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I Dream of Genies
Look upon the Mighty and Despair


DM - JC The Hunters Tale 
Tuesday July 12th, 2011 2:07:07 PM

It seems that the Hunter didn't have very much more to tell about what he had seen, it seems that he saw a handful of the tracks, one set a bit smaller than the others, more dainty maybe. More than one, fewer than five he decides as the number of different sets of tracks. The tracks were only in a small area in the woods edge, but there were no tracks leading away from the spot he saw the really big tracks. The hunter willingly drinks one of the shots, but doesn't accept any more. He says his wife would have his head if he were out drinking.
He gives the Group directions and describes the marker he left along the road, so they can find it in the morning.
Tishe' listens, well mostly listens as she goes over the legends and such that she remembers about the Valley. The Fire giants from the past had come down from the high peaks, but it doesn't seem right, they would have knocked down small trees and made a mess of the area, from the sounds of it, whom ever made the tracks wasn't as destructive as Fire or other types of Giants generally are.
The conversation continues on into the night, the hunter excuses himself after a hour or so and heads home to his family.
When it starts to approach the witching hour, Almar mentions, "If you are heading out in the morning, I'd think you might want to get some rest. It is almost midnight, and I'm turning in, I do have duties to attend to in the morning, Sleep well." With that Almar heads off to his room, leaving the party in the general room, still conversing.
With that the discussion seems to come to the end.
All Highlight to display spoiler: { Feel free to continue the discussion or to prepare in the morning, which ever you decide}

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps), 
Tuesday July 12th, 2011 3:28:59 PM

"I'm curious about these tracks as they're not like creatures that seem to live around here. However, I'm going to take a nap and build my spells back up. It's been a long day and I'm tired... I have a feeling tomorrow's going to be a long day so let's make sure we're fresh and rested..." With that, he'll say good night to everyone, go to his room, say his nightly prayers and have a nice nap, thinking of a certain young lady...

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday July 12th, 2011 4:32:36 PM

Edmund is no tracker, nor is he an expert in the ways of the wood, but he smiles confidently all the same.

"Well soon have this sorted, my good man. Go on home to your worthy wife, and thank you for bringing this to our attention."

Once the fellow leaves, Edmund participates in the discussion and agrees with Almar. He, too, proceeds up to his room. "Time for some rest," he says. After changing into his nightclothes, he falls into bed and promptly falls asleep.

DM David 
Tuesday July 12th, 2011 5:16:57 PM

As Thar retires to his room he finds a small cake, sitting in the middle of his bed. He knows it is from Helena, but he recalls she never did answer his questions about HOW she was bringing him sweets. Something to ponder as he drifts off to sleep.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Tuesday July 12th, 2011 8:49:34 PM

The new man on the block steps out of the shadows and approaches the group questioning the Hunter.

" Sounds like we have some tracking to do my new friends. It wouldn't be wise to let this go un-investigated. I would gladly join you... if you would have me... "



Tishe' (AC:27 CMD:19 HP 107/107) 
Tuesday July 12th, 2011 10:49:36 PM

"Sieur Ramen, may shadows follow you. Of course you can weave your thread with ours." By which Tishe' means to say in her strange accent that he is more than welcome to come with the Cinnamon Protectors on the morrow.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Wednesday July 13th, 2011 5:09:32 PM

OOC: I had a much longer post that mysteriously never posted. About to pass out from fatigue so sorry for short post.

Kahlan has little to say as she hears the story. "I'll be ready at first light."

When first light comes she has already gone to the stables and taken care of Tyris and is back at the keep, adorned in her midnight black armor. "Shall we?"

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday July 13th, 2011 5:33:43 PM

After assuring the Hunter that he made the right decision by coming to inform us and not investigating this himself, Falmar agrees with the others that they will need to check it out in the morning.

After everyone heads to their rooms for the night Falmar goes to visit Dondit and they make a brief wide circle of the surrounding area just to be sure nothing is amiss....



DM - JC The Unknown in the Distance 
Wednesday July 13th, 2011 6:02:43 PM

As morning arrives, the Heroes gather and have breakfast. The conversation is kept light, but everyone eats their fill. The group has their gear at the ready and some gather up their mounts, others prepare to walk, all in all, it takes about half an hour to underway, but at last the Heroes are moving.
Most of the way to where the Hunter had directed them, the group sees a lone man, walking slowly towards them from the small hill, two dips in the road ahead. Perception check 27+Highlight to display spoiler: { He's bald and looks rather old from this distance, he carries what looks like a wine skin in one hand}
If you decide to wait for him it'll 15 or 20 minutes. If you close on him it'll take 7 or 8 minutes, and you'll meet up with him near the bottom of the small dip he's just starting to walk down into now.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+3=4 ;
Thursday July 14th, 2011 12:33:11 AM

Edmund descends, grumbling all the way. Despite his earnest promises to the late visitor, he is the last person to get ready, and seems reluctant to leave the comfort of his bath and tea pot.

"I doubt it is anything worth investigating," he says several times on the way there. "The fellow probably overreacted in the dark. It's well enough to comfort them, tell them you'll look into things, and then just send them home. Faster, too."

It is becoming clear that Edmund comes from a family of politicians.

The half-elf walks along, occasionally falling back to walk with Thar. "Did you find out about the biscuits?" he asks conspiratorially. "The chocolate ones?"

Edmund spends most of the time with his hat--a pointy hat rather fit for a wizard--pulled so that the brim shades his eyes from the sun, which he clearly does not like. When he does see a fellow approaching, he is so dazzled by the brightness that he cannot make out anything else. (Perception 4, Natural 1)

"Well, there's someone ahead," Edmund says. "Let's see if he has any information to share. The sooner we wrap this up, the sooner we can return to protecting the tower and the villagers."

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Thursday July 14th, 2011 6:46:21 AM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

----------------------------------------
"Let's meet up with him"

When Ramen gets within range of the old man, he'll pause and DETECT EVIL.

Tishe' (AC:27 CMD:19 HP 107/107)  d20+8=14 ;
Thursday July 14th, 2011 8:22:18 AM

Tishe' wakes early and wanders the Sargrass Garden for an hour, communing with an entity and a land that most learned in the Wold believe to be destroyed. Yet, she has her powers and her mission, and a lightness in her heart that knows that Sargrass will one day return.

Breakfast is the affair that Tishe' is beginning to expect from Mouse, and compliments the chef at the beginning and end of the meal. "Masterfully done, Mouse."

The Witch packs light, and, once breakfast is over, is impatient to be off. She isn't much for grousing about it, and patiently waits for Edmund and the other late-comers to be ready.

With her wavy brown hair economically tied in a tail, Tishe' mounts her broom and flies above the party as they move towards the area where the Hunter saw the prints.

Travelling on a road as they are over hills, Tishe' thinks there is nothing special about a normal-sized man walking on the road. Edmund has the right idea: maybe he has some further information. Beyond that, Tishe' keeps her eye out on the trees on the sides of the path.

...Action
Perception: 14

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+15=25 ;
Thursday July 14th, 2011 3:19:06 PM

"I agree, let's meet with this fellow."

DM - JC The Unknown in the Distance 
Thursday July 14th, 2011 4:27:50 PM

As you approach him he doesn't notice you at first. He has sandals the are tied on with leather strappings that wind up his calves to almost his knees. His trousers were probably white, but now are a tan in color from all the dust and dirt.His belt is a simple leather belt, but the buckle looks to be solid gold.There is a pouch on his hip, also there is a jeweled scabbard for a curved dagger. He wears a silk shirt that has lacing holes on the upper chest area, but no laces. It is so faded it's become a pale purple in color. He has a gray goatee that is about 8 inches in length. In his hands he carries a wine skin, and a walking stick.
When he does take notice of you, "Nor moe tricz w iwl sthed nor moe ij hdrse fwtsnde. h my d gyls"
He says the previous in a demanding voice.
Sense Motive DC 25, Knowledge Nobility DC 20, Int DC 18, Wis DC18 to decipher what was said.Highlight to display spoiler: { "No more tricks. you will get me home. I am King"}
He takes a drink from his wine skin and starts to walk towards the group as if they aren't there.

Snafu - AC 30, HP 112/112  d20+17=27 ; d20+21=33 ;
Thursday July 14th, 2011 4:45:53 PM

"I think this guy thinks he's King" Snafu muttered quietly. He then bowed and said- "Good King, where is home? I would take you there if you told me."

Actions:
Sense motive- 27
Diplomacy 33

Tishe' (AC:27 CMD:19 HP 107/107)  d20+9=19 ;
Thursday July 14th, 2011 5:29:22 PM

Tishe' barely understands the man's garbled words, but the whole thing feels .... strange. It takes but a thought for her eyes to begin glowing with a bluish-white light as she looks at the man with her Arcane Sight to see any magical effects on the man.

"Be wary, packmates", she tells the others, "he doesn't seem to be in his right mind, for Cinnamon Valley has never had a king. Beware of magic or disease that may be upon him."

...Action
Wisdom Check: 19
Arcane Sight: at will

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+10=30 ;
Thursday July 14th, 2011 7:38:07 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

----------------------------------------
Knowledge nobility 30 (natural 20) succeed.

When Ramen gets within range, he'll DETECT EVIL on the old man.



DM - JC The Unknown in the Distance 
Thursday July 14th, 2011 8:13:04 PM

Tishe' Highlight to display spoiler: { The pouch and the wine skin show faint conjuration magics, he has something surrounding him, but you only catch the very briefest flickerings of it.}
Ramen Highlight to display spoiler: { He does not detect as evil }

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  d20+7=12 ; d20+13=19 ; d20+16=26 ;
Thursday July 14th, 2011 8:59:15 PM

Thar, in his usual scouting position, moves to the side as the others speak with the man. He listens to the man's gibberish and tries to identify what he's saying, (Wis 12, SM = 19) but has no idea what the man's saying... However, Snafu and others seem to understand so Thar focuses on the man's weapons and items, subtly casting detect magic, seeing what they're up against... He also tries to determine (peering at the man's eyes, face, complexion, gait, pace of breathing, etc.) if the man is injured in some way, drunk or maybe suffering from some mental malady... (Heal = 26)...

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+9=22 ; d20+9=12 ; d20+3=15 ; d20+1=14 ; d20+22=32 ;
Thursday July 14th, 2011 9:25:53 PM

Edmund peers at the man and, despite not understanding a word he says [/b](Sense Motive=22, Know. Nobility=12, INT=15, WIS=14)[/b], replies diplomatically, "Very well, very well. How goes it, my good man? Need you any assistance? Allow us to help you, if you are in need." (Diplomacy=32)

When Snafu whispers, Edmund raises his eyebrow and glances at the man's clothes. "Given the way he is dressed," the half-elf replies in a similar whisper, "he might have been... once. If he was, it was a long time ago, and very far away."

Suddenly, Edmund claps his hand to his forehead. "I think I may have an idea what is going on here," he says. "I don't think this man is drunk--no one could be drunk for as long as he'd have to be with his clothes like this. But it reminds me of something that I could do to someone--I could put upon them a geas and something like this could easily result."

"Of course," he adds, "that's just a guess, given my own capabilities. But look at him. He's been walking for ages, look at his clothes--worn out, but fine, once. Perhaps he is ensorceled? --Or mayhap he is drugged with the beverage he carries? Skippy seems to have a talent for potions. Perhaps this is his doing?"

Tishe' (AC:27 CMD:19 HP 107/107)  d20+15=19 ; d20+20=30 ;
Friday July 15th, 2011 2:38:46 PM

"There is some magic about his pouch and wineskin, but there is no Geas on the man", responds Tishe' with her Arcane Sight. She continues to watch to see if she can detect what that flicker of magic is....

...Action
Arcane Sight: at will;know the location and power of all magical auras within 120 feet. ID school of magic with Spellcraft DC 15+spelllevel
Knowledge Arcana: 19
Spellcraft: 30

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


DM - JC The Mystery Man 

Sunday July 17th, 2011 12:52:55 AM

As some of the party speak to him, (Edmund) he gets this confused look and his head tilts to the left a little. (picture your dog, sometimes when you are talking to it, it cocks it's head to the side) He appears to not really understand what you are saying, but realizes it's something.
Snafu, he has no visible wounds, but what's wrong with him is more than just drunkenness. He seems to be handling his alcohol rather well.
Tishe' even concentrating on the flickering magic, it's not visible long enough to get a fix on. It's almost as if it's being masked, but nothing the man is carrying radiates that much magic, as you discovered the wine skin and the "bag" hitched to his belt only radiate faint conjuration magic.
Thar the dagger on his belt doesn't radiate any magic at all. (make an Appraisal roll)
Ramen the man does not detect as evil, nor does any of his items.

As some of the group looks around and others try to examine the man, he opens the wine skin and lifts it to his mouth.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=41 ;
Sunday July 17th, 2011 4:52:07 PM

Edmund stands before the man, trying not to look either bemused or puzzled. Instead, he extends his hand towards the man, and indicates, with a series of gestures, that he is thirsty and would like a drink. (Diplomacy=41)

"It might be a good idea," Edmund says to the others, "to at least get a look at what is in his wineskin."

If the man accepts the gesture, Edmund will take a vial from his haversack and use it to get a sample of the wineskin's contents, before returning the wineskin to the man. Edmund will not drink from the wineskin, and bows profusely to the man upon returning the wineskin.

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday July 18th, 2011 11:07:40 AM

Falmar rides Dondit up to the crowd surrounding this

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+14=26 ; d20+12=14 ;
Monday July 18th, 2011 11:14:41 AM

Falmar rides Dondit up to the crowd surrounding the wandering man. As he dismounts Dondit responds to Edmunds question in exactly the same manner, he turns his head and locks eyes with the Stranger, tongue lolling and dripping in the rich soil of the Valley.

Looking the man over Falmar becomes a bit Wary.

How long has this man gone Walker?....even in this area....with such defenders as it has I wouldn't Walk along obviously flaunting some wealth,,, (appraise chk 26)

Falmar stops and surveys the area around them alert for anyone who may be watching their conversation (perc. 14)



Tishe' (AC:27 CMD:19 HP 107/107)  d20+8=21 ;
Monday July 18th, 2011 1:11:55 PM

Tishe' is disappointed they can't get any better information from the traveller, but he isn't evil and isn't under an enchantment, the best the Protectors could do is leave him alone and continue to look for the footprints.

The witch keeps on her broom and lifts off 40 feet above the road to see if she can see anything while the ones below continue to talk or walk on.

...Action
Arcane Sight: at will;know the location and power of all magical auras within 120 feet. ID school of magic with Spellcraft DC 15+spelllevel
Perception: 21

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Snafu - AC 30, HP 112/112 
Monday July 18th, 2011 1:39:50 PM

Snafu watched Edmund work, while continuing to study the man.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Monday July 18th, 2011 6:19:54 PM

Ramen thinks to himself...
{Note to self, memorize a comprehend language blessing...}



Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Monday July 18th, 2011 6:27:12 PM

Kahlan waits to see what Edmund finds from the wine.

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps), 
Monday July 18th, 2011 7:14:48 PM

Thar decides to take a very very very long shot, and since he's trained in many languages, tries a different tact and says, "Sir, Are you OK? Can we help you with anything? Can you understand me?" He repeats this in many of his languages (elven, common, goblin, celestial, abyssal, undercommon...)...

If he doesn't have much effect, he asks his friends, "I can cast cure disease on him, or maybe dispel evil to remove a curse? What do you think?"

DM - JC The Mystery Man 
Monday July 18th, 2011 8:21:03 PM

It takes Edmund quite a few minutes to get a small vial of the man's wine. It looks just like any other summer wine, not cloudy and a nice burgundy color when viewed against the sun.
Thar tries his selection of languages and gets no response from the man other than a frown and wrinkled brow.
He points in the general direction he was headed and the way you came from, having gotten bored with talking with you he again starts to walk away, unless you stop him.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday July 19th, 2011 12:06:18 AM

Edmund furrows his brows and slips the vial back into his haversack. He doesn't want to leave the man behind, but also knows that they need to examine what they came to examine.

"Is there anything going on about him?" Edmund insists "You're sure there's no aura, no spells, nothing at all? Something strange is at work here, and I am loathe to leave this man on the road. I tell you, his clothes--whatever their state now--are no mean peasant garb. He has been walking for a long time. Why? I think it is worth asking this question. At the very least, we should ensure that he ends up somewhere relatively safe."

Sighing, Edmund gestures to the man that there is a tavern down the road, by making mug-raising symbols and pointing along the road towards where the village is.

"Hopefully he will go there. It would be good to know where he is," Edmund opines.

Tishe' (AC:27 CMD:19 HP 107/107) 
Tuesday July 19th, 2011 11:26:15 AM

Tishe' smiles and laughs. "If we stopped every stranger on the road that was a little odd, we would never get anywhere. The poor man can be well enough on his own. Let's go to where the footprints are.

(ooc: My thoughts on this is the only reason any of us have made such a fuss about this man is because of Player information, not PC information; reasoning that if the DM used an entire post on an unusual man, then there HAS to be something there. It could be that it is just an unusual man. :-)

...Action
Arcane Sight: at will;know the location and power of all magical auras within 120 feet. ID school of magic with Spellcraft DC 15+spelllevel
Perception: 21

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday July 19th, 2011 1:50:13 PM

((OOC: The reason Edmund is making a fuss about this is because the fellow is dressed in a way fit for a noble, but he has clearly been walking for ages, and yet appears to be somewhat cognisant of his origins and distrustful of further 'tricks'. From a player standpoint, there is a masked spell on him which Tishe has seen evidence of but not yet identified. I think those are pretty sound reasons to spend time on him.))

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Tuesday July 19th, 2011 3:11:33 PM

Kahlan agrees with Tishe but says nothing, Figuring others will soon grow bored with the man who appears to be just down on his luck.

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  d20+20=30 ;
Tuesday July 19th, 2011 4:19:10 PM

Thar gives up trying to communicate, as there's nothing physically wrong as far as he can tell. For now, he agrees with the idea of following footsteps, and so he starts backtracking them, following them where they lead...

(if they lead into the forest, he gets a bonus to his roll due to his favored terrain) Track = 30, 32 if forest

DM - JC The Mystery Man and where did he come from 
Tuesday July 19th, 2011 5:38:31 PM

As you decide to let the man continue traveling down the road you, your group that is, came up, he opens the bag on his pouch and pulls out a turkey leg, cooked and still hot, it smells wonderful. He bites into it and begins walking away.
His tracks lead back up the road from the direction he came, and the direction you all were headed. after about an hour, you spot the marker that the hunter described for you. The man's tracks continue coming from ahead of you on the road.
The choice is yours, go to the area about half a mile off the road the hunter described or continue back tracking the strange man?

Falmar, after thinking about it, you decide that gemed dagger is probably worth 5000gp at a minimum.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday July 19th, 2011 5:55:01 PM

Edmund blinks in amazement as the man withdraws a hot, cooked turkey leg. He stares at the man, and notices that he also feels quite hungry.

"What the devil is going on with this fellow," Edmund asks no one in particular. "Dressed to the nines, but looks like he has been walking for a twelvemonth. Maybe he was a king, but then he went mad, and wandered off? And if so, why would his people let him escape. And this road goes on and on--yet he has freshly cooked food in his bag? And it's still hot! What the devil, I say again. This whole thing is more than curious!"

Once they reach the marker, Edmund removes his pointy tall hat and scratches his head.

"Now what? Has anyone brought a snack? I'm a bit out of practise on this adventuring-and-questing-about... thing. And I don't see any footprints. Were they meant to be near?"

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday July 19th, 2011 10:02:48 PM

Noticing Edmund's interest in the Walker Falmar softly interjects.

" If he's been walking for such a long time, he's either not what he seems or he's the luckiest man in this Valley in that no White hand hasn't cut his reed for his knife alone. That little trinket could set a man of moderate tastes up for quite some time."

If he's managed to make it this far he should be safe enough once he makes it to town..

Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  d20+22=28 ;
Wednesday July 20th, 2011 8:58:29 AM

Thar takes out some dried venison and tosses it to Edmund with a smile, "Here's a snack and I got this a few days ago from a deer I hunted. I hope if fills you up for now."

He looks at the sign closely and then says, "I think we should keep tracking the odd, unknown footprints of the giant like creature we originally were looking for. Maybe we'll find out more about the strange man once we discover the source of those prints." He'll keep tracking those prints down the path...

Track = 28

Tishe' (AC:27 CMD:19 HP 107/107) 
Wednesday July 20th, 2011 12:12:06 PM

Tishe' flies in the air at the pace of a person walking in armor. She agrees with Falmar's assessment about the strange man; if he has been safe until now, he'll be safe until he gets to WatcHaven.

At the turn off, Thar begins his tracking the woodcutter's footprints, and Tishe' lands to walk behind him. "No use signalling to anything that can see that there is a Witch who is keeping pace with someone on the ground." she smiles.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent


Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+15=34 ;
Wednesday July 20th, 2011 3:00:27 PM

Perception: 34

Kahlan looks around for any kind signs of the tracks,

DM - JC The Mystery Man and where did he come from 
Wednesday July 20th, 2011 7:42:11 PM

As the group moves off the roadway, following the hunters tracks, the group soon comes upon the area he tried to describe last night.
The camp is triangular, there are three areas roughly 10 feet by 15 feet. These areas have no tracks or anything else notable, except to be barren of tracks. Among the area in the center, you can see tracks, just like the hunter described. Two or more sets of large humanoid tracks, one of which is slightly smaller than the rest. There had been a fire there, most likely a couple days ago now, especially since the hunter found this yesterday afternoon.
There is one other track coming in from the opposite side of the camp, it looks just like the hunter's tracks you followed in from the road.
It's determined by the group's trackers that whatever left these impressions did not walk to or from the campsite.
After searching for a good half hour, nothing much other than the information already gathered makes itself apparent.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Wednesday July 20th, 2011 8:52:46 PM

Ramen takes in as much of the campsite as he can. The lack of tracks from the large humanoids coming or going is concerning. The creatures were either droped in and out from the sky or they someone materialized in and dematerialized out of the area.

" I wonder if they there dropped in from the sky or if they were materialized in.... a teleport maybe? Could the strange man we saw a while back have been part of this party?"



Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+12=28 ;
Thursday July 21st, 2011 12:08:41 AM

Falmar takes Dondit on a spiral course around the camp. Lacking any expertise in tracking he looks for anything suspicious. He relies upon his companions to fill him in on anything he may miss. He sends Moxy aloft to get a wider view of the area. Perception: 28

Giants....Hmm. possibly "temporary" Giants. Not an incredibly difficult pick to master. Enlarging oneself or being enlarged.. of course the opposite could happen...a Giant that was shrunken.. both spinners for someone with the knowledge



Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps), 
Thursday July 21st, 2011 9:00:42 AM

Thar scratches his head in frustration as the tracks simply end. "Yes, it seems like we've got another case of someone teleporting or getting in and out without walking. It's odd that they chose to start from this camp and just disappeared..."

OOC DM - I wanted to clarify your post re: the tracks. We found the camp by following the hunter's tracks or the giant's tracks? So if the giants tracks didn't come into or out of the camp, then how did we find them in the first place? Are the only giant tracks actually inside the camp or are they just outside the camp? I'm a little confused...

DM - JC The Mystery Man and where did he come from 
Thursday July 21st, 2011 1:49:24 PM

you followed the hunters tracks in from the road, where he left a marker.
You arrived at the area he tried to describe. three very large areas of flattened growth (10x15 feet). Between those areas are where the tracks are located, there are no "very large" foot prints leading away from or leading to the camp site, they are just located amongst the large flattened patches on the ground.... does that clarify it?

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday July 21st, 2011 2:50:37 PM

"Someone looks to have cast Summon Monster," Edmund says confidently.

"Mystery solved," he adds cheerfully. "Think we can make it home in time for supper?"

Tishe' (AC:27 CMD:19 HP 107/107)  d20+15=27 ; d20+10=30 ; d20+10=20 ; d20+10=28 ; d20+10=28 ;
Thursday July 21st, 2011 5:42:16 PM

"So it would seem, Sieur Edmund, but there are many unanswered questions. Why are there no tracks leading here? Why, if there were summoned creatures who don't stay long, is there no signs of a fight? Why can we not tell what type of creature they are, knowing that there are few types of summoned creatures?"

"Let us be very careful, look for any item that may have fallen, a thread on a bush even. Look for tracks leaving this area, or for signs of an underground passage."

"Failing any of that, I see no other way for the loom to spin other than for us to return to WatcHaven."

Tishe' tries to go over the ground with her Arcane Sight, and recall all the different kinds of animals, outsiders, aberrations, constructs, undead, humanoids, or other creatures to tell what they are from Thar's discoveries.

She looks at her packmates for any other suggestions. "Without any clues, the only thing we can assume is that some powerful person conjured or called huge beings and then flew or teleported away at least 2 days ago. They could be anywhere in the Wold by now."

...Action
Arcane Sight for magical clues
Know Arcana 27
Know Nature 30
Know Dungeoneering 20
Know Planes 28
Know Religion 28

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+15=33 ;
Thursday July 21st, 2011 8:06:13 PM

"I completely agree with Tishe.". Kahlan continues looking for anything out of place.

Perception: 33

DM - JC The Mystery Man and where did he come from 
Thursday July 21st, 2011 10:19:33 PM

After another half hour of searching, tracking, probing and peering over, under and through the area you find nothing of import. It takes the group a few minutes to return to the road. The group turns towards WatcHaven and begins to follow the trail left by the unknown man. After a few minutes everyone please roll a Perception check please.

A 32+ Highlight to display spoiler: {You notice three large people on flying carpets speeding down the road behind you. }
A 25+ Highlight to display spoiler: {You notice some people coming towards you on the road, and they are moving quickly.}
A 18+ Highlight to display spoiler: {You notice a cloud of dust getting closer to you from behind you on the road.}

Tishe' (AC:27 CMD:19 HP 107/107)  d20+8=22 ;
Thursday July 21st, 2011 10:39:27 PM

Tishe' gets back on her broom and keeps pace with the others, still wondering about the clues that don't form a puzzle.

While she notices a cloud of dust, she thinks nothing of it.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Snafu - AC 30, HP 112/112  d20+22=35 ; d20+23=25 ;
Thursday July 21st, 2011 11:01:39 PM

"By Jove!" Snafu said suddenly. "Three large people on flying carpets and they're coming in fast... look there!"

With that Snafu took cover and cast a quick spell on himself.

Actrions:
Perception- 35
Hide- 25
Cast- heroism

Spells active:
1) Heroism (extended)
2) Mage Armor
3) False life (extended)

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/6) Heroism, Haste, Fireball
Level 4: (5/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport


Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+12=23 ;
Friday July 22nd, 2011 12:09:59 AM

Falmar reigns in his bouncing friend and moves 20' off to the side of the road.

He retrieves his bow and knocks a shaft awaiting the carpets the Liontaur speaks of.

Carpets?...well they are probably faster than driftwood for around here...kicking up quite a cloud though....

Spells
Pal - CLW, Bless, Less.Rest
Wiz
0 - Light, det.mag. Magehand, mending, arcane mark
1 - BH, SG, MM, Jump, True Strike
2 - Blindness, Knock, Bull Str, Gust o' wind
3 - LB, Windwall, Haste



Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour  d20+3=15 ;
Friday July 22nd, 2011 3:39:20 PM

"Carpets!?" Edmund exclaims, squinting down the road. "I don't see any carpets, but, it is very bright outside."

"Best to be prepared," the sorcerer adds, before casting Mage Armour on himself, and moving to join Snafu.

DM Sanity Info.
Move Action: Join Snafu (20ft.?)
Standard Action: Cast Mage Armour on Self

Spells - Durations - Effects
Mage Armour on Self - 13 Hours - +4 to AC

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (7/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+15=24 ;
Friday July 22nd, 2011 4:11:44 PM

Perception: 24

Kahlan draws both of her weapons and moves in front of the group, hoping to protect the casters should these new people prove violent. "Ready."

Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+7=10 ;
Saturday July 23rd, 2011 3:55:57 PM

Perception: 10

At Snafu's warning, Ramen draws his blade and takes a defensive stance...

" Where?"



Ramen Elowyn AC 24, CMD 25, HP 105/105 
Saturday July 23rd, 2011 4:47:58 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision



Out of the Bottle


DM - JC The Mystery Man and where did he come from  d20+10=16 ;
Sunday July 24th, 2011 4:58:27 PM

all playersHighlight to display spoiler: { you all earn 7500 xp}

It takes very little time for the three carpet riders to catch up to the group. As they arrive the dust cloud they created washes over the party. When it clears you see three large Humanoids, two male and one female.
Knowledge planes/monsters 23 Highlight to display spoiler: { They are Genies of some sort}
Knowledge planes/monsters 29 Highlight to display spoiler: { They are Shaitans}
They have left their carpets and the carpets seem to fade into the hard packed dirt of the road.
The female speaks up, in a very demanding way.
"Where is he? We have been given the task of returning him to Exile. Do not tempt us little people, answer me true, and answer me now!"
None of the party is cowed by her attempt to intimidate you, but the other people behind her are looking very serious. One has drawn a dagger, the other has drawn a scimitar, but they haven't moved from being one step behind the female who is doing the talking.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour  d20+22=25 ;
Monday July 25th, 2011 12:09:36 AM

(Edmund doesn't have Know. Planes or Monsters.)

Edmund steps forward a bit and clears his throat nervously, doing his level best to placate the largish, magical, carpet-riding people. However, he is very nervous, and quite hungry, and this throws him off. It also doesn't help that he is covered in dust, and this has annoyed him somewhat. (Diplomacy 25)

"Hullo, hullo," he says genially. "We've no immediate intention of tempting you or trying to stop you. Tell us who you mean--who you are looking for--and we'll see if we can help."

Edmund looks at the rest of the party quizzically, hoping someone else can figure out if these individuals are dangerous, evil, or malevolent. For his part, Edmund makes no threatening gestures, but he doesn't volunteer information--preferring instead to find out exactly what they want, rather than simply assuming they are referring to the man whom the party met earlier.

Edmund does try to smile. He sincerely doesn't want to seem impolite or rude.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Monday July 25th, 2011 8:06:42 AM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

----------------------------
Ramen remains in guard for attacks and attempts to detect evil on the group.
" You'll find miss that the little people have big stings.... cease the hostilities, we can parlay."

Tishe' (AC:27 CMD:19 HP 107/107)  d20+10=13 ;
Monday July 25th, 2011 1:47:37 PM

Tishe' searches her mind but can't come up with anything that explains the three's origins. That they seem powerful and potentially dangerous, the witch has no doubt, and is glad her packmates are cautious.

She lets Edmund take the lead in speaking with these beings, very well aware he's looking for information since the one they are obviously speaking about is the Ragged King.

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)



Snafu - AC 30, HP 112/112  d20+21=36 ;
Monday July 25th, 2011 2:18:58 PM

Snafu stepped out of hiding and followed up on Edmund's questions.

"Greetings!" he started. "As my friend said, we have no intention of trying to stop you, though since we have taken an oath to protect this land and the people in it, it is important for us to understand what this person has done to warrant exile? Is he dangerous to the people of this land? And, who has proclaimed that he should be put in exile?"

"Please, we would be in a better position to help you with a little bit more information."

Actions:
Diplomacy- 36

Spells active:
1) Heroism (extended)
2) Mage Armor
3) False life (extended)

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/6) Heroism, Haste, Fireball
Level 4: (5/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport


Thar, AC 27, 124 (+11 temp) hps/124 (+11 hps),  d20+8=22 ; d20+19=23 ; d20+25=42 ;
Monday July 25th, 2011 3:27:42 PM

(Sorry I missed Fri's post... Had family in for 2 of my kid's Bdays and haven't even had a minute to turn PC on... Things calm now...)

When the creatures were coming their way in the sky, Thar (being out in his usual point/scouting position), would have moved into the trees and stayed quiet, hidden and using trunks for cover... Once they dismount, he stays where he is and continues watching them closely, especially the two behind the leader... For now, he takes out his bow and slowly gets an arrow ready... He doesn't aim at them but if needed, can fire off a barrage if they start hostilities...

Stealth = 25 (forgot the bonus for terrain... Is 25, not 23)
Perc = 42

He also tries to observe what kind of creatures they could be...

Know (Planes) = 22

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+22=42 ;
Monday July 25th, 2011 3:56:38 PM

Kahlan's eyes flash as she attempts to detect Evil on the newcomers. She doesn't like their tone and keeps her mithril blades brandished, not relaxing her stance. Looking up at the large creatures Kahlan replies in an icy tone. "I don't take kindly to threats. Choose your next words carefully, or I'll do more than brandish my weapons..."

Intimidate: 42 (Natural 20)

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+15=34 ;
Monday July 25th, 2011 4:10:41 PM

Forgot to Add Sense Motive to see how they respond.

Sense Motive: 34

DM - JC The Mystery Man and where did he come from 
Monday July 25th, 2011 8:34:37 PM

Kalhan you sense that they are very violent, and will soon stop treating with the group.

The female is somewhat cowed and takes a step back. One of the males says, "I told you woman, these humans are just going to get in our way, leave this to me." He is a big beefy type, compared to the other male, he has gems sewn all over his silk shirt, enough that it is sparkling in the sun light distracting you somewhat.
He sniffs a couple times and he looks directly at Edmund and says, "You, Human, you have his stench about you, this is your last chance to tell me where you sent him. He will remain banished and I'll book no interference from likes of you. If you don't answer me now, we shall just have to teach you who are your betters." He has a cruel smile as he finishes up speaking.
With the female now having been moved to the rear she draws a scimitar, even though she seems a little nervous.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour  d20+22=42 ;
Monday July 25th, 2011 11:24:32 PM

Edmund furrows his brow. He is not lying and tries to communicate this as diplomatically as he can. He endeavours now to placate the violent man who stands before him. (Diplomacy=42, Natural 20!)

"Stench notwithstanding, I believe you are mistaken, for I am no simple human. And mayhaps twice it has deceived you, friend--I only ask you to tell me whose stench you mean, and I will be happy to oblige you, for I tell you the truth: I have sent no one anywhere today, nor have any of my companions. We have no authority to do such a thing, and if you are as powerful as you give the impression that you are, you will know that I am not lying."

Edmund presents a sweeping bow and earnestly adds, "We are not trying to slow you down--feel free to continue on without any interference from us. It is not our intent to delay or impede you, nor are any of us liars or charlatans. Is the white of my robe insufficient proof? Are the oaths of my fellows not good enough for one such as yourself? Tell us whom you seek, for we have met no one claiming to be in exile, nor have we encountered any who were seeking our aid. Wherefore would we lie to you? What possible cause could we have? No, be assured, I am speaking the truth."

"Sheathe your blades," he says. "We have no desire for an armed conflict. That will not find your missing person any the more quickly, nor will it enable us to finish our own unrelated business. Your power is evident--as is ours. Let us discourse and perhaps we will both find what we want sooner, rather than later."

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Tuesday July 26th, 2011 8:01:45 AM

ooc> Detect evil results plz?
{ I'll be away from Thursday to Tuesday on vacation - no pc access likely}

Thar 
Tuesday July 26th, 2011 9:55:07 AM

Thar continues hiding in the woods but senses that trouble might soon erupt... He aims his weapon at the female, as she's the likely spell caster of the group... He subtly casts detect evil and if they appear evil, he'll cast Prot from Evil upon himself, whispering the words to remain hidden and quiet

Tishe' (AC:27 CMD:19 HP 107/107)  d100=29 ;
Tuesday July 26th, 2011 12:58:55 PM

Tishe' thinks Edmund is as likely to talk these strangers off their pedestal as a Prarie Pig was to fly. And the assumed superiority feels too much like bullying, which gets her dander up!

"Hold your attack and sheath your weapons!", she commands the angry man, "for you are in Cinnamon Valley and WE are the authority in this place. If you are after the Ragged King, we have seen him, and if he is guilty of crimes, can assist in bringing him to justice."

She pauses and Readies a spell. "But if you are going to be treadle-footed boobies about it, we'll thrash you first!"

...Action
Readies Doom on the scimitar man. Will DC 21 or -2 to all die rolls.

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday July 26th, 2011 1:51:01 PM

Falmar doesn't have any idea what these are except that they are threatening his friends.Standing 20 off to the side, he keeps his arrow knocked and awaits a change one way or another.

Spells
Pal - CLW, Bless, Less.Rest
Wiz
0 - Light, det.mag. Magehand, mending, arcane mark
1 - BH, SG, MM, Jump, True Strike
2 - Blindness, Knock, Bull Str, Gust o' wind
3 - LB, Windwall, Haste

Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158  d20+22=38 ;
Tuesday July 26th, 2011 2:49:57 PM

"Apparently you don't hear so well as your friend in the back." Kahlan says as she points her scimitar to the woman who was cowered by her words moments before, the icy threat from her previous words still hanging in the air.

Kahlan steps as close as possible to the tall creature and in barely more than a whisper finishes her threat. "I'll say it this one, last time. Threaten one of my pack-mates again, and your head will be parted from your body. Your friends may live... but you... you will die by my blades."

Kahlan continues to stand mere inches from the creature, her weapons hanging loosely at her side.

Intimidate: 38
Cast Greater Magic Weapon on Scimitar.
(Curious what Detect Evil found earlier as well.)

Tyris is standing back with the rest of the group.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour 
Tuesday July 26th, 2011 2:53:50 PM

Edmund continues to smile pleasantly whilst his companions provide the stick to back up his carrot.

"See," he says. "Wouldn't it be easier to talk instead? It will be faster, and everyone will leave in good order."

DM - JC The Mystery Man and where did he come from  d20+14=19 d20+14=28 d20+14=15
Tuesday July 26th, 2011 5:46:50 PM

"Listen Missy, you don't threaten a member of the Royal Guards. Either get out of my face or I'll remove it for you. That man, over there in white Robes don't scare me much either, and I know he's had contact. He's carrying some of Ahmed's wine, and the only way he could have gotten it was from him."
He puffs up his chest and then says, "I will not ask again, if I don't start getting answers that satisfy me I'll wring them out of your broken bodies."

As he finishes the female seems to vanish into the road, the other male moves he scimitar so it's not just hanging there, he's obviously getting prepared for a fight. "They've got friends Dwellen." Says the other male.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour 
Tuesday July 26th, 2011 8:17:45 PM

Edmund frowns. He is not pleased with the fellow's tone. He responds and the politeness is now merely a formality atop thinly veiled anger.

"I've already told you that we haven't sent anyone anywhere, nor have we done anything with anyone. If you are referring to the vagabond that was on the road--the one whose wine I have--we left him alone. He was utterly unintelligible and could not understand us. The last I saw, he was still on the road headed along alone. We had little enough to do with him because we are on our own business which, as far as we are aware, does not concern him in the least."

"Of course, if the truth doesn't satisfy you, then you are welcome to try and wring what lies you want out of us. But none of us here are much given to the telling of falsehoods, so I think you'll find the task more difficult than you think."

With that, Edmund falls to the rear of his companions, adding as he goes, "I'm done talking. I've no more interest in seeing truth repaid with boorish malice."

Tishe' (AC:32 CMD:19 HP 107/107) 
Tuesday July 26th, 2011 10:09:03 PM

At the disappearance of the woman, Tishe' sees that as an attack and her Readied Doom strikes the leading man. (Will Dc 21 or -2 to all die rolls)

"You have threatened us, and now you will stay here and speak with us", Tishe' tells the lately-carpet-travelling Royal Guards. "We know where this Ahmed was going, but you must put away your weapons."

To her packmates she cautions, "we can't let these beings continue where they will bully and push around others that are less capable of taking care of themselves."

She casts a Barkskin on herself and waits for the inevitable.

...Action
Readies Doom on the scimitar man. Will DC 21 or -2 to all die rolls.
Cast Barkskin

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)


Ramen Elowyn AC 24, CMD 25, HP 105/105 
Wednesday July 27th, 2011 11:43:56 AM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

----------------------------
Ramen stands his grounds...

" Cease this! We are the law in these parts! If you seek an unlawfull figitive from your justice, speak! And we will give assistance. If this person be persecuted without rightfull cause, then we shall aid him. But by Pantheon's wrath we will not be dictated to in our own lands!"

Snafu - AC 30, HP 112/112  d20+21=35 ;
Wednesday July 27th, 2011 1:50:50 PM

Snafu listened to the exchange of diplomacy and threats and pondered how foolish the whole situation was. Surely there was a better way to resolve this conflict, but pig headedness was getting in the way.

At first Snafu was going to launch into a long monologue about the importance of reason, but when the woman disappeared and Tishe responded with a spell, Snafu knew that the situation would surely come to blows.

A second later, he too disappeared.

Actions:
Cast greater invisibility

Spells active:
1) Heroism (extended)
2) Mage Armor
3) False life (extended)
4) Greater invisibility

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/6) Heroism, Haste, Fireball
Level 4: (4/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport


Kahlan Palance -- AC 26/17/21 -- CMD 32 -- HP 158/158 
Wednesday July 27th, 2011 3:33:13 PM

"You were warned." She casts Greater Magic Weapon on her kukri and assumes a combat stance. She stands her ground for the coming attack as she beckons them forward with a hand gesture.

It is obvious the Paladin wants a fight but does not want to through the first punch.

Cast: Greater Magic Weapon

DM - JC Three minus one? Still equals a fight (round 1)  d20+8=19 ; d20+9=21 ; d20+16=25 ; d20+11=26 ; d8+9=10 ; d8+9=11 ;
Wednesday July 27th, 2011 8:28:29 PM

(last round's actions) The Doom spell tries to settle over the Large man, as it fails to take effect he gives a smile.[b]
"How nice, now we just defend ourselves." (failed to add a bonus to the roll which makes the 21 DC)
He reaches out and lays a hand on Kalhan's breast plate. (you need a save for your armor (2 + 1/2 character level) so @ +8 with a DC of 21) if save fails Highlight to display spoiler: { Kalhan's armor turns to mercury and runs off, pooling in the dirt of the road.}
The other male steps up to Ramen and attacks with his scimitar. Hitting him with both of his hacks with the large blade. (14 damage and 15 damage respectively, some things were not added in to roll)
The female fails to show herself this round, leaving the group with no idea where she is.

I have 2 in the woods just off the road, the rest are on the road, is that correct? (correct if wrong)

Thar, AC 27, 124/124, PfE, Spell Resistance 23 
Wednesday July 27th, 2011 8:35:32 PM

Thar shakes his head and mutters with regret, "You've got to be kidding me... I wasn't in the mood to fight today and I guess I'll have to cancel those dinner plans I set up with my lady... She's going to be really mad..."

Since the fight's going to start, he casts Spell resistance 23 to get himself protected vs. any magics that might come his way...


Spells:
0 lvl - Det Magic, Guidance, Read Magic, Resistance
1st lvl - Bane, Bless, Comp Languages, Command, Sanctuary
2nd lvl -Aid, Align Weapon, Delay Poison, resist energy, Restoration (Lessor), Silence, Spiritual Weapon
3rd lvl -Dispel Magic, Searing Light, Daylight, Rem Disease, Blindness/Deafness, McVE
4th lvl - Divine Power, Holy Smite, Neut Poison, Restoration, MS 4
5th lvl - Flame Strike, MS 5, True Seeing

Spells Cast
Det Evil, PfE, SR 23


Thar, AC 27, 124/124, PfE, Spell Resistance 23 
Wednesday July 27th, 2011 8:39:19 PM

(DM - I posted my last round's post just as you were making your DM post... If t's OK, my next post will have my response to your post (this round))

Ramen Elowyn AC 24, CMD 25, HP 76/105  d20+14=27 ; d10+10=11 ; d6=2 ; d6=1 ; d20+9=15 ; d10+10=14 ; d6=1 ; d6=2 ; d20+4=16 ; d10+10=14 ; d6=3 ; d6=2 ;
Wednesday July 27th, 2011 10:00:02 PM

ooc> It's kinda important to know the results of the detect evil from two posts ago as it will effect my choice of actions.

--------------------
Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

----------------------------

Ramen defends himself and attacks.
Two handed Power attack-2/+5

Attack 1 (+14) 27 for 11 physical 2 holy and 1 fire damage
Attach 2 (+9) 15 for 14 physical, 1 holy and 2 fire
Attack 3 (+4) 16 for 14 physical, 3 holy and 2 fire



Ramen Elowyn AC 24, CMD 25, HP 76/105 
Wednesday July 27th, 2011 10:00:56 PM

ooc> Need a sub please t'il Tuesday.

https://spreadsheets.google.com/spreadsheet/ccc?key=0AtKxcxTWksbYdE5WdDFKdGxwQ09LY240OG9xUjgzOEE&hl=en_US#gid=1

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  6d6=19 ; d100=28 ;
Wednesday July 27th, 2011 11:29:42 PM

(assuming line of sight and acceptable angle.)

Falmar drops his bow and gestures releasing a Lightning Bolt at the non-Kahlan-touching Royal Guard.

19 Damage reflex for 1/2 @ 18

Now where did the third one go.....maybe Dondit will smell her...

(5% armor check passed)

Spells
Pal - CLW, Bless, Less.Rest
Wiz
0 - Light, det.mag. Magehand, mending, arcane mark
1 - BH, SG, MM, Jump, True Strike
2 - Blindness, Knock, Bull Str, Gust o' wind
3 - LB-used, Windwall, Haste



Thar, AC 27, 124/124, PfE, Spell Resistance 23  d20+12=29 ; d8+7=12 ; d20+13=22 ; d20+13=15 ; d6+7=9 ; d6+7=13 ; d20+18=35 ;
Thursday July 28th, 2011 9:24:10 AM

(This round's actions) Thar decides to bring in some help and casts MS5, summoning in his old friend, Larry the celestial dire lion...

Once Larry arrives, he'll pounce on the other male (not the large man), trying to grab and grapple...

Attack 1 = Bite Hit AC 29 for 12 dmg + GRAB
Attack 2 and 3 (claws) = Hit AC 22 for 9 and AC 15 for 13

Grab Attack (since Bite Hit) to Start Grapple = 35 vs opponents CMD

DM Info
Larry's Stats - AC 15, Resist 10 Cold/Elect/Acid, SR 13, DR 5/evil; 60/60 hps; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7), Special Attacks pounce, rake (2 claws +13, 1d6+7), Smite Evil 1/day (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests)

MS 5 = 10/10 rounds

Spells:
0 lvl - Det Magic, Guidance, Read Magic, Resistance
1st lvl - Bane, Bless, Comp Languages, Command, Sanctuary
2nd lvl -Aid, Align Weapon, Delay Poison, resist energy, Restoration (Lessor), Silence, Spiritual Weapon
3rd lvl -Dispel Magic, Searing Light, Daylight, Rem Disease, Blindness/Deafness, McVE
4th lvl - Divine Power, Holy Smite, Neut Poison, Restoration, MS 4
5th lvl - Flame Strike, True Seeing

Spells Cast
Det Evil, PfE, SR 23, MS 5



DM - JC Three minus one? Still equals a fight (round 1) 
Thursday July 28th, 2011 12:50:50 PM

The large people are non-evil , I thought I'd said that the first time, if I failed, sorry. Just have had a bunch of stuff going on IRL.
I'll do my regular post this evening.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 158/158  d20+8=18 ; d20+21=38 ; d20+18=29 ; d20+13=19 ; d6+7=12 ;
Thursday July 28th, 2011 3:30:47 PM

OOC: And here I was hoping to smite this bad word. Sigh.

Kahlan watches as her breastplate turns to liquid and pools at her feet. To say she is not amused in the least bit is a HUGE understatement. At least she was wearing a padded shirt underneath or this could have been slightly embarrassing.

In her very... exposed, position, Kahlan tumbles away, back-flipping three times as she moves back 10ft and to the left 5ft. As she does, Tyris, having been commanded by their empathic link (and the fact that they have practiced this many times now on straw targets) does his best to Overrun the large creature.

Once back out out of range Kahlan says a quick prayer to Domi and ask for his Divine Favor in battle. As an Observer of the Connoisseurs of Combat, she will watch the scimitar wielding foe if he engages in melee to better understand his combat prowess.

Kahlan:
Fort Save: 18 (Not arguing, but I though magic items used the will saves of their owner's/wearers. Just curious.)
Acrobatics: 38 to not provoke an AoO whilst moving out of a threatened area.
Move Action: Move back 10ft and to the left 5ft.
Standard Action: Cast Divine Favor
Free Action: Observer CoC ability to determine Scimitar wielders BAB.

Tyris:
Greater Overrun/ Trample: CMB 29 vs. Scimitar Wielders CMD. Enemy can not choose to avoid, and it does not provoke and AoO. If successful enemy becomes prone allowing Tyris an AoO with 1 hoof at +4 (wasn't added in on the roll).
If Overrun is successful: 1 Hoof Attack: Hit AC 23 for 12 points of Bludgeoning Damage.

Spells in Effect:
Greater Magic Weapon: Scimitar +3 Attack Damage
Greater Magic Weappon: Kukri +3 Attack/Damage
Divine Grace: +3 Attack/Damage

Companions w/in 10ft:
+4 to saves vs. Fear
+4 to saves vs. Compulsion

Tishe' (AC:32 CMD:19 HP 107/107)  d20+20=21 ; d100=8 ; d100=21 ;
Thursday July 28th, 2011 4:27:27 PM

Tishe' is surprised at the spell, but still identifies it from her memory, and shouts it to her packmates.

"Ramen, Falmar, you need to go toe to toe with these two! Kahlan, back up and use missles!" Tishe' doesn't call out for Snafu or Thar, not wanting to give away thier position or thier tactics.

"Words would have been easier, you big bully", grinds Tishe' as she calls the arrogant attacker the worst thing she can think of, "now you will have to pay the harper."

Tishe' weaves two spells, so close on one another that it appears they are the same. Unfortuneately, trying to be so quick, the fickle ley lines move out of her way and only one spell is cast.

...Action
Spellcraft: 21 to identify spell up to 6th level

Cast Doom on Angry Dude 8% spell fails.
Cast Quickened Doom on Scimitar Dude; 21% spell succeeds, Will DC 21 or -2 attack, save, skills, and ability checks

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield 
Thursday July 28th, 2011 5:22:11 PM

Edmund continues to move so as to put as many of his companions between himself and the angry sword-waving fellows as is possible. He also does his best to stay well clear of melee range.

Calling out to the two, violent men, Edmund shouts, "This is all very disagreeable! Stop fighting and we will settle this without needless effusion of blood! There is no need for this!"

Yet, despite his attempts, Edmund doubts they will listen, and moves to protect himself as best he can by casting another defensive spell.

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield

DM Sanity Info.
Move Action: Continue to move away from the attackers. (Is there a map? How do we know where they are--or where anyone is, including trees, cover, &c.?)
Standard Action: Cast Shield on Self

Spells - Durations - Effects
Mage Armour on Self - 13 Hours - +4 to AC
Shield on Self - 130 Rounds - +4 to AC

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (6/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM - JC Three minus one? Still equals a fight (round 2)  d20+4=11 ; d20+10=22 ; d20+21=39 ; d20+16=29 ; d20+21=33 ; 2d8+24=31 ; d8+12=15 ; d20+14=27 ; 2d6+9=13 ; d3=3 ; d20+15=31
Thursday July 28th, 2011 8:50:03 PM

(Can't get Map tools to let me extract it so i can run it.)(if anyone can tell me how to get it working, I'll be glad to listen.)

Kahlan succeeds in rolling off her mount and ending up away from the Large man who caused her Armor to become Mercury. Her horse tries to run him down, he gives a hearty laugh and it ends suddenly as he is knocked down, Tyris succeeds in stomping on him for some damage, but he fades into the roadway and vanishes. Kahlan Highlight to display spoiler: { BAB is +9}
Thar, Larry jumps into the fight, hitting with his bite, missing with claws.
Edmund casts his mage armor, and moves back.
Falmar casts his lightning bolt hitting him in the chest.
Tishe' casts another Doom, this one also seems to fail to take effect. Tishe'Highlight to display spoiler: {Metalmorphe Su, not a spell}
Ramen Swings three times, succeeds in hitting one time. Ramen Highlight to display spoiler: { your holy effect seems to not effect him.}
Snafu is still doing what it is he does. (not a clue, but expect he is moving closer to the fight)
(Who am I missing?)

Man 1 (was on Kahlan) Damage total 12
Man 2 (scimitar) damage total 31

Man 1 fades into the road, same as the female did.
Man 2 Take the damage from the Lion and is grappled. He remains grappled after trying to break it.
Female , She appears next to Tishe', she seems to literally just come up out of the ground. Attacking one time with surprise (unexpected like invis) She hits 13 damage (includes Backstab damage)
Tishe' make a Fort save DC 14.
Tishe' Highlight to display spoiler: { Take 3 points of Con damage if you fail save}

Map

If you are placed in wrong location, let me know, I'll move you

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisible  d20+25=35 ;
Thursday July 28th, 2011 9:23:24 PM

Edmund does his best to stay out of the way of the melee, and shouts at the attackers again.

"This is your last chance. You'll have a hard time finding your quarry if you're dead! Surrender yourselves!" (Intimidate = 35)

Fully expecting his words to fall on deaf ears, Edmund clenches his hands and stomps his foot. "Stupid!" he shouts. "Stupid! Stupid! Stupid!"

A moment later, he vanishes entirely out of sight, and then moves thirty feet away, not getting any closer to the fight, nor any farther, but merely changing his position, whereupon he stops and remains completely silent.

DM Sanity Info.
Move Action: Circle around, remaining out of melee range, but not getting any farther from (or closer to) the fight.
Standard Action: Activate Ring of Invisibility.

Spells - Durations - Effects
Mage Armour on Self - 13 Hours - +4 to AC
Shield on Self - 129 Rounds - +4 to AC
Invisibility on Self - ~ - Numerous effects. See CR p. 301-302, 563-564, 567

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (6/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisible 
Thursday July 28th, 2011 9:27:26 PM

((OOC: I don't know about maptools, but I've always just used a Spreadsheet in Google Docs. to make maps, just like we share our character sheets.

Thar and I have used them before in the PlateauCity/Mithril Order game, and they worked extremely well. Simply create a spreadsheet and make squares. You can colour the squares to indicate terrrain, obstacles, and so on, and characters can be represented with text, i.e. Ed for Edmund, Th for Thar, and so on.

I'd be happy to set this up for you. I have a fondness for creating such maps. It is, however, very easy to use, and I doubt you would need my help if you have even a passing familiarity with spreadsheets.))

Thar, AC 27, 124/124, PfE, Spell Resistance 23 
Thursday July 28th, 2011 10:51:53 PM

Ooc - Dm, doesn't being grappled stop man 2 from moving and attacking? He's got a lion that weighs over a ton on top of him... The lions grapple was 35 vs mans cmd... Don't have my pfinder in front of me to quote exact grapple rules...

DM JC: how is it a Celestial Dire Lion? from the spell it's only a Dire Lion. Sorry I missed that line, I'll correct it.

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+20=33 ; d6+9=14 ;
Thursday July 28th, 2011 11:14:30 PM

Falmar draws his Scimitar as he moves to engage the female attacking Tishe (U-5)

Moving through the ground is a nice pick.... wonder how that's done...HA! some other time !!..

" Nice trick, but you're going to staying in the ground now !

Attack 1 : Hits AC 33

Damage : 14

Spells
Pal - CLW, Bless, Less.Rest
Wiz
0 - Light, det.mag. Magehand, mending, arcane mark
1 - BH, SG, MM, Jump, True Strike
2 - Blindness, Knock, Bull Str, Gust o' wind
3 - LB-used, Windwall, Haste



Snafu - AC 30, HP 112/112  d20+21=34 d6+5=6 5d6(4+1+1+3+2)=11 d20+19=32 d20+19=39 d20+19=35 d20+19=33 d20+14=24 d8+2=3 d8+2=8 d8+2=6 d8+2=10 d4+2=5 d4+2=3 d20+19=26 5d6(3+4+1+3+1)=12 5d6(1+3+1+2+3)=10 5d6(2+2+4+6+5)=19 5d6(3+1+5+1+6)=16 5d6(4+2+2+1+5)=14
Friday July 29th, 2011 9:38:09 AM

OOC- sorry about missing the last round.

Words of power were uttered, and a moment later a red ray of magical energy exploded from thin air. The ray targeted the opponent closest to Snafu (OOC- hit touch AC 34; damage 6 strength DC 16 for half; sneak damage 11).

The invisible Snafu then drew his second sword (quick draw) and attacked his swords and paws (see action section for rolls)

Actions:
1) Cast quickened ray of enfeeblement (6 strength DC 16 for half; sneak damage 11)
2) Quick draw
3) Full attack

DM SANITY NOTES:

Attacks:
Rapier
-Attack 1- Hit 32 Damage 3+12 sneak= 15
-Attack 2- Hit 39 (crit 26)- Dam 8+10=18

SSword
-Attack 1- Hit AC 24; D 6+14=20

Paws
-Attack 1- Hit 35; D 5+19=24
-Attack 2- Hit 33; D 3+16=19

Spells active:
1) Heroism (extended)
2) Mage Armor
3) False life (extended)
4) Greater invisibility

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/6) Heroism, Haste, Fireball
Level 4: (4/5) Invisibility, Greater, Summon Monster IV
Level 5: (2/3) Teleport


DM - JC Three minus one? Still equals a fight (round 2) 
Friday July 29th, 2011 3:10:24 PM

I adjusted man #2's actions. He is grappled and he has had a brain fart so none of your actions need to change.

Also, how is it a Celestial Dire Lion.. that level spell would only get a Dire Lion. Please fill me in.

Thar, AC 27, 124/124, PfE, Spell Resistance 23 
Friday July 29th, 2011 4:01:40 PM

Ooc Dm - the lion had a asterisk next to it and at the bottom, it says that creatures are summoned with the celestial template if caster is good.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 158/158  d20+13=16 ; d20+13=25 ; d20+13=22 ; d4=2 ; d6+7=9 ; d6+7=12 ; d20+19=30 ; d20+19=21 ; d6+12=16 ; d4+12=15 ;
Friday July 29th, 2011 5:02:48 PM

Only one target visible correct?

Tyris tries to bite and kick the adjacent man.

Kahlan comes in trying to flank the man with Tyris.

Please add +4 to Tyris and Kahlan's attacks as the man is prone and grappled.

Tyris:
Bite Attack: 13
Damage: 2
Kick Attack1: 25
Damage: 9
Kick Attack2: 22
Damage: 12

Kahlan:
Attack Scimitar: 30
Damage: 16
Attack Kukri: 21
Damage: 15

Spells in Effect:
Greater Magic Weapon: Scimitar +3 Attack Damage
Greater Magic Weappon: Kukri +3 Attack/Damage
Divine Grace: +3 Attack/Damage

Companions w/in 10ft:
+4 to saves vs. Fear
+4 to saves vs. Compulsion


DM - JC Three minus one? Still equals a fight (round 2) 
Friday July 29th, 2011 5:10:20 PM

2, a man on the road and is grappled, the female in the woods behind Tishe'

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+23=30 ; d20+12=17 ; d8+7=12 ;
Friday July 29th, 2011 6:27:20 PM

(OOC DM Re: Map - Thar was actually in the woods next to a tree, preparing to fire from cover... Larry is on top of the bad guy #2...)

Still in the trees, Thar decides to cast one last spell to prepare himself... He casts "Divine Power" thus giving him an added attack (4 rather than 3) and some nice bonuses... (+3 luck on Attack, Dmg, Str and Str based skills checks, 11 temp hps, added attack when I do full attack...)

Meanwhile, Larry's found a nice play toy in man #2 and keeps biting and sharpening his claws on him...
Maintain Grapple (gets +5 Circum bonus since maintained it) = 30 vs. man's CMD to stay grappled
Bite = Hits AC 17 for 12 dmg

DM Info
Larry's Stats - AC 15, Resist 10 Cold/Elect/Acid, SR 13, DR 5/evil; 60/60 hps; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7), Special Attacks pounce, rake (2 claws +13, 1d6+7), Smite Evil 1/day (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests)

MS 5 = 10/11 rounds
DivPow = 11/11 rounds

Spells:
0 lvl - Det Magic, Guidance, Read Magic, Resistance
1st lvl - Bane, Bless, Comp Languages, Command, Sanctuary
2nd lvl -Aid, Align Weapon, Delay Poison, resist energy, Restoration (Lessor), Silence, Spiritual Weapon
3rd lvl -Dispel Magic, Searing Light, Daylight, Rem Disease, Blindness/Deafness, McVE
4th lvl - Holy Smite, Neut Poison, Restoration, MS 4
5th lvl - Flame Strike, True Seeing

Spells Cast
Det Evil, PfE, SR 23, MS 5, Divine Power,


DM - JC Three minus one? Still equals a fight (round 2) 
Friday July 29th, 2011 6:38:34 PM

Is everyone happy with their location now as of beginning of this past round?

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisible 
Friday July 29th, 2011 10:47:42 PM

((OOC: I am happy with my position, I guess, though I haven't a very clear idea of distances between things, so things like Lightning Bolt and Fireball are totally off the cards. :/

My offer of setting up a spreadsheet is still good. If you're interested, I can easily have it up by this weekend. For those of us whose attacks have an area of effect or which require line of sight, it will be a massive help.))

Tishe' (AC:32 CMD:19 HP 107/107)  d20+9=28 ; d20+13=19 ; d100=38 ;
Friday July 29th, 2011 11:23:15 PM

ooc: I had thought Tishe' was in the road. Nevermind, here is just fine. :-)
.............

Tishe' is startled by the appearance of the woman and arches in pain as she begins bleeding, but she overcomes the attempt at a further wound.

She whirls, realizing that it would be folly to try and run from this woman, and she weaves defensively to cast a spell into her face. "I suggest that you lower your weapons and stand there until the battle is over."

...Action
Fort DC 28 success!
Cast Defensively: Dc 21 for a 3rd level spell 19+4 for feat = 23 success!
Cast Suggestion: 38% success! Will DC 22

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), *Barkskin (Silent, Extended), Command Plants (Still), *Wall of Thorns (Silent)

DM - JC Three minus one? Still equals a fight (round 2) 
Saturday July 30th, 2011 12:49:43 PM

I made a mistake..... The Lion can not touch the large man, so I'm gonna have to do some thinking on how to fix this.... any suggestions, I'll listen to them.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Saturday July 30th, 2011 2:45:38 PM

Um... OK... Why can't the lion touch him?... I wasn't going after the big guy, and wanted the 2nd guy... I knew the large guy would be harder and figured i'd focus on the 2nd one...

Just curious... If I would have known that he couldn't touch him, I would have changed my actions too and not wasted a spell on him... Hmm...

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 158/158 
Saturday July 30th, 2011 4:12:26 PM

My guess is Protection from Good.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Saturday July 30th, 2011 5:03:13 PM

Ouch... Of course if he cast that while the lion is on him, would it nullify things since he's actually already grappled? If you're grappled, there are some restrictions on casting... Not sure how all that works out...

DM - JC Three minus one? Still equals a fight (round 2) 
Saturday July 30th, 2011 7:44:02 PM

Yes, Protection from Good, and was cast before the group spotted them. Adding HD + class level of the caster it's a long duration.

DM - JC Three minus one? Still equals a fight (round 3)  d20+10=11 ; d20+12=29 ; d20+15=32 ; d20+15=34 ; 2d6+7=15 ; 2d6+7=11 ;
Sunday July 31st, 2011 6:13:01 PM

OK, I made the mistake, so man 2 has the damage done to him that I listed before, but he is not grappled and the lion can't touch him,
Ramen did take the 31 + 15, since he did get his attacks.

Now that That is settled on to the New Round.
________________________________________________

Tishe`s suggestion takes effect and the female starts to stand there.
Thar casts another spell and Larry tries to hit the man, but something prevents him from doing so.
Kalhan moves up to give others Flanking.
Snafu steps up and lays into Man 2 and does a fair amount of damage.
Falmar rushes over to assist Tishe1 and does the Female some damage.
Edmund makes a statement and goes invisible, followed by moving to the side.
Ramen (no posted move, He asked for someone to play his character till he gets back) Goes full defensive trying to block all the attacks.

Man 1 comes back up out of the ground, "The Queen will be displeased, so since she will dish out punishment, I'll just need to dish out a little before hand. They say $%^# flows down hill, so here is some for you."
He brings both hands up over his head and brings them both down on Kahlan. for 15 and 11 damage.
Man 2 slips underground and vanishes from sight.
Female begins to just stand there, doing nothing.

Map Round 2

Man 1 (fists) Damage total 12
Man 2 (scimitar) damage total 64 ( down 3 strength )
Female Damage 14

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+17=29 ; d20+17=33 ; d20+12=18 ; d20+12=26 ; d20+7=26 ; d20+17=25 ; d20+7=12 ; d6+12=15 ; d4+12=15 ; d4+12=14 ; d4+12=14 ; d6+12=18 ; d6+12=15 ; d6+12=13 ; d20+18=31 d6+7=12
Sunday July 31st, 2011 7:12:02 PM

Kahlan takes the two punches like a champ. "Rather than worry about your queen, who you'll never see again, I'd worry about another female a little closer to you. Besides... I'm standing uphill!"

Tyris:
Overrun on Man1: CMB 31 vs Man1's CMD
Damage from Trample: 12 Bludgeoning

Add +4 to all of Kahlan's attacks if Tyris makes target Prone.
Full Round Attack:
Attack1: Hit AC 29/33
Damage1: 12
Attack2: Hit AC 33/37 (Crit Confirm: 25/39)
Damage2: 15 (If Critical is confirmed:) 29
Attack3: Hit AC 18/22
Damage3: 15
Attack4: Hit AC 26/30
Damage4: 14
Attack5: Hit AC 26/30 (Crit Confirm: 12/16)
Damage5: 18 (If Critical is confirmed:) 31



Tishe' (AC:32 CMD:19 HP 107/107)  d100=6 ;
Monday August 1st, 2011 11:42:18 AM

"Falmar, leave her standing there and let's deal with the two actives. I don't want my spell broken!"

She tries to cast a Quickened Spectral Hand, but the ley lines jump again, and the spell sputters! "Piggies!", the witch curses.

Tishe' feels it is safe to ignore the one large woman and pulls her Broom of Flying from her magical quiver, jumping on and taking to the skies.

...Action
Quickened Spectral Hand; 6% fail (ARRGGHH!!!)
remove object from Ehlonna's Quiver; move equivalent
Fly 40 feet up

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly 
Monday August 1st, 2011 3:14:42 PM

Invisible and keeping his mouth shut, Edmund is busily engaged in getting the jump on those soon-to-be below. He casts another spell on himself, and then flies straight up in the air.

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly

DM Sanity Info.
Standard Action: Cast Fly on Self
Move Action: Fly straight upwards to max range (30 ft.)

