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Adventurers
The Day Everything Changed


DM Kathy 
Sunday October 23rd, 2011 10:56:11 PM

School has been in session for just under a month in this, your final year at Maplehurst Academy. It is definitely autumn now; the leaves are turning and the nights grow ever colder. Today, a light fog clung to the ground in the morning, but now it has burned off, and the afternoon sun is...well, not warm, precisely, but certainly very welcome. The sky is a cloudless blue.

You are on your way to your next class, combat practice with Ganz, a thought that spurs emotions ranging from satisfaction to abject terror.

Because you will be practicing, you returned to your dormitory after your last class to change into your "adventuring" gear, including armor and weapons, if any. There will be about 30 of you in the class, but of course you all finished changing at different times, and are straggling over to the practice field in disorganized clumps. That's all right; Ganz doesn't insist that the class arrive together. He does insist on promptness, though, or it'll be extra wind sprints after practice. So you are not exactly dawdling, although you're not precisely in a hurry, either.

Looking around, you find yourself in a more-or-less random clump of your fellow students. A few yards ahead strides the half-orc, F'aast, calm and level as always. In his wake come Vaniime and Wilma, elf and human, fast friends, talking and laughing. Grell, Wilma's brother, swaggers nearby, glad to be out of the stuffy classroom and doing something physical. Another human, William, puffs along several paces behind the girls. His is an unmistakable figure; very large, very broad, and clad (for reasons known only to him and his god) all in white. Nymirin, the slender dark elf, is all but invisible beside him. Half-elven Emrys follows, smiling slightly, perhaps humming a little to himself. At the back of the group, struggling to keep up with the Big Folk, is the gnome Fizzle.

Suddenly, you feel a jolt and a tremor, hard enough that you have to stop to keep your balance. Your bewildered mind says "earthquake?" right about the time the screaming starts. Terrified cries are punctuated with strange growls and the sounds of destruction. Turning, you see several hulking, roughly humanoid creatures that seem to be made from the earth itself. They are attacking: destroying buildings, uprooting plants, swiping at terrified students and staff who scramble to get away. Gaping holes, like wounds in the ground, tell you how the creatures arrived.

You are just wondering whether to run toward the danger or away from it, when you see the Maplehurst professors begin to respond. Professor Bounderly comes bursting out of the library, gray bun askew, wand at the ready. Ganz himself comes charging past you, wielding the biggest ax you've ever seen. Brother Vessix and Dame Brightseeker sprint from the chapel.

You breathe a little sigh of relief. It seems the professors have this one handled.

Or perhaps they don't. You see a group of creatures----smaller versions of the ones the professors are fighting--heading away from the general fray. They are moving in the general direction of the classroom building.

And, to your horror, you see a group of terrified Lower School kids directly in the path of the creatures. You glance at the main battle, but it is occupying all the professors' time and attention. If anyone is going to save those kids, it's going to have to be you.

Here is the map, which is not as good as I'd hoped, but I'll get better; I promise. :) "WI" is Wilma Illutu-Grell and "WW" is William Willsden. "Fa" is F'aast and "Fz" is Fizzle. E1 is medium-sized; E2 and E3 are small-sized. Let me know if you have questions.

Emrys 
Sunday October 23rd, 2011 10:56:43 PM

With Wilma's applause, Emyrs' false facade is replaced with a genuine smile. "Thank you, thank you, my dear!" And he bows deeply in response.

Suddenly he is startled by a darting ball of fur and a gnome giving chase. After realizing what was happening, Emyrs shouts after Fizzle when he resumes his pursuit, "I told you a weasel wouldn't like to wear pantaloons!!"

Emrys(Perform: Naturalist)  d20+9=21 ;
Sunday October 23rd, 2011 11:36:31 PM

(OOC: Sorry about the above post. That was meant for the previous scene. The DM and I posted at the same time.)

Emyrs is almost knocked to the ground. His smile is quickly erased as he tries to access the scene. Intense fear hits him and he almost loses himself in panic. He gathers his wits as best he can and looks upon the beasts that are attacking. "Wait .. wait, uhh are those what I think they are?"

Emyrs retreats back within range of most of his friends (F10) while drawing his crossbow and begins to speak of a tale about monsters like these. A tale about earthen creatures that will bring them to their knees.

(Naturalist Performance: Knowledge (Nature): 21. To identify the creatures, I need to beat DC: 10+Creatures CR with my knowledge check. If I beat the DC, everyone within 30ft gets a +1 insight bonus to Hit, AC and Saving Throws.)

Grell  d20+6=8 ; 2d6+5=15 ;
Monday October 24th, 2011 12:19:32 AM

A low, gutteral growl begins at the back of Grell's throat when the creatures are spotted. He is about to charge after Ganz when he spots the smaller creatures headed after the younger students. The growl grows in intensity as Grell pulls his massive sword from it's sheath and finally, the warrior lets out a other worldly howl as he launches himself toward the nearest foe (30 ft. movement to K5). Grell swings his greatsword and tries to bash the creature in front of him, but his ambition causes him to overshoot. (E1 for AC 8 for 15....highly doubt that 8 hits though!)

Nymirin 
Monday October 24th, 2011 1:39:36 AM

Nymirin snaps from his idle conversation as the ground jerks beneath him and take hold of William's arm. He stares off as the creatures burst from the earth and the professors take to combat. "What is happening?" he asks, bewildered and a bit frightened.

His complexion pales when he sees the three rogue creatures tear away from the battle and make towards the classroom. His eyes widen in fear and his grip tightens on William's arm. "William! The children!"

He fumbles at his bright silken belt for a brief moment before grabbing hold of a tiny nosegay of holly and mistletoe decorated with twine and dried seeds. He flicks the foci in the air before him, whispering the words of Maab, and points the greenery at the group of monsters. The grass around the rogue creatures twitches and animates at his command, growing feral and thick with rope-like tendrils that grasp at anything nearby.

He then palms the foci and draws his scimitar.

(Entangle, DC 14 reflex save, centered on the intersection of S3 and T4. This should be just wide enough to catch E1 without hindering Grell or anyone attempting to strike into melee from outside the range of the spell.)

((Nymirin will automatically activate his Adoration domain power against the first attack against him every round until the uses are spent. Since it's a reaction ability as an immediate action this seemed like the easiest way to do it.))



Wilma AC16 (chain shirt); HP10/10 
Monday October 24th, 2011 2:59:46 AM

Wilma's sapphire eyes widened as she looked around her, the shuddering ground underscoring that the surreal scene that was unfolding before her was not a drill of any kind, but cold, harsh reality. In spite of the sounds of battle, the screams of terror and the noisy din of destruction, the acolyte of Gargul suddenly found that all she could hear was her breathing, harsh but steady, echoing in her ears. Her hands gripped the quarterstaff clutched in them with a white-knuckled grip.

Then she was running forward, following Grell and screaming Orcish at that top of her lungs:

"HAee-te GEah-ra-geoo-ha deoo-jae-geee!!!"

OOC: Wilma is advancing to I-5 on the map. Anyone who understands Orcish Highlight to display spoiler: {"Let Gargul judge!!!"}

F'aast 
Monday October 24th, 2011 2:27:56 PM

Spinning, thinking this a test from Ganz, he curses under his breath. "Too far away."

His adrenaline kicks in however, as he realizes that this is for real. It has been too long since he's had a real fight. He thinks for a moment about calming himself as his Shaman instructor taught him, but ignores that enjoying the feeling for the moment as he tries to become one with the viper instead.

So he sprints forward at 3X speed to square J2 to see where the entangle settles and whether it catches the monster.

"Grell! Letz'sss try to sset up a fflank nexsst round."

William Willsden 
Monday October 24th, 2011 4:49:05 PM

William looks on in abject terror as the large creatures rampage towards and through the academy buildings. Nymirin's words and gentle manner calm him for the briefest of moments, but then the cleric sees the danger in which the younger children appear to be in.

William had been told that he was a coward. Grell, his brothers, his father. And there is the slightest pause; the most marginal of hesitations in which all those people are proven correct.

But that moment is brief.

Without even conscious thought, the rotund and ill-garbed boy rushes to stand with the children, trying desperately to stand between them and the strange earthy things. Sadly, he stumbles over his white robes and almost falls, but somehow regains his balance and continues his run.

"Gosh!" He exclaims to himself as the excitement of his rushing adrenaline overcomes him.

------------------------

Ooc: sorry Kathy where are the children? William will make a double move to stand between them and creatures. Or, if able, a run.



Fizzle (Perception roll to pay attention)  d20=18 ;
Monday October 24th, 2011 9:29:37 PM

Fizzle chasing frantically after Mr. Bojangles, comes to a shuddering stop as he rebounds off a more than gnomish piece of debris that crashes in front of his path.

"OOOOFFF" "Whattheheckjusthappen.....(Perception check) "OOOOOHHHHH, they do not look friendly at all."

Fizzle casts Ghost Sound in the opposite direction of the children "PICK ON SOMEONE YOUR OWN SIZE" to the equivalent of four human males yelling at the same time reverberates through the huge room.

Will Save DC 15 to disbelieve.

Vaniime AC 17/14/13, HP: 11/11  d20+8=28 ; d20+8=10 ; d10+4=12 ; d10+4=14 ;
Monday October 24th, 2011 9:56:42 PM

After an momentary "What's going on thought? the sights and then screams register at the same time as Van sees Grell take off with a bellow, followed closely behind by his sister. Seeing that the line between them to K4 is open she draws her curved blade and charges into the melee swinging at E1 and connecting solidly. AC 28: crit threat AC 10 (likely not confirmed) 12 points damage (14 more if crit confirmed).

Current Ac for this round 15.

DM Kathy  d20-1=11 ; d20-1=8 ; d20=8 ; d20+7=14 ; d20+3=6 ; d20+3=6 ; d20+3=18 ; d20+3=9 ;
Monday October 24th, 2011 11:07:38 PM

Emrys moves to be closer to his friends, and casts his mind over what he's learned in class. He realizes that these are earth elementals; two small and one medium. He's pretty sure he's got a handle on the small ones, but he can't quite remember what is different about the medium ones.

[Everybody gets a +1 insight bonus to hit, AC, and saving throws against E2 and E3, but not E1.]

Grell, predictably, grabs his sword and races into combat! He's a little too eager, though, and his blow swings wide of the elemental.

Nymirin calls to his friend William, casts a spell to inhibit the elementals' movement, and draws his scimitar.

Wilma double-moves to get into position, calling a challenge in Orcish.

F'aast, too, takes a moment to get into position, calling a tactical suggestion to Grell.

William also moves quickly, with some idea of getting between the elementals and the children. He makes it as far as the edge of the Entangle spell, then wisely decides to stay out of it.

[The children are off the map to the northeast. Call it S through Z at about -5.]

Fizzle is caught offguard by the sudden tremors, but not so offguard that he can't throw a clever illusion. [Also, you're outdoors, not in a room. :) ]

Vaniime draws her blade and moves toward the fight, but even at a dead sprint, she can't quite get there in time to attack. [I counted several times; you were one square too far away to charge. :( You can save your attack and damage rolls for next round if you like.]

All three elementals stop moving as the grasses begin to twine around them. The larger one, facing two opponents, decides its fine where it is. It draws back its--hand? arm? pseudopod?--and brings it crashing down at Grell. The blow isn't strong enough, however, to injure the well-armored fighter.

The littler elementals seem confused and try to burrow away from the grasping plants. Both seem to struggle for a moment, then one of them succeeds, disappearing under the earth. You're not sure where it went.

And the map

Grell AC19; HP 12/12  d20+6=9 ;
Monday October 24th, 2011 11:39:11 PM

Piiiiiiiiiiiiiiiiiiiing!!!! The reverberation of the blow off of Grell's armor causes the warrior to flinch. That was...well...it was *massive*! Bringing his sword back once more, the over competitive jock tries once more for another score, but once more misses the big earthy thingy in front of him. A stream of Orcish profanities that would make the swarthiest of sailors blush follows. Those grasses...yes...*that's* what's throwing off his concentration! By the gods...when will spellcasters learn their place?! Grell makes a mental note to have a long drawn out conversation with whoever it was that cast the spell that threw him off his game!

He growls at F'aast in Orcish. "Zoni ejeot qazt a zpihh. Tliri'z mo way to work fhamkemg mow!" If you speak Orcish, highlight for a translation. Highlight to display spoiler: {"Some idiot cast a spell. There's no way to work flanking now!"}

(Hit AC 9...Hahaha!! Yeah..this is going to be a battle to remember for our favorite bully!! :D )

Emrys (AC 15, HP 8, Perform: Naturalist2) 
Tuesday October 25th, 2011 12:11:28 AM

Emyrs goes against his better judgement, ignoring every natural impulse to flee, and moves in closer to keep his friends within ear shot of his tale (move to J6.)

"These spirits of earth wherever they go, no matter of size, they leave no hole..." That's odd, he thinks ... there's a hole!! He continues his tale.

After reaching his spot, he takes a bolt from his quiver and loads his light crossbow. In the next few moments it should be ready to fire.

(Everyone within 30ft of Emyrs gets the +1 insight bonus to AC, Hit and Saves. The Knowledge (Nature) 21 check from the last turn was good enough to identify up to CR11.)

Emrys (AC 15, HP 8, Perform: Naturalist2) 
Tuesday October 25th, 2011 12:23:08 AM

Emyrs also wonders what F'aast meant by saying "...next round"? Was that some kind of orcish expression? A kind of phrase lost in translation? :)

F'aast  d20+2=3 ;
Tuesday October 25th, 2011 11:31:39 AM

Agreeing with Grell, he yells out in common, "Agreed Grell, but its keeping the smaller ones away from the children until we deal with this ugly mudball."

Charging to square K3, he attacks with an unarmed strike, fumbling the first attack of his career.

Cursing he begins berating himself mentally. Outwardly all that emerges is a low growl.

William Willsden 
Tuesday October 25th, 2011 1:11:37 PM

William stops himself at th every last moment from falling into the ground that seems to writhe and twist. He can see the children by themselves but can not reach them, and so instead he quickly looks around. He sees Grell struggling with his sword and get smacked by the creature's strange attack. He turns and quickly moves to stand close to the bully.

Full of nerves, and certain that Grell was going to turn and try and hit him with the sword, he reaches a hand and presses it briefly into the boy's back. He whispers a quick prayer, and feels something infusing Grell with energy. Then, the prayer done, he quickly steps back and away from Grell, fearful of the reprise.

Move action: Move to K6.
Standard action: Touch of Good (domain power - grants a +1 to Grell's attack rolls, ability checks, saves and skill checks for 1 round)

Nymirin (AC 16, HP 8/8) 
Tuesday October 25th, 2011 4:12:43 PM

"Haha!" Nymirin trumpets a cheer as he watches the elemental tangle in the animate grasses. His face hardens when the second one disappears into the soil. "What? No!"

He flicks his gaze quickly around the field, and takes his sword in two hands. He needs to find the missing enemy, and quickly. He carefully traces the edge of the rocky crater, weapon at the ready for an unexpected assault.

((Move to L10))

Vaniime AC 17/14/13, HP: 11/11  d20+8=28 ; d20+8=10 ; d10+4=12 ; d10+4=14
Tuesday October 25th, 2011 4:58:15 PM

Frustrated at having miss judged the distance for her charge, Van manages to avoid the writhing vegetation and decides to take out her frustrations on the beast, whatever it might be, and enters into the melee swinging her curve blade at E1 and feels it connect solidly. AC 28: crit threat AC 10 (likely not confirmed) 12 points damage (14 more if crit confirmed).

Hoping to fire Grell up a bit, Van calls out while she attacks. figuring that between her talk and him seeing/hearing her sword connect with the beast, he might just get a bit mad and really do some damage to the beast.

"C'mon Grell, are you going to let some pseudo sucking earth thing best you? I need a little bit of help here. I can't do it all myself you know."

Fizzle  d20+4=10 ; d3=3 ;
Tuesday October 25th, 2011 5:45:52 PM

Fizzle irritated that he was unable to draw the elementals away with his genius adult voice decides to go on the offensive with a spell that will surely chase the elementals away with it's might.

ACID SPLASH!!! Ranged Touch Attack AC=10, 3 points of scalding acidic doom.

Fizzle 
Tuesday October 25th, 2011 5:47:44 PM

BAH!!!...It should have been:

Ranged Touch Attack to hit AC=11 (+1 insight bonus) against E3.

Wilma AC16 (chain shirt); HP10/10 
Tuesday October 25th, 2011 10:32:34 PM

"...spirits of earth...?" Wilma echoed part of Emrys' rhyme, pausing because the words sparked a memory in her head. As she slowed, F'aaast was able to slip into the space she had originally intended to occupy. Great--now she couldn't take a whack at...at...

"Elementals!" she gasped out loud. "They're elementals..!" Again that persistent ping of something she'd heard at her mother's knee tap, tap, tapped in her brain. What was it, though?

"We managed to run out of the sacrificial chamber and were about halfway to our horses when the lich popped up again.." K'Nara told the story to her captive audience of Wilma, Lowell and Grell, all of whom were clutching their mugs of hot cocoa and sitting at her feet.

"I still don't see how dat vun could pop up again," Gunther interrupted the tale, "I not only split his skull, but I also chopped it clean off his shoulders!"

"I keep telling you, dear," K'Nara explained with the patience of one who had repeated her point many, many times over the years, "You can only really kill a lich by destroying the magic bauble it used to create itself...otherwise, all the splitting and chopping in the Wold won't do diddly!" Her husband's scowl only deepened.

"But the skull parts bounced..." he insisted. K'Nara nodded.

"That they did--and rather spectacularly, too!" Then she turned to the trio parked on the dire bearskin rug in front of her. "Now where was I..?"

"The lich popped up!!!" All three children chimed in immediately.

"Ah, yes...the lich popped up again, casting a spell--" K'Nara continued, only to be interrupted again...this time by her children.

"The gwound wumbled..." four-year-old Lowell lisped.

"The rocks cwackled..." added his twin, Grell.

"And--suddenly--you were surrounded by a dozen hulking hills of dirt--" Wilma said with dramatic glee. All three of them spoke up:

"...each of them with gem-like eyes that glowed with the fires of hell!!!" The last word was practically screeched at the top of young lungs, and then followed by playful screams/giggles of melodrama. K'Nara arched an eyebrow at the younglings.

"Since you seem to know the story by heart, little warriors," she prompted, "Why don't you tell me what happened next?" Lowell and Grell immediately leaped to their feet, drawing invisible weapons.

"You an' Papa stood back to back..." the twins acted out what Lowell spoke out loud.

"So none of 'em could 'scape your sight..!" Grell put in. Both boys began to strike out at the imaginary foes as young Wilma concluded the story:

"Papa an' you whacked an' thwacked and killed-ed all the nasty elementals!"

"Jah, that ve did, my little blood puddings." Gunther confirmed, smiling reminiscently.

"All it took was teamwork." K'Nara agreed.


Wilma blinked, her attention returning to the battle at hand and the earth elementals that the students were facing now. Her sapphire eyes glanced around the battlefield, her stomach plummeting as she suddenly realized that one of the elementals was now missing.

"Where is it..?" she asked, looking right and left. Still no third foe. This was not good--her parents' story proved that it was rather important to know where all the enemies were...but how did you track an earth elemental once it was underground..?

Wilma immediately cast her Detect Magic orison and hoped that her supposition that these elementals had been magically summoned would allow her to possibly locate where the missing elemental was...

OOC: Wilma has not moved, so she is still at I5.

DM Kathy  d20+7=8 ; d20-1=4 ; d20+3=21 ; d20+3=9 ; d20+3=22 ;
Tuesday October 25th, 2011 11:07:21 PM

Grell, conveniently deciding it's all the spellcasters' fault, shouts in Orcish and swings again. And misses again.

Emrys moves closer, continuing to call encouragement. He readies and loads his crossbow.

[Yes, the insight bonus applies to all critters. I don't know why I was reading your result as 11. My bad!]

F'aast moves up and throws a punch, but it goes wide.

William changes tactics and moves to assist Grell. The ground here has been softened by the elementals' passage, and he has to tread carefully, so he doesn't quite get to the spot he wants. He getsfar enough, though, to cast his spell. [The churned-up hole is difficult terrain.]

Nymirin is exultant at first at the result of his spell, but concerned when one of the elementals burrows out of it. He moves up, seeking his foe.

Vaniime swings her curved elven blade. With a ssschink!, it slices into the creature, which roars in pain. She takes the opportunity to trash-talk Grell, because honestly, who wouldn't?

Fizzle is disappointed in the results of his illusion. Though, to be fair, the elementals were held in place and couldn't flee. And, to be fair, the one that got loose did burrow away.... But now, Fizzle sends a blob of acid hurtling toward the small elemental he can see. It hits, and sizzles slightly. The elemental snarls and writhes.

Wilma, shut out of melee combat, remembers some lore from her famous adventurer parents. She realizes that they really need to find that other elemental. She casts a Detect Magic to try to find it. Immediately, she notes that magical auras are present. [Per the spell description, you will need to continue concentrating in order to get more information.]

The medium-sized elemental seems confused about which of its three opponents it should target. At least, you assume that accounts for his dismal attack [natural 1!].

The small elemental (the one you can see) struggles for a moment, then it, too, burrows beneath the ground. There's still no sign of the other one.

Glancing over, you see that the children's teacher is hurrying them away from the scene, but some kids are frozen in place, apparently too scared to move.

Opponents:

E1 down 12
E2 whereabouts unknown
E3 down 3, whereabouts unknown

And the map

Emrys (AC 15, HP 8, Perform: Naturalist3)  d20+9=25 ; d20+2=5 ; d8=3 ;
Wednesday October 26th, 2011 12:10:32 AM

"Listen to my tale," shouts the bard. Emyrs, breathless from fright, tries his best to remain articulate. However, his silver tongue feels more like lead. Although his voice remains steady, it endures with a little less eloquence.

"No organs to pierce or blood to draw,
Nor breaks in skull and bone.
Their form composed of only earth,
Their wounds spill soil and stone."

"No front or back can one discern,
Strategy lays bare to none.
To pursue, in vain, to gain a flank,
A Fool's errand, it is, to find one..."


Upon uttering those words he lets his bolt fly ..... far to the left! "ZOUNDS!!!" Eymrs reaches for another bolt and reloads his crossbow for another attempt.

(Actions: Performance(Naturalist3) free action to maintain. Attack E1 - HitAC 5, Damage 3. Move-Equivalent to reload. Perform(oratory): 25 to see if I lose my voice, for role-playing purposes.)

Nymirin (AC 16, HP 8/8) 
Wednesday October 26th, 2011 2:38:20 AM

Nymirin groans loudly as the second elemental disappears, away from the grasp of his spell.

Well that's wasted magic, he thinks angrily.

He looks towards the group of his peers crowding around the animate mound of dirt and stone.

...and it appears to be doing more to hinder than help.

He lets out a soft sigh and reproduces the twine and herb foci from his hand. He points it at the effect, jerking his hand toward the earth and speaking the words of the spell again and watches as the grasses shrink away.

"Thank you, Lady," he whispers, taking a grip on his weapon again. The enemy had surely taken notice of him and would surface again.

(Standard action to dismiss Entangle)

Grell AC19; HP 12/12  d20+8=22 ; 2d6+5=10 ;
Wednesday October 26th, 2011 7:30:22 AM

Even as the battle mounts, Grell's hands begin to sweat and his heart beat elevates. In all of his academic career, he has NEVER choked like this! Two swings...TWO!! And not a single hit...not even a pebble knocked lose! As if in cue with his thoughts, Van chimes in with her taunts. "I can't do it all myself you know!" To make matters worse, the elf slices into the creature with her first blow, making it look easy! Rage mingles with the fear of failure. That ever present specter at the back of his mind...I am incompetent and the others have noticed.

Contrary to William's fear, Grell is so wound up in his own personally paranoias that he barely notices his approach, let alone his soft touch. Flexing his biceps, the jock lashes out at the earthen mound in a swipe that is fueled by his anxiety. He grins as he finds purchase in the dirt pile monster thing. (OOC: I'm kinda assuming an AC22 hits, though I do admit it'd be funny if it doesn't and Grell misses again. :D )

A mental sigh of relief is breathed, and Grell is once more able to focus on the battle. Looking down, the warrior notices that the wavy grass has stopped curling around the base of the creature. With the most wicked of grins, he calls out to F'aast in his mother tongue of Orcish "Novi to tli fhamk amj wi'hh naki tlez pehi of roqkz zorry!" Highlight to display spoiler: {Move to the flank and we'll make this pile of rocks sorry!"}

(OOC: AC 22 for 10. She takes the opportunity to trash-talk Grell, because honestly, who wouldn't?
Bwahahahahaha!! That was FUNNY!!! )

<Spoiler edited to function, by Kent>

Emrys (AC 15, HP 8, Perform: Naturalist3) 
Wednesday October 26th, 2011 8:25:26 AM

(OOC: Another reminder ... if you're within 30-ft of Emyrs, which most of you are, you get a +1 insight bonus to hit, ac and saves against the elementals. Only while the Naturalist performance remains active.)

William Willsden 
Wednesday October 26th, 2011 12:21:36 PM

William breathes a sigh of relief when Grell doesn't hit him with the sword and, seeing that the ground has stopped writhing, he rushes off towards the children. His cheeks are flushed red with the effort of all this running, his round spectacles steamed up. He pushes them higher onto his nose as he runs, his other hand lifting his robes to stop them getting splashed with mud.

Double move

Vaniime AC 17/14/13, HP: 11/11  d20+7=26 ; d20+7=12 ; d10+4=13 ; d10+4=9 ;
Wednesday October 26th, 2011 3:04:18 PM

::Van continues chatting while she fights::

"All Right Grumpy! Way to go. Now let's slice and dice this thing."

As she finishes speaking her blade snaps back across the elemental on her return motion and again slices into the beast. AC 26 (+1 insight included),(crit threat) AC 12, (probably not confirmed), damage 19 points, (9 points more if crit).

William get those other kids out of here and call if you need assistance with anything."

Fizzle  d20=4 ; d20+5=25 ; d20=4 ; d3=3 ;
Wednesday October 26th, 2011 7:18:36 PM

Fizzle, totally amazed at his awesome might in disintegrating the elemental with one shot, begins to proclaim "DIDYOUSEETHAT!?!?" "DON'TWORRY, IWILLTAKECAREOFTHELASTONEFORYOU!!"

In his excitement, he forgets (roll of 4) about the entangling roots on the ground and charges straight at the elemental in an attempt to get in range for his might acid splash. He deftly avoids (reflex 25) the roots reaching up from the ground to halt his progress and ends his movement at P7.

"ACID SPLASH!!!" Ranged Touch Attack AC 8, 3 points damage.

F'aast  d20+5=23 ;
Wednesday October 26th, 2011 10:40:14 PM

Faast, decides the risk is now worth it and moves quickly to M3 to flank with Grell. Then he'll use his fists again, hoping the flank and Emrys buff will change his fate.

"AHAAA! Take that!" he screams as his strike finds "paydirt." [d20+5=23]

-----------

[yup I have an AoO coming.]

DM Kathy  d20+6=11 ; d20+6=8 ;
Thursday October 27th, 2011 12:31:23 AM

Emrys fires a shot, but it goes wide. He re-loads, and continues providing encouragement and information for his companions.

Nymirin, realizing that his spell is doing more harm than good, dismisses it--not without a pang of regret.

Grell finally finds his rhythm and unleashes a powerful blow on the elemental, which staggers a bit.

Vaniime's second blow is even better than her first. The creature crumbles into a pile of dirt and lose stones.

William, seeing the Entangle dismissed, returns to Plan A and races for the kids.

F'aast moves to flank, and Fizzle moves to cast a spell, but they are thwarted by the fact that no opponents can be seen.

[If you guys want to change your actions and double-move, you can. Also, you can save your attack/damage rolls if you want.]

Wilma continues to concentrate on her spell, and learns that there are two magic auras in the area of no more than Moderate strength.

The small elementals pop back into view--right near the kids, who scream in terror. One of the elementals reaches out to clobber one of the kids, hitting him and knocking him down.

The other elemental is closer to William, so it attacks him instead. Somehow, though, it misses its large target.

Now that the elementals are closer, the kids are going to have a harder time getting away. Their teacher is doing her best to grab kids and pull them to safety, but she, too, is reluctant to get too close to the attackers.

Opponents:

E1 dead
E2 uninjured
E3 down 3

And the map. The pale orange squares are where the kids are; they are packed close so there is more than 1 kid to a square.

Wilma AC16 (chain shirt); HP10/10 
Thursday October 27th, 2011 12:48:13 AM

Wilma didn't like that she wasn't picking anything up other than very faint auras...but then the reappearance of the two smaller elementals and their attack on the children caught her attention, and she immediately dropped her concentration on maintaining the Detect Magic orison. Gripping her quarterstaff, she found herself sprinting after William with nary a conscious thought.

"The kids are in danger!!!" she shrieked, her heart pounding as she silently prayed for Gargul's ability to travel would propel her all the faster to where she was needed.

(OOC: Wilma is using maximum effort to get herself to where the two elementals are now threatening the children--I believe it's a double move? Not sure where she will ultimately end up, but Wilma fully intends to get herself to S3 with all due haste...or as close as her movement will allow her to get.)

Emrys (AC 15, HP 8, Perform: Naturalist3)  2d4=7 ;
Thursday October 27th, 2011 1:28:49 AM

"Oh No!! .... They're after younglings!" he shouts. Emyrs advances across the field toward the shambling elementals and screaming children. Along the way, he continues telling his account of the earth elemental.

"Slow, lumbering, tumbling rubble,
Dull of wit, clumsy and stumble.
Ignoble, low-born, pitiful and humble,
With pick and shovel the Earthen will crumble."


Emyrs can think of nothing else but to try and somehow stop the elementals attack on the children. After securing the proper range, Emyrs halts and drops his crossbow. Taking the lute that hangs from his shoulder, he strums his fingers across the strings and begins to play a hypnotic tune. Soothing words of power reverberate across the field toward the elementals.

(Actions: Move 30-ft to N-0. Perform Naturalist4, free action. Drop crossbow, free action. Cast Hypnotism - 7HD of creatures are affected. Range 30-ft. Will save 16 or become fascinated and stop their actions. Since we're in combat, they get a +2 to their savethrow.)

William Willsden  d20+3=14 ; d3+3=4 ;
Thursday October 27th, 2011 12:22:43 PM

As William trips, the elemental's attack swings above his head. The cleric stands back up, eyes blinking, confused about what has just happened. He looks quickly around, seeing the young child fall to the floor. A strange sensation pervades his mind, a most unfamiliar feeling that is both uncomortable and unfamiliar. He feels his cheeks flushing as the sensation swells.

And without realising, he steps between the two elementals and lashes out; suddenly, urgently, and with no more thought than to distract the thing from hurting the children.

Alarmingly, the big lad's fist connects with the elemental nearest the children. His knuckles hurt tremendously, but there is an odd sensation of satisfaction as they connect. His eyes open wide in alarm; and he manages to shout to the creatures, "Leave them be! Foul beasts!"

----------------------------

5' step to S-3, then standard action (unarmed attack) vs Elemental 2 (hits AC 14 for 4 non lethal damage).

Nymirin (AC 14, HP 8/8) 
Thursday October 27th, 2011 4:29:48 PM

"No, no, no, no." Nymirin chants anxiously as the elemental reappear. He lowers his weapon, pulling it to one side and sets off in a dead sprint towards the pair of creatures.

This is reckless, he scolds, furrowing his brow as the wind rushes into his eyes. Reckless, and dumb, and unmistakably brave. My father would be so proud.

He stops short of the mass of children, digging his heels into the turf and tearing up soil and root. "Watch yourself, William! You don't even have a weapon!"

((Run as a full round action to U1, negating my dexterity bonus until the start of my next turn.))

