mark, bumped to 29 if my Heal check was successful.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Friday June 24th, 2011 11:06:23 PM

Alexi can barely contain himself as Jet takes a swig of the hermit's foul drink. "Ei, Big Man, you no eat Anrete's food, de bes' cook in Br'n Baraz, but you drink da drink 'o dis t'ing? Hahahahoooo! To bad Fatine no see how disperat y' be!"

Alexi quickly gets Lobo galloping towards Keela so he doesn't fall from his horse from a fit of laughter! That released a lot of tension and it felt real good.

"Keela, he's either going to be in a good mood or in a bad mood. Don't know which, so be on your guard, ha!"

Alexi peers over towards Avis immediately switching to Protector Mode. "Keela, we haven't met a lizardtype yet we can trust so be prepared for anything." Alexi holds his lance tip high and keeps the reins tight on Lobo, ready to charge at the slightest sign of treachery.

Mez Zaklat -- DM Jim 
Saturday June 25th, 2011 3:27:01 PM

Hermie decides to get a better vantage point to see what's going on, but in parting to Jet he says with a smile, "Don't drink too much, or you'll pay a price." Hopping into his cauldron he zooms closer to the lizardriders and stops a cautious distance away, "Ah, Kothrul, it's been a long time since I've seen any of them."

Evred, with the help of Alemi, heals most, but not all of the wounds of the injured riders--they are out of danger, but one patient remains that's close to dying and he's gasping for air. The cleric of Alemi had never seen a lizard turn blue, not until today. Wracked with poison, Evred barely manages to draw it out before it killed the lizardrider. Then he heals himself of the poison before he too fell to it's effects. In mathir, the closest kothrul kneels down by Evred's patient, who is slowly becoming lucid and cognizant of his surrounds, and says, "Jaayt, this man saved your life. He drew the poison from you and defeated it, just like the Mez Zaklat." Jaayt nods and looks at Evred through fatigued eyes, "I am in your debt Mez Zaklat."

Evred Lazenkova AC 27/13/24, HP 81/82  6d6=21 ;
Saturday June 25th, 2011 5:37:05 PM

Evred raises up a finger, "Hold that thought." He takes a few steps over to the lizardman still gasping for air and repeats his prayer, channeling positive energy to heal the wounds.

21 damage healed.

The priest nods in satisfaction. "There, that should do it. As for you, your thanks are much appreciated. I am unfamiliar with these words, "Mez Zaklat." What do they mean?"

Mez Zaklat -- DM Jim 
Saturday June 25th, 2011 8:36:50 PM

"Mez Zaklat? Ah... let me see, how do they say it in the common tongue... mmm, ah yes, I remember. Honey badger!"

Evred Lazenkova AC 27/13/24, HP 81/82 
Saturday June 25th, 2011 9:21:50 PM

"Oh... right. Yeah. Honey badger." Evred gives a quizzical look to his companions. "Did that become an honorific while I was away?"

DM Jim: Try this LINK

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21  d20+3=14 ;
Sunday June 26th, 2011 12:48:18 AM

As asked, Zeph moves to inspect the health of a nearby lizardman.

He is astounded when Evred draws the poison and cures it within his own body, "Woah" is all that can escape his lips.

Zeph hears Hermie's thought and replies: "These are Kothrul as well? We fought Kothrul of Al Mathir some time ago in a cave. They were considered the lowest form of Lizard in the city, beneath Mathirs and Thrulls. Think they would take part in our mad schemes?"

Zeph will approach Liissst and say in the language of Al Mathir, "Sir Liisst of the Farslayers, I am Zeph of the Culverwood. Might I ask what is the origin of your family and friends here?"

Origins -- DM Jim 
Sunday June 26th, 2011 10:07:59 AM

Hermie mentally shrugs when Zeph poises the question to him. "Be careful about letting them know I'm with you, I'll need to be introduced carefully if we are to enlist their aid."

"My family? Origins?" replies Liisst quizzically, then understands perhaps the line of questioning. "I have no family other than my band of warriors here. We were once all from Al Mathir, the floating city of the Karkasan and other races that ruled over us with a fierce hand, but we broke away many years ago and had found refuge, a life in the Woods there, until the serpents came. Now we are here. The Woods are no longer safe, not for now." Sizing up Zeph and the others, Liisst asks matter-of-factly, "Why are you here, Zeph of the Culverwoods?"

I feel like I'm being watched -- DM Jim 
Sunday June 26th, 2011 4:10:36 PM

In quite the state of euphoria, Jet unsteadily lumbers about and in his drunken state, he turns quickly and somehow notices a man--a human, situated behind the group, watching them. Alexi and Keela see Jet trying to focus on something behind them and also notice the man who's gaze fall on them.

Please welcome Jeff to the game :)

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21  d20+9=24 ; d20+14=31 ; d20+14=26 ;
Sunday June 26th, 2011 5:46:58 PM

Zeph nods at Liissst and smiles as he talks about the escape from Al Mathir and the Karkasan, attempting to determine if he is telling the truth (Sense motive = 24)

If it seems so, Zeph will request, "Before answering, may I cast a quick spell? Our reason for being here is somewhat secret and it will help keep our conversation between us." (bluff = 31, blah)

If allowed, Zeph will cast Detect Thoughts. The spell has no visible effect, but the elf's mind opens up to a myriad of thoughts around him. Kind of like when Professor Xavier put on the Cerebro for the first time.

Zeph hopes that his mental strain will be felt by Hermie and perhaps Keela, Zeph will think Help me concentrate if you can. (OOC: can you aid another on concentration checks?? If my allies can hear my thoughts, and I can hear other's thoughts... then... woah)

He will concentrate (26) for as many rounds as it takes to scan every mind of the Kothrul lizardfolk, attempting to find any hint of allegiance to Al Mathir, or thoughts to betray/ kill Zeph and his pink-skinned kronies ... a spy perhaps. To make things quicker in his brain-file shuffling, he will look for key words such as "Report", or "reward"

If it all checks out, then Zeph will not be afraid to reveal the purpose of the Heroes' journey,
"Because of your history with Al Mathir, you find yourself in good company. We have been hired to retake Bryn Baraz from the Karkasan."

After he makes this statement, Zeph concentrates again, scanning the inner thoughts of the Kothrul's reaction to this declaration.

DM Jim: was this sentence cut off?:

He will concentrate (26) for as many rounds as it takes to scan every mind of the Kothrul lizardfolk, attempting to find any


Addison:Yeah, my girlfriend kicked me off my own computer mid-sentence.... well, she put food in front of me.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Sunday June 26th, 2011 11:03:32 PM

The massive human male continued to study the group from behind the cowl of his cloak. He made no threatening movements or friendly gestures. He just watched and waited.

A keen eye would see beyond the shadow and unkept hair that partially covered the man's face. They would see that he was indeed human, though an extremely ugly and dirty one. His hair was frizzy, his face scared, and he had a jaw that was slightly canine-like in the way that it protruded. Worse of all was his teeth that all ended in slight points.

A few moments passed before the man finally spoke. His voice was deep and his words simple. "The warriors speak truth" the man said. "These woods are death."

DM SANITY REPORT:
Active Effects:
1) Longstrider- 7 hours
2) Magic Fang, Greater (+1 to all)- 7 hours

Available Spells:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Monday June 27th, 2011 2:09:44 PM

Garret moves quickly to try and aid and comfort those injured that he can. He helps to bandage those who are less injured, but can only listen in confusion when conversations are held in the lizard tongue. He watches in amazement as Evred takes and heals the poison. He thinks, "Now that's some serious healing going on there."

He waits to hear a reaction to the state goal of the group, for the first time noticing the new human standing and watching the group from a distance.

OOC: I'm picturing Zeph, Garret, and Evred up and with the group of beasts, while the rest of the party has remained a "safe" distance away, prepared for a fight...

DM Jim: thats how I see it too.

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday June 27th, 2011 4:58:34 PM

ooc: Can the forward group see the druid who has just spoken?

Evred busies himself with packing up his medicine pouch and waits for Zeph to answer the lizardfolk.

DM Jim: DC20 perception roll for the forward group to notice

Keela 
Monday June 27th, 2011 5:03:33 PM

There's a lot going on, and Keela isn't sure how to react to any of it. She has no healing skills herself, so she keeps her distance from the group going to assist the lizard-kin, although she is very curious about what is going on there. As she strains to make it out, she notices that the wilderness has apparently disgorged another disheveled, half-wild wanderer into their midst.

Discreetly, she casts her Extended Mage Armor. Because you never know.



Voices in my head -- DM Jim  d20+7=9 ; d20+7=19 ;
Monday June 27th, 2011 5:07:25 PM

Not understanding what he's asking for, but letting him proceed, Zeph casts his spell and hears a myriad of thoughts:


Dammit, I hope these humans have some wine or other spirits on them, I'm tired of drinking this berry crap.


I don't think anyone will notice if I sneak away to take a piss.


Mmm...look at the scales on that booty!


After perusing the surface thoughts of those present, Zeph gets the sense that they're who they say they are and not out to kill him or his crew for some Al Mathir allegiance, especially after he states he's taking back Bryn Baraz from the Al Mathir (this is confirmed by Hermie through his mental link). Liisst studies Zephs face to discern the truth, and finds it staring back at him. "What you seek to do is a formidable task, especially with so few. How can you expect to succeed?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday June 27th, 2011 6:05:29 PM

OOC: Evred, since Koko could hear Lisst say the woods were not safe, you can assume that Koko is right behind you. :}
Dm Jim: No, you cannot.

er. these guys have been isolated in the woods for many years and they know of the mine (that only got started a year ago) that the Ahote, the master nomads of the plains, didn't even know about?

Dm Jim: Did Liisst ever say he knew where or what Bryn Baraz is? No. Stop misleading the other players and second-guessing what I wrote. Any more such OOC comments from you will be edited out. This is the third and last time I will say to take it to email if you feel like making such statements.

IC: Alexi awaits, admiring the scenery (Keela) and waiting for orders. Despite the new mental link they now share, no information from those giving aid to the new lizardtypes has been passed on to him. So he waits.

It is getting warm. An image shimmers in the heat waves rising from the grasses and takes solid form to survey the scene as well. A two-legged vulture waiting for a carcass to feast upon? It very well could be so by its visual appearance.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Monday June 27th, 2011 9:48:58 PM

The wildman continued to study the group, but he did not speak or move any closer. He might have noticed the human female casting a spell, but if he did, it did not stir a reaction from him.

Meanwhile, up above, a soaring hawk turned and turned in a widening gyre. The wildman looked up and smiled, displaying his pointed teeth.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Tuesday June 28th, 2011 12:32:23 AM

Zeph smiles at Liissst and nods in agreement, "You are correct sir, we are few, but we are experienced in dealing with Al Mathir. And we have a plan. That puts us two steps in the right direction. With your help, we may be a fourth... tell me, what are your plans for your warriors now that the forest has forsaken you?"

Zeph thinks to Hermie, "You are step three. By the way."

Then Zeph thinks to everyone else in the party, "Would anyone object to these warriors helping us retake Bryn Baraz? I'm thinking they can provide nice fodder for a feint attack, while we hit em from below."

Keela 
Tuesday June 28th, 2011 1:02:16 AM

"It's not a bad idea," Keela replies through the link, "but first we need to find out more about who they are and what they want. We don't need allies who will turn on us."

Crossroads...what crossroads? -- DM Jim 
Tuesday June 28th, 2011 3:00:40 PM

As Keela, Alexi, the very quiet Jet, and the newcomer Koko stand some distance off from Evred, Zeph and Garret, Liisst thinks about the question poised to him. From his mannerisms, Zeph would guess that Liisst is a young adult, no more than 15yrs in age if he was a human male--but he's not completely certain. Looking about the others, they're all of the same age, give or take a year or two. "Our plans are uncertain. We could return to the Woods, but who knows what those serpents are thinking and where they're going. We had little advance notice before they were upon us." Tapping his chin, Liisst thinks of what to say next, then asks delicately--or as delicately as a Kothrul could, "I must talk with the others. I'm sorta the leader here, but we make our decision's together, no one person rules. But I must ask first, before we accept or pass on your offer, what or where is this Bryn Baraz, and what's our...reward, for helping you?"

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+16=21 ;
Tuesday June 28th, 2011 7:26:03 PM

Garret looks over at Zeph and says in his mind to Zeph (and the others), "Well, if we're taking the city back, perhaps these folk would like a place to live. They don't seem to be openly hostile and might just get along with the dwarves or other folk living there. Does anyone object to offering them a place to live in exchange for their help?"

Garret then notices the new arrival off in the distance. He watches for a reaction, but the person seems to be mostly watching. He says in his mind to the others, "You do see that fellow over there, right?"

OOC: Perception: 21. Whew, just made it.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21  d20+13=21 ;
Tuesday June 28th, 2011 8:24:21 PM

Zeph smiles and nods to Liissst, "Bryn Baraz is a mithril mine, approximately 100 miles northwest of here in the plains. Al Mathir took it by force from our Dwarven employers. When we reclaim it, we plan on fortifying the settlement significantly."

Then Zeph thinks about rewards and says, "Well, as yourselves, we also do things democratically. I would need to discuss specific terms with my teammates and our employer, but I can assure you that the reward would be proportional to the risk you would take. For a long-term reward, well, you would have to ask your friends how they feel about working with or possibly living alongside Dwarves. You could possibly negotiate to have jobs as guards and protectors of the settlement, perhaps acting as scouts and mobile eyes. If not that, then money, or perhaps equipment made of Mithril upon success of our mission would be in order?" Zeph says, knowing that the relationship between green-skinned and pink-skinned is often not friendly and a long-term residence may not be acceptable.

Zeph will transmit what he said to Liissst to his teammates, and think Any other ideas or critiques? I don't wanna make all the decisions alone here.

When Garret points out the appearance of Dogtooth, Zeph jumps a little and looks around (perception = 21) and simply states through thought, Oh, wow. Ok then.

When Liissst goes to talk to his warriors, Zeph will focus intensely on each of their thought processes with his Detect Thoughts spell to gauge their reactions, and look out specifically for anything that would hint at thoughts of betrayal.



Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday June 28th, 2011 9:22:18 PM

OOC: to save time, i'm assuming Zeph has communicated through the mental link all the what-fores of these lizardfolk

IC: Alexi aborbs the messages sent by the others, thinks a bit, then sends his own thoughts to all, Well, we can certainly guarantee a share of the loot. There's bound to be plenty of weapons and armor, plus the supplies to keep the garrison feed and equiped. For the homeless, that should be enough. However, if they wish to be a citizen of Bryn Baraz, they may be asked to perform duties they feel below their station. Remember, these are proud peop... er, lizardfolk. So membership would depend on that. Although I'm sure Katarina would ask them to perform duties most appropriate to their skills,

Alexi divides his attention between the lizardfolk, the newcomer, oh, and Keela.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday June 28th, 2011 9:23:13 PM

OOC: OOPS.

IC: Alexi assures Garret that they do see the newcomer.

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+15=22 ; d20+6=11 ;
Tuesday June 28th, 2011 9:26:12 PM

Jet staggers forward. His mind fairly lucid for having a drink of the dreadful concoction that tastes just a little bit worse then the fermented milk drink the Ahote enjoy.

He stumbles forward and introduces himself as he helps to aid in healing the others. He takes it upon himself to ask these lizards if any of them speak in common?

Diplomacy: 22
Aid with Heal+2 (using recently earned Hero point that won't last much longer): 11 (Wow, thank you Hero Point.

Jet might just be able to choke more of that stuff down in the future, if he is again offered that skin.

Evred Lazenkova AC 27/13/24, HP 81/82 
Tuesday June 28th, 2011 11:11:01 PM

Evred relays though telepathy. "I'm not certain how welcoming the villagers will be of lizardfolk, regardless of their allegiance. Perhaps offering them a reward that would not involve their permanent residence might be more agreeable to them."

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Tuesday June 28th, 2011 11:49:54 PM

Zeph receives Alexi and Evred's thoughts and says to Liissst, "Short term: a share of the loot is always in order."

Keela 
Wednesday June 29th, 2011 12:56:41 AM

Of the newcomer, Keela thinks into the link Well, I wish he wouldn't just stand there and look at us. What does he want?

She follows Zeph's conversation, and sends her approval over the link. In response to Evred, she sends, Well, they would take some getting used to, but if they do their share I think the settlers will accept them.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Wednesday June 29th, 2011 9:59:00 AM

The wildman held his arm aloft. A moment later the hawk dove down and made a very soft landing on the man's arm.

"Good" the man said in an impassionate voice, as he stroked the bird's feathers and continued to study the group.

His visage remained stone cold, until he heard talk of employment and a new potential home in Bryn Baraz. "Spring blossoms after even the coldest winter" he muttered aloud as he took a few more steps towards the group.

"Koko Jones approaches" the man said. "And he would join you on this mission until the day comes when these woods no longer foresake him. By claw and tooth and wing and tail, he will serve if the intent is in keeping with the will of the Lady of the forest. And you would accept him or watch him curl up at the edge of these woods and wait for death."

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Wednesday June 29th, 2011 12:38:27 PM

Garret steps back from the lizard people to give them time to talk to one another. He watches them carefully, looking to see if any injured need more assistance as he waits. He communicates to the others, "So, what does that fellow back there want? It seems like another man of nature with that hawk coming down to land on his arm."

The Decision -- DM Jim 
Wednesday June 29th, 2011 2:24:29 PM

Liisst nods as he listens to Zeph's offer then turns to huddle with a few of the other Kothrul to debate the offer. It is at this time that Zeph and some of the others notice that Liisst has no tail--or at least not much of one. It seems to have been chopped off at some point in the past as it is an old scar.

With his detect thoughts still going, Zeph listens in on the conversation for a bit:

"Loot? What kind of loot? Magical?"

"If there is Al Mathir involved, of course there will be magical loot."

"100 miles does that place it in the blighted area?"

"Maybe, dunno, but the blighted area has great updrafts, we'll be flying high."

"Where's there dwarves, there's mountains; where there's mountains, there will be caves and eyries to build."

"So we're agreed? Join them and if they try to screw us, we fly off, right?"

Mutual agreement voiced

Liisst returns from his meeting and says, "We are agreed, we will join you in the retaking of this Bryn Baraz. We will be ready to leave within the hour--we must send our dead friend to meet the wind spirits and there is little wood out here, so the pyre will take some time to build. Agreed?" Liisst holds out his clawed hand to shake on the deal.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Wednesday June 29th, 2011 2:46:28 PM

Jet adds to the conversation, "We have many friends that you should be aware of. Giant Eagles and the natives of the area. They might be hesitant to engage in friendly banter. Please avoid them until we get a chance to talk to us. We don't want them thinking you, our new allies, are their enemies."

Liisst -- DM Jim 
Wednesday June 29th, 2011 3:05:40 PM

"I understand," Liisst says in reply to Jet's warning.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday June 29th, 2011 8:47:46 PM

Evred sends his agreement. "That sounds fine to me."

Evred stands from packing his healing accoutrements and approaches the druid. He sizes him up, looking over his rough clothing and stony demeanor. "You are a big one, aren't you? No doubt this group is in need of all the help it can get, but I doubt my word will carry much weight since I have been with them for only a day or so. So as the lowest-ranking member of this party, with all of the weight that that position implies, I welcome you." The priest bows from the waist. "I am Father Lazenkova, Prelate of Alemi. But since we are far from any chapel of my god, just 'Evred' will do."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday June 29th, 2011 9:14:44 PM

Alexi smiles at Keela's comment about the stranger. Out loud he says to her, "I'll fix that. Or We'll fix that if you come with me. You could put on a mean-looking face to back me up in case he's unfriendly."

Alexi trots off to approach the newcomer. Noticing the bird, it reminded him of a friend he had in his Mailed Fist regiment, a ranger with a falcon that was a heck of a scout, and message bearer. His friend dressed a bit smarter than this guy, but these wild lands put a lot of demands on clothes. It never ceases to amaze him how Keela manages to keep herself and clothes so prim and proper...

'Ack!' Alexi's mind had wandered off for a moment.

Reaching the newcomer, lance held high, Alexi greets him, it is a 'Him' isn't it...he? Looks like a 'Him'.

"Greetings Stranger. Did these woods cough you up also? These open grasses are not a good place for a lone person to wander about in. Although the woods are just as bad I suppose. My name is Alexi. Unless you have pressing business elswhere, care to join our pic-nic? Our Pic-Nic Master is a bit busy at the moment but I'm sure he won't mind setting table for another. It seems he's just invited a whole score to the table so what's one more, eh?"

Alexi sits tall on an impressive warhorse, the chain bardin hampering the horse not a bit. Although Alexi himself is not particularly impressive, he wears full plate armor and heavy shiny shield on one arm and sharp pointy lance in the other. Weapons of various sorts adorn his body.

"Like your bird, friend of mine had one much like it," he says with a smile as he raises his helmet visor so the stranger can see his face and smile, and mustach, and beard, and suntan. (and nose hairs and....)

Koko Dogteeth - AC 20/18/18, HP 68/68 
Wednesday June 29th, 2011 10:43:25 PM

Koko nodded in greeting to Evred and Alexi.

"I thank you both for your kindness, and apologize for my dull manners" the wildman explained. "I have just lived outside of civilization for too long. I have had so few friends. And despite my good looks, people have never taken to me very well."

Koko paused for a moment, but his poorly delivered joke didn't get much of a response, so he continued on even more akwardly.

"Lived in these woods a long time, but today it spit me out and warned me to stay away. The Lady's voice seems so far now, but in her whisper she bades me to continue on... to live... and I would not deny her. And so I accept your offer with a joyous heart. Place me in any position in the pecking order that you wish... I care not, for I know I am in keeping with the Lady."

"And on this mission, know that you have a loyal companion... two in fact, for this hawk seems to have taken to you as well".



Keela 
Thursday June 30th, 2011 12:52:18 AM

Keela also rides over to greet the stranger. She is a human woman, on the tall side, with dark hair and brown eyes. Her clothing is simple but well-made; she wears no armor and carries only a wooden staff, though there is a wand tucked in her belt. She rides competently, but not well, on a large, placid-looking mare.

"I'm Keela Larch," she says. "It's very nice to meet you."

Koko Dogteeth - AC 20/18/18, HP 68/68  d20+5=9 ; d20+8=10 ;
Thursday June 30th, 2011 9:49:04 AM

"Pleased to meet you Keela" Koko responded, as he reached out and patted the placid-looking mare.

"Strong spirit in this horse" Koko continued as he looked the horse directly in the eyes, while brushing its mane with his fingers. "Very strong spirit indeed... and it aims to please you. This is the greatest gift a horse can give its rider. Cherish it."

Actions:
Wild Empathy check- 9
Handle Animal- 10

Gathering materials -- DM Jim 
Thursday June 30th, 2011 2:32:32 PM

As the group welcomes the stranger, Liisst and his comrades begin gathering tinder and other materials that will aid in the construction of a small pyre to burn their single dead.

In the background, still in his cauldron, the hermit says, So Zeph, when are you going to introduce me?

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Thursday June 30th, 2011 4:52:28 PM

Zeph chuckles and thinks back, I haven't forgotten, but it seems now would be appropriate.

Zeph walks over to the rest of the group and introduces himself to Koko, "My name is Zeph Illidian, and I believe you will find a pleasant home alongside your new friends."

(Zeph is a 5'6'' elf with tan skin, green eyes, and long black hair tied into a braid. He has a red and black double-helix earring in one ear. He dons black clothing with fine brown leather boots, belt, and gloves. On his back is a ninja-sword-like elven curveblade and composite bow. He has no armor, but his belt contains many pouches, an oaken rod, and a wand.)

Then Zeph addresses the entire group of heroes, "I think it would be prudent to assist Liissst and his warriors in the proper cremation of their fallen comrades. I vote Evred give the sermons."

Then Zeph will help the lizardfolk gather tinder and such. While working, Zeph will say to Liissst, "There is one more companion that I must introduce you to. He is an outcast of Al Mathir, much like yourselves, and yet... different. Please respect him for his magical prowess is necessary for our success."

Then Zeph will think to Hermie, And que the entrance.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday June 30th, 2011 6:03:47 PM

"I wonder what next will emerge from the woodwork?" Jet's pun is not lost on his own ears as he smiles and introduces himself to the new human arrival with a firm hand shake. "Jet Stormway here."

Jet is just barely taller then the druid standing 6'6", but clearly, Jet likes to eat and drink more then most as he would top the scales of Ffloy's minions at over 300 pounds. He wears a simple chain shirt with armor spikes. Covering the armor is a tabard, representing all of the gods of The Wold. He is a generic priest, swearing fealty to no single entity, but he calls upon whichever is most appropriate at the time. On his back he carries a very large, ornate Falchion in a very fine and high quality scabbard. From underneath a medium sized helm, long, shaggy, curly hair hangs down to below his shoulders and his face is covered in a very similar fur. His mouth only seen when he smiles as large white teeth, very clean and even, appear when he is partying or fighting.

Jet will go help to deal with the dead. Jet glares at Zeph as he suggests the priest of Alemi preside over a Gargul appropriate ceremony. But after thinking about it, he doesn't really care about lizards right now anyway and anticipates any of them turning on the group sometime in the future, when they feel the time will be right.

Jet pulls out a flask of wine and watches the ceremony.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday June 30th, 2011 10:54:09 PM

Alexi pulls back a little to let the others gather around Sharpy, er... 'what was his name again?' He ponders what was meant by The Lady then shruggs it off. There's too much to do right now, he'll just ask later.

Right now the task is to cremate the dead lizarman without cremating the rest of the plains with it. He knudges Lobo back to where the lizardmen are congregated, those that are too injured to collect the grasses and brush.

Mentally he asks Zeph, Zeph, can you instruct those that are not gathering the brush and twigs to clear the grasses in an area large enough so the fire doesn't spread to Bryn Baraz?

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday July 1st, 2011 12:13:34 AM

Evred looks from one side to the other, obviously not the most comfortable or predisposed to socializing. "I... will... make sure that the lizardfolk do not burn themselves. I doubt my salves will work on scales as well as on our epidermis."

Keela 
Friday July 1st, 2011 1:20:30 AM

"Umm...." Keela isn't quite sure how to take what the stranger told her. "Umm...I will. Thank you."

She tethers Daisy some distance from where the fire is to be set, and tentatively begins helping clear an area around the pyre.


Koko Dogteeth - AC 20/18/18, HP 68/68 
Friday July 1st, 2011 8:57:42 AM

Koko nodded in greeting to Zeph and Jet, before adding.

"If we are to be companions in arms, there is something important you must know. I am in the process of learning the art of Shapeshifting... Those of you versed in transmutation might know a thing or two about this... in any case, I can assume the form of all manners of animals, elementals and even plants. One day I hope to assume the form of giants and even dragons."

"There is purpose in me mentioning this" Koko continued. "I want you, your steeds and animal companions to be prepared for the inevitable day when I transform... and, it is better that we test this today than wait to test it in combat."

"Keela, how do you think Daisy would react to having me turn into a Dire Tiger right now?"

...

Once the discussion regarding shapeshifting was complete, Koko turned his attention to helping build the funeral pyre. And, he took every precaution to make sure that the pyre didn't result in a forest fire. When the pyre was ready, Koko whispered a silent prayer and then watched the funeral in a stoic but respectful fashion.


Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Friday July 1st, 2011 1:43:38 PM

"I don't have a mount. I am either a pilot or a passenger in Avis."

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Friday July 1st, 2011 3:35:39 PM

Garret also works to help the lizards prepare their pyre. He nods and waves over to Koko as he gathers wood. When the work takes him close by, he holds out his hand in greeting and says, "I am Garret. Garret Goodbarrel, of the Windbourne Hills. I understand that you have agreed to join us, and I am glad to have another ally with us. Tell me, where are you greatest strengths in battle? We are going up against a foe that we cannot take on with a frontal assault, so we shall have to use our assets to the best of their abilities."

DM Jim 
Friday July 1st, 2011 5:02:20 PM

Sorry, post will be a lot delayed today...

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Friday July 1st, 2011 6:02:03 PM

Alexi is uncomfortable around the lizardfolk. They look uncannilly like Kothruls and it unerves him so he returns to the group around the newcomer, Koko, in time to hear Jet's comment.

"Yeah, poor Jet. His warhorse proved more intelligent than he so he fired him. Can't have your horse beating you in chess, can you? HA! Just kidding Jet."

Not having any idea of their religious practices, he decides to keep out of their way.

OOC: I'm heading out of town Sat and won't have Internet access until Monday at my Parents house. I should be able to keep up, but might miss a day.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Saturday July 2nd, 2011 10:26:15 AM

"It's a pleasure to meet you Garret" Koko responded. "To answer your question, I've found changing into large animals and engaging the enemy in melee to be my most effective tactic. I can change into smaller animals as well, should we need to remain incognito."



Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Saturday July 2nd, 2011 2:51:22 PM

"That's funny Alexi. What's funnier is Lobo is smarter then you also and he hasn't been awakened!"

Jet laughs out loud at Alexi. Is the member of the Mailed Fist finally growing a backbone, trying to take on the Alpha Male with a battle of words? Does he realize he is poking with a stick a bard? He doesn't have a chance, but Jet encourages the banter.

Burn baby burn -- DM Jim 
Monday July 4th, 2011 10:45:18 PM

As the hermit is introduced, the stress levels of the Kothrul visibly increase--even some weapons are pointed at the hermit, but then something strange happens. Liisst asks, "You, you are Lord Nagyegy are you not? The one who was tried for sedition and sent into exile?" The hermit simply nods to the affirmative; Zeph hears through his Detect Thoughts spell the term, Mad Prince from several of the Kothrul nearest him. Liisst nods, "Then we stand in esteemed company, mi'lord." When Liisst bows in respect, many of the other Kothrul also do so--some don't seem to know who this Mathir noble is from their expressions and remain unbowed.

Time is of the essence, so work quickly turns to building the makeshift pyre for one of their fallen. When talk of forest fire is bantered about, Liisst has the men guide their pteranodons to dig out the earth, forming a shallow pit to put the flammable materiels into. When it is ready, the fallen kothrul is placed in it's center. There is a brief discussion amongst the kothrul with one of their kind in particular--the fallen's mate. She has decided to join her mate in the afterlife, so she goes to lie beside him on the pyre. The hermit quickly thinks to the rest in the group, "Do not intervene in this matter, or you will lose their aid and they will do this some where else without us."

Ringed around the pyre, the pteranodon's beat their wings to fan the flames and they do burn brightly. When the fallen's mate begins to scream in anguish from the fire burning her flesh, the riders and their mounts raise their voices to drown out her pain. Soon it is over and all is consumed and turned to ash. Smoke rises and drifts to the east, but not for long as Liisst instructs the others to turn their mounts around and claw back the freshly dug earth back into the shallow pit, covering the burial spot with the dirt, smothering the flames and returning the ashes back to the Wold.

Liisst speaks to the group, "We are ready, which way shall we go?

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday July 4th, 2011 11:58:41 PM

Evred stands quietly staring at his feet, trying to contain his fremdschamen as the lizardfolk female voluntarily immolates herself. He jumps at the chance to move forward from the scene, "Absolutely! I am ready to go as soon as possible."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday July 5th, 2011 12:31:06 AM

"Hahaha! Good point, Jet," Alexi laughs at the joke at his expense. "Perhaps he is smarter that you realize. Perhaps he's already been awakened," at which point Alexi blurts, "DANG! Shoulda added some of his blood to the pot! He really would have liked that!"

Patting Lobo on the strong neck Alexi consols his friend, "Sorry about that 'Ol Buddy. It happened too quick and so much going on at once..."

For the cremation cereony, Alexi stays his distance. That weird unerving feeling proved him right when, through the link, it is clear that these are not only ex-patriate of Al Mathir, but a class of Kothrul. At least one thing good has come out of this and that was the confirmation that this hermit is indeed the exhiled noble. And of course, now they have a name for him other than 'hermit'.

When all his ready, Alexi gets out his map and points, "That way!" and starts moving towards Bryn Baraz.

To the others, he sends a mental message, The eagles were going to scout out the area of Bryn Baraz. It would be nice if Avis could go and search them out, away from the rest of us, and see what they found.

OOC: things might get a bit tricky with this mental link as koko does not have this advantage.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Tuesday July 5th, 2011 9:51:10 AM

Koko stood quietly to the side as the pyre burnt low. All the while his mind contemplated this new chapter of his life, with this rag tag band.

To life and death he muttered in silent prayer. And... to hope. And with those words, he splashed some water over his shoulder as an offering.

A few moments later Koko approached Alexi so he could better study the map. "On this journey to Bryn Baraz I would be better suited walking with four legs instead of two. So please, do not let this transformation alarm you."

And with those words Koko's body suddenly transformed from that of a man, to that of a Dire Tiger. He then turned in the direction they needed to go, and waited for the group to depart.



Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Tuesday July 5th, 2011 10:33:00 AM

Jet watches the ceremony with a look of scorn on his face. When it is over, he attempts to put it aside when he asks Liiist, The one was dead when you set him alight, why not give the same respect to the mate. Why not just kill her so she did not suffere, when you burned them both? Jet is trying really hard to keep an antagonistic sound out of his voice. On the other hand, he is curious about this lizard religion.

Jet climbs into Avis and lets Garret decide what should be done. He takes a nap until he is needed.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Tuesday July 5th, 2011 12:37:07 PM

When the ceremony begins, Garret turns his back forcefully and walks away. He thinks, "I may not intervene, but I do not have to approve."

As he gets further away, he communicates to all saying, "Lord Nagyegy, is it? Very nice. And I guess since you've already been found guilty of sedition, you have nothing to lose by returning. Perhaps others of your kind will bow to you as well and this will not need to be an all-out war."

When the pit is buried, Garret nods to Alexi when he points, "Indeed, let us head out and see what the day shall bring!"

He continues, "Yes, let Avis get in the air and seek what you can find. Who will ride in Avis today? I shall, if there is room, I am starting to get used to that method of travel."

Evred Lazenkova AC 27/13/24, HP 81/82 
Tuesday July 5th, 2011 12:56:19 PM

"I will ride in the Avis. Sadly, my rather cloistered life did little to toughen me to rigorous travel. So if you don't mind, my soft body and I will ride in the skies above." Evred takes his seat in the flying contraption.

Keela 
Tuesday July 5th, 2011 2:25:57 PM

Keela is appalled by the spectacle of a woman burning herself alive, and flees the ceremony with the woman's cries ringing in her ears.

"Barbaric," she mutters, checking over Daisy's saddle and bridle for the day's ride.

As the group sets out, she keeps Daisy well away from the shifted Koko.

Smells like bbq -- DM Jim 
Tuesday July 5th, 2011 2:39:16 PM

Liisst is not sure why Jet is asking what he's asking, Liisst knows he not as intelligent or as wise as others, but he can't figure out why Jet seemingly objected to the fallen's mate wishing to join him. "I'm not sure how to answer," Liisst replies at first, "but it would be wrong to kill one of our own kind. We Kothrul mate for life, it was her decision to stay with him into the afterlife. If she chose not too, she would be alone without him-- a fate worse than death many of us believe." Liisst points to Jet's weapon, "They say amongst your kind, live by the sword, die by the sword. You face danger all the time, even when it's certain death yes? Why? Because of your principles? We have the same principles you and I, I think, we fight and die for what we love, what we live for, yes?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday July 5th, 2011 11:42:45 PM

Alexi shows Koko the map, where they are, rather approximately, withing a few... hundred miles..., and which way they need to go to reach B.Bz.

"I don't care what form you take, but if it is some kind of creature that might spook the animals, do so some ways out. These grasses are tall enough to hide most four-legged animals half-horse size and smaller (OOC: at least they were before). Tell us what form you are taking so we don't blast you on sight. Keela has a happy-wand finger."

OOC: Presumably Koko tells us what form he is taking and does so far enough away from the horses not to scare them, too much.

IC: through the mental link Alexi informs everyone what Koko is doing.

"Keep scouting our right flank," Alexi hollers at Koko the Tiger (OOC: odd, i keep thinking he'll be a gorrilla...) " and watch out for Ambush Drakes."

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21  d20+13=30 ; d20+15=25 ;
Wednesday July 6th, 2011 1:58:00 AM

When the female lizard decides to join her mate, Zeph simply nods and thinks, To each his own.

Zeph speaks to Liissst, "We have also befriended a clan of intelligent Eagles, and a clan of men, known as the People of the Green. They should be assisting us in the battle. Please fly about out of formation so we do not alert Al Mathir of our approaching. Send a scout to me with any information or sightings of red balloons or other flying machines as Avis."

Then Zeph hops in the pilot's seat, Evred, Garret, and Jet on board.

When Koko transforms to a Dire Tiger, Zeph nods and says, "Nice. Transmutation is a powerful magic, but I can't do anything like that yet."

Zeph will keep Avis high and fly at a medium pace, keeping an eye out for anything suspicious.

Zeph thinks to Hermie or... Nagegy, Is an areal assault coupled with an underground invasion a good plan?

(Perception = 30. Fly = 25)

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+15=18 ; d20+9=22 ;
Wednesday July 6th, 2011 9:42:18 AM

Jet shakes his head, not really understanding, "All I can say is, if you plan on burning me, make sure I am dead first or expect a fight."

Jet wonders out loud, with a bit of diplomacy. Loud enough for Liist to hear him. "It seems you have a couple of speare flying mammals there or are they birds?" Jet will use his animal handling skills to walk up and inspect one. "With no disrespect to your people or these fine animals, but is there any chance I might be able to aquire one for our future battles? I'd be happy to return it of course, when Gargul takes us or we take Bryn Baraz."

Diplomacy: 18
Handle Animal: 22

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+16=30 ;
Wednesday July 6th, 2011 2:10:34 PM

Garret watches the sky and ground as Avis takes off.

OOC:
Perception: 30

Up, up and away -- DM Jim 
Wednesday July 6th, 2011 3:07:30 PM

Liisst looks to the others to see if there are any objections as to Jet trying to ride the open mount, seeing there are none, he motions for him to try. It's unusual, there are two small harnesses, but Jet manages to fill both safely. After a moment of instruction from Liisst and learning the mounts name was Fekete, Jet tugged on the reins and with a sudden surge he was airborne.

The rest of the Kothrul soon followed and called out for Jet to lead the way.

Those on the ground and Avis quickly followed, but at a slower pace. In response to whether a ground and air attack was a good idea, Nagyegy simply replied via the link, "I'm no tactician, so your guess is better than mine."

Days passed as the group got to know each other whilst they traveled. The Kothrul that Evred had saved from poison was his constant companion, calling him the honorific Mez Zeklat whenever he addressed him.

It was later on the third day that Jet spotted giant eagles inbound and signalled for Liisst and his riders to land. When they assembled in a group on land and waited, the giant eagles circled high above. More than likely they didn't recognize the Kothrul, but with their eagle eyes, saw the rest of the company they had once dealt with and came down to meet them again.

It wasn't noticeable at first, but several had minor injuries that were still in the process of healing. Once gathered it was without warning that a shimmering light appeared in their midst. When the light faded, a buxomous female dwarf was standing before you. "What's shakin'! Katarina said with a smile.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Wednesday July 6th, 2011 3:27:46 PM

Zeph smiles at Katarina and replies, "Welcome, will you be joining the fight?"

Katarina -- DM Jim 
Wednesday July 6th, 2011 3:37:44 PM

"Pfft, are you crazy! I'm not a warrior, more like a facilitator. So, tell me what's been going on, whatcha need and what's the plan?"

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday July 6th, 2011 5:37:16 PM

"We need a thousand men on foot, two hundred on horseback, three mages with fire wands, a dozen clerics with healing kits, and fifty thousand gold pieces." Evred shrugs. "Or whatever they say. I just thought it was worth suggesting."

Katarina -- DM Jim 
Wednesday July 6th, 2011 6:00:28 PM

"How about 3 chickens and a spoon?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday July 6th, 2011 7:52:30 PM

Alexi looks around to see where all are positioning themselves and notices Jet attempt to ride the flying creatures. 'Poor creature,' Alexi sighs. 'Little does it know a 300lb blob is about to crack its spine.'

(OOC: quote: '...top the scales of Ffloy's minions at over 300 pounds. He wears a simple chain shirt with armor spikes. etc...', Jet, does the 300lbs include the chain armor or is the chain armor extra? Just curious how much weight these creatures can carry as Alexi might try his luck with them later.)

P.S. using OOC: here for now 'cause I'm outa town and don't have my e-mail addresses with me. :}

IC: When the creature manages to flap himself silly and get airborn, Alexi lets out a low whistle, " 'Dem wings were made for flying!" he exclaims with a chuckle, then points Lobo towards Bryn Baraz and starts moving.

With Nagyegy's reply, Alexi sends through the link, Hey guys, give Neggy a break. He's never been there, does not know the layout, nor the complexity of the mine and caves. Now, you want a tacticians opinion, forget about the mine for now. We know the mine entrance is the bottleneck, the strong point. We throw all our forces at wiping out what's above and push what's left over into the mine. That way none can escape to tell the tale. Then, while the Eagles and Kothrulikes keep guard at the mine gate, we go through the back door and hit them inside from behind. If we are lucky, we'll find scout patrols looking for a way out and wipe them out piecemeal."

Alexi adds to Evred's list before she replies, "And don't forget a barrel of your best ale and some of Ma Belle's best for Jet".

After Katarina replies he replies, "Err... make that TWO chickens and a roster, and a spoon." He finishes off with a wink and a smile at Katarina.

Keela 
Wednesday July 6th, 2011 11:14:55 PM

"Lord Nagyegy, if you need any supplies to continue creating your wonderful constructs, this is the person to ask," Keela says, with a gesture toward Katrina.

"As for myself, I'm not sure. Give me a moment to think it over."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday July 7th, 2011 10:31:21 AM

Jet is not a blob. He's just big boned.

Jet gets a thrill from riding in a windbourn mount. He could get used to it actually.

He remains quiet when the dwarf arrives. Man he is getting to dislike this race more and more. He lets garret handle it, glad for a change that he doesn't have to deal with her.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Thursday July 7th, 2011 1:46:40 PM

Garret enjoys the flying and watches the other creatures fly and carry Jet all around. When the flying creatures flew away, Garret nudged Zeph and said, "Can't this thing go any faster?"

As the giant eagles landed, Garret bowed to them and started to greet them when Katarina suddenly showed up. He spoke quickly, before their allies could act, "Hold, friends, this is a friend of ours. She means you no ill will."

To Katarina he continues, "Popping in the middle of various forces preparing for war? You do like to live dangerously, don't you?"

He takes a deep breath and then describes to Katarina the assembled forces, "We're preparing to attempt to take back the city once again. We have various allies in the form of a powerful witch and various lizard folk who are interested in helping and perhaps others..." He pauses and looks in the direction of the eagles.

"As for what we need, indeed, we can use large numbers of forces to overwhelm the enemy, but I'm betting you're not offering that. Some ale would certainly be nice," Garret says as he nods in Jet's direction, "But I'm not sure that your magical abilities would be best used for that. Perhaps some prepared for celebration in anticipation of our victory would be appropriate, however."

Garret addresses the others and says, "We have not fully determined our plans, but we do seem to be hoping to head underground again to being our assault. Is anyone in great need of supplies, or are there things that you can think of now that would aid us, other than four whole fried chickens? Perhaps something to aid us all in getting through the water that is presumably still there?"

Katarina -- DM Jim 
Thursday July 7th, 2011 2:38:24 PM

Katarina bows to Garrett and the rest, then says gleefully, "If you need to breath underwater, I've got potions galore for that!" She flings open her black robes to reveal a shining suit of chainmail armor underneath and on the inside panels of her robes, about 20 potions. "I've got several for underwater breathing, some healing potions, even a potion to grow hair back on your head. Whatcha need? Speak quickly, I don't have much time, gotta meeting back at the Star Mages I can't miss."

Please make a Diplomacy roll if you're asking for a potion

Giant Eagles -- DM Jim 
Thursday July 7th, 2011 2:41:11 PM

The leader of the eagles, looks askance at the others of his group and speaks in the tongue of the avians. It's not sure what he said, but he seems to be a bit agitated.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Thursday July 7th, 2011 3:49:52 PM

Zeph thinks to Evred, Hey, the eagles seem to be injured. Could you perhaps do some healing?

Zeph approaches the great eagle and says, "Did the negotiations we assisted between you and the people of the green solve the disagreements?"


Evred Lazenkova AC 27/13/24, HP 81/82  6d6=18 ; 6d6=20 ;
Thursday July 7th, 2011 4:07:39 PM

ooc:I must have missed that in reading the last post. Thanks for reminding me.

Evred nods to Zeph. "Duly noted." He approaches slowly with his arms held outstretched. He removes his three-ring holy symbol from his robes and holds it in front of him, beckoning the eagles closer with his other hand. He then closes his eyes and raises his voice to the sky. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius." A burst of positive energy washes over the eagles, knitting their wounds together. Just for good measure, Evred repeats his prayer.

38 damage healed.



Giant Eagles -- DM Jim 
Thursday July 7th, 2011 5:30:27 PM

The eagles spread their wings as if to take to flight when Evred begins chanting, but once the positive energy of good begins to channel through them, they brusquely ruffle their feathers and preen themselves as the light wounds begin to knit and heal. Once settled down, the lead eagle looks seriously at Zeph--if such a thing is possible, and says solemnly, "The people of the green are no more. The flying city rained fire down upon them; there was nothing we could do to save them."

Hermie, err... Nagyegy -- DM Jim 
Thursday July 7th, 2011 5:40:14 PM

The hermit shakes his head, "The jewel of the sky; such a source of evil that blights the land. It is too bad it's reign of tyranny will continue long after many of us are dead."

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21  d20+4=10
Thursday July 7th, 2011 9:20:16 PM

Zeph's jaw drops at the news of the death of the People of the Green.

Zeph asks the Eagles, "Would you help us in a fight against that very floating city? We are to retake the Bryn Baraz mining village from Al Mathir, and we will need all the help we can get. Keeping those red balloons occupied would be a great help." (Diplomacy = 10, BLEH)

Zeph then turns to Katarina and says, "What type of help do you offer... besides potions?"

I'm unsure of what price range of items we could ask for...

Keela 
Thursday July 7th, 2011 9:35:02 PM

"Oooh," Keela sighs as the water breathing potions are brought out. "I don't suppose you have a scroll of that spell, Mistress Katrina? I'd love to be able to add it to my spellbook."

ooc: rolls -- DM Jim 
Thursday July 7th, 2011 10:39:43 PM

Unless I specifically ask for one because it's a blatant requirement, I don't usually ask for rolls. A diplomacy roll would help in this situation concerning the eagles. Don't forget Aid Another rolls too.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Thursday July 7th, 2011 11:08:09 PM

Flying Eagles... People of the Green... Al Mathir... Koko took it in, and tried to get a better grasp of exactly what was going on.

Nagegy -- DM Jim 
Thursday July 7th, 2011 11:20:43 PM

His brow cocked and his eyes turned to Koko, the hermit asked via telepathic bond, "Who the heck is that?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+1=11 ;
Friday July 8th, 2011 1:28:43 AM

Diplomacy d20+1=11

Alexi looks at Garret oddly then says to Katarina, "He can't count, I'm so sorry," Alexi shakes his head and sighs. "Four chickens is far more than we need, just the rooster and two hens will do nicely."

He nudges Garret, "We don't want 'em fried, duffus, we can't eat fried chickens with a spoon, y'know. We want 'em for the eggs, y'see? A rooster and two hens will multiply the poultry by lots. Three chickens will only give you eggs. Add a rooster and you get lots of little chickies. I wan't to start a little chicken farm when Bryn Baraz is cleared."

Alexi winks at Katarina. "Sorry Lady Katarina, it's the pressure of leadership I think. A potion of Water Breathing and one of Healing would be fine for me, and a cage for the chickens."

Upon word of the demise of the Green People, Alexi yells out to the sky, And you, Gargul, chided me for calling them a pleague!" But the fact that it was by fire was not lost on the cavalryman. Coincidence? Perhaps.

OOC: I know my Dipl roll was low, but I'm hopping my roleplay will get me a bonus, eh? :} or at least a chicken

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Friday July 8th, 2011 2:24:48 AM

(OOC: I edited post with a diplomacy roll above.)

Zeph thinks to everyone, What could we offer the eagles in exchange for helping us?

Then Zeph says to Katarina, "I would like to request new weapons and armor for our new friends, Liissst and his lizardfolk brothers. And perhaps barding for the eagles if they wish? Maybe a Good Hope scroll that we can cast before the assault. The battle will be difficult to say the least. "

Thinking... thinking... "A couple of your best healing potions would be appreciated for myself. Maybe even a Wand of Cure Light Wounds. And I would like a free lifetime membership to the Star Mage's Guild upon completion of the mission?"

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+5=9 ; d20+5=17 ; d20+5=22 ;
Friday July 8th, 2011 12:53:23 PM

Garret's jaw drops when Katarina shows all the potions and he reaches for one, saying, "Oh, we need all of those we can get for now!"

After the eagles are healed, Garret turns to the Eagles and Zeph and nods to the eagles, saying, "Indeed, this floating island will continue it's rein of terror, until all around are enslaved or dead. Even the mighty eagle may find no food on your hunting grounds if this terror is allowed to continue. Taking down Byrn Baraz will strike a blow against their power."

When Alexi explains about the chickens, Garret looks to the sky and counts on his fingers, clearly confused. Finally, he nods and says to Katarina, "He is correct and also needs those potions, I believe."

He then continues with Katarina, "As you can see, we are needing a number of allies to attempt to re-take the city. They will expect to be paid, in one form or another, so if we are successful, do not expect that the city will be yours entirely... or the mine, for that matter."

OOC:
Diplomacy roll for Katarina: 9 :(
Diplomacy to aid Zeph: 17 :)
Diplomacy to aid Alexi: 22 :)

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+15=25 ;
Friday July 8th, 2011 2:02:33 PM

Jet just sighs when she offers potions and wonders if a real army in the field would need to ask for the equipment they need to accomplish a mission. Mining companys and dwarves with their infernal need for profit, only willing to supply the bare minimums to their employees. He hasn't ever seen a business run, but if this is how it is supposed to be done, he is happy being a private contractor.

"The fact is, we all will need those potions of water breathing Katarina and another thing is true, since you have left almost this entire operation to our own devices, in order for us to get the person your own prophesy revealed to us, he wanted a portion of the mine."

Diplomacy: 25

Katarina -- DM Jim 
Friday July 8th, 2011 3:28:45 PM

"WHAT?! A portion of the mine?! What are you talking about?" The usually cheery dwarf had turned sour at the mention of any profit loss.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20=2 ;
Friday July 8th, 2011 4:05:04 PM

Alexi raises his shoulders and holds his arms out a little bit in that expression of perplexion over what is being asked, "It was just a little bit of the share in the mine", he says in that higher pitched voice of one perplexed at what was being asked. "Good business sense dictated that we offer a small share to him. With one's own property at stake, one is far more inclined to insure success of a venture, eh? Better most of the mine than none? And we want to survive this fiasco to reap the benefits of your re-established operation," Alexi finishes with a grin.

"Some Invisibility potions would be great, Mass Invisibility even better, if you can spare some."

Aid Another for Jet's Diplomacy d20 = 2; what a waste, sigh :{

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+15=34 ;
Friday July 8th, 2011 5:43:11 PM

Jet leaves this discussion to go and talk to the eagles. He wants to know about everything that has happened in the last, what is it, four or five days?

"I am sorry for the losses my friends. Please tell me off what happened and how the enemy struck."

Diplomacy with the Giant Eagles: 34

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Friday July 8th, 2011 11:47:22 PM

Zeph sighs and eyes Katarina, "This is bigger than profits to be made. Entire families of Dwarves and other settlers risked everything in order to colonize Bryn Baraz. The prophesy that you told us yourself said there is no other way to guarantee success without Nagegy's help. So I offered him two percent."

Zeph nods to the Hermit when he say's his name, introducing him to Katarina.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Sunday July 10th, 2011 5:06:28 PM

Garret nods to Zeph and continues, "It is simply not possible any other way. At this point, you have to accept that we need help to accomplish this mission, or the mission will not be completed. We can help you in the best way we know how, or you can find someone else to do your work for you."

Katarina and the Eagles-- DM Jim 
Sunday July 10th, 2011 10:00:13 PM

Katarina grimaces, "Fine, no more than 2%. Toodles." With that said, the dwarf casts a spell and she's gone--no potions were left behind.

"Well, that was interesting," states the lead eagle. Addressing Jet, the eagle says stoically, "Their balloons circled them from the sky and rained down liquid fire. Whenever we tried to close with them, they fired off their large arrows (ballista). There was nothing we could do as they outnumbered us 20 to 1."

Koko Dogteeth - AC 20/18/18, HP 68/68 
Sunday July 10th, 2011 10:09:22 PM

Koko listened to the eagles story. How could anyone do harm to such splendid creatures he thought. But justice will be done. We will see how well they fly once talon meets balloon.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Sunday July 10th, 2011 11:34:28 PM

Zeph is furious at Katarina's abrupt exit and thinks to all his friends in his mental link,

She told us to recruit Nagegy at any cost, or all is lost, according to the prophesy! Now, we risk our necks to secure HER investments, and she leaves us with a 'toodles'? Do we have any motivation to retake Bryn Baraz other than to help the innocent families of settlers? After we succeed, I don't plan on giving it back to her company. I vote we give the township to the hardworking people who wish to colonize it.... what's your thoughts? Jet? Keela? Alexi?

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday July 11th, 2011 11:07:41 AM

Alexi replies in thought to all. "This does not seem to be like the Katarina we saw last month. I wonder if something has gone horribly wrong and those Unknown who were bent on stealing the Orb to make Bryn Baraz fail have succeeded in infiltrating the Stonehelm Mining and Exploration Company of New Ellena and this 'Katarina' is a doppleganger."

Keela 
Monday July 11th, 2011 12:56:37 PM

I think it's clear that this land will belong to whoever can hold it, Keela muses into the link. Between al Mathir, and the Ahote, and the Eagles, and the wild animals, and those strange underground creatures, there will always be challenges. And I think people who believe they can hold onto this land from a comfortable study in Floating City will find that they are mistaken. Though none of this helps us in the short term.

To usurp or not to usurp -- DM Jim 
Monday July 11th, 2011 1:18:51 PM

"Lets be careful of what we speak about," Nagegy thinks to the rest, "lest there are other forces at work here. Also, let us also be careful not to become that which we seek to rid this Bryn Baraz of."

The eagles ruffle their feathers and the lead eagle says, "If there is nothing further, we will leave you in peace. But be careful, the way from here on out is fraught with peril. The Al Mathir balloon ships we spotted yesterday, when the slaughter began, left for the North afterwards--so too the fires."

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Monday July 11th, 2011 2:28:53 PM

Zeph says to the great Eagle, "What could we offer you to assist us in retaking Bryn Baraz? I can offer an alliance of peace with the good settlers that will replace Al Mathir and the Stonehelm Mining company."

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+5=13 ;
Monday July 11th, 2011 5:43:11 PM

As Garret turns to continue speaking with Katarina, she disappears without providing any of the promised aid. He stands there, mouth agape, shocked at the disappearance when the voice of Zeph appears in his head. He is about to share in Zeph's anger when Alexi breaks in with other thoughts. As he ponders, Keela weighs in. Garret thinks for a moment, then says through the link, "Indeed, at this point we need to stop the lizards who have enslaved the people. Once that task is completed -- again -- then whoever wants to hold the land and the city will need to do so. In fact, that still might be some of us. I know Jet would stay -- all we have to do is make sure the inn is running."

"We're now without any aid from Katarina, so we're going to have to prepare for slipping through the water again without her help. Let's not focus on her, despite her habit of appearing and disappearing at will. Let's focus on the task of taking the city now and quickly. Once the city has been taken again, we can consider our options from there and can deal with Katarina, or whoever that was, at that time."

Garret nods when Zeph speaks to the eagles and adds, "Indeed, these creatures are a threat not only to us and those in the city, but to all inhabitants of this area, the eagles included. They will destroy the land to reach their goals and will reduce your hunting grounds to nothing. Great noble eagles, we could certainly use your help in this fight."

OOC:
Aid Zeph's diplomacy 13?

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday July 11th, 2011 10:05:19 PM

Alexi considers the options and puts his tactical mind to work. It's been a while since he's had a good juicy venison steak but it still works fairly good, even without Jet's 'Chicken-soup for the brain'.

Alexi steps up to the chief eagle and bows deeply. "Your Majesty, we know that you cannot get close to their flying machines lest you die. Bryn Baraz has strong walls, archer towers, and many buildings to hide in and shoot at you so you can't help us there. But you can fly much faster than the their, uh, ballon ships you called them? You can also fly higher than they."

Alexi wants to pat the eagle in a friendly manner but holds back. "My suggestion where you can help us most against those flying things is by taking sharp rocks in your tallons and come from above. They cannot shoot at you from straight overhead if their covers are on and those, er, ballons can't shoot straight up at all."

Alexi looks at the eagle to see if it's getting his drift. "Drop sharp rocks on the ballons from above, coming in from the sun's direction. Dive straight down with sharp rocks," Alexi shows with hand motions the dive bomb maneuver, "dropping your rock on the flying machines as you dive by. Thay can't fire at you if you are direclty under them either. If you it the wagon or ballon, they won't be firing at you anyway. Two eagles should try hitting a flying machine in this manner, so if the first one misses, hopefully the second one will hit."

"Do you undertand the attack?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+1=11 ;
Monday July 11th, 2011 10:09:06 PM

Aid another for Zeph's dipl d20+1=11 That's +2 more for Zeph's dipl roll.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Monday July 11th, 2011 10:45:10 PM

Koko sat back and considered all that was being said.

I wonder how those balloons would fare in an air elemental whirlwind... he thought to himself.

Evred Lazenkova AC 27/13/24, HP 81/82 
Tuesday July 12th, 2011 12:58:05 AM

Evred relays his thoughts through telepathy. "I do not know this woman, but it seems we are agreed that she is sloppy at best, and mortally negligent at worst. If she is unwilling to do anything to protect her investments, then perhaps it is time for them to no longer be her investments. After all, can we really trust the continued safety of the villagers to someone like that?"

Legal eagle -- DM Jim 
Tuesday July 12th, 2011 3:03:20 AM

The lead eagle cocks his head--maybe he is thinking or confused. "This mine, there is a mountain to it? If so, are there many eyries we could take as our own? Perhaps to send our droppings down below on the dwarfkin?"

Looking to Alexi, "The balloons, they do not fly at the same height, we go for one, the others shoot us."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday July 12th, 2011 9:40:09 AM

Alexi thinks to himself, 'Use your brains, birdbrain!'

Alexi responds, "Mighty Wings, send your warriors to drop rocks on the top ones first." With hand motions he shows how they can drop rocks from above without endangering themselves. (OOC: I picture the ballons in WWII B-17 bomber formation, right?)
IC: "Their balloons are not very agile and can't possibly dodge all the rocks. When those are falling, hit the next top ones, and so forth. If all the eagles drop sharp rocks from a height to hit one balloon, you'll succeed. Once they see their balloon's crashing to the ground, they'll not send many more."

OOC: I don't know how many eagles there are but what Alexi shows with his hands is if they cluster together out of the balloon's range and cluster bomb the top balloon, the top balloon and any bellow have a good chance to get hit.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Tuesday July 12th, 2011 10:37:48 AM

Koko the dire tiger listened to the conversation between Alexi and the eagle, but he was confused by the word 'balloon'. What was this 'balloon' and how did it fly? Did it have wings like a bird, or was magic the force that kept it aloft? How high could it go and how fast could it move?

Koko's lack of understanding of the engineering of such a device made him feel uneasy. Had technology made nature's wonders obsolete?

OOC: I may be wrong, but I'd assume that characters would have virtually no understanding of the engineering behind how a balloon worked. At the very least, I think it would require some serious knowledge rolls.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Tuesday July 12th, 2011 11:01:34 AM

Jet spits on the ground and shakes his head when the dwarf leaves. He thinks to those that can hear him, "I hate this job. Is it me, or did she just offer us help and leave us hanging? I say, we take all our new friends and have Hemi....Nagegy teleport us to Plateau City so we can have a face to face with her and the other owners! I sure would like to speak my mind to those ingrates! While we are there, maybe find a tavern or six?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday July 12th, 2011 11:34:49 AM

OOC: Jeff and others; since Alexi has seen a 'balloon', he knows what they look like and how they work, but not until the eagle called it a 'balloon', did Alexi have a name for it other than 'flying thing' or 'floating thing', etc. That's how I've treated Alexi's knowledge of 'technology'. :)

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday July 12th, 2011 11:36:34 AM

OOC: ask in IC: and Alexi will explain what they know and how they found out about these 'Magnificent Lizards and their Flying Machines'. :)

Nagegy -- DM Jim 
Tuesday July 12th, 2011 1:15:07 PM

"Sorry, teleport is not in my repetoire," the hermit replies. "What kind of deal did you make? I mean, you did agree to do this, yes? If we were to leave, then by this prophecy all those enslaved will die or face a tortuous future, or something like that?"