Spells - Durations - Effects
Mage Armour on Self - 13 Hours - +4 Armour Bonus to AC. (CR 306)
Shield on Self - 128 Rounds - +4 Shield Bonus to AC. (CR 342)
Invisibility on Self - Until Dispelled - Numerous effects. (CR 301-302, 563-564, 567)
Fly on Self - 130 Rounds - Fly at 60 feet speed, ascend at half speed, descend at double. (CR 264)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (6/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+14=22 ; d20+15=16 ; d20+15=35 ; d20+15=22 ; d6+7=13 ; d6+7=11 ; d20+20=38 ; d20+15=34 ; d20+15=19 ; d20+15=19 ; d8+11=13 ; d8+11=15 ; d8+11=16 ; d8+11=19 ; d6=1 ; d6=3 ; d6=2 ; d6=6 ;
Monday August 1st, 2011 6:04:35 PM

Thar curses as the lion can no longer hurt man 2, so he orders it to try to attack the large man 1 and see how the man likes a huge lion taking a bite out of his leg... Larry will charge the man and use his pounce ability to gain a full attack...

Larry the Lion (if the man isn't protected by PfG) Charge and Pounce bite vs man 1: Hit AC 22 for 13 pts
Claw 1 vs. man 1 = Miss (rolled 1)
Claw 2 vs. man 1 = Hit AC 35 (nat'l 20, check = 22... )=> If not critical, does 11, if critical does 22 pts.

Meanwhile, Thar tries to find the man #2, but apparently the man is gone... So he shifts his aim towards Man #1 and lets off a flurry of arrows...

Arrow 1 = Hit AC 38 - 16 dmg + 1 shock = 17
Arrow 2 = Hit AC 34 - 18 dmg +3 shock = 21
Arrow 3 = Hit AC 19? - 19 dmg + 2 shock = 21
Arrow 4 = Hit AC 19? - 22 dmg + 6 shock = 28

(Note he has 2 arrow for his BAB, 1 for rapid fire feat and 1 for divine power spell. ALSO, I forgot to add the +3 dmg bonus in the rolls but I accounted for them in final number).

TOTALS from Thar and Larry (assuming man 1 is NOT prot by PFG)=
Dmg to Man 1 if AC<19 = 35 Larry + 87 Thar = 122
Dmg to Man 1 if 19<AC<= 22 = 35 Larry + 38 Thar = 73
Dmg to Man 1 if 35>AC>22 = 11 Larry + 38 Thar = 49
Dmg to Man 1 if AC >=35 = 11 Larry + 17 Thar = 28


DM Info
Larry's Stats - AC (13 this round of charge)/15, Resist 10 Cold/Elect/Acid, SR 13, DR 5/evil; 60/60 hps; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7), Special Attacks pounce, rake (2 claws +13, 1d6+7), Smite Evil 1/day (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests)

MS 5 = 9/11 rounds
DivPow = 10/11 rounds (adds +3 luck on Attack, Dmg, Str and Str based skills checks, 11 temp hps, added attack when I do full attack...)

Spells:
0 lvl - Det Magic, Guidance, Read Magic, Resistance
1st lvl - Bane, Bless, Comp Languages, Command, Sanctuary
2nd lvl -Aid, Align Weapon, Delay Poison, resist energy, Restoration (Lessor), Silence, Spiritual Weapon
3rd lvl -Dispel Magic, Searing Light, Daylight, Rem Disease, Blindness/Deafness, McVE
4th lvl - Holy Smite, Neut Poison, Restoration, MS 4
5th lvl - Flame Strike, True Seeing

Spells Cast
Det Evil, PfE, SR 23, MS 5, Divine Power



Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d100=40 ;
Monday August 1st, 2011 9:41:35 PM

Seeing the Female stop and look at Tishe' Falmar Casts Haste. (6 rounds Thar, Tishe', Falmar)
(armor check passed)

Hope that lasts....Ha, it better !

Falmar then moves to S-9.


DM - JC Three minus one? Still equals a fight (round 4)  d20+13=28 ; d20+13=14 ;
Monday August 1st, 2011 10:23:23 PM

Kahlan, stands toe to toe with the large man (#1), Her trusty mount turns and tries to charge him, but misses the charge. She attacks and hits 4 times, one of which is a critical. Doing 73 damage total.
Tishe` tries to cast a spell but it fizzles, and then mounts her Broom, rising 20' into the air. (1/2 speed for gaining height)
Edmund also gains height after having cast fly on himself.
Thar has his Lion try and attack the other large man, and gets the same result, he's not able to touch him. Other than that he unleashes a torrent of arrows at Man 1. He hits with two of his arrows doing 38 damage.
Falmar casts Haste and then moves to get a better position.
Ramen stays on the defensive.

Man 1 (fists) Damage total 123
Man 2 (scimitar) damage total 64 ( down 3 strength )
Female Damage 14

Man 1 once again slips beneath the surface of the road, vanishing from sight.
Man 2 appears behind the Female. He reaches out and touches Falmar's Breast Plate, Make a Fort save for the armor DC 20 (2 + 1/2 character level is the bonus to the d20) If failed, it runs off you in rivulets of mercury and pools on the ground at your feet.
Female stands there again, doing nothing.

(hit button 2 times apparently)

Map

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+18=27 ; d6+5=11 ; d20+17=31 ; d20+17=30 ; d20+12=24 ; d20+12=20 ; d20+7=26 ; d20+7=22 ; d6+12=18 ; d6+12=17 ; d6+12=17 ; d4+12=14 ; d4+12=16 ; d6+12=17 ;
Monday August 1st, 2011 10:38:17 PM

"Ah, I see, you are all too scared to fight like real men... I'm not even armored. It's ok, keep running, you'll just die tired."

Kahlan will hold action until someone pops up within 30ft of her. She will then charge and attack, unless they are within 5ft, then she will full round attack.

If Charge:
Hit AC 33
Damage: 18

If Full Round:
Attack1: Hit AC 31
Damage1: 18
Attack2: 30
Damage2: 14
Attack3: 24
Damage3: 16
Attack4: 20
Damage4: 17
Attack5: 26 (Crit Confirm: 22)
Damage5: 17 (If Confirmed: 34)

Tyris charges Man2, attempting to Overrun and Trample him.
CMB of 27: Damage of 11



Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+22=34 ;
Monday August 1st, 2011 10:40:19 PM

Rolled it in the wrong spot, but Intimidate 34 to Goad the hidden combatants into showing themselves.

Snafu - AC 30, HP 112/112  d20+22=28 ; d20+22=30 ; d20+22=41 ; d20+22=38 ; d20+20=22 ; d20+22=26 ; d8+2=3 ; d8+2=7 ; d8+2=3 ; d8+2=10 ; d4+2=4 ; d4+2=6 ; 5d6=21 ; 5d6=16 ; 5d6=18 ; 5d6=19 ; 5d6=10 ; 5d6=20 ;
Monday August 1st, 2011 10:54:05 PM

Snafu charged the nearest visible man while yelling "nobody needs to get hurt! Drop your weapons and let's start this encounter over again... with words instead of swordplay!"

...

Assuming the men don't heed Snafu's words, he'll make a full attack using liontaur charge.

Attacks:
Rapier
-Attack 1- Hit 28 Damage 3+ 21= 24
-Attack 2- Hit 30- D 7 + 16= 23
-Attack 3- Hit 26 - D3 + 18= 21

SSword
-Attack 1- Hit AC 22; D 10+ 19= 29

Paws
-Attack 1- Hit 41; D 4+ 10= 14
-Attack 2- Hit 38; D 6+ 20= 26

Spells active:
1) Heroism (extended)
2) Mage Armor
3) False life (extended)
4) Greater invisibility
5) Haste
Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/6) Heroism, Haste, Fireball
Level 4: (4/5) Invisibility, Greater, Summon Monster IV
Level 5: (2/3) Teleport


Tishe' (AC:32 CMD:19 HP 106/107)  d100=69 ; d4=1 ;
Monday August 1st, 2011 11:05:08 PM

Tishe' rises 20 feet higher in the air and tries to concentrate on catching hold of a ley line to cast a Spectral Hand. This time, it works.

...Action
Fly 20 feet up
Cast Spectral Hand: 69% works! She now has a Spectral Hand floating with her.

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)


Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+11=26 ; d20+20=37 ; d20+15=30 ; d20+15=23 ; d20+15=30 ; d8+11=17 ; d8+11=17 ; d8+11=19 ; d8+11=15 ; d6=6 ; d6=1 ; d6=2 ; d6=3 ;
Tuesday August 2nd, 2011 9:57:31 AM

Thar curses as Larry's attacks are again wasted... For now at least, he'll ask Larry to try to find and locate man #1... The lion sniffs here and there, pawing at the ground and trying to smell and hear the man with his animal senses... (Percep = 26)

Meanwhile, Thar stops firing at man 1 since the annoying enemy disappears... He turns again, locates man 2 and fires off a volley ...

Arrow 1 vs Man 2= Hit AC 37 for 20 + 6 shock = 26
Arrow 2 vs man 2= Hit AC 30 for 20 + 1 shock = 21
Arrow 3 vs man 2= Hit AC 23 for 22 + 2 shock = 24
Arrow 4 vs man 2= Hit AC 30 for 18 + 3 shock = 21


DM Info
Larry's Stats - AC (13 this round of charge)/15, Resist 10 Cold/Elect/Acid, SR 13, DR 5/evil; 60/60 hps; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7), Special Attacks pounce, rake (2 claws +13, 1d6+7), Smite Evil 1/day (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests)

MS 5 = 8/11 rounds
DivPow = 9/11 rounds (adds +3 luck on Attack, Dmg, Str and Str based skills checks, 11 temp hps, added attack when I do full attack...)

Spells:
0 lvl - Det Magic, Guidance, Read Magic, Resistance
1st lvl - Bane, Bless, Comp Languages, Command, Sanctuary
2nd lvl -Aid, Align Weapon, Delay Poison, resist energy, Restoration (Lessor), Silence, Spiritual Weapon
3rd lvl -Dispel Magic, Searing Light, Daylight, Rem Disease, Blindness/Deafness, McVE
4th lvl - Holy Smite, Neut Poison, Restoration, MS 4
5th lvl - Flame Strike, True Seeing

Spells Cast
Det Evil, PfE, SR 23, MS 5, Divine Power



Ramen Elowyn AC 24, CMD 25, HP 30/105  6d8=35 ;
Tuesday August 2nd, 2011 6:14:56 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
----------------------------------
Ramen is feeling rather injured, but never one to back away from a fight, he calls on the blessings of Pantheon and unleashes a SEARING LIGHT at the female (35 pts).



Ramen Elowyn AC 24, CMD 25, HP 30/105  5d8=19 ; d20+13=30 ;
Tuesday August 2nd, 2011 6:19:02 PM

ooc: Corrections, the maximum damage is 5d8, 19 damage
Ranged touch attack = 30

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly 
Tuesday August 2nd, 2011 6:22:43 PM

((Delayed at work again, but I want to get my action in. So here it is, quickly.))

Edmund will cast Greater Invisibility on Thar from above, moving as necessary.

((Bigger post tonight if the DM post isn't up, otherwise I'll adjust sanity info. next round.))

DM - JC Three minus one? Still equals a fight (round 4) 
Tuesday August 2nd, 2011 6:40:52 PM

Take your time.... feel sick so not posting tonight.... hard to concentrate when this ill.

Falmar CURRENT AC: 36 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+8=14 ; d20+21=24 ; d20+17=35 ; d20+21=26 ; d6+9=13 ; d20+21=28 ; d6+9=11 ; d6+9=11 ; d6+9=13 ;
Tuesday August 2nd, 2011 11:08:26 PM

Rage...pure....Human.. Rage .. pours forth from Falmar as he feels his breastplate begin to melt from his body...

You're about to Feed Grass !! at least your corpse will have a purpose !

Falmar unleashes a flurry of slashing attacks.

Attack #1 Hits AC 24 Damage : 13
Attack #2 Hits AC 35 (Possible Crit: Crit confirm @28) Damage : 11 (if crit 22)
Attack #3 Hits AC 26 Damage : 13



Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday August 2nd, 2011 11:10:34 PM

Adjusted AC (includes haste)

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Wednesday August 3rd, 2011 3:12:24 PM

Checking in...

Snafu - AC 30, HP 112/112 
Wednesday August 3rd, 2011 4:29:52 PM

Hope you're feeling better...

Can somebody cast a cure light wounds spell?

DM - JC Three minus one? Still equals a fight (round 4) 
Wednesday August 3rd, 2011 6:16:14 PM

All Highlight to display spoiler: { figured out is was the Crystal Light drink mix I tried, all better now. Thank you}
Kahlan waits to see if man 1 emerges from the ground, but he fails to appear. (no action due from holding) Her Mount turns and attempts to hit Man 2 with a charge, but the horse is pushed to the side by Snafu's charging and misses the man.(missed target).
Snafu charges in, and attacks, hitting with almost every one of his attacks, he notices that all of his weapons seem to be partially resisted, but all do damage.(missed with SS)
Tishe` rises another 20' and casts a spell, causing a ghostly hand to appear.
Thar unleashes at Man 2 with his Bow, hitting 3 times.
Ramen turns and unleashes a blast of Holy fire on the female doing damage. (just subtracting 8 from your first roll so 27 damage)
Edmund casts a spell on Thar, turning him invisible. (greater invisibility)
Falmar, angry from watching his armor pour off of him, unleashes a flurry of attacks on Man 2 Sometime while he was hacking away, Man 2 slumps to the ground, Dead, or at least appearing dead.

Man 1 (fists) Damage total 123
Man 2 (scimitar) damage total 275 ( down 3 strength ) (Dead?, maybe/probably)
Female Damage 41

Man 1 fails to make an appearance,but the female shouts out as she watches Man 2 slump to the ground.
"Queen Adeela will hear of this, she will be very unhappy with you all and the people of this stupid valley. We will return, and when we do, be prepared for a WAR!"
With that said, she also vanishes underground and seems to have vanished.
Perception roll everyone please. DC 21. If success Highlight to display spoiler: { From down the road towards WatcHaven, you see man they were here for watching the fight.}



Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+25=30 ;
Thursday August 4th, 2011 10:01:12 AM

Thar smiles as man 2 falls, but curses as the other 2 escape his wrath... Edmund's Greater Invisibility was going to be such a big help and now those 2 cowards are running away...

"We'll see about that..." he says with a determined expression before casting True Sight.... as he looks closely and tries to find where they could be hiding...

Perc = 30

While looking for the two with the help of his spell, he considers the name of this Queen Adeela character that was just mentioned...

Finally, he'll move over and join in searching man 2's gear, equipment, etc... (Cast Det Magic)

DM Info
Larry's Stats - AC (13 this round of charge)/15, Resist 10 Cold/Elect/Acid, SR 13, DR 5/evil; 60/60 hps; Fort +9, Ref +8, Will +3; Melee bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7), Special Attacks pounce, rake (2 claws +13, 1d6+7), Smite Evil 1/day (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests)

MS 5 = 8/11 rounds
DivPow = 9/11 rounds (adds +3 luck on Attack, Dmg, Str and Str based skills checks, 11 temp hps, added attack when I do full attack...)

Spells:
0 lvl -Guidance, Read Magic, Resistance
1st lvl - Bane, Bless, Comp Languages, Command, Sanctuary
2nd lvl -Aid, Align Weapon, Delay Poison, resist energy, Restoration (Lessor), Silence, Spiritual Weapon
3rd lvl -Dispel Magic, Searing Light, Daylight, Rem Disease, Blindness/Deafness, McVE
4th lvl - Holy Smite, Neut Poison, Restoration, MS 4
5th lvl - Flame Strike,

Spells Cast
Det Evil, PfE, SR 23, MS 5, Divine Power, Det Magic, True Seeing


Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Thursday August 4th, 2011 10:18:06 AM

OOC - Going out of town until Sat'd night and Thar might need NPC'ng..

Tishe' (AC:32 CMD:19 HP 106/107)  d20+8=26 ;
Thursday August 4th, 2011 12:39:51 PM

Tishe' waits a few moments before she relaxes from combat readiness on her broom; the strangers are gone.

"Check to see if the strange man is still alive", she calls down, "maybe we'll be able to get some answers."

The witch wants to come down and take care of some wounds, but feels they really need some top cover right now as they figure out what by the Powers is going on. Her search is rewarded by spotting the strange man a little ways down the road who has been watching the fight.

Instead of calling out, she softly calls to her packmates below. "Our friend the Drunken King has been watching the fight. I think it best to bring the strange man and the Drunken King to WatchHaven and get some answers."

...Action
Perception: 26 success!

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC
Flying on Broom
Spectral Hand

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly  d20+3=14 ;
Thursday August 4th, 2011 2:30:40 PM

Hearing Tishe, and calling from above, invisible Edmund says, "I knew there was something unusual about that fellow!"

He flies a little higher to see if he can see the man, but to no avail. (Perception=13)

"Where is he, then?"

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday August 4th, 2011 5:53:18 PM

What in the name of Domi will I do about my armor?!?!

Kahlan looks at her puddle of armor trying to figure out what exactly happened to it.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+12=31 ;
Thursday August 4th, 2011 7:30:08 PM

Falmar watches as Dondit approaches the fallen Big-Guy... wondering to himself just what there is in the Wold that a Bounder won't eat.

Falmar checks to make sure the Big man is dead, readying his Scimitar to make sure...(heal check = 31)

" So... who knows how this grass eater melted my armor ? haven't seen that pick before...seems a little low in my opinion....

Falmar retrieves the blob of Mithril remaining from his armor..



DM - JC Three minus one? Still equals a fight . Aftermath? 
Thursday August 4th, 2011 7:49:52 PM

The large people who vanished to under the ground, seem to have left, the one who slumped to the ground is indeed dead, now that you get a good look at him, his skin is almost a deep bronze in color, almost as if he's been cast out of a mold to make the perfect... whatever he was. As you rifle him for clues as to what he was, you find a carpet shoved into a tiny pouch, how it fits in there, you have no idea, and apparently you never will, because the pouch and carpet turn to dust and vanish with in seconds of your touching them. You find a 8 rings, a large scimitar, 2 rubies and an emerald. He has no other gear other than large sized pants and a vest.

Both people who lost armor are looking a puddle of Mercury, it is staying in one large puddle, without breaking up. (Int check please DC 21. Made Check Highlight to display spoiler: { Maybe you can gather it up in something to carry it back to town.}

The old man you met before is still on the road, towards WatcHaven, but now you see a dust cloud being stirred up from the other direction. There is only 1 source for this dust, and it certainly looks like a human running, but then again..... this is Cinnamon Valley and you are just fresh from battle.

Tishe' (AC:32 CMD:19 HP 106/107)  d100=37 ;
Friday August 5th, 2011 9:45:39 AM

Tishe' isn't worried about the dust from WatcHaven, obviously a rescue party from the self-sufficient Valley people. She isn't worried about the Drunken King either, since she has pointed him out and some of her packmates will gather him in. "Be wary", she tells them anyways, "if these three were sent, they obviously think the Drunken King is a threat. He may be powerful."

What the witch is most concerned about is the magical armor now just metal puddles in the road! Curiously, the puddles to not run or dissapate. Tishe' summons her cauldron and an Unseen Servant to scoop up the puddles and place them in her cauldron. "Maybe I can reverse the effects", she tells Kahlan and Falmar, "once I can study this back at WatcHaven."

She supervises the cleanup of treasure. With no body left, there is nothing to bury, and the road is as it was. Time now only to gather up the Drunken King and return to WatcHaven!

...Action

...Effects
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC
Flying on Broom
Spectral Hand

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)

DM JC The only thing on the side from WatcHaven is the strange Man you met earlier, the Dust is coming from the other direction, thought I was clear on that.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Saturday August 6th, 2011 4:28:46 PM

"shall we bury this creature or attempt to return his body to his people when they undoubtedly return? Oh great, someone else...". Kahlan goes from paying attention to he body to paying attention to the man on the road.

Ramen Elowyn AC 24, CMD 25, HP 81/105  d20+7=21 ; 6d6=24 ; 6d6=27 ; d20+2=10 ;
Sunday August 7th, 2011 8:20:29 AM

To Kahlan " Burying may not be their way. We can hire some locals to come fetch the body. We can properly consecrate it once we find out why."

Ramen quietly heals himself from battle (2 lay on hands, 51 combined)

" There be our little man from before, down the road... let's go have a chat....although, that will be difficult since we can't understand him...."

Ramen also feels for the lose of his new friends' armor. He knows well the risks a warrior takes be entering battle without proper protection (int 10). " We'll have to purchase some new armor for you when we get back to town."

The paladin starts to make his way up to the drunken "king".



DM - JC Three minus one? Still equals a fight . Aftermath? 
Sunday August 7th, 2011 6:12:41 PM

DM notes: All players except the new player who is joining gain 12,000 xp

As the group gets ready for more combat, cleaning up from the last encounter and spotting the man of interest towards WatcHaven the running person continues getting closer. Edmund Perception check DC 21. If made Highlight to display spoiler: { It looks like a certain female you know, but haven't seen her in a quite awhile.}

A decision still needs to be finalized about what to do with the large body. A further examination of the loot, one of the rings is higher quality than the other seven and the scimitar is both lighter and sharper than regular steel.

Then we get to the beginnings of the trouble... The man you know whatever these large people were, accosted you about.
What to do.....
What to do.....
There in lies both the future problems and the coming troubles. You just know that he's gonna be the center of stuff, no matter how you decide.

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly  d20+3=19 ;
Sunday August 7th, 2011 7:07:11 PM

((Sorry guys, I've been sick and dealing with some awful personal issues. Trying to get things under control here.))

Edmund peers into the distance, trying to see the person Tishe mentioned. Despite his squinting, the sorcerer has notoriously poor eyesight--too much time spent in libraries when he was younger. He can't see anything, but he doesn't begin to descend, instead he continues hovering over Thar, about fifty feet up. (Perception=19)

"I'm up here," he says. "Invisible for the moment. Probably best until we see what is going on. I'd like to see what our friend from earlier has to say; maybe we can help him. What did they say his name was? I thought they called him something."

DM Sanity Info.
Standard Action: None
Move Action: Move to hover over Thar.

Spells - Durations - Effects
Mage Armour on Self - 13 Hours - +4 Armour Bonus to AC. (CR 306)
Shield on Self - 126 Rounds - +4 Shield Bonus to AC. (CR 342)
Invisibility on Self - Until Dispelled - Numerous effects. (CR 301-302, 563-564, 567)
Fly on Self - 128 Rounds - Fly at 60 feet speed, ascend at half speed, descend at double. (CR 264)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (6/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Tishe' (AC:32 CMD:19 HP 106/107)  d100=4 ; d100=22 ;
Monday August 8th, 2011 9:01:30 AM

Tishe' recalls an old packmate, Trellus, who was leader of the Sargrass Bloodpack. She clearly sees the young man rubbing his close-cropped blonde hair and speaking to her: 'split the group, get in trouble'. The witch smiles and opens her eyes. "Thank you, Trellus", she says aloud, "and many Shadows on your journeys."

Then she becomes more serious and calls to her own packmates. "Until we know the nature of the approaching man, we stay together."

"Edmund! Thar! Ramen! You are first line for the approaching man. See what he wants and that he is not a threat."

"Kahlan and Falmar, pour the quicksilver into my cauldron. We will take it back to WatcHaven and we will see what we can do about returning your armor to it's proper form."

"Snafu, you watch the Drunken King. These Royal Guards of Queen Adeela want him, want Ahmed. If they are willing to kill and die, then we need to talk with him, but not until we are sure of no attack from the rear."

Tishe' herself collects treasure from the strange-looking dead man, using her Arcane sight to locate all the magical items as she puts the rings in her Pants of Plenty for later identification. Then she casts Gentle Repose on the body and covers it with a tarp she pulls out of the same pants. "They glided through the earth like we do the air. I think it only fitting that he is buried."

...Action
Gentle Repose: 4% failure!
Recast 0 level spell: 22% success! (wow, the die roller is NOT liking me!)


...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 13/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+25=40
Monday August 8th, 2011 2:36:48 PM

Thar hears Tishe's call and turns towards the oncoming stranger... He's not sure if it's a threat or friendly, so he's not going to assume anything right now... It's best to be cautious...

He moves out of the woods to the side of the road, and when the man comes near, Thar calls out, "Hello... May I ask who you are and what your business is in this area? We mean you no harm, but merely wish to find out your intentions..."

Perc = 40

Snafu - AC 30, HP 112/112 
Monday August 8th, 2011 2:40:48 PM

"Watch the drunken man" Snafu repeated. "Got it!'

Snafu moved to maintain line of sight with the old drunken king. "Where's this ol'fella going anyhow?" he thought to himself.

Ramen Elowyn AC 24, CMD 25, HP 81/105 
Monday August 8th, 2011 2:42:55 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
---------------------

Ramen takes a defensive stance near Edmund and Thar and waits for the figure to approache closer.


Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday August 8th, 2011 7:26:58 PM

Kahlan follows Ramen's lead, and uses her Detect Evil to determine the intentions of the person.

DM - JC Three minus one? Still equals a fight . Aftermath? 
Monday August 8th, 2011 8:08:12 PM

The old man you met earlier, plops to the ground, and takes a long swig out of his wine skin.
The other direction, the figure kicking up a dust cloud gets closer, and it can be seen it is female.
Edmund perception check DC 15 . made Highlight to display spoiler: { you recognize the person.}

Revi Highlight to display spoiler: { make your intro }

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly  d20+3=7 ; d20+22=37 ; d20+25=45 ;
Monday August 8th, 2011 9:59:42 PM

Edmund continues to look around and continues to see nothing particular, but he remains invisible, hovering fifty feet above the party, roughly over Thar. (Perception=7)

As the dust cloud approaches from the other direction, he calls out to it.

"Halt! These lands are protected by the Archmage Edmund of the Mithril Order, and the doughty masters of Watchaven Tower! Declare yourself before proceeding further! We have met one group of foes upon the road and will not brook further trespasses this day!"

(Diplomacy=37, Intimidate=45 Natural 20!)

DM Sanity Info.
Standard Action: None
Move Action: None

Spells - Durations - Effects
Mage Armour on Self - 13 Hours - +4 Armour Bonus to AC. (CR 306)
Shield on Self - 125 Rounds - +4 Shield Bonus to AC. (CR 342)
Invisibility on Self - Until Dispelled - Numerous effects. (CR 301-302, 563-564, 567)
Fly on Self - 127 Rounds - Fly at 60 feet speed, ascend at half speed, descend at double. (CR 264)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (6/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday August 8th, 2011 10:54:54 PM

Falmar squats and examines the pools of Mithril, thinking about his pack, and realizing he really doesn't have anything to scoop with....however.

Falmar cast Mage Hand and uses the hand to gently scoop up all of the Liquid Armor into Tishe's pot.

I believe I may have been served some Liquid Armor at the Giggling ghost some time ago....or was that a dream....

When confronted with the Wanderer-King Falmar decides to just watch, watch and learn..

Revi AC36/17/36 | 185/185HP | CMD 37 
Tuesday August 9th, 2011 4:56:36 AM

As soon as she heard the elf's voice, she slowed down and came to a leisurely stop--uncaring if anyone threatened or attacked her, it would be a moment of excitement to enter a battle amidst all this tranquility and boredom of late. Pulling back the hood on her khaki colored cloak, she squinted skyward towards the sound of his voice, "Edmund Greenleaf, is that how you welcome a long lost friend?" Putting her hands on her hips, "And to think, I was going to let you marry me one day--once you manned up about it, that is. Well, I guess I'll have to entertain Thar's advances, he is better looking." Smiling from ear to ear, Revi could imagine how beet red the sensible and aloof face of Edmunds was turning.

Tishe' (AC:32 CMD:19 HP 106/107) 
Tuesday August 9th, 2011 7:48:18 AM

Tishe' uses her Arcane Sight to identify any magic items among the dead large man's treasure, and scoops everything into her Pants of Plenty for later.

After she ensures her Gentle Repose sticks and covers the dead man with a tarp, she helps Falmar and Kahlan scoop mercury into her cauldron which merrily hums and grows as large as needed to hold the liquid armor.

The arrival of this bold woman shocks Tishe' out of her focus, and the witch stares, unspeaking at the brass of this woman, this Revi that Thar and Edmund so obviously know. Her mind scattered and moving in circles, Tishe' can only wait further to see what will happen.

...Action


...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 10/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Snafu - AC 30, HP 112/112  d20+21=29 ;
Tuesday August 9th, 2011 2:01:02 PM

Snafu moved closer to the old man.

"Sire, may I speak plainly?" Snafu asked the former kind as politely as he could.

"A short distance from here a small tower has been resurrected. The people that reside in and around the tower would be honored if you would bless them with your presence. Times have been tough and it would do wonders for their morale. Sire, if you would be so kind, would you be willing to visit the tower?"

Actions:
Diplomacy +29

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Tuesday August 9th, 2011 2:21:44 PM

Thar waits for the female to get closer and sees what sort of response she has to Edmund's query...

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Tuesday August 9th, 2011 3:56:46 PM

Kahlan cocks her head to the side at the woman's statement and obvious knowledge of Edmund. "Huh... guess we don't need these..." Kahlan slides her scimitar and kukri back into their scabbards.

She then calls Tyris over and rubs his neck. "Good boy, whose a good horse? Yeah, you knocked'em for a loop. I have a few apples in my room. Their yours when we get back." Kahlan mounts up and waits atop Tyris, curious to see how this pans out.

DM - JC Aftermath 
Tuesday August 9th, 2011 7:17:44 PM

The Sword and one of the rinds show as magical, the rest, appears mundane.

Old friends reunite, and new friends are discovered. Revi, having just gotten here, is out of the loop, but she can see the old man at the top of the next rolling hill, with Snafu.
Snafu is having about as much luck as the group did before, which if to be honest, was about no luck at all.
With the body buried, and the old strange man just down the road, it seems time to head back to WatcHaven.
You have figured out the strange markings in the woods.... They landed there on flying carpets, which would account for no tracks leading in or out of the campsite.

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly 
Tuesday August 9th, 2011 7:48:07 PM

Edmund is glad that he is invisible. And he remains so.

"Well!" he says, "A fine long time you took to get here. And after all the battling, too. Quite convenient. Hmph! Marry, indeed. What rot!"

Edmund then briefly explains the situation with the drunken man to Revi.

"Seems the besotted fellow was imprisoned by a trio of... people. One of them is dead, the other two sank into the road and escaped. They were pretty mad about the whole thing, threatened us with retaliation from their queen or some such nonsense. Anyway, we're just now trying to get it all sorted. The fellow here might be the key to it all, but he speaks largely in gibberish and doesn't seem to understand much of what any of us have to say to him."

The disembodied voice of Edmund pauses for a moment before continuing.

"You don't happen to have any ideas, do you?"

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday August 9th, 2011 9:50:16 PM

Falmar turns and begins heading toward the Wandering King reaching up to scratch Moxy where she likes, he does note that Dondit doesn't seem interested in taking a bite out of the Big Guy....which Falmar sees as either progress on teaching him manners or perhaps natural instinct at work.....

How did that saying go..."Like trying to teach a bounder not to bounce" or something ...She said that a lot my mother....

When Falmar reaches the King he exclaims

" let's just follow the Walker to WatcHaven, he's going the right direction anyway. Maybe he's just confused... HA!

Revi AC36/17/36 | 185/185HP | CMD 37 
Wednesday August 10th, 2011 1:54:29 AM

"Ideas? Well, how about we get him drunk? A fine barley malt should loosen his tongue and well, I'm mighty parched after all that running." Revi laughs to herself as she thinks about how she got here, "I passed a few fellows way back, just minding my own business, and well I couldn't help but overhear one talk about their meeting the most arrogant, pernicious, self-absorbed elf they had ever met, and well, I thought it couldn't be anyone other than you Edmund, and lo' and behold, here ya are. And where you are, Thar is usually close behind." Revi smiles and waits a moment before reiterating, "I was serious about the drink."

Tishe' (AC:32 CMD:19 HP 106/107)  d20+13=18 ; d100=77 ; d100=23 ;
Wednesday August 10th, 2011 8:41:06 AM

"Um... OK", says Tishe' intelligently, and the average-looking witch with wavy brown hair and a nose that keeps looking like it wants to slide off her face gathers everyone together. "Let's pick up Snafu and Ahmed and get back to WatcHaven."

And an idea comes to her mind. "Madame Revi, is it? You may have had a fine idea. Could we try and get Ahmed drinking a local brew and not the slightly magical one he is imbibing now? That may be a source of his befuddlement. With him being the object of our (and the guards) search, we can also try to dispel magic and remove any curses about him."

"Beware", she warns, "that the three we fought said they were Royal Guards, and a Queen is sure to have more. I'm certain that next time, they will have stronger forces than only three guards when they confront us again."

Tishe' casts Dispel Magic and Remove Curse on Ahmed, looking for any reaction.

...Action
dispel magic: 77% success, 18 to dispel one spell from Ahmed
remove curse: 23% success, on Ahmed

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 10/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC36/17/36 | 185/185HP | CMD 37 
Wednesday August 10th, 2011 1:04:41 PM

"Royal guard? So is this guys wife, the Queen, trying to get her husband back?" Revi moves along with the group, intrigued why they would be involved in such a mess. And to be honest about it, she was bored and Edmund was always so much fun to tease. "You guys don't mind if I tag along, right?"

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Wednesday August 10th, 2011 2:23:47 PM

Kahlan is obviously getting in a worse mood the more she thinks about her armor being melted off of her. For most of the trip back she rides Tyris slightly away from the group saying nothing unless spoken to directly.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Wednesday August 10th, 2011 2:37:23 PM

(Jim C - Wasn't Revi part of our old Plateau City/Mithril Order team? If so, Thar's welcome to her is based on that...)

Thar smiles as he recognizes another old friend from his Mithril Order days. He pats her on the back in a friendly gesture and asks how she's been these past few years...

After they catch up briefly, he watches to see what effect Tishe's spell has on the man. He's tried to heal the man of any diseases, but he appears to be in perfect physical health... But something's definitely wrong here....

He's also relieved since the whole question of the lack of tracks is now answered but that still doesn't illuminate where the big footsteps came from... That'll have to be fleshed out eventually...

Revi AC36/17/36 | 185/185HP | CMD 37 
Wednesday August 10th, 2011 4:37:47 PM

Ken, YES! That's one of the reasons I wanted to join this game :)

"Always handsome as ever, Thar." Revi returns the pat with a solid, almost bone-crushing smack on the shoulder--Revi has gotten alot stronger since last they met. "I hope you're keeping Edmund out of trouble, he's always had a knack for needing rescuing." Revi smiles and sticks her tongue out at Edmund in jest.

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly 
Wednesday August 10th, 2011 5:25:20 PM

Edmund scowls at being called 'arrogant' and, even worse, 'pernicious'. But, because he is invisible, no one can see him.

"There's nothing arrogant about having an accurate estimation of one's abilities!" he says from above, the irritation in his voice evident.

"As for needing rescuing, I had everything completely under control when they showed up!" he hastily adds. "Skippy was just about to meet justice!"

Edmund looks down at Ahmed and speaks to him from above. "Ahmed," he says. "Do you remember your name? Ahmed? Were you imprisoned?"

Edmund watches the man carefully for any signs of a response to his name.

DM - JC Aftermath 
Wednesday August 10th, 2011 8:03:25 PM

As Tishe` casts a couple spells on the old man, something does indeed happen. She manages to capture a spell effect with the remove curse. The dispel caught something as well, but it was avoided somehow.
Mean while Ahmed continues to babble between mouthfuls of the turkey leg and swigs of wine. He's laughing and talking in some made up sort of language that only he seems to know.

Tishe' (AC:32 CMD:19 HP 106/107)  d20+20=31 ; d20+20=32 ; d20+20=29 ; d20+20=27 ; d20+20=33 ; d20+20=31 ; d20+20=22 ; d20+20=37 ;
Thursday August 11th, 2011 8:27:38 AM

Tishe' again uses her Arcane Sight and intensive knowledge of all things magical to attempt to pin down the magical aura's strength, school, and spell that is about the Drunken King. Anything she finds, she immediately tells the others.

This however, only tells them a little more than they already have. Queen Adeela, some foreign and strange looking person, sent her Royal Guards (more strange large people) to capture Ahmed (a drunken, confused, otherwise normal man). These Royal Guards also seem to have the power to melt armor right off a person! Divinations and research are in desperate order.

But first, they need to get this man safely to WatcHaven. "If he won't walk with us, we'll have to frogmarch him all the way back. Falmar, Kahlan, Ramen, could any of you give him a hand onto your mount so we may get back and be less vulnerable out here?"

...Action
Arcane Sight: in one round, see aura, strength, and school of magic on Drunken King
Know Arcana: ID spell aura (DC 15+spell level: 31, 32, 29, 27) succeeds first 2 spells up to 9th level
Know Arcana: ID spell that is in place (DC 20+ spell level: 33, 31, 22, 37) succeeds first 2 spells up to 9th level

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex
Arcane Sight 10/13 min: blue glowing eyes; can immediately see all magical auras and location within
Barkskin: +5 AC

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+11=16 ;
Thursday August 11th, 2011 12:37:17 PM

Thar watches closely and tries to assist Tishe' in figuring out what this odd condition could be... At least the remove curse worked so he offers to try a dispel magic too...

Casts Dispel Magic on the good old confused King... Spell Check = 16

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday August 11th, 2011 4:22:49 PM

"If it comes to that, we can put him across Tyris."

DM - JC Aftermath 
Thursday August 11th, 2011 9:29:25 PM

Tishe` again sees the magic seemingly fade from the old man, but it almost as fast resettles back over him, and then vanish like it has before. During that split moment in time as it's going under whatever is causing it to vanish, she sees an aura that is of outrageous power, but it's gone just as fast as it appeared.
Having finished the hot turkey leg, he tosses it over his shoulder and washes down the remainder of the morsels still in his mouth. "gsdst juytds kit fassr ouirtthjk ssrgy."
He gets up and begins to walk with the group towards WatcHaven.
His conversation is as garbled as ever, taking a final swig of wine, he loops the wineskin strap over his shoulder and looks prepared to walk for a couple hours.

Revi AC36/17/36 | 185/185HP | CMD 37 
Thursday August 11th, 2011 10:11:08 PM

Revi looks about and says, "Did he just say, 'Squirrels are messengers from the gods?'"

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly 
Thursday August 11th, 2011 10:16:09 PM

From above, Edmund says "I think we should take him back to Watchaven. I have no idea how to deal with the fellow, but it seems he is not safe on the road--nor are any others who travel upon it whilst he is at large."

"For my part, I've never seen anything like this. I would assume he is under some kind of enchantment, but if your spells don't remove it, I can't imagine what else it could be instead."

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Thursday August 11th, 2011 11:39:45 PM

Scratching his head Falmar moves about 30' in front of the Old Man and stops with Dondit at his side creating a slow puddle in the road.... He stands with his legs spread at what some of the more militaristic folk he know would call parade rest.

With the amount you drool how did your kind ever adapt to the Sargrass....

Let's see if he stops or goes around...

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday August 12th, 2011 7:14:14 AM

OOC: I will not be able to post until at least Tuesday. Please post for Kahlan.

Snafu - AC 30, HP 112/112 
Friday August 12th, 2011 9:38:41 AM

Snafu and Kahlan walked back to town side-by-side.

"Very impressive fighting tactics Kahlan" Snafu said along the way. "The way you handle two blades is most impressive. I can only hope that one day I can learn to be so skilled."

"Thank you Snafu" Kahlan responded. "But look on the bright side. You've got your incredibly good looks."

"That's true" Snafu answered as he fixed his hair.

"And you know what they say" Kahlan answered. "A clever, ugly man every now and then is successful with the ladies, but a handsome fool is irresistible!"

"Irresistible!" Snafu responded with a smile and a sly wink.

Tishe' (AC:32 CMD:19 HP 106/107) 
Friday August 12th, 2011 3:00:58 PM

Being at a loss for the magic and the man, Tishe' is at least thankful Ahmed is willing to walk with them. She gets the group going and walks with the Drunken King to WatcHaven.

"Your name is Ahmed, right?" She tries to see if he can answer with nods and shakes and if he seems to understand the pack. Also sees if he realizes that they can't understand him.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Friday August 12th, 2011 4:01:26 PM

Thar shakes his head as his dispel magic spell fizzles out... hopefully Tishe' or Edmund can figure something about the arcane nature of this odd effect... For now, taking him to the Watchaven sounds like the best way... "Maybe one of the elders or experienced magic users of the council could help us discern what the effect could be?"

He takes his spot at the point, scouting ahead of the group as the man keeps stumbling towards town... He wants to make sure that no "rescuers" show their ugly faces before the party gets home...

DM - JC Aftermath 
Sunday August 14th, 2011 8:22:25 PM

As the group gets organized and begins the return trip towards WatcHaven the day finally decides that too much sun is not what it wants of itself. Clouds begin to roll in from the North West, the first while, those clouds are mostly light and fluffy. They then begin to turn a darker shade beginning to threaten a serious storm, making the remainder of the journey wet and soggy. It hasn't started raining yet, but it could begin any minute.
Everyone make a Intelligence check. DC 19 If made Highlight to display spoiler: { Both his "lunch Bag" and his "Wine Skin" radiate magic, it's possible they are more than just magical.}

Revi AC36/17/36 | 185/185HP | CMD 37  d20=19 ;
Sunday August 14th, 2011 8:52:22 PM

ooc: wow, I just made it!

"Hey pops," Revi says to the drunken king, "how's about you pull me another turkey leg out of that magic bag of yours--and a bottle of wine to boot."

Tishe' (AC:32 CMD:19 HP 106/107)  d20+2=7 ;
Monday August 15th, 2011 1:52:34 PM

Tishe' doesn't have any option other than to continue travelling to WatcHaven as quickly as possible.

She encourages the others to do likewise.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+2=6 ; d20+13=20 ;
Monday August 15th, 2011 3:19:27 PM

As the storm nears, Thar questions, "Do you think we can beat the storm, or should we take cover somewhere? Is there a way we can safely restrain the king for a bit so that he's not injured by the storm, hail, lightning, or whatever?"

Survival Check on safest way to prepare for the coming storm = 20

Intel Check = 6 (duh....)

Revi AC36/17/36 | 185/185HP | CMD 37  d20+17=25 ;
Monday August 15th, 2011 3:34:26 PM

"Storm?" Revi looks to the skies to discern the state of upcoming weather.

Survival 25

Edmund (HP: 95/95, AC: 17+8, CMD: 20, Sp.Resist: 18), Mage Armour, Shield, Invisibility, Fly  d20+3=8 ;
Monday August 15th, 2011 7:57:59 PM

Edmund accompanies the group but, as it begins to rain, he drops to the ground and walks alongside Thar.

"Best not to be up in the air in a thunderstorm," he says miserably. "Best not to be out in it, either. We should hurry on as quickly as may be."

DM - JC The Trip Home to WatcHaven 
Monday August 15th, 2011 8:51:30 PM

Apparently with the decision made to push on, the group of Heroes increase their pace to try and stay ahead of the oncoming storm. Behind them they hear thunder off in the distance, and the occasional flash of lightning, lights them up from behind, leaving a strobe shadow in front of them on the road. To the left and right of the road, the trees are showing their undersides, a sure sign of the on rush of the storm.
As the group enters WatcHaven, they glance back over their shoulders and see the rain hitting the dirt of the road a scarce 1/2 mile behind them, and gaining on them extremely quickly. As they rush towards the tower, those without mounts make the tower entrance without getting drenched. Those who have horses and "Other Creatures" to stable will get nice and wet when they leave the stable.
With some wet and some dry, the group gathers in the Tower's main hall.
With the old man and them at the tower, their are some decisions to be made. Who to ask for help with the man, when to alert the Pitchfork council about the encounter and what to have for dinner. Hard decisions all, what to decide first is now the problem.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday August 15th, 2011 11:36:23 PM

Falmar returns Dondit to his enclosure shaking off the rain he smiles at the ease at which the majority of his companions disregard the water pouring over the land. As he returns to the main hall the drippign rain reminds him of his armor, and he smiles at how Sargrass reminds him how much the natural world reminds him of his duties and responsibility to protect the people of this Valley.

Falmar finds some soup to reheat somewhere in the kitchen and sits quietly ruminating on both his soup and their problems.

Revi AC36/17/36 | 185/185HP | CMD 37 
Tuesday August 16th, 2011 3:43:29 AM

"Ah, it's been a while since I took a bath," remarks Revi as she wipes away the rain from her face. Looking over at Edmund, "You remember that time you scrubbed my back Eddie? You were so insistent, I just couldn't say no." Smiling, she looked around the tower and then asked rather curiously, "Exactly where am I? I don't mean the tower, but what country, dale or what have you? I've been traveling for a while and haven't been really paying attention. Is this place far from Plateau City?"

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour 
Tuesday August 16th, 2011 2:10:37 PM

Once back at the tower, Edmund reappears.

"Just missed the storm!" he says. "Scrub your back? What rot!"

As he begins to look around for a bite to eat, he answers Revi again. "No idea, actually. Been wandering for a while, myself. It's called Edmundia--er, I mean, Watchaven--relatively new place, and this is Edmund's Monumental Mage Tower of Excellence. At least, that's what I'm calling it, today."

With that, Edmund departs for the kitchen to find something delicious to eat.

Tishe' (AC:32 CMD:19 HP 106/107) 
Tuesday August 16th, 2011 4:41:58 PM

Tishe' hurries into the Tower, and then takes a seat at a window to marvel and stare horrified at the torrents of water pouring down from the sky. "Does this happen often here?" she asks some of the local servants. "I'm used to lightning storms, but ... water storms? Aren't you afraid of the Blood Beetles and other insects boiling out of the ground and eating the flesh off all the animals' bones?"

Well, obviously not, so the witch tries to relax, but this is really very strange; even stranger than running water on the ground and trees!

Tishe' gratefully turns to Edmund and Revi (and includes Raman in her conversation as well). "We are in Cinnamon Valley. Specifically, WatcHaven is a village to the east of Witchspawn, right where the traderoad splits and the river comes close. The Pitchfork Council is the head of government in Cinnamon Valley, and have given us this tower and authority to protect the lawful citizens of Cinnamon Valley."

"As for why we are here... I just don't know. Over the past several weeks, we have been arriving from all over the Wold in many different ways from walking to magically transported by a Power while our land was destroyed. And I for one am not willing to move from Cinnamon Valley until I find out why we have all mysteriously come together. There must be a reason."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC36/17/36 | 185/185HP | CMD 37 
Tuesday August 16th, 2011 5:59:33 PM

"Huh, okay. So where in relation is this Cinnamon Valley to Plateau City? anyone have a map?"

DM - JC The Trip Home to WatcHaven 
Tuesday August 16th, 2011 8:12:12 PM

As people head towards the kitchen, Mouse shouts out, "I'm already making a meal, don't enter my kitchen or you'll mess it up. It'll be ready in 10 minutes."
In just under the ten minutes the door swings open. He brings out a tray of fire hardened bowls filled with something that smells sweet, but yet savory. He describes it as baked onions in a sauce made with more onions and other herbs, topped with a layer of bread and cheese. He also brings out loaves of bread and freshly churned butter lightly salted for taste. The meat being served is a roast of venison coated with a bar-b-que sauce that is not too sweat.
"Here's the food the others will be in shortly I expect, once he rain dies down, or thy get hungry enough."
With that said he heads back into his kitchen and you don't hear much else from him.
So.. the matter of Eating solved, there is still the Council to inform about the encounter and the old man, plus the Queen.

Revi AC36/17/36 | 185/185HP | CMD 37 
Tuesday August 16th, 2011 9:19:01 PM

"Oooo... do you guys always eat this good?" Caring little for formalities, Revi sat down and dug in.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour 
Tuesday August 16th, 2011 9:29:45 PM

Edmund immediately sits down to eat and, after dinner, tells Mouse (through the door to the kitchen) how excellent the meal was.

During the dinner, the sorcerer listens but doesn't say much--probably because he is too busy eating. He does opine that the council should be notified as soon as possible--tonight, in fact, if it can be managed.

"The security of the village is at stake," he says. "We should let them know that there may be danger on the way."

Tishe' (AC:32 CMD:19 HP 106/107) 
Tuesday August 16th, 2011 9:42:53 PM

Tishe' obligingly hauls out a map and spreads it on a table away from Mouse's wonderful cooking. Cinnamon Valley from Woldipedia. "We are here", and the Witch points to the left side of the map, just to the lower right of a dot labeled "Witchspawn".

And then the witch helps herself to the fantastic food, ensuring she gives out as many praises as she is tucking in onion soup.

Tishe' makes sure she offers food to Ahmed, and continues to call the stranger by that name, waiting to see if there is any spark of recognition. "Could you try and remove his wineskin and food wallet from Ahmed? Perhaps the magic of those items is causeing the confusion."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC36/17/36 | 185/185HP | CMD 37 
Wednesday August 17th, 2011 1:19:16 AM

"I think you're right, Tishy, those things are magical and probably the root of the problem." Revi looks at the map and discerns that she is in fact very far away from Plateau City. "We're a long way from home, Eddie. Speaking of which, whatever did happen to the Mithril Order after I left?" Revi helped herself to seconds, it wasn't everyday she had a hot meal.

Snafu - AC 30, HP 112/112  d20+25=29 ;
Wednesday August 17th, 2011 3:03:57 PM

"I've got this Tish" Snafu said confidentally as he moved into position near Ahmed. Snafu then waited patiently for the old man to let his guard down, and when he did Snafu took decisive action.

Actions: slight of hand +29


Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Wednesday August 17th, 2011 4:59:55 PM

Thar enjoys the meal and thanks the cook for the generous food. He's never one to turn down good food and eats heartily. He laughs at Edmund's and Revi's banter, but soon gets down to business.

"You're right... those things have got to have something to do with this. If we can get them off without harming him, then he and we are better off for it..." He watches the poor king while Snafu tries to slip away those items, and checks his health closely if anything bad happens to him... (I'll give a heal or spot check if needed)

"Who wants to notify the council of what's going on? Tishe', you seem to communicate more smoothly with them so if you want to take the lead, I'll back you up..."



Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday August 17th, 2011 9:04:38 PM

As Falmar finishes with his soup, he tears off a hunk of bread and chews while thinking of the Wandering King...

" I can inform the council tonight if need be. It would only take a few moments. but what exactly are we telling them ? Everything from the hunter to now ?"


DM - JC The Trip Home to WatcHaven 
Thursday August 18th, 2011 2:07:35 AM

The rain abates just at sundown, and the wind returns to just a slight breeze, just like it was early this morning.
Snafu manages to get the "Lunch Bag", but try as he might, he can't get the wineskin, without alerting the old man to what he's trying to do, and that may not be a good idea.
Now that things are winding down to a bit slower, Falmar says he can send a message, but is waiting for it to be decided what he should send.

Everyone make a Int check 17 (I'll reveal the results tomorrow)

Snafu - AC 30, HP 112/112  d20+4=13 ;
Thursday August 18th, 2011 9:42:13 AM

Snafu continued to wait for an opportunity to get the wineskin. His focus on it kept his attention away from other things.

Action:
Int check = 13

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+2=14 ;
Thursday August 18th, 2011 10:10:43 AM

Kahlan walks into the the dining hall, and begins apologies for being late. "Sorry, saddle strap broke earlier and I had to replace it. Then had to brush Tyris down as well as feed and water him. So what did I miss?"

Int Check: 14

Revi AC36/17/36 | 185/185HP | CMD 37  d20=7 ;
Thursday August 18th, 2011 1:46:03 PM

"A great meal, for one!" Revi sits back and relaxes, her thoughts beginning to wander.

Int check 7

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+2=11 ;
Thursday August 18th, 2011 2:37:41 PM

Thar continues eating and if they have a few moments, he pops by the house of his new love and says hello to her and her mom. He doesn't have much time to stay, but doesn't want her to think he's forgotten about her...

Int = 11

DM - JC The Trip Home to WatcHaven 
Thursday August 18th, 2011 6:39:27 PM

I had a lot planned to type tonight, but I'm in such pain I can hardly get this typed out, sorry guys, I'll post tomorrow hopefully early, thus allowing a weekend post after I do so.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour  d20+3=17 ;
Thursday August 18th, 2011 9:48:14 PM

(INT = 17, Success)

After dinner, Edmund heads up to his room to put his robe and pack on the stand, and to take a bath. The dwarves have managed to get everything just right, and as a result the sorcerer is able to relax with a cup of tea and a book in the safety of his simmering warm tub.

"Capital," he says to himself. "Now to figure out how to help this Ahmed fellow."

Revi AC36/17/36 | 185/185HP | CMD 37 
Thursday August 18th, 2011 9:53:13 PM

After dinner, Revi hears that Edmund is taking a bath and barges into his room. Wearing nothing but a towel, she asks, "Eddie, baby. I heard there was a bath available, is there enough room for me or do I have to wait my turn?"

Ramen Elowyn AC 24, CMD 25, HP 81/105  d20+2=17 ;
Thursday August 18th, 2011 10:26:55 PM

Int check 17

After finishing his prayers and exercises, Ramen rejoins his new comrades. To help clear his body, mind and soul, he had decided to fast for the evening.

Tishe' (AC:32 CMD:19 HP 106/107)  d20+2=15 ; d20+8=20 ;
Thursday August 18th, 2011 10:28:53 PM

Tishe' nods at Falmar. "A message to the Council, yes. Have it say 'Greetings. Found and saved disoriented wanderer pursued by large magical humanoids claiming to be Royal Guards. Safe at WatcHaven. Request information assistance. Signed, Cinnamon Protectors'." (25 words for a Message spell)

Tishe' stays up with the Drunken King, continually calling him Ahmed and watching for any recognition or reaction.

...Action

Int Check: 15
Perception: 20

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+5=22 ;
Friday August 19th, 2011 12:49:46 AM

Falmar realizes Tishe's idea for a message spell is a good one...however...

[b] " HA ! If we want to tie this off that way we'll have to wait until morning. I was going to just pop there and pop back.. .. would that be overdoing it ?

(int check 22)

DM - JC The Trip Home to WatcHaven 
Saturday August 20th, 2011 6:45:56 PM

just returned from hospital I will get the post up tomorrow, making those Int rolls will allow you to discover something, (which is a good thing)
Just not feeling it to do some serious typing tonight. Sorry Gang. (I got in ambulance 15 minutes after I poster above so... It was out of the house, then 2 ambulance rides and 17 hours in ER, then another 12 hours before I was allowed to even drink anything, in case of emergency surgery (which was avoided)

Revi AC36/17/36 | 185/185HP | CMD 37 
Saturday August 20th, 2011 7:34:52 PM

ooc: holy crap! Hope you're okay.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Sunday August 21st, 2011 6:28:42 PM

Ouch... I hope everything's OK and take some time to heal up from whatever it was!!! 17 hrs in the ER and 2 ambulance rides give you a longggggg pass from posting!!! We'll pray for you and take all the time you need!

DM - JC WatcHaven after the Storm?  d3=2 ;
Sunday August 21st, 2011 7:41:25 PM

Everyone Highlight to display spoiler: {It was a severe kidney stone, they were worried that it might be appendicitis, due to some of my symptoms. The local hospital passed me on to Albany Medical Center, in case i needed the surgery. I didn't mind the er stay i managed to fall asleep at one point. What did bother me was the 33 hours with no drink and 38 hours with no food, again in case I needed the operation. I didn't sleep well last night, but I'm back as good as I ever was.}

Edmund is in his bathtub just after Revi barges in and as he's trying to decide what to do about her, has a brainstorm, just as he's about to yell out what he figured out, another yells out before he can.
Falmar is discussing the message to send to the Pitchfork council when he realizes something and he opens his mouth to tell Tishe` his realization, but another yells out "I Got it!!!"
Ramen is in the midst of he prayers when a gleam of a thought forces itself to the fore front. His realization is important enough that he yells out "I got it!!! I know what we were doing wrong the entire time. It was so simple, it's no wonder we missed it"
He heads back to the dining room, meeting up with most of the others.
"What was the one thing the Old man there was doing the entire time we were trying to cure him. He was eating and drinking. Don't you see? That explains why every time you saw the magic fade away, it returned just as fast. Doesn't make sense explained that way?"
Now, with new ideas being floated around, what will out Heroes try next?

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour 
Sunday August 21st, 2011 8:12:45 PM

Edmund scowls at Revi furiously. "Get the blazes out of my room, you shameless hussy!" he shouts. "What the devil do you think you're playing at? OUT!"

The sorcerer then hurls a single arcane word at her and an bright flash of light bursts in front of her face; it doesn't hurt her, but it may well dazzle her long enough for Edmund to get himself dressed. (Flare spell, Fort. DC 19 negates).

With that, Edmund grabs his towel and rises to his feet, grabbing his dressing gown as he does so. "Get OUT!" he says again angrily.

Whether or not Revi leaves, Edmund storms out of the room and down into the commons where the discussion is taking place.

***

"I have said all along that it had something to do with the food," he says, "Luckily, I have a sample of the wine. I suspect that these things are cursed; or, are recasting the spell which is upon him. We ought to deprive him of them and give him some of our own fare instead--it's just as good, and may put him to rights."

"Where's Mouse?" he asks. "We need some of the leftovers from this evening, right?"

Revi AC36/17/36 | 185/185HP | CMD 37  d20+18=34 ;
Sunday August 21st, 2011 11:59:49 PM

Revi blinks once, misses nothing and the image of a turtle withdrawing into it's shell comes to mind. "Oh my." Shrugging off Eddie's yelling, Revi goes back to her room to find she also has a hot bath waiting. "Wow, these guys are good. Yippee!" The well road-traveled warrior plunges in.

Fort save 34

Snafu - AC 30, HP 112/112 
Monday August 22nd, 2011 10:12:08 AM

"That makes perfect sense" Snafu responded to the latest hypothesis.

"Perhaps when the old man is sleeping I can sneak into his room and take his food and drink? Should be easy enough to do. That is, unless he's up all day and night... I wonder if he stays up all night?"

Snafu pondered this thought for a moment.

"If he does stay up all night, we'll need a distraction of some type. Perhaps a summoned creature or two can pin him down, while invisible Snafu tries to lift the remaining food and drink off of him?"

Tishe' (AC:32 CMD:19 HP 106/107) 
Monday August 22nd, 2011 12:39:38 PM

Since the others have come to the same conclusion that Tishe' has been mentioning since the group encountered Ahmed, she allows them to continue to divest the man of his food and drink.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday August 22nd, 2011 1:03:19 PM

Kahlan watches the arguments with much amusement. Of course, she is curious to see what happens if the food and drink are indeed cursed.

"Will this man have any useful information I wonder, or perhaps there is little more to the story and we are just making things up as we go along." Kahlan says to know one in particular.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Monday August 22nd, 2011 3:42:28 PM

"You're right" Thar says to the group, "I bet it is that food and drink. If we could just get a sample and test it, we might be able to find out more. Edmund, I like your idea and let's swap it out and have him drink and eat some healthy stuff..."

He'll help test the food and drink for poisons, etc. (Heal Check???)... he can also check on finding a local apothecary or potion maker who could test it for them and give them more information?

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour 
Monday August 22nd, 2011 5:11:07 PM

Addendum:

Edmund will return to his room and return with the phial of wine from earlier, and will give it to whomever wants to test, or handles the testing of, the food and drink.

DM - JC WatcHaven after the Storm? 
Monday August 22nd, 2011 8:57:10 PM

With a few minutes of finagling Snafu manages to get a goblet full of wine from Ahmed's wineskin. After he gets the goblet of wine, he opens the lunchbag and out pops a sandwich. The sandwich is ham, with cheese, lettuce, tomato and onion. It's on slices of brown bread, enough to make a full meal out of it. He returns the lunchbag to Ahmed's belt and the group has fresh stuff to test as well as the vial full gathered earlier.
Casting Detect Magic or using Arcane Sight and studying the food and wine shows that a faint conjuration magic lingers on all of the items. When the Vial is uncapped, it's become rancid, gone sour, turned the corner or a dozen other statements to indicate it is no longer safe to drink. The Wine in the goblet smells delicious with a fruity aroma.
Continued study of the food and drink shows nothing further to do with the sandwich, but there is a fairly strong Enchantment aura on the wine. That Enchantment also shows on the spoiled wine as well. A quick glance at the Wineskin and lunchbag show the same auras as before when checked.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday August 22nd, 2011 9:56:23 PM


Falmar watches the revelations of the food and drink, a bit put out that he didn't get to teleport to the council...he really enjoys being able to teleport...hrmm..

" SO the question is how long until he can recover ? Should we inform the Council now of what we know or wait until we can have a better report ? Or we could choose another pick and not tell them at all...

Never have trusted that council... they're a bunch of witches, not at all like our witch... well a bit....but they are the Law.... and yet again so are we,,,


Tishe' (AC:32 CMD:19 HP 106/107)  d100=74 ;
Tuesday August 23rd, 2011 2:42:00 PM

Tishe' turns her mind to the problem at hand; the ever-refilling magical food and drink.
"Conjuration magic may just be from the food wallet, and the magic is benign. I don't see any Necromantic spells around the wine or food, so it is unlikely that there is a curse or magical disease. What I didn't think of before was a poison to make him like he is."

The witch's determination solidifies and she looks at her companions. "Whatever the cause, the first step is to divest him of the food and wine. If we can't do it by stealth, it will have to be by force. For his own good."

"Let me try to magic him into giving up the food wallet and wineskin. If not" (and here she turns to Kahlan, Falmar, and Ramen, the three Paladins) "you will have to pin him down and we'll remove it by force."

So, Tishe' tries her way first. Casting a Dominate Person on Ahmed, controlling the man's body to take off the food wallet and wineskin and then walking into another room.

If the spell fails, Tishe' nods to the warriors to Grapple the man and Pin him to the ground so they can remove the magical items by force.

...Action
Cast Dominate Person Will DC 24 or body under mental command of Tishe'

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 1 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Snafu - AC 30, HP 112/112  d20+18=20 ; d6+5=7 ;
Tuesday August 23rd, 2011 3:31:01 PM

Snafu watches to see if Tishe's attempt works. If the attempt fails and a group pile on is the only option, Snafu will lead the attack with a ray of exhaustion against the old fella.

Actions:
Ray of exhaustion- hit touch AC 22; 7 strength damage; DC 16 for half



Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+5=13 ;
Tuesday August 23rd, 2011 4:06:49 PM

"As you wish, Tishe'" Kahlan moves in to hold the man down.

Strength Check: 13

Revi AC36/17/36 | 185/185HP | CMD 37  d20+7=25 ;
Tuesday August 23rd, 2011 6:54:19 PM

Finished with her bath and wearing a skimpy bikini outfit, Revi joins the others to see Kahlan holding down their guest--but not so well, so she lends a hand and sits on the man's legs.

Strength check 25

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Tuesday August 23rd, 2011 7:41:31 PM

As he watches over the man, he sees Revi come by and his eyes almost pop out of his head. "Wow, ... nice outfit Revi... If I was a halfling, I'd have a heart attack!"

Trying to clear his mind of halflings that reveal way too much skin, Thar continues watching the man as they restrain him... If the man succumbs to one of the many spells, he'll either waalk with the man to keep him from coming back or give medical attention if anything bad happens...

Revi AC36/17/36 | 185/185HP | CMD 37 
Tuesday August 23rd, 2011 8:23:34 PM

"Halfling? I'm all human, dear."

Ramen Elowyn AC 24, CMD 25, HP 81/105 
Tuesday August 23rd, 2011 8:41:29 PM

Ramen has been quietly watching the others. He finds the changes in the food and wine facinating... in a morbid kind of way. He moves up to 'Tish, takes a long sip from his own cup and makes a remark...

" Looks like the stuff is cursed to me... anyone have a remove curse blessing available? "


DM - JC WatcHaven after the Storm?  d20+20=35 ; d20+14=16 ;
Tuesday August 23rd, 2011 9:06:52 PM

Tishe` casts her spell, the old man seems to just let it flow over him, and then proceeds to ignore Tishe` pretty much the same as before she cast.
Snafu lites off a Ray of Exhaustion, which hits him, but only takes partial effect on him, then it looks like everyone else pig piles on top of him and they manage to hold him down.
There is a struggle, a goblet gets knocked off the table which brings the cook out of the kitchen, he then sees what is going on and returns to his room.
You manage to remove both the lunch bag and the wineskin from him, it does take a lot of effort to hold him down, Kahlan catches a foot to the stomach, Edmund gets his robe ripped when the old man reaches out and grabs it. Ramen has one hand occupied, it's clamped on his ankle.
In simple words, it's quickly turning into a mess.

Now that you have them both, what are you going to do with them, and with the man?

Snafu - AC 30, HP 112/112 
Wednesday August 24th, 2011 9:34:16 AM

"It's for your own good!" Snafu called out. "This stuff is poison, and you drink too much of it! Please try to understand that we are trying to help you!"

And with that, Snafu left the room with food and drink in hand. A short while later he arrived at the tower's vault, which was located in the private dungeon of the tower. Not even the servants had access to this area.

"We'll keep it under lock and key in the vault" Snafu said to himself and anyone else that might have accompanied him. "If testing needs to be done, we'll do it in the lab next door, which was constructed for such a purpose."

OOC:
In the tower map you might we've got a private dungeon area, which has a vauklt (B4), and a lab area (B2). See the tower home map on google docs.


Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+5=8 ;
Wednesday August 24th, 2011 2:58:49 PM

The kick to the stomach makes her loosen her hold on the man, and her concentration is broken as Kahlan tries to figure out why Revi is wearing... or not wearing, what she is... to say her grappling is ineffective would be very much an overstatement.

Str Check: 8

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Wednesday August 24th, 2011 3:18:42 PM

(Sorry Revi... Misread her race... I would have swore she was a halfling... but of course she's all woman, right?)

Thar gets out some rope and helps tie the king up, either to a sturdy chair or if things keep worsening, he'll hogtie him until he calms down...



Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour 
Wednesday August 24th, 2011 4:57:01 PM

((Note to DM: I deliberately intended that Edmund shouldn't get involved in strong-arming the man. It's not his sort of thing. He would have stayed quite far away and let other people do the physical stuff. Edmund knows what he isn't good at, and he certainly isn't interested in being involved in a scuffle.))

Edmund watches the proceedings with distaste from across the room, his arms folded across his chest. It is clear that, whatever his feelings about the poisonous or cursed fare, he doesn't approve of nearly beating up the man to take them away from him.

"Could have waited until he was asleep," Edmund says. "Could have let me charm him. Could have incapacitated him first, humanely. But, this!"

The sorcerer purses his lips and stomps off to the kitchen to see if Mouse can do anything for their newest guest. "Maybe some good food and drink will help salve his feelings," he says on the way out. "But I know it would take a great deal more than a dinner to make me trust a bunch of people who had robbed me by force. Let's hope he is more forgiving."

Tishe' (AC:32 CMD:19 HP 106/107)  d100=29 ; d100=65 ; d4=2 ;
Wednesday August 24th, 2011 5:03:46 PM

Not any kind of fighter at all, Tishe' stays back, thankful that Revi has jumped in to keep the man down while Thar ties him up.

"Wait a second!", calls the witch to Snafu, and casts a quick Detect Poison spell to look at the wine and food before the sorcerer takes them away to the vault.