Vaniime AC 17/14/13, HP: 11/11 
Thursday October 27th, 2011 6:17:35 PM


There is a moment of pure unadulterated exhileration as Van's second stroke downs the elemental and then reality crashes in as she realizes that as her last words, yelled toward William, leave her mouth, that they are far too late.

"Marteus' pustules, those things are fast!" She exclaims, as the she watched the beasts pop up, one child go down and William make his unarmed attack.

All righty Grell, you ready for a race? I'm going slightly to the left, she continues.

Not waiting for a response, Van takes off at a sprint, tearing accross the area toward the children and the enemy.

Double move to Q -4.

Grell AC18; HP 12/12  d20+10=27 ; 2d6+5=13 ;
Friday October 28th, 2011 9:05:33 AM

The warrior snorts at Vaniime's challenges. "Any fool can race..." Whatever retort he might have filled is lost as the elf sprints ahead of him to the battle. Bah...uppity elves always trying to do things half way! If you're going to charge in, then CHARGE IN!! HUGE sword raised high and a blood curdling scream issuing from his lips, Grell charges the other elemental and tries to cut the creature in two.

OOC: I've calculated it a couple of ways, and I'm pretty sure I can pull off a charge. Just in case though, here's the squares I used to calculate my movement... K4, L3, M2, N1, O0, P-1, Q-2, R-3. By my calculations, that's 55 feet of movement including the diagonal moves. I tried to make sure none of the other PC's are in the way. Looks to me like there's a nice straight line between Grell and the baddie. If he can't charge, then please just have him make a double move to R-3 and negate the charge. :)

Attack bonuses: +1 for Emry's Song, +2 for Charge, mistakenly added the +1 for Will's spell. Sooo...hits AC26 for 13 damage to E2 if he charges.

DM Kathy  d20+6=18 ; d6+4=7 ; d20+6=24 ; d6+4=7 ;
Friday October 28th, 2011 9:20:02 AM

Wilma stops concentrating on her spell and runs to where the children are threatened.

[To clarify, location of auras happens on Round 3. Round 2 is the number of auras and the strength of the strongest aura, which Wilma got.]

Emrys, too, moves closer to the kids. [I couldn't get you as far as N-0. Everybody, remember that a diagonal square counts as one-and-a-half squares. You are too far away to cast your spell; at first level, the range is 25 feet. Even from N-0, you wouldn't have been able to reach them. If you want to re-state your actions so that you double move, or fire your crossbow, you can.]

William goes to step closer to the elementals, but Wilma has gotten there ahead of him. Instead, he lashes out with his bare fist against the one he can reach. His actions provoke an attack of opportunity from his foe, which hits him for 7 damage. His unarmed blow succeeds only in bruising his hand.

Nymirin sprints toward the combat, calling for William to be careful. Vaniime also spends the round moving into position.

Grell charges! He smacks one of the elementals, killing it with a single stroke. Grell will be insufferable now....

Confused, the single remaining elemental aims a blow at Wilma, hitting for 7 damage.

Opponents:

E1 dead
E2 dead
E3 down 3

And the map

Grell AC20; HP 12/12  d20+7=21 ; 2d6+5=12 ;
Friday October 28th, 2011 9:32:38 AM

Seeing his sister take the blow from the other creature pushes Grell past the point of reason. Oh, it's true that there were times he wanted to throttle his older sister, but as the Orcish saying goes... "Blood is blood. We watch our brothers backs or we find a dagger in ours!" Taking a step forward to fill the spot of the creature his just demolished, Grell brings the sword down once more on the creature that just attacked his sister. Heart pounding, crazed look in his eye, the warrior has one thought in his small mind...KILL THE ENEMY!!

Moved to S-4. Attack hits AC21 for 12 damage.

Vaniime AC 17/14/13, HP: 11/11  d20+7=23 ; d10+4=14 ;
Friday October 28th, 2011 12:57:30 PM

(OOc: could have sworn It was too far to do a charge.... ah well.)

Van smiles to herself, as she figures her goading has finally woken Grell up and now they really have a good chance of surviving this with minimal injuries. Then she realizes that Wilma has been injured and calls out to William as she takes a five foot step and attacks....

"William see what you can do to help Wilma, she is hurt."

... smacking the remaining elemental with her blade AC 23 (+1 insight included) causing the beast 14 points of additional damage.

Emrys (AC 15, HP 8, Perform: Naturalist4)  d20+2=11 ; d8=8 ;
Friday October 28th, 2011 1:38:02 PM

(to replace my last action)

Emyrs moves as far as he can in the direction towards the elementals. He fires his crossbow while lifting his voice in verse.

(actions: Move 30-ft. Attack E3, HitAC 11, Damage 9. Perform Naturalist4)

Fizzle 
Friday October 28th, 2011 6:47:09 PM

Fizzle runs as fast as he can. (he always was the fastest of his village) and stops his movement at R -1.

Nymirin (AC 16, HP 8/8)  d20+3=5 ;
Friday October 28th, 2011 6:55:48 PM

((OOC: William has improved unarmed strike which prevents his unarmed attacks from provoking attacks of opportunity, and also lets him choose between lethal and nonlethal damage.))

Nymirin watches as the earthen beast sways under the strikes of his allies. He leans forward, darting into the fray and swinging his sword angrily at the creature (6 vs. AC, Naturalist included). In an effort to get around William safely his grip loosens on the blade, causing his swing to limp significantly.

Of all the luck in the Wold, this is my contribution?!

((OOC: Assuming a 6 doesn't hit.))

Nymirin (AC 16, HP 8/8) 
Friday October 28th, 2011 6:56:41 PM

((Whoops! Totally forgot. That's a move action to U-2))

F'aast 
Friday October 28th, 2011 10:29:19 PM

Faast, races forward to S/-2 and prepares to assist.

Slightly frustrated, he talks to himself, "Gotta learn to move fassster."

"Get 'em William! You'ssss the man.!"

Emrys (AC 15, HP 8, Perform: Naturalist5) 
Friday October 28th, 2011 10:53:11 PM

Thankful that two of the three elementals have been reduced to rubble, Emyrs decides to converge with his friends upon the last remaining combatant. Having expounded in detail the strengths and frailties of the earth elemental for all to hear, he decides to recite one of the few songs ever written in the Terran language. Just to help illustrate the earth elementals limited mentality.

"Party Rock is in the ground tonight.
Everybody just have a good grind.
And we gonna make you lose your mined.
We just wanna see ya quake that ...
Everyday I'm shovelin'."


Along the way, he readies his crossbow for another shot.

(Actions: Move 30-ft to P,-1 (I think I counted it right this time. Horrible at math. Diagonal movement confounds me). Perform Naturalist5, free action. Load crossbow, move-equivalent.)

William Willsden  d20+3=14 ; d3+4=7 ;
Saturday October 29th, 2011 4:48:28 AM

OOC: Thanks Clay for mentioning that!

-----------------

Willianm hesitates, almost standing still in shock at what he has just done. But then, this creature was attacking children.

Children.

The anger returns; a foreign sensation which doesn't sit comfortable but which seems to control his big arm. He swings again, desperate to get to the child that has fallen, his fist connecting with the creature solidly.

"Goodness me!" he mutters to himself. But there was no other way of reaching the children....

----------------

Unarmed strike at remaining elemental, hits AC 14 for 7 damage. If the elemental is already down, he moves to the aid of the fallen child.



Wilma AC16 (chain shirt); HP3/10  d20+4=23 ; d4=3 ;
Saturday October 29th, 2011 7:48:20 AM

"Mama was right," Wilma announced enthusiastically, "The thrill of battle is rath--"

THWAAAAACK!!!

The redheaded acolyte of Gargul suddenly couldn't speak...all the air had been smacked out of her body when the earth elemental landed its very solid blow. She also couldn't see, as a mixture of tears filling her eyes and sparklies filling her vision combined to temporarily blind her. She had to shake her head and blink rapidly to clear her eyes and her head. Glaring at the little pile of dirt before her, Wilma was consumed by a flare of anger.

By the gods, she'd show this elemental the true meaning of "stick-in-the-mud"! The human cleric swung her quarterstaff with all her might, screeching defiance as she did so.

OOC: Wilma hits AC23 for a total of 7hp Blunt damage (forgot to make sure the damage roll included her combat adjustment--sorry!). If this elemental isn't dead/defeated by everyone else's combined hits, I think her fury-fueled attack might be a coup-de-grace.

DM Kathy 
Sunday October 30th, 2011 9:01:35 PM

Nobody gets to pick on Grell's sister except Grell, and he makes sure the elemental understands that with a vicious cut from his sword.

Vaniime follows up with a cut from her elven blade, and Wilma finishes the creature off.

Fizzle, Emrys, Nymarin, and F'aast all re-position themselves, but they see the last creature drop.

William, now that there are no more opponents, rushes to the side of the injured boy, and is able to stabilize him.

[OOC: Before I made my last post, I made a mental note to check to see whether William had the Improved Unarmed Strike feat. "Check that, Kathy," I told myself. Yeah. Didn't happen. Sorry about that.]

Looking behind you, you can see the the professors, too, have dealt with their opponents. In the sudden quiet, you can hear several of the Lower School kids crying.

Your very first combat is over.

William Willsden  d6=6 ;
Monday October 31st, 2011 3:11:27 AM

William tries to stem the tears that well in his eyes, although he is not sure where they are coming from. He holds the child in his arms, and glances around at the others. Some of the others in his class were hurt, the children were frightened. Closing his eyes briefly, he whispers a word to Alemi, and the air around him seems to radiate with warmth. Those nearby feel themselves strengthened by his aura.

Then the big cleric talks in what he thinks might be calming tones to the children. "Don't worry, my dear friends, they're gone now, gone."

OOC: Channel energy, 6 hit points healed to everyone in 30'

Wilma AC16 (chain shirt); HP10/10  d6=1 ; d6=6 ;
Monday October 31st, 2011 3:18:28 AM

Wilma panted heavily, looking around for any lingering magical auras, her quarterstaff clutched in her still white-knuckled grip.

"Is that it?" she asked out loud. "Are they all gone? Are the children okay?" Turning around in place, her sapphire eyes ranged the battle-torn school grounds. No more foes seem to jump out at her, neither literally nor figuratively. She caught the gentle cleric of Alemi's gaze and gave him an approving smile.

"You're more of a warrior priest than you realize, William," she told him humorously, then reached up and grasped the carved ironwood Eye of Gargul symbol hanging around her neck. "Let's see if I'm more of a healing cleric than I realize..." So saying, the acolyte of the Woldian god of Life and Death channeled a burst of healing energy that engulfed every living person in a thirty-foot-diameter range.

OOC: I rolled a 1 for the first attempt, but I'm using Wilma's pretty ivory flats (the magic ones on her character sheet) and re-rolling for a cool 6hp of healing per person in the radius of her energy burst.

Nymirin (AC 16, HP 8/8) 
Monday October 31st, 2011 9:41:37 AM

Nymirin tucks his scimitar back into his belt and rolls his shoulders to readjust his armor. He steps up towards the group of children with a warm smile and raises his hands.

"There's no need to be frightened anymore." He pauses as the healing magic from the two clerics rushes over him like a warm breeze. "Is anyone else injured? Is everyone accounted for?"

He scans his eyes over the group and feels the rush of combat slowly fading away. Nymirin looks to William, and then the rest of his schoolmates and his heart sinks.

William could have been killed. By Maab's grace, any of us could have been killed! These creatures weren't attacking in abstract patterns- they had a goal. Who would attack a school? For what purpose? His stomach tightens at the thought, painful and sickening like a strong punch to the gut. No. This is a victory. This is the fodder of legends and stories; the things that minstrels sing of. This is the glory.

His smile stiffens on his face, only for a moment, before returning to a seemingly natural warmness.

I'd never been so terrified in all my life.

Emrys  d20+5=11 ; d20+5=19 ; d20+14=25 ;
Monday October 31st, 2011 1:54:38 PM

Emyrs is greatly relieved when the last elemental crumbles. Not only for allowing him to end his rhyming lecture about those menacing earthen, because seriously he was running out of material, but also his nerves were strung tighter than his lute. It's taken all his will to retain his composure (bluff 11). He thinks, Come ooon .. fingerss! We're not done yet.

Dropping his crossbow, Emyrs decides to address the younglings and attempt to calm them down. "Now, now ... all is well, nothing to fear. The day is saved, 'cause we are here." With a smile and a wink, the young bard fingers weaves a tune and speaks of heroes both past and new.

(Actions: Diplomacy 19, Perform (strings) 25)

Vaniime AC 17/14/13, HP: 11/11 
Monday October 31st, 2011 9:25:57 PM

Even though uninjured, Van feels the warmth of positive energy flow over her, and sighs as the muscle twinge in her back smooths out and relaxes all her muscles that seem to be pulled into knots from the tension she realizes that she was holding throughout the fight.

Looking around she sees that no one nearby is dead and that is a relief, but she starts to shake a bit as she realizes how easily it could have been for one of them to be the elemental's situation. urning away so no one can see that she is totally about to freak out, she focuses on her blade making sure it is clean and nick free before sheathing it.

Moments later, mostly composed, she turns back to her friends, obviously a bit nervy still.

"Well, that was unexpected. Nice job everyone. You're pretty good with that pig sticker once you get warmed up Grell. You too Wilma. That oversized toothpick of yours can sure pack a whallop. Nym was that your spell that tangled them up and slowed them down? Good job. Emrys where did you learn all that information about the elementals, that sure was helpful. William, way to help protect the littles."

She stops for amoment as a thought comes to her.

[b ]"I wonder why they attacked us?[/b]

DM Kathy: Wrapping Up 
Monday October 31st, 2011 10:28:36 PM

Everyone take 500 XP for your first combat. Well done!

Two characters' actions stand out for me. William was prepared to hurl his unarmored, unarmed self between the attackers and the kids. Twice. Nymirin, who doesn't have that many spells as a first-level character, quickly realized that the one he cast was Not Helping on an epic scale, and sacrificed a standard action to get rid of it. This is hard to do for a spellcaster.

So, normally, I would hand William and Nymirin a Hero Point apiece. The problem is, you are limited to one Hero Point per character level....which is 1, presently. And you all started out with a Hero Point. So, I'd give you guys another one, but you don't have anywhere to put it. At least, I don't think anyone's used their Hero Point yet.

So, William and Nymirin, you each get a bonus of 30 XP, which you can keep, and a Hero Point, which, sadly, you cannot. :(

And now, onward!

After the Attack


Grell AC20; HP 12/12 
Monday October 31st, 2011 10:35:52 PM

Still breathing hard and casting glances around the area, it slowly dawns on Grell that the combat is over. He forces himself to take several deep breaths as he regains his composure...something that Ganz had taught him.

He smiles at Vaniime...a rare occurrence for the Orc raised warrior to acknowledge her. "We did...well. Though there were many flaws in our "plan". Sheathing his sword once more, Grell stalks over to William and "pats" him on the back with a rather exuberant THUMP. "Not bad out there Slug! You showed courage...but we have GOT to get you into shape! By the gods, you'll do sprints until your legs fall off before I have you huffing and puffing almost getting yourself killed out there!" Though it might not come off the way it's intended, Grell is actually, for once almost impressed by William. Once everything looks like it's under control, Grell head back to Ganz and gives him a report of the situation.

DM Kathy 
Monday October 31st, 2011 10:46:13 PM

You take a moment to catch your breath and calm your jangling nerves. Actual combat, as it turns out, isn't much like the heroic songs and tales. At least, this one wasn't.

William's healing energy heals the little boy, and his companions. Wilma is about to follow suit, but sees it is unnecessary.

Meanwhile, the teacher is still gathering up the kids, trying to return them to the classroom. You recognize her: Mistress Hupple, which would make this a class of Second-Years (Mistress Hupple joined the school after your second year, so none of you had her as a teacher).

Dame Brightseeker strides over from the group of professors. "You all did really well," she tells you. "Anybody hurt?" She puts a hand on Wilma's shoulder, and the last of her bruises fade [Lay on Hands for 1 point of healing, which should bring Wilma back to full]. In a lower tone, she adds, "if anybody needs to throw up, go right ahead. We all remember our first battles." She moves on to the littler kids, and begins helping Mistress Hupple move them toward the classroom building.

Ganz strides past you, his ax on his shoulder. "Practice is cancelled," he tells you, perhaps unnecessarily. He pauses, then adds, "Not too bad, youngsters," before moving on toward the practice field. Coming from him, it is effusive praise.

Meanwhile, the other professors are talking. And, very notably, nobody is shooing you away. Granted, nobody has asked you to participate as valued team members, but many of the professors see you standing there, and nobody tells you to leave. Professor Goodnight gives you a wink.

"The attack has compromised our security," Professor Bounderly is saying to the Headmaster. "I've got staff looking into just how badly."

"Those creatures were after something specific," says Brother Vessix.

"Indeed yes," Professor Bounderly agrees. "The larger ones seem to have been tasked with keeping us occupied, while the others..." she looks over to where you are standing. "It's a good thing our students were prepared," she concludes with a smile.

Their discussion continues, but in the meantime, you can make any Knowledge checks that might come to mind, or ask questions, or make suggestions.

Wilma AC16 (chain shirt); HP10/10 
Tuesday November 1st, 2011 12:24:42 AM

After murmuring her gratitude to Madame Brightseeker for her extra bit of healing, Wilma found herself smiling at Grell's reaction to William's obvious heroics. Thank the gods that her brother seemed to be realizing that a warrior's spirit didn't always reside in a warrior.

Now if only she could get him to bathe a bit more regularly...oh, well.

The conversation being held by the professors sparked a bit of memory in her brain...

"I tried using a Detect Magic orison before I got the wind knocked out of me by one of the smaller elementals..." the redhead volunteered, "...I read that there were two auras and they weren't more than maybe moderate in strength." She sighed, one hand rubbing the back of her neck.

"I was whacked before I could tell exactly where they were, or had come from..."

Emrys  d20+7=22 ;
Tuesday November 1st, 2011 2:11:19 AM

Emyrs hopes he was able to calm some of the frightened younglings, however they are in the hands of the faculty now. When he rejoins his friends, he gathers up his crossbow that he dropped and dusts it off.

"Thanks, Vaniime. My father has taught me much in Nature Lore, including the elementals, back at Culverheart." With a warm smile he further states, "You'd love it there."

However when discussion starts about why the elementals attacked, his seriousness returns. Emyrs reveals something he recalled during the battle. "There was one thing I noticed about the elementals that I found rather odd. Earth elementals glide through the ground, like a fish through water. They don't leave holes wherever they go. Alas, there's a hole. The reason for the hole, I can only presume, was to steal off with something that was incapable of their means of travel." Emyrs looks around before continuing with this statement. No need to incite further alarm with his speculation. "If the larger ones were meant as a distraction, then it may be easy to surmise that they were after a youngling or two! The question is why!"

Emyrs mutters a few words of power and stares at the pile of earth that once gave the elemental its form. He searches for lingering auras of magic that Wilma had detected earlier. Once detected, he will concentrate on it until he can determine what kind of magic it was.

(Actions: Cast Detect Magic. Spellcraft check: 22)

Vaniime AC 17/14/13, HP: 11/11 
Tuesday November 1st, 2011 7:23:37 AM

Listening to the others of her group as well as the adults aroundsher, she starts at something Emrys says.

"Emrys, the question may not be why but, Who? I would bet that since they made a beeline for this group of second years, that their target was here, but who could it have been?"

William Willsden 
Tuesday November 1st, 2011 2:10:14 PM

Sometimes William received compliments. usually it was for his cooking and the compliment was aimed primarily at the dish rather than the cook. And sometimes he would receive an embarrassed comment of gratitude due to his work in the infirmiary. But he had never, and truly never received a compliment from Grell. And certainly not for being brave! So was that odd sensation bravery? He wasn't sure, but he had been fairly certain it was anger, which was an unpleasant sensation. But perhaps, after all, it had been bravery?

Either way, William deemed not to let such an uncomfortable sensation get the better of him.

Stick to what you know, William.

Flushed red from embarrassment and the energetic running he had been doing, William slinks to the back of the group, now that the children were being cared for. he was quite happy to let the others figure this out. Logic was not his forte.

Nymirin (AC 16, HP 8/8) 
Tuesday November 1st, 2011 2:36:16 PM

Nymirin folds his arms uncomfortably as the situation evolves. He continues to smile, but his lips tighten and it becomes more forced as the conversation progresses.

He flips up his orange silk hood after a moment and steps back towards William. His stomach churns again when he meets Williams gaze, but he smiles through it.

"How are you doing, William?" he asks in sober sincerity. "What you did was really foolish, you know. Foolish, but brave." He gives the boy a playful punch in the arm, laughing. "I knew you had it in you, friend. But please try to be more careful in the future? You're not exactly dressed for combat, you know."

Grell AC20; HP 12/12 
Tuesday November 1st, 2011 9:28:10 PM

Practice is cancelled. The words ring through Grell's head like a death sentence. Never, not ever, ever has Ganz ever cancelled a practice session. Not for rain, not for snow...shoot, not even for that time that the Slug had accidentally caught the grounds on fire. "When you get out there and start adventuring, you never know what you'll run into...now move it over those barricades or I will personally light a fire under your butts!" Ahhhhh...those were the days!!!

Not one for a tremendous amount of nostalgia, Grell addresses Professor Ganz. "Sir, since we have been breached, perhaps several of the Upperclassmen should post a guard around the grounds and the students in case we are attacked again?"

DM Kathy 
Tuesday November 1st, 2011 9:56:13 PM

Wilma reports the results of her Detect Magic spell. Professor Bounderly nods. "That's about what I would expect if the elementals had been summoned. Clever of you to think of it."

Emrys, meanwhile, detects nothing with his own spell; there is no lingering aura. He and Vaniime both express the opinion that the elementals were after the Second-Years.

"I doubt that," Brother Vessix says. "It's more likely they were headed for the temple. We do have several valuable magic items stored there."

"There are some in the library as well," adds Professor Bounderly. "I think the elementals--or really, whoever summoned them--were interested in one of those buildings. The children were just in the wrong place at the wrong time."

"I can't say I agree," says Professor Goodnight. "As young Emrys has noted, the elementals deliberately left a passage through the earth. If they were just after a magic item, they wouldn't have needed to."

"The passage may have been for somebody to get in," Professor Bounderly points out.

"And the children were there by purest chance," adds Brother Vessix. "How would the caster have known where to send his creatures?"

The Headmaster clears his throat. "Could--could they have been....scrying?" he asks. He has the air of a person using technical terminology he doesn't quite understand, and hoping he got it right.

Professor Bounderly shakes her head. "Not on Maplehurst grounds," she says decidedly.

"There are more mundane methods for observation," says Professor Goodnight. "A flying creature--"

"Wouldn't we have seen that?" asks the Headmaster.

"Not necessarily," replies Professor Goodnight. "A bird would go virtually unnoticed." He smiles. "And air elementals are all but invisible."

"I think it's highly unlikely," says Professor Bounderly. Their discussion continues. Professor Goodnight seems to think the elementals were specifically after the kids, but the others disagree.

Meanwhile, William retreats a few steps, trying to make sense of it all. Nymirin, ever his loyal friend, comes to speak to him, urging caution in the future.

Grell jogs after Ganz. The minotaur turns, and considers his suggestion. "We may need to do something like that," he says. "We'll see what the finger-wigglers make of all this. But right now, I need to let the rest of the class know that practice is cancelled." He continues on his way.

F'aast  d20+8=24 ; d20+4=24 ;
Tuesday November 1st, 2011 11:31:10 PM

F'aast, with his usual stubbornness, takes another tack. He follows along behind the 2nd years for two reasons. He wants to make sure they do indeed follow their teacher, and to see if he can, by some freak chance, figure out who they were after. He begins learning faces and studying them.

As he passes Emrys, he whispers, "Good job back there, my friend." With the heat of battle behind him, his voice looses its "hiss."

---------
Perception check of 24.
Sense Motive check of 24.


Wilma AC16 (chain shirt); HP10/10 
Wednesday November 2nd, 2011 3:09:24 AM

Wilma mentally went over what they had witnessed during the attack, recalling that the smaller elementals had not only broken away from their larger kin, but that they had also pointedly initiated an attack...

"If the elementals were after an item located here at the Academy," Wilma pointed out, "Then they would not have surfaced before they got to either the temple or the library...yet the two small elementals did just that. In fact--" She snapped her fingers as she added to her recollection:

"--not only did they surface near the children, but they made it a point to attack one of them specifically...in spite of the fact that there was a potential foe of unknown strength closer to them." She glanced after F'aast, thinking that the monk may have the right idea about following after the children. Her sapphire eyes turned back to the others.

"I'm speaking of William, of course," she clarified. "William is a tall and bulky human cleric of Alemi--dressed head to toe in the preferred robes of his order. There's no way that the elementals did not recognize that he was their greatest threat...yet they persisted in striking out at the children, who were clearly running away."



William Willsden 
Wednesday November 2nd, 2011 1:52:28 PM

William nods at Nymirin's words, and takes the opportunity to whisper to his friend.

"Of course, yes. Sorry. I ..... I don't know what came over me. I've.... I've never felt that way before. Gosh, I'm so sorry. Your spell......"

He isn't sure how to pay compliments.

"....was nice."

He is fairly sure the elementals were after the children specifically, but of course the majority of his professors were probably correct. What did he know?

Emrys  d20+8=12 ; d20+8=20 ;
Wednesday November 2nd, 2011 2:27:27 PM

'Gods' hooks!!' he thinks to himself. If there had been any magical auras here, it must have been really weak for it not to linger for so few moments. His attention returns to the discussion and he listens to everyone's theories, including Vaniime's suggestion on concentrating on the "Who", not the "what".

Emyrs enters the discussion again, "Yes, why they were sent here is important to determine. However, no matter what they were after, either being younglings, holy relics, or magical trinkets, one thing is certain ... that someone is expecting a delivery soon, and I think they can be found at the other side of that hole."

The bard scratches his head and tries to remember what locations of interest lie in the direction of the hole and if there are any notable locals, either real or myth that would be capable of such dark deeds.

(Actions: Knowledge (Geography) 12. Knowledge (local) 20.)

Fizzle 
Wednesday November 2nd, 2011 7:22:27 PM

Fizzle finds Mr. Bojangles curled up in a ball off to the side, so he gathers him up and begins to follow the 2nd years hoping to find some food and drink. "Waitup, F'aast!!" he yells.

Nymirin (AC 16, HP 8/8)  d20+8=19 ; d20+6=25 ;
Wednesday November 2nd, 2011 7:40:54 PM

Nymirin barks a laugh at William's comment. "O'vi baesia col." he says in sharply accented elven, but then returns to the common tongue. "I'm sure my magic was more of a hindrance than a boon." He gives a soft sigh and looks back towards the group of chattering professors. "Both of the elementals were able to wriggle free of the plants very quickly. They were quite determined, weren't they?"

Nymirin pauses and shakes his head. "Wilma said they radiated magic, right? It seems like they were under the control of something. Do you know much of summoning and binding magic, William?"

(Knowledge: Nature 19 & Spellcraft 25 to identify common behaviors of elementals and/or their interaction with summoning magic)

((Elven translation: Highlight to display spoiler: {"You're very kind."}))


Vaniime AC 17/14/13, HP: 11/11  preception d20+9=23 ;
Wednesday November 2nd, 2011 9:15:15 PM


Vanime listens to the teachers for a moment and watches a few of her friends follow the second years. Again Emrys says something that piques her interest and without thinking jogs over to the nearest hole and lying on her belly leans down into the hole to see what can be seen.

Perception DC 23

Grell AC20; HP 12/12 
Wednesday November 2nd, 2011 10:06:39 PM

Not sure where to go or what to do, Grell stares at Vaniime, intrigued at whether she's going to get sucked into the ground.

DM Kathy 
Wednesday November 2nd, 2011 10:34:15 PM

F'aast decides to follow the younger children, to make sure they get where they're going. Fizzle and Mr. Bojangles follow as well.

The children are subdued, and a little clingy, as they follow Mistress Hupple and Dame Brightseeker back toward the classroom building. "What were those things?" a little boy asks.

"They are called Earth Elementals," Dame Brightseeker replies calmly, "and when you get back to your classroom, Mistress Hupple can tell you more about them."

"I don't wanna go back to class!" one little girl says.

Dame Brightseeker smiles. "We need to make sure you are all safe, and the classroom is the best place to do that. Hopefully you won't be there too long."

You reach the classroom building, and the children dutifully troop to their classroom, which is on the second floor. The familiar surroundings seem to calm them.

Meanwhile, Wilma makes an argument for the elementals having been after the children. The professors listen, but Professor Bounderly shakes her head. "Elementals aren't too bright," she says. "I wouldn't read too much into their actions; they were likely very confused."

Emrys suggests the culprit is on the other end of the hole, and Vaniime lies down to take a look. You can't see much, other than churned-up earth. If there's a tunnel here, it's partly collapsed--either on purpose, or, as Professor Bounderly indicated, because elementals aren't too bright.

Nymirin, thinking it over, realizes that elementals can be summoned and controlled by a spellcaster, and that there are certain magic items that might make such summoning and control easier. If the creatures were summoned, they would give off a magical aura while alive, which would end almost immediately upon their death. He also knows that Professor Bounderly is correct about the elementals' intelligence [4 INT].

Professor Silver comes striding up to join the group.

"How bad is it?" Brother Vessix asks.

"Bad enough," Professor Silver replies. "All the alarms have been tripped, and will need to be re-cast. We didn't have much in the way of underground warding," he grimaces, "but what we had is gone now. They came through the floors, which destroyed the structural integrity of several buildings. This, in turn, destroyed the wards on the buildings, which rely--"

"We know that, Gavin," Professor Bounderly interrupts, a trifle impatient.

"We don't all know that, Professor," Professor Silver replies calmly, nodding in the Headmaster's direction. "When the structural integrity of a building is compromised, it destroys any warding in place. The main building, the faculty residence, and both dormitories will need to be repaired and their wards refreshed."

He concludes, "The prohibitions against scrying and teleportation are still in place, as are the wall and gate wards. So I suppose it could be worse."

"We need to get those magic items to safety," Brother Vessix says.

"We need to get those children to safety," Professor Goodnight insists.

William Willsden 
Thursday November 3rd, 2011 9:17:21 AM

William continues his conversation with Nym. "No....erm, no no....... Os maer shar kyr, Nymyrin. The spell slowed them. They would have reached the , er...... children much more quickly without it."

The professors' conversation then piques his interest. There is a pause before William finds the confidence to speak.

"Erm, excuse me Professor Vessix. Erm, sorry. Yes, erm....."

He blushes red and wishes he had never started.

"What, ....what items?"

F'aast 
Thursday November 3rd, 2011 12:13:53 PM

F'aast turns back to Fizzle. "Thought I might get a hint from the kids, but no luck. It was a long shot anyway. Let us join the others."

He turns around looking at the school. He feels so trapped here. He knows it is necessary for his goals of being a shaman in the Order of the Viper, but the progress is so slow! He needs REAL experience in REAL situations--like this combat. Not more book learning about what to do when you go before a queen or the history of great adventurers.

Emrys  d20+8=9 ; d20+8=13 ;
Thursday November 3rd, 2011 2:13:03 PM

Emyrs' eyes go wide and his jaw slackens after hearing Professor Silver announce the full extent of the damage to the school and the fact that almost of the magical wards were no longer functioning. He quickly regains his composure and blurts out, "Peas 'n carrots!! We're ripe for the picking!" He clutches his prize darkwood lute a little tighter, like a worried mother holding her child.

Giving a nod of affirmation to William for his question, Emyrs adds, "Yes! Good question. Is there anything we can do to help?"

His mind racing, Emyrs tries to recall anything he knows or rumors he's heard about the schools collection of magical items, but his mind goes blank. (knowledge local: 9, natural 1)

"Who would want to steal from us? Obviously someone who knows the school quite well!" Upon realizing that, the bard tries to remember any faculty, past and present, that might have a bone to pick. (Knowledge local: 13.)