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Tuesday July 12th, 2011 11:06:36 PM

Zeph likes Alexi's idea for the Eagles to aid in the battle.

Thinking to Nagegy: Yes, something like that. The exact agreement was something like payment for helping, but now I don't think we can trust Katarina. It is for the good of the enslaved halflings that we must press onward... perhaps they will occupy the city with us eh?

Zeph then says to everyone, "We have the assistance of Liissst and his warriors. We have the powerful hermit, Nagegy. And if we have the eagles help, we will be victorious. I think releasing the halflings to start a slave revolt would be the capping stone for the assault. Create enough chaos and they will fall.... follow me?"

Zeph then turns to fly Avis towards Bryn Baraz, hoping everyone will follow.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday July 13th, 2011 9:28:56 AM

"I've got a bad feeling about this." Evred turns and follows Zeph towards the Avis, reluctantly.

Moving right along -- DM Jim 
Wednesday July 13th, 2011 6:18:45 PM

In a foul mood due to Katarina's attitude towards them, the group takes to the skies--most that is. There are a few still riding horses and they try to keep up the best they can, but it's a losing battle and the group slows down to the speed of the slowest person--except for the eagles. They hadn't lifted off when the group did, their question never answered, but after a brief discussion they decided to join the group--a Wold with those red balloons filling the sky would be no place to live in and so they decided to join the fight.

After two days the group spied their first glimpse of the aftermath of the Ahote massacre. The plains were burning, but it's smoke was yellow due to the wet grasses and it's progress was slow. Thankfully the winds were blowing North, in the same direction the huge storm the group had encountered almost a week ago was heading in, towards Bryn Baraz, so the smoke was in front of them, not coming towards them--which was a blessing in disguise. As they closed the distance to Bryn, the smoke became thicker and from a distances way--about a half days travel, Bryn should have been visible, but it was enshrouded in smoke and there was no sign of any balloons or Al Mathir.

Please give me a plan of how you wish to approach Bryn

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday July 13th, 2011 9:07:40 PM

OOC: DM, when you say 'glimpse of the aftermath of the Ahote massacre...' you really mean the Green People right? I mean, they are distantly related to the Ahote, but the Ahote are now hidden in a deep valley clear on the other side of the plains. Right? The Green People were the ones we just met and were at odds with the giant Eagles over hunting lands.

IC: Alexi waits for the Eagle Chief to confirm that he understood the strategy but the party started heading out, so Alexi shrugged and led the group onward. 'They'll figure something out I suppose,' he thought.

That night, after a campsite is secured, horses tended to, and meals prepared, Alexi takes Koko and Evred aside and starts explaining what they may expect from Al Mathir.

"Al Mathir has several types of flying things. One is this one that we call Avis. It is basically a wagon with a cloth covering, who's frame is enchanted to levitate. The back has this big whirly thing (OOC: propeller) that is enchanted to give the wagon movement. Someone with a good mental discipline sits in the driver's seat and concentrates on up, down, forward, backward. Thus [i]Avis[/b] moves."

Alexi looks at the two for signs of comprehenstion.

"The other one is this big basket tied to a floating colorful cloth ball, which the eagle called a balloon. It's exact mode of levitation and movement we are not quite sure since we have not captured one yet, but it probably works much like the wagon type."

Alexi pauses for a second then adds, "These balloon things can be very big and carry a very large carriage underneath, large enough to hold a large number of troops, even giant types."

"At the First Battle of Bryn Baraz, a scout force of these wagon types tried to land and take the town but we fought them off. Keela killed a driver of one with magic missiles and the flying wagon crashed, killing the lizardmen troops it carried. The other wagons survived and the lizardmen warriors jumped out of the wagons and floated down onto the walls. They had some kind of wings attached to themselves that allowed them to glide down and then discard when landing."

DM Jim 
Wednesday July 13th, 2011 9:32:10 PM

ooc: No, I do mean the Ahote... the burned plains extend to the far West across the plains to the NE toward Bryn. The eagles, if you ask them, will explain--they only know the term Green, not Ahote, so they kinda look the same and they followed the red balloons to the Ahote.

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21  d20+13=30 ;
Thursday July 14th, 2011 12:48:02 AM

Zeph flies close to Great Wing and says, "Thank you. We are in your debt."

He keeps Avis low as to avoid being seen, and he attempts to spot any sign of Al Mathir from the distance (perception = 30). He is surprised when there are no signs.

Zeph thinks to the group, Should we make camp to plan and attack in the morning

Nagegy -- DM Jim 
Thursday July 14th, 2011 2:59:01 AM

The hermit waves his hand in front of his face, "All this smoke, makes it hard to breath for us Mathir. I suspect that's why they are not out amongst the clouds of it. More than likely they are hold up somewhere within."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday July 14th, 2011 11:38:40 AM

Jet simmers as he thinks of the people killed, some he has drank with and thinks more on the shaman that got away. This lizard race is beginning to drive Jet to think of evil deeds, such as hearing the screams from the nobles who gave the orders to destroy his friends. Jet thinks about slowly carving away, small pieces of flesh from very parts of it's body and pouring whiskey on the wound. Gouging out their eyes so that they stare at their feet as they dangle from their skull. Burning with a torch their tail, slowly as they suffer through the half elfs wrath.

Highlight to display spoiler: {ooc: I will be gone a few days next week. I am going in for eye surgery on Monday and will get a morning post in before that, then Tuesday and Wednesday I will be resting. If someone wouldn't mind posting for me, that would be cool, but otherwise, I should be back Thrusday. }

Koko Dogteeth - AC 20/18/18, HP 68/68 
Thursday July 14th, 2011 4:53:30 PM

OOC- thanks for the explanation.

IC:
In his human form, Koko listened with interest to Alexi's explanation of these flying things. "Amazing, yet sad to me" Koko said. "Will these things be to the sky what boats have become to water?"

Once planning was discussed Koko offerred to help with scouting. "I can take the form of some harmless animal and have a look around, if need be."

Keela 
Thursday July 14th, 2011 7:14:31 PM

Keela looks at Koko. "You seem to have an affinity with the natural world," she says. "Can you--?" She's not even sure how to phrase the question. "Is there any way of telling whether the land is....upset? Angry? Or anything like that?" Hastily, she explains, "It's just that, while we were on our way to find the hermit, the land attacked us one morning, and with all this burning and whatnot....well..."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday July 14th, 2011 11:17:03 PM

Alexi pulls out his map a studies it a moment, the consoles Jet.

"Jet, take heart. Muata and his people were not the ones attacked. See here on the map? The ones attacked were here, south of Bryn Baraz, where we just passed through. Remember where Muata is hiding? Way up here, far to the north of Bryn Baraz, near the Blasted Lands. This fire would have to cross many miles of dust and cracked earth to reach their hidden valley. I believe you will still be able to drink with them again once we rid these lands of this Al Mathir plague."

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday July 15th, 2011 1:28:52 AM

Evred stays quiet, knowing that he has little to contribute with his lack of knowledge in both military tactics and the geographic layout of Bryn Baraz.

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday July 15th, 2011 10:08:57 PM

Evred continues to wait quietly. Very, very quietly.

The Plan -- DM Jim 
Friday July 15th, 2011 10:50:23 PM

ooc: not sure what the plan is...if you're going to do something, post an action. Garrett's player will be infrequent in posting, so someone needs to step up.

{post deleted}

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Saturday July 16th, 2011 5:36:29 PM

Zeph nods to Koko and says, "Yes, a stealthy bird's view might be the best way to go about scouting. I can hide, but I don't possess the natural innocence of an animal."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+1=7 ;
Saturday July 16th, 2011 6:05:59 PM

OOC: DM, i think we are still discussing our reconnaissance. Please put us back to Point A: --about a half days travel

We're not going to even try to get close to the walls if we decide to take the back entrance through the underwater passage. Besides, if the smoke is that thick, Lisst and his friends will be left behind.

If this process seems slow, bear with us, we'll get moving soon.

Back, a half-days travel to Bryn Baraz...

IC: Alexi studies the burned terrain in front of him and towards the obscured entrance to the canyon. His instincts tell him that for that smoke still to be so thick and not dissipate, there must still be fires going and as hot as it is in the heat of the sun, he does not want to venture into the heat of smoke and fire as well.

Knowledge Open Plains, or Knowledge Grass Fire to guesstimate the strength of the wind (if any) and when did the fire pass through: d20+1= 7. Well, he at least sticks a wet finger in the air to see which way the wind is blowing and how strong. :)

"Friends, it is not wise to venture into that mess withought circling around to see if the surrounding area is clear. I don't want to enter and then find out an army is camped just over the hill."

Alexi turns to Liisst. "Brave Flyier, this smoke will prevent you from getting close to the town. However, we also need to see what lies in the outlying land. There is also a small pond here," and Alexi shows the location on the map. "Carefully, see how close you can get to it. If it is guarded, don't engage. If it is not guarded, have a good drink for us, then return. We need to know, if possible, if any guards are on the ridges here... here... and here," he points to the ridge tops surrounding the valley.

"Be careful, all right?"

OOC: Does Liisst agree to the scouting mission?

DM Jim: post moving you up deleted

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Saturday July 16th, 2011 9:34:14 PM

:) thanks.

Keela 
Monday July 18th, 2011 12:48:35 AM

"I have a Fly spell in my spellbook," Keela reminds her friends, "although it isn't prepared for casting today. I do have a scroll of it, if we want to use it to send somebody up today. Or, I could prepare it for tomorrow."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Monday July 18th, 2011 10:50:15 AM

Highlight to display spoiler: { ooc: We made a couple of email posts but I haven't heard back from anyone about it. I'm going to be gone a couple of days while my eye heals. If you guys haven't started the process by the time I return, Jet will make a dramatic entrance with Adrean.}

Whatever we do, let us use the smoke to our favor, either with an airbourne front door assault or heading in the through the back water passage.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday July 18th, 2011 1:24:19 PM

Does Liist agree to scout out the ridges, if they are visible, and the pond?

Scouting -- DM Jim 
Monday July 18th, 2011 2:26:58 PM

Liisst agrees to go ahead and scout, just by himself. Hours pass as he's gone and near nightfall he returns. He says the pond is clear and so too the town, but visibility is very poor but the smoke is lessening and all he could see were some torches burning at the walls and the places Alexi pointed to on the map, but no people.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday July 18th, 2011 9:38:59 PM

'There's actually a torch left?' Alexi chucles to himself.

"Thank you for your help. The torches mean they are still there and vigilant, even if we can't see them."

He then asks Nagegy, "Do you have any Invisibility spells?"

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday July 18th, 2011 11:36:37 PM

"I would be happy to apply protective wards to our erstwhile spy. Who will be doing our skullduggery?"

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Tuesday July 19th, 2011 2:14:07 AM

Zeph replies, "As long as it doesn't involve spelunking... oh wait, it might. You think further scouting is needed?"

Then he taps himself with his Wand of Mage Armor, summoning black translucent floating plates on vital parts of his body and says,
"They are all held up inside, trying to avoid the smoke. If we can enter the mines through the underwater passage and kill Al Mathir within the mine without those in the camp noticing... Then we can make a plan to assault the main building shortly after, and the Halfling slaves can chose to either flee or join the fight. Liissst and Eagles, please stand by to intercept any incoming reinforcements or snag any lizards that may try to flee the mines?"

THen, the other plan: "Or should we just assault the main building now?"

Spells:
0: Detect Victim, Read Magic, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Knock, Invisibility, Scorching Ray, Web
3: Fireball, Heroism, Dispel magic

Nagegy-- DM Jim 
Tuesday July 19th, 2011 2:20:02 AM

"Invisibility? Hmm.... well, I could tinker a mass reduce person spell into making us invisible instead, sound good?"

Koko Dogteeth - AC 20/18/18, HP 68/68 
Tuesday July 19th, 2011 10:00:20 AM

"I could turn into a small bird and scout the area" Koko offerred. "An owl perhaps?"

"Sometimes the best way not to be noticed is to fit right in" Esco added.

Evred Lazenkova AC 27/13/24, HP 81/82 
Tuesday July 19th, 2011 10:06:46 AM

"Nagegy, would you, or anyone else on the team, perhaps know of what common combat spells the lizardmen in the village are likely to cast? I have spells to ward against elemental damage as well as a spell to counter specific incantations."

ooc: i.e. How should I use resist energy and spell immunity?

Zeph Illidian HP 68/69 AC 18/17/12 CMD 21 
Tuesday July 19th, 2011 11:43:20 AM

Zeph nods to Koko, "Please do."

Nagegy-- DM Jim 
Tuesday July 19th, 2011 2:14:50 PM

"As you can tell,"" motioning around him at the burned plains, "we love fire. Perhaps it stems from the Karkasan bathing in fire during rituals, but I think we just have an affinity for it."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday July 19th, 2011 8:21:08 PM

"I don't suppose you can turn into a Smoke Mephit eh?" Alexi jokes with Koko. "An owl might be suspicious during the day, but a crow would make sense. They eat dead stuff and this would be a good place to look for charred dead things. We need to know what lies behind the walls other than a few torches."

To the others Alexi turns and says, "Getting past the walls is not the hard part, it's the inner walls, then the entrance to the mine itself. A great door bars the entrance. Even if the back entrance under water is guarded, there's no doors. Or at least there were none a week or two ago. That's were our invisible scout will come in the handiest. One that can see in the dark as good as in the light, oh, and can swim a bit."

"Koko, do your bird scouting of the walls and inner couryards. See what damage to the buildings, temple, watch towers, (there were a couple of archer towers build in the middle of the compound), the fire has done, and if any guard the entrance to the mine. Feel free to perch yourself above the mine entrance and watch and listen for a while if you need to."

OOC: the cliff face, several hundred feet high, is litterally a bird perch heaven.

Nagegy-- DM Jim 
Tuesday July 19th, 2011 9:31:30 PM

The hermit offers, "I could summon a Dust Mephit for Koko to study, then he wouldn't have a problem changing into one."

Keela 
Wednesday July 20th, 2011 12:59:26 AM

"Well, of course I only have Greater Invisibility," Keela says somewhat tartly. "Although it's only good for one person."

Camp -- DM Jim 
Wednesday July 20th, 2011 3:31:36 PM

The ashes swirl lazily on the burnt remains of the plains where the group plan their means of ingress and attack on Bryn Baraz. Far away in the mines the slaves toil away, their hard labor unending, praying to either die or be rescued my some unknown source.

"Great idea Tolly, yeah, let's leave Mudtown and strike out on our own--strike out on our own he says. What was I thinking?"

Tolly eyed Edward between swings of the pick, "Well you agreed, didn't ya? I mean, there wasn't nothing holding us back there in Mudtown, nothin'!"

Edward blurted out, "There was food, security, shelter better than this!"

"Security?" Tolly responded incredulously, "Do you not remember the brain-eater that was stalking about town? How every night was probably our last? Security, pfft."

With the crack of a whip the duo's conversation came to an end and they resumed their back-breaking labor of mining out the mithral ore.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday July 20th, 2011 10:34:23 PM

Alexi smiles at Keela, "That spell will do great for the scouting of the water passage and the area on the other side. If you could have two of those prepared, two could go scouting."

"Let us wait and see what Koko finds. I suggest we wait here until dark, then move to the pool at the back side and make our entrance. If we leave at dusk, we should get there by midnight."

OOC: what time of the day is it? Your post only mentioned that the remaining distance was about 1/2 day's travel.

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday July 21st, 2011 12:04:19 AM

Evred waits patiently for the reconnaissance team to return.

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+14=18 ; d20+13=21 ; d20+8=27 ; d20+13=32 ;
Thursday July 21st, 2011 12:11:58 AM

Zeph nods to Alexi, "Now your talking.

When night arrives, Zeph will ask that Liissst and the eagles perch on the mountainside and await any Al Mathir fleeing the caves as he casts Mage Armor on himself from his wand.

Then he will sneak his way to the pool in the back of the mine (stealth = 18).
When he arrives, he will take in his surroundings and gather his bearings (perception = 21) before casting Invisibility on himself, holding his breath, and diving into the pool, breast-stroking through the underground cavernous river (swim 27).

(OOC: If something goes wrong at any point of my actions, please stop me and I'll react from there.)

IF all goes well, Zeph will poke his invisible head out the water and scan around, especially trying to find chain locks, guards, and perhaps keys (perception = 32)

He will think back to his companions everything he witnesses

Spells:
0: Detect Victim, Read Magic, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Knock,(x)Invisibility, Scorching Ray, Web
3: Fireball, Heroism, Dispel magic

Time -- DM Jim 
Thursday July 21st, 2011 2:55:14 AM

ooc: When Liist returns, it is midnight. If you were to leave now, it would be afternoon and brightly lit when you arrive. Koko hasn't left yet.

Keela 
Thursday July 21st, 2011 3:15:38 AM

"I've only got the one prepared," Keela replies to Alexi, "but I could cast another out of my wand."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday July 21st, 2011 11:52:18 AM

Jet Stormway is eager to see some real battle again. There was a time when rescuing slaves was on the top of his list of things to do, but Jancassus calls to him from the spirit world to seek out those that killed his many friends of late.

The Plan revisited -- DM Jim 
Thursday July 21st, 2011 3:04:38 PM

ooc: So you guys are about 12hours land travel from Bryn, 6hrs by air. It is midnight. Give me a plan and we can move forward.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday July 21st, 2011 3:29:24 PM

"Lets leave now and depend on the smoke to cover us as we get closer. Once we are inside, then we can rest."

ooc: Did our scout make it back yet to tell us the way is clear? If it isn't, we need another plan.

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday July 21st, 2011 3:57:29 PM

"That is a sound plan. Let us depart vith haste!" Evred takes his place in the Avis for the trip to Bryn Baraz.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday July 21st, 2011 10:53:30 PM

OOC: Plan A is: Wait until Koko returns from scouting the cliffs and inside the walls. The eagles and Liiiiiissssssttttt need to know about any activity there. Then we head around the hills to the back side where the pool is hoping the smoke will conceal our movements.

At the pool two will use Invisibility, Zeph and Garrett most probable ones to NOT dive into the pool, but slowly enter the water, and head to the pool inside the mountain and scout out that cavern and passageways.

IC: While the party waits for Koko's return, Alexi sketches out what he remembers of the pool, the water tunnel going inside, and the cavern where the pool exits into. "In the large cavern with the pool we fought off some giant bats, so if you stay low to the ground, you should be ok, or just dive back into the water."


Koko Dogteeth - AC 20/18/18, HP 68/68  d20+13=30 ;
Thursday July 21st, 2011 11:08:19 PM

OOC- Sorry about the delay guys... I am in reno hell.

IC:
Koko turns into a black crow and flies off to scout the area, including the area around the cliffs and the inner walls.

Actions:
Perception- 30

The Plan revisited -- DM Jim 
Thursday July 21st, 2011 11:14:07 PM

ooc: With Koko leaving now, at midnight, he'll return in 6 hours in the morning at daybreak.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Friday July 22nd, 2011 9:51:16 AM

"Yea, the Dire Bats don't like light and ran from it last time, saving us an unnecessary battle."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Friday July 22nd, 2011 9:52:20 AM

"I really think we should head out now! If we wait for his return, we will still have a twelve hour walk. He can find us when we are half way there."

The Plan revisited -- DM Jim 
Friday July 22nd, 2011 3:31:46 PM

ooc: as Jet recommends, if you guys leave now via air (the pteranodon for Jet, Avis and Eagles for the rest), you can meet up with Koko before dawn, find out what's going on and mount your attack under cover of darkness and smoke.

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday July 22nd, 2011 9:32:07 PM

Evred considers the advice and nods in agreement. "I believe ve should follow Jet's counsel und depart immediately."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Friday July 22nd, 2011 10:45:28 PM

After Alexi shows Zeph and Garrett the sketch of the water tunnel and cavern, he describes what they know of the forces, according to their Thrull captives.

"It is the standard mining workforce with a standard guard. That is, 20 slaves with 5 kothrul overseers and a kothrul master make up the work detail. The guard detail consists of 24 thrul with 4 hounds and 1 officer of rank, as well as 2 heavy mathras cavalry and 1 kothrul pilot with a small carrier. Of course, we have defeated 3 of the 4 hounds, 9 of the 24 thrul, the pilot kothrul, and the current officer.

We should expect these forces to be brought up to their max again, if not more."

OOC: this was from our captive, taken from the archives, that Alexi wrote down.



Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Monday July 25th, 2011 1:31:44 PM

"I will cover Alexi from the air as he travels with the horses. If something comes around, I can distract them and lead them away from the assault."

Koko Dogteeth - AC 20/18/18, HP 68/68 
Monday July 25th, 2011 2:05:55 PM

Koko continued to fly around scouting the area.

Actions: Perception 30

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor) 
Monday July 25th, 2011 3:36:06 PM

Zeph concurs with the plan and flies avis, carrying Evred, Garret, and whoever else wishes to accompany him aloft.

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday July 25th, 2011 5:21:40 PM

"Simply tell me vhere my healing can be of most use." Evred boards the Avis and waits for instructions.

Scouting -- DM Jim 
Monday July 25th, 2011 6:11:27 PM

With Koko in the lead the group sets out to do some scouting of Bryn and the pool most specifically. Hours pass as they travel, the horses falling far behind, and when Koko arrives it is still under cover of darkness and smoke. In his current state, Koko is finding it hard to breath with all the smoke in the area and becomes fatigued quite easily during his scouting mission. What the druid finds at each of the lit torches is a single Kothrul spearman. Covering each of their faces are wetted clothes to help with the smoke that has severely hampered their visibility.

At the pool it looks deserted, not a sign of anyone there. DC20 Perception roll to Highlight to display spoiler: {There is something in the pool of large size. What it is, is undiscernable, but most likely reptilian in origin}

The scouting parties return to find Alexi having a hard time of it with the horses. They do not want to progress any further, and it is only his handling skills that are moving them forward in the ash and smoke that cover the plains.

There is approximately one hour before dawn. By land Bryn is still about eight hours away. By air it is two hours away. Hopes of an attack under the cover of darkness will not happen today.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday July 25th, 2011 9:17:06 PM

OOC: ok, looks like Alexi and anyone else who wants to will take the horses with Jet keeping watch from above. The others will go in Avis and go ahead and scout out the pool, water tunnel, and inside pool.

BTW: it is not a heated pool so don't get any funny ideas about frolicking!

Then meet up with the horses at whatever point the DM calculates using his physics formulas on speed, time, distance, etc.

Plan B: whatever happens that prevents Plan A from working as planned. Remember, our plans have NEVER worked as planned. :}

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday July 25th, 2011 9:17:48 PM

oops. forgot to refresh before I posted. sorry.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday July 25th, 2011 9:29:27 PM

OOC: DANG! Plan A worked! That's a record!

IC: Alexi takes in the scouting news and thinks about it. "Good job every one. Good thing we did the scouting. Now we plan our next move."

Alexi suggest resting for now. "The horses have just about had it with this smoke. Hunckering down during the day and keeping hidden may give time for the smoke to dissipate a little. This would also give the spellcasters time to re-evaluate what spells to have ready. Provided the smoke lifts enough, we may be able to leave by mid-afternoon, putting us there in the early evening."

"Any other ideas?"

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+13=25 ; d20+14=31 ; d20+15=33 ;
Tuesday July 26th, 2011 12:32:02 AM

Zeph flies avis until morning arrives and flies with the horses and land party 8 hours from Bryn.

Then he says to Alexi, "So we wait till night then? We have a whole day to prepare ourselves before nightfall. I shall do some light scouting via avis and stay low. Don't know what kind of scouting parties they may have about. I wouldn't want them to surprise us before we surprise them. "

He will keep low and vigilant (Perception 25, Stealth 31, Fly 33)

If nothing exciting is spotted, then he shall circle back to the camp and begin studying his spellbook and considering what the enemy will be using.


Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Tuesday July 26th, 2011 12:42:32 AM

Jet doesn't seem to care if they enter in the day or night. Hr hopes he can trust the horses with the giant eagles or one of the lizards.

Keela 
Tuesday July 26th, 2011 2:54:05 PM

"If we're going to rest, I can set up my Rope Trick," Keela says. "I think the smoke will stay out of it. It won't help the poor horses, of course, but there's room for all of us."

If the party does indeed decide to rest for a few hours, Keela casts her Rope Trick and Alarm spells.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday July 26th, 2011 10:02:33 PM

"Good idea, Keela. I think the horses will be fine unless they have to exert themselves. This smoke can't linger on forever, I wouldn't think."

Evred Lazenkova AC 27/13/24, HP 81/82 
Tuesday July 26th, 2011 10:22:41 PM

"The shadows vill cover us und hide our presence from our enemies. Sure und svift vill be our assault. Ve vill fall upon them as wolves to the deer." Evred shakes his head and looks back to his healer's kit. "My apologies. So often I spend my time at the rear of the action that I can but marvel at the heroics of the frontline."

Resting -- DM Jim  d100=67 ;
Wednesday July 27th, 2011 10:43:29 AM

Deciding to wait till later in the day to make a night assault, the group hides in Keela's rope trick until the appointed time--during which, the hungry eagles and pteranodons leave for a bit to go hunting in the fading light after resting for a few hours. When the time approaches to leave, they have returned, but they have found little to nourish themselves and eye the horses hungrily.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday July 27th, 2011 1:34:27 PM

Evred nods. "I do not mind if they have a horse or two. I anticipate ve vill replenish our mounts from any the lizardfolk may be using in Bryn Baraz."

Koko Dogteeth - AC 20/18/18, HP 68/68  2d4=8 ;
Wednesday July 27th, 2011 2:00:07 PM

Koko saw the state of the horses and sensed their hunger, and he decided to do something about it.

"Umshik moknun da" he uttered as he gestured to some berries in his hand. He then took the berries and urged the mounts to eat.

"This will ease the growls in your stomach" he bade.

DM Sanity report:

Actions:
Cast goodberry- created 8 berries, which he will feed to the mounts.

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang



Resting -- DM Jim 
Wednesday July 27th, 2011 6:10:17 PM

One of the Kothrul riders approaches Evred and asks, "Mez Zaklat, it would be a good thing if the mounts were to eat, even the eagles, since we have not eaten in sometime and have been flying. Which horses may we take and butcher some distance from here--so as to not frighten the remaining horses."

Keela 
Wednesday July 27th, 2011 6:20:26 PM

"The horses don't belong to you!" Keela snaps at Evred. "They're not yours to give away."

The Kothrul seem to have other ideas, though, so Keela rushes over to catch hold of Daisy's bridle.

"Nobody is eating Daisy!" she says.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Wednesday July 27th, 2011 7:10:51 PM

Jet thinks back to Bantom and visualizes one of them attempting to eat the awakened warsteed with a smile.

Jet sleeps in the cargo hold of Avis when not on guard. Either way, he uses a wet cloth and hood to reduce inhaling smoke at a constant rate.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday July 27th, 2011 7:42:44 PM

Alexi eyes Evered with eyes like daggers. "Offer your mount then!"

When the Kothrul comes forward Alexi is ready to offer the kothrul's body for food. "I'll make a deal with you, you kill YOUR mounts to feed to your mounts, and when they are all gone, then we can kill one of ours! If you don't like that, then go get yourself one of those lone guards upon the ridges. It would serve two puposes, cause a distraction and eliminate a guard or two that we'll have to deal with later."

"The nerve...", he mumbles as he goes to stand guard over the horses along with Keela.

Liisst -- DM Jim 
Wednesday July 27th, 2011 11:13:42 PM

Shrugging his shoulders, Liisst simply replies, "Okay." Then turns to confer with his other riders about making a wider circle to the South to look for game since the current group that has asked for their help thinks that they should be cannibals--eating pteranodon or other kothrul, which simply won't be done. Liisst turns back to the group and calls out, "We go in search of food, we will return when we can or by tomorrow morning or the next." The eagles are in agreement with the kothrul riders and prepare to leave also.

Unless stopped, they will be gone for an unknown amount of time.

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor) 
Thursday July 28th, 2011 1:39:53 AM

OOC: Searching spell book.... You mean we can throw fireballs and speed up time, but cannot make a feast with magic? Come on...

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday July 28th, 2011 10:54:58 AM

Jet just laughs out loud before saying, "If it's not one thing, it's another. I'm still waiting for the prancing minotaurs in tu-tu's to show up."

He covers his head and goes to sleep untill needed for watch.

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday July 28th, 2011 11:07:51 AM

Father Lazenkova holds out his hands. "Forgive me, Liist. It appears that they are more attached to their beasts of burden than I had anticipated. If I had a horse to give, I vould gladly give. Hopefully you can find game nearby." He turns to the rest of the party, "Are any of you skilled in voodscraft to assist our new allies?"

Keela 
Thursday July 28th, 2011 2:13:00 PM

[OOC: I'm confused. What was wrong with the Goodberries?]

DM Jim: Koko fed the horses, not the Pteranodons or Eagles who haven't eaten in days.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Thursday July 28th, 2011 8:59:21 PM

Garret suddenly speaks up, speaking to Liisst and the eagles, "Please, a moment. I know that you are hungry. I know that you are tired as well. Our tempers are getting short -- but this is exactly how the enemy will win. We need to stay united against this enemy of ours. If they succeed in splitting us up, they will be sure to defeat us. We are all hungry and tired, but in the heat of battle, I am sure that we will forget those feelings as we fight for our way of life and our very lives. Stay with us a bit longer, and fight with us. Now is the time to move forward and battle our enemies together!"

"Let us move forward. Let us head towards the pool and the cavern now and prepare our assault. Stay hidden as best we can, but get closer now. Hopefully we can still catch them in the haze and smoke where they cannot see us. Zeph, let's head towards the back entrance and see if we can still get in. Everyone else move forward. Jet, can you oversee setting up a temporary forward base of sorts? Evred, if you can prepare what you need to deal with the injured, that will be helpful, but I am sure we will need you in the main attack as well. Keela, your Daisy is safe, do you need more time to study and prepare spells for us? Alexi, while everyone is moving up, can you assist Jet with the forward base and keep an eye out for the enemy? Koko, while they're doing that, can you take another quick look to see that things aren't changing up there? Nagegy, please speak with Jet to determine what sorts of magic you can bring to bear if this turns into a big, open battle, if you can. Quickly now!"

OOC:
Hey, I'm back! Let's kill something.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday July 28th, 2011 10:23:05 PM

OOC: here ya go, if any one can use it:

Create Food and Water

School conjuration (creation); Level cleric 3

Casting Time 10 minutes

Components V, S

Range close (25 ft. + 5 ft./2 levels)

Effect food and water to sustain three humans or one horse/level for 24 hours

Duration 24 hours; see text

Saving Throw none; Spell Resistance no

The food that this spell creates is simple fare of your choice--highly nourishing, if rather bland. Food so created decays and becomes inedible after 24 hours, although it can be kept fresh for another 24 hours by casting a purify food and water spell on it. The water created by this spell is just like clean rain water, and it doesn't go bad as the food does.



Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday July 28th, 2011 10:57:08 PM

"ONE, My horse, Lobo, is NOT a beast of burden. He's a WARHORSE, for crying out loud!" Alexi shouts back exasperated. "A wizard wouldn't give his familiar over to them, would he? No. Nor would give my best friend, who's saved my life numerous times."

"I'm sorry, Evred, for snapping back. We have been out here in these dry plains a long time and we are used to it. However, while in the Mailed Fist, our battalions had priests that provided food when we were out in the field or cut off from our supply train. Perhaps you are familiar with that, perhaps not, but it would be a good idea to ask Alemni for guidance in that area."

Alexi responds to Garret, "I'll stay with the horses, they may need an expert hand to get them to the pool. you go with Jet and to set up the advance camp. Nagegy can go and help as well. Koko can find us after his scouting and join the horses. Keela can choose to stay with Daisy or go with the advance party."

Alexi goes over to the chief eagle and describes to the chief eagle an area of good hunting far to the west, where the Ahote had found plenty of game some months ago. "There may be some there if the fire didn't make it that way."

DM: info on Alexi's map {Honaw then pointed to the west where the canyon walls seemed to jut into the great plain. "We have seen signs of deer and antelope where the grasses narrow.} from Vol 2, Chpt 5.



Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+6=26 ;
Friday July 29th, 2011 3:10:19 AM

jet will nod his head as if he has been given command and he will look dead in the eye anyone that wants to join him. Until they return back to garret, they cursed well better do as they are told and keep their complaining traps shut unless they have advice to offer or intelligence to share.

'If I remember correctly, there was a copse of trees a couple of dozen feet away from the water entrance. We will secure that first and the hole. we will need to make sure nothing can can ecape back to mine from that route, so I will immedietly enter the water to secure it. only the very strong can out swim me, if I am without armor.." Jet will take a swim, without armor to explore the entrance, since he knows it best amongst the others. His normal ranseur will be handy, in case he needs a piercing weapon while exploring.

If necessary and without armor, swim : 26



Koko Dogteeth - AC 20/18/18, HP 68/68 
Friday July 29th, 2011 10:02:19 AM

Koko wasn't the least bit happy about the discussion around slaughtering horses.

"Clearly we all need to eat" Koko said. "But let us not jump too quickly to conclusions that a horse needs to be slaughtered. Tomorrow I will prepare five spells that will produce berries that should feed most of us. So fear not... and slaughter not."

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang


Liisst and eagles -- DM Jim 
Friday July 29th, 2011 2:10:16 PM

After a brief discussion, Liisst, his riders and the eagles take to the skies to go hunting again. They say they will meet you at the pool if possible.

With Jet's mount gone, that only leaves Avis as a semi-fast means of getting there. The sun is already low in the horizon and by horse it will be several hours past midnight when the horses arrive. Will Jet take Avis alone and will he enter the pool by himself, even after it's been reported that there is a creature swimming in the pool?

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Friday July 29th, 2011 7:56:35 PM

OOC: I wasn't aware the creature in the pool had been reported. I saw the note, but didn't hear or see a character make the roll or mention anything.

BIC: Garret says, "Go ahead, Jet. If we lose one more day, I don't think we'll lose anything. Zeph and I will check out the back door and try and meet you back near the pool before dawn."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Friday July 29th, 2011 9:56:32 PM

OOC: the 'back door' and the pool are the same, unless yoou are referring to the exit the two halfling slaves used, but we don't know where that is.



Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Friday July 29th, 2011 10:37:19 PM

OOC: don't know why Jet would take Avis alone. Alexi already suggested Garret and Jet scout out the pool. Now that we know something is there, (no, i didn't read the spoiler, DM burped it up for us), alternate plans can be made. We can forgo any scouting of Bryn again and have Evred go with Jet, Garret, and Zeph.

Keela, Nagegy, Koko, and Alexi can bring the horses.

hows that sound?

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday July 29th, 2011 11:49:18 PM

Evred looks around, not quite sure what to do and waiting for a sign from the others.

Planning -- DM Jim 
Saturday July 30th, 2011 5:26:02 PM

Ash swirls about the plains as the group decides on their next course of actions.

"Do you remember lingerie, Tolly?"

"Wha? I never wore any lingerie, you're going daft, Edward."

"Not you, stupid. Womens, womens wearing lingerie? All we have about here is a few halflings in skorts and them damn lizards in loincloths... it's right unnerving."

"Edward, I've said this before: You're an idiot. Go to sleep, long day ahead of us tomorrow."

The smoke wasn't so bad inside the barracks where they were housed, but it was still noticeable. In a day or two it would be gone, but the slaves would still be here--mining until they died.

Keela 
Monday August 1st, 2011 12:41:23 AM

"Yes, I'm happy to go with Alexi. And the horses," Keela says.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Monday August 1st, 2011 11:36:06 AM

ooc: I'm not exactly sure what it is garret wanted him to do, go into the pool or just fly around in Avis? rem,ember, if I am the pilot of Avis I loose all my divine and arcane spells.

"Garret, would you mind stop eating for five minutes, sit your butt down and tell us what you want each of us to do, or i will just start coming up for things to do with my time, something productive."

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor) 
Monday August 1st, 2011 12:49:20 PM

Zeph says, "Howabout we all just go to the pool in Avis - Koko can follow in one of his various forms. Then we begin the assault tonight via pool entrance and serpent-slaying?"

Zeph then thinks, Don't split the party?

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday August 1st, 2011 4:59:01 PM

Evred ponders for a moment, then nods. Don't split the party.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Monday August 1st, 2011 5:03:55 PM

Garret looks at Jet and tries to speak with his mouth quite full of some sort of roots and berries, "Whrff, mgurbb..."

He looks away and chews some more, takes a drink from a water skin, then turns back to Jet, "I mean, we need to get to that pool while we can. Let's go. Keela, Nagegy, Koko, and Alexi will bring the horses along as quickly as they can. The rest of us can move up in Avis and see what there is to see in the pool."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 1st, 2011 9:53:09 PM

"A Plan!" Alexi blurts. "We now have a plan! Of course you kno what that means. It is bound to fail. We've never had TWO plans work, much less one right after the other!" Alexi laughs a good hearty laugh.

At that he goes to prepare the lead ropes for the riderless horses and attaches them to the ridden horses, one to each.

If Koko decides to take avian form as a scout for the riders, Alexi takes on the extra horses.

"Let's go," he says when ready, taking the lead.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Monday August 1st, 2011 10:56:56 PM

Koko decides to take an avian form and fly along with the advanced party.

"Since I've already scouted the area, I think it makes sense for me to go with you."

Keela 
Tuesday August 2nd, 2011 1:01:54 AM

Keela helps get the horses ready, and saddles Daisy for the ride.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Tuesday August 2nd, 2011 2:29:49 PM

Garret says, "Good idea, Koko, I keep forgetting that you can do such things!"

The Pool -- DM Jim  d6=1 ;
Tuesday August 2nd, 2011 3:10:55 PM

Through ash driven winds and darknesss of night, the group travels to the pool that will be their first staging area of the attack. Those in Avis and Nagegy flying along in his cauldron arrive at the site first and find it abandoned. There is nary a sign of any presence and they wait hours for the horse-bound members of their group to finally arrive. Once there they gather together to form the plan of attack.

Scene 2: Retaking Bryn Baraz -- Again


Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 2nd, 2011 9:41:03 PM

Alexi bring the horses into the cops of trees near the pool of water in a hush and as quietly as possible tethers them. He wants to get them some fresh water first but waits until a report from Garret.

"Well?" he asks in a hushed tone. "Seen anything yet?"

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+13=19 ; d20+14=20 ;
Wednesday August 3rd, 2011 1:02:39 AM

Zeph intends to land avis about a half-mile from the pool and hide it in some brush (stealth - 19), and thinks to everyone,

"If worse comes to worse, we meet back at Avis"

Zeph looks at Nagegy and pulls the flask of the Hermit's blood from his pack and begins casting Nemesis Insight.

He opens the vial and the spell causes the blood to emit a vapor that Zeph inhales through his nostrils and smiles. He thinks, Invigorating... lets hunt

Then, walking up to the pool, he looks around for any signs of serpents (perception - 20)

He taps his wand of Mage Armor on himself, summoning small black translucent plates over his arms and legs, draws his sword and approaches the pool and looks down into the waters.

Spells:
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Knock,Invisibility, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)


Keela 
Wednesday August 3rd, 2011 1:56:02 PM

The ride is a little tough on Keela; they're going as fast as they can, which means a brisk pace and few rest breaks. She manages, however, and isn't too stiff when at last she slides out of Daisy's saddle.

She, too, approaches the pool, although she knows she won't be seeing anything the others missed.

"Should we detect for magic?" she asks.

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+16=33 ;
Wednesday August 3rd, 2011 4:20:02 PM

Garret says quietly, "I think I saw something in that water. Anyone else get a good look? Keela, I think detecting magic might be quite useful right now."

OOC:
Perception: 33

Evred Lazenkova AC 27/13/24, HP 81/82  d20+15=18
Wednesday August 3rd, 2011 4:48:29 PM

Evred follows at the rear of the group, trying to be as quiet as possible.

Perception 18 (bleh)

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+18=34 ; d20+3=15 ;
Thursday August 4th, 2011 11:03:02 AM

Jet joins Garret in the water with his ranseur and javelins ready to be used in hand if necessary.

Observation: 34
Swim: 15

The Pool -- DM Jim 
Thursday August 4th, 2011 2:44:21 PM

As certain members of the group observe the pool, they do indeed notice a ripple in the water about 30' to their left. Slowly, a set of dorsal fins rise from the water and then part of the body--which has tenacles attached. It begins to slowly circle the edge of the pool and is heading your way, from the left.

Creature pic here

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+9=26 ;
Thursday August 4th, 2011 3:52:00 PM

Zeph looks at the dorsal fin and tentacles and thinks quickly as to what the creature could be (Knowledge Dungeoneering = 26).

He realizes something and then thinks to Evred via the link, "Any chance you have a Mass Protection from Evil in your repertoire? If so, please borrow my Rod of Extend Metamagics

DM Jim: Knowledge check: Definitely an Aboleth

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+6=24 ;
Thursday August 4th, 2011 10:01:25 PM

OOC: I'm going to assume that the said knowledge check for Zeph will be instantaneously transmitted to all via the link by Zeph.

IC: Fighting for the Maild Fist did not put Alexi underground much but he did talk to many a soldier and his mind races through such bar talk to see is anything related to the creature of the dark lagoon pops into his conscious memory.

Knowledge (Dungeoneering) d20+6= 24 (recall such talk that might be related to any natural or supernatural abilities: attack forms, magic use, etc.)

"That thing was certainly not there before. Although I'm not realy surprised. The lizardmen must have found this pool when out looking for those escaped slaves. With limited resources, they figured putting a water guardian here would be more efficient than posting a normal guard. Let's not get too close to the shore until we formulate a plan to attack it. We've had two plans in a row work, shooting for a third in a row has got to be our destiny."

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday August 4th, 2011 10:04:49 PM

OOps. I forgot:

Alexi then pulls out his bow and knocks an arrow. "Getting it to come to us will be easy, getting it to plop itself upon the shore, priceless."

Alexi holds the arrow in readiness until word is given to attack.

Koko Dogteeth - AC 20/18/18, HP 68/68 
Thursday August 4th, 2011 10:46:01 PM

"What a strange creature" Koko said. "What is it? Does it mean us harm?"

Assuming the answer was yes, Koko cast barkskin on himself.

Active effects:
1) Greater Magic Fang
2) Barkskin

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin



Evred Lazenkova AC 27/13/24, HP 81/82 
Friday August 5th, 2011 10:51:42 AM

ooc: Good thing Evred has not entered the water yet!

Evred responds through the mindlink. I did not prepare that spell in my prayers today, unfortunately. Are we going to attack? It seems that withdrawing from the water would be prudent.

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Friday August 5th, 2011 11:42:09 AM

"Well, if that stinking little fat footed dwarf had left us some water breathing potions, it wouldn't be that hard, but if Bryn Baraz is looking deserted, except for a few guards here and there, then there is no reason for us to use this hole Lets go check the front door and go in with the smoke for surprise."

The Pool; Round 1 -- DM Jim  d8=6 ; d8=1 ;
Friday August 5th, 2011 1:31:54 PM

Zeph, please make a DC17 Will save.

Everyone else, please make perception rolls.

Actions due by Monday morning.

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+8=19 ;
Friday August 5th, 2011 2:21:29 PM

(Will save = 19. whew. But that's not counting a few bonuses to specific attacks.)

Zeph feels a mental thrust waft over him and thinks to everyone,
"Anyone else felt that? This Aboleth is trying to play mind games with me. It's hostile.
Retreat and try another entrance? Well, not killing this thing now will just mean we have to do it later. And it leads directly to freeing the slaves. I just hope this Aboleth doesn't alarm the AL Mathir of our presence."


He too draws his bow and lines up with Alexi, knocking an arrow and awaiting a consensus...

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9]  d20+16=31 ;
Friday August 5th, 2011 3:52:10 PM

Garret replies, "Indeed, I agree. We need to dispatch this beast, as it doesn't look like it will let us past otherwise."

Perception: 31

Garret Goodbarrel [AC:27/27/21 HP:44/44 Ki:9/9] 
Friday August 5th, 2011 5:46:26 PM

"But stepping out of the water to battle the creature does seem to be a good idea."

Garret is not in the water, but readies a sling.

Keela  d20+2=9 ; d20+14=22 ;
Friday August 5th, 2011 9:23:52 PM

As usual, anyone counting on Keela to see or hear anything is doomed to disappointment [Perception 9].

She understands, however, the danger of what the group faces [Dungeoneering 22].

"Whether we want to jump in that pool may be beside the point," she says. "These creatures beguile the senses, make people do things. It's going to try to control us.

"I have one Protection from Evil spell, which I can cast on one person," she continues. "It helps against attacks on the mind. Who do we think is most in need of it?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+10=26 ; d6+4=7 ; d20+5=7 ;
Friday August 5th, 2011 10:30:13 PM

Alexi says, "I'd say, Fire At Will and don't stop until it is dead! On the count of three, all with missile weaopns, FIRE!"

"One...two...three!"

Alexi lets loose one, then another arrow, aiming just below the dorsal fin.

1st Att: d20+10 = 26! (minus any penalties for shooting in water...) dmg d6+4= 7
2nd att: d20+5 = 7. :(

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+10=27 ; d8+2=8 ;
Sunday August 7th, 2011 12:40:59 PM

Zeph releases an arrow along with Alexi, aiming for the fins and any tentacles that creep up.

Hit AC 27 for 8 damage!

Then Zeph thinks to everyone, "A touch of this thing's tentacles will send our invasion to a grinding halt. Keep your distance." as he himself is about 25feet away from the edge of the pool.



Evred Lazenkova AC 27/13/24, HP 81/82 
Monday August 8th, 2011 1:58:54 AM

Evred steps forward, clutching his holy symbol. He nods to Keela, "You may save that particular spell, vizard. I have something more comprehensive." He lifts his symbol of Alemi up high and intones. "Nunc invocare virtutem caeli. Panis novas circum nobis ut scuto operibus malis." With a soft white glow, a circle of divine power springs into being surrounding the priest.

ooc; magic circle against evil, +2 deflection bonus to AC and a +2 resistance bonus on saves to all within 10 feet.



Koko Dogteeth - AC 20/18/18, HP 68/68  d20+13=17 ;
Monday August 8th, 2011 2:59:06 PM

Koko was slightly distracted by the sight of a creature he had never seen before, which dulled his senses slightly (perception check = 17).

"Please cast your spell on me and I will engage the beast" Koko said as he stepped into the water and suddenly transformed into a massive squid.

Actions:
-Perception- 17
-Wild shape into Giant Squid

Active effects:
1) Greater Magic Fang
2) Barkskin

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin


Garret Goodbarrel [AC:29/29/23 HP:44/44 Ki:9/9]  d20+11=22 ; d4=2 ;
Monday August 8th, 2011 3:34:04 PM

With Zeph's guidance, Garret steps back away from the edge of the water so he is as far away as Zeph. His sling whips through the air as he looses a stone at the watery beast.

OOC:
Hit AC 22 for 2 damage.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 8th, 2011 8:43:33 PM

Alexi's stomach churns a bit as he sees Koko turn into a squid and he briefly wonders what it would feel like going from a human shape with bones to a boneless blob. YUK!

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Tuesday August 9th, 2011 12:05:17 AM

Jet just laughs out loud, "Just because it's evil doesn't mean we can't negotiate with you it you idiots! IF you would have just held your actions, with Negegy, we might have been able to bribe our way past and avoid conflict."

Jet prepares his Ranseur as a piecing weapon and if possible, drinks a vial of Anti-toxin.

The Pool; Round 1 end -- DM Jim  d20+10=26 ; d6+5=11 ;
Tuesday August 9th, 2011 4:35:43 AM

As spells, arrows and even a sling stone flies through the air, Garrett realizes what was odd about the creature--it no longer was leaving a wake behind it as it swam, as it first had. His concerns about the Aboleth are confirmed as arrows seem to vanish into the flesh of the beast without leaving a single mark.

As soon as Evred casts his magic circle, a feeling of pressure was felt, as if something was pushing up against the circle and was being held back.

Then all hell broke loose.

A wild thrashing came from the groups right as the real Aboleth, not the illusion that had swam to their left, came charging for Koko. With a vicious slash, one of the Aboleths tentacles slams into Koko wounding him severely.

Koko: 11hp damage and please make a DC20 Fort save or be slimed.

Koko and the Aboleth are now in melee, so missile fire is affected as the aboleth is not completely out of the water.



==========

Round 2 actions by Tuesday night please.

Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+9=10 ;
Tuesday August 9th, 2011 11:31:12 AM

ooc: After a brief discussion with DM Jim, Jet will not have his Ranseur but his Falchion in hand. Sorry, instead of readyling the Ranseur, he would have activated his scabbard of Keen edges, since he can use his Falchion in the water.

Jet dives into the water to help out the new member named Koko. He depends on his priestly skills to allow him to move easily through the water to get an attack in on the Aboleth.

Rolled to hit AC 10 (Natural 1) miss.

ooc: Crap, sorry, I have to run to work. I will post spells this afternoon.

Keela [AC 19; HP 54/54; Hasted] 
Tuesday August 9th, 2011 1:48:42 PM

"Wait, I'm not--oh!" Keela is caught a little off-guard as the fight erupts. Before she knows quite what is happening, Koko is hopelessly tangled with the creature and ranged attacks are out of the question.

"Drat!" Not quite knowing what to do, Keela casts haste on the entire party.

[As I used to say when playing tabletop D&D, everyone who's paying attention is Hasted. Everyone who's not paying attention is also Hasted, but they're less likely to take advantage of it.]

Current effects: Haste (party) 7 rounds

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 9th, 2011 2:00:17 PM

Alexi ignores Jet as he knock another arrow. Negotiate means an exchange of something and Alexi isn't in the mood to exchange anything but arrows. However Alexi is inclined to believe that he is the only fighter ever taught to strike at a distance until no longer possible as one, then another, jump in after this 'fishy' creature.

OOC: how deep did Koko get? waiting for answer before cont. post.

DM Jim: Lets say 10' in and the Aboleth is diagonal to him to his right.

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68  d20+9=27 ; d20+13=18 ; d20+13=28 ; d20+13=33 ; d20+11=26 ; 2d6+6=13 ; d6+6=7 ; 4d6+3=20 ; d6=1 ; d6=2 ; d6=5 ; d6+6=11 ; d6=6 ; d20+20=38 ; 4d6+8=21 ;
Tuesday August 9th, 2011 2:40:05 PM

The initial pain of the Aboleth's tentacles was nothing compared to the feeling that followed. This feeling, much like poison, extended beyond the wound over his entire body, and this made Koko feel uneasy.

Withstand he willed himself as he fought hard against the feeling. (OOC- save successful 27).

Slowly the pain ebbed away and Koko the squid concentrated his efforts on a strong counter attack. First he lunged with a bite attack that was somewhat clumsy, but his follow up attacks with squid arms and tentacles were much more coordinated.

Actions:
-Save successful (27)

-Attacks:
1) Bite- hit AC 18; damage 13+1(cold)= 14
2) Arms- hit AC 28 and 33; damage 7+2 (cold)= 9 ; 11+5 (cold)= 16
3) Tentacles- hit AC 26; damage 20+ 6 (cold)= 26 + free grab attack (CMB check =38), if successful aboleth is grappled and takes 21 constrict damage)

DM SANITY NOTES:

Active effects:
1) Greater Magic Fang
2) Barkskin
3) Wild Shape- Giant Squid (+6 NAC, +6 CMB, 6 STR, -4 DEX)

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin

Evred Lazenkova AC 27/13/24, HP 81/82  d8=7 ; d8=1 ; d8=6 ;
Tuesday August 9th, 2011 2:53:11 PM

Evred turns and holds his symbol forth to the aboleth. "Percutiat inimicos meos, Alemi. Sciant iram deum!" A bubble of blue-white energy bursts from the aboleth, washing over the cavern.

ooc: Cast holy smite, centered on the target. 14 holy damage.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 9th, 2011 4:36:02 PM

DM, ok, 10' in is how deep?

DM Jim: It'll be at least 5' deep because the Aboleth is not fully apparent and it is a large creature.

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+10=29 ; d20+10=23 ; d100=15 ; d100=44 ; d8+2=4 ; d8+2=5 ; d20+13=16 ; d20+8=11 ; d20+9=20 ;
Tuesday August 9th, 2011 6:38:58 PM

(OOC: Wait, so was my Will save to notice the illusion or to deflect a mind-control attempt?)

As the two tentacled creatures entwine one another in deadly embrace, Zeph's hands move quickly, thanks to Keela's Haste spell, and he fires two arrows aimed at the Aboleth

(Hit AC 25 and 19 thanks to the -4 from firing in combat. I also rolled miss chances of 15 and 44... not sure if you were doing concealment for being underwater. If either hit, damage is 4 and 5.)

His arrows are probably less than effective and he grunts and looks around for anything of use (Perception = 16),

He asks Nagegy, "Excuse me Mr. Hermit. To your knowledge, would an Aboleth willingly serve the Al Mathir as a guardian? Or could its presence be of its own choosing?" (Knowledge Dungeoneering =20)

Then, at one last attempt to be useful, Zeph shouts at the Aboleth, "You cannot fight us all! Give up now!" (Intimidate = 11)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Knock,Invisibility, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Keela's Haste: 7 rounds left

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+13=17 ; d20+11=25 ; d6+2=5 ; d8+7=10 ;
Tuesday August 9th, 2011 8:18:12 PM

OOC:DM, thanks. The first time we entered the pool, it's relative depth vs grade was non-important and so not given. However it is important now. :)

Since the depth Alexi will be in is only 5', swimming won't be necessary, but I'm going to assume that the 10' to reach the aboleth is difficult terrain, thus costing 4sq(20') of movement. is that ok?
His base speed is 30 and with the HASTE spell that gives him 60' move, so he should be able to reach the aboleth in a move and get his attacks.

Note: AC reflects not using shield, but the Prot vs Evil and haste make up the difference.

IC: Alexi drops his bow and draws his longsword and axe as he wades into the fray, creating a sizeable wake as he plows the ten feet of water to the Aboleth. Reaching the Aboleth he swings the sword then axe at any portion of the creature exposed to the air.

Att 1 sword: d20 + 14 - 2(tw-weap) +1 (haste) = 17 probably a miss, if not dmg 1d8+7= 10
Att 2 axe+1: d20 + 12 - 2 + 1 = 25 dmg 1d6+2= 5

Garret Goodbarrel [AC:30/30/23 HP:44/44 Ki:9/9]  d20+11=18 ;
Tuesday August 9th, 2011 8:42:29 PM

Garret follows Alexi's action and moves forward to the great creatures in the shallow water. He pauses only a moment at the sight of the fierce water battle and then realizes the depth of the water will keep him from getting closer. With a shrug, he lets loose another stone that flies high over the creatures.

OOC:
I'm guessing that Garret won't really be able to fight in 5' of water too well... would that be a swim check or something?

+2 AC from magic circle
+2 saves from magic circle
+1 attack from haste
+1 AC from haste
+1 reflex (haste)

The Pool -- DM Jim  d20+11=18 ; 8d8+48=89 ; d20+10=15 ; d20+10=23 ; d6+5=6 ;
Wednesday August 10th, 2011 3:27:15 AM

In a tremendous counterattack, Koko nearly succeeds in killing the Aboleth outright.

Jet isn't as lucky as he closes on the beast and is attacked, one tentacle grazing him, as he swings and misses.

Jet, please make a DC20 Fort save versus slime, and also a DC20 Fort save versus mucus cloud

Surprised at the sudden turn of events, Keela quickly casts Haste on the group--improving their chances for survival.

With a call from above by Evred, a pillar of holy power strikes the Aboleth and Koko alike, but only the Aboleth burns.

Landing one arrow squarely on his target, Zeph asks Nagegy--who seems to be enjoying the show, a question, to which he doesn't reply because Zeph just as quickly tries to intimidate the beast to little effect (demoralize is a standard action and you have no actions left).

Jumping into the water, Alexi surges forward and slashes cruelly into the beast with his axe, spilling black ichor into the already dark waters.

Alexi, please make a DC20 Fort save versus mucus.

Garrett stands at the shore with the remaining members of the group and is satisified that the creature is in fact, dead. Very dead.



Jet Stormway (AC: 16/15 no dex, HP:68/68 )  d20+9=27 ; d20+9=12 ; d6+5=6
Wednesday August 10th, 2011 11:55:06 AM

Jet comes to the surface for a breath. He is not pleased with the results of the Anti toxin though. He, cant breath air any more. Never has anyone seen Jet panic before, but he pulls himself up out of the water, gasping for oxygen as he struggles to get his chain shirt off and calm down, in an attempt to not panic over his new condition.

Jet really didn't figure out what the creature was, commenting off of others knowledge, so he doesn't really know what is wrong with him.

ooc: Saves without anti-toxin bonus of +5

DC: 20 versus slime: 27 saves.
DC 20 versus cloud: 12 fails

ooc: No damage from the grazing tentacle?

DM JIM: sry, forgot. 6pts.

Evred Lazenkova AC 27/13/24, HP 81/82  6d6=15 ;
Wednesday August 10th, 2011 12:12:48 PM

"Continue the assault, comrades! Ve vill triumph over this beast." Evred continued to hold up his symbol of Alemi like a torch. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius." Yet more holy light washed out from the priest.

ooc: Channel Energy, 15 damage healed.
DM Jim: on who? Koko or Jet?

Experience and such -- DM Jim 
Wednesday August 10th, 2011 1:11:48 PM

ooc: When was the last time you guys made a level?

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 10th, 2011 3:25:47 PM

ooc: Are they both within range? It's a burst effect.

DM Jim: Okay, lets say you move between them and heal both the rolled amount.

Garret Goodbarrel [AC:30/30/23 HP:44/44 Ki:9/9] 
Wednesday August 10th, 2011 7:39:27 PM

Garret stops at the edge of the water and looks around at the others. His eyes focus on Jet, struggling to breathe. He looks okay, but Garret calls out, "Can anyone help him? What's wrong with him?"

At the same time, Garret watches the water and continues, "Stay back, there could be others. Does anyone see anything else in the water?"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+11=29 ; d20=1 ;
Wednesday August 10th, 2011 9:07:54 PM

Fort save DC20: d20+9 +2(mag O) = 29!

In his hasted state, Alexi slashes around a couple more times before he realized the creature of the dark lagoon is not fighting back but drifting in a pool of slime and goo.

"YUK! SLIMMY GOO!" he exclaims as he quickly makes waves to the shore. He sees Jet trying to get his chain shirt off and, for no other reason than figuring that Jet knows what he's doing, helps his long-time comrade slip out of his armor.

Aid Another (remove armor): d20 = 1 ! dang. well, maybe there isn't need to roll for it, two people are faster than one? : }

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Wednesday August 10th, 2011 9:10:08 PM

OOC: Going up levels, it's been a while for some of us. we'll have to research the archives. Alexi is 6k shy of another level.

Keela [AC 19; HP 54/54; Hasted]  d20+9=12 ; 4d4+4=12 ;
Wednesday August 10th, 2011 11:21:02 PM

Keela runs through a quick mental inventory of her spells, but she has nothing that will help Jet. Instead, she focuses on attacking the creature. Since friend and foe are hopelessly entangled, she opts for reliability.

[Cast Magic Missile on the Aboleth. Caster Level check (for Spell Resistance) is 12. Drat! If the spell goes off, it does 12 damage.]

Zeph Illidian HP 68/69 AC 22/21t/16ff CMD 21 (Mage Armor)  d20+13=25 ;
Thursday August 11th, 2011 12:24:53 AM

Zeph sighs in relief as Alexi's axe does a final blow to the Aboleth and looks around to see if anything noticed the fight or if anything has changed with Bryn Baraz (Perception = 25)

Then he sees Jet struggle to breathe and thinks, Thats going to take a Remove Disease. Remember when I said one touch of the tentacle will send our invasion to a Grinding Halt? Same for the slime cloud.

Zeph takes a vial and scoops a little of the ooze into the glass and seals it with a cork for alchemy later.