"It can't be a curse", she tells Ramen, "for curses would show necromantic power. And there is no abjuration or illusion that would indicate a normal masking spell."

Tishe' is not worried about Ahmed's thrashings. It is very like a drunk who is suddenly bereft of strong wine. While normal time would take more than a week to stop the shakes, Tishe' is a Witch, and is able to power other spells to assist.

With her nose threatening to slide off the left side of her face, Tishe' brings out her tiny cauldron. "Wart, go ahead and grow to Large size, please", and the cauldron becomes Large in a minute.

"Place Ahmed in the cauldron", she directs her packmates, "I'll Purify him and see if that helps with comprehension." It takes 10 minutes of continuous casting and fighting Ahmed, but at the end, all curses, diseases, ongoing spells are ended, and, if needed cures 2 points of any ability point damage.

...Action
Cast Detect Poison: 29 sucess; 0 level witch spell, no spell slot

Cast Purify (Witch Specific Spell) 65 success; All ongoing spells are terminated. All objects' magical properties are suppressed for 1d4 hours. All diseases are cured, including magical diseases and lycanthropy. All curses are removed. The spell also acts as an atonement spell. Creatures and objects to be purified must remain in the cauldron for the entire casting. Finally, this spell also mimics the ability score healing of a lesser restoration spell, healing 1d4 points of abiliy score damage.

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday August 24th, 2011 10:07:39 PM

Falmar assists in half-man-handling the King into Wart and decides that if this were him he would likely think that we're all trying to eat him... especially those of us with four legs....

" We know you're some kind of Weaver, but something's got you warped... We're just going to put you in Wart here.. he's Shady and used to be a toad.. but that's an old thread..your Reed is safe enough and Tishe' , although intimidating as her kind can be... She's the Night soil... "



DM - JC WatcHaven after the Storm? 
Wednesday August 24th, 2011 11:01:58 PM

As the ritual goes on, the man in the iron kettle continues to struggle against the ropes. As the ritual comes to an end....
"That witch, I'll have her flayed and broiled, then served to the sand scorpions." He yells out those words and as he's doing so He stands up, shreds the ropes binding him, and grows to 11 feet tall, bulging with muscles and steps out of the kettle. It's then that you notice his clothes has returned to their full glory, no longer faded, but vibrant with their rich colors. He stretches and the anger is clear on his face.

Revi AC36/17/36 | 185/185HP | CMD 37 
Wednesday August 24th, 2011 11:23:44 PM

It was probably the wrong thing to say, but Revi didn't care--she never does. "You're welcome! Yeah, that's right, we saved you. What's our reward? And please, don't say something cliche, like, 'You get to choose your form of death', etc... cause that's not really a reward is it? I mean, c'mon, only braggart villains who always, and I mean always, get killed in the end by some absolutely gruesome means say that kind of crap. You aren't one of those are you? Cause that would be really boring. So, your grace, what's our reward and how can we help you? Cause we are the helpin' sort." Revi stood there defiant, hands on hips, giving her best wry, throw caution to the wind, smile.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour  d20+22=30 ;
Thursday August 25th, 2011 3:16:55 AM

Edmund strides back into the room carrying a plate of food, and stops just inside the door, staring at the giant man.

"Is that Ahmed?" he asks no one in particular. "I've brought him some dinner..."

He then gives the tall man a cheerful smile and does his best not to look too nervous. (Diplomacy=30)

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday August 25th, 2011 2:57:12 PM

"Brings a tear to my eye, another woman who speaks her mind." Kahlan decides to pipe in as well. "Unless of course, you prefer being a bumbling idiot... in which case, you can go back to drinking that stuff. I would rather help you... but some things are self correcting.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Thursday August 25th, 2011 3:35:00 PM

Thar steps back quickly as the king breaks from his ropes and doubles in size. He's going to let the brawny types handle this but gets back so he can cast a spell if fighting breaks out. Politely, he adds, "Yes, um... your highness... can you tell us about this witch and what exactly happened with whatever she did to your food and wine? We'd like to help you punish her but we don't know everything right now..."

Tishe' (AC:32 CMD:19 HP 106/107) 
Thursday August 25th, 2011 4:18:27 PM

"Well, that worked", says Tishe' in a detached voice. And then she realizes that she is directly in front of the cauldron and Ahmed is now a giant that can squash her like a bug.

Making no threatening moves, the witch pulls a lock of wavy brown hair behind her ear and tries to consider the situation without making any drastic moves.

"May I call you Ahmed? I'm hoping that I'm not the witch you are spinning curses and revenge for? We have been attacked by three beings that claim to be Royal Guards and turned two of my companions' metal armor into quicksilver. We would like to help, but need to know more about this situation."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Thursday August 25th, 2011 8:13:53 PM

Ramen gazes at the man changes into something big and colorfull.

" Well, you don't see that everyday....."

Ramen walks behind 'Tish and waits to see how Ahmed reacts.

DM - JC WatcHaven after the Storm? 
Thursday August 25th, 2011 11:13:55 PM

The large man looks around and seems to realize he's not any place he knows. The look on his face goes from out right anger to a calm eyed smile in about 1/1000th of a second. It gives him a trust worthy look to his face.
"Oh, pardon me for my out burst, I had expected to be in my throne room. If you are wondering, I was referring to my soon to be Ex-wife. But I shall extract my justice from her soon enough.
Let me introduce myself, I am King Akhum, where exactly might we be located?
And before I forget, let me offer you a reward, please extend a hand, each of you."

He reaches into his waist band and pulls out a small pouch, well, it looks small on him. He opens it, reaches in and makes to pull something out.
everyone roll a d6 please.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d6=5 ;
Thursday August 25th, 2011 11:26:25 PM

Falmar steps forward and starts to explain where we are.

" Right now you are in Tishe's pot, in our Home here at WatcHaven, we're somewhere in the cinnamon Valley, which as far as I know if really far north of anywhere that I am familiar with. You were persued, we took care of that. mostly...."

Falmar pauses and looks around at everyone else....

So you're not getting along well with the Mrs?

Revi AC36/17/36 | 185/185HP | CMD 37  d6=3 ;
Thursday August 25th, 2011 11:33:57 PM

Revi holds out her hand to the king and looks over at Thar, "The fine art of diplomacy, I has it" and gives him a wink.

d6=3

Snafu - AC 30, HP 112/112  d6=3 ; d20+21=36 ;
Friday August 26th, 2011 10:03:50 AM

After dropping off the food and drink in the vault, Snafu returned to the room where the old man was held captive.

"Where did the old fella go" Snafu asked as soon as he entered the room. "And, who is this big fella and why is he in Tishe's pot?"

Seconds later Snafu had the answer and he immediately bowed. "Greetings you majesty" he said. "Snafu Ravenshoe at your service. It is good to see you back in top form."

Actions:
Diplomacy check= 36
D6 Roll= 3

Ramen Elowyn AC 24, CMD 25, HP 105/105  d6=5 ; d6=2 ;
Friday August 26th, 2011 12:13:37 PM

Role 5

" Gee, thanks King Akhum. "


Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d6=3 ;
Friday August 26th, 2011 12:37:38 PM

Kahlan lightly elbows Revi in the side as she holds out her hand to the king. "Our diplomacy is very similar... or course. You had a lot better results. Yours earned us gifts, mine earned a dead enemy."

Gift result: 3

Tishe' (AC:32 CMD:19 HP 106/107)  d6=6 ;
Friday August 26th, 2011 1:44:02 PM

Tishe' also politely holds out her hand, as refusing to do so may incur the wrath of this mercurial tempered humanoid. "And Trellus thought I had a short attention span!" she says to no one in particular, although the witch swears the cauldron is chuckling.

"Is there any assistance we may provide, King Akhum? It is in our best interest to ensure that any palace in-fighting does not spill over into our lands, the Cinnamon Valley, for it is under our protection."

"I am very interested to hear you spin the tale of your enchantment and the life of your palace and people." Tishe' tries to cajole Akhum into providing more information on what sort of people they are and how dangerous they may be in the future. Any conflict from another realm, especially of outsiders capable of passing dimensional barriers, could be a real problem for Cinnamon Valley!

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d6=4 ;
Friday August 26th, 2011 1:56:21 PM

Thar puts his bow away in relief as they've finally made some progress with this king. He bows slightly and says, "I'm Thar ail Baerer, cleric of YHWH and resident ranger. Welcome to our home and as my friends said, we're here to protect Cinnamon Valley and its inhabitants. Having an ally of such stature and fame as yourself would be good, and can we offer you any help in dealing with your treacherous queen?"



Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour  d6=5 ;
Friday August 26th, 2011 9:22:19 PM

Edmund sets the platter down and approaches the King gingerly, very slowly reaching out his hand.

"Thank you...?" he says nervously.

DM - JC WatcHaven after the Storm? 
Sunday August 28th, 2011 8:10:43 PM

Akhum reaches in and withdraws a gem, Falmar, Ramen and Edmund receive a Citrine. Revi, Snafu and Kahlan each receive a Ruby. Tishe` receives a Opal. And lastly Thar receives a Sapphire.
"I thank you again for your help, and your offer of assistance. I'll need a room, preferably in a Inn, and then I can take care of business after I get some sleep."
He bows politely and makes towards the door, to look for the Inn.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18), Mage Armour  d20+22=37 ;
Monday August 29th, 2011 12:24:43 AM

Edmund pockets the citrine and wonders if it will turn to coal later, but says, "Thank you," again, all the same.

"I think we can safely say that the inn is at your disposal, sirrah," Edmund says courteously. "And if you alert us as to what sort of additional assistance we can provide, I think--" and at this, the sorcerer looks to Tishe-- "I think we can say we'll consider it at the very least, yes?"

Edmund does his best to treat with the fellow as politely as possible and ends by offering to show him the way to the inn.

"If you'd like, I'll show you where it is," he says.

(Diplomacy=37)

Revi AC36/17/36 | 185/185HP | CMD 37 
Monday August 29th, 2011 1:53:13 AM

"An inn? Pishah, you should stay here, your grace, under our safety. I'm sure we have room, don't we?" At this last comment, Revi looks to the rest.

Tishe' (AC:32 CMD:19 HP 106/107) 
Monday August 29th, 2011 1:13:20 PM

Tishe' is quick to back up Revi's suggestion. "Your Highness, our Inn at the village isn't equiped for a royal visit, nor does it have the accomodations to support someone of such a large stature. Please, consider us as your hosts for the night." (The Witch really wants to keep an eye out on this character, certain as the sun rises that if he leaves there will be trouble before the night is out.)

She marvels at the Opal, and Tishe's eyes light up in blue as she looks at it for any hidden magical properties.

"Do you know the strange magic that turned my packmates' armor into mercury? And anything else about these Royal Guards? I doubt they will cease thier attempts to attack us and capture you until their motive is resolved."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday August 29th, 2011 2:01:51 PM

Kahlan tries to pipe up about her armor, but seeing the large king leave, she decides to let it wait until tomorrow.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Monday August 29th, 2011 2:31:00 PM

Thar admires the ruby and it's sparkling beauty. He looks at it closely to see if it's a mere gem or something more...

To the king, he says, "Thank you your majesty for this kind gift. Please stay with us and we have plenty of space for you to choose from. While they are not worthy of royalty like you, our rooms are safe and comfortable places to rest and recuperate. I happen to know a woman too who makes the most delicious sweet cakes and treats, and please accept our hospitality."

Snafu - AC 30, HP 112/112 
Monday August 29th, 2011 3:32:44 PM

Snafu bows in thanks upon receiving the ruby. He then joins the others in trying to convince the King to stay with them.

"It would be good for the morale of everyone if you stayed here, my Lord" Snafu suggested.

...

Later, when Snafu had the opportunity, he cast a quick detect magic and studied the ruby.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday August 29th, 2011 11:27:46 PM

Falmar pockets his Citrine, wondering a bit if the gems grew as the King did. As the invitations of staying here go out Falmar realizes he really has no objections....

"Yes, stay here, those White faces may turn up at any time. I would hate to have them catch you without sufficient ....Mmmm...Defense...."

Now Mouse'll have some work feeding this guy...he'll probably eat more than Snafu.

DM - JC WatcHaven after the Storm? 
Monday August 29th, 2011 11:46:13 PM

He relents to staying in the tower with all of you.
He looks in the bottom of the cauldron and sees the mercury, he looks up and says, "It should return to normal after a day or so, it's not permanent."
As people spend time after things get settled, they inspect the gems and find they are nothing but gems, valuable, but normal.
Come first light, you discover Akhum is gone, but there is a note.

Thank You again, I think I'll take you up on the offer to help out.

With that, it's morning.

Revi AC36/17/36 | 185/185HP | CMD 37 
Tuesday August 30th, 2011 3:21:28 AM

Rubbing the sleep from her eyes after waking, she barely makes out what is written on the note when she comments, "He's not one for long goodbyes--just like a man." Turning to the kitchen help, she asks sleepily, "Any chance of some really strong coffee, about half a dozen eggs over easy, toast and some grilled sausage--the spicier the better."

Snafu - AC 30, HP 112/112 
Tuesday August 30th, 2011 10:08:37 AM

"I'll take mine over-medium... bacon instead of sausage, and coffee with two milks and twelve sugars please" Snafu added.

"So, any of you know anything about gems?" Snafu asked. "I wonder what these babies are worth? I also wonder how were supposed to help the King? Would have been nice if he said something about that in his note."

"Should we track him?"

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Tuesday August 30th, 2011 1:30:19 PM

Thar wakes up and after saying his morning prayers, joins everyone for breakfast. He's disappointed that the king left with only a note, but that's just how royalty is...

"It might be worth tracking him... but on the other hand, if he's in good health, I don't want to be intrusive. If he's accepting our offer of help, maybe we should find out more about this kingdom and what could be going on? The council might be of help in this matter..."

Tishe' (AC:32 CMD:19 HP 106/107) 
Tuesday August 30th, 2011 1:49:57 PM

"Frankly, I'm happy we even got the note!", says Tish'e, "But I still can't shake the feeling that there is going to be trouble coming from all this. We are desperately short of information on these beings, and we have innocents here that can too easily get caught in crossfire."

Tishe' gives everyone a "Many Shadows", especially Mouse who is busily setting up breakfast for everyone. The witch has no orders or requests, happy to eat anything that isn't her cooking. And during breaking her fast, muses about what the group should do today.

"I think some pairs walking about the village and nearby pastures and fields is a good idea. We'll be able to see any evidence of Akhum or the Royal Guards, and ensure the people who have migrated here for protection are actually protected. I'm going to stay here and see what divinations I am able to complete to learn more of these creatures and thier situation."

What Tishe' doesn't mention is that running water and a forest of trees still gives her the willies, these two things being so unnatural to what she grew up with.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday August 30th, 2011 7:36:03 PM

Edmund rises in the morning, reads the note, and heads to breakfast without comment.

The citrine remains in his haversack.

"Well," he says over breakfast. "Now what? The fellow's pipped off, and I suspect we haven't heard the last of his little friends. The 'queen' and all that--right?"

DM - JC WatcHaven after the Storm? 
Tuesday August 30th, 2011 9:27:30 PM

Groups are assigned, patrols are sent out to just keep a watch around town, and the local Witch arrives at the door shortly before noon.

"I understand you had a visitor last evening. I was indisposed or I'd have come by then. What can you tell me of this person whom you protected from the others."

About this time, there is a racket from inside the cauldron.

Party loot to be kept track of, add a lunch bag and a ever flowing wineskin.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday August 30th, 2011 11:14:25 PM

Falmar stops mid-bite and slowly lowers his fork to his plate....

" HA! indisposed !. Well, I'd rather start with this one. What can YOU tell us about the Giants of the Valley ? "

" Witches, seem to always expect everyone to jump and scrape and tell them everything they don't already pretend to know... well, this isn't going to be a spinner for some come-lately...have to keep an eye on Tishe' make sure she doesn't get all warped and uppity like these Valley-Witches."

Revi AC36/17/36 | 185/185HP | CMD 37 
Wednesday August 31st, 2011 1:33:57 AM

Revi looks at Falmar, mouth agape--a piece of toast clinging to her lip. What had she gotten herself into.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Wednesday August 31st, 2011 11:32:49 AM

Kahlan shakes her head at Revi's obvious surprise. Yep, this is gonna be fun she thinks as she continues enjoying her meal.

Tishe' (AC:32 CMD:19 HP 106/107) 
Wednesday August 31st, 2011 12:25:40 PM

Tishe' seems to not notice Falmar's worries, nor the byplay of the others, she has other things on her mind. "For all thier height, they are not giants that we know of, or Thar would have recognized them immediately. From all our knowledge and not knowing anything about them, the beings are almost certainly outsiders." Tishe' goes on to explain thier size, flying carpets, moving through the earth, morphing metal into mercury. She further mentions the names Ahmed, King Akhun, and Queen Adeela. "Do you have any knowledge of outsiders that can do all of that?"

With the rattling, Tishe' sighs in relief. "King Akhun said it was temporary. Falmar, Ramen, I'm sure you will be able to collect your armor back now."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday August 31st, 2011 5:45:57 PM

Edmund listens carefully to Tishe's explanation, but doesn't add much to the conversation. Instead, he eats several buns.

"Mmf," he adds, "And don't forget that I knew it was the wine all along!"

With that, the sorcerer grabs another bun.

DM - JC WatcHaven after the Storm? 
Thursday September 1st, 2011 2:35:58 AM

Tishe`, it would seem is correct, at least about the armor, there is indeed 2 sets of familiar armor now inside her cauldron.
As the elderly witch listens to everyone's opinions, she just nods as everyone has their say.
"Yes, they are indeed outsiders, that much I have determined. The evidence would lead me to believe that they are from a country so far to the north that I have only heard rumors of it. And those rumors are all I have to work with. But as they say, there are nuggets of truth in almost every rumor.
There is a contested Kingdom called Masa Samak, it is ruled by Large sized Outsiders, who left their own plane and took up residence. It's rumored that about twenty years ago some rift caused a sort of civil war. A war between brothers, between cousins, between husband and wife. After a couple years it seemed to end, no one knows why tho.
These outsiders live peacefully with the humans who live in the same country, or at least I'm lead to believe so. It's also rumored that they are wish granters, but some how I doubt that, that's just too much to believe possible."

The old witch seems to be finished, because she stops speaking, and is once again listening, or at least waiting to listen.

Revi AC36/17/36 | 185/185HP | CMD 37 
Thursday September 1st, 2011 2:44:42 AM

"So, have we stumbled into the middle of a civil war?" Revi finishes off her breakfast and several large bites and motions for more food.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Thursday September 1st, 2011 7:51:15 AM

Ramen leans up against the wall and takes all of the information in... sometimes, there is more widome in simply listening then in talking. A civil war does sound troubling to him. While he is not affraid of being in a battle... he's been in many over the years, he well knows the cost of war on the surrounding villages.
The thought of numerous magical beings swarming through the countryside, looking to destroy everything in it's pass, send chills down his spine.

Tishe' (AC:32 CMD:19 HP 106/107) 
Thursday September 1st, 2011 1:41:08 PM

Tishe' too is concerned. "And a Civil War which we have inadvertantly helped to spin up. I think we need to inform the Pitchfork Council and then find passage to Masa Samak, there to see if we can stop the wheel from dying a scarlet tapestry."

"Snafu and Falmar, you both are able to teleport. Let us confer with the Council. They will need to know we are not going to be about for a while."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday September 1st, 2011 3:30:08 PM

Kahlan grabs her armor from Tishe's caldron. "If you will excuse me just a moment..."

Moments later Kahlan returns her flat black armor donned, her weapons at her side. She waits to be told where she should go next.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday September 1st, 2011 4:43:11 PM

Edmund sighs upon hearing about the civil turmoil.

"Do we really have to get involved in this," he whinges plaintively. "We just encountered the fellow on the road. We're hardly responsible for what has happened--and what's more, I think it's best if we stay out of it as much as possible. Why get in any deeper? Better to leave well enough alone."

"Besides," he adds, "We've only just come back. Can't we have a few days rest? I have a recipe for Mouse to try out; my family recipe for pork pies. And there are baths to take. Also, there are a few books I want to read. Maybe we can sally forth early next month, instead? What's the hurry?"

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Thursday September 1st, 2011 5:25:58 PM

Thar is also troubled by the idea of getting pulled into a civil war. Not only is it hard to know which side to pick, it's considerable distance adds to the challenges. "I agree with Edmund regarding caution about how deeply we get involved. We saved the king and have his gratitude, but our primary duty is to the citizens of this valley and their safety. If other genies or whatever those things were decide to come calling in our hometown, then that changes things. But for now, I think we should focus on what's happening close to home."

DM - JC WatcHaven after the Storm? 
Thursday September 1st, 2011 8:11:16 PM

The old witch doesn't add anything new, and makes to excuse herself.
As she nears the door....

From outside in the village square there comes a rapid series of loud popping sounds. Then in a very loud, amplified voice....
Ladies and Gentlemen of this fine village of WatcHaven, it is my honor to introduce you to the Rightful King and Ruler of the country of Masa Samak. His Highness, his Holy One, The King, Akhum the Great. Please refrain from bothering him, He has many things to prepare and get ready, before he can claim that which is His by rights."


At this the Old Witch says, "Oh Dear...." With that she heads outside and heads towards the 2 plus dozen large people in the village square.

Revi AC36/17/36 | 185/185HP | CMD 37 
Thursday September 1st, 2011 8:21:21 PM

"Sweet, either he's here to ask us for our help and reward us handsomely, or try to confiscate this area of land--I better go get my armor on just in case."

Grabbing a honey bun to go, Revi rushes upstairs to get her things on, including her weapons. When complete, she'll join the rest at the gathering.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday September 1st, 2011 9:44:55 PM

"There goes that forlorn hopes," Edmund sighs.

And with that, the half-elf heads upstairs to get himself equipped. As he leaves his room, he casts a mournful look at his custom-built dwarven bath.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Thursday September 1st, 2011 11:07:01 PM

Falmar reaches into Wart and removes he breastplate....slinging it on as he shuffles toward the door He stops with a bewildered look upon his face...

" Wait, so there has been no action in this Civil War for over 20 years ? So how long has Akhum been drugged up by his wife ? So far she sounds like a beater if that's true... 20 years, of course they may live much longer than we know...."



Tishe' (AC:32 CMD:19 HP 106/107) 
Friday September 2nd, 2011 12:07:38 AM

"Looks like telling the Council will have to wait. Come my friends, lets Protect as we've promised!"

And Tishe' heads outside to assess the situation.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday September 2nd, 2011 1:14:09 PM

Kahlan checks to make sure her weapons are clear in their scabbard then follows Tishe' outside to see which direction this shall go.

She makes a loud whistle with her fingers once outside, a signal for Tyris to let himself out of the stable and make his way up to her.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Friday September 2nd, 2011 3:07:19 PM

Thar shakes his head in amazement and says, "You've got to be kidding me" as he hears the announcement outside. "This guy definitely wants to be in the limelight and nothing like making a grand apperance," he adds with a frown...

Sighing, he stands up and goes outside to watch the spectacle...



Ramen Elowyn AC 24, CMD 25, HP 105/105 
Saturday September 3rd, 2011 9:41:35 AM

Ramen joins the others outside.


DM - JC WatcHaven after the Storm? 
Sunday September 4th, 2011 11:31:19 PM

As the group heads outside, they first notice that Akhum is in deed clothed as a King should be. Fine clothes, a cloak lined with what appears a cheetah skin. He has a simple band of gold with a star sapphire mounted over his brow.
The man with the big mouth, makes the King seem small. He towers close to 12 or 13 feet, with a deep purple turban. He wears only a vest, which is made of woven gold, or at least appears to be made of it. He wears pantaloons and curly pointed slippers. His skin is almost pure black, but just barely a shade lighter.
Surrounding him and the King are a dozen or so more big burly men and women. Scattered around the village center are another 15 or so slightly smaller beings of a similar race, it's had to tell them all apart.
The King and his majordomo speak quietly a moment and and the Big guy heads towards your group, he seems to glide along completely as ease.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday September 5th, 2011 1:14:39 PM

Kahlan touches Tyris on the nose as he approaches. She waits anxiously to see what happens.

Revi AC36/17/36 | 185/185HP | CMD 37 
Monday September 5th, 2011 5:25:57 PM

Revi stands beside Kahlan, pretty sure there won't be trouble, so she keeps her hands away from her weapons, and even raises her hand in greeting to the king, "Hey there, Kingy! Good to see you again!"

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Monday September 5th, 2011 8:27:42 PM

Thar moves through the crowd and watches those around the king closely... He's not real comfortable with a bunch of strangers in the town, especially ones who are so large... On the other hand, they haven't made any threatening moves and appear to be peaceful...

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=30 ;
Monday September 5th, 2011 11:23:15 PM

Edmund moves to stand at Thar's side, leaning over to whisper to the cleric conspiratorally.

"Well, this is a fine kettle of fish, hey-hey? I think we should probably do what we can to ensure that any sort of pitched battle involves the people of the town as little as possible. There's no need to endanger the lives of the citizens just because we've managed to get ourselves tangled up in some sort of civil war."

Clearning his throat, Edmund steps forward, smiling genially at the approaching majordomo. With a grand bow, he says, "Edmund, Archmage of the Mithril Order, at your service; what can we, the defenders and custodians of The Great Tower of Watchaven, do to assist you and your master?"

(Diplomacy=30)

Snafu - AC 30, HP 112/112 
Tuesday September 6th, 2011 12:06:27 PM

"Conflict should be avoided until we know more about these fellas" Snafu whispered to Tishe and anyone else that was in ear shot. "There strengths, weaknesses, history... yada yada yada."

Tishe' (AC:32 CMD:19 HP 106/107) 
Tuesday September 6th, 2011 2:51:09 PM

Tishe' nods at Snafu's suggestion, and it looks like her other packmates are likewise leery about starting a fight with a larger group of larger unknown outsiders in the middle of a village of innocents. Thank the Sargrass that none seem to have the temper of a Rapke!

Tishe' moves with the others to meet the King and his majordomo halfway, hoping to learn more.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Tuesday September 6th, 2011 4:21:53 PM

Checking in.

DM - JC WatcHaven after the Storm? 
Tuesday September 6th, 2011 6:47:51 PM

As the group closes on the area where the King is, some of the men and women that arrived with him, make to block the groups way. He says something in Terran,Highlight to display spoiler: { "Let them pass, They are the ones who released me."}
"I would like to speak with the Villages elders, You volunteered to assist, but in order to move further, I would speak with them.
The Witch is with you, but she remains quiet, until introduced. She then takes the King and his second into her home to talk. An hour later, with a very serious/concerned face that belies her words says, "King Akhum and his....ah....compatriots....will be welcome to stay here as any other visitor to town. However, I have denied them asylum lacking proof that they need or deserve this. I have already notified the Pitchfork Council and they are sending a representative."
After having her say, she heads towards the groups tower, rather than home, after entering she waits for everyone to return inside.
"Keep an eye on them. They are trouble. Akhum and his sidekick, Bohamm tried to bully me into joining their "cause" of regaining their kingdom. They want to take back their kingdom, a place north near the sea named Masa Samak Akhum's wife did the deed and banished him.He was cursed and given the items you removed and Bohamm was cursed with Blindness. When Akhum was cured, so was Bohamm. Try and get them moving along with their rebellion, so they can leave us in peace."
She turns to walk away, but stops and looks back.
When the Councilman arrives he'll need protection, and the council has authorized a payment for that protection, but you'll need to make arrangements with whoever is coming.


Revi AC36/17/36 | 185/185HP | CMD 37 
Tuesday September 6th, 2011 7:15:07 PM

Revi grimaced; she wasn't stupid, but the political machinations of some people just didn't interest her and during those times when they talked, she imagined zombies bursting through the wall to lighten the mood and make things a bit more interesting--but that never happened, and so, when they stopped talking she had missed the main point of the conversation."Hold up, I'm not really interested in this whole, whatchamacallit, but if there's killin' to be done and I'm on the good side, I'm all for it. So, is there killin' and good side fighting?"

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday September 6th, 2011 10:55:39 PM

Falmar listens and nods in slow semi-agreement to Revi's side of things..

"Seems that we don't really know what is going on... They aren't necessarily Evil, yet their idea of Good might not line up exactly with ours..I think we need to speak with Akhum and Bohamm ourselves"

And before the "representative" gets here...

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday September 6th, 2011 11:17:20 PM

Edmund ponders the situation as it is related to them by the witch.

"I'm concerned that they may try to involve the villagers," he says after some thought. "I'd rather not have them recruiting from the local populace with promises of riches and wealth; and likely delivery of death and suffering."

"That said," the sorcerer continues, "it does seem that he has been ill dealt with, if he speaks true. Yet, their legal system is foreign to us, and their concept of what is 'acceptable' might well be quite different from ours. Insofar as justice is concerned, we should certainly provide assistance to him as we might find to any person needing protection--but can that actually be said of these people? And, who is necessarily in the right, to begin with?"

"Of course, his enemies did attack us without provocation. The enemy of my enemy is my friend, I suppose."

Revi AC36/17/36 | 185/185HP | CMD 37 
Wednesday September 7th, 2011 1:22:20 AM

After listening to Edmund, Revi asks, "Do we know why he was banned? Heck, he may in a devil in disguise."

Tishe' (AC:32 CMD:19 HP 106/107) 
Wednesday September 7th, 2011 10:11:15 AM

Tishe' shakes her head. "We know Akhun is not evil, for Ramen and Kahlan both tried to detect evil. Falmar can do the same since all three are in the order of paladins. I think it a good idea to try and Detect if the Majordomo or any of the others are evil." She leaves the suggestion as is, if the others take it up or not according to their wisdom.

"As legal representatives of the Pitchfork Council, the Cinnamon Protectors will ensure the guests to WatcHaven will remain peaceful. And I think Falmar is quite correct that talking to Akhun now to establish boundaries may save misunderstandings later in the village."

"As for the joining in their Civil War, a friendly nation to the Valley's north may benefit the peace. Yet I'm not sure if either of these sides, once having won, will actually be a 'friendly' border. It may be a good idea to go to Masa Samak and see if there is not a third option for a government."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Wednesday September 7th, 2011 12:12:18 PM

OOC: Just realize we have 4 Paladins in the group. Awesome!

"Like Revi said, I'm all for fighting the good fight, destroying the wicked, and such, but to make sure we are doing that, I believe we need to have that little talk with the King."

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Wednesday September 7th, 2011 2:20:14 PM

Thar listens to the group's discussion and the various options for how to interact with the king. "I think my biggest concern was voiced by Edmund, as I don't the villagers, that we are obligated to protect, embroiled in some sort of civil war. I'm not inclined to let the king and his entourage start drafting or recruiting people to go join the fight up north without first talking to us. Yes, I do want to keep good relations with him and it will help to have an ally, but our first duty is to the safety of these villagers. Furthermore, we need to keep a watch on their movements and actions here in town, to avoid any troubles or problems, especially if the queen decides to send another hit squad to take out her husband. Finally, we need to be involved in any discussions the king has with the council's representative, since we're the military force here in the town...

Hot Time in the Old Town Tonight


DM - JC Visitors for Dinner 
Wednesday September 7th, 2011 8:01:07 PM

Everyone Highlight to display spoiler: { Gain 6500 xp for reaching this point.}

The crowd of Large people begins to break up, some are headed towards one of the fields at the edge of town, a couple remain with Akhum, Bohamm and a few head towards the tavern / inn. It's been named The Twin Tankards as you recall. It's not a very good tavern, but the locals hang out there and the beds are free of lice, so it's better than the average low cost Inn.
The Witch "If you'll excuse me," she says and heads back towards her home. It's been a long day, and it basically just begun.... The sun is just now reaching midday and it looks like it is gonna be a long hot afternoon. Even the village center is dry, and starting to bake back to it's customary dusty condition.


Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+10=18 ; d20+27=32 ;
Wednesday September 7th, 2011 8:38:04 PM

Ramen continues to listen to the others.... after a while...
He searches his memory to see if he knows anything about this king (Knowledge Nobility- 18)

" Friends, I also offer to protect the council representative. The servant of Pantheon will assist in keeping the peace. This situation will lead to blood eventually. These Outsiders are no pushovers as we recently found out but their egos is what places our charges at immediate risk."

With the hear beating down on him, Ramen pulls up the hood of his grey cloak.

" I also like 'Tish's idea of setting boundaries with the king and his retinue. The sooner we do this, the better. This is a diplomatic mission my new friends.. who is best to take lead? {Diplomacy +27, 32 }

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday September 7th, 2011 10:12:44 PM

Falmar listens as Ramen begins to figure out which one of us should act as envoy to the King.

" I'd best spend my time listening.. I tend to say things that people don't want to hear.. HA!"

Falmar then asks Moxy to take a slow circle around town and keep an eye on the Large ones. Once he has the King and his friends in sight he will look them over to gauge whether their hands are Black or White (detect evil)



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday September 8th, 2011 12:05:55 AM

Edmund nods as the discussion progresses.

"I might be able to be of some assistance," he says. I have a fair bit of experience with diplomacy, and should be able to help the negotiations in some way. My talents in that area are reasonably... developed."

((Edmund has +22 Diplomacy, +25 to both Bluff and Intimidate, and +9 to both Sense Motive and Knowledge Nobility; an assortment of skills that should make him at least somewhat useful when it comes to negotiations and diplomatic manoeuvres.))

Snafu - AC 30, HP 112/112 
Thursday September 8th, 2011 8:49:29 AM

"I think I might be of some assistance as well" Snafu added.

"In the meanwhile, someone needs to research these creatures. We need to learn their strengths and weaknesses... And history".

+21 diplomacy, +17 sense motive, +22 perception; add +2 more with heroism active

Tishe' (AC:32 CMD:19 HP 106/107) 
Thursday September 8th, 2011 1:54:14 PM

Scratching a boil that appears on her drooping nose, Tishe' smiles: she is in no condition to be the lead negotiator, and she knows it!

"I think the King will respond best to a figure of power. Ramen, why don't you be our lead, with Snafu and Edmund being your councillors if you will." (ie Aid Another Checks) "You will need to ensure they know they are visitors. Verbal and physical assaults on the lowest commoner or property is prohibited. They are required to pay for all goods and services. Impressment, Recruiting, or Enlisting into thier force is prohibited without the Cinnamon Protectors approval. This is OUR land, and to maintain a peaceful place to rest and prepare, they will play by OUR rules."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday September 8th, 2011 3:35:35 PM

"Good call Tishe, I uh... I'm not very good at the whole diplomacy thing. I can usually put the fear of Domi into people, but uh.... yeah that's about it."

Intimidate: +23 (Odd for a paladin, I know.)

Revi AC36/17/36 | 185/185HP | CMD 37 
Thursday September 8th, 2011 7:37:46 PM

"Well, if things get dicey, you'll always have my sword as backup, Eddie."

DM - JC Visitors for Dinner 
Thursday September 8th, 2011 8:56:16 PM

The group manages to catch the King, before he reaches his newly erected tent on the outskirts of WatcHaven. He listens to your concerns and nods gravely.
"We are not here to recruit more people, but you did offer help, and Myself and my followers are need in a mostly safe location to figure out or future plans. I understand your town's witch and her worries, but I only request that you follow the offer your group of protectors has pledged to me.
Mostly my people will be in the field, but the Twin Tankards will also be used, some of my people will require refreshment."

He awaits the groups reaction to what he said.

Revi AC36/17/36 | 185/185HP | CMD 37 
Thursday September 8th, 2011 9:25:07 PM

"Your grace, you want our protection, if you've been wronged I'm willing to help, but against what? Your wife, the Queen? Will she be sending forces against you? Assassins maybe? A little more information would be helpful in defending you and your entourage."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=32 ;
Thursday September 8th, 2011 10:54:09 PM

Edmund does what he can to assist Ramen with his diplomatic endeavours.

(Aid Another: Diplomacy= 32)

Tishe' (AC:32 CMD:19 HP 106/107)  d20+8=14 ;
Friday September 9th, 2011 10:29:01 AM

Tishe' thinks the smooth-talkers are doing fine and she has no suggestions. Still, she keeps her eyes and ears open. Maybe not now, but soon enough, there will be some bit of wisdom she will be able to provide.

...Action
Perception: 14

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday September 9th, 2011 12:59:49 PM

Kahlan takes Tishe's advice and keeps her mouth shut. Perhaps in the future she should practice the art of diplomacy. Nah, looks too boring.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Friday September 9th, 2011 1:32:41 PM

Falmar nods to himself as Akhum speaks, hoping to hear more of his conflict.

Wonder why the Council is so concerned for the safety of their representative...and who it will be...

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23  d20+5=22 ;
Friday September 9th, 2011 2:12:09 PM

Thar listens intently to Revi and Edmund's interaction, and asks the king, "What sort of safe location do you have in mind? Are you looking for a farmhouse to rent or something more significant and defensible? If we can know more about the exact sort of threat you're concerned about, we could help with finding the right place. After all, if your foes decide to come calling, I don't want the villagers to get caught in the middle."

Diplomacy (Aid Another) = 22

Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+27=38 ;
Friday September 9th, 2011 9:06:19 PM

Diplomacy 38

Ramen listens to his comrades and then steps forward.

The paladin bows...

" May Pantheon bring you justice...."

" We have sworn an oath to help you and we will,, however, the safety of these people is also of importance. We must balance our assistance to your highness with their well being. As a show of good faith, we would humbly ask for your word that these good people will go unmolested by any means by yourself or your retinue and that they will be accorded all curtesy owed as your hosts. If this is agreeable, we may continue parlay... if not, then, with great sadness, we would ask that your party stay out of our fair community and respect a truce that I am certain would be benefical to all. "



Revi AC30/16/29 | 185/185HP | CMD 37 
Saturday September 10th, 2011 3:46:07 PM

Revi nods to herself as Ramen conveys in terms what the right course of action was and thinks, That Ramen, he's a smart noodle.

DM - JC Visitors for Dinner 
Sunday September 11th, 2011 7:59:39 PM

Revi Highlight to display spoiler: { I'm tempted to subtract a HERO point for that PUN, but I'm not that evil...... yet.}

"I can give you my word that I will try and bring no harm upon them, my men will also try and do no harm, but you will remember, I don't have an Iron Fisted control over my men, but they've been warned to not cause too much trouble. My people are getting ready for what may be the last few days of their lives, so some small problems may arise. If you have trouble with my people, come to me, I'll take care of it."

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday September 12th, 2011 11:54:43 AM

Tishe' observes the King to ensure what he says is the same as how he is saying it.

If all is in order, the witch is satisfied. There seems to be nothing else to do until the representative from the Pitchfork Council arrives.

...Action
Sense Motive: 25

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday September 12th, 2011 1:05:21 PM

OOC: It's horrible I know, but I just got that pun.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Monday September 12th, 2011 3:35:29 PM

Thar acknowledges the king's response and says,"Thank you your highness and we'll make sure that the townspeople also are on their best behavior too. If any of the townspeople 'hassle' your men, please let us know and we'll do our best to resolve it also. Finally, as it may be your men's last days, might I suggest they join us for morning worship at our temple? There's no better time to get right with their God than when death may be near."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Monday September 12th, 2011 5:53:53 PM

Edmund raises his eyebrows at the words, "they've been warned not to cause too much trouble," and shoots a worried glance at Thar.

However, the sorcerer remains silent--at least, for the moment.

Snafu - AC 30, HP 112/112 
Monday September 12th, 2011 6:06:15 PM

Snafu continued to stand by Ramen's side, offerring whatever diplomatic assistance he could. Mostly, he just listened and carefully measured the King's words.

DM - JC Visitors for Dinner 
Monday September 12th, 2011 9:16:59 PM

As far as anyone can tell, he means just what he's told you. He gives you all a bow, and turns and enters the tent which was set up for his use. Two of the bigger men with him, step across the tent's opening, blocking entrance, effectively ending the conversation.

In the village, most everyone has gone back to doing their normal daily chores. Kids are playing games, but staying away from all the strangers. Mouse is in a small garden just outside the tower, gathering vegetables and pulling weeds.
One of the stable boys is mucking out stalls, and piling the manure along the back edge of the garden area. Another one is spreading fresh straw and feeding the various animals in the keep's stable.
All in all, it almost looks normal in the small village of WatcHaven, only if there weren't a fair number of Large Human looking outsiders wandering around town about various tasks. Getting supplies, buying food from the villagers, heading into the Twin Tankards for a couple drinks.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+12=31 ;
Monday September 12th, 2011 9:26:13 PM

Falmar stands silently for a bit, trying to tie all of this together...then decides that nothing is likely going to hjappen until the Witches envoy arrives, so.... He decides to wander around town watching how the villagers interact with the Large ones and see if he can locate anyone in WatcHaven who may know something useful.. Afterward he will wash in the stream and feed and pamper his friends....

(Perception check = 31 .. )



Revi AC30/16/29 | 185/185HP | CMD 37 
Monday September 12th, 2011 9:34:05 PM

"So that's it, huh. I expected...more. A little this, a little that--seems almost too neat. Ah well, call me when the blood starts to flow." Revi then wanders off and looks about the town, her first view of the place she's suppose to protect.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Tuesday September 13th, 2011 2:07:23 PM

Since they've got an interlude with nothing happening, Thar will go and make a quick visit to his new love's home. He'll check how she's doing, help make up for lost time, etc.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Tuesday September 13th, 2011 3:21:06 PM

If nothing is pressing and she is not needed, Kahlan will go train with Tyris and any others who wish to join. They may soon need it.

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday September 13th, 2011 3:57:30 PM

Privately, Tishe' agrees with Revi, the whole day feels like waiting for the other shoe to drop, but for the life of her, she doesn't know when or where.

Waiting on pins and needles is not in the witch's demeanor, and so Tishe' retires to the Protector's Tower until word arrives about the representative. In the meantime, she attempts to find answers in a different way...

Taking her cauldron to the Sargrass Garden, Tishe' casts a complicated spell, Divination, seeking to part the 'Grasses and see clearly the other side. "What will happen should we support King Akmed's side in the Civil War?" she asks the mists, imploring some spark of knowledge from the future.

...Action
Cast Divination.

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC Visitors for Dinner 
Tuesday September 13th, 2011 10:02:27 PM

The afternoon passes with those training, rather rapidly. For those watching the new comers, it seems to pass at a snails pace.
Tishe` Highlight to display spoiler: { After finishing the ritual you see the village, it flickers with a lot of movement, and no changes from it's usual mostly boring routine. Apparently something in the near future which you can't bring into focus, because it's something not yet set in stone as having happened.
In the flashes of chaotic movement there are large people fighting each other, friends (party members) fighting off both sides, and a few buildings on fire.
In the other flashes, it's just another day.
}

Just after dinner, loud noises and shouts can be heard coming from the Twin Tankards.

Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday September 13th, 2011 11:07:32 PM

As Falmar relaxes in his Sargassian Garden he hears a disturbance in the distance and rushes in the direction of the commotion, shuttlecocked ....

As he approaches the Inn he will immediately enter through the front door, and assess the situation.

Revi AC30/16/29 | 185/185HP | CMD 37 
Wednesday September 14th, 2011 12:39:23 AM

Revi tags along with Falmar.

Tishe' (AC:23 CMD:16 HP 108/108)  d100=7 ; d100=58 ;
Wednesday September 14th, 2011 1:18:27 PM

Putting herself together, Tishe' hurries back to the Tower only to be confronted by Revi and Falmar coming out towards the sound of noise from the tavern. "I have 'seen' a possible future where the Queen's forces pre-emptively attack the King while still here. There was fire and people running and we were caught in the middle. Let us be careful!"

She hurries along with her packmates.

...Action
% Rolls: 7% and 58% to roll for the Divination. First spell fizzled (7%) and so Tishe' cast another and used both of her 4th level slots this day.

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 2 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday September 14th, 2011 2:33:20 PM

Edmund hurries down to the Twin Tankards, looking for Ramen.

"Where's our lead negotiator," he asks any of the group who might be near to hand. "I think there may be some convincing needed."

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Wednesday September 14th, 2011 4:49:18 PM

" Right behind you Edmund. Let's go check out the commotion."

DM - JC Visitors for Dinner 
Wednesday September 14th, 2011 6:18:48 PM

Sorry guys, my stomach feels like it wants to explode, so will post when I can.
There will be quite a bit with the next post setting the scene, please bear with me.

Thar, AC 27, 124+11 temp/124+11 temp, PfE, Divine Power, Spell Resistance 23 
Wednesday September 14th, 2011 8:22:39 PM

Returning back from his date with his love, Thar enjoys a walk in the brisk weather. However, he hears the shouts as he draws near and runs towards Twin Tankards. He sees Edmund and Ramen nearing the tankard and joins them...

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Wednesday September 14th, 2011 11:54:16 PM

"Ah, there you are," says Edmund as Thar approaches. "Heard the commotion, too? I think our new friends are going to prove quite the handful until they return whence they came. So, the sooner we solve their little problem, the better it will be for all of us."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday September 15th, 2011 10:12:38 AM

As she is training Kahlan hears the commotion and sets off, catching up with the others, Tyris at her heels.

DM - JC Visitors for Dinner 
Thursday September 15th, 2011 4:26:52 PM

The Twin Tankards, When your group moved into the tower, it was just a smallish place, but with WatcHaven growing by leaps and bounds, it has expanded. The Inn and Tavern both are growing in size and in customers, with a reputation for decent food, OK ale and mead, clean, well mostly clean rooms and very few bed bugs.(which is better than most inns by the way.) The Dwarves recently added a stable and smithy to the back side of the Inn.
The Inn takes up the top two floors, while the Tavern takes up most of the ground floor, leaving the kitchen to occupy the original home which shares the back with the stable and smithy. The tavern has a dirt floor, and there are rules about no shoes or boots allowed up stairs. There is a small weapon check locker just as you enter where patrons check their weapons, even staves are put into safe keeping. To the left is the bar, which also doubles as the Inn's check in, with the stairs leading up right behind it. The other end of the bar leads to the kitchen. The remaining area has tables and benches, except the back right corner as you enter. It has a small wooden platform, for bards to use as a stage. Even story tellers have been known to orate from it's slightly raised position.

Tavern Map

Upon entering these are a few towns people, but a bunch of the Large men from the King's people. The most notable is his second in charge, who is seated at the bar.

OK, we are going to use a variant set of rules for the upcoming encounter, making it quite a lot simpler. For this encounter, EVERY ONE takes up only 1 5x5 square, it's a bar. Think about it for real life you go to a bar and there are 3 or 4 bar stools in a 10 foot length of bar. Tables are placed a lot closer and chairs are back to back. That's the reason for the modified rules. Also, since most all of the weapons are checked, we will be using a modified damage system as well, unless someone pulls real weapons. Every hit will do con damage, depending on just what the weapon is, will determine how much. Feel free to describe you actions like a bar fight in a movie or a book. I'll place locals and King's men later on, I'm still fighting stomach trouble, but figured I'd get this moving and let you start thinking about what you want to do.
There is a starting point, but once the bar is populated, I'll put up the kick off post. Sorry, but I just can't sit up much.

Thar, AC 27, 124/124 HPS 
Thursday September 15th, 2011 6:39:22 PM

Thar will place himself near the weapon's check and somewhere he can get behind a table or get some sort of cover, since he's not going to get into conversations with the king's men and is a ranged attacker... Also, he's VERY reluctant to give up his weapon, and stays close to where weapons are checked. (I'm not sure how many men are guarding the weapons, how hard it is to get them, etc)

If fighting breaks out, he'll try to get his bow back by any means possible...



Falmar CURRENT AC: 29* HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Thursday September 15th, 2011 11:28:31 PM

Falmar will pause once he enters through the door and assess where the commotion is and immediately head in that direction.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Friday September 16th, 2011 8:28:52 AM

Ramen enters the establishement with the rest of the heros. As a paladin and a law giver, he refuses to check his sword. If anyone challenges him on this...

" With the outsiders in here, would you not prefer the law to be armed? Look at them? Or would you prefer the establishment to be wrecked? "



Tishe' (AC:23 CMD:16 HP 108/108) 
Friday September 16th, 2011 10:36:36 AM

ooc to DM:Highlight to display spoiler: { I'm worried about a bar fight causing CON damage instead of non-lethal damage. If a living creature goes to 0 CON, they are dead (unless you are going to suspend that rule for the special fight [hint, hint :-)].}
DM Meant to add that in, it's Con damage, but only Temp con damage, like non-lethal damage is temp.
ooc2 to DM Highlight to display spoiler: { Tishe' gives the owner the opportunity to say there is no problem right now. The PCs are suspicious, but if they want to stay they will have to give up thier weapons because they will no longer be on "Protector Business". This will then give you the fist-bar-fight you may be looking for. :-) }
..........

Tishe' considers laying a consoling hand on Ramen's forearm. While it is true that the Cinnamon Protectors are legally a law enforcement group as approved by the Pitchfork Council in Cinnamon Valley, and, because of thier writ with the Pitchfork Council, can act as Cinnamon Valley's champions in the lawless lands in the Windborne Hills, there are some other considerations. One: being a paladin doesn't make anyone automatically a legal authority in the location they are at. Two: shouldn't the law enforcers be the ones who also follow the law?

But the witch's hand doesn' t touch the paladin. Instead, as Ramen and Falmar move to the commotion, Tishe' (her staff safely tucked into her Efficient Quiver) moves to the Dwarf owners.

"Good Seiurs, we are here on Protectors business. If we were to come to relax and have a good time, all of us would give up our weapons without a qualm." (She looks hard at Ramen, but then continues) "But from outside the Twin Tankards, there seems to be a problem weaving in here. Please spin us the pattern and a line if you need any assistance."

...Action
Move to: 0,40 near the bar to talk to who is in charge of the tavern.

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 2 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday September 16th, 2011 10:53:58 AM

Kahlan nods at Ramen's sentiment. She is not planning on checking her weapons. Of course, a Paladin does not a weapon make. Or something like that.

Kahlan will stand by Ramen waiting to hear what decision is made.

Revi AC30/16/29 | 185/185HP | CMD 37 
Friday September 16th, 2011 12:28:42 PM

Revi wonders what all the hub-bub is about.

Snafu - AC 30, HP 112/112 
Saturday September 17th, 2011 9:17:26 AM

Snafu willingly gives up his two rapiers. He then orders a top-up and some food for all of the visitors.

"compliments of Snafu Ravenshoe" he instructs the waiter to say.

Revi AC30/16/29 | 185/185HP | CMD 37 
Saturday September 17th, 2011 7:34:58 PM

"Uh, is there a fight going on, or... umm, are we late for the party?"

DM - JC A Bar Fight to Bar None 
Sunday September 18th, 2011 6:46:28 PM

Upon entering the bar, you see only one local, sitting by herself against the far east wall, her name is Deanna, you think. She is an assistant to the older Witch here in WatcHaven. The other Locals are all workers at the Twin Tankards. You have Bart, the owner and barkeep serving up drinks for the Kings men. Sam, a relative of Bart's doubles as the bouncer and collects weapons from the patrons to be stored in the small room by the door. Sam's wife is a big woman, and big is not really a good description for her. She stands 6 foot, and pushes 250 pounds. She's the main waitress, and helps her husband break up and fights that get out of control. The last local in the Tavern is Calli, a girl who arrived in town a few months ago, and refuses to speak of her past.
The King's men in the Tavern are Bohamm, and 4 other men about the same size, plus 2 women.
In the weapons locker, are a whole bunch of over-sized scimitars, and daggers the size of a short sword.

As the party enters, "Welcome Protectors, to the Twin Tankards. Please check in your weapons, I hate to ask you to, but thems the rules and EVERYBODY must follow the rules, even the Pitchfork Council is required to check their weapons." Sam says as they enter. He insists on the weapon checking and refuses to allow entry if they are not checked. He also points to the sign by the door. It has writing and pictures for those who are illiterate.

1. No Weapons allowed
2. You break it, you pay for it.
3. Costs of Items.
a. Table 10 silver
b. Chair 6 silver
c. Tankard 2 silver
d. Stool 4 silver
e. Broken Leg 2 gold (to victim)
f. Broken Arm 1 gold (to victim)
g. Door 10 silver
h. Bar 10 gold
4. Don't like the Rules, Leave
5. Thank you

After all weapons are put into the weapons closet, and people have looked at or read the rules, you are free to move about the tavern.

As people go about their drinking, and serving, and what not, Callie returns from the kitchen with a tray of food, which she places on table #2. As she heads back towards the bar to pick up some drinks for table #4 Bohamm leans over and whispers something in Callie's ear.
That's when the crap hits the fan.
Callie looks up at the big man and screams at the top of her lungs, "Never Again!!!" Then what happens next is almost a blur, Callie sets her foot on one of the rungs of Bohamm's stool, using it to launch herself up higher, she steps on his thigh, and with her first foot, catches him square in the face, breaking his nose. As Bohamm rocks back in pain Callie does a back flip, and reaches out to the top of the bar, grabbing the fork and knife Bohamm had used on his dinner. She plants both of them into Bohamm's groin and sticks them into the stool.
Bohamm screams out in agony and grabs Callie. He lifts her and slams her down into the dirt floor. Instead of Callie hitting the floor, she gets sunk into it, up to her shoulders, which is as low as Bohamm could reach before the pain in his groin caused him to return to a sitting position.

Round one of the Bar Fight begins now.

Tavern Map

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday September 18th, 2011 11:07:37 PM

Edmund trudges down to the tavern and hangs around outside the door, peeking in. He doesn't have any weapons worth checking, but he's not interested in barging his way into a bar fight either. There is quite the commotion inside and, as he watches, the expected fight breaks out.

The sorcerer purses his lips and folds his arms across his chest, but remains outside of the door, thinking it is probably best to see how the rest of the group responds before he barges in an makes a mess of what is clearly some sort of personal argument.

"Hum." he says to himself. "I hope they don't break all the crockery. I've heard the stew is uncommonly fine."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday September 18th, 2011 11:09:38 PM

OOC Addendum for DM: Edmund would be at the equivalent of U-44 on the map (the map only goes as far down as row 43.)

Revi AC30/16/29 | 185/185HP | CMD 37 
Monday September 19th, 2011 3:30:22 AM

"Heh, that was quick. I think the fights over and well, she did use a knife and fork--not saying what she did was excusable, but I understand why she did it."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+17=36 ; d20+22=32 ;
Monday September 19th, 2011 1:48:05 PM

Having just checked her weapons, Kahlan jumps the table and charges the woman who is on the ground hoping to keep her pinned there.

"Ramen, Revi, get this fellow before he... frees himself!"

"Falmar, Tishe, Snafu, and Edmund keep the others from jumping in!"


Kahlan then yells out at menacingly as possible.

"Anyone else jump in and I'll throttle ya within in inch of your life!"

CMB to hold the woman down and keep her from reengaging the man pinned to the chair. 36
Intimidate to keep the rest of the bar from engaging. 32

Thar, AC 27, 124/124 HPS  d20+13=30 ;
Monday September 19th, 2011 3:11:03 PM

(Please have Thar be at V41, as that's as close as he can get to the weapon's check area....)

Thar sighs as the fight begins, and he doesn't want it to turn worse... If he can't bring his own weapons, then he'll get something in there that doesn't need weapons....

He'll cast Summon Monster 4, calling in Gary the Celestial Grizzly Bear.

Gary will appear near the biggest king's soldier that's closest to Bart. (Couldn't tell who is what from map... maybe P38/39 if Cal is the biggest male that's a soldier for king?) He'll roar in anger and rage at the soldier, thinking that the sight of a mad 2 ton bear would scare any sane person...

Mechanically,

Option 1. If the king's biggest soldier tries to enter the fight or act in ANY way but passively scared, Gary will jump on him and try to pin him down with his 2 ton weight...
Option 2. If there are any other king's soldiers nearby (aside from the biggest soldier) that act with hostile intent or try to get into the fight (while the biggest soldier remains passive), then Gary will move and jump on them instead..
Option 3. If ALL the king's soldier's are passive, then Gary will help out Thar's friends and grapple with Bart...

Either way, here's his grapple roll...Grapple Attack = 30

DM Info
Stats on Gary - AC 16, 42/42 hps, DR 5/evil, Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5), CMB +9 (+13 grapple); CMD 20 (24 vs. trip), Takes up 2 squares, Fort +8, Ref +5, Will +2, Resist 10 Cold/Elec/Acid, SR 11, Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests).

(Info on Gary - http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/brown-grizzly-bear, + celestial template - http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creature)

Spells Cast
SM 4 - 11/11 rds


Tishe' (AC:23 CMD:16 HP 108/108)  d20+8=20 ; 2d8+10=17 ; d100=16 ;
Monday September 19th, 2011 4:38:39 PM

Tishe' is momentarily stunned at the suddenness of the assault: they have been worrying so much on what the strangers will think is appropriate that they completely neglected to brief the villagers. And now the thread is all over the loom...

Bohamm is pinned to the stool, and Callie is sunk to her shoulders in the floor, completely pinned by the earth. Tishe' sees this as a good sign because Bohamm could have easily just punched the woman instead of disabling her. But eyes are burning in anger and any large actions could just be viewed as an attack.

So Tishe' does the unexpected. She reaches Bohamm and casts Cure Moderate Wounds to heal him of the knife's damage.

"Warp Down!" she calls to everyone in the room. "There is no need for getting shuttlecocked!"

...Action
Cure Moderate Wounds: 16% success; Touch Attack AC 20 on Bohamm, Heal 17 damage.

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 2 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+27=40 ;
Monday September 19th, 2011 4:58:42 PM

Ramen follows Kahlan's directions and tries to stop the injured man from causing himself or the girl further damage.

Diplomacy 40
" CEASE IN THE NAME OF PANTHEON! Cease before anyone else gets hurt. "



Revi AC30/16/29 | 185/185HP | CMD 37 
Monday September 19th, 2011 8:02:56 PM

Revi holds her action; if one of the giants starts pounding on people, Revi will pound the giant.

Snafu - AC 30, HP 112/112 
Monday September 19th, 2011 10:44:23 PM

Snafu acted quickly by casting a quick spell. He then drew a scroll from inside his backpack and sat back and watched the action. Although he didn't approve, he couldn't deny that he didn't enjoy a little rough housing. That is, so long as nobody was seriously hurt.

Actions:
-Cast Greater Invisibility
-Draw scroll of grease

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Tuesday September 20th, 2011 12:01:34 AM

Falmar steps to v, 40 and will immediately engage #5 or #2 if they attempt to add themselves to the fray.

" Don't turn us into beaters, we don't want problems, but if you start it we will finish "

Falmar will summon Dondit in the hope that he will wait outside and discourage anyone involved from fleeing too quickly.



DM - JC A Bar Fight to Bar None 
Tuesday September 20th, 2011 1:54:05 AM

Kahlan rushes towards Callie and finds her literately sunk into the ground up to her shoulders, she's not going anywhere As Kahlan started her run towards Bohamm and Callie, number 6 grabs the plate his food came on and smashes it down on Kahlan's head. (1 point temp con damage Kahlan)
Thar summons Gary the bear, and Gary promptly smashes table #5 and swipes at Guy #6, pushing him to the ground and puts his weight on his chest.
Seeing Tishe` reach out, causes a reaction, She heals him, for 1 point of con damage and stops his nose from bleeding.(DM ruling every full 10 points of healing, heals 1 temp con damage(extra points vanish, sorry)) The others in the bar only see her reach out to do something and the rest react, in predictable ways.
Ramen, vocalizes very loudly to cease and desist, it works great on the towns people, but the King's men saw Tishe` cast something, and assumed it was an attack, and they all jumped in.
Revi waited to see what happened, #4 started to reach for Tishe`s hair to pull her away from Bohamm, but Revi took a chair from right in front of her and brought it down in an over head swing, as she follows through, she realizes she has a pair of sticks in her hands that used to be a chair back. (Does 2 points Temp Con damage) #4 turns around and wallops her up side the head with his plate sized hand. (does 1 point con damage)
Snafu turns himself invisible, and vanishes from sight.
Falmar turns the table up into #5's face stopping her in her tracks.(doing 1 point con damage, table didn't break) #5 lets out a screeching yell and grabs one of the benches and swings it like a bat, hitting Falmar for 2 con damage.
#3 Grabs Helga and puts her into a full nelson head lock, this breaks Helga's having stopped at Ramen's command and she reaches up and over her head, grabbing #3's head, and slams herself up using her head to hit him in the bottom of his jaw. doing damage to both of them.
#1 (the other female) uses the tables as stepping stones and comes down to the floor behind Tishe`, she is obviously trying to protect Bohamm, she grabs Tishe` and throws her over the bar, into Bart. (both take 1 point of Con)
#2 rushes around a couple tables and lands an over head punch onto Thar's shoulder and he stumbles to his knee, which is probably better than trying to remain standing and having his shoulder separated.(1 con damage Thar, for rolling with the punch)
Sam, with the weapons locker almost closed, finishes closing it, and slaps the lock into place, he then yells out the following."That damn bear better not bite or gouge anyone, if he does, I'll have your hide in a prison cell and the throw away the key."
Bart was about to do something, but ends up shouting,"Yipe!" as Tishe` lands on him, and they tumble to the floor, both a bit worse for wear.

Tavern Map

Ok, to make things make sense, and keep track of what's going on:

Tishe` 1 con damage
Edmund outside of Tavern
Revi 1 con damage
Thar 1 con damage, on knees
Ramen attempting to intimidate everyone
Falmar 2 con damage
Snafu invisible
Kahlan 1 con damage

Bart 1 con damage
Sam locking weapons locker
Callie ? damage, buried to neck in floor
Helga ? damage
Deanna cowed by Ramen's oratory

Bohamm ? damage from Callie
#1 threw Tishe`
#2 Hitting Thar
#3 ? damage
#4 2 con damage
#5 1 con damage
#6 ? damage (done by gary)

Revi AC30/16/29 | 185/185HP | CMD 37  d20+23=30 ; d20+18=24 ; d20+13=18 ; d20+18=32 ;
Tuesday September 20th, 2011 3:34:14 AM

Wincing from the stinging blow, Revi says maniacally, "Oh, it's on now!" She promptly flies into a rage and attacks the giant who dared to lay hands on her--smashing him with her gauntleted hands and then biting him with animal fury.

Attack #1: Hit AC30
Attack #2: Hit AC24
Attack #3: Hit AC18
Bite: Hit AC32

Thar, AC 27, 124/124 HPS  d3=2 ; d20+7=11 ; d20+7=8 ; d20+7=25 ; d6+5=10 ; d20+17=32 ; d8+3=6 ; d20+18=23 ;
Tuesday September 20th, 2011 11:40:01 AM

1. (Last round's damage from Gary - all is nonlethal but using his natural weapons - Hit Claws AC 11 (miss) and AC 8 (miss)..., Bite hits AC 25 (10 pts nonlethal))

2. (this round) Thar grunts in anger as this situation spirals out of control... To Sam, he yells in frustration, "If you want to save your %^&* bar, then give us our weapons and let us finish this quickly. Otherwise, we're going to be using the tables and chairs as weapons, and that'll cost you more. An arrow from my bow is a lot better for your bar then me bashing a stool over some idiot's forehead! Regarding my friend Gary, I only brought him because you idiots made us leave our weapons at the door! I'm not paying you a dime if you insist on keep the weapon's locker closed!"

Back to the fool who came up and challenged him, Thar laughs derisively and moves back a 5' step and casts Spiritual Weapon, calling in a longsword to appear between him and #2. The sword attacks and hits AC 32 for 6 pts of nonlethal force dmg.

3. Gary continues laying on #6, trying to keep him grappled, Instead of doing damage, he'll try to pin him ... (Chk to maintain Grapple (+5 bonus since already grappled) = 23), If it's successful, Gary will actually pin the enemy, denying him his Dex bonus

(Pin = A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus*. A pinned character also takes an additional --4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.)

DM Info
Stats on Gary - AC 16, 42/42 hps, DR 5/evil, Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5), CMB +9 (+13 grapple); CMD 20 (24 vs. trip), Takes up 2 squares, Fort +8, Ref +5, Will +2, Resist 10 Cold/Elec/Acid, SR 11, Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests).

(Info on Gary - http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/brown-grizzly-bear, + celestial template - http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creature)

Spiritual Weapon - Attack = +10/+5 (BAB) + 7 (Wis mod) = +17/+12, 1d8+3 force dmg

Spells Cast
SM 4 - 10/11 rds
Spiritual Weapon - 11/11 rds


Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday September 20th, 2011 3:08:12 PM

((Note to DM: I'm at work now (very busy weekend) and have no time, but I will post early this evening.))

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday September 20th, 2011 4:37:23 PM

1 Temp CON damage
...................

Tishe' lets out a 'whoof' as she slams into Bart on the other side of the bar (assuming at M,40). "Pardon me", she tells the barman as she untangles arms and legs and then, remaining on the floor, crawls to a corner to set herself up for some spellcasting.

...Action
Move: Crawl (1/2 move rate) to M,42

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 2 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Tuesday September 20th, 2011 6:31:46 PM

Ramen is frustrated at the situation. This never should have gotten this out of hand. He grabs the closest villager....
" Go get the Outsider king! Tell him what is happening and that the paladin of Pantheon requests his assistance. MOVE!"

Ramen tries to keep out of the fight but will assist anyone that looks like they are being beaten up.

Snafu - AC 30, HP 112/112  d20+43=54 ;
Tuesday September 20th, 2011 9:53:54 PM

The invisible Snafu remained completely still and silent as he cast his next spell.

Action:
1) Cast summon monster 4- Ooze Mephit. Target to appear at ceiling height behind the bar. Use tricky spells (silent and still) to remain undetected.
2) Stealth- 54 (includes +20 from invisbility)

Highlight to display spoiler: {
Spells Cast:
1) Mage Armor
2) False Life
3) Greater invisibility

Spells Known:

Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (7/7) Heroism, Haste, Fireball
Level 4: (3/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport
}



DM - JC A Bar Fight to Bar None 
Wednesday September 21st, 2011 2:31:17 AM

The Tavern is a mass of various types of fist-a-cuffs, with tables smashing, benches crunching, and the remains of mugs scattered across the floor. People are shouting, and yelling, grunting with effort, and wincing in pain.

Everyone Highlight to display spoiler: { This is supposed to be like a fantasy bar fight, picture animal houses food fight, but with tables, chairs, mugs and body parts instead of food getting tossed. Enjoy yourselves, expand your actions, be inventive and make this memorable enough to have tales of it told across the entire Wold. }

Revi wails on #4 causing 2 con damage.
Thar Gets back to his feet and steps back quickly, and casts a spell, bringing into existence to defend him a little and slap #2 some as well. the sword causes 1 con damage.
Cary roars in rage as the guy he had pinned, vanishes into the floor.
Ramen steps up, grabs a table and brings down on #4 causing 3 con damage
Tishe` crawls to the low point behind the bar where the stairs go overhead.
Kahlan seeing Tishe` get tossed over the bar, by passes Bohamm and greets #1 with a strike with a serving tray she grabbed off the table she rushed past. Doing 2 con damage to #1.
Snafu summons a Ooze Mephit, maintaining his invisibility.
Edmund steps just into the Tavern. (if this is unacceptable let me know please)
Falmar grabs a bench and hits #5 with it, causing 2 con damage.