Fizzle 
Thursday November 3rd, 2011 2:46:41 PM

Fizzle shrugs his shoulders and begins to walk/run after faast , taking two steps for each one of his massive strides. Fizzle absentmindendly ask Fa'ast, " Where do you think the elementals came from and why here, why now?"

Wilma AC16 (chain shirt); HP10/10 
Thursday November 3rd, 2011 7:07:49 PM

Although she wasn't completely convinced that one of the children were not the ultimate target of the elementals' attack, Wilma's interest was immediately piqued when Brother Vessix mentions "magic items" and the need to get them to a safe place.

"Yes...what magic items...?" She echoed William's question, belatedly adding: "That is, if you please, sirs..."

Nymirin (AC 16, HP 8/8) 
Thursday November 3rd, 2011 8:55:14 PM

Nymirin lowers his head in thought.

Come on, think about it. The Drow do this sort of thing all the time. Skirmish, guerrilla warfare, misdirection... Misdirection.

Nymirin snaps his fingers as the thought occurs to him, and excitedly smacks William on the arm. He turns to the group and waves his hand. "Sorry to interrupt and everything, but this whole thing leaves a bit of a sour taste in my mouth. I mean, not to downplay today's accomplishments, but those creatures were defeated rather easily, weren't they?"

He nods his head and looks around. "Professor, you said yourself that Maplehurst isn't exactly prepared for a subterranean attack, and that the attack disabled many of our wards. It's all just a little convenient, isn't it? The drow aren't exaclty unfamiliar with this sort of tactic, if you get my meaning. Strike first to disorient; keep your true motivation hidden. And then, as they recover," he claps his fist into his open hand, "strike with your full force."

Vaniime AC 17/14/13, HP: 11/11 
Thursday November 3rd, 2011 11:02:15 PM

Returning to the group Vanime makes her report.

Well the tunnels aren't really that tunnelly. they are quite full of loose dirt. No easy passage for any normal beast."

Grell AC20; HP 12/12 
Thursday November 3rd, 2011 11:07:02 PM

Not knowing exactly what to do, and not being the sharpest tool in the shed at figuring out these kind of things, the warrior paces over near where his sister is talking to the Professors, and stands around. He impatiently shifts from foot to foot, bored and not sure what action he should be taking next.

DM Kathy 
Friday November 4th, 2011 12:38:33 AM

Seeing that the Second Years are safe for the moment, F'aast and Fizzle return to the group.

William and Wilma ask about the magic items. "Well, there are several in the temple," Brother Vessix says. "Magic weapons, some quite powerful. Wands and scrolls..."

"There are also wands and scrolls in the library," Professor Bounderly adds. "And some notes on magical research that are quite rare."

Emrys tries to think of who would do something like this, but draws a blank.

"Whoever did this," Professor Goodnight says, "spent more on conjuring materials than he would have spent buying wands and scrolls in the Catacombs. He didn't send those creatures after wands and scrolls."

"Nevertheless," says Professor Bounderly, "it won't hurt to remove them temporarily to a safer location."

"We should remove those Second-Years to a safer location as well," Professor Goodnight insists.

"But where?" asks the Headmaster. "There are too many of them to teleport..."

At that moment, another professor approaches the group. You all recognize him, though only Nymirin has taken a class from him. He is Lord Bydrian Henderly, who instructs students in etiquette, diplomacy, Royalty, and Nobility. He looks at the Headmaster.

"I beg your pardon, Professor," he says, correct as always, "but many of the professors and students are wondering what is going on. I think perhaps you'd better have a word with them."

Headmaster Roww hesitates, looking around. This discussion isn't finished, and he's plainly reluctant to leave.

"I'll speak with them," Brother Vessix volunteers, and strides off in the direction of the main building.

"We need to find somewhere to move those youngsters," Professor Goodnight says.

The Headmaster spreads his hands in a helpless gesture. "Where do you suggest? There's no town nearby, and we certainly can't get them to Plateau City--"

"Pardon me, Professor," Lord Bydrian says respectfully, "but if you need someplace off campus, I'd be happy to offer my estate."

You remember now that Lord Bydrian is the only faculty member who does not live on campus. His estate is some four miles away, and he rides to and from the school each day.

Professor Goodnight smiles. "That," he says, "is an inspired idea."

F'aast  d20+8=22 ; d20+4=23 ;
Friday November 4th, 2011 12:32:39 PM

F'aast answers Fizzle as they approach the knot of people discussing the issue. "Well they are after someone. Perhaps one of these professors is not totally innocent. Watch them for signs."

F'aast turns his attention on the professors using his "skills" to see if any are "hiding anything."

Then he turns to the professors and says, "Seems like quite the inept attempt. They may have meant for the attack to fail. But why? It doesn't fit the idea of a ruse or distraction. Hopefully they actually are this inept."

Then his mind fixes on the professor that offered his house. He studies him in earnest. Is he trying to help or trying to set up something by separating the students from those who could protect them? F'aast gives him a very serious glare.

------------
22 perception
23 sense motive



Emrys  d20+8=9 ; d20+4=14 ; d20+8=17 ;
Friday November 4th, 2011 2:24:00 PM

Emyrs tries to recall anything he has heard about Lord Bydrian's home but again, he comes up with nothing (knowledge local: 9, natural 1). Why is that he thinks?!! There should be a great volume of juicy rumors surrounding a reclusive noble living and working so close to the school, especially in this wilderness. Why is he here and not in some city surrounded by societies nobility? Emyrs ponders on these thoughts (knowledge nobility: 14).

Then he notices F'aast giving a dagger stare at Lord Bydrain (Perception: 17). Emyrs nonchalantly strolls over to the young monk, and with his back turned to Lord Bydrain, he whispers F'aast's ear, "You and I are thinking the same thing, however I refrain from showing it. Remember, a viper shows no expression until it's ready to strike." Emyrs gives F'aast a pat on the shoulder and continues on past him.

Wilma AC16 (chain shirt); HP10/10 
Friday November 4th, 2011 4:25:09 PM

Wilma listened to the new information surfacing and her brow furrowed once more. She was sure that she wasn't the only one thinking that this type of assault on the Academy was one that was not only planned, but it was also planned to fail. Perhaps forcing the intended target of this raid away from the safety of Maplehurst grounds was the true aim of this attack? Even with most of the wards voided, it would be very difficult to take anything from the school--not with so many professors possessing enough skills and/or spellcraft to blast a mountain into ash.

"Pardon me, Lord Bydrian," Wilma asked, "But...is it safe?"

Fizzle  d20+8=17 ;
Friday November 4th, 2011 5:24:46 PM

Fizzle also ponders the strange circumstances that have transpired over the last few hours and attempts to recall from his studies specifically what magic items are located at the school that would be worth stealing.
(Knowledge Arcana = 17)

Nymirin (AC 16, HP 8/8) 
Friday November 4th, 2011 10:05:26 PM

Nymirin looks to Wilma, and nods. "It must be, Wilma. Anything they were looking for is assumed to be here. So the best place to keep it is anywhere but here, right?" He gives a expectant shrug, and an idea dawns on him.

"Professor, if I may, I have a suggestion." He gestures with an open palm towards his fellow classmates. "You lot have quite a bit to clean up around here, with the wards and students, not to mention the damage to the yard. Why not let us take these relics to the estate? It should only be a few hours, and any academic pursuits will fall on deaf ears after everything that's happened."

Vaniime AC 17/14/13, HP: 11/11 
Saturday November 5th, 2011 7:54:52 AM

"Has anyone checked on the said items since the attack. If it were a ruse as some are thinking while we are out here, the thievery might be ocurring as we speak."

Of course, she thinks to herself, if I were trying to kidnap a student I would hope they would move them to a more isolated locale, and one probably less defended and then do the job.

William Willsden 
Saturday November 5th, 2011 4:08:54 PM

William is no genius, but he continues to mull over his reservations about moving the children elsewhere. But the others were much cleverer than he was, and between them and the professors he is sure they will do the right thing. He would wait to be told what to do by the professors.

He allows his thoughts to drift back to his supper for the evening. He had been drying some bay leaves for a few days, and they were certain to go nicely with a hearty stew. Perhaps I could take some to the children later....

Such important matters draw his attention from the discussions at hand.

DM Kathy 
Sunday November 6th, 2011 7:56:19 PM

F'aast studies Lord Bydrian carefully. He detects no deception in the human.

"I don't think it was intended to fail," says Professor Bounderly. "The larger creatures kept us fully occupied. If you hadn't been here, the smaller ones would have eluded our notice and completed their mission. Whatever it was."

Emrys is also suspicious, but can't think of anything specific that might be causing it.

[OOC: The Second Plateau is home to a great many vast estates, including several well-known wineries. It is not at all unusual to find wealthy and/or noble people living here. Indeed, Maplehurst began as just such an estate.]

Lord Bydrian listens courteously to Wilma's question. "The roads are safe," he replies. "And my estate is fully staffed. I believe it is safe enough, yes."

Now that he mentions it, you remember that the public roads on the Second Plateau are magically protected. No violence can be done to any who travel the Safe Roads of the Second Plateau.

Vaniime points out that somebody really ought to check on those magic items.

"I have people checking on them," Professor Bounderly assures her. "Gavin, perhaps you could give them a hand?"

"Of course, Professor," says Professor Silver, and departs.

Professor Goodnight listens to Nymirin's suggestion. "I'm sure Professor Bounderly will correct me if I'm wrong," he says, "but I think a single person can teleport the magic items to safety. It's the children who need to be escorted."

"If we send them," nods Professor Bounderly.

"I'd be happy to have them," says Lord Bydrian. Sense Motive DC 15 Highlight to display spoiler: {"Happy" is perhaps overstating Lord Bydrian's feelings on having a horde of nine-year-olds invade his estate. He is, however, genuinely willing to help.}

All eyes turn to the Headmaster.

"Well," says Professor Roww. "Well. Yes. I think we should accept Lord Bydrian's kind offer, especially if these youngsters," he gestures at you, "are willing to escort them. Likely the children were not the target, but it won't hurt to get them out of harm's way." He looks at Professor Bounderly. "Meanwhile, Myrtle, you and Vessix can designate somebody to get the magic items to safety. I assume you can start working on restoring the wards right away?"

"We can," Professor Bounderly nods.

Professor Goodnight grins at you all. It's not precisely encouraging. "I hope you're ready for your very first adventure," he says.

Vaniime AC 17/14/13, HP: 11/11  d20+4=18 ;
Sunday November 6th, 2011 9:00:32 PM

Watching and listening to Lord Bydrian, Vanime senses that he is genuine in his offer even though he isn't lloking forward to it. Sense Motive DC18

As the headmaster makes his suggestion about them being the kids' escorts, a number of things start going through her mind.

Finally we are going to get to go out of the school. Our first adventure, yes! Oh gods, I don't want to be a baby sitter to a bunch of second years.

Wilma AC16 (chain shirt); HP10/10  d20+8=14 ;
Sunday November 6th, 2011 11:04:58 PM

Wilma tilted her head and blinked, her attempt to discern how sincere Lord Bydrian was interrupted by the headmaster's announcement that all the senior classmates present accompany the children to the charismatic professor's estate, along with the rather intoxicating follow-up by Professor Goodnight:

"I hope you're ready for your very first adventure..."

Then it occurred to the acolyte of Gargul to actually wonder...were they..?

William Willsden 
Monday November 7th, 2011 1:58:41 PM

William smiles politely at the professor's words.

It will be much quieter around here while they are all away. Oh, and Grell will be going too! How marvellous. Nymirin will be so excited.

His smile begins to broaden, falters, then drops.

Oh by Alemi! He doesn't mean to send me too, does he?

"Erm,..... excuse me Professor. Perhaps....... perhaps I can be of more help at the infirmary?"

His face is pleading, his nerves frayed.

Nymirin (AC 16, HP 8/8) 
Monday November 7th, 2011 4:02:40 PM

Nymirin's face beams at the Professor's mention of them travelling to the estate.

By Maab's grace, it's been ages since I've been able to get off these grounds. Well, to their knowledge, anyways.

He gives a soft sigh as he considers the prospect. Being able to spend half a day on this is fun enough, but he isn't exactly excited about having a bunch of children in tow.

Emrys  d20+2=11 ;
Monday November 7th, 2011 8:29:53 PM

"Alright then. It's decided. We March!!" Emyrs says the latter with exuberance. "Let me gather my things and we'll be off."

Emyrs double times it back to his room and quickly gathers his travel gear, his journal and other essentials into his masterfully tailored backpack. And he mustn't forget his trusty walking stick, otherwise the walk would exhaust him. He doesn't like let others know about his "affliction", very few he has shared it with. However, with all the powerful magiks that his father has at his command, nothing would cure him of his enfeeblement. Thankfully, with this walking stick he doesn't feel so encumbered. As he holds it in his hands, he can see little blossoms continuing to bloom as if it were still alive. "Ahhh, you know don't you? We're about to go on a trip!"

Emyrs returns to the group ready to hit the road. He can't wait to see this Baron's estate and learn more about the man.

(Sense Motive: 11)

Fizzle 
Monday November 7th, 2011 9:19:49 PM

Fizzle also adjourns to his room to gather his and Mr. Bojangle's belongings.

Grell AC20; HP 12/12 
Monday November 7th, 2011 10:04:40 PM

Grell looks around at the group that he's somehow managed to get assocated with. They have a lot left to learn about adventuring. The warrior casts a wistful look at Willam. Some much, much more than others... Grell lets out a loud, audible sigh. To be struck on a voyage with his sister, her friends and the Slug...this was surely a penance from the gods! He sulks to his room and begins gathering his things for the voyage, grumbling about babysitting 2nd years the whole way.

DM Kathy 
Monday November 7th, 2011 10:34:45 PM

On hearing the plan, Emrys eagerly bolts for the dormitory to get the rest of his things and get ready to travel. Fizzle isn't far behind, and gathers supplies for himself and Mr. Bojangles. A real adventure! Today!

Vaniime, Nymirin, and Grell, while not averse to the idea, are not looking forward to having a bunch of kids in tow. Is this the kind of thing real adventurers do?

Wilma wonders if the group is really ready.

William doesn't wonder; he's certain that he isn't ready. He volunteers to help in the infirmary.

Professor Roww nods. "Well, of course, if you'd rather stay here, we aren't going to force you to go," he says. "I'm sure Brother Vessix would appreciate another pair of hands."

The rest of you gather up your things and head to the classroom building. F'aast and Fizzle lead the way to the correct classroom, where you find a great deal of getting-ready. Dame Brightseeker and some of the servants had apparently been dispatch to get coats and other supplies for the youngsters. A few are discreetly changing clothes behind a screen at the back of the room; they seem to have had "accidents" when faced with the elementals. As well they might.

The fright of this afternoon is starting to pass, and the children are excited and curious to be going off campus. "They're coming with us!" some call when they hear of your mission. There is general excitement.

"Hey!" one says. "Where's that fat guy?"

"Yeah," another puts in. "He's the one that came over first. And he helped Beide after that thing knocked him down."

"How come he's not here?" the first one demands.

"His name is Master William," Dame Brightseeker says, busily buttoning coats. "When you see him next, you should tell him how much you appreciated his help."

Soon, the children are ready, jackets on, satchels in hand, carefully packed to be light enough for them to carry.

Lord Bydrian is waiting outside the classroom building. He winces a little when the children burst noisily out of it.

A few of the kids are still demanding to know why "that fat guy" isn't coming with them. "We need his help," one little girl says solemnly.

Wilma AC16 (chain shirt); HP10/10 
Monday November 7th, 2011 11:52:08 PM

"Why, my goodness, me!" Wilma said brightly. "You're very observant--more so than I am! But I'll just go and get him right this minute..!" So saying, the redhead backed out of the room and went to the infirmary.

"William..." she called for the acolyte of Alemi. Once she was able to speak with him, Wilma put a hand on his shoulder.

"The children are asking for you," she explained, "They would feel much safer if you were accompanying us on this trip--they keep talking about how you helped the boy called Biede after the elemental hit him. It would no doubt make their time away from the Academy a lot easier if you were with them."

William Willsden 
Tuesday November 8th, 2011 3:38:14 PM

"Oh..... er......."

Not for the first time, the large cleric is lost for words. But secretly, deep down, he is flushed with pride at Wilma's words. Did they really ask for me? How do they even know my name?

With that, he puffs up his chest and pushes his spectacles higher on his nose. "Right, well..... well, well in that case, we can't upset the children can we Wilma?" He almost smiles then, forgetting that Grell was going to be there making his life miserable. But at least Wilma would be there to keep her brother under some semblance of control.

He collects his belongings, including a gnarled staff, and makes his way to the others; his immaculate white robes billowing with the haste of his walk.

Nymirin (AC 16, HP 8/8) 
Tuesday November 8th, 2011 6:24:40 PM

"William! I'd thought you were going to be spending this trip in the infirmary?" Nymirin chirps cheerfully, "It'll be good to have you along, friend."

Nymirin nods to his classmate. "Hey, Vaniime, it looks like we're getting that outing you'd been wanting. Excited?"

Wilma AC16 (chain shirt); HP10/10 
Tuesday November 8th, 2011 6:34:52 PM

(second "illegal" post; RP only)

"Thank you, William," the acolyte of Gargul said to the other cleric, "I know the children will be comforted--and I truly believe that you will be an asset to the group." She sighed softly. "I feel I must apologize if Grell comes off as being rather...um...'gung-ho' about physical training and the martial arts. He takes more after our father than our mother, and Papa always fancied himself an orc." She cast a sidelong glance up at the tall boy's face.

"Papa was adopted by an orc tribe--he was raised with their culture and traditions." Wilma explained. "He's about the closest thing to being a so-called 'human orc' that there is in the Wold. Orcs believe that only the strongest and fiercest warriors are the ones who ultimately survive to carry on the Orc Way. Grell's always been driven to prove that he is the strongest and fiercest...and he expects everyone else around him to be the same. I believe that you showed him that your own spirit possesses the same sort of strength and bravery he's hoping to prove that he, himself, has." The redhead chuckled.

"Some day he'll learn that he has nothing to prove."

Vaniime AC 17/14/13, HP: 11/11 
Tuesday November 8th, 2011 9:06:51 PM

Having joined the others with a quick trek back to the rooms to gather her things, Van returns with a pack on her back and weapons ready for travel. At Nym's comment she smiles and replies.

"Well it's not the Culverwood, but it's a start." I just hope it's not like herding cats across a river."

"Hey William. I'm glad you have decided to join us, the kids were worried you might not. I think you might be in for a bit of hero worship from some of them."

"Wilma, you know Gunther is just a big teddy bear. A prickly one for sure but still a teddy bear."

"Shoot I bet that even Grell has a soft spot somewhere, It might be small for sure, but its there somewhere.I just know it."



Emrys  d20+4=19 ; d20+5=8 ; d20+8=25 ;
Tuesday November 8th, 2011 9:50:58 PM

Emyrs goes outside and addresses the noble philanthropist, Baron Bydrian. He does his best to impress the Baron with his statesmanship, pronunciation, subtlety and finesse (diplomacy: 19).

"Lord Bydrain, I for one, would like to give my thanks and gratitude to your most gracious act of generosity for allowing us, especially the younglings, sanctuary in your home. I can only hope by accepting this gift it would impress those, foreign to such charity, to live up to your example."

(Actions: the d20+5 was a mistake, I was meaning to do the third roll, which is Perception 25 to notice any details or symbols that identify his family, like a signet ring, coat of arms.)

DM Kathy 
Tuesday November 8th, 2011 10:31:41 PM

Everyone take 200 XP for Scene 2. Nice roleplaying! Now, onward!

The Safe Road


DM Kathy 
Tuesday November 8th, 2011 10:43:29 PM

Wilma goes to the temple and persuades William to come with the rest of the group. It seems the kids have been asking for him. Not--precisely--by name, but William doesn't need to know that part.

Nymirin and Vaniime are eager to get outside the school, even if it is for a boring amble down safe roads with a bunch of kids.

Emrys takes a moment to speak with Lord Bydrian. "You're quite welcome, I assure you--Emrys, is it? Experience tells me I'll have a few of these youngsters in my classes in a few years, and I hope they'll have a fine tale to tell." He smiles at you. "Come to mention it, I'm a little surprised not to have seen you in one of my classes yet. Aren't you one of Professor Silver's future bards?"

After numerous false starts, the group is underway. The shadows are stretching long, and it will be nearing dark by the time you arrive, but, as Lord Bydrian explains to the group, the roads of the Second Plateau are safe. No harm can come to any who travel them.

Biede, the young human boy helped by William, seems to like having the big cleric around. "That monster hit me and I fell down but I feel better now because you helped me," he explains eagerly.

Other kids seem to prefer the company of Grell and Vaniime, whose blows had done most of the work dispatching the creatures. "Can I see your sword?" is an oft-heard refrain as the jouney begins.

Wilma AC16 (chain shirt); HP10/10 
Wednesday November 9th, 2011 12:08:20 AM

Wilma, walking with her own quarterstaff in hand, leaned over and said to her brother in a stage whisper:

"Better be careful, Hetthi Brotlir...you're developing a mini-fan club..." She grinned and winked at him.

[i]OOC: For those who understand Orcish, Highlight to display spoiler: {Hetthi Brotlir means Little Brother...and Wilma is deliberately emphasizing the "little".}

Nymirin (AC 16, HP 8/8) 
Wednesday November 9th, 2011 2:43:01 PM

Nymirin walks along the road in relative silence, occasionally whispering a magical phrase and conjuring a spray of water in his boredom.

This is surprisingly dull. It feels a lot like when I first started my training here. ...how odd to return to this.

He looks around at the younger children chattering on and smiles. Nostalgia was setting in. He turns his head to look at the path they've already walked and notices that he's left a trail of puddles in their wake.

I'm getting better at this.

William Willsden 
Wednesday November 9th, 2011 3:36:33 PM

Although he tries to ensure that he can't be heard, William talks more lucidly and with more enthusiasm with Biede than he ever does with youths his own age. Young children were less judgemental, or perhaps it had more to with William's own lack of maturity. Finally, someone at his level!

If anyone within earshot was listening carefully, they might have heard the cleric whispering comments such as; "Ah, yes Biede, but I think you were very brave to stand so close to the elemental!" Or, "You only fell down because you are young. When you are old I'm sure you will be storng and brave and stand up to bullies like those elementals."

William enjoys the journey, and the lights that Nymirin keeps conjuring.



Vaniime AC 17/14/13, HP: 11/11  Perception d20+9=10 ; knowledge nature d20+4=15 ;
Wednesday November 9th, 2011 6:36:42 PM

Uncomfortable with the young ones tagging around tuging on her cloak corners and asking to see her sword, after an hour or so, she finally has had enough and quite firmly and close to being snippy, snaps out a firm,

"Enough, you all are making enough noise to let everyone on the second plateau know where you are. I do not want to hear another sound louder than a whisper. I am going up front to scout a bit and I don't want to hear anything louder than a sniffle coming from this group."

Letting Grell and Wilma know what she is doing, Van quickly moves to the front of the group and then moves quickly into the lead moving out in front of the group to where she is no longer visible to them. [i] OK, its time to put some of the learing I have been doing to use.[i] Van then starts to relax and takes a moment to center herself and begins to listen to the sounds of nature. Once she is sure she has a baseline to work from she moves out at a steady pace keeping and ear out for changes from the baseline or anything that doesn't seem to belong.



Grell AC20; HP 12/12  d20+1=2 ;
Wednesday November 9th, 2011 9:49:34 PM

Grell frowns a bit when Wilma calls him little, but he lets the insult slide. It was pretty obvious after their performance with the elementals who had been strong and who had been weak.

When the children begin to pester him, Grell just grins and kindly turns down the children. "A sword is a tool, not a toy. When you are ready, you will have one of your own." The warrior flexes his massive arms and preens a bit as he pats one of the youngsters on the head. "Work hard, NEVER skip practice, and one day you will be strong like me." It is not the warrior's intention to brag. His tone is one of a teacher trying to instruct the children in what he believes is the only path to achievement.

He grins a bit at Van's reaction to the children, and simply nods when she indicates she's going to scout ahead. As he walks, Grell tries to keep an eye out for trouble, but his mind begins to wander (Perception=2). The pathway all but disappears as he is transported back to the good old days on the plains of Izen where he spent his childhood summers.

Emrys 
Wednesday November 9th, 2011 11:29:17 PM

"Why yes," Emyrs promptly answers the Baron's question. "Professor Silver has been my guide. He is so scholarly, cultivated and quite gifted. It's been an honor to be his student. However, I've often wondered why he has neglected to suggest your class, not to mention others."

Emyrs pauses for a bit and then adds, "What is your impression of Professor Silver? I've grown to know him well, here within the walls of Maplehurst, but he is a very private person. I know very little of his life outside the campus."

The bard also tries his best to enjoy the stroll along the road. He is beginning to favor his walking stick. All those hours amongst dusty tomes and scrolls or in the studio playing his lute, has somewhat depleted what little stamina and strength he had. Time to step up his exercises.

DM Kathy 
Thursday November 10th, 2011 12:56:56 AM

Wilma takes the opportunity to tease her younger brother, who is busy instructing the next generation of adventurers.

William is able to have a quiet word with the boy he helped rescue.

Nymirin finds the walk rather dull, and Vaniime eventually gets bored enough that she volunteers to scout ahead.

Emrys chats with Lord Bydrian. "Professor Silver is a fine man and a talented artist," he says. "And many of his students are interested in learning about etiquette and diplomacy, which is very gratifying to me."

The kids are eager and excited for about the first 20 minutes of your walk, but they had a nasty shock earlier, and short legs tire quickly. They begin to grow fractious, and ask how much longer until they get to the estate. A few bicker with one another; some drag their feet and complain that they're tiiiiiired.

Lord Bydrian tries to talk to them, but he is clearly unaccustomed to dealing with children of this age, and he tends to miss pretty badly. Either he uses vocabulary that's way over their heads, or he talks to them as if they were still in the nursery. The kids grow more fractious, and the whining ratchets up a notch.

William Willsden 
Thursday November 10th, 2011 8:59:35 AM

William continues on the walk, unsure how to deal with the children's behaviour. He tries to keep one or two of them busy by asking questions, but soon he runs out of things to ask. He starts to wonder when it would be a suitable time to eat.

Nymirin (AC 16, HP 8/8) 
Thursday November 10th, 2011 12:17:40 PM

Nymirin tweaks a brow as the children continue to whine. The memory of his time with his younger classmates is still fresh in his mind, and he wonders if his old tricks might still work.

Nymirin puts a hand in the air. "Now, classmates, what have your teachers taught you of the drow?" He looks around at their small faces and continues. "Did you know that all drow are born with magic in their blood? We're like gnomes, able to cast spells even from your age."

As Nymirin speaks the silver-white tattoos on his skin slowly shift from abstract loops and swirls into wispy vines that curl around his arms and spider onto his hands. He keeps his hand in the air, showing it off to the children. "We have a special secret, though. Drow can get these enchanted tattoos that react with the magic in our blood. I can make them look like anything I want." As he says this an ornate flower blooms on his palm.

"And if you all promise to be very good, I'll even show you a few more tricks of my magic."

F'aast 
Thursday November 10th, 2011 1:57:12 PM

Faast at the end of the line, maneuvers himself to be near Emrys and in a very low voice out of reach of the others says,

"bard. back at the school, when i was examining lord bydrain, you tried to give me advice as to how to be a shaman of the order of the viper. do not EVER do so again."

Then leaving him, he returns to corral some of the young ones falling behind. Picking one up who is out of breath, he places her on his shoulders for a time to give her a break.

He remains alert watching to the sides and rear in a repeating pattern.

Emrys  d20+5=25 ;
Thursday November 10th, 2011 8:07:11 PM

Emyrs is completely caught off guard by F'aast's off color remark, and worst of all ... his attempt at threatening him. Apparently a byproduct of corrupted breeding which is prevalent in the vast majority of those cursed with orc blood. A sad commentary indeed, especially since he has treated F'aast with all the kindness and warmth a friend can provide.

Emyrs decides not to let this issue go without a rebuttal, because there is clearly a misunderstanding. Of course, F'aast may interpret affection as a weakness on which to prey upon. Even in their language, there are no words for 'thank you' and other pleasantries. He walks back with F'aast and whispers to him in hushed tones as well. However, unlike F'aast, he maintains a level of decorum befitting a friend. :)

"By the way, the name is Emyrs. When did we start calling each other by our vocation? I gather you also misinterpreted my statement earlier, not just in the content of its message, but in the spirit in which it was given. I was in no way trying to advise you in the way of your Order. Nor would I imply to have any superior knowledge of it. That would be rude. What I do know, and to a great extent, is the lore of Nature. I was attempting to draw a comparison, between the masterful subtlety of a viper and the utter deficiency of such that you were exhibiting. That was all! Even a blind man would have known what you were thinking. Nevermind the disrespect you were giving a noble who is offering his own home as sanctuary to all these younglings."

Emyrs pauses to see if anyone was listening in before continuing. "Now understand, I don't blame you for suspecting ulterior motives from the Baron or anyone. The stress of the situation was more than severe. I suspected dark designs as well, but I now believe his motivations to be good."

Taking a breath, Emyrs concludes, "For the future, if you find taking kind-hearted suggestions so offensive, especially on common topics that are pertinent to anyone, not just initiate shaman, maybe then you would prefer to get your instruction on subtlety from your reptilian companion. I have abilities that would allow you to converse with him in a language you understand. That is all!"[/i]

Emyrs is clearly upset and feels betrayed inside, however he wont give the thuggish monk the satisfaction. He masks his grief behind a unshakable facade of nonchalance and confidence, the kind that only those of great power and influence possess. He gives a final nod to F'aast and walks on ahead.

(Actions: Bluff 25, natural 20. Need a Sense Motive of equal magnitude for the slightest hint of Emyrs' true demeanor.)

Grell AC20; HP 12/12 
Thursday November 10th, 2011 9:51:54 PM

The children's bickering brings Grell's attention back to the matter at hand, and his smile fades. Striding over, he locates the loudest of the whiners and picks him up off his feet. "That is *ENOUGH*" he growls in a tone that is not overly loud but definitely indicates that the warrior is extremely displeased. "It is NOT a warrior's place to question his commander. Especially one that is not able to defend himself!" Grell holds the youngster up to eye level for several minutes, making sure that he understands that Grell is extremely serious and will not tolerate the behavior any longer. Putting the lad back down gently, the warrior turn his steely gaze toward the other whiners, pulling a small dagger from his boot. "If I hear another complaint, whimper, or even so much as a sob over a stubbed toe, I will *cut out* your tongues and feed them to the worgs!!" At the mention of worgs, the warrior shudders ever so slightly as if...could it be...a measure of fear.

Vaniime AC 17/14/13, HP: 11/11  ge nature d20+4=13 ;
Thursday November 10th, 2011 11:14:49 PM

Just about to step back in to the group and remind them about how noisy they were being Van watches and listens to Grell's performance and just as it ends adds a final bit to it as she does her best to immitate a loud growl coming from the surrounding woods. Knowledge nature DC 13

Wilma AC16 (chain shirt); HP10/10 
Friday November 11th, 2011 12:47:17 AM

"Don't worry, little ones," Wilma added after Grell and Vaniime team up for their brand of discipline, "William and I have enough cleric skills to heal you up after any such cutting." She paused before adding: "Of course, neither of us have enough magic to reattach any fingers, but at least you won't have to worry about bleeding too much."

DM Kathy 
Friday November 11th, 2011 12:54:23 AM

William is not sure what to do with the fractious children, and withdraws a little.

F'aast attempts to remedy the situation by picking up one of the stragglers and carrying her. It doesn't work quite as well as he'd hoped. "Me! Carry me!" another kid demands. "Me, too!" cries another. "I'm tired!"

As if that weren't enough, Emrys has taken offense at F'aast's earlier remarks, and delivers a rebuke in his turn.