Then he asks Nagegy, "Think this has some useful properties?"

(OOC: Yeah, we all started Pathfinder with 35k exp. Got 5k for negotiating with Eagles and people of Green, 3k for hermit and witch encounter and 2k for bonding with the witch, putting most of us at 45k, which is 6k away from Level 8 at 51k.)

Experience and such -- DM Jim 
Thursday August 11th, 2011 1:42:08 AM

ooc: okay, since it's Wold policy for players to advance two levels a year and we've had some setbacks in the game and I think it's important to stay on schedule. Everyone, and I mean everyone, for the sake of unity and teamwork is now 8th level. Please make your changes in the next few days, at least by Monday as you'll probably need to know your new stats and abilities by then :)



Nagegy -- DM Jim  d20+28=40 ;
Thursday August 11th, 2011 1:45:03 AM

"It may loose it's efficacy, but there's absolutely no harm in taking a sample. Speaking of which, I'd love to take it's brain to examine. Anyone object to that?" Nagegy seems quite pleased at how easily the Aboleth was dispatched. Looking at Jet, he comments, "I seem to remember that unless we put him back in the water, submerged, he will die soon--since he can't breath air, only water right now."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Thursday August 11th, 2011 12:56:19 PM

Jet lloks at Nagegy and then the others and dives back into the water, hoping the lizard isn't trying to kill one of them at a time, by testing their intelligence or lack of it.

The first breath is difficult to to force as it's not entirely natural, knowing a spell isn't there to help, but then the first breath actually works and he gives a thumbs up to the others.

He puts his chain shirt back on and signals to the others he will search and inspect the water area with Koko in his squid form.

ooc: Any rolls needed for underwater DM? Perceptions, swim, etc...?

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d8=2 ; d8=1 ; d8=5 ;
Thursday August 11th, 2011 3:39:47 PM

Garret watches Jet slip back under the water and looks around at the others. "Wha? What is this devilry? One strike from that creature and Jet can now breathe water? I guess that helps get him past our watery barrier, but not the rest of us. Does anyone know what is happening with Jet?"

"And keep your eyes open. We may have been heard by scouts or guards. Koko, are you alright?"

OOC:
Rolling for hps -- re-roll ones and twos, right? Geez, I sure hope so. (char sheet updated).

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68 
Thursday August 11th, 2011 5:50:10 PM

Ooc- long have I dreamed to use an aquatic form... Fun

Koko the giant squid saw his companion struggling and decided to give him a hand by supporting him with his squid body, while reaching out with one of his limbs in offerring to Jet.

At first koko just held his position, but as Jet started to become more comfortable, Koko started swimming around. The pace was slow at first, but steadily he picked up speed.

enjoy the ride koko thought. jet might even get the chance to jet... Squid jet that is!

At this thought koko couldnt help but smile. He may have even laughed, but he wasnt sure what squid laughter sounded like.

Nagegy -- DM Jim 
Thursday August 11th, 2011 7:47:31 PM

"I do believe he may have wandered too close to the mucus cloud that the Aboleth secretes--which is why he's unable to breath air right now. It should only be about 3 more hours before he can breath air again, unless, well, maybe not, but I was thinking maybe a remove disease would help, but I think that's only for the external application of the slime."

Big fish, little pond -- DM Jim 
Thursday August 11th, 2011 7:51:32 PM

The water is dark and murky, especially so now because of the recent but very brief battle fought. however, with his large squid eyes, which are very creepy to look at as they are the size of large dinner plates, Koko can see that there is little in the pond to attract his attention. He does see a few kothrul skeletons, but nothing else.

When he skims by the underwater passage that the others had mentioned, he does see that an iron grate has possibly been stone-shaped into the opening, preventing anyone--even a halfling, from getting through.

Jet see's nothing. It's dark waters with dark skies above and no other source of illumination under the water.

Hit point rerolls -- DM Jim 
Thursday August 11th, 2011 7:57:41 PM

ooc: Sorry, only 1's are rerolled. Everything else needs a hero point to reroll.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Thursday August 11th, 2011 8:19:00 PM

OOC: Fine, I'll use that hero point to re-roll a two for hps! :)

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Thursday August 11th, 2011 11:06:11 PM

Alexi takes note of Nagegy's description of the mucous and its effects. He nearly laughs at the prospect that he also nearly got slimed like Jet, which, as it were, would have made traversing the underwater passage much easier.

As Jet keeps in touch with everyone through the mental link, news of the barred entrance discourages Alexi momentarily. However, mentally he asks Koko, Think you can use your tentacles to break a bar, or at least bend it?

Evred Lazenkova AC 27/13/24, HP 81/82  d20+20=31 ;
Thursday August 11th, 2011 11:49:28 PM

Evred wades into the water to examine the body of the aboleth, looking for any parts or excretions that may be of medicinal or alchemical value.

Heal check 31.

Keela [AC 19; HP 54/54; Hasted] 
Friday August 12th, 2011 1:33:30 AM

"Well, if Jet is all right otherwise, this would seem to be an asset," Keela says. "But how are the rest of us to get down there?"

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Friday August 12th, 2011 1:39:27 AM

Zeph smiles to Keela and says, "Ever wanted to ride underwater on a Giant Squid? That is, if we can break through the gate."



Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68  d20+13=16 ; d20+9=28 ;
Friday August 12th, 2011 9:59:12 AM

Koko examined the remains of the pool for any sign of things of interest (perception 16). He then swam closer to the iron grate and examined it for any sign of weakness. He then wrapped his massive tentacles around it and attempted to bend or break the bars.

Actions:
1) Perception - 16
2) examine iron grate- I don't have the appropriate knowledge skill (i.e. engineering)
2) Strength check- current strength is 28 (including the +1 for level 8), so I have a +9 modifier and I rolled a 19. Total= 28! Come on tentacles... don't fail me now!!!


The Gates -- DM Jim 
Friday August 12th, 2011 2:30:20 PM

With a tremendous feat of strength, Koko rips the iron gate from it's stone mooring. Beyond is the long tunnel passage leading into the mines itself, however, it's far too small for the druid in his current state to enter.

As Evred wades out into the pond to inspect the Aboleth, he encounters the mucus cloud surrounding it.

Evred, please make a Fort DC20 save to avoid the effects Jet is currently under.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Friday August 12th, 2011 3:09:08 PM

Garret watches Evred walk towards the body of the beast and thinks, "I wonder..."

He says out loud (and via link), "So this effect of water breathing only lasts a few hours? Is it otherwise safe? Maybe we could all just go over there and grab some of that slime and swim under to our goal..."

The Slime -- DM Jim 
Friday August 12th, 2011 7:39:42 PM

If you wish to partake of the mucus and purposefully fail your save, you can. Please take into account you won't be able to breath air for 3 hours.

Evred Lazenkova AC 27/13/24, HP 81/82  d20=17 ;
Friday August 12th, 2011 10:31:50 PM

ooc: Fortitude save 27

Evred shakes the muck off of his clothing with distaste, seemingly unaffected by the goo. "This vill make a very interesting sample for further study!" He begins scooping some into a glass vial.

ooc: I will try to gather as much of the goo as I can into vials from my healer's kit. If anyone has empty glass vials, fill them up too! This stuff would make fantastic splash weapons!

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Friday August 12th, 2011 10:40:58 PM

Alexi advises Garret against tasting the mucous. "Three hours is a long time to wait while we could be exploring. As it is now, with Jet waterlogged, we can still explore the tunnel towards the mine entrance a ways and verify if it is safe until Jet can breathe again. If too many of us get slimed, then we won't be able to secure the tunnel as there won't be enough of us in case of trouble."

Alexi then describes the winding, twisting, and branching passage from the underground pool to the main entrance. He describes how he had left marks with chalk and the Ratmen that lived in the caves.

OOC: there is no true map from the pool to the entrance at the front, however there is a large cavernous area where the Br. Bz. inhabittants had holled up just before they were teleported out. I'll do some research and sen via e-mail.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Friday August 12th, 2011 11:03:42 PM

Zeph thinks, Three hours isn't so long. And they certainly would never expect us to come this way. I agree with Garret, lets all get slimed and see what this cavern has."

Jet Stormway (AC: 16/15 no dex, HP:68/68 ) 
Saturday August 13th, 2011 12:57:45 PM

Jet with Falchion in hand casts a Detect Magic spell and examine the body of the Aboleth to see if it was carrying any items. Perhaps it digested something worth while?

After examining the creature, Jet explores the area that Koko has accessed.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Saturday August 13th, 2011 4:06:07 PM

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

ooc Finishing up character sheet.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Saturday August 13th, 2011 7:24:00 PM

Alexi ponders the trade-offs and decides that three hours isn't such a bad trade.

"Agreed then. Are we all in? Keela, want to be a mermaid for three hours?"

OOC: i need to make decison on which ability to improve, and which fighter feat. i'll make a decision by tomorrow.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d10=7 ;
Saturday August 13th, 2011 8:13:39 PM

OOC: i decided to increase my CON score from 15 to 16.
rolling for new hp:
d10 + 3 = 7+3 = 10


Evred Lazenkova AC 27/13/24, HP 81/82 
Sunday August 14th, 2011 12:06:08 AM

ooc: Character sheet updated to level 8.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Sunday August 14th, 2011 1:24:55 PM

(OOC: Effects of leveling up:
9hp (7rolled after using hero point in LnB +2con), up to 4d6 sneak attack, +1 caster level, two more level 3 spells in my book,+1 Dex,+1 to all saves, and13 skill points)



Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Sunday August 14th, 2011 7:57:29 PM

OOC: Alexi upgraded to LVL 8.
Changes: HP +10, CON 15+1=16, BAB 8/3, FORT 6, Skill pts +6, Fighter Bonus Feat: Improv Two-Weap Fighting.

heheh, with weapon in each hand in a full attk rd, Alexi gets 4 attacks, two at BAB 8 and two at BAB 3. Hasted, he gets 5 attacks. Let's go get 'em lizards!

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Monday August 15th, 2011 1:32:41 AM

ooc: Now, if we can just get him to put the bow on his back and leave it there!

:)

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 15th, 2011 8:49:22 AM

OOC: hey, i seriously thought of taking Mounted Archery!

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68 
Monday August 15th, 2011 12:45:29 PM

OOC- I think I've completed my lvl 8 sheet. +1 Strength; +1 BAB; +3 skills; +1 class feat; +6 HP (used hero point)

IC:
Koko waited for the others while studying the tunnel. Once more of his companions were in position, Koko decided he would turn into a medium water elemental and continue down the tunnel.

DM Jim: Please remember I said no elemental forms at the beginning of the game until you met one in-game.

Mucus -- DM Jim 
Monday August 15th, 2011 1:21:49 PM

I need to know how many are, or are not, partaking of the special effects of the mucus. Jet so far is the only one.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Monday August 15th, 2011 1:38:31 PM

Garret looks around at the others and shrugs, "Well, I think it will be an interesting experience -- and we've got to wait for Jet's to wear off, anyway. Perhaps if someone wants to cast the water breathing on myself and Zeph, the two of us can scout ahead while the rest wait with Jet. Worst case, the two of us will come running back down and dive into the water, and the rest of you can attack whatever follows us!"

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 15th, 2011 2:22:31 PM

Alexi looks at Keela waiting for her response. It she doesn't take it, then he would not want to be water-bound and unable to protect her.

Keela [AC 19; HP 54/54; Hasted] 
Monday August 15th, 2011 4:29:38 PM

"A mermaid?" Keela laughs. "That stuff won't give me a tail, will it? But yes, we have it and we may as well use it. I'll breathe water for three hours, sure."

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday August 15th, 2011 4:40:32 PM

Evred considers the advice of the rest of the party, then nods in agreement. After collecting as much mucous into glass vials as he can, he purposely exposes himself.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor)  d20+10=12 ;
Monday August 15th, 2011 8:53:01 PM

Zeph agrees and says, "Lets just all stick together."

And he braces himself for the cold impact a moment before diving in, passing through the mucus cloud.

His skin tingles with the effects of the supernatural goo fills his lungs.

He waits for the effects to wear off before swimming for the opening. (Swim =12)

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+9=28 ;
Monday August 15th, 2011 9:38:36 PM

Alexi did not want to be stuck under water for three hours and the prospect of having Garret and Zeph go exploring alone was not good. Alexi knew the tunnels better than the two and he had the advantage of having dealt with the Ratmen.

"If she is alive, their leader is a shaman and should remember me, Jet, and Keela well. Since we spared her life, that is, after a battle we healed her so she would not die and saved several of her warriors as well, she should treat us with respect. She may even know more of what's going on in the mines. She is the one who showed us the way through the caves to this pool."

OOC: there are the mine tunnels, and the natural cave tunnels. This part is all natural caves. If we don't get lost we make it to the other end where the mine tunnels broke through into the natural caves.

IC: Alexi ops not to get slimed and relies on his swimming ability, holding his breath, and the help of the ones that can breath underwater to make it to the other side.

Swim d20+9 = 28!

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Monday August 15th, 2011 9:40:09 PM

OOC: dang! this is what happens when you start a post and then a couple hours later you finish it. someone squeezes in a post! oh well, Alexi will still do as stated. :}

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Tuesday August 16th, 2011 12:03:21 PM

As Garret grabs some goo, he says to Alexi, "I do not like the idea of swimming around for hours, waiting for this stuff to wear off, but we've got to get in there. I think this is the best way to get us all inside without too much trouble. See you on the other side!"

Garret then sniffs the goo and makes a face as the stuff starts to take effect. His eyes open wide as he feels like he's starting to drown in the air, then he quickly moves under the water. He opens his eyes and smiles, starting to swim around, looking for the others. He moves towards the ruined grate and through it, towards the inner tunnels.

Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36) 
Tuesday August 16th, 2011 4:08:08 PM

Alexi wades intot he pool too, but away from the go and waits to see if someone will come and lend a hand, someone with tentacles or fins or, well, just a hand.

OOC: If helped or not, use the above Swim 28 roll. Let me know if I need anything else.

Passageway -- DM Jim 
Tuesday August 16th, 2011 6:46:03 PM

Several take advantage of the mucus, others don't; As the group makes their way into the underwater passage, they soon come to what they feel is an obstruction in their path. Not having any darkvision or light, they feel their way around it and find another passageway, but Alexi feels it's not the one they came down in orginally the last time they were down this way. Alexi's lung's begin to ache and unless he turns back or finds a pocket of air soon, he will drown.

Turn back or continue?

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+13=31 ; d20+7=18 ;
Tuesday August 16th, 2011 8:00:31 PM

Jet casts a light spell from one of his Orisons and looks around while Alexi finds some air. Check the obstruction and maintain the light spell to find an air pocket or something.

ooc: Would a survival check or anything help find an air pocket DM?

Perception to look at obstruction and area: 31
Survival to find an air pocket for non water breathers: 18

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

ooc Finishing up character sheet.


Jet's observations -- DM Jim 
Tuesday August 16th, 2011 8:13:05 PM

After careful examination, Jet thinks that the passageway has been caved in with non-natural means--possibly magic. Looking at adjoining passageways he finds no areas that could possibly have air pockets nearby.

It's looking pretty grim.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday August 16th, 2011 8:14:57 PM

Jet slaps Alexi on the arm to get his attention and points to him to go back the direction they just came.


Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+9=25 ;
Tuesday August 16th, 2011 9:14:07 PM

Alexi takes the hint, not that one was needed, and heads back, as probably everyone else will also to formulate plan A.1.2a.

Swim d20+9 = 25

Back at the pond -- DM Jim 
Tuesday August 16th, 2011 9:30:25 PM

It's not the way they had planned, but those that didn't partake of the mucus safely make it back to the pond. Nagegy thinks aloud, "Perhaps send a few out to find waypoints where those that can't breathe underwater can go to? By the way, anyone have a map of this area? These tunnels can run for miles."

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Wednesday August 17th, 2011 1:16:56 AM

Zeph hears 'scout for waypoints' and nods to Garret, Jet, Keela, Evred, and Koko to join him.

He pulls a Sunrod from his pack and lights it as he swims to see what the obstruction is.

Yes, is there a map?

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+17=24 ;
Wednesday August 17th, 2011 11:59:58 AM

Garret nods to Zeph and replies, "Let's go see what we can find."

He will head under with Zeph (and anyone else that goes) to see if they can first find a way under or around the blockage, then see if another passageway might lead back into the mines somewhere.

He thinks, "I sure hope this mucus stuff doesn't run out on us when we're way under here..."

Perception: 24

Keela [AC 19; HP 54/54; Hasted] 
Wednesday August 17th, 2011 1:05:03 PM

Committed now to breathing water for the next 3 hours (or 2 hours and 45 minutes), Keela readily joins the group looking for alternate ways into the mine complex.

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 57/68 
Wednesday August 17th, 2011 2:55:26 PM

Koko took the form of a stingray and followed his companions on the scouting mission.

DM Jim: I can't access your character sheet

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 17th, 2011 4:45:59 PM

Evred waits patiently for the group to reach a consensus.

ooc: Was I able to harvest any of the mucus?

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday August 17th, 2011 7:43:43 PM

Jet doesn't want to leave any one person behind. If no one is staying with Alexi, Jet will.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)


Alexi (AC: 25/22, HP:74/74) Lobo (AC: 20, HP:36/36)  d20+9=18 ; d20+5=20 ;
Wednesday August 17th, 2011 8:09:00 PM

Alexi is content to stay watch over the horses. He scouts the area a little looking for tracks fo any animals or lizardmen who may have visited the pool recently. Then he finds a hidy-spot to watch over the area.

Look for tracks of lizardmen or animals other than our own:
Survival d20+9 = 18

Keeping watch while the others explore:
Perception d20+5=20

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 17th, 2011 8:11:24 PM

OOC: forgot to update my hp in my header.

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 77/77 
Thursday August 18th, 2011 9:39:19 AM

OOC- Is anyone else having trouble seeing my character sheet? I've got it on public to the web.- no sign-in required.

Trying to move forward -- DM Jim  d6=4 ;
Thursday August 18th, 2011 12:50:33 PM

After an hour of searching the winding tunnels, the searchers find several caves that could do in a pinch, but some are just too far away for a non-water breathing person to make. When it comes right down to it, the blocked passageway that the first party found seems to be the only way back into the mine. The blockage must be cleared in order to move forward to the group's desired goal.

Nagegy rubs his chin and thinks, "I can tinker one of my spells and make a passwall through this blocked area, but it will close behind us, so once in, we're kinda stuck. Those that aren't water breathing, well, it could get dangerous."

Evred does manage to get 4 vials of mucus for his collection and Alexi and the rest that remained behind see nothing else of note.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Thursday August 18th, 2011 7:57:26 PM

Garret "talks" to Alexi via the mind link, "I think you're gong to have to get some of this slime. If we're not prepared on the other side, you'll end up dead."

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday August 18th, 2011 7:58:54 PM

"If we have to come back this way, then we have failed," Alexi states through the thought link.

OOC: I'm thinking those water breathers can't speak well under water, and certainly not above. Did Nagegy take the mucous? Either way, can Passwall or Stoneshape be cast underwater? Anyone know?

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday August 18th, 2011 8:10:49 PM

OOC: answered my own question. :}

Creatures that can breathe water are unaffected and can cast spells normally.

From Spellcasting Underwater section of Environment.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Thursday August 18th, 2011 10:06:59 PM

Zeph thinks to everyone via the link, "Either an elemental or Nagegy's spell would do well to move the blockage. There is no way they would expect an attack from here."

Then Zeph smiles and says, "I'm eager to see how you work magics, friendly Hermit Crafter."

He swims away from the blockage, draws his sword under the water and tries to get comfortable with the idea of fighting in this predicament, thinks to Alexi in particular, We don't know what dangers await. An Aboleth is dangerous enough, but I fear other krakens of the deep and murky. I would like it if your blades would make boots and matching belt of any underwater gatorfolk.

Motion is slowed. Then he thinks to everyone, [i]When we get inside, I will cast Wispering Wind to senda message to the Eagles and Sir Liissst, requesting they stay close and watch the mine entrance.


DM: the eagles and Liisst are too far away for a message spell... many hours away.

Addison/Zeph: Yes, but Whispering Wind would have a range of 6miles for me... did we travel further than that?

DM: no, but it's very unlikely they're within 6 miles, just sayin.

Keela [AC 19; HP 54/54; Hasted] 
Friday August 19th, 2011 12:29:06 AM

"If this is the only way through, we should take it," Keela says. "We'll just have to find another way out."

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday August 19th, 2011 1:03:43 AM

"I agree. Ve can alvays find another exit. Let us proceed." The priest girds himself to travel swiftly once the lizard hermit clears the path.

Decision made -- DM Jim 
Friday August 19th, 2011 12:52:06 PM

With the decision made to let the hermit clear the passageway, albeit only temporarily, the group embarks on their attack. When the passageway is reached, Nagegy passwalls it; a sudden rush of cold water hits the group as they struggle not to gasp aloud. Moving through the perfectly circular tube provided by Nagegy, they move deeper into the tunnels. It's not long and in just the nick of time that they find a cave to take a breather in--at least for some. One more juncture and they'll be in the mine proper.

Hours pass as they await the cessation of the aboleth's mucus effects to wear off, but just before it does, they move on into the last tunnel. Soon they surface in a small pool in a large cavern--there is a feeble torch sputtering off in the distance.

Perception rolls please

Map incoming



Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+17=33 ;
Friday August 19th, 2011 1:13:54 PM

Garret swims through the hole and enjoys exploring the mines. At the back of his mind is the thought that the mucus might just wear off at any moment and the entire group will drown. He is glad when the group surfaces and finds they can breathe air again. He says, using the mind link, "That was quite interesting, but I do believe I prefer breathing air instead."

He squints his eyes and looks around the large cavern carefully, looking for areas to easily climb into and out of the pool, and for anything that might be moving in the torchlight.

Perception: 33

Koko Dogteeth- GIANT SQUID FORM - AC 19/T10/19, HP 77/77  d20+14=23 ;
Friday August 19th, 2011 1:32:15 PM

Koko swam to the the shore of the pool and assumed yet another form; this time of a dire tiger. While stepping from the pool Koko the tiger shook out his fur and studied the area for any sign of danger.

Actions:
Perception - 23 (note- he has scent and low light vision)

SANITY NOTES:

Active effects:
1) Greater Magic Fang (+1 to all natural attacks)

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin



Keela [AC 19; HP 54/54; Hasted]  d20+2=16 ;
Friday August 19th, 2011 2:45:32 PM

Keela surfaces, but remains in the pool, treading water. She lets the others climb out first, knowing she is one of the more vulnerable party members.

[Perception 16]

Evred Lazenkova AC 27/13/24, HP 81/82  d20+16=27 ;
Friday August 19th, 2011 9:42:15 PM

Evred emerges from the pool and takes position behind the front line, readying his holy symbol in his hand.

Perception 27

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor)  d20+13=27 ; d20+15=28 ;
Saturday August 20th, 2011 5:01:14 PM


Zeph swims with the group through the cold rushing waters of the cave interior. He takes in the scenery of the underwater passageways as best his Everburning torch and elfish sight allows.

Awaiting in the antechamber for a few hours for the effects of the mucus to wear off, he thinks of his combat tactics with his teammates, "So, we surround and conquer? Flanking fun and all eh?"

Then, as the mucus wears off, Zeph puts away his everburning torch and, slides out of the water and takes point, drawing his sword and looking around ((Perception = 27, or 28 for traps)

He will stick to the corners and shadows (Stealth = 28)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+5=13 ;
Sunday August 21st, 2011 10:36:52 PM

Perception +5 = 13

DM Jim: My impression was that Alexi had not mucked up his lungs yet, so when you say '...they find a cave to take a breather in--at least for some...' i take it to mean you assumed Alexi had not been abolethized, right?

So Alexi would have been out of the water for the 2 hours or so, plenty of time to snoop around a bit?

IC: When Alexi pops out of the water, he immediately notices a flickering torch. Odd, he sends to everyone with the mental link. There shouldn't be a torch here. The only inhabitants were bats. I'll look around a bit.

Alexi pulls out his Everburning Torch from his backpack and draws his sword. He slowly moves forward 10' feet. (use above Perception roll of 13), with anyone else who did not muck up their lungs.

OOC: this should be during the first few minutes of arriving at the pool.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Monday August 22nd, 2011 1:06:29 PM

ooc: I have no idea where we are right now, are we not all together?

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10] 
Monday August 22nd, 2011 3:23:30 PM

Garret looks around and counts the group, making sure everyone is accounted for.

OOC:
We should all be together in the pool with the torches. I thought Alexi had to take mucus to get through, but either way is fine. Might be nice for him to have had time to snoop ahead, but then again, he may be eaten by a grue...

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Monday August 22nd, 2011 11:29:27 PM

OOC: best I can figure, Alexi hadn't, nor Koko.
by the way, i was able to see koko's Ch sheet. anyone else having trouble. It wasn't clear if Nageby had but to cast the spell underwater i think he woould have had to.

IC: With Koko-Tiger by his side, Alexi moves a little further into the room. "Smell any bats, Tony, er Koko?" he whispers.

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday August 22nd, 2011 11:41:30 PM

ooc: Yes, we all emerged from the flooded tunnel into a room with torches in sconces on the walls. We're waiting for the results of Perception checks.

The Dreaded Mine of Bryn Baraz-- DM Jim 
Tuesday August 23rd, 2011 1:01:43 AM

As Alexi and Koko exit the water, neither are alerted to the sounds of movement on the otherwise of the mound in front of them--but Garret and Evred are. The faint sounds of shuffling of maybe two or three set of feet.

Please indicate your position on the map. Everyone starts in the water to the far right Alexi and Koko may make one move action of travel. Each square is 5'.

Map Link


Koko Dogteeth- DIRE TIGER FORM - AC 19/T10/19, HP 77/77 
Tuesday August 23rd, 2011 9:50:51 AM

Koko continued to study the area as he moved slowly forward.

Actions:
-Move to BL-67
-Perception - 23 (note- he has scent and low light vision)

DM SANITY NOTES:Highlight to display spoiler: {
Active effects:
1) Greater Magic Fang (+1 to all natural attacks)

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin
}



Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday August 23rd, 2011 12:25:40 PM

Jet anticipates an encounter at every step when he travels. The world is a dangerous place and he plans on staying at the top of the food chain. He would prepare a spell or two for entering just an area.

Location: BE/54

Spells active: Light (Recast when expires on Adrean), Detect Poison (Concentrating)

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Feats: Blindfight, Step Up, Improved Trip



Keela [AC 19; HP 61/61] 
Tuesday August 23rd, 2011 1:40:25 PM

Put Keela next to Jet at BD-54.

Also, I finally leveled up my character. Sorry to take so long.

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Scorching Ray
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

The Dreaded Mine of Bryn Baraz-- DM Jim 
Tuesday August 23rd, 2011 2:13:13 PM

oocL: Jet and Keela cannot be where they are, that area is solid and extends from floor to roof.

Keela [AC 19; HP 61/61] 
Tuesday August 23rd, 2011 2:34:45 PM

I'm sorry; I thought that was the pond. And now I see quite clearly that the pond is that watery blue thing. Duh!

Okay, put Keela at BV-74.

Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor) 
Tuesday August 23rd, 2011 3:28:34 PM

(OOC: Last round I stated that Zeph moved out of the water with a perception of 28 vs. traps and a stealth of 28)

Move to BV-61... stealthily.

When Garret gives his warning, Zeph looks around for the cause of the sound. He also looks down the pit to see what he can.

(Will post a bit more later)

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+19=22 ; d20+17=24 ;
Tuesday August 23rd, 2011 4:22:13 PM

As Garret looks around the edge of the water, he hears the feet moving. He yells out, via the telepathic link, "Freeze! There's someone or something up there." He carefully pulls himself from the water, trying to remain as quiet as possible while looking around to locate the source of the sounds...

BT-72
Stealth: 22
Perception: 24

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday August 23rd, 2011 7:57:38 PM

ooc: My apologies. BS/75

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Tuesday August 23rd, 2011 8:46:02 PM

OOC: I need to know if Alexi and Koko are 'frozen in time' for two hours while the others regain their air breathing capabilities. If they are, no biggie. If they aren't, then whatever is happening above water would be left up to Koko and Alexi. Not that the others can't 'hold their breath' as they poke their heads above water and look around.

But there seems to be a disparity in actions between the two groups. While Alexi and Koko are acting on the first rounds after reaching the pool, the others are acting on 2hrs after reaching the pool.

So what's it gonna be?

put Alexi at BL-68

DM: if you reread my post when you entered this cavern, you'll perhaps see that I stated the mucus effects had worn off.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 24th, 2011 12:03:19 AM

ooc: Sorry for the late post, this is for Tuesday.

Evred will start in BR-69. He stands ready with his holy symbol.

The Dreaded Mine of Bryn Baraz; Round 1-- MAP DM Jim  d20+7=11 ; d20+7=27 ; d20+7=20 ; d20+7=9 ; d20+7=9 ; d20+7=13 ; d20+7=11 ;
Wednesday August 24th, 2011 1:38:54 AM

Most of the group decides to move up, but it is Zeph that gains a most important vantage point. Stealthy as he could (penalties for movement), Zeph crouches low and see's in the dim light ahead, six humanoid creatures with long, sharp teeth, and pallid flesh that is stretched tightly over their starved frames. None of them seem to notice Zeph or the others.

Those looking into the sinkhole see nothing but darkness, but do hear the faint sound of rushing water far below.

====================
1 Round of actions please

Map link in title above

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d20+14=17 ;
Wednesday August 24th, 2011 9:51:30 AM

Koko the dire tiger cast a quick defensive spell, and then moved into charging position. All the while, he kept a tiger eye and nose out for trouble.

Actions:
Cast Barkskin- +3 AC
Move to 59-BN; goal is to get into position to make a charge attack.
Perception- 17 (scent and low light vision)

DM Sanity Notes Highlight to display spoiler: {
Active effects:
1) Greater Magic Fang (+1 to all natural attacks)- 5 hours
2) Barkskin- +3 AC; 80 minutes

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin (2)
}


Zeph Illidian HP 77/78 AC 23/22t/17ff CMD 22 (Mage Armor)  d20+9=16 ; d20+9=28 ; d20+9=19 ; d20+15=34 ;
Wednesday August 24th, 2011 1:10:41 PM

Zeph transmits everything he sees via the mental link: "Six humanoid forms. Pale skin, long teeth. Ghouls perhaps? Don't know, will stay in the shadows.

Zeph then wracks his brain for what these creatures could possibly be (Knowledge Arcana = 16, Dungeoneering = 28. Religion = 19. alphabetical order)

Then Zeph takes his Rod of Metamagic Extend and casts extended Protection from Evil on himself (10minutes time)

Then he looks for the best place to hide (Stealth = 34) and thinks to everyone via the link "Shall we engage? If not, then I could cast invisibility and scout a bit more to see what else there is in this mine that could hear a battle."

Highlight to display spoiler: {
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)
}

Keela [AC 19; HP 61/61] 
Wednesday August 24th, 2011 1:55:18 PM

Keela carefully climbs out of the pool, trying not to splash around too much.

[Move to BQ-70]

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Scorching Ray
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

The Dreaded Mine of Bryn Baraz; Round 1-- MAP DM Jim 
Wednesday August 24th, 2011 2:17:19 PM

ooc: I should mention that casting a spell is not a quiet affair and requires it to be said in a strong voice, unless you have the Silent metamagic feat and use it.

If anyone would like to change their actions, you may do so because of this.

Garret Goodbarrel [AC:26/26/20 HP:50/50 Ki:10/10]  d20+17=35 ;
Wednesday August 24th, 2011 6:42:19 PM

Garret nods at Zeph's message, even though no one can really see him. He says telepathically, "Sounds good, Zeph, see if you can check around the corner for us so we might have an idea what's waiting for us. Everyone else, be ready to charge in, should Zeph get spotted. If those are some sort of undead, they're not going to be interested in talking to us. But also, if they're undead, why would they need torchlight? I think there's more here than meets the eye, keep alert and quiet as much as you can. Gather on land over here on the left side, so at least they won't get to attack us while we're halfway in the water."

Garret slowly attempts to move towards the wall.

OOC:
Moving directly west on the map, hoping to gather everyone that's still in the water. Stealth: 35
Re: Casting spells: Would Zeph's Rod or Garret's Tattoo (Brahmah) make any noise, since they are activation items?

DM: The rod would need a command word. The tattoo I'd be more lenient with and it would be up to you how you activate it; i.e. by touch or jumping up and down yelling, "I love pie!" :)

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 24th, 2011 7:23:05 PM

OOC: ok I reread the post. Here it is:
{Hours pass as they await the cessation of the aboleth's mucus effects to wear off, but just before it does, they move on into the last tunnel. }

SO, I repeat my question. For those that are not mucoused up, like Alexi and Koko, what do we do in those hours? Inquiring minds want to know. :)

DM: the point is moot, we're already past it.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 24th, 2011 7:54:25 PM

Alexi has had enough time to look around now and sees that this is definitely not the same pool they had used when they had left the caves several months ago. For one, it did not have a sink hole. Nor did it have that central pillar, where the torches were.

Through the mental link he says, This isn't same the chamber and pool we had used last time. Whatever caused the obstruction in the tunnel must have also opened up a path to this chamber while closing off the path to the other. I'm just saying this so everyone will know that we don't really know where we are."

Alexi grins in the dark. 'A plan had to go wrong sooner or later,' he sighs.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 24th, 2011 11:07:12 PM

OOC: to argue a mute point, i just wanted it known that Alexi would not have, given the choice, stayed treading cold water for two hours if he could have sat on the edge of the pool and splashed his feet instead.

At least at the edge of the pool, with the torch light, he could have read his copy of the latest Mailed Fist Gazzette while he waited.

DM: I don't think you understand, it was a different cave that you waited in before making the final push into this larger one.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday August 24th, 2011 11:26:10 PM

"The undead? Here!?" Evred takes brisk steps around the nearby crevasse, making little effort to conceal his presence. "Come, foul spawn! Let us see how your dark energies fare in the light of day!"

ooc: Double move to BK-65.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday August 25th, 2011 1:05:21 AM

Jet follows Garret as he is told. He douses his light spell for the moment
, since it seems visibility is available without it.

ooc: Garret didn't mention a specific coordinate, so I am ten feet away from him on his right.

The Dreaded Mine of Bryn Baraz; End Round 1; Start Round 2-- MAP DM Jim  d20+7=17 ; d20+7=27 ; d20+7=26 ; d20+7=11 ; d6=6 ; d6=5 ; d100=99
Thursday August 25th, 2011 3:35:29 AM

As everyone moves into position, Zeph speaks the command word to activate his magical rod and immediately draws the attention of two of the ghouls (4 & 5)--they immediately run towards him and he finds that he cannot hide while being observed.

Oblivious to the large dire tiger in their midst, the two ghouls continue their run at Zeph as Evred yells out a challenge to them--this brings the attention of the other ghouls and they come out around the corner to see what the fuss is all about and spot the large walking dinner on four-legs; They immediately rush towards Koko to feast on his innards.

=============
1 round of action by Thursday night.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+3=14 ;
Thursday August 25th, 2011 12:08:02 PM

Jet barely recognizes the creatures for what they are and lets everyone know what they are dealing with. "If you're not of elven blood, drink an anti toxin!"

Losing his concentration on a spell, Jet begins to sing a song to inspire confidence in his friends while moving forward toward the nearest enemies with Adrean ready to strike,

"Now your death may surprise, for you don't seem to understand."
"Once Gargul has called you, then it's time to lend a hand,
to all the heroes of the Wold, who seek not to see you damned"
"On second thought, lets see your loot, you'll not be needin that!"

"Go on back to your grave, close your eyes and have eternal peace."
"Oh wait a second, we'll lend a hand, our weapons we clean with ease."
"Then we'll have more power in the end so our foes we can defeat,
the invaders of Bryn Baraz are those we will unseat!"

Knowledge Nature to recognize ghouls: 14

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 1/9
Feats: Blindfight, Step Up, Improved Trip

Sanity Note: Inspire Courage: To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+7=17 ;
Thursday August 25th, 2011 12:09:42 PM

ooc: Oops, another important roll.

Performance: 17

Keela [AC 19; HP 61/61]  d20+12=22 ; d20+7=22 ; 2d4=5 ;
Thursday August 25th, 2011 12:20:03 PM

Keela considers what she knows about the strange creatures. Are they ghouls, or something more powerful? [Knowledge Religion 22]

She begins skirting the chasm, needing to get a little closer to use some of her spells [Move to BM-68].

Some of her spells, however, will work at this range. She points at one of the ghouls, and a small green arrow leaves her finger and flies toward it. It sizzles a little when it hits. [Acid Arrow at #4 (I assume I can see across the chasm to shoot at the target). Hit touch AC 22 for 5 damage]

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow (cast)
2 Acid Arrow
2 Extended Mage Armor (cast)
2 Scorching Ray
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday August 25th, 2011 12:26:43 PM

End space Bl/67 using Fleet

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday August 25th, 2011 12:39:08 PM

Evred continues charging forward.

ooc: Double move to BK-55.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Thursday August 25th, 2011 4:28:59 PM

Garret looks over at the back of the screaming Evred and thinks to the others, "Really? Well, here we go!"

He then takes off at a run towards the battle. He small feet move him very quickly past Jet, Alexi, and even the running Evred as he reaches the side of the tiger to prepare for battle.

OOC:
Double move, ending up at BO-59.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday August 25th, 2011 9:03:44 PM

OOC: Garret, i thought you were going to inspire us to battle by jumping the chasm with your mighty springing feet! :)

Oh well, Jet's done a good job. maybe next time eh?

IC: Alexi has learned much from Jet, specially to listen to him, so he pulls out a vial of Alchemical Fire and with shield in one hand and bottle in the other, he advances to BK-62
Move Action: retrieve alchemical fire
Move Action: Move to BK-62

Keela! Stay away from that pit! It's edges could be crumbly! Alexi warns Keela through the link.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+2=6 ;
Thursday August 25th, 2011 9:12:50 PM

OOC: addenduminuminum

Alexi searches his knowlegde of such creatures as ghouls. He knows some things from stories but never has fought one.

Knowledge(varies): DC (10 + monster's CR)
D20 + 2(int) = 6 heh, i guess he never realy did hear about them. Mermaids maybe, not ghouls. :)

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+12=24 d10+5=7
Thursday August 25th, 2011 9:29:33 PM

(OOC: Dam. i woulda changed that had my internet connection been working.... oh, there it goes again. )

Zeph slaps himself in the face for casting the spell and alerting them to his presence.

He sees Evred charging forward and knows what must be coming next.

He says via the link, "I'm going to try to keep this one close to you Evred!"

And thus Zeph moves towards Ghoul 5 to Br-58 and slashes with his Curveblade: Hit AC 24 for 7 damage.

(OOC: Would I be out of the range of Koko's soften stone to mud? I'm trying to keep the Ghouls in, but me out)

Highlight to display spoiler: {
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8
}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)}
Inspire Courage: +1atk and dmg rolls.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Friday August 26th, 2011 12:11:49 AM

Koko the dire tiger backpeddled a few feet and then started making funny noises. Suddenly the ground in front of him turned to mush.

Action:
If the area is soft or dry earth cast soften earth and stone in the entire floor area in front of him. DC 16 reflex save. Otherwise cast it on the ceilng above them.

The Dreaded Mine of Bryn Baraz; End Round 1; Start Round 2-- MAP DM Jim 
Friday August 26th, 2011 12:45:39 PM

ooc: was waiting on Zeph since he's important in this current situation. I'll have the turn up later today with the map and will process another turn if everyone posts again by Monday.

Also, if at all possible in the future, if your spell effects a certain area, please give me those 5' squares that are affected cause you may not agree with where I place your spell if you don't, and once it's done, it's done and we move on.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Friday August 26th, 2011 1:40:49 PM

Garret looks nervously around as the Koko the tiger casts a spell...

Evred Lazenkova AC 27/13/24, HP 81/82 
Friday August 26th, 2011 1:58:20 PM

Zeph - He says via the link, "I'm going to try to keep this one close to you Evred!"

Evred responds telepathically to the entire group. "Yes, bring them to me! They vill feel the love of Alemi!"

The Dreaded Mine of Bryn Baraz; End Round 2; Start Round 3-- MAP DM Jim  d20+2=21 ; d20+2=19 ; d20+3=6 ; d20+3=4 ; d20+3=21 ; d20+3=4 ; d20+3=16 ; d20+3=8 ; d20+3=14 ; d20+3=22 ;
Friday August 26th, 2011 8:37:53 PM

Singing a rousing tune, Jet inspires courage in fellow companions as he moves closer to the battle that is about to be engaged. Racking his brain for any knowledge of undead, he thinks he may need to think about religion, instead of nature as these creatures look rather unnatural.

Keela on the other hand knows exactly what these are; Ghouls! Moving closer, the intrepid mage casts an Acid Arrow at one of the ghouls and it cries out in pain as it's flesh begins to melt.

In an almost frenzied state, Evred throws caution to the wind and runs forward into the midst of the ghouls.

A bit surprised at Evred's charge, Garret goes with it and rushes over to Koko's side--his little halfling legs moving at an incredible speed.

Warning Keela to stay away from the edge of the sinkhole, Alexi acquires an alchemical fire vial from his handy haversack and with shield in hand, closes the distance between him and the ghouls.

Chagrined at having alerted the undead to their position, Zeph runs forward and slashes cruelly into the nearest ghoul, spraying blood and ichor all over his wet, but once clean, clothes.

Making strange gnashing noises, Koko the dire tiger takes a few steps backwards--almost losing his footing and nearly falling into the sinkhole, and turns the entire floor ahead of him into mud.

Seeing Evred so close, the five ghouls nearest him lunge to the attack--the mud at their feet only seeming to slow them down just slightly. Their fetid breath heavy on his face, neck and arms as the ghouls bite again and again, but none can penetrate the Mek Zaklat's armor.

The ghoul attacking Zeph, bites and claws, but to the same effect--being unable to defeat Zeph's magical defenses.

Evred, please make a DC16 Ref save or you will be unable to move, attack, or cast spells (which includes channeling) for 1d2 rounds

==============
Damage Taken
#4 ghoul: -5hp
#5 ghoul: -7hp

1 Round of Action by Monday night or sooner.

p.s. Actions are processed in the order they are posted, unless stated otherwise in the players post.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20-2=5 ;
Friday August 26th, 2011 10:19:07 PM

Alexi moves to BL-59 and tosses the alchemical fire at ghoul6.

Range incr is 10', distance is 25', {25-10=15} for a -2 penalty.

Throwing into melee -4 penalty. +1 Bard Inspire Courage.

Range Touch Attack +3 (Dex) (-2 - 4 +1) for a -2 = 5 ! ok that was pathetic but at least he didn't roll a 1

Wet and shivering a bit from being in the cold water for so long, Alexi looses his grip on the flask and it wobles in space for a brief moment before landing at...(DM roll 1d8 for location).

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Saturday August 27th, 2011 2:41:12 PM

Jet supresses the urge to charge into the fray of battle but decides, something isn't right with this situation and he might want to be prepared, so he casts a spell to convince enemies, he is not worth attacking and slowly investigates the left hand side of the cavern wall to make sure the group isn't caught flat footed.
He continues to sing for his friends, in the process.

"Please don't take it personal, but you are smelling very bad."
"It doesn't help that you are all, wearing naught but rags."
"Give Gargul our greetings, you'll be seeing him really soon,
and perhaps some day when I am gone, you and I can share a drink or two."

"Go on back to your grave, close your eyes and have eternal peace."
"Oh wait a second, we'll lend a hand, our weapons we clean with ease."
"Then we'll have more power in the end so our foes we can defeat,
the invaders of Bryn Baraz are those we will unseat!"

Cast Sanctuary
Move to BE/65 with Fleet

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Sanctuary 1/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip

Sanity Note: Inspire Courage: To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.



Keela [AC 19; HP 61/61]  2d4=7 ; d20+7=24 ; 2d4=2 ;
Sunday August 28th, 2011 12:58:38 AM

I'll be careful, Keela sends back to Alexi, but her mind is on her targets.

The acid arrow in Ghoul #4 continues to sizzle, doing another 7 damage.

Keela continues to close the distance between her and the ghouls. [Move to BL-62] She doesn't have a great angle from here, but she can see another ghoul so she tries to hit it with another Acid Arrow. [Acid Arrow at Ghoul #2. Hit Touch AC 24, but I did NOT account for cover (Keela does have the Precise Shot feat). Damage is 2! Mighty 2! All tremble before Keela!]

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10]  d20+49=61 ;
Monday August 29th, 2011 3:23:33 PM

Garret watches as the ground turns to mud and he pauses a moment, considering trying to run through the mud to help Evred. He uses his mind-link to tell the others, "There's a lot of mud up here, I think you'll be better off going around. I'm going to try and get up here to help out Evred."

Garret squats down, closes his eyes in concentration and a dim flash emits from his body as his tiny legs spring out and he seems to almost fly over the pit of mud, easily landing on the other side, where he turns to face the undead monsters.

OOC:
I think the Jump check DC is 40. I see it as 20, but without a running start, it's 40. Garret's acrobatics skill is a +26 (when jumping). He also gets a +3 for having a base speed of 40. Then he'll use a point from his ki pool to add 20 more to that roll. His total modifier? +49! Acrobatics check: 61. Wow. I think that puts him at BO-54.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Monday August 29th, 2011 3:25:20 PM

Koko the Dire Tiger saw the Evred was in some trouble and that his escape was cut off by Koko's soften earth spell.

Mental note to self Koko thought. Take time to discuss tactics so we better compliment each other.

With that Koko moved forward and attempted to find a way to engage the Ghouls.

Actions:
Koko will try to maneuver around the mud, if possible. If necessary he will run around to the left to come in behind the Ghouls.

DM Sanity Notes Highlight to display spoiler: {
Active effects:
1) Greater Magic Fang (+1 to all natural attacks)- 5 hours
2) Barkskin- +3 AC; 80 minutes

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (2/day)- Magic Fang, Greater (2)
L4: (1/day)- Spike Stones
}

Cast:
Goodberry, Greater magic fang, Barkskin (2) [/spoiler]



Evred Lazenkova AC 27/13/24, HP 81/82  d20=11
Monday August 29th, 2011 10:40:35 PM

ooc: Dag nabit! They are surrounding me perfectly and this rassle-frassle dice roller is not cooperating! I rolled without adding my modifier, then tried to go back and add it and now it won't show the roll for some reason. First Reflex check was a natural 1. Please ignore the 11.

Evred becomes mired in the mud, unable to bring his holy power to bear against the ghouls.


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+16=28 ; d20+12=32 ; d20+12=26 ; d10+5=7 ; d10+5=14 ; 4d6=11 ;
Monday August 29th, 2011 11:13:49 PM

Zeph gasps as he sees Evred sink into the mud, Defend yourself until we can reach you!

Then he lures the undead Ghoul close to him, waving his blade side to side, saying, "Here ghoulie ghoulie" (Move Action Bluff as Feint hit CMD 28)

As the Ghoul lunges, Zeph sidesteps and cleaves his curveblade into the hallowed undead skull (Standard ActionHit AC 32, nat 20. confirm crit with a 26. Damage = 7+14crit+11sneak if feint worked = 32 damage total)

The Dreaded Mine of Bryn Baraz; End Round 3; Start Round 4-- MAP DM Jim  d8=7 ; d2=1 ; d20+2=21 ; d20+2=9 ; d2=1 ; d20+3=14 ; d20+3=17 ; d20+3=12 ; d20+3=23 ; d20+3=10 ; d20+3=21 ; d20+3=17 ; d20+3=16 ; d20+3=22 ; d20+3=13 ; d20+3=16 ; d20+3=7 ; d20+3=18 ; d4+1=4 ; d6+1=4 ;
Tuesday August 30th, 2011 4:20:00 AM

Moving in closer, Alexi throws a flask of burning alchemical fire at one of the ghouls, but his hands are still too wet and slippery from the water that his throw goes long and bursts into flames ten feet beyond his intended target.

A bit suspicious and always wary of any traps, Jet goes to left side of the cavern to investigate and while giving another inspiring song to help his friends, casts Sanctuary to protect himself from any unseen undead--none of which he see's.

Responding that she'll be careful to Alexi via the witch's telepathy bond--by the way, where is that guy? She moves closer for a better vantage point and sends another acid arrow into one of the other ghouls and barely singes it's matted hair.

Wanting to try this for some time, Garret calls upon his inner Ki and makes an amazing jump over the mud area--nearly coming in contact with the low ceiling in the process.

Koko, seeing no means to make a direct attack, runs to the left side of the large column to attack the ghouls from their exposed flank. The druid also makes a mental note to plan better next time.

The power of his god welling up deep inside him like a burning flame, get's all but extinguished as Evred finds himself struggling to keep his head above the suddenly appearing mud at his feet.

In a spectacular feat of arms, Zeph cuts the ghoul in from of him into two pieces--making him very, very dead.

One of the ghouls flounders in the mud and gets sucked in to his chest, the rest descend on Evred. This time one of them manages to bite Evred visciously on the arm, getting through his nigh invulnerable armor. Pain sears up his arm as the vile poisons released into him threaten to take control of his body.

Evred, please make another DC16 Ref save, or be unable to act again for another 1d2 rounds in the mud.

Also, Evred, please make two DC13 Fort saves. If you fail the second Fort save, you are paralyzed for 4 rounds.


==============
Damage Taken
#2 ghoul: -2hp
#4 ghoul: -12hp
#5 ghoul: -7hp, DEAD, REALLY REALLY DEAD

1 Round of Action by Tuesday Night

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d20+14=32 ;
Tuesday August 30th, 2011 10:04:19 AM

Koko continued to run around the side of the rock. All the while, he studied the left side of the room for trouble.

Actions:
1) Full move around rock. He wants to get within charging distance for the next round.
2) Perception check (32); scent and low light vision.
3) If trouble is spotted with Koko's perception check he'll stop to deal with it.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Tuesday August 30th, 2011 10:28:50 AM

A quick glance and mental calculation and Alexi figures at least 15 feet would need to be cleard at the narrowest spot if he was to try to jump across. Not knowing how far it is around the pillar, Alexi stays put.

He does drop his shield and draw his bow, grinning that Jet's wandered off around the corner and can't see him.

OOC: unfortunately dropping a shield is a Move and drawing a weapon is a Move. :(
But at least next round he gets two arrows off.

DM: Since you have a BAB of +1 or higher, you could drop your shield and draw your bow as a free action while you make a move action, and then take one standard action to attack once.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10]  d20+13=24 ; d8=7 ; d6=3 ;
Tuesday August 30th, 2011 12:37:17 PM

Garret moves over towards the ghouls carefully, watching to see if they notice him arrive. When he gets close to the nearest creature, he raises his arms above his head, hands together. He attempts to distract the ghoul with his hands when he spins and his leg kicks out, aiming for the thigh of the undead creature, hoping to disable the beast.

OOC:
Attacking Ghoul #2: Hit AC 24 Damage: 7 normal +3 fire = 10 total.
Scorpion Style attack, Ghoul 2: Fort Save DC 19 or speed reduced to 5 for 3 rounds.

Keela [AC 19; HP 61/61]  2d4=4 ; d20+9=28 ; d20+9=27 ; 4d6+1=13 ; 4d6+1=19 ;
Tuesday August 30th, 2011 2:25:38 PM

Keela moves forward to the edge of the mud, then decides she doesn't want to go any farther. She stops next to Alexi (Move to BL-59].

Meanwhile, the Acid Arrow in Ghoul #2 continues to sizzle [4 more damage to Ghoul #2].

She considers for a moment, then with a word and a gesture, sends a golden ray shooting from her hand. The ray splits into two; one aimed at Ghoul #4 and the other at Ghoul #1.

[Cast Scorching Ray; at Keela's level she gets two. Hit Touch AC 28 on Ghoul #4 for 13 damage. Hit Touch AC 27 on Ghoul #1 for 19 damage.]

Today's spells:

0 Detect Magic
0 Disrupt Undead
0 Light
0 Prestidigitation
1 Alarm
1 Color Spray
1 Feather Fall
1 Magic Missile (cast)
1 Protection from Evil
1 Ray of Enfeeblement
2 Acid Arrow (cast)
2 Acid Arrow (cast)
2 Extended Mage Armor (cast)
2 Scorching Ray (cast)
2 Scorching Ray
3 Extended Rope Trick
3 Haste (cast)
3 Fireball
4 Invisibility, Greater
4 Wall of Ice

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+8=12 ;
Tuesday August 30th, 2011 3:56:27 PM

OOC: I thought about that Jim, and I've done that before, however when I re-read it (the drop/draw while move) it seem to say that i could combine only one of those (drop shield/draw weapon) with a move. However, since I'm not really moving anywhere, and you adjudicate that I could do so, I'll do it that way.

:)

IC: Alexi takes aim and sees his friends land good hits and keela, usually underating her power, plaster two with fire. He then lets loose an arrow at ghoul 3.

Att: +11 +1(bard) - 4 (in melee) = d20+8= 12, the bow still being wet, sprays his eyes with water and the arrow misses. (may need to roll to see if it hits Evered).

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+17=18 ; d20+12=27 ;
Tuesday August 30th, 2011 7:41:16 PM

Zeph looks at the 25feet of mud and muck that separate him from Evred and the Ghouls and thinks he can make the jump to flank Ghoul 4 with Evred (BM, 55).

He gets a small running start and jumps (Acrobatics = 18. Natural 1), slipping on the stone and landing flat on his face in the muck.... splat

Luckily, Zeph pulls himself up and manages to skip closer (Reflex save = 27).

So it would take a double move to reach BM,55? Or howabout BK, 53?

Evred Lazenkova AC 27/13/24, HP 81/82  d20=16 ; d20=8 ; d20=20 ; 6d6=25 ;
Tuesday August 30th, 2011 11:48:21 PM

ooc: Fortitude 27, Fortitude 19, Reflex 28. Successful on all three saves. How much damage did I take?

Regaining his footing, Evred raises his symbol of Alemi above his head and almost shouts his prayer. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius!

ooc: Channel energy to harm undead within 30 feet. 25 damage. Will DC 17 for half damage.

The Dreaded Mine of Bryn Baraz; End Round 3; Start Round 4-- MAP DM Jim 
Wednesday August 31st, 2011 1:37:24 AM

ooc: when making skill checks, saves, etc... please add your bonus or penalty into the roll if applicable. Please do not make a straight roll or it will count as what was rolled in the future. This keeps everyone honest. Thank you for understanding.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+16=22 ;
Wednesday August 31st, 2011 2:33:13 AM

Jet stops the performance as he runs up to Av/60. He gets a good look at the room taking everything in. The log, the cage and the rail tracks. What could they be fore? Is the cage occupied?

Can he see or hear anything coming down the hall?

Perception: 22

Move to BE/65 with Fleet

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Sanctuary 2/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip

The Dreaded Mine of Bryn Baraz; End Combat -- DM Jim  d20+2=10 ; d20+2=8 ; d20+2=22 ; d20+2=8 ; d20+2=14 ;
Wednesday August 31st, 2011 12:22:07 PM

Holding his holy symbol aloft, Evred calls upon the power of his god and releases a burst of bright holy energy that incinerates all of the ghouls surrounding him--sending them to their final rest.

The battle done, the rest of the group gather back together. Jet has noted a very dead and very bloated human in the cage to the left of the cavern. It doesn't even look like the ghouls wanted a piece of the carcass. Also, the only passageway out of this cavern ends at a solid iron door. There is no lock on this side, but something is keeping the door closed--perhaps an external lock on the other side of the door.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday August 31st, 2011 12:33:53 PM

Well, at the risk of looking like a uncouth cur...

Jet walks over to the cage to see if it is locked or open and to also note, if this is another type of undead.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Wednesday August 31st, 2011 1:00:58 PM

Garret stops and pauses as the ghouls disappear in the blinding light. He nods to Evred and says, "Nicely done." He walks around the corner where Jet has been examining the area and points at the door as he says to Jet, "Well?" He winks to Jet and then asks Keela, "So, do you have any magical way that you might open this thing?"

Keela [AC 19; HP 61/61] 
Wednesday August 31st, 2011 1:27:32 PM

"Not directly," Keela replies to Garret. "I have a spell that could pop me over to the other side of the door, and then hopefully I could just open it. I could take somebody with me."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Wednesday August 31st, 2011 3:32:24 PM

Koko continued his charge, oblivious to the fact that the battle was already over. He ended his charge with a mighty tiger pounce, but was rewarded with nothing but mud.

Splat!

Only one way to go he thought to himself as he sniffed at the air in the tunnel for any sign of trouble ahead.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+3=4 ; d20+16=17 ;
Wednesday August 31st, 2011 3:43:50 PM

(Three Nat 1's in a row!)

Zeph sees the bloated dead human in the cage and his nose cringes at the sight (Heal check to determine cause of death = 4. nat 1....)

Then Zeph looks at the door, trying to find a way to knock it off the hinges (Disable divice = 17, nat 1) speaks to Garret and Keela, "I've kept a Knock spell for just such an occasion."

Highlight to display spoiler: {
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8
}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)}
Inspire Courage: +1atk and dmg rolls.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday August 31st, 2011 6:10:11 PM

As Jet is digging around in his back pack for something, he pulls out a dull satin door knob with a key hole in it. Hearing Zeph though, he decides not to use his precious gift and lets him use his spell instead.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Sanctuary 2/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+13=14 ; d20+16=36 ;
Wednesday August 31st, 2011 6:24:41 PM

First Zeph casts Detect Magic and searches about the room for anything with an aura. (Perception = 14. nat 1. Make that 4 Nat 1's in a row!) (spellcraft = 36, natural 20).

He also looks at the door to see if there is a magical barrier holding the door shut.

If there is nothing magical holding the door shut, and if nothing magical is found, and if the group agrees, and Zeph's disable device roll fails to open the door... then Zeph will cast Knock on the door.

Vivid description of Knock:
Transmutation green flows from fingertips.
hand jitsuDraconic symbols
A universal key unlocks our souls
The mind expands when the wrapping unfolds

Snap fingers like a hipster
Yeah



Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday August 31st, 2011 9:44:18 PM

Alexi's eyes go wide when he sees Zeph attempt what he dared not, and fail miserably, as he was sure he would have. His mirth is cut short by the blinding holy light and when his eyes adjust to the dim light again and sees Evred alone and Zeph floundering in the mud.

"Think you might invest in some Jumping Boots?" he ribbs him, then extends a hand to help him out of the mud. "At least there's a pool of water here you can dip in before you go splopping around. On the other hand, hardened mud might provide you some protection, eh?" he ribbs Zeph again.

Alexi watches his friends go about searching the room. A good way to get to know each other better is to observe them. Like, he didn't know Jet was so fond of fat, bloated, bodies. Alexi grins.

As his friends puzzle over the door and ponder how to get it open, Alexi turns to Koko-tiger mentally asks him:

Koko Highlight to display spoiler: Highlight to display spoiler: {Got another one of those rock-to-mud spells? Put it around those hinges and you got yourself an open door, eh?}

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday September 1st, 2011 1:54:53 AM

If the door pops open, Jet wants to be the first through using his Sanctuary spell (if there is a round or two left on it, to open a path for the others.

Evred Lazenkova AC 27/13/24, HP 81/82 
Thursday September 1st, 2011 9:34:51 AM

"You are all quite velcome. It feels... good. Good to be back." Breathing heavily from the exertion of channeling divine energy, Evred slowly makes his way toward the door, keeping to the back of the group and returning the holy symbol to inside his robes.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Thursday September 1st, 2011 12:27:53 PM

Garret watches the activity around him and is ready for something to happen... he looks at Jet, examining the dead body and keeps an eye on the door and Zeph, waiting to see something else jump out at them. Just in case, Garret looks up to the ceiling to make sure something's not about to fall on them, either.

Phew, that is stinky! -- DM Jim 
Thursday September 1st, 2011 1:07:22 PM

With the battle done, the party immediately looks for a way out. Jet on the other hand is examining the very bloated, very stinky dead body in the open cage. He's not sure how he died, but he's about to burst from the looks of it's stretched skin--one touch would probably be enough.

Seeing nothing magical or anything to open, or disable, Zeph casts Knock on the ironbound door-- he is rewarded with the sound of a lock opening and chains running through the door handle and landing on the ground on the other side. Opening the door to check outside, Jet hurries through--his sanctuary spell still in place. He sees to his right, more dark tunnel. To his left, light at the end of the 30' tunnel. Garret, concerned about an ambush, decides to look back and up at the ceiling and see's nothing amiss.