Bart leaps up on the bar after disentangling himself from Tishe`. Once there, he kicks the woman that through Tishe` at him. "I know you read that sign, it says no weapons for a reason."
Sam moves over to help his wife and grabs up a table on his way to her, and uses it like a battering ram.
Callie is good and stuck where she is, and not going anywhere any time soon.
Helga, managed to get out of the full nelson and rolled herself under the large woman, taking and kicking her in the back of the knee, bringing her down closer to the floor.
Deanna casts something, but does so subtly enough not to attract attention.

Bohamm, has managed to remove the knife, and is working on removing the fork.
#1 gets hit by Kahlan, but she has her attention focused on Bart. As Bart kicks her, she grabs his other leg causing him to crash to bar's top. She then shoves him towards the kitchen, the length of the bar.
#2 does his best to ignore the magical weapon, and throws two mugs at Thar, causing 2 con damage.
#3 sinks to her knees from the combined effort of husband and wife, she swings and hits Helga in response.
#4 Hits Revi back with both fists, causing 2 con damage.
#5 Returns Falmar's gift with a bench of his own, causing 2 con damage.
#6 sinks into the floor, vanishing.

Ok, to make things make sense, and keep track of what's going on:

Tishe` 1 con damage
Edmund outside of Tavern
Revi 3 con damage
Thar 1 con damage, on knees
Ramen attempting to intimidate everyone
Falmar 4 con damage
Snafu invisible
Kahlan 1 con damage

Bart 1 con damage
Sam locking weapons locker
Callie ? damage, buried to neck in floor
Helga ? damage
Deanna cowed by Ramen's oratory

Bohamm ? damage from Callie
#1 2 con damage + ?con damage from Bart
#2 1 con damage
#3 ? con damage from Helga + ? con damage from Sam
#4 7 con damage
#5 3 con damage
#6 ? con damage (done by Gary)

Snafu - AC 30, HP 112/112 
Wednesday September 21st, 2011 1:54:12 PM

Amongst the chaos Snafu was somewhat encouraged by the fact that most damage done was nonlethal. However, he also understood that this fight could have larger implications on his happy-go-lucky little town. As such, he had resigned himself to teaching everyone a room a lesson, and to try to have a little fun in the process.

"Hey oozie" Snafu said in common to his mephit friend. "Give these knuckleheads something to STINK about!"

With that, Snafu's Ooze Mephit summoning began casting a spell. At the same time, the invisible Snafu cast one of his own.

Seconds later a flowing river of dung started oozing and dropping from the ceiling. The dung fell in large piles until they were the size of large animals, while a stench filled cloud of yellow and green filled the room.

"Somebody cut the cheese?" the invisible Snafu added as he turned around and broke the window behind him, which opened up a new escape route for anyone that wanted to escape the stench.

Actions:
-Ooze Mephit will cast Stinking Cloud- Fort DC 15;; must save every round or become sickened. Radius 20'... will focus the spell so Snafu is just beyond the radius.
-Snafu will cast silent image and picture large pieces of dung falling and piling up in non-occupied areas of the room.
-Break window- I figured this would be a move action?

Highlight to display spoiler: {
DM Sanity Notes

Spells Active:
1) Mage Armor
2) False Life
3) Greater invisibility
4) Silent image
5) Stinking Cloud
Spells Known:

Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (5/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (7/7) Heroism, Haste, Fireball
Level 4: (3/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport
}

Revi AC30/16/29 | 185/185HP | CMD 37  d20+23=40 ; d20+18=34 ; d20+13=21 ; d20+18=19 ;
Wednesday September 21st, 2011 3:21:30 PM

Revi jumps on the giant and begins pummeling her way to his brain, "Hard on the outside, soft on the inside!"

Hit AC40
Hit AC34
Hit AC21
Hit AC19

Thar, AC 27, 124/124 HPS  d20+13=19 ; d20+19=26 ; d6+3=5 ; d20+14=28 ; d6+3=5 ; d20+12=25 ; d3+2=3 ;
Wednesday September 21st, 2011 3:32:15 PM

1. Since Gary needs a new target to pounce on, Thar calls on him to rumble through the room, knocking people out of the way (except for fellow PC's - trying to keep this fun and enjoyable per the Dm's spoiler ;-) ) and wrap #2 in a literal bear hug... Grapple Roll = 19... If it hit, Gary will pin #2 (see below for pin affects)

2. Thar sees the chaos continue in this bar fight and shakes his head in a mixture of humor and disgust... "Now I know why I stay away from taverns and bars," he murmurs to himself...

He uses his battle master ability (swift action) to gain the use of the Improved Unarmed Strike feat (unarmed strike's don't cause AoO) for 10 rds, stands up and then he steps in with a 1-2 combination to #2's chin... Attack Hits AC 25 (not sure if Gary's grapple roll hit... If it did, then it'll affect #2's AC since he's pinned) for 3 dmg

3. Meanwhile, the sword keeps cutting at the man (assume he's flanked since Gary one side and sword/Thar on the other?) Hit AC 26 for 5 force and AC 28 for 5 more force => Total Dmg = 10 force

4. (Not sure who is affected by the stinking cloud since can't see the map...)

DM Info
Stats on Gary - AC 16, 42/42 hps, DR 5/evil, Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5), CMB +9 (+13 grapple); CMD 20 (24 vs. trip), Takes up 2 squares, Fort +8, Ref +5, Will +2, Resist 10 Cold/Elec/Acid, SR 11, Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests).

(Info on Gary - http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/brown-grizzly-bear, + celestial template - http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creature)

Spiritual Weapon - Attack = +10/+5 (BAB) + 7 (Wis mod) = +17/+12, 1d8+3 force dmg

Battle Master - 10/10 rds
(Unarmed attacks = +12/+7, 1d3+2 dng

Spells Cast
SM 4 - 9/11 rds
Spiritual Weapon - 10/11 rds

Pinned = (Pin = A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus*. A pinned character also takes an additional --4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.)


Tishe' (AC:23 CMD:16 HP 108/108) 
Wednesday September 21st, 2011 4:15:37 PM

Tishe' stands up, and sees that the people in the bar are keeping away from weapons. "Don't take any weapons out!" she calls to her packmates, "as long as they restrain themselves, so will we."

The Witch makes a dive for Callie who is still pinned into the earth floor. She tries to dodge the spinters and glass and bodies flying to get to the woman sunk up to her shoulders in the dirt.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 2 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d100=16 ;
Wednesday September 21st, 2011 10:13:20 PM


Falmar actually laughs as he steps to 41-u and casts... (6 rounds)

Wind Wall From v-37 to v-41.

As the food, drinks and other sundries fly through the air, they are immediately thrown up to splatter allover the ceiling re-splattering those below...



Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour 
Wednesday September 21st, 2011 11:23:09 PM

((Sorry guys. Between work and school, I've been utterly swamped for the past week. Sorry for missing posts. Every time I have a few minutes, something else comes up.))

Edmund's Position is T-44

Edmund watches the situation from the doorway.

With the melee going on in front of him, and knowing better than to get into a bare-knuckle brawl, Edmund thinks it unwise to start slinging spells (Fireball? Boom!) or to get personally involved (Mage fight! Wakka-wakka!).

"I think you guys have it all covered," he shouts to his companions. "But I can still help..." With that, the sorcerer sets himself up as the door guard, casting a preliminary protective spell on himself in case anyone does try to make it past him without permission.

Edmund will not let anyone out of the tavern unless such a person claims to be going to get their new 'friend and ally', the King. Nor will he let anyone but either the constabulary or the King in.

DM Sanity Info.
Standard Action: Cast Mage Armour on Self
Move Action: Move 5-feet from U-44 to T-44

Spells - Durations - Effects
Mage Armor on Self (13 hours remaining)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (7/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM - JC A Bar Fight to Bar None 
Wednesday September 21st, 2011 11:27:38 PM

Gonna give the other 3 a bit longer to post, I'll post about 1-2 pm tommorow, so expect my post by then.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+19=28 ;
Thursday September 22nd, 2011 1:59:00 PM

Sorry for missing two posts. I have an excuse but it doesn't matter.

Kahlan is close to losing her temper looks for the guy who seems to be doing the most damage.

She then charges him placing her shoulder in his midsection and attempting to drive through him taking him to the ground.

CMB to "spear" someone 28.

DM - JC A Bar Fight to Bar None  d20+8=26 ; d20+5=8 ; d20+4=14 ; d20+4=15 ; d20+16=21 ; d20+10=19 ; d20+10=24 ; d20+10=29 ;
Thursday September 22nd, 2011 3:51:45 PM

Snafu directs his summoned Ooze Mephit to cast stinking cloud, which he does.(centered at NE corner of table #6 everyone in effected area save please (fort DC 15) While that's happening, the area also appears to have large piles of dung dripping from the ceiling and piling up on the floor.
Revi moves a step and taking her pummeling to the max, continues to try and KO the big guy. She hits multiple times causing 3 more Con Damage.
Thar wishes he'd stayed away from the bar, but since he hadn't... His summoned sword keeps slapping at #2, and Gary comes stumbling across the room, bowling over Helga, and rushing head first into #2, causing him to oooff in a little pain. Between the sword and bear they cause 3 damage.
Tishe` takes a running start and uses the bar as a slide and then drops off it's side and looks to see what she can do to help out Callie, who is still stuck.
Falmar looks over his shoulder just as he's about to step, and sees a dark Bear charging for where he was about to step, he thinks twice about stepping in front of the fast moving bear and steps back the other directing. (Adjusted to 39,U) He manages to make a bit of space between him and #5 and quickly incants a spell. A wall of pure wind blows up and all of the gas cloud in and beyond the wall dissipates. (DM ruling about the beyond) Causing plates and mugs to be blown around and eventually they hit the floor, shattering, and getting picked up at random, being thrown at random about the room.
Thar tries to look imposing, crossing his arms and putting what he hopes is an intimidating expression on. He only flinches occasionally as something makes a strange sound, or a loud crash as something new shatters inside the tavern.
Kahlan takes a step back, and charges #1 with a spear to the midsection. She does 2 damage to #1.

Bart picks himself up and shakes his head to clear it of the cobwebs he gathered as he landed on the floor. He picks up a mug from the stack near by and heaves it, it strikes #1 in the back of the head for some damage.
Sam managed to shift a little as the bear came storming past, he then got caught by the stinking cloud, and pukes all over #3 and his wife, he then drops the table he was about to smash down on #3 and he heads through the forming wind wall, he pushes the table out of his way as he goes.
Helga, after he husband hurled all over the floor and he legs, also begins to hurl, she too manages to hit #3 and make a bee line behind her husband, but doesn't make it far.
Callie is still sunk to her shoulders. Callie manages to not get sick.
Deanna casts something else quietly.

Bohamm manages to remove the other utensil from his groin and takes a quick look around the room, he sees the bear attacking one of his people and reaches down and causes a reaction to the floor. From row P to row X, the entire floor of the tavern turned from the hard packed earth to turn into soft desert like loose dirt. All the table in the effected area quickly sink until their tops are resting on the loose sand. Any thing on the floor sinks into the sand, Every one in the effected area settles 2 1/2 to 3 feet into it as well. Movement is now extremely reduced, and no one seems to be able to run at all. Gary quickly sinks to his belly and roars in frustration. The wind Wall is very effected, it is now blocking line of sight from one side to the other, as it's picked up the find sand, causing a sand storm where it's in effect.
#1 Having tossed away Bart, concentrates on Kahlan, exchanging blows, she laughs as Kahlan begins to sink into the sand.
#2 was about to rush Thar when he got head butted by Gary, he decided that Gary was more important and rains blows onto Gary's head.
#3 even after having been puked on by by both Sam and Helga manages to keep from joining the hurling fest. Seeing the advantage at hand, picks up a table and smashes it over Helga apparently knocking her out, as she couldn't defend herself, due to puking. Laying sprawled out on the floor, Helga begins to sink into the sand.
#4 seems to ignore the stinking cloud, and continues to hit and kick Revi,( 3 con damage to Revi)
#5 sees Sam come stumbling towards him and grabs a bench, bring it down on the back of Sam's head, knocking him out, then turns and sees that a sand storm has formed inside the tavern.
#6 Resurfaces near Ramen, since they are double teaming one of his friends. He beats on Ramen with a bench and does 2 con damage.

Ok, the Wind Wall now gives 20% concealment if fighting into or out of it. Gives total cover completely obscuring line of sight through it.
Helga will sink under in about 3 rounds.
To move more than 1 space, requires a DC Str or Dex check of 13, and +2 for each square over 2. Example to move 4 squares, square 1 is free, square 2 requires a 13, square 3 requires a 15 and square 4 requires a 17. You roll for each square, and stop where you last made your DC check.

(way more than 5 minutes, but that's ok, I started at about 1:25 it's now 3:50. If I made mistakes lmk, I'll try and fix them)

Kahlan, Ramen and Falmar, you need to make a Fort check for the stinking cloud DC 15.

Tavern Map

Ok, to make things make sense, and keep track of what's going on:

Tishe` 1 con damage
Edmund outside of Tavern
Revi 6 con damage
Thar 1 con damage
Ramen 2 con damage, in Stinking Cloud
Falmar 4 con damage, in stinking cloud
Snafu invisible
Kahlan 1 con damage, in Stinking cloud

Gary 3 con damage

Bart 1 con damage
Sam Sickened, Unconscious
Callie ? damage, buried to neck in floor
Helga Unconscious and sinking, sickened.
Deanna casting quietly

Bohamm ? damage from Callie
#1 4 con damage + ?con damage from Bart
#2 4 con damage
#3 ? con damage from Helga + ? con damage from Sam
#4 10 con damage
#5 3 con damage
#6 ? con damage (done by Gary)

Revi AC30/16/29 | 185/185HP | CMD 37  d20+23=37 ; d20+22=25 ; d20+22=38 ; d20+17=34 ;
Thursday September 22nd, 2011 7:05:09 PM

Revi's had enough of swinging upwards. "Down, boy!!!" she screams as she tries to trip him (CMB 37), then proceeds to jump on him and do the Merengue on his already battered face.

Trip CMB 37
Hit AC 25
Hit AC 38 bite
Hit AC 34

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+8=16 ; d20+15=34 ; d20+11=13 ; d3+5=6 ; d3+5=7 ;
Thursday September 22nd, 2011 11:26:57 PM

Falmar's eyes water and his bowels flip around a bit, but he manages to keep himself under control.

Falmar turns and unleashes a couple blows directly into the Groin of #3 for no other reason than the Big guy is there.

punch #1 Hits ac 16 Damage = 6

punch #2 Hits ac 34 Damage = 7

" Hands off Helga !!

(really rusty at unarmed combat)


Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour 
Friday September 23rd, 2011 2:40:30 AM

Edmund decides to help Thar out a bit, given that he can do so from his position near the door.

The sorcerer steps forward (to T-43), just inside the doorway so that he is physically blocking the entrance, and, with a touch, gives Thar the gift of Greater Invisibility.

"Best to keep quiet now," he says under his breath. "They can still hear you, of course."

DM Sanity Info.
Standard Action: Cast Greater Invisibility on Thar
Move Action: 5ft north to T-43

Spells - Durations - Effects
Mage Armor on Self (13 hours remaining)
Greater Invisibility on Thar (13 rounds remaining)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (7/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (7/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Thar, AC 27, 124/124 HPS  d20+7=24 ; d20+19=32 ; d20+14=30 ; d8+3=8 ; d8+3=4 ; d20+13=32 ; d20+14=24 d3+2=3
Friday September 23rd, 2011 1:13:55 PM

Thar sees his friend Edmund arrive and whispers, "Thanks my good friend... I've had enough of this bar brawling business to last me a lifetime... Why do humans always have to fight like this? it reminds me of this play I saw once about this group of youth who formed this group called Delta Tau Chi at some school called Faber... "

Since he's now invisible, he'll punch #2 and then move to S42, trying to avoid the deepest and muddiest parts of the floor... (DC Dex = 24, OK)

Punch = Hit AC 24 for 3 dmg

His weapon will continue beating at #2, poking here and there at the man's back and avoiding Gary's bulk... (Hit AC 32 for 8 pts force and AC 30 for 4 pts force...

Finally, Gary shakes of #2's attacks and bellows at the man, using his paws and great bulk to pin #2 down where he can be subdued... (CMB = 32, Will Pin #2 and keep him immobilized...)

DM Info
Stats on Gary - AC 16, 42/42 hps, DR 5/evil, Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5), CMB +9 (+13 grapple); CMD 20 (24 vs. trip), Takes up 2 squares, Fort +8, Ref +5, Will +2, Resist 10 Cold/Elec/Acid, SR 11, Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests).

(Info on Gary - http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/brown-grizzly-bear, + celestial template - http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creature)

Spiritual Weapon - Attack = +10/+5 (BAB) + 7 (Wis mod) = +17/+12, 1d8+3 force dmg

Battle Master - 9/10 rds
(Unarmed attacks = +12/+7, 1d3+2 dng

Spells Cast
SM 4 - 7/11 rds
Spiritual Weapon - 8/11 rds

Pinned = (Pin = A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus*. A pinned character also takes an additional --4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.)


Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+18=26 ; d20+17=30 ; d20+17=19 ; d20+17=22 ;
Friday September 23rd, 2011 2:16:05 PM

Kahlan chokes a bit but is otherwise unharmed by the stinking cloud. She still tries to make her way out of it throwing headbutts and groin kicks as need along the way.

Attacks: 30, 19, 22
Fort Save: 26

Snafu - AC 30, HP 112/112  d20+19=31 ; d20+19=24 ; d20+19=37 ; d20+19=27 ; d20+12=30 ; 5d6=17 ; 5d6=11 ; 5d6=17 ; 5d6=19 ; d3=3 ; 5d6=7 ; d4=1 ; d4=3 ; d4=3 ; d4=4 ; d4=4 ;
Friday September 23rd, 2011 4:49:36 PM

Snafu was pleased with himself regarding the stinking cloud, but was disappointed that people still wouldn't come to their senses. He was a bit miffed by the giant in front of him (#1) that was dishing out cheap shots.

The invisible Snafu studied the giant for a moment, and aimed a few very well placed blows to his lower back.

Meanwhile, "oozie" moved into position to flank the giant nearest Snafu, while the stinking cloud continued to do its work.

Actions:
1) Stinking cloud- DC 15 for anyone inside
2) Ooze Mephit move to flanking position, if Kahlun doesn't grant Snafu flanking
3) Non-lethal unarmed attack sneak attacks (see below)

Punches: Includes bonus for invisibility and herosim and flanking. All damage is non-lethal

Hit AC 33- 3+17 (sneak)= 20
Hit AC 26- 5+11 (sneak)= 16
Hit AC 32- 5+17 (sneak)= 23

Paws:
Hit AC 39- 6+19 (sneak)= 25
Hit AC 29- 6+7 (sneak)= 13



Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+15=33 ; d20+10=29 ; d20+5=10 ;
Saturday September 24th, 2011 7:57:55 PM

(Con 14-2, 12)

Due to his bracers of adaptation, Ramen ignores the effect of the stinking gas.
He turns and swings at his attacker (#6)
Hits AC 33
Hits AC 29
Hits AC 10



Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour 
Sunday September 25th, 2011 12:38:27 AM

((Note to Ken: Thar has 'Greater Invisibility', and can attack without losing the effect of the spell.))

Oh yes... missed that... Since DM hasn't posted, I'll update Thar's move!

Tishe' (AC:23 CMD:16 HP 108/108)  d20+9=23 ;
Sunday September 25th, 2011 9:24:32 AM

Tishe' gags on the stench in the room cast by the little mephit gleefully squishing...well, it doesn't bear thinking about... stuff inbetween its toes. Thankfully, she is near Callie and Bart and so touches the both of them and casts Dim Door, taking Bart, Callie, and herself outside of the Twin Tankards by the stable entrance.

"Bart, I'm going back in", she tells the barman, "but I need someone to stay with Callie. Don't touch her, just be a friend, OK?"

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 2 0
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC A Bar Fight to Bar None  d20+10=19 ; d20+10=23 ; d20+5=18 ;
Sunday September 25th, 2011 6:19:14 PM

Revi continues to pummel the guy in front of her, finally succeeding in knocking him out.
Falmar manages a few weak shots on #3, managing to attract her attention.
Edmund steps just into the tavern and casts Greater Invisibility on Thar.
Thar reaches out and punches #2, then steps away. His force sword continues to swing away at #2.
Gary the Bear continues to press down in #2, pinning him, for now.
Kahlan steps out of the cloud, and strikes #1, assisting Snafu.
Snafu attacks #1 and with Kahlan's help, #1 drops to the floor unconscious.
Ramen succeeds in attracting #6's attention with a few powerful blows.
Tishe` touches both Bart and Callie, and vanishes from the bar. She reappears outside and speaks to Bart.

Bohamm, while reaching for Callie, watches as she vanishes and he turns to look at the rest of the Tavern.
#2 sinks into the ground, leaving Gary to roar in frustration, yet again.
#3 returns a couple punches to Falmar (causing 3 con damage)
#5 steps into the wind wall and hits Falmar as well. (2 more con damage)
#6 switches from knocking out Helga and punches Ramen with his fists. (4 con damage)

Sam, lays breathing, but motionless.
Helga continues to sink into the floor, not moving other wise.
Deanna moves to Sam and drags him back to where she was sitting.
Bart and Callie are outside, both are damaged a bit, but otherwise fine.

Tavern Map

Ok, to make things make sense, and keep track of what's going on:

Tishe` 1 con damage
Edmund outside of Tavern
Revi 6 con damage
Thar 1 con damage
Ramen 6 con damage, in Stinking Cloud
Falmar 9 con damage, in stinking cloud
Snafu invisible
Kahlan 1 con damage, in Stinking cloud

Gary 3 con damage

Bart 1 con damage
Sam Sickened, Unconscious
Callie ? damage, buried to neck in floor
Helga Unconscious and sinking, sickened.
Deanna dragging Sam out of the way.

Bohamm ? damage from Callie
#1 Unconscious
#2 6 con damage + Gary's Damage
#3 ? con damage from Helga + ? con damage from Sam + 1 con damage
#4 Unconscious
#5 3 con damage
#6 ? con damage (done by Gary) + 5 Con Damage


Revi AC30/16/29 | 185/185HP | CMD 37  d20+24=30 ; d20+17=31 ; 3d4+12=18 ;
Sunday September 25th, 2011 7:22:27 PM

Yelling triumphantly, Revi see's Bohamm not that far away from her. With a sudden leap, Revi is airbound, her right hand cocked back as she flies through the air, and swings visciously with a powerful vital strike against Bohamm.

Acrobatics Jump: 30

Attack vs Bohamm: Hit AC31; normal damage would be 18pts with a Power Attack Vital Strike.



Tishe' (AC:23 CMD:16 HP 108/108) 
Sunday September 25th, 2011 9:38:06 PM

Tishe' dashes around the outside corner and bulls her way into the Twin Tankards, shoving by Edmund to get a good look at the situation. It appears that all the villagers except for Helga are safely out of the way,

"Thar and Edmund! Rescue Helga! If she is lost in the sand it will be like searching for a needle in the Sargrass!"

...Action
U,42

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124/124 HPS  d20+7=23 ; d6=2 ; d20+13=20 ; d20+17=21 ; d8+3=4 ; d20+7=10 ;
Monday September 26th, 2011 2:12:03 PM

Thar hears Tishe's cry and sends Gary and his magical sword to Helga's rescue...

Gary moves to S/T41 and rips and tears at his old nemesis, #6... Clawing and hitting AC 23 for 7 pts (d6+5, only hit d6 and forgot +5), and giving him a grab too (CMB = 20)...

The sword also moves next to Gary and slashes at #6, hitting AC 21 (if the grab worked, doesn't that drop #6's AC?...) if it hit, did 4 pts dmg

Thar (since he used his move action on the sword), tries as a standard action moving to R42 (Dex check = 10) but only can get to S42...

DM infoHighlight to display spoiler: {

Stats on Gary - AC 16, 42/42 hps, DR 5/evil, Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5), CMB +9 (+13 grapple); CMD 20 (24 vs. trip), Takes up 2 squares, Fort +8, Ref +5, Will +2, Resist 10 Cold/Elec/Acid, SR 11, Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests).

(Info on Gary - http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/brown-grizzly-bear, + celestial template - http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creature)

Spiritual Weapon - Attack = +10/+5 (BAB) + 7 (Wis mod) = +17/+12, 1d8+3 force dmg

Battle Master - 8/10 rds
(Unarmed attacks = +12/+7, 1d3+2 dng

Spells Cast
SM 4 - 6/11 rds
Spiritual Weapon - 7/11 rds

Pinned = (Pin = A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus*. A pinned character also takes an additional --4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.)
}

DM - JC A Bar Fight to Bar None 
Monday September 26th, 2011 5:43:13 PM

Gonna hold off on posting a while, only 3 responses so far. At the latest I'll post tomorrow afternoon.

For further Info, I have a sleep test tomorrow night so I'll do a following post Wednesday morning.
Here's hoping more people post 8)

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour, Invisible 
Monday September 26th, 2011 6:09:27 PM

Edmund looks around for Helga, whom he doesn't know, and surmises that she is the woman sinking into the floor.

"Ahh. Better get ready first," he says to himself, before activating his ring to become invisible.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour, Invisible

DM Sanity Info.
Standard Action: Activate Ring of Invisibility
Move Action: None

Spells - Durations - Effects
Invisible on Self
Mage Armor on Self (13 hours remaining)
Greater Invisibility on Thar (13 rounds remaining)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (7/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (7/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Ramen Elowyn AC 24, CMD 25, HP 105/105  d20+15=30 ; d20+10=11 ; d20+5=15 ;
Monday September 26th, 2011 7:41:12 PM

Con damage: 14-6= 8

===============

Ramen continue swingings at {#6}
Attack 1 30
Attack 2 11
Attack 3 15

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+18=31 ; d20+17=31 ; d20+12=23 ; d20+7=24 ;
Monday September 26th, 2011 8:10:25 PM

Getting moved into my new house.

Kahlan grabs #1 by the shirt and punches him repeatedly in the face.

Hit AC 31, 23, 24

Fort Save: 31 vs. Stinking Cloud



Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+15=32 ; d20+11=26 ; d3+5=8 ; d3+5=7 ;
Monday September 26th, 2011 11:46:49 PM

Falmar swings at #3 's mid-section aiming a quick succession of blows.

Attack 1: Hits AC:32 , Damage : 8
Attack 2: Hits AC:26 , Damage : 7

Hopefully I can keep you away from the rescue, you're a big girl aren't ya HA !

Con = 5

Snafu - AC 30, HP 112/112 
Tuesday September 27th, 2011 9:02:46 AM

"oozie, help the woman" the invisible Snafu ordered as he pondered his next action. Part of him just wanted to exit the building via the window to his flank, so he could put this ugliness behind him. But his friends needed his help...

And so Snafu jumped onto the bar, and moved forward into a flanking position behind Bohamm.

Actions:
Oozie to fly over to help sinking woman.
Snafu to move onto bar and beside or behind bohamm


DM - JC A Bar Fight to Bar None 
Tuesday September 27th, 2011 1:18:56 PM

Revi, having her target fall at her feet, uses the table in between them as a spring board and lands on Bohamm's shoulder, hitting him as hard as she can in the side of the head. (causes 3 con damage) She then slips to the floor, landing on her feet.
Tishe` runs full out around the side of the tavern from the stable and as she arrives, she shouts out a couple quick orders to Thar and Edmund.
Thar has Gary and the force sword attack #6, which does a bunch of damage.
Edmund makes himself invisible and preps to head to the sinking woman.
Ramen hits #6 real hard in the jaw, and the big person flops to the floor, like a marionette with the strings cut.
Kahlan makes sure #1 doesn't stand back up.
Falmar attacks #3 and does some light damage. (con damage 1)
Snafu moves up onto the bar and moves behind Bohamm, trying to give Revi some help by flanking him. Oozie flies across the room to where Helga lays sinking into the floor.

Bart is still trying to figure out how he went from inside to outside, but he's attentive enough to keep Callie from running back in.
Sam is still out of it, his wife Helga is still out cold as well, but is still sinking into the soft sand.
Deanna tries to clean up Sam, and stays out of the way, she hopes.

Bohamm, while trying to decide what to do, gets hit in the side of his head, hard. He turns a bit and backhands Revi with his big hand. (3 con damage)
#2 seems to have vanished.
#3 attacks Falmar, hitting him with a mug from the near by table. (1 con damage)
#5 steps into the wind wall, ignoring the pulling at his clothing. He hits Falmar with a double handed axe man's blow. (3 con damage)

Tavern Map

Ok, to make things make sense, and keep track of what's going on:

Tishe` 1 con damage
Edmund outside of Tavern
Revi 9 con damage
Thar 1 con damage
Ramen 6 con damage, in Stinking Cloud
Falmar 13 con damage, in stinking cloud
Snafu invisible
Kahlan 1 con damage, in Stinking cloud

Gary 3 con damage

Bart 1 con damage
Sam Sickened, Unconscious
Callie ? damage, buried to neck in floor
Helga Unconscious and sinking, sickened.
Deanna dragging Sam out of the way.

Bohamm ? damage from Callie + 3 con damage
#1 Unconscious
#2 6 con damage + Gary's Damage
#3 ? con damage from Helga + ? con damage from Sam + 2 con damage
#4 Unconscious
#5 3 con damage
#6 Unconscious

Highlight to display spoiler: { reminder, i will not be posting tonight, I'll post tomorrow after I return from the sleep study.}

Tishe' (AC:23 CMD:16 HP 108/108)  d20+8=24 ;
Tuesday September 27th, 2011 3:29:34 PM

There isn't time to prepare to not get hit as poor Helga is nearly under the sandy floor, and so Tishe' ignores the suggestions she just called out and dives into action. As she squeezes around Gary the Bear (getting a wall of greasy bear fur in the face), the Witch pulls from her Quiver a Broom.

"Gonna make a clean gettaway for Helga!", she explains to Thar and Edmund. Tishe' then dives under Table 10 to shield herself from Outsider #3, jumping into the sand and grabbing Helga's blouse in a strong grip with one hand as she holds onto the broom with another.

...Action
Move: Squeeze through Gary space, and under table to T,40
With Move: get Broom of Flying from Quiver
Grapple Helga: AC 24

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/29 | 185/185HP | CMD 37  d20+22=37 ; d20+17=19 ; d20+12=27 ;
Tuesday September 27th, 2011 7:28:33 PM

Revi breaks the chair leg that Bohamm is stuck too and then proceeds to jump up and down on his face after hitting the floor.

Hit AC37
Hit AC19
Hit AC27

Thar, AC 27, 124/124 HPS  d20+7=11 ; d20+17=36 ; d20+17=28 ; 2d8+6=19 ;
Tuesday September 27th, 2011 7:44:43 PM

Thar taunts #6 as he falls into unconscious, laughing as he finally got what's coming to him... He turns quickly to the next enemy,

Gary turns and literally crushes table 10 under his massive bulk, moving to T/U 40... he bites and tears at #3, but the table splinters get on his way and he misses AC 11...

The sword also moves with Gary, stabbing at #3... Hitting AC 36 (critical threat... check = 28... Yes... ) for 19 points of force dmg

Thar continues slogging through the muck, trying to get to S41 so he can heal Helga next turn...

DM infoHighlight to display spoiler: {

Stats on Gary - AC 16, 42/42 hps, DR 5/evil, Melee 2 claws +7 (1d6+5 plus grab), bite +7 (1d6+5), CMB +9 (+13 grapple); CMD 20 (24 vs. trip), Takes up 2 squares, Fort +8, Ref +5, Will +2, Resist 10 Cold/Elec/Acid, SR 11, Special Attacks smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until the target is dead or the celestial Creature rests).

(Info on Gary - http://www.d20pfsrd.com/bestiary/monster-listings/animals/bear/brown-grizzly-bear, + celestial template - http://www.d20pfsrd.com/bestiary/monster-listings/templates/celestial-creature)

Spiritual Weapon - Attack = +10/+5 (BAB) + 7 (Wis mod) = +17/+12, 1d8+3 force dmg

Battle Master - 7/10 rds
(Unarmed attacks = +12/+7, 1d3+2 dng

Spells Cast
SM 4 - 5/11 rds
Spiritual Weapon - 6/11 rds

Pinned = (Pin = A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus*. A pinned character also takes an additional --4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.)
}


Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+17=28 ;
Tuesday September 27th, 2011 8:28:43 PM

Kahlan sees #5, charges, and drop kicks him, planting both feet in his chest.

Hit AC 30

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+15=17 ;
Tuesday September 27th, 2011 10:28:58 PM

Falmar staggers a bit and mumbles something about Manfri, soup, and a very pretty gerbil he once knew....

He notices a chair and swings it with all of his might.... (ac 17)

Either smashing the chair on #3...

or Smashing the chair into what's left of table 10..

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour, Invisible  d20+2=12 ;
Wednesday September 28th, 2011 1:57:14 AM

Edmund, now invisible, heads into the fray and ducks under table 10. There, he extends his arms and does his best to pull Helga out of the sand.

"Not really my thing, this..." the sorcerer thinks to himself, as he struggles to free the woman.

(Strength Check=12)

DM Sanity Info.
Standard Action: Try to pull Helga from the sand (STR Check 12)
Move Action: Move 15ft to T-40

Spells - Durations - Effects
Invisible on Self
Mage Armor on Self (13 hours remaining)
Greater Invisibility on Thar (11 rounds remaining)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (7/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (7/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

Snafu - AC 30, HP 112/112  d20+21=38 ; d20+21=35 ; d20+21=24 ; d20+21=39 ; d20+14=24 ; d4+2=4 ; d4+2=6 ; d4+2=6 ; d4+2=6 ; d4+2=4 ; 5d6=19 ; 5d6=20 ; 5d6=13 ; 5d6=19 ; 5d6=12 ;
Wednesday September 28th, 2011 12:16:56 PM

"BOHAMM! REVI! STOP THIS MADNESS!" the invisible Snafu called out. "YOU'VE ALL HAD YOUR FUN, BUT NOW REASONABLE HEADS MUST PREVAIL! UNCLENCH YOUR FISTS AND RESOLVE THIS MATTER WITH WORDS!"

Snafu paused for a moment to see if his words had any effect on Bohamm.

...
OOC: If Bohamm continues to attack only... take the action below.

"If that's the way it's going to be" Snafu said after Bohamm continued to attack. And then the Liontaur made an attack of his own with his bare fists and paws in an attempt to knock Bohamm out.

ACTIONS: All attacks are non-lethal
Hit AC 38; Damage 4 + 19 (sneak) = 23
Hit AC 35; Damage 6 + 20 (sneak) = 26
Hit AC 24; Damage 6 + 13 (sneak) = 19
Hit AC 39; Damage 6 + 19 (sneak) = 25
Hit AC 24; Damage 4 + 12 (sneak) = 16



DM - JC Bar Fight, what Bar Fight..... 
Thursday September 29th, 2011 11:52:29 AM

With an extended effort, Tishe` flies a veritable moving obstacle course. She mounts her broom, and takes off swinging around bodies and flying things, she catches a face full of Gary, and just misses clipping the table, but manages to get next to Helga. She lets herself fall off the broom and lands next to the unconscious woman, and tries to prevent her from sinking any further.
Revi grabs a handy chair and brings it crashing down on Bohamm, multiple times, she eventually winds up holding to very short sticks, and still facing a very irritated, very large man.
Thar directs Gary and his force sword to start beating on #3, during their distraction, he continues to make his way towards the sinking Helga.
Kahlan uses a table as a springboard and lands a dropkick to #5's chest, and manages to push him back a step or so.
Falmar also grabs a chair, but uses it on #3 to very good effect, after smashing it down on her head and between all the damage, she drops unconscious to the sandy floor.
Edmund continues to crawl towards Helga's slowly sinking body, he finds the loose sands fairly hard to make much progress across.
Snafu makes a statement from behind Bohamm, and it seems to be ignored, so he opens up a can of whoop-ass and watches as Bohamm sinks to his knees, not unconscious, but not moving either.
As things are about to continue, there is a commotion at the doorway. The King has arrived and he bellows out.
"Stop this, this instant. We are visitors in this village, we will not violate the deal I have agreed to with the village elders."
The one remaining participant stops his swing and immediately gives the King a quick bow, and exits the Tavern. The other four who arrived with King Akhum start pulling bodies, both sides of the bar fight out of the loose sand. King Akhum stands in the doorway, supervising the activities.



Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday September 29th, 2011 1:24:01 PM

"Thank Sargrass!", Tishe' wheezes as, between her, Edmund, and the pulling of her broom, she tugs Helga out of the sand without fear of being smacked over the head. "An unusual combination of personalities are these Outsiders," Tishe' concludes to herself while talking out loud. "Prone to tremendous, unpredictable mood swings but immediately obediant of thier acknowledged authority. I suppose that bard from the Edge was right, 'only in a comedy is man all of one facet'."

Not a diplomat, Tishe' tries to take care of Helga and clean up the people and then the Tavern while waiting for another to deal with the King.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour 
Thursday September 29th, 2011 3:00:58 PM

Edmund manages to crawl away and, standing up, makes his way the stairwell where he dispels invisibility from himself.

"Well, that's sorted," he says, stepping into the common room, looking around for Ramen.

"I think we might need to have a talk with our friends," he quietly says to the Paladin.

Revi AC30/16/29 | 185/185HP | CMD 37 
Thursday September 29th, 2011 6:48:23 PM

Revi wipes the blood from the corner of her mouth and says to Bohamm with a grin, "Not a bad hit, Hammy. Try harder next time." Revi then orders a drink from the bar.

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Thursday September 29th, 2011 9:19:07 PM

Falmar stands on one of the sunken tables and looks for Callie, who would seem to be the cause of all of this ....commotion... he spots her, and levels his gaze upon the King...

" Let's get Callie out of the ground, some help with this would be appreciated."

Bohamm planted this seed...he should have to reap it... I suppose I can just teleport her..if they won't help..

Snafu - AC 30, HP 112/112 
Thursday September 29th, 2011 10:20:06 PM

"We've all had our bit of reckless fun" Snafu said as he became visible. "No serious harm was done. Wounds and pride will heal. Tables can be repaired."

"But this should never happen again. Imagine if someone was seriously hurt... how would we all feel then, eh?"

"Things get out of hand too fast. It seemed like none of us were itching for a fight, but one by one we all got sucked in. Let's not let this happen again."

"With that in mind, I apologize to anyone I hit or made throw up. If there is something I can do to make ammends, let me know."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday September 30th, 2011 1:11:33 PM

Kahlan dusts herself off and hleps up the man just just drop kicked. She gingerly rubs her head where a mug was smashed against it as she walks up next to Revi and listens to the exchange.

Thar, AC 27, 124/124 HPS 
Friday September 30th, 2011 2:49:53 PM

Thar holds his last punch when he hears the king's voice and glares at #3 before backing off. He bows to the king and introduces his friend Gary to the royal highness before dispelling both the bear and the sword...

Wiping the blood, food, ale and assorted crud from his hands, he moves over to his fellow party members and checks them for any serious injuries and begins binding wounds, etc. Once done, he turns his attention to the civilians in the bar and starts treating their various bumps and bruises. He doesn't offer to help any of those they were fighting, as his PC's and civilians deserve his attention more...

(Let me know if I need to do heal checks or list the amount of healing bursts I use...)

DM - JC Bar Fight, what Bar Fight..... 
Friday September 30th, 2011 6:00:27 PM

Falmar looks around and Callie is no where to be located.
The rest watch and listen as Bohamm get reamed out by Akhum. It's a variation of Avian, but even for those who speak it, they only understand 1 word in 5 of the conversation. Mostly these words, a, the, and, stop, not, lose and a few other words.
After everyone is out of the sand pit area, and the furniture that's not broken is also removed, Akhum summons an unseen servant and you watch as the sand is all smoothed out, and leveled. Akhum then reaches down and as waves of magic pulse outwards from his hand, the sand turns back into hard packed dirt.
Bohamm walks over to Bart after he reenters the Tavern, he reaches into a pocket and pulls out a diamond to pay for the damages and restitution for the fight. Appraise rolls please, DC 15. Bart takes the gem and he seems fully contented with it as payment. Callie is still staring daggers at Bohamm, but stays well away from him or any of the others for that matter.
Bohamm and the others file out, some are still limping and look like they will have a nice collection of bruises in the morning. As everyone realizes that they are going to have some pretty bruises, the group as a whole look at Falmar and can see the bruises already starting to flower nicely on the body parts you can see.
Sam and Helga both seat themselves near the weapons locker, and when you're ready he'll return the weapons as you leave. They thank you for the healing, even though the bruises will be around a few days.
Bart, even though the tavern looks quite trashed, seems rather pleased, when asked he says, "It'll only take a couple days to get some tables and chairs made, at least the floor is back to normal."



Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour  d20+6=8 ; d20+3=21 ;
Friday September 30th, 2011 6:49:45 PM

Edmund dusts off his clothes and puts his hands on his hips, frowning. He hardly looks at the diamond on account of being rather angry. (Appraise=8)

"A fine mess, this," he says with palpable annoyance. "One thing to defend, and quite another to get involved in a bar-room brawl."

With an extra frown for Snafu, he adds, "What do you mean, all of us? Before you count me in on this nonsense, please remember that at least one of us kept their head throughout. Really! As if you could presume I would involve myself in some sort of... fisticuffs! Keepers of order? Pfui! This is not the first time that someone in this merry band has started throwing punches without necessity. Just what kind of leaders are you making yourselves out to be?"

"Seems like every time we meet someone hostile, you lot are keen to make sure your blows connect first. Your words are harsh and provocative, and you seem to delight in naked displays of threat'd force. Some fair help that is for those of us who would try to find a more peaceable route. For the way I learned it, the better man will use words and defence as long as they can avail, and will only fight and display force of arms when it is necessitated."

Edmund narrows his eyes a bit, adding, "But, I'm new here--and mayhap things are different than I originally perceived."

With that, the sorcerer stomps outside in a huff, intent on making sure that everyone returns to their homes and tents without further altercations. To this end, he will watch the lot of them with a critical eye, his arms folded over his chest. (Perception=21)

"At least one of us is interested in keeping order," he grumbles to himself.

Snafu - AC 30, HP 112/112 
Friday September 30th, 2011 8:11:45 PM

"Who peed in your boyfriends mutton flakes" Snafu whisped to Revi.

"Edmund, you are correct" Snafu said in his regular voice. "We need to be better than this. Hopefully we can all... I mean, all except you...learn from the experience. May we learn self-control and patience, so next time we turn the other cheek."

"Friends, I declare that now would be a good time for a group hug. What do you say?"



Tishe' (AC:23 CMD:16 HP 108/108)  d100=8 ;
Saturday October 1st, 2011 7:49:11 AM

Worry lines crease Tishe's forehead as she listens to the words flying as fast as the fists did earlier. The Cinnamon Protectors seems to have two or three emotionally sensitive personalities and two or three other violence-happy triggers. Not only is both Edmund and Snafu not completely right, neither are they completely wrong. She shakes her head slowly, wondering if Trellus ever had this much trouble.

She tries to conjure an Unseen Servant to assist the cleaning, but the Leyline slips away and her spell fizzles.

"It's gonna be one of those kinds of days", she sighs, and moves to the King and asks a child to fetch the Village Elders. "I think we need to have a little talk to show to both people that we are still talking nicely. That should help heal any bad feelings that linger."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 1 1 2 1
Divine Domain: Entangle(Still), *Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/29 | 185/185HP | CMD 37 
Saturday October 1st, 2011 4:30:28 PM

Revi looked at Snafu as if he had been hit in the head a few times too many. When edmund gives his outburst, Revi simply shrugs her shoulders and says, "It was just a barfight, nothing to get worked up over." Retrieving her weapons, she heads out of the bar back to the tower to get some rest.

Thar, AC 27, 124/124 HPS 
Saturday October 1st, 2011 4:50:33 PM

Thar smiles at Edmund, used to his outbursts from year's past. He assures everyone that Edmund will be fine, and to give him a little space. "Thanks for the offer of a group hug Snafu, but we're all covered in muck and grime... I think we all need a shower and then a chance to freshen up before we plan any diplomatic arrangements. That said, I'm not real patient with idiotic and ill mannered king's men who merely start a fight at the drop of a hat. If they were insulting a lady in the tavern, then they deserved what they got..."

He walks with the other's back to their castle, ready for a long, hot bath...

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday October 3rd, 2011 8:09:19 AM

Kahlan shrugs and does as the rest of the group, making her way back to the tower to clean up and get some rest.

Edmund (HP: 95/95, AC: 17+4, CMD: 20, Sp.Resist: 18) Mage Armour 
Monday October 3rd, 2011 6:40:28 PM

Once Edmund ensures that everyone is going where they are supposed to go, he heads back to the tower himself--somewhat mollified by Snafu's semantic adjustments.

Upon arrival, he will seek out Mouse and try to persuade the cook to bake him some muffins. "Goes well with my tea," he will explain if asked. "Not that your bread isn't excellent, but it doesn't really suit."

DM - JC The Morning After 
Monday October 3rd, 2011 7:30:48 PM

As the group retires to their tower to get cleaned up after the brawl, they get the feeling that all is right in the Wold. They're not sure why, but they could breathe easier, the weight on their shoulders seems to be less, they're just more relaxed, as if that brawl was just what they needed.
Dinner is it's usual quality, various people come by to discuss stuff that is completely standard stuff that needs doing.
The evening is relatively quiet, after midnight even the King's men become quiet as well. There are no fights, alarms, the dogs even stopped barking. Over all a Very peaceful night, with everyone who wants it, getting a full night's rest.
The Group awakens to the smell of Bacon cooking...

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday October 3rd, 2011 9:31:19 PM

Despite her worrisome premonitions, the rest of the day passes without incident, and Tishe' is able to relax and ease her mind in the garden behind the Protector's Tower. Evening brings a peaceful sleepiness and...

She awakens with the smell of bacon in the air. Dressing hurriedly, the average-looking woman quickly brushes her wavy brown hair into some semblance of order before taking the stone steps from her balcony room to the kitchen.

"Smells as good as Prairie Pig", she compliments Mouse, and digs in heartily.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday October 3rd, 2011 9:32:16 PM

As the smells in the air fill Falmar's thoughts and his mouth begins to water, he thinks over the previous night's activities as he gingerly eases himself out of bed and spends just a bit longer than usual in prayer and contemplation....

If only everyone could live in a world where they do not need to fight to keep from having it taken away. Edmund's thoughts are in the right place, but whether a fight happens in a bar, a cave, or in the middle of a field the cause and the intent are the deciding factor. Some day I may be able to stand and watch a smaller woman be beaten into the ground by someone or something at least twice her size and wait calmly and ask the beater why he has done what he has done. Some day there may be no need for the Order of Paladins, Warrior Clerics, Bladesingers placed before those who would destroy a people.....sadly that's not the Wold I live in. All of life... from a prairie swallow .. to well...my friend Dondit are connected, they live, die, kill, give birth to the next generation...and if they cannot fight and they have no one to fight for them,,,,they are gone....as the plains themselves may be....

With his thoughts in order Falmar heads to the table, with a vague hope that there is still any food left...

Thar, AC 27, 124/124 HPS 
Tuesday October 4th, 2011 1:36:01 PM

Thar wakes up refreshed and says his morning prayers with a smile on his face. The smell of bacon beckons him and he goes downstairs and greets his housemates with a hearty and warm "Good morning!"

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Tuesday October 4th, 2011 2:49:54 PM

Kahlan is up very early, never one for much sleep, tending to Tyris and the other animals in the stable. She enters the keep proper to the smell of bacon and the others waking for the day.

"So... what's on the agenda for the day? Any news of Skalipy?" she asks hopefully in between bites.

DM - JC The Morning After 
Tuesday October 4th, 2011 7:39:04 PM

Breakfast is quiet, no loud noises, other than the dwarves at work in their shop, banging away on wood, stone and wrought iron. As the the others stumble down, something is missing, what it is, just distracts you to no end.
Perception 18> Highlight to display spoiler: { No sounds of the King or the King's men from outside, and they were never a quiet bunch yesterday.}
Mouse enters the dining area of the tower and serves up a mug of hot chocolate. (no, there's no marshmallows)
He mentions "In a couple weeks, it'll be All Hallows Eve. Any thing special I should prepare for, err that is, any thing special you'd like cooked?"

Tishe' (AC:23 CMD:16 HP 108/108)  d20+2=19 ;
Tuesday October 4th, 2011 10:14:09 PM

Tishe' is never the most observant person, but today the quiet outside bugs her. It takes her halfway through a second helping of griddle cake and bacon before her head pops up in sudden inspiration. "It's too quiet!"

A forkfull of buttery cake in her hand, she leaves the table and hustles outside to look for the King's Men. "Why are they so quiet?"

...Action
Perception: 19 (amazing)

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+15=16 ;
Tuesday October 4th, 2011 10:18:05 PM

Kahlan, usually extremely vigilant, notices nothing out of the ordinary. Apparently all she can here is the sound of bacon crunching as she chews.

Thar, AC 27, 124/124 HPS  d20+25=33 ;
Wednesday October 5th, 2011 12:10:03 PM

After breakfast, Thar busies himself around the house and takes soem time for his own personal Bible study. He's grown use to constant commotion from outside, but this morning things seem to be too quiet... (Perc - 33) He finishes up and walks downstairs, and repeats Tishe's observation, "Something's wrong and I'm not sure what it is. I don't hear the king or any of his men outside, and that's not normal. Yes, let's go outside and see what they could be up to..."

He'll go outside and begin looking around trying to find out what could have happened...

DM - Since we're going APG, when would you like us to start making any changes to our PC that take the APG into account? I'll at least take 2 traits for Thar, but don't know on others yet...[ I know that you've got to run surgeries past Jerry but wanted to make sure I wasn't jumping the gun...

Revi AC30/16/29 | 185/185HP | CMD 37 
Wednesday October 5th, 2011 12:20:14 PM

Revi eases back and just drinks coffee--she's never been a morning person.

Snafu - AC 30, HP 112/112  d20+22=29 ;
Wednesday October 5th, 2011 1:16:24 PM

"Too quiet" Snafu agreed. "I'm going to take a look."

Snafu popped some bacon into his mouth and walked up to the balcony of their tower to examine the scene outside. If their was no sign of danger he'd leave the tower and continue his investigation outside.

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+12=16 ;
Wednesday October 5th, 2011 11:51:30 PM

Falmar watches as Tishe' worries about silence..... and grabs a couple more bacon strips....

" A good hearty stew would go well with something made of Pumpkins or some other gourd Mouse..."

Falmar stands and stretches heading out to care for Dondit and Moxy if they are around....



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+3=17 ;
Thursday October 6th, 2011 12:20:52 AM

Edmund comes downstairs, looking freshly washed, and tucks into breakfast, with extra attention to muffins and bacon.

"Quiet?" he asks when the others mention the relative silence. "Is it? Hm." (Perception=17)

"We can investigate, surely, but let's finish up breakfast first. Unwise to work on an empty stomach!"

Once he has finished eating, Edmund is ready to go.

"Where to?" he asks no one in particular.

DM - JC The Morning After 
Thursday October 6th, 2011 1:34:45 AM

Breakfast goes well, Mouse takes the suggestions for All Hallows Eve and then returns to his kitchen.

The rest of the group stumbles in at various times over the next hour or so, as the smell of bacon waifs up the tower to their various rooms.

Tishe` as she realizes it's too quiet heads for the front door, Snafu, catches her listening, and it also dawns on him it's too quiet as well. He bounds (I so wanted to say he Gallops) up the stairs to the upper balcony.
Tishe` steps out front and sees none of the kings men any where in the small village. From his higher point of view, Snafu can see most of the field where they were camped out, it too is empty.

Have they left? Are they gone? Will they be back? If they come back will it be for help or for a beat down after last nights bar fight?...

Only time will tell.

Highlight to display spoiler: { Ok, I know everyone got the email about the switch over to add APG to the Wold. We will be doing a bunch of Role Playing for a while (it's in the module) so we are going to as of Monday, get everyone working on the changes they will want to make. It will still require daily posts, but I hope to get the changes done in a week or two at most, so we can slide smoothly into the rest of the module? that sound good to everyone?}

Thar, AC 27, 124/124 HPS 
Thursday October 6th, 2011 12:03:55 PM

Standing at the front porch, Thar says, "I think it's time we start asking around for where the king's men could have went. Let's check at the farm where they were staying and maybe they could lead us in the right direction? Maybe some others in the town heard or saw something..."

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday October 6th, 2011 1:25:37 PM

ooc: working on surgury via APG..

Tishe's next big worry is if the King's Men have left, did they take any of the villagers as cannon fodder or camp followers. She hurries over to the Tavern to see how Burt, Helga, and Callie are doing.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday October 6th, 2011 2:27:28 PM

Kahlan sits at the table finishing her breakfast and realizes the others have left. She grabs another piece of bacon and puts it between a biscuit and makes her way outside to find the others.

Where did they go George?


DM - JC The Morning After 
Thursday October 6th, 2011 6:50:27 PM

Revi Highlight to display spoiler: { no I didn't, jowie@roadrunner.com }

Tishe` rushes to the tavern, and she finds the brothers there with Helga. They inform her, Callie is sleeping back in the stable and is fine.
Thar heads out, and so far he's gotten 2 types of answers. #1, No idea where where they went. #2 No idea where they went, and may they never return either.
Kahlan comes out of the Tower with a mouth full of biscuit and another in her hand, and watches as some of her friends are running all over searching for clues.
Falmar is located in the stable, where he's taking care of his mount.

When someone finally gets to the field where the King had set up camp, it's barren, not a soul there to find. The wheat, (which the king paid the farmer for) is trampled flat, as if people had been walking on it, there are only a few trace paths leading out of the camp, and it looks like they also came back in, it's almost as if they just vanished into thin air.

The only thing that remains, is the latrines they dug in the afternoon.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday October 6th, 2011 9:44:51 PM

When Edmund hears of the strange disappearance of the King and his fellows, he shrugs his shoulders complacently.

"And may they never return, indeed!" he exclaims. "Out of sight, out of mind, at any rate. Maybe now we can get on with some improvements to the village and the tower."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday October 7th, 2011 9:09:40 AM

"Huh, you know if there is a chance of a battle around here... maybe we should have some walls or at least a palisade.".

Snafu - AC 30, HP 112/112  d20+22=38 ;
Friday October 7th, 2011 9:53:51 AM

"And they didn't even leave a note?" Snafu said. "Wine us, dine us, fight us, and then poof! They're gone."

Snafu studied the area closely, and even used a detect magic to see if he could sense any traces of lingering magic.

Actions:
Perception- 38
Detect magic

Thar, AC 27, 124/124 HPS  d20+19=30 ; d20+25=44 ;
Friday October 7th, 2011 10:32:14 AM

Thar scratches his head in frustration as the king and his men seem to have vanished. Deciding to use his ranger tracking skills, he takes some time examining the paths into and out of the fields, trying to see if he can get a better idea of timing, direction, etc....

Track/Survival = 30
Perc = 44

Tishe' (AC:23 CMD:16 HP 108/108)  d100=46 ;
Friday October 7th, 2011 12:05:08 PM

Tishe' is not willing to dust her hands off and look for new directions, "they are too unpredictable and dangerous to have gone off and us not knowing thier intentions."

She approves of Thar looking for tracks. "Look for the same kind of flattened spaces as we found in the woods", she suggests, "that could indicate they all used Flying Carpets like the Royal Guards."

For herself, Tishe' is going to attempt to Scry on them to find out what they are up to. "I doubt my magic can penetrate the King's defenses, but Bohmann should be easy enough to pick up."

The witch will retire with Wart the Cauldron to the Sargrass Garden and make her preparations to Scry, looking for the captain of the king's troops...

Tishe' will call aloud anything she finds.

...Action
Scry Bohmann; 46% Ley Line success; Will DC 22 to see Bohmann and 10 feet around him.

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Friday October 7th, 2011 7:36:57 PM

After hearing of the King and his men's departure, the paladin surveys the area.
" I don't like this..." he says to no one in particular.
" Either they left on their own accord... or they were removed against their will. Either way, I feel that this is a bad omen of things to come. We should help the villagers fortify and prepare for what may be war coming our way. "

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Friday October 7th, 2011 10:32:58 PM

Falmar mounts Dondit and spends an afternoon bounding around the area, not looking for anything really, just spending some long needed time with his friends. He's not overly concerned about the disappearance of the Large ones. In fact he's becoming quite used to enemies disappearing, although this may be the first time someone he has agreed to help has disappeared and this weighs on his conscience a bit.

Revi AC30/16/29 | 185/185HP | CMD 37  d20+17=35 ;
Saturday October 8th, 2011 6:24:51 PM

Revi scratches herself, not sure why she was tingly all over--maybe it was because of the bath, which she thought maybe she could have another one, but it seemed like there were some of the group outside looking about. Shrugging to herself, she takes a handful of bacon and saunters out to join the rest and see what there is to see.

"Where did they go? I hope it wasn't because of me and Hammy's fisticuffs." Revi says between chomps of bacon.

Perception 35

DM - JC The Morning After 
Sunday October 9th, 2011 6:04:27 PM

With different people checking out various different possibilities, it doesn't take very long for the checking to be finished.

No one in town is missing, only the King and his people, and they aren't really from town. The field has traces of people walking back and forth, from one tent to another, there are also tracks leading to and from town, with all the matted grass, you can't tell is they used carpets to leave.
The village Witch, attracts Tishe`s attention. "They've left it seems, but I fear the last of their kind has yet to be seen. I would ask, that you all stay near WatcHaven, I see darkness in the future. What kind of darkness and what it has to do with WatcHaven, I have not an idea. I shall see about what further I can divine out of the future so as to be prepared." She turns and leaves Tishe` to continue about what she was doing.
Falmar, rides around the edges of the fields that surround WatcHaven, he sees no traces of the large sized foot prints leading into the surrounding forests. He does spot some game trails, he also scares some of the wildlife, well he doesn't, his mount does. He also notices that the town's folk manage to give him a lot of room when he rides around as well.

Revi AC30/16/29 | 185/185HP | CMD 37  d20+17=37 ; d20+17=36
Sunday October 9th, 2011 8:55:03 PM

After hearing what the witch has to say and Falmar's reconnoitre, Revi goes to the towers kitchen and asks of the chef there, "I've decided to go out and do some hunting, haven't done so in a while. Is there anything you folks need? Deer, rabbits, grouse?"

After Revi receives any suggestions from the cooking staff, she gathers her bow and arrows and heads out to do some hunting, letting the rest of the group know about where she'll be.

Survival 37 (nat20!)

Survival DC10
Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.

Perception check 36 -- just in case I see something interesting eluding to the King's departure and just in general, not to be surprised.



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday October 9th, 2011 10:15:29 PM

Edmund, for one, is more than happy to follow through on the witch's request.

"Stay around the village?" he asks when he hears the news. "I'm on it! Nothing will endanger Edmundia on my watch!"

"Er... Watchaven, I mean." he adds, hastily.

Revi AC30/16/29 | 185/185HP | CMD 37 
Sunday October 9th, 2011 10:22:51 PM

Edmundia, lol!

Tishe' (AC:23 CMD:16 HP 108/108) 
Sunday October 9th, 2011 10:53:49 PM

Tishe' takes the older Witch at her word, and relays her words to her own packmates. With a known darkness coming, Tishe' feels it is best to get prepared for the storm.

She goes about the Tavern and the campsite, collecting blood, hair, or other personal objects from the Outsiders, knowing that at the appropriate time, she may be able to Tinker with the spells Sargrass has given her.

She then returns to her cauldron, but instead of Scrying, she begins making potions. (ooc: please tell me how many days we have, which will determine how many potions Tishe' is able to make.)

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday October 10th, 2011 9:53:48 AM

Kahlan contents herself spending the rest of the day riding Tyris around Watchaven looking for anything out of place.

Thar, AC 27, 124/124 HPS 
Monday October 10th, 2011 5:28:16 PM

Thar offers to join Revi in hunting and hopes to catch some fresh meat for both their party and his beloved girl... He tries to use the time to catch up with Revi, seeing how her life is going, etc...

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+9=16 ;
Monday October 10th, 2011 6:05:18 PM

Feeling somewhat curious, Edmund decides to try and find some books which might reference the Sandy King or any of the other foreign people who have recently become involved with the defenders of the village.

Maybe he can learn something--anything--of the land they came from, even if it is only a song in a tale or an allusion to the earth-shifting people.

(Know. Nobility=16)

((OOC to DM: Not sure what other rolls I ought to make. In 3.5 it would have been 'Gather Information'. Feel free to make a more relevant roll for me.))

DM - JC The Morning After 
Monday October 10th, 2011 9:02:20 PM

The hunting party killed a large boar, that one of the out skirts farmers mentioned when he say the hunting party.
Edmund, the most you can come up with is a legend of a magical place located far to the north.

Time: morning the next day.
Once again, just as the group finishes off breakfast, there is shouts from the village square.
The group jostles each other on the way to the doorway, but they all manage to get out without causing much damage to each other.
What they see is another strange sight.
There is a Half-elf coming into town, riding a magic-carpet. It dawns on the group, yet another flying carpet....

Revi AC30/16/29 | 185/185HP | CMD 37 
Monday October 10th, 2011 9:29:06 PM

"Maybe they were genies..." Revi says offhandedly.

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday October 10th, 2011 10:22:02 PM

As the carpet appoaches with it's half-elven cargo, Falmar is struck with nostalgia, as the carpet reminds him of Druid-wood boats skimming across the Sargrass plains. He gently reaches beneath his breastplate and removes a circle of Living-Sargrass from around his neck and creates in his mind a Prayer of greeting to Sargrass perhaps the First Prayer of greeting..... perhaps the last...

Addressing any of the Villagers in earshot

[b] " Stay back all of you !. We do not know the color of this one's hands, return to you homes where you will be safe " [b]

Hopefully....



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday October 11th, 2011 2:32:51 AM

Edmund, who does his best to be the very last person out of the tower, stands on the steps as the flying carpet comes to town.

"An elven djinn?" he says to Revi. "The others maybe, but not this one."

With pursed lips, he surveys the scene for a moment before adding. "Somehow, I don't expect he's coming to have tea. Like as not, this means trouble. Shall we go meet it?"

Revi AC30/16/29 | 185/185HP | CMD 37 
Tuesday October 11th, 2011 2:48:04 AM

"Well, the others, did they have pointed ears?" she says in reply to Edmunds statement. "This one could be a genie too, just a little one."

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Tuesday October 11th, 2011 7:57:45 AM

Ramen draws his blade and waits


Thar, AC 27, 124/124 HPS 
Tuesday October 11th, 2011 11:16:26 AM

Thar is intrigued by the new visitor to town, "Nice entrance," he says to those around him. He nods at Revi's suggestion and steps outside, watching the half-elf closely....

Tishe' (AC:23 CMD:16 HP 108/108)  d20+2=9 ;
Tuesday October 11th, 2011 11:48:49 AM

Tishe' pauses with a wedge of fruit almost to her mouth when the village erupts for the second day in a row. She eats the melon slice and looks wryly at Mouse. "Looks like this is going to be a common thread in our tapestry."

Leaving the tower and spying the air-borne carpet, Tishe' takes a quick looks around her surroundings to see if there may not be someone else in the air around the village. "Stay alert but not shuttlecocked. Having a non-Outsider flying one of thier carpets will be cause for trouble, we just don't know the direction of the wind yet. Remember, the King used to look like a drunken human."

...Action
Perception: 9

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/29 | 185/185HP | CMD 37 
Tuesday October 11th, 2011 12:38:28 PM

"What's with the drawn weapon their buddy?" Revi says, slightly confused about Ramen's reaction to a single carpet rider.

Snafu - AC 30, HP 112/112 
Tuesday October 11th, 2011 5:04:34 PM

"I got to get me one of those" Snafu said as he watched the carpet rider fly his way.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Tuesday October 11th, 2011 8:58:57 PM

... " Better safe then sorry friend..."

DM - JC The Morning After 
Tuesday October 11th, 2011 9:24:28 PM

The woman drifts into the square, settles to just above ground level. She stands up, steps off, and reaches down, and picks up the carpet, that rolled itself and slips it into a pocket.

"I am Ambassador Asra from Masa Samak. I would know who is in charge of this village." Her voice isn't harsh, it's actually sort of soft, but her tone is one that expects answers, and expects them sooner rather than later.

Revi AC30/16/29 | 185/185HP | CMD 37  d20=11 ;
Tuesday October 11th, 2011 10:47:18 PM

Revi thinks about what or where Masa Samak could be and says, "Are you a genie?"

knowledge-geography 11

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday October 11th, 2011 11:06:14 PM

"Masa Samak is the land the King said he was from, and must also be the magical land the WatcHaven Witch has mentioned to me." Tishe' explains to her packmates and for the benefit of the flying carpeteer. "We are protectors and guardians, but not in charge of the Valley or this village. I would think the diplomats the Pitchfork Council was going to send would be the ones the Ambassador would speak with."

She considers a moment and then speaks with Edmund, Ramen, and Snafu, the most charismatic of the group. "May I suggest that the Ambassador stay here until the Pitchfork Council diplomats arrive? If he can't wait that long, I'm sure a runner can be sent for the Witch."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=33 ;
Tuesday October 11th, 2011 11:33:09 PM

Edmund makes a deep bow before the Elven woman.

"Greetings, Ambassador," he says with an air of unassumed politeness. "Welcome to the humble village of Watchaven. If you will remain here just a moment, the leader of the village will be with us presently."

Edmund adds, courteously, "If there is anything we can assist you with, as the protectors of the village, you have only to ask. Perhaps it is something we can assist you with ourselves."

(Diplomacy=33)

Thar, AC 27, 124/124 HPS 
Wednesday October 12th, 2011 10:53:20 AM

Thar nods at the woman but remains silent as the more diplomatic members of their party talk to her. He merely introduces himself and says in elven, "I'm Thar ail Baerer, the resident priest and healer of this town."



Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Wednesday October 12th, 2011 1:42:08 PM

Kahlan is beginning to think visitors are nothing but trouble. She crosses her arms showing mild displeasure... ready to put the civil war with a far away kingdom out her mind and get back to what's important. Finding and Killing Skalipy. In her mind it is obvious that the issues with the outsiders will do nothing but delay that.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Wednesday October 12th, 2011 4:36:09 PM

Ramen bows.
" Ramen Elowyn, paladin of Pantheon."

DM - JC The Morning After 
Wednesday October 12th, 2011 8:22:13 PM

The Half-elven woman, nods a greeting to each of the group as they speak up.
"You all match the description of the Guards that came home saying they were attacked not very far from this town. I'm not totally inclined to believe them that they were attacked out of hand, but stranger things have been known to happen.
If you are the local protectors of this area, My Queen wishes me to deliver a message, but the Village Leader should be here as well."