Nymirin attempts to distract the children, which works well for a time. Grell, however, decides that discipline is what's wanted here! Grell gets right in the face of the whiniest kid and shouts at her. She promptly bursts into tears. Grell brandishes a knife and threatens to cut out tongues, and more kids start crying.

"Master Grell," Lord Bydrian says. "The children have had quite a shock today. Perhaps a less....stringent approach is warranted. Er--children, let's all sing the school song!"

It's a rather spiritless version of the song that rings out along the road, but the crying does stop about halfway through.

After a few more minutes of travel, you reach a place where a mudslide has washed down from a nearby hill. The road is completely impassible. You can go around the mudslide easily enough--but that means leaving the safety of the road.

Vaniime AC 17/14/13, HP: 11/11  survival d20+7=14 ; knowledge nature d20+4=22
Friday November 11th, 2011 10:56:46 PM


Taking a few moments as the rest of the group catches up to the mudslide, Van looks over the situation thinking to herself 1. How convieient it was that a mudslide should suddenly be in their way and thay just had an altercation with earth elementals. 2. Professor B said nothing about a mudslide so it must be a recent occurance. And 3. that seh needs to search for the best route around the slide. survival DC 14, knowledge nature DC 22



William Willsden 
Saturday November 12th, 2011 3:44:54 AM

William watches Grell's idea of discipline, and decides that staying quiet is probably the best thing to be doing again. So he resumes his usual demeanour of silence.

At the mudslide, he allows the others to make any deicisons, although the prospect ot leaving the road worries him greatly.

F'aast 
Saturday November 12th, 2011 10:49:05 AM

Faast nods at Emyrs, "Good. I accept your apology. I will work on not hating all your words. Sorry, but they have been giving me a headache."

He then turns back to smile at Emyrs. He doesn't know how he is ever going to learn to call this bard comrade, but he will try.

Setting down the first child, he tries humor with the other children. "No, I'mmmm tired. Can you all carry me?" He falls to one knee and plays it to the max. Then grins at them.

He plays with this for a bit and then tries a second tactic.

"If I see you being a heroic adventurer, cause we are on an adventure, I'll try to give you a break and carry you a bit. But only those who are brave. If you beg, the answer is no."

Then, "You are all being very brave. I am proud of you."

Gods above it hurts to be this nice.



Wilma AC16 (chain shirt); HP10/10 
Saturday November 12th, 2011 5:21:47 PM

Wilma (who never possessed any sort of singing voice whatsoever) obligingly supported the rendition of the school song led by Lord Bydrian, mentally conceding that it would have benefited from her sister Gunda's talents rather than her own.

"A mudslide..?" the young cleric marveled when she saw what blocked their way. She tilted her head, her sapphire eyes narrowing as it occurred to her that it was oddly coincidental that the magicked road was blocked by a mudslide. Wilma moved to Vaniime's side and spoke Elven in a low voice:

Any who speak Elven Highlight to display spoiler: { "Mama taught me to be paranoid--this is setting off all kinds of alarms. First a thwarted attack on the highly-protected school...and now the safe road is mysteriously blocked so that we must leave its protection to go forward. I just do not like this at all."}

Wilma switched back to Common and spoke in a loud voice:

"Okay, show of hands: who thinks that Van and Grell should scout the way around this blockage before we leave the road...?"

Emrys  d20+8=25 ;
Saturday November 12th, 2011 9:21:51 PM

Emyrs raises an eyebrow at F'aast's comment, and he is about to counter with his own play on words when he stops in his tracks at the mudslide up ahead.

"Oh sod!! I am really beginning to lose faith with the sediments today!"

He turns to the Baron and asks, "Excuse me, Lord Bydrian, but is it safe to assume this was not here earlier when you were on your way to Maplehurst?"

Emyrs steps over to Wilma with a smile and responds to her well-spoken elven. "I applaud your aptitude for discretion. In fact, I imagine a formal vocabulary would be enough to befuddle young ears, no matter how round or pointed." And with that being said he scans the crowd of younglings for any elves or half-breeds. (Perception 25)

He gives Wilma a wink, "I'd reason no harm with 'practicing' ones divinations while we travel. I'll practice over here."

Emyrs steps away and begins to hum an archaic tune and the direction of the mudslide.

(Actions: Cast Detect Magic.)



Wilma AC16 (chain shirt); HP10/10 
Saturday November 12th, 2011 11:11:31 PM

OOC: "illegal" second post; RP only

The redhead had to smile at Emyrs' logic--which was true enough (especially if any of the little pitchers with big ears are elven-blooded!)

"Not sure if your divination's gonna be all that enlightening, Em," Wilma told him, "Because the entire roadway has been enchanted to remain safe...but you never know..." She waited to see what the bard's cantrip would reveal...

DM Kathy 
Sunday November 13th, 2011 9:54:41 PM

F'aast's clowning makes a few of the children smile, and he soon finds that a small knot of them has gravitated toward him. And, as he notes, this is very trying.

Vaniime notes that this is a shade too conveneient, especially considering that you just fought a bunch of earth elementals. She casts her mind over the problem, and realizes that it hasn't rained for weeks. A mudslide just now is highly unlikely. She also sees that working their way around the slide is quite possible, although they'll need to be careful with the youngsters.

William waits to see what his companions will do.

Wilma, too, finds the circumstances highly suspicious, and nominates Grell and Vaniime for scouting duty.

Emrys does note several half-elves and a couple of elves among the youngesters. He casts a spell--just for practice, kids, no reason to be alarmed--and finds that Wilma is correct; the road itself has a powerful magical aura, but nothing else in the vicinity does.

"No," says Lord Bydrian, looking quite worried now. "This was not here this morning. And I don't see any alternative but to leave the road and go around it. Do some of you want to scout the way first? Or would you rather go as a group?"

Vaniime AC 17/14/13, HP: 11/11 
Monday November 14th, 2011 6:42:31 AM

We can make it around though we will need to be careful, especially with the kids, but I think we should go as a group. Think I should go in front since I have already done a cursury scouting then we should have the rest of us split front and back with the kids in the middle with the Professor.

(ooc: How many kids total do we have? and what is the surrounding terrain like forest? rocky?)

Wilma AC16 (chain shirt); HP10/10 
Monday November 14th, 2011 12:28:40 PM

"I have to agree with Van," Wilma said with a thoughtful sort of frown, "If we're going to go off-road, we'd best do it all together." She glanced over at William again. "William, would you be willing to give Biede a ride on your shoulders? I think everyone should hold hands...except Van and Grell--they'll be...scouting." She smiled sweetly at her brother and best friend, her own hand tightening on the quarterstaff gripped within it.

William Willsden 
Monday November 14th, 2011 1:07:40 PM

William nods, pleased that Wilma saw a use in him.

Without a further word, he hoists Biede onto his left shoulder as if the boy was no heavier than the air around him. With surprising strength, he then bends down and lifts one of the other children onto his right shoulder, where he holds both in place with his large hands.

"Ok, let's stay together."

He waits for Grell and Vaniime to lead the way off the path.

F'aast 
Monday November 14th, 2011 2:54:37 PM

F'aast, loaded down with babysit---

...I mean childkeepi....

...I mean, helping out with the other students, tells Wilma, "I have sharp eyes. Let me know if you want me to take a look."

Meanwhile, he begins subtly backing the children back from the hazard and does his best to keep them all on the actual road.

"In a couple of years, this type responsibility will be yours, children. Look and watch these older ones to see what they do and how they act."

"See how Wilma, because of her location, is taking charge. See how Emrys is using his skills to try and determine what caused the avalanche. See how Vaniime offers his skills to the group, but doesn't boss his comrades? Watch and learn."

Emrys  d20+4=7 ;
Monday November 14th, 2011 8:24:55 PM

Emyrs surveys the landslide and notices no other unexpected auras. He thinks that is at least a little bit promising. "I sense no other 'persuasion' other than what is native to our location." He rubs his chin with confusion and adds, "I find it perplexing that the thoroughfare's remarkable 'qualities' does not dissuade natural hazards such as this! Does anyone possess a theory for consideration?"

Emyrs winces as he says this, knowing full well how strange it must sound with his choice of words. He simply doesn't want to alarm the younglings any more than necessary.

"Vaniime, I bow to your expertise for finding the ideal route. For I haven't a clue." (Survival check 7 to avoid natural hazards.) Emyrs then turns his back to the younglings and carefully loads a bolt and puts his crossbow back on its holster.

Grell AC20; HP 12/12  d20+1=13 ; d20+4=7 ;
Monday November 14th, 2011 10:02:54 PM

Nodding at the suggestion that he take the lead with Vaniime, Grell moves forward with sword at the ready. He takes a good look at the road, trying to determine if he can find an easily passable spot that does not require them to go too far off the road (Perception=13, Survival=7). As he survey's the area with a suspicious sniff like any good orc would do, trying to catch the scent of something off (though he is no where near as adept at reading scents as his brothers!).

Vaniime suggest that they split up amongst the children, and he volunteers to take a spot at the front in case they encounter any trouble. Once the group heads out, he takes the lead and begins to pick a path across the road, keeping a wary eye and nose out for trouble.

DM Kathy  d20+5=23 ; d8+2=8 ; d20+5=20 ; d8+2=6 ; d20+5=16 ; d20+5=12 ;
Monday November 14th, 2011 10:49:19 PM

Although you sense that this is going to be dangerous, you decide to go as a group rather than sending scouts. Vaniime and Grell lead the way, on the alert. The others follow, William carrying young Biede and F'aast doing his best to keep the kids together. Lord Bydrian brings up the rear, making sure nobody falls behind or gets separated.

The terrain is (obviously) on a hill; the mudslide continues for several dozen feet after the road. The area is lightly forested, with a substantial amount of undergrowth. It is difficult to see very far.

You have taken what precautions you can, and are suspicious of the circumstances, so you are not precisely surprised when you come under attack. Four humans, clad in studded leather armor, carrying bows, step from their hiding places and attack!

One fires at William, sinking an arrow into the big cleric for 8 damage. There is a second twang!, and Nymirin looks down to see a shaft protruding from his leg [6 damage]. A third archer targets F'aast, but the arrow goes whistling past, missing the nimble half-orc by a whisker. The last archer shoots at Emrys, but doesn't come nearly as close to hitting him.

Here is your map. The brown area is the mudslide. Dark-green areas are trees. Lighter-green areas are bushes. You can assume that there are kids all around you. Let me know if you have questions.

Emrys  d20+1=11 ; d20+1=15 ; d8=3 ;
Monday November 14th, 2011 11:56:47 PM

"BANDITS!! YOUNGLINGS ... GET DOWN!" He looks wildly around trying to see if there are any children near him.

Emyrs puts a bandit in his sights (4), and fires his crossbow. He then quickly grabs any youngling within reach and yanks them back with him to a tree close by (G,8). He then kneels down in order to get some cover. If he sees any other younglings nearby, he says, "Get Down! Crawl to me!!"

(Actions: Attack Bandit4. Hit AC 11, use hero point, Hit AC 15. Damage: 3. To grab an ally is a swift action. Cover gives +4 AC to range.)

Grell AC19; HP 12/12  d20+6=25 ; d20+6=26 ; 2d6+5=13 ; 2d6+5=12 ;
Tuesday November 15th, 2011 12:19:14 AM

Growling in anger, Grell shout out to the drow "Nymirin MOVE!" Hoping that the drow moves out of the way, Grell prepares to charge on the bowman (#2), ready to cut the arrogant piece of dung down.

OOC: I'm assuming that the white squares are level terrain. Please let me know if it's not, and I'll adjust my move. :) If it's allowed, Charge to Q9 (AC26-crit threat, AC27 to confirm for crit. Forgot to add +1 for charge. Damage is 25.

Wilma AC16 (chain shirt); HP10/10 
Tuesday November 15th, 2011 12:37:06 AM

Wilma's sapphire eyes widened in shock as she saw William suddenly sprout an arrow. Gargul's Blood, these brigands would pay for harming the gentle cleric! She fairly sprinted around the tree she'd been skirting and over to William's side, instinctively invoking the blessing of Gargul's ability to quickly travel over terrain in order to reach her destination in the time it took to draw two breaths.

"William--use your healing powers--I'll take care of you..." she cried, then called upon the power of the Unblinking Eye to provide the towering cleric with Sanctuary...

OOC: Wilma has used her Travel Domain lesser power (if necessary) to ignore any troublesome terrain in order to rush to K8 on the map; there she casts Sanctuary on William so that he can use his ability to channel healing energy to himself and Nymirin...hopefully. 8)

Vaniime AC 17/14/13, HP: 11/11  d20+5=18 ; d8+3=5 ;
Tuesday November 15th, 2011 7:03:18 AM

Moving to J6 Van Whips her bow into place and snaps off a shot at Bowman #1. Watching her arrow fly true AC 18 for 5 points damage, a feral grimace spreads across her face as she nocks yet another arrow to her bowstring.

Hearing Wilma move to help William, Van quickly sizes up the situation.

"Grell, when you are done with him move to your right (#3), I've got the one to your left(#1)." "Fa'ast can you make the one in front of you regret attacking these children (#3)?" Fizzle, can you and Emrys take care of the one behind those trees near you? (#4)? Nym grab some kids and get behind some cover, then do what you do best. Professor get the rest of the kids safe.



F'aast  d20+4=19 ; d6+2=7 ;
Tuesday November 15th, 2011 11:09:48 AM

Faast, with a hiss, charges #3 attempting to strike him in the chin with the palm of his hand. "HAAYA! Did sssyou have to takessss a classss in hurting cssshildren? Ifssss sssso, you failed! Sssurender now and you will notssss die!"

-------------

Moves to O/11 charging and attacks #3 hitting AC19 for 7hpd.

William Willsden AC10 HP 7/11  d6=1 ; d6=4 ;
Tuesday November 15th, 2011 2:02:41 PM

William gasps in pain as the arrow digs deeply into his thigh. By Alemi, he had never felt such pain! His legs almost buckle at the sensation, but for the sake of Biede he keeps to his bloodied feet, not wishing to drop the boy. Tears well in his eyes, until Wilma comes to his side. He knows her prayer - had studied it in class - but never had he been so grateful for it.

He manages to mutter a quick thanks despite the pain, then he closes his eyes in his own prayer. With Biede still on his shoulder, he feels his own healing magic soothe the wound. He is satisfied that when he opens his eyes, Nymirin also seems healed.

Then, with a quick glance, he hurries around the tree to place Biede in cover.

------------

OOC: Standard Action: Channel Energy for 1 HP; used hero point to reroll for 4 HP. Heals himself and Nym. Then move action to i4. Thanks for Sanctuary Donna!

Nymirin (AC 16, HP 6/8) 
Tuesday November 15th, 2011 6:26:29 PM

Nymirin snaps his head back as the arrow punctures his thigh, yelping loudly. Pain shoots through his body and his vision falters for a brief moment. "Os eir si iaraelaer tandros-!" he spits angrily, and looks toward the bandits.

That was a lucky shot. You won't bypass my gifts again, coward.

The pain dulls as William's magic washes over him. He takes a quick look down at his leg to ensure that the bleeding has ebbed, nods, and steps off to the side, calling back to Grell. "Go for it!"

Nymirin yanks his sling from his belt and begins loading a bullet into the soft leather, eyeing his first target.

It is going to take days to get this blood out of my silk. That can't go unpunished.

Elven Translation Highlight to display spoiler: {"Of all the useless magic-!"}

(Action: 5' step to K5, move action to draw sling, move (standard) action to load bullet.)
(Adoration: Nymirin will use this power as an immediate action for the first attack taken against him each round. Attacker must succeed on a DC 13 will save, sanctuary effect, or lose the attack.)

DM Kathy  d20+3=11 ; d20+3=12 ;
Tuesday November 15th, 2011 11:30:27 PM

Emrys fires a shot, but the bandits' armor is good and the bolt skips harmlessly off the studded leather. He grabs a youngster and hustles him behind a tree, calling for others to follow.

Grell calls for Nymirin to step back, then charges one of the bandits. One mighty blow, and the man falls. [Q-8 was closer than Q-9, so you need to charge there. But you can still smack him, which is the important thing.]

Wilma hurries to William's side and casts a spell to protect him.

Vaniime moves up and fires a shot, which lands with a satisfying thunk!--aurgh!

F'aast, hissing in anger, charges up to one of the bandits and fetches him a one-handed blow that sets his ears ringing.

William channels energy to heal himself and Nymirin, then retreats behind a tree.

Nymirin vows the bandits will pay for ruining his wardrobe! He pulls out his sling and loads it.

Some of the kids follow Emrys behind the tree; a few more go with William. Some, following either Emrys's shouted instructions or their own native good sense, duck or hide or run back to Lord Bydrian. Some, though, remain where they are, paralyzed with fear.

The first bandit draws a rapier and steps up to Grell. He makes some fancy passes with the rapier, but the blade doesn't come close to hitting his target.

F'aast's opponent likewise draws a rapier and attacks. He does little better than his fellow.

A shriek of fear draws your attention to the last bandit, who has stepped up and grabbed one of the kids, a half-elf girl with pale blonde hair. "I've got her!" he shouts. "Let's go!" He begins dragging his sobbing prey back toward the trees.

Here is your map.

Emrys  d20=17 ; d20-2=3 ;
Wednesday November 16th, 2011 1:24:08 AM

Emyrs tries to take stock of each of the younglings around him. Out of the corner of his eye, he catches a glimpse of Grell mutilating a bandit with a hazy red spray of blood. The macabre display almost liberates his lunch. However it's nothing like the horror of seeing a youngling being abducted by the bandit he had just shot at!

A fury within wells up from inside and he roars at the kidnapper, "NOOO!! YOU UNHAND HER!!!" The bard charges forward and attempts to grab on to the half-elven girl and rip her free or at least become an extra 140 pounds of deadweight for the bandit.

(Actions: Charge +2hit,-2ac. Hit CMB 17 to join the grapple and hang on to the girl and/or the bandit. They both have the 'grappled' condition so Emyrs might have a chance!! :)

Vaniime AC 17/14/13, HP: 11/11  d20+5=17 ; d10+4=11 ;
Wednesday November 16th, 2011 7:06:01 AM

At the sound of the girl's scream and Emrys' yell, Vanime turns drops her bow and while charging #4 draws her sword slicing into the bandit as she reaches her goal AC 17 for 11 points.

F'aast  d20+2=3
Wednesday November 16th, 2011 12:00:06 PM

Whipping his head around towards #4, Faast sees that Emyrs and Vaniime are taking good care of the kidnapping situation, but realizes that we still don't know anything.

"We need one to question!"

He spins back and attacks #3 once again, this time aiming to do subdual damage, but totally strikes out.

----------

[that was weird. I hit the multiroll and it submitted the post instead. So editing, but not cheating--which I guess is obvious from my roll.]



William Willsden AC10 HP 7/11  d20+3=7 ;
Wednesday November 16th, 2011 2:24:48 PM

William hears the girl's scream and he feels that strange sensation that ebbed through his body in the last encounter. He turns to the children near him. "Stay here!" His voice is firmer than before. He then runs out of cover, clutching his white robes so they don't trail in the dirt, towards the shriek. If he can, he closes in on the fourth bandit and makes to join the grapple. Unfortunately, his spectacles have steamed up in the brief run and he can't quite see where he is going.

----------

OOC: Move action to #4 (if there is room!) and then a standard action hitting CMB 7 (Doh!) to join the grapple by grabbing the bandit. I don't think William is cut out for wrestling!

Grell AC19; HP 12/12  d20+6=24 ; 2d6+5=9 ;
Wednesday November 16th, 2011 6:24:48 PM

Fresh blood spatter on his face, the warrior spins to face his new opponent. He grins as he brings his bloodied sword around to in another large arc to slam down on his soon to become second victim of the day. As the broadsword cuts into the mans chest, Grell chuckles wickedly. "Hmmm...I guess what they say is true...size *DOES* matter!"

The orc raised warrior takes in a deep breath, catching the scents of freshly spilled blood, and sweat...the hallmarks of battle. Smiling, he feels the surge of adrenaline that pumps through his veins, making him feel as though he could cut through a million men with almost no effort at all. He listens to the slow steady *thud, thud, thud* of the blood pounding in his ears. The slight burning in his arms contrasts nicely with the reassuring coolness of massive weapon in his hands. The sticky blood of his enemy, still warm on his face gives him a slight giddy feeling. For just the briefest of moments, Grell stands revealing in the shear joy that is combat.

Hit bandit #1 AC24 for 9.

Wilma AC16 (chain shirt); HP10/10  d20+4=12 ; d6+4=10 ;
Wednesday November 16th, 2011 10:47:27 PM

Before Wilma could do more than blink, the bandit and his hostage--originally barely five feet away from her--were suddenly surrounded by three of her charging classmates! She made a mental note to initiate a discussion about just how expert Gargul terrain-travelers actually were in combat with her faculty advisor, Brother Vessix.

For now, however, she skirted around the tangle of combatants to an open spot just behind the would-be kidnapper and swung her her quarterstaff at him in haste.

OOC: Wilma moves to K10 on the map; her quarterstaff hits AC12 for 10hp damage.

DM Kathy 
Thursday November 17th, 2011 12:24:18 AM

Emrys rushes around the tree and grabs frantically at the girl. Or the bandit. Or possibly both. The three are a confusing tangle of thrashing limbs.

William, too, tries to fling himself into the grapple, but stumbles just as he gets there. He plows into Emrys, the bandit, and the girl, without any visible effect.

Vaniime does not attempt to join the grapple, she steps up and drops the bandit with a single efficient slice from her blade.

F'aast shouts that you'll want at least one for questioning, but misses his blow.

Grell turns his attention to the other bandit facing him, and drops that one, too.

Wilma works her way past her companions to the would-be kidnapper, but he is already down.

The children are shouting and crying by now; the blonde half-elf girl is all but hysterical. Dimly, you hear Lord Bydrian trying to calm them down. They don't seem to mind being spoken to like nursery-school kids now.

The lone remaining bandit, seeing his companions fall and their plan (apparently) falling with them, withdraws.

[I'm not going to update the map because Bandit #3 has moved off it. If you want to go after him, or make ranged attacks, you still can.]

Vaniime AC 17/14/13, HP: 11/11 
Thursday November 17th, 2011 6:46:29 AM

Smiling ferally at her kill and obviously caught up in a bit of elven bloodlust, Vanime let's the others take care of the child and turns to see what enemies are left and sees #3 quickly departing.

Turing to Faast she nearly growls "Fa'ast you want one alive? Then let's go get him."

Without waiting to see if he is coming, she takes off afterhim blood dripping sword in hand.

William Willsden AC10 HP 7/11 
Thursday November 17th, 2011 1:51:26 PM

William drops to his knees and takes the girl's hands in his, his deep voice soft in tone and his eyes smiling as he speaks.

"Hush, little one! We won't let anyone get you."

Emrys  d20+8=16 ; d20+5=11 ;
Thursday November 17th, 2011 2:07:59 PM

Emyrs holds on to the hysterical girl and he tries his best to remember her name so he can calm her down (Knowledge Local: 16).

In a calm, soothing, compassionate voice he tries his best console her, "<enter girl's name>, it's all over. You're safe now. All is well, the bad men are gone."

He repeats this in the elven language, the tones are so much softer. "<ilis kos'm basti>, air'm eir olaes. O'vi mari byrn. Eir air shaer, si shar tael eisi kyli." (Diplomacy 11)

"Come now, lets return to the road. Come on now, child, lets go." He then turns to the other younglings. "Lets all return to the road." Then he remembers his unloaded weapon was left behind at the tree. "Does someone want to carry my crossbow?" He says this hoping that giving one of the a job will help take their minds off what just happened. "Here, do you want to carry my walking stick?"

Grell AC19; HP 12/12 
Thursday November 17th, 2011 11:06:44 PM

Having downed his second bandit, Grell turns, looking for more victims. But they're gone...all of them dispatched...or run away like cowards. The massive bastard sword dips down to the ground and Grell's muscular shoulders droop in what looks like disappointment. He casts his glance around and sees that everyone seems to be attended to.

When Emrys suggests that it's time to get back on the road, he audibly sighs as he cleans the blood from his blade. The thrill of battle had been glorious, but honestly, he was a little disappointed. The way his father and mother had describe combat, he had expected more of a challenge. After a thorough examination of his gear and weaponry, and several more loud sighs, Grell readies himself to head back to the road...and more babysitting.

OOC: GREAT combat Kathy!! That was fun, no matter what Grell says. ;)

Wilma AC16 (chain shirt); HP10/10  d6=5 ; d20=15 ;
Friday November 18th, 2011 1:29:27 AM

"There's still one left!" Wilma reminded her brother. "Van and Faast are going after him...we need to find out who these guys are and why they tried to snatch that girl!" Not waiting to see whether her brother would choose to pursue the bandit or not, the redheaded acolyte turned towards the huddled group of students and murmured an invocation of Gargul's positive energy. The immediate area was suddenly flooded with healing energy. (OOC: everyone in a thirty-foot-radius of Wilma is healed for 5hp damage.)

As soon as that was done, Wilma knelt and began the grim but necessary task of searching the ex-kidnapper's body even as she softly recited the Litany of Dispatch that exhorted the departed soul to speed on its way to the realm of Gargul and to receive its just judgment from the god of Life and Death.

"Don't forget to do a head count, William," she reminded her fellow cleric, "Just to be extra sure nobody is missing."

OOC: I'm not sure if Wilma made need to make a Perception check (or any other type of check, for that matter) but I've rolled a 15 on a d20 just in case a roll is needed.

DM Kathy 
Friday November 18th, 2011 1:48:27 AM

Vaniime takes off after the remaining bandit, but cannot catch him. (The bandit moved twice his speed as a withdrawal, so even if you double move, you're as far behind him as you started.)

Emrys thinks, but can't remember the girl's name. The littler kids are all kind of a vague mass for you now. But, between you, you and William manage to get her calmer. In a garbled mixture of Elven and Common, she says she wants her mommy.

Grell, disappointed that the combat ended so quickly, cleans his blade and returns his attention to the youngsters.

Wilma sends out a burst of healing energy. Two of the downed bandits begin to stir and mumble.

Lord Bydrian helps the children continue around the mudslide and back up toward the road. Several are crying. A few are exclaiming over how cool the fight was.

The fleeing bandit continues to flee. Vaniime can still see him, but she's going to need more speed or a ranged weapon if she's going to stop him.

William Willsden AC10 HP 7/11  d20+12=23 ; d8+1=8 ; d20+3=4 ;
Friday November 18th, 2011 11:59:04 AM

William sees that two of the bandits are still alive as they stir from Wilma's magic. He leaves the children and goes to the most wounded of the two. In a soft tone, he talks to the wounded man, trying his best to comfort him (Heal check = 23).

If the man requires it to regain consciousness, he will cast CLW for 8 damage. Once the man is conscious, William will look to the others to see if they wish to speak with him.

F'aast 
Friday November 18th, 2011 2:55:06 PM

Faast, after freezing for a moment runs at full speed to catch up. As he gains speed, he uses all his concentration and lightness of feet to pull every inch of speed that he can muster. Faster and faster until it is like he is floating on air. Concentration. Planning each step. Scanning for the enemy. "I musssst catch ssshim...."

He'd rather no one be able to report back about their 2nd failure.

Glancing back, he shouts, "Bindsss ssthee prissoners!"

--------------

[think I was having a glitch yesterday. I posted this twice and when I came back it wasn't here. Strange. May be a "work" related thing somehow.]

Runs at X4, or X5 if possible, to catch up again.

Vaniime AC 17/14/13, HP: 11/11  survival d20+8=20 ;
Friday November 18th, 2011 5:49:39 PM


Knowing that the fleeing bandit can't keep going at full speed for long, Vanime jogs along behind just keeping her quarry in sight, watching the ground as she goes for anything that might have been dropped by him and to keep an eye on the tracks.

Suvival roll DC 20

Grell AC19; HP 12/12  d20+2=5 ;
Friday November 18th, 2011 11:05:15 PM

Noticing that the Slu...William...he should get used to calling him William now...has just *healed* the enemy, Grell heads over toward them. Standing behind William, Grell watches the young cleric, shaking his head. Why he bothers to waste his healing on the ENEMY is beyond Grell. After William finishes talking to the bandits, Grell chimes in over the cleric's shoulder "If I were you, I'd talk to him...because the next person who's going to question you is me...and I can be *MUCH* more persuasive!".

OOC: Talk must be cheap, because Grell got a 5 for Intimidate. ;)

Wilma AC16 (chain shirt); HP10/10 
Saturday November 19th, 2011 12:35:27 AM

OOC: I'm assuming that the bandit that was run through by Van (the one that Wilma is attending) is dead and that the other two bandits (#1 and #2) were only "mostly dead", and thus revived by the wave of healing energy. I'm also assuming that the roll Wilma made in the last post will be applied to her Search skill.

"I should hope you have your sword out, Grell," Wilma said without sparing a look over her shoulder, "So that William can tie up the prisoners..." She grimaced down upon the departed bandit at her feet and finished up searching the body.

Emrys  d20+5=22 ; d20+14=16 ; d20+9=13 ; d20+8=10 ;
Sunday November 20th, 2011 6:57:53 PM

Emyrs continues to console the younglings after he has escorted them all back to the road, past the mudslide. He continues to hold the young, half-elf girl's hand when he asks, "Young lady, may I ask you your name? I have a story I'd like to tell in your honor." (diplomacy 22) He looks around to all the children and ushers them to sit and listen as well. "Come all, sit around and listen to a wondrous tale ... maybe a song or two."

Although the fight may well be over, his own nerves, like that of the children's, are still a bit frazzled. His performance is like that of a common street performer and his frustration of this fact distracts him from remembering anything about the girl's family name.

(Actions: Perform (strings) 16. Perform (oratory) 13. Knowledge (local) 10. My rolls suck!!)

DM Kathy 
Sunday November 20th, 2011 8:41:34 PM

William rushes to the side of one of the stirring bandits. He can tell that the man is injured, but regaining consciousness.

Grell attempts to intimidate the prisoners, but gets only quizzical frowns in return.

Wilma searches the fallen bandits, and finds that each of the three had a pouch containing 50 gold pieces. [Actually, it's #1 and #4 who are stirring. #3 is the one fleeing. #2 was critted by Grell, and is pretty much split in half.]

F'aast chases the remaining bandit at an all-out run, passing Vaniime, who is also on the bandit's tail. The bandit changes direction and withdraws again.

Emrys. with the help of Lord Bydrian, is able to get the children around the mudslide and back to the road. The half-elf girl shyly gives her name as Dawn.

Vaniime AC 17/14/13, HP: 11/11 
Monday November 21st, 2011 6:32:31 AM

Seeing the bandit change directions, Vanime turns and takes off doubling her speed at an angle to the way he is heading trying to now to get a head of him by taking a more direct route.

F'aast 
Monday November 21st, 2011 4:45:39 PM

Realizing that tracking might work better, if he's that important, he loudly proclaims, "This guy is good. I give up."

He begins heading back to Vaniime and then the group, knowing that they had others still alive to question.

Upon his return, he says, "More may come. I suggest quickly moving on. Can we take the captives with us?"

Wow, who knew he could talk that much at one time!

Vaniime AC 17/14/13, HP: 11/11 
Monday November 21st, 2011 7:28:28 PM


(ooc: Illegal second post)

Seeing F'aast drop the chase and head back her way, Vanime too gives up the chase and makes her way back to the group with him. Once back she gathers up her bow from where she dropped it and moves up along F'aast's side.

"Well that was a good chase. Too bad he had that much of a head start. I agree with F'aast that we should move on we don't know if there are others back at whatever they call a camp. Though I will be glad to get our prisoners here to tell me everything they can. Besides if needed we can certainly track the runner's trail, as he was taking no time to hide it as ran away."