DC20 Perception roll to Highlight to display spoiler: {You hear sounds of alarm and possible spellcasting from the end of the tunnel, but not heading in your direction.}

DC10 Wis check to Highlight to display spoiler: {Uh...Nagegy is nowhere to be found. In fact, last time you saw him was in the other cave just before you entered the ghoul cave.}

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+13=28 ; d20+1=14 ; d20+16=35 ;
Thursday September 1st, 2011 2:39:12 PM

Zeph laughs at Alexi's jests and replies before opening the door, "Yeah, but at least I got a kill, Mr. Archer." with a friendly wink.

(Wisdom check = 14.)

Then, after opening the door...
Zeph hears the sounds of alarm and pays attention to the spellcasting in particular (Perception = 28, or 29 for traps. and Spellcraft = 35!), trying to discern the spells being cast and the voices of who may be casting the spells.
I've heard Al Mathir cast spells before, and I know their language and thus their accents, so I should be able to determine who's casting if its them, eh?

He thinks to everyone: "They are preparing for us down the tunnel. Combat plan: First we assess the situation, if there are many, then I'm going to cast extended Haste on all of us. Then we assault. Garret and I should rush ahead and target the casters first? Or maybe we'll wait for Keela to throw a Web on them, or another Rock to Mud?"

Spells and such:Highlight to display spoiler: {
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock(x), Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8
}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (8minutes)}
Inspire Courage: +1atk and dmg rolls.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10]  d20+17=24 ; d20+4=21 ;
Thursday September 1st, 2011 7:35:37 PM

Garret watches as Jet steps through the door and peeks in with him. He says in a loud whisper to those who do not hear the noise, (Perception: 24) "Down the hall. There is spellcasting, but not in this direction!" He pauses a moment and then speaks in the mind-link, (Wisdom: 21) "Hey! Naggy, where are you? Is that you down the hall here?"

To Zeph he says, "I don't know that those sounds are an attack on us. If Naggy doesn't answer us, it might not be him either. Maybe we should try and sneak up and see what's going on there."

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday September 1st, 2011 9:31:03 PM

Alexi takes his helmet off and shakes his wet hair real hard so Zeph gets a shower. "Not my fault," he says while shaking his head. "Two hours of soaking will do that." Then he puts his helmet back on wearing a big grin. "A shower a day helps keep the smellies away..."

While jet inspects the bloaded body, Alexi has a mind to pop it with an arrow and see how far goo spews, but... it was just a thought.

Albeit Alexi's suggestion to Koko would have been more impressive, the Knock spell does the trick.
Word of something perhaps amiss sets Alexi's mind back to the task of... well, getting through this thing.

He re-equips his shield and draws his sword, knowing that Jet will want him to dash down there and kill something.

Nagegy -- DM Jim 
Thursday September 1st, 2011 9:57:45 PM

Thinking back to the group, Hey! Where are you guys? I was...wait, gotta cast a spell... back in a tick.

Keela [AC 19; HP 61/61] 
Friday September 2nd, 2011 1:55:12 AM

Keela waits for the others to go ahead, knowing that the mage shouldn't be the first one through the door. Or the second one through the door for that matter.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Friday September 2nd, 2011 11:01:12 AM

"Hey guys, this can get grim fast. Let Nagegy be the dcoy for a moment. Even if he didn't mean to be. Once the enemy is out of sight down there, we will sneak up behind them before they have a chance to activate some pit falls or something."

They likely won't listen to him, which isn't unusual really.

He takes his ranseur and goes back toward the bloated body. "I think this is some form of undead also, waiting to take us from behind." He stabs the creature using the weapon with reach, in fact, he stands on his tip toes and holds the ranseur in one hand at the tip of the haft to slowly nudge it at first before he actually pierces it. "I'd rather just bury you my friend, but I need to make sure you are just dead first."

Evred Lazenkova AC 27/13/24, HP 81/82  d20+21=24 ;
Friday September 2nd, 2011 12:02:11 PM

Still enthused from the destruction of the ghouls, Evred hurries over to the cage and examines the body.

Heal check 24

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10]  d20+19=24 ;
Friday September 2nd, 2011 2:56:35 PM

Garret looks around, clearly nervous about the sounds down the hall. He says, "Zeph, let's go take a peek, everyone else be ready." He starts down the hall as quickly as he can go while trying to remain silent (Stealth: 24).

The Body -- DM Jim 
Friday September 2nd, 2011 7:50:13 PM

"BOOMPFFT"

A huge cloud of spores escapes the dead body as Jet pokes it with his ranseur, covering Jet and Evred.

Please make a DC14 Fort save Jet and Evred

The rest of the group are just outside the doorway when the body releases it's deadly cargo. From their position they can barely make out the words, "...get 'em! Don't let him get away!" The voices and noises seem to be getting farther away from the group and the entrance of the tunnel.

Nagegy thinks back to the group, Hey, where are you, I can't do this by myself!

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 2nd, 2011 10:38:18 PM

OOC: this might be a stupid question, but was 'get 'em!...' in common?

DM: not a stupid question at all. It was in Mathirian. As some know the language and you're connected by telepathy, you all know what is said.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 2nd, 2011 11:11:56 PM

Alexi fingers his bow but decides that hard leasons are hard to learn if babied through them. And sure enough, what he figures would happen, happened. Wanting to chuckle and say something, the situation looked like it could be serous and he stays his tongue. Jet just could not bring himself to ask Alexi to shoot it, could he? No, but maybe next time.

Alexi sends to everyone throught mental link, This isn't a time to go chasing phantoms. Nagegy, you know where we are, bring 'em here and we'll ambush them.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 2nd, 2011 11:12:42 PM

OOC: Ah, glad I asked. :)

Nagegy -- DM Jim 
Saturday September 3rd, 2011 1:21:22 AM

Uh...kinda stuck right now...you still in the tunnels? I wouldn't stay in there...confined spaces and fireballs don't mix.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+9=15 ;
Saturday September 3rd, 2011 3:18:15 AM

Jet manages to not inhale the spores from the dead dude, thinking to himself, that's just nasty!

He doesn't stick around to see what else happens, but follows the others to go help Nagegy.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Saturday September 3rd, 2011 4:12:57 PM

Garret pauses his attempt to sneak down the hallway. He thinks to the others, "Naggy, you're not making any sense. You tell us to come help, but then talk about getting out of the tunnels. We're underground, seeing out the mines. You're going to have to give us a bit more information to find you, or you're on your own."

To the others, he thinks, "Okay, it sounds like whatever's going on up there is going the other way. I have no idea if that's where Naggy is, but let's keep moving forward, carefully."

Nagegy -- DM Jim 
Saturday September 3rd, 2011 5:27:06 PM

Mental sigh; "Use the bond's power to tell you where I am."

Those concentrating, using the power of the telepathic bond, Highlight to display spoiler: {Nagegy is about 100ft outside, maybe somewhere near the general store.}

Nagegy -- DM Jim 
Saturday September 3rd, 2011 10:50:12 PM

"Oh look, pteranodons."

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Sunday September 4th, 2011 12:25:27 AM

Garret says, "Huh? Naggy's outside? Anyone know where outside is?" He looks in all directions, hoping to see a door with a sign over it that says, "General Store."

OOC:
Yeah, I'm totally confused. I have ZERO idea of where we are, where Naggy is, or where outside is. For all Garret knows, we're 1,000 feet underground in a mine. Or maybe 10 feet underground, near a general store. Shopping, anyone?

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+15=17 ; d20+14=34 ;
Sunday September 4th, 2011 2:19:38 AM

(OOC: If I see this in my mind's eye correctly: there's a fork in the road: one tunnel goes left and has a light coming from it. The other tunnel to the right leads to the outside where Nagegy has engaged the enemy. Correct? easy enough)

Zeph chuckles softly at the idea of purchasing some clean clothes and thinks to Nagegy, " Oh Pteradons? Did Sir Liiissst show up? Excellent. Signal the eagles too. Hold tight, we shall join you outside shortly. Looking for halflings to free.

Then Zeph looks down the tunnel to the left and says to everyone, "I'm going to explore this tunnel to the left before joining the battle outside the right tunnel, for I wonder if there are slaves to liberate. If so, then I'll look for a lock to pick."

(Actions: Move down the tunnel to the left slowly, peek around corner. Stealth = 17, d'oh. Perception for traps = 34, for anything else, nat 20.)

DM: Actually you have it the other way around. To the left is where the light and noise is coming from. To the right is more tunnel and darkness.

Addison/Zeph: My b ad. Tell ya what lets just swap my statement around then. I want to explore the possible slave-tunnel first before going outside to join the battle.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+5=18 ;
Sunday September 4th, 2011 3:15:42 PM

Alexi strongly voices, out loud, "Hold your ground, friends! This is way to suspicious. It may be a mind trick! One way to find out is asking the one party member who didn't partake in the bond with Nagy."

Alexi turns to Koko and asks, "Are you hearing anything in your mind from Nagegy? Are you hearing anything in your mind?"

Alexi figures that if this is some kind of spell, all would be affected and their enemy would not know that Koko was not part of the mind bond. He also attempts to disbelieve the 'voice' in case it is some illusion.

OOC: I have no idea what roll to make but here's:
Perception (to Disbelieve); +5 = 18

Voices in my head -- DM Jim 
Sunday September 4th, 2011 6:00:51 PM

Koko hears nothing except with his fluffy ears. Alexi is hearing voices in his mind and he's pretty sure it's Nagegy's.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Sunday September 4th, 2011 7:14:01 PM

Garret agrees with Zeph, "Let's take a quick look down here first, we don't want to get too far from one another. Let Zeph get a little ahead in the darkness to check to surprises."


Evred Lazenkova AC 27/13/24, HP 81/82 
Monday September 5th, 2011 11:34:46 AM

Evred agrees. "Ve must ascertain the location of the slaves. Ve vould not vish them to suffer collateral damage from the fight."

Direction -- DM Jim 
Monday September 5th, 2011 3:41:51 PM

Please indicate if you're heading left to the outside to rescue Nagegy, or right, further into the mine and away from the fight to investigate more.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Monday September 5th, 2011 4:31:26 PM

Jet watches to see which way Garret and Zeph goes. If they don't go toward Nagegy, he will throw them a mental "Hrumpf" cast Silence spell on a Javelin in hand and carry it with him to help their lizard partner.

Keela [AC 19; HP 61/61] 
Monday September 5th, 2011 6:08:07 PM

"Bother!" Keela says. There is far too much confusion down here.

"The slaves' situation is not likely to change in the next minute," she says. "The same can't be said for Nagegy. Let's go pull him out of whatever he's gotten himself into."

She prepares to follow Jet.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Monday September 5th, 2011 9:11:07 PM

Garret shrugs, "Okay, Zeph, keep quiet and explore. We'll head outside. Give a mental yell if you get in trouble!" Garret then moves towards the outside as well.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+5=14 ; d20=6 ; d20+5=9 ;
Monday September 5th, 2011 9:56:19 PM

Alexi mentally cautions Garret before following him, 'Keep your eyes open for traps. I can spot obvious ones, but that's about it unless I'm very lucky'

Then to Jet he suggests mentally 'Have something good ready in case we trigger something nasty as we pass through and don't follow too close. Ok with you?

Then to all 'Let's show 'em what our steel and speels can do. Have at 'em boys and Lady!'

Alexi follows Garret, presumable to the entrance.

Perception (trap along hallway): +5 = 14
Stealth (moving down hallway): +0 = 6 pft... clankety-clank...clankety-clank...jingle-jingle...burp!
Perception (looking out the entrance): +5 = 9 aaaahhh! Bright Light! Bright Light!

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+13=24 ;
Monday September 5th, 2011 10:31:06 PM

Jet will stay just behind the two up front. He saves his silence spell for the moment. One never knows when it is needed and since he isn't by himself, the situation is safer, although he doesn't like the idea of Zeph leaving, he doesn't say anything. He puts away Adrean and takes a reach weapon, the Ranseur, to back up the guys in front.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (Fly)

Sanctuary 2/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) 
Monday September 5th, 2011 11:56:52 PM

(OOC: Well, I don't wanna split the group, but I wonder if a quick run and see would only take a few second eh?)

Zeph agrees that Nagegy's situation is probably a bit more dire, yet he thinks to everyone, "I'll just peek around the corner real quick and assess their situation. Best case scenario I could just cast Invisibility and pop a lock or two. If I don't see anything down the immediate hall, then I'll rejoin the group."

Zeph keeps his sword drawn and peeks around the corner with the previous rolls.

If Zeph sees nothing, then he can possibly find the slaves position by castingDetect Victim using a drop of lizard blood i've saved as the component?

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d20+13=15 ;
Tuesday September 6th, 2011 12:11:15 PM

Koko took up position near the front of the line, just behind Alexi... just ahead of Jet. He continued to sniff the air for any sifn of trouble.

Ooc: scent; perception 15

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d20+13=15 ;
Tuesday September 6th, 2011 12:25:38 PM

Koko took up position near the front of the line, just behind Alexi... just ahead of Jet. He continued to sniff the air for any sifn of trouble.

Ooc: scent; perception 15

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday September 6th, 2011 3:17:40 PM

Koko tries to budge his way up front and gets a frown from Jet. "WE need one warrior in the rear in case they come at us from that way, you or Alexi are best suited for that, cause the rest of us have much less protection than you guys! With this ransuer, I can help either end, from the middle as well as cast spells of healing if needed."

Jet draws Garrets attention to the party order situation, so he can decide who goes where, since there seems to be a difference in ideas.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Tuesday September 6th, 2011 5:32:27 PM

Garret nods to Jet and pauses the party's advance a moment to say, "Indeed, you're quite a massive tiger, that's for sure. I think you can help from the back not only to watch our rears, but also because you can leap into the front and into the fray after seeing where we need the most help. Alexi and I will take up the front, Jet and Keela can hold the middle, and Evred and Koko can hold the rear as we approach. We can all adjust once we get into combat, of course."

He speaks to Zeph over the mental link, "Stay hidden, I think it's going to get ugly up here, so you might be on your own for a little while!"

Bryn Town -- ROUND 0 -- MAP -- DM Jim 
Tuesday September 6th, 2011 9:53:34 PM

As the group heads to the main opening of the mine, Zeph heads further into the mine, further into the darkness. Shortly he comes upon the opening of a larger cavern. At the edge of it's mouth, he hears nothing, see's nothing but a faint glimmer of torchlight in the distance some 100' away.

At the opening of the mine, the group spy a large Karkasan on the top of one of the buildings pointing and barking out orders to unseen troops to "Get the intruder!"

each square on the map is 10'. No one has noticed your presence yet.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+5=21 ;
Tuesday September 6th, 2011 11:04:29 PM

OOC: those 'squares' with an 'X' in them are archers towers, btw. There are doors at the bottom and stairs to climb up. in the tower you have a waist-high wall to give you cover. From a tower you can run along a connecting wall.

Only saying this one or more of us may want to use one, or at least know what we are looking at. :)

IC: Alexi looks at the archer towers to see if there are any guards that might spot them when they leave the mine entrance.

Perception +5 = 21

Evred Lazenkova AC 27/13/24, HP 81/82  d20+16=31 ;
Tuesday September 6th, 2011 11:46:33 PM

Evred takes a look as well, hoping to spy some tactically vital clue to relay to the group.

Perception check 31

Bryn Town -- ROUND 0 -- MAP -- DM Jim 
Wednesday September 7th, 2011 1:24:27 AM

Neither Alexi or Evred notice any archers or anything out of the ordinary--except for the Karkasan barking out orders and the faint footsteps of men (kothrul?) running.

Bryn Town -- ROUND 0 -- MAP -- DM Jim 
Wednesday September 7th, 2011 12:17:01 PM

I have put a pic of the various Al Mathir races on the map.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday September 7th, 2011 12:42:02 PM

ooc: Is my math right? The K is 85' away?

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Wednesday September 7th, 2011 2:44:49 PM

Garret says, "It appears they haven't seen us yet. Let's see if we can move along to the side and pick off some of the army before we end up in a massive battle. Let's head towards this way and stay hidden as long as possible."

Garret moves towards the west, trying to move around the buildings, towards the wall, and then towards the opening in the wall, looking for targets as he goes.

Evred Lazenkova AC 27/13/24, HP 81/82 
Wednesday September 7th, 2011 5:13:56 PM

Evred relays his lack of new information and remains readied at the rear of the group.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday September 7th, 2011 7:42:48 PM

OOC: DM Jim said each sq was 10', i think i calculated, using the diagonal rules, 18 'sq', so that would be 180' +/- 10'.

Thanks Jim C. for the pictures. It really helps. We had a some description but this is much better. :)

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+5=10 ;
Wednesday September 7th, 2011 7:52:14 PM

Alexi agrees with Garret and adds, "If we can gain one of those archer towers, our spell casters and archers will have some cover, and standing atop the wall will give cover against anything on the other side as well.

OOC: the walls have a walkway and waist high cover against attack from the outside but no cover vs attacks from the inside.

"We should try to get to the tower on this west side. Once inside, our fighters can block the entrance while the others cast spells and shoot arrows and force the enemy to scale the wall to get to us," Alexi tells Garret as he follows the leader.

Perception +5 (see anything looking out the windows of the buildings we pass) = 10

Mentally he tells the others to watch the windows of the buildings as well.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Wednesday September 7th, 2011 10:48:08 PM

Koko once again changed form, this time into something less noticable than a tiger. He was now Koko the common bat.

He flew along the west wall, but at a higher vantage point. He used his low light and blind sense to scan the area for dangers and potential opportunities.

Bryn Town -- ROUND 0.1 -- MAP -- DM Jim  d20+13=16 ;
Thursday September 8th, 2011 2:11:25 AM

The group proceeds forward against the far West wall and they hear no hue and cry about their presence so they muct still be undetected. Koko, in the form of a bat, has flown ahead and see's barely over the wall, three squads(each # has 4 creatures) of Kothrul running down the street, away from the group. Koko also see's several dead Kothrul in the West wall guard positions.

High above and far away, pteranodon riders and giant eagles glide in on approach to the minetown.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+15=22 ;
Thursday September 8th, 2011 3:04:15 AM

Zeph sees down the hallway to where the slaves must be and thinks they will be safer there during the combat anyways.

Nonetheless, he hangs back in the mouth of the cave, hoping to sneak in at an opportune moment.

Bryn Town -- ROUND 0.1 -- MAP -- DM Jim 
Thursday September 8th, 2011 4:00:54 AM

From Zeph's position he notices something rather strange now that his eyes have adjusted to the darkness. Both sides of this wide room/cavern is unnaturally darker than the center where the rail system is.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Thursday September 8th, 2011 2:50:53 PM

Koko contined to scout in bat form, though in his heart he was eager to join the battle. In the end he made a compromise with himself; he would wait a few more seconds for his companions to move into a better position, and then he would act by casting a spell that would cause significant disruption of the enemy.

Actions:
Wait for companions to move into a better position and then cast Spike Stones.

Spike stones- range medium; 160 feet of squares are affected. Will place the spell in area with greatest enemy activity (likely around main road)

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Thursday September 8th, 2011 4:27:03 PM

"Keep moving. Stay here to the side. Let's hope we can get up and flank them, taking out some at the rear before they know we're here."

He says to Naggy, "We're coming. If you're going to unleash a fireball, you might want to do that soon, before we're in close quarters with them!"

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday September 8th, 2011 8:22:05 PM

Mentally to the group Alexi warns, Beware of that snake looking one giving out the orders! It was his kind that could cast spells and did serious harm with lightning bolts and acid! If we can take it out first, we've gone a long ways in defeating them."

Alexi follows along, however he switches to his bow. If he can get at least one shot off, that's one more than otherwise.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday September 8th, 2011 8:36:01 PM

Jet waits until the next time the Karkassan casts a spell or shouts an order and at that time, casts fly spell on himself, hoping the creature will not hear him over his own voice. However, he continues to slink along with the others staying on the ground for now.

DM, How many rounds have elapsed since Jet cast his Sanctuary spell please?

Hold Action: Cast Fly spell on Jet.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Fly ?/If not this round
Sanctuary 2/5
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip

Dm: About 7 rounds so far

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+9=25 d20+14=34
Thursday September 8th, 2011 8:45:27 PM

(OOC: DM Jim, the main reason I'm not exploring the cave to find the slaves is because I don't know how you feel about splitting the party. Are you ok with me exploring alone?)

Zeph notices the unnatural darkness on the edges of the cave and wonders if it could be magically generated (Knowledge Arcana = 25)

(If DM Jim allows) Then Zeph gets fed up with sulking around slowly while the battle outside might be raging, he casts invisibility on himself and starts moving quickly throughout the cave in search of any signs of slaves that may require freedom (Perception = 34. Natural 20!)

Evred Lazenkova AC 27/13/24, HP 81/82  d20-7=12
Thursday September 8th, 2011 11:44:51 PM

"No doubt the key to the slaves is found in that building." Trying to remain quiet, Evred makes his way toward the administration building.

ooc: Move to AM29. Stealth check 12.

Keela [AC 19; HP 61/61] 
Friday September 9th, 2011 3:34:39 AM

As the group moves stealthily into the compound, Keela reminds them in a murmur,

"I have a Greater Invisibility, if anyone wants it."

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Friday September 9th, 2011 1:14:27 PM

Jet will whisper back, "I could use that!" If I go after theit leader up there, I could use all the help I can get."

Hold Action: Cast Fly spell on Jet.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Fly ?/If not this round
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Friday September 9th, 2011 7:01:10 PM

Garret whispers, as they continue moving, "Sounds great. We can move towards their leader and maybe create some extra chaos here."

He thinks to Naggy, "How's it going over there?"

Bryn Town -- End ROUND 1; Start ROUND 2 -- MAP -- DM Jim  d20+13=17 perc; d20+25=31 spellcraft; 10d6=35 LB;
Friday September 9th, 2011 9:02:17 PM

Naggy responds, "Uhh, there's a lot of them. More coming from the North I think."

As Evred moves out into the open, the Karkasan out of the corner of his eye see's the slinking figure, and in Mathirian he barks out orders to check it out to about twelve Kothrul exiting Belle's place. Evred, on the other side of the mine entrance, finds the door to the admin building locked.

Further in the mine Zeph determines that the unnatural darkness is magical in nature--but for what reason why it's there, is unknown. Casting invisibility on himself he moves into the room and perceives he can see nothing in the unnaturally dark area to his right (figureing he would start there), but he does hear the low growl of something within the darkness.

Outside, Jet casts Fly on himself at about the same time Koko screeches out a spell of Spike Stones

Koko, please place your spell on the map-- (8) 20' squares., then take another action.

When Koko screeches out his order and the ground erupts in hazardous spikes, the Karkasan recognizes something is afoot and immediately casts a Lightning Bolt at the flying bat. (35hp damage. Reflex DC17 save for half damage)

===============
1 Round due by Monday Night or sooner

If you are casting area effect spells, please tell me the exact location if possible--I will not place it for you.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 9th, 2011 9:10:48 PM

OOC: either I'm confused in the direction we are going or Evred is. If we are moving "The group proceeds forward against the far West wall..." I took that to be to our left. If that is the case, then Evred, heading to the Admin Building is going opposite the main group. Of course, he may want to do that, but I think Evred was thinking we were heading to the 'right'.

Or am I turned around due to water in my ears still? :) (just kidding )

Jim C., how did you see Garret's direction, is it to the left (ie. 'west' ) that we went?

Thanks.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 9th, 2011 9:19:07 PM

OOC: oops, crossed posts again. now I see the map, at least I was thinking correctly.
Thanks.

Keela [AC 19; HP 61/61] 
Friday September 9th, 2011 10:08:09 PM

Before Jet leaves, Keela casts Greater Invisibility on him.

She moves with the rest of the group, careful to stay to the middle to the extent that she can.

Lord Nagegy, could you move closer to us at all? It would be easier to reach you.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d20+12=17 ;
Saturday September 10th, 2011 2:57:48 AM

Jet swells with controlled rage, but just barely can the word controlled be used. He gently drops the ranseur he had in his hand as gently as possible as he assesses the situation. He knows Ma Bele's inside and out. He has been in every room, since the time of it's construction to his attempt to destroy it. He is kind of glad, it didn't burn completely down, but only to reminisce, because right now, it is an obstacle between him and the enemy.

That is one big monster of a creature. It is large without that long tail to support it. Jet wonders if the creature could be effected by a Grease spell, because he could easily cast it on his way over, but again, that tail. It could wrap him up and delay him well, even with his divine skill at avoiding such things, he needs to prepare carefully for this encounter.

He fly's invisible straight up into the air as high as he can for a full round, so he can have an aerial view of the area, just to make sure he isn't missing something or falling into a trap.

On the way up, Jet casts the Grease spell on himself flying straight up in the air 30'

Move 30' straight up and cast Grease spell on self.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3*): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Fly 2/50
Grease 1/50
Greater Invisibility 1/7
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 )  d100=18 ;
Saturday September 10th, 2011 3:08:35 AM

Arcane spell failure with chain shirt on Grease spell, 20%.

Eighteen fails.

Move 30' straight up and attempts to cast Grease spell on self.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3*): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Fly 2/50
Greater Invisibility 1/7
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip

DM: Buzz, since Jet is a Bard, he does not suffer from spell failure if wearing light armor. So there is no need to roll :)

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Saturday September 10th, 2011 11:56:15 PM

Alexi suddenly stops in his tracks causing Keela to nearly bump into him. Emotions flood his mind that was unexpected. He turns around and notices Evred is not with them. Through the link he senses Zeph's puzzlement over something and Evred... has been seen!

What happened to 'get to the archer tower unseen? he yells out in his mind to Evred. Then, with Jet invisible and gone he says, Jet, keep us informed of their movements. We need to know how many are coming our way and from which direction.

Back to Evred he tells him, Don't come our way to lead them to us. They don't know we are here, just you.

Alexi proposes that Evred run back into the cave where Zeph is and lure the enemy into the cave. Alexi, Gerret, Keela, and perhaps Jet, if he wishes, follow and trap them. The Karkasan will not see what happens and may presume the kothrul did their job.

Evred Lazenkova AC 27/13/24, HP 81/82 
Monday September 12th, 2011 12:47:59 AM

Evred sees the serpentfolk preparing to approach. Grasping his holy symbol, he begins a prayer and points toward a space next to him. "Te ab elementis regna. Duis prout vultis me domine mi!"

ooc: Cast summon monster IV to summon a lightning elemental to AL29.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d20+8=12 ;
Monday September 12th, 2011 11:18:11 AM

Ooc: Please place Spike Stones at the following locations (hope I'm reading the map right... the goal is to cover the area under and around the enemy):

28/29:V/W
28/29:X/Y
24/25:X/Y
23/24:Z/AA
18/19:AB/AC
20/21:AC/AD
22/23:V/W
20/21:AA/AB

Koko the bat veered right but could not avoid the full force of the blast. (fail- 12). Not eager to take another hit, Koko moved into a new position that was out of line of sight. Once in position, he took the form of a Dire Tiger.

Actions:
1) Move out of line of sight of spell caster. If he can get out of line of sight on the rooftop of the building below him, and the building isn't more than 2-3 stories, he'll move to the rooftop. Otherwise, he'll move to 29-AH.

2) Change form back to Dire Tiger.

by moving back to rejoin his companions. Once he was in position he took the form of a Dire tiger.



Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Monday September 12th, 2011 1:09:11 PM

Alexi moves back to the corner of the building (AI,33) and senses Evred casting a spell. He tells Evred, through the link, to keep them appraised to the enemies position so he can time his charge right. He does not want to peek around the corner and risk being seen also.

To Garret and Keela he says, "Get ready to back me up. Keela, that web spell might work now, with these buildings and the cliff walls and all that."

Alexi has his bow ready, arrow knocked, but depending on what transpires, he may opt to use charge in with melee weapons. Hast could help too he says to Keela. You decided what's best.

Alexi then takes a few deep breaths through gritted teeth, ready for some blood.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Monday September 12th, 2011 4:03:58 PM

Garret speaks to the others, "Let us know how it goes, Jet, and if we can help you in that move. Everyone else, get ready to ambush and flank those that are coming after Evred."

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Monday September 12th, 2011 7:02:08 PM

Highlight to display spoiler: { I am making an ooc, just for the daily post.}

OOC: I think the roll above was a Perception check, but it should actually be +13 for 18.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil)) 
Tuesday September 13th, 2011 1:01:59 AM

Zeph hears low growling and remembers the dog-jackle like mounts the Kothruls rode to battle and thinks Draakh Hounds or something were they? They have a sense of smell and can probably detect me. I wonder if they are chained. Damn, no light spell prepared. Don't wanna reveal myself."

Then he hears the beginnings of battle outside and communicates via the Mental Link to everyone, "Hold on, I'll be right there to cast Haste on as many people as I can! I know I'm invisible, i'll whistle and mental help ya.

The mine seeming to take too long a venture makes is a negative opportunity cost decision, and thus Zeph sprints fullspeed back to the battle outside. He will try to reach a point where he can get as many people in the 25+15 (5 per 2CL)= 40 foot radius.

Highlight to display spoiler: {
Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8
}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)}
Inspire Courage: +1atk and dmg rolls.

Bryn Town -- End ROUND 2; Start ROUND 3 -- MAP -- DM Jim  d20+4=13 ; d20+4=23 ; d20+4=10 ; d20+4=8 ; d20+4=16 ; d20+4=24 ; d20+4=8 ; d20+4=24 ; d20+4=5 ; d20+13=27 ; d8=3 ; d8=7 ; d8=2 ; d8=3 ; d8=7 ; d8=4 ; d8=4 ; d8=4 ; d8=5 ; d8=3 ; 10d6=29 ;
Tuesday September 13th, 2011 2:16:46 AM

Just as Jet is about to Jet off into the sky, Keela gifts him with greater invisibility--which is a good thing since it seems the Karkasan has keen eyesight which is rather unusual for a reptile. The young wizardess also attempts to suggest to Nagegy, using his honorific title, to move closer to the group, to which Nagegy simply responds, No can do!

Jet, now airborne, flies as high as he can before halting to cast Grease on himself. Perhaps it's to maintain his good looks, but probably not. Fully greased and flying, he notices a unit of Kothrul at each of the main gate towers, but no sign of other enemies except for those already present.

Trying to bring the tactical back into tactical assault, Alexi gives instructions to Jet and Evred. However, the former he can no longer see and is not speaking, and the latter seems to be casting a spell and not moving. Foiled again.

Calling upon the power of his diety, Evred begins summoning an elemental to do his bidding. Long and complex is his prayers--luckily the Kothrul heading towards him are slowed in their tracks by a spiky outgrowth that completely blocks off the secondary wall gate from the mine and town.

Taking the full force of the lightning bolt, Koko's smouldering bat form flutters down to the ground and reshapes back into a Dire Tiger.

Garret gives outs some good words of advice and orders for what's to come.

Not wishing to become a Draakh hounds meal, Zeph decides to rejoin the group, and not a moment too soon. Sprinting back, he ends at the mine's mouth as he see's what is the almost coalesced form of an elemental by Evred's side.

Continuing to rush forward at the behest of their lord, several Kothrul injure themselves gravely as they egress from the spike zones. The Karkasan himself seems to be holding his action, then realizing that a large creature is being summoned where his troops are heading begins casting and sends a fireball right at the spot it's arriving--after it's formed.

Evred and Elemental: 29hp damage; make DC17 Reflex saves for half damage

=====================
1 Round by Tuesday Night.

Concerning Spike Stones; I'm of the mind that the area of effect must be continuous, not a square here and a square there not linked to each other.

Please, only one post per person unless you are holding your action. Also, you only have 6 seconds in a round to act, so no long conversations.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Tuesday September 13th, 2011 3:24:14 AM

More post later, but if Jet could do a fly by in the area of Zeph and his Haste spell, he could really use it.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Tuesday September 13th, 2011 2:33:11 PM

Garret uses the mental link to try and coordinate the attacks, "Let's move around, as they're all targeted on the summoned creature now."

He moves as quickly as he can to get around the side of the buildings (AF 28 or so).

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Tuesday September 13th, 2011 2:39:53 PM

Alexi sees Zeph show up at the entrance ot the mine and Evred be joined by an elemental that hums and zings like a charged metal rod. Then a fireball explodes around the two. 'Fireball. Now that's something new."

With the link he is aware of the difficulties the kothrul are having in getting to them but knows it will be soon the battle will be joined. He hopes Koko and Jet can keep the karkasan busy while they deal with the grunts. Thus he waits for the right time to pounce.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Tuesday September 13th, 2011 2:45:47 PM

OOC: dang crossed posts again. Ok, Alexi will change course.

Alexi follows Garret around the building to the front corner (AF,27) and stops, waiting for the kothruls to pass. It's a narrow passageway but well concealed from the Karkasan.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil))  d20+15=31
Tuesday September 13th, 2011 4:23:07 PM

Zeph, still invisible, looks around and does some quick calculations in his head.

Then, as it seems everyone is within his effective radius, he begins forming the motions with his hands, getting faster and faster.
The world slows down... or rather time seems to speed up as the magic takes effect on each of his friends and companions.

Then, at the last second, he pulls his Rod of Metamagic Extend from its holster and uses the magic to power the Haste.

Everyone has haste for 12 rounds (doubled via metamagic rod).

Then, after completing the magic, invisible Zeph moves quietly over to AF-25 and presses his frame against the pillar (Stealth = 31+invisible). He peeks over at the Karkassan and thinks, This guy is mine....

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility, Knock, Scorching Ray, Blur
3: Fireball, Haste, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (10minutes)}
Inspire Courage: +1atk and dmg rolls.
Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action.

Keela [AC 19; HP 61/61] [Haste] 
Tuesday September 13th, 2011 6:59:50 PM

Thanks, Zeph! Keela thinks into the link.

But, Hasted or no, it's still a bad strategy to outrun the rest of the group. Keela follows Garret and Alexi.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday September 14th, 2011 12:16:43 AM

Jet fly's over to AJ/30 (or 29, hard to read) to get the Haste spell before heading due north next round.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3*): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)
Haste 1/12
Fly 3/50
Grease 2/50
Greater Invisibility 2/7
Scabbard of Keen Edges: 1/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday September 14th, 2011 4:58:57 AM

Correction please.

Jet maintains the altitude and fly's to AF 22 (If that is still within the spell range, AF 23 or 24 if my math is wrong.)

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77 
Wednesday September 14th, 2011 8:44:06 AM

Koko maintains cover in his current position and focuses his attention on the cavern ceiling above the enemy.

"Graaa raaaa raaaagiiii rrrru" the Tiger groaned as he cast another spell.

Action:
Cast soften earth and stone on cave ceiling above the enemy. Attempting to create moderate collapse (as per spell) and perhaps a little dust cover as well. Targets 80 square feet.... Aiming above the enemy.

Bryn Town -- End ROUND 2; Start ROUND 3 -- MAP -- DM Jim 
Wednesday September 14th, 2011 12:21:11 PM

ooc: As I understand it, this town is in a box canyon, not a large cave, or am I wrong in that assumption? Please LMK so I can process the turn correctly.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday September 14th, 2011 12:26:10 PM

ooc: That is correct. Technically, there is earth above us, so I can see the confusion, but not directly.

Evred Lazenkova AC 27/13/24, HP 67/82  d20+8=26 ; d20+13=31 ; d20+16=31 ; d4=2 ; d20+8=19
Wednesday September 14th, 2011 1:34:16 PM

ooc: Reflex 26 and Reflex 19, the elemental and I take 14 fire damage.

ooc: Concentration check 31 versus DC 28 successful.

With grim determination, Evred is able to bear the searing heat of the fireball and complete his spell. With a poof, a lightning elemental appears in the space beside him. The elemental leaps into the air, flying and charging toward the Karkasan, attempting to bowl him over the side of the building.

ooc: Bullrush check 31, 2 lightning damage if successful.

Evred moves southeast to between Alexi and Zeph and casts a spell to ward them against fire.

ooc: Sorry, it is difficult for me to make out the grid lines. I'd like to be right between the two of them. Casting protection from energy (fire).

Medium Lightning Elemental - 12/26 hp


Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:9/10] 
Wednesday September 14th, 2011 3:11:46 PM

Garret listens to the battle continue as he sneaks towards the corner of the building, hoping to not be seen.

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday September 14th, 2011 8:09:31 PM

OOC: koko, I see where Soften Earth will affect but only 1 enemy via earth avalanch (nearest Nagegy) but otherwise I don't see the reason to cause a landslide. Remember, each square is 10', not 5'.

Just an observation.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Wednesday September 14th, 2011 8:18:36 PM

Oh? Each square is ten foot? I missed that. Oops.

I'll let DM Jim figure out whats possible, but Jet will likely still be in the area of the Haste spell, I hope.

Bryn Town -- End ROUND 3; Start ROUND 4 -- MAP -- DM Jim  d20+3=19 ; d20+3=16 ; d20+3=13 ; d20+3=13 ; d20+3=5 ; d20+3=11 ; d20+6=17 ; d20+6=16 ; d20+6=21 ; d20+6=11 ; d20+6=11 ; d20+6=16 ; d20+6=19 ; d20+6=26 ; d4+1=4 ; d4+1=3 ; d4+1=3 ; d4+1=2 ; d4+1=4 ; d4+1=2 ;
Wednesday September 14th, 2011 8:38:37 PM

Using his group mental link, Garret orders the rest to try and coordinate their attacks and move to the other side of the buildings.

Alexi moves rapidly to join the rest and moves right behind Garret.

With barely enough distance, Zeph manages to ensorcel all of his group, less Nagegy, with a Haste spell. Then, moving much faster, runs to the outpost wall.

Jet blazes over the wall and southern outpost tower to end at it's twin, opposite it.

In dire tiger form, [b]Koko
makes some strange gyrating sound that would be sensually appealing to some halflings, but nothing else happens. There is no ceiling, so the spell was never cast.

Fighting back the burning embrace of the Karkasan fireball, Evred commands his elemental to charge the karkasan--which it promptly does and with great hasted speed. With a frentic burst of energy, the elemental attempts to bullrush the Karkasan, but misses as the sly reptilian sidesteps the attack at the last moment. The Karkasan has no metal on him, probably because he's a mage, so there is no +10 bonus. Then Evred races across the gap and casts protection from fire on Alexi and Zeph.

The Kothrul continue to move out and units 7 & 8 come to a complete stop when Garret and Koko come into view. They immediately pull out javelins and throw them, 4 at each--only one manages to strike Koko (4hp damage) Each enemy number has 4 Kothrul

The Karkasan quickly responds to the elemental's attack by sending five magic missiles into it's swirling mass (14hp damage).

===============================

1 Round by Thursday Night

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday September 14th, 2011 9:03:18 PM

OOC: FYI, on 9/8 DM wrote;

At the opening of the mine, the group spy a large Karkasan on the top of one of the buildings pointing and barking out orders to unseen troops to "Get the intruder!"

[b[each square on the map is 10'[/b]. No one has noticed your presence yet.



Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday September 14th, 2011 9:07:52 PM

dang brackets!

Ok, map still says Round 3 and still shows L as 'large', should be M, same size as us. Also, shouldn't L be next to K, having charged the karkasan and attempted bull rush?

Also, if L is next to K, shouldn't it get an AOO vs K since it is casting a spell? and maybe need to roll a Concentration check (if the elemental hits, that is)?

Bryn Town -- End ROUND 3; Start ROUND 4 -- MAP -- DM Jim 
Wednesday September 14th, 2011 10:03:03 PM

ooc: map fixed with correct one and it shows the end of round 3 which is correct; Karkasan has autosuccess to cast 1st level spells defensivily;

Alexi (AC: 25/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday September 14th, 2011 10:20:20 PM

OOC: ok, thanks. I'll keep player knowledge of this away from my PC. :)

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 77/77  d12=8 ; d12=1 ; d20+16=25 ; d20+16=29 ; d20+16=29 ; d20+16=24 ; 2d4+8=14 ; 2d4+8=13 ; 2d4+8=13 ; 2d4+8=11 ; 2d6+8=16 ; d6=4 ; d6=2 ; d6=4 ; d6=6 ; d20+16=27 ; d20+16=30 ; d20+16=26 ;
Wednesday September 14th, 2011 10:50:10 PM

Koko accepted the javelin blow willingly, for he knew he would soon learn how Kothrul taste.

He charged with amazing speed directly at the advanced guards and pounced upon them with claw and bite. He then attempted to toss his victim upon the ground, while maintaining some form of cover from the wicked enemy spellcaster.

Actions:
Hasted pounce attack- can move up to 160' and get a full attack. Will target #8, unless #7 can get an AOO, in which case he'll go for #7. Attacks below (I added +2 for charge... forgot to add it when I rolled)

Claw- hit AC 27; damage 15 + 4 (cold) = 19;
Claw- hit AC 31; damage 14 + 2 (cold) = 16
Claw (haste)- Hit AC 29; damage 14 + 4 (cold) = 18
Bite- Hit AC 26; damage 17 + 6 (cold) = 23
TOTAL DAMAGE= 76; also gets a free grab attempt with claw attacks. CMB= 31, 34 and 26

Active effects:
1) Greater Magic Fang (+1 to all natural attacks)
2) Barkskin +3 AC
3) Haste

SPELLS: Highlight to display spoiler: {}
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (3/day)- Magic Fang, Greater (3)
L4: (2/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin, Spike Stones, Soften earth and stone
[spolier]

Garret Goodbarrel [AC:29/29/23 HP:50/50 Ki:9/10]  d20+13=14 ; d20+8=15 ; d8=6 ; d6=2 ; d8=1 ; d6=3 ;
Thursday September 15th, 2011 12:53:12 PM

Garret watches as Evred moves and the attackers stop their advance. After a pause, Garret realizes that he's not going to get flank with the creatures stopped in front of them. He steps forward to engage the first of the group, hoping to remain with the wall between he and the leader. He closes his fist and punches towards the first monster.

OOC: Haste (+1 atk, +1 Ref save, one extra attack when full attack)
Hit AC 14, 15. I doubt those are hits, but just in case... damage is 8 for the first and 4 for the second.

Keela [AC 19; HP 61/61] [Haste]  d20+10=16 ; 4d6+1=11 ; d20+10=12 ; 4d6+1=11 ;
Thursday September 15th, 2011 1:55:43 PM

Keela darts around the building to get a clear shot at the attackers. Once she can, she fires the last of her Scorching Rays. Two golden beams race toward the enemy.

[Move to AG-27 or thereabouts. Cast Scorching Ray on #8, or #7 if 8 has already been taken care of. Hit Touch AC 16 for 11 damage, and Touch AC 12 for 11 damage.]

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 Trip, HP:77/77 ) 
Thursday September 15th, 2011 6:29:31 PM

On the way toward AA/19 Jet activates his Scabbard of Keen Edges and pulls his best friend Adrean. He remains relatively quiet over the link. He only transmits necessary knowledge of troop movements he might see or anything else the group below needs to know. His focus is on his own mortality. He is glad he has already met Gargul. It should make it less awkward when he asks in which direction the Happy Hunting ground lies.

Move to AA/19
Activate Scabbard of Keen Edges

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3*): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Keen Edges 1/50
Haste 2/12
Grease 3/50
Fly 4/50
Greater Invisibility 4/7
Scabbard of Keen Edges: 2/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip



Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36)  d20+13=23 ; d8+7=13 ; d20+11=22 ; d6+5=6 ;
Thursday September 15th, 2011 9:05:24 PM

OOC: well best I can figure for Garret's position is in front of Zeph on or near AF,25.
Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves

IC: With the enemy now fully engaged and the prospect of ambush long gone like the dinosaurs, Alexi drops his bow and draws his weapons as he follows Garret, aiming for the nearest alive kothrul in group #8 (AG,26 or thereabouts) hoping to form a small wall with Garret, Koko, and himself between the kothrul and Keela, Zeph, and Evred.

Upon reaching such spot he lays into the enemy with longsword and axe.
PrimW: (+15-2)13 = 23 dmg d8+7 = 13
OffhW: ((+13-2)11 = 22 dmg d6+5 = 6

OOC: don't know exactly where Koko is but we are attempting to form a line such that if a kothrul attempts to go between us to get to the spell casters anyone of us gets an AOO. Since each square is 10', it is a little difficult to place our 'piece' precisely to accomplish that, but at least you know what we want to do and can adjust accordingly if we don't get the exact coordinates right. (the lines are a bit hard to see). :)

Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday September 15th, 2011 9:07:07 PM

Ooops: if 23 and 22 don't hit, ad the +1 for haste, which I forgot, making it 24 and 23. : }
Sorry.

Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday September 15th, 2011 9:11:48 PM

Sorry, once again. I keep getting distracted by 'stuff' i gotta do.

I meant to add that if none are left alive in #8, he does not go all the way to #7 but stops at said spot and holds his action so that on the kothrul's turn that brings him into range, Alexi attacks it first (use above rolls) before the kothrul gets his attack.

Thanks. Sorry. I think I'm done now. Sorry. :)

Bryn Town -- End ROUND 3; Start ROUND 4 -- MAP -- DM Jim 
Thursday September 15th, 2011 10:21:32 PM

ooc: you guys do know that you only get the extra haste attack when you do a full attack and that's not possible when you take more than a 5' step...right?

Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Thursday September 15th, 2011 10:37:48 PM

OOC: I think we do. For Alexi, he gets two attacks with his Basic attack: Primary Weapon + offhand Weapon. If my calculations are correct, he should get 4 attacks in a normal Full Round, and a 5th attack with the Hasted portion provided he can use a Full Round Attack action. Am I correct with my math?

Feats: Two-Weapon Fighting + Improved Two-Weapon Fighting.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 38/77 
Thursday September 15th, 2011 10:56:24 PM

Ooc: koko can get a full attack on more than a five foot step because he has pounce in the dire tiger form. He can get in on a charge.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+17=32 ; d20+11=13 ; d4+2=4 ; 4d6=10 ;
Thursday September 15th, 2011 11:21:23 PM

{OOC: DM Jim is right. A standard action is one attack. You only get more via dual-wield and haste when standing still or 5' hopping. That's why Monks are most deadly when standing still... }

Zeph think to Evred, Thanks my friend, lets see if I can't solve this spellcaster issue we have here

The Kothruls feel a gust of wind and hear the pat pat pat of elven feet, as invisible Zeph runs full speed past them and towards the Karkasan casting spells from above.
He jumps into the air over the spiked stones (Acrobatics 32) and lands within 30' of the Karkassan (with my calculations that should be about right with 60 move eh? Should land at about AB-21?)

With sword held in one hand, Zeph feels the power of transmutation course around his free fist.
He punches his fist towards the face of the Karkassan, speaking Haiduuuuken and the telekenetic projection fires, smashing him in the kneck, making him gasp for air.

Hit Touch and flat-foot AC 15, since the attack is a touch attack and being invisible make em flat footed (Forgot to add +1 for Inspire courage and +1 for Haste) for 14 damage (with 10 sneak attack... wow that was underwhelming)

Zeph thinks to Jet, Hey Mr. Stormwind, do you think your blade could disembowel a Karkassan?

(ooc: I know I said Scorching Ray in the email, but I just realized that we are burning through spells on the trash mobs a bit much. This may be a prolonged battle?)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur
3: Fireball, Haste(x), Dispel magic, Heroism
Telekenetic Fist: 7/8}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (8minutes)}
Inspire Courage: +1atk and dmg rolls.
Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action.
Protection from Fire:

Evred Lazenkova AC 27/13/24, HP 67/82  d20+11=26 d6+3=4 d4=4
Thursday September 15th, 2011 11:54:11 PM

The lightning elemental decides to pursue an easier target and flies toward the serpent warrior to the north (#9). The elemental attacks.

Attack 26. Damage 8.

Evred stands his ground, knowing that many of his spells are defensive in nature. He takes a five-foot step to the east to clear the way for front line warriors and prepares himself to heal.

Bryn Town -- End ROUND 4; Start ROUND 5 -- MAP -- DM Jim  d20+3=16 ; d20+3=4 ; d20+3=19 ; d20+3=15 ; d20+3=14 ; d20+3=18 ; d20+3=18 ; d20+3=10 ; d20+3=14 ; 10d6=36 ;
Friday September 16th, 2011 3:26:36 AM

With a javelin sticking out of his side, Koko charges forward and pounces on the unfortunate Kothrul in front of him. His first two claw attacks rips one Kothrul to shreds, the third nearly guts another kothrul, but before he can even scream, Koko bites and rips the creatures head clean off and spits it aside.Pounce does allow charge and full attack.

Garret doesn't think his plan of flanking the kothrul will succeed and his subsequent attack as he moves forward proves also to be unsuccesful. Only one attack for you since you moved greater than 5'

Moving into a better tactical position, Keela sends out two scorching rays at the remaining kothrul unit fighting Koko and kills one easily.

Jet continues to race across the town and as he does so, activates the power of his scabbard to magically sharpen his sword as he clears it from his sheath.

Deciding to join Garret and Koko to form a fighting wall, Alexi moves forward and strikes out with his longsword, seriously wounding the last member of unit 8, but not killing him. Only 1 attack allowed per round unless you have a special ability or feat to move and make a full-attack

In a show of extreme jumping prowess that no one will ever see, Zeph rushes forward, past the Kothrul infront of him--invisible as he is, travels a short distance and jumps an amazing 32' over hazardous magical terrain. As he lands he calls upon the power of his magic and sends a powerful telekinetic fist at the Karkasan leader, striking him soundly and causing him to stumble back a few feet.

Evred, with his summoned elemental killed by the Karkasan's magic missiles, moves a bit out of the way, and holds his ground.

The lone kothrul in unit 8 takes a 5' step back and throws another javelin at Koko, and is immediately joined by the rest of his brethern as more javelins fly--none of which strike any of the Uncharted Heroes.

Then in the groups midst a huge fireball erupts, having been cast by the Karkasan--washing over Garret, Alexi, Koko, Evred and Keela. 36hp damage. REF DC17 save for half damage

==================

1 Round by Friday Night.

Please update your headers for damage, spells, etc.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 2/77  d20+5=13 ; d20+16=22 ; d20+16=27 ; d20+16=22 ; d20+16=32 ; 2d4+8=14 ; 2d4+8=12 ; 2d4+8=13 ; 2d6+8=19 ; d6=4 ; d6=5 ; d6=4 ; d6=5 ;
Friday September 16th, 2011 8:39:13 AM

The smouldering Koko barely manage to keep his feet after the fireball.

"Grrrraaaa....rarrrr" he groans, partially in protest and partially in pain.

Actions:
Koko is hoping to get some healing. If he does get healing he make another full attack. If not, he will fall back into a position where he's protected against the wizard.

Attacks (only if he gets some healing)

Claw- hit ac 22; damage 14+ 4 = 18
Claw- hit ac 27; damage 12 +5= 17
Claw- hit ac 22; damage 13 +4= 17
Bite- hit ac 32; damage 19+5= 24



Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 2/77  d20+20=27 ; d20+20=26 ; d3=3 ; d20+20=27 ;
Friday September 16th, 2011 8:44:30 AM

The smouldering Koko barely manage to keep his feet after the fireball.

"Grrrraaaa....rarrrr" he groans, partially in protest and partially in pain.

Actions:
Koko is hoping to get some healing. If he does get healing he make another full attack. If not, he will fall back into a position where he's protected against the wizard.

Attacks (only if he gets some healing)

Claw- hit ac 22; damage 14+ 4 = 18
Claw- hit ac 27; damage 12 +5= 17
Claw- hit ac 22; damage 13 +4= 17
Bite- hit ac 32; damage 19+5= 24



Garret Goodbarrel [AC:29/29/23 HP:50/50 Ki:8/10]  d20+16=17 ; d20+12=19 ; d20+12=17 ; d20+12=21 ; d20+7=20 ; d20+7=14 ;
Friday September 16th, 2011 11:55:37 AM

The tiny hairs on Garret's feet tinge just before the blast, and he quickly ducks down in his position, below the fire of the massive strike. The flames singe the back of his head, but he is otherwise unharmed by the flames (Reflex Save: 17). He then becomes a tiny ball of fists, knees, and feet as he starts attacking the enemy. Unfortunately, he just sort of spins and kicks in a nice demonstration of martial tactics, but doesn't actually hit anything but the air around him.

OOC:
Flurry of blows, using 1 point of ki for an extra attack. Hit AC 19, 17, 21, 20, and 14. I think my dice are broken.

Garret Goodbarrel [AC:29/29/23 HP:50/50 Ki:8/10]  d20+12=31 ; d8=8 ; d6=4 ;
Friday September 16th, 2011 12:10:08 PM

OOC: Almost forgot the extra attack for haste: hit AC 31. Finally! Damage: 12.

As a last gasp, Garret kicks out with his leg, aiming for the shins of the nearest defender. He makes solid contact and he smiles as he brings his foot back, bracing for the response of the creatures.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 ) 
Friday September 16th, 2011 12:27:14 PM

That's enough of that crap! Jet thinks to himself as he is finally in range for the fight. The last sound the Karkassan hears is Jet casting a Silence spell on his falchion. Then Jet moves in and around behind the Karkassan. If the monster tries to flee the soundless area, Jet will instead follow.

Actions: Cast Silence spell.
Hold move action to follow Karkassan if it attempts to escape. Move behind it if it stays.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3*): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, *Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Silence 1/5
Keen Edges 2/50
Haste 3/12
Grease 4/50
Fly 5/50
Greater Invisibility 5/7
Scabbard of Keen Edges: 2/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip



Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 16th, 2011 2:14:39 PM

OOC:
Two-Weapon Fighting
...Fighting: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. You suffer a -6 penalty with your regular attack or attacks with your primary hand and a -10 penalty to the attack with your off hand when you fight this way. You can reduce these penalties in two ways. First, if your off-hand weapon is light, the...

Give me the other attack with my off-hand weapon please. As stated in prev post, Alexi uses his longsword and axe+1, that gives him two attacks regardless of Full Round or no.

He only sufferes the -2/-2 penalty because he has Two-Weapon Fighting feat and an axe is a light weapon.

The kothrul takes another 6 damage.

DM Jim: Sorry, you are wrong. As per the rules:


Full Attack

If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks.... The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.

Hence, Alexi only gets 1 attack when using a standard action.


Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 16th, 2011 2:29:20 PM

OOC: DM, please specify the exact target sq for the center of the fireball. There are kothrul in the area too, in melee with the party. Just as we need to specify the area our spells are targeting, we need to know the exact center/squares the enemy spells are targeting.

Not trying to be picky here but we do need to know. :)

DM Jim: There were no Kothrul in melee with the group at the end of the groups turn when the fireball was cast and the caster has a clear line of sight from his vantage point.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Friday September 16th, 2011 3:04:29 PM

OOC: Alexi/Jon, you are wrong. Read Full Attack Action it says "If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. "

Standard action = one attack.
Full action = all attacks + 5foot hop.

Now, as an interesting point, you CAN attack once, then decide whether to continue attacking with your bonus attacks, or move after finding out the results of the Standard action single attack)

Dm Jim: This is true, but in a play by post game it does not work and if you wait for the results of your action, you will miss that action in the next turn. That's just the way it is.

Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 16th, 2011 3:59:46 PM

OOC:
1) ok, it appears that this is one of those rules that's when read in one part (two-weapon fighting) can get mis-interpreted when that said rule does not say, "oh, by the way, to do that you must use a Full Round Action, see page xx Full Round Action. eh, i think we may have done it wrong in the past. Oh well, to late to go back to last year's battle. : }

2) The reason I asked about the exact location of the center of the fireball is because there is a kothrul 5' from Alexi and the fireball radius is 20' feet, a 4x4 sq area (ea. sq = 10'). Your post said: in the groups midst , wihch I took to mean that the center was in our midts (at least that's what 'misds' means). If 'we' had said something like that, "I place the fireball in the midts of the enemy..." the onus would be on us if that also hit our own players because we just didn't think the area of effect out properly.

Considering the range of the spell and his vantage point, I'm sure we can poke around and find a spot suitable to miss the one kothrul. But it would help us a good bit to specify the exact spot. Ya never know, there might come that time when it just wouldn't miss and we miss that 'cause we don't usually have the spot. :)



Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 16th, 2011 4:18:24 PM

OOC: I was about ready to go but thought of something and I need DM Jim's rulling before I commit, heh.
Alexi wants to know how many more javelins they have on them, for that he needs a Perception roll:

Action: Most Perception checks are reactive, made in response to observable stimulus. Intentionally searching for stimulus is a move action.

What I need, DM, is whether you consider noticing how many javelins (exact amount is irrelevant, ie. is it a bundle or just one more or that's it, they've thrown all they have) would be, from your point of view, a Move Action or a Reactive action, considering that javelins are kinda hard to keep hidden.

And is a Reactive action a Free Action?

I can plan from your response. thanks.

Dm Jim: Very good question because this came up in another game I was running and I ruled thusly: In the first round of something new happening, like entering a room, someone jumping out of the shadows, basically any first instance of something happening, you can get a free opportunity to make a perception roll to notice something. This free perception roll is not asked for, so if you forget to ask, or just take things for granted, too bad. Now, in subsequent rounds, any perception rolls that aren't reactive in nature to something new, they do require a move action, such as knowing exactly how many javelins they have left.

Now, if you just want a rough count--i.e. more than few, less than a dozen, that doesn't require a perception roll--that is only required for specifics. In this case, they have more than a few, less than a dozen javelins left.


Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 16th, 2011 5:53:19 PM

OOC: Thanks, that's what I needed to know. If they had one in hand, that'd be obvious. If they had another poking out somewhere (strapped to their back, etc.) that would be obvious also. Anymore than that wouldn't matter at this point.
Posting later after supper. :)

Keela [AC 19; HP 43/61] [Haste]  d20+8=23 ; d20+17=34 ;
Friday September 16th, 2011 6:18:09 PM

Keela sees the Fireball coming, and manages to avoid some of its power [Reflex save 23].

I wonder if he's got another one of those? she thinks.

To be on the safe side, she gathers her own Fireball in her mind, ready to counter the next one.

[Ready an action to Counterspell. Spellcraft check to identify an incoming spell: 34.]

Alexi (AC: 23/22, HP:69/87) Lobo (AC: 20, HP:36/36)  d20+8=26 ;
Friday September 16th, 2011 8:02:37 PM

Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves

Refl DC17: +7 +1(haste) = 26

The telltale whooshing sounds of an incoming something alerts Alexi who instinctively ducks as the fireball explodes around them.

Through the mental link he asks Evred and Keela What are you guys gonna do? should I wait until you go?

Keela responds that she is attempting to dispell the next fireball that comes our way.

OOC: gonna wait a little until Evred goes, finish posting later.

Evred Lazenkova AC 27/13/24, HP 70/82  d20+8=19 ; 6d6=21 ;
Friday September 16th, 2011 10:52:39 PM

ooc: Reflex save 19, 18 fire damage.

Feeling the sting of the fireball again, yet not quite the full brunt, Evred moves behind Alexi and channels energy to heals his companions. He holds the symbol of Alemi aloft. "Ego lux beata Alemi invocare. Fiat lux eius et super nobiles lucent veri ones. Ut cognoscant gloriam eius."

ooc: Heal allies of 21 hit points within 30 feet.

Alexi (AC: 23/22, HP:69/87) Lobo (AC: 20, HP:36/36)  d20+14=23 ; d20+12=20 ; d20+9=25 ; d20+7=15 ; d20+14=29 ; d8+7=8 ; d6+5=8 ; d8+7=8 ; d8+7=12 ; d20+12=23 ;
Friday September 16th, 2011 10:57:05 PM

OOC: had a nap and I'm back. Been up since 3:00am, probably why didn't notice the Full Round Action specifics earlier, and that Evred will probably be trying to heal Koko

Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves

Q: Intimidate is a Standard Action. Can that Standard Action be the horrific slicing-n-dicing of a compadre right in front of your eyes count? It says that it includes verbal threats and body language. Reducing an enemy to shreds is sort of body language isn't it? And verbally putting it down while doing that?

IC: If: last Kothrul from #8 is still standing then A)
Else: B)

A) Alexi quickly steps forward (5' step) and with grim determination lets loose a barrage of sharp steel while saying some very mockingly things about the kothrul race.
Att1 (1st Basic att): PrimW +15 - 2 (T-W) +1 (haste) = 23 dmg d8+7 = 8
Att2 (Standard T-Wp Fght): Off-H +13 -2 +1 = 20 dmg d6+5 = 8
Att3 (2nd Basic att): PrimW +10 -2 +1 = 25 dmg d8+7 = 8
Att4 (Impr T-Wp Fght): Off-H +8 -2 +1 = 15
Att5 (Haste); PrimW +15 -2 +1= 29 dmg d8+7 = 12
Total dmg 36
If you allow this 'action' to be an Intimidate action: Intimidate +12 = 23

B) Not interested in moving to Group7 and get caught between them and Group3, Alexi stays next to Garret and holds his attacks for whichever kothrul dares come within 5' or 10'.