The Town's leader, the elder Witch, arrives a few minutes later, after a somewhat uneasy silence.
"Welcome to WatcHaven, you are a messenger from the north, your Queen sent you?"

"Yes she did, you are this villages leader I take it?"

"Yes, and your wished to speak to me."

"My Queen, Queen Adeela banished Akhum for fathering a child out of wedlock. She cursed him with forgetfulness, and at the same time, she banished his personal guard The Altair. She has sensed that her Magics have been removed or broken. She is sure that he will soon begin, or that he has already begun to make plans on returning to the Kingdom. We have had relative peace for the past 25 years, this will end that, and throw our homeland back into the Pitt of Chaos it once was."

Revi AC30/16/29 | 185/185HP | CMD 37 
Wednesday October 12th, 2011 8:30:01 PM

"So you're saying Akhum is more of a Consort instead of a King?"

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday October 12th, 2011 9:46:26 PM

" Forgive my ignorance, but would a father not wish to return to his child? Or does the child not enter into the situation...?

From what I've seen Akhum seems fairly level headed... his guard however....AAHH! I pray that this makes more sense to me ...soon

Tishe' (AC:23 CMD:16 HP 108/108)  d20+8=11 ;
Thursday October 13th, 2011 11:14:03 AM

Tishe' listens carefully, looking for any falsehood in the Ambassador's words. She also looks to her more person-saavy packmates to do the same. Still, even if the Ambassador is telling the truth as she sees it, it doesn't mean that the words are actually true. Tishe' pinches her nose, getting a headache with all the circles within circles.

"It sounds as if we may have created this pattern of renewed war in Masa Samak", the woman says worriedly. "My packmates, I think the only honorable course of action is to travel ourselves to Masa Samak and speak with Queen Adeela. In no other manner may we understand the true causes of the strife and to pick our own side in the conflict. And I do not think that no choice is a thread for us. We are already involved by freeing the King, however inadvertantly. If we stay by the sidelines, it will only endanger the Cinnamon Valley."

Still, Tishe' is remembering what the elder Witch has said and what her dreams foretold. "We must, however, stay at WatcHaven until the diplomat from the Pitchfork Council arrives. Our first pattern is to keep the diplomats safe."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124/124 HPS 
Thursday October 13th, 2011 12:05:20 PM

Thar feels a headache coming on as he sees a feud between husband and wife slowly begin to pull in the group... To the diplomat, he says, "Yes, we fought those guards but only in self defense. They attacked us first and we merely responded. And as the protectors of this area, we will respond on kind to anyone that threatens us or tries to hurt people in our town."

"I understand the marital drama between the king and queen, and the danger to your community, but I'm not convinced why we should be drawn into it and essentially pick sides.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday October 13th, 2011 1:27:47 PM

Kahllan is obviously not happy about the choice to be involved, her sullen demeanor shows that clearly. However, to keep diplomatic relations from breaking down she keeps her mouth shut.

Snafu - AC 30, HP 112/112  d20+17=35 ;
Thursday October 13th, 2011 1:28:32 PM

Snafu sat back and studied the half-elven woman carefully.

Actions:
Sense motive- 35

DM - JC The Morning After 
Thursday October 13th, 2011 8:13:43 PM

Snafu, you sense nothing, either for or against anything you were trying to divine by watching her for ulterior motives.

" My Queen, encountered Akhum while he was indisposed with a woman other than her. She magically snared him, then crafted other spells to shroud them. She also used some items to keep him in a perpetual state which would hinder his ever finding his way home.
After Banishing him, She assumed the Throne and has ruled ever since. Since the spells banishing him have been broken, my Queen wishes to have him returned home.
Since he is at large in this area, I must warn you it will be dangerous to allow him to continue roaming about at large like he is now."


Revi AC30/16/29 | 185/185HP | CMD 37 
Thursday October 13th, 2011 10:08:10 PM

"Sounds to me that she illegally usurped the throne from her King, since it was more of a marital offense, and not one normally enforced by law." Revi shrugged her shoulders, "If she was sole ruler, I'd think otherwise, but since she was not, well, I'd be pissed too--just as much as Arkhum was. If it had been me, and he cheated on me, he'd be dead, just sayin'."

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday October 13th, 2011 10:45:22 PM

Tishe' keeps quiet and contemplates. So far, there is nothing the Ambassador has said that has changed her mind about what to do.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday October 14th, 2011 12:36:38 AM

Edmund shakes his head at Revi.

"In the matter of kings and queens, adultery is not only a marital matter, but also a matter of law, since it is considered an attack on the throne and upon the validity of the succession. I suspect she is well within her rights. Typically, adultery against the monarch, if proven, is an act of treason."

"That said," the sorcerer adds, "I don't see how we can be held responsible for assisting a traveller on the road if there was nothing to show him to be otherwise. Rather, what happens to him is the responsibility of those who let him get loose--not those who, ignorant of unknowable things, sought to help him and were waylaid and viciously attacked without provocation."

"In other words," Edmund says with an air of finality, "If you let a mad dog get loose, and someone feeds it, they aren't responsible when it kills someone."

Thar, AC 27, 124/124 HPS 
Friday October 14th, 2011 9:55:42 AM

Thar's headache worsens as he tries to understand the interplay of human laws, royalty, infidelity and helping strangers... They didn't do anything wrong and he's not about to start accepting responsibility for this mess between husband and wife... He almost asks why the husband would be tempted to stray from the queen, but decides its best to remain quiet...

He does smile at Revi's comment and says with a grin, "Revi my friend, I can't see how any man that is lucky enough to win your heart would ever be tempted to stray from you."

Revi AC30/16/29 | 185/185HP | CMD 37 
Friday October 14th, 2011 12:23:16 PM

Looking at Thar, "Like they say: No matter how beautiful she is, someone, somewhere, is tired of her crap." Smiling she continues, while looking at Edmund, "I think you're wrong Eddie, but I'm not worried about it. As long as this valley remains safe, well, what business is it of ours what happens beyond it's borders." Looking to the ambassador, "Exactly what is it that YOUR queen wants from us?"

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Friday October 14th, 2011 1:14:27 PM

Ramen remains quiet and reflects on what is being said. Regardless of who and is right or wrong, it appears that the Queens is currently the lawfull authority of their kingdom and any actions against her must be weighed on the scales of Pantheon's justice.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday October 14th, 2011 6:08:19 PM

Kahlan mumbles under her breath, "Probably for us to do her dirty work."

Tishe' (AC:23 CMD:16 HP 108/108) 
Sunday October 16th, 2011 9:38:41 AM

Tishe' lays a hand on Edmund's arm. "Legally responsible is what we owe other people, sweetie. Morally responsible is what we owe ourselves. I'm not arguing with you about the laws, I don't have the threads for that pattern. But the thought that our actions, be they every so accidental, caused destruction and death and violence in the Wold... It makes me feel sick inside."

"I feel bound in my own self-worth to help ease the pain of the people to our north."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC The Morning After 
Sunday October 16th, 2011 7:00:10 PM

"By your own word, you were responsible for ending his state of confusion. What my Queen asks is that you assist in recapturing him, and his return to my homeland. There to be dealt with in court.
I'd also like to meet with one of your Pitchfork Council members. After which I'll converse with my Queen to decide how to resolve this matter."


The Witch speaks up. "I expect Barry to arrive sometime this evening. He is the Council member already on his way here."

The Ambassador looks to the group, "Would you be so inclined to give me a detail of your encounter with Akhum and the Guard Detail you encountered, it may give me some insight into what happened."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday October 17th, 2011 1:23:20 PM

"Oh, you mean the fact that the Queens guards attacked us unprovoked for not giving them information the assumed we had. Can you imagine what would have happened had they attacked a group of unarmed WatchHaven citizens. I see no reason to help this usurping Queen keep the lands and crown that she stole from her husband that she imprisoned for years without a trial. If these kind of unprovoked attacks are what Cinnamon Valley can expect from the Queen, then perhaps the King should be back in his rightful position.



Thar, AC 27, 124/124 HPS 
Monday October 17th, 2011 2:03:50 PM

Thar agrees with Kahlan's retort, nodding his head vigorously in support. Pointedly, he says, "Yes, they asked us for information and threatened us with harm if we didn't tell them what they wanted. That to me sounds like a bunch of thugs threatening innocent strangers. I'm disappointing in the queen's choice of guards and wonder is this how they treat people in her land? Do the guards just go around bullying people and attacking them if they don't give them what they want? In this case, the guards picked the wrong group to threaten and almost paid with their lives. Maybe you or one of the diplomats could give them some training in how to deal with strangers or civilians..."

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday October 17th, 2011 5:10:44 PM

Tishe' is still worried and sure that the entire pattern has yet to be seen. "I would like to know more about the situation before taking sides. And I would be more interested in giving information if the Ambassador would be willing to give information in equal doses."

The others seem to be making all the important points, and so Tishe' stays out of it, thinking about protective magics that she can provide Barry the Envoy.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC The Morning After 
Monday October 17th, 2011 6:20:12 PM

"In that case, it's only fair, ask your questions, unless it is a closely held secret of my Queen, I'll do my best to answer.
And to address the situation with the first Guards, they were apparently over zealous in in their actions, your group made sure one of them would never offend again, the other two... It will be quite awhile before they get detached duty again. As I said before, they went beyond their orders, and if I didn't I meant to."


Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Monday October 17th, 2011 11:04:52 PM

Falmar listens and thinks to himself..

" Well, I suppose I can't really blame the "king" for getting out of town before she appeared, I wonder if this was ever a marriage of love....?"

Falmar looks to the ambassador.

"If he were returned to the Queen, what would happen to him ? I'm sure that it would be easy to assume that this would be none of our concern, however, if he were to be imprisoned again, or harmed for a crime that it seems he has already paid greatly, we would in a way be doing him great harm. ? "



Revi AC30/16/29 | 185/185HP | CMD 37 
Tuesday October 18th, 2011 2:55:28 AM

Revi remained silent during the deliberations--she cared little for words and her mind wandered aimlessly.

Thar, AC 27, 124/124 HPS 
Tuesday October 18th, 2011 12:25:56 PM

Thar accepts the envoy's explanation and says with a polite nod, "Thank you for your honesty and hopefully we'll be able to work this out in a way that is beneficial for both our land and your kingdom."

He thinks for a moment about information they might need and says, "So essentially, you're asking us to help find the king and bring him to the kingdom and face their form of legal justice? I understand how we inadvertently broke the spells that controlled him, but wasn't that punishment enough? Furthermore, you know that the king's not going to come willingly and whoever tries to apprehend him will end up in a fight."

"In fact, I'm not sure how we'd even find him. Do you have any advice on how he or his men could be located?"


Pausing, he adds, "I'm still concerned about picking sides here. I see the queen's honor is besmirched by the king's adultery, but on the other hand, who are we to step in and essentially become her supporters? I also see that the king's throne was taken away from him by the queen, so his position is that a usurper is ruling his country... Aren't there other options besides a trial? What about a meeting between the two and an independent party, sort of a marriage counseling or mediation between two parties? Is there no room for her forgiving him? I'm trying to find a way that won't end in bloodshed between both of their forces... But I'm not ready to step in and take her or his side..."

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday October 18th, 2011 1:12:50 PM

Tishe' listens and likes Thar's plan. She remains in the background awaiting Barry the Envoy.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday October 18th, 2011 2:08:40 PM

Edmund folds his arms across his chest.

"I'm sure we all appreciate you coming down here to speak to us," he begins. "But I think that, given the gravity of what you are asking, it would behoove us to speak to the Queen herself before we take on any of these 'little tasks' that rightly ought to be her own business."

"Moreover," he continues, "I think this is hardly a particularly significant request given that the last run-in with the Queen's loyal servants nearly cost us our lives, and required that we fight them, to the death, in order to preserve ourselves from their unprovoked assault. --Upon which outcome those remaining fled, threatening death and retribution from your Queen! So, no, I don't think it is entirely prudent to join forces with a woman thus served--at least not until we can ascertain for ourselves, by speaking with her ourselves, what her motivation actually is."

Edmund looks to Thar and then back to the Ambassador. "What my friend here says is more than correct. You want us to knowingly take sides now, whereas before we were merely doing as anyone else would in helping a man we found along the road. In fact--" here Edmund pauses and looks at the Ambassador with his eyes flashing sternly "--in fact, we left him alone!. We spoke to him, and then left him alone and continued on our way! It was only after we were viciously attacked by your countrymen that we went back and tried to help him again. Had we not been assaulted by your Queen's guards, none of this would have happened!"

The sorcerer looks at Tishe and says, "Moral obligation, you say? There is your moral obligation. None of this would have happened but for the Queen's guards. Let them tend to it, then. We have done no more than anyone else might, and none of this would have happened but for their provocation. I'll be dashed if I am to be used as either faction's pawn again."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Tuesday October 18th, 2011 4:20:28 PM

Edmund: "I think this is hardly a particularly significant request given that the last run-in with the Queen's loyal servants nearly cost us our lives, and required that we fight them, to the death, in order to preserve ourselves from their unprovoked assault."

Kahlan has a bemused face. "You mean nearly cost them their lives..." Seeing the icy stares she gets from the others stops. "oh yeah diplomacy. Shutting up now."

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday October 18th, 2011 10:26:29 PM

Tishe' again smiles at Edmund, though this time her mouth is a little strained. Again, her thoughts move to Trellus, the blond cleric of Domi she had first met in the Sargrass Plain. Did he have to put up with stubborn packmates, too?

"But I am not like most others, and am determined to do more than most others might because I have been blessed with abilities that most others do not. And so have you. I feel that these abilities should be used to bring peace to others and take care of others in the Wold that may not otherwise be able to help themselves. And because you are with the Cinnamon Protectors, so have you. A minotaur friend of mine once told me 'act, and if you find you are in the wrong, act to correct it'."

"I think we did the right thing in standing up to those bullies on the road, and also did the right thing in breaking an enchantment on what appeared to be an innocent person. But I am not going to stay here and let an action that I did cause pain somewhere in the Wold. And neither should you."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Tuesday October 18th, 2011 11:34:12 PM

Edmund looks aside and down, arms folded and lips pursed thinly. He clearly has formed a very negative opinion of both the Queen and the King, and everyone associated with them, at this point. No doubt it has something to do with the fact that they constantly disturb his quality of life. Stubborn he is, and has ever been, but not without cause. So, he voices those concerns which have been raised, doing his best to remain equanimous in his reply.

"All actions have unforeseen, negative consequences," he says firmly. "--Even the best actions. If we spend our lives trying to prevent any negativity that results from what we do, we'll spend an eternity in doing nothing or cleaning up, and in doing either we will only cause more problems, anyway."

"What is essential is that we accept responsibility for things in which we are knowingly culpable. In this matter, we were not knowingly culpable. Moreover, I have yet to see objective evidence that--even if we were--that we have done any wrong. So the Queen says one thing, and the King says another? Very well: let them sort it out themselves. After all, it's not our kingdom. They clearly have forces to handle this, they have their own laws, they have their own culture. Wherefore do we have the right, the arrogance, the presumption to pick sides based on our external interpretation of how things ought to be in someone else's kingdom, and then to try and choose what sort of society will result? For such will be the result of our actions."

"No," the sorcerer says. "Governing one tower is more than enough trouble for me. Even my faith in my not insubstantial capabilities is daunted at the prospect of choosing sides; a choice that will result in the future of a nation--a nation which is not my own, and whose culture, language, and people I am entirely ignorant of."

Edmund pauses and sighs before adding a further thought. "That said, I will abide by the wishes of the group, but if we decide to become involved, it will be against my judgement, and my assistance will be to adhere to those honourable oaths I have sworn, and for the preservation of that same honour in the assistance of my friends Thar and Revi, to whom I have been countless times indebted even to my very life."

Turning to Tishe, he adds finally, "If you are even remotely interested in sensible action, you won't rush into a decision again, right here, before you've met with, at the very least, the ambassador--if not the Queen herself. You have personally spoken to the King and promised to assist him. Will you now promise to assist the Queen, whose men have tried to deprive us of our lives, without even seeing her? I do not cherish the notion of being a pawn--but to be the pawn of a feckless, indecisive, and hasty leader is truly intolerable. Please try to exercise a little circumspection and patience?"

With that, the sorcerer falls silent, waiting for the arrival of the Ambassador.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Wednesday October 19th, 2011 12:41:24 AM

Kahlan mutters something about "Can't believe" and "Agreeing with Edmund" There might have been an "I'm" in there somewhere.

Thar, AC 27, 124/124 HPS 
Wednesday October 19th, 2011 2:23:18 PM

DM JC - Any feedback on Thar's two minor suggested changes for the APG? Hadn't heard back and wanted to double check with you...Ken

Revi AC30/16/29 | 185/185HP | CMD 37 
Wednesday October 19th, 2011 5:33:13 PM

Revi feigns a blush and smacks Edmund on the shoulder and smiles.

DM - JC The Morning After 
Wednesday October 19th, 2011 6:13:01 PM

OOC: sorry for missing yesterdays post, I went to post and my internet flipped me the bird, or the way I prefer to say it, The Digitous Impudicus. I got it fixed this afternoon.
Thar, I vaguely remember looking them over and was ok with them.

IC:
"Well, if he is returned, Alive, he will be brought to a trial by the Lords and Ladies of our Country to decide on his fate. He has been banished for quite a number of years, it may even be decided that he has paid enough for his crime. He may be allowed to regain the throne, or he may not, that would be decided by the Court. I very much doubt he'd be executed for a dalliance with a woman, whom he was not married to.
As for finding him, I imagine you could follow the trail of missing animals, you know, like Cows and such.
For getting into a fight, it would be by his choice that a fight would be started, not any who went to inform him he was to surrender himself further trial by the Court.
It can be arranged for a visit to our Country for an interview with our Queen."


(going to take it you waited to do second talking in private Edmund & Tishe`)

Just before dinner time, a lone rider comes into WatcHaven at a canter on his horse. (walk < trot< canter< Gallop for speed reference, and a gallop would wear out a horse very fast)
He hands off the reigns to the stable boy and heads directly towards the Witches home, after knocking he goes inside. A few minutes later both he and the witch head for the Twin Tankards.

Snafu - AC 30, HP 112/112 
Wednesday October 19th, 2011 6:33:01 PM

OOC- Jim, just shot you a copy of a revised Snafu.

Snafu sat back, watched the exchange and considered all opinions carefully.

"If we're going to get involved in this, I think we need to get to the bottom of what's going on here" he finally said. "With that in mind, I agree with Thar's approach to the problem. We need to get the two parties together and get all the facts on the table. Those should be our terms for finding the King."

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Wednesday October 19th, 2011 10:40:02 PM

Falmar tries to remember what he felt from the Queen's Guard, and also what he felt from the King's.
It would seem that perhaps there is more of a cultural misunderstanding here, perhaps, that is causing all of us to go off a bit half-cocked. Soldiers aren't diplomats. Soldiers fight, kill, defend. The Queen's "men" may have been only doing what the believed they had do do. He who believes his hands to be perpetually Black, starts to see everyone else in shades of White...

" It would seem that we still need to know more. Finding the King may help us understand what he faces and possible to better understand what caused the ruckus in the Tankards."

Not waiting for a response and seemingly unconcerned with the new arrival with the Witch, Falmar leaves to mount Dondit and sets out to patrol the countryside looking for dead cattle, or furious land holders.



Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday October 20th, 2011 12:16:04 AM

Kahlan waits, not exactly sure what else to do.

Revi AC30/16/29 | 185/185HP | CMD 37 
Thursday October 20th, 2011 12:41:27 PM

Revi scratches her chin, then says matter of factly, "Ya know, this...business of yours, really isn't any of ours. This sounds like a domestic squabble and whatever face you put on it, it has nothing to do with us. Unless the King came here seeking sanctuary, why would we even consider involving ourselves in this matter? Really, it's not like it's the first time I've heard of a man, or woman, cheating on their spouse, and when did that become a criminal offense. Yeah, unless it involves this town, this valley directly, I'm not interested in helping."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday October 20th, 2011 4:01:14 PM

(DM Jim C, would you mind shooting me an e-mail? I can't recall what your e-mail address is, but mine is on my character sheet. I have some APG tweaks to ask about.)

Edmund notes the arrival of the rider and sniffs a bit.

"Arriving in haste, methinks," he says. "Maybe we'll hear something more useful this time."

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday October 20th, 2011 4:01:19 PM

Tishe' tries to understand Edmund, but there is just too many words, and the sorcerer is awfully convincing. Then he talks about decisions and she has something to grab ahold of.

"You misunderstand, sweetie. I'm not asking for any decision or promise of help for either side, only to see what we can do to avoid the sufferings of others. As you have no interest in that, we can all decide for ourselves or wait until the Ambassador makes a suggestion."

"Sargrass knows I never wanted to be leader of the Cinnamon Protectors. If anyone else wants the job please take it! I've never once suggested that I'm at all good as a leader."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124/124 HPS 
Thursday October 20th, 2011 5:39:09 PM

Thar listens intently to the various discussions going on around him, and hopes that they can find some resolution that everyone will buy into.

Finally, he says, "OK, how about this as an option? We go and try to find the king. But when we do, we try to convince him to come voluntarily for some sort of mediation or counseling between him and his wife. We can explain that we're here peaceably and want to avoid further conflict between the king and his wife, and ultimately strife within his kingdom. If we can resolve it peacefully, he and his men can return home to their loved ones. .... That said, we will NOT force him to return home unless he wants to, and NOT force him to submit himself for a trial. Also, we will NOT give his location to the queen or any of her minions, so that the king can communicate with us freely without worrying about being taken against his will. It's essential we earn his trust and maybe try to get this settled."

"On the other hand, if the king doesn't want to come home voluntarily or enter into mediation, then we simply leave him, tell the queen we tried and it's not going to work and then let her find some other lackey's to go and capture her husband."


Revi AC30/16/29 | 185/185HP | CMD 37 
Thursday October 20th, 2011 7:17:52 PM

Uh guys, I'm not the DM of this game, JC aka Aztyr (jowie@roadrunner.com) is, but thanks anyways :)

DM - JC The Morning After 
Thursday October 20th, 2011 9:39:52 PM

While everyone, except Falmar who is out riding his mount around the nearest fields and farms, are deciding just what to do about the King, the Queen, her Ambassador and their part in this whole convoluted mess they seem to be caught up in, there is a commotion out in the village square.
As people head out to look at what is causing this ruckus, there is a group of 5 people standing in front of the Twin Tankards have a rather loud discussion.
"I'm telling you, the Poster said this tavern on it. And that their last known encampment was on the out skirts of this hole in the wall, what is it they call this dung heap?" This is being said by a dwarf, who looks like he's just loaded down with weapons.
A halfling answers him, "I believe it's called WatcHovel or something useless like that." She has a dozen knives visible scattered about her body.
A 30ish human in a cloth three piece suit speaks up. "Don't even try telling me this is wrong, I have brought you four here at great expense, now give me my money and I'll leave you to your business."
He holds out his hand, and the Dwarf hands over a pouch full of something that jingled. The man in the suit opens it up and then nods, vanishing in cloud of black smoke.
The dwarf looks to another human, this guy is dressed in green leathers, "Find us their trail, there will probably be others here soon, and I aim to get that reward. Now, let's get going."
The forth member of the group is another Dwarf, this one has bright orange hair cut in a mohawk. He has tattoos covering the rest of his visible skin.
The group of four heads to the edge of WatcHaven and examines the Kings old camp ground.

Snafu - AC 30, HP 112/112 
Thursday October 20th, 2011 9:46:24 PM

"And so it begins" Snafu said with a sigh. "Maybe we should let them do the dirty work and just track them."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday October 20th, 2011 10:29:43 PM

"Seriously..." Kahlan looks as if she is about to yell at the four new arrivals but holds her tongue.

"Diplomacy... right. Someone else wanna take the lead on this? It'll get ugly if I do." Kahlan follows who ever decides to take point.

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H  d20+12=25 ;
Thursday October 20th, 2011 11:07:13 PM

Falmar covers an impressive distance bounding across streams and fields while Moxy circles above. He stops to bathe Dondit in a small stream and manages to get thoroughly drenched himself. The warming sun refreshes the trio as they bound from homestead to homestead, unintentionally frightening the locals and learning the local gossip..(Perception:12).

Falmar CURRENT AC: 30 HP 106/106 ( Aura of Courage ), (MOXY :Familiar H 
Thursday October 20th, 2011 11:49:36 PM

(edit Perception 25)

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+22=35 ;
Friday October 21st, 2011 12:02:57 AM

Edmund smiles ever so slightly as he hears Tishe declare that the potential for leadership of the protectors is not what she desired. "Leadership?" he says rhetorically. "Well, that is something I have some famliar--"

But the sorcerer is interrupted in what would almost certainly be another very grand and eloquent speech as a group of what appear to be ne'er-do-wells arrives on the scene. Falling silent and listening, it is not long before Edmund puts his hands on his hips as he watches the development of events.

"Did they just call this a hovel?" he demands, quietly but breathlessly. "A hovel!? Edmundia is not a hovel! Well!"

The sorcerer fumes for a moment, watching the group head towards the King's former campsite. After a moment, he turns to his own companions, now speaking far more calmly.

"Let's go be diplomatic, then," he says, looking to Thar, Revi, Kahlan, and Tishe. "But something tells me that, this time, it will be swords that carry the day. This lot doesn't look much like the chatting type. I'll feel much better with a brace of weapons arrayed patiently behind me, ready to defend and protect. Maybe it won't be needed, but it will be a stern encouragement. I'll provide the carrot; just be ready with the stick, if we need it."

With that, Edmund proceeds down, slowly and in as non-threatening a way as he can, towards the new arrivals. As he approaches them, he raises a single hand, palm outward, and says, "Hail there, guests, and welcome to Watchaven. What brings you to our modest village?"

Edmund will then, if possible, get as much information out of them as possible: where they came from, who is employing them, who they are looking for, where they have been, and what sort of experience they possess.

(Diplomacy=35)

Revi *AC28/14/28 | *201/185HP | CMD 37 *RAGE  d20+28=46 ; d20+33=35 ; d20+33=50 ; d6=4 ; 2d6+25=28 ; 2d6+25=30 ; 4d6=13 ; d6=1 ;
Friday October 21st, 2011 2:05:08 AM

"Oh yes..." Revi said demurely, as if sweet words of affection had caressed her ears. Answering her paramours call, the savage beauty born of the wilderness walked past Edmund as he spoke, talking over him a few seconds after he had greeted the strangers--diplomacy was for suckers.

Bliss edged the corners of her lips as she spoke, "The gods have blessed me today. Here I was, bored, sedentary in my daily works and seeking some diversion, even if it was fleeting in nature--and lo' you have come. Not one, or two, but four reprobates to brighten my day, and my blade."

She hadn't been long in Watchaven, but the time she had spent was unsatisfying. The call of battle, the hard edge of pain that accompanied the strike of the steel rending flesh and bitter bite of bone giving way to wielded blade--she missed it profoundly. She craved its lover's call, the prospect to wipe away the monotony that life heaped upon her day after tedious day.

Slowly drawing her two handed sword and beginning to breath deeper, heavier as she nearly started to pant in anticipation of the glorious bloodletting that was about to ensue--her voice a sultry mix of lust, passion and enthusiasm, she said invitingly, "There's a toll to be paid when you come into our town and show such wanton disrespect; The price for such stupidity? Pain and blood.

PAIN and BLOOD!!!"


Revi pointed at the orange mohawked dwarf and rushed forward, yelling,

"HOLD NOTHING BACK, DWARF! BRING NO DISHONOR TO YOUR CLAN!"

The Wold melted away, replaced by the red rage that burned deep in Revi's heart.

-------------

Attack vs "Trollhunter": Hit AC46 (base+26,Rage+2,FuriousFocus)

Crit Confirm: Hit AC35 or AC50
(If 35 is a miss, use hero point to reroll to 50; Heroic roll = 4, no HP return)
(+5 crit check for Critical Focus and Anatomist)

Stunning Critical: DC23 save or stunned for 1d4 rounds. A successful Fortitude save reduces this to staggered for 1d4 rounds.

Damage: 72 (base2d6+25,Crit+2d6+25,VitalStrike+4d6,PA+12,Frost+1d6,OverhandChop)

-----------------

Happiness is a bloody sword.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday October 21st, 2011 3:20:37 AM

Edmund stands aghast as Revi charges past him; his mouth hangs open in shock and horror.

It only takes a moment--though it feels like an eternity--for him to grasp the situation and begin to act.

"Stop! Stop! Stop!" he shrieks, shrilly, his white robes swaying neatly about his ankles. "We must obey the rule of law! STOP!"

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 158/158 
Friday October 21st, 2011 12:06:47 PM

Kahlan, wanting nothing more than to let her blades loose from their scabbard, decides that she can't allow the attack to come unprovoked, at least from her side.

"REVI NO!!!" Kahlan screams as she charges and tries to restrain Revi, tackling her if she must. Kahlan realizes Revi is one of the few females in the Wold even more athletic than Kahlan.



Ramen Elowyn AC 24 (AC 27), CMD 25, HP 105/105 
Friday October 21st, 2011 12:09:37 PM

Ramen's look of confusion on his face betrays his feelings on this. As Revi charges past them to engage the new commers, Ramen wonders what he should do? Does he follow and help his new friend, or attempt to stop him before he starts something that shouldn't be started??

[ Casts Sanctify Armor on himself, AC 27]

" REVI! HOLD!!!"



Ramen Elowyn AC 24 (AC 27), CMD 25, HP 105/105 
Friday October 21st, 2011 12:11:53 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
-----------------------

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158  d20+17=31 ;
Friday October 21st, 2011 12:14:16 PM

Grapple Check: 31 .

Tishe' (AC:23 CMD:16 HP 108/108)  d100=39 ; d100=75 ; d20+16=23 ;
Friday October 21st, 2011 12:24:18 PM

Tishe' stands in stunned disbelief that Revi goes for blood at a verbal insult. Edmund's call for law and order breaks her out of her immobility and the witch immediately tries to stop the impending situation by casting a spell to stop the flaring of emotions.

No need for any materials, she grabs ahold of a Ley Line and thinks soothing thoughts at Revi and the four mercenaries.

Getting immediately on the defensive, Tishe' prepares to block any spellcasting by the mercenaries with a prepared counterspell.

...Action
Cast: Calm Emotions; 39% succeeds; Will DC 19; failure = ends Rage and affected affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.

Witch is able to prep a counterspell as a Move action. Readied Counterspell using Dispel Magic; 75% succeeds; (d20+caster level 13 + Witch Unravel 3 =) 23 = sucessfully counterspells a spell from a 14th level caster

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Snafu - AC 30, HP 112/112 
Friday October 21st, 2011 4:50:58 PM

"This will not end well" Snafu said as Revi went into spaz mode. A moment later, the liontaur disappeared.

Actions:
Standard- Cast greater invisibility
Move- Move to intercept Revi

DM - JC The Morning After 
Friday October 21st, 2011 5:23:36 PM

Revi, need a Will Save from you before I can post further. DC 19 please

The result will determine exactly what happens with everyone else. (checked CMD vs CM rolls for those who did, and at bonus' for the rest, it'll be different.

Revi *AC28/14/28 | *201/185HP | CMD 37 *RAGE  d20+9=20 ;
Friday October 21st, 2011 6:55:48 PM

ooc: since Revi's action happens first, it shouldn't affect this attack, just sayin'.

Will save: 20

DM - JC The Morning After 
Friday October 21st, 2011 8:02:17 PM

The way I work it, all players actions happen at approximately the same time, allowing other players to assist, cast buffs, or stop something if able to.
Then the opposition acts, reacting and acting on their "turn" . (which is their posting)
And we repeat, because we don't use Imitative in the Wold, it's the only way I can keep it somewhat straight.

DM David
I disagree. Tishe's spell was totally in reaction to Revi's attack. The dwarf is +6' of steel and then the spell goes off. My 2 cents.

I'll get the effects of the attack and the Bounty hunters reactions posted over the weekend, I've got a lot of work ahead of me now for this encounter.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Invisible 
Friday October 21st, 2011 11:40:54 PM

Shouting again, Edmund gives two quick suggestions. "Disarm them all if you can, and restrain anyone who warrants it!"

Then, Edmund has the presence of mind to step backwards, activate his ring, and get his consequently invisible self out of the way as quickly as possible.

DM Sanity Info.
Standard Action: Activate Ring of Invisibility
Move Action: 30ft away.

Spells - Durations - Effects
Invisible on Self

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM David A peaceful conversation?  d20+5=25 ; d20+3=9 ; d20+5=6 ; d20+5=10 ; d20+32=39 ; d20+19=30 ; d20+14=32 ; d12+28=39 ; d6=3 ; d6=2 ; d12+28=40 ; d6=2 ; d6=3 ; d12+28=35 ; d6=5 ; d6=1 ;
Saturday October 22nd, 2011 8:03:03 PM

NPC saves
Gunther will 25
Uther will 9
Paddy will 6
Shadow will 10
Mothers usher their screaming children indoors and onlookers drawn by the groups arrival stare in horror as Revi nearly cleaves the tattooed dwarf in half.
Revi is covered in gore by the strike. A loud sucking sound is heard as Revi withdraws her blade for where it stopped in Gunther's chest, after cleaving though his shoulder and half of his ribs. Kahlan hangs from Revi's neck and down her back like a cloak, and proves herself to be just as much of a hindrance as one. Revi shrugs and this tosses Kahlan a few feet away.
A deep low growl escapes Gunther's lips, something similar in volume to what you would expect to hear from an angry cave bear awoken from its winter hibernation. " You fancy a tumble with Ol' Gunther do ye wench? The love tap ye just give me says ye do. Now that the foreplay is done are ye ready for the main event? Yer not the prettiest wench that has tried to get ol Gunther's attention, but ye are the hardest hittin' one yet. Lets see what yer like out o' that tin can ye wear."
Without another word Gunther's axe simply appears in his hands and he lays into Revi with reckless abandon. Flashing three times his axe connects on each blow. When he takes his last swing he jumps back from her 5 feet and asks her," Had enough wench? If not come and get some more. I'm right here."
Hit AC 39 for 39 damage +6 bane damage
Hit AC 30 for 40 damage +5 bane damage
Hit AC 32 for 35 damage +6 bane damage
Guther's companions each turn a slack jawed face toward Tishe, no longer happy about the upcoming bounty they were keen to collect but not terribly horrified by Gunther's wounds either. They drop into defensive stances but take no other action, obviously waiting for an explanation as to why Gunther was attacked but considering the fight his alone since he has not yet asked for help.
None of them radiate evil to the paladins in the group, including Gunther.
Gunther -63 AC Lower than 20
Uther-0
Paddy-0
Shadow -0

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Invisible 
Saturday October 22nd, 2011 10:47:18 PM

Edmund, for the first time in anyone's memory, positively roars with anger, his voice booming from somewhere behind the group.

"THAT'S ENOUGH! DROP YOUR WEAPONS!" he bellows furiously. Then, he readies a spell against Revi to put a stop to her attack.

"Stop now," he shouts again. "Any who continue to attack will be disabled!"

The sorcerer follows up on the threat, and casts Hold Person on Revi (DC 24 Will Save negates).

DM Sanity Info.
Move Action: Move a further 30 ft. away from the fracas (now at 60 ft away).
Standard Action: Cast Hold Person on Revi, DC 24 Will Save Negates

Spells - Durations - Effects
Invisible on Self
Hold Person on Revi - 13 Rounds - Paralyzed, No Actions Possible

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Glitterdust, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Fear, Greater Invisibility, Phantasmal Killer, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (5/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM David
Edmund is now visible after casting a hostile spell on Revi

Revi *AC28/14/28 | *201/185HP | CMD 37 *RAGE  d20+14=29
Sunday October 23rd, 2011 2:05:39 AM

ooc: DM, did you make a DC23 Fort save for Gunther against Stun for 1d4 rds? If made, he's still Staggered for 1d4 rds which means only one move or standard action, not both. (Revi used Stunning Critical against him in her attack)

p.s. not sure I understand Edmunds post, is he casting Hold Person on Revi regardless if she stops attacking?

p.s.s. Edmund is going to lose some teeth in the future if thats the case, just sayin' :)

DM David
I missed seeing that . Gunther makes the save. Take the damage from the first swing and he doesn't get to step away from you. The rest of the post stands though.

Thar, AC 27, 124/124 HPS 
Sunday October 23rd, 2011 10:28:47 AM

Thar joins in the calls for peace and is horrified at Revi's attack vs. the bounty hunters....

He calls out to everyone, "Please, let's not fight here and I'm sorry for my friend's reckless actions! I'm the town healer and I'll heal Gunther if you'll just stop fighting! There's no need for bloodshed!"

If the fight stops, he'll go and heal Gunther and Revi...

If Gunther's companions start attacking Thar's friends, then he'll cast SM 4 and summon Bob, the Big Brown Bear to a spot where he can flank Gunther... (I'll put down Bob's stats and attack if the fight actually erupts... Hopefully a big bear will be able to bring peace or at least intimidate the bad guys enough for peace).

Revi AC30/16/30 | 140/185HP | CMD 37  d20+9=24
Sunday October 23rd, 2011 2:46:22 PM

Even through the red haze of battle, Revi could tell the blow from the oddly haired dwarf was masterful--then there was the buzzing of flies, odd bits of screaming and shouting from her companions, especially from Edmund who was screaming like a little girl. The barbarian smiled and stepped back, letting the rage ease away after the dwarf had his say, then she felt the grip of the spell Edmund has just unleashed on her and she turned her head and grimaced at the mage for making an unfortunate error that was going to cost him. Planting the tip of her sword in the ground, her smile returned as she said enthusiastically, "Well met Gunther! You're not like your pansy friends, nor one of mine. You are indeed an asset to your race." Pointing to Gunther's massive chest wound, "My friend Thar will take care of that flesh wound for you and if you're up to it, your drinks are on me at the Twin Tankards," hiking a thumb over her shoulder, "Unless it's too early in the day to get your drink on?"

Smiling, Revi genuinely liked the orange-haired dwarf, he had balls, unlike one of her more effete companions-- also, she knew the proper way to start diplomatic talks with a dwarf. Waving off any attempt at healing her, Revi hoped Gunther would take her up on her offer.

Will Save 24 against Edmund's traitorous spell :)

DM David A peaceful conversation? 
Sunday October 23rd, 2011 3:35:37 PM

" Bloody hell wench, that's a sharp blade and a sharper wit ye have there. This scratch can wait, it'll add a new scar to the web of tattoos and scars already on me hide. And dwarves wake up drinkin'. Either a fresh glass or whatever remains from the bender the night before. Has this tavern of yours got anything worth drinkin'?" Gunther's Axe disappears from his hand and he motions for Revi to lead on towards the tavern. His brother, Uther makes a disgusted snorting noise at his brother's recklessness and follow. The elf and halfling look at each other and fall in with them, not really wanting to be without the companions after the unprovoked welcome they just witnessed.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday October 23rd, 2011 3:49:42 PM

Edmund throws his hands up in the air, though he is sixty feet away and it is unlikely that anyone is watching him, as all eyes are certainly on the insane happenings between Revi and the Dwarf.

"Ridiculous!" he shouts. "Ridiculous!"

Revi AC30/16/30 | 140/185HP | CMD 37 
Sunday October 23rd, 2011 3:53:58 PM

"Exactly how I feel," Revi replies about scars. "This tavern ain't half bad, got plenty of drink and plenty of furniture to break." Laughs out loud at her last comment as she leads Gunther to the tavern. As she passes Edmund she continues to smile and says to him calmly, "Your day is coming." Then turns back to her new friend, "Gunther, what brings you to our little oasis? Where do you hail from?"

Revi buys him all the drinks he wants and more. She also seeks to find out what he knows about the king, the bounty etc. She's more than willing to tell him what she knows of the King and his situation in return.

Tishe' (AC:23 CMD:16 HP 108/108) 
Sunday October 23rd, 2011 5:40:30 PM

Tishe' breathes a sigh of relief as Revi and Gunther stop spilling thier blood all over the street, yet the woman's temper and ... bloodthirstiness is not so easily dismissed. The brown-haired woman scowls and gives meaningful glances at Thar, Snafu (wherever he is), and Kahlan. Of the original heroes thrown into Cinnamon Valley, they are the last, and they most understand the industriousness of the people and the reason they are here at WatcHaven in the first place. "Let us be with our new friends, my packmates, and save themselves and Cinnamon Valley from themselves."

As Tishe' follows the others to the inn, she mumbles to herself. "Gonna have to have a talk with some packmates before we leave WatcHaven, and gotta get some things straightened out. Packmates don't threaten other packmates for one. That's not the way I weave."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Snafu - AC 30, HP 112/112 
Sunday October 23rd, 2011 11:11:53 PM

Snafu couldn't believe Revi's actions, but it was his threat to Edmund that pushed him over the edge.

"You have no right to threaten anyone Revi" the invisible Snafu said. "You acted like a complete buffoon and you did it right in front of a bunch of townsfolk... kids included. Your lucky someone wasn't killed, and now you have the nerve to threaten Edmund? What he did was right and sensible. You should thank him, not threaten him."

"And for the record, if anything happens to Edmund you will face quick justice" Snafu promised. "That's the way it's going to be in this town. I will not let assualts go unpunished. This town deserves better from its protectors."



Revi AC30/16/30 | 140/185HP | CMD 37 
Sunday October 23rd, 2011 11:24:03 PM

When a lull in her conversation with Gunther provides it, Revi will take the time to address Snafu's concerns, "Snafu, I understand your concerns, but what I did, I did. To be in the middle of combat and have someone who is supposed to have your back try to ensorcel you and give your opponent the opportunity to behead you in one swipe, no, I don't see that as reasonable behavior. I was the only one in danger and I have come to accords with these bounty hunters or at least one. It may have not been your way, or Edmunds way and yes, I was brash and reckless but when I acted, regardless of the situation I expect you and the rest to have my back. This Wold is filled with dangers untold, one day you may be ensorcelled to commit something you may not want to, or know something that cannot be conveyed in a few words and requires you to act or you just go on a gut feeling. I will be there to back you up, not second guess you, not attack you because some law says otherwise. As for my threat, all I said was 'Your day is coming', not 'You're dead' or anything to that effect. Burning one of Edmunds biscuits would have just a disastrous effect on the mage as punching him, believe me, he loves his tea and biscuits that much."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18), Invisible 
Sunday October 23rd, 2011 11:50:25 PM

((OOC: We're working things on in e-mail and I've calmed down a bit. Please forgive this hot-headed player, who has none of Edmund's patience and who lacks the same arrogant little brat's redoubtable goodwill.))

Edmund knows that Tishe, Ramen, and Thar can handle everything that remains, especially the latter whom he knows to be more than capable at healing just about any sort of injury. Instead of going to the tavern for some merry-making (Edmund feels quite sick to his stomach from the sight of blood and gore), he stomps off to the tower where he ponders what to do.

Flinging the door open, he strides into the common room, talking to himself in a most agitated tone. "There are laws!" he exclaims. "We have them! We are the protectors here! And this--this is how we set the example for the townspeople! What good are laws if those who enforce them feel they need not follow them!? Chaos! Disorder! Lack of vittles! Rack and ruin!"

Edmund's face is actually quite red and he argues angrily in this way for quite some time. Eventually, he manages to settle down--largely because his mouth is dry and his voice is hoarse from rather a lot of shouting, and he needd to sit on account of feeling rather faint after the day's exertions.

"Something will have to be done," he says to himself quietly as he sinks into one of the armchairs. "Someone is going to have to speak to her. Can't have her greeting people with an axe blade. Lucky he seems an impossibly reasonable fellow. What if he weren't? Don't even like to think about it. She should have consulted us. Madness. Absolutely mad. And then what did she mean about my day coming? Quite out-of-control, I should think. What is one to do?"

Whilst this last, rambling, rhetorical monologue is delivered, Edmund closes his eyes and fiddles with his ring absently and, shortly thereafter, he disappears entirely.

Snafu - AC 30, HP 112/112 
Monday October 24th, 2011 8:16:15 AM

Snafu took a deep breath to settle himself, paused and then spoke as calmly as he could.

"Revi, we do have your back. But we can't just go around chopping people with axes, especially unprovoked in this town. It sets the wrong example. The sight of seeing so much fury and bloodshed probably scared the life out of some of the kids too."

"Anyhow, you're right, what's done is done. We'll get past this, but in the meanwhile try to understand Edmund. From our perspective you assualted the dwarf and he was defending himself. Edmund was trying to stop you from killing him... that's all."

"But there is one other item of business" Snafu added. "I think the people that witnessed this attack deserve an explanation... their kids too. It would be best if it came from you."

"I'd go with you, if you wanted me too."

Thar, AC 27, 124/124 HPS 
Monday October 24th, 2011 10:56:54 AM

Thar waits until the furor ends and moves quickly to the dwarves side. "I'm sorry for my friend's attack on you but I guess she thought she was doing the right thing. Let me see those wounds and I'll get you stitched up. You may have a few scars but you'll be back to full strength before you know it."

He tends to the dwarves wounds, healing him where needed until he's back to full.

However, he does interject into the conversation between party members and says with a compassionate tone, "Revi, my dear friend. I must agree with the others on this one, that we can't go attacking people for no reason. We're the law here and we've got to set an example, and attacking visitors is not a hospitable way for the protectors of the community to act. I know he cast some spells on you but that was because he thought something was wrong with you or maybe you were suffering some sort of malady. We wouldn't have never let you be killed or injured by that dwarf and as Snafu said, we've got your back. And please, let's not make public threats against each other, as the townspeople need to see us unified. We've got enough on our plates without having to worry about a colleague sneaking into our room at night and doing us harm. I must say, at least for me, if anyone did go in and threaten or injure Edmund at night when he was sleeping, they'd have to answer to me personally. I'd do the same for you Revi if someone came into your room and threatened you. But I won't stand by while we fracture apart. As a great leader once said, united we stand and divided we fall."

Snafu - AC 30, HP 112/112 
Monday October 24th, 2011 11:27:08 AM

"Perhaps now would be a good time for a group hug?" Snafu added hopefully.

Revi AC30/16/30 | 140/185HP | CMD 37 
Monday October 24th, 2011 2:10:04 PM

Revi nods at both Snafu and Thar's words, "I do apologize my friends, it's been awhile since I've worked in tandem with a group and well, I'm sorry. I will try to act accordingly since I have these new found responsibilties, but I can't guarantee that I won't go crazy again--it's kinda my nature."

Looking to Snafu in particular, "I'm not good with kids, best you handle it if you think it needs handling. If I talk to them, well, they may need therapy thereafter--kind and gentle words and me just don't mix."

Taking a deep breath, she continued, "As for Edmund, I would not hurt him. If I wanted too, I would have done so back there after he could have gotten me killed. If Gunther was of a mind for it, and I had fallen to Eddie's spell, he could have lopped my head off--then what? You don't know his mind, but I know his axe. He is a masterful axeman and I would not like to give him any advantage if we had to cross blades again--as I'm pretty sure I would lose in that contest. But fate is a fickle mistress, she doesn't always favor the deserving."

Revi AC30/16/30 | 140/185HP | CMD 37 
Monday October 24th, 2011 2:21:08 PM

ooc: is there a Catacombs outlet here? How does one access the Catacombs in Watchaven?

Thar, AC 27, 124/124 HPS 
Monday October 24th, 2011 4:57:55 PM

(Jim - As the Catacombs DM, I'd say yes, we have an outlet there of course. We're like the Walmart of the Wold... we're everywhere... Let's say that Thar contacted his friend Damphir, who agreed to set one up recently, so shop away.....)

DM David A peaceful conversation? 
Monday October 24th, 2011 5:06:48 PM


When all of the folks start crowding around Gunther starts getting antsy. "Hey now, leave the lass an me alone, especially you Nancy invisible folks. She says she will make good on her strike and if you let her I think she means it. If not I suppose we'll need to move away from the little kiddies before we finish our dance. I wouldn't want to be unwelcome in the place I need to be to collect our money now would I? " He continues to Revi. " I believe you were about to try and drink me under the table. No doubt you'll be askin' me all I know about this sweet bounty too. You could come with us and earn a share with me and my boys. How easy would it be with another blade raging beside me to snatch up this former king and deliver him to those that want him. Easy money, whatdya say?" He walks off with Revi towards the taven.
Staying behind the other bounty hunters ask Thar, and the invisible person with him a few things.
" Does everyone who comes to town get greeted so? We find this most ungracious. Did we also hear that YOU all are the law in this town? How would we even try to seek justice if one of your people attacked us?"

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Monday October 24th, 2011 7:10:01 PM

OOC:

Very good question DM. How can a group claim to be the law of an area when the lawmen attack completely unprovoked.

That would be akin to a modern day police officer walking up to military personnel traveling to town on orders, shooting him, and saying, alright let's go have a drink, exchange war stories, and you tell me why you are here.

Most places with any kind of law would put said officer in jail to await a court day.

Imagine if drove to a new town and mentioned you didn't like the smell, and a police officer ran and started bashing you over the head with his baton.

Not really sure of how to post IC atm..



DM - JC A peaceful conversation? 
Monday October 24th, 2011 9:53:44 PM

OOC: I haven't passed everything off on David, we are usually conversing while he posts, I just let him do the typing and spell checking, as I'm terrible at it.

IC:

As some disappear into the Twin Tankards, Revi and Gunther, others exit from the tavern, Barry and the Ambassador with the village Witch. They approach the talking groups and wait patiently for both groups to end their discussions. The look on the Ambassador's face is one of neutrality, but the looks on the other two faces looks like it could strip the grease off of the grill in the tavern without even having to touch it.

Revi AC30/16/30 | 140/185HP | CMD 37 
Monday October 24th, 2011 10:41:58 PM

Revi smirks at Gunther's reply and nods, "Yup, I was hoping to ply many a strong drink on you and get you to talk about the bounty and what you know about the king, but you've found me out. Still we should get to drinking before we get interrupted again." As if remembering something, "Thanks for the offer about joining your group. I'm not much of a bounty hunter, but I do think it would be fun. Fun, but lethal. There's something about this king that ain't right. At first I thought he was a stone giant, as his kin was able to push people into the ground and have it almost swallow them whole, but that ambassador over there," Revi points her out to Gunther, "She's a bit smaller than the King and his retinue, but she's got the pointy ears and rides a magic carpet just like a djinni. So I'm thinking she's one of them, maybe runt of the litter, or using magics to conceal her size, not sure. What have you heard of this king?"

Edited by DM: JC The Ambassador is a woman

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18), Invisible 
Tuesday October 25th, 2011 6:52:16 AM



Quiet snoring seems to emanate from one of the chairs in the common room. Curious chair; snoring chair; what magics have ensorceled you thus? Is it not the heavy-lidded result of being left long unattended whilst matters of great moment transpire elsewhere? Here, in front of the fire, what chair would not sleep? Freed from the peculiarly abject nature of its function, it might revel in that otherwise numbing ignorance which furnishings are treated with.

When such consideration is but the preamble to the swift application of a swarthy person's overlarge fundament, perhaps it is better for a chair to remain quiet, unobtrusive, and unconsidered. And yet a cat may sleep upon it as an act of commiseration: the animate and the inanimate together united; one shunning, the other shunned, and both the happier for it. So let us rejoice at the prospect of the snoring chair; for it is a happy chair, and there is little enough happiness in the world that we should be glad of it when we observe it.

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday October 25th, 2011 1:38:17 PM

ooc: Falmar, hate to see you go. It is one more link to the Sargrass that Tishe' won't have... :-( (and I liked having a Rapke around!)

ooc2: going to Lynns Cafe to continue ooc conversation.

The young witch is thankful that Revi's unprovoked attack has not created any immediate major backlash. In fact at least with the mercenaries, it seems to have resolved itself quite nicely. Revi and Gunther go to the Tavern, and Tishe' urges Kahlan and Ramen to go as well. "See if you can't get more information on this bounty that is out there. I think we are out of time to wait around for a resolution if these mercenaries are showing up."

Tishe' is more worried about the Ambassador, Barry, and the Village Witch. She looks around, locking eyes with Snafu and Thar to meet up with the trio and see why the Cinnamon Valley folks are all shuttlecocked. "What's the pattern and where are the snags?", she asks in her most serious voice.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

ACDM SteveK 
Tuesday October 25th, 2011 1:43:55 PM

Friends, I'm invoking my PTB hat, hence the special ACDM title in the Post.

Per our DMs request, let's move on with the story and end the ooc conversation here.

Personnally, I think the non-judgemental, reasoned conversation we've been having is good, but this is not the place to have it.
- Lynn's Cafe. This board is for arguments. Nothing much is happening there right now and we can pretty much take it over for this conversation if we want.
- Email. We can keep it on email if we want.

The DMs and/or this ACDM will delete all future oocs on this Board that deal with Revi's attack on Gunther and succeeding action/reactions.

Thank you for your cooperation.

Revi AC30/16/30 | 140/185HP | CMD 37 
Tuesday October 25th, 2011 1:57:21 PM

Sitting at the bar, Revi makes sure Gunther's choice of drink is readily available. Primarily she wants to know about the bounty, where Gunther saw the bounty and what he or his group knows about the King--which seems very little.

Snafu - AC 30, HP 112/112  d20+22=35 ;
Tuesday October 25th, 2011 2:11:01 PM

'Did he just call me Nancy?' Snafu thought as he suddenly became visible.

"Good dwarf, it appears my angelic voice deceived you into thinking that I might be a woman" Snafu started. "For surely you wouldn't be attacking someone's manhood simply because they were taking advantage of one of their God given talents? If you had the bigger axe, you'd still swing it, yes? Same goes for Snafu the Liontaur and his magical tricks of the trade."

"In any event, you raise a good point" Snafu continued in a more serious tone. "This town is still trying to get it's feet firmly under it. Sometimes we don't always exercise our best judgement, but I think we can all agree that turning visitors into skewered beef isn't the preferred approach."

"And if it is justice that you want, it is justice that you will have. What course of action would you have us take? Or, should we discuss this over a drink?"

Actions:

Diplomacy- 35 (take that bad feelings!)


Thar, AC 27, 124/124 HPS 
Tuesday October 25th, 2011 2:48:58 PM

Thar listens to the grumbling and adds with a frown, "Friends, I'm not sure I agree with owing them justice for what happened. First, they're not citizens of our community so we're not accountable to them. Second, if they don't like our laws, they know where the town limit is. I'm not saying I want to have a hostile relationship with them, but I don't want to set a precedent for dealing with future issues or visitors. But I'll honor whatever the party decides, as we've got enough on our plate with the king vs. queen problem."

He is happy to speak with Tishe' outside (I think that's what you intended Steve). He says, "If I read your suggestion right, I'll start going around town and soothing the people over this disturbance. I'll try to find out some more about what's going on under the surface and hopefully restore some order."

Revi AC30/16/30 | 140/185HP | CMD 37 
Tuesday October 25th, 2011 3:46:00 PM

Listening to Thar, Revi adds, "And these won't be the last of them, I think. If Gunther and his prowess at arms is any measure of the amount of bounty that has been put on this King, we need to set up some rules for all the incoming bounty hunters that I'm sure we're going to be inundated with."

DM David A peaceful conversation? 
Tuesday October 25th, 2011 5:33:52 PM

Inside the Tavern, with Revi and Gunther.

" Ah, curse the luck. I dinna think it was my sparkling good looks that attracted ya in the first place." Gunther downs the first shot of whiskey placed before him. When the barkeep returns and fills his glass agian the dwarf looks at him and says," Leaving the bottle would make yer job alot easier, else I think your arm will get tired of pourin' before I get tired of drinkin'." The second shot gets dumped on the mostly healed and stitched wound that Thar was kind enough to close. Though the alcohol must sting like a hot coal against tender skin the berserker never flinches.
Turning back to Revi , Gunther continues, " It's too bad you don't wanna tag along. The bounty is far too rich for this to be an easy catch, ten thousand gold in gems is quite a prize, especially if you know a gnome who can double that when he sets them in jewelry. "
He reaches into his pocket and withdraws a folded up poster. On it is stated clearly that 10,000gp in gems will be awarded to the first person to bring the Deposed King Akhum to Queen Adeela in Masa Samak. The bounty is clearly for a living Akhum, since it mentions he is to stand trial for adultery.
" These posters were hung in most tavern's and hiring halls in Plateau City. Me and me boys got that hopped up mage to teleport us here so that we could get a head start. With a price like that on his head I can't see as we will be the only ones lookin' for him either. Kinna ye tell me how he is guarded? Ye seem to know somethin' about him since you want to know about our bounty. Maybe there's a finders fee in it if the information proves helpful."
During this entire exchange Gunther's glass continually gets lifted, emptied into his mouth, set down and then refilled only to be poured into his mouth once again. It is astounding how he can still be able to string one thought into the next much less speak at this point.

Outside, in the street with Thar,Tishe,and Snafu the other three Bounty Hunters answer questions and pose more of their own.

Uther, the heavily armed and armored dwarf answers Snafu's question even before the liontaur pops into view." Does my brother appear to you as if he would give a rat's arse if you were a girl or not. He thinks most things that don't involve you standing half naked and screaming obscenities at a hundred screaming orcs that want you dead is effeminate somehow. Hell, he calls me a Nancy Nervouspants for wearing all this bloody armor instead of trustin' in a few tattoos and a bad attitude to stop blades from killin' me. Our family has a rich tradition that one member of the clan must be a Berserker and uphold the clan name. Gunther is older and therefore HE got the choice of who that clansman might be. Of course he is also crazier than a hatch full of boobies, at least that's what Ma always said. So don't take it personal like."
At this time Snafu pops into view and Paddy, the halfling wearing all of the knives nearly leaps out of his skin. GADZOOKS MAN!! You're onena them Wemic thinggees . We don't see alot of them where I come from. When Gunther said he would show us the sights boys he weren't half kiddin. First that bar in Plateau City and now this town. All we gotta do is catch that fella and take him to that Queen and we'll all be rich!"

When Thar mentions that only citizens deserve the right to not be outright attacked as they passed through town the mood goes from cordial to far more calculating. Paddy looks terrified and the tall cloaked figure seems to be scaning the square, looking for and exit. Uther is the first to speak, " Hold on there a second. I know ye healed my brother up and all but are you saying that because we are not from here it's alright for someone, anyone to just rush up to us and drive a sword clean through us? Not sure I like that, not sure at all. Paddy, Get Gunther out here. I think we need to be going to collect that bounty. I know I'LL be passing wide of this place on our return trip." His hands stray to his weapons, but it seems just for comfort, he does not draw them. Perhaps the memory of Gunther, unarmed and spitted on Revi's sword makes him think worse would happen to an actual ARMED dwarf.

Revi AC30/16/30 | 140/185HP | CMD 37 
Tuesday October 25th, 2011 6:29:31 PM

Revi examines the poster carefully, "I'll be honest with ya Gunther, as I'd not like you to get killed before we become better friends--and you are a might handsome dwarf, but I've got other commitments, if you know what I mean. Anyways, 10,000gp is not enough. This king and his entourage, they're powerful. One in particular is his right hand man, Bohamm. Quick to temper and has the power to back it up." Shaking her head, "Definitely not enough. Be careful with this mission of yours, Gunther." Revi then proceeds to tell the dwarf all the necessary info he requires--number of guards, typical camp layout, guard shifts, arms and armor and apparent powers and abilities. "Good hunting, Gunther. May your axe find the heart of your enemy with every strike."

DM David A peaceful conversation? 
Tuesday October 25th, 2011 6:57:12 PM

Gunther squints hard at Revi. Either the drink is starting to catch up with him or he is trying to feel out her description of the situation. " I could probably handle that, and me brother and Shadow. Paddy's a might wet behind the ears though, Even being that she can throw them knives through the mouth of onena these glasses at 30 feet without lookin'." I'll take yer words into consideration when we scout them. Maybe it is too good to be true.

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Tuesday October 25th, 2011 7:50:00 PM

Kahlan still has a flabergasted look upon her face when Tishe' asks her to go to the tavern.

"Of course, Tishe'."

Kahlan couldn't explain it but she truly liked the witch. Maybe it was her practical level headed approach to everything or perhaps it was her sincere concern for others.

Kahlan enters the bar and listens to Revi and Gunther's conversation as she gets a drink of her own. Domi knows she needs it.

Revi AC30/16/30 | 140/185HP | CMD 37 
Tuesday October 25th, 2011 8:43:28 PM

Revi nods to Gunther's words, "You've always got a drinking buddy here when you come back."

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday October 25th, 2011 11:19:18 PM

Tishe' looks around making some more internal assessments. Kahlan, Ramen, and Revi are with Gunther in the Tavern, hopefully learning more information about the extent of the problem.

The other three mercenaries are outside with Thar and Snafu and herself with the Ambassador, Barry, and the village Witch waiting either patiently or stormily. Tishe' turns to the ones whose presence is really going to decide things, the Ambassador, Barry, and the village Witch. "What snags are in the pattern?", she asks, hoping the Ambassador hasn't given an ultimatum to the Cinnamon Valley.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM David A peaceful conversation? 
Wednesday October 26th, 2011 5:14:12 PM

Out in the street

The ambassador answers without any preamble." Snags? Whatever do you mean? All is proceeding as it should be. The posters have clearly been hung in every tavern and hiring hall in the Wold and worthy hunters come to return Akhum to stand trial for his crime. The Queen had hoped your town peacekeepers would rise to the occasion and bring him in, but you had not seemed inclined to do so. If the enticement of 10,000 gold in gems interests you more than him being brought to justice then the Queen has authorized me to pay you for the service."
Morgantha looks on awkwardly, but says nothing.
Barry says" The Pitchfork Council would require proof that Akhum has committed some crime in order to allow him to be taken from our lands. Do not think that just by hiring some thugs you can just waltz in here and..."
Ambassador Asra cuts him off and says " As I assured you before I am all the proof you need of Akhum's adultery. If not for his crime I would not even exist. Do I need to spell this out for you again?" Her eyes blaze with anger at having to publicly announce the circumstances of her birth, but she states the proof for Barry again and for Tishe to hear as well. " The former king WILL be brought back to Masa Samak, and will stand public trial for his crime, and he will pay for it. Thus it is written in the Laws and this shall it be carried out. The Pitchfork Council's assistance in this matter would be appreciated, but is in no way required. Already the hunters come for him. Sooner or later they will find him and return him to the Queen. It is inevitable."
The ambassador turns on her slipper shod heel and walks away towards the Twin Tankards and her room, leaving Morgantha, Tishe and Barry standing in the street watching her walk away. Barry does not seem happy.

Inside the Twin Tankards

Kahlan and Ramen, have settled in the bar where they have ordered drinks and are listening to the conversation, a very civil one at that, between Revi and Gunther.
Revi and Gunther have just finished discussing the who, what, where, and why's of Akhum's camp. He seems to be considering her words when Paddy, the young female halfling from Gunther's group, bursts into the tavern and runs up to Gunther, nimbly avoiding 2 serving wenches and at least 4 patrons without breaking her stride. Winded she says to the dwarf, " Uther sent me to fetch you. The other Protector's out there are saying we aren't citizens and have no right to claim grievance if someone," Her eyes dart to and then quickly away from Revi," should run up and stick one of us with a sword. Uther wants no repeats of what happened a few minutes ago and wants to leave. NOW."
Gunther protests that it must have been some hot head that said such a thing but Paddy plunges on. " Nuh-uh, it was that nice cleric fella that stitched you up said it. He sounded like he was pretty serious and none of them said no when he said it. I can't take a hit like that, boss. I work in the shadows and toss my blades, accurate as a marksman, but I don't have the strength to be wounded like that and live." Her eyes flick to Revi again, making sure she is well out of reach of Revi's sword and that it is still on the human woman's back where it can't hurt her.
An angry look crosses Gunther's face and he stands up to leave. As he does so the Whiskey hits him and he grips the table edge for a moment. Wood cracks and splinters as his grip must be quite fierce. Clearly he is angry. Probably his better judgement has been impaired by his rapid draining of the whiskey bottle. The likelihood that he will say or do something foolish rises as Paddy can see that he IS drunk. She goes pale as a ghost since Gunther has never allowed ANYONE, not even that fire giant that one time, make threats toward his brother. " I'm sure, sure he didn't mean it as a threat Gunther, but Uther wants to make sure nothing bad happens. Please don't be mad. There are a lot more of them than us. I'm sure it will be alright so long as we just get out of town nice and quiet and peaceful like." She is hanging from his forearm as he walks away from the table and straight arms the door off of it's hinges.

Outside, Snafu and Thar continue to talk, unaware that they may have said something to anger the dwarven Berserker. Seeing the door fly off the tavern and the inebriated Dwarf standing in the door fuming the only comment to be heard comes from Shadow. It is a simple line,but clearly one he gets to use fairly often. " Now you've done it. Here we go again."

Thar, AC 27, 124/124 HPS 
Wednesday October 26th, 2011 5:17:18 PM

Thar calmly listens to the mercenaries (Uther mostly) complaint about fairness and laws and such. With a patient but firm tone, tone he says, "Yes, maybe it would be good if you did leave town. Know this though... you're welcome to pursue your business, but if you endanger any of the townsfolk while carrying it out, you will answer to us. Our duty is to protect them and among them are many who are dear to my heart. If you act peacefully, then we should get along fine."

Tishe' (AC:23 CMD:16 HP 108/108) 
Wednesday October 26th, 2011 5:50:01 PM

Tishe' feels as unhappy as Barry looks, like things that have been looking so hopeful for the orphaned heroes has quickly spiraled so out of control that disaster looms in every direction. The actions and words of her packmates have made many people decidedly edgy in and out of the group, the Masa Samak are sending hordes of mercenaries into the Valley looking for Akhun, and now it looks like the very tough mercenary is all shuttlecocked again!

"Here we go again", she mutters, unconsciously echoing Shadow. And then louder.

"Both groups just recently stopped beating on each other, why start again? Gunther, you and Revi have solved your differences. Be Content."

"Uther and Thar. As Protectors we'll protect any innocent person in the Cinnamon Valley, and that includes Uther and his team. Revi's attack on Gunther was a mistake, but they are over it. We're not going to do any unprovoked attacks on people, that's not right. Stop spinning up and getting all shuttlecocked!"

"I'll separate us if needs be, but I don't think we need to resort to more blood."

Tishe', just in case, readies her Wall of Thorns spell, to fence in Gunther and the mercenaries.

...Action

Ready: Wall of Thorns 240 feet of 10 foot high 5 foot wide thorny wall to encircle the mercenaries if any attack.

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Snafu - AC 30, HP 112/112 
Wednesday October 26th, 2011 6:20:48 PM

Snafu was shocked by Thar's words regarding visitors to the town, but he held his tongue until after Paddy left.

"Thar, visitors to this town should be entitled to a few basic rights. One of those rights should be to not get skewered in half for no good reason. Without rights like those this town will die... make no mistake about it."

Snafu considered his companions carefully and soon realized that they probaby made better criminals than sherriffs. I'm a former thief... Revi is nuts... Edmund is completely self-absorbed... what a gong show

Snafu snapped back to reality when the ambassador stormed off.