Wilma AC16 (chain shirt); HP10/10  d20=15 ;
Monday November 21st, 2011 9:54:34 PM

Tucking away the pouches for later examination, Wilma removed the sash she's wearing with her gown and binds together the wrists of Bandit #4 as best she could under the circumstances. (OOC: rolled a 15 for this.)

"We need to secure these guys and find out what they're doing and why." Wilma pointed out as she tied the bandit's hands. "William--do you have a sash or something to tie them up with..?"

DM Kathy 
Monday November 21st, 2011 10:18:34 PM

After a short chase, F'aast and Vaniime return to the scene of the battle.

Wilma, meanwhile, ties one of the bandit's wrists together. The man, still groggy from his wounds, does not resist.

Up on the road, most of the children are beginning to calm down. The one called Dawn still clings to Emrys's hand. Looking down toward the scene of the battle, you note that the shadows are even longer than when you left. The sun will be setting soon.

Emrys  d20+8=14 ; d20+8=9 ; d20+8=16 ;
Monday November 21st, 2011 10:42:21 PM

Emyrs tries his best not to sigh. He wonders how he doesn't know someone that lives on the same small campus as he. Especially being one of the few half-elves, like himself. He thinks he would have taken special notice of other half elves, even a youngling. He prides himself on knowing things, and here all his knowledge and powers of perception and scrutiny; not to mention having exquisite elven ears that can hear the softest most hushed tones, have failed him. 'How daft must I be to not know this girl,' he thinks. (Perception 14, to hear any chatter among the other younglings for info about Dawn.)

Emyrs also wonders how four common men could cause such a massive mudslide in such a short time. It also befuddles him if there have been any other known occurrences of this happening on this road. (Knowledge (geography) 9, natural 1)

"Dawn is such a pretty name ... like the Dawn of a new day. Is your family's name just as delightful? My name is Emyrs Myrridanmyl, my father is the archdruid, Myrridan the Wild. My mother, her name is Feylynn, of the Sylvari family tree. What family are you from, maybe I've heard of you?" (Knowledge (local) 18 to recall anything about Dawn's family name if she says it.)

F'aast 
Tuesday November 22nd, 2011 11:19:34 AM

"Emrys, good. Try to find what he family does for a living."

He then heads over to Wilma, "We know the what, they wish to kidnap this child. I think finding out the why may take more time than we have right now. If she is important enough to summon elementals and then to sacrifice some of their men, then they will try again. I would like to be at the house when they do that. I'd also like to be there before sundown. What do you think?"

As soon as the students are grouped up again, he nods to those up front to head out and he takes up the rear again making sure that no students are behind him.

He thinks about singing 'A hundred bottles of beer....maybe milk....' but wants to keep the group quiet. It has been an interesting day. He is satisfied...so far.

William Willsden AC10 HP 7/11 
Tuesday November 22nd, 2011 1:03:37 PM

Seeing Emrys take control of speaking with the girl to try and glean some more information, and seeing F'aast take control of their next actions, and seeing Wilma take control of the prisoner, William decides thathis role will be to walk quietly and not draw attention to himself. He walks behind the prisoner, lifting Biede again onto his shoulder.

He agrees with F'aast that they need to get to the house as soon as they can; a night in the dark does not appeal, no matter how safe the road might be.

Of course, he doesn't voice such opinions. Instead, he cleans his spectacles on the hem of his white robe, which seems to have miraculously avoided collecting any stains yet.

Wilma AC16 (chain shirt); HP10/10 
Tuesday November 22nd, 2011 8:17:03 PM

"We're closer to our original destination than to the school," Wilma reasoned out loud, shrugging off her backpack and rummaging through it for her other gown, pulling off its sash and going to the only other live bandit still left to the group, "So, yes, we all ought to hustle ourselves over there as soon as we can." The young cleric pulled the bandit's wrists together and wound her linen sash around them.

"My Mama taught me never to assume, Faast," the redhead told the monk with a slight grimace as she tied the bandits hands together, "After all...the masters back at the school assumed that the target of the first attack was supposed to be some artifacts in Maplehurst's care...now, it seems, that our original suspicion that the children were the true target just might be correct after all. But we need to drag these jerks along with us so we can try to make sure that we're right this time around." Wilma finished her task at hand and then poked the bandit in his doubtless-achy-ribs.

"Get up and walk with us," she told him coldly, "And don't even think about trying to escape, or you'll end up like your friend..." So saying, Wilma's sapphire gaze slid pointedly over to where the body of the ex-bandit lay. "Now...let's go."

Vaniime AC 17/14/13, HP: 11/11  Intimidate d20=20 ;
Tuesday November 22nd, 2011 8:31:41 PM

(ooc: I am likely to have limited computer access starting tomorrow through the weekend. I will post if I am able.)

Vamine helps in rounding up and counting the kids, making sure that none are missing and then takes a good look at the prisoners (race, age, gender, equipment quality, tatoos, etc). After a moment she looks over at Wilma, and speaks loudly enough that the prisoners can hear.

"These two don't look so tough between Grell and myself we will have them begging to ask them questions so they can give us the answers we need. Professor, you do have an empty room where it is fairly sound proof and esily cleaned, right? We will be needing it for these two once we get there and I gather my things." ::she says the last statement looking right at the prisoners::

intimidate DC 20 (natural 20!!!!)

DM Kathy 
Tuesday November 22nd, 2011 10:40:17 PM

Dawn seems to have settled on Common for communication. "Dawn Wintershine," she tells Emrys. "My mommy is Saadi Droverson. My avadi (she uses the Elvish word for "daddy") is Tilannen Wintershine. They're adventurers." You're pretty sure you've heard those names before, but you cannot recall the context.

F'aast and William help Lord Bydrian get the children moving. "It's not much further," he says.

You certainly hope so; it is purpling twilight by now.

Wilma finishes tying up the two prisoners. Both are male, human, and have average-quality gear. Vaniime takes the opportunity to menace them.

"Okay, yeah, look, we tried to grab the girl," one says, sweating profusely. "That was our job. We weren't going to hurt her or nothin'." The other maintains a sullen silence.

F'aast 
Wednesday November 23rd, 2011 6:02:47 PM

He glances with respect at Vaniime. Nice intimidate. That was impressive, he thinks.

Faast, from the rear, barks out at the captive who spoke, "Shut it Sweaty. We'll talk soon. You know how it works."

He keeps the kids at the back moving forward at a good clip while their adrenalin lasts. Looking at the younger ones, he realizes that they too are growing up some today.

Emrys  d20+5=10 ;
Wednesday November 23rd, 2011 9:05:28 PM

Finally, a glimmer of hope, though a small one. "Ahhh Wintershine, that does sound familiar! What a lovely name. Please, tell me more. I bet they have told you so many wonderful stories about their adventures! My father has told me many a bedtime tale about his adventures." He scratches his chin and his eyes light up as he recalls a few.

"There's so many. Did you know he was friends with Valdor of the Gold Dragons. Father says I look kind of like him, except he has a mustache." Emyrs takes a length of his copper-blond hair and drapes it across his upper lip. He puckers his lip up to help keep it in place. "Here ... do I look like him?" (disguise 10) A simple attempt at humor in order to make her comfortable and open up.

"I'm from the Culverwood Forest, at a place called Culverheart. Near where the oldest trees live. My father lives there still and he listens to the trees and they tell him stories. Where are you from?"

Wilma AC16 (chain shirt); HP10/10 
Wednesday November 23rd, 2011 11:44:34 PM

Wilma got to her feet using her quarterstaff, remaining silent as Van and Faast intimidated the prisoners. She couldn't help thinking what would her parents have done in this situation? The answer to that question no doubt involved sharp edges and equally sharp questions, but there was no time for that at the moment, because it was crucial to get the children to safety.

Hopefully there would be more information to be unearthed once the group were inside Lord Bydrian's estate.

Then Wilma had to smile at herself as the thought struck her once more:

They could always let Gargul judge.

Vaniime AC 17/14/13, HP: 11/11 
Sunday November 27th, 2011 1:14:49 PM

Turning back to the speaker so she knows which it is, Van glares at him and then simply says. "the fact that you weren't going to hurt you may be the only thing that saves your life. You had better hope I find that taht is a true statement. Now, No more talking."

Turning to her best friend she continues.

"Hey Wilma, do you have anything that can be used to keep these guys quiet until we get to our destination? I would hate to have to cut out their tongues before we get the info we need."

Leaving the gagging to Wilma, Van moves back to the front of the pack joining grell as they start to get going once again.

DM Kathy 
Sunday November 27th, 2011 8:16:39 PM

Everybody take 400 XP for this scene. Well done.

I'm awarding hero points to Emrys and William, for (literally) flinging themselves after the girl as she was being kidnapped. Hero points at this level come with 30 bonus XP.

If someone else has hero point nominations, let me know. In the meantime, on to the next scene!

Chateau Henderly


DM Kathy 
Sunday November 27th, 2011 8:28:25 PM

By the time you reach Lord Bydrian's estate, the road is difficult to see for those who don't have low-light vision. The sight of the sturdy manor house, light streaming from its windows, is a welcome one indeed.

Lord Bydrian leads the way up the front steps and opens the front door into a large tiled foyer. A servant comes hurrying in from somewhere at the back of the house. "Your Lordship!" he says. "We were beginning to--oh." His eyes widen in astonishment as children begin trooping into the foyer. And keep trooping. He looks at Lord Bydrian.

"Good evening, Hawes," his lordship says calmly. "We will have several overnight guests. Please inform Mistress Cohwer, and see if Cook can put together a meal for everyone. These fellows are bandits, who will need to be locked away. Please make those arrangements as well."

The servant recovers his aplomb and bows. "Right away, Your Lordship," he says, striving to match his employer's calm. "If you all would be so good as to wait here."

For people not expecting some 30 houseguests, Lord Bydrian's staff does really well. You and the kids are shown a room where you can leave your coats and cloaks, and wash hands and faces. You sit down to an impromptu meal of breads, cheese, cold meat, and hot barley soup, served (somewhat incongruously) in his lordship's large formal dining hall.

A cellar room is cleared out for the bandits, and a good padlock found for the door. They can be safely locked away until you decide what to do with them.

F'aast 
Monday November 28th, 2011 4:54:50 PM

Faast descends to the cellar as they put the bandits inside and double checks the lock. Then satisfied, he heads up to eat with everyone else.

He nods his thanks, but does not spit on the floor to honor those who prepared the food. Tired of the "crowds" of the journey, he seeks out a corner to have a bit of privacy. Knowing that, once back at school, they will be required to sketch out the combat as well as report on the strategies used, he pulls out his "Combat notebook" and does what he knows will become homework later.

To no one in particular, he says, "Yaknow what Maplehurst needs? A dungeon. Not the kinda in rich folks castles, but a fully stocked adventure dungeon: traps, monsters, AND treasure........yep."



Emrys 
Monday November 28th, 2011 8:53:33 PM

Emyrs stays with Dawn throughout dinner and waits patiently for her to open up and talk about the questions that were asked about her family (from the last round).

DM Kathy 
Monday November 28th, 2011 9:13:01 PM

On the way to the manor house, Dawn tells Emrys a somewhat garbled tale of the time her mommy and daddy and their friends fought giants at Shadow Mountain. Unfortunately, the details are not specific enough to allow you to remember more about these adventurers.

It isn't until you have sat down to dinner that Dawn finally mentions the name of the adventuring company her parents are in: The Order of the White Rose. That name you remember, and it's no wonder you didn't remember anything before this! You recall that the words to The Ballad of the White Rose were nothing special; nothing really to set this ballad apart from the dozens of others you know. No, what made this ballad hellishly difficult was the music: the shifting tempo, the tricky fingering, and a diminished seventh in the chorus that would make a strong man weep. You suspect that whoever wrote it didn't want anyone else performing it. Indeed, you have not yet mastered it, and set it aside several months ago, at Professor Silver's suggestion, because it was just too frustrating.

So, the music, you remember. The words, not so much. They weren't the problem.

F'aast, meanwhile, ensures that the bandits are securely locked away (they are), then retreats to update his combat notebook. He anticipates a homework assignment. Although, maybe the other kids in the class will have to do the analysis, since you guys did the fighting. You aren't sure whether that's an improvement or not.

As the meal is finished, and the younger kids begin to yawn, the servants begin showing you to quarters. Even Chateau Henderly doesn't have a room for everyone, but your group can be accommodated. Girls and boys are led to separate guest suites, where they are lifted, giggling, into enormous beds--five kids to a bed with plenty of room. Other kids "get" to sleep on the floor in front of the fireplace, in a nest of blankets and cushions, and they seem just as pleased with their accommodations as the kids who get beds.

And, since they are suites, the rooms don't open directly into the hallway. Each has a parlor or sitting room, with comfortable couches, where you guys can sleep. Situated between the kids and the hallway, you can help ensure that nothing gets in. And that no little ones go wandering around during the night.

Wilma AC16 (chain shirt); HP10/10 
Monday November 28th, 2011 10:21:48 PM

After the children were settled for the evening, Wilma plopped down on one end of a sofa and lifted her feet up, curling into a contemplative ball.

"We need to find out who told those guys to kidnap Dawn," she said, pointing out the obvious. "We can either use Van and Grell's knack for intimidating the bandits...or we can wait until tomorrow morning, when either William or I...or both of us...can pray to our deity for a truth-telling spell to use on them." Her sapphire eyes steadily gazed at each of her companions in turn.

"There's also the matter of whether any of us will be assisting in guarding the prisoners through the night."

Vaniime AC 17/14/13, HP: 11/11 
Monday November 28th, 2011 10:42:19 PM


Upon arrival at Professor B's abode, Van follows one of the servants back to the kitchen area, where she chats with the cook for a bit and asks her if she can borrow a few of her kitchen tools until about mid day the next day.

Meat hooks 1

Meat hooks 2

Ice chipper

tongs and forks

Basting needles

Large tongs

tomatoe corer

(ooc, Have we lost two more players????)

F'aast 
Tuesday November 29th, 2011 12:11:43 PM

Faast, seeing what Vaniime brings back laughs out loud. "You gonna dissect them for the information?" Then he nods his approval of the "instruments of intimidation.

He follows along as he is pretty good with this type of thing as well. "Take the lead if you want, I'll support you as well as stand guard over the door."

Passing Wilma in the hall he asks, "Is someone setting up a watch? We need one on the children so they don't stray and one or more on the approaches to the house. If you'll start setting that up, I'll be back after our talk with the prisoners and help out. Give me as many watches as you need to, Wilma."

Wilma AC16 (chain shirt); HP10/10 
Tuesday November 29th, 2011 2:10:31 PM

("illegal" 2nd post - RP purposes only)

"I was just asking, Faast," Wilma admitted, the back of her hand slowly rubbing her chin in an unconscious movement as she thought things over. It was a quirk she picked up from her mother, who often did the same thing whenever she had to contemplate matters. "But it makes sense...we can take turns watching over the children so that we might prevent another kidnapping attempt." The redhead rolled a shoulder.

"Mama always said that the most efficient way to stand watch was to divide up the hours of darkness into four equal parts," she said reminiscently, "That way no one person has to interrupt their sleep for more than three hours. I'll take first watch...how about you all...?"

Grell AC19; HP 12/12 
Tuesday November 29th, 2011 9:04:12 PM

After his *miserable* excuse for an intimidation attempt, Grell moops all the way back to the Manor, not saying a WORD. Once the children are settled, Grell grins at Vaniime's suggestion. "If you need any more help, I'd be GLAD to hold them down!!"

When watch shifts are discussed, Grell volunteers for whatever shift no one else wants.

DM Kathy 
Tuesday November 29th, 2011 10:23:43 PM

As the younger kids are getting ready for bed, you discuss a watch schedule. Will the people on watch be inside the manor house, or outside? It's pretty cold out there, and of course those without low-light vision will have a hard time seeing anything. On the other hand, it might enable you to get an advance warning, if the group is attacked.

There are enough of you to put one person on each approach to the house, plus one person on each room holding kids. The problem with that is, each watcher would be alone. And each watcher would have to be on watch all night.

Meanwhile, some of you want to interrogate the prisoners. You make your way to the cellar room where the two former bandits sit, looking subdued and unhappy. The one who spoke earlier speaks again. "Okay, look," he says. "This wasn't supposed to happen. We were just supposed to grab somebody; that's all."

Vaniime AC 17/14/13, HP: 11/11 
Tuesday November 29th, 2011 11:17:44 PM

Vanime looks to Grell and Faast.

"come on down with me and let's see what we can find out."

Entering the room, the one captive begins to talk and Van ignores him and begins to slowly take out and lay out her supplies from upstairs, making sure to examine each one carefully before placing it where the two men can see them.

Finally she turns to the her companions and esponds to the speaking captive.

"You hear that guys, This wasn't supposed to happen. They were just supposed to grab someone." What's the matter you don't like being grabbed? How do you suppose that little girl was going to feel?

She reaches down and picks up the ice chipper.

" Hey Grell, Did you ever hear about what my dad and your mom did to bunch of people who went around harming children? I remember the stories very vividly. That was the only time I have ever seen my dad nearly lose it. Brother Bertram and Olanna both had to come in and calm him down. His final words on the subject were that people that do injury to children, should not be allowed to live and should suffer the worst possible pain that could be inflicted before they were put to death."

Wilma AC16 (chain shirt); HP10/10 
Wednesday November 30th, 2011 3:12:59 AM

"If we're going to stand watch," Wilma suggested, "Then we should do it by walking the hall outside the rooms where the children are staying--listening for anything unusual and occasionally checking inside each of the bedrooms. Of course, if Lord Bydrian actually has his own security already patrolling his estate, then having each of us sleep in a bedroom with the children is likely the best way for us to be sure that someone is keeping an extra eye on the little ones...just in case." The young cleric went to ask their host about how the manor is being guarded now that there has actually been another attempt at one of the children.

She also turned to Emrys.

"Do you think you can cudgel your brain into recalling whether or not Beide's parents and Dawn's parents were both members of the White Rose..?" she asked the half-elf bard.

William Willsden AC10 HP 7/11 
Wednesday November 30th, 2011 8:14:50 AM

OOC: Apologies for lack of posting, real life taking over!

William is exceptionally nervous about teh prospect of being outside, all alone, at night, expecting trouble. He chooses instead to keep watch on the corridor near the children. At least there is light and noise for comfort. He has nothing to do with the prisoners, preferring to leave that to others.

As he strides up and down the corridor, he hums a tune to himself. Unfortunately, it lacks any sense of tone or accurate pitch, so sounds like he is wailing quietly to himself.



F'aast 
Wednesday November 30th, 2011 3:30:08 PM

Faast reaches the cellar and waits for the others to arrive for the interrogation. When everyone arrives, he pulls his weapon and opens the lock.

Faast, seething, faces the prisoner speaks, "Not grabbing. Kidssssapping. Evil."

Then he stands guard at the door and waves the others in.

------------

Will support whoever decides to be the main interrogator trying to give them a +2 to their intimidate.



Emrys  d20+8=24 ; d20+8=21 ; d20+5=22 ; d20+15=34 ;
Wednesday November 30th, 2011 8:42:35 PM

After seeing Dawn off to bed and meeting shortly with Wilma, Emyrs strolls the halls pondering his thoughts. In the calmness and safety of Lord Bydrian's manor, he has finally been able to calm his mind and think clearly. The revelation about the Wintershine family and their connection to the Order of the White Rose was certainly eye opening. The dark veil is finally to become lifted.

(Knowledge Local: 24 to recall info about the Wintershine family.)
(Knowledge Local: 21 to remember details about Beide's family.)
(Knowledge Nobility: 22 to recall any legends about the Order of the Rose.)

"Oh, and the ballad!! That irksome ballad that has thwarted my every attempt to master." Professor Silver was wise to put it away. However, it now appears to be very relevant. When he is a good distance from the bedrooms where the children are sleeping, possibly near the kitchens or dining hall, he takes his lute and begins to play the ballad to the best of his ability, but keeping the volume to his instrument's lowest range. Maybe the ballad will loosen more memories.

(Perform Strings: 34, natural 19, the Ballad of the White Rose.)

"Peas and Carrots!!" Emyrs mutters after completing the song! If he spots anyone of his friends making their way to the basement with implements of torture (otherwise he will hunt someone down), he says, "I have news! I must tell you all, but not in front of the prisoners."

DM Kathy 
Wednesday November 30th, 2011 10:37:52 PM

Vaniime lays out her implements. The bandits look worried. She tells a gruesome tale, and they look more worried. F'aast supports her effort by snarling at the captives. The talkative one swallows, hard.

"Wardd's sake, lady, you got us! There's no call to go hurting us. Nice lady like you. You don't wanna do that. We can tell you stuff." The other one nods, not taking his eyes of the implements.

Wilma and William decide that keeping watch indoors, near the children, is probably your best bet. William drones tunelessly as he walks up and down with a heavy tread. It's likely that half the kids will swear the house is haunted.

Emrys, meanwhile, is sifting through his bardic knowledge about the Wintershines and the Order of the White Rose. You remember that Saadi and Tilannen, Dawn's parents, were a touching romance; they had their own verse in the ballad. You don't remember whether they had other children. You remember that Biede's father was an adventurer, but he's been dead for some time. You don't believe he ever had anything to do with the White Rose.

Finally, you are able to play the stupid ballad. Perhaps your fingers have stretched a little during the intervening months, or perhaps you've just grown more skilled. At any rate, the words of the ballad are little help. It is the same story Dawn told earlier, about fighting giants on Shadow Mountain. It was years ago, the giants were defeated, and you doubt it had anything to do with the present situation. Whoever the foe is, they are more....current than the giants.

F'aast  d20+4=9 ;
Thursday December 1st, 2011 10:29:40 AM

Faast decides to take over the interrogation. He steps forward.

"Then start talking. My friend here is about done preparing."

He grins with venom.

"Tell me everythingsss."

He isn't happy with his intimidation, but perhaps his partner has scared them enough.

-------------

Intimidate of 9.


William Willsden AC10 HP 7/11  d20+6=24 ; d20+6=25 ;
Thursday December 1st, 2011 3:17:24 PM

William tries to stop himself from falling asleep during the late hours as the others keep to themselves. He goes through the events of the day over and over in his head, trying desperately to think about why the girl was so important. (Knowledge, history 24 and local 25!).

He also starts to put in perspective the occurrences that seem to have brought this group together on this day. What would his brothers think of him joining in those fights? Golly!

The big cleric continues pacing the corridor, his fatigue even stopping the tuneless droning.

Vaniime AC 17/14/13, HP: 11/11 
Thursday December 1st, 2011 6:18:26 PM


"Nice Lady?" Hardly. I am a pissed off elf. Do you have any Idea what that means? You might need all of Warrd's luck just for your next of kin to be able to recognize you at the undertakers."

Van carefully tests the sharpnes of the times by scoring 5 groves into the wall next to her and then moves closer to the talkative captive.

If you truly want to avoid an over abundance of unpleasentness. I suggest you tell us the entire plan, who hired you, where you were supposed to take her and why she was targeted, and if there was any other backup plan should you fail to acquire her.

As Van speaks, she begins to have a really bad feeling and quickly adds on to what she is asking.

"Also, How you knew that we were going to be on the road to this house, at that particular time? and how you got taht information in the time between the first failed attack and yours? And you had make sure you don't try to lie to me, for you know how Elves are purported to be able to read minds? Well that's not totally true, but we can tell if humans are lying or not. And if you lie to me I can Guarantee you will not like my response."

Wilma AC16 (chain shirt); HP10/10 
Thursday December 1st, 2011 9:31:59 PM

Wilma tapped William on one shoulder.

"This is one of the reasons that watch duty is best split up amongst the members of a party," she told the tall cleric in the white robe, "Since you're obviously starting to tire, I'll take up the patrol while you catch a nap in one of the rooms with the children. Get some rest now...and holler if you need help with anything that might interrupt."

Wilma turned to Emrys. "I'll continue to watch over the children here...you'd best make sure to let Van, Grell and Faast about what they need to know. I just hope we can find out who is behind all this and why they're doing it."

Emrys  d20+4=6 ; d20+4=18 ; d20+9=18 ;
Thursday December 1st, 2011 9:54:13 PM

Hearing the yelling from the hallway, Emyrs decides not to go in. He'll let Vaniime and Faast have their go with the prisoners. Being associated with those two, at this moment, will only hinder his ability at learning every little details about the outlaws' lives. In fact, Emyrs is quite looking forward to playing, 'Good Sheriff, Bad Sheriff.' Soon they'll being spilling their guts like a dressed pig.

He notices William pacing the hall with the same pondering expression that he had just a little earlier. "Hello William, I notice you're deep in contemplation. I can only assume you're recalling the events of today. Maybe we can put our heads together. This is what I learned." Emyrs calmly reports what he has learned. He tells him about Dawn Wintershine, and her parents who are members of the Order of the White Rose. That they are responsible for defending the land against a marauding horde of giants. He explains the 'Ballad', "Ohhh, you should have heard my interpretation of the Ballad of the White Rose. So difficult to play ... but I nailed it, of course!"

The sounds of whimpering and yelling, coming from the basement, interrupts his conversation. He glances quickly to the basement door.

He turns back to William and asked, "Have you been able to discover anything? The bandits must have had a multitude of resources at their disposal. How else would they have been able to divert so much water in order to artificially reproduce the effects of a mudslide on such a grand scale ... in so little time!! I hardly believe these dullards to have been capable of such a feat, especially on a road magically protected against such hazards."

Emyrs pauses on the thought and ruminates on the logistics of the operation.

(Knowledge Engineering: 6. Knowledge Geography: 18, for sources of water locally that can be diverted to the road. Knowledge Nature: 18 to figure out if this is the right season for heavy rain and other weather patterns that would cause a mudslide.)

Emrys 
Thursday December 1st, 2011 9:58:58 PM

Emyrs is slightly surprise at hearing Wilma's voice. He didn't see her standing on the opposite side of William.

(sorry, I didnt see your post until after finishing mine. :)

"Oh I plan to, but I'm not going in there until they're finished."

DM Kathy 
Friday December 2nd, 2011 12:20:49 AM

"Well...." sputters the bandit. "Well...I don't know all that stuff. But I'll tell you what I do know, all right? We can all be decent about this right?" He glances nervously at F'aast.

"Me and Kel," he gestures to the other bandit, "we're from Dirt City. We're part of a bigger group, see, of about 30. People mostly call us Tevla's crew, 'cause Tevla's our leader. She's a half-orc," again, he looks at F'aast, "like you. So, who hired us, that would be the lady. She never did give her name, not even to Tevla. An elf lady, like you," and this time he looks at Vaniime. "Except, not very much like you; she had long red hair and was really beautiful. Not," he adds hastily, "not that you ain't beautiful, but she had an air, you know? And I think she's a wizard or something, because she teleported us--boom!--right to Plateau City. At least, she said it was Plateau City; I ain't never been.

"Anyway," he continues, "she said we was the contingency plan. Said she was gonna grab this girl, but in case she missed, she wanted us in position to make another try. Said there was different places we needed to cover, and gave Tevla a list. Me and Kel and Skans and Vely, we got sent together to that place. The lady said the roads was magic and we couldn't attack nobody on them, but then she got one of her rock monsters to make a mudslide so's people would have to go around. And then we were supposed to grab the girl if she came by. Half-elf girl, she said, real pale blonde hair. Dawn something.

"So," he concludes, "that's what we done. Or tried to. We were supposed to bring this Dawn girl back to the meeting-place and hand her over to the lady. If we got her. Lady gave us 50 gold, promised another 50 plus a bonus if we got the girl. I don't know what the lady wanted with her. Tevla didn't ask. You don't ask that kinda stuff in Dirt City."

Emrys, meanwhile, shares what he remembered with William and Wilma. He turns his mind to the problem of the very unlikely mudslide, and can't figure out how it was managed. That is, until he hears the bandit describe how the "rock monster" had caused it; an Earth Elemental would have no problems creating a slide like that.

Wilma, meanwhile, relieves William on watch. The night is quiet.

Grell AC19; HP 12/12 
Friday December 2nd, 2011 8:07:33 AM

Grell grins at Vaniime's interrogation techniques and the success that she has had. He had misjudged the half-elf. Clearly she was much stronger than he had assumed. It's funny how you can know someone for years and never get a chance to find out who they really are until your sitting in a room with a bunch of razor sharp implement of torture and a couple of low life scum bags. The warrior grunts at the talker and flexes his arms. "Tell us where this meeting place is and maybe you'll come out of this with most of your appendages intact..." Grell removes his dagger from his boot and snarls "Though I still haven't collected my trophy from this encounter, so I make no promises about your fingers..."

Uggg...missed your Tuesday post because I didn't get to the computer in time, then missed last nights post because I had a horrible headache. This hasn't been the best couple of posting weeks for me. :(

William Willsden AC10 HP 7/11 
Friday December 2nd, 2011 12:11:22 PM

William nods gratefully at Wilma's suggestion. It had been a long day, and so the cleric shuffles off for a rest. As he turns to leave, Emrys speaks with him. William listens carefully... the bard was very knowledgable.

"Erm.... gosh, you have been doing a .... erm..... lot of thinking. I ... I just can't quite remember anything about the White Rose. I'm so sorry."

His cheeks flush, and then he continues his shuffle for a rest.

"Uh,.... E.....Emrys.....Please wake me if anything happens."



F'aast 
Friday December 2nd, 2011 2:57:34 PM

Faast nods to Vaniime and Grell and removes himself. "I will inform the master of the house and send for the authorities."

And he does just that.

He leaves to find the instructor, waking him if he has to. "Excuse me Master, we have found out that there is a powerful mage involved. One that the prisoner claims can cast Mass Teleportation. There are also some 30 goons like the ones that attacked us. I have a feeling that they are not done trying yet. Once you're up, Vaniime, Grell, and myself will tell you everything we've found out. I'd like to send one of your employees for the authorities from the nearest town. We're going to need additional help if that mage comes here and I think she just might! You don't hire 30 goons to give up after two attempts."

Faast then leaves him to get dressed and waits outside his door for him to emerge.



Wilma AC16 (chain shirt); HP10/10  d20+6=26 ;
Sunday December 4th, 2011 9:56:40 PM

Wilma used her time on watch outside the children's rooms to contemplate what had happened so far. After giving the situation a lot of thought, she drew on the tales of her parents to help try to think of what to do next.

It would undoubtedly be wise to try to get word back to Maplehurst about what had happened so far, as well as to urge the adults there about providing more powerful protection for the children...especially young Dawn Wintershine. While she awaited the return of those who were interrogating the would-be kidnappers, the redheaded acolyte tried to take a page from Emrys' book and see if there wasn't anything at all about the Wintershines or the White Rose that she couldn't recall herself...

OOC: Wilma is using her Knowledge of History skill in an effort to see if there is anything from the past that might provide a possible explanation about why the parents or the organization may be targets of a plot. She has rolled a natural 20.

Emrys 
Sunday December 4th, 2011 10:37:46 PM

Emyrs takes a seat next to the fire in the main sitting room. This day had been exhausting. The trip had made him very weary. So very tired. The next thing he knows he is sitting in a meadow by a crystal clear pond. Emyrs instantly recognizes the place ... it's Beholder's Pond, a place of reflection and meditation ... back home in Culverheart!

He looks into the water but see's the reflection of someone else. Stepping closer, the image of an elven maiden with gold, silken hair comes into full view. "How odd! Who are you?" She mouths the same words but Emyrs only hears his own voice.

Back in Lord Bydrain's parlor, Emyrs' hands go limp and fall away from his prized darkwood lute. The quiet music he was gently strumming ceases.

DM Kathy 
Monday December 5th, 2011 12:45:57 AM

F'aast goes to find Lord Bydrian.

"My word, you have made progress!" he says when you brief him. "Unfortunately," he continues, "the nearest town is on the other side of Maplehurst, which puts it on the other side of that mudslide. Anybody I sent would have to go around it, and I'm afraid that by now, the thugs may know where we are." He sighs. "Do any of you have a magical way to get in touch with them at Maplehurst? I fear I am no caster...."