Held Full Round Action, if a kothrul only comes within 10', Alexi takes a 5' step and attacks (use the 5 attacks above) but he will not do so if it exposes him to be flanked. Naturally, if one comes to engage, use the 5 attacks above as the held action.

OOC: If there is a question as to which way to move the 5' step, if that situation arises, e-mail me first so I can decide and dispell any possible confusion. :)

I hope I didn't miss anything.

Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Friday September 16th, 2011 10:58:53 PM

OOC: Man, that took so long Evred beat me too it. Hps updated.

Bryn Town -- End ROUND 5; Start ROUND 6 -- MAP -- DM Jim  d20+3=14 ; d20+3=16 ; d20+3=17 ; d20+3=7 ; d20+3=21 ; d20+3=13 ; d20+3=17 ; d20+3=17 ; 17d6=65 ; d20+24=40 ;
Saturday September 17th, 2011 3:10:04 AM

Barely able to stand on his four legs, Koko hesitates, hoping someone heals him or he will be forced to withdraw. With no immediate response, Koko withdraws back next to Keela.

Garret on the other hand takes a small leap forward to engage the last member of unit 8, and in a flurry of blows, manages to miss with all except his last attack--sending the Kothrul into the dirt to take a permanent nap.

Casting a silence spell on his blade, Jet zooms behind the Karkasan enveloping him in silence also.

Keela prepares for the next attack from the Karkasan, thinking it will cast another fireball.

Braving yet another fireball, Evred calls upon the power of his god and heals his allies of most of their burn damage (+21hp to everyone)

Backing up Garret, Alexi moves forward and holds his action.

Zeph holds his action

Both Garret and Alexi hold their ground as four javelins fly at each, and all prove ineffective against the pairs armor.

The Karkasan, surrounded in silence, grimaced and swears at the inconvenience. Pulling a rod, one of a few from his belt, the reptilian lord calls upon a spell from his most powerful repetoire and releases a chain lightning spell that first strikes Garret, then Alexi, followed by Evred, Keela and finally Koko.


Jet-- you get an AoO on the Karkasan. He has rolled a concentration roll of 40.

65 electrical damage.

Garret: REF Save DC20 for half damage.
Alexi:REF Save DC18 for half damage.
Evred: REF Save DC16 for half damage.
Keela: REF Save DC14 for half damage.
Koko: REF Save DC12 for half damage.

=====================

1 Round by Monday night



Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  6d6=22 ; d20+10=26 d20+13=20 d20+11=24 d10+5=6 4d6(6+5+3+4)=18
Saturday September 17th, 2011 3:25:23 AM

(OOC: Sorry guys, I thought Friday was an off-night for some reason. Mind if I cast a Fireball using Map 5 DM Jim?)

Zeph shouts at the Kothrul chasing Nagegy, "HEY. Face the wrath of Jancassis sent on wings of Dwarven prayers."

And he casts Fireball at the Kothrul 1,4,5, and 6 for 22 fire damage, DC 19 reflex save for half damage.

Zeph flicks a red dot of light at the amassed Kothrul and it ignites with a glorious blaze of vengeance. (Concentration check =26)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur
3: Fireball(x), Haste(x), Dispel magic, Heroism
Telekenetic Fist: 7/8}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (8minutes)}
Inspire Courage: +1atk and dmg rolls.
Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action.
Protection from Fire:

Bryn Town -- End ROUND 5; Start ROUND 6 -- MAP -- DM Jim  d20=2 ; d20=1 ; d20=14 ; d20=10 ; d20=19 ; d20=19 ; d20=12 ; d20=6 ; d20=15 ; d20=14 ; d20=13 ; d20=6 ; d20=11 ; d20=19 ; d20=11 ; d20=18 ;
Saturday September 17th, 2011 3:33:26 AM

SPECIAL ADDENDUM

Calling out to the Kothrul swarming towards Nagegy, Zeph launches a fireball towards them and takes out units 1,4, 5 and a member of unit 6.

Please disregard unit 1,4,5 on the map, they are ashes.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Saturday September 17th, 2011 3:37:03 AM

(OOC: Awesome!)

For round 6, Zeph leads the Kothrul 9 in to a melee trap, he taunts, "Tell me, if your society is so grand, then why is your life so expendable?".

When his eyes widen, Zeph's curveblade decapitates him in one swift stab and swipe.

That's a DC 20 bluff/feint check (move action) against his CMD and a Hit AC 24 for 6+18sneak if feint worked = 24 damage total. (Rolls are up on previous post, wanted to use the originals)

Zeph thinks to everyone in the group, Nagegy, tell us where we should strike? Where are their leaders?

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur
3: Fireball(x), Haste(x), Dispel magic, Heroism
Telekenetic Fist: 7/8}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (8minutes)}
Inspire Courage: +1atk and dmg rolls.
Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action.
Protection from Fire:

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 )  d20+10=12 ; d20+10=24 ;
Saturday September 17th, 2011 7:09:09 PM

Jet wastes no time in attempting to disarm the spell casting, overgrown and might I add smelly, lizard, from the magical item he is using to cast spells in silence! Oh no, the first attempt fails, but through heroics on few in the Wold can wield, he recovers due to being a true hero!

Disarm attempt:12, re rolled using a hero point rolled a 24.

Jet adds +1 from Haste and I believe, if the creature can not see me, it is considered Blinded, which might effect it's CMD pretty dramatically.

Jet will wait for results before he posts his normal action for this round.

DM Jim: Sorry, disarm fails by this ' ' much.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 ) 
Saturday September 17th, 2011 7:47:18 PM

I forgot to add Adrean, so that would be +1 more for +11 total bringing the CMB to 25.

{crossing fingers}

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 )  d20+11=25 ; d20+11=22 ; d20+5=18 ; d20+5=14 ; 2d4+5=12 ; 2d4+5=12 ;
Saturday September 17th, 2011 9:21:29 PM

Jet, frustrated with the situation, just unloads what he can on the beast.

Jet attacks AC: 25 for 12 damage
Jet attacks AC: 22 for 12 damage

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3*): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, *Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Silence 2/5
Keen Edges 3/50
Haste 4/12
Grease 5/50
Fly 6/50
Greater Invisibility 6/7
Scabbard of Keen Edges: 2/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP -9  d20+5=24 ;
Sunday September 18th, 2011 1:16:26 AM

Koko manages to avoid the bulk of the blast, but the force of th

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP -9 
Sunday September 18th, 2011 1:21:41 AM

Koko manages to avoid the bulk of the blast, but the force still overcomes him. The stench of barbequed dire tiger fills the air as koko dogteeth clings to life.

Ooc: pathfinder death would occur at -14, but I think its -10 in the wold, yes?

Evred Lazenkova AC 27/13/24, HP 61/82  d20+8=19 ; 6d6(5+4+2+1+6+5)=23
Sunday September 18th, 2011 2:01:23 AM

ooc: Reflex save 19, 32 shock damage.

Evred channels energy again without moving.

ooc: Heals 23 damage within 30 feet.

Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36)  d20+8=25 ;
Sunday September 18th, 2011 7:46:39 AM

Spells in effect: Haste_ +1 bonus on attack rolls and a +1 dodge bonus to AC (23) and Reflex saves

Ref DC18: +7 +1(haste)= 25 dmg 32 - 23(heal) = 9 dmg

OOC: gonna wait on my for to see what happens to the others

Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) 
Sunday September 18th, 2011 2:11:57 PM

Q: if a shapechanger goes unconscious, does he revert back to his normal form? That is, is Koko still in dire tiger form or does he revert back to two-legged form? I'm thinking of the weight/encumbrance issues in dragging him if still in dire tiger form.

RSVP. Thanks.

Dm Jim: He went unconscious end of round 5 but Evred healed him back at start of Round 6, so I'm amenable to letting the player decide if he stays as a tiger or not.

Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) 
Sunday September 18th, 2011 11:46:07 PM

OOC: Yep, noticed that, but was wondering for future referrence. :)

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10]  d20+15=27 ;
Monday September 19th, 2011 2:20:34 PM

As the massive lightning bolt heads towards the group, Garret waits until the last moment, then nimbly steps aside (Reflex: 27+Evasion), watching as the bolt passes him and heads into Alexi. He looks back at the others, then yells out, "Into the tower, let's see if we can get a better attack at the leader from there!" He stands with Alexi, ready to block any other attackers as the group moves.

OOC:
Total defense action.

Keela [AC 19; HP 11/61] [Haste]  d20+8=11 ; d20+8=15 ;
Monday September 19th, 2011 5:05:08 PM

Keela almost waits past the last moment, but somehow manages to avoid the worst of the lightning. [Reflex save 15; used a Hero point to re-roll the 11.] She is looking decidedly the worse for wear, though.

"I'm sorry if this messes everything up," she says, "but I can't take another one of those."

With that, she casts a Wall of Ice between her group an the Karkasan.

[I'm thinking to put the wall between the rock pile and what I assume is the wall of brambles. Say, AC-13 through AH-23.]



Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36)  d20+15=16 ;
Monday September 19th, 2011 6:04:37 PM

OOC: i believe the tower entrance faces AG,26. Can't tell if Garret is 5' away from it or more. Also, the map never gave the dimensions of the doorway, but typically, for defensive purposes they were narrow, so I'm presuming it is only 5' wide.

IC: In an imitation of Speedy Gonzales, Alexi rushes to the tower entrance and mentally tells the others to make tracks into the tower. Remembering that Koko does not have the link, once at the entrance he says, "C'mon fuzzball (for after the electric shock Koko's fur was standing all on end), get your four feet in here!" then adds "I knew cats could expand their furr to look more menacing, but that takes the cake!"

Once all are in the tower, Alexi places himself firmly squarely in the doorway, both weapons gleaming and waiting for a kothrul to dare get close.

Move action to tower entryway, Hold Standard action to trigger when/if a Kothrul steps into his reach.

If one does:
Att PrimWp +15 = 16 could be worse, I think, maybe, yeah, at least this wasn't my save, hah!

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Monday September 19th, 2011 7:24:46 PM

If possible, Garret will follow Alexi's instructions and get into the tower with the others, if he can do it in the current round. If he will have to remain outside the tower, he'll move 5 feet towards the entrance and go into full defense mode.

Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) 
Monday September 19th, 2011 8:58:12 PM

OOC: by my calculations, Koko, Keela, and Evred can still make a Move also. Koko can Stand from Prone (he was unconcious for a second) them Move into the tower. Both spells cast by Keela and Evred were Standard so a Move into the tower too should be possible.

Is that correct?

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP -9 
Monday September 19th, 2011 10:18:16 PM

Butterflies danced gracefully in the spring air as the smell of flowers massaged Koko's nose. Over the tree tops the burning cresent of the sun climbed slowly, its rays warming Koko and beckoning him to draw nearer. Suddenly he was flying with the butterflies, edging his way closer and closer to the sun's light.

To the light Koko muttered as the light intensified and the world below became murky. Wait a second... tigers can't fly Koko reasoned, and with that realization he felt himself falling. Until... SPASH!

Caught by icy cold water, the Dire Tiger felt as if his lungs would explode. With powerful but uncoordinated tiger strokes he made the surface and gasped for a much needed lungful of air.

A deep breath and Koko's eyes opened. The dreamworld has passed away under the realization of where he was, how close he had come to death, and what he needed to do to make sure that dream didn't come a reality anytime soon.

The scorched tiger stood, tried to shake the cob webs from his head and then broke for the tower.

ACTIONS:
Note- Priority #1- stay out of line of sight of that spellcaster. Koko doesn't want to be within the blast radius of another fireball.

Double move action- Stand from prone and move. If the door to the tower is on the right side of the wall, Koko will move inside it. If it's on the other side of the tower, Koko will only run around (and inside the tower) if the ice wall is between the tower and the caster. If the ice wall isn't there, Koko will backpeddle to AE-30.


Bryn Town -- End ROUND 6; Start ROUND 7 -- MAP -- DM Jim  d20+23=41 ; 3d6=10 ; d20+3=8 ; d20+3=20 ; d20+3=13 ; d20+3=11 ; d20+3=9 ; d20+3=18 ; d20+3=12 ; d20+3=8 ; d20+3=6 ; d20+3=20 ; d20+3=17 ;
Tuesday September 20th, 2011 2:49:53 AM

Taunting one of the Kothrul in unit 9, Zeph then proceeds to kill one of them while they give a look of, What?. Asking Nagegy where they should strike next, the hermit replies incredously, "Are you kidding me? How about the Karkasan blasting your friends to death!"

Try as he might, Jet fails to disarm the Karkasan as it fights blindly against the invisible bard. Frustrated at his lack of success, Jet decides to simply chop into it twice--both times drawing streams of blood from it's back.

Koko, unable to withstand the onslaught of elemental spell after elemental spell, falls to the ground.

However, as soon as the dire tiger does, Evred rescues him from the brink of death, healing everyone for 23hp.

In an impressive move, Garret comes through the chain lightning attack unscathed. Directing everyone into the tower, he goes on the total defensive to safeguard those running into the safety of the tower.

Feeling the might of the Karkasan's spell full force, Keela apologizes and casts a Wall of Ice to block any further attacks from the vile Mathirian--and it's about time.

Rushing to the tower door, Alexi luckily finds the door to it unlocked, opens it and yells for Koko and the rest to get inside.

Giving up his previous plan, Garret runs inside the tower.

In immense pain, Koko staggers to his feet and lopes into the tower after Garret. Once inside he looks up to see the stairs go to the top of the tower where a small room with arrow slits are--a skilled mage could send a fireball right through those slits.

His line of sight removed from the large group of invaders, the Karkasan sorceror turns his attention to another nearby. Casting defensivily, the Karkasan sends a Phantasmal Killer at Zeph.

Zeph, please make a DC18 Will Save. If you fail, please make a DC18 Fort save. If you fail you do not die because you are immune to fear :) If you make your Fort save, you take 10hp damage.

If you make your Will roll, because you have telepathy right now, you will automatically control the Phantasmal Killer and turn it on the Karkasan.


As the spell is being cast, Zeph has several javelins thrown at him, but none hit.

Alexi finds himself the target of many a javelin--but none can penetrate his defenses.

===================

1 Round by Tuesday Night.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Tuesday September 20th, 2011 12:45:57 PM

Garret stands at the doorway and calls to Alexi, "Go ahead, grab your bow. I'll hold the doorway." He stands in the doorway, letting allies past and holding against any attackers.

OOC:
Total defense

Alexi (AC: 23/22, HP:78/87) Lobo (AC: 20, HP:36/36) 
Tuesday September 20th, 2011 1:15:11 PM

"OK, someone take the potion of healing from my backpack and then I'll go," Alexi answers.
Alexi waits a few seconds for the potion to get got before sheathing his weapons as he scuttles over to his bow left at AE,28 and picks it up.

If no one needs the potion he sheaths his weapons as he scuttles over to his bow left at AE,28 and picks it up.

Move1: go over to bow; Move2: pick up bow.

Jet Stormway (AC: 16/15 no dex, CMD: 20/22 /30Trip/Grapple, HP:77/77 )  d20+11=22 ; 2d4+5=8 ; d20+11=13 ; d20+11=24 ; 2d4+5=9 ;
Tuesday September 20th, 2011 5:25:20 PM

Jet has one round left before he is visable. he better make the best out of it.

If an AoO has occured: Hit AC 22 for 8 damage.

First attack hits AC: 13 (miss)
Second attack hits AC: 24 for 9 damage.

Bard 0 (*): Know Direction, Mage hand, Message, Lullaby, Mending

Bard 1 (3*): Expeditious Retreat, Feather Fall, Grease

Cleric O (*) - Detect Magic, Detect Poison, Light, Read Magic

Cleric 1 [5+1] - Comprehend Languages, Bless, Protection from Law, *Sanctuary, Death Watch, (Remove Fear)

Cleric 2 [3+1] - Augury, Enthrall, *Silence, (Remove paralysis)

Cleric 3 [2+1] - Dispel Magic, Magic Circle against Evil 10', (*Fly)

Silence 3/5
Keen Edges 4/50
Haste 5/12
Grease 6/50
Fly 7/50
Greater Invisibility 7/7
Scabbard of Keen Edges: 2/3
Agile Feet: 1/7
Liberation: 0/5
Bardic Performance: 2/9
Feats: Blindfight, Step Up, Improved Trip


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+11=28 ; d20+15=16 ; d20+17=26 ; d20+11=16 ; d20+12=29 ; d20+14=20 ; d10+6=9 ; 4d6=16 ;
Tuesday September 20th, 2011 6:27:10 PM

Zeph sidesteps through a small downpour of javalins.

Then, he sees the image of everything he fears materialize:
Turning into a dwarf, being forced to watch Jersey Shore, botching a jump over a post. Fort Saves oh my!

Bah Zeph thinks and shakes his head at the matter (Will save = 28 with the Prot vs Evil bonus).
Then he quickly focuses his Jedi-like mind (Concentration = 16. Nat 1!) to redirect the Phantasmal Killer back on the Karkassan.

What would scare an overgrown reptile? A monstrous overgrown mammal! A mongoose!!"

And thus Zeph shapes the illusion to penetrate the Karkassan's mind as a dire monstrous Mongoose to terrorize the foe.
Will DC 18 to disbelieve your own image yo. Then DC 18 fort etc etc.

As the imaginary Mongoose lurches for the Karkassan, Zeph jumps right behind it, blade first. sticking it deep into the Karkassan's abdomen.
With a smile and a grunt, he removes the blade with an upward swipe that cleaves flesh open.

Move action: Jump to square AB-22 to flank the Karkassan
Standard: Attack the Karkassan
(Acrobatics = 26, with +30move from haste it should work eh? The 1d20+11 for 16 was climb, but jump would probably be better.
Hit AC 29 for 9damage +16 sneak = 25 damage total
Reflex save vs Koko's spell is 20)

Zeph smiles as the blood sprays into the air and thinks, C'mon Jet, finish this guy!

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Whispering Wind,Invisibility(x), Knock(x), Scorching Ray, Blur
3: Fireball(x), Haste(x), Dispel magic, Heroism
Telekenetic Fist: 7/8}

Active Spells:
Mage Armor (+4ACs)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir)
Protection from Evil (8minutes)}
Inspire Courage: +1atk and dmg rolls.
Haste: +1atk rolls, +1AC, +1 reflex save, +1 atk for full action.
Protection from Fire:

Evred Lazenkova AC 27/13/24, HP 76/82  6d6=15 ;
Tuesday September 20th, 2011 9:26:42 PM

"Vhy fix vhat is not broken?"

Evred channels again, but does not move.

ooc: 15 damage healed. 2/6 channels left for the day.

Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Tuesday September 20th, 2011 10:00:18 PM

OOC: cool. updating hps. :)

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 29/77  d20+18=21 ; 2d6+8=17 ;
Tuesday September 20th, 2011 10:26:31 PM

Koko didn't feel any more secure inside the tower. Here he was cornered and still vulnerable against the wizard's attacks. Moreover, it was an enviornment that hardly favored the form of a dire tiger. With that in mind, he decided to rejoin the battle.

The Dire Tiger felt Evred's healing spell as he bolted directly for one of the enemies just outside of the tower. As he attacked with a bite, he tried to use the ice wall and tower to the north as his shield against the spellcaster who apparently didn't like animals very much.

Action:
Move to AG-25 (should have cover from ice wall and north tower) and attack wither 3 or 7 with bite. Hit AC 21, damage 17

Highlight to display spoiler: {
Active effects:
1) Greater Magic Fang (+1 to all natural attacks)
2) Barkskin +3 AC
3) Haste

SPELLS:
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (3/day)- Magic Fang, Greater (3)
L4: (2/day)- Spike Stones

Cast:
Goodberry, Greater magic fang, Barkskin, Spike Stones, Soften earth and stone
}


End of Battle -- DM Jim  d20+15=28
Tuesday September 20th, 2011 10:42:04 PM

Jet slashes the Karkasan once more as Zeph turns the Phantasmal Killer back on the Mathirian, but to no effect. Zeph quickly follows up with a mighty jump and a single stab to the gut, killing the Karkasan--much to it's surprise.

When the Karkasan's death scream reverberates across the mining town (since it cannot be heard) and his Kothrul followers feel it, they immediately rout--but not before Koko rushes out of the tower and rips the head off of one of the fleeing Kothrul.

Overhead the pteranodons and eagles can be seen gliding in and point to the fleeing Kothrul who are running towards and out the front gate, gesturing if they should give pursuit.

Keela [AC 19; HP 34/61] [Haste] 
Tuesday September 20th, 2011 11:42:11 PM

Panting, Keela flings herself toward the tower, ready to rush up the stairs--only to see the enemy fleeing. She pauses, looking around her, not quite believing that the battle is over.

Lord Nagegy, she sends, are you all right?

Nagegy -- DM Jim 
Wednesday September 21st, 2011 1:56:34 AM

"Quite alright. It looks like the battle is over. Shouldn't be more than a day or two before reinforcements show up--probably a 1000 or more warriors. Best we free those prisoners and fortify the town--after a proper celebration that is." Nagegy walks back to the group, but stops short at the spiky outgrowth.

Jet Stormway Exits 
Wednesday September 21st, 2011 10:30:45 AM

Jet job is now over. He is done with this place. Finished.

He regroups with the others, without concern for the fleeing lizards.

"Well my friends, you are now on your own. I have fullfilled whatever duties I felt bind me here. Whatever you choose to do from here is up to you. Me however, I am going to get as far away from dwarves amd lizards as I can get, in that order. Fare thee well friends and don't let the dwarves talk you into getting yourselves killed."

Now that he is visible, he walks out the front gate, without looking back once. The last sounds that are heard from him are the words from the Bryn Baraz song he wrote when the wagon train first arrived here.

Highlight to display spoiler: { Good luck everyone! I hope you have a great time!}

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Wednesday September 21st, 2011 1:44:36 PM

Garret watches the enemy flee and says, "Well done, Jet and Zeph." Before he can continue, however, Jet makes his exit. Garret bows to him and says, "Well fought, it has been my pleasure to have fought by your side this long time. May the sun always shine on your back, wherever your travels may take you."

He turns to Zeph and says, "The slaves? Did you see them? Are there others guarding them?"

Nagegy -- DM Jim 
Wednesday September 21st, 2011 3:30:09 PM

Soon the spiky outgrowth returns to normal and the hermit floats back to the group in his cauldron, seemingly taking no notice of Jet's exit.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 29/77 
Wednesday September 21st, 2011 5:20:09 PM

Koko Dogteeth studied Jet as he left. Brave man he thought. May our paths cross again.

The Dire Tiger assumed his human form and slumped against the tower in exhaustion. It had been a very long day. One that brought him to the brink of death and back again... thanks to Evred.

"You saved my life Evred" Koko said soon after. "Only a few days ago I didn't care if I lived or died, but somehow this experience restored my desire to be on this earth a little longer. I think I have you to thank for that."

With those words said, Koko leaned up against the tower, rested, and contemplated what tomorrow would bring.



Alexi (AC: 23/22, HP:87/87) Lobo (AC: 20, HP:36/36) 
Wednesday September 21st, 2011 9:31:19 PM

Alexi reaches his bow and knocks an arrow, ready to put an end to the cowardly javelin thowers but the link with Jet and Zeph reveals the silent death scream of the Karkasan. Despite being able to hear a silent scream, a wall of ice and spiked terrain, the surviving coward javelin throwers in front of him turn and flee.

Alexi spits in their direction. He does not chase after, 'Let the eagles and flying reptiles have their fill', he thinks.

Nagegy's words confirm Alexi's own thoughts of what will hapen next.

"He's right. They first sent a scout group and we killed them. They then sent a huge force led by one of those spell casting snake things like that one there,' pointing to the dead karkasan. "We killed many of those and two patrols in the open fields, even capturing one of their flying wagons. They put guardians at all the entrances and we defeated them. Now we've taken this place back. They are not going to stop. An army they will send, either like the other one or more powerful."

Alexi looks around and Jet gives his speach.

Alexi embraces Jet like a brother would. A brother with many differences but a brother non-the less.

"Jet, remember what you said to me after we rescued the children? 'You have done well with this journey. There are still things we need to work on together, but I am growing fond of you, for some reason.' That touched my heart and things have been very different since, repecting your leadership and really, I mean really trying to follow them as you directed.

"May your journey lead to a boisterous tavern and a wench on your lap. Fare well and hope our paths cross again. If you see Bantom again, give him mine and Lobo's regards."

Alexi watches Jet for a little while, a little tear creaping down his cheek. He then turns to the others. "Like Nagegy said, only a couple of days to get ready. But that is for you to decide. For me, my task is done as well. Our deal was to kick these Mathir out, not fight an army. If the Stonehelm Mining and Exploration Company wants to keep this place, they'll need to bring their own army here to do it. I'm not it.

"This is a circle with no end. Al Mathir wants the mithril. If the dwarves want to keep it from them, they'll have to come here themselves and show a greater interest in it than they have so far. If they let it go again, fine, but I'm not playing their games anymore."

Alexi goes over to Keela and takes her hand, "Jet dared me once to say this, so when I do, he'll know I did since the link is still strong."

He then gives Keela a big wet kiss on the kisser, not a long one, just a quick affectionate one. "i bet Jet is having a laugh to scare the Ambush Drakes away by now," he says smiling. "I could not allow myself to love you too much for fear of that love interfering with our duty. And now that I must leave, it is such a relief to let it out. I loved you since the first day we met. Sounds corney but it is true.

"If you stay, I wish the best for you and that you succeed. But do survive eh?" He hugs her then addresses the others, "I will go fetch the horses from the pool and bring them around, meahwhile release the slaves, er, ex-slaves. Zeph may want to come with me and bring Avis back.

"Afterwards I'll be on my way. I think I'm going to go back home for a while. My father and grandfather need to hear about my adventures and my mother needs another mouth to feed, hah!"

Alexi gather's himself up then leaves. He takes the goat path, as it is a quicker way to the pool. He fetches the horses, checking them over first, them back at the gates, leaves them at the stables.

"C'mon Lobo, time to head home."

Through the link he says, "May your fight be valourous, may your reward be a king's!"

Alexi heads outwards towards the plains, wondering if he'll find Jet's tracks. Either way, he knows his way back to Floating City, where it all began... such a long time ago...



Two days before the day after tomorrow -- DM Jim 
Wednesday September 21st, 2011 9:53:27 PM

With both Jet and Alexi leaving, a void, a silence permeated the area; a gentle wind blew through the mining town, brushing aside the smoke that lingered amongst the buildings, clinging to them for protection. Wisps of dust and small debris that cluttered the streets moved slowly to a destination unknown. Amongst all this, a Pop resonates nearby and those that turn to look, see the familiar face of Katarina, the dwarf mage. She looks pleasantly pleased with the outcome of the battle and comes forward to congratulate those that remained behind, "Good job, heroes!" Looking about, she asks, "The slaves, have you freed them yet? I'm sure they would love to show you their thanks too!"

Evred Lazenkova AC 27/13/24, HP 81/82  6d6(1+1+3+2+2+5)=14 6d6(6+1+6+2+5+3)=23
Wednesday September 21st, 2011 11:43:11 PM

Evred is emotionally torn, having much cause to celebrate in their victorious reclamation of the village, yet saddened to see two members of their party leave. He calls out to them as they depart. "May you find good travels and peace, friends." He then turns his attention to the slaves, inspecting them for any wounds that may be in need of his assistance. He calls out to anyone who can hear. "Gather the vounded to me, I vill heal them all together!"

ooc: Use last two channels for the day once everyone gathers, heal 37 hp.



Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Thursday September 22nd, 2011 2:28:30 AM

Zeph smiles to Jet and Alexi, thinking to them, "You may call on me at any time and I shall be at your side, friends."

Then Zeph focuses on the task at hand and says, "Koko, there were Draak Hounds possibly guarding the slaves. Can you assist me in freeing them? Actually, it was also dark, so perhaps a light spell would be helpful, Sir Evred?"

Looking to Sir Liiissst and the Eagles, he bids that they allow the fleeing lizardfolk life and then land next to Katarina to speak

He looks to Katarina and says, "Give us a quick sec and we can negotiate terms. For us and for our new friends." nodding towards the two new groups of allies.

Then Zeph dashes into the caves, knowing that every second of freedom is sweet for the depraved.

Will get Avis afterwards.


Keela [AC 19; HP 34/61] [Haste] 
Thursday September 22nd, 2011 10:35:33 AM

"Goodbye Jet," Keela says as he departs. "I hope you find what you're looking for."

Then Alexi begins taking his leave. "Alexi, you're leaving too? I didn't--mmff!" And then she is being kissed.

I loved you since the first day we met. Sounds corney but it is true.

"But--" Keela says as he leaves. "But....no, you didn't." But she doesn't sound very sure.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Thursday September 22nd, 2011 2:46:49 PM

Koko Dogteeth rose slowly and with great effort when Evred said "healing". He assumed a position with the freed slaves and sucked up all of the divine magic that he could, for his wounds were significant. When Evred was done, Koko looked almost as good as new.

"Much better" Koko said as he patted Evred on the back with a bit more force than he meant to. "I'd be pushing daisy's if it weren't for you!"

As those words left Koko's lips, a familiar hawk landed on his shoulder. The hawk pecked and pinched Koko hard, as if to say 'how dare you leave me behind'.

"Good to see you old friend" Koko answered to the hawk.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Thursday September 22nd, 2011 3:05:03 PM

Garret watches Alexi prepare to leave and before Alexi departs, Garret bows again and says, "Good travels friend. I hope that we shall meet again."

After Alexi leaves, Garret moves with Zeph and Koko to free the slaves as quickly as possible.

Inside the mine -- DM Jim 
Thursday September 22nd, 2011 9:31:02 PM

Inside the mine proper, the group finds that the unnatural darkness has abated. To either side of the large cavern are several prison cells with many slaves within. They are kept at bay from the iron bars that pen them in by several Draakh hounds chained nearby.

ooc: if the group wants to kill all six of the draakh hounds, it's as easy as saying that it's done, since they are chained up. If you want to do something else, maybe Koko does, then let me know. Freeing the slaves can be done once the draakh hounds are dealt with.

Evred Lazenkov AC 27/13/24, HP 81/82 
Thursday September 22nd, 2011 11:50:26 PM

"I vould be fine vith killing these creatures. They vill only haunt these villagers if they are set free into the vilds nearby."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Friday September 23rd, 2011 2:34:27 PM

Garret nods and unless someone stop him, he'll quickly kill the hounds in the most humane way possible so the slaves can be freed.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77  d20+12=30 ;
Friday September 23rd, 2011 4:58:49 PM

Koko studies the hounds for a moment.

"If these are natural creatures I will not let harm come to them, for they too are slaves" Koko said.

Action:
Knowledge (nature)- 30- regarding the hounds.

DM Jim: They are animals, not magical beasts or aberrations.

Evred Lazenkov AC 27/13/24, HP 81/82 
Friday September 23rd, 2011 11:45:07 PM

"I am fine vith dispatching them, though I have little that vould be effective as a healer."

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+15=32 ;
Saturday September 24th, 2011 1:22:21 AM

Zeph nods and thinks to everyone, Killing the hounds is too harsh for my soft heart. I believe we can reform them to serve our purposes... though I have little animal endearment knowledge of my own I am willing to learn under Koko.

Zeph will rig the chains so that the Draakh hounds are faaaaar away from the slaves and then release the halflings, saying, "We are here to free you from Al Mathir. Your lives are your own, but I beg that you stay to assist us in reclaiming this town and we shall all share in its ownership."

He hopes his words inspire confidence in the future and looks for a representative of the Halfings to speak to about negotiations.

Disable Divice = 32

Draakh Hounds-- DM Jim 
Saturday September 24th, 2011 4:29:39 AM

ooc: To get to the hounds chains, you have to pass through the hounds--does Zeph still want to proceed on this course of action?

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Saturday September 24th, 2011 11:22:19 AM

OOC: Oh, well considering I would probably get eaten, lets have Koko calm them down a bit first eh? Handle Animal?

Draakh Hounds-- DM Jim 
Saturday September 24th, 2011 4:34:13 PM

ooc: Yeah, if there's anything you want to accomplish with the Draakh hounds, it'll have to be through druidism/rangerism, spells, or an awesome handle animal roll--they will not heel willingly.

Musings -- DM Jim 
Saturday September 24th, 2011 4:38:50 PM

"Oi, Tolly, I think we've been rescued."
"Wha? you must be daft, the dogs are still at the bars--but wait, I do hear talking."
Edward nods, "I think you're right, Tolly, they're definitely not speaking that lizard-talk."
"It could be a trap though, remember what happened to poor Mudfoot?"
Looking concerned, "Mudfoot? He escaped, made it out two nights ago."
Shaking his head, "I don't think so, Edward. There were screams shortly after he made it through the gates."
"Pfft, that was Hushen's making dooky over there in the corner."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77  d20+6=18 ;
Monday September 26th, 2011 9:54:45 AM

"I will work with the dogs... one at a time" Koko said. "It would be best if I could get them in a more natural environment, where they will be more apt to trust me. Chained up the way they are... they will not yield easily."

Koko moved closer to the dogs but was careful to stay out of reach of their chains. He then bent down to one knee and studied the dogs. He didn't react to their barking threats, nor stare at them directly in the eyes. He simply studied them without giving off any sign of fear or hostility.

Actions:
Wild empathy check 18



Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Monday September 26th, 2011 11:08:53 AM

Garret stops his approach and steps back. "I know little in the way of animals, I'll have to leave this to those who know better."

While Koko works with the dogs, Garret looks around for another way to reach the slaves.

Draakh Hounds -- DM Jim  d20+6=21 ; d20+6=10 ; d20+6=23 ; d20+6=17 ; d20+6=11 ;
Monday September 26th, 2011 12:32:46 PM

ooc: I'm assuming Koko has returned to his human form since the hounds aren't really thrilled by a dire tiger in the room. I have rolled for the other five (DC25 required).

Try as he might, none of the hounds seem to lessen in hostility towards Koko and the group and maintain their attack positions.



Keela [AC 19; HP 34/61] [Haste] 
Monday September 26th, 2011 12:50:55 PM

"I could try to put them to sleep," Keela offers, "but I don't know how many of them I could get."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Monday September 26th, 2011 5:07:59 PM

"Sleep might work" Koko said. "For tomorrow I can research spells that may make it easier for me to reach these creatures."

OOC:
Is it possible to get the prisoners out of the cells without having them get close to the dogs?

DM Jim: Sorry, no.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Monday September 26th, 2011 7:37:35 PM

(OOC: Ok, Jim. After the traditional methods have failed, This is a time when my mind goes into non-linear thinking mode. For that to work, I need a really good description, maybe even a drawing of what were looking at so we can get creative. The goal is to separate the hounds from the slaves or otherwise extract the slaves from the cage.... hmmmmm)

Draakh Hounds -- DM Jim 
Monday September 26th, 2011 9:59:07 PM

Here is the pic HERE

Any attempt to approach the slaves or go down the center means being attacked by a hound or two. The hounds will always go for the slaves area if they have to decide.

Evred Lazenkov AC 27/13/24, HP 81/82 
Monday September 26th, 2011 10:27:07 PM

ooc: My apologies, today was hellish. I will post tomorrow morning. Promise.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Tuesday September 27th, 2011 10:53:40 AM

Garret stands back and waits a moment. He says, "I guess we could try and knock them out, but we're going to get hurt if we do that. Sleep sounds like a good idea if we can get them all."

Keela [AC 19; HP 34/61] [Haste] 
Tuesday September 27th, 2011 1:28:54 PM

"All right, I'll give it a try," Keela says.

Because she doesn't have a Sleep spell prepared, she uses her wand to cast one, trying to get as many of the hounds as possible.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Tuesday September 27th, 2011 5:01:09 PM

Koko stood and watched Keela cast her spell. If this didn't work, what would?



Draakh Hounds -- DM Jim  d20+2=9 ;
Tuesday September 27th, 2011 7:13:01 PM

Keela uses her wand of Sleep (DC11) and one of the hounds falls asleep, barely.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Tuesday September 27th, 2011 10:31:24 PM

"see... They really are quite cute when they sleep."

For the next few minutes the shapeshifter was silent, but then suddenly...

"I've got it!" he exploded. "We need a large table or sizeable piece of wood. Put it on its side and use it as a shield to force the dogs away from the cells. Heck, if he had two tables and moved in a 'V' formation, all the dogs would be forced into the middle. With their chains they couldnt run around or jump over. And the tables would shield us from them. Follow me?"

"Or, what if I turned into a small animal and circled around the dogs, just outside of their reach? How long would it be before all of their chains were tied around each other, which would make their reach shorter. Dogs on chains have a way of getting all knotted up, so six dogs on chains should be easy."

Action:
Koko will look around for some large tables or pieces of wood to use to implement the first strategy.

If that doesn't work he'll turn into a small animal and move around the dogs, outside of their reach. If there is room to run around them outside of their reach, Koko will turn into a nice fuzzy bunny rabbit. If not, he'll turn into a small bird and fly around and above them (outside of their reach).



Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Wednesday September 28th, 2011 2:22:48 AM

Zeph assists Koko (Sorry guys, this week I have many exams and clients coming in to inspect our laboratory)

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Wednesday September 28th, 2011 10:59:04 AM

Garret watches as Koko and the others try to save the dogs. He looks around and then wanders out of the entranceway to climb the walls, half-expecting to see an army appearing. He looks around the outside of the city for any sign of their enemy. Then he heads back into the city and looks for a building that's in decent shape and tries to clear out any signs of the lizard-people.

Draakh Hounds, table and such -- DM Jim 
Wednesday September 28th, 2011 12:25:35 PM

Koko leaves the mine and searches for some tables and finds them in the Admin building. Garret on the otherhand heads out to the walls and passes the Pteranodon riders and eagles that have landed in the training area; they call out to him about what's going on and he see's that there are already several Kothrul manning the walls keeping a lookout and they report nothing in their scans.

Koko returns and tries his table manuevers but they do not work. The tables are either pushed back by the hounds, or pawed at and knocked over as they try to scramble towards the slaves. When Koko changes into a bird they do initially follow the bird and jump at it when it flies near, but when anyone tries for the slaves, they go back into attack mode and make it impossible to free the slaves.

Katarina, completely ignored, sits outside in the sun going through a checklist.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+18=31 ; d20+18=25 ; d20+18=34 ; d20+10=20 ;
Wednesday September 28th, 2011 1:11:11 PM

Zeph thinks to Koko, Prepare what is needed to tame or put the hounds to sleep and we can get them after your spells are ready?

Then he returns outside and searches the Karkassan's corpse for all his metamagic rods and anything else of value. (Spellcraft to ID magic items = 31, 25, and 34.)

Then he waves for Nagegy, the Eagles, and Liiissst to join him as he approaches Katarina and says, "We have secured the settlement, but I fear you may not be able to hold it for long. Al Mathir's shadow is extensive and they will not take this defeat lightly. I want to negotiate... no, I demand that Liiissst and the Eagles be given permanent positions of guardianship with tithes suitable for their services." (Diplomacy = 20)

Then, after letting that sink in he says, "Nagegy has claimed a percentage of ownership for his own crafts. And he has also agreed to assist in the profit-generation of the settlement by producing arts that only he can do. I offer similar services in exchange for partial ownership. This is a wise investment on your part, trust me. You need us much more than we need you."

IF Katarina looks upset or about to argue, Zeph says, "Two minds together can produce greater results than either alone. That's synergy, we have it. The mithril can do so much alone, but with skilled craftsmen, guardians, and leadership it can do so much more."

(OOC: Effective argument?)

Katarina -- DM Jim 
Wednesday September 28th, 2011 2:12:26 PM

In his search of magic on the Karkasan, Zeph finds three rods: one lesser extend, one lesser quicken and one greater silent rod; he also finds a magic ring amongst nine other rings the Karkasan had worn.

When he confronts and demands certain accomodations from Katarina, she listened carefully and then answered just as calmy. "Ownership? You ask too much." Katarina replied matter of factly, "You made an agreement to secure the settlement and you will be rewarded for such a noble and heroic deed," Smiling, she continued, "but for the rest, the mine and it's settlement is owned by the mining concern and they will not part with any fraction of it." Looking about, then back at Zeph, "The settlers we removed will return and help fortify and defend this town against any further attacks this day. If you wish to help in that matter, I can offer you a one time deal, and it is this: your group may pick out one building right now and own it outright. One member of your group may be part of the town council as a non-voting member, solely placed there as a consultant. Liist, his riders, and the eagles cannot remain in the town, but have free use of the eeries and cliffs above us. Each of you will be given a wand, if you can use it, to defend the town in case of an emminent attack. That's my best and only offer. Think about it and consult with your friends before you respond." Katarina then bows and heads off for the mine admin building.



Keela [AC 19; HP 34/61] [Haste] 
Wednesday September 28th, 2011 7:37:01 PM

Keela is disappointed, but not surprised, when her spell has little effect.

"I don't know what else we can do," she says. "The slaves cannot wait a full day to be rescued. We're going to need to put the dogs down."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Thursday September 29th, 2011 7:35:12 AM

Koko was surprised that the dogs hadn't managed to tangle their chains, and that both of his plans had failed.

"Brilliant those dogs" Koko said with amazement. "I dont expect that these guys ever chased their own tails."

"Put the dogs down!" the druid said with shock after Keela made her suggestion. "Amazing creatures... far smarter than the average dog. We must save them. Anyone have a grappling hook and rope?"

"Unless..." Koko said suddenly. "Unless they are illusions of dogs?"

Koko closed his eyes and tried to disbelieve.

DM Jim: Still there after you open your eyes.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Thursday September 29th, 2011 9:43:01 AM

Zeph looks to the leader of the Eagles and to Liissst and says, "As for their part of your offer, only they can answer. I must consult with my team for the other."

Then he transmits the offer to the rest of his teammates via the mental link, What do you guys think?

If Keela, Koko, Garrett, and Evred agree, then Zeph will nod his acceptance of the offer and shake Katarina's hand, and then say, "I would like this negotiation to also include emergency help for me and my friends from the Star Mage's guild in times of crisis. For example, if we are trapped by enemies and about to fight to the death, I would like the option of calling in a favor for a quick teleportation out of there."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Thursday September 29th, 2011 10:45:57 AM

Garret thinks about what Zeph has said, and while he is looking around town, looking over buildings for a possible home base, he thinks back to the others, "Hey Naggy, is this reasonable to you? Have we met our agreements with the others?"

Nagegy -- DM Jim 
Thursday September 29th, 2011 12:40:40 PM

"Sounds fine to me, as long as I get my cut of mithral, I'm good."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Friday September 30th, 2011 4:01:06 PM

Garret thinks to the group, "We might, then, have a problem. It seems that Katarina is not willing to give up any mithril. At the same time, we have promised some mithril to our good friend Naggy. I think that perhaps Katarina is setting herself and the mining company up for more battles, perhaps against us at this time. Zeph, do you think that Katarina will consider parting with any part of the mine willingly, or are have we now set ourselves up to attempt to hold this mine not only against the lizards, but now against Katarina and her group?"

Meanwhile, Garret continues looking about the town, exploring, looking for a nice building that might have many rooms they can share. Perhaps even a smaller hotel-like building so the group could have individual rooms and a gathering room.

Nagegy -- DM Jim 
Saturday October 1st, 2011 4:37:47 PM

Nagegy thinks back to the group, "While you guys were dealing with the hounds, and still are from the looks of it, Katarina told me she would honor my payment of a percentage of the mithral... but there are costs associated with it; mainly because I'm not mining or smelting it myself, I'm an artist, not a miner. As for wresting control of the town from her and the mining concern she's helping, I'd think that would be a death wish. Oh, it wouldn't be a mass attack like the Al Mathirians are probably going to launch against us, but a slow systematic plan of making each one of us disappear night after night."

Keela [AC 19; HP 34/61] [Haste] 
Monday October 3rd, 2011 12:46:28 AM

If you are content with the amount of Mithril she offers, Keela thinks back, then it's fine with me. A little wistfully, I would like to have a place to call home.

Then, more businesslike, Did anybody search the body of that spellcaster? It seems he had a rod or something, right?

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Monday October 3rd, 2011 1:02:43 PM

Garret continues his exploration of the town, searching for just the perfect place for their group to call home. He's imagining a place that when you walk in, you're in a common room, with a large fireplace and perhaps a bar area leading to a kitchen. Perhaps off to the side, or in the rear, there would be a moderate-sized private room. Then there would be stairs leading to an second story where there would be a number of individual rooms that each of the adventurers could call home.

Meanwhile, he communicates with the others through the mental link, "It seems that we are in agreement then, that all parts of our bargain with everyone have been fulfilled. Now we need to decide if we want to try and hold this town against an all-out attack from the lizard people. I don't think diplomacy is going to help this time, we're just going to have to defend. I don't have any other plans at the moment, so I think I'll stay. Who is with me?"

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Monday October 3rd, 2011 10:07:27 PM

Zeph says to Katarina, "It appears we have an agreement, but I also request emergency help from the Star Mage's guild at any time."

Then thinking to the group, I'm going to stay. The dwarven settlers deserve our help."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Tuesday October 4th, 2011 12:32:42 PM

Garret moves some furniture around and continues to search for exactly the right building for the group's headquarters. He idly wonders how many individual rooms they will need. So far, it looks to be quite a small number. He thinks that perhaps he should look for somewhere with 6-8 rooms or so, as perhaps one day the group will expand again.

As he searches, he thinks about whether the place should have a name. After all, the downstairs common room might even be an inn for gatherings of the public. The Lizard Fire Inn? The Fish Snot Room? The Dead Lizard?

Nagegy -- DM Jim 
Tuesday October 4th, 2011 10:23:21 PM

ooc: waiting on Jeff/Koko; I think Ezra is gone from the Wold for a bit--hope he's okay.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+18=30 ; d20+15=35 ;
Wednesday October 5th, 2011 2:34:33 AM

Zeph walks with his longtime friend, Garret, and ponders with him about the size of the new headquarters.
He speaks to him, "Mr. Goodbarrel, we have been friends since waaaay back in Cinnamon valley. Tell me, what are your goals?"

He thinks to Keela, Join us in thinking of our futures. Oh, yes, I have looted the Karkassan, he had three rods of power: one lesser extend, one lesser quicken and one greater silent rod. I feel you can make good use of the Quicken and Extend, but I request to keep the Silent rod so that I may cast spells while invisible and not be detected. Also I have this magic ring....

He activates his Detect Magic and looks over the ring's aura (Spellcraft = 30)

Then Zeph enters the living quarters of the Karkassan and looks around... (perception = 35, natural 20!)

He then ponders over the Draakh hounds...

DM Jim: Ring of Protection +5

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Wednesday October 5th, 2011 11:19:06 AM

Garret greets Zeph and replies, "You know, I have not had many goals. I was raised far from civilization and often traveled to carry messages from one place to another. During that process, I have seen some different lands, some different people, and many things. I have been able to help some that have needed help, and stopped some of those who were intent on evil."

"I have seen many places, but I know there are many more I have not seen. But I have never had a place to call my own. I wonder, if I should have a place here, should we be able to defend and hold this town against those who desire it, what I should do next. I may just relax here for a short time, and speak with people who come to visit. Then again, I may head out and toss a coin to decide which direction in which to travel next."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Wednesday October 5th, 2011 1:12:25 PM

Koko was perplexed about what to do witht he dogs.

"I guess we'll have to pin them down or knock them out and put them in the cages" Koko said. "I guess we could do it a few at a time if we come at them on the right angle?"

Koko studied the chains and tried to determine how they were connected to the dogs. Did they wear a collar? Was their a latch on their collars? What was the maximum length of each chain, and how far were the dogs spaced apart?



DM Jim 
Wednesday October 5th, 2011 5:44:32 PM

ooc: if you wish to non-lethal damage the hounds into unconsciousness and pen them up, you can do that safely with reach weapons, just ask :)

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Thursday October 6th, 2011 11:57:09 AM

Garret lifts some furniture, trying to tidy up as he thinks, "Are the dogs really worth that much trouble?"

Keela [AC 19; HP 34/61] [Haste] 
Thursday October 6th, 2011 7:25:13 PM

I would like the other rods; thank you very much, Keela responds.

Then, Future? I...I don't know. I'd like to see my family again. I wonder if they're coming back?

DM Jim 
Friday October 7th, 2011 1:12:16 AM

Please LMK what you're going to do with teh hounds: kill, knockout, leave alone....

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Friday October 7th, 2011 11:44:01 AM

Zeph then hands the Ring of Protection +5 to Koko and says, "Your tough hide protects the innocents. May it be even tougher."

Zeph will assist in knocking the Draakh hounds unconscious until they can be properly retrained.

Freedom -- DM Jim  d20+2=17 ; d20+2=5 ; d20+2=6 ; d20+2=4 ; d20+2=20 ; d20+2=6 ; d20+2=7 ; d20+2=20; d20+2=12 ; d20+2=7 ; d20+2=9 ; d20+2=10 ; d20+2=13 ; d20+2=6 ; d20+2=8 ; d20+2=12 ; d20+2=5 ; d20+2=11 ; d20+2=18 ; d20+2=21 ; d20+2=17 ;
Saturday October 8th, 2011 11:52:50 PM

With methodical precision, the group incapacitates the Draahk hounds one by one. While they're under they immediately free the slaves--much to their joy. They are a mixed race lot, ranging from dwarves, surface drow, and even a few reptilians. They number about 50, which is incredible considering the cramped confines of their cells. They thank the group profusely, some hugging Keela overly long--whom are immediately pulled off of her only to be replaced by the person helping remove said person, latch onto her; but they are grateful. When Nagegy is spotted, there is some concern, but he explains that he's even more hated by the other Mathirians than the slaves are, and a few of the reptilian slaves--a Kothrul and Thrul both recognize Nagegy and vouch for what he has claimed.

After moving the hounds into a cell and locking it securely, much to the consernation of some of the slaves--they let it be known that the hounds were only fed slaves, never anything else, the group and slaves are addressed by Katarina. She seems a bit nicer now, more than likely because she's asking the slaves to stay and help fight the Mathirians bound to attack in a few days. She makes promises of 1000gp each and a guaranteed job in the mines that will pay very well if they stay. If they do not, then later that night they are free to return to Plateau City via the teleport circle they, the mining concern, will setup shortly. She also explains that 50 or so previous inhabitants will be returning tonight to help protect the town and that there will be a feast to honor the heroes of the day within the hour and to honestly think about staying--to strike a blow against the evil that enslaved them all.

When the talks finish, Katarina goes about her business and explains to the group she is leaving but will be back within minutes as she starts shuttling in the townfolk from Plateau City. True to her word, about 10 minutes later after teleporting out, she re-appears at the training grounds with a few more mages and many of the previous townfolk that had been evacuated. This goes on several times until all the evacutees have been returned. Many come forward and thank the group, giving Keela flowers and chocolates, and the men bottles of wine, beer and mead.

Katarina announces with a flourish, "Let the party begin!" and strikes the ground with an ornate rod. Instantly a palatial tent--a huge pavilion of silk 60 feet across springs into existence. Inside the tent are furnishings and food suitable to the splendor of the pavilion and sufficient to entertain as many as 100 people. Everyone begins to eat and drink away the worries of the future, the weariness of the day begins to fade away and is replaced by smiling faces, strong handshakes and welcomed hugs.

During the festivities, Katarina sets up a limbo pole and says joyfully, "Lets see who's the best. Handicap given to you big'uns. Winner gets a keg of Lost Hall Porter, cmon!"

Anyone who wants to partake of the limbo contest, please make a Dex check

more to come...

Freedom part 2 -- DM Jim  d20+5=11 ; d20+5=22 ; d20+5=16 ; d20+5=10 ; d20+5=8 ; d20+5=13 ; d20+5=6 ; d20+5=8 ; d20+5=12 ; d20+5=16 ; d20+5=24 ; d20+5=20 ; d20+5=22 ; d20+5=9 ; d20+5=11 ; d20+8=11 ; d20+8=9 ; d20+8=13 ; d20+8=22 ; d20+8=12 ; d20+8=22 ; d20+8=23 ; d20+8=15 ; d20+8=26 ; d20+8=22 ; d20+8=23 ; d20+8=19 ; d20+8=25 ; d20+8=22 ; d20+8=11 ;
Sunday October 9th, 2011 4:45:31 PM

The festivities continue on well into the night. A huge bonfire if constructed nearby and the remnants of the old rule are put to fire, turning bitter memories into ashes. Eventually even the pteranodon riders come to visit, after the group explain their presence--the eagles stay away and soar high above in their new eeries. Nagegy brews a heady concoction, similar to what Jet had once imbibed, but this time it was a bit sweeter and more palatable--at least no one threw up immediately.

Katarina can be see singing and dancing around the bonfire as several of the former evacutees have set up a makeshift band and play music much to the delight of most gathered--only the reptilians don't seem to have a fondness of it. A pair of humans stand out amongst the musicians as they sing in perfect harmony. Little is know about them except their names, Edward and Tolly, but they seem to be chroniclers that have traveled the Wold and came here seeking adventure, but only found enslavement--like the rest of the slaves, they are most joyful to be free again.

There seems to be no end to the libations that are available, in fact a lot was brought in when the evacutees returned. This in addition with the magical wines and brews that Katarina summoned up, makes for a very rowdy night of drunkeness, but no one starts a fight--They do however start a drinking contest. Tables are brought up and it's alike a round robin affair, but no one is putting up a prize, until Katarina learns of it. "A trade bar of Mithral worth 1000gp to the winner of the drinking bout!" She slams it down on the table and many join the contest.

Anyone who wants to join the drinking game, please make a CON check

Elsewhere, an armwrestling contest is under way, and the ex-slave Thrul is handily beating everyone that comes his way. "Beat me if you can!" He boasts, to which Katarina chimes in, "Anyone who can beat this fine Thrul, get's a Ring of Protection +1. If you can't beat him, he gets it and a kiss from me!" It was very apparent that Katarina was sloshed at this point.

Anyone who wants to armwrestle the Thrul, please make a STR check

more to come...

Freedom part 3 -- DM Jim  d20+3=4 d20+3=18 d20+3=5 d20+3=12 d20+3=13 d20+3=5 d20+3=5 d20+3=17 d20+3=5 d20+3=18 d20+3=8 d20+3=7 d20+3=15 d20+3=12 d20+7=25 d20+7=13 d20+7=9 d20+7=8 d20+7=25 d20+7=18 d20+7=10 d20+7=26 d20+7=15 d20+7=8 d20+7=19 d20+7=26 d20+7=9 d20+7=12 d20+7=22 d20+1=2 d20+1=18 d20+1=20 d20+1=6 d20+1=18 d20+1=3 d20+1=8 d20+1=4 d20+1=6 d20+1=12 d20+1=21 d20+1=19 d20+1=10 d20+1=6 d20+1=20
Sunday October 9th, 2011 6:42:48 PM

Everything is going along well as Katarina calls out to the revelers, "I've got a few more party games! I've hidden a magic item somewhere nearby--not in the mine! Don't go there. The person who finds it, gets to keep it! you'll know what it is cause I put a congratulatory note on it!" Making sure everyone heard what she said, she continues, "And two more games to play!"

If you wish to take part in the treasure hunt, please make a Perception roll

Bringing out a gem, she states empathically, "The person who can tell me exactly how much this is worth, gets to keep it!" The gem is a star ruby and reflects the bonfire's light with an intoxicating hue.

Please make an Appraise check if you wish to guess the value of the gem.

"And lastly, this wand!" Placing it on the table gingerly. "Anyone who can figure out how to use it, can keep it. But beware, I'm not responsible for anything that happens from it's use, or misuse."

Please make an Use Magic Device check if you want to try out the wand.

Katarina is grabbing on to furniture, or anything for that matter, as she drinks more and more and really loosens up. "Best party, evar! We don't do this at the Guild ever, always this, or that, pfft! I should move out here, damn Magister Helus always in my bizness, always asking questions. SHUT UP! I should say to him, damn nosy bastard. Damn..." Katarina takes another swig and empties her flagon, then immediately stumbles her way back to refill her stein.

Nearby Edward and Tolly are singing a sad ballad:

Sunday is Gloomy,
My hours are slumberless,
Dearest the shadows
I live with are numberless
Little white flowers will
never awaken you
Not where the black coach
of sorrow has taken you
Angels have no thought of
ever returning you
Would they be angry
if I thought of joining you
Gloomy Sunday!


When they finish they immediately begin a new tune, one more uplifting to note the new beginning of another day:

When I wake up yeah I know I'm gonna be
I'm gonna be the man who wakes up next to you
When I go out yeah I know I'm gonna be
I'm gonna be the man who goes along with you

If I get drunk yes I know I'm gonna be
I'm gonna be the man who gets drunk next to you
And if I haver yeah I know I'm gonna be
I'm gonna be the man who's havering to you

But I would walk 500 miles
And I would walk 500 more
Just to be the man who walked 1000miles
To fall down at your door!


Drinking and the general friendly comradierie fills the night well past the moons dancing around the sky. The drinks continue to fill magically and all manner of feasting is had well past the point of abated hunger. Rosy cheeks, warm smiles, good stories, well sung and badly sung songs continue as the fellowship of the town caresses each of it's own like a lover's embrace.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10]  d20+5=18 ; d20+17=28 ; d20+1=19 ; d20+5=23 ;
Monday October 10th, 2011 1:43:37 PM

Garret starts to relax as the slaves are freed and the tent appears. He still glances up at the sky on occasion, expecting the floating city to appear and attack at any time. He refrains from too much celebration as the night goes on, but he does try to make friends and make himself known to the people of the town (Diplomacy: 23).

When the party really starts going and the limbo contest is announced he grins and says, "Ah, but it be hardly fair for me to participate, does it not? Here now, lower that bar to the halfling limbo height! He joins in with other shorter people to complete (Dex check: 18), but does not do so well.

When the contest to find an item appears, Garret's eyes get big and he calls out, "Ah, there be no need for anyone else to look, for I shall find this one long before anyone else has a chance. I've been finding things all my life, and I'll be quick to point out this one as well." He moves quickly to search, watching to see where others are searching as well (Perception: 28).

When the appraisal contest is announced, Garret is in a better mood, but he still glances up at the sky and towards the entrance to the town on occasion. He shrugs and says, "I'll make a guess, but it be little more than a guess at the value. Here, let me have a look." (Appraise: 19).

Keela [AC 19; HP 34/61] [Haste] 
Monday October 10th, 2011 1:44:43 PM

Keela joins in the celebration. She drinks some of Nagegy's brew. Actually, she drinks rather more of Nagegy's brew than is strictly wise. She becomes giddy and giggly, and she dances and laughs more than is her wont.

She does not participate in any of the contests, having none of the required skills. However, she has a wonderful time.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+6=14 ; d20+2=21 ; d20+14=22 ; d20+9=19 ; d20+7=24 ; d20+12=32 ;
Monday October 10th, 2011 10:44:14 PM

Zeph is quite amazed by the amount of activity that arises in the mine so quickly.
He greets the newly arriving dwarven settlers gives plenty of high-fives to freed slaves.

The teleportation magic is very interesting, and he asks Katarina, "May I travel as a passenger in a trip to assess the Star Mage's guild for a moment because I'm very curious? I will come back with the last trip to maximize my time there."

If allowed, Zeph will explore the Star Mage's guild as much as he is allowed and try to meet as many wizards as he can, constantly asking questions about the finer points of magic, wanting to learn more.

After returning and seeing the party that is going on, Zeph jumps right to it to the LIMBO! (Dex check = 14), probably hitting his head on the bar and slipping in the mud.

Then the drinking contest! Zeph chugs one beer after another, the elf getting tipsy for a second, then straightening himself like a meditating jedi (Fort save = 21!)

Then Katarina announces the scavenger hunt and Zeph thinks, Magic Item eh? Lets see if Garret can compete with this.
Zeph will use his metamagic rod of silence in combination with a sleight of hand check (32, nat 20!) to cast Detect Magic without anyone noticing, then he focuses around looking for the aura she may have been referring to (Perception = 22).