"That reaction reveals much" he said. "Apparently the Queen doesn't give one willy nilly about the laws of our land or our council. Our borders are likewise meaningless to her. This will not end well... with so little respect what would stop her from one day taking this land for herself."

"We need to make our presence felt within our borders. These bounty Hunters need to know that they have no right to act against the King when he is within our borders. On second thought, we need to find him and protect our jurisdictional rights by protecting him."



Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Wednesday October 26th, 2011 6:50:58 PM

Kahlan watches Gunther exit the bar and groans as she follows him out, leaving a few coins on the bar to cover her drinks.

Revi AC30/16/30 | 140/185HP | CMD 37 
Wednesday October 26th, 2011 7:46:17 PM

Revi picks up the coins Kahlan leaves behind and thrusts them back into his hand as she slowly weaves her way to Gunther, "My mistake Kahlan, my turn to pay." Revi turns to the barkeep and motions for him to put the drinks all on her tab, then quickly joining Gunther, "Gunther, baby. Pay him no never mind. He was just protecting my interests just as you would with your brother and other companions. I was at fault and I hope I have made amends, or earned some interest in that area. No need to start the bloodletting again, the sheep in his valley may pass out for too much excitement." Revi smiled and laid a hard calloused hand on Gunther's shoulder, more for support than anything else, "We're friends, right? Let there be no more trouble between our groups, you and your friends are welcome here, you have my word and my sword on that."

Ramen Elowyn AC 24 (AC 27), CMD 25, HP 105/105 
Wednesday October 26th, 2011 9:24:58 PM

Ramen seems to be developing a slight twitch in his right eye. The chaos he has been witnessing since his arrival has been throwing him off. Order is his life's blood. Order is what rules his days and night. Pantheon's needs must have been great indeed to send him here. The paladin follows Kahlan as she leave the drinking establishment. Maybe a little air will calm him.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18), Invisible 
Wednesday October 26th, 2011 11:00:23 PM

Back in the tower, the chair snores silently on, and a good thing, too! Were it not to be so, doubtless a certain sorcerer would be standing near the tavern, pulling his hair out in great, bloody chunks as he listens to the latest conflict.

But at least he would find some common ground with the Paladin. Edmund always had a fondness for them--and small wonder; they are the only people who love goodly order as much as he does.

Nevertheless, the snoring continues, the fire burns warmly, and invisible white robes remain unfouled by invisible red blood and invisible blonde hair.

Thar, AC 27, 124/124 HPS 
Thursday October 27th, 2011 11:52:12 AM

Thar ponders Tishe's and Revi's comments, and after a moment, nods his head, saying in a low tone so that no one but his friends can hear "Very well. I'm not trying to cause trouble here and merely wish for peace. Tishe', you're one of our elected leaders and I'll do as you ask and refrain from further comments. After all, human diplomacy is something I've never been skilled at... " Mouth twisting in a smile, he adds wryly, "After all, if we start a fight, then I'm the one who's going to have to heal them and us afterwards, and that's a lot of work... However, what do you want to do about the ambassador's comments that they'll get the king by anyway possible?... I'm concerned about innocent bloodshed in the future..."

Louder so that others can hear, he says to Gunther and Unther, bowing his head slightly, and trying to improve relations... "My apologies if my comments weren't stated clearly and I'm sorry if it seemed I was threatening you. That was not my intention"



DM David A peaceful conversation? 
Thursday October 27th, 2011 4:39:47 PM

Gunther has stalked nearly in front of Thar when the man retracts any threatening words. The vein that had been pulsing hard and strong in the dwarf's forehead recedes a bit. He continues to flex the hand that the axe appeared in, but nothing bad happens. In a tightly drawn voice he speaks, his eyes not leaving the group of heroes." SHadow, get us out of town, headed toward the last known spot for a camp, that intel is still good. Other things I will discuss with you once we are on the road. Make it happen people." Turning to Revi, his face softens a bit and he says, " Thats a hard way to sober up. May your foes wet themselves and run before you, and may I never become one of them. Fare the well lass." He then turns and follows his crew out of town, headed vaguely where the last known camp of King Akhum was.

Revi AC30/16/30 | 140/185HP | CMD 37 
Thursday October 27th, 2011 6:09:19 PM

When the group is some distance away, Revi yells out, "Keep your axehand strong, Gunther!" and waves goodbye.

Turning back to her group, "I think we're going to have a bunch of bounty hunters here. We'll need some posters or something to let them know they should register? Or maybe that disobedience won't be tolerated? Not sure, Edmunds better with that kind of stuff."

Thar, AC 27, 124/124 HPS 
Thursday October 27th, 2011 6:44:40 PM

"You're right... I'll go get him and see where he's hiding this time... He usually gets excited when we talk about pronouncements and paperwork..."

Thar will job back to their home, and go up to Edmund's room, banging on the door and saying, "Ed, open up! It's Thar and we've got something that will interest you!"

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday October 27th, 2011 8:50:48 PM

Tishe' breathes a sigh of relief as the mercenaries calm down and leave. She then turns to the second of her immediate worries, the keeping of the group together. "Thar, I don't like what the Ambassador has said nor what the Queen has done. But that doesn't mean we should be able to attack anyone who is holding a bounty poster. I think anyone should be able to move about as long as they obey the laws of Cinnamon Valley. When anyone breaks the peace, that's when we interfere. And just because the Queen has made our position very difficult, I don't think that gives us the justification to start cutting threads."

The witch turns to Barry with new worry lines. "That said, I think the best way to ensure there aren't fights and bounty hunters, and violence all over Cinnamon Valley is to find the King ourselves. Whether we knock him on the head and take him to Masa Samak, convince him to come in for an arbitrated settlement, or just get him to leave a trail out of Cinnamon Valley is not as important as protecting the people of the Valley."

Tishe' hopes the others agree with her and can quickly get set and moving to be ahead of most of the bounty hunters.

...Action



...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/30 | 140/185HP | CMD 37 
Thursday October 27th, 2011 9:09:48 PM

Revi taps her chin and says with a clever grin, "What if we put out our own bounty? Say, to counter the queens, eh? Hehe"

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Thursday October 27th, 2011 9:14:58 PM

Seeing the mercenary group disappear, Kahlan let's her guard down just a bit and exhales. She looks to Ramen and asks, "What's next? This place is pure chaos."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18), Invisible 
Friday October 28th, 2011 2:50:33 AM

When Thar starts making a racket, the chair in the common room suddenly stops snoring. From it, the words, "What the blazes...?" are heard, and then the soft padding of feet.

A few minutes later, Thar hears a grumpy and groggy voice say, "What do you mean, pounding on my door like that? I'm right here; and what do you mean--something that will interest me? Is it tea and some scones, because right now, that's what interests me most!"

As for the sorcerer, he remains entirely invisible, though his voice is certainly detectable.

Ramen Elowyn AC 24 (AC 27), CMD 25, HP 105/105 
Friday October 28th, 2011 12:13:42 PM

Ramen throws his arms up in the air over the whole things. His eye still very visibly twitching.
The paladin of Pantheon leaves the group and heads to the stables. He needs to see a man about a horse (ooc> Can Ramen purchase a horse and it's gear please).



Revi AC30/16/30 | 140/185HP | CMD 37 
Friday October 28th, 2011 1:31:59 PM

Seeing no one took her seriously about the counter bounty, Revi shrugs her shoulders and says, "Ah well, I'm off to make some purchases at the Catacombs outlet, be back soon."

Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Friday October 28th, 2011 11:28:36 PM

Kahlan heads up to her room and grabs her gear. She then heads down to the stable with Ramen. She saddles Tyris while there.

Thar, AC 27, 124/124 HPS 
Saturday October 29th, 2011 6:01:52 PM

(Outside before coming in to Ed's in order to respond to Tishe'), Thar responds, "You're probably right... I'm not happy either with the state of affairs. I guess we should try to find the king rather than see our town overwhelmed with every manner of bounty hunter."

At Edmund's door, Thar says, "We're starting to plan our next move and yes, I've got something that will interest you. I want to get your input on what we're deciding, and anyway, I've got some of those left over treats from my lady that I was saving for a special time and they're yours is you want... They're those jelly filled scones you love..."

Tishe' (AC:23 CMD:16 HP 108/108) 
Sunday October 30th, 2011 6:13:54 PM

Tishe', who often cant' distinguish when someone is teasing or not, (another fault Trellus often pointed out), seriously considers putting out a counter bounty, but slowly shakes her head. "I think we need to reduce the number of mercenaries and bounty hunters in the region, and not increase thier number and liklihood of fighting each other to get more money."

"Unless anyone else has a better idea, I think the only way to protect the Cinnamon Valley is to remove the cause of contention, which means we have to find the King first. Then, whether we convince or overcome him may be determined by our abilities and his obstinancy."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC A peaceful conversation? 
Sunday October 30th, 2011 6:36:46 PM

The Bounty Hunters leave the village, headed south-west, for some reason, you assume that's a misdirection, but then that maybe what they are hoping you think.... A double, double blind kind of thing.

Morgantha (the witch) address those still in the town square. "Well, it's your decision, but it now seems that the entire valley is in danger, not just from the King and the Queen, but also from these bands of Bounty Hunters. It's been discussed who's at fault, and it seems that it's inevitable that this was going to come to a conclusion. Since your group are our protectors, it falls to your Group to go defend the good people of our Valley. How you decide to defend the valley is your decision, and we will stand behind your decision fully."
Yes you can buy a horse and tack, at book listed prices.

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday October 31st, 2011 12:27:05 PM

"So, we find the King or hunker down for ever more attacks in Cinnamon Valley as three different sides all vie over our peaceful land." Tishe' lays out the 2 options to the group after gathering to make sure all are present.

"I vote we find the King and convince him to meet the Queen under our protection. I'll count the tally, and the majority votes is our decision. Yes?"

Tishe' has a scrap of paper to tabulate Go to King and Stay at Valley. And prepares to immediately set off on whichever more people want to do.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124/124 HPS 
Monday October 31st, 2011 1:53:28 PM

Thar votes to find the king...

He'll keep working on getting Edmund to come out and join the discussion...

Revi AC30/16/30 | 140/185HP | CMD 37 
Monday October 31st, 2011 7:24:46 PM

Revi votes to stay in the valley. While they're out and about searching for the king, who will defend the valley is her thinking.

DM - JC A peaceful conversation? 
Monday October 31st, 2011 9:43:05 PM

Gonna give a bit more time (tomorrow morning or early afternoon) to post before I follow up on the vote.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18), Invisible 
Tuesday November 1st, 2011 3:43:56 AM

((I'm still at work here (it's almost 0400) and almost certainly won't be able to post tonight. I will be more or less this busy until 15 December, so expect some missed posts. Ken has full permission to post for me if he likes and takes a fancy to it. Otherwise, I'll try to do so whenever I can. Sorry, all.))

ZachR: I think I speak for everyone when I say don't worry about it. Life comes first. I am glad you gave us a heads up though, rather just being inconsistent.
Dm David
Yup, what Zach said. Take care of life first then the Wold. I have a ton of personal issues going on here right now so John will do most of the posting, but I am watching and helping when I can.

Ramen Elowyn AC 24 (AC 27), CMD 25, HP 105/105 
Tuesday November 1st, 2011 8:01:35 AM

" If we can find the king, we may well be able to avoid a war. I vote we go find him. "


Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday November 1st, 2011 11:00:31 AM

Tishe' continues to tally the votes. So far it is 3 to go find the King and 1 to stay and protect WatcHaven. Edmund looks like he is real real busy in the tower with some arcane lore, and Kahlan has been brooding about Skalipy more and more. With Falmar gone, that only leaves Snafu, and that means that only 4 votes one way is enough for a majority.

"Revi, Morgantha is a Witch and can contact me if anything happens to WatcHaven. We can then use magic to journey back here quickly. I really think that this pattern is showing a fast offense will be more effective than a long, slow defense." Tishe' tries to convince the hotblooded woman one more time.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/30 | 140/185HP | CMD 37 
Tuesday November 1st, 2011 12:24:02 PM

"You realize if we do find the king and convince him to come with us, which I doubt, we will not only have the Queen to contend to, but a multitude of bounty hunters trying to take him away from us."

DM - JC A peaceful conversation? 
Tuesday November 1st, 2011 1:50:26 PM

As people are deciding what to do, Kahlan packs up her gear, and saddles up her horse. She settles her gear in a traveling configuration and rides up to the tower. Looping the reigns around a fence post she heads into the main room. Kahlan's black armor is polished and she looks as if prepared for battle. She has a look of determination on her face as she speaks to the pack.

I'm not very good with goodbyes, and speeches really aren't my thing... but, I want thank you for the hospitality you have shown me over the past few months. You are some of the finest people I've met and you will be missed. I came here in the hopes that we would soon be tracking down Skalipy and bringing him to justice. Unfortunately this has not been the case. I've decide the time has come for me to set off and track him down. If I think I can handle him on my own, I will, otherwise, expect a message when I find his location."

Kahlan walks to each of her pack-mates and says goodbye individually.

She then makes her way out to Tyris and rides out out of town.

Edmund is still upstairs doing something, and the Vote on what to do in the main room comes in at 3 to 1, with Edmund not voting, and Snafu out doing something, and not voting either. With the majority in favor of going after the king, it is decided that the should head out after breakfast in the morning.

In the morning, the group is either saddling up, preparing to cast some spells, or stretching in preparation for running and tracking down the King, and or the Bounty Hunters that headed out yesterday.

All make Perception checks please.

DC 20 Highlight to display spoiler: { You feel the ground trembling in a rhythmic pattern}
DC 15 Highlight to display spoiler: { You catch glimpses of something Huge between the villages buildings making it's way towards the village square}
DC 12 Highlight to display spoiler: { You hear a loud animals trumpeting coming from beyond the building to the east}

Thar, AC 27, 124/124 HPS  d20+25=40 ;
Tuesday November 1st, 2011 2:17:00 PM

(For Edmund's Turn - The idea of scrumptous treats gets Ed's attention, and of course he opens the door for such a wonderful gift... Thar gives him a head's up on what's going down, and they both head downstairs to join the rest of the group... Edmund pontificates about the paperwork and complications involved in their case, and this brings smiles to the group... After a nice meal of fresh Venison from Thar's hunting, he and Edmund both retire to their rooms to prepare for the morning... )

After rising, Thar says his morning prayers and then goes outside to prepare for the next stage of his mission. His spells are ready and he gets on his horse to begin tracking down the elusive regent... (Perc = 40)

As he stands outside, he feels an odd shaking and then sounds of animals and trumpets coming from somewhere nearby... Finally, he catches a glimpse of something big coming near...

He starts yelling, grabs his bow and begins gesturing towards the sound... "Hey guys, we've got trouble coming! I don't know what the heck it is, but it's big and has a bunch of friends with it!"



Tishe' (AC:23 CMD:16 HP 108/108)  d20+8=13 ;
Tuesday November 1st, 2011 2:56:20 PM

Tishe' winces but nods when Revi mentions the trouble the group is likely to be moving into. "Quite aware, sweetie, and yet I think it is preferable than these people to be further attacked and threatened."

The witch doesn't see what Edmund sees, but does hear the sound of a trumpeting animal. she pulls her Broom of Flying from her Ehlonnas Quiver and gains some altitude to see better.

"Be prepared to stop a stampede", she calls to her packmates, "If they come to close to the village, I can try to channel them with magical walls."

...Action
Move Action: Grab Broom of Flying
Move Action: Fly 20 feet straight up

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Snafu - AC 30, HP 112/112  d20+22=24 ;
Tuesday November 1st, 2011 4:48:17 PM

OOC- sorry... Halloween and all.

"I vote we go find the King" Snafu said. "And if any bounty hunters try to stop us in our land, they should be taken down and brought to justice. We can't just sit around when stuff like this is happening."

...

Snafu heard and saw the mass of whatever charging towards his beloved town.

"Jeepers creepers!" he said. "Something is coming..."


Kahlan Palance -- AC 18/17/13 -- CMD 32 -- HP 132/158 
Tuesday November 1st, 2011 7:21:58 PM

Kahlan's good-bye post is in the DM post.

Revi AC30/16/30 | 140/185HP | CMD 37  d20+17=30 ;
Tuesday November 1st, 2011 8:25:56 PM

Not knowing Kahlan very well, Revi's goodbye was short and sweet. When she had gone, she quietly turned to Thar and asked, "Who is Skalipy?"

When the tremble is felt, Revi notices what the others have seen, "Probably elephants, or maybe some domesticated Bullette's, now that wold be interesting!"

DM - JC Big and Bold 
Wednesday November 2nd, 2011 9:17:25 AM

Coming around the corner of the house that was blocking it's view from those at the tower is an elephant. It looks like it's seen some tough times, it's left tusk is broken off at about 1/2 it's length, while the other tusk is capped with a steel tip, that looks decidedly sharp. It's wearing a harness which allows it to pull the house sized cage behind it. Well, maybe not house sized, but it is huge none the less. It looks like a very sturdy cage, well made with thick steel bars and cross braced with even more steel. It's mounted on 8 of the biggest wheels any of you have ever seen, they must be at least 12 feet across. Lost due to the size of the cage and the elephant is a much smaller shed mounted at the front of the cage, it's about 12 feet wide and about 8 feet tall, mounted on a platform built on the front of the... dare I say it, wagon. Sitting at the front of the shed, is a minotaur, he's as scared as the elephant, but at least he still has both of his horns.

Pulling up in front of the tavern, he yells out in Tauric, "Whoa there Mabel, we're stopping here for a bit."
The elephant stops it's forward movement and just stands there and the Minotaur swing to the side and climbs down the cage by useing the cross members as a ladder.

The village children gather round and are staring at the elephant, since it's the first they've ever seen.

Zach R 
Wednesday November 2nd, 2011 10:05:45 AM

Checking in.

Ramen Elowyn AC 24 (AC 27), CMD 25, HP 105/105 
Wednesday November 2nd, 2011 12:22:56 PM

Ramen rides in on his own new steed. A brown mare. The coat of Pantheon covers her flanks.
" Well Marigold, I'd say we have company."



Tishe' (AC:23 CMD:16 HP 108/108) 
Wednesday November 2nd, 2011 12:48:46 PM

The witch's pock-marked face frowns sadly as she responds to Revi. "Skalipy is a devotee of Marteus and had a kidnapping and murder ring that we broke up just before you arrived. He got away, but not before capturing, torturing, and then killing Kahlan's partner. We have always intended to track him down and end his threat, but have been sidetracked by the Masa Samak problem."
........

Tishe' continues to have her Broom fly higher to get a good look at the... well, animal. "It looks like a Ranthom with feet!", she says incredulously. The brown-eyed witch keeps her distance from the walking Ranthom's tentacle, having been swallowed by one while on the Sargrass Plains.

Circling above, she feels she needs to establish some communication, and calls down to the scarred minotaur. "Many Shadows", she calls in greeting, "I am Tishe' Weaver of the Cinnamon Protectors. On behalf of the Pitchfork Council and legal authority in Cinnamon Valley, I must ask your intentions with your... elephant and your presence at WatcHaven."

...Action
Double Move Action: Fly 40 feet straight up

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124/124 HPS 
Wednesday November 2nd, 2011 2:28:26 PM

Thar looks up and up and finally can see the top of the massive elephant. It seems that they've got another bounty hunter to deal with, and he shakes his head, saying in a frustrated tone, "You've got to be kidding me... This keeps getting better and better..." He lets Tishe' do the diplomatic stuff and focuses on keeping the children away from the elephant, making sure that it doesn't accidentally eat or crush any of the little ones...

Revi AC30/16/30 | 140/185HP | CMD 37 
Wednesday November 2nd, 2011 4:41:29 PM

In response to the Skalipy incident, "Huh, I would leave too if such a thing happened. This Skalipy character needs to be brought to justice, far moreso than a philandering king."

Walking up to the minotaur and hearing what Tishe says, Revi adds as she thumbs toward her, "What she said. I'm Revi, also a protector of this valley." Then pointing to the elephant, "That is one nice elephant! I know a halfling that's been dying to get one. If you don't mind me asking, where did you get it and how much did it cost you?"

Snafu - AC 30, HP 112/112 
Wednesday November 2nd, 2011 5:10:24 PM

"What do we have here" Snafu said in shock when the Minotaur pulled in.

"Welcome to Watchhaven" Snafu said in Tauric as he bowed slightly. "Snafu is my name. Saying hello to visitors is my game."

"So what brings you to our not-so-quiet little town?" he asked soon after.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18), Invisible  d20+22=40 ;
Wednesday November 2nd, 2011 11:48:34 PM

Edmund moves up to Thar's side, "What's an ephuhlunt? That thing? Good heavens!"

The sorcerer will try to greet the visitors and learn as much about them as courtesy can manage. After his rest, he is in top form, and simply radiates gentility. (Diplomacy=40)


DM - JC Big and Bold 
Thursday November 3rd, 2011 8:46:53 PM

The scared minotaur looks up at the flying witch and and after squinting a bit answers, "Well, my friend and I are here for the 10,000 gold reward for returning a King to the Queen." His voice is a deep bass and it's raspy as well.

Looking down at Revi, "I didn't get him, we just travel together, 'cause we are friends. Don't insult him again with asking a price, I doubt he'll handle it very well."

He looks towards Snafu and huffs, refusing to answer the same question more than once.
Looking at Edmund, he adds nothing to what he's already said.

"Is each of ya gonna ask the same question? if so this is gonna get over very quickly, I only stopped to get some food for and then head off to where the King is."

Revi AC30/16/30 | 140/185HP | CMD 37 
Thursday November 3rd, 2011 9:15:33 PM

Revi smiles, "Right friendly you are, aren't you. So you and he, or she, are together. Like together together, or just together? No, forget I asked, that's just, ya know, no, I don't really want to know, it would be too wierd--I've said too much. Well, welcome to Watchaven, don't cause no trouble and I won't have to punish you. Cheerio!" Revi says goodbye and walks away. "Together...pfft." Giggling she wonders how many other happy go luckly people they'll meet as time goes on.

Zach R 
Thursday November 3rd, 2011 10:14:33 PM

Checking in.

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Friday November 4th, 2011 8:06:17 AM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
-----------------------

A wise and carefull Ramen stays in the background and keep listening.

Tishe' (AC:23 CMD:16 HP 108/108) 
Friday November 4th, 2011 9:51:12 AM

"another one", Tishe' mumbles, and flies down to the others. "OK, they seem peaceful enough in town if a bit gruff. Let's get to the King ourselves and turn off this reward before we are positively flooded with bounty hunters."

Only stopping to allow the others to get a pack and any additional gear for a long trip, Tishe' leads the way back to the King's campsite. "Let's pick up some clues, packmates, anything to give us an advantage on where they may have gone."

...Action
Double Move Action: Fly 40 feet straight up

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 124/124 HPS 
Friday November 4th, 2011 11:41:58 AM

Thar chuckles at all that's going on, but buries his head in his hands, sure that Revi's going to take this peaceful situation and potentially turns it into a brawl by intimating some sort of intimacy between the two bounty hungers... "I'm so going to hate this..." he finally mumbles...

If things seem peaceful, he'll say quitely to Edmund and Tishe', "I think we need to get checking on those tracks we found earlier and find the king before more of this circus shows up in our town..."

Zach R 
Friday November 4th, 2011 12:40:55 PM

OOC: Checking in.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Friday November 4th, 2011 4:41:15 PM

((Updated header link to character sheet.))

Edmund agrees with Thar. "I'm ready when you are, I suppose," he opines. "What about those sweetbreads, though?"

DM - JC Big and Bold 
Sunday November 6th, 2011 7:04:03 PM

After a careful searching of the King's encampment area, there is not very much to go on. It seems as if they cleaned out their camp with a very careful eye for left behind items.
All that is found is a scrap of parchment with a couple landmarks, but no names, just some X's to mark a spot. (everyone make a Int roll DC 24 or Know: Local Dc 25, please)

While you are searching the encampment, your new friend with the elephant heads of towards the south-southeast and his wagon quickly disappears down the roadway.

Revi AC30/16/30 | 140/185HP | CMD 37  d20+13=21 ;
Sunday November 6th, 2011 8:03:48 PM

Revi thinks she might know, it's on the tip of her tongue, but then shrugs her shoulders and offers nothing to help.

Know local: 21

Snafu - AC 30, HP 112/112  d20+8=28 ;
Monday November 7th, 2011 1:46:13 PM

"Hmmm... what do we have here?" Snafu said as he glanced at the parchment over Revi's shoulder. "Looks familiar... I wonder? No, I couldn't be! Yes... yes... the one the old sailor told me about. No, not the sailor... must have been that barkeep fellow with the oddly shaped head? Or maybe it was Edmund... he has an oddly shaped head too. No! Not Edmund, but I'm positive. It simply must be.... YES!"

Snafu looked up from the parchment with a wild look in his eyes, and then he told everyone what he remembered.

Actions:
Knowledge (local)- 28



Thar, AC 27, 124/124 HPS  d20+2=17 ; d20+3=23 ;
Monday November 7th, 2011 3:05:52 PM

Thar slaps his head at the mention of sweetbread and says, "You're right Ed... I left them in the oven warming up and let me grab some for us to take on the road..." After bringing some out for everyone, he joins the search and after looking at the letter (Int = 17, Know (Local) = 23 (nat'l 20!)), tries to remember where he's seen that before...

PS - remind me for Pfinder... Does a natural 20 on a skill roll mean auto success or just a good, high number?

DM David A peaceful conversation? 
Monday November 7th, 2011 4:57:58 PM

DM David
I would have to look to be sure Thar, but generally if you make a 20 and still don't make the DC of the check I usually assume that it is a success ( especially if no one else makes or can make the target number 8)) If you CAN make the DC and then roll a 20 usually I give a bit more information than a normal success would have granted due to the added insight you must have had on that subject. So in short, yes a 20 will succeed and usually give you extra info, at least from me. John's results may vary.

Tishe' (AC:23 CMD:16 HP 108/108)  d20+10=30 ; d20+2=5 ;
Monday November 7th, 2011 5:29:13 PM

Tishe' looks over Snafu's shoulders eagerly. While she doesn't intuitively grasp the map's significance, her time spent looking at the maps of the Pitchfork Council pays off, and the witch eagerly shares what she knows withthe others.

"If ever we get completely lost, I also have a spell that will lead us directly to Bohamm, who should be very close to the King. Locate Person is a long spell, but effective since we know exactly what he looks like and I have a piece of his clothing from the bar fight."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC A point in the Distance 
Monday November 7th, 2011 7:34:30 PM

With everyone comparing notes about the scrap of parchment, you conclude that the King and his people went towards the South, actually, 2 points west of south, but still south. The abandoned tower of Boydos lies to one side of the scrap paper and Witchspawn on the other, with the Culverwood to the south and the camp is marked inside the woods.

It seems the Minotaur was headed towards the eastern marker with the group of bounty hunters headed towards the western marker, maybe, just maybe you can get there ahead of them all.

If you are all ready to go, you head south then.

Zach R 
Monday November 7th, 2011 8:17:08 PM

Checking in.

Revi AC30/16/30 | 140/185HP | CMD 37 
Monday November 7th, 2011 8:34:06 PM

"On de lay!"

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+3=14 ;
Monday November 7th, 2011 8:51:46 PM

((Ed can't make a Know. Local roll, as he isn't trained in that skill, and it is trained-use only.))

(INT Roll=14)

Edmund rocks on his heels, watching Thar. He's not much help looking around, though, as he is far too busy cramming sweetbreads into his mouth as quickly as he can lay hands on them.

Thar, AC 27, 124/124 HPS  d20+25=40 ;
Tuesday November 8th, 2011 2:19:03 PM

Thar watches Ed's gluttony and smiles as the crumbs fall to the floor. Chuckling, he says, "I"m going to have to get my lady to bake you some more my friend. I didn't know you liked them that much, and here's a napkin for you."

Now that they have a direction to follow, Thar takes the lead and begins scouting ahead of the party, going South, staying to the side of the roads, usually hidden in the brush or trees, looking for potential enemies, etc....

Perc = 40

Snafu - AC 30, HP 112/112 
Tuesday November 8th, 2011 3:06:02 PM

"On the road again..." Snafu sang as he started walking in the direction of the King. "Just can't wait to get on the road again..."

DM - JC A point in the Distance 
Tuesday November 8th, 2011 7:57:20 PM

Having traveled in a mostly southerly direction for two days, you are approaching the Culverwood. As you crest a small hill ahead of you is a sight you'd hoped to not see again. Ahead is a group of the large people, at least 10 or 12 that you can see. The Leader is having a very pointed argument with a centaur. It consists of lots of gesticulations and very loud yelling at each other.
As you get closer you can hear that the argument is over whether the Centaur is a bounty hunter or not. The Taur is shouting against being a Bounty Hunter and the Large person is demanding that the Taur must be a Bounty Hunter, why else would he be here right now.

(welcome Zach to your introduction)

When the Large person sees the Group, he shouts out, "You, you're nothing but trouble"

Perception check DC 22 please all but Zach
made Highlight to display spoiler: {It's the group leader of the original three you met, the Queens men}

Revi AC30/16/30 | 140/185HP | CMD 37 
Tuesday November 8th, 2011 10:01:59 PM

"I've never seen you in my life, but yeah, some have called me trouble, but I prefer sexy--ya know, it's more...sexy." Revi smiled, maybe this time she could kill something without someone taking a crap in their pants at the sight of blood.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 145/145 
Tuesday November 8th, 2011 10:23:10 PM

"Again, I must point out that I am not, in fact, a Bounty Hunter. I know nothing of this bounty that you speak of... I am traveling from the Culverwood, enjoying the sights as they come over the horizon. Leave me in peace and no blood shall be shed."

The centaur who speaks is rather well built, even stout for a centaur. He has black hair and tail, with a buckskin coat on his lower body. His upper body is well tanned. He has a small pack and an exquisitely well crafted bow. His only other visible possessions are the arrows in his quiver on his back.

"Ah, more of your companions?" says Caedmon as the party approaches.

Thar, AC 27, 124/124 HPS 
Wednesday November 9th, 2011 2:57:31 PM

(Assuming Thar's 40 applied to the spoiler...) When Thar sees the leader, he stops and waits for the rest of the group to show up. To Tishe' and Edmund, their nominal leaders, he says, "That big guy there... the leader... I recognize him as the leader of the original 3 that we met, those queen's men that we tangled with earlier... That centaur, I don't know much about him but he's seems to be a traveler..."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  d20+33=51 ;
Wednesday November 9th, 2011 3:07:00 PM

Edmund shrugs his shoulders, gesticulating with a bun in one hand.

"Another traveller? We have nothing but travellers now--and nothing but trouble with them. Best to leave him alone and let him sort himself out. Anyway, it's got to be nearly time for lunch! If we must talk to him, maybe we can do so elsewhere . . ."

As the approach the centaur and are addresed, Edmund says, "Companions? Whose companions? And in any case, why pick on this fellow, you lot," he says, now addressing the group. "There are bounty hunters popping in and out, and will be for some time, I suspect. You can't assault them all. So why not calm down and let this fellow pass. We'll handle it, no worries."

Edmund manages to be quite convincing, and smiles politely throughout.

Diplomacy=51

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 145/145 
Wednesday November 9th, 2011 7:25:12 PM

Greetings to you as well, I see that you are not one of their companions as I originally thought. As I told the fellows here, my name is Caedmon and I am from Rattledam. I know nothing of this bounty." The centaur makes certain that he makes no quick or threatening actions towards anyone, realizing he is outnumbered by both sides.

DM - JC Close Encounters 
Wednesday November 9th, 2011 7:52:35 PM

The other large people mill around as the group closes on them, the leader just crosses his arms and begins to tap his foot in irritation. He gives the centaur a dirty look and frowns at him as if he wanted to do something else to him.
As Edmund speaks, you can see the anger in his face begin to rise and you can imagine the steam squirting from his ears. He holds up a hand (talk to the hand) and says something to the others in a language none of you recognize.

(waiting on Tishe` to post before I go further)

Ramen Elowyn AC 24, CMD 25, HP 105/105 
Wednesday November 9th, 2011 7:54:13 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
------------------------------
Ramen and Marigold trot along with the group. New people always slightly un-nerve the paladin. Having spent so much time at the monastery of Pantheon, he is not used to being introduced to so many people in such a short time. Still, wearing the grey mantle of justice necessitates at times that he puts his own discomforts aside.



Revi AC30/16/30 | 140/185HP | CMD 37 
Thursday November 10th, 2011 12:13:26 PM

Revi stands there, hands on hips, waiting for something to happen.

DM - JC Close Encounters  d20+15=27 ; d20+10=24 ; d20+16=17 ; d20+11=12 ; d20+15=34 ; d20+10=24 ; d8+7=14 ; d20+15=19 ; d20+10=30 ; d20+10=29 ; 2d8+7=10 ; d20+15=22 ; d20+10=27 ; d20+15=16 ; d20+10=15 ;
Thursday November 10th, 2011 1:41:54 PM

(waited long enough, she'll just have to react with everyone else)

The big man from before looks directly at Edmund after he had made his appeal.
"So, we should all just let you and your group handle all of this? Well, since you want to take our job away from us, and are willing to do so as nonchalantly as you seem to be doing, I guess we'll just have to tuck our tails between our legs and head home in defeat.
Actually, that's not gonna happen, at least not while I'm leading the Queens guard. Get 'em boys!!"

The entire group of large people all attack.

The Leader, Dwellen attacks the Centaur, since that is whom he is closest to He attacks with the scimitar he drew, striking at Caedmon. Both of his attacks miss the centaur.

Beleah, the female from the first fight, strikes at Revi with a dagger, rather than with a scimitar. Both of her attacks also miss their target.

#3 Attacks Thar twice. The first attack hits (17 damage) the second just misses him.

#4 attacks Ramen twice. The first swing comes in low and misses him because Buttercup took a sudden step. The second tho hits like a brick out house. (Crit, confirmed 10 damage)

#5 Casts a spell on himself, his skin becoming stone like.

#6 does the same.

#7 Sinks into the ground.

#8 also sinks into the ground.

#9 attacks Caedmon twice, missing both times.

#10 attacks Snafu twice, missing him.

#11 casts a spell, turning his skin stone like.

Round Wrap-up

Thar takes 17 damage.
Ramen takes 10 damage

Combat Map

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday November 10th, 2011 2:48:37 PM

Tishe' has the sniffles, trying to get over a pesky virus and isn't paying as much attention as she should. the witch sees the usual loss of patience in Dwellen and the other guards all attack. "They are guards of the Queen, and seem to resent us freeing the Kin as much as they hate bounty hunters." She knows she just stated the obvious, but there is little else she is able to do.

Tishe' jumps on her Broom and soars into the air, hoping to stay away from the men who can walk though the earth.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18)  13d6=49 ;
Thursday November 10th, 2011 2:54:41 PM

((The NPC must have a truly feeble INT score if he can somehow get a meaning of 'we'll handle the bounty hunting' out of what Edmund said, when "This Fellow" clearly refers to Caedmon, whom they will not let pass.))

Edmund is completely surprised for the second time in as many days. "What are you on about?" he says, as the big man delivers a declaration which is entirely disconnected from reality, before they start raining blows down upon his friends.

"We have no interest in your stupid bounty!" Edmund shouts at the imbecile; adding, "We just want you to stop harassing people in the town! But, I suppose, an end to your activity can be found this way, too!"

Edmund twists to his right, uttering some sort of unintelligible gibberish. With a flick of his wrist, there is a deafening roar as a bolt of chain lightning sails out and towards Enemy #4. It then proceeds to arc through every single visible enemy, leaving the noxious smell of ozone in its wake.

Chain Lightning: 49 Damage. DC 25 Reflex save for half damage.

With that, Edmund moves swiftly to the rear of the combat, 30 feet east (to Z-21).

"Alright, Revi," he says. "Looks like it is your lucky day."

DM Sanity Info.
Standard Action: Chain Lightning on Enemy #4, striking all available enemies for 49 damage. DC 25 Reflex save for half.
Move Action: 30ft East to Z-21

Spells - Durations - Effects
None

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance, Spark
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Hideous Laughter, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Greater Invisibility, Phantasmal Killer, Scrying, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (4/5): Chain Lightning, Disintegrate, Geas, True Seeing

Thar, AC 27, 124/124 HPS  11d6=36 ;
Thursday November 10th, 2011 3:59:08 PM

Thar's really angry now and just like his friend Edmund, steam's literally coming out of his ears...

Deciding to crush these bugs now and for all, he'll take a 5' step back to T18 avoid an AoO ...

and using his rod of metamagic/empowering, casts Flame Strike, calling a huge blast of fire and divine magic upon the scum... centering it at S14, and with a 10' radius (if I read the map and spell correctly), it'll hit 3, 4 and 5...

Flame Strike = Does 36 pts * 1.5 (from rod) = 54 pts of dmg, 27 of which is fire and 27 is divine. (Reflex DC 22 for 1/2 dmg)

Info
1. AC 25, 107/124
2. Spells Used - Flame Strike, 2/3 metamagic rod uses remaining

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 145/145 
Thursday November 10th, 2011 6:59:27 PM

Traveling for the next 16 hours and can't access CS or map. Please draw Caedons weapon and have him move... 50-60 ft to the otherside of the enemies. Acrobatics as needed to avoid AoO.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Thursday November 10th, 2011 8:13:00 PM

Edmund's eyes open wide as Thar calls down some divine fire on the forces arrayed against them.

"You're going to have to show me how you did that once we clean this lot up!" he shouts to his friend.

Revi AC28/14/28 | 185HP | CMD 37 *RAGE*  d20+30=37 ; 2d6+35=44 ; d6=1 ; d20+30=42 2d6(2+4)+34=40 d6=1 4d6(3+1+5+6)=15
Thursday November 10th, 2011 8:36:36 PM

"Are you crazy!" Revi says incredously to the dagger wielding woman. "At least use a real weapon when you come at me, like this!" Drawing out her weapon as she takes a 5' step forward (R20) and howls, the savage beauty strikes at her assailant with a powerful vital strike and manages to cleave into her adjacent opponent (Dwellen).


Attack1 vs Bela: Hit AC37
Damage: 60 (44 +1 cold;furious focus, powerattack,vital)

Cleave into Dwellen: Hit AC42
Damage: 41 (39 +1cold, furious focus, powerattack)


Ramen Elowyn AC 24, CMD 25, HP 95/105 
Friday November 11th, 2011 7:56:53 AM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
---------------------------------------
Ramen calls on the celestial spirits of Pantheon. His blades glows with power (add+3 hit and damage) as he dismounts from Marigold and gives her a tap on her back side to shoo her from battle.

" You have struck at a Law Bringer of Pantheon! Drop you weapons and ready to be judged. "

Ramen adopts a defensive stance.


Snafu - AC 30, HP 112/112  d20+27=42 ;
Friday November 11th, 2011 10:35:55 AM

Snafu managed to dodge and then parry the two attacks aimed at him. He then sprang off his front paws and lept in a backwards flip in effort to put a little distance between himself and his attacker.

Once out of melee range he uttered words of magic and disappeared.

Actions:
1) Acrobatics check to avoid AOO= 42
2) Move backwards so he is out of melee range
3) Cast greater invisibility

Highlight to display spoiler: {
Spells cast:
Mage Armor, false life, heroism (extended)

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (7/day) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (7/day) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (7/day) Heroism, Haste, Fireball
Level 4: (5/day) Invisibility, Greater, Summon Monster IV
Level 5: (3/day) Teleport
}

DM - JC Close Encounters 
Friday November 11th, 2011 2:35:22 PM

Go ahead and use APG/PF characters, we may as well get started now. (DM JC)

DM - JC Close Encounters  d20+6=15 ; d20+10=17 ; d20+5=14 ; d20+5=19 ; d20+5=18 ; d20+5=17 ; d20+5=19 ; d20+5=7 ; d20+5=18 ; d20+5=19 ; d20+5=19 ; d20+5=25 ; d20+17=26 ; d20+15=30 ; d20+9=22 ; d8+9=15 ; d20+15=22 ; d20+10=28 ; d20+10=12 ; d8+9=16 ; d20+15=35 ; d20+15=25 ; d20+10=23 ; d8+9=10 ; d20+17=19 ; d20+12=16 ; d20+15=23 ; d20+10=23 ; d8+9=14 ; d8+9=14 ;
Sunday November 13th, 2011 4:45:26 PM

Tishe` hops on her broom and gains some elevation (20' up)
Thar takes a step backwards, then calls upon his divine power to rain down holy fire upon his enemies.
Caedmon tucks his head down and maneuvers past Dwellen and pulls out his bow.
Edmund comments about the spell Thar just used.
Revi attacks Dwellen, hitting him solidly. (adjacent i take to mean the enemies are next to each other, not next to you, because it works with reach weapons as well, not just up close at 5')
Ramen issued a challenge and readies himself for combat.
Snafu tumbles backwards (what a funny sight for a liontaur) and then makes himself invisible.

All but #5,6 &11 sink into the ground, those three all move forward and attack different people.

#5 attacks Ramen hitting once doing 15 damage.

#6 moves up and attacks Revi hitting once (crit not confirmed) doing 16 damage

#7 surfaces right next to Caedmon, having apparently following the hoof steps... Hitting one time (crit not confirmed) doing 10 damage

#8 surfaces next to Thar, using #5 as a flanker, he attacks and misses with both attacks.

#11 Steps up and attacks Edmund Hitting twice, doing 28 damage total. (he has a 10' reach)

Dwellen (#1) 49 damage
Action sunk under ground

Beleah (#2) 109 damage
Action sunk underground

#3 103 damage
Action sunk underground

#4 103 damage
Action sunk underground

#5 stoned 76 damage
Attacked Ramen doing 15 damage

#6 stoned 49 damage
Attacked Revi doing 16 damage

#7 stoned?
Surfaced and attacked Caedmon 10 damage

#8 stoned?
Surfaced and attacked Thar

#9 49 damage
action sunk underground

#10 49 damage
action sunk underground

#11 stoned 49 damage
Attacked Edmund doing 28 damage

Round Wrap-up

Revi 16 damage
Ramen 15 damage
Edmund 28 damage
Caedmon 10 damage

Combat Map

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday November 13th, 2011 9:27:46 PM

((DM: Did you get Edmund's Chain Lightning spell in there? I don't see it in your summary of the previous round's actions.))

Yeah, just forgot to post it, you'll notice they all took the damage, at least those above ground did.

Revi AC28/14/28 | 185HP | CMD 37 *RAGE* 
Monday November 14th, 2011 3:05:42 AM

Okay on the cleave, it didn't happen. And if that is so, then it's Bela that receives 60pts of damage and Dwellen gets nothing from Revi.

Revi AC28/14/28 | 194/185HP | CMD 37 *RAGE*  d20+30=44 ; d20+21=35 ; d20+16=18 ; 2d6+34=42 ; 2d6+39=43 ; 2d6+39=47 ; d6=3 ; d6=5 ; d6=6 ;
Monday November 14th, 2011 3:11:48 AM

Angry that her prey escaped, Revi turns her full attention to the brute in front of her and unleashes a torrent of powerful attacks against him.


Attack1 vs #6 Hit AC44; Damage: 45

Attack2 vs #6 Hit AC35; Damage: 48

Attack3 vs #6 Hit AC18; Damage: 53


Thar, AC 27, 107/124 HPS  d20+18=27 ; d20+15=25 ; 2d6+8=17 ;
Monday November 14th, 2011 11:45:53 AM

(Need some help here... If someone is underground, they don't get an AoO vs. me?)

DM: nope, they can attack underground but I deem only underground targets, otherwise I could move them all underground and attack you, being mostly immune to anything you do. how do you attack dirt hoping to hurt someone under it?

Thar skillfully deflects #8's blows and then moves 5' to the East but he's still flanked... He decides he needs some help so he casts SM5, bringing in Ernie, the Large Earth elemental (to V/W 19/20, with Tishe' above him)...

Defensive Casting Conc Check = d20+11+7 = 27...

Ernie turns and beats #5 with both hands, Slam Hit AC 25 for 17 dmg

DM InfoHighlight to display spoiler: {
1. AC 25, 107/124
2. Spells Used - Flame Strike, SM5, 2/3 metamagic rod uses remaining
3. Ernie's Stats - 68/68 hps, AC 18, Fort +9, Ref +1, Will +6, DR 5/--; Immune elemental traits, Speed 20 ft., burrow 20 ft., earth glide,
4. Ernie's Attacks - Melee 2 slams +14 + 1 (Earth mastery) (2d6+7+1 (EM), Space 10 ft.; Reach 10 ft.
}



Ramen Elowyn AC 24, CMD 25, HP 80/105  d20+19=25 ; d10+8=16 ; d6=4 ; d6=3 ; d20+15=20 ; d10+12=13 ; d6=4 ; d6=1 ; d20+9=13 ; d10+13=14 ; d6=2 ; d6=3 ;
Monday November 14th, 2011 7:15:46 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
-----------------------------------

Since it appears that the frey is on, Ramen gets his freak on and starts to swing (E5)

Two handed power attack
-2/+4

Attack 1 AC 25 damage 20 (forgot the +4 power attack damage), 4 Holy, 3 fire
Attack 2 AC 20 damage 13, 4holy, 1 fire
Attack 3 AC 13, damage 14, 2 holy, 3 fire



Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 135/145  d20+17=34 ; d20+17=18 ; d20+17=33 ; d20+17=24 ; d20+12=19 ; d20+12=24 ; d20+12=16 ; d20+12=13 ; d20+7=12 ; d20+7=26 ; d20+7=27 ; d8+19=25 ; d8+19=27 ; d8+19=27 ; d8+19=20 ; d8+19=27 ; d6=6 ; d6=3 ; d6=1 ; d6=4 ; d6=3 ; d6=4 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; 2d6=7 ; 2d6=6 ; 2d6=8 ; 2d6=5 ; 2d6=7 ;
Monday November 14th, 2011 7:16:09 PM

OOC: Rolls had the wrong modifiers the first time. Rerolled with the appropriate modifiers. Also forgot to roll attacks twice. Would have made things very confusing. Factoring in Deadly Aim, Point Blank Shot, etc. this time.

Caedmon's nostrils flair as he is hit by the large creature. He then points his bow at the creature from point blank range and fires away. It's like a flurry of bows. =)

Attack1: 34 Damage: 25 Piercing, 6 Acid, 3 Flame, 7 Holy
Attack2: 33 Damage: 27 Piercing, 1 Acid, 4 Flame, 6 Holy
Attack3: 19 Damage: 27 Piercing, 3 Acid, 4 Flame, 8 Holy
Attack4: 16 Damage: 20 Piercing, 6 Acid, 1 Flame, 5 Holy
Attack5: 26 [Possible Crit: 27(Natural 20 to Confirm)] Damage: 27 (83 if crit) Piercing, 4 Acid, 4 Flame, 7 Holy


Revi AC28/14/28 | 194/185HP | CMD 37 *RAGE* 
Monday November 14th, 2011 7:58:14 PM

Zach, Perfect Strike is really nice, but you can't use it more than once per round.

Zach: Ughh, I thought it seemed a bit... powerful. Alright... I'll use the first of each roll... Editing, now.

Jim: a better strategy would be to use it on the last or one of the middle rolls since the first rolls usually hit anyways :)

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday November 14th, 2011 9:11:13 PM

Tishe' keeps her Broom flying in a circle above the battle. She thinks that the Outsiders who have disappeared in the ground are not running, but trying to get advantage on her packmates. "Two can play that game!", she says fiercely to herself. Recognizing that Revi is doing the most damage to the other pack, Tishe' keeps her eye on the wild barbarian. If any outsiders appear from the ground around Revi, they will be in for a surprise!

The Witch Readies a spell to stop the first opponent who comes out of the ground near Revi.

...Action
READIED Charm Monster Will DC 21 or be charmed by Tishe' "go underground and wait for me"

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Invisible 
Tuesday November 15th, 2011 12:24:43 PM

((DM: Also, Edmund moved 30 ft East to Z-21 in my last post, yet his position is unchanged on this map and he has consequently taken 28 damage. I'm not sure I understand. He should be far from the battle, well out of the range of even a 10ft attack--not surrounded by enemies where he is on the current map.))

From his vantage point to the east, Edmund takes immediate precautions to protect himself from any foes that would follow, activating his Ring of Invisibility. From there, he moves another 30 ft east (to AF-21).

DM Sanity Info.
Standard Action: Activate Ring of Invisibility
Move Action: 30ft east to AF-21

Spells - Durations - Effects
Invisible on Edmund - Numerous Effects (CR 301)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance, Spark
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Hideous Laughter, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (8/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Greater Invisibility, Phantasmal Killer, Scrying, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (4/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM - JC Close Encounters 
Tuesday November 15th, 2011 4:42:33 PM

I'll fix the location, I'll change it's actions, since it's not in range to hit you. In stead of attacking, it will cast a spell. I don't think anyone can counterspell it, it they can, lmk. It creates a wall of stone, 10 feet tall around you, after you moved.
You can change your actions, I'll try to post later tonight, sorry for the mix ups, I was out early last evening (sleeping) and just only got home an hour ago, still checking emails, and dm posting 2 games, so like I said, I'll get another post up late tonight or very first thing tomorrow, I want to give Edmund a chance to react.

Snafu - AC 30, HP 112/112  d20+19=37 ; d20+19=37 ; d20+19=27 ; d20+19=33 ; d20+10=19 ; d8+2=4 ; d3=2 ; d8+2=5 ; d6=5 ; d4=2 ; d4=2 ; 5d6=16 ; 5d6=16 ; 5d6=12 ; 5d6=19 ; 5d6=22 ;
Tuesday November 15th, 2011 5:10:57 PM

The invisible Snafu charged at the nearest enemy and attacked with sword and claw.

Actions:
1) Liontaur charge
2) Full attack

Sword- Primary
Hit AC 37- Damage 4 + 16 (sneak) = 20
Hit AC 19- Damage 5 + 16 (sneak) = 21

Sword- secondary
Hit AC 37- Damage 7+ 12 (sneak) = 19

Claws:
Hit AC 27- Damage 2 + 19 (sneak) = 21
Hit AC 33- Damage 2 + 22 (sneak) = 24

Highlight to display spoiler: {
Spells cast:
Mage Armor, false life, heroism (extended)

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (7/day) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (7/day) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (7/day) Heroism, Haste, Fireball
Level 4: (5/day) Invisibility, Greater, Summon Monster IV
Level 5: (3/day) Teleport
}



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Tuesday November 15th, 2011 5:14:44 PM

((DM: Thanks for clarifying. I have emended Edmund's actions for this round as below.))

As the wall of stone rises around him, Edmund finds himself surprised again.

"Confound it," he says, before casting a spell on himself and rising straight up into the air.

DM Sanity Info.
Standard Action: Cast Fly on Self
Move Action: 30ft straight up (new position 30ft. above Z-21)

Spells - Durations - Effects
Fly on Edmund - 130 Rounds - Fly at 60ft speed; half ascending, double descending. (CR 284)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance, Spark
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Hideous Laughter, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Greater Invisibility, Phantasmal Killer, Scrying, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (4/5): Chain Lightning, Disintegrate, Geas, True Seeing

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 135/145 
Tuesday November 15th, 2011 10:22:48 PM

Checking in...

Thar, AC 27, 107/124 HPS 
Wednesday November 16th, 2011 11:46:05 AM

Checking in...

Revi AC28/14/28 | 194/185HP | CMD 37 *RAGE* 
Wednesday November 16th, 2011 12:11:54 PM

Here...

DM - JC Close Encounters 
Wednesday November 16th, 2011 1:19:12 PM

Sorry, my comp crashed and I'm just starting to get things straightened out. I got a virus that closed down my ability to connect to the web.. hard to post when that happens. I'll get a post up today guarenteed, even if I have to strangle DM Dave to do so.

Sorry again.

DM - JC Close Encounters  d20+8=15 ;
Wednesday November 16th, 2011 5:35:07 PM

Revi winds up the Ginsu blade and hews into #6 hitting 2 times, blood sprays all around her and hew big sword makes arcs in between the hits.
Thar moves a few feet, and succeeds in summoning an elemental. (casting time is a full round, Ernie gets to act this round)
Ramen attacks #5 hitting 1 time, leaving a mark on the large person's arm.
Caedmon calmly brings up her bow and unleashes a torrent of arrows at the large person, 3 of those arrows hits and he drops to the ground, unmoving.
Tishe` waits until one of the large people emerges from the ground. That is #9 as he surfaces near Revi. He promptly fails his save and re-submerges (next round).
Snafu charges and attacks #9, hitting him 4 times.
Edmund casts Fly and rises into the air 30'.

Combat Map

DM - JC Close Encounters  d20+15=21 ; d20+10=17 ; d20+15=30 ; d20+10=26 ; d6+7=12 ; d20+17=22 ; d20+12=17 ; d8+7=8 ; d20+15=35 ; d20+15=26 ; d20+10=18 ; 2d8+7=18 ; 2d20+17=44 ; d20+17=20 ; d20+12=21 ; d20+17=22 ; d20+12=26 ; d20+17=19 ; d20+12=31 ; d20+12=27 ; d20+17=21 ; d20+12=18 ; d8+7=9 ;
Wednesday November 16th, 2011 6:13:19 PM

Dwellen surfaces near the invisible Snafu and attacks 2 times, missing both times.

Beleah comes up behind Caedmon, catching the Centaur from behind. Hitting him one time with a dagger.
Doing 12 damage.

#3 surfaces near Ernie and attacks him, doing 8 damage to him.

#4 Attacks Ramen, and hits him hard. (crit confirmed) Doing 18 damage.

#5 continues to attack Ramen, and misses both times.

#6 submerges apparently hiding from Revi.

#8 continues his attack on Thar, missing both times.

#9 is charmed, and will submerge next round following Tishe`s command.

#10 attacks at Snafu, he hits 1 time (crit, not confirmed) (Snafu, roll your % to see if missed (higher than = hit)
#11 attacks at Snafu, missing both times.

Dwellen (#1) 49 damage
Stoned?

Beleah (#2) 109 damage
Stoned?

#3 103 damage
Stoned?

#4 103 damage
Stoned?

#5 stoned 107 damage
Attacked Ramen doing 15 damage

#6 stoned 142 damage
Attacked Revi doing 16 damage

#7 stoned?
Dead?

#8 stoned?

#9 49 damage
Stoned?

#10 49 damage
Stoned?

#11 stoned 135 damage

Caedmon, 12 damage
Ernie, 6 damage
Ramen, 18 damage
Snafu, possibly takes 9 damage

Feel free to Post now.

Revi AC28/14/28 | 194/185HP | CMD 37 *RAGE 7/10*  d20+30=47 ; d20+35=49 ; d20+21=39 ; d20+26=27 ; d20+16=24 ; 2d6+34=42 ; 2d6+34=41 ; d6=2 ; d4=1 ; d4=4 ; 2d6+39=45 ; 2d6+39=43 ; d6=3 ; d6=3 ; d6=1 ; 2d6+39=50 ; d6=4 ;
Wednesday November 16th, 2011 9:49:37 PM

Revi yells as her opponent submerges below her, "Cowards! I cannot hold back my sword hand's anger!" Then unleashes on her foe that pops up behind her.

Attack1 vs #9: HIT AC 47 (CRIT CONFIRM AC49); Damage: 85, STUNNED for 1 round unless Fort Save DC23 then STAGGERED for 4 rounds.

Attack2 vs #9: Hit AC 39 (CRIT CONFIRM AC27); Damage 48 or 91 if crit and BLEEDING for 4hp per round until healed.

Attack3 vs #9: Hit AC 24; Damage 54


Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly, Invisible 
Thursday November 17th, 2011 12:03:24 AM

"Hang in there! I'll do what I can to assist!" Edmund shouts from above the battle before activating his Ring of Invisibility and winking out of sight, after which he moves 20 feet up and 20 feet west to hover over the battle (now 50 ft. above V-21).

DM Sanity Info.
Standard Action: Activate Ring of Invisibility
Move Action: 20ft up, and 20 feet west [at half speed] (50ft over V-21)

Spells - Durations - Effects
Fly on Edmund - 130 Rounds - Fly at 60ft speed; half ascending, double descending. (CR 284)
Ring of Invisibility on Edmund - Numerous Effects (CR 301)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance, Spark
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Hideous Laughter, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (8/8): Charm Monster, Dimension Door, Greater Invisibility, Phantasmal Killer, Scrying, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (4/5): Chain Lightning, Disintegrate, Geas, True Seeing

Thar, AC 27, 107/124 HPS  d20+14=24 ; d20+14=34 ; d20+14=23 ; 2d6+8=17 ; 2d6+8=12 ; 4d6+16=37 ; d20+18=31 ; 5d8=22 ;
Thursday November 17th, 2011 11:26:23 AM

1. Now that Ernie's here, he bashes with both fists at #3, angry that it had the temerity to attack him...

Att1 Hits AC 24 for 17
Att2 hits AC 34 (Critical, check = 23), Dmg (if critical) = 37 , If not critical = 12

2. Thar continues moving to get out of this bind they find themselves in.... He takes a 5' step to V18, prays and then brings down a burst of holy power, smiting the enemies around him (Holy Smite, centered on himself.) Cast Defensively - 31 (should be OK, since 4th level spell)

It's 20' radius blast of holy power gets 3, 4, 5 and 8. Does 22 pts of damage and blinds them for 1 round (Will Save vs. DC 21 for 1/2 dmg and no blind)

Highlight to display spoiler: {
1. AC 25, 107/124
2a. Spells Used - Flame Strike, SM5 (1/11 rounds), Holy Smite
2b. 2/3 metamagic rod uses remaining
3. Ernie's Stats - 62/68 hps, AC 18, Fort +9, Ref +1, Will +6, DR 5/--; Immune elemental traits, Speed 20 ft., burrow 20 ft., earth glide,
4. Ernie's Attacks - Melee 2 slams +14 + 1 (Earth mastery) (2d6+7+1 (EM), Space 10 ft.; Reach 10 ft.

}

Snafu - AC 30, HP 112/112  d10=10 ; d10=2 ; d20+27=30 ; d20+27=40 ; 10d6+10=48 ;
Thursday November 17th, 2011 4:44:35 PM

OOC: I assume the percentage roll is due to invisibility. If so, rolled 2%, so that's a miss.

IC:
The invisible Snafu dodged a few blows, but realized that his luck would soon run out if he remained completely surrounded.

"Got to get out of here" Snafu thought has he attemtped to spring past the stoned looking Dwellen. Once out of harm's way, he would spin around and unleash a fireball where he stood only seconds before.

Actions:
1) Acrobatics check- 30; to move past Dwellen. If he fails against the enemies (vs. CMD) that threaten him he takes an AOO. If he fails against dwellen (5+CMD) he loses move action and takes AOO.
2) In the event that he fails against Dwellen he can use his standard action to attempt it again. This time he rolled a 40 check.
3) If he's successful in moving on the first attempt he will cast a fireball spell in the area where he just stood. But, he and his allies should be outside the radius of the spell. Damage 48; reflex 18 for half

Spells active:
Mage Armor, false life, heroism (extended), greater invisibility

Spells Known:
Level 0: (unlimited) A.Splash, D.Magic, R.Magic, R.Frost, M.Hand, Mending, Open/Close, Message, Prestidigitation
Level 1: (6/7) R. Person, Ray Enfeeblement, Chill Touch, Protection from, Mage Armor, Silent Image
Level 2: (6/7) Scorching Ray, Mirror Image, False Life, Ghoul Touch, resist energy
Level 3: (5/7) Heroism, Haste, Fireball
Level 4: (4/5) Invisibility, Greater, Summon Monster IV
Level 5: (3/3) Teleport


Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+17=34 ; d20+17=33 ; d20+12=29 ; d20+12=20 ; d20+7=25 ; d8+19=24 ; d8+19=21 ; d8+19=20 ; d8+19=26 ; d8+19=24 ; d6=6 ; d6=6 ; d6=4 ; d6=3 ; d6=2 ; d6=2 ; d6=6 ; d6=3 ; d6=3 ; d6=6 ; 2d6=8 ; 2d6=7 ; 2d6=5 ; 2d6=7 ; 2d6=8 ;
Thursday November 17th, 2011 7:07:53 PM

Caedmon wheels on his newest attack and, without provoking an attack of opportunity, sends a flurry of arrows into his newest opponent.

"I do not wish to harm any more of you... cease in the name of Pantheon!" cries the "male" centaur.

Attack1: 34
Damage: 24 Piercing, 6 Flaming, 6 Acid, 8 Holy

Attack2: 33
Damage2: 21 Piercing, 4 Flaming, 3 Acid, 7 Holy

Attack3: 29
Damage3: 20 Piercing, 2 Flaming, 2 Acid, 5 Holy

Attack4: 20
Damage4: 26 Piercing, 6 Flaming, 3 Acid, 7 Holy

Attack5: 25
Damage5: 24 Piercing, 3 Flaming, 6 Acid, 8 Holy

Ramen Elowyn AC 24, CMD 25, HP 62/105  d20+21=23 ; d20+17=37 ; d20+17=29 ; d20+11=26 ; d10+6=11 ; d6=2 ; d6=2 ; d10+6=13 ; d10+6=14 ; d6=1 ; d6=3 ; 2d6=12 ; d10+6=15 ; d6=4 ; d6=2 ;
Thursday November 17th, 2011 7:49:00 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
----------------------------
Elowyn lets out a groan as the ennemies are causing him injuries. His eleven blade sings as he decides to focus more on technique then on power.

" Let's try this again!"

Attacks #5

Attack 1 AC 23 11 physical, 2 holy, 2 fire
Attack 2 AC 37 (crit role 33) 27 physical, 1 holy, 3 fire, 12 bleeding
Attack 3 AC 26 15 physical, 4 holy, 2 fire



DM - JC Close Encounters 
Thursday November 17th, 2011 8:04:58 PM

I'll try to get a post up later, if my broken teeth stop pounding me, the pain is bad enough that my right eye actually hurts.... sorry for the delay.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Friday November 18th, 2011 8:40:34 AM

What Happened JC? I hope you are ok.

DM JC: I have a few broken teeth, and due to being on disability, I can't afford to get them removed. Yesterday was the worst they've ever acted up. I managed to get some anbasol, but now the right side of my face from cheek to chin is swollen. I must be allergic to something in it, I know I'm allergic to Novocain and I swell up the same way....

(12:45pm friday and working on post now)

DM - JC Close Encounters  d20+8=28 ; d20+8=18 ; d20+8=24 ; d20+8=10 ; d20+8=26 ; d20+6=25 ; d20+6=8 ; d20+13=16 ; d20+15=31 ; d20+10=21 ; d8+8=14 ; d8+15=18 ; d20+15=18 ;
Friday November 18th, 2011 2:08:08 PM

Revi being frustrated at her target vanishing from her range, turns and cuts #9. First one arm is lopped off, and then she sinks her sword into #9's chest. She's fairly certain that he's dead as the parts fall to the ground.

Edmund goes invisible, and then moves higher and to the west.

Thar moves a short distance again, and unleashes a holy smite upon the large people. His spell does less than he expected it to do on all of the targets, and even less on two of them. (not evil, 1/2 damage, save = 1/4 damage)
Ernie, pummels #3, causing him to slump to the ground, unmoving.

Snafu manages to get out of the circle of big people, launching a fireball where he was just standing, causing a little damage to Dwellen and one of the large people, the last target seemed to take it in the face and collapses to the ground.

Caedmon turns around and proceeds to shoot Beleah at point blank range, hitting with the entire complement of arrows. With 5 arrows sticking out of her, she slumps to the ground just like the last target, with arrows sticking up into the air.

Ramen feels the spell from Thar wash over him, doing nothing to him, proceeds to attack #5, after a series of hits, #5 also slumps to the ground, joining the others.

-----------------------------------------------------------------------------------------

Dwellen casts a spell at the area around Snafu (glitterdust DC 15 to save vs blind), as soon as he finished casting the glitterdust at Snafu, points towards Caedmon and casts Wall of Stone, causing it to rise 10 feet tall in a straight line.
Dwellen then sinks into the ground.

#4 takes a step backwards, (5') and casts a wall of stone, and surrounds Thar, Ramen and Ernie, the wall is 10' tall.

#6 surfaces on the west side of Revi, as he rises from the ground, he reaches out and touches Revi's sword (touch AC used) and she looks on in horror as the weapon turns to liquid and pools on the ground at her feet. (turned to Mercury)

#8 attacks Revi with his Scimitar, he hits with one swing. 14 damage

#10 charges up to Snafu, and grabs a hold of him, grappling him.

-----------------------------------------------------------------------------------------------

Dwellen (#1) 73 damage
Stoned?

Beleah (#2) Dead?
Stoned?

#3 Dead?
Stoned?

#4 104 damage
Stoned?

#5 Dead?
Stoned?

#6 stoned 142 damage
turned Revi's sword to Mercury

#7 stoned?
Dead?

#8 damage 1
stoned?

#9 Stoned?
dead?

#10 73 damage
Stoned?

#11 Dead?
Stoned?

Revi took 14 damage
Snafu is grappled

Combat Map

Revi AC28/14/28 | 194/185HP | CMD 37 *RAGE 7/10* 
Friday November 18th, 2011 3:34:12 PM

As the mercury drips from her hands, she commands the sword to transform into a glaive (sword has transformative power).


Isn't this something like a disarm attack, although the weapon itself is turned to mercury, wouldn't it get a save?

Also, if you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. Attempting to disarm a foe while unarmed imposes a --4 penalty on the attack.

I'll post my further actions depending on whether or not the transform works


DM: yes, it gets a saving throw.... it's 2+ 1/2 character level + magic bonus so... it has a bonus of +9 to it's saving throw. DC target for the save is 23

Tishe' (AC:23 CMD:16 HP 108/108)  d100=21 ; d100=45 ; d100=41 d20+13=28 ;
Friday November 18th, 2011 4:50:41 PM

DMs: Highlight to display spoiler: { You are the DM and we're in the middle of a battle, so I will back you up whichever way you want to go. Just a couple of thoughts on the Metalmorph effect...

1) Usual actions on a spell that can be cast on objects; they "receive saving throws only if they are magical or if they are attended (held, worn, grasped, or the like) by a creature resisting the spell, in which case the object uses the creature's saving throw bonus unless its own bonus is greater. This notation does not mean that a spell can be cast only on objects. Some spells of this sort can be cast on creatures or objects. A magic item's saving throw bonuses are each equal to 2 + 1/2 the item's caster level."

2) Further, the Shaitan's Metalmorph power is supernatural. ie " Supernatural Abilities (Su): Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities."

Therefore, a held/worn object should still get a save vs metalmorph, but there is no AOO as Revi asks.
}

Tishe' sees Snafu get grabbed and realizes the liontaur may be in trouble. Looking around, the others including the new centaur seem to be holding thier own just fine, and so the witch keeps circling the battlefield and concentrates on helping Snafu.

Tishe' considers carefully and then casts Quickened Doom on attacker #10, making him more susceptible to attacks,

And then she follows up with a Charm Monster, calling down "release my friend, you don't want to fight with him!"