Meanwhile, Grell asks the bandits for a description of the meeting place. "It's kinda.....this way....and then you go here...." They do seem to be trying, and there's a great deal of gesturing, but it's difficult to tell what they're trying to describe. "If....if you brought us paper and stuff," one of them finally suggests, "we could draw a map. That might be better."

Wilma casts her mind over the problem, but doesn't recall hearing anything of the White Rose. She does get an idea, however. Her parents had always told her and her siblings about their adventures, and their foes. Perhaps young Dawn's parents did the same thing. Perhaps she knows what this is all about.

Emrys, meanwhile, finds that he has played himself to sleep.

F'aast 
Monday December 5th, 2011 11:30:43 AM

"I'll find out master."

Faast begins to make the rounds, waking folks up as necessary. "Do any of our casters have the ability to contact the academy? The professor thinks we should tell them of our situation."

He then also quickly catches everyone up with what they learned from the prisoners.



William Willsden AC10 HP 7/11 
Monday December 5th, 2011 12:19:01 PM

William's snores echo around the hall, perhaps waking many folk except for himself. The cleric himself is gone, deep in slumber.

Grell AC19; HP 12/12  d20+1=18 ;
Monday December 5th, 2011 4:48:10 PM

Growling, Grell looks over at Vaniime. "What do these fools take us for...the Catacombs? I say we let them draw on the floor with their own blood. What do you think?" Grell is hesitant to leave Vaniime alone with the prisoners. They've got them in an excellent psychological spot, but they could be tempted to try and overpower her if he leaves. Fear makes people do desperate things. He casts his eyes about the little room that they're in, trying to determine if there is anything that could pass for paper and/or ink. Perception=18.

Vaniime AC 17/14/13, HP: 11/11 
Monday December 5th, 2011 6:13:46 PM

Vanime looks around the room as well and then back at Grell.

"You know what. Put there gags back in, let's move my tools back out in the hall and I will run back upstairs to get something to write with. When I get back down I will take this one (pointing at the less talkative one) into the next room and then they can both draw their maps and directions and If they don't match we find out why and I get to kill one the one that tried to trick us."

Wilma AC16 (chain shirt); HP10/10  d20+2=15 ;
Monday December 5th, 2011 8:23:44 PM

Wilma made a mental note to have Emrys speak with Dawn Wintershine when everyone was awake in the morning. If the young bard-in-training took his time and applied his natural charm, she had no doubt he would be able to cajole the little girl into recalling more information that was relevant to their current situation.

The redhead went to the door as quietly as possible (OOC: Wilma's Stealth roll is 15) and opened it, peeking carefully inside just to see the children for herself. After quickly confirming that all was well, the teenager withdrew back to the hallway to await the outcome of the interrogation going on in the lower level of the house.

Emrys 
Monday December 5th, 2011 9:37:41 PM

"Snort!," is all Emyrs is able to say. He shifts into another position in the chair and continues his slumber. He has perplexed until he can perplex no more. His mind is as tired as his body. The chair is comfortable and the fire is warm. He had no chance to resist their power.

DM Kathy 
Tuesday December 6th, 2011 12:55:07 AM

Wilma checks on the children, who are sleeping just fine.

William and Emrys are also asleep, tired from the exertions of the day.

F'aast tries to find out whether anybody can contact the school, but his answers are unsatisfactory.

Vaniime and Grell take the bandits into separate rooms to draw their maps. The results are similar, but not identical. Since both men claim to be from Dirt City, and new to the area, it isn't surprising that their knowledge of local geography isn't what it could be.

Grell AC19; HP 12/12  d20+1=17 ;
Tuesday December 6th, 2011 7:36:22 AM

After making sure that both captives are both gagged and bound (Escape Artist DC26 to get loose), Grell links back up with Wilma. He lets her know the information they have gathered so far, then turns his thoughts to the practical matters at hand. "We need to make sure somebody pops by our captives as well while they're on watch. Wouldn't want them slinking away in the middle of the night..." He looks around and notices that William and Emrys are not to be seen. "Guess it's up to us to take the first watch then. Wilma, have you set up a watch schedule? That was always something Mom had in place...remember? I can take whatever slot you have in mind. If you need to sleep, I'll take the first watch, I'm not tired anyway."

And it's the truth...the adrenaline surge from the interrogation of the captives will probably keep the teenager up for several hours to come. It had been an amazing day, and far from being worn out, Grell's mind is still reliving the victories of the days battles.

Grell suggests the following watch rotation...
Grell
Vaniime
Faast
Wilma
William
Emrys

While patrolling the hallways, Grell keeps a wary eye out for any trouble. (Perception=17).

F'aast 
Tuesday December 6th, 2011 12:12:52 PM

With a shrug, Faast finds a spot in the hall outside the children's sleeping quarters and "makes camp."

"Grell, wake me for my watch please."

He dreams of commanding an army of snakes fighting an army of spiders. Gory. Bloody. Glorious.

William Willsden AC10 HP 7/11 
Tuesday December 6th, 2011 5:17:45 PM

William's slumber is broken infrequently by dreams of his home, which he had not seen in years, and which was a home no longer.

A recurring dream.

Vaniime AC 17/14/13, HP: 11/11 
Tuesday December 6th, 2011 10:53:49 PM

After adding her report to that of Grell's Vanime goes and settles herself on the floor leaning up against the door to where the children are until her time for watch comes up.

DM Kathy 
Wednesday December 7th, 2011 12:24:49 AM

You trade watches through the night, but it passes without interruption. Your prisoners make no move to escape, and are still in their cell in the morning.

Shortly before dawn, soft-footed servants begin making their way through the halls, beginning their day. A maidservant stops to ask whoever is on watch if you would care for a cup of tea, or perhaps a roll to tide you over until breakfast.

As the sun comes up, a disorganized morning begins. The kids wake at different times, and, stimulated by yesterday's excitement and the new environment, become twirling little demons. The mundane tasks of visiting the privy, washing up, getting dressed and eating breakfast seem all of a sudden beyond their capabilities.

Tearing around the house like lunatics, however, seems to be well within their range.

At last, most of them are seated at the long table, tucking in to ham, eggs, and porridge. The servants look exhausted, and it's barely 8 am.

Wilma AC16 (chain shirt); HP10/10 
Wednesday December 7th, 2011 2:16:03 AM

Wilma smiled at her brother, who was taking to the life of an adventurer like a duck to water. She wasn't surprised--their current "babysitting trip" had turned out to be a lot more exciting than everyone had expected it to be.

"Putting spellcasters on first and fourth watches is usually best," she reminded Grell, "That way they are more likely to get uninterrupted rest during consecutive hours...making it easier to memorize any spells after they've rested." However, Wilma didn't mind following Grell's proposed watch schedule, if only because everyone was inside a fully-staffed mansion, so the watches probably wouldn't be critical this time around.

Once everyone was up in the morning, Wilma took a moment to tell Emrys that speaking to Dawn again might reveal whatever it was that the Mystery Woman who had commissioned the kidnapping may want with her and/or her parents.

Vaniime AC 17/14/13, HP: 11/11 
Wednesday December 7th, 2011 6:47:27 AM


Vanime listens in on Wilma's conversation and add a comment of her own.

"Perhaps if we descried the woman to Dawn she might recognize her?"

William Willsden AC10 HP 7/11 
Wednesday December 7th, 2011 12:15:05 PM

William tucks in to breakfast with unsurprising enthusiasm bordering on zealousy. The prior day had been tiring, and quite frankly he had no idea what they were to do today. So, he thinks to himself, it was always better to fill ones belly when the opportunity arose, just in case he was forced to miss elevenses. Or, even worse, lunch!!!

The cleric chooses not to enquire as to the itinerary for the day, or the plan for the children. He was quite certain that someone would tell him what they were up to.

And anyway, what had happened to Nymyrin. He hadn't seen his friend in the manor at all.....

F'aast 
Wednesday December 7th, 2011 1:03:34 PM

"Ow!" Faast shouts as one youngin steps on his hand running through the hall.

Waking with a start, he growls at the youngin. After waking fully, he apologizes, but is not sure he's talking to the right kid.

Reaching the dining room, he simply says, "Klah."

Once he has his morning caffeine, he sits down to eat. He tries to be cheerful and smile, but it comes out kinda crooked and more like a scowl.

Faast doesn't do mornings.

Grell AC19; HP 12/12 
Wednesday December 7th, 2011 9:21:17 PM

Seeing that things seem to be going well, Grell spends the morning away from the "woman's work" of tending to the Wilma and Vaniime. At first light, he gets up and begins his morning workout consisting of a short run around the grounds, 100 pushups, 100 situps and several swordfighting forms. By the time he gets back, breakfast is on the table. Shoveling in the ham and eggs. After his 3rd plate, Grell looks over at F'aast with a impish grin. "Morning brother...how'd ya sleep?"

Grell AC19; HP 12/12 
Wednesday December 7th, 2011 9:45:29 PM

OOC: Lol...that would be away from the "woman's work" of tending to the children. He leaves them to Wilma and Vaniime...though the other version is pretty funny too!! :D

Emrys  d20+8=23 ;
Wednesday December 7th, 2011 9:50:49 PM

Emyrs enters the room with a yawn and rubbing his sleepy eyes. His eyes go wide when he hears Wilma and Vaniime's suggestion. He pulls them aside and in a hushed tone, he answers, "Shhhh, Dawn is scared enough! She has been through harrowing experience. I will not terrify her further by divulging the fact that she was the target of a abduction. All she knows is that a "bad man" grabbed her, she doesn't need to know why." Emyrs scans the room to see if anyone heard him. "However, I will figure out away to ask if her parents have any half-orc friends." Of course, maybe he knows of any half-breeds that are associated with the Order of the White Rose. (Knowledge Local: 23)

Departing his little 'Dawn-discussion' huddle, Emyrs address children and staff, "What smells so good in here!! What a wondering morning ... and a good night's sleep. Everyone, we should thank Lord Bydrain for allowing us to stay in his wonderful home. Ohh, and a special thanks to his staff for taking such good care of us. Thank you, thank you!!"

Afterwards, Emyrs gets Dawn alone and begins to ask her cleverly masked questions to help find out more about her families dealings with this mystery woman.

"Dawn, may I ask you a question ... I have a problem and I think you can help me solve it. See, I have this friend, his name is F'aast. He is a very strange sort of folk. I do my best to do nice things for him, but he isn't easy to please. I don't understand what I should do. His birthday is coming up and I would like to take that opportunity to become better friends, but I know nothing of half-orcs. Do you know of any half-orcs? I'm sure your parents have associated with half-orcs. If only I could understand them!"

DM Kathy 
Thursday December 8th, 2011 1:10:22 AM

At breakfast, Wilma and Vaniime suggest asking Dawn about who might be targeting her parents through her. Emrys, however, does not think this is a good idea, and begins talking to young Dawn about half-orcs.

Dawn looks puzzled. "Well," she says, "Uncle Arn is a half-orc. He's an adventurer with my mommy and daddy. Although, he mostly likes adventurer stuff." She thinks a moment. "He smokes a pipe," she offers at last.

[OOC: Just so we're clear, the half-orc woman is the leader of these bandits from Dirt City. They were hired by someone, an elf woman, to snatch Dawn.]

F'aast proves not to be a morning person, but soon feels more alert with some good breakfast in him. William breakfasts heartily, wondering where Nymirin has gotten to.

Grell chooses to leave the "women's work" to others, a decision that (I'm sure) will in no way come back to bite him in the backside.

After the meal, Lord Bydrian takes you aside. "Do any of you have a way to contact the school?" he asks. "With that mudslide blocking the road, and bandits still out there, it probably isn't safe to try to move the students back to Maplehurst."

Wilma AC16 (chain shirt); HP10/10  d20+2=17 ;
Thursday December 8th, 2011 5:11:23 AM

Wilma, quite frankly, was very surprised to hear Lord Bydrian ask about contacting the school...after all, he was the teacher.

"Lord Bydrian," she addressed their host, "You should probably send a pair of your servants--armed with shovels--to go to where that mudslide is and just start digging a way through it. As long as they remain on the road itself, no harm will come to them. Then, when they have an opening that someone can pass through, one of them can follow the road to Maplehurst to inform them what happened, while the other one can come back here to let us know they succeeded in getting through the blockage."

Hopefully that was a plan that could work, although digging a passable passage through the hardened mud and such might take a few days.

"Dawn," Wilma smiled as she spoke directly to the girl, "You were telling us about how your mama and papa fought some giants once. Can you remember anything else they did? I'm sure you must have a favorite story about their adventures..?"

(OOC: Wilma is actively using her powers of persuasion to try to charm Dawn into divulging more about her parents' past; Charisma check is 17.)

Vaniime AC 17/14/13, HP: 11/11 
Thursday December 8th, 2011 3:47:31 PM


Listening in on Wilma's conversation with dawn, Vanime waits for a break in the conversation and Interjects a pointed question to Wilma but aimed a eliciting a response from Dawn.

"I wonder if I were a mage and a bit older If I would look good with LONG RED hair? I wonder If I could find someone like that that I could see and decide if I would like that look or not."


F'aast 
Thursday December 8th, 2011 4:42:27 PM

Faast answer Grell, "I slept Flat. But sleep is sleep." It get him grinning, however. "Thanks Grell, I needed that."

Faast asks Vaniime, "Can't mages send messages? My shaman master did it all the time. Course if you don't have it memorized..."

Faast turns to the professor, which he doesn't respect much because he hasn't been much help. "We can't stay here much longer, we're ripe for the next attack. That mage isn't going to give up."

And with that, he goes to the front window and stands vigil while drinking his Klah.

Faast asks for another cup of klah. Going to be another long day likely followed by a flat bed."



Emrys 
Thursday December 8th, 2011 11:08:38 PM

An elf woman!! Emyrs wasn't aware of that bit of news. All he had been told was about the half-orc. The only elven woman he can recall from the past 24 hours was the one from his dream. His thoughts quickly turn to Dawn. Poor girl. All this attention and inquisition is bound to cause her more harm than good.

"Dawn, please excuse our questions, they may sound very odd, and they are, but we need to know something and we need your help. We were only trying to make you as comfortable as possible. You have nothing to fear, you are completely safe." After a short pause, he swallows hard and asks the question. "Dawn, my friends and I have learned some information about the events that happened yesterday. We believe that the person who is responsible for causing all of this has had some connection or association with the Order of the White Rose, mainly your parents. Has your parents ever had any dealings with an elven woman, who is a talented mage?"

Grell AC19; HP 12/12 
Thursday December 8th, 2011 11:16:58 PM

Sighing, Grell shovels more eggs on his plate. More babysitting. How were they supposed to get a message to the school without crossing the road again? It's not exactly like they were high level mages. He looks over at Vaniime. "Any chance you can, like get an animal to send a message or anything?"

DM Kathy 
Friday December 9th, 2011 12:41:58 AM

Wilma suggests that Lord Bydrian send servants to clear the road. "That will be done, of course," he says. "I will also send requests for additional workers to my neighbors, as this mudslide affects us all.

"However," he continues, "I worry that clearing the road will take time, time our enemies can use to regroup and attack us again."

F'aast and Grell chip in with suggestions about possible ways of contacting the school, but if any of the casters have anything prepared, they're keeping it quiet.

Vaniime asks Dawn how she would look with long, red hair. "Umm....that would be pretty," Dawn says uncertainly. She seems puzzled by the question.

Emrys asks her more directly about a female elf mage who might know her parents. "Oh!" says Dawn. "Maybe it was Lady Ostine!"

She goes on to explain, "Mommy and Daddy and their friends have tried to catch Lady Ostine a bunch of times, but so far they didn't get her. She's a really strong wizard, they say, and she's their nesmi....nesimss...nessimiss." She frowns thoughtfully. "Mommy and Daddy always said they think she's a human lady, but they don't know for sure. She always uses disguises, but in all her disguises, she's beautiful. Maybe that elf lady was her!" Her eyes widen, and her lip begins to tremble. "Do--do you think Lady Ostine is trying to get me? 'Cause of Mommy and Daddy?"

Lord Bydrian, meanwhile, has been giving low-voiced instructions to the servants, but he suddenly stops. He cocks his head to one side, as if listening to something, but you hear nothing. Then he closes his eyes for a brief moment and says, "Everyone is safe for now. A mudslide blocked the road, and we were attacked. We are at my estate. Please send help."

It seems very odd behavior. Knowledge Arcana DC 24 Highlight to display spoiler: { You deduce that Lord Bydrian must have received a Sending spell and replied to it.}

Wilma AC16 (chain shirt); HP10/10  d20+6=13 ;
Friday December 9th, 2011 3:39:27 AM

(OOC: Knowledge Arcana? Not Spellcraft? Oh, well)

"A nemesis of the Order of the White Rose..." Wilma mused mostly to herself, frowning as she digested the information that Dawn told them: a shape-changing spellcaster named Lady Ostine, who had a fondness for taking on beautiful forms. This wasn't good. Had she ever heard of this Lady Ostine before...? The redhead tried to think if she could recall anything at all about this person...

OOC: Wilma made a Knowledge (history) check of 13.

William Willsden AC10 HP 7/11 
Friday December 9th, 2011 12:10:44 PM

William continues to eat breakfast amidst all the conversations and the comings and goings. The eggs were particulalry good, although a touch more pepper would have pleased the cleric even more.

F'aast 
Friday December 9th, 2011 2:15:01 PM

Faast studies the children trying to determine ages. It seems to him that everyone is treating the young trainees as small children instead of students trying to become adventurers. Then he shrugs and decides to think about it later. He turns his focus once again to looking through the window and making sure that they have no visitors approaching unannounced.

Grell AC19; HP 12/12  d20=14 ;
Friday December 9th, 2011 10:48:07 PM

Grell sits back and lets his breakfast digest as he tries to come up with anything that might be helpful with this White Rose issue. He racks his tiny brains, but isn't coming up with much. Knowlege-14

Vaniime AC 17/14/13, HP: 11/11 
Saturday December 10th, 2011 8:30:18 AM

Vanime nods as Emrys takes a more direct angle about finding out about our elven mage.

Grabbing abite to eat Vanime takes her turn at working out the kinks in her back and shoulders by working herself into a sweat by going through her weapon forms and some light running.

DM Kathy 
Sunday December 11th, 2011 10:45:06 PM

Wilma searches her memory for a Lady Ostine, but draws a blank. In general, however, young Dawn's information gibes with the things your parents have told you. People who hire others to do nefarious deeds disguise themselves if they can. And, most wizards are vain enough to want to disguise themselves as somebody good-looking.

[OOC: The descriptions of the skills said that Spellcraft could be used "to identify a spell as it is being cast," and Knowledge Arcana can be used "to identify the effects of a spell in place." I thought the second was more applicable; you guys didn't see the spell cast.]

William enjoys his eggs. Grell tries to remember any relevant information, but has no luck.

F'aast studies the children. The kids look to be about 8 or 9; no longer babies, but not quite ready for the full challenges of adventuring. Besides, not everyone at Maplehurst is destined to be an adventurer.

Vaniime does some calisthenics to get ready for the day.

About 30 minutes after Lord Bydrian delivers his strange message to nobody, there is a sudden clatter and commotion in the manor's front hall. Rushing toward it, you see that a group of Maplehurst professors has evidently teleported directly into the building. There's Professor Bounderly, adjusting her hair, and Ganz with his axe. Over there is Dame Brightseeker in full armor, next to Professor Goodnight and Professor Silver, both of whom have sheathed rapiers.

F'aast 
Monday December 12th, 2011 1:08:04 PM

Fists ready, he bounds down the stairs ready to attack the intruders.

"Hold!" he bellows.

Then he sees who is it.

"Apologies. I thought we were being attacked."

He takes a breath.

"Thanks for coming. We can brief you further once you're settled in. Heading back up to my watch."

No nods formally and ascends the stairs once again to the front bay window.

Vaniime AC 17/14/13, HP: 11/11 
Monday December 12th, 2011 4:35:11 PM


Outside, Van hears the commotion inside the doors and rushes back toward the manor, sword in hand. throwing open the door she nearly impales someone as she comes to a screeching halt seein who has arrived.

William Willsden AC10 HP 7/11 
Monday December 12th, 2011 5:22:10 PM

At the sounds of the intrusion, William finishes his eggs quickly, wipes his mouth, adjusts his white robes, quickly cleans his spectacles, wipes his hands on a cloth, just finishes a mouthful of bread, and is on his feet and ready for action almost instantaneously.

Almost.


Grell AC19; HP 12/12 
Monday December 12th, 2011 9:26:46 PM

Hearing F'aast holler and Vaniime hustling down the hall, Grell charges in too, sure that they are under attack once more. Bastard sword at the ready, he blinks in disbelief at the sight of the Professors. "Uhhhhh...mmmk." He slowly lowers the sword. "Well, I suppose that answers the question of how we're gonna get the kids back to the school..." He lets out a relieved sigh, ready to be done with the irritating youngsters.

Wilma AC16 (chain shirt); HP10/10 
Monday December 12th, 2011 9:59:49 PM

"I'm glad to see you all!" Wilma admitted when she beheld the arrival of the teachers from the school. "This whole thing has just been so strange...and there are things that you need to know, too...Emrys has been able to talk to Dawn Wintershine and help uncover stuff that might be important--if you want to hear about it, masters..?"

Emrys  d20+8=22 ;
Monday December 12th, 2011 10:43:28 PM

Emyrs reassuringly does his best to relieve Dawn of her worries.

"There is nothing to worry about, Dawn. Lady Ostine sent a small band of bumbling oafs to try and scare you and your parents, nothing more. As you see," Emyrs motions to the approaching faculty, "you have nothing to fear with the combined presence of my friends and I, not to mention our distinguished professors."

After hearing Wilma's remarks to the tenured faculty of Maplehurst, Emyrs speaks up to confirm the statement to be true. "We have much to report, I think you will find it illuminating." As he repairs to make his report, he tries to think of anything he knows about Lady Ostine.

(Knowledge (local): 22 to recall anything about the elusive elven witch.)

DM Kathy 
Monday December 12th, 2011 11:00:12 PM

The clamor in the hall rouses F'aast, Vaniime, and Grell to action. And William, too; just not as quickly. You all relax when you see the professors have arrived.

Professor Goodnight is looking a little smug, and who can blame him? He was right about the target of the attack. For now, though, the professors need to formulate a plan.

They listen as Wilma and Emrys describe what happened. Emrys thinks it over, but he doesn't recall anything specific about Lady Ostine.

Ganz begins a rundown of the tactical situation. "The public roads are safe, but we need to travel about a quarter-mile on Lord Bydrian's private road to reach the public road," he says. "And, of course, there's the mudslide. This Lady Ostine could choose to attack us at either place."

"We need a plan," Dame Brightseeker agrees. "Are the children ready to leave?"

F'aast 
Tuesday December 13th, 2011 4:47:29 PM

Faast remains at his post until called off of it. He goes through all his mental exercises to keep sharp and focused on the job at hand.

He hears the muffled voices below and knows that the professors are being informed of all that has occurred.

Wilma AC16 (chain shirt); HP10/10 
Tuesday December 13th, 2011 6:16:51 PM

Wilma excused herself to go and make sure that the children were all ready to accompany the teachers back to Maplehurst. She approached F'aast.

"Ah, there you are!" she said with a smile. "Listen, we need to make sure the younglings are all ready to go...come and help me do that."

While they were checking on the status of the children (and helping any who needed it), Wilma couldn't help but wonder whether anyone was going to take up F'asst's earilier idea--the one about backtracking the kidnappers' trail from the original site of the ambush in order to see where the felonious band was. It might be a task that the older students could handle while the teachers got the young children to safety.

"F'asst..." the acolyte of Gargul spoke to the monk, "...do you think we should follow up on that idea of yours...the one about tracking the kidnappers back to wherever their base is...?"

Vaniime AC 17/14/13, HP: 11/11 
Tuesday December 13th, 2011 8:07:16 PM


Van listens to the professors' debate about how to proceed and can't help but notice they have said nothing in response to their trip here, the attack and how we handled ourselves.

I guess what father said was right. The reasons that you do things is not for praise and accolades, but just the knowledge that what we did was right, just, and helped someone that couldn't help themselves. But still, she continues thinking to herself, It would be nice to hear that we did well and that they were proud of us.

She sighs and walks up to the group of professors.

""Umm excuse me professors. I thought I might remind you that we still do have two prisoners downstairs.""

Grell AC19; HP 12/12 
Tuesday December 13th, 2011 11:20:23 PM

Grell looks confused for a bit. It's true, he never really paid attention during the lectures on magic, and now it's showing. "Why can't you just take the rugrats back with you the way you got here?"

DM Kathy 
Wednesday December 14th, 2011 12:42:18 AM

Wilma moves to find F'aast, who is standing nearby. Together, you help the youngsters get ready for their return to the school. This mostly consists of finding things--shoes, hats, satchels--that were just here a second ago, really! As you work, Wilma suggests that F'aast once again raise the topic of backtracking the bandits.

Meanwhile, Vaniime reminds the professors of the bandits in the cellar. "Do you think they have any more information?" Professor Goodnight asks. "We could send Gavin to talk to them. Or maybe Ganz would be more effective."

Grell, meanwhile, is wondering why the children can't just be teleported back. ""There are over twenty children, Master Illutu," Professor Bounderly says briskly. "Too many to be teleported. We will need to walk back to school."

Lord Bydrian says, "Perhaps it would be best if the prisoners stayed here for a few days until I can summon a magistrate. My staff can look after them."

Emrys 
Wednesday December 14th, 2011 12:45:29 AM

Emyrs can't help but wish his father were here. This ordeal would be far less demanding. It wouldn't have been an ordeal at all. He could have removed the mudslide with a single swipe of his hand. We could have traveled by power of the root, simply stepping into a tree and coming out the other side in Maplehurst. He could have turned us all into birds, or wisps of vapor. Or he could merely send us there with only his force of will. His father's power was unimaginable. Not to mention being a Knight of the Realm, and an Honored Friend of Dragons. Emyrs finds himself to be lacking on a scale so immensely vast. It's always been easy to get lost in his shadow.

F'aast 
Wednesday December 14th, 2011 9:53:43 AM

Faast turns and listens somberly to Wilma. "On it."

And then after her suggestion, "Yes, definitely. However, the first responsibility is to the children. Our hands are tied until they are safe, which I guess they kinda are now? Plus, we're under the authority of the teachers. We'll..."

...and he grunts this out as if its painful...

"...have to get permission."

He stomps off starting a marching song to round up all the kids. He's not very creative.

"Time to line up, line up, line up.
Time for us to line up, line up now."

"Hey Em! Can you help me with a line up song here?"

"Come on Kids! Time to line up! Let's go!"

Grell AC19; HP 12/12 
Wednesday December 14th, 2011 9:59:02 PM

The warrior's jaw drops when he hears Professor Bounderly's response. His mind whirls. They don't have a ring. HOW can they not have a ring?! Somehow, throughout all his years in Maplehurst, Grell had always assumed that his professors were at least at the level of his parents. The sudden realization that the people in charge of his education are less equipped than Dragon level groups leaves him feeling disappointed. Wouldn't they have just been better off learning from Mom and Dad? I mean...Mom and Dad would have had no problem with this...they'd just find up their ring of Teleportation once or twice and poof...problem solved.

His faith shaken in some of his educators, Grell collects his things in preparation to leave. As he does, he heads over to Professor Ganz, whom he still has a high level of respect for at the moment. "Ganz, sir" he begins, still a little intimidated by his mentor "the bandits we ran into before weren't too skilled. We were able to take care of them pretty easily. I don't think it's a very good idea to make the children cross the washed part of the road again just to be attacked. Is there any way one of the Professors could make
my classmates look like some of the children...particularly...errrr... her" he points over at Dawn, never being particularly good at remembering names. Grell rubs his chin in thought. "Mom always said a little bit of deception wasn't always a bad thing. What if you could make me look like her, and make her look like me." Grell cracks his knuckles. "It'd be even better if we could do that with the rest of my classmates..."


Wilma AC16 (chain shirt); HP10/10 
Thursday December 15th, 2011 1:00:19 AM

Returning to report to the teachers that all of the children were now prepared for the trip back to Maplehurst, Wilma arrived just in time to hear her baby brother make a most clever and sensible suggestion: to disguise the older students as the younger and vice-versa.

"What a great idea, Grell!" Wilma enthused, clapping her brother on his back. "As long as none of the bandits have any kind of True Sight spell, it's a tactic that can very well work!" She beamed a smile at Grell, then turned an eager expression towards the teachers.

"Now...will we actually do this...?"

DM Kathy 
Thursday December 15th, 2011 2:06:49 AM

You are beginning to realize that your illustrious parents are even more illustrious than you first thought. A problem that wouldn't faze them at all is proving to be a challenge to your professors--men and women whom you know to be both knowledgable and capable. It takes some adjusting.

F'aast tries a little marching song to get the kids in line. Luckily, they are in the mood to play along. "Line up, line up," they chant happily.

Grell suggests a magical disguise, an idea his sister Wilma heartily endorses. "Yes, yes, how very clever of you!" Professor Bounderly cries. "I could probably come up with something, but I think this is more Gavin's area."

Smiling, Professor Silver approaches you. "Shouldn't be too hard," he says. He winks at Dawn. "What do you say, youngster? Would you like to look like this big, strong guy for a while?" Dawn looks a little uncertain, but agrees. Professor Silver casts two spells, and in a moment, Dawn looks like Grell and Grell looks like Dawn.

Ganz and Professor Goodnight take a final look at the group. "Are we ready?" Professor Goodnight asks.

F'aast 
Thursday December 15th, 2011 11:32:22 AM

"Em?" Faast watches as Emrys keeps walking and doesn't help him with his song.

He shrugs and keeps marching the kids and then lining them up in the front foyer ready to do. Once there, he hands them off and runs to the kitchen.

"Hey good folks. We're gonna need hardtack type food for the trip back. We don't march on air alone!," he says with the best humor he can muster after sleeping on the hallway floor.

He doesn't wait for it, but does a final sweep of the house to be sure that they didn't leave anyone behind. "We should have counted them when we left," he intones.

Emrys  d20+14=26 ;
Thursday December 15th, 2011 9:13:15 PM

Emyrs take his lute and accompanies F'aast with a song. He looks at Dawn, who now has a strong resemblance to Grell. "Maybe you should walk with me and be my bodyguard," he says with a smile.

(performance (strings): 26)

Grell AC19; HP 12/12 
Thursday December 15th, 2011 10:09:10 PM

Grell does a double take as he looks over at Dawn. His armor, his white hair, that small scar on his throat...it was so weeeeird to see it on someone else! By Domi, do I really have a mole on the back of my neck?! Biceps are looking good...abs still need some work... Grell does a quick self inspection before he gets back to work.

He turns to himself "Now, it's very important that you try not to talk while we're playing this game, okay? Because as you can tell, we still have our regular voices. Just stay with the Professors and nobody will know that you're not me." Grell flexes, which is doubtlessly very strange looking in his Dawn form. "We're gonna give those jerks a suppose that they'll never forget!!"

Grell makes sure that Dawn is positioned nearby Ganz and then he makes his way toward the front of the line of children. He does his best to mimic the carefree stride of the other children, but there is no doubt that he comes off looking strange in his new form.

Grell AC19; HP 12/12 
Thursday December 15th, 2011 10:10:26 PM

OOC: Uhhhh yeah...of course that's supposed to be "surprise" durrrrrr!! Sheesh. ;)

Vaniime AC 17/14/13, HP: 11/11 
Thursday December 15th, 2011 11:05:33 PM

So are we all taking the palce of some of the children or just Grell? It might be more advantageous if only 1 or two are disguised.

DM Kathy 
Friday December 16th, 2011 1:09:05 AM

Between them, F'aast and Emrys get the kids lined up.

Grell takes the opportunity to study himself, which more than one person in the group finds a little weird. He cautions Dawn against speaking, and she nods solemnly.