The game with Appraising the Gem is very interesting and Zeph holds it in his hand, weighing it and eyeing it carefully (Appraise = 19)

Finally, Zeph tries out the magical wand, giving it a little flick and the draconic command word, "Lumos" (Use Magic Device = 24)

Zeph enjoys the ballad by Edward and Tolly. He approaches them afterwards and asks, "If you would write a chronicle of my friends, Garret, Keela, Koko, and myself. I would be glad to finance the venture." Then he hand the couple 50gold to start off with. "I wish you two luck."

But towards the end of the night, Zeph focuses his mind and says to Katarina, "We should make battle plans"



Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Tuesday October 11th, 2011 1:08:58 PM

As the party starts to wind down, Garret wanders over to the entrance to the town, looking out over the lands around. He imagines the area around the town full of campfires and an encamped enemy, ready to attack the town. He thinks, "Well, at least they can't starve us out, as long as Katarina is willing to bring supplies and people in and out with the teleportation."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77  d20+5=9 ; d20+2=4 ; d20+14=23 ;
Tuesday October 11th, 2011 5:00:12 PM

OOC: Sorry about the delay. Was Thanksgiving weekend and I spent it at the cottage.

IC:
Koko would have had a hard time watching the dogs being subdued had he stayed to watch, but he decided it best that he leave the area, for eventually he needed these dogs to trust him. Beating them with a stick probably would hinder this somewhat.

As he walked off he reminded himself that this was a far better fate than simply slaughtering the dogs.

...

Koko was quiet during the celebration, partially because he was also mesmorized by all of the action. He had never seen anything like this before and he just couldn't take his eyes off the goings-on.

Eventually he was convinced to partake in the limbo, which was an activity he found most unusual. His solution was to turn into a small chipmonk and easily slip well below the pole. When he changed back to human form it became obvious that he was pleased with himself, though the judges likely did not share his enthusiasm.

Shortly afterwards he joined the drinking game and slugged back what he could. The the strange drink looked much like his favorite drink- bog tea- but it tasted like liquid fireball. One gulp and he almost passed out.

"I think i preferred the fireball to the face, thank you" Koko said as he dropped out of the competition.

He was much more successful in the treasure hunt, as his keen eyes helped him close in on the prize quickly.

Actions:
Dex check- 9
Con check- 4
Perception- 23

Freedom part 4 -- DM Jim  d100=29 ;
Tuesday October 11th, 2011 11:20:22 PM

The party progresses nicely, everyone seems to be enjoying himself, especially Katarina. When Zeph talks to Katarina about the Sages Guild, she just smiles, giggles a little maybe and explains as best she can, "Ain't happening. You have to be a member of the guild to walk it's halls and to do that requires an interview and approval of you application. If you're interested in joining, let me know later, after all this business is done as it's not a fast process. Now, go drink up and enjoy the night."

When it comes to the games, Garret is rather lucky in the scavenger hunt. In one of the smaller buildings, on a window sill, is a small box with a bow and card on it. The card reads, "Congratulations! Who ever finds this may claim it as their own." Inside the box is a Bead of Force.

Picking up the wand, which grows to the size of a rod, Zeph goes through a plethora of command words and finally finds the correct one, "Miror!" And immediately a Stinking Cloud appears overhead and slowly begins to descend on the crowd, causing many of the party goers to exclaim out none so kindly at the nasty smelling sorcery.

Keela only partakes of the party and none of it's games, however, Koko does try out some of the games and finds his luck is no where to be found.

Near the end of the night, early morning, Zeph mentions to the highly inebriated Katarina about making battle plans. To which the dwarf looks at him like he's lost his mind."I think it can wait, look around you, we're all drunk, if we try to make plans now, hell, I don't know, it's stupid. Go drink some more and talk to me tomor... today, later in the afternoon. Okay, sonny boy?" Katarina doesn't wait for a response, she saunters off to get another refill--and when I say saunter, I mean crashing into everything to keep her upright like a billiard ball.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Wednesday October 12th, 2011 11:51:42 AM

When Garret finds the small bead, he gives out a yell, "Huzzah! I've got it!" He runs over to the searching Zeph and shows him what he's found.

As the early morning hours arrive, Garret watches Katarina stagger around and he wonders how much more able she will be to make plans on the next day.

The Morning After -- DM Jim 
Wednesday October 12th, 2011 1:12:01 PM

Well into the afternoon, the group rises to find a number of the ex-slaves missing. A quick ask-about, and it's learned that they wanted to leave Bryn for good, so Katarina kept true to her promise and she and her helper mages teleported not too long ago.

However,before she left, she left a note with Tolly--one of the duo of chroniclers that accepted a job from Zeph, who promptly gave it to him upon his waking. "Dear Heroes, I've returned to Plateau City but will return on the morrow with some items that may help you during your defense of the town. I've told the former evacutees that you guys are in charge and there's plenty of picks and shovels for them to use to make a moat, or pittraps, etc... if that's your plan. Katarina."

It's up to you guys now. Form some battle plans. There are currently 50 former evacutees and 15 ex-slaves and 6 mean draahk hounds.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Thursday October 13th, 2011 12:08:09 PM

Garret rises refreshed and ready and looks around the town and the sleepy, tired people that are now its only defense. He looks over at Zeph as he reads the letter and then says, "Well, then. Does anyone have any experience fortifying a town? I don't know much about such things. I guess we should do something about all the back entrances we managed to keep finding, however..."

Battle plans -- DM Jim 
Friday October 14th, 2011 12:24:02 PM

tick tock...

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Friday October 14th, 2011 12:24:56 PM

Garret looks down at his wrist where an imaginary wrist watch should be...

Keela [AC 19; HP 34/61] [Haste] 
Friday October 14th, 2011 12:30:29 PM

Keela looks around at her silent companions. "Well," she begins. "Well, I guess we should get some archers up on the towers. That's going to depend on how many actual bows and crossbows we have, and who knows how to shoot them."

She thinks. "We should also have a team of archers ready to go up in Avis, since we should expect an attack from the air."

"Let's put the rest of the people at the gate and along the walls. Much of the attack will come from the air, but last time there was also a ground assault. Give them polearms, if we have them, so they can keep attackers off the walls. And push over ladders and things."

"Let's keep the hounds in reserve. They're pretty fast, so they can get to where they're needed quickly."

She looks around again, then bites her lip. "At least," she says, much more hesitant, "that's one idea. I'm not really a strategist, though. What do the rest of you think?"

Battle plans -- DM Jim 
Friday October 14th, 2011 12:58:03 PM

As time passes, the former evacutees and ex-slaves gather around the group and await a plan of action.

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+13=15
Friday October 14th, 2011 5:54:53 PM

Zeph looks around him and then at each of his friends before speaking, "We are strong, and this is our opportunity. We must make our stand so that Al Mathir knows the civilized people of New Elenna are here to stay."

Then he takes a large piece of parchment and begins recording every resource available:

Liissst and his fliers.
The Eagles.
The Heroes
50 evacuees
15 ex-slaves
6 drakh hounds.

He thinks to everyone in his group, Keela, about how many Mathir did they use to assault last time? And how did they break the gate?

Then he says, "I agree with Ms. Larch, archers along the wall and towers are of utmost importance. We should light cauldrons of boiling oil to douse their battering ram operators... Polarms to keep them off the walls are a good idea. But we should keep some better melee fighters in reserve to rush weak points in the wall if it were to be breached.

He looks to Nagegy, "Do you have any spell that could strengthen the front gate and fortify it against a ram?'

Zeph inspects the walls of Bryn Baraz and looks for any side-door or hidden passage that he could use to pop onto the battle field and back behind the wall to harass the enemy.
He says, "I will need a brave youth to act as my running messenger. "[b]

After some contemplateion, Zeph speaks, [b]" But we must also be wary of the air assault. Liiissst and Sir Greatwing of the Eagles, I ask for your assistance defending against the red balloons and the other Avis fliers. They use fire attacks, so I hope Katarina can provide potions of fire resist for us. I will give you alchemist fires to ignite their ropes and canvas fliers."


But what if everything goes wrong?

Zeph says, "The mine can be our fallback position. We should construct a door that we can enter and lock out any pursuers. Liisst and Eagles, if this happens, you must seek help to rescue us." He will make sure there are provisions to survive in the mines for a week if necessary.

He looks to Koko and thinks, Can the hounds be retrained?

Finally, Zeph says, "For now, lets all dig a shallow moat and place sharpened stakes at the bottom. We don't know when they will attack, so again I ask Liissst to be our eyes in the sky."

After retrieving Avis and covering it with branches for camoflauge,
Zeph will grab a shovel and work alongside everyone to prepare.


Nagegy -- DM Jim 
Friday October 14th, 2011 10:09:54 PM

"I can form a wall of stone behind the front gate, sealing it off completely." Scratching his chin, "I could summon some creatures for the moat, but if we put spikes in there, they'll be affected too... unless I summon some snakes and well, I'd rather not do that." The hermit visibly shakes when he mentions the snakes.

Scene 3

Scene 3: Defending the town


Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire))  d20+5=12 ; d20+9=13 ;
Sunday October 16th, 2011 12:43:33 AM

Wonders, How long would you say we have to prepare?
General intelligence check on Al Mathir history to determine what their attack patterns may be like= 12. Knowledge History = 13. bah!

Asking Nagegy, "Maybe fliers? No, they might be harmed with our arrow fire... unless you could summon flying swarms? Wasps? That would force their casters to use up some area spells! Remember how much those hurt?"



Nagegy -- DM Jim 
Sunday October 16th, 2011 3:31:56 PM

The hermit shrugs to Zeph's suggestions.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Monday October 17th, 2011 1:14:57 PM

Garret nods to Zeph's various suggestions. He looks around the group assembled and says, "I know not how they will attack. I have seen them drop in teams from above. If we can block the gate effectively, that will be their best way to attack us. I'll form a rapid response team whose job will be to move quickly to respond and repel any of the enemy that drop in from above. Are their volunteers to join with me on that team?"

Keela 
Monday October 17th, 2011 3:09:40 PM

"You'll want the hounds," Keela tells Garret.

"In fact," she adds, "maybe you could ride one of them. That would make you more mobile; help you get to the trouble spots more quickly."

"I need to prepare long-range spells," she says. "Last time I got caught out with a bunch of short-range stuff; I couldn't use it until they were practically on top of us."

"I'm not sure where is the best place for me. One of the archery towers? Up on Avis?"

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Tuesday October 18th, 2011 12:49:55 PM

Garret thinks about the hounds a moment and replies, "Has anyone somehow tamed them? They didn't look like they wanted to be ridden last time I saw them. In fact, I'm thinking perhaps we should just put the hounds outside the gate to roam and attack anything that comes near."

"As for you, Keela, if you can find a high point where you can see in many directions, perhaps that would allow you the best place to set up to strike things from above. I wish we could see how those floating cities were being flown so we could try and take out the drivers like with did with Avis... Hmm... I wonder if we should try to use Avis to send a team to attack one of those islands taking the fight to them..."

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Tuesday October 18th, 2011 1:02:38 PM

Zeph smiles as Garret describes the idea of flying Avis to stealthily invade the floating islands, "I'm keeping Avis parked inside Bryn Baraz, hidden. If we see an opportunity and an objective that could be reached by flying it, then we should all meet there. I wouldn't want to assault the city without my friends."

"As for myself, I shall start on the city wall with Keela, but intend to go where I'm needed the most. Rapid response team as Garret said. Also, perhaps a hidden grappling hook that myself and a few stealthy fast troops could slide down and harass the enemy as they assault the front would be useful."

Lastly, Zeph thinks at all the possible angles to attack Bryn Baraz, "We need to look out for any weak points in our defense. If they can sneak a few troops in, then the battle may be lost before we know it."

To Keela, Zeph thinks, [i]Can you keep a Greater Invisibility memorized for me? Also maybe a Protection from Fire for Garret or Koko would be useful."[/b]

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Tuesday October 18th, 2011 10:52:51 PM

"Protection spells would be a big help" Koko said. "I almost got sizzled last time."

"As for tactics, I could make the terrain outside the walls vicious enough to cut and slow their forces. I can also help scout or serve on any response team."

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Wednesday October 19th, 2011 2:19:15 AM

Zeph readies his mind by meditating. He studies each piece of equipment he has:

thoughts
A Wand of Mage Armor. How many civilians can I protect with this before the battle?
Wand of Stinking Cloud. I hope Al Mathir don't have any particular resistance to olfactory attack.
I wish I were a great speaker, motivation would be a boon. What happened to Evred anyways?
Katarina, please bless us with healing potions.
The fate of these settlers.
Maybe a catapult?


Sleep.

In the morning Zeph says, "Do we have flammable oil? Spreading it on the field prior to the attack, we can ignite via flaming arrow under their feet."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Wednesday October 19th, 2011 2:10:50 PM

Garret looks out over the spreading dawn, expecting to see the floating city at any moment. He says to the leader of the eagles, "Do you have scouts out far afield to let us know of the attack?"

OOC: The Attack -- DM Jim 
Wednesday October 19th, 2011 5:20:53 PM

ooc: I'm going to have the post for the attack start on this Friday night, that will give you the weekend to mull over the Mathrian tactics and so forth, so anything you want implemented, please state so.



Katarina -- DM Jim 
Wednesday October 19th, 2011 5:25:44 PM

Having returned after spending an entire day in talks at the guild, the haggard dwarf comes bearing gifts, "Alrighty, those penny-pinchers said they could part with these:

10 cure light potions
5 cure moderate potions
2 cure serious potions
1 cure critical potion
5 wands of fireball (5d6; 25 charges each)
1 Rod of Alertness

"Anything not used is to be returned at the conclusion of the battle or battles, if anyone's alive." Sighing audibily, "If you want anything specific, let me know now as I'm returning to retrieve some bows and polearms for the townspeople that have requested them."

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Wednesday October 19th, 2011 7:32:42 PM

Zeph says to Katarina, "We know the Matharians use fire in their attacks. Scrolls of Protection from Fire or potions would save lives."

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Thursday October 20th, 2011 11:29:37 AM

Garret nods to Zeph and says, "Indeed, anything that can protect us from fire or from things hurled from above, I suppose." He looks around at the assembled rabble to see if people have any armor.

DM Jim: the former evacutees are well armed and armored and do not look like rabble, but the ex-slaves have little to nothing.

Keela 
Thursday October 20th, 2011 1:42:16 PM

Keela gladly accepts a couple of Wands of Fireball, and allows the others to divvy up the potions.

Looking at the slaves, she says, "Well, I don't think spears are too hard to make. We should start cutting poles. There isn't much we can do about armor, though, so you'll need to be careful."

[OOC: About how much time do we have before the attack?]

ooc -- DM Jim 
Thursday October 20th, 2011 7:21:13 PM

Attack occurs tomorrow (Friday) night, real time.

On a serious note. After this battle is done, we need to decide if that's it for the game and everyone moves on to another game, or we stick it out and try to recruit some new players. After this final battle, the possibilites of what you want your characters to do in the game are endless, but with such a small number of players, Jerry has let me know that the game may be terminated. I'm good with whatever you guys decide.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Friday October 21st, 2011 2:54:54 PM

Garret takes a look at the skies again, waiting for the attack. He says, "I feel they are coming soon. We should all prepare ourselves now and speak to whatever gods you might know that can help us."

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Friday October 21st, 2011 4:41:58 PM

"A spell that protects against fire would be most appreciated" Koko said.

Koko took the cure critical potion and prepared himself for the coming battle.

ooc -- DM Jim 
Friday October 21st, 2011 7:08:15 PM

Lets take a vote:

A -- Lets continue the game and try to get more players.

B -- Go out with a bang.

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Friday October 21st, 2011 10:36:45 PM

OOC- I choose A

Zeph Illidian HP 77/78 AC 25/24t/19ff CMD 24 (Mage Armor, Prot vs. Evil. prot vs fire)) 
Sunday October 23rd, 2011 3:18:50 AM

We have to ask ourselves a few questions first:

1. Are there any other level 8ish games that our characters could jump into in the Wold? If not, then don't we owe it to the Wold to have a game going at around this level of play?

2. Are you, Jim, willing to write a whole new adventure for us to play in together?? Your a great DM, but its greatly dependent on your willingness.

So... I'm willing to stay. KathyIce? You were my first DM ever. You helped me hatch Zeph's story. Now I play with Keela.
Jeff, you and I have been playing our characters together for some time, and a few more moments of flanking enemies together may be lots of fun.

So... whatcha got planned for the final battle? I'm all in baby.

Garret Goodbarrel [AC:35/35/29 HP:50/50 Ki:8/10] 
Monday October 24th, 2011 12:42:09 PM

I guess the biggest question I have is based on the second part of option A -- what if there's no more characters/players? Can we continue as is with a smaller group? What if we choose option A and cannot find any more players?

I'm in, but I'd hate to get moving full speed, only to find out we're cancelled because we don't have enough additional players by date X.

ooc -- DM Jim 
Monday October 24th, 2011 2:12:47 PM

That is a problem, but I think that if we consistent with our posts, the game will continue.

Attack post incoming in a hour or so...

Zulu!!! -- DM Jim 
Monday October 24th, 2011 3:22:32 PM

Burned and injured, the pteranodon riders and some of the eagles return from their morning patrol. Liist is the first to land and rushes over to the Bryn Saviours, "They come! More than one hundred of their air ships! We and the eagles downed many, ripping their balloons in the air, but had to flee after many losses." A quick survey shows that at least half of the eagles and p-riders are gone, with about half of the remaining injured. "Last I saw," Liist continues, "They were landing their ships miles away and seem to be disembarking. We have maybe an hour or less before they are here!"

Once the news spreads, the townsfolk take up their positions on the wall and other strongpoints. Katarina fades into the background, after having delivered arms and weapons for those that didn't have them, then teleports out without a word--if it wasn't apparent by now, she in no way was a fighter or participated in any sort of battles or warfare. On a nearby rooftop, Nagegy prepares to summon Elder Air Elementals, one after the other, to help in the fight.

Time creeps by slowly, but every second is excruciating. Then it comes; first the rhythmic tremble in the ground that travelled everywhere one touched a building, wall or stood upon the solid ground. Then a line of black appeared on the horizon--One thousand or more; a mix of Kothrul, Thrul, Draakh hounds and Mathras form a line that slowly advances on the town.

When the battle line nears approximately one thousand feet, they stop. Single individuals step out of the line and begin leading the entire line in a chant. Their voices filling the air, stirring fear through the wall defenders; their feet stomping the ground, the vibrations felt even from this distance; Their shields held high, their spears thrusting skyward. Those who understand Al Mathirian understand the chant to be one of glory in death; death in glory; none can defeat Al Mathir. Then they charge. A thousand enemy hurl themselves toward the walls of Bryn Baraz, last bastion of hope in this desolate land.

If you have spells or missile weapons, please state at what range you're firing them off at. The enemy moves at 60' per round, so will be upon the walls in 17 rounds.

There will be a map (old one) when they get closer, for now, consider them in groups of 100, so 10 units, if you need to allocate attacks for now.




Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77 
Monday October 24th, 2011 5:30:39 PM

Koko didn't show the slightest sign of fear when the enemy starting chanting. He simply watched and then turned to his allies an uttered a simple request.

"If I fall on the field today and the Lady of the Forest calls me home, do not bring me back. It would be an insult to her will, and the natural order of things... life and death."

Then the army charged. "And so it begins" Koko muttered, as he started casting his spells:

Before 720 feet:
Cast- Greater Magic Fang twice, longstrider and Barkskin once.

@720 feet
Cast Entangle twice. Each spells has 40' area of effect. Reflex DC 15 or become entangled. If save the area is still treated as difficult terrain.

@180 feet
Cast Spike Stones twice. Range = 180 feet. Area of effect is sixteen 20' square (put the squares side by side with the long side parallel to our wall). Does d8 damage per five feet (4d8 for anyone running all the way through). Reflex save DC 17 or movement is reduced to half speed.

@75 feet
Cast Soften Earth and Stone twice. Range = 75 feet. Area of effect = sixteen 10' squares (put the square behind the spike stones area (total area will be 10' X 160'; again, long side should be parallel to our wall).

SPELLS:

SPELLS CAST
Entangle (2), Longstrider (1), Barkskin (2), Soften Earth and Stone, Magic Fang, Greater (2)
Spike Stones (2)

Highlight to display spoiler: {
SPELLS REMAINING-
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (3/day)- Magic Fang, Greater (3)
L4: (2/day)- Spike Stones (2)

SPELLS:

L0: (4/day)- Detect Magic, Mending, Purify Food and Drink

L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)

L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood

L3: (3/day)- Magic Fang, Greater (3)

L4: (2/day)- Spike Stones (2)

}


Keela [AC 19; HP 61/61]  8d6=33 ; 8d6=34 ; 5d6=20 ; 5d6=15 ; 5d6=16 ; 5d6=10 ; 5d6=27 ; 5d6=15 ; 4d4+1=17 ; 4d4+1=9 ; 5d6=16 ;
Monday October 24th, 2011 7:57:13 PM

Before the battle begins, Keela casts her extended Mage Armor as usual.

At 700 feet, Keela casts her first Fireball, aiming for the center of the onrushing line. Total damage is 33; DC 19 Reflex save for half damage.

At 640 feet comes another Fireball, again at the center. Total damage is 34; DC 19 Reflex save for half damage.

At 580 feet, the Fireballs from the wands start. This one is aimed off-center, to whichever side looks most populated. Total damage is 20; DC 14 Reflex save for half damage.

At 520 feet, at the center again, 15 damage; DC 14 Reflex save for half.

At 460 feet, off-center, 16 damage; DC 14 Reflex save for half.

At 400 feet, off-center again (about the same spot), 10 damage; DC 14 Reflex save for half.

At 340 feet, back to the center, 27 damage; DC 14 Reflex save for half.

At 280 feet, center again, 15 damage; DC 14 Reflex save for half.

At 220 feet, a full spread of Magic Missiles at anybody who looks important. 20 damage.

At 160 feet, another full spread, at the same target, for 12 damage. (Choose a different target if the first one has dropped)

At 100 feet, a last Fireball from the wand, wherever seems fitting, for 16 damage; DC 14 Reflex save for half.

When the enemy is within 40 feet, Keela throws up a Wall of Ice, directly in front of the town's wall, right where the enemy is pressing at its thickest.

[Notes: the more-or-less random fireball distribution is aimed at morale as much as anything. The rolls for the Magic Missiles were wrong; I corrected the damage in my text. If the enemy is moving more slowly, thanks to Koko's wacky hijinx, Keela just keeps firing fireballs until the enemy is close enough for her to throw that Wall of Ice.]

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10]  d20+17=31 ;
Tuesday October 25th, 2011 12:51:26 PM

Garret watches from a wall as the enemy prepares to attack. He looks over the defenders and tries to look confident. He closes his eyes as the chant begins, focusing himself inwardly.

As they start to charge, Garret touches the tattoo running from his neck to behind his ear and it glows dark blue momentarily (casting Barkskin). He turns and watches carefully as the attackers charge. He watches the fireballs and other magical attacks blast the enemy stoically. As they continue to approach, he looks carefully at the enemy, watching for clear leaders and for anywhere the enemy appears stronger (perception: 31).

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight)  5d6=24 ; 5d6=12 ; 5d6=17 ; d20+13=15 ; d20+14=24 ; d8+3=11 ; 5d6=25 ; d20+17=34
Tuesday October 25th, 2011 2:23:50 PM

(OOC: I asked Katarina for potions or scrolls or wands of protection from Fire for our troops... did we get any? If so, Zeph would like to use some on himself, his friends, and the civilians )

Zeph thanks Liissst and the Eagles, stating, "You have done more than your share, and probably should have reported back before engaging the enemy. Nonetheless, please rest yourselves and seek healing as there may be an emergency when aerial support will be necessary. "

((OOC: So 17rounds x 60feet = 1020feet away when they start right? So we got 5 rounds before they are within spell range of 720feet.))

(Round 1,2, and 3) As soon as the Matharians land and begin chanting, Zeph pulls out a Wand of Mage Armor, tapping both himself, and his good friends Garret and Koko on the shoulders, summoning translucent armor around all three of them. Zeph says out loud, "If you don't have the strength to protect what you have obtained, then you have no right to it."

(Round 4) Then, before the Matharians get within spell range, Zeph pulls out a vial of Nagegy's blood he obtained so long ago. He takes a drop and places it on his finger as he chants ancient spell of Jancassis: Nemesis Insight.

(Round 5) Lastly, Zeph thinks about his family waaaaaaay back home in the Culverwood and meditates on his purpose for being here. His mother and father, murdered so long ago, what knowledge they imparted on him and how thankful he is for that.
He thinks, I am here because I am a Hero!. And a green aura surrounds the elf, causing his black hair to float around him.

(720feet) When the Matharians march within spell range, Zeph sees that Koko summons entangling vines to slow the Matharians. Zeph pulls out his Wand of Fireball and will send a ball of fire to the outside edge of the Entangle, in order to funnel more Matharians into the vines. (((24damage reflex DC 15)))

(660feet) Mind-Control spells are certainly a possibility.... He casts Protection From Evil on himself, summoning a blue circlet where he stands.

(600feet) Another fireball, this one aimed waaaaaay at the corner of the line, in order to bring them in to the center more (25 damage DC 15)

(Between 600 and 360feet, Zeph takes time to scan the walls and skies of Bryn Baraz, searching for anything sneaky going on. He also searches for weak points in the battle line.)

(360feet) Zeph realizes that the battle is close at hand and Magic Missiles may be directed at him, so he pulls out his Metamagic Rod of Extend and casts Shield on himself.

(300 feet) Zeph sees that Koko will begin casting Spiked STones soon, so he yet again fires a ball of flame from his wand to funnel the Matharians into the spiked stones (12 damage DC 15)

(240 feet) Another fireball to funnel them into the stones' path (17 damage DC 15)

(180 Feet) Right before Koko casts his spiked stones, Zeph shouts to all the archers on the wall, "Draw your bows taught and aim around the Druid's spells!" And he himself draws his bow and aims for a Karkassan or other priestly lizard. (Hit AC 24 for 11 damage!)

(150feet) When Keela begins hitting the strongest Matharians with Magic Missile, Zeph pulls out his recently obtained Wand of Stinking Cloud and drops a big nasty one right on the heads of any Spell-Casting Karkassans in particular (DC 15).

(40feet) When the advancing troops get even closer and Keela casts her protective Wall of Ice, Zeph will scan the edges of Bryn Baraz for any sneaky groups of Matharians that could be trying to break in (Perception = 17, bleh, forgot Heroism bonus).

Then Zeph will blend into the crowd of soldiers, waiting for signals of where he should strike next (Stealth = 34)

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)}

Zulu!!! -- DM Jim 
Wednesday October 26th, 2011 2:37:39 AM

ooc: post coming in the morning...

Zulu!!! -- DM Jim 
Wednesday October 26th, 2011 12:51:40 PM

not feeling well this morning at all... ugh... post later, sorry.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Thursday October 27th, 2011 2:13:29 PM

Sorry to hear it, get well soon!

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight) 
Thursday October 27th, 2011 4:37:45 PM

I'm actually enjoying the time off.

I shall slay my Midterms like so many Matharians.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Friday October 28th, 2011 11:44:10 AM

Roll good, Zeph, roll good!

First Wave -- DM Jim 
Friday October 28th, 2011 1:18:26 PM

The screams of Mathirians rise as the fireballs and the very earth below them conspire to halt their charge on Bryn Baraz--but they will not be deterred. Cries of "Hold the line!" and "For Al Mathir" resonate through the battle groups as Koko, Zeph and Keela unleash spell after spell at the oncoming horde. Many are incinerated on the spot, their gray ashes covering those rushing behind them. Others langushed momentarily as they writhe in agony and on fire, but soon their pain and lives are trampled into nothingness as the horde continues it's charge forward.

Their numbers seem endless as a hundred or more fall to the groups spells, but many reach the walls to find arrows pinning them to the ground from the wall defenders. From each end, suddenly a pair of Elder Air elementals rip through the line, sending bodies scattering here and there.

As the spearhead of the attackers reach the main gate, a wall of ice springs up in front of them, thwarting their destruction of the front gate and main point of entry to Bryn. But elsewhere ladders, dozens of them, are pushed into place and it's the kothrul that ascend first.

Far off in the distance, a little more than 1000' away, Garrett see's a group of Mathirians standing there, somewhat motionless. While overhead a small group of "Avis" type flyers have come over the ridge and are sparring in midair against the pteranodon riders and great eagles.

Please tell me where you're stationed on the wall. Next round the Kothrul should reach the top of the wall.

Keela [AC 19; HP 61/61] [Haste] 
Sunday October 30th, 2011 4:41:29 PM

Keela casts Haste on herself and as many of her companions as she can reach. She also targets random NPCs, so that she Hastes the maximum number she can.

[I think Keela is on one of the archery towers, which are not part of the wall.]

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  5d6=16 ;
Sunday October 30th, 2011 11:33:39 PM

Zeph runs along the sides of the wall, motivating the soldiers, "Draw your polearms, push the ladders down together!"

Then he sees the Avis fliers come in and jumps into the air, flicking his wand of Fireball at one of them.
A bead of red light flies towards an Avis flier and ignites in a fireball, hopefully consuming the canvas flier (16 fire damage)

He then shouts, "The civilized races stand united!"

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Monday October 31st, 2011 12:34:58 PM

Garret stands on the wall opposite Zeph, helping to rally the troops and encourage them to start dropping the ladders as quickly as they appear. "Stay close! Fight them at the top of the wall!"

When he sees the group standing alone, he mentally sends the message to the rest of the group, "Watch there. A group stands alone."

He moves quickly along the wall, watching to see where he can knock back attackers that attempt to scale the wall.

First Wave -- DM Jim 
Tuesday November 1st, 2011 12:49:59 PM

ooc: I just realized I forgot to post the map, sorry about that!

As the attackers begin to mount the wall, the group and others take the ladders and their disposal into their own hands. Using polearms as instructed, the ladders are pushed back one after the other, but more take their place. It is then that a tremble is felt in the ground that crescendo's into a blast of earth and rock flying up and outwards from the training grounds (m27). In it's dusty haze, a large crab-like nightmare that has a lamprey mouth, twitching eyes on its legs, and several blisters along its back that hold human brains, exits the tunnel. Alongside him are three small earth elementals that had cleared his way.

MAP

Keela [AC 19; HP 61/61] [Haste]  d20=16 ;
Tuesday November 1st, 2011 9:40:46 PM

Keela targets a group of ladder-climbers with a Sleep spell (Will save DC 17). But her attention is on the new threat from the training grounds.

"What is that?" she cries.

[Knowledge check. That's a 33 Arcana, or a 31 Dungeoneering, or a 31 Nature, or a 32 Planes or a 28 Religion.]

Koko Dogteeth- DIRE TIGER FORM - AC 22/T10/22, HP 66/77  d20+12=28 ;
Wednesday November 2nd, 2011 12:37:37 PM

Koko studied the threat within the cities walls carefully. "Breech!" he cried out as he began assuming an animal form.

OOC:
How close is everyone packed together on the walls? I'm debating between assuming a dire tiger form or a hippo form, but it sort of depends on how tight everyone is together.

Actions:
Knowledge (nature)- 28
Assume form- TBD

DM JIM: A hippo would fit, but no one would be able to get past you.

Garret Goodbarrel [AC:28/28/22 HP:50/50 Ki:10/10] 
Wednesday November 2nd, 2011 12:56:30 PM

Garret yells out to those on the walls, "You keep pushing them back here! I'm going to deal with that thing."

As he runs towards the crab-creature as quickly as he can, he calls out to the others with telepathy, "Can anyone shut this hole that thing made? I bet there's a lot of lizards that are going to be coming out that hole soon!"

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+17=25 ; d20+15=34 ; d20+9=14 ;
Wednesday November 2nd, 2011 11:07:55 PM

As the gigantic crab erupts from the ground, Zeph's feet shake.

He is grateful for Keela's haste, as he runs south along the wall and jumps like the guy at 0:15across to on top of the Barracks for a top-side view.

In his jump (acrobatics 25) he does a tuck-roll to hide himself behind the lip of the building (stealth = 34)

He tries to remember about earth elementals (knowledge planes = 14, blah) as he looks at the enemies.

If they don't notice me, I've got a surprise for them. Feel like broiled lump crabmeat tonight Garret?

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)


First Wave -- DM Jim  d20+5=9 ; d20+5=10 ; d20+5=6 ; d20+5=14 ; d20+5=7 ; d20+5=22 ; d20+5=21 ; d20+5=14 ; d20+5=8 ; d20+5=18 ; d20+17=35 ; 7d6=29 ;
Wednesday November 2nd, 2011 11:30:14 PM

Under the leadership of the group, the Bryn defenders hold back the swarm of Mathirians. Both Edward and Tolly unleashing fireballs from their borrowed wands, Keela sending sleeping Kothrul who were atop the ladders plunging down to their deaths--not from the fall, but from being trampled on afterwards and Nagegy's Air Elementals ripping through the front lines. When Keela see's the creature, she knows it to be a Neh-Thalggu from her knowledge of the planes.

The crazy looking creature spots Zeph as he tries to move closer and fires out a lightning bolt to say hello.

29 damage to Zeph. DC 16 reflex save for half damage

The three earth elementals jump back into the hole--what their purpose is, is unknown, but they're more than likely up to no good.

Atop the temple, Nagegy says via Message, "I can summon an earth elemental to patch up that hole, but you guys need to kill that crab-thingy first. Quickly, before it notices me."

Keela [AC 19; HP 61/61] [Haste]  d20+7=27 ; d20+7=24 ; 2d4=5 ; 2d4=6 ;
Thursday November 3rd, 2011 12:46:38 AM

It's a neh-thalggu, Keela thinks to her friends. Careful, it can cast spells.

She murmurs a phrase, then sends a greenish dart flying toward the strange creature.

[Cast Acid Arrow. Hit touch AC 27 (critical threat), confirmed to touch AC 24. Damage is 5 acid, or 11 acid for a critical hit. This spell is not subject to SR.]

Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:9/10]  d20+12=15 ;
Thursday November 3rd, 2011 11:07:55 AM

Garret finally reaches the ground near the crab creature and looks up at it's massive size. He says to the others, "I'll try and keep it interested in me." He sets his feet and attempts to strike the creature, but his fist just bounces off harmlessly (hit ac 15).

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+16=23 ; d20+12=28 ; 4d6=19 ; d20+6=26 ; d20+17=30 ;
Friday November 4th, 2011 12:57:07 AM

Zeph ducks the lighting bolt and thinks Fine, you want to play it that way eh? (Reflex = 23, evasion for no damage)

Then his hands ignite as he begins to cast Scorching Ray.

Alakabbqkabob!

A ray of flame hits the brain-thing in the back (hit touch AC 28 for 19 fire damage. Caster check = 26)



Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:9/10] 
Friday November 4th, 2011 3:28:21 PM

Garret looks back over his shoulder at Zeph and mentally says, "Alakabbqkabob? Really?"

First Wave -- DM Jim  d20+13=24 ; d20+13=16 ; d20+13=14 ;
Saturday November 5th, 2011 3:42:27 PM

Both Keela and Zeph turn their arcane attention to the strange creature and damage it somewhat, but it has plenty of fight left in it.

Meanwhile Garrett strikes at it with his fist which to the creature seemed more like a tap on the shoulder saying hello back.

"A willing sacrifice? Good..." it says as it attacks Garrett with it's claws and bite attacks, but finds the little halfling much to difficult to hit.

If you want a round processed over the weekend, I'll be around, otherwise, 1 round by Monday night!

Damage Taken
-------------------
-30 Neh


Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+15=16 ; d20+15=32 ; d20+19=28 ; d6=4 ; d10+4=13 ; 4d6=20 ;
Sunday November 6th, 2011 3:38:40 AM

Seeing this monstrosity can be dispatched, Zeph sees Garret engage the beast in melee from the north.
The elf runs and swan dives off the barracks roof diving to the beast from the south,
blade-first.
(acrobatics = 28. Hit Ac 16, nat 1! IHero Point reroll = 32. Damage = 13 slashing and 20 sneak attack for flanking. 33 damage!)

The curveblade digs into the strange brains, cleaving them from the back of the crab-creature as Zeph rolls from the ground and stands in a defensive posture.

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2, Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)

Keela [AC 19; HP 61/61] [Haste]  2d4=4 ; d20+7=26 ; 2d4=6 ;
Sunday November 6th, 2011 4:28:36 PM

The arrow Keela sent last round continues to sizzle and scorch. It seems to work pretty well, so Keela sends a second one.

[4 more acid damage from the first arrow. The second arrow hits touch AC 26 for 6 damage. Keela has Precise Shot.]

[OOC: About how far is Keela from the critter?]

Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:8/10]  d20+13=22 ; d3=2 ; d20+13=28 ; d20+13=30 ; d20+13=26 ; d20+8=20 ; d20+8=19 ; d8=6 ; d6=5 ; d8=2 ; d6=1 ; d8=1 ; d6=2 ; d8=1 ; d6=2 ; d8=6 ; d6=2 ; d8=3 ; d6=5 ;
Monday November 7th, 2011 1:30:15 PM

Garret turns into a furious blur of arms and legs and he turns, twists, kicks and punches the gigantic leg that is near him. He strikes as hard as he can with all his effort, but doesn't appear to bother the monstrous creature.

OOC:
Attacks (flurry of blows w/extra ki attack + haste): Please ignore the d3, darn page moved on me:
Hits to AC: 22, 28, 30, 26, 20, and 19. Damages (1d8+1d6 each, if any): 11, 3, 3, 3, 8, 8. Or, to match them up (AC hit/Damage): 22/11. 28/3, 30/3, 26/3, 20/8, 19/8. Maybe I should have just gone with total defense to distract the bugger...

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77  d20+17=21 ; d20+17=22 ; d20+17=29 ; d20+17=20 ; 2d4+10=15 ; 2d4+10=17 ; 2d6+10=21 ; 2d6+10=19 ; d6=3 ; d6=2 ; d6=6 ; d6=6 ; d20+19=24 d20+19=31
Monday November 7th, 2011 1:33:11 PM

Koko the Dire Tiger broke into a charge and attacked the strange creature in a flurry of claws and bites.

Pounce Attacks: (rolls include bonus for haste and greater magic fang, but I forgot the +2 for the charge, so I added it below)

Claw- Hit AC 23; Damage 15 + 3 (cold)= 18
Claw- Hit AC 25; Damage 17 + 2 (cold)= 19
Bite- Hit AC 31; Damage 21 + 6 (cold)= 27
Bite (haste)- Hit AC 20; Damage 19 + 6 (cold)= 25

Grapple checks (on claw attacks)= +24 and +31

Highlight to display spoiler: {
Active effects:
Longstrider +10' move
Barkskin +3 AC
Greater Magic Fang +2 hit- claws and bite
Mage Armor +4 AC
Haste

SPELLS CAST
Entangle (2), Longstrider (1), Barkskin (2), Soften Earth and Stone, Magic Fang, Greater (2)
Spike Stones (2)

SPELLS REMAINING-
L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Goodberry, Longstrider (2)
L2: (4/day)- Barkskin (2), Soften Earth and Stone, Warp Wood
L3: (3/day)- Magic Fang, Greater (3)
L4: (2/day)- Spike Stones (2)
}

First Wave -- DM Jim 
Tuesday November 8th, 2011 12:26:12 PM

In a concerted effort, Zeph's blade, Keela's spell, Garrett's pummeling and finally Koko savage fury, the strange creature is killed most certainly. But just as he falls, another monster exits the hole, this time a iron golem resembling a large Draahk hound.

All except Keela, who is approximately 30' away, are standing next to the great beast as it readies to attack.

Keela [AC 19; HP 61/61] [Haste]  d20=9 ; d20+11=17 ; d6+2=5 ;
Tuesday November 8th, 2011 2:40:37 PM

Lord Nagegy? We could really use that elemental about now...

Keela takes a moment to study the new opponent, but she's not sure she's familiar with it. [Knowledge check: 26 Arcana, 24 Dungeoneering, or 25 Planes. I assume it's one of those, but Keela has other Knowledge skills if it isn't.]

Uncertain whether her spells will even hurt it, she instead sends her staff rocketing toward the iron Draahk hound. It bounces harmlessly off the thick plating before returning to Keela's hand.

[Hand of the Apprentice; hit AC 17, which I assume is a miss. 5 damage if by some miracle it hits.]

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77  d20+17=28 ; d20+17=34 ; d20+17=30 ; d20+17=25 ; 2d4+10=15 ; 2d4+10=12 ; 2d4+10=15 ; 2d6+10=18 ; 2d6+10=17 ; d6=2 ; d6=2 ; d6=5 ; d6=6 ; d20+19=27 ; d20+19=36 ;
Tuesday November 8th, 2011 3:15:05 PM

Koko the Dire Tiger was shaking the life out of the first creature when he saw the golem exit the hole. With one snap of his neck the lifeless body was tossed aside and Koko sprang with claws and teeth.

Attacks:
Claw- hit AC 28; damage 15+ 2 (cold)= 17; grapple check 27
Claw- hit AC 34; damage 12+ 2 (cold)= 14; grapple check 36
Bite- hit AC 30; damage 18+ 5 (cold)= 23
Bite- hit AC 25; damage 17+ 6 (cold)= 23
Highlight to display spoiler: {
Active effects:
Longstrider +10' move
Barkskin +3 AC
Greater Magic Fang +2 hit- claws and bite
Mage Armor +4 AC
Haste

SPELLS CAST
Entangle (2), Longstrider (1), Barkskin (2), Soften Earth and Stone, Magic Fang, Greater (2)
Spike Stones (2)
}


Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10]  d20+13=24 ; d20+13=25 ; d20+13=32 ; d20+13=19 ; d20+13=16 ; d20+13=30 ; d8=8 ; d6=3 ; d8=3 ; d6=1 ; d8=1 ; d6=4 ; d8=7 ; d6=4 ; d8=7 ; d6=2 ; d8=4 ; d6=1 ;
Tuesday November 8th, 2011 3:42:59 PM

As the first creature drops, Garret turns and rolls up close to the side of the hound, once again flying into a blur of arms, legs, fists, and feet, his limbs clanging against the metal dog.

OOC:
I like rolling dice. :)
AC Hit/Damage: 24/11, 25/4, 32/5, 19/11, 16/9, 30/5

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+15=31 ; d20+16=35 ; 5d6=13 ; 4d6=9 ; d20+17=34
Wednesday November 9th, 2011 11:02:56 AM

Zeph thinks, An iron Draakh hound? What a marvel of construction. Think your artistic abilities extend this far Nagegy?

Concentrating on the movements of the beast while moving his hands quickly, a burst of electricity erupts from his palms and he slaps the Iron beast on the flank, sending the sparks through it

(Standard Action: Cast Shocking Grasp and deliver! Concentration = 31, HIt Touch AC 35 for 13 electricity and 9 sneak attack for flanking = 22 damage)

Then Zeph tumbles backwards 30 feet away from the creature (Acrobatics = 34 with haste, rolling to avoid any AOO

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2 (x), Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)


Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10] 
Wednesday November 9th, 2011 12:13:46 PM

Garret looks down at his failing hands as he sees Zeph deliver the shock and roll away. He thinks to Zeph, "Okay, I'll distract it, you keep smacking it in the rear end."

Garret Goodbarrel [AC:32/32/22 HP:50/50 Ki:7/10] 
Thursday November 10th, 2011 12:13:35 PM

Garret smiles at the monster and says, "Good doggie... Sit!"

Iron Draahk -- DM Jim  d4=3 ; d20+28=43 ; d20+28=35 ; 2d10+16=21 ; 2d10+16=29 ;
Thursday November 10th, 2011 12:27:18 PM

As the heroes assault the creature, no one seems to be able to harm it, except for Koko's cold attacks. Zeph's spell, successfully cast however does nothing--the creature seems to be immune to this spell.

In response the golem breaths out a poisonous gas that envelops both Garret and Koko.

Please make a Fort 19 save or take 3pts of Constitution damage

Then slams Koko twice for 50pts of damage!

----------
Damage Taken

-15 Golem
-50 Koko

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+9=14 ;
Thursday November 10th, 2011 2:35:50 PM

Zeph thinks about the Iron Golem, I thought electricity was supposed to slow these things down? Knowledge =14

Keela [AC 19; HP 61/61] [Haste]  d20+9=18 ; d20+9=17 ; 4d6+1=15 ; 4d6+1=16 ;
Friday November 11th, 2011 1:02:02 AM

Lord Nagegy? Keela tries again. Are you all right? Do you need help?

Still not sure what will hurt this creature, Keela nonetheless decides to risk her only Scorching Ray. She casts the spell, and two golden rays shoot from her hand toward the iron hound. Flames wash over the construct as the rays quest for their target.

[Hit Touch AC 18 for 15 points fire damage and Touch AC 17 for 16 points of fire damage.]

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77  d20+8=25 ;
Friday November 11th, 2011 12:08:56 PM

Koko the Dire Tiger managed to fight off the effects of the golem's breath, but wasn't so lucky with its pounding attacks.

Beaten to a slight pulp, Koko considered his options. One one hand, he wanted a little pay back, but without some healing he may not last more than a few seconds.

Actions:
Withdraw action

Garret Goodbarrel [AC:32/32/22 HP:42/42 Ki:7/10]  d20+10=14 ; 5d6=16 ;
Friday November 11th, 2011 12:43:45 PM

Garret gags as the gas engulfs him. He staggers and steps back, yelling to Koko, "Step back!"

As soon as Koko is clear, he throws his bead of force at the hound.

OOC:
Fail Const save (14), so lose 3 Con: -1 modifier, down 8hp? I think I have that right...
Bead of force -- 16 force damage Reflex DC 16 or the hound is caught in the resilient sphere, I think.

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+15=33 ;
Saturday November 12th, 2011 2:09:39 AM

As the large iron Draaakh hound tears into Koko, Zeph wishes Evred were still around.

Zeph smiles broadly at Garret's genius. Of course. If you cant kill the enemy, just take them out of the game.

Then Zeph says to Koko, If this doesn't work, maybe a soften earth to mud could keep him stuck

Then the elf shouts to the captains on the wall, "Target leader Matharians! Death to the Floating City!"

Zeph runs to Avis, hops in the wooden cockpit, and activates the propellers, sailing him through the skytowards Keela's position on the wall, Hop on, we're going to focus our fire where its needed most

When in the sky, Zeph looks downward for a overview of the fight. Paying particular attention to Ground:Air force ratio and damage.

Zeph looks to informants and scouts on the perimiters of Bryn Baraz, checking for sneaky Matharians (Perception = 33)

If nothing else pops up in his vision, he will look at where the soldiers are focusing their firepower... because I told them to focus on the leaders, which are my targets.

Corsairs focusing. Cut off the head of the serpent

Spells:
0: Read Magic, Ray of Frost, Detect Magic, Mage Hand
1: Shield(x), Grease, Shocking Graspx2 (x), Expeditious Retreat, Prot from Evil(x)
2: Spider Climb,Invisibility, Scorching Rayx2, Blur
3: Displacement, Haste, Dispel magic, Heroism(x)
Telekenetic Fist: 8/8}

Active Spells:
Mage Armor (+4ACs, 6hours)
Nemesis Insight (+1atk,+1Spell DCs vs. Al Mathir, 6hours)
Protection from Evil (+2ACs, other goodies, 6minutes)
Extended Shield (+4ACs, 12minutes)
Heroism (+2Atk, Saves, Skills, 60minutes)
Haste (+30move,+1ref, +1AC, +1full atk. 8rounds)

The First Wave -- DM Jim  d20+5=25 ; d20=13 ; d20=11 ; d20=8 ; d20=8 ; d20=17 ; d20=1 ; d20=20 ; d20=1 ; d20=2 ; d20=4 ; d20=18 ; d20=20 ; d20+28=47 ; d20+28=32 ; 2d10+16=27 ; 2d10+16=27 ;
Saturday November 12th, 2011 2:56:22 PM

"A bit busy at the moment, Earth elemental should be finishing his subterranean work shortly." Nagegy explains as he's conjuring up another elemental.

Keela fires off her two scorching rays at the metal beast but neither do any damage against it; it's almost as if it were immune to spells that were affected by spell resistance.

Koko, beaten severely, withdraws from the fight and so to does Zeph as he runs for the Avis which he reaches at the end of his sprint due to his hasted speed.

Garrett, left all alone with the creature, throws his bead of force at it and it twists and dodges it completely.

From inside the tunnel, the screams of Mathrians being choked to death as the tunnel collapses within comes to an abrupt halt.

The Iron Draahk strikes out at Garrett and hits him twice for 52pts of damage!

From the wall, three of the six ladders that haven't been disabled have successfully transported their attackers to the top of the wall and have broken through the defenders.

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+13=21 ; d20+11=15 ; d20+17=37 ; d20+13=19
Sunday November 13th, 2011 2:07:50 AM

Zeph sees the large Draakh hound dodge the sphere of holding, and then gasps as Garret is struck!

Then, he thinks to Keela "Could you possibly encircle the Hound in a wall of ice?"

Jumping into the cockpit off Avis, Zeph activates the propellers and flies to Garret's position, flying low to reach out his hand and grab the halfling, scooping him into the cockpit before the hound can eat his friend (Sleight of hand = 12, reflex = 15. Fly = 37, nat 20).

Dm Jim: you won't be able to pick him up this round unless he jumps into the Avis.

Addison: Oh! I thought enough damage was done to make him go unconscious. Can I use a Hero point for an additional action to grab him as I fly by?

DM Jim: Yup! :)

Garret Goodbarrel [AC:32/32/22 HP:-10/42 Ki:7/10] 
Monday November 14th, 2011 12:06:27 PM

Garret watches as the bead falls the ground harmlessly and doesn't have time to yell as the creature's giant metal paws slap him down. He smiles as the world fades to black.

OOC:
OUCH.
Current Con: 8. He's dead, Jim.

Dm Jim: Not so. Under House Rules: Death occurs at -10 hps. If a PC is down and losing a point a round, he dies during the round he hits -10. A PC will survive an extra round for each hero point that he has unspent.

So currently you have 2 rounds unless you stabilize sooner.

Also under Hero Points:
Cheat Death: A character can spend all of their Hero Points but one to cheat death. How this plays out is up to the DM, but generally the character is left alive, with negative hit points but stable. Cheating death is the only way for a character to spend more than 1 hero point in a turn. The character can spend hero points in this way to prevent the death of a familiar, animal companion, eidolon, or special mount, but not another character or NPC.


Keela [AC 19; HP 61/61] [Haste]  d20+8=13 ; 2d4=5 ;
Monday November 14th, 2011 6:49:30 PM

Wall of Ice won't do any good, Keela replies. The creature will ignore it.

She studies the battlefield, trying to gauge whether a Web spell would have enough anchor points to trap the beastie. If there is, she casts Web [DC 19 Reflex save; not subject to SR].

If not, she uses her staff (and the Arcane Bond ability) to cast an Acid Arrow at the monster [hit Touch AC 13 for 5 acid damage].

Garret Goodbarrel [AC:32/32/22 HP:-10/42 Ki:7/10] 
Tuesday November 15th, 2011 2:11:07 PM

Garret dreams of his youth, racing up and down the Windbourne Hills with other children at a town near the monastery...

OOC:
Not putting much trust in stabilization, I think my best bet would be to use all but one hero point to stabilize, albeit at -10!

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  2d8=9 ;
Tuesday November 15th, 2011 4:40:38 PM

Zeph grabs the small halfling from the soil and pulls him into the cockpit of Avis as he flies from the battlefield with the Draakh golem.

Next action is to immediately uncork a Cure Serious Wounds potion and dump the contents into Garret's open jaw. Please work...

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 77/77  d20+17=28 ; 2d4+10=17 ; d6=4 ; d20+19=31 ;
Tuesday November 15th, 2011 4:56:06 PM

Koko the Dire Tiger charges back to the top of the wall and attacks one of the attackers that broke through the defense.

Actions:
Attack- I assume I can't charge, so just did one attack

Rolls:
Claw- hit AC 28; damage 17 + 4 (cold) = 21; grapple check = 31


The First Wave -- DM Jim  d20=20 ; d20=3 ; d20=15 ; d20=12 ; d20=5 ; d20=18 ; d20=13 ; d20=8 ; d20=13 ; d20=5 ; d20=12 ; d20=12 ; d20+5=10 ; d20+30=43 ;
Tuesday November 15th, 2011 10:45:48 PM

As Garrett falls, perhaps for the last time, Keela unleashes a large web spell that ensnares the Iron Draakh and stops it from finishing the job on Garrett.

With the rush of wind on her wings, Avis flies in and Zeph heroically swoops down and scoops up Garrett before any further harm can come to him.

Atop the wall, another attacker has breached it's defenses and howls in victory, but it is short lived as Koko--in tiger form, slashes the kothruls abdomen sends it's guts splashing against the inner wall. The rest of the wall continues to fight against the three attackers who made it to the top--shortly to be joined by more friends.

With a fierce growl, the Iron Draahk breaks free of his webbing, but just as soon as it does, a pair of large earthen hands reach up under it and grasp one of it's hind legs and begins to pull it down into the collapsed tunnel.

Zeph, roll for the potion healing

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  3d8+5=22 ;
Wednesday November 16th, 2011 3:14:49 AM

(22 points of hp for Garret-sama!) more later

Keela [AC 19; HP 61/61] [Haste] 
Wednesday November 16th, 2011 10:32:53 AM

Seeing that the iron monstrosity is tied up for the moment, Keela tosses her last Sleep spell [Will save DC 17] at the Korthul who have broken through.

Her spells are dangerously depleted.

I'm just about tapped out, she sends to her friends. How are we doing?

Garret Goodbarrel [AC:32/32/22 HP:12/42 Ki:7/10] 
Wednesday November 16th, 2011 12:25:45 PM

Garret coughs and sputters and feels the Wold moving all around him. He blinks his eyes as he sees the sky, clouds, and sun above him. He starts to think, "So, this is where I'm headed for the afterlife? I would have thought..." His thoughts are interrupted when Zeph's stressed and combat-driven face appears to block his view of the sky. He blinks again as the craft sways in the wind. Garret grabs the side of the craft as it turns and he gets to his feet, looking around. "Zeph, my friend, I was fighting that dog that's getting pulled down into the earth a moment ago. What happened?"

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+15=22 ; d20+17=36 ; 5d6(2+1+1+1+5)=10
Wednesday November 16th, 2011 8:41:26 PM

Zeph looks as the color returns to his old friend's face, "Welcome back to the land of the living." and tosses him another Cure Moderate wounds potion.

And then he points to the battle being waged beneath him.
He says, "Keela and Koko fight on the wall while Nagegy's elemental wrestles the hound. We must find their Karkassan or Al Mathir leaders and target them."

Zeph looks to see if the Wall needs any more help, if so, he will swoop down and flick his Fireball wand at one of the ladders (10fire damage, bleh), probably swooping low enough for Garret to jump out and whip some scaly butt.

If the Wall is holding well against the onslaught, Zeph will search around for the leaders of the Mathirian races (Fly = 22, perception = 36)

Garret Goodbarrel [AC:32/32/22 HP:24/42 Ki:7/10]  2d8+3=12 ;
Thursday November 17th, 2011 12:22:48 PM

Garret grabs the potion and says, "Thank you," as he stands and drinks it as he looks around at the battle scene. He says, "Nice view from up here. I wonder if it would be possible to head for the leaders without getting ourselves killed... again."

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 27/77  d20+17=21 ; d20+17=26 ; d20+17=34 ; d20+17=33 ; 2d4+10=14 ; 2d4+10=14 ; 2d6+10=17 ; 2d6+10=19 ; d6=3 ; d6=1 ; d6=2 ; d6=6 ; d20+19=27 ; d20+19=30 ;
Thursday November 17th, 2011 4:22:27 PM

Koko held his position on the wall, and targeted any enemy on top of the wall that avoided Keela's sleep spell.

Actions:
Koko will make a full attack; should an enemy fall, he will use any remaining attacks on an adjacent enemy.

Attacks:
Claw- hit AC 21; damage 14+ 3 (cold)= 17; grapple check 27
Claw- hit AC 26; damage 14+ 1 (cold)= 15; grapple check 30
Bite- hit AC 34; damage 17+ 2 (cold)= 19
Bite- hit AC 33; damage 19+ 6 (cold)= 25

Highlight to display spoiler: {
Active effects:
Longstrider +10' move
Barkskin +3 AC
Greater Magic Fang +2 hit- claws and bite
Mage Armor +4 AC
Haste

SPELLS CAST
Entangle (2), Longstrider (1), Barkskin (2), Soften Earth and Stone, Magic Fang, Greater (2)
Spike Stones (2)
}



The First Wave -- DM Jim  d20=12 ; d20=15 ; d20=13 ; d20=14 ; d20=9 ; d20=15 ; d20=13 ; d20=5 ; d20=13 ; d20=11 ; d20=16 ; d20=12 ; d20+37=50 ; d20+39=50 ;
Thursday November 17th, 2011 10:33:01 PM

With Keela and Koko's concerted efforts on the wall, all but one of the attackers fall to spells, blades and claws--but they keep on coming, another four ladders get propped up against the walls and the climbers are steadily making their way up.

On the training grounds, the battle between the Iron Draakh and the Nagegy's elemental are at a stalemate.

Outside the wall, as witnessed by Zeph and Garrett overhead, the hermit's Air elementals continue to rip down the line of attackers, but they seem to be losing some of their wind. Zeph unleashes a mild fireball, akin to a young dragon's fart and seriously chafes one of the kothruls loincloth.

Far off (1000'), the lone group of 7 Mathirians as was spied a while ago, remain relatively motionless.

Keela [AC 19; HP 61/61] [Haste]  5d6=16 ;
Friday November 18th, 2011 1:08:49 AM

This is all starting to look depressingly familiar.

Ideas? Keela sends.

She also sends a Fireball, via her wand, at one of the ladders full of climbing invaders. [16 damage; DC 14 Reflex save]

Garret Goodbarrel [AC:32/32/22 HP:24/42 Ki:7/10] 
Friday November 18th, 2011 2:15:17 PM

Garret says to Zeph, while pointing to the Mathiraians, "That sure looks like a tempting target, but there are an awful lot of them there. What do you think?"

Nagegy -- DM Jim 
Friday November 18th, 2011 4:58:19 PM

"I think it would be suicide," Nagegy says as he places his clawed hands on the shoulders of Zeph and Garrett. His sudden appearance in Avis came as a surprise as he was just on the temple roof contemplating another spell, "but I think it would be fun to kill a few Karkasan's face to face. But of course, we should include Keela and Koko--if they want to come."

Musings -- DM Jim 
Friday November 18th, 2011 5:04:43 PM

"This isn't exactly what I was thinking it would be, Tolly."

The man's friend gave him a wry look as he fended off a kothrul attacker, "What did you expect, tea and biscuits?"

"No, don't be silly, but there's a lot of them out there, Tolly. And look, the wizardess over there, she looks concerned, looks like we're going to lose the fight."

"Bah, she's just doesn't want to get any blood on her dress, or her shoes. You remember Lady Arvendahl? How we caught her that one time after she killed her suitor?"

Edward thought a moment, "Oh yeah, you rolled around on the floor screaming like a stuck pig and surrounded her in a circle of your own blood--and yeah, she didn't want to muss up her shoes stepping in it."

"I was not screaming, I was tactically diverting her attention while you hid in the corner."

"Yeah, you're a peach of a friend."

"I know."

Keela [AC 19; HP 61/61] [Haste]  5d6=23 ;
Sunday November 20th, 2011 10:19:05 PM

Keela tosses another fireball at the attackers. [23 damage]

Well, come get me while you can, she sends to the crew in Avis.

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  5d6=26 ;
Sunday November 20th, 2011 11:24:52 PM

Zeph thinks for a moment, "On second thought, maybe it would have been better to have them chase us. Oh well."

Then he swings around to get Keela, plopping a nice fireball on top of a ladder as the Kothrul climb, igniting it in flames (26 damage)

Hop on Koko, if you can't meet us there under your own propulsion.



Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Monday November 21st, 2011 11:21:32 AM

Garret jumps as Naggy appears and almost falls out of the flying craft. "Ok, let's go get them!" He puts a hand on himself and a few more wounds disappear.

OOC:
Use ki point to heal 8.

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 27/77 
Monday November 21st, 2011 1:57:11 PM

Koko saw the flying craft and jumped up to hop on.

OOC:
Can Koko fit on when he's in dire tiger form? If not, Koko will take the form of a pteranodon and fly on.



Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Tuesday November 22nd, 2011 12:48:21 PM

Garret hits the side of the craft, trying to urge more speed out of Avis.

Koko Dogteeth- DIRE TIGER FORM - AC 29/T16/27, HP 27/77 
Tuesday November 22nd, 2011 3:34:16 PM

checking in.

Keep Moving Forward -- DM Jim  d20=14 ; d20=10 ; d20=9 ; d20=5 ; d20=1 ; d20=11 ; d20=19 ; d20=2 ; d20=12 ; d20=4 ; d20=16 ; d20=12 ; d20=11 ; d20=17 ; d20=20 ; d20=6 ; d20=4 ; d20=8 ; d20=11 ; d20=20 ;
Tuesday November 22nd, 2011 9:35:49 PM

Slapping the side of Avis like she was a thoroughbred, Garret and the entire crew--less Koko, who is flying beside Avis as a pteranodon, speed to the group of seven Mathirians in the distance.

Below them the battle wages on, few notice the Heroes of Bryn flying off, those who did, didn't have long to contemplate their flight as the fight was bloody and fierce. Luckily, seven of the ten ladders that had successfully grappled the top of the walls had been pushed back and their attackers defeated--yet three more ladders remained and more were sure to replace those that had fallen.

The wind whipped at their hair, brushed their scales harshly, as they raced forward. "Keep moving forward," Nagegy quipped, "funny how my father's words come to me now, at this moment."

-------------


As you may know by now, I'll be leaving Uncharted as your DM, but your replacement will be every bit as good as I, and perhaps even better.

If you didn't know, I started Hook City, with Donna's help, as their first DM--the games, and my first time DMing here. I made a poor decision last year and lost Hook City and I've always wanted it back. This does not mean I didn't want Uncharted, but when the opportunity came up this weekend, I made my desires known to Jerry. I didn't think he would want a sudden changeover, but when Jerry says jump, you jump and use jazz-hands :)

I will miss you all, you've been good roleplayers and I'm sure we will meet up again in another game either as DM's or players. I will try to help out as much as I can with Zach, please give him a warm welcome.

Good-bye and the best of luck to you all :)


DM Zach 
Wednesday November 23rd, 2011 8:46:21 AM

Hello all!

I'm excited to be taking over for Jim and working with you guys.

I have good news and bad news.

The good news, I get to pay Addison back for everything he has done to my group over the past 18 months in the Forged.

The bad news. You guys (and gal) have to put up with me pretty much FOUR-EV-ER (sorry that was my best Sandlot impersonation).

I'm going to try and make this as painless and seamless as possible. It will take me a few days to get into the swing of things as I am reading archives, DM notes, character sheets, wiki pages, etc. in an all out effort to acquaint myself with the going-ons of the game and your characters.

A few things about my DM style. As a rule of thumb I am... woefully inadequate when it comes to maps. This is a two part problem. I like nice pretty, detailed maps (much like the ones Addison uses as the DM of the Forged) and they are extremely time consuming. This means that when I do use them I am spending quite a bit of time to do so, which means I do so sparingly. But all is not lost. I tend to give PC's the benefit of the doubt when a map is not used.

Also, I make mistakes. I try to avoid them but it happens. Some times they happen frequently and can often be rather annoying. I apologize in advance and promise that if you point them out I will correct it as soon as possible. I don't get mad, and have plenty of experience with criticism. You won't hurt my feelings =).

My only redeeming quality I have I guess you can say is that... I am a rather consistent poster. Even if the post is just checking in, letting you know that I am waiting on someone else to post or the like.

All that being said, I am looking forward to having fun with you guys. If you need anything, my email is zsramage at yahoo dot com. Don't hesitate to ask. I will try and get enough info processed to make an IC post later today. It is however my daughters 3rd birthday so if I don't, I will get one up tomorrow on Thanksgiving.

Thanks for letting me be your new DM.

-Zach

P.S. I make no promise that I will be better, as good as, or even remotely comparable to Jim C in the DMing department. Feel free to hate me for it!

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Wednesday November 23rd, 2011 12:47:43 PM

As Avis flies across the battlefield, he hums a tune, "Happy Birthday to you..."

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  5d6=16 ;
Wednesday November 23rd, 2011 1:45:05 PM

OOC: Zach says what I have done to his group; while he should be saying what I have done for his group. =)
It's also my 24th birthday tomorrow! What a coincidence.

Zeph flies Avis to the 7 leaders, determined to end this battle The Kothrul will flee once they see their leaders have fallen... we must work together in this fight though, or it may be our last. Nagegy, would you happen to have any SPell REsistance spells?

When Avis gets close, Zeph will say hello by swooping in low and letting lose a fireball from his wand (damage =16), and then take off high to see if the casters will fire back at him.

Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 
Wednesday November 23rd, 2011 4:21:14 PM

OOC: Welcome aboard Zach. Good to have you.

IC:
Koko Dogteeth, now in Pteranodon form, followed Avis as closely as possible. As he pursued his heightened senses perceived that something in the nature of the Wold had somehow shifted. It wasn't something tangible like a coming storm, but rather something just beyond the senses. Koko wasn't sure what it was but he was certain that his companions world was about to change.

DM Zach 
Wednesday November 23rd, 2011 5:45:30 PM

@ Addison: I know, you are great. Happy early Birthday, my Birthday was Sunday.

@ Jeff L: I've looked over your character sheet once and saw no errors. I'll look it over again and then we can work out exactly how/when you want your new character to be brought in.

@ Jeff O and Kathy: Hi!

@ All: I am having trouble opening the google doc with all of the juicy DM stuff in it. This is keeping me from being able to make a purposeful post today. Please be patient... I'm sure we will get the kinks worked out by Christmas lol.

Keela [AC 19; HP 61/61] [Haste] 
Wednesday November 23rd, 2011 10:43:39 PM

As the group swoops toward the leaders, Keela calls out: "Who wants to be invisible?"

She has a Greater Invisibility for whoever wants to claim it.

[OOC: Welcome, Zach!!]

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 
Wednesday November 23rd, 2011 11:07:35 PM

Zeph smiles excitedly at Keela, "Me me! That will help so much!"

Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 
Thursday November 24th, 2011 7:36:19 PM

Koko continued to fly at top speed despite his wounds.

DM Zach 
Thursday November 24th, 2011 9:24:14 PM

OOC: Still waiting for access to the DM Notes. Have a Happy Thanksgiving and hopefully I can post tomorrow.

Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 
Thursday November 24th, 2011 11:42:36 PM

OOC- Darn you American Thanksgiving! Turkey, stuffing and pumpkin pie plus football!

It's hardly fair for the rest of the world. :(

Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 
Friday November 25th, 2011 4:03:12 PM

OOC: New Character sheet with pic:
https://docs.google.com/document/pub?id=1b7tveA_V-QZlDhyJXLFLEegmcRSFweGadfHhR81F0OE

DM Zach 
Friday November 25th, 2011 7:33:27 PM

Koko, Zeph, Keela, and Garrett race towards the Al Marthirian leadership in an effort kill the snake by cutting off its head.

As the heroes continue to approach one of the leaders moves forward and yells at the group who is within about 200ft now.

"You will all die if we fight. Yet we still believe in the honor of the defender. So we challenge you to face our 4 best champions. We offer the challenge. So honor demands that you declare the rules of the fight. Offer something dishonorable and we will kill you permanently. Show that the races of your civilization can show and receive honor and we will fight for the town. Victor keeps it and the mine forever!"

The Seven Leaders stand motionless awaiting your answer.



Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 
Saturday November 26th, 2011 9:41:59 AM

Koko heard the challenge and thought the deal sounded more than reasonable, so he flew up to Avis and turned back to his human form.

"We can save many lives by accepting this challenge" Koko said. "Let's take it, call off the attack, and then show these champions the meaning of pain."

Keela [AC 19; HP 61/61] [Haste] 
Saturday November 26th, 2011 10:04:48 AM

"We should accept," Keela agrees. With a shaky laugh, she adds, "I don't suppose they'd be willing to have this thing tomorrow? I'm just about tapped out."

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+12=16 ;
Saturday November 26th, 2011 11:22:26 AM

Zeph wonders if they are lying (sense motive 16, bleh), and then agrees that if they are honorable, it may be the quickest way to solve this.

Rules of engagement are up to us?
Zeph thinks to his teammates, Could we possibly face them all at once 5 vs 5? Teamwork and spells allowed.

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10]  d20+8=24 ;
Monday November 28th, 2011 11:19:58 AM

Garret also listens to see if their intentions are honorable (sense motive: 24). He says to the others, "They have shown they have been honorable in the past." He looks around at the massive battlefield and continues, "And we really don't have a lot to lose. Let's give this a shot. Since we get to determine the rules of the fight, we will certainly tell them it will be tomorrow, or even the next day. Heck, as sore as I am right now, I could wait a week. I think they'd go for it. Any ideas for the conditions for the fight that will favor us the most?"

DM Zach 
Monday November 28th, 2011 7:34:21 PM

The fighting continues below as the group contemplates the offer.

As best as anyone can tell they are being forthcoming with their dealings.

They wait patiently and without emotion.

The sounds of battle rage on below as they have not given the sound to fall back. Until the terms have been agreed upon, you doubt they will give any quarter.

Keela [AC 19; HP 61/61] [Haste] 
Monday November 28th, 2011 11:37:01 PM

"We accept your challenge," Keela calls back. "Just give us a few minutes to work out the details."

To her friends, she says: "Should we specify no magic? If they have casters, they'll still be fresh."

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Tuesday November 29th, 2011 12:12:06 PM

Garret replies, "I think we should propose a battle at dawn, two days hence. We could recover our battlefield, see to the wounded, and prepare ourselves. I think I could hold my own with no magic, but can four of us? Then again, they have magic that brought out that metal dog as well."

DM Zach 
Tuesday November 29th, 2011 5:35:32 PM

The same leader calls back to Keela, "As you wish, but know that if your terms are dishonorable or unfair, we will take this city by force before dawn."

They Marithians wait patiently for the terms from the group.

--------------------

OOC: Hey guys and gal, I am going to be sending an email to you guys within the hour talking about a few topics. Please respond.

Koko Dogteeth- Pteranodon FORM - AC 29/T16/27, HP 27/77 
Tuesday November 29th, 2011 11:58:24 PM

"We would not propose anything dishonourable" Koko shouted before turning to the group in a more hushed tone. "... we wouldn't, would we?"

"I don't see why we should wait two days." Koko said after his question was answered. "I say we get this over with a few hours after dawn. That will give every one ample time to cast preparation spells."

"As for terms, I think the battle should commence in a large open area. I also think everyone should enter the battle with no prepatory magic already cast on them... that way you win by your skills and abilities alone, rather than the skills and abilities of your allies that aren't in the battle."

Keela [AC 19; HP 61/61] [Haste] 
Wednesday November 30th, 2011 10:52:23 AM

Keela nods at Koko's suggestions. "Um....no attacking unconscious people?" she suggests.

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Wednesday November 30th, 2011 12:43:28 PM

"Could we battle to the... unconscious, and not the death?"

DM Zach 
Wednesday November 30th, 2011 7:47:17 PM

OOC: I'm just waiting for the group decide how they want to proceed and convey that to the Al-Marithians.

The battle rages on below as the others wait in typical silence.

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste)  d20+13=25 ; d20+17=25 ;
Thursday December 1st, 2011 1:39:38 AM

Zeph frowns at the situation and waves to the Al Matharians, to parley

He guides Avis to a fast halt at the edge of their group.

The elf drops down from Avis, and looks at each of the seven lizardfolk, taking in their individual equipment and such (perception =27)
He says,"I am Zeph, called here to avenge the good people of Bryn Baraz, who have invested livelihood in the settlement. Is it that Al Mathir could not justify the losses you would sustain to the value of the mine? One battle to stop the bloodshed is a wise choice.

I suggest we make terms in writing, a treaty, that the winner of the bout be the rightful inhabitants of Bryn Baraz, and the other shall never attempt to reclaim.
On the morrow, we can fight with all our peoples as witness.
What say you?"


Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10]  d20+5=6 ; d20+5=8 ;
Thursday December 1st, 2011 12:11:07 PM

When they arrive, Garret lets Zeph speak. Then he steps up and says, "I am Garret Goodbarrel, of the Windbourne Hills. Indeed, there is no need for so many to die for a mine. To die in battle may be honorable, and to die defending your people is a good thing. But does it make sense to die for a mineral taken from the ground?" He gestures across the battlefield and continues, "Should all these good creatures die for money? Perhaps there is another way."

He continues, "Is there no way that we can live in peace and share these bounties of the land?"

OOC:
Diplomacy: 6. Well, that sucked... Oh, what the heck, why do we have hero points, if not to re-roll. I'll use my last hero point for that diplomacy roll: 8 Really? Sheesh. He might have well as spit on them!

Keela [AC 19; HP 61/61] [Haste] 
Thursday December 1st, 2011 1:46:29 PM

Keela concentrates on writing down the terms.

Teams of champions to face each other all at once.
Battle to begin tomorrow after dawn.
No magicks are to be in place when the teams enter the arena.
Once combat has begun, magic is allowed.
Unconscious champions will be deemed "defeated." Opponents may not attack them.


"Is there anything else" she asks her companions.

Scene 4: Put up or Shut up!


DM Zach 
Thursday December 1st, 2011 7:28:44 PM

As Zeph calls out terms to the leaders of the Marithians they look to each and nod in agreement.

"Your terms seem acceptable. Once they are written we shall look over and if they remain unchanged, sign an agreement. As a display of our honor we shall immediately withdraw our troops. Should you not uphold your end of the agreement, your people will be slaughtered."

The others nod their head in agreement.

Zeph also notices the group is not exceptionally well armed, although there are quite a few magic items on their persons. Some carry staffs, some rods, though several carry weapons, most of them seem more for show than combat.

At Garrett's comment the same leader replies, "Peace will only come to the victor. There shall be no middle ground, only those who win and those who are exiled."

After a few seconds the sound of massive horns being blown can be heard, seemingly coming from the heavens. The blast lasts for several long seconds before going silent. Below you see the enemy tactically retreating. Yells of joy and victory rise up from the defenders believing, most likely, that their heroes have been successful.

Keela writes up the terms as follows:
Teams of four champions to face each other all at once.
Battle to begin tomorrow after dawn.
No magicks are to be in place when the teams enter the arena.
Once combat has begun, magic is allowed.
Unconscious champions will be deemed "defeated." Opponents may not attack them.


When offered to the Al-Marithians, their leader reads it over. After a few moments he answers. "We would like the victory conditions to be spelled out. Perhaps something like..."

When one team has "defeated" all of its opponents it shall be declared the Victor.
The Victor shall have complete and unquestionable control of Bryn Baraz.
Any persons or objects found in the area of Bryn Baraz 24 hours after a Victor has been declared becomes property of the Victor.
The losing team shall not attempt to reclaim, sabotage or otherwise molest Bryn Baraz for 1000 years.


"Will this suffice?"

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Friday December 2nd, 2011 11:52:26 AM

Garret looks over the terms and says mentally to the others, "This seems reasonable to me.They sure look like they have a lot of magic, I hope we're prepared for that."

Koko Dogteeth- Human FORM - AC 29/T16/27, HP 27/77 
Friday December 2nd, 2011 1:16:32 PM

"The terms seem acceptable" Koko said. "The leaders of both armies should take an oath that they will honor these terms."

Koko took whatever oath necessary and waited to regroup to discuss strategy.

....

"I think I will fight in Dire Tiger form" he said. "And, I will target the nearest spellcaster by attemtping to grapple them."

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 
Saturday December 3rd, 2011 3:09:20 AM

Zeph thinks in reply to Garret's concern, Aye. Dear Keela, do you have the Spell Resistance spell? It could provide valuable defense."

DM Zach 
Sunday December 4th, 2011 6:46:51 PM

The Al-Marithians agree to the terms, sign the paper and fall back. The city is stunned yet ecstatic at surviving yet another day. They do not yet know that one battle tomorrow will decide their fate.

Big Scene to come tomorrow.

Zeph Illidian HP 77/78 AC 29/28t/22ff CMD 27 (Mage Armor, Shield, Prot From EvilNemesis Insight, Haste) 
Sunday December 4th, 2011 8:43:09 PM

Zeph thinks Yes. Summoned creatures should be considered cheating...

Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10] 
Monday December 5th, 2011 12:33:11 PM

Garret wanders around the town in the evening, deep in thought. He watches as some celebrate, but he walks to the top of the walls and looks out over the lands, wondering if they have chosen well and wondering what the fate will be of the people trying to guard the town.

Koko Dogteeth- Human FORM - AC 29/T16/27, HP 27/77 
Monday December 5th, 2011 3:49:31 PM

Koko was sure they made the right choice.

"Better to be without a home than to be dead" he said bluntly. "Best case scenario is we win the town and we won't have to fight them for it again. Worst case scenario is we lose and everyone gets to live. It's a good deal."

"Regarding strategy, I wonder if there is any spell that any of us know that might buy us a few seconds to cast some buffing magic. For example, a wall of stone spell or something."

DM Zach 
Monday December 5th, 2011 5:06:16 PM

The Zeph, Koko, Keela, and Garrett make their way to the battle field. The entire town is there already it seems. With all of the people Bryn Baraz on one side and all of the Al-Marithians on the other. As you get closer you hear the sound of a single horse galloping up behind you. The horse appears nearly dead from exhaustion and the rider looks little better. The man jumps off of the horse with two packages wrapped in a heavy canvas.

"My name is Fin.... the people... of Bryn Baraz... we... pooled our resources... and bought you... these. I rode... all night... to the catacombs... and brought... you these." The man says between ragged breaths. He hands you the packages.

Inside is an extremely well crafted longsword that looks razor sharp. The other is a well made longbow.

They are... +1 Reptilian Bane Longbow... and +1 Reptilian Bane Longsword... please use them if you can. You are our only hope."

The man takes the reins of the horse and leads it to get water.

--------------------

The 7 Marithians leaders are on the field as you approach one steps forwards. "I shall introduce you to our Champions."

Pointing to the largest one (large sized), a Karkasan standing almost 12' and 2000 lbs, "I give you Kssarmul, favored of Kssartis!"

Pointing to a massive (medium sized) Mathras standing around 7'3" and 600bls, "This is Hrusk, Denizen of the Lake of Eyes!

Next the leader gestures to a Mathir, who is very small for his race (Medium sized). "Ssrivine, Priest of Hhuk!"

Final, with almost an after thought he leader nods to the last Champion, a Thrul with his Draakh Hound (both medium). "And Therin, Master Hunter!"

The seven leaders all turn, give a nod to their champions and exit the field of battle.

OOC: I just finished getting these guys stat'd today. Don't kill them too fast! Feel free to make Sense Motive rolls to get and idea about them and their gear.

Keela [AC 19; HP 61/61] 
Monday December 5th, 2011 8:37:29 PM

Overnight, Keela gets what rest she can, and consults with her companions about the best spells to prepare.

[Unless somebody has another suggestion, these are the spells she is preparing for today:

Today's Spells
0 Acid Splash
0 Daze
0 Light
0 Ray of Frost
1 Color Spray
1 Magic Missile
1 Magic Missile
1 Magic Missile
1 Mage Armor
1 Ray of Enfeeblement
2 Acid Arrow
2 Acid Arrow
2 Scorching Ray
2 Scorching Ray
2 Scorching Ray
3 Haste
3 Fireball
3 Fireball
4 Invisibility, Greater
4 Wall of Ice
4 Dimension Door]

In the morning, she is only trembling a little as she approaches the field of battle. This is for Senna and Daben, she reminds herself. And for Tiegan, and Cole, and little Nila. You can do this.

Zeph Illidian HP 77/78 AC 19/18t/12ff CMD 21  d20+10=29
Tuesday December 6th, 2011 12:26:52 AM

Zeph smiles at the winded man, "Thank you, and thanks to the people of Bryn Baraz. I fight to honor you!" His voice gets louder and crescendos as he finishes the last word, facing the audience behind him.

He takes the well-made Reptilian Bane Longbow and plucks its strings, thinking of an old friend, Hmark, an expert archer who would make much better use of the weapon than he.

Looking at the enemies (Sense motive = 29!), he thinks about their possible tactics.

Zeph then thinks to Keela, Koko, and Garret, "Good idea Koko, a wall of Ice would give us ample time to cast spells.
Keela, don't forget our metamagic rods we obtained from the Karkassan when we retook Bryn Baraz. Also, the electrical and fire attacks the last Karkassan used, maybe Resist Energy would help. Also Fly could protect you from their melee combatants and you can rain down magical death. I wonder if I can reduce that tough guy down to size or blind the archer..."


Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Heroism, Dispel magic, Displacement x2
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend, Greater Silent (From Karkassan)


Garret Goodbarrel [AC:32/32/22 HP:32/42 Ki:6/10]  d20+8=20 ;
Tuesday December 6th, 2011 12:19:47 PM

Garret watches as the combatants are introduced and he looks at them carefully (sense motive 20). He says out loud, "The hound?" He looks around at everyone, "Does that count as one of their combatants? It seems that they have more than four if that is included."

He mentally says to the others, "Wow. That's a big guy over there. He's going to take a lot of beating before he's going down. Maybe magically slow him while we take out some others before we get back to him?"

DM Zach  d2=2 ;
Tuesday December 6th, 2011 9:49:51 PM

"Kelgore!!!" the Thrul Hunter, Therin says as he points of to the side. "Stay! They'll have no excuses." The Draakh hound pads over to the side and sits, his vicious teeth glistening with slobber.

Zeph gets a good feel for each of the combatants.

Kssarmul the Karkasan is unarmored aside from heavy metal bracers, though his hide looks exceptionally tough. He carries a huge hammer that looks as though it has reach. His claws are sharp and his teeth look more like fangs with venom. What's worse is he that, as Garrett mentioned, he looks exceptionally hardy. Worse still is that his aura makes you believe he is a caster... Arcane from the looks of it. In fact most Karkasan's are. He is also wearing a heavy leather belt, a gold circlet, and a black cloak. Kssarmul is easily the dangerous of the four. Proceed with extreme caution.

Hrusk the Mathras is well muscled and armored. He carries a large greatsword with jagged edges. He is wearing black fullplate... possibly adamantine? He also wears a Heavy leather belt and a black cloak. Hrusk looks barbaric and prone to fits of rage. Even "gazing" at him looks like it could "fascinate" you. He is very imposing physically but does not seem to have the aura of magic Kssarmul does. Zeph figures while Hrusk is dangerous up close, if you keep you distance and don't look at him, there is little to fear.

Ssrivine the Mathir is a little harder to read. By his size he is obviously not full-grown. He must be a prodigy of some sort. While he seems dangerous with the longspear he wields, he does not seem a true combatant. He wears no armor, only bracers like Kssarmul and a Black cloak. He has a rod of some sort hanging at his side. Ssrivine is a hard read, he obviously has magic, certainly arcane, but possibly divine as well? He does not seem as dangerous as Kssarmul or Hrusk but it would be dangerous to forget about him altogether. He also appears to have venomous fangs and a tough hide.

Therin the Thrul seems less dangerous without his companion... however his bow looks wicked, and the tip of the arrow that is knocked even more so. He wears a flat black breastplate that looks very light... probably a mithral polymer. He wears a heavy leather belt and black cloak as well. Particularly unnerving is the fact that he carries multiple nets on his back and attached to his side. The fact that he is known as a Master hunter coupled with those fact leads you to believe his is more of a Bounty Hunter or slaver than anything. He doesn't appear to be much danger up close, but if left at range he looks very deadly.

Zeph is able to convey this information to everyone else in the few idle minutes as the Al-Marithians repeat the rules and stipulations to all of Bryn Baraz. The leaders then say, "We are the challengers, honor requires that you be allowed to attack when ready. May the best race win."

Alright guys. Combat begins here. Hold nothing back!

Keela [AC 16; HP 61/61] [Haste] 
Tuesday December 6th, 2011 11:05:42 PM

Keela takes a deep breath. "First things first," she tells herself.

She casts Haste on the party.

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:10/10] 
Wednesday December 7th, 2011 12:09:08 PM

Garret touches the tattoo on his neck and it glows briefly (activate barkskin tattoo) as he steps from foot to foot. He mentally says, "Which one should I try and take out first? I'm thinking perhaps I could try to slow down the one with the nets and reduce their numbers quickly."

OOC:
In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 77/77  d20+4=14 ; d20+14=24 ; d20+14=24 ; d20+14=23 ; d20+14=15 ; 2d4+8=15 ; 2d4+8=11 ; 2d6+8=15 ; 2d6+8=15 ; d6=3 ; d6=2 ; d6=1 ; d6=4 ; d20+16=20 ; d20+16=28 ;
Wednesday December 7th, 2011 3:04:04 PM

Koko the Dire Tiger studied each opponent carefully but couldn't get much of a read on who he should square off against. However, he did know this- he needed to close in fast and stay close.

The fellow with the bow looked like an excellent target. Close in fast, wrap him up in claws and go straight for the jugular. Quick death and then move on to one of the casters perhaps?

But to attack the bowman first meant that the casters would have more time to utilize their wicked magic and Koko remembered the bite of their power well. Perhaps if he could overwelm them quickly?

Koko dipped his tiger head down in preparation for a charge, but before he exploded into action he paused for a moment to gauge his companions actions. And then he charged...

ACTIONS:
If someone casts a wall of ice or something (to block their opponents line of sight), then Koko will cast bloody claws on himself. Otherwise, he'll use the dire tiger pounce attack (with haste he can move up to 160' and make a full attack). He'd prefer to pounce in this order of priority: #1- Ssrivine, #2- Therin, #3- Kssarmul, #4- Hrusk.

Attacks:
Pounce attack: (includes +2 hit from charge)
Claw- hit AC 26; damage 15 + 3 (cold)= 18 ; free grapple check = 20
Claw- hit AC 26; damage 11 + 2 (cold)= 13; free grapple check = 28
Bite- hit AC 25; damage 15 + 1 (cold)= 16
Bite (haste)- hit AC 17; damage 15 + 4(cold)= 19

Highlight to display spoiler: {

L0: (4/day)- Detect Magic, Mending, Purify Food and Drink
L1: (5/day)- Entangle (2), Bristle, Hydraulic Push
L2: (4/day)- Barkskin, Soften Earth and Stone (2), Warp Wood
L3: (3/day)- Magic Fang, Greater (1), Spike Growth, Hydraulic Torrent
L4: (2/day)- Strong Jaw, Bloody Claws
}

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste) 
Wednesday December 7th, 2011 9:54:27 PM

Zeph thinks to Keela, "I thought Wall of Ice was the plan?"

His hands do a quick jutsu, and touches Koko, creating an illusion dire tiger with the power of an Metamagicked-Extended displacement spell (12 rounds geaux Tigers!)

Then he runs back 60feet away from the Karkassans, drawing the anti-lizard bow, saying to his friends, "Use our speed to move back, Let's buff quickly and try to separate them. Keela, do you have that quicken rod?"

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (8rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)

DM Zach  d20+21=39 ; d20+15=25 ; d20+10=15 ; 2d6+14=18 ; 2d6=4 ; d20+12=28 ; d20+7=11 ; d8+12=17 ; d8+12=16 ; 2d6=7 ; 2d6=11 ;
Wednesday December 7th, 2011 11:51:20 PM

Keela casts on the entire party. The group moves quickly as time has been slowed or they have been injected with pure adrenaline.

Garrett activates his tattoo, casting barkskin on himself as he contemplates his next move.

Koko in her tiger form, charges across the battlefield and catches the young Ssrivine unawares. She grapples him easily as her claws rips his flesh and her teeth sink into his shoulder. All but her last bite attack strikes the creature.

Zeph cast displacement on Koko before turning jogging away from the group, drawing the reptilian bane longbow as he does.

Ssrivine keeps his cool and is able to maneuver out of Koko's deadly grasp. He then takes a step back away from Koko.

Break Grapple 29 vs. Koko's 29 Tiger CMD (First roll was supposed to be +11). If your CMD is different let me know.

As he does Hrusk flies into a rage then steps between Koko and Ssrivine and swings his Greatsword hitting Koko for 22 Damage

Therin stands his ground and fires three arrows at Koko. (Manyshot) The first two hit doing a total of 29 damage. (Accidentally applied Elf Bane as Human Bane. Corrected)

Finally Kssarmul moves close to Koko and smirks. "Seems my fellows will finish you soon." With that he casts Haste on his party members.

Back to you guys.

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste) 
Thursday December 8th, 2011 1:03:35 AM

(OOC: Reminder to Zach - gotta roll 50% miss chances on each of those attacks on Koko due to my spell. =)

DM Zach  d100=21 ; d100=50 ;
Thursday December 8th, 2011 7:10:52 AM

I have always assumed high hits an low misses so... I believe a 50 misses... barely. No damage. Thanks for keeping me honest.

Keela [AC 16; HP 61/61] [Haste] 
Thursday December 8th, 2011 10:41:32 AM

Keela replies, Wall of Ice would give us time to buff, but it would give them time to buff, too. And I suspect they're better at it.

She jogs after Zeph, and casts Greater Invisibility on him.

Besides, she adds, and there is mischief in her mental "voice," this is a much better use of a fourth-level spell, don't you think?

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:10/10]  d20+13=22 ; d8=2 ; d6=3 ;
Thursday December 8th, 2011 12:16:04 PM

Seeing the battle start in earnest, Garret dashes forward quickly to try to shut up the one with the wise mouth (Kssarmul hit ac 22).

OOC:
Attack: 22 Damage (I can dream): 2 + 3 fire = 5.
In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+14=28 ; d10+3=11 ; 2d6=10 ; 4d6=12 ;
Thursday December 8th, 2011 3:09:17 PM


Zeph smiles and thinks to Keela via the link, "I concur, now lets hurry and get some work done. Do you have the quicken rod?"

Zeph runs within 30feet of the group of enemies (invisibly) for his move action.
Standard action will be to knock an arrow and ready an action to fire it at the next lizard who casts a spell, in attempts to interrupt the casting

(Hit Flat-Footed AC 30 for 11arrow +10bane +12 sneak attack = 33 damage, requiring a concentration check of 43+spell level to complete the spell. Otherwise it is lost.)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (7rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (8 rounds, +2hit vs sighted creatures)

To-Hit calculations: 4bab+6dex+1magic weapon+2bane+1haste+2invisibility.

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 77/77  d20+14=18 ; d20+14=15 ; d20+14=15 ; d20+14=28 ; 2d6+8=18 ; 2d4+8=16 ; d6=6 ; d6=2 ; d20+16=29 ; d20+16=20 ;
Thursday December 8th, 2011 11:09:43 PM

The flickering form of a dire tiger shifted and danced, and Koko thought- 'I could get used to this!'

In this form he took quick measure of the barbarian enemy that stood between him and his prey. Would this be his appetizer before the main course? And with that the Tiger lunged with claw and bite.

Actions:
Full Attack: (added +1 for haste)
Claw- Hit AC 19; damage 16 + 6 (cold) = 22; grapple check 29
Claw- Hit AC 16- miss
Bite- Hit AC 16- miss
Bite (haste)- Hit AC 29; damage 18 + 2 (cold) = 20

DM Zach  2d6=9 ; d100=88 ; d100=98 ; d100=55 ; d100=62 ; d20+15=27 ; d20+10=24 ; 2d6+18=22 ; 2d6+18=23 ; 2d6=11 ; 2d6=9 ; d20+10=30 ; d20+21=22 ;
Friday December 9th, 2011 12:20:48 AM

Keela casts greater invisibility on Zeph who prepares himself to shoot anyone who casts a spell. Sneaky indeed.

Garret takes a swing at the creature that is much larger than him but finds nothing more than scaly hide. (Missed by just a little)

Koko attacks Hrusk but misses with all but his last bite attempt. He does make it count though, doing a good bit of damage.

Ssrivine unleashes a healing burst on himself, his companions, and Koko healing 9 points of damage. Koko has taken no damage... at this point.

Hrusk finally gets a bead on which tiger is real and which is not and wallops Koko for 33 and 32 points of damage.

Therin quickly puts away his bow and quick draws his net, swinging it over his head once before deftly throwing it around Koko who is now entangled.

DC 20 Escape Artist or DC 25 Strength to break the net.

Kssarmul laughs at Koko and bellows, "Now you die!" He looks as he is about to cast a spell when an arrow from know where materializes between his ribs. He roars in pain as his spell fizzles out.

The crowd is caught in spurts of cheers and gasps as the tide of battle goes back and forth.

It is clear your opponents have decide the divide and conquer method works best.

The group realizes now might be a good time to get Koko the heck out of dodge.

Zeph receives one Hero Point for, inadvertently or otherwise, saving Koko's life.

OOC: Jeff, I rolled 4 different concealment checks, 2 for melee, 1 for the net, and 1 for the spell that Addison saved you from, all 4 passed.



Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77;  d20+10=27 ;
Friday December 9th, 2011 11:30:03 AM

:/ have I done something to offend your dice? :)

Koko was in trouble and he knew it. His first instinct was to try to burst through the net, but he realized that this would still leave him within striking distance of the barbarians blows. With few other options, Koko poured all of his considerable strength and will into the muscles in his massive tiger legs. Net or no net Koko thought. I am getting out of here, and I'm taking the net and anyone foolish enough not to let go, along with me .

Actions:
I can move at half speed with the net on me. As such, Koko will make a withdraw action at half speed. With haste on him this means he can move up to 80' this round (he'll move near Keela and Garret). An opposing DC 27 strength check by Therin will force Koko to remain within the limits of the rope of the net.


Keela [AC 16; HP 61/61] [Haste]  d20+8=22 ; d6+4=9 ; d20+10=19 ; d20+8=13 ; 4d6=18 ; d20+8=25 ; 4d6=11 ; d20+10=27 ;
Friday December 9th, 2011 11:37:51 AM

Rod. Right. Keela feels silly for having forgotten about the rod until this moment, but now she pulls it out and gets to work.

She casts a Quickened Ray of Enfeeblement at Hrusk. She hits a Touch AC of 22 for a penalty of 9 to Hrusk's Strength score. If Hrusk has Spell Resistance, Keela's caster check is 19.

Ssirvine seems the most badly wounded of the foes, so Keela uses her standard action to target him with her Scorching Ray spell. The spell gives her two rays; the first hits Touch AC of 13 for 18 damage; the second hits Touch AC of 25 for 11 damage. If Ssirvine has Spell Resistance, Keela's caster check is 27.

[DM Sanity note: Keela has the Precise Shot feat, so she doesn't take a penalty for shooting her rays into melee.]

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77; 
Friday December 9th, 2011 1:00:29 PM

OOC- Hrusk can save for half on the ray of enfeeblement.


Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:9/10]  d20+13=27 ; d20+13=33 ; d20+13=30 ; d20+13=15 ; d20+13=28 ; d20+8=11 ; d20+8=25 ; d8=4 ; d6=6 ; d8=4 ; d6=3 ; d8=4 ; d6=3 ; d8=2 ; d6=4 ; d8=1 ; d6=3 ; d8=1 ; d6=6 ; d8=5 ; d6=6 ;
Friday December 9th, 2011 1:12:01 PM

Garret, seeing Koko in danger, but hopefully backing out, will renew his attacks on Kssarmul, hoping to somehow reduce the number of their opponents. His body becomes a total blur of arms and legs as he punches and kicks for everything he is worth.

OOC:
Full attack, flurry of blows, all attacks to knock out instead of kill, using ki for just one more attack:
Attacks hit AC/damage: 27/10, 33 (possible crit: 31 (forgot the anatomist) confirmed! I think, anyway)/7+7=14, 15/6, 28/4, 11/7, 25/11.
In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Keela [AC 16; HP 61/61] [Haste] 
Friday December 9th, 2011 1:55:14 PM

[Right. Thanks, Jeff. I have to roll to hit AND he gets a save AND there's SR. Sheesh! :) Fort save DC is 17]

DM Zach 
Friday December 9th, 2011 4:02:25 PM

Sorry, out of town and on phone. Post will come tomorrow.

Zeph Illidian HP 77/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+9=28 ; d20+14=24 ; d10+3=12 ; 4d6=14 ; d20+14=32 d20+17=31
Saturday December 10th, 2011 3:27:18 AM

(OOC: Good reason to award a hero point Zach! Though by my calculations, I may have saved Koko twice with that Displacement spell and all. =)

Zeph sees that Koko is retreating from the melee combat, but knows that Therin the hunter can still slay his friend at range, so the invivible elf draws his sword and moves into melee range with Therin...

Invisible Zeph then attempts to steal Therin's bow right off his back (Hit Flat-Footed CMD 28 with CMB OR Sleight of Hand = 32, Stealth walking quietly = 31), swiftly tucking the bow into his invisible backpack, possibly neutralizing the hunter!
(Please ignore the damage rolls, I considered Tripping him at first, but changed my mind. =)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (7rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (8 rounds, +2hit vs sighted creatures)

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:9/10] 
Monday December 12th, 2011 12:15:02 PM

Garret watches as his arms and legs continue to move in slow-motion, striking the horrible beast that is his opponent again and again and again... ;)

DM Zach  d20+5=10 ; d20+14=27 ; d20+14=29 ; d100=74 ; d20+10=29 ; d100=77 ; d100=5 ; 3d6+13=25 ; d20+13=21 ; 4d6+18=33 ; d20+15=21 ;
Monday December 12th, 2011 8:22:26 PM

OOC: I'm going to open this with apologizes for not posting Friday, or over the weekend. I was out of town Friday and Saturday, church Sunday, visited family Sunday afternoon, and wife was on the computer (working from home) Sunday night. I worked all day today so that is why I have just now gotten a non-phone interwebs.

Koko makes a hasty retreat carrying the net along for the ride. Therin would have followed behind as well had he not had the forbearance to let go.

Keela gets a direct hit on Hrusk with a quick Ray of Enfeeblement. He looks less imposing than before but it does not seem to have affected him quite as much as you think it should have. He is rather resilient. She then turns her attention on Ssrivine, hitting him with both of her scorching rays. Her rocks back on his feet, almost as if going to the ground, but somehow stays on his feet.

Garrett hits Kssarmul for 37 points of damage, having most of his attacks strike home.

Zeph yanks Therin's bow from his back and has it in his pack before Therin is able to get a hand on it. He is however, able to see approximately where Zeph is by following his still visible bow until it disappears in the backpack. Therin throws another net deftly and somehow manages to capture the invisible Zeph inside. "Gotsss you! Sneaky one is in the net!!!" (Sees the bow so doesn't have to pinpoint location. Makes 50% concealment check and hits Touch AC 29 with a 19 on the die.)

Kssarmul sends Hrusk to deal with Keela with his sword and he stays to deal with Zeph in the net, not wanting the blade to accidentally slice open the net. He is just barely able to find Zeph with the end of his hammer, doing 25 points of damage.

Hrusk charges across the battlefield and slices Keela for 33 points of Damage. Garrett gets an AoO.

Ssrivine casts a spells and is no longer visible.



Keela [AC 16; HP 28/61] [Haste]  4d4+4=12 ; d20+10=21 ; d20+10=21 ;
Monday December 12th, 2011 11:10:12 PM

Keela can't suppress a cry of pain as the large lizard-man charges her. She reels back and flings a hasty spell at him, hoping his mind isn't as well-shielded as his strength. Ssrivine has disappeared, so she targets Kssarmul with a regular spell: a full spread of Magic Missiles!

[5-foot step. Cast Color Spray using the Rod of Quicken; Will save DC 17. Cast Magic Missile on Kssarmul for 12 damage. Caster level checks (for Spell Resistance) are 21 for both spells.]

Zach R: Reduce damage by 3 as I forgot to take off str from damage. To hit was calculated properly.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+13=28 ; d20+15=30 ; d20+14=20 ;
Tuesday December 13th, 2011 3:21:20 AM

(Escape Artist = 28, whew!)

Zeph smiles as he slips the bow into his pack and as the net flings over him.

Then the huge hammer breaks several of Zeph's ribs, Arggh

The elf falls to the ground and rolls out of the netting (Escape Artist = 28) and back into invisibility, he thinks to Keela, Web or fireball the area that Ssrivine went invisible so we can finish him! He will heal the others

Then Zeph moves back a bit from the combat (while drawing his bow), quietly so they can no longer pinpoint his position. (stealth = 20)

THen he focuses on his vision, looking for tracks forming in the sand from the invisible Sssrivine (Perception = 30)

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (5rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (6 rounds, +2hit vs sighted creatures)

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:8/10]  d20+13=15 ; d8=8 ; d6=2 ; d20+13=33 ; d20+13=33 ; d8=7 ; d6=2 ; d8=6 ; d6=3 ; d20+15=28 ; d8=7 ; d6=1 ; d20+15=21 ; d8=3 ; d6=2 ; d20+15=17 ; d8=5 ; d6=4 ; d20+10=17 ; d8=7 ; d6=2 ; d20+10=20 ; d8=2 ; d6=2 ;
Tuesday December 13th, 2011 12:20:51 PM

Garret watches as Hrusk flies past him and he makes a feeble attempt to hit him as he passes. He pauses just a moment and thinks to Keela, "Stay alive back there, I'll be there in a moment, I think." He turns back to Kssarmul, hoping he can finally reduce their opponents. Once again he attacks for all he is worth, kicking and punching everywhere he can see an opening.

OOC:
AAO on Hrusk: 15/10 dam ugh

Hey, do I get an AAO on Kssarmul when he moves to attack Zeph? If so: hit AC 33 (confirm crit: nat 20)! Damage: 7+2+6+3= 18 Please let that count! :)

Oh, and should all these attacks on Kssarmul now get a +2 flanking bonus since he is attacking Zeph? I can move 5' if needed to get that bonus... I'll roll with that bonus and if it's not allowed, just reduce all attacks by two:

Full attack, flurry of blows, all attacks to knock out instead of kill, using ki for just one more attack:
Attacks hit AC/damage: 28/8, 21/5, 17/9, 17/9, 20/4

In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77;  d20+13=17 ; d20+13=22 ;
Tuesday December 13th, 2011 2:07:51 PM

With his friends in trouble, Koko felt the urge to charge back into combat, but given the damage that he had taken and the fact that he was impeded by a net, he knew he needed to try something different.

He focused his tiger senses on the area where the now invisible spellcaster was last seen (perception check- 17). He then focused his magical energies just beside that.

"GRRRAGGARRRAAGGRRR" he roared as his druidic magic surged within him.

Actions:
1) Perception check (scent)- 17
2) Sacrifice my two 4th level spells to summon earth elemental in a location close to the spellcaster

Highlight to display spoiler: {
Medium Earth Elemental
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7
DEFENSE
AC 18, touch 9, flat-footed 18 (â€"1 Dex, +9 natural), hp 34 (4d10+12)
Fort +7, Ref +0, Will +4, Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d8+7)
Special Attacks earth mastery

STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +9; CMD 18
Feats Cleave, Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +10, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Perception +7, Stealth +3

SPELLS REMAINING
L0: Detect Magic, Mending, Purify Food and Drink
L1: Entangle (2), Bristle, Hydraulic Push
L2: Barkskin, Soften Earth and Stone (2), Warp Wood
L3: Magic Fang, Greater (1), Spike Growth, Hydraulic Torrent
L4: All cast

}


DM Zach  d20+10=26 ; d20+14=22 ; d100=62 ; d20+14=22 ; 3d6+13=19 ; d20+15=22 ; 4d6+15=27 ; d20+9=25 ; 4d6=14 ; d20+10=12 ; d20+17=19 ; d20+13=20 ; d20+13=27 ; 3d6+13=18 ; 3d6+13=24 ;
Tuesday December 13th, 2011 5:08:01 PM

Keela quickly gets off a color spray at Hrusk in the hopes of keeping him at bay. She is also able to cast Magic Missle hitting a very upset Kssarmul.

Hrusk shakes his head back and forth madly trying to keep the colors from dazing him.

Zeph is somehow able to escape but Kssarmul is looking for Zeph in much the same way Zeph is looking for Ssrivine. Miraculously, though unfortunately, Kssarmul is able to pinpoint Zeph's location, swing his hammer, and somehow strike home doing 19 points of damage on his attack of opportunity. Once out of range, Zeph is able to tell exacctly where Ssrivine is located. He is about halfway between his comrades and the PC's and about 30ft away from Zeph

Garrett was able to smack Kssarmul hard as he attacked Zeph However now that Kssarmul is paying him attention, his attacks are less effective as only one of his attacks hit home.

Hrusk, not fazed by the color spray, slices into Keela again, this time doing 27 points of damage.

Ssrivine appears just in time to hit her with a Scorching Ray searing her flesh and knocking her to the ground, unconscious.

Keela is at -10 out of -14 and on deaths doorstep.

Therin pulls another net, having started with four, one for each of you. He swings it over his head and misses Garrett by a fairly wide margin.

Kssarmul backs away from Garrett to hit him with his hammer with reach. He misses both times and looks rather pissed. Aside from that he looks rather damaged as well.

Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:7/10]  d20+13=30 ; d8=1 ; d6=2 ; d20+13=23 ; d8=8 ; d6=6 ; d20+13=28 ; d8=8 ; d6=2 ; d20+8=16 ; d20+8=28 ; d8=7 ; d6=1 ;
Tuesday December 13th, 2011 7:39:09 PM

Garret mentally feels the disconnect with Keela and curses out loud, "By all that is unhold in the Wold, you demons shall fall!" With that, he smiles and steps forward to continue to attempt to bring down Kssarmul.

OOC:
5' step to get back in range and let's go to town on this guy:
Full attack, flurry of blows, all attacks to knock out instead of kill, using ki for just one more attack:
Attacks hit AC/damage: 30/3 (seriously? Three?), 23/14 (come on!), 28/10, 16/pfft, 28/8

In effect:
Haste: +1 attacks, +1 AC (dodge), +1 reflex saves
Barkskin, +2 AC

Keela [AC 16; HP -11/61] [Haste]  d20-8=-7 ;
Tuesday December 13th, 2011 8:11:32 PM

Keela is unconscious, and, according to the rules of combat, off-limits.

She bleeds a little.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+16=27 ; d20+16=36 ; d10+3=5 ; 2d6=5 ; 4d6=17 ; d10+3=12 ; 2d6=8 ; 4d6=19 ; d100=79 ; d20+16=22 ;
Tuesday December 13th, 2011 8:42:17 PM

Zeph mentally transmits information of Sssrivine's position to Koko so that he can direct his Earth Elementals to smash the invisible caster. (OOC: Hey Koko, don't summoned creatures get to attack on the round they appear?)

The invisible elf stands out of melee range and begins firing his bow, first at Kssarmul (if Garret doesn't kill him first)

The invisible arrows line the neck of the Karkassan
1st arrow hit AC 27 for 5arrow+5bane+17sneak= 27damage
2nd arrow hit AC 36 (Nat 20, confirm with 22bleh) for 12arrow+8bane+19sneak = 39 damage
66 damage total

IF the first arrow kills Kssarmul, then Zeph directs his second at Hrusk, shanking the barbarian in the ribs for 39damage!

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (4rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (5 rounds, +2hit vs sighted creatures)


Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77; 
Tuesday December 13th, 2011 9:22:46 PM

ooc: yes they get to attacks on the round they appear, but the casting time is one round, so they appear right before my turn.

Tanner 
Tuesday December 13th, 2011 10:42:39 PM

ooc: Character sheet in progress here.

Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP 12/77;  d20+10=18 ; d8+7=8 ; d20+13=19 ;
Wednesday December 14th, 2011 10:15:55 AM

Tearing from the earth was a massive stone hand, and following that was a massive earthern arm, body and legs. The biped creature of earth and stone easily pinpointed the location of the invisible SSrivine, and then launched in with a powerful swing of its arms.

Meanwhile, from inside the net, Koko started casting again. This time he would summon a crocodile.

Actions:
Earth Elemental- use tremorsense to locate SSrivine and attack- hit AC 18; damage 9

Koko- sacrifice two 3rd level spells to cast summon nature's ally 3. Conceptration check 19 = pass.

Highlight to display spoiler: {
Medium Earth Elemental
Senses darkvision 60 ft., tremorsense 60 ft.; Perception +7
DEFENSE
AC 18, touch 9, flat-footed 18 (��"1 Dex, +9 natural), hp 34 (4d10+12)
Fort +7, Ref +0, Will +4, Immune elemental traits
OFFENSE
Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d8+7)
Special Attacks earth mastery

STATISTICS
Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +9; CMD 18
Feats Cleave, Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +10, Knowledge (dungeoneering) +2, Knowledge (planes) +2, Perception +7, Stealth +3

SPELLS REMAINING
L0: Detect Magic, Mending, Purify Food and Drink
L1: Entangle (2), Bristle, Hydraulic Push
L2: Barkskin, Soften Earth and Stone (2), Warp Wood
L3: 2 cast; Spike Growth remaining
L4: All cast
}


Garret Goodbarrel [AC:29/29/22 HP:50/50 Ki:7/10] 
Wednesday December 14th, 2011 1:28:09 PM

Garret's mind searches out for Naggy to say, "Can you see to Keela? She may be out of this combat, but she certainly should not die!"

Sjurd [HP:72/72 AC:18/15/18] 
Wednesday December 14th, 2011 6:32:12 PM

ooc: Testing...testing... Except for my starting xp, I'm ready to go.

DM Zach  3d4+3=12 ; d20+18=25 ; 4d6+15=23 ; d20+14=19 ; d20+34=45 ;
Wednesday December 14th, 2011 8:00:48 PM

Garrett and Zeph work in tandem against Kssarmul. Garrett connects with several punches and kicks before Zeph fires two arrows, the first catching Kssarmul in the eye and embedding itself deep in his brain, the other gashing Hrusk in his ribs. The Al-Marithians are silent yet obviously stunned.

Keela attempts to stabilize but is unsuccessful.

Koko attempts to turn the odds in their favor and calls on the aid of even more friends.

Rocky the Earth Elemental attacks and misses Ssrivine.

Hrusk, to keep Koko from bringing any more friends to the battle field, plunges his greatsword deep into his chest, nearly killing him. Before he blacks out from blood loss, Koko is thankful he had been weakened. Koko is at -11 out of -14 and also very close to death.

Ssrivine dodges a rock thrown by the elemental and casts and unable to find Zeph casts magic missle on Garrett doing 12 points of damage.

Therin casts a spell DC 17 Highlight to display spoiler: {Hunter's Eye} and charges towards Zeph net in hand.

Naggy begins making his way to the battle field to tend to Keela but is stopped by Al-Marithians. "If you interfere with the battle in order to save her life, which you would be doing, your champions shall forfeit."

OOC: You guys almost have this. In the immortal words of Peppy from Starfox. "Never give up. Trust your instincts!"


Keela [AC 16; HP -12/61] [Haste]  d20-9=6 ;
Wednesday December 14th, 2011 8:06:59 PM

Keela bleeds some more.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility))  d20+16=18 ; d20+14=25 ; d20+14=33 ; d100=85 ; d100=5 ; d10+3=13 ; d10+3=10 ; 2d6=12 ; 2d6=5 ; 4d6=11 ; 4d6=20 ; d20+14=24 ;
Wednesday December 14th, 2011 8:17:01 PM

Zeph quickly thinks to Garret, "Intercept Therin, he sees me! But Hrusk does not!"

Sweat drops from Zeph's brow as he fires two more arrows at Hrusk's back as the huge barbarian plunges his sword into Koko,

Hit Flat-Foot AC 27 for13arrow+12bane+11sneak = 36 damage
Hit Flat-Foot AC 35 for 10arrow+5bane+20sneak = 35 damage
71 damage total to Hrusk
(Forgot +2 to hit for the bane weapon)

IF the first arrow drops him, then Zeph redirects the second to the area that the Earth Elemental was attackin (hit AC 33 and 85 on the miss chance for 15 damage. no sneak when he's invisible too)

Zeph thinks solemnly to himself as tears stream down his invisible face, Keela has sacrificed everything for her family. We can't stop now, or all this would be in vain...

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (3rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (4 rounds, +2hit vs sighted creatures)


Koko Dogteeth- Dire Tiger FORM - AC 20/T20/14, HP -12/77;  d20+10=11 ; d20+10=27 ; d8+7=11 ; d20-9=6 ;
Thursday December 15th, 2011 11:26:19 AM

OOC: I think the summoming remains active even thoough Koko is unconcious, since it's not a concentration spell and even takes an action to dismiss the spell. Correct me if I'm wrong.

OOC2: Should the earth elemental have gotten an attack of opportunity on SSirvin last round? He should have been within melee range and Ssirvin cast a spell... cast defensively check? (rolled a 1, so he missed anyway)

IC:
As Koko's lifeblood poured onto the ground, his faithful Earth Elemental continued to attack the invisible SSrivine.

Actions:
Koko- Bleed (-12)

Earth Elemental- attack Ssrivine- Hit AC 27; damage 11 on SSrivine

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10]  d20+13=15 ;
Thursday December 15th, 2011 12:07:35 PM

Garret moves to attack Therin as Therin charges towards Zeph.

OOC:
Hit AC 15. Dang it.

DM Zach  d20+13=22 ; d6=4 ;
Thursday December 15th, 2011 8:55:38 PM

Zeph pumps two arrows into Hrusk dropping him to the ground, although he is still breathing.

Rocky the Earth Elemental smacks Ssrivine knocking him out of the fight as well.

Garrett moves to intercept Therin who dodges the first punch and then rolls to in an effort to keep Garrett from getting an attack of opportunity. Acrobatics: 22 to avoid AoO from Garrett

Therin rather than continue unarmed puts his net on his back and runs to the fallen Hrusk picking up his Greatsword.

Naggy speaks loud enough for all to hear. "To save our two champions from death, I shall do the same for two of your champions. All champions who have fallen will exit the battle immediately or forfeit." An Al-Marithian leader nods in agreement and Naggy centers himself as best he can between everyone and reads a scroll that heals everyone, including those still standing, 4 points of damage. Only Ssrivine stands but everyone else is stable. He exits the field of battle as soon as he gathers his wits.

The battle is now between Rocky, Zeph, Garrett against Therin.

Zeph Illidian HP 52/78 AC 20/19t/13ff CMD 22 (Haste, G. Invisibility)) 
Friday December 16th, 2011 5:44:26 AM

Zeph sees that the little hunter is outnumbered and snaps his fingers while wiggling a feather in Therin's direction.

He casts, Hideous Laughter on the lizard, whispering, Need mithril mine insurance? Go to Geico. Will DC 18 to negate

If Therin collapses in laughter, Zeph will seek to end the combat by saying, "It is done."
He looks to

Spells:
0: Daze, Ray of Frost, Detect Magic, Mage Hand
1: Shield, Grease, Obscuring Mist, Shocking Graspx2, Reduce Person
2: Spider Climb, Hideous Laughter, Scorching Ray, Acid Arrow, Blur
3: Displacement, Dispel magic, Heroism
Telekenetic Fist: 8/8}

Wands: Fireball, Stinking Cloud, Mage Armor, Protection from Evil
Rods: Lesser Extend (2/3), Greater Silent

Active Spells:
Haste (4rounds, +1AC, +1hit, +1Ref, +1atk, +30ft move)
Greater Invisibility (5 rounds, +2hit vs sighted creatures)


DM Zach  d20+8=17 ; 2d6=9 ;
Friday December 16th, 2011 9:17:00 AM

With one final spell being cast, the battle is over. The Al-Marithians say nothing as they collect their dead and wounded. Hrusk is being tended to by healers and Kssarmul the once mighty warrior is being tended by a witch doctor, apparently to usher the passing of his soul to the after-life.

Ssrivine comes to the group first and drops to knee a while within range of Keela and Koko lets a healing burst roll over them. They are both able to stand on their own though very much in pain.

Therin joins Ssrivine taking a knee beside him and his Draakh Hound joins him.

Ssrivine begins to speak. "I ssspeak for all of my people when I sssay, we yield. You have fought with honor and have earned respect for your people. While your methodsss were... unorthodox, the resultsss are indisputable. We ssshall honor our end of the bargain and never ssset foot upon Bryn Baraz again. You have my word."

Therin
then speaks to Zeph, "My weapon is yours, you earned it. This is yours as well." Therin removes his black cloak and leaves it on the ground. "This sword is Hrusk's, he would want you to have it as well." Ssrivine also follows suit laying his longspear and cloak upon the ground. Hrusk eventually hobbles over and saying nothing, leaves his cloak on the ground as well.

All of Kssarmul's items are left near the pool of blood where he perished.

Honoring the bargain, the Al-Marithians make their way back to their floating fortress leaving Bryn Baraz solely in the control of you four.

The defenders of Bryn Baraz cheer for several minutes for the Heroes of Bryn Baraz.

A celebration begins as soon as the Al-Marithians leave with fine food, dancing, and music.

Runners are sent to bring the settlers back home, including Keela's family. It is expected they will all be back by the end of the week.

You four gain 8,000xp each.

-------------------------
Items gained:
+3 Longspear of Defense
+1 Human Bane Greatsword
+2 Human Bane Longbow
+2 Adamantine Lucerne Hammer
+3 Armor Bracers
+4 Con Belt
+4 Charisma Circlet
4 Al-Marithian Champion Cloaks (Function as Cloaks of Resistance +3)

DM Zach 
Friday December 16th, 2011 9:19:26 AM

Tanner, I'll get a post up this weekend or Monday at latest to get you introduced to the party.

Keela [AC 16; HP 2/61] 
Friday December 16th, 2011 12:07:35 PM

As the second burst of healing energy washes over her, Keela stirs, mumbles. She puts a hand to her head.

"I'll be right there, Senna," she says muzzily.

She opens her eyes, blinks a few times, and sits up. "Oh!" She looks around. "Oh. Is it over? Did we win?"

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10] 
Friday December 16th, 2011 3:13:01 PM

Garret turns and stands, and stares a moment, not realizing the battle is over. As the opponents fall, he quickly heads over to Keela as she suddenly sits up. He gently helps her to her feet as he says, "Yes, thanks to your help, we won."

When the lizards bend and hand over their weapons, Garret will bow to each one in turn. He watches as they head for their flying city and as the city flies away he mumbles, "It's really over. Finally."

He turns back and looks at the pile of loot and says, "I could use those bracers there. And I sure wouldn't turn down that hefty-looking magical belt." He glances at his old, worn out cloak and continues, "And I think they would be honored should we choose to wear their champion cloaks."

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Friday December 16th, 2011 3:33:47 PM

"I want to live" Koko muttered as he regained conciousness.

It's funny how two near death experiences change a person, but it clearly transformed Koko. Only a few weeks ago matters of life and death meant little to the druid, but now he was sure that he wasn't ready for the long sleep just yet.

At the celebration Koko made a private announcement to his friends- "It has been a pleasure fighting shoulder-to-shoulder with all of you. Together we won back the city, freed the chained, and brought Spring to a city that was under reign of a very long winter. In short, we have accomplished what we set out to do, and so my work here is done."

"Friends, the Lady of the Forest calls me home and I must answer her call. Besides, civilizations are no place for tigers. I leave at first light, though my blessings stay with you and Bryn Baraz. May our paths cross again."

And with that, Koko turned away and made for less populated pastures.

...

Enter Dibs McCoy

A figure approximately the size of a human child limped on one wooden peg leg through the crowd at the celebration party. Other than the limp, the wooden leg didn’t seem to bother him very much. In fact, he seemed almost drunk on happiness and energy, which was hardly surprising given today's turn of events.

The glow of celebratory fires danced in the gnome’s unnaturally large eyes as he slowly pulled back the cowl of his cloak, which revealed a head of purple hair that seemed to shoot in all directions. Just below his hair line he wore a gleaming silver headband that was shaped to look like ivy leaves. There was an unearthly beauty to the gnome- more lovely than handsome; more adorable than attractive. His hair and sandy brown skin were silky enough to make the fairest princess jealous.

The gnome lifted his small mithral buckler into the air, and a small brass baton suddenly materialized from beneath his cloak. And then the gnome began to play...

DM Zach 
Friday December 16th, 2011 4:23:33 PM

Tanner go ahead and introduce Sjurd with Dibs and Jeff.

Sjurd [HP:88/88 AC:18/15/18] 
Friday December 16th, 2011 10:00:43 PM

"It is good to see you lived." A disembodied voice speaks out above the assembled crowd. With a shimmer, the air bends and folds to reveal a man-shaped figure floating in the air where once was empty space. "I vas concerned I might have made this trip for nothing." Those who look up see a thin man dressed in brown and green leathers and cloak, no different than most travelers on the road. Decidedly different, however, is the wooden mask affixed to his face with thick leather straps around his head portraying a comically smiling dramatis face. He sits straddling a willow broom between his legs that is his apparent source of flight. Slowing lowering to the ground, he alights from the broom and rotates it upside-down, holding it as a staff.