And then, still keeping watch above the battlefield, she prepares to counter Dwellen's first spell he tries to cast.

...Action
Quickened Doom: 21% success; Will DC 19 or be shaken: -2 attack, saves, skill, and ability checks (uses 4th level slot)
Charm Monster; 45% success; Will DC 21 or be charmed by Tishe' "let my friend go"
READIED Dispel Magic counterspell; 41% success; Counterspell roll 28

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC28/14/28 | 194/185HP | CMD 37 *RAGE 7/10*  d20+9=19 ;
Friday November 18th, 2011 7:37:53 PM

Saving throw for sword fails: 19

Does the command for it to transform into a Glaive work?



DM: no, it may be a glaive, but it's still a puddle of mercury, then as soon as it's no longer on "possession" it reverts back to a sword. (that is it's natural form, correct?)

Jim: Do I get an AoO against the caster?

DM: no, it's a supernatural ability.

Revi AC28/14/28 | 180/185HP | CMD 37 *RAGE 6/10*  d20+23=41 ; d6+32=34 ; 2d6=5 ; d20+23=37 ;
Friday November 18th, 2011 10:24:09 PM

Feeling the link between and her sword gone, Revi takes a 5' step to her back right (Q19) and draws forth a shortspear as she does, from her efficient quiver. In both hands, she drives it down into the foe in front of her (#6) with intense ferocity, then swings the haft about to trip him (piledriver: free, no AoO)

Attack vs #6: Hit AC41; Damage 39 (powerattack,vitalstrike,overhand chop)

Free trip: DC 37


Thar, AC 27, 107/124 HPS  d20+15=28 ; 2d6+8=17 ; d20+9=21 ;
Saturday November 19th, 2011 4:45:24 PM

Thar sneers at the wall of stone, and Ernie glides through it without resistance (Earth Glide ability, lets him go through stone as easily as fish through water)...

Ernie will pass to U15, and then bash at #4 with a large fist... Hits AC 28 for 17 dmg

Meanwhile, Thar looks up the wall and throws his grappling hook and rope up the side (Standard Action?) and climbs up to the top of the wall at U18... (Move Action) (can climb at 1/4 speed, his speed is ~ 8 feet?

Climb Check = 21 (using rope and grapple)

(DM - How wide is the top of the wall? My plan is to have him sit on the top and take potshots with his bow and arrow... If it's 5' wide, he should be able to brace himself and fire away...)

Highlight to display spoiler: {
1. AC 25, 107/124
2a. Spells Used - Flame Strike, SM5 (2/11 rounds), Holy Smite
2b. 2/3 metamagic rod uses remaining
3. Ernie's Stats - 62/68 hps, AC 18, Fort +9, Ref +1, Will +6, DR 5/--; Immune elemental traits, Speed 20 ft., burrow 20 ft., earth glide,
4. Ernie's Attacks - Melee 2 slams +14 + 1 (Earth mastery) (2d6+7+1 (EM), Space 10 ft.; Reach 10 ft
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly, Invisible 
Saturday November 19th, 2011 7:10:03 PM

((Checking in; I will post after DM answer to Ken's question about whether or not Thar can occupy the top of the wall, since it will affect Ed's actions this round.))

DM - JC Close Encounters 
Saturday November 19th, 2011 10:57:58 PM

The top of the wall is about 2" thick.

Revi AC28/14/28 | 180/185HP | CMD 37 *RAGE 6/10* 
Sunday November 20th, 2011 4:26:44 PM

ooc: Is Caed getting holy damage from his bow against these guys? Just wondering if they're really evil.

no, he doesn't seem to be.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+17=18 ; d20+17=22 ; d8+19=24 ; d6=1 ; d6=5 ;
Monday November 21st, 2011 10:09:48 AM

Caedmon, using his absurdly fast strides runs around the wall wand to within 25ft of the nearest target and then fire on it with one arrow.

Attack: 22
Damage: 24 Piercing, 1 Fire, 5 Acid, Didn't roll Holy.

Ramen Elowyn AC 24, CMD 25, HP 62/105 
Monday November 21st, 2011 12:04:46 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision
------------------------------------

Using his cloak, Ramen opens a dimension door and pooofs away.

Delayed action (end of ennemie's turn). Dimension Door to O20.



Snafu - AC 30, HP 112/112  d20+31=42 ; d20+27=31 ; d20+17=27 ; d8+5=13 ; d6+5=6 ;
Monday November 21st, 2011 1:37:53 PM

Snafu knew he was in a bit of trouble when he felt powerful arms wrap around him. He responded quickly by dropping low and moving himself towards his larger opponent, until he had passed directly beneath his legs.

Once free Snafu planned to dart out of the creatures grasp and then turn to see if Tishe's spell had worked. If it failed he would respond with a spell of his own.

Actions:
Standard action- Escape artist to escape grapple- 42 vs. CMB
Move action- acrobatics check to move out of range- 31 or take AOO
Swift action- (if Tishe's spell fails)- cast quickened ray of enfeeblement- hit touch AC 27; minus 6 to strength (DC 16 save for half)

Thar, AC 27, 107/124 HPS 
Monday November 21st, 2011 3:06:54 PM

(Checking in...)

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly, Invisible 
Monday November 21st, 2011 4:48:41 PM

Edmund flies down to just above Thar's position and, reaching down, casts Greater Invisiblity on his friend.

DM Sanity Info.
Standard Action: Cast Greater Invisiblity on Thar
Move Action: to 5 feet above Thar (whereever he is).

Spells - Durations - Effects
Fly on Edmund - 128 Rounds - Fly at 60ft speed; half ascending, double descending. (CR 284)
Greater Invisibility on Thar - 13 Rounds - As invisibility, but the effect persists even if the subject attacks. (CR 302)
Ring of Invisibility on Edmund - Numerous effects. (CR 301)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance, Spark
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Hideous Laughter, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (7/8): Charm Monster, Dimension Door, Greater Invisibility, Phantasmal Killer, Scrying, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (4/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM - JC Close Encounters  d20=2 ; d20+8=11 ; d20+8=21 ; d20+10=15 ; d20+13=19 ; d20+13=30 ; 2d6+5=10 ; 2d6+5=14 ; d20+13=26 ; d20+13=19 ; 2d6+5=10 ; 2d6+5=13 ; d20+13=28 ; d20+13=20 ;
Monday November 21st, 2011 5:43:40 PM

Revi watches as her sword just runs through her fingers, being on the edge of rage she grabs a spear out of her quiver and brings it down in a 2 handed jab at #6, killing him....

Thar flips a grapple to the top of the 10' tall wall, and when he reaches the top, he finds it only about 2" thick.

Ernie walks through the wall and attacks #4

Tishe` casts a combination of spells, the doom seems to take effect, but the charm monster fails.

Caedmon gallops around the corner of the wall, drawing an arrow while he's moving, he lets it fly and hits #4.

Ramen grabs the front hem of his cloak, and after vanishing into it, he reappears out side of the walled in area.

Snafu manages to break free of the grapple and moves further away from the big person.

Thar climbed over the wall, and dropped to the ground safely.

Edmund moves over towards Thar, and then casting a spell, causing him to become invisible.
-----------------------------------------------------------------------------------------------

Dwellen fails to resurface.

#4 attacks Ernie, hitting him with both fists. (10 + 14 damage)

#8 walks through the summoned walls and bashes down on Ernie as well. He hits him with both fists as well.(10 + 13 damage)

#10 attacks Snafu after moving up to him, missing him.
-----------------------------------------------------------------------------------------------

Dwellen (#1) 73 damage
Stoned?

Beleah (#2) Dead?
Stoned?

#3 Dead?
Stoned?

#4 125 damage
Stoned?

#5 Dead?
Stoned?

#6 stoned
Dead?

#7 stoned?
Dead?

#8 damage 31
stoned?

#9 Stoned?
dead?

#10 73 damage
Stoned?
Doomed
Enfeebled

#11 Dead?
Stoned?

Combat Map

Revi AC28/14/28 | 180/185HP | CMD 37 *RAGE 6/10* 
Monday November 21st, 2011 7:24:10 PM

ooc: can you charge over dead bodies?

DM: yes, they are not trying to stop you

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday November 21st, 2011 9:38:04 PM

Tishe' has her broom continue circling the battle and looks about. "Come together for mutual support if you are able!", she calls to her packmates. (though it doesn't look like they need mutual support right now, there is no telling what trouble Dwellen may be brewing below the ground...

Looking to her own part of the battle, Tishe' continues to try and help Snafu, this time by reason. "You are quite outnumbered, sirrah! Give yourself up or flee or you will surely lose your life!"

And then, still keeping watch above the battlefield, she prepares to counter Dwellen's first spell he tries to cast.

...Action
READIED Dispel Magic counterspell; 41% success; Counterspell roll 28 (previous rolls)

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 107/124 HPS  d20+15=29 ; d20+15=26 ; 2d6+8=18 ; 2d6+8=16 ; d20+17=35 ; d20+12=18 ; d20+12=26 ; d8+11=19 ; d8+11=19 ; d6=5 ; d6=4 ;
Tuesday November 22nd, 2011 12:56:39 PM

(DM - Do the enemies fists count as MW's? Ernie has a 5/- DR and I didn't know if their weapons bypassed it or not... I assumed they didn't but if so, I need to take 10 more points from Ernie)

Ernie's rocked by blows from both enemies, and takes 37 pts of dmg as chunks of earth and stone are knocked off him... However, he stands tall and hits #4 with both his fists...

Att1 = Hits AC 29 for 18 dmg
Att2 = Hits AC 26 for 16 dmg

Safe on the ground, Thar thanks Edmund for the helpful spell, and aims his bow at ... (#4 if he is still alive, if not, then #10) and fires off a set of arrows, using his deadly aim ability to aim for a vital spot...

Arrow1 - Hit AC 35 for 19 + 5 shock = 24
Arrow2 - Hit AC 18 (probably missed?)
Arrow 3 - Hit AC 26 for 19 + 4 shock = 23

Highlight to display spoiler: {
1. AC 25, 107/124
2a. Spells Used - Flame Strike, SM5 (3/11 rounds), Holy Smite
2b. 2/3 metamagic rod uses remaining
3. Ernie's Stats - 25/68 hps, AC 18, Fort +9, Ref +1, Will +6, DR 5/--; Immune elemental traits, Speed 20 ft., burrow 20 ft., earth glide,
4. Ernie's Attacks - Melee 2 slams +14 + 1 (Earth mastery) (2d6+7+1 (EM), Space 10 ft.; Reach 10 ft}
}



Revi AC28/14/28 | 180/185HP | CMD 37 *RAGE 6/10*  d20+23=40 ; d6+32=34 ; d6=3 ; d6=2 ;
Tuesday November 22nd, 2011 2:34:10 PM

Seeing Snafu in trouble and her opponents dead, Revi charges forward to help her companion.


Attack vs #10; Hit AC40; Damage 39 (powerattack, vitalstrike, furious focus, overhand chop)


Old Snafu New Snafu- AC 30, HP 112/112  d20+17=36 ; d20+17=26 ; d20+17=25 ; 4d6+4=21 ; 4d6+4=20 ;
Tuesday November 22nd, 2011 3:32:48 PM

Snafu dodged the blow and immediately pounced to the side and then straight backwards to get out of his enemies reach.

"Now might be a good time to give up" Snafu said. "Either that or make peace with your Gods cause you'll be joining them in a few seconds."

Snafu waited to see what his opponent did. Should he taken even the slightest step forward, Snafu would launch a scorching ray in his direction.

Actions:
1) Acrobatics check to move without AOO- 36
2) Readied action- scorching ray if Snafu's opponent doesn't give up. Hit touch AC 26 and 25; damage = 21 and 20.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+17=30 ; d20+17=29 ; d20+12=22 ; d20+12=29 ; d20+7=25 ; d8+19=21 ; d8+19=27 ; d8+19=27 ; d8+19=23 ; d8+19=20 ; d6=1 ; d6=3 ; d6=1 ; d6=3 ; d6=5 ; d6=2 ; d6=5 ; d6=3 ; d6=2 ; d6=6 ;
Tuesday November 22nd, 2011 7:50:05 PM

Caedmon fires more arrows, this time on number 4.

"Yield before we kill you all!

Attack1: 30
Damage1: 21 Piercing, 1 Acid, 3 Fire

Attack2:29
Damage2: 27 Piercing, 1 Acid, 3 Fire

Attack3: 22
Damage3: 27 Piercing, 5 Acid, 2 Fire

Attack4: 29
Damage4: 23 Piercing, 5 Acid, 3 Fire

Attack5: 25
Damage5: 20 Piercing, 2 Acid, 6 Fire

Ramen Elowyn AC 24, CMD 25, HP 62/105 
Tuesday November 22nd, 2011 9:11:25 PM

Scarab of protection (spell resistance 20. The scarab can also absorb energy-draining attacks, death effects, and negative energy effects)
Bracer of adaptation- immune to all harmfull gases and vapors.
aura of good
immune fear, Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects
immune to disease, magic sleep
immune to charm - Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects
Low light vision

---------------------
Ramen moves to continue engagement. (Moves to S16)

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly, Invisible 
Tuesday November 22nd, 2011 10:16:00 PM

Edmund takes no further action for the moment, seeing as he is rather close to the fighting, and it doesn't seem like there is much more for him to do, so instead he rises 60 feet directly up, hovering over the battle.

DM Sanity Info.
Standard Action: Move (Double Move Action)
Move Action: 60ft up

Spells - Durations - Effects
Fly on Edmund - 127 Rounds - Fly at 60ft speed; half ascending, double descending. (CR 284)
Ring of Invisibility on Edmund - Numerous Effects (CR 301)
Greater Invisibility on Thar - 12 Rounds - As Invisibility, but effect is not cancelled by attacking. (CR 302)

Spells and Availability
L.0 (-/-): Acid Splash, Detect Magic, Detect Poison, Flare, Light, Message, Ray of Frost, Read Magic, Resistance, Spark
L.1 (8/8): Charm Person, Feather Fall, Mage Armour, Magic Missile, Identify, Shield
L.2 (8/8): Eagle's Splendour, Hideous Laughter, Invisibility, Mirror Image, Scorching Ray, See Invisibility
L.3 (7/8): Dispel Magic, Fireball, Fly, Hold Person, Lightning Bolt
L.4 (7/8): Charm Monster, Dimension Door, Greater Invisibility, Phantasmal Killer, Scrying, Shout
L.5 (7/7): Cone of Cold, Hold Monster, Overland Flight, Teleport
L.6 (4/5): Chain Lightning, Disintegrate, Geas, True Seeing

DM - JC Close Encounters  d4=2 ;
Wednesday November 23rd, 2011 12:30:16 AM

As arrows and blades, spears and spells drop the various opponents that are still fighting, it leaves only Dwellen as a going concern. It is only a few moments before he, or should I say they reappear.
There are now currently 7 Dwellens standing in a group and they are all looking around, at the bodies laying all over the battle field, his subordinates each of then sworn to follow him....
He clutches the medallion around his neck, it's a crescent moon over crossed scimitars, and begins speaking rapidly in Terran. If you speak Terran Highlight to display spoiler: { "My Queen hear my last words, we have been defeated in fair combat, we can not complete your wishes. All I was, all I am and all I was meant to be is yours. Do with it as you will, your faithful servant until my next lifetime ...."}
After his short speech in Terran, the symbol glows brightly, and a flat circular area that looks almost like a mirror surrounded by a ring of pure unfocused magical power appears not far from him, and as it does so, the life force of Dwellen seems to evaporate and his body slumps to the ground, all 7 of them mimic the motions, until the energy seems gone, then the 6 mirror images fade away, leaving his body splayed out, unmoving in front of this, for lack of words, mirror hovering just above the ground.

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday November 23rd, 2011 2:02:47 AM

Revi, having no further enemies to kill, takes in a deep breath and lets out a long cleansing breath--her rage subsiding, "Edmund, you're the smart one, what did he say before he uh, did what he did. Whatever that was, what was that?"

Thar, AC 27, 107/124 HPS  d20+11=12 ; d20+25=32 ; d20+8=25 ;
Wednesday November 23rd, 2011 11:12:32 AM

Thar lowers his bow as the last enemy falls... He hears Dwellen mutter something in a language he doesn't understand... and then watches the images fade away but a hovering mirror remain...

He looks at the mirror with curiousity, and tries to see if he remembers what it might mean... (Know Rel? = 12 Know Arc? = 25)..

He'll also move quickly to the body and search it... Perc = 32

Tishe' (AC:23 CMD:16 HP 108/108)  d20+15=16 ; d20+20=21 ;
Wednesday November 23rd, 2011 11:49:39 AM

Tishe' can't understand Dwellen, but she knows what the dissipation of the Mirror Image spell means; the Outsider must have killed himself.

She reaches into her memory to see if whe recognizes the magic item hovering in the air. "It could be a trap, be careful!", she calls to her packmates.

"Edmund, Snafu, see if you can safely check out the 'mirror'."

"Ramen, Thar, Revi, can you speak with the centaur and see if we can exchange useful information. He is obviously NOT of the Queen's camp, and looks like a black handed Walker to me."

Tishe' herself lands her broom 10 feet from the mirror and stows her Broom in her magical quiver. Any information she gleens from her memory, the witch calls out to her packmates.

...Action
Know Arcana: 16 (rats)
Spellcraft: 21 (double rats; two 1s in a row; just glad there is no natural 1s when rolling skills)

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC Close Encounters 
Wednesday November 23rd, 2011 4:24:29 PM

Upon looking into the Mirror, there can be seen a throne room, a woman sitting on the throne and 15 or 20 more people standing about further back from the Queen, or at least who appears to be the queen.

The Queen looks through the mirror, and sees the results of the recent combat.

"Those who conquer the Altair shall take their place. Long live the Altair!"

The phrase is echoed by the other people behind the Queen, the boisterousness of the echo seems as if there are many more than the 15 to 20 which can be seen.

The Queens hand reaches forward and then extends out through the mirror looking portal? there is a red ring on each of it's fingers, and there is a finger for each of the party, even the centaur as well as those whom are invisible.
"Accept the good fortune that fate has brought upon you. Take my ring. Bring my husband back to me so I can deal with him for once and for all!
You will be richly rewarded! Richly!"



Old Snafu New Snafu- AC 30, HP 112/112 
Wednesday November 23rd, 2011 4:28:45 PM

"I used to play cards with a guy that only spoke Terran" Snafu explained. "I'm not 100% sure, but I think our disappearing friend just said- I have to go to the bathroom".

After Snafu gave his best translation, he focused his attention on the mirror. He started by scanning it for magic, which he was certain he'd detect. More importantly, he wanted to know the strength of those auras.

Assuming the auras weren't too powerful, Snafu moved in to take a closer look.

Actions:
-->Give bad translation
-->Cast detect magic and study the area; especially the mirror.
-->Assuming the item doesn't have a strong aura, Snafu will move in to investigate

DM: there is a extremely power aura of conjuration magic, it appears to be a portal of some sort.



Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Wednesday November 23rd, 2011 5:38:20 PM

With the threat ended, Caedmon puts his bow away. "Might I ask what in the name of Pantheon that was all about?"

Revi AC30/16/30 | 155/185HP | CMD 37  d20+16=32 ;
Wednesday November 23rd, 2011 5:56:07 PM

"We need to talk." Was all Revi said as she grabbed the Queen's hand and tried to pull her through the portal.

Strength check 32 (+8base, used a Hero Point to add +8 to roll)

Oh lord, what have I done!

DM: Save your hero point.

jim/revi: That sounds very ominous...

An Angry Wife with Power


DM - JC Close Encounters 
Wednesday November 23rd, 2011 7:15:36 PM

As Revi grabs at the hand, she puts a severe effort into it, her grasp contacts nothing, she winds up on the ground looking upwards towards the mirror as her effort was lost upon the spectral hand. The rings are still hovering on the fingers, where they were.
"You think I'm stupid? Now make your decision, either accept my ring and become my Altair, or stay out of the way of those who will do what is needed. Time is wasting, and a decision is needed."

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday November 23rd, 2011 7:21:22 PM

Revi brushes herself off, "Honestly? Yes. You've done nothing but make enemies of us. You've shattered the peace in our tranquil valley by loosing your cursed husband on the world, then posting wanted posters bringing all manner of vile bounty hunters to our home, so yes, you are stupid. Keep your stupid ring, why would I want to be a slave when I have the freedom to choose as I please. Pfft." Moving away from the mirror, Revi goes to collect the remnants of her transformed sword.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Wednesday November 23rd, 2011 7:55:21 PM

"My good Queen... uh I'm sorry I didn't catch your name. This is the first I've heard of any of this, but might I suggest that you would find people more... cooperative if your thugs... er... um... Altair or what not would listen to reason rather than attack when unprovoked. Also, perhaps you should have more effective thugs... er Altair. Yes, these seem rather... inadequate."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly, Invisible 
Wednesday November 23rd, 2011 11:44:39 PM

Edmund, invisible and floating above the mirror, peers down at it. The others can hear his voice shouting down at them from above.

"Ah... the fellow said--the one who died, I mean--he said that... ah... let's see, my translation's probably not very good, but I think it worked out to a curse. And... maybe a declaration of love for his queen? Yes, very probably that. Wouldn't take that ring--might be part of the curse, don'tcha know. Might turn you into stone. I bet you that's what it was! He was calling out to her to finish us off for him! Yep, definitely avoid those rings!"

There's a pause, and then Edmund shouts down, "No rings for me, thank you very much. For some reason, I can't manage to fit more than one on my best-looking hand anyway! Why dontcha keep it as a memento of our love and affection for your majesty, your majesty's castle, your majesty's estate, and your majesty's recently-dispatched assassination brigade."

The sorcerer is invisible, but he might be smirking. He's certainly not trying to be diplomatic.

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday November 24th, 2011 11:13:03 AM

Tishe' is stunned by the offer of the queen, and much too slow to do anything to delay Revi's actions or hot words. Not that she doesn't agree with them, but this is the first opportunity to speak with the other side in this fracas and the group doesn't have to go all the way to the Outsider country to do it!

She turns to her packmates and speaks earnestly. "Warp down! We may be able to get more communication done than a declaration of war!" Her brown eyes plead for her packmates to see more than the immediate moment.

The witch then turns to the Queen and the Court in the mirror. "Your Majesty, we are already beholden to other oaths, oaths that do not sit well with your offer. And as my packmates have already explained, the actions of your headstrong Altair, your haughty Ambassador, and the indiscriminate call for bounty hunters have hurt many under our protection and has made it very unlikely that we can accept any gift of you sight unseen."

"And yet, as we are now speaking with each other, we may be able to help resolve this issue without turning either of our lands into desolate battlefields."

"Fierce Queen, we are on the trail of the King. We will find him and work towards a solution for both of you. Call off the bounty hunters, call off your armies, and we will do this. I will take your Mirror to maintain contact. Does this compromise suit your Majesty?"

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 107/124 HPS 
Thursday November 24th, 2011 12:00:06 PM

Thar agrees with Tishe's more diplomatic reaction to the queen, and says, "Your highness, as we've told your ambassador many times, we don't want any bloodshed. Despite your sending several hostile forces against us, we want this to end peaceably. Once we find the king, we'll speak with him too and see if we can find a compromise that suits everyone. All this warring and violence is dangerous to our valley and as its protectors, they're our main concern. So please, take our offer and let's stop the killing."

Old Snafu New Snafu- AC 30, HP 112/112 
Thursday November 24th, 2011 4:54:57 PM

Snafu nods in agreement to Tishe's approach, but remained silent. He seemed to be distracted by a strange elixir that he thumbed in his right hand.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Friday November 25th, 2011 7:34:57 PM

Checking in.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly, Invisible 
Friday November 25th, 2011 8:56:48 PM

((Sorry for the missed post. Thanksgiving and all that. Checking in for the weekend!))

DM - JC Jokers Wild, but Queens Angry 
Sunday November 27th, 2011 7:15:48 PM

As it seems unanimous that the group is refusing anything to do with the queen, she is quite affronted.
"You lot will pay for going against me, It may not be today or even next week, but hear my oath. I shall make each one of you pay for this. First you fight my Guard, then you refuse to take a reward for bringing my husband back to me. You had best remember this, because it is for sure gonna be remembered by me and my country."
By the end of the speech, the Queen is almost shouting her curse out at you. As she finishes up, the hand vanishes along with the rings, then the warp portal closes in on itself and vanishes with a pop.
The group is now all standing there along with a Centaur.

Yves_B 
Sunday November 27th, 2011 7:29:26 PM

OOC>
Friends,
I'd like to thank you for sharing your Wold with me for the past 12 years or so.
I will be leaving effective immediately. I haven't been able to motivate myself in a several months to give my all to RP'ing. Maybe I just burnt out. You and the rest of the community have created a wonderfull place and I commend you all on your wonderfull work.

Sincerely,

Yves


Revi AC30/16/30 | 155/185HP | CMD 37 
Monday November 28th, 2011 2:55:59 AM

"So, it looks like this is all your fault, centaur." Revi says with a smile, pointing her finger at Caedmon.

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday November 28th, 2011 2:09:10 PM

"So, no compromise then?" asks Tishe' to the air. She shakes her head and turns to the centaur and her packmates. "It seems like every time we try and take a step forward we slide two steps back". The witch rubs her nose as if she is getting a headache.

"Sieur Taur", Tishe' calls to Caedmon, "you had been speaking with these people before we came. Have you any clue as to thier intentions or destination? We are the Cinnamon Protectors, and are currently trying to stop a Civil War from enveloping our Valley. We could really use any help you can provide."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Thar, AC 27, 107/124 HPS 
Monday November 28th, 2011 3:44:15 PM

Thar greets Caedmon and introduces himself, "It sounds like we may be on the same side here and its nice to meet you. I'm Thar ail Baerer, our group's resident healer and scout..."

Regarding the queen, he says with a chuckle, "Well, it sounds like she isn't going to be sending us birthday gifts this year. I can see how that harpy drove her husband away, though it doesn't justify his adultery, but I think we'll be hearing from her again."

OOC - We're going hunting this Wed - Sat'd (my son's first time, yeah!) and I won't have access to the Inet during that time. If anyone wants to RP Thar, feel free...

DM - JC Jokers Wild, but Queens Angry 
Monday November 28th, 2011 4:27:34 PM

Caedmon Highlight to display spoiler: { They had been grilling you for at least 10 minutes, most of the time it was why you were in this region, where you hunting for the king and what news of him you had heard. When your answers came to a dead end, they circled back to the other questions repeatedly grilling you over and over.}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Monday November 28th, 2011 4:42:54 PM

Shortly after the portal closes, Edmund reappears standing next to Thar.

"I believe you owe me a few more of those excellent pastries," he says to the Cleric. "And an explanation about the fire-storm, too!"

With that, Edmund marches over to the Centaur.

"Centaur!" the sorcerer says. "I should have known! Just like Wynum. Always getting people into trouble, Centaurs." Edmund waggles his finger at Caedmon as he continues, "Jolly good thing I was here. Did you see that Chain Lightning spell? Those don't come cheap, dontcha know. It's not a parlour trick! At the very least you owe everyone a drink and an explanation; luckily, there's just the place nearby. Maybe we could repair there so that you can settle the balance of your salvation with me and the rest of my fellows. I'm Edmund, Archmage of the Mithril Order, Lord of the Tower of Edmundia, Saviour of Plateau City, et cetera. Pleased to meet you. Now, about that drink...?"

Edmund looks at the Centaur expectantly. It is clear that he is ready to go to the tavern at once, and that he is quite serious about the expected beverage.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Monday November 28th, 2011 7:42:01 PM

Caedmon looks at the two humans, Revi and Edmund with bewilderment in his eyes. He was just grilled for taking a stroll through the plains and unceremoniously attacked, and now he is catching the blame for it. Sheesh. At least the other half of the group, the ones called Tishe' and Thar seemed reasonable, and genuinely likable.

"My name is Caedmon Bogha, I served Pantheon as a monk at Rattledam and am currently on sabbatical. I was set upon and questioned by those large fellows laying on the ground there. The asked the same questions over and over and over again, never happy with my answers. Granted my answers were either no, or I do not know. I'm afraid you have all of the answers but I'd be happy to help as I can."

Looking to Edmund the Centaur continues, "I can buy a round of drinks I guess. I can think of few things I'd rather do than have a drink anyway."



Revi AC30/16/30 | 155/185HP | CMD 37 
Monday November 28th, 2011 8:50:28 PM

"A monk that drinks! Wow, now there's something you don't see every day--I think you and I will get along just fine, as long as you're buying." Revi gives the centaur a friendly smack on the back--well, to be honest, it's more of a bash that will leave a bruise, but that's her nature. "I'm Revi, company killing-machine and general pain in the ass, it's nice to meet you."

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday November 28th, 2011 10:49:12 PM

Tishe' looks immediately like she ate a very sour lemon. A monk of Rattledam? Here? I wonder how long he has been on sabbatical and how much he knows about the events of the last few years? The witch is wary, and yet the Taur seems friendly. Best wait and see which way the winds are blowing...

Caedmon and DMs Highlight to display spoiler: { Zach, not sure how much you know about the more recent events of Rattledam and the Sargrass Plains that took place in the now-closed game of Bloodpack and Children of Chaos. Rattledam and the Sargrass Plains were destroyed by CDM Jerry. There are only stories and rumors left.

Also, Tishe' is (I believe) the only active hero in the Wold that played in any of the Southern Continent hero teams. She was in Bloodpack, the team that headquartered out of Rattledam and was most intimate with the people and destruction of that town. She has a strong aversion to most of the Rattledam monks, having proved that most were beaters.
}

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Tuesday November 29th, 2011 12:40:12 PM

Edmund heads down to the tavern with Cadmon and everyone else, eager to hear anything the Centaur has to say as long as drinks come free with the words.

"Attacked without provocation?" Edmund says. "Not much of a surprise there, given who was behind it. Are you interested in getting to the bottom of it? If so, we may be able to work together."

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Tuesday November 29th, 2011 6:20:04 PM

Tishe only Highlight to display spoiler: {Steve, so oddly enough I had no idea about the more recent events, and I swear Jerry looked at my background before my character was approved. How long ago did this happen? Could it have happened that Caedmon, having been traveling for months, hasn't heard about the fate of Rattledam? If this is not possible, I'll be changing backstory. Whoops.}

As the Centaur drinks and buys the rounds he talks freely with the group. He rubs the bottom of his chin when Edmund mentions getting to the bottom of the situation. "If you would have me, I'd be honored. I know little about the goings on here, but my bow is yours."

DM - JC Bars are made for.... 
Tuesday November 29th, 2011 8:21:27 PM

The group travels most of the rest of the day to reach a small village south of WatcHaven, it does have a tavern, but it makes the one back home seem like a top of the line 20 gold piece a night place to stay.
You notice the sign as you enter is half missing. The piece still there has the word "Pickled" still visible on it.
As you entered one person got up and left, leaving a table now empty. The group takes up more than half of the room with it's large members.
A couple people mutter about all the foreigners lately, but there is no scuffle.

(tomorrow I'll have you proceeding southerly again, unless someone speaks up)

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday November 29th, 2011 10:09:05 PM

Tishe' stops... "but WatcHaven is a half day's walk away and in the wrong direction for the pattern..." , she begins, but it seems that alcoholic beverage is the order of the day. Gamely, she tags along, keeping her distance from the Taur and watching him when it appears no one is looking.

Once back to WatcHaven, she lets Edmund and the others drink in the Tavern. The Witch goes back to the Tower, checks in with Blackhand and the staff, and then goes to the gardens and the little patch of Sargrass to meditate on this new person. "Blackhand or Beater?" she asks herself.

DM JC: it's just a little area of housing that has cropped up on the road between Witchspawn and Menydale about where the F is in the label of Tower of Boydos. You did not go back to WatcHaven.

...Action
Caedmon and DMs: Highlight to display spoiler: { No need to change backstory. 1) Caedmon would almost certainly need to have been travelling for years to now be in the Northern Continent and could easily have no idea of what has happened in the Sargrass Plains. 2) Rattledam was a big enough town that there could have been others in the town that Tishe' wouldn't have known, even something as exotic as a Centaur. 3) I think it will be lots of fun role-playing the thawing of Tishe's prejudice to monks in general and Rattledam in particular as well as Caedmon's learning about what has happened since he left Rattledam. :-) }

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+24=39 ;
Wednesday November 30th, 2011 1:02:27 AM

Caedmon does not fail to notice Tishe's icy glances in his direction. He says nor does nothing about it though, just files it away for later use.

Perception: 39

Tishe' only Highlight to display spoiler: {Sounds good, should be tons of fun.}

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday November 30th, 2011 12:24:33 PM

Revi calls over the barkeep and leans forward when he comes over and asks quietly if he's seen the king and his retinue pass this way, describing them the best she can and then places a few gold coins on the bar.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Wednesday November 30th, 2011 1:37:22 PM

Edmund sits down with Caedmon on one side and Thar on the other. The cleric has not been forthcoming with any more chocolate biscuits--it turns out that Edmund has eaten them all already.

"We are always looking for trustworthy people to help us out," says Thar.

Meanwhile, Edmund seeks to gauge the Centaur's trustworthyness by having a pint at his expense.

"Not really the best of all possible taverns, is it?" He says quietly to Thar and Caedmon, before adding, at a normal volume, "Well! We are glad to have someone along who knows their way with a bow. Thar's a pretty fine shot, too. Perhaps we can have a little contest when we get back to the tower."

Edmund pauses, thinking of the tower.

"I miss my bath," he says wistfully.

Old Snafu New Snafu- AC 30, HP 112/112 
Wednesday November 30th, 2011 2:49:07 PM

Thud was the sound Snafu's head made as it grazed the lintel of the tavern doorway.

"ARGH!" Snafu complained. "Am I getting bigger or are these taverns getting smaller?"

Moments later Snafu was trying to find a comfortable place to sit, but his large linotaur rear end kept bumping into things.

"I'll have the low fat mutton and potatoes please" Snafu commented to the waitress a few moments later.

It was clear that Snafu had been getting larger of late. Snafu postulated that it could have been Mouse's cooking or perhaps all of the extra training he had been doing. Whatever the cause, he was becoming a much wider load.

DM - JC South by Southwest... or something like that 
Wednesday November 30th, 2011 8:56:26 PM

The group leaves the bar and finds a place to set up a camp after having a few rounds, nothing of great importance happens during the night, other than Ramen made his goodbyes as everyone left the Pickled whatever. He begged forgiveness but his God had called to him and informed him he was needed over near Dirt City. After his goodbyes he mounted up and rode off into the growing darkness, until he could be no longer seen.

In the morning the group begins to head in the general direction they had been headed the previous day before they encountered the Queens Guard and met Caedmon.

Perception rolls please.
DC 18 Highlight to display spoiler: { A Large wagon has passed this way}
DC 28 Highlight to display spoiler: { A horses tracks are mixed amongst the pachyderm and wagon wheel tracks }

Tishe' (AC:23 CMD:16 HP 108/108)  d20+8=16 ;
Wednesday November 30th, 2011 10:25:49 PM

Tishe' thankfully drops off into sleep, dreaming of a tavern with a ghostly barmaid that keeps giggling at everything... very strange!

In the morning, she adjusts her gear and meditates on the newfound powers of the Sargrass while sitting on her mat of woven Sargrass grasses. Never one to be able to do anything with food other than boil water, she hopes someone else is a fairly good cook, "or else we're going to be eating a lot of journeybread whenever we go Walker." she finishes.

The witch is not very good at seeing clues and misses anything of importance.

...Action

Perception: 16

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly  d20+3=11 ; d20+25=33 ;
Wednesday November 30th, 2011 11:03:03 PM

Edmund stumbles along in the morning, groggy and irritable.

Thar, on the other hand, is as bright and cheerful as ever. When the group gets outside, Thar notes the markings on the ground.

"Someone has passed this way recently," says Thar. "There was a large wagon--but also a horse and one of those giant beasts from earlier, I think."

Edmund, who sees nothing, just shakes his aching head.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Wednesday November 30th, 2011 11:05:39 PM

(Perception rolls were 11 for Ed and 33 for Thar.

Also: Thar is referring to the Elephants. Just to be more clear to the DM and Players, since (for us) it's been a long while since they were seen, though for the characters it was much more recent.)

Revi AC30/16/30 | 155/185HP | CMD 37  d20+17=32 ;
Wednesday November 30th, 2011 11:55:45 PM

"I concur with Thar," Revi states, "The elephant was through here and then horses."

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+22=32 ;
Thursday December 1st, 2011 8:59:26 AM

Caedmon looks at the large tracks and his eyes go wide. "An elf-a-what? That's the biggest elf track I've ever seen."

Perception: 32

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday December 1st, 2011 5:02:29 PM

Caedmon's confusion makes Tishe' respond automatically, forgetting in the moment that the Taur said he was a Rattledam Monk.

"Like a Ranthom, but with feet", she explains. "And it has a smaller mouth but a snake-like nose."

...Action

Perception: 16

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/30 | 155/185HP | CMD 37 
Thursday December 1st, 2011 7:18:36 PM

"Say, I remember you guys saying something about your armor turning to liquid, but it regained it's form later. How long did it take?"

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Thursday December 1st, 2011 7:32:18 PM

"Oh... I thought you meant... you see, I heard Elf-Ant... I assumed pointy ears... Ah, nevermind." Caedmon looks quite puzzled, but very relieved by Tishe's answer.

DM - JC South by Southwest... or something like that 
Friday December 2nd, 2011 1:50:00 AM

Once you begin following the tracks the group makes decent time, headed in at least one of the directions bounty hunters you know of generally headed.

As you cross over the top of one of the series of small hills, actually knolls would be a better description for them, you see the wagon and elephant a mile or so ahead, and it looks like the Bounty hunter set up a camp for the night, it must not be easy to find a spot for a wagon 15 wide, 25 feet long with 8 wheels, not to mention the Elephant that pulls it around.

Ok folks, choice time....

#1, circle around the encampment.
#2, try and sneak in close and listen to him.
#3, walk right in bold as ever.

Tishe' (AC:23 CMD:16 HP 108/108) 
Friday December 2nd, 2011 11:02:39 AM

Tishe' is all for avoiding the Taur bounty hunter with the elephant and getting a jump ahead of him by circling around the campsite. When she suggests her preference, it is easy to see that she could be easily swayed to another course of action by her packmates thoughts.

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/30 | 155/185HP | CMD 37 
Friday December 2nd, 2011 11:52:45 AM

Revi relents to Tishe's suggestion rather than just barging into his camp as would be her nature.

New Snafu- AC 28 (T14FF/25), HP 121/121  d10+9=11
Friday December 2nd, 2011 1:19:59 PM

"Circling around would be a good idea" Snafu said. "If he's alone I don't expect that he'll be saying much anyway."

Snafu took up position near the lead and continued to fiddle with the small vial in his left hand.

OOC: I'll switch to the new Snafu character sheet now.

Highlight to display spoiler: {
Active effects:
False Life (extended)- +11 HP; 18 hours
Heroism (extended)- +2 Hit/Save/Skill; 180 minutes
Barkskin (extended)- +3 AC; 180 minutes
Greater Magic Fang (paw)- +2; 9 hours
Greater Magic Fang (paw)- +2; 9 hours
Greater Magic Fang (bite)- +2; 9 hours

Spells:
1st Level (6 / day)
Cast- none
Remaining- deathwatch, Cure Light Wounds (2), Enlarge Person, Shield, 1 unprepared

2nd Level: (5/day)
Cast- Barkskin, False Life, Alchemical Allocation (3)
Remaining- none

3rd Level: (4/day)
Cast- Heroism
Remaining- Haste, Heroism, Thorn Body, Displacement

}



Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Friday December 2nd, 2011 3:46:15 PM

Edmund rubs his eyes and opines that it is best to circle around, if they must interact with them at all.

"Nothing beats the element of surprise," he says.

Thar adopts the same position. "There will be fewer casualties this way," the cleric says. "And they may not resist if they see they are surrounded."

Thar, AC 27, 107/124 HPS  d20+25=32 ; d20+19=37 ; d20+19=21
Saturday December 3rd, 2011 9:53:08 PM

(Back from our trip... lots of does but only 1 buck but missed him... I knew there's a reason we shouldn't shoot at something in 30 mi/hr wind... Thanks to Edmund for graciously playing his friend Thar's interactions...)

Kneeling and observing the camp, Thar says, "Yes, let's go around and see some more of their camp... I'll go around the far side and see if I can find any pickets or guards they've set up... "

Before moving forward, he stops and says to Edmund, "Oh yes, I forgot. Here's 2 more of those treats you like... I knew you'd eat the others and then be hungry again, so I thought I'd save these as a surprise..."

He then moves slowly around the camp, stalking through the grass, remaining quiet and hopefully unobserved, looking at the camp and associated inhabitants...

Perc = 32
Track? = 37
Stealth = 21

Tishe' (AC:23 CMD:16 HP 108/108) 
Saturday December 3rd, 2011 11:59:07 PM

"Unless that Taur has met up with others, he should be alone with his Walking Ranthom and waggon.", states Tishe' with conviction. "But it is good to be cautious just in case."

...Action

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC South by Southwest... or something like that 
Sunday December 4th, 2011 6:22:56 PM

The group gives a wide birth to the camp the old Taur has set up, it takes some time, but you manage to get to the far side, and you hope that you made it unnoticed.
The tracks of the Wagon and Elephant, as well as those of the Horse you had been following do not continue on to this side of the camp. So whatever or whomever was following the Bounty Hunter is in the camp with him.

Revi AC30/16/30 | 155/185HP | CMD 37 
Monday December 5th, 2011 12:47:23 PM

Revi daydreams about what type of beer she's going to brew next time she gets back to the tower. Something strong of course, but maybe with a hint of citrus--she'll need to find some oranges maybe.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Monday December 5th, 2011 1:01:58 PM

"Looks like we're ahead of our little friend, now," Edmund says. "I hope we're going the right way."

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Monday December 5th, 2011 2:10:46 PM

"What is your experience with this fellow? Why not just approach his camp. Is he dangerous?"

New Snafu- AC 28 (T14FF/25), HP 121/121 
Monday December 5th, 2011 3:52:39 PM

"Hmmm... perhaps we should investigate afterall" Snafu said hopefully.

Thar, AC 27, 107/124 HPS 
Monday December 5th, 2011 3:54:33 PM

"Yep, it might be worth going into the camp and finding out their plans, as well as what we're dealing with..." Thar adds. "Ed and Tishe', do you two want to go in as our spokesman? You're the best diplomats in our group..."

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday December 5th, 2011 5:10:12 PM

Tishe' giggles which turns to a cackle and her nose seems to slide a little more to the left. "Me? A diplomat? Just because I often know what could be the right thing to say doesn't mean anyone outside of friends would actually listen. Edmund would be the best to speak, I think."

"But in this case, I think it would be better if the bounty hunter didn't know we were in front of them. Let's track down and get to the King first."

DM - JC South by Southwest... or something like that 
Monday December 5th, 2011 6:31:17 PM

Gathering quite a ways away from the Minotaur Bounty Hunter and his friend the party figures it's on the right general heading as it moves on towards where they hope the King and his men (and women) are.

Survival rolls please.

DC 16 Highlight to display spoiler: {You've managed to get back on the same heading as before the circling around.}
DC 24 or DC 27 Perception Highlight to display spoiler: { After about 2 hours, just before the sun goes down, making it dark rather than just the dusk you've been traveling in for the last 30 minutes. You catch the smell of cooking, it's very faint, but it's there. The slight breeze is coming from the south, slightly to the left of the path you are on.}

Revi AC30/16/30 | 155/185HP | CMD 37  d20+19=33 ;
Monday December 5th, 2011 6:59:42 PM

Sniffing the air as dusk approaches, Revi whispers that she smells cooking coming from the South, left of their trail.

Survival 33

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly  d20+1=12 ; d20+3=10 ;
Monday December 5th, 2011 8:50:17 PM

Edmund shrugs plaintively.

"Last time I tried to speak to someone, we had to cut them into pieces. Though, I expect some of us weren't too unhappy with that particular outcome."

"That said, let's stay ahead of our opposition. I'd like to find Mr. King before they do."

(Survival 12, Perception 10)

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday December 6th, 2011 1:46:27 PM

Getting to the end of the day, Tishe' looks to the more woodsworthy among the group to find a good campsite. She has continued to eye this Rattledam Monk, but her look has been more of speculation than suspicion ever since the centaur's open and jovial attitude about not knowing everything when they were talking about the 'el-e-fent'.

Thar, AC 27, 107/124 HPS  d20+19=38 ; d20+25=27 ;
Tuesday December 6th, 2011 3:15:20 PM

Thar continues searching for both the king and a place to rest for the night once dark arrives... He busily checks the path for tracks, broken branches, etc,, as well as other clues that might give them some help...

Surv (Track) = 38
Perc = 27

As he moves through the underbrush, he first gets himself back on the same heading as before, and stops, sniffing the air... After a moment, he smells something what seems like cooking... He turns to his left and barely picks up a scent coming from the South... It's getting dark though but they might be able to find where that smell's coming from... He quickly tells the others in the group about what he's found...



Revi AC30/16/30 | 155/185HP | CMD 37 
Tuesday December 6th, 2011 6:51:34 PM

Revi smacks Thar on the shoulder, "I already said that. I think it's bacon, yeah, bacon and something else..."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Tuesday December 6th, 2011 8:13:07 PM

((Checking in. Sorry if I miss a post this week. I'm really sick with the flu.))

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+27=30 ;
Tuesday December 6th, 2011 9:54:22 PM

Caedmon sniffs the air. "I catch the smell of cooking as well, it's very faint, but it's there. The slight breeze is coming from the south, slightly to the left of our location. Of course you all already said that."

Survival: 30

DM - JC South by Southwest... or something like that 
Wednesday December 7th, 2011 9:37:18 AM

After traveling an additional travel of about an hour, the scent of cooking has faded in and out a few times, but it has now gotten so dark, that it is unsafe to proceed, unless they have dark-vision or low-light vision.
The scent of the food also hasn't really gotten very much stronger.
The group can continue, but if the encounter with the King should happen after full dark, it would be hard to fight if needed during the night.

The Kings Camp could be 10 minutes further or it could be another hour or more....
Yet more decisions....

Thar, AC 27, 107/124 HPS 
Wednesday December 7th, 2011 10:08:35 AM

Thar realizes they may have a long way to go to find the campsite, and tromping about in the dark may not be the wisest move... Whispering to the others, he says, "Let's quietly set up camp and maybe get up shortly before sunrise, and continue searching? WIth some luck, they wouldn't have set out until after the sun rises..."

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Wednesday December 7th, 2011 12:56:58 PM

"I have no complaints with that."

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday December 7th, 2011 1:34:40 PM

"Sounds good."

New Snafu- AC 28 (T14FF/25), HP 121/121 
Wednesday December 7th, 2011 3:20:34 PM

"Rest is a good idea" Snafu added.

Tishe' (AC:23 CMD:16 HP 108/108)  d20+20=34 ;
Wednesday December 7th, 2011 3:54:36 PM

Tishe' smiles at seeing the rare agreement among her packmates, and settles down to a meal of hardtack and dried beef. She then weaves a sleeping mat for herself (and anyone else who wants one), explaining to the others that outside the domed villages of the Sargrass, if someone didn't sleep on a fresh mat of local grasses, the insects would find you and strip you to the bone inside of 10 minutes."

She lays down on her mat and smiles. "Plesant Dreams"

Weave: 34

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Wednesday December 7th, 2011 10:14:16 PM

Edmund, always eager for a rest--the longer the better--quickly agrees.

"Yes, yes, yes," he says enthusiastically. He even helps Thar set up camp, by helpfully giving helpful instructions about what clearings are the clearest.

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday December 7th, 2011 11:39:33 PM

"I'll take first watch..."

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+24=36 ;
Thursday December 8th, 2011 7:23:55 AM

"I'll take any watch, it does not matter." When Tishe offers to make a sleeping mat, Caedmon accepts. "While traveling I typically sleep standing up for a variety of reasons, including the one you just mentioned. It would be nice to give my hooves a rest for the night, assuming making such a large mat is not to much trouble."



DM - JC South by Southwest... or something like that 
Thursday December 8th, 2011 11:25:23 AM

The group sets up a camp, with Tishe` weaving fresh mats for everyone to spread out their sleeping gear on.
It's decided to have a cold camp, eating preserved food that requires no cooking, for fear of alerting someone or anyone of their location.
At just before dawn,as everyone is getting ready to move on, there is an ungodly loud crashing and breaking sound coming from the north, like someone is breaking and uprooting the larger saplings of the forests edge, coming generally your direction.
The ruckus is not advancing very quickly, but it is coming closer.

Thar, AC 27, 107/124 HPS 
Thursday December 8th, 2011 12:03:17 PM

His morning prayers interrupted, Thar turns quickly to the sound of something loud and big coming their way... "I wonder if it's that elephant that we saw before?" he asks...

However, it seems like the element of surprise may be gone with all of the noise coming from the North... The people they're tracking to the South will here it too and be on their guard... "What do you all think? Should we check out that noise from the North or keep after our quarry to the South? I don't want to lose the King and maybe we could use those from the North as a distraction? On the other hand, if they're bounty hunters after the king, we may be eyewitnesses to a brutal fight if the hunters find the king..."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Thursday December 8th, 2011 3:20:48 PM

Edmund is of the opinion that the group needs to reach the King before any of the bounty hunters do.

"I don't doubt that he can defend himself," Edmund says. "But, he'll be far more pliant if he isn't beset by numerous foes before we can speak to him. I'd rather not get into a fight with him or his wife."

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday December 8th, 2011 4:03:58 PM

"I'll bet it's the four-footed Ranthom, the El-e-fent. We can't allow him to continue trashing the forest. What if some innocent woodcutter gets in the way?"

Revi AC30/16/30 | 155/185HP | CMD 37 
Thursday December 8th, 2011 5:32:40 PM

Revi groggily gets up and starts putting on her armor, "Another day, another goldpiece."

DM - JC South by Southwest... or something like that 
Thursday December 8th, 2011 7:33:06 PM

Workers? There's workers trying to cut down saplings and 10 year old tree growth?

Deciding that reaching the King first was more probable than saving a woodsman in young growth, the group heads off just east of directly south. The breeze currently is from the west south-west and isn't very much more than a trotting pace. (6-10 miles an hour)
After another 90 minutes of travel through the growth on the outskirts of the forest, you can spot an area off in the distance that there is a lot of movement going on.

New Snafu- AC 28 (T14FF/25), HP 121/121 
Thursday December 8th, 2011 11:16:18 PM

Snafu studied the movement up ahead for any sign of trouble. If anything appeared amiss he would reach into his belt to drink down two potions.

Actions:
Extended heroism
Extended barkskin

Highlight to display spoiler: {
Active effects:
False Life (extended)- +11 HP; 18 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (bite)- +2; 9 hours (morning)
Heroism (extended)- +2 Hit/Save/Skill; 180 minutes
Barkskin (extended)- +3 AC; 180 minutes

Spells:
1st Level (6 / day)
Cast- none
Remaining- deathwatch, Cure Light Wounds (2), Enlarge Person, Shield, 1 unprepared

2nd Level: (5/day)
Cast- Barkskin, False Life, Alchemical Allocation (3)
Remaining- none

3rd Level: (4/day)
Cast- Heroism
Remaining- Haste, Heroism, Thorn Body, Displacement

}

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+24=28 ;
Friday December 9th, 2011 12:28:59 AM

Perception to see what is going on: 28

Tishe' (AC:23 CMD:16 HP 108/108) 
Friday December 9th, 2011 12:16:55 PM

Tishe' prepares herself in the morning with some witchery and heads off with her packmates. THe Endure Elements for the witch is only a White Spell (ie cantrip), and so she is able to protect every packmate from extremes in the weather for the full day without wasting her precious ley line energies. After a moment's hesitation, she even offers the spell to Caedmon.

The brown-haired witch also imbues herself with some small magics, being more aware of the creatures in the Wold. Her Spellweaving ability allows her to double the duration and again still only use the minimal magic needed for a White Spell.

Tishe' tries to wait as quietly as she can to give Thar time to decide what's happening. Just to be prepared, she puts her hand to her Efficient Quiver and pulls out... a broom.

...Action
At Camp: cast Endure Elements on all packmates.
At Camp: cast on herself Deathwatch (0 level, extended +0 from weave metamagic = 0 level slot),

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Endure Elements; 24 hour duration
Deathwatch: 4 hour 30 minute. know any creature in 30 foot cone is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Can see through feign death.

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 0 0 0 0 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/30 | 155/185HP | CMD 37 
Friday December 9th, 2011 1:01:56 PM

"Can anyone sneak out there and message back what's going on? I'm not the most quiet of people," Revi says as she taps her full plate armor.

DM - JC South by Southwest... or something like that 
Friday December 9th, 2011 1:33:19 PM

The commotion in the distance is the King and his people, you've left the Elephant and it's noise far behind. Tearing up and breaking off trees to big to pull that huge wagon over must be slowing it down.

Those in front of you are cooking food and slowly breaking camp, it appears that after they eat, they'll be moving on.

Thar, AC 27, 107/124 HPS  d20+25=36 ; d20+19=30 ;
Friday December 9th, 2011 1:51:03 PM

Thar sneaks in quietly through the brush and watches the king and his group preparing to leave... He tries to get an idea of how many man there are, what weapons and armor are in use, where they're positioned in the camp, guards that are posted, etc... (Perc = 36 , Stealth = 30)

Once he's observed them for a bit, he sneaks back and passes the information off to his companions... "I think we should parley first with them, maybe send Ed and Tishe' in to talk why we cover them from afar? We have two archers now to respond to any hostile moves...

Revi AC30/16/30 | 155/185HP | CMD 37 
Friday December 9th, 2011 2:21:02 PM

"Are we really thinking about attacking them? Over a marital dispute?"

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) Fly 
Friday December 9th, 2011 3:05:19 PM

Edmund resists the urge to roll his eyes.

"No one said anything about us making the first move, but Thar is only being sensible in taking measures for our protection, and he is quite right to do so," he says firmly. "Especially given the fact that this King, and his lunatic wife, have proven to be the most unstable people we've encountered so far."

"I suppose I can go in with Tishe," he continues. "And I'll feel much better if I know that help is near at hand. One can only guess at how His Majesty will respond when he sees us. I may be lucky to get a word out."

Revi AC30/16/30 | 155/185HP | CMD 37 
Friday December 9th, 2011 4:20:52 PM

"The King has never attacked us. His man, Bohamm on the other hand did start a fight. So try and deal with the King directly Edmund, or you might get your face smushed." Revi was still confused as to the plan to deal with the King. To her it was nothing more than a marital dispute gone bad--that his Queen had usurped his throne under this legal pretense and backed it with force. She was nothing more than a despot, a tyrant that needed to be ended.

Tishe' (AC:23 CMD:16 HP 108/108) 
Friday December 9th, 2011 4:57:24 PM

Tishe' puts away her broom and nods. "Edmund, I'm willing to go down to the King and talk to him. I think Revi would be good as a power back up just in case. Thar, Caedmon, and Snafu can be the backup in case we need it. With just a little room, I'll be able to Dim Door the three of us back here and do a fighting withdrawl if needs be."

"But Revi is right, aside from Bohmann, the King, while arrogant, has treated us and the citizens of Cinnamon Valley with respect, which is more than the Queen has. I'd like to see if we can't get them to end thier differences, but if worst comes to worst, the Valley will be better protected in having the King on the throne than the vindictive Queen."

Once Revi and Edmund are ready, Tishe' will break cover and walk to where the King is standing.

Revi AC30/16/30 | 155/185HP | CMD 37 
Friday December 9th, 2011 5:48:36 PM

Revi adjusts her armor and follows along.

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday December 11th, 2011 12:34:19 PM

"Since we've spoken to the King, a lot has happened. Don't you think it odd that he left without so much as a word? Something tells me that our reception is going to be less than majesterial."

Edmund brushes any stray dirt and travelling dust from his robes.

"All right," he says. "Let's go play marriage counselor."

Edmund (HP: 95/95, AC: 17, CMD: 20, Sp.Resist: 18) 
Sunday December 11th, 2011 3:42:41 PM

There is a clinking sound from within Edmund's robes. The sorcerer stops and reaches in, pulling out a little metal mirror.

"Ah--saved by the bell, as it were!" he says, tucking the mirror back into his robes. "A pity, to be sure, but I've gotta dash, dontcha know. But, I'm sure you can get it sorted without me. Just have Revi do the talking. I'm sure it'll work out for the best!"

With a grin, the half-elf gives Thar a slap on the back and adds, finally, "Best of luck to you. I fear you may need it. When in doubt, remember that there's very little that can't be solved by giving up and going home to have a cup of tea instead. Everything will probably sort itself out. Doing nothing is almost always the best possible option."

With a grin, Edmund casts Teleport, and vanishes from view.

((Cheers all. And good luck!))

Revi AC30/16/30 | 155/185HP | CMD 37 
Sunday December 11th, 2011 4:54:44 PM

Revi shakes her head, "It's all up to you now, Tishe."

New Snafu- AC 28 (T14FF/25), HP 121/121 
Sunday December 11th, 2011 10:31:55 PM

Snafu didn't like being backup one bit, but he did it reluntantly.

"Anyone trouble you get out of their Tishe"

DM - JC South by Southwest... or something like that 
Monday December 12th, 2011 1:35:09 PM

As the party slowly closes up on the King and his camp, they hear a shout (in Terran). There is then the sudden movement of the entire encampment.

Part of the "men" remain near the camp itself, while the rest rush in the groups direction. The King can be seen, he's rushing towards something that defies description.
What he is rushing towards is a Throne, sized for his large size, the throne is sitting on a dais. it appears to be made of gold, and what's unusual is that it's floating 20' in the air, it has a yellow ribbon dangling down from it, ending a few feet above the ground.

All of the "men" that are closing towards the party have drawn weapons, mostly scimitars a few have slings.

Thar, AC 27, 107/124 HPS 
Monday December 12th, 2011 2:11:04 PM

Thar nods goodbye at Edmund, though he's not sure if he could see him...

As the men rush towards the party, Thar remains concealed behind a nearby tree and its associated foliage... He's not sure what's going to happen in re: to a fight, so he casts "Spell Resistance 23 to boost himself up against hostile magic...

Spells
SR 23 - 11 min

(OK - Is Edmund leaving our party for good or b/c of RL? Maybe I missed part of the discussion???)

DM John: As far as it matters, consider Edmund gone for the foreseeable future, it was and is being handled by those my pay grade and above.
We now return you to your previously scheduled encounter, although not, and never as you planned it.



New Snafu- AC 30 (T14FF/27), HP 121/121  d20+19=34 ; d20+21=32 ;
Monday December 12th, 2011 4:11:12 PM

"Curse the luck" Snafu muttered when he heard the eruption of activity coming from the camp. "Action ahead and Snafu stuck in the rear... this just won't do."

Like a giant cat on the prowl, Snafu dropped low and made his way through the bushes. Despite his large size he seemed to meld into the background until he was practically invisible. As he moved, he produced a vial of liquid from the folds of his cloak, uncapped it and drank. Instantaneously his entire body seemed to flex...and stay flexed.

Actions:
Perception 32
Stealth 34
Drink mutagen- +4 strength, +2 AC, -2 Chr

Highlight to display spoiler: {
Active effects:
False Life (extended)- +11 HP; 18 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (bite)- +2; 9 hours (morning)
Heroism (extended)- +2 Hit/Save/Skill; 180 minutes (at King's camp)
Barkskin (extended)- +3 AC; 180 minutes (at King's camp)
Mutagen- +4 strength, +2 AC, -2 Chr

Spells:
1st Level (6 / day)
Cast- none
Remaining- deathwatch, Cure Light Wounds (2), Enlarge Person, Shield, 1 unprepared

2nd Level: (5/day)
Cast- Barkskin, False Life, Alchemical Allocation (3)
Remaining- none

3rd Level: (4/day)
Cast- Heroism
Remaining- Haste, Heroism, Thorn Body, Displacement

}

Revi AC30/16/30 | 155/185HP | CMD 37 
Monday December 12th, 2011 5:04:04 PM

Revi raised her hand and waved while yelling out, "Hey Kingy! how ya doing?!"

Tishe' (AC:23 CMD:16 HP 108/108)  d100=6 ; d20+2=3 ;
Monday December 12th, 2011 5:32:51 PM

"Huh?", says Tishe' intelligently. First, Edmund steps out looking for his own purposes, and then all Koshe-Marr breaks loose in the King's encampment. And the worst part is, Tishe' has no idea if she should try and stop or help the King in getting to the Throne!

"Um... HEY!", she yells, placing a hand on Revi, "Let's not get all shuttecocked, We're trying to help end this Civil War!"

To Revi, she speaks in a lower tone. "If they keep charging, I'll Dim Door us back to the group." And she prepares that spell just in case.

...Action
Diplomacy: 3
READY: Dim Door; 6% fails!

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 1 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Monday December 12th, 2011 8:32:25 PM

"Wait... what... You have got to be kidding me!" Caedmon says with a look of total bewilderment on his face. You continue to hear muttering as the Centaur draws and nocks his bow. He waits to see what the group does and will respond in kind.

Revi AC30/16/30 | 155/185HP | CMD 37 
Tuesday December 13th, 2011 5:09:21 PM

"Don't worry," Revi replied to Tishe', "everything will be fine. I think the King likes me." Revi gives an even bigger wave trying to catch the kings attention.

DM - JC South by Southwest... or something like that 
Tuesday December 13th, 2011 11:32:26 PM

Those with slings continue to advance (short ranged weapons, well, shorter ranged), the ones that drew scimitars seem to vanish into the ground.
Bohamm can be seen and heard shouting out orders. "You six protect the king, be sure he reaches the throne safely. The rest of you stop them, at all costs."
He then vanishes into the ground as well.
The King continues to move towards the Floating Throne.

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday December 14th, 2011 1:03:53 AM

"Kingy, it's me Revi from Cinnamon Valley!"

Tishe' (AC:23 CMD:16 HP 108/108)  d100=58 ;
Wednesday December 14th, 2011 12:47:43 PM

Tishe' takes just a second to slap her forehead as the careful pattern she was envisioning completely unravels. "What a bunch of shuttlecocked prarie swallows!"

"Hold on, dearie", she tells Revi, "I'm not willing to help or hinder the King until we have more information, so we need to get to the Throne first."

Tishe' bends ley lines to her will and Dim Doors herself and Revi on the throne!

...Action
Dim Door: 58% success

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 2 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday December 14th, 2011 1:06:23 PM

With the sudden rush of magic and dim-dooring on top of the throne, Revi can only say one thing as she holds up her hands to the King, "Don't kill us, please!"

DM - JC Shhhh.... I'm Hunting Wabbits.....  d20+28=48 ;
Wednesday December 14th, 2011 7:29:51 PM

Those that sank into the ground, are still there, well at least you think they're still there. Those who were staying at range, also seem to vanish.
Bohamm, and the six guarding the King seem to be caught off guard as Tishe` and Revi vanish from in front of them.
The King Leaps from where he was, which was running towards the throne, and throws himself into the air, landing on the dais of the throne. "You Dare to touch my Throne of Power, for this I will see all of you punished, and since my miserable cheating Wife is not handy, you'll just have to do."

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Wednesday December 14th, 2011 8:07:17 PM

Caedmon will wait a moment to see if a haste is cast. If not, he will full out run to get within 80 feet of the king with his bow drawn.

Run at 480ft per round, unless a hast is cast in which case he will run at 600ft per round.

Revi AC30/16/30 | 155/185HP | CMD 37 
Wednesday December 14th, 2011 10:47:28 PM

"Hey now Kingy, we're here to help you. We're not the bounty hunters sent by your wifey, or do you not remember me?!"

Thar, AC 27, 107/124 HPS 
Thursday December 15th, 2011 2:11:29 PM

Thar watches in frustration as either the king doesn't know that the group means him no harm, or the cheating liege has decided that they're too much of a threat... Either way, he decides, this probably won't end well...

He remains silent and hidden behind a tree with some nearby shrubs and vines concealing him...

For now, he'll cast "Weapon of Awe" on his bow, hoping that he won't need it...

PC and Spell Status
Highlight to display spoiler: {Spells - SR 23 (10 mins, 4 rounds), Weapon of Awe (11 mins)}


New Snafu- AC 34 (T14FF/31), HP 121/121 
Thursday December 15th, 2011 2:27:53 PM

Snafu was utterly confused... what was the King up to? Was he talking to us? Was Revi about to get squashed, or could she make the King see reason?

Unsure of how this would unfold, Snafu remained hidden and used the time afforded to prepare for a worst case scenario.

Actions:
Perception 32
Stealth 34
Cast Shield

Highlight to display spoiler: {
Active effects:
False Life (extended)- +11 HP; 18 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (bite)- +2; 9 hours (morning)
Heroism (extended)- +2 Hit/Save/Skill; 180 minutes (at King's camp)
Barkskin (extended)- +3 AC; 180 minutes (at King's camp)
Mutagen- +4 strength, +2 AC, -2 Chr
Shield- +4 AC, 9 minutes

Spells:
1st Level (6 / day)
Cast- none
Remaining- deathwatch, Cure Light Wounds (2), Enlarge Person, 1 unprepared

2nd Level: (5/day)
Cast- Barkskin, False Life, Alchemical Allocation (3)
Remaining- none

3rd Level: (4/day)
Cast- Heroism
Remaining- Haste, Heroism, Thorn Body, Displacement

}

New Snafu- AC 34 (T14FF/31), HP 121/121 
Thursday December 15th, 2011 2:29:23 PM

P.S. Made a new image for Snafu... check it out on character sheet.

Revi AC30/16/30 | 155/185HP | CMD 37 
Thursday December 15th, 2011 4:10:02 PM

ooc: everytime I see the name, Snafu, I keep thinking Snarf from Thundercats :)

New Snafu- AC 34 (T14FF/31), HP 121/121 
Thursday December 15th, 2011 5:11:42 PM

OCC- hmmmm... Snarf.... it has a nive ring to it!

Tishe' (AC:23 CMD:16 HP 108/108)  d20+15=23 ; d20+20=30 ;
Thursday December 15th, 2011 6:29:54 PM

Tishe' tries to detect if the King is under another spell. Her Arcane Sight activates and she scans her memory for any auras that may give her a clue as to a magical reason the King is behaving so unreasonable.

But that doesn't mean the Protectors can't be ready. "Revi, if you need to subdue him before we talk to him, why don't you give him some non-lethal love taps?"

She shouts to the others. "Snafu! Bring the rest over here! I think we can do better if we are all watching each others' backs!"

And then the Witch pulls on the power of the Sargrass and encircles the Dias and Throne in a thick Wall of Thorns!

"Please, your Majesty! We are not trying to hurt you! We don't work for the Queen and rejected her offer!"