Vaniime asks about disguising more of the group.

"I probably could," Professor Silver says, "if there are more volunteers."

"Otherwise," Professor Goodnight says, "I think we're ready to go."

He takes one last look at the group, then moves to the front door and opens it.

F'aast 
Friday December 16th, 2011 12:08:48 PM

Faast counts as they exit. Have to have a count. Teachers always have to count, yet none of them are.

Under his breath he mutters, "Do we have to take care of everything?"

Nice song Emrys! I liked the words to that one best of any you've done so far!

--------

[evil grin to Stephen]

Wilma AC16 (chain shirt); HP10/10 
Monday January 2nd, 2012 1:14:36 AM

Wilma considered the idea of being in disguise, then she nodded.

"I'll volunteer!" she offered. "Can't let my baby brother think he's the only one in the family willing to take chances, now, can I?" The redhead aimed a sly grin and a wink at Grell.

Emrys 
Monday January 2nd, 2012 6:46:08 PM

Before the group exits, Emrys loads a bolt in his crossbow and sets the safety. It would be like him to shoot his own foot, knowing his inexperience with weaponry. He slides the weapon on his belt and hides it under his cloak. His prize darkwood lute is flung over his shoulder, walking stick in his hand, and Emrys takes his place amongst the children ... mainly by the new, improved Grell, the one also known as Dawn in disguise.

"Dawn, do you know how to walk like a Grell? Let me see. Oh, and you may need to change your expression ... like someone who had just sat on a stinky, rotten egg." Emrys attempts to calm her nerves with a little levity.

Vaniime AC 17/14/13, HP: 11/11 
Monday January 2nd, 2012 9:01:00 PM

I think just two or three disguised would be best as our attackers apparently know somewhat about us. If we all suddenly disapeared or start acting differently we are surely to give ourselves away.

Return to Maplehurst


DM Kathy 
Monday January 2nd, 2012 10:00:33 PM

F'aast gets a headcount, and realizes that Lord Bydrian is also counting heads. The two compare notes, and all the kids are accounted for.

Wilma volunteers to be disguised, too, so Professor Silver makes her look like another girl who seems to be a friend of Dawn's. The girl now looks like Wilma.

He nods in agreement with Vaniime. "Yes, I think that's enough," he says. "I'd rather save the rest of my spells in case we're attacked."

Emrys tries to get Dawn to act like Grell, with mixed results.

You step out the door, and onto the lane that leads from Lord Bydrian's manor to the safety of the public road.

You've barely gone 200 yards when the attack begins. Elementals burst from the ground, and the children fall back, screaming. More bandits come up the track behind them. The professors run forward to meet the assault, and a distant figure, robed in scarlet, gestures with a staff. A fireball erupts among the professors, momentarily halting them, but (fortunately) missing you and the kids.

As with the earlier fight--was it only yesterday?--the professors have most of the attackers under control, but a few are angling around them. Four bandits head your way, and a couple of earth elementals dive below the surface.

[Here is the map. Grey areas are rocks; brown is the track; light green is lawn and the darker green is bushes. Let me know if you have questions.]

Wilma AC16 (chain shirt); HP10/10 
Tuesday January 3rd, 2012 4:25:30 AM

Wilma frowned to herself, suddenly remembering that--due to all the hubbub and tensions about protecting the children before--she had completely forgotten to review and change any of the spells she received from Gargul that morning...so her choices remained the same as before...with none of them being very good in a battle situation.

Or were they...?

The redheaded acolyte of Gargul stepped over to where the disguised Dawn was and spoke to her in a firm voice:

"I'm going to cast a protection spell on you now..." she explained to the girl, "As long as you do nothing to attack anyone else, it will prevent anyone from hurting or grabbing you...do you understand..?"

Then Wilma cast Sanctuary on Dawn...


Grell AC19; HP 12/12 
Tuesday January 3rd, 2012 6:53:12 PM

To the outside observer, should they care to watch, the little girl Dawn's hands twitch and reach toward her back. There is a brief frown and then she begins to cower, grabbing onto another student (namely the new improved form of Wilma...after she cast the spell, of course). In whispered tones, a very *unlady like* voice says "If you *ever* breath a word of this to the varsity team, I will make you *pay*."

Grell does the best he can to act scared and frightened, but the sight of the bandits so close by makes his blood boil. He soooooooooo wants to charge, but he knows that they should stick to the plan. And so, he does his best to cower and act like a scared little kid.

Vaniime AC 17/14/13, HP: 11/11  d20+5=17 ; d8+3=4 ;
Tuesday January 3rd, 2012 7:56:35 PM


Seeing a bit of distance between her and the bandits, Vanime whips off her bow and sends an arrow straight at Bandit 1.

AC 17 for 4 points of damage.

Emrys (ac 14, hp 8)  d20+1=15 ; d8=6 ;
Tuesday January 3rd, 2012 9:10:19 PM

Emrys pulls out his crossbow and sends his bolt flying at one of the bandits. He prays it connects.

With shaking hands, Emrys reloads his weapon.

(Attacking B4: Hit AC 15. Damage 6.

[Edited at Stephen's request by Jerry]

F'aast  d20+2=17 ; d6=3 ;
Tuesday January 3rd, 2012 10:02:07 PM

"On the Bandits!" Faast yells and charges forward to L15 attacking Bandit #4 hitting AC17 for 5hpd [added bonus after the roll] if it hits.

Then turning to the bandits, he calmly says, "There is no way you will survive this if you continue. Do you really want the last thing anyone ever says about you to be that you tried to harm a little girl? Think Man!"

DM Kathy  d20+3=4 ; d20+3=19 ; d20+5=22 ; d20+5=10 ; d6+1=7 ; d6+1=5 ; d20+6=8 ; d20+6=8 ;
Tuesday January 3rd, 2012 11:59:22 PM

As the attack begins, Grell, who looks like Dawn, cowers in pretend fear. Dawn, who looks like Grell, backs away in genuine fear, and it's quite a sight to see that expression on Grell's face. Wilma manages to get to her and cast a spell before she retreats.

Meanwhile, Vaniime shoots at one of the bandits, who hisses in pain as the arrow tears through his leg. Emrys also fires a shot, but his misses.

F'aast charges into the fray, smacks one of the bandits, and tries to talk him out of proceeding. [Moving to L-15 would put you in reach of Bandit 2, not 4, unless you have a reach weapon? Let me know which one you meant to hit.]

The distant figure in scarlet gestures again, and writhing black tentacles erupt from the ground where the professors are battling. Startled screams from some of the bandits tell you that the tentacles are not selective in their targets--but fortunately, none of the tentacles are near you.

The bandits move up to engage F'aast, attacking with rapiers. One pierces the half-orc's shoulder for 7 damage; the other stabs into the meat of the leg for 5 damage. The other two miss. "Maybe you should give up, Tusky," one of them sneeers.

Meanwhile, two earth elementals burst out of the ground right next to Grell (who looks like Dawn). Both attack, but both miss.

Here is the map. Bandit 1 is injured, and either Bandit 2 or Bandit 4 is injured, depending on what F'aast meant to do. The other bandits, and the elementals, are unharmed.

Wilma AC16 (chain shirt); HP10/10  d20+4=8 ; d6+4=5 ;
Wednesday January 4th, 2012 3:33:53 AM

Wilma rolled her eyes when she heard her baby brother's warning but took a moment to gently but firmly push the disguised Dawn towards the other cleric in the student party.

"Stay by William!" she told Dawn. "He protected you last time--he'll keep you safe this time, too...and remember: do NOT attack anyone!" Turning back towards where Grell was facing the two elementals, the redheaded acolyte gripped her staff, moved up to stand right beside her brother, and swung her quarterstaff with all her might at the elemental now in front of her.

OOC: Wilma has moved to K5 and taken a swing at E1 with her quarterstaff, hitting AC8 for 5hp damage.

Grell AC19; HP 12/12  d20+6=25 ; d20+6=10 ; d20+6=12 ; 2d6+6=9 ; 4d6+12=26 ;
Wednesday January 4th, 2012 11:07:52 AM

Grinning as the earth elementals appear, the warrior takes that as his cue. He slices into E2, globing dirt into the air and taking a chuck out of the critter. (AC25/10 for 9 or 26 if crit...which is HIGHLY doubtful!...other d20+6 is mistake).

He anxiously watches to see how F'aast is doing, knowing that it will be dangerous for him to have so many opponents ganged up on him at one time.

OOC: Shouldn't that just be one hit on F'aast? I'm pretty sure his AC isn't 10. Just checking.

F'aast 
Wednesday January 4th, 2012 12:15:18 PM

Faast's eye instantly roll back into his head as he collapses upon the ground unmoving.

He dreams of home.

-----------
[Doesn't matter which one Kathy. Your choice maam.]

Vaniime AC 17/14/13, HP: 11/11  d20+5=6 ;
Wednesday January 4th, 2012 6:56:05 PM



Setting her sights on B1 yet again, Vanime draws her arrow back and just as she is about to let fly Wilma rushes by and slightly bumps her, sending her arrow off into the statosphere somewhere as the bowstring slaps her arm like a rank amatuer. causing her to drop her bow to the ground. AC6 (Natural 1)

Emrys (ac 14, hp 8)  d20+1=8 ; d8=6 ;
Wednesday January 4th, 2012 7:35:01 PM

His first bolt was so close, "Zounds!!" His next bolt is ready. Emrys puts his faith in Grell to handle the elementals, however F'aast has fallen and he's surrounded by bandits. Again, he decides to fire at the same bandit (b4), now that his back is turned. "Darnation!! At least ricochet off that stone!? NO! the other way!"

(Attack B4. Hit AC: 8. Damage 6, yeah right!)

DM Kathy  d20+6=22 ; d20+6=14 ; d6+4=7 ;
Wednesday January 4th, 2012 11:03:55 PM

Wilma steps up next to her brother and swings at one of the elementals, but misses. Grell has more luck with the other one, and manages to take a slice out of it.

Vaniime and Emrys both shoot at bandits, but both miss.

F'aast slumps to the ground. [OOC: There are four bandits; two had flank, so were +2 to hit. I rolled 4, 19, 22, and 10. The 19 and 22 hit.]

The bandits leave the half-orc bleeding on the ground, and move toward the rest of the party. They must double-move, so they do not attack this round.

The elementals continue their assault on Grell. One smacks him for 7 damage; the other misses.

The distant figure in scarlet seems to cast a spell, but a shout and a shimmer from the direction of the professors shows it has been dispelled.

Here is your map

Bandits 1 and 2 are injured. Elemental 2 is injured.

Wilma AC16 (chain shirt); HP10/10  d20+4=13 ; d6+4=7 ;
Thursday January 5th, 2012 12:31:53 AM

Wilma's lightly-freckled nose wrinkled in annoyance as she realized that her group was now toe-to-toe with all of the bandits as well as the summoned elementals. She pulled back her quarterstaff and proceeded to bring it down upon the head of the elemental facing her, hoping that this time the blow would actually connect..!

(OOC: Wilma hits AC13 for 7hpd.)

She worried about Fa'ast--he would at least be in need of healing, but time might be his enemy, too, if he needed to be stabilized first. However, she would need to dispatch the enemies nearby before being able to even see to the fallen monk.

Emrys (ac 14, hp 8)  2d4=5 ; 2d4=4 ;
Thursday January 5th, 2012 7:30:08 PM

Emrys needs to try something even more desperate. The whole endeavor of him connecting a bolt with a bandit is just not looking good. He drops the crossbow and pulls his lute around. "Here goes nothing!"

He begins to pluck at the strings in a methodical and meticulous manner. The result is a pulsating and rhythmic tune. One that can mesmerize and bewilder. At the bandits he directs his words of power. "Swordsmen, please flee and save yourselves!"

(Casting Hypnotism on the bandits. The spell can effect up to 5HD of bandits, lowest HD are affected first. The spell will last 4 rounds. While in combat, the bandits get a +2 on their Will save. Will save DC 16, or become fascinated and follow my pleasantly worded and completely logical suggestion to run away. I said please!)

F'aast  d20=14 ;
Thursday January 5th, 2012 8:24:41 PM

Faast continues to dream of battle and home. Then the scene changes to visions of all the things he wanted to do in life.

Far off in the distance, he dreams of two large snakes bearing a wagon on their backs coming his way.

Vaniime AC 17/14/13, HP: 11/11  d20+6=23 ; d10+4=14 ;
Thursday January 5th, 2012 10:18:37 PM



Having dropped her bow Vanime sees the bandits coming towards her and draws her curve blade and has it at the ready swinging as B1 steps into range cutting deeply into the bandits side. AC 23 for 14 points of damage.

Grell AC19; HP 12/12  d20+6=17 ; 2d6+6=8 ;
Thursday January 5th, 2012 11:21:03 PM

Biting his lip, Grell is uncertain what he should do. If he leaves his position, he leaves Wilma and Vaniime to be surrounded. Then again, F'aast isn't moving...at all. It's too far away to tell for sure, but is that blood beginning to pool next to his body?!

Growling, he decides to stand his ground and fight to the finish. It's what F'aast would have wanted, he thinks. He hammers his sword down on the injured bandit that just pulled up next to him, hoping that he can perhaps reduce the number of opponents that are now swarming toward them.

AC14. Used hero point to reroll. AC 17 for 8 damage.

DM Kathy  d20+1=3 ; d3=3 ; d20+1=7 ; d20+6=14 ; d20+6=7 ;
Friday January 6th, 2012 1:29:42 AM

Wilma hits out with her staff, but misses her bandit. Vaniime and her curved blade make short work of the first bandit, who crumples, bleeding to the ground.

Grell hesitates, but realizes his best chance is to drop his foes as quickly as possible. He slashes at Bandit 2, and he, too, crumples to the ground.

Emrys drops his bow, grabs his lute, and attempts to Hypnotize the remaining bandits. It works like a charm. [Which is good, because, you know, it's a Charm.] Bandits 3 and 4 take Emrys up on his quite reasonable suggestion and withdraw from combat.

This leaves only the two elementals, who are still after Grell. Both miss.

The professors, too, seem to be winning their battle, and the figure in scarlet seems aware of it. With a shriek of rage, she gestures and disappears. A green ray, fired from the direction of the professors, arrives a split second too late.

Here is the map. Elemental 2 is injured.

William Willsden AC10 HP 7/11 
Friday January 6th, 2012 2:26:27 AM

OOC: Sincere apologies for my prolonged absence, just got back from my family's place. I will post later today, as I'm off to work now.

F'aast 
Friday January 6th, 2012 10:26:56 AM

Faast, in his vision, finds himself waving at the two snakes who, now that they are closer, have almost half orc faces. One kinda looks like granpa OrocK. He starts walking towards it. The land looks shadowy around him. He feels a warm sense of "welcome home" after a long battle campaign.


William Willsden AC10 HP 7/11 
Friday January 6th, 2012 1:11:10 PM

.....Where...... is .... this?

His eyes flutter open, closed, open.

This is .... not.....

More blinking.

A dream?

William's silent and almost comatose form begins to stir. His mind flickers like his eyes and suddenly, the frantic scenes in front of him become clear. His eyes widen now in terror, his mind and pulse racing. F'aast, down. The others, wounded.....

"Oh, goodness..... what has happened to me! Goodness.....so sorry! Sorry!"

Without further ado, the big priest lifts his white robes and begins running towards the form of F'aast; heedless of the steamed state of his spectacles or his own safety. He manages to shout to the girl to stay where she is as he steams off.

Double move to J12 (via i3 to avoid any AoO)

Wilma AC16 (chain shirt); HP10/10  d20+4=15 ; d6+4=5 ;
Friday January 6th, 2012 3:12:09 PM

Wilma roared in frustration as her blow missed the elemental yet again. Even more annoyed now than before, the cleric-in-training doggedly persisted in trying to pummel the being in front of her soundly about its head and shoulders...assuming it had any.

OOC: Wilma is aiming her thwackage at E1; she hits AC15 for 5hpd.

Vaniime AC 17/14/13, HP: 11/11  d20+6=19 ; d10+4=9 ;
Friday January 6th, 2012 5:14:08 PM


Taking a 5ft step forward to (J5) to stand beside her best friend, Vanime slices her curve blade into the earth elemental (E1). AC 19 for 9 poiints

Emrys (ac 14, hp 8)  d20+9=11 ;
Friday January 6th, 2012 9:02:22 PM

Emrys is shocked and delighted. It actually worked ... in combat even! It's worked before, to animals and the occasional classmate, but to burrow into someones mind who is bent on flaying the meat from your bones is another! The bard decides to perform the lecture on elemental lore to help his friends finish off the final two combatants.

(Perform Naturalist. Knowledge [Nature]: 11 ... just shoot me!)

"Uhhhh ...?!" Emrys fails to remember the very lecture he gave just the day before. The exhilaration and pride he felt from pulling off the previous stunt has completely blocked his mind. "Uhh, they're elementals ... they're made of earth and stone ... uhhhh ... EGADS!!!!"



Grell AC19; HP 5/12  d20+6=25 ; d20+6=10 ; 2d6+6=11 ;
Sunday January 8th, 2012 9:40:54 PM

Grell rolls his eyes as William blunders off and then Emrys makes his grand announcement. How did he get stuck with these... Any further thoughts are cut short as a lumbering arm swings toward him. Growling, he takes another slice at the elemental that dares to stand before him.

AC25/10 for 11

DM Kathy 
Monday January 9th, 2012 12:39:33 AM

William makes a belated entry into the combat, and rushes toward the unconscious F'aast.

Wilma aims another blow at that dratted elemental, but to no avail. The little critter is rocky as anything. And nimble.

Vaniime has more luck, and slices into the elemental for some serious damage.

Emrys, flushed with his success, attempts to help his friends with knowledge about elementals, only to find that it has gone clean out of his head.

Grell slices the second elemental in half, and it crumbles into dust.

The bandits continue retreating. Lady Ostine (if that was her) has already fled the battle. The remaining elemental dives underground, and you doubt you'll be seeing it again. Dame Brightseeker and Professor Goodnight rush over to assist you, but they are not needed. The battle is over.

Wilma AC16 (chain shirt); HP10/10  d6=1 ; d6=6 ;
Monday January 9th, 2012 2:56:09 AM

"Thanks, Van..!" Wilma told her friend and then towards Fa'ast, arriving at the spot behind the big tall cleric of Alemi.

"How is he, William?" she asked anxiously. "Do you need any help with summoning healing energy...?" The redhead was ready to invoke a burst of positive energy if William deemed it necessary.

OOC: Wilma will use Channel Energy on Fa'ast if William says the monk needs more healing, otherwise she'll use the energy on Grell; re-rolled the healing attempt as the first try was only 1hp--the second roll was 6hp.



F'aast 
Monday January 9th, 2012 12:25:04 PM

Faast's eyes open with a start. He kips up and has his weapon out immediately almost striking out at William until recognition registers.

"Woah!"

He shakes his head vigorously to remove the visions of snake headed people carrying a huge litter. As recognition comes, his face darkens and a bit of controlled anger surfaces.

"When someone charges in against four warriors, he expects someone to join him! That's all I'll say about that."

Then as if turning off a switch, he spins. "Are the children ok?"

William Willsden AC10 HP 7/11  d6=3 ; d6=3 ;
Monday January 9th, 2012 1:14:26 PM

Seeing that he has missed the entire battle, William flushes red in embarrasment. Such shame! Perhaps he wasn't ready for this at all. In fact, he should have stayed at the school, as he had intended.

With head slumped, he releases two waves of healing energy when in a position to affect everybody.

He daren't say a word, and hopes Grell doesn't even notice him.... the hug was bound to be angry.

Channel Energy gives a total of 6 HP healing to everybody within 30'. He will wait until a good position so as to effect everybody.

Wilma (second "illegal" post; RP only) 
Monday January 9th, 2012 4:53:34 PM

Wilma saw that William wasn't feeling very happy and then she heard Fa'ast round on everyone else about their lack of support.

"Hey, now!" she exclaimed indignantly. "Didn't you remember about the elementals? They used the same tactic this time as they had last time--they burrowed under the ground and then popped up right next to the children. If everyone had charged off along with you, the little ones would have been completely defenseless and easily carried off, or--at the very least--handy hostages for the enemy." The redheaded cleric grimaced, and then sighed, her defensive expression fading.

"Still...I'm sorry that you didn't have anyone with you when you charged...and I'm very glad William was able to revive you."

Emrys (ac 14, hp 8)  d20+9=21 ;
Monday January 9th, 2012 6:48:36 PM

Emrys sighs with relief when all the combatants retreat and he deeply exhales. Now that the battle is over, he now remembers everything about elementals that he should have known only seconds ago (Knowledge (nature): 21). "Peas and carrots ... I've got to work on my pluck and grit if I'm ever to be a benefit to anyone."

He looks around at the children, especially Dawn who should be disguised as Grell. "Is everyone ok?" He makes a quick count.

Vaniime AC 17/14/13, HP: 11/11 
Monday January 9th, 2012 7:56:59 PM

Vanime wipes off her sword and then winces a bit as F'aast rips into the group.

"Umm sorry F'aast, but by the time you yelled, I was already drawing my bow and firing an arrow. After that I had bandits and elementals in front of me and you were down."

As the professors return Vanime looks to them. "Well, did you get her?"

Grell AC19; HP 5/12 
Monday January 9th, 2012 11:18:52 PM

The battle finished, Grell turns his attentions to matters that weigh on his mind. Rounding on the cleric, Grell grabs him up. "YOU! I saw what you did out there!! If you EVER choke like that again, I will feed you to my father's cats!"

Taking F'aast's rebuke in turn, Grell lays a hand on the half-orc's shoulder. "Brother, I fear I failed you. I wanted to make sure that the ruse worked and that the child was kept safe. Then when you fell, I could not leave the others for the bandits threatened to overwhelm us. Never again will I attempt to use a ruse in combat. It was a foolish idea." Hanging his head in shame, Grell cleans his weapon.

DM Kathy 
Monday January 9th, 2012 11:54:44 PM

William provides healing to all his companions, and Wilma follows it up with extra healing for anyone who may still need it.

And, there are recriminations. Grell blames William. Emrys blames himself. F'aast blames everybody.

Professor Goodnight claps a hand on William's shoulder, and addresses all of you, "Come now, you did well. You defeated the bandits, and the children are well. Combats never go as planned."

Looking around, you can see that his assessment of the children is correct. They are unharmed, and most of them are looking at you as if they want to be you when they grow up.

Dame Brightseeker sheathes her sword. "No, she got away," she says in answer to Vaniime. She sounds disgusted. "Cowardly creature! Never got close to the battle, and let her minions fight and bleed and die for her."

F'aast 
Tuesday January 10th, 2012 2:06:44 PM

"No problem. I'm over it already." He flashes a big grin at everyone. "Never felt better!"

F'aast works quickly with the team to get the children ready for travel. As soon as everyone is ready, he decides he'll stay at the front this time and gives the instruction to head out.

He keeps the pace slow, but steady, constantly checking with the others to see that no one is getting left behind.

"Sing us a song to walk by, Emrys? I'll bet some of us are getting a bit sore on this second day of travel."

Wilma  d20=6 ;
Tuesday January 10th, 2012 5:54:56 PM

Wilma heaved a sigh of relief, grateful that Fa'ast was able to walk away from this battle. She turned an annoyed eye towards her brother and proceeded to give one of her customary smacks across the back of his head.

"That is for saying that you were foolish!" she told him, glaring as she did so. "The ruse was a great idea--our teachers would never have enacted it if they had thought it was a foolish tactic! We just need more experience is all..." Wilma's sapphire eyes ranged around, double-checking that Grell's wound was now all healed up, as well as seeing whether or not there was anything left behind by the fleeing bandits that might be searched for more clues.

OOC: made a generic d20 roll in case a check of some kind is needed; rolled a 6.

Vaniime AC 17/14/13, HP: 11/11 
Tuesday January 10th, 2012 6:38:51 PM


Sheathing her sword, Vanime goes back and picks up her bow from where she dropped it and keeping it at hand takes a flanking position 100 yards to F'aast's left and heads out with the others.

Grell AC19; HP 12/12 
Tuesday January 10th, 2012 10:05:42 PM

The warrior rubs the back of his head. He has NEVER understood how he can successfully ward off endless sword attacks and somehow Wilma *always* manages to sneak past his guard. "Huh...yeah, but I still don't like how it all went down. I got me a grudge to settle."

Emrys (ac 14, hp 8)  d20+11=24 ;
Tuesday January 10th, 2012 11:03:16 PM

"Anyone have any suggestions for traveling music?" He doesn't care anymore. He just wants to sleep in his own bed tonight.

(Perform (strings): 24)

DM Kathy 
Wednesday January 11th, 2012 12:22:36 AM

You catch your breath, gather yourselves, and attempt once again to return to Maplehurst. It seems as if the trip back takes twice as long as the trip here. Going around the mudslide again is especially nerve-racking; every rustle of every bush seems to be a bandit ready to pounce on you.

But no bandits pounce, nor does anything else. You return to Maplehurst tired but triumphant. Your professors heap praises on you until it becomes a little embarrassing.

Has it really been less than 24 hours since the elementals first attacked?

F'aast 
Wednesday January 11th, 2012 10:28:37 AM

"One hundred bottles of Gnomish on the wall, one hundred bottles of Gnomish.

"Take one down. Smash Emrys crown!

"Ninety nine bottles of Gnomish on the wall."

He grins shouting between verses, "I'm the best bard in the land! Yup I am!

Vaniime AC 17/14/13, HP: 11/11 
Wednesday January 11th, 2012 6:03:33 PM

Oh F'aast, that's pretty good, but How about this?

Here we are just a marching down the trail, singing doo wah diddy diddy dum diddy doo
Slappin at mosquitoes that are biting at my tail, singing doo wah diddy diddy dum diddy doo

We came "we came" we fought "we fought".
We came, we fought.
Back you go to be taught.

Grell AC19; HP 12/12 
Wednesday January 11th, 2012 10:51:43 PM

Upon returning to Maplehurst, Grell heads straight to the practice fields. He works out his frustrations by bashing the living daylights out of a practice dummy. He is VERY frustrated with the last combat at the way the magician got away and is determined to make himself stronger so that the next time he sees the mystery magician, things will be MUCH different!

Wilma 
Wednesday January 11th, 2012 11:59:14 PM

Wilma accompanied Dawn to her assigned dorm room to make sure that the girl was safe and sound. She was pensive on her way back to her own dorm. While it was good that the children were now back where the more experienced teachers of the school could guard them, nobody here was any the wiser about the assumed mastermind behind these very blatant attempts to snatch Dawn from her safe haven.

Would they ever truly know..?

The situation reminded her about a story that her own mother, K'Nara, used to tell her: a noblewoman named Madam Colsum had hired the Emerald Talons to investigate some sort of incursion to the lady's wine cellar, but the assignment had turned out to be nothing but a ruse to draw the group into a gas trap. Fortunately for the Talons, they found their way out of the trap and escaped up through the mansion after defeating the spell-casting lady.

"But, Mama...why did Madam Colsum try to do that to you?" Wilma had asked. K'Nara could only shrug.

"I wish I had an answer to that question, Wilma," the blade singer admitted ruefully, "But I don't. We were never truly able to find out what that lady's reason for doing that was...we were all just lucky to have lived through it."

Wilma was definitely hoping that this particular situation wasn't going to be one that left her and her classmates wondering about it for the rest of their lives.

DM Kathy 
Thursday January 12th, 2012 12:50:28 AM

Back in familiar surroundings, you think about your recent adventure. It is a source of pride, certainly, but many of you are curious about the spellcaster and how she came to escape.

The next day, you are called to the Headmaster's office. When you arrive, Headmaster Roww is talking to a sturdy-looking human woman and an elf man with pale blond hair. Between them, holding each by the hand, is a beaming Dawn.

"Ah, there you are," the headmaster says with a smile. "Dawn's parents were asking to meet you. This is Saadi Droverson and Tilannen Wintershine, well-known adventurers. And here are Vaniime Elemiire Claudia Nightseer, William Willsden, Grell Illutu, Emrys Myrridanmyl, Wilma Illutu-Grell, and F'aast of the Red Fang, the students who were instrumental in saving your daughter."

Dawn's parents shake your hands warmly. "I can't tell you how grateful we are," Mistress Droverson says.

"The tale we get from Dawn is a little garbled," Master Wintershine adds, with a fond smile at his daughter. "Perhaps one of you would care to tell what happened, from your point of view."

William Willsden AC10 HP 7/11 
Thursday January 12th, 2012 2:21:16 PM

Despite his size, his befuddled appearance and the air of nervousness that surrounds him, William tries to remain inconspicuous at the back of the group. At least they were back at Maplehurst now. the sooner this meeting was over, the sooner he could get back to the kitchen and do what he did best. Perhaps a roast dinner today..... or fish. Yes, fish would be good.....

Such thoughts keep his nerves from fraying altogether, and he waits for someone else to speak.

F'aast 
Thursday January 12th, 2012 3:28:51 PM

Faast, looking very serious, points to Emrys. "He's our storyteller. My version would be, 'We fought, we saved, we lived.' We were proud to help."



Vaniime AC 17/14/13, HP: 11/11 
Thursday January 12th, 2012 7:21:35 PM


Vanime looks very uncomfortable having been called to the headmaster's office and then not getting into trouble. It's an unusual situation for her.

She waves lightly to Dawn as she sees her and then steps to the back behind Grell and next to William.

As Faast speaks, she voices her agreement that Emrys should speak for them.

Emrys (ac 14, hp 8)  d20+9=16 ;
Thursday January 12th, 2012 9:02:17 PM

"It's so wonderful to finally put a face with a name. Dawn has told us so many wonderful stories about your adventures. Yes, I wish our meeting could have happened under more pleasant circumstances." The gears and cogs beginning turning in his head,a legendary tale of that banded together to defeat the very ground on which they walked. A story of dispatching highwaymen and saving the damsel with golden hair from their foul clutches. And in the end to finally meet the nemesis, only to watch her flee from their sight after confronted with the combined might of the professors and students currently present.

(Perform (oratory): 16 = an enjoyable performance according to the charts in the book :)

Emrys (ac 14, hp 8) 
Thursday January 12th, 2012 9:06:14 PM

OOC: What I meant to say, since I hit the submit button before editing my post...

'The gears and cogs beginning turning in his head, as a legendary tale of a group of young heroes that banded together to defeat the very ground on which they walked rose up against them.'

Emrys (ac 14, hp 8) 
Thursday January 12th, 2012 9:09:25 PM

(OOC: I messed up again. I give up! I'm too tired. Not my night. I should have just rolled the dice speak for themselves.)

Wilma 
Thursday January 12th, 2012 9:36:18 PM

Wilma clapped at the end of Emrys' performance, smiling. The half-elf truly had a knack for his profession. Then the acolyte of Gargul turned to Dawn's parents.

"I'm sure that the masters here at the Academy have already told you about the attack on school grounds and how we were escorting the youngest students to safety..." Wilma said evenly, "...as well as the very surprising fact that our group was attacked both on our way to Lord Bydrian's and coming back to the Academy, too. We were lucky enough to manage capturing two of the bandits during the second attack--the one that took place while we were going to Lord Bydrian's estate. They are from Dirt City, and told us that they had been specifically hired to kidnap Dawn. They described the mastermind of the kidnap plot as an elf lady who 'had long red hair and was really beautiful.' The bandits said that they never personally learned her name, but they were witness to the fact that she used magic to teleport about thirty of their group from Dirt City to Plateau City." Wilma blew out a breath.

"We're only guessing," she admitted, "But we think that maybe this Elven lady wizard may be a nemesis of the Order of the White Rose--the one named Lady Ostine..? Dawn thought about everything that we were asking her about the adventures of your Order and she seemed to recall that this Lady Ostine was a spellcaster and a particularly persistent enemy of yours."