He looks about the crowd. "I have a message for Mr. Goodbarrel, if he is fit to hear. This message visits me in the night looking for him und I do not vish to hear it again."

Highlight to display spoiler: {TEMPORARY EFFECTS

88 temporary hit points

CONSTANT EFFECTS

Bear's Endurance - +4 Constitution, +2 Fortitude, +16hp

True Seeing - See through normal and magical darkness, notice secret doors hidden by magic, see through blur, displacement, invisibility, illusions, and see true form of transmuted things. Can see into the Ethereal Plane (but not into extra-dimensional spaces). Range is 120 feet. Does not penetrate solid objects or negate concealment.

Foresight - You are never surprised or flat-footed. The spell gives you a general idea of what action you might take to best protect yourself and gives you a +2 insight bonus to AC and on Reflex saves. This insight bonus is lost whenever you would lose a Dexterity bonus to AC.

Mind Blank - The subject is protected from all divination magic. Grants a +8 resistance bonus on saving throws vs mind-affecting spells and effects. Immune to limited wish, miracle, and wish when used to gather information. Immune to scrying.

Polymorph - Can take on the form of an animal, the spell functions as beast shape II. Can take the form of an elemental, the spell functions as elemental body I. Can take the form of a humanoid, the spell functions as alter self. May resume its normal form as a full-round action.

SPELLS

Spells (--, 4+1, 4+1, 3+1, 2+1)

0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List
}


Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Saturday December 17th, 2011 3:50:53 AM

As the black-haired elf turns from transparent to translucent to opaque, and he stops moving so hastily,
Zeph looks to Therin and says in the language of Al Mathir that he learned in the beginning of this war,
"We honor our fallen with our peace treaty. You have earned my respect." Nodding to the leaders of the Matharian races as they leave.

Zeph turns around and sees Keela and Koko lying on the ground, he rushes over to make sure they are ok, saying, "My friends, your bravery is unmatched... and your family is coming back, Keela." He smiles at them both.

When the crowds erupt in cheering, Zeph raises his Lizard Bane bow to the sky in the revelry.

He wishes Koko a safe journey and happiness as he ventures to the forest.

During the festivities, Zeph says a little prayer to Jancassis as he concentrates on a divine-guidance version of Detect Victim,
"I have executed the vengeance of Bryn Baraz... your will my hands, and by it revenge shall be ours.
He tries to hide his eagerness to continue searching for his true target...

As Zeph chills with Garret, listening to some bangin drum stick performances, he says, "Yes, these cloaks are nice. And though I'd hate to ever have to use the human bane bow, I think I'll hold onto it. The hammer looks like a great emergency sunder weapon. Never know when we might need to smash an adamantine door lock! The rest we can sell to Katarina or maybe trade the headband for one that expands knowledge rather than guile? Unless you can make use of the materials Nagegy?" as he dons the black silk and looks to the Outcast lizard prince

Suddenly the dramatis masked figure appears and speaks to Garret.

Pause.... squint, "Sjurd? Sjurd! The ley lines have favored you." Greeting his old friend that helped him travel the trees to arrive at Bryn Baraz

(OOC: Really cool characters Tanner and Jeff. I learned a lot.)



DM Zach 
Saturday December 17th, 2011 3:05:39 PM

Keela finds herself hardly believing they won.

Garrett confirms her thoughts and mentions honoring the Al-Marithian champions by mentioning the cloaks. All of the loot is divided as the group sees fit.

The celebrating and joyous atmosphere are testimonies to the truth of their victory. There isn't a single person in Bryn Baraz that isn't excited. Freedom isn't free, and it is obvious that the people of Bryn Baraz will never take that for granted.

Fin the same young man who brought you the Bane Weapons comes up and thanks and congratulates you all in turn. "I've spoken to several of the merchants and the foreman of the mine. We are commissioning a statue of the four of you. It will be made of mithril with gold inlay, and will stand over 12ft tall! You are heroes... all of you. No, you are Champions, the Champions of Bryn Baraz!!!" Cheers rise up all around as the people voice their agreement.

After a few moments and many more people come by to congratulate the group, the Foreman of the mine, a gruff, old, Dwarf by the name of Ulfgar Greymine, comes to you. "Humph, seems I owe all of you a little more than my gratitude. I have decided, that if it will keep the Champions of Bryn Baraz here, I and several others here will pay 2/3's of the cost to set you up with your very own keep, fortress, stronghold, or whatever else you decide to build. I... We, wish for you to stay here as our Champions."

Koko gathers his friends and expresses his desire to answer the call of the Lady of the Forest. With heart felt good-byes he leaves. Perhaps he will come back for a visit later.

One old face and one new face come to the group. Sjurd expresses his desire to meet with Garrett and share information with him. The new face, Dibs, and what a face it is, plays his mithril buckler which doubles as a drum extremely well. What things are to come.

Zeph speaks to Therin who nods to him in agreement before leaving.

Zeph prays to Jancassis in earnest and receives an extremely surprising response. One he thought was not possible. Nothing audible, but in his heart he feels, "Be patient, for your vengeance is coming soon."

Nagegy waves Zeph off saying he needs not items.



Sjurd [HP:88/88 AC:18/15/18] 
Sunday December 18th, 2011 12:02:12 AM

Sjurd nods his head towards Zeph. "Greetings to you as vell. It is good to be out und about again. I have been vith the Ahote studying their shamanic magics. Decent folk, if a bit odd. They eat far too much roughage for my tastes. Like rabbits." He turns to Garret. "But before I find a steak in this village, I have a message for you. It has interrupted my meditations and studies for several nights. I do not know vhere it comes from or vhat it means. It says, more or less, 'The Chalice vill soon be full. Bevare vhen it overflows.' Mean anything to you?"

======================
TEMPORARY EFFECTS

88 temporary hit points

CONSTANT EFFECTS

Bear's Endurance
True Seeing
Mind Blank
Foresight
Polymorph

SPELLS

Highlight to display spoiler: {
Spells (--, 4+1, 4+1, 3+1, 2+1)

0 (DC 17) - lesser confusion#, daze#, guidance, comprehend languages, read magic, detect magic, mending, stabilize, deathwatch, gentle repose, detect poison, resistance, prestidigitation, message, endure elements, enlarge person, reduce person, virtue, cooperation, clean blood.
1 (DC 18) - calm emotions#, charm person#, sleep#, detect thoughts, speak with animals, identify, purify food and drink, goodberry, disguise self, doom, delay poison, remove fear, divine favor, animal messenger, bear's endurance, bull's strength, cat's grace, feather fall, surrender blood, witch's tool, true strike*.
2 (DC 19) - lesser geas#, enthrall#, hold animal#, clairaudience/clairvoyance, see invisibility, make whole, cure light wounds, spectral hand, scare, bestow curse, neutralize poison, resist energy, blindness/deafness, beast shape I, alter self, barkskin, reduce animal, call spirit, like calls to like, augury*.
3 (DC 20) - charm monster#, deep slumber#, hold person#, scrying, speak with dead, speak with plants, lesser restoration, cure moderate wounds, misdirection, fear, poison, remove curse, dispel magic, contagion, beast shape II, gaseous form, blink, tree shape, surrender self, flying broom, borrow fortune*.
4 (DC 21) - mind fog#, confusion#, heroism#, contact other plane, divination, arcane eye, tongues, remove disease, dream, crushing despair#, baleful polymorph, remove blindness/deafness, protection from energy, polymorph, beast shape III, mass enlarge person, mass reduce person, stoneskin, purify, eye of newt and toe of frog, freedom of movement*.

* Domain spell.
# +2 DC
Witch Spell List
}


Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Sunday December 18th, 2011 7:05:06 PM

When Fin approaches Zeph and his friends, saying we are the Champions of Bryn Baraz and a statue is in order, Zeph first smiles and indulges in the idea, even cheering with the crowd, getting caught up in revelry.

But then Zeph's mind turns to practicality...

Ulfgar Greymine offers to upkeep the heroes for their continued protection, and Zeph's expression is of utter flattery.

Pause... Addressing both Fin and Ulfgar, the elf says, "I think we can come to an understanding, and with some magical assistance, perhaps all our goals can be met.."

Zeph waves Nagegy over to himself and the gathered leaders of Bryn Baraz, "You are a great and gifted crafter that can only benefit from Bryn Baraz's prosperity... is it possible to create a device that could allow for quick transportation to Bryn Baraz at will? Perhaps a permanent teleportation spell linked to the Statue they wish to erect and a corresponding piece of the statue we keep on our persons?"

Fin and Ulfgar, and some of his teammates probably have their eyebrows raised, to which Zeph sighs and says, "I have never had a home, and it would be an honor to be considered part of Byrn Baraz's family and future... but I have goals that cannot be achieved within the confines of these walls.

Then Zeph smiles and says looking to the sky for Liissst and the Great Eagles, "I feel they deserve our gratitude, and may wish to stay as protectors, scouts, and workers. "

Looking to Keela and Garret, wondering what they think.

Monetary matters...... "First order of business, we need a connection to the Catacombs here."


Keela [AC 16; HP 2/61] 
Sunday December 18th, 2011 11:31:36 PM

When Fin begins to wax enthusiastic, Keela's only response is a faint "oh." Twelve feet tall! she thinks, in some distress. My backside will be huge!

Her smile at Ulfgar's offer, though, is genuine. "I should like nothing better than to go on living here and helping protect this place," she says, "especially since my family is coming back."

She seconds Zeph's endorsement of their recent allies. "We didn't do it all by ourselves," she adds, "and if recent events have shown nothing else, they've proved that we must be on good terms with our neighbors. This is still a dangerous area."

Sjurd [HP:88/88 AC:18/15/18] 
Monday December 19th, 2011 9:53:00 AM

ooc: If you are interested in crafting, Sjurd has Craft Wondrous Item and Brew Potion.

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+20=25 ; d20+20=40 ;
Monday December 19th, 2011 9:59:37 AM

Dibs bowed to the audience when his performance was complete. He then poured himself a tall glass of wine and joined in on the festivities. A social butterfly to the core, he bounced from one conversation to the next, and with each interaction he gained a better sense of the people and newly formed community.

It wasn't long before he caught wind of Ulfgar Greymine's offer to the Champions of Bryn Baraz.

Champions... has a nice ring to it Dibs thought. Been a while since I've been gainfully employed, and it seems this little community could use my help to get off the ground... I could earn a place here. I wonder what those champions are like... perhaps it's time I introduced myself.

...

"Greetings! Dibs McKoy at your service" Dibs said to Ulfgar and the Champions with a bow. "And congratulations on your well fought victory today. Truly an inspirational performance... a performance that should be immortalized in a song."

A short while later Dibs made an offer of his own.

"I couldn't help but notice that your druid has decided to go his own way, which leaves a bit of a void in your party. A void that my magic, song and skills might be able to help fill. Afterall, these are dangerous times and four good swords are better than three."

Actions:
Sense Motive- 25
Diplomacy- 40

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Monday December 19th, 2011 10:17:47 AM

(OOC: Crafting you say? Why certainly. Gotta sell some of this loot first though probably. =)

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10] 
Monday December 19th, 2011 4:46:45 PM

The Further Adventures of Garret Goodbarrel

At the celebration

Garret walks about and accepts congratulations as they are offered. He tries to remain upbeat and positive, but the deaths of many are weighing him down. He didn't really know any of the dead, but he does not forget how close both he and many of his close friends were to death, again. He smiles a lot, but inwardly he is torn.

When Koko takes a quiet time to make his announcement, Garret nods and shakes his hand. He says, "I understand your need. I hope that the Lady of the Forest has many years of peace for you to enjoy. I am honored to have known you and to have fought beside you."

Garret is still in thought when he sees the strange, happy gnome appear. He thinks, "Well, there's another one celebrating the victory. I suppose I should rejoice with him." As he begins to play, Garret walks up to him and introduces himself, "I am Garret Goodbarrel, I don't believe I've seen you here before, I guess you are recently arrived?"

When Fin arrives with news of the statues

"Statues? I am not sure that we are worth all that. Can the town afford such elegance?" He looks around at the others, clearly overwhelmed by the offer.

When Ulfgar arrives with news of the keep

"I am quite impressed with your offer, good Ulfgar. I do not know if we need something so extravagant. I think perhaps more of a place to stay where we can meet, greet, and speak with others that might have a place for us to stay as well. We are all adventurers, and I am not sure any of us could stay for a long time, but we would certainly be honored by a place where we can return to and call home."

When Sjurd appears in the air

Garret moves quickly into a fighting stance and it is a moment before he realizes that the new figure is not intent on attacking them. When Zeph identifies the figure as Sjurd, Garret smiles brightly and bows formally to Sjurd. "It is indeed good to see you again, Sjurd, it has been a good while."

When Sjurd mentions the chalice

Garret replies, "A chalice? No, but I am but a humble halfling. Many of these magical messages are simply beyond my thoughts. I am sure that in the end it will become obvious to us all."

In response to Zeph

"I think we do indeed need to set up a connection to the catacombs. I do not know where Katarina will be found, but I expect she will make an appearance soon as well." Garret also looks to the sky and hopes to spot some of the eagles to thank them properly and hopefully set up an agreement between the people of the town and the eagles.

"I do also like the idea of a transportation device of sorts to link us to this place. Sjurd, have you met our friend Naggy?"

Sjurd [HP:88/88 AC:18/15/18] 
Monday December 19th, 2011 10:52:26 PM

Sjurd scratches at his mask in approximately where his cheekbone might be. "It vill become obvious? It may. I vill not be one to press you on discovering your own destiny, Mr. Goodbarrel. Needless to say, Fate is a fickle master in the best of times, und it vould be vell to keep this in mind. History is filled vith those who almost."

He turns to Zeph, straightening himself from stooping to speak with the halfling. "There vas a message for you as vell. It vhispered to my mind, 'Only the eye that closes is the eye that can never re-open.' Does ring the proverbial bell?"



DM Zach 
Tuesday December 20th, 2011 12:18:30 AM

Katarina is around, and easily found, all you have to less for is the excited expletives that are flying around. She mentions she can can takes orders and sells some gear at the nearest catacombs for you and also pick up materials. She says she will also mention getting a Catacombs branch set up here in Bryn Baraz. (OOC: Go ahead an makes in Catacombs purchases you need to and they will just be delivered for you guys. Before I put a Catacombs in Bryn Baraz I want to make sure it is Kosher and all.)

Ulfgar snorts. "Can be as big or as small as you like. If you want time to think about it, you are all welcome to stay at my manor. More'n enough room for the lot of ya."

Nagegy meetes Sjurd and Dibs and shakes both of their hands. He gives Sjurd a hard looks and mentions he will give the vision some thought.

The eagles and other allies are celebrating, though somewhat cautiously. It seems they are more worried that Bryn Baraz will turn its back on them not that they are of no use.

OOC: I am trying to get the next module finished an approved so we are going to be in a holding pattern until Jan 01 or so. I'm still going to keep the RP going, get your items set up, and lay the ground work for the next module, but we won't get into anything too heavy until after the new year.

Garret Goodbarrel [AC:29/29/22 HP:38/50 Ki:7/10] 
Tuesday December 20th, 2011 1:03:21 PM

When Garret spots the eagles flying around, he gestures for them to come down. He hopes that they will join in the celebration as they can. He will introduce the king of the eagles to the master sculptor and says, "The city would not be free today if it were not for the help of the eagles. I believe that your sculpture should also include at least one of them, perhaps with his wings spread above us."

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21  d20+5=20 ;
Tuesday December 20th, 2011 3:52:05 PM

Zeph mentions to Katarina, "Think I could just exchange this Headband of Charisma for an equivalent Headband of Intellect?"

When Dibs approaches, Zeph is taken aback a bit by his purple hair, but shrugs and says, "If your heart is pure, my welcome you have."

Then Sjurd tells Garret of a full chalice and then himself of the eye that closes that can never re-open.
It sends a chill down the elf's spine, "Ambiguity is the beauty of such prophesies."

Then thinking about the possibility of creating items, Zeph turns to Sjurd, "I shall assist in any way I can, for I would like to use some resources to upgrade my Amulet of Natural armor if possible. " (Aid another Craft = 20, +2!)

-For catacomb's purposes-
+3 Longspear of Defense: 18,000
+1 Human Bane Greatsword -8,000
+2 Human Bane Longbow - 18,000
+2 Adamantine Lucerne Hammer - 11,000 (Can be sold, but just seems like it could smash anything)
+3 Armor Bracers - 9000 (Garret)
+4 Con Belt - 16,000 (Garret)
+4 Charisma Circlet - 16,000 (Zeph Hoping to trade)
4 Al-Marithian Champion Cloaks (Function as Cloaks of Resistance +3) - 9000 each (Garret, Zeph, Keela get one, leaving 1 to be sold):

Totals: 132,000gp
Zeph- claims 25,000 worth of gear (And I intend on selling my LizardBane Bow and maybe getting a Holy Longbow or something.)
Garret - claims 34,000
Keela - claims 9000
Catacomb's - 64,000 -10% = 57,600 to be used in crafting....

Double check me

(OOC: Would we save money by selling the Headband of Cha+4 and then crafting a Headband of Intel+4... or +6 even??
And I don't mind pooling resources! We're a team and everyone should get what they need)

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday December 20th, 2011 11:50:02 PM

ooc: Zeph - Are you looking to beef up your offensive spells? It seems like your prepared spells are all buffs, which don't really need high DCs. But if you're looking for more spells per day, then it makes sense. The Spellcraft check is only DC 13, so it is basically an auto-success. Even if I rolled a 1 I could use my domain power to reroll.

Anyone else need anything? I know Sjurd would love to bump his Headband of Cha +4 to a +6 (minus his available cash, it would be 9k gold), but he just got here so it can be at the bottom of the totem pole for crafting.

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Wednesday December 21st, 2011 12:52:37 PM



OOC:
Stuff to sell that I can contribute to group funds: +1 cloak of resistance, +2 armor bracers. If we're shopping, I wouldn't mind upping my ring of protection. It's +1 now. But, of course, Keela hasn't made a claim on much yet!

DM Zach 
Wednesday December 21st, 2011 2:30:30 PM

OOC: Yeah, I've been kinda waiting on Kathy to get her post in.

Fin and Ulfgar are both in agreement that the statue should have the eagle neighbors included. At the mention of adding a teleporting device to the statue they both look dumbfounded. "I have no experience with any sort of magic, but if Nagegy were to help us..."

OOC: Regarding exchanging the headbands, I would suggest just selling it and the crafting the one you prefer. It would be up to the catacombs whether or not they would let you do a straight up trade.

Finish up any RP you need to today, and tomorrow I'll advance things a bit.

DM Zach 
Wednesday December 21st, 2011 2:31:14 PM

Also, forgot to mention. Ben M will be joining us as your new Co-DM. Treat him just as bad as you do me! J/K.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Wednesday December 21st, 2011 4:43:47 PM

(OOC: Apparently upgrading Rings of Prot requires Forge Ring feat, which we don't have. But Amulets of Nat armor require Craft Wondrous, which we do.)

Zeph begins to write up a roughdraft list of crafting

Total

64,000+16k (Cha headband) + 2k (two cloaks of Resistance+1, one from Garret and Zeph) + 4k (bracers+2 from garret) + 8k (LizardBane bow) +8k (lizardbane L. Sword) =

102,000 for crafting?

Zeph's upgrading list:
Amulet of Nat Armor +1 -----> Amulet of Nat Armor +3 (costs 1/2 the difference for 8k)
Belt of Dex +2 -----> Belt of Dex +6 (16k)
Headband of Intellect +4 (8k)
Purchase a new bow (8k probably) and upgrade my sword (another 10kish)
I also want a Scarab of Golem Bane for both me and Garret....
Zeph's Total: 50kish...

Garret's list: ?

Seem like a decent plan?



Sjurd [HP:88/88 AC:18/15/18]  d100=14 ; d100=37 ; d20+15=35 ; d20+15=26 ; d100=64 ; d20+2=8 ; d20+2=11 ; d20+2=17 ;
Thursday December 22nd, 2011 12:20:25 AM

Looking to understand the omens and visions that have been channeled through him, Sjurd seeks communion with Wardd to gain further information. He finds an out of the way spot where few could find him and calls his spirit familiar, Uli the cauldron, to grow. A tiny cauldron on a leather thong around his neck suddenly glows and begins to shimmer and grow, becoming a full-sized brewing cauldron within a matter of moments. A few buckets of water and a fire bring a rolling boil. Sjurd reaches into a pouch at his belt and scatters a handful of herbs into the water, using the handle of his broom as an impromptu stirrer.

Satisfied with the color and consistency of the brew, Sjurd reaches into another small basket nearby and produces a tan-and-white field hare. Holding it by the ears between his fingers, he mutters a prayer under his breather, then plunges the animal into the cauldron. He holds it firmly under the surface until it ceases thrashing. The witch then touches the forehead of his mask as he speaks another unheard prayer, releases the animal into the water, and peers intently into the swirling waters of his cauldron to gain answers to his questions.

1. Bend Ley Line concentration check 35
2. Ley line total check 25
3. Cast divination
4. Question: "Will any of the omens concerning my companions be resolved within the next week?"
5. Success roll 64, Sjurd receives a correct divination.

1. Bend Ley Line concentration check 26
2. Ley line check 39
3. Cast contact other plane
4. Use Bit of Luck to roll twice for Intelligence check, highest result 11
5. Use Tugging Strands to force re-roll, result 17, Int/Cha damage averted
6. Questions: (1) "Are there any significant threats to the safety of Bryn Baraz within three days travel?", (2) "Did the omens I recently received pertain to threats that are currently known?", (3) "Will the serpentfolk return in aggressive action within one year?", (4) "Can any negative consequences of the omens I recently received be averted through our own personal power?"
7. GM ROLL REQUIRED: True Answer 01-88, Don't Know 89-90, Lie 91-99, Random Answer 100

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Thursday December 22nd, 2011 8:43:04 AM

Dibs shook Garret's hand enthusiastically. "I heard a whisper that Bryn Baraz was liberated and that a counter attack was coming, so I moved with haste to join in the cities defenses. Unfortunately, I got here a bit late and was trapped on the wrong side of the wall. I thought about presenting myself at the gate to see if I would be let in, but given the circumstances it seemed much more likely that I'd be turned into gnomish cheese from all of your arrows. And so, I did what I could from the other side of the wall in effort to slow the enemies advance."

Next Dibs met Zeph. "I'm pure enough on the inside" Dibs responded with a sly smile. "But a bit of a fun-loving scallywag on the outside. Would you still welcome me? If so, I would like to buy the first round!"

Dibs poured his new friends a drink and offerred a toast. "Long live Bryn Baraz and its fine champions!"

And then he broke into another song...


DM Zach 
Thursday December 22nd, 2011 10:53:09 AM

Sjurd's questions all receive the same answer save one. "No."

Only his final questions of, ""Can any negative consequences of the omens I recently received be averted through our own personal power?" is answered differently. "Yes."

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Thursday December 22nd, 2011 1:05:46 PM

When Zeph starts writing up his list, Garret looks over his shoulder as he writes and says, "Oh, an amulet of natural armor? That does sound quite useful to me." He gestures towards the worn headband he has and continues, "I wouldn't mind trading this in, either. Keela?"

As Dibs introduces himself, Garret eyes him suspiciously, "Did what you could from the other side? I see, I see. Good to have you on our side."

When Sjurd sets up his cauldron, Garret takes a seat on a nearby rise to sit and watch, without being in the way. He watches with interest and cringes a moment as Sjurd drowns the rabbit, but then idly wonders how the rabbit would taste after the strange herbs were tossed into the boiling water.

OOC:
I could sure use an amulet of natural armor. And I forgot about the headband, so I'd go for selling my current headband of Ishgaran and picking up a +4 wisdom band (that would be awesome).

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+20=27 ; d20+20=39 ;
Thursday December 22nd, 2011 1:36:01 PM

Dibs seemed to sense some of Garett's suspiciousness.

"Master Halfing, in my younger years I took the Paladin's oath. Although I did not have the necessary skills required to continue to advance in this pursuit, I have still held true to my oath. I am a shield to the weak, a scythe to evil, and an arrow that targets justice."

"Should you have any doubts about my intent and my actions during the battle, I would be willing to subjugate myself to your questioning and interrogation. Better that inconvenience than to build this community on a wonky foundation that is absent of trust."

"Please consider my words. In the meanwhile, let's not let this celebration go to waste."

Actions:
Sense Motive- 27
Diplomacy- 39

Sjurd [HP:88/88 AC:18/15/18] 
Thursday December 22nd, 2011 4:31:02 PM

Sjurd turns to Garret as he finishes his divination session. "I have spoken vith Vardd und found out some useful information. None of the omens vill resolve themselves vithin the next seven days und they do not concern any known threats. As for Bryn Baraz, there are no significant threats to the village vithin three days' travel und the serpentfolk vill not return vithin a year."

The witch shrugs his shoulders. "It sounds like ve have a relatively boring... ehem, peaceful time ahead of us. I'm sure the villagers vill be pleased."

DM Zach 
Thursday December 22nd, 2011 7:37:32 PM

OOC: Just to quantify Sjurd's statement, I'll be giving you guys a few weeks in game to get things back to normal, craft, relax, catch up with family and all of the boring stuff that has to be done to keep adventurers well balanced. Also, has anyone heard anything from Kathy this week?

Sjurd [HP:88/88 AC:18/15/18] 
Friday December 23rd, 2011 9:30:34 AM

ooc: Any word on Kathy?

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Friday December 23rd, 2011 9:42:16 AM

Dibs was pleased by Sjurd's comments regarding peace in the next seven days.

"In that case, pour me another drink!"

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Friday December 23rd, 2011 12:01:16 PM

When Dibs speaks, Garret nods in approval. He says, "I accept your word as your honor. I hope my hesitation does not upset you, one cannot be too careful these days. Indeed, let us enjoy the celebration!"

When Sjurd talks about the lack of resolution, Garret replies, "As I said, good Sjurd, it will be what it will be. Let us rejoice at our reunion and let the hard times remain where they are -- away from us for a time,"

As the celebration continues, Garret looks all around for Keela.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Friday December 23rd, 2011 1:48:39 PM

Zeph would like to accomplany Sjurd as he summons his cauldron and begins the ritual of strong divination magic.

The manipulation of WoldsBlood is something he has never seen, and Zeph can say nothing but, "Woah."

The news brings good tithings, "It's good to know that our decisions will shape our future eh? Fate my foot!"

When Dibs and Garret talk about drinks, Zeph partakes and pulls out a little gandalf-style pipe and begins puffing on it.

Thinking of the adventure ahead, Zeph thinks that making magical bandages may be useful...



DM Zach 
Friday December 23rd, 2011 8:05:33 PM

Merry Christmas all. I may not post much more this weekend. Just assume any crafting you need done will most likely have time for.

Sjurd [HP:88/88 AC:18/15/18] 
Friday December 23rd, 2011 8:37:12 PM

ooc - Zeph, how many do you need? I can make two per day with a DC 11 Spellcraft check.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Saturday December 24th, 2011 10:02:59 AM

OOC: I was just kinda throwing it out there, trying to say we need to look at all the little things adventurers often need but don't have. Maybe remove disease potions would be useful?

Keela [AC 16; HP 2/61] 
Sunday December 25th, 2011 2:58:36 PM

"It's very nice to meet you, Master McCoy," Keela says with a little curtsey.

She smiles at Sjurd. "And it's good to see you again. Where have you been?"

As the talk of a house for the group goes forward, Keela says a little wistfully, "It would be nice to have a house. Maybe with a garden. And a nice kitchen." She gives herself a little shake. "But if everybody else just wants to stay at the manor, then I will stay there too. I don't need a house just for me."

As the time comes to divide up the loot, Keela holds a cloak in each hand, looking puzzled. "I already had a magic protection cloak," she says, lifting the plain brown garment in her right hand. She turns to the gaudy red cloak in her other hand. "This is a more powerful cloak, but I wonder if it wouldn't be better just to sell it and improve my own?"

[OOC: Keela already has a +2 Cloak of Resistance, and I honestly don't know whether it's better to take the +3 and sell the +2, or sell the +3 and upgrade the +2. Or is there even a difference?

Also, sorry for the lack of posts. :( ]

DM Zach 
Monday December 26th, 2011 2:03:15 PM

The night rest of the day and well into the night was dancing, singing, music, laughter and cheering. None of the Heroes have any trouble finding anyone to dance with, should they desire.

Keela finds that she all of a sudden has many suitors. Or would be suitors. Some of them are even single.

Garret finds that a beautiful young halfling with blonde hair and big blue eyes seems particularly sweet him. Her name is Tara and she is very kind.

OOC: Feel free to RP this a bit for those of you who still want to. For those who would be sort of board with this we will move on just a bit. Still some loose ends to take care of and all.
-----------------------------------

The next two days go by fairly quickly, as repairs are made to Bryn Baraz, miners get back to work, and everything gets back to a semblance of normality. Nagegy spends most of his time with Fin and Uflgar discussing the construction of the magical statue. Uflgar approaches the group on the morning of the third day and mentions housing again. The past few nights you have all stayed at his manor. "We have decided, that since you are unsure if you will be sticking around long enough to want a tower built, we will still build your own Manor house. If you stay it is yours, if you leave, the city can turn it into temporary housing or even a nice Inn. Having heard Keela's mention of the house the other night he winks. "It will have a very nice kitchen and a nice vegetable garden out back."

Later in the day settlers who fled before the battle begin to trickle into Bryn Baraz. Senna, Daben, Teigan, Cole, and Nila are among the first to make it back. They find Keela waiting on them. Upon seeing her, Senna rushes to her and throws her arms Keela, tears in her eyes. The children join in and even Daben gives her a hug and she is nearly smothered by family. Senna speaks between joyful sobs. "We heard what you did, how you saved the the town. We heard you were injured and nearly died. I was so scared... I am so proud."

Sjurd [HP:88/88 AC:18/15/18] 
Monday December 26th, 2011 11:33:33 PM

ooc: Checking in. Doesn't seem to be anything that would interest Sjurd, but he would definitely want some plants in the garden that were of a recreational nature (and by recreational I mean poisonous).

Keela [AC 16; HP 2/61] 
Tuesday December 27th, 2011 12:03:04 AM

Keela goes from puzzled to bewildered as more and more men seem to want to dance with her. If it were just one or two, she would know that they felt sorry for her, or perhaps that they were laughing at her behind her back. But she does not understand why so many men seem to want to dance with her when there are pretty girls all over the place.

But, she was raised to be polite, so she dances with everyone who asks, and does her best to make conversation.

She smiles at the thought of their own house, but she hastens to add, "It doesn't need to be a manor, really. Though I suppose it will need a lot of bedrooms. But it doesn't have to be anything fancy."

But all of that is forgotten when she is reunited with her family. "Senna! Oh, Senna, I've missed you so much!" she exclaims, laughing and crying at the same time. "And Daben, it's so good to see you. Nila, my word, how big you're getting!"

Sjurd [HP:88/88 AC:18/15/18]  d20+19=35 ; d20+19=37 ;
Tuesday December 27th, 2011 1:25:11 AM

ooc: Use 'Bit of Luck' ability to roll twice.

After the announcement regarding the manor house to be built for the companions, Sjurd quietly approaches Ulfgar. He touches the forehead of his wooden mask and politely bows from the waist. "Ahem, Master Ulfgar? I do not believe I have had the pleasure of your acquaintance. I am Sjurd, a blood vitch of Vardd. I vill be accompanying the party for the foreseeable future. There is one particular accommodation that could be made in the house to be built that vould significantly aid my ability to protect und defend Bryn Baraz. An alchemy laboratory. I could provide you vith the specifics, but the equipment und furniture are relatively simple und inexpensive. It vould also be immensely helpful to have a small garden connected to this room to allow for tidy collection of herbs. Here," he withdraws a sheet of of paper from his cloak. "This is a list of the plants that I vould need. Is this something that is possible?"

Note Highlight to display spoiler: {
Plants for Herb Garden

belladonna, black lotus, blue whinnis, hemlock, id moss, king's sleep, malyass root, taggit, sassone, striped toadstool, tears of death, terinav, wolfsbane
}

ooc: Diplomacy check 37. An alchemist's lab only costs 200 gold pieces, but having a room specifically for crafting with storage and furniture, along with a small garden with convenient plants, would be awesome. I'm picturing in my mind all of the alchemy stations I see playing Skyrim.

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Tuesday December 27th, 2011 3:39:34 PM

Garret is surprised by the friendly Tara and he stays close to her throughout the celebration. He tries to find out where she lives and what she does in this town.

When the discussions move to constructing the manor house, Garret starts to get excited. "Indeed, it could be a welcoming house. It could have a common room that would be open to all and might even have an inn with a large fireplace. Then upstairs it could have nice rooms for each of us. Maybe an extra one or two for travelers or honored guests."

DM Zach 
Tuesday December 27th, 2011 10:51:01 PM

Trying to post from phone but formating is annoying me. Will have wifi for laptop tomorrow so expect a nice juicy post tomorrow PM. Out of state at in-laws.

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Wednesday December 28th, 2011 11:37:23 AM

Zeph likes the idea of an Inn being established that the heroes can frequent for lodging, and simply asks, "Didn't we have a cool name for a Tavern picked out? The "Mithril Mill" or something?

As Keela's family embraces her, Zeph's mind becomes slightly depressed as he reflects on his own family.
Quickly, he shakes the thoughts from his head, thinking, Vengeance will be mine soon enough.

When Sjurd mentions a garden of poisonous plants, Zeph perks right up and shakes his head excitedly, "Indeed yes! I would like to learn some of your skills Sjurd."

When it comes time, Zeph will help the BloodWitch with the crafting of gear for the future, particularly interested in potions and alchemy.
"You think we may need a slew of potions for any situation? Remove Disease, poison, cures, waterbreathing and the like?"
Then Zeph thinks about how much it would suck to be blinded and considers the idea of making goggles that could prevent such attacks... [b]"And remove Blindness for sure. Maybe Goggles of Night might be useful in an emergency?

If the group can't think of other things to craft, Zeph looks up Charms or maybe a Key of LockJamming oh or maybe a Sheath of BladeStealth incase we gotta sneak into somewhere armed to the teeth!

(OOC: So we still have 102k for crafting, how should we handle it?)

DM Zach 
Wednesday December 28th, 2011 3:08:36 PM

Keela and her family have a touching and heartfelt reunion. Tiegan tugs on his "Auntie Keela's" robes and hands her a necklace made of handpicked flowers. "Auntie Keela, we made this for you."

Ulfgar nods to Sjurd. "That'll be fine. So I envision this being a public inn, with private areas and quarters for our Champions. We'll get started on the construction immedietly. We already have the materials we need here, plus someone who previously wanted to open an establishment here. He is a retired adventurer, so I think he and his daughter would make the perfect proprietors. I believe we can have the inn up and running in a few weeks.

Tara gives Garrett here address along with a goodnight kiss on the cheek. It seems Tara acts as the unofficial nurse for the minor injuries the miners suffer in their day to day labors.

-----------------
OOC: Tanner, the alchemy lab will not be a problem. Stocking it may be. You will have to find a way to acquire living plants if you want them in the garden. You can find some along your travels, or perhaps pay to have them shipped to you, though the second method will be somewhat expensive depending on the particular poison you buy.

At this point, that is truly very little left to do. If you all have little left to do, we will fast forward time just a bit, so that all of your crafting can be complete. Go ahead and get all of your purchases and stuff done by say Wednesday of next week. If you have questions or issues let me know. We can hold off on fastfowarding if you have more you want to do. We will fastfoward about 3 weeks to 1 month. Should be enough time for any crafting you need.


Sjurd [HP:88/88 AC:18/15/18]  d20+15=17 ; d20+15=19 ; d20+15=22 ; d20+15=29 ; d20+15=18 ; d20+15=22 ; d20+15=34 ; d20+15=23 ; d20+15=34 ; d20+15=25 ; d20+15=27 ; d20+15=35 ; d20+15=18 ; d100=28 ; d100=68 ; d100=53 ; d100=33 ; d100=56 ; d100=100 ; d100=48 ; d100=51 ; d100=77 ; d100=63 ; d100=61 ; d100=68 ; d100=55 ; d20+15=28 ; d20+15=23 ; d20+15=35 ; d100=2 ; d100=45 ; d100=21 ; d100=23 ; d20+11=18 ; d20+11=18 ; d20+11=28 ; d20+11=14 ; d20+11=31 ; d20+11=30 ; d20+11=13 ; d20+11=15 ; d20+11=31 ; d20+11=29 ; d20+11=16 ; d20+11=26 ; d20+11=13 ; d20+11=14 ; d20+11=12 ; d20+11=25 ; d20+11=12 ; d20+11=17 ; d20+11=30 ; d20+11=12 ; d20+11=12 ; d20+11=20 ; d20+11=22 ;
Wednesday December 28th, 2011 10:43:59 PM

ooc: Lots of rolls...

Highlight to display spoiler: {~Bend Ley Line~ DC 21
1- +0, 28
2- +0, 68
3- +1, 54
4- +8, 41
5- +0, 56
6- +1, 101
7- +13, 61
8- +2, 53
9- +13, 90
10- +4, 67
11- +6, 67
12- +14, 82
13- +0, 55

Three successful ley line checks.
14- +7, 9 (no effect), reroll with Tugging Strands, second check 30
15- +2, 47
16- +14, 35

Knowledge (nature) checks (casting Guidance each time)
19, 29, 32, 16, 32, 27, 15, 27, 18, 31, 13, 21, 23
}

Sjurd will go looking through the countryside, searching for as many samples as possible of the plants he wants for his garden. Successfully bending the ley lines to his will, he is capable of casting speak with animals 16 times in one day to help in searching for the plants. Using his Bit of Luck ability and the guidance spell, he gets the following Knowledge (nature) checks. (I figured one check for each plant)

19, 29, 32, 16, 32, 27, 15, 27, 18, 31, 13, 21, 23 (modified perhaps by a circumstance bonus for speaking with the local animals many, many times?)

ooc: If anyone would like to Assist Other, that would be awesome.

Keela 
Thursday December 29th, 2011 12:51:23 PM

"Oh, how pretty!" Keela puts on the flower necklace. "Thank you all so much. I've really missed you!"

She listens idly to the talk about the new house, which seems to have morphed into an inn. "An inn..." she says faintly. She isn't sure how she feels about her home being so...public. But the town will need an inn, she thinks, and we are likely to be away from home quite a bit. I suppose it does make sense.

"Maybe something like the Victory Inn," she suggests. "To commemorate our victory over al-Mathrir."

She isn't sure about this whole "poison plant" idea, either.

"You will put a fence around them, right?" she asks Sjurd anxiously. "I'd hate for somebody's cow to get in there by mistake. Or worse, a little child."

However, she does help him find his specimens. [Keela is +15 to her Knowledge Nature check, which I believe automatically succeeds for Aiding Another.]



Sjurd [HP:88/88 AC:18/15/18] 
Friday December 30th, 2011 9:12:03 PM

Sjurd lifts his hands in approval of Zeph's request. "Vhy, certainly! I vould be happy to impart my knowledge of poisons, toxins, acids, bases, und various herbal remedies. Undoubtedly you vould find many uses for such things, especially the poisons, as a supplicant of Jancassis." The blood witch leans in close and whispers. "To be honest, my favorites are the alkaloid family. Very good for helping the time pass by, if you know vhat I mean."

ooc: I know Sjurd wouldn't mind upgrading his Cha-boost item, but like I said earlier, he's at the bottom of the totem pole for priority since he's jumping back into the game. It would be nice to get it straightened out before the next module starts.

Scene 5: Victorious


DM Zach 
Friday December 30th, 2011 11:48:59 PM

With the help of Keela, and Zeph, Sjurd is able to get his hands on a few prime specimens of belladonna, blue whinnis, hemlock, , malyass root, striped toadstool, and wolfsbane to be transplanted into the alchemic garden when it is finished.

Garrett has had plenty of time to spend with Tara, should he have chosen to do so.

Dibs manages to stay out of trouble for the few months that pass.

Crafting is done when there is time but it hasn't been rushed.

Keela has had plenty of time to spend with her family. The suitors have slacked off a bit, but Jack Youngblood, the hearty and ruggedly handsome human miner and Sergio Dade, the charismatic and beautiful half-elf minstrel. Both have stopped by several times trying to win her heart.

Ulfgar calls all of the town and the heroes to the construction site of the Inn. It looks surprisingly complete. It is three stories and looks rather sturdy. He stands in front of a large canvas structure that is about 20 feet in front of the entrance.

Champions of Bryn Baraz, those that you defend, salute you! As the Dwarf's voice carries across the crowd, his hand yanks the canvas down. Where the canvas was is a large Mithril statue with Koko on the far left and Garrett on the far right. Keela is on the middle left, with Zeph on the middle right. All are in a calm, confident pose that captures their presence perfectly. Above them is a magnificent eagle in a noble pose. His wings are spread out behind and slightly over the Champions.

A large cheer erupts from all of the citizens, no longer settlers or refugees. After the cheering dies down Nagegy and Ulfgar presents a ring to each of the three remaining Heroes. "These will transport you and any two willing allies back here when ever needed. All you have to do is say, 'There is no place like Bryn Baraz'"

After congratulations and plenty of hand-shakes, the Champions and company are given the grand tour of the Inn and their new home. The first floor is huge kitchen, public dining, and a large private banquet hall. The second floor is full of rooms ranging form very small to nice enough for nobility. The upper level is reserved for the Champions. There are 8 rooms, private common area, a very nice kitchen, a large well stocked library, and a small alchemical lab with a very small greenhouse out on one balcony. Behind the Inn is a rather large vegetable garden.

So what do you think? What will you call it? the Dwarf asks.

Sjurd [HP:88/88 AC:18/15/18] 
Saturday December 31st, 2011 1:37:17 PM

Sjurd speaks up when the dwarf asks for a name. "Since Bryn Baraz vas founded for the mithril lying below her in the earth, it is fitting that the name should reflect this. The vord 'mithril' comes from Elven tongues. Mith, meaning "grey" or "mist", und ril meaning "glitter". I propose ve name this building, "Greyglitter Hall."

Sjurd [HP:88/88 AC:18/15/18] 
Sunday January 1st, 2012 12:39:43 AM

ooc: Had some time on my hands and made a map of the proposed building. You can view it here. I can always change the name later if the group decides on something else.

Keela 
Sunday January 1st, 2012 7:54:02 PM

Keela enjoys her family, and is confusedly pleased to be courted. She likes both young men. Jack Youngblood is everything she was taught to admire in her upbringing: hardworking, capable, salt-of-the-earth. And handsome, too, which certainly doesn't hurt. On the other hand, Sergio Dade represents many of the things she has come to appreciate in the years since: intelligence, curiosity, arcane knowledge, experience of the world. And he, too, is easy on the eyes.

She has to adjust her thinking though, because she's thought of herself as an old maid all these years. "I'm twenty-five, you know," she blurts to Jack at one point.

The unveiling of the statue is every bit as embarrassing as she'd feared. She looks up into the cold, glittering facsimile of her own face and shudders a little. Hopefully, the thing won't actually frighten small children, though she wouldn't be surprised if it did.

She finds the inn enchanting, and exclaims over every detail. "I still like Victory Inn," she says of the name, "but we can go with Greyglitter instead, if that's what everyone prefers."

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Monday January 2nd, 2012 9:01:43 AM

"Very impressive dwarven engineering" Dibs stated during the tour. Along the way he praised several architectural features- "Ohhh, a flying butress... very nice" and "you certainly didn't cut any corners with your material selections" and "very nice coping joints with the moulding... I am impressed."

Being the new guy Dibs took whatever room was offerred to him and was quick to test out his bed. "Yes, yes, I could get use to this."

OOC- Nice drawing... what program do you use? I use Dungeon Crafter, but yours looks better. P.S. Are you going to make the private floor? I assume that would be floor #3.

Sjurd [HP:88/88 AC:18/15/18] 
Monday January 2nd, 2012 9:36:36 AM

ooc: I use MapTool, available as a free download from www.rptools.net. I'm pretty sure the building only has two floors. Zach's description read, "The first floor is huge kitchen, public dining, and a large private banquet hall. The second floor is full of rooms ranging form very small to nice enough for nobility. The upper level is reserved for the Champions." I think he mean the second floor is reserved, not that there is an upper level above the second.

CDM Jerry 
Monday January 2nd, 2012 10:37:10 AM

Hey Uncharted!

Did you know that your mighty DMs have real lives? Well they do. Especially during the holidays. Zach and Ben have been working very hard on your next module, however, it is not quite done yet. My guess is that it will be at least Wed. before we're off to the next adventure again.

Zach's been out of town with no internet access. Ben has just started with us, but has been working hard on the module nonetheless.

I want them spending all their time on the module instead of posting filler for you guys. That 30 min or filler posting could be better used getting your next module finished up. So there will be no DM posts until they are finished with the module. Most of you are veteran Woldians and can definitely entertain yourselves in character for a few more days. So, keep it lively in there and have some fun. Feel free to make a post for an NPC if you wish as well.

Zach and Ben will be back with you as soon as they possibly can with a new module approved by me and ready to go.

[sent via email as well]

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Monday January 2nd, 2012 3:06:13 PM

OOC: I'll have to download that... maybe I misunderstood... I thought the "upper level" referred to a third floor.


DM Zach 
Monday January 2nd, 2012 5:18:19 PM

OOC: Yes, there is a third level.

Exit Koko Dogteeth- Enter Dibs Mckoy - AC 33/T27/FF25, HP -81/81; 
Tuesday January 3rd, 2012 11:58:32 AM

Dibs provided assistance during his friends while they crafted.

"I have a spell that should help you" he promised. "It will make your thumbs feel like fingers!"

Actions:
Casts Crafter's Fortune on anyone that is crafting. Will provided a +5 on craft checks.

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Tuesday January 3rd, 2012 2:32:01 PM

Garret wanders around for a few days as the group settles in for a stay. He looks on with interest as Sigurd, Zeph, and Keela prepare the rather poisonous plants for the "garden." He shares Keela's distress about the safety of the plants. He works with the dwarves to ensure that the poisonous garden is well-enclosed and safely shut off from the outside so that no one will wander in by accident. He suggests a large stone wall with solid gates, perhaps even with a magical password or entry point.

Those who are observant might notice that when Garret is seen, he is often in the company of Tara. Anyone who looks closely can see that the two are quite smitten with one another.

When the inn is complete, Garret nods to Keela and agrees, "I tend to favor Victory Inn as well. It is plain, but simple, and I think that fits." He turns to Ulfgar and bows deeply. "Thank you so much, skilled artisan. This is a work of art, and your part in it shall not soon be forgotten."

As the statues are unveiled, Garret looks closely at the status of himself. He checks the height of the status and compares it to himself. He smiles to the crowd and winks as he bows to them as well, "Thank you good people of Bryn Baraz. We are humbled by your great honor. We do not deserve this, but simply did what needed to be done to ensure the safety of good people. I hope that you will not soon forget these times and remain ever vigilant so that this town never falls into the hands of evil again."

Garret takes Tara by the hand as they are given the grand tour of Victory Inn. He smiles as the place looks just as he had imagined. When they get to the third floor, Garret looks over the rooms. When no one else says anything at first, Garret quickly claims a room that has a view looking out the front of the inn, "I claim this as my room, should no one else object." He enters the room and starts moving things around so that they are just as he likes them. He asks Tara her opinion of the layout of the room as he moves the items around.

Once they are settled, he looks out the window across the town. He watches the people walking about and looks towards the mines. He sits down on the bed and gestures for Tara to have a seat. He looks out the window as he says to her, "My life is that of an adventurer. As much as I would like to stay here, I know that I will feel that call to adventure soon. I know that my good friend Zeph has visions and has a strong purpose of revenge. I know that soon he will be needed somewhere else. Sigurd, too, has strong visions that guide him and his direction. These are my friends and I know that they shall need me in their journeys." He touches the ring that was given to each of the adventurers and continues, "With this magic, I know that I can always return here, and I hope that I can return soon and return often." He looks up at Tara saying, "I would like nothing more than to stay here with you, but I know that I cannot. I hope you can understand that. I could not dream of asking you to wait for my return, because I know that the next battle I enter may be my last. But should I be able to return, I will always return for you, to this place."

Tara looks down at her feet as the silence fills the room. Garret is unsure of what to say next, his usual adventurer confidence stalling on him. In a quiet voice, Tara replies, "I will wait for you for as long as you desire. I know that some adventurers are known for their many romances in many towns, but I hope that is not the case with you. I will wait until your adventures are done and hope for the day that you will return here to stay with me."

The two of them embrace and hold one another tightly for a long time. Finally Garret breaks the embrace and smiles, "You know, you could stay here in this room while I am gone, if nothing else, just to keep it lived in." Tara pokes him in the ribs and says, "You just want someone to keep it clean so when you get back you don't have to clean it." The two of them laugh together as they both ponder where Garret will wander next.

Sjurd [HP:88/88 AC:18/15/18] 
Tuesday January 3rd, 2012 4:59:30 PM

ooc: *slaps forehead* Alright, so are the second and third levels all bedrooms? But the third is just reserved for us?

Not DM Zach 
Tuesday January 3rd, 2012 5:43:34 PM

Ok, not sure if I am supposed to do this, but this is most definitely NOT a DM Post. That and the module is turned in awaiting first feedback at the moment.

"The first floor is huge kitchen, public dining, and a large private banquet hall. The second floor is full of rooms ranging form very small to nice enough for nobility. The upper level is reserved for the Champions. There are 8 rooms, private common area, a very nice kitchen, a large well stocked library, and a small alchemical lab with a very small greenhouse out on one balcony. Behind the Inn is a rather large vegetable garden."

First Floor: Huge Kitchen, public dining, bar, and large private banquet hall.
Second Floor: Inn rooms for the public. Nothing but bedrooms.
Third Floor: Champions Floor: 8 Bedrooms, private common area with fireplace, nice private kitchen, large well stocked library, small alchemical lab with very small greenhouse out on one balcony.

Again this is NOT DM Post and is little more than a summation.

Posting time 2 minutes.

Sjurd [HP:88/88 AC:18/15/18] 
Wednesday January 4th, 2012 12:33:23 PM

ooc: I will take another crack at the map this evening. How are the magical crafting plans coming along?

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Wednesday January 4th, 2012 6:35:11 PM

Garret walks out into the common room where Zeph has set up an area for crafting various magical items. He spots Keela and Sjurd working as well. Tara follows behind him. He says, "You have created a nice setup here, I must say. What is it, again, that we're making?" He holds out his ring or protection and says, "I would certainly be much indebted should one of you find a way to make this stronger. And I suppose I might get hit a little less often." He winks to Tara at this last statement. He gestures towards his headband and continues, "And a little more power out of this thing would be great, too, if I'm not asking too much" (Headband of Wisdom +1).

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Thursday January 5th, 2012 12:11:41 PM

Garret wanders the streets of the town, looking around at the repairs that are being made. He sees places where walls are down where many people are working, wide-eyed, at fixing and rebuilding their homes. He stops and helps out each chance that he gets so that he can stay busy and help out around the town.

In the mornings, he often spends time alone, walking the old trails up above the town. He looks out over the nearby plains and thinks back to the first time he approached the town with Zeph, not having any idea what they were getting into. He practices his martial arts as the sun rises and some days Tara appears, having followed him to see where he was going.

On occasion he heads out to the mines to check on the progress there. There was little damage there from the battle, but he knows that the depths of the mines may hold some dark and dangerous secrets. He remembers some of the strange creatures the encountered in the far entrances to the mines and worries about the safety of the miners. He tries to check out where they are clearing and warns them to let him know if they break through a place and find older, deeper passages. He looks forward to exploring them and defeating monsters there so that he can declare the passage clear for more mining.

Keela 
Thursday January 5th, 2012 12:33:08 PM

Keela does not craft, so after exclaiming over the completeness of the alchemy room, she stays away and lets the crafters do their work.

Instead, she spends time in the kitchen, humming to herself as she happily bakes bread, rolls, pies, cakes, and other goodies. Many of them are destined for hampers to be given to Jack or Sergio, but plenty of treats get left around for her adventuring companions.

Sjurd [HP:88/88 AC:18/15/18] 
Thursday January 5th, 2012 8:33:34 PM

ooc: Ladies and gentlemen, The Victory Inn. I placed the "secret garden" on the third floor with a detached balcony so that no one (short of cat burglars) could ever get near it. The second and third floors are identical, save for the alchemy lab and garden on the third floor. Thoughts?

Not DM Zach 
Thursday January 5th, 2012 10:06:27 PM

Happy with what you guys are doing. We are down to the final stretch on the module. We just have to fill in a few more logistics and make a map and we are done. I see no reason to not get started come Monday at latest.

Good RPing guys, keep it up.

I better go before I get in trouble.

DM Zach -- Back in Action 
Friday January 6th, 2012 5:59:14 PM

The Champions of Bryn Baraz get settled into the newly christened Victory Inn.

Keela's suitors are both wonderful men in totally different ways. Sergio offers tons of compliments and even writes and sings a song for her. Jack laughs when Keela mentions she is 25. "You know I'm older than that, right?" When the statue is unveiled he let's out a low whistle. "That's a mighty fine statue, but it doesn't even come close to doing justice to your beauty." Keela spends quite a bit of time baking goods for her suitors and companions. She finds that she is actually quite good at the task.

Keela gains 2 skill points to be placed in Profession: Baker or Profession: Gardener

Dibs spent time with Ulfgar as the Inn was going up and learned quite a bit from him and those working with him. The old Dwarf found that he truly enjoyed the company of the halfling, and taught Dibs quite a bit about engineering.

Dibs gains 2 skill points to be placed in Profession: Engineer or 1 skill point to be placed in Knowledge: Architecture and Engineering (Jeff's choice).

Garrett spends nearly every moment with Tara. During this time he learns quite a bit about First Aid. The two have become quite inseparable. She happily agrees to move in with Garrett. At the mention of him being an adventurer, she seems rather confident in you abilities and knows you will come back to her.

Garrett gains 1 skill point to be placed in the Heal skill.

Zeph and Sjurd spend a good bit of time gathering plants for the recreational garden, not to be confused with the vegetable garden that Keela likes to tend to. Both have become better at dealing with such plants.

Zeph and Sjurd have the option of either +1 Skill point in Craft: Alchemy or +2 Skill points in Profession: Herbalist.

Fen enters the tavern and offers to buy all of the Heroes a round of drinks. "This is the happiest the town has been in... ever. A round for the Champions of Bryn Baraz!

-----------------------

OOC: Ok guys, module is complete and things are going to kick off on Monday. We were supposed to have a new player but as of yet he has not responded to emails. Finish any role playing you want and have your catacomb purchases finished up over the weekend.

Garret Goodbarrel [AC:29/29/23 HP:66/66 Ki:10/10] 
Friday January 6th, 2012 7:47:11 PM

Garret continues to work with the townspeople each day. He tries to make friends with them, but doesn't try to get too close. He tries to help out each person he sees, but he also tries to show them how they can help themselves so the adventuring group won't be called back to aid them any time soon. He saddens when he thinks about what would could happen to all the people, especially the women and children, should this town come under attack again. He tries not too many any close friends or connections, but he simply cannot avoid it with Tara.

"I'm thinking about staying here." says Garret. Tara looked at him, questioningly. He continues, "You know, when the others move on. You know the call to adventure is going to get them. They're going to move on. I was thinking, maybe I should stay here."

Tara jumped to her feet and put her hands on her hips. She spoke very sternly, "Garret, you know that you need to go with them. You know you will not be happy here. You're an adventurer, and you need to go adventure."

Garret looked up from his seat on the bed and looked Tara in the eyes, "Are you sure that's what you want?"

Tara continued, while pacing, "You know good and well that's what you want and what you need. It's what you do. I knew that when I met you. Once I would have tried to make you stay here to be with me because, well, I like being with you. But we're not kids. I know that if I make you stay that you'll be miserable and you'll end up blaming me for ruining your life! I've seen that happen! So as much as I want you to stay, I know you need to go. I'll miss you while you're gone, but I'll wait here until you return."

Garret stood up and held her close, "I'm glad to hear you say that. You will be on my mind the entire time I'm gone. And I've got this magical ring, so I know I'll return. I don't know when, but if you promise to wait, I promise to return."

They held each other extra tightly that afternoon, somehow sensing that their time together was soon to end...

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21 
Friday January 6th, 2012 10:56:04 PM

OOC: Hey guys, I have been out of town for a conference for the past week, so a little out of touch. I present my research to a bunch of professors tomorrow, so I'm a little on edge. Orlando, Florida is beautiful though. I will post pictures when I get home Sunday, which is also when I shall start Roleplaying with you guys yet again!

Love and Peace

Sjurd [HP:88/88 AC:18/15/18] 
Saturday January 7th, 2012 12:06:40 AM

ooc: Hey, Zach. Did you see that email about Sjurd's garden?

DM Zach -- Back in Action 
Saturday January 7th, 2012 10:03:07 AM

OOC: Yes and I thought I responded. I am fine with the numbers and what it allows for. Just remember to keep up with what poisons you have access to in the garden. Sorry about that.

Also, the map of the tavern is great. Good Work. You get a Hero Point for it.

Sjurd [HP:88/88 AC:18/15/18] 
Saturday January 7th, 2012 11:40:00 AM

::happy dance::

Sjurd [HP:88/88 AC:18/15/18] 
Saturday January 7th, 2012 3:44:55 PM

ooc: I updated my character sheet with the skill points, hero point, and information on the alchemy garden.

Hey, Zeph. I can make blue whinnis poison for only 19.8gp per dose. I have 15 slots reserved for blue whinnis.

DM Zach -- Back in Action 
Sunday January 8th, 2012 11:27:24 PM

Seeing that none of the Champions wish to take him up on his offer for drinks, Fen buys a round for the patrons in the Victory Inn before heading to his home. Before long everyone has made it back to their own private room... well there is the one that is shared by a happy halfling couple... and sleeping soundly.

Zeph make a perception check.

Everyone else make one that will be for next round.

OOC: Tomorrow I wills put the new Module and and Scene Title up. I can't now for what will be obvious reasons tomorrow.


Sjurd [HP:88/88 AC:18/15/18]  d20-2=14 ;
Monday January 9th, 2012 12:07:30 AM

ooc: Perception check 14

Zeph Illidian HP 52/79 AC 19/18t/12ff CMD 21  d20+5=16 ; d20+13=19
Monday January 9th, 2012 12:17:41 AM

Zeph is delighted at Sjurd's garden and takes great pleasure in assisting him in the collection and establishment of all the necessary herbs to make poisons and potions. (Craft = 16)

When the Blood Witch tells him of the Blue Whinnis Poison, Zeph gets excited at all the possible applications... silencing of evil necromancers via poisoned crossbow bolt, a simple application to his blade to add a little extra stopping power in combat.

When the group sits down to eat, Zeph smiles at Garret's happiness and says to his friend, "You know, love is a difficult thing to find in this world."

When Fen offers a drink, it is gladly accepted, and he laughs at Ulfgar and Nagegy's teleportation rings, "There's no place like Bryn Baraz eh? I certainly hope Mithril Manor can stand us not being here for a time."

Zeph also asks to help Keela bake, as he has never been a good cook himself and is eager to learn.

(Perception Check = 20)

(OOC: So for crafting and new equipment. We haven't set in stone how money will be distributed, so I will go ahead and update Zeph's gear with about 60k worth of new stuff crafted with Sjurd or otherwise bought, if that's ok with Zach. We shouldn't let the rest go to waste though, so lets put our minds together on how it can best be spent for our party. Keela... need any more metamagic rods? Or spells?)

Keela 
Monday January 9th, 2012 12:56:25 AM

Keela, too, is glad that Garret seems to have found someone. She's also wondering whether she's found someone. It's complicated, though.

She drinks a toast to the Victory Inn, and examines the new garden.

[OOC: I'm just rotten at buying stuff for my characters. But yes, I should probably figure out some more stuff to acquire.]



Dibs Mckoy - AC 33/T27/FF25, HP -81/81;  d20+14=17 ;
Monday January 9th, 2012 11:32:37 AM

Dibs was content laying on his bed in his new room, with a tea at his side and Ulfgar's architecture and engineering book in his lap. He was so engrossed with the material that his senses to the outside world were dulled slight.

Actions:
Perception- 17

OOC- Thanks for the skill points!

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