...Action
Know Arcana and Spellcraft on the King: 23, 30
Wall of Thorns: (divine = no chance at failure)

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 2 0
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns (Silent)
}

DM - JC Shhhh.... I'm Hunting Wabbits..... 
Thursday December 15th, 2011 8:48:45 PM

I'll try and get a post up later tonight, been dealin with RL stuff a lot today. Still need to get a battle map up too.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Thursday December 15th, 2011 8:59:40 PM

OOC: I keep half expecting Snafu to say "Snarf"

Revi AC30/16/30 | 155/185HP | CMD 37 
Thursday December 15th, 2011 9:00:23 PM

From the corner of her mouth, "Tishe', I don't want to fight the King unless absolutely necessary."

Tishe' (AC:23 CMD:16 HP 108/108) 
Friday December 16th, 2011 11:30:53 AM

Tishe' nods whole-heartedly at Revi's whispered reservation. "Niether do I, sweetie, but it looks like he's not going to give us a choice."

DM - JC King's Wild Poker, best Hand Wins  d20+28=40 ; d20+28=41 ; d20+23=31 ; d20+23=38 ; 3d6+7=17 ; 3d6+7=24 ; 3d6+7=18 ; 3d6+7=18 ;
Friday December 16th, 2011 1:03:30 PM

OOC: OK, going to try something a bit different with the combat map, It's a "test" run for the next module trying to save my time a bit because next module is something different.
-------------------------------------------------------------------------------------------------------
The Dais is about 25 feet across, and floating 20 feet in the air. The green is the Wall of Thorns, assuming 10 feet high. (correct me if wrong) The black dots are the trees, most are under 15 years old and 6 - 8 inches thick. The 6 Guards are marked, and Bohamm's last position is marked. Caed is still off the map but the closest of the remaining party, because Tishe` D-Doored on to the Dais. At running speed of 30' will take 4 rounds to get on the map.

-------------------------------------------------------------------------------------------------------

The King.... "You made it clear that you really wished us to leave, even after you said you'd help, now you are here, at the head of a train of Bounty Hunters sent by my Ex-Wife. I have no wish to discuss this further, AND YOU DARED TO GET ON MY DAIS!"

With that he deems Tishe` the easiest to be rid of, so he concentrates on her first.
He unleashes a flurry of blows upon her, hitting her all 4 times. Damage 17,24,18,18

The 6 guards around the area look at the wall of thorns and G1,G3, G5 all go under the ground. The others seeing that they can't reach the King, face those closing in on them.

-----------------------------------------------------------------------------------------------------------

King AC 34

Map Round 1

Thar, AC 27, 107/124 HPS 
Friday December 16th, 2011 1:50:08 PM

Thar curses in frustration as again they find themselves stuck in some sort of combat with people that they really wanted peace with...

Since these foes like to hide underground, he'll fight fire with fire and casts SM 5, bringing back Ernie, the large earth elemental...

Next round it'll appear next to guard G2... ready to attack or follow him into ground...

Info Highlight to display spoiler: {
1. Spells - SR 23 (10 mins, 3 rounds), Weapon of Awe (10 mins, 5 rounds), SM 5 - 11 rounds
2. Ernie's Information - 68/68 hps, AC 18, Fort +9, Ref +1, Will +6, DR 5/--; Immune elemental traits, Speed 20 ft., burrow 20 ft., earth glide,
3. Ernie's Attacks - Melee 2 slams +14 + 1 (Earth mastery) (2d6+7+1 (EM), Space 10 ft.; Reach 10 ft.)
}

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+21=38 ; d20+21=37 ; d20+16=22 ; d20+16=29 ; d20+11=22 ; d20+11=31 ; d20+11=31 ; 2d6+10=17 ; 2d6+10=18 ; 2d6+10=19 ; 2d6+10=19 ; 2d6+10=13 ; 2d6+10=18 ; 2d6+10=14 ; 2d6=6 ; 2d6=7 ; 2d6=11 ; 2d6=11 ; 2d6=7 ; d6=5 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ; d6=2 ; d6=2 ; d6=5 ;
Friday December 16th, 2011 1:51:50 PM

Caedmon plants his feet and unleashes a flurry of arrows at the king from about 80ft away (assuming since I am just barely off of the map).

------------------------------------
Full Round Action for Flurry of Blows (Bow) using Perfect Strike on my fifth attack and spending 1 Ki point for Ki Arrows.

Attack1: 38
Damage1: 17 Piercing, 6 Holy, 5 Acid, 2 Fire

Attack2: 37
Damage2: 18 Piercing, 7 Holy, 1 Acid, 2 Fire

Attack3: 22
Damage3: 19 Piercing, 11 Holy, 1 Acid, 2 Fire

Attack4: 29
Damage4: 19 Piercing, 11 Holy, 3 Acid, 2 Fire

Attack5: 31 (Natural 20) (Confirmed with a second Natural 20)
Damage5: 13+18+14 = 43 Piercing, 7 Holy, 2 Acid, 5 Fire

Total Damage Assuming Crit confirms and no Holy Damage: 95 on three hits.

I assume Holy damage won't count, if this is the case let me know and I won't roll it anymore.

DM JC: correct, no Holy damage on The King

Tishe' (AC:23 CMD:16 HP 44/108)  d100=100 ; 2d8+3=13 ; d20+8=15 ; d100=68 ;
Friday December 16th, 2011 3:15:20 PM


Tishe' is rocked by the King's furious attack, nearly knocked to her knees. Blinking away the grayness and some blood, Tishe' calls out a rapid set of instructions.

"Revi, only subdue the King, we don't want to kill him."

"Wart! Give me a cure!" (The cauldron on Tishe's hip hums a second then casts Cure Moderate Wounds on Tishe'

"Your Majesty, we are trying to STOP the hunters, not do thier work for them." She knows it will be no use, but her conscious won't let her try any other course.

Sticking a pocket into her Pants O Plenty, she pulls out a bag from which she pulls a small fuzzy ball and drops it betwen herself and the King. The fuzzy ball turns into a Large Rhino!

The Rhino attacks, but misses the well-armored King.

Tishe', now covered from a strike from the King, then targets the King with a powerful Quickened Bestow Curse, to make it very difficult for him to strike anyone.

...Action
Cure 13 hit points (intelligent cauldron, "Wart" - Imbued Spirit, casts)
Activate Pants (move) - No AOO for activating magic item other than potion
Activate Bag (standard) - No AOO
Rhino Attacks - 15, miss
Quickened Curse: 68% spell success; (5th level slot) King make Will DC 20 or have -6 to hit

...EffectsHighlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Rhinocerous - AC 16 HP 42 A: +8 D: 4d6+12

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 0 3 2 1
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns* (Silent)
}

New Snafu- AC 35 (T15, FF/32), HP 121/121 
Friday December 16th, 2011 4:43:07 PM

Snafu chugged down another flask. Seconds later all of his nearby allies suddenly felt the lightness of being come over them. Throwing stealth to the wind, Snafu began running in Tishe's direction

Actions:
Standard action- cast Haste- should effect all nearby allies.
Move action- move up to 80' due to haste; goal is to get into throwing range of the King

Highlight to display spoiler: {
Active effects:
False Life (extended)- +11 HP; 18 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (bite)- +2; 9 hours (morning)
Heroism (extended)- +2 Hit/Save/Skill; 180 minutes (at King's camp)
Barkskin (extended)- +3 AC; 180 minutes (at King's camp)
Mutagen- +4 strength, +2 AC, -2 Chr
Shield- +4 AC, 9 minutes
Haste- +1 AC, +1 hit, double movement

Spells:
1st Level (6 / day)
Cast- none
Remaining- deathwatch, Cure Light Wounds (2), Enlarge Person, 1 unprepared

2nd Level: (5/day)
Cast- Barkskin, False Life, Alchemical Allocation (3)
Remaining- none

3rd Level: (4/day)
Cast- Heroism, haste
Remaining- Heroism, Thorn Body, Displacement
}


DM - JC King's Wild Poker, best Hand Wins 
Saturday December 17th, 2011 7:57:44 PM

Waiting on Revi

I added a grid to my white board.... Cae and Snaf are at the right places for round 2, I'll post sunday night for everyone to act in the next round, I just want you to look at the grid and make sure it's acceptable.

Map Round 1

Revi AC28/14/28 | 185/185HP | CMD 37  d20+23=40 ; d6+32=37 ; d6=6 ; d6=2 ;
Saturday December 17th, 2011 9:14:32 PM

Incensed at the meaningless attack--as Tishe was no dwarf, Revi didn't hear Tishe' voice as the red madness came over her for the King's attack and she struck with her shortspear with both hands in an overhand lunge into the deadman standing before her.

When will Revi's sword be un-transformed?

Attack vs King: Hit AC40; 45 damage (powerattack, vital strike, overhand chop)

DM - JC King's Wild Poker, best Hand Wins  d20+29=31 ; 3d6+14=22 ; d20+24=39 ; d20+19=29 ; d20+14=29 ; d20+9=27 ; 3d6+7=20 ; 3d6+7=18 ; 3d6+7=18 ; d20+26=28 ; d20+21=41 ; d20+21=32 ; d20+16=29 ; d20+11=24 ; 2d8+10=16 ; d8+10=18 ; d20+8=12 ; d20+3=4 ;
Sunday December 18th, 2011 2:05:07 PM

Tishe` reaches into a pouch and pulls out a Rhino, now that's some magic. The Rhino tries to attack the King, but misses.
Revi stabs at the King and draws some blood. (sword reformed after 24 hours)
Caedmon stops and shoots a bunch of arrows at the King, the first two shots hit him and cause some bleeding, but the best shot that Caedmon made, just as it was about to hit him, the King's left hand swung back and seemed to deflect the arrow.
Snafu has closed up the distance and cast haste on those within 30 feet.

------------------------------------------------------------------------------------------

The King attacks Tishe` with one attack, for 22 damage.
He directs the rest of his attacks at Revi, he hits 3 of the 4 times he attacks her.
Hitting her for 20, 18, 18 damage respectively.
Bohamm surfaces next to Snafu, most of his attacks with his scimitar miss their mark, but one of them hits, He deals 16 damage.
The Smaller man (still large) tries to attack Caedmon, but misses.
G2 turns and casts a spell as does G3 they both cast the same spell and at the same target. The effect of the spell is to turn 90 square feet of ground (centered on Caedmon) into mud. (movement slowed to 5ft a round) Caedmon sinks into the ground, his horse parts all but vanish into the mud.

-------------------------------------------

King -90 damage? AC 34

Map Round 2

[DM - Don't forget Thar's summoning spell! ;) ]

Revi AC28/14/28 | 155/185+26HP | CMD 37(41sunder)  d20+28=47 ; d20+28=48 ; 2d6+32=39 ; 2d6+32=39 ; 2d6=8 ; 2d6=9 ; d6=1 d4=2 d4=1
Sunday December 18th, 2011 5:33:18 PM

Revi drops her shortspear and remembers to draw her sword as she sidesteps (5' to 8/9 H/I; which I believe gives me flanking bonus) and unleashes her anger into the stupid, stupid man of a king.

Attack vs King: Hit AC47 - crit conf 48

King is Stunned for 2rds unless he makes a DC23 Fort save and is then only Staggered for 1rd

Damage: 96 (78base crit; 17vital strike; 1 frost)



Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+21=41 ; d20+21=32 ; d20+16=30 ; d20+16=27 ; d20+11=16 ; d20+16=17 ; d20+21=31 ; d8+10=14 ; d6=5 ; d6=5 ;
Sunday December 18th, 2011 10:08:39 PM

Caedmon let's fly a rather inept barrage of arrows at the King.

------------------------------------
Full Round Action for Flurry of Blows (Bow) using Perfect Strike on my 3rd attack.

Attack1: 41 (Natural 20) Not Confirmed. Assumed it is Deflected)
Damage1: 14 Piercing, 5 Acid, 4 Fire

Attacks2-5 Miss

New Snafu- AC 35 (T15, FF/32), HP 105/121  d20+26=41 ; d20+26=38 ; d20+26=36 ; d20+26=41 ; d20+26=39 ; d20+26=33 ; d6+14=20 ; d6+14=16 ; d4+14=15 ; d4+14=15 ; d20+24=44 ; d20+24=32 ; d20+24=32 ; d4+12=15 ; d4+12=14 ; d20+24=27 ; d20+24=33 ; d4+6=10 ; d8+12=18 ; d6=5 ; d6=2 ; d6=3 ; d6=6 ; d6+14=17 d6+14=20 d4+12=15
Monday December 19th, 2011 10:39:22 AM

Snafu felt Bohamm's sword hilt crush solidly into his face.

"NOT IN THE NOSE!" he yelled out as blood began pouring from his broken nose. As Snafu tasted the stream of blood an uncharacteristic rage grew inside him. His body started to shake and transform, growing larger and more savage. His teeth seemed to grow more lion-like, but his head became mis-shappen on account of a large horn that grew from his forehead. The carefree liontaur had become the monster, and that monster directed all of it's fury at Bohamm.

He lead with swords, launching in wicked slashes to Bohmann's face. Seconds later came the claw attacks that forced Bohmann's defenses low, at which point the monster lunged high with a bite and gore attack. Snafu's attacks were quick as usual, but his typical grace had been replaced by sheer power and savagery.

Actions:
Free action- controlled rage

Full attack:
Scimitar (+3, Adamantine)
Hit AC 41 (critical confirm- 39); Damage 20 + 17 (critical)= 37
Hit AC 38; Damage = 16

Kukri (+3 Adamantine)
Hit AC 36; Damage = 15
Hit AC 41 (critical confirm- 33); Damage = 15 + 20 (critical) = 35

Paw
Hit AC 44 (critical confirm- 32); Damage 15 + 15 (critical) + 5 (cold) = 35
Hit AC 32; Damage 14 + 2 (cold) = 16

Bite
Hit AC 27; Damage 10 + 3 (cold) = 13

Gore
Hit AC 33; Damage 18 + 6 (cold) = 24

Total potential damage = 192

Highlight to display spoiler: {
Active effects:
False Life (extended)- +11 HP; 18 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (bite)- +2; 9 hours (morning)
Heroism (extended)- +2 Hit/Save/Skill; 180 minutes (at King's camp)
Barkskin (extended)- +3 AC; 180 minutes (at King's camp)
Mutagen- +4 strength, +2 AC, -2 Chr
Shield- +4 AC, 9 minutes
Haste- +1 AC, +1 hit, double movement

Spells:
1st Level (6 / day)
Cast- none
Remaining- deathwatch, Cure Light Wounds (2), Enlarge Person, 1 unprepared

2nd Level: (5/day)
Cast- Barkskin, False Life, Alchemical Allocation (3)
Remaining- none

3rd Level: (4/day)
Cast- Heroism, haste
}

Revi AC28/14/28 | 155/185+26HP | CMD 37(41sunder) 
Monday December 19th, 2011 10:50:40 AM

ooc: Snafu, when you crit you roll your damage twice in this case, not x2, even though thats what it looks like, thats not what they mean :)

Tishe' (AC:27 CMD:16 HP 22/108)  d20+8=13 ; d100=66 ; d100=26 ; d20+10=30 ; d20+10=25 ; d20+10=23 ; d20+10=30 ; d20+10=30 ; d20+10=24 ; d20+10=15 ; d20+10=26 ; 4d6=15 ; 4d6=13 ; 4d6=9 ; 4d6=20 ; 4d6=14 ; 4d6=13 ; 4d6=11 ; 4d6=15 ;
Monday December 19th, 2011 1:00:25 PM

Tishe' was hoping her spell would stick, but the King obviously has strong protections about him, and his Will is strong. The witch steps back a pace to assess her situation, keeping the rhino and throne inbetween herself and the King.

The rhinocerous snorts and tries to stab the King again, with the same result.

Taking a quick look at Snafu and the others trying to run to the throne, Tishe' has to take a mental recalculation on the liontaur. The witch had thought that he was in possession of a Teleport spell...

So close to death, Tishe' has to at last release her destructive magics at the King. She bends a Ley Line and mixes her Spellweaving knowledge to cast a Quickened Acid Scorching Ray and then casts a Second Acid Scorching Ray following, having all SIX rays strike out at the King.

... DM Sanity Highlight to display spoiler: {
1) Scorching Ray is a TOUCH attack that bypasses AC from cover, armor, sheild, and Natural Armor. King should have a LOT lower AC than 34 for these Rays.
2) Tishe' can spellweave any energy spell into an Acid spell. She is hoping that the King has less protections against Acid attacks.
}

...Action
5 Foot Step - cover from King = +4 AC to Tishe
Rhino Attacks - 13, miss
Quickened Acid Scorching Ray; 66% success; 3 Rays Touch AC
1: Touch Nat 20! Crit 25! 15+13 = 28 damage
2: Touch 23 9 damage[b/b]
3: Touch Nat 20! Crit Nat 20!!! 20+14 = [b]34 damage

Acid Scorching Ray; 26% success
1: Touch 24 13 damage
2: Touch 15 11 damage
3: Touch 26 15 damage
Possible 110 Damage in Acid Damage

...EffectsHighlight to display spoiler: {<span class="spoiler">[/spoiler]
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Rhinocerous - AC 16 HP 42 A: +8 D: 4d6+12

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 3 2 2
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns* (Silent)[/spoiler]

New Snafu- AC 35 (T15, FF/32), HP 105/121 
Monday December 19th, 2011 1:36:05 PM

OOC- I corrected the damage based on Revi's comment.
OOC2- Sorry Tishe... one of the drawbacks of the conversion is I lost teleport. Definately in need of a fly or dimension door spell.

Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment)  11d6=46 ; d20+15=17 ; d20+15=24 ; 2d6+8=15 ;
Monday December 19th, 2011 4:55:32 PM

Thar's summoned Earth Elemental (Ernie) appears right behind (O/P 17/18) G2 and begins beating on him, unaffected by the mud...
Fist 1 - Hit AC 17 (probably a miss)
Fist 2 - Hit AC 24 for 15 pts dmg

(DM - I didn't see an approximate position for Thar on the map, but I'm assuming he's within range of his longbow and most med or long range spells?)

Meanwhile, Thar will cast Flame Strike (using his rod of metamagic, empowerment) against G2 (centering the cylinder to avoid hitting Ernie), blasting him for 46 x 1.5 (rod) = 79 pts of dmg (DC 22 Reflex for 1/2 Dmg, My effective Spell level L is 13 to overcome any spell resistance, note that 1/2 of the damage is fire and the other 1/2 is divine power and not subject to fire resistance)

Info Highlight to display spoiler: {
1. Spells - SR 23 (10 mins, 2 rounds), Weapon of Awe (10 mins,4 rounds), SM 5 - 10 rounds, Fame Strike
2. Ernie's Information - 68/68 hps, AC 18, Fort +9, Ref +1, Will +6, DR 5/--; Immune elemental traits, Speed 20 ft., burrow 20 ft., earth glide,
3. Ernie's Attacks - Melee 2 slams +14 + 1 (Earth mastery) (2d6+7+1 (EM), Space 10 ft.; Reach 10 ft.)
4. Rod of Empowerment - 2/3 uses left
}

DM - JC King's Wild Poker, best Hand Wins  d20+22=25 d20+6=23 4d6(1+5+6+4)=16 4d6(6+2+4+2)=14 4d6(2+4+3+2)=11 d20+29=38 d20+24=36 d20+19=30 d20+14=20 d8+14=21 d8+14=19 d20+13=31 d20+13=19 d20+13=24 d20+13=23 2d6(1+5)+5=11 2d6(4+2)+5=11 2d6(2+4)+5=11 2d6(6+3)+5=14 d20+13=26 d20+8=23 d20+13=19 d20+8=10 d20+15=35 d20+15=35 d20+15=21 d20+15=21 2d6(3+2)+7=12 2d6(5+5)+7=17
Tuesday December 20th, 2011 11:10:56 AM

Revi lands a massive shot on the King, he takes a step backwards, but fails to be stunned.
Caedmon launches a flurry of arrows at the King as well, the one shot that might have hit is deflected, maybe being stuck in a area of mud effected his aim.
Snafu hacks away at Bohamm causing a lot of damage, but he can tell that Bohamm's skin is tougher than it should be.
Tishe` unleashes an overwhelming amount of magic into the King, striking with magic acid.
Thar summons Ernie again, Ernie does some damage, but not a whole lot. Thar calls down thunder and fire in a pillar and it strikes G2, who seems to avoid some of the damage.

---------------------------------------------
The Throne with the King and Tishe`, Revi and the Rhino raised to 40' in the air. Then the combined sword stroke and the magical damage slays the king. The unintended effect of his death comes as a complete surprise. The Throne and the Dais it was on, simply vanishes, dropping the three 40 feet to the ground.
Tishe` takes 16 damage, Revi takes 14 damage and the Rhino takes 11, must be that his bulk protected him somewhat from the fall.

Bohamm, having been struck by Snafu bellows in rage. He lashes out with his scimitar, he hits twice for 21 and 19 damage respectively.
G1 attacks Snafu (with flanking from T3) G1 hits twice doing 12 & 17 damage to him. T3 manages to miss the Liontaur.
G8 as well as G5 both cast a spell and causes all of the ground in and around the wall of thorns to turn to mud. Tishe`, Revi and the Rhino all sink into the ground (movement reduces to 5' and -2 to attacks and AC)

G4 still has yet to surface and the other guards (off the map) will be close enough to range attack next round.

Ernie gets pummeled by the 2 (G2&G3) Guards, 11,11,11 and 14 damage from the slams of the two.

T1 and T4 are flanking Caedmon, both of them still miss the Centaur sunk to its haunches in the thick mud.

------------------------------------------

King - Dead
Bohamm - seriously damaged.
Rest - slight or no damage.

Map Round 3

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Tuesday December 20th, 2011 2:03:13 PM

Caedmon realizes he doesn't like his current predicament, what being flanked and sunk up to his haunches in mud. He decides it's time to leave. He disappears and reappears at C,D,18,19 utilizing his Abundant Step (Dimension Door). He takes the time to wave at T1 and T4 who appear as little more than sticks in the mud.

--------------------
Standard Action Abundant Step using 2 points of Ki.

Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment)  d20+15=18 ; d20+15=29 ; 2d6+8=12 ; d20+17=36 ; d20+17=24 ; 2d8+22=34 ; d6=1 ; d6=2 ; d20+12=24 ; d20+12=23 ; d8+11=12 ; d8+11=15 ; d6=5 ; d6=1 ; d8+11=15 ; d6=1 ;
Tuesday December 20th, 2011 2:20:03 PM

Ernie groans in pain, but is still barely on his feet... He bashes G2 again with a guttural, earthly roar...

Hit AC 18 (Miss)
Hit AC 29 for 12 pts dmg

(DM - did you take into account his DR vs. G2 and G3's attacks? I'm assuming no, since you have so much else to worry about, so I'll reduce the damage by 20 (4 attacks x 5/- DR)... Let me know if I'm wrong...)

For now, he'll use his bow to pepper T1, helping his new companion... He'll also use his Weapons Master Feat (swift action) to boost up his chances of hitting his enemies, by using the "Improved Precise Shot" feat, which means (I think) that they lose their AC bonus vs. my ranged attack unless they're under total cover...? not totally sure how this one works... Highlight to display spoiler: {From http://www.d20pfsrd.com/feats/combat-feats/improved-precise-shot-combat---finalYour ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.}

Shot 1 - Hit AC 36 (Crit Check = 24) - If it's a crit (remember that they lose their AC bonus), then he does 34 pts + 3 shocking (oops... forgot about my Weapon of Awe, adds 2 more points to hit, so that's doubled with crit) + 4 (WoA) = 41 pts (If not a crit, then takes 15 + 1 shock +2 WOA = 18)
Shot 2 - Hit AC 24 (no AC bonus) for 12 + 5 shock = 17
Shot 3 - Hit AC 23 (no AC bonus) for 15 + 1 shock = 16

Summary: Not sure what T1's AC is, but taking into account my feat...
If AC<= 23: takes 74 pts dmg
If AC = 24: takes 41 + 17 = 58 pts dmg
If AC > 24; takes 18 pts dmg (Shot 1, but not crit)

Highlight to display spoiler: {

Info
1. Spells - SR 23 (10 mins, 1 rounds), Weapon of Awe (10 mins,3 rounds), SM 5- 9 rounds, Flame Strike
2. Ernie's Information -39/68 hps, AC 18, Fort +9, Ref +1, Will +6, DR 5/--; Immune elemental traits, Speed 20 ft., burrow 20 ft., earth glide,
3. Ernie's Attacks - Melee 2 slams +14 + 1 (Earth mastery) (2d6+7+1 (EM), Space 10 ft.; Reach 10 ft.)
4. Rod of Empowerment - 2/3 uses left
}

Tishe' (AC:27 CMD:16 HP 6/108) 
Tuesday December 20th, 2011 9:40:17 PM

Tishe' is surprised by the flying and disappearing throne and then reels as she is barely conscious on the ground. Flattened as she is, she stays laying on the ground and pulls out her Broom of Flying from her magical Quiver, and then uses it to fly up into the sky.

The rhino stands up.

"Revi, watch for the guards through the ground!"

...Action
Pull Broom (move action)
Fly 20' up (move action)

...EffectsHighlight to display spoiler: {<span class="spoiler">[/spoiler]
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Rhinocerous - AC 16 HP 42 A: +8 D: 4d6+12

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 3 2 2
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns* (Silent)[/spoiler]

New Snafu- AC 35 (T15, FF/32), HP 36/121  d20+26=41 ; d20+26=34 ; d20+26=32 ; d20+26=30 ; d20+26=30 ; d20+26=34 ; d20+26=32 ; d20+26=32 ; d20+26=45 ; d20+26=42 ; d20+14=18 ; d20+14=24 ; d20+14=31 ; d20+14=32 ; d6+14=15 ; d6+14=17 ; d6+14=16 ; d6+14=15 ; d4+14=15 ; d4+14=18 ; d4+7=8 ; d4+7=11 ; d4+7=10 ; d10+7=9 ; d6=4 ; d6=2 ; d6=5 ; d6=5 ;
Wednesday December 21st, 2011 10:53:07 AM

OOC: Not sure if Bohamm is protected by stoneskin... if so, just in case you missed it, Snafu's scimitar and kukri are adamantine so they aren't effected by stoneskin.

OOC2: I forgot about haste last round... oops. Wonder if anyone else forgot too!

IC:
Snafu matched Bohamm's bellow with one of his own; his a mighty lion roar mixed with blood and spit.

Ignoring the damage that he had taken, Snafu tore into his opponents, starting with the primary threat- Bohamm. Once he was dropped he would turn on the one to his flank and attempt to get some pay back.

Actions:
Full attack Bohamm; if he goes down attack the one on Snafu's flank

Scimitar:
Hit AC 41 (critical confirmed= 42); damage 15+17= 32
Hit AC 34; damage 16
Hit AC 32; damage 15

Kukri
Hit AC 30; damage 15
Hit AC 30; damage 18

Paw
Hit AC 34; damage 8 + 4 (cold) = 12
Hit AC 32; damage 11 + 2 (cold) = 13

Bite
Hit AC 32; damage 10+ 5 (cold) = 15

Gore
Hit AC 45; damage 9 + 5 (cold) 14

Highlight to display spoiler: {
Active effects:
False Life (extended)- +11 HP; 18 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (paw)- +2; 9 hours (morning)
Greater Magic Fang (bite)- +2; 9 hours (morning)
Heroism (extended)- +2 Hit/Save/Skill; 180 minutes (at King's camp)
Barkskin (extended)- +3 AC; 180 minutes (at King's camp)
Mutagen- +4 strength, +2 AC, -2 Chr
Shield- +4 AC, 9 minutes
Haste- +1 AC, +1 hit, double movement

Spells:
1st Level (6 / day)
Cast- none
Remaining- deathwatch, Cure Light Wounds (2), Enlarge Person, 1 unprepared

2nd Level: (5/day)
Cast- Barkskin, False Life, Alchemical Allocation (3)
Remaining- none

3rd Level: (4/day)
Cast- Heroism, haste
}

Revi AC27/13/27 | 141/185+26HP | CMD 37(41sunder) *HASTE*  d20+27=41 ; d20+27=33 ; d20+26=30 ; d20+20=22 ; 2d6+32=36 ; 2d6+32=42 ; 2d6+32=38 ; 2d6+32=38 ; d6=5 ; d6=6 ; d6=5 ; d6=2 ;
Wednesday December 21st, 2011 11:23:03 AM

Revi yells out, "Your King is dead! Stop fighting and surrender and your lives will be spared!"

If they continue to fight, Revi takes a 5' step to 8/9 j/k and attacks G8

Attack1 vs G8: Hit AC41, damage 37

HasteAttack vs G8: Hit AC33, damage 48

Attack1 vs G8: Hit AC30, damage 43

Attack1 vs G8: Hit AC22, damage 40

DM - JC King's Wild Poker, best Hand Wins 
Thursday December 22nd, 2011 1:38:53 PM

With a swift cut to Bohamm, Snafu basically ends the battle. The fight goes on, but those that remain are killed easily by Arrow, Sword or magic. Wrapping up the fighting only takes a few minutes, but none of the rest surrender and only one of king's guards is found to be missing at the end of all the fighting. The wall of brambles and thorns finally reaches the end of it's duration and recedes back into the ground leaving little trace of it's presence. The areas of Mud remain though.

OOC: with the two named creatures dead, there was no chance that they could win, and rather than drag it out, we can use the week between Christmas and New Years to wrap up the module and get ready for the new module. You still need to search them, and deal with some others, but shouldn't take much more than the week we have to 2012.
If you can't post during the next week, that's ok to.

XP for the final chapter is 45000 xp.


Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment)  d20+19=20 ; d20+25=44 ;
Thursday December 22nd, 2011 2:35:33 PM

Thar lowers his bow and orders Ernie to start searching the mud and ground for the mnissing guard... He'll quickly search for tracks around the general area to see if the missing guard escaped that way...

Finally, he'll help search the bodies for treasure, etc....

Track - 20
Perc - 44

OOC - Thar has enough now for 14th level, which he'll take in his cleric class (11 C/3 R). I'll get those changes made and emailed to DM in a few days...

Tishe' (AC:27 CMD:16 HP 6/108) 
Thursday December 22nd, 2011 7:23:59 PM

Tishe' is beaten and bloody, and her spells are nearly depleated. And whiile the companions are victorious, there are MANY ambiguous feelings about what just happened. The worst of which is... "is the Civil War over, or is the Queen going to start coming after us? And how do we get her to turn off all the Bounty Hunters?"

Her thoughts on this matter turn round and round, never getting to a satisfactory conclusion and keeping her much too busy to think about things like collecting the spoils of battle.

...Action

...EffectsHighlight to display spoiler: {<span class="spoiler">[/spoiler]
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Rhinocerous - AC 16 HP 42 A: +8 D: 4d6+12

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 3 2 2
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns* (Silent)[/spoiler]

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145  d20+12=21 ; d20+23=35
Thursday December 22nd, 2011 7:51:13 PM

Seeing Tishe' cut, battered, and bruised, Caedmon will gather some strips up cloth, and if she will allow, wash her wounds with water and wrap them as gently as possible.

Only after that is taken care of, will Caedmon worry with searching bodies etc.

Heal Check: 21
Perception: 35

OOC: Having an issue with XP. I though from the rollover from Kahlan's character sheet I had 412,000xp, but I am not sure if that is correct as it would mean I have more XP than say Tishe'. Can one of the DM's help me out here. I think I may have just written down the wrong total or something having joined the game late.

Here is the old CS it was copied from.

https://docs.google.com/Doc?docid=0AS-P4eG5n8I1ZGNqa3FwYnFfMWdkN2RrM2Nm&hl=en_US


New Snafu- AC 35 (T15, FF/32), HP 72/121  d20+21=37 ; d8+9=10 ; d8+9=11 ; d8+9=15 ;
Friday December 23rd, 2011 9:55:18 AM

As the last opponent fell Snafu felt his rage diminish, though he spat one more time for good measure.

"Always in the nose!" he said as he massaged his cheek bones and tried to fix his misshapened nose.

A few minutes later the exhausted Snafu turned to his companions with his blood covered face and broken nose and asked- "How do I look?". Feeling suddenly self-concious Snafu began searching the fallen enermies, all the while replaying the incident that took place on the battlefield. Clearly, the elixirs he drank gave him more power and strength than he though possible. But, there was also a cost to becoming the monster.

Actions:
Perception- 37
Cast Cure light wounds three times on himself- 36 healing


Revi AC27/13/27 | 141/185+26HP | CMD 37(41sunder) *HASTE* 
Friday December 23rd, 2011 11:17:48 AM

Her rage subdued, Revi walks over to the fallen King and kneels at his side, "You are a fool of a man. I came here to help you and this is what you have wrought. Damn you and your foolish pride." Revi searched no one that day, she would leave that to the others, but she did begin to build a funeral pyre for the fallen--she would not leave their bodies for the carrion eaters.

Caedmon Bogha AC 30/23/29 --SR 23 -- CMD 39/47 -- HP 123/145 
Friday December 23rd, 2011 2:23:27 PM

Once Tishes and the searching is accomplished, Caedmon will help Revi with making the funeral pyre's.

Tishe' (AC:27 CMD:16 HP 6/108) 
Friday December 23rd, 2011 6:55:36 PM

Tishe' wholeheartedly agrees with Revi's sentiments, both the foolishness of the King and the funeral pyre. She will help at Revi's direction, and have a Scorching Ray spell to ignite the pyre at the end.

"Valiant and doughty warriors, they deserve to go to the Lands of Rest in honor."

...Action

...EffectsHighlight to display spoiler: Highlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Rhinocerous - AC 16 HP 42 A: +8 D: 4d6+12

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 3 2 2
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns* (Silent)
}


DM - JC King's Wild Poker, best Hand Wins 
Monday December 26th, 2011 11:06:11 AM

OK, first of all, everyone should have enough xp to level up from where they were before the module began. (inc Caedmon) so all should be the same level.

Treasure: I'll list treasure from the beginning, some has been given out already, so ready carefully.

+2 scimitar (large)
Ring of Protection +2
500 gp in gems Treasure already given out (from Driscol)

Treasure from fight to Death with the Queen's Men

2 pearls of power 1st level worn as earrings
+1 scimitar (large)
2500gp in random gems
Platinum medallion w/ crescent moon and crossed scimitars (500gp)(holy symbol)
ring of shielding
Cloak of Resistance +2
scroll of flame strike (cl 9)
scroll of Spell immunity (cl 7)
Necklace of Fireball type 5 (1 9d6, 1 7d6 2 5d6 remaining) (From Dwellen)

+1 dagger of Venom
Ring of Maniacal Devices
cloak of elvenkind
2000gp in gems (From Beleah)

250 in gems
2 platinum coins as earrings, 50 in gems
300 in gems, 126 in gold
300 in gems
40 in gems
50 in gems
35 in gems
60 in gems
50 in gems
20 in gems (from the other men of the Queens guard)

Akhum's treasure:

Wine skin is magical... (like Decanter of Endless Water, but produces Wine not water
at a rate of 1 gallon per hour (the only setting on wine skin) FATE Item
Lunch Bag (it produces 1 meal, 3 times a day(for a medium person) goes bad after 2 hours if not eaten. Fate item
Monk's Robe
Bracers of Armor +5
Headband of Wisdom +4
+1 Large Scimitar flaming burst
Gemmed Dagger (mwk value 4500gp)
Bag of holding type 2
15000gp random gems

Bohamm's Treasure:

+3 scimitar
Bracers of Armor +2
ever smoking bottle
wine bottle(same as Ahmed's)
4600 in gems
Self Drawing Map (it keeps a clear record of where bearer has traveled, automatically scales (like ipad)) Fate item

21,450 gp in gems
13 masterwork scimitars (large) (from rest of men)

Let me know when you identify all the items, or if you pay the catacombs to identify them. The Fate Items are not sellable (just a reminder)


Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment) 
Monday December 26th, 2011 11:44:34 AM

Thar doesn't seem to have any luck finding the escaped guard...

So he helps look over the various items and says, "Once we identify them, I'll volunteer to take them to the Catacombs again if you'd like. I did it last time and there weren't any complaints, so if you're OK with this let me know... Re: identifying them, do any of you arcane types feel like checking them for us? Finally, do we we want to do the split like before? Last time, we determined the total value (presale), divided it by the number of people, and then let people pick items if they wanted to save on the 10% resale loss. Then, I took the items to the Catacombs, sold them and spread the money out between everyone..."

Revi AC27/13/27 | 141/185+26HP | CMD 37(41sunder) *HASTE* 
Monday December 26th, 2011 12:50:11 PM

Revi nods to the treasure split, "Sounds good to me Thar, however, I'd really like one of those magical wineskins, the Kings in particular if it isn't cursed." (it would help with my drunken brute archetype)

Tishe' (AC:27 CMD:16 HP 6/108) 
Monday December 26th, 2011 1:54:08 PM

Tishe' lights the funeral pyre, and casts a handful of earth onto the fire. "Powers of the Wold, be they benevolent spirits, the northern gods, or those gods who test all in this life, take heed that these noble warriors travel to thier home destinations. We know not where they are going, whether to the Lands beyond the Woldsblood, or, as outsiders to this Wold, that they return to thier component elements. All we know is that one day, it will come the time where we too will travel. And may we, as King Akhum, Bohamm, and thier retainers, be found worthy."

It is some little while that the witch moves from the dancing flames and sees the display of equipment displayed. She smiles at her companions. "Let's return to WatcHaven and from there contact the Queen. It may take some little while, but I can Detect Magic, Detect Curses, and Identify all the magic we have gathered."

...Action
Arcane Sight: at will as Spellweaver
Identify: Witch spell 1st lvl, Spellweaver has Improved Eschew Materials so it costs nothing to cast

...EffectsHighlight to display spoiler: Highlight to display spoiler: {
Permenant Bear Endurance; +4 Con
Permanent Cat Grace; +4 Dex

Spells
Level .. 0 1 2 3 4 5
Known. - 5 4 3 2 2
Used.... - 1 1 3 2 2
Divine Domain: Entangle(Still),*Barkskin(Extended), Barkskin (Silent, Extended), Command Plants (Still), Wall of Thorns* (Silent)
}

DM - JC King's Wild Poker, best Hand Wins 
Monday December 26th, 2011 7:04:19 PM

Tishe` need a spellcraft roll for each item, DC varies on each, so roll and list the # for each please. (a 1 is an auto failure).

Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158 
Monday December 26th, 2011 9:34:29 PM

Caedmon finishes what he is doing with the funeral pyres before looking over the gear as Tishe' identifies it.

Tishe' (AC:27 CMD:16 HP 6/108) 
Monday December 26th, 2011 9:39:26 PM

ooc: I didn't realize Identify changed under Pathfinder, :-) but I don't see that it is going to be a problem for Tishe'.

http://www.woldiangames.com/Woldipedia/index.php/Combat_Rules

Highlight to display spoiler: { Woldian and Pathfinder rules have Natural 1s for Attacks and Saves only. The Wold does not use auto fail or auto success for Skill Roll checks.

Skill checks not in immediate danger can be used with a Take 10.

Tishe' will conduct an initial Take 10 on her Arcane Sight (Detect Magic), and with the additional +10 from Identify, gives Tishe' a skill check of Spellcraft: 40.

Identifying a magic item is 15+caster level to make the item. Even a 20th level creator will only have a DC 35; and so Tishe' should be able to identify everything without a problem.
}

DM - JC King's Wild Poker, best Hand Wins 
Wednesday December 28th, 2011 1:27:54 PM

It takes a lot of time for you to decipher some of the magical gear. Are you doing it in the field, or are you going back to WatcHaven?

You first study the two earrings, and decide they are Pearls of Power level 1.
The Ring after studying it, you discover is produces a force shield effect.
The Cloak, once you try it on a couple times and shaking it, tugging it and smelling it, you decide it's a Cloak of Resistance +2.
Studying the scrolls is easy enough and you figure them out easily. Scroll of flame strike (cl 9) Scroll of Spell immunity (cl 7)
The Necklace is a bit harder, you finally decide it's a Necklace of Fireball type 5 (1 9d6, 1 7d6 2 5d6 remaining)
The Medallion is non-magical. Platinum medallion w/ crescent moon and crossed scimitars (500gp)(holy symbol)
There is another Ring, and after careful study, it seems to help with opening locks. Ring of Maniacal Devices
Another Cloak is fairly easy to figure out, it's finely woven fabric shows Elven designs. Cloak of Elvenkind

From Akhum you find a bit of magical gear.
His shirt turns out to be a Robe, a Minks Robe.
The Bracers add magical protection similar to that of a Mage Armor spell. Bracers of Armor +5
His headband when worn adds to your wisdom. Headband of Wisdom +4
The sack he was carrying is extradimentional, much larger on the inside than it appears on the outside. Bag of Holding Type 2

Bohamm was wearing bracers similar to Akhum's but to a lesser extent. Bracers of Armor +2.
A bottle that emits smoke when opened. Ever smoking Bottle.

The Weapons are a bit more difficult to figure out, because they are crafted for large sized people, and Tishe`s hands fumble about trying to use them.

A simple weapon, that is unnaturally sharp. +1 Scimitar (large)
A vicious weapon that seems to have poison stored in it somehow. +1 Dagger of Venom (large)
Another simple weapon, but this one has the runes etched into it for fire, when verbalized, it ignites the blade with a magical flame. +1 Large Scimitar flaming burst
The final magical weapon is supernaturally sharp. +3 Scimitar

Then there's Items that seem to be strange, even for Tishe`

A bag that produces food. It radiates a conjuration magic. The food radiates enchantment magic. Lunch Bag (it produces 1 meal, 3 times a day(for a medium person) goes bad after 2 hours if not eaten. Fate item
Then there are the two Wine skins, when uncorked they both produce wine. They both radiate conjuration magic, and the wine radiates enchantment magic. Wine skin (like Decanter of Endless Water, but produces Wine not water at a rate of 1 gallon per hour (the only setting on wine skin) FATE Item (Akhum)
Wine skin (like Decanter of Endless Water, but produces Wine not water
at a rate of 1 gallon per hour (the only setting on wine skin) FATE Item (Bohamm)
The Last Item is a piece of Tanned Leather, it radiates Enchantment magic as well as Divination magic. It draws a map of the local area and when examined closely it marks each character on the map and shows when they move. but if they go out of sight, they vanish from the map. Self Drawing Map (it keeps a clear record of where bearer has traveled, automatically scales (like ipad)) Fate item

To get further Info on the food or wine, you would need to sample it.

2500gp in gems
2000gp in gems
250 in gems
2 platinum coins as earrings, 50 in gems
300 in gems, 126 in gold
300 in gems
40 in gems
50 in gems
35 in gems
60 in gems
50 in gems
20 in gems
Gemmed Dagger (mwk value 4500gp)
15000gp random gems
4600 in gems
21,450 gp in gems
13 masterwork scimitars (large)

Tishe' (AC:27 CMD:16 HP 6/108) 
Wednesday December 28th, 2011 4:30:19 PM

Tishe' suggests that the group get all the stuff and return to WatcHaven. "There may be other bounty hunters about and they will be coming in to see the fire. I don't really want to fight a Ranthom-with-legs right now!"

The group needs time to recuperate, and WatcHaven will be the best place for them.

Revi AC27/13/27 | 141/185+26HP | CMD 37(41sunder) *HASTE* 
Thursday December 29th, 2011 1:26:39 PM

"Yes, back to Watchaven once this pyre is set."

Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158 
Thursday December 29th, 2011 4:34:41 PM

Watchaven? Caedmon thinks to himself. Has a nice ring to it.. The centaur clears his throat before speaking to the group. "I would like to see this through to the end, yet I do not wish to intrude into your home. I will travel with you as long as you like, but I understand if you wish us to part ways now."

Caedmon awaits the groups decision to see what will happen next.

Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment) 
Thursday December 29th, 2011 4:41:33 PM

Thar agrees and says, "Yes, let's get home and we've got enough stuff to keep us busy for a while. I want to get the items split up and sold..." He'll take point and lead everyone back home unless they have any other business they want here in the forest...

DM - JC Rest and Relaxation 
Thursday December 29th, 2011 8:15:21 PM

OOC: First, congrats, everyone should have leveled if I did this right. If you haven't, then take enough xp to level up. that should make everyone 15, right?

Second get your catacombs lists ready, all sellable loot has been identified, do I need to give gp amounts for them? and remember all weapons are large sized due to the npc's that were using them.

Third, I'm in the process of getting the next module OK'd, sorry that I'm so late in doing so, the Holidays caught me faster than I figured they would.

IC:
Having gotten back to WatcHaven, the group makes it decisions about the loot (please do so). Then the chosen person Heads off to Witchspawn where the closest Catacombs entrance is.

Tishe` still has the 2 wineskins and the lunchbag to get a final identification on. In order to complete the Identification someone needs to sample the wine or food created. Because since they are summoned the output of the items all radiate conjuration magic once they are in existence.

The village begins to wind down, there are fewer and fewer Bounty Hunters showing up, and the wanted posters have seemed to disappeared. The band of Bounty hunters that was first to arrive doesn't return through the village. But, the Minotaur Bounty Hunter and his Elephant friend does pass through, spending a single night before moving on. He draws as much attention this time as he did the first time.

Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment) 
Friday December 30th, 2011 9:07:29 AM

OOC -
1. Actually, Thar's only 14 and I think everyone else is around that level...
2. Yes, please give sellable amounts, as that helps us and our great staff at the Catacombs


Revi AC28/14/28 | 185/185 | CMD 37(41sunder) 
Friday December 30th, 2011 11:37:23 AM

Revi is willing to be a guinea pig and try out one of the wineskins--hopefully it isn't cursed, that would suck :)

Tishe' (AC:27 CMD:16 HP 6/108) 
Friday December 30th, 2011 2:08:01 PM

ooc: I'm tracking getting to 14th level as well. Not sure if I'm taking a level of Witch or Spellweaver. Everyone else?
................

Tishe' eyes Caedmon warily, but has to admit that the centaur has pulled his weight and his attitude is not anything like she remembers Galafar; the haughty and condescending chief monk of the Rattledam Council. In fact, the centaur has been more like the Bloodpack's mentor Malafret, who, Tishe' remembers, was also a monk and member of the Council.

She gives the centaur a small bow. "Many Shadows to you and your journeys, Caedmon. You are far, very far from the Sargrass Plains. We welcome you to our shade. By the Power of Sargrass maybe we can both tell our tales of how we came to be here and so far from home."

.......................

Tishe' has grave misgivings about the wineskin and food packet. "They both were part of the enchantments against the King, were they not? I think we should keep them locked up myself." Still, if Revi insists, Tishe' will insist the barbarian put away all her weapons before trying the magic. "If you are unarmed and the magic causes you to attack us, it will be easier to subdue you and then remove the curse."

DM - JC Rest and Relaxation 
Friday December 30th, 2011 5:12:05 PM

OOC: ok, so everyone is just getting to level 14, my mistake, I was half brain dead when I was typing.

IC:

To clarify, there are 2 wineskins, not just one, and the lunchbag. Which is Revi trying or is she gonna try them all eventually?

(prices will come later, I gotta do the math yet)

DM - JC Rest and Relaxation 
Saturday December 31st, 2011 4:06:49 PM

+2 scimitar (large) 8,330gp
Ring of Protection +2 8,000gp
2 pearls of power 1st level worn as earrings 1,000gp x 2 = 2,000gp
+1 scimitar (large) 2,330gp
ring of force shield 8,500gp
Cloak of Resistance +2 4,000gp
scroll of flame strike (cl 9) 1125gp
scroll of Spell immunity (cl 7) 700gp
Necklace of Fireball type 5 (1 9d6, 1 7d6 2 5d6 remaining) (From Dwellen) 3,150gp remaining value
+1 dagger of Venom 8,604gp (large sized)
Ring of Maniacal Devices 5,000gp
cloak of elvenkind 2,500gp
Monk's Robe 13,000
Bracers of Armor +5 25,000gp
Headband of Wisdom +4 16,000gp
+1 Large Scimitar flaming burst 8,330gp
Bag of holding type 2 5,000gp
+3 scimitar 18,330gp
Bracers of Armor +2 4,000gp
ever smoking bottle 5,400gp
13 masterwork scimitars (large) (from rest of men) 330gp x 15 = 4950

Here's the values weapons are all large sized, be sure to inform Catacombs of that (double base price)
Put proper names on items, some were different from the names I used.

Revi AC28/14/28 | 185/185 | CMD 37(41sunder) 
Saturday December 31st, 2011 5:33:05 PM

ooc: So I'm not 15th level? Dang! :)

Just got back from vacation.... Revi will try the Kings, unless Tishe' warns otherwise.

Tishe' (AC:27 CMD:16 HP 6/108) 
Saturday December 31st, 2011 5:42:42 PM

First, Revi has to take off all her weapons.

Tishe' gives Bohamm's wineskin to Revi first.

If no effect, will give Revi King Akhun's wineskin.

Finally, Revi can taste King Akhun's wallet.

Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment) 
Saturday December 31st, 2011 6:18:16 PM

Since we've had time to rest (I assume), Thar has "heal" memorized so he can remove any diseases or conditions from Revi if things go downhill...

DM - JC Rest and Relaxation 
Saturday December 31st, 2011 11:51:21 PM

Revi looks a bit depressed as only getting Bohamm's wineskin. She pulls the stopper and pours the wine directly into her mouth, at first she notices nothing, but that's because she chugging the wine and her eyes are closed.
She stops drinking, brings the skin back down and then she.....
Revi only Highlight to display spoiler: { you've gone blind}

Revi AC28/14/28 | 185/185 | CMD 37(41sunder) 
Sunday January 1st, 2012 11:20:18 AM

"Holy crap! I've gone blind!!!"


@DM, no saving throw? My "Good For What Ails You" rage power can give me another saving throw against this condition, but I have to drink to try it :)


DM JC: nope, no save. it's part of what makes the item, the item. Sorry.

New Snafu- AC 35 (T15, FF/32), HP 72/121  d20+29=39 ;
Monday January 2nd, 2012 9:30:17 AM

OOC- Happy New Year everyone

Snafu utilized his knowledge of alchemy to try to get a better grasp of the wineskins and lunchbag.

OOC- Alchemy check- 39



DM - JC Rest and Relaxation 
Monday January 2nd, 2012 1:18:01 PM

Snafu examines the skins and lunchbag more closely, but even as skilled as he is, it all comes down to magic. The items appear empty until either the food is taken out, or the wine is poured out. He does discover that the food seems to spoil after a couple hours and the wine seems to sour in about 15 minutes. He can't be fully sure, unless he tries them.

New Snafu- AC 35 (T15, FF/32), HP 121/121 
Monday January 2nd, 2012 3:02:41 PM

OOC- I don't really need any of the items. Anybody want anything?



Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158 
Monday January 2nd, 2012 5:21:12 PM

OOC: I'm good.

Revi AC28/14/28 | 185/185 | CMD 37(41sunder) 
Monday January 2nd, 2012 6:56:36 PM

"Hello, still blind here!"

Tishe' (AC:27 CMD:16 HP 6/108)  d100=85 ;
Monday January 2nd, 2012 9:05:27 PM

Back at WatcHaven, Tishe' tries to calm down Re. "Now, now, sweetie, remember how I broke the enchantments on the King? I can do the same as long as you don't keep jumping around like a Bounder!"

Tishe will attempts a Remove Curse spell to get rid of the blindness. If that doesn't work, she brings out Wart, her cauldron, and prepares a Purify spell.

"Safe to say, I think these magical items should be locked away and labeled as cursed items. Yes?"

Revi AC28/14/28 | 197/197 | CMD 37(41sunder)  d20=16 ;
Monday January 2nd, 2012 9:46:25 PM

"Hold on, I still haven't tried the Kings wineskin and maybe there's a way around this curse, one of those command words or something that must be spoken before taking a swig." Being blind, Revi turned all her remaining senses inward and tried to remember if the King or Bohamm ever said or did anything to trigger the magic of the wineskins prior to drinking from them.

Int check 16

DM - JC Rest and Relaxation 
Monday January 2nd, 2012 11:51:34 PM

If the King said something, it was unintelligible to those listening, and as far as you can recall, once cured, he never drank from it again.

Revi AC28/14/28 | 197/197 | CMD 37(41sunder) 
Tuesday January 3rd, 2012 11:44:56 AM

"Ach, alright, lets just destroy them to remove all temptation, or falling into an innocents hands."

Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment) 
Tuesday January 3rd, 2012 2:04:55 PM

Thar watches Revi carefully and says, "Well, let's see if they have any value at the Catacombs before destroying them, as some wizard or cleric doing research on removing curses might be able to use them in the future."

To Tishe', he says, "My heal spell should remove all negative conditions on Revi, including her blindness. I'll cast it once she's done testing the food and wine..."

OOC to ALL - OK, it seems that no one wants anything specific from our loot? If that's correct, then I'll take them to the Catacombs and sell them and bring the shares back...

New Snafu- AC 35 (T15, FF/32), HP 121/121 
Tuesday January 3rd, 2012 2:29:29 PM

OOC- Catacombs it is!

IC:
"Yes perhaps the wineskin and lunch bag have some value. At the very least it might make a fun party trick!"

"If we can sell it, perhaps we can put it to good use somehow? For instance, it might be a good way to jail a powerful prisoner, much like how the Queen used it against the King. I also wonder if I could use it in some way... extract the liquid to make temporary ingestable poisons. At the very least, I'd like to study it further."

DM - JC Rest and Relaxation 
Tuesday January 3rd, 2012 4:21:57 PM

It will cost you 300 gold to get them identified (my ruling since they are fate items) let me know if you wish to spend the 300 gold.

Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158 
Tuesday January 3rd, 2012 5:45:04 PM

I vote we pay the three hundred gold. At worse they are worth nothing and it just cost us 300 gold. At best they could be worth several thousand gold and possibly very useful.

Tishe' (AC:27 CMD:16 HP 6/108) 
Tuesday January 3rd, 2012 9:53:19 PM

"As you wish", is all Tishe' says, but is more than willing to reduce thier booty by 300gp to get the cursed items properly identified.

Revi AC28/14/28 | 197/197 | CMD 37(41sunder) 
Tuesday January 3rd, 2012 10:21:37 PM

ooc: will identification determine how to bypass the cursed effects, if possible? If so, then Revi will gladly pay the 300gp out of her share.

DM - JC Rest and Relaxation 
Wednesday January 4th, 2012 1:02:50 AM

One of the "people" working in the Catacombs, something wearing a full hooded cloak, wearing gloves takes possession of the items one at a time. It appears to peer at the item intensely for a couple minutes. It then holds out it's hand. In a raspy grating voice it says, "100 gold payment."
Once the coins are paid it then continues, "This wine skin is cursed, it causes the imbiber to become the victim of a feeblemind, and since the drinker did so apparently voluntarily he receives no save."
That was the King's wine skin.
You hand over the Lunchbag, and as the hand stretches out for payment, this time you're ready for it with the payment already counted out. "This bag produces 3 high quality meals per 24 hours, the food seems to go rancid if not eaten within a reasonable period of time. I can find nothing wrong with it's workings." The time period is 2 hours.
Handing over the last wineskin and then gold, "This is similar to the previous wine skin, except that it causes blindness, again without any save."
The figure hands back all 3 items, and with a flourish of it's cloak, it vanishes in puff of darkness, as if it never existed.

Revi AC28/14/28 | 197/197 | CMD 37(41sunder) 
Wednesday January 4th, 2012 12:42:55 PM

"Dang it... I guess that answers that about the wineskins. Too bad, something like that would have come in really handy for me."

ooc: I'm assuming I'm not blinded anymore, right?

Tishe' (AC:23 CMD:16 HP 108/108) 
Wednesday January 4th, 2012 12:47:24 PM

"As Caedmon says, the food wallet is very useful. I think we should destroy or lock up the wineskins, however."

Tishe', now that they are healed, well fed at the Tower of WatcHaven, is able to relax. She is glad the Queen has stopped posting for bounty hunters, though she knows that there was no love lost between the Queen and the Cinnamon Protectors.

In the ensuing days, she considers what she will do on her own trip to the Catacombs.

In the meantime, she shows Caedmon to the Tower staff. First is Almar the Blackhand, a hobgoblin former Mailed Fist mercenary commander and current Chatelain of the Tower. Then there is Mouse, also a former mercenary and the chief cook who makes wonderful meals.

She asks if Caedmon can have a room in the Tower area, and will also show the centaur her garden of Sargrass plants. "When I get too homesick, or when I commune with the Power, I come here", she tells the monk, hoping that this is just the opening they need to begin talking.

Revi AC28/14/28 | 197/197 | CMD 37(41sunder) 
Wednesday January 4th, 2012 9:37:50 PM

ooc: who's taking care of the sale of the loot in the Catacombs?

DM - JC The Inbetween Time 
Thursday January 5th, 2012 12:30:19 PM

OOC: We're going to get started. (roleplaying for now while you get catacombs visits done, I'd like to get started by Monday the 9th if possible)

A few weeks have passed since the encounters with the Civil War between the husband and wife team that rules that far off country in the north.
There were still a few straggling Bounty Hunters that passed through WatcHaven, but none of them stayed for more than a night or two at the Twin Tankards. They all seem to be careful not to cause a ruckus, and say very little to the Guardians.

Caedmon has a few problems, most of the come with his ability to negotiate the stairs when coming back down from the living quarters he was given. (horse hooves and steep vertical stone stairs are a bad combo) but finding that if he takes his time, he can manage it with out breaking his legs or his neck. (can't go at more than a slow walking pace or will require a Acrobatics check DC 18 regular walking pace, DC 24 double move, DC 30 run speed)

Almar has things in order quickly, with the entrance of Caedmon, he takes the vacancies of those who left in hand, but he can be heard muttering about "that damn bathtub" a few times.

Mouse shows his skills at cooking almost every meal, he also seems to have made a bargain with one of the local hunters, because you've caught sight of people leaving the back of the kitchen with parcels of steaming food.

A certain lady friend visits almost every day, bringing sweets to be eaten.

The patch of Sargrass is thriving, but it seems not to be spreading out, almost like it was fighting the ground itself for the right to spread out.

Revi AC28/14/28 | 197/197 | CMD 37(41sunder) 
Thursday January 5th, 2012 1:26:06 PM

During the interim, Revi hunts daily--it's the one thing she truly enjoys as she's alone and it's just her and the wilderness. During the nights she drinks at the Twin Tankards, daring any to best her in a drinking contest if they have the stomach for it and getting a taste of what there is available to help her decide what she's going to brew next--her decision, a dark malt beer. The keg, mixed and fermenting, sits quietly in the closet of her room biding it's time.

Tishe' (AC:23 CMD:16 HP 108/108) 
Thursday January 5th, 2012 3:21:25 PM

Tishe' waits for Caedmon to make the next overture about thier mutual though unknown common background of Rattledam and the Sargrass Plains.

In the ensuing weeks, she uses an hour a day to bring Wart up to boil and try to Scry for Skalipy, that slippery and warped rascal that caused so much problems in the past.

Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158  d20+18=20 ;
Thursday January 5th, 2012 5:53:59 PM

Caedmon takes a long, deep breath, smelling the Sargrass. "It does smell like home. Maybe one day I can return, but I am in no rush. Thank you for the kindness you have shown me."

Caedmon finds he can make it up and down the stairs fairly easily as long as he isn't in a hurry. When in a hurry he uses his abundant step to go up, or his slow fall, to get down quickly.

"If easier I can always stay in the stable."

Tishe' (AC:23 CMD:16 HP 108/108) 
Friday January 6th, 2012 9:59:43 AM

"So, um, how long have you been gone from Rattledam? I lived there for nearly two years until very recently. I was adopted into a pack that conducted special missions for the Council. We were the Bloodpack."

There, it was said. Now Tishe' will see how long ago Caedmon has last been to Rattledam and if he was from the faction of Galafar or Malagant. Or, she muses, even before the Council separated into factions?

Thar, AC 25, 124/124 Hps (hiding next to tree/in brush so in concealment) 
Friday January 6th, 2012 3:27:09 PM

Thar enjoys the free time, and spends most of it with his new love. He of course shares the treats with his companions... After all, he wants to make sure he can still fit in his armor...

To Caedmon, he says, "When we designed this place, i could have sworn that Edmund or one of our other old magicky types made a teleportation square on both levels so that someone like you could avoid the stairs if heeded. I think it's in the SE corner of the entrance, maybe by the coat closet? We'll not have anyone in our order sleeping in the stable... Not the right impression you see..."

He sees that Tishe' took the gear to the Catacombs, and that saves him a trip...

Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158 
Friday January 6th, 2012 6:02:24 PM

"Thank you Thar, I'll check that out. Of course the stable would be no trouble, I have slept in worse."

DM - JC The Inbetween Time 
Saturday January 7th, 2012 7:27:43 PM

Please try and get all your "shopping done soonest. We will be starting the new module by Wednesday, I hope. You'll have until the 16th to get purchases confirmed, that gives you a bit over a week, from right now.

If you have anything special you want to do between now and Wednesday please let me know.

Tishe' (AC:23 CMD:16 HP 108/108) 
Sunday January 8th, 2012 8:33:36 PM

Tishe' comes back from the Catacombs with five pouches, one each for Snafu, Thar, Revi, Caedmon, and Tishe'.

Each pouch holds 29,645 gold and 8 silver.

Thar 
Monday January 9th, 2012 1:54:44 PM

Thar takes the pouch from Tishe' and says, "Thanks for handling this and I can't wait to see what goodies the Catacombs has in stock..."

Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158 
Monday January 9th, 2012 2:35:33 PM

Thank you Tishe'. You are becoming a good friend, something I have not had in quite a while. You are more than fair."

DM - JC The Inbetween Time 
Monday January 9th, 2012 4:41:34 PM

It's been about 5 months since that fateful day that you met King Akhum. You've seen the goings of just about all of the Bounty Hunters, that last one you saw was as recent as two weeks ago. The farmers have planted their seeds and the crops are beginning to grow nicely. The villagers hunters have been having great luck lately, and the smell of curing meats has been lingering for days. Most of the new buildings are being constructed from stone, mainly due to the Dwarven rock smiths have decided to stay for a while.
The Catacombs at last asking, said WatcHaven was too small and unimportant for a branch terminus. This requires the Journey to Witchspire, where the closest entrance is located.
The biggest argument lately has been between a couple of the farmers. They are having a dispute over a 15 foot wide strip of planted ground, which they both claim to have planted. It hasn't come to fisticuffs, but very much longer and it might.

Revi AC28/14/28 | 197/197 | CMD 37(41sunder) 
Monday January 9th, 2012 7:12:57 PM

ooc: 5 months! wow, I've never had that kinda downtime--I wish I was a spellcaster so I could craft some stuff. Can anyone craft some stuff for me to save me some gold? I'll be crafting some beer during the hiatus--lots of it and tons of hunting
.

Tishe' (AC:23 CMD:16 HP 108/108) 
Monday January 9th, 2012 11:05:31 PM

A journey to Witchspire is not a hardship for Tishe', and she assumes for her friends as well. Well before a single month has passed, the woman from the Sargrass Plains makes the journey; there, and back again.

Daily, she scries for Skalipy, knowing he would have magics against scrying, but also knowing that but a single slip could be the break they are looking for.

Tishe' really doesn't want to get into being arbitrator for every petty squabble, and when she hears more and more of the two farming families, she makes a visit to her fellow witch of WatcHaven, making sure the local headwoman knows what's going on. Satisfied that her duty is done, she turns to other pursuits.

Daily walks help the woman both meet the local people and get used to the fact that there are so many trees here. Well, that and that water could just wander about the surface of the land without being a terrible danger to any who were nearby! She helps those as they need help, a healing touch here, a blessing on the fields there. Learning the people and thier ways while ensuring they know that the Cinnamon Protectors are here to do just that. Protect.

As the months pass, trips further afield are necessary. To see the Witchstones again, to meet with the Pitchfork Council, to see (at a distance only) the Mad Tower of Boydos.

Thar 
Tuesday January 10th, 2012 2:31:41 PM

Thar keeps himself busy growing his church, helping out at their mansion, visiting his beloved, hunting for game, making sure troublemakers stay away from the village, keeping bounty hunters in line and assisting in settling disputes....

He stays out of the relations with the ruling witches, trusting Tishe's diplomatic skills. He's never been one for diplomacy and others will do a much better job...

Caedmon Bogha AC 31/24/30 --SR 24 -- CMD 40/48 -- HP 158/158 
Tuesday January 10th, 2012 6:04:23 PM

Caedmon feels it is not his place to give counsel to farmers and instead spends time training. He also offers to go hunting with Revi. When would have also offered to travel with Tishe' to the Catacombs, but would have understood if she refused. He occasionally speaks with Tishe' about his home.

DM - JC The Inbetween Time 
Tuesday January 10th, 2012 7:04:44 PM

Nothing much happens during the days or the evenings.
Tishe` has a disturbing dream, but when she awakens, she can't remember anything of it. It leaves her unsettled and bothered all day.
Thar has a few nice picnics with his girlfriend.
All in all, nothing much going on.

OOC: We start the new module tomorrow, and next Monday (01-16-12) is the cut off for purchases from the Catacombs.

Tishe' (AC:23 CMD:16 HP 108/108) 
Tuesday January 10th, 2012 7:16:43 PM

Tishe' corners Caedmon one afternoon. "You have said you are a monk from Rattledam: how long has it been since you have been there? My mother was from Rattledam and my father a wandering bard. Even though I was born and grew to adulthood in Hook City, I learned the weaving skill from my Rattledam dam. After a brief stint in a Protector squad, I took a Druidwood merchant ship across the Sargrass to Rattledam and joined the Bloodpack, a group of youngsters who went out from Rattledam on assignments from the Monk Council. I know a great deal of Rattledam and the Sargrass... including how both have been destroyed."

The witch watches Caedmon, wondering what he will say about that. She keeps getting distracted by that dream she can't remember. So much so that she doesn't notice when Thar considers her an excellent diplomat!

Thar 
Wednesday January 11th, 2012 2:27:56 PM

Thar keeps busying as usual, and his armor seems to be getting a bit tighter... Those sweet cakes and rolls from his beloved are starting to add to his waist and he thinks, "I've got to find something active to do... This sitting around and eating isn't good for my waistline..."

Revi AC28/14/28 | 197/197 | CMD 37(41sunder) 
Wednesday January 11th, 2012 2:39:14 PM

At first it was a secret, her passion for brewing beer, but as the fumes filled her small bedroom, she had to find another place to store all of the 75 gallon barrels of beer she was brewing--and the number was growing weekly. The first month that she had nothing to kill, it was a dark Imperial Stout she was making and when I say dark, I mean blacker than a moonless night sky with every twinkling star drowned in complete darkness. Each batch was great, then the fourth batch came up rotten--ruined. It was then Revi knew she had to move her operations to somewhere bigger--The basement maybe.

Many months went by, much beer was imbibed, which she freely shared with the rest of her companions. One month it was the Imperial Stout; the next a Pale Lager; then a Porter; a Weissbier and the final month of their hiatus from killing, a Pilsner Urquell. These were good times :)

All rolls made in a private message to the DM so as to not clutter up the board :)

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