Grell AC19; HP 12/12 
Thursday January 12th, 2012 11:12:49 PM

Grell fidgets with his hilt as he lets Wilma and Emrys do the talking. Because if he were to tell the story, it would go something like "We had a sloppy first victory, and then we barely scrapped by on the way back. We're going to have to work on our teamwork if we truly wish to become heroes."

DM Kathy 
Friday January 13th, 2012 1:33:13 AM

The adults listen as Emrys recounts the tale. Mistress Droverson smiles at him when the story is completed, and Master Wintershine nods in appreciation of the bard's technique.

Wilma adds some details and a few theories. The parents glance at one another.

"Yes," says Master Wintershine. "This...attempt does seem to have Lady Ostine's refined stink on it. We have decided to remove dawn to the Order's headquarters in Plateau City, until the school's defenses are back in place."

"Professor Bounderly tells me it will be another two weeks at least," the Headmaster says.

"I expect she's right," says Master Wintershine. "Dawn will miss some classes, but it can't be helped. Her safety must be our foremost concern."

Mistress Droverson turns to you. "But before we go," she says, "my husband and I have agreed that the six of you deserve a reward for your heroism, and your Headmaster has kindly given his consent." She smiles, and her eyes twinkle. "How would you like to accompany us to the Catacombs, to choose your reward?"

F'aast 
Friday January 13th, 2012 1:55:45 PM

Faast crooks his head sideways. "Our reward is to go to an underground cemetery? Are we hunting undead?"

We graciously accept.

He wonders why the reward is more danger, but is willing to accept if it means less homework.

Vaniime AC 17/14/13, HP: 11/11 
Friday January 13th, 2012 2:33:04 PM


Vanime can't help but giggle at F'aast's comments, and then tries to inform him without seeming condescending.

"F'aast, These catacombs aren't a place where bodies are buried. It is the Wold's most commonly used magic shop. I have always wanted to go but dad would never let me accompany him for some reason."

William Willsden AC10 HP 7/11 
Friday January 13th, 2012 3:50:04 PM

William had heard of the Catacombs, of course, but had dismissed the idea as one of those that was unlikely to ever affect him.

He remains silent, uncomfortable, nervous, waiting for the next step.



Emrys 
Friday January 13th, 2012 6:53:38 PM

The Catacombs!! He had only been there once, on a wonderful trip to Plateau City with his father. The idea of returning fills him with nostalgic thoughts of his childhood. "We are overjoyed with your most generous reward, thank you so very much!" He can't mask his emotions, the young bard is grinning ear to pointed ear.

Wilma 
Saturday January 14th, 2012 8:40:48 PM

Wilma's jaw almost hit the floor.

"Thank you..." she sputtered her gratitude before taking in a deep breath and then continuing in a firmer voice, "Thank you both very much...a trip to the Catacombs will be sooooo exciting!" She glanced back at her classmates, seeing her own awe and anticipation mirrored in their expressions.

A trip to the Catacombs! Just wait until she wrote home to tell her parents! (And wouldn't her younger sister Gunda be so envious!)

DM Kathy 
Sunday January 15th, 2012 11:16:57 PM

F'aast misunderstands at first, but his classmates eagerly fill him in. Most of you are excited to visit the legendary magic emporium, although William, as ususal, has his doubts.

Headmaster Roww smiles at you all. "So, it seems your adventure is not quite finished! Mistress Droverson and Master Wintershine will accompany you to the Catacombs, and help you pick out a magic item. This will be considered a school outing, so you must wear your uniforms. We are all very proud of you."

Mistress Droverson begins discussing logistics. "We value our Dawn very much, but of course we can't just give you the run of the place." She smiles. "I was thinking everyone could pick out some magic armor."

Her husband laughs. "Not everybody wears armor, you know! Let's say this: each of you can pick out a set of magic armor or a first-level wand of your choice or a Pearl of Power or Bracers of Armor. I think that should cover everyone. Are you ready to go?"

Vaniime AC 17/14/13, HP: 11/11 
Monday January 16th, 2012 6:11:27 PM

""Oh Yes! Thank you so very much!" blurted Vanime.

Grell AC19; HP 12/12 
Monday January 16th, 2012 10:44:31 PM

In shock at Dawn's parent's generosity, the warrior's lips flap, but no noise comes out. Looking very much like a fish out of water, Grell follows behind the others in a daze. The Catacombs...the actual Catacombs!!! With that creepy Mindflayer and the vampire...and ALL THAT MAGIC!!!

DM Kathy 
Monday January 16th, 2012 11:08:28 PM

[It looks as if most people took the holiday off. :) Next DM post Tuesday evening.]

Wilma 
Tuesday January 17th, 2012 1:10:15 AM

Wilma's sapphire eyes are sparkling with anticipation every bit as they are rounded in awe at the prospect of the class trip to the premiere magic shoppe of the Wold.

"Grell!" she said, poking her brother in the side, "Do you remember the story Mama told us about how she went to the Catacombs to get her sword repaired after some demon sundered it and they fixed it? That was right before she applied that magic stuff to the blade and it became sentient! Remember the story..???"

Wilma ("illegal" second post; RP only) 
Tuesday January 17th, 2012 4:02:41 PM

OOC: Wilma has stepped up and will be ordering a Cure Light Wounds wand for her magic item.

F'aast 
Tuesday January 17th, 2012 4:51:54 PM

F'aast's face turns red. He blusters, "How am I supposed to know that? I was adopted out to my tribe by mom as is the Orcish way. My human father doesn't know I exist--but I will change that someday. That I vow."

His face turns dark and he follows the others.

Emrys 
Tuesday January 17th, 2012 9:26:54 PM

"Please, lets get going. What are we waiting for!!" Emrys is so excited, he is beside himself.



DM Kathy 
Tuesday January 17th, 2012 9:53:26 PM

You are all eager to be off, so your group is soon on its way.

There is no Catacombs entrance here, but Plateau City is not far away. The Wintershines have hired a coach, and you drive to the Lift in style, passing the Monster Preserve as you go.

"Have you been to the Monster Preserve yet?" Mistress Droverson asks you. "Dawn says Lower School pupils aren't allowed to go, but the Upper School sometimes goes."

Before long, you are in famed Plateau City itself. And not just Plateau City--you are in the heart of the Dragon Quarter itself! Oh, if only you had time to look around!

But the Catacombs beckon, and soon you are in the famed magical emporium, selecting your magic items.

F'aast 
Wednesday January 18th, 2012 2:05:35 PM

"Is this another civilization thing?" F'aast asks. "I may be stupid, but I just don't get it. Why preserve a mosnter? Aren't they evil? Don't they want to kill us? Why aren't we hunting them to extinction? I daresay that Izen is a safer place to bring up children than the 2nd Plateau of New Elenna."

He peers into the trees looking to spot a Hydra or Bulette or something.

"Mistress Droverson, can you explain why the High Lord Mayor allows such a place to be near Plateau City and....civilization?"

Vaniime AC 17/14/13, HP: 11/11 
Wednesday January 18th, 2012 7:49:29 PM

No Mistress Doverson. We have yet to go to the preserve. Is it true that there is a drow settlement located in the preserve?

Emrys  d20+9=19 ;
Wednesday January 18th, 2012 9:49:37 PM

"Anyone could be labeled 'evil' depending on the perspective of the viewer. From the books of history and legend lore that I've read, some of the greatest evil resides among the so-called noble races." He thinks a little bit and finally remembers their name. "The northern barbarian Guachoti tribe believe all music is the voices of their devil god. Anyone who so much as caught whistling is considered evil, hunted down and and chopped to bits. What's iconic is that they boil those 'bits' into a broth and consume them, actively taking that evil into themselves. Doesn't make much sense. Some myths rarely make sense."

DM Kathy 
Wednesday January 18th, 2012 10:55:34 PM

"Knowledge is power," Master Wintershine says to F'aast. "We preserve the monsters in order to study them, that we might gain knowledge of how to defeat them in the wild."

"Also, they're good practice," adds his wife with a grin.

All too soon, your outing is over and you have returned to school. You have new magic items to test out, and a new tale to tell your classmates. But will they be appreciative, or envious?

Wilma 
Wednesday January 18th, 2012 11:24:56 PM

Wilma couldn't help smiling at the slender and smooth wooden wand in her hands. It was a rather plain wand, with the only the ancient Woldian rune for "heal" etched along its shaft giving any kind of clue to its function. She was proud of her choice and turned to the adventuring couple from the Order of the White Rose responsible for funding its purchase.

"Thank you both so much!" she told them. "I can only hope that we can be anywhere near as successful as your Order has been in helping the Wold in the future..."

Header edited at player's request--DM Kathy

F'aast 
Thursday January 19th, 2012 2:03:40 PM

Faast considers Emrys words. "I don't like evil mixed in with good. It gets confusing. To me, 'shades of gray" is the worst evil there is. It is cowardly evil."

He turns to Mrs. Wintershine and wonders if he should continue. He does. "No offense maam, unless it is deserved, but it IS a form of evil to study evil. To set ones mind on how evil works is to let it into your heart-- just a bit. Evil should be destroyed, not studied, not practiced upon, and not placed in a zoo!"

He stares at her, watching to determine what adventuring has done to her heart and ethics. Will she dismiss him as a youth, swat him down, or engage him. He awaits her.

Emrys 
Thursday January 19th, 2012 10:18:25 PM

Emrys' exasperation with F'aast's behavior can no longer be tolerated. "Why are you being such a imbecilic blatherskite!? And who do you think you're talking too. Everyone is capable of good and evil, light and dark. Only those who believes in rigid absolutes and act with such zealotry only makes fertile ground for which evil is allowed to thrive. Your dark speech is laced with evil tones. Demonstrate to us you can rise above your breed and apologize to the Lady who graces us with her presence!" The bard's face is red and trembling with rage. "To god my wrath, my fury that you would drive me to slap the tusks from your slacken jaw!!"

DM Kathy 
Thursday January 19th, 2012 10:39:26 PM

Mistress Droverson smiles at Emrys. "Thank you, sir," she says, then the grin is back on her face. "But I'm no lady; I'm a fighter."

"Anyway," Master Wintershine adds, "I was the one who said we study the beasts, not my wife. And we do it so we know how to defeat them. The monsters are savage, but most lack the intelligence to be truly evil. Evil requires a choice; most beasts act simply on instinct."

Grell AC19; HP 12/12 
Thursday January 19th, 2012 10:42:25 PM

Grell lovingly fondles his new armor as he listens to the conversation around him. He looks over at F'aast. "Some would say that all orcs are evil and deserve to be destroyed by the Grell tribe of Izen proves that not all is as it seems. Perhaps some of these monsters are not all evil. But if they are not...then why use them for "practice"?" As the warrior talks, he becomes confused by his own logic. Clearly debate is not his element.

DM Kathy [End Matter] 
Thursday January 19th, 2012 10:45:46 PM

I see that I forgot to give experience for the "Chateau Henderly" scene. Bad DM! Everybody take 200 XP for that scene.

Also, everyone take 600 XP for this final scene. This should put everyone at second level, unless I've mis-added someplace.

A Hero Point goes to Emrys who saved your bacon in that final fight. I was getting worried there, but that hypnotism did the trick. Another Hero Point to F'aast for charging in where angels feared to tread. :) That's an additional 30 XP each, gentlemen; well done.

[If anyone has further nominations for Hero Points, let me know.]

Everyone, please try to complete your Catacombs transactions and level your characters over the weekend.

Vaniime AC 18/14/14, HP: 15/15 
Friday January 20th, 2012 5:35:53 PM

Mistress Droverson,

"Thank you ever-so-much for the trip to the Catacombs. Your gift is unbelievably generous. Especially for doing something we volunteered to do and would have done in any case."

Grell AC19; HP 12/12 
Friday January 20th, 2012 11:37:06 PM

Grell nods his head in enthusiastic agreement with Vaniime. "Yes, it is an amazing gift of generosity! I pledge to use your gift to make the Wold a safer place!" Glancing over at Wilma, Grell smiles an impish grin. "And I'll make sure my sister stays out of trouble too."

Wilma 
Sunday January 22nd, 2012 12:42:36 AM

"Of COURSE you will, Grell!" Wilma agreed with her brother with a bright smile and a pat on his shoulder. "Otherwise your life would be so dull and boring..!"

DM Kathy 
Sunday January 22nd, 2012 9:04:33 PM

It's odd, returning to the normal routine of classes and homework after the excitement of your two-day adventure. Of the eight of you who first responded to the threat of the elementals, a close group of five remain. Your friend Fizzle has begun working on his final-year project, and spends almost every waking hour in the alchemy lab. You rarely see him, even at meals. Nymirin received an urgent summons from his family, some kind of emergency. You aren't sure when he might be coming back. You still see William around, but he seems to be avoiding you. He spends more and more time with Brother Vessix in the infirmary or puttering in the kitchens.

For the rest of you, your recent adventures have brought you a measure of fame at the school, and you are finding that this isn't necessarily a good thing.

F'aast felt isolated before, but now students and teachers alike seem to be treating you like some kind of dangerous lunatic who could become unhinged and attack at any moment. Whispers follow you wherever you go, and professors never seem to take their eyes off you.

Vaniime finds that some of the silliest girls in your year all of a sudden want to be your best friends. Teelie Dwen tells you that your hair "looks really cute like that," and switches her seat in Geography to sit next to you. Amya Rellis makes a big deal of inviting you to sit with her at lunch. Neave Zvarra lends you her necklace and offers you treats out of a care package she recently got from her home.

Wilma, meanwhile, finds that she can't make a move without practically tripping over Clarin Hoke or Royse Mollen. The two young men want to carry your books, fetch you things, sit with you at meals. They tell you how pretty you are, how smart, how brave. You aren't sure what to make of their sudden interest.

Grell was accustomed to being Big Man on Campus, and had a trio of like-minded, athletic young men he liked to hang out with. Now, however, they seem to have turned on you. "I hear that the Slug is your new booooyyyyfriend," one of them sneers, while the others laugh and make kissy noises. They no longer join your team at practice, and take delight in tripping and pushing you when they think the professors aren't looking--the same kinds of tricks all of you once played on smaller, weaker students.

Emrys, meanwhile, is trying to immortalize your recent adventures in a new ballad or possibly epic poem. Much to your annoyance, however, you find that every other student in the Bard program is trying to do the same thing. They pester you for details: who did what, and where they were standing, and what the blood looked like when the blows hit.

Wilma 
Sunday January 22nd, 2012 10:46:50 PM

Any casual observer would likely stare and wonder why in the Wold there was a student who was hunched over as though trying to make themselves smaller than they were. This--added to the fact that the female was also wearing a conspicuously floppy hat (in the light blue/dark blue of the approved school colors, of course) and holding their text book so ask to mask most of their face gave the definite impression that the girl was trying to hide from someone. The impression was cemented by the furtive bob-and-weave walking that she did through the throng of other students while glancing around as though expecting an ambush at any moment.

The "inconspicuous" student slid into place next to Vaniime and hissed in a whisper:

"Psssst! Please tell me that neither Clarin nor Royse are around!" The book lowered to reveal the frowning face of Wilma. "I've been dodging them since I left them bickering about which one of them would carry my books after Monster Myths class this morning...!"

Vaniime AC 18/14/14, HP: 15/15 
Monday January 23rd, 2012 7:52:12 AM


::Vanime is sitting with her nose buried in a book as if trying to ignore everyone but chuckles softly as she sees the incognito Wilma sit down nexyt to her complaining::

Vanime looks around and whispers back conspiritorily,

"Not at the moment anyway. But don't you think you have it bad. At least you have boys bugging you. You can always beat them up and be done with it. I have a gaggle of frippery, silly, giggling, geese that seem to think I should become some sort of frail, face painted, long nailed, salon girl. I am about ready to set them on Grell, but I wouldn't even wish these three on him. Besides I hear he is having issues of his own."

Wilma 
Monday January 23rd, 2012 3:13:01 PM

("illegal" post; RP only)
The redheaded human rolled her eyes.

"Unfortunately for me, Brother Vessix has pointed out that I am to be a cleric of Gargul, and not Domi, so my natural instinct to punch these guys hasn't been...encouraged." She blew out a breath. "And I thought my brother has been more Orcishly grumpy than usual, but he hasn't told me anything. What have you heard..?"

Grell AC19; HP 12/12 
Monday January 23rd, 2012 10:47:23 PM

The words of his former friends cut like a knife, for Grell has always worried that he was too weak, too slow. Anger boils within him like a fire elemental. He NEVER wanted to get stuck with the Slug, but there was nothing he could do about it and NOW look at mess he's in! He deals with the torments the only way he knows how...fights! He can't stop the name calling, but by the gods he *will* give them something to remember him by!

His previous trips to the Headmaster's office are now eclipsed by daily visits. While he might have the occasional bump and bruise, Grell's superior strength guarantees that his former friends sport a broken nose here or there.

When he's not in class or busy getting in fights, Grell redoubles his workout schedule, pushing himself to exhaustion. He doesn't need friends, he needs to be stronger,,,faster. Grell keeps his distance from the small members of the group, especially Wilma. That was the LAST thing he needed right now was her sticking her nose into his business. He can handle this all on his own. He doesn't need her help because he will MAKE himself strong enough.

DM Kathy 
Monday January 23rd, 2012 11:03:57 PM

Wilma and Vaniime have a few minutes to commiserate, but before long, a lilting voice says, "Oh! There you are!" and suddenly Teelie and Amya are standing right next to you. "Vaniime! Hi! What are you reading? Is it nice? Gosh, you're so smart. Do you want to come with us this afternoon? We're going to go by the practice field and watch the boys."

And Wilma, looking up, sees Royse heading in your direction. He is, by the way, really cute, though his sudden interest in you is as baffling as ever. "Hello, Wilma!" he calls cheerfully. "Walk you to your next class?"

Grell has problems of his own. You gets into several fights, which gets you several detentions. Detention with Ganz isn't so bad; he runs you to the point of exhaustion, but that's kind of your plan anyway. Detention with Dame Brightseeker is horrifying, and not only because it brings you to the chapel and close proximity to William. She has you read and copy out texts about Being Good and Doing One's Duty, and you can't help but feel a little judged. Detention with Professor Lobrian is the worst; he makes you sort historical texts into alphabetical order: using the Elven alphabet, with which you barely have a nodding acquaintance. It is fussy, fiddly work for a fussy, exacting master, and the time seems to go by at a crawl. Worst of all, when you finally come trudging out of detention, your one-time friends are there to mock you.

Wilma 
Tuesday January 24th, 2012 1:34:49 PM

"Well, hello, Royce!" Wilma responded with a wan smile. "Thanks for the offer..." Her sapphire eyes darted around the area for two reasons: first, she was wondering where Clarin was (she could swear the two boys were practically conjoined twins!)--second, she was desperately trying to think of some way to get rid of Royce that didn't involve Domi-inspired intervention. Unfortunately, she was still stuck with no ideas and now there was Van's fan-girls to dodge, too.

Hmmm...wait a minute...

"...bu-u-u-t..." Wilma drew out the word as an idea came to her and her smile visibly brightened by a few watts. "...have you met these two marvelous young ladies...? They're...eh..." What were their names??? The acolyte of Gargul waved a hand in each girls direction as she stumbled through an introduction.

"Tillie and Amyrna...this is Royce. He's a very nice guy. Maybe you've seen him around...?" Wilma prompted. She paused, watching carefully to see if the three of them were sufficiently distracted by each other to allow Van and herself to beat a hasty retreat.

Emrys 
Tuesday January 24th, 2012 7:01:34 PM

Emrys announces to all the other want to be bards in the music hall, "Not to worry everyone, you will find out soon enough the nature of my adventure .... as soon as I finish composing it. You all should know better than to ask for the ending of a narrative before it's finished!"

After suffering from all the begging, Emrys can finally get back to writing his music.

Vaniime AC 18/14/14, HP: 15/15 
Tuesday January 24th, 2012 10:16:48 PM


"Oh, Yes. It is a wonderful book." As she shows them the page she is on with the bloody hewn arm nearly severed from an ogre's body, she continues." It is The Art of Cleaving Limbs: The Anatomy of Arms and Legs."

As she hears Wilma start the introductions to her pest, he adds her piece as well. She nearly simpers doing a good imitation of a giggly girly girl, or flighty elfin lass.

"Oh yes, Royce is soo nice and friendly. And look at his arms, he is soo strong. You two really should get to know him."

Oh Shoot! Wilma, Isn't today when we are supposed to be working with healing herbs, in the garden with Professor Lumkornig and Brother Vessix? We are about to be late if we don't hurry."

As they escape the trio, vanime whispers quickly.

"Apparently Grell is getting a bit of his own back from his friends. I'm not sure if we should help or not. It could make the problem worse".

She is all but grinning at that thought.

DM Kathy 
Tuesday January 24th, 2012 11:27:49 PM

Emrys decides to play it cagey with his fellow bardic students. They continue to pester you, but the frequency dies down once they begin to realize the futility. Then, they begin performing their "masterpieces." Some aren't bad. Migla, a halfling girl a year behind you, turns out a particularly stirring ballad.

On the other hand, some are awful. Gleer attempts to rhyme "Emrys" with "dentist," which not only doesn't rhyme; it doesn't even make sense. Ossel tries to turn the whole thing into a comic song, which would be a challenge even for the wittiest bard, which Ossel clearly is not. The performances are excruciating.

Vaniime shows off her book, earning a startled "Ewwwww!" from the girls. Wilma tries to introduce them to her swain, but it appears they know one another.

"Good afternoon, Master Mollen," Teelie says stiffly, with an iciness that proclaims bad breakup. Amya says nothing, only tosses her curls and looks miffed.

Royse soldiers gamely on. "Ah, Wilma, you're breaking my heart!" he says. "As if I could look at another girl when you're around."

Vaniime's timely cover story allows you to retreat....for now.....

Grell AC19; HP 12/12 
Wednesday January 25th, 2012 10:20:37 AM

Emerging from a particularly painful detention with Professor Lobrian, Grell's head is pounding as he reflects on the afternoon. Of all the cruel and barbaric things to do...Elven...Elven of all languages! Why not Common?! I mean, there's a reason it's called *Common* after all...since it is the most often used of languages! Bah...Elven...words twisted around words with little meaning half the time! What Mom ever saw in the people, I'll never understand! Why can't they be like the orcs...say what you mean and mean what you say. You have a problem and you settle it...right then and there with a nice fist to jaw. None of this "It is one's duty to stand for the equality of all, lest all be doomed to inequality." What did that mean anyway?! More words twisted upon words.

Grell is mid contemplation (which is a bit awkward for the action oriented young man!) as he heads out to the fields for some sword work. The post would have to suffice for now, since he hadn't had a proper practice partner since he came back from their adventure. The warrior growls at the thought. WHY? He hadn't wanted to be stuck with the Slug in the first place..it wasn't like he had a choice. You know what, though...considering everything, the Slug didn't do too bad. Yeah, he massively choked on the last battle, but he did pretty good in the first one. Better than Grell EVER thought he could do. No matter what anybody says, in any combat, there is that moment of sheer terror when you know that the battle isn't practice and the blood that's shed is for real. You had to give the Slug some credit...while his practice partners had RUN away, the Slug had stood up for that kid, and that took guts. Especially for someone in as pathetic shape as him!

Grell spots his former friends approaching as he walks and thinks. His fist clinches. By the gods, they were stubborn! How many times was it going to take before they figure out that he can take care of his own?! And then there is an inkling of a thought...just the smallest little waggle of the conscience. Grell stops and stands still, waiting for the others to come to him as it dawns on him. "It is one's duty to stand for the equality of all.." If he had been wrong about the Slug, what else had he been wrong about? With great effort, he relaxes his hand and stands patiently. Perhaps it was time for a change of strategy. As they approach, Grell nods in their direction. "Alrighty boys, it's time we had a talk..."

Vaniime AC 18/14/14, HP: 15/15 
Wednesday January 25th, 2012 10:18:17 PM


Hey Wilma, let's head out and see what's going on I feel the need to work of some frustration and maybe crack some heads.

DM Kathy 
Wednesday January 25th, 2012 11:48:00 PM

Grell emerges, muttering, from detention, but perhaps all those hours of actual thinking helped you. At any rate, you are open to a new method for dealing with yourformer friends.

Unfortunately, they have not undergone the same kind of personal growth that you just experienced, and they continue mocking you all the way back to the dormitory.

Vaniime and Wilma leave their new fan clubs and head off in search of Grell. They find him walking stiffly amid a trio of equally large-muscled and tiny-brained young men, all of whom are teasing and mocking him. And hey, didn't they used to hang out together?

Wilma AC16/12/14; HP20/20 
Thursday January 26th, 2012 12:24:44 AM

Wilma's eyebrows elevated at the sight of Grell's so-called buddies turning on him. Her grip on her omni-present quarterstaff tightened in anger as she witnessed for herself the trouble that Van had warned her about--the trouble her Orcishly-stubborn brother had kept to himself.

Well, Grell might have been a stubborn "Orc"...but he was her stubborn Orc and nobody else had the right to give him a hard time except for Wilma herself!

"Why, Grell! Fancy meeting you here!" the redheaded cleric said with a fixed sort of smile. "Extra mentoring from Professor Lobrian..? Mother will be pleased to hear that you're finally remembering the Elven part of our heritage..." Her fixed smile and icy blue eyes were trained on the trio of tormentors, taking on a quality that uncomfortably reminded her brother of those times when their mother would "smile"--just before beating the living tar out of some enemy.

Vaniime AC 18/14/14, HP: 15/15 
Thursday January 26th, 2012 5:10:06 PM



"Hey Grell, Weren't you mentioning the other day about small group combat and how, you know, a lot of what mattered is really just communication and teamwork? It looks like we could try out few of those tecniques if you and your friends would like to practice?"



Emrys  d20+15=26 ; d20+9=29 ;
Thursday January 26th, 2012 9:51:27 PM

Emrys decides to show off a little by giving his fellow musicians and storytellers a taste of his soon-to-be epic composition with an impromptu performance of the Ballad of the White Rose. A performance made even more difficult when he attempts to sing it as well.

(perform - strings: 26. perform - sing: 29, natural 20)

Grell AC19; HP 12/12  d20+7=11 ;
Thursday January 26th, 2012 10:54:02 PM

Grell smiles at the arrival of Wilma and Vaniime. Moving slowly, he shifts his position so that he and Vaniime are flanking one of the bullies. "Yes...communication and teamwork...to bad you guys weren't able to listen to Dame Brightseeker's session last Monday. You would have found it...enlightening..." Grell kicks out with his leg, attempting to sweep one of the bullies off his feet, but not having a whole lot of luck (Attack-11).

DM Kathy 
Friday January 27th, 2012 1:00:21 AM

Emrys retaliates with a superb performance of the "Ballad of the White Rose." Most of your fellow bard students are duly impressed, but Gleer does not seem to get it at all. "I've heard that one before," he scoffs.

Wilma and Vaniime come to Grell's aid, as adventuring companions will do. The three young men seem to know that it's time to cut their losses and go. "So now you've got girls fighting for you," one of them scoffs as they move away. "Girls and the Slug. See you around, loser."

Wilma AC16/12/14; HP20/20 
Friday January 27th, 2012 5:34:12 PM

"You really need to reconsider your so-called 'friends', Grell," Wilma said in a loud, harsh voice, "First it's three-on-one odds, and now they run away when it's even up? They're nothing but cowards and you're well rid of them, then!"

Vaniime AC 18/14/14, HP: 15/15  d20+5=19 ;
Friday January 27th, 2012 5:54:08 PM

As Grells leg lashes out and his opponents dodges his attempV, vanime puts out her leg in a last minute effort to trip up the same guy as he moves away from Grell. trip Attack AC19

Even if she manages to trip him up, she lets him get up and flee, with a couple of comments aimed at the retreating trio.

"Oh we weren't here to fight for him, just to make sure you three snakes weren't going to pull weapons out while Grell was flattening all of you with his fists.

"Besides what does it say about you three if you are fleeing because of us two little frail girls?"


Grell  d20=4 ;
Sunday January 29th, 2012 10:44:19 PM

Grell growls as the cowards flee. "Don't think this is over! I'm shutting you down!" He looks over at Wilma and Vaniime with gratitude. "Thanks." he d

DM Kathy 
Sunday January 29th, 2012 11:56:43 PM

The three boys continue to retreat, hurling back insults in response to the ones lobbed at them. It appears, however, that nobody is fighting today. Which is probably just as well; Grell would probably be well-advised to avoid drawing more detention just now.

Over the next few days, Grell finds that his one-time friends have definitely broken off the friendship. The fact that this is almost certainly jealousy is scant consolation. On the other hand....his sister and Vaniime were willing to stand with him. F'aast and Emrys probably would, too, if he asked them. Perhaps he has simply found some better friends. Something to think about.

The girls continue their pursuit of Vaniime, and at least begin to reveal why they're doing it in the first place. They begin to drop hints that perhaps Vaniime's good friend Grell could join them all for this or that activity. Grell's praises are sung regularly, and Vaniime is pressed for details about what he's really like.

Meanwhile, Wilma begins to suspect that Clarin and Royse are less interested in her fair person than in her adventuring skills. They offer to "help her with her homework," but end up asking for far more help than they receive. They also drop some broad hints about how Wilma's adventuring group could maybe use a couple of extra people.

All of your frustrations, however, begin to fade to the background as you begin to hear rumors that Professor Goodnight is planning another of his famous field trips.

[OOC: I think everyone has their character leveled and their Catacombs purchases added to their character, except Jerry who has been out sick. Please make sure your character is ready for second level, and I will start the next module tomorrow.]

Wilma AC16/12/14; HP20/20 
Tuesday January 31st, 2012 4:01:27 PM

Wilma tilted her head as she considered the two boys who were currently arguing over the finer points of distinction between a ghoul and a ghast. At least now she was pretty sure that the pair weren't really interested in her on a personal basis--they were trying to make sure they had options open for their future careers. She decided to remind them of the obvious:

"Royse...Clarin..." she spoke up, slicing across their debate with her tone, "...the fact is--ghasts are ghouls, only they're nastier than normal. Ghouls have a chance of paralyzing you when they touch you, but most Elves don't have to worry about it. However, the touch of a ghast can paralyze even an Elf--and they also have the most ungodsly stench in the Wold that they can unleash at will to make every living thing in the vicinity violently ill." Wilma rolled a shoulder, taking time to pick her next words carefully.

"I want you both to realize that I still have some time to go before graduating from Maplehurst," the redhead told them, "So the...uh...adventuring group that you're dropping so many hints about joining really doesn't exist yet. Not only does it not exist yet...it's also not my particular responsibility to recruit for it, either. However, if you two do your best while we are all here at the Academy, I just know that you'll be snapped up for membership to just about any group when the time comes...later. Much later."

Vaniime AC 18/14/14, HP: 15/15 
Tuesday January 31st, 2012 6:05:44 PM

Knowing that the girls are more interested in Grell than getting her to join them in their frippery is a relief but at the same time something bothers her about their real interest as well. is it the fact that they are interested in Grell and not her, simple professional jealousy, or something else entirely.

Puzzled she shakes it off and suggests that they simply introduce themselves to him. She tells them she is sure he would enjoy getting to know them.

Sendng them their way, she again feels a bit odd about the situation, but can't pin point what or why it is bothering her.

Emrys  d20+9=17 ;
Tuesday January 31st, 2012 10:39:54 PM

On a whim, after leaving the music hall, Emrys decides to stroll down to the office of the record keeper (whatever it's called ... the place where records are kept on students and faculty). The first clerk he sees, the bard attempts to turn on the charm. "Excuse me, but I was wanting to find out some information about Professor Silver. I was thinking about creating a musical composition or poem in his honor ... for his birthday. Do you know where he is from originally, where he was educated? I would like to tailor the composition in the style of the region from which he is from. I would ask him, but I fear revealing the cat in a bag instead of a pig in a poke."

Emrys always thought that expression sounded strange. Maybe he should word it differently. He thinks, 'hmmm ... letting the cat out of the bag ... that does sound better.'

(Diplomacy: 17)